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    Contests & Berries FAQ by Mew Jadester / Azura Stardust

    Version: 9.0 | Updated: 09/22/04 | Printable Version | Search This Guide

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    | PPPPPP OOOOOO KK  KK EEEEEE MMMMMMMMMM OOOOOO NNNN                          |
    | PP  PP OO  OO KK KK  EE     MM  MM  MM OO  OO NN  NN              CONTESTS  |
    | PPPPPP OO  OO KKKK   EEEEEE MM  MM  MM OO  OO NN  NN      IN-DEPTH BERRIES  |
    | PP     OO  OO KK KK  EE     MM  MM  MM OO  OO NN  NN                   AND  |
    | PP     OOOOOO KK  KK EEEEEE MM  MM  MM OOOOOO NN  NN      BATTLE-E BERRIES  |
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    | Orgininal Japanese Contest FAQ written by: Azura Stardust                   |
    | Email: azura_stardust@hotmail.com - AIM: Shoreii                            |
    +-----------------------------------------------------------------------------+
    | English Version of the FAQ, etc written by                                  |
    | Jaromaru - Email: daJason@gmail.com - AIM: DaJasonofPokeC                   |
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    ===============================================================================
    TABLE OF CONTENT
    ===============================================================================
    -Updates
    -Basic Contest FAQ
    -Contest Attack Information (By A-Z)
    -Contest Attack Information (By Type)
    -Contest Attack Information (By Effects)
    -Contest Combos
    -Contest Pokemon (Ruby & Sapphire)
    -Contest Pokemon (Emerald)
    -Berries Stats
    -Berry Blender Stats
    -Berries Meanings
    -Berries Growth
    -Berries Locations
    -Berries Secrets
    -Battle-e Berries
    -Ribbons
    -Credits/Copyrights/Disclaimer
    ===============================================================================
    
    
    ===============================================================================
    UPDATES
    ===============================================================================
    V1.0 (31/03/03)
    - Retranslated FAQ [Original by Azura Stardust, done in Dec 2002]
    - Added Contest Attacks Informations
    - Added Contest Combos
    - Added Contest Pokemon
    - Added Hints & Tips
    v1.1 (01/04/03)
    - Added some little info sunbmitted by Tahnok.
    V1.2 (02/04/03)
    - Fixed width of one FAQ Question.
    V1.3 (03/04/03)
    - Fixed some spelling errors
    - Fixed some number errors
    - Added Liked PokeBlock stats for Personalities.
    V1.4 (04/04/03)
    - Added a new section... Berry Blender Stats - Verdanturf Town/Fallarbor Town
      now completed.
    - Added a new host - Neoseekers
    V1.5 (05/04/03)
    - Slateport & Lilycove Completed
    - Added Berries Meanings Section
    - Added Berries Locations Section
    V1.6 (06/04/03)
    - Added Berries Growth Section
    - Replaced Berries-Gotten-In-Events to 'Berry Givers' causew I found out they
      give you random berries.
    - Added LEICHI berry location, Azura reminded meof it.
    V1.7 (07/04/03)
    - Added Durin's Meaning
    - While browsing through Battle Pokcmon stuffs, I found out you can STEAL 
      rare berries from No. 36 to 42 using THIEF(TM46) or COVET.
    v1.8 (08/04/03)
    - Added list of berries that Berry Givers will give you...
    - Finshed Berry Meanings Section
    - ABout the Berry Growth sections, it will be fully done by as soon as I get 
      the clock fix that use L&R buttons together to forward 1 hour so I can 
      finish off the section.
    - Added a new host - PKMN Legends
    V2.0 (11/04/03)
    - Now, I have 99% completed Berries Growth section and if you found out any
      mistakes, email me to give me your corrections ;p
    - Berries Secrets Section added
    - Updated PKMN Legends' link
    V3.0 (13/04/03)
    - Name change
    - Added Secret bases section
    V3.1 (15/04/03)
    - Corrected Berry Growth section
    - Added asscii art on header
    - changed the header fromatting due to the new asscii art
    V3.2 (16/04/03)
    - Redo the Berry giver stuffs on ROute 120- She give you berries depends on 
      your trainer ID No.
    - Added more info for Mixing Records
    - I will be on vacation from 17/04 and wont be back to check your emails until
      27/04. Thanks.
    v4.0 (30/04/03)
    - Whew, weeks since my vacation starts... well im back and i cant be bothered
      to add SB ratings instead, I add secret base asccii designs!
    - I hate to recieve too much annoy email messages! sO i ADDED THE eMAIL rUles.
      OBEY THEM!!!
    v4.2 (01/06/03)
    - Revised the Trainer Stars Section
    - Email changed to jaromaru@optushome.com.au
    - Added a new host - bulbagarden.com
    - You cannnot steal berries from battle tower or e-card battle - thanks to 
      many people who emailled me... Very very true.
    - If you are complaining that the berries wont grow means you are using ROMS.
    - Fixed ribbon spelling errors thanks to rocketminion@hotmail.com
    v5.0 (18/07/03)
    - Lost my email address *sad* Damn spammers
    - Added more combos thanks to pokehacker from filbboards.de who pmed me.
    - Added IGN for hosting
    v5.9 (24/10/03)
    - I am still alive but PLEASE STOP AIM ME about dumb questions. I AM GETTING
      REALLY SICK OF IT.  Thanks
    - I added a new new section... BATTLE E CARDS. You will learn infos about the
      news cards from that section include the six all new powerful berries, thanks
      to "the bad photographer dude" known as andrusus.  I am a huge fan of these
      cards, you know.
    - Trainers cards will be on the guides on 1st of November, the day after I get
      the battle e cards.  I will play with them DAY AND NIGHT finding out the 
      secret trainers!
    - Version 6.0 will be out at beginning of November I promise.
    v9.0 (21/09/04)
    - It has been nearly a year since the last update, and I have loads of changes
      to this FAQ, due to the latest release of Pokemon Emerald.
    - The secret base FAQ has been seperated, from the Contests & Berries.
    - The contest attacks has been revamped, cause most of them are all wrong.
      Also got permission from Myst Erik Ery.
    - Reorganized the Battle-e berries sections
    - The battle-e series 1 berries section has been revamped
    - The battle e series 2 berries will be added sometimes next month
    - It will also feature Emerald stuff in this FAQ as well.
    - Email, MSN, AIM changed - dajason@gmail for Email and MSN and DaJasonofPokeC
      for AIM.
    ===============================================================================
    
    
    ===============================================================================
    CONTEST FAQ
    ===============================================================================
    
      ---------------------------------------------------------------------------
      How do I enter a contest for the first time?
      ---------------------------------------------------------------------------
      You have to go to VERDANTURF TOWN and talk to the woman behind the counter.
      Just say yes to whatever she says and she'll explain the rules, which are
      as follows: (with a bit of adding in by me) then she will give you a
      CONTEST PASS.
    
      EMERALD ONLY: Instead of Verdanturf, it's Lilycove.
    
      ---------------------------------------------------------------------------
      How do I play?
      ---------------------------------------------------------------------------
      Go to a CONTEST HOUSE and talk to the woman behind the counter. Choose your
      type of contest and then start contesting! Contest houses are distinctive
      red houses with flat grey roofs with little indentations in them. The door
      is blue and has a white pokeball with a red ribbon printed on the door.
      There are only 4 Contest houses in the entire Houen, namely at VERDANTURF
      TOWN (Normal Rank), FALLARBOR TOWN (Super Rank), SLATEPORT CITY (Hyper
      Rank) and LILYCOVE CITY (Master Rank).
    
      EMERALD ONLY: All of the ranks are in only one place - Lilycove because
      the first three got replaced by battle tents.
    
      ---------------------------------------------------------------------------
      Types of Contest
      ---------------------------------------------------------------------------
      There are 5 kinds of contest:
       1. Cool   Contest: Primary: Cool   - Secondaries: Tough, Beauty      (Red)
       2. Beauty Contest: Primary: Beauty - Secondaries: Cool, Cute        (Blue)
       3. Cute   COntest: Primary: Cute   - Secondaries: Beauty, Smart     (Pink)
       4. Smart  Contest: Primary: Smart  - Secondaries: Cute, Tough      (Green)
       5. Tough  Contest: Primary: Tough  - Secondaries: Smart, Cool     (Yellow)
    
      ---------------------------------------------------------------------------
      Stages of the Contest
      ---------------------------------------------------------------------------
      There are 2 stages to the contest, in which you compete with 3 other people
      to win.
    
      The first part, you show your pokemon to the audience and based on the
      number of hearts you see popping up from the audience, your pokemon gets a
      better rating in the end. Feeding your pokemon certain POKEBLOCKS according
      to the contest will help. This is explained later in the FAQ.
    
      The second part, you show off your pokemon's moves. Going by how many
    
      appeals appear after you show off your move, the scale underneath goes up.
      The blue-highlighted little panel displays your pokemon's information and
      status in the competition, etc.
    
      You can show your pokemon's moves off 5 times, and after that, they will
      tally the results and you will come to a screen where they will list each
      pokemon. First, they will show the results of the 1st stage on a bar.
      Then, they will add on the results of the 2nd stage and the pokemon who
      has shown off the best wins the contest. If you win, your pokemon will be
      shown and confetti will fall. You will then go up to one of the judges and
      receive a ribbon for your pokemon. I'm not entirely sure what this does,
      but there's a section of the FAQ for ribbons...
    
      ---------------------------------------------------------------------------
      I can't enter my pokemon into any contest! Why?
      ---------------------------------------------------------------------------
      See if you didn't do as what 1.1 up there says. If you already have, you
      should be able to enter any of your pokemon into the contest at VERDANTURF
      TOWN.  When you talk to the woman behind the counter and she talks a bit 
      and then the pokemon you are carrying are brought up on a new screen with 
      words next to them, you can instantly know which ones can be entered and 
      which ones can't - Can be entered is ABLE and Cannot be entered is NOT 
      ABLE. VERDANTUF TOWN is a type of beginner's contest house, where any
      pokemon can go in. HOWEVER, for later contest houses, If You Want To Enter 
      A Pokemon Into The Contest There, That Pokemon Needs To Have Won A Contest 
      At The VERDANTURF TOWN Contest House And Preceding Contest Houses. What do I
      mean by preceding contest houses? Take a look at the "contest house" section
      of the FAQ.
    
      EMERALD ONLY: Remember I said earlier, all of the ranks are in Lilycove.
    
      ---------------------------------------------------------------------------
      Where are CONTEST HOUSES?
      ---------------------------------------------------------------------------
      Contest houses are distinctive red houses with flat grey roofs with little
      indentations in them. The door is blue and has a white pokeball with a red
      ribbon printed on the door. If you still can't identify it.. geez.
      There are only 4 Contest houses in the entire Houen, namely at
      VERDANTURF TOWN, FALLARBOR TOWN, SLATEPORT CITY and LILYCOVE CITY.
    
      EMERALD ONLY:  In Emerald, theres only one because the other three got
      replaced by Battle Tents.
      
     ---------------------------------------------------------------------------
      What's in them?
     ---------------------------------------------------------------------------
      1. POKEBLOCK Making Machines
         POKEBLOCK making machines are the little grey square table-ish looking
         things with red dots on them. There are two in each Contest House. The
         blank one is for playing/mixing with a friend (needs link cable) and the
         other one is for playing/mixing with the person(s) at the table. You can
         only play if you have talked to a little girl in the SLATEPORT CITY
         contest house and received a POKEBLOCK CASE from her.
    
         When you go to the machine and say Yes to all the things, the screen will
         change to the list of Berries you have. Choose a berry and put it in.
         The other person(s) will then put in their berries, and then you will see
         3 2 1 Start. The dial in the middle will start spinning, and every time
         it goes near the dial where your name (in red) is, press A. If a red
         circle pops up, that means you have hit near your name. If a blue X pops
         up, you've hit too far from your name. If you see a red and yellow
         bullseye popup, you hit right on target. When you get red circles the
         machine goes faster and your porok is mixed faster. (The numbers at the
         bottom is the r.p.m. of the machine.) Bullseyes means it goes EVEN
         faster! However when you get X'es, the machine slows down. When the
         machine has finished (there is a red bar on top that will tell you how
         much the machine has finished mixing berries) they will show statistics
         of how many circles, bullseyes and X'es each person got. After that they
         will show each person's name and what berry they put in, and then you
         will receive your porok! There is a little yellow plaque on the wall of
         every contest house which shows the fastest speed ever ln each contest
         house.
    
      2. PictureS
         On the walls of the contest houses, they will show the latest winners of
         contests. Your pokemon's picture will be displayed if it's the latest one
         who won. THIS IS NOT THE SAME AS THE PICTURE IN THE ART GALLERY WHICH IS
         EXPLAINED LATER.
    
      3. So what's those Preceding Contest Houses you were talking about?
         Think of it like this, each contest house is a level of difficulty.
         VERDANTURF TOWN is "NORMAL RANK", FALLARBOR TOWN is "SUPER RANK",
         SLATEPORT CITY is "HYPER RANK" and LILYCOVE CITY is "MASTER RANK".
    
         To get into each level you need to have completed the previous ones.
         What I mean is that (eg) if you want your Mewtwo to enter a Cuteness
         (ha ha.) contest in Slateport City, that Mewtwo must have won Cuteness
         contests in Verdanturf town AND Fallarbor town. Otherwise they won't let
         you in! And seriously, Lilycove City is the hardest to win at because
         there are so many more members of the audience than before and your
         rivals have all fed *their* pokemon quite a good number of POKEBLOCKS...
         so watch out!
    
      ---------------------------------------------------------------------------
      What are POKEBLOCKS?
      ---------------------------------------------------------------------------
        POKEBLOCKS are made from refining a berry. You can pick berries from all
        sorts of trees throughout the game. Like in GSC, you can only pick a tree
        once a day and then it disappears until the next day. Refining different
        berries give different poroks. You can see your poroks by selecting your
        POKEBLOCK CASE (in the Important Items folder where things like your
        Bicycle go)
    
      1. What kind of POKEBLOCKS are there?
         There are all kinds of poroks, this has not been really studied into
         (not that I know of). Different ones can give different effects.
    
      1a. Levels
          There are levels of poroks which show how much they will increase your
          pokemon's "stat" by. There is also another number which is shown along
          with the little colour cubes on the bottom left corner when you select
          a POKEBLOCK.
    
          I'm not sure what this does, I think it shows how much it fills your
          pokemon up. Levels can go from level 11 to level 64!! (I got one once.)
    
      1b. How do I know what it will increase?
          When you select the POKEBLOCK it will show on the bottom left corner
          what it will increase. Whatever colour is shown, it will increase.
          Check what colour each stat is up there. Top of the FAQ. Also, when you
          feed the pokemon the POKEBLOCK, it shows the contest stats of that
          pokemon and then an "UP" at thE respective contest stat it raised.
    
      1c. How many colours are they?
          There are 15 colors available in the game.  They are:
          Red, Blue, Pink, Green, Yellow, Purple, Indigo, Brown, LiteBlue, Olive,
          Grey, Black, White and Gold
    
      2. How do I get POKEBLOCK?
         You need to go to the POKEBLOCK Making Machines and choose a berry
         and put it in. Play the mini-game and when it's done you have your
         POKEBLOCK.  It is in your POKEBLOCK CASE in your Important Items Folder.
    
      3. I can't feed my Pokemon any more POKEBLOCKS... why?
         See your pokemon's Contest Stats by going to your PokeNavi, then the
         Second Option, then the First option. If you have fed it no poroks at
         all, (or only like one or two) there is only one little twinkling star
         above it's head. As the number of POKEBLOCKS you feed it increases, the
         number of stars increases and it grows closer to it's POKEBLOCK Saturation
         Limit. This means that you cannot feed it any more POKEBLOCK. You know
         when you can't feed it anymore when it is surrounded by twinkling stars
         when you see your pokemon's Contest Stats.
    
      4. Pokemon likes POKEBLOCKS?
         Living in a house just above the Pokémon Center in Mossdeep City, the
         Liked POKEBLOCK Checker will inform you of which colour POKEBLOCK your
         Pokémon likes best.
    
      5. What Nature Likes, what flavor? 
         Spicy(Cool) - Lonely, Adamant, Naughty, Brave.
         Sour(Though) - Bold, Impish, Lax, Relaxed
         Dry(Beauty) - Modest, Mild, Rash, Quiet.
         Bitter(Smart) - Calm, Gentle, Careful, Sassy.
         Sweet(Cute) - Timid, Hasty, Jolly, Naďve.
    
      6. What Nature Likes, what colour? 
         Red      - ADAMANT, BRAVE, NAUGHTY, LONELY
         Blue     - MILD, MODEST, RASH, QUIET
         Pink     - HASTY, JOLLY, NAIVE, TIMID
         Green    - CALM, CAREFUL, GENTLE, SASSY
         Yellow   - BOLD, IMPISH, LAX, RELAXED
         Purple   - Same as Red & Blue
         Indigo   - Same as Blue & Pink
         Brown    - Same as Pink & Green
         LiteBlue - Same as Green & Yellow
         Olive    - Same as Yellow & Red
         Grey     - Random
         Black    - Random
         White    - Random
         Gold     - Same as Yellow & Blue
         None     - BASHFUL, HARDY, QUIRKY, SERIOUS
    
      ---------------------------------------------------------------------------
      DETAILS ON MOVES and POKEMON FOR CONTESTS
      ---------------------------------------------------------------------------
      1. To answer this, you need to look at the effect of a move (contestwise)
         which you can do by going to the 4th page of your pokemon's status screen
         and pressing A on an attack. I'll explain more about what you see on that
         screen now.  TO find out attack stats, check the Contest Attacks
         Information Section.
    
      1a. Red or, as sometimes seen, White Hearts
          This is the base number of hearts you will get for performing that
          attack.  Others may be added or minused due to different
          circumstances. This is called Appeals. You can't tell from the name
          which attack will be good! Selfdestruct gives you the maximum of EIGHT
          HEARTS while something like Rain Dance will give you only one. However
          Explosion makes you miss the rest of your turns... so it's quite
          logical to use it last!
    
      1b. Black Hearts
          This is called Jams, is that it kinda makes the other people lose
          hearts or points, or gives them something BAD. A lot of the time,
          they can reduce the number of hearts of the other pokemon, or they
          could make another pokemon miss a turn, or something like that. The
          more black hearts, the more evil it can do to the others! But it
          also means that any side effect it has will be worse... for example,
          the crowd may not like it much, or it dosen't give many red hearts,
          or it could make you miss a turn or two!
    
      1c. Move "types"
          If you look at each move, it has a contest "type", i.e. Beauty, Tough,
          Cool, etc... If you want to see it at a go, see what the colour of the
          move is (like Smart is green) and you will know what type of move it
          is.  Now the importance of this is that you need to know which move is
          what stat because it is vital in entering a certain contest. For
          example, my Claydol has 3 Smart attacks but one Beauty attack! Whenever
          I enter it into a Smart contest and use the Beauty attack,
          the crowd's Excitement (see later) can drop and sometimes
          the number of hearts I earn drops too! This, however, can be part of a
          strategy in controlling the audience...
    
      1d. When I'm choosing the moves to use for my pokemon next I almost always
          see a greyed-out one and sometimes a bright red one! What are these?
          The greyed out one is the move you used last. Don't use the same move
          consecutively because you get hearts minused off for that! And the Crowd 
          Excitement drops, too. A red-highlighted move means that you get twice 
          as many hearts as you usually would for that move.  This often appear if
          you use a Contest
          Combo like Sunny Day + Overheat/Flamethrower.
    
      1e. What do you reccommend?
          I say you raise special pokemon for contests (not your normal battling
          pokemon), eg one pokemon for Tough contests, etc etc. Hunt through all
          the TMs it has and all the moves it can learn or has LEARNT (the
          move maniac in Fallarbor town will help you do this - he in the house
          left of the contest house. However you need an item that is found on the
          shores of Lilycove City, Route 111/118, sea routes or underwater routes
          to do this.) and see which attacks do what.  My Cool Claydol, which
          won at all the contest houses and quite well, had a basic starter move
          that did 3 hearts, and a move with 2 red hearts and 2 black hearts,
          Selfdestruct (always pulls me through in the last part of the 2nd
          stage ) - and a Beauty move! This helped in my testing out the
          reactions of the crowd... so I say, you should get some good strong
          moves and at least one JAM move, but it's really up to your 
          strategy - do you want an all out "offensive" or more tactical type?
    
      2. So what's Crowd Excitement? How does the audience react?
         If you use a move that is not
         the same as the contest type (like a tough move in a cute contest) or 
         consecutively repeat a move, the background goes black, funny "oops" 
         music plays and the crowd excietment drops.  Crowd Excitement adds on to 
         the number of hearts you have. Anything below 5 blips, if you use a move 
         that is appropriate (i.e. not repeated and is in the proper category), 
         you get an extra ONE heart. However, if YOU (not another pokemon but 
         YOURS) succesfully bring the Crowd Excitement to a maximum of FIVE 
         blips, you get a LOT more hearts! It helps very very much. So if when it 
         comes to your turn, and the crowd's excitement is going to burst when it
         comes to then next pokemon,  (i.e. at your turn it's at 3 blips, after 
         you do your move it'd be 4 blips, then the next person would receive the 
         benefit of getting 5 blips and that's not fair!) therefore giving the 
         other guy more hearts, you can sabotage your opponent by doing a "bad" or 
         rather, inappropriate move! Less hearts for you (because you don't get
         extra hearts), but also less hearts for the other guy...!
         Note that the Crowd Excitement resets once it reaches max.
    
      3. So I want this variety of moves. But all my pokemon can learn are these
         attacks that do crap in contests! Help!
         Well, it depends on the pokemon. Why not take a look at what it learns?
         Check out the Contest Attacks Information Section...
         You can look through moves the pokemon has learnt before by going to
         the Move Maniac in FALLARBOR TOWN after you give him HEART SCALES.
         Don't ask me what that is exactly, but it's found on the beaches of
         Lilycove quite often. It's also found underwater in various places, and 
         on some wild Luvdiscs.  And if you look at 5c, you can see that some 
         moves have more potential than you think!
    
      4. How do I know how my pokemon fares in the First Stage of the contest
         where I show off my pokemon?
         You can usually gauge from the number of hearts that pops up from the
         crowd. You can know accurately when the results come out at the end of
         the contest.
    
      5. In the second stage of the contest what are those little status things I
         get like stars and circles and X'es?
         Depends on what it is...
    
      5a. Stars
           This adds to the number of yellow stars you get when you see
           the results at the end of the contests. You normally get Yellow Stars
           by feeding how much POKEBLOCKS. An example of a move that give this 
           are Howl.
    
      5b. Numbers, Question Marks
          Unnaturally determines order in the next round. E.g. if you're on the 
          3rd round, you use Quick Attack that generates a "1" from the Judge, the 
          next round, regardless of the hearts you have, you will go first. If you
          use something like Clamor and you get a "?", the next round, regardless 
          of everyone's hearts, order of display will be random.  
    
      5c. Exclamation marks
          One Exclamation mark means that this move can make another move
          (which you may or may not have) do twice as many hearts. The move that
          can do twice as many hearts is highlighted in red (if you have it on
          that pokemon.) That is called Contest Combos.
    
          Two exclamation marks means you receive twice as many hearts as you
          normally would. You need to have selected a red-highlighted move to 
          get this as listed under COntest Combos section.
    
      5c1. So what moves are like this!!!
           Check out the Contest Combos section ! ! !
    
      5d. Circles
          This isa kind of "shield", which prevents you from losing any hearts.
          So you get a Circle, and for 3 turns
          nobody uses a move that makes you lose hearts... then someobdy does
          a move that does, and it doesn't remove any hearts, but removes the
          circle. After that you are susceptible to losing hearts. Not all moves 
          are like this, though. Some only have this "shield" like this:after a 
          certain time (usually after one round), regardless of what moves 
          others have used, you will have the shield and you won't lose any 
          hearts.
    
      5e. The judge said this whirly greyish thingie...
          If you see that, that means you repeated a move... and he takes hearts
          away for that! Too bad for you! The crowd also doesn't get excited
          over this, mind you. Instead of not increasing their excitement, you 
          DECREASE it.
    
      5f. X doesn't mark the spot... X does...
          X means you lose a turn!  If you get it, it means its because of a
          sideffect of a move YOU did.. Like for Explosion/Destiny Bond/Self
          Destruct, for all the turns after that you receive an X.
    
      5g. Wavy lines
          Means that you ALSO lose a turn. This time it's because of a sideffect
          that someone else did!
    
      5h. An ear?!
          Yep, an ear.. this means you've been affected by the JAM (black
          hearts, see 1b) part of some other pokemon's attack. And this means 
          you lose hearts!
    
      ---------------------------------------------------------------------------
      ATTACHMENTS AND RIBBONS
      ---------------------------------------------------------------------------
      1a1. What are ribbons?
           Ribbons... are ribbons! They are attached to the pokemon that wins a
           certain contest for the first time or a pokemon that is in the team
           that beat the Elite Four, but not in the normal way - you can't take
           it off! It isn't attached in the way Berries etc are, it's got a
           special slot on the pokemon... See the 2nd page of your pokemon's
           status page, and the topmost, right most little thing under a yellow
           thing that says RIBBONS - it will say how many ribbons your pokemon has.
           You can also see which pokemon in your box or with you has how many
           ribbons from what contest by going to your PokeNav, then the option
           that says HALL OF FAME.
    
      1a2. What do they do?
           As far as I know, all they do is let you compete in certain contest
           houses. It shows that you have won a contest at a certain house.
           See 2c for details.
           They might have another effect, though... why would they just make
           Ribbons for that purpose only?
    
      1a3. How do I get them?
           Win at a contest the first time and your pokemon will have them! Check
           your pokemon's status page (2nd page). You only get one per contest
           house and a 5th one from the painter (see later where I mention how to
           get the trainer star)
    
      1b. Can I help my pokemon do better with attachments?
          Now this is an issue nobody has really studied on so far, but I'll
          give my small findings...
          So far, nothing helps. Except... SCARFS.
    
      1b1. OMFGZ! Where do you get this leet thing!
           We-ell... I can tell you for sure that you get them at this brown
           house in Slateport that's on the left of the PokeMart. You have to
           talk to the gentleman on the sofa in the house.
    
      1b2. That bad man won't give me anything! ;.;
           I really don't know what you need so that you can get scarfs from him,
           but you need to have your COntest pokemon in first slot to get SCARFS
           after you maxed out one of the contest type stats with POKEBLOCKS.
           For example if your Tough section is maxed out, he will give you Yellow
           Scarf.
    
      1b3. Huh? Corresponding Scarfs? Hey, you didn't even say what these things
           do!
           Well, there are 5 kinds of bandannas if I'm not wrong - Pink, blue,
           green, yellow and red. Do these colours sound familiar? Of course
           they do! "Attaching this makes the pokemon do better in the contest".
           So a scarf makes your pokemon perform better! Cool huh? If you ain't 
           satisfied with Pokeblocks... get a scarf!
    
     
      ---------------------------------------------------------------------------
      TRAINER STAR
      ---------------------------------------------------------------------------
      1a1. I heard something about the Trainer Star and the contest - what the
           hell is all of this?
           Firstly, you might want to know what is the Trainer Star. In your
           trainer profile (where you see the badges and whatnot), just above the
           money, when you do certain things you get a star.
    
      1a2. What certain things?
           Well, this is a bit offtopic, but you need to
           1. Defeat the elite four
           as nobody has found the 70th trainer and strategy guides say 
           2. Defeat 50 consecutive battles at the battle tower
           EMERALD ONLY: Win all 7 gold medals in Battle Frontier
           3. Catch all 202 pokemon
           4. Win all 5 kinds of contest at all contest houses and get your
              pokemon's picture painted in the Lilycove City Museum
    
      1a3. So how do I get their picture painted?
           You need to get the pokemon to win at the Lilycove City contest
           house - and win well! If you look closely when the results of the
           contest are released, you can see that there is a line of hearts and
           stars. If you get 4 or  more hearts (Not Sure about this, though.) 
           and you win, then, when you are going to walk out of the contest house,
           there is an artist who can paint the picture of your pokemon for you. 
           He also gives you ANOTHER ribbon.
           The picture of your pokemon is on the 2nd floor of the Museum which
           is next to the Department Store.
    ===============================================================================
    
    
    ===============================================================================
    HINTs & TIPs
    ===============================================================================
    The most helpful hints/tip to make you POKEMON win first is:
     - Give your POKEMON POKEBLOCKS
     - Use Contest Combos very often, mostly highly appealing moves such as
       Psyboost, Overheat etc.
     - Do not use the same move twice in a row, or three or forth or fifth but only
       ONCE!!! If you did the move twice, you will lose appeals.  Its okay if you
       do like this for example:   The moves I use in order for my Camerupt
       Sunny Day - Overheat - Sunny Day - Flamethrower - Will-o-Wisp
     - Always have Scarfs attached to give you more powers :D
    ===============================================================================
    
    
    ===============================================================================
    CONTEST ATTACKS INFORMATION - A-Z
    ===============================================================================
    MOVE       TYPE   ####jj   * Move description here (move type)
    
    This would be a move whose name is 'MOVE', of the Contest type 'TYPE', which
    gives you four appeal points and jams the other POKeMON for two points, and
    raises the user's condition.  Any other information can be learned by reading
    the place where the move description is.  Many moves have the same desciption
    and basically do the same thing, so the description is called the 'move type',
    as opposed to 'contest type' which varies within each 'move type'.
    
    Here is what the symbols all mean:
    
    # = Appeal Point
    j = Jam Point
    S = Unnerves POKeMON
    * = Ups Condition
    - = Worsens Condition
    O = Oblivious for one turn ('became oblivious to others')
    o = Oblivious for one move ('settled down a little')
    X = Loses remaining turns
    x = Loses the next turn
    1 = Appeal 1st next turn
    4 = Appeal 4th next turn
    ? = Turn order scrambled next turn
    ! = First part of a COMBO (see Combo list)
    -------------------------------------------------------------------------------
    ABSORB       SMART  ##jjj      Startles the POKeMON that appealed before the
                                   user
    ACID         SMART  #jjjj      Badly startles the POKeMON in front
    ACID ARMOR   TOUGH  #        * Ups the user's condition.  Helps prevent
                                   nervousness
    AERIAL ACE   COOL   ##         The appeal works great if performed first
    AEROBLAST    COOL   ###        Affected by how well the appeal in front goes
    AGILITY      COOL   ###      1 The next appeal can be made earlier next turn
    AIR CUTTER   COOL   ##j        Startles POKeMON that made a same-type appeal
    AMNESIA      CUTE   #        * Ups the user's condition.  Helps prevent
                                   nervousness
    ANCIENTPOWER TOUGH  #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    ARM THRUST   TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                                   attention
    AROMATHERAPY SMART  ##         The appeal works great if performed last
    ASSIST       CUTE   #          The appeal's quality varies depending on its
                                   timing
    ASTONISH     SMART  ##jjj      Startles the POKeMON that appealed before the
                                   user
    ATTRACT      CUTE   ##       S Makes all POKeMON after the user nervous
    AURORA BEAM  BEAUTY ##j        Startles POKeMON that made a same-type appeal
    BARRAGE      TOUGH  ##         Works well if it's the same type as the one
                                   before
    BARRIER      COOL   #        O Can avoid being startled by others
    BATON PASS   CUTE   ##       S Makes all POKeMON after the user nervous
    BEAT UP      SMART  ##j        Badly startles all POKeMON that made good 
                                   appeals
    BELLY DRUM   CUTE   #        * Ups the user's condition.  Helps prevent
                                   nervousness
    BIDE         TOUGH  #        O Can avoid being startled by others
    BIND         TOUGH  ###        Temporarily stops the crowd from growing excited
    BITE         TOUGH  #jjj       Badly startles those that have made appeals
    BLAST BURN   BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
    BLAZE KICK   BEAUTY ####       A highly appealing move
    BLIZZARD     BEAUTY ####       A highly appealing move
    BLOCK        CUTE   ##       S Makes all POKeMON after the user nervous
    BODY SLAM    TOUGH  #jjjj      Badly startles the POKeMON in front
    BONE CLUB    TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                                   attention
    BONE RUSH    TOUGH  ####       A highly appealing move
    BONEMERANG   TOUGH  ####       A highly appealing move
    BOUNCE       CUTE   #        O Can avoid being startled by others
    BRICK BREAK  COOL   #jjjj      Badly startles the POKeMON in front
    BUBBLE       CUTE   ##jj       Startles all POKeMON that have done their 
                                   appeals
    BUBBLEBEAM   BEAUTY #jjj       Badly startles those that have made appeals
    BULK UP      BEAUTY #        * Ups the user's condition.  Helps prevent  
                                   nervousness
    BULLET SEED  COOL   ##j        Badly startles all POKeMON that made good
                                   appeals
    CALM MIND    SMART  ##       o Can avoid being startled by others once
    CAMOUFLAGE   SMART  ###        Affected by how well the appeal in front goes
    CHARGE       SMART  ##         Works well if it's the same type as the one
                                   before
    CHARM        CUTE   ##j        Startles POKeMON that made a same-type appeal
    CLAMP        TOUGH  ###        Temporarily stops the crowd from growing excited
    COMET PUNCH  TOUGH  ##         Works well if it's the same type as the one
                                   before
    CONFUSE RAY  SMART  ###      ? Scrambles the order of appeals on the next turn
    CONFUSION    SMART  ##jjj      Startles the POKeMON that appealed before the
                                   user
    CONSTRICT    TOUGH  ##jjj      Startles the POKeMON that appealed before the
                                   user
    CONVERSION   BEAUTY ##         Works well if it's the same type as the one
                                   before
    CONVERSION2  BEAUTY ##         Works well if it's the same type as the one
                                   before
    COSMIC POWER COOL   #        * Ups the user's condition.  Helps prevent
                                   nervousness
    COTTON SPORE BEAUTY ##j        Startles the POKeMON that has the JUDGE's
                                   attention
    COUNTER      TOUGH  ##       o Can avoid being startled by others once
    COVET        CUTE   #          Makes the appeal as good as those before it
    CRABHAMMER   TOUGH  ###        Affected by how well the appeal in front goes
    CROSS CHOP   COOL   ###        Affected by how well the appeal in front goes
    CRUNCH       TOUGH  #jjjj      Badly startles the POKeMON in front
    CRUSH CLAW   COOL   #jjjj      Badly startles the POKeMON in front
    CURSE        TOUGH  ###      4 The next appeal can be made later next turn
    CUT          COOL   ##j        Badly startles all POKeMON that made good
                                   appeals
    DEFENSE CURL COOL   ##       o Can avoid being startled by others once
    DESTINY BOND SMART  ######## X Makes a great appeal, but allows no more to the
                                   end
    DETECT       COOL   ##       o Can avoid being startled by others once
    DIG          SMART  #        O Can avoid being startled by others
    DISABLE      SMART  ##       S Makes all POKeMON after the user nervous
    DIVE         BEAUTY ##       o Can avoid being startled by others once
    DIZZY PUNCH  COOL   #jjjj      Badly startles the POKeMON in front
    DOOM DESIRE  COOL   ###        Temporarily stops the crowd from growing excited
    DOUBLE KICK  COOL   ##         Works well if it's the same type as the one
                                   before
    DOUBLE TEAM  COOL   ##       o Can avoid being startled by others once
    DOUBLE-EDGE  TOUGH  ######     After this move, the user is more easily
                                   startled
    DOUBLESLAP   TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                                   attention
    DRAGON CLAW  COOL   ##j        Startles POKeMON that made a same-type appeal
    DRAGON DANCE COOL   #        * Ups the user's condition.  Helps prevent
                                   nervousness
    DRAGON RAGE  COOL   #          The appeal works better the later it is
                                   performed
    DRAGONBREATH COOL   #jjj       Badly startles those that have made appeals
    DREAM EATER  SMART  ##jj       Startles all POKeMON that have done their 
                                   appeals
    DRILL PECK   COOL   ####       A highly appealing move
    DYNAMICPUNCH COOL   ##j        Startles the POKeMON that has the JUDGE's
                                   attention
    EARTHQUAKE   TOUGH  #jjj       Badly startles those that have made appeals
    EGG BOMB     TOUGH  ####       A highly appealing move
    EMBER        BEAUTY ####       A highly appealing move
    ENCORE       CUTE   ##       S Makes all POKeMON after the user nervous
    ENDEAVOR     TOUGH  ##         The appeal works great if performed last
    ENDURE       TOUGH  ##       o Can avoid being startled by others once
    ERUPTION     BEAUTY #          The appeal works better the later it is
                                   performed
    EXPLOSION    BEAUTY ######## X Makes a great appeal, but allows no more to the
                                   end
    EXTRASENSORY COOL   #jjjj      Badly startles the POKeMON in front
    EXTREMESPEED COOL   ###      1 The next appeal can be made earlier next turn
    FACADE       CUTE   ##         The appeal works great if performed last
    FAINT ATTACK SMART  ##         The appeal works great if performed first
    FAKE OUT     CUTE   ##j        Startles POKeMON that made a same-type appeal
    FAKE TEARS   SMART  ##         The appeal works great if performed last
    FALSE SWIPE  COOL   #jjj       Badly startles those that have made appeals
    FEATHERDANCE BEAUTY ##         The appeal works great if performed last
    FIRE BLAST   BEAUTY ####       A highly appealing move
    FIRE PUNCH   BEAUTY ####       A highly appealing move
    FIRE SPIN    BEAUTY ###        Temporarily stops the crowd from growing excited
    FISSURE      TOUGH  ##j        Badly startles all POKeMON that made good
                                   appeals
    FLAIL        CUTE   #          The appeal works better the later it is performed
    FLAME WHEEL  BEAUTY ####       A highly appealing move
    FLAMETHROWER BEAUTY ####       A highly appealing move
    FLASH        BEAUTY ###        Shifts the JUDGE's attention from others
    FLATTER      SMART  ##       S Makes all POKeMON after the user nervous
    FLY          SMART  #        O Can avoid being startled by others
    FOCUS ENERGY COOL   #jjj       Badly startles those that have made appeals
    FOCUS PUNCH  TOUGH  ###      4 The next appeal can be made later next turn
    FOLLOW ME    CUTE   ###        Temporarily stops the crowd from growing excited
    FORESIGHT    SMART  ###      - Worsens the condition of those that made appeals
    FRENZY PLANT COOL   ####jjjj x Jams the others, and misses one turn of appeals
    FRUSTRATION  CUTE   #          An appeal that excites the audience in any
                                   CONTEST
    FURY ATTACK  COOL   ##j        Startles the POKeMON that has the JUDGE's
                                   attention
    FURY CUTTER  COOL   ###        Can be repeatedly used without boring the JUDGE
    FURY SWIPES  TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                                   attention
    FUTURE SIGHT SMART  ###        Temporarily stops the crowd from growing excited
    GIGA DRAIN   SMART  ##j        Startles the POKeMON that has the JUDGE's
                                   attention
    GLARE        TOUGH  #jjj       Badly startles those that have made appeals
    GRASSWHISTLE TOUGH  #jjj       Badly startles those that have made appeals
    GROWL        CUTE   ##         The appeal works great if performed last
    GROWTH       BEAUTY #       !* Ups the user's condition.  Helps prevent
                                   nervousness
    GRUDGE       TOUGH  #          The appeal works better the later it is
                                   performed
    GUILLOTINE   COOL   ##j        Badly startles all POKeMON that made good
                                   appeals
    GUST         SMART  ###      ? Scrambles the order of appeals on the next turn
    HAIL         BEAUTY #jjj       Badly startles those that have made appeals
    HARDEN       TOUGH  ##       o Can avoid being startled by others once
    HAZE         BEAUTY ###      - Worsens the condition of those that made appeals
    HEADBUTT     TOUGH  ##jjj      Startles the POKeMON that appealed before the
                                   user
    HEAL BELL    BEAUTY ##         The appeal works great if performed last
    HEAT WAVE    BEAUTY ####       A highly appealing move
    HELPING HAND SMART  ##       S Makes all POKeMON after the user nervous
    HI JUMP KICK COOL   ######     After this move, the user is more easily
                                   startled
    HIDDEN POWER SMART  ###        Can be repeatedly used without boring the JUDGE
    HORN ATTACK  COOL   ####       A highly appealing move
    HORN DRILL   COOL   ##j        Badly startles all POKeMON that made good
                                   appeals
    HOWL         COOL   #        * Ups the user's condition.  Helps prevent
                                   nervousness
    HYDRO CANNON BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
    HYDRO PUMP   BEAUTY ####       A highly appealing move
    HYPER BEAM   COOL   ####jjjj x Jams the others, and misses one turn of appeals
    HYPER FANG   COOL   #jjjj      Badly startles the POKeMON in front
    HYPER VOICE  COOL   #jjj       Badly startles those that have made appeals
    HYPNOSIS     SMART  #jjj       Badly startles those that have made appeals
    ICE BALL     BEAUTY ###        Temporarily stops the crowd from growing excited
    ICE BEAM     BEAUTY ##j        Startles POKeMON that made a same-type appeal
    ICE PUNCH    BEAUTY ####       A highly appealing move
    ICICLE SPEAR BEAUTY ##j        Startles POKeMON that made a same-type appeal
    ICY WIND     BEAUTY #jjj       Badly startles those that have made appeals
    IMPRISON     SMART  ###      - Worsens the condition of those that made appeals
    INGRAIN      SMART  #        O Can avoid being startled by others
    IRON DEFENSE TOUGH  #        O Can avoid being startled by others
    IRON TAIL    COOL   #jjjj      Badly startles the POKeMON in front
    JUMP KICK    COOL   ######     After this move, the user is more easily
                                   startled
    KARATE CHOP  TOUGH  ###        Affected by how well the appeal in front goes
    KINESIS      SMART  ###        Temporarily stops the crowd from growing excited
    KNOCK OFF    SMART  #jjjj      Badly startles the POKeMON in front
    LEAF BLADE   COOL   ###        Affected by how well the appeal in front goes
    LEECH LIFE   SMART  ##jjj      Startles the POKeMON that appealed before the
                                   user
    LEECH SEED   SMART  ##jj       Startles all POKeMON that have done their
                                   appeals
    LEER         COOL   ###        Temporarily stops the crowd from growing excited
    LICK         TOUGH  #jjjj      Badly startles the POKeMON in front
    LIGHT SCREEN BEAUTY #        O Can avoid being startled by others
    LOCK-ON      SMART  ###        Temporarily stops the crowd from growing excited
    LOVELY KISS  BEAUTY #jjj       Badly startles those that have made appeals
    LOW KICK     TOUGH  #jjjj      Badly startles the POKeMON in front
    LUSTER PURGE SMART  ##jjj      Startles the POKeMON that appealed before the
                                   user
    MACH PUNCH   COOL   ###      1 The next appeal can be made earlier next turn
    MAGIC COAT   SMART  #        O Can avoid being startled by others
    MAGICAL LEAF BEAUTY ##         The appeal works great if performed first
    MAGNITUDE    TOUGH  #          The appeal works best the more the crowd is
                                   excited
    MEGAHORN     COOL   ##         Works well if it's the same type as the one
                                   before
    MEAN LOOK    CUTE   ##       S Makes all POKeMON after the user nervous
    MEDITATE     BEAUTY #        * Ups the user's condition.  Helps prevent
                                   nervousness
    MEGA DRAIN   SMART  #jjjj      Badly startles the POKeMON in front
    MEGA KICK    COOL   ####       A highly appealing move
    MEGA PUNCH   TOUGH  ####       A highly appealing move
    MEMENTO      TOUGH  ######## X Makes a great appeal, but allows no more to the
                                   end
    METAL CLAW   COOL   ####       A highly appealing move
    METAL SOUND  SMART  #jjj       Badly startles those that have made appeals
    METEOR MASH  COOL   ##         Works well if it's the same type as the one
                                   before
    METRONOME    CUTE   ###        Can be repeatedly used without boring the JUDGE
    MILK DRINK   CUTE   ##         Works well if it's the same type as the one
                                   before
    MIMIC        CUTE   #          Makes the appeal as good as the one before it
    MIND READER  SMART  ###        Temporarily stops the crowd from growing excited
    MINIMIZE     CUTE   ##       o Can avoid being startled by others once
    MIRROR COAT  BEAUTY ##       o Can avoid being startled by others once
    MIRROR MOVE  SMART  #          Makes the appeal as good as the one before it
    MIST         BEAUTY #        O Can avoid being startled by others
    MIST BALL    SMART  #jjjj      Badly startles the POKeMON in front
    MOONLIGHT    BEAUTY #          The appeal's quality varies depending on its
                                   timing
    MORNING SUN  BEAUTY #          The appeal's quality varies depending on its
                                   timing
    MUD SHOT     TOUGH  #jjj       Badly startles those that have made appeals
    MUD SPORT    CUTE   ####       A highly appealing move
    MUDDY WATER  TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                                   attention
    MUD-SLAP     CUTE   ##j        Startles the POKeMON that has the JUDGE's
                                   attention
    NATURE POWER BEAUTY #          The appeal works best the more the crowd is
                                   excited
    NEEDLE ARM   SMART  #jjjj      Badly startles the POKeMON in front
    NIGHT SHADE  SMART  ##j        Startles POKeMON that made a same-type appeal
    NIGHTMARE    SMART  #jjj       Badly startles those that have made appeals
    OCTAZOOKA    TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                                   attention
    ODOR SLEUTH  SMART  ###      - Worsens the condition of those that made appeals
    OUTRAGE      COOL   ####jjjj x Jams the others, and misses one turn of appeals
    OVERHEAT     BEAUTY ######     After this move, the user is more easily
                                   startled
    PAIN SPLIT   SMART  #jjjj      Badly startles the POKeMON in front
    PAY DAY      SMART  #          The appeal works best the more the crowd is
                                   excited
    PECK         COOL   ####       A highly appealing move
    PERISH SONG  BEAUTY ##j        Badly startles all POKeMON that made good
                                   appeals
    PETAL DANCE  BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
    PIN MISSILE  COOL   ##j        Startles the POKeMON that has the JUDGE's
                                   attention
    POISON FANG  SMART  ###      - Worsens the condition of those that made appeals
    POISON GAS   SMART  ###      - Worsens the condition of those that made appeals
    POISON STING SMART  ##jjj      Startles the POKeMON that appealed before the
                                   user
    POISON TAIL  SMART  ###      - Worsens the condition of those that made appeals
    POISONPOWDER SMART  ###      - Worsens the condition of those that made appeals
    POUND        TOUGH  ####       A highly appealing move
    POWDER SNOW  BEAUTY ####       A highly appealing move
    PRESENT      CUTE   ###        Can be repeatedly used without boring the JUDGE
    PROTECT      CUTE   #        O Can avoid being startled by others
    PSYBEAM      BEAUTY ###      ? Scrambles the order of appeals on the next turn
    PSYCH UP     SMART  ##         Works well if it's the same type as the one
                                   before
    PSYCHIC      SMART  #jjj       Badly startles those that have made appeals
    PSYCHO BOOST SMART  ######     After this move, the user is more easily
                                   startled
    PSYWAVE      SMART  ##j        Badly startles all POKeMON that made good
                                   appeals
    PURSUIT      SMART  ##j        Badly startles all POKeMON that made good
                                   appeals
    QUICK ATTACK COOL   ###      1 The next appeal can be made earlier next turn
    RAGE         COOL   ###        Can be repeatedly used without boring the JUDGE
    RAIN DANCE   TOUGH  #          The appeal works best the more the crowd is
                                   excited
    RAPID SPIN   COOL   ##       o Can avoid being startled by others once
    RAZOR LEAF   COOL   ###        Affected by how well the appeal in front goes
    RAZOR WIND   COOL   ###        Affected by how well the appeal in front goes
    RECOVER      SMART  ##j        Startles POKeMON that made a same-type appeal
    RECYCLE      SMART  ###        Can be repeatedly used without boring the JUDGE
    REFLECT      SMART  #        O Can avoid being startled by others
    REFRESH      CUTE   #        * Ups the user's condition.  Helps prevent
                                   nervousness
    REST         CUTE   ##       o Can avoid being startled by others once
    RETURN       CUTE   #          An appeal that excites the audience in any
                                   CONTEST
    REVENGE      TOUGH  ###      4 The next appeal can be made later next turn
    REVERSAL     COOL   ##         The appeal works great if performed last
    ROAR         COOL   ###      ? Scrambles the order of appeals on the next turn
    ROCK BLAST   TOUGH  ##         Works well if it's the same type as the one
                                   before
    ROCK SLIDE   TOUGH  #jjj       Badly startles those that have made appeals
    ROCK SMASH   TOUGH  #          The appeal works well if the user's condition is
                                   good
    ROCK THROW   TOUGH  ##         Works well if it's the same type as the one
                                   before
    ROCK TOMB    SMART  ###        Temporarily stops the crowd from growing excited
    ROLE PLAY    CUTE   #          Makes the appeal as good as those before it
    ROLLING KICK COOL   #jjj       Badly startles those that have made appeals
    ROLLOUT      TOUGH  ###        Temporarily stops the crowd from growing excited
    SACRED FIRE  BEAUTY ####       A highly appealing move
    SAFEGUARD    BEAUTY #        O Can avoid being startled by others
    SAND TOMB    SMART  ###        Temporarily stops the crowd from growing excited
    SAND-ATTACK  CUTE   ##j        Startles the POKeMON that has the JUDGE's
                                   attention
    SANDSTORM    TOUGH  ###      ? Scrambles the order of appeals on the next turn
    SCARY FACE   TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                                   attention
    SCRATCH      TOUGH  ####       A highly appealing move
    SCREECH      SMART  #jjj       Badly startles those that have made appeals
    SECRET POWER SMART  #          The appeal works well if the user's condition is
                                   good
    SEISMIC TOSS TOUGH  ##j        Startles POKeMON that made a same-type appeal
    SELFDESTRUCT BEAUTY ######## X Makes a great appeal, but allows no more to the
                                   end
    SHADOW BALL  SMART  ###        Shifts the JUDGE's attention from others
    SHADOW PUNCH SMART  ##         The appeal works great if performed first
    SHARPEN      CUTE   #        * Ups the user's condition.  Helps prevent
                                   nervousness
    SHEER COLD   BEAUTY ##j        Badly startles all POKeMON that made good
                                   appeals
    SHOCK WAVE   COOL   ##         The appeal works great if performed first
    SIGNAL BEAM  BEAUTY ###      ? Scrambles the order of appeals on the next turn
    SILVER WIND  BEAUTY #        * Ups the user's condition.  Helps prevent
                                   nervousness
    SING         CUTE   ##       S Makes all POKeMON after the user nervous
    SKETCH       SMART  #          Makes the appeal as good as the one before it
    SKILL SWAP   SMART  #          Makes the appeal as good as those before it
    SKULL BASH   TOUGH  #jjjj      Badly startles the POKeMON in front
    SKY ATTACK   COOL   ###        Affected by how well the appeal in front goes
    SKY UPPERCUT COOL   ##j        Startles POKeMON that made a same-type appeal
    SLACK OFF    CUTE   #          The appeal works better the later it is
                                   performed
    SLAM         TOUGH  ##j        Startles POKeMON that made a same-type appeal
    SLASH        COOL   ###        Affected by how well the appeal in front goes
    SLEEP POWDER SMART  #jjj       Badly startles those that have made appeals
    SLEEP TALK   CUTE   ###        Can be repeatedly used without boring the JUDGE
    SLUDGE       TOUGH  #jjjj      Badly startles the POKeMON in front
    SLUDGE BOMB  TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                                   attention
    SMELLINGSALT SMART  ##jjj      Startles the POKeMON that appealed before the
                                   user
    SMOG         TOUGH  #jjj       Badly startles those that have made appeals
    SMOKESCREEN  SMART  ###        Shifts the JUDGE's attention from others
    SNATCH       SMART  ##j        Badly startles all POKeMON that made good
                                   appeals
    SNORE        CUTE   ####       A highly appealing move
    SOFTBOILED   BEAUTY ####       A highly appealing move
    SOLARBEAM    COOL   ####       A highly appealing move
    SONICBOOM    COOL   ##         Works well if it's the same type as the one
                                   before
    SPARK        COOL   #jjjj      Badly startles the POKeMON in front
    SPIDER WEB   SMART  ##       S Makes all POKeMON after the user nervous
    SPIKE CANNON COOL   ##j        Startles the POKeMON that has the JUDGE's
                                   attention
    SPIKES       SMART  ##       S Makes all POKeMON after the user nervous
    SPIT UP      TOUGH  ####       A highly appealing move
    SPITE        TOUGH  ##         The appeal works great if performed last
    SPLASH       CUTE   ##         The appeal works great if performed last
    SPORE        BEAUTY #jjj       Badly startles those that have made appeals
    STEEL WING   COOL   ##         Works well if it's the same type as the one
                                   before
    STOCKPILE    TOUGH  ##       o Can avoid being startled by others once
    STOMP        TOUGH  #jjjj      Badly startles the POKeMON in front
    STRENGTH     TOUGH  ##j        Startles POKeMON that made a same-type appeal
    STRING SHOT  SMART  ##jjj      Startles the POKeMON that appealed before the
                                   user
    STRUGGLE     COOL   ####       A highly appealing move
    STUN SPORE   SMART  ##j        Badly startles all POKeMON that made good
                                   appeals
    SUBMISSION   COOL   ######     After this move, the user is more easily
                                   startled
    SUBSTITUTE   SMART  ##       o Can avoid being startled by others once
    SUNNY DAY    BEAUTY #          The appeal works best the more the crowd is
                                   excited
    SUPER FANG   TOUGH  ##j        Badly startles all POKeMON that made good
                                   appeals
    SUPERPOWER   TOUGH  ######     After this move, the user is more easily
                                   startled
    SUPERSONIC   SMART  ###      ? Scrambles the order of appeals on the next turn
    SURF         BEAUTY ###        Affected by how well the appeal in front goes
    SWAGGER      CUTE   ##         The appeal works great if performed first
    SWALLOW      TOUGH  #        * Ups the user's condition.  Helps prevent
                                   nervousness
    SWEET KISS   CUTE   ##       S Makes all POKeMON after the user nervous
    SWEET SCENT  CUTE   #jjj       Badly startles those that have made appeals
    SWIFT        COOL   ##         The appeal works great if performed first
    SWORDS DANCE BEAUTY #       !* Ups the user's condition.  Helps prevent
                                   nervousness
    SYNTHESIS    SMART  #          The appeal's quality varies depending on its
                                   timing
    TACKLE       TOUGH  ####       A highly appealing move
    TAIL GLOW    BEAUTY #        * Ups the user's condition.  Helps prevent
                                   nervousness
    TAIL WHIP    CUTE   ##         The appeal works great if performed last
    TAKE DOWN    TOUGH  ######     After this move, the user is more easily
                                   startled
    TAUNT        SMART  ##       S Makes all POKeMON after the user nervous
    TEETER DANCE CUTE   ####jjjj x Jams the others, and misses one turn of appeals
    TELEPORT     COOL   #        O Can avoid being startled by others
    THIEF        TOUGH  #          Makes the appeal as good as those before it
    THRASH       TOUGH  ####jjjj x Jams the others, and misses one turn of appeals
    THUNDER      COOL   ##jj       Startles all POKeMON that have done their
                                   appeals
    THUNDER WAVE COOL   ##j        Badly startles all POKeMON that made good
                                   appeals
    THUNDERBOLT  COOL   ####       A highly appealing move
    THUNDERPUNCH COOL   ####       A highly appealing move
    THUNDERSHOCK COOL   ####       A highly appealing move
    TICKLE       CUTE   ###      - Worsens the condition of those that made appeals
    TORMENT      TOUGH  ##       S Makes all POKeMON after the user nervous
    TOXIC        SMART  ###      - Worsens the condition of those that made appeals
    TRANSFORM    SMART  ###        Can be repeatedly used without boring the JUDGE
    TRI ATTACK   BEAUTY ##jj       Startles all POKeMON that have done their
                                   appeals
    TRICK        SMART  ##         Works well if it's the same type as the one
                                   before
    TRIPLE KICK  COOL   ####       A highly appealing move
    TWINEEDLE    COOL   ##jjj      Startles the POKeMON that appealed before the
                                   user
    TWISTER      COOL   ###      ? Scrambles the order of appeals on the next turn
    UPROAR       CUTE   ###      ? Scrambles the order of appeals on the next turn
    VICE GRIP    TOUGH  ####       A highly appealing move
    VINE WHIP    COOL   ####       A highly appealing move
    VITAL THROW  COOL   ###      4 The next appeal can be made later next turn
    VOLT TACKLE  COOL   ######     After this move, the user is more easily
                                   startled
    WATER GUN    CUTE   ####       A highly appealing move
    WATER PULSE  BEAUTY ###      ? Scrambles the order of appeals on the next turn
    WATER SPORT  CUTE   ####       A highly appealing move
    WATER SPOUT  BEAUTY #          The appeal works better the later it is
                                   performed
    WATERFALL    TOUGH  ##         The appeal works great if performed last
    WEATHERBALL  SMART  ####       A highly appealing move
    WHIRLPOOL    BEAUTY ###        Temporarily stops the crowd from growing excited
    WHIRLWIND    SMART  ###      ? Scrambles the order of appeals on the next turn
    WILL-O-WISP  BEAUTY #jjjj      Badly startles the POKeMON in front
    WING ATTACK  COOL   ##         Works well if it's the same type as the one
                                   before
    WISH         CUTE   ###        Temporarily stops the crowd from growing excited
    WITHDRAW     CUTE   #        O Can avoid being startled by others
    WRAP         TOUGH  ###        Temporarily stops the crowd from growing excited
    YAWN         CUTE   ##       S Makes all POKeMON after the user nervous
    ZAP CANNON   COOL   ####       A highly appealing move
    ===============================================================================
    
    
    ===============================================================================
    CONTEST ATTACKS INFORMATION - TYPES
    ===============================================================================
    MOVE       TYPE   ####jj   * Move description here (move type)
    
    This would be a move whose name is 'MOVE', of the Contest type 'TYPE', which
    gives you four appeal points and jams the other POKeMON for two points, and
    raises the user's condition.  Any other information can be learned by reading
    the place where the move description is.  Many moves have the same desciption
    and basically do the same thing, so the description is called the 'move type',
    as opposed to 'contest type' which varies within each 'move type'.
    
    Here is what the symbols all mean:
    
    # = Appeal Point
    j = Jam Point
    S = Unnerves POKeMON
    * = Ups Condition
    - = Worsens Condition
    O = Oblivious for one turn ('became oblivious to others')
    o = Oblivious for one move ('settled down a little')
    X = Loses remaining turns
    x = Loses the next turn
    1 = Appeal 1st next turn
    4 = Appeal 4th next turn
    ? = Turn order scrambled next turn
    ! = First part of a COMBO (see Combo list)
    -------------------------------------------------------------------------------
    COOL:
    -------------------------------------------------------------------------------
    AERIAL ACE   COOL   ##         The appeal works great if performed first
    AEROBLAST    COOL   ###        Affected by how well the appeal in front goes
    AGILITY      COOL   ###      1 The next appeal can be made earlier next turn
    AIR CUTTER   COOL   ##j        Startles POKeMON that made a same-type appeal
    BARRIER      COOL   #        O Can avoid being startled by others
    BRICK BREAK  COOL   #jjjj      Badly startles the POKeMON in front
    BULLET SEED  COOL   ##j        Badly startles all POKeMON that made good 
                                   appeals
    COSMIC POWER COOL   #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    CROSS CHOP   COOL   ###        Affected by how well the appeal in front goes
    CRUSH CLAW   COOL   #jjjj      Badly startles the POKeMON in front
    CUT          COOL   ##j        Badly startles all POKeMON that made good 
                                   appeals
    DEFENSE CURL COOL   ##       o Can avoid being startled by others once
    DETECT       COOL   ##       o Can avoid being startled by others once
    DIZZY PUNCH  COOL   #jjjj      Badly startles the POKeMON in front
    DOOM DESIRE  COOL   ###        Temporarily stops the crowd from growing excited
    DOUBLE KICK  COOL   ##         Works well if it's the same type as the one 
                                   before
    DOUBLE TEAM  COOL   ##       o Can avoid being startled by others once
    DRAGON CLAW  COOL   ##j        Startles POKeMON that made a same-type appeal
    DRAGON DANCE COOL   #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    DRAGON RAGE  COOL   #          The appeal works better the later it is 
                                   performed
    DRAGONBREATH COOL   #jjj       Badly startles those that have made appeals
    DRILL PECK   COOL   ####       A highly appealing move
    DYNAMICPUNCH COOL   ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    EXTRASENSORY COOL   #jjjj      Badly startles the POKeMON in front
    EXTREMESPEED COOL   ###      1 The next appeal can be made earlier next turn
    FALSE SWIPE  COOL   #jjj       Badly startles those that have made appeals
    FOCUS ENERGY COOL   #jjj       Badly startles those that have made appeals
    FRENZY PLANT COOL   ####jjjj x Jams the others, and misses one turn of appeals
    FURY ATTACK  COOL   ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    FURY CUTTER  COOL   ###        Can be repeatedly used without boring the JUDGE
    GUILLOTINE   COOL   ##j        Badly startles all POKeMON that made good 
                                   appeals
    HI JUMP KICK COOL   ######     After this move, the user is more easily 
                                   startled
    HORN ATTACK  COOL   ####       A highly appealing move
    HORN DRILL   COOL   ##j        Badly startles all POKeMON that made good 
                                   appeals
    HOWL         COOL   #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    HYPER BEAM   COOL   ####jjjj x Jams the others, and misses one turn of appeals
    HYPER FANG   COOL   #jjjj      Badly startles the POKeMON in front
    HYPER VOICE  COOL   #jjj       Badly startles those that have made appeals
    IRON TAIL    COOL   #jjjj      Badly startles the POKeMON in front
    JUMP KICK    COOL   ######     After this move, the user is more easily 
                                   startled
    LEAF BLADE   COOL   ###        Affected by how well the appeal in front goes
    LEER         COOL   ###        Temporarily stops the crowd from growing excited
    MACH PUNCH   COOL   ###      1 The next appeal can be made earlier next turn
    MEGA KICK    COOL   ####       A highly appealing move
    MEGAHORN     COOL   ##         Works well if it's the same type as the one 
                                   before
    METAL CLAW   COOL   ####       A highly appealing move
    METEOR MASH  COOL   ##         Works well if it's the same type as the one 
                                   before
    OUTRAGE      COOL   ####jjjj x Jams the others, and misses one turn of appeals
    PECK         COOL   ####       A highly appealing move
    PIN MISSILE  COOL   ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    QUICK ATTACK COOL   ###      1 The next appeal can be made earlier next turn
    RAGE         COOL   ###        Can be repeatedly used without boring the JUDGE
    RAPID SPIN   COOL   ##       o Can avoid being startled by others once
    RAZOR LEAF   COOL   ###        Affected by how well the appeal in front goes
    RAZOR WIND   COOL   ###        Affected by how well the appeal in front goes
    REVERSAL     COOL   ##         The appeal works great if performed last
    ROAR         COOL   ###      ? Scrambles the order of appeals on the next turn
    ROLLING KICK COOL   #jjj       Badly startles those that have made appeals
    SHOCK WAVE   COOL   ##         The appeal works great if performed first
    SKY ATTACK   COOL   ###        Affected by how well the appeal in front goes
    SKY UPPERCUT COOL   ##j        Startles POKeMON that made a same-type appeal
    SLASH        COOL   ###        Affected by how well the appeal in front goes
    SOLARBEAM    COOL   ####       A highly appealing move
    SONICBOOM    COOL   ##         Works well if it's the same type as the one 
                                   before
    SPARK        COOL   #jjjj      Badly startles the POKeMON in front
    SPIKE CANNON COOL   ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    STEEL WING   COOL   ##         Works well if it's the same type as the one 
                                   before
    STRUGGLE     COOL   ####       A highly appealing move
    SUBMISSION   COOL   ######     After this move, the user is more easily 
                                   startled
    SWIFT        COOL   ##         The appeal works great if performed first
    TELEPORT     COOL   #        O Can avoid being startled by others
    THUNDER      COOL   ##jj       Startles all POKeMON that have done their 
                                   appeals
    THUNDER WAVE COOL   ##j        Badly startles all POKeMON that made good 
                                   appeals
    THUNDERBOLT  COOL   ####       A highly appealing move
    THUNDERPUNCH COOL   ####       A highly appealing move
    THUNDERSHOCK COOL   ####       A highly appealing move
    TRIPLE KICK  COOL   ####       A highly appealing move
    TWINEEDLE    COOL   ##jjj      Startles the POKeMON that appealed before the 
                                   user
    TWISTER      COOL   ###      ? Scrambles the order of appeals on the next turn
    VINE WHIP    COOL   ####       A highly appealing move
    VITAL THROW  COOL   ###      4 The next appeal can be made later next turn
    VOLT TACKLE  COOL   ######     After this move, the user is more easily 
                                   startled
    WING ATTACK  COOL   ##         Works well if it's the same type as the one 
                                   before
    ZAP CANNON   COOL   ####       A highly appealing move
    
    BEAUTY:
    -------------------------------------------------------------------------------
    AURORA BEAM  BEAUTY ##j        Startles POKeMON that made a same-type appeal
    BLAST BURN   BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
    BLAZE KICK   BEAUTY ####       A highly appealing move
    BLIZZARD     BEAUTY ####       A highly appealing move
    BUBBLEBEAM   BEAUTY #jjj       Badly startles those that have made appeals
    BULK UP      BEAUTY #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    CONVERSION   BEAUTY ##         Works well if it's the same type as the one 
                                   before
    CONVERSION2  BEAUTY ##         Works well if it's the same type as the one 
                                   before
    COTTON SPORE BEAUTY ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    DIVE         BEAUTY ##       o Can avoid being startled by others once
    EMBER        BEAUTY ####       A highly appealing move
    ERUPTION     BEAUTY #          The appeal works better the later it is 
                                   performed
    EXPLOSION    BEAUTY ######## X Makes a great appeal, but allows no more to the 
                                   end
    FEATHERDANCE BEAUTY ##         The appeal works great if performed last
    FIRE BLAST   BEAUTY ####       A highly appealing move
    FIRE PUNCH   BEAUTY ####       A highly appealing move
    FIRE SPIN    BEAUTY ###        Temporarily stops the crowd from growing excited
    FLAME WHEEL  BEAUTY ####       A highly appealing move
    FLAMETHROWER BEAUTY ####       A highly appealing move
    FLASH        BEAUTY ###        Shifts the JUDGE's attention from others
    GROWTH       BEAUTY #       !* Ups the user's condition.  Helps prevent 
                                   nervousness
    HAIL         BEAUTY #jjj       Badly startles those that have made appeals
    HAZE         BEAUTY ###      - Worsens the condition of those that made appeals
    HEAL BELL    BEAUTY ##         The appeal works great if performed last
    HEAT WAVE    BEAUTY ####       A highly appealing move
    HYDRO CANNON BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
    HYDRO PUMP   BEAUTY ####       A highly appealing move
    ICE BALL     BEAUTY ###        Temporarily stops the crowd from growing excited
    ICE BEAM     BEAUTY ##j        Startles POKeMON that made a same-type appeal
    ICE PUNCH    BEAUTY ####       A highly appealing move
    ICICLE SPEAR BEAUTY ##j        Startles POKeMON that made a same-type appeal
    ICY WIND     BEAUTY #jjj       Badly startles those that have made appeals
    LIGHT SCREEN BEAUTY #        O Can avoid being startled by others
    LOVELY KISS  BEAUTY #jjj       Badly startles those that have made appeals
    MAGICAL LEAF BEAUTY ##         The appeal works great if performed first
    MEDITATE     BEAUTY #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    MIRROR COAT  BEAUTY ##       o Can avoid being startled by others once
    MIST         BEAUTY #        O Can avoid being startled by others
    MOONLIGHT    BEAUTY #          The appeal's quality varies depending on its 
                                   timing
    MORNING SUN  BEAUTY #          The appeal's quality varies depending on its 
                                   timing
    NATURE POWER BEAUTY #          The appeal works best the more the crowd is 
                                   excited
    OVERHEAT     BEAUTY ######     After this move, the user is more easily 
                                   startled
    PERISH SONG  BEAUTY ##j        Badly startles all POKeMON that made good 
                                   appeals
    PETAL DANCE  BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
    POWDER SNOW  BEAUTY ####       A highly appealing move
    PSYBEAM      BEAUTY ###      ? Scrambles the order of appeals on the next turn
    SACRED FIRE  BEAUTY ####       A highly appealing move
    SAFEGUARD    BEAUTY #        O Can avoid being startled by others
    SELFDESTRUCT BEAUTY ######## X Makes a great appeal, but allows no more to the 
                                   end
    SHEER COLD   BEAUTY ##j        Badly startles all POKeMON that made good 
                                   appeals
    SIGNAL BEAM  BEAUTY ###      ? Scrambles the order of appeals on the next turn
    SILVER WIND  BEAUTY #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    SOFTBOILED   BEAUTY ####       A highly appealing move
    SPORE        BEAUTY #jjj       Badly startles those that have made appeals
    SUNNY DAY    BEAUTY #          The appeal works best the more the crowd is 
                                   excited
    SURF         BEAUTY ###        Affected by how well the appeal in front goes
    SWORDS DANCE BEAUTY #       !* Ups the user's condition.  Helps prevent 
                                   nervousness
    TAIL GLOW    BEAUTY #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    TRI ATTACK   BEAUTY ##jj       Startles all POKeMON that have done their 
                                   appeals
    WATER PULSE  BEAUTY ###      ? Scrambles the order of appeals on the next turn
    WATER SPOUT  BEAUTY #          The appeal works better the later it is 
                                   performed
    WHIRLPOOL    BEAUTY ###        Temporarily stops the crowd from growing excited
    WILL-O-WISP  BEAUTY #jjjj      Badly startles the POKeMON in front
    
    CUTE:
    -------------------------------------------------------------------------------
    AMNESIA      CUTE   #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    ASSIST       CUTE   #          The appeal's quality varies depending on its 
                                   timing
    ATTRACT      CUTE   ##       S Makes all POKeMON after the user nervous
    BATON PASS   CUTE   ##       S Makes all POKeMON after the user nervous
    BELLY DRUM   CUTE   #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    BLOCK        CUTE   ##       S Makes all POKeMON after the user nervous
    BOUNCE       CUTE   #        O Can avoid being startled by others
    BUBBLE       CUTE   ##jj       Startles all POKeMON that have done their 
                                   appeals
    CHARM        CUTE   ##j        Startles POKeMON that made a same-type appeal
    COVET        CUTE   #          Makes the appeal as good as those before it
    ENCORE       CUTE   ##       S Makes all POKeMON after the user nervous
    FACADE       CUTE   ##         The appeal works great if performed last
    FAKE OUT     CUTE   ##j        Startles POKeMON that made a same-type appeal
    FLAIL        CUTE   #          The appeal works better the later it is 
                                   performed
    FOLLOW ME    CUTE   ###        Temporarily stops the crowd from growing excited
    FRUSTRATION  CUTE   #          An appeal that excites the audience in any 
                                   CONTEST
    GROWL        CUTE   ##         The appeal works great if performed last
    MEAN LOOK    CUTE   ##       S Makes all POKeMON after the user nervous
    METRONOME    CUTE   ###        Can be repeatedly used without boring the JUDGE
    MILK DRINK   CUTE   ##         Works well if it's the same type as the one 
                                   before
    MIMIC        CUTE   #          Makes the appeal as good as the one before it
    MINIMIZE     CUTE   ##       o Can avoid being startled by others once
    MUD SPORT    CUTE   ####       A highly appealing move
    MUD-SLAP     CUTE   ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    PRESENT      CUTE   ###        Can be repeatedly used without boring the JUDGE
    PROTECT      CUTE   #        O Can avoid being startled by others
    REFRESH      CUTE   #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    REST         CUTE   ##       o Can avoid being startled by others once
    RETURN       CUTE   #          An appeal that excites the audience in any 
                                   CONTEST
    ROLE PLAY    CUTE   #          Makes the appeal as good as those before it
    SAND-ATTACK  CUTE   ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    SHARPEN      CUTE   #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    SING         CUTE   ##       S Makes all POKeMON after the user nervous
    SLACK OFF    CUTE   #          The appeal works better the later it is 
                                   performed
    SLEEP TALK   CUTE   ###        Can be repeatedly used without boring the JUDGE
    SNORE        CUTE   ####       A highly appealing move
    SPLASH       CUTE   ##         The appeal works great if performed last
    SWAGGER      CUTE   ##         The appeal works great if performed first
    SWEET KISS   CUTE   ##       S Makes all POKeMON after the user nervous
    SWEET SCENT  CUTE   #jjj       Badly startles those that have made appeals
    TAIL WHIP    CUTE   ##         The appeal works great if performed last
    TEETER DANCE CUTE   ####jjjj x Jams the others, and misses one turn of appeals
    TICKLE       CUTE   ###      - Worsens the condition of those that made appeals
    UPROAR       CUTE   ###      ? Scrambles the order of appeals on the next turn
    WATER GUN    CUTE   ####       A highly appealing move
    WATER SPORT  CUTE   ####       A highly appealing move
    WISH         CUTE   ###        Temporarily stops the crowd from growing excited
    WITHDRAW     CUTE   #        O Can avoid being startled by others
    YAWN         CUTE   ##       S Makes all POKeMON after the user nervous
    
    SMART:
    -------------------------------------------------------------------------------
    ABSORB       SMART  ##jjj      Startles the POKeMON that appealed before the 
                                   user
    ACID         SMART  #jjjj      Badly startles the POKeMON in front
    AROMATHERAPY SMART  ##         The appeal works great if performed last
    ASTONISH     SMART  ##jjj      Startles the POKeMON that appealed before the 
                                   user
    BEAT UP      SMART  ##j        Badly startles all POKeMON that made good 
                                   appeals
    CALM MIND    SMART  ##       o Can avoid being startled by others once
    CAMOUFLAGE   SMART  ###        Affected by how well the appeal in front goes
    CHARGE       SMART  ##         Works well if it's the same type as the one 
                                   before
    CONFUSE RAY  SMART  ###      ? Scrambles the order of appeals on the next turn
    CONFUSION    SMART  ##jjj      Startles the POKeMON that appealed before the 
                                   user
    DESTINY BOND SMART  ######## X Makes a great appeal, but allows no more to the 
                                   end
    DIG          SMART  #        O Can avoid being startled by others
    DISABLE      SMART  ##       S Makes all POKeMON after the user nervous
    DREAM EATER  SMART  ##jj       Startles all POKeMON that have done their 
                                   appeals
    FAINT ATTACK SMART  ##         The appeal works great if performed first
    FAKE TEARS   SMART  ##         The appeal works great if performed last
    FLATTER      SMART  ##       S Makes all POKeMON after the user nervous
    FLY          SMART  #        O Can avoid being startled by others
    FORESIGHT    SMART  ###      - Worsens the condition of those that made appeals
    FUTURE SIGHT SMART  ###        Temporarily stops the crowd from growing excited
    GIGA DRAIN   SMART  ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    GUST         SMART  ###      ? Scrambles the order of appeals on the next turn
    HELPING HAND SMART  ##       S Makes all POKeMON after the user nervous
    HIDDEN POWER SMART  ###        Can be repeatedly used without boring the JUDGE
    HYPNOSIS     SMART  #jjj       Badly startles those that have made appeals
    IMPRISON     SMART  ###      - Worsens the condition of those that made appeals
    INGRAIN      SMART  #        O Can avoid being startled by others
    KINESIS      SMART  ###        Temporarily stops the crowd from growing excited
    KNOCK OFF    SMART  #jjjj      Badly startles the POKeMON in front
    LEECH LIFE   SMART  ##jjj      Startles the POKeMON that appealed before the 
                                   user
    LEECH SEED   SMART  ##jj       Startles all POKeMON that have done their 
                                   appeals
    LOCK-ON      SMART  ###        Temporarily stops the crowd from growing excited
    LUSTER PURGE SMART  ##jjj      Startles the POKeMON that appealed before the 
                                   user
    MAGIC COAT   SMART  #        O Can avoid being startled by others
    METAL SOUND  SMART  #jjj       Badly startles those that have made appeals
    MIND READER  SMART  ###        Temporarily stops the crowd from growing excited
    MIRROR MOVE  SMART  #          Makes the appeal as good as the one before it
    MIST BALL    SMART  #jjjj      Badly startles the POKeMON in front
    MEGA DRAIN   SMART  #jjjj      Badly startles the POKeMON in front
    NEEDLE ARM   SMART  #jjjj      Badly startles the POKeMON in front
    NIGHT SHADE  SMART  ##j        Startles POKeMON that made a same-type appeal
    NIGHTMARE    SMART  #jjj       Badly startles those that have made appeals
    ODOR SLEUTH  SMART  ###      - Worsens the condition of those that made appeals
    PAIN SPLIT   SMART  #jjjj      Badly startles the POKeMON in front
    PAY DAY      SMART  #          The appeal works best the more the crowd is 
                                   excited
    POISON FANG  SMART  ###      - Worsens the condition of those that made appeals
    POISON GAS   SMART  ###      - Worsens the condition of those that made appeals
    POISON STING SMART  ##jjj      Startles the POKeMON that appealed before the 
                                   user
    POISON TAIL  SMART  ###      - Worsens the condition of those that made appeals
    POISONPOWDER SMART  ###      - Worsens the condition of those that made appeals
    PSYCH UP     SMART  ##         Works well if it's the same type as the one 
                                   before
    PSYCHIC      SMART  #jjj       Badly startles those that have made appeals
    PSYCHO BOOST SMART  ######     After this move, the user is more easily 
                                   startled
    PSYWAVE      SMART  ##j        Badly startles all POKeMON that made good 
                                   appeals
    PURSUIT      SMART  ##j        Badly startles all POKeMON that made good 
                                   appeals
    RECOVER      SMART  ##j        Startles POKeMON that made a same-type appeal
    RECYCLE      SMART  ###        Can be repeatedly used without boring the JUDGE
    REFLECT      SMART  #        O Can avoid being startled by others
    ROCK TOMB    SMART  ###        Temporarily stops the crowd from growing excited
    SAND TOMB    SMART  ###        Temporarily stops the crowd from growing excited
    SCREECH      SMART  #jjj       Badly startles those that have made appeals
    SECRET POWER SMART  #          The appeal works well if the user's condition is 
                                   good
    SHADOW BALL  SMART  ###        Shifts the JUDGE's attention from others
    SHADOW PUNCH SMART  ##         The appeal works great if performed first
    SKETCH       SMART  #          Makes the appeal as good as the one before it
    SKILL SWAP   SMART  #          Makes the appeal as good as those before it
    SLEEP POWDER SMART  #jjj       Badly startles those that have made appeals
    SMELLINGSALT SMART  ##jjj      Startles the POKeMON that appealed before the 
                                   user
    SMOKESCREEN  SMART  ###        Shifts the JUDGE's attention from others
    SNATCH       SMART  ##j        Badly startles all POKeMON that made good 
                                   appeals
    SPIDER WEB   SMART  ##       S Makes all POKeMON after the user nervous
    SPIKES       SMART  ##       S Makes all POKeMON after the user nervous
    STRING SHOT  SMART  ##jjj      Startles the POKeMON that appealed before the 
                                   user
    STUN SPORE   SMART  ##j        Badly startles all POKeMON that made good 
                                   appeals
    SUBSTITUTE   SMART  ##       o Can avoid being startled by others once
    SUPERSONIC   SMART  ###      ? Scrambles the order of appeals on the next turn
    SYNTHESIS    SMART  #          The appeal's quality varies depending on its 
                                   timing
    TAUNT        SMART  ##       S Makes all POKeMON after the user nervous
    TOXIC        SMART  ###      - Worsens the condition of those that made appeals
    TRANSFORM    SMART  ###        Can be repeatedly used without boring the JUDGE
    TRICK        SMART  ##         Works well if it's the same type as the one 
                                   before
    WEATHERBALL  SMART  ####       A highly appealing move
    WHIRLWIND    SMART  ###      ? Scrambles the order of appeals on the next turn
    
    TOUGH:
    -------------------------------------------------------------------------------
    ACID ARMOR   TOUGH  #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    ANCIENTPOWER TOUGH  #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    ARM THRUST   TOUGH  ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    BARRAGE      TOUGH  ##         Works well if it's the same type as the one 
                                   before
    BIDE         TOUGH  #        O Can avoid being startled by others
    BIND         TOUGH  ###        Temporarily stops the crowd from growing excited
    BITE         TOUGH  #jjj       Badly startles those that have made appeals
    BODY SLAM    TOUGH  #jjjj      Badly startles the POKeMON in front
    BONE CLUB    TOUGH  ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    BONE RUSH    TOUGH  ####       A highly appealing move
    BONEMERANG   TOUGH  ####       A highly appealing move
    CLAMP        TOUGH  ###        Temporarily stops the crowd from growing excited
    COMET PUNCH  TOUGH  ##         Works well if it's the same type as the one 
                                   before
    CONSTRICT    TOUGH  ##jjj      Startles the POKeMON that appealed before the 
                                   user
    COUNTER      TOUGH  ##       o Can avoid being startled by others once
    CRABHAMMER   TOUGH  ###        Affected by how well the appeal in front goes
    CRUNCH       TOUGH  #jjjj      Badly startles the POKeMON in front
    CURSE        TOUGH  ###      4 The next appeal can be made later next turn
    DOUBLE-EDGE  TOUGH  ######     After this move, the user is more easily 
                                   startled
    DOUBLESLAP   TOUGH  ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    EARTHQUAKE   TOUGH  #jjj       Badly startles those that have made appeals
    EGG BOMB     TOUGH  ####       A highly appealing move
    ENDEAVOR     TOUGH  ##         The appeal works great if performed last
    ENDURE       TOUGH  ##       o Can avoid being startled by others once
    FISSURE      TOUGH  ##j        Badly startles all POKeMON that made good 
                                   appeals
    FOCUS PUNCH  TOUGH  ###      4 The next appeal can be made later next turn
    FURY SWIPES  TOUGH  ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    GLARE        TOUGH  #jjj       Badly startles those that have made appeals
    GRASSWHISTLE TOUGH  #jjj       Badly startles those that have made appeals
    GRUDGE       TOUGH  #          The appeal works better the later it is 
                                   performed
    HARDEN       TOUGH  ##       o Can avoid being startled by others once
    HEADBUTT     TOUGH  ##jjj      Startles the POKeMON that appealed before the 
                                   user
    IRON DEFENSE TOUGH  #        O Can avoid being startled by others
    KARATE CHOP  TOUGH  ###        Affected by how well the appeal in front goes
    LICK         TOUGH  #jjjj      Badly startles the POKeMON in front
    LOW KICK     TOUGH  #jjjj      Badly startles the POKeMON in front
    MAGNITUDE    TOUGH  #          The appeal works best the more the crowd is 
                                   excited
    MEGA PUNCH   TOUGH  ####       A highly appealing move
    MEMENTO      TOUGH  ######## X Makes a great appeal, but allows no more to the 
                                   end
    MUD SHOT     TOUGH  #jjj       Badly startles those that have made appeals
    MUDDY WATER  TOUGH  ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    OCTAZOOKA    TOUGH  ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    POUND        TOUGH  ####       A highly appealing move
    RAIN DANCE   TOUGH  #          The appeal works best the more the crowd is 
                                   excited
    REVENGE      TOUGH  ###      4 The next appeal can be made later next turn
    ROCK BLAST   TOUGH  ##         Works well if it's the same type as the one 
                                   before
    ROCK SLIDE   TOUGH  #jjj       Badly startles those that have made appeals
    ROCK SMASH   TOUGH  #          The appeal works well if the user's condition is 
                                   good
    ROCK THROW   TOUGH  ##         Works well if it's the same type as the one 
                                   before
    ROLLOUT      TOUGH  ###        Temporarily stops the crowd from growing excited
    SANDSTORM    TOUGH  ###      ? Scrambles the order of appeals on the next turn
    SCARY FACE   TOUGH  ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    SCRATCH      TOUGH  ####       A highly appealing move
    SEISMIC TOSS TOUGH  ##j        Startles POKeMON that made a same-type appeal
    SKULL BASH   TOUGH  #jjjj      Badly startles the POKeMON in front
    SLAM         TOUGH  ##j        Startles POKeMON that made a same-type appeal
    SLUDGE       TOUGH  #jjjj      Badly startles the POKeMON in front
    SLUDGE BOMB  TOUGH  ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    SMOG         TOUGH  #jjj       Badly startles those that have made appeals
    SPIT UP      TOUGH  ####       A highly appealing move
    SPITE        TOUGH  ##         The appeal works great if performed last
    STOCKPILE    TOUGH  ##       o Can avoid being startled by others once
    STOMP        TOUGH  #jjjj      Badly startles the POKeMON in front
    STRENGTH     TOUGH  ##j        Startles POKeMON that made a same-type appeal
    SUPER FANG   TOUGH  ##j        Badly startles all POKeMON that made good 
                                   appeals
    SUPERPOWER   TOUGH  ######     After this move, the user is more easily 
                                   startled
    SWALLOW      TOUGH  #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    TACKLE       TOUGH  ####       A highly appealing move
    TAKE DOWN    TOUGH  ######     After this move, the user is more easily 
                                   startled
    THIEF        TOUGH  #          Makes the appeal as good as those before it
    THRASH       TOUGH  ####jjjj x Jams the others, and misses one turn of appeals
    TORMENT      TOUGH  ##       S Makes all POKeMON after the user nervous
    VICE GRIP    TOUGH  ####       A highly appealing move
    WATERFALL    TOUGH  ##         The appeal works great if performed last
    WRAP         TOUGH  ###        Temporarily stops the crowd from growing excited
    ===============================================================================
    
    
    ===============================================================================
    CONTEST ATTACKS INFORMATION - EFFECTS
    ===============================================================================
    MOVE       TYPE   ####jj   * Move description here (move type)
    
    This would be a move whose name is 'MOVE', of the Contest type 'TYPE', which
    gives you four appeal points and jams the other POKeMON for two points, and
    raises the user's condition.  Any other information can be learned by reading
    the place where the move description is.  Many moves have the same desciption
    and basically do the same thing, so the description is called the 'move type',
    as opposed to 'contest type' which varies within each 'move type'.
    
    Here is what the symbols all mean:
    
    # = Appeal Point
    j = Jam Point
    S = Unnerves POKeMON
    * = Ups Condition
    - = Worsens Condition
    O = Oblivious for one turn ('became oblivious to others')
    o = Oblivious for one move ('settled down a little')
    X = Loses remaining turns
    x = Loses the next turn
    1 = Appeal 1st next turn
    4 = Appeal 4th next turn
    ? = Turn order scrambled next turn
    ! = First part of a COMBO (see Combo list)
    -------------------------------------------------------------------------------
    "A highly appealing move" is just that - a move that gives you a lot of appeal
    points for no real downside.
    DRILL PECK   COOL   ####       A highly appealing move
    HORN ATTACK  COOL   ####       A highly appealing move
    MEGA KICK    COOL   ####       A highly appealing move
    METAL CLAW   COOL   ####       A highly appealing move
    PECK         COOL   ####       A highly appealing move
    SOLARBEAM    COOL   ####       A highly appealing move
    STRUGGLE     COOL   ####       A highly appealing move
    THUNDERBOLT  COOL   ####       A highly appealing move
    THUNDERPUNCH COOL   ####       A highly appealing move
    THUNDERSHOCK COOL   ####       A highly appealing move
    TRIPLE KICK  COOL   ####       A highly appealing move
    VINE WHIP    COOL   ####       A highly appealing move
    ZAP CANNON   COOL   ####       A highly appealing move
    BLAZE KICK   BEAUTY ####       A highly appealing move
    BLIZZARD     BEAUTY ####       A highly appealing move
    EMBER        BEAUTY ####       A highly appealing move
    FIRE BLAST   BEAUTY ####       A highly appealing move
    FIRE PUNCH   BEAUTY ####       A highly appealing move
    FLAME WHEEL  BEAUTY ####       A highly appealing move
    FLAMETHROWER BEAUTY ####       A highly appealing move
    HEAT WAVE    BEAUTY ####       A highly appealing move
    HYDRO PUMP   BEAUTY ####       A highly appealing move
    ICE PUNCH    BEAUTY ####       A highly appealing move
    POWDER SNOW  BEAUTY ####       A highly appealing move
    SACRED FIRE  BEAUTY ####       A highly appealing move
    SOFTBOILED   BEAUTY ####       A highly appealing move
    MUD SPORT    CUTE   ####       A highly appealing move
    SNORE        CUTE   ####       A highly appealing move
    WATER GUN    CUTE   ####       A highly appealing move
    WATER SPORT  CUTE   ####       A highly appealing move
    WEATHERBALL  SMART  ####       A highly appealing move
    BONE RUSH    TOUGH  ####       A highly appealing move
    BONEMERANG   TOUGH  ####       A highly appealing move
    EGG BOMB     TOUGH  ####       A highly appealing move
    MEGA PUNCH   TOUGH  ####       A highly appealing move
    POUND        TOUGH  ####       A highly appealing move
    SCRATCH      TOUGH  ####       A highly appealing move
    SPIT UP      TOUGH  ####       A highly appealing move
    TACKLE       TOUGH  ####       A highly appealing move
    VICE GRIP    TOUGH  ####       A highly appealing move
    
    "An appeal that excites the audience in any CONTEST" always adds one point to
    the Applause Meter, regardless of contest type, and always gets the Applause
    Meter bonus of one or six points.
    FRUSTRATION  CUTE   #          An appeal that excites the audience in any 
                                   CONTEST
    RETURN       CUTE   #          An appeal that excites the audience in any
                                   CONTEST
    
    "Affected by how well the appeal in front goes" gives you appeal points based
    on the POKeMON that appealed immediately before you.  If that POKeMON has less
    than three appeal points, you get six appeal points.  If that POKeMON has more
    than three appeal points, you get no appeal points at all.  If that POKeMON has
    exactly three appeal points, you get three appeal points as well.
    AEROBLAST    COOL   ###        Affected by how well the appeal in front goes
    CROSS CHOP   COOL   ###        Affected by how well the appeal in front goes
    LEAF BLADE   COOL   ###        Affected by how well the appeal in front goes
    RAZOR LEAF   COOL   ###        Affected by how well the appeal in front goes
    RAZOR WIND   COOL   ###        Affected by how well the appeal in front goes
    SKY ATTACK   COOL   ###        Affected by how well the appeal in front goes
    SLASH        COOL   ###        Affected by how well the appeal in front goes
    SURF         BEAUTY ###        Affected by how well the appeal in front goes
    CAMOUFLAGE   SMART  ###        Affected by how well the appeal in front goes
    CRABHAMMER   TOUGH  ###        Affected by how well the appeal in front goes
    KARATE CHOP  TOUGH  ###        Affected by how well the appeal in front goes
    
    "After this move, the user is more easily startled" causes your POKeMON to lose
    twice as many appeal points when jammed for the rest of the turn.  Note that it
    is normally impossible to use Volt Tackle, since no POKeMON learns it.
    HI JUMP KICK COOL   ######     After this move, the user is more easily
                                   startled
    JUMP KICK    COOL   ######     After this move, the user is more easily
                                   startled
    SUBMISSION   COOL   ######     After this move, the user is more easily
                                   startled
    VOLT TACKLE  COOL   ######     After this move, the user is more easily
                                   startled
    OVERHEAT     BEAUTY ######     After this move, the user is more easily
                                   startled
    PSYCHO BOOST SMART  ######     After this move, the user is more easily 
                                   startled
    DOUBLE-EDGE  TOUGH  ######     After this move, the user is more easily 
                                   startled
    SUPERPOWER   TOUGH  ######     After this move, the user is more easily 
                                   startled
    TAKE DOWN    TOUGH  ######     After this move, the user is more easily 
                                   startled
    
    "Badly startles all POKeMON that made good appeals" attempts to jam all POKeMON
    that went before your POKeMON.  The jam amount is equal to half of the
    POKeMON's current appeal points.  So, if that POKeMON has four appeal points
    currently, this kind of appeal would jam them two points.  The minimum jam
    amount is one.
    BULLET SEED  COOL   ##j        Badly startles all POKeMON that made good
                                   appeals
    CUT          COOL   ##j        Badly startles all POKeMON that made good 
                                   appeals
    GUILLOTINE   COOL   ##j        Badly startles all POKeMON that made good 
                                   appeals
    HORN DRILL   COOL   ##j        Badly startles all POKeMON that made good 
                                   appeals
    THUNDER WAVE COOL   ##j        Badly startles all POKeMON that made good 
                                   appeals
    PERISH SONG  BEAUTY ##j        Badly startles all POKeMON that made good 
                                   appeals
    SHEER COLD   BEAUTY ##j        Badly startles all POKeMON that made good 
                                   appeals
    BEAT UP      SMART  ##j        Badly startles all POKeMON that made good 
                                   appeals
    PSYWAVE      SMART  ##j        Badly startles all POKeMON that made good 
                                   appeals
    PURSUIT      SMART  ##j        Badly startles all POKeMON that made good 
                                   appeals
    SNATCH       SMART  ##j        Badly startles all POKeMON that made good 
                                   appeals
    STUN SPORE   SMART  ##j        Badly startles all POKeMON that made good 
                                   appeals
    FISSURE      TOUGH  ##j        Badly startles all POKeMON that made good 
                                   appeals
    SUPER FANG   TOUGH  ##j        Badly startles all POKeMON that made good 
                                   appeals
    
    "Badly startles the POKeMON in front" attemps to jam the POKeMON that went
    immediately before your POKeMON.  This kind of appeal is useless if you go
    first, since it only works on the POKeMON that goes immediately before yours.
    BRICK BREAK  COOL   #jjjj      Badly startles the POKeMON in front
    CRUSH CLAW   COOL   #jjjj      Badly startles the POKeMON in front
    DIZZY PUNCH  COOL   #jjjj      Badly startles the POKeMON in front
    EXTRASENSORY COOL   #jjjj      Badly startles the POKeMON in front
    HYPER FANG   COOL   #jjjj      Badly startles the POKeMON in front
    IRON TAIL    COOL   #jjjj      Badly startles the POKeMON in front
    SPARK        COOL   #jjjj      Badly startles the POKeMON in front
    WILL-O-WISP  BEAUTY #jjjj      Badly startles the POKeMON in front
    ACID         SMART  #jjjj      Badly startles the POKeMON in front
    KNOCK OFF    SMART  #jjjj      Badly startles the POKeMON in front
    MEGA DRAIN   SMART  #jjjj      Badly startles the POKeMON in front
    MIST BALL    SMART  #jjjj      Badly startles the POKeMON in front
    NEEDLE ARM   SMART  #jjjj      Badly startles the POKeMON in front
    PAIN SPLIT   SMART  #jjjj      Badly startles the POKeMON in front
    BODY SLAM    TOUGH  #jjjj      Badly startles the POKeMON in front
    CRUNCH       TOUGH  #jjjj      Badly startles the POKeMON in front
    LICK         TOUGH  #jjjj      Badly startles the POKeMON in front
    LOW KICK     TOUGH  #jjjj      Badly startles the POKeMON in front
    SKULL BASH   TOUGH  #jjjj      Badly startles the POKeMON in front
    SLUDGE       TOUGH  #jjjj      Badly startles the POKeMON in front
    STOMP        TOUGH  #jjjj      Badly startles the POKeMON in front
    
    "Badly startles those that have made appeals" attempts to jam all POKeMON that
    went before your POKeMON.  This kind of appeal is useless if you go first,
    since it only affects POKeMON that go before you.
    DRAGONBREATH COOL   #jjj       Badly startles those that have made appeals
    FALSE SWIPE  COOL   #jjj       Badly startles those that have made appeals
    FOCUS ENERGY COOL   #jjj       Badly startles those that have made appeals
    HYPER VOICE  COOL   #jjj       Badly startles those that have made appeals
    ROLLING KICK COOL   #jjj       Badly startles those that have made appeals
    BUBBLEBEAM   BEAUTY #jjj       Badly startles those that have made appeals
    HAIL         BEAUTY #jjj       Badly startles those that have made appeals
    ICY WIND     BEAUTY #jjj       Badly startles those that have made appeals
    LOVELY KISS  BEAUTY #jjj       Badly startles those that have made appeals
    SPORE        BEAUTY #jjj       Badly startles those that have made appeals
    SWEET SCENT  CUTE   #jjj       Badly startles those that have made appeals
    HYPNOSIS     SMART  #jjj       Badly startles those that have made appeals
    METAL SOUND  SMART  #jjj       Badly startles those that have made appeals
    NIGHTMARE    SMART  #jjj       Badly startles those that have made appeals
    PSYCHIC      SMART  #jjj       Badly startles those that have made appeals
    SCREECH      SMART  #jjj       Badly startles those that have made appeals
    SLEEP POWDER SMART  #jjj       Badly startles those that have made appeals
    BITE         TOUGH  #jjj       Badly startles those that have made appeals
    EARTHQUAKE   TOUGH  #jjj       Badly startles those that have made appeals
    GLARE        TOUGH  #jjj       Badly startles those that have made appeals
    GRASSWHISTLE TOUGH  #jjj       Badly startles those that have made appeals
    MUD SHOT     TOUGH  #jjj       Badly startles those that have made appeals
    ROCK SLIDE   TOUGH  #jjj       Badly startles those that have made appeals
    SMOG         TOUGH  #jjj       Badly startles those that have made appeals
    
    "Can avoid being startled by others" protects you from any jam appeals trying
    to hit your POKeMON during this turn.  This does not last for any turns beyond
    the current one, so it is pointless to use this kind of move when you are to go
    last.
    BARRIER      COOL   #        O Can avoid being startled by others
    TELEPORT     COOL   #        O Can avoid being startled by others
    LIGHT SCREEN BEAUTY #        O Can avoid being startled by others
    MIST         BEAUTY #        O Can avoid being startled by others
    SAFEGUARD    BEAUTY #        O Can avoid being startled by others
    BOUNCE       CUTE   #        O Can avoid being startled by others
    PROTECT      CUTE   #        O Can avoid being startled by others
    WITHDRAW     CUTE   #        O Can avoid being startled by others
    DIG          SMART  #        O Can avoid being startled by others
    FLY          SMART  #        O Can avoid being startled by others
    INGRAIN      SMART  #        O Can avoid being startled by others
    MAGIC COAT   SMART  #        O Can avoid being startled by others
    REFLECT      SMART  #        O Can avoid being startled by others
    BIDE         TOUGH  #        O Can avoid being startled by others
    IRON DEFENSE TOUGH  #        O Can avoid being startled by others
    
    "Can avoid being startled by others once" protects you from the next jam appeal
    to try to hit your POKeMON during this turn.  This does not last for any turns
    beyond the current one, so it is pointless to use this kind of move when you
    are to go last.
    DEFENSE CURL COOL   ##       o Can avoid being startled by others once
    DETECT       COOL   ##       o Can avoid being startled by others once
    DOUBLE TEAM  COOL   ##       o Can avoid being startled by others once
    RAPID SPIN   COOL   ##       o Can avoid being startled by others once
    DIVE         BEAUTY ##       o Can avoid being startled by others once
    MIRROR COAT  BEAUTY ##       o Can avoid being startled by others once
    MINIMIZE     CUTE   ##       o Can avoid being startled by others once
    REST         CUTE   ##       o Can avoid being startled by others once
    CALM MIND    SMART  ##       o Can avoid being startled by others once
    SUBSTITUTE   SMART  ##       o Can avoid being startled by others once
    COUNTER      TOUGH  ##       o Can avoid being startled by others once
    ENDURE       TOUGH  ##       o Can avoid being startled by others once
    HARDEN       TOUGH  ##       o Can avoid being startled by others once
    STOCKPILE    TOUGH  ##       o Can avoid being startled by others once
    
    "Can be repeatedly used without boring the JUDGE" can be used over and over
    without penalty.
    FURY CUTTER  COOL   ###        Can be repeatedly used without boring the JUDGE
    RAGE         COOL   ###        Can be repeatedly used without boring the JUDGE
    METRONOME    CUTE   ###        Can be repeatedly used without boring the JUDGE
    PRESENT      CUTE   ###        Can be repeatedly used without boring the JUDGE
    SLEEP TALK   CUTE   ###        Can be repeatedly used without boring the JUDGE
    HIDDEN POWER SMART  ###        Can be repeatedly used without boring the JUDGE
    RECYCLE      SMART  ###        Can be repeatedly used without boring the JUDGE
    TRANSFORM    SMART  ###        Can be repeatedly used without boring the JUDGE
    
    "Jams the others, and misses one turn of appeals" is a powerful jamming move,
    but you miss the next turn of appeals.  Fortunately, you cannot be jammed that
    turn, so you don't lose too much.  Note that Frenzy Plant, Blast Burn, and
    Hydro Cannon are normally unavailable, as no POKeMON learn those moves.
    FRENZY PLANT COOL   ####jjjj x Jams the others, and misses one turn of appeals
    HYPER BEAM   COOL   ####jjjj x Jams the others, and misses one turn of appeals
    OUTRAGE      COOL   ####jjjj x Jams the others, and misses one turn of appeals
    BLAST BURN   BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
    HYDRO CANNON BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
    PETAL DANCE  BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
    TEETER DANCE CUTE   ####jjjj x Jams the others, and misses one turn of appeals
    THRASH       TOUGH  ####jjjj x Jams the others, and misses one turn of appeals
    
    "Makes a great appeal, but allows no more to the end" causes your POKeMON to be
    out of the match for the rest of the contest, unable to gain or lose any more
    appeal points.
    EXPLOSION    BEAUTY ######## X Makes a great appeal, but allows no more to the
                                   end
    SELFDESTRUCT BEAUTY ######## X Makes a great appeal, but allows no more to the 
                                   end
    DESTINY BOND SMART  ######## X Makes a great appeal, but allows no more to the 
                                   end
    MEMENTO      TOUGH  ######## X Makes a great appeal, but allows no more to the 
                                   end
    
    "Makes all POKeMON after the user nervous" attempts to make POKeMON after your
    POKeMON become nervous and unable to act.  This is pointless it use if you go
    last, since it only works on POKeMON that come after yours.
    ATTRACT      CUTE   ##       S Makes all POKeMON after the user nervous
    BATON PASS   CUTE   ##       S Makes all POKeMON after the user nervous
    BLOCK        CUTE   ##       S Makes all POKeMON after the user nervous
    ENCORE       CUTE   ##       S Makes all POKeMON after the user nervous
    MEAN LOOK    CUTE   ##       S Makes all POKeMON after the user nervous
    SING         CUTE   ##       S Makes all POKeMON after the user nervous
    SWEET KISS   CUTE   ##       S Makes all POKeMON after the user nervous
    YAWN         CUTE   ##       S Makes all POKeMON after the user nervous
    DISABLE      SMART  ##       S Makes all POKeMON after the user nervous
    FLATTER      SMART  ##       S Makes all POKeMON after the user nervous
    HELPING HAND SMART  ##       S Makes all POKeMON after the user nervous
    SPIDER WEB   SMART  ##       S Makes all POKeMON after the user nervous
    SPIKES       SMART  ##       S Makes all POKeMON after the user nervous
    TAUNT        SMART  ##       S Makes all POKeMON after the user nervous
    TORMENT      TOUGH  ##       S Makes all POKeMON after the user nervous
    
    "Makes the appeal as good as the one before it" causes you to gain appeal
    points equal to the amount of points the POKeMON before you earned, plus one.
    MIMIC        CUTE   #          Makes the appeal as good as the one before it
    MIRROR MOVE  SMART  #          Makes the appeal as good as the one before it
    SKETCH       SMART  #          Makes the appeal as good as the one before it
    
    "Makes the appeal as good as those before it" causes you to gain additional 
    appeal points based on the appeal points of all of the POKeMON who appealed
    before yours.  Half of the POKeMON's appeal points, rounded down, are added to
    yours, plus one more.
    COVET        CUTE   #          Makes the appeal as good as those before it
    ROLE PLAY    CUTE   #          Makes the appeal as good as those before it
    SKILL SWAP   SMART  #          Makes the appeal as good as those before it
    THIEF        TOUGH  #          Makes the appeal as good as those before it
    
    "Scrambles the order of appeals on the next turn" mixes up the turn order for
    next turn.
    ROAR         COOL   ###      ? Scrambles the order of appeals on the next turn
    TWISTER      COOL   ###      ? Scrambles the order of appeals on the next turn
    PSYBEAM      BEAUTY ###      ? Scrambles the order of appeals on the next turn
    SIGNAL BEAM  BEAUTY ###      ? Scrambles the order of appeals on the next turn
    WATER PULSE  BEAUTY ###      ? Scrambles the order of appeals on the next turn
    UPROAR       CUTE   ###      ? Scrambles the order of appeals on the next turn
    CONFUSE RAY  SMART  ###      ? Scrambles the order of appeals on the next turn
    GUST         SMART  ###      ? Scrambles the order of appeals on the next turn
    SUPERSONIC   SMART  ###      ? Scrambles the order of appeals on the next turn
    WHIRLWIND    SMART  ###      ? Scrambles the order of appeals on the next turn
    SANDSTORM    TOUGH  ###      ? Scrambles the order of appeals on the next turn
    
    "Shifts the JUDGE's attention from others" cancels Combo Standby status for all
    POKeMON that moved before you.
    FLASH        BEAUTY ###        Shifts the JUDGE's attention from others
    SMOKESCREEN  SMART  ###        Shifts the JUDGE's attention from others
    SHADOW BALL  SMART  ###        Shifts the JUDGE's attention from others
    
    "Startles all POKeMON that have done their appeals" attempts to jam all POKeMON
    that went before your POKeMON.  This kind of appeal is useless if you go first,
    since it only affects POKeMON that go before you.
    THUNDER      COOL   ##jj       Startles all POKeMON that have done their
                                   appeals
    TRI ATTACK   BEAUTY ##jj       Startles all POKeMON that have done their 
                                   appeals
    BUBBLE       CUTE   ##jj       Startles all POKeMON that have done their 
                                   appeals
    DREAM EATER  SMART  ##jj       Startles all POKeMON that have done their 
                                   appeals
    LEECH SEED   SMART  ##jj       Startles all POKeMON that have done their 
                                   appeals
    
    "Startles POKeMON that made a same-type appeal" attempts to jam POKeMON that
    went before your POKeMON.  If that POKeMON used a move that was not of the same
    type as the move listed, it is only jammed one point.  However, if that POKeMON
    used a move that was the same as the move listed, it is jammed four points.
    This kind of move is pointless if you go first, since it only affects POKeMON
    that go before you.
    AIR CUTTER   COOL   ##j        Startles POKeMON that made a same-type appeal
    DRAGON CLAW  COOL   ##j        Startles POKeMON that made a same-type appeal
    SKY UPPERCUT COOL   ##j        Startles POKeMON that made a same-type appeal
    AURORA BEAM  BEAUTY ##j        Startles POKeMON that made a same-type appeal
    ICE BEAM     BEAUTY ##j        Startles POKeMON that made a same-type appeal
    ICICLE SPEAR BEAUTY ##j        Startles POKeMON that made a same-type appeal
    CHARM        CUTE   ##j        Startles POKeMON that made a same-type appeal
    FAKE OUT     CUTE   ##j        Startles POKeMON that made a same-type appeal
    NIGHT SHADE  SMART  ##j        Startles POKeMON that made a same-type appeal
    RECOVER      SMART  ##j        Startles POKeMON that made a same-type appeal
    SEISMIC TOSS TOUGH  ##j        Startles POKeMON that made a same-type appeal
    SLAM         TOUGH  ##j        Startles POKeMON that made a same-type appeal
    STRENGTH     TOUGH  ##j        Startles POKeMON that made a same-type appeal
    
    "Startles the POKeMON that appealed before the user" attempts to jam the
    POKeMON that went immediately before your POKeMON.  This kind of appeal is
    useless if you go first, since it only works on the POKeMON that goes
    immediately before yours.
    TWINEEDLE    COOL   ##jjj      Startles the POKeMON that appealed before the 
                                   user
    ABSORB       SMART  ##jjj      Startles the POKeMON that appealed before the 
                                   user
    ASTONISH     SMART  ##jjj      Startles the POKeMON that appealed before the 
                                   user
    CONFUSION    SMART  ##jjj      Startles the POKeMON that appealed before the 
                                   user
    LEECH LIFE   SMART  ##jjj      Startles the POKeMON that appealed before the 
                                   user
    LUSTER PURGE SMART  ##jjj      Startles the POKeMON that appealed before the 
                                   user
    POISON STING SMART  ##jjj      Startles the POKeMON that appealed before the 
                                   user
    SMELLINGSALT SMART  ##jjj      Startles the POKeMON that appealed before the 
                                   user
    STRING SHOT  SMART  ##jjj      Startles the POKeMON that appealed before the 
                                   user
    CONSTRICT    TOUGH  ##jjj      Startles the POKeMON that appealed before the 
                                   user
    HEADBUTT     TOUGH  ##jjj      Startles the POKeMON that appealed before the 
                                   user
    
    "Startles the POKeMON that has the JUDGE's attention" attemps to jam POKeMON
    that went before your POKeMON.  If that POKeMON is in the Combo Standby status,
    it is jammed five points instead of the usual one.
    DYNAMICPUNCH COOL   ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    FURY ATTACK  COOL   ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    PIN MISSILE  COOL   ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    SPIKE CANNON COOL   ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    COTTON SPORE BEAUTY ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    MUD-SLAP     CUTE   ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    SAND-ATTACK  CUTE   ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    GIGA DRAIN   SMART  ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    ARM THRUST   TOUGH  ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    BONE CLUB    TOUGH  ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    DOUBLESLAP   TOUGH  ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    FURY SWIPES  TOUGH  ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    MUDDY WATER  TOUGH  ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    OCTAZOOKA    TOUGH  ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    SCARY FACE   TOUGH  ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    SLUDGE BOMB  TOUGH  ##j        Startles the POKeMON that has the JUDGE's 
                                   attention
    
    "Temporarily stops the crowd from growing excited" prevents the Applause Meter
    from going up or down after your POKeMON moves.  Thus, no more POKeMON get
    Applause Meter bonuses until next turn.
    DOOM DESIRE  COOL   ###        Temporarily stops the crowd from growing excited
    LEER         COOL   ###        Temporarily stops the crowd from growing excited
    FIRE SPIN    BEAUTY ###        Temporarily stops the crowd from growing excited
    ICE BALL     BEAUTY ###        Temporarily stops the crowd from growing excited
    WHIRLPOOL    BEAUTY ###        Temporarily stops the crowd from growing excited
    FOLLOW ME    CUTE   ###        Temporarily stops the crowd from growing excited
    WISH         CUTE   ###        Temporarily stops the crowd from growing excited
    FUTURE SIGHT SMART  ###        Temporarily stops the crowd from growing excited
    KINESIS      SMART  ###        Temporarily stops the crowd from growing excited
    LOCK-ON      SMART  ###        Temporarily stops the crowd from growing excited
    MIND READER  SMART  ###        Temporarily stops the crowd from growing excited
    ROCK TOMB    SMART  ###        Temporarily stops the crowd from growing excited
    SAND TOMB    SMART  ###        Temporarily stops the crowd from growing excited
    BIND         TOUGH  ###        Temporarily stops the crowd from growing excited
    CLAMP        TOUGH  ###        Temporarily stops the crowd from growing excited
    ROLLOUT      TOUGH  ###        Temporarily stops the crowd from growing excited
    WRAP         TOUGH  ###        Temporarily stops the crowd from growing excited
    
    "The appeal's quality varies depending on its timing" is actually random. 
    Sometimes you will earn one point, sometimes two points, sometimes four points,
    and sometimes eight points.
    MORNING SUN  BEAUTY #          The appeal's quality varies depending on its 
                                   timing
    MOONLIGHT    BEAUTY #          The appeal's quality varies depending on its 
                                   timing
    ASSIST       CUTE   #          The appeal's quality varies depending on its 
                                   timing
    SYNTHESIS    SMART  #          The appeal's quality varies depending on its 
                                   timing
    
    "The appeal works best the more the crowd is excited" gives you appeal points
    based on the Applause Meter.  If the Applause Meter is empty, you get one appeal
    point; at two, three points.  At three points, you get four points, and if the
    Applause Meter is at four, you get six.
    SUNNY DAY    BEAUTY #          The appeal works best the more the crowd is 
                                   excited
    NATURE POWER BEAUTY #          The appeal works best the more the crowd is 
                                   excited
    PAY DAY      SMART  #          The appeal works best the more the crowd is 
                                   excited
    MAGNITUDE    TOUGH  #          The appeal works best the more the crowd is 
                                   excited
    RAIN DANCE   TOUGH  #          The appeal works best the more the crowd is 
                                   excited
    
    "The appeal works better the later it is performed" earns you appeal points
    based on your position for that turn.  If you are first, you earn only one
    appeal point.  If you are second, you earn two points.  If you are third, you
    earn four points.  If you are last, you earn six appeal points.
    DRAGON RAGE  COOL   #          The appeal works better the later it is 
                                   performed
    ERUPTION     BEAUTY #          The appeal works better the later it is 
                                   performed
    WATER SPOUT  BEAUTY #          The appeal works better the later it is 
                                   performed
    FLAIL        CUTE   #          The appeal works better the later it is 
                                   performed
    SLACK OFF    CUTE   #          The appeal works better the later it is 
                                   performed
    GRUDGE       TOUGH  #          The appeal works better the later it is 
                                   performed
    
    "The appeal works great if performed first" normally earns you two appeal
    points, but if you're the first to appeal during the current turn, you get six
    appeal points instead.
    AERIAL ACE   COOL   ##         The appeal works great if performed first
    SHOCK WAVE   COOL   ##         The appeal works great if performed first
    SWIFT        COOL   ##         The appeal works great if performed first
    MAGICAL LEAF BEAUTY ##         The appeal works great if performed first
    SWAGGER      CUTE   ##         The appeal works great if performed first
    FAINT ATTACK SMART  ##         The appeal works great if performed first
    SHADOW PUNCH SMART  ##         The appeal works great if performed first
    
    "The appeal works great if performed last" normally earns you two appeal
    points, but if you're the last to appeal during the current turn, you get six
    appeal points instead.
    REVERSAL     COOL   ##         The appeal works great if performed last
    FEATHERDANCE BEAUTY ##         The appeal works great if performed last
    HEAL BELL    BEAUTY ##         The appeal works great if performed last
    FACADE       CUTE   ##         The appeal works great if performed last
    GROWL        CUTE   ##         The appeal works great if performed last
    SPLASH       CUTE   ##         The appeal works great if performed last
    TAIL WHIP    CUTE   ##         The appeal works great if performed last
    AROMATHERAPY SMART  ##         The appeal works great if performed last
    FAKE TEARS   SMART  ##         The appeal works great if performed last
    ENDEAVOR     TOUGH  ##         The appeal works great if performed last
    SPITE        TOUGH  ##         The appeal works great if performed last
    WATERFALL    TOUGH  ##         The appeal works great if performed last
    
    "The appeal works well if the user's condition is good" gives you appeal points
    based on your condition (the number of STARs your POKeMON has).  With no stars,
    the move only gives you one appeal point.  At one star, the move gives you
    three appeal points, plus one for the condition bonus.  At two stars, the move
    gives you five appeal points, plus two for the condition bonus.  At three 
    stars, the move gives you seven appeal points, plus three for the condition
    bonus.
    SECRET POWER SMART  #          The appeal works well if the user's condition is 
                                   good
    ROCK SMASH   TOUGH  #          The appeal works well if the user's condition is 
                                   good
    
    "The next appeal can be made earlier next turn" causes you to go first next
    turn, regardless of how well you are doing.
    AGILITY      COOL   ###      1 The next appeal can be made earlier next turn
    EXTREMESPEED COOL   ###      1 The next appeal can be made earlier next turn
    MACH PUNCH   COOL   ###      1 The next appeal can be made earlier next turn
    QUICK ATTACK COOL   ###      1 The next appeal can be made earlier next turn
    
    "The next appeal can be made later next turn" causes you to go last next turn,
    regardless of how well you are doing.
    VITAL THROW  COOL   ###      4 The next appeal can be made later next turn
    CURSE        TOUGH  ###      4 The next appeal can be made later next turn
    FOCUS PUNCH  TOUGH  ###      4 The next appeal can be made later next turn
    REVENGE      TOUGH  ###      4 The next appeal can be made later next turn
    
    "Ups the user's condition.  Helps prevent nervousness" is definitely a good
    kind of appeal to make.  Your condition can be raised up to three times (each
    time, you get a STAR), and for each star you have (before making your move, of
    course), you get one extra appeal point for every appeal you make.  For
    example, if your appeal would have got you four appeal points, it will give you
    five instead - and that's before adding the applause bonus!
    COSMIC POWER COOL   #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    DRAGON DANCE COOL   #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    HOWL         COOL   #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    BULK UP      BEAUTY #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    GROWTH       BEAUTY #       !* Ups the user's condition.  Helps prevent 
                                   nervousness
    MEDITATE     BEAUTY #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    SILVER WIND  BEAUTY #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    SWORDS DANCE BEAUTY #       !* Ups the user's condition.  Helps prevent 
                                   nervousness
    TAIL GLOW    BEAUTY #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    AMNESIA      CUTE   #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    BELLY DRUM   CUTE   #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    REFRESH      CUTE   #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    SHARPEN      CUTE   #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    ACID ARMOR   TOUGH  #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    ANCIENTPOWER TOUGH  #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    SWALLOW      TOUGH  #        * Ups the user's condition.  Helps prevent 
                                   nervousness
    
    "Works well if it's the same type as the one before" gives you six appeal
    points instead of two if the POKeMON who went immediately before yours used a
    similar-type appeal.
    DOUBLE KICK  COOL   ##         Works well if it's the same type as the one 
                                   before
    MEGAHORN     COOL   ##         Works well if it's the same type as the one 
                                   before
    METEOR MASH  COOL   ##         Works well if it's the same type as the one 
                                   before
    SONICBOOM    COOL   ##         Works well if it's the same type as the one 
                                   before
    STEEL WING   COOL   ##         Works well if it's the same type as the one 
                                   before
    WING ATTACK  COOL   ##         Works well if it's the same type as the one 
                                   before
    CONVERSION   BEAUTY ##         Works well if it's the same type as the one 
                                   before
    CONVERSION2  BEAUTY ##         Works well if it's the same type as the one 
                                   before
    MILK DRINK   CUTE   ##         Works well if it's the same type as the one 
                                   before
    CHARGE       SMART  ##         Works well if it's the same type as the one 
                                   before
    PSYCH UP     SMART  ##         Works well if it's the same type as the one 
                                   before
    TRICK        SMART  ##         Works well if it's the same type as the one 
                                   before
    ROCK BLAST   TOUGH  ##         Works well if it's the same type as the one 
                                   before
    BARRAGE      TOUGH  ##         Works well if it's the same type as the one 
                                   before
    COMET PUNCH  TOUGH  ##         Works well if it's the same type as the one 
                                   before
    ROCK THROW   TOUGH  ##         Works well if it's the same type as the one 
                                   before
    
    "Worsens the condition of those that made appeals" is a good thing to use when
    other POKeMON that go before you have good conditions (they have STARs).  This
    kind of move will remove all of the raised conditions of the POKeMON that
    appealed before you.
    HAZE         BEAUTY ###      - Worsens the condition of those that made appeals
    TICKLE       CUTE   ###      - Worsens the condition of those that made appeals
    FORESIGHT    SMART  ###      - Worsens the condition of those that made appeals
    IMPRISON     SMART  ###      - Worsens the condition of those that made appeals
    ODOR SLEUTH  SMART  ###      - Worsens the condition of those that made appeals
    POISON FANG  SMART  ###      - Worsens the condition of those that made appeals
    POISON GAS   SMART  ###      - Worsens the condition of those that made appeals
    POISON TAIL  SMART  ###      - Worsens the condition of those that made appeals
    POISONPOWDER SMART  ###      - Worsens the condition of those that made appeals
    TOXIC        SMART  ###      - Worsens the condition of those that made appeals
    ===============================================================================
    
    
    ===============================================================================
    CONTEST COMBOS
    ===============================================================================
    The Contest Combos are very helpful and they will give you a lot of hearts!
    
    +------------+--------------+ 
    |Do this move|Then this move| 
    +------------+--------------+ 
    |Belly Drum  |    Rest      | 
    |Bone Club   |   Bone Rush  |
    |Bone Club   |  Bonemerang  |
    |Bone Rush   |   Bone Club  |
    |Bone Rush   |  Bonemerang  |
    |Bonemerang  |   Bone Club  |
    |Bonemerang  |   Bone Rush  |
    |Calm Mind   |   Confusion  | 
    |Calm Mind   |  Dream Eater | 
    |Calm Mind   | Future Sight | 
    |Calm Mind   | Light Screen | 
    |Calm Mind   | Luster Purge | 
    |Calm Mind   |  Meditate    | 
    |Calm Mind   |  Mist Ball   | 
    |Calm Mind   |   Psybeam    | 
    |Calm Mind   |   Psychic    | 
    |Calm Mind   | Psycho Boost |
    |Calm Mind   |   Psywave    | 
    |Calm Mind   |   Reflect    | 
    | Charge     |  Shock Wave  | 
    | Charge     |    Spark     | 
    | Charge     |   Thunder    | 
    | Charge     |  Thunderbolt | 
    | Charge     | Thunderpunch | 
    | Charge     | Thundershock | 
    | Charge     | Thunderwave  | 
    | Charge     | Volt Tackle  | 
    | Charge     |  Zap Cannon  | 
    | Charm      |   Flatter    | 
    | Charm      |    Growl     | 
    | Charm      |     Rest     |
    | Charm      |  Sweet Kiss  |
    | Charm      |   Tail Whip  | 
    |Confusion   | Future Sight | 
    |Confusion   |   Kinesis    | 
    |Confusion   |   Psychic    | 
    |Confusion   |  Teleport    | 
    | Curse      | Destiny Bond | 
    | Curse      |   Grudge     | 
    | Curse      |  Mean Look   | 
    | Curse      |    Spite     | 
    |Defense Curl|   Rollout    | 
    |Defense Curl|   Tackle     | 
    |  Dive      |     Surf     | 
    |Double Team |   Agility    | 
    |Double Team |   Teleport   | 
    |Double Team | Quick Attack | 
    |Dragon Dance| Dragon Claw  | 
    |Dragon Dance| Dragon Rage  | 
    |Dragon Dance| Dragonbreath | 
    |Dragon Rage | Dragonbreath | 
    |Dragon Rage | Dragon Claw  | 
    |Dragon Rage | Dragon Dance | 
    |Dragonbreath| Dragon Rage  | 
    |Dragonbreath| Dragon Claw  | 
    |Dragonbreath| Dragon Dance | 
    | Earthquake |   Eruption   | 
    | Earthquake |   Fissure    |
    |  Endure    | Destiny Bond |
    |  Endure    |  Endeavour   |
    |  Endure    |   Eruption   |
    |  Endure    |    Flail     |
    |  Endure    |  Pain Split  | 
    |  Endure    |   Reversal   | 
    | Fake Out   |  Arm Thrust  | 
    | Fake Out   | Faint Attack | 
    | Fake Out   |  Knock Off   | 
    | Fake Out   | Seismic Toss | 
    | Fake Out   |  Vital Throw | 
    |Fire Punch  |  Ice Punch   | 
    |Fire Punch  | Thunderpunch | 
    |Focus Energy|  Arm Thrust  | 
    |Focus Energy|   Bone RUsh  |
    |Focus Energy| Brick Break  | 
    |Focus Energy|  Cross Chop  | 
    |Focus Energy|  Double-Edge | 
    |Focus Energy| Dynamicpunch | 
    |Focus Energy| Focus Punch  | 
    |Focus Energy|  Headbutt    | 
    |Focus Energy| Karate Chop  |
    |Focus Energy|   Mega Kick  |
    |Focus Energy|  Mega Punch  |
    |Focus Energy| Sky Uppercut | 
    |Focus Energy|  Take Down   |
    |Focus Energy| Triple Kick  | 
    |  Growth    |   Absorb     | 
    |  Growth    |  Bullet Seed | 
    |  Growth    | Frenzy Plant | 
    |  Growth    |  Giga Drain  | 
    |  Growth    |  Leech Seed  | 
    |  Growth    | Magical Leaf | 
    |  Growth    |  Mega Drain  | 
    |  Growth    | Petal Dance  | 
    |  Growth    |  Razor Leaf  | 
    |  Growth    |  Solarbeam   | 
    |  Growth    |  Vine Whip   | 
    |   Hail     | Aurora Beam  | 
    |   Hail     |   Blizzard   | 
    |   Hail     |     Haze     | 
    |   Hail     |   Ice Ball   | 
    |   Hail     |   Ice Beam   | 
    |   Hail     | Icicle Spear | 
    |   Hail     |   Icy Wind   | 
    |   Hail     |  Powder Snow | 
    |   Hail     |  Sheer Cold  | 
    |   Hail     | Weather Ball | 
    |  Harden    |  Take Down   | 
    |  Harden    |  Double-Edge | 
    |  Harden    |   Protect    | 
    |  Harden    |   Rollout    | 
    |  Harden    |   Tackle     | 
    |Horn Attack |  Horn Drill  | 
    |Horn Attack | Fury Attack  | 
    | Hypnosis   |  Dream Eater | 
    | Hypnosis   |  Nightmare   |
    |Ice Punch   |  Fire Punch  | 
    |Ice Punch   | Thunderpunch | 
    | Kinesis    |  Confusion   | 
    | Kinesis    | Future Sight | 
    | Kinesis    |   Psychic    | 
    | Kinesis    |   Teleport   | 
    |  Leer      |     Bite     | 
    |  Leer      | Faint Attack | 
    |  Leer      |    Glare     | 
    |  Leer      |  Horn Attack | 
    |  Leer      |  Scary Face  | 
    |  Leer      |   Scratch    | 
    |  Leer      |    Stomp     | 
    |  Leer      |   Tackle     |
    | Lock-On    |  Octazooka   |
    | Lock-On    | Superpower   | 
    | Lock-On    |   Thunder    | 
    | Lock-On    | Tri Attack   | 
    | Lock-On    | Zap Cannon   | 
    |Mean Look   | Destiny Bond | 
    |Mean Look   | Perish Song  | 
    |Metal Sound | Metal Claw   | 
    |Mind Reader | Dynamicpunch | 
    |Mind Reader | Hi Jump Kick |
    |Mind Reader |  Jump Kick   |
    |Mind Reader |  Mega Kick   |
    |Mind Reader |  Mega Punch  |
    |Mind Reader |  Sheer Cold  | 
    |Mind Reader |  Submission  | 
    |Mind Reader |  Superpower  | 
    | Mud Sport  |   Mud-Slap   | 
    | Mud Sport  |  Water Gun   | 
    | Mud Sport  | Water Sport  | 
    | Mud-Slap   |  Mud Sport   | 
    | Mud-Slap   | Sand-Attack  | 
    |   Peck     |  Drill Peck  | 
    |   Peck     |  Fury Attack | 
    |  Pound     |  Doubleslap  | 
    |  Pound     | Faint Attack | 
    |  Pound     |    Slam      | 
    |Powder Snow |   Blizzard   | 
    | Psychic    |  Confusion   | 
    | Psychic    | Future Sight | 
    | Psychic    |   Kinesis    | 
    | Psychic    |   Teleport   | 
    |   Rage     |    Leer      | 
    |   Rage     |  Scary Face  | 
    |   Rage     |   Thrash     | 
    |Rain Dance  |   Bubble     | 
    |Rain Dance  |  Bubblebeam  | 
    |Rain Dance  |    Clamp     | 
    |Rain Dance  |  Crabhammer  | 
    |Rain Dance  |     Dive     | 
    |Rain Dance  | Hydro Cannon | 
    |Rain Dance  |  Hydro Pump  | 
    |Rain Dance  |  Muddy Water | 
    |Rain Dance  |   Octazooka  | 
    |Rain Dance  |     Surf     | 
    |Rain Dance  |   Thunder    | 
    |Rain Dance  |  Water Gun   | 
    |Rain Dance  |  Water Pulse | 
    |Rain Dance  |  Water Sport | 
    |Rain Dance  |  Water Spout | 
    |Rain Dance  |   Waterfall  | 
    |Rain Dance  | Weather Ball | 
    |Rain Dance  |   Whirlpool  | 
    |Rain Dance  |    Withdraw  |
    |   Rest     |  Sleep Talk  | 
    |   Rest     |    Snore     | 
    |Rock Throw  |  Rock Slide  | 
    |Rock Throw  |   Rock Tomb  | 
    |Sand-Attack |   Mud-Slap   | 
    | Sandstorm  |   Mud Shot   | 
    | Sandstorm  |   Mud-Slap   | 
    | Sandsotrm  |  Mud Sport   | 
    | Sandstorm  |  Sand Tomb   | 
    | Sandstorm  | Sand-Attack  | 
    | Sandstorm  | Weather Ball | 
    |Scary Face  |     Bite     | 
    |Scary Face  |    Crunch    | 
    |Scary Face  |     Leer     |
    |Scary Face  |  Super Fang 
    |  Scratch   |  Fury Swipes | 
    |  Scratch   |    Slash     | 
    |   Sing     |  Perish Song | 
    |   Sing     |   Refresh    | 
    |  Sludge    |  Sludge Bomb | 
    |Sludge Bomb |   Sludge     | 
    |   Smog     |  Smokescreen | 
    | Softboiled |   Egg Bomb   |
    | Stockpile  |   Spit Up    | 
    | Stockpile  |   Swallow    | 
    | Sunny Say  |  Blast Burn  | 
    | Sunny Day  |  Blaze Kick  | 
    | Sunny Day  |    Ember     | 
    | Sunny Day  |   Eruption   | 
    | Sunny Day  |  Fire Blast  | 
    | Sunny Day  |  Fire Punch  | 
    | Sunny Day  |  Fire Spin   | 
    | Sunny Day  |  Flame Wheel | 
    | Sunny Day  | Flamethrower | 
    | Sunny Day  |  Heat Wave   | 
    | Sunny Day  |  Moonlight   | 
    | Sunny Day  |  Morning Sun | 
    | Sunny Day  |   Overheat   | 
    | Sunny Day  | Scared Fire  | 
    | Sunny Day  |  Solarbeam   | 
    | Sunny Day  |  Synthesis   | 
    | Sunny Day  | Weather Ball | 
    | Sunny Day  |  Will-o-Wisp | 
    |   Surf     |     Dive     | 
    | Sweet Scent| Poisonpowder | 
    | Sweet Scent| Sleep Powder | 
    | Sweet Scent|  Stun Spore  | 
    |Swords Dance|  Crabhammer  | 
    |Swords Dance|  Crush Claw  | 
    |Swords Dance|     Cut      | 
    |Swords Dance| False Swipe  | 
    |Swords Dance| Fury Cutter  | 
    |Swords Dance|    Slash     | 
    |   Taunt    |   Counter    | 
    |   Taunt    |    Detect    | 
    |   Taunt    |  Mirror Coat | 
    |Thunderpunch|  Fire Punch  | 
    |Thunderpunch|   Ice Punch  | 
    | Vicegrip   |     Bind     | 
    | Vicegrip   |  Guillotine  | 
    |Water Sport |  Mud Sport   | 
    |Water Sport |   Refresh    | 
    |Water Sport |  Water Gun   | 
    |   Yawn     |     Rest     | 
    |   Yawn     |  Slack Off   |
    +---------------------------+
    
    Got more combos that we havent listed? Email me at daJason@gmail.com
    ===============================================================================
    
    
    ===============================================================================
    CONTEST POKEMON (Ruby and Sapphire Only)
    ===============================================================================
    ------------------------------------------------------------------------------
    NORMAL RANK (VERDANTURF TOWN)
    -------------------------------------------------------------------------------
    POKEMON    NICKNAME OWNER   ATTACK 1     ATTACK 2     ATTACK 3     ATTACK 4
    ++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++
    POOCHYENA  POOCHY   JIMMY   ROAR         BITE         TAKE DOWN    HOWLING
    ZIGZAGOON  ZIGOON   EDITH   REST         TAIL WHIP    TACKLE       COVET
    DUSTOX     DUSTER   EVAN    SILVER WIND  MOONLIGHT    LIGHT SCREEN GUST
    SEEDOT     DOTS     KELSEY  BIDE         SYNTHESIS    BULLET SEED  GROWTH
    TAILLOW    TATAY    MADISON WING ATTACK  AGILITY      AERIAL ACE   GROWL
    NINCADA    NINDA    RAYMOND LEECH LIFE   FALSE SWIPES FURY SWIPES  MIND READER
    SHROOMISH  SMISH    GRANT   STUN SPORE   LEECH SEED   MEGA DRAIN   ATTRACT
    WINGULL    GULWEE   PAIGE   MIST         WATER GUN    GROWL        PURSUIT
    SLAKOTH    SLOKTH   ALEC    STRENGTH     COUNTER      YAWN         ENCORE
    WHISMUR    WHIRIS   SYDNEY  ASTONISH     SCREECH      UPROAR       HYPER VOICE
    MAKUHITA   MAHITA   MORRIS  SEISMIC TOSS VITAL THROW  TACKLE       REVERSAL
    ARON       RONAR    MARIAH  METAL CLAW   IRON DEFENSE HEADBUTT     TAKE DOWN
    ZUBAT      ZUTZU    RUSSELL HAZE         MEAN LOOK    CONFUSE RAY  LEECH LIFE
    GULPIN     GULIN    MELANIE SLUDGE       AMNESIA      TOXIC        YAWN
    ELECTRIKE  RIKELEC  CHANCE  SPARK        THUNDER WAVE THUNDER      ROAR
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    SUPER RANK (FALLARBOR TOWN)
    -------------------------------------------------------------------------------
    POKEMON    NICKNAME OWNER   ATTACK 1     ATTACK 2     ATTACK 3     ATTACK 4
    ++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++
    ROSEILA    RELIA    KARINA  PETAL DANCE  MAGICAL LEAF GRASSWHISTLE INGRAIN
    DODUO      DUODO    BOBBY   PECK         FURY ATTACK  RETURN       GROWL
    TRAPINCH   PINCHIN  CLAIRE  BITE         SAND ATTACK  DIG          FAINT ATTACK
    CACNEA     NACAC    WILLIE  SPIKES       LEER         POISON STING SAND ATTACK
    SANDSHREW  SHRAND   CASSIDY SLASH        DEFENSE CURL SWIFT        FURY SWIPES
    BALTOY     TOYBAL   MORGAN  SELFDESTRUCT ROCK TOMB    PSYBEAM      CONFUSION
    NUMEL      LENUM    SUMMER  MAGNITUDE    EARTHQUAKE   SUNNY DAY    FLAMETHROWER
    SPINDA     SPININ   MILES   TEETER DANCE PSYCH UP     HYPNOSIS     UPROAR
    SWABLU     SWABY    AUDREY  MIRROR MOVE  PERISH SONG  SAFEGUARD    MIST
    LINOONE    NOONE    AVERY   GROWL        COVET        SAND ATTACK  REST
    KECLEON    KECON    ARIANA  THIEF        SCREECH      ANCIENTPOWER CONSTRICT
    GOLDEEN    GOLDEN   ASHTON  HORN ATTACK  FURY ATTACK  HORN DRILL   TAIL WHIP
    BARBOACH   BOBOACH  SANDRA  MUD SPORT    WATER SPORT  RAIN DANCE   EARTHQUAKE
    SKARMONY   CORPY    CARSON  SWIFT        DOUBLE TEAM  AGILITY      CUT
    LOTAD      TADO     KATRINA ASTONISH     GROWL        RAIN DANCE   WATER SURGE
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    HYPER RANK (SLATEPORT CITY)
    -------------------------------------------------------------------------------
    POKEMON    NICKNAME OWNER   ATTACK 1     ATTACK 2     ATTACK 3     ATTACK 4
    ++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++
    LAIRON     LAIRN    RONNIE  METAL SOUND  METAL CLAW   HARDEN       TAKE DOWN
    NUZLEAF    NUZZLE   CLAUDIA GROWTH       RAZOR WIND   EXPLOSION    NATURE POWER
    NINJASK    NINAS    ELIAS   SCREECH      FURY SWIPES  SAND ATTACK  BATON PASS
    SWELLOW    WELOW    JADE    AGILITY      AERIAL ACE   WING ATTACK  FLY
    MIGHTYENA  YENA     FRANCIS ODOR SLEUTH  THIEF        TAUNT        BITE
    BEAUTIFLY  TIFLY    ALISHA  MORNING SUN  SILVER WIND  STUN SPORE   SECRET POWER
    SEAKING    KINGSEA  SAUL    FLAIL        SUPERSONIC   HORN ATTACK  FURY ATTACK
    CAMERUPT   ERUPAM   FELICIA EARTHQUAKE   FISSURE      AROMATHERPHY HYPER BEAM
    MACHOP     CHOPAM   EMILIO  SEISMIC TOSS FOCUS ENERGY KARATE CHOP  SCARY FACE
    LOMBRE     LOMBE    KARLA   ATTRACT      FLASH        UPROAR       GROWL
    SERVIPER   VIPES    DARRYL  BREAK CLAW   GLARE        WARP         SCREECH
    WAILMER    MERAIL   SELENA  WATER PULSE  REST         WATER SPOUT  SPLASH
    MAGIKARP   KARPAG   NOEL    TACKLE       SPLASH       FLIAL        -
    LUNASTONE  LUNONE   LACEY   EXPLOSION    FUTURE SIGHT PSYCHIC      CONFUSION
    PELIPPER   PELIPE   CORBIN  MIST         HAIL         HYPER BEAM   WING ATTACK
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    MASTER RANK (LILYCOME CITY)
    -------------------------------------------------------------------------------
    POKEMON    NICKNAME OWNER   ATTACK 1     ATTACK 2     ATTACK 3     ATTACK 4
    ++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++
    GYARADOS   RADOS    JUSTINA HYPER BEAM   HYDRO PUMP   RAIN DANCE   BITE
    LOUDRED    LOUDERD  RALPH   HYPER VOICE  STOMP        ROAR         HOWL
    DELICATTY  CATTED   ROSA    ATTRACT      ASSIST       FAINT ATTACK TAIL WHIP
    SLAKING    SLING    KEATON  COVET        COUNTER      ENCORE       CHARM
    ALTARIA    TARIA    MAYRA   DRAGON DANCE HYPER BEAM   PERISH SONG  SAFEGUARD
    KIRLIA     SHEDJA   LAMAR   SHOCK WAVE   SHADOW BALL  SKILL SWAP   RETURN
    VILEPUME   PLUMILE  AUBREY  PETAL DANCE  SWEET SCENT  STUN SPORE   FLASH
    DUSKULL    KULLUSK  NIGEL   DISABLE      FUTURE SIGHT NIGHT SHADE  PURSUIT
    XATU       UTAN     CAMILLE NIGHT SHADE  FUTURE SIGHT CONFUSE RAY  PSYCHIC
    SHARPEDO   PEDOS    DEON    SWAGGER      AGILITY      ODOR SLEUTH  TAKE DOWN
    LUVDISC    LUVIS    JANELLE SWEET KISS   ATTRACT      CHARM        TAKE DOWN
    HERACROSS  HEROSS   HEATH   STRENGTH     ENDURE       RESERVAL     ROCK TOMB
    ELECTRODE  RODLECT  SASHA   EXPLOSION    LIGHT SCREEN SWIFT        FLASH
    PICHU      CHUPY    FRANKIE SWEET KISS   ATTRACT      REST         TAIL WHIP
    WOBBUFFET  WOBET    HELEN   COUNTER      MIRROR COAT  SAFEGUARD    DESTINY BOND
    -------------------------------------------------------------------------------
    ===============================================================================
    
    
    ===============================================================================
    CONTEST POKEMON (Emerald Only)
    ===============================================================================
    ------------------------------------------------------------------------------
    NORMAL RANK (LILYCOVE CITY)
    -------------------------------------------------------------------------------
    POKEMON    NICKNAME OWNER   ATTACK 1     ATTACK 2     ATTACK 3     ATTACK 4
    ++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++
    Coming Soon
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    SUPER RANK (LILYCOVE CITY)
    -------------------------------------------------------------------------------
    POKEMON    NICKNAME OWNER   ATTACK 1     ATTACK 2     ATTACK 3     ATTACK 4
    ++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++
    Coming Soon
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    HYPER RANK (LILYCOVE CITY)
    -------------------------------------------------------------------------------
    POKEMON    NICKNAME OWNER   ATTACK 1     ATTACK 2     ATTACK 3     ATTACK 4
    ++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++
    Coming Soon
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    MASTER RANK (LILYCOME CITY)
    -------------------------------------------------------------------------------
    POKEMON    NICKNAME OWNER   ATTACK 1     ATTACK 2     ATTACK 3     ATTACK 4
    ++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++
    Coming Soon
    -------------------------------------------------------------------------------
    ===============================================================================
    
    
    ===============================================================================
    BERRIES STATS
    ===============================================================================
    No NAME   SIZE  FIRM       1 2 3 4 5 Description  
    ++ ++++++ +++++ ++++++++++ + + + + + ++++++++++++++++++++++++++++++++++++++++++
    01 CHERI   0.8" Soft       #         Blooms with delicate pretty flowers. The 
                                         bright red BERRY is very spicy. 
        -----------------------------------------------------------------------
    02 CHESTO  3.1" Super Hard   #       The BERRY's thick skin and fruit are
                                         very tough. It is dry-tasting all over.
        -----------------------------------------------------------------------
    03 PEACHA  1.6" Very Soft      #     Very sweet and delicious. Also very
                                         tender - handle with care
        -----------------------------------------------------------------------
    04 RAWST   1.3" Hard             #   If the leaves grow long and curly, the 
                                         BERRY seems to grow very bitter. 
        -----------------------------------------------------------------------
    05 ASPEAR  2.0" Super Hard         # The hard BERRY is dense with a rich 
                                         juice. It is quite sour.
        -----------------------------------------------------------------------
    06 LEPPA   1.1" Very Hard  #   # # # Grows slower than CHERI and others. 
                                         The smaller the BERRY, the tastier. 
        -----------------------------------------------------------------------
    07 ORAN    1.4" Super Hard # # # # # A peculiar BERRY with a mix of 
                                         flavors. BERRIES grow in half a day. 
        -----------------------------------------------------------------------
    08 PERSIM  1.9" Hard       # # # # # Loves sunlight. The BERRY's color 
                                         grows vivid when exposed to the sun. 
        -----------------------------------------------------------------------
    09 LUM     1.3" Super Hard # # # # # Slow to grow. If raised with loving 
                                         care, it may grow two BERRIES. 
        -----------------------------------------------------------------------
    10 SITRUS  3.7" Very Hard  # # # # # Closely related to ORAN. The large 
                                         BERRY has a well-rounded flavor. 
        -----------------------------------------------------------------------
    11 FIGY    3.9" Soft       #         The BERRY, which looks chewed up, 
                                         brims with spicy substances. 
        -----------------------------------------------------------------------
    12 WIKI    4.5" Hard         #       The BERRY is said to have grown lumpy 
                                         to help POKéMON grip it. 
        -----------------------------------------------------------------------
    13 MAGO    5.0" Hard           #     The BERRY turns curvy as it grows. 
                                         The curvier, the sweeter and tastier. 
        -----------------------------------------------------------------------
    14 AGUAVI  2.5" Super Hard       #   The flower is dainty. It is rare in 
                                         its ability to grow without light.
        -----------------------------------------------------------------------
    15 APAPA   8.8" Soft               # The BERRY is very big and sour. It 
                                         takes at least a day to grow. 
        -----------------------------------------------------------------------
    16 RAZZ    4.7" Very Hard  # #       The red BERRY tastes slightly spicy. 
                                         It grows quickly in just four hours. 
        -----------------------------------------------------------------------
    17 BLUK    4.3" Soft         # #     The BERRY is blue on the outside, but
                                         it blackens the mouth when eaten. 
        -----------------------------------------------------------------------
    18 NANAB   3.0" Very Hard      # #   This BERRY was the seventh discovered
                                         in the world. It is sweet. 
        -----------------------------------------------------------------------
    19 WEPEAR  2.9" Super Hard       # # The flower is small and white. It has
                                         a delicate balance of bitter and sour. 
        -----------------------------------------------------------------------
    20 PINAP   3.1" Hard       #       # Weak against wind and cold. The fruit
                                         is spicy and the skin, sour. 
        -----------------------------------------------------------------------
    21 POMEG   5.3" Very Hard  #   # #   However much it is watered, it only 
                                         grows up to six BERRIES. 
        -----------------------------------------------------------------------
    22 KELPSY  5.9" Hard         #   # # A rare variety shaped like a root. 
                                         Grows a very large flower. 
        ----------------------------------------------------------------------- 
    23 QUALOT  4.3" Hard       #   #   # Loves water. Grows strong even in 
                                         locations with constant rainfall. 
        -----------------------------------------------------------------------
    24 HONDEW  6.4" Hard       # #   #   A BERRY that is very valuable and 
                                         rarely seen. It is very delicious. 
        -----------------------------------------------------------------------
    25 GREPA   5.9" Soft         # #   # Despite its tenderness and round 
                                         shape, the BERRY is unimaginably sour. 
        -----------------------------------------------------------------------
    26 TAMATO  7.9" Soft       # #       The BERRY is lip-bendingly spicy. 
                                         It takes time to grow. 
        -----------------------------------------------------------------------
    27 CORNN   3.0" Hard         # #     A BERRY from an ancient era. May not
                                         grow unless planted in quantity. 
        -----------------------------------------------------------------------
    28 MAGOST  5.5" Hard           # #   A BERRY that is widely said to have a
                                         finely balanced flavor.
        -----------------------------------------------------------------------
    29 RABUTA  8.9" Soft             # # A rare variety that is overgrown with
                                         hair. It is quite bitter. 
        -----------------------------------------------------------------------
    30 NOWEL  11.2" Super Hard #       # Quite sour. Just one bite makes it 
                                         impossible to taste for three days. 
        -----------------------------------------------------------------------
    31 SPELON  5.2" Soft       # #       The vividly red BERRY is very spicy.
                                         Its warts secrete a spicy substance. 
        -----------------------------------------------------------------------
    32 PAMTRE  9.6" Very Soft    # #     Drifts on the sea from somewhere. It
                                         is thought to grow elsewhere. 
        -----------------------------------------------------------------------
    33 WALMEL  9.8" Soft           # #   A huge BERRY, with some over 20 inches
                                         discovered. Exceedingly sweet. 
        -----------------------------------------------------------------------
    34 DURIN  11.0" Hard             # # Bitter to even look at. It is so 
                                         bitter, no one has ever eaten it as is.
        -----------------------------------------------------------------------
    35 BELUE  11.8" Very Soft  #       # It is glossy and looks delicious, but
                                         it is awfully sour. Takes time to grow.
        -----------------------------------------------------------------------
    36 LIECHI  4.4" Very Hard  #   #   # A mysterious BERRY. It is rumored to 
                                         contain the power of the sea. 
        -----------------------------------------------------------------------
    37 GANLON  1.3" Very Hard    #   #   A mysterious BERRY. It is rumored to 
                                         contain the power of the land.
        -----------------------------------------------------------------------
    38 SALAC   3.7" Very Hard      #   # A mysterious BERRY. It is rumored to 
                                         contain the power of the sKy. 
        -----------------------------------------------------------------------
    39 PETAYA  9.3" Very Hard  #     #   A mysterious BERRY. It is rumored to 
                                         contain the power of all living things.
        -----------------------------------------------------------------------
    40 APICOT  3.0" Hard         #     # A very mystifying BERRY. No telling 
                                         what may happen or how it can be used.
        -----------------------------------------------------------------------
    41 LANSAT  3.6" Soft       # # # # # Said to be a legendary BERRY. Holding
                                         it supposedly brings joy.
        -----------------------------------------------------------------------
    42 STARF   6.0" Super Hard # # # # # So strong, it was abandoned at the 
                                         world's edge. Considered a mirage. 
        -----------------------------------------------------------------------
    43 ENIGMA  ???  ???        # # # # # A completely enigmatic BERRY. Appears
                                         to have the power of stars. 
        -----------------------------------------------------------------------
    S1 CHILAN 10.7" Soft       #   #     This sparse BERRY grows quickly.
                                         Its skin is quite tough.
        -----------------------------------------------------------------------
    S2 DRASH   5'3" Very Hard      #     When its ripens, this sweet BERRY
                                         falls and sticks into the ground.
        -----------------------------------------------------------------------
    S3 EGGANT  1'6" Soft         #       Very dry tasting, especially the 
                                         parts not exposed to the sun.
        -----------------------------------------------------------------------
    S4 NUTPEA  4'9" Super Hard # # # # # This BERRY is rigid and cracks open
                                         when the center is squeezed
        -----------------------------------------------------------------------
    S5 PUMKIN  1'9" Super Hard         # This BERRY is amazing sour.
                                         It's heavy due to its dense filling.
        -----------------------------------------------------------------------
    S6 STRIB   4'8" Hard       #     #   It grow slowly, but abundantly.
                                         Makes a soothing sound when shaken.
        -----------------------------------------------------------------------
    
                    / 1=Spicy / 2=Dry / 3=Sweet / 4=Bitter / 5=Sour / 
    ===============================================================================
    
    
    ===============================================================================
    BERRY BLENDER STATS
    ===============================================================================
    This section tells you about Berry Blender stats..
    
    VERDANTURF TOWN & FALLARBOR TOWN
    Yours  Mister Colour after Blending
    ++++++ ++++++ +++++++++++++++++++++
    CHERI  ASPEAR RED
    CHESTO CHERI  BLUE
    PECHA  CHESTO PINK
    RAWST  PECHA  GREEN
    ASPEAR RAWST  YELLOW
    LEPPA  CHERI  RED
    ORAN   CHESTO BLUE
    PERSIM PECHA  PINK
    LUM    RAWST  GREEN
    SITRUS ASPEAR YELLOW
    FIGY   CHERI  RED
    WIKI   CHESTO BLUE
    MAGO   PECHA  PINK
    AGUAV  RAWST  GREEN
    IAPAPA ASPEAR YELLOW
    RAZZ   CHERI  PURPLE
    BULK   CHESTO INDIGO
    NANAB  PECHA  BROWN
    WEPEAR RAWST  LITEBLUE
    PINAP  ASPEAR PURPLE
    POMEG  CHERI  PURPLE
    KELPSY CHESTO INDIGO
    QUALOT PECHA  BROWN
    HONDEW RAWST  LITEBLUE
    GREPA  ASPEAR PURPLE
    TAMATO CHERI  PURPLE
    CORNN  CHESTO INDIGO
    MAGOST PECHA  BROWN
    RABUTA RAWST  LITEBLUE
    NOMEL  ASPEAR OLIVE
    SPELON CHERI  PURPLE
    PAMTRE CHESTO INDIGO
    WATMEL PECHA  BROWN
    DURIN  RAWST  LITEBLUE
    BELUE  ASPEAR OLIVE
    LIECHI CHERI  GOLD
    GANLON CHESTO GOLD
    SALAC  PECHA  GOLD
    PETAYA RAWST  GOLD
    APICOT ASPEAR GOLD
    LANSAT CHERI  RED
    STARF  CHESTO BLUE
    ENIGMA CHERI  RED
    
    SLATEPORT CITY
    Yours  Mister Lassie Colour after Blending
    ++++++ ++++++ ++++++ +++++++++++++++++++++
    CHERI  ASPEAR RAWST  RED
    CHESTO CHERI  ASPEAR BLUE
    PECHA  CHESTO CHERI  PINK
    RAWST  PECHA  CHESTO GREEN
    ASPEAR RAWST  PECHA  YELLOW
    LEPPA  CHERI  PECHA  PURPLE
    ORAN   CHESTO RAWST  INDIGO
    PERSIM PECHA  ASPEAR BROWN
    LUM    RAWST  CHERI  PURPLE
    SITRUS ASPEAR CHESTO INDIGO
    FIGY   CHERI  PECHA  PURPLE
    WIKI   CHESTO RAWST  INDIGO
    MAGO   PECHA  ASPEAR BROWN
    AGUAV  RAWST  CHERI  PURPLE
    IAPAPA ASPEAR CHESTO INDIGO
    RAZZ   CHERI  PECHA  PURPLE
    BLUK   CHESTO RAWST  INDIGO
    NANAB  PECHA  ASPEAR BROWN
    WEPEAR RAWST  CHERI  PURPLE
    PINAP  ASPEAR CHESTO INDIGO
    POMEG  CHERI  PECHA  GRAY
    KELPSY CHESTO RAWST  GRAY
    QUALOT PECHA  ASPEAR GRAY
    HONDEW RAWST  CHERI  GRAY
    GREPA  ASPEAR CHESTO GRAY
    TAMATO CHERI  PECHA  PURPLE
    CORNN  CHESTO RAWST  INDIGO
    MAGOST PECHA  ASPEAR BROWN
    RABUTA RAWST  CHERI  LITEBLUE
    NOMEL  ASPEAR CHESTO OLIVE
    SPELON CHERI  PECHA  PURPLE
    PAMTRE CHESTO RAWST  INDIGO
    WATMEL PECHA  ASPEAR BROWN
    DURIN  RAWST  CHERI  LITEBLUE
    BELUE  ASPEAR CHESTO OLIVE
    LIECHI CHERI  PECHA  GOLD
    GANLON CHESTO RAWST  GOLD
    SALAC  PECHA  ASPEAR GOLD
    PETAYA RAWST  CHERI  GOLD
    APICOT ASPEAR CHESTO GOLD
    LANSAT CHERI  PECHA  PURPLE
    STARF  CHESTO RAWST  INDIGO
    ENIGMA CHERI  PECHA  PURPLE
    
    LILYCOVE CITY
    Yours  Mister Lassie Laddie Colour after Blending
    ++++++ ++++++ ++++++ ++++++ +++++++++++++++++++++
    CHERI  ASPEAR PECHA  RAWST  RED
    CHESTO CHERI  RAWST  ASPEAR BLUE
    PECHA  CHESTO ASPEAR CHERI  PINK
    RAWST  PECHA  CHERI  CHESTO GREEN
    ASPEAR RAWST  CHESTO PECHA  YELLOW
    LEPPA  CHERI  RAWST  PECHA  PURPLE
    ORAN   CHESTO ASPEAR RAWST  INDIGO
    PERSIM PECHA  CHERI  ASPEAR PURPLE
    LUM    RAWST  CHESTO CHERI  INDIGO
    SITRUS ASPEAR PECHA  CHESTO BROWN
    FIGY   CHERI  RAWST  PECHA  PURPLE
    WIKI   CHESTO ASPEAR RAWST  INDIGO
    MAGO   PECHA  CHERI  ASPEAR BROWN
    AGUAV  RAWST  CHESTO CHERI  LITEBLUE
    IAPAPA ASPEAR PECHA  CHESTO OLIVE
    RAZZ   CHERI  RAWST  PECHA  PURPLE
    BLUK   CHESTO ASPEAR RAWST  INDIGO
    NANAB  PECHA  CHERI  ASPEAR PURPLE
    WEPEAR RAWST  CHESTO CHERI  INDIGO
    PINAP  ASPEAR PECHA  CHESTO BROWN
    POMEG  CHERI  RAWST  PECHA  PURPLE
    KELPSY CHESTO ASPEAR RAWST  INDIGO
    QUALOT PECHA  CHERI  ASPEAR PURPLE
    HONDEW RAWST  CHESTO CHERI  INDIGO
    GREPA  ASPEAR PECHA  CHESTO BROWN
    TAMATO CHERI  RAWST  PECHA  PURPLE
    CORNN  CHESTO ASPEAR RAWST  INDIGO
    MAGOST PECHA  CHERI  ASPEAR BROWN
    RABUTA RAWST  CHESTO CHERI  LITEBLUE
    NOMEL  ASPEAR PECHA  CHESTO OLIVE
    SPELON CHERI  RAWST  PECHA  PURPLE
    PAMTRE CHESTO ASPEAR RAWST  INDIGO
    WATMEL PECHA  CHERI  ASPEAR BROWN
    DURIN  RAWST  CHESTO CHERI  LITEBLUE
    BELUE  ASPEAR PECHA  CHESTO OLIVE
    LIECHI CHERI  RAWST  PECHA  GOLD
    GANLON CHESTO ASPEAR RAWST  GRAY
    SALAC  PECHA  CHERI  ASPEAR GRAY
    PETAYA RAWST  CHESTO CHERI  GRAY
    APICOT ASPEAR PECHA  CHESTO GRAY
    LANSAT CHERI  RAWST  PECHA  PURPLE
    STARF  CHESTO ASPEAR RAWST  INDIGO
    ENIGMA CHERI  RAWST  PECHA  PURPLE
    ===============================================================================
    
    
    ===============================================================================
    BERRIES MEANINGS
    ===============================================================================
    As many of you are wondering the Berries have weird names  - they are usually
    'mixed-ups' from the real fruit names.
    
    Name   Meaning
    ++++++ ++++++++++++++++++++
    CHERI  Cherry
    CHESTO Chest Nut
    PECHA  Peach
    RAWST  Strawberry
    ASPEAR Asian Pear
    LEPPA  Apple
    ORAN   Orange
    PERSIM Persimmon
    LUM    Mulberry
    SITRUS Citrus
    FIGY   Fig
    WIKI   Kiwi
    MAGO   Mango
    AGUAV  Guava
    IAPAPA Papaya
    RAZZ   Raspberry
    BULK   Blackberry
    NANAB  Banana
    WEPEAR Western Pear
    PINAP  Pineapple
    POMEG  Pomegranite
    KELPSY Kelp
    QUALOT Loquat
    HONDEW Honey Dew
    GREPA  Grapefruit
    TAMATO Tomato
    CORNN  Corn
    MAGOST Mangosteen
    RABUTA Rambutan
    NOMEL  Lemon
    SPELON Melon
    PAMTRE Palm Tree
    WATMEL Watermelon
    DURIN  Durian
    BELUE  Blueberry
    LIECHI Litchi Fruit
    GANLON Longan
    SALAC  Salak
    PETAYA Pitaya
    APICOT Apricot
    LANSAT Langsat
    STARF  Starfruit
    ENIGMA Enigmatic/Question/Mystery
    CHILAN: ???
    DRASH:  Radish
    EGGANT: Eggplant
    MUTPEA: Peanut
    PUMKIN: Pumpkin
    STRIB:  String Beans
    ===============================================================================
    
    
    ===============================================================================
    BERRIES GROWTH
    ===============================================================================
    If you want more berries, you need to plant the berries in the dirt.
    Berries can be growing through four stages until reaches their completed 
    stage...
     1. Seeding
     2. Sprouting
     3. Growing Taller
     4. Blooming
    
    To make berries grow quicker, you may use the WAILMER PAIL (just like
    SQUIRTLEBOTTLE in GSC for waking Sudowoodo but its now for watering berries), 
    can be found in PRETTY PETAL FLOWER SHOP on Route 104.  The table below only 
    show normal (not using WAILMER PAIL). 
    
    I heard someone got 6-7 Berries so you need to keep watering every hour or two
    to get TONS of BERRIES.
    
                              No of Hours for....
    No Berry   Sprouting  Growing Taller  Blooming  Completed  Amount
    ++ ++++++  +++++++++  ++++++++++++++  ++++++++  +++++++++  ++++++
    01 CHERI   3 hours    6 hours         9 hours   12 hours   2
    02 CHESTO  3 hours    6 hours         9 hours   12 hours   2
    03 PECHA   3 hours    6 hours         9 hours   12 hours   2
    04 RAWST   3 hours    6 hours         9 hours   12 hours   2
    05 ASPEAR  3 hours    6 hours         9 hours   12 hours   2
    06 LEPPA   4 hours    8 hours         12 hours  16 hours   2
    07 ORAN    3 hours    6 hours         9 hours   12 hours   2
    08 PERSIM  3 hours    6 hours         9 hours   12 hours   2
    09 LUM     12 hours   24 hours        36 hours  48 hours   2
    10 SITRUS  6 hours    12 hours        18 hours  24 hours   2
    11 FIGY    6 hours    12 hours        18 hours  24 hours   2
    12 WIKI    6 hours    12 hours        18 hours  24 hours   2
    13 MAGO    6 hours    12 hours        18 hours  24 hours   2
    14 AGUAV   6 hours    12 hours        18 hours  24 hours   2
    15 IAPAPA  6 hours    12 hours        18 hours  24 hours   2
    16 RAZZ    1 hour     2 hours         3 hours   4 hours    3
    17 BLUK    1 hour     2 hours         3 hours   4 hours    3
    18 NANAB   1 hour     2 hours         3 hours   4 hours    3
    19 WEPEAR  1 hour     2 hours         3 hours   4 hours    3
    20 PINAP   1 hour     2 hours         3 hours   4 hours    3
    21 POMEG   3 hours    6 hours         9 hours   12 hours   2
    22 KELPSY  3 hours    6 hours         9 hours   12 hours   2
    23 QUALOT  3 hours    6 hours         9 hours   12 hours   2
    24 HONDEW  3 hours    6 hours         9 hours   12 hours   2
    25 GREPA   3 hours    6 hours         9 hours   12 hours   2
    26 TAMATO  6 hours    12 hours        18 hours  24 hours   2
    27 CORNN   6 hours    12 hours        18 hours  24 hours   2
    28 MAGOST  6 hours    12 hours        18 hours  24 hours   2
    29 RABUTA  6 hours    12 hours        18 hours  24 hours   2
    30 NOMEL   6 hours    12 hours        18 hours  24 hours   2
    31 SPELON  18 hours   36 hours        54 hours  72 hours   1
    32 PAMTRE  18 hours   36 hours        54 hours  72 hours   1
    33 WATMEL  18 hours   36 hours        54 hours  72 hours   1
    34 DURIN   18 hours   36 hours        54 hours  72 hours   1
    35 BELUE   18 hours   36 hours        54 hours  72 hours   1
    36 LIECHI  24 hours   48 hours        72 hours  96 hours   1
    37 GALON   24 hours   48 hours        72 hours  96 hours   1
    38 SALAC   24 hours   48 hours        72 hours  96 hours   1
    39 PETAYA  24 hours   48 hours        72 hours  96 hours   1
    40 APICOT  24 hours   48 hours        72 hours  96 hours   1
    41 STARF   24 hours   48 hours        72 hours  96 hours   1
    42 LANSAT  24 hours   48 hours        72 hours  96 hours   1
    S1 CHILAN  24 hours   48 hours        72 hours  96 hours   1
    S2 DRASH   24 hours   48 hours        72 hours  96 hours   1
    S3 EGGANT  24 hours   48 hours        72 hours  96 hours   1
    S4 NUTPEA  24 hours   48 hours        72 hours  96 hours   1
    S5 PUMKIN  24 hours   48 hours        72 hours  96 hours   1
    S6 STRIB   24 hours   48 hours        72 hours  96 hours   1
    ===============================================================================
    
    
    ===============================================================================
    BERRIES LOCATIONS
    ===============================================================================
    BERRIES-IN-SOIL LOCATIONS
    We only list the first time you picked up from the soil.
    No Name   Amount Location
    ++ ++++++ ++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    01 CHERI  4      Route 103
              4      Route 104
    02 CHESTO 4      Route 117
              2      Route 121
    03 PECHA  2      Route 102
              2      Route 104
              4      Route 112
              2      Route 120
              2      Route 123
    04 RAWST  4      Route 112
              2      Route 121
    05 ASPEAR 6      Route 120
              2      Route 121
    06 LEPPA  2      Route 103
              2      Route 104
              2      Route 119
              4      Route 123
    07 ORAN   2      Route 102
              4      Route 104
              4      Route 111
    08 PERSIM 6      Route 114
              2      Route 121
    10 SITRUS 4      Route 118
              2      Route 119
              2      Route 123
    16 RAZZ   6      Route 111
              3      Route 120
    17 BULK   6      Route 115
    18 NANAB  9      Route 110
              3      Route 120
              6      Route 121
    19 WEPEAR 9      Route 117
              3      Route 120
    20 PINAP  6      Route 116
              3      Route 120
    21 POMEG  6      Route 119
              8      Route 123
    22 KELPSY 6      Route 115
    23 QUALOT 8      Route 123
    34 HONDEW 2      Route 119
    25 GREPA  8      Route 123
    36 LEICHI 1      Route 130
    
    BERRIES-GIVERS LOCATIONS
    This section tells you where to get any berries from person.  Some people will
    give you one berries or two berries
    
    1. KIRI inside SOOTOPOLIS CITY, below the gym on left side.
    She give you two berries a day... the list of the berries she have:
    11 FIGY BERRY
    15 IAPAPA BERRY
    21 POMEG BERRY
    22 KELPSY BERRY
    23 QUALOT BERRY
    24 HONDEW BERRY
    25 GREPA BERRY
    26 TAMATO BERRY
    27 CORNN BERRY
    28 MAGOST BERRY
    29 RABUTA BERRY
    30 NOMEL BERRY
    
    2. BERRY MASTER's HOUSE on ROUTE 123
    HUSBAND
    -------
    He give you two berries a day... the list of the berries he have:
    21 POMEG BERRY
    22 KELPSY BERRY
    23 QUALOT BERRY
    24 HONDEW BERRY
    25 GREPA BERRY
    26 TAMATO BERRY
    27 CORNN BERRY
    28 MAGOST BERRY
    29 RABUTA BERRY
    30 NOMEL BERRY
    
    WIFE
    ----
    She will give you a game so you have a quiz to get a great berry. 
    No BERRY        WORDS                     NOTES
    -- ------------ ------------------------- -------------------------
    31 SPELON BERRY GREAT        BATTLE
    32 PAMTRE BERRY CHALLENGE    CONTEST      Must get a Contest Pass??
    33 WATMEL BERRY OVERWHELMING LATIAS       Must have Latias in dex
    34 DURIN BERRY  COOL         LATIOS       Must have Latios in dex
    35 BELUE BERRY  SUPER        HUSTLE
    
    3. GIRL on ROUTE 114, next to 3 berries dirts
    She give you ONE berries a day... the list of the berries she have:
    16 RAZZ BERRY
    17 BLUK BERRY
    18 NANAB BERRY
    19 WEPEAR BERRY
    20 PINAP BERRY
    
    4. Girl below 2x2 dirt places ON Route 111
    She give you ONE berries a day... the list of the berries she have:
    16 RAZZ BERRY
    
    5. FLOWER SHOP on ROUTE 104 - The youngest girl on far right side
    She give you ONE berries a day... the list of the berries she have:
    01 CHERI BERRY 
    02 CHESTO BERRY
    03 PECHA BERRY
    04 RAWST BERRY
    05 ASPEAR BERRY
    06 LEPPA BERRY
    07 ORAN BERRY
    
    6. From  man who live in LILYCOVE CITY on top of ledges who talk about his suit
    He give you ONE berries a day... the list of the berries he have:
    01 CHERI BERRY 
    02 CHESTO BERRY
    03 PECHA BERRY
    04 RAWST BERRY
    05 ASPEAR BERRY
    06 LEPPA BERRY
    07 ORAN BERRY
    08 PERSIM BERRY
    09 LUM BERRY
    10 SITRUS BERRY
    
    7. GIRL near DIRT PLACES on ROUTE 120, BEFORE onto ROUTE 121
    She give you ONE berries a day... the list of the berries she have:
    THe berrys she give you is depends on your ID No.
    If your ID number ends with..
    0 - you will get [11] FIGY BERRY
    1 - you will get [12] WIKI BERRY
    2 - you will get [13] MAGO BERRY
    3 - you will get [14] AGUAV BERRY
    4 - you will get [15] IAPAPA BERRY
    5 - you will get [11] FIGY BERRY
    6 - you will get [12] WIKI BERRY
    7 - you will get [13] MAGO BERRY
    8 - you will get [14] AGUAV BERRY
    9 - you will get [15] IAPAPA BERRY
    It will change when you mix records with your friends.
    
    8. If you want to obtain these special berries that started with "S"
    that means you need an e-Reader and their corresponding card
    
    And finally, this only work if you are using Pokemon Emerald...
    If you have won all seven silver badges from Battle Frontier, talk to Ensida
    for Lunsat Berry.  Also, if you won all seven gold badges, you also get a
    Starf Berry.
    ===============================================================================
    
    
    ===============================================================================
    BERRIES SECRETS
    ===============================================================================
    1) Always water the berry plants cause you will get a lot more amounts than
       normal way.  Must do that on rare and superrare berries cause they give you
       only one. That kind suck and you might waste it for making Pokeblocks...
       SO WATER THE PLANTS EVERY HOUR WITH THE WAILMER PAIL!!!!
    
    Got more Berries Secrets? Email me, so i will add it!
    ===============================================================================
    
    
    ===============================================================================
    RIBBONS
    ===============================================================================
    IN-GAME RIBBONs
    +++++++++++++++
     1. CHAMPION-beating, HALL OF FAME Member RIBBON
     2. COOL CONTEST Normal Rank winner
     3. COOL CONTEST Super Rank winner
     4. COOL CONTEST Hyper Rank winner
     5. COOL CONTEST Master Rank winner
     6. BEAUTY CONTEST Normal Rank winner
     7. BEAUTY CONTEST Super Rank winner
     8. BEAUTY CONTEST Hyper Rank winner
     9. BEAUTY CONTEST Master Rank winner
    10. CUTE CONTEST Normal Rank winner
    11. CUTE CONTEST Super Rank winner
    12. CUTE CONTEST Hyper Rank winner
    13. CUTE CONTEST Master Rank winner
    14. SMART CONTEST Normal Rank winner
    15. SMART CONTEST Super Rank winner
    16. SMART CONTEST Hyper Rank winner
    17. SMART CONTEST Master Rank winner
    18. TOUGH CONTEST Normal Rank winner
    19. TOUGH CONTEST Super Rank winner
    20. TOUGH CONTEST Hyper Rank winner
    21. TOUGH CONTEST Master Rank winner
    22. RIBBON for clearing LV50 at the BATTLE TOWER.
    23. WON for clearing LV100 at the BATTLE TOWER.
    24. RIBBON for being chosen as a super sketch model.
    25. RIBBON awarded for being a hard worker.
    
    STADIUM/SPECIAL EVENTS RIBBOBS
    ++++++++++++++++++++++++++++++
    2003 REGIONAL TOURNY CHAMPION RIBBON
    2003 REGIONAL TOURNY Runner-up RIBBON
    2003 REGIONAL TOURNY Semifinalist RIBBON
    2003 NATIONAL TOURNY CHAMPION RIBBON
    2003 NATIONAL TOURNY Runner-up RIBBON
    2003 NATIONAL TOURNY Semifinalist RIBBON 
    2003 GLOBAL CUP TOURNY CHAMPION RIBBON
    2003 GLOBAL CUP TOURNY Runner-up RIBBON
    2003 GLOBAL CUP TOURNY Semifinalist RIBBON
    2004 REGIONAL TOURNY CHAMPION RIBBON
    2004 REGIONAL TOURNY Runner-up RIBBON
    2004 REGIONAL TOURNY Semifinalist RIBBON
    2004 NATIONAL TOURNY CHAMPION RIBBON
    2004 NATIONAL TOURNY Runner-up RIBBON
    2004 NATIONAL TOURNY Semifinalist RIBBON 
    2004 GLOBAL CUP TOURNY CHAMPION RIBBON
    2004 GLOBAL CUP TOURNY Runner-up RIBBON
    2004 GLOBAL CUP TOURNY Semifinalist RIBBON
    2005 REGIONAL TOURNY CHAMPION RIBBON
    2005 REGIONAL TOURNY Runner-up RIBBON
    2005 REGIONAL TOURNY Semifinalist RIBBON
    2005 NATIONAL TOURNY CHAMPION RIBBON
    2005 NATIONAL TOURNY Runner-up RIBBON
    2005 NATIONAL TOURNY Semifinalist RIBBON 
    2005 GLOBAL CUP TOURNY CHAMPION RIBBON
    2005 GLOBAL CUP TOURNY Runner-up RIBBON
    2005 GLOBAL CUP TOURNY Semifinalist RIBBON
    POKEMON BATTLE CUP Participation RIBBON
    POKEMON Tournament CUP Participation RIBBON
    POKEMON EVENT CUP
    POKEMON FESTIVAL CUP
    Difficulty clearing
    Commemorative RIBBON
    RIBBON awarded for 100 straight win
    DARKNESS TOWER Clear
    RED TOWER Clear
    BLACK TOWER Clear
    FINAL TOWER Clear
    Legend making POKEMON CENTER TOKYO
    Legend making POKEMON CENTER OSAKA
    Legend making POKEMON CENTER NAGOYA
    Legend making POKEMON CENTER NY
    Summer Holidays RIBBON
    Winter Holidays RIBBON
    Spring Holidays RIBBON
    Evergreen RIBBON
    Hard Worker RIBBON
    Lots of friends RIBBON
    Full of Energy RIBBON
    A commemorative RIBBON for a loved POKEMON
    RIBBON that shows love for POKEMON.
    ===============================================================================
    
    
    ===============================================================================
    CREDITS - COPYRIGHTS - DISLAIMER
    ===============================================================================
    This Contest FAQ written by Jason/Jaromaru/LORD ARDHAMON and previously Azura 
    Stardust(c)2003 All right reserved
    Please do not use it anywhere, if you want to host, email me
    If you found illegal copies anywhere, email me
    My email address is Dajason@gmail.com
    
    The following sites have permission to host
    -Gamefaqs....................................................(www.gamefaqs.com)
    -NeoSeekers.com............................................(www.NeoSeekers.com)
    -ThePokeMasters...........................................(www.pokemasters.com)
    -Bulbagarden..............................................(www.bulbagarden.com)
    -IGN..............................................................(www.ign.com)
    -Serebii Net..................................................(www.serebii.net)
    
    The credits were fully given to:
    -Azura Stardust from TPMForums (Orgininal Jap. Contest FAQ)
    -Serebii.Net, the site who just broke over 40,000 hits :)
    -Myst Erik Ery (email: tagged_jc@yahoo.com)
    
    The credits were given to:
    -dmon2 (From Gamefaq's PokemonnRS Board - Contest Combos)
    -Eevee Breeder (From SnF - Fruit Meanings)
    -Flareon (From SnF - Fruit Meanings)
    -Masterword (From Gamefaqs - Giving me the crappy clock fix and it wont help
     me much and it might give me some of the Berry growth times wrong... I need
     a hour forward clock fix NOT a day fix!)
    -Meowth346 (From Pokefor.tk - Why you want to know...)
    -Misael "Chito" Villegas (From Gamefaqs for correcting the Berries Growth)
    -moviebuff2287 (From Gamefaq's PokemonnRS Board - Berry Blender Info)
    -Oddish17 (From SnF - Fruit Meanings)
    -Pokehacker (From Filbboards.de for giving me tons of combos)
    -Rocket Minion (for ribbon corrections)
    -Tahnok (From Gamefaq's PokemonnRS Board - Berry & Personality Infos)
    -thaelia (From Bulbagarden Forums - For more berry meanings)
    -xvkarbear (From PokeMasters - For word phrases to get nos. 31-35 and 
     locations of berry givers.)
    -Guys from ThePokeMasters Forums (Contest Combos)
    -Anyone who host the guide
    -You for reading this
    
    EMAIL RULES
    The main reason I liked to add this because I do not like being invaded by some
    angry mobs of newbies asking me questions that can be repeated over and over.
    Do not ask me...
    ...where to get Berries number 36-43.
    ...how to get to Illusion/Mirage Island.
    ...how to get to Southern Island.
    ...how to grow Berries or complain about them not working.
    ...where to get Pictures, Ribbons, etc. - They are in the FAQs!
    ...for suggestions on Contest Pokemon!
    ...where to get Scarves - They are in the FAQs!
    ...where to get high appeals.
    ...where to get certain decorations.
    ...what is the best design for your secret base.
    ...where to get ROMs.
    ...for permission to use this in a walkthrough.
    ...for GameShark, VBA, or CBA codes.
    Fell free to ask/submit
    ...for any new contest combos moves that we don't have.
    ...for permission to host this FAQ.
    ...for suggestions.
    ...for errors that you found.
    
    That's it for now, If you break a rule, you will be ignored for good.
    (Sorry for being acting like Vernon Dursley ;p)
    ===============================================================================
    My todo list
    -Emerald contests pokemon
    -battle e series 2 cards
    -pokeblocks for battle e series 1/2 berries
    ===============================================================================