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    Translation Guide by IceMaster

    Version: 1.0 | Updated: 03/26/01 | Search Guide | Bookmark Guide

    FIRE PRO WRESTLING A: English Translation Guide     By Frank James Chan
    -----------------------------------------------------------------------
    Revision 1.0                                         Updated 03/26/2001
    -----------------------------------------------------------------------
       For the latest revision, be sure to check the Fire Pro DreamWorld
                    http://www.fighting-spirit.com/fireprod
    
    This document contains English translations of the on-screen text in
    the Japanese version of Fire Pro Wrestling A (Ace) on the Nintendo
    GameBoy Advance 32-bit handheld game console.
    
    Fire Pro A is a 2-D professional wrestling video game developed by
    Vaill Corporation and released by their parent company Spike Co., Ltd.
    in Japan on March 21st, 2001.
    
    Copyright (C) 2001 Fighting-Spirit.com
    
    
    Revision History
    ================
    
    Revision 1.0: 03/26/2001
       - First public revision.
    
    
    --------------
    BASIC CONTROLS
    --------------
    
    Menu Controls
    =============
    
           D-Pad      Directions are used to highlight items.
           A Button   Choose highlighted item. START Button can also be
                      used in most cases.
           B Button   Cancel/Previous.
           R Trigger  Fast Scrolling. Hold this to scroll through long
                      lists of items at a faster speed.
    
    
    In-Game Controls
    ================
    
           B Button    Weak
                       Used for weak strikes and holds. The exact move
                       varies depending on situation.
    
           A Button    Medium
                       Used for medium strikes and holds. The exact move
                       varies depending on situation.
    
           A+B Button  Strong
                       Used for strong strikes and holds. The exact move
                       varies depending on situation.
    
           R Trigger   Run
                       This will allow you to voluntarily run (as opposed
                       to being Hammer Thrown).
    
           L Trigger   Breathe/Tag
                       Hold Breathe to catch your breath and avoid fatigue
                       during a match. Knowing when and where to use this
                       is part of the strategy. Used with direction toward
                       partner to tag out in tag matches.
    
           D-Pad       Walk
                       The D-Pad directions are relative to the screen
                       (Ex. pressing D-Pad Up will walk into the depth, or
                       "toward the top of the screen")
    
           SELECT      Appeal
                       Every wrestler has one in-match appeal (taunt/pose).
    
           START       Pause the game.
    
    
    ------------------
    MODE SELECT SCREEN
    ------------------
    
    -Left side of Main Menu:
      One Night Match
      One Night Tournament
      Open League
      Elimination Match
      Survival Match
      Audience Match
      Edit
    
    The right hand side of this screen displays art representing the
    highlighted mode and a description below it.
    
    
    ---------------
    ONE NIGHT MATCH
    ---------------
    Setup an individual match.
    
    -Initial Screen
      1 Play (Single Player)
      Multi Play (Multiplayer via Link Cables)
    
    -Match Type
      Normal
      Deathmatch
      Gruesome (Octagon Shoot Fighting)
      Battle Royal
        POP-UP: If Battle Royal is chosen, the below menu will appear.
                Normal (Participants who are eliminated will leave)
                Endless (Participants who are eliminated will stay and
                         fight until only one legal-man remains)
                Over The Rope (Elimination occurs when thrown outside)
    
    -Match Configuration
      NOTE: Depending on your selection in the previous screen, some of the
            items on this screen may be pre-selected and unchangeable due
            to the type of match.
                     -Done-
      Match Type      Single (Default)
                      Tag
                      Handicap
      Rules           Normal (Default; choose options manually)
                      Gruesome (Shoot fighting)
                      Hardcore (Garbage style ruleset; no DQ, etc.)
                      American (US style ruleset)
      Win Method      3 Count (Default; also allows submission)
                      2 Count (also allows submission)
                      Only Give Up (Submission Only)
                      Only Fall (Pin Only)
                      Anywhere Fall (Falls Count Anywhere)
      Time Limit      5 min
                      10 min
                      15 min
                      30 min (Default)
                      45 min
                      60 min
                      No Limit
      Blast Time      1 min
                      5 min
                      10 min
                      15 min (Default)
                      30 min
                      45 min
                      60 min
                      No Explosion
       (Death Match only: sets the time at which the cage will explode.)
      Game Number     1 Round (Default)
                      3 Rounds
      Evaluation      OFF (Default)
                      Strong Style
                      King's Style
                      Showman Style
                      Stoic Style
                      Lucha Style
                      Hardcore Style
                      Freestyle
       (Sets the style of match that the audience will look for. See the
        Audience Match mode for details.)
      Ring            SWA (Default; Fictional Spike Wrestling Association)
                      VIEW JAPAN (New Japan Pro Wrestling)
                      OLIVE JAPAN (All Japan Pro Wrestling)
                      SUPER NOVA (Pro Wrestling NOAH)
                      Shin IW (FMW Entertainment Wrestling)
                      Yukiguni Puroresu (Michinoku Puroresu)
                      Super Dragon Pavilion (Toryumon)
                      WWC Puroresu (World Championship Wrestling)
                      WFW Puroresu (World Wrestling Federation)
                      GONGS (Fighting Network RINGS)
                      Battration (Battlarts)
                      High Class (Pancrase)
                      BLADE (PRIDE)
                      RANDOM
      Location        Nihon Butoukan (Default; Nippon Budokan)
                      SPIKE DOME (Tokyo Dome)
                      Yurakuen Hall (Korakuen Hall)
                      Murakawa Gym (Generic Gym)
                      RANDOM
      COM Level       Difficulty levels: 1 (easiest) to 10 (hardest)
                      Default: 4
      COM Skip        OFF/ON
       (When ON, CP vs CP matches in "fast-forward" instead of being shown
        in full)
      Referee         Panther Tottori (Default; Tiger Hattori from NJPW)
                      JOE Hiroshi (Joe Higuchi from NOAH, formerly AJPW)
                      Mr. Mitzunaka (Mr. Soranaka from Old UWF)
                      Luck Kesler (Earl Hebner from WWF)
      Rope Check      OFF/ON
       (When ON, pins and submission holds are broken when touching ropes)
      Lumberjack      OFF/ON
       (When ON, wrestlers automatically re-enter when thrown out or
        manually exits)
      Tornado Battle  OFF/ON
       (Tag Matches Only: When ON, all Participants are allowed in the ring
        at once)
      Cut Play        OFF/ON
       (Tag Matches Only: When ON, allows partner interference when a worn
        down wrestler is pinned or on the receiving end of a hold)
      Critical        ON/OFF
       (Toggles Fire Pro's infamous KO's, called CRITICALs)
      Illegal         Normal (Default; Biting, weapons, low blows, and
                              repeated closed-fists to the head are
                              illegal)
                      Gruesome (Biting and weapons are illegal)
                      None (No Disqualification)
      Count Outs      20 Count (Default)
                      10 Count
                      OFF
       (Decides how high the referee will count up to when a wrestler is
        outside of the ring before ruling a Count Out)
      Choose BGM      WILD GUITAR (Default)
                      CYBORG
                      MELT DOWN
                      STRAY DOGS
                      ROLLING UP
                      Musashi's Theme (Inoki's Theme)
                      RANDOM
                      OFF
       (Background music that will play during the match.)
                     - Done -
    
    -Control Assignment
      LEFT SIDE: Blue Corner - 1P(Default)/CP/etc.
        The wrestler in the blue corner will enter first.
      RIGHT SIDE: Red Corner - 1P/CP(Default)/etc.
        The wrestler in the red corner will enter second.
       If Battle Royal was chosen, there will be four slots on this screen
       instead of two.
    
    -Wrestler Select
      Use D-Pad LEFT/RIGHT to choose an organization, UP/DOWN to highlight
      a wrestler. Press A to select the wrestler, you will then be able to
      choose one of his costumes using D-Pad LEFT/RIGHT. Press A again to
      lock in your selection, or B to cancel.
      The START Button also functions like the A button. Press SELECT to
      let the computer give you a random suggestion. It will only randomly
      highlight a wrestler, you can still press SELECT again for another
      suggestion or continue to choose a wrestler manually.
    
    
    --------------------
    ONE NIGHT TOURNAMENT
    --------------------
    Single-elimination brackets with a maximum total of 16 and minimum of 4
    participants (including any CPU-controlled ones -- can be played by a
    single human player).
    
    -Initial Screen
      LOAD (if a previous game in progress had been saved)
      NEW GAME
    
    -Match Type
      Normal
      Deathmatch
      Gruesome
    
    -Match Configuration
      See ONE NIGHT MATCH mode.
    
    -Name Entry
      Enter a name for your tournament.
      LEFT SIDE: Use D-Pad UP/DOWN to highlight a selection, press A.
                 1) Kanji character set
                 2) Hiragana and Katakana character sets
                 3) Romanji character set (Alphabet -- use for ENGLISH)
                 4) DONE (Advance to next screen)
      Name Entry Controls:
      D-Pad      Directions are used to highlight characters.
      A Button   Choose highlighted character.
      B Button   Backspace.
    
    -Wrestler Select
      Use D-Pad UP/DOWN to highlight a slot on the brackets and LEFT/RIGHT
      to choose who will control it (1P, CP..., END) then press A and
      choose a wrestler for the slot. Choose END when finished.
    
    -Tournament Brackets
      After the brackets have been finalized, you can press B to bring up
      the following menu:
         Automatic (Run the tournament without any player intervention
                    needed between matches)
         SAVE
         Exit (When asked whether you want to save: Left = YES, Right = NO)
    
    
    -----------
    OPEN LEAGUE
    -----------
    Round robin style tournament with a maximum total of 64 and minimum of
    4 participants (including any CPU-controlled ones -- can be played by a
    single human player).
    
    -Initial Screen
      LOAD (if a previous game in progress had been saved)
      NEW GAME
    
    -Match Type
      Normal
      Deathmatch
      Gruesome
    
    -Match Configuration
      See ONE NIGHT MATCH mode.
    
    -Name Entry
      Enter a name for your tournament.
      LEFT SIDE: Use D-Pad UP/DOWN to highlight a selection, press A.
                 1) Kanji character set
                 2) Hiragana and Katakana character sets
                 3) Romanji character set (Alphabet -- use for ENGLISH)
                 4) DONE (Advance to next screen)
      Name Entry Controls:
      D-Pad      Directions are used to highlight characters.
      A Button   Choose highlighted character.
      B Button   Backspace.
    
    -Wrestler Select
      Use D-Pad LEFT/RIGHT to choose who will control (1P, CP..., END) then
      press A and choose a wrestler for the slot. Choose END when finished.
    
    -League Grid
      After the league has been finalized, you can press B to bring up
      the following menu:
         Automatic (Run the tournament without any player intervention
                    needed between matches)
         Ranking (Shows the rankings of the participants in the league)
         SAVE
         Exit (When asked whether you want to save: Left = YES, Right = NO)
    
    
    -----------------
    ELIMINATION MATCH
    -----------------
    Two teams of five face eachother in singles matches until all members
    of a team are eliminated.
    
    -Initial Screen
      LOAD (if a previous game in progress had been saved)
      NEW GAME
    
    -Match Type
      Normal
      Deathmatch
      Gruesome
    
    -Match Configuration
      See ONE NIGHT MATCH mode.
    
    -Control Assignment
      LEFT SIDE: Blue Corner - 1P(Default)/CP/etc.
        The wrestler in the blue corner will enter first.
      RIGHT SIDE: Red Corner - 1P/CP(Default)/etc.
        The wrestler in the red corner will enter second.
       If Battle Royal was chosen, there will be four slots on this screen
       instead of two.
    
    -Elimination Match Type
      Team War (Normal elimination)
      Marathon (Winner stays to fight next opponent)
      Rank Elimination (Captain vs Captain, and so on)
    
    -Choose Team
      Choose from one of the teams.
    
    -Elimination Match Setup
      This screen allows you to choose the order in which your team members
      will fight. Press A to choose one member, then A again on another
      member to swap them. Press START when finished.
    
    
    --------------
    SURVIVAL MATCH
    --------------
    Defeat 10 CPU-controlled opponents. Damage accumulates over the course
    of the matches, so it will become increasingly difficult as you
    progress.
    
    -Match Type
      Normal
      Deathmatch
      Gruesome
    
    -Match Configuration
      See ONE NIGHT MATCH mode.
    
    -Control Assignment
      LEFT SIDE: Blue Corner - 1P(Default)/CP/etc.
        The wrestler in the blue corner will enter first.
      RIGHT SIDE: Red Corner - 1P/CP(Default)/etc.
        The wrestler in the red corner will enter second.
       If Battle Royal was chosen, there will be four slots on this screen
       instead of two.
    
    -Wrestler Select
      See ONE NIGHT MATCH mode.
    
    
    --------------
    AUDIENCE MATCH
    --------------
    Aim to please the crowd and become the top wrestler by working a match
    in the chosen style. In this mode, the content of your match is more
    important than whether you win or lose.
    
    -Initial Screen
      LOAD (if a previous game in progress had been saved)
      NEW GAME
    
    -Wrestler Select
      See ONE NIGHT MATCH mode.
    
    -Style of Evaluation
      Choose the style that the audience will be looking for in your
      matches.
        1) Strong Style                   2) King's Style
        3) Showman Style                  4) Stoic Style
        5) Lucha Style                    6) Hardcore Style
                           7) Freestyle
       1-Strong Style
         NJPW/Inoki: make good use of all techniques, including striking
         and power moves.
       2-King's Style
         AJPW main eventers: work an intense match in which both men are
         worn down to the max.
       3-Showman Style
         American pro wrestling. Showmanship is appreciated.
       4-Stoic Style
         Shoot fighting. Concentrate on using efficient techniques in an
         effort to win the fight rather than entertain.
       5-Lucha Style
         High-flying, acrobatic maneuvers and speed are appreciated.
       6-Hardcore Style
         Violent and bloody matches are appreciated.
       7-Freestyle
         All-round balanced style. A mix of different maneuvers is
         appreciated, and winning is somewhat significant.
    
    -Audience Match Status Screen
      Press A to bring up the following menu:
        Begin
        Advice
        SAVE
        Exit
    
    
    ---------
    EDIT MODE
    ---------
    
    -Initial Screen
      Wrestler Edit
      Group Edit (Organizations)
      Rename
      Wrestler Affiliation (Update organizations wrestlers belong to)
      Wrestler Exchange (Exchange wrestler data with other players via link
                         cable)
    
    
    Wrestler Edit
    =============
    
    -Wrestler Edit Menu
      LEFT COLUMN                          RIGHT COLUMN
      1) Model Wrestler                    2) Name Entry
      3) Wrestler Make (Appearance)        4) Wrestler Skill (Profile)
      5) Parameter (Attribute Points)      6) Techniques (Moves)
      7) CPU Logic (Tendencies)            8) Wrestler Protect (Save/Load)
    
    **1-Model Wrestler
       This function allows you to choose one of the pre-made wrestlers as
       a base for a new wrestler. This may be useful for making alternate
       versions of a wrestler under a different gimmick or style.
       The Model Wrestler's name, appearance, statistical information under
       Skill Edit, moves, and CPU Logic will all be loaded. However,
       anything in Skill Edit that uses points (Critical, Special Skill,
       Body Part strengths, etc.) as well as the Parameter Edit (Attribute
       Points) will not be loaded so you will have to fill them in.
    
    **2-Name Entry
      Enter a name for the wrestler.
      LEFT SIDE: Use D-Pad UP/DOWN to highlight a selection, press A.
                 1) Kanji character set
                 2) Hiragana and Katakana character sets
                 3) Romanji character set (Alphabet -- use for ENGLISH)
                 4) DONE (Back to Wrestler Edit menu screen)
      BOTTOM: Wrestler name entry fields.
              (nick name)____________________
              (short name)_______     (long name)_________________
              Flip Box: OFF/ON        Separator: (See below)
              The flip box chooses the order of the short name and long
              name, while the separator determines what comes in between
              them. For the separator, choosing a blank space repeatedly
              will scroll through the standard separators (space, dot,
              equals, and none).
      Name Entry Controls:
      D-Pad      Directions are used to highlight characters.
      A Button   Choose highlighted character.
      B Button   Backspace.
      L Trigger  Previous Field.
      R Trigger  Next Field.
    
    **3-Wrestler Make (Appearance)
       Everything in this screen only affects the appearance. The stance
       and size settings will NOT affect actual fighting style, speed,
       strength, etc. Use the Skill Edit section for such settings.
       Press SELECT to rotate your wrestler.
    
       [Appearance Menu]
        Stance:
          1-Strong
          2-Technic
          3-Amaresu (Amateur Wrestling)
          4-Power
          5-Lucha
          6-Shooting
          7-Mysterious
          8-Koppou
          9-Ko-budou (Old Budo)
        Size: S/M/L
        Face: 1 to 341
         NOTE: Most of the faces are the pre-made wrestlers in the game
         while the remaining ones are extras for use here in Edit mode.
         With creative use of faces combined with the right bodyparts and
         colors, you can make virtually any wrestler on the face of the
         planet.
         If you would like to use the wrestler that the face belongs to as
         a base, you can hold the B Button while scrolling through the
         heads with D-Pad LEFT/RIGHT.
        Chest: <A button changes size: S, M, L, D>
          1-Normal
          2-Body Paint
          3-Amaresu 1 (Amateur-style Singlet Top)
          4-Amaresu 2 (Amateur-style Singlet Top)
          5-One Shoulder (One-Shoulder Singlet)
          6-Plain T-Shirt
          7-Ele with T Shirt (Thermal T-Shirt)
          8-Kaiser Suit (Lyger Suit)
          9-Black Kaiser Suit (Black Lyger Suit)
          10-Ninja Dogi
          11-Karate Gi
          12-Fire Suit
          13-Azteca Suit (Azteca Dragon/Ultimo Dragon chestplate)
          14-Kuma (Bear)
          15-Joshi (Female) One Piece 1
          16-Joshi (Female) One Piece 2
          17-Joshi (Female) One Piece 3
          18-Joshi (Female) Turtleneck 1
          19-Joshi (Female) Turtleneck 2
          20-Joshi (Female) T-Shirt
          21-Joshi (Female) T-Shirt 2
          22-Joshi (Female) Bikini
        Waist: <A button changes size: S, M, L, D>
          1-Short Tights
          2-Belt with Tights 1
          3-Belt with Tights 2
          4-Flag
          5-One Point (Decorated on back)
          6-Shima Stripes
          7-Side Line
          8-Panther Tights (Mask De Panther/Tigermask style tights)
          9-Kobashi Pants
          10-Fire Pants
          11-Body Paint
          12-Amaresu 1 (Amateur-style Singlet Top)
          13-Amaresu 2 (Amateur-style Singlet Top)
          14-Belt with Amaresu
          15-One Shoulder
          16-Kaiser Suit (Lyger suit)
          17-Black Kaiser Suit (Black Lyger suit)
          18-Ninja Dogi
          19-Karate Gi
          20-Fire Suit
          21-T-Shirt+G Pan (T-Shirt tucked into Jeans)
          22-Bare+G Pan (Jeans with no T Shirt)
          23-Shirt+Shima Tights
          24-Shirt+Plain Tights
          25-Trunks
          26-Maoshi (Sumo Sash)
          27-Jersey
          28-Kuma (Bear)
          29-Joshi (Female) One Piece 1
          30-Joshi (Female) One Piece 2
          31-Joshi (Female) One Piece 3
          32-Joshi (Female) T-shirt+G Pan (T-shirt tucked into Jeans)
          33-Joshi (Female) Bloomer
          34-Joshi (Female) Bikini
        Upper Arm: <A button changes size: S, M, L, D>
          1-Normal
          2-Arm Band
          3-Supporter
          4-HAN So-de (Shoulder of T-Shirt)
          5-Fire Suit
          6-Bolo So-de (Shouder Cutoffs)
          7-NAGA So-de (Elbow length of T-Shirt)
          8-Kaiser Suit (Lyger suit)
          9-Black Kaiser Suit (Black Lyger Suit)
          10-Ninja Dogi
          11-Shoulder Pat
          12-Tattoo
          13-Kuma (Bear)
          14-Joshi (Female) Normal
          15-Joshi (Female) Supporter
          16-Joshi (Female) NAGA So-de
          17-Joshi (Female) Low Sleeves
          18-Joshi (Female) HAN So-de (Shoulder of T-Shirt)
          19-Joshi (Female) HAN So-de 2 (Shoulder of T-Shirt)
        Lower Arm: <A button changes size: S, M, L, D>
          1-Normal
          2-Wristband Small
          3-Wristband Large
          4-Supporter 1
          5-Supporter 2
          6-NAGA So-de (Sleeves of Shirt)
          7-Kaiser Suit (Lyger suit)
          8-Black Kaiser Suit (Black Lyger Suit)
          9-Ninja Dogi
          10-Kuma (Bear)
          11-Joshi (Female) Normal
          12-Joshi (Female) Wristband Small
          13-Joshi (Female) Wristband Large
          14-Joshi (Female) Supporter 1
          15-Joshi (Female) Supporter 2
          16-Joshi (Female) NAGA So-de
        Wrist:
          1-Barehanded
          2-Open Finger Glove
          3-Finger Taping
          4-Boxing Glove
          5-Joshi (Female) Fistband
        Thigh: <A button changes size: S, M, L>
          1-Normal
          2-Knee Supporter
          3-Long Tights 1
          4-Long Tights 2
          5-Long Tights 3
          6-Kaiser Tights
          7-Line Tights
          8-Fire Tights
          9-Arrow Tights
          10-Panther Tights (Mask De Panther/Tigermask style tights)
          11-Shima Stripes Tights
          12-Thunder Tights
          13-Hikawa Tights (Misawa tights)
          14-Kazama Tights (Kawada tights)
          15-Spats (Biker Shorts)
          16-Short Spats 1 (Short Biker Shorts)
          17-Short Spats 2
          18-Karate Gi
          19-G Pan (Jeans)
          20-Trunks
          21-Jersey
          22-Kuma (Bear)
          23-Joshi (Female) Bare Legs
          24-Joshi (Female) Spats
          25-Joshi (Female) Short Spats 1
          26-Joshi (Female) Short Spats 2
          27-Joshi (Female) Knee Supporter
          28-Joshi (Female) Long Tights 1
          29-Joshi (Female) Long Tights 2
          30-Joshi (Female) Long Tights 3
          31-Joshi (Female) Line Tights
          32-Joshi (Female) G Pan (Jeans)
        Knee:
          1-Bare Legs
          2-Bare Legs+Knee Pat
          3-Normal Shoes
          4-Short Shoes
          5-Knee+Shoes 1
          6-Knee+Shoes 2
          7-Knee+Shoes 3
          8-Knee+Shoes 4
          9-Long Tights
          10-Long Tights+Shoes
          11-Mexican Tights 1
          12-Mexican Tights 2
          13-Karate Gi
          14-Pantaron (Long Pants)
          15-G Pan (Jeans)
          16-G Pan+Western Boots (Jeans+Cowboy Boots)
          17-G Pan+Knee Pat (Jeans+Kneepads)
          18-Ninja Dogi 1
          19-Ninja Dogi 2
          20-Shima Stripes
          21-Shima Stripes+Knee Pat
          22-Leggers (Kick Pads)
          23-Amaresu Shoes (Amateur Wrestling Shoes)
          24-Amaresu Shoes + Knee (Amateur Wrestling Shoes+Kneepads)
          25-Western Boots (Cowboy Boots)
          26-Leg Warmer
          27-Jersey
          28-Kuma (Bear)
          29-Joshi (Female) Bare Legs
          30-Joshi (Female) Bare Legs+Knee Pat
          31-Joshi (Female) Normal Shoes
          32-Joshi (Female) Knee+Shoes 1
          33-Joshi (Female) Knee+Shoes 2
          34-Joshi (Female) Knee+Shoes 3
          35-Joshi (Female) Knee+Shoes 4
          36-Joshi (Female) Long Tights + Shoes
          37-Joshi (Female) G Pan
          38-Joshi (Female) G Pan + Knee Pat
          39-Joshi (Female) Leggers
          40-Joshi (Female) Amaresu Shoes
          41-Joshi (Female) Amaresu Shoes + Knee Pat
          42-Joshi (Female) Socks
          43-Joshi (Female) Long Tights
          44-Joshi (Female) Socks + Knee Pat
        Ankle:
          1-Bare Feet
          2-Ankle Taping
          3-Shoes 1
          4-Shoes 2
          5-Shoes 3
          6-Shoes 4
          7-Shoes 5
          8-Panther Shoes
          9-Kung Fu Shoes
          10-Amaresu Shoes (Amateur Wrestling Shoes)
          11-Leggers (Kick Pads)
          12-Arabian Boots (Pointed Toe)
          13-Western Boots (Cowboy Boots)
          14-Socks
          15-Kuma (Bear)
        Color Settings (Press A to enter Color Settings screen)
        Done (Return to Wrestler Edit menu)
    
        [Color Settings Screen]
        Color Settings Controls:
         WHEN ON CATEGORIES (LEFT COLUMN)
          D-Pad      UP/DOWN to highlight the categories of color settings
                     (each category corresponds to a part of your wrestler)
                     or press RIGHT to go to the Color Boxes.
          A Button   NEXT: Scrolls through pre-set colors forward.
          B Button   BACK: Scrolls through pre-set colors backward.
         WHEN ON COLOR BOXES (RIGHT COLUMN)
          D-Pad      LEFT/RIGHT to highlight the available boxes which
                     control the shades used to give the illusion of the
                     colors. LEFT on farthest left goes back to Categories.
          A Button   Choose highlighted color box.
          L Trigger  COPY selected color box.
          R Trigger  PASTE selected color box.
        The Categories:
           Skin Tone - 4 boxes
           Costume 1 - 3 boxes
           Costume 2 - 3 boxes
           Costume 3 - 3 boxes
           Pat (Pads/Shoes) - 3 boxes
           Shoes 1 - 3 boxes
           Shoes 2 - 5 boxes
           Mask/Glove 1 - 3 boxes
           Mask/Glove 2 - 3 boxes
           Eyes - 4 boxes
           Wrestler Make (Back to main MAKE/Appearance screen)
           Done (Return to Wrestler Edit menu)
    
    **4-Wrestler Skill (Profile)
        Belonging to Group (Organization):
          1-VIEW JAPAN (New Japan)
          2-TEAM BLACK (Team 2000)
          3-OLIVE JAPAN (All Japan)
          4-SUPER NOVA (Pro Wrestling NOAH)
          5-New Generation IW (FMW)
          6-Yukiguni Puroresu (Michinoku Pro)
          7-Super Dragon Pavilion (Toryumon)
          8-WFW Puroresu (WWF)
          9-WWC Puroresu (WCW)
          10-GONGS (RINGS)
          11-High Class (Pancrase)
          12-Fighting Expedition Battration (BattlArts)
          13-BLADE (PRIDE)
          14-Gruesome Fighters (Misc Shoot Fighters)
          15-FREE (Freelance)
          16-LEGEND (Legends of Wrestling)
        Fight Style:
          1-Orthodox (Typical Professional Wrestler)
          2-Technician (Good at technical skills; small package, etc.)
          3-Wrestling (Amateur Wrestler)
          4-Ground (Good at ground attacks, tackling, etc.)
          5-Power (Powerful; Power Bombs, Side Busters, Samoan Drops, etc.)
          6-American (Typical American Wrestler; Power, Heel, etc)
          7-Junior (Modern Junior Heavyweight)
          8-Luchadore (Lucha Libre-style wrestler)
          9-Heel (Rough style/Rulebreaker; crowd boos his taunts and poses)
          10-Mysterious (Unorthodox Technical style, "Oriental", e.g; Muta)
          11-Shooter (Shooting style wrestler, UWF style)
          12-Fighter (Kickboxer, Karate-do)
          13-Grappler (Judoka, Jitsuoka, No holds barred style)
          14-Panther ("Mask De Panther"/Tigermask mix of MartialArts+Lucha)
          15-Giant (Giant wrestler, immovable; ie. Andre and Baba)
          16-Vicious (Strong Style, e.g; Inoki aggressive fighting style)
        Return Skill (Defensive Skill):
          1-Orthodox
          2-Technician
          3-Power
          4-Junior
          5-Luchadore
          6-Heel
          7-Mysterious
          8-All-Round (Combination of Junior and Technician)
          9-Shooter
          10-Fighter
          11-Grappler
          12-Giant
          13-Vicious
        Critical:
          1-  +0 Points Finisher 
                  (Only the move marked as Finisher can "CRITICAL!")
          2- +30 Points Striking 
                  (Strikes such as Kicks, Punches, Knee Kicks "CRITICAL!")
          3- +20 Points Suplex
                  (Back Drops, Front Suplexes, etc. can "CRITICAL!")
          4- +30 Points Submission 
                  (Any submisson or stretch hold can break joints)
          5- +20 Points Power 
                  (Power Bombs, Back Breaker Slams, etc. can "CRITICAL!")
          6- +25 Points Technical 
                  (Hurracan Rana, Dragon Screw, etc. can "CRITICAL!")
        Special Skill:
          1-  +0 Points None
          2- +15 Points Stardom
                  (Involved with crowd support and repeats popular moves.)
                  Requirement: Do Performance/Taunt (Analog Stick) when
                               your remaining power is at 0 (fatigued).
                       Effect: +10% Offensive Power.
          3- +15 Points Quick Return
                  (Player may stand right up even after a major attack.)
                  Requirement: Remaining power is at 5% to 20%, Spiritual
                               Strength is above 60%.
                       Effect: You will stay on the ground 1/8 of the time
                               you normally would.
          4- +15 Points One Hit Reversal
                  (Repeated reversals result in greater damage each time.)
                  Requirement: Remaining power is below 10% and Spiritual
                               Strength is above 30%.
                       Effect: The rate of Criticals is doubled.
          5- +20 Points Start Dash
                  (Able to end the match earlier than normal.)
                  Requirement: Remaining power is above 70%.
                       Effect: The offensive power of Advantage (Special)
                               Moves are increased.
          6- +20 Points Guts
                  (Will not give up easily.)
                  Requirement: Remaining power is 0%.
                       Effect: Will only receive 1/2 the Spiritual damage
                               normally taken when then opponent uses a
                               submission hold.
          7- +20 Points Strike Back
                  (Rejuvenates strength when opponent shows signs of
                   fatigue.)
                  Requirement: Remaining power is below 5%.
                       Effect: The offensive power of all moves are
                               increased.
          8- +25 Points One Hit Finisher
                  (Extremely effective finisher.)
                  Requirement: When you use Finisher the first or second
                               time in a match.
                       Effect: The offensive power of your Finisher is
                               increased by 150%.
          9- +15 Points Blood
                  (Bleeding increases spirit.)
                  Requirement: You are shedding blood.
                       Effect: The offensive power of all moves are
                               increased by 5%.
          10-+20 Points Tough
                  (??)
                  Requirement: ??
                       Effect: ??
          11-+20 Points ??
                  (??)
                  Requirement: ??
                       Effect: ??
          12-+25 Points ??
                  (??)
                  Requirement: ??
                       Effect: ??
          13-+30 Points ??
                  (??)
                  Requirement: ??
                       Effect: ??
        Recovery Power:
          1-  +0 Points Slow
          2- +10 Points Medium
          3- +20 Points Fast
        Recovery Power(Bloodshed -- When Bleeding):
          1-  +0 Points Slow
          2-  +5 Points Medium
          3- +10 Points Fast
        Respiratory Mood/Breathing:
          1-  +0 Points Below
          2- +10 Points Medium
          3- +20 Points Above
        Respiratory Mood/Breathing (Bloodshed -- When Bleeding):
          1-  +0 Points Below
          2-  +5 Points Medium
          3- +10 Points Above
        Spiritual Strength/Awareness:
          1-  +0 Points Poor
          2- +10 Points Medium
          3- +20 Points Strong
        Spiritual Strength/Awareness (Bloodshed -- When Bleeding):
          1-  +0 Points Poor
          2-  +5 Points Medium
          3- +10 Points Strong
        Neck Endurance Time (Stamina):
          1- +0 Points Low
          2- +2 Points Medium
          3- +5 Points High
        Arm Endurance Time (Stamina):
          1- +0 Points Low
          2- +2 Points Medium
          3- +5 Points High
        Waist Endurance Time (Stamina):
          1- +0 Points Low
          2- +2 Points Medium
          3- +5 Points High
        Foot Endurance Time (Stamina):
          1- +0 Points Low
          2- +2 Points Medium
          3- +5 Points High
        Movement Speed (Speed of the Wrestler):
          1-  +0 Points Slow
          2-  +2 Points Medium Slow
          3-  +6 Points Medium
          4- +14 Points Medium Fast
          5- +24 Points Fast
        Ascent and Descent Speed (Speed Climbing the Ringpost):
          1- +0 Points Slow
          2- +2 Points Medium Slow
          3- +4 Points Medium
          4- +6 Points Medium Fast
          5- +8 Points Fast
        Ascend/I run and Ascend (Ability to climb top turnbuckle):
          1-  +0 Points I cannot ascend (All climbing ability disabled)
          2-  +4 Points I can ascend (Normal climbing ability enabled)
          3- +12 Points I can ascend while I run (Normal climbing ability
                  enabled plus the ability to climb by Running toward the
                  corner and holding A+B)
        Outside Return Count: 0 to 20
        (How long your wrestler will stay outside the ring to fight when he
         is controlled by the CP)
        Touchwork
          1-Slow
          2-Medium
          3-Fast
        (How long before he will tag his partner in during a tag match when
         he's controlled by the CP; based on the amount of damage he takes)
        Theme Music: (R Trigger to preview)
          Brave-Heart
          Viper
          Traditional
          Too-Hot
          Nyumaku
          Assault (Toshiaki Kawada)
          Before-dark
          Chase-away
          Confinement
          Conquest (Mitsuharu Misawa)
          Count-down
          Critical (The Great Sasuke)
          Escape
          Geisha (TAKA Michinoku)
          Hazard-lamp
          Heroism
          Kill-You
          Mysterious
          Nice-Body
          Onuta
          Overcrowded
          Pathos
          Reflection
          Shabu-Shabu
          Skyscraper
          Syndrome
          Tornado
          Vibration
          Villain
          King's Road (Giant Baba)
          Night-Mare
        Done (Back to Wrestler Edit menu)
    
    **5-Parameter Edit
       Numerical settings for offensive and defensive ability in the
       different areas.
       Parameter Controls:
          Use D-Pad directions to move between categories.
          A Button   Increase.
          B Button   Decrease.
          Choose the item in the middle to return to the Wrestler Edit
          menu.
    
              ATTACK                  DEFENSE
    
              Punch                   Punch
              Kick                    Kick
              Suplex                  Suplex
              Submission              Submission
              Stretch                 Stretch
              Power                   Flying
              Instant-P               Crush
              Arm Power               Versus Lariat
              Technic                 Technic
              Rough                   Rough
    
         1-PUNCH, Attack or defend against Hand strikes, punches.
         2-KICK, Attack or defend against Kicks, Knee Kicks.
         3-SUPLEX, Attack or defend against Throws.
         4-SUBMISSION, Attack or defend against submission holds.
         5-STRETCH, Attack or defend against pulling submissions.
         6-POWER, Attack horsepower.
         7-INSTANT-P, Instant Power-Short burst of power.
         8-ARM POWER, Attack power of the arm.
         9-FLYING, Defend against jumping or flying attacks.
         10-CRUSH, Defend against attacks where opponent's full body weight
            is used.
         11-VS. LARIAT, Defend against Lariat or Clothesline attacks.
         12-TECHNIC, Attack or defend against technical moves, small
            package, etc.
         13-ROUGH, Attack or defend agains illegal weapons or head butts.
    
    **6-Moves
       Move Selection Controls:
          Use D-Pad UP/DOWN to move between categories.
          A Button   Choose a move.
          L Trigger  Mark highlighted move with a status:
                      1x-Special (Limit: Four)
                      2x-FINISHER (Limit: One)
                         After you finish choosing all of the moves and
                         exit, you will be allowed to name the finisher.
                      3x-None
          R Trigger  Preview highlighted move.
    
       Move Selection
          -Done-
         Standing B
         Standing A 
         Standing B + A
         Running B
         Running A
         Counter B (Hammer Throw/Irish Whip follow-up)
         Counter A (Hammer Throw/Irish Whip follow-up)
         Running to Corner B
         Running to Out of Bounds A + B
         Rope Slingshot to Out of Bounds A + B
         Apron to Slingshot Inside A + B
         Post B
         Post A
         Post A + B
         Grappling B
         Grappling B + Up
         Grappling B + Left/Right
         Grappling B + Down
         Grappling A
         Grappling A + Up
         Grappling A + Left/Right
         Grappling A + Down
         Grappling A + B
         Grappling A + B + Up
         Grappling A + B + Left/Right
         Grappling A + B + Down
         Back B
         Back A
         Back A + B
         Back A + B + Up/Down
         Back A + B + Left/Right
         Back Defensive B
         Back Defensive A
         Opponent Downed, Face Up, Head A + B
         Opponent Downed, Face Up, Legs A + B
         Opponent Downed, Face Down, Head A + B
         Opponent Downed, Face Down, Legs A + B
         Opponent Downed, Face Up, Head A
         Opponent Downed, Face Up, Legs A
         Opponent Downed, Face Down, Head A
         Opponent Downed, Face Down, Legs A
         Opponent Downed, Running A + B
         Corner Grappling A + B + Up
         Corner Grappling A + B + Left/Right
         Corner Grappling A + B + Down
         Appeal Pre-Match (Taunt/Pose before match)
         Appeal During Match (Taunt/Pose during the match -- SELECT Button)
         Appeal Post-Match (Taunt/Pose after the match)
         Front Two Platon
         Front Three Platon
         Back Two Platon
         Back Three Platon
         Corner Two Platon
         Corner Three Platon
          -Done-
    
    **7-CPU Logic
       Controls the wrestler's tendencies by percentages when controlled by
       the computer. A popular feature used to simulate dream matches.
    
         Standing
                  Small Damage
                  Large Damage
                       <>Grapple
                       <>Stand Back
                       <>Circle the Opponent
                       <>B Attack
                       <>A Attack
                       <>A+B Attack
         Front Grapple
                  Small Damage
                  Medium Damage
                  Large Damage
                       <>B Move
                       <>B+Up Move
                       <>B+Left/Right Move
                       <>B+Down Move
                       <>A Move
                       <>A+Up Move
                       <>A+Left/Right Move
                       <>A+Down Move
                       <>A+B Move
                       <>A+B+Up Move
                       <>A+B+Left/Right Move
                       <>A+B+Down Move
                       <>R Trigger (Hammer Throw)
                       <>L Trigger (Front Headlock)
         Back Grapple
                  Small Damage
                  Large Damage
                       <>B Move
                       <>A Move
                       <>A+B Move
                       <>A+B+Up/Down Move
                       <>A+B+Left/Right Move
                       <>R Trigger (Hammer Throw)
         Opponent is Thrown to Ropes
                  Small Damage
                  Large Damage
                       <>Running B Move
                       <>Running A Move
                       <>B Counter 
                       <>A Counter
                       <>L Trigger Counter (Dodge)
         Opponent is Dazed in Corner
                  Small Damage
                  Large Damage
                       <>Perform Running B Move
                       <>A+B+Up Corner Grapple Move
                       <>A+B+Left/Right Corner Grapple Move
                       <>A+B+Down Corner Grapple Move
         Opponent is Down Near Corner
                  Large Damage
                  Near Death
                       <>Attack Normally
                       <>B Post Move
                       <>A Post Move
                       <>A+B Post Move
         Opponent is Down in Center or Ring (Away from Corner)
                  Large Damage
                  Near Death
                       <>Attack Normally
                       <>Perform Running A+B while Opponent is Down Move
         Opponent is Down, Face Up
                  Small Damage
                  Large Damage
                  Near Death
                       <>Pick Up
                       <>Roll Over
                       <>Near Head A+B Move
                       <>Near Legs A+B Move
                       <>Near Head A Move
                       <>Near Legs A Move
         Opponent is Down, Face Down
                  Small Damage
                  Large Damage
                  Near Death
                       <>Pick Up
                       <>Roll Over
                       <>Near Head A+B Move
                       <>Near Legs A+B Move
                       <>Near Head A Move
                       <>Near Legs A Move
         Opponent is Standing Dazed Near Corner
                  Large Damage
                  Near Death
                       <>Attack Normally
                       <>B Post Move
                       <>A Post Move
                       <>A+B Post Move
                       <>Perform Apron-to-Inside Move (A+B+toward inside)
         Opponent is Standing Dazed Near Center of Ring (Away from Corner)
                  Large Damage
                  Near Death
                       <>Attack Normally
                       <>Running B Move
                       <>Running A Move
         Opponent is Standing Dazed
                  Small Damage
                  Large Damage
                  Near Death
                       <>Grapple Opponent from Behind
                       <>A+B Attack
         Opponent Grapples from Behind
                  -No Subcategories-
                       <>B Back Counter
                       <>A Back Counter
         Opponent is Outside the Ring
                  -No Subcategories-
                       <>Follow Opponent Outside
                       <>Slingshot to Outside A+B Move
                       <>Running Dive to Outside A+B Move
                       <>Wait for Opponent to Return
         Appeal
                  Opponent Standing Dazed
                  Opponent Down
                  Opponent Outside of the Ring
                  On the Top Turnbuckle
                       <>Perform
                       <>Do Not Perform
         Personality Traits
                  Everytime I am Particular (Entertainment)
                   The first entry is particular about the development
                   of the match. When the percentage is high, the
                   wrestler is clumsy. For example, more likely to
                   cause an opponent to fall out of the ring. When it
                   is low, he's reliable.
                  Serious Time (Discretion)
                   When the percentage is higher, the wrestler's
                   tactics are purely for the purpose of winning.
                   For example, often drags an opponent to the middle
                   of the ring when they're down near the ropes to
                   avoid a rope break. When it's low, tactics are
                   more aimed at entertaining than winning.
                  Flexibility
                   This percentage sets his adaptability to the
                   opponent's style.
                  Cooperation
                   Used for Tag Matches, when this percentage is set
                   higher, more likely to do Double Team moves and
                   work with a partner.
                            <>High
                            <>Low
         Done (Back to Wrestler Edit menu)
    
    **8-Data Protection (Load/Save/Delete)
         LOAD
         SAVE
         DELETE
         Done (Back to Wrestler Edit menu)
            This menu is very convenient for English-speaking players since
            LOAD, SAVE, and DELETE are actually written in English. Also,
            unlike FPG and FPD, saving will actually write the data
            directly to the cart's memory -- no need to save again in
            another screen afterwards. There are 77 slots available for
            wrestler data.
    
    
    Group Edit
    ==========
    
    -Initial screen
         EDIT
         LOAD
         SAVE
         Done (Back to Edit Mode menu)
            Simply choose EDIT and then either the logo or the name to
            change it. LOAD/SAVE are in English on-screen.
    
    Rename
    ======
    
    The rename mode's initial screen functions similarly to the Wrestler
    Select screen. Use D-Pad LEFT/RIGHT to highlight an organization,
    UP/DOWN to highlight a wrestler. Press UP again at the top wrestler to
    rename the organization itself.
    
    
    Wrestler Affiliation
    ====================
    
    Use D-Pad UP/DOWN to highlight a wrestler, and press A to choose an
    organization for him to belong to. Below all of the organizations is
    the Hide feature which hides the wrestler from the Wrestler Select
    screen altogether.
    
    
    -------
    CREDITS
    -------
    
    Written by Frank James Chan
    
    Contributors
    ============
    
    Colin Taibi
    
    This file may be redistributed so long as due credit is given to the
    author, Frank James Chan, and a link to the Fire Pro DreamWorld website
    is provided.
    URL: http://www.fighting-spirit.com/fireprod/
    
    -----------------------------------------------------------------------
    Copyright (C) 2001 Fighting-Spirit.com
    (End)

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