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  __                                                                        __
 /..\         POKeMON RUBY / POKeMON SAPPHIRE FAQ: CONTESTS                /..\
 \\//         WRITTEN BY: JC "MYST ERIK ERY"                               \\//
 /^^\         CONTACT INFORMATION: mailto://tagged_jc@yahoo.com            /^^\
 \/\/         VERSION: 0.6                                                 \/\/

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VERSION HISTORY:
2003/09/14 - v0.6 Submitted to GAMEFAQs.

INCOMPLETE:
 * Condition to Result-Screen Stars? (0.05)
 * Contest Moves by POKeMON Type (0.05)
 * POKeMON Movepool List (By NATIONAL POKeDEX Number) (0.19)
 * Reccomended POKeMON and Movesets (0.01)

TABLE OF CONTENTS:

 I.    Introduction and Contest Types
 II.   The Mechanics of Contests
 III.  Contest Moves
               i. Alphabetical Listing
              ii. By Move Type
             iii. By Contest Type
              iv. By POKeMON Type
 IV.   Information on POKeBLOCKS and Condition
 V.    Reasons for Contests
 VI.   POKeMON Movepool List (By NATIONAL POKeDEX Number)
 VII.  Reccomended POKeMON and Movesets
 VIII. Closing & Copyright Information

********************************************************************************
 I.    Introduction and Contest Types
********************************************************************************

Welcome to my FAQ!  I decided to make this FAQ because I am rather obsessed
about Contests, and am rather dismayed to have found no complete listing of all
Contest moves.  So, I compiled one, and it's grown to a full-fledged FAQ.

Contests!  Show your POKeMON's beauty, toughness, and intellgence with its
showy moves and cute charm!  What, exactly, are Contests about?  And what are
they, anyway?  Well, that's what I'm here to answer.

The first Contest Hall you encounter while playing POKeMON RUBY / SAPPHIRE is
the one in SLATEPORT CITY.  Unfortunately, at this time, you do not have the
very important Key Item, "CONTEST PASS", and so can not participate.  While you
are there, however, you can pick up a POKeBLOCKS CASE from the little girl to
the left, since you'll need that to raise your POKeMON's Condition and make it
more beautiful, more smart, more tough, and so on.

Anyway, once you've finally reached VERDANTURF you can participate in your
very first Contest!  Since VERDANTURF is home to the NORMAL RANK Contest Hall,
you can enter any POKeMON.  After a POKeMON has won NORMAL RANK, it can then
move on to SUPER RANK, and then to HYPER RANK, and finally to the prestigious
MASTER RANK.  Before I go any further, I will list all four of the Contest Halls
and which towns they are in.
 Contest Rank:      Contest Hall in:
 NORMAL RANK        VERDANTURF
 SUPER RANK         FALLARBOR
 HYPER RANK         SLATEPORT
 MASTER RANK        LILYCOVE

In addition to these different ranks, which are essentially the same but with
bigger and better POKeMON competing as the ranks go up, there are five different
Contest Types.  These types are COOL, BEAUTY, CUTE, SMART, and TOUGH.  All moves
that are used in Contests fall under one of these five categories and you can
check just what category your POKeMON's moves fall under simply by going into
your POKeMON's status screen and going over past the battle move descriptions to
the Contest move descriptions.  Here, instead of a POKeMON type such as "FLYING"
or "GRASS", you will find the move types fall into the COOL, BEAUTY, CUTE, SMART
and TOUGH categories.  Because you can check this at any time, including when
learning new moves, you can design your POKeMON to be good at both battling and
Contests!

It is good to know what Contest-type moves a POKeMON has because a POKeMON can
only eat a certain amount of POKeBLOCKS, which raise a POKeMON's Condition.  The
Condition of a POKeMON is very important to the "Preliminary Judging" done first
in a Contest, since the number of stars your POKeMON earns on the Results screen
is directly related to how many votes it gets during the Preliminary Judging,
which is dependant on your POKeMON's Condition.  Thus, you want to feed your
POKeMON POKeBLOCKS that fit with the same type of Contest as its moves.

Since I've already mentioned "Preliminary Judging", I am going to describe the
steps a Contest takes.
                               Contest Steps:

Step 1: You register for the Contest.  To do this, simply talk to the nice lady
 at the counter.  Remember, however, that in order to compete in SUPER RANK, a
 POKeMON must have won first place in the NORMAL RANK Contest of the same type.
 This also applies to HYPER RANK (as you need the SUPER RANK Ribbon) and also to
 MASTER RANK (requiring the HYPER RANK Ribbon).

Step 2: Preliminary Judging.  Each POKeMON's Condition is evaluated and then the
 audience votes.  You can somewhat tell how well your POKeMON does in this stage
 of judging by the number of hearts that appear over the audience's heads when
 it is displayed to them.  Your score from the Preliminary Judging is shown as
 stars on the Results Screen, so if you find you are much lower than your
 opponents with stars, but still doing alright with hearts, you simply have to
 raise your POKeMON's Condition and you may be able to win easier.

Step 3: Secondary Judging.  Here, POKeMON makes appeals (moves) in an attempt to
 win the favor of the JUDGE.  There are five rounds of appeals, and each POKeMON
 usually gets to use one appeal each turn.  The turn order is shown on the right
 along with each POKeMON's current score for that turn on the right.  Turn order
 is normally determined by how well a POKeMON is doing.  The POKeMON with the
 most appeal points (hearts) so far goes first, and the POKeMON with the least
 appeal points goes last.  Different things can happen during this time, so we
 will be going over it in more detail a bit later.

Step 4: Results.  Now you can tell how well you did.  The stars represent your
 POKeMON's Condition, which comes from the Preliminary Judging.  The hearts are
 your appeal points, obtained during the Secondary Judging.  The stars and the
 hearts fill up green meters on the left, and the POKeMON whose meter fills up
 all the way is declared the winner.  Note that you are able to actually have
 negative appeal points (hearts) at this time!  If your hearts are displayed in
 black rather than pink, you will actually lose points rather than gain them!

The most important step, because it is the longest and the most influential
step (and the easiest to change), is Step 3.  Appeal time is where your POKeMON
gets to use all of its unique Contest moves against the other competing POKeMON
in an attempt to come out on top.  I'm going to go over the basic rules of
Appeal time now.


********************************************************************************
 II.   The Mechanics of Contests
********************************************************************************

This section is really more simple than I'd like it to be, but there's not a
lot to it.  So, that's alright.  First, some definitions:


Definition: Appeal points - the number of total points (hearts) earned by a
POKeMON.  These points are earned by using moves, and are lost when others jam
your POKeMON.  These are represented by red hearts that appear in your POKeMON's
status box on the right.

Definition: Jam - a loss of points (hearts) due to another POKeMON's move.
Jam moves can cause your POKeMON's current score for the round go negative.  If
this is the case, the number of points your POKeMON will lose are shown by the
number of black hearts in the status box.


Now, I'll get into the 'status box'.  This box is the section on the right,
where all of your POKeMON's status is shown each round.  There is a small square
there, where most symbols go, but there can also be stars next to it, and a
small flashing yellow spot beneath it.  In addition to these things, the status
box also shows you your current round's appeal points.


"Settled down just a bit", shown by a circle in your POKeMON's status box,
prevents your POKeMON from being jammed once during the current round.  Once
your POKeMON stops one such jam from happening, it is then open to any other
jams that occur during that turn.

"Became oblivious to others", shown by a circle in your POKeMON's status box,
prevents your POKeMON from being jammed at all during the current round.  Unlike
the previous circle-status, this one lasts jam after jam, but only for the round
you have the circle-status.

Whenever there is a small 'swirly' in your POKeMON's status box, another
POKeMON is trying to jam it.  As a result of this 'swirly', your POKeMON can
have nothing happen (except perhaps to lose the 'settled down' status) if you
have a circle-status, or become nervous, or lose good condition, or lose the
Judge's attention and fall out of Combo Standby.  The exact results of the
'swirly' depend on the move that caused it and your POKeMON's current status.

The stars next to your POKeMON's status box are known as marks of 'good
condition'.  If a POKeMON has a good condition as a result of one of its earlier
moves, that POKeMON earns one additional appeal point for each star that POKeMON
has, for each move.


In addition to learning information from your POKeMON's status box, some
information can be seen by watching the JUDGE's reaction to your POKeMON's
moves.  Here are some of them:


JUDGE: "?" When the JUDGE has a question mark over his head, you will then see
small boxes under each POKeMON that say 'NEXT TURN: ?'.  Basically, this means
the turn order has been scrambled.

JUDGE: "1" When the JUDGE has a number one over his head, you will then see
a small box under a POKeMON that says 'NEXT TURN: 1'.  Basically, this means
the turn order has been changed.  The POKeMON that has 'NEXT TURN: 1' will go
first next turn.

JUDGE: "4" When the JUDGE has a number four over his head, you will then see
a small box under a POKeMON that says 'NEXT TURN: 4'.  Basically, this means
the turn order has been changed.  The POKeMON that has 'NEXT TURN: 4' will go
last next turn.

JUDGE: 'swirly' When the JUDGE gets a gray swirly over his head, it means a
move was repeated from last turn.  You lose two appeal points for your first
time repeating a move, three appeal points for the second time, four for the
third, and five for the fourth.  Basically, do not repeat moves if you can avoid
it.  The move you used last turn is shown in gray, so you know what move to
avoid using in case you forgot.

JUDGE: "!" When the JUDGE gets an exclaimation mark over his head, your POKeMON
will be put into 'Combo Standby' which is shown by a flashing spot beneat your
POKeMON's status box.  Next turn, if you have a move that can combo with your
previous move, it will be shown in read.  If you're still in Combo Standby, you
will see the next JUDGE reaction.

JUDGE: "!!" When the JUDGE gets two exclaimation marks over his head, you have
completed a combo.  By doing so, you earn addition appeal points based on the
base appeal point worth of the second move in the combo.  For example, if the
combo move was shown to be worth one appeal point, you would earn two appeal
points total (one, plus one more for the combo).  If the move was shown to be
worth eight points, you would earn sixteen points (eight, plus eight for the
combo).  Note that moves like Spite, which can potentially earn you six points,
still only give you one additional point when in a combo, since the 'base' of
Spite and similar moves is still only one appeal point.

JUDGE: "*" When the JUDGE gets a star over his head, your POKeMON's status has
raised and you will get a star next to your POKeMON's status box.


Finally, here are some important things conerning the Applause Meter and turn
order.  It is easy to win if you know how to manipulate when you go and who gets
the Applause Meter bonus!


If a POKeMON uses a move that is the same Contest-type as the Contest, the
Applause Meter (shown on the left sometimes as five empty or full ovals) raises
by one and that POKeMON earns an additional appeal point for that appeal.

If a POKeMON uses a move and the Applause Meter fills up as a result of this
(that is, it raises from four to five), that POKeMON earns six appeal points in
addition instead of just one.

Turn order, unless otherwise changed or modified, is determined by how well
each POKeMON is doing.  On the first turn, the turn order is determined by the
Preliminary Judging results.  That is, the POKeMON with the highest Condition
goes first, and the one with the lowest Condition goes last.

Any appeal points a POKeMON has - positive or negative - is added to its score
at the end of each round.  A POKeMON's score is represented by a small sliding
heart beneath its name on the right; however, the score can be less than an
empty slider, and can be more than a full slider, so if the slider is all the
way to the left or right it could be misleading.

If a POKeMON has an 'X' in its status box, as a result of moves like Explosion
or Hyper Beam, that POKeMON misses that turn of appeals, but also can not be
jammed on that turn.


To end this section, I will finish off by telling you how many appeal points
equals one heart in the Results section.  For every four appeal points, you get
a single heart.  Looking at the small table below, you should figure out the
pattern.  Note that it is possible to have negative appeal points.

APPEAL:    RESULT:
...
-8 Points = -2 Hearts
-7 Points = -2 Hearts
-6 Points = -2 Hearts
-5 Points = -2 Hearts
-4 Points = -1 Heart
-3 Points = -1 Heart
-2 Points = -1 Heart
-1 Point  = -1 Heart
0 Points  = 0 Hearts
1 Point   = 1 Heart
2 Points  = 1 Heart
3 Points  = 1 Heart
4 Points  = 1 Heart
5 Points  = 2 Hearts
6 Points  = 2 Hearts
7 Points  = 2 Hearts
8 Points  = 2 Hearts
9 Points  = 3 Hearts
...
17 Points = 5 Hearts
...
37 Points = 10 Hearts

You require at least five hearts to get a painting made, and the maximum
number of hearts that can show up is ten, if you get 37 or more Appeal Points
total.


********************************************************************************
 III. Contest Moves
********************************************************************************

  In this section, moves will be listed as follows:

MOVE       TYPE   ####jj   * Move description here (move type)

This would be a move whose name is 'MOVE', of the Contest type 'TYPE', which
gives you four appeal points and jams the other POKeMON for two points, and
raises the user's condition.  Any other information can be learned by reading
the place where the move description is.  Many moves have the same desciption
and basically do the same thing, so the description is called the 'move type',
as opposed to 'contest type' which varies within each 'move type'.

Here is what the symbols all mean:

# = Appeal Point
j = Jam Point
S = Unnerves POKeMON
* = Ups Condition
- = Worsens Condition
O = Oblivious for one turn ('became oblivious to others')
o = Oblivious for one move ('settled down a little')
X = Loses remaining turns
x = Loses the next turn
1 = Appeal 1st next turn
4 = Appeal 4th next turn
? = Turn order scrambled next turn
! = First part of a COMBO (see Combo list)

================================================================================
i. Alphabetical

  Alphabetical Listing of all moves:

ABSORB       SMART  ##jjj      Startles the POKeMON that appealed before the user
ACID         SMART  #jjjj      Badly startles the POKeMON in front
ACID ARMOR   TOUGH  #        * Ups the user's condition.  Helps prevent nervousness
AERIAL ACE   COOL   ##         The appeal works great if performed first
AEROBLAST    COOL   ###        Affected by how well the appeal in front goes
AGILITY      COOL   ###      1 The next appeal can be made earlier next turn
AIR CUTTER   COOL   ##j        Startles POKeMON that made a same-type appeal
AMNESIA      CUTE   #        * Ups the user's condition.  Helps prevent nervousness
ANCIENTPOWER TOUGH  #        * Ups the user's condition.  Helps prevent nervousness
ARM THRUST   TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
AROMATHERAPY SMART  ##         The appeal works great if performed last
ASSIST       CUTE   #          The appeal's quality varies depending on its timing
ASTONISH     SMART  ##jjj      Startles the POKeMON that appealed before the user
ATTRACT      CUTE   ##       S Makes all POKeMON after the user nervous
AURORA BEAM  BEAUTY ##j        Startles POKeMON that made a same-type appeal
BARRAGE      TOUGH  ##         Works well if it's the same type as the one before
BARRIER      COOL   #        O Can avoid being startled by others
BATON PASS   CUTE   ##       S Makes all POKeMON after the user nervous
BEAT UP      SMART  ##j        Badly startles all POKeMON that made good appeals
BELLY DRUM   CUTE   #        * Ups the user's condition.  Helps prevent nervousness
BIDE         TOUGH  #        O Can avoid being startled by others
BIND         TOUGH  ###        Temporarily stops the crowd from growing excited
BITE         TOUGH  #jjj       Badly startles those that have made appeals
BLAST BURN   BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
BLAZE KICK   BEAUTY ####       A highly appealing move
BLIZZARD     BEAUTY ####       A highly appealing move
BLOCK        CUTE   ##       S Makes all POKeMON after the user nervous
BODY SLAM    TOUGH  #jjjj      Badly startles the POKeMON in front
BONE CLUB    TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
BONE RUSH    TOUGH  ####       A highly appealing move
BONEMERANG   TOUGH  ####       A highly appealing move
BOUNCE       CUTE   #        O Can avoid being startled by others
BRICK BREAK  COOL   #jjjj      Badly startles the POKeMON in front
BUBBLE       CUTE   ##jj       Startles all POKeMON that have done their appeals
BUBBLEBEAM   BEAUTY #jjj       Badly startles those that have made appeals
BULK UP      BEAUTY #        * Ups the user's condition.  Helps prevent nervousness
BULLET SEED  COOL   ##j        Badly startles all POKeMON that made good appeals
CALM MIND    SMART  ##       o Can avoid being startled by others once
CAMOUFLAGE   SMART  ###        Affected by how well the appeal in front goes
CHARGE       SMART  ##         Works well if it's the same type as the one before
CHARM        CUTE   ##j        Startles POKeMON that made a same-type appeal
CLAMP        TOUGH  ###        Temporarily stops the crowd from growing excited
COMET PUNCH  TOUGH  ##         Works well if it's the same type as the one before
CONFUSE RAY  SMART  ###      ? Scrambles the order of appeals on the next turn
CONFUSION    SMART  ##jjj      Startles the POKeMON that appealed before the user
CONSTRICT    TOUGH  ##jjj      Startles the POKeMON that appealed before the user
CONVERSION   BEAUTY ##         Works well if it's the same type as the one before
CONVERSION2  BEAUTY ##         Works well if it's the same type as the one before
COSMIC POWER COOL   #        * Ups the user's condition.  Helps prevent nervousness
COTTON SPORE BEAUTY ##j        Startles the POKeMON that has the JUDGE's attention
COUNTER      TOUGH  ##       o Can avoid being startled by others once
COVET        CUTE   #          Makes the appeal as good as those before it
CRABHAMMER   TOUGH  ###        Affected by how well the appeal in front goes
CROSS CHOP   COOL   ###        Affected by how well the appeal in front goes
CRUNCH       TOUGH  #jjjj      Badly startles the POKeMON in front
CRUSH CLAW   COOL   #jjjj      Badly startles the POKeMON in front
CURSE        TOUGH  ###      4 The next appeal can be made later next turn
CUT          COOL   ##j        Badly startles all POKeMON that made good appeals
DEFENSE CURL COOL   ##       o Can avoid being startled by others once
DESTINY BOND SMART  ######## X Makes a great appeal, but allows no more to the end
DETECT       COOL   ##       o Can avoid being startled by others once
DIG          SMART  #        O Can avoid being startled by others
DISABLE      SMART  ##       S Makes all POKeMON after the user nervous
DIVE         BEAUTY ##       o Can avoid being startled by others once
DIZZY PUNCH  COOL   #jjjj      Badly startles the POKeMON in front
DOOM DESIRE  COOL   ###        Temporarily stops the crowd from growing excited
DOUBLE KICK  COOL   ##         Works well if it's the same type as the one before
DOUBLE TEAM  COOL   ##       o Can avoid being startled by others once
DOUBLE-EDGE  TOUGH  ######     After this move, the user is more easily startled
DOUBLESLAP   TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
DRAGON CLAW  COOL   ##j        Startles POKeMON that made a same-type appeal
DRAGON DANCE COOL   #        * Ups the user's condition.  Helps prevent nervousness
DRAGON RAGE  COOL   #          The appeal works better the later it is performed
DRAGONBREATH COOL   #jjj       Badly startles those that have made appeals
DREAM EATER  SMART  ##jj       Startles all POKeMON that have done their appeals
DRILL PECK   COOL   ####       A highly appealing move
DYNAMICPUNCH COOL   ##j        Startles the POKeMON that has the JUDGE's attention
EARTHQUAKE   TOUGH  #jjj       Badly startles those that have made appeals
EGG BOMB     TOUGH  ####       A highly appealing move
EMBER        BEAUTY ####       A highly appealing move
ENCORE       CUTE   ##       S Makes all POKeMON after the user nervous
ENDEAVOR     TOUGH  ##         The appeal works great if performed last
ENDURE       TOUGH  ##       o Can avoid being startled by others once
ERUPTION     BEAUTY #          The appeal works better the later it is performed
EXPLOSION    BEAUTY ######## X Makes a great appeal, but allows no more to the end
EXTRASENSORY COOL   #jjjj      Badly startles the POKeMON in front
EXTREMESPEED COOL   ###      1 The next appeal can be made earlier next turn
FACADE       CUTE   ##         The appeal works great if performed last
FAINT ATTACK SMART  ##         The appeal works great if performed first
FAKE OUT     CUTE   ##j        Startles POKeMON that made a same-type appeal
FAKE TEARS   SMART  ##         The appeal works great if performed last
FALSE SWIPE  COOL   #jjj       Badly startles those that have made appeals
FEATHERDANCE BEAUTY ##         The appeal works great if performed last
FIRE BLAST   BEAUTY ####       A highly appealing move
FIRE PUNCH   BEAUTY ####       A highly appealing move
FIRE SPIN    BEAUTY ###        Temporarily stops the crowd from growing excited
FISSURE      TOUGH  ##j        Badly startles all POKeMON that made good appeals
FLAIL        CUTE   #          The appeal works better the later it is performed
FLAME WHEEL  BEAUTY ####       A highly appealing move
FLAMETHROWER BEAUTY ####       A highly appealing move
FLASH        BEAUTY ###        Shifts the JUDGE's attention from others
FLATTER      SMART  ##       S Makes all POKeMON after the user nervous
FLY          SMART  #        O Can avoid being startled by others
FOCUS ENERGY COOL   #jjj       Badly startles those that have made appeals
FOCUS PUNCH  TOUGH  ###      4 The next appeal can be made later next turn
FOLLOW ME    CUTE   ###        Temporarily stops the crowd from growing excited
FORESIGHT    SMART  ###      - Worsens the condition of those that made appeals
FRENZY PLANT COOL   ####jjjj x Jams the others, and misses one turn of appeals
FRUSTRATION  CUTE   #          An appeal that excites the audience in any CONTEST
FURY ATTACK  COOL   ##j        Startles the POKeMON that has the JUDGE's attention
FURY CUTTER  COOL   ###        Can be repeatedly used without boring the JUDGE
FURY SWIPES  TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
FUTURE SIGHT SMART  ###        Temporarily stops the crowd from growing excited
GIGA DRAIN   SMART  ##j        Startles the POKeMON that has the JUDGE's attention
GLARE        TOUGH  #jjj       Badly startles those that have made appeals
GRASSWHISTLE TOUGH  #jjj       Badly startles those that have made appeals
GROWL        CUTE   ##         The appeal works great if performed last
GROWTH       BEAUTY #       !* Ups the user's condition.  Helps prevent nervousness
GRUDGE       TOUGH  #          The appeal works better the later it is performed
GUILLOTINE   COOL   ##j        Badly startles all POKeMON that made good appeals
GUST         SMART  ###      ? Scrambles the order of appeals on the next turn
HAIL         BEAUTY #jjj       Badly startles those that have made appeals
HARDEN       TOUGH  ##       o Can avoid being startled by others once
HAZE         BEAUTY ###      - Worsens the condition of those that made appeals
HEADBUTT     TOUGH  ##jjj      Startles the POKeMON that appealed before the user
HEAL BELL    BEAUTY ##         The appeal works great if performed last
HEAT WAVE    BEAUTY ####       A highly appealing move
HELPING HAND SMART  ##       S Makes all POKeMON after the user nervous
HI JUMP KICK COOL   ######     After this move, the user is more easily startled
HIDDEN POWER SMART  ###        Can be repeatedly used without boring the JUDGE
HORN ATTACK  COOL   ####       A highly appealing move
HORN DRILL   COOL   ##j        Badly startles all POKeMON that made good appeals
HOWL         COOL   #        * Ups the user's condition.  Helps prevent nervousness
HYDRO CANNON BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
HYDRO PUMP   BEAUTY ####       A highly appealing move
HYPER BEAM   COOL   ####jjjj x Jams the others, and misses one turn of appeals
HYPER FANG   COOL   #jjjj      Badly startles the POKeMON in front
HYPER VOICE  COOL   #jjj       Badly startles those that have made appeals
HYPNOSIS     SMART  #jjj       Badly startles those that have made appeals
ICE BALL     BEAUTY ###        Temporarily stops the crowd from growing excited
ICE BEAM     BEAUTY ##j        Startles POKeMON that made a same-type appeal
ICE PUNCH    BEAUTY ####       A highly appealing move
ICICLE SPEAR BEAUTY ##j        Startles POKeMON that made a same-type appeal
ICY WIND     BEAUTY #jjj       Badly startles those that have made appeals
IMPRISON     SMART  ###      - Worsens the condition of those that made appeals
INGRAIN      SMART  #        O Can avoid being startled by others
IRON DEFENSE TOUGH  #        O Can avoid being startled by others
IRON TAIL    COOL   #jjjj      Badly startles the POKeMON in front
JUMP KICK    COOL   ######     After this move, the user is more easily startled
KARATE CHOP  TOUGH  ###        Affected by how well the appeal in front goes
KINESIS      SMART  ###        Temporarily stops the crowd from growing excited
KNOCK OFF    SMART  #jjjj      Badly startles the POKeMON in front
LEAF BLADE   COOL   ###        Affected by how well the appeal in front goes
LEECH LIFE   SMART  ##jjj      Startles the POKeMON that appealed before the user
LEECH SEED   SMART  ##jj       Startles all POKeMON that have done their appeals
LEER         COOL   ###        Temporarily stops the crowd from growing excited
LICK         TOUGH  #jjjj      Badly startles the POKeMON in front
LIGHT SCREEN BEAUTY #        O Can avoid being startled by others
LOCK-ON      SMART  ###        Temporarily stops the crowd from growing excited
LOVELY KISS  BEAUTY #jjj       Badly startles those that have made appeals
LOW KICK     TOUGH  #jjjj      Badly startles the POKeMON in front
LUSTER PURGE SMART  ##jjj      Startles the POKeMON that appealed before the user
MACH PUNCH   COOL   ###      1 The next appeal can be made earlier next turn
MAGIC COAT   SMART  #        O Can avoid being startled by others
MAGICAL LEAF BEAUTY ##         The appeal works great if performed first
MAGNITUDE    TOUGH  #          The appeal works best the more the crowd is excited
MEGAHORN     COOL   ##         Works well if it's the same type as the one before
MEAN LOOK    CUTE   ##       S Makes all POKeMON after the user nervous
MEDITATE     BEAUTY #        * Ups the user's condition.  Helps prevent nervousness
MEGA DRAIN   SMART  #jjjj      Badly startles the POKeMON in front
MEGA KICK    COOL   ####       A highly appealing move
MEGA PUNCH   TOUGH  ####       A highly appealing move
MEMENTO      TOUGH  ######## X Makes a great appeal, but allows no more to the end
METAL CLAW   COOL   ####       A highly appealing move
METAL SOUND  SMART  #jjj       Badly startles those that have made appeals
METEOR MASH  COOL   ##         Works well if it's the same type as the one before
METRONOME    CUTE   ###        Can be repeatedly used without boring the JUDGE
MILK DRINK   CUTE   ##         Works well if it's the same type as the one before
MIMIC        CUTE   #          Makes the appeal as good as the one before it
MIND READER  SMART  ###        Temporarily stops the crowd from growing excited
MINIMIZE     CUTE   ##       o Can avoid being startled by others once
MIRROR COAT  BEAUTY ##       o Can avoid being startled by others once
MIRROR MOVE  SMART  #          Makes the appeal as good as the one before it
MIST         BEAUTY #        O Can avoid being startled by others
MIST BALL    SMART  #jjjj      Badly startles the POKeMON in front
MOONLIGHT    BEAUTY #          The appeal's quality varies depending on its timing
MORNING SUN  BEAUTY #          The appeal's quality varies depending on its timing
MUD SHOT     TOUGH  #jjj       Badly startles those that have made appeals
MUD SPORT    CUTE   ####       A highly appealing move
MUDDY WATER  TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
MUD-SLAP     CUTE   ##j        Startles the POKeMON that has the JUDGE's attention
NATURE POWER BEAUTY #          The appeal works best the more the crowd is excited
NEEDLE ARM   SMART  #jjjj      Badly startles the POKeMON in front
NIGHT SHADE  SMART  ##j        Startles POKeMON that made a same-type appeal
NIGHTMARE    SMART  #jjj       Badly startles those that have made appeals
OCTAZOOKA    TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
ODOR SLEUTH  SMART  ###      - Worsens the condition of those that made appeals
OUTRAGE      COOL   ####jjjj x Jams the others, and misses one turn of appeals
OVERHEAT     BEAUTY ######     After this move, the user is more easily startled
PAIN SPLIT   SMART  #jjjj      Badly startles the POKeMON in front
PAY DAY      SMART  #          The appeal works best the more the crowd is excited
PECK         COOL   ####       A highly appealing move
PERISH SONG  BEAUTY ##j        Badly startles all POKeMON that made good appeals
PETAL DANCE  BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
PIN MISSILE  COOL   ##j        Startles the POKeMON that has the JUDGE's attention
POISON FANG  SMART  ###      - Worsens the condition of those that made appeals
POISON GAS   SMART  ###      - Worsens the condition of those that made appeals
POISON STING SMART  ##jjj      Startles the POKeMON that appealed before the user
POISON TAIL  SMART  ###      - Worsens the condition of those that made appeals
POISONPOWDER SMART  ###      - Worsens the condition of those that made appeals
POUND        TOUGH  ####       A highly appealing move
POWDER SNOW  BEAUTY ####       A highly appealing move
PRESENT      CUTE   ###        Can be repeatedly used without boring the JUDGE
PROTECT      CUTE   #        O Can avoid being startled by others
PSYBEAM      BEAUTY ###      ? Scrambles the order of appeals on the next turn
PSYCH UP     SMART  ##         Works well if it's the same type as the one before
PSYCHIC      SMART  #jjj       Badly startles those that have made appeals
PSYCHO BOOST SMART  ######     After this move, the user is more easily startled
PSYWAVE      SMART  ##j        Badly startles all POKeMON that made good appeals
PURSUIT      SMART  ##j        Badly startles all POKeMON that made good appeals
QUICK ATTACK COOL   ###      1 The next appeal can be made earlier next turn
RAGE         COOL   ###        Can be repeatedly used without boring the JUDGE
RAIN DANCE   TOUGH  #          The appeal works best the more the crowd is excited
RAPID SPIN   COOL   ##       o Can avoid being startled by others once
RAZOR LEAF   COOL   ###        Affected by how well the appeal in front goes
RAZOR WIND   COOL   ###        Affected by how well the appeal in front goes
RECOVER      SMART  ##j        Startles POKeMON that made a same-type appeal
RECYCLE      SMART  ###        Can be repeatedly used without boring the JUDGE
REFLECT      SMART  #        O Can avoid being startled by others
REFRESH      CUTE   #        * Ups the user's condition.  Helps prevent nervousness
REST         CUTE   ##       o Can avoid being startled by others once
RETURN       CUTE   #          An appeal that excites the audience in any CONTEST
REVENGE      TOUGH  ###      4 The next appeal can be made later next turn
REVERSAL     COOL   ##         The appeal works great if performed last
ROAR         COOL   ###      ? Scrambles the order of appeals on the next turn
ROCK BLAST   TOUGH  ##         Works well if it's the same type as the one before
ROCK SLIDE   TOUGH  #jjj       Badly startles those that have made appeals
ROCK SMASH   TOUGH  #          The appeal works well if the user's condition is good
ROCK THROW   TOUGH  ##         Works well if it's the same type as the one before
ROCK TOMB    SMART  ###        Temporarily stops the crowd from growing excited
ROLE PLAY    CUTE   #          Makes the appeal as good as those before it
ROLLING KICK COOL   #jjj       Badly startles those that have made appeals
ROLLOUT      TOUGH  ###        Temporarily stops the crowd from growing excited
SACRED FIRE  BEAUTY ####       A highly appealing move
SAFEGUARD    BEAUTY #        O Can avoid being startled by others
SAND TOMB    SMART  ###        Temporarily stops the crowd from growing excited
SAND-ATTACK  CUTE   ##j        Startles the POKeMON that has the JUDGE's attention
SANDSTORM    TOUGH  ###      ? Scrambles the order of appeals on the next turn
SCARY FACE   TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
SCRATCH      TOUGH  ####       A highly appealing move
SCREECH      SMART  #jjj       Badly startles those that have made appeals
SECRET POWER SMART  #          The appeal works well if the user's condition is good
SEISMIC TOSS TOUGH  ##j        Startles POKeMON that made a same-type appeal
SELFDESTRUCT BEAUTY ######## X Makes a great appeal, but allows no more to the end
SHADOW BALL  SMART  ###        Shifts the JUDGE's attention from others
SHADOW PUNCH SMART  ##         The appeal works great if performed first
SHARPEN      CUTE   #        * Ups the user's condition.  Helps prevent nervousness
SHEER COLD   BEAUTY ##j        Badly startles all POKeMON that made good appeals
SHOCK WAVE   COOL   ##         The appeal works great if performed first
SIGNAL BEAM  BEAUTY ###      ? Scrambles the order of appeals on the next turn
SILVER WIND  BEAUTY #        * Ups the user's condition.  Helps prevent nervousness
SING         CUTE   ##       S Makes all POKeMON after the user nervous
SKETCH       SMART  #          Makes the appeal as good as the one before it
SKILL SWAP   SMART  #          Makes the appeal as good as those before it
SKULL BASH   TOUGH  #jjjj      Badly startles the POKeMON in front
SKY ATTACK   COOL   ###        Affected by how well the appeal in front goes
SKY UPPERCUT COOL   ##j        Startles POKeMON that made a same-type appeal
SLACK OFF    CUTE   #          The appeal works better the later it is performed
SLAM         TOUGH  ##j        Startles POKeMON that made a same-type appeal
SLASH        COOL   ###        Affected by how well the appeal in front goes
SLEEP POWDER SMART  #jjj       Badly startles those that have made appeals
SLEEP TALK   CUTE   ###        Can be repeatedly used without boring the JUDGE
SLUDGE       TOUGH  #jjjj      Badly startles the POKeMON in front
SLUDGE BOMB  TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
SMELLINGSALT SMART  ##jjj      Startles the POKeMON that appealed before the user
SMOG         TOUGH  #jjj       Badly startles those that have made appeals
SMOKESCREEN  SMART  ###        Shifts the JUDGE's attention from others
SNATCH       SMART  ##j        Badly startles all POKeMON that made good appeals
SNORE        CUTE   ####       A highly appealing move
SOFTBOILED   BEAUTY ####       A highly appealing move
SOLARBEAM    COOL   ####       A highly appealing move
SONICBOOM    COOL   ##         Works well if it's the same type as the one before
SPARK        COOL   #jjjj      Badly startles the POKeMON in front
SPIDER WEB   SMART  ##       S Makes all POKeMON after the user nervous
SPIKE CANNON COOL   ##j        Startles the POKeMON that has the JUDGE's attention
SPIKES       SMART  ##       S Makes all POKeMON after the user nervous
SPIT UP      TOUGH  ####       A highly appealing move
SPITE        TOUGH  ##         The appeal works great if performed last
SPLASH       CUTE   ##         The appeal works great if performed last
SPORE        BEAUTY #jjj       Badly startles those that have made appeals
STEEL WING   COOL   ##         Works well if it's the same type as the one before
STOCKPILE    TOUGH  ##       o Can avoid being startled by others once
STOMP        TOUGH  #jjjj      Badly startles the POKeMON in front
STRENGTH     TOUGH  ##j        Startles POKeMON that made a same-type appeal
STRING SHOT  SMART  ##jjj      Startles the POKeMON that appealed before the user
STRUGGLE     COOL   ####       A highly appealing move
STUN SPORE   SMART  ##j        Badly startles all POKeMON that made good appeals
SUBMISSION   COOL   ######     After this move, the user is more easily startled
SUBSTITUTE   SMART  ##       o Can avoid being startled by others once
SUNNY DAY    BEAUTY #          The appeal works best the more the crowd is excited
SUPER FANG   TOUGH  ##j        Badly startles all POKeMON that made good appeals
SUPERPOWER   TOUGH  ######     After this move, the user is more easily startled
SUPERSONIC   SMART  ###      ? Scrambles the order of appeals on the next turn
SURF         BEAUTY ###        Affected by how well the appeal in front goes
SWAGGER      CUTE   ##         The appeal works great if performed first
SWALLOW      TOUGH  #        * Ups the user's condition.  Helps prevent nervousness
SWEET KISS   CUTE   ##       S Makes all POKeMON after the user nervous
SWEET SCENT  CUTE   #jjj       Badly startles those that have made appeals
SWIFT        COOL   ##         The appeal works great if performed first
SWORDS DANCE BEAUTY #       !* Ups the user's condition.  Helps prevent nervousness
SYNTHESIS    SMART  #          The appeal's quality varies depending on its timing
TACKLE       TOUGH  ####       A highly appealing move
TAIL GLOW    BEAUTY #        * Ups the user's condition.  Helps prevent nervousness
TAIL WHIP    CUTE   ##         The appeal works great if performed last
TAKE DOWN    TOUGH  ######     After this move, the user is more easily startled
TAUNT        SMART  ##       S Makes all POKeMON after the user nervous
TEETER DANCE CUTE   ####jjjj x Jams the others, and misses one turn of appeals
TELEPORT     COOL   #        O Can avoid being startled by others
THIEF        TOUGH  #          Makes the appeal as good as those before it
THRASH       TOUGH  ####jjjj x Jams the others, and misses one turn of appeals
THUNDER      COOL   ##jj       Startles all POKeMON that have done their appeals
THUNDER WAVE COOL   ##j        Badly startles all POKeMON that made good appeals
THUNDERBOLT  COOL   ####       A highly appealing move
THUNDERPUNCH COOL   ####       A highly appealing move
THUNDERSHOCK COOL   ####       A highly appealing move
TICKLE       CUTE   ###      - Worsens the condition of those that made appeals
TORMENT      TOUGH  ##       S Makes all POKeMON after the user nervous
TOXIC        SMART  ###      - Worsens the condition of those that made appeals
TRANSFORM    SMART  ###        Can be repeatedly used without boring the JUDGE
TRI ATTACK   BEAUTY ##jj       Startles all POKeMON that have done their appeals
TRICK        SMART  ##         Works well if it's the same type as the one before
TRIPLE KICK  COOL   ####       A highly appealing move
TWINEEDLE    COOL   ##jjj      Startles the POKeMON that appealed before the user
TWISTER      COOL   ###      ? Scrambles the order of appeals on the next turn
UPROAR       CUTE   ###      ? Scrambles the order of appeals on the next turn
VICE GRIP    TOUGH  ####       A highly appealing move
VINE WHIP    COOL   ####       A highly appealing move
VITAL THROW  COOL   ###      4 The next appeal can be made later next turn
VOLT TACKLE  COOL   ######     After this move, the user is more easily startled
WATER GUN    CUTE   ####       A highly appealing move
WATER PULSE  BEAUTY ###      ? Scrambles the order of appeals on the next turn
WATER SPORT  CUTE   ####       A highly appealing move
WATER SPOUT  BEAUTY #          The appeal works better the later it is performed
WATERFALL    TOUGH  ##         The appeal works great if performed last
WEATHERBALL  SMART  ####       A highly appealing move
WHIRLPOOL    BEAUTY ###        Temporarily stops the crowd from growing excited
WHIRLWIND    SMART  ###      ? Scrambles the order of appeals on the next turn
WILL-O-WISP  BEAUTY #jjjj      Badly startles the POKeMON in front
WING ATTACK  COOL   ##         Works well if it's the same type as the one before
WISH         CUTE   ###        Temporarily stops the crowd from growing excited
WITHDRAW     CUTE   #        O Can avoid being startled by others
WRAP         TOUGH  ###        Temporarily stops the crowd from growing excited
YAWN         CUTE   ##       S Makes all POKeMON after the user nervous
ZAP CANNON   COOL   ####       A highly appealing move


================================================================================
i. By Move Type

This section also describes what each Move Type means.

"A highly appealing move" is just that - a move that gives you a lot of appeal
points for no real downside.
DRILL PECK   COOL   ####       A highly appealing move
HORN ATTACK  COOL   ####       A highly appealing move
MEGA KICK    COOL   ####       A highly appealing move
METAL CLAW   COOL   ####       A highly appealing move
PECK         COOL   ####       A highly appealing move
SOLARBEAM    COOL   ####       A highly appealing move
STRUGGLE     COOL   ####       A highly appealing move
THUNDERBOLT  COOL   ####       A highly appealing move
THUNDERPUNCH COOL   ####       A highly appealing move
THUNDERSHOCK COOL   ####       A highly appealing move
TRIPLE KICK  COOL   ####       A highly appealing move
VINE WHIP    COOL   ####       A highly appealing move
ZAP CANNON   COOL   ####       A highly appealing move
BLAZE KICK   BEAUTY ####       A highly appealing move
BLIZZARD     BEAUTY ####       A highly appealing move
EMBER        BEAUTY ####       A highly appealing move
FIRE BLAST   BEAUTY ####       A highly appealing move
FIRE PUNCH   BEAUTY ####       A highly appealing move
FLAME WHEEL  BEAUTY ####       A highly appealing move
FLAMETHROWER BEAUTY ####       A highly appealing move
HEAT WAVE    BEAUTY ####       A highly appealing move
HYDRO PUMP   BEAUTY ####       A highly appealing move
ICE PUNCH    BEAUTY ####       A highly appealing move
POWDER SNOW  BEAUTY ####       A highly appealing move
SACRED FIRE  BEAUTY ####       A highly appealing move
SOFTBOILED   BEAUTY ####       A highly appealing move
MUD SPORT    CUTE   ####       A highly appealing move
SNORE        CUTE   ####       A highly appealing move
WATER GUN    CUTE   ####       A highly appealing move
WATER SPORT  CUTE   ####       A highly appealing move
WEATHERBALL  SMART  ####       A highly appealing move
BONE RUSH    TOUGH  ####       A highly appealing move
BONEMERANG   TOUGH  ####       A highly appealing move
EGG BOMB     TOUGH  ####       A highly appealing move
MEGA PUNCH   TOUGH  ####       A highly appealing move
POUND        TOUGH  ####       A highly appealing move
SCRATCH      TOUGH  ####       A highly appealing move
SPIT UP      TOUGH  ####       A highly appealing move
TACKLE       TOUGH  ####       A highly appealing move
VICE GRIP    TOUGH  ####       A highly appealing move

"An appeal that excites the audience in any CONTEST" always adds one point to
the Applause Meter, regardless of contest type, and always gets the Applause
Meter bonus of one or six points.
FRUSTRATION  CUTE   #          An appeal that excites the audience in any CONTEST
RETURN       CUTE   #          An appeal that excites the audience in any CONTEST

"Affected by how well the appeal in front goes" gives you appeal points based
on the POKeMON that appealed immediately before you.  If that POKeMON has less
than three appeal points, you get six appeal points.  If that POKeMON has more
than three appeal points, you get no appeal points at all.  If that POKeMON has
exactly three appeal points, you get three appeal points as well.
AEROBLAST    COOL   ###        Affected by how well the appeal in front goes
CROSS CHOP   COOL   ###        Affected by how well the appeal in front goes
LEAF BLADE   COOL   ###        Affected by how well the appeal in front goes
RAZOR LEAF   COOL   ###        Affected by how well the appeal in front goes
RAZOR WIND   COOL   ###        Affected by how well the appeal in front goes
SKY ATTACK   COOL   ###        Affected by how well the appeal in front goes
SLASH        COOL   ###        Affected by how well the appeal in front goes
SURF         BEAUTY ###        Affected by how well the appeal in front goes
CAMOUFLAGE   SMART  ###        Affected by how well the appeal in front goes
CRABHAMMER   TOUGH  ###        Affected by how well the appeal in front goes
KARATE CHOP  TOUGH  ###        Affected by how well the appeal in front goes

"After this move, the user is more easily startled" causes your POKeMON to lose
twice as many appeal points when jammed for the rest of the turn.  Note that it
is normally impossible to use Volt Tackle, since no POKeMON learns it.
HI JUMP KICK COOL   ######     After this move, the user is more easily startled
JUMP KICK    COOL   ######     After this move, the user is more easily startled
SUBMISSION   COOL   ######     After this move, the user is more easily startled
VOLT TACKLE  COOL   ######     After this move, the user is more easily startled
OVERHEAT     BEAUTY ######     After this move, the user is more easily startled
PSYCHO BOOST SMART  ######     After this move, the user is more easily startled
DOUBLE-EDGE  TOUGH  ######     After this move, the user is more easily startled
SUPERPOWER   TOUGH  ######     After this move, the user is more easily startled
TAKE DOWN    TOUGH  ######     After this move, the user is more easily startled

"Badly startles all POKeMON that made good appeals" attempts to jam all POKeMON
that went before your POKeMON.  The jam amount is equal to half of the
POKeMON's current appeal points.  So, if that POKeMON has four appeal points
currently, this kind of appeal would jam them two points.  The minimum jam
amount is one.
BULLET SEED  COOL   ##j        Badly startles all POKeMON that made good appeals
CUT          COOL   ##j        Badly startles all POKeMON that made good appeals
GUILLOTINE   COOL   ##j        Badly startles all POKeMON that made good appeals
HORN DRILL   COOL   ##j        Badly startles all POKeMON that made good appeals
THUNDER WAVE COOL   ##j        Badly startles all POKeMON that made good appeals
PERISH SONG  BEAUTY ##j        Badly startles all POKeMON that made good appeals
SHEER COLD   BEAUTY ##j        Badly startles all POKeMON that made good appeals
BEAT UP      SMART  ##j        Badly startles all POKeMON that made good appeals
PSYWAVE      SMART  ##j        Badly startles all POKeMON that made good appeals
PURSUIT      SMART  ##j        Badly startles all POKeMON that made good appeals
SNATCH       SMART  ##j        Badly startles all POKeMON that made good appeals
STUN SPORE   SMART  ##j        Badly startles all POKeMON that made good appeals
FISSURE      TOUGH  ##j        Badly startles all POKeMON that made good appeals
SUPER FANG   TOUGH  ##j        Badly startles all POKeMON that made good appeals

"Badly startles the POKeMON in front" attemps to jam the POKeMON that went
immediately before your POKeMON.  This kind of appeal is useless if you go
first, since it only works on the POKeMON that goes immediately before yours.
BRICK BREAK  COOL   #jjjj      Badly startles the POKeMON in front
CRUSH CLAW   COOL   #jjjj      Badly startles the POKeMON in front
DIZZY PUNCH  COOL   #jjjj      Badly startles the POKeMON in front
EXTRASENSORY COOL   #jjjj      Badly startles the POKeMON in front
HYPER FANG   COOL   #jjjj      Badly startles the POKeMON in front
IRON TAIL    COOL   #jjjj      Badly startles the POKeMON in front
SPARK        COOL   #jjjj      Badly startles the POKeMON in front
WILL-O-WISP  BEAUTY #jjjj      Badly startles the POKeMON in front
ACID         SMART  #jjjj      Badly startles the POKeMON in front
KNOCK OFF    SMART  #jjjj      Badly startles the POKeMON in front
MEGA DRAIN   SMART  #jjjj      Badly startles the POKeMON in front
MIST BALL    SMART  #jjjj      Badly startles the POKeMON in front
NEEDLE ARM   SMART  #jjjj      Badly startles the POKeMON in front
PAIN SPLIT   SMART  #jjjj      Badly startles the POKeMON in front
BODY SLAM    TOUGH  #jjjj      Badly startles the POKeMON in front
CRUNCH       TOUGH  #jjjj      Badly startles the POKeMON in front
LICK         TOUGH  #jjjj      Badly startles the POKeMON in front
LOW KICK     TOUGH  #jjjj      Badly startles the POKeMON in front
SKULL BASH   TOUGH  #jjjj      Badly startles the POKeMON in front
SLUDGE       TOUGH  #jjjj      Badly startles the POKeMON in front
STOMP        TOUGH  #jjjj      Badly startles the POKeMON in front

"Badly startles those that have made appeals" attempts to jam all POKeMON that
went before your POKeMON.  This kind of appeal is useless if you go first,
since it only affects POKeMON that go before you.
DRAGONBREATH COOL   #jjj       Badly startles those that have made appeals
FALSE SWIPE  COOL   #jjj       Badly startles those that have made appeals
FOCUS ENERGY COOL   #jjj       Badly startles those that have made appeals
HYPER VOICE  COOL   #jjj       Badly startles those that have made appeals
ROLLING KICK COOL   #jjj       Badly startles those that have made appeals
BUBBLEBEAM   BEAUTY #jjj       Badly startles those that have made appeals
HAIL         BEAUTY #jjj       Badly startles those that have made appeals
ICY WIND     BEAUTY #jjj       Badly startles those that have made appeals
LOVELY KISS  BEAUTY #jjj       Badly startles those that have made appeals
SPORE        BEAUTY #jjj       Badly startles those that have made appeals
SWEET SCENT  CUTE   #jjj       Badly startles those that have made appeals
HYPNOSIS     SMART  #jjj       Badly startles those that have made appeals
METAL SOUND  SMART  #jjj       Badly startles those that have made appeals
NIGHTMARE    SMART  #jjj       Badly startles those that have made appeals
PSYCHIC      SMART  #jjj       Badly startles those that have made appeals
SCREECH      SMART  #jjj       Badly startles those that have made appeals
SLEEP POWDER SMART  #jjj       Badly startles those that have made appeals
BITE         TOUGH  #jjj       Badly startles those that have made appeals
EARTHQUAKE   TOUGH  #jjj       Badly startles those that have made appeals
GLARE        TOUGH  #jjj       Badly startles those that have made appeals
GRASSWHISTLE TOUGH  #jjj       Badly startles those that have made appeals
MUD SHOT     TOUGH  #jjj       Badly startles those that have made appeals
ROCK SLIDE   TOUGH  #jjj       Badly startles those that have made appeals
SMOG         TOUGH  #jjj       Badly startles those that have made appeals

"Can avoid being startled by others" protects you from any jam appeals trying
to hit your POKeMON during this turn.  This does not last for any turns beyond
the current one, so it is pointless to use this kind of move when you are to go
last.
BARRIER      COOL   #        O Can avoid being startled by others
TELEPORT     COOL   #        O Can avoid being startled by others
LIGHT SCREEN BEAUTY #        O Can avoid being startled by others
MIST         BEAUTY #        O Can avoid being startled by others
SAFEGUARD    BEAUTY #        O Can avoid being startled by others
BOUNCE       CUTE   #        O Can avoid being startled by others
PROTECT      CUTE   #        O Can avoid being startled by others
WITHDRAW     CUTE   #        O Can avoid being startled by others
DIG          SMART  #        O Can avoid being startled by others
FLY          SMART  #        O Can avoid being startled by others
INGRAIN      SMART  #        O Can avoid being startled by others
MAGIC COAT   SMART  #        O Can avoid being startled by others
REFLECT      SMART  #        O Can avoid being startled by others
BIDE         TOUGH  #        O Can avoid being startled by others
IRON DEFENSE TOUGH  #        O Can avoid being startled by others

"Can avoid being startled by others once" protects you from the next jam appeal
to try to hit your POKeMON during this turn.  This does not last for any turns
beyond the current one, so it is pointless to use this kind of move when you
are to go last.
DEFENSE CURL COOL   ##       o Can avoid being startled by others once
DETECT       COOL   ##       o Can avoid being startled by others once
DOUBLE TEAM  COOL   ##       o Can avoid being startled by others once
RAPID SPIN   COOL   ##       o Can avoid being startled by others once
DIVE         BEAUTY ##       o Can avoid being startled by others once
MIRROR COAT  BEAUTY ##       o Can avoid being startled by others once
MINIMIZE     CUTE   ##       o Can avoid being startled by others once
REST         CUTE   ##       o Can avoid being startled by others once
CALM MIND    SMART  ##       o Can avoid being startled by others once
SUBSTITUTE   SMART  ##       o Can avoid being startled by others once
COUNTER      TOUGH  ##       o Can avoid being startled by others once
ENDURE       TOUGH  ##       o Can avoid being startled by others once
HARDEN       TOUGH  ##       o Can avoid being startled by others once
STOCKPILE    TOUGH  ##       o Can avoid being startled by others once

"Can be repeatedly used without boring the JUDGE" can be used over and over
without penalty.
FURY CUTTER  COOL   ###        Can be repeatedly used without boring the JUDGE
RAGE         COOL   ###        Can be repeatedly used without boring the JUDGE
METRONOME    CUTE   ###        Can be repeatedly used without boring the JUDGE
PRESENT      CUTE   ###        Can be repeatedly used without boring the JUDGE
SLEEP TALK   CUTE   ###        Can be repeatedly used without boring the JUDGE
HIDDEN POWER SMART  ###        Can be repeatedly used without boring the JUDGE
RECYCLE      SMART  ###        Can be repeatedly used without boring the JUDGE
TRANSFORM    SMART  ###        Can be repeatedly used without boring the JUDGE

"Jams the others, and misses one turn of appeals" is a powerful jamming move,
but you miss the next turn of appeals.  Fortunately, you cannot be jammed that
turn, so you don't lose too much.  Note that Frenzy Plant, Blast Burn, and
Hydro Cannon are normally unavailable, as no POKeMON learn those moves.
FRENZY PLANT COOL   ####jjjj x Jams the others, and misses one turn of appeals
HYPER BEAM   COOL   ####jjjj x Jams the others, and misses one turn of appeals
OUTRAGE      COOL   ####jjjj x Jams the others, and misses one turn of appeals
BLAST BURN   BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
HYDRO CANNON BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
PETAL DANCE  BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
TEETER DANCE CUTE   ####jjjj x Jams the others, and misses one turn of appeals
THRASH       TOUGH  ####jjjj x Jams the others, and misses one turn of appeals

"Makes a great appeal, but allows no more to the end" causes your POKeMON to be
out of the match for the rest of the contest, unable to gain or lose any more
appeal points.
EXPLOSION    BEAUTY ######## X Makes a great appeal, but allows no more to the end
SELFDESTRUCT BEAUTY ######## X Makes a great appeal, but allows no more to the end
DESTINY BOND SMART  ######## X Makes a great appeal, but allows no more to the end
MEMENTO      TOUGH  ######## X Makes a great appeal, but allows no more to the end

"Makes all POKeMON after the user nervous" attempts to make POKeMON after your
POKeMON become nervous and unable to act.  This is pointless it use if you go
last, since it only works on POKeMON that come after yours.
ATTRACT      CUTE   ##       S Makes all POKeMON after the user nervous
BATON PASS   CUTE   ##       S Makes all POKeMON after the user nervous
BLOCK        CUTE   ##       S Makes all POKeMON after the user nervous
ENCORE       CUTE   ##       S Makes all POKeMON after the user nervous
MEAN LOOK    CUTE   ##       S Makes all POKeMON after the user nervous
SING         CUTE   ##       S Makes all POKeMON after the user nervous
SWEET KISS   CUTE   ##       S Makes all POKeMON after the user nervous
YAWN         CUTE   ##       S Makes all POKeMON after the user nervous
DISABLE      SMART  ##       S Makes all POKeMON after the user nervous
FLATTER      SMART  ##       S Makes all POKeMON after the user nervous
HELPING HAND SMART  ##       S Makes all POKeMON after the user nervous
SPIDER WEB   SMART  ##       S Makes all POKeMON after the user nervous
SPIKES       SMART  ##       S Makes all POKeMON after the user nervous
TAUNT        SMART  ##       S Makes all POKeMON after the user nervous
TORMENT      TOUGH  ##       S Makes all POKeMON after the user nervous

"Makes the appeal as good as the one before it" causes you to gain appeal
points equal to the amount of points the POKeMON before you earned, plus one.
MIMIC        CUTE   #          Makes the appeal as good as the one before it
MIRROR MOVE  SMART  #          Makes the appeal as good as the one before it
SKETCH       SMART  #          Makes the appeal as good as the one before it

"Makes the appeal as good as those before it" causes you to gain additional 
appeal points based on the appeal points of all of the POKeMON who appealed
before yours.  Half of the POKeMON's appeal points, rounded down, are added to
yours, plus one more.
COVET        CUTE   #          Makes the appeal as good as those before it
ROLE PLAY    CUTE   #          Makes the appeal as good as those before it
SKILL SWAP   SMART  #          Makes the appeal as good as those before it
THIEF        TOUGH  #          Makes the appeal as good as those before it

"Scrambles the order of appeals on the next turn" mixes up the turn order for
next turn.
ROAR         COOL   ###      ? Scrambles the order of appeals on the next turn
TWISTER      COOL   ###      ? Scrambles the order of appeals on the next turn
PSYBEAM      BEAUTY ###      ? Scrambles the order of appeals on the next turn
SIGNAL BEAM  BEAUTY ###      ? Scrambles the order of appeals on the next turn
WATER PULSE  BEAUTY ###      ? Scrambles the order of appeals on the next turn
UPROAR       CUTE   ###      ? Scrambles the order of appeals on the next turn
CONFUSE RAY  SMART  ###      ? Scrambles the order of appeals on the next turn
GUST         SMART  ###      ? Scrambles the order of appeals on the next turn
SUPERSONIC   SMART  ###      ? Scrambles the order of appeals on the next turn
WHIRLWIND    SMART  ###      ? Scrambles the order of appeals on the next turn
SANDSTORM    TOUGH  ###      ? Scrambles the order of appeals on the next turn

"Shifts the JUDGE's attention from others" cancels Combo Standby status for all
POKeMON that moved before you.
FLASH        BEAUTY ###        Shifts the JUDGE's attention from others
SMOKESCREEN  SMART  ###        Shifts the JUDGE's attention from others
SHADOW BALL  SMART  ###        Shifts the JUDGE's attention from others

"Startles all POKeMON that have done their appeals" attempts to jam all POKeMON
that went before your POKeMON.  This kind of appeal is useless if you go first,
since it only affects POKeMON that go before you.
THUNDER      COOL   ##jj       Startles all POKeMON that have done their appeals
TRI ATTACK   BEAUTY ##jj       Startles all POKeMON that have done their appeals
BUBBLE       CUTE   ##jj       Startles all POKeMON that have done their appeals
DREAM EATER  SMART  ##jj       Startles all POKeMON that have done their appeals
LEECH SEED   SMART  ##jj       Startles all POKeMON that have done their appeals

"Startles POKeMON that made a same-type appeal" attempts to jam POKeMON that
went before your POKeMON.  If that POKeMON used a move that was not of the same
type as the move listed, it is only jammed one point.  However, if that POKeMON
used a move that was the same as the move listed, it is jammed four points.
This kind of move is pointless if you go first, since it only affects POKeMON
that go before you.
AIR CUTTER   COOL   ##j        Startles POKeMON that made a same-type appeal
DRAGON CLAW  COOL   ##j        Startles POKeMON that made a same-type appeal
SKY UPPERCUT COOL   ##j        Startles POKeMON that made a same-type appeal
AURORA BEAM  BEAUTY ##j        Startles POKeMON that made a same-type appeal
ICE BEAM     BEAUTY ##j        Startles POKeMON that made a same-type appeal
ICICLE SPEAR BEAUTY ##j        Startles POKeMON that made a same-type appeal
CHARM        CUTE   ##j        Startles POKeMON that made a same-type appeal
FAKE OUT     CUTE   ##j        Startles POKeMON that made a same-type appeal
NIGHT SHADE  SMART  ##j        Startles POKeMON that made a same-type appeal
RECOVER      SMART  ##j        Startles POKeMON that made a same-type appeal
SEISMIC TOSS TOUGH  ##j        Startles POKeMON that made a same-type appeal
SLAM         TOUGH  ##j        Startles POKeMON that made a same-type appeal
STRENGTH     TOUGH  ##j        Startles POKeMON that made a same-type appeal

"Startles the POKeMON that appealed before the user" attempts to jam the
POKeMON that went immediately before your POKeMON.  This kind of appeal is
useless if you go first, since it only works on the POKeMON that goes
immediately before yours.
TWINEEDLE    COOL   ##jjj      Startles the POKeMON that appealed before the user
ABSORB       SMART  ##jjj      Startles the POKeMON that appealed before the user
ASTONISH     SMART  ##jjj      Startles the POKeMON that appealed before the user
CONFUSION    SMART  ##jjj      Startles the POKeMON that appealed before the user
LEECH LIFE   SMART  ##jjj      Startles the POKeMON that appealed before the user
LUSTER PURGE SMART  ##jjj      Startles the POKeMON that appealed before the user
POISON STING SMART  ##jjj      Startles the POKeMON that appealed before the user
SMELLINGSALT SMART  ##jjj      Startles the POKeMON that appealed before the user
STRING SHOT  SMART  ##jjj      Startles the POKeMON that appealed before the user
CONSTRICT    TOUGH  ##jjj      Startles the POKeMON that appealed before the user
HEADBUTT     TOUGH  ##jjj      Startles the POKeMON that appealed before the user

"Startles the POKeMON that has the JUDGE's attention" attemps to jam POKeMON
that went before your POKeMON.  If that POKeMON is in the Combo Standby status,
it is jammed five points instead of the usual one.
DYNAMICPUNCH COOL   ##j        Startles the POKeMON that has the JUDGE's attention
FURY ATTACK  COOL   ##j        Startles the POKeMON that has the JUDGE's attention
PIN MISSILE  COOL   ##j        Startles the POKeMON that has the JUDGE's attention
SPIKE CANNON COOL   ##j        Startles the POKeMON that has the JUDGE's attention
COTTON SPORE BEAUTY ##j        Startles the POKeMON that has the JUDGE's attention
MUD-SLAP     CUTE   ##j        Startles the POKeMON that has the JUDGE's attention
SAND-ATTACK  CUTE   ##j        Startles the POKeMON that has the JUDGE's attention
GIGA DRAIN   SMART  ##j        Startles the POKeMON that has the JUDGE's attention
ARM THRUST   TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
BONE CLUB    TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
DOUBLESLAP   TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
FURY SWIPES  TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
MUDDY WATER  TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
OCTAZOOKA    TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
SCARY FACE   TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
SLUDGE BOMB  TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention

"Temporarily stops the crowd from growing excited" prevents the Applause Meter
from going up or down after your POKeMON moves.  Thus, no more POKeMON get
Applause Meter bonuses until next turn.
DOOM DESIRE  COOL   ###        Temporarily stops the crowd from growing excited
LEER         COOL   ###        Temporarily stops the crowd from growing excited
FIRE SPIN    BEAUTY ###        Temporarily stops the crowd from growing excited
ICE BALL     BEAUTY ###        Temporarily stops the crowd from growing excited
WHIRLPOOL    BEAUTY ###        Temporarily stops the crowd from growing excited
FOLLOW ME    CUTE   ###        Temporarily stops the crowd from growing excited
WISH         CUTE   ###        Temporarily stops the crowd from growing excited
FUTURE SIGHT SMART  ###        Temporarily stops the crowd from growing excited
KINESIS      SMART  ###        Temporarily stops the crowd from growing excited
LOCK-ON      SMART  ###        Temporarily stops the crowd from growing excited
MIND READER  SMART  ###        Temporarily stops the crowd from growing excited
ROCK TOMB    SMART  ###        Temporarily stops the crowd from growing excited
SAND TOMB    SMART  ###        Temporarily stops the crowd from growing excited
BIND         TOUGH  ###        Temporarily stops the crowd from growing excited
CLAMP        TOUGH  ###        Temporarily stops the crowd from growing excited
ROLLOUT      TOUGH  ###        Temporarily stops the crowd from growing excited
WRAP         TOUGH  ###        Temporarily stops the crowd from growing excited

"The appeal's quality varies depending on its timing" is actually random. 
Sometimes you will earn one point, sometimes two points, sometimes four points,
and sometimes eight points.
MORNING SUN  BEAUTY #          The appeal's quality varies depending on its timing
MOONLIGHT    BEAUTY #          The appeal's quality varies depending on its timing
ASSIST       CUTE   #          The appeal's quality varies depending on its timing
SYNTHESIS    SMART  #          The appeal's quality varies depending on its timing

"The appeal works best the more the crowd is excited" gives you appeal points
based on the Applause Meter.  If the Applause Meter is empty, you get one appeal
point; at two, three points.  At three points, you get four points, and if the
Applause Meter is at four, you get six.
SUNNY DAY    BEAUTY #          The appeal works best the more the crowd is excited
NATURE POWER BEAUTY #          The appeal works best the more the crowd is excited
PAY DAY      SMART  #          The appeal works best the more the crowd is excited
MAGNITUDE    TOUGH  #          The appeal works best the more the crowd is excited
RAIN DANCE   TOUGH  #          The appeal works best the more the crowd is excited

"The appeal works better the later it is performed" earns you appeal points
based on your position for that turn.  If you are first, you earn only one
appeal point.  If you are second, you earn two points.  If you are third, you
earn four points.  If you are last, you earn six appeal points.
DRAGON RAGE  COOL   #          The appeal works better the later it is performed
ERUPTION     BEAUTY #          The appeal works better the later it is performed
WATER SPOUT  BEAUTY #          The appeal works better the later it is performed
FLAIL        CUTE   #          The appeal works better the later it is performed
SLACK OFF    CUTE   #          The appeal works better the later it is performed
GRUDGE       TOUGH  #          The appeal works better the later it is performed

"The appeal works great if performed first" normally earns you two appeal
points, but if you're the first to appeal during the current turn, you get six
appeal points instead.
AERIAL ACE   COOL   ##         The appeal works great if performed first
SHOCK WAVE   COOL   ##         The appeal works great if performed first
SWIFT        COOL   ##         The appeal works great if performed first
MAGICAL LEAF BEAUTY ##         The appeal works great if performed first
SWAGGER      CUTE   ##         The appeal works great if performed first
FAINT ATTACK SMART  ##         The appeal works great if performed first
SHADOW PUNCH SMART  ##         The appeal works great if performed first

"The appeal works great if performed last" normally earns you two appeal
points, but if you're the last to appeal during the current turn, you get six
appeal points instead.
REVERSAL     COOL   ##         The appeal works great if performed last
FEATHERDANCE BEAUTY ##         The appeal works great if performed last
HEAL BELL    BEAUTY ##         The appeal works great if performed last
FACADE       CUTE   ##         The appeal works great if performed last
GROWL        CUTE   ##         The appeal works great if performed last
SPLASH       CUTE   ##         The appeal works great if performed last
TAIL WHIP    CUTE   ##         The appeal works great if performed last
AROMATHERAPY SMART  ##         The appeal works great if performed last
FAKE TEARS   SMART  ##         The appeal works great if performed last
ENDEAVOR     TOUGH  ##         The appeal works great if performed last
SPITE        TOUGH  ##         The appeal works great if performed last
WATERFALL    TOUGH  ##         The appeal works great if performed last

"The appeal works well if the user's condition is good" gives you appeal points
based on your condition (the number of STARs your POKeMON has).  With no stars,
the move only gives you one appeal point.  At one star, the move gives you
three appeal points, plus one for the condition bonus.  At two stars, the move
gives you five appeal points, plus two for the condition bonus.  At three 
stars, the move gives you seven appeal points, plus three for the condition
bonus.
SECRET POWER SMART  #          The appeal works well if the user's condition is good
ROCK SMASH   TOUGH  #          The appeal works well if the user's condition is good

"The next appeal can be made earlier next turn" causes you to go first next
turn, regardless of how well you are doing.
AGILITY      COOL   ###      1 The next appeal can be made earlier next turn
EXTREMESPEED COOL   ###      1 The next appeal can be made earlier next turn
MACH PUNCH   COOL   ###      1 The next appeal can be made earlier next turn
QUICK ATTACK COOL   ###      1 The next appeal can be made earlier next turn

"The next appeal can be made later next turn" causes you to go last next turn,
regardless of how well you are doing.
VITAL THROW  COOL   ###      4 The next appeal can be made later next turn
CURSE        TOUGH  ###      4 The next appeal can be made later next turn
FOCUS PUNCH  TOUGH  ###      4 The next appeal can be made later next turn
REVENGE      TOUGH  ###      4 The next appeal can be made later next turn

"Ups the user's condition.  Helps prevent nervousness" is definitely a good
kind of appeal to make.  Your condition can be raised up to three times (each
time, you get a STAR), and for each star you have (before making your move, of
course), you get one extra appeal point for every appeal you make.  For
example, if your appeal would have got you four appeal points, it will give you
five instead - and that's before adding the applause bonus!
COSMIC POWER COOL   #        * Ups the user's condition.  Helps prevent nervousness
DRAGON DANCE COOL   #        * Ups the user's condition.  Helps prevent nervousness
HOWL         COOL   #        * Ups the user's condition.  Helps prevent nervousness
BULK UP      BEAUTY #        * Ups the user's condition.  Helps prevent nervousness
GROWTH       BEAUTY #       !* Ups the user's condition.  Helps prevent nervousness
MEDITATE     BEAUTY #        * Ups the user's condition.  Helps prevent nervousness
SILVER WIND  BEAUTY #        * Ups the user's condition.  Helps prevent nervousness
SWORDS DANCE BEAUTY #       !* Ups the user's condition.  Helps prevent nervousness
TAIL GLOW    BEAUTY #        * Ups the user's condition.  Helps prevent nervousness
AMNESIA      CUTE   #        * Ups the user's condition.  Helps prevent nervousness
BELLY DRUM   CUTE   #        * Ups the user's condition.  Helps prevent nervousness
REFRESH      CUTE   #        * Ups the user's condition.  Helps prevent nervousness
SHARPEN      CUTE   #        * Ups the user's condition.  Helps prevent nervousness
ACID ARMOR   TOUGH  #        * Ups the user's condition.  Helps prevent nervousness
ANCIENTPOWER TOUGH  #        * Ups the user's condition.  Helps prevent nervousness
SWALLOW      TOUGH  #        * Ups the user's condition.  Helps prevent nervousness

"Works well if it's the same type as the one before" gives you six appeal
points instead of two if the POKeMON who went immediately before yours used a
similar-type appeal.
DOUBLE KICK  COOL   ##         Works well if it's the same type as the one before
MEGAHORN     COOL   ##         Works well if it's the same type as the one before
METEOR MASH  COOL   ##         Works well if it's the same type as the one before
SONICBOOM    COOL   ##         Works well if it's the same type as the one before
STEEL WING   COOL   ##         Works well if it's the same type as the one before
WING ATTACK  COOL   ##         Works well if it's the same type as the one before
CONVERSION   BEAUTY ##         Works well if it's the same type as the one before
CONVERSION2  BEAUTY ##         Works well if it's the same type as the one before
MILK DRINK   CUTE   ##         Works well if it's the same type as the one before
CHARGE       SMART  ##         Works well if it's the same type as the one before
PSYCH UP     SMART  ##         Works well if it's the same type as the one before
TRICK        SMART  ##         Works well if it's the same type as the one before
ROCK BLAST   TOUGH  ##         Works well if it's the same type as the one before
BARRAGE      TOUGH  ##         Works well if it's the same type as the one before
COMET PUNCH  TOUGH  ##         Works well if it's the same type as the one before
ROCK THROW   TOUGH  ##         Works well if it's the same type as the one before

"Worsens the condition of those that made appeals" is a good thing to use when
other POKeMON that go before you have good conditions (they have STARs).  This
kind of move will remove all of the raised conditions of the POKeMON that
appealed before you.
HAZE         BEAUTY ###      - Worsens the condition of those that made appeals
TICKLE       CUTE   ###      - Worsens the condition of those that made appeals
FORESIGHT    SMART  ###      - Worsens the condition of those that made appeals
IMPRISON     SMART  ###      - Worsens the condition of those that made appeals
ODOR SLEUTH  SMART  ###      - Worsens the condition of those that made appeals
POISON FANG  SMART  ###      - Worsens the condition of those that made appeals
POISON GAS   SMART  ###      - Worsens the condition of those that made appeals
POISON TAIL  SMART  ###      - Worsens the condition of those that made appeals
POISONPOWDER SMART  ###      - Worsens the condition of those that made appeals
TOXIC        SMART  ###      - Worsens the condition of those that made appeals

================================================================================
iii. By Contest Type

COOL:

AERIAL ACE   COOL   ##         The appeal works great if performed first
AEROBLAST    COOL   ###        Affected by how well the appeal in front goes
AGILITY      COOL   ###      1 The next appeal can be made earlier next turn
AIR CUTTER   COOL   ##j        Startles POKeMON that made a same-type appeal
BARRIER      COOL   #        O Can avoid being startled by others
BRICK BREAK  COOL   #jjjj      Badly startles the POKeMON in front
BULLET SEED  COOL   ##j        Badly startles all POKeMON that made good appeals
COSMIC POWER COOL   #        * Ups the user's condition.  Helps prevent nervousness
CROSS CHOP   COOL   ###        Affected by how well the appeal in front goes
CRUSH CLAW   COOL   #jjjj      Badly startles the POKeMON in front
CUT          COOL   ##j        Badly startles all POKeMON that made good appeals
DEFENSE CURL COOL   ##       o Can avoid being startled by others once
DETECT       COOL   ##       o Can avoid being startled by others once
DIZZY PUNCH  COOL   #jjjj      Badly startles the POKeMON in front
DOOM DESIRE  COOL   ###        Temporarily stops the crowd from growing excited
DOUBLE KICK  COOL   ##         Works well if it's the same type as the one before
DOUBLE TEAM  COOL   ##       o Can avoid being startled by others once
DRAGON CLAW  COOL   ##j        Startles POKeMON that made a same-type appeal
DRAGON DANCE COOL   #        * Ups the user's condition.  Helps prevent nervousness
DRAGON RAGE  COOL   #          The appeal works better the later it is performed
DRAGONBREATH COOL   #jjj       Badly startles those that have made appeals
DRILL PECK   COOL   ####       A highly appealing move
DYNAMICPUNCH COOL   ##j        Startles the POKeMON that has the JUDGE's attention
EXTRASENSORY COOL   #jjjj      Badly startles the POKeMON in front
EXTREMESPEED COOL   ###      1 The next appeal can be made earlier next turn
FALSE SWIPE  COOL   #jjj       Badly startles those that have made appeals
FOCUS ENERGY COOL   #jjj       Badly startles those that have made appeals
FRENZY PLANT COOL   ####jjjj x Jams the others, and misses one turn of appeals
FURY ATTACK  COOL   ##j        Startles the POKeMON that has the JUDGE's attention
FURY CUTTER  COOL   ###        Can be repeatedly used without boring the JUDGE
GUILLOTINE   COOL   ##j        Badly startles all POKeMON that made good appeals
HI JUMP KICK COOL   ######     After this move, the user is more easily startled
HORN ATTACK  COOL   ####       A highly appealing move
HORN DRILL   COOL   ##j        Badly startles all POKeMON that made good appeals
HOWL         COOL   #        * Ups the user's condition.  Helps prevent nervousness
HYPER BEAM   COOL   ####jjjj x Jams the others, and misses one turn of appeals
HYPER FANG   COOL   #jjjj      Badly startles the POKeMON in front
HYPER VOICE  COOL   #jjj       Badly startles those that have made appeals
IRON TAIL    COOL   #jjjj      Badly startles the POKeMON in front
JUMP KICK    COOL   ######     After this move, the user is more easily startled
LEAF BLADE   COOL   ###        Affected by how well the appeal in front goes
LEER         COOL   ###        Temporarily stops the crowd from growing excited
MACH PUNCH   COOL   ###      1 The next appeal can be made earlier next turn
MEGA KICK    COOL   ####       A highly appealing move
MEGAHORN     COOL   ##         Works well if it's the same type as the one before
METAL CLAW   COOL   ####       A highly appealing move
METEOR MASH  COOL   ##         Works well if it's the same type as the one before
OUTRAGE      COOL   ####jjjj x Jams the others, and misses one turn of appeals
PECK         COOL   ####       A highly appealing move
PIN MISSILE  COOL   ##j        Startles the POKeMON that has the JUDGE's attention
QUICK ATTACK COOL   ###      1 The next appeal can be made earlier next turn
RAGE         COOL   ###        Can be repeatedly used without boring the JUDGE
RAPID SPIN   COOL   ##       o Can avoid being startled by others once
RAZOR LEAF   COOL   ###        Affected by how well the appeal in front goes
RAZOR WIND   COOL   ###        Affected by how well the appeal in front goes
REVERSAL     COOL   ##         The appeal works great if performed last
ROAR         COOL   ###      ? Scrambles the order of appeals on the next turn
ROLLING KICK COOL   #jjj       Badly startles those that have made appeals
SHOCK WAVE   COOL   ##         The appeal works great if performed first
SKY ATTACK   COOL   ###        Affected by how well the appeal in front goes
SKY UPPERCUT COOL   ##j        Startles POKeMON that made a same-type appeal
SLASH        COOL   ###        Affected by how well the appeal in front goes
SOLARBEAM    COOL   ####       A highly appealing move
SONICBOOM    COOL   ##         Works well if it's the same type as the one before
SPARK        COOL   #jjjj      Badly startles the POKeMON in front
SPIKE CANNON COOL   ##j        Startles the POKeMON that has the JUDGE's attention
STEEL WING   COOL   ##         Works well if it's the same type as the one before
STRUGGLE     COOL   ####       A highly appealing move
SUBMISSION   COOL   ######     After this move, the user is more easily startled
SWIFT        COOL   ##         The appeal works great if performed first
TELEPORT     COOL   #        O Can avoid being startled by others
THUNDER      COOL   ##jj       Startles all POKeMON that have done their appeals
THUNDER WAVE COOL   ##j        Badly startles all POKeMON that made good appeals
THUNDERBOLT  COOL   ####       A highly appealing move
THUNDERPUNCH COOL   ####       A highly appealing move
THUNDERSHOCK COOL   ####       A highly appealing move
TRIPLE KICK  COOL   ####       A highly appealing move
TWINEEDLE    COOL   ##jjj      Startles the POKeMON that appealed before the user
TWISTER      COOL   ###      ? Scrambles the order of appeals on the next turn
VINE WHIP    COOL   ####       A highly appealing move
VITAL THROW  COOL   ###      4 The next appeal can be made later next turn
VOLT TACKLE  COOL   ######     After this move, the user is more easily startled
WING ATTACK  COOL   ##         Works well if it's the same type as the one before
ZAP CANNON   COOL   ####       A highly appealing move

BEAUTY:

AURORA BEAM  BEAUTY ##j        Startles POKeMON that made a same-type appeal
BLAST BURN   BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
BLAZE KICK   BEAUTY ####       A highly appealing move
BLIZZARD     BEAUTY ####       A highly appealing move
BUBBLEBEAM   BEAUTY #jjj       Badly startles those that have made appeals
BULK UP      BEAUTY #        * Ups the user's condition.  Helps prevent nervousness
CONVERSION   BEAUTY ##         Works well if it's the same type as the one before
CONVERSION2  BEAUTY ##         Works well if it's the same type as the one before
COTTON SPORE BEAUTY ##j        Startles the POKeMON that has the JUDGE's attention
DIVE         BEAUTY ##       o Can avoid being startled by others once
EMBER        BEAUTY ####       A highly appealing move
ERUPTION     BEAUTY #          The appeal works better the later it is performed
EXPLOSION    BEAUTY ######## X Makes a great appeal, but allows no more to the end
FEATHERDANCE BEAUTY ##         The appeal works great if performed last
FIRE BLAST   BEAUTY ####       A highly appealing move
FIRE PUNCH   BEAUTY ####       A highly appealing move
FIRE SPIN    BEAUTY ###        Temporarily stops the crowd from growing excited
FLAME WHEEL  BEAUTY ####       A highly appealing move
FLAMETHROWER BEAUTY ####       A highly appealing move
FLASH        BEAUTY ###        Shifts the JUDGE's attention from others
GROWTH       BEAUTY #       !* Ups the user's condition.  Helps prevent nervousness
HAIL         BEAUTY #jjj       Badly startles those that have made appeals
HAZE         BEAUTY ###      - Worsens the condition of those that made appeals
HEAL BELL    BEAUTY ##         The appeal works great if performed last
HEAT WAVE    BEAUTY ####       A highly appealing move
HYDRO CANNON BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
HYDRO PUMP   BEAUTY ####       A highly appealing move
ICE BALL     BEAUTY ###        Temporarily stops the crowd from growing excited
ICE BEAM     BEAUTY ##j        Startles POKeMON that made a same-type appeal
ICE PUNCH    BEAUTY ####       A highly appealing move
ICICLE SPEAR BEAUTY ##j        Startles POKeMON that made a same-type appeal
ICY WIND     BEAUTY #jjj       Badly startles those that have made appeals
LIGHT SCREEN BEAUTY #        O Can avoid being startled by others
LOVELY KISS  BEAUTY #jjj       Badly startles those that have made appeals
MAGICAL LEAF BEAUTY ##         The appeal works great if performed first
MEDITATE     BEAUTY #        * Ups the user's condition.  Helps prevent nervousness
MIRROR COAT  BEAUTY ##       o Can avoid being startled by others once
MIST         BEAUTY #        O Can avoid being startled by others
MOONLIGHT    BEAUTY #          The appeal's quality varies depending on its timing
MORNING SUN  BEAUTY #          The appeal's quality varies depending on its timing
NATURE POWER BEAUTY #          The appeal works best the more the crowd is excited
OVERHEAT     BEAUTY ######     After this move, the user is more easily startled
PERISH SONG  BEAUTY ##j        Badly startles all POKeMON that made good appeals
PETAL DANCE  BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
POWDER SNOW  BEAUTY ####       A highly appealing move
PSYBEAM      BEAUTY ###      ? Scrambles the order of appeals on the next turn
SACRED FIRE  BEAUTY ####       A highly appealing move
SAFEGUARD    BEAUTY #        O Can avoid being startled by others
SELFDESTRUCT BEAUTY ######## X Makes a great appeal, but allows no more to the end
SHEER COLD   BEAUTY ##j        Badly startles all POKeMON that made good appeals
SIGNAL BEAM  BEAUTY ###      ? Scrambles the order of appeals on the next turn
SILVER WIND  BEAUTY #        * Ups the user's condition.  Helps prevent nervousness
SOFTBOILED   BEAUTY ####       A highly appealing move
SPORE        BEAUTY #jjj       Badly startles those that have made appeals
SUNNY DAY    BEAUTY #          The appeal works best the more the crowd is excited
SURF         BEAUTY ###        Affected by how well the appeal in front goes
SWORDS DANCE BEAUTY #       !* Ups the user's condition.  Helps prevent nervousness
TAIL GLOW    BEAUTY #        * Ups the user's condition.  Helps prevent nervousness
TRI ATTACK   BEAUTY ##jj       Startles all POKeMON that have done their appeals
WATER PULSE  BEAUTY ###      ? Scrambles the order of appeals on the next turn
WATER SPOUT  BEAUTY #          The appeal works better the later it is performed
WHIRLPOOL    BEAUTY ###        Temporarily stops the crowd from growing excited
WILL-O-WISP  BEAUTY #jjjj      Badly startles the POKeMON in front

CUTE:

AMNESIA      CUTE   #        * Ups the user's condition.  Helps prevent nervousness
ASSIST       CUTE   #          The appeal's quality varies depending on its timing
ATTRACT      CUTE   ##       S Makes all POKeMON after the user nervous
BATON PASS   CUTE   ##       S Makes all POKeMON after the user nervous
BELLY DRUM   CUTE   #        * Ups the user's condition.  Helps prevent nervousness
BLOCK        CUTE   ##       S Makes all POKeMON after the user nervous
BOUNCE       CUTE   #        O Can avoid being startled by others
BUBBLE       CUTE   ##jj       Startles all POKeMON that have done their appeals
CHARM        CUTE   ##j        Startles POKeMON that made a same-type appeal
COVET        CUTE   #          Makes the appeal as good as those before it
ENCORE       CUTE   ##       S Makes all POKeMON after the user nervous
FACADE       CUTE   ##         The appeal works great if performed last
FAKE OUT     CUTE   ##j        Startles POKeMON that made a same-type appeal
FLAIL        CUTE   #          The appeal works better the later it is performed
FOLLOW ME    CUTE   ###        Temporarily stops the crowd from growing excited
FRUSTRATION  CUTE   #          An appeal that excites the audience in any CONTEST
GROWL        CUTE   ##         The appeal works great if performed last
MEAN LOOK    CUTE   ##       S Makes all POKeMON after the user nervous
METRONOME    CUTE   ###        Can be repeatedly used without boring the JUDGE
MILK DRINK   CUTE   ##         Works well if it's the same type as the one before
MIMIC        CUTE   #          Makes the appeal as good as the one before it
MINIMIZE     CUTE   ##       o Can avoid being startled by others once
MUD SPORT    CUTE   ####       A highly appealing move
MUD-SLAP     CUTE   ##j        Startles the POKeMON that has the JUDGE's attention
PRESENT      CUTE   ###        Can be repeatedly used without boring the JUDGE
PROTECT      CUTE   #        O Can avoid being startled by others
REFRESH      CUTE   #        * Ups the user's condition.  Helps prevent nervousness
REST         CUTE   ##       o Can avoid being startled by others once
RETURN       CUTE   #          An appeal that excites the audience in any CONTEST
ROLE PLAY    CUTE   #          Makes the appeal as good as those before it
SAND-ATTACK  CUTE   ##j        Startles the POKeMON that has the JUDGE's attention
SHARPEN      CUTE   #        * Ups the user's condition.  Helps prevent nervousness
SING         CUTE   ##       S Makes all POKeMON after the user nervous
SLACK OFF    CUTE   #          The appeal works better the later it is performed
SLEEP TALK   CUTE   ###        Can be repeatedly used without boring the JUDGE
SNORE        CUTE   ####       A highly appealing move
SPLASH       CUTE   ##         The appeal works great if performed last
SWAGGER      CUTE   ##         The appeal works great if performed first
SWEET KISS   CUTE   ##       S Makes all POKeMON after the user nervous
SWEET SCENT  CUTE   #jjj       Badly startles those that have made appeals
TAIL WHIP    CUTE   ##         The appeal works great if performed last
TEETER DANCE CUTE   ####jjjj x Jams the others, and misses one turn of appeals
TICKLE       CUTE   ###      - Worsens the condition of those that made appeals
UPROAR       CUTE   ###      ? Scrambles the order of appeals on the next turn
WATER GUN    CUTE   ####       A highly appealing move
WATER SPORT  CUTE   ####       A highly appealing move
WISH         CUTE   ###        Temporarily stops the crowd from growing excited
WITHDRAW     CUTE   #        O Can avoid being startled by others
YAWN         CUTE   ##       S Makes all POKeMON after the user nervous

SMART:

ABSORB       SMART  ##jjj      Startles the POKeMON that appealed before the user
ACID         SMART  #jjjj      Badly startles the POKeMON in front
AROMATHERAPY SMART  ##         The appeal works great if performed last
ASTONISH     SMART  ##jjj      Startles the POKeMON that appealed before the user
BEAT UP      SMART  ##j        Badly startles all POKeMON that made good appeals
CALM MIND    SMART  ##       o Can avoid being startled by others once
CAMOUFLAGE   SMART  ###        Affected by how well the appeal in front goes
CHARGE       SMART  ##         Works well if it's the same type as the one before
CONFUSE RAY  SMART  ###      ? Scrambles the order of appeals on the next turn
CONFUSION    SMART  ##jjj      Startles the POKeMON that appealed before the user
DESTINY BOND SMART  ######## X Makes a great appeal, but allows no more to the end
DIG          SMART  #        O Can avoid being startled by others
DISABLE      SMART  ##       S Makes all POKeMON after the user nervous
DREAM EATER  SMART  ##jj       Startles all POKeMON that have done their appeals
FAINT ATTACK SMART  ##         The appeal works great if performed first
FAKE TEARS   SMART  ##         The appeal works great if performed last
FLATTER      SMART  ##       S Makes all POKeMON after the user nervous
FLY          SMART  #        O Can avoid being startled by others
FORESIGHT    SMART  ###      - Worsens the condition of those that made appeals
FUTURE SIGHT SMART  ###        Temporarily stops the crowd from growing excited
GIGA DRAIN   SMART  ##j        Startles the POKeMON that has the JUDGE's attention
GUST         SMART  ###      ? Scrambles the order of appeals on the next turn
HELPING HAND SMART  ##       S Makes all POKeMON after the user nervous
HIDDEN POWER SMART  ###        Can be repeatedly used without boring the JUDGE
HYPNOSIS     SMART  #jjj       Badly startles those that have made appeals
IMPRISON     SMART  ###      - Worsens the condition of those that made appeals
INGRAIN      SMART  #        O Can avoid being startled by others
KINESIS      SMART  ###        Temporarily stops the crowd from growing excited
KNOCK OFF    SMART  #jjjj      Badly startles the POKeMON in front
LEECH LIFE   SMART  ##jjj      Startles the POKeMON that appealed before the user
LEECH SEED   SMART  ##jj       Startles all POKeMON that have done their appeals
LOCK-ON      SMART  ###        Temporarily stops the crowd from growing excited
LUSTER PURGE SMART  ##jjj      Startles the POKeMON that appealed before the user
MAGIC COAT   SMART  #        O Can avoid being startled by others
METAL SOUND  SMART  #jjj       Badly startles those that have made appeals
MIND READER  SMART  ###        Temporarily stops the crowd from growing excited
MIRROR MOVE  SMART  #          Makes the appeal as good as the one before it
MIST BALL    SMART  #jjjj      Badly startles the POKeMON in front
MEGA DRAIN   SMART  #jjjj      Badly startles the POKeMON in front
NEEDLE ARM   SMART  #jjjj      Badly startles the POKeMON in front
NIGHT SHADE  SMART  ##j        Startles POKeMON that made a same-type appeal
NIGHTMARE    SMART  #jjj       Badly startles those that have made appeals
ODOR SLEUTH  SMART  ###      - Worsens the condition of those that made appeals
PAIN SPLIT   SMART  #jjjj      Badly startles the POKeMON in front
PAY DAY      SMART  #          The appeal works best the more the crowd is excited
POISON FANG  SMART  ###      - Worsens the condition of those that made appeals
POISON GAS   SMART  ###      - Worsens the condition of those that made appeals
POISON STING SMART  ##jjj      Startles the POKeMON that appealed before the user
POISON TAIL  SMART  ###      - Worsens the condition of those that made appeals
POISONPOWDER SMART  ###      - Worsens the condition of those that made appeals
PSYCH UP     SMART  ##         Works well if it's the same type as the one before
PSYCHIC      SMART  #jjj       Badly startles those that have made appeals
PSYCHO BOOST SMART  ######     After this move, the user is more easily startled
PSYWAVE      SMART  ##j        Badly startles all POKeMON that made good appeals
PURSUIT      SMART  ##j        Badly startles all POKeMON that made good appeals
RECOVER      SMART  ##j        Startles POKeMON that made a same-type appeal
RECYCLE      SMART  ###        Can be repeatedly used without boring the JUDGE
REFLECT      SMART  #        O Can avoid being startled by others
ROCK TOMB    SMART  ###        Temporarily stops the crowd from growing excited
SAND TOMB    SMART  ###        Temporarily stops the crowd from growing excited
SCREECH      SMART  #jjj       Badly startles those that have made appeals
SECRET POWER SMART  #          The appeal works well if the user's condition is good
SHADOW BALL  SMART  ###        Shifts the JUDGE's attention from others
SHADOW PUNCH SMART  ##         The appeal works great if performed first
SKETCH       SMART  #          Makes the appeal as good as the one before it
SKILL SWAP   SMART  #          Makes the appeal as good as those before it
SLEEP POWDER SMART  #jjj       Badly startles those that have made appeals
SMELLINGSALT SMART  ##jjj      Startles the POKeMON that appealed before the user
SMOKESCREEN  SMART  ###        Shifts the JUDGE's attention from others
SNATCH       SMART  ##j        Badly startles all POKeMON that made good appeals
SPIDER WEB   SMART  ##       S Makes all POKeMON after the user nervous
SPIKES       SMART  ##       S Makes all POKeMON after the user nervous
STRING SHOT  SMART  ##jjj      Startles the POKeMON that appealed before the user
STUN SPORE   SMART  ##j        Badly startles all POKeMON that made good appeals
SUBSTITUTE   SMART  ##       o Can avoid being startled by others once
SUPERSONIC   SMART  ###      ? Scrambles the order of appeals on the next turn
SYNTHESIS    SMART  #          The appeal's quality varies depending on its timing
TAUNT        SMART  ##       S Makes all POKeMON after the user nervous
TOXIC        SMART  ###      - Worsens the condition of those that made appeals
TRANSFORM    SMART  ###        Can be repeatedly used without boring the JUDGE
TRICK        SMART  ##         Works well if it's the same type as the one before
WEATHERBALL  SMART  ####       A highly appealing move
WHIRLWIND    SMART  ###      ? Scrambles the order of appeals on the next turn

TOUGH:

ACID ARMOR   TOUGH  #        * Ups the user's condition.  Helps prevent nervousness
ANCIENTPOWER TOUGH  #        * Ups the user's condition.  Helps prevent nervousness
ARM THRUST   TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
BARRAGE      TOUGH  ##         Works well if it's the same type as the one before
BIDE         TOUGH  #        O Can avoid being startled by others
BIND         TOUGH  ###        Temporarily stops the crowd from growing excited
BITE         TOUGH  #jjj       Badly startles those that have made appeals
BODY SLAM    TOUGH  #jjjj      Badly startles the POKeMON in front
BONE CLUB    TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
BONE RUSH    TOUGH  ####       A highly appealing move
BONEMERANG   TOUGH  ####       A highly appealing move
CLAMP        TOUGH  ###        Temporarily stops the crowd from growing excited
COMET PUNCH  TOUGH  ##         Works well if it's the same type as the one before
CONSTRICT    TOUGH  ##jjj      Startles the POKeMON that appealed before the user
COUNTER      TOUGH  ##       o Can avoid being startled by others once
CRABHAMMER   TOUGH  ###        Affected by how well the appeal in front goes
CRUNCH       TOUGH  #jjjj      Badly startles the POKeMON in front
CURSE        TOUGH  ###      4 The next appeal can be made later next turn
DOUBLE-EDGE  TOUGH  ######     After this move, the user is more easily startled
DOUBLESLAP   TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
EARTHQUAKE   TOUGH  #jjj       Badly startles those that have made appeals
EGG BOMB     TOUGH  ####       A highly appealing move
ENDEAVOR     TOUGH  ##         The appeal works great if performed last
ENDURE       TOUGH  ##       o Can avoid being startled by others once
FISSURE      TOUGH  ##j        Badly startles all POKeMON that made good appeals
FOCUS PUNCH  TOUGH  ###      4 The next appeal can be made later next turn
FURY SWIPES  TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
GLARE        TOUGH  #jjj       Badly startles those that have made appeals
GRASSWHISTLE TOUGH  #jjj       Badly startles those that have made appeals
GRUDGE       TOUGH  #          The appeal works better the later it is performed
HARDEN       TOUGH  ##       o Can avoid being startled by others once
HEADBUTT     TOUGH  ##jjj      Startles the POKeMON that appealed before the user
IRON DEFENSE TOUGH  #        O Can avoid being startled by others
KARATE CHOP  TOUGH  ###        Affected by how well the appeal in front goes
LICK         TOUGH  #jjjj      Badly startles the POKeMON in front
LOW KICK     TOUGH  #jjjj      Badly startles the POKeMON in front
MAGNITUDE    TOUGH  #          The appeal works best the more the crowd is excited
MEGA PUNCH   TOUGH  ####       A highly appealing move
MEMENTO      TOUGH  ######## X Makes a great appeal, but allows no more to the end
MUD SHOT     TOUGH  #jjj       Badly startles those that have made appeals
MUDDY WATER  TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
OCTAZOOKA    TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
POUND        TOUGH  ####       A highly appealing move
RAIN DANCE   TOUGH  #          The appeal works best the more the crowd is excited
REVENGE      TOUGH  ###      4 The next appeal can be made later next turn
ROCK BLAST   TOUGH  ##         Works well if it's the same type as the one before
ROCK SLIDE   TOUGH  #jjj       Badly startles those that have made appeals
ROCK SMASH   TOUGH  #          The appeal works well if the user's condition is good
ROCK THROW   TOUGH  ##         Works well if it's the same type as the one before
ROLLOUT      TOUGH  ###        Temporarily stops the crowd from growing excited
SANDSTORM    TOUGH  ###      ? Scrambles the order of appeals on the next turn
SCARY FACE   TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
SCRATCH      TOUGH  ####       A highly appealing move
SEISMIC TOSS TOUGH  ##j        Startles POKeMON that made a same-type appeal
SKULL BASH   TOUGH  #jjjj      Badly startles the POKeMON in front
SLAM         TOUGH  ##j        Startles POKeMON that made a same-type appeal
SLUDGE       TOUGH  #jjjj      Badly startles the POKeMON in front
SLUDGE BOMB  TOUGH  ##j        Startles the POKeMON that has the JUDGE's attention
SMOG         TOUGH  #jjj       Badly startles those that have made appeals
SPIT UP      TOUGH  ####       A highly appealing move
SPITE        TOUGH  ##         The appeal works great if performed last
STOCKPILE    TOUGH  ##       o Can avoid being startled by others once
STOMP        TOUGH  #jjjj      Badly startles the POKeMON in front
STRENGTH     TOUGH  ##j        Startles POKeMON that made a same-type appeal
SUPER FANG   TOUGH  ##j        Badly startles all POKeMON that made good appeals
SUPERPOWER   TOUGH  ######     After this move, the user is more easily startled
SWALLOW      TOUGH  #        * Ups the user's condition.  Helps prevent nervousness
TACKLE       TOUGH  ####       A highly appealing move
TAKE DOWN    TOUGH  ######     After this move, the user is more easily startled
THIEF        TOUGH  #          Makes the appeal as good as those before it
THRASH       TOUGH  ####jjjj x Jams the others, and misses one turn of appeals
TORMENT      TOUGH  ##       S Makes all POKeMON after the user nervous
VICE GRIP    TOUGH  ####       A highly appealing move
WATERFALL    TOUGH  ##         The appeal works great if performed last
WRAP         TOUGH  ###        Temporarily stops the crowd from growing excited

********************************************************************************
 IV.   Information on POKeBLOCKS and Condition
********************************************************************************

When a POKeMON eats a POKeBLOCK, its Condition will raise.  There are five
flavours of POKeBLOCKs, and each flavour raises a different Contest Condition.
For example, Spicy POKeBLOCKs raise COOL.

In addition, certain personalities like some flavours of POKeBLOCKs, and
others dislike them.  As you may already know, personalities raise one of your
POKeMON's stats, and lowers another.  Well, each stat is associated with a type
of Contest.  So, a POKeMON that has a personality which raises Attack will also
like Spicy POKeBLOCKs, since Spicy is associated with COOL, and so is Attack.

 FLAVOUR CONTEST STAT        LIKES:                    DISLIKES:
 -------<--------<----------<--------------------------<-----------------------
 SPICY   COOL    ATTACK      Lonely, Brave,            Bold, Timid,
 (RED)                       Adamant, Naughty          Modest, Calm
 DRY     BEAUTY  DEFENSE     Bold, Relaxed             Lonely, Hasty
 (BLUE)                      Impish, Lax               Mild, Rash
 SWEET   CUTE    SPEED       Timid, Hasty,             Brave, Relaxed,
 (PINK)                      Jolly, Naive              Quiet, Sassy
 BITTER  SMART   SP.ATTACK   Modest, Mild,             Adamant, Impish,
 (GREEN)                     Quiet, Rash               Jolly, Careful
 SOUR    TOUGH   SP.DEFENSE  Calm, Gentle              Naughty, Lax
 (YELLOW)                    Sassy, Careful            Naive, Rash

When dealing with POKeBLOCKs that have more than one flavour, it is important
to realize that the Level rating is only the value that the highest stat on that
POKeBLOCK has.  For example, Pamtre Berries can make INDIGO POKeBLOCKs that are
both DRY and SPICY.  However, the level value only applies to DRY in this case,
since that is the highest flavour.  While Pamtre Berries do make POKeBLOCKs that
raise COOL, it should be noted that they do not raise COOL as much as they raise
BEAUTY, simply because their SPICY value is much less, despite the high level.

Since it is impossible to tell the level of any particular flavour (except when
a POKeBLOCK has only one flavour, or you know which flavour is the highest), it
is extremely difficult to calculate a POKeMON's Condition exactly.


There are also five neutral personalities that have no preferences for any
particular kind of POKeBLOCK: Hardy, Docile, Serious, Bashful, and Quirky.

You can take your POKeMON to the man in MOSSDEEP.  He will tell you what
colour of POKeBLOCK your POKeMON likes.  These colours correspond to the
flavour, really, since INDIGO or other mixed-colour POKeBLOCKs can be liked or
disliked, depending on the flavours they contain.

When two flavours that your POKeMON likes and dislikes are combined, the
resulting POKeBLOCK will have its usual effect on your POKeMON; rather than
liking or disliking the POKeBLOCK, it will be completely normal.

Normally, a POKeMON gains points in each Condition the POKeBLOCK has a
flavour of equal to that POKeBLOCK's Level (taking into considertion the fact
that only the highest-valued flavour is shown as the Level, of course).  However,
if your POKeMON likes the flavour of the POKeBLOCK, it gains (Level * 1.1)
points, rounded to the nearest whole number, to each Condition the POKeBLOCK has
a flavour of.  If, however, your POKeMON doesn't like the flavours of the
POKeBLOCK, it will only gain (Level * 0.9) points, rounded to the nearest whole
number, to each Condition the POKeBLOCK has a flavour of.  Since either way, your
POKeMON gets the same amount of FEEL, it's best to feed it POKeBLOCKs that
it likes - or, at least blocks that combine its favourite flavour with its
disliked one, to prevent a loss.  FEEL is very important and must be used
wisely to get the most out of your POKeMON.  The more points you can get
per FEEL, the better.

A POKeMON can eat as many POKeBLOCKs as it wants to before it is full, but
only if its FEEL value (which is represented by the stars that appear around
your POKeMON on the Condition screen) is less than 255 total.  Each POKeBLOCK
has a FEEL value, and this value is shown to you.  So, if you keep track of
how much FEEL your POKeMON eats, you can tell how many more POKeBLOCKs your
POKeMON can eat.

Note that if your POKeMON has 254 FEEL, it can still eat any POKeBLOCK, even
if it has a lot of FEEL.  In fact, when you're very close to 255 FEEL is the
best time to feed high-FEEL POKeBLOCKS, since at that point a low-FEEL block
is going to fill up your POKeMON anyway - so you might as well go all-out!

If you visit the chairman of the POKeMON FAN CLUB in SLATEPORT CITY, you can
recieve a spell Scarf.  To get a Scarf, your lead POKeMON must have 200 or more
points in a particular Condition.
 SCARF:         CONDITION:
 RED SCARF      COOL
 BLUE SCARF     BEAUTY
 PINK SCARF     CUTE
 GREEN SCARF    SMART
 YELLOW SCARF   TOUGH


********************************************************************************
 V.    Reasons for Contests
********************************************************************************

While Contests may seem silly to some, they are a little more useful than one
might think.  There are number of rewards.  Sure, most of the rewards aren't
all that useful, but still...

Winning in a Contest at any Rank gives you a Ribbon.  All of the Ribbons are
similar.  Their text looks something like this:

[CONTEST] CONTEST [Rank] Rank winner!

Where [CONTEST] is the Contest-Type, and [Rank] is the Rank.  They're also
colour-coded, as they should be.  If you don't know these colours by now,
I pity you.  Here they are, in case you really didn't know:

COOL = RED
BEAUTY = BLUE
CUTE = PINK
SMART = GREEN
TOUGH = YELLOW

Those are the colours of the ribbons.  They're also have interesting designs.
Normal-Rank Ribbons are simple, with two out-and-down oriented ribbons.
Super-Rank Ribbons are about the same, but go straight down more, and have white
stripes on them, horizontally.  Hyper-Rank Ribbons have the same downwards ones,
but without the stripes, and also have two ribbons sticking out the side.  Last,
Master-Rank Ribbons have stripes, side-ribbons, and one ribbon sticking out of
the top.

When you beat a Master-Rank Contest after already having the Master-Rank Ribbon
with that particular POKeMON, you get a neat reward!

Yay, you get a LUXURY BALL!  Yes, only one.  Yes, it's just like a POKeBALL but
black and red.  It's rather good looking, however, and is good for catching
Golbat and other POKeMON that evolve when they like you since - yes, you guessed
it! - it starts POKeMON out with a higher friendship with you.

If you thought the prizes would stop there, you're wrong!  If you've talked to
the Museum curator in LILYCOVE CITY, before doing a Master-Rank Contest, there's
a chance your POKeMON will have its portrait drawn for the Museum!  Yay!

To do this, you must win Master-Rank and have at least five Hearts on the
Results Screen.  Your POKeMON also earns a Ribbon for this!

RIBBON for being chosen as a super sketch model.

It is square, like the picture frame, and has two ribbons sticking out of the
lower left and right corners.  It is blue.  Excitement...

In any case, the portraits are actually pretty interesting.  It can be fun
trying to make the best-looking portraits.  I mean, sure you can win the CUTE
Contest with a Barboach, but the resulting picture isn't the most adorable of
sights to see.

Since you can replace any older pictures with newer versions whenever you win
a Contest, fulfilling the above requirements, feel free to see what the pictures
look like, first, and then decide on your portrait-able POKeMON.

It's not even over yet!  After getting all five paintings, talk to the Museum
curator.  Voila.  You've just earned a brand new GLASS ORNAMENT for your Secret
Base.  It looks like a Pidgeot, similar to the statues in the museum, but made
out of glass (of course).

That's it for your rewards, other than pure satisfaction, however!

********************************************************************************
 VI.   POKeMON Movepool List (By NATIONAL POKeDEX Number)
********************************************************************************

Coming Soon... (This is a huge task, since I have to copy out every POKeMON by
hand.. ;_; Oh, woe is me).

********************************************************************************
 VII.  Recommended POKeMON and Movesets
********************************************************************************

Please send me the POKeMON you used for winning your contests!

********************************************************************************
 VIII. Closing & Copyright Information
********************************************************************************

Special Thanks:

Marc - for finding that I had doubled the move 'yawn' and for informing me of
the eight moves I missed, the first time through.  Thanks a bundle, Marc!

dr_steelix - for finding the other two (more than two?!) moves I missed, the
second time through.  That was kind of confusing.  But, thanks a bundle,
dr_steelix!  And, you know, for fixing my poor spelling of "Meagahorn".  That
was kind of embarassing.
And thanks for generally figuring out my strange list demons.

  COPYRIGHT:
  This FAQ was made and is copyrighted by JC "Myst Erik Ery" D.  It is not to be
put on any website without the author's permission, in whole or in part.  If you
would like to use any of the tables found in this document, you may - however,
there is a restriction.  The tables must be copied in full, and full credit to
JC "Myst Erik Ery" D must be shown.  Any information from this FAQ used in this
way is to be completely free - that is, you can't sell my work, even if you give
me credit (unless you want to send me an acceptible portion of the earnings)!
  The following websites have my full permission to use this FAQ:
www.gamefaqs.com