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    FAQ/Walkthrough by dmon2

    Version: 3.62 | Updated: 05/23/06 | Printable Version | Search Guide | Bookmark Guide

    Pokemon Ruby & Sapphire FAQ/Walkthrough
    Version 3.61 November 3, 2004
    by Matt Johnson - shika@mail.com
    
    Table of Contents
    =================
    
    1. Legal Info
    
    2. Getting Started
    2a. Controls
    2b. Differences
    2c. Version-Exclusive Pokemon
    2d. GSC to RS Changes
    2e. Littleroot Town, Torchic, and May
    2f. Welcome to Oldale Town
    2g. May Battle 1
    2h. Welcome to Petalburg City
    2i. Meet Wally
    2j. Meet Team Aqua
    2k. Welcome to Rustboro City
    2l. Defeat Roxanne for the Stone Badge
    
    3. Mano a Mano for the Second Badge
    3a. Help Devon Corp. and Saving Peeko
    3b. Welcome to Dewford Town
    3c. Defeat Brawly for the Knuckle Badge
    
    4. An Electrifying Third Badge
    4a. Granite Cave
    4b. Meet Steven
    4c. Welcome to Slateport City. Get a Harbor Mail!
    4d. Meet Captain Stern
    4e. Team Aqua in the Oceanic Museum, Meet Archie
    4f. May Battle 2
    4g. Welcome to Mauville City
    4h. Get the Coin Case
    4i. Pick a Bike
    4j. Wally Battle 1
    4k. Defeat Wattson for the Dynamo Badge
    
    5. A Red-Hot Fourth Badge
    5a. Rock Smash is a HM. Crap.
    5b. Welcome to Verdanturf Town
    5c. Mt. Chimney
    5d. Welcome to Fallarbor Town
    5e. Team Aqua in Meteor Falls, Meet Maxie
    5f. Mt. Chimney (Revisit)
    5g. Archie Battle 1
    5h. Descend the Mountain into Lavaridge
    5i. Welcome to Lavaridge Town
    5j. Wynaut!
    5k. Defeat Flannery for the Heat Badge
    
    6. Home Again for the Fifth Badge
    6a. The Go-Goggles
    6b. Back to Petalburg City
    6c. Defeat Norman for the Balance Badge
    
    7. Into the Trees for the Sixth Badge
    7a. Steven Speaks
    7b. Team Aqua in the Weather Institute
    7c. Castform
    7d. May Battle 3
    7e. Welcome to Fortree City
    7f. Kecleon and the Devon Scope
    7g. Defeat Winona for the Feather Badge
    
    8. Mind vs. Mind for the Seventh Badge
    8a. Rain, Rain, Go Away
    8b. Welcome to Lilycove City
    8c. Team Aqua in Mt. Pyre, Get the Blue Orb
    8d. To Slateport and Back Again
    8e. May Battle 4
    8f. Team Aqua in the Hideout and the Master Ball
    8g. Welcome to Mossdeep City
    8h. Find Steven
    8i. Defeat Liza and Tate for the Mind Badge
    8j. Shoal Cave
    
    9. Puzzle Solving, Legendaries, and the Eighth Badge
    9a. Welcome to Pacifidlog Town
    9b. Team Aqua in the Seafloor Cavern
    9c. Archie Battle 2
    9d. Welcome to Sootopolis City
    9e. Steven Appears...Again - Meet Wallace
    9f. Cave of Origin
    9g. Catching Kyogre
    9g1. Catching Groudon
    9h. Defeat Wallace for the Rain Badge
    
    10. The Elite Four
    10a. Welcome to Ever Grande City
    10b. Wally Battle 2
    10c. Elite Four - Sidney
    10d. Elite Four - Phoebe
    10e. Elite Four - Glacia
    10f. Elite Four - Drake
    10g. The Champion
    10h. Ending the Game
    
    11. Now What?
    11a. Unlocked Pokemon
    11a1. Latias and Latios
    11a2. The Regis
    11a2a. Regirock
    11a2b. Regice
    11a2c. Registeel
    11a3. Rayquaza
    11a4. Beldum
    
    12. The Safari Zone
    
    13. The Trick House
    13a. Trick 1
    13b. Trick 2
    13c. Trick 3
    13d. Trick 4
    13e. Trick 5
    13f. Trick 6
    13g. Trick 7
    13h. Trick 8
    
    14. The Game Corner
    14a. Slots
    14b. Roulette
    14c. Spend Your Earnings
    
    15. Pokemon Contests
    15a. Berry Blender
    15b. Round 1
    15c. Round 2
    15d. Move Combos
    
    16. TMs
    16a. HMs
    
    17. The Trainer's Eyes
    
    18. Pokedex
    
    19. The S.S. Tidal
    
    20. Weakness Chart
    
    21. FAQ
    
    22. Secret Base
    22a. Fortree City
    22b. Lilycove City Department Store
    22c. Slateport Market
    22d. Route 113
    22e. Pretty Petal Flower Shop
    22f. The Battle Tower
    22g. My Base
    22h. Secret Power In Battle
    
    23. Ability: Soundproof
    
    24. Nature Chart
    
    25. Flutes
    
    26. Shop List
    
    27. Ability List
    
    28. Important Items
    28a. Stat Uppers
    28b. Scarves
    28b. Other Hold Items
    
    29. Gabby & Ty
    
    30. New Moves
    31. Contact Moves
    32. Lost Moves
    33. Matt's Moves
    
    34. Abandoned Ship
    
    35. New Mauville
    
    36. Stone Guide
    
    37. My Team
    
    38. Acknowledgements
    39. Version History
    
    =============
    1. Legal Info
    =============
    
    Hamha! This document is copyright ©2003-2004 by Matt Johnson, aka "dmon2"
    and "MJShika". However, all trademarks and copyrights found in this document
    are owned by their respective copyright and trademark holders. No infringement
    of copyright is intended. This document may be printed, in part or in whole,
    for personal use ONLY. You may not take any part of this document and display
    it anywhere without written consent from me, in the form of an e-mail. My e-
    mail address is at the top and bottom of this document. The following sites
    have my permission to post this walkthrough:
    
    GameFAQs         - http://www.gamefaqs.com
    AntiThem         - http://www.antithem.p9r.net
    SPOnG            - http://spong.com
    Gaming-Hell      - http://www.gaming-hell.com
    IGN              - faqs.ign.com
    Neoseeker        - http://www.neoseeker.com
    Nettowa-Ku       - http://www.nettowa-ku.com
    PPN              - http://www.pokemonpalace.net
    Team Rocket H.Q. - www.trhq.co.nr
    
    Check GameFAQs for the most recent updates. Also, please include in your e-mail
    which site you saw my walkthrough on. Since I also have a FAQ/Walkthrough for
    Pokemon FireRed & LeafGreen, please specify which game you need help with if
    you decide to e-mail me.
    
    ==================
    2. Getting Started
    ==================
    
    Once you've turned the game on, press Start on the title screen to come to
    the main menu. Select "Options" to change your options, "New Game" if you have
    no file, or "Continue" if you do. Professor Birch will give you the classic
    "Hi, I'm Professor [tree]. This is a Pokemon. Blah blah blah. Destiny blah
    blah." speech. Making yourself male will result in the rival's name being May.
    Making yourself female means the rival's name will be Brendan. I made myself
    male for the first game, so from here on out, I will refer to the rival as
    "May". Give yourself a name and read the rest of Birch's speech.
    
    With that said, here's some stuff you may (or may not) want to know.
    
    ============
    2a. Controls
    ============
    
    D-Pad - Move
    
    A - Confirm
    B - Cancel, hold to run, used for tricks
    
    L - Can be used as A (Options to do so)
    R - Not used
    
    Start - Brings up menu
    Select - Uses registered Key Item (if one is assigned)
    
    ===============
    2b. Differences
    ===============
    
             Ruby                |           Sapphire
            ======               |          ==========
      Team Magma Is Evil         |       Team Aqua Is Evil
           Red Orb               |           Blue Orb
       This Game Is Red          |       This Game Is Blue
    
    =============================
    2c. Version-Exclusive Pokemon
    =============================
    
            Ruby                 |           Sapphire
           ======                |          ==========
           Seedot                |             Lotad
          Nuzleaf                |            Lombre
          Shiftry                |          Ludicolo
         Zangoose                |           Seviper
          Solrock                |          Lunatone
          Groudon                |            Kyogre
           Mawile                |           Sableye
    
    Each Pokemon that is across from another corresponds to that Pokemon's
    substitute in the version that the one Pokemon isn't in. Put simply, instead of
    Mawile in Ruby, you get Sableye. Instead of Seedot, you get Lotad. Get it?
    
    Note: Latios and Latias are in BOTH versions. A Nintendo event that has already
    happened unlocks whichever one doesn't roam around Hoenn after defeating the
    Elite Four.
    
    =====================
    2d. GSC to RS Changes
    =====================
    
    Here are all the changes they've made, from Gold, Silver, and Crystal to Ruby
    and Sapphire, excluding the obvious new land and Gym Leaders.
    
    1.  YOU CAN NOT VISIT OLD LANDS.
    2.  You can no longer name your rival.
    3.  The font has finally been changed from fixed-width.
    4.  One hundred thirty-five new Pokemon have been added, bringing the total to
        three hundred eighty-six.
    5.  Team Rocket is gone.
    6.  Some people will challenge you to 2-on-2 battles. Your top two Pokemon are
        sent out to fight in this case. If you do not have two conscious Pokemon,
        you cannot fight them.
    7.  Once Berries have been picked, you must re-plant and water one of them if
        you want more of that Berry.
    8.  The Pokedex has been upgraded to include Size comparison to you. It also
        includes much larger entries, due to the removal of the fixed-width font.
    9.  YOU CAN NOT VISIT OLD LANDS.
    10. On the Summary Screen, it now includes how you obtained that specific
        Pokemon, the level you obtained it at, and what Ball was used to obtain it.
    11. In various places, it will rain. This rain moves over time, and will cause
        a Rain Dance effect if a battle is fought there.
    12. Badge names have now been spaced (Heat Badge instead of Heatbadge).
    13. A new mini-game has been added: Pokemon Contests.
    14. The Roulette game has been changed slightly, as well as the slots.
    15. The Card-Flip Game has been removed from the Game Corner.
    16. You now have two bikes to choose from. One does tricks, other goes faster.
    17. You can now press and hold B to run (Running Shoes required).
    18. Sky Attack now has a 30% flinch rate (Hooray!).
    19. Low Kick's base damage is now affected by the foe's weight. The heavier the
        foe, the higher the base damage.
    20. Spikes now triples in effectiveness when used three times, inflicting
        around 13% max HP in damage with each new entry.
    21. Instead of reverting to normal Poison, the counter is simply reset when a
        Pokemon that was previously inflicted with Toxic is brought back in.
    22. YOU CAN NOT VISIT OLD LANDS.
    23. New weather effect: Hail. Damages all non-Ice-types in play for 5 turns.
    24. Pokemon have been given special characteristics, called Abilities, that
        help them in battle.
    25. Pokemon have also been given special natures that boost one stat's strength
        and subtract from another.
    26. The Pokemon (Crystal only) do not animate anymore when you encounter them
        in the wild, or when viewed on the Status screen. No whining.
    27. Every Pokemon now has its own icon, instead of having a general group one.
    28. In a Trainer battle, the opponent's Pokemon are displayed as "Foe" instead
        of "Enemy".
    29. Secret Bases have been added. See the Secret Base section for more info
        (thanks to malfoyluver@yahoo.ca for this change).
    30. HM6 is no longer Whirlpool, but is now Rock Smash.
    31. A new HM has been added, HM8, Dive.
    32. Flash now only covers a large circular area surrounding you, instead of
        full screen. (thanks to Nutbus2@aol.com for changes 30, 31, and 32)
    33. The PC flashes when you boot it up (thanks to merlin89@optonline.net)
    34. Two-word classes (such as Dodrio's Triplebird class or Meowth's Scratchcat
        class) have now been spaced to become two words (Triple Bird/Scratch Cat).
    
        And finally...
    
    35. YOU CAN NOT VISIT OLD LANDS.
    
    Find a change I missed? E-mail me.
    
    =====================================
    2e. Littleroot Town, Torchic, and May
    =====================================
    
    The game starts with you in the back of your moving van. Looks like you're the
    new kid in town. When the truck stops, hop off and your mother greets you. She
    takes you inside and tells you to set the clock your father gave you as a gift.
    Do so, and head back downstairs. You're a nice kid, so go visit the neighbors.
    May's mother greets you upon entry. Head upstairs and speak to May. May is nice
    to you, unlike previous rivals, although Brendan, the rival if you play as a
    female, seems to have a hint of Gary in him. I like Brendan much more than May,
    because Brendan isn't so excited about absolutely everything... ¬¬ May's main
    goal is to fill the Pokedex, with training on the side. She'll leave after you
    talk to her. Leave her house and leave town. Professor Birch is in danger from
    a Lv.2 Poochyena, so it's up to you to "save" him (No wonder he sends his kid
    to fill the Pokedex for him. He's too afraid of the wild Pokemon!). Walk to his
    bag and press A. Pick your starter. This is everyone's evolution line:
    
    Treecko(Grass) ->      Grovyle(Grass)      -> Sceptile (Grass)
    Torchic(Fire)  -> Combusken(Fire/Fighting) -> Blaziken(Fire/Fighting)
    Mudkip(Water)  -> Marshtomp(Water/Ground)  -> Swampert(Water/Ground)
    
    For the first time ever, all the starters have the same evolution times: first
    at Lv.16, and again at Lv.36. Torchic gets beaten easily by the first Gym, but
    will absolutely decimate the Elite Four and the Champion if given the right
    moves. I picked Torchic for my first game, Treecko for my second, Torchic again
    for my third, Mudkip for game #4, Treecko yet again for game 5, and Mudkip was
    my choice in my sixth game. Pick your Pokemon, then beat on the wittle puppy.
    Professor Birch thanks you, takes you to his lab and gives you the Pokemon that
    you picked. He'll tell you that May's on Route 103 collecting data.
    
    ==========================
    2f. Welcome to Oldale Town
    ==========================
    
    Ah, Oldale Town. Absolutely nothing of importance here. You can talk to the man
    dressed in white to receive a Potion. Continue upwards to Route 103. There are
    a few Trainers here, so be sure to level your starter to around level 7 or 8
    before speaking to May.
    
    ================
    2g. May Battle 1
    ================
    
    My Pokemon:
    
    *****************
    *   Name   |Lvl|*
    *****************
    *  Mudkip  | 5 |*
    *****************
    
    May's Pokemon:
    
                     ********************************************
    If you picked... *   Treecko   |   Torchic    |   Mudkip    *
                     ********************************************
    You will fight.. *Torchic.....5|Mudkip.......5|Treecko.....5*
                     ********************************************
    
    Money: 300
    
    This battle can be tough, since you have no other Pokemon (unless you're a
    cheater, in which case you can just waste everyone), and your only damage move
    is affected by Leer/Growl, which can make the battle last a long time. If you
    chose Treecko, I find it helpful to use Leer a few times (at least 3 or 4, or
    until you get knocked into the yellow (whichever comes first)). Keep in mind
    that they'll be Growling you right back, which doesn't help. If you chose a
    Growler, then only use it when Treecko uses Leer. Mudkip's Mud-Slap can help
    prevent being Leered (or hit), but it doesn't work well against Treecko. After
    the fight, May heads back to Littleroot Town. You should do the same. Upon
    arrival, Professor Birch gives you a Pokedex and May gives you five Poke Balls.
    Try and leave town, and Mom stops you to give you the Running Shoes. Hold B and
    you will run faster. Be careful, because if you run near a Trainer in the
    grass, he or she will look at you and you won't be able to sneak past. Head
    left when you reach Oldale until you get to Petalburg City.
    
    Route 102 Trainers          Trainers whose names have a * next to them
    ------------------          denotes a rematch at a later time.
    
    Youngster Calvin*                 Bug Catcher Rick
    Zigzagoon, Lv.5                   Wurmple, Lv.4 (x2)
    Money: 80                         Money: 64
    
    Youngster Allen                   Lass Tiana
    Poochyena, Lv.5; Taillow, Lv.3    Zigzagoon, Lv.4 (x2)
    Money: 48                         Money: 64
    
    =============================
    2h. Welcome to Petalburg City
    =============================
    
    The very first (and only) thing you can do in this city is try to head left out
    of the city. Someone stops you and tells you that all new Trainers check out if
    there's a Gym in town upon arrival. Being the nice chap he is, he does just
    this for you. Head inside, and lo and behold, it's your father. Turns out he's
    a Gym Leader. After speaking to you, a boy named Wally enters.
    
    ==============
    2i. Meet Wally
    ==============
    
    Wally's a new Trainer from Petalburg City. Asking your father for help, your
    father turns him to you to teach him how to capture Pokemon. Your father lends
    Wally a Zigzagoon help him catch a Pokemon. Wally leads you just outside the
    city, where he encounters a Ralts. Watch Wally capture the Ralts, then head
    back to the Gym. Wally returns the Zigzagoon and leaves happily. If you were to
    battle your father at your current state (assuming your levels right now are
    less than 30), you'd be smoked. You can't even access the Trainers yet. Head
    left out of Petalburg and follow the patch to Petalburg Woods.
    
    Route 104 Trainers
    ------------------
    
    Youngster Billy                Rich Boy Winston*
    Seedot, Lv.6; Taillow, Lv.8    Pokemon: Zigzagoon, Lv.7
    Money: 128                     Money: 1400
    
    Petalburg Woods Trainers
    ------------------------
    
    Bug Catcher Lyle               Team Aqua Grunt
    Wurmple, Lv.3 (x6)             Poochyena, Lv.9
    Money: 48                      Money: 180
    
    Bug Catcher James*
    Nincada, Lv.8
    Money: 128
    
    ==================
    2j. Meet Team Aqua
    ==================
    
    Petalburg Woods looks a whole lot like Viridian Forest from RBY, doesn't it?
    Head left and around and you'll find the Devon Researcher being harassed by a
    Team Aqua Grunt. Team Aqua is devoted to expanding the sea to make a home for
    Water Pokemon. They have no idea that what they're trying to do will destroy
    humankind, but oh well! That's a typical bad guy for ya. Anyway, battle the
    Grunt's Poochyena (get used to it - you'll be seeing them a LOT) and he takes
    off. The Devon Researcher will give you a Great Ball as thanks, and take off.
    Follow the path out of the forest. Continue on this same route (your first 2-
    on-2 battle is here) until you reach Rustboro City.
    
    Note: Team Aqua uses a combination of Poochyena, Mightyena, Zubat, Golbat,
    Carvanha, and Sharpedo. Team Magma uses the same Pokemon, substituting Carvanha
    and Sharpedo for Numel and Camerupt, respectively. The levels are the same.
    
    Route 104 Trainers
    ------------------
    
    Lady Cindy*                    Lass Haley*
    Pokemon: Zigzagoon, Lv.7       Lotad, Lv.7; Shroomish, Lv.7
    Money: 1400                    Money: 112
    
    Twins Gia & Mia                Fisherman Ivan
    Lotad/Seedot, Lv.8             Magikarp, Lv.6 (x3)
    Money: 192                     Money: 240
    
    ============================
    2k. Welcome to Rustboro City
    ============================
    
    Finally, your first Gym. If you chose Torchic, try and pick up a Wingull and
    level it up. They will help you against Roxanne's Gym. There's a Mart and a
    Pokemon Center, along with Devon Corporation. Whenever you're prepared, head in
    the gym, defeat the Trainers, and challenge Roxanne.
    
    Rustboro City Gym Trainers
    --------------------------
    
    Youngster Josh                         Youngster Tommy
    Pokemon: Geodude, Lv.10, Lv.8, Lv.6    Pokemon: Geodude, Lv.11
    Money: 96                              Money: 176
    
    ======================================
    2l. Defeat Roxanne for the Stone Badge
    ======================================
    
    Roxanne specializes in Rock types. Like I said, Torchic gets kicked around
    and tossed aside in this battle, so unless it has evolved into Combusken to
    get rid of its Rock weakness, leave it out of the battle!
    
    My Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    *   Absol  | 9 |  Numel   | 9 |  Doduo   | 9 |*
    ***********************************************
    *  Seedot  | 9 |  Spoink  | 9 | Azurill  | 9 |*
    ***********************************************
    
    (I bred these Pokemon in my previous Ruby game, traded them to a friend's game,
    started a new Ruby game, and traded them all back. That's why there's a sudden
    bunch of people you can't even find yet...)
    
    Roxanne's Pokemon:
    
    ********************************
    *   Name   |Lvl|   Name   |Lvl|*
    ********************************
    *  Geodude | 14| Nosepass | 15|*
    ********************************
    
    Money: 1500
    
    Your Pokemon should be no less than Lv.14 to defeat Roxanne easily. Crushing
    Roxanne results in the Stone Badge, the ability to use Cut out of battle, and
    TM39, Rock Tomb.
    
    ===================================
    3. Mano a Mano for the Second Badge
    ===================================
    
    The road to this badge is short and sweet, and not many Trainers block your
    path. You'll be fighting lots of wild Pokemon to get your levels.
    
    =====================================
    3a. Help Devon Corp. and Saving Peeko
    =====================================
    
    Get out of the Gym and you'll see that same Grunt take off with some Devon
    Goods. We can't let that happen, now can we? But before we give chase, stop in
    the building next to the Pokemon Center to receive HM1, Cut. Cut allows you
    chop down certain trees in your way. In battle, its power barely exceeds that
    of Tackle. Blah. Heal up and go north and east out of the city. The Devon
    Researcher will ask you to help him. Go east to Route 116 and keep going until
    you reach the entrance. Speak to the old man there. His beloved Wingull, Peeko,
    has been stolen, and he asks you to retrieve it. Enter the cave and see the
    Aqua Grunt with Peeko. Get up all in his wheezy and bust a cap. He forks over
    the Devon Goods and Peeko, and leaves again. The old man introduces himself as
    Mr. Briney. He thanks you, and takes Peeko back to his cabin outside of
    Petalburg Woods. Take the Devon Goods back to Rustboro City, and there stands
    the Devon Researcher waiting for you. He'll take you back to Devon Corporation
    to see his boss, and he'll ask you to take those Goods to the shipyard in
    Slateport City. His boss, who is more than pleased, gives you a letter to
    deliver to Steven in Dewford Town. He also gives you the PokeNav as an
    incentive to do these little tasks. The PokeNav contains a map of Hoenn a
    Condition menu that allows you to check your Pokemon's abilities in a Contest,
    the Trainer's Eyes, and once you win a Contest, Ribbons your Pokemon have won.
    Leave Devon Corp. and head south out of the city. Upon entering the Woods, Cut
    the bushes to your right and talk to the lady to get the Miracle Seed. Then
    head out of Petalburg Woods, and enter Mr. Briney's cabin. Stop him from
    chasing Peeko by talking to him, and he'll ask you if you want to set sail. Say
    yes, and you'll be on your way!
    
    Route 116 Trainers
    ------------------
    
    Youngster Joey                                 Lass Janice
    Zigzagoon, Lv.8; Machop, Lv.10                 Marill, Lv.10
    Money: 160                                     Money: 160
    
    Bug Catcher Jose                               Hiker Clark
    Wurmple, Lv.8; Nincada, Lv.8; Silcoon, Lv.8    Geodude, Lv.8 (x3)
    Money: 128                                     Money: 320
    
    School Kid Jerry*                              School Kid Karen*
    Ralts, Lv.10                                   Shroomish, Lv.9; Whismur, Lv.9
    Money: 200                                     Money: 180
    
    Rusturf Tunnel Trainers
    -----------------------
    
    Team Aqua Grunt                Hiker Mike
    Poochyena, Lv.11               Geodude, Lv.16 (x2); Machop, Lv.16
    Money: 220                     Money: 640
    
    ===========================
    3b. Welcome to Dewford Town
    ===========================
    
    A small island town. Enter the house right next to the dock and talk to the guy
    at the table to get a Silk Scarf, which powers up Normal moves. The Old Rod is
    also here. Talk to the fisherman near the right end of town to get it. In order
    to progress, Flash is strongly recommended, so you'll have to beat Brawly in
    order to earn the right to use it out of battle.
    
    Route 105 Trainers
    ------------------
    
    Swimmer Dawn                   Swimmer Beverly
    Marill, Lv.27                  Wailmer, Lv.26 (x2)
    Money: 216                     Money: 208
    
    Ruin Maniac Foster
    Sandshrew, Lv.26; Sandslash, Lv.26
    Money: 1560
    
    Swimmer Austin
    Magikarp, Lv.25; Tentacool, Lv.25; Wingull, Lv.25
    Money: 200
    
    Swimmer Luis
    Carvanha, Lv.27
    Money: 216
    
    Dewford Town Gym Trainers
    -------------------------
    
    Battle Girl Laura              Black Belt Hideki
    Meditite, Lv.14                Machop, Lv.14
    Money: 336                     Money: 448
    
    Battle Girl Tessa
    Meditite, Lv.12 (x2); Machop, Lv.12
    Money: 288
    
    =======================================
    3c. Defeat Brawly for the Knuckle Badge
    =======================================
    
    Brawly abuses his TM, Bulk Up. Badly. That will be the majority of his moves,
    making his Pokemon super-powerful, so kill them quickly!
    
    My Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    *   Absol  | 11|  Numel   | 11|  Doduo   | 12|*
    ***********************************************
    *  Seedot  | 12|  Spoink  | 10| Azurill  | 12|*
    ***********************************************
    
    Brawly's Pokemon:
    
    ********************************
    *   Name   |Lvl|   Name   |Lvl|*
    ********************************
    *  Machop  | 17| Makuhita | 18|*
    ********************************
    
    Money: 1800
    
    Did you capture a Ralts? You did? It evolved into Kirlia, right? Kirlia owns
    Brawly every which way, if it knows Confusion. If not, Sapphire-users can pick
    up Sableye in Granite Cave, which essentially awards you the victory. Laying
    the smackdown on Brawly gets you the Knuckle Badge, the ability to use Flash
    out of battle, and TM08, Bulk Up.
    
    ==============================
    4. An Electrifying Third Badge
    ==============================
    
    Warning: Lots of Magnemite are up ahead. If you don't have Breloom with Mach
    Punch, Combusken with Ember/Double Kick, or Marshtomp with Mud Shot, you're
    gonna be in a world of hurt. Steel resists EVERYTHING it's not weak to (except
    Water and Electric), so it's going to be difficult defeating the Trainers here.
    
    Route 106 Trainers
    ------------------
    
    Fisherman Ned            Fisherman Elliot*
    Tentacool, Lv.12         Magikarp, Lv.11 (x2); Tentacool, Lv.8
    Money: 480               Money: 440
    
    Swimmer Nicole           Swimmer Douglas
    Wailmer, Lv.27           Tentacool, Lv.26 (x2)
    Money: 216               Money: 208
    
     ^ (thanks to marco1701@libero.it) ^
      (for putting them in their place)
    ================
    4a. Granite Cave
    ================
    
    ***Did you pick Treecko? Pick up a Geodude here and level it until Magnitude is
    learned. It'll sweep Mauville's Gym.***
    
    Exit Dewford Gym, heal, and head up and left out of the town. Enter Granite
    Cave. Speak to the man inside and you will receive HM5, Flash. Flash sucked in
    the old days, and it isn't any better now. Alas, you must teach it to someone
    (probably that Ralts you caught earlier...right??), unless you want to bumble
    through the cave in total darkness... Either way, follow the path until you
    come out in the first room on the upper ledge. Go left and down into a room,
    and who should it be but good ol' Steven.
    
    ===============
    4b. Meet Steven
    ===============
    
    Steven is a powerful Trainer from Hoenn who collects rare stones. He'll appear
    occasionally throughout your journey to see how you're doing and talk to you
    about random, boring, irrevelant things. Upon talking to Steven, he will take
    the letter addressed to him and award you with TM47, Steel Wing. This move just
    so happens to be Steven's favorite move. He'll leave, and you should do the
    same. You still have to go to Slateport City! Heal if you need to, and talk to
    Mr. Briney, but select Slateport as your destination. Anchors aweigh!
    
    Route 107 Trainers
    ------------------
    
    Swimmer Beth
    Marill, Lv.25; Goldeen, Lv.25; Wingull, Lv.25
    Money: 200
    
    Swimmer Darrin              Sis and Bro Lisa & Ray
    Tentacool, Lv.27            Goldeen, Lv.28/Tentacool, Lv.26
    Money: 216                  Money: 624
    
    Swimmer Tony*               Swimmer Denise
    Carvanha, Lv.27             Wingull, Lv.27
    Money: 216                  Money: 216
    
    Route 108 Trainers
    ------------------
    
    Swimmer Tara
    Horsea, Lv.26; Marill, Lv.26
    Money: 208
    
    Swimmer Jerome
    Tentacool, Lv.26; Wingull, Lv.26
    Money: 208
    
    Swimmer Missy
    Goldeen, Lv.24; Wingull, Lv.24; Marill, Lv.24; Wailmer, Lv.24
    Money: 192
    
    Route 108 Trainers
    ------------------
    
    Swimmer Matthew
    Carvanha, Lv.27
    Money: 216
    
    Route 109 Trainers
    ------------------
    
    Fisherman Carter
    Tentacool, Lv.23, Lv.24, Lv.25; Wailmer, Lv.24;
    Money: 1000
    
    Swimmer Alice
    Goldeen, Lv.25 (x2); Wingull, Lv.25
    Money: 200
    
    Tuber Gwen                  Swimmer David
    Marill, Lv.27               Wingull, Lv.26; Carvanha, Lv.26
    Money: 108                  Money: 208
    
    Young Couple Mel & Paul     Sailor Huey
    Dustox/Beautifly, Lv.27     Machop, Lv.14
    Money: 1728                 Money: 448
    
    Tuber Ricky*                Tuber Lola*
    Zigzagoon, Lv.14            Azurill, Lv.13 (x2)
    Money: 56                   Money: 52
    
    Sailor Edmond
    Wingull, Lv.12 (x2); Machop, Lv.12
    Money: 384
    
    Tuber Carmen (thanks to marco1701@libero.it for pointing her out)
    Marill, Lv.27
    Money: 108
    
    Seashore House Trainers
    -----------------------
    
    Tuber Simon                           Beauty Johanna
    Azurill, Lv.12; Marill, Lv.12         Goldeen, Lv.13
    Money: 48                             Money: 1040
    
    Sailor Dwayne
    Wingull, Lv.11; Machop, Lv.11; Tentacool, Lv.11
    Money: 352
    
    =================================================
    4c. Welcome to Slateport City. Get a Harbor Mail!
    =================================================
    
    There ARE Trainers on the beach AND in the rest house, so be on your guard.
    Defeat all the Trainers in the rest house and the vendor will give you six Soda
    Pop for free. After that, they're 300 money each. Talk to the little girl near
    the water's edge on the south side of Route 109 and she'll give you the Soft
    Sand. Make your way to Slateport City. Looks like Team Aqua's causing trouble
    again... First of all, head to the Mart and buy yourself a Harbor Mail for 50
    money. Save it, because you will need it later. Enter the shipyard below the
    Oceanic Museum (the building surrounded at first by Aqua men), and talk to the
    man straight up from when you enter. That's Dock. He will tell you that Captain
    Stern went somewhere. I'll save you some trouble - he's in the Oceanic Museum.
    So...go there.
    
    ======================
    4d. Meet Captain Stern
    ======================
    
    Upon entering the Museum, pay 50 money to get in and talk to the Aqua man
    standing right above the entrance. Turns out this is the same guy who tried to
    steal Peeko. He will give you TM46, Thief, and leave. Go upstairs and talk to
    Captain Stern. He will take the package, but those blasted Aquas want it!
    
    ================================================
    4e. Team Aqua in the Oceanic Museum, Meet Archie
    ================================================
    
    Two Aqua Grunts appear and challenge you, one at a time. Dispose of them, and
    Archie appears. Archie is the head honcho of Team Aqua. He will talk about Team
    Aqua's noble *cough* plans to expand the sea, and then leave with his two
    underlings. You can leave now. There's nothing else to do here, so you can head
    north out of the city.
    
    ***Note: Be sure to pick up Parlyz Heals from the Mart! You WILL need them if
    you plan to level in the next area!
    
    Oceanic Museum Trainers
    -----------------------
    
    Team Aqua Grunt     Team Aqua Grunt
    Carvanha, Lv.15     Zubat, Lv.14; Carvanha, Lv.14
    Money: 300          Money: 280
    
    Route 110 Trainers
    ------------------
    
    Pokefan Isabel*                 Youngster Timmy
    Plusle, Lv.15; Minun, Lv.15     Poochyena, Lv.12; Aron, Lv.16; Electrike, Lv.16
    Money: 1200                     Money: 224
    
    Route 103 Trainers
    ------------------
    
    Aroma Lady Daisy          Pokefan Miguel*
    Roselia, Lv.16            Skitty, Lv.16
    Money: 640                Money: 1280
    
    Fisherman Andrew                                 Twins Amy & Liv*
    Magikarp, Lv.5, Lv.15; Tentacool, Lv.10          Plusle/Minun, Lv.16
    Money: 600                                       Money: 384
    
    ================
    4f. May Battle 2
    ================
    
    Upon leaving Slateport via the north exit, you have just entered "The Electric
    Zone". Electric Pokemon are very popular from now until Wattson, so Mudkip's
    gonna have a field day if you chose her. Fighting in the grass on Route 110
    will land you an Electrike. These little buggers are very fast and learn
    Thunder Wave, so be careful. With their Abilities, you can be paralyzed from
    using an attack that involves touch. Go up, and you'll reach a fork. Left leads
    to more Trainers and some water. Right takes you to the grassy path that leads
    to Mauville. Take the grassy path right. Head up, and look! It's May!
    
    My Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    *   Absol  | 15|  Numel   | 15|  Doduo   | 15|*
    ***********************************************
    *  Seedot  | 15|  Spoink  | 15| Azurill  | 16|*
    ***********************************************
    
    
    May's Pokemon:
    
                     ********************************************
    If you picked... *   Treecko   |   Torchic    |   Mudkip    *
                     ********************************************
                     *Combusken..20|Marshtomp...20|Grovyle....20*
    You will fight...*Shroomish..18|Shroomish...18|Numel......18*
                     *Wailmer....18|Numel.......18|Wailmer....18*
                     ********************************************
    
    Money: 1200
    
    Defeat May, and she'll give you the Itemfinder, which allows you to sense
    nearby invisible items. Continue on the path until you reach Mauville City.
    
    Route 110 Trainers
    ------------------
    
    Collector Edwin*                      Psychic Edward
    Lombre, Lv.14; Nuzleaf, Lv.14         Abra, Lv.16
    Money: 840                            Money: 384
    
    Fisherman Dale
    Tentacool, Lv.12 (x2), Lv.9; Wailmer, Lv.15
    Money: 480
    
    Cycling Road Trainers
    ---------------------
    
    Triathlete Abigail*        Triathlete Anthony
    Magnemite, Lv.17           Magnemite, Lv.16 (x2)
    Money: 680                 Money: 640
    
    Triathlete Benjamin*       Triathlete Jasmine
    Magnemite, Lv.17           Magnemite, Lv.15 (x2); Voltorb, Lv.7
    Money: 680                 Money: 280
    
    Triathlete Jacob
    Voltorb, Lv.7 (x2); Magnemite, Lv.15
    Money: 600
    
    Psychic Jaclyn (thanks to Mark Caron for showing her to me)
    Abra, Lv.16
    Money: 384
    
    ============================
    4g. Welcome to Mauville City
    ============================
    
    This is one of my favorite cities, mainly because you finally get a bike, and
    it's got the Game Corner. Yay!
    
    =====================
    4h. Get the Coin Case
    =====================
    
    Did you remember to pick up a Harbor Mail in Slateport? If you didn't, you can
    either skip this completely or go back, get one, and then come back. Anyway,
    take your Harbor Mail into the first building you see upon entering the city
    (it should be the one just to the right of the Game Corner; there's a man
    standing next to it). Talk to the girl in there, and she will happily trade
    your Harbor Mail for the Coin Case, which will allow you to play the games in
    the Game Corner.
    
    ===============
    4i. Pick a Bike
    ===============
    
    Are you tired of running? Well, you're in luck. To the right of the Pokemon
    Center is the Bike Shop. Enter, and talk to Rydel, the owner. Tell him you came
    from far away, and he will offer you one of two bikes, the Mach Bike and the
    Acro Bike. Both have advantages and disadvantages:
    
    
    Mach Bike                    Acro Bike
    =========                    =========
    1. Faster of the two bikes   1. Tap B = Wheelie
    2. Can go up mud slides      2. Hold B = Bunny Hop
    3. Cannot cross white bars   3. D-pad, then hold B = Wheelie Ride
    4. Must accelerate           4. Bunny Hop, then D-pad = Bunny Ride
    5. Can cross cracked floors  5. D-pad + B = Side Hop
                                 6. Maintains same speed
                                 7. Cannot go up mud slopes or cross cracked floors
                                 8. Can cross white bars
                                 9. Can hop up stones via Bunny Hop
    
    Pick one. It doesn't matter which one, really, because you can always come
    back and switch for free, any time you want. I prefer the Mach Bike over the
    Acro Bike, because I'd rather go fast then do tricks, but that's just me. Pick
    one, and then leave. If you want, you can head back south and use your Bike to
    ride on Cycling Road. The Trainers there use Magnemite and Voltorb as the
    overwhelming majority of their Pokemon. If this isn't your cup of tea yet, you
    can always continue as normal.
    
    ==================
    4j. Wally Battle 1
    ==================
    
    What? You wanna beat Wattson? Too bad. Wally is in front of the Gym, pleading
    with his uncle to let him challenge the Gym to test his skills. His uncle shuts
    him down, and Wally asks if you'll battle with him. He won't move unless you
    show him who's boss, so accept and get ready for some ownage.
    
    My Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    *   Absol  | 17|  Numel   | 17|  Doduo   | 17|*
    ***********************************************
    *  Nuzleaf | 17|  Spoink  | 17| Azurill  | 17|*
    ***********************************************
    
    Wally's Pokemon:
    
    *****************
    *   Name   |Lvl|*
    *****************
    *  Ralts   | 16|*
    *****************
    
    Money: 960
    
    Well...at least he raised it. Shame the Ralts and Wally will go with his uncle
    back to Verdanturf Town. You can now enter the Gym.
    
    Mauville City Gym Trainers
    --------------------------
    
    Guitarist Kirk                          Youngster Ben
    Electrike, Lv.18; Magnemite, Lv.18      Zigzagoon, Lv.19
    Money: 576                              Money: 304
    
    Battle Girl Vivian                      Guitarist Shawn
    Meditite, Lv.19                         Voltorb, Lv.17 (x3)
    Money: 456                              Money: 544
    
    =======================================
    4k. Defeat Wattson for the Dynamo Badge
    =======================================
    
    Remember Lt. Surge and those annoying electrical locks? Yeah, well those are
    gone. They've been replaced with switches. Stepping on a switch allows access
    to a different area, while denying access to another. You can choose to fight
    most of the Trainers, but when you're ready, challenge Wattson.
    
    My Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    *   Absol  | 19|  Numel   | 19|  Doduo   | 19|*
    ***********************************************
    *  Nuzleaf | 19|  Spoink  | 19| Azurill  | 20|*
    ***********************************************
    
    Wattson's Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    * Magnemite| 21| Voltorb  | 21| Magneton | 24|*
    ***********************************************
    
    Money: 2300
    
    The only difficult part of this battle is the Steel part of Magnemite and
    Magneton. Wattson's TM is Shock Wave, which is basically an Electric version
    of Swift. Never misses. Grounding Wattson earns you the Dynamo Badge, the
    ability to use Rock Smash out of battle, and TM34, Shock Wave.
    
    =========================
    5. A Red-Hot Fourth Badge
    =========================
    
    Once again, it's a long road. *sigh* Leave Mauville Gym and enter the building
    to the right of the Mart. Talk to the man in there, and he gives you HM6,
    Rock Smash. Yeah, yeah, I know what you're thinking...
    
    =============================
    5a. Rock Smash is a HM. Crap.
    =============================
    
    This should be your thought right about now. Why did they make Rock Smash a
    HM? Probably to take the place of Whirlpool, but Whirlpool has PvP value. Rock
    Smash...doesn't. It's like Whirlpool, Rock Smash, and Flash are all in a fight
    over who gets to be the worst and most useless HM (Just watch, in the next
    series they'll have Razor Wind as the new HM6 to blow away whirlwinds in your
    path or something, I don't know). Anyway, teach the abomination called Rock
    Smash to a Pokemon (you HAVE to this time) and take your pick. Left out of the
    city leads to the breeding house and eventually Verdanturf Town. Up leads
    towards Mt. Chimney. Right is a dead end. Let's go left.
    
    Route 117 Trainers
    ------------------
    
    Sr. and Jr. Anna & Meg*                   Triathlete Dylan*
    Zigzagoon, Lv.16/Makuhita, Lv.18          Doduo, Lv.18
    Money: 576                                Money: 720
    
    PKMN Breeder Lydia*
    Wingull, Lv.12; Marill, Lv.12; Goldeen, Lv.12; Shroomish, Lv.12; Roselia,
    Lv.12; Skitty, Lv.12
    Money: 480
    
    Triathlete Maria*
    Doduo, Lv.18
    Money: 720
    
    PKMN Breeder Isaac*
    Whismur, Lv.12; Zigzagoon, Lv.12; Aron, Lv.12; Poochyena, Lv.12; Taillow,
    Lv.12; Makuhita, Lv.12
    Money: 480
    
    Bug Maniac Derek
    Nincada, Lv.15; Dustox, Lv.15; Beautifly, Lv.15
    Money: 900
    
    ==============================
    5b. Welcome to Verdanturf Town
    ==============================
    
    Verdanturf Town. Semi-worthless. This is where you get the Contest Pass so you
    can participate in Contests. North of Verdanturf is Rusturf Tunnel, which
    connects Verdanturf Town and Rustboro City. Enter the tunnel and go up. Rock
    Smash the boulder separating the couple, and the man will give you HM4,
    Strength. Strength is a meh when it comes to battle usage. Kinda weak, but it
    still pulls its weight (bad pun). Backtrack to Mauville City, and go through
    the north exit. Smash the rocks in your way and continue north until you reach
    a sandstorm.
    
    Winstrate Family
    ----------------
    
    Winstrate Victor                                  Winstrate Victoria*
    Taillow, Lv.16; Zigzagoon, Lv.16                  Roselia, Lv.17
    Money: 320                                        Money: 340
    
    Winstrate Vivi                                    Winstrate Vicky
    Marill, Lv.15; Shroomish, Lv.15; Numel, Lv.15     Meditite, Lv.18
    Money: 300                                        Money: 360
    
    * = Talk to her after defeating Vicky to receive the Macho Brace.
    
    Route 111 Trainers
    ------------------
    
    Picknicker Irene                      Camper Travis
    Shroomish, Lv.18; Marill, Lv.18       Sandshrew, Lv.19
    Money: 288                            Money: 304
    
    Route 111 Trainers (Desert)
    ------------------
    
    Camper Drew                          Picknicker Heidi
    Sandshrew, Lv.24                     Sandshrew, Lv.23; Baltoy, Lv.23
    Money: 384                           Money: 368
    
    Camper Cliff
    Baltoy, Lv.22 (x2); Sandshrew, Lv.22
    Money: 352
    
    Ruin Maniac Dusty*                   Picknicker Becky
    Sandslash, Lv.24                     Sandshrew, Lv.24
    Money: 1440                          Money: 384
    
    Route 112 Trainers
    ------------------
    
    Camper Larry                         Picknicker Carol
    Zigzagoon, Lv.18; Nuzleaf, Lv.18     Taillow, Lv.18; Lombre, Lv.18
    Money: 288                           Money: 288
    
    Hiker Trent*                          Hiker Brice
    Geodude, Lv.16 (x4)                  Numel, Lv.18; Machop, Lv.18
    Money: 640                           Money: 720
    
    ===============
    5c. Mt. Chimney
    ===============
    
    You can't pass in the desert because you don't have the Go-Goggles to shield
    your eyes from the sand, so you have to go left. Go up the stairs and look to
    the right to find two Aqua guys blocking the entrance to the lift. They're not
    moving any time soon, so head left. Take Fiery Path through the mountain,
    continue following the path when you get out, and head up until you see a guy
    standing next to a giant tree. Talk to him and tell him you'll use it to make
    your own room, and he'll give you TM43 - Secret Power. This allows you to
    obtain a secret base. After that, continue until you come to yet another fork.
    Right takes you to get healed. Left takes you to Route 116 and Fallarbor Town.
    
    Route 111 Trainers
    ------------------
    
    Cooltrainer Brooke*
    Wingull, Lv.18; Numel, Lv.18; Roselia, Lv.18
    Money: 864
    
    Cooltrainer Wilton*
    Electrike, Lv.18; Wailmer, Lv.18; Makuhita, Lv.18
    Money: 864
    
    Black Belt Daisuke
    Machop, Lv.19
    Money: 608
    
    Route 113 Trainers
    ------------------
    
    Youngster Neal                      Ninja Boy Lao*
    Trapinch, Lv.18; Linoone, Lv.20     Koffing, Lv.17 (x3), Lv.19
    Money: 320                          Money: 228
    
    Parasol Lady Madeline*              Twins Tori & Tia
    Numel, Lv.20                        Whismur, Lv.20 (x2)
    Money: 800                          Money: 480
    
    Ninja Boy Lung                      Youngster Dillon
    Nincada, Lv.19; Ninjask, Lv.19      Aron, Lv.20
    Money: 228                          Money: 320
    
    =============================
    5d. Welcome to Fallarbor Town
    =============================
    
    Though it may look like snow, it's actually ash that falls from Mt. Chimney.
    Visit the Glass Workshop at the left end of Route 116 and talk to the man
    inside. He will give you the Soot Sack. The Soot Sack allows you to carry ash.
    For every step you take onto some ashy grass, you get 1 ash. With ash, you can
    have the Soot Sack Man make flutes that restore status, or for a TON of ash,
    he'll make you a chair or a table for your Secret Base. Left, left, and left
    some more, and you reach Fallarbor Town. There's a Nugget hidden in a crater.
    TM28, Dig, is obtained in a house just outside of Fallarbor Town. You'll meet
    Lanette in the Pokemon Center in front of the computer. Lanette runs the
    Pokemon Storage System in Hoenn. The Super Rank (Level 2) Contest House is
    also located here. When you're ready, head west out of Fallarbor.
    
    Route 114 Trainers
    ------------------
    
    Fisherman Nolan                    Picknicker Nancy
    Barboach, Lv.20                    Marill, Lv.19; Lombre, Lv.19
    Money: 800                         Money: 304
    
    Sr. and Jr. Tyra & Ivy             Camper Shane
    Roselia, Lv.19/Graveler, Lv.21     Sandshrew, Lv.19; Nuzleaf, Lv.19
    Money: 672                         Money: 304
    
    Pokemaniac Steve*                  Kindler Bernie*
    Aron, Lv. 20                       Slugma, Lv.19; Wingull, Lv.19
    Money: 1200                        Money: 608
    
    Hiker Lucas                        Hiker Lenny
    Geodude, Lv.18 (x3)                Machop, Lv.19 (x2)
    Money: 720                         Money: 760
    
    Fisherman Claude (thanks to ss012d1677@blueyonder.co.uk for showing him to me)
    Goldeen, Lv.16 (x3); Barboach, Lv.18
    Money: 640
    
    =========================================
    5e. Team Aqua in Meteor Falls, Meet Maxie
    =========================================
    
    Speak to the man with his Poochyena and he'll give you TM05, Roar. A bit south
    from there, enter Lanette's house and talk to her (she'll be here only after
    you spoke with her in Fallarbor's Pokemon Center). Being horribly embarrassed
    by her messy house, she will give you a free Lotad Doll in exchange for your
    promise to keep her messiness a secret (Seedot Doll in Ruby). Continue south
    and climb the rocks using the stairs to enter Meteor Falls. You don't get far
    before seeing Team Aqua trying to get away with a Meteorite. But just when Team
    Aqua's about to split, guess who shows up but the *cough* good guys, Team
    Magma. It's too late, though. Team Aqua gets away with the meteorite, and
    Magma's leader talks to you and introduces himself as Maxie. He explains Team
    Aqua's plans to you, they must be stopped, blah. After that, he leaves. During
    this time, about a thousand hints are dropped right in front of your face that
    you should go to Mt. Chimney. Why don't you do that?
    
    Meteor Falls Trainers
    ---------------------
    
    Old Couple John & Jay*                 Dragon Tamer Nicolas*
    Hariyama/Medicham, Lv.40               Altaria, Lv.38 (x2)
    Money: 3200                            Money: 1824
    
    Route 115 Trainers
    ------------------
    
    Battle Girl Cyndy*                     Black Belt Nob*
    Meditite, Lv.19; Makuhita, Lv.19       Machop, Lv.20
    Money: 456                             Money: 640
    
    Collector Hector
    Zangoose, Lv.20 (Seviper, Lv.20 in Ruby)
    Money: 1200
    
    Expert Timothy*                        Black Belt Koichi
    Hariyama, Lv.28                        Machop, Lv.26; Machoke, Lv.26
    Money: 1120                            Money: 832
    
        ^ (thanks to marco1701@libero.it for pointing these dudes out) ^
    =========================
    5f. Mt. Chimney (Revisit)
    =========================
    
    After backtracking to Mt. Chimney, you'll notice the Aqua men blocking the lift
    are now gone, allowing you to ride it up to the summit. Do so. You'll see
    various battles between the grunts, and Maxie gets triple-teamed by three Aqua
    men. Your job is to bust up the clowns on the upper left side: a Grunt, Yours
    Truly, and finally...Archie himself.
    
    Mt. Chimney Trainers (Aqua vs. Magma)
    --------------------
    
    Team Aqua Grunt                     Aqua Admin Matt
    Zubat, Lv.20; Poochyena, Lv.20      Carvanha, Lv.20 (x2); Poochyena, Lv.20
    Money: 400                          Money: 800
    
    ===================
    5g. Archie Battle 1
    ===================
    
    Archie gives you a taste of what you're gonna experience in Lavaridge Town,
    but at slightly lower levels.
    
    My Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    *   Absol  | 25|  Numel   | 24|  Doduo   | 25|*
    ***********************************************
    *  Nuzleaf | 24|  Spoink  | 24| Azurill  | 26|*
    ***********************************************
    
    Archie's Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    * Mightyena| 24| Sharpedo | 24|  Golbat  | 24|*
    ***********************************************
    
    Money: 2000
    
    Your Pokemon should be higher than his, around 26 or 27 by now. If you
    struggle with Archie, train hard, because Flannery won't play around.
    
    Mt. Chimney Trainers
    --------------------
    
    Expert Shelby*                        Beauty Melissa
    Meditite, Lv.22; Makuhita, Lv.22      Marill, Lv.22
    Money: 880                            Money: 1760
    
    Beauty Shirley                        Beauty Sheila
    Numel, Lv.22                          Shroomish, Lv.22
    Money: 1760                           Money: 1760
    
    =======================================
    5h. Descend the Mountain into Lavaridge
    =======================================
    
    Don't forget to grab the Meteorite and give it to Cozmo in Fallarbor Town for
    TM27, Return.
    
    After defeating Archie, everyone will leave. Head south off the mountain and
    you will be in Jagged Pass. There's a few Trainers here, but you can't fight
    them all at once. You'll have to circle around if you want to fight the rest
    of them. Jump the ledges going down, and you'll end up on Route 112.
    
    Jagged Pass Trainers
    --------------------
    
    Hiker Eric                       Camper Ethan*
    Baltoy, Lv.21 (x2)               Zigzagoon, Lv.21; Taillow, Lv.21
    Money: 840                       Money: 336
    
    Picknicker Diana*
    Shroomish, Lv.20; Oddish, Lv.20; Swablu, Lv.20
    Money: 320
    
    =============================
    5i. Welcome to Lavaridge Town
    =============================
    
    If you want, there's a Nugget you can get by jumping off a ledge or two to your
    right and going up to the end of the ledge, but you have to descend the
    mountain again if you do. Either way, head left from Jagged Pass into Lavaridge
    Town. Hot springs! Though they don't cure you, you can access the pool from the
    Pokemon Center. You can find a Freeze Heal by feeling around in front of the
    old lady in the pool <_<
    
    ===========
    5j. Wynaut!
    ===========
    
    There's an old lady near the pool who will give you a Wynaut egg if you have
    an open spot in your party. Wynaut is the pre-evolution of Wobbuffet and will
    know Charm, Splash, and Encore when it hatches. Hatch the egg or throw it in
    the PC.
    
    IMPORTANT NOTE: The fog in Flannery's Gym is supposed to be there. HOWEVER, it
    should NOT block your view. If you cannot see your way through the Gym, your
    game is fake.
    
    Lavaridge Town Gym Trainers
    ---------------------------
    
    Kindler Cole                          Cooltrainer Zane
    Slugma, Lv.22 (x2); Numel, Lv.22      Kecleon, Lv.24
    Money: 704                            Money: 1152
    
    Kindler Axle                          Battle Girl Sadie
    Numel, Lv.23; Slugma, Lv.23           Meditite, Lv.24
    Money: 736                            Money: 576
    
    Kindler Andy
    Slugma, Lv.23; Numel, Lv.23
    Money: 736
    
    ======================================
    5k. Defeat Flannery for the Heat Badge
    ======================================
    
    Remember Sabrina’s Gym? Just like it, in a sense. One pool of water on one
    screen takes you to that same pool of water on a different screen. Here’s how
    to get to the leader: left, left, top left, up, middle left, up, top right,
    right, bottom left, down. Note that the Gym Trainers are hiding in some of the
    holes! Once you're ready, talk to Flannery.
    
    My Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    *   Absol  | 30|  Numel   | 30|  Doduo   | 30|*
    ***********************************************
    *  Nuzleaf | 30|  Spoink  | 30| Azurill  | 30|*
    ***********************************************
    
    Flannery's Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    *  Slugma  | 26|  Slugma  | 26|  Torkoal | 28|*
    ***********************************************
    
    Money: 2800
    
    The main thing you have to watch out for is Overheat. Overheat has insane
    power, but lowers Special Attack by two levels after each use. If your Pokemon
    aren't strong enough, chances are the first Overheat will OHKO you. Torkoal
    knows Attract as well, so stay on your guard. Dousing Flannery's spirits gets
    you the Heat Badge, the ability to use Strength out of battle, and TM50,
    Overheat.
    
    =================================
    6. Home Again for the Fifth Badge
    =================================
    
    Are you tired of long treks between Gyms? Well, rest easy. There is nothing
    you have to do before defeating the 5th Gym Leader. Exit the Gym, and May will
    stop you. She won't battle you, but she gives you the Go-Goggles and leaves.
    
    ==================
    6a. The Go-Goggles
    ==================
    
    The Go-Goggles provide protection from your eyes and lets you enter the desert.
    There's some Trainers, TM37, Sandstorm, and a few hidden items in the small
    stones. In the desert, in the upper right corner of it, there are two fossils,
    the Root Fossil and the Claw Fossil. If you take one, the other sinks into the
    sand. Here's what you get:
    
    Root Fossil -> Lileep (Rock/Grass) -> Cradily (Rock/Grass)
    Claw Fossil -> Anorith (Bug/Rock) -> Armaldo (Bug/Rock)
    
    Lileep and Anorith are Lv.20 when they are revived, and both evolve at level
    40. Pick a fossil and make your way back to Mauville City.
    
    ==========================
    6b. Back to Petalburg City
    ==========================
    
    Mauville's the starting point of your long backtracking expedition. Heal, play
    games, do whatever you want, but when you're ready, go left and enter
    Verdanturf Town. Enter Rusturf Tunnel and exit the other side so you're on
    Route 116. Don't forget that you can pick up the Exp. Share from the president
    of Devon Corp. as thanks for being an errand boy. From Rustboro City, continue
    south. Go back through Petalburg Woods and head east into Petalburg. Nothing to
    do here but enter the Gym.
    
    Norman's Gym is separated into nine different rooms.
    
                                               Key:
                             N = Gym Leader's Room where Norman awaits.
             N               S = Strength Room. X Attack is used.
            / \              1 = 1-Hit KO Room. Dire Hit is used to raise critical
           S   1                 strike ratio to kill you in one shot.
          / \ / \           ZR = Zero Reduction Room. Guard Special is used to
         ZR  D   R               prevent stat loss.
          \ / \ /            D = Defense Room. X Defend is used.
           SP  A             R = Recovery Room. Recovery items are used.
            \ /             SP = Speed Room. X Speed is used.
             E               A = Accuracy Room. X Accuracy is used.
                             E = Entrance
    
    Pick whatever rooms you like.
    
                       Strength Room              1-Hit KO Room
                       -------------              -------------
                      Cooltrainer Jody          Cooltrainer Berke
                      Zangoose, Lv.27           Zangoose, Lv.27
                      Money: 1296               Money: 1296
    
    
    Zero Reduction Room Trainer       Defense Room Trainer          Recovery Room
    ---------------------------       --------------------          -------------
        Cooltrainer Parker              Cooltrainer Lori         Cooltrainer George
        Linoone, Lv.27                  Linoone, Lv.27           Linoone, Lv.27
        Money: 1296                     Money: 1296              Money: 1296
    
    
                      Speed Room Trainer      Accuracy Room Trainer
                      ------------------      ---------------------
                      Cooltrainer Randall       Cooltrainer Mary
                      Delcatty, Lv.27           Delcatty, Lv. 27
                      Money: 1296               Money: 1296
    
    =======================================
    6c. Defeat Norman for the Balance Badge
    =======================================
    
    My Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    *   Absol  | 31|  Numel   | 31|  Doduo   | 31|*
    ***********************************************
    *  Nuzleaf | 30|  Spoink  | 31| Azumarill| 32|*
    ***********************************************
    
    Norman's Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    *  Slaking | 28| Vigoroth | 30|  Slaking | 31|*
    ***********************************************
    
    Money: 3100
    
    The key to victory is a quick assault. Don't burn them, poison them, or
    paralyze them, because they'll use Facade. Facade's base power doubles if the
    user is inflicted with Burn, Paralyze, or Poison. One more move you have to
    watch out for is Focus Punch. Focus Punch will always go first, and charge.
    Damage will be dealt at the end of your turn. However, the attack will fail if
    you are damaged when you are tightening focus. Focus Punch has 150 power, and
    Slaking will probably OHKO you with it. If not, you'll be severely weakened. Be
    careful.
    
    Schooling your own father results in the Balance Badge, the ability to use
    Surf out of battle, and TM42, Facade.
    
    =====================================
    7. Into the Trees for the Sixth Badge
    =====================================
    
    I bet you're wondering by now, "When am I gonna get Surf?" The answer: Right
    now. Leave the Gym and enter Wally's house next door. Talk to Wally's dad and
    he will give you HM3, Surf. Surf lets you...well...surf. It hits both foes in
    2-on-2 combat. Surf on the water to the right of the Gym to find a Max Revive.
    Go right out of the city and enter Oldale Town. Now backtrack to Littleroot
    Town. Enter your house and talk to your mom to receive the Amulet Coin. Go up
    to Route 103 and Surf to the right. Look familiar? You're right above
    Slateport. Take Cycling Road or the grassy path to Mauville City. Once there,
    Surf right. Talk to the fisherman on the water's edge to receive the Good Rod.
    Go right, and up on the grass, Steven appears.
    
    Route 118 Trainers
    ------------------
    
    Aroma Lady Rose*                     Fisherman Wade
    Shroomish, Lv.16; Roselia, Lv.16     Carvanha, Lv.17
    Money: 640                           Money: 680
    
    Guitarist Dalton*
    Magnemite, Lv.15 (x2); Whismur, Lv.15
    Money: 480
    
    Fisherman Barny
    Carvanha, Lv.26 (x2)
    Money: 1040
    
    =================
    7a. Steven Speaks
    =================
    
    Remember when I said that Steven would occasionally appear before you and talk
    some stuff? This is one of those moments. Talk to him, and he takes off again.
    
    His worthless words:
    
    STEVEN: Hi!
    You're that TRAINER I met in DEWFORD!
    ... ... ... ... ... ... ... ...
    ... ... ... ... ... ... ... ...
    Oh, okay, you're [Name].
    I'll remember it.
    [Name].
    In this vast world, there are many
    kinds of POKEMON.
    They come in many types.
    Do you raise different types?
    Or do you only raise POKEMON of a
    certain type?
    What do you think as a TRAINER?
    Sorry, it's not my place to ask, is it?
    Well, anyway, I hope to see you
    again.
    
    Route 118 Trainers
    ------------------
    
    Bird Keeper Perry            Bird Keeper Chester
    Wingull, Lv.27               Taillow, Lv.26; Swellow, Lv.26
    Money: 864                   Money: 832
    
    Route 119 Trainers
    ------------------
    
    Bug Catcher Kent                 Bug Catcher Doug
    Ninjask, Lv.26                   Nincada, Lv.26 (x2)
    Money: 416                       Money: 416
    
    Bug Maniac Brent (thanks to marco1701@liber.it for pointing him out)
    Surskit, Lv.27
    Money: 1620
    
    Bug Maniac Taylor
    Wurmple, Lv.25; Cascoon, Lv.25; Dustox, Lv.25
    Money: 1500
    
    Bug Catcher Greg
    Volbeat, Lv.26; Illumise, Lv.26
    Money: 416
    
    Bug Maniac Donald
    Wurmple, Lv.25; Silcoon, Lv.25; Beautifly, Lv.25
    Money: 1500
    
    Fisherman Eugene
    Magikarp, Lv.30; Carvanha, Lv.24; Tentacool, Lv.21; Feebas, Lv.27
    Money: 960
    
    PKMN Ranger Catherine*           PKMN Ranger Jackson*
    Gloom, Lv.27; Roselia, Lv.27     Breloom, Lv.28
    Money: 1296                      Money: 1344
    
    Bird Keeper Phil
    Taillow, Lv.25; Wingull, Lv.25; Swellow, Lv.25
    Money: 800
    
    Ninja Boy Yasu                   Ninja Boy Hideo
    Ninjask, Lv.27                   Koffing, Lv.26 (x2)
    Money: 324                       Money: 312
    
    Ninja Boy Takashi
    Nincada, Lv.25; Ninjask, Lv.25; Koffing, Lv.25
    Money: 300
    
    Bird Keeper Hugh
    Swellow, Lv.27
    Money: 864
    
    ======================================
    7b. Team Aqua in the Weather Institute
    ======================================
    
    You won't get to the Weather Institute for a while. You've got to go through
    lots of really tall grass, and fight lots of Trainers. Upon reaching the
    Institute, you'll see two Aqua guys blocking the way. Not much you can do
    except go into the building. You can use the bed as a Pokemon Center. Make
    your way through the few Aquas on the first floor, and the one or two on the
    second floor. Heal if you need to, then challenge the Admin. Smoke her, and
    Team Aqua leaves.
    
    Weather Institute Trainers
    --------------------------
    
    Team Aqua Grunt             Team Aqua Grunt
    Carvanha, Lv.28             Zubat, Lv.27; Poochyena, Lv.27
    Money: 560                  Money: 540
    
    Team Aqua Grunt
    Poochyena, Lv.27; Carvanha, Lv.27
    Money: 540
    
    Team Aqua Grunt
    Poochyena, Lv.26; Zubat, Lv.26; Carvanha, Lv.26
    Money: 520
    
    Aqua Admin Shelly
    Carvanha, Lv.28; Mightyena, Lv.28
    Money: 1120
    
    ============
    7c. Castform
    ============
    
    If you don't have an open slot in your party, you won't get Castform. Simply
    drop off a Pokemon and return in order to get Castform. Don't forget to remove
    its Mystic Water.
    
    Castform's a goofy-looking Pokemon who changes its type based on the weather.
    No, they're not breasts.
    
    When it's raining, Castform's type changes to Water.
    When it's sunny, Castform's type changes to Fire.
    When it's hailing, Castform's type changes to Ice.
    When a sandstorm is blowing, Castform's type remains Normal.
    
    Castform's signature move is Weather Ball. It's a move that changes type based
    on the weather. Weather Ball's type stays the same as Castform's current type,
    with the exception of Sandstorm. In a sandstorm, Weather Ball changes to a
    Rock type. Drop off Castform (unless you want to level it) in the nearby PC,
    heal, save, and cross the bridge.
    
    ================
    7d. May Battle 3
    ================
    
    You don't get far before May stops you and challenges you. You should win
    easily.
    
    My Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    *   Absol  | 33|  Numel   | 33|  Doduo   | 33|*
    ***********************************************
    *  Nuzleaf | 33|  Spoink  | 33| Azumarill| 34|*
    ***********************************************
    
    May's Pokemon:
    
                     ********************************************
    If you picked... *   Treecko   |   Torchic    |   Mudkip    *
                     ********************************************
                     *Combusken..31|Marshtomp...31|Grovyle....31*
    You will fight...*Shroomish..29|Shroomish...29|Numel......29*
                     *Wailmer....29|Numel.......29|Wailmer....29*
                     ********************************************
    
    Money: 1860
    
    After defeating May, she gives you HM2, Fly. Do a jig if you want, and then
    continue north and east to Fortree City.
    
    ===========================
    7e. Welcome to Fortree City
    ===========================
    
    The whole concept behind this city's existence still boggles me. The entire
    city is on top of some trees. They've gotta have some strong support beams or
    some mystical power holding them up O_o. You can't challenge the Gym yet,
    because some mysterious force is blocking your way. Heal up and then head east
    out of the city.
    
    ===============================
    7f. Kecleon and the Devon Scope
    ===============================
    
    Go east until you can't go east any more. Go south through the small patch of
    really tall grass, and cross the bridge. Well, what do you know. It's
    Steven...again.
    
    STEVEN: Hm? [Name], hi.
    It's been a while.
    There's something here that you can't
    see, right?
    Now if I were to use this item on
    the invisible obstacle...
    No, no. Rather than just describing it,
    I should just show you.
    That would be more fun.
    [Name], are your POKEMON ready for
    battle?
    
    Yes/No
    
    No
    
    STEVEN: No?
    I'll wait here, so you can get ready.
    (Talk again, asks you if you're ready)
    
    Yes
    
    STEVEN: [Name], show me your true
    power as a TRAINER!
    
    Steven will use the Devon Scope to see the invisible Kecleon standing nearby.
    Its Lv.30 self will attack you.
    
    Kecleon's Ability is Color Change. This Ability changes Kecleon's type to
    whatever move hit it last. For example, if I use Surf on Kecleon, and it lives,
    it changes from Normal to Water. Using Rock Smash on it next changes it from
    Water to Fight(ing). You can use this to your advantage, however, if you know
    moves that counter one another. Medicham is a perfect example. Hi Jump Kick to
    inflict serious damage and change Kecleon's type to Fighting, then Psychic it
    to inflict even more super-effective damage! Good stuff.
    
    STEVEN: I see...
    your battle style is intriguing.
    Your POKEMON have obviously grown
    since I first met you in DEWFORD.
    I'd like for you to have this
    DEVON SCOPE.
    Who knows, there may be other
    concealed POKEMON.
    (Obtain the Devon Scope.)
    STEVEN: [Name].
    I enjoy seeing POKEMON and TRAINERS
    who strive together.
    I think you're doing great.
    Well, let's meet again somewhere.
    
    And that's that.
    
    Now that you have the Devon Scope, you can enter the Gym. In order to progress,
    you'll have to walk through different rotating doors. I know you don't feel
    like guessing and checking, so here's how to get to Winona, from the entrance:
    
    Simply walk through the first one.
    
    Walk through the second one from the left, then walk through it from the top.
    
    For the third one, walk through the left side from the bottom. Then walk
    through the right side from the top. Walk through the left one from the left
    side, then from the top. Circle to the right side, then enter that from the
    right.
    
    For the fourth one, enter the bottom one from the left. Enter the right one
    from the left. Enter the right one from the top. Go around and enter the left
    one from the top. Circle around and enter the bottom one from the bottom. Enter
    the right one from the left.
    
    Fortree City Gym Trainers
    -------------------------
    
    Bird Keeper Jared                       Picknicker Kylee
    Doduo, Lv.30                            Swablu, Lv.30
    Money: 960                              Money: 480
    
    Camper Terrell
    Taillow, Lv.29; Swellow, Lv.29
    Money: 464
    
    Bird Keeper Will
    Wingull, Lv.28; Swellow, Lv.28; Pelipper, Lv.28
    Money: 816
    
    =======================================
    7g. Defeat Winona for the Feather Badge
    =======================================
    
    You can leave and heal if you want to, just follow the instructions to reach
    Winona again. Challenge her whenever you think you're ready.
    
    My Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    *   Absol  | 34| Camerupt | 35|  Doduo   | 34|*
    ***********************************************
    *  Nuzleaf | 34|  Spoink  | 34| Azumarill| 34|*
    ***********************************************
    
    Winona's Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    *  Swellow | 31| Pelipper | 30| Skarmory | 31|*
    ***********************************************
    *  Altaria | 33|*******************************
    ***********************************************
    
    Money: 3300
    
    The only real threat here is Altaria. Being part Dragon, it resists many
    elemental types. Being part Flying to gain one more resistance (immunity,
    actually) doesn't help either. Watch out for Altaria's Dragon Dance. It raises
    Speed and Attack, allowing Altaria to make powerful strikes while guaranteeing
    it the first one. Also, be sure not to forget that Altaria knows Earthquake!
    Blasting Winona out of the sky gets you the Feather Badge, the ability to use
    Fly out of battle, and TM40, Aerial Ace. This move is a Flying version of
    Swift. It will never miss as long as the foe is on-screen.
    
    ======================================
    8. Mind vs. Mind for the Seventh Badge
    ======================================
    
    Another long trek between badges... x_x
    
    =======================
    8a. Rain, Rain, Go Away
    =======================
    
    The next area (well, most of it) is in a state of neverending rain. Any and
    all battles fought in this rainy area will have a Rain Dance in effect ALL THE
    TIME. You might want to be careful of Cooltrainer Jennifer's Milotic. It knows
    Water Pulse (which can do some major damage because of STAB + rain AND confuse
    your Pokemon), has great Special Defense, and also knows Recover. *shudder*
    Shortly after you leave the rainy section, you'll see 3 Aqua guys heading for
    Mt. Pyre. Ignore them for now and continue east until you reach Lilycove City.
    
    Route 120 Trainers
    ------------------
    
    Parasol Lady Clarissa               Bird Keeper Robert*
    Goldeen, Lv.29; Wailmer, Lv.29      Swablu, Lv.30
    Money: 1160                         Money: 960
    
    Bird Keeper Colin                   Parasol Lady Angelica
    Natu, Lv.29; Swellow, Lv.29         Castform, Lv.30
    Money: 928                          Money: 1200
    
    Ninja Boy Tsunao
    Nincada, Lv.28; Ninjask, Lv.28; Koffing, Lv.28
    Money: 336
    
    Cooltrainer Jennifer
    Milotic, Lv.31
    Money: 1488
    
    PKMN Ranger Jenna
    Lotad, Lv.29; Lombre, Lv.29; Nuzleaf, Lv.29
    Money: 1392
    
    PKMN Ranger Carlos
    Seedot, Lv.29; Nuzleaf, Lv.29; Lombre, Lv.29
    Money: 1392
    
    Bug Maniac Brandon*                 Ninja Boy Keigo
    Surskit, Lv.28 (x3)                 Koffing, Lv.29; Ninjask, Lv.29
    Money: 1680                         Money: 348
    
    Ruin Maniac Chip
    Sandshrew, Lv.28 (x2); Sandslash, Lv.28
    Money: 1680
    
    Route 121 Trainers
    ------------------
    
    Hex Maniac Tammy                    Beauty Jessica*
    Ralts, Lv.30; Duskull, Lv.30        Kecleon, Lv.30; Seviper, Lv.30
    Money: 720                          Money: 2400
    
    Sr. and Jr. Kate & Joy              Gentleman Walter*
    Spinda, Lv.30/Slaking, Lv.32        Manectric, Lv.31
    Money: 1024                         Money: 2480
    
    Pokefan Vanessa
    Pikachu, Lv.31
    Money: 2480
    
    ============================
    8b. Welcome to Lilycove City
    ============================
    
    The Department Store is this city's main attraction. The Move Deleter is also
    here. You'll notice May standing in front of the Department Store. Ignore her
    for now, and heal. You can't really do anything here. The only purpose is the
    ability to Fly here for quick access to Mt. Pyre if you need to leave. You
    can't go east because Team Aqua is training their Wailmer, and they block your
    path. Retrace your steps to the dock where Team Aqua took off.
    
    Route 123 Trainers
    ------------------
    
    Psychic Cameron*                 Cooltrainer Wendy
    Kadabra, Lv.31; Solrock, Lv.31   Mawile, Lv.31; Roselia, Lv.31; Pelipper, Lv.31
    Money: 744                       Money: 1488
    
    Hex Maniac Kindra                Psychic Jacki*
    Duskull, Lv.31; Shuppet, Lv.31   Kadabra, Lv.31; Lunatone, Lv.31
    Money: 744                       Money: 744
    
    Cooltrainer Clyde
    Swellow, Lv.29; Trapinch, Lv.29; Magneton, Lv.29; Shiftry, Lv.29; Wailmer,
    Lv.29
    Money: 1392
    
    Twins Miu & Yuki                 Aroma Lady Violet
    Beautifly/Dustox, Lv.27          Shroomish, Lv.25; Breloom, Lv.25; Gloom, Lv.25
    Money: 648                       Money: 1000
    
    ===========================================
    8c. Team Aqua in Mt. Pyre, Get the Blue Orb
    ===========================================
    
    Mt. Pyre Trainers (Civilians)
    -----------------
    
    Pokemaniac Mark                  Young Couple Dez & Luke
    Lairon, Lv.32                    Delcatty/Manectric, Lv.32
    Money: 1820                      Money: 2048
    
    Psychic Kayla                    Psychic William
    Kadabra, Lv.32                   Ralts, Lv.31; Kirlia, Lv.31
    Money: 768                       Money: 744
    
    Black Belt Atsushi
    Makuhita, Lv.30; Machoke, Lv.30; Hariyama, Lv.30
    Money: 960
    
    Hex Maniac Tasha                 Hex Maniac Valerie*
    Shuppet, Lv.31; Kadabra, Lv.31   Sableye, Lv.32
    Money: 744                       Money: 768
    
    Mt. Pyre Trainers (Aqua)
    -----------------
    
    Team Aqua Grunt                  Team Aqua Grunt
    Zubat, Lv.30 (x3)                Poochyena, Lv.31; Carvanha, Lv.31
    Money: 600                       Money: 620
    
    Team Aqua Grunt
    Carvanha, Lv.31 (x2)
    Money: 620
    
    Surf down and right to the entrance of Mt. Pyre, the home of Ghost Pokemon.
    The upper floors are laced with Trainers, but they are optional. You need to
    head left and out of the mountain. The path is straightforward. Head up, beat
    the Aqua cronies, and talk to Archie, who tells you that you're too late. He's
    already taken the Red Orb and plans to use it to awaken Kyogre. Phoebe's
    grandmother will give you the Blue Orb and tell you to stop Archie from
    releasing Kyogre before it's too late. You can speak to Gramps over there to
    listen to the story behind the Orbs if you want, but it isn't necessary. Fly
    to Slateport City.
    
    ===============================
    8d. To Slateport and Back Again
    ===============================
    
    Head to Slateport Harbor and talk to Captain Stern. Team Aqua will speak from
    inside the harbor. Captain Stern asks you to follow him inside, but you're too
    late, yet again. Archie and one of his lowlies takes off with the Submarine
    Explorer 1, which will be referred to as "the sub" from now on. You're done
    here, so exit the building and Fly to Lilycove City.
    
    ================
    8e. May Battle 4
    ================
    
    Talk to May in front of the Dept. Store. She asks if you want to fight, and she
    won't move until you beat her.
    
    My Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    *   Absol  | 36| Camerupt | 36|  Dodrio  | 37|*
    ***********************************************
    *  Nuzleaf | 36|  Spoink  | 37| Azumarill| 36|*
    ***********************************************
    
    May's Pokemon:
    
                     ********************************************
    If you picked... *   Treecko   |   Torchic    |   Mudkip    *
                     ********************************************
                     *Combusken..34|Marshtomp...34|Grovyle....34*
    You will fight...*Shroomish..32|Shroomish...32|Numel......32*
                     *Wailmer....32|Numel.......32|Wailmer....32*
                     *Swellow....31|Swellow.....31|Swellow....31*
                     ********************************************
    
    Money: 2040
    
    Defeating May this time gets you...nothing! =D May leaves and lets you go about
    your business.
    
    ================================================
    8f. Team Aqua in the Hideout and the Master Ball
    ================================================
    
    THE MASTER BALL IS IN HERE. YOU HAVE *ONE* SHOT TO GET IT! DON'T FORGET IT!
    
    I finally got Ruby, so I will divide this part into two sections: Aqua Hideout
    and Magma Hideout. I'll do Aqua first, because Team Aqua > Team Magma and
    well...this part's written already =\
    
    Aqua Hideout
    ------------
    
    Re-heal if needed, then head to the beach on the right side. Surf straight up
    into the cave. You can find Trainer stats at the bottom of this particular
    section.
    
    Head up, and fight the Aqua dood. Own him, and go right and up through a door.
    
    Step on the right teleporter, and get the Max Elixir. Return, and step on the
    other teleporter.
    
    Go right, around the fence (fight if you have to), and left into another
    teleporter.
    
    Enter the left teleporter. Go left into another teleporter. Do it a third time.
    This time, go around the middle teleporter and into the far left one.
    
    You will see four Poke Balls.
    
            1 = *Master Ball*
    12      2 = Lv.30 Electrode
    34      3 = Nugget
            4 = Lv.30 Electrode
    
    Head back into the teleporter, and take the middle teleporter. Go right into
    another teleporter, and go up into a third teleporter.
    
    Go to the far right into another teleporter. Enter the door.
    
    Go down into a teleporter to get a Nest Ball. Return, and go right to find
    another teleporter. Step on it. Go up the stairs. Fight, then circle right and
    go down the stairs. Fight if you want, then enter the teleporter.
    
    Fight me, then watch the sub leave. Enter the bottom teleporter. Head up the
    stairs, and go down out of the cave.
    
    Team Aqua's gone now, which means you can now Surf to Mossdeep City.
    
    Team Aqua Grunt              Team Aqua Grunt
    Poochyena, Lv.32 (x2)        Zubat, Lv.33
    Money: 640                   Money: 660
    
    Team Aqua Grunt
    Poochyena, Lv.31; Carvanha, Lv.31 (x2)
    Money: 620
    
    Team Aqua Grunt
    Carvanha, Lv.32; Zubat, Lv.32
    Money: 640
    
    Team Aqua Grunt
    Zubat, Lv.30; Poochyena, Lv.30 (x2); Carvanha, Lv.30
    Money: 600
    
    Team Aqua Grunt              Aqua Admin Matt
    Carvanha, Lv.33              Carvanha, Lv.32; Mightyena, Lv.32; Sharpedo, Lv.32
    Money: 660                   Money: 1280
    
    Magma Hideout
    -------------
    
    Same thing applies, you can find the Trainers in here at the bottom of this
    section.
    
    From the entrance, go up the stairs and fight. Then, go around and up. Take the
    bottom teleporter to get a Max Elixir.
    
    Go back and take the top teleporter, and go down the stairs.
    
    Fight, then go up the stairs, and into the teleporter. Go down to another
    fight.
    
    Take the left teleporter, then the right teleporter. Take the left teleporter
    twice, then the right teleporter. Go around the middle teleporter, and into the
    one on the far right.
    
    You will see four Poke Balls.
    
            1 = *Master Ball*
    12      2 = Lv.30 Electrode
    34      3 = Nugget
            4 = Lv.30 Electrode
    
    Head back into the teleporter, and take the middle teleporter. Go left into
    another teleporter, and go up into a third teleporter.
    
    Now go left, then go right to another fight. Go into the teleporter, and fight.
    
    Go downstairs, and into the teleporter. Pick up the Nest Ball, and go back. Do
    a fight. Go left into the teleporter, and fight the last fight.
    
    Go left and up into the teleporter, down the stairs, down more stairs, and Surf
    out. Now go chase Team Magma.
    
    Team Magma Grunt              Team Magma Grunt
    Poochyena, Lv.32 (x2)         Zubat, Lv.33
    Money: 640                    Money: 660
    
    Team Magma Grunt
    Poochyena, Lv.31; Numel, Lv.31 (x2)
    Money: 620
    
    Team Magma Grunt              Team Magma Grunt
    Numel, Lv.32; Zubat, Lv.32    Zubat, Lv.30; Poochyena, Lv.30 (x2); Numel, Lv.30
    Money: 640                    Money: 600
    
    Team Magma Grunt              Magma Admin Tabitha
    Numel, Lv.33                  Numel, Lv.32; Mightyena, Lv.32; Camerupt, Lv.32
    Money: 660                    Money: 1280
    
    *End Hideout*
    
    Route 124 Trainers
    ------------------
    
    Swimmer Jenny*                Sis and Bro Rita & Sam*
    Wailmer, Lv.35                Chinchou, Lv.36/Carvanha, Lv.34
    Money: 280                    Money: 816
    
    Swimmer Roland                Swimmer Grace
    Carvanha, Lv.35               Marill, Lv.33; Wailmer, Lv.33; Wingull, Lv.33
    Money: 280                    Money: 264
    
    Swimmer Spencer               Swimmer Chad
    Tentacool, Lv.33 (x3)         Wingull, Lv.34; Wailmer, Lv.34
    Money: 264                    Money: 272
    
    Route 125 Trainers
    ------------------
    
    Sailor Ernest*
    Wingull, Lv.33; Tentacool, Lv.33; Machoke, Lv.33
    Money: 1056
    
    Swimmer Tanya                 Swimmer Sharon
    Luvdisc, Lv.35                Goldeen, Lv.34; Seaking, Lv.34
    Money: 280                    Money: 272
    
    Sr. and Jr. Kim & Iris        Swimmer Stan
    Swablu, Lv.34/Numel, Lv.36    Horsea, Lv.35
    Money: 1152                   Money: 280
    
    ============================
    8g. Welcome to Mossdeep City
    ============================
    
    The path is straightforward to Mossdeep City. The seventh badge is in sight!
    Upon arrival, your first objective is to...
    
    ===============
    8h. Find Steven
    ===============
    
    Find Steven. It's not that difficult. He's in a house up and left of the
    Pokemon Center. Enter his house, and he'll give you HM8, Dive. Dive allows
    you to swim underwater and give chase to Team Aqua. If you want to go back and
    do anything (like get the Super Rod if you haven't already), now's the time,
    because there's nothing stopping you from going into the Gym and beating on a
    couple of little kids. Because of this, you may want to Fly to Petalburg City
    and then fight all the Trainers on Route 107-109 to get your levels. Also,
    fight anyone that wants to rematch you.
    
    Enter the Gym, and you see those arrow direction-forcers you found in
    Giovanni's Gym in RBY. Spiffy. To end up at the end, do this:
    
    Go up a little, and flip the switch. Fight if you want.
    
    Go down and ride the left arrow. Fight the Trainer, then take the arrow
    pointing up. Fight the Trainer, and flip the switch.
    
    Take the down arrow, then go down and take the right arrow. Go down and ride
    the right arrow. Fight the Trainer if you want, and flip the switch.
    
    Ride the up arrow. Go down and ride the down arrow. If you want to fight all
    the Trainers, don't flip this switch, and continue as normal. Fight the Trainer
    if you want. When you want to progress, simply flip this switch.
    
    Take the down arrow. Go down and ride the left arrow.
    
    Mossdeep City Gym Trainers
    --------------------------
    
    Psychic Preston                 Psychic Maura
    Kirlia, Lv.37                   Kadabra, Lv.36; Kirlia, Lv. 36
    Money: 888                      Money: 864
    
    Psychic Samantha                Psychic Fritz
    Xatu, Lv.37                     Natu, Lv.35; Girafarig, Lv.35; Kadabra, Lv.35
    Money: 888                      Money: 840
    
    Psychic Virgil                  Psychic Hannah
    Ralts, Lv.36; Kadabra, Lv.36    Ralts, Lv.36; Kirlia, Lv.36
    Money: 864                      Money: 864
    
    ===========================================
    8i. Defeat Liza and Tate for the Mind Badge
    ===========================================
    
    What's that you say? There are two people here? Of course there are! This is
    the first (and only) 2 on 2 Gym battle in all of Pokemon! Don't you feel
    special? Anyway, if your Pokemon are weak, you're in for a beating.
    
    My Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*    I used Azumarill
    ***********************************************      and Grumpig.
    *   Absol  | 42| Camerupt | 42|  Dodrio  | 41|*
    ***********************************************
    *  Nuzleaf | 40|  Grumpig | 41| Azumarill| 42|*
    ***********************************************
    
    Liza and Tate's Pokemon:
    
    ********************************
    *   Name   |Lvl|   Name   |Lvl|*
    ********************************
    *  Solrock | 42| Lunatone | 42|*
    ********************************
    
    Money: 8400
    
    Once again, the key to victory is a quick assault. The longer the battle goes,
    the more they become stronger with Calm Mind. Those who choose to use Grass
    Pokemon to pick on their weaknesses should be careful. Solrock knows Sunny Day
    and Flamethrower. Also be sure to keep in mind that each of them has the
    Levitate Ability, thus ridding themselves of their weaknesses to Ground.
    Demonstrating your 2-on-2 prowess gets you the Mind Badge, the ability to use
    Dive out of battle, and TM04, Calm Mind. This move raises Special Attack and
    Special Defense in one shot. Extremely helpful for Water Pokemon.
    
    Step on the teleporter pad to the right to be taken back to the entrance.
    
    ==============
    8j. Shoal Cave
    ==============
    
    To reach Shoal Cave, head west off Mossdeep's mainland. Walk up the western
    side (you're still in Mossdeep) and Surf. Surf right until you can go north,
    and the entrance to Shoal Cave will be staring you in the face.
    
    Upon entering, you will see an old man if you head north a little. He will tell
    you that he can make 'something good' if you bring him 4 Shoal Salt and 4 Shoal
    Shells. You can get all eight items in one day, but you have to wait for the
    tide to change before you can get the other item. Tide changes every six hours.
    
    High Tide
    ---------
    
    You know it's high tide when there's lots of shallow water when you enter, and
    you will need Surf in order to progress. This is the time where you can get the
    Shoal Shells. I suggest using Max Repels so you can avoid the wild Pokemon.
    Levels range from mid 20s to low 30s. Here's how to get all 4 Shoal Shells:
    
    Shell 1: From the entrance, Surf up and to the left a little until you see
    stairs. Go up the stairs and into the door. Circle left and Surf up. Go up the
    stairs to your immediate right to find the first Shoal Shell.
    
    Shell 2: From the location of Shell 1, Surf northwest. You can't miss it.
    
    Shell 3: From the location of Shell 2, Surf east to find the third Shoal Shell.
    
    Shell 4: From the location of Shell 3, Surf south. Again, you can't miss it.
    
    You're done for now. If you need the Salts, do something until the tide drops.
    
    Low Tide
    --------
    
    You know it's low tide when there's barely any water when you enter. You'll
    need Strength to complete this part.
    
    Salt 1: From the entrance, circle right and go down the stairs, then go north
    and through the door. Go up the steps, north a little, down the stairs, and
    climb down the ladder. The first Shoal Salt awaits you next to an Ice Heal.
    
    Salt 2: From the location of Salt 1, go up the many flights of stairs and then
    up the ladder. Cross the bridge, go south, cross another bridge, north a
    little, and down the ladder. * Go right a little to find the next Shoal Salt.
    
    Salt 3: From the location of Salt 2, go left and into the door. Go south just a
    little bit to find Salt 3 staring you in the face.
    
    Salt 4: From the location of Salt 3, go up and to the right. Salt 4 awaits.
    
    * - In the room with Salt 2, talk to the man there to receive the Focus Band.
    
    You're done for now. If you need the Shells, do something until the tide rises.
    
    Once you have four Shoal Salt and four Shoal Shells, take them back to the man
    in the cave's entrance (tide does not matter). He will give you a Shell Bell in
    exchange. This mediocre item restores your HP based on how much damage you do.
    In most cases, Leftovers owns all over it, so to me, it's just a novelty item.
    However, it's a lot easier to get multiple Shell Bells (get the ingredients
    every day) than to get multiple Leftovers (find one on S.S. Tidal, win others
    in Battle Tower). It's your call.
    
    ====================================================
    9. Puzzle Solving, Legendaries, and the Eighth Badge
    ====================================================
    
    You're one badge away from being able to face the Elite Four. How ya hanging
    so far? Are you with me? Good!
    
    Route 126 Trainers
    ------------------
    
    Swimmer Barry             Swimmer Dean
    Gyarados, Lv.35           Carvanha, Lv.33 (x2); Wingull, Lv.33
    Money: 280                Money: 264
    
    Swimmer Brenda
    Goldeen, Lv.35
    Money: 280
    
    Swimmer Nikki
    Marill, Lv.32; Wailmer, Lv.32; Spheal, Lv.32
    Money: 256
    
    Route 127 Trainers
    ------------------
    
    Bird Keeper Byron
    Swellow, Lv.34; Pelipper, Lv.34
    Money: 1088
    
    Fisherman Jonah
    Wailmer, Lv.34, Lv.30; Tentacool, Lv.32; Sharpedo, Lv.32
    Money: 1280
    Wynaut
    Fisherman Henry
    Tentacool, Lv.31; Carvanha, Lv.33; Tentacruel, Lv.35
    Money: 1400
    
    Fisherman Roger
    Magikarp, Lv.15, Lv.25, Lv.45; Gyarados, Lv.35
    Money: 1800
    
    Triathlete Caleb       Triathlete Connor
    Staryu, Lv.33 (x4)     Wingull, Lv.25 (x2); Staryu, Lv.33 (x2)
    Money: 1320            Money: 1320
    
    Black Belt Koji
    Machoke, Lv.34 (x2)
    Money: 1088
    
    Route 128 Trainers
    ------------------
    
    Cooltrainer Ruben
    Shiftry, Lv.34; Graveler, Lv.34; Loudred, Lv.34
    Money: 1632
    
    Cooltrainer Alexa
    Gloom, Lv.35; Azumarill, Lv.35
    Money: 1680
    
    Triathlete Isaiah*     Fisherman Wayne
    Staryu, Lv.30          Tentacool, Lv.30 (x2); Wailmer, Lv.35; Tentacruel, Lv.32
    Money: 1440            Money: 1280
    
    Triathlete Katelyn*
    Staryu, Lv.36
    Money: 1440
    
    Route 129 Trainers
    ------------------
    
    Triathlete Allison
    Wingull, Lv.25 (x3); Staryu, Lv.33
    Money: 1000
    
    Swimmer Reed
    Carvanha, Lv.32 (x2); Spheal, Lv.32; Sharpedo, Lv.32
    Money: 256
    
    Swimmer Tisha
    Chinchou, Lv.33; Luvdisc, Lv.33; Pelipper, Lv.33
    Money: 264
    
    Triathlete Chase
    Wingull, Lv.27; Staryu, Lv.35
    Money: 1400
    
    Route 130 Trainers
    ------------------
    
    Swimmer Katie
    Goldeen, Lv.33; Chinchou, Lv.33; Spheal, Lv.33
    Money: 264
    
    Swimmer Rodney
    Horsea, Lv.34; Gyarados, Lv.34
    Money: 272
    
    Route 131 Trainers
    ------------------
    
    Swimmer Kara                Swimmer Herman
    Seaking, Lv.35              Wailmer, Lv.34; Tentacruel, Lv.34
    Money: 280                  Money: 272
    
    Swimmer Susie
    Horsea, Lv.33; Wailmer, Lv.33; Pelipper, Lv.33
    Money: 264
    
    Swimmer Richard             Sis and Bro Reli & Ian
    Pelipper, Lv.35             Azumarill, Lv.36/Wingull, Lv.34
    Money: 280                  Money: 816
    
    ==============================
    9a. Welcome to Pacifidlog Town
    ==============================
    
    This town serves barely any purpose. It's the starting point for the Regi
    quest, as well as checking for Mirage Island; you can also pick up either TM27,
    Return, or TM21, Frustration, once a week here. It's also a shortcut to
    Slateport City. The main reason you're here is to be able to Fly here once
    you're finished with the game. Of course, if you really want to catch the Regis
    now (you don't HAVE to beat the Elite Four to do so), skip ahead to the Regi
    section, and then come back to this section once you're finished.
    
    Route 132 Trainers
    ------------------
    
    Swimmer Dana
    Marill, Lv.33; Luvdisc, Lv.33; Azumarill, Lv.33
    Money: 264
    
    Swimmer Gilbert                Black Belt Kiyo
    Sharpedo, Lv.35                Makuhita, Lv.33 (x2); Machoke, Lv.33
    Money: 280                     Money: 1056
    
    Route 133 Trainers
    ------------------
    
    Swimmer Franklin                        Swimmer Debra
    Tentacruel, Lv.34; Sealeo, Lv.34        Goldeen, Lv.34; Seaking, Lv.34
    Money: 272                              Money: 272
    
    Swimmer Linda                           Bird Keeper Beck
    Horsea, Lv.34; Seadra, Lv.34            Pelipper, Lv.34 (x2)
    Money: 272                              Money: 1088
    
    Fisherman Ronald
    Gyarados, Lv.34, Lv.29, Lv.25, Lv.22, Lv.20; Magikarp, Lv.19
    Money: 760
    
    Cooltrainer Warren
    Graveler, Lv.34; Magcargo, Lv.34; Ludicolo, Lv.34
    Money: 1632
    
    Route 134 Trainers
    ------------------
    
    Swimmer Jack                          Swimmer Laurel
    Staryu, Lv.34; Gyarados, Lv.34        Luvdisc, Lv.33 (x3)
    Money: 272                            Money: 264
    
    Dragon Tamer Aaron
    Bagon, Lv.35
    Money: 1680
    
    Bird Keeper Alex
    Natu, Lv.32; Wingull, Lv.32; Pelipper, Lv.32; Swellow, Lv.32
    Money: 1024
    
    Black Belt Hitoshi
    Machoke, Lv.34 (x2)
    Money: 1088
    
    ====================================
    9b. Team Aqua in the Seafloor Cavern
    ====================================
    
    Note: For this next part, you will need Surf, Dive, Rock Smash, and Strength.
    
    Also note: Since you Sapphire users don't have (or at least you're not supposed
    to, unless you traded) Kyogre yet, you can use the Super Rod and fish for a
    Sharpedo right on Mossdeep's coast. Sharpedo can learn all four of these HMs.
    
    Also note some more: The Seafloor Cavern is the same for Ruby and Sapphire.
    Just substitute Aqua for Magma and Carvanha/Sharpedo for Numel/Camerupt,
    respectively.
    
    I know you're probably sick of Poochyena and Carvanha, but you have to suffer
    just a tiny bit more. In order to reach the Seafloor Cavern, start at Mossdeep
    City. Surf south until you find a huge circle of shallow water. Dive at the
    south end of the circle and you'll be at the entrance. Enter, and resurface.
    Enter the cave.
    
    Go around the left side and smash the rock, then move the boulders out of your
    way. Fight if you want. Go up the stairs, fight if you want, and down into the
    south door. Jump the ledge and fight. Now Enter the door to the north and use
    Strength. Push the boulder up, then go right and push that boulder. Exit the
    room, and re-enter.
    
    Push the boulder up. Go right and up and push that boulder up. Go left and push
    that boulder left. Smash the rock, then go up and push the boulder up. Go left
    and smash the rock. Push the boulder left and enter the door.
    
    From the entrance, Surf up, right, right, and then left. Leave the room.
    
    More puzzles! Push the boulder up 1 square. Go between the bottom two boulders.
    Push the left one left as far as it can go, and do the same with the right. Go
    between two more boulders and push the left one as far as it can go. The right
    one is already next to a wall. Go between two more boulders, but push the one
    above you upwards. Go up and push the boulder right, allowing you access to the
    next room...after a fight.
    
    One more puzzle. Push the two outside of the bottom three boulders up. Push the
    middle one to the side. Go up and push the boulder up ONE square. Push the two
    boulders to the side. Go on the left side and push the boulder up, then go to
    the right and push that boulder up. Push the middle boulder to the side and
    enter the door.
    
    Seafloor Cavern Trainers
    ------------------------
    
    Team Aqua Grunt                         Team Aqua Grunt
    Poochyena, Lv.37; Carvanha, Lv.37       Carvanha, Lv.38
    Money: 740                              Money: 760
    
    Team Aqua Grunt
    Poochyena, Lv.36; Carvanha, Lv.36; Zubat, Lv.36
    Money: 720
    
    Aqua Admin Shelly
    Sharpedo, Lv.38; Mightyena, Lv.38
    Money: 1520
    
    ===================
    9c. Archie Battle 2
    ===================
    
    Upon entry, you'll notice that the path has gotten all misty. Grab TM26,
    Earthquake, save your game, then follow the path and walk in front of Kyogre.
    Archie stops you, and begins the final battle between you and Team Aqua!
    
    My Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    *   Absol  | 44| Camerupt | 43|  Dodrio  | 43|*
    ***********************************************
    *  Nuzleaf | 43|  Grumpig | 43| Azumarill| 44|*
    ***********************************************
    
    Archie's Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    * Mightyena| 41| Sharpedo | 43|  Crobat  | 41|*
    ***********************************************
    
    Money: 3440
    
    Defeat Archie(Maxie), and the Red(Blue) Orb will activate. Much to his
    surprise, Kyogre(Groudon) rebels and books out of the cave. Archie(Maxie) gets
    a phone call and hears that he vastly underestimated Kyogre's(Groudon's) power,
    and his plans have gone horribly wrong. Maxie(Archie) comes in and scolds
    Archie(Maxie) for being such a wanker. The three of you go outside to see what
    Archie(Maxie) has done. The surrounding area is under a constant state of rain
    (harsh sunlight) due to Kyogre's(Groudon's) release. Archie and Maxie will
    leave. (If you want, you can go back to Mt. Pyre and Archie(Maxie) will return
    the Red(Blue) Orb to its rightful spot. Talk to Phoebe's grandmother to do the
    same with the Blue(Red) Orb. After Archie(Maxie) leaves, you will never see him
    again. Thanks to gigabowser2003@yahoo.com for pointing this out.) Just then,
    Steven pops in...
    
    STEVEN: [Name]!
    What is happening?
    This is terrible...
    If this doesn't stop, all HOENN...
    No, the whole world will [drown/be parched].
    [This huge rain cloud is spreading/The cause of this calamity, the blazing]
    [from above SOOTOPOLIS?/sun, is in the sky above SOOTOPOLIS...]
    What in the world is taking place there?
    There's no point in arguing here...
    SOOTOPOLIS should provide answers...
    [Name]...
    I don't know what you intend to do,
    but don't do anything reckless.
    Okay.
    I'm going to SOOTOPOLIS.
    
    Then he takes off.
    
    From where you're at, Surf northwest until you can turn left, then continue
    left until you reach a large white structure. Dive (you don't have to, I just
    recommend it so you don't get jumped) and head south until you see the
    entrance. Enter, and resurface.
    
    ==============================
    9d. Welcome to Sootopolis City
    ==============================
    
    Yes, the Gym is here. But you can't enter it, even if you wanted to. Wallace,
    the Gym Leader, is out. Plus, the door's shut. You may want to pick up lots of
    Ultra Balls at the Mart. Someone who can inflict Sleep helps, but only if it's
    someone high-level. Having a Pokemon with Flash helps in the coming part, too.
    
    ========================================
    9e. Steven Appears...Again - Meet Wallace
    ========================================
    
    Head up and right from the Mart, and you'll see Steven...
    
    STEVEN: [Name], you came, too?
    [In this terrible rainstorm/Under this scorching sun], yet...
    Oh, yes, can you hear out what my
    friend has to say?
    
    (He'll take you to meet Wallace now.)
    
    My name is WALLACE.
    I'm this town's GYM LEADER.
    I've also been entrusted with the
    protection of the CAVE OF ORIGIN.
    This [downpour/sunshine] is caused by a power
    emanating from the CAVE OF ORIGIN.
    That... That is the [BLUE/RED] ORB.
    I see.
    Follow me.
    
    (The three of you will walk to the cave's entrance, but Steven adds:)
    
    STEVEN: This [rain/sunlight]...
    People and POKEMON need [sunlight] water to live...
    [to live...]
    But why does this [sunlight fill us] rain fill us with
    [with so much dread?]
    so much dread?
    The [rain clouds/blazing sun] over SOOTOPOLIS [will/is]
    [intensifying... Soon, all of HOENN]
    keep building and soon extend all
    over HOENN...
    [will be under its withering glare...]
    If that were to happen...
    
    (Continue to the entrance.)
    
    WALLACE: The CAVE OF ORIGIN is ahead.
    No one from SOOTOPOLIS is permitted
    to enter the CAVE OF ORIGIN.
    But you must go.
    Together with your [BLUE/RED] ORB.
    You must go regardless of what awaits
    you inside the CAVE...
    
    STEVEN: [Name], I never expected you
    to be holding the [BLUE/RED] ORB.
    You'll be okay. With your POKEMON,
    you'll get things done no matter what.
    I'm convinced of it!
    
    When you're ready, enter.
    
    ==================
    9f. Cave of Origin
    ==================
    
    Use Flash (if you've got it) to illuminate the cave once you're inside. Follow
    the path. Don't forget to pick up HM7, Waterfall. When you get into
    Kyogre's(Groudon's) chamber, save your game! You get only one shot at capturing
    it!
    
    ===================
    9g. Catching Kyogre
    ===================
    
    Walk in front of Kyogre. The Blue Orb activates, and Kyogre attacks!
    
    Kyogre is Lv.45. Its moveset is:
    
    Body Slam - 30% chance of inflicting Paralysis on you.
    Calm Mind - Raises Special Attack and Special Defense by 1 level.
    Ice Beam - 10% chance of inflicting Freeze.
    Hydro Pump - Major damage, but no effects.
    
    So here I am with my Lv.100 squad, thinking that there's no way that Kyogre
    would even touch me. I sent out Ninetales to burn it, and it worked. It
    paralyzed me with Body Slam, and then proceeded to Calm Mind a couple times
    while I threw Net Balls. Then it decides it wants to Hydro Pump me.
    
    Wild KYOGRE used HYDRO PUMP!
    It's super effective!
    Kitsune fainted!
    
    Yup. Kyogre downed my Lv.100 Ninetales. Of course, it was raining, he CM'd it
    up, she's weak to Water, it used the most powerful Water attack available, and
    even worse, gets STAB for it, but still. I had a 55-level advantage. That
    should have meant something! >_<
    
    Anyway, it eventually died from the Burn, so I started over. I led with
    Ninetales this time, and Burned it right off the bat. About halfway through its
    life, I tossed a Net Ball. First shake breakout. It used Ice Beam and Kitsune
    laughed a hearty pirate laugh. Then I tossed a Net Ball. That thing was mine.
    
    Tries: 2
    Total Balls Used: 5 Net Balls, 3 Ultra Balls
    Balls Used on Win: 2 Net Balls
    
    =====================
    9g1. Catching Groudon
    =====================
    
    Walk in front of Groudon. The Red Orb activates, and Groudon attacks!
    
    Groudon is Lv.45. Its moveset is:
    
    Slash - High chance of a critical strike.
    Bulk Up - Raises Attack and Defense by 1 level.
    Fire Blast - 10% chance of inflicting Burn.
    Earthquake - Major damage, but no effects.
    
    After 8 failed attempts, I figured I'd just post the log from my winning try.
    
    Wild GROUDON appeared!
    Go! DODRIO!
    Wild GROUDON's DROUGHT intensified the sun's rays!
    
    DODRIO used DRILL PECK!
    Wild GROUDON used FIRE BLAST!
    A critical hit!
    DODRIO fainted!
    
    Go! CAMERUPT!
    The sunlight is strong.
    
    Wild GROUDON used BULK UP!
    Wild GROUDON's ATTACK rose!
    Wild GROUDON's DEFENSE rose!
    CAMERUPT used FLAMETHROWER!
    The sunlight is strong.
    
    Wild GROUDON used FIRE BLAST!
    It's not very effective...
    CAMERUPT used ROCK SMASH!
    Wild GROUDON's DEFENSE fell!
    The sunlight is strong.
    
    Wild GROUDON used FIRE BLAST!
    It's not very effective...
    CAMERUPT used ROCK SMASH!
    The sunlight is strong.
    
    Wild GROUDON used SLASH!
    CAMERUPT fainted!
    
    Go for it, ABSOL!
    The sunlight is strong.
    
    Matt used DIVE BALL!
    Aww! It appeared to be caught!
    Wild GROUDON used EARTHQUAKE!
    ABSOL fainted!
    
    Go for it, NUZLEAF!
    The sunlight is strong.
    
    NUZLEAF used FAKE OUT!
    Wild GROUDON flinched!
    The sunlight is strong.
    
    Matt used POKE BALL!
    Oh no! The POKEMON broke free!
    Wild GROUDON used SLASH!
    NUZLEAF fainted!
    
    Your foe's weak! Get'm, GRUMPIG!
    The sunlight is strong.
    
    Matt used LUXURY BALL!
    Aww! It appeared to be caught!
    Wild GROUDON used FIRE BLAST!
    Wild GROUDON missed!
    The sunlight is strong.
    
    Matt used ULTRA BALL!
    Aww! It appeared to be caught!
    Wild GROUDON used EARTHQUAKE!
    GRUMPIG fainted!
    
    Your foe's weak! Get'm, AZUMARILL! (<- Last Pokemon...)
    The sunlight is strong.
    
    Matt used ULTRA BALL!
    Oh no! The POKEMON broke free!
    Wild GROUDON used FIRE BLAST!
    It's not very effective...
    The sunlight is strong.
    
    Matt used ULTRA BALL!
    Gotcha! GROUDON was caught!
    
    Tries: 9
    Total Balls Used: 9 Dive Balls, 9 Poke Balls, 9 Luxury Balls, 44 Ultra Balls
    Balls Used on Win: 1 Dive Ball, 1 Poke Ball, 1 Luxury Ball, 3 Ultra Balls
    
    After you either catch or kill Kyogre(Groudon), the rain (harsh sunlight)
    ceases, and Sootopolis becomes inhabited again. After you speak with Steven one
    last time, you can enter the Gym...
    
    STEVEN: [Name], we owe it all to you.
    The sky above SOOTOPOLIS has returned
    to normal. For that, WALLACE sends his
    thanks, too.
    And, that same WALLACE is waiting for
    you inside.
    He's strong.
    But the way you are now, you should be
    on equal footing with him.
    Give it your best shot.
    
    Will you ever see him again? Sure you will. Now you can enter.
    
    Just when you thought you were done with puzzles, there's another one! Yay! ^_^
    I love puzzles like these. Each time you step on ice, it cracks. Step on it
    again and you fall, leaving lots of Trainers for you at the bottom (depending
    on where you fall). This is how to safely cross:
    
    From the top of the stairs, first set: up, right, up, left, left, up, right.
    
    From the top of the stairs, second set: up, left, left, left, up, up, right,
    right, down, right, right, right, down, right, up, up, left, left, left.
    
    From the top of the stairs, third set: up, right, right, up, right, right,
    down, right, up, up, up, left, left, down, left, up, left, down, down, left,
    left, down, left, up, left, down, left, up, left, up, up, right, down, right,
    up, right, down, right, up, right.
    
    If you want to fight all the Gym Trainers, simply screw up on the third level.
    
    Sootopolis City Gym Trainers
    ----------------------------
    
    Third Level
    -----------
    
    Beauty Olivia                      Lass Crissy
    Lombre, Lv.41                      Wailmer, Lv.40 (x2)
    Money: 3280                        Money: 640
    
    Beauty Tiffany
    Carvanha, Lv.39; Wailmer, Lv.39; Sharpedo, Lv.39
    Money: 3120
    
    Pokefan Marissa
    Azurill, Lv.36; Marill, Lv.38; Azumarill, Lv.40
    Money: 3200
    
    Second Level
    ------------
    
    Beauty Bridget                     Lady Brianna
    Azumarill, Lv.41                   Seaking, Lv.41
    Money: 3280                        Money: 8200
    
    First Level
    -----------
    
    Beauty Connie                      Lass Andrea
    Goldeen, Lv.40; Wailmer, Lv.40     Luvdisc, Lv.41
    Money: 3200                        Money: 656
    
    =====================================
    9h. Defeat Wallace for the Rain Badge
    =====================================
    
    My Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    *   Absol  | 44| Camerupt | 44|  Dodrio  | 44|*
    ***********************************************
    *  Nuzleaf | 43|  Grumpig | 45| Azumarill| 44|*
    ***********************************************
    
    Wallace's Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    *  Luvdisc | 40|  Sealeo  | 40| Seaking  | 42|*
    ***********************************************
    *  Milotic | 43| Whiscash | 42|****************
    ***********************************************
    
    Money: 4300
    
    The main problem here is Milotic. Take it out quickly! Whiscash is
    Water/Ground, so those who are Electric-happy should be careful. If you don't
    dawdle, Wallace is one of the easiest Gym Leaders to beat. Clean his clock to
    earn the Rain Badge, the ability to use Waterfall out of battle, and TM03,
    Water Pulse. This attack has a small chance of confusing the foe, while
    inflicting damage at the same time.
    
    ==================
    10. The Elite Four
    ==================
    
    Congratulations! You have 8 badges! Leave the Gym, and head to the Pokemon
    Center and heal. To go from here to Ever Grande, you'll need Fly, Surf,
    Strength, Flash, Rock Smash, and Waterfall! I suggest using Kyogre or Groudon
    as your HM Slave (I did). Kyogre can learn Surf, Strength, Rock Smash, and
    Waterfall, which should only replace one Pokemon on your team instead of three
    or four. Neat, huh? Unfortunately, Groudon isn't as versatile HM-wise as Kyogre
    is (because almost half of them are Water-based). Groudon can only learn Rock
    Smash and Strength. If you don't want to use either of them, you're on your
    own. When you're ready, Fly to Mossdeep City. Surf down until you reach Route
    128, then head east.
    
    ================================
    10a. Welcome to Ever Grande City
    ================================
    
    Ever Grande City greets you with a huge waterfall that you must ascend in order
    to get to the main part. Ever Grande consists of Victory Road and the Elite
    Four. Upon entering the cave, go up, left, circle down and right, and fight.
    From there, go up, left a little, up the stairs, and down to find a Max Elixir.
    Then jump the ledge, go left and jump another ledge, go up, up the stairs,
    across the bridge, up, fight, and down the ladder.
    
    Use Flash to light your way, and go down. Head left and push the boulder left,
    then circle down and push the other boulder right. Go north, smash the rocks,
    and move the boulders. Go south and fight. Follow the path, and go up the
    ladder. Pick up the PP Up, and then backtrack to just before the two rocks and
    two boulders.
    
    Smash the rock and go up the stairs. Cross the bridge, fight and go up. Push
    the boulders out of the way and grab the Full Restore. Then head down, left,
    and down the ladder.
    
    Fight, go up, and Surf up. Go up the stairs, go up and right a little, then go
    up the ladder. Pick up TM29, Psychic, and then go back down the ladder. Go
    south, and fight. Go back down the stairs, and Surf left.
    
    Ascend the waterfall. Position yourself on the bottom square on the right side
    just as soon as you get to the top. Face north and press A to find an Elixir.
    Go left and fight if you want, all he's blocking is a Full Heal. Surf west, and
    get on dry land. Go down and fight the Trainer if you want. Either way, get to
    this spot, go down the waterfall, Surf east, and up the ladder.
    
    If you want to fight another trainer, jump the ledge to the left and go south.
    Then go down the ladder, jump the ledge, go north, Surf, and go up the ladder.
    
    Head down and right. Smash the rock, move the boulder down, smash the other
    rock, go around the boulder, and up the ladder.
    
    Continue to follow the path, but after you beat Cooltrainer Edgar, heal the
    best you can and save. You're about to see someone familiar...
    
    Victory Road Trainers
    ---------------------
    
    Cooltrainer Albert               Cooltrainer Hope
    Manectric, Lv.43; Muk, Lv.43     Roselia, Lv.44
    Money: 2064                      Money: 2212
    
    Cooltrainer Shannon              Cooltrainer Samuel
    Claydol, Lv.44                   Dodrio, Lv.42; Lairon, Lv.42; Kadabra, Lv.42
    Money: 2112                      Money: 2016
    
    Cooltrainer Julie
    Sandslash, Lv.43; Ninetales, Lv.43
    Money: 2064
    
    Cooltrainer Owen
    Kecleon, Lv.42; Rhyhorn, Lv.42; Tentacruel, Lv.42
    Money: 2016
    
    Cooltrainer Vito
    Swellow, Lv.42; Manectric, Lv.42; Kadabra, Lv.42; Shiftry, Lv.42
    Money: 2016
    
    Cooltrainer Caroline
    Mawile, Lv.43; Sableye, Lv.43
    Money: 2064
    
    Cooltrainer Michelle
    Nosepass, Lv.42; Ludicolo, Lv.42; Medicham, Lv.42
    Money: 2016
    
    Cooltrainer Edgar
    Cacturne, Lv.44
    Money: 2112
    
    ===================
    10b. Wally Battle 2
    ===================
    
    It's Wally! He's not a pushover anymore. He's been doing some heavy-duty
    training, and he wants to prove his worth with a battle against you!
    
    (At this point, I bred most of my Pokemon, and decided on a final team, which
    explains the different Pokemon all of a sudden.)
    
    My Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    *Tentacruel| 44| Skarmory | 44| Ninetales| 45|*
    ***********************************************
    *  Armaldo | 53| Vileplume| 45| Medicham | 47|*
    ***********************************************
    
    Wally's Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    *  Altaria | 44|  Roselia | 44| Delcatty | 43|*
    ***********************************************
    *  Magneton| 41| Gardevoir| 45|****************
    ***********************************************
    
    Money: 2700
    
    Remember the Ralts he captured? Yeah, it kinda evolved into Gardevoir, and
    it's more than capable of making you take a dirt nap. As always, be swift and
    be brutal. The longer the battle goes on, the less your chance is of coming out
    victorious. When you beat Wally, exit the cave via the door on your right. Run
    up the path and you're one step away from the Elite Four! Heal, and save. Talk
    to the people blocking your way, and they'll move. Buy any healing supplies
    now, because there's no turning back once you enter. When you're ready, enter
    the door, go up the stairs, and challenge Sidney.
    
    ========================
    10c. Elite Four - Sidney
    ========================
    
    Sidney's a master of the Dark type. Though he is the lowest of the Elite Four,
    he's a lot stronger than Wally, so if you struggled against him...you won't
    stand a chance further in.
    
    Sidney's Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    * Mightyena| 46|  Shiftry | 48|  Absol   | 49|*
    ***********************************************
    *  Sharpedo| 48| Cacturne | 46|****************
    ***********************************************
    
    Full Restores: 2
    
    Mightyena - Sand-Attack, Crunch, Swagger, Take Down
    ---------------------------------------------------
    
    Mightyena will almost always lead off with a few Sand-Attacks, sometimes doing
    it six times in a row. Be careful. Because of Intimidate, your leader gets -1
    Attack. Lead with a Special hitter to counter this, unless you can raise your
    Attack back up.
    
    Shiftry - Fake Out, Double Team, Extrasensory, Swagger
    ------------------------------------------------------
    
    Shiftry doesn't always lead with Fake Out. But then again, it's embarrassingly
    weak, so no worries. However, Shiftry will always use Double Team a few times.
    If you haven't gotten rid of it, you can use Aerial Ace to counter the DTs and
    pick on its weakness to Flying. Extrasensory can make you flinch, so make sure
    you're quicker.
    
    Absol - Swords Dance, Slash, Aerial Ace, Snatch (@Sitrus Berry)
    -----------------------------------------------
    
    Absol is by far the most dangerous of Sidney's Pokemon. Of course, that's not
    saying much, considering that Sidney's #1 in line. But don't get too cocky.
    Even at Lv.49, you have to be extremely fast in killing Absol, because its
    Pressure Ability doubles PP usage, making each attack cost 2 PP instead of 1.
    Using a Fighter? Aerial Ace will destroy it after Absol Dances a few times.
    
    Sharpedo - Surf, Swagger, Crunch, Slash
    ----------------------------------------
    
    Sharpedo isn't a problem at all. An Electric type with Shock Wave or
    Thunder(bolt) can easily beat it. The only thing you really need to worry about
    is Rough Skin, making you take 1/16 your life every time a contact move is used
    against it. <sarcasm> Oh no! </sarcasm>
    
    Cacturne - Cotton Spore, Needle Arm, Leech Seed, Faint Attack
    -------------------------------------------------------------
    
    If you're faster than Cacturne, Cacturne will use Cotton Spore to make it
    faster. Then it'll use Needle Arm to try and make you flinch.
    
    Once you defeat Sidney, move on to the next room.
    
    ========================
    10d. Elite Four - Phoebe
    ========================
    
    Phoebe has a tropical motif goin' on. Her grandparents live on Mt. Pyre, and
    Phoebe, like a good girl, raises Ghost Pokemon.
    
    Phoebe's Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    * Dusclops | 48|  Banette | 49|  Sableye | 50|*
    ***********************************************
    *  Banette | 49| Dusclops | 51|****************
    ***********************************************
    
    Full Restores: 2
    
    Dusclops 48 - Curse, Shadow Punch, Confuse Ray, Future Sight
    ------------------------------------------------------------
    
    Curse will likely be its #1 attack, so give it a good power hit to kill it in
    one shot. If not, switch out so Curse gets negated. Try not to knock it into
    the red, because Phoebe'll use a Full Restore. Also make sure you don't take
    too long to kill Dusclops because Pressure will eat your PP. And at only the
    second of the Elite Four, you need all the PP you can get.
    
    Banette - Shadow Ball, Spite, Faint Attack, Will-o-Wisp
    -------------------------------------------------------
    
    More PP wasting. I can tell you through personal experience that this Banette
    can be much more annoying than Phoebe's Dusclops, especially when Spite eats 5
    PP of a move you rely on. Banette leads with Shadow Ball most of the time,
    followed by a few Spite. I hate Spite.
    
    Sableye - Attract, Shadow Ball, Faint Attack, Psychic
    -----------------------------------------------------
    
    Male Foresighting Fighters beware. This is Phoebe's sweeper... if you want to
    call it one. Not much to say here, just remember that Sableye has no weaknesses
    under normal circumstances and a good Magneton totally owns it.
    
    Banette - Psychic, Toxic, Shadow Ball, Skill Swap
    -------------------------------------------------
    
    Nearly useless against Dark types, this Banette is just as big a threat as the
    aforementioned one because of Toxic. Banette's Ability is Insomnia, which
    prevents her from being put to Sleep. Just don't let Banette Swap a good
    Ability that can protect it some more.
    
    Dusclops 51 - Ice Beam, Earthquake, Confuse Ray, Shadow Ball (@Sitrus Berry)
    ------------------------------------------------------------
    
    Probably the hardest Dusclops to take down because of the larger type coverage.
    Of course, it does squat diddly about Dark types, because my old Mightyena
    quickly took care of the PP waster with two (four >_<) Crunches. Just watch
    your PP...
    
    Once you defeat Phoebe, move on to the next room.
    
    ========================
    10e. Elite Four - Glacia
    ========================
    
    Glacia is arguably the hardest of the Elite Four to defeat if you're not well
    prepared. Note if I said "if you're not well prepared"; my old Manectric + Rain
    Dance + Thunder = dead Glacia. Feel free to do the same. If you don't have the
    Glacia-killing Thunder, consider the following strategies:
    
    Glacia's Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    *  Glalie  | 50|  Sealeo  | 50|  Walrein | 53|*
    ***********************************************
    *  Glalie  | 52|  Sealeo  | 52|****************
    ***********************************************
    
    Full Restores: 2
    
    Glalie 50 - Hail, Crunch, Ice Beam, Light Screen
    ------------------------------------------------
    
    I've only seen Glalie do Light Screen once in my life, so don't worry about it.
    Glalie's lead move depends on your leader. If it's weak to either Dark or Ice,
    you can believe that Glalie will pick on it. 80% of her Pokemon know Hail, so
    don't think you're safe when you kill Glalie.
    
    Sealeo 50 - Surf, Hail, Ice Ball, Body Slam
    -------------------------------------------
    
    Sealeo will start Hail if Glalie hasn't already. If Sealeo uses Ice Ball, you
    can either switch to something and Fly (to make Ice Ball miss before it does
    too much damage) or switch to a Walrein of your own for some good ol' 13%-
    damage-from-Ice-attacks fun. Keep in mind the 30% Paralyze chance from Body
    Slam, but Sealeo will only use it as a last resort. Surf is the move of choice
    (duh).
    
    Walrein - Surf, Blizzard, Sheer Cold, Body Slam (@Sitrus Berry)
    -----------------------------------------------
    
    If there were a truck that stood for HP, Walrein would be a semi. The big mass
    of a walrus has tons of HP, and thank the PokeGods it doesn't know Rest.
    Anyway, Sheer Cold is the newest addition to the set of one-hit KO moves, and
    Glacia's Walrein's got it. The best part is that no type is immune to Ice, so
    everyone's in danger. So now you've got two options. One would be to pray that
    it fails while you struggle to whittle its massive HP away. The other would be
    to level Walrein's opponent to Lv.54 or higher. Then SC fails. As you can see
    from its moveset, it prefers to take you out quick with power moves, save Body
    Slam.
    
    Glalie 52 - Hail, Ice Beam, Crunch, Shadow Ball
    -----------------------------------------------
    
    Why Shadow Ball? Don't know. Doesn't cover any of Glalie's weaknesses. A good
    Fire type can smoke Glalie (no pun intended). If you've got Houndoom (trade
    from Colosseum), she'd be perfect for this particular Glalie.
    
    Sealeo 52 - Blizzard, Attract, Hail, Dive
    -----------------------------------------
    
    If there's one thing I hate besides Kyogre and Glacia's Walrein, it's Attract.
    Make sure you've got a couple non-Fire/-Ground/-Rock/-Grass females.
    
    Once you defeat Glacia, move on to the next room.
    
    =======================
    10f. Elite Four - Drake
    =======================
    
    Drake's a pirate. What a baller. A user of Dragon types, anything with Ice Beam
    or Blizzard will star here.
    
    Drake's Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    *  Shelgon | 52|  Flygon  | 53| Salamence| 55|*
    ***********************************************
    *  Altaria | 54|  Flygon  | 53|****************
    ***********************************************
    
    Full Restores: 2
    
    Shelgon - Rock Tomb, Protect, Dragon Claw, Crunch
    -------------------------------------------------
    
    I see Shelgon lead with Protect quite often. Then it will Rock Tomb you until
    you're slower (if you're not already), then Dragon Claw you to death. This is
    the only one of Drake's Pokemon who isn't double weak to Ice, so once you take
    care of Shelgon, it's smooth sailing.
    
    Flygon 53 - Sandstorm, Dragonbreath, Dig, Fly
    ---------------------------------------------
    
    Ice Beam will kill it if you're strong enough. Blizzard will kill it no matter
    what. If you decide not to pick on his double weakness, you're dumb. That's
    what type matching's there for. Just use Ice.
    
    Flygon 53 - Crunch, Sand-Attack, Dragonbreath, Flamethrower
    -----------------------------------------------------------
    
    For this Flygon, Ice is enough to take it down. If you're out of Ice, then be
    careful what type you put against it because of the bigger type coverage.
    
    Altaria - Dragon Dance, Take Down, Dragonbreath, Refresh
    --------------------------------------------------------
    
    Use the same strategies against Winona's Altaria. If you can, use Taunt to keep
    it from Dancing for a little while, unless you've got some more Ice attacks up
    your sleeve.
    
    Salamence - Dragon Claw, Fly, Flamethrower, Crunch (@Sitrus Berry)
    --------------------------------------------------
    
    Salamence is annoying. Use Ice to stop that sucka dead in its tracks. If it
    uses Fly, you can zap it with some Thunder for double damage.
    
    Once you defeat Drake, head up the stairs, but be sure to save before you enter
    the next room. You won't get a chance to save before fighting the Champion.
    
    =================
    10g. The Champion
    =================
    
    Walk in, and lo and behold, it's Steven Stone. The very same Steven you
    delivered the letter to and provided all those words of uh...wisdom... Steven's
    bio (in the Trainer's Eyes) says he uses Steel Pokemon, but as you can see, his
    Pokemon suggest otherwise. Yes, the top three I listed are all part Steel, but
    that's only half his team. It would be more accurate to say he uses a
    combination of Steel and "earth" (Rock and Ground) types. But anyway, this is
    the very last battle, so give it everything you've got and hold nothing back!
    
    Steven's Pokemon:
    
    ***********************************************
    *   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
    ***********************************************
    * Skarmory | 57|  Aggron  | 56| Metagross| 58|*
    ***********************************************
    *  Armaldo | 56|  Claydol | 55|  Cradily | 56|*
    ***********************************************
    
    Full Restores: 8
    
    Skarmory - Toxic, Steel Wing, Aerial Ace, Spikes
    ------------------------------------------------
    
    If you happen to have a Steel type (Such as Aggron or Magneton), then Skarmory
    becomes useless and can't do a thing to you. You'd have [double] resistance to
    both of Skarmory's attacks and immunity to Toxic. Good stuff. However, this
    might force Skarmory to Spikes. Keep that in mind.
    
    Aggron - Solarbeam, Thunder, Earthquake, Dragon Claw
    ----------------------------------------------------
    
    You can bet I was surprised to see Aggron start charging up a Solarbeam when I
    pit it against my old Swampert. *shudder* Try to pick on Aggron's double
    weakness to Fighting and/or Ground. If you can't, slap a Water type in there,
    and Rain Dance it up if you can. Just don't put Swampert or Whiscash against
    Aggron if you don't have protection against Solarbeam.
    
    Metagross - Meteor Mash, Earthquake, Psychic, Hyper Beam (@Sitrus Berry)
    --------------------------------------------------------
    
    The most dangerous of Steven's Pokemon, Metagross is a threat to a number of
    types. Watch out for Meteor Mash. It hurts a lot, and may raise up Metagross's
    Attack by 1 level. Being Steel/Psychic, Metagross is only weak to Fire (which
    Earthquake takes care of) and Ground. Seeing as how Fire types are in danger
    because of Earthquake (except Charizard, Moltres, and Ho-oh), Ground would be
    your best bet. Smack Metagross with an Earthquake of your own.
    
    Armaldo - Slash, Ancientpower, Water Pulse, Aerial Ace
    ------------------------------------------------------
    
    I'm angry that Steven, the supposed best in all of Hoenn, couldn't come up with
    a better set than this. How dare he disrespect Armaldo! As far as strategy
    goes, the only real threat is the confusion you can get from Water Pulse. Of
    course, there's the Ancientpower boost, but odds are against it happening.
    
    Claydol - Light Screen, Earthquake, Reflect, Psychic
    ----------------------------------------------------
    
    I hate Steven's Claydol. It will always use Light Screen and Reflect to cut all
    your damage in half. It's so annoying! Brick Break gets rid of them, but it
    won't do much damage.
    
    Cradily - Giga Drain, Sludge Bomb, Confuse Ray, Ancientpower
    ------------------------------------------------------------
    
    If Metagross is threat #1, Cradily definitely gives Metagross a run for its
    money. Do NOT put Swampert or Whiscash against Cradily unless you are
    absolutely sure beyond a shadow of a doubt that you will kill Cradily in one
    shot. You will be promptly smacked by Giga Drain, and your attack will have
    been for nothing, especially if you die.
    
    Once you defeat Steven, you're done!
    
    ====================
    10h. Ending the Game
    ====================
    
    May will rush in with some unnecessary information that she doesn't give on how
    to defeat the Champion. Professor Birch comes in and checks out your Pokedex,
    and Steven takes you into the next room where you register your team. Proceed
    to watch the credits. It'll scroll through all the Pokemon in your Pokedex
    until it runs out, then it will start again. Note that once again, in this
    game, you can hold B to make Brendan or May ride faster (thus making the
    credits roll faster). Also note that this can only be done after you've
    defeated the Elite Four at least once.
    
    =============
    11. Now What?
    =============
    
    After watching the credits roll, you'll be back in your room. Go downstairs
    and your father will give you the S.S. Ticket. This item allows you to go to
    the Battle Tower. Now that you're done with the storyline portion of this game,
    there's tons to do.
    
    =====================
    11a. Unlocked Pokemon
    =====================
    
    You don't have to beat the Elite Four to capture the Regis. For everything
    else, you do.
    
    =======================
    11a1. Latias and Latios
    =======================
    
    In your house, look at the TV to see that a red flying Pokemon has been seen
    around the Hoenn region. Latias is the equivalent of the beasts in Gold and
    Silver. Latias is Lv.40 when you encounter her, and she'll run if you don't
    stop her. Wynaut and Wobbuffet's Ability prevents running, so you can use that
    to your advantage if you so choose.
    
    IT IS STRONGLY RECOMMENDED TO USE THE MASTER BALL ON LATIAS!
    
    The same thing goes for Latios. Just substitute the appropriate words.
    
    ===============
    11a2. The Regis
    ===============
    
    For this quest, you will need the following:
    
    -A Wailord. Capture a Wailmer and train it to Lv.40 to make it evolve, or
    catch a Wailord on Route 129. They're very rare, so it's probably easier just
    to raise Wailmer...
    
    -A Relicanth. Search the area around Sootopolis City (underwater). They are
    rare, and may take a while to find.
    
    -TM28, Dig.
    
    -HM2, Fly.
    
    -HM3, Surf.
    
    -HM4, Strength.
    
    -Patience.
    
    Teach Dig to any Pokemon . If you can't find one, look on Route 116 for a
    Nincada. They can learn Dig. Trapinch, found in the desert, can also learn Dig.
    Teach Wailord or Relicanth Surf and/or Dive. Make your way to Pacifidlog Town
    one way or another. If you've never been there, Fly to Mossdeep City and Surf
    as far south as you can go, then surf west until you get there. Surf west from
    the town until you reach the currents.
    
    Surf all the way down and stay down. Stay as low as you can until you're on an
    island that is partly on Route 133 and Route 134. Get in the lower left corner
    of that small island. Step up two spaces and Surf left. Dive and enter the
    door.
    
    Surf down the cavern until you reach a rock with Braille on it. Resurface to
    enter the Sealed Chamber.
    
    Here's a small picture in case you don't get it.
    ******************************************************************************
    
    Message from sign in the Underwater Cave on Route 134
    "GO UP HERE."
    
        -----------------------------------------------------------------------
    
    First room in Sealed Chamber messages
    |############|
    |##DIG HERE.#|             Braille translations.
    |            |       Use Dig where it says "DIG HERE."
    | ABC DEF  . |             to open the pathway.
    | GHI JKL  , |
    | MNO PQRS   |
    | TUV WXYZ   |
    |     __     |
    |    |  |    |
    --------------
          ^ Water where you surfaced
        -----------------------------------------------------------------------
    
    Go to the back of the room and stand in the middle of the Braille. Use Dig to
    reveal a path. Enter the next room and head to the northern end of it. Put
    Relicanth in the first spot in your roster, and Wailord in the last. Press A
    on the Braille, and the doors to the Regis will open!
    
    Braille messages in Sealed Chamber, second room
    ###############################################################################
    ##################FIRST COMES RELICANTH.  LAST COMES WAILORD.##################
    
    IN THIS CAVE WE HAVE LIVED.              WE OWE ALL TO THE POKEMON.
    
    BUT, WE SEALED THE POKEMON AWAY.         WE FEARED IT.
    
    THOSE WITH COURAGE, THOSE WITH HOPE.     OPEN A DOOR. AN ETERNAL POKEMON WAITS.
    
        -----------------------------------------------------------------------
    
    Use Dig to leave the cave. Surf back out of the chamber and resurface. Welcome
    back to reality. Time to catch us some legendaries!
    
    ===============
    11a2a. Regirock
    ===============
    
    **You may want to pick up some Timer Balls in addition to Ultra Balls. Timer
    Balls are more effective the longer the battle is, and they're good insurance
    for when you run out of your pit of Ultra Balls. Buy them in Rustboro City.**
    
    If you want to, you can ditch Relicanth and Wailord. You won't need them again.
    Alright, make sure someone knows Strength, then Fly to Lavaridge Town. Go east
    until you enter the desert, then go all the way to the south end. Welcome to
    the Desert Ruins. Enter.
    
    Desert Ruins Braille message: "RIGHT, RIGHT, DOWN, DOWN. THEN, USE STRENGTH."
    
    From the center of the Braille, move right two spaces and then down two
    spaces. Use Strength, and the door to Regirock opens.
    
    Regirock Lv.40's moveset:
    
    Superpower - Lowers user's Attack and Defense by 1 level.
    Curse - Lowers user's Speed by 1 level, raises Attack and Defense by 1 level.
    Rock Throw - No effects.
    Ancientpower - 10% chance of raising all stats.
    
    Leave the cave.
    
    =============
    11a2b. Regice
    =============
    
    In Dewford Town, pick up someone that knows Surf. Surf left and up as far as
    you can go. Eventually you'll need to cross an island in order to continue left
    and up. Welcome to the Island Cave.
    
    Island Cave Braille message: "STOP AND WAIT. WAIT FOR TIME TO PASS TWICE."
    
    Press A on the Braille, then wait for two minutes. The path opens. It may not
    feel like two minutes, but it is indeed two minutes.
    
    Regice Lv.40's moveset:
    
    Superpower - Lowers user's Attack and Defense by 1 level.
    Curse - Lowers user's Speed by 1 level, raises Attack and Defense by 1 level.
    Icy Wind - Lowers foe's Speed by 1 level.
    Ancientpower - 10% chance of raising all stats.
    
    Leave the cave.
    
    ================
    11a2c. Registeel
    ================
    
    You need someone with Fly. Fly to Lilycove City and head left out of the city.
    Continue on the path until you can't go left any more, then go up a flight of
    stairs, up through some grass and another flight of stairs. Welcome to the
    Ancient Tomb.
    
    Ancient Tomb Braille message: "WITH NEW TIME, HOPE AND LOVE, AIM TO THE SKY IN
    THE MIDDLE."
    
    Head to the center of the room and use Fly. The door opens. Save.
    
    Registeel Lv.40's moveset:
    
    Superpower - Lowers user's Attack and Defense by 1 level.
    Curse - Lowers user's Speed by 1 level, raises Attack and Defense by 1 level.
    Metal Claw - 10% chance of raising user's Attack by 1 level.
    Ancientpower - 10% chance of raising all stats.
    
    Leave the cave.
    
    ==============
    11a5. Rayquaza
    ==============
    
    Go to Pacifidlog Town. Surf near the top of the rocks and you'll eventually
    find Sky Pillar. You'll have to go in between some rocks to find it.
    
    ***You need the Mach Bike.***
    
    Enter the tower. Go through the doors until you reach the actual tower.
    
    Nothing on floor 1. Head to the second floor.
    
    Begin next to the door. Get on the bike, and move across the cracks, being
    careful not to stop. Turn left when you get to the bottom, but be careful not
    to hit the wall. Turn up when you get near the wall again, but you'll have to
    quickly turn right and then up again or else you'll fall down. Head up to the
    third floor.
    
    Nothing on floor 3. Head to the fourth floor.
    
    More cracks, but this time it's much harder. You have to head through the
    middle of the rocks at the bottom when you turn left, then down, left, and up
    again without touching the wall. When you get to the top, don't go all the way
    right! You see a crack, a safe spot, two cracks, a safe spot, and another
    crack at a dead end. Stop on one of the set of two cracks and you'll fall back
    to floor 3, in the location you want to be. Enter the door and go to the 4th
    floor.
    
    Advance to the 5th floor.
    
    Advance to the 6th floor.
    
    Head up the stairs, and marvel at the big green thingy in front of you. That's
    Rayquaza, and it starts at Lv.70. It's very possible to catch it with different
    Balls, but I just used the Master Ball. That was stupid of me. I caught it with
    an Ultra Ball in my last game. I strongly suggest saving the Master Ball for
    Latias! Latias doesn't sit there like Rayquaza will. Do YOU feel like chasing
    her all over Hoenn? Didn't think so.
    
    ============
    11a4. Beldum
    ============
    
    Fly to Mossdeep City and enter Steven's house to find a Poke Ball. Inside is a
    Lv.5 Beldum, which evolves at level 20 into Metang, which in turn evolves into
    Metagross at level 45. It's a Steel/Psychic type, and Beldum only learns Take
    Down until it evolves.
    
    ===================
    12. The Safari Zone
    ===================
    
    The Safari Zone is located west of Lilycove City and just above Mt. Pyre. You
    need to pay 500 moneys to get in each time, but that's chump change.
    
    I've divided the Safari Zone into four sections, numbered one through four,
    for easy reference. Section 1 is the upper left part. You need the Mach Bike to
    access it. Section 2 is the upper right part. You need the Acro Bike to access
    it. Section 3 is the lower left part. Head west from the entrance until it
    says "Safari Zone" again in the upper left corner. This means you are crossing
    sections. You enter the Safari Zone in Section 4.
    
    
    Section 1 Pokemon
    =================
    Oddish, Gloom, Rhyhorn, Doduo, Dodrio, Pinsir, Psyduck*, Golduck*, Magikarp**,
    Goldeen**, Seaking**
    
    Section 2 Pokemon
    =================
    Oddish, Gloom, Natu, Xatu, Phanpy, Heracross, Magikarp**, Goldeen**, Seaking**
    
    Section 3 Pokemon
    =================
    Oddish, Gloom, Natu, Wobbuffet, Doduo, Pikachu, Girafarig, Psyduck*
    
    Section 4 Pokemon
    =================
    Oddish, Gloom, Natu, Wobbuffet, Doduo, Pikachu, Girafarig
    
    * = Surf to find it
    ** = Fish to find it
    
    TM22, Solarbeam, is found in the far reaches of Section 1. Bring the Mach
    Bike and a Surfer. Once in the Safari Zone, go far left to Section 3 and up
    until you get into Section 1. Ride the bike up the mud slope, then go right
    until you hit water. Surf upward to find the TM.
    
    There are PokeBlock Feeders throughout the Safari Zone that you can use to
    attract Pokemon. Pokemon that love your certain PokeBlock will be more
    attracted than ones that don't, so pick carefully. After you take 500 steps or
    use your 30 Safari Balls, ya gotta leave, as usual.
    
    ===================
    13. The Trick House
    ===================
    
    The Trick House is an extremely strange place that changes every time you beat
    it. You can find the Trick House on Route 110, straight up from Slateport
    City. The object is to get the scroll, and then make it to the Trick Master.
    There are Trainers in here, so...yeah.
    
    ============
    13a. Trick 1
    ============
    
    Requirements: Stone Badge
    HMs Needed: Cut
    
    The Trick Master is hiding under the table. Face the table when standing on
    the upper right cushion and press A to find him.
    
    Cut the tree to your right and fight the Trainer.
    
    Lass Sally
    Oddish, Lv.16
    Money: 256
    
    Cut the next tree, then cut the one on the north side. Cut the next tree to
    find an Orange Mail. Backtrack to the beginning and Cut the other tree, and
    the tree after that. Then Cut the tree on the right, and the two after that.
    Fight the Trainer.
    
    Youngster Eddie
    Zigzagoon, Lv.14, Lv.16
    Money: 256
    
    Memorize the scroll by pressing A on it, and make your way back to the
    beginning again. Cut the tree and fight the Trainer.
    
    Lass Robin
    Skitty, Lv.14; Marill, Lv.14; Shroomish, Lv.14
    Money: 224
    
    Cut the rest of the trees and press A on the door to complete the Trick. Code:
    "TRICK MASTER is fabulous."
    
    A Rare Candy and access to Trick 2 is your reward.
    
    ============
    13b. Trick 2
    ============
    
    Requirements: Trick 1 completed, Dynamo Badge
    HMs Needed: None
    
    The Trick Master is hiding behind the right tree.
    
    This one is a series of buttons you must push to close the holes in the floor.
    Collect the Wave Mail, then head right and fight the Trainer.
    
    School Kid Ted
    Ralts, Lv.17
    Money: 340
    
    Push the button and go back to the beginning. Go across the hole, go down, and
    push the button.
    
    If you want a Harbor Mail, go back up and defeat the Trainer. If not, skip him
    and go back to the first button.
    
    School Kid Paul
    Numel, Lv.15; Oddish, Lv.15; Wingull, Lv.15
    Money: 300
    
    Cross the bridge and go left. Fight the Trainer.
    
    School Kid Georgia
    Shroomish, Lv.16; Beautifly, Lv.16
    Money: 320
    
    Go left and down, and push the button. Go back up and cross the hole. Press
    the last button, then backtrack and memorize the scroll. Make your way back and
    press A on the door to complete the Trick. Code: "TRICK MASTER is smart."
    
    A Timer Ball and access to Trick 3 is your reward.
    
    ============
    13c. Trick 3
    ============
    
    Requirements: Trick 2 completed, Heat Badge (thanks to marco1701@libero.it
    HMs Needed: Rock Smash                       for correcting this error)
    
    The Trick Master is hiding in the dresser.
    
    This trick involves the buttons again, but with a different purpose. Pressing
    the button closes one set of shutters and opens another. Ready? Here we go.
    Smash the rocks in front of you and step on the button.
    
    If you want a Wood Mail, go left, up, and fight the Trainer. If not, skip to
    the next part.
    
    Picknicker Martha
    Skitty, Lv.23; Swablu, Lv.23
    Money: 368
    
    Go right, around the Trainer (or fight him if you wish, it isn't necessary)...
    
    Camper Justin
    Kecleon, Lv.24
    Money: 384
    
    ...left, and smash the rock. Step on the button. Memorize the scroll, then go
    back around, right, go near the Hiker, and press the button. Fight the Trainer.
    
    Hiker Alan
    Geodude, Lv.22; Graveler, Lv.23; Nosepass, Lv.22
    Money: 880
    
    Don't press the button below you. Go around it and press the one below that.
    Go down and left, and press the button. Go right and up to get a Shadow Mail.
    Go down and left, press the button. Go near the Hiker again and press the
    button. Press A on the door to complete the Trick. Code: "TRICK MASTER is
    coveted."
    
    The Hard Stone and access to Trick 4 is your reward.
    
    ============
    13d. Trick 4
    ============
    
    Requirements: Trick 3 completed, Balance Badge
    HMs Needed: Strength
    
    The Trick Master is hiding beyond the left window.
    
    Push the left boulder up one space. Go around and push the middle boulder
    down. Push the third boulder to the right. Go up and avoid the next boulder. If
    you want a Mech Mail, fight the Trainer. If not, read on.
    
    Black Belt Yuji
    Makuhita, Lv.26; Machoke, Lv.26
    Money: 832
    
    Push the boulder right a space and fight the Trainer if you want. Be sure not
    to touch the bottom boulder, or you'll have to start again!
    
    Battle Girl Cora
    Meditite, Lv.27
    Money: 648
    
    Go around the boulder and down. Go right and push the boulder down, then go up
    and push the boulder five spaces up. Fight the Trainer if you want.
    
    Battle Girl Jill
    Breloom, Lv.27
    Money: 648
    
    Go up and left, memorize the scroll, and then come back. Push the middle
    boulder right and press A on the door to complete the Trick. Code: "TRICK
    MASTER is cool."
    
    A Smoke Ball and access to Trick 5 is your reward.
    
    ============
    13e. Trick 5
    ============
    
    Requirements: Trick 4 completed, Feather Badge
    HMs Needed: None
    
    The Trick Master is hiding in the left plant.
    
    This one's a little different from the rest. It's a game of questions and
    answers from the Trick Master Mechadolls. Get the questions right, and you can
    progress. One wrong move, and you have to start over. Here's all the answers:
    
    One of these Pokemon is not found on Route 103. Which is it? - Nincada
    
    In Prof. Birch's bag, there were three Pokemon. Which one was at the right? -
    Mudkip
    
    Sell one Escape Rope and buy an Antidote. How much money remains? - 175
    
    One of these Pokemon is not of the Grass type. Which is it? - Nincada
    
    The Devon Researcher was looking for what Pokemon in Petalburg Woods? -
    Shroomish
    
    Do one Full Heal and Great Ball cost more than one Revive? - They will cost
    less.
    
    In Dewford Hall, were there more men or women? - Males
    
    How many Bikes does Rydel have on display outside his cycle shop? - 8
    
    Which Pokemon was offered for a trade at the Pokemon Trainer's School? -
    Seedot
    
    Rustboro Gym Leader Roxanne used a Geodude. Was it male or female? - Female
    
    How many people give you Berries at the Pretty Petal flower shop? - 1
    
    The first Trainer in Dewford Gym was male or female? - Female
    
    One of these Pokemon uses Scratch. Which one is it? - Nincada
    
    Which costs more? Three Poke Balls or one Super Potion? - Super Potion
    
    How many signs are there in Lilycove City? - 8 (thanks to tonyistroubled
    (GameFAQs) for the answer to this question)
    
    I think this is all of them. If you find any question that isn't here, please
    use grammar and e-mail me the question AND the answer so I can put it on this
    FAQ. You will get credit. Also, please include the Mechadoll number that asked
    you that specific question.
    
    Memorize the scroll, then press A on the door to complete the Trick. Code:
    "TRICK MASTER is a genius."
    
    TM12, Taunt, and access to Trick 6 is your reward. Taunt forces the foe to only
    use attacks that deal damage for 2 turns.
    
    ============
    13f. Trick 6
    ============
    
    Requirements: Trick 5 completed, Mind Badge
    HMs Needed: None
    
    The Trick Master is hiding in the right side of the cupboard.
    
    Remember the rotating doors from Winona's Gym? Yeah, those are back. Here's how
    to do it...
    
    Push the door left. Go back around and walk up. Go right, then push the first
    door left again. Go up through the two doors.
    
    Push the lower door to the right, then go right through the upper door and push
    the lower one back down again. Pass through.
    
    Go up through the two doors. Circle down and push the bottom door left, then go
    through it from the right side. Go right and push the bottom door down, then
    push the next door down. Push that same door from the right side to put it back
    in its original position.
    
    Go through the right door, then go through it from the top to put it back in
    its original position. Now do a full counterclockwise circle through the doors
    to end up in the same spot. Memorize the scroll, and fight the Trainer if you
    want. If not, move on by going left.
    
    Bird Keeper Benny
    Swellow, Lv.36; Pelipper, Lv.36; Xatu, Lv.36
    Money: 1152
    
    Go up and through the door. Fight the Trainer.
    
    PKMN Ranger Sebastian
    Cacturne, Lv.39
    Money: 1872
    
    Go down, but don't push the door. Fight the Trainer.
    
    PKMN Ranger Sophia
    Swablu, Lv.38; Roselia, Lv.38
    Money: 1824
    
    Head straight up. Get the Glitter Mail, then come back down. Go right and push
    the bottom door from the bottom. Enter the top one from the top, going down,
    and push the bottom door left again. Go back up and push the top one left.
    Press A on the door to complete the Trick. Code: "TRICK MASTER is my life."
    
    The Magnet and access to Trick 7 is your reward.
    
    ============
    13g. Trick 7
    ============
    
    Requirements: Trick 6 completed, Rain Badge
    HMs Needed: None
    
    The Trick Master is hiding behind the right window.
    
    These are the same direction-forcers in Liza and Tate's Gym. Here's how to
    complete it:
    
    Step on the far left arrow. Flip the switch, then go left and down to end up
    at the beginning again. Step on the right arrow that points up, and fight the
    Trainer.
    
    Psychic Joshua
    Kadabra, Lv.41; Solrock, Lv.41
    Money: 984
    
    Go up and around, and flip the switch. Go right, and flip the switch. Go down,
    and memorize the scroll. Flip the switch. Step on the telepad to warp back to
    the entrance.
    
    Weave your way right until you come to two arrows pointing left. Step on the
    top one, then weave your way up and around, then step on the one pointing
    right. Flip the switch, then step on the arrow below the red arrow. Go down
    and right. Flip the switch, then go up. Make your way back to the switch near
    the red arrow, but this time, step on the red arrow. Fight the Trainer.
    
    Hex Maniac Patricia
    Banette, Lv.42
    Money: 1008
    
    Collect the Tropic Mail, and hit the switch. Go up to land near the door.
    Fight the Trainer if you want. If not, then read on.
    
    Psychic Alexis
    Kirlia, Lv.40; Xatu, Lv.40; Kadabra, Lv.40
    Money: 960
    
    Press A on the door to complete the Trick. Code: "TRICK MASTER is
    huggable."
    
    A PP Max and access to the final Trick is your reward. This nifty little item
    takes any move and brings its total PP to its max! Awesome!
    
    ============
    13h. Trick 8
    ============
    
    Requirements: Trick 7 completed, Elite Four defeated at least once
    HMs Needed: None
    
    The Trick Master is hiding underneath the bottom left cushion.
    
    Slidey! Weeeeeeeeeee! Sliding is all you do here! Here's the path.
    
    Start on the left side. Up, right, up, Trainer (optional).
    
    Cooltrainer Leroy
    Mawile, Lv.46; Starmie, Lv.46
    Money: 2208
    
    Go back to the beginning (down, left, down). Start on the right side. Up,
    right, down, left, up, Trainer (forced).
    
    Cooltrainer Elaine
    Lairon, Lv.45; Manectric, Lv.45
    Money: 2160
    
    Go back to the beginning (down, left, up, left, down, left, down). Start on
    the right side. Up, right, down, right, down, Trainer (optional).
    
    Cooltrainer Vincent
    Sableye, Lv.44; Medicham, Lv.44; Sharpedo, Lv.44
    Money: 2112
    
    Go back to the beginning (up, left, down). Start on the right side. Up, left,
    up, right, down, right, down, left, up, left, down, right, up. Get the Bead
    Mail, and move on.
    
    Up, right, down, right, down, left, up, left, up, right, down, left, down,
    right, up, right, down. Memorize the scroll.
    
    Up, right, down, right, down, left, up, right, up. Press A on the door to
    complete the final Trick. Code: "TRICK MASTER I love."
    
    You get the Blue Tent as a reward (Red Tent in Ruby). This is an item for your
    secret base, and it looks pimp.
    
    ===================
    14. The Game Corner
    ===================
    
    The Game Corner is in Mauville City. To play, you need a Coin Case. Go to
    Slateport City and buy a Harbor Mail, then give it to the girl in the house to
    the left of the Mart in Mauville City. She will give you the Coin Case in
    return.
    
    ==========
    14a. Slots
    ==========
    
    Press Down on the D-Pad to add up to two more coins. Press A if you only want
    to play with one or two coins. Use A to stop the reels.
    
    Payouts:
    
    Bonus Game
    ----------
    3 Red 7 = 300 coins
    3 Blue 7 = 300 coins
    
    Normal Game
    -----------
    Blue 7, Blue 7, Red 7 = 90 coins
    Red 7, Red 7, Blue 7 = 90 coins
    
    3 Marill = 12 coins
    3 Lotad = 6 coins
    Ball Cluster = 2 coins for each row
    3 Replay = Re-spin
    3 Bolts = +1 to Bolt Counter, 3 coins
    
    Filling up the Bolt Counter does absolutely nothing (thanks to Nico Silius
    (nsilius@msn.com for pointing this out). Getting Bolts are helpful, though,
    because on occasion, Pikachu will appear with a wack-looking slot machine thing
    with numbers from 0 to 5. In the few times I've seen this happen, it landed on
    0 every time x_x Landing on anything but zero makes you lose all your Bolts,
    but takes you to a bonus game where the reels move a lot slower, and it's
    easier to win. Aligning 3 Red 7s or 3 Blue 7s ends the mini game.
    
    Update: I finally got it to land on 4, with the Bolt Counter filled to maximum.
    However, the reels only moved slow once. Why?
    
    =============
    14b. Roulette
    =============
    
    Remember the Card-Flip Game from GSC? Same idea. The smaller your guess range,
    the bigger the payout.
    
    There are two tables. The one on the left you wager one coin per ball, and the
    one on the right you bet three coins. You have six tries to win coins.
    
    Payouts:
    
    One Pokemon: Bet x 12
    One Color: Bet x 3
    One Specie: Bet x 4
    
    ========================
    14c. Spend Your Earnings
    ========================
    
    Once you have enough coins, you can purchase various TMs and dolls for your
    secret base. There are two women who sell you things, and they are standing
    next to each other apart from the coin lady.
    
    Woman on the left sells you...
    ------------------------------
    TM32 -Double Team - 1500 coins (30000)
    TM29 -   Psychic  - 3500 coins (70000)
    TM35 -Flamethrower- 4000 coins (80000)
    TM24 -Thunderbolt - 4000 coins (80000)
    TM13 -  Ice Beam  - 4000 coins (80000)
    
    Woman on the right sells you...
    -------------------------------
    Treecko Doll - 1,000 coins (20000)
    Torchic Doll - 1,000 coins (20000)
     Mudkip Doll - 1,000 coins (20000)
    
    Numbers in parentheses are the amount of regular moneys you will need to buy
    the coins needed for each prize.
    
    Don't forget to talk to the girl to the left of the counter. Tell her you want
    her spare Doll, and she'll give you a Doll of your starter.
    
    ====================
    15. Pokemon Contests
    ====================
    
    The newest and probably best addition to the Pokemon world is the Pokemon
    Contest. This is a place where Trainers gather to see who has the best Pokemon
    of a specific category. In order to compete, you must get a Contest Pass from
    the lady who enters your Pokemon in the Contest in Verdanturf Town.
    
    There are four rankings: Normal, Super, Hyper, and Master.
    
    Normal Rank is found in Verdanturf Town.
    Super Rank is found in Fallarbor Town.
    Hyper Rank is found in Slateport City.
    Master Rank is found in Lilycove City.
    
    You must go from Normal to Super to Hyper to Master. There is no skipping
    around or starting at the Master Rank.
    
    There are five categories to compete in: Cool, Beauty, Cute, Smart, and Tough.
    
    You can see your Pokemon's Contest data by looking at their Summaries, then
    using Right on the D-Pad three times. Press A to see what they can do. Your
    objective is to impress the audience and Judge with your moves.
    
    A few Tips.
    -----------
    
    To increase Beauty, feed it Dry PokeBlocks.
    To increase Smart, feed it Bitter PokeBlocks.
    To increase Tough, feed it Sour PokeBlocks.
    To increase Cute, feed it Sweet PokeBlocks.
    To increase Cool, feed it Spicy PokeBlocks.
    
    If at all possible, make your moveset something like this:
    
    Move 1 - Works well if performed first.
    Move 2 - Works well if performed last.
    Move 3 - Forces user to appeal last next turn.
    Move 4 - Eight hearts, no more appeals until end (like Destiny Bond).
    
    You have to go first to make this work. In this order, go 1, 3, 2, 1, 4. You
    will win every single time. No matter what Move 4 is, make it ANYTHING that has
    that effect, regardless of whether it's the same type (Selfdestruct in Beauty
    or Memento in Tough) or not. I'm not sure if anyone besides Smeargle could pull
    this set off.
    
    In order to ensure that you will go first, make your Pokemon eat Blocks made
    from either the Spelon Berry, Pamtre Berry, Watmel Berry, Durin Berry, or the
    Belue Berry. These can all be obtained from the Berry Master's wife by telling
    her the following words:
    
    Spelon Berry - GREAT BATTLE. Both these words are default. This Berry increases
                   Cool and Beauty.
    
    Pamtre Berry - CHALLENGE CONTEST. To get CONTEST, beat the Elite Four. The word
                   CHALLENGE is default. This Berry increases Beauty and Smart.
    
    Watmel Berry - OVERWHELMING LATIAS. OVERWHELMING is default. To get LATIAS,
                   simply encounter her. This Berry increases Smart and Cute.
    
     Durin Berry - COOL LATIOS. COOL is default. To get LATIOS, simply encounter
                   him. This Berry increases Cute and Tough.
    
     Belue Berry - SUPER HUSTLE. HUSTLE is default. Beat the Elite Four to get the
                   word SUPER in your bank. This Berry increases Tough and Cool.
    
    Take note that you can only get *ONE* of each of the five berries listed above.
    That means if you used as a Block without planting more, you're screwed. Each
    Berry takes 3 days to fully grow. Water them at each stage of growth (every 18
    hours) to receive two Berries, then plant the two next to each other and water
    them to get four, then eight...you get the idea. Make sure that they eat only
    these kind of Berries for the maximum effect.
    
    ==================
    15a. Berry Blender
    ==================
    
    In order to heighten your score for Round 1, you need to feed your Pokemon
    PokeBlocks. Get a PokeBlock Case from a kid inside Slateport Pokemon House
    (thanks to Dawn the Espeon (GameFAQs) for correcting this). You can play Berry
    Blender with the AI or link with a friend or three and do it. Berry Blenders
    are only found in Contest Houses. They look like white squares with four red
    dots on them. The empty one is for linking with people, while you can always
    find an old man (and other people in various Houses) to blend with if you have
    no friends (or if you're using the ROM).
    
    More Tips.
    ----------
    
    The more people you blend with, the smoother the block and the better it is.
    
    The lower the feel, the better it is.
    
    The faster you go, the better the block that comes out.
    
    Blocks that heighten less traits will raise those specific traits more than if
    it raises many different traits.
    
    ============
    15b. Round 1
    ============
    
    Introduction round. The audience looks at your Pokemon and decides if they
    like it or not. Boost your chances of being liked by feeding it the correct
    PokeBlock for the Contest you entered, and equipping it with the corresponding
    Scarf for your contest (Red for Cool, etc). For example, if you enter a Beauty
    Contest, make sure it has a high Beauty level, from feeding it PokeBlocks that
    increase Beauty. Then equip a Blue Scarf. Scarves increase Round 1 hearts by 1.
    
    ============
    15c. Round 2
    ============
    
    This is the round that matters. The appeal round, where your Pokemon does
    moves to impress the audience, and more importantly, the Judge.
    
    Tip: Don't use the same move twice in a row. You'll lose hearts for it. Hidden
    Power, as well as a few others, are able to be used more than once in a row
    and not bore the Judge.
    
    The moves Return and Frustration will excite the audience in any Contest.
    
    After five rounds of appealing, the Contest will end and you'll see who wins.
    If you win, you receive a Ribbon for your Pokemon that entered, and that one
    Pokemon will be able to advance to the next rank.
    
    Also, the Lilycove City Museum Curator will paint your Pokemon's picture for
    display in the museum if it wins the Master Rank Contest. Get your picture
    painted five times (one for each Contest), and you will receive a Trainer Star
    and a Glass Ornament. You must have talked to the curator before attempting
    this, or no painting for you.
    
    ================
    15d. Move Combos
    ================
    
    Move combos get you extra hearts for your appeals. You will know when you do
    the first move in a combo because the Judge will look at you expectantly. On
    the next round, the second move in the combo will be purple in color. Then you
    will get more hearts than normal for that appeal.
    
    Update: I changed the format. It goes like this now, and in alphabetical order:
    
    ********
    *Move 1*             <-  First use the move in the box.
    ********
    
    Move 2 (Move 3, Move 4, etc)         <- Then, use a move listed after it.
    
    
    ************                          ***********
    *BELLY DRUM*                          *CALM MIND*
    ************                          ***********
    
    Rest                                  Confusion, Dream Eater, Future Sight,
                                          Light Screen, Luster Purge, Meditate,
                                          Mist Ball, Psybeam, Psychic, Psywave,
                                          Reflect
    
    ********                              *******
    *CHARGE*                              *CHARM*
    ********                              *******
    
    Shock Wave, Spark, Thunder,           Flatter, Growl, Rest, Tail Whip
    Thunderbolt, Thunderpunch,
    Thundershock, Thunder Wave, Volt
    Tackle
    
    ***********                           *******
    *CONFUSION*                           *CURSE*
    ***********                           *******
    
    Future Sight, Kinesis, Psychic,       Destiny Bond, Grudge, Mean Look, Spite
    Teleport
    
    **************                        ******
    *DEFENSE CURL*                        *DIVE*
    **************                        ******
    
    Rollout, Tackle                       Surf
    
    *************                         **************
    *DOUBLE TEAM*                         *DRAGON DANCE*
    *************                         **************
    
    Agility, Quick Attack, Teleport       Dragon Claw, Dragon Rage, Dragonbreath
    
    *************                         **************
    *DRAGON RAGE*                         *DRAGONBREATH*
    *************                         **************
    
    Dragon Claw, Dragon Dance,            Dragon Claw, Dragon Dance, Dragon Rage
    Dragonbreath
    
    ************                          ********
    *EARTHQUAKE*                          *ENDURE*
    ************                          ********
    
    Eruption, Fissure                     Flail, Reversal
    
    **********                            ************
    *FAKE OUT*                            *FIRE PUNCH*
    **********                            ************
    
    Arm Thrust, Faint Attack, Knock       Ice Punch, Thunderpunch
    Off, Seismic Toss, Vital Throw
    
    **************                        ********
    *FOCUS ENERGY*                        *GROWTH*
    **************                        ********
    
    Arm Thrust, Brick Break, Cross        Absorb, Bullet Seed, Frenzy Plant, Giga
    Chop, Double-Edge, Dynamicpunch,      Drain, Magical Leaf, Mega Drain, Petal
    Focus Punch, Headbutt, Karate         Dance, Razor Leaf, Solarbeam
    Chop, Sky Uppercut, Take Down
    
    ******                                ********
    *HAIL*                                *HARDEN*
    ******                                ********
    
    Aurora Beam, Blizzard, Haze, Ice      Double-Edge, Protect, Rollout, Tackle,
    Ball, Ice Beam, Icicle Spear,         Take Down
    Icy Wind, Powder Snow, Sheer
    Cold
    
    *************                         **********
    *HORN ATTACK*                         *HYPNOSIS*
    *************                         **********
    
    Fury Attack, Horn Drill               Dream Eater
    
    ***********                           *********
    *ICE PUNCH*                           *KINESIS*
    ***********                           *********
    
    Fire Punch, Thunderpunch              Confusion, Future Sight, Psychic,
                                          Teleport
    
    ******                                *********
    *LEER*                                *LOCK-ON*
    ******                                *********
    
    Bite, Faint Attack. Glare, Horn       Superpower, Thunder, Tri Attack, Zap
    Attack, Scary Face, Scratch,          Cannon
    Stomp, Tackle
    
    ***********                           *************
    *MEAN LOOK*                           *METAL SOUND*
    ***********                           *************
    
    Destiny Bond, Perish Song             Metal Claw
    
    *************                         ***********
    *MIND READER*                         *MUD SPORT*
    *************                         ***********
    
    Dynamicpunch, Hi Jump Kick,           Mud-Slap, Water Gun, Water Sport
    Submission, Superpower
    
    **********                            ******
    *MUD-SLAP*                            *PECK*
    **********                            ******
    
    Mud Sport, Sand-Attack                Drill Peck, Fury Attack
    
    *******                               *************
    *POUND*                               *POWDER SNOW*
    *******                               *************
    
    Doubleslap, Faint Attack, Slam        Blizzard
    
    *********                             ******
    *PSYCHIC*                             *RAGE*
    *********                             ******
    
    Confusion, Future Sight,              Leer, Scary Face, Thrash
    Kinesis, Teleport
    
    ************                          ******
    *RAIN DANCE*                          *REST*
    ************                          ******
    
    Thunder & all other Water moves       Sleep Talk, Snore
    except Rain Dance
    
    ************                          *************
    *ROCK THROW*                          *SAND-ATTACK*
    ************                          *************
    
    Rock Slide, Rock Tomb                 Mud-Slap
    
    ***********                           ************
    *SANDSTORM*                           *SCARY FACE*
    ***********                           ************
    
    Mud Shot, Mud-Slap, Sand Tomb,        Bite, Crunch, Leer
    Sand-Attack, Weather Ball
    
    *********                              ******
    *SCRATCH*                              *SING*
    *********                              ******
    
    Fury Swipes, Slash                     Perish Song, Refresh
    
    ********                               *************
    *SLUDGE*                               *SLUDGE BOMB*
    ********                               *************
    
    Sludge Bomb                            Sludge
    
    ******                                 ***********
    *SMOG*                                 *STOCKPILE*
    ******                                 ***********
    
    Smokescreen                            Spit Up, Swallow
    
    ***********                            ******
    *SUNNY DAY*                            *SURF*
    ***********                            ******
    
    Moonlight, Morning Sun, Solarbeam,     Dive
    Weather Ball, and all other Fire
    moves except Sunny Day
    
    *************                          **************
    *SWEET SCENT*                          *SWORDS DANCE*
    *************                          **************
    
    Poisonpowder, Sleep Powder, Stun       Crabhammer, Crush Claw, Cut, False
    Spore                                  Swipe, Fury Cutter, Slash
    
    
    *******                                **************
    *TAUNT*                                *THUNDERPUNCH*
    *******                                **************
    
    Counter, Detect, Mirror Coat           Fire Punch, Ice Punch
    
    **********                             *************
    *VICEGRIP*                             *WATER SPORT*
    **********                             *************
    
    Bind, Guillotine                       Mud Sport, Refresh, Water Gun
    
    ******
    *YAWN*
    ******
    
    Rest, Slack Off
    
    =======
    16. TMs
    =======
    
    TM01 - Focus Punch
    Type: Fighting
    Power: 150
    Accuracy: 100
    Effect: Charges on turn, then deals damage at the end of foe's turn. Attack
            fails if directly damaged on foe's turn.
    Location: Route 115
    
    TM02 - Dragon Claw
    Type: Dragon
    Power: 80
    Accuracy: 100
    Effect: None.
    Location: Meteor Falls (need Waterfall)
    
    TM03 - Water Pulse
    Type: Water
    Power: 60
    Accuracy: 100
    Effect: 10% chance of confusing the foe.
    Location: Given to you by Wallace after defeating him in Sootopolis Gym.
    
    TM04 - Calm Mind
    Type: Psychic
    Power: ---
    Accuracy: ---
    Effect: Raises Special Attack and Special Defense by 1 level.
    Location: Given to you by Liza and Tate after defeating them in Mossdeep Gym.
    
    TM05 - Roar
    Type: Normal
    Power: ---
    Accuracy: ---
    Effect: In a Trainer battle, forces foe to switch. In the wild, ends the
            battle.
    Location: Given to you by a man standing beside his Poochyena on Route 115.
    
    TM06 - Toxic
    Type: Poison
    Power: ---
    Accuracy: 85
    Effect: Poisons the foe. Poison damage increases every round. Switching resets
            the Toxic counter.
    Location: Fiery Path (need Strength)
    
    TM07 - Hail
    Type: Ice
    Power: ---
    Accuracy: 100
    Effect: Damages all non-Ice Pokemon in play. Lasts 5 turns.
    Location: Shoal Cave (low tide)
    
    TM08 - Bulk Up
    Type: Fighting
    Power: ---
    Accuracy: ---
    Effect: Raises Attack and Defense by one level.
    Location: Given to you by Brawly after defeating him in Dewford Gym.
    
    TM09 - Bullet Seed
    Type: Grass
    Power: 10
    Accuracy: 100
    Effect: Hits 2-5 times.
    Location: Route 104
    
    TM10 - Hidden Power
    Type: Varies
    Power: Varies
    Accuracy: 100
    Effect: None.
    Location: Fortree City; Slateport City after receiving TM43
    
    TM11 - Sunny Day
    Type: Fire
    Power: ---
    Accuracy: ---
    Effect: Unable to be Frozen, Fire damage multiplied by 1.5. Water damage
            multiplied by 0.5. Synthesis, Morning Sun, and Moonlight heal 75% of
            total HP. Solarbeam requires no charge, Thunder's accuracy reduced to
            35%. Lasts 5 turns.
    Location: Scorched Slab (near Route 120)
    
    TM12 - Taunt
    Type: Dark
    Power: ---
    Accuracy: 100
    Effect: Forces foe to only use moves that directly deal damage for two turns.
    Location: Given to you by the Trick Master after completing Trick 5 of the
              Trick House.
    
    TM13 - Ice Beam
    Type: Ice
    Power: 95
    Accuracy: 100
    Effect: 10% chance of inflicting Freeze on the foe.
    Location: Game Corner, Abandoned Ship
    
    TM14 - Blizzard
    Type: Ice
    Power: 120
    Accuracy: 70
    Effect: 10% chance of inflicting Freeze on the foe.
    Location: Lilycove Department Store
    
    TM15 - Hyper Beam
    Type: Normal
    Power: 150
    Accuracy: 90
    Effect: If attack hits, user recharges next turn.
    Location: Lilycove Department Store
    
    TM16 - Light Screen
    Type: Psychic
    Power: ---
    Accuracy: ---
    Effect: Special damage done to party is roughly cut in half for 5 turns.
    Location: Lilycove Department Store
    
    TM17 - Protect
    Type: Normal
    Power: ---
    Accuracy: Varies
    Effect: Makes foe's next attack fail. Rate of success decreases with each
            consecutive use, with every failure making accuracy 100% again.
    Location: Lilycove Department Store
    
    TM18 - Rain Dance
    Type: Water
    Power: ---
    Accuracy: ---
    Effect: Water damage multiplied by 1.5, Fire damage multiplied by 0.5.
            Synthesis, Morning Sun, and Moonlight heal 25% of total HP. Solarbeam's
            power is reduced to 60, Thunder's accuracy raised to Never-Miss. Lasts
            5 turns.
    Location: Abandoned Ship
    
    TM19 - Giga Drain
    Type: Grass
    Power: 60
    Accuracy: 100
    Effect: Your Pokemon recovers an amount of HP equal to 1/2 the damage done to
            the foe.
    Location: Given to you by a girl on Route 123 (must have a Grass Pokemon in
              your party)
    
    TM20 - Safeguard
    Type: Normal
    Power: ---
    Accuracy: ---
    Effect: Prevents status ailments on your party for five turns.
    Location: Lilycove Department Store
    
    TM21 - Frustration
    Type: Normal
    Power: Varies
    Accuracy: 100
    Effect: Base damage raised based on this Pokemon's hatred of its owner.
    Location: Man in Pacifidlog Town if lead Pokemon is disloyal
    
    TM22 - Solarbeam
    Type: Grass
    Power: 120
    Accuracy: 100
    Effect: Charges for one turn, then fires. If Sunny Day is in effect, requires
            no charge. If Rain Dance is in effect, damage is halved.
    Location: Safari Zone
    
    TM23 - Iron Tail
    Type: Steel
    Power: 100
    Accuracy: 75
    Effect: 10% chance of lowering the foe's Defense by one level.
    Location: Meteor Falls
    
    TM24 - Thunderbolt
    Type: Electric
    Power: 80
    Accuracy: 100
    Effect: 10% chance of inflicting Paralyze on the foe.
    Location: Game Corner, Given to you by Wattson after shutting down New
              Mauville. (need Surf)
    
    TM25 - Thunder
    Type: Electric
    Power: 120
    Accuracy: 70
    Effect: 10% chance of paralyzing the foe. If Rain Dance is in effect, Accuracy
            is Never-Miss. If Sunny Day is in effect, accuracy is reduced to 35%.
    Location: Lilycove Department Store
    
    TM26 - Earthquake
    Type: Ground
    Power: 100
    Accuracy: 100
    Effect: None.
    Location: Seafloor Cavern
    
    TM27 - Return
    Type: Normal
    Power: Varies
    Accuracy: 100
    Effect: Base damage raised based on this Pokemon's loyalty to its owner.
    Location: Man in Pacifidlog Town if lead Pokemon is loyal, give Meteorite to
              Cozmo in Fallarbor Town
    
    TM28 - Dig
    Type: Ground
    Power: 60
    Accuracy: 100
    Effect: Burrow underground turn one, then attack turn two. User takes double
            damage from Earthquake if struck while underground.
    Location: Given to you by the Fossil Maniac's brother outside of Fallarbor
              Town.
    
    TM29 - Psychic
    Type: Psychic <_<
    Power: 90
    Accuracy: 100
    Effect: 10% chance of lowering the foe's Special Defense by one level.
    Location: Game Corner, Victory Road
    
    TM30 - Shadow Ball
    Type: Ghost
    Power: 80
    Accuracy: 100
    Effect: 10% chance of lowering the foe's Special Defense by one level.
    Location: Mt. Pyre (inside) (thanks to Darth OO Shaft (AIM) for this)
    
    TM31 - Brick Break
    Type: Fighting
    Power: 75
    Accuracy: 100
    Effect: Destroys Light Screen and Reflect.
    Location: Sootopolis City
    
    TM32 - Double Team
    Type: Normal
    Power: ---
    Accuracy: ---
    Effect: Raises evasion by one level.
    Location: Game Corner
    
    TM33 - Reflect
    Type: Psychic
    Power: ---
    Accuracy: ---
    Effect: Physical damage done to party is roughly cut in half for 5 turns.
    Location: Lilycove Department Store
    
    TM34 - Shock Wave
    Type: Electric
    Power: 60
    Accuracy: ---
    Effect: A reliable Electric attack that is guaranteed to hit the foe.
    Location: Given to you by Wattson after defeating him at Mauville Gym.
    
    TM35 - Flamethrower
    Type: Fire
    Power: 95
    Accuracy: 100
    Effect: 10% of inflicting Burn on the foe.
    Location: Game Corner
    
    TM36 - Sludge Bomb
    Type: Poison
    Power: 90
    Accuracy: 100
    Effect: 30% chance of poisoning the foe.
    Location: Dewford Town Trendy Saying House(after five badges)
    
    TM37 - Sandstorm
    Type: Ground
    Power: ---
    Accuracy: ---
    Effect: Damages all non-Rock, -Steel, and -Ground types in play. Pokemon with
            the Sand Veil Ability are unaffected as well. Lasts 5 turns.
    Location: Desert
    
    TM38 - Fire Blast
    Type: Fire
    Power: 120
    Accuracy: 85
    Effect: 10% chance of inflicting a burn on the foe.
    Location: Lilycove City Department Store
    
    TM39 - Rock Tomb
    Type: Rock
    Power: 50
    Accuracy: 80
    Effect: High chance of lowering foe's Speed by one level.
    Location: Given to you by Roxanne after defeating her at Rustboro Gym.
    
    TM40 - Aerial Ace
    Type: Flying
    Power: 60
    Accuracy: ---
    Effect: A reliable Flying attack that is guaranteed to hit the foe.
    Location: Given to you by Winona after defeating her at Fortree Gym.
    
    TM41 - Torment
    Type: Dark
    Power: ---
    Accuracy: ---
    Effect: Prevents the foe from using the same move twice in a row.
    Location: Slateport City Contest House
    
    TM42 - Facade
    Type: Normal
    Power: 70
    Accuracy: 100
    Effect: Attack power is doubled when user is Burned, Paralyzed, or Poisoned.
    Location: Given to you by Norman after defeating him at Petalburg Gym.
    
    TM43 - Secret Power
    Type: Normal
    Power: 70
    Accuracy: 100
    Effect: Used to make secret bases. In battle, effect varies.
    Location: Route 111; Slateport City after receiving at Route 111
    
    TM44 - Rest
    Type: Psychic
    Power: ---
    Accuracy: ---
    Effect: Fully restores HP and status, then user falls asleep for two turns.
    Location: Sootopolis City
    
    TM45 - Attract
    Type: Normal
    Power: ---
    Accuracy: 100
    Effect: Fails on same-gender and genderless Pokemon. Foe has 50% chance of
            being immobilized out of love.
    Location: Fallarbor Town Contest House
    
    TM46 - Thief
    Type: Dark
    Power: 40
    Accuracy: 100
    Effect: If user is not holding an item, Thief will steal the foe's held item,
            if any.
    Location: Given to you by a Team Aqua member in the Oceanic Museum.
    
    TM47 - Steel Wing
    Type: Steel
    Power: 70
    Accuracy: 90
    Effect: None.
    Location: Given to you by Steven in Granite Cave.
    
    TM48 - Skill Swap
    Type: Psychic
    Power: ---
    Accuracy: ---
    Effect: Switch Ability with the foe until user is recalled from battle.
    Location: Route 122 (Mt. Pyre)
    
    TM49 - Snatch
    Type: Dark
    Power: ---
    Accuracy: ---
    Effect: Steals the effects of the move the foe is trying to use.
    Location: S.S. Tidal
    
    TM50 - Overheat
    Type: Fire
    Power: 150
    Accuracy: 100
    Effect: Lowers user's Special Attack by two levels.
    Location: Given to you by Flannery after defeating her at Lavaridge Gym.
    
    ========
    16a. HMs
    ========
    
    HM1 - Cut
    Type: Normal
    Power: 50
    Accuracy: 95
    Effect: None. Out of battle, cuts small trees.
    Badge Required for Use: Stone Badge
    Location: House right next to the Pokemon Center in Rustboro City.
    
    HM2 - Fly
    Type: Flying
    Power: 70
    Accuracy: 95
    Effect: Flies high on turn one, attacks on turn two. User takes double damage
            from Thunder and Twister when in the air. Out of battle, used to fly to
            places that have been previously visited.
    Badge Required for Use: Feather Badge
    Location: Given to you by rival at Weather Institute.
    
    HM3 - Surf
    Type: Water
    Power: 95
    Accuracy: 100
    Effect: None. Out of battle, used to move across water.
    Badge Required for Use: Balance Badge
    Location: Given to you by Wally's dad in Petalburg City after defeating Norman.
    
    HM4 - Strength
    Type: Normal
    Power: 80
    Accuracy: 100
    Effect: None. Out of battle, used to push large boulders.
    Badge Required for Use: Heat Badge
    Location: Given to you in Rusturf Tunnel after reuniting Wanda with her
              boyfriend. (need Rock Smash)
    
    HM5 - Flash
    Type: Normal
    Power: ---
    Accuracy: 70
    Effect: Lowers foe's accuracy by one level. Out of battle, used to light up
            pitch-black caves.
    Badge Required for Use: Knuckle Badge
    Location: Given to you in Granite Cave.
    
    HM6 - Rock Smash
    Type: Fighting
    Power: 20
    Accuracy: 100
    Effect: May lower foe's Defense by one level. Out of battle, used to crush
            small rocks in your path.
    Badge Required for Use: Dynamo Badge
    Location: Given to you in a house next to the Mart in Mauville City, after
              defeating Wattson.
    
    HM7 - Waterfall
    Type: Water
    Power: 80
    Accuracy: 100
    Effect: None. Out of battle, used to climb waterfalls.
    Badge Required for Use: Rain Badge
    Location: Found in Cave of Origin.
    
    HM8 - Dive
    Type: Water
    Power: 60
    Accuracy: 100
    Effect: Dives underwater one turn, then attacks the second. Out of battle, used
            to explore the deep blue areas of the sea.
    Badge Required for Use: Mind Badge
    Location: Given to you by Steven in Mossdeep City, in a house up and left of
              the Pokemon Center.
    
    ======================
    17. The Trainer's Eyes
    ======================
    
    The Trainer's Eyes is a little something in the PokeNav that records certain
    Trainers in the game. You get the PokeNav from the president of Devon
    Corporation as an incentive to deliver a letter to Steven. There are a total
    of 69 Trainers in the Trainer's Eyes. Sixty-nine. Not seventy. Why they chose
    69 instead of an even 70 is a mystery to me. That's not my problem. My job is
    to display the Trainers and all their locations. So here ya go, in the order
    they appear in the Trainer's Eyes for easy reference:
    
    1. Aroma Lady Rose, Route 118
    2. Ruin Maniac Dusty, Route 111
    3. Tuber Lola, Route 109
    4. Tuber Ricky, Route 109
    5. Sis and Bro Rita & Sam, Route 124
    6. Cooltrainer Brooke, Route 111
    7. Cooltrainer Wilton, Route 111
    8. Hex Maniac Valerie, Mt. Pyre
    9. Lady Cindy, Route 104
    10. Beauty Jessica, Route 121
    11. Rich Boy Winston, Route 104
    12. Pokemaniac Steve, Route 114
    13. Swimmer Tony, Route 107
    14. Black Belt Nob, Route 115*
    15. Guitarist Dalton, Route 118
    16. Kindler Bernie, Route 114
    17. Camper Ethan, Jagged Pass
    18. Old Couple John & Jay, Meteor Falls (need Waterfall)
    19. Bug Maniac Brandon, Route 120*
    20. Psychic Cameron, Route 123
    21. Psychic Jacki, Route 123
    22. Gentleman Walter, Route 121
    23. School Kid Karen, Route 116
    24. School Kid Jerry, Route 116
    25. Sr. and Jr. Anna & Meg, Route 117
    26. Pokefan Isabel, Route 110
    27. Pokefan Miguel, Route 103
    28. Expert Timothy, Route 115
    29. Expert Shelby, Mt. Chimney
    30. Youngster Calvin, Route 102
    31. Fisherman Elliot, Route 106
    32. Triathlete Abigail, Route 110
    33. Triathlete Benjamin, Route 110
    34. Triathlete Isaiah, Route 128
    35. Triathlete Katelyn, Route 128
    36. Triathlete Maria, Route 117
    37. Triathlete Dylan, Route 117
    38. Dragon Tamer Nicolas, Meteor Falls (need Waterfall)*
    39. Bird Keeper Robert, Route 120
    40. Ninja Boy Lao, Route 113
    41. Battle Girl Cyndy, Route 115
    42. Parasol Lady Madeline, Route 113
    43. Swimmer Jenny, Route 124
    44. Picknicker Diana, Jagged Pass
    45. Twins Amy & Liv, Route 103
    46. Sailor Ernest, Route 125
    47. Collector Edwin, Route 110
    48. PKMN Breeder Lydia, Route 117
    49. PKMN Breeder Isaac, Route 117
    50. PKMN Ranger Catherine, Route 119
    51. PKMN Ranger Jackson, Route 119
    52. Lass Haley, Route 104
    53. Bug Catcher James, Petalburg Woods
    54. Hiker Trent, Route 112
    55. Young Couple Lois & Hal, Abandoned Ship
    56. PKMN Trainer Wally, Victory Road (only appears after you have the other 68)
    57. Leader Roxanne, Rustboro City Gym
    58. Leader Brawly, Dewford Town Gym
    59. Leader Wattson, Mauville City Gym
    60. Leader Flannery, Lavaridge Town Gym
    61. Leader Norman, Petalburg City Gym
    62. Leader Winona, Fortree City Gym
    63. Leader Tate&Liza, Mossdeep City Gym
    64. Leader Wallace, Sootopolis City Gym
    65. Elite Four Sidney, Ever Grande City
    66. Elite Four Phoebe, Ever Grande City
    67. Elite Four Glacia, Ever Grande City
    68. Elite Four Drake, Ever Grande City
    69. Champion Steven, Ever Grande City
    
    * = On your fifth battle with these Trainers, one of their Pokemon will have a
    stat booster of the type they use on one of their Pokemon. Steal it with Thief
    or Covet.
    
    Note that there ARE more than 69 Trainers in this game. Most of them are not
    recorded in the Trainer's Eyes.
    
    Also note that a square flashing Poke Ball icon means that person will rematch
    you if you talk to them.
    
    ===========
    18. Pokedex
    ===========
    
    Here it is, the listing for each of the 202 Pokemon, including Deoxys and
    Jirachi. Use Ctrl + F and type in either the number (001, for example) or the
    name of the Pokemon to find what you're looking for.
    
    ============================== #001 Treecko ===================================
    
    Type(s): Grass
    Species: Wood Gecko
    Height: 1'8"
    Weight: 11 lbs.
    Ability: Overgrow
    Location: Professor Birch's bag (left side)
    Availability: Both
    Effort Points given: 1 Speed
    Egg Group(s): Monster/Dragon
    
    Ruby Entry: Treecko has small hooks on the bottom of its feet that enable it to
    scale vertical walls. This Pokemon attacks by slamming foes with its thick
    tail.
    
    Sapphire Entry: Treecko is cool, calm, and collected - it never panics under
    any situation. If a bigger foe were to glare at this Pokemon, it would glare
    right back without conceding an inch of ground.
    
    Evolution: Grovyle at Lv.16
    
    Level Moves
    -----------
    
    Lv.1  - Pound, Leer
    Lv.6  - Absorb
    Lv.11 - Quick Attack
    Lv.16 - Pursuit
    Lv.21 - Screech
    Lv.26 - Mega Drain
    Lv.31 - Agility
    Lv.36 - Slam
    Lv.41 - Detect
    Lv.46 - Giga Drain
    
    TM/HM
    -----
    
    TM01 - Focus Punch                 HM1 - Cut
    TM06 - Toxic                       HM4 - Strength
    TM09 - Bullet Seed                 HM5 - Flash
    TM10 - Hidden Power                HM6 - Rock Smash
    TM11 - Sunny Day
    TM17 - Protect
    TM19 - Giga Drain
    TM20 - Safeguard
    TM21 - Frustration
    TM22 - Solarbeam
    TM23 - Iron Tail
    TM27 - Return
    TM28 - Dig
    TM31 - Brick Break
    TM32 - Double Team
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    
    Egg Moves
    ---------
    
    Crunch, Crush Claw, Dragonbreath, Endeavor, Leech Seed, Mud Sport
    
    ============================== #002 Grovyle ===================================
    
    Type(s): Grass
    Species: Wood Gecko
    Height: 2'11"
    Weight: 47.6 lbs.
    Ability: Overgrow
    Location: Evolve Treecko
    Availability: Both
    Effort Points given: 2 Speed
    Egg Group(s): Monster/Dragon
    
    Ruby Entry: The leaves growing out of Grovyle's body are convenient for
    camouflaging it from enemies in the forest. This Pokemon is a master at
    climbing trees in jungles.
    
    Sapphire Entry: This Pokemon adeptly flies from branch to branch in trees. In a
    forest, no Pokemon can ever hope to catch a fleeing Grovyle however fast they
    may be.
    
    Evolution: Sceptile at Lv.36
    
    Level Moves
    -----------
    
    Lv.1  - Pound, Leer, Absorb, Quick Attack
    Lv.6  - Absorb
    Lv.6  - Quick Attack
    Lv.16 - Fury Cutter
    Lv.17 - Pursuit
    Lv.23 - Screech
    Lv.29 - Leaf Blade
    Lv.35 - Agility
    Lv.41 - Slam
    Lv.47 - Detect
    Lv.53 - False Swipe
    
    TM/HM
    -----
    
    TM01 - Focus Punch                 HM1 - Cut
    TM06 - Toxic                       HM4 - Strength
    TM09 - Bullet Seed                 HM5 - Flash
    TM10 - Hidden Power                HM6 - Rock Smash
    TM11 - Sunny Day
    TM17 - Protect
    TM19 - Giga Drain
    TM20 - Safeguard
    TM21 - Frustration
    TM22 - Solarbeam
    TM23 - Iron Tail
    TM27 - Return
    TM28 - Dig
    TM31 - Brick Break
    TM32 - Double Team
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    
    Egg Moves
    ---------
    
    See Treecko
    
    ============================== #003 Sceptile ==================================
    
    Type(s): Grass
    Species: Forest
    Height: 5'7"
    Weight: 115.1 lbs.
    Ability: Overgrow
    Location: Evolve Grovyle
    Availability: Both
    Effort Points given: 3 Speed
    Egg Group(s): Monster/Dragon
    
    Ruby Entry: The leaves growing on Sceptile's body are very sharp edged. This
    Pokemon is very agile - it leaps all over the branches of trees and jumps on
    its foe from above or behind.
    
    Sapphire Entry: Sceptile has seeds growing on its back. They are said to be
    bursting with nutrients that revitalize trees. This Pokemon raises the trees in
    a forest with loving care.
    
    Evolution: None
    
    Level Moves
    -----------
    
    Lv.1  - Pound, Leer, Absorb, Quick Attack
    Lv.6  - Absorb, Quick Attack
    Lv.16 - Fury Cutter
    Lv.17 - Pursuit
    Lv.23 - Screech
    Lv.29 - Leaf Blade
    Lv.35 - Agility
    Lv.43 - Slam
    Lv.51 - Detect
    Lv.59 - False Swipe
    
    TM/HM
    -----
    
    TM01 - Focus Punch                 HM1 - Cut
    TM02 - Dragon Claw                 HM4 - Strength
    TM05 - Roar                        HM5 - Flash
    TM06 - Toxic                       HM6 - Rock Smash
    TM09 - Bullet Seed
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM15 - Hyper Beam
    TM17 - Protect
    TM19 - Giga Drain
    TM20 - Safeguard
    TM21 - Frustration
    TM22 - Solarbeam
    TM23 - Iron Tail
    TM26 - Earthquake
    TM27 - Return
    TM28 - Dig
    TM31 - Brick Break
    TM32 - Double Team
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    
    Egg Moves
    ---------
    
    See Treecko
    
    ============================== #004 Torchic ===================================
    
    Type(s): Fire
    Species: Chick
    Height: 1'4"
    Weight: 5.5 lbs.
    Ability: Blaze
    Location: Professor Birch's bag (middle)
    Availability: Both
    Effort Points given: 1 Special Attack
    Egg Group(s): Ground
    
    Ruby Entry: Torchic sticks with its Trainer, following behind with unsteady
    steps. This Pokemon breathes fire of over 1,800 degrees F, including fireballs
    that leave the foe scorched black.
    
    Sapphire Entry: Torchic has a place inside its body where it keeps its flame.
    Give it a hug - it will be glowing with warmth. This Pokemon is covered all
    over by a fluffy coat of down.
    
    Evolution: Combusken at Lv.16
    
    Level Moves
    -----------
    
    Lv.1  - Scratch, Growl
    Lv.7  - Focus Energy
    Lv.10 - Ember
    Lv.16 - Peck
    Lv.19 - Sand-Attack
    Lv.25 - Fire Spin
    Lv.28 - Quick Attack
    Lv.34 - Slash
    Lv.37 - Mirror Move
    Lv.43 - Flamethrower
    
    TM/HM
    -----
    
    TM06 - Toxic                       HM1 - Cut
    TM10 - Hidden Power                HM4 - Strength
    TM11 - Sunny Day                   HM6 - Rock Smash
    TM17 - Protect
    TM21 - Frustration
    TM27 - Return
    TM28 - Dig
    TM32 - Double Team
    TM35 - Flamethrower
    TM38 - Fire Blast
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM50 - Overheat
    
    Egg Moves
    ---------
    
    Counter, Endure, Reversal, Rock Slide, Smellingsalt, Swagger
    
    ============================== #005 Combusken =================================
    
    Type(s): Fire/Fighting
    Species: Young Fowl
    Height: 2'11"
    Weight: 43 lbs.
    Ability: Blaze
    Location: Evolve Torchic
    Availability: Both
    Effort Points given: 1 Special Attack, 1 Attack
    Egg Group(s): Ground
    
    Ruby Entry: Combusken toughens up its legs and thighs by running through fields
    and mountains. This Pokemon's legs possess both speed and power, enabling it to
    dole out ten kicks in one second.
    
    Sapphire Entry: Combusken battles with the intensely hot flames it spews from
    its beak and with outstandingly destructive kicks. This Pokemon's cry is very
    loud and distracting.
    
    Evolution: Blaziken at Lv.36
    
    Level Moves
    -----------
    
    Lv.1  - Scratch, Growl, Focus Energy, Ember
    Lv.7  - Focus Energy
    Lv.13 - Ember
    Lv.16 - Double Kick
    Lv.17 - Peck
    Lv.21 - Sand-Attack
    Lv.28 - Bulk Up
    Lv.32 - Quick Attack
    Lv.39 - Slash
    Lv.43 - Mirror Move
    Lv.50 - Sky Uppercut
    
    TM/HM
    -----
    
    TM01 - Focus Punch                 HM1 - Cut
    TM06 - Toxic                       HM4 - Strength
    TM08 - Bulk Up                     HM6 - Rock Smash
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM17 - Protect
    TM21 - Frustration
    TM27 - Return
    TM28 - Dig
    TM31 - Brick Break
    TM32 - Double Team
    TM35 - Flamethrower
    TM38 - Fire Blast
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM50 - Overheat
    
    Egg Moves
    ---------
    
    See Torchic
    
    ============================== #006 Blaziken =================================
    
    Type(s): Fire/Fighting
    Species: Blaze
    Height: 6'3"
    Weight: 114.6 lbs.
    Ability: Blaze
    Location: Evolve Combusken
    Availability: Both
    Effort Points given: 3 Attack
    Egg Group(s): Ground
    
    Ruby Entry: In battle, Blaziken blows out intense flames from its wrists and
    attacks foes courageously. The stronger the foe, the more intensely this
    Pokemon's wrists burn.
    
    Sapphire Entry: Blaziken has incredibly strong legs - it can easily clear a 30-
    story building in one leap. This Pokemon's blazing punches leave its foes
    scorched and blackened.
    
    Evolution: None
    
    Level Moves
    -----------
    
    Lv.1  - Fire Punch, Scratch, Growl, Focus Energy, Ember
    Lv.7  - Focus Energy
    Lv.13 - Ember
    Lv.16 - Double Kick
    Lv.17 - Peck
    Lv.21 - Sand-Attack
    Lv.28 - Bulk Up
    Lv.32 - Quick Attack
    Lv.36 - Blaze Kick
    Lv.42 - Slash
    Lv.49 - Mirror Move
    Lv.59 - Sky Uppercut
    
    TM/HM
    -----
    
    TM01 - Focus Punch                  HM1 - Cut
    TM05 - Roar                         HM4 - Strength
    TM06 - Toxic                        HM6 - Rock Smash
    TM08 - Bulk Up
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM17 - Protect
    TM21 - Frustration
    TM27 - Return
    TM28 - Dig
    TM31 - Brick Break
    TM32 - Double Team
    TM35 - Flamethrower
    TM38 - Fire Blast
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM50 - Overheat
    
    Egg Moves
    ---------
    
    See Torchic
    
    ============================== #007 Mudkip ====================================
    
    Type(s): Water
    Species: Mud Fish
    Height: 1'4"
    Weight: 16.8 lbs.
    Ability: Torrent
    Location: Professor Birch's bag (right side)
    Availability: Both
    Effort Points given: 1 Attack
    Egg Group(s): Monster/Water 1
    
    Ruby Entry: The fin on Mudkip's head acts as highly sensitive radar. Using this
    fin to sense movements of water and air, this Pokemon can determine what is
    taking place around it without using its eyes.
    
    Sapphire Entry: In water, Mudkip breathes using the gills on its cheeks. If it
    is faced with a tight situation in battle, this Pokemon will unleash its
    amazing power - it can crush rocks bigger than itself.
    
    Evolution: Marshtomp at Lv.16
    
    Level Moves
    -----------
    
    Lv.1  - Tackle, Growl
    Lv.6  - Mud-Slap
    Lv.10 - Water Gun
    Lv.15 - Bide
    Lv.19 - Foresight
    Lv.24 - Mud Sport
    Lv.28 - Take Down
    Lv.33 - Whirlpool
    Lv.42 - Hydro Pump
    Lv.46 - Endeavor
    
    TM/HM
    -----
    
    TM03 - Water Pulse                 HM3 - Surf
    TM06 - Toxic                       HM4 - Strength
    TM07 - Hail                        HM6 - Rock Smash
    TM10 - Hidden Power                HM7 - Waterfall
    TM13 - Ice Beam                    HM8 - Dive
    TM14 - Blizzard
    TM17 - Protect
    TM18 - Rain Dance
    TM21 - Frustration
    TM23 - Iron Tail
    TM27 - Return
    TM28 - Dig
    TM32 - Double Team
    TM39 - Rock Tomb
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    
    Egg Moves
    ---------
    
    Curse, Ice Ball, Mirror Coat, Refresh, Stomp, Uproar
    
    ============================== #008 Marshtomp =================================
    
    Type(s): Water/Ground
    Species: Mud Fish
    Height: 2'4"
    Weight: 61.7 lbs.
    Ability: Torrent
    Location: Evolve Mudkip
    Availability: Both
    Effort Points given: 2 Attack
    Egg Group(s): Monster/Water 1
    
    Ruby Entry: The surface of Marshtomp's body is enveloped by a thin, sticky film
    that enables it to live on land. This Pokemon plays in mud on beaches when the
    ocean tide is low.
    
    Sapphire Entry: Marshtomp is much faster at traveling through mud than it is at
    swimming. This Pokemon's hindquarters exhibit obvious development, giving it
    the ability to walk on just its hind legs.
    
    Evolution: Swampert at Lv.36
    
    Level Moves
    -----------
    
    Lv.1  - Tackle, Growl, Mud-Slap, Water Gun
    Lv.6  - Mud-Slap
    Lv.10 - Water Gun
    Lv.15 - Bide
    Lv.16 - Mud Shot
    Lv.20 - Foresight
    Lv.25 - Mud Sport
    Lv.31 - Take Down
    Lv.37 - Muddy Water
    Lv.42 - Protect
    Lv.46 - Earthquake
    Lv.53 - Endeavor
    
    TM/HM
    -----
    
    TM03 - Water Pulse                 HM3 - Surf
    TM06 - Toxic                       HM4 - Strength
    TM07 - Hail                        HM6 - Rock Smash
    TM10 - Hidden Power                HM7 - Waterfall
    TM13 - Ice Beam                    HM8 - Dive
    TM14 - Blizzard
    TM17 - Protect
    TM18 - Rain Dance
    TM21 - Frustration
    TM23 - Iron Tail
    TM26 - Earthquake
    TM27 - Return
    TM28 - Dig
    TM32 - Double Team
    TM39 - Rock Tomb
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    
    Egg Moves
    ---------
    
    See Mudkip
    
    ============================== #009 Swampert ==================================
    
    Type(s): Water/Ground
    Species: Mud Fish
    Height: 4'11"
    Weight: 180.6 lbs.
    Ability: Torrent
    Location: Evolve Marshtomp
    Availability: Both
    Effort Points given: 3 Attack
    Egg Group(s): Monster/Water 1
    
    Ruby Entry: Swampert is very strong. It has enough power to easily drag a
    boulder weighing more than a ton. This Pokemon also has powerful vision that
    lets it see even in murky water.
    
    Sapphire Entry: Swampert predicts storms by sensing subtle differences in the
    sounds of waves and tidal winds with its fins. If a storm is approaching, it
    piles up boulders to protect itself.
    
    Evolution: None
    
    Level Moves
    -----------
    
    Lv.1  - Tackle, Growl, Mud-Slap, Water Gun
    Lv.6  - Mud-Slap
    Lv.10 - Water Gun
    Lv.15 - Bide
    Lv.16 - Mud Shot
    Lv.20 - Foresight
    Lv.25 - Mud Sport
    Lv.31 - Take Down
    Lv.39 - Muddy Water
    Lv.46 - Protect
    Lv.52 - Earthquake
    Lv.61 - Endeavor
    
    TM/HM
    -----
    
    TM01 - Focus Punch                 HM3 - Surf
    TM03 - Water Pulse                 HM4 - Strength
    TM05 - Roar                        HM6 - Rock Smash
    TM06 - Toxic                       HM7 - Waterfall
    TM07 - Hail                        HM8 - Dive
    TM10 - Hidden Power
    TM13 - Ice Beam
    TM14 - Blizzard
    TM15 - Hyper Beam
    TM17 - Protect
    TM18 - Rain Dance
    TM21 - Frustration
    TM23 - Iron Tail
    TM26 - Earthquake
    TM27 - Return
    TM28 - Dig
    TM31 - Brick Break
    TM32 - Double Team
    TM39 - Rock Tomb
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    
    Egg Moves
    ---------
    
    See Mudkip
    
    ============================== #010 Poochyena =================================
    
    Type(s): Dark
    Species: Bite
    Height: 1'8"
    Weight: 30 lbs.
    Ability: Run Away
    Location: Routes 101, 102, 103
    Availability: Both
    Effort Points given: 1 Attack
    Egg Group(s): Ground
    
    Ruby Entry: At first sight, Poochyena takes a bite at anything that moves. This
    Pokemon chases after prey until the victim becomes exhausted. However, it may
    turn tail if the prey strikes back.
    
    Sapphire Entry: Poochyena is an omnivore - it will eat anything. A
    distinguishing feature is how large its fangs are compared to its body. This
    Pokemon tries to intimidate its foes by making the hair on its tail bristle
    out.
    
    Evolution: Mightyena at Lv.18
    
    Level Moves
    -----------
    
    Lv.1  - Tackle
    Lv.5  - Howl
    Lv.9  - Sand-Attack
    Lv.13 - Bite
    Lv.17 - Odor Sleuth
    Lv.21 - Roar
    Lv.25 - Swagger
    Lv.29 - Scary Face
    Lv.33 - Take Down
    Lv.37 - Taunt
    Lv.41 - Crunch
    Lv.45 - Thief
    
    TM/HM
    -----
    
    TM05 - Roar                     HM6 - Rock Smash
    TM06 - Toxic
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM12 - Taunt
    TM17 - Protect
    TM18 - Rain Dance
    TM21 - Frustration
    TM23 - Iron Tail
    TM27 - Return
    TM28 - Dig
    TM30 - Shadow Ball
    TM32 - Double Team
    TM41 - Torment
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    TM49 - Snatch
    
    Egg Moves
    ---------
    
    Astonish, Covet, Leer, Poison Fang, Yawn
    
    ============================== #011 Mightyena =================================
    
    Type(s): Dark
    Species: Bite
    Height: 3'3"
    Weight: 81.6 lbs.
    Ability: Intimidate
    Location: Evolve Poochyena
    Availability: Both
    Effort Points given: 2 Attack
    Egg Group(s): Ground
    
    Ruby Entry: Mightyena gives obvious signals when it is preparing to attack. It
    starts to growl deeply and then flattens its body. This Pokemon will bite
    savagely with its sharply pointed fangs.
    
    Sapphire Entry: Mightyena travel and act as a pack in the wild. The memory of
    its life in the wild compels the Pokemon to obey only those Trainers that it
    recognizes to possess superior skill.
    
    Evolution: None
    
    Level Moves
    -----------
    
    Lv.1  - Tackle, Howl, Sand-Attack, Bite
    Lv.5  - Howl
    Lv.9  - Sand-Attack
    Lv.13 - Bite
    Lv.17 - Odor Sleuth
    Lv.22 - Roar
    Lv.27 - Swagger
    Lv.32 - Scary Face
    Lv.37 - Take Down
    Lv.42 - Taunt
    Lv.47 - Crunch
    Lv.52 - Thief
    
    TM/HM
    -----
    
    TM05 - Roar                     HM4 - Strength
    TM06 - Toxic                    HM6 - Rock Smash
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM12 - Taunt
    TM15 - Hyper Beam
    TM17 - Protect
    TM18 - Rain Dance
    TM21 - Frustration
    TM23 - Iron Tail
    TM27 - Return
    TM28 - Dig
    TM30 - Shadow Ball
    TM32 - Double Team
    TM41 - Torment
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    TM49 - Snatch
    
    Egg Moves
    ---------
    
    See Poochyena
    
    ============================== #012 Zigzagoon =================================
    
    Type(s): Normal
    Species: Tinyraccoon
    Height: 1'4"
    Weight: 38.6 lbs.
    Ability: Pickup
    Location: Almost everywhere
    Availability: Both
    Effort Points given: 1 Speed
    Egg Group(s): Ground
    
    Ruby Entry: Zigzagoon restlessly wanders everywhere at all times. This Pokemon
    does so because it is very curious. It becomes interested in anything that it
    happens to see.
    
    Sapphire Entry: The hair on Zigzagoon's back is bristly. It rubs the hard back
    hair against trees to leave its territorial markings. This Pokemon may play
    dead to fool foes in battle.
    
    Evolution: Linoone at Lv.20
    
    Level Moves
    -----------
    
    Lv.1  - Tackle, Growl
    Lv.5  - Tail Whip
    Lv.9  - Headbutt
    Lv.13 - Sand-Attack
    Lv.17 - Odor Sleuth
    Lv.21 - Pin Missile
    Lv.29 - Covet
    Lv.33 - Flail
    Lv.37 - Rest
    Lv.41 - Belly Drum
    
    TM/HM
    -----
    
    TM03 - Water Pulse              HM1 - Cut
    TM06 - Toxic                    HM3 - Surf
    TM10 - Hidden Power             HM6 - Rock Smash
    TM11 - Sunny Day
    TM13 - Ice Beam
    TM14 - Blizzard
    TM17 - Protect
    TM18 - Rain Dance
    TM21 - Frustration
    TM23 - Iron Tail
    TM24 - Thunderbolt
    TM25 - Thunder
    TM27 - Return
    TM28 - Dig
    TM30 - Shadow Ball
    TM32 - Double Team
    TM34 - Shock Wave
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    +TM46 - Thief
    
    Egg Moves
    ---------
    
    Charm, Pursuit, Substitute, Tickle, Trick
    
    ============================== #013 Linoone ===================================
    
    Type(s): Normal
    Species: Rushing
    Height: 1'8"
    Weight: 71.6 lbs.
    Ability: Pickup
    Location: Routes 118-123, Evolve Zigzagoon
    Availability: Both
    Effort Points given: 2 Speed
    Egg Group(s): Ground
    
    Ruby Entry: Linoone always runs full speed and only in straight lines. If
    facing an obstacle, it makes a right-angle turn to evade it. This Pokemon is
    very challenged by gently curving roads.
    
    Sapphire Entry: When hunting, Linoone will make a beeline straight for the prey
    at a full run. While this Pokemon is capable of topping 60 mph, it has to come
    to a screeching halt before it can turn.
    
    Evolution: None
    
    Level Moves
    -----------
    
    Lv.1  - Tackle, Growl, Tail Whip, Headbutt
    Lv.5  - Tail Whip
    Lv.9  - Headbutt
    Lv.13 - Sand-Attack
    Lv.17 - Odor Sleuth
    Lv.23 - Mud Sport
    Lv.29 - Fury Swipes
    Lv.35 - Covet
    Lv.41 - Slash
    Lv.47 - Rest
    Lv.53 - Belly Drum
    
    TM/HM
    -----
    
    TM03 - Water Pulse              HM1 - Cut
    TM05 - Roar                     HM3 - Surf
    TM06 - Toxic                    HM4 - Strength
    TM10 - Hidden Power             HM6 - Rock Smash
    TM11 - Sunny Day
    TM13 - Ice Beam
    TM14 - Blizzard
    TM15 - Hyper Beam
    TM17 - Protect
    TM18 - Rain Dance
    TM21 - Frustration
    TM23 - Iron Tail
    TM24 - Thunderbolt
    TM25 - Thunder
    TM27 - Return
    TM28 - Dig
    TM30 - Shadow Ball
    TM32 - Double Team
    TM34 - Shock Wave
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    
    Egg Moves
    ---------
    
    See Zigzagoon
    
    ============================== #014 Wurmple ===================================
    
    Type(s): Bug
    Species: Worm
    Height: 1'
    Weight: 7.9 lbs.
    Ability: Shield Dust
    Location: Routes 101, 102, 104, Petalburg Woods
    Availability: Both
    Effort Points given: 1 HP
    Egg Group(s): Bug
    
    Ruby Entry: Using the spikes on its rear end, Wurmple peels the bark off trees
    and feeds on the sap that oozes out. This Pokemon's feet are tipped with
    suction pads that allow it to cling to glass without slipping.
    
    Sapphire Entry: Wurmple is targeted by Swellow as prey. This Pokemon will try
    to resist by pointing the spikes on its rear at the attacking predator. It will
    weaken the foe by leaking poison from the spikes.
    
    Evolution: Most Females - Silcoon. Most Males - Cascoon, at Lv.7
    
    Level Moves
    -----------
    
    Lv.1  - Tackle, String Shot
    Lv.5  - Poison Sting
    
    TM/HM
    -----
    
    Wurmple cannot learn any TMs or HMs.
    
    Egg Moves
    ---------
    
    Wurmple has no Egg Moves.
    
    ============================== #015 Silcoon ===================================
    
    Type(s): Bug
    Species: Cocoon
    Height: 2'
    Weight: 22 lbs.
    Ability: Shed Skin
    Location: Petalburg Woods, Evolve Wurmple
    Availability: Both
    Effort Points given: 2 Defense
    Egg Group(s): Bug
    
    Ruby Entry: Silcoon tethers itself to a tree branch using silk to keep from
    falling. There, this Pokemon hangs quietly while it awaits evolution. It peers
    out of the silk cocoon through a small hole.
    
    Sapphire Entry: Silcoon was thought to endure hunger and not consume anything
    before its evolution. However, it is now thought that this Pokemon slakes its
    thirst by drinking rainwater that collects on its silk.
    
    Evolution: Beautifly at Lv.10
    
    Level Moves
    -----------
    
    Lv.1  - Harden
    Lv.7  - Harden
    
    TM/HM
    -----
    
    Silcoon cannot learn any TMs or HMs.
    
    Egg Moves
    ---------
    
    See Wurmple
    
    ============================== #016 Beautifly =================================
    
    Type(s): Bug/Flying
    Species: Butterfly
    Height: 3'3"
    Weight: 62.6 lbs.
    Ability: Swarm
    Location: Evolve Silcoon
    Availability: Both
    Effort Points given: 3 Special Attack
    Egg Group(s): Bug
    
    Ruby Entry: Beautifly's favorite food is the sweet pollen of flowers. If you
    want to see this Pokemon, just leave a potted flower by an open window.
    Beautifly is sure to come looking for pollen.
    
    Sapphire Entry: Beautifly has a long mouth like a coiled needle, which is very
    convenient for collecting pollen from flowers. This Pokemon rides the spring
    winds as it flits around gathering pollen.
    
    Evolution: None
    
    Level Moves
    -----------
    
    Lv.1  - Absorb
    Lv.10 - Absorb
    Lv.13 - Gust
    Lv.17 - Stun Spore
    Lv.20 - Morning Sun
    Lv.24 - Mega Drain
    Lv.27 - Whirlwind
    Lv.31 - Attract
    Lv.34 - Silver Wind
    Lv.38 - Giga Drain
    
    
    TM/HM
    -----
    
    TM06 - Toxic                    HM5 - Flash
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM15 - Hyper Beam
    TM17 - Protect
    TM19 - Giga Drain
    TM20 - Safeguard
    TM21 - Frustration
    TM22 - Solarbeam
    TM27 - Return
    TM29 - Psychic
    TM30 - Shadow Ball
    TM32 - Double Team
    TM34 - Shock Wave
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    
    Egg Moves
    ---------
    
    See Wurmple
    
    ============================== #017 Cascoon ===================================
    
    Type(s): Bug
    Species: Cocoon
    Height: 2'4"
    Weight: 25.4 lbs.
    Ability: Shed Skin
    Location: Petalburg Woods, Evolve Wurmple
    Availability: Both
    Effort Points given: 2 Defense
    Egg Group(s): Bug
    
    Ruby Entry: Cascoon makes its protective cocoon by wrapping its body entirely
    with a fine silk from its mouth. Once the silk goes around its body, it
    hardens. This Pokemon prepares for its evolution inside the cocoon.
    
    Sapphire Entry: If it is attacked, Cascoon remains motionless however badly it
    may be hurt. It does so because if it were to move, its body would be weak upon
    evolution. This Pokemon will also not forget the pain it endured.
    
    Evolution: Dustox at Lv.10
    
    Level Moves
    -----------
    
    Lv.1  - Harden
    Lv.7  - Harden
    
    TM/HM
    -----
    
    Dustox cannot learn any TMs or HMs.
    
    Egg Moves
    ---------
    
    See Wurmple
    
    ============================== #018 Dustox ====================================
    
    Type(s): Bug/Poison
    Species: Poison Moth
    Height: 3'11"
    Weight: 69.7 lbs.
    Ability: Shield Dust
    Location: Evolve Cascoon
    Availability: Both
    Effort Points given: 3 Special Defense
    Egg Group(s): Bug
    
    Ruby Entry: Dustox is instinctively drawn to light. Swarms of this Pokemon are
    attracted by the bright lights of cities, where they wreak havoc by stripping
    the leaves off roadside trees for food.
    
    Sapphire Entry: When Dustox flaps its wings, a fine dust is scattered all over.
    This dust is actually a powerful poison that will even make a pro wrestler
    sick. This Pokemon searches for food using its antennae like radar.
    
    Evolution: None
    
    Level Moves
    -----------
    
    Lv.1  - Confusion
    Lv.10 - Confusion
    Lv.13 - Gust
    Lv.17 - Protect
    Lv.20 - Moonlight
    Lv.24 - Psybeam
    Lv.27 - Whirlwind
    Lv.31 - Light Screen
    Lv.34 - Silver Wind
    Lv.38 - Toxic
    
    
    TM/HM
    -----
    
    TM06 - Toxic                    HM5 - Flash
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM15 - Hyper Beam
    TM16 - Light Screen
    TM17 - Protect
    TM19 - Giga Drain
    TM20 - Safeguard
    TM21 - Frustration
    TM22 - Solarbeam
    TM27 - Return
    TM29 - Psychic
    TM30 - Shadow Ball
    TM32 - Double Team
    TM36 - Sludge Bomb
    TM40 - Aerial Ace
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    
    Egg Moves
    ---------
    
    See Wurmple
    
    ============================== #019 Lotad =====================================
    
    Type(s): Water/Grass
    Species: Water Weed
    Height: 1'8"
    Weight: 5.7 lbs.
    Ability: Swift Swim/Rain Dish
    Location: Routes 102 & 114
    Availability: Sapphire Only
    Effort Points given: 1 Special Defense
    Egg Group(s): Water 1/Plant
    
    Ruby Entry: Lotad live in ponds and lakes, where they float on the surface. It
    grows weak if its broad leaf dies. On rare occasions, this Pokemon travels on
    land in search of clean water.
    
    Sapphire Entry: Lotad is said to have dwelled on land before. However, this
    Pokemon is thought to have returned to water because the leaf on its head grew
    large and heavy. It now lives by floating atop the water.
    
    Evolution: Lombre at Lv.14
    
    Level Moves
    -----------
    
    Lv.1  - Astonish
    Lv.3  - Growl
    Lv.7  - Absorb
    Lv.13 - Nature Power
    Lv.21 - Mist
    Lv.31 - Rain Dance
    Lv.43 - Mega Drain
    
    TM/HM
    -----
    
    TM03 - Water Pulse              HM3 - Surf
    TM06 - Toxic                    HM5 - Flash
    TM07 - Hail
    TM09 - Bullet Seed
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM13 - Ice Beam
    TM14 - Blizzard
    TM17 - Protect
    TM18 - Rain Dance
    TM19 - Giga Drain
    TM21 - Frustration
    TM22 - Solarbeam
    TM27 - Return
    TM32 - Double Team
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    
    Egg Moves
    ---------
    
    Flail, Leech Seed, Razor Leaf, Sweet Scent, Synthesis, Water Gun
    
    ============================== #020 Lombre ====================================
    
    Type(s): Water/Grass
    Species: Jolly
    Height: 3'11"
    Weight: 71.6 lbs.
    Ability: Swift Swim/Rain Dish
    Location: Route 114, Evolve Lotad
    Availability: Sapphire Only
    Effort Points given: 2 Special Defense
    Egg Group(s): Water 1/Plant
    
    Ruby Entry: Lombre is nocturnal - it will get active after dusk. It is also a
    mischief-maker. When this Pokemon spots anglers, it tugs on their fishing lines
    from beneath the surface and enjoys their consternation.
    
    Sapphire Entry: Lombre's entire body is covered by a slippery, slimy film. It
    feels horribly unpleasant to be touched by this Pokemon's hands. Lombre is
    often mistaken for a human child.
    
    Evolution: Ludicolo (use Water Stone)
    
    Level Moves
    -----------
    
    Lv.1  - Astonish
    Lv.3  - Growl
    Lv.7  - Absorb
    Lv.13 - Nature Power
    Lv.19 - Fake Out
    Lv.25 - Fury Swipes
    Lv.31 - Water Sport
    Lv.37 - Thief
    Lv.43 - Uproar
    Lv.49 - Hydro Pump
    
    TM/HM
    -----
    
    TM03 - Water Pulse              HM3 - Surf
    TM06 - Toxic                    HM4 - Strength
    TM07 - Hail                     HM5 - Flash
    TM09 - Bullet Seed              HM6 - Rock Smash
    TM10 - Hidden Power             HM7 - Waterfall
    TM11 - Sunny Day                HM8 - Dive
    TM13 - Ice Beam
    TM14 - Blizzard
    TM17 - Protect
    TM18 - Rain Dance
    TM19 - Giga Drain
    TM21 - Frustration
    TM22 - Solarbeam
    TM27 - Return
    TM31 - Brick Break
    TM32 - Double Team
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    
    Egg Moves
    ---------
    
    See Lotad
    
    ============================== #021 Ludicolo ==================================
    
    Type(s): Water/Grass
    Species: Carefree
    Height: 4'11"
    Weight: 121.3 lbs.
    Ability: Swift Swim/Rain Dish
    Location: Evolve Lombre
    Availability: Sapphire Only
    Effort Points given: 3 Special Defense
    Egg Group(s): Water 1/Plant
    
    Ruby Entry: Ludicolo begins dancing as soon as it hears cheerful, festive
    music. This Pokemon is said to appear when it hears the singing of children on
    hiking outings.
    
    Sapphire Entry: Upon hearing an upbeat and cheerful rhythm, the cells in
    Ludicolo's body become very energetic and active. Even in battle, this Pokemon
    will exhibit an amazing amount of power.
    
    Evolution: None
    
    Level Moves
    -----------
    
    Lv.1  - Astonish, Growl, Absorb, Nature Power
    
    TM/HM
    -----
    
    TM01 - Focus Punch              HM3 - Surf
    TM03 - Water Pulse              HM4 - Strength
    TM06 - Toxic                    HM5 - Flash
    TM07 - Hail                     HM6 - Rock Smash
    TM09 - Bullet Seed              HM7 - Waterfall
    TM10 - Hidden Power             HM8 - Dive
    TM11 - Sunny Day
    TM13 - Ice Beam
    TM14 - Blizzard
    TM15 - Hyper Beam
    TM17 - Protect
    TM18 - Rain Dance
    TM19 - Giga Drain
    TM21 - Frustration
    TM22 - Solarbeam
    TM27 - Return
    TM31 - Brick Break
    TM32 - Double Team
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    
    Egg Moves
    ---------
    
    See Lotad
    
    ============================== #022 Seedot ====================================
    
    Type(s): Grass
    Species: Acorn
    Height: 1'8"
    Weight: 8.8 lbs.
    Ability: Chlorophyll/Early Bird
    Location: Routes 102 & 114
    Availability: Ruby Only
    Effort Points given: 1 Defense
    Egg Group(s): Ground/Plant
    
    Ruby Entry: Seedot attaches itself to a tree branch using the top of its head.
    It sucks moisture from the tree while hanging off the branch. The more water it
    drinks, the glossier this Pokemon's body becomes.
    
    Sapphire Entry: Seedot looks exactly like an acorn when it is dangling from a
    tree branch. It startles other Pokemon by suddenly moving. This Pokemon
    polishes its body once a day using leaves.
    
    Evolution: Nuzleaf at Lv.14
    
    Level Moves
    -----------
    
    Lv.1  - Bide
    Lv.3  - Harden
    Lv.7  - Growth
    Lv.13 - Nature Power
    Lv.21 - Synthesis
    Lv.31 - Sunny Day
    Lv.43 - Explosion
    
    TM/HM
    -----
    
    TM06 - Toxic                    HM5 - Flash
    TM09 - Bullet Seed              HM6 - Rock Smash
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM17 - Protect
    TM19 - Giga Drain
    TM21 - Frustration
    TM22 - Solarbeam
    TM27 - Return
    TM28 - Dig
    TM30 - Shadow Ball
    TM32 - Double Team
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    
    Egg Moves
    ---------
    
    Amnesia, False Swipe, Leech Seed, Quick Attack, Razor Wind, Take Down
    
    ============================== #023 Nuzleaf ===================================
    
    Type(s): Grass/Dark
    Species: Wily
    Height: 3'3"
    Weight: 61.7 lbs.
    Ability: Chlorphyll/Early Bird
    Location: Route 114, Evolve Seedot
    Availability: Ruby Only
    Effort Points given: 2 Attack
    Egg Group(s): Ground/Plant
    
    Ruby Entry: Nuzleaf live in densely overgrown forests. They occasionally
    venture out of the forest to startle people. This Pokemon dislikes having its
    long nose pinched.
    
    Sapphire Entry: This Pokemon pulls out the leaf on its head and makes a flute
    with it. The sound of Nuzleaf's flute strikes fear and uncertainty in the
    hearts of people lost in a forest.
    
    Evolution: Shiftry (use Leaf Stone)
    
    Level Moves
    -----------
    
    Lv.1  - Pound
    Lv.3  - Harden
    Lv.7  - Growth
    Lv.13 - Nature Power
    Lv.19 - Fake Out
    Lv.25 - Torment
    Lv.31 - Faint Attack
    Lv.37 - Razor Wind
    Lv.43 - Swagger
    Lv.49 - Extrasensory
    
    TM/HM
    -----
    
    TM06 - Toxic                    HM1 - Cut
    TM09 - Bullet Seed              HM4 - Strength
    TM10 - Hidden Power             HM5 - Flash
    TM11 - Sunny Day                HM6 - Rock Smash
    TM15 - Hyper Beam
    TM17 - Protect
    TM19 - Giga Drain
    TM21 - Frustration
    TM22 - Solarbeam
    TM27 - Return
    TM28 - Dig
    TM30 - Shadow Ball
    TM31 - Brick Break
    TM32 - Double Team
    TM39 - Rock Tomb
    TM41 - Torment
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    
    Egg Moves
    ---------
    
    See Seedot (hehe)
    
    ============================== #024 Shiftry ===================================
    
    Type(s): Grass/Dark
    Species: Wicked
    Height: 4'3"
    Weight: 131.4 lbs.
    Ability: Chlorophyll/Early Bird
    Location: Evolve Nuzleaf
    Availability: Ruby Only
    Effort Points given: 3 Attack
    Egg Group(s): Ground/Plant
    
    Ruby Entry: Shiftry is a mysterious Pokemon that is said to live atop towering
    trees dating back over a thousand years. It creates terrific windstorms with
    the fans it holds.
    
    Sapphire Entry: Shiftry's large fans generate awesome gusts of wind at a speed
    close to 100 feet per second. The whipped-up wind blows anything away. This
    Pokemon chooses to live quietly deep in forests.
    
    Evolution: None
    
    Level Moves
    -----------
    
    Lv.1  - Pound, Harden, Growth, Nature Power
    
    TM/HM
    -----
    
    TM06 - Toxic                    HM1 - Cut
    TM09 - Bullet Seed              HM4 - Strength
    TM10 - Hidden Power             HM5 - Flash
    TM11 - Sunny Day                HM6 - Rock Smash
    TM15 - Hyper Beam
    TM17 - Protect
    TM19 - Giga Drain
    TM21 - Frustration
    TM22 - Solarbeam
    TM27 - Return
    TM28 - Dig
    TM30 - Shadow Ball
    TM31 - Brick Break
    TM32 - Double Team
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM41 - Torment
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    
    Egg Moves
    ---------
    
    See Seedot (hehe again)
    
    ============================== #025 Taillow ===================================
    
    Type(s): Normal/Flying
    Species: Tinyswallow
    Height: 1'
    Weight: 5.1 lbs.
    Ability: Guts
    Location: Routes 104, 115, and 116
    Availability: Both
    Effort Points given: 1 Speed
    Egg Group(s): Flying
    
    Ruby Entry: Taillow courageously stands its ground against foes, however strong
    they may be. This gutsy Pokemon will remain defiant even after a loss. On the
    other hand, it cries loudly if it becomes hungry.
    
    Sapphire Entry: Taillow is young - it has only just left its nest. As a result,
    it sometimes becomes lonesome and cries at night. This Pokemon feeds on Wurmple
    that live in forests.
    
    Evolution: Swellow at Lv.22
    
    Level Moves
    -----------
    
    Lv.1  - Peck, Growl
    Lv.4  - Focus Energy
    Lv.8  - Quick Attack
    Lv.13 - Wing Attack
    Lv.19 - Double Team
    Lv.26 - Endeavor
    Lv.34 - Aerial Ace
    Lv.43 - Agility
    
    TM/HM
    -----
    
    TM06 - Toxic                    HM2 - Fly
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM17 - Protect
    TM18 - Rain Dance
    TM21 - Frustration
    TM27 - Return
    TM32 - Double Team
    TM40 - Aerial Ace
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    TM47 - Steel Wing
    
    Egg Moves
    ---------
    
    Mirror Move, Pursuit, Rage, Refresh, Sky Attack (w00t), Supersonic
    
    ============================== #026 Swellow ===================================
    
    Type(s): Normal/Flying
    Species: Swallow
    Height: 2'4"
    Weight: 43.7 lbs.
    Ability: Guts
    Location: Route 115, evolve Taillow
    Availability: Both
    Effort Points given: 2 Speed
    Egg Group(s): Flying
    
    Ruby Entry: Swellow flies high above our heads, making graceful arcs in the
    sky. This Pokemon dives at a steep angle as soon as it spots its prey. The
    hapless prey is tightly grasped by Swellow's clawed feet, preventing escape.
    
    Sapphire Entry: Swellow is very conscientious about the upkeep of its glossy
    wings. Once two Swellow are gathered, they diligently take care of cleaning
    each other's wings.
    
    Evolution: None
    
    Level Moves
    -----------
    
    Lv.1  - Peck, Growl, Focus Energy, Quick Attack
    Lv.4  - Focus Energy
    Lv.8  - Quick Attack
    Lv.13 - Wing Attack
    Lv.19 - Double Team
    Lv.28 - Endeavor
    Lv.38 - Aerial Ace
    Lv.49 - Agility
    
    TM/HM
    -----
    
    TM06 - Toxic                    HM2 - Fly
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM15 - Hyper Beam
    TM17 - Protect
    TM18 - Rain Dance
    TM21 - Frustration
    TM27 - Return
    TM32 - Double Team
    TM40 - Aerial Ace
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    TM47 - Steel Wing
    
    Egg Moves
    ---------
    
    See Taillow
    
    ============================== #027 Wingull ===================================
    
    Type(s): Water/Flying
    Species: Seagull
    Height: 2'
    Weight: 20.9 lbs.
    Ability: Keen Eye
    Location: Surf over the ocean
    Availability: Both
    Effort Points given: 1 Speed
    Egg Group(s): Water 1/Flying
    
    Ruby Entry: Wingull has the habit of carrying prey and valuables in its beak
    and hiding them in all sorts of locations. This Pokemon rides the winds and
    flies as if it were skating across the sky.
    
    Sapphire Entry: Wingull rides updrafts rising from the sea by extending its
    long and narrow wings to glide. This Pokemon's long beak is useful for catching
    prey.
    
    Evolution: Pelipper at Lv.25
    
    Level Moves
    -----------
    
    Lv.1  - Growl, Water Gun
    Lv.7  - Supersonic
    Lv.13 - Wing Attack
    Lv.21 - Mist
    Lv.31 - Quick Attack
    Lv.43 - Pursuit
    Lv.55 - Agility
    
    TM/HM
    -----
    
    TM03 - Water Pulse              HM2 - Fly
    TM06 - Toxic
    TM07 - Hail
    TM10 - Hidden Power
    TM13 - Ice Beam
    TM14 - Blizzard
    TM17 - Protect
    TM18 - Rain Dance
    TM21 - Frustration
    TM27 - Return
    TM32 - Double Team
    TM34 - Shock Wave
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    TM47 - Steel Wing
    
    Egg Moves
    ---------
    
    Agility, Gust, Twister, Water Sport
    
    ============================== #028 Pelipper ==================================
    
    Type(s): Water/Flying
    Species: Water Bird
    Height: 3'11"
    Weight: 61.7 lbs.
    Ability: Keen Eye
    Location: Surf over the east-side ocean, evolve Wingull
    Availability: Both
    Effort Points given: 2 Defense
    Egg Group(s): Water 1/Flying
    
    Ruby Entry: Pelipper is a flying transporter that carries small Pokemon and
    eggs inside its massive bill. This Pokemon builds its nest on steep cliffs
    facing the sea.
    
    Sapphire Entry: Pelipper searches for food while in flight by skimming the wave
    tops. This Pokemon dips its large bill in the sea to scoop up food, then
    swallows everything in one big gulp.
    
    Evolution: None
    
    Level Moves
    -----------
    
    Lv.1  - Growl, Water Gun, Water Sport, Quick Attack
    Lv.3  - Water Gun
    Lv.7  - Supersonic
    Lv.13 - Wing Attack
    Lv.21 - Mist
    Lv.25 - Protect
    Lv.33 - Stockpile, Swallow
    Lv.47 - Spit Up
    Lv.61 - Hydro Pump
    
    TM/HM
    -----
    
    TM03 - Water Pulse              HM2 - Fly
    TM06 - Toxic                    HM3 - Surf
    TM07 - Hail
    TM10 - Hidden Power
    TM13 - Ice Beam
    TM14 - Blizzard
    TM15 - Hyper Beam
    TM17 - Protect
    TM18 - Rain Dance
    TM21 - Frustration
    TM27 - Return
    TM32 - Double Team
    TM34 - Shock Wave
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    TM47 - Steel Wing
    
    Egg Moves
    ---------
    
    See Wingull
    
    ============================== #029 Ralts =====================================
    
    Type(s): Psychic
    Species: Feeling
    Height: 1'4"
    Weight: 14.6 lbs.
    Ability: Synchronize/Trace
    Location: Route 102
    Availability: Both
    Effort Points given: 1 Special Attack
    Egg Group(s): Indeterminate
    
    Ruby Entry: Ralts senses the emotions of people using the horns on its head.
    This Pokemon rarely appears before people. But when it does, it draws closer if
    it senses that the person has a positive disposition.
    
    Sapphire Entry: Ralts has the ability to sense the emotions of people. If its
    Trainer is in a cheerful mood, this Pokemon grows cheerful and joyous in the
    same way.
    
    Evolution: Kirlia at Lv.20
    
    Level Moves
    -----------
    
    Lv.1  - Growl
    Lv.6  - Confusion
    Lv.11 - Double Team
    Lv.16 - Teleport
    Lv.21 - Calm Mind
    Lv.26 - Psychic
    Lv.31 - Imprison
    Lv.36 - Future Sight
    Lv.41 - Hypnosis
    Lv.46 - Dream Eater
    
    TM/HM
    -----
    
    TM04 - Calm Mind                HM5 - Flash
    TM06 - Toxic
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM12 - Taunt
    TM16 - Light Screen
    TM17 - Protect
    TM18 - Rain Dance
    TM20 - Safeguard
    TM21 - Frustration
    TM24 - Thunderbolt
    TM27 - Return
    TM29 - Psychic
    TM30 - Shadow Ball
    TM32 - Double Team
    TM33 - Reflect
    TM34 - Shock Wave
    TM41 - Torment
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    TM48 - Skill Swap
    TM49 - Snatch
    
    Egg Moves
    ---------
    
    Destiny Bond, Disable, Mean Look, Memento, Will-O-Wisp
    
    ============================== #030 Kirlia ====================================
    
    Type(s): Psychic
    Species: Emotion
    Height: 2'7"
    Weight: 44.5 lbs.
    Ability: Synchronize/Trace
    Location: Evolve Ralts
    Availability: Both
    Effort Points given: 2 Special Attack
    Egg Group(s): Indeterminate
    
    Ruby Entry: It is said that a Kirlia that is exposed to the positive emotions
    of its Trainer grows beautiful. This Pokemon controls psychokinetic powers with
    its highly developed brain.
    
    Sapphire Entry: Kirlia uses the horns on its head to amplify its psychokinetic
    power. When the Pokemon uses its power, the air around it becomes distorted,
    creating mirages of nonexistent scenery.
    
    Evolution: Gardevoir at Lv.30
    
    Level Moves
    -----------
    
    Lv.1  - Growl, Confusion, Double Team, Teleport
    Lv.6  - Confusion
    Lv.11 - Double Team
    Lv.16 - Teleport
    Lv.21 - Calm Mind
    Lv.26 - Psychic
    Lv.33 - Imprison
    Lv.40 - Future Sight
    Lv.47 - Hypnosis
    Lv.54 - Dream Eater
    
    TM/HM
    -----
    
    TM04 - Calm Mind                HM5 - Flash
    TM06 - Toxic
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM12 - Taunt
    TM16 - Light Screen
    TM17 - Protect
    TM18 - Rain Dance
    TM20 - Safeguard
    TM21 - Frustration
    TM24 - Thunderbolt
    TM27 - Return
    TM29 - Psychic
    TM30 - Shadow Ball
    TM32 - Double Team
    TM33 - Reflect
    TM34 - Shock Wave
    TM41 - Torment
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    TM48 - Skill Swap
    TM49 - Snatch
    
    Egg Moves
    ---------
    
    See Ralts
    
    ============================== #031 Gardevoir =================================
    
    Type(s): Psychic
    Species: Embrace
    Height: 5'3"
    Weight: 106.7 lbs.
    Ability: Synchronize/Trace
    Location: Evolve Kirlia
    Availability: Both
    Effort Points given: 3 Special Attack
    Egg Group(s): Indeterminate
    
    Ruby Entry: Gardevoir has the ability to read the future. If it senses
    impending danger to its Trainer, this Pokemon is said to unleash its
    psychokinetic energy at full power.
    
    Sapphire Entry: Gardevoir has the psychokinetic power to distort the dimensions
    and create a small black hole. This Pokemon will try to protect its Trainer
    even at the risk of its own life.
    
    Evolution: None
    
    Level Moves
    -----------
    
    Lv.1  - Growl, Confusion, Double Team, Teleport
    Lv.6  - Confusion
    Lv.11 - Double Team
    Lv.16 - Teleport
    Lv.21 - Calm Mind
    Lv.26 - Psychic
    Lv.33 - Imprison
    Lv.42 - Future Sight
    Lv.51 - Hypnosis
    Lv.60 - Dream Eater
    
    TM/HM
    -----
    
    TM04 - Calm Mind                HM5 - Flash
    TM06 - Toxic
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM12 - Taunt
    TM15 - Hyper Beam
    TM16 - Light Screen
    TM17 - Protect
    TM18 - Rain Dance
    TM20 - Safeguard
    TM21 - Frustration
    TM24 - Thunderbolt
    TM27 - Return
    TM29 - Psychic
    TM30 - Shadow Ball
    TM32 - Double Team
    TM33 - Reflect
    TM34 - Shock Wave
    TM41 - Torment
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    TM48 - Skill Swap
    TM49 - Snatch
    
    Egg Moves
    ---------
    
    See Ralts
    
    ============================== #032 Surskit ===================================
    
    Type(s): Bug/Water
    Species: Pond Skater
    Height: 1'8"
    Weight: 3.7 lbs.
    Ability: Swift Swim
    Location: Routes 102, 111, 114, 117, 120
    Availability: Both
    Effort Points given: 1 Speed
    Egg Group(s): Water 1/Bug
    
    Ruby Entry: From the tips of its feet, Surskit secretes an oil that enables it
    to walk on water as if it were skating. This Pokemon feeds on microscopic
    organisms in ponds and lakes.
    
    Sapphire Entry: If Surskit senses danger, it secretes a thick, sugary syrup
    from the tip of its head. There are some Pokemon that love eating this syrup.
    
    Evolution: Masquerain at Lv.22
    
    Level Moves
    -----------
    
    Lv.1  - Bubble
    Lv.7  - Quick Attack
    Lv.13 - Sweet Scent
    Lv.19 - Water Sport
    Lv.25 - Bubblebeam
    Lv.31 - Agility
    Lv.37 - Mist, Haze
    
    TM/HM
    -----
    
    TM03 - Water Pulse              HM5 - Flash
    TM06 - Toxic
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM13 - Ice Beam
    TM14 - Blizzard
    TM17 - Protect
    TM18 - Rain Dance
    TM19 - Giga Drain
    TM20 - Safeguard
    TM21 - Frustration
    TM22 - Solarbeam
    TM27 - Return
    TM30 - Shadow Ball
    TM32 - Double Team
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    
    Egg Moves
    ---------
    
    Foresight, Hydro Pump, Mind Reader, Mud Shot, Psybeam
    
    ============================== #033 Masquerain ================================
    
    Type(s): Bug/Flying
    Species: Eyeball
    Height: 2'7"
    Weight: 7.9 lbs.
    Ability: Intimidate
    Location: Evolve Surskit
    Availability: Both
    Effort Points given: 1 Special Attack, 1 Special Defense
    Egg Group(s): Water 1/Bug
    
    Ruby Entry: Masquerain intimidates enemies with the eyelike patterns on its
    antennas. This Pokemon flaps its four wings to freely fly in any direction -
    even sideways and backwards - as if it were a helicopter.
    
    Sapphire Entry: Masquerain's antennas have eyelike patterns that usually give
    it an angry look. If the eyes are droopy and appear sad, it is said to be a
    sign that a heavy rainfall is on its way.
    
    Evolution: None
    
    Level Moves
    -----------
    
    Lv.1  - Bubble, Quick Attack, Sweet Scent, Water Sport
    Lv.7  - Quick Attack
    Lv.13 - Sweet Scent
    Lv.19 - Water Sport
    Lv.26 - Gust
    Lv.33 - Scary Face
    Lv.40 - Stun Spore
    Lv.47 - Silver Wind
    Lv.53 - Whirlwind
    
    TM/HM
    -----
    
    TM03 - Water Pulse              HM5 - Flash
    TM06 - Toxic
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM13 - Ice Beam
    TM14 - Blizzard
    TM15 - Hyper Beam
    TM17 - Protect
    TM18 - Rain Dance
    TM19 - Giga Drain
    TM20 - Safeguard
    TM21 - Frustration
    TM22 - Solarbeam
    TM27 - Return
    TM30 - Shadow Ball
    TM32 - Double Team
    TM40 - Aerial Ace
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    
    Egg Moves
    ---------
    
    See Surskit
    
    ============================== #034 Shroomish =================================
    
    Type(s): Grass
    Species: Mushroom
    Height: 1'4"
    Weight: 9.9 lbs.
    Ability: Effect Spore
    Location: Petalburg Woods
    Availability: Both
    Effort Points given: 1 HP
    Egg Group(s): Fairy/Plant
    
    Ruby Entry: Shroomish live in damp soil in the dark depths of forests. They are
    often found keeping still under fallen leaves. This Pokemon feeds on compost
    that is made up of fallen, rotted leaves.
    
    Sapphire Entry: If Shroomish senses danger, it shakes its body and scatters
    spores from the top of its head. This Pokemon's spores are so toxic, they make
    trees and weeds wilt.
    
    Evolution: Breloom at Lv.23
    
    Level Moves
    -----------
    
    Lv.1  - Absorb
    Lv.4  - Tackle
    Lv.7  - Stun Spore
    Lv.10 - Leech Seed
    Lv.16 - Mega Drain
    Lv.22 - Headbutt
    Lv.28 - Poisonpowder
    Lv.36 - Growth
    Lv.45 - Giga Drain
    Lv.54 - Spore
    
    TM/HM
    -----
    
    TM06 - Toxic                    HM5 - Flash
    TM09 - Bullet Seed
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM17 - Protect
    TM19 - Giga Drain
    TM20 - Safeguard
    TM21 - Frustration
    TM22 - Solarbeam
    TM27 - Return
    TM32 - Double Team
    TM36 - Sludge Bomb
    TM40 - Aerial Ace
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM49 - Snatch
    
    Egg Moves
    ---------
    
    Charm, Fake Tears, False Swipe, Helping Hand, Swagger
    
    ============================== #035 Breloom ===================================
    
    Type(s): Grass/Fighting
    Species: Mushroom
    Height: 3'11"
    Weight: 86.4 lbs.
    Ability: Effect Spore
    Location: Evolve Shroomish
    Availability: Both
    Effort Points given: 2 Attack
    Egg Group(s): Fairy/Plant
    
    Ruby Entry: Breloom closes in on its foe with light and sprightly footwork,
    then throws punches with its stretchy arms. This Pokemon's fighting technique
    puts boxers to shame.
    
    Sapphire Entry: The seeds ringing Breloom's tail are made of hardened toxic
    spores. It is horrible to eat the seeds. Just taking a bite of this Pokemon's
    seed will cause your stomach to rumble.
    
    Evolution: None
    
    Level Moves
    -----------
    
    Lv.1  - Absorb, Tackle, Stun Spore, Leech Seed
    Lv.4  - Tackle
    Lv.7  - Stun Spore
    Lv.10 - Leech Seed
    Lv.16 - Mega Drain
    Lv.22 - Headbutt
    Lv.23 - Mach Punch
    Lv.28 - Counter
    Lv.36 - Sky Uppercut
    Lv.45 - Mind Reader
    Lv.54 - Dynamicpunch
    
    TM/HM
    -----
    
    TM01 - Focus Punch              HM1 - Cut
    TM06 - Toxic                    HM4 - Strength
    TM08 - Bulk Up                  HM5 - Flash
    TM09 - Bullet Seed              HM6 - Rock Smash
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM15 - Hyper Beam
    TM17 - Protect
    TM19 - Giga Drain
    TM20 - Safeguard
    TM21 - Frustration
    TM22 - Solarbeam
    TM23 - Iron Tail
    TM27 - Return
    TM31 - Brick Break
    TM32 - Double Team
    TM36 - Sludge Bomb
    TM40 - Aerial Ace
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM49 - Snatch
    
    Egg Moves
    ---------
    
    See Shroomish
    ===================================================================
    
    
    Slakoth - Petalburg Woods Level 18
    Vigoroth - Evolve Slakoth - Level 36
    Slaking - Evolve Vigoroth - Doesn't Evolve
    Abra - Granite Cave - Level 16
    Kadabra - Evolve Abra - Trade
    Alakazam - Trade Kadabra - Doesn't Evolve
    Nincada - Route 116 - Level 20
    Ninjask - Evolve Nincada - Doesn't Evolve
    Shedinja - Evolve Nincada with <5 Pokemon & 1 Ball - Doesn't Evolve
    Whismur - Route 116, Rusturf Tunnel, Victory Road - Level 20
    Loudred - Victory Road, Evolve Whismur - Level 40
    Exploud - Evolve Loudred - Doesn't Evolve
    Makuhita - Granite Cave, Victory Road - Level 24
    Hariyama - Victory Road, Evolve Makuhita - Doesn't Evolve
    Goldeen - Routes 102, 111, 114, 117, 120, Safari Zone, Victory Road - Level 33
    Seaking - Safari Zone, Evolve Goldeen - Doesn't Evolve
    Magikarp - Fish with Old Rod - Level 20
    Gyarados - Fish in Sootopolis, Evolve Magikarp - Doesn't Evolve
    Azurill - Breed 2 Marill, Male Holds Sea Incense - Friendship
    Marill - Route 102, 111, 114, 117, 120, Evolve Azurill - Level 18
    Azumarill - Evolve Marill - Doesn't Evolve
    Geodude - Routes 114, 117, Safari Zone, Granite Cave, Victory Road - Level 25
    Graveler - Victory Road, Evolve Geodude - Trade
    Golem - Trade Graveler - Doesn't Evolve
    Nosepass - Granite Cave (smash rocks) - Doesn't Evolve
    Skitty - Route 116 - Moon Stone
    Delcatty - Evolve Skitty - Doesn't Evolve
    Zubat - Every Cave -  Level 22
    Golbat - Victory Road, Sky Pillar, Evolve Zubat - Friendship
    Crobat - Evolve Golbat - Doesn't Evolve
    Tentacool - Surf - Level 30
    Tentacruel - Surf on the east-side ocean, Evolve Tentacool - Doesn't Evolve
    Sableye - Granite Cave, Sky Pillar, Cave of Origin, Victory Road(Sapphire Only)
    - Doesn't Evolve
    Mawile - Granite Cave, Sky Pillar, Cave of Origin, Victory Road(Ruby Only) -
    Doesn't Evolve
    Aron - Granite Cave, Victory Road - Level 32
    Lairon - Victory Road, Evolve Aron - Level 42
    Aggron - Evolve Lairon - Doesn't Evolve
    Machop - Route 112 - Level 28
    Machoke - Evolve Machop - Trade
    Machamp - Trade Machoke - Doesn't Evolve
    Meditite - Route 112, Victory Road - Level 37
    Medicham - Victory Road, Evolve Meditite - Doesn't Evolve
    Electrike - Routes 110 & 118 - Level 26
    Manectric - Route 118, Evolve Electrike - Doesn't Evolve
    Plusle - Route 110 - Doesn't Evolve
    Minun - Route 110 - Doesn't Evolve
    Magnemite - New Mauville - Level 30
    Magneton - New Mauville, Evolve Magnemite - Doesn't Evolve
    Voltorb - New Mauville - Level 30
    Electrode - New Mauville, Evolve Voltorb - Doesn't Evolve
    Volbeat - Route 117 - Doesn't Evolve
    Illumise - Route 117 - Doesn't Evolve
    Oddish - Routes 110, 117-123, Safari Zone - Level 21
    Gloom - Routes 121, 123, Safari Zone, Evolve Oddish - Leaf/Sun Stone
    Vileplume - Evolve Gloom w/Leaf Stone - Doesn't Evolve
    Bellossom - Evolve Gloom w/Sun Stone - Doesn't Evolve
    Doduo - Safari Zone - Level 31
    Dodrio - Safari Zone, Evolve Doduo - Doesn't Evolve
    Roselia - Route 117 - Doesn't Evolve
    Gulpin - Route 110 - Level 26
    Swalot - Evolve Gulpin - Doesn't Evolve
    Carvanha - Fish on Routes 118 & 119 - Level 30
    Sharpedo - Routes 103, 118, 122, 124-134, Evolve Carvanha - Doesn't Evolve
    Wailmer - Fish w/Good Rod, Super Rod - Level 40
    Wailord - Route 129, Evolve Wailmer - Doesn't Evolve
    Numel - Route 112, Fiery Pass - Level 33
    Camerupt - Evolve Numel - Doesn't Evolve
    Slugma - Fiery Path - Level 38
    Magcargo - Evolve Slugma - Doesn't Evolve
    Torkoal - Fiery Path - Doesn't Evolve
    Grimer - Fiery Path - Level 38
    Muk - Evolve Grimer - Doesn't Evolve
    Koffing - Fiery Path - Level 35
    Weezing - Evolve Koffing - Doesn't Evolve
    Spoink - Jagged Pass - Level 32
    Grumpig - Evolve Spoink - Doesn't Evolve
    Sandshrew - Routes 111 & 113 - Level 22
    Sandslash - Evolve Sandshrew - Doesn't Evolve
    Spinda - Route 113 - Doesn't Evolve
    Skarmory - Route 113 - Doesn't Evolve
    Trapinch - Desert - Level 35
    Vibrava - Evolve Trapinch - Level 45
    Flygon - Evolve Vibrava - Doesn't Evolve
    Cacnea - Desert - Level 32
    Cacturne - Evolve Cacnea - Doesn't Evolve
    Swablu - Routes 114 & 115 - Level 35
    Altaria - Evolve Swablu, Sky Pillar (extremely rare) - Doesn't Evolve
    Zangoose - Route 114(Ruby) - Doesn't Evolve
    Seviper - Route 114(Sapphire) - Doesn't Evolve
    Lunatone - Meteor Falls(Sapphire) - Doesn't Evolve
    Solrock - Meteor Falls(Ruby) - Doesn't Evolve
    Barboach - Fish in Meteor Falls, Victory Road, Routes 111, 114, 120 - Level 30
    Whiscash - Fish in Meteor Falls, Victory Road, Evolve Barboach - Doesn't Evolve
    Corphish - Fish Routes 102, 117 - Level 30
    Crawdaunt - Evolve Corphish - Doesn't Evolve
    Baltoy - Desert - Level 36
    Claydol - Evolve Baltoy, Sky Pillar - Doesn't Evolve
    Lileep - Revive Root Fossil - Level 40
    Cradily - Evolve Lileep - Doesn't Evolve
    Anorith - Revive Claw Fossil - Level 40
    Armaldo - Evolve Anorith - Doesn't Evolve
    Igglybuff - Breed 2 Jigglypuff - Friendship
    Jigglypuff - Route 115, Evolve Igglybuff - Moon Stone
    Wigglytuff - Evolve Jigglypuff - Doesn't Evolve
    Feebas - Fish Route 119 - Get 170 Beauty, Evolves at Next Level
    Milotic - Evolve Feebas - Doesn't Evolve
    Castform - Weather Institute - Doesn't Evolve
    Staryu - Fish in Lilycove City - Water Stone
    Starmie - Evolve Staryu - Doesn't Evolve
    Kecleon - Route 120 - Doesn't Evolve
    Shuppet - Route 121, Mt. Pyre - Level 37
    Banette - Evolve Shuppet, Sky Pillar - Doesn't Evolve
    Duskull - Route 121, Mt. Pyre - Level 37
    Dusclops - Evolve Duskull, Sky Pillar - Doesn't Evolve
    Tropius - Route 119 - Doesn't Evolve
    Chimecho - Mt. Pyre Summit - Doesn't Evolve
    Absol - Route 120 - Doesn't Evolve
    Vulpix - Outside Mt. Pyre - Fire Stone
    Ninetales - Evolve Vulpix - Doesn't Evolve
    Pichu - Breed 2 Pikachu - Friendship
    Pikachu - Safari Zone, Evolve Pichu - Thunderstone
    Raichu - Evolve Pikachu - Doesn't Evolve
    Psyduck - Surf in Safari Zone - Level 33
    Golduck - Surf in Safari Zone, Evolve Psyduck - Doesn't Evolve
    Wynaut - Breed 2 Wobbuffet, Male Holds Lax Incense, Hatch Lavaridge Egg -
    Lv.15
    Wobbuffet - Safari Zone, Evolve Wynaut - Doesn't Evolve
    Natu - Safari Zone - Level 25
    Xatu - Evolve Natu, Safari Zone - Doesn't Evolve
    Girafarig - Safari Zone - Doesn't Evolve
    Phanpy - Safari Zone(Need Acro Bike) - Level 25
    Donphan - Evolve Phanpy - Doesn't Evolve
    Pinsir - Safari Zone(Need Mach Bike) - Doesn't Evolve
    Heracross - Safari Zone(Need Acro Bike) Doesn't Evolve
    Rhyhorn - Safari Zone(Need Mach Bike) - Level 42
    Rhydon - Evolve Rhyhorn - Doesn't Evolve
    Snorunt - Shoal Cave (Low tide, icy part) - Level 42
    Glalie - Evolve Snorunt - Doesn't Evolve
    Spheal - Shoal Cave - Level 32
    Sealeo - Evolve Spheal - Level 44
    Walrein - Evolve Sealeo - Doesn't Evolve
    Clamperl - Anywhere Underwater - Trade w/Deepseatooth or Deepseascale
    Huntail - Trade Clamperl w/Deepseatooth - Doesn't Evolve
    Gorebyss - Trade Clamperl w/Deepseascale - Doesn't Evolve
    Relicanth - Underwater Near Sootopolis City - Doesn't Evolve
    Corsola - Route 128 - Doesn't Evolve
    Chinchou - Anywhere Underwater - Level 27
    Lanturn - Evolve Chinchou - Doesn't Evolve
    Luvdisc - Fish on Route 128, Ever Grande City - Doesn't Evolve
    Horsea - Fish on Routes 132-134 - Level 32
    Seadra - Evolve Horsea - Trade w/Dragon Scale
    Kingdra - Trade Seadra - Doesn't Evolve
    Bagon - Meteor Falls(Need Waterfall) - Level 30
    Shelgon - Evolve Bagon - Level 50
    Salamence - Evolve Shelgon - Doesn't Evolve
    Beldum - Steven's House After Elite 4 - Level 20
    Metang - Evolve Beldum - Level 45
    Metagross - Evolve Metang - Doesn't Evolve
    Regirock - Desert Ruins - Doesn't Evolve
    Regice - Island Cave - Doesn't Evolve
    Registeel - Ancient Tomb - Doesn't Evolve
    Latias - overworld(Sapphire) - Doesn't Evolve
    Latios - overworld(Ruby) - Doesn't Evolve
    Kyogre - Cave of Origin(Sapphire) - Doesn't Evolve
    Groudon - Cave of Origin(Ruby) - Doesn't Evolve
    Rayquaza - Sky Pillar(Need Mach Bike) - Doesn't Evolve
    Jirachi - Bonus Disc with pre-ordered Pokemon Colosseum - Doesn't Evolve
    Deoxys - Trade from FireRed or LeafGreen - Doesn't Evolve
    
    ==================
    19. The S.S. Tidal
    ==================
    
    The S.S. Tidal is an ongoing project that lasts until you beat the Elite Four.
    It goes between Slateport City, Lilycove City, the Battle Tower, and Southern
    Island. Get on the boat at Slateport City and say you're going to Lilycove.
    This little part of my walkthrough tells you all the Trainers and such inside
    the ship.
    
    Enter the first cabin for a 2 on 2 battle.
    
    Young Couple Lea & Jed
    Luvdisc, Lv.45 (x2)
    Money: 2880
    
    Easy peezy. Your cabin is the cabin next to that, Cabin 2. Talk to the bed to
    heal or whenever you're ready to leave the ship, and you can talk to the
    sailor blocking the entrance to leave.
    
    In the third cabin is yet another battle.
    
    Rich Boy Garret
    Azumarill, Lv.45
    Money: 9000
    
    Boring. In the fourth cabin is another Trainer.
    
    Gentleman Tucker
    Manectric, Lv.44 (x2)
    Money: 3520
    
    Yawn. Head to the back of Cabin 1 for another fight.
    
    Pokefan Colton
    Skitty, Lv.22, Lv.36, Lv.40, Lv.12, Lv.30; Delcatty, Lv.42
    Money: 3360
    
    In the back of Cabin 2...there's...go ahead. Guess. Another Trainer? DING!
    
    Lady Anette
    Roselia, Lv.45
    Money: 9000
    
    Aaaaand Trainer number seven in the back of Cabin 3!
    
    Gentleman Thomas
    Zangoose, Lv.45
    Money: 3600
    
    In the back of Cabin 4 there's a guy who gives you TM49, Snatch.
    
    Go downstairs. Watch out for the sailors.
    
    Sailor Phillip
    Tentacruel, Lv.44; Machoke, Lv.44
    Money: 1408
    
    Sailor Leonard
    Machop, Lv.43; Pelipper, Lv.43; Machoke, Lv.43
    Money: 1376
    
    Search in the can in the upper left corner for Leftovers, and you're done!
    Leave whenever you want, there's nothing left.
    
    ==================
    20. Weakness Chart
    ==================
    
    +--------+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |        | | | |F| | | | | | | |E| | | | | |
    |        | | |P|i| | | | | | | |l| | | | | |
    |        | | |s|g| | | | |G| |F|e| | |D|P|N|
    |        |G| |y|h| | | |W|r|G|l|c|S| |r|o|o| *******************************
    |        |h|D|c|t| |R|F|a|o|r|y|t|t| |a|i|r| Left type attacks the top type.
    |        |o|a|h|i|B|o|i|t|u|a|i|r|e|I|g|s|m| *******************************
    |        |s|r|i|n|u|c|r|e|n|s|n|i|e|c|o|o|a|
    |        |t|k|c|g|g|k|e|r|d|s|g|c|l|e|n|n|l|
    +--------+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |   Ghost|2|H|2|1|1|1|1|1|1|1|1|1|H|1|1|1|X|              Key
    |    Dark|2|H|2|H|1|1|1|1|1|1|1|1|H|1|1|1|1|              ---
    | Psychic|1|X|H|2|1|1|1|1|1|1|1|1|H|1|1|2|1|
    |Fighting|X|2|H|1|H|2|1|1|1|1|H|1|2|2|1|H|2|        1 = Normal Damage.
    |     Bug|H|2|2|H|1|1|H|1|1|2|H|1|H|1|1|H|1|    2 = Super effective. 2x damage.
    |    Rock|1|1|1|H|2|1|2|1|H|1|2|1|H|2|1|2|1| H = Not very effective. .5 damage.
    |    Fire|1|1|1|1|2|H|H|H|1|2|1|1|2|2|H|1|1|      X = Immune. No damage.
    |   Water|1|1|1|1|1|2|2|H|2|H|1|1|1|1|H|1|1|
    |  Ground|1|1|1|1|H|2|2|1|1|H|X|2|2|1|1|2|1|
    |   Grass|1|1|1|1|H|2|H|2|2|H|H|1|H|1|H|H|1|
    |  Flying|1|1|1|2|2|H|1|1|1|2|1|H|H|1|1|1|1|
    |Electric|1|1|1|1|1|1|1|2|X|H|2|H|1|1|H|1|1|
    |   Steel|1|1|1|1|1|2|H|H|1|1|1|H|H|2|1|1|1|
    |     Ice|1|1|1|1|1|1|H|H|2|2|2|1|H|H|2|2|2|
    |  Dragon|1|1|1|1|1|1|1|1|1|1|1|1|H|1|2|1|1|
    |  Poison|H|1|1|1|H|1|1|1|H|2|1|1|X|1|1|H|1|
    |  Normal|X|1|1|1|1|H|1|1|1|1|1|1|H|1|1|1|1|
    +--------+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    =======
    21. FAQ
    =======
    
    Took me long enough to realize I didn't have a FAQ...<_<;;
    
    Question: Which one's the best starter?
    
      Answer: Most people pick Torchic because it owns a lot of Gyms and almost the
              entire Elite Four. They also pick her because of the lack of Fire
              types in this game (less than 10!). However, there is no real "best"
              starter. Pick the one you think looks coolest.
    
    Question: How do I get Jirachi and Deoxys?
    
      Answer: You can get Jirachi by using the bonus disc that comes with Pokemon
              Colosseum. To get Deoxys, you'll have to trade it from FireRed or
              LeafGreen.
    
    Question: How do I get to Southern Island?
    
      Answer: Scan the Eon Ticket through the e-Reader. Talk to Norman at
              Petalburg's Gym and he'll give you the Eon Ticket. Take this ticket
              to Slateport City's Harbor and talk to the lady in front of the
              ferry. She'll introduce you to a sailor who will tell you a little
              about nothing, and then take you there. Upon arriving, you'll notice
              that the outside is just trees, except for one sign that reads:
    
              "Those whose memories fade seek to carve them in their hearts..."
    
              Anyway, the real reason you're here is what's inside the clearing.
              Walk inside, and you'll encounter a weird object. What is it? Some
              say it's an egg, others say it's a stone. Nobody really knows for
              sure. Save before examining the stone. Once you do, Latios or Latias
              will appear (whichever one's the same color as your version). Each of
              them are Lv.50, and he/she carries the one-of-a-kind Soul Dew, which
              increases his/her Special Attack and Special Defense. This is the
              ONLY opportunity you have to catch the other one because you can only
              examine the stone once, so just reset if you kill him/her.
    
    Question: What's Kyogre? Why does everyone call him cheap?
    
      Answer: Kyogre has very high stats, and also learns Calm Mind. Calm Mind
              raises Special Attack and Special Defense by one level. It takes
              only 3 or 4 of these to bring Kyogre's Special Attack and Special
              Defense to 999. Since Kyogre is a Water type, all its weaknesses are
              Special-based. This makes it very hard to kill. Now that Kyogre's
              Special Attack is maxed out, it can OHKO just about everything. Once
              Kyogre gets set up, few can bring it down. And I don't even wanna
              THINK about what would happen if Kyogre was Baton Passed a few Speed
              Boosts from Ninjask...
    
    Question: Kyogre sounds cool! Give me a moveset for him.
    
      Answer: Not a chance. The last thing I need is another 8-year-old Kyogre
              abuser with five other legends on his team, and/or lacking the skill
              to use anyone else. Go annoy the main board.
    
    Question: Can you rate my team?
    
      Answer: I don't rate teams. Go ask the Strategy Board.
    
    Question: How about some gameshark codes?
    
      Answer: No. *******DO NOT E-MAIL ME ASKING FOR CODES.*******
    
    Question: What Pokemon aren't in this game?
    
      Answer: Looking under "Codes and Secrets", I realize that they took out the
              really long list of Pokemon that aren't in this game. So here they
              are, all 184 of them, in National Pokedex order:
    
              Bulbasaur's line
              Charmander's line
              Squirtle's line
              Caterpie's line
              Weedle's line
              Pidgey's line
              Rattata and Raticate
              Spearow and Fearow
              Ekans and Arbok
              Both Nidoran and their lines
              Cleffa's line
              Paras and Parasect
              Venonat and Venomoth
              Diglett and Dugtrio
              Meowth and Persian
              Mankey and Primeape
              Growlithe and Arcanine
              Poliwag's line
              Bellsprout's line
              Ponyta and Rapidash
              Slowpoke and its evolutions
              Farfetch'd
              Seel and Dewgong
              Shellder and Cloyster
              Gastly's line
              Onix and Steelix
              Drowzee and Hypno
              Krabby and Kingler
              Exeggcute and Exeggutor
              Cubone and Marowak
              Tyrogue and its evolutions
              Lickitung
              Chansey and Blissey =)
              Tangela
              Kangaskhan
              Mr. Mime =(
              Scyther and Scizor
              Jynx and Smoochum
              Electabuzz and Elekid
              Magmar and Magby
              Tauros
              Lapras
              Ditto
              Eevee and all the Eeveelutions =(
              Porygon and Porygon2
              Omanyte and Omastar
              Kabuto and Kabutops
              Aerodactyl
              Snorlax
              The legendary birds
              Dratini's line
              Mewtwo =D
              Mew
              Chikorita's line
              Cyndaquil's line
              Totodile's line
              Sentret and Furret
              Hoothoot and Noctowl
              Ledyba and Ledian
              Spinarak and Ariados
              Togepi and Togetic
              Mareep's line
              Sudowoodo
              Hoppip's line
              Aipom
              Sunkern and Sunflora
              Yanma
              Wooper and Quagsire
              Murkrow
              Misdreavus
              Unown (all 28 of them)
              Pineco and Forretress
              Dunsparce
              Gligar
              Snubbull and Granbull
              Qwilfish
              Shuckle
              Sneasel
              Teddiursa and Ursaring
              Swinub and Piloswine
              Remoraid and Octillery
              Delibird
              Mantine
              Houndour and Houndoom
              Stantler
              Smeargle
              Miltank
              The legendary gerbils
              Larvitar's line
              Lugia
              Ho-oh
              Celebi
    
    Most of the Pokemon from Gold and Silver can be obtained through Pokemon
    Colosseum. The rest (ones from Red and Blue) need to be acquired from FireRed
    or LeafGreen.
    
    Question: Why does everyone raise Zigzagoon?
    
      Answer: People don't raise Zigzagoon. They ABUSE her. Her Ability, Pickup,
              has a percentage of picking up an item after a fight. The percentages
              and items vary:
    
              Super Potion - 30%
              Ultra Ball - 10%
              Full Restore - 10%
              Full Heal - 10%
              Revive - 10%
              Rare Candy - 10%
              Nugget - 10%
              Protein - 5%
              PP Up - 4%
              King's Rock - 1%
    
              Now this doesn't mean that 100% of the time, Zigzagoon will bring
              you something. These percentages mean that IF she brings you
              something, this is what it can be.
    
    Question: Feebas! Where is it? Why can't I find it?
    
      Answer: Ok, good news/bad news time. The good news: It's only on one route,
              which makes it easier to find. The bad news? It's on Route 119. Have
              you ever actually taken the time to walk through it? It takes quite a
              while, and there's lots of water to search. You'll have to search
              each and every square of water if you want to find Feebas. When you
              fish, you may want to fish around 4 or 5 times in each square before
              moving on. Magikarp and Feebas CAN and WILL appear on the same tile,
              along with Tentacool and Carvanha. I would estimate that the chances
              of finding a Feebas are 40-60%, assuming the given square actually
              supplies a Feebas.
    
    Question: Ok, I've got a Feebas...why did I want this thing again?
    
      Answer: Feebas is similar to Magikarp. Completely worthless until it evolves.
              However, Feebas evolves in a very special manner. You must make sure
              Feebas reaches 170 Beauty points before leveling it up. When Feebas
              reaches 170 Beauty, it will evolve ON THE NEXT LEVEL. If your Feebas
              will not eat any more PokeBlocks, and doesn't evolve when you level
              it up, your Feebas doesn't have 170 Beauty. Guess what that means?
              You get to catch ANOTHER Feebas! OH JOY! Hope you remember your
              Feebas tiles! ^_^ And no, I don't know which berries to feed her.
              Don't ask me. Milotic, Feebas' evolution, is very useful in battle.
              Milotic learns Recover (automatically making him cool), has decent
              Special Defense to cover his weaknesses, and learns some pretty cool
              moves. Well worth the effort, if you ask me.
    
    Question: Where do I get a secret base at?
    
      Answer: See the Secret Base portion of this guide for more details.
    
    Question: Where is the Name Rater?
    
      Answer: Slateport City, in the building to the left of the Pokemon Center.
    
    Question: Where is the Move Deleter?
    
      Answer: Lilycove City, in the house to the right of the Department Store.
    
    Question: When I enter Flannery's Gym, I can't see! How come?
    
      Answer: Your game is fake. The fog in Flannery's Gym (as well as in the
              Seafloor Cavern) should not obstruct your view in any way whatsoever.
    
    Question: Where is the _____ Rod?
    
      Answer: Old Rod - Dewford Town.
              Good Rod - Fisherman east of Mauville, just after the water.
              Super Rod - Mossdeep City.
    
    Question: Where is Bagon?
    
      Answer: Bagon is in Meteor Falls. You need Waterfall to reach her, and she
              only appears in the spot where you get TM2, Dragon Claw.
    
    Question: I dropped/sold TM28, Dig! Where do I get another TM?
    
      Answer: You're gonna love this...you can't! There's only one Dig TM in the
              entire game. Now hold on a second. Don't hang yourself just yet.
              There IS hope, if you've got patience. There are only two Pokemon in
              Ruby and Sapphire that can naturally learn Dig: Trapinch and Nincada.
              They learn Dig at Levels 41 and 45, respectively. YES, those are the
              only two. Happy leveling! ^_^
    
    Question: How do I get Azurill?
    
      Answer: Breed two Marill. Make the male hold the Sea Incense, found in Mt.
              Pyre. You need to ascend the tower from the inside, then drop through
              the bottom hole to get them.
    
    Question: How do I get Wynaut?
    
      Answer: There are two ways. One is to hatch the egg the old woman in
              Lavaridge gives you. The other is to breed two Wobbuffet, and have
              the male hold the Lax Incense, also found in Mt. Pyre. See
              instructions on the Sea Incense to get the Lax Incense...it's on the
              floor above it.
    
    Question: I left the Master Ball behind! Where do I get another?
    
      Answer: Win the lottery. No, seriously. Once each day, you can go to the
              ground floor of the Lilycove City Department Store, and talk to the
              lady on the right. She will tell you that you can pick a Loto Ticket.
              If the numbers on the aforementioned ticket match the ID of any of
              your Pokemon, you win a prize. Match all five numbers, and you will
              walk out of there one Master Ball richer (unless you drop it).
    
    Question: What is Mirage Island?
    
      Answer: A mystical island found in the big empty space on Route 131.
    
    Question: How do I get to Mirage Island?
    
      Answer: There's a man in Pacifidlog Town in the house southeast of the
              Pokemon Center who will tell you if he can see Mirage Island. If he
              sees it, it's there. Take each and every one of your Pokemon to this
              man every single day until he sees Mirage Island. Then go splurge.
    
    Question: What's on Mirage Island?
    
      Answer: Wynaut. Lots and lots of Wynaut. Oh, and a Liechi Berry. It's
              extremely powerful PokeBlock wise, and makes a very strong Block.
              It's one of a kind, too, so plant it and grow some more! In battle,
              it raises Attack when your HP turns red.
    
    Question: I can't find Solarbeam! Where is it?
    
      Answer: The Safari Zone. See the Safari Zone Section for details.
    
    Question: How do you fish? I never catch anything.
    
      Answer: No more free fish in this game. No, they make you work for your
              Pokemon in this version. An improvement, if you ask me. Anyway, when
              you fish, you will see a series of dots. When it says "Oh! A bite!",
              press A. If you're fast enough, you'll hook it and start a battle. If
              you're too slow, you'll lose the fish and have to start again. If
              you're not fast enough, but not too slow, you'll start with the dots
              again. Note that sometimes you won't get a bite.
    
    Question: I can't find Timer Balls or Repeat Balls. Where are they?
    
      Answer: Head to the Rustboro side of Rusturf Tunnel and talk to the Devon
              Researcher. He will give you a Repeat Ball, as well as tell you that
              they will now be selling them (as well as Timer Balls) in Rustboro
              City's PokeMart.
    
    Question: Nobody will rematch me! Why not?
    
      Answer: It's random when someone wants to rematch you, but the rematches
              won't start until you defeat Norman.
    
    Question: They told me my Pokemon have Pokerus. What is it?
    
      Answer: You have been graced with the most awesome thing since the invention
              of held items, the Pokerus. Pokerus is shown as PKRS on the Summary
              Screen (and only there), and you can find it where a status effect
              would normally be shown (it'll only appear if there is no status).
              What it does is double EV points given from a particular battle. For
              example, for every Electrike your Pokemon slaughters, it gets 1 point
              in Speed. If the slaughterer is infected with PKRS, it would receive
              double the points, or 2. Now let's say that this certain Pokemon is
              equipped with the Macho Brace for double points again, or 4. This
              means that Electrike will give you 4 Speed points every time you kill
              it. Assuming all you run into is Electrike, and you always kill it in
              one shot, it would take you about 20-30 minutes to complete Speed EV
              training.
    
    Question: Pokerus sounds awesome! But that can't be it. What's the catch?
    
      Answer: All good things must come to an end. The same holds true for PKRS.
              After about three days (usually - my old Metang barely had it for
              one), the PKRS will vanish. Those that were already infected with
              PKRS will have a small black dot appear between the Ball that was
              used to catch it and their Level. Those with the dot cannot be
              infected again. However, there is a way to preserve your PKRS: Simply
              get someone you generally don't really care about (in my case, a Lv.5
              Azurill, which will be how I refer to the sucker you infect), and
              infect them with PKRS. Drop it in the Box (mark it with all four
              marks so you can easily find it) and let it sit there forever. It
              won't infect your Box Pokemon, but the PKRS won't leave, either.
              Whenever you have someone new to infect, bring out Azurill and infect
              the new guy. Once that's done, drop it off again. It's usually
              helpful to infect multiple Azurill so you don't ever have to worry
              about the PKRS mysteriously running out on you.
    
    Question: Shedinja has ONE HP! Will he ever get any more?
    
      Answer: Nope. Whether you're Lv.1 or Lv.100, good ol' Sheddy will always have
              1 HP. This is to counter the fact that Shedinja's Ability prevents
              all damage except that done by one of its five weaknesses.
    
    Question: What is Shedinja weak to?
    
      Answer: Fire, Flying, Rock, Dark, and Ghost.
    
    Question: What about status effects? Do those work?
    
      Answer: Yes, but only if there's no damage involved (like Poisonpowder
              instead of Poison Sting). Other than direct damage, Shedinja can be
              taken out by Spikes, Sandstorm, Hail, Poison, Burn, or Confusion (and
              I'm pretty sure I missed some - any information on Shedinja is
              appreciated).
    
    More as I think of them... x_x
    
    ===============
    22. Secret Base
    ===============
    
    First and foremost, you need TM43, Secret Power. Obtain it above the desert
    from a man facing a tree that you can use Secret Power on. Then you can
    purchase items from various locations. Locations such as these:
    
    =================
    22a. Fortree City
    =================
    
    From the Fortree Pokemon Center, take the bottom ladder. Go across the bridge
    and into the building.
    
            LEFT                              RIGHT
           ======                            =======
    Small Desk......3,000             Small Chair.....2,000
    Pokemon Desk....3,000             Pokemon Chair...2,000
    Heavy Desk......6,000             Heavy Chair.....2,000
    Ragged Desk.....6,000             Ragged Chair....2,000
    Comfort Desk....6,000             Comfort Chair...2,000
    Brick Desk......9,000             Brick Chair.....2,000
    Camp Desk.......9,000             Camp Chair......2,000
    Hard Desk.......9,000             Hard Chair......2,000
    
    ===================================
    22b. Lilycove City Department Store
    ===================================
    
    Go to the fifth floor.
    
          TOP LEFT                      TOP RIGHT
         ==========                    ===========
    Pichu Doll......3,000         Pika Cushion....2,000
    Pikachu Doll....3,000         Round Cushion...2,000
    Marill Doll.....3,000         Zigzag Cushion..2,000
    Jigglypuff Doll.3,000         Spin Cushion....2,000
    Duskull Doll....3,000         Diamond Cushion.2,000
    Wynaut Doll.....3,000         Ball Cushion....2,000
    Baltoy Doll.....3,000         Grass Cushion...2,000
    Kecleon Doll....3,000         Fire Cushion....2,000
    Azurill Doll....3,000         Water Cushion...2,000
    Skitty Doll.....3,000
    Swablu Doll.....3,000
    Gulpin Doll.....3,000
    
                                       BOTTOM RIGHT
         BOTTOM LEFT                  ==============
        =============             Surf Mat........4,000
    Ball Poster.....1,000         Thunder Mat.....4,000
    Green Poster....1,000         Fire Blast Mat..4,000
    Red Poster......1,000         Powder Snow Mat.4,000
    Blue Poster.....1,000         Attract Mat.....4,000
    Cute Poster.....1,000         Fissure Mat.....4,000
    Pika Poster.....1,500         Spikes Mat......4,000
    Long Poster.....1,500         Glitter Mat.....2,000
    Sea Poster......1,500         Jump Mat........2,000
    Sky Poster......1,500         Spin Mat........2,000
    
    If it's going on, head to the roof...
    
        CLEAR-OUT SALE
       ================
    Mud Ball............200
    Fence Length........500
    Fence Width.........500
    Tire................800
    Breakable Door....3,000
    Solid Board.......3,000
    Sand Ornament.....3,000
    Stand.............7,000
    Slide.............8,000
    TV................3,000
    Round TV..........4,000
    Cute TV...........4,000
    Wailmer Doll.....10,000
    Rhydon Doll......10,000
    
    =====================
    22c. Slateport Market
    =====================
    
    Two of the markets sell items for your Secret Base.
    
    Red Brick........500  Azurill Doll......3,000
    Blue Brick.......500  Marill Doll.......3,000
    Yellow Brick.....500  Skitty Doll.......3,000
    Red Balloon......500
    Blue Balloon.....500
    Yellow Balloon...500
    C Low Note Mat...500
    D Note Mat.......500
    E Note Mat.......500
    F Note Mat.......500
    G Note Mat.......500
    A Note Mat.......500
    B Note Mat.......500
    C High Note Mat..500
    
    ==============
    22d. Route 113
    ==============
    
    The Glass Maker will only make two items for you, and they cost lots of ash. I
    hope you have plenty of Max Repels. Numbers indicate the amount of ash needed.
    
    Pretty Chair...6,000
    Pretty Desk....8,000
    
    =============================
    22e. Pretty Petal Flower Shop
    =============================
    
    From Rustboro City, go south until you find it, outside of Petalburg Woods.
    
    Red Plant.........3,000
    Tropical Plant....3,000
    Pretty Flowers....3,000
    Colorful Plant....5,000
    Big Plant.........5,000
    Gorgeous Plant....5,000
    
    =====================
    22f. The Battle Tower
    =====================
    
    Defeat 50 Trainers in a row and talk to the Battle Tower's owner. He'll give
    you the Silver Shield.
    
    Defeat 100 Trainers in a row and talk to the Battle Tower's owner. He'll give
    you the Gold Shield.
    
    ============
    22g. My Base
    ============
    
    None yet. New game, new base.
    
    ===========================
    22h. Secret Power In Battle
    ===========================
    
    Ever wonder why Secret Power always changes in battle? This here's a list of
    every terrain, and what Secret Power can do.
    
      Terrain   Looks Like          Terrain Example             (Status) Effect
    ++++++++++ ++++++++++++ +++++++++++++++++++++++++++++++++++ +++++++++++++++++
    Tiny Grass Knock Off    Grassy, but no wild battles         Paralyze
    Grass      Needle Arm   Normal grass                        Poison
    Tall Grass Magical Leaf Very tall grass                     Sleep
    Mountain   Rock Throw   On top of mountains                 Confuse
    Cave       Bite         Inside any cave                     Flinch
    Ocean      Surf         Waves style water (Darker Blue)     Attack   -1 level
    Pond       Bubblebeam   Smooth style water (Lighter Blue)   Speed    -1 level
    Underwater Waterfall    Underwater weeds                    Defense  -1 level
    Sand       Mud Shot     On any sand places such as Desert   accuracy -1 level
    Elsewhere  Strength     Normal floors such as off grass etc Paralyze
    -----------------------------------------------------------------------------
    
    =======================
    23. Ability: Soundproof
    =======================
    
    o------------------------------------------------o      Grasswhistle
    | The Soundproof Ability negates all moves that  |      Growl
    | are based on sound. It's helpful to know which |      Heal Bell
    | moves fall into this category, so I've taken   |      Howl
    | the liberty of composing this list of moves.   |      Hyper Voice
    | Each attack listed to the right is sound-based |      Metal Sound
    | and will fail if used on a Pokemon that sports |      Perish Song
    | the Soundproof Ability. Although no Pokemon in |      Roar
    | the currently known 387 (excluding Gonbe) can  |      Screech
    | naturally have the Cacophony Ability, it works |      Sing
    | in the same manner as Soundproof. None of the  |      Snore
    | moves are different, so why'd they exclude it? |      Supersonic
    o------------------------------------------------o      Uproar
    
    ================
    24. Nature Chart
    ================
    
    All natures in this game give a +10% bonus to one stat, while giving
    -10% to another. This chart displays all that. The chart is read from the top,
    then the left. For example, a Lonely nature means +Attack, -Defense.
    
    +--+-----------------------------------------------+
    |MJ|                     PLUS 10%                  |
    +--+-------+-------+-------+-------+-------+-------+
    |  |Go Mime|ATTACK |DEFENSE| SPEED |SP. ATK|SP. DEF|
    |M +-------+-------+-------+-------+-------+-------+
    |I |ATTACK | Hardy |  Bold | Timid | Modest|  Calm |
    |N +-------+-------+-------+-------+-------+-------+
    |U |DEFENSE| Lonely| Docile| Hasty |  Mild | Gentle|
    |S +-------+-------+-------+-------+-------+-------+
    |  | SPEED | Brave |Relaxed|Serious| Quiet | Sassy |
    |1 +-------+-------+-------+-------+-------+-------+
    |0 |SP. ATK|Adamant| Impish| Jolly |Bashful|Careful|
    |% +-------+-------+-------+-------+-------+-------+
    |  |SP. DEF|Naughty|  Lax  | Naive |  Rash | Quirky|
    +--+-------+-------+-------+-------+-------+-------+
    
    ==========
    25. Flutes
    ==========
    
    Upon entering Route 113, you'll notice there's white stuff falling, covering
    everything. You'll also notice that when you step on the grass, the white
    shakes off. This "white" is ash that falls from Mt. Chimney, and once you have
    the Soot Sack (given to you by a man in the Glass Workshop on the west side of
    Route 113), you can carry ash. Ash is used to make flutes (which never
    disappear) which can do neat things. This is a list of each flute, what it
    does, and how much ash it needs to be made. 1 step in ashy grass = 1 ash.
    
    
                +------+-----+--------------------+
                | COLOR|STEPS|       EFFECT       |
                +------+-----+--------------------+
                | Blue | 250 |Cures Sleep.        |
                +------+-----+--------------------+
                |Yellow| 500 |Cures Confusion.    |
                +------+-----+--------------------+
                |  Red | 500 |Cures Attract.      |
                +------+-----+--------------------+
                | White|1,000|Encounter rate up.  |
                +------+-----+--------------------+
                | Black|1,000|Encounter rate down.|
                +------+-----+--------------------+
    
    You can also make two items for your base using a LOT of ash!
    
    Pretty Chair - 6,000 steps
    Pretty Desk - 8,000 steps
    
    =============
    26. Shop List
    =============
    
    This is a list of all the items in the stores around Hoenn.
    
    ***OLDALE TOWN***
    
    Poke Ball*..........200
    Potion..............300
    Antidote............100
    Parlyz Heal.........200
    Awakening...........250
    
    * = Appears after you get the Pokedex
    =====================================
    ***PETALBURG CITY***
    
    Poke Ball...........200
    Great Ball*.........600
    Potion..............300
    Super Potion*.......700
    Antidote............100
    Parlyz Heal.........200
    Awakening...........250
    Escape Rope.........550
    Repel...............350
    X Speed.............350
    X Attack............500
    X Defend............550
    Orange Mail..........50
    
    * = Appears after you defeat Flannery
    =====================================
    ***PRETTY PETAL FLOWER SHOP***
    
    Red Plant.........3,000
    Tropical Plant....3,000
    Pretty Flowers....3,000
    Colorful Plant....5,000
    Big Plant.........5,000
    Gorgeous Plant....5,000
    ==============================
    ***RUSTBORO CITY***
    
    Poke Ball...........200
    Repeat Ball*......1,000
    Timer Ball*.......1,000
    Potion..............300
    Super Potion........700
    Antidote............100
    Parlyz Heal.........200
    Escape Rope.........550
    Repel...............350
    X Speed.............350
    X Attack............500
    X Defend............550
    
    * = Only appears after talking to the Devon Researcher by Rusturf Tunnel
    ========================================================================
    ***FALLARBOR TOWN***
    
    Great Ball..........600
    Super Potion........700
    Antidote............100
    Parlyz Heal.........200
    Escape Rope.........550
    Super Repel.........500
    X Special...........350
    X Speed.............350
    X Attack............500
    X Defend............550
    Dire Hit............650
    Guard Spec..........700
    =======================
    ***LAVARIDGE TOWN***
    
    Great Ball..........600
    Super Potion........700
    Antidote............100
    Parlyz Heal.........200
    Awakening...........250
    Burn Heal...........250
    Revive............1,500
    Super Repel.........500
    X Speed.............350
    =======================
    ***LAVARIDGE HERBAL STORE***
    
    Energypowder........500
    Energy Root.........800
    Heal Powder.........450
    Revival Herb......2,800
    ============================
    ***MAUVILLE CITY***
    
    Poke Ball...........200
    Great Ball..........600
    Super Potion........700
    Antidote............100
    Parlyz Heal.........200
    Awakening...........250
    Super Repel.........500
    X Speed.............350
    X Attack............500
    X Defend............550
    Guard Spec..........700
    Dire Hit............650
    X Accuracy..........950
    =======================
    ***SLATEPORT CITY***
    
    Poke Ball...........200
    Great Ball..........600
    Potion..............300
    Super Potion........700
    Antidote............100
    Parlyz Heal.........200
    Escape Rope.........550
    Repel...............350
    Harbor Mail..........50
    =======================
    ***SLATEPORT MARKET 1***
    
    Azurill Doll......3,000
    Marill Doll.......3,000
    Skitty Doll.......3,000
    ========================
    ***SLATEPORT MARKET 2*** <- Only available after being given TM43
    TM10.............3,000 (Hidden Power)
    TM43.............3,000 (Secret Power)
    =================================================================
    ***SLATEPORT MARKET 3***
    
    Protein...........9,800
    Iron..............9,800
    Carbos............9,800
    Zinc..............9,800
    Calcium...........9,800
    HP Up.............9,800
    ========================
    ***SLATEPORT MARKET 4***
    
    Red Brick...........500
    Blue Brick..........500
    Yellow Brick........500
    Red Balloon.........500
    Blue Balloon........500
    Yellow Balloon......500
    C Low Note Mat......500
    D Note Mat..........500
    E Note Mat..........500
    F Note Mat..........500
    G Note Mat..........500
    A Note Mat..........500
    B Note Mat..........500
    C High Note Mat.....500
    ========================
    ***FORTREE CITY***
    
    Great Ball..........600
    Ultra Ball........1,200
    Super Potion........700
    Hyper Potion......1,200
    Antidote............100
    Parlyz Heal.........200
    Awakening...........250
    Revive............1,500
    Super Repel.........500
    Wood Mail............50
    ========================
    ***FORTREE FURNITURE SHOP (LEFT)***
    
    Small Desk........3,000
    Pokemon Desk......3,000
    Heavy Desk........6,000
    Ragged Desk.......6,000
    Comfort Desk......6,000
    Brick Desk........9,000
    Camp Desk.........9,000
    Hard Desk.........9,000
    ===================================
    ***FORTREE FURNITURE SHOP (RIGHT)***
    
    Small Chair.......2,000
    Pokemon Chair.....2,000
    Heavy Chair.......2,000
    Ragged Chair......2,000
    Comfort Chair.....2,000
    Brick Chair.......2,000
    Camp Chair........2,000
    Hard Chair........2,000
    ====================================
    ***LILYCOVE DEPT. STORE 2F (LEFT)***
    
    Poke Ball...........200
    Great Ball..........600
    Ultra Ball........1,200
    Escape Rope.........550
    Full Heal...........600
    Antidote............100
    Parlyz Heal.........200
    Burn Heal...........250
    Ice Heal............250
    Awakening...........250
    Fluffy Tail.......1,000
    ====================================
    ***LILYCOVE DEPT. STORE 2F (RIGHT)***
    
    Potion..............300
    Super Potion........700
    Hyper Potion......1,200
    Max Potion........2,500
    Revive............1,500
    Repel...............350
    Super Repel.........500
    Max Repel...........700
    Wave Mail............50
    Mech Mail............50
    =====================================
    ***LILYCOVE DEPT. STORE 3F (LEFT)***
    
    Protein...........9,800
    Iron..............9,800
    Carbos............9,800
    Zinc..............9,800
    Calcium...........9,800
    HP Up.............9,800
    ====================================
    ***LILYCOVE DEPT. STORE 3F (RIGHT)***
    
    X Speed.............350
    X Special...........350
    X Attack............500
    X Defend............550
    Dire Hit............650
    Guard Spec..........700
    X Accuracy..........950
    =====================================
    ***LILYCOVE DEPT. STORE 4F (LEFT)***
    
    TM38.............5,500 (Fire Blast)
    TM25.............5,500 (Thunder)
    TM14.............5,500 (Blizzard)
    TM15.............7,500 (Hyper Beam)
    ===================================
    ***LILYCOVE DEPT. STORE 4F (RIGHT)***
    
    TM17.............3,000 (Protect)
    TM20.............3,000 (Safeguard)
    TM33.............3,000 (Reflect)
    TM16.............3,000 (Light Screen)
    =====================================
    ***LILYCOVE DEPT. STORE 5F (TOP LEFT)***
    
    Pichu Doll........3,000
    Pikachu Doll......3,000
    Marill Doll.......3,000
    Jigglypuff Doll...3,000
    Duskull Doll......3,000
    Wynaut Doll.......3,000
    Baltoy Doll.......3,000
    Kecleon Doll......3,000
    Azurill Doll......3,000
    Skitty Doll.......3,000
    Swablu Doll.......3,000
    Gulpin Doll.......3,000
    ========================================
    ***LILYCOVE DEPT. STORE 5F (TOP-RIGHT)***
    
    Pika Cushion......2,000
    Round Cushion.....2,000
    Zigzag Cushion....2,000
    Spin Cushion......2,000
    Diamond Cushion...2,000
    Ball Cushion......2,000
    Grass Cushion.....2,000
    Fire Cushion......2,000
    Water Cushion.....2,000
    =========================================
    ***LILYCOVE DEPT. STORE 5F (BOTTOM-LEFT)***
    
    Ball Poster.......1,000
    Green Poster......1,000
    Red Poster........1,000
    Blue Poster.......1,000
    Cute Poster.......1,000
    Pika Poster.......1,500
    Long Poster.......1,000
    Sea Poster........1,500
    Sky Poster........1,500
    ===========================================
    ***LILYCOVE DEPT. STORE 5F (BOTTOM-RIGHT)***
    
    Surf Mat..........4,000
    Thunder Mat.......4,000
    Fire Blast Mat....4,000
    Powder Snow Mat...4,000
    Attract Mat.......4,000
    Fissure Mat.......4,000
    Spikes Mat........4,000
    Glitter Mat.......4,000
    Jump Mat..........4,000
    Spin Mat..........4,000
    ============================================
    ***LILYCOVE DEPT. STORE ROOFTOP***
    
    Fresh Water.........200
    Soda Pop............300
    Lemonade............350
    ==================================
    ***LILYCOVE DEPT. STORE CLEAR-OUT SALE***
    
    Mud Ball............200
    Fence Length........500
    Fence Width.........500
    Tire................800
    Breakable Door....3,000
    Solid Board.......3,000
    Sand Ornament.....3,000
    Stand.............7,000
    Slide.............8,000
    TV................3,000
    Round TV..........4,000
    Cute TV...........4,000
    Wailmer Doll.....10,000
    Rhydon Doll......10,000
    =========================================
    ***MOSSDEEP CITY***
    
    Ultra Ball........1,200
    Net Ball..........1,000
    Dive Ball.........1,000
    Hyper Potion......1,200
    Full Heal...........600
    Revive............1,500
    Max Repel...........700
    X Attack............500
    X Defend............550
    =======================
    ***SOOTOPOLIS CITY***
    
    Ultra Ball........1,200
    Hyper Potion......1,200
    Max Potion........2,500
    Full Heal...........600
    Revive............1,500
    Max Repel...........700
    X Attack............500
    X Defend............550
    Shadow Mail..........50
    =======================
    ***EVER GRANDE CITY***
    
    Ultra Ball........1,200
    Hyper Potion......1,200
    Max Potion........2,500
    Full Restore......3,000
    Full Heal...........600
    Revive............1,500
    Max Repel...........700
    
    ================
    27. Ability List
    ================
    
    Here's a list of every Ability a Pokemon can possibly have, plus each Pokemon
    that can have it. Due to the release of FireRed and LeafGreen, the remaining
    186 Pokemon have been added to their corresponding Ability.
    
    o----------o------------------------------------------------------------------o
    | AIR LOCK |      Weather effects are cancelled. This means that Solarbeam    |
    o----------o      still requires a charge, Thunder can miss in rain, etc.     |
    |                                                                             |
    |   Available To: Rayquaza                                                    |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | ARENA TRAP |    Your current Pokemon cannot flee unless they are Flying-    |
    o------------o    type or have either the Levitate or Run Away Abilities. If  |
    |                 none are true, the only way to escape is to faint, use      |
    |                 Baton Pass, or defeat whatever it is that's Trapped you.    |
    |                                                                             |
    |   Available To: Trapinch, Diglett, Dugtrio                                  |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | BATTLE ARMOR |  Your foe's moves will never land a critical strike.         |
    o--------------o                                                              |
    |                                                                             |
    |   Available To: Anorith, Armaldo, Kabuto, Kabutops                          |
    o-----------------------------------------------------------------------------o
    
    o-------o---------------------------------------------------------------------o
    | BLAZE |         When your HP fall below 1/3, Fire-type moves deal 1.5x      |
    o-------o         normal damage.                                              |
    |                                                                             |
    |   Available To: Torchic, Combusken, Blaziken, Charmander, Charmeleon,       |
    |                 Charizard, Cyndaquil, Quilava, Typhlosion                   |
    o-----------------------------------------------------------------------------o
    
    o-----------o-----------------------------------------------------------------o
    | CACOPHONY |     Sound moves fail when used with this Pokemon in play. See   |
    o-----------o     the "Ability: Soundproof" section for a list of all such    |
    |                 moves.                                                      |
    |                                                                             |
    |   Available To: None. Nobody's got it, but it IS there...                   |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | CHLOROPHYLL |   When Sunny Day is in effect, this Pokemon's speed will      |
    o-------------o   rise. This does not mean "Speed goes up by 1 level" and     |
    |                 will still allow you to boost it up six times.              |
    |                                                                             |
    |   Available To: Seedot, Nuzleaf, Shiftry, Oddish, Gloom, Vileplume,         |
    |                 Bellossom, Tropius, Bellsprout, Weepinbell, Victreebel,     |
    |                 Tangela, Hoppip, Skiploom, Jumpluff, Sunkern, Sunflora,     |
    |                 Exeggcute, Exeggutor                                        |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | CLEAR BODY |    The Intimidate Ability and moves that lower stats, such as  |
    o------------o    Growl or Leer, fail when used on this Pokemon.              |
    |                                                                             |
    |   Available To: Tentacool, Tentacruel, Beldum, Metang, Metagross, Regirock, |
    |                 Regice, Registeel                                           |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | CLOUD NINE |    Weather effects are cancelled. This means that Solarbeam    |
    o------------o    still requires a charge, Thunder can miss in rain, etc.     |
    |                                                                             |
    |   Available To: Psyduck, Golduck                                            |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | COLOR CHANGE |  Pokemon's type changes to the type of move that directly    |
    o--------------o  damaged it last.                                            |
    |                                                                             |
    |   Available To: Kecleon                                                     |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | COMPOUNDEYES |  Accuracy of this Pokemon's attacks is multiplied by 130%.   |
    o--------------o                                                              |
    |                                                                             |
    |   Available To: Nincada, Venonat, Venomoth, Yanma, Butterfree               |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | CUTE CHARM |    When a contact move is done to this Pokemon, and the foe is |
    o------------o    of the opposite gender, there is a 30% chance they will be  |
    |                 inflicted with Attract. See the "Contact Moves" section for |
    |                 a list of all such moves.                                   |
    |                                                                             |
    |   Available To: Skitty, Delcatty, Igglybuff, Jigglypuff, Wigglytuff,        |
    |                 Cleffa, Clefairy, Clefable                                  |
    o-----------------------------------------------------------------------------o
    
    o------o----------------------------------------------------------------------o
    | DAMP |          This awkward Ability forbids self-destruction.              |
    o------o                                                                      |
    |                                                                             |
    |   Available To: Psyduck, Golduck, Wooper, Quagsire, Poliwag, Poliwhirl,     |
    |                 Poliwrath, Politoed                                         |
    o-----------------------------------------------------------------------------o
    
    o---------o-------------------------------------------------------------------o
    | DRIZZLE |       Rain Dance starts when this Pokemon enters battle. This     |
    o---------o       lasts the entire battle, unless Sandstorm or Sunny Day is   |
    |                 used.                                                       |
    |                                                                             |
    |   Available To: Kyogre                                                      |
    o-----------------------------------------------------------------------------o
    
    o---------o-------------------------------------------------------------------o
    | DROUGHT |       Sunny Day starts when this Pokemon enters battle. This      |
    o---------o       lasts the entire battle, unless Rain Dance or Sandstorm is  |
    |                 used.                                                       |
    |                                                                             |
    |   Available To: Groudon                                                     |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | EARLY BIRD |    Sleep lasts for half the duration it normally would.        |
    o------------o                                                                |
    |                                                                             |
    |   Available To: Girafarig, Doduo, Dodrio, Seedot, Nuzleaf, Shiftry, Natu,   |
    |                 Xatu, Ledyba, Ledian, Houndour, Houndoom, Kangaskhan        |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | EFFECT SPORE |  When a contact move is done to this Pokemon, there is a 10% |
    o--------------o  chance the foe will be inflicted with Burn, Sleep,          |
    |                 Paralyze, or Poison. See the "Contact Moves" section for a  |
    |                 list of all such moves.                                     |
    |                                                                             |
    |   Available To: Shroomish, Breloom, Paras, Parasect                         |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | FLAME BODY |    When a contact move is done to this Pokemon, there is a 30% |
    o------------o    chance the foe will be inflicted with Burn. See the         |
    |                 "Contact Moves" section for a list of all such moves.       |
    |                                                                             |
    |   Available To: Slugma, Magcargo, Magby, Magmar                             |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | FLASH FIRE |    When a Fire-type move is done to this Pokemon, Flash Fire   |
    o------------o    will activate, granting immunity to direct Fire-type        |
    |                 damage, as well as making all Fire damage from it multiply  |
    |                 by 150%.                                                    |
    |                                                                             |
    |   Available To: Vulpix, Ninetales, Growlithe, Arcanine, Houndour, Houndoom, |
    |                 Ponyta, Rapidash, Flareon                                   |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | FORECAST |      Type changes depending on the weather. No weather = Normal, |
    o----------o      Hail = Ice, Sunny Day = Fire, Rain Dance = Water. Sandstorm |
    |                 does not change this Pokemon's type.                        |
    |                                                                             |
    |   Available To: Castform                                                    |
    o-----------------------------------------------------------------------------o
    
    o------o----------------------------------------------------------------------o
    | GUTS |          Attack is multiplied by 150% if your Pokemon is affected by |
    o------o          a Special Condition.                                        |
    |                                                                             |
    |   Available To: Taillow, Swellow, Makuhita, Hariyama, Machop, Machoke,      |
    |                 Machamp, Heracross, Tyrogue, Larvitar, Rattata, Raticate,   |
    |                 Ursaring                                                    |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | HUGE POWER |    Doubles Attack in battle. If this Ability is Skill Swapped, |
    o------------o    Attack is returned to normal.                               |
    |                                                                             |
    |   Available To: Azurill, Marill, Azumarill                                  |
    o-----------------------------------------------------------------------------o
    
    o--------o--------------------------------------------------------------------o
    | HUSTLE |        All damage from this Pokemon is multiplied by 150%.         |
    o--------o        Accuracy for this Pokemon's moves is multiplied by 80%.     |
    |                                                                             |
    |   Available To: Corsola, Delibird, Togepi, Togetic, Remoraid                |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | HYPER CUTTER |  This Pokemon's Attack can not be lowered. If Haze is used,  |
    o--------------o  Attack will still be set at +0.                             |
    |                                                                             |
    |   Available To: Mawile, Trapinch, Pinsir, Corphish, Crawdaunt, Gligar,      |
    |                 Krabby, Kingler                                             |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | ILLUMINATE |    If this Pokemon leads your party, encounter rate goes up.   |
    o------------o                                                                |
    |                                                                             |
    |   Available To: Chinchou, Lanturn, Volbeat, Staryu, Starmie                 |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | IMMUNITY |      This Pokemon cannot be Poisoned by any means.               |
    o----------o                                                                  |
    |                                                                             |
    |   Available To: Zangoose, Snorlax                                           |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | INNER FOCUS |   This Pokemon cannot flinch by any means, even by Fake Out.  |
    o-------------o                                                               |
    |                                                                             |
    |   Available To: Girafarig, Snorunt, Glalie, Zubat, Golbat, Crobat, Abra,    |
    |                 Kadabra, Alakazam, Dragonite, Farfetch'd, Sneasel           |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | INSOMNIA |      This Pokemon cannot fall asleep by any means, even by Rest. |
    o----------o                                                                  |
    |                                                                             |
    |   Available To: Shuppet, Banette, Murkrow, Spinarak, Ariados, Drowzee,      |
    |                 Hypno, Hoothoot, Noctowl                                    |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | INTIMIDATE |    Any foes that are on the field when this Pokemon is first   |
    o------------o    brought into battle will have their Attack dropped by 1     |
    |                 level. Pokemon with the Hyper Cutter, White Smoke, or Clear |
    |                 Body Abilities are immune to this effect.                   |
    |                                                                             |
    |   Available To: Mightyena, Gyarados, Mawile, Salamence, Masquerain,         |
    |                 Hitmontop, Arcanine, Ekans, Arbok, Stantler, Tauros,        |
    |                 Snubbull, Granbull                                          |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | KEEN EYE |      Accuracy of this Pokemon cannot be lowered.                 |
    o----------o                                                                  |
    |                                                                             |
    |   Available To: Skarmory, Wingull, Pelipper, Sableye, Hoothoot, Noctowl,    |
    |                 Sneasel, Hitmonchan, Pidgey, Pidgeotto, Pidgeot, Spearow,   |
    |                 Fearow, Farfetch'd, Sentret, Furret                         |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | LEVITATE |      Damage-dealing Ground moves fail when used on this Pokemon. |
    o----------o                                                                  |
    |                                                                             |
    |   Available To: Solrock, Lunatone, Flygon, Baltoy, Claydol, Vibrava,        |
    |                 Flygon, Koffing, Weezing, Chimecho, Latias, Latios,         |
    |                 Duskull, Unown, Misdreavus, Gastly, Haunter, Gengar         |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | LIGHTNINGROD |  In a 2-on-2 battle, all Electric attacks done to your team  |
    o--------------o  will target this Pokemon, regardless of whether or not it   |
    |                 was the original target.                                    |
    |                                                                             |
    |   Available To: Electrike, Manectric, Rhyhorn, Rhydon, Cubone, Marowak      |
    o-----------------------------------------------------------------------------o
    
    o--------o--------------------------------------------------------------------o
    | LIMBER |        This Pokemon cannot become Paralyzed by any means.          |
    o--------o                                                                    |
    |                                                                             |
    |   Available To: Persian, Hitmonlee, Ditto                                   |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | LIQUID OOZE |   When HP are absorbed (moves like Mega Drain, etc.), the foe |
    o-------------o   loses HP equal to the amount that would have been gained.   |
    |                                                                             |
    |   Available To: Tentacool, Tentacruel, Gulpin, Swalot                       |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | MAGMA ARMOR |   This Pokemon cannot be Frozen by any means.                 |
    o-------------o                                                               |
    |                                                                             |
    |   Available To: Slugma, Magcargo, Camerupt                                  |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | MAGNET PULL |   If your Pokemon is Steel-type, it can not escape battle.    |
    o-------------o                                                               |
    |                                                                             |
    |   Available To: Magnemite, Magneton, Nosepass                               |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | MARVEL SCALE |  Defense is multiplied by 150% if this Pokemon is affected   |
    o--------------o  by a Special Condition.                                     |
    |                                                                             |
    |   Available To: Milotic                                                     |
    o-----------------------------------------------------------------------------o
    
    o-------o---------------------------------------------------------------------o
    | MINUS |         If a Pokemon with the Plus Ability is your partner in       |
    o-------o         2-on-2, this Pokemon's Special Attack is multiplied by      |
    |                 150%.                                                       |
    |                                                                             |
    |   Available To: Minun                                                       |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | NATURAL CURE |  Upon being recalled, all Special Conditions are healed.     |
    o--------------o                                                              |
    |                                                                             |
    |   Available To: Roselia, Swablu, Altaria, Corsola, Staryu, Starmie, Celebi, |
    |                 Chansey, Blissey                                            |
    o-----------------------------------------------------------------------------o
    
    o-----------o-----------------------------------------------------------------o
    | OBLIVIOUS |     This Pokemon cannot be Attracted by any means.              |
    o-----------o                                                                 |
    |                                                                             |
    |   Available To: Wailmer, Wailord, Illumise, Numel, Barboach, Whiscash,      |
    |                 Lickitung, Slowpoke, Slowbro, Slowking, Smoochum, Jynx,     |
    |                 Swinub, Piloswine                                           |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | OVERGROW |      When your HP fall below 1/3, Grass-type moves deal 1.5x     |
    o----------o      normal damage.                                              |
    |                                                                             |
    |   Available To: Treecko, Grovyle, Sceptile,  Bulbasaur, Ivysaur, Venusaur,  |
    |                 Chikorita, Bayleef, Meganium                                |
    o-----------------------------------------------------------------------------o
    
    o-----------o-----------------------------------------------------------------o
    | OWN TEMPO |     This Pokemon cannot become Confused by any means.           |
    o-----------o                                                                 |
    |                                                                             |
    |   Available To: Spoink, Grumpig, Spinda, Slowpoke, Slowbro, Slowking,       |
    |                 Lickitung, Smeargle                                         |
    o-----------------------------------------------------------------------------o
    
    o--------o--------------------------------------------------------------------o
    | PICKUP |        May pick up an item after a battle.                         |
    o--------o                                                                    |
    |                                                                             |
    |   Available To: Zigzagoon, Linoone, Phanpy, Meowth, Aipom, Teddiursa        |
    o-----------------------------------------------------------------------------o
    
    o------o----------------------------------------------------------------------o
    | PLUS |          If a Pokemon with the Minus Ability is your partner in      |
    o------o          2-on-2, this Pokemon's Special Attack is multiplied by      |
    |                 150%.                                                       |
    |                                                                             |
    |   Available To: Plusle                                                      |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | POISON POINT |  When a contact move is done to this Pokemon, there is a 30% |
    o--------------o  chance the foe will be inflicted with Poison. Poison-types  |
    |                 and Pokemon with the Immunity Ability are immune to this    |
    |                 effect. See the "Contact Moves" section for a list of all   |
    |                 such moves.                                                 |
    |                                                                             |
    |   Available To: Roselia, Seadra, Qwilfish, Nidoran(F), Nidoran(M),          |
    |                 Nidorina, Nidorino, Nidoqueen, Nidoking                     |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | PRESSURE |      When a move is used on this Pokemon, an extra PP is used.   |
    o----------o                                                                  |
    |                                                                             |
    |   Available To: Absol, Deoxys, Dusclops, Articuno, Zapdos, Moltres, Mewtwo, |
    |                 Lugia, Ho-oh, Raikou, Entei, Suicune, Aerodactyl            |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | PURE POWER |    Doubles Attack in battle. If this Ability is Skill Swapped, |
    o------------o    Attack power is returned to normal.                         |
    |                                                                             |
    |   Available To: Meditite, Medicham                                          |
    o-----------------------------------------------------------------------------o
    
    o-----------o-----------------------------------------------------------------o
    | RAIN DISH |     Recover 1/16 your max HP each turn it rains.                |
    o-----------o                                                                 |
    |                                                                             |
    |   Available To: Lotad, Lombre, Ludicolo                                     |
    o-----------------------------------------------------------------------------o
    
    o-----------o-----------------------------------------------------------------o
    | ROCK HEAD |     This Pokemon takes no recoil damage.                        |
    o-----------o                                                                 |
    |                                                                             |
    |   Available To: Aron, Lairon, Aggron, Rhyhorn, Rhydon, Geodude, Graveler,   |
    |                 Golem, Bagon, Shelgon, Relicanth, Cubone, Marowak, Onix,    |
    |                 Steelix, Sudowoodo, Aerodactyl                              |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | ROUGH SKIN |    When a contact move is done to this Pokemon, the foe will   |
    o------------o    be damaged by 1/16 their max HP. See the "Contact Moves"    |
    |                 section for a list of all such moves.                       |
    |                                                                             |
    |   Available To: Carvanha, Sharpedo                                          |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | RUN AWAY |      This Pokemon will always be able to flee or switch out,     |
    o----------o      even if the foe has used Mean Look or has otherwise trapped |
    |                 you.                                                        |
    |                                                                             |
    |   Available To: Poochyena, Doduo, Dodrio, Aipom, Dunsparce, Ponyta,         |
    |                 Rapidash, Rattata, Raticate, Sentret, Furret, Snubbull,     |
    |                 Eevee                                                       |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | SAND STREAM |   Sandstorm starts when this Pokemon enters battle. This      |
    o-------------o   lasts the entire battle, unless Rain Dance or Sunny Day is  |
    |                 used.                                                       |
    |                                                                             |
    |   Available To: Tyranitar                                                   |
    o-----------------------------------------------------------------------------o
    
    o-----------o-----------------------------------------------------------------o
    | SAND VEIL |     When Sandstorm is in effect, this Pokemon's evasion will    |
    o-----------o     rise. This does not mean "Evasion goes up by 1 level" and   |
    |                 will still allow you to boost it up six times.              |
    |                                                                             |
    |   Available To: Sandshrew, Sandslash, Cacnea, Cacturne, Gligar, Diglett,    |
    |                 Dugtrio                                                     |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | SERENE GRACE |  Effect percentages double.                                  |
    o--------------o                                                              |
    |                                                                             |
    |   Available To: Jirachi, Chansey, Blissey, Togepi, Togetic, Dunsparce       |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | SHADOW TAG |    Foe's switching and fleeing is prevented.                   |
    o------------o                                                                |
    |                                                                             |
    |   Available To: Wynaut, Wobbuffet                                           |
    o-----------------------------------------------------------------------------o
    
    o-----------o-----------------------------------------------------------------o
    | SHED SKIN |     After every turn, if this Pokemon is affected by a Special  |
    o-----------o     Condition, there is a 1 in 3 chance that it will be healed. |
    |                                                                             |
    |   Available To: Silcoon, Cascoon, Seviper, Ekans, Arbok, Metapod, Kakuna,   |
    |                 Dratini, Dragonair, Pupitar                                 |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | SHELL ARMOR |   Your foe's moves will never land a critical strike.         |
    o-------------o                                                               |
    |                                                                             |
    |   Available To: Shellder, Cloyster, Corphish, Crawdaunt, Omanyte, Omastar,  |
    |                 Krabby, Kingler, Lapras, Clamperl                           |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | SHIELD DUST |   Effect percentages are reduced to zero.                     |
    o-------------o                                                               |
    |                                                                             |
    |   Available To: Wurmple, Dustox, Weedle, Caterpie, Venomoth                 |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | SOUNDPROOF |    Sound moves fail when used with this Pokemon in play. See   |
    o------------o    the "Ability: Soundproof" section for a list of all such    |
    |                 moves.                                                      |
    |                                                                             |
    |   Available To: Mr. Mime, Whismur, Loudred, Exploud, Voltorb, Electrode     |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | SPEED BOOST |   Speed goes up by 1 level every turn.                        |
    o-------------o                                                               |
    |                                                                             |
    |   Available To: Ninjask, Yanma                                              |
    o-----------------------------------------------------------------------------o
    
    o--------o--------------------------------------------------------------------o
    | STATIC |        When a contact move is done to this Pokemon, there is a 30% |
    o--------o        chance they will be inflicted with Paralyze. Those with the |
    |                 Limber Ability are immune to this effect. See the "Contact  |
    |                 Moves" section for a list of all such moves.                |
    |                                                                             |
    |   Available To: Electrike, Manectric, Voltorb, Electrode, Pichu, Pikachu,   |
    |                 Raichu, Elekid, Electabuzz, Mareep, Flaaffy, Ampharos       |
    o-----------------------------------------------------------------------------o
    
    o--------o--------------------------------------------------------------------o
    | STENCH |        If this Pokemon leads your party, encounter rate goes down. |
    o--------o                                                                    |
    |                                                                             |
    |   Available To: Grimer, Muk                                                 |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | STICKY HOLD |   Held item cannot be stolen.                                 |
    o-------------o                                                               |
    |                                                                             |
    |   Available To: Grimer, Muk, Gulpin, Swalot                                 |
    o-----------------------------------------------------------------------------o
    
    o--------o--------------------------------------------------------------------o
    | STURDY |        One-hit KO moves fail when used against this Pokemon.       |
    o--------o                                                                    |
    |                                                                             |
    |   Available To: Aron, Lairon, Aggron, Skarmory, Donphan, Nosepass.          |
    |                 Magnemite, Magneton, Onix, Steelix, Pineco, Forretress,     |
    |                 Shuckle, Geodude, Graveler, Golem                           |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | SUCTION CUPS |  Forced switching (Roar/Whirlwind) is prevented.             |
    o--------------o                                                              |
    |                                                                             |
    |   Available To: Lileep, Cradily, Octillery                                  |
    o-----------------------------------------------------------------------------o
    
    o-------o---------------------------------------------------------------------o
    | SWARM |         When your HP fall below 1/3, Bug-type moves deal 1.5x       |
    o-------o         normal damage.                                              |
    |                                                                             |
    |   Available To: Volbeat, Heracross, Beautifly, Ledyba, Ledian, Scyther,     |
    |                 Scizor, Spinarak, Ariados, Beedrill                         |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | SWIFT SWIM |    When Rain Dance is in effect, your Pokemon's speed will     |
    o------------o    rise. This does not mean "Speed goes up by 1 level" and     |
    |                 will still allow you to boost it up six times.              |
    |                                                                             |
    |   Available To: Magikarp, Luvdisc, Feebas, Horsea, Kingdra, Lotad, Lombre,  |
    |                 Ludicolo, Surskit, Clamperl, Huntail, Gorebyss, Relicanth,  |
    |                 Goldeen, Seaking, Omanyte, Omastar, Qwilfish, Mantine,      |
    |                 Kabuto, Kabutops                                            |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | SYNCHRONIZE |   When Poison, Burn or Paralyze is put on this Pokemon, it is |
    o-------------o   mirrored on the foe. Poison-types cannot be Poisoned, and   |
    |                 Fire-types cannot be Burned.                                |
    |                                                                             |
    |   Available To: Ralts, Kirlia, Gardevoir, Natu, Xatu, Abra, Kadabra,        |
    |                 Alakazam, Mew, Espeon, Umbreon                              |
    o-----------------------------------------------------------------------------o
    
    o-----------o-----------------------------------------------------------------o
    | THICK FAT |     Fire- and Ice-type moves deal half their normal damage.     |
    o-----------o                                                                 |
    |                                                                             |
    |   Available To: Azurill, Marill, Azumarill, Makuhita, Hariyama, Spheal,     |
    |                 Sealeo, Walrein, Spoink, Grumpig, Snorlax, Miltank, Seel,   |
    |                 Dewgong                                                     |
    o-----------------------------------------------------------------------------o
    
    o---------o-------------------------------------------------------------------o
    | TORRENT |       When your HP fall below 1/3, Water-type moves deal 1.5x     |
    o---------o       normal damage.                                              |
    |                                                                             |
    |   Available To: Mudkip, Marshtomp, Swampert, Squirtle, Wartortle,           |
    |                 Blastoise, Totodile, Croconaw, Feraligatr                   |
    o-----------------------------------------------------------------------------o
    
    o-------o---------------------------------------------------------------------o
    | TRACE |         Copy the foe's Ability until this Pokemon is recalled.      |
    o-------o                                                                     |
    |                                                                             |
    |   Available To: Ralts, Kirlia, Gardevoir, Porygon, Porygon2                 |
    o-----------------------------------------------------------------------------o
    
    o--------o--------------------------------------------------------------------o
    | TRUANT |        This Pokemon cannot attack twice in a row.                  |
    o--------o                                                                    |
    |                                                                             |
    |   Available To: Slakoth, Slaking                                            |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | VITAL SPIRIT |  This Pokemon cannot fall asleep by any means, even by Rest. |
    o--------------o                                                              |
    |                                                                             |
    |   Available To: Vigoroth, Mankey, Primeape, Delibird                        |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | VOLT ABSORB |   Whenever an Electric-type move strikes this Pokemon, it is  |
    o-------------o   healed by up to 1/4 its maximum HP instead of losing HP.    |
    |                                                                             |
    |   Available To: Chinchou, Lanturn, Jolteon                                  |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | WATER ABSORB |  Whenever a Water-type move strikes this Pokemon, it will be |
    o--------------o  healed by up to 1/4 its maximum HP instead of losing HP.    |
    |                                                                             |
    |   Available To: Vaporeon, Wooper, Quagsire, Poliwag, Poliwhirl, Poliwrath,  |
    |                 Politoed, Lapras, Mantine                                   |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | WATER VEIL |    This Pokemon cannot be Burned by any means.                 |
    o------------o                                                                |
    |                                                                             |
    |   Available To: Wailmer, Wailord, Goldeen, Seaking                          |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | WHITE SMOKE |   The Intimidate Ability and moves that lower stats, such as  |
    o-------------o   Growl or Leer, fail when used on this Pokemon.              |
    |                                                                             |
    |   Available To: Torkoal                                                     |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | WONDER GUARD |  This Pokemon can only be directly damaged by weakness(es).  |
    o--------------o                                                              |
    |                                                                             |
    |   Available To: Shedinja                                                    |
    o-----------------------------------------------------------------------------o
    
    o---------o-------------------------------------------------------------------o
    | ------- |       No special ability.                                         |
    o---------o                                                                   |
    |                                                                             |
    |   Available To: None. Nobody's got it, but it IS there...                   |
    o-----------------------------------------------------------------------------o
    
    ===================
    28. Important Items
    ===================
    
    The following are lists of important items you may want to get. Note that this
    list does not include Key Items.
    
    ================
    28a. Stat Uppers
    ================
    
    Each stat item raises a certain type of move's damage by 10%. Here are their
    locations, again in alphabetical order for easy reference.
    
    +------------+---------------------------------------------------------------+
    | BLACK BELT | Steal from Black Belt Nob's Machamp.                          |
    +------------+---------------------------------------------------------------+
    |BLACKGLASSES| Route 116 (through Rusturf Tunnel).                           |
    +------------+---------------------------------------------------------------+
    |  CHARCOAL  | Lavaridge Town.                                               |
    +------------+---------------------------------------------------------------+
    | DRAGON FANG| Steal from Dragon Tamer Nicolas' Shelgon.                     |
    +------------+---------------------------------------------------------------+
    | HARD STONE | Prize for solving Trick 3; steal from wild Aron/Lairon        |
    +------------+---------------------------------------------------------------+
    |   MAGNET   | Prize for solving Trick 6.                                    |
    +------------+---------------------------------------------------------------+
    | METAL COAT | Steal from wild Steel Pokemon.                                |
    +------------+---------------------------------------------------------------+
    |MIRACLE SEED| Petalburg Woods (need Cut).                                   |
    +------------+---------------------------------------------------------------+
    |MYSTIC WATER| Remove from Castform.                                         |
    +------------+---------------------------------------------------------------+
    |NEVERMELTICE| Shoal Cave (low tide).                                        |
    +------------+---------------------------------------------------------------+
    | POISON BARB| Steal from wild Roselia/Cacnea.                               |
    +------------+---------------------------------------------------------------+
    | SEA INCENSE| Mt. Pyre.                                                     |
    +------------+---------------------------------------------------------------+
    | SHARP BEAK | Steal from wild Flying Pokemon.                               |
    +------------+---------------------------------------------------------------+
    | SILK SCARF | Dewford Town.                                                 |
    +------------+---------------------------------------------------------------+
    |SILVERPOWDER| Steal from Bug Maniac Brandon's Lv.38 Masquerain.             |
    +------------+---------------------------------------------------------------+
    |  SOFT SAND | Given to you on Route 109 by a young girl.                    |
    +------------+---------------------------------------------------------------+
    |  SPELL TAG | Steal from wild Ghost Pokemon.                                |
    +------------+---------------------------------------------------------------+
    |TWISTEDSPOON| Steal from wild Abra.                                         |
    +------------+---------------------------------------------------------------+
    
    ============
    28b. Scarves
    ============
    
    All the scarves help you in a Contest. Get them at the Pokemon Fan Club in
    Slateport City (thanks to Roll Light (GameFAQs) for this information). Speak to
    the president, and if you've maxed a certain Contest stat, he'll give you a
    scarf.
    
                +------+----------+---------------------------------+
                | COLOR|MAXED STAT|            EFFECT               |
                +------+----------+---------------------------------+
                | Blue |  Beauty  |Raises Beauty rating in Contests.|
                +------+----------+---------------------------------+
                | Green|  Smart   |Raises Smart rating in Contests. |
                +------+----------+---------------------------------+
                | Pink |   Cute   |Raises Cute rating in Contests.  |
                +------+----------+---------------------------------+
                |  Red |   Cool   |Raises Cool rating in Contests.  |
                +------+----------+---------------------------------+
                |Yellow|  Tough   |Raises Tough rating in Contests. |
                +------+----------+---------------------------------+
    
    =====================
    28c. Other Hold Items
    =====================
    
    I don't exactly know where to put these things...so they get their own section.
    
    +------------+--------------------------------------+-------------------------+
    |Name of Item|               Location               |         Effect          |
    +------------+--------------------------------------+-------------------------+
    | AMULET COIN|Mom in Littleroot Town (need 5 badges)|Doubles $ from a battle. |
    +------------+--------------------------------------+-------------------------+
    |BRIGHTPOWDER|Win this in the Battle Tower after you|Lowers foe's Accuracy by |
    |            |have at least 49 consecutive wins.    |10%.                     |
    +------------+--------------------------------------+-------------------------+
    |            |Win this in the Battle Tower after you|First attack's power is  |
    | CHOICE BAND|have at least 49 consecutive wins.    |1.5x, but no other moves |
    |            |                                      |may be chosen.           |
    +------------+--------------------------------------+-------------------------+
    | CLEANSE TAG|Mt. Pyre                              |Lowers encounter rate.   |
    +------------+--------------------------------------+-------------------------+
    |DEEPSEASCALE|You can choose either this or the     |Raises Clamperl's SP.DEF.|
    |            |DEEPSEATOOTH in return for the Scanner|Trade and get Gorebyss.  |
    +------------+--------------------------------------+-------------------------+
    |DEEPSEATOOTH|You can choose either this or the     |Raises Clamperl's SP.ATK.|
    |            |DEEPSEASCALE in return for the Scanner|Trade and get Huntail.   |
    +------------+--------------------------------------+-------------------------+
    |  EVERSTONE |Steal from wild Geodude/Graveler, find|The Pokemon that holds   |
    |            |in Granite Cave                       |this item won't evolve.  |
    +------------+--------------------------------------+-------------------------+
    | EXPERIENCE |Devon Corp. after delivering Steven's |Gives Exp. to a Pokemon, |
    |    SHARE   |letter; Lilycove Department Store     |even if it doesn't fight.|
    +------------+--------------------------------------+-------------------------+
    |   FOCUS    |Shoal Cave (low tide).                |10% chance of surviving  |
    |    BAND    |                                      |a fatal attack with 1 HP.|
    +------------+--------------------------------------+-------------------------+
    |   KING'S   |Mossdeep City; Zigzagoon's Pickup;    |10% chance of making the |
    |    ROCK    |steal from wild Hariyama              |foe flinch.              |
    +------------+--------------------------------------+-------------------------+
    | LAX INCENSE|Mt. Pyre                              |See BRIGHTPOWDER.        |
    +------------+--------------------------------------+-------------------------+
    |  LEFTOVERS |Win this in Battle Tower; S.S. Tidal. |Restores HP each turn.   |
    +------------+--------------------------------------+-------------------------+
    | LIGHT BALL |Steal from wild Pokemon               |Doubles Pikachu's SP.ATK.|
    +------------+--------------------------------------+-------------------------+
    |   MACHO    |Defeat the Winstrate family on Route  |Doubles effort values,   |
    |   BRACE    |111. Enter, and talk to the mother.   |but lowers speed.        |
    +------------+--------------------------------------+-------------------------+
    |   MENTAL   |Fortree City. Follow the boy's Wingull|Prevents attraction.     |
    |    HERB    |from Fortree to Mossdeep and back.    |                         |
    +------------+--------------------------------------+-------------------------+
    |   QUICK    |Rustboro City Trainer's School - talk |10% chance of giving you |
    |    CLAW    |to the teacher.                       |the first strike.        |
    +------------+--------------------------------------+-------------------------+
    |   SCOPE    |Win this in the Battle Tower after you|Raises critical strike   |
    |    LENS    |have at least 49 consecutive wins.    |ratio by 1.              |
    +------------+--------------------------------------+-------------------------+
    |            |Collect 4 Shoal Salt and 4 Shoal      |Restores HP based on how |
    | SHELL BELL |Shells, and give them to the man near |much damage you do with  |
    |            |the entrance of Shoal Cave.           |each strike.             |
    +------------+--------------------------------------+-------------------------+
    |   SOOTHE   |Slateport City Fan Club - head to the |Friendship-based         |
    |    BELL    |back. Lead Pokemon must love you.     |evolutions happen sooner.|
    +------------+--------------------------------------+-------------------------+
    | WHITE HERB |Route 104 after defeating Wattson.    |Restores stats when lost.|
    +------------+--------------------------------------+-------------------------+
    
    ==============
    29. Gabby & Ty
    ==============
    
    Gabby & Ty are a news reporter/cameraman team that will challenge you in
    various places around Hoenn. There are three locations in which they will
    appear. Also, the levels of their Pokemon change with each visit. After
    defeating them, Gabby will ask if you would like to be interviewed. If you
    accept, you will get to choose a word that you think best described your
    battle. You don't have to be honest (you can pick any word you want). Your
    interview will appear on television shortly after your battle, so check a
    television to see it. If you decline the offer to be interviewed, they'll leave
    you alone...until you next encounter them in the sequence.
    
    Route 111 (First Appearance)       Route 111 (Second Appearance)
    ---------                          ---------
    Magnemite/Whismur, Lv.19           Magneton/Loudred, Lv.33
    Money: 1824                        Money: 3168
    
    Route 118 (First Appearance)       Route 118 (Second Appearance)
    ---------                          ---------
    Magnemite/Loudred, Lv.27           Magneton/Loudred, Lv.36
    Money: 2592                        Money: 3456
    
    Route 120 (First Appearance)       Route 120 (Second Appearance)
    ---------                          ---------
    Magneton/Loudred, Lv.30            Magneton/Exploud, Lv.39
    Money: 2880                        Money: 3744
    
    After the second encounter on Route 120, Gabby and Ty will continue to sequence
    themselves on Route 111, 118, and 120, in that order, but you will continuously
    fight the last battle (Route 120 (Second Appearance)). Very helpful if you need
    money or levels, especially if you equip the Amulet Coin.
    
    =============
    30. New Moves
    =============
    
    Name: Aerial Ace
    Type: Flying
    Power: 60
    Accuracy: ---
    Effect: Never misses.
    
    Name: Air Cutter
    Type: Flying
    Power: 55
    Accuracy: 95
    Effect: High chance of a critical strike.
    
    Name: Arm Thrust
    Type: Fighting
    Power: 15
    Accuracy: 100
    Effect: Hits 2-5 times.
    
    Name: Aromatherapy
    Type: Grass
    Power: ---
    Accuracy: ---
    Effect: Heals party of all status effects.
    
    Name: Assist
    Type: Normal
    Power: ---
    Accuracy: 100
    Effect: Uses a random attack selected from those of your entire party.
    
    Name: Astonish
    Type: Ghost
    Power: 30
    Accuracy: 100
    Effect: Double damage on foes that have used Minimize. 30% chance of making the
            foe flinch.
    
    Name: Blast Burn
    Type: Fire
    Power: 150
    Accuracy: 90
    Effect: User must recharge for 1 turn if this attack hits.
    
    Name: Blaze Kick
    Type: Fire
    Power: 85
    Accuracy: 90
    Effect: 10% of burning the foe, high critical strike chance, defrosts frozen
            Pokemon.
    
    Name: Block
    Type: Normal:
    Power: ---
    Accuracy: 100
    Effect: The foe can no longer flee or switch.
    
    Name: Bounce
    Type: Flying
    Power: 85
    Accuracy: 85
    Effect: Spring up on turn one, attack on turn two. 30% chance of paralyzing the
            foe.
    
    Name: Brick Break
    Type: Fighting
    Power: 75
    Accuracy: 100
    Effect: Destroys Light Screen and Reflect.
    
    Name: Bulk Up
    Type: Fighting
    Power: ---
    Accuracy: ---
    Effect: Raises Attack and Defense by 1 level.
    
    Name: Bullet Seed
    Type: Grass
    Power: 10
    Accuracy: 100
    Effect: Hits 2-5 times.
    
    Name: Calm Mind
    Type: Psychic
    Power: ---
    Accuracy: ---
    Effect: Raises Special Attack and Special Defense by 1 level.
    
    Name: Camouflage
    Type: Normal
    Power: ---
    Accuracy: 100
    Effect: Changes type to a type that corresponds to the battlefield's terrain.
    
    Name: Charge
    Type: Electric
    Power: ---
    Accuracy: ---
    Effect: Electric damage from the user on the next turn is doubled.
    Lowers
    Name: Cosmic Power
    Type: Normal
    Power: ---
    Accuracy: ---
    Effect: Raises Defense and Special Defense by 1 level.
    
    Name: Covet
    Type: Normal
    Power: 40
    Accuracy: 100
    Effect: Steals the foe's held item.
    
    Name: Crush Claw
    Type: Normal
    Power: 75
    Accuracy: 95
    Effect: 50% of lowering the foe's Defense by 1 level.
    
    Name: Dive
    Type: Water
    Power: 60
    Accuracy: 100
    Effect: Hide underwater on turn one, surface and attack on turn two.
    
    Name: Doom Desire
    Type: Steel
    Power: 120
    Accuracy: 85
    Effect: Hits 2 turns later. You cannot layer this effect.
    
    Name: Dragon Claw
    Type: Dragon
    Power: 80
    Accuracy: 100
    Effect: None.
    
    Name: Dragon Dance
    Type: Dragon
    Power: ---
    Accuracy: ---
    Effect: Raises Attack and Speed by 1 level.
    
    Name: Endeavor
    Type: Normal
    Power: ---
    Accuracy: 100
    Effect: Foe's HP becomes your current HP. Fails if your HP >= foe's HP.
    
    Name: Eruption
    Type: Fire
    Power: 150
    Accuracy: 100
    Effect: Does more damage the higher your HP is.
    
    Name: Extrasensory
    Type: Psychic
    Power: 80
    Accuracy: 100
    Effect: 10% chance of making the foe flinch.
    
    Name: Facade
    Type: Normal
    Power: 70
    Accuracy: 100
    Effect: Doubles in strength if the user is Poisoned, Paralyzed, or Burned.
    
    Name: Fake Out
    Type: Normal
    Power: 40
    Accuracy: 100
    Effect: A first-turn, first-strike move that causes flinching. (from the game)
    
    Name: Fake Tears
    Type: Dark
    Power: ---
    Accuracy: 100
    Effect: Lowers foe's Special Defense by 2 levels.
    
    Name: Featherdance
    Type: Flying
    Power: ---
    Accuracy: 100
    Effect: Lowers foe's Attack by 2 levels.
    
    Name: Flatter
    Type: Dark
    Power: ---
    Accuracy: 100
    Effect: Raises foe's Special Attack by 1 level, then confuses them.
    
    Name: Focus Punch
    Type: Fighting
    Power: 150
    Accuracy: 100
    Effect: Charge on your turn, then do damage at the end of your foe's turn. If
            you are damaged on your foe's turn, you will lose the attack.
    
    Name: Follow Me
    Type: Normal
    Power: ---
    Accuracy: ---
    Effect: Goes first. Foes attack only the user of this move.
    
    Name: Frenzy Plant
    Type: Grass
    Power: 150
    Accuracy: 90
    Effect: User must recharge for 1 turn if this attack hits.
    
    Name: Grasswhistle
    Type: Grass
    Power: ---
    Accuracy: 55
    Type: Makes the foe Sleep.
    
    Name: Grudge
    Type: Ghost
    Power: ---
    Accuracy: ---
    Effect: If the user faints within one turn of this move's use, the attack that
            was used to make the user faint has its PP reduced to zero.
    
    Name: Hail
    Type: Ice
    Power: ---
    Accuracy: ---
    Effect: Damages all non-Ice Pokemon in play for 1/16 max HP. Lasts 5 turns.
    
    Name: Heat Wave
    Type: Fire
    Power: 100
    Accuracy: 90
    Effect: 10% chance of inflicting the foe with Burn.
    
    Name: Helping Hand
    Type: Normal
    Power: ---
    Accuracy: 100
    Effect: Goes first. Your partner's next attack's power is multiplied by 1.5.
    
    Name: Howl
    Type: Normal
    Power: ---
    Accuracy: ---
    Effect: Raises Attack by 1 level.
    
    Name: Hydro Cannon
    Type: Water
    Power: 150
    Accuracy: 90
    Effect: User must recharge for 1 turn if this attack hits.
    
    Name: Hyper Voice
    Type: Normal
    Power: 90
    Accuracy: 100
    Effect: None.
    
    Name: Ice Ball
    Type: Ice
    Power: 30
    Accuracy: 90
    Effect: Attack lasts until it misses, for up to 5 turns. Damage doubles in
            strength with each successive hit.
    
    Name: Icicle Spear
    Type: Ice
    Power: 10
    Accuracy: 100
    Effect: Hits 2-5 times.
    
    Name: Imprison
    Type: Psychic
    Power: ---
    Accuracy: 100
    Effect: The foe cannot use moves that the user also knows.
    
    Name: Ingrain
    Type: Grass
    Power: ---
    Accuracy: ---
    Effect: Recover 1/16 max HP every turn, but you can no longer flee or switch.
    
    Name: Iron Defense
    Type: Steel
    Power: ---
    Accuracy: ---
    Effect: Raises Defense by 2 levels.
    
    Name: Knock Off
    Type: Dark
    Power: 20
    Accuracy: 100
    Effect: Foe drops held item, if any. This item is returned after the battle.
    
    Name: Leaf Blade
    Type: Grass
    Power: 70
    Accuracy: 100
    Effect: High chance of a critical strike.
    
    Name: Luster Purge
    Type: Psychic
    Power: 70
    Accuracy: 100
    Effect: 50% chance of lowering the foe's Special Defense by 1 level.
    
    Name: Magic Coat
    Type: Psychic
    Power: ---
    Accuracy: ---
    Effect: Goes first. Reflects moves that would lower one of your stats or would
            inflict a status effect (but no direct damage) upon you.
    
    Name: Magical Leaf
    Type: Grass
    Power: 60
    Accuracy: ---
    Effect: Never misses.
    
    Name: Memento
    Type: Dark
    Power: ---
    Accuracy: 100
    Effect: User faints. Lowers foe's Attack and Special Attack by 2 levels.
    
    Name: Metal Sound
    Type: Steel
    Power: ---
    Accuracy: 85
    Power: Lowers foe's Special Defense by 2 levels.
    
    Name: Meteor Mash
    Type: Steel
    Power: 100
    Accuracy: 85
    Effect: 20% chance of raising the user's Attack.
    
    Name: Mist Ball
    Type: Psychic
    Power: 70
    Accuracy: 100
    Effect: 50% chance of lowering the foe's Special Attack by 1 level.
    
    Name: Mud Shot
    Type: Ground
    Power: 55
    Accuracy: 95
    Effect: Lowers foe's Speed by 1 level.
    
    Name: Mud Sport
    Type: Ground
    Power: ---
    Accuracy: ---
    Effect: Electric damage done to the user is cut in half.
    
    Name: Muddy Water
    Type: Water
    Power: 95
    Accuracy: 85
    Effect: 30% chance of lowering the foe's accuracy by 1 level.
    
    Name: Nature Power
    Type: Normal
    Power: ---
    Accuracy: 95
    Effect: Nature Power will transform into these moves, depending on the terrain:
                  Grass = Stun Spore          Tall Grass = Razor Leaf
                 Desert = Earthquake         Light Water = Bubblebeam
             Dark Water = Surf                Underwater = Hydro Pump
            Mountaintop = Rock Slide                Cave = Shadow Ball
              Elsewhere = Swift
    
    Name: Needle Arm
    Type: Grass
    Power: 60
    Accuracy: 100
    Effect: Double damage on foes that have used Minimize. 30% chance of making the
            foe flinch.
    
    Name: Odor Sleuth
    Type: Normal
    Power: ---
    Accuracy: 100
    Effect: Accuracy modifiers are negated and prevented. Ghosts become vulnerable
            to Normal and Fighting attacks.
    
    Name: Overheat
    Type: Fire
    Power: 140
    Accuracy: 90
    Effect: Lowers user's Special Attack by 2 levels.
    
    Name: Poison Fang
    Type: Poison
    Power: 50
    Accuracy: 100
    Effect: 30% chance of inflicting the foe with Toxic.
    
    Name: Poison Tail
    Type: Poison
    Power: 50
    Accuracy: 100
    Effect: High chance of a critical strike. 10% chance of poisoning the foe.
    
    Name: Psycho Boost
    Type: Psychic
    Power: 140
    Accuracy: 90
    Effect: Lowers user's Special Attack by 2 levels.
    
    Name: Recycle
    Type: Normal
    Power: ---
    Accuracy: ---
    Effect: Items that can only be used once can be used a second time.
    
    Name: Refresh
    Type: Normal
    Power: ---
    Accuracy: ---
    Effect: User is cured of Poison, Burn, or Paralysis.
    
    Name: Revenge
    Type: Fighting
    Power: 60
    Accuracy: 100
    Effect: Goes second. Base power doubles if user is damaged on the turn this
            attack is used.
    
    Name: Rock Blast
    Type: Rock
    Power: 25
    Accuracy: 80
    Effect: Hits 2-5 times.
    
    Name: Rock Tomb
    Type: Rock
    Power: 50
    Effect: Lower foe's Speed by 1 level.
    
    Name: Role Play
    Type: Psychic
    Power: ---
    Accuracy: 100
    Effect: User copies foe's Ability until the user is recalled.
    
    Name: Sand Tomb
    Type: Ground
    Power: 15
    Accuracy: 70
    Effect: The foe can no longer flee or switch. Lasts 2-5 turns.
    
    Name: Secret Power
    Type: Normal
    Power: 70
    Accuracy: 100
    Effect: Effect changes depending on the terrain. Chances are always 30%.
    
      Terrain   Looks Like            Terrain Example            (Status) Effect
    ++++++++++ ++++++++++++ +++++++++++++++++++++++++++++++++++ +++++++++++++++++
    Tiny Grass Knock Off    Grassy, but no wild battles         Paralyze
    Grass      Needle Arm   Normal grass                        Poison
    Tall Grass Magical Leaf Very tall grass                     Sleep
    Mountain   Rock Throw   On top of mountains                 Confuse
    Cave       Bite         Inside any cave                     Flinch
    Ocean      Surf         Waves style water (Dark Blue)       Attack   -1 level
    Pond       Bubblebeam   Smooth style water (Light Blue)     Speed    -1 level
    Underwater Waterfall    Weeds in underwater routes          Defense  -1 level
    Sand       Mud Shot     On any sand places such as Desert   accuracy -1 level
    Elsewhere  Strength     Normal floors                       Paralyze
    -----------------------------------------------------------------------------
    
    Name: Shadow Punch
    Type: Ghost
    Power: 60
    Accuracy: ---
    Effect: Never misses.
    
    Name: Sheer Cold
    Type: Ice
    Power: ---
    Accuracy: 30
    Effect: Faints the foe in one shot. Doesn't hit a higher-level Pokemon.
    
    Name: Shock Wave
    Type: Electric
    Power: 60
    Accuracy: ---
    Effect: Never misses.
    
    Name: Signal Beam
    Type: Bug
    Power: 75
    Accuracy: 100
    Effect: 10% chance of confusing the foe.
    
    Name: Silver Wind
    Type: Bug
    Power: 60
    Accuracy: 100
    Effect: 10% chance of raising each of your stats by 1 level.
    
    Name: Skill Swap
    Type: Psychic
    Power: ---
    Accuracy: 100
    Effect: Trade Abilities with the foe. This effect lasts for each Pokemon until
            it is recalled. Truant and Wonder Guard cannot be Swapped.
    
    Name: Sky Uppercut
    Type: Fighting
    Power: 85
    Accuracy: 90
    Effect: Can hit a Pokemon using Fly.
    
    Name: Slack Off
    Type: Normal
    Power: ---
    Accuracy: 100
    Effect: Recovers 50% of the user's max HP.
    
    Name: Smellingsalt
    Type: Normal
    Power: 60
    Accuracy: 100
    Effect: If the foe is Paralyzed, this attack's power is doubled, and the foe
            is no longer Paralyzed.
    
    Name: Snatch
    Type: Dark
    Power: ---
    Accuracy: 100
    Effect: Goes first. If the foe uses a move that would not cause damage, but
            up their stats (such as Howl or Calm Mind), you will Snatch that move
            and its effects will be bestowed upon you, as if you had performed that
            particular move. Recover can also be Snatched.
    
    Name: Spit Up
    Type: Normal
    Power: ---
    Accuracy: 100
    Effect: The more energy that is Stockpiled, the stronger this attack.
            Stockpiled energy is reduced to 0 when this attack is used.
    
    Name: Stockpile
    Type: Normal
    Power: ---
    Accuracy: ---
    Effect: Stockpile energy up to 3 times to increase efficiency of Spit Up and
            Swallow.
    
    Name: Superpower
    Type: Fighting
    Power: 120
    Accuracy: 100
    Effect: Lowers user's Attack and Defense by 1 level.
    
    Name: Swallow
    Type: Normal
    Power: ---
    Accuracy: ---
    Effect: The more energy that is Stockpiled, the more this move heals.
            Stockpiled energy is reduced to 0 when this attack is used.
    
    Name: Tail Glow
    Type: Bug
    Power: ---
    Accuracy: ---
    Effect: Raises user's Special Attack by 2 levels.
    
    Name: Taunt
    Type: Dark
    Power: ---
    Accuracy: ---
    Effect: Foe can only use moves that cause direct damage. Lasts 2 turns.
    
    Name: Teeter Dance
    Type: Normal
    Power: ---
    Accuracy: 100
    Effect: Confuse all other battlers.
    
    Name: Tickle
    Type: Normal
    Power: ---
    Accuracy: 100
    Effect: Lowers foe's Attack and Defense by 1 level.
    
    Name: Torment
    Type: Dark
    Power: ---
    Accuracy: 100
    Effect: Foe cannot use the same move twice in a row.
    
    Name: Trick
    Type: Psychic
    Power: ---
    Accuracy: 100
    Effect: User and foe switch held items for duration of battle.
    
    Name: Uproar
    Type: Normal
    Power: 50
    Accuracy: 100
    Effect: Lasts 2-5 turns. During this time, no Pokemon can Sleep.
    
    Name: Volt Tackle
    Type: Electric
    Power: 120
    Accuracy: 100
    Effect: User takes 1/3 damage dealt as recoil.
    
    Name: Water Pulse
    Type: Water
    Power: 60
    Accuracy: 100
    Effect: 20% chance of confusing the foe.
    
    Name: Water Sport
    Type: Water
    Power: ---
    Accuracy: ---
    Effect: Fire damage done to the user is cut in half.
    
    Name: Weather Ball
    Type: Normal
    Power: 50
    Accuracy: 100
    Effect: Type changes depending on the weather.
            Sunny Day = Fire
           Rain Dance = Water
            Sandstorm = Rock
                 Hail = Ice
    
    Name: Will-O-Wisp
    Type: Fire
    Power: ---
    Accuracy: 75
    Effect: Burns the foe.
    
    Name: Wish
    Type: Normal
    Power: ---
    Accuracy: ---
    Effect: At the end of your next turn, your Active Pokemon will recover 50% of
            their max HP.
    
    Name: Yawn
    Type: Normal
    Power: ---
    Accuracy: 100
    Effect: Foe will Sleep one turn after this attack is used.
    
    =================
    31. Contact Moves
    =================
    
    These moves are classified as contact moves; that is, certain things may
    happen due to you coming in contact with the foe, or touching them in some way.
    
    The following Abilities are affected by contact moves:
    
    o------------o--------------o------------o--------------o------------o--------o
    | Cute Charm | Effect Spore | Flame Body | Poison Point | Rough Skin | Static |
    o------------o--------------o------------o--------------o------------o--------o
    
    CONTACT MOVE LIST
    -----------------
    
     o--------------------------------------------------------------------------o
     | Aerial Ace          Drill Peck          Leaf Blade          Scratch      |
     | Ancientpower        Dynamicpunch        Leech Life          Seismic Toss |
     | Arm Thrust          Endeavor            Lick                Shadow Punch |
     | Astonish            Extremespeed        Low Kick            Skull Bash   |
     | Bide                Facade              Mach Punch          Sky Uppercut |
     | Bind                False Swipe         Megahorn            Slam         |
     | Bite                Fire Punch          Metal Claw          Slash        |
     | Blaze Kick          Flail               Meteor Mash         Smellingsalt |
     | Body Slam           Fly                 Needle Arm          Spark        |
     | Bounce              Focus Punch         Outrage             Steel Wing   |
     | Clamp               Frustration         Overheat            Stomp        |
     | Constrict           Fury Attack         Peck                Strength     |
     | Counter             Fury Cutter         Petal Dance         Submission   |
     | Crabhammer          Fury Swipes         Poison Fang         Superpower   |
     | Cross Chop          Guillotine          Poison Tail         Tackle       |
     | Crunch              Headbutt            Pound               Take Down    |
     | Crush Claw          Hi Jump Kick        Pursuit             Thief        |
     | Cut                 Horn Attack         Quick Attack        Thrash       |
     | Dig                 Horn Drill          Rage                Thunderpunch |
     | Dive                Ice Ball            Rapid Spin          Tickle       |
     | Dizzy Punch         Ice Punch           Return              Vicegrip     |
     | Double Kick         Iron Tail           Revenge             Vital Throw  |
     | Double-Edge         Jump Kick           Reversal            Waterfall    |
     | Doubleslap          Karate Chop         Rock Smash          Wing Attack  |
     | Dragon Claw         Knock Off           Rollout             Wrap         |
     o--------------------------------------------------------------------------o
    
    ==============
    32. Lost Moves
    ==============
    
    Volt Tackle, thought to be the only lost move after the release of FireRed and
    LeafGreen, has been confirmed to be in Emerald. Here's how to get it:
    
    - Two Pikachu, two Raichu, one of each, or one and Ditto.
    - a Light Ball
    
    Attach the Light Ball to anything that isn't listed above that isn't Ditto and
    breed. When the baby hatches, Volt Tackle should be one of the moves your newly
    hatched Pichu knows. It isn't breedable, so Pichu's line is the only Pokemon
    that gets it.
    
    ================
    33. Matt's Moves
    ================
    
    The following attacks are various moves I've created, or moves I'd like to see
    in future games. NONE OF THESE ATTACKS EXIST. I feel like I have to say this,
    because there'll probably be someone who thinks that Mightyena'll learn Stalk
    Roar or something and they'd be like "wut lv duz migheyta learn stlak roar".
    
    If you'd like to contribute an attack to this list, you must e-mail me with all
    criteria present for all the moves already listed here. If you miss any of it,
    your attack will not be posted. Also, keep in mind that I won't post every
    single attack you may send me, but ones I think have thought put into them. If
    the attack does something out of battle, be sure to include that, too, but if I
    think it's a stupid effect (like if you created a move that would let you fly
    over all terrain for a certain amount of time), I'll just ignore it.
    
    Again, they're listed in alphabetical order, for future reference.
    
    Name: Annoyance
    Type: Bug
    Power: ---
    Accuracy: 90
    Effect: Poisons both foes. 50% chance the poison will be deadly (Toxic).
    
    Name: Aqua Sonic
    Type: Water
    Power: 65
    Accuracy: 85
    Effect: If a Pokemon would resist this attack, it takes normal damage instead.
    
    Name: Avalanche
    Type: Rock
    Power: 120
    Accuracy: 75
    Effect: None.
    
    Name: Break
    Type: Ice
    Power: ---
    Accuracy: ---
    Effect: Goes second. All foes' positive stat changes are reverted back to 0.
    
    Name: Cheer
    Type: Normal
    Power: ---
    Accuracy: ---
    Effect: Goes directly after your partner. Your partner's HP is restored by 1/3
            max HP after they perform their attack.
    
    Name: Discharge
    Type: Electric
    Power: 120
    Accuracy: 65
    Effect: Paralyzes both foes.
    
    Name: Boulder Dash
    Type: Rock
    Power: 40
    Accuracy: 100
    Effect: Lowers foe's Attack and Speed by 1 level.
    
    Name: Buildup
    Type: Poison
    Power: ---
    Accuracy: ---
    Effect: Raises Attack and Special Attack by 1 level.
    
    Name: Electroburn
    Type: Electric
    Power: 90
    Accuracy: 90
    Effect: 40% chance of inflicting Burn or Paralyze on the opponent.
    
    Name: Flare
    Type: Normal
    Power: 200
    Accuracy: 90
    Effect: Lowers all surviving battlers' Special Attack by 2 levels.
    
    Name: Frostbite
    Type: Ice
    Power: ---
    Accuracy: 40
    Effect: Freezes the opponent.
    
    Name: Gale
    Type: Flying
    Power: 25
    Accuracy: 95
    Effect: The foe can no longer flee or switch. Lasts 2-5 turns.
    
    Name: Dragonslayer
    Type: Dragon
    Power: 120
    Accuracy: 75
    Effect: None.
    
    Name: Earth Spire
    Type: Ground
    Power: 80
    Accuracy: 100
    Effect: 30% of making the foe flinch.
    
    Name: Haunting
    Type: Ghost
    Power: 115
    Accuracy: 85
    Effect: Lasts 2-5 turns, then user takes 1/4 max HP in damage each turn.
    
    Name: Headlock
    Type: Fighting
    Power: 60
    Accuracy: ---
    Effect: 40% chance of Paralyzing the foe.
    
    Name: Heartbreak
    Type: Dark
    Power: 100
    Accuracy: ---
    Effect: Destroys Attraction. If user is not Attracted, attack will fail.
    
    Name: Immolation
    Type: Fire
    Power: ---
    Accuracy: ---
    Effect: User becomes soaked in flames, making a foe take 1/16 max HP damage
            when this Pokemon is hit by a Contact Move. Lasts until user is
            recalled.
    
    Name: Insect Crush
    Type: Bug
    Power: 100
    Accuracy: 80
    Effect: Doubles in base power when used against Rock, Flying, or Fire. Yes,
            this means that this attack has a base power of 400 against Magcargo...
    
    Name: Lavish
    Type: Grass
    Power: ---
    Accuracy: ---
    Effect: As long as Sunny Day is in effect, user recovers 1/7 max HP between
            turns.
    
    Name: Magic Dust
    Type: Grass
    Power: ---
    Accuracy: 75
    Effect: Inflicts either Paralyze, Poison, or Sleep on the foe.
    
    Name: Mystic Power
    Type: Dragon
    Power: 50
    Accuracy: 100
    Effect: Protects against a random status effect for 3 turns. You can only be
            saved from one status effect until the five turns are up, so you can't
            stack this effect.
    
    Name: Pick On
    Type: Flying
    Power: Varies
    Accuracy: ---
    Effect: (|(User's weight - Foe's weight)|2) = damage. Never misses.
    
    Name: Poison Bind
    Type: Poison
    Power: 30
    Accuracy: 85
    Effect: The foe can no longer flee or switch. Lasts until the user is recalled.
            20% chance of inflicting the foe with Toxic.
    
    Name: Poison Kiss (submitted by Kawakami)
    Type: Poison
    Power: 75
    Accuracy: 100
    Effect: 10% chance of inflicting Toxic and Attract on the foe.
    
    Name: Prophecy
    Type: Psychic
    Power: ---
    Accuracy: 65
    Effect: One of your foe's attacks is randomly chosen and must be performed on
            the next round (this means you cannot switch for the Prophesied round).
            Out of battle, shows the foe's Pokemon before you fight them (this does
            not work on Link Battles).
    
    Name: Quicksilver
    Type: Steel
    Power: 60
    Accuracy: ---
    Effect: Never misses.
    
    Name: Rend
    Type: Ground
    Power: 10
    Accuracy: 100
    Effect: Does more damage the lower the foe's HP is.
    
    Name: Riptide
    Type: Water
    Power: 75
    Accuracy: 100
    Effect: Doubles in base power if used on water terrain.
    
    Name: Stalk Roar
    Type: Dark
    Power: ---
    Accuracy: ---
    Effect: Waits one turn, then forces the foe to switch.
    
    Name: Steadfast
    Type: Steel
    Power: ---
    Accuracy: ---
    Effect: Hold fast to the ground to prevent forced switching (Roar/Whirlwind).
    
    Name: Steady Punch
    Type: Fighting
    Power: 60
    Accuracy: 100
    Effect: This attack will always do 60 damage, regardless of the foe's Defense.
    
    Name: Telekinesis
    Type: Psychic
    Power: 60
    Accuracy: ---
    Effect: Never misses.
    
    Name: Vengeance
    Type: Ghost
    Power: ---
    Accuracy: ---
    Effect: If the user faints within 1 turn of this move's use, the attack that
            was used to make the user faint is replaced with one of the user's
            moves (the user decides which move to swap). Original moves are
            restored after the battle ends.
    
    Name: War Cry
    Type: Normal
    Power: ---
    Accuracy: 100
    Effect: Raises user's Attack by 3 levels. User's Defense lowers by 2 levels.
    
    ==================
    34. Abandoned Ship
    ==================
    
    In order to fully complete this quest, you will need to be able to use Dive.
    
    To get to the Abandoned Ship, Surf east from Dewford Town.
    
    Once you're there, enter through the door. Go around the cabins and enter
    through the back on the left side to find a Harbor Mail. Go down the stairs.
    
    Fight the Sailor.
    
    Sailor Duncan
    Wailmer, Lv.26; Machoke, Lv.26
    Money: 832
    
    Enter the cabin on the bottom left side to find an Escape Rope. Leave.
    
    Enter the broken door to find a Dive Ball. Leave.
    
    Enter the middle door on the bottom and Dive.
    
    Go to the far left and enter the hole in the north wall. Surface.
    
    Enter the door on the far right on the bottom, and position yourself one square
    south of the northeast corner. Press A to find the Rm.1 Key. Grab the Water
    Stone and exit the room.
    
    You can now enter the door on the far left on the bottom. Do so, and position
    yourself one square north and one square east of the hole on the left side.
    Face west, and press A to find the Rm.4 Key. Grab TM18, Rain Dance, and leave.
    
    Now head around back to the door on the left side. Enter. Press A on the trash
    can to find the Rm.6 Key. Leave.
    
    Enter the door on the right side in the back. Grab the Luxury Ball, and then
    head left into the next room. Position yourself two squares south and two
    squares west of the bottom trash can. Face east, and press A to find the Rm.2
    Key.
    
    You can now enter the middle door on the bottom. Pick up the Scanner and leave.
    
    Dive, exit, swim east, surface, exit.
    
    Back on the floor with the Sailor, go up the left set of stairs and wail on the
    little kid that awaits you.
    
    Tuber Charlie
    Marill, Lv.27
    Money: 108
    
    Enter the room from the back to find a Revive. At the bottom of that room,
    there's another fight.
    
    Young Couple Lois & Hal
    Volbeat/Illumise, Lv.27
    Money: 1728
    
    Exit the room, exit the inside. Go up the stairs and into the other room. Pick
    up the Storage Key and leave.
    
    Backtrack to the room with the Sailor.
    
    Now that you have the Storage Key, you can enter the room next to the right set
    of stairs. Do so. Pick up TM13, Ice Beam.
    
    Use the Escape Rope you picked up to exit the ship. Fly to Slateport City.
    
    Enter the Harbor, and talk to Captain Stern. He will offer you either a
    Deepseatooth or a Deepseascale in return for the Scanner. Both of these items,
    when either is held, will make Clamperl evolve when she is traded:
    
    Clamperl -> Deepseatooth -> Huntail
    Clamperl -> Deepseascale -> Gorebyss
    
    And that's it.
    
    ================
    35. New Mauville
    ================
    
    This section is dedicated to the completion of New Mauville. To complete this
    side quest, the only HM you will need is Surf.
    
    Once you can use Surf out of battle (defeat Norman), Wattson will appear in the
    center of Mauville City. He'll tell you that there's a new section of Mauville
    City called 'New Mauville'. He wants you to go inside and shut down the
    generator because it's getting dangerous. He gives you the Basement Key and his
    trust, then lets you go about your business. Let's help him out.
    
    Head south out of the city until you hit water. Surf down and a little to the
    right to find the entrance to New Mauville.
    
    Once inside, you'll find that you're trapped. You need to step on blue and
    green switches in order to open their corresponding doors if you want to
    progress.
    
    To start, step on the blue switch. Head through the now-opened door to your
    left, and step on the green switch. Note that the blue door (and all blue doors
    you may find here) are now shut. If a blue switch is down, green doors are
    shut, and vice versa.
    
    Head left and up until you find some boxes. Don't step on the switch! Instead,
    pass through the door to your right.
    
    An item ball is in sight. Pick it up to find an Escape Rope you'll need later.
    
    Head to the right on the bottom side to find an Ultra Ball. Go back to where
    you found the Escape Rope. Step on the switch it was on. You'll see an item
    ball if you go to the right, but it contains a Lv.25 Voltorb (which you can
    flee from).
    
    Head left and up to find two item balls that are blocking two switches. The one
    on the left contains a Parlyz Heal, and the right one contains a Lv.25 Voltorb.
    Either way, don't step on either switch. Simply head up and to the right.
    
    You'll find that two more item balls block switches. The one on the left
    contains a Lv.25 Voltorb, and the one on the right gets you a Full Heal. Step
    on the switch on the right and pass through the door.
    
    Step on the red switch to stop the generator. Pick up the Thunderstone to your
    right, and use the Escape Rope you picked up earlier to escape New Mauville.
    
    Talk to Wattson after this is done to be awarded with TM24, Thunderbolt.
    
    ===============
    36. Stone Guide
    ===============
    
    This section is dedicated to obtaining all the Stones and Shards needed to
    evolve your Pokemon. To redeem your shards for Stones, go to the Hunter's
    House. To find it, simply go all the way to Mossdeep's western coast, then Surf
    north. It's impossible to miss.
    
    **********************
    *Fire Stone Locations*
    **********************
    
    1. Fiery Path (need Strength). Push the boulder and head south.
    
    **Red Shard Locations**
    
    1. Route 127. If you follow the path straight south from Mossdeep until you are
       able to turn right, do so and go around the Fishermen that stand by the
       water's edge to find a long strip of dark water. Dive here and find a lone
       rock (around the middle). The shard lies there.
    2. Steal from wild Corsola (thanks to TimeSpaceMage (GameFAQs) for this tip)
    
    Used to Evolve: Vulpix
    
    **********************
    *Leaf Stone Locations*
    **********************
    
    1. Route 119 (need Surf). From the Weather Institute, cross the bridge, go
       south, and continue south by Surfing until you find it.
    
    **Green Shard Locations**
    
    1. Route 124. Dive in the area to the left of a male Swimmer. Follow the path.
    2. Route 124. There's a 2x2 patch of dark water just below a female Swimmer.
       Dive and head south into the grass. The shard is hidden in the empty spot.
    3. Steal from wild Relicanth (thanks to TimeSpaceMage (GameFAQs) for this tip)
    
    Used to Evolve: Nuzleaf & Gloom
    
    **********************
    *Moon Stone Locations*
    **********************
    
    1. Meteor Falls. Head directly left to find it.
    2. Steal one from wild Lunatone.
    
    Used to Evolve: Skitty & Jigglypuff
    
    *********************
    *Sun Stone Locations*
    *********************
    
    1. Given to you by a sailor in Mossdeep Space Center.
    2. Steal one from wild Solrock.
    
    Used to Evolve: Gloom
    
    ************************
    *Thunderstone Locations*
    ************************
    
    1. New Mauville (next to the generator).
    
    **Yellow Shard Locations**
    
    1. Route 124. If you head north and circle right from the Hunter's House, you
       will find a place you can Dive. Follow this path to find a shard.
    2. Route 126. From Sootopolis City, Surf left and then north as far as you can
       go. You'll find some dark water you can Dive in. Do so and cross the small
       square of dark ground, then surface on the other side. Head left and south
       to find another patch of dark (along with Swimmer Nikki). Dive in this patch
       and find three dark spots. The topmost of these three contains the shard.
    3. Steal one from wild Chinchou.
    
    Used to Evolve: Pikachu
    
    ***********************
    *Water Stone Locations*
    ***********************
    
    1. Abandoned Ship. Find the spot you can Dive at, and enter the lower-right
       room after surfacing. You'll find the Stone there.
    
    **Blue Shard Locations**
    
    1. Route 124. There's a patch of dark water near a male Swimmer who swims in a
       square path. Dive here, and follow the underwater path all the way south,
       but don't surface. Instead, head left and surface there. Now, go right to
       find the shard.
    2. Steal from wild Clamperl (thanks to TimeSpaceMage (GameFAQs) for this tip)
    
    Used to Evolve: Lombre & Staryu
    
    *******************************************************************************
    I know you can steal the shards from other Pokemon, but I don't know which
    ones. Please e-mail me if you have any information regarding this.
    
    ===========
    37. My Team
    ===========
    
    ************  Sunny Day           |    *************  Dragon Dance
    * HOUNDOOM *  Flamethrower        |    * TYRANITAR *  Rock Slide
    ************  Crunch              |    *************  Aerial Ace
                  Solarbeam           |                   Earthquake
                              ATK:172 |                                ATK:312
    Nickname:                 DEF:116 |    Nickname:                   DEF:254
    Level:    100             SpA:336 |    Level:    100               SpA:206
    Gender:   Female          SpD:184 |    Gender:   Female            SpD:227
    Ability:  Flash Fire      SPD:270 |    Ability:  Sand Stream       SPD:192
    Nature:   Modest           HP:266 |    Nature:   Calm               HP:334
    EVs:      252 SpA, 252 SPD, 6 HP  |    EVs:      252 ATK, 126 HP/SPD, 6 SpD
    ----------------------------------+--------------------------------------------
    **************  Rain Dance        |    **********  Calm Mind
    * FERALIGATR *  Surf              |    * ESPEON *  Psychic
    **************  Screech           |    **********  Swift
                    Earthquake        |                Morning Sun
                              ATK:280 |                                ATK:154
    Nickname:                 DEF:219 |    Nickname:                   DEF:158
    Level:    100             SpA:173 |    Level:    100               SpA:323
    Gender:   Male            SpD:202 |    Gender:   Female            SpD:213
    Ability:  Torrent         SPD:271 |    Ability:  Synchronize       SPD:300
    Nature:   Jolly            HP:289 |    Nature:   Impish             HP:244
    EVs:      252 ATK, 252 SPD, 6 HP  |    EVs:      252 SpA, 252 SPD, 6 DEF
    ----------------------------------+--------------------------------------------
    *************  Agility            |    ***********  Spider Web
    * METAGROSS *  Shadow Ball        |    * ARIADOS *  Toxic
    *************  Meteor Mash        |    ***********  Attract
                   Earthquake         |                 Night Shade
                              ATK:357 |                                ATK:185
    Nickname:                 DEF:284 |    Nickname:                   DEF:221
    Level:    100             SpA:199 |    Level:    100               SpA:122
    Gender:                   SpD:209 |    Gender:   Female            SpD:227
    Ability:  Clear Body      SPD:215 |    Ability:  Insomnia          SPD:113
    Nature:   Adamant          HP:294 |    Nature:   Careful            HP:254
    EVs: 252 ATK, 252 SPD, 6 HP       |    EVs: 252 DEF, 252 SpD, 6 HP
    
    (Sapphire ROM Team)       This is whenever I want to test moves or something.
                              They don't really MEAN anything. The above team is
                              the only one I actually care about.
    
    Torkoal - Modest - Lv.100
    Follow Me, Lock-On, Fissure, Sketch
    
    Xatu - Mild - Lv.100
    Fly, Recycle, Psycho Boost, Destiny Bond
    
    Kyogre - Lonely - Lv.100
    Waterfall, Memento, Focus Punch, Bone Rush
    
    Manectric - Bold - Lv.100
    Strength, Body Slam, Secret Power, Flash
    
    Whiscash - Sassy - Lv.100
    Surf, Focus Punch, Explosion, Dive
    
    Zangoose - Adamant - Lv.100
    Sky Attack, Hi Jump Kick, False Swipe, Destiny Bond
    
    ====================
    38. Acknowledgements
    ====================
    
    You'll notice that most of my Acknowledgements are gone. They're not gone,
    though. I just put your thanks where you gave me help at. The ones I left were
    ones that were too vague in description to put a name on, or large
    contributions. Meh.
    
    Me.
    
    CJayC for posting this FAQ.
    
    Starwars4J (AIM) for some TM info.
    
    Jaromaru (AIM) for the levels of Archie's Pokemon when he releases Kyogre.
    MANY thanks for allowing me to use his shop lists, info on the Soundproof
    Ability, Secret Power's effects, and the amount of ash required to make glass
    items.
    
    jiafuzhan2002@yahoo.com for pointing out May doesn't have a Carvanha, as well
    as some TM locations.
    
    teoshunsamuel@hotmail.com for some Contest combos.
    
    amyhre@yahoo.com for a few Contest combos.
    
    aaronthe@mbox4.singnet.com.sg for the Double Team/Teleport combo.
    
    pokenitro55 (AIM) for just about every Contest combo, and the Ability list.
    
    WhiteMirage (GameFAQs) for lots of stat uppers, and "other" items/locations.
    
    nutbus2@aol.com for a few item effects.
    
    rpgmaker3@msn.com for clearing up some things, and correcting others.
    
    You, for reading/using it.
    
    The Pokemon Company, for making yet another great RPG.
    
    ===================
    39. Version History
    ===================
    
    Version 1.0 - March 13, 2003
    Wrote the Table of Contents. Yay!
    
    Version 1.02 - March 15, 2003
    Wrote more walkthrough. Up to just beating Archie for the first time.
    
    Version 1.1 - March 16, 2003
    Finished walkthrough! Still need to do the Trick House, Game Corner, Contests.
    
    Version 1.2 - March 17, 2003
    Finished Safari Zone, Battle Tower, Latias/Rayquaza portion of section 11a,
    Trick House sections.
    
    Version 1.21 - March 18, 2003
    Did most of the TMs. All HMs accounted for! Section 11a complete!
    
    Version 1.3 - March 19, 2003
    Finished FAQ! Joy!
    
    Version 1.31 - March 19, 2003
    It was posted! Yay! Deleted "Last Updated" part from very top of FAQ. Altered
    "My Team".
    
    Version 1.4 - March 20, 2003
    Fixed some wording and a few errors. Added Beldum to "Unlocked Pokemon"
    section. New section: "The Trainer's Eyes". Added CJayC to Acknowledgements
    section <_<, updated "My Team" again.
    
    Version 1.41 - March 22, 2003
    Added a couple more Pokemon for the Battle Tower. Fixed a few errors and
    changed some stuff.
    
    Version 1.5 - March 22, 2003
    Changed one or two errors. New Section: "Mini-Pokedex". Updated "My Team" yet
    again.
    
    Version 1.6 - March 23, 2003
    Added new section: "The S.S. Tidal". Another "My Team" update. Changed "Power
    Plant" to "New Mauville".
    
    Version 1.65 - March 23, 2003
    Added new subsection: "Move Combos". Added another location of TM27. Fixed
    stuff.
    
    Version 1.7 - March 24, 2003
    Added new section: "Weakness Chart". New data on the Game Corner Bolt Counter.
    
    Version 1.8 - March 24, 2003
    Added new section: "FAQ". <_<;
    
    Version 2.0 - March 29, 2003
    Changed some stuff. More questions added to FAQ. Added E4 strategies. New part
    of "My Team", which will be updated as soon as I beat the game with my new
    team. I also added my levels at major battles as a guideline. I'm not done
    yet, but I want to update NOW so people stop e-mailing me... <_< And levels are
    now displayed in a chart instead of a list to make it easier. I also fixed some
    errors I made when I wrote the first part (I did it all from memory, now I'm
    walking myself through it).
    
    Version 2.1 - March 30, 2003
    Last update for a while. New sections, I'll leave it up to you to find them.
    
    Version 2.2 - March 30, 2003
    Ok, THIS is the last update for a while. New section: "Ability List".
    
    Version 2.5 - May 4, 2003
    There are many changes. I'm still not done, but I have to update today. For
    those that are wondering (or don't frequently check the boards), I don't have
    Internet at home anymore, so I just have to change without updating. Some of
    the things have been rewritten, new sections are added, and old sections are
    completed, for the most part. I know for a fact that the TM list is now done.
    Thank you to those that helped me finish it. Keep those e-mails coming!
    
    Version 2.6 - May 18, 2003
    Not many changes, mostly a "Yes, I'm still here" update.
    
    Version 2.7 - June 4, 2003
    Added information on Mirage Island, because I'm sick of being too lazy to add
    it. Also added some effects on some items.
    
    Version 2.8 - June 7, 2003
    Fixed item locations, and other unimportant stuff.
    
    Version 3.0 - July 10, 2003
    Huge update. All the lowly trainers have been added (unless I missed some). A
    new section on Gabby & Ty has been added, as well as a section on the Abandoned
    Ship. Another new section includes listing of all the new moves and their
    effects. The ability "STICKY" is now listed as "STICKY HOLD" (why didn't anyone
    catch this? Use Swalot!), and the section "Other" is now listed as "Other Hold
    Items". Other errors were fixed. There's a new team for you to laugh at, and
    the Pokedex is going to get a makeover when I get time. Oh, and there's also
    all-new Elite Four strategies, which includes movesets for all of their
    Pokemon, with strategies for each individual Pokemon. Enjoy.
    
    Version 3.01 - July 13, 2003
    Added Youngster Billy to the Route 104 Trainer listing.
    
    Version 3.1 - October 3, 2003
    Ok, ok! I added the Geodude tip for Mauville's Gym! Stop e-mailing me about it!
    >_< Two more sites have been graced with permission to post my walkthrough, and
    a new question I've been getting a lot has been added to the FAQ, along with
    one I think should go there. Information on Mirage Island has been updated,
    check it out. The section "Acknowledgements" has been updated. Information on
    Shoal Cave has been added, which can be found in section 8j. All moves for each
    of the Elite Four's Pokemon have now been filled in. The Pink Bow and the
    Polkadot Bow have been removed from the section "Stat Uppers", since I don't
    think they're in Ruby or Sapphire. Added new sections: "GSC to RS Changes", and
    "Contact Moves". The Pokedex has been completed up to Breloom. The rest will
    follow when I get time. The Ability List has also been changed, take a look at
    that as well. Not all Pokemon have been listed, but I plan on doing that soon.
    Sky Uppercut has been added to the New Moves list (I can't believe I forgot
    it). There's also another team for you to point and laugh at, with a new format
    as well. I also changed the format for the section "Move Combos". I think it's
    easier to read in this format, and it doesn't waste so much space. What do you
    guys think?
    
    Version 3.11 - October 21, 2003
    Minor update. Two new sites have been added. I got a bit more specific when I
    asked for help, and I added another GSC to RS change (#28). My team's been
    updated, and I added my rom Sapphire team for kicks. Move illegality fun! =D
    
    Version 3.2 - November 21, 2003
    Another small update. Minor things have been rewritten. The section on the
    Battle Tower has been removed completely. The In-Depth FAQ on the Battle Tower
    on GameFAQs owns all over it. Information on Lilycove's clear-out sale has been
    added (see the Shop List section for info).And, after more than 130 hours of
    incompleteness, I finally have a sixth Pokemon! Look at My Team and stare in
    awe at my Donphan's sexy 354 Attack. Oh yeah.
    
    Version 3.3 - December 6, 2003
    Nothing special. Rewrote some things and added a strategy for the first
    encounter against May. A new site has been added.
    
    Version 3.5 - January 23, 2004
    Tons of changes, so I skipped a number. Changed the very top to make it say
    "Pokemon Ruby & Sapphire FAQ/Walkthrough" instead of just recognizing Sapphire
    (though most people say that it's a walkthrough for Ruby, which it NEVER was
    intended to be). A new site has been added. Added new sections: "Lost Moves"
    and "Matt's Moves". I advise you all to look at them. Added a few more places
    to pick up some Secret Base items. Four new GSC to RS changes. Go see. I added
    the fact that you can't travel back to Johto and Kanto a fourth time, just to
    get the point across! Edited Rain Dance and Sunny Day's Contest combos to make
    the list shorter. I'm pretty sure that everything's covered, but if you find
    that it's in error, let me know. Also changed Dragonbreath's combos to show
    Dragon Rage instead of Dragon Claw twice. Edited the New Moves list. Added some
    Pokemon to their respective Ability Lists. Added Psychic Jaclyn to the Cycling
    Road Trainer listing (she must have hid well if she avoided me for all this
    time), and Fisherman Claude to the Route 114 Trainer listing (he's standing in
    plain view! how on earth did I miss him?!) I also added info on how to get
    Jirachi legit (old news anyway). I also gave much more details in the FAQ
    section on what exactly Southern Island is. Added a few more questions to the
    FAQ. Changed the Catching Kyogre/Groudon strategies to include my most recent
    attempts at catching them (will it help? I don't know.) I've removed my old
    team and it'll stay blank until my new Ruby squad is at a high enough level to
    warrant posting them. The most notable change is the new e-mail address. I will
    no longer be replying to e-mails sent to my previous address. I mostly changed
    it because it's shorter than the other one, and it's not so hard to mess up.
    
    Version 3.6 - October 20, 2004
    I haven't updated since January... I've really neglected this walkthrough, but
    that's mostly because I'm finished for the most part. Forget the Pokedex...
    it's way too much hassle. Perhaps I'll do one for FRLG... Anyway: for some
    reason, Yahoo! decided to deactivate tracbul, so I'm back to using the old e-
    mail address. Sorry for any inconveniences - it took me by surprise. Granted, I
    should have updated as soon as I found out, but I've been too lazy to do it. If
    you still have any questions or anything like that, be sure to e-mail the *new*
    new e-mail address, found just below this update and at the top of the
    document. With that said, quite a few new Trainers have been added, courtesy of
    marco1701@libero.it. Use CTRL + F and type in his e-mail to see all his
    contributions. One more GSC to RS change has been added. Corrected Flatter's
    effect. New sections: "New Mauville" and "Stone Guide". People in the past have
    asked me, "where do u get the _____ stone plz", and so I figured that I would
    answer their grammarless questions once and for all. Added Swimmer Brenda to
    the Route 126 Trainer listing (darn her). Added my log for capturing Groudon (I
    hope it helps at least one person). Added more of Steven's words of 'wisdom'.
    The "Lost Moves" section has been edited to only include Volt Tackle, which
    isn't exactly lost anymore. Spaced out the Table of Contents to make it easier
    to read. Deoxys has been confirmed to be in FireRed and LeafGreen (Unown (all
    28 of them) and Lugia/Ho-oh are also there), so that information has been
    added. I've also altered the Ability List to include the first 251 Pokemon.
    
    Version 3.61 - November 3, 2004
    Added TimeSpaceMage's shard-stealing tips; fixed error with Brick Break.
    
    Version 3.62 - May 23, 2006
    Updated with new site.
    
    This document is copyright ©2003-2004 by Matt Johnson. E-mail: shika@mail.com