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    Competitive Battling Guide by Phoenyx

    Version: 0.80 | Updated: 04/28/03 | Printable Version | Search This Guide

    ===============================================================================
                                POKEMON RUBY / SAPPHIRE
                               COMPETITIVE BATTLING GUIDE
    ===============================================================================
    
    _______________________________________________________________________________
    Author / Editor: David J. Bodimer - Phoenyx
    Co-Author: Kanvaly Bamba - DrCrocodile
    Email: Phoenyx_FAQ@yahoo.com
    Version: .80
    Date: April 28, 2003
    _______________________________________________________________________________
    
    "Ipsa scientia potestas est, Knowledge itself is power"
    ~Sir Francis Bacon
    
    This guide is designed to provide an overview of competitive battling for
    Pokemon Ruby and Sapphire.  I have composed this guide with the intention to
    provide useful information to new players and veterans alike, and have included
    recommended movesets for the final evolution of every pokemon, including those
    not currently obtainable in Ruby / Sapphire.  Read on and enjoy!
    _______________________________________________________________________________
    
    Table of Contents:
    _______________________________________________________________________________
    
    1) Copyright Notice and Legal Information  <I>
    2) Contact and Submission Information      <II>
    3) General Terminology and Strategy        <III>
    4) Held Item Information                   <IV>
    5) Pokemon Moveset Recommendations         <V>
    6) Team Building Strategy                  <VI>
    7) 2 v 2 Battling Strategy                 <VII>
    8) Credits                                 <VIII>
    
    For easy searching purposes, this guide's sections will begin with the
    equivalent Roman numeral contained within other symbolic markers.  These
    symbols are displayed above, on the same line as the corresponding section
    number.  As these character combinations will appear nowhere else in the guide,
    this makes finding the section you're looking for quick and painless.  Simply
    hit Ctrl+F to bring up a within document search box, enter the symbols (e.g. to
    skip to section X, enter <X>) and then search - viola! You're at the section
    you desired.
    
    Note: If you're looking for movesets for a particular pokemon, use this method
    to skip to the Moveset Recommendations section (<V>), then search the pokemon
    name from there to avoid having to scroll through any other references in this
    guide.
    _______________________________________________________________________________
    
    Copyright Notice and Legal Information - <I>
    _______________________________________________________________________________
    
    This guide, by the nature of its publication, is a copyright (c) registered to
    David J. Bodimer 2003.  This guide may not be reproduced under any
    circumstances except for personal, private use without the express written
    consent of the registered owner, David J. Bodimer.
    
    As of the current date listed in the version information, these sites have
    permission to display this guide in its entirety:
    
    www.gamefaqs.com
    www.neoseeker.com
    
    If you wish to reproduce this guide publicly on a website or for any other
    reason, please email Phoenyx_FAQ@yahoo.com to obtain permission.
    
    _______________________________________________________________________________
    
    Contact and Submission Information - <II>
    _______________________________________________________________________________
    
    Regarding contacting me, please include a subject line with your email, even
    something as simple as "Pokemon Ruby / Sapphire" because I am known to delete
    emails without subjects lines on sight.  My email address is listed above.
    
    As the movesets in this guide originated from a collaboration of submissions in
    the gameFAQS forums, I will continue to accept submissions for individual
    pokemon movesets and overall team strategies.  Please title all emails to this
    effect "Pokemon Battle Guide Submission" so that I can quickly file emails
    accordingly.  All future submissions become the property of this guide and its
    registered owner, although author credit will be noted in all circumstances.
    
    Rules for submissions:
    
    When submitting a moveset for a pokemon, please render it in the following
    format, as this is the format that I will consistently use throughout:
    
    <Pokemon Name>@<Held Item>
    Personality: <Personality Name>
    Characteristic: <Characteristic Name>
    ~Move One
    ~Move Two
    ~Move Three
    ~Move Four
    
    <Description>
    
    Please also include a brief, coherent description of how the moves,
    personality, item, and characteristic for your pokemon work in concert.
    Editing pending, I will include this description if your submission is posted.
    
    When submitting team strategies, make sure to include complete pokemon
    descriptions in the above format for all named members of the team.  It is not
    required for a strategy to include any named pokemon at all; the TSS (Toxic,
    Sandstorm, Spikes - more on this later) strategy, for example, indicates only
    pokemon types and consistent moves.
    
    I reserve the sole right to decide which submissions are posted.  Due to the
    volume of submissions I have already received, I only guarantee replies to
    authors whose movesets or strategies will be posted.  I may reply to other
    emails, including those concerning questions or corrections at my discretion.
    Please only submit information once, and please do not email me asking if I got
    your email, or why your submission was not posted, etc.
    
    Remember to include your name, online or otherwise, in your email if you want
    to be recognized for your hard work and effort!
    _______________________________________________________________________________
    
    General Terminology - <III>
    _______________________________________________________________________________
    
    This section is designed as a quick reference for terminology and abbreviation
    explanations for the competitive pokemon battling community.
    
    The Basics - Pokemon Abilities
    
    Pokemon have a series of abilities that influence their performance in combat.
    These include their characteristic, personality, and their six individual
    number values called their statistics, or stats for short.
    
    A pokemon's six stats are as follows:
    
    Hit Points: Determines the maximum life (HP) a pokemon can have
    (Physical) Attack: Determines damage when using physical attacks*
    (Physical) Defense: Determines resistance to physical attacks
    Speed: Determines which pokemon will attack first in battle
    Special Attack: Determines damage when using special attacks*
    Special Defense: Determines resistance to special attacks
    
    *Attack types that are considered physical:
    Bug, Fighting, Flying, Ghost, Ground, Normal, Poison, Rock, Steel
    
    *Attack types that are considered special:
    Dark, Dragon, Electric, Fire, Grass, Ice, Psychic, Water
    
    The Actual Values for these stats (those listed in the information screen of
    the pokemon) will grow and change as pokemon level up, gain combat experience,
    and evolve.  The speed with which these stats grow and their maximum potential
    are determined by the following factors: Pokemon Level, Base Stats, Individual
    Values (IV's), Effort Values (EV's), Personalities, and sometimes
    Characteristics.
    
    Pokemon Level - Simply, a pokemon's statistics rise as it climbs in levels.
    When a pokemon acquires enough experience to advance a level, the game raises
    its statistics by a determined increment, but its stats are also recalculated
    to account for any changes in Effort Values.  The maximum level for a pokemon
    is 100.
    
    Base Stats - Base stats are values unique to each pokemon species that
    determine the overall potential of that pokemon.  They are not random and do
    not vary between members of the same species.  Base stats will change when a
    pokemon evolves to reflect the new base level for that evolution. This means
    that a Pikachu will have the same base stats as every other Pikachu, but a
    Raichu will have different (higher) base stats than a Pikachu. Effectively base
    stats determine the overall potential for each pokemon evolution and provide a
    uniform comparison between pokemon of different species and experience.
    
    Individual Values (IV's) - When pokemon are first caught (or otherwise acquired
    - through a hatched egg etc), each of their stats is given an individual value,
    a number ranging from 0 to 31.  These numbers determine how much of the
    potential allowed by the base stats that a pokemon's actual stats can reach.
    The higher a pokemon's IV, the closer to the maximum value its stats will
    reach.  IV's are also used in calculating the type and attack power for the
    Hidden Power move (more on this later).
    
    Effort Values (EV's) - Each of the six statistics for a pokemon has an effort
    value.  These values reflect the amount and type of battle experience that a
    pokemon has acquired.  When a pokemon defeats another in battle, the victor
    receives effort value points to certain statistics; which stats receive points
    is pre-determined by the defeated pokemon's species.  EV's begin at 0 and are
    capped at 255.  Overall, a pokemon can have a maximum of 510 EV points across
    all six statistics, and once this point is reached, the pokemon cannot gain any
    further EV points.  For those familiar with previous pokemon games, effort
    values are the Ruby / Sapphire equivalent of stat experience, except that there
    is an overall cap on EV's, which is divided between stats instead of individual
    caps for each stat.
    
    Characteristics - Characteristics are like an always on ability for pokemon,
    and like IV's, all pokemon have then and they are determined when the pokemon
    comes into existence either through capture or hatching from an egg.  They can
    have a variety of effects, such as halving the opposing pokemon's attack power
    or making ground type moves ineffective. Most characteristics come into play
    during combat, but some, however, function while walking around - the Gather
    Items characteristic, for example gives your pokemon a chance to find items
    after a battle.  A pokemon can only have one characteristic, although some have
    the potential to have one of two different characteristics.
    
    Personalities - Pokemon can have personalities, which alter their base
    statistics slightly, adding to one and subtracting from another.  A pokemon can
    have one hindering personality (one that subtracts from a stat) coupled with
    one augmenting personality (one that adds to a stat), or they can be entirely
    neutral, which is like not having any personality at all.  Personality affects
    the base stat by 10%, with a hindering one reducing it to 90% of its original
    value and an augmenting one boosting it to 110%.  Pokemon can have
    personalities that affect each combination of their stats excluding Hit Points,
    which are not included in personalities.
    
    Personality Table:
    
    _______________________________________________
    Personality | Atk | Def | Spd | SpAtk | SpDef |
    _______________________________________________
    Hardy       |  =  |  =  |  =  |   =   |   =   |
    Lonely      |  +  |  -  |  =  |   =   |   =   |
    Brave       |  +  |  =  |  -  |   =   |   =   |
    Adamant     |  +  |  =  |  =  |   -   |   =   |
    Naughty     |  +  |  =  |  =  |   =   |   -   |
    _______________________________________________
    Bold        |  -  |  +  |  =  |   =   |   =   |
    Docile      |  =  |  =  |  =  |   =   |   =   |
    Relaxed     |  =  |  +  |  -  |   =   |   =   |
    Impish      |  =  |  +  |  =  |   -   |   =   |
    Lax         |  =  |  +  |  =  |   =   |   -   |
    _______________________________________________
    Timid       |  -  |  =  |  +  |   =   |   =   |
    Hasty       |  =  |  -  |  +  |   =   |   =   |
    Serious     |  =  |  =  |  =  |   =   |   =   |
    Jolly       |  =  |  =  |  +  |   -   |   =   |
    Na´ve       |  =  |  =  |  +  |   =   |   -   |
    _______________________________________________
    Modest      |  -  |  =  |  =  |   +   |   =   |
    Mild        |  =  |  -  |  =  |   +   |   =   |
    Quiet       |  =  |  =  |  -  |   +   |   =   |
    Bashful     |  =  |  =  |  =  |   =   |   =   |
    Rash        |  =  |  =  |  =  |   +   |   -   |
    _______________________________________________
    Calm        |  -  |  =  |  =  |   =   |   +   |
    Gentle      |  =  |  -  |  =  |   =   |   +   |
    Sassy       |  =  |  =  |  -  |   =   |   +   |
    Cheerful    |  =  |  =  |  =  |   -   |   +   |
    Quirky      |  =  |  =  |  =  |   =   |   =   |
    _______________________________________________
    
    + : The stat is augmented (x 1.1)
    - : The stat is hindered (x 0.9)
    = : The stat is unaffected*
    
    *Note: For ease in writing this guide, and in the pokemon community in general,
    I refer to each of the five personalities with no stat alterations as Neutral.
    
    The Basics - Combat
    
    Type Effectiveness - Type effectiveness means that certain attack types enhance
    or reduce their damage against certain other pokemon types.  Attacks can be
    neutral, super-effective, not-very-effective, or ineffective. The complete list
    of type effectiveness is charted in the table below.
    
    Super-Effective Attacks - When an attack is super-effective, this means that
    the defending type was weak against the attacking type.  An attack that is
    super-effective will do double damage to the defending pokemon.
    
    Not-Very-Effective Attacks - When an attack is not-very-effective, the
    defending type was resistant to the attacking type.  A not-very-effective
    attack will deal half damage to the defending pokemon.
    
    Ineffective Attacks - Certain pokemon types are immune to certain type attacks
    entirely; for example, a flying pokemon being attacked with a ground attack.
    In this situation, an ineffective attack does not affect the defending pokemon
    and deals no damage at all.
    
    Dual Type Pokemon - In the case of a dual type defending pokemon, each type
    contributes equally to the determination of super-effectiveness or resistance.
    If one type is weak and the other resistant, the attack will do normal damage,
    if both types are resistant, the attack will be reduced to 25% (50% x 50%), and
    if both types are weak, then the attack will be 4 times (2 x 2) as effective.
    If even one type of the defending pokemon is immune to the attack type, then
    the attack does no damage, regardless of the other type.
    
    
    Type Effectiveness Table:
    
    ____________________________________________
                    E F
                    L I                 P
                  D E G   F     G   N P S
                  R C H   L G G R   O O Y   S W
                D A T T F Y H R O   R I C R T A
              B A G R I I I O A U I M S H O E T
              U R O I N R N S S N C A O I C E E
              G K N C G E G T S D E L N C K L R
    ____________________________________________
    BUG      | |+| | |-|-|-|-|+| | | |-|+| |-| |
    DARK     | |-| | |-| | |+| | | | | |+| |-| |
    DRAGON   | | |+| | | | | | | | | | | | |-| |
    ELECTRIC | | |-|-| | |+| |-| | | | | | | |+|
    FIGHTING |-|+| | | | |-|X| | |+|+|-|-|+|+| |
    FIRE     |+| |-| | |-| | |+| |+| | | |-|+|-|
    FLYING   |+| | |-|+| | | |+| | | | | |-|-| |
    GHOST    | |-| | | | | |+| | | |X| |+| |-| |
    GRASS    |-| |-| | |-|-| |-|+| | |-| |+|-|+|
    GROUND   |-| | |+| |+|X| |-| | | |+| |+|+| |
    ICE      | | |+| | |-|+| |+|+|-| | | | |-|-|
    NORMAL   | | | | | | | |X| | | | | | |-|-| |
    POISON   | | | | | | | | |+|-| | |-| | |X| |
    PSYCHIC  | |X| | |+| | | | | | | |+|-| |-| |
    ROCK     |+| | | |-|+|+| | |-|+| | | | |-| |
    STEEL    | | | |-| |-| | | | |+| | | |+|-|-|
    WATER    | | |-| | |+| | |-|+| | | | |+| |-|
    ____________________________________________
    
    + : The attack is super-effective.
    - : The attack is not-very-effective.
    X : The attack is ineffective.
    
    The most efficient ways to read this chart are to scan the columns
    vertically for the types that a pokemon type resists (or is weak
    against), and to scan horizontally for the types attacks that are super
    effective against other pokemon.
    
    
    _______________________________________________________________________________
    
    Held Item Information - <IV>
    _______________________________________________________________________________
    
    This section provides a quick reference for the various held items that a
    pokemon can use in battle.  Berries are called "consumable" items, because they
    are gone after one use, while other items are "persistent," because their
    effects continue as long as the pokemon holds the item.
    
    
    Berry Guide (Only berries used in battle are included)
    
    Berry Name      Effect               Location              Flavor
    _______________________________________________________________________________
    Oran         Restores 10 HP     Routes 102, 111 / BG6       All
    Sitrus       Restores 30 HP     Routes 118, 119 / BG6       All
    Leppa        Restores 10 PP     Routes 103, 119 / BG6       All
    Lum          Cures All Status   Routes 103, 119 / BG6       All
    Cheri        Cures Paralysis    Routes 103/ BG6             Spicy
    Chesto       Cures Sleep        Routes 116, 121 / BG6       Dry
    Pecha        Cures Poison       Routes 102, 112, 120 / BG6  Sweet
    Persim       Cures Confusion    Routes 114, 121 / BG6       All
    Rawst        Cures Burn         Routes 112, 121 / BG6       Bitter
    Aspear       Cures Freeze       Routes 121/ BG6             Sour
    _______________________________________________________________________________
    
    Note: Locations that read "BG#" reference the various "Berry Givers" in the
    game who will give you one or two berries a day, every day. It is random which
    berry is given to you so just keep trying until you get the one you want. The
    locations of each Berry Giver are listed below:
    
    BG1: Route 111, near Route 113
    BG2: Route 120, near Route 121
    BG3: Route 123, house next to large garden
    BG4: Lilycove City, standing on top of a ridge
    BG5: Sootopolis City, western side of the city
    BG6: Route 104, little girl in flower shop
    BG7: Route 114, guy just south of Lanette's House
    
    
    Persistent Held Items Guide (Only Held items used in battle are included)
    
    Item Name      Effect                      Location
    _______________________________________________________________________________
    
    Black belt     Increases Fighting attacks   Defeat Blackbelt Nob (Route 115) 5
                                                  times, use Thief on Machamp
    Black Glasses  Increases Dark attacks       Route 116, hidden near the man
                                                  looking for his glasses
    Charcoal       Increases Fire attacks       Lavaridge Town
    Dragon Fang    Increases Dragon attacks     Defeat Dragon Tamer Nicolas (Metoer
                                                  Falls) 5 times, use Thief on
                                                  Altaria
    Hard Stone     Increases Rock attacks       Trick House Prize, Wild Aron/Lairon
    Magnet         Increases Electric attacks   Trick House Prize
    Metal Coat     Increases Steel attacks      Wild Steel pokemon
    Miracle Seed   Increases Grass attacks      Petalburg Woods
    Mystic Water   Increases Water attacks      Weather Institure (on Castform)
    Nevermelt Ice  Increases Ice attacks        Shoal Cave (low tide)
    Poison Barb    Increases Poison attacks     Wild Roselia/Cacnea
    Sharp Beak     Increases Flying attacks     Wild Doduo (Safari Zone)
    Silk Scarf     Increases Normal attacks     Dewford Town
    Silver Powder  Increases Bug attacks        Defeat Bug Maniac Brandon (Route
                                                  120) 5 times, use Thief on
                                                  Masquerain
    Soft Sand      Increases Ground attacks     Route 109 - beach south of
                                                  Slateport, Wild Ground pokemon
    Spell Tag      Increases Ghost attacks      Wild Ghost pokemon
    Twisted Spoon  Increases Psychic attacks    Wild Abra
    _______________________________________________________________________________
    Bright Powder  Lower's opposing pokemon's   Battle Tower Prize
                     Accuracy
    Choice Band    Increase power of one attack Battle Tower Prize
                     by 1.5, but pokemon cannot
                     use other attacks
    Deep Sea       Doubles Clamperl's SpDef,    Slateport City, give the scanner
      Scale          evolves it into a Gorebyss   to Captain Stern
                     when traded
    Deep Sea       Doubles Clamperl's SpAtk,    Slateport City, give the scanner
      Tooth          evolves it into a Huntail    to Captain Stern
                     when traded
    Focus Band     10% chance to prevent a      Shoal Cave (low tide)
                     Pokemon from fainting
    King's Rock    10% chance to cause a flinch Mossdeep City, Wild Hariyama
                     on an attack
    Lax Incense    Same as Bright Powder,       Mount Pyre, Wild Hariyama
                     encourages Wobbuffet to
                     breed
    Leftovers      Restores 1/16 HP every turn  Battle Tower Prize, SS Tidal
    Light Ball     Doubles Pikachu's SpAtk.     Wild Pikachu
    Mental Herb    Prevents Attract condition   Fortree City
    Quick Claw     30% chance to attack first   Rustboro City trainer hall,
                     regardless of speed          Wild Sandshrew
    Scope Lens     Increases Critical Hit rate  Battle Tower Prize
    Sea Incense    Increases Water attacks,
                     Encourages Marill to breed Mount Pyre
    Shell Bell     Restores 1/8 of damage dealt Shoal Cave mini-quest
                     to opposing an pokemon
    White Herb     Cures any negative status    Route 104 after you have 3 badges
                     (one time use)
    _______________________________________________________________________________
    
    *Note:  The first half of this chart consists of items which boost certain type
    attack powers.  These items all increase damage by 10% of its final value.
    
    As a personal preference, I generally do not affix type-damage boosting items
    to pokemon who will battle competitively.  The increased damage is marginal,
    and usually outweighed by something like Leftovers.  The only exception that I
    make is when the pokemon I'm using has an obscenely damaging attack, such as a
    Sunny Day Fire Blast, because the 10% boost makes a large enough difference
    with such a high base damage.
    
    _______________________________________________________________________________
    
    Pokemon Moveset Recommendations - <V>
    _______________________________________________________________________________
    
    This section originally started as the famous Strategy Central post in the
    gameFAQs forums, and many of the movesets were first introduced on those
    boards.  Here I will provide a complete moveset for the final evolution forms
    of all pokemon in Ruby / Sapphire, including those not currently obtainable in
    the game.  Since all pokemon are contained within the game code, it's a
    reasonable inference that Nintendo will allow access to them in the future, so
    this guide provides movesets for currently unobtainable pokemon as well.
    
    003) Sceptile@Lum Berry (1)
    Personality: Neutral
    Characteristic: Overgrow
    ~ Leaf Blade
    ~ HP Ground / Rock
    ~ Double Team
    ~ Endeavor
    
    Sceptile@Leftovers (2)
    Personality: Neutral
    Characteristic: Overgrow
    ~ Leaf Blade
    ~ Screech
    ~ Earthquake
    ~ Crunch / Dragonbreath / Crush Claw / Safeguard
    
    Sceptile@Leftovers (3)
    Personality: Modest or Calm or Bold
    Characteristic: Overgrow
    ~ Giga Drain
    ~ Leech Seed
    ~ Safeguard
    ~ Dragon Claw
    
    006) Blaziken@Leftovers / Scope Lens
    Personality: Neutral
    Characteristic: Blaze
    ~ Brick Break
    ~ Earthquake / Rock Slide
    ~ Flamethrower / Blaze Kick
    ~ Bulk Up / Focus Energy
    
    Blaziken@Salac Berry
    Personality: Neutral
    Characteristic: Blaze
    ~ Endure
    ~ Reversal
    ~ Flamethrower
    ~ Sunny Day
    
    009) Swampert@Leftovers / Mint Berry
    Personality: Neutral
    Characteristic: Torrent
    ~ Surf
    ~ Earthquake
    ~ Ice Beam
    ~ Rest / Roar
    
    011) Mightyena@Leftovers
    Personality: Neutral
    Characteristic: Intimidate
    ~ Shadow Ball
    ~ Yawn
    ~ Taunt
    ~ Roar / Return / Dig
    
    013) Linoone@Leftovers
    Personality: Jolly or Impish or Careful
    Characteristic: Pickup
    ~ Belly Drum
    ~ Return
    ~ Rest
    ~ Shadow Ball / Substitute
    
    016) Beautifly@Leftovers
    Personality: Relaxed or Sassy
    Characteristic: Swarm
    ~ Stun Spore
    ~ Silver Wind
    ~ Attract / Mourning Sun
    ~ Giga Drain / Mourning Sun
    
    018) Dustox@Leftovers
    Personality: Bold or Impish
    Characteristic: Shield Dust
    ~ Moonlight
    ~ Light Screen
    ~ Toxic
    ~ Silver Wind / Sludge Bomb
    
    021) Ludicolo@Leftovers
    Personality: Modest or Timid or Bold
    Characteristic: Rain Dish
    ~ Rain Dance
    ~ Leech Seed
    ~ Surf / Dive
    ~ Double Team / Giga Drain / Toxic / Ice Beam
    
    024) Shiftry@Leftovers
    Personality: Modest
    Characteristic: Chlorophyll
    ~ Sunny Day
    ~ Solar Beam
    ~ Taunt / Swagger
    ~ Supernatural Power
    
    026) Swellow@Lum Berry or Scope Lens
    Personality: Adamant or Impish or Careful
    Characteristic: Guts
    ~ Aerial Ace
    ~ Fašade / Refresh / Double Team
    ~ Endeavor
    ~ Ground or Rock HP / Return
    
    028) Pelliper@Leftovers
    Personality: Modest
    Characteristic: Keen Eye
    ~ Arial Ace
    ~ Water Pulse
    ~ Attract
    ~ Rest
    
    031) Gardevoir@Leftovers or Shell Bell (1)
    Personality: Modest or Bold or Calm or Timid
    Characteristic: Trace or Synchronize
    ~ Psychic
    ~ Thunderbolt
    ~ Calm Mind
    ~ Reflect / Will-o-Wisp / Safeguard
    
    Gardevoir@Leftovers (2)
    Personality: Modest or Bold or Calm or Timid
    Characteristic: Trace or Synchronize
    ~ Dream Eater
    ~ Thunderbolt
    ~ Hypnosis
    ~ Mean Look
    
    Gardevoir@Leftovers (3)
    Personality: Modest or Bold or Calm or Timid
    Characteristic: Trace or Synchronize
    ~ Psychic
    ~ Thunderbolt / Calm Mind
    ~ Imprison
    ~ Rest
    
    Gardevoir@Salac Berry (4)
    Personality: Modest or Bold or Calm or Timid
    Characteristic: Trace or Synchronize
    ~ Psychic / Thunderbolt
    ~ Taunt
    ~ Mean Look
    ~ Destiny Bond
    
    033) Masquerain@Leftovers
    Personality: Neutral
    Characteristic: Intimidate
    ~ Water Pulse / Silver Wind / Aerial Ace
    ~ Ice Beam
    ~ Stun Spore
    ~ Whirlwind / Haze
    
    035) Breloom@Shell Bell (1)
    Personality: Adamant or Impish or Careful or Jolly or Neutral
    Characteristic: Effect Spore
    ~ Hyper Punch / Brick Break
    ~ Spore / Stun Spore
    ~ Leech Seed / Fake Tears
    ~ Bulk Up / Giga Drain
    
    Breloom@Leftovers or King's Rock (2)
    Personality: Adamant or Impish or Careful or Jolly or Neutral
    Characteristic: Effect Spore
    ~ Headbutt / Brick Break
    ~ Stun Spore
    ~ Swagger
    ~ Attract
    
    037) Vigoroth@Salac Berry (1)
    Personality: -SpAtk, +Atk
    Characteristic: Vital Spirit
    ~ Bulk Up
    ~ Endure
    ~ Reversal
    ~ Shadow Ball
    
    Vigoroth@Leftovers or Shell Bell (2)
    Personality: Adamant or Impish or Jolly or Cheerful or Neutral
    Characteristic: Vital Spirit
    ~Slack Off
    ~Counter
    ~Shadow Ball
    ~Encore / Amnesia / Facade
    
    041) Alakazam@Leftovers (1)
    Personality: Modest or Calm or Bold or Timid
    Characteristic: Synchronize
    ~ Psychic
    ~ Recover
    ~ Encore
    ~ Torment
    
    Alakazam@Leftovers (2)
    Personality: Modest or Calm or Bold or Timid
    Characteristic: Synchronize
    ~ Psychic
    ~ Recover
    ~ Calm Mind / Roleplay
    ~ Fire Punch / Ice Punch / Thunder Punch
    
    043) Ninjask@Leftovers or Lum Berry
    Personality: Adamant or Impish or Careful
    Characteristic:
    ~ Swords Dance / Double Team
    ~ Silver Wind / Aerial Ace
    ~ Baton Pass
    ~ Dig / Protect
    
    044) Shedinja@Focus Band/Miracle Berry
    Personality: Adamant or Jolly
    Characteristic: Wonder Guard
    ~ Toxic
    ~ Confuse Ray
    ~ Shadow Ball
    ~ Grudge
    
    047) Exploud@Leftovers
    Personality: Neutral
    Characteristic: Soundproof
    ~ Hyper Voice
    ~ Shadow Ball
    ~ Extrasensory / Flamethrower
    ~ Screech / Sunny Day / Roar
    
    049) Hariteyama@Leftovers
    Personality: Adamant or Careful
    Characteristic: Guts
    ~ Bulk Up
    ~ Cross Chop / Brick Break
    ~ Earthquake
    ~ Rock Tomb / Rest
    
    051) Seaking@+Speed or Attack berry
    Personality: Neutral
    Characteristic: Swift Swim
    ~ Rain Dance
    ~ Water Pulse / Surf
    ~ Attract / Mud Play
    ~ Flail
    
    053) Gyarados@Leftovers
    Personality: Adamant or Impish or Careful or Jolly
    Characteristic: Intimidate
    ~ Dragon Dance
    ~ Earthquake
    ~ Flying HP / Fire Blast
    ~ Rest
    
    056) Azumarill@Leftovers (1)
    Personality: Neutral
    Characteristic: Huge Power
    ~ Dive
    ~ Substitute
    ~ Double Team / Ice Beam
    ~ Dig / Brick Break / Rest
    
    Azumarill@Chesto Berry (2)
    Personality: Neutral or Jolly
    Characteristic: Huge Power
    ~ Light Screen / Amnesia / Substitute
    ~ Substitute
    ~ Rest
    ~ Dig / Rollout / Return / Iron Tail
    
    059) Golem@Leftovers or Quick Claw
    Personality: Adamant
    Characteristic: Solid
    ~ Block
    ~ Defense Curl
    ~ Rollout
    ~ Earthquake / Explosion
    
    060) Nosepass@Chesto Berry
    Personality: Adamant, Impish, Careful or Jolly
    Characteristic: Sturdy
    ~ Rock Slide
    ~ Thunder Wave
    ~ Sandstorm
    ~ Rest
    
    062) Delcatty@Salac Berry or Leftovers (1)*
    Personality: Adamant, Impish, Careful or Jolly
    Characteristic: Cute Charm
    ~ Heal Bell
    ~ Sing / Attract
    ~ Return
    ~ Safeguard
    
    Delcatty@Salac Berry or Leftovers (2)
    Personality: Adamant, Impish, Careful or Jolly
    Characteristic: Cute Charm
    ~ Heal Bell
    ~ Baton Pass
    ~ Return
    ~ Substitute
    
    065) Crobat@Leftovers
    Personality: Adamant
    Characteristic: Inner Focus
    ~ Mean Look
    ~ Toxic
    ~ Confuse Ray
    ~ Fly
    
    067) Tentacruel@Leftovers (1)
    Personality:
    Characteristic: Clear Body
    ~ Wrap
    ~ Toxic
    ~ Confuse Ray
    ~ Diving
    
    Tentacruel@Leftovers (2)
    Personality: Adamant or Modest
    Characteristic:
    ~ Surf / Sludge Bomb
    ~ Mirror Coat
    ~ Barrier / Ice Beam
    ~ Rest
    
    068) Sableye@Leftovers (1)
    Personality: Bold or Relaxed
    Characteristic: Keen Eye
    ~ Calm Mind
    ~ Psychic
    ~ Recover
    ~ Shadow Ball / Confuse Ray / Double Team
    
    Sableye@Leftovers (2)
    Personality: Bold or Relaxed
    Characteristic: Keen Eye
    ~Mean Look
    ~Recover
    ~Toxic
    ~Confuse Ray
    
    Sableye@Leftovers (3)
    Personality: Adamant
    Characteristic: Keen Eye
    ~ Shadow Ball
    ~ Combo / Double Team
    ~ Recover
    ~ Confuse Ray
    
    069) Mawile@Leftovers
    Personality: Adamant
    Characteristic: Intimidate
    ~ Brick Break
    ~ Return
    ~ Taunt
    ~ Rest
    
    072) Aggron@Leftovers or +Speed Berry
    Personality: Adamant or Careful
    Characteristic: Solid
    ~ Rock Tomb
    ~ Headbutt
    ~ Earthquake / Body Slam
    ~ Endeavor
    
    075) Machamp@Leftovers / Mint Berry
    Personality: Adamant
    Characteristic: Guts
    ~ Cross Chop
    ~ Earthquake
    ~ Rock Slide
    ~ Rest
    
    077) Medicham@Leftovers
    Personality: Neutral
    Characteristic: Pure Power
    ~ High Jump Kick / Brick Break / Psychic
    ~ Recover
    ~ Bulk Up / Calm Mind
    ~ Baton Pass
    
    079) Manectric@Leftovers
    Personality: Modest, Bold, Calm or Timid
    Characteristic: Static
    ~ Crunch / Bite
    ~ Thunderbolt
    ~ Thunder Wave
    ~ Roar / Attract
    
    080 - 81 Plusle and Minun@Leftovers or Bright Powder
    Personality: Modest or Timid
    Characteristic: Plus - Minus
    ~ Thunderbolt
    ~ Thunder Wave
    ~ Wish
    ~ Double Team
    
    083) Magneton@Shell Bell or Leftovers (1)
    Personality: Modest or Bold or Calm or Timid
    Characteristic: Magnet Pull
    ~ Rain Dance
    ~ Water HP
    ~ Thunder
    ~ Reflect / Metal Sound
    
    Magneton@Shell Bell or Leftovers (2)
    Personality: Modest or Bold or Calm or Timid
    Characteristic: Magnet Pull
    ~ Metal Sound
    ~ Thunderbolt
    ~ Thunder Wave
    ~ Reflect
    
    
    085) Electrode@Leftovers or Nothing
    Personality: Modest
    Characteristic: Soundproof
    ~ Taunt
    ~ Thief / Explosion
    ~ Thunderbolt
    ~ Mirror Coat / Light Screen
    
    086) Volbeat@Leftovers
    Personality: Adamant
    Characteristic: Swarm
    ~ Silver Wing
    ~ Moonlight
    ~ Confuse Ray
    ~ Arial Ace / Light Screen
    
    087) Illumise@Leftovers
    Personality:
    Characteristic: Oblivious
    ~ Silver Wind / Thunderbolt
    ~ Flatter
    ~ Light Screen
    ~ Wish
    
    90) Vileplume@Leftovers (1)
    Personality: Calm or Careful or Bold or Impish
    Characteristic: Chlorophyll
    ~Aroma Therapy
    ~Moonlight
    ~Razor Leaf / Sludge Bomb
    ~Stun Spore / Toxic
    
    Vileplume@Leftovers (2)
    Personality: Calm or Careful or Bold or Impish
    Characteristic: Chlorophyll
    ~Sludge Bomb
    ~Sword Dance
    ~Moonlight / Ingrain
    ~Razor Leaf / Ingrain
    
    091) Bellossom@Leftovers
    Personality: Modest
    Characteristic: Chlorophyll
    ~ Sunny Day
    ~ Stun Spore
    ~ Solar Beam
    ~ Synthesis
    
    093) Dodrio@Leftovers
    Personality: Adamant or Impish or Careful or Jolly
    Characteristic: Early Bird
    ~ Drill Peck
    ~ Haze
    ~ Rest
    ~ Torment
    
    094) Roselia@Bright Powder
    Personality: Impish, Careful, Bold or Calm
    Characteristic: Natural Cure
    ~ Aroma Therapy
    ~ Spikes
    ~ Rest
    ~ Magical Leaf / Sludge Bomb
    
    096) Swalot@Leftovers
    Personality:
    Characteristic: Sticky Hold
    ~ Sludge Bomb
    ~ Body Slam
    ~ Shadow Ball
    ~ Rest
    
    098) Sharpedo@Leftovers
    Personality: Modest
    Characteristic: Rough Skin
    ~ Crunch
    ~ Surf
    ~ Agility
    ~ Swagger
    
    100) Wailord@Leftovers
    Personality: Adamant
    Characteristic: Water Veil
    ~ Earthquake
    ~ Double Edge
    ~ Rest
    ~ Sleep Talk
    
    102) Camerupt@Shell bell / Leftovers
    Personality: Neutral
    Characteristic: Magma Armor
    ~ Scary Face / Body Slam
    ~ Rock Slide / Amnesia
    ~ Flamethrower / Eruption
    ~ Earthquake
    
    104) Magcargo@Leftovers
    Personality: Neutral
    Characteristic: Flame Body
    ~ Yawn
    ~ Flamethrower
    ~ Rock Slide
    ~ Rest
    
    105) Torkoal@Leftovers (1)
    Personality: Brave or Quiet
    Characteristic: White Smoke
    ~ Body Slam
    ~ Curse
    ~ Amnesia / Flamethrower
    ~ Rest
    
    107) Muk@Leftovers
    Personality: Adamant
    Characteristic: Sticky Hold
    ~ Shadow Punch
    ~ Curse
    ~ Torment / Rest
    ~ Brick Break / Sludge Bomb
    
    109) Weezing@+Speed Berry
    Personality: Adamant or Jolly
    Characteristic: Levitate
    ~Sludge Bomb/Shadow Ball
    ~Fire Blast / Shadow Ball / Jack-o-Lantern
    ~Haze/Filler
    ~Destiny Bond/Explosion
    
    111) Grumpig@Leftovers
    Personality: Neutral, Bold or Timid
    Characteristic: Own Tempo or Thick Fat
    ~Substitute
    ~Extrasensory
    ~Confuse Ray
    ~Bounce
    
    113) Sandslash@Leftovers
    Personality: Adamant or Careful
    Characteristic: Sand Veil
    ~ Toxic
    ~ Sandstorm
    ~ Double Team / Crush Claw / Rock Slide
    ~ Earthquake
    
    114) Spinda@Leftovers
    Personality: Adamant
    Characteristic: Own Tempo
    ~ Teeter Dance
    ~ Return
    ~ Attract / Shadow Ball
    ~ Wish / Shadow Ball
    
    115) Skarmory@Leftovers
    Personality: Adamant or Impish or Careful or Jolly
    Characteristic: Sturdy or Keen Eye
    ~ Spikes
    ~ Aerial Ace / Air Cutter
    ~ Roar / Sandstorm
    ~ Steel Wing / Ground HP
    
    118) Flygone@Leftovers (1)
    Personality: Adamant or Impish of Careful or Jolly or Neutral
    Characteristic: Levitate
    ~ Sand Tomb
    ~ Toxic / Dragonbreath
    ~ Dig
    ~ Sandstorm
    
    118) Flygone@Leftovers or Scope Lens(2)
    Personality: Neutral
    Characteristic: Levitate
    ~ Focus Energy
    ~ Earthquake
    ~ Crunch / Flamethrower
    ~ Sandstorm
    
    120) Cacturne@Leftovers
    Personality: Bold or Modest or Calm
    Characteristic: Sand Veil
    ~ Spikes
    ~ Sandstorm
    ~ Leech Seed / Toxic
    ~ Faint Attack / Needle Arm
    
    122) Altaria@Leftovers or Bright Powder (1)
    Personality: Neutral
    Characteristic: Natural Cure
    ~ Aerial Ace
    ~ Flamethrower / Dragon Breath
    ~ Haze
    ~ Rest
    
    122) Altaria@Leftovers or Bright Powder (2)
    Personality: Neutral
    Characteristic: Natural Cure
    ~ Aerial Ace
    ~ Earthquake
    ~ Dragon Dance
    ~ Rest
    
    123) Zangoose@Silk Scarf or Salac Berry or +Atk Berry
    Personality: Admamant or Impish or Careful or Jolly
    Characteristic:Immunity
    ~ Swords Dance
    ~ Aerial Ace / Crush Claw
    ~ Brick Break / Shadow Ball
    ~ Flail
    
    124) Seviper@Leftovers (1)
    Personality: Neutral
    Characteristic: Shed Skin
    ~ Bite
    ~ Glare / Body Slam
    ~ Swagger
    ~ Screech / Sludge Bomb / Earthquake
    
    Seviper@Leftovers (2)
    Personality: Neutral
    Characteristic: Shed Skin
    ~ Crunch
    ~ Glare / Body Slam
    ~ Haze
    ~ Sludge Bomb / Earthquake / Flamethrower
    
    125) Lunatone@Leftovers
    Personality:
    Characteristic: Levitate
    ~ Calm Mind
    ~ Ice Beam
    ~ Psychic
    ~ Rest
    
    126) Solrock@Salac Berry (1)
    Personality: Adamant
    Characteristic: Levitate
    ~ Rock Slide
    ~ Explosion
    ~ Cosmic Power
    ~ Double Team
    
    Solrock@Leftovers (2)
    Personality: Modest
    Characteristic: Levitate
    ~ Sunny Day
    ~ Flamethrower
    ~ Calm Mind
    ~ Solar Beam
    
    128) Whiscash@Leftovers
    Personality: Neutral or Brave or Relaxed or Quiet or Sassy
    Characteristic: Oblivious
    ~ Ice Beam
    ~ Earthquake
    ~ Amnesia
    ~ Rest
    
    130) Crawdaunt@Shell Bell
    Personality: Neutral
    Characteristic: Shell Armor or Hyper Cutter
    ~ Swords Dance
    ~ Aerial Ace
    ~ Crabhammer
    ~ Endeavor / Brick Break / Body Slam / Ice Beam / Ancient Power
    
    132) Claydol@Leftovers
    Personality: Neutral
    Characteristic: Levitate
    ~ Psychic
    ~ Earthquake
    ~ Cosmic Power
    ~ Rest
    
    134) Cradily@Leftovers (1)
    Personality: Adamant
    Characteristic: Suction Cups
    ~ Ancient Power
    ~ Earthquake
    ~ Recover
    ~ Double Team
    
    Cradily@Leftovers (2)
    Personality: Neutral
    Characteristic: Suction Cups
    ~ Sunny Day
    ~ Solar Beam
    ~ Recover
    ~ Ancient Power / Earthquake
    
    136) Armaldo@Leftovers
    Personality: Adamant or Sassy
    Characteristic: Battle Armor
    ~ Brick Break
    ~ Rock Tomb / Rock Slide
    ~ Rock Slide / Arial Ace
    ~ Rest / Earthquake
    
    139) Wigglytuff@Leftovers (1)
    Personality: Neutral
    Characteristic: Cute Charm
    ~ Body Slam
    ~ Sweet Kiss
    ~ Fake Tears
    ~ Flamethrower / Thunderbolt / Ice Beam
    
    Wigglytuff@Leftovers (2)
    Personality: Neutral
    Characteristic: Cute Charm
    ~ Body Slam
    ~ Sweet Kiss
    ~ Wish
    ~ Mimic / Shadow Ball /Brick Break / Reflect
    
    141) Miltotic@Leftovers (1)
    Personality: Modest or Mild or Quiet
    Characteristic:
    ~ Surf
    ~ Ice Beam
    ~ Mirror Coat / Confuse Ray / Light Screen
    ~ Recover
    
    Miltotic@Leftovers (2)
    Personality: Modest or Mild or Quiet
    Characteristic:
    ~ Dive
    ~ Toxic
    ~ Wrap
    ~ Recover
    
    142) Castform@Leftovers (1)
    Personality: Modest or Bold or Calm or Timid
    Characteristic: Forecast
    ~ Sunny Day
    ~ Weather Ball
    ~ Solar Beam
    ~ Rest
    
    Castform@Leftovers (2)
    Personality: Modest or Bold or Calm or Timid
    Characteristic: Forecast
    ~ Rain Dance
    ~ Weather Ball
    ~ Thunder
    ~ Rest
    
    Castform@Leftovers (3)
    Personality: Modest or Bold or Calm or Timid
    Characteristic: Forecast
    ~ Hail
    ~ Weather Ball
    ~ Water Pulse
    ~ Rest
    
    144) Starmie@Leftovers
    Personality: Modest or Bold or Calm or Timid
    Characteristic: Natural Cure
    ~ Surf / Psychic
    ~ Cosmic Power
    ~ Recover
    ~ Thunderbolt / Ice Beam
    
    145) Kecleon@Leftovers
    Personality: Adamant or Impish or Careful
    Characteristic: Color Change
    ~ Substitute
    ~ Shadow Ball
    ~ Focus Punch
    ~ Skill Swap
    
    147) Banette@Leftovers (1)
    Personality: Neutral
    Characteristic: Insomnia
    ~ Shadow Ball
    ~ Calm Mind
    ~ Thunderbolt
    ~ Will-o-Wisp
    
    147) Banette@Salac Berry (2)
    Personality: Neutral
    Characteristic: Insomnia
    ~ Shadow Ball
    ~ Spite
    ~ Taunt
    ~ Destiny Bond
    
    149) Dusclops@Leftovers (1)
    Personality: Adamant
    Characteristic: Pressure
    ~ Shadow Ball
    ~ Confuse Ray
    ~ Will-O-Wisp
    ~ Rest / Attract / Ice Beam / Earthquake
    
    Dusclops@Leftovers (2)
    Personality: Adamant
    Characteristic: Pressure
    ~ Shadow Ball / Toxic
    ~ Imprison
    ~ Earthquake / Toxic
    ~ Mean Look
    
    150) Torpius@Leftovers or King's Rock
    Personality: Neutral
    Characteristic: Chlorophyll
    ~ Sunny Day
    ~ Solar Beam
    ~ Headbutt
    ~ Synthesis
    
    151) Chimecho@Leftovers
    Personality:
    Characteristic: Levitate
    ~ Yawn
    ~ Heal Bell
    ~ Safeguard / Light Screen
    ~ Psychic
    
    152) Absol@Leftovers or Shell Bell
    Personality:
    Characteristic: Pressure
    ~ Slash / Shadow Ball
    ~ Taunt / Baton Pass
    ~ Double Team
    ~ Substitute
    
    154) Ninetails@Leftovers or Salac Berry (1)
    Personality: Modest or Bold or Calm or Timid
    Characteristic: Flash Fire
    ~ Grudge
    ~ Flamethrower / Overheat
    ~ Safeguard
    ~ Sunny Day / Faint Attack
    
    Ninetails@Leftovers (2)
    Personality: Modest or Bold or Calm or Timid
    Characteristic: Flash Fire
    ~ Sunny Day / Safeguard
    ~ Flamethrower
    ~ Roar
    ~ Will-o-Wisp
    
    Ninetails@Leftovers or Salac Berry (3)*
    Personality: Modest or Bold or Calm or Timid
    Characteristic: Flash Fire
    ~ Spite
    ~ Flamethrower
    ~ Confuse Ray
    ~ Sunny Day / Safeguard
    
    157) Raichu@ Leftovers (1)
    Personality: Neutral
    Characteristic:
    ~ Thunderbolt
    ~ Thunder wave
    ~ Sweet Kiss
    ~ Combo / Wish
    
    Raichu@ Leftovers (2)
    Personality: Neutral
    Characteristic:
    ~ Rain Dance
    ~ Thunder
    ~ Sweet Kiss
    ~ Combo / Wish / Attract
    
    159) Golduck@Leftovers
    Personality: Neutral
    Characteristic: Cloud Nine
    ~ Combo
    ~ Surf / Ice Beam
    ~ Calm Mind
    ~ Light Screen
    
    161) Wobbuffet@Leftovers
    Personality:
    Characteristic: Bold or Impish or Relaxed or Calm or Careful or Sassy
    ~ Encore
    ~ Mirror Coat
    ~ Counter
    ~ Safeguard / Destiny Bond
    
    163) Xatu@Leftovers
    Personality: Modest or Neutral
    Characteristic: Early Bird
    ~ Confuse Ray
    ~ Psychic
    ~ Calm Mind / Drill Peck
    ~ Rest
    
    164) Girafarig@Leftovers
    Personality: Modest or Timid
    Characteristic: Early Bird
    ~Psychic/Crunch/Thunderbolt
    ~Baton Pass
    ~Calm Mind
    ~Prayer/Rest
    
    166) Donphan@Leftovers
    Personality: Adamant
    Characteristic: Sturdy
    ~ Earthquake
    ~ Ancient Power
    ~ Body Slam / Counter
    ~ Rest / Attract
    
    167) Pinsir@Leftovers or +Speed berry
    Personality:
    Characteristic:
    ~ Bulk Up
    ~ Brick Break
    ~ Earthquake
    ~ Flail / Rest
    
    168) Heracross@Leftovers (1)
    Personality: Adamant or Impish or Careful or Jolly
    Characteristic: Swarm or Guts
    ~Megahorn
    ~Earthquake / Brick Break
    ~Counter
    ~Bulk Up
    
    Heracross@Salac Berry (2)
    Personality: Adamant or Impish or Careful or Jolly
    Characteristic: Swarm or Guts
    ~Megahorn
    ~Earthquake / Bulk Up
    ~Endure
    ~Reversal
    
    170) Rhydon@Leftovers
    Personality: Adamant or Jolly
    Characteristic: Lightning Rod
    ~ Sword Dance
    ~ Mega Horn
    ~ Rock Slide
    ~ Earthquake
    
    172) Glalie@Leftovers
    Personality: Neutral or Modest or Bold or Calm
    Characteristic: Inner Focus
    ~ Spikes / Block
    ~ Ice Beam / Icy Wind
    ~ Crunch / Bite
    ~ Light Screen / Safeguard /Headbutt
    
    175) Walrein@Leftovers
    Personality: Neutral
    Characteristic: Think Fat
    ~ Surf
    ~ Ice Beam
    ~ Yawn / Encore / Roar
    ~ Body Slam / Earthquake
    
    177) Huntail@Leftovers
    Personality: Neutral
    Characteristic: Swift Swim
    ~ Rain Dance
    ~ Surf
    ~ Body Slam
    ~ Confuse Ray / Attract/ Crunch / Ice Beam
    
    178) Gorebyss@Leftovers
    Personality:
    Characteristic: Swift Swim
    ~ Surf
    ~ Amnesia
    ~ Baton Pass
    ~ Iron Defense
    
    179) Relicanth@Leftovers (1)
    Personality: Adamant or Careful
    Characteristic: Rock Head
    ~ Earthquake
    ~ Double Edge
    ~ Sleep Talk
    ~ Rest
    
    Relicanth@Leftovers (2)
    Personality: Neutral
    Characteristic: Swift Swim
    ~ Earthquake / Rock Slide
    ~ Rain Dance
    ~ Calm Mind / Amnesia
    ~ Surf / Rock Slide
    
    180) Corsola@Leftovers
    Personality: Adamant
    Characteristic:
    ~ Ancient Power
    ~ Earthquake / Confuse Ray
    ~ Recover
    ~ Mirror Coat
    
    182) Lanturn@Leftovers
    Personality: Bold or Modest or Calm
    Characteristic: Volt Absorb
    ~ Surf
    ~ Thunder Wave / Rain Dance
    ~ Thunderbolt / Thunder
    ~ Confuse Ray
    
    183) Luvdisc@Leftovers or King's Rock
    Personality: Modest or Clam or Timid or Bold
    Characteristic: Swift Swim
    ~ Attract
    ~ Sweet Kiss
    ~ Safeguard / Rain Dance
    ~ Surf
    
    186) Kingdra@Leftovers
    Personality: Modest
    Characteristic: Swift Swim
    ~ Octazooka
    ~ Ice Beam
    ~ Dragon Breath
    ~ Rain Dance / Attract
    
    189) Salamence@Leftovers or Shell Bell
    Personality: Neutral
    Characteristic: Intimidate
    ~ Dragon Dance
    ~ Aerial Ace
    ~ Earthquake
    ~ Flamethrower / Dragon Claw / Rest
    
    192) Metagross@Leftovers
    Personality: Neutral or Adamant
    Characteristic: Clear Body
    ~ Metal Mash
    ~ Earthquake
    ~ Psychic / Iron Defense
    ~ Agility / Light Screen / Reflect
    
    193) Regirock@Leftovers
    Personality: Lonely or Quiet
    Characteristic: Clear Body
    ~ Ancient Power
    ~ Earthquake
    ~ Thunderbolt
    ~ Curse / Rest
    
    194) Regice@Leftovers
    Personality: Lonely or Quiet
    Characteristic: Clear Body
    ~ Ice Beam
    ~ Thunderbolt
    ~ Earthquake
    ~ Rest
    
    195) Registeel@Leftovers
    Personality: Brave
    Characteristic: Clear Body
    ~ Metal Claw
    ~ Curse
    ~ Amnesia
    ~ Rest
    
    196) Latias@Leftovers
    Personality: Modest
    Characteristic: Levitate
    ~ Psychic
    ~ Dragon Breath
    ~ Recover / Wish
    ~ Calm Mind
    
    197) Latios@Leftovers
    Personality: Neutral
    Characteristic: Levitate
    ~ Luster Purge
    ~ Earthquake
    ~ Dragon Dance
    ~ Recover
    
    198) Kyogre@Chesto Berry
    Personality: Neutral or Modest or Calm or Timid
    Characteristic: Drizzle
    ~ Surf / Water Spout
    ~ Ice Beam / Thunder / Ancient Power
    ~ Calm Mind
    ~ Rest
    
    199) Groundon@Leftovers
    Personality: Neutral
    Characteristic: Drought
    ~ Earthquake
    ~ Bulk Up
    ~ Fire Blast
    ~ Solar Beam
    
    200) Rayquaza@Leftovers
    Personality: Neutral
    Characteristic: Air Lock
    ~ Earthquake
    ~ Arial Ace
    ~ Dragon Dance
    ~ Ice Beam / Thunderbolt / Fire Blast
    
    201) Jirachi@Leftovers
    Personality: Modest
    Characteristic: Serene Grace
    ~ Wish
    ~ Calm mind
    ~ Thunderbolt
    ~ Water Pulse
    
    202) Deoxys@Leftovers
    Personality: Neutral
    Characteristic: Pressure
    ~ Psychic
    ~ Cosmic Power
    ~ Recover
    ~ Arial Ace / Brick Break / Thunderbolt / Ice Beam
    
    
    _______________________________________________________________________________
    
    Credits - <VIII>
    _______________________________________________________________________________
    
    First off, thanks to Nintendo and Game Freak for making and producing this
    game, which can capture the minds of all ages.
    
    Additionally thanks to Meowth for running one of the best Pokemon sits on the
    net.
    
    Contributors:  Thanks to these people for submitting and refining most of the
    movesets posted here.  This guide would not exist without your hard work:
    
    V Faction, Astral Fire, Mousse, Dudamon, Farfetched, LinkSlayer831, Eclipse,
    Meophist, Team Rocket Elite, Furoshuz, Vega, Stickachu, Don't Run with Scizors,
    Crufidal, Chocolate Teapot and many more.
    
    Finally, a big thank you to DrCrocodile who has and continues to help greatly
    with the production of this guide.
    
    This guide is Copyright (c) David J. Bodimer, 2003.