FIRE PRO WRESTLING A: English Translation Guide     By Frank James Chan
-----------------------------------------------------------------------
Revision 1.0                                         Updated 03/26/2001
-----------------------------------------------------------------------
   For the latest revision, be sure to check the Fire Pro DreamWorld
                http://www.fighting-spirit.com/fireprod

This document contains English translations of the on-screen text in
the Japanese version of Fire Pro Wrestling A (Ace) on the Nintendo
GameBoy Advance 32-bit handheld game console.

Fire Pro A is a 2-D professional wrestling video game developed by
Vaill Corporation and released by their parent company Spike Co., Ltd.
in Japan on March 21st, 2001.

Copyright (C) 2001 Fighting-Spirit.com


Revision History
================

Revision 1.0: 03/26/2001
   - First public revision.


--------------
BASIC CONTROLS
--------------

Menu Controls
=============

       D-Pad      Directions are used to highlight items.
       A Button   Choose highlighted item. START Button can also be
                  used in most cases.
       B Button   Cancel/Previous.
       R Trigger  Fast Scrolling. Hold this to scroll through long
                  lists of items at a faster speed.


In-Game Controls
================

       B Button    Weak
                   Used for weak strikes and holds. The exact move
                   varies depending on situation.

       A Button    Medium
                   Used for medium strikes and holds. The exact move
                   varies depending on situation.

       A+B Button  Strong
                   Used for strong strikes and holds. The exact move
                   varies depending on situation.

       R Trigger   Run
                   This will allow you to voluntarily run (as opposed
                   to being Hammer Thrown).

       L Trigger   Breathe/Tag
                   Hold Breathe to catch your breath and avoid fatigue
                   during a match. Knowing when and where to use this
                   is part of the strategy. Used with direction toward
                   partner to tag out in tag matches.

       D-Pad       Walk
                   The D-Pad directions are relative to the screen
                   (Ex. pressing D-Pad Up will walk into the depth, or
                   "toward the top of the screen")

       SELECT      Appeal
                   Every wrestler has one in-match appeal (taunt/pose).

       START       Pause the game.


------------------
MODE SELECT SCREEN
------------------

-Left side of Main Menu:
  One Night Match
  One Night Tournament
  Open League
  Elimination Match
  Survival Match
  Audience Match
  Edit

The right hand side of this screen displays art representing the
highlighted mode and a description below it.


---------------
ONE NIGHT MATCH
---------------
Setup an individual match.

-Initial Screen
  1 Play (Single Player)
  Multi Play (Multiplayer via Link Cables)

-Match Type
  Normal
  Deathmatch
  Gruesome (Octagon Shoot Fighting)
  Battle Royal
    POP-UP: If Battle Royal is chosen, the below menu will appear.
            Normal (Participants who are eliminated will leave)
            Endless (Participants who are eliminated will stay and
                     fight until only one legal-man remains)
            Over The Rope (Elimination occurs when thrown outside)

-Match Configuration
  NOTE: Depending on your selection in the previous screen, some of the
        items on this screen may be pre-selected and unchangeable due
        to the type of match.
                 -Done-
  Match Type      Single (Default)
                  Tag
                  Handicap
  Rules           Normal (Default; choose options manually)
                  Gruesome (Shoot fighting)
                  Hardcore (Garbage style ruleset; no DQ, etc.)
                  American (US style ruleset)
  Win Method      3 Count (Default; also allows submission)
                  2 Count (also allows submission)
                  Only Give Up (Submission Only)
                  Only Fall (Pin Only)
                  Anywhere Fall (Falls Count Anywhere)
  Time Limit      5 min
                  10 min
                  15 min
                  30 min (Default)
                  45 min
                  60 min
                  No Limit
  Blast Time      1 min
                  5 min
                  10 min
                  15 min (Default)
                  30 min
                  45 min
                  60 min
                  No Explosion
   (Death Match only: sets the time at which the cage will explode.)
  Game Number     1 Round (Default)
                  3 Rounds
  Evaluation      OFF (Default)
                  Strong Style
                  King's Style
                  Showman Style
                  Stoic Style
                  Lucha Style
                  Hardcore Style
                  Freestyle
   (Sets the style of match that the audience will look for. See the
    Audience Match mode for details.)
  Ring            SWA (Default; Fictional Spike Wrestling Association)
                  VIEW JAPAN (New Japan Pro Wrestling)
                  OLIVE JAPAN (All Japan Pro Wrestling)
                  SUPER NOVA (Pro Wrestling NOAH)
                  Shin IW (FMW Entertainment Wrestling)
                  Yukiguni Puroresu (Michinoku Puroresu)
                  Super Dragon Pavilion (Toryumon)
                  WWC Puroresu (World Championship Wrestling)
                  WFW Puroresu (World Wrestling Federation)
                  GONGS (Fighting Network RINGS)
                  Battration (Battlarts)
                  High Class (Pancrase)
                  BLADE (PRIDE)
                  RANDOM
  Location        Nihon Butoukan (Default; Nippon Budokan)
                  SPIKE DOME (Tokyo Dome)
                  Yurakuen Hall (Korakuen Hall)
                  Murakawa Gym (Generic Gym)
                  RANDOM
  COM Level       Difficulty levels: 1 (easiest) to 10 (hardest)
                  Default: 4
  COM Skip        OFF/ON
   (When ON, CP vs CP matches in "fast-forward" instead of being shown
    in full)
  Referee         Panther Tottori (Default; Tiger Hattori from NJPW)
                  JOE Hiroshi (Joe Higuchi from NOAH, formerly AJPW)
                  Mr. Mitzunaka (Mr. Soranaka from Old UWF)
                  Luck Kesler (Earl Hebner from WWF)
  Rope Check      OFF/ON
   (When ON, pins and submission holds are broken when touching ropes)
  Lumberjack      OFF/ON
   (When ON, wrestlers automatically re-enter when thrown out or
    manually exits)
  Tornado Battle  OFF/ON
   (Tag Matches Only: When ON, all Participants are allowed in the ring
    at once)
  Cut Play        OFF/ON
   (Tag Matches Only: When ON, allows partner interference when a worn
    down wrestler is pinned or on the receiving end of a hold)
  Critical        ON/OFF
   (Toggles Fire Pro's infamous KO's, called CRITICALs)
  Illegal         Normal (Default; Biting, weapons, low blows, and
                          repeated closed-fists to the head are
                          illegal)
                  Gruesome (Biting and weapons are illegal)
                  None (No Disqualification)
  Count Outs      20 Count (Default)
                  10 Count
                  OFF
   (Decides how high the referee will count up to when a wrestler is
    outside of the ring before ruling a Count Out)
  Choose BGM      WILD GUITAR (Default)
                  CYBORG
                  MELT DOWN
                  STRAY DOGS
                  ROLLING UP
                  Musashi's Theme (Inoki's Theme)
                  RANDOM
                  OFF
   (Background music that will play during the match.)
                 - Done -

-Control Assignment
  LEFT SIDE: Blue Corner - 1P(Default)/CP/etc.
    The wrestler in the blue corner will enter first.
  RIGHT SIDE: Red Corner - 1P/CP(Default)/etc.
    The wrestler in the red corner will enter second.
   If Battle Royal was chosen, there will be four slots on this screen
   instead of two.

-Wrestler Select
  Use D-Pad LEFT/RIGHT to choose an organization, UP/DOWN to highlight
  a wrestler. Press A to select the wrestler, you will then be able to
  choose one of his costumes using D-Pad LEFT/RIGHT. Press A again to
  lock in your selection, or B to cancel.
  The START Button also functions like the A button. Press SELECT to
  let the computer give you a random suggestion. It will only randomly
  highlight a wrestler, you can still press SELECT again for another
  suggestion or continue to choose a wrestler manually.


--------------------
ONE NIGHT TOURNAMENT
--------------------
Single-elimination brackets with a maximum total of 16 and minimum of 4
participants (including any CPU-controlled ones -- can be played by a
single human player).

-Initial Screen
  LOAD (if a previous game in progress had been saved)
  NEW GAME

-Match Type
  Normal
  Deathmatch
  Gruesome

-Match Configuration
  See ONE NIGHT MATCH mode.

-Name Entry
  Enter a name for your tournament.
  LEFT SIDE: Use D-Pad UP/DOWN to highlight a selection, press A.
             1) Kanji character set
             2) Hiragana and Katakana character sets
             3) Romanji character set (Alphabet -- use for ENGLISH)
             4) DONE (Advance to next screen)
  Name Entry Controls:
  D-Pad      Directions are used to highlight characters.
  A Button   Choose highlighted character.
  B Button   Backspace.

-Wrestler Select
  Use D-Pad UP/DOWN to highlight a slot on the brackets and LEFT/RIGHT
  to choose who will control it (1P, CP..., END) then press A and
  choose a wrestler for the slot. Choose END when finished.

-Tournament Brackets
  After the brackets have been finalized, you can press B to bring up
  the following menu:
     Automatic (Run the tournament without any player intervention
                needed between matches)
     SAVE
     Exit (When asked whether you want to save: Left = YES, Right = NO)


-----------
OPEN LEAGUE
-----------
Round robin style tournament with a maximum total of 64 and minimum of
4 participants (including any CPU-controlled ones -- can be played by a
single human player).

-Initial Screen
  LOAD (if a previous game in progress had been saved)
  NEW GAME

-Match Type
  Normal
  Deathmatch
  Gruesome

-Match Configuration
  See ONE NIGHT MATCH mode.

-Name Entry
  Enter a name for your tournament.
  LEFT SIDE: Use D-Pad UP/DOWN to highlight a selection, press A.
             1) Kanji character set
             2) Hiragana and Katakana character sets
             3) Romanji character set (Alphabet -- use for ENGLISH)
             4) DONE (Advance to next screen)
  Name Entry Controls:
  D-Pad      Directions are used to highlight characters.
  A Button   Choose highlighted character.
  B Button   Backspace.

-Wrestler Select
  Use D-Pad LEFT/RIGHT to choose who will control (1P, CP..., END) then
  press A and choose a wrestler for the slot. Choose END when finished.

-League Grid
  After the league has been finalized, you can press B to bring up
  the following menu:
     Automatic (Run the tournament without any player intervention
                needed between matches)
     Ranking (Shows the rankings of the participants in the league)
     SAVE
     Exit (When asked whether you want to save: Left = YES, Right = NO)


-----------------
ELIMINATION MATCH
-----------------
Two teams of five face eachother in singles matches until all members
of a team are eliminated.

-Initial Screen
  LOAD (if a previous game in progress had been saved)
  NEW GAME

-Match Type
  Normal
  Deathmatch
  Gruesome

-Match Configuration
  See ONE NIGHT MATCH mode.

-Control Assignment
  LEFT SIDE: Blue Corner - 1P(Default)/CP/etc.
    The wrestler in the blue corner will enter first.
  RIGHT SIDE: Red Corner - 1P/CP(Default)/etc.
    The wrestler in the red corner will enter second.
   If Battle Royal was chosen, there will be four slots on this screen
   instead of two.

-Elimination Match Type
  Team War (Normal elimination)
  Marathon (Winner stays to fight next opponent)
  Rank Elimination (Captain vs Captain, and so on)

-Choose Team
  Choose from one of the teams.

-Elimination Match Setup
  This screen allows you to choose the order in which your team members
  will fight. Press A to choose one member, then A again on another
  member to swap them. Press START when finished.


--------------
SURVIVAL MATCH
--------------
Defeat 10 CPU-controlled opponents. Damage accumulates over the course
of the matches, so it will become increasingly difficult as you
progress.

-Match Type
  Normal
  Deathmatch
  Gruesome

-Match Configuration
  See ONE NIGHT MATCH mode.

-Control Assignment
  LEFT SIDE: Blue Corner - 1P(Default)/CP/etc.
    The wrestler in the blue corner will enter first.
  RIGHT SIDE: Red Corner - 1P/CP(Default)/etc.
    The wrestler in the red corner will enter second.
   If Battle Royal was chosen, there will be four slots on this screen
   instead of two.

-Wrestler Select
  See ONE NIGHT MATCH mode.


--------------
AUDIENCE MATCH
--------------
Aim to please the crowd and become the top wrestler by working a match
in the chosen style. In this mode, the content of your match is more
important than whether you win or lose.

-Initial Screen
  LOAD (if a previous game in progress had been saved)
  NEW GAME

-Wrestler Select
  See ONE NIGHT MATCH mode.

-Style of Evaluation
  Choose the style that the audience will be looking for in your
  matches.
    1) Strong Style                   2) King's Style
    3) Showman Style                  4) Stoic Style
    5) Lucha Style                    6) Hardcore Style
                       7) Freestyle
   1-Strong Style
     NJPW/Inoki: make good use of all techniques, including striking
     and power moves.
   2-King's Style
     AJPW main eventers: work an intense match in which both men are
     worn down to the max.
   3-Showman Style
     American pro wrestling. Showmanship is appreciated.
   4-Stoic Style
     Shoot fighting. Concentrate on using efficient techniques in an
     effort to win the fight rather than entertain.
   5-Lucha Style
     High-flying, acrobatic maneuvers and speed are appreciated.
   6-Hardcore Style
     Violent and bloody matches are appreciated.
   7-Freestyle
     All-round balanced style. A mix of different maneuvers is
     appreciated, and winning is somewhat significant.

-Audience Match Status Screen
  Press A to bring up the following menu:
    Begin
    Advice
    SAVE
    Exit


---------
EDIT MODE
---------

-Initial Screen
  Wrestler Edit
  Group Edit (Organizations)
  Rename
  Wrestler Affiliation (Update organizations wrestlers belong to)
  Wrestler Exchange (Exchange wrestler data with other players via link
                     cable)


Wrestler Edit
=============

-Wrestler Edit Menu
  LEFT COLUMN                          RIGHT COLUMN
  1) Model Wrestler                    2) Name Entry
  3) Wrestler Make (Appearance)        4) Wrestler Skill (Profile)
  5) Parameter (Attribute Points)      6) Techniques (Moves)
  7) CPU Logic (Tendencies)            8) Wrestler Protect (Save/Load)

**1-Model Wrestler
   This function allows you to choose one of the pre-made wrestlers as
   a base for a new wrestler. This may be useful for making alternate
   versions of a wrestler under a different gimmick or style.
   The Model Wrestler's name, appearance, statistical information under
   Skill Edit, moves, and CPU Logic will all be loaded. However,
   anything in Skill Edit that uses points (Critical, Special Skill,
   Body Part strengths, etc.) as well as the Parameter Edit (Attribute
   Points) will not be loaded so you will have to fill them in.

**2-Name Entry
  Enter a name for the wrestler.
  LEFT SIDE: Use D-Pad UP/DOWN to highlight a selection, press A.
             1) Kanji character set
             2) Hiragana and Katakana character sets
             3) Romanji character set (Alphabet -- use for ENGLISH)
             4) DONE (Back to Wrestler Edit menu screen)
  BOTTOM: Wrestler name entry fields.
          (nick name)____________________
          (short name)_______     (long name)_________________
          Flip Box: OFF/ON        Separator: (See below)
          The flip box chooses the order of the short name and long
          name, while the separator determines what comes in between
          them. For the separator, choosing a blank space repeatedly
          will scroll through the standard separators (space, dot,
          equals, and none).
  Name Entry Controls:
  D-Pad      Directions are used to highlight characters.
  A Button   Choose highlighted character.
  B Button   Backspace.
  L Trigger  Previous Field.
  R Trigger  Next Field.

**3-Wrestler Make (Appearance)
   Everything in this screen only affects the appearance. The stance
   and size settings will NOT affect actual fighting style, speed,
   strength, etc. Use the Skill Edit section for such settings.
   Press SELECT to rotate your wrestler.

   [Appearance Menu]
    Stance:
      1-Strong
      2-Technic
      3-Amaresu (Amateur Wrestling)
      4-Power
      5-Lucha
      6-Shooting
      7-Mysterious
      8-Koppou
      9-Ko-budou (Old Budo)
    Size: S/M/L
    Face: 1 to 341
     NOTE: Most of the faces are the pre-made wrestlers in the game
     while the remaining ones are extras for use here in Edit mode.
     With creative use of faces combined with the right bodyparts and
     colors, you can make virtually any wrestler on the face of the
     planet.
     If you would like to use the wrestler that the face belongs to as
     a base, you can hold the B Button while scrolling through the
     heads with D-Pad LEFT/RIGHT.
    Chest: <A button changes size: S, M, L, D>
      1-Normal
      2-Body Paint
      3-Amaresu 1 (Amateur-style Singlet Top)
      4-Amaresu 2 (Amateur-style Singlet Top)
      5-One Shoulder (One-Shoulder Singlet)
      6-Plain T-Shirt
      7-Ele with T Shirt (Thermal T-Shirt)
      8-Kaiser Suit (Lyger Suit)
      9-Black Kaiser Suit (Black Lyger Suit)
      10-Ninja Dogi
      11-Karate Gi
      12-Fire Suit
      13-Azteca Suit (Azteca Dragon/Ultimo Dragon chestplate)
      14-Kuma (Bear)
      15-Joshi (Female) One Piece 1
      16-Joshi (Female) One Piece 2
      17-Joshi (Female) One Piece 3
      18-Joshi (Female) Turtleneck 1
      19-Joshi (Female) Turtleneck 2
      20-Joshi (Female) T-Shirt
      21-Joshi (Female) T-Shirt 2
      22-Joshi (Female) Bikini
    Waist: <A button changes size: S, M, L, D>
      1-Short Tights
      2-Belt with Tights 1
      3-Belt with Tights 2
      4-Flag
      5-One Point (Decorated on back)
      6-Shima Stripes
      7-Side Line
      8-Panther Tights (Mask De Panther/Tigermask style tights)
      9-Kobashi Pants
      10-Fire Pants
      11-Body Paint
      12-Amaresu 1 (Amateur-style Singlet Top)
      13-Amaresu 2 (Amateur-style Singlet Top)
      14-Belt with Amaresu
      15-One Shoulder
      16-Kaiser Suit (Lyger suit)
      17-Black Kaiser Suit (Black Lyger suit)
      18-Ninja Dogi
      19-Karate Gi
      20-Fire Suit
      21-T-Shirt+G Pan (T-Shirt tucked into Jeans)
      22-Bare+G Pan (Jeans with no T Shirt)
      23-Shirt+Shima Tights
      24-Shirt+Plain Tights
      25-Trunks
      26-Maoshi (Sumo Sash)
      27-Jersey
      28-Kuma (Bear)
      29-Joshi (Female) One Piece 1
      30-Joshi (Female) One Piece 2
      31-Joshi (Female) One Piece 3
      32-Joshi (Female) T-shirt+G Pan (T-shirt tucked into Jeans)
      33-Joshi (Female) Bloomer
      34-Joshi (Female) Bikini
    Upper Arm: <A button changes size: S, M, L, D>
      1-Normal
      2-Arm Band
      3-Supporter
      4-HAN So-de (Shoulder of T-Shirt)
      5-Fire Suit
      6-Bolo So-de (Shouder Cutoffs)
      7-NAGA So-de (Elbow length of T-Shirt)
      8-Kaiser Suit (Lyger suit)
      9-Black Kaiser Suit (Black Lyger Suit)
      10-Ninja Dogi
      11-Shoulder Pat
      12-Tattoo
      13-Kuma (Bear)
      14-Joshi (Female) Normal
      15-Joshi (Female) Supporter
      16-Joshi (Female) NAGA So-de
      17-Joshi (Female) Low Sleeves
      18-Joshi (Female) HAN So-de (Shoulder of T-Shirt)
      19-Joshi (Female) HAN So-de 2 (Shoulder of T-Shirt)
    Lower Arm: <A button changes size: S, M, L, D>
      1-Normal
      2-Wristband Small
      3-Wristband Large
      4-Supporter 1
      5-Supporter 2
      6-NAGA So-de (Sleeves of Shirt)
      7-Kaiser Suit (Lyger suit)
      8-Black Kaiser Suit (Black Lyger Suit)
      9-Ninja Dogi
      10-Kuma (Bear)
      11-Joshi (Female) Normal
      12-Joshi (Female) Wristband Small
      13-Joshi (Female) Wristband Large
      14-Joshi (Female) Supporter 1
      15-Joshi (Female) Supporter 2
      16-Joshi (Female) NAGA So-de
    Wrist:
      1-Barehanded
      2-Open Finger Glove
      3-Finger Taping
      4-Boxing Glove
      5-Joshi (Female) Fistband
    Thigh: <A button changes size: S, M, L>
      1-Normal
      2-Knee Supporter
      3-Long Tights 1
      4-Long Tights 2
      5-Long Tights 3
      6-Kaiser Tights
      7-Line Tights
      8-Fire Tights
      9-Arrow Tights
      10-Panther Tights (Mask De Panther/Tigermask style tights)
      11-Shima Stripes Tights
      12-Thunder Tights
      13-Hikawa Tights (Misawa tights)
      14-Kazama Tights (Kawada tights)
      15-Spats (Biker Shorts)
      16-Short Spats 1 (Short Biker Shorts)
      17-Short Spats 2
      18-Karate Gi
      19-G Pan (Jeans)
      20-Trunks
      21-Jersey
      22-Kuma (Bear)
      23-Joshi (Female) Bare Legs
      24-Joshi (Female) Spats
      25-Joshi (Female) Short Spats 1
      26-Joshi (Female) Short Spats 2
      27-Joshi (Female) Knee Supporter
      28-Joshi (Female) Long Tights 1
      29-Joshi (Female) Long Tights 2
      30-Joshi (Female) Long Tights 3
      31-Joshi (Female) Line Tights
      32-Joshi (Female) G Pan (Jeans)
    Knee:
      1-Bare Legs
      2-Bare Legs+Knee Pat
      3-Normal Shoes
      4-Short Shoes
      5-Knee+Shoes 1
      6-Knee+Shoes 2
      7-Knee+Shoes 3
      8-Knee+Shoes 4
      9-Long Tights
      10-Long Tights+Shoes
      11-Mexican Tights 1
      12-Mexican Tights 2
      13-Karate Gi
      14-Pantaron (Long Pants)
      15-G Pan (Jeans)
      16-G Pan+Western Boots (Jeans+Cowboy Boots)
      17-G Pan+Knee Pat (Jeans+Kneepads)
      18-Ninja Dogi 1
      19-Ninja Dogi 2
      20-Shima Stripes
      21-Shima Stripes+Knee Pat
      22-Leggers (Kick Pads)
      23-Amaresu Shoes (Amateur Wrestling Shoes)
      24-Amaresu Shoes + Knee (Amateur Wrestling Shoes+Kneepads)
      25-Western Boots (Cowboy Boots)
      26-Leg Warmer
      27-Jersey
      28-Kuma (Bear)
      29-Joshi (Female) Bare Legs
      30-Joshi (Female) Bare Legs+Knee Pat
      31-Joshi (Female) Normal Shoes
      32-Joshi (Female) Knee+Shoes 1
      33-Joshi (Female) Knee+Shoes 2
      34-Joshi (Female) Knee+Shoes 3
      35-Joshi (Female) Knee+Shoes 4
      36-Joshi (Female) Long Tights + Shoes
      37-Joshi (Female) G Pan
      38-Joshi (Female) G Pan + Knee Pat
      39-Joshi (Female) Leggers
      40-Joshi (Female) Amaresu Shoes
      41-Joshi (Female) Amaresu Shoes + Knee Pat
      42-Joshi (Female) Socks
      43-Joshi (Female) Long Tights
      44-Joshi (Female) Socks + Knee Pat
    Ankle:
      1-Bare Feet
      2-Ankle Taping
      3-Shoes 1
      4-Shoes 2
      5-Shoes 3
      6-Shoes 4
      7-Shoes 5
      8-Panther Shoes
      9-Kung Fu Shoes
      10-Amaresu Shoes (Amateur Wrestling Shoes)
      11-Leggers (Kick Pads)
      12-Arabian Boots (Pointed Toe)
      13-Western Boots (Cowboy Boots)
      14-Socks
      15-Kuma (Bear)
    Color Settings (Press A to enter Color Settings screen)
    Done (Return to Wrestler Edit menu)

    [Color Settings Screen]
    Color Settings Controls:
     WHEN ON CATEGORIES (LEFT COLUMN)
      D-Pad      UP/DOWN to highlight the categories of color settings
                 (each category corresponds to a part of your wrestler)
                 or press RIGHT to go to the Color Boxes.
      A Button   NEXT: Scrolls through pre-set colors forward.
      B Button   BACK: Scrolls through pre-set colors backward.
     WHEN ON COLOR BOXES (RIGHT COLUMN)
      D-Pad      LEFT/RIGHT to highlight the available boxes which
                 control the shades used to give the illusion of the
                 colors. LEFT on farthest left goes back to Categories.
      A Button   Choose highlighted color box.
      L Trigger  COPY selected color box.
      R Trigger  PASTE selected color box.
    The Categories:
       Skin Tone - 4 boxes
       Costume 1 - 3 boxes
       Costume 2 - 3 boxes
       Costume 3 - 3 boxes
       Pat (Pads/Shoes) - 3 boxes
       Shoes 1 - 3 boxes
       Shoes 2 - 5 boxes
       Mask/Glove 1 - 3 boxes
       Mask/Glove 2 - 3 boxes
       Eyes - 4 boxes
       Wrestler Make (Back to main MAKE/Appearance screen)
       Done (Return to Wrestler Edit menu)

**4-Wrestler Skill (Profile)
    Belonging to Group (Organization):
      1-VIEW JAPAN (New Japan)
      2-TEAM BLACK (Team 2000)
      3-OLIVE JAPAN (All Japan)
      4-SUPER NOVA (Pro Wrestling NOAH)
      5-New Generation IW (FMW)
      6-Yukiguni Puroresu (Michinoku Pro)
      7-Super Dragon Pavilion (Toryumon)
      8-WFW Puroresu (WWF)
      9-WWC Puroresu (WCW)
      10-GONGS (RINGS)
      11-High Class (Pancrase)
      12-Fighting Expedition Battration (BattlArts)
      13-BLADE (PRIDE)
      14-Gruesome Fighters (Misc Shoot Fighters)
      15-FREE (Freelance)
      16-LEGEND (Legends of Wrestling)
    Fight Style:
      1-Orthodox (Typical Professional Wrestler)
      2-Technician (Good at technical skills; small package, etc.)
      3-Wrestling (Amateur Wrestler)
      4-Ground (Good at ground attacks, tackling, etc.)
      5-Power (Powerful; Power Bombs, Side Busters, Samoan Drops, etc.)
      6-American (Typical American Wrestler; Power, Heel, etc)
      7-Junior (Modern Junior Heavyweight)
      8-Luchadore (Lucha Libre-style wrestler)
      9-Heel (Rough style/Rulebreaker; crowd boos his taunts and poses)
      10-Mysterious (Unorthodox Technical style, "Oriental", e.g; Muta)
      11-Shooter (Shooting style wrestler, UWF style)
      12-Fighter (Kickboxer, Karate-do)
      13-Grappler (Judoka, Jitsuoka, No holds barred style)
      14-Panther ("Mask De Panther"/Tigermask mix of MartialArts+Lucha)
      15-Giant (Giant wrestler, immovable; ie. Andre and Baba)
      16-Vicious (Strong Style, e.g; Inoki aggressive fighting style)
    Return Skill (Defensive Skill):
      1-Orthodox
      2-Technician
      3-Power
      4-Junior
      5-Luchadore
      6-Heel
      7-Mysterious
      8-All-Round (Combination of Junior and Technician)
      9-Shooter
      10-Fighter
      11-Grappler
      12-Giant
      13-Vicious
    Critical:
      1-  +0 Points Finisher 
              (Only the move marked as Finisher can "CRITICAL!")
      2- +30 Points Striking 
              (Strikes such as Kicks, Punches, Knee Kicks "CRITICAL!")
      3- +20 Points Suplex
              (Back Drops, Front Suplexes, etc. can "CRITICAL!")
      4- +30 Points Submission 
              (Any submisson or stretch hold can break joints)
      5- +20 Points Power 
              (Power Bombs, Back Breaker Slams, etc. can "CRITICAL!")
      6- +25 Points Technical 
              (Hurracan Rana, Dragon Screw, etc. can "CRITICAL!")
    Special Skill:
      1-  +0 Points None
      2- +15 Points Stardom
              (Involved with crowd support and repeats popular moves.)
              Requirement: Do Performance/Taunt (Analog Stick) when
                           your remaining power is at 0 (fatigued).
                   Effect: +10% Offensive Power.
      3- +15 Points Quick Return
              (Player may stand right up even after a major attack.)
              Requirement: Remaining power is at 5% to 20%, Spiritual
                           Strength is above 60%.
                   Effect: You will stay on the ground 1/8 of the time
                           you normally would.
      4- +15 Points One Hit Reversal
              (Repeated reversals result in greater damage each time.)
              Requirement: Remaining power is below 10% and Spiritual
                           Strength is above 30%.
                   Effect: The rate of Criticals is doubled.
      5- +20 Points Start Dash
              (Able to end the match earlier than normal.)
              Requirement: Remaining power is above 70%.
                   Effect: The offensive power of Advantage (Special)
                           Moves are increased.
      6- +20 Points Guts
              (Will not give up easily.)
              Requirement: Remaining power is 0%.
                   Effect: Will only receive 1/2 the Spiritual damage
                           normally taken when then opponent uses a
                           submission hold.
      7- +20 Points Strike Back
              (Rejuvenates strength when opponent shows signs of
               fatigue.)
              Requirement: Remaining power is below 5%.
                   Effect: The offensive power of all moves are
                           increased.
      8- +25 Points One Hit Finisher
              (Extremely effective finisher.)
              Requirement: When you use Finisher the first or second
                           time in a match.
                   Effect: The offensive power of your Finisher is
                           increased by 150%.
      9- +15 Points Blood
              (Bleeding increases spirit.)
              Requirement: You are shedding blood.
                   Effect: The offensive power of all moves are
                           increased by 5%.
      10-+20 Points Tough
              (??)
              Requirement: ??
                   Effect: ??
      11-+20 Points ??
              (??)
              Requirement: ??
                   Effect: ??
      12-+25 Points ??
              (??)
              Requirement: ??
                   Effect: ??
      13-+30 Points ??
              (??)
              Requirement: ??
                   Effect: ??
    Recovery Power:
      1-  +0 Points Slow
      2- +10 Points Medium
      3- +20 Points Fast
    Recovery Power(Bloodshed -- When Bleeding):
      1-  +0 Points Slow
      2-  +5 Points Medium
      3- +10 Points Fast
    Respiratory Mood/Breathing:
      1-  +0 Points Below
      2- +10 Points Medium
      3- +20 Points Above
    Respiratory Mood/Breathing (Bloodshed -- When Bleeding):
      1-  +0 Points Below
      2-  +5 Points Medium
      3- +10 Points Above
    Spiritual Strength/Awareness:
      1-  +0 Points Poor
      2- +10 Points Medium
      3- +20 Points Strong
    Spiritual Strength/Awareness (Bloodshed -- When Bleeding):
      1-  +0 Points Poor
      2-  +5 Points Medium
      3- +10 Points Strong
    Neck Endurance Time (Stamina):
      1- +0 Points Low
      2- +2 Points Medium
      3- +5 Points High
    Arm Endurance Time (Stamina):
      1- +0 Points Low
      2- +2 Points Medium
      3- +5 Points High
    Waist Endurance Time (Stamina):
      1- +0 Points Low
      2- +2 Points Medium
      3- +5 Points High
    Foot Endurance Time (Stamina):
      1- +0 Points Low
      2- +2 Points Medium
      3- +5 Points High
    Movement Speed (Speed of the Wrestler):
      1-  +0 Points Slow
      2-  +2 Points Medium Slow
      3-  +6 Points Medium
      4- +14 Points Medium Fast
      5- +24 Points Fast
    Ascent and Descent Speed (Speed Climbing the Ringpost):
      1- +0 Points Slow
      2- +2 Points Medium Slow
      3- +4 Points Medium
      4- +6 Points Medium Fast
      5- +8 Points Fast
    Ascend/I run and Ascend (Ability to climb top turnbuckle):
      1-  +0 Points I cannot ascend (All climbing ability disabled)
      2-  +4 Points I can ascend (Normal climbing ability enabled)
      3- +12 Points I can ascend while I run (Normal climbing ability
              enabled plus the ability to climb by Running toward the
              corner and holding A+B)
    Outside Return Count: 0 to 20
    (How long your wrestler will stay outside the ring to fight when he
     is controlled by the CP)
    Touchwork
      1-Slow
      2-Medium
      3-Fast
    (How long before he will tag his partner in during a tag match when
     he's controlled by the CP; based on the amount of damage he takes)
    Theme Music: (R Trigger to preview)
      Brave-Heart
      Viper
      Traditional
      Too-Hot
      Nyumaku
      Assault (Toshiaki Kawada)
      Before-dark
      Chase-away
      Confinement
      Conquest (Mitsuharu Misawa)
      Count-down
      Critical (The Great Sasuke)
      Escape
      Geisha (TAKA Michinoku)
      Hazard-lamp
      Heroism
      Kill-You
      Mysterious
      Nice-Body
      Onuta
      Overcrowded
      Pathos
      Reflection
      Shabu-Shabu
      Skyscraper
      Syndrome
      Tornado
      Vibration
      Villain
      King's Road (Giant Baba)
      Night-Mare
    Done (Back to Wrestler Edit menu)

**5-Parameter Edit
   Numerical settings for offensive and defensive ability in the
   different areas.
   Parameter Controls:
      Use D-Pad directions to move between categories.
      A Button   Increase.
      B Button   Decrease.
      Choose the item in the middle to return to the Wrestler Edit
      menu.

          ATTACK                  DEFENSE

          Punch                   Punch
          Kick                    Kick
          Suplex                  Suplex
          Submission              Submission
          Stretch                 Stretch
          Power                   Flying
          Instant-P               Crush
          Arm Power               Versus Lariat
          Technic                 Technic
          Rough                   Rough

     1-PUNCH, Attack or defend against Hand strikes, punches.
     2-KICK, Attack or defend against Kicks, Knee Kicks.
     3-SUPLEX, Attack or defend against Throws.
     4-SUBMISSION, Attack or defend against submission holds.
     5-STRETCH, Attack or defend against pulling submissions.
     6-POWER, Attack horsepower.
     7-INSTANT-P, Instant Power-Short burst of power.
     8-ARM POWER, Attack power of the arm.
     9-FLYING, Defend against jumping or flying attacks.
     10-CRUSH, Defend against attacks where opponent's full body weight
        is used.
     11-VS. LARIAT, Defend against Lariat or Clothesline attacks.
     12-TECHNIC, Attack or defend against technical moves, small
        package, etc.
     13-ROUGH, Attack or defend agains illegal weapons or head butts.

**6-Moves
   Move Selection Controls:
      Use D-Pad UP/DOWN to move between categories.
      A Button   Choose a move.
      L Trigger  Mark highlighted move with a status:
                  1x-Special (Limit: Four)
                  2x-FINISHER (Limit: One)
                     After you finish choosing all of the moves and
                     exit, you will be allowed to name the finisher.
                  3x-None
      R Trigger  Preview highlighted move.

   Move Selection
      -Done-
     Standing B
     Standing A 
     Standing B + A
     Running B
     Running A
     Counter B (Hammer Throw/Irish Whip follow-up)
     Counter A (Hammer Throw/Irish Whip follow-up)
     Running to Corner B
     Running to Out of Bounds A + B
     Rope Slingshot to Out of Bounds A + B
     Apron to Slingshot Inside A + B
     Post B
     Post A
     Post A + B
     Grappling B
     Grappling B + Up
     Grappling B + Left/Right
     Grappling B + Down
     Grappling A
     Grappling A + Up
     Grappling A + Left/Right
     Grappling A + Down
     Grappling A + B
     Grappling A + B + Up
     Grappling A + B + Left/Right
     Grappling A + B + Down
     Back B
     Back A
     Back A + B
     Back A + B + Up/Down
     Back A + B + Left/Right
     Back Defensive B
     Back Defensive A
     Opponent Downed, Face Up, Head A + B
     Opponent Downed, Face Up, Legs A + B
     Opponent Downed, Face Down, Head A + B
     Opponent Downed, Face Down, Legs A + B
     Opponent Downed, Face Up, Head A
     Opponent Downed, Face Up, Legs A
     Opponent Downed, Face Down, Head A
     Opponent Downed, Face Down, Legs A
     Opponent Downed, Running A + B
     Corner Grappling A + B + Up
     Corner Grappling A + B + Left/Right
     Corner Grappling A + B + Down
     Appeal Pre-Match (Taunt/Pose before match)
     Appeal During Match (Taunt/Pose during the match -- SELECT Button)
     Appeal Post-Match (Taunt/Pose after the match)
     Front Two Platon
     Front Three Platon
     Back Two Platon
     Back Three Platon
     Corner Two Platon
     Corner Three Platon
      -Done-

**7-CPU Logic
   Controls the wrestler's tendencies by percentages when controlled by
   the computer. A popular feature used to simulate dream matches.

     Standing
              Small Damage
              Large Damage
                   <>Grapple
                   <>Stand Back
                   <>Circle the Opponent
                   <>B Attack
                   <>A Attack
                   <>A+B Attack
     Front Grapple
              Small Damage
              Medium Damage
              Large Damage
                   <>B Move
                   <>B+Up Move
                   <>B+Left/Right Move
                   <>B+Down Move
                   <>A Move
                   <>A+Up Move
                   <>A+Left/Right Move
                   <>A+Down Move
                   <>A+B Move
                   <>A+B+Up Move
                   <>A+B+Left/Right Move
                   <>A+B+Down Move
                   <>R Trigger (Hammer Throw)
                   <>L Trigger (Front Headlock)
     Back Grapple
              Small Damage
              Large Damage
                   <>B Move
                   <>A Move
                   <>A+B Move
                   <>A+B+Up/Down Move
                   <>A+B+Left/Right Move
                   <>R Trigger (Hammer Throw)
     Opponent is Thrown to Ropes
              Small Damage
              Large Damage
                   <>Running B Move
                   <>Running A Move
                   <>B Counter 
                   <>A Counter
                   <>L Trigger Counter (Dodge)
     Opponent is Dazed in Corner
              Small Damage
              Large Damage
                   <>Perform Running B Move
                   <>A+B+Up Corner Grapple Move
                   <>A+B+Left/Right Corner Grapple Move
                   <>A+B+Down Corner Grapple Move
     Opponent is Down Near Corner
              Large Damage
              Near Death
                   <>Attack Normally
                   <>B Post Move
                   <>A Post Move
                   <>A+B Post Move
     Opponent is Down in Center or Ring (Away from Corner)
              Large Damage
              Near Death
                   <>Attack Normally
                   <>Perform Running A+B while Opponent is Down Move
     Opponent is Down, Face Up
              Small Damage
              Large Damage
              Near Death
                   <>Pick Up
                   <>Roll Over
                   <>Near Head A+B Move
                   <>Near Legs A+B Move
                   <>Near Head A Move
                   <>Near Legs A Move
     Opponent is Down, Face Down
              Small Damage
              Large Damage
              Near Death
                   <>Pick Up
                   <>Roll Over
                   <>Near Head A+B Move
                   <>Near Legs A+B Move
                   <>Near Head A Move
                   <>Near Legs A Move
     Opponent is Standing Dazed Near Corner
              Large Damage
              Near Death
                   <>Attack Normally
                   <>B Post Move
                   <>A Post Move
                   <>A+B Post Move
                   <>Perform Apron-to-Inside Move (A+B+toward inside)
     Opponent is Standing Dazed Near Center of Ring (Away from Corner)
              Large Damage
              Near Death
                   <>Attack Normally
                   <>Running B Move
                   <>Running A Move
     Opponent is Standing Dazed
              Small Damage
              Large Damage
              Near Death
                   <>Grapple Opponent from Behind
                   <>A+B Attack
     Opponent Grapples from Behind
              -No Subcategories-
                   <>B Back Counter
                   <>A Back Counter
     Opponent is Outside the Ring
              -No Subcategories-
                   <>Follow Opponent Outside
                   <>Slingshot to Outside A+B Move
                   <>Running Dive to Outside A+B Move
                   <>Wait for Opponent to Return
     Appeal
              Opponent Standing Dazed
              Opponent Down
              Opponent Outside of the Ring
              On the Top Turnbuckle
                   <>Perform
                   <>Do Not Perform
     Personality Traits
              Everytime I am Particular (Entertainment)
               The first entry is particular about the development
               of the match. When the percentage is high, the
               wrestler is clumsy. For example, more likely to
               cause an opponent to fall out of the ring. When it
               is low, he's reliable.
              Serious Time (Discretion)
               When the percentage is higher, the wrestler's
               tactics are purely for the purpose of winning.
               For example, often drags an opponent to the middle
               of the ring when they're down near the ropes to
               avoid a rope break. When it's low, tactics are
               more aimed at entertaining than winning.
              Flexibility
               This percentage sets his adaptability to the
               opponent's style.
              Cooperation
               Used for Tag Matches, when this percentage is set
               higher, more likely to do Double Team moves and
               work with a partner.
                        <>High
                        <>Low
     Done (Back to Wrestler Edit menu)

**8-Data Protection (Load/Save/Delete)
     LOAD
     SAVE
     DELETE
     Done (Back to Wrestler Edit menu)
        This menu is very convenient for English-speaking players since
        LOAD, SAVE, and DELETE are actually written in English. Also,
        unlike FPG and FPD, saving will actually write the data
        directly to the cart's memory -- no need to save again in
        another screen afterwards. There are 77 slots available for
        wrestler data.


Group Edit
==========

-Initial screen
     EDIT
     LOAD
     SAVE
     Done (Back to Edit Mode menu)
        Simply choose EDIT and then either the logo or the name to
        change it. LOAD/SAVE are in English on-screen.

Rename
======

The rename mode's initial screen functions similarly to the Wrestler
Select screen. Use D-Pad LEFT/RIGHT to highlight an organization,
UP/DOWN to highlight a wrestler. Press UP again at the top wrestler to
rename the organization itself.


Wrestler Affiliation
====================

Use D-Pad UP/DOWN to highlight a wrestler, and press A to choose an
organization for him to belong to. Below all of the organizations is
the Hide feature which hides the wrestler from the Wrestler Select
screen altogether.


-------
CREDITS
-------

Written by Frank James Chan

Contributors
============

Colin Taibi

This file may be redistributed so long as due credit is given to the
author, Frank James Chan, and a link to the Fire Pro DreamWorld website
is provided.
URL: http://www.fighting-spirit.com/fireprod/

-----------------------------------------------------------------------
Copyright (C) 2001 Fighting-Spirit.com
(End)