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    FAQ/Walkthrough by ScottThang

    Version: 7.5 | Updated: 01/22/05 | Printable Version | Search This Guide

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    POKEMON RUBY AND SAPPHIRE- FAQ/ Walkthrough
    Platform: GameBoy Advance
    Game Release Date: March 18, 2003
    Start: 9/20/03
    End: 10/4/03
    Previous update date: 
    Version: 3.72
    Author: Scott Millard (ScottThang)
    E-mail: ScottThang@aol.com
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Some notes:
    
    I will take any e-mail about the game and put it in the Frequently 
    Asked Questions area. Any questions about stuff in the page that is 
    incorrect will not be posted, but I will e-mail back with the answer 
    and correct the mistake.
    
    I do not own Pokemon.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Table of Contents
    
    1.	Version History
    2.	Introduction
    3.	Walkthrough
    3.1.	Start, Starter, and rival Starter
    3.2.	Petalburg City, Norman, Wally and his capture
    3.3.	Rustboro City, Roxanne, and the Stone Badge
    3.4.	Old Man Briney, save his Peeko the Wingull, return the Goods
    3.5.	Dewford Town, defeat the Gym Leader for the Knuckle Badge
    3.6.	Granite Cave, a man in the darkness, deliver letter
    3.7.	Slateport City, the ocean museum attack
    3.8.	Route 110 rival battle
    3.9.	Mauville City, a battle with Wattson for the Dynamo Badge
    3.10.	Help the separated couple
    3.11.	A battling family, a burning path that leads to fire pokemon
    3.12.	Fallabor Town, a super contest for super contestants
    3.13.	Meteor Falls, where rocks use the mind
    3.14.	Mt. Chimney, a team tampers with volcano power
    3.15.	Jagged Pass, Lavaridge Town, Flannery, and the Heat Badge
    3.16.	Go-Goggles, go to the sandstorm and receive one of two fossils
    3.17.	Return to the third city, a challenge waits for you
    3.18.	Petalburg Gym. Enter Norman the Normal Trainer. Fight Daddy!
    3.19.	En route into the rain.
    3.20.	Weather Institute and Castform
    3.21.	Rival fights again
    3.22.	Fortree City, Steven, and Kecleon
    3.23.	A fight with Winona for the Feather Badge
    3.24.	En route through the rain, again!
    3.25.	Mt. Pyre where the orbs stand small
    3.26.	Back to Slateport, for saving
    3.27.	Lilycove City, final contests, final rival challenge
    3.28.	A base and a ball. Strike out the home team!
    3.29.	Surfing for joy and a badge
    3.30.	Mossdeep City, home of great minds, rockets, and Steven
    3.31.	An annoying gym to fight. Tate & Liza for the Mind Badge
    3.32.	Three minerals. Sound weak? Nope!
    3.33.	Cool down, it's only the Shoal Cave.
    3.34.	In the eyes of a legendary, a leader fails
    3.35.	Sootopolis City, Steven, Wallace, and the Cave of Origins
    3.36.	A great pokemon to catch, enter its layer!
    3.37.	From friend to foe. Get the Rain Badge!
    3.38.	Up, up, and to the top of Meteor Falls!!
    3.39.	On your way to the end
    3.40.	Victory Road, the last sight of Wally
    3.41.	The Elite Four, the final challenge (almost)
    3.41a. Sydney and the Dark
    3.41b. Phoebe and her shadow
    3.41c. Glacia and her blizzard
    3.41d. Drake and his dragons
    3.41e. The champion
    3.42. The End
    3.43. Aftermath
       3.43a. Beldum, a pathetic pokemon...is it?
       3.43b. Rayquaza, the ultimate pokemon. A Sky Pillar to Climb
       3.43c. S.S. Tidal
    4.	New features
    5.	Game Differences
    6.	Pokedex
    7.	Gabby & Ty
    8.	Items
    9. TM/HM List
    10. Shiny Pokemon
    11. Secret Base
    12. Type Effectiveness
    12.1. Basic Effectiveness
    12.2. Add-On Effectiveness
    12.3. Special Effects
    12.4. Type Advantages and Disadvantages
    13. Casino
    14. Name Puns
    14.1. Pokemon in the game
    14.2. Pokemon out of the game
    15. Attacks
    16. Contests
    16.1. Contest Moves
    16.2. Contest Combos
    16.3. Pokeblocks
    17. Abilities
    18. Mirage Island
    19. Ribbons
    20. Trick House
    21. Southern Island
    22. Pokemon Japanese Names
    23. Trainers Eyes
    24. Breeding
    24.1. Egg Groups
    24.2. Egg Moves
    24.3. Chain Breeding
    25. EVs
    26. Trainer List
    27. FAQ
    28. Thanks
       29. End
       30. Copyright
       31. Authorized sites
       32. Losers List
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    1. Version History
    
    0.9- got most of it complete. Updates to come
    
    2.0. Updated Trick House, Abilities, name puns, Secret Base, and turned 
    the Pokemon Locations into Pokedex. There is now a list of sites that 
    have my permission to use this FAQ.
    
    2.1. Updated Trick House with a few tricks, the pokedex with the rest 
    of the starters, got around 10 FAQs, abilities, and probably more.
    
    2.6- Added a LOT of pokemon to the Pokedex. Don't worry about the 
    Abilities that I haven't posted in the Abilities section that I posted 
    in the Pokedex, as they will be up soon. A new website has been put up 
    in the list of sites authorized to use this FAQ.
    
    3.2- Added pokedex entries up to Lunatone. Didn't quite finish up the 
    abilities list.
    
    3.7. Added Pokedex up to Banette. Started Make-Up of Walkthrough. Try 
    to notice the difference! More FAQs, as usual.
    
    3.72. Very small update. Make-up of walkthrough goes up to Slateport 
    City. New site authorized to use this FAQ.
    
    4.5. I moved the Regis section of the walkthrough to optional areas, 
    since it is not necessary in the game, unless you want all the pokemon. 
    I also finished the abilities (until I next update the pokedex, see 
    below) and more FAQs, along with continuing the makeover of the 
    walkthrough up to Lavaridge City Gym and pokedex is finally finished. 
    But the word finished only implies the normal 202. The other ones not 
    normally in the game will come in through many updates. This is 
    possibly the largest update so far.
    
    5.0. As I started the dex of old pokemon, I got up to the Weedle 
    Family. I have finished my make-over of the walkthrough. Now it looks 
    like all the other ones I am making. I updated the contest section and 
    moved the entire section to after the attack list to make proper 
    accommodations for the contest moves part. I also updated the key items 
    section with locations. I also fixed some name puns.
    
    6.5. Really big update! I created 3 new sections: Type Effectiveness, 
    Pokemon Japanese Names (incomplete), and Trainers Eyes (incomplete). I 
    also updated the Pokedex up to Growlithe and added all the rest of the 
    pokemon to the abilities section. And if you noticed, I completely 
    redid the walkthrough for even more information, such as bigger 
    strategies, etc. The new walkthrough also has more accurate 
    information. The entire Optional Stuff section has been dissolved into 
    the Walkthrough, meaning that section is no more. I also added a site 
    that used my FAQ without my permission. If it is a part of a site that 
    is allowed to use my FAQ, please tell me ASAP. I also added a Pokemon 
    ASCII picture at the top.
    
    7.0- I finally completed the last pokemon in the Pokedex, Celebi. But 
    I'm far from done with the Pokedex. I will eventually include height, 
    weight, game Pokedex entries, egg groups, egg moves, etc. I also 
    changed some small things in the walkthrough. I added two new sections: 
    EVs and Breeding. I updated the Trainer's Eyes up to Battle Girl Cindy. 
    In only a matter of an update or two, I will begin a full list of 
    trainers throughout the entire game.
    
    7.5- I updated the FAQ with an addition to an old question. I started 
    the trainer list and I changed a few name puns (two were given to me 
    via e-mail). I finished the trainer's eyes and updated the Trick House 
    and Japanese names. I took gamestats.com off the Losers List because I 
    found out that it is owned by ign, but then I added cheatcc.com, 
    because they steal everyone's FAQs. Please tell me if they use my FAQ 
    (they haven't yet, but I fear that they will). With the new release of 
    Pokemon Fire Red/Leaf Green in America, I updated a bunch of pokemon in 
    the Pokedex with attacks that they can learn by leveling up in FR/LG 
    that they can't learn in R/S, such as Megahorn on Nidoking. I've also 
    begun adding Gender ratio, Egg group, Egg Move, and TM/HM Lists to the 
    Pokedex. I've added 4 attacks to the Attack List and dissolved the 
    "Attacks Not in the Game" List into the official attack list due to the 
    new release of FR/LG. 
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2. Introduction
    
    With 2003 came new pokemon games. Those games were Pokemon Ruby & 
    Pokemon Sapphire. The games introduce 135 new pokemon. Pokemon Ruby and 
    Sapphire bring the English pokemon game count to 16 or more. Now, I 
    shall lead you into the games of Pokemon Ruby/ Sapphire.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    3. Walkthrough
    
    3.1. Start, Starter, and rival starter
    
    As the game begins, the new tree on the block, Professor Birch, 
    appears. He asks your gender, your name, blah, blah, blah, blah, blah, 
    then you enter the game.
    
    Location: Littleroot Town
    
    As the game begins, you can't move! You are stuck in a small moving 
    truck. Eventually the truck stops and the latch opens (this mother must 
    hate you for putting you back there). As you exit, your mom will appear 
    and greet you. She will be happy you are here and she will take you 
    inside your new house. There will be two Machokes moving stuff. Your 
    mom will want you to go upstairs and check out your room. Upstairs, you 
    will find a clock, a TV, a Gamecube, a desk, a chair, a computer, 
    books, a bed, walls, and a floor. If you check your computer, you will 
    find a Potion. Now time to set the clock. Press A while facing the 
    clock. Now you must set it (I hope you can read hand clocks). After you 
    set your time, go downstairs to see your mom watching the TV. She says 
    that your father is on. As you come to the TV, the interview will be 
    over and your mom will be disappointed and she will say that your 
    father's friend, Professor Birch, is living in Littleroot Town and that 
    you should visit him. So leave the house. Go to the house to your 
    right. A woman will notice you and say that her daughter, May, has been 
    anxiously waiting to meet you. Go upstairs and talk to the girl. That 
    is May. She will greet you, talk to you, and then she'll remember that 
    she was supposed to help her father, Professor Birch. So she leaves. As 
    you leave the house, go to the path leading from the topside of town. A 
    kid will exclaim that someone is in trouble. Go up to Route 101.
    
    Location: Route 101
    
    Wild Pokemon-
    Zigzagoon, Poochyena, Wurmple
    Level Range- 2 to 3
    
    As you go up, you will see a man being chased by a pokemon. He will ask 
    you for help. That person is Professor Birch. He will tell you to look 
    into his bag and choose a pokemon to fight the wild pokemon with. Look 
    in and there will be three pokemon, Treeko- the grass starter, Torchic- 
    the fire starter, and Mudkip- the water starter. Whichever one you 
    choose will become your starter pokemon. Each one has its own fair 
    share of pros and cons. Choose whichever one you want, and then prepare 
    to go into battle. As you enter, you will see that the wild pokemon is 
    a Poochyena. It is at level 2, unlike your level 5-starter pokemon. 
    Just use whichever attack does damage and Poochyena will go down in two 
    hits. After you beat the Poochyena, Professor Birch will thank you and 
    take you back to his lab.
    
    Location: Littleroot Town
    
    As you arrive, Professor Birch will explain a few things, give you the 
    starter pokemon you used earlier against the Poochyena, and tell you that you 
    should fight his daughter, May. So leave the lab, then go up to Route 101.
    
    Location: Route 101
    
    As you arrive, there's not much of a path to see. Just follow the only path 
    to soon find the second town in this game, Oldale Town.
    
    Location: Oldale Town 
                                                                                
    Heal if you need it (you'll be hearing this from me a lot in this walkthrough). 
    Do anything you might want to do that you can do. Just save your money for now, 
    so don't buy anything. Go up to Route 103.
    
    Location: Route 103
    
    Wild Pokemon-
    Zigzagoon, Poochyena, Wingull
    Level Range- 2 to 4
    
    As you arrive, follow the only path to the top. And who might be here 
    other than your rival? It's time for your very first trainer battle. Be 
    prepared (in other words, healed). Your pokemon can be at any level, 
    but it is recommended to be at least at level 6 or 7.
    
    May/Brendan Battle 1-
    
    Pokemon-
    The starter that overpowers your starter
    
    What I mean is:
    If you choose Treeko, May/Brendan chooses Torchic
    If you choose Torchic, May/Brendan chooses Mudkip
    If you choose Mudkip, May/Brendan chooses Treeko
    
    This isn't a hard fight, even though they should be powerful against 
    your starter. If you are using Treeko, use Pound. If you are using 
    Torchic, use Scratch. If you are using Mudkip, use Tackle. Don't use 
    Absorb/Ember/Water Gun. As I said, this shouldn't even be hard.
    
    After you win, May/Brendan will talk a bit and they will ride off. Now 
    go back to Oldale Town.
    
    Location: Oldale Town
    
    Heal if necessary. As you reach the bottom of town, May/Brendan will be 
    there and she will tell you to come with her/him back to Littleroot 
    Town. Follow her.
    
    Location: Route 101
    
    Just use the small cliffs to get there faster.
    
    Location: Littleroot Town
    
    As you enter the town, go to the lab. Professor Birch and May will be 
    there. Professor Birch will be ecstatic that you beat May (can you say, 
    family counseling?). They will talk a little, and then Professor Birch 
    will give you the Pokedex. May will come up to you, be surprised that 
    you have a Pokedex, and give you 5 Pokeballs. She will leave. Now leave 
    the lab. As you exit, go up to Route 101.
    
    Location: Route 101
    
    The only things to do in here are to catch Poochyena and Zigzagoon. 
    Catch them if you want, then go up to Oldale Town.
    
    Location: Oldale Town
    
    As you arrive, heal if necessary. Go to the Pokemon Center and buy 16 
    Pokeballs. Now you should have 21 (if you include the Pokeballs May 
    gave you, you may have less if you caught pokemon on Route 101). You 
    can go up to Route 103 right now and catch the Wingull, since you 
    should have caught Poochyena and Zigzagoon by now. Catch them too if 
    you didn't. But once you're ready, go left to Route 102.
    
    Location: Route 102
    
    Wild Pokemon- 
    Seedot/Lotad, Poochyena, Zigzagoon, Wurmple, Ralts (RARE!!), Surskit 
    (RARE!!)
    Level Range- 2 to 4
    
    Trainers-
    
    Youngster Calvin
    Pokemon:
    Zigzagoon Lv. 5
    
    Bug Catcher Rick
    Pokemon:
    Wurmple Lv. 4
    Wurmple Lv. 4
    
    Youngster Allen
    Pokemon:
    Poochyena Lv. 5
    Taillow Lv. 3
    
    Lass Tiana
    Pokemon:
    Zigzagoon Lv. 4
    Zigzagoon Lv. 4
    
    The (/) between two Pokemon's names means that the first one can be 
    found only in Pokemon Ruby and the second one can only be found in 
    Pokemon Sapphire. So Seedot can only be found in Ruby, Lotad in 
    Sapphire, and Surskit and Ralts are about as rare as you can get. The 
    pokemon here often get up to level 4. There are a few normal trainers 
    here. There are two berry trees here. Berry trees are much like the 
    ones in G/S/C. However, you don't have the same type of berries. They 
    have multiple effects. The two here are Pecha Berries (I believe they 
    cure poison) and Oran berries (they recover your pokemon by 10 HP). As 
    you beat the final trainer, take your final steps into Petalburg City.
    
    3.2. Petalburg City, Norman, Wally and his capture
    
    Location: Petalburg City
    
    If you need to heal, do so. Do anything else you might want to do. Go 
    into the gym. You can't battle the leader. By the way, the gym leader, 
    Norman, is your father. Talk to him and he will talk a bit, then a kid 
    will come in. His name is Wally. He will say that he wants a pokemon to 
    accompany him back to his home in Verdanturf Town. Norman will give 
    Wally a Zigzagoon and a Pokeball so that he can catch his own pokemon, 
    then your father will have you come with Wally. As you leave, Wally 
    will take you back to Route 102.
    
    Location: Route 102
    
    As you enter, Wally will take you into the grass, look around, and then 
    he will be jumped by a wild pokemon. It is a level 5 Ralts. He will 
    release Zigzagoon. He will use a few Tackles. He will then return 
    Zigzagoon. He will launch the pokeball and catch the Ralts. He will be 
    ecstatic and then you will return to the gym.
    
    Location: Petalburg City
    
    As you return to the gym, Wally will thank Norman and you, and then he 
    will leave. Norman will tell you to go fight the gym leaders scattered 
    throughout the land. He will tell you that he is a gym leader, and you 
    will battle him someday. Now that that process is over, leave the gym, 
    heal if necessary, and go west to Route 104.
    
    Location: Route 104
    
    Wild Pokemon-
    Zigzagoon, Taillow, Wurmple
    Level Range- 3 to 5
    
    Trainers-
    
    Youngster Billy
    Pokemon:
    Seedot Lv. 6
    Taillow Lv. 8
    
    Rich Boy Winston
    Pokemon:
    Zigzagoon Lv. 7
    
    There are only two trainers here. One is walking on the beach. The 
    other one is at the top. Don't worry about the cottage right now. The 
    trainer at the top is a Rich Boy. They give you a lot of money. This 
    one gives you 1400 pokedollars. Once you have all you want, go up to 
    the Petalburg Woods.
    
    Location: Petalburg Woods
    
    Wild Pokemon- 
    Wurmple, Silcoon, Cascoon, Shroomish, Slakoth, Taillow
    Level Range- 3 to 6
    
    Trainers-
    
    Bug Catcher Lyle
    Pokemon:
    Wurmple Lv. 3
    Wurmple Lv. 3
    Wurmple Lv. 3
    Wurmple Lv. 3
    Wurmple Lv. 3
    Wurmple Lv. 3
    
    Team Aqua/Magma Grunt
    Pokemon:
    Poochyena Lv. 9
    
    Bug Catcher James
    Pokemon:
    Nincada Lv. 8
    
    As you enter, head the left. The trainer there is one of the few 
    trainers that use six pokemon. Unfortunately, they're all level 3 
    Wurmples. Take your time if you want. The Slakoth are rare and 
    eventually evolve into Slaking, a really powerful pokemon. I recommend 
    catching it. Actually, I recommend catching every new pokemon you see. 
    As you reach the halfway point, there will be a guy looking for a 
    Shroomish. He will ask if you found any, then a guy in a guy will come 
    up demanding stuff. This guy is part of one of the biggest things in 
    this game, the new evil teams. The two new teams are Team Magma and 
    Team Aqua. If you are playing Pokemon Ruby, then it is a Team Magma 
    Grunt. If you are playing Sapphire, it is a Team Aqua Grunt. Right now, 
    this guy only has a Poochyena. He is not hard to beat at all. After you 
    beat him, he will leave. The guy you saved will thank you, give you a 
    Great Ball, and then he will realize that there is a crisis about to 
    happen in Rustboro City. He will run off. Now continue on past the 
    Nincada trainer, and exit the forest to wind up back on Route 104.
    
    Location: Route 104
    
    Trainers-
    
    Lady Cindy
    Pokemon:
    Zigzagoon Lv. 7
    
    Lass Haley
    Pokemon:
    Lotad Lv. 7
    Shroomish Lv. 7
    
    Twins Gia & Mia
    Pokemon:
    Lotad Lv. 8
    Seedot Lv. 8
    
    Fisherman Ivan
    Pokemon:
    Magikarp Lv. 6
    Magikarp Lv. 6
    Magikarp Lv. 6
    
    As you exit the forest, go left and pick up the berries. If you talk to 
    the kid next to the berries, you will obtain TM09- Bullet Seed, your 
    first TM of the game. TMs are short for Technical Machines. They teach 
    certain pokemon certain moves. Bullet Seed, for example, works on most 
    grass pokemon. The downside to a TM is that it can only be used once, 
    so choose the pokemon wisely. There are 50 TMs in the game. Some can be 
    found in multiple places, or at multiple times. Anyway, the building 
    above you is the Pretty Petal Flower Shop. One of the babes... I mean 
    girls in there will give you the Wailmer Pail. Now when you plant 
    berries, you can water them to raise the benefit of the growth. Leave, 
    and then go right. The first girl is pretty much like the female form 
    of the Rich Boy. This one is called a Lady. She also gives you 1400 
    pokedollars. As you reach the halfway point on the bridge, you will see 
    twins. Back in R/S, you knew of twins. But now they introduce a new 
    feature...Double Battles. In Double Battles, instead of having one 
    pokemon out on the field at a time, you have two. You can choose which 
    foe you want to attack, and vice-versa. But all double battles in this 
    game are optional (except for one, but we'll get to that far later). Go 
    up and there are more berry trees. Do what you want, then enter 
    Rustboro City.
    
    3.3 Rustboro City, Roxanne, and the Stone Badge
    
    Location: Rustboro City
    
    I see that Gamefreaks (the creators of Pokemon Red, Blue, Yellow, Gold, 
    Silver, Crystal, Ruby, and Sapphire) got off to a big start with 
    Rustboro City. It is the first big city in the game. Go up to find the 
    Pokemart. The Pokemon Center is right behind it. Heal if necessary. Go 
    to the building to your left. Talk to the guy to obtain HM01- Cut. We 
    have already introduced TMs, which are Technical Machines, but now we 
    must introduce a nearly alike item to TMs, which are HMs. HMs are short 
    for Hidden Machines. There are only 8 Hidden Machines. HMs, like TMs, 
    can teach an attack to a pokemon. But they have two differences. HMs, 
    unlike TMs, can be used as many times as your heart desires. But there 
    are limits as to what pokemon learn what HM. Also, HM attacks can be 
    used outside of battle. Unfortunately, you can only use certain HMs 
    after you beat a gym. Cut is an attack that can cut down small trees 
    blocking your way. This HM is not necessary to complete the game. It is 
    a weak attack, so only use it on weak pokemon. Once you have trained 
    your pokemon to a good level (Level 16 or higher is recommended, just 
    so that your starter can evolve), go up to the gym. Get ready to obtain 
    your first badge.
    
    Location: Rustboro City Pokemon Gym
    Type of Pokemon: Rock
    Recommended types to beat this gym: Water, Grass, Ground, Fighting, 
    Steel
    Not Recommended Types: Electric, Poison, Fire, Flying, Bug, Normal, Ice
    Trainers:
    
    Youngster Josh:
    Lv. 10 Geodude
    Lv. 8 Geodude
    Lv. 6 Geodude
    
    Youngster Tommy:
    Lv. 11 Geodude
    
    LEADER: Roxanne
    Geodude Lv. 14
    Nosepass Lv. 15
    
    This game introduces a new factor into the difficulty of gyms. Just 
    like how in R/B/Y, the gym leaders used X (insert stat here), the gym 
    leaders here use types of Potions. To be more specific, they use 
    Potions, Super Potions, and Hyper Potions. This gym leader, Roxanne, 
    likes to use Potions. To their demise, they have a limit of only two 
    potions, and they only use them when their pokemon's HP gets low. This 
    gym leader's main pokemon is Nosepass. Every starter has an advantage 
    over this gym.
    
    Grovyle: You can guess the advantage
    Marshtomp: You can also guess this advantage
    Combusken: Combusken in part Fighting.
    
    For Geodude, Grovyle and Marshtomp have a x4 advantage. Use Absorb or 
    Water Gun. Combusken can use Double Kick, but it won't be x4 effective 
    (however, the base power of the attack will cause it to be more 
    powerful than either of the other two. Too bad that Rock pokemon have a 
    high defense). Nosepass can be quite the toughy. He is pure Rock, not 
    even part ground. That means that Grovyle and Marshtomp only have a x2 
    advantage. Grovyle's Absorb doesn't even knock it out in one hit if it 
    is level 18 or below. But it does at higher levels. Marshtomp should be 
    a little luckier with Water Gun. Double Kick may take two tries to 
    accomplish Nosepass' defeat. Rock Tomb is one of the moves Nosepass 
    has. It is a fairly powerful rock attack that lowers the foes speed. 
    But after enough hits, Nosepass will finally go down, officially 
    meaning you beat your first gym in Pokemon R/S.
    
    Prizes-
    First Badge: Stone Badge
    HM Capability: Cut
    TM Obtained: TM39- Rock Tomb
    Money- 1500 pokedollars
    
    3.4 Old Man Briney, Save his Peeko the Wingull, Return the Goods
    
    Location: Rustboro City
    
    As you exit the gym, go left. You will see a Team Magma/Aqua member 
    running off from the large building (the Devon Corp). The guy you saved 
    earlier will come out after him. Heal if necessary. Go up to the top of 
    town to find the man. Talk to him and he will tell you that the thief 
    made off with the Devon Goods. He will want you to get it back for him. 
    Go eastward to Route 116.
    
    Location: Route 116
    
    Wild Pokemon-
    Taillow, Whismur, Nincada, Skitty (RARE!!), Zigzagoon
    Level Range- 6 to 8
    
    Trainers-
    
    Bug Catcher Jose
    Pokemon:
    Wurmple Lv. 8
    Nincada Lv. 8
    Silcoon Lv. 8
    
    Youngster Joey
    Pokemon:
    Zigzagoon Lv. 8
    Machop Lv. 10
    
    Lass Janice
    Pokemon:
    Marill Lv. 10
    
    Hiker Clark
    Pokemon:
    Geodude Lv. 8
    Geodude Lv. 8
    Geodude Lv. 8
    
    School Kid Jerry
    Pokemon:
    Ralts Lv. 10
    
    School Kid Karen
    Pokemon:
    Shroomish Lv. 9
    Whismur Lv. 9
    
    This route has another really rare pokemon, Skitty. Catch what you need 
    to catch. There are quite a few trainers here. Do any training you 
    might need for later. As you reach the end, you will see a cave and a 
    man next to the entrance. He will tell you that his pokemon Peeko 
    (which is a Wingull) has been Pokenapped (I guess that's right) by some 
    mysterious thug (sound familiar?). Enter the cave.
    
    Location: Rusturf Tunnel
    
    Wild Pokemon- 
    Whismur
    Level Range- 6 to 8 (I think)
    
    Trainers-
    
    Team Aqua/Magma Grunt
    Pokemon:
    Poochyena Lv. 11
    
    As you enter, go up the stairs. Pick up the nearby item. Go right and 
    guess who might be there. I'll give you a hint. It is the Team 
    Magma/Aqua Grunt you faced earlier (that seems like an oddly revealing 
    hint). You can see that he has the Wingull (Peeko). As you step close 
    to him, he will back away. Talk to him to go into battle. He still only 
    has a Level 11 Poochyena. You should be able to cream him by now. After 
    you beat him, he will run off, leaving you with the Wingull (Peeko). 
    The man will come in (by the way, his name is Old Man Briney). He will 
    thank you for rescuing his beloved Peeko, and then he will leave.  Now 
    leave.
    
    Location: Route 116
    
    Go west to Rustboro City.
    
    Location: Rustboro City
    
    As you arrive, the man who lost the Devon Goods will thank you. He will 
    talk a little bit, give you another Great Ball, and then he will take 
    you to his building, the Devon Corporation. Devon Corp. is the new 
    Silph Co. As you arrive, you will be on the top floor. The guy will 
    leave for a moment to talk to his boss, Mr. Stone. He will take you 
    over to him. Mr. Stone will thank you for saving the guy twice. He will 
    give you a letter to deliver to a guy named Steven on Dewford Island. 
    The guy wants you to deliver the Devon Goods to Captain Stern in 
    Slateport City. But since Mr. Stone asked you of your help, he gives 
    you the Pokenav. The Pokenav is a device that shows you certain stuff, 
    like the map of the land, the contest (which we'll get to later) status 
    of your pokemon, and the Trainer's Eyes. Trainer's Eyes is a list of 
    certain trainers that you have battled before. The trainers may 
    rebattle you later. Now that that is done, go down to the bottom floor 
    and exit. Now go down to Route 104.
    
    Location: Route 104
    
    Go down to the Petalburg Woods.
    
    Location: Petalburg Woods
    
    Go down to the lower half of Route 104. You can take the route that you 
    need cut for and get the Miracle Seed, which powers up grass attacks.
    
    Location: Route 104
    
    Now you can go to the cottage. You will see either Mr. Briney chasing 
    his Wingull, or his Wingull chasing him (it's kinda' hard to tell). 
    Talk to him and he will take you over to Dewford Island after talking a 
    bit.
    
    3.5. Dewford Town, defeat the Gym Leader for the Knuckle Badge
    
    Location: Dewford Town
    
    There is not much here. The Fisherman gives you the Old Rod, which can 
    help you get Magikarp and Tentacool. After your pokemon are trained 
    well enough (Level 20 or higher is recommended), enter the Dewford Town 
    Gym.
    
    Location: Dewford City Pokemon Gym
    Type of Pokemon: Fighting
    Recommended types to use: Psychic, Flying, Ghost
    Not Recommended Types: Rock, Normal, Steel, Ice, Dark
    Trainers:
    
    Battle Girl Laura
    Lv. 14 Meditite
    
    Black Belt Hideki
    Lv. 14 Machop
    
    Battle Girl Tessa
    Lv. 12 Meditite
    Lv. 12 Meditite
    Lv. 12 Machop
    
    LEADER: Brawly
    Pokemon:
    Machop Lv. 17
    Makuhita Lv. 18
    
    This gym is pretty tough if you don't have a ghost or psychic type. If 
    you don't train your flying type enough, it may be grounded. For a 
    Psychic pokemon, Kadabra/Kirlia are recommended, because you don't need 
    to trade for them. For flying pokemon, Wingull is recommended, because 
    it is fast and powerful and it is resistant, unlike Taillow. For ghost 
    types, any can be used. Ghost type pokemon are literally immune to 
    fighting attacks. They can't receive any damage from Brawly. But if you 
    have none of these types, then get ready for a long and winding trail 
    to victory. Machop is hard enough. Seismic Toss is an attack that does 
    damage equal to the level of the user. That means that neither weakness 
    nor resistance affects it. I'd say that Machop is harder than Makuhita. 
    Makuhita has a poor defense and Special Defense. Brawly likes to use 
    Bulk Up, which increases the attack and defense stats of a pokemon. But 
    soon, when Makuhita goes down, you win!
    
    Prizes:
    Second Badge: Knuckle Badge
    TM Obtained: TM08- Bulk Up
    HM Capability: Flash
    Level Limit: 30 (before traded pokemon disobey you)
    Money- 1800 pokedollars
    
    3.6. Granite Cave, a man in the Darkness, Deliver Letter
    
    Location: Dewford Town
    
    As you exit the gym, heal if necessary. Go up Route 106.
    
    Location: Route 106
    
    Trainers-
    
    Fisherman Ned
    Pokemon:
    Tentacool Lv. 12
    
    Fisherman Elliot
    Pokemon:
    Magikarp Lv. 11
    Magikarp Lv. 11
    Tentacool Lv. 8
    
    There are no pokemon you can get right now on Route 106, unless you 
    count Magikarp and Tentacool from the Old Rod. Beat the trainers and 
    enter the Granite Cave.
    
    Location: Granite Cave (1F)
    
    Wild Pokemon-
    Makuhita, Zubat, Geodude, Abra
    Level Range- 6 to 10
    
    This is a fairly small area right now. Talk to the Hiker in front of 
    you to obtain HM05- Flash. Flash, in battle, greatly reduces the foes 
    accuracy. Out of battle, this move lights up dark areas. Give it only 
    to a pokemon you aren't training. Catch what you need to catch. 
    Makuhita was one of Brawly's pokemon, so you should know about it. 
    Zubat is a bat pokemon that evolves twice (the second time by 
    friendship). Geodude was one of Roxanne's pokemon, so you should know 
    about this one too. Abra is a psychic pokemon. It only knows Teleport 
    and it doesn't learn any other attacks until level 16, when it evolves 
    into Kadabra (it learns Confusion). However, you can teach it TMs and 
    HMs. Train what you need to train and head downstairs.
    
    Location: Granite Cave (2F)
    
    Wild Pokemon-
    Makuhita, Mawile/Sableye, Aron, Abra, Zubat
    Level Range- 8 to 12
    
    This is a larger area. It is also really dark. Use Flash to light it up 
    partially. There are a few new pokem,on here. Sableye, which has no 
    weaknesses due to its types, is only obtainable in pokemon Sapphire. 
    Mawile is a steel pokemon that can only be obtained in Pokemon Ruby. 
    Aron is a Steel/Rock pokemon with two x4 weaknesses, one to Ground and 
    one to Fighting. Walk along, while catch and training. At the fork in 
    the road, take the one directly ahead of you. Follow it to the ladder 
    and enter.
    
    Location: Granite Cave (3F)
    
    Wild Pokemon-
    Makuhita, Sableye/Mawile, Aron, Abra, Zubat
    Level Range- 8 to 12 (I think)
    
    Walk along. The cracked rocks you pass can be broken later, but not 
    now. They have Geodudes and Nosepasses. Climb up the ladder and go the 
    other way. When you pass by a rock up a ladder, press A against the 
    rock to get the Everstone, which prevents pokemon from evolving. Now go 
    to the next ladder.
    
    Location: Granite Cave (2F)
    
    Now go right to the next ladder.
    
    Location: Granite Cave (1F)
    
    Go left to the end and enter the door. Inside the door is a man. Talk 
    to him. He is Steven. He will talk to you a bit. After you give him the 
    Letter, he will give you TM47- Steel Wing. Steel Wing is the first 
    steel attack in the game normally (in other words, not trading or 
    sharking). If you want to use it, give it to a Taillow, Swellow, 
    Wingull, Pelliper, or Skarmory (if you are willing to wait awhile). 
    Exit the room, hop down the ledges, cross the room, and exit the 
    Granite Cave.
    
    Location: Route 106
    
    Go over to Dewford Town.
    
    3.7. Slateport City. The Ocean Museum Attack
    
    Location: Dewford City
    
    As you arrive, heal if necessary. Go over to Mr. Briney. Now you have 
    the option of going to a new location, Slateport City. Tell him you 
    want to go there.
    
    Location: Route 109
    
    Trainers-
    
    Sailor Huey
    Pokemon:
    Machop Lv. 14
    
    Tuber Ricky
    Pokemon:
    Zigzagoon Lv. 14
    
    Tuber Lola
    Pokemon:
    Azurill Lv. 13
    Azurill Lv. 13
    
    Sailor Edmund
    Pokemon:
    Wingull Lv. 12
    Wingull Lv. 12
    Machop Lv. 12
    
    Tuber Simon
    Pokemon:
    Azurill Lv. 12
    Marill Lv. 12
    
    Beauty Johanna
    Pokemon:
    Goldeen Lv. 13
    
    Sailor Dwane
    Pokemon:
    Wingull Lv. 11
    Machop Lv. 11
    Tentacool Lv. 11
    
    As you two arrive, you will be on a beach. There are quite a few 
    trainers here. There are also a few invisible items. There is also a 
    house here. Defeat all the trainers in the house, then talk to the guy 
    at the top to get 6 Soda Pops. Soda Pops heal 60 HP, so you should keep 
    them. After you do all you need to do, go up to Slateport City.
    
    Location: Slateport City
    
    This is yet another big city. There are stalls to your left that sell 
    all kinds of stuff. There is a big red building at the top. That is a 
    Contest House, where pokemon contests are held. Pokemon Contests test 
    the contest status of your pokemon. The contest status conditions are: 
    Beauty, Cool, Cute, Tough, Smart. You can raise these conditions with 
    Pokeblocks. To get Pokeblocks, you need to get the Pokeblock Case from 
    the little girl on the inside left of the house. Now you need to go to 
    a berry blender. Aw, forget it! You can't compete in a contest right 
    now, so don't worry about it. There is a Name Rater here that allows 
    you to give nicknames to your pokemon. There is also a Pokemon Fan 
    Club. Let's get on to business now. Heal if necessary. Now go to the 
    big building on the southeast side. You will notice a line of Team 
    Magma/Aqua members on your way there. When you enter the building, go 
    up and talk to the guy. He is Dock. He will say that Captain Stern went 
    off to the museum. Now go to where you saw the line. It is gone now. Go 
    in. You need to pay 50 pokedollars to get in. Pay the cash. Talk to the 
    first team member you come across to get TM46- Thief. Thief is a fairly 
    weak dark attack that can steal an item a foe is holding. Go upstairs. 
    Talk to the guy there. He is Captain Stern. You will talk a little, 
    then two Magma/Aqua members will come up. You will need to fight two 
    battles in a row. New pokemon will be introduced. The new pokemon are 
    the main pokemon of Team Magma/Aqua. Team Magma's main pokemon is 
    Numel/Camerupt while Team Aqua's main pokemon is Carvanha/Sharpedo. 
    After you beat both of them, you will talk a little, then the brains 
    behind the whole operation will come up. That's right, it is the leader 
    of the team. In Ruby, it is Maxie. In Sapphire, it is Archie. You will 
    talk a little. They will warn you not to disrupt them again, then they 
    will leave. Captain Stern will thank you, talk a little more, such and 
    such, and then leave. Now you leave.
    
    3.8. Route 110 rival battle
    
    Location: Slateport City
    
    Since there is really nothing else to do right now, heal if necessary, 
    buy any GREAT BALLS you might want, then go up to Route 110.
    
    Location: Route 110
    
    Wild Pokemon-
    Gulpin, Oddish, Electrike, Plusle, Minun, Zigzagoon, Wingull
    Level Range- 11 to 13
    
    This route has two paths, the grass route and Cycling Road. But just 
    like in R/B/Y/G/S/C, you need a bike to ride it. As you continue going 
    up, you will see the Trick House. The Trick House is a building where 
    you need to complete 8 different puzzles. But you must do something to 
    even unlock each of them. From the Trick House, you can go left to 
    Route 103. This is the side of the route on the right side of the 
    water. There are quite a few trainers here. But you need to go right 
    from the Trick House. There is a lot of grass here. As you continue on 
    with your path, guess whom you see. It's your rival! It's time for your 
    second rival battle.
    
    Rival Battle 2-
    
    Pokemon-
    
    All the pokemon are based on the starter.
    
    If you chose Treeko as your starter-
    
    Rival Pokemon-
    Combusken lv. 20 
    Shroomish lv. 18 
    Wailmer lv. 18
    
    =-=-=-=-=-=-
    
    If you chose Torchic as your starter-
    
    Rival Pokemon- 
    Marshtomp lv. 20 
    Shroomish lv. 18 
    Numel lv. 18
    
    =-=-=-=-=-=-
    
    If you chose Mudkip as your starter-
    
    Rival Pokemon- 
    Grovyle lv. 20 
    Numel lv. 18 
    Wailmer lv. 18
    
    Whatever his/her pokemon are, you can use the same three pokemon for 
    each of them, since s/he always has a grass pokemon, a water pokemon, 
    and a fire pokemon. This may be fairly difficult, but eventually s/he 
    should go down.
    
    Money: 1200
    
    As your rival falls in defeat, s/he will give you the Itemfinder. The 
    Itemfinder is a key item that allows you to detect hidden items. It is 
    useful in many places. Continue on with the route, battling trainers 
    while battling wild pokemon in the process. Finally, you should reach 
    the end of your route, thus taking you into Mauville City.
    
    3.9. Mauville City, a Battle with Wattson for the Dynamo Badge
    
    Location: Mauville City
    
    This is not the biggest city, but it's fairly big. As you enter, go 
    into the first house. If you have a Harbor Mail, give it to the girl 
    for a Coin Case, which allows you to play at the casino. The casino is 
    the purple building at the southwest side of town. Go to the house at 
    the very southeast corner and talk to the guy for HM06- Rock Smash. 
    Rock Smash...is...a...pathetic...attack! It does 20 damage and lowers 
    the foes defense. I can't believe they made it an HM! Go up. At the 
    house just above the house you were just in, a guy will give you a 
    bike. The catch is that there are two bikes, the Acro Bike and the Mach 
    Bile. You must choose one. The Acro Bike is slower, but it can do 
    tricks, like the Bunny Hop (hold A while not moving), the wheely (hole 
    A while moving), and the side hop (A and either up, down, left, or 
    right). The Mach Bike is faster and it can go up muddy slopes, but it's 
    harder to control, it gets a slow start, and it can't do tricks. I 
    personally prefer the Mach Bike, since its just faster. Once you choose 
    your bike, you can go onto Cycling Road for training. The trainers 
    there all have Magnemite and a few have Voltorb. Once your pokemon are 
    trained enough (I recommend at least level 25 or above), heal. Go to 
    the gym. You will see Wally there. He is complaining about how his 
    uncle doesn't want him to fight the gym here, and he says that with 
    Ralts, he can beat anyone. He will notice you and will want a battle.
    
    Wally Battle 1-
    Pokemon-
    Ralts Lv. 16
    
    Oh god he's easy!! You should have no problem with him. First, his 
    Ralts should be nearly 10 levels under your pokemon, and second is that 
    Ralts is his only pokemon. You should have no problem.
    
    Money: 960
    
    Once Wally goes down in defeat, he will want to go back home. As he 
    begins to leave, his uncle will realize that you were the trainer who 
    helped Wally catch his Ralts. He will talk a little, and then he will 
    leave. Heal your pokemon if it really is necessary, then enter the 
    Mauville Gym.
    
    Location: Mauville City Pokemon Gym
    Pokemon Type: Electric (some Steel)
    Recommended Types: Ground, Fighting, Fire
    Not Recommended Types: Water, Flying, Poison
    
    Trainers:
    
    Guitarist Kirk
    
    Pokemon-
    Lv. 18 Electrike
    Lv. 18 Magnemite
    
    Youngster Ben
    
    Pokemon:
    Lv. 19 Zigzagoon
    
    Battle Girl Vivian
    
    Pokemon:
    Lv. 19 Meditite
    
    Guitarist Shawn
    
    Pokemon:
    Lv. 17 Voltorb
    Lv. 17 Voltorb
    Lv. 17 Voltorb
    
    Leader Wattson
    
    Pokemon:
    Magnemite Lv. 21
    Voltorb Lv. 21
    Magneton Lv. 23
    Difficulty: **
    
    Wow! This guy can actually be hard! But if you have a ground type, then 
    this gym is a cinch. Ground pokemon are immune to electric attacks. 
    Nincada, Geodude (and all his forms), and Marshtomp are all part 
    ground, and they are the only pokemon you could get so far that are 
    part ground. But Nincada isn't recommended, since it doesn't really 
    learn ground attacks and its evolved form isn't a ground pokemon 
    (actually, Shedinja is still immune due to its ability, but it doesn't 
    learn any powerful attacks by then). So Geodude/Graveler/Golem and 
    Marshtomp are recommended. Magneton is the first evolved gym pokemon in 
    this great game. Both Magnemite and Magneton are part steel, so they 
    have a x4 weakness to ground attacks and a x2 weakness against Fighting 
    and Fire. Magneton knows Shock Wave, and attack that no matter what 
    will not miss. That means not even something like Sand Attack will 
    affect it. Voltorb is a pure electric type, so he is only weak against 
    ground. Magnemite may use Sonicboom, which always does 20 damage, no 
    matter what. Voltorb may use Rollout, which doubles in powerful every 
    time it is used for 5 turns. But after enough fighting, Wattson will 
    finally go down in defeat.
    
    Prizes-
    Third Badge: Dynamo Badge
    TM Obtained: TM34- Shock Wave
    HM Capability: Rock Smash
    Money: 2300
    
    3.10. Help the separated couple
    
    Location: Mauville City
    
    Heal if necessary. Since there is nothing to do, go west to Route 117.
    
    Location: Route 117
    
    Wild Pokemon-
    Oddish, Roselia, Zigzagoon, Volbeat, Illumize, Marill
    Level Range- 13 to 14
    
    There are 7 trainers on this route, and two of them fight together. 
    This route only has new trainers: Jr. and Sr., Pokemon Breeder, 
    Triathlete, and Bug Maniac. Battle the trainers and pokemon you need to 
    battle and enter Verdanturf Town, home of Wally and the Pokemon 
    Contests.
    
    Location: Verdanturf Town
    
    Well, this is a quaint, little village, now isn't it? The big Contest 
    House is the Normal Rank Contest, the original contest house. 
    Verdanturf Town is where Contests originated. Talk to the lady at the 
    front desk of the contest house to receive a Contest Pass, which allows 
    you to enter contests. As I also said before, this is Wally's hometown. 
    He lives in one of the houses at the bottom. But that's not why we are 
    here. Go up into the cave. Hey! It's the Rusturf Tunnel!
    
    Location: Rusturf Tunnel
    
    There is a trainer nearby. Go left from him and outside. In that 
    clearing, a guy lost his glasses. Search around by pressing A in every 
    spot to find the Blackglasses. Show those to him and he will notice 
    that those are not his glasses, and he will leave (you can't find his 
    glasses). The Blackglasses are used to power up Dark attacks. It could 
    be useful on Grovyle with Pursuit if you don't already have Miracle 
    Seed or any other item on him. Anyway, go back in the tunnel. From the 
    trainer, go up, then left. You will see two people separated by cracked 
    rocks. Break the rocks with Rock Smash and the man will give you HM04- 
    Strength. Strength is the first GOOD HM in the game. Strength has 80 
    Base Power, but no effect in battle. Outside of battle, Strength can 
    move large boulders that aren't cracked. But you can't use it until you 
    beat the next gym, which is a long ways away (they always have that 
    little problem). Now go back to Verdanturf Town.
    
    Location: Verdanturf Town
    
    Go to Route 117.
    
    Location: Route 117
    
    Go over to Mauville City.
    
    Location: Mauville City
    
    Since there really is nothing to do now, heal if necessary, buy what 
    you may need (the next pokemart is also a while away), and go up to 
    Route 111.
    
    3.11. A Battling Family, A Burning Path that leads to Fire Pokemon
    
    Location: Route 111
    
    As of right now, you can't get any pokemon. You can only get the 
    pokemon in the desert area ahead, which you can't access until later. 
    Anyway, go up and you should see a house. That is the home of the 
    Winstrate Family, a family of four who battle pokemon. They all have 
    "Vi" in their names. Here they are-
    
    Winstrate Family-
    
    Winstrate Victor
    
    Pokemon-
    Taillow Lv. 16
    Zigzagoon Lv. 16
    
    Winstrate Victoria
    
    Pokemon-
    Roselia Lv. 17
    
    Winstrate Vivi
    
    Pokemon-
    Marill Lv. 15
    Shroomish Lv. 15
    Numel Lv. 15
    
    Winstrate Vicky
    
    Pokemon-
    Meditite Lv. 18
    
    They can be pretty easy. After you beat them, enter the house. Talk to 
    Victoria and she will give you the Macho Brace. The Macho Brace is an 
    item that makes it easier to raise stats, but at the cost of speed. I 
    suggest giving it to someone who would attack second anyways. Now that 
    that's done, go up, smash the cracked rocks, and continue. As you get 
    up, you'll notice reporters. Talk to them and they will battle.
    
    Reporters Gabby & Ty
    
    Pokemon-
    Whismur (Gabby's) Lv. 19
    Magnemite (Ty's) Lv. 19
    
    After you beat them, they will ask for a REALLY, REALLY short interview 
    (in other words, one word). You will be seeing them quite a bit. Gabby 
    and Ty are like your rival; they all just keep on reappearing. As you 
    continue up, you will find the desert. As I said before, that is the 
    only place on this route where you find wild pokemon, but you can't 
    reach it yet. Go left to get to Route 112.
    
    Location: Route 112
    
    Wild Pokemon-
    Machop, Numel
    Level Range- 14 to 16
    
    This seems like a fairly short route. There is hardly any grass, and 
    there are 4 trainers. You will see ledges at the left side, meaning you 
    will get to the top of those ledges eventually. Catch what pokemon you 
    need and go up the stairs. In front of you is a cable car. But you can 
    see Team Magma/Aqua members guarding it, so go left to find the Fiery 
    Path.
    
    Location: Fiery Path
    
    Wild Pokemon-
    Slugma, Numel, Torkoal, Machop, Grimer, Koffing
    Level Range- 14 to 17
    
    This is a straightforward path. Just go up, left, up, right, and down. 
    Wow! That was quick! The boulder you saw along the way needs Strength, 
    but you can't use it out of battle right now. The pokemon are mostly 
    fire and poison, with the exception of Machop, a fighting pokemon. The 
    Torkoal sounds nice, right? Well, not all Torkoals are angels, as you 
    will see later. The Slugma and Numel are fairly nice to have. They both 
    evolve into something that has a x4 weakness to water, but Numel 
    evolves into a pokemon with more powerful attacks, such as Earthquake, 
    Fissure, and Eruption. Once you catch what you need, exit the cave 
    through the top.
    
    Location: Route 112
    
    Hey! We're back on Route 112! Pick up the berries and go right. Go up 
    when you meet the trainer. Talk to the guy facing the tree and he will 
    give you TM43- Secret Power. Secret Power is one of those few TMs that 
    can be used outside of battle. Outside of battle, Secret Power can 
    create a Secret Base. A Secret Base is a place where you can pretty 
    much go to get away. If you trade data with someone, you can get their 
    Secret Base too. You can also battle them in their Secret Base for 
    experience and money, unlike Link Battles. Anyway, the house here can 
    heal your pokemon. From the top of the trees above the house, go left 
    to reach Route 113.
    
    Location: Route 113
    
    Wild Pokemon-
    Sandshrew, Spinda, Skarmory
    Level Range- 15 to 17
    
    Remember that Skarmory I mentioned when Steven gave you the TM for 
    Steel Wing? Well, here it is. Skarmory is rare, though. It also is hard 
    to catch once you get into battle. Spinda isn't as good. It is a normal 
    pokemon that can learn psychic attacks. Sandshrew is a ground pokemon 
    that really doesn't learn too many powerful attacks. This is a fairly 
    big route. It may appear to be snowing, but it's not. Remember the 
    Fiery Path? Well, that was only the base of an active volcano, Mt. 
    Chimney. Mt. Chimney is releasing soot, which is covering the ground. 
    As you go on, you will see a house. Talk to the man inside the get the 
    Soot Sack. The Soot Sack can pick up soot. You can trade soot for 
    special stuff, such as flutes and decorations for your secret base. 
    Keep on going. One of the mounds you come across have TM32- Double 
    Team. Double Team is an attack that does no damage, but can lower the 
    foes accuracy. However, it can be beat by Sweet Scent, Odor Sleuth, and 
    Foresight. As you reach the end, the soot will stop falling and you 
    will enter Fallabor Town.
    
    3.12. Fallabor Town, a super contest for super contestants
    
    Location: Fallabor Town
    
    This is really a small city, with only 5 buildings. One is the Pokemon 
    Center, one is the Pokemart, and one is...a Contest House! This is the 
    Super Rank Contest House. You can only access it once you beat the 
    normal rank contest. And you can only use the pokemon that beat the 
    normal rank contest. Go to the crater next to the bottom left house and 
    check it (press A) to get a Nugget. Nuggets sell for 5000 pokedollars. 
    The house at the top-left corner is the home of the Move Tutor. The 
    Move Tutor in this game is a man who can reteach your pokemon some 
    moves they have forgotten. But you need a Heart Scale. It is a definite 
    improvement over beating Lance on Pokemon Stadium 2 to reteach a 
    pokemon a move it forgot. Also, some pokemon actually learn NEW MOVES 
    by trying to reteach them a move. Some examples are: Blaziken (fire 
    Punch), Medicham (Fire Punch, Thunder Punch, Ice Punch), and Donphan 
    (Horn Attack). Go into the Pokemon Center. Talk to the girl blocking 
    the PC. She says that she is Lanette, the creator of the Hoenn PCs (she 
    does what Bill does in Kanto/Johto). She will leave for her house on 
    Route 114. Once you have what you need, go west to Route 114.
    
    Location: Route 114
    
    Wild Pokemon-
    Lotad/Seedot, Nuzleaf/Lombre, Seviper/Zangoose, Swablu
    Level Range- 14 to 18 (I think)
    
    There are a few pokemon on this route that are only accessible in one 
    game. As you arrive on Route 114, enter the house and talk to the kid 
    to get TM28- Dig. Dig is a fair ground attack. When Dig is used, the 
    user goes underground. Right now, the only attacks that will hit it are 
    Earthquake and Fissure, and they actually increase in damage when used 
    (except for Fissure, it's a one hit knock out (OHKO)). Leave the house 
    and go left. The man with the Poochyena will give you TM05- Roar. Roar 
    is an attack that can switch an opposing trainer's pokemon or scare a 
    wild pokemon from battle. As you cross the bridge, you will see a 
    building. Find the entrance and go in. This is Lanette's House. Talk to 
    her and she will be embarrassed about how messy her house is. She will 
    ask you to keep this a secret by giving you a doll. In Ruby, she gives 
    you a Seedot Doll. In Sapphire, she gives you a Lotad Doll. Now leave. 
    Go through the grass to the stairs leading to the foot of the mountain 
    (which I believe the actual mountain is Mt. Chimney, but I just believe 
    it). Follow it to the entrance to what is the inside of the 
    mountain...Meteor Falls.
    
    3.13. Meteor Falls, where rocks use the mind
    
    Location: Meteor Falls (bottom of Waterfall)
    
    Wild Pokemon-
    Zubat, Lunatone/Solrock
    Level Range- 16 to 18
    
    This place looks pretty nice. Lunatone and Solrock are both 
    Psychic/Rock pokemon. They have the Levitate ability, which keeps them 
    immune to Ground attacks. Catch them if you want, there will be 
    stronger ones later. I know that you know about Zubat by now. Go up the 
    stairs in front of you. There is another item there. Go over the bridge 
    to see a scientist and a few Aqua/Magma members. They will talk to 
    little, mentioning the meteorite they just stole from the scientist, 
    notice you, talk a little more, and them Team Magma/Aqua comes in. 
    Wait! I thought they were already here. Well, it is THE OTHER TEAM! The 
    other team will tell the evil team to stop their evil deed (apparently, 
    Team Magma is good in Sapphire and Team Aqua is good in Ruby). They 
    will all talk a little more, then the evil team will run off. The 
    leader of the good team (Maxie in Sapphire and Archie in Ruby) will 
    tell you about the evil team and their plans, and then they will leave. 
    Go down the stairs, go left, and then up the next set of stairs. At the 
    top is a Moon Stone. The Moon Stone is an item that evolves certain 
    pokemon, such as Jigglypuff and Skitty. Go back to the entrance and 
    exit.
    
    Location: Route 114
    
    There really is nothing to do right now other than training. So go back 
    to Fallabor Town and heal, then go back to Route 112, the route before 
    the Fiery Path.
    
    3.14. Mt. Chimney, a team tampers with volcano power
    
    Location: Route 112
    
    We won't be here for long. From the Fiery Path, go right. Remember the 
    two evil team members in front of the building? They are gone now, so 
    go into the cable car station. Talk to the woman to go into the cable 
    car and up the mountain.
    
    Location: Mt. Chimney
    
    Here we are, the top of Mt. Chimney. We've been through Meteor Falls 
    and the Fiery Path, which I believe are both part of Mt. Chimney, but 
    this is the real deal. As you exit the station, go right, then up the 
    stairs. You will see the good team leader battling a few evil team 
    members, all of them using Poochyena. That seems to be the deal with 
    all the people here (well, almost). Go up, and then left. You will see 
    a smaller path. Go up it and beat the two evil team members. At the 
    top, you will see the evil team leader (Archie in Sapphire and Maxie in 
    Ruby). He will talk about the Meteorite they stole from Meteor Falls. 
    In Ruby, Maxie mentions that with the power of the meteorite, the 
    volcano will erupt, thus, it will expand the land (that is one of Team 
    Magma's goals). In Sapphire, Archie mentions that with the power of the 
    meteorite, the volcano will dry up, thus, it will expand the sea (One 
    of Team Aqua's goals). They will talk to you a little, then they will 
    go into battle with you.
    
    Team Magma Leader Maxie-
    
    Pokemon-
    Mightyena Lv. 24
    Camerupt Lv. 25
    Golbat Lv. 24
    
    Team Aqua Leader Archie-
    
    Pokemon-
    Mightyena Lv. 24
    Sharpedo Lv. 25
    Golbat Lv. 24
    
    This fight can actually be a nuisance. They both start with Mightyena, 
    the evolved form of Poochyena (as the name implies). Mightyena's 
    ability, Intimidate, will lower the attack of the pokemon sent out 
    until Mightyena is defeated or switched out (he doesn't switch). Golbat 
    is just a nuisance anyway. It was good speed, fair flying attacks, and 
    decent power. Camerupt is the evolved form of Numel. Camerupt's ability 
    is either Oblivious (prevents attraction) or Magma Armor (prevents 
    freezing). Sharpedo's ability is Rough Skin. When a contact move hits 
    Sharpedo, damage is taken from the attacker. In all, I suggest a water 
    pokemon for Maxie (normal on Golbat, not affected by Intimidate due to 
    the use of Special Attacks, strong against Camerupt) and an electric 
    pokemon for Archie (strong against Golbat, not affected by Intimidate 
    due to the use of special attacks, strong against Sharpedo while not 
    affected by Rough Skin unless you use Thunderpunch (but the only 
    pokemon that would know Thunderpunch by now is Elekid, and he is only 
    obtainable by Gameshark/Action Replay)). Neither will be hard if you 
    use the recommended types.
    
    After you beat Maxie/Archie, they will complain a little, then the evil 
    team will leave. The good leader will come up to you and thank you for 
    helping them. They will leave too. Go over to the machine and press A 
    against it to get the Meteorite. Save that for later. Go down to where 
    the cable car was, then go down to the Jagged Pass.
    
    3.15.	Jagged Pass, Lavaridge Town, Flannery, and the Heat Badge
    
    Location: Jagged Pass
    
    Wild Pokemon-
    Numel, Machop, Spoink
    Level Range- 19 to 22
    
    There is only one new pokemon here, Spoink. Spoink is a psychic pig 
    pokemon that has a spring on his butt. He is a fairly easy pokemon to 
    train, also has some good moves, like Psybeam (he eventually learns 
    Psychic). Numel and Machop both already made their appearance on Route 
    112 and in the Fiery Path. Anyway, soot is falling here, just like on 
    Route 113. There are quite a few trainers here. As you make your way 
    down, you may have to battle a trainer, depending on the path you take. 
    As you reach the bottom, pass the final trainer and exit.
    
    Location: Route 112
    
    Remember the ledges you saw earlier before the Fiery Path? This is what 
    is at the top of them. This is the THIRD part of Route 112. Simply go 
    left to quickly enter Lavaridge Town.
    
    Location: Lavaridge Town
    
    This is actually a fairly small city. First go to the Pokemon Center 
    and heal. Deposit a pokemon so that you have 5 pokemon with you. Go to 
    the water and talk to the old lady next to the beds. She will give you 
    an egg. That egg eventually hatches into Wynaut, the pre-evolved form 
    of Wobbafett. You can go into the hot spring by using the back door of 
    the Pokemon Center. Once you have what you need and train enough (Lv. 
    30 or higher is recommended), enter the Lavaridge Town Gym.
    
    Location: Lavaridge City Gym
    Pokemon Type: Fire
    Recommended Types: Rock, Water, Ground
    Not Recommended Types: Grass, Bug, Steel, Ice
    
    Kindler Cole-
    
    Pokemon-
    Lv. 22 Slugma
    Lv. 22 Slugma
    Lv. 22 Numel
    
    Cooltrainer Zane-
    
    Pokemon-
    Lv. 24 Kecleon
    
    Kindler Axle
    
    Pokemon:
    
    Lv. 23 Numel
    Lv. 23 Slugma
    
    Battle Girl Sadie-
    
    Pokemon-
    Lv. 24 Meditite
    
    Kindler Andy-
    
    Pokemon-
    Lv. 23 Slugma
    Lv. 23 Numel
    
    There are too many Gyms with Meditite trainers.
    
    Leader Flannery-
    
    Slugma Lv. 26
    Slugma Lv. 26
    Torkoal Lv. 28
    
    Remember when I said that not all Torkoals are angels? This is what I 
    mean. This one is one of the most annoying pokemon ever. The Slugmas 
    are easy. They are likely to use Sunny Day, an attack that powers up 
    fire attacks, powers down water attacks, makes Solarbeam a one turn 
    attack, and lowers the accuracy of Thunder to 50%. They will also 
    possibly use Flamethrower, a powerful fire attack. But as I said, they 
    are easy. After you knock both of them out, she will send out the 
    master of disaster, Torkoal. Torkoal knows Flail, an attack that gets 
    stronger as the user's HP lowers. Body Slam is a powerful normal-type 
    attack that may paralyze the foe. Attract is one reason why she is 
    annoying. Attract is an attack that makes the victim fall in love with 
    the user, giving it a 50% chance of attacking. However, it only works 
    on the opposite gender (male on female and female on male). Finally, we 
    have Overheat, the most powerful attack you've seen so far. Overheats 
    Base Power is 150, stronger than Fire Blast. Overheats effect is that 
    the Special Attack of the USER is lowered with each use. A good 
    Swampert, Azumarill, or Gyarados can devastate her team with water 
    attacks while a good Numel/Camerupt, Graveler/Golem, Lairon, or 
    Lunatone/Solrock can beat them with Rock and Ground attacks. I remember 
    a battle I had. I used a traded Hariyama level 31. It wouldn't obey me, 
    it was paralyzed, and it was in love with Torkoal. It had a 12.5% 
    chance of attacking. I told Hariyama to use one attack, and it used 
    another attack that still knocked Torkoal out. Once Flannery goes down, 
    you win (and some may not use a Torkoal ever again).
    
    Prizes-
    Fourth Badge: Heat Badge
    TM Obtained: TM50- Overheat
    HM Capability: Strength
    Level Limit: 50 (before pokemon start disobeying you)
    Money: 2800
    
    3.16.	Go-Goggles, go to the sandstorm and receive one of two fossils
    
    Now that one of the most annoying gyms is handled, the game still won't 
    get any easier. As you exit the gym, your rival will appear. S/he will 
    talk a little and then she will give you the Go-Goggles, an item that 
    allows you to enter a sandstorm. S/he will tell you that you should 
    fight your father at the Petalburg Gym. S/he will leave. Heal if 
    necessary. Now go over to Route 112.
    
    Location: Route 112
    
    Now that we don't need the Jagged Pass, you can drop down the ledges on 
    the right. Go over to Route 111.
    
    Location: Route 111
    
    Remember how the Go-Goggles allow you to go through sandstorms? Well, 
    they mean the sandstorm you are next to, go enter.
    
    Location: Route 111(desert)
    
    Wild Pokemon-
    Baltoy, Cacnea, Sandshrew, Trapinch, Regirock**, Lileep**/Anorith**
    **- you can only get one of these
    
    Regirock is a legendary pokemon. But you can't go into the tomb he is 
    in right now. There are quite a few trainers here. Most of the pokemon 
    are new. Cacnea is a grass pokemon whose ability keeps him immune to 
    sandstorms, while raising his evasiveness while in them. Trapinch is a 
    ground pokemon that soon evolves into Vibrava, then Flygon, a 
    Ground/Dragon pokemon. Baltoy is a Ground/Psychic pokemon with the 
    Levitate ability. All of them are immune from the effects of Sandstorm. 
    At the very bottom of the desert, you will find TM37- Sandstorm. 
    Sandstorm is an attack that hurts all pokemon that aren't rock, ground, 
    or steel type, or pokemon with the Sand Veil ability. Go all the way to 
    the top of the desert. You will find two piles of what appears to be 
    poo. But they are actually fossils. One is the Root Fossil and the 
    other is the Claw Fossil. The Root Fossil becomes Lileep, a Grass/Rock 
    pokemon. The Claw Fossil becomes Anorith, a Bug/Rock pokemon. One you 
    have all you need, go down to Mauville City.
    
    3.17.	Return to the third city, a challenge waits for you
    
    Location: Mauville City
    
    Heal if necessary, then head across Route 117 to Verdanturf Town.
    
    Location: Verdanturf Town
    
    Go into the Rusturf Tunnel.
    
    Location: Rusturf Tunnel
    
    Go up, then left all the way. Go into the door to appear on Route 116.
    
    Location: Route 116
    
    Talk to the first guy you see. He is the Devon guy you saved multiple 
    times. He will give you something for being so good. Go over to 
    Rustboro City.
    
    Location: Rustboro City
    
    Go into the Devon Building. Go to the second floor. Go to the bottom of 
    the second floor and talk to one of the guys there and he will say that 
    he created a machine that can revive fossils. Give him your fossil. Go 
    outside, deposit a pokemon, then come back to him to receive Lileep (if 
    you gave him the Root Fossil) or Anorith (if you gave him the Claw 
    Fossil). Now go upstairs. Talk to the president of Devon Corp. to 
    receive an Exp. Share. Exp. Share is an item that, when attached to a 
    pokemon not being used in battle, it will give it experience, even when 
    it doesn't battle. It is especially good on Magikarp. Now leave the 
    building. Heal if necessary, then go down to Route 104.
    
    Location: Route 104
    
    Go down to the Petalburg Woods.
    
    Location: Petalburg Woods
    
    Go down to the bottom half of Route 104.
    
    Location: Route 104
    
    Go down, and then right to enter Petalburg City.
    
    Location: Petalburg City
    
    Here we are, the location of the fifth gym. This ain't your daddy's gym 
    (well, actually, it is). Heal if necessary, and then enter the gym.
    
    3.18. Petalburg Gym. Enter Norman the Normal Trainer. Fight Daddy!
    
    Location: Petalburg City Gym
    Type of Pokemon: Normal
    Recommended Types: Fighting
    Not Recommended Types: none
    
    There are a whopping 9 rooms in this gym: the entrance, the attack 
    room, the defense room, the speed room, the OHKO room, the Zero 
    Reduction Room, the Accuracy Room, the Recovery Room, and Normans Lair. 
    Each row of rooms has the same pokemon.
    
    ROW ONE-
    
    Location: Speed Room-
    
    Cooltrainer Randall (he uses X Speed)
    
    Pokemon-
    Lv. 27 Delcatty
    
    Location: Accuracy Room-
    
    Cooltrainer Mary (she uses X Accuracy)
    
    Pokemon-
    Lv. 27 Delcatty
    
    ROW TWO-
    
    Location: Zero Reduction Room-
    
    Cooltrainer Parker (he uses Guard Special)
    
    Pokemon-
    Lv. 27 Linoone
    
    Location: Defense Room-
    
    Cooltrainer Lori (she uses X defense)
    
    Pokemon-
    Lv. 27 Linoone
    
    Location: Recovery Room-
    
    Cool Trainer George (he uses recovery items)
    
    Pokemon-
    Lv. 27 Linoone
    
    ROW THREE-
    
    Location: Strength Room-
    
    Cooltrainer Jody (he uses X Attack)
    
    Pokemon-
    Lv. 27 Zangoose
    
    Location: One-hit KO Room-
    
    Cooltrainer Burke (he uses Dire Hit)
    
    Pokemon-
    
    Lv. 27 Zangoose
    
    As you have figured out by now, the order is:
    Row One- Delcatty
    Row Two- Linoone
    Row Three- Zangoose
    
    Leader: Norman-
    
    Pokemon-
    Slaking Lv. 28
    Vigoroth Lv. 30
    Slaking Lv. 31
    
    It is time to beat your father. Slaking number one is already annoying. 
    It has a good HP and defense, so most fighting attacks don't knock it 
    out in one hit. It knows Yawn, an attack that puts the foe to sleep 
    after the next turn. Slack Off is an attack that recovers HP. Vigoroth 
    is the biggest annoyance. It is fast (for a sloth) and powerful. Slash 
    is a really powerful normal type attack that has a good chance at a 
    critical hit. Vigoroth also a few other good attacks. The final Slaking 
    shouldn't actually be too hard. It is based on Focus Punch. Focus Punch 
    has a base power of 150, but it takes a turn to load beforehand. The 
    good side is that if it is attacked during the FP loadup stage, Focus 
    Punch fails. All the pokemon know Facade. Facade is a powerful attack 
    that gets even more powerful if the user is Poisoned, Burnt, or 
    Paralyzed. A good Machoke with Revenge should be able to demolish 
    Norman.
    
    Prizes:
    Fifth Badge: Balance Badge
    TM Obtained: TM42- Facade
    HM Capability: Surf
    Money: 3100
    
    3.19.	En route into the rain.
    
    Location: Petalburg City Pokemon Gym
    
    After you beat Norman, he will tell you that Wally's father called and 
    said that he had something for you. So leave the gym.
    
    Location: Petalburg City
    
    As you exit the gym, go to the building next door. Talk to the man. He 
    is Wally's father. He will talk a little, then he will give you HM03- 
    Surf. Surf is my FAVORITE HM!! It is a water attack with the same base 
    power as Flamethrower and Thunderbolt. Give it to a powerful water 
    pokemon. In a 2 vs. 2 battle, Surf hits both foes. Once you get it, 
    leave the house, heal if necessary, and then head over to Route 104.
    
    Location: Route 104
    
    Mr. Briney is gone now. He is working on something we will get to much 
    later. For now, go down to the water. Press A against it to go ONTO the 
    water. That is surfs effect out of battle. Surf down to Route 105.
    
    Location: Route 105
    
    Pokemon to capture-
    Tentacool, Wingull, Pelliper, Regice
    Level Range- 5 to 30 (???)
    
    Just like with Regirock in the desert, Regice can't be obtained right 
    now. Other than that, there are only pokemon you could get before 
    (Tentacool from the Old Rod and Wingull on Route 103). By the way, 
    Pelliper is the evolved form of Wingull. Surf down to Route 106.
    
    Location: Route 106
    
    Wild Pokemon-
    Tentacool, Wingull, Pelliper
    Level Range- 5 to 30 (???)
    
    Remember Route 106? This is the Route connecting Dewford Town with the 
    Granite Cave. Go down to the bottom, then surf east to Dewford Town.
    
    Location: Dewford City
    
    Get onto land. Go into the top-left house. Talk to the guy to the right 
    of the table that looks like a nerd. He will give you TM36- Sludge 
    Bomb. Sludge Bomb is a powerful poison attack that, well, poisons the 
    foe. Now surf east to Route 107.
    
    Location: Route 107
    
    Wild Pokemon-
    Tentacool, Wingull, Pelliper
    Level Range- 5 to 30 (???)
    
    Just follow the same pattern as with Routes 104-106, only now going 
    east.
    
    Location: Route 108
    
    Wild Pokemon-
    Tentacool, Wingull, Pelliper
    Level Range- ???
    
    As you go on, you will see a ship. That is the abandoned ship. There 
    isn't much to do there right now, but there is stuff to do. Go in.
    
    Location: Abandoned Ship
    
    Go downstairs. Go downstairs again. Go left to the next set of stairs 
    and go up. Keep on going until you get to a room with a scientist. Talk 
    to him and he will say that Captain Stern wanted him to find a Scanner. 
    You need to find it, but you can't get it until near the end of the 
    game. Pick up the item. It is a Storage Key. Go back to the room with 
    the six doors and two sets of stairs. Go to the top-right door. It is 
    locked. Use the Storage Key to unlock it. Go in and pick it the item. 
    It is TM13- Ice Beam. Ice Beam is a really powerful ice attack. It is 
    just as powerful as Flamethrower, Thunderbolt, and Surf. Ice Beam may 
    freeze the foe. It is the second strongest TM you have obtained so far 
    (right behind Overheat). Now, as they would say in the movie 
    business...
    
    ABANDON SHIP!!
    
    Location: Route 108
    
    Surf right all the way to Route 109.
    
    Location: Route 109
    
    Remember this route? This is the route you landed on when you got out 
    of Mr. Briney's boat after beating Brawly and delivering the letter to 
    Steven. Surf right, then up to land on the beach, then enter Slateport 
    City.
    
    Location: Slateport City
    
    There is something new to do here, the Hyper Rank Contest. The Hyper 
    Rank Contest is where the contest road takes a hard bump. It is 
    difficult. Anyway, heal if necessary and head up to Route 110.
    
    Location: Route 110
    
    Go north to Mauville City.
    
    Location: Mauville City
    
    As you enter Mauville City, you will see Wattson standing at the fork 
    in the road. Talk to him and he will say that there is another part of 
    the city known at New Mauville. He wants the generator shut off. And 
    guess what...he wants your help! He will give you the Basement Key to 
    enter New Mauville. Go back down to Route 110.
    
    Location: Route 110
    
    Go to the water and surf east. You will see a cave. Enter it.
    
    Location: New Mauville
    
    Wild Pokemon-
    Magnemite, Magneton, Voltorb, Electrode
    Level Range- 22 to 24 (I think)
    
    You can't find any pokemon yet. Go up to the big gate and press A to 
    use the Basement Key and open it. Go down. Now you can find wild 
    pokemon. The point here is to press the button that matches the lock 
    you need to open. Press the first button and go through. Press the next 
    button. As you go on, DO NOT PRESS THE THIRD BUTTON. Go around it. In 
    the next area, press the first button you see, then go up, then left. 
    Go all the way up, past the buttons. In the next area, press the 
    correct button and go on. You will see a huge machine. That is the 
    generator. Step on the red switch to shut it off. Go over to the item 
    to get a Thunder Stone. A Thunder Stone can evolve certain pokemon, 
    such as Pikachu. Now backtrack to the previous round area. Go right and 
    beat the Voltorb on the switch, and then press the switch. Go down, 
    then right. Follow the path. The item there is an Ultra Ball. Ultra 
    Balls are stronger forms of Pokeballs than Great Balls. Follow the path 
    back to the entrance. Now leave New Mauville.
    
    Location: Route 110
    
    Go back to Mauville City.
    
    Location: Mauville City
    
    Go talk to Wattson. He will thank you and give you TM24- Thunderbolt. 
    Thunderbolt is a powerful electric attack that is just as powerful as 
    Flamethrower, Ice Beam, and Surf. Now that we are ready, give it to an 
    electric pokemon, as you may need it later. Go east to Route 118.
    
    Location: Route 118
    
    Wild Pokemon-
    Wingull, Electrike, Manectric, Zigzagoon, Linoone
    Level Range- ???
    
    As you go right, you will see a small area of water. Surf across it. If 
    you battled Gabby and Ty after beating Wattson, you will see them here. 
    There are stronger than they were before and Gabby's Whismur evolved 
    into a Loudred. After you battle them, they will ask for another 
    interview. After the interview, follow the path and soon you will pass 
    by...Steven! He will talk a little, find out your name, talk a little 
    more, ask questions, talk a little more, and then he will leave. Follow 
    the path, going up and the fork in the road, entering Route 119.
    
    Location: Route 119
    
    Wild Pokemon-
    Wingull, Tropius, Marill, Oddish, Zigzagoon, Linoone
    Level Range- 24 to 28
    
    This is possibly one of the largest routes in the game. All the grass 
    here is really tall. You can't run in it and you can't ride your bike 
    through it. As you pass through the first bit of tall grass, you will 
    come across water. Follow the path, going up onto mountainous areas of 
    the route. You will pass by a few waterfalls. As you reach the top, you 
    will see a big building. You will also see two evil team members 
    guarding the next bridge. The only place you can go right now is to the 
    building...the Weather Institute.
    
    3.20. Weather Institute and Castform
    
    Location: Weather Institute
    
    By now you might be weakened from the long route. Go over to the bed 
    and press A against it to take a nap, thus healing your pokemon. 
    Deposit one pokemon, just for now. You will see that there are plenty 
    of Team Magma/Aqua members that have infiltrated the Institute. Battle 
    the two members on the bottom floor and go upstairs. There are about 
    three normal members up here. As you blast through them, you will come 
    to the leader of the group. I'm not talking about Archie/Maxie, but I'm 
    really talk about the member that thought up this whole scandal.
    
    Pokemon Sapphire-
    
    Aqua Admin. Shelly-
    Pokemon-
    Carvanha Lv. 28
    Mightyena Lv. 28
    
    Pokemon Ruby-
    
    Magma Admin. Courtney-
    Pokemon-
    Numel Lv. 28
    Mightyena Lv. 28
    
    As you beat the girl, she will talk a little more, then all the members 
    will leave. The owner of the Institute will come up and thank you. He 
    will give you Castform. Castform is a pokemon who's ability makes his 
    type and appearance change with the weather. They will talk a little 
    more. If you want, you can deposit Castform, unless you think he could 
    be a good pokemon for the team. Once you have Castform and heal, exit.
    
    3.21. Rival fights again
    
    Location: Route 119
    
    Now that the team is gone, the bridge to your right is open. Cross the 
    bridge. As you go up from the end, your rival stops you. S/he will talk 
    a little, and then you will go into a battle.
    
    Rival Battle 3-
    
    Again, the pokemon your rival has depends on your starter.
    
    Your Starter- Treeko
    
    Their pokemon-
    Shroomish Lv. 29
    Wailmer Lv. 29
    Combusken Lv. 31
    
    Your Starter- Torchic
    
    Their Pokemon-
    Shroomish Lv. 29
    Numel Lv. 29
    Marshtomp Lv. 31
    
    Your Starter- Mudkip
    
    Their Pokemon-
    Numel Lv. 29
    Wailmer Lv. 29
    Grovyle Lv. 31
    
    S/he was the same pokemon as last time. Your rival shouldn't be too 
    hard if s/he was easy last time. Like last time, the three pokemon are 
    the same types as the three starters (Water, Grass, and Fire). After 
    you beat your rival, s/he will give you HM02- Fly. Fly is a really 
    useful HM. When used, you can fly to any city you have already visited. 
    It is also fairly powerful. It is a two-turn attack. The first turn, 
    you fly up into the air, keeping you immune to most attacks. The second 
    turn, the pokemon strikes. Your rival will tell you to train a little 
    bit more, and then s/he will leave. Go down and surf all the way to the 
    bottom. One of the items along the way that you pass by is a Leaf 
    Stone. The Leaf Stone only has one use, evolving Gloom into Vileplume 
    (it has more uses if you have a Gameshark or Action Replay). Go back to 
    where you fought your rival. Go up all the way, then right to enter 
    Fortree City.
    
    3.22. Fortree City, Steven, and Kecleon
    
    Location: Fortree City
    
    There are only three buildings in Fortree City that are not on trees: 
    The Pokemon Center, the Pokemart, and the gym. The Pokemart has a new 
    version of the Pokeball in stock...Ultra Balls! Ultra Balls are 
    stronger than Great Balls. They are extremely useful, but they are 1200 
    pokedollars. Buy a lot of Ultra Balls. Heal if necessary. One of the 
    houses at the top has a woman that will test you in a game of luck. You 
    need to guess which hand the coin is in. The order is: right, right, 
    left. Once you guess it right, she will give you TM10, Hidden Power. 
    Hidden Power is the strangest TM of all. The base power and the type of 
    the attack are both based on your stats. If you try to go to the gym, 
    you will notice that a strange force is blocking you. Go on out east to 
    Route 120.
    
    Location: Route 120
    
    Wild Pokemon-
    Zigzagoon, Linoone, Marill, Oddish, Kecleon, Absol, Registeel
    Level Range- 26 to 28
    
    This route has similar pokemon as with Route 119, with the exception of 
    Absol. Absol is a pure dark pokemon whose ability makes the foe lose 2 
    PP when it attacks instead of one. As you can see, you can find the 
    final Regi here: Registeel. But, like the other ones, you can't get him 
    until much later. All the rest are the same as in Route 119. As you 
    reach the bridge, you will see Steven there. If you look into the 
    water, you will see a suspicious shadow. Save before talking to him. He 
    will talk a little and show you what is blocking your path by using the 
    Devon Scope (weird. Silph Co. and Devon Corp., Silph Scope and Devon 
    Scope). It is...a Kecleon!
    
    Pokemon Battle- Kecleon Lv. 30
    Fury Swipes
    Faint Attack
    Psybeam
    Screech
    
    If you already have a Kecleon, then you can kill this, but this can be 
    caught at a higher level than the other Kecleons. After you catch him, 
    Steven will give you his Devon Scope. After he leaves, go back to 
    Fortree City.
    
    3.23. A fight with Winona for the Feather Badge
    
    Location: Fortree City
    
    It is time to fight the gym. Heal if necessary. Go to the invisible 
    barrier blocking the gym. After you reveal it with the Devon Scope, the 
    Kecleon won't battle you, but it will run away. Now enter the gym.
    
    Location: Fortree City Pokemon Gym
    Type of Pokemon: Flying
    Recommended Types: Electric, Ice, Rock
    Not Recommended Types: Grass, Ground, Bug, Ghost (most flying pokemon 
    are part normal), Fighting
    
    Bird Keeper Jared-
    Pokemon-
    Lv. 30 Doduo
    
    Picnicker Kylee-
    Pokemon-
    Lv. 30 Swablu
    
    Camper Tarell
    Pokemon-
    Lv. 29 Taillow
    Lv. 29 Swellow
    
    Birdkeeper Will-
    Pokemon-
    Lv. 28 Wingull
    Lv. 28 Swellow
    Lv. 28 Pelliper
    
    It is recommended that you bring along a pokemon with Thunderbolt. 
    Magneton is most recommended, because he receives a quarter of the 
    normal damage for flying attacks due to its two types.
    
    Leader: Winona-
    Pokemon-
    Swellow Lv. 31
    Skarmory Lv. 31
    Pelliper Lv. 30
    Altaria Lv. 33
    
    Bring not only an electric tpye pokemon, but also an ice pokemon. I 
    hope you got Ice Beam back on the Abandoned Ship. Swellow is probably 
    her fastest pokemon. Skarmory and Pelliper are not weak against ice 
    attacks. If you have an electric pokemon only, then you might fear her 
    Altaria. Altaria is not weak against electric attacks because he is 
    Flying/Dragon. Also, it knows Earthquake. If you want any electric 
    pokemon for Altaria, you better get a Zapdos somehow. 
    (Cheating/Trading). You can also use a fire attack on Skarmory because 
    he is part Steel. Pelliper is x4 weak against electric attacks.
    
    Prizes:
    Sixth Badge: Feather Badge
    TM Obtained: TM40- Aerial Ace
    HM Capability: Fly
    Level Limit: Lv. 70 (before they start disobeying)
    Money: 3300
    
    3.24. En route through the rain, again!
    
    Location: Fortree City
    
    When you leave the gym, heal if necessary. Go east to Route 120.
    
    Location: Route 120
    
    Follow the path you took to Steven, only continue on with the Route. 
    There are many trainers here. After you finish the bridge, it begins to 
    rain again. There will be a huge patch of tall grass. Go through it and 
    continue on. Soon you will be on Route 121.
    
    Location: Route 121
    
    Pokemon to Capture-
    Zigzagoon, Linoone, Wingull, Duskull/Shuppet, Oddish, Gloom
    Level Range- 26 to 28
    
    This is a fairly good training route. After you pass by the Hex Maniac 
    and the Beauty, you will see three Team Magma/Aqua members plotting 
    something about Mt. Pyre. Go to the big building. That is the Safari 
    Zone. It costs 500 pokedollars to get in. There are four sectors. The 
    Southeast and Southwest sectors can be reached normally. You need the 
    Mach Bike to reach the Northwest Sector and the Acro Bike to reach the 
    Northeast Sector.
    
    Location: Safari Zone (Southeast Sector)
    
    Wild Pokemon-
    Girifarig, Natu, Gloom, Wobbafett, Pikachu, Oddish, Doduo
    Level Range- 24 to 28 (I think. The same for all four sectors)
    
    Location: Safari Zone (Southwest Sector)
    
    Wild Pokemon-
    Doduo, Girifarig, Gloom, Natu, Pikachu, Oddish, Wobbafett
    
    Location: Safari Zone (Northwest Sector)
    
    Wild Pokemon-
    Doduo, Dodrio, Oddish, Gloom, Rhyhorn, Pinsir, Lairon
    
    Location: Safari Zone (Northeast Sector)
    
    Wild Pokemon-
    Natu, Xatu, Oddish, Gloom, Heracross, Phanpy
    
    3.25. Mt. Pyre where the orbs stand small
    
    Location: Route 121
    
    After you exit the Safari Zone, go down to the water and surf down. You 
    will see a big mountain. Go around to the bottom and get onto the 
    mountain, then enter the door.
    
    Location: Mt. Pyre (inside)
    
    Pokemon to Capture-
    Shuppet, Duskull
    Level Range- 24 to 28 (I think)
    
    Shuppet and Duskull are the only pokemon in R/S that on one route can 
    each only be found in one game and in another area can be found both in 
    the same game. Go up the stairs. On the next floor, the trainers start 
    coming on. Battle whomever you want. Go upstairs again. Keep on going 
    upstairs while battling the trainers in the process. As you reach the 
    top, you will find TM30- Shadow Ball. Shadow Ball is a powerful ghost 
    attack that lowers the foe's Special Defense. As you start dropping 
    down the holes, you will come across the Sea Incense and the Lax 
    Incense. The Sea Incense is to be held by a Male Marill/Azurmarill. 
    When it is held by that pokemon and that pokemon breeds with a female 
    Azu/Marill, the egg will produce an Azurill. The Lax Incense is to be 
    held by a male Wobbafett. When that Wobbafett breeds with a female 
    Wobbafett, it will form a Wynaut. As you reach the bottom, go over to 
    the very west end and exit out of the door.
    
    Location: Mt. Pyre (outside)
    
    Pokemon to Capture-
    Vulpix, Meditite
    Level Range- 26 to 28
    
    As you walk along the path, you will find TM49- Skill Swap. I believe 
    Skill Swap switches the abilities of each pokemon. Check every 
    tombstone here. Some of them have items. Once you are ready, go up to 
    the summit.
    
    Location: Mt. Pyre (Summit)
    
    Pokemon to Capture-
    Shuppet, Duskull, Chimecho (RARE!)
    Level Range- 26 to 28
    
    As you can see, Chimecho is a really, really rare pokemon. There are a 
    few evil team members here. As you beat all of them, you will soon 
    reach the top. You will see two old people and Archie/Maxie. The evil 
    team leader is trying to steal an orb. In Ruby, Maxie steals the Blue 
    Orb to awaken and tame Groudon. In Sapphire, Archie steals the Red Orb 
    to awaken and tame Kyogre. But they miss the opposite orb, which they 
    also need. The old couple gives you the Red Orb in Ruby and the Blue 
    Orb in Sapphire. Now that you are done, fly back to Slateport City.
    
    3.26. Back to Slateport, for saving
    
    Location: Slateport City
    
    As you land, go up. You will see a bunch of people crowded near the 
    Harbor. You will see Gabby and Ty interviewing Captain Stern. Talk to 
    him and he will tell you how that was stressing. He will say that he 
    and team found an underwater cavern. Then, Maxie/Archie will come up 
    over the loudspeakers. Captain Stern will realize that Team Magma/Aqua 
    is trying to steal the submarine, and then he will take you into the 
    Harbor. Inside, you will see Maxie/Archie boarding the submarine, and 
    then taking off. Stern will talk a little more. Once he is done, make 
    your way to Route 121.
    
    Location: Route 121
    
    Instead of going down to the water, go east all the way to Lilycove 
    City.
    
    3.27. Lilycove City, final contests, final rival challenge
    
    Location: Lilycove City
    
    Go heal if necessary. Go up to the Pokemart, which is the huge building 
    behind the Pokemon Center. Guess what! Your rival is there! S/he will 
    battle you one last time. Good luck, as you shouldn't need it!
    
    Rival Battle 4(Final Battle)-
    
    Your Starter- Treeko
    
    Rival's Pokemon-
    Swellow Lv. 31
    Shroomish Lv. 32
    Wailmer Lv. 32
    Combusken Lv. 34
    
    Your Starter- Torchic
    
    Rival's Pokemon-
    Swellow Lv. 31
    Shroomish Lv. 32
    Numel Lv. 32
    Marshtomp Lv. 34
    
    Your Starter- Mudkip
    
    Rival's Pokemon-
    Swellow Lv. 31
    Numel Lv. 32
    Wailmer Lv. 32
    Grovyle Lv. 34
    
    As long as your pokemon are near level 40, this fight should be 
    extremely easy. May/Brendan has a new pokemon: Swellow. It still 
    shouldn't be hard. Just use the same strategy as always with him/her. 
    Unfortunately, your rival will never get his/her final evolution of the 
    starter. After you beat your rival, s/he will give you...nothing! No 
    fair! After your rival leaves, you can enter the Pokemart, a.k.a. the 
    Lilycove Department Store. You can get a Lotto Ticket on the first 
    floor. The lotto ticket is just like in real life, only a bit different 
    In this, you get a random 5 numbers. If all 5 numbers match any of your 
    pokemon's ID numbers, you get a Master Ball. You get smaller prizes for 
    getting second and third place. You can also buy TMs, stat boosters, 
    etc. Below the pokemon center is a contest house. This is the master 
    rank contest house, the last of them. It has pokemon that have good 
    attacks, like Selfdestruct, Explosion, and Destiny Bond. Be prepared to 
    try a lot of times. Once you have what you need, go to the very east 
    side of town, on the beach. Surf up to find a door. That is the door 
    that brings you into the Team Magma/Aqua hideout.
    
    3.28. a base and a ball. Strike out the home team!
    
    Location: Secret Base
    
    AS you enter, go up onto the land. Bypass the security (a wandering 
    team member) and enter the door. At this point, the two bases (Team 
    Magma in Ruby, Team Aqua in Sapphire) are different. Take whatever path 
    you need. In the second room, one of the teleporters leads you to a 
    room with 4 items. Two are actually Electrodes that aren't afraid to 
    use Selfdestruct. One is a Nugget. The other is a...Master Ball!! The 
    Master Ball is possibly one of the best items in the game. When thrown 
    at a pokemon, it catches it, no matter what. Don't use it on any 
    pokemon yet. Wait until after you beat the game. Continue following the 
    path. Eventually, you will come to a room with a lot of water and a 
    Team Magma/Aqua Admin. In the water is the shadow of a...submarine!! 
    Battle the trainer.
    
    Pokemon Sapphire-
    
    Aqua Admin. Matt-
    Pokemon-
    Carvanha Lv. 32
    Mightyena Lv. 32
    Sharpedo Lv. 32
    
    Pokemon Ruby-
    
    Magma Admin. Tabitha-
    Pokemon-
    Numel Lv. 32
    Mightyena Lv. 32
    Camerupt Lv. 32
    
    This should be easy. Once you win, s/he will tell you that the 
    preparations are ready, and then the submarine will take off. Now find 
    your way out using whatever path that works for you.
    
    3.29. Surfing for joy and a badge
    
    Location: Lilycove City
    
    Go heal if necessary. Now go out east onto Route 124, the next water 
    route in the game.
    
    Location: Route 124
    
    Pokemon to Capture-
    Tentacool, Wingull, Pelliper
    Level Range- ???
    
    There aren't too many trainers here, even considering the size of this 
    route. Just beat who you want. Don't worry about the dark spots of 
    water. Keep on going right to enter Mossdeep City.
    
    3.30. Mossdeep City, home of great minds, rockets, and Steven
    
    Location: Mossdeep City
    
    As you enter, heal if necessary. Go to the very northwest house. That 
    is Stevens Home. He will talk to you a bit, and then he will give you 
    HM08-Dive. Dive is a fair powered HM. When you use it, you go 
    underwater. At that time, only one attack can hit you- Surf. Surf also 
    increases in damage if used on a pokemon that is underwater. On the 
    second turn, it comes up under the victim to hit them. Go through the 
    path on the southeast side to find a big building. That is the Rocket 
    Center. There will be plenty of guys here on all floors. One guy will 
    tell you how many rocket launches have occurred. The amount of rocket 
    launches is one per week. Another guy in here will give you a Sun 
    Stone, which can evolve Gloom into Bellosom (yes, he has two different 
    evolutions) and Sunkern into Sunflora (Sunkern is available through 
    cheating or through Pokemon Colosseum (currently available) OR through 
    Fire Red/Leaf Green (in Japan)). Follow the path around the R.C. to 
    find a house. The guy in there will give you a Super Rod. The Super Rod 
    can find pokemon from level 25-42. In the ocean, you can mostly find 
    Wailmer and Sharpedo, with a few exceptions (Staryu in the ocean next 
    to Lilycove City and Wailord on Route 129). They are good pokemon to 
    train against. Once you level up your pokemon enough (level 40 or 
    higher is recommended) and heal, enter the gym.
    
    3.31. An annoying gym to fight. Tate & Liza for the Mind Badge
    
    Location: Mossdeep City Gym
    Type: Psychic
    Recommended Types: Bug, Ghost, Dark
    Not Recommended Types: Psychic, Fighting
    
    Before I get to the trainers, I would like to mention how annoying this 
    gym can be to beginners. You need to hit all the switches to lineup the 
    arrows that force you to certain areas. After you hit all of them, get 
    to the leader. As you reach the end, you will see that the leader is 
    actually a pair of twins! Here are the trainers.
    
    Psychic Preston-
    Pokemon-
    Kirlia Lv. 37
    
    Psychic Samantha-
    Pokemon-
    Xatu Lv. 37
    
    Psychic Hannah-
    Pokemon-
    Ralts Lv. 36
    Kirlia Lv. 36
    
    Psychic Maura-
    Pokemon-
    Kadabra Lv. 36
    Kirlia Lv. 36
    
    Psychic Virgil-
    Pokemon-
    Ralts Lv. 36
    Kadabra Lv. 36
    
    Psychic Fritz-
    Pokemon-
    Natu Lv. 35
    Girafarig Lv. 35
    Kadabra Lv. 35
    
    Now for the leaders.
    
    Leaders Tate & Liza-
    Pokemon-
    Lunatone Lv. 42
    Solrock Lv. 42
    
    This is a very annoying duo. If you use grass pokemon to harm their 
    rock sides, Solrock will use Flamethrower. They both have the Levitate 
    ability, which keeps them immune to ground attacks. I suggest bringing 
    a Water, Ghost, or Dark pokemon. I especially recommend Sharpedo or 
    Banette. Sharpedo is immune to psychic attacks and resistant to Fire 
    and Rock attacks. He uses Water attacks and Dark attacks, both of which 
    are super effective against Lunatone and Solrock. Banette has the 
    Insomnia ability, which prevents it from falling asleep (Lunatone knows 
    Hypnosis). Not only that, but Ghost pokemon are good against Psychic 
    pokemon. This can still be a really hard gym. Surf is the most 
    recommended attack, as it hits both Lunatone and Solrock and is super 
    effective. Be glad once you see both of them go down for good, as you 
    will beat the seventh gym.
    
    Prizes:
    Seventh Badge: Mind Badge
    TM Obtained: TM04- Calm Mind
    HM Capability: Dive
    Money: 8400 (it multiplies by two because there are two people)
    
    3.32. Three minerals. Sound weak? Nope!
    
    Location: Mossdeep City
    
    First, make sure you have as many Ultra Balls as possible. Teach Dive 
    to a pokemon. Catch a Wailmer. Evolve it to a Wailord. Surf down from 
    the city's south side.
    
    Location: Route 126
    
    Wild Pokemon-
    Wingull, Pelliper, Tentacool
    
    You can find any body of dark water. Go in it.
    
    Location: Underwater
    
    Wild Pokemon-
    Clampearl, Chinchou, Relicanth
    
    Relicanth is a pokemon that is Rock/Water and really, really rare. 
    Guess what? You need it. Take your time in finding it. Once you find 
    it, catch it (it may take a while). Once you catch it, go up above 
    water.
    
    Location: Route 126
    
    Go just below the land of Mossdeep, and keep on going down.
    
    Location: Route 127
    
    Wild Pokemon-
    Wingull, Pelliper, Tentacool
    
    Keep on going down.
    
    Location: Route 128
    
    Wild Pokemon-
    Wingull, Pelliper, Tentacool
    
    Keep on going down.
    
    Location: Route 129
    
    Wild Pokemon-
    Wingull, Pelliper, Tentacool, Wailord
    
    I would have had you catch a Wailord here, but he is too rare. Go down, 
    and then left.
    
    Location: Route 130
    
    Wild Pokemon-
    Wingull, Pelliper, Tentacool, Wynaut (see pretty far below, to 
    Pacifidlog Town)
    
    Go left all the way.
    
    Location: Route 131
    
    Wild Pokemon-
    Wingull, Pelliper, Tentacool
    
    Go over to Pacifidlog Town.
    
    Location: Pacifidlog Town
    
    This is the smallest town in the game. The entire town is floating on 
    logs. Go to the house to the farthest right and talk to the guy staring 
    at a wall. He will say something about a place called Mirage Island 
    (either he sees it or he doesn't). If he says that he sees it, 
    congratulations! Surf right to Route 130 to find an island (big 
    island). That is Mirage Island. On it are Leichi Berries and boatloads 
    of Wynauts, ranging from level 5 to 50. Anyway, back in Pacifidlog 
    Town, Surf down to the bottom. Go left. Before you reach the currents, 
    go down. Start from the very bottom and just keep on going left. Don't 
    go up, down, or right any. When you reach the piece of water where you 
    can go underwater, go underwater. Follow the path underwater to the 
    end. You will see a sign at the end. It is in Braille. It says to go 
    up. Use Dive to reach the top. You are in a cavern. There are many 
    Braille letters here. Go to the top. Read the Braille at the top. It 
    says to use Dig. Use Dig in front of it to open up a door. In the next 
    room, the message says, "First comes Relicanth, last comes Wailord". 
    Put Relicanth in the first slot of your party and Wailord in the final 
    slot. Read it again and the sound of three doors open will be heard. 
    Now that you have that done, it's time to catch three legendaries (I 
    will do this in Pokedex order). First, fly to Lavaridge Town.
    
    Location: Lavaridge Town
    
    Go east to Route 112.
    
    Location: Route 112
    
    Go over to Route 111.
    
    Location: Route 111
    
    Go up into the desert. Go down past the Ruin Maniac to see a large rock 
    with a door in it. Go into the door.
    
    Location: Desert Ruins
    
    Go up to the top. The Braille says, "Right, right, down, down, then use 
    Strength". Go right two spaces, down two spaces, and then use Strength 
    to open the door. Go into the door. You will see a large creature in 
    the center of the room. SAVE BEFORE TALKING TO IT!!!!!!!!!!!!!!!
    
    Pokemon Battle- Regirock
    
    Attacks:
    Super Power
    Ancientpower
    Curse
    Rock Throw
    
    Remember when we first got to Route 111. I said that you could find a 
    Regirock here, but you couldn't get it? Well, now you can. These guys 
    are a pain in the rear end! Super Power is a really powerful attack, 
    but drops the user's attack and defense stats. Ancientpower is a rock 
    attack that has a small chance of raising all your stats. Curse lowers 
    your speed, but raises your attack and defense. Rock Throw is a fairly 
    weak rock attack. Sometimes, he will use a ton of Super Powers in a 
    row, so his stats will be like, maybe almost equal to that of a Slakoth 
    Level 5. Once his HP is really low, try to put him to sleep, and then 
    start rapidly chucking Ultra Balls. If you don't have a sleeping 
    attack, then just chuck Ultra Balls. Soon enough, you will have 
    Regirock...your first legendary!
    
    Now go to Petalburg City.
    
    Location: Petalburg City
    
    Heal if necessary. Go west to Route 104.
    
    Location: Route 104
    
    Surf down along the left side of the route. When you reach a piece of 
    land with a Ruin Maniac, follow the split path to find another ruin.
    
    Location: Island Cave
    
    Go up to the Braille. It tells you to wait for time to pass twice. What 
    it is really meaning is to wait 45 seconds in that spot. After then, a 
    door will open. Go in. You will see another big creature in there. AS I 
    SAID BEFORE, SAVE BEFORE TALKING TO IT!!!!!!!!!!!!
    
    Pokemon Battle- Regice
    
    Attacks:
    Super Power
    Ancientpower
    Curse
    Icy Wind
    
    This one is just like Regirock, only with different stats, different 
    voice and appearance, and a different attack. Icy Wind is an ice attack 
    that can slow the foe. Again, watch out for Super Power at its prime. 
    It will get drastically weak afterwards. Regice has the highest 
    available Special Defense (Shuckle has the highest, but it isn't 
    normally available in the game), so don't worry about some fire attacks 
    knocking it out. A fire pokemon in its low to mid 40's should be able 
    to let Regice survive even with a Flamethrower (I'm not 100% sure, and 
    that is why you should save before fighting it). Just use just about 
    the same strategy as with Regirock to catch Regice.
    
    No fly to Fortree City.
    
    Location: Fortree City
    
    Go east to Route 120.
    
    Location: Route 120
    
    Follow the normal path until the rain stops. Go find the nearest set of 
    stairs. Go up them. Continue going up to find the final cave, the 
    Ancient Tomb.
    
    Location: Ancient Tomb
    
    Read the Braille at the top. It tells you to fly from the center of the 
    room. Go find the center space and use fly to open the door. Now enter. 
    You will see the final Regi. SAVE BEFORE YOU FIGHT HIM FOR THE NEAR TO 
    LAST TIME!!
    
    Pokemon Battle- Registeel
    
    Attacks:
    Super Power
    Curse
    Ancientpower
    Metal Claw
    
    This is it, the final regi in the game. This one is just as annoying, 
    except with one problem. While Regice has an exceptional Special 
    defense and a defense right on par, and Regirock has an exceptional 
    defense with a special defense on par, Registeel's defenses are right 
    in the middle. Both are really good, but not quite exceptional. Metal 
    Claw is his equivalent to Icy Wind/Rock Throw. This attack may raise 
    the users attack. All the rest of the attacks are normal. I would 
    suggest using either a fire or fighting attack. Most attacks that are 
    normal effectiveness won't do much on Registeel. I warn you that this 
    can be hard. Also pack a pokemon with Grasswhistle, Hypnosis, Spore, 
    Sleep Powder, etc. (Any attack that will put the foe to sleep). Once 
    you manage to catch Registeel, you will finally have all the Regis!
    
    Now fly back to Mossdeep City.
    
    3.33. Cool down, it's only the Shoal Cave.
    
    Location: Mossdeep City
    
    This really is optional, but it helps if you want to fill out your 
    pokedex. From Mossdeep City, go down the stairs, and follow the shallow 
    water all the way to the back of town. Surf up from there to find a 
    cave. That is the Shoal Cave.
    
    Location: Shoal Cave
    
    Wild Pokemon-
    Zubat, Golbat, Snorunt, Spheal
    
    At first glance, this looks like a cave dedicated to water pokemon, 
    right. Well, it's not. It is actually based on ICE pokemon. Spheal is 
    actually an Ice/Water pokemon that evolves twice. Snorunt is a pure Ice 
    pokemon that only evolves once. Talk to the first man you see and he 
    will want 4 Shoal Shells and 4 Shoal salts. You can only get the Shoal 
    Shells when the water is high and the Shoal Salts when the water is 
    low. When the water is low, you can enter the Basement floor, the only 
    floor with Snorunt. It is a very icy area. If you manage to get through 
    the path, you will find TM07-Hail. Hail is the ice equivalent to 
    Sandstorm. It hits all non-ice pokemon on the field for 5 turns. Since 
    I really have nothing else to say about this place, just go back to 
    Mossdeep City.
    
    3.34. In the eyes of a legendary, a leader fails
    
    Location: Mossdeep City
    
    Make sure you have a pokemon that knows Surf and a pokemon that knows 
    Dive. Go down to the water and surf down until you find a huge piece of 
    dark water. Go down.
    
    Location: Underground
    
    Follow the path for a while. Soon, you will come across a door. Guess 
    what's behind the door. That's right! It's the submarine! Go up above 
    water from here.
    
    Location: Seafloor Cavern
    
    Wild Pokemon-
    Zubat, Golbat
    
    This place is widely inhabited by Team Magma/Aqua members. There are 
    two paths you can take here. I will take you along the easier path. Go 
    up into the door. In this room, you need to break the rock, and then 
    move the boulder into place. Pass by and don't go upstairs. Follow the 
    other path to the door. In the next room, you need to push rocks in a 
    way to get you to the top-right door. The problem? From this spot, 
    there is no way to do it in one trip. But there is a way to do it in 
    two trips. Push rocks so that you can get to the top-left door. This 
    room is confusing, which is why we're using the top-right, not the top-
    left. Go back to the previous room. Push rocks in a way now so that you 
    can get to the top-right door. In this room, you need to follow the 
    currents in a way to get you to the door on the top-left corner of the 
    room. Once you get there, go through. In this room, you need to push 
    rocks to get to the path at the top-right. Once you push the rocks, 
    follow the path to the door. In the next room, you need to push rocks 
    again. But now, it's much more difficult. Once you manage to get 
    through, enter the door. The area really got steamy. Follow the path. 
    Pick up the pokeball. That is TM26-Earthquake. Earthquake is a really 
    powerful ground attack, second only to Fissure (a OHKO attack). 
    Earthquake hits all pokemon except for the user (it even hits your 
    partner on a 2 vs. 2 battle), a flying pokemon, or a pokemon with the 
    Levitate ability. It also hits pokemon that are underground because of 
    Dig, while also increasing in power against the underground pokemon. As 
    you follow the rest of the path, you will come across a body of 
    water/lava. The pokemon in there is the pokemon you find on the box 
    your game came in. In Sapphire, it is the Water pokemon, Kyogre. In 
    Ruby, it is the Ground pokemon, Groudon. As you stare at it, who would 
    come in other than Archie/Maxie. He will tell you a bit about the 
    legendary pokemon, and will talk a little more, and then he will battle 
    you. Trust me, this battle is likely to not be easy, unless you have 
    high leveled pokemon or pokemon with advantages over his pokemon.
    
    Pokemon Sapphire-
    
    Aqua Leader Archie-
    Pokemon-
    Mightyena Lv. 41
    Crobat Lv. 41
    Sharpedo Lv. 43
    
    Pokemon Ruby-
    
    Magma Leader Maxie-
    Pokemon-
    Mightyena Lv. 41
    Crobat Lv. 41
    Camerupt Lv. 43
    
    Like I said, this isn't an easy fight. Mightyena still has the 
    Intimidate ability, which lowers the attack stat of the foe when the 
    user of Intimidate is sent out. Crobat is the evolved form of Golbat. 
    Golbat evolves through friendship (for an evil team leader, he must 
    really love his pokemon). Sharpedo still hurts the foe when a contact 
    move is used on it. Camerupt can't be affected by attract or can't be 
    frozen. Crobat has amazing speed, so watch out for it. I suggest 
    Ludicolo with Ice Beam. Because he is part grass, he has the advantage 
    over Sharpedo. Because he is part water, he has a good advantage over 
    Camerupt. Ice Beam can be used on Crobat. As for Mightyena, Intimidate 
    is useless on Ludicolo because he mostly uses special attacks anyways.
    
    Once you beat Maxie/Archie, they will talk a little, and then all will 
    go quiet. Maxie/Archie's orb (the one he got at Mt. Pyre) will begin to 
    glow. Kyogre/Groudon will come up to you, and then take off. 
    Maxie/Archie will get a call from one of his minions. In Ruby, the 
    minion will explain that a drought has occurred. In Sapphire, the 
    minion explains that it is raining heavily. The leader will say that 
    that was the plan. Then the minion will say that it is far worse than 
    they expected. Then the good team member will come in and will take 
    both of you outside. The evil team member will be astounded at the 
    sight, will talk a little, and then both will leave. Steven will then 
    fly in. He will be astounded, and then tell you that the terrible 
    weather is originating in Sootopolis City. Go back to Mossdeep City 
    now.
    
    3.35. Sootopolis City, Steven, Wallace, and the Cave of Origins
    
    Location: Mossdeep City
    
    Surf down, and then left and look for a large, white rock and go 
    underwater.
    
    Location: Underwater
    
    Look for a door at the bottom and go in. Go up above water from here to 
    arrive in the second to last city in the game...Sootopolis City!
    
    Location: Sootopolis City
    
    Welcome to the nice Sootopolis City. Wait! This isn't nice; it's 
    terrible! Go to the Pokemon Center and heal. If you try to go to the 
    EIGHTH GYM, you will realize that it is locked because of bad weather. 
    Surf to the west side. Go to the Pokemart. Buy as many Ultra Balls as 
    your current money will allow. You will definitely need it later. 
    Follow the rest of the path to see Steven with another guy. Steven will 
    come up to you and introduce you to the guy. His name is Wallace and he 
    is the Sootopolis City Gym Leader. He will talk a little, and then take 
    you down the stairs to a cave entrance. That is the Cave of Origins. He 
    and Steven will talk to you a little, wanting you to go in it. So, 
    basically, go in it!
    
    3.36. A great pokemon to catch, enter its layer!
    
    Location: Cave of Origins
    
    Pokemon to Capture-
    Zubat, Golbat, Sableye/Mawile
    
    This cave can get really deep, so it will get dark. You may want Flash 
    if you've never been here before. Go straight to the door. In the rest 
    of the rooms, you are basically going in a circular pattern. As you 
    continue to go on, you will feel constant earthquakes. After a few 
    floors, the area starts to get steamy. As you follow the path, you will 
    see an item. PICK IT UP. That is HM08-Waterfall. Waterfall allows you 
    go climb waterfalls outside of battle. You will need it later. As you 
    continue on, you will soon enter the final room. The music will stop. 
    You will see Kyogre/Groudon in the water/lava. BY ALL THAT IS HOLY, I 
    DEMAND THAT YOU SAVE! I NEVER ASKED YOU TO DO IT AS MUCH AS YOU NEED IT 
    NOW!!!!! Go in front AFTER SAVING and you orb will start to glow, 
    causing the pokemon to come up to you. It is time for the biggest wild 
    pokemon you have ever fought.
    
    Pokemon Sapphire-
    
    Pokemon Battle- Kyogre Lv. 45
    
    Attacks:
    Hydro Pump
    Calm Mind
    Ice Beam
    Body Slam
    
    Pokemon Ruby-
    
    Pokemon Battle- Groudon Lv. 45
    Earthquake
    Bulk Up
    Fire Blast
    Slash
    
    Oh boy, this guy will have you wanting to throw him into a spiked wall. 
    Hydro Pump is the most powerful water attack in the game, with almost 
    140 base damage. Calm Mind is a move that raises the users Special 
    Attack AND Special Defense. Ice Beam is a powerful ice attack that may 
    freeze the foe. Body Slam is a powerful attack that may paralyze the 
    foe. Earthquake was explained back in the Seafloor Cavern. It hits all 
    pokemon on the field that aren't the user, a flying pokemon, or a 
    Levitating pokemon. Bulk Up was a TM you obtained back when you beat 
    Brawly. It raises the users Attack and Defense. Fire Blast is the 
    second most powerful fire attack in the game (after Overheat), with 
    power equaling that of Hydro Pump. Slash is a powerful normal attack 
    with a high critical hit ratio. Kyogre's ability, Drizzle, causes rain 
    to appear on the field as soon as Kyogre is sent out. Groudon's 
    ability, Drought, causes bright light to appear on the field as soon as 
    he is sent out. Both are like Rain Dance/Sunny Day. A good pokemon to 
    have here for both fights is Ludicolo. Ludicolo has a x4 RESISTANCE to 
    Hydro Pump and a x2 resistance against Earthquake. He receives normal 
    damage from Ice Beam, Body Slam, Fire Blast, and Slash. Use attacks 
    like Giga Drain on Kyogre and Surf on Groudon. 
    
    Strategy sent in by neo987-
    
    Tell you the truth, that battle is stupidly easy if you use ONE 
    pokemon... Shedinja. None of Kyogre's attacks can harm Shedinja AT ALL 
    (Ice, Water, and Normal are not super-effective against Bug/Ghost, so 
    they don't break through Shedinja's "Wonder Guard" ability.). All you 
    need is a Lv. 20 Shedinja with Fury Cutter and BAM... toasted Kyogre in 
    about 8 turns. Or, start with Shedinja, use minor attacks till your 
    thumbs bleed... then toss a Timer Ball. Can it get any easier?
    
    The best pokemon to use on Kyogre is Shedinja. His Wonder Guard ability 
    keeps him immune to all of Kyogre's attacks. Once his health is in the 
    red, use any pokemon to put it to sleep, then throw Ultra Balls like 
    there is no tomorrow. Soon enough, you will be the proud owner of a Lv. 
    45 Kyogre/Groudon! Now leave the Cave of Origins.
    
    After catching your legendary, leave the Cave of Origins.
    
    3.37. From friend to foe. Get the Rain Badge!
    
    Location: Sootopolis City
    
    The weather is normal again. Go to the Pokemon Center. If you want, you 
    can withdraw your new legendary. Groudon is not a smart idea, unless 
    you give it Solarbeam. But it can learn that attack naturally (Lv. 60 
    or so). Surf to the center of town to see the gym. Steven will be in 
    front of the door. He will talk a little, and then he will leave. Now 
    enter the gym.
    
    Location: Sootopolis City Gym
    Type: Water
    Recommended Types: Electric, Grass
    Not Recommended Types: Rock, Fire, Ground
    
    In this gym, you must crack all the ice and not fall down. You fall 
    down if you hit cracked ice after already cracking it. You must end 
    with yourself next to the slide at the top. The slide will turn into 
    stairs. The first puzzle is Right, Up, Left, Left, Up, Right. The 
    second and third puzzle I don't remember, so you need to find out for 
    yourself. If you fall, you will be in a room with many trainers. Here 
    are the trainers.
    
    Beauty Connie-
    Pokemon-
    Goldeen Lv. 40
    Wailmer Lv. 40
    
    Lass Andrea-
    Pokemon-
    Luvdisc Lv. 41
    
    Lady Brianna-
    Pokemon-
    Seaking Lv. 41
    
    Beauty Bridget-
    Pokemon-
    Azumarill Lv. 41
    
    Beauty Olivia-
    Pokemon-
    Lombre Lv. 41
    
    Lass Crissy-
    Pokemon-
    Wailmer Lv. 40
    Wailmer Lv. 40
    
    Beauty Tiffany-
    Pokemon-
    Carvanha Lv. 39
    Wailmer Lv. 39
    Sharpedo Lv. 39
    
    Pokefan Marissa-
    Pokemon-
    Azurill Lv. 36
    Marill Lv. 38
    Azumarill Lv. 40
    
    After you find your way through the ice, you will find your final gym 
    leader...Wallace!
    
    Leader Wallace-
    Pokemon-
    Luvdisc Lv. 40
    Seaking Lv. 42
    Sealeo lv. 40
    Wiscash Lv. 42
    Milotic Lv. 43
    
    The gyms have yet to move away from being annoying. I prefer grass 
    pokemon to electric pokemon because of Wiscash. Wiscash is part Ground, 
    so he is immune to electric attacks. But he has a x4 weakness to grass 
    pokemon. Luvdisc has an annoying speed. Seaking is okay. Sealeo is the 
    evolved form of Spheal, so he is part ice. That is the downfall to 
    grass pokemon. Milotic is REALLY an annoyance. His special defense is 
    on the border of legendary, so he CAN survive moderate-to-weak grass 
    and electric attacks. He also knows Recover, which restores half the 
    maximum HP of the user. He has the Marvel Scale. It raises the 
    pokemon's defense when he is affected by a status condition. It is one 
    pokemon you should not go easy on. It has Water Pulse, a fair powered 
    water attack that may confuse the foe.
    
    Prizes:
    Eighth and Final Badge: Rain Badge
    TM Obtained: TM03- Water Pulse
    HM Capability: HM07- Waterfall
    Level Limit: All traded pokemon obey you
    Money: 4300
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Now it is time for your final challenge...the Elite Four
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    3.38. Up, up, and to the top of Meteor Falls!
    
    Before we get to the Elite Four, I need to show you a part of Meteor 
    Falls you probably never saw before. First, go to Fallabor Town.
    
    Location: Fallabor Town
    
    Go over to Route 114.
    
    Location: Route 114
    
    Follow the path all the way over to Meteor Falls.
    
    Location: Meteor Falls
    
    Go over the bridge to the water. Surf up to the waterfall. This is a 
    good way to start using your last HM. Climb up the waterfall. Go into 
    the door.
    
    Location: Meteor Falls (1F)
    
    Wild Pokemon-
    Lunatone/Solrock, Zubat, Golbat
    
    Go find the stairs. This is another area, but with the same pokemon as 
    with 1F. Follow the normal path to the final set of stairs. The set 
    along the way gets you TM23-Iron Tail. Iron Tail is a powerful steel 
    attack that may lower the foes defense. At the final set of stairs, you 
    will be back on 1F. Go up the path next to the old couple. There is a 
    type of trainer here that is only featured once: Dragon Tamer. After 
    you battle him, go down the ledges ON THE LEFT SIDE. Enter the next set 
    of stairs.
    
    Location: Meteor Falls (Secret Room)
    
    Wild Pokemon-
    Lunatone/Solrock, Bagon
    
    The reason we are here is actually two reasons. We will start with 
    Bagon. Bagon is a Dragon pokemon, and I darn fine one at that. He 
    evolves into Shellgon at Lv. 30, and then into Salamence (the R/S 
    equivalent to Dragonite) at Lv. 50. He learns Dragon, Flying (as 
    Salamence), and Fire attacks, but still learns other ones.
    
    Cross the water. You will see an item there. That is TM02-Dragon Claw. 
    Dragon Claw is my favorite Dragon attack. It has no effects, but it is 
    powerful and accurate.
    
    Now head back to Mossdeep City.
    
    3.39. On your way to the end
    
    Location: Mossdeep City
    
    From Mossdeep City, be ready to see a few Tentacools, Wingulls, and 
    Pellipers. Surf down, staying on the right side. When you see a piece 
    of water stretching right, follow it. When you see another one, don't 
    follow it and keep on going down. When you see the final one, follow 
    it. It will take you to a stretch of oddly placed rocks that eventually 
    lead to Ever Grande City.
    
    Location: Ever Grande City
    
    Follow the rest of the water path to a waterfall. Climb it to reach 
    land. Heal at the Pokemon Center (this is a really small city, right? 
    Wrong). Enter the cave. It isn't the Pokemon League HQ; it's actually 
    Victory Road (A word to the not so wise, you are NOT in Kanto NOR in 
    Johto).
    
    3.40. Victory Road, the last sight of Wally
    
    Location: Victory Road-
    
    Wild Pokemon-
    Makuhita, Hariyama, Zubat, Golbat, Aron, Lairon, Whismur, Loudred, 
    Meditite, Medicham, Sableye/Mawile
    
    Wow! This is a really good spot to train in! Pokemon here can reach 
    anywhere from Lv. 36 to Lv. 44, depending on the floor. I don't quite 
    remember how to get through here, so you're on your own for that. I 
    would just like to say that you will need Surf, Strength, Rock Smash, 
    Waterfall, and will probably want Flash. Here's a bit of unimportant, 
    but interesting information: Along the way, you will pass by a trainer 
    called Cool Trainer Vito. He will say something about his family. Let's 
    see...family, V at the start of his name. If I didn't know any better, 
    I would say he is a Winstrate. Anyway, As you reach the end, someone 
    will stop you. It is not Brendan/May. It is actually Wally! He will 
    talk a little, say something about improving, and then he will battle.
    
    Wally Battle 2-
    
    Pokemon-
    Altaria Lv. 44
    Magneton Lv. 41
    Roselia Lv. 44
    Delcatty Lv. 43
    Gardevoir Lv. 45
    
    Last time you saw him was back in Mauville City before the Third Gym. 
    He only had a level 16 Ralts. Now look at him. For a suggestion, bring 
    Kyogre/Groudon for this. Kyogre has a x4 advantage over Altaria and a 
    x2 advantage over Roselia. Groudon has a x2 advantage over Magneton and 
    Roselia. If you have a Sableye and if it knows Shadow Ball, also use 
    him. Gardevoir's Psychic attacks do nothing against him while Shadow 
    Ball does heavy damage against Gardevoir. Delcatty's only weakness is 
    fighting. If your pokemon are at least level 50, you shouldn't have a 
    problem.
    
    Once you beat Wally, he will talk a little. Now leave Victory Road 
    through the nearby door.
    
    Location: Ever Grande City
    
    3.41. The Elite Four, the final challenge (almost)
    
    Location: Ever Grande City
    
    This is it. You are finally here. After a long battle against the 
    forces of good and evil, you are finally at the Elite 4. You should 
    know that this is no walk in the park. Now enter the door at the top 
    and begin your near final challenge in the Elite 4 HQ.
    
    Location: Elite 4 Headquarters
    
    Unless you are a super god and your pokemon don't use PP or lose HP, I 
    suggest you heal. With the last of the money you have, buy Hyper 
    Potions and Revives. Go talk to the two guys at the door at the top to 
    get them to move. Save if you want. Now enter the door to truly begin 
    the Elite 4 challenge.
    
    3.41a. Sydney and the Dark
    
    As you begin, you need to climb some stairs. As you reach the top and 
    enter the door, you will meet the first enemy in the Elite 4...Sydney, 
    the master of Dark pokemon! For the Elite Four, I will post the 
    movesets of all the pokemon each of them have. I will also have some of 
    the gym info added in.
    
    Elite 4 Sydney-
    Pokemon Type: Dark
    Recommended Types: Bug, Fighting
    Not Recommended Types: Psychic, Ghost, Dark
    
    Pokemon-
    Mightyena Lv. 46
    Crunch
    Swagger
    Take Down
    Sand Attack
    
    Sharpedo Lv. 48
    Surf
    Slash
    Crunch
    Swagger
    
    Shiftry Lv. 48
    Extrasensory
    Fake Out
    Double Team
    Swagger
    
    Cacturne Lv. 46
    Cotton Spore
    Leech Seed
    Faint Attack
    Needle Arm
    
    Absol Lv. 49
    Slash
    Snatch
    Sword Dance
    Aerial Ace
    
    This is off to an okay start. If you have your pokemon at atleast level 
    50, you should be okay. Three-fifths of his pokemon have a x4 weakness 
    to Bug attacks. For this battle, I suggest Beautifly. Use any bug 
    attacks on Mightyena, Shiftry, Cacturne, and Absol. For Sharpedo, 
    however, I suggest using Silver Wind to bypass his Rough Skin ability. 
    I'm not saying you have to use Beautifly, but he has a bug attack that 
    doesn't hurt the user when used on Sharpedo. You can still use Fighting 
    pokemon. Like I said, this member is not too hard. He can be hard if 
    you have all the wrong pokemon (sorry to say it, but your in trouble if 
    you have an all Psychic team). Absol is his main pokemon here. Its 
    ability is Pressure. Pressure makes it so when you attack it, you lose 
    2 PP instead of 1. He also knows Snatch. If you use an attack with an 
    effect, and Absol uses Snatch, he will use the ability of the attack 
    against you.
    
    Once you beat Sydney, go up to the door.
    
    3.41b. Phoebe and her shadow
    
    Now climb up the new set of stairs. As you enter the door, you will see 
    your next enemy, the shadow trainer Phoebe.
    
    Elite 4 Phoebe-
    Pokemon Type- Ghost
    Recommended Types: Normal, Ghost, Dark
    Not Recommended Types: Psychic, Normal, Ghost, Fighting
    
    Pokemon-
    Dusclops Lv. 48
    Curse
    Confuse Ray
    Future Sight
    Shadow Punch
    
    Banette Lv. 49
    Will-O-Wisp
    Spite
    Shadow Ball
    Faint Attack
    
    Sableye Lv. 50
    Attract (NO!!!!!)
    Psychic
    Shadow Ball
    Faint Attack
    
    
    Banette Lv. 49
    Skill Swap
    Psychic
    Toxic
    Shadow Ball
    
    Dusclops Lv. 51
    Shadow Ball
    Ice Beam
    Earthquake
    Confuse Ray
    
    As you can see, Normal types and Ghost types are both recommended and 
    not recommended. Normal type pokemon are immune to ghost pokemon, but 
    ghost pokemon are also immune to normal pokemon. Ghost pokemon are 
    strong and weak against ghost pokemon. Phoebe resides on the line 
    between okay and annoying. Dusclops has the same ability as Absol, 
    Pressure. As you can see with the second Dusclops, it knows Ice Beam 
    and Earthquake. That means that, altogether, it has an advantage over 
    14 TYPES!!!! The only three it doesn't have an advantage over are 
    Water, Bug, and Dark pokemon. For this battle, I suggest a Sharpedo. 
    Sharpedo is resistant to Dusclops 2's Ice Beam and all ghost attacks 
    this girl has. Also, he is immune to both psychics. Also make sure it 
    is female to avoid the use of Sableye's attract. Remember, Sableye has 
    no weaknesses, unless you have a fighting pokemon with Foresight.
    
    Once you beat Phoebe, go into the door to enter, another flight of 
    stairs!
    
    3.41c. Glacia and her blizzard
    
    As you climb up the stairs, prepare your Fighting pokemon. Once you 
    finally reach the top of the stairs, you will meet the master of 
    disaster in the Elite Four. She is, the one, the only, Glacia, queen of 
    Ice pokemon.
    
    Elite 4 Glacia-
    Pokemon Type- Ice
    Recommended Types: Rock, Electric (you will see soon), Fire (not 
    always), Fighting
    Not Recommended Types: Grass, Ground, Flying, Dragon
    
    Pokemon-
    Glalie Lv. 50
    Hail
    Ice Beam
    Crunch
    Light Screen
    
    Sealeo Lv. 50
    Body Slam
    Surf
    Ice Ball
    Hail
    
    Sealeo Lv. 52
    Attract!!!
    Dive
    Blizzard
    Hail
    
    Walrein Lv. 53
    Sheer Cold
    Surf
    Body Slam
    Blizzard
    
    Glalie Lv. 52
    Shadow Ball
    Crunch
    Hail
    Ice Beam
    
    For the love of god, you might want to throw your Gameboy into the wall 
    after this if you don't train enough, or don't have a good pokemon to 
    use against it (please don't throw it into the wall). The reason I 
    don't suggest to use Fire pokemon the whole time is because of Sealeo, 
    Sealeo, and Walrein. Walrein is the evolved form of Sealeo, who is the 
    evolved form of Spheal. Glalie gets off to a harsh start by using Hail. 
    You already heard about Hail before. It hits all non-ice pokemon for 5 
    turns. It will also use Light Screen, which greatly enhances the users 
    Special Defense. Crunch is a really powerful dark attack. Walrein knows 
    an attack called Sheer Cold. It is in a small group of attacks that 
    knock out the foe IN ONE HIT!! The group consists of Fissure, Horn 
    Drill, Guillotine, and now Sheer Cold. However, they only have 30% 
    accuracy, but they still manage to hit most of the time. The level 52 
    Sealeo knows ATTRACT!! Not again!! A good fighting pokemon to have is 
    Hariyama with the Thick Fat ability. Thick Fat lowers the strength of 
    Fire and ICE attacks. Use something like Vital Throw for a quick knock 
    out. Also have Brick Break to destroy the Light Screen.
    
    Once you beat Glacia, go up to the door.
    
    3.41d. Drake and his dragons
    
    Once you reach the top of the stairs, you will see your fourth member 
    of the Elite 4. This time, you are fighting Drake, the Dragon master.
    
    Elite 4 Drake-
    Pokemon Type- Dragon
    Recommended Types- Ice, Dragon
    Not Recommended Types- Dragon, Fire, Grass, Water, Electric
    
    Pokemon-
    Shellgon Lv. 53
    Protect
    Rock Tomb
    Dragon Claw
    Crunch
    
    Flygon Lv. 53
    Sandstorm
    Dragonbreath
    Dig
    Sand Tomb
    
    Flygon Lv. 53
    Crunch
    Dragonbreath
    Flamethrower
    Sand Attack
    
    Altaria Lv. 54
    Dragon Dance
    Take Down
    Fly
    Dragonbreath
    
    Salamence Lv. 55
    Fly
    Flamethrower
    Crunch
    Dragon Claw
    
    If you have Kyogre, claim this as an instant victory. 4/5 of Drake's 
    dragon pokemon have a x4 weakness to ice attacks (Kyogre knows Ice 
    Beam). Shellgon is the only one with only a x2 weakness to ice attacks. 
    Jut food for thoughts, Dragon pokemon have the advantage over Dragon 
    pokemon (like with ghost). It is recommended to have a water pokemon 
    that knows ice attacks (such as Kyogre or Walrein) to beat this guy. 
    Three of his pokemon have an attack that has an advantage over ice 
    pokemon. I really don't have anything else to say other than to use ice 
    attacks.
    
    Now that Drake has gone done, go up to the stairs above.
    
    3.41e. The champion
    
    Are you ready for possibly the hardest trainer you ever fought? Restore 
    all your pokemon to full health.  This is a really long staircase. As 
    you go up, remember all of what you can about previous moments in the 
    game. As you reach the top, save if you want. Now go in the door. As 
    you enter you will see the champion. The champion...is STEVEN!! He will 
    talk a little, and then the battle for the championship will begin.
    
    Champion Steven-
    Pokemon Types- Rock, Ground, Steel
    Recommended Types: Water, Grass, Fire, Ground, Fighting, Steel, Ice
    Not Recommended Types: Rock, Electric, Poison, Fire, Flying, Bug, 
    Normal
    
    Pokemon-
    
    Skarmory Lv. 57
    Spikes
    Toxic
    Steel Wing
    Aerial Ace
    
    Aggron Lv. 56
    Solarbeam
    Earthquake
    Thunder
    Dragon Claw
    
    Armaldo Lv. 56
    Water Pulse
    Aerial Ace
    Ancientpower
    Slash
    
    Cradily Lv. 56
    Giga Drain
    Confuse Ray
    Ancientpower
    Sludge Bomb
    
    Claydol Lv. 55
    Psychic
    Earthquake
    Light Screen
    Reflect
    
    Metagross Lv. 58
    Psychic
    Meteor Mash
    Earthquake
    Hyper Beam
    
    If you don't have any of the types list in the list of recommended 
    types, then you are in trouble. First, he will send out Skarmory. 
    Skarmory knows Steel Wing, which you know is a Steel attack. Aerial 
    Ace, as mentioned during your fight against Winona, never misses. 
    Spikes is an attack that causes damage to any pokemon you switch out to 
    as soon as it is sent out unless it is a flying pokemon. Toxic is an 
    attack that drains health each turn, with rising power. Aggron is a 
    Rock/Steel pokemon, so he has a x4 weakness against Ground AND Fighting 
    attacks. Solarbeam loads up on the first turn and strikes the next. It 
    doesn't have any load up if Sunny Day is in effect. It has TWO turns of 
    load up is Rain Dance is in effect. You already know Earthquake. 
    Thunder is the most powerful accessible electric attack in the game. It 
    has about 140 base damage. Dragon Claw was mentioned back in Meteor 
    Falls. Armaldo is Bug/Rock. Ancientpower is an attack that may raise 
    all of the users stats. Cradily is Grass/Rock. Giga Drain is much more 
    powerful than Absorb, and it has the same effect. Sludge Bomb is the 
    most powerful poison attack in the game. Claydol is Ground/Psychic. 
    Light Screen is an attack that raises the users Special Defense while 
    Reflect is the same; only it raises attack. Psychic is a 
    powerful...well...psychic attack (it doesn't take a genius to find that 
    out.) Metagross is his main pokemon, and also possibly the hardest 
    pokemon you ever fought. He is Steel/Psychic. Hyper Beam is a powerful 
    normal-type attack that makes the user lose his next turn. You already 
    know Psychic and Earthquake. Finally, there is Meteor Mash, Metagross' 
    trademark attack. It is a really powerful steel attack that may raise 
    his attack stat. I think you should have a Medicham. Give it Shadow 
    Ball and Hi Jump Kick and it can handle three of his pokemon: Aggron, 
    Armaldo, and Claydol. I also suggest that you bring a Charizard if you 
    have a cheating device or Fire Red/Leaf Green if you live in the right 
    country. Give it Flamethrower, Earthquake, and Steel Wing to handle the 
    three other pokemon. If you can't, then use Salamence with the same 
    attacks. Basically; here are the types of attack I recommend for each 
    pokemon...
    
    Skarmory: Electric, Fire
    Aggron: Water, Ground, Fighting
    Cradily: Poison, Steel, Ice
    Armaldo: Water, Ground, Fighting, Steel
    Claydol: Water, Grass, Ghost, Ice, Dark
    Metagross: Ground
    
    This fight may go on for a long time. Steven has been known to use more 
    Full Restores than anyone you've ever fought before. But once you knock 
    out his sixth and final pokemon, congratulations! You beat the Elite 4!
    
    Here is a recap of pokemon you might want to use for the Elite 4 and 
    what attacks they should know.
    
    Beautifly- Silver Wind
    Sharpedo- Crunch
    Hariyama (w/ Thick Fat)- Brick Break/Vital Throw
    Kyogre- Ice Beam
    Medicham- Hi Jump Kick and Shadow Ball
    Charizard/Salamence- Steel Wing, Flamethrower, Earthquake
    
    Now that you have beaten Steven, you have beaten the game! But you 
    still have more stuff to do.
    
    3.42. The End
    
    Once you beat Steven, he will talk a little, and then your rival will 
    come in. S/he will try to give you information on beating the champion, 
    and then s/he will notice that you already won. Professor Birch will 
    come in and congratulate you on your victory. He will check your 
    pokedex for how many pokemon you have seen or caught. Then Steven will 
    take you into the room behind you. May/Brendan will try to follow you, 
    only to find out that s/he can't. You will be taken into the final 
    room. It is a glass tile room that is pretty dark. Steven will stop 
    halfway in to say that this is where the champions are honored. You 
    will then continue on up. At the top, there is a really big machine. 
    You will put your pokemon in it. It will flash, and then your game will 
    be saved. Your pokemon will appear on the front of the screen as they 
    are inducted into the hall of fame. Now the credits will roll. You can 
    watch it if you want. It shows all the pokemon you have obtained. You 
    can now turn off your game.
    
    THE END!!!!!!!
    
    3.43. Aftermath
    
    After 52 pages of typing up the main walkthrough, we still have stuff 
    to do. This section is devoted to showing you the stuff you can do ONLY 
    AFTER YOU BEAT STEVEN. Once you turn back on your file, go downstairs 
    (you are back in your own home). Norman (yo' daddy) will be there. He 
    will talk a little, and then he will give you the S.S. Ticket. Now you 
    ride the S.S. Tidal. We'll get to that later. Also, the TV will be 
    flashing. Check it and someone on it will say that a red bird has been 
    seen flying across Hoenn (if they only knew what it really is). We'll 
    also go for that later. First, we will go for the smallest pokemon you 
    can only get once you beat the game...Beldum.
    
    3.43a. Beldum, a pathetic pokemon...is it?
    
    If you want to know how easy Beldum is to get, tap your computer. That 
    is how easy it is to get him. First, fly to Mossdeep City. As you land, 
    go to Steven's house (the northwest one). There will be a pokeball on 
    the table. A note will be next to it. It is from Steven. He says that 
    he went journeying and wants you to have the first form of his favorite 
    pokemon. Basically, he wants you to have the pokemon on the table. That 
    pokemon is Beldum. Beldum is a blue Steel/Psychic pokemon. Sound 
    familiar? I thought so. Beldum is the first stage of a three-stage 
    pokemon. The final stage is his main pokemon...Metagross! Beldum is at 
    level 5. At 20, he evolves into Metang. Then he evolves into Metagross 
    at level 45. Right now, Beldum only knows Take Down. The next moves he 
    learn are Confusion and Metal Claw at level 20. That means that he 
    learns no moves until he becomes a Metang. He can't even learn any TM 
    or HM attacks until he evolves. Though he may be weak now, it all pays 
    off once you have the all-powerful Metagross.
    
    3.43b. Rayquaza, the ultimate pokemon. A Sky Pillar to Climb
    
    It's time to convert from the weak and useless (until it evolves) to 
    the all-powerful. First, you need to fly to Pacifidlog Town. Make sure 
    you have the Mach Bike and as many Ultra Balls as possible.
    
    Location; Pacifidlog Town
    
    As you land, go to the right and surf over. When you see a piece of 
    water branching off from the route (the branch is going northwest), 
    follow it. You see a huge structure. Go in.
    
    Location: Sky Pillar
    
    Wild Pokemon-
    Mawile/Sableye, Claydol, Golbat, Dusclops/Banette, Altaria
    
    There are multiple areas on the Sky Pillar. The first two areas don't 
    have pokemon. Find the door at the end of the first area. Now you are 
    outside, but still in the Sky Pillar. Enter the door to enter the 
    actual building. Now you can find wild pokemon. The levels of the 
    pokemon raise as you go higher up in the pillar. On the first floor, 
    find the door at the end. Now on the second floor, you need the Mach 
    Bike. Using it, you need to cross the entire room without stopping. Be 
    careful and get practice. The third floor is like the first floor. Just 
    find the next door. Now, the fourth floor is like the second floor. It 
    got a lot harder, though. You need to stop on the holes NEXT to the 
    final hole. You will land in a new part of the third floor. Go up the 
    stairs to be in a new part of the fourth floor. Go over the stairs to 
    be on the fifth floor. Here, pokemon can reach near level 58. Just go 
    over to the door. Here, you will be on the sixth floor (a.k.a. the 
    roof). Go over to the stairs and go up to see your reward, the 
    legendary Rayquaza. SAVE BEFORE TALKING TO IT!!! As with other 
    legendary pokemon, you need to battle it.
    
    Pokemon Battle- Rayquaza Lv. 70 (wow!)
    
    Attacks:
    Extremespeed
    Fly
    Outrage
    Rest
    
    This could be the hardest pokemon you have ever caught. First, not even 
    a fair leveled Kyogre (50-55) can knock Rayquaza out with an Ice Beam, 
    even though it is x4 effective. Also, once you manage to get its health 
    low, it will likely use Rest to restore its HP. Now you have 2 turns to 
    get his health low while he's asleep (Rest only lasts for two turns). 
    Extremespeed is a powerful attack that always goes first, unless a 
    faster pokemon uses Extremespeed. Fly was mentioned before. Outrage is 
    a 2-3 turn dragon attack that does serious damage each time (90 or so 
    base damage). However, it confuses the user afterwards. But if you can 
    get three turns, that's 405 base damage (including STAB). I suggest a 
    powerful ice pokemon, like Walrein or Glalie. With an ice beam from 
    them, hope that Rayquaza uses Rest. Now use Ice Beam once he goes to 
    sleep and start chucking Ultra Balls until you have a Lv. 70 Rayquaza.
    
    3.43c. S.S. Tidal
    
    Once you get the S.S. Ticket from Norman after beating Steven, you can 
    ride the S.S. Tidal. The S.S. Tidal takes off from Slateport City and 
    Lilycove City. You can ride it to the Battle Tower. The Battle Tower 
    involves battling 7 straight trainers. You choose between battling Lv. 
    50 pokemon and battling Lv. 100 pokemon. You get healed after each 
    battle. It is much easier than the Battle Tower in Pokemon Crystal. You 
    can win prizes after beating enough Battle Tower Trainers. Anyways, if 
    you decide to ride from Slateport to Lilycove or vice versa, you can 
    ride it while walking around inside. There are multiple trainers in 
    there, including a Rich Boy and a Lady. There is a trashcan on the 
    bottom floor with a Leftover in it. Leftover is an item that slowly 
    restores HP in battle. Also, at the top of the first floor, you will 
    see...Mr. Briney!! This is probably the reason he stopped giving you 
    rides and just disappeared after you got Surf. The ports for the S.S. 
    Tidal are: the building where Team Magma/Aqua stole the submarine in 
    Slateport, and the building below the contest house in Lilycove City.
    
    AND WITH THAT, THE WALKTHROUGH IS OFFICIALLY OVER.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=
    4. New Features
    
    -almost everything, except for the 67 returning pokemon and the 
    returning TMs and HMs, as well as other returning attacks.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    5. Game Differences-
    
    Ruby Exclusive Pokemon-
    Seedot, Nuzleaf, Shiftry, Mawile, Zangoose, Solrock, Groudon
    
    Sapphire Exclusive Pokemon-
    Lotad, Lombre, Ludicolo, Sableye, Seviper, Lunatone, Kyogre
    
    In Ruby, Team Magma is bad and Team Aqua is good.
    In Sapphire, Team Aqua is bad and Team Magma is good.
    
    In Ruby, Team Magma tries to expand the land
    In Sapphire, Team Aqua tries to expand the sea
    
    In Ruby, The meteorite is meant to make the volcano erupt
    In Sapphire, The meteorite is meant to make the volcano dry up
    
    There are more...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=
    6. Pokedex
    
    NOTE: ** means that it can only be obtained by using the Move Tutor. 
    The *** means that they are only obtained by reaching that level in 
    Pokemon Fire Red/Leaf Green.
    
    Treeko- Professor Birch
    Grovyle- Treeko level 16
    Sceptile- Grovyle level 36-
    
    Gender- 85% male/ 15% female
    Type: Grass (all of them)
    
    Ability- Overgrow (all of them)
    
    Moveset:
    Treeko-
    Start- Pound
    Start- Leer
    Lv. 6- Absorb
    Lv. 11- Quick Attack
    Lv. 16- Pursuit
    Lv. 21- Screech
    Lv. 26- Mega Drain
    Lv. 31- Agility
    Lv. 36- Slam
    Lv. 41- Detect
    Lv. 46- Giga Drain 
    
    Grovyle-
    Lv. 16- Fury Cutter
    Lv. 17- Pursuit
    Lv. 23- Screech
    Lv. 29- Leaf Blade
    Lv. 35- Agility
    Lv. 41- Slam
    Lv. 47- Detect
    Lv. 53- False Swipe
    
    Sceptile-
    Lv. 43- Slam
    Lv. 51- Detect
    Lv. 59- False Swipe
    
    Egg Group- Monster & Dragon
    
    Egg Moves- Mud Sport, Endeavor, Crunch, Leech Seed, Crush Claw, 
    Dragonbreath.
    
    TM/HM's learned- TM01, TM02 (Sceptile), TM06, TM09, TM10, TM11, TM17, 
    TM19, TM20, TM21, TM22, TM23, TM26 (Sceptile), TM27, TM28, TM31, TM32, 
    TM39, TM40, TM42, TM43, TM44, TM45, HM01, HM04, HM05, HM06
    
    =-=-=-=-=-=-=-=-=-=
    
    Torchic- Professor Birch
    Combusken- Torchic level 16
    Blaziken- Combusken level 36
    
    Gender- 85% male/ 15% female
    Type: Fire, Fire/Fighting (Blaziken) 
    
    Ability- Blaze (all of them)
    
    Moveset:
    
    Torchic-
    Start- Scratch
    Start- Growl
    Lv. 7- Focus Energy
    Lv. 10- Ember
    Lv. 16- Peck
    Lv. 19- Sand Attack
    Lv. 25- Fire Spin
    Lv. 28- Quick Attack
    Lv. 34- Slash
    Lv. 37- Mirror Move
    Lv. 43- Flamethrower
    
    Combusken-
    Lv. 16- Double Kick
    Lv. 21- Sand Attack
    Lv. 28- Bulk Up
    Lv. 32- Quick Attack
    Lv. 39- Slash
    Lv. 43- Mirror Move
    Lv. 50- Sky Uppercut
    
    Blaziken-
    Lv. 36- Blaze Kick
    Lv. 42- Slash
    Lv. 49- Mirror Move
    Lv. 59- Sky Uppercut
    Lv. **- Fire Punch
    
    Egg Group- Ground
    
    Egg Moves- Counter, Reversal, Endure, Swagger, Smellingsalt, Rock Slide
    
    TM/HM's learned- TM05 (Blaziken), TM06, TM08 (Combusken/Blaziken) TM10, 
    TM11, TM15 (Blaziken), TM17, TM21, TM26 (Blaziken), TM27, TM28, TM31, 
    TM32, TM35, TM38, TM39, TM40, TM42, TM43, TM44, TM45, TM50, HM01, HM04, 
    HM06
    
    =-=-=-=-=-=-=-=-=-=
    
    Mudkip- Professor Birch
    Marshtomp- Mudkip level 16
    Swampert- Marshtomp level 36
    
    Gender- 85% male/ 15% female
    Type: Water, Water/Ground (Marshtomp and Swampert)
    
    Ability- Torrent
    
    Moveset:
    Mudkip-
    Start- Tackle
    Start- Growl
    Lv. 6- Mud Slap
    Lv. 10- Water Gun
    Lv. 15- Bide
    Lv. 19- Foresight
    Lv. 24- Mud Sport
    Lv. 28- Take Down
    Lv. 33- Whirlpool
    Lv. 37- Protect
    Lv. 42- Hydro Pump
    Lv. 46- Endeavor
    
    Marshtomp-
    Lv. 16- Mud Shot
    Lv. 20- Foresight
    Lv. 25- Mud Sport
    Lv. 31- Take Down
    Lv. 37- Muddy Water
    Lv. 42- Protect
    Lv. 46- Earthquake
    Lv. 53- Endeavor
    
    Swampert-
    Lv. 39- Muddy Water
    Lv. 46- Protect
    Lv. 52- Earthquake
    Lv. 61- Endeavor
    
    Poochyena- Route 101, 102, 103
    Mightyena- Poochyena level 18
    
    Type: Dark (both of them)
    
    Ability:
    Poochyena- Run Away
    Mightyena- Intimidate
    
    Moveset:
    Poochyena-
    Start- Tackle
    Lv. 5- Howl
    Lv. 9- Sand Attack
    Lv. 13- Bite
    Lv. 17- Odor Sleuth
    Lv. 21- Roar
    Lv. 25- Swagger
    Lv. 29- Scary Face
    Lv. 33- Take Down
    Lv. 37- Taunt
    Lv. 41- Crunch
    Lv. 45- Thief
    
    Mightyena-
    Lv. 22- Roar
    Lv. 27- Swagger
    Lv. 32- Scary Face
    Lv. 37- Take Down
    Lv. 42- Taunt
    Lv. 47- Crunch
    Lv. 52- Thief
    
    Zigzagoon- almost every route in the game
    Linoone- Zigzagoon level 20, Route 118, 119, 120, 121, 122, 123
    
    Type: Normal
    
    Ability: Pick Up
    
    Moveset:
    Zigzagoon-
    Start- Tackle
    Start- Growl
    Lv. 5- Tail Whip
    Lv. 9- Heatbutt
    Lv. 13- Sand Attack
    Lv. 17- Odor Sleuth
    Lv. 21- Mud Sport
    Lv. 25- Pin Missile
    Lv. 29- Covet
    Lv. 33- Flail
    Lv. 37- Rest
    Lv. 41- Belly Drum
    
    Linoone-
    Lv. 23- Mud Sport
    Lv. 29- Fury Swipes
    Lv. 35- Covet
    Lv. 41- Slash
    Lv. 47- Rest
    Lv. 53- Belly Drum
    
    Wurmple- Route 101, 102, 104, Petalburg Forest
    Silcoon- Wurmple level 7, Petalburg Forest
    Beautifly- Silcoon level 10
    Cascoon- Wurmple level 7, Petalburg Forest
    Dustox- Cascoon level 10
    
    Type:
    Wurmple- Bug
    Silcoon- Bug
    Beautifly- Bug/Flying
    Cascoon- Bug
    Dustox- Bug/Poison
    
    Ability:
    Wurmple- Shield Dust
    Silcoon- Shed Skin
    Beautifly- Swarm
    Cascoon- Shed Skin
    Dustox- Shield Dust
    
    Moveset:
    Wurmple-
    Start- Tackle
    Start- String Shot
    Lv. 5- Poison Sting
    
    Silcoon-
    Lv. 7- Harden
    
    Beautifly-
    Lv. 13- Gust
    Lv. 17- Stun Spore
    Lv. 20- Morning Sun
    Lv. 24- Mega Drain
    Lv. 27- Whirlwind
    Lv. 31- Attract
    Lv. 34- Silver Wind
    Lv. 38- Giga Drain
    
    Cascoon-
    Lv. 7- Harden
    
    Dustox-
    Lv. 13- Gust
    Lv. 17- Protect
    Lv. 24- Psybeam
    Lv. 27- Whirlwind
    Lv. 31- Light Screen
    Lv. 34- Silver Wind
    Lv. 38- Toxic
    
    Lotad- Route 102, 114 (only in Sapphire)
    Lombre- Lotad level 14, Route 114 (only in Sapphire)
    Ludicolo- Lombre with Water Stone
    
    Type: Grass/Water (all of them)
    
    Ability- Swift Swim (all of them) or Rain Dish (all of them)
    
    Moveset:
    Lotad-
    Start- Astonish
    Start- Growl
    Lv. 7- Absorb
    Lv. 13- Nature Power
    Lv. 21- Mist
    Lv. 31- Rain Dance
    Lv. 43- Mega Drain
    
    Lombre-
    Lv. 19- Fake Out
    Lv. 25- Fury Swipes
    Lv. 31- Water Sport
    Lv. 37- Thief
    Lv. 43- Uproar
    Lv. 49- Hydro Pump
    
    Ludicolo-
    none
    
    Seedot- Route 102, 114 (only in Ruby)
    Nuzleaf- Seedot level 14, Route 114 (only in Ruby)
    Shiftry- Nuzleaf with Leaf Stone
    
    Type:
    Seedot- Grass
    Nuzleaf/Shiftry- Grass/Dark
    
    Ability- Chlorophyll (all of them) or Early Bird (all of them)
    
    Moveset:
    Seedot-
    Start- Bide
    Start- Harden
    Lv. 7- Growth
    Lv. 13- Nature Power
    Lv. 21- Synthesis
    Lv. 31- Sunny Day
    Lv. 43- Explosion
    
    Nuzleaf-
    Lv. 19- Fake Out
    Lv. 25- Torment
    Lv. 31- Faint Attack
    Lv. 37- Razor Wind
    Lv. 43- Swagger
    Lv. 49- Extrasensory
    
    Shiftry-
    None
    
    Taillow- Route 104, 115, 116
    Swellow- Taillow level 22
    
    Type: Normal/Flying
    
    Ability- Guts (both of them)
    
    Moveset-
    Taillow-
    Start- Peck
    Start- Growl
    Lv. 4- Focus Energy
    Lv. 8- Quick Attack
    Lv. 13- Wing Attack
    Lv. 19- Double Team
    Lv. 26- Endeavor
    Lv. 34- Aerial Ace
    Lv. 43- Agility
    
    Swellow-
    Lv. 28- Endeavor
    Lv. 38- Aerial Ace
    Lv. 49- Agility
    
    Wingull- almost every route in the game 
    Pelliper- Wingull level 25, almost every water route
    
    Type: Flying/Water (both of them)
    
    Ability- Keen Eye (both of them)
    
    Moveset:
    Wingull-
    Start- Growl
    Start- Water Gun
    Lv. 7- Supersonic
    Lv. 13- Wing Attack
    Lv. 21- Mist
    Lv. 31- Quick Attack
    Lv. 43- Pursuit
    Lv. 55- Agility
    
    Pelliper-
    Lv. 25- Protect
    Lv. 33- Stockpile
    Lv. 33- Swallow
    Lv. 47- Spit up
    Lv. 61- Hydro Pump
    
    Ralts- Route 102
    Kirlia- Ralts level 20
    Gardevoir- Kirlia level 30
    
    Type: Psychic (all of them)
    
    Ability- Trace (all of them) or Synchronize (all of them)
    
    Moveset:
    Ralts-
    Start- Growl
    Lv. 6- Confusion
    Lv. 11- Double Team
    Lv. 16- Teleport
    Lv. 21- Calm Mind
    Lv. 26- Psychic
    Lv. 31- Imprison
    Lv. 36- Future Sight
    Lv. 41- Hypnosis
    Lv. 46- Dream Eater
    
    Kirlia-
    Lv. 21- Calm Mind
    Lv. 26- Psychic
    Lv. 33- Imprison
    Lv. 40- Future Sight
    Lv. 47- Hypnosis
    Lv. 54- Dream Eater
    
    Gardevoir-
    Lv. 33- Imprison
    Lv. 42- Future Sight
    Lv. 51- Hypnosis
    Lv. 60- Dream Eater
    
    Surskit- Route 102, 111, 114, 117, 120
    Masquerain- Surskit level 22
    
    Type:
    Surskit- Bug/Water
    Masquerain- Bug/Flying
    
    Ability-
    Surskit- Swift Swim
    Masquerain- Intimidate
    
    Moveset:
    Surskit-
    Start- Bubble
    Lv. 7- Quick Attack
    Lv. 13- Sweet Scent
    Lv. 19- Water Sport
    Lv. 25- Bubblebeam
    Lv. 31- Agility
    Lv. 37- Mist
    Lv. 37- Haze
    
    Masquerain-
    Lv. 26- Gust
    Lv. 33- Scary Face
    Lv. 40- Stun Spore
    Lv. 47- Silver Wind
    Lv. 53- Whirlwind
    
    Shroomish- Petalburg Forest
    Breloom- Shroomish level 23
    
    Type:
    Shroomish- Grass
    Breloom- Grass/Fighting
    
    Ability- Effect Spore (both of them)
    
    Moveset:
    Shroomish-
    Start- Absorb
    Start- Tackle
    Lv. 7- Stun Spore
    Lv. 10- Leech Seed
    Lv. 16- Mega Drain
    Lv. 22- Headbutt
    Lv. 28- Poisonpowder
    Lv. 36- Growth
    Lv. 45- Giga Drain
    Lv. 54- Spore
    
    Breloom-
    Lv. 23- Mach Punch
    Lv. 28- Counter
    Lv. 36- Sky Uppercut
    Lv. 45- Mind Reader
    Lv. 54- Dynamicpunch
    
    Slakoth- Petalburg Forest
    Vigoroth- Slakoth level 18
    Slaking- Vigoroth level 36
    
    Type: Normal (all of them)
    
    Ability-
    Slakoth- Truant
    Vigoroth- Vital Spirit
    Slaking- Truant
    
    Moveset:
    Slakoth-
    Start- Scratch
    Start- Yawn
    Lv. 7- Encore
    Lv. 13- Slack Off
    Lv. 19- Faint Attack
    Lv. 25- Amnesia
    Lv. 31- Covet
    Lv. 37- Counter
    Lv. 43- Flail
    
    Vigoroth-
    Lv. 19- Faint Attack
    Lv. 25- Amnesia
    Lv. 31- Covet
    Lv. 37- Counter
    Lv. 43- Focus Punch
    Lv. 49- Reversal
    
    Slaking-
    Lv. 36- Swagger
    Lv. 37- Counter
    Lv. 43- Flail
    
    Abra- Granite Cave
    Kadabra- Abra level 16
    Alakazam- Kadabra through trading
    
    Type: Psychic (all of them)
    
    Ability: Synchronize (all of them) or Inner Focus (all of them)
    
    Moveset:
    Abra-
    Teleport
    
    Kadabra-
    Lv. 16- Confusion
    Lv. 18- Disable
    Lv. 21- Psybeam
    Lv. 23- Reflect
    Lv. 25- Recover
    Lv. 30- Future Sight
    Lv. 33- Role Play
    Lv. 36- Psychic
    Lv. 43- Trick
    
    Alakazam-
    Lv. 18- Disable
    Lv. 21- Psybeam
    Lv. 23- Reflect
    Lv. 25- Recover
    Lv. 30- Future Sight
    Lv. 33- Calm Mind
    Lv. 36- Psychic
    Lv. 43- Trick
    
    Nincada- Route 116
    Ninjask- Nincada level 20
    Shedinja- Nincada level 20 with an open slot in your party and any type 
    of pokeball with you
    
    Type:
    Nincada- Bug/Ground
    Ninjask- Bug/Flying
    Shedinja- Bug/Ghost
    
    Ability-
    Nincada- compoundeyes
    Ninjask- Speed Boost
    Shedinja- Wonder Guard
    
    Moveset:
    Nincada-
    Start- Scratch
    Start- Harden
    Start- Leech Life
    Lv. 9- Sand Attack
    Lv. 14- Fury Swipes
    Lv. 19- Mind Reader
    Lv. 25- False Swipe
    Lv. 31- Mud Slap
    Lv. 38- Metal Claw
    Lv. 45- Dig
    
    Ninjask-
    Lv. 20- Double Team
    Lv. 20- Fury Cutter
    Lv. 20- Screech
    Lv. 25- Sword Dance
    Lv. 31- Slash
    Lv. 38- Agility
    Lv. 45- Baton Pass
    
    Shedinja-
    NOTE: The three moves at level 20 that Ninjask learn are also passed to 
    Shedinja. Ex. If you teach Ninjask Double Team and Fury Cutter, 
    Shedinja will also learns those and not Screech. Get it?
    Ninjask- Double Team
    Ninjask- Fury Cutter
    Ninjask- Screech
    Lv. 25- Spite
    Lv. 31- Confuse Ray
    Lv. 38- Shadow Ball
    Lv. 45- Grudge
    
    Whismur- Route 116, Rusturf Tunnel
    Loudred- Whismur level 20, Victory Road
    Exploud- Loudred level 40
    
    Type: Normal (all of them)
    
    Ability- SoundProof (all of them)
    
    Moveset:
    Whismur-
    Start- Pound
    Start- Uproar
    Lv. 11- Astonish
    Lv. 15- Howl
    Lv. 21- Supersonic
    Lv. 26- Stomp
    Lv. 31- Screech
    Lv. 35- Roar
    Lv. 41- Rest
    Lv. 41- Sleep Talk
    Lv. 45- Hyper Voice
    
    Loudred-
    Lv. 23- Supersonic
    Lv. 29- Stomp
    Lv. 37- Screech
    Lv. 43- Roar
    Lv. 51- Rest
    Lv. 51- Sleep Talk
    Lv. 57- Hyper Voice
    
    Exploud-
    Lv. 40- Hyper Beam
    Lv. 45- Roar
    Lv. 55- Rest
    Lv. 55- Sleep Talk
    Lv. 63- Hyper Voice
    
    Makuhita- Granite Cave
    Hariyama- Makuhita level 24
    
    Type: Fighting (both of them)
    
    Ability: Guts (both of them) or Thick Fat (all of them)
    
    Moveset:
    Makuhita-
    Start- Tackle
    Start- Focus Energy
    Start- Sand Attack
    Lv. 10- Arm Thrust
    Lv. 13- Vital Throw
    Lv. 19- Fake Out
    Lv. 22- Whirlwind
    Lv. 28- Knock Off
    Lv. 31- Smellingsalt
    Lv. 37- Belly Drum
    Lv. 40- Endure
    Lv. 46- Seismic Toss
    Lv. 49- Reversal
    
    Hariyama-
    Lv. 29- Knock off
    Lv. 33- Smellingsalt
    Lv. 40- Belly Drum
    Lv. 44- Endure
    Lv. 51- Seismic Toss
    Lv. 55- Reversal
    
    Goldeen- Route 102, 111, 114, 117, 120, Safari Zone, Victory Road 
    (Fishing)
    Seaking- Goldeen level 33, Safari Zone, Victory Road
    
    Type: Water (both of them)
    
    Ability: Swift Swim (both of them) or Water Veil (both of them)
    
    Moveset:
    Goldeen-
    Start- Peck
    Start- Tail Whip
    Start- Water Sport
    Lv. 10- Supersonic
    Lv. 15- Horn Attack
    Lv. 24- Flail
    Lv. 29- Fury Attack
    Lv. 38- Waterfall
    Lv. 43- Horn Drill
    Lv. 52- Agility
    Lv. 57- Megahorn***
    
    Seaking-
    Lv. 41- Waterfall
    Lv. 49- Horn Drill
    Lv. 61- Agility
    Lv. 69- Megahorn***
    
    Magikarp- Any water with an Old Rod
    Gyarados- Magikarp level 20
    
    Type:
    Magikarp- Water
    Gyarados- Water/Flying
    
    Ability-
    Magikarp- Swift Swim
    Gyarados- Intimidate
    
    Moveset:
    Magikarp-
    Start- Splash
    Lv. 15- Tackle
    Lv. 30- Flail
    
    Gyarados-
    Lv. 20- Bite
    Lv. 25- Dragon Rage
    Lv. 30- Leer
    Lv. 35- Twister
    Lv. 40- Hydro Pump
    Lv. 45- Rain Dance
    Lv. 50- Dragon Dance
    Lv. 55- Hyper Beam
    
    Azurill- Breed two Marills or Azurmarills with one holding the Sea 
    Incense
    Marill- Azurill through Friendship, Route 102, 111, 114, 117, 120
    Azumarill- Marill level 18
    
    Type:
    Azurill- Normal
    Marill/Azumarill- Water
    
    Ability: Thick Fat (all of them) or Huge Power (all of them)
    
    Moveset:
    Azurill-
    Start- Splash
    Start- Charm
    Lv. 6- Tail Whip
    Lv. 10- Bubble
    Lv. 15- Slam
    Lv. 20- Water Gun
    
    Marill-
    Start- Tackle
    Start- Defense Curl
    Lv. 6- Tail Whip
    Lv. 10- Water Gun
    Lv. 15- Rollout
    Lv. 21- Bubblebeam
    Lv. 28- Double-Edge
    Lv. 36- Rain Dance
    Lv. 45- Hydro Pump
    
    Azumarill-
    Lv. 24- Bubblebeam
    Lv. 34- Double-Edge
    Lv. 45- Rain Dance
    Lv. 57- Hydro Pump
    
    Geodude- Granite Cave, Rock Smash Rocks
    Graveler- Geodude level 25
    Golem- Gravelar through Trading
    
    Type: Rock/Ground (all of them)
    
    Ability: Rock Head (all of them) or Sturdy (all of them)
    
    Moveset:
    Geodude-
    Start- Tackle
    Start- Defense Curl
    Lv. 6- Mud Sport
    Lv. 11- Rock Throw
    Lv. 16- Magnitude
    Lv. 21- Selfdestruct
    Lv. 26- Rollout
    Lv. 31- Rock Blast
    Lv. 36- Earthquake
    Lv. 41- Explosion
    Lv. 46- Double-Edge
    
    Graveler- 
    Lv. 29- Rollout
    Lv. 37- Rock Blast
    Lv. 45- Earthquake
    Lv. 53- Explosion
    Lv. 62- Double-Edge
    
    Golem-
    Moveset is exactly the same as Graveler
    
    Nosepass- Granite Cave Rocks
    
    Type: Rock
    
    Ability: Sturdy or Magnet Pull
    
    Moveset:
    Start- Tackle
    Lv. 7- Harden
    Lv. 13- Rock Throw
    Lv. 16- Black
    Lv. 22- Thunderwave
    Lv. 28- Rock Slide
    Lv. 31- Sandstorm
    Lv. 37- Rest
    Lv. 43- Zap Cannon
    Lv. 46- Lock-On
    
    Skitty- Route 116
    Delcatty- Skitty with Moon Stone
    
    Type: Normal
    
    Ability: Cute Charm (both of them)
    
    Moveset:
    Skitty-
    Start- Tackle
    Start- Growl
    Start- Tail Whip
    Lv. 7- Attract
    Lv. 13- Sing
    Lv. 16- Doubleslap
    Lv. 19- Assist
    Lv. 25- Charm
    Lv. 27- Faint Attack
    Lv. 31- Covet
    Lv. 37- Heal Bell
    Lv. 39- Double Edge
    
    Delcatty-
    None
    
    Zubat- Every Cave except for Rusturf Tunnel
    Golbat- Zubat level 22, Victory Road
    Crobat- Golbat through friendship
    
    Type: Poison/Flying (all of them)
    
    Ability: Inner Focus (all of them)
    
    Moveset:
    Zubat-
    Start- Leech Life
    Lv. 6- Supersonic
    Lv. 11- Astonish
    Lv. 16- Bite
    Lv. 21- Wing Attack
    Lv. 26- Confuse Ray
    Lv. 31- Air Cutter
    Lv. 36- Mean Look
    Lv. 41- Poison Fang
    Lv. 46- Haze
    
    Golbat-
    Lv. 28- Confuse Ray
    Lv. 35- Air Cutter
    Lv. 42- Mean Look
    Lv. 49- Poison Fang
    Lv. 56- Haze
    
    Crobat-
    Same moveset as Golbat
    
    Tentacool- Any sea route, any water with Old Rod
    Tentacruel- Tentacool level 30, later water routes
    
    Type: Water/Poison (both of them)
    
    Ability- Clear Body (both of them) or Liquid Ooze (both of them)
    
    Moveset:
    Tentacool-
    Start- Poison Sting
    Lv. 6- Supersonic
    Lv. 12- Constrict
    Lv. 19- Acid
    Lv. 25- Bubblebeam
    Lv. 30- Wrap
    Lv. 36- Barrier
    Lv. 43- Screech
    Lv. 49- Hydro Pump
    
    Tentacruel-
    Lv. 38- Barrier
    Lv. 47- Screech
    Lv. 55- Hydro Pump
    
    Sableye- Granite Cave, Cave of Origins, Victory Road, Sky Pillar (only 
    in Sapphire)
    
    Type: Ghost/Dark
    
    Ability- Keen Eye
    
    Moveset:
    Start- Leer
    Start- Scratch
    Start- Foresight
    Lv. 9- Night Shade
    Lv. 13- Astonish
    Lv. 17- Fury Swipes
    Lv. 21- Fake Out
    Lv. 25- Detect
    Lv. 29- Faint Attack
    Lv. 33- Knock Off
    Lv. 37- Confuse Ray
    Lv. 41- Shadow Ball
    Lv. 45- Mean Look
    
    Mawile- Granite Cave, Cave of Origins, Victory Road, Sky Pillar (only 
    in Ruby)
    
    Type: Steel
    
    Ability: Hyper Cutter or Intimidate
    
    Moveset:
    Start- Astonish
    Lv. 6- Fake Tears
    Lv. 11- Bite
    Lv. 16- Sweet Scent
    Lv. 21- Vicegrip
    Lv. 26- Faint Attack
    Lv. 31- Baton Pass
    Lv. 36- Crunch
    Lv. 41- Iron Defense
    Lv. 46- Stockpile
    Lv. 46- Spit Up
    Lv. 46- Swallow
    
    Aron- Granite Cave, Victory Road
    Lairon- Aron level 32, Victory Road
    Aggron- Lairon level 42
    
    Type: Steel/Rock (all of them)
    
    Ability- Sturdy (all of them) or Rock Head (all of them)
    
    Moveset:
    Aron:
    Start- Tackle
    Start- Harden
    Lv. 7- Mud Slap
    Lv. 10- Headbutt
    Lv. 13- Metal Claw
    Lv. 17- Iron Defense
    Lv. 21- Roar
    Lv. 25- Take Down
    Lv. 29- Iron Tail
    Lv. 34- Protect
    Lv. 39- Metal Sound
    Lv. 44- Double-Edge
    
    Lairon-
    Lv. 37- Protect
    Lv. 45- Metal Sound
    Lv. 53- Double-Edge
    
    Aggron-
    Lv. 50- Metal Sound
    Lv. 63- Double-Edge
    
    Machop- Firey Path, Jagged Pass
    Machoke- Machop level 28
    Machamp- Machoke through trading
    
    Type: Fighting (all of them)
    
    Ability: Guts (all of them)
    
    Moveset:
    Machop-
    Start- Low Kick
    Start- Leer
    Lv. 7- Focus Energy
    Lv. 13- Karate Chop
    Lv. 19- Seismic Toss
    Lv. 22- Foresight
    Lv. 25- Revenge
    Lv. 31- Vital Throw
    Lv. 37- Submission
    Lv. 40- Cross Chop
    Lv. 43- Scary Face
    Lv. 49- Dynamicpunch
    
    Machoke-
    Lv. 33- Vital Throw
    Lv. 41- Submission
    Lv. 46- Cross Chop
    Lv. 51- Scary Face
    Lv. 59- Dynamicpunch
    
    Machamp-
    Exact same moveset as Machoke
    
    Meditite- Mt. Pyre (outside, not the summit), Victory Road
    Medicham- Victory Road
    
    Type: Fighting/Psychic (both of them)
    
    Ability: Pure Power (both of them)
    
    Moveset:
    Meditite:
    Start- Bide
    Start- Meditate
    Lv. 9- Confusion
    Lv. 12- Detect
    Lv. 18- Hidden Power
    Lv. 20- Swagger
    Lv. 22- Mind Reader
    Lv. 28- Calm Mind
    Lv. 32- Hi Jump Kick
    Lv. 38- Psych Up
    Lv. 42- Reversal
    Lv. 48- Recover
    
    Medicham-
    Lv. 40- Psych Up
    Lv. 46- Reversal
    Lv. 54- Recover
    
    Electrike- Route 110, Route 118
    Manetric- Electrike level 26, Route 118
    
    Type: Electric
    
    Ability: Lightningrod (both of them) or Static (both of them)
    
    Moveset:
    Electrike
    Start- Tackle
    Start- Thunder Wave
    Lv. 9- Leer
    Lv. 12- Howl
    Lv. 17- Quick Attack
    Lv. 20- Spark
    Lv. 25- Odor Sleuth
    Lv. 28- Roar
    Lv. 33- Bite
    Lv. 37- Thunder
    Lv. 41- Charge
    
    Manectric:
    Lv. 31- Roar
    Lv. 39- Bite
    Lv. 45- Thunder
    Lv. 53- Charge
    
    Plusle- Route 110
    
    Type: Electric
    
    Ability: Plus
    
    Moveset:
    Start- Growl
    Start- Thunder Wave
    Lv. 10- Quick Attack
    Lv. 13- Helping Hand
    Lv. 19- Spark
    Lv. 22- Encore
    Lv. 28- Fake Tears
    Lv. 31- Charge
    Lv. 37- Thunder
    Lv. 40- Baton Pass
    Lv. 47- Agility
    
    Minun- Route 110
    
    Type: Electric
    
    Ability: Minus
    
    Moveset:
    Start- Growl
    Start- Thunder Wave
    Lv. 10- Quick Attack
    Lv. 13- Helping Hand
    Lv. 19- Spark
    Lv. 22- Encore
    Lv. 28- Charm
    Lv. 31- Charge
    Lv. 37- Thunder
    Lv. 40- Baton Pass
    Lv. 47- Agility
    
    Magnemite- New Mauville
    Magneton- Magnemite level 30
    
    Type: Electric/Steel (both of them)
    
    Ability: Magnet Pull (both of them) or Sturdy (both of them)
    
    Moveset:
    Magnemite:
    Start- Metal Sound
    Start- Tackle
    Lv. 6- Thundershock
    Lv. 11- Supersonic
    Lv. 16- Sonicboom
    Lv. 21- Thunder Wave
    Lv. 26- Spark
    Lv. 32- Lock-On
    Lv. 38- Swift
    Lv. 44- Screech
    Lv. 50- Zap Cannon
    
    Magneton-
    Lv. 35- Lock-On
    Lv. 44- Tri Attack
    Lv. 53- Screech
    Lv. 62- Zap Cannon
    
    Voltorb- New Mauville
    Electrode- Voltorb level 30, some pokeballs in Team base
    
    Type: Electric (both of them)
    
    Ability: Soundproof (both of them) or Static (both of them)
    
    Moveset:
    Voltorb:
    Start- Charge
    Start- Tackle
    Lv. 8- Screech
    Lv. 15- Sonicboom
    Lv. 21- Spark
    Lv. 27- Selfdestruct
    Lv. 32- Rollout
    Lv. 37- Light Screen
    Lv. 42- Swift
    Lv. 46- Explosion
    Lv. 49- Mirror Coat
    
    Electrode-
    Lv. 34- Rollout
    Lv. 41- Light Screen
    Lv. 48- Swift
    Lv. 54- Explosion
    Lv. 59- Mirror Coat
    
    Volbeat- Route 117
    
    Type: Bug
    
    Ability: Swarm or Illuminate
    
    Moveset:
    Start- Tackle
    Start- Confuse Ray
    Lv. 9- Double Team
    Lv. 13- Moonlight
    Lv. 17- Quick Attack
    Lv. 21- Tail Glow
    Lv. 25- Signal Beam
    Lv. 29- Protect
    Lv. 33- Helping Hand
    Lv. 37- Double-Edge
    
    Illumize- Route 117
    
    Type: Bug
    
    Ability: Oblivious
    
    Moveset:
    Start- Tackle
    Start- Sweet Scent
    Lv. 9- Charm
    Lv. 13- Moonlight
    Lv. 17- Quick Attack
    Lv. 21- Wish
    Lv. 25- Encore
    Lv. 29- Flatter
    Lv. 33- Helping Hand
    Lv. 37- Covet
    
    Oddish- Route 110, Route 117, Safari Zone
    Gloom- Oddish level 21, Safari Zone
    Vileplume- Gloom with Leaf Stone
    Bellosom- Gloom with Sun Stone
    
    Type:
    Oddish/Gloom/Vileplume- Grass/Poison
    Bellosom- Grass
    
    Ability: Chlorophyll
    
    Moveset:
    Oddish-
    Start- Absorb
    Lv. 7- Sweet Scent
    Lv. 14- Poisonpowder
    Lv. 16- Stun Spore
    Lv. 18- Sleep Powder
    Lv. 23- Acid
    Lv. 32- Moonlight
    Lv. 39- Petal Dance
    
    Gloom-
    Lv. 24- Acid
    Lv. 35- Moonlight
    Lv. 44- Petal Dance
    
    Vileplume-
    Lv. 44- Petal Dance
    
    Bellosom-
    Lv. 44- Petal Dance
    Lv. 55- Solarbeam
    
    Doduo- Safari Zone
    Dodrio- Doduo level 31, Safari Zone
    
    Type: Flying/Normal
    
    Ability: Run Away (both of them) or Early Bird (both of them)
    
    Moveset:
    Doduo-
    Start- Peck
    Start- Growl
    Lv. 9- Pursuit
    Lv. 13- Fury Attack
    Lv. 21- Tri Attack
    Lv. 25- Rage
    Lv. 33- Uproar
    Lv. 37- Drill Peck
    Lv. 45- Agility
    
    Dodrio-
    Lv. 38- Uproar
    Lv. 47- Drill Peck
    Lv. 60- Agility
    
    Roselia- Route 117
    
    Type: Grass/Poison
    
    Ability: Natural Cure or Poison Point
    
    Moveset:
    Start- Absorb
    Start- Growth
    Lv. 9- Poison Sting
    Lv. 13- Stun Spore
    Lv. 17- Mega Drain
    Lv. 21- Leech Seed
    Lv. 25- Magical Leaf
    Lv. 29- Grass Whistle
    Lv. 33- Giga Drain
    Lv. 37- Sweet Scent
    Lv. 41- Ingrain
    Lv. 45- Toxic
    Lv. 49- Petal Dance
    Lv. 53- Aromatherapy
    Lv. 57- Synthesis
    
    Gulpin- Route 110
    Swalot- Gulpin level 26
    
    Type: Poison (both of them)
    
    Ability: Liquid Ooze (both of them) or Sticky Hold (both of them)
    
    Moveset:
    Gulpin-
    Start- Pound
    Lv. 6- Yawn
    Lv. 9- Poison Gas
    Lv. 14- Sludge
    Lv. 17- Amnesia
    Lv. 23- Encore
    Lv. 28- Toxic
    Lv. 34- Stockpile
    Lv. 34- Spit Up
    Lv. 34- Swallow
    Lv. 39- Sludge Bomb
    
    Swalot-
    Lv. 26- Body Slam
    Lv. 31- Toxic
    Lv. 40- Stockpile
    Lv. 40- Spit Up
    Lv. 40- Swallow
    Lv. 48- Sludge Bomb
    
    Carvanha- most waters other than the ocean by using the Good Rod
    Sharpedo- Carvanha level 30, Most waters with the Super Rod
    
    Type: Water/Dark (both of them)
    
    Ability: Rough Skin (both of them)
    
    Moveset:
    Carvanha-
    Start- Leer
    Start- Bite
    Lv. 7- Rage
    Lv. 13- Focus Energy
    Lv. 16- Scary Face
    Lv. 22- Crunch
    Lv. 28- Screech
    Lv. 31- Take Down
    Lv. 37- Swagger
    Lv. 43- Agility
    
    Sharpedo-
    Lv. 33- Slash
    Lv. 38- Taunt
    Lv. 43- Swagger
    Lv. 48- Skull Bash
    Lv. 53- Agility
     
    Wailmer- Most waters with the Good and Super Rod
    Wailord- Wailmer level 40, Route 129
    
    Type: Water (both of them)
    
    Agility: Water Veil (both of them) or Oblivious (both of them)
    
    Moveset:
    Wailmer-
    Start- Splash
    Start- Growl
    Lv. 10- Water Gun
    Lv. 14- Rollout
    Lv. 19- Whirlpool
    Lv. 23- Astonish
    Lv. 28- Water Pulse
    Lv. 32- Mist
    Lv. 37- Rest
    Lv. 41- Water Spout
    Lv. 47- Amnesia
    Lv. 50- Hydro Pump
    
    Wailord-
    Lv. 44- Water Spout
    Lv. 52- Amnesia
    Lv. 59- Hydro Pump
    
    Numel- Route 112, Firey Path, Jagged Pass
    Camerupt- Numel level 33
    
    Type: Fire/Ground
    
    Ability:
    Numel- Oblivious
    Camerupt- Magma Armor
    
    Moveset:
    Numel-
    Start- Growl
    Start- Tackle
    Lv. 11- Ember
    Lv. 19- Magnitude
    Lv. 25- Focus Energy
    Lv. 29- Take Down
    Lv. 31- Amnesia
    Lv. 35- Earthquake
    Lv. 41- Flamethrower
    Lv. 49- Double-Edge
    
    Camerupt-
    Lv. 33- Rock Slide
    Lv. 37- Earthquake
    Lv. 45- Eruption
    Lv. 55- Fissure
    
    Slugma- Firey Path
    Magcargo- Slugma level 38
    
    Type:
    Slugma- Fire
    Magcargo- Fire/Rock
    
    Ability: Magma Armor (both of them) or Flame Body (both of them)
    
    Moveset:
    Slugma-
    Start- Yawn
    Start- Smog
    Lv. 8- Ember
    Lv. 15- Rock Throw
    Lv. 22- Harden
    Lv. 29- Amnesia
    Lv. 36- Flamethrower
    Lv. 43- Rock Slide
    Lv. 50- Body Slam
    
    Magcargo-
    Lv. 48- Rock Slide
    Lv. 60- Body Slam
    
    Torkoal- Firey Path
    
    Type: Fire
    
    Ability: White Smoke
    
    Moveset:
    Start- Ember
    Start- Smog
    Lv. 7- Curse
    Lv. 14- Smoke Screen
    Lv. 17- Fire Spin
    Lv. 20- Body Slam
    Lv. 27- Protect
    Lv. 30- Flamethrower
    Lv. 33- Iron Defense
    Lv. 40- Amnesia
    Lv. 43- Flail
    Lv. 46- Heat Wave
    
    Grimer- Firey Path
    Muk- Grimer level 38
    
    Type: Poison (both of them)
    
    Ability: Sticky Hole (both of them) or Stench (both of them)
    
    Moveset:
    Grimer:
    Start- Poison Gas
    Start- Pound
    Start- Harden
    Lv. 8- Disable
    Lv. 13- Sludge
    Lv. 19- Minimize
    Lv. 26- Screech
    Lv. 34- Acid Armor
    Lv. 43- Sludge Armor
    Lv. 53- Memento
    
    Muk:
    Lv. 47- Sludge Armor
    Lv. 61- Memento
    
    Koffing- Firey Path
    Weezing- Koffing level 35
    
    Type: Poison (both of them)
    
    Ability: Levitate (both of them)
    
    Moveset:
    Koffing:
    Start- Poison Gas
    Start- Tackle
    Lv. 9- Smog
    Lv. 17- Selfdestruct
    Lv. 21- Sludge
    Lv. 25- Smokescreen
    Lv. 33- Haze
    Lv. 41- Explosion
    Lv. 45- Destiny Bond
    Lv. 49- Memento
    
    Weezing:
    Lv. 44- Explosion
    Lv. 51- Destiny Bond
    Lv. 58- Memento
    
    Spoink- Jagged Pass
    Grumpig- Spoink level 32
    
    Type: Psychic (both of them)
    
    Ability: Thick Fat (both of them) or Own Tempo (both of them)
    
    Moveset:
    Spoink-
    Start- Splash
    Lv. 7- Psywave
    Lv. 10- Odor Sleuth
    Lv. 16- Psybeam
    Lv. 19- Psych Up
    Lv. 25- Confuse Ray
    Lv. 28- Magic Coat
    Lv. 34- Psychic
    Lv. 37- Rest
    Lv. 37- Snore
    Lv. 43- Bounce
    
    Grumpig-
    Lv. 37- Psychic
    Lv. 43- Rest
    Lv. 43- Rest
    Lv. 55- Bounce
    
    Sandshrew- Route 111 (Desert), Route 113
    Sandslash- Sandshrew level 22
    
    Type: Ground (both of them)
    
    Ability: Sand Veil (both of them)
    
    Moveset:
    Sandshrew:
    Start- Scratch
    Lv. 6- Defense Curl
    Lv. 11- Sand Attack
    Lv. 17- Poison Sting
    Lv. 23- Slash
    Lv. 30- Swift
    Lv. 37- Fury Swipes
    Lv. 45- Sand Tomb
    Lv. 53- Sandstorm
    
    Sandslash:
    Lv. 24- Slash
    Lv. 33- Swift
    Lv. 42- Fury Swipes
    Lv. 52- Sand Tomb
    Lv. 62- Sandstorm
    
    Spinda- Route 113
    
    Type: Normal
    
    Ability: Own Tempo
    
    Moveset:
    Start- Tackle
    Start- Uproar
    Lv. 12- Faint Attack
    Lv. 16- Psybeam
    Lv. 23- Hypnosis
    Lv. 27- Dizzy Punch
    Lv. 34- Teeter Dance
    Lv. 38- Psych Up
    Lv. 45- Double-Edge
    Lv. 49- Flail
    Lv. 56- Thrash
    
    Skarmory- Route 113
    
    Type: Steel/Flying
    
    Ability: Keen Eye or Sturdy
    
    Moveset:
    Start- Leer
    Start- Peck
    Lv. 10- Sand Attack
    Lv. 16- Agility
    Lv. 26- Fury Attack
    Lv. 29- Air Cutter
    Lv. 32- Steel Wing
    Lv. 42- Spikes
    Lv. 45- Metal Sound
    
    Trapinch- Route 111 (Desert)
    Vibrava- Trapinch level 35
    Flygon- Vibrava level 45
    
    Type:
    Trapinch: Ground
    Vibrava/Flygon- Ground/Dragon
    
    Ability:
    Trapinch: Arena Trap
    Vibrava/Flygon- Levitate
    
    Moveset:
    Trapinch-
    Start- Bite
    Lv. 9- Sand Attack
    Lv. 17- Faint Attack
    Lv. 25- Sand Tomb
    Lv. 33- Crunch
    Lv. 41- Dig
    Lv. 49- Sandstorm
    Lv. 57- Hyper Beam
    
    Vibrava-
    Lv. 35- Dragonbreath
    Lv. 41- Screech
    Lv. 49- Sandstorm
    Lv. 57- Hyper Beam
    
    Flygon-
    Lv. 49- Sandstorm
    Lv. 65- Hyper Beam
    
    Cacnea- Route 111 (Desert)
    Cacturne- Cacnea level 32
    
    Type:
    Cacnea- Grass
    Cacturne- Grass/Dark
    
    Ability: Sand Veil (both of them)
    
    Moveset:
    Cacnea-
    Start- Poison Sting
    Start- Leer
    Start- Absorb
    Lv. 9- Growth
    Lv. 13- Leech Seed
    Lv. 17- Sand Attack
    Lv. 21- Pin Missile
    Lv. 25- Ingrain
    Lv. 29- Faint Attack
    Lv. 33- Spikes
    Lv. 37- Needle Arm
    Lv. 41- Cotton Spore
    Lv. 45- Sandstorm
    
    Cacturne-
    Lv. 35- Spikes
    Lv. 41- Needle Arm
    Lv. 47- Cotton Spore
    Lv. 53- Sandstorm
    Lv. 59- Destiny Bond***
    
    Swablu- Route 114, Route 115
    Altaria- Sky Pillar
    
    Type:
    Swablu- Normal/Flying
    Altaria- Dragon/Flying
    
    Ability: Natural Cure (both of them)
    
    Moveset:
    Swablu-
    Start- Peck
    Start- Growl
    Lv. 8- Astonish
    Lv. 11- Sing
    Lv. 18- Fury Attack
    Lv. 21- Safeguard
    Lv. 28- Mist
    Lv. 31- Take Down
    Lv. 38- Mirror Move
    Lv. 41- Refresh
    Lv. 48- Perish Song
    
    Altaria-
    Lv. 35- Dragonbreath
    Lv. 45- Dragon Dance
    Lv. 45- Refresh
    Lv. 54- Perish Song
    Lv. 59- Sky Attack
    
    Zangoose- Route 114 (Ruby)
    
    Type: Normal
    
    Ability: Immunity
    
    Moveset:
    Start- Scratch
    Start- Leer
    Lv. 7- Quick Attack
    Lv. 10- Sword Dance
    Lv. 13- Fury Cutter
    Lv. 19- Slash
    Lv. 25- Pursuit
    Lv. 31- Crush Claw
    Lv. 37- Taunt
    Lv. 46- Detect
    Lv. 55- False Swipe
    
    Seviper- Route 114 (Sapphire)
    
    Type: Poison
    
    Ability: Shed Skin
    
    Moveset:
    Start- Wrap
    Lv. 7- Lick
    Lv. 10- Bite
    Lv. 16- Poison Tail
    Lv. 19- Screech
    Lv. 25- Glare
    Lv. 28- Crunch
    Lv. 34- Poison Fang
    Lv. 37- Swagger
    Lv. 43- Haze
    
    Lunatone- Meteor Falls (Sapphire)
    
    Type: Rock/Psychic
    
    Ability: Levitate
    
    Moveset:
    Start- Tackle
    Start- Harden
    Lv. 7- Confusion
    Lv. 13- Rock Throw
    Lv. 19- Hypnosis
    Lv. 25- Psywave
    Lv. 31- Cosmic Power
    Lv. 37- Psychic
    Lv. 43- Future Sight
    Lv. 49- Explosion
    
    Solrock- Meteor Falls (Ruby)
    
    Type: Rock/Psychic
    
    Ability: Levitate
    
    Moveset:
    Start- Tackle
    Start- Harden
    Lv. 7- Confusion
    Lv. 13- Rock Throw
    Lv. 19- Fire Spin
    Lv. 25- Psywave
    Lv. 31- Cosmic Power
    Lv. 37- Rock Slide
    Lv. 43- Solarbeam
    Lv. 49- Explosion
    
    Barboach- Most waters other than ocean with Good Rod
    Wiscash- Barboach level 30, Meteor Falls, Victory Road
    
    Type: Water/Ground (both of them)
    
    Ability: Oblivious (both of them)
    
    Moveset:
    Barboach-
    Start- Tickle
    Start- Mud Slap
    Lv. 6- Mud Sport
    Lv. 6- Water Sport
    Lv. 11- Water Gun
    Lv. 16- Magnitude
    Lv. 21- Amnesia
    Lv. 26- Rest
    Lv. 26- Snore
    Lv. 31- Earthquake
    Lv. 36- Future Sight
    Lv. 41- Fissure
    
    Wiscash-
    Lv. 36- Earthquake
    Lv. 46- Future Sight
    Lv. 56- Fissure
    
    Corphish- Fishing on Route 102, Petalburg City, Route 117
    Crawdaunt- Corphish level 30
    
    Type:
    Corphish- Water
    Crawdaunt- Water/Dark
    
    Ability: Hyper Cutter (both of them) or Shell Armor (both of them)
    
    Moveset:
    Corphish-
    Start- Bubble
    Lv. 7- Harden
    Lv. 10- Vicegrip
    Lv. 13- Leer
    Lv. 20- Bubblebeam
    Lv. 23- Protect
    Lv. 26- Knock Off
    Lv. 32- Taunt
    Lv. 35- Crabhammer
    Lv. 38- Sword Dance
    Lv. 43- Crunch
    Lv. 44- Guillotine
    
    Crawdaunt-
    Lv. 34- Taunt
    Lv. 39- Crabhammer
    Lv. 44- Sword Dance
    Lv. 51- Crunch
    Lv. 52- Guillotine
    
    Baltoy- Route 111 (desert)
    Claydol- Baltoy level 36, Sky Pillar
    
    Type: Ground/Psychic (both of them)
    
    Ability: Levitate (both of them)
    
    Moveset:
    Baltoy-
    Start- Confusion
    Start- Harden
    Start- Rapid Spin
    Lv. 7- Mud Slap
    Lv. 11- Psybeam
    Lv. 15- Rock Tomb
    Lv. 19- Selfdestruct
    Lv. 25- Ancientpower
    Lv. 31- Sandstorm
    Lv. 37- Cosmic Power
    Lv. 45- Explosion
    
    Claydol-
    Lv. 36- Hyper Beam
    Lv. 42- Cosmic Power
    Lv. 55- Explosion
    
    Lileep- Fossil in desert on Route 111
    Cradily- Lileep level 40
    
    Type: Grass/Rock (both of them)
    
    Ability: Suction Cups (both of them)
    
    Moveset:
    Lileep-
    Start- Astonish
    Lv. 8- Constrict
    Lv. 15- Acid
    Lv. 22- Ingrain
    Lv. 29- Confuse Ray
    Lv. 36- Amnesia
    Lv. 43- Ancientpower
    Lv. 50- Stockpile
    Lv. 50- Spit Up
    Lv. 50- Swallow
    
    Cradily-
    Lv. 48- Ancientpower
    Lv. 60- Stockpile
    Lv. 60- Spit Up
    Lv. 60- Swallow
    
    Anorith- Fossil in desert on Route 111
    Armaldo- Anorith level 40
    
    Type: Bug/Rock (both of them)
    
    Ability: Battle Armor (both of them)
    
    Moveset:
    Anorith-
    Start- Scratch
    Lv. 7- Harden
    Lv. 13- Mud Sport
    Lv. 19- Water Gun
    Lv. 25- Metal Claw
    Lv. 31- Protect
    Lv. 37- Ancientpower
    Lv. 43- Fury Cutter
    Lv. 49- Slash
    Lv. 55- Rock Blast
    
    Armaldo-
    Lv. 46- Fury Cutter
    Lv. 55- Slash
    Lv. 64- Rock Blast
    
    Igglybuff- breed Jigglypuff
    Jigglypuff- Igglybuff through friendship, Route 115
    Wigglytuff- Jigglypuff through Moon Stone
    
    Type: Normal (all of them)
    
    Ability: Cute Charm (all of them)
    
    Moveset:
    Igglybuff-
    Start- Sing
    Start- Charm
    Start- Defense Curl
    Lv. 9- Pound
    Lv. 14- Sweet Kiss
    
    Jigglypuff-
    Start- Sing
    Start- Defense Curl
    Lv. 9- Pound
    Lv. 14- Disable
    Lv. 19- Rollout
    Lv. 24- Doubleslap
    Lv. 29- Rest
    Lv. 34- Body Slam
    Lv. 39- Mimic
    Lv. 44- Hyper Voice
    Lv. 49- Double-Edge
    
    Wigglytuff-
    none
    
    Feebas- 6 out of 400 of the water tiles on Route 119. The tiles depend 
    upon what the Trendy Saying is in Dewford Town
    Milotic- Feebas through Maxed out beauty, then one more level
    
    Type: Water (both of them)
    
    Ability:
    Feebas- Swift Swim
    Milotic- Marvel Scale
    
    Moveset:
    Feebas-
    Start- Splash
    Lv. 15- Tackle
    Lv. 30- Flail
    
    Milotic-
    Lv. 10- Water Sport
    Lv. 15- Refresh
    Lv. 20- Water Pulse
    Lv. 25- Twister
    Lv. 30- Recover
    Lv. 35- Rain Dance
    Lv. 40- Hydro Pump
    Lv. 45- Attract
    Lv. 50- Safeguard
    
    Castform- Weather Institute after saving them
    
    Type: Normal
    When Sunny Day is used- Fire
    When Rain Dance is used- Water
    When Hail is used- Ice
    
    Ability: Forecast
    
    Moveset:
    Start- Tackle
    Lv. 10- Ember
    Lv. 10- Water Gun
    Lv. 10- Powder Snow
    Lv. 20- Rain Dance
    Lv. 20- Sunny Day
    Lv. 20- Hail
    Lv. 30- Weather Ball
    
    Staryu- Fishing in Lilycove City
    Starmie- Staryu with a Water Stone
    
    Type:
    Staryu- Water
    Starmie- Water/Psychic
    
    Ability: Illuminate (both of them) or Natural Cure (both of them)
    
    Moveset:
    Staryu-
    Start- Tackle
    Start- Harden
    Lv. 6- Water Gun
    Lv. 10- Rapid Spin
    Lv. 15- Recovery
    Lv. 19- Camouflage
    Lv. 24- Swift
    Lv. 28- Bubblebeam
    Lv. 33- Minimize
    Lv. 37- Light Screen
    Lv. 42- Cosmic Power
    Lv. 46- Hydro Pump
    
    Starmie-
    Lv. 33- Confuse Ray
    
    Kecleon- Route 118, Route 119, Route 120 (through the Devon Scope)
    
    Type: Normal (changes through Ability)
    
    Ability: Color Change
    
    Moveset:
    Start- Astonish
    Start- Lick
    Start- Scratch
    Start- Bind
    Lv. 7- Faint Attack
    Lv. 12- Fury Swipes
    Lv. 17- Psybeam
    Lv. 24- Screech
    Lv. 31- Slash
    Lv. 40- Substitute
    Lv. 49- Ancientpower
    
    Shuppet- Route 121 (Sapphire), Mt. Pyre (both)
    Banette- Shuppet level 37, Sky Pillar (Sapphire)
    
    Type: Ghost (both of them)
    
    Ability: Insomnia (both of them)
    
    Moveset:
    Shuppet-
    Start- Knock Off
    Lv. 8- Screech
    Lv. 13- Night Shade
    Lv. 20- Curse
    Lv. 25- Spite
    Lv. 32- Will-o-wisp
    Lv. 37- Faint Attack
    Lv. 44- Shadow Ball
    Lv. 49- Snatch
    Lv. 56- Grudge
    
    Banette-
    Lv. 39- Faint Attack
    Lv. 48- Shadow Ball
    Lv. 55- Snatch
    Lv. 64- Grudge
    
    Duskull- Route 121 (Ruby), Mt. Pyre (both)
    Dusclops- Duskull level 37, Sky Pillar (Ruby)
    
    Type: Ghost (both of them)
    
    Ability:
    Duskull- Levitate
    Dusclops- Pressure
    
    Moveset:
    Duskull-
    Start- Leer
    Start- Night Shade
    Start- Disable
    Lv. 12- Foresight
    Lv. 16- Astonish
    Lv. 23- Confuse Ray
    Lv. 27- Pursuit
    Lv. 34- Curse
    Lv. 38- Will-o-wisp
    Lv. 43- Mean Look
    Lv. 47- Future Sight
    
    Dusclops-
    Lv. 37- Shadow Punch
    Lv. 41- Will-o-wisp
    Lv. 51- Mean Look
    Lv. 58- Future Sight
    
    Tropius- Route 119
    
    Type: Grass/Flying
    
    Ability: Chlorophyll
    
    Moveset:
    Start- Leer
    Start- Gust
    Lv. 7- Growth
    Lv. 11- Razor Leaf
    Lv. 17- Growth
    Lv. 21- Sweet Scent
    Lv. 27- Whirlwind
    Lv. 31- Magical Leaf
    Lv. 37- Body Slam
    Lv. 41- Solarbeam
    Lv. 47- Synthesis
    
    Chimecho- Mt. Pyre Summit
    
    Type: Psychic
    
    Ability: Levitate
    
    Moveset:
    Start- Wrap
    Lv. 6- Growl
    Lv. 9- Astonish
    Lv. 14- Confusion
    Lv. 17- Take Down
    Lv. 22- Uproar
    Lv. 25- Yawn
    Lv. 30- Psywave
    Lv. 33- Double-Edge
    Lv. 38- Heal Bell
    Lv. 41- Safeguard
    Lv. 46- Psychic
    
    Absol- Route 120
    
    Type: Dark
    
    Ability: Pressure
    
    Moveset:
    Start- Scratch
    Start- Leer
    Lv. 9- Taunt
    Lv. 13- Quick Attack
    Lv. 17- Razor Wind
    Lv. 21- Bite
    Lv. 26- Sword Dance
    Lv. 31- Double Team
    Lv. 36- Slash
    Lv. 41- Future Sight
    Lv. 46- Perish Song
    
    Vulpix- Mt. Pyre outside
    Ninetails- Vulpix with Fire Stone
    
    Type: Fire (both of them)
    
    Ability: Flash Fire (both of them)
    
    Moveset:
    Vulpix-
    Start- Ember
    Start- Tail Whip
    Lv. 9- Roar
    Lv. 13- Quick Attack
    Lv. 17- Will-o-wisp
    Lv. 21- Confuse Ray
    Lv. 25- Imprison
    Lv. 29- Flamethrower
    Lv. 33- Safeguard
    Lv. 37- Grudge
    Lv. 41- Fire Spin
    
    Ninetails-
    Lv. 45- Fire Spin
    
    Pichu- Breed Pikachu
    Pikachu- Pichu through friendship, Safari Zone
    Raichu- Pikachu with Thunder Stone
    
    Type: Electric (all of them)
    
    Ability: Static (all of them)
    
    Moveset:
    Pichu-
    Start- Thundershock
    Start- Charm
    Lv. 6- Tail whip
    Lv. 8- Thunder Wave
    Lv. 11- Sweet Kiss
    
    Pikachu-
    Start- Thundershock
    Start- Growl
    Lv. 6- Tail Whip
    Lv. 8- Thunder Wave
    Lv. 11- Quick Attack
    Lv. 15- Double Team
    Lv. 20- Slam
    Lv. 26- Thunderbolt
    Lv. 33- Agility
    Lv. 41- Thunder
    Lv. 50- Light Screen
    
    Raichu-
    none
    
    Psyduck- Fishing in Safari Zone
    Golduck- Psyduck level 33, Safari Zone
    
    Type: Water (both of them)
    
    Ability: Damp (both of them) or Cloud Nine (both of them)
    
    Moveset:
    Psyduck-
    Start- Water Sport
    Start- Scratch
    Start- Tail Whip
    Lv. 10- Disable
    Lv. 16- Confusion
    Lv. 23- Screech
    Lv. 31- Psych Up
    Lv. 40- Fury Swipes
    Lv. 50- Hydro Pump
    
    Golduck-
    Lv. 44- Fury Swipes
    Lv. 58- Hydro Pump
    
    Wynaut- Lavaridge Egg, breed Wobbafett, Mirage Island
    Wobbafett- Wynaut level 15, Safari Zone
    
    Type: Psychic (both of them)
    
    Ability: Shadow Tag (both of them)
    
    Moveset:
    Wynaut-
    Start- Splash
    Start- Charm
    Start- Encore
    Lv. 15- Counter
    Lv. 15- Mirror Coat
    Lv. 15- Safeguard
    Lv. 15- Destiny Bond
    
    Wobbafett-
    none
    
    Natu- Safari Zone
    Xatu- Natu level 25, Safari Zone
    
    Type: Psychic/Flying
    
    Ability: Early Bird (both of them) or Synchronize (both of them)
    
    Moveset:
    Start- Peck
    Start- Leer
    Lv. 10- Night Shade
    Lv. 20- Teleport
    Lv. 30- Wish
    Lv. 30- Future Sight
    Lv. 40- Confuse Ray
    Lv. 50- Psychic
    
    Xatu-
    Lv. 35- Wish
    Lv. 35- Future Sight
    Lv. 50- Confuse Ray
    Lv. 65- Psychic
    
    Girafarig- Safari Zone
    
    Type: Psychic/Normal
    
    Ability: Early Bird or Inner Focus
    
    Moveset:
    Start- Tackle
    Start- Growl
    Lv. 7- Astonish
    Lv. 13- Confusion
    Lv. 19- Stomp
    Lv. 25- Odor Sleuth
    Lv. 31- Agility
    Lv. 37- Baton Pass
    Lv. 43- Psybeam
    Lv. 49- Crunch
    
    Phanpy- Safari Zone
    Donphan- Phanpy level 25
    
    Type: Ground (both of them)
    
    Ability:
    Phanpy: Pickup
    Donphan- Sturdy
    
    Moveset:
    Phanpy-
    Start- Odor Sleuth
    Start- Tackle
    Start- Growl
    Lv. 9- Defense Curl
    Lv. 17- Flail
    Lv. 25- Take Down
    Lv. 33- Rollout
    Lv. 41- Endure
    Lv. 49- Double-Edge
    
    Donphan-
    Lv. 25- Fury Attack
    Lv. 33-Rollout
    Lv. 41- Endure
    Lv. 49- Earthquake
    Lv. **- Horn Attack
    
    Pinsir- Safari Zone
    
    Type: Bug
    
    Ability: Hyper Cutter
    
    Moveset:
    Start- Vicegrip
    Start- Focus Energy
    Lv. 7- Bind
    Lv. 13- Seismic Toss
    Lv. 19- Harden
    Lv. 25- Revenge
    Lv. 31- Brick Break
    Lv. 43- Guillotine
    Lv. 43- Submission
    Lv. 49- Sword Dance
    
    Heracross- Safari Zone
    
    Type: Bug/Fighting
    
    Ability: Swarm or Guts
    
    Moveset:
    Start- Tackle
    Start- Leer
    Lv. 6- Horn Attack
    Lv. 11- Endure
    Lv. 17- Fury Attack
    Lv. 23- Brick Break
    Lv. 30- Counter
    Lv. 37- Take Down
    Lv. 45- Reversal
    Lv. 53- Megahorn
    
    Rhyhorn- Safari Zone
    Rhydon- Rhyhorn level 42
    
    Type: Rock/Ground (both of them)
    
    Ability: Rock Head (both of them) or Lightningrod (both of them)
    
    Moveset:
    Rhyhorn-
    Start- Horn Attack
    Start- Tail Whip
    Lv. 10- Stomp
    Lv. 15- Fury Attack
    Lv. 24- Scary Face
    Lv. 29- Rock Blast
    Lv. 38- Horn Drill
    Lv. 43- Take Down
    Lv. 52- Earthquake
    Lv. 57- Megahorn
    
    Rhydon-
    Lv. 46- Take Down
    Lv. 58- Earthquake
    Lv. 66- Megahorn
    
    Snorunt- Shoal Cave
    Glalie- Snorunt level 42
    
    Type: Ice
    
    Ability: Inner Focus (both of them)
    
    Moveset:
    Snorunt-
    Start- Powder Snow
    Start- Leer
    Lv. 7- Double Team
    Lv. 10- Bite
    Lv. 16- Icy wind
    Lv. 19- Headbutt
    Lv. 25- Protect
    Lv. 28- Crunch
    Lv. 34- Ice Beam
    Lv. 37- Hail
    Lv. 43- Blizzard
    
    Glalie-
    Lv. 42- Hail
    Lv. 53- Blizzard
    Lv. 61- Sheer Cold
    
    Spheal- Shoal Cave
    Sealeo- Spheal level 32
    Walrein- Sealeo level 44
    
    Type: Water/Ice (all of them)
    
    Ability: Thick Fat (all of them)
    
    Moveset:
    Spheal-
    Start- Powder Snow
    Start- Growl
    Start- Water Gun
    Start- Defense Curl***
    Lv. 7- Encore
    Lv. 13- Ice Ball
    Lv. 19- Body Slam
    Lv. 25- Aurora Beam
    Lv. 31- Hail
    Lv. 37- Rest
    Lv. 37- Snore
    Lv. 43- Blizzard
    Lv. 49- Sheer Cold
    
    Sealeo-
    Lv. 39- Rest
    Lv. 39- Snore
    Lv. 47- Blizzard
    Lv. 55- Sheer Cold
    
    Walrein-
    Lv. 50- Blizzard
    Lv. 61- Sheer Cold
    
    Clamperl- Underwater
    Huntail- Clamperl traded with Deepseatooth attached
    Gorebyss- Clamperl traded with Deepseascale attached
    
    Type: Water (all of them)
    
    Ability:
    Clamperl- Shell Armor
    Huntail- Swift Swim
    Gorebyss- Swift Swim
    
    Moveset:
    Clamperl-
    Start- Clamp
    Start- Water Gun
    Start- Whirlpool
    Start- Iron Defense
    
    Huntail-
    Lv. 8- Bite
    Lv. 15- Screech
    Lv. 22- Water Pulse
    Lv. 29- Scary Face
    Lv. 36- Crunch
    Lv. 43- Baton Pass
    Lv. 50- Hydro Pump
    
    Gorebyss-
    Lv. 8- Confusion
    Lv. 15- Agility
    Lv. 22- Water Pulse
    Lv. 29- Amnesia
    Lv. 36- Psychic
    Lv. 43- Baton Pass
    Lv. 50- Hydro Pump
    
    Relicanth- Underwater around Sootopolis City
    
    Type: Rock/Water
    
    Ability: Swift Swim or Hard Head
    
    Moveset:
    Start- Tackle
    Start- Harden
    Lv. 8- Water Gun
    Lv. 15- Rock Tomb
    Lv. 22- Yawn
    Lv. 29- Take Down
    Lv. 36- Mud Sport
    Lv. 43- Ancientpower
    Lv. 50- Rest
    Lv. 57- Double-Edge
    Lv. 64- Hydro Pump
    
    Corsola- Fishing in later areas in the game
    
    Type: Water/Rock
    
    Ability: Nature Cure or Hustle
    
    Moveset:
    Start- Tackle
    Lv. 6- Harden
    Lv. 12- Bubble
    Lv. 17- Recover
    Lv. 17- Refresh
    Lv. 23- Bubblebeam
    Lv. 29- Spike Cannon
    Lv. 34- Rock Blast
    Lv. 39- Mirror Coat
    Lv. 45- Ancientpower
    
    Chinchou- Underwater
    Lanturn- Chinchou level 27
    
    Type: Water/Electric (both of them)
    
    Ability: Illuminate (both of them) or Volt Absorb (both of them)
    
    Moveset:
    Start- Bubble
    Start- Thunder Wave
    Start- Supersonic
    Lv. 13- Flail
    Lv. 17- Water Gun
    Lv. 25- Spark
    Lv. 29- Confuse Ray
    Lv. 37- Take Down
    Lv. 41- Hydro Pump
    Lv. 49- Charge
    
    Luvdisc- Fishing in later parta of the game
    
    Type: Water
    
    Ability: Swift Swim
    
    Moveset:
    Start- Tackle
    Start- Charm
    Lv. 12- Water Gun
    Lv. 16- Agility
    Lv. 24- Take Down
    Lv. 28- Attract
    Lv. 36- Sweet Kiss
    Lv. 40- Flail
    Lv. 48- Safeguard
    
    Horsea- Fishing in later parts of the game
    Seadra- Horsea level 32
    Kingdra- Seadra traded with Dragon Scale attached
    
    Type:
    Horsea/Seadra- Water
    Kingdra- Water/Dragon
    
    Ability:
    Horsea/Kingdra- Swift Swim
    Seadra- Poison Point
    
    Moveset:
    Horsea-
    Start- Bubble
    Lv. 8- Smokecreen
    Lv. 15- Leer
    Lv. 22- Water Gun
    Lv. 29- Twister
    Lv. 36- Agility
    Lv. 43- Hydro Pump
    Lv. 50- Dragon Dance
    
    Seadra-
    Lv. 40- Agility
    Lv. 51- Hydro Pump
    Lv. 62- Dragon Dance
    
    Kingdra-
    Lv. 40- Agility
    Lv. 51- Hydro Pump
    Lv. 62- Dragon Dance
    
    Bagon- Room in Meteor Falls with TM02- Dragon Claw
    Shellgon- Bagon level 30
    Salamence- Shellgon level 50
    
    Type:
    Bagon/Shellgon- Dragon
    Salamence- Dragon/Flying
    
    Ability:
    Bagon/Shellgon- Rock Head
    Salamence- Intimidate
    
    Moveset:
    Bagon-
    Start- Rage
    Start- Bite
    Lv. 9- Leer
    Lv. 17- Headbutt
    Lv. 21- Focus Energy
    Lv. 25- Ember
    Lv. 33- Dragonbreath
    Lv. 37- Scary Face
    Lv. 41- Crunch
    Lv. 49- Dragon Claw
    Lv. 53- Double-Edge
    
    Shellgon-
    Lv. 30- Protect
    Lv. 38- Dragonbreath
    Lv. 47- Scary Face
    Lv. 56- Crunch
    Lv. 69- Dragon Claw
    Lv. 78- Double-Edge
    
    Salamence-
    Lv. 50- Fly
    Lv. 61- Crunch
    Lv. 79- Dragon Claw
    Lv. 93- Double-Edge
    
    Beldum- Steven's house after the Elite 4
    Metang- Beldum level 20
    Metagross- Metang level 45
    
    Type: Metal/Psychic (all of them)
    
    Ability: Clear Body (all of them)
    
    Moveset:
    Beldum-
    Start- Take Down
    
    Metang-
    Lv. 20- Confusion
    Lv. 20- Metal Claw
    Lv. 26- Scary Face
    Lv. 32- Pursuit
    Lv. 38- Psychic
    Lv. 44- Iron Defense
    Lv. 50- Meteor Mash
    Lv. 56- Agility
    Lv. 62- Hyper Beam
    
    Metagross-
    Lv. 55- Meteor Mash
    Lv. 66- Agility
    Lv. 77- Hyper Beam
    
    Regirock- Desert Cave (Route 111)
    
    Type: Rock
    
    Ability: Clear Body
    
    Moveset:
    Start- Rock Throw
    Start- Curse
    Start- Superpower
    Start- Ancientpower
    Lv. 41- Iron Defense
    Lv. 49- Zap Cannon
    Lv. 57- Lock-On
    Lv. 65- Hyper Beam
    
    Regice- Island Cave (Route 105)
    
    Type: Ice
    
    Ability: Clear Body
    
    Moveset:
    Start- Icy Wind
    Start- Curse
    Start- Superpower
    Start- Ancientpower
    Lv. 41- Amnesia
    Lv. 49- Zap Cannon
    Lv. 57- Lock-On
    Lv. 65- Hyper Beam
    
    Registeel- Ancient Tomb (Route 120)
    
    Type: Steel
    
    Ability: Clear Body
    
    Moveset:
    Start- Metal Claw
    Start- Curse
    Start- Superpower
    Start- Ancientpower
    Lv. 41- Iron Defense
    Lv. 41- Amnesia
    Lv. 49- Zap Cannon
    Lv. 57- Lock-On
    Lv. 65- Hyper Beam
    
    Latias- Random Route (Sapphire), Southern Island (Ruby)
    
    Type: Psychic/Dragon
    
    Ability: Levitate
    
    Moveset:
    Start- Psychic
    Start- Refresh
    Start- Water Sport
    Start- Mist Ball
    Lv. 45- Recover
    Lv. 50- Charm
    
    Latios- Random Route (Ruby), Southern Island (Sapphire)
    
    Type: Psychic/Dragon
    
    Ability: Levitate
    
    Moveset:
    Start- Protect
    Start- Refresh
    Start- Luster Purge
    Start- Psychic
    Lv. 45- Recover
    Lv. 50- Dragon Dance
    
    Kyogre- Cave of Origins (Sapphire)
    
    Type: Water
    
    Ability: Drizzle
    
    Moveset:
    Start- Body Slam
    Start- Calm Mind
    Start- Ice Beam
    Start- Hydro Pump
    Lv. 50- Rest
    Lv. 60- Sheer Cold
    Lv. 65- Double-Edge
    Lv. 75- Water Sport
    
    Groudon- Cave of Origins (Ruby)
    
    Type: Ground
    
    Ability: Drought
    
    Moveset:
    Start- Slash
    Start- Bulk Up
    Start- Earthquake
    Start- Fire Blast
    Lv. 50- Rest
    Lv. 60- Fissure
    Lv. 65- Solarbeam
    Lv. 75- Eruption
    
    Rayquaza- Sky Pillar (top floor)
    
    Type: Dragon/Flying
    
    Ability: Air-Lock
    
    Moveset:
    Start- Fly
    Start- Rest
    Start- Extremespeed
    Start- Outrage
    Lv. 75- Hyper Beam
    
    Jirachi- Gameshark, Action Replay, Nintendo Promotions
    
    Type: Steel/Psychic
    
    Ability: Serene Grace
    
    Moveset:
    Start- Wish
    Start- Confusion
    Start- Rest
    Lv. 10- Swift
    Lv. 15- Helping Hand
    Lv. 20- Psychic
    Lv. 25- Refresh
    Lv. 30- Rest
    Lv. 35- Double-Edge
    Lv. 40- Future Sight
    Lv. 45- Cosmic Power
    Lv. 50- Doom Desire
    
    Deoxys- Gameshark, Action Replay, Nintendo Promotions
    
    Type: Psychic
    
    Ability: Pressure
    
    Moveset:
    Start- Leer
    Start- Wrap
    Start- Night Shade
    Lv. 10- Teleport
    Lv. 15- Knock-Off
    Lv. 20- Pursuit
    Lv. 25- Psychic
    Lv. 30- Snatch
    Lv. 35- Cosmic Power
    Lv. 40- Recover
    Lv. 45- Psycho Boost
    Lv. 50- Hyper Beam
    
    Bulbasaur
    Ivysaur- Bulbasaur Lv. 16
    Venusaur- Ivysaur Lv. 32
    
    Type: Grass/Poison (all of them)
    
    Ability: Overgrow (all of them)
    
    Moveset:
    Bulbasaur-
    Start- Tackle
    Start- Growl
    Lv. 7- Leech Seed
    Lv. 10- Vine Whip
    Lv. 15- Poisonpowder
    Lv. 15- Sleep Powder
    Lv. 20- Razor Leaf
    Lv. 25- Sweet Scent
    Lv. 32- Growth
    Lv. 39- Synthesis
    Lv. 46- Solarbeam
    
    Ivysaur-
    Lv. 22- Razor Leaf
    Lv. 29- Sweet Scent
    Lv. 38- Growth
    Lv. 47- Synthesis
    
    Venusaur-
    Lv. 41 - Growth
    Lv. 53- Synthesis
    Lv. 65- Solarbeam
    
    Charmander
    Charmeleon- Charmander Lv. 16
    Charizard- Charmeleon Lv. 36
    
    Type:
    Charmander/Charmeleon- Fire
    Charizard Lv. 36
    
    Ability: Blaze (all of them)
    
    Moveset:
    Charmander-
    Start- Scratch
    Start- Growl
    Lv. 7- Ember
    Lv. 13- Smokescreen
    Lv. 13- Metal Claw***
    Lv. 19- Rage
    Lv. 25- Scary Face
    Lv. 31- Flamethrower
    Lv. 37- Slash
    Lv. 43- Dragon Rage
    Lv. 49- Fire Spin
    
    Charmeleon-
    Lv. 20- Rage
    Lv. 27- Scary Face
    Lv. 34- Flamethrower
    Lv. 41- Slash
    Lv. 48- Dragon Rage
    Lv. 55- Fire Spin
    
    Charizard-
    Lv. 36- Wing Attack
    Lv. 44- Slash
    Lv. 54- Dragon Rage
    Lv. 64- Fire Spin
    
    Squirtle
    Wartortle- Squirtle Lv. 16
    Blastoise- Wartortle Lv. 36
    
    Type: Water (all of them)
    
    Ability: Torrent (all of them)
    
    Moveset:
    Squirtle-
    Start- Tackle
    Start- Tail Whip
    Lv. 7- Bubble
    Lv. 10- Withdraw
    Lv. 13- Water Gun
    Lv. 18- Bite
    Lv. 23- Rapid Spin
    Lv. 28- Protect
    Lv. 33- Rain Dance
    Lv. 40- Skull Bash
    Lv. 47- Hydro Pump
    
    Wartortle-
    Lv. 19- Bite
    Lv. 25- Rapid Spin
    Lv. 31- Protect
    Lv. 37- Rain Dance
    Lv. 45- Skull Bash
    Lv. 53- Hydro Pump
    
    Blastoise-
    Lv. 42- Rain Dance
    Lv. 55- Skull Bash
    Lv. 68- Hydro Pump
    
    Caterpie
    Metapod- Caterpie Lv. 7
    Butterfree- Metapod Lv. 10
    
    Type:
    Caterpie/Metapod- Bug
    Butterfree- Bug/Flying
    
    Ability:
    Caterpie- Shield Dust
    Metapod- Shed Skin
    Butterfree- Swarm
    
    Moveset:
    Caterpie-
    Start- Tackle
    Start- String Shot
    
    Metapod-
    Lv. 7- Harden
    
    Butterfree-
    Lv. 10- Confusion 
    Lv. 13- Poisonpowder
    Lv. 14- Stun Spore
    Lv. 15- Sleep Powder
    Lv. 18- Supersonic
    Lv. 23- Whirlwind
    Lv. 28- Gust
    Lv. 34- Psybeam
    Lv. 40- Safeguard
    Lv. 47- Silver Wind
    
    Weedle
    Kakuna- Weedle Lv. 7
    Beedrill- Kakuna Lv. 10
    
    Type:
    Weedle- Bug/Poison
    Kakuna- Bug/Poison
    Beedrill- Bug/Poison
    
    Ability:
    Weedle- Shield Dust
    Kakuna- Shed Skin
    Beedrill- Swarm
    
    Moveset:
    Weedle-
    Start- Poison Sting
    Start- String Shot
    
    Kakuna-
    Lv. 7- Harden
    
    Beedrill-
    Lv. 10- Fury Attack
    Lv. 15- Focus Energy
    Lv. 20- Twineedle
    Lv. 25- Rage
    Lv. 30- Pursuit
    Lv. 35- Pin Missile
    Lv. 40- Agility
    Lv. 45- Endeavor
    
    Pidgey
    Pidgeotto- Pidgey Lv. 18
    Pidgeot- Pidgeotto Lv. 36
    
    Type: Flying/Normal (all of them)
    
    Ability: Keen Eye (all of them)
    
    Moveset:
    Pidgey-
    Start- Tackle
    Lv. 5- Sand Attack
    Lv. 9- Gust
    Lv. 13- Quick Attack
    Lv. 19- Whirlwind
    Lv. 25- Wing Attack
    Lv. 31- Featherdance
    Lv. 39- Agility
    Lv. 47- Mirror Move
    
    Pidgeotto-
    Lv. 20- Whirlwind
    Lv. 27- Wing Attack
    Lv. 34- Featherdance
    Lv. 43- Agility
    Lv. 52- Mirror Move
    
    Pidgeot-
    Lv. 48- Agility
    Lv. 62- Mirror Move
    
    Rattata
    Raticate- Rattata Lv. 20
    
    Type: Normal (both of them)
    
    Ability: Run Away/Guts (both of them)
    
    Moveset:
    Rattata-
    Start- Tackle
    Start- Tail Whip
    Lv. 7- Quick Attack
    Lv. 13- Hyper Fang
    Lv. 20- Focus Energy
    Lv. 27- Pursuit
    Lv. 34- Super Fang
    Lv. 41- Endeavor
    
    Raticate-
    Lv. 20- Focus Energy
    Lv. 30- Pursuit
    Lv. 40- Super Fang
    Lv. 50- Endeavor
    
    Spearow
    Fearow- Spearow Lv. 20
    
    Type: Flying/Normal (both of them)
    
    Ability: Keen Eye (both of them)
    
    Moveset:
    Spearow-
    Start- Peck
    Start- Growl
    Lv. 7- Leer
    Lv. 13- Fury Attack
    Lv. 19- Pursuit
    Lv. 25- Aerial Ace
    Lv. 31- Mirror Move
    Lv. 37- Drill Peck
    Lv. 43- Agility
    
    Fearow-
    Lv. 26- Aerial Ace
    Lv. 32- Mirror Move
    Lv. 40- Drill Peck
    Lv. 47- Agility
    
    Ekans
    Arbok- Ekans Lv. 22
    
    Type: Poison (both of them)
    
    Ability: Shed Skin/Intimidate (both of them)
    
    Moveset:
    Start- Wrap
    Start- Leer
    Lv. 8- Poison Sting
    Lv. 13- Bite
    Lv. 20- Glare
    Lv. 25- Screech
    Lv. 32- Acid
    Lv. 37- Stockpile
    Lv. 37- Spit Up
    Lv. 37- Swallow
    Lv. 44- Haze
    
    Arbok-
    Lv. 28- Screech
    Lv. 38- Acid
    Lv. 46- Stockpile
    Lv. 46- Spit Up
    Lv. 46- Swallow
    Lv. 56- Haze
    
    Nidoran Female
    Nidorina- Nidoran Female Lv. 16
    Nidoqueen- Nidorina + Moon Stone
    
    Type:
    Nidoran Female and Nidorina- Poison
    Nidoqueen- Poison/Ground
    
    Ability: Poison Point (all of them)
    
    Moveset:
    Nidoran Female-
    Start- Growl
    Start- Scratch
    Lv. 8- Tail Whip
    Lv. 12- Double Kick
    Lv. 17- Poison Sting
    Lv. 20- Bite
    Lv. 23- Helping Hand
    Lv. 30- Fury Swipes
    Lv. 38- Flatter
    Lv. 47- Crunch
    
    Nidorina-
    Lv. 18- Poison Sting
    Lv. 22- Bite
    Lv. 26- Helping Hand
    Lv. 34- Fury Swipes
    Lv. 43- Flatter
    Lv. 53- Crunch
    
    Nidoqueen-
    Lv. 23- Body Slam
    Lv. 43- Superpower***
    
    Nidoran Male
    Nidorino- Nidoran Male Lv. 16
    Nidoking- Nidorino + Moon Stone
    
    Type:
    Nidoran Male and Nidorino- Poison
    Nidoking- Poison/Ground
    
    Ability: Poison Point (all of them)
    
    Moveset:
    Nidoran Male-
    Start- Leer
    Start- Peck
    Lv. 8- Focus Energy
    Lv. 12- Double Kick
    Lv. 17- Poison Sting
    Lv. 20- Horn Attack
    Lv. 23- Helping Hand
    Lv. 30- Fury Attack
    Lv. 38- Flatter
    Lv. 47- Horn Drill
    
    Nidorino-
    Lv. 18- Poison Sting
    Lv. 22- Horn Attack
    Lv. 26- Helping Hand
    Lv. 34- Fury Attack
    Lv. 43- Flatter
    Lv. 53- Horn Drill
    
    Nidoking-
    Lv. 23- Body Slam
    Lv. 43- Megahorn***
    
    Cleffa (johto pokemon, doesn't normally belong here)
    Clefairy- Cleffa + lots of love
    Clefable- Clefairy + Moon Stone
    
    Type: Normal (all of them)
    
    Ability: Cute Charm (all of them)
    
    Moveset:
    Cleffa-
    Start- Pound
    Start- Charm
    Lv. 4- Encore
    Lv. 8- Sing
    Lv. 13- Sweet Kiss
    Lv. 17- Magical Leaf***
    
    Clefairy-
    Start- Pound
    Start- Growl
    Lv. 5- Encore
    Lv. 9- Sing
    Lv. 17- Follow Me
    Lv. 21- Minimize
    Lv. 25- Defense Curl
    Lv. 29- Metronome
    Lv. 33- Cosmic Power
    Lv. 37- Moonlight
    Lv. 41- Light Screen
    Lv. 45- Meteor Mash
    
    Clefable-
    None
    
    Paras
    Parasect- Paras Lv. 24
    
    Ability: Effect Spore (both of them)
    
    Moveset:
    Paras-
    Start- Scratch
    Lv. 7- Stun Spore
    Lv. 13- Sleep Powder
    Lv. 19- Leech Life
    Lv. 25- Spore
    Lv. 31- Slash
    Lv. 37- Growth
    Lv. 43- Giga Drain
    Lv. 49- Aromatherapy
    
    Parasect-
    Lv. 27- Spore
    Lv. 35- Slash
    Lv. 43- Growth
    Lv. 52- Giga Drain
    Lv. 59- Aromatherapy
    
    Venonat
    Venomoth- Venonat Lv. 31
    
    Type: Bug/Poison (both of them)
    
    Ability:
    Venonat- Compoundeyes
    Venomoth- Shield Dust
    
    Moveset:
    Venonat-
    Start- Tackle
    Start- Disable
    Start- Foresight
    Lv. 9- Supersonic
    Lv. 17- Confusion
    Lv. 20- Poisonpowder
    Lv. 25- Leech Life
    Lv. 28- Stun Spore
    Lv. 33- Psybeam
    Lv. 36- Sleep Powder
    Lv. 41- Psychic
    
    Venomoth-
    Lv. 31- Gust
    Lv. 36- Psybeam
    Lv. 42- Sleep Powder
    Lv. 52- Psychic
    
    Diglett
    Dugtrio- Diglett Lv. 26
    
    Type: Ground (both of them)
    
    Ability: Arena Trap/Sand Veil (both of them (the pokemon))
    
    Moveset:
    Diglett-
    Start- Scratch
    Start- Sand Attack
    Lv. 5- Growl
    Lv. 9- Magnitude
    Lv. 17- Dig
    Lv. 21- Fury Swipes***
    Lv. 25- Mud Slap
    Lv. 33- Slash
    Lv. 41- Earthquake
    Lv. 49- Fissure
    
    Dugtrio-
    Lv. 26- Sand Tomb
    Lv. 38- Slash
    Lv. 51- Earthquake
    Lv. 64- Fissure
    
    Meowth
    Persian- Meowth Lv. 28
    
    Type: Normal (both of them)
    
    Ability:
    Meowth- Pick Up
    Persian- Limber
    
    Moveset:
    Meowth-
    Start- Scratch
    Start- Growl
    Lv. 11- Bite
    Lv. 20- Pay Day
    Lv. 28- Faint Attack
    Lv. 35- Screech
    Lv. 41- Fury Swipes
    Lv. 45- Fury Swipes***
    Lv. 46- Slash
    Lv. 50- Fake Out
    
    Persian-
    Lv. 29- Faint Attack
    Lv. 38- Screech
    Lv. 46- Fury Swipes
    Lv. 53- Slash
    Lv. 59- Fake Out
    Lv. 61- Fury Swipes***
    
    Mankey
    Primape- Mankey Lv. 28
    
    Type: Fighting (both of them)
    
    Ability: Vital Spirit (both of them)
    
    Moveset:
    Start- Scratch
    Start- Leer
    Lv. 9- Low Kick
    Lv. 15- Karate Chop
    Lv. 21- Fury Swipes
    Lv. 27- Focus Energy
    Lv. 33- Seismic Toss
    Lv. 36- Swagger***
    Lv. 39- Cross Chop
    Lv. 45- Screech
    Lv. 51- Thrash
    
    Primape-
    Lv. 28- Rage
    Lv. 36- Seismic Toss
    Lv. 44- Swagger***
    Lv. 45- Cross Chop
    Lv. 54- Screech
    Lv. 63- Thrash
    
    Growlithe
    Arcanine- Growlithe + Fire Stone
    
    Type: Fire (both of them)
    
    Ability: Flash Fire (both of them) or Intimidate (both of them)
    
    Moveset:
    Growlithe-
    Start- Bite
    Start- Roar
    Lv. 7- Ember
    Lv. 13- Leer
    Lv. 19- Odor Sleuth
    Lv. 25- Take Down
    Lv. 31- Flame Wheel
    Lv. 37- Helping Hand
    Lv. 43- Agility
    Lv. 49- Flamethrower
    
    Arcanine-
    Lv. 49- Extremespeed
    
    Poliwag
    Poliwhirl- Poliwag Lv. 25
    Poliwrath- Poliwhirl + Water Stone
    Politoed- Poliwhirl traded with King's Rock attached (johto pokemon)
    
    Type:
    Poliwag/whirl/toed- Water
    Poliwrath- Water/Fighting
    
    Ability: Damp (all of them) or Water Absorb (all of them)
    
    Moveset:
    Poliwag-
    Start- Bubble
    Lv. 7- Hypnosis
    Lv. 13- Water Gun
    Lv. 19- Doubleslap
    Lv. 25- Rain Dance
    Lv. 31- Body Slam
    Lv. 37- Belly Drum
    Lv. 43- Hydro Pump
    
    Poliwhirl-
    Lv. 27- Rain Dance
    Lv. 35- Body Slam
    Lv. 43- Belly Drum
    Lv. 49- Hydro Pump
    
    Poliwrath-
    Lv. 35- Submission
    Lv. 51- Mind Reader
    
    Politoed-
    Lv. 35- Perish Song
    Lv. 51- Swagger
    
    Bellsprout
    Weepinbell- Bellsprout Lv. 21
    Victreebell- Weepinbell + Leaf Stone
    
    Type: Grass/Poison (all of them)
    
    Ability: Chlorophyll (all of them)
    
    Moveset:
    Bellsprout-
    Start- Vine Whip
    Lv. 6- Growth
    Lv. 11- Wrap
    Lv. 15- Sleep Powder
    Lv. 17- Poisonpowder
    Lv. 19- Stun Spore
    Lv. 23- Acid
    Lv. 30- Sweet Scent
    Lv. 37- Razor Leaf
    Lv. 45- Slam
    
    Weepinbell-
    Lv. 24- Acid
    Lv. 33- Sweet Scent
    Lv. 42- Razor Leaf
    Lv. 54- Slam
    
    Victreebell-
    None
    
    Ponyta
    Rapidash- Ponyta Lv. 40
    
    Type: Fire (both of them)
    
    Ability: Flash Fire (both of them) or Run Away (both of them)
    
    Moveset:
    Ponyta-
    Start- Tackle
    Start- Quick Attack***
    Lv. 5- Growl
    Lv. 9- Tail Whip
    Lv. 14- Ember
    Lv. 19- Stomp
    Lv. 25- Fire Spin
    Lv. 31- Take Down
    Lv. 38- Stomp
    Lv. 45- Bounce
    Lv. 53- Fire Blast
    
    Rapidash-
    Lv. 50- Bounce
    Lv. 63- Fire Blast
    
    Slowpoke
    Slowbro- Slowpoke Lv. 37
    Slowking- Slowpoke traded with King's Rock attached (johto pokemon)
    
    Type: Water/Psychic (all of them)
    
    Ability: Oblivious (all of them) or Own Tempo (all of them)
    
    Moveset:
    Slowpoke-
    Start- Curse
    Start- Yawn
    Start- Tackle
    Lv. 6- Growl
    Lv. 15- Water Gun
    Lv. 20- Confusion
    Lv. 29- Disable
    Lv. 34- Headbutt
    Lv. 43- Amnesia
    Lv. 47- Psych Up***
    Lv. 48- Psychic
    
    Slowbro-
    Lv. 37- Withdraw
    Lv. 46- Amnesia
    Lv. 54- Psychic
    Lv. 55- Psych Up***
    
    Slowking-
    Lv. 6- Growl
    Lv. 15- Water Gun
    Lv. 20- Confusion
    Lv. 29- Disable
    Lv. 34- Headbutt
    Lv. 43- Amnesia
    Lv. 47- Psych Up***
    Lv. 48- Psychic
    
    Farfetch'd
    
    Type: Normal/Flying
    
    Ability: Keen Eye or Inner Focus
    
    Moveset:
    Start- Peck
    Lv. 6- Sand Attack
    Lv. 11- Leer
    Lv. 16- Fury Attack
    Lv. 21- Knock Off
    Lv. 26- Fury Cutter
    Lv. 31- Swords Dance
    Lv. 36- Agility
    Lv. 41- Slash
    Lv. 46- False Swipe
    
    Seel
    Dewgong- Seel Lv. 34
    
    Type:
    Seel- Water
    Dewgong- Water/Ice
    
    Ability: Thick Fat (both of them)
    
    Moveset:
    Seel-
    Start- Headbutt
    Lv. 9- Growl
    Lv. 17- Ice Wind
    Lv. 21- Aurora Beam
    Lv. 29- Rest
    Lv. 37- Take Down
    Lv. 41- Ice Beam
    Lv. 45- Safeguard
    
    Dewgong-
    Lv. 34- Sheer Cold
    Lv. 42- Take Down
    Lv. 51- Ice Beam
    Lv. 64- Safeguard
    
    Shellder
    Cloyster- Shellder + Water Stone
    
    Type:
    Shellder- Water
    Cloyster- Water/Ice
    
    Ability: Shell Armor (both of them)
    
    Moveset:
    Shellder-
    Start- Tackle
    Start- Withdraw
    Lv. 8- Icicle Spear***
    Lv. 9- Supersonic
    Lv. 17- Aurora Beam
    Lv. 25- Protect
    Lv. 33- Leer
    Lv. 41- Clamp
    Lv. 49- Ice Beam
    
    Cloyster-
    Lv. 33- Spikes
    Lv. 41- Spike Cannon
    
    Gastly
    Haunter- Ghastly Lv. 25
    Gengar- Haunter traded
    
    Type: Ghost/Poison (all of them)
    
    Ability: Levitate (all of them)
    
    Moveset:
    Gastly-
    Start- Lick
    Start- Hypnosis
    Lv. 8- Spite
    Lv. 13- Mean Look
    Lv. 16- Curse
    Lv. 21- Night Shade
    Lv. 28- Confuse Ray
    Lv. 33- Dream Eater
    Lv. 36- Destiny Bond
    Lv. 36- Shadow Ball***
    Lv. 36- Nightmare***
    
    Haunter-
    Lv. 25- Shadow Punch
    Lv. 31- Confuse Ray
    Lv. 39- Dream Eater
    Lv. 45- Shadow Ball***
    Lv. 48- Destiny Bond
    Lv. 53- Nightmare***
    
    Gengar-
    Lv. 31- Confuse Ray
    Lv. 39- Dream Eater
    Lv. 45- Shadow Ball***
    Lv. 48- Destiny Bond
    Lv. 53- Nightmare***
    
    Onix
    Steelix- Onix traded with Steel Coat attacked
    
    Type:
    Onix- Rock/Ground
    Steelix- Steel/Ground (johto pokemon)
    
    Ability: Sturdy (both of them) or Rock Head (both of them)
    
    Moveset:
    Onix-
    Start- Tackle
    Start- Screech
    Lv. 9- Bind
    Lv. 13- Rock Throw
    Lv. 21- Harden
    Lv. 25- Rage
    Lv. 30- Dragonbreath***
    Lv. 33- Sandstorm
    Lv. 37- Slam
    Lv. 45- Iron Tail
    Lv. 49- Crunch
    Lv. 57- Double-Edge
    
    Steelix-
    Start- Tackle
    Start- Screech
    Lv. 9- Bind
    Lv. 13- Rock Throw
    Lv. 21- Harden
    Lv. 25- Rage
    Lv. 30- Dragonbreath***
    Lv. 33- Sandstorm
    Lv. 37- Slam
    Lv. 45- Iron Tail
    Lv. 49- Crunch
    Lv. 57- Double-Edge
    
    Drowsee
    Hypno- Drowsee Lv. 26
    
    Type: Psychic (both of them)
    
    Ability: Insomnia (both of them)
    
    Moveset:
    Drowsee-
    Start- Pound
    Start- Hypnosis
    Lv. 10- Disable
    Lv. 18- Confusion
    Lv. 25- Headbutt
    Lv. 31- Poison Gas
    Lv. 36- Meditate
    Lv. 40- Psychic
    Lv. 41- Swagger***
    Lv. 43- Psych Up
    Lv. 45- Future Sight
    
    Hypno-
    Lv. 33- Poison Gass
    Lv. 40- Meditate
    Lv. 49- Psychic
    Lv. 49- Swagger***
    Lv. 55- Psych Up
    Lv. 60- Future Sight
    
    Krabby
    Kingler- Krabby Lv. 28
    
    Type: Water (both of them)
    
    Ability: Shell Armor (both of them)
    
    Moveset:
    Krabby-
    Start- Bubble
    Lv. 5- Leer
    Lv. 12- Vicegrip
    Lv. 16- Harden
    Lv. 23- Mud Shot
    Lv. 27- Stomp
    Lv. 34- Guillotine
    Lv. 41- Protect
    Lv. 45- Crabhammer
    Lv. 49- Flail***
    
    Kingler-
    Lv. 38- Guillotine
    Lv. 49- Protect
    Lv. 57- Crabhammer
    Lv. 65- Flail***
    
    Exeggcute
    Exeggutor- Exeggcute + Leaf Stone
    
    Type: Grass/Psychic (both of them)
    
    Ability: Chlorophyll (both of them)
    
    Moveset:
    Exeggcute-
    Start- Barrage
    Start- Hypnosis
    Start- Uproar
    Lv. 7- Reflect
    Lv. 13- Leech Seed
    Lv. 19- Confusion
    Lv. 25- Stun Spore
    Lv. 31- Poisonpowder
    Lv. 37- Sleep Powder
    Lv. 43- Solarbeam
    
    Exeggutor-
    Lv. 19- Stomp
    Lv. 31- Egg Bomb
    
    Cubone
    Marowak- Cubone Lv. 28
    
    Type: Ground (both of them)
    
    Ability: Lightningrod (both of them) or Rock Head (both of them)
    
    Moveset:
    Cubone-
    Start- Growl
    Lv. 5- Tail Whip
    Lv. 9- Bone Club
    Lv. 13- Headbutt
    Lv. 21- Focus Energy
    Lv. 25- Bonemerang
    Lv. 29- Rage
    Lv. 33- False Swipe
    Lv. 37- Thrash
    Lv. 41- Bone Rush
    Lv. 45- Double-Edge
    
    Marowak-
    Lv. 32- Rage
    Lv. 39- False Swipe
    Lv. 46- Thrash
    Lv. 53- Bone Rush
    Lv. 61- Double-Edge
    
    Tyrogue (johto pokemon)
    Hitmonlee- Tyrogue Lv. 20 with Attack > Defense
    Hitmonchan- Tyrogue Lv. 20 with Defense > Attack
    Hitmontop (johto pokemon)- Tyrgoue Lv. 20 with Defense = Attack
    
    Type: Fighting (all of them)
    
    Ability:
    Tyrogue- Guts
    Hitmonlee- Limber
    Hitmonchan- Keen Eye
    Hitmontop- Intimidate
    
    Moveset:
    Tyrogue-
    Start- Tackle
    
    Hitmonlee-
    Start- Double Kick
    Start- Revenge
    Lv. 6- Meditate
    Lv. 11- Rolling Kick
    Lv. 16- Jump Kick
    Lv. 20- Brick Break
    Lv. 26- Hi Jump Kick
    Lv. 31- Mind Reader
    Lv. 36- Foresight
    Lv. 41- Endure
    Lv. 46- Mega Kick
    Lv. 51- Reversal
    
    Hitmonchan-
    Start- Comet Punch
    Start- Revenge
    Lv. 7- Agility
    Lv. 13- Pursuit
    Lv. 20- Mach Punch
    Lv. 26- Fire Punch
    Lv. 26- Ice Punch
    Lv. 26- Thunderpunch
    Lv. 32- Sky Uppercut
    Lv. 38- Mega Punch
    Lv. 44- Detect
    Lv. 50- Counter
    
    Hitmontop-
    Start- Rolling Kick
    Start- Revenge
    Lv. 7- Focus Energy
    Lv. 13- Pursuit
    Lv. 19- Quick Attack
    Lv. 20- Triple Kick
    Lv. 25- Rapid Spin
    Lv. 31- Counter
    Lv. 37- Agility
    Lv. 43- Detect
    Lv. 49- Endeavor
    
    Lickitung
    
    Type: Normal
    
    Ability: Oblivious or Own Tempo
    
    Moveset:
    Start- Lick
    Lv. 7- Supersonic
    Lv. 12- Defense Curl
    Lv. 18- Knock-Off
    Lv. 23- Stomp
    Lv. 29- Wrap
    Lv. 34- Disable
    Lv. 40- Slam
    Lv. 45- Screech
    Lv. 51- Refresh
    
    Chansey
    Blissey- Chansey + Happiness (johto pokemon)
    
    Type: Normal (both of them)
    
    Ability: Natural Cure (both of them) or Serene Grace (both of them)
    
    Moveset:
    Chansey-
    Start- Pound
    Start- Growl
    Lv. 5- Tail Whip
    Lv. 9- Refresh
    Lv. 13- Softboiled
    Lv. 17- Doubleslap
    Lv. 23- Minimize
    Lv. 29- Sing
    Lv. 35- Egg Bomb
    Lv. 41- Defense Curl
    Lv. 49- Light Screen
    Lv. 57- Double-Edge
    
    Blissey-
    Lv. 4- Tail Whip
    Lv. 7- Refresh
    Lv. 10- Softboiled
    Lv. 13- Doubleslap
    Lv. 18- Minmize
    Lv. 23- Sing
    Lv. 28- Egg Bomb
    Lv. 33- Defense Curl
    Lv. 40- Light Screen
    Lv. 47- Double-Edge
    
    Tangela
    
    Type: Grass
    
    Ability: Chlorophyll
    
    Moveset:
    Start- Constrict
    Start- Ingrain
    Lv. 4- Sleep Powder
    Lv. 10- Absorb
    Lv. 13- Growth
    Lv. 19- Poisonpowder
    Lv. 22- Vine Whip
    Lv. 28- Bind
    Lv. 31- Mega Drain
    Lv. 37- Stun Spore
    Lv. 40- Slam
    Lv. 46- Tickle
    
    Kangaskahn
    
    Type: Normal
    
    Ability: Early Bird
    
    Moveset:
    Start- Comet Punch
    Start- Leer
    Lv. 7- Bite
    Lv. 13- Tail Whip
    Lv. 19- Fake Out
    Lv. 25- Mega Punch
    Lv. 31- Rage
    Lv. 37- Endure
    Lv. 43- Dizzy Punch
    Lv. 49- Reversal
    
    Mr. Mime
    
    Type: Psychic
    
    Ability: Soundproof
    
    Moveset:
    Start- Barrier
    Start- Confusion
    Lv. 9- Substitute
    Lv. 13- Meditate
    Lv. 17- Doubleslap
    Lv. 21- Light Screen
    Lv. 21- Reflect
    Lv. 22- Magical Leaf
    Lv. 25- Encore
    Lv. 29- Psybeam
    Lv. 33- Recycle
    Lv. 37- Trick
    Lv. 41- Role Play
    Lv. 45- Psychic
    Lv. 49- Baton Pass
    Lv. 53- Safeguard
    
    Scyther
    Scizor- Scyther traded with Metal Coat attached (johto pokemon)
    
    Type:
    Scyther- Bug/Flying
    Scizor- Bug/Steel
    
    Ability: Swarm (both of them)
    
    Moveset:
    Scyther-
    Start- Quick Attack
    Start- Leer
    Lv. 6- Focus Energy
    Lv. 11- Pursuit
    Lv. 16- False Swipe
    Lv. 21- Agility
    Lv. 26- Wing Attack
    Lv. 31- Slash
    Lv. 36- Swords Dance
    Lv. 41- Double Team
    Lv. 46- Fury Cutter
    
    Scizor-
    Lv. 6- Focus Energy
    Lv. 11- Pursuit
    Lv. 16- False Swipe
    Lv. 21- Agility
    Lv. 26- Metal Claw
    Lv. 31- Slash
    Lv. 36- Swords Dance
    Lv. 41- Double Team
    Lv. 41- Iron Defense***
    Lv. 46- Fury Cutter
    
    Smoochum (johto pokemon)
    Jynx- Smoochum level 30
    
    Type: Psychic/Ice (both of them)
    
    Ability: Oblivious (both of them)
    
    Moveset:
    Smoochum-
    Start- Pound
    Start- Lick
    Lv. 9- Sweet Kiss
    Lv. 13- Powder Snow
    Lv. 21- Confusion
    Lv. 25- Sing
    Lv. 33- Mean Look
    Lv. 37- Fake Tears
    Lv. 45- Psychic
    Lv. 49- Perish Song
    Lv. 57- Blizzard
    
    Jynx-
    Lv. 35- Mean Look
    Lv. 41- Fake Tears
    Lv. 51- Body Slam
    Lv. 57- Perish Song
    Lv. 67- Blizzard
    
    Elekid (johto pokemon)
    Electabuzz- Elekid level 30
    
    Type: Electric (both of them)
    
    Ability: Static (both of them)
    
    Moveset:
    Elekid-
    Start- Quick Attack
    Start- Leer
    Lv. 9- Thunderpunch
    Lv. 17- Light Screen
    Lv. 25- Swift
    Lv. 33- Screech
    Lv. 41- Thunderbolt
    Lv. 49- Thunder
    
    Electabuzz-
    Lv. 36- Screech
    Lv. 47- Thunderbolt
    Lv. 58- Thunder
    
    Magby (johto pokemon)
    Magmar- Magby level 30
    
    Type: Fire (both of them)
    
    Ability: Flame Body (both of them)
    
    Moveset:
    Magby-
    Start- Ember
    Lv. 7- Leer
    Lv. 13- Smog
    Lv. 19- Fire Punch
    Lv. 25- Smokescreen
    Lv. 31- Sunny Day
    Lv. 37- Flamethrower
    Lv. 43- Confuse Ray
    Lv. 49- Fire Blast
    
    Magmar-
    Lv. 33- Sunny Day
    Lv. 41- Flamethrower
    Lv. 49- Confuse Ray
    Lv. 57- Fire Blast
    
    Tauros
    
    Type: Normal
    
    Ability: Intimidate
    
    Moveset:
    Start- Tackle
    Lv. 4- Tail Whip
    Lv. 8- Rage
    Lv. 13- Horn Attack
    Lv. 19- Scary Face
    Lv. 26- Pursuit
    Lv. 26- Swagger***
    Lv. 34- Rest
    Lv. 43- Thrash
    Lv. 53- Take Down
    
    Lapras
    
    Type: Water/Ice
    
    Ability: Water Absorb or Shell Armor
    
    Moveset:
    Start- Water Gun
    Start- Growl
    Start- Sing
    Lv. 7- Mist
    Lv. 13- Body Slam
    Lv. 19- Confuse Ray
    Lv. 25- Perish Song
    Lv. 31- Ice Beam
    Lv. 37- Rain Dance
    Lv. 43- Safeguard
    Lv. 49- Hydro Pump
    Lv. 55- Sheer Cold
    
    Ditto
    
    Type: Normal
    
    Ability: Limber
    
    Moveset:
    Start- Transform
    
    Eevee
    Vaporeon- Eevee + Water Stone
    Jolteon- Eevee + Thunder Stone
    Flareon- Eevee + Fire Stone
    Espeon- Eevee max happiness during the day (johto pokemon)
    Umbreon- Eevee max happiness during the night (johto pokemon)
    
    Type:
    Eevee- Normal
    Vaporeon- Water
    Jolteon- Electric
    Flareon- Fire
    Espeon- Psychic
    Umbreon- Dark
    
    Ability:
    Eevee- Run Away
    Vaporeon- Water Absorb
    Jolteon- Volt Absorb
    Flareon- Flash Fire
    Espeon- Synchronize
    Umbreon- Synchronize
    
    Moveset:
    Eevee-
    Start- Tackle
    Start- Tail Whip
    Start- Helping Hand
    Lv. 8- Sand Attack
    Lv. 16- Growl
    Lv. 23- Quick Attack
    Lv. 30- Bite
    Lv. 36- Baton Pass
    Lv. 42- Take Down
    
    Vaporeon-
    Lv. 8- Sand Attack
    Lv. 16- Water Gun
    Lv. 23- Quick Attack
    Lv. 30- Bite
    Lv. 36- Aurora Beam
    Lv. 42- Haze
    Lv. 47- Acid Armor
    Lv. 52- Hydro Pump
    
    Jolteon-
    Lv. 8- Sand Attack
    Lv. 16- Thundershock
    Lv. 23- Quick Attack
    Lv. 30- Double Kick
    Lv. 36- Pin Missile
    Lv. 42- Thunder Wave
    Lv. 47- Agility
    Lv. 52- Thunder
    
    Flareon-
    Lv. 8- Sand Attack
    Lv. 16- Ember
    Lv. 23- Quick Attack
    Lv. 30- Bite
    Lv. 36- Fire Spin
    Lv. 42- Smog
    Lv. 47- Leer
    Lv. 52- Flamethrower
    
    Espeon-
    Lv. 8- Sand Attack
    Lv. 16- Confusion
    Lv. 23- Quick Attack
    Lv. 30- Swift
    Lv. 36- Psybeam
    Lv. 42- Psychic
    Lv. 47- Psych Up
    Lv. 52- Morning Sun
    
    Umbreon-
    Lv. 8- Sand Attack
    Lv. 16- Pursuit
    Lv. 23- Quick Attack
    Lv. 30- Confuse Ray
    Lv. 36- Faint Attack
    Lv. 42- Mean Look
    Lv. 47- Screech
    Lv. 52- Moonlight
    
    Porygon
    Porygon2- Porygon traded with Upgrade attached (johto pokemon)
    
    Type: Normal (both of them)
    
    Ability: Trace (both of them)
    
    Moveset:
    Porygon-
    Start- Tackle
    Start- Conversion
    Start- Conversion 2
    Lv. 9- Agility
    Lv. 12- Psybeam
    Lv. 20- Recover
    Lv. 24- Sharpen
    Lv. 32- Lock-On
    Lv. 36- Tri Attack
    Lv. 44- Recycle
    Lv. 58- Zap Cannon
    
    Porygon2-
    Lv. 9- Agility
    Lv. 12- Psybeam
    Lv. 20- Recover
    Lv. 24- Defense Curl
    Lv. 32- Lock-On
    Lv. 36- Tri Attack
    Lv. 44- Recycle
    Lv. 48- Zap Cannon
    
    Omanyte
    Omastar- Omanyte Lv. 40
    
    Type: Water/Rock (both of them)
    
    Ability: Swift Swim (both of them) or Swift Swim (both of them)
    
    Moveset:
    Omanyte-
    Start- Withdraw
    Start- Constrict
    Lv. 13- Bite
    Lv. 19- Water Gun
    Lv. 25- Mud Shot
    Lv. 31- Leer
    Lv. 37- Protect
    Lv. 43- Tickle
    Lv. 49- Ancientpower
    Lv. 55- Hydro Pump
    
    Omastar-
    Lv. 40- Spike Cannon
    Lv. 46- Tickle
    Lv. 55- Ancientpower
    Lv. 65- Hydro Pump
    
    Kabuto
    Kabutops- Kabuto Lv. 40
    
    Type: Water/Rock
    
    Ability: Swift Swim (both of them) or Battle Armor (both of them)
    
    Moveset:
    Kabuto-
    Start- Scratch
    Start- Harden
    Lv. 13- Absorb
    Lv. 19- Leer
    Lv. 25- Mud Shot
    Lv. 31- Sand Attack
    Lv. 37- Endure
    Lv. 43- Metal Sound
    Lv. 49- Mega Drain
    Lv. 55- Ancientpower
    
    Kabutops-
    Lv. 40- Slash
    Lv. 46- Metal Sound
    Lv. 55- Mega Drain
    Lv. 65- Ancientpower
    
    Aerodactyl
    
    Type: Rock/Flying
    
    Ability: Pressure or Rock Head
    
    Moveset:
    Start- Wing Attack
    Lv. 8- Agility
    Lv. 15- Bite
    Lv. 22- Supersonic
    Lv. 29- Ancientpower
    Lv. 36- Scary Face
    Lv. 43- Take Down
    Lv. 50- Hyper Beam
    
    Snorlax
    
    Type: Normal
    
    Ability: Immunity or Thick Fat
    
    Moveset:
    Start- Tackle
    Lv. 6- Amnesia
    Lv. 10- Defense Curl
    Lv. 15- Belly Drum
    Lv. 19- Headbutt
    Lv. 24- Yawn
    Lv. 28- Rest
    Lv. 28- Snore
    Lv. 33- Body Slam
    Lv. 37- Block
    Lv. 37- Sleep Talk***
    Lv. 42- Covet
    Lv. 46- Rollout
    Lv. 51- Hyper Beam
    
    Articuno
    
    Type: Ice/Flying
    
    Ability: Pressure
    
    Moveset:
    Start- Gust
    Start- Powder Snow
    Lv. 13- Mist
    Lv. 25- Agility
    Lv. 37- Mind Reader
    Lv. 49- Ice Beam
    Lv. 61- Reflect
    Lv. 73- Blizzard
    Lv. 85- Sheer Cold
    
    Zapdos
    
    Type: Electric/Flying
    
    Ability: Pressure
    
    Moveset:
    Start- Thundershock
    Start- Peck
    Lv. 13- Thunder Wave
    Lv. 25- Agility
    Lv. 37- Detect
    Lv. 49- Drill Peck
    Lv. 61- Charge
    Lv. 73- Light Screen
    Lv. 85- Thunder
    
    Moltres
    
    Type: Fire/Flying
    
    Ability: Pressure
    
    Moveset:
    Start- Wing Attack
    Start- Ember
    Lv. 13- Fire Spin
    Lv. 25- Agility
    Lv. 37- Endure
    Lv. 49- Flamethrower
    Lv. 61- Safeguard
    Lv. 73- Heat Wave
    Lv. 85- Sky Attack
    
    Dratini
    Dragonair- Dratini Lv. 30
    Dragonite- Dragonair Lv. 55
    
    Type:
    Dratini/Dragonair- Dragon
    Dragonite- Dragon/Flying
    
    Ability:
    Dratini/Dragonair- Shed Skin
    Dragonite- Inner Focus
    
    Moveset:
    Dratini-
    Start- Wrap
    Start- Leer
    Lv. 8- Thunder Wave
    Lv. 15- Twister
    Lv. 22- Dragon Rage
    Lv. 29- Slam
    Lv. 36- Agility
    Lv. 43- Safeguard
    Lv. 50- Outrage
    Lv. 57- Hyper Beam
    
    Dragonair-
    Lv. 38- Agility
    Lv. 47- Safeguard
    Lv. 56- Outrage
    Lv. 65- Hyper Beam
    
    Dragonite-
    Lv. 55- Wing Attack
    Lv. 61- Outrage
    Lv. 75- Hyper Beam
    
    Mewtwo
    
    Type: Psychic
    
    Ability: Pressure
    
    Moveset:
    Start- Confusion
    Start- Disable
    Lv. 11- Barrier
    Lv. 22- Swift
    Lv. 33- Psych Up
    Lv. 44- Future Sight
    Lv. 55- Mist
    Lv. 66- Psychic
    Lv. 77- Amnesia
    Lv. 88- Recover
    Lv. 99- Safeguard
    
    Mew
    
    Type: Psychic
    
    Ability: Synchronize
    
    Moveset:
    Start- Pound
    Lv. 10- Transform
    Lv. 20- Mega Punch
    Lv. 30- Metronome
    Lv. 40- Psychic
    Lv. 50- Ancientpower
    
    Step three of three in the Pokedex section- Johto pokemon
    
    Chikorita
    Bayleef- Chikorita level 16
    Meganium- Bayleef level 32
    
    Type: Grass (all of them)
    
    Ability: Overgrow (all of them)
    
    Moveset:
    Chikorita-
    Start- Tackle
    Start- Growl
    Lv. 8- Razor Leaf
    Lv. 12- Reflect
    Lv. 15- Poisonpowder
    Lv. 22- Synthesis
    Lv. 29- Body Slam
    Lv. 36- Light Screen
    Lv. 43- Safeguard
    Lv. 50- Solarbeam
    
    Bayleef-
    Lv. 23- Synthesis
    Lv. 31- Body Slam
    Lv. 39- Light Screen
    Lv. 47- Safeguard
    Lv. 55- Solarbeam
    
    Meganium-
    Lv. 41- Light Screen
    Lv. 51- Safeguard
    Lv. 61- Solarbeam
    
    Cyndiquil
    Quilava- Cyndiquil level 14
    Typhlosion- Quilava level 36
    
    Type: Fire (all of them)
    
    Ability: Blaze (all of them)
    
    Moveset:
    Cyndiquil-
    Start- Tackle
    Start- Leer
    Lv. 6- Smokescreen
    Lv. 12- Ember
    Lv. 19- Quick Attack
    Lv. 27- Flame Wheel
    Lv. 36- Swift
    Lv. 46- Flamethrower
    
    Quilava-
    Lv. 21- Quick Attack
    Lv. 31- Flame Wheel
    Lv. 42- Swift
    Lv. 54- Flamethrower
    
    Typhlosion-
    Lv. 45- Swift
    Lv. 60- Flamethrower
    
    Totodile
    Croconaw- Totodile level 18
    Feraligtr- Croconaw level 30
    
    Type: Water (all of them)
    
    Ability: Torrent (all of them)
    
    Moveset:
    Totodile-
    Start- Scratch
    Start- Leer
    Lv. 7- Rage
    Lv. 13- Water Gun
    Lv. 20- Bite
    Lv. 27- Scary Face
    Lv. 35- Slash
    Lv. 43- Screech
    Lv. 52- Hydro Pump
    
    Croconaw-
    Lv. 21- Bite
    Lv. 28- Scary Face
    Lv. 37- Slash
    Lv. 45- Screech
    Lv. 55- Hydro Pump
    
    Feraligatr-
    Lv. 38- Slash
    Lv. 47- Screech
    Lv. 58- Hydro Pump
    
    Sentret
    Furret- Sentret level 15
    
    Type: Normal (both of them)
    
    Ability: Run Away (both of them) or Keen Eye (both of them)
    
    Moveset:
    Sentret-
    Start- Scratch
    Lv. 4- Defense Curl
    Lv. 7- Quick Attack
    Lv. 12- Fury Swipes
    Lv. 17- Helping Hand
    Lv. 24- Slam
    Lv. 31- Follow Me
    Lv. 40- Rest
    Lv. 49- Amnesia
    
    Furret-
    Lv. 19- Helping Hand
    Lv. 28- Slam
    Lv. 37- Follow Me
    Lv. 48- Rest
    Lv. 59- Amnesia
    
    Hoothoot
    Noctowl- Hoothoot level 20
    
    Type: Normal/Flying (both of them)
    
    Ability: Insomnia (both of them) or Keen Eye (both of them)
    
    Moveset:
    Hoothoot-
    Start- Tackle
    Start- Growl
    Lv. 6- Foresight
    Lv. 11- Peck
    Lv. 16- Hypnosis
    Lv. 22- Reflect
    Lv. 28- Take Down
    Lv. 34- Confusion
    Lv. 48- Dream Eater
    
    Noctowl-
    Lv. 25- Reflect
    Lv. 33- Take Down
    Lv. 41- Confusion
    Lv. 57- Dream Eater
    
    Ledyba
    Ledian- Ledyba level 18
    
    Type: Bug/Flying (both of them)
    
    Ability: Early Bird (both of them) or Swarm (both of them)
    
    Moveset:
    Ledyba-
    Start- Tackle
    Lv. 8- Supersonic
    Lv. 15- Comet Punch
    Lv. 22- Reflect
    Lv. 22- Light Screen
    Lv. 22- Safeguard
    Lv. 29- Baton Pass
    Lv. 36- Swift
    Lv. 43- Agility
    Lv. 50- Double-Edge
    
    Ledian-
    Lv. 24- Reflect
    Lv. 24- Light Screen
    Lv. 24- Safeguard
    Lv. 33- Baton Pass
    Lv. 42- Swift
    Lv. 51- Agility
    Lv. 60- Double-Edge
    
    Spinarak
    Ariados- Spinarak level 22
    
    Type: Bug/Poison (both of them)
    
    Ability: Insomnia (both of them) or Swarm (both of them)
    
    Moveset:
    Spinarak-
    Start- Poison Sting
    Start- String Shot
    Lv. 6- Scary Face
    Lv. 11- Constrict
    Lv. 17- Night Shade
    Lv. 23- Leech Life
    Lv. 30- Fury Swipes
    Lv. 37- Spider Web
    Lv. 45- Agility
    Lv. 53- Psychic
    
    Ariados-
    Lv. 25- Leech Life
    Lv. 34- Fury Swipes
    Lv. 43- Spider Web
    Lv. 53- Agility
    Lv. 63- Psychic
    
    Togepi
    Togetic- Togepi + friendship
    
    Type:
    Togepi: Normal
    Toegtic: Normal/Flying
    
    Ability: Serene Grace (both of them) or Hustle (both of them)
    
    Moveset:
    Togepi-
    Start- Growl
    Start- Charm
    Lv. 6- Metronome
    Lv. 11- Sweet Kiss
    Lv. 16- Yawn
    Lv. 21- Encore
    Lv. 21- Ancientpower***
    Lv. 26- Follow Me
    Lv. 31- Wish
    Lv. 36- Safeguard
    Lv. 41- Double-Edge
    Lv. 41- Baton Pass***
    
    Togetic-
    Lv. 6- Metronome
    Lv. 11- Sweet Kiss
    Lv. 16- Yawn
    Lv. 21- Encore
    Lv. 21- Ancientpower***
    Lv. 26- Follow Me
    Lv. 31- Wish
    Lv. 36- Safeguard
    Lv. 41- Double-Edge
    Lv. 41- Baton Pass***
    
    Mareep
    Flaffy- Mareep Lv. 15
    Ampharos- Flaffy Lv. 30
    
    Type: Electric (all of them)
    
    Ability: Static (all of them)
    
    Moveset:
    Mareep-
    Start- Tackle
    Start- Growl
    Lv. 9- Thundershock
    Lv. 16- Thunder Wave
    Lv. 23- Cotton Spore
    Lv. 30- Light Screen
    Lv. 37- Thunder
    
    Flaffy-
    Lv. 18- Thunder Wave
    Lv. 27- Cotton Spore
    Lv. 36- Light Screen
    Lv. 45- Thunder
    
    Ampharos-
    Lv. 30- Thunderpunch
    Lv. 42- Light Screen
    Lv. 57- Thunder
    
    Sudowoodo
    
    Type: Rock
    
    Ability: Rock Head or Sturdy
    
    Moveset:
    Start- Rock Throw
    Start- Mimic
    Lv. 9- Flail
    Lv. 17- Low Kick
    Lv. 25- Rock Slide
    Lv. 33- Block
    Lv. 41- Faint Attack
    Lv. 49- Slam
    Lv. 57- Double-Edge
    
    Hoppip
    Skiploom- Hoppip Lv. 18
    Jumpluff- Skiploom Lv. 27
    
    Type: Grass/Flying (both of them)
    
    Ability: Chlorophyll (all of them)
    
    Moveset:
    Hoppip-
    Start- Splash
    Lv. 5- Synthesis
    Lv. 5- Tail Whip
    Lv. 10- Tackle
    Lv. 13- Poisonpowder
    Lv. 15- Stun Spore
    Lv. 17- Sleep Powder
    Lv. 20- Leech Seed
    Lv. 25- Cotton Spore
    Lv. 30- Mega Drain
    
    Skiploom-
    Lv. 22- Leech Seed
    Lv. 29- Cotton Spore
    Lv. 36- Mega Drain
    
    Jumpluff-
    Lv. 33- Cotton Spore
    Lv. 44- Mega Drain
    
    Aipom
    
    Type: Normal
    
    Ability: Run Away or Pick Up
    
    Moveset:
    Start- Scratch
    Start- Tail Whip
    Lv. 6- Sand Attack
    Lv. 13- Astonish
    Lv. 18- Baton Pass
    Lv. 25- Tickle
    Lv. 31- Fury Swipes
    Lv. 38- Swift
    Lv. 43- Screech
    Lv. 50- Agility
    
    
    Sunkern
    Sunflora- Sunkern + Sun Stone
    
    Type: Grass (both of them)
    
    Ability: Chlorophyll (both of them)
    
    Moveset:
    Sunkern-
    Start- Absorb
    Lv. 6- Growth
    Lv. 13- Mega Drain
    Lv. 18- Ingrain
    Lv. 25- Endeavor
    Lv. 30- Sunny Day
    Lv. 37- Synthesis
    Lv. 43- Giga Drain
    
    Sunflora-
    Lv. 6- Growth
    Lv. 13- Razor Leaf
    Lv. 18- Ingrain
    Lv. 25- Bullet Seed
    Lv. 30- Sunny Day
    Lv. 37- Petal Dance
    Lv. 42- Solarbeam
    
    Yanma
    
    Type: Bug/Flying
    
    Ability: Speed Boost or Compoundeyes
    
    Moveset:
    Start- Tackle
    Start- Foresight
    Lv. 7- Quick Attack
    Lv. 13- Double Team
    Lv. 19- Sonicboom
    Lv. 23- Hypnosis***
    Lv. 25- Detect
    Lv. 31- Supersonic
    Lv. 37- Uproar
    Lv. 43- Wing Attack
    Lv. 49- Screech
    
    Wooper
    Quagsire- Wooper Lv. 20
    
    Type: Water/Ground (both of them)
    
    Ability: Damp (both of them) or Water Absorb (both of them)
    
    Moveset:
    Wooper-
    Start- Water Gun
    Start- Tail Whip
    Lv. 11- Slam
    Lv. 16- Mud Shot
    Lv. 21- Amnesia
    Lv. 31- Yawn
    Lv. 36- Earthquake
    Lv. 41- Rain Dance
    Lv. 51- Mist
    Lv. 51- Haze
    
    Quagsire-
    Lv. 23- Amnesia
    Lv. 35- Yawn
    Lv. 42- Earthquake
    Lv. 49- Rain Dance
    Lv. 61- Mist
    Lv. 61- Haze
    
    Murkrow
    
    Type: Dark/Flying
    
    Ability: Insomnia
    
    Moveset:
    Start- Peck
    Lv. 9- Astonish
    Lv. 14- Pursuit
    Lv. 22- Haze
    Lv. 27- Night Shade
    Lv. 35- Faint Attack
    Lv. 40- Taunt
    Lv. 48- Mean Look
    
    Misdreavus
    
    Type: Ghost
    
    Ability: Levitate
    
    Moveset:
    Start- Growl
    Start- Psywave
    Lv. 6- Spite
    Lv. 11- Astonish
    Lv. 17- Confuse Ray
    Lv. 23- Mean Look
    Lv. 30- Psybeam
    Lv. 37- Pain Split
    Lv. 45- Perish Song
    Lv. 53- Grudge
    
    Unown
    
    Type: Psychic
    
    Ability: Levitate
    
    Moveset:
    Start- Hidden Power
    
    Pineco
    Forretress- Pineco Lv. 31
    
    Type:
    Pineco: Bug
    Forretress: Bug/Steel
    
    Ability: Sturdy (both of them)
    
    Moveset:
    Pineco-
    Start- Tackle
    Start- Protect
    Lv. 8- Selfdestruct
    Lv. 15- Take Down
    Lv. 22- Rapid Spin
    Lv. 29- Bide
    Lv. 36- Explosion
    Lv. 43- Spikes
    Lv. 50- Double-Edge
    
    Forretress-
    Lv. 31- Zap Cannon***
    Lv. 39- Explosion
    Lv. 49- Spikes
    Lv. 59- Double-Edge
    
    Dunsparce
    
    Type: Normal
    
    Ability: Run Away or Serene Grace
    
    Moveset:
    Start- Rage
    Lv. 4- Defense Curl
    Lv. 11- Yawn
    Lv. 14- Glare
    Lv. 21- Spite
    Lv. 21- Rollout***
    Lv. 24- Pursuit
    Lv. 31- Screech
    Lv. 34- Take Down
    Lv. 41- Endeavor
    Lv. 44- Flail***
    
    Gligar
    
    Type: Ground/Flying
    
    Ability: Sand Veil or Hyper Cutter
    
    Moveset:
    Start- Poison Sting
    Lv. 6- Sand Attack
    Lv. 13- Harden
    Lv. 20- Quick Attack
    Lv. 28- Faint Attack
    Lv. 36- Slash
    Lv. 44- Screech
    Lv. 52- Guillotine
    
    Snubbull
    Granbull- Snubbull Lv. 23
    
    Type: Normal (both of them)
    
    Ability: Intimidate (both of them) or Run Away (both of them)
    
    Moveset:
    Snubbull-
    Start- Tackle
    Start- Scary Face
    Lv. 4- Tail Whip
    Lv. 8- Charm
    Lv. 13- Bite
    Lv. 19- Lick
    Lv. 26- Roar
    Lv. 34- Rage
    Lv. 43- Take Down
    Lv. 53- Crunch
    
    Granbull-
    Lv. 28- Roar
    Lv. 38- Rage
    Lv. 49- Take Down
    Lv. 61- Crunch
    
    Quilfish
    
    Type: Water/Poison
    
    Ability: Swift Swim or Poison Point
    
    Moveset:
    Start- Tackle
    Start- Poison Sting
    Start- Spikes
    Lv. 10- Harden
    Lv. 10- Minimize
    Lv. 19- Water Gun
    Lv. 25- Revenge***
    Lv. 28- Pin Missile
    Lv. 37- Take Down
    Lv. 45- Destiny Bond***
    Lv. 46- Hydro Pump
    
    Shuckle
    
    Type: Bug/Rock
    
    Ability: Sturdy
    
    Moveset:
    Start- Constrict
    Start- Withdraw
    Lv. 9- Wrap
    Lv. 14- Encore
    Lv. 23- Safeguard
    Lv. 28- Bide
    Lv. 37- Rest
    
    Sneasel
    
    Type: Dark/Ice
    
    Ability: Inner Focus or Keen Eye
    
    Moveset:
    Start- Scratch
    Start- Leer
    Start- Taunt
    Lv. 8- Quick Attack
    Lv. 15- Screech
    Lv. 22- Faint Attack
    Lv. 29- Fury Swipes
    Lv. 36- Agility
    Lv. 43- Icy Wind
    Lv. 50- Slash
    Lv. 57- Beat Up
    Lv. 64- Metal Claw
    
    Teddiursa
    Ursaring- Teddiursa Lv. 30
    
    Type: Normal (both of them)
    
    Ability:
    Teddiursa- Pick Up
    Ursaring- Guts
    
    Moveset:
    Teddiursa-
    Start- Scratch
    Start- Leer
    Lv. 7- Lick
    Lv. 13- Fury Swipes
    Lv. 19- Fake Tears
    Lv. 25- Faint Attack
    Lv. 31- Rest
    Lv. 37- Slash
    Lv. 43- Snore
    Lv. 49- Thrash
    
    Ursaring-
    Lv. 31- Rest
    Lv. 37- Slash
    Lv. 43- Snore
    Lv. 49- Thrash
    
    Swinub
    Piloswine- Swinub Lv. 33
    
    Type: Ice/Ground (both of them)
    
    Ability: Oblivious (both of them)
    
    Moveset:
    Swinub-
    Start- Tackle
    Start- Odor Sleuth
    Lv. 10- Powder Snow
    Lv. 19- Endure
    Lv. 28- Take Down
    Lv. 37- Mist
    Lv. 46- Blizzard
    Lv. 55- Amnesia
    
    Piloswine-
    Lv. 33- Fury Attack
    Lv. 42- Mist
    Lv. 56- Blizzard
    Lv. 70- Amnesia
    
    Remoraid
    Octillery- Remoraid Lv. 25
    
    Type: Water (both of them)
    
    Ability:
    Remoraid: Hustle
    Octillery: Suction Cups
    
    Moveset:
    Remoraid-
    Start- Water Gun
    Lv. 11- Lock-On
    Lv. 22- Psybeam
    Lv. 22- Aurora Beam
    Lv. 22- Bubblebeam
    Lv. 33- Focus Energy
    Lv. 44- Ice Beam
    Lv. 55- Hyper Beam
    
    Octillery-
    Lv. 25- Octozooka
    Lv. 38- Focus Energy
    Lv. 54- Ice Beam
    Lv. 70- Hyper Beam
    
    Mantine
    
    Type: Water/Flying
    
    Ability: Water Absorb or Swift Swim
    
    Moveset:
    Start- Tackle
    Start- Bubble
    Lv. 8- Supersonic
    Lv. 15- Bubblebeam
    Lv. 22- Take Down
    Lv. 29- Agility
    Lv. 36- Wing Attack
    Lv. 43- Water Pulse
    Lv. 50- Confuse Ray
    
    Houndour
    Houndoom- Houndour Lv. 24
    
    Type: Dark/Fire (both of them)
    
    Ability: Flash Fire (both of them) or Early Bird (both of them)
    
    Moveset:
    Houndour-
    Start- Leer
    Start- Ember
    Lv. 7- Howl
    Lv. 13- Smog
    Lv. 19- Roar
    Lv. 25- Bite
    Lv. 31- Odor Sleuth
    Lv. 37- Faint Attack
    Lv. 43- Flamethrower
    Lv. 49- Crunch
    
    Houndoom-
    Lv. 27- Bite
    Lv. 35- Odor Sleuth
    Lv. 43- Faint Attack
    Lv. 51- Flamethrower
    Lv. 59- Crunch
    
    Stantler
    
    Type: Normal
    
    Ability: Intimidate
    
    Moveset:
    Start- Tackle
    Lv. 7- Leer
    Lv. 13- Astonish
    Lv. 19- Hypnosis
    Lv. 25- Stomp
    Lv. 31- Sand Attack
    Lv. 31- Role Play***
    Lv. 37- Take Down
    Lv. 43- Confuse Ray
    Lv. 49- Calm Mind
    
    Smeargle
    
    Type: Normal
    
    Ability: Own Tempo
    
    Moveset:
    Start- Sketch
    Lv. 11- Sketch
    Lv. 21- Sketch
    Lv. 31- Sketch
    Lv. 41- Sketch
    Lv. 51- Sketch
    Lv. 61- Sketch
    Lv. 71- Sketch
    Lv. 81- Sketch
    Lv. 91- Sketch
    
    Miltank
    
    Type: Normal
    
    Ability: Thick Fat
    
    Moveset:
    Start- Tackle
    Start- Growl
    Lv. 8- Defense Curl
    Lv. 13- Stomp
    Lv. 19- Milk Drink
    Lv. 26- Bide
    Lv. 34- Rollout
    Lv. 43- Body Slam
    Lv. 53- Heal Bell
    
    Raikou
    
    Type: Electric
    
    Ability: Pressure
    
    Moveset:
    Start- Bite
    Start- Leer
    Lv. 11- Thundershock
    Lv. 21- Roar
    Lv. 31- Quick Attack
    Lv. 41- Spark
    Lv. 51- Reflect
    Lv. 61- Crunch
    Lv. 71- Thunder
    Lv. 81- Calm Mind
    
    Entei
    
    Type: Fire
    
    Ability: Pressure
    
    Moveset:
    Start- Bite
    Start- Leer
    Lv. 11- Ember
    Lv. 21- Roar
    Lv. 31- Fire Spin
    Lv. 41- Stomp
    Lv. 51- Flamethrower
    Lv. 61- Swagger
    Lv. 71- Fire Blast
    Lv. 81- Calm Mind
    
    Suicune
    
    Type: Water
    
    Ability: Pressure
    
    Moveset:
    Start- Bite
    Start- Leer
    Lv. 11- Bubblebeam
    Lv. 21- Rain Dance
    Lv. 31- Gust
    Lv. 41- Aurora Beam
    Lv. 51- Mist
    Lv. 61- Mirror Coat
    Lv. 71- Hydro Pump
    Lv. 81- Calm Mind
    
    Larvitar
    Pupitar- Larvitar Lv. 30
    Tyranitar- Pupitar Lv. 55
    
    Type:
    Larvitar/Pupitar- Rock/Ground
    Tyranitar- Rock/Dark
    
    Ability:
    Larvitar- Guts
    Pupitar- Shed Skin
    Tyranitar- Sandstream
    
    Moveset:
    Larvitar-
    Start- Bite
    Start- Leer
    Lv. 8- Sandstorm
    Lv. 15- Screech
    Lv. 22- Rock Slide
    Lv. 29- Thrash
    Lv. 36- Scary Face
    Lv. 43- Crunch
    Lv. 50- Earthquake
    Lv. 57- Hyper Beam
    
    Pupitar-
    Lv. 38- Scary Face
    Lv. 47- Crunch
    Lv. 56- Earthquake
    Lv. 65- Hyper Beam
    
    Tyranitar-
    Lv. 61- Earthquake
    Lv. 75- Hyper Beam
    
    Lugia
    
    Type: Psychic/Flying
    
    Ability: Pressure
    
    Moveset:
    Start- Whirlwind
    Lv. 11- Safeguard
    Lv. 22- Gust
    Lv. 33- Recover
    Lv. 44- Hydro Pump
    Lv. 55- Rain Dance
    Lv. 66- Swift
    Lv. 77- Aeroblast
    Lv. 88- Ancientpower
    Lv. 99- Future Sight
    
    Ho-oh
    
    Type: Fire/Flying
    
    Ability: Pressure
    
    Moveset:
    Start- Whirlwind
    Lv. 11- Safeguard
    Lv. 22- Gust
    Lv. 33- Recover
    Lv. 44- Fire Blast
    Lv. 55- Sunny Day
    Lv. 66- Swift
    Lv. 77- Sacred Fire
    Lv. 88- Ancientpower
    Lv. 99- Future Sight
    
    AND FINALLY, THE LAST POKEMON IN THE POKEDEX, CELEBI
    
    Celebi
    
    Type: Grass/Psychic
    
    Ability: Natural Cure
    
    Moveset:
    Start- Leech Seed
    Start- Confusion
    Start- Recover
    Start- Heal Bell
    Lv. 10- Safeguard
    Lv. 20- Ancientpower
    Lv. 30- Future Sight
    Lv. 40- Baton Pass
    Lv. 50- Perish Song
    
    EXPECT MANY MORE UPDATES TO THE POKEDEX. MANY, MANY MORE.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=
    
    7. Gabby and Ty
    
    As you may have noticed, you see a reporter and a cameraman every once 
    in a while. Those two are Gabby & Ty. Gabby is a reporter always 
    looking for a story. Every time you battle them, there two pokemon 
    improve in levels. Here are their pokemon
    
    Battle 1-
    Whismur Lv. 19
    Magnemite Lv. 19
    
    Battle 2-
    Loudred Lv. 27
    Magnemite Lv. 27
    
    Battle 3-
    Loudred Lv. 30
    Magneton Lv. 30
    
    Battle 4-
    Loudred Lv. 33
    Magneton Lv. 33
    
    Battle 5-
    Loudred Lv. 36
    Magneton Lv. 36
    
    Battle 6 and on-
    Exploud Lv. 39
    Magneton Lv. 39
    
    Gabby owns the Whismur, probably because it is famous for its noise. Ty 
    has the Magnemite, probably because it is like a machine, just like a 
    camera. After the battle, G&T will get a one-word interview from you 
    and then leave.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=
    
    8. Items
    
    Recovery Items (HP)-
    
    Energy Root (200 HP)
    Energy Powder (50 HP)
    Fresh Water (50 HP)
    Full Restore (All HP)
    Hyper Potion (200 HP)
    Leftovers (slowly recovers each turn)
    Lemonade (80 HP)
    Max Potion (All HP)
    Potion (20 HP)
    Shell Bell (???)
    Soda Pop (60 HP)
    Super Potion (50 HP)
    
    Recovery Items (PP)-
    
    Elixer (10 PP for all moves)
    Ether (10 PP for one move)
    Max Elixer (All PP for all moves)
    Max Ether (All PP for one move)
    
    Recovery Items (Knocked out pokemon)-
    
    Max Revive (Revive Pokemon + Fully Heal)
    Revival Herb
    Revive (Revive to Half HP)
    
    Recovery Items (Status)-
    
    Antidote (poison)
    Awakening (sleep)
    Blue Flute (all)
    Burn Heal (Burn)
    Full Heal (All)
    Full Restore (All)
    Heal Powder (All)
    Ice Heal (Frozen)
    Lava Cookie (All)
    Paralyze Heal (Paralysis)
    Red Flute (Attraction)
    Yellow Flute (Confusion)
    
    
    Raising Pokemon-
    
    Deepseascale (evolve Clamperl)
    Deepseatooth (evolve Clamperl)
    Dragon Scale (Evolve certain pokemon)
    Everstone (Stop pokemon from evolving)
    EXP Share (gives EXP to all pokemon holding it)
    Fire Stone (Evolve some pokemon)
    King's Rock (evolve certain pokemon)
    Lax Incense (get Wynaut from eggs from Wobbafett)
    Leaf Stone (Evolve some pokemon)
    Metal Coat (evolve certain pokemon)
    Moon Stone (evolve certain pokemon)
    Rare Candy (raises level by 1)
    Sea Incense (get Azurill from Eggs from Marill or Azumarill)
    Soothe Bell (raise happiness (great for pokemon that evolves that way))
    Sun Stone (evolve certain pokemon)
    Thunder Stone (evolve certain pokemon)
    Water Stone (evolve some pokemon)
    
    
    Stat gain-
    
    Calcium (Special Attack)
    Carbos (Speed)
    Dire Hit (Critical Hit Ratio)
    HP Up (HP)
    Iron (Defense)
    King's Rock (Critical Hit Ratio)
    Light Ball (doubles Pikachu's Special Attack)
    Macho Brace (ups stat gain at cost of speed)
    PP Max (Raises PP of one move by 3/5. Can be used once)
    PP Up (Raises PP of one move by 1/5. Can be used three times)
    Protein (Attack)
    Scope Lens (Critical Hit Ratio)
    Thick Club (Double Cubone's Attack)
    X Accuracy (hold item for accuracy)
    X Attack (hold item for attack)
    X Defense (hold item for defense)
    X Special (hold item for special stats)
    X Speed (hold item for speed)
    Zinc (Special Defense)
    
    
    Attack raisers-
    
    Black Belt (raises fighting attacks)
    Black Glasses (raises dark attacks)
    Charcoal (raises fire attacks)
    Dragon Fang (raises dragon attacks)
    Hard Stone (raises rock attacks)
    Magnet (raises electric attacks)
    Metal Coat (raises steel attacks)
    Miracle Seed (raises grass attacks)
    Mystic Water (raises water attacks)
    Nevermeltice (raises ice attacks)
    Poison Barb (raises poison attacks)
    Sharp Beak (raises flying attacks)
    Silk Scarf (raises normal attacks)
    Silverpowder (raises bug attacks)
    Soft Sand (raises ground attacks)
    Spell Tag (raises ghost attacks)
    Twisted Spoon (raises psychic attacks)
    
    
    Shards-
    
    Blue Shard (trade for water stone)
    Green Shard (trade for leaf stone)
    Red Shard (trade for fire stone)
    Yellow Shard (trade for thunder stone)
    
    
    Protection-
    
    Focus Band (may stop pokemon from fainting)
    Guard Spec (protects stats)
    
    
    Finding Wild Pokemon-
    
    Black Flute (repels wild pokemon)
    Cleanse Tag (decrease chance of finding wild pokemon)
    Escape Rope (exit caves and other pokemon inhabited areas)
    Max Repel (repel pokemon for 250 steps)
    Repel (repel pokemon for 100 steps)
    Super Repel (repel pokemon for 200 steps)
    White Flute (attracts wild pokemon)
    
    
    Mail-
    
    Bead Mail (???)
    Glitter Mail (Pikachu design)
    Harbor Mail (Wingull Design)
    Mech Mail (Magnemite Design)
    Orange Mail (Zigzagoon Design)
    Shadow Mail (Duskull Mail)
    Tropic Mail (Bellosom Design)
    Wave Mail (Wailmer Design)
    Wood Mail (Slakoth Design)
    
    Flutes-
    Black Flute (repel wild pokemon)
    Blue Flute (Awaken pokemon)
    Red Flute (anti-attracts pokemon)
    White Flute (attracts wild pokemon)
    Yellow Flute (cures confusion)
    
    
    Scarves-
    
    Blue Scarf (raises Beauty)
    Green Scarf (raises Smartness)
    Pink Scarf (raises Cuteness)
    Red Scarf (raises Coolness)
    Yellow Scarf (raises Toughness)
    
    
    Other Items-
    Amulet Coin (doubles money earnings)
    Bright Powder (lowers foes accuracy)
    Fluffy Tail (escape from battle)
    Heart Scale (trade to Move Tutor to relearn a move)
    Nugget (sell for 5000 pokedollars)
    Quick Claw (may attack first)
    Shoal Salt (use to get Shell Bell)
    Shoal Shell (use to get Shell Bell)
    Smoke Ball (escape from battle)
    Star Piece (sell for 4900 pokedollars)
    Star Dust (sell for 1000 pokedollars)
    
    
    Key Items-
    
    Acro Bike- Bike Shop in Mauville City (speed up travel)
    Basement Key- Wattson in Mauville City (get into New Mauville)
    Blue Orb- Mt. Pyre Summit (used to tame Kyogre in Sapphire, awaken 
    Groudon in Ruby)
    Claw Fossil- Northeast side of desert (use to revive Anorith)
    Coin Case- girl in Mauville City that you give Wave Mail to. (gain 
    coins in Game Corner)
    Contest Pass- Lady at contest house in Verdanturf Town (gain entry to 
    contests)
    Devon Goods- retrieve from Grunt in Rusturf Tunnel (give it to Stern in 
    Slateport)
    Devon Scope- Steven east of Fortree City (identify Kecleon)
    Eon Ticket- Gameshark/Action Replay/Nintendo promo (go to Southern 
    Island)
    Go-Goggles- May after beating Flannery (go into the sandstorm)
    Good Rod- Fisherman east of Mauville City (Catch pokemon in water from 
    level 15-30)
    Itemfinder- May north of Slateport City (find invisible items)
    Mach Bike- Bike shop in Mauville City (speed up travel a lot)
    Meteorite- Machine next to Archie on Mt. Chimney (a mysterious rock 
    from space)
    Old Rod- Fisherman on Dewford Island (catch Magikarp and Tentacool)
    Pokeblock Case- Girl in Slateport City Contest House (holds pokeblocks)
    Red Orb (Tame Groudon in Ruby, awaken Kyogre in Sapphire)
    Root Fossil- Northeast side of desert (use to revive Lileep)
    S.S. Ticket- Dad after beating Elite 4 (get on the S.S. Tidal)
    Scanner- Abandoned Ship (trade for Deepseatooth or Deepseascale)
    Soot Sack- House on Route 113 (collect ashes on Route 113)
    Storage Key- Abandoned Ship (open storage room in Abandoned Ship)
    Super Rod- Fisherman in Mossdeep City (catch pokemon in water from 
    level 30-40)
    Wailmer Pail- Flower Shop just outside of Petalburg Forest (water 
    berries)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=
    
    9. TM/HM List-
    
    TM01- Focus Punch
    Type: Fighting
    PP: 5
    Accuracy: 100%
    Power: 150
    Effect: Loads up on first turn. Fails if attacked on first turn.
    Location: Route 115
    
    TM02- Dragon Claw
    Type: Dragon
    PP: 15
    Accuracy: 100%
    Power: 80
    Effect: No Effect
    Location: Meteor Falls (Bagon Room)
    
    TM03- Water Pulse
    Type: Water
    PP: 20
    Accuracy: 100%
    Power: 60
    Effect: May confuse the foe
    Location: Sootopolis City Gym
    
    TM04- Calm Mind
    Type: Psychic
    PP: 20
    Accuracy: N/A
    Power: ~
    Effect: Raises Special Attack and Special Defense
    Location: Mossdeep City Gym
    
    TM05- Roar
    Type: Normal
    PP: 20
    Accuracy: N/A
    Power: ~
    Effect: escape wild pokemon battles/ switch foes pokemon
    Location: Route 114
    
    TM06- Toxic
    Type: Poison
    PP: 10
    Accuracy: 85%
    Power: ~
    Effect: Takes 1/16 of foes HP away per turn
    Location: Fiery Path
    
    TM07- Hail
    Type: Ice
    PP: 5
    Accuracy: N/A
    Power: ~
    Effect: Slowly take damage away from opponent. Doesn't work against ice 
    pokemon.
    Location: Shoal Cave
    
    TM08- Bulk Up
    Type: Fighting
    PP: 20
    Accuracy: N/A
    Power: ~
    Effect: Raise Attack and Defense
    Location: Dewford City Gym
    
    TM09- Bullet Seed
    Type: Grass
    PP: 30
    Accuracy: 100%
    Power: 10
    Effect: Attack 2-5 times
    Location: Kid on Route 104 above Petalburg Forest
    
    TM10- Hidden Power
    Type: Normal
    PP: 15
    Accuracy: 100%
    Power: Unknown
    Effect: This is complicated. Hidden Power is based on your pokemon's 
    DVs, or Diversification Values. Those decide on the stats. The power is 
    based on stuff that would make your brain spin. I won't get into it 
    right now.
    Location: Fortree City, Slateport Market Afterwards
    
    TM11- Sunny Day
    Type: Fire
    PP: 5
    Accuracy: N/A
    Power: ~
    Effect: raise fire attack power, lower water attack power, make 
    Solarbeam a one-turn move, and halves Thunder's accuracy
    Location: Scorched Slab
    
    TM12- Taunt
    Type: Dark
    PP: 20
    Accuracy: 100%
    Power: ~
    Effect: makes opponent use only attacks that do damage
    Location: Trick Master
    
    TM13- Ice Beam
    Type: Ice
    PP: 15
    Accuracy: 100%
    Power: 95
    Effect: may freeze the opponent
    Location: Casino, abandoned ship
    
    TM14- Blizzard
    Type: Ice
    PP: 10
    Accuracy: 70%
    Power: 140
    Effect: May freeze the foe
    Location: Lilycove department store
    
    TM15- Hyper Beam
    Type: Normal
    PP: 10
    Accuracy: 90%
    Power: 150
    Effect: attack, then charge next turn
    Location: Lilycove Department Store
    
    TM16- Light Screen
    Type: Psychic
    PP: 15
    Accuracy: N/A
    Power: ~
    Effect: Sharply raises Special Defense
    Location: Lilycove Department Store
    
    TM17- Protect
    Type: Normal
    PP: 5
    Accuracy: 100%
    Power: ~
    Effect: Negate the foes attack. Accuracy halves for every consecutive 
    use
    Location: Lilycove Department Store
    
    TM18- Rain Dance
    Type: Water
    PP: 5
    Accuracy: N/A
    Power: ~
    Effect: Raises water attack power, lowers fire attack power, makes 
    Thunder 100% accurate, makes Solarbeam a three turn attack
    Location: Abandoned Ship
    
    TM19- Giga Drain
    Type: Grass
    PP: 5
    Accuracy: 100%
    Power: 60
    Effect: recover half the damage
    Location: girl on Route 123 as long as you have a grass pokemon with 
    you.
    
    TM20- Safeguard
    Type: Normal
    PP: 25
    Accuracy: N/A
    Power: ~
    Effect: Prevents status changes
    Location: Lilycove Department Store
    
    TM21- Frustration
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: ???
    Effect: Power depends on how much a pokemon dislikes you.
    Location: Pacifidlog Town (bottom-left house)
    
    TM22- Solarbeam
    Type: Grass
    PP: 10
    Accuracy: 100%
    Power: 120
    Effect: Load up first turn, strike the next. Doesn't involve loading if 
    Sunny Day is in effect. Two turns of loading if Rain Dance is in 
    effect.
    Location: Safari Zone
    
    TM23- Iron Tail
    Type: Steel
    PP: 10
    Accuracy: 75%
    Power: 100
    Effect: may lower the foes defense
    Location: Meteor Falls
    
    TM24- Thunderbolt
    Type: Electric
    PP: 15
    Accuracy: 100%
    Power: 80
    Effect: May paralyze the foe.
    Location: Wattson after New Mauville sidequest
    
    TM25- Thunder
    Type: Electric
    PP: 10
    Accuracy: 70%
    Power: 120
    Effect: May paralyze the foe
    Location: Lilycove Department Store
    
    TM26- Earthquake
    Type: Ground
    PP: 10
    Accuracy: 100%
    Power: 100
    Effect: no effect
    Location: Seafloor Cavern (place where you find Kyogre/Groudon for the 
    first time)
    
    TM27- Return
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: ???
    Effect: power depends on how much the pokemon likes you
    Location: Cozmo after returning the meteorite, Pacifidlog Town (where 
    you get Frustration)
    
    TM28- Dig
    Type: Ground
    PP: 10
    Accuracy: 100%
    Power: 60
    Effect: Dig on the first turn, avoiding any attack that turn other than 
    Earthquake and Fissure, strike on the next.
    Location: Kid on Route 114 in house
    
    TM29- Psychic
    Type: Psychic
    PP: 10
    Accuracy: 100%
    Power: 90
    Effect: May lower the foes Special Defense.
    Location: Casino
    
    TM30- Shadow Ball
    Type: Ghost
    PP: 15
    Accuracy: 100%
    Power: 80
    Effect: May lower the foes Special Defense
    Location: Mt. Pyre
    
    TM31- Brick Break
    Type: Fighting
    PP: 15
    Accuracy: 100%
    Power: 75
    Effect: Breaks Reflect and Light Screen. That means that if your 
    opponent used Light Screen or Reflect, then if you use Brick Break, 
    that shield will be destroyed.
    Location: Sootopolis City
    
    TM32- Double Team
    Type: Normal
    PP: 15
    Accuracy: N/A
    Power: ~
    Effect: lowers the foes accuracy
    Location: Casino
    
    TM33- Reflect
    Type: Psychic
    PP: 20
    Accuracy: N/A
    Power: ~
    Effect: Raises defense. Is destroyed by Brick Break
    
    TM34- Shock Wave
    Type: Electric
    PP: 20
    Accuracy: N/A
    Power: 60
    Effect: Never misses no matter what
    Location: Mauville City Gym
    
    TM35- Flamethrower
    Type: Fire
    PP: 15
    Accuracy: 100%
    Power: 95
    Effect: May burn the foe
    Location: Casino
    
    TM36- Sludge Bomb
    Type: Poison
    PP: 10
    Accuracy: 100%
    Power: 90
    Effect: May poison the foe
    Location: Dewford Town
    
    TM37- Sandstorm
    Type: Ground
    PP: 5
    Accuracy: N/A
    Power: ~
    Effect: Hits each pokemon every turn. Doesn't effect rock, ground, or 
    steel pokemon
    Location: Desert 
    
    TM38- Fire Blast
    Type: Fire
    PP: 5
    Accuracy: 85%
    Power: 120
    Effect: May burn the foe
    Location: Lilycove Department Store
    
    TM39- Rock Tomb
    Type: Rock
    PP: 10
    Accuracy: 80%
    Power: May lower the foes speed
    Location: Rustboro City Gym
    
    TM40- Aerial Ace
    Type: Flying
    PP: 20
    Accuracy: N/A
    Power: 60
    Effect: Always hits no matter what
    Location: Fortree City Gym
    
    TM41- Torment
    Type: Dark
    PP: 15
    Accuracy: N/A
    Power: ~
    Effect: Prevents use of the same move twice in a row
    Location: Slateport City
    
    TM42- Facade
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: 70
    Effect: Does more damage if the user is poisoned, paralyzed, or burned
    Location: Petalburg City Gym
    
    TM43- Secret Power
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: 70
    Effect: The effect depends on the location. You can make a secret base 
    with this.
    Location: Route 111
    
    TM44- Rest
    Type: Psychic
    PP: 10
    Accuracy: N/A
    Power: ~
    Effect: Puts the user to sleep. Heals HP to full.
    Location: Lilycove City (right most house)
    
    TM45- Attract
    Type: Normal
    PP: 15
    Accuracy: 100%
    Power: ~
    Effect: Attracts the foe. Gives it a 50% chance of the foe not 
    attacking
    
    TM46- Thief
    Type: Dark
    PP: 10
    Accuracy: 100%
    Power: 40
    Effect: May steal an item from the foe
    Location: Team Magma/Aqua member in Ocean Museum
    
    TM47- Steel Wing
    Type: Steel
    PP: 25
    Accuracy: 90%
    Power: 70
    Effect: no effect
    Location: Steven inside Granite Cave
    
    TM48- Skill Swap
    Type: Psychic
    PP: 10
    Accuracy: N/A
    Power: ~
    Effect: Switches the two pokemon's effects for the battle
    
    TM49- Snatch
    Type: Dark
    PP: 10
    Accuracy: N/A
    Power: ~
    Effect: Negates the effect of the move the opponent is about to use
    
    TM50- Overheat
    Type: Fire
    PP: 5
    Accuracy: 100%
    Power: 150
    Effect: lowers the special attack of the user greatly
    Location: Lavaridge City Gym
    
    HM01- Cut
    Type: Normal
    PP: 30
    Accuracy: 100%
    Power: 50
    Effect: cuts down certain trees outside of battle
    Location: Rustboro City. Building next to Pokemon Center
    Badge needed for use: Rock Badge (Rustboro Gym)
    
    HM02- Fly
    Type: Flying
    PP: 15
    Accuracy: 90%
    Power: 75
    Effect: Allows you to fly to cities you've already been to. In battle, 
    flies up on the first turn, then strikes
    Location: May next to weather institute
    Badge needed for use: Feather Badge (Fortree Gym)
    
    HM03- Surf
    Type: Water
    PP: 15
    Accuracy: 100%
    Power: 95
    Effect: Allows you to surf on water outside of battle. Hits all pokemon 
    the opponents have inside of battle.
    Location: Wally's dad after the fifth gym
    Badge needed for use: Balance Badge (Petalburg Gym)
    
    HM04- Strength
    Type: Normal
    PP: 15
    Accuracy: 100%
    Power: 80
    Effect: Pushes rocks outside of battle
    Location: man in Rusturf Tunnel after breaking the rock
    Badge needed for use: Heat Badge (Lavaridge Gym)
    
    HM05- Flash
    Type: Normal
    PP: 30
    Accuracy: 70%
    Power: ~
    Effect: Lights up dark caves outside of battle, and lowers accuracy of 
    the opposing pokemon inside of battle.
    Location: Hiker at beginning of granite Cave
    Badge needed for use: Knuckle Badge (Dewford Gym)
    
    HM06- Rock Smash
    Type: Fighting
    PP: 20
    Accuracy: 100%
    Power: 20 (uggh! Pathetic!)
    Effect: Breaks cracked rocks outside of battle. Lowers the foes defense 
    inside of battle
    
    HM07- Waterfall
    Type: Water
    PP: 15
    Accuracy: 100%
    Power: 80
    Effect: Allows you to climb waterfalls outside of battle
    
    HM08- Dive
    Type: Water
    PP: 10
    Accuracy: 100%
    Power: 60
    Effect: Go underwater in deep spaces outside of battle. Same effect as 
    dig inside of battle, with the exception of what will hit it.
    
    =-=--=-=--=-=-=-=-=-=-=
    10. Shiny Pokemon
    
    In the games of Ruby and Sapphire, you may eventually notice pokemon 
    with odd color schemes. DO NOT TURN OFF YOUR GAME THINKING IT IS A 
    GLITCH! It is a shiny pokemon. You have somewhere around a 1/8000 
    chance of finding one. I, myself, have never found one. There are many 
    people who have never found one. The problem with shinies other than 
    rarity is the fact that they do not have the best stats. To get a shiny 
    pokemon, you need to find one with certain DVs. DV is short for 
    Diversification Value. It can also mean EV or IV. The only easy to get 
    shinies ever were in G/S/C, and there are no shinies that are easy to 
    get in Ruby and Sapphire.
    
    =-=-=-=-=-=-=-=-=-=-=-=
    11. Secret Base
    
    If you read the TM/HM list, you will notice that TM43- Secret Power can 
    make secret bases. Secret Bases come in all shapes, locations, and 
    sizes.
    
    There are many of them. They come in trees, rocks, and bushes. In many 
    places in Houen, you can buy stuff like dolls and mats and so on. Those 
    are used to decorate your Secret Base. The first secret base can be 
    found on Route 116, next to the Rusturf Tunnel entrance.
    
    The following locations have stone bases-
    Route 116, Route 111, Open space within Rusturf Tunnel, Route 113, 
    Route 114, Route 115, Route 118, Route 119, Route 120, Route 121, Route 
    122, Route 123
    
    The following locations have tree bases-
    Route 111, Route 115, Route 118, Route 119, Route 120?, Route 121?, 
    Route 122, Route 123
    
    The following has bush bases-
    Route 119
    
    =-=-=-=-=-=-=-=-=-=-=-=
    12. Type Effectiveness
    
    There are many different forms of effectiveness. For this section, we 
    will have multiple example pokemon.
    
    12.1. Basic Effectiveness
    
    Welcome to the first part in the explanation on attack effectiveness! 
    In this section, I will cover the basic info on how good attacks will 
    do.
    
    For this section, since we need an example. We will use Treeko.
    
    As we all know, each attack has a Base Power. Pound, for example, has 
    40 Base Power. That is just one attack though. There are a LOT of 
    attacks, ranging from very low power to very high. Pound is the basic 
    starting attack of Treeko and a few others. There are much more 
    powerful attacks than Pound. So the first rule of effectiveness is: the 
    number one decider on power is Base Damage.
    
    Now lets say we have a Treeko at level six. By now, he should have 
    learned Absorb. Its base power is 20, so it is weaker than Pound in 
    Base Damage. However, a special rule to effectiveness that some may not 
    know shall now be explained. That is STAB. STAB is short for Same Type 
    Attack Bonus. The effect of STAB? When a pokemon uses an attack that is 
    the same type as the pokemon itself, the attack becomes 1.5 times 
    stronger. Now lets see Treeko's Absorb.
    
    20 Base Damage x 1.5 (STAB)= 30 Damage
    
    But that still isn't stronger than Pound as you can see.
    30 (Absorb)<40 (Pound)
    
    Now we will use the move Treeko learns at the time of his first 
    evolution, Pursuit. Pursuit has 40 Base Damage, so it is as strong as 
    Pound. It is a Dark type move, so Treeko does not get STAB for it when 
    used. Let's pit Treeko up against a Duskull. Because Pursuit is a Dark 
    type move, it has extra power over Duskull. This is called a "super-
    effective attack". When you see the phrase "It's super-effective", it 
    means that the power of the attack is multiplied by 2. Let's look at 
    Pursuit now...
    
    40 Base Damage x 2 (super-effective)= 80 Damage
    
    So now Pursuit does 80 damage against Duskull.
    
    Now we shall look at another very important factor of attack power, 
    stats. Stats are the 6 numbers you see on a pokemon status screen. 
    Stats decide if a Tackle from a Mudkip is the same power as a Tackle 
    from a Wurmple. Let's look at Treeko and another example, Grimer. Both 
    of them learn Pound. But they have different stats. We shall look for 
    the greater stat by looking at the Base Stat. The Base Stat is the one 
    stat of a pokemon that decides the height of the stat the Base Stat 
    follows. Treeko's Base Stat for attack is 45, and Grimer's base stat 
    for attack is 80. Sheesh! Grimer's Base Stat for attack is MUCH higher 
    than Treeko's. Therefore, Grimer's Pound is more powerful than Treeko's 
    Pound.
    
    Another thing shall be explained in this section. For this, we shall 
    evolve Treeko into Grovyle. At one point, Grovyle learns Leaf Blade. 
    Leaf Blade is indeed a powerful attack. It has a good effect. Let's say 
    Grovyle is battling an Absol. Grovyle uses Leaf Blade. Unlike most 
    other attacks, this attack has a good chance of doing double the normal 
    damage when not a super-effective attack. When an attack does double 
    the normal damage but not a super-effective attack, it is called a 
    critical hit. Every attack that does damage has a chance of a critical 
    hit. But Leaf Blade, Slash, and some other attacks have a better chance 
    at a critical hit. So as we look at Leaf Blade, we see that it does 70 
    damage. With the critical hit...
    
    70 Base Damage x 2 (critical hit)= 140 damage
    
    That's already more damage taken from a foe than most other attacks!
    
    Now while there are good sides that effect how much the attack does, 
    there are also bad sides *dramatic reverb plays*. We still have our 
    evolved Grovyle. WE shall put him up against a Skarmory. Skarmory is a 
    Steel type pokemon. When we use Pound, the opposite effect of a super-
    effective attack occurs. That means that instead of the Pound that 
    Grovyle uses doing x2 the damage, it does half the normal damage.
    
    40 Base Damage/2 (not very effective)= 20 damage
    
    So now that Pound does less damage than a Tackle.
    
    It's time for one final thing that affects power. This is also the 
    worst thing you can get. After enough battles, our prized Grovyle 
    evolved into a Sceptile. At level 43, it learns Slam. Slam is a 
    powerful attack that does 80 damage. Now lets let Sceptile battle a 
    Dusclops. Sceptile uses Slam. As we all know, Ghosts in almost every 
    story around cannot be hit by physical strikes. Slam is a physical 
    attack. Dusclops is a ghost pokemon. When an attack like Slam is used 
    on a pokemon like Dusclops, Slam does absolutely nothing.
    
    Another factor in damage is something I call "Type-Enhancing Items". 
    What are they? Well, these items power up the damage an attack delivers 
    by 1.1. Here is a list of all of them and what stat they boost.
    
    Hard Stone- Rock
    Mystic Water- Water
    Magnet- Electric
    Miracle Seed- Grass
    Poison Barb- Poison
    Twistedspoon- Psychic
    Charcoal- Fire
    Soft Sand- Ground
    Sharp Beak- Flying
    Silverpowder- Bug
    Silk Scarf- Normal
    Spell Tag- Ghost
    Black Belt- Fighting
    Metal Coat- Steel
    Nevermeltice- Ice
    Dragon Fang- Dragon
    Blackglasses- Dark
    
    So, if we attach the Silk Scarf to Sceptile, the power of his Slam is 
    powered up by 1.1. That means...
    
    80 x 1.1 = 88 damage
    
    One more thing to address is the miracle of breeding and catching, the 
    IVs. They are what we would call genes. IV is short for Individual 
    Value. They are randomly generated. They can be anything from 0-31. IVs 
    are added to a pokemon's stats. They are generated when a pokemon is 
    hatched or caught. A pokemon with all of his IVs as 31 is considered a 
    "Max Stat Pokemon". The last one you would want is 0. A pokemon's genes 
    can look anything like this.
    
    HP: 20
    Attack: 12
    Defense: 23
    Speed: 3
    Special Attack: 30
    Special Defense: 15
    
    Those stats are average to below average. Firstly, you should notice 
    that the special attack IV is 30, the second highest possible. That 
    means that if two of the same pokemon with the same personality are 
    both at level 100, and one has an IV for special attack of 0, that 
    means that the one with an IV of 30 with have 30 more points added.
    
    As for EVs, they are explained in an entire section. Check it out for 
    more information.
    
    Finally, we have personalities. There are multiple personalities, and 
    each has its effect on stats (with the exception of a few). Some 
    increase the stats you want and some decrease it. Expect more in this 
    part later on.
    
    So now that we know all that stuff about effectiveness from our beloved 
    Treeko, it is time to move on to our next section. Farewell, brave 
    Treeko!
    
    12.2. Add-on Effectiveness
    
    Now we have reached section two. For this section, he shall pick a 
    totally new pokemon. We shall use Torkoal, a fire type pokemon.
    
    We all enjoy having extra damage added on to our attack. Let's take our 
    Torkoal into battle. It is newly hatched and at level 5. By now, it 
    should know Ember and Smog. Let's put him up against a Paras. We all 
    know that Paras is a bug pokemon. Fire attacks are super-effective 
    against Bug pokemon. However, Paras is also part grass, which also 
    receives double the damage from a fire attack. For this, we shall show 
    Ember as x.
    
    X x 2 (bug) x 2 (grass)= 4x (effectiveness)
    
    Now plug 40 (Ember's base damage) into x
    
    40 x 4 = 160 damage
    
    That's even more powerful than our beloved Grovyle's Leaf Blade 
    critical hit.
    
    Now that we are on the subject of critical hits, let's make that 160 
    damage Ember a critical hit.
    
    160 damage x 2= 320 damage
    
    BAM! Already more powerful than every attack in the game. But we must 
    remember STAB, our loveable Same Type Attack Bonus. Ember is the same 
    type as Torkoal...
    
    320 damage x 1.5 (STAB)= 480 damage
    
    WOW! That's already nearly as powerful as two Explosions, which are 
    normally the most powerful attack in the game. That Ember is 12 times 
    stronger than if used on a Shuppet by a Castform that hasn't used Sunny 
    Day.
    
    Also, let's say we attack a Charcoal to Torkoal. Charcoal is an item 
    that powers up fire attacks, like with the Silk Scarf for Normal 
    attacks.
    
    480 x 1.1 = 528
    
    Man, now that's pure power!
    
    Now, stats are a little harder to add in. I, unfortunately, do not know 
    how to calculate stats into the power. But since we are using a fire 
    type attack, we are introduced to two new terms. Special Attack- a form 
    of attack that has power affected by the Special Attack and Special 
    Defense. Special attack types are the following: Grass, Electric, Fire, 
    Water, Psychic, Dragon, and Ice. Physical Attack- a form of attack that 
    has power affected by the Attack and Defense Stats. Physical attacks 
    are the following: Rock, Poison, Ground, Flying, Bug, Normal, Ghost, 
    Fighting, Steel, and Dark. Ember isn't a physical attack; it is a 
    special attack. That means that if it were to fight a pokemon with a 
    high Special Defense stat, then Ember won't do as much damage.
    
    Time to say goodbye to our second beloved pokemon, Torkoal. Bye!
    
    12.3. Special Effects
    
    As we exit one section and leave Torkoal, we now enter a new section with 
    our brand new example. As for this one, we shall use the elusive Mew.
    
    Special Effects are brand new things to this guide. There are three 
    different major types of Special Effects. We shall start with the MAJOR 
    STATUS CONDITIONS.
    
    Major Status Condition:
    Poisoned
    Paralyzed
    Burnt
    Frozen
    Asleep
    Badly Poisoned
    Fainted
    
    With our Mew, we shall learn Sludge Bomb. Sludge Bomb is a poison 
    attack. Almost all poison attacks have the poison effect added in. When 
    a pokemon is poisoned, the health is slowly drained from them. Pretty 
    much all the poison pokemon known to man have an attack that can poison 
    the foe, except for Acid.
    
    Now we shall teach our pretty Mew Thunderbolt. Thunderbolt is an 
    electric attack. Thunderbolt, along with many other electric attacks, 
    can paralyze the foe. When a pokemon is paralyzed, two effects come 
    into play. First, the paralyzed pokemon has a 1 in 2 chance of attack, 
    or 50% chance. The second effect is that the paralyzed pokemon is 
    drastically slowed down.
    
    Mew does like a wide variety of attacks. He shall now learn Fire Blast, 
    the strongest fire attack normally accessible in the game. Fire Blast 
    has just about a 10% chance of burning the foe. The burn effect also 
    has two effects. The first is that the burnt pokemon's health is slowly 
    drained, just like the poison effect. The second effect makes the 
    attack stat of the burnt pokemon lower a lot.
    
    As for Mew's fourth attack, we shall now explain the freeze effect. Mew 
    shall learn Ice Beam. The freeze effect is possibly one of the best 
    effects. When a pokemon is frozen, it cannot attack until it is no 
    longer frozen. There are a few ways for a pokemon to defrost. First, 
    you can just wait it off. Second, the frozen pokemon has a higher 
    chance of being defrosted with a fire attack used on it. Third, a 
    pokemon can use Heal Bell or other condition repairing attacks.
    
    In order to describe the next status condition, Mew shall not gain a 
    new attack, but fight a Shroomish. Shroomish's effect means that if 
    attacked by a physical attack, there is a slight chance that the 
    attacker will either be poison, paralyzed, or put to sleep. When a 
    pokemon is put to sleep, it cannot attack unless it knows Snore or 
    Sleep Talk. Snore and Sleep Talk can only be used while asleep. If you 
    put the foe to sleep, then you can use either Dream Eater or Nightmare, 
    which only hit sleeping pokemon.
    
    Mew shall now learn Toxic, another poison attack. This poisons the foe, 
    but this poison is different. As with normal poisoning, health is 
    drained. But the amount drained when Toxic is used slowly raises with 
    each turn in effect. This is the one TM almost every pokemon can learn. 
    I believe only Weedle, Kakuna, Caterpie, Metapod, Ditto, Magikarp, 
    Wurmple, Silcoon, Cascoon, and maybe a few more can't get it, and only 
    because they can't learn TMs and HMs. Once you get by all that, it's 
    not much different than normal poisoning.
    
    As for our final one, Mew shall use Transform to become a Walrein. This 
    particular Walrein knows Sheer Cold, meaning that Mew now has it. Sheer 
    cold instantly knocks out the foe. When a pokemon is knocked out, it 
    must be revived either at the Pokemon Center or with certain items. 
    After being knocked out, the pokemon cannot fight. It is the worst 
    status condition for you to get, the best for the foe to receive.
    
    Now that we got through major status conditions, we shall get into 
    MINOR STATUS CONDITIONS.
    
    Minor Status Conditions:
    Attracted
    Confused
    Cursed
    
    We are now beginning a new chapter. For this first condition, 
    Attraction, we shall teach our beloved Mew Attract. Attraction is an 
    effect a lot like paralysis. During the time of attraction, the 
    attracted pokemon has a 50% chance of attacking. However, attraction 
    can only work between a male and female pokemon (we don't want any 
    naughty pokemon now, nope!). That means Mew using attract is a dumb 
    ides, as Mew is genderless.
    
    Our second MiSC is Confusion, also the most common one. We shall now 
    teach Mew Confusion (an attack) by leveling up. He will use Confusion 
    (an attack) on a Swablu. There is a good chance when Confusion (an 
    attack) is used, the opponent will become confused (the effect). When a 
    pokemon is confused (the effect), it has a 50% chance of attacking. It 
    is just like attraction, but with a nasty side effect. If you do not 
    attack the foe on a turn where you are confused due to confusion, you 
    will hurt yourself. Risky gambling.
    
    Time for our final one. Mew shall learn nothing. But he shall go into a 
    Link Battle against a Shuppet that knows Curse. As the name suggests, 
    Curse gives you the cursed effect. But the effect only comes up when 
    used by a Ghost pokemon. Any non-ghost pokemon that use Curse will just 
    raise a few stats and lower one. Anyway, when Shuppet used Curse on 
    Mew, which is the only move that can curse the foe, Mew has become 
    cursed. He will now slowly lose life, with the amount lost rising each 
    turn.
    
    Time to leave the Status Conditions, as we enter the Stat Change 
    category.
    
    I don't need a list, because all I would put down are the stats. All I 
    will say in this quick section is that some attacks (such as Bubble, 
    Psychic, etc.) can lower the foes stats. Some attacks (such as Calm 
    Mind, Growth, Curse (in two of three effects), etc.) can raise your own 
    stats.
    
    Wow! That was a quick category. But now it's time to leave this section 
    with a few last words. As there are still those effects, other attacks 
    have other special effects. Those effects are usually made just for 
    that attack and maybe a few more.
    
    Time to leave the section as we watch our favorite Mew fly off in the 
    horizon.
    
    12.4. Type Advantages and Disadvantages
    
    Yes, time for the T A&D. In this section, we will not use an example, 
    as this is all just a chart of stuff that pokemon are strong and weak 
    against.
    
    Type: Rock
    Powerful against: Fire, Flying, Bug, Ice
    Not very effective against: Ground, Fighting, Steel
    Weak against: Water, Grass, Ground, Fighting, Steel
    Resistant against: Poison, Fire, Flying, Normal
    Immune against: none
    No effect against: none
    
    Type: Water
    Powerful against: Rock, Fire, Ground
    Not very effective against: Water, Grass, Dragon
    Weak against: Electric, Grass
    Resistant against: Water, Fire, Ice
    Immune against: none
    No effect against: none
    
    Type: Electric
    Powerful against: Water, Flying
    Not very effective against: Electric, Grass, Dragon
    Weak against: Ground
    Resistant against: Electric, Flying
    Immune against: none
    No effect against: Ground
    
    Type: Grass
    Powerful against: Rock, Water, Ground
    Not very effective against: Grass, Poison, Fire, Flying, Bug, Steel, 
    Dragon
    Weak against: Poison, Fire, Flying, Bug, Ice
    Resistant against: Water, Electric, Grass
    Immune against: none
    No effect against: none
    
    Type: Poison
    Powerful against: Grass
    Not very effective against: Rock, Poison, Bug
    Weak against: Psychic, Ground
    Resistant against: Grass, Poison, Bug, Fighting
    Immune against: none
    No effect against: Steel
    
    Type: Psychic
    Powerful against: Poison, Fighting
    Not very effective against: Psychic, Steel
    Weak against: Bug, Ghost, Dark
    Resistant against: Psychic, Fighting
    Immune against: none
    No effect against: Dark
    
    Type: Fire
    Powerful against: Grass, Bug, Steel, Ice
    Not very effective against: Rock, Water, Fire, Dragon
    Weak against: Rock, Water, Ground
    Resistant against: Grass, Fire, Bug, Steel, Ice
    Immune against: none
    No effect against: none
    
    Type: Ground
    Powerful against: Rock, Electric, Poison, Fire, Steel
    Not very effective against: Water, Grass
    Weak against: Water, Grass
    Resistant against: Rock
    Immune against: Electric
    No effect against: Flying, pokemon with Levitate ability
    
    Type: Flying
    Powerful against: Grass, Bug, Fighting
    Not very effective against: Rock, Electric, Steel
    Weak against: Rock, Electric, Ice
    Resistant against: Grass, Bug, Fighting
    Immune against: Ground
    No effect against: none
    
    Type: Bug
    Powerful against: Grass, Psychic, Dark
    Not very effective against: Poison, Fire, Flying, Bug, Steel
    Weak against: Rock, Fire, Flying
    Resistant against: Grass, Poison, Bug, Dark
    Immune against: none
    No effect against: none
    
    Type: Normal
    Powerful against: none
    Not very effective against: Rock, Steel
    Weak against: Fighting
    Resistant against: none
    Immune against: Ghost
    No effect against: Ghost (wow!)
    
    Type: Ghost
    Powerful against: Psychic, Ghost
    Not very effective against: Steel, Dark
    Weak against: Ghost, Dark
    Resistant against: none
    Immune against: Normal, Fighting
    No effect against: Normal
    
    Type: Fighting
    Powerful against: Rock, Normal, Steel, Ice, Dark
    Not very effective against: Poison, Psychic, Flying
    Weak against: Psychic, Flying
    Resistant against: Rock, Dark
    Immune against: none
    No effect against: Ghost
    
    Type: Steel
    Powerful against: Rock
    Not very effective against: Fire
    Weak against: Fire, Ground, Fighting
    Resistant against: Rock, Grass, Psychic, Flying, Bug, Normal, Ghost, 
    Steel, Ice, Dragon, Dark
    Immune against: Poison
    No effect against: none
    
    Type: Ice
    Powerful against: Grass, Ground, Flying, Dragon
    Not very effective against: Water, Fire, Steel, Ice
    Weak against: Rock, Fire, Fighting
    Resistant against: Ice
    Immune against: none
    No effect against: none
    
    Type: Dragon
    Powerful against: Dragon
    Not very effective against: Steel
    Weak against: Ice, Dragon
    Resistant against: Water, Electric, Grass, Fire
    Immune against: none
    No effect against: none
    
    Type: Dark
    Powerful against: Psychic, Ghost
    Not very effective against: Steel, Fighting, Dark
    Weak against: Bug, Fighting
    Resistant against: Ghost, Dark
    Immune against: Psychic
    No effect against: none
    
    =-=-=-=-=-=-=-=-=-=-=-=
    13. Casino
    
    In Mauville City, there is a big building. That is the Casino. It is 
    where you can legally gamble if you are too young. In order to play in 
    it, you need a Coin Case. To get a coin case, you need to trade a Surf 
    Mail to the girl in the first building in Mauville City.
    
    There are a few things to do there. There are three games, the slot 
    machine, Roulette, and something I don't remember the name of. The 
    slots are those three line things that are common in actual casinos. 
    Roulette is a game where you flip a card and if you match the card that 
    is already up, you win. The other one involves a revolving circle with 
    a few pokemon faces on it. You guess a pokemon and spin it. If you are 
    correct, you win. You get coins from winning. You can use those coins 
    to get prizes. One of the girls gives you TMs, like Flamethrower, and 
    other stuff.
    
    =-=-=-=-=-=-=-=-=-=-=-=
    14. Name Puns
    
    In these games, the pokemon all have origins to there names. This list 
    shows the words that their names come from.
    
    14.1. Pokemon in the game
    
    Treeko- Tree + Gecko
    Grovyle- Grove + Reptile
    Sceptile- Sceptic + Reptile
    Torchic- Torch + Chick
    Combusken- Combustion + Chicken
    Blaziken- Blaze + Chicken
    Mudkip- Mud + Skip
    Marshtomp- Marsh + Stomp
    Swampert- Swamp + Expert
    Poochyena- Pooch + Hyena
    Mightyena- Mighty + Hyena
    Zigzagoon- Zigzag + Raccoon
    Linoone- Line + Raccoon
    Wurmple- Worm + Simple
    Silcoon- Silk + Cocoon
    Beautifly- Beauty + Butterfly
    Cascoon- Casket + Cocoon
    Dustox- Dust + Toxic
    Lotad- Lotus + Pad
    Lombre- Lotus + Sombrero (mexican hat. Compare its leaf to a sombrero)
    Ludicolo- Ludicrous + Solo
    Seedot- Seed + Dot
    Nuzleaf- Nuzzle + leaf
    Shiftry- Shifty + Tree
    Taillow- Tail + Swallow
    Swellow- Swell + Swallow
    Wingull- Wing + Seagull/ Wind + Seagull
    Pelliper- Pellican + ???
    Ralts- ???
    Kirlia- named for a camera that shows the auras around a person
    Gardevoir- Guard + voir (view)
    Surskit- Surf + Skit
    Masquerain- Mask + Masquerade
    Shroomish- Like a mushroom (the suffix –ish means "like a")
    Breloom- Umbrella + Mushroom
    Slakoth- Slack + Sloth/ Rhyme of Slack-Off
    Vigoroth- Vigor + Sloth
    Slaking- Slack + King/ Slacking
    Abra- First part of a magic spell
    Kadabra- second part of a magic spell
    Alakazam- final part of a magic spell (abracadabra alakazam!)
    Nincada- Ninja + Cicada
    Ninjask- Ninja + Mask
    Shedinja- Shed + Ninja
    Whismur- Whisper + Murmur
    Loudred- Loud + Dread
    Exploud- Explode + Loud
    Makuhita- rank in sumo
    Hariyama- rank in sumo
    Goldeen- Goldfish + Queen
    Seaking- Sea + King
    Magikarp- Magic + Carp
    Gyarados- No clue, possibly Japanese for something
    Azurill- Azure (shade of blue) + Rill
    Marill- Marine (or Mar, which is Spanish for sea) + Rill
    Azumarill- Azure + Marine + Rill
    Geodude- Geode + Dude/Geo + Dude
    Graveler- Gravel + Traveler
    Golem- type of creature made from rocks
    Nosepass- Nose + Compass
    Skitty- Skit + Kitty
    Delcatty- Delicate + Kitty
    Zubat- Zoo + Bat
    Golbat- Gol (blue) + Bat
    Crobat- Crow + Bat
    Tentacool- Tentacle + Cool
    Tentacruel- Tentacle + Cruel
    Sableye- Sable + Eye
    Mawile- Maw (mouth) + Smile
    Aron- Iron
    Lairon- Lair + Iron
    Aggron- Aggressive + Iron
    Machop- Macho + Chop
    Machoke- Macho + Choke
    Machamp- Macho + Champ
    Meditite- Meditate + Mite
    Medicham- Meditate + Champ
    Electrike- Electric + Tike
    Manectric- Mane + Electric
    Plusle- Plus
    Minun- Minus
    Magnemite- Magnet + Mite
    Magneton- Magnet + Proton/Neutron/Electron (possibly all)
    Voltorb- Volt + Orb
    Electrode- a tool
    Volbeat- Volt + Beetle
    Illumize- Illuminate
    Oddish- Odd + Radish
    Gloom- a synonym for sadness + Bloom
    Vileplume- Vile + Plume
    Bellossom- Bella (Italian for beautiful) + Blossom
    Doduo- Dodo + Duo
    Dodrio- Dodo + Trio
    Roselia- Rose + Cecilia
    Gulpin- Gulp + In
    Swalot- Swallow + a lot
    Carvanha- Carve + Piranha
    Shardepo- Shark + Torpedo
    Wailmer- Whale + Mer (latin for sea)
    Wailord- Whale + Lord
    Numel- Numb + Camel
    Camerupt- Camel + Erupt
    Slugma- Slug + Magma
    Magcargo- Magma + Escargot
    Torkoal- Torch + Coal
    Grimer- Grime
    Muk- Muck
    Koffing- Coughing
    Weezing- Wheezing
    Spoink- Spring + Oink
    Grumpig- Grump + Pig
    Sandshrew- Sand + Shrew
    Sandlash- Sand + Slash
    Spinda- Spin + Panda
    Skarmory- Sky Armor (SkARMORy)
    Trapinch- Trap + Pinch
    Vibrava- Vibrate + Larva
    Flygon- Fly + Dragon
    Cacnea- Cactus + Neo (?)
    Cacturne- Cactus + Nocturne
    Swablu- Swab + Blue/ Swan + Blue
    Altaria- Altitude + Aria
    Zangoose- ??? + Mongoose
    Seviper- Sever + Viper/ Severe + Viper
    Lunatone- Lunar + Stone
    Solrock- Solar + Rock
    Barboach- Barb + Loach
    Wiscash- Whisker + Cash
    Corphish- Corp + Fish
    Crawdaunt- Crayfish + Daunt
    Baltoy- Ball + Toy
    Claydol- Clay + Doll
    Lileep- Lily + Sleep
    Cradily- Cradle + Lily
    Anorith- no clue
    Armaldo- Armor + Armadillo
    Igglybuff- Giggly + Buff
    Jigglypuff- Jiggly + Puff
    Wigglytuff- Wiggly + Tuff
    Feebas- Feeble + Bass
    Milotic- Melodic + Exotic
    Castform- Forecast + Form
    Staryu- Star + You
    Starmie- Star + Me
    Kecleon- Chameleon
    Shuppet- Shadow + Puppet
    Banette- Banish + Marionette
    Duskull- Dusk + Skull
    Dusclops- Dusk + Cyclops
    Tropius- Tropical + Brachiosaurus
    Chimecho- Chime + echo
    Absol- Absolutely
    Vulpix- Vulpine (latin for fox) + Six
    Ninetales- Nine + Tales/ Nine + Tails
    Pichu- Pi + Chu
    Pikachu- Pika + Chu
    Raichu- Rai + Chu
    Psyduck- Psychic + Duck
    Golduck- Gol (blue)+ Duck
    Wynaut- Why Not
    Wobbafett- Wobble + Buffet
    Natu- ???
    Xatu- ???
    Girafarig- Palindrome Giraf (Giraffe)
    Phanpy- Elephant + Baby
    Donphan- Don + Elephant
    Pinsir- Pincers
    Heracross- Hera (short for Heracles, a god in mythology) + Cross
    Rhyhorn- Rhinoceros + Horn
    Rhydon- Rhinoceros + Don  
    Snorunt- Snore + Runt/ Snort + Runt/ Snow + Runt
    Glalie- Glacial + Lie
    Spheal- Sphere + Seal
    Sealeo- Seal + Leo
    Walrein- Walrus + Reign
    Clamperl- Clam + Pearl/ Clamp + Pearl
    Huntail- Hunt + Tail
    Gorebyss- Gore + Abyss
    Relicanth- Relic + Coelacanth
    Corsola- Coral misspelled with an extra O
    Chinchou- Chin + no clue
    Lanturn- Lantern
    Luvdisc- Love + Disc
    Horsea- Seahorse
    Seadra- Sea + Dragon
    Kingdra- King + Dragon
    Bagon- Baby + Dragon
    Shellgon- Shell + Dragon
    Salamence- Salamander + Menace
    Beldum- Dumbbell
    Metang- anagram of Magnet
    Metagross- Metal + Gross
    Regirock- Regi + Rock
    Regice- Regi + Ice
    Registeel- Regi + Steel
    Latias- Lati (Latin root meaning rare) + as (feminine ending)
    Latios- Lati (Latin root meaning rare) + os (masculine ending)
    Kyogre- Kai + Orca (God + Whale)
    Groudon- Ground + Don
    Rayquaza- conversion of Japanese name Rekkuza
    Jirachi- no clue
    Deoxys- Deoxyribnucleicacids (DNA)
    
    14.2. Pokemon out of the game
    
    Bulbasaur- Bulb + Dinosaur
    Ivysaur- Ivy + Dinosaur
    Venusaur- Venus Fly Trap + Dinosaur
    Charmander- Char + Salamander
    Charmeleon- Char + Chameleon
    Charizard- Char + Lizard
    Squirtle- Squirt + Turtle
    Wartortle- War + Turtle
    Blastoise- Blast + Tortoise
    Caterpie- Caterpillar + Pie (small)
    Metapod- Metamorphosis + Pod
    Butterfree- Butterfly + Free
    Weedle- Wee + Needle
    Kakuna- Cocoon
    Beedrill- Bee + Drill
    Pidgey- Pigeon
    Pidgeotto- Pigeon + Auto
    Pidgeot- Pigeon + Jet
    Rattata- Rat + the sound of a machine gun (?)
    Raticate- Rat + Eraticate
    Spearow- Spear + Sparrow
    Fearow- Fear + Sparrow
    Ekans- Snake spelled backwards
    Arbok- Cobra spelled backwards with a K instead of a C, it looks good
    Nidoran (F)- Needle + Ran
    Nidorina- Needle + I don't know (the –a at the end means girl) 
    Nidoqueen- Needle + Queen
    Nidoran (M)- see Nidoran (F)
    Nidorino- see Nidorina, only the –o means boy
    Nidoking- Needle + King
    Clefairy- Clef (a symbol in music) + Fairy
    Clefable- Clef (a symbol in music) + Fable
    Paras- Parasol (Umbrella)
    Parasect- Parasol + Insect
    Venonat- Venom + Nat
    Venomoth- Venom + Moth
    Diglett- Dig + Lett, in dutch, means "pays attention", so maybe...
    Dugtrio- Dug + Trio
    Meowth- Meow
    Persian- a type of cat
    Mankey- Man + Monkey
    Primeape- Prime + Ape/ Primate + Ape
    Growlithe- Growl + Lethal
    Arcanine- Arcane + Canine
    Poliwag- Polliwog + Wag
    Poliwhirl- Polliwog + Whirl
    Poliwrath- Polliwog + Wrath
    Bellsprout- Bell + Sprout
    Weepinbell- Weeping + Bell
    Victrebell- Victory + Bell
    Ponyta- Pony + Tail
    Rapidash- Rapid + Dash/Rapid + Ash (comes from a volcano)
    Slowpoke- Slow + Poke
    Slowbro- Slow + Bro (brother)
    Farfetch'd- Farfetched
    Seel- Seal
    Dewgong- Dewgong (really, there's an animal named a Dewgong)
    Shellder- Shell + Oyster
    Cloyster- Clam + Oyster/Clamp + Oyster
    Ghastly- Gas + Ghostly
    Haunter- Haunt
    Gengar- Gangster + I don't know
    Onix- Onyx, a type of rock
    Drowsee- Drowsy
    Hypno- Hypnosis
    Krabby- Crabby
    Kingler- King + I don't know
    Exeggcute- Execute + Egg
    Exeggutor- Executor + Eggs
    Cubone- Cue + Bone
    Marowak- Marrow (a certain part of a bone) + Whack
    Hitmonlee- Hit + Monster + Bruce Lee
    Hitmonchan- Hit + Monster + Jackie Chan
    Lickitung- Lick + Tongue
    Chansey- Chance
    Tangela- Tangle
    Kangaskhan- Kangaroo + Gengas Kahn
    Mr. Mime- Mister (weird how there are female MR. Mime) + Mime
    Scyther- Scythe
    Jynx- Jinx
    Electabuzz- Electric + Buzz
    Magmar- Magma + Marsh
    Tauros- Toro (Spanish for bull)
    Lapras- Lap + Race
    Ditto- Ditto (copy)
    Eevee- phonetic of EV, the first two letters of evolution
    Vaporeon- Vapor + Eon
    Jolteon- Jolt + Eon
    Flareon- Flare + Eon (apparently, all Eevee evolutions have Eon in 
    their names)
    Porygon- a mistranslation of Polygon
    Omanyte- Ammonite
    Omastar- Ammonite + Star
    Kabuto- Kabuto (I believe it is Japanese for a certain head armor)
    Kabutops- Kabuto + Tops
    Aerodactyl- Aero (meaning flying) + Pterodactyl
    Snorlax- Snore + Relax
    Articuno- Arctic + Uno (Spanish for one)
    Zapdos- Zap + Dos (Spanish for two)
    Moltres- Molten + Tres (Spanish for three)
    Dratini- Dragon + Tiny
    Dragonair- Dragon + Air
    Dragonite- Dragon + Might/Dragon + Knight
    Mewtwo- Mew + Two (second)
    Mew- Meow (looks like a cat)
    Chikorita- Chicory (a spice) + Chiquita, or little girl
    Bayleef- Bay Leaf, a type of herb
    Meganium- Mega + Geranium
    Cyndiquil- Cinder + Quill
    Quilava- Quill + Lava
    Typhlosion- Typhoon + Explosion
    Totodile- Tot + Crocodile
    Croconaw- Crocodile + Jaw
    Feraligatr- Feral + Alligator
    Sentret- Sentry + Ferret
    Furret- Ferret + Fur
    Hoot-hoot- Hoot (noise of an owl)
    Noctowl- Nocturnal + Owl
    Ledyba- Lady Bug
    Ledian- Lady + I don't know
    Spinarak- Spinner + Arachnid (spider)
    Ariados- Ariadne (in mythology was turned into a spider) + Dos
    Cleffa- Clef + Fa (fourth note in the musical scale)
    Togepi- Togepi's name was never translated due to its early arrival
    Togetic- Togetics name was never translated either
    Mareep- Mary (Mary has a little lamb) + Sheep
    Flaffy- Fluffy
    Ampharos- Amp + faros (spanish for lighthouses)
    Sudowoodo- Pseudo (fake) + wood (fake wood. It acts like a tree)
    Politoed- Polliwog + Toad
    Hoppip- Hop + Skip
    Skiploom- Skip + Bloom
    Jumpluff- Jump + Fluff
    Aipom- Ape + Palm (it has a hand on the end of its tail)
    Sunkern- Sun + Kernel
    Sunflora- Sun + Flora (flower)
    Yanma- I don't know
    Wooper- I don't know
    Quagsire- Quagmire + sire (ruler)
    Espeon- ESP (some psychic mumbo jumbo) + Eon
    Umbreon- Umbra + Eon (these last two are Eevee evolutions)
    Murkrow- Murky + Crow
    Slowking- Slow + King
    Misdreavus- Mischievous + Dream
    Unown- Unknown (really, it means unknown)
    Pineco- Pine Cone
    Forretress- Forest + Fortress
    Dunsparce- Dun (light brown) + Sparce (really, really rare in G/S/C)
    Gligar- Glide + gargoyle
    Steelix- Steel + Onyx
    Snubbull- Snub + Bull dog
    Granbull- Grand + Bull dog
    Qwilfish- Quill + Fish
    Scizor- Scissor
    Shuckle- Shuck (remove from shell) + Turtle (it's a turtle)
    Sneasle- Sneak + Weasel
    Teddiursa- Teddy + Ursa (bear. It's a Teddy Bear)
    Ursaring- Ursa + Ring
    Swinub- Swine + Snub
    Piloswine- Pile + Swine
    Remoraid- Remora + Raid
    Octillery- Octopus + Artillery
    Delibird- Delivery + Bird
    Mantine- Manta Ray + Sardine (possibly. He has a fish on him)
    Houndour- Hound + Dour (grumpy)
    Houndoom- Hound + Doom
    Porygon 2- mistranslation of Polygon + 2
    Stantler- Stamp + Antler
    Smeargle- Smear + Beagle
    Tyrogue- Tyke + Rogue
    Hitmontop- Hit + Monster + Top
    Smoochum- Smooch + Chum
    Elekid- Electric + Kid
    Magby- Magma + Baby
    Miltank- Milk + Tank
    Blissey- Bliss
    Raikou- Rai (electric) + I don't know
    Entei- I don't know
    Suicune- I don't know
    Larvitar- Larva + Tar
    Pupitar- Pupa + Tar
    Tyranitar- Tyrant + Tar
    Lugia- I don't know
    Ho-oh- Houoh, which is Japanese for phoenix
    Celebi- I don't know
    
    Non-Pokemon-
    Roxanne- Rox=Rocks, she uses Rock Pokemon
    Brawly- Brawl, another word for a fight
    Wattson- Watts, something involving electricity
    Flannery- Fla= Flame, she uses fire pokemon
    Norman- Normal, he uses normal type pokemon
    Winona- Wind, she uses flying pokemon
    Tate & Liza- I don't know
    Wallace- Possibly Walrus
    Sydney- I don't know
    Phoebe- Possibly phantom, as she uses ghost pokemon
    Glacia- Glacier, she uses ice pokemon
    Drake- Dragon, he uses dragon pokemon
    
    =-=-=-=-=-=-=-=-=-=-=-=-=
    
    15. Attacks
    
    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
    
    Absorb
    Type: Grass
    PP: 20
    Accuracy: 100%
    Power: 20
    Effect: User recovers half the damage taken from the opponent
    
    Acid
    Type: Poison
    PP: 30
    Accuracy: 100%
    Power: 40
    Effect: May lower the foes defense
    
    Acid Armor
    Type: Poison
    PP: 40
    Accuracy: N/A
    Power: ~
    Effect: Raises the users defense
    
    Aerial Ace
    Type: Flying
    PP: 20
    Accuracy: N/A
    Power: 60
    Effect: Never misses the foe
    
    Aeroblast
    Type: Flying
    PP: 5
    Accuracy: 95%
    Power: 100
    Effect: Has a high critical-hit ratio
    
    Agility
    Type: Psychic
    PP: 30
    Accuracy: N/A
    Power: ~
    Effect: Raises the users speed
    
    Air Cutter
    Type: Flying
    PP: 25
    Accuracy: 95%
    Power: 55
    Effect: high critical hit ratio
    
    Amnesia
    Type: Psychic
    PP: 20
    Accuracy: N/A
    Power: ~
    Effect: Raises the users Special Defense
    
    Ancientpower
    Type: Rock
    PP: 5
    Accuracy: 100%
    Power: 60
    Effect: May raise all of the users stats
    
    Arm Thrust
    Type: Fighting
    PP: 20
    Accuracy: 100%
    Power: 15
    Effect: Attacks 2-5 times in a row
    
    Aromatherapy
    Type: Grass
    PP: 5
    Accuracy: N/A
    Power: ~
    Effect: Heals all status abnormalities
    
    Assist
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: ~
    Effect: uses one of your other pokemons moves. Choice is random
    
    Astonish
    Type: Dark
    PP: 15
    Accuracy: 100%
    Power: 30
    Effect: May flinch the foe
    
    Attract
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: ~
    Effect: Attracts the foe.
    
    Aurora Beam
    Type: Ice
    PP: 20
    Accuracy: 100%
    Power: 65
    Effect: May lower the foes attack.
    
    BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
    
    Barrage
    Type: Normal
    PP: 20
    Accuracy: 85%
    Power: 15
    Effect: hits 2-5 times
    
    Barrier
    Type: Psychic
    PP: 30
    Accuracy: N/A
    Power: ~
    Effect: Raises the users defense
    
    Baton Pass
    Type: Normal
    PP: 40
    Accuracy: N/A
    Power: ~
    Effect: Switches the users pokemon and passes the stat changes on the 
    first pokemon over to the second pokemon
    
    Beat Up
    Type: Dark
    PP: 10
    Accuracy: 100%
    Power: 10
    Effect: Does the normal damage times the number of pokemon on your team
    
    Belly Drum
    Type: Normal
    PP: 10
    Accuracy: N/A
    Power: ~
    Effect: Maximizes the users attack stat at the cost of half the users 
    HP
    
    Blast Burn
    Type: Fire
    PP: 5
    Accuracy: 90%
    Power: 150
    Effect: the user can't attack the next turn
    
    Bide
    Type: Normal
    PP: 10
    Accuracy: 100%
    Power: ~
    Effect: Takes in damage for two turns, then deals that much damage on 
    the third turn
    
    Bind
    Type: Normal
    PP: 20
    Accuracy: 75%
    Power: 15
    Effect: traps the foe for 2-5 turns
    
    Bite
    Type: Dark
    PP: 25
    Accuracy: 100%
    Power: 60
    Effect: May flinch the foe
    
    Blaze Kick
    Type: Fire
    PP: 10
    Accuracy: 90
    Power: 85
    Effect: May burn the foe. Good critical hit ratio.
    
    Blizzard 
    Type: Ice
    PP: 5
    Accuracy: 70%
    Power: 120
    Effect: May freeze the foe
    
    Block
    Type: Normal
    PP: 5
    Accuracy: N/A
    Power: ~
    Effect: Prevents the foe from running or switching
    
    Body Slam
    Type: Normal
    PP: 15
    Accuracy: 100%
    Power: 85
    Effect: May paralyze the foe
    
    Bone Club
    Type: Ground
    PP: 20
    Accuracy: 85%
    Power: 65
    Effect: May flinch the foe
    
    Bone Rush
    Type: Ground
    PP: 10
    Accuracy: 80%
    Power: 25
    Effect: Attacks 2-5 times
    
    Bonemerang
    Type: Ground
    PP: 10
    Accuracy: 90
    Power: 50
    Effect: Hits the foe twice
    
    Bounce
    Type: Normal
    PP: 5
    Accuracy: 85%
    Power: 85
    Effect: Bounces into the air the first turn, then strikes the next
    
    Brick Break
    Type: Fighting
    PP: 15
    Accuracy: 100%
    Power: 75
    Effect: Breaks shields such as Reflect and Light Screen
    
    Bubble
    Type: Water
    PP: 30
    Accuracy: 100%
    Power: 20
    Effect: May lower the foes speed
    
    Bubblebeam
    Type: Water
    PP: 20
    Accuracy: 100%
    Power: 65
    Effect: May lower the foes speed
    
    Bulk Up
    Type: Fighting
    PP: 20
    Accuracy: N/A
    Power: ~
    Effect: Raises the users Attack and Defense
    
    Bullet Seed
    Type: Grass
    PP: 30
    Accuracy: 100%
    Power: 10
    Effect: attacks for 2-5 turns
    
    CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
    
    Calm Mind
    Type: Psychic
    PP: 20
    Accuracy: N/A
    Power: ~
    Effect: Raises the users Sp. Attack and Sp. Defense
    
    Camouflage
    Type: Normal
    PP: 20
    Acc: N/A
    Power: ~
    Effect: Changes the users type to correspond with the field
    
    Charge
    Type: Electric
    PP: 20
    Accuracy: N/A
    Power: ~
    Effect: Doubles the users electric move power for one turn
    
    Charm
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: ~
    Effect: Lowers the foes Attack
    
    Clamp
    Type: Water
    PP: 10
    Accuracy: 75%
    Power: 35
    Effect: traps the foe for 2-5 turns
    
    Comet Punch
    Type: Normal
    PP: 15
    Accuracy: 85%
    Power: 18
    Effect: Attacks 2-5 times
    
    Confuse Ray
    Type: Ghost
    PP: 10
    Accuracy: 100%
    Power: ~
    Effect: Confuses the foe
    
    Confusion
    Type: Psychic
    PP: 25
    Accuracy: 100%
    Power: 50
    Effect: May confuse the foe
    
    Constrict
    Type: Normal
    PP: 35
    Accuracy: 100%
    Power: 10 (WEAK!!!!!)
    Effect: May lower the foes speed
    
    Conversion
    Type: Normal
    PP: 30
    Accuracy: 100%
    Power: ~
    Effect: Changes the users type to that of the opponent
    
    Conversion 2
    Type: Normal
    PP: 30
    Accuracy: 100%
    Power: ~
    Effect: Changes the users type to the resistance of the last move used 
    against it.
    
    Cosmic Power
    Type: Psychic
    PP: 20
    Accuracy: N/A
    Power: ~
    Effect: Raises the users Attack and Sp. Attack.
    
    Cotton Spore
    Type: Grass
    PP: 40
    Accuracy: 85%
    Power: ~
    Effect: Lowers the foes speed
    
    Counter
    Type: fighting
    PP: 20
    Accuracy: 100%
    Power: ~
    Effect: Deals double the damage received by the user on the foes last 
    attack.
    
    Covet
    Type: Normal
    PP: 40
    Accuracy: 100%
    Power: 40
    Effect: May steal an item from the foe
    
    Crabhammer
    Type: Water
    PP: 10
    Accuracy: 85%
    Power: 90
    Effect: Has a good critical hit ratio
    
    Cross Chop
    Type: Fighting
    PP: 5
    Accuracy: 80%
    Power: 100
    Effect: Has a good critical hit ratio
    
    Crunch
    Type: Dark
    PP: 15
    Accuracy: 100%
    Power: 80
    Effect: May lower the foes Sp. Defense
    
    Crush Claw
    Type: Normal
    PP: 10
    Accuracy: 95%
    Power: 75
    Effect: good chance of lowering the foes Defense
    
    Curse
    Type: ???(Not joking. This attack has no type)
    PP: 10
    Accuracy: N/A
    Power: ~
    Effect: When used by ghost pokemon, halves their HP and puts a curse on 
    the opponents that takes just as much damage as Toxic. If not used by 
    Ghost, lowers speed and raises attack and defense
    
    Cut
    Type: Normal
    PP: 30
    Accuracy: 95%
    Power: 50
    Effect: No effect
    
    DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
    
    Defense Curl
    Type: Normal
    PP: 40
    Accuracy: N/A
    Power: ~
    Effect: Raises the users defense. Makes Rollout more powerful
    
    Destiny Bond
    Type: Ghost
    PP: 5
    Accuracy: N/A
    Power: ~
    Effect: If this is used, the opponent will be knocked out if it knocks 
    you out
    
    Detect
    Type: Fighting
    PP: 5
    Accuracy: 100%
    Power: ~
    Effect: Negates the foes attack. Accuracy is halved with each 
    consecutive use
    
    Dig
    Type: Ground
    PP: 10
    Accuracy: 100%
    Power: 60
    Effect: Digs underground the first turn, strikes the next
    
    Disable
    Type: Normal
    PP: 20
    Accuracy: 55%
    Power: ~
    Effect: When this move is used, the opponent can't use the last move it 
    used for a few turns
    
    Dive
    Type: Water
    PP: 10
    Accuracy: 100%
    Power: 60
    Effect: Goes underwater the first turn, strikes the next
    
    Dizzy Punch
    Type: Normal
    PP: 10
    Accuracy: 100%
    Power: 70
    Effect: May confuse the foe
    
    Double Kick
    Type: Fighting
    PP: 30
    Accuracy: 100%
    Power: 30
    Effect: Attacks twice
    
    Double Team
    Type: Normal
    PP: 15
    Accuracy: N/A
    Power: ~
    Effect: raises the users evasiveness
    
    Double-Edge
    Type: Normal
    PP: 15
    Accuracy: 100%
    Power: 120
    Effect: You hurt yourself using this attack
    
    Doubleslap
    Type: Normal
    PP: 10
    Accuracy: 80%
    Power: 15
    Effect: Attacks 2-5 times
    
    Dragon Claw
    Type: Dragon
    PP: 15
    Accuracy: 100%
    Power: 80
    Effect: No effect
    
    Dragon Dance
    Type: Dragon
    PP: 20
    Accuracy: N/A
    Power: ~
    Effect: Raises the users speed and attack
    
    Dragon Rage
    Type: Dragon
    PP: 10
    Accuracy: 100%
    Power: 40
    Effect: Always does 40 damage, no matter what
    
    Dragonbreath
    Type: Dragon
    PP: 20
    Accuracy: 100%
    Power: 60
    Effect: May paralyze the foe
    
    Dream Eater
    Type: Psychic
    PP: 15
    Accuracy: 100%
    Power: 100
    Effect: Takes damage from SLEEPING pokemon, and recovers half of that
    
    Drill Peck
    Type: Flying
    PP: 20
    Accuracy: 100%
    Power: 80
    Effect: No effect
    
    Dynamicpunch
    Type: Fighting
    PP: 5
    Accuracy: 50%
    Power: 100
    Effect: Always confuses the foe
    
    EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
    
    Earthquake
    Type: Ground
    PP: 10
    Accuracy: 100%
    Power: 100
    Effect: Does extra damage if the foe is underground
    
    Egg Bomb
    Type: Normal
    PP: 10
    Accuracy: 75%
    Power: 100
    Effect: no effect
    
    Ember
    Type: Fire
    PP: 25
    Accuracy: 100%
    Power: 40
    Effect: May burn the foe
    
    Encore
    Type: Normal
    PP: 5
    Accuracy: N/A
    Power: ~
    Effect: Makes the foe use its last used move for five more turns
    
    Endeavor
    Type: Normal
    PP: 5
    Accuracy: 100%
    Power: ~
    Effect: Lowers the foes HP to the amount of the level of your pokemon, 
    Will not work if your pokemon has more HP.
    
    Endure
    Type: Normal
    PP: 10
    Accuracy: 100%
    Power: ~
    Effect: Makes sure that the user cannot be knocked out that turn. 
    Accuracy lowers with each consecutive use.
    
    Eruption
    Type: Fire
    PP: 5
    Accuracy: 100%
    Power: 150
    Effect: Damage lowers with the HP.
    
    Explosion
    Type: Normal
    PP: 5
    Accuracy: 100%
    Power: 250
    Effect: Knocks out the user. It is the strongest move in the game.
    
    Extrasensory
    Type: Psychic
    PP: 30
    Accuracy: 100%
    Power: 80
    Effect: May flinch the opponent
    
    Extremespeed
    Type: Normal
    PP: 5
    Accuracy: 100%
    Power: 80
    Effect: Always attacks first
    
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    
    Facade
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: 70
    Effect: Does more damage if the user is burned, paralyzed, or poisoned
    
    Faint Attack
    Type: Dark
    PP: 20
    Accuracy: N/A
    Power: 60
    Effect: Never misses
    
    Fake Out
    Type: Normal
    PP: 10
    Accuracy: 100%
    Power: 40
    Effect: On the first turn and ONLY the first turn, this move can be 
    used. It instantly flinches the foe
    
    Fake Tears
    Type: Dark
    PP: 20
    Accuracy: 100%
    Power: ~
    Effect: lowers the foes Sp. Defense
    
    False Swipe
    Type: Normal
    PP: 40
    Accuracy: 100%
    Power: 40
    Effect: Always leaves the foe with at least one HP
    
    Featherdance
    Type: Flying
    PP: 15
    Accuracy: 100%
    Power: ~
    Effect: lowers the foes Attack
    
    Fire Blast
    Type: Fire
    PP: 5
    Accuracy: 85%
    Power: 120
    Effect: May burn the foe
    
    Fire Punch
    Type: Fire
    PP: 15
    Accuracy: 100%
    Power: 75
    Effect: May burn the foe
    
    Fire Spin
    Type: Fire
    PP: 15
    Accuracy: 70%
    Power: 15
    Effect: Traps the foe for 2-5 turns
    
    Fissure
    Type: Ground
    PP: 5
    Accuracy: 30%
    Power: ~
    Effect: Knocks out the foe in one hit. Doesn't work against pokemon of 
    a higher level of the user
    
    Flail
    Type: Normal
    PP: 15
    Accuracy: 100%
    Power: ~
    Effect: It takes more damage the lower the users HP is.
    
    Flame Wheel
    Type: Fire
    PP: 25
    Accuracy: 100%
    Power: 60
    Effect: May burn the foe
    
    Flamethrower
    Type: Fire
    PP: 15
    Accuracy: 100%
    Power: 95
    Effect: May burn the foe
    
    Flash
    Type: Normal
    PP: 20
    Accuracy: 70%
    Power: ~
    Effect: lowers the foes accuracy
    
    Flatter
    Type: Dark
    PP: 15
    Accuracy: 100%
    Power: ~
    Effect: Raises the foes Sp. Attack but confuses them
    
    Fly
    Type: Flying
    PP: 15
    Accuracy: 95%
    Power: 75
    Effect: Flies into the sky on the first turn, strikes the next
    
    Focus Energy
    Type: 30
    Accuracy: N/A
    Power: ~
    Effect: Raises the users critical hit ratio
    
    Focus Punch
    Type: Fighting
    PP: 5
    Accuracy: 100%
    Power: 150
    Effect: loads up on the first turn, strikes the next. Fails if attacked 
    on the first turn
    
    Follow Me
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: ~
    Effect: Uses the move the opponent last used
    
    Foresight
    Type: Normal
    PP: 40
    Accuracy: 100%
    Power: ~
    Effect: Negates all accuracy reducing moves. Makes Ghost pokemon 
    vulnerable to Normal and Fighting attacks.
    
    Frenzy Plant
    Type: Grass
    PP: 5
    Accuracy: 90%
    Power: 150
    Effect: the user can't attack the next turn
    
    Frustration
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: ~
    Effect: Damage varies on how much the user hates you
    
    Fury Attack
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: 15
    Effect: Attacks 2-5 times
    
    Fury Cutter
    Type: Bug
    PP: 20
    Accuracy: 95%
    Power: 10
    Effect: Damage doubles with each consecutive use
    
    Fury Swipes
    Type: Normal
    PP: 15
    Accuracy: 100%
    Power: 18
    Effect: Attacks 2-5 times
    
    Future Sight
    Type: Psychic
    PP: 15
    Accuracy: 90%
    Power: 80
    Effect: Hurts the foe 3 turns after use
    
    GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
    
    Giga Drain
    Type: Grass
    PP: 5
    Accuracy: 100%
    Power: 60
    Effect: Recovers half the damage taken
    
    Glare
    Type: Normal
    PP: 30
    Accuracy: 75%
    Power: ~
    Effect: Paralyzes the foe
    
    Grasswhistle
    Type: Grass
    PP: 15
    Accuracy: 55%
    Power: ~
    Effect: Puts the opponent to sleep
    
    Growl
    Type: Normal
    PP: 40
    Accuracy: 100%
    Power: ~
    Effect: lowers the foes attack
    
    Growth
    Type: Normal
    PP: 40
    Accuracy: N/A
    Power: ~
    Effect: raises the users Sp. Attack
    
    Grudge
    Type: Ghost
    PP: 5
    Accuracy: 100%
    Power: ~
    Effect: lowers the PP of the move that knocked out the user to zero
    
    Guillotine
    Type: Normal
    PP: 5
    Accuracy: 30%
    Power: ~
    Effect: Knocks out the foe in one hit. Doesn't work against pokemon of 
    a higher level than the user
    
    Gust
    Type: Flying
    PP: 35
    Accuracy: 100%
    Power: 40
    Effect: Hurts pokemon in the air for double the damage
    
    HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
    
    Hail
    Type: Ice
    PP: 5
    Accuracy: 100%
    Power: ~
    Effect: Hurts non-ice pokemon for 2-5 turns
    
    Harden
    Type: Normal
    PP: 30
    Accuracy: N/A
    Power: ~
    Effect: raises the users defense
    
    Haze
    Type: Ice
    PP: 30
    Accuracy: N/A
    Power: ~
    Effect: Gets rid of all status abnormalities
    
    Headbutt
    Type: Normal
    PP: 15
    Accuracy: 100%
    Power: 70
    Effect: Has a high critical hit ratio
    
    Heal Bell
    Type: Normal
    PP: 5
    Accuracy: N/A
    Power: ~
    Effect: Gets rid of all the status abnormalities of all your pokemon
    
    Heat Wave
    Type: Fire
    PP: 10
    Accuracy: 90%
    Power: 100
    Effect: May burn the foe
    
    Helping Hand
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: ~
    Effect: In a 2 vs. 2 battle, it raises the attack of the pokemon it is 
    used on. You can use it on the enemies.
    
    Hi Jump Kick
    Type: Fighting
    PP: 20
    Accuracy: 90
    Power: 85
    Effect: If it misses, you take a fraction of the damage normally taken
    
    Hidden Power
    Type: Normal
    PP: 15
    Accuracy: 100%
    Power: ~
    Effect: The type and power of this move is based on the DVs of the user
    
    Horn Attack
    Type: Normal
    PP: 25
    Accuracy: 100%
    Power: 65
    Effect: No effect
    
    Horn Drill
    Type: Normal
    PP: 5
    Accuracy: 30%
    Power: ~
    Effect: Knocks out the opponent in one hit. Does not work against 
    pokemon of a higher level than the user
    
    Howl
    Type: Normal
    PP: 40
    Accuracy: N/A
    Power: ~
    Effect: Raises the users attack
    
    Hydro Cannon
    Type: Water
    PP: 5
    Accuracy: 90%
    Power: 150
    Effect: the user can't attack the next turn
    
    Hydro Pump
    Type: Water
    PP: 5
    Accuracy: 80%
    Power: 120
    Effect: No effect
    
    Hyper Beam
    Type: Normal
    PP: 5
    Accuracy: 90%
    Power: 150
    Effect: You cannot attack on the turn after this move is used
    
    Hyper Fang
    Type: Normal
    PP: 15
    Accuracy: 90
    Power: 80
    Effect: May flinch the foe
    
    Hyper Voice
    Type: Normal
    PP: 10
    Accuracy: 100%
    Power: 90
    Effect: no effect
    
    Hypnosis
    Type: Psychic
    PP: 20
    Accuracy: 60%
    Power: ~
    Effect: Puts the foe to sleep
    
    IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
    
    Ice Ball
    Type: Ice
    PP: 20
    Accuracy: 90%
    Power: 30
    Effect: Power doubles with each consecutive use for 5 turns
    
    Ice Beam
    Type: Ice
    PP: 10
    Accuracy: 100%
    Power: 95
    Effect: May freeze the foe
    
    Ice Punch
    Type: Ice
    PP: 15
    Accuracy: 100%
    Power: 75
    Effect: May freeze the foe
    
    Icy Wind
    Type: Ice
    PP: 15
    Accuracy: 95%
    Power: 55
    Effect: lowers the foes speed
    
    Imprison
    Type: Psychic
    PP: 15
    Accuracy: 100%
    Power: ~
    Effect: Prevents the foe from using any moves that the user knows
    
    Ingrain
    Type: Grass
    PP: 20
    Accuracy: N/A
    Power: ~
    Effect: Slowly recovers the users HP. The pokemon cannot escape during 
    that time.
    
    Iron Defense
    Type: Steel
    PP: 15
    Accuracy: N/A
    Power: ~
    Effect: raises the users defense
    
    Iron Tail
    Type: Ice
    PP: 15
    Accuracy: 75%
    Power: 100
    Effect: may lower the foes defense
    
    JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ
    JJJJJJJ
    
    KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
    KKKKKKK
    
    Karate Chop
    Type: Fighting
    PP: 25
    Accuracy: 100%
    Power: 50
    Effect: has a good critical hit ratio
    
    Kinesis
    Type: Psychic
    PP: 15
    Accuracy: 80%
    Power: ~
    Effect: lowers the foes accuracy
    
    Knock Off
    Type: Dark
    PP: 20
    Accuracy: 100%
    Power: 20
    Effect: Knocks off the opponents item
    
    LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
    LLLLLLL
    
    Leaf Blade
    Type: Grass
    PP: 15
    Accuracy: 100%
    Power: 70
    Effect: has a good critical hit ratio
    
    Leech Life
    Type: Bug
    PP: 15
    Accuracy: 100%
    Power: 20
    Effect: recovers half of the damage that is taken
    
    Leech Seed
    Type: Grass
    PP: 10
    Accuracy: 90%
    Power: ~
    Effect: Slowly drains HP from the foe
    
    Leer
    Type: Normal
    PP: 30
    Accuracy: N/A
    Power: ~
    Effect: lowers the foes defense
    
    Lick
    Type: Ghost
    PP: 20
    Accuracy: 100%
    Power: 20
    Effect: May paralyze the foe
    
    Light Screen
    Type: Psychic
    PP: 30
    Accuracy: N/A
    Power: ~
    Effect: Raises the users Sp. Defense. Breaks if Brick Break is used 
    against 
    it.
    
    Lock-On
    Type: Normal
    PP: 5
    Accuracy: 100%
    Power: ~
    Effect: The next move always hits
    
    Lovely Kiss
    Type: Normal
    PP: 10
    Accuracy: 75%
    Power: ~
    Effect: Puts the foe to sleep
    
    Low Kick
    Type: Fighting
    PP: 20
    Accuracy: 100%
    Power: ~
    Effect: Power is based on the weight of the opponent
    
    Luster Purge
    Type: Psychic
    PP: 5
    Accuracy: 100%
    Power: 70
    Effect: may lower the foes Sp. Defense
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMM
    
    Mach Punch
    Type: Fighting
    PP: 5
    Accuracy: 100%
    Power: 40
    Effect: Always attacks first
    
    Magic Coat
    Type: Psychic
    PP: 15
    Accuracy: N/A
    Power: ~
    Effect: prevents moves that cause status conditions
    
    Magical Leaf
    Type: Grass
    PP: 20
    Accuracy: N/A
    Power: 60
    Effect: Never misses
    
    Magnitude
    Type: Ground
    PP: 30
    Accuracy: 100%
    Power: ~
    Effect: the power of this move varies
    
    Mean Look
    Type: Normal
    PP: 5
    Accuracy: 100%
    Power: ~
    Effect: Prevents the foe from escaping
    
    Meditate
    Type: Psychic
    PP: 40
    Accuracy: N/A
    Power: ~
    Effect: raises the users attack
    
    Mega Drain
    Type: Grass
    PP: 10
    Accuracy: 100%
    Power: 40
    Effect: recovers half the damage taken
    
    Mega Kick
    Type: Normal
    PP: 5
    Accuracy: 75%
    Power: 120
    Effect: no effect
    
    Mega Punch
    Type: Normal
    PP: 20
    Accuracy: 85%
    Power: 80
    Effect: no effect
    
    Megahorn
    Type: Bug
    PP: 10
    Accuracy: 85%
    Power: 120
    Effect: No effect
    
    Memento
    Type: Dark
    PP: 10
    Accuracy: 100%
    Power: ~
    Effect: lowers the attack and Sp. Attack of the opponent and then 
    faints the user
    
    Metal Claw
    Type: Steel
    PP: 35
    Accuracy: 95%
    Power: 50
    Effect: may raise the users defense
    
    Metal Sound
    Type: Steel
    PP: 40
    Accuracy: 85%
    Power: ~
    Effect: lowers the foes Special Defense
    
    Meteor Mash
    Type: Steel
    PP: 10
    Accuracy: 85%
    Power: 100
    Effect: may raise the users attack
    
    Metronome
    Type: Normal
    PP: 10
    Accuracy: 100%
    Power: ~
    Effect: Does a random attack. A fun move
    
    Milk Drink
    Type: Normal
    PP: 10
    Accuracy: 100%
    Power: ~
    Effect: Restores half of the users total HP.
    
    Mimic
    Type: Normal
    PP: 10
    Accuracy: 100%
    Power: ~
    Effect: copies one of the foes moves
    
    Mind Reader
    Type: Normal
    PP: 5
    Accuracy: 100%
    Power: ~
    Effect: makes the next move 100% accurate
    
    Minimize
    Type: Normal
    PP: 20
    Accuracy: N/A
    Power: ~
    Effect: lowers the foes accuracy. But it makes Stomp take more damage 
    against the one who used Minimize
    
    Mirror Coat
    Type: Psychic
    PP: 5
    Accuracy: 100%
    Power: ~
    Effect: Pays back the damage from a Special Attack back to the user of 
    the SA for double the damage
    
    Mirror Move
    Type: Flying
    PP: 20
    Accuracy: N/A
    Power: ~
    Effect: copies the last move the foe used
    
    Mist
    Type: Ice
    PP: 30
    Accuracy: N/A
    Power: ~
    Effect: disposes of all stat changes on the user
    
    Mist Ball
    Type: Psychic
    PP: 5
    Accuracy: 100%
    Power: 70
    Effect: may lower the foes Sp. Attack
    
    Moonlight
    Type: Normal
    PP: 5
    Accuracy: N/A
    Power: ~
    Effect: recovers some of the users HP. Power varies depending on the 
    time of the day
    
    Morning Sun
    Type: Normal
    PP: 5
    Accuracy: N/A
    Power: ~
    Effect: recovers some of the users HP. Power varies depending on the 
    time of the day
    
    Mud Shot
    Type: Ground
    PP: 15
    Accuracy: 95
    Power: 55
    Effect: lowers the foes speed
    
    Mud Slap
    Type: Ground
    PP: 10
    Accuracy: 100%
    Power: 20
    Effect: lowers the foes accuracy
    
    Mud Sport
    Type: Ground
    PP: 15
    Accuracy: N/A
    Power: ~
    Effect: lowers the power of electric type moves
    
    Muddy Water
    Type: Water
    PP: 10
    Accuracy: 85
    Power: 95
    Effect: May lower the foes accuracy
    
    NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
    NNNNNNN
    
    Nature Power
    Type: Normal
    PP: 20
    Accuracy: 95%
    Power: ~
    Effect: the move this turns into depends on the terrain in the area
    
    Needle Arm
    Type: Grass
    PP: 15
    Accuracy: 100%
    Power: 60
    Effect: May flinch the foe
    
    Night Shade
    Type: Ghost
    PP: 15
    Accuracy: 100%
    Power: ~
    Effect: damage is equal to the level of the user
    
    Nightmare
    Type: Ghost
    PP: 15
    Accuracy: 100
    Power: ~
    Effect: takes away 1/4 of the victims total HP. Can only be used if the 
    foe is asleep
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    OOOOOOO
    
    Octazooka
    Type: Water
    PP: 10
    Accuracy: 85%
    Power: 65
    Effect: may lower the foes accuracy
    
    Odor Sleuth
    Type: Normal
    PP: 40
    Accuracy: 100%
    Power: ~
    Effect: gets rid of all accuracy abnormalities
    
    Outrage
    Type: Dragon
    PP: 15
    Accuracy: 100%
    Power: 90
    Effect: Attacks 2-3 times. Confuses the user afterwards
    
    Overheat
    Type: Fire
    PP: 5
    Accuracy: 100%
    Power: 150
    Effect: lowers the Special Attack of the user
    
    PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
    PPPPPPP
    
    Pain Split
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: ~
    Effect: Takes the HP of both pokemon and gives half of the total to 
    each of the pokemon. Great if you are near fainting
    
    Pay Day
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: 40
    Effect: gives the user extra money at the end of the battle if used.
    
    Peck
    Type: Flying
    PP: 35
    Accuracy: 100%
    Power: 35
    Effect: no effect
    
    Perish Song
    Type: Normal
    PP: 5
    Accuracy: 100%
    Power: ~
    Effect: Knocks out all pokemon in three turns
    
    Petal Dance
    Type: Grass
    PP: 20
    Accuracy: 100%
    Power: 70
    Effect: Attacks 2-3 times. Confuses the user afterwards
    
    Pin Missile
    Type: Normal
    PP: 20
    Accuracy: 85%
    Power: 14
    Effect: Attacks 2-5 times
    
    Poison Fang
    Type: Poison
    PP: 15
    Accuracy: 100%
    Power: 50
    Effect: May poison the foe with rising poison damage each turn
    
    Poison Gas
    Type: Poison
    PP: 40
    Accuracy: 55%
    Power: ~
    Effect: Poisons the foe
    
    Poison Sting
    Type: Poison
    PP: 35
    Accuracy: 100%
    Power: 15
    Effect: May poison the foe
    
    Poison Tail
    Type: Poison
    PP: 25
    Accuracy: 100%
    Power: 50
    Effect: Has a good critical hit ratio. May poison the foe
    
    Poisonpowder
    Type: Poison
    PP: 35
    Accuracy: 75%
    Power: ~
    Effect: Poisons the foe
    
    Pound
    Type: Normal
    PP: 35
    Accuracy: 100%
    Power: 40
    Effect: no effect
    
    Powder Snow
    Type: Ice
    PP: 25
    Accuracy: 100%
    Power: 40
    Effect: May freeze the foe
    
    Present
    Type: Normal
    PP: 15
    Accuracy: 90%
    Power: ~
    Effect: Has four different effects...
    Does some damage to the foe
    Does good damage to the foe
    Does great damage to the foe
    Heals some of the foes HP
    Obviously, you don't want the fourth effect, unless you have a plan...
    
    Protect
    Type: Normal
    PP: 5
    Accuracy: 100%
    Power: ~
    Effect: Negates the foes next attack. Accuracy drops with each 
    consecutive use
    
    Psybeam
    Type: Psychic
    PP: 20
    Accuracy: 100%
    Power: 65
    Effect: May confuse the foe
    
    Psych Up
    Type: Normal
    PP: 10
    Accuracy: N/A
    Power: ~
    Effect: Copies stat changes the opponent uses on itself
    
    Psychic
    Type: Psychic
    PP: 10
    Accuracy: 100%
    Power: 90
    Effect: May lower the foes Sp. Defense
    
    Psywave
    Type: Psychic
    PP: 15
    Accuracy: 100%
    Power: ~
    Effect: Power varies
    
    Pursuit
    Type: Dark
    PP: 20
    Accuracy: 100%
    Power: 40
    Effect: Does more damage to pokemon that are switching out
    
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    QQQQQQQ
    
    Quick Attack
    Type: Normal
    PP: 30
    Accuracy: 100%
    Power: 40
    Effect: Always attacks first
    
    RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
    RRRRRRR
    
    Rage
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: 20
    Effect: Attack raises when this pokemon is attacked after this is used
    
    Rain Dance
    Type: Water
    PP: 5
    Accuracy: N/A
    Power: ~
    Effect: Raises the power of water attacks, lowers the power of fire 
    attacks, makes Thunder 100% accurate, makes Solarbeam a three turn 
    attack. Lasts for 5 turns
    
    Rapid Spin
    Type: Normal
    PP: 40
    Accuracy: 100%
    Power: 20
    Effect: Allow you to break free of trap moves like Wrap and Bind.
    
    Razor Leaf
    Type: Grass
    PP: 25
    Accuracy: 95%
    Power: 55
    Effect: has a good critical hit ratio
    
    Razor Wind
    Type: Normal
    PP: 10
    Accuracy: 100%
    Power: 80
    Effect: loads up the first turn, strikes the next
    
    Recover
    Type: Normal
    PP: 20
    Accuracy: N/A
    Power: ~
    Effect: Recovers half the whole amount of HP for the user
    
    Recycle
    Type: Normal
    PP: 10
    Accuracy: N/A
    Power: ~
    Effect: lets you use a held item again
    
    Reflect
    Type: Psychic
    PP: 20
    Accuracy: N/A
    Power: ~
    Effect: raises the users defense. Is broken if Brick Break is used 
    against it
    
    Refresh
    Type: Normal
    PP: 20
    Accuracy: N/A
    Power: ~
    Effect: cures the users status abnormalities
    
    Rest
    Type: Psychic
    PP: 10
    Accuracy: N/A
    Power: ~
    Effect: Puts the user to sleep. Fully recovers the user. Allows the use 
    of Sleep Talk and Snore
    
    Return
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: ~
    Effect: depends on hoe much the pokemon likes you
    
    Revenge
    Type: Fighting
    PP: 10
    Accuracy: 100%
    Power: 60
    Effect: power doubles if attack on the same turn as the move is used as 
    long as the opponent attacks first
    
    Reversal
    Type: Fighting
    PP: 15
    Accuracy: 100%
    Power: N/A
    Effect: The attack power goes up as your HP goes down
    
    Roar
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: ~
    Effect: Switches out opponent trainers pokemon and escape from wild 
    battles
    
    Rock Blast
    Type: Rock
    PP: 10
    Accuracy: 100%
    Power: 25
    Effect: attacks 2-5 times
    
    Rock Slide
    Type: Rock
    PP: 10
    Accuracy: 90%
    Power: 75
    Effect: may flinch the foe
    
    Rock Smash
    Type: Fighting
    PP: 15
    Accuracy: 100%
    Power: 20
    Effect: lowers the foes defense
    
    Rock Throw
    Type: Rock
    PP: 15
    Accuracy: 90%
    Power: 50
    Effect: no effect
    
    Rock Tomb
    Type: Rock
    PP: 10
    Accuracy: 90%
    Power: 50
    Effect: lowers the foes speed
    
    Role Play
    Type: Psychic
    PP: 10
    Accuracy: 100%
    Power: ~
    Effect: the two pokemon share one of the pokemon's abilities
    
    Rolling Kick
    Type: Fighting
    PP: 15
    Accuracy: 85%
    Power: 60
    Effect: May flinch the foe
    
    Rollout
    Type: Rock
    PP: 20
    Accuracy: 90%
    Power: 30
    Effect: Power doubles with each consecutive use for 5 turns
    
    SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
    SSSSSSS
    
    Sacred Fire
    Type: Fire
    PP: 5
    Accuracy: 95%
    Power: 100%
    Effect: May burn the foe
    
    Safeguard
    Type: Normal
    PP: 25
    Accuracy: N/A
    Power: ~
    Effect: prevents any stat changes from occurring
    
    Sand Attack
    Type: Ground
    Type: 15
    Accuracy: 100%
    Power: ~
    Effect: lowers the foes accuracy
    
    Sand Tomb
    Type: Ground
    PP: 15
    Accuracy: 70%
    Power: 15
    Effect: traps the foe for 2-5 turns
    
    Sandstorm
    Type: Ground
    PP: 5
    Accuracy: N/A
    Power: ~
    Effect: hurts all non-steel, rock, or ground type pokemon for 2-5 turns
    
    Scary Face
    Type: Normal
    PP: 10
    Accuracy: 90
    Power: ~
    Effect: lowers the foes speed
    
    Scratch
    Type: Normal
    PP: 35
    Accuracy: 100%
    Power: 40
    Effect: no effect.
    
    Screech
    Type: Normal
    PP: 40
    Accuracy: 85%
    Power: ~
    Effect: lowers the foes defense
    
    Secret Power
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: 70
    Effect: the effect depends on the battlefield. This is used to make 
    secret bases
    
    Seismic Toss
    Type: Fighting
    PP: 20
    Accuracy: 100%
    Power: ~
    Effect: The power is equal to the level of the user
    
    Selfdestruct
    Type: Normal
    PP: 5
    Accuracy: 100%
    Power: 200
    Effect: Knocks out the user
    
    Shadow Ball
    Type: Ghost
    PP: 15
    Accuracy: 100%
    Power: 80
    Effect: may lower the foes special defense
    
    Shadow Punch
    Type: Ghost
    PP: 20
    Accuracy: N/A
    Power: 60
    Effect: Never misses
    
    Sharpen
    Type: Normal
    PP: 30
    Accuracy: 100%
    Power: ~
    Effect: Raises the users defense
    
    Sheer Cold
    Type: Ice
    PP: 5
    Accuracy: 30%
    Power: ~
    Effect: Knocks out the foe in one hit
    
    Shock Wave
    Type: Electric
    PP: 20
    Accuracy: N/A
    Power: 60
    Effect: Never misses
    
    Signal Beam
    Type: Bug
    PP: 15
    Accuracy: 100%
    Power: 75
    Effect: may confuse the foe
    
    Silver Wind
    Type: Bug
    PP: 5
    Accuracy: 100%
    Power: 60
    Effect: may raise all stats
    
    Sing
    Type: Normal
    PP: 15
    Accuracy: 55%
    Power: ~
    Effect: Puts the opponent to sleep
    
    Sketch
    Type: Normal
    PP: 1(!!!!)
    Accuracy: 100%
    Power: ~
    Effect: This is a one-time only move. Once you use it, you copy the 
    foes last move AND you keep it until you replace it with another move. 
    That is why it has only one PP.
    
    Skill Swap
    Type: Psychic
    PP: 10
    Accuracy: 100%
    Power: ~
    Effect: swaps each pokemon's abilities
    
    Skull Bash
    Type: Normal
    PP: 15
    Accuracy: 100%
    Power: 100
    Effect: loads up the first turn, raising defense, then strikes the next 
    turn
    
    Sky Attack
    Type: Normal
    PP: 5
    Accuracy: 90%
    Power: 140
    Effect: loads up the first turn, then strikes the next
    
    Sky Uppercut
    Type: Fighting
    PP: 15
    Accuracy: 90%
    Power: 85
    Effect: Can hit pokemon that used Fly
    
    Slack Off
    Type: Normal
    PP: 10
    Accuracy: 100%
    Power: ~
    Effect: recovers half of the users full HP
    
    Slam
    Type: Normal
    PP: 20
    Accuracy: 75%
    Power: 80
    Effect: no effect
    
    Slash
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: 70
    Effect: has a good critical hit ratio
    
    Sleep Powder
    Type: Grass
    PP: 15
    Accuracy: 75%
    Power: ~
    Effect: Puts the foe to sleep
    
    Sleep Talk
    Type: Normal
    PP: 10
    Accuracy: N/A
    Power: ~
    Effect: Randomly uses one of the users moves. Can only be used once 
    asleep
    
    Sludge
    Type: Poison
    PP: 20
    Accuracy: 100%
    Power: 65
    Effect: may poison the foe
    
    Sludge Bomb
    Type: Poison
    PP: 10
    Accuracy: 100%
    Power: 90
    Effect: may poison the foe
    
    Smellingsalt
    Type: Normal
    PP: 10
    Accuracy: 100%
    Power: 60
    Effect: does twice the damage is the foe has a status abnormality
    
    Smog
    Type: Poison
    PP: 20
    Accuracy: 70%
    Power: 20
    Effect: May poison the foe
    
    Smokescreen
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: ~
    Effect: lowers the foes accuracy
    
    Snatch
    Type: Dark
    PP: 10
    Accuracy: 100%
    Power: ~
    Effect: takes the beneficial effects of the opponents moves
    
    Snore
    Type: Normal
    PP: 15
    Accuracy: 100
    Power: 40
    Effect: May flinch the foe. Can only be used while the user is asleep
    
    Softboiled
    Type: Normal
    PP: 10
    Accuracy: N/A
    Power: ~
    Effect: recovers half of the users total HP
    
    Solarbeam
    Type: Grass
    PP: 10
    Accuracy: 100%
    Power: 120
    Effect: loads up the first turn, strikes the next. Doesn't need load up 
    if Sunny Day is in use. Needs two turns of load up is Rain Dance is in 
    use
    
    Sonicboom
    Type: Normal
    PP: 20
    Accuracy: 90%
    Power: 20
    Effect: Always does 20 damage as long as this move affects the foe
    
    Spark
    Type: Electric
    PP: 20
    Accuracy: 100%
    Power: 65
    Effect: May paralyze the foe
    
    Spider Web
    Type: Bug
    PP: 10
    Accuracy: 100%
    Power: ~
    Effect: stops the foe from escaping
    
    Spike Cannon
    Type: Normal
    PP: 15
    Accuracy: 100%
    Power: 20
    Effect: attacks 2-5 times
    
    Spikes
    Type: Ground
    PP: 20
    Accuracy: N/A
    Power: ~
    Effect: hurts the pokemon the opposing trainer switches out to
    
    Spit Up
    Type: Normal
    PP: 10
    Accuracy: 100%
    Power: 100
    Effect: can only be used after Stockpile
    
    Spite
    Type: Ghost
    PP: 10
    Accuracy: 100%
    Power: ~
    Effect: deducts 2-5 PP from the last move the foe used
    
    Splash
    Type: Normal
    PP: 40
    Accuracy: 100%
    Power: ~
    Effect: Does nothing (seriously!)
    
    Spore
    Type: Grass
    PP: 15
    Accuracy: 100%
    Power: ~
    Effect: put the foe to sleep
    
    Steel Wing
    Type: Steel
    PP: 20
    Accuracy: 90%
    Power: 70
    Effect: May raise the defense of the user
    
    Stockpile
    Type: Normal
    PP: 10
    Accuracy: N/A
    Power: ~
    Effect: Allows you to use Spit Up and Swallow
    
    Stomp
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: 65
    Effect: does extra damage against pokemon that have used Minimize
    
    Strength
    Type: Normal
    PP: 15
    Accuracy: 100%
    Power: 100%
    Effect: No effect
    
    String Shot
    Type: Bug
    PP: 40
    Accuracy: 95%
    Power: ~
    Effect: lowers the foes speed
    
    Struggle
    Type: ???
    PP: N/A
    Accuracy: 100%
    Power: 50
    Effect: Can only be used once all the PP for all the moves on one 
    pokemon is used up. You receive damage in the attack
    
    Stun Spore
    Type: Grass
    PP: 30
    Accuracy: 75%
    Power: ~
    Effect: paralyzes the foe
    
    Submission
    Type: Fighting
    PP: 25
    Accuracy: 80%
    Power: 80%
    Effect: Hurts self during the attack
    
    Substitute
    Type: Normal
    PP: 10
    Accuracy: N/A
    Power: ~
    Effect: creates a dummy to prevent taking damage for a few turns at the 
    cost of 1/4 the total HP of the user
    
    Sunny Day
    Type: Fire
    PP: 5
    Accuracy: N/A
    Power: ~
    Effect: powers up fire attacks, weakens water attacks, makes solarbeam 
    a one turn move, halves Thunders accuracy
    
    Super Fang
    Type: Normal
    PP: 10
    Accuracy: 90%
    Power: ~
    Effect: This is a good attack. It halves the foes current HP. Very 
    useful against Blissey. Let's see what fraction of HP will be taken out 
    after 10 hits...
    
    Hit 1: 1/2 
    Hit 2: 1/4 
    Hit 3: 1/8
    Hit 4: 1/16
    Hit 5: 1/32
    Hit 6: 1/64
    Hit 7: 1/128
    Hit 8: 1/256
    Hit 9: 1/512
    Hit 10: 1/1024
    
    Add all those together and it should be 1 HP left, as it cannot knock 
    out the foe
    
    Superpower
    Type: Fighting
    PP: 5
    Accuracy: 100%
    Power: 120
    Effect: lowers the users attack and defense
    
    Supersonic
    Type: Normal
    PP: 20
    Accuracy: 55%
    Power: ~
    Effect: confuses the foe
    
    Surf
    Type: Water
    PP: 15
    Accuracy: 100%
    Power: 95
    Effect: Hurts all opponents on the field
    
    Swagger
    Type: Normal
    PP: 15
    Accuracy: 90%
    Power: ~
    Effect: Confuses the foe and raises their attack
    
    Swallow
    Type: Normal
    PP: 10
    Accuracy: 100%
    Power: ~
    Effect: can only be used after Stockpile is used. Recovers damage
    
    Sweet Kiss
    Type: Normal
    PP: 10
    Accuracy: 75%
    Power: ~
    Effect: confuses the foe
    
    Sweet Scent
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: ~
    Effect: raises your accuracy
    
    Swift
    Type: Normal
    PP: 20
    Accuracy: N/A
    Power: 60
    Effect: Never misses
    
    Sword Dance
    Type: Normal
    PP: 30
    Accuracy: N/A
    Power: ~
    Effect: raises the users attack
    
    Synthesis
    Type: Grass
    PP: 5
    Accuracy: N/A
    Power: ~
    Effect: heals HP. Amount depends on the time of day
    
    TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
    TTTTTTT
    
    Tackle
    Type: Normal
    PP: 35
    Accuracy: 95%
    Power: 35
    Effect: no effect
    
    Tail Glow
    Type: Bug
    PP: 20
    Accuracy: N/A
    Power: ~
    Effect: raises the users Sp. Attack
    
    Tail Whip
    Type: Normal
    PP: 30
    Accuracy: 100%
    Power: ~
    Effect: lowers the foes defense
    
    Take Down
    Type: Normal
    PP: 20
    Accuracy: 85%
    Power: 90
    Effect: takes some of the damage in recoil
    
    Taunt
    Type: Dark
    PP: 20
    Accuracy: 100%
    Power: ~
    Effect: For two turns, the foe can only use moves that do damage. Great 
    for Counter, Mirror Coat, and Bide
    
    Teeter Dance
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: ~
    Effect: confuse your foe
    
    Teleport
    Type: Psychic
    PP: 20
    Accuracy: N/A
    Power: ~
    Effect: escape from battle
    
    Thief
    Type: Dark
    PP: 10
    Accuracy: 100%
    Power: 40
    Effect: steals an item held by the foe
    
    Thrash
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: 90
    Effect: Attacks 2-3 times. Confuses the user afterwards
    
    Thunder
    Type: Electric
    PP: 10
    Accuracy: 70%
    Power: 120
    Effect: May paralyze the foe
    
    Thunder Wave
    Type: Electric
    PP: 20
    Accuracy: 100%
    Power: ~
    Effect: Paralyzes the foe
    
    Thunderbolt
    Type: Electric
    PP: 15
    Accuracy: 100%
    Power: 95
    Effect: May paralyze the foe
    
    Thunderpunch
    Type: Electric
    PP: 15
    Accuracy: 100%
    Power: 75
    Effect: May paralyze the foe
    
    Thundershock
    Type: Electric
    PP: 30
    Accuracy: 100%
    Power: 40
    Effect: May paralyze the foe
    
    Tickle
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: ~
    Effect: lowers the foes attack and defense
    
    Torment
    Type: Dark
    PP: 15
    Accuracy: 100%
    Power: ~
    Effect: prevents the foe from using the same attack twice in a row
    
    Toxic
    Type: Poison
    PP: 10
    Accuracy: 85%
    Power: ~
    Effect: Badly poisons the foe. Damage from the poison increases every 
    turn
    
    Transform
    Type: Normal
    PP: 10
    Accuracy: 100%
    Power: ~
    Effect: Transforms the user into the foe, moves and all. All the moves 
    will have 5 PP.
    
    Tri-Attack
    Type: Normal
    PP: 10
    Accuracy: 100%
    Power: 80
    Effect: may paralyze, burn, Or freeze the foe
    
    Trick
    Type: Psychic
    PP: 10
    Accuracy: 100%
    Power: each pokemon switches their items
    
    Triple Kick
    Type: Fighting
    PP: 10
    Accuracy: 90%
    Power: 10+
    Effect: Attacks three times. Damage raises with each use.
    
    Twineedle
    Type: Bug
    PP: 20
    Accuracy: 100%
    Power: 25
    Effect: Hits twice. May poison the foe.
    
    Twister
    Type: Dragon
    PP: 20
    Accuracy: 100%
    Power: 40
    Effect: May flinch the foe\
    
    UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
    UUUUUUU
    
    Uproar
    Type: Normal
    PP: 10
    Accuracy: 100%
    Power: 50
    Effect: prevents all pokemon from going to sleep for 2-5 turns. Hits 
    for that time
    
    VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
    VVVVVVV
    
    Vicegrip
    Type: Normal
    PP: 30
    Accuracy: 100%
    Power: 55
    Effect: no effect
    
    Vine Whip
    Type: Grass
    PP: 10
    Accuracy: 100%
    Power: 35
    Effect: no effect
    
    Vital Throw
    PP: 10
    Accuracy: N/A
    Power: 70
    Effect: always attacks last and never misses
    
    Volt Tackle
    Type: Electric
    PP: 15
    Accuracy: 100%
    Power: 120
    Effect: user receives some of the damage as recoil
    
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    WWWWWWW
    
    Water Gun
    Type: Water
    PP: 25
    Accuracy: 100%
    Power: 40
    Effect: no effect
    
    Water Pulse
    Type: Water
    PP: 20
    Accuracy: 100%
    Power: 60
    Effect: May confuse the foe
    
    Water Sport
    Type: Water
    PP: 15
    Accuracy: N/A
    Power: ~
    Effect: weakens fire attacks
    
    Water Spout
    Type: Water
    PP: 5
    Accuracy: 100%
    Power: 150
    Effect: power weakens as your HP lowers
    
    Waterfall
    Type: Water
    PP: 15
    Accuracy: 100%
    Power: 80
    Effect: no effect
    
    Weather Ball
    Type: Normal
    PP: 10
    Accuracy: 100%
    Power: 50
    Effect: type changes with the weather
    
    Whirlpool
    Type: Water
    PP: 15
    Accuracy: 70%
    Power: 15
    Effect: traps the foe for 2-5 turns
    
    Whirlwind
    Type: Normal
    PP: 20
    Accuracy: 100%
    Power: ~
    Effect: blows the foe away from the battle
    
    Will-o-wisp
    Type: Fire
    PP: 15
    Accuracy: 75%
    Power: ~
    Effect: burns the foe
    
    Wing Attack
    Type: Flying
    PP: 35
    Accuracy: 100%
    Power: 60
    Effect: no effect
    
    Wish
    Type: Normal
    PP: 10
    Accuracy: N/A
    Power: ~
    Effect: every few turns, you fully recover HP
    
    Wrap
    Type: Normal
    PP: 20
    Accuracy: 85%
    Power: 15
    Effect: traps the foe for 2-5 turns
    
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXX
    
    YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
    YYYYYYY
    
    Yawn
    Type: Normal
    PP: 10
    Accuracy: 100%
    Power: ~
    Effect: put the foe to sleep at the end of the turn after this move is 
    used
    
    ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
    ZZZZZZZ
    
    Zap Cannon
    Type: Electric
    PP: 5
    Accuracy: 50%
    Power: 100
    Effect: always paralyzes the foe
    
    =-=-=-=-=-=-=-=-=-=-=-=-=
    
    16. Contests
    
    In R/S, there is a cool sidequest called "CONTEST". In a contest, you 
    try to impress the judges and audience with appeal and attacks. To 
    impress the audience, you give your pokemon "POKEBLOCKS", which are 
    made in "BERRY BLENDERS" which are located in "CONTEST HOUSES". You 
    need a "POKEBLOCK CASE" to make pokeblocks. There are five types of 
    contests. They are Smart, Cool, Tough, Beauty, and Cute. There are four 
    ranks, Normal, Super, Hyper, and Master. Here is a description:
    
    Part 1: The Audience-
    
    In this part, you try to impress the audience with your pokemon. You, 
    like I already said, need pokeblocks to make that possible. You can 
    also use "SCARVES", which almost double the stat for the contest you 
    are competing in. I think the most amount of people you can impress is 
    eight, which is very easily done with scarves.
    
    Pat 2: The Judge-
    
    In this part, you try to impress the judge with the moves your pokemon 
    know. They each not only have a battle type, but a contest type (Cool, 
    Tough, etc...). There are also stuff like jam and appeal, which helps 
    you (appeal) and helps you more (jam). J & A are based on stars. Appeal 
    is used to get closer to victory. Jam is used to take away stars from 
    other pokemon. You gain less appeal if you use a move that doesn't have 
    the same type as the contest you're appealing in. That means, for 
    example, using a Beauty move in a Tough contest. You also gain less if 
    you use the same move twice in a row. But you can gain twice the normal 
    amount if you use something called a combo. For example, lets say 
    Medicham uses Thunderpunch. Then he uses Ice Punch. Instead of gaining 
    the normal 4 stars for appeal, you gain 8 stars!
    
    =-=-=-=-=-=-=-=-=-=
    16.1. Contest Moves
    
    Unlike battles, contests don't involve knocking out the opposing 
    pokemon. The attacks give you stars, and some take away stars. This 
    section explains all the moves and what they do in the contest.
    
    Name: Absorb
    Contest Type: Smart
    Appeal: **
    Jam: ***
    Description: Startles the POKEMON that appealed before the user
    
    Name: Acid
    Contest Type: Smart
    Appeal: *
    Jam: ****
    Description: Badly startles the POKEMON in front
    
    Name: Acid Armor
    Contest Type: Tough
    Appeal: *
    Jam: none
    Description: Ups the user's condition.  Helps prevent nervousness
    
    Name: Aerial Ace
    Contest Type: Cool
    Appeal: **
    Jam: none
    Description: The appeal works great if performed first
    
    Name: Aeroblast
    Contest Type: Cool
    Appeal: ***
    Jam: none
    Description: Affected by how well the appeal in front goes
    
    Name: Agility
    Contest Type: Cool
    Appeal: ***
    Jam: none
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    17. Abilities
    
    Air Lock- Weather doesn't affect
    Pokemon-
    Rayquaza
    
    Arena Trap- prevents pokemon on the ground from escaping
    Pokemon-
    Trapinch, Diglett, Dugtrio
    
    Battle Armor- prevents being hit by a critical hit.
    Pokemon-
    Anorith, Armaldo, Kabuto, Kabutops
    
    Blaze- raises the power o fire attacks when HP goes down to low
    Pokemon-
    Torchic, Combusken, Blaziken, Charmander, Charmeleon, Charizard, 
    Cyndiquil, Quilava, Typhlosion
    
    Chlorophyll- Speed is raised in a bright sun
    Pokemon-
    Seedot, Nuzleaf, Shiftry, Oddish, Gloom, Vileplume, Bellosom, Tropius, 
    Bellsprout, Weepinbell, Victreebell, Exeggcute, Exeggutor, Tangela, 
    Hoppip, Skiploom, Jumpluff, Sunkern, Sunflora
    
    Clear Body- Not affected by stat changing moves
    Pokemon-
    Tentacool, Tentacruel, Regirock, Regice, Registeel, Beldum, Metang, 
    Metagross
    
    Cloud Nine- Gets rid of any weather effects
    Pokemon-
    Psyduck, Golduck
    
    Color Change- Changes type to that of the last move the foe used
    Pokemon-
    Kecleon
    
    Compoundeyes- accuracy is raised
    Pokemon-
    Nincada, Butterfree, Venonat, Yanma
    
    Cute Charm- May make the foe attracted if hit
    Pokemon-
    Skitty, Delcatty, Igglybuff, Jigglypuff, Wigglytuff, Cleffa, Clefairy, 
    Clefable
    
    Damp- prevents anyone from using Selfdestruct or Explosion
    Pokemon-
    Psyduck, Golduck, Poliwag, Poliwhirl, Poliwrath, Politoed, Wooper, 
    Quagsire
    
    Drizzle- When sent out, rain begins to fall. Exact same effects as Rain 
    Dance, but permanent.
    Pokemon-
    Kyogre
    
    Drought- Same as Drizzle, only with sun.
    Pokemon-
    Groudon
    
    Early Bird- wake up quickly
    Pokemon-
    Seedot, Nuzleaf, Shiftry, Doduo, Dodrio, Natu, Xatu, Girafarig, 
    Kangaskhan, Ledyba, Ledian, Houndour, Houndoom
    
    Effect Spore- When hit by a physical attack, may paralyze, poison, or 
    put the foe to sleep
    Pokemon-
    Shroomish, Breloom, Paras, Parasect
    
    Flame Body- May burn the foe on contact
    Pokemon-
    Slugma, Magcargo, Magby, Magmar
    
    Flash Fire- Attack and Special Attack go up when hit by a fire attack
    Pokemon-
    Vulpix, Ninetales, Growlithe, Arcanine, Ponyta, Rapidash, Flareon, 
    Houndour, Houndoom
    
    Forecast- Changes type to that of the weather
    Pokemon-
    Castform
    
    Guts- raises attack if health bar is red
    Pokemon-
    Taillow, Swellow, Makuhita, Hariyama, Machop, Machoke, Machamp, 
    Heracross, Rattata, Raticate, Ursaring, Tyrogue, Larvitar
    
    Huge Power- raises power in battle
    Pokemon-
    Azurill, Marill, Azumarill
    
    Hustle- at the cost of accuracy, raises power
    Pokemon-
    Corsola, Togepi, Togetic, Remoraid, Mantine
    
    Hyper Cutter- cannot lose attack power
    Pokemon-
    Mawile, Trapinch, Pinsir, Corphish, Crawdaunt, Krabby, Kingler, Gligar
    
    Illuminate- wild pokemon encounter rate increased
    Pokemon-
    Volbeat, Staryu, Starmie, Chinchou, Lanturn
    
    Immunity- can't be poisoned
    Pokemon-
    Zangoose, Snorlax
    
    Inner Focus- cannot flinch
    Pokemon-
    Abra, Kadabra, Alakazam, Zubat, Golbat, Crobat, Girafarig, Snorunt, 
    Glalie, Farfetch'd, Dragonite, Sneasle
    
    Insomnia- cannot fall asleep
    Pokemon-
    Shuppet, Banette, Drowsee, Hypno, Hoothoot, Noctowl, Spinarak, Ariados, 
    Murkrow
    
    Intimidate- lowers the foes attack when sent into battle
    Pokemon-
    Mightyena, Masquerain, Gyarados, Mawile, Salamence, Ekans, Arbok, 
    Growlithe, Arcanine, Tauros, Snubbull, Granbull, Stantler, Hitmontop
    
    Keen Eye- cannot lose accuracy
    Pokemon-
    Wingull, Pelliper, Sableye, Skarmory, Pidgey, Pidgeotto, Pidgeot, 
    Spearow, Fearow, Farfetch'd, Hitmonchan, Sentret, Furret, Hoothoot, 
    Noctowl, Sneasle
    
    Levitate- Is not affected by ground moves. Is not affected by the Arena 
    Trap ability
    Pokemon-
    Koffing, Weezing, Vibrava, Flygon, Solrock, Lunatone, Baltoy, Claydol, 
    Duskull, Chimecho, Latias, Latios, Ghastly, Haunter, Gengar, 
    Misdreavus, Unown
    
    Limber- cannot be paralyzed
    Pokemon-
    Persian, Hitmonlee, Ditto
    
    Liquid Ooze- hurts healing pokemon
    Pokemon-
    Tentacool, Tentacruel, Gulpin, Swalot
    
    Lightningrod- all electric attacks are directed towards it
    Pokemon-
    Electrike, Manectric, Rhyhorn, Rhydon, Cubone, Marowak
    
    Magma Armor- cannot be frozen
    Pokemon-
    Slugma, Magcargo
    
    Magnet Pull- prevents steel pokemon from escaping
    Pokemon-
    Nosepass, Magnemite, Magneton
    
    Minus- gains power when with a pokemon with the PLUS ability
    Pokemon-
    Minun
    
    Natural Cure- all status conditions are healed when taken from battle
    Pokemon-
    Roselia, Swablu, Altaria, Corsola, Staryu, Starmie, Chansey, Blissey, 
    Celebi
    
    Oblivious- cannot be affected by attract or Cute Charm (ooh!)
    Pokemon-
    Wailmer, Wailord, Illumize, Numel, Barboach, Wiscash, Slowpoke, 
    Slowbro, Slowking, Lickitung, Jynx, Swinub, Piloswine
    
    Overgrow- grass attack power is raised when HP is low
    Pokemon-
    Treeko, Grovyle, Sceptile, Bulbasaur, Ivysaur, Venusaur, Chikorita, 
    Bayleef, Meganium
    
    Own Tempo- cannot be confused
    Pokemon-
    Spoink, Grumpig, Spinda, Slowpoke, Slowbro, Slowking, Lickitung, 
    Smeargle
    
    Pickup- chance of a random item picked up after battle
    Pokemon-
    Zigzagoon, Linoone, Phanpy, Meowth, Aipom, Teddiursa
    
    Plus- gains power when with a pokemon with the Minus ability
    Pokemon-
    Plusle
    
    Poison Point- chance of poisoning the foe from a direct attack
    Pokemon-
    Roselia, Seadra, Nidoran Female, Nidorina, Nidoqueen, Nidoran Male, 
    Nidorino, Nidoking, Qwilfish
    
    Pressure- when attacked, the PP of the foe is reduced by 2
    Pokemon-
    Absol, Dusclops, Deoxys, Aerodactyl, Articuno, Zapdos, Moltres, Mewtwo, 
    Raikou, Entei, Suicune, Lugia, Ho-oh
    
    Pure Power- attack is raised in battle
    Pokemon-
    Meditite, Medicham
    
    Rain Dish- Slowly recovers HP when raining
    Pokemon-
    Lotad, Lombre, Ludicolo
    
    Rock Head- no damage taken in recoil from attacks like Take Down
    Pokemon-
    Aron, Lairon, Aggron, Geodude, Graveler, Golem, Rhyhorn, Rhydon, Bagon, 
    Shellgon, Onix, Cubone, Marowak, Aerodactyl, Sudowoodo, Steelix
    
    Rough Skin- when hit with a direct attack, foe takes damage in recoil
    Pokemon-
    Carvanha, Sharpedo
    
    Run Away- always able to run from a wild pokemon battle, regardless of 
    stats
    Pokemon-
    Poochyena, Doduo, Dodrio, Rattata, Raticate, Ponyta, Rapidash, Eevee, 
    Sentret, Furret, Aipom, Dunsparce, Snubbull
    
    Sand Stream- causes a Sandstorm when sent into battle
    Pokemon-
    Tyranitar
    
    Sand Veil- evasion raises in sandstorm, doesn't take damage from 
    sandstorm
    Pokemon-
    Sandshrew, Sandslash, Cacnea, Cacturne, Diglett, Dugtrio, G
    
    Serene Grace- all added effects of attacks double the chances of 
    working
    Pokemon-
    Jirachi, Chansey, Blissey, Togepi, Togetic, Dunsparce
    
    Shadow Tag- foe cannot flee from battle
    Pokemon-
    Wynaut, Wobbafett
    
    Shed Skin- all status ailments disappear one turn after going in effect
    Pokemon-
    Silcoon, Cascoon, Seviper, Metapod, Kakuna, Ekans, Arbok, Dratini, 
    Dragonair, Pupitar
    
    Shell Armor- cannot receive a critical hit
    Pokemon-
    Corphish, Crawdaunt, Clamperl, Shellder, Cloyster, Lapras, Omanyte, 
    Omastar
    
    Shield Dust- cannot be effected by add-on effects
    Pokemon-
    Wurmple, Dustox, Caterpie, Weedle, Venomoth
    
    Soundproof- is not effected by sound attacks
    Pokemon-
    Whismur, Loudred, Exploud, Voltorb, Electrode, Mr. Mime
    
    Speed Boost- speed raises every turn
    Pokemon-
    Ninjask, Yanma
    
    Static- if hit by a direct contact attack, you may paralyze the foe
    Pokemon-
    Electrike, Manectric, Voltorb, Electrode, Pichu, Pikachu, Raichu, 
    Elekid, Electabuzz, Mareep, Flaffy, Ampharos
    
    Stench- rate of wild pokemon encounter goes down when in first position
    Pokemon-
    Grimer, Muk
    
    Sticky Hold- if you have a held item, it cannot be stolen by Thief or 
    Covet
    Pokemon-
    Gulpin, Swalot, Grimer, Muk
    
    Sturdy- cannot be phased by a OHKO attack
    Pokemon-
    Geodude, Graveler, Golem, Nosepass, Aron, Lairon, Aggron, Magnemite, 
    Magneton, Skarmory, Donphan, Onix, Sudowoodo, Pineco, Forretress, 
    Steelix, Shuckle
    
    Suction Cups- Cannot be taken from battle unless you return it
    Pokemon-
    Lileep, Cradily, Octillery
    
    Swarm- bug attacks do more damage when HP is low
    Pokemon-
    Beautifly, Volbeat, Heracross, Beedrill, Scyther, Ledyba, Ledian, 
    Spinarak, Ariados, Scizor
    
    Swift Swim- speed raises when raining
    Pokemon-
    Lotad, Lombre, Ludicolo, Surskit, Goldeen, Seaking, Magikarp, Feebas, 
    Huntail, Gorebyss, Relicanth, Luvdisc, Horsea, Kingdra, Omanyte, 
    Omastar, Kabuto, Kabutops, Quilfish, Mantine
    
    Synchronize- when effected by a status condition, the foe is also 
    effected
    Pokemon-
    Ralts, Kirlia, Gardevoir, Abra, Kadabra, Alakazam, Natu, Xatu, Mew, 
    Espeon, Umbreon
    
    Thick Fat- Fire and Ice moves to less damage on you
    Pokemon-
    Makuhita, Hariyama, Azurill, Marill, Azumarill, Spoink, Grumpig, 
    Spheal, Sealeo, Walrein, Seel, Dewgong, Snorlax
    
    Torrent- when HP is low, water attacks do more damage
    Pokemon-
    Mudkip, Marshtomp, Swampert, Squirtle, Wartortle, Blastoise, Totodile, 
    Croconaw, Feraligatr
    
    Trace- you receive the ability of the foe for the rest of the battle
    Pokemon-
    Ralts, Kirlia, Gardevoir, Porygon, Porygon 2
    
    Truant- attacks only every second turn
    Pokemon-
    Slakoth, Slaking
    
    Vital Spirit- cannot be put to sleep
    Pokemon-
    Vigoroth, Mankey, Primeape, Delibird
    
    Volt Absorb- when hit by an electric attack, you recover HP
    Pokemon-
    Chinchou, Lanturn, Jolteon
    
    Water Absorb- when hit by a water attack, you recover HP
    Pokemon-
    Poliwag, Poliwhirl, Poliwrath, Politoed, Lapras, Vaporeon, Wooper, 
    Quagsire, Mantine
    
    Water Veil- you cannot be burned
    Pokemon-
    Goldeen, Seaking, Wailmer, Wailord
    
    White Smoke- all moves and abilities that lower your stats are negated
    Pokemon-
    Torkoal
    
    Wonder Guard- best effect, only effects by its weaknesses
    Pokemon-
    Shedinja
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    18. Mirage Island
    
    In Sootopolis City, there is a man in a house that mentions something 
    about Mirage Island. Mirage Island is far off east from that city. In 
    order to reveal it, you need a MIRAGE FRIENDLY POKEMON. It is a random 
    number that only reveals MI if it matches something in any of your 
    pokemon.
    
    Pokemon to capture-
    Wynaut
    
    That is all you can find, Wynaut. Levels vary from 5 to 50. You can 
    find Leichi berries there. Other than that, Mirage Island is only for 
    bragging rights.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=
    19. Ribbons
    
    Ribbons are won in many ways. Here is a list of all ribbons.
    
    Pokemon League Victory
    Hard Work (EVs near max or maxed)
    Purify Your Pokemon (only available through trading with Colosseum)
    
    Win Cool Contest Normal Level
    Win Cool Contest Super Level
    Win Cool Contest Hyper Level
    Win Cool Contest Master Level
    
    Win Beauty Contest Normal Level
    Win Beauty Contest Super Level
    Win Beauty Contest Hyper Level
    Win Beauty Contest Master Level
    
    Win Tough Contest Normal Level
    Win Tough Contest Super Level
    Win Tough Contest Hyper Level
    Win Tough Contest Master Level
    
    Win Cute Contest Normal Level
    Win Cute Contest Super Level
    Win Cute Contest Hyper Level
    Win Cute Contest Master Level
    
    Win Smart Contest Normal Level
    Win Smart Contest Super Level
    Win Smart Contest Hyper Level
    Win Smart Contest Master Level
    =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    20. Trick House
    
    In the Trick House (located on Route 110), there are four rooms.
    
    Room 1-
    This is the living room. You start by finding the Trick Master in a 
    certain area. After you find him, you go to the second room.
    
    Room 2-
    This is the main part of the house. It is a big maze where you need to 
    find two things. First, you need to find a scroll. Second, you need to 
    find the door. After you find the scroll, go to the door to open it. 
    Now, you are in Room 3.
    
    Room 3-
    This is the room where you find the Trick Master after the maze. He 
    will be impressed and give you a prize. Now go to Room 4.
    
    Room 4-
    This is a hallway that leas you back to Room 1.
    
    There are seven different trick house mazes, each found after 
    completing a certain task.
    
    Here we go...
    
    =-=-=
    
    Trick One-
    
    Trick Master location in First Room- Under the table
    
    HM needed- Cut
    
    Trainers-
    
    Lass Sally
    Pokemon-
    Oddish Lv. 16
    
    Youngster Eddie
    Pokemon-
    Zigzagoon Lv. 14
    Zigzagoon Lv. 16
    
    Lass Robin
    Pokemon-
    Skitty Lv. 14
    Marill Lv. 14
    Shroomish Lv. 14
    
    In this maze, you need to cut down trees to get to the scroll and the 
    door. You can go right to get the Orange Mail, but those aren't needed. 
    Now go up two trees to the square two after the entrance. Now cut the 
    right tree, then the top tree, and then the right tree. You will face 
    Eddie and you will find the scroll. Now go back to the left side of the 
    room. Go all the way up from the left side, then all the way to the 
    right to find the door.
    
    Prize- Rare Candy
    
    =-=-=
    
    Trick Two (note- You need to beat Wattson before you can attempted the 
    second
    Trick House maze)-
    
    Trick Master Location in the First Room- behind the right tree
    
    HM needed- none
    
    Trainers-
    
    School Kid Paul
    Pokemon-
    Numel Lv. 15
    Wingull Lv. 15
    Oddish Lv. 15
    
    
    School Kid Ted
    Pokemon-
    Ralts Lv. 17
    
    School kid Georgia
    Pokemon-
    Shroomish Lv. 16
    Beautifly Lv. 16
    
    In this maze, you need to push buttons to reveal paths to cross over 
    holes. Now,
    Go right towards the first accessible button and push it. Now go to the 
    hole
    That has been covered and cross over. Now go to the next button, which 
    is
    nearby. Now go to the next covered hole and pass through. Now go to the 
    next
    button and push it. Now cross the hole. Go and push the last button. 
    You can now
    reach the scroll. After you get the scroll, go over to the door.
    
    Prize- Timer Ball
    
    =-=-=
    
    Trick Three (note- you can go right to Trick Three after Trick Two)-
    
    Trick Master location in First Room- In the dresser
    
    HM needed- Rock Smash
    
    Trainers-
    
    Camper Justin
    Pokemon-
    Kecleon Lv. 24
    
    Picnicker Martha
    Pokemon-
    Skitty Lv. 23
    Swablu Lv. 23
    
    Hiker Alan
    Pokemon-
    Geodude Lv. 22
    Nosepass Lv. 22
    Graveler lv. 22
    
    This maze involves opening doors to get to the scroll and the main 
    door. Just follow your gut. It may get hard to describe this with all 
    the puzzling parts. But after you get to the scroll, the door should be 
    easy.
    
    Prize: Hard Stone
    
    =-=-=
    
    Trick Four (note: you can get to trick 4 after beating Norman)
    
    Trick Master location in the first room- behind the left window
    
    HM needed: Strength
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    21. Southern Island
    
    This is a mysterious island. It only pops up after the Elite 4 and 
    after obtaining an EON TICKET, which can only be obtained from Nintendo 
    or Gameshark. Southern Island is located just east from Route 109, 
    right under the top-left corner of the letter box.
    
    Southern Island has one pokemon and one item, which is attached to that 
    pokemon. You can reach Southern Island by using the Eon Ticket at the 
    S.S. Tidal. Talk to the lady and she will see your Eon Ticket and let 
    you go to Southern Island.
    
    On Southern Island, the first part is merely a path. Walk through it. 
    Now, enter the forest. Here, you will see trees, a few puddles, and a 
    black orb. SAVE BEFORE IT!!!!!! Now, talk to the orb. You will go into 
    a fight. In Ruby, you will find Latias. In Sapphire, you will find 
    Latios. What you basically find is the legendary that you could not 
    normally get in the game. It is at level 50, and it is holding Soul 
    Dew, which sharply raises the lati*s  
    Special stats. Make sure you either have a Master Ball or plenty of 
    Ultra Balls. It will not run away. After you catch it, you can take off 
    the Soul Dew.
    
    Before I forget, I would like to point out something that has been 
    asked hundreds of times to me. If you use Gameshark/Action Replay to 
    get the Eon Ticket, then you must activate another code with it to get 
    the lady to notice the ticket.
    
    =-=-=-=-=-=-=-=-=-=
    22. Pokemon Japanese Names
    
    Treeko- Kimori
    Grovyle- Jupotol
    Sceptile- Jukain
    Torchic- Achamo
    Combusken- Wakashamo
    Blaziken- Bashamo
    Mudkip- Mizugorou
    Marshtomp- Numakorou
    Swampert- Rugaji
    Poochyena- Pochena
    Mightyena- Guraena
    Zigzagoon- Jiguzaguma
    Linoone- Massuguma
    Wurmple- Kemusso
    Silcoon- Karasairu
    Beautifly- Agehanto
    Cascoon- Mayurudo
    Dustox- Dokukeiru
    Lotad- Hasuboo
    Lombre- Hasubrero
    Ludicolo- Runpapa
    Seedot- Taneboo
    Nuzleaf- Conohana
    Shiftry- Daatengu
    Taillow- Subame
    Swellow- Oosubame
    Wingull- Kyamome
    Pelliper- Perippa
    Ralts- Rarutosu
    Kirlia- Kiruria
    Gerdevoir- Saanaito
    Surskit- Ametama
    Masquerain- Amemoosu
    Shroomish- Kinokoko
    Breloom- Kinogassa
    Slakoth- Namakero
    Vigoroth- Yarukimono
    Slaking- Kekkingu
    Abra- Kesie
    Kadabra- Yungera
    Alakazam- Fudin
    Nincada- Tsuchinin
    Ninjask- Tekkanin
    Shedinja- Nukenin
    Whismur- Gonyonyo
    Loudred- Dogoomu
    Exploud- Bakuong
    Makuhita- Makunoshita
    Hariyama- Harieteyama
    Goldeen- Tosakinto
    Seaking- Azumao
    Magikarp- Koiking
    Gyarados- Gayaradosu
    Azurill- Ruriri
    Marill- Mariru
    Azumarill- Mariruri
    Geodude- Ishutsubute
    Graveler- Gouron
    Golem- Gouranya
    Nosepass- Nozupasu
    Skitty- Eneko
    Delcatty- Enekororo
    Zubat- Zubatto
    Golbat- Gorubatto
    Crobat- Kurobatto
    Tentacool- Menokurage
    Tentacruel- Menokurage (really!)
    Sableye- Yamirami
    Mawile- Kuchiito
    Aron- Kokodora
    Lairon- Kodora
    Aggron- Bossugodora
    Machop- Wanriki
    Machoke- Gorikii
    Machamp- Kairikii
    Meditite- Asanan
    Medicham- Chaaremu
    Electrike- Rakurai
    Manectric- Raibolt
    Plusle- Purasuru
    Minun- Mainan
    Magnemite- Koiru
    Magneton- Reakoiruu
    Voltorb- Biriridama
    Electrode- Marumain 
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=
    23. Trainers Eyes
    
    The Trainers Eyes is like the phone from G/S/C. Trainers loaded into 
    the trainers Eyes may want to rebattle you. However, it is not NEARLY 
    as annoying because they don't call you. You have to look in your 
    trainers eyes to see who wants to rebattle you. It's definitely an 
    improvement over the phone-call-every-minute idea. There are many 
    trainers. Like the phone in G/S/C, the trainers improve each battle 
    until the fifth battle.
    
    Aroma Lady Rose
    Location: Route 118
    
    Battle One-
    Shroomish Lv. 16
    Roselia Lv. 16
    
    Battle Two-
    Shroomish Lv. 26
    Roselia Lv. 26
    
    Battle Three-
    Shroomish Lv. 28
    Gloom Lv. 28
    Roselia Lv. 28
    
    Battle Four-
    Shroomish Lv. 31
    Gloom Lv. 31
    Roselia Lv. 31
    
    Battle Five-
    Breloom Lv. 34
    Gloom Lv. 34
    Roselia Lv. 34
    
    =-=-=-=-=
    Ruin Maniac Dusty
    Location: Route 111 (Desert)
    
    Battle One-
    Sandslash Lv. 24
    
    Battle Two-
    Sandslash Lv. 24
    
    Battle Three-
    Sandslash Lv. 30
    
    Battle Four-
    Sandslash Lv. 33
    
    Battle Five-
    Sandslash Lv. 36
    
    =-=-=-=-=
    Tuber Lola
    Location: Route 109
    
    Battle One-
    Azurill Lv. 13
    Azurill Lv. 13
    
    Battle Two-
    Marill Lv. 26
    Marill Lv. 26
    
    Battle Three-
    Marill Lv. 29
    Marill Lv. 29
    
    Battle Four-
    Marill Lv. 32
    Marill Lv. 32
    
    Battle Five-
    Azumarill Lv. 35
    Azumarill Lv. 35
    
    =-=-=-=-=
    Tuber Ricky
    Location: Route 109
    
    Battle One-
    Zigzagoon Lv. 14
    
    Battle Two-
    Linoone Lv. 27
    
    Battle Three-
    Linoone Lv. 30
    
    Battle Four-
    Linoone Lv. 33
    
    Battle Five-
    Linoone Lv. 36
    
    =-=-=-=-=
    Sis and Bro Rita and Sam
    Location: Route 124
    
    Battle One-
    Chinchou Lv. 36
    Carvanha Lv. 34
    
    Battle Two-
    Chinchou Lv. 42
    Carvanha Lv. 40
    
    Battle Three-
    Lanturn Lv. 45
    Carvanha Lv. 43
    
    Battle Four-
    Lanturn Lv. 48
    Sharpedo Lv. 46
    
    Battle Five-
    Lanturn Lv. 51
    Sharpedo Lv. 49
    
    =-=-=-=-=
    Cooltrainer Brooke
    Location: Route 111
    
    Battle One-
    Wingull Lv. 18
    Numel Lv. 18
    Roselia Lv. 18
    
    Battle Two-
    Wingull Lv. 26
    Numel Lv. 26
    Roselia Lv. 26
    
    Battle Three-
    Pelliper Lv. 29
    Numel Lv. 29
    Roselia Lv. 29
    
    Battle Four-
    Pelliper Lv. 32
    Numel Lv. 32
    Roselia Lv. 32
    
    Battle Five-
    Pelliper Lv. 34
    Camerupt Lv. 34
    Roselia Lv. 34
    
    =-=-=-=-=
    Cooltraiber Wilton
    Location: Route 111
    
    Battle One-
    Electrike Lv. 18
    Wailmer Lv. 18
    Makuhita Lv. 18
    
    Battle Two-
    Electrike Lv. 26
    Wailmer Lv. 26
    Makihita Lv. 26
    
    Battle Three-
    Manectric Lv. 29
    Wailmer Lv. 29
    Makuhita Lv. 29
    
    Battle Four-
    Manectric Lv. 32
    Wailmer Lv. 32
    Makuhita Lv. 32
    
    Battle Five-
    Manectric Lv. 34
    Wailmer Lv. 34
    Hariyama Lv. 34
    
    =-=-=-=-=
    Hex Maniac Valerie
    Location: Mt. Pyre
    
    Battle One-
    Sableye Lv. 32
    
    Battle Two-
    Sableye Lv. 35
    
    Battle Three-
    Spoink Lv. 37
    Sableye Lv. 37
    
    Battle Four-
    Spoink Lv. 40
    Sableye Lv. 40
    
    Battle Five-
    Duskull Lv. 42
    Sableye Lv. 42
    Grumpig Lv. 42
    
    =-=-=-=-=
    Lady Cindy
    Location: Route 104
    
    Battle One-
    Zigzagoon Lv. 7
    
    Battle Two-
    Zigzagoon Lv. 11
    
    Battle Three-
    Linoone Lv. 27
    
    Battle Four-
    Linoone Lv. 30
    
    Battle Five-
    Linoone Lv. 33
    
    Battle Six (yes, there is a battle six)-
    Linoone Lv. 36
    
    =-=-=-=-=
    Beauty Jessica
    Location: Route 121
    
    Battle One-
    Kecleon Lv. 30
    Seviper Lv. 30
    
    Battle Two-
    Kelceon Lv. 33
    Seviper Lv. 33
    
    Battle Three-
    Kecleon Lv. 36
    Seviper Lv. 36
    
    Battle Four-
    Kecleon Lv. 39
    Seviper Lv. 39
    
    Battle Five-
    Kecleon Lv. 42
    Seviper Lv. 42
    
    =-=-=-=-=
    Rich Boy Winston
    Location: Route 104
    
    Battle One-
    Zigzagoon Lv. 7
    
    Battle Two-
    Linoone Lv. 27
    
    Battle Three-
    Linoone Lv. 30
    
    Battle Four-
    Linoone Lv. 33
    
    Battle Five-
    Linoone Lv. 36
    
    =-=-=-=-=
    Pokemaniac Steve
    Location: Route 114
    
    Battle One-
    Aron Lv. 20
    
    Battle Two-
    Lairon Lv. 27
    
    Battle Three-
    Lairon Lv. 29
    Rhyhorn Lv. 29
    
    Battle Four-
    Lairon Lv. 32
    Rhyhorn Lv. 32
    
    Battle Five-
    Aggron Lv. 35
    Rhydon Lv. 35
    
    =-=-=-=-=
    Swimmer Tony
    Location: Route 107
    
    Battle One-
    Carvanha Lv. 27
    
    Battle Two-
    Sharpedo Lv. 30
    
    Battle Three-
    Sharpedo Lv. 33
    
    Battle Four-
    Staryu Lv. 34
    Sharpedo Lv. 36
    
    Battle Five-
    Starmie Lv. 37
    Sharpedo Lv. 39
    
    =-=-=-=-=
    Black Belt Nob
    Location: Route 105
    
    Battle One-
    Machop Lv. 20
    
    Battle Two- 
    Machop Lv. 27
    
    Battle Three-
    Machop Lv. 29
    Machoke Lv. 29
    
    Battle Four-
    Machop Lv. 31
    Machoke Lv. 31
    Machoke Lv. 31
    
    Battle Five-
    Machop Lv. 33
    Machoke Lv. 33
    Machoke Lv. 33
    Machamp Lv. 33
    
    =-=-=-=-=
    Guitarist Dalton
    Location: Route 118
    
    Battle One-
    Magnemite Lv. 15
    Whirmur Lv. 15
    Magnemite Lv. 15
    
    Battle Two-
    Magnemite Lv. 25
    Whismur Lv. 25
    Magnemite Lv. 25
    
    Battle Three-
    Magnemite Lv. 28
    Loudred Lv. 28
    Magnemite Lv. 28
    
    Battle Four-
    Magneton Lv. 31
    Loudred Lv. 31
    Magneton Lv. 31
    
    Battle Five-
    Magneton Lv. 34
    Exploud Lv. 34
    Magneton Lv. 34
    
    =-=-=-=-=
    Kindler Bernie
    Location: Route 114
    
    Battle One-
    Slugma Lv. 19
    Wingull Lv. 19
    
    Battle Two-
    Slugma Lv. 26
    Wingull Lv. 26
    
    Battle Three-
    Slugma Lv. 29
    Pelliper Lv. 29
    
    Battle Four-
    Slugma Lv. 32
    Pelliper Lv. 32
    
    Battle Five-
    Magcargo Lv. 35
    Pelliper Lv. 35
    
    =-=-=-=-=
    Camper Ethan
    Location: Jagged Pass
    
    Battle One-
    Zigzagoon Lv. 21
    Taillow Lv. 21
    
    Battle Two-
    Zigzagoon Lv. 26
    Taillow Lv. 26
    
    Battle Three-
    Linoone Lv. 29
    Swellow Lv. 29
    
    Battle Four-
    Sandshrew Lv. 31
    Swellow Lv. 31
    Linoone Lv. 31
    
    Battle Five-
    Swellow Lv. 34
    Sandslash Lv. 34
    Linoone Lv. 34
    
    =-=-=-=-=
    Old Couple John & Jay
    Location: Meteor Falls
    
    Battle One-
    Medicham Lv. 40
    Hariyama Lv. 40
    
    Battle Two-
    Medicham Lv. 43
    Hariyama Lv. 43
    
    Battle Three-
    Medicham Lv. 46
    Hariyama Lv. 46
    
    Battle Four-
    Medicham Lv. 49
    Hariyama Lv. 49
    
    Battle Five-
    Medicham Lv. 52
    Hariyama Lv. 52
    
    =-=-=-=-=
    Bug Maniac Brendon
    Location: Route 120
    
    Battle One-
    Surskit Lv. 28
    Surskit Lv. 28
    Surskit Lv. 28
    
    Battle Two-
    Surskit Lv. 31
    Surskit Lv. 31
    Surskit Lv. 31
    
    Battle Three-
    Surskit Lv. 34
    Surskit Lv. 34
    Masquarain Lv. 34
    
    Battle Four-
    Surskit Lv. 36
    Wurmple Lv. 36
    Surskit Lv. 36
    Masquarain Lv. 36
    
    Battle Five-
    Surskit Lv. 38
    Dustox Lv. 38
    Surskit Lv. 38
    Masquarain Lv. 38
    Beautifly Lv. 38
    
    =-=-=-=-=
    Psychic Cameron
    Location: Route 123
    
    Battle One-
    Kadabra Lv. 31
    Solrock Lv. 31
    
    Battle Two-
    Kadabra Lv. 34
    Solrock Lv. 34
    
    Battle Three-
    Kadabra Lv. 37
    Solrock Lv. 37
    
    Battle Four-
    Kadabra Lv. 40
    Solrock Lv. 40
    
    Battle Five-
    Solrock Lv. 43
    Alakazam Lv. 43
    
    =-=-=-=-=
    Psychic Jacki
    Location: Route 123
    
    Battle One-
    Kadabra Lv. 31
    Lunatone Lv. 31
    
    Battle Two-
    Kadabra Lv. 34
    Lunatone Lv. 34
    
    Battle Three-
    Kadabra Lv. 37
    Lunatone Lv. 37
    
    Battle Four-
    Kadabra Lv. 40
    Lunatone Lv. 40
    
    Battle Five-
    Lunatone Lv. 43
    Alakazam Lv. 43
    
    =-=-=-=-=
    School Kid Karen
    Location: Route 116
    
    Battle One-
    Shroomish Lv. 9
    Whismur Lv. 9
    
    Battle Two-
    Shroomish Lv. 26
    Whismur Lv. 26
    
    Battle Three-
    Shroomish Lv. 29
    Loudred Lv. 29
    
    Battle Four-
    Breloom Lv. 32
    Loudred Lv. 32
    
    Battle Five-
    Breloom Lv. 35
    Exploud Lv. 35
    
    =-=-=-=-=
    School Kid Jerry
    Location: Route 116
    
    Battle One-
    Ralts Lv. 10
    
    Battle Two-
    Ralts Lv. 26
    Meditite Lv. 26
    
    Battle Three-
    Kirlia Lv. 29
    Meditite Lv. 29
    
    Battle Four-
    Kirlia Lv. 32
    Medicham Lv. 32
    
    Battle Five-
    Kirlia Lv. 34
    Banette Lv. 34
    Medicham Lv. 34
    
    =-=-=-=-=
    Sr. & Jr. Ana & Meg
    Location: Route 117
    
    Battle One-
    Zigzagoon Lv. 16
    Makuhita Lv. 18
    
    Battle Two-
    Zigzagoon Lv. 26
    Makuhita Lv. 28
    
    Battle Three-
    Zigzagoon Lv. 29
    Makuhita Lv. 31
    
    Battle Four-
    Linoone Lv. 32
    Makuhita Lv. 34
    
    Battle Five-
    Linoone Lv. 35
    Hariyama Lv. 37
    
    =-=-=-=-=
    Pokefan Isabel
    Location: Route 110
    
    Battle One-
    Plusle Lv. 15
    Minun Lv. 15
    
    Battle Two-
    Plusle Lv. 26
    Minun Lv. 26
    
    Battle Three-
    Plusle Lv. 29
    Minun Lv. 29
    
    Battle Four-
    Plusle Lv. 32
    Minun Lv. 32
    
    Battle Five-
    Plusle Lv. 35
    Minun Lv. 35
    
    =-=-=-=-=
    Pokefan Miguel
    Location: Route 103 (right side of water)
    
    Battle One-
    Skitty Lv. 16
    
    Battle Two-
    Skitty Lv. 27
    
    Battle Three-
    Skitty Lv. 30
    
    Battle Four-
    Delcatty Lv. 33
    
    Battle Five-
    Delcatty Lv. 36
    
    =-=-=-=-=
    Expert Timothy
    Location: Route 115
    
    Battle One-
    Hariyama Lv. 28
    
    Battle Two-
    Hariyama Lv. 31
    
    Battle Three-
    Hariyama Lv. 34
    
    Battle Four-
    Hariyama Lv. 37
    
    Battle Five-
    Hariyama Lv. 40
    
    =-=-=-=-=
    Expert Shelby
    Location: Mt. Chimney
    
    Battle One-
    Meditite Lv. 22
    Makuhita Lv. 22
    
    Battle Two-
    Meditite Lv. 30
    Makuhita Lv. 30
    
    Battle Three-
    Medicham Lv. 33
    Hariyama Lv. 33
    
    Battle Four-
    Medicham Lv. 36
    Hariyama Lv. 36
    
    Battle Five-
    Medicham Lv. 39
    Hariyama Lv. 39
    
    =-=-=-=-=
    Youngster Calvin
    Location: Route 102
    
    Battle One-
    Zigzagoon Lv. 5
    
    Battle Two-
    Linoone Lv. 27
    
    Battle Three-
    Swellow Lv. 28
    Linoone Lv. 30
    
    Battle Four-
    Swellow Lv. 31
    Linoone Lv. 33
    
    Battle Five-
    Swellow Lv. 34
    Vigoroth Lv. 32
    Linoone Lv. 36
    
    =-=-=-=-=
    Fisherman Elliot
    Location: Route 106
    
    Battle One-
    Magikarp Lv. 11
    Tentacool Lv. 8
    Magikarp Lv. 11
    
    Battle Two-
    Tentacool Lv. 24
    Gyarados Lv. 27
    Gyarados Lv. 27
    
    Battle Three-
    Gyarados Lv. 29
    Carvanha Lv. 26
    Tentacool Lv. 26
    Gyarados Lv. 29
    
    Battle Four-
    Gyarados Lv. 31
    Carvanha Lv. 30
    Tentacruel Lv. 30
    Gyarados Lv. 31
    
    Battle Five-
    Gyarados Lv. 33
    Sharpedo Lv. 33
    Gyarados Lv. 33
    Tentacruel Lv. 35
    
    =-=-=-=-=
    Triathilete Abigail
    Location: Route 110
    
    Battle One-
    Magnemite Lv. 17
    
    Battle Two-
    Magnemite Lv. 28
    
    Battle Three-
    Magnemite Lv. 31
    
    Battle Four-
    Magneton Lv. 34
    
    Battle Five-
    Magneton Lv. 37
    
    =-=-=-=-=
    Triathilete Benjamin
    Location: Route 110
    
    Battle One-
    Magnemite Lv. 17
    
    Battle Two-
    Magnemite Lv. 28
    
    Battle Three-
    Magnemite Lv. 31
    
    Battle Four-
    Magneton Lv. 34
    
    Battle Five-
    Magneton Lv. 37
    
    =-=-=-=-=
    Triathilete Isaiah
    Location: Route 128
    
    Battle One-
    Staryu Lv. 36
    
    Battle Two-
    Staryu Lv. 39
    
    Battle Three-
    Staryu Lv. 42
    
    Battle Four-
    Starmie Lv. 45
    
    Battle Five-
    Starmie Lv. 48
    
    =-=-=-=-=
    Triathilete Katelyn
    Location: Route 128
    
    Battle One-
    Staryu Lv. 36
    
    Battle Two-
    Staryu Lv. 39
    
    Battle Three-
    Staryu Lv. 42
    
    Battle Four-
    Starmie Lv. 45
    
    Battle Five-
    Starmie Lv. 48
    
    =-=-=-=-=
    Triathilete Maria
    Location: Route 117
    
    Battle One-
    Doduo Lv. 18
    
    Battle Two-
    Doduo Lv. 28
    
    Battle Three-
    Doduo Lv. 31
    
    Battle Four-
    Dodrio Lv. 34
    
    Battle Five-
    Dodrio Lv. 37
    
    =-=-=-=-=
    Triathilete Dylan
    Location: Route 117
    
    Battle One-
    Doduo Lv. 18
    
    Battle Two-
    Doduo Lv. 28
    
    Battle Three-
    Doduo Lv. 31
    
    Battle Four-
    Dodrio Lv. 34
    
    Battle Five-
    Dodrio Lv. 37
    
    =-=-=-=-=
    Dragon Tamer Nicholas
    Location: Meteor Falls
    
    Battle One-
    Altaria Lv. 38
    Altaria Lv. 38
    
    Battle Two-
    Altaria Lv. 41
    Altaria Lv. 41
    
    Battle Three-
    Altaria Lv. 44
    Altaria Lv. 44
    
    Battle Four-
    Bagon Lv. 46
    Altaria Lv. 46
    Altaria Lv. 46
    
    Battle Five-
    Altaria Lv. 49
    Altaria Lv. 49
    Shellgon Lv. 49
    
    =-=-=-=-=
    Bird Keeper Robert
    Location: Route 120
    
    Battle One-
    Swablu Lv. 30
    
    Battle Two-
    Natu Lv. 32
    Swablu Lv. 32
    
    Battle Three-
    Natu Lv. 35
    Altaria Lv. 35
    
    Battle Four-
    Natu Lv. 38
    Altaria Lv. 38
    
    Battle Five-
    Altaria Lv. 41
    Xatu Lv. 41
    
    =-=-=-=-=
    Ninja Boy Lao
    Location: Route 113
    
    Battle One-
    Koffing Lv. 17
    Koffing Lv. 17
    Koffing Lv. 17
    Koffing Lv. 19
    
    Battle Two-
    Koffing Lv. 24
    Koffing Lv. 24
    Koffing Lv. 24
    Koffing Lv. 26
    
    Battle Three-
    Koffing Lv. 27
    Koffing Lv. 27
    Koffing Lv. 27
    Koffing Lv. 29
    
    Battle Four-
    Koffing Lv. 30
    Koffing Lv. 30
    Koffing Lv. 30
    Koffing Lv. 32
    
    Battle Five-
    Koffing Lv. 33
    Koffing Lv. 33
    Koffing Lv. 33
    Weezing Lv. 35
    
    =-=-=-=-=
    Battle Girl Cindy
    Location: Route 115
    
    Battle One-
    Meditite Lv. 19
    Makuhita Lv. 19
    
    Battle Two-
    Meditite Lv. 26
    Makuhita Lv. 26
    
    Battle Three-
    Meditite Lv. 29
    Makuhita Lv. 29
    
    Battle Four-
    Medicham Lv. 32
    Hariyama Lv. 32
    
    Battle Five-
    Medicham Lv. 35
    Hariyama Lv. 35
    
    =-=-=-=-=
    Parasol Lady Madeline
    Location: Route 113
    
    Battle One-
    Numel Lv. 20
    
    Battle Two-
    Numel Lv. 27
    
    Battle Three-
    Numel Lv. 30
    
    Battle Four-
    Roselia Lv. 32
    Numel Lv. 32
    
    Battle Five-
    Roselia Lv. 35
    Camerupt Lv. 35
    
    =-=-=-=-=
    Swimmer Jenny
    
    Battle One-
    Wailmer Lv. 35
    
    Battle Two-
    Wailmer Lv. 38
    
    Battle Three-
    Wailmer Lv. 41
    
    Battle Four-
    Staryu Lv. 43
    Wailmer Lv. 43
    
    Battle Five-
    Luvdisc Lv. 45
    Wailmer Lv. 45
    Starmie Lv. 45
    
    =-=-=-=-=
    Picknicker Diana
    Location: Jagged Pass
    
    Battle One-
    Shroomish Lv. 20
    Oddish Lv. 20
    Swablu Lv. 20
    
    Battle Two-
    Shroomish Lv. 25
    Gloom Lv. 25
    Swablu Lv. 25
    
    Battle Three-
    Breloom Lv. 28
    Gloom Lv. 28
    Swablu Lv. 28
    
    Battle Four-
    Breloom Lv. 31
    Gloom Lv. 31
    Swablu Lv. 31
    
    Battle Five-
    Breloom Lv. 40
    Vilepluma Lv. 40
    Altaria Lv. 40
    
    =-=-=-=-=
    Twins Amy & Liv
    Location: Route 103
    
    Battle One-
    Plusle Lv. 9
    Minun Lv. 9
    
    Battle Two-
    Plusle Lv. 16
    Minun Lv. 16
    
    Battle Three-
    Plusle Lv. 27
    Minun Lv. 27
    
    Battle Four-
    Plusle Lv. 30
    Minun Lv. 30
    
    Battle Five-
    Plusle Lv. 33
    Minun Lv. 33
    
    Battle Six-
    Plusle Lv. 36
    Minun Lv. 36
    
    =-=-=-=-=
    Sailor Ernest
    Location: Route 125
    
    Battle One-
    Wingull Lv. 33
    Tentacool Lv. 33
    Machoke Lv. 33
    
    Battle Two-
    Wingull Lv. 36
    Tentacool Lv. 36
    Machoke Lv. 36
    
    Battle Three-
    Pelliper Lv. 39
    Tentacool Lv. 39
    Machoke Lv. 39
    
    Battle Four-
    Pelliper Lv. 42
    Tentacool Lv. 42
    Machoke Lv. 42
    
    Battle Five-
    Pelliper Lv. 45
    Machoke Lv. 45
    Tentacruel Lv. 45
    
    =-=-=-=-=
    Collector Edwin
    Location: Route 110
    
    Battle One-
    Lombre Lv. 14
    Nuzleaf Lv. 14
    
    Battle Two-
    Lombre Lv. 26
    Nuzleaf Lv. 26
    
    Battle Three-
    Lombre Lv. 29
    Nuzleaf Lv. 29
    
    Battle Four-
    Lombre Lv. 32
    Nuzleaf Lv. 32
    
    Battle Five-
    Ludicolo Lv. 35
    Shiftry Lv. 35
    
    =-=-=-=-=
    Pokemon Breeder Lydia
    Location: Route 117
    
    Battle One-
    Wingull Lv. 12
    Shroomish Lv. 12
    Marill Lv. 12
    Roselia Lv. 12
    Skitty Lv. 12
    Goldeen Lv. 12
    
    Battle Two-
    Wingull Lv. 22
    Shroomish Lv. 22
    Marill Lv. 22
    Roselia Lv. 22
    Skitty Lv. 22
    Goldeen Lv. 22
    
    Battle Three-
    Pelliper Lv. 25
    Breloom Lv. 25
    Marill Lv. 25
    Roselia Lv. 25
    Delcatty Lv. 25
    Goldeen Lv. 25
    
    Battle Four-
    Pelliper Lv. 28
    Breloom Lv. 28
    Marill Lv. 28
    Roselia Lv. 28
    Delcatty Lv. 28
    Goldeen Lv. 28
    
    Battle Five-
    Pelliper Lv. 31
    Breloom Lv. 31
    Azumarill Lv. 31
    Roselia Lv. 31
    Delcatty Lv. 31
    Seaking Lv. 31
    
    =-=-=-=-=
    Pokemon Breeder Isaac
    Location: Route 117
    
    Battle One-
    Whismur Lv. 12
    Zigzagoon Lv. 12
    Aron Lv. 12
    Poochyena Lv. 12
    Taillow Lv. 12
    Makuhita Lv. 12
    
    Battle Two-
    Loudred Lv. 22
    Linoone Lv. 22
    Aron Lv. 22
    Mightyena Lv. 22
    Swellow Lv. 22
    Makuhita Lv. 22
    
    Battle Three-
    Loudred Lv. 25
    Linoone Lv. 25
    Aron Lv. 25
    Mightyena Lv. 35
    Swellow Lv. 25
    Hariyama Lv. 25
    
    Battle Four-
    Loudred Lv. 28
    Linoone Lv. 28
    Aron Lv. 28
    Mightyena Lv. 28
    Swellow Lv. 28
    Hariyama Lv. 28
    
    Battle Five-
    Loudred Lv. 31
    Linoone Lv. 31
    Lairon Lv. 31
    Mightyena Lv. 31
    Swellow Lv. 31
    Hariyama Lv. 31
    
    =-=-=-=-=
    Pokemon Ranger Catherine
    Location: Route 119
    
    Battle One-
    Gloom Lv. 27
    Roselia Lv. 27
    
    Battle Two-
    Gloom Lv. 30
    Roselia Lv. 30
    
    Battle Three-
    Gloom Lv. 33
    Roselia Lv. 33
    
    Battle Four-
    Gloom Lv. 36
    Roselia Lv. 36
    
    Battle Five-
    Bellosom Lv. 39
    Roselia Lv. 39
    
    =-=-=-=-=
    Pokemon Ranger Jackson
    Location: Route 119
    
    Battle One-
    Breloom Lv. 28
    
    Battle Two-
    Breloom Lv. 31
    
    Battle Three-
    Breloom Lv. 34
    
    Battle Four-
    Breloom Lv. 37
    
    Battle Five-
    Kecleon Lv. 39
    Breloom Lv. 39
    
    =-=-=-=-=
    Lass Haley
    Location: Route 104
    
    Battle One-
    Lotad Lv. 7
    Shroomish Lv. 7
    
    Battle Two-
    Lombre Lv. 26
    Shroomish Lv. 26
    
    Battle Three-
    Lombre Lv. 29
    Breloom Lv. 29
    
    Battle Four-
    Lombre Lv. 32
    Breloom Lv. 32
    
    Battle Five-
    Swellow Lv. 34
    Lombre Lv. 34
    Breloom Lv. 34
    
    =-=-=-=-=
    Bug Catcher James
    Location: Petalburg Woods
    
    Battle One-
    Nincada Lv. 8
    
    Battle Two-
    Ninjask Lv. 27
    
    Battle Three-
    Dustox Lv. 29
    Ninjask Lv. 29
    
    Battle Four-
    Surskit Lv. 31
    Dustox Lv. 31
    Ninjask Lv. 31
    
    Battle Five-
    Surskit Lv. 33
    Ninjask Lv. 33
    Dustox Lv. 33
    Ninjask Lv. 33
    
    =-=-=-=-=
    Hiker Trent
    Location: Route 112
    
    Battle One-
    Geodude Lv. 16
    Geodude Lv. 16
    Geodude Lv. 16
    Geodude Lv. 16
    
    Battle Two-
    Geodude Lv. 24
    Geodude Lv. 24
    Geodude Lv. 24
    Graveler Lv. 24
    
    Battle Three-
    Geodude Lv. 27
    Geodude Lv. 27
    Graveler Lv. 27
    Graveler Lv. 27
    
    Battle Four-
    Geodude Lv. 30
    Graveler Lv. 30
    Graveler Lv. 30
    Graveler Lv. 30
    
    Battle Five-
    Graveler Lv. 33
    Graveler Lv. 33
    Graveler Lv. 33
    Golem Lv. 33
    
    =-=-=-=-=
    Young Couple Lois & Hal
    Location: Abandoned Ship
    
    Battle One-
    Volbeat Lv. 27
    Illumize Lv. 27
    
    Battle Two-
    Volbeat Lv. 30
    Illumize Lv. 30
    
    Battle Three-
    Volbeat Lv. 33
    Illumize Lv. 33
    
    Battle Four-
    Volbeat Lv. 36
    Illumize Lv. 36
    
    Battle Five-
    Volbeat Lv. 39
    Illumize Lv. 39
    
    =-=-=-=-=
    Pokemon Trainer Wally
    Location: Victory Road
    
    Battle One-
    Altaria Lv. 47
    Delcatty Lv. 46
    Roselia Lv. 47
    Magneton Lv. 44
    Gardevoir Lv. 48
    
    Battle Two-
    Altaria Lv. 50
    Delcatty Lv. 49
    Roselia Lv. 50
    Magneton Lv. 47
    Gardevoir Lv. 51
    
    Battle Three-
    Altaria Lv. 53
    Delcatty Lv. 52
    Roselia Lv. 53
    Magneton Lv. 50
    Gardevoir Lv. 54
    
    Battle Four-
    Altaria Lv. 56
    Delcatty Lv. 55
    Roselia Lv. 56
    Magneton Lv. 53
    Gardevoir Lv. 57
    
    =-=-=-=-=
    
    You cannot rebattle the next 8 trainers.
    
    =-=-=-=-=
    Leader Roxanne
    Location: Rustboro City
    
    Battle One-
    Geodude Lv. 14
    Nosepass Lv. 15
    
    =-=-=-=-=
    Leader Brawly
    Location: Dewford Town
    
    Battle One-
    Machop Lv. 17
    Makuhita Lv. 18
    
    =-=-=-=-=
    Leader Wattson
    Location: Mauville City
    
    Battle One-
    Magnemite Lv. 22
    Voltorb Lv. 20
    Magneton Lv. 23
    
    =-=-=-=-=
    Leader Flannery
    Location: Lavaridge Town
    
    Battle One-
    Slugma Lv. 26
    Slugma Lv. 26
    Torkoal Lv. 28
    
    =-=-=-=-=
    Leader Norman
    Location: Petalburg City
    
    Battle One-
    Slaking Lv. 28
    Vigoroth Lv. 30
    Slaking Lv. 31
    
    =-=-=-=-=
    Leader Winona
    Location: Fortree City
    
    Battle One-
    Swellow Lv. 31
    Pelliper Lv. 30
    Skarmory Lv. 32
    Altaria Lv. 33
    
    =-=-=-=-=
    Leader Liza & Tate
    Location: Mossdeep City
    
    Battle One-
    Solrock Lv. 42
    Lunatone Lv. 42
    
    =-=-=-=-=
    Leader Wallace
    Location: Sootopolis City
    
    Battle One-
    Luvdisc Lv. 42
    Wiscash Lv. 40
    Sealeo Lv. 40
    Seaking Lv. 42
    Milotic Lv. 43
    
    =-=-=-=-=
    You can battle the final 5 as many times as you want, but the pokemon 
    levels will never change
    
    =-=-=-=-=
    Elite Four Sydney
    Location: Ever Grande City
    
    Battle One-
    Mightyena Lv. 46
    Shiftry Lv. 48
    Cacturne Lv. 46
    Sharpedo Lv. 48
    Absol Lv. 49
    
    =-=-=-=-=
    Elite Four Phoebe
    Location: Ever Grande City
    
    Battle One-
    Dusclops Lv. 48
    Banette Lv. 49
    Sableye Lv. 50
    Banette Lv. 49
    Dusclops Lv. 51
    
    =-=-=-=-=
    Elite Four Glacia
    Location: Ever Grande City
    
    Battle One-
    Glalie Lv. 50
    Sealeo Lv. 50
    Sealeo Lv. 52
    Glalie Lv. 52
    Walrein Lv. 53
    
    =-=-=-=-=
    Elite Four Drake
    Location: Ever Grande City
    
    Battle One-
    Shelgon Lv. 52
    Altaria Lv. 54
    Flygon Lv. 53
    Flygon Lv. 53
    Salamence Lv. 55
    
    =-=-=-=-=
    Champion Steven
    Location: Ever Grande City
    
    Battle One-
    Skarmory Lv. 57
    Claydol Lv. 55
    Aggron Lv. 56
    Cradily Lv. 56
    Armaldo Lv. 56
    Metagross Lv. 58
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=
    24. Breeding
    
    Breeding is just one of the fun things to do in Pokemon Ruby and 
    Sapphire. To breed, you need a male pokemon and a female pokemon. Easy, 
    huh? Not that easy. They need to be in the same egg group. Egg Groups 
    are, well, groups of pokemon that can breed together and make eggs. To 
    see all the egg groups, go to 24.1. There are multiple reasons to 
    breed. One, you might want to just get the first form of your evolved 
    or unevolved pokemon. When you breed, the egg hatches to become the 
    first form of the female pokemon. The only exceptions are 
    Marill/Azumarill and Wobbafett. If Marill/Azumarill isn't holding 
    anything, the egg will hatch to be a Marill. If the pokemon is holding 
    a Sea Incense, the egg will hatch to become an Azurill. With Wobbafett, 
    the egg normally hatches into Wobbafett. But if Wobbafett is holding a 
    Lax Incense, the egg will hatch into a Wynaut. A second reason to breed 
    is to try to get good stat pokemon. I think that good stat pokemon are 
    easier to get through breeding than through catching. Another reason to 
    breed is to pass on attacks. This will break into a long paragraph. To 
    show this, we will use a male Camerupt and a female Torkoal.
    
    Male Camerupt-
    
    Attacks:
    Eruption
    Amnesia
    Overheat
    Flamethrower (Don't mind the triple fire attack, it's only an example)
    
    Female Torkoal-
    
    Attacks:
    Amnesia
    Flamethrower
    Body Slam
    Heat Wave
    
    Both of these pokemon are part of the Field Egg Group. Due to this, 
    these fire pokemon can breed. There are four steps to figuring out what 
    attacks the baby will know.
    
    Step 1: Start with the attacks the baby will know.
    
    Since the Torkoal is female, the baby will be a Torkoal. Just for the 
    heck of it, we'll make it a male.
    
    Baby Male Torkoal-
    
    Attacks:
    Ember
    
    Ember is the starting attack for any Torkoal.
    
    Step 2: Add in any moves both pokemon know that the baby can learn by 
    leveling up.
    
    If you were to check my pokedex for Torkoal, you would see that he 
    learns the following attacks by leveling up-
    
    Ember
    Smog
    Curse
    Smokescreen
    Fire Spin
    Body Slam
    Protect
    Flamethrower
    Iron Defense
    Amnesia
    Flail
    Heat Wave
    
    As you can see, both parents know the attacks Flamethrower and Amnesia. 
    Because of that we put those on the baby.
    
    Baby Male Torkoal-
    
    Attacks:
    Ember
    Amnesia
    Flamethrower
    
    Now Torkoal has three moves. But we're not done yet.
    
    Step 3: If there are any attacks the father learned from a TM or HM 
    that the baby can learn, the kid knows it.
    
    If you were to check the TM/HM chart in this FAQ, you would see that 
    Flamethrower and Overheat are the two TMs that Camerupt knows. 
    Naturally, Torkoal can't learn Flamethrower again, so we just add on 
    Overheat, which Torkoal can learn.
    
    Baby Male Torkoal-
    
    Attacks:
    Ember
    Amnesia
    Flamethrower
    Overheat
    
    Now we take a look at the fourth and final step.
    
    Step 4: Any attack that the father knows that the baby can only get 
    through breeding shall be taught to the baby.
    
    Endure
    Eruption
    Sleep Talk
    Yawn
    
    Those were the egg moves for Torkoal. As we see, Eruption is an egg 
    move that father Camerupt knows. Because of that, we teach it to 
    Torkoal.
    
    Baby Male Torkoal-
    
    Attacks:
    Ember
    Amnesia
    Flamethrower
    Overheat
    Eruption
    
    But wait! I thought a pokemon could only know four attacks at a time. 
    That's right. That means that we need to get rid of an attack. Which 
    attack? The attack at the top of the attack list.
    
    Baby Male Torkoal-
    
    Attacks:
    Amnesia
    Flamethrower
    Overheat
    Eruption
    
    That's it. That is Baby Torkoal's moveset. Wait! Let's compare it to 
    the father.
    
    Camerupt-
    Eruption
    Amnesia
    Overheat
    Flamethrower
    
    Torkoal-
    Amnesia
    Flamethrower
    Overheat
    Eruption
    
    Wow! These two have the exact same moveset, only in a different order! 
    Like father like son, I guess.
    
    So now you understand the basics of breeding. But this section isn't 
    quite done yet.
    
    =-=-=-=-=-=-=-=-=-=
    24.1. Egg Groups
    
    There are many egg groups.
    
    Ditto Egg Group (can breed with anybody)-
    Ditto
    
    Bug Egg Group-
    Caterpie
    Metapod
    Butterfree
    Weedle
    Kakuna
    Beedrill
    Paras
    Parasect
    Venonat
    Venomoth
    Scyther
    Pinsir
    Ledyba
    Ledian
    Pineco
    Forretress
    Gligar
    Scizor
    Shuckle
    Heracross
    Wurmple
    Silcoon
    Beautifly
    Cascoon
    Dustox
    Surskit
    Masquarain
    Nincada
    Ninjask
    Volbeat
    Illumize
    Trapinch
    Vibrava
    Flygon
    
    Dragon Egg Group-
    Charmander
    Charmeleon
    Charlizard
    Ekans
    Arbok
    Magikarp
    Gyarados
    Horsea
    Seadra
    Dratini
    Dragonair
    Dragonite
    Kingdra
    Treeko
    Grovyle
    Sceptile
    Swablu
    Altaria
    Seviper
    Feebas
    Milotic
    Bagon
    Shellgon
    Salamence
    
    Fairy Egg Group-
    Pikachu
    Raichu
    Clefairy
    Clefable
    Jigglypuff
    Wigglytuff
    Togetic
    Marill
    Azumarill
    Hoppip
    Skiploom
    Jumpluff
    Snubbull
    Granbull
    Shroomish
    Breloom
    Skitty
    Delcatty
    Mawile
    Plusle
    Minun
    Roselia
    Castform
    Snorunt
    Glalie
    
    Ground Egg Group-
    Rattata
    Raticate
    Ekans
    Arbok
    Pikachu
    Raichu
    Sandshrew
    Sandslash
    Nidoran female
    Nidoran male
    Nidorino
    Nidoqueen
    Vulpix
    Nintales
    Diglett
    Dugtrio
    Meowth
    Persian
    Psyduck
    Golduck
    Mankey
    Primeape
    Growlithe
    Arcanine
    Ponyta
    Rapidash
    Farfetch'd
    Seel
    Dewgong
    Rhyhorn
    Rhydon
    Tauros
    Eevee
    Vaporeon
    Jolteon
    Flareon
    Cyndiquil
    Quilava
    Typhlosion
    Sentret
    Furret
    Mareep
    Flaffy
    Ampharos
    Aipom
    Wooper
    Quagsire
    Espeon
    Umbreon
    Girafarig
    Dunsparce
    Snubbull
    Granbull
    Sneasel
    Teddiursa
    Ursaring
    Swinub
    Piloswine
    Delibird
    Houndour
    Houndoom
    Phanpy
    Donphan
    Smeargle
    Miltank
    Torchic
    Combusken
    Blaziken
    Poochyena
    Mightyena
    Zigzagoon
    Linoone
    Seedot
    Nuzleaf
    Shiftry
    Slakoth
    Vigoroth
    Slaking
    Whismur
    Loudred
    Exploud
    Skitty
    Mawile
    Electrike
    Manectric
    Wailmer
    Wailord
    Numel
    Camerupt
    Torkoal
    Spoink
    Grumpig
    Spinda
    Zangooose
    Seviper
    Kecleon
    Absol
    Spheal
    Sealeo
    Walrein
    
    Flying Egg Group-
    Pidgey
    Pidgeotto
    Pidgeot
    Spearow
    Fearow
    Zubat
    Golbat
    Farfetch'd
    Doduo
    Dodrio
    Aerodactyl
    Hoothoot
    Noctowl
    Crobat
    Togetic
    Natu
    Xatu
    Murkrow
    Skarmory
    Taillow
    Swellow
    Wingull
    Pelliper
    Swablu
    Altaria
    
    Human Shaped Egg Group-
    Abra
    Kadabra
    Alakazam
    Machop
    Machoke
    Machamp
    Drowsee
    Hypno
    Hitmonlee
    Hitmonchan
    Chansey
    Mr. Mime
    Jynx
    Electabuzz
    Magmar
    Hitmontop
    Blissey
    Makuhita
    Hariyama
    Sableye
    Volbeat
    Illumize
    Spinda
    Cacnea
    Cacturne
    
    Mineral Egg Group-
    Magnemite
    Magneton
    Voltorb
    Electrode
    Shedinja
    Lunatone
    Solrock
    Baltoy
    Claydol
    Beldum
    Metang
    Metagross
    
    Monster Egg Group-
    Bulbasaur
    Ivysaur
    Venusaur
    Charmander
    Charmeleon
    Charlizard
    Squirtle
    Wartortle
    Blastoise
    Nidoran female
    Nidoran male
    Nidorino
    Nidoqueen
    Slowpoke
    Slowbro
    Cubone
    Marowak
    Lickitung
    Rhyhorn
    Rhydon
    Kangaskahn
    Lapras
    Snorlax
    Chikorita
    Bayleef
    Meganium
    Totodile
    Croconaw
    Feraligatr
    Mareep
    Flaffy
    Ampharos
    Slowking
    Larvitar
    Pupitar
    Tyranitar
    Treeko
    Grovyle
    Sceptile
    Mudkip
    Marshtomp
    Swampert
    Whismur
    Loudred
    Exploud
    Aron
    Lairon
    Aggron
    Tropius
    
    No Egg Group (pokemon that can't breed)-
    Nidorina
    Nidoqueen
    Staryu
    Starmie
    Articuno
    Zapdos
    Moltres
    Mewtwo
    Mew
    Pichu
    Cleffa
    Igglybuff
    Togepi
    Unown
    Tyrogue
    Smoochum
    Elekid
    Magby
    Raikou
    Entei
    Suicune
    Lugia
    Ho-oh
    Celebi
    Shedinja
    Azurill
    Wynaut
    Regirock
    Regice
    Registeel
    Latias
    Latios
    Kygore
    Groudon
    Rayquaza
    Jirachi
    Deoxys
    
    Plant Egg Group-
    Bulbasaur
    Ivysaur
    Venusaur
    Oddish
    Gloom
    Vileplume
    Paras
    Parasect
    Bellsprout
    Weepinbell
    Victreebell
    Exeggcute
    Exeggutor
    Tangela
    Chikorita
    Bayleef
    Meganium
    Bellossom
    Hoppip
    Skiploom
    Jumpluff
    Sunkern
    Sunflora
    Lotad
    Lombre
    Ludicolo
    Seedot
    Nuzleaf
    Shiftry
    Shroomish
    Breloom
    Roselia
    Cacnea
    Cacturne
    Tropius
    
    Rock Egg Group-
    Geodude
    Graveler
    Golem
    Onix
    Sudowoodo
    Steelix
    Nosepass
    Snorunt
    Glalie
    
    Indeterminate Egg Group-
    Grimer
    Muk
    Gastly
    Haunter
    Gengar
    Koffing
    Weezing
    Slugma
    Magcargo
    Misdreavus
    Wobbafett
    Ralts
    Kirlia
    Gardevoir
    Gulpin
    Swalot
    Castform
    Shuppet
    Banette
    Duskull
    Dusclops
    Chimecho
    
    Water One Egg Group-
    Squirtle
    Wartortle
    Blastoise
    Psyduck
    Golduck
    Poliwag
    Poliwhirl
    Poliwrath
    Slowpoke
    Slowbro
    Seel
    Dewgong
    Horsea
    Seadra
    Lapras
    Omanyte
    Omastar
    Kabuto
    Kabutops
    Dratini
    Dragonair
    Dragonite
    Totodile
    Croconaw
    Feraligatr
    Marill
    Azumarill
    Politoed
    Wooper
    Quagsire
    Slowking
    Corsola
    Delibird
    Mantine
    Kingdra
    Mudkip
    Marshtomp
    Swampert
    Lotad
    Lombre
    Ludicolo
    Wingull
    Pelliper
    Surskit
    Masquarain
    Corphish
    Crawdaunt
    Feebas
    Milotic
    Spheal
    Sealeo
    Walrein
    Clamperl
    Huntail
    Gorebyss
    Relicanth
    
    Water Two Egg Group-
    Goldeen
    Seaking
    Magikarp
    Gyarados
    Chinchou
    Lantern
    Quilfish
    Remoraid
    Octillery
    Carvanha
    Sharpedo
    Wailmer
    Wailord
    Barboach
    Wiscash
    Relicanth
    Luvdisc
    
    Water Three Egg Group-
    Tentacool
    Tentacruel
    Shellder
    Cloyter
    Omanyte
    Omastar
    Kabuto
    Kabutops
    Corsola
    Corphish
    Crawdaunt
    Lileep
    Cradily
    Anorith
    Armaldo
    
    =-=-=-=-=-=-=-=-=-=
    24.2. Egg Moves
    
    I'm only listing the first forms.
    
    Ditto Egg Group-
    Ditto- no egg moves
    
    =-=-=-=-=
    
    Bug Egg Group-
    Caterpie- no egg moves
    
    Weedle- no egg moves
    
    Paras- Counter, False Swipe, Flail, Light Screen, Psybeam, Pursuit, 
    Screech, Sweet Scent
    
    Venonat- Baton Pass, Giga Drain, Screech, Signal Beam
    
    Scyther- Baton Pass, Counter, Endure, Light Screen, Razor Wind, 
    Reversal, Safeguard, Silver Wind
    
    Pinsir- Fury Attack, False Swipe, Faint Attack
    
    Ledyba- 
    Pineco
    Gligar
    Shuckle
    Heracross
    Wurmple
    Surskit
    Nincada
    Volbeat
    Illumize
    Trapinch
    
    =-=-=-=-=
    
    Dragon Egg Group-
    Charmander
    Charmeleon
    Charlizard
    Ekans
    Arbok
    Magikarp
    Gyarados
    Horsea
    Seadra
    Dratini
    Dragonair
    Dragonite
    Kingdra
    Treeko
    Grovyle
    Sceptile
    Swablu
    Altaria
    Seviper
    Feebas
    Milotic
    Bagon
    Shellgon
    Salamence
    
    =-=-=-=-=
    
    Fairy Egg Group-
    Pikachu
    Raichu
    Clefairy
    Clefable
    Jigglypuff
    Wigglytuff
    Togetic
    Marill
    Azumarill
    Hoppip
    Skiploom
    Jumpluff
    Snubbull
    Granbull
    Shroomish
    Breloom
    Skitty
    Delcatty
    Mawile
    Plusle
    Minun
    Roselia
    Castform
    Snorunt
    Glalie
    
    =-=-=-=-=
    
    Ground Egg Group-
    Rattata
    Raticate
    Ekans
    Arbok
    Pikachu
    Raichu
    Sandshrew
    Sandslash
    Nidoran female
    Nidoran male
    Nidorino
    Nidoqueen
    Vulpix
    Nintales
    Diglett
    Dugtrio
    Meowth
    Persian
    Psyduck
    Golduck
    Mankey
    Primeape
    Growlithe
    Arcanine
    Ponyta
    Rapidash
    Farfetch'd
    Seel
    Dewgong
    Rhyhorn
    Rhydon
    Tauros
    Eevee
    Vaporeon
    Jolteon
    Flareon
    Cyndiquil
    Quilava
    Typhlosion
    Sentret
    Furret
    Mareep
    Flaffy
    Ampharos
    Aipom
    Wooper
    Quagsire
    Espeon
    Umbreon
    Girafarig
    Dunsparce
    Snubbull
    Granbull
    Sneasel
    Teddiursa
    Ursaring
    Swinub
    Piloswine
    Delibird
    Houndour
    Houndoom
    Phanpy
    Donphan
    Smeargle
    Miltank
    Torchic
    Combusken
    Blaziken
    Poochyena
    Mightyena
    Zigzagoon
    Linoone
    Seedot
    Nuzleaf
    Shiftry
    Slakoth
    Vigoroth
    Slaking
    Whismur
    Loudred
    Exploud
    Skitty
    Mawile
    Electrike
    Manectric
    Wailmer
    Wailord
    Numel
    Camerupt
    Torkoal
    Spoink
    Grumpig
    Spinda
    Zangooose
    Seviper
    Kecleon
    Absol
    Spheal
    Sealeo
    Walrein
    
    =-=-=-=-=
    
    Flying Egg Group-
    Pidgey
    Pidgeotto
    Pidgeot
    Spearow
    Fearow
    Zubat
    Golbat
    Farfetch'd
    Doduo
    Dodrio
    Aerodactyl
    Hoothoot
    Noctowl
    Crobat
    Togetic
    Natu
    Xatu
    Murkrow
    Skarmory
    Taillow
    Swellow
    Wingull
    Pelliper
    Swablu
    Altaria
    
    =-=-=-=-=
    
    Human Shaped Egg Group-
    Abra
    Kadabra
    Alakazam
    Machop
    Machoke
    Machamp
    Drowsee
    Hypno
    Hitmonlee
    Hitmonchan
    Chansey
    Mr. Mime
    Jynx
    Electabuzz
    Magmar
    Hitmontop
    Blissey
    Makuhita
    Hariyama
    Sableye
    Volbeat
    Illumize
    Spinda
    Cacnea
    Cacturne
    
    =-=-=-=-=
    
    Mineral Egg Group-
    Magnemite
    Magneton
    Voltorb
    Electrode
    Shedinja
    Lunatone
    Solrock
    Baltoy
    Claydol
    Beldum
    Metang
    Metagross
    
    =-=-=-=-=
    
    Monster Egg Group-
    Bulbasaur
    Ivysaur
    Venusaur
    Charmander
    Charmeleon
    Charlizard
    Squirtle
    Wartortle
    Blastoise
    Nidoran female
    Nidoran male
    Nidorino
    Nidoqueen
    Slowpoke
    Slowbro
    Cubone
    Marowak
    Lickitung
    Rhyhorn
    Rhydon
    Kangaskahn
    Lapras
    Snorlax
    Chikorita
    Bayleef
    Meganium
    Totodile
    Croconaw
    Feraligatr
    Mareep
    Flaffy
    Ampharos
    Slowking
    Larvitar
    Pupitar
    Tyranitar
    Treeko
    Grovyle
    Sceptile
    Mudkip
    Marshtomp
    Swampert
    Whismur
    Loudred
    Exploud
    Aron
    Lairon
    Aggron
    Tropius
    
    =-=-=-=-=
    
    No Egg Group (pokemon that can't breed)-
    Staryu- no egg moves
    Articuno- no egg moves
    Zapdos- no egg moves
    Moltres- no egg moves
    Mewtwo- no egg moves
    Mew- no egg moves
    Pichu-
    Cleffa
    Igglybuff
    Togepi
    Unown
    Tyrogue
    Smoochum
    Elekid
    Magby
    Raikou
    Entei
    Suicune
    Lugia
    Ho-oh
    Celebi
    Shedinja
    Azurill
    Wynaut
    Regirock
    Regice
    Registeel
    Latias
    Latios
    Kygore
    Groudon
    Rayquaza
    Jirachi
    Deoxys
    
    =-=-=-=-=
    
    Plant Egg Group-
    Bulbasaur
    Ivysaur
    Venusaur
    Oddish
    Gloom
    Vileplume
    Paras
    Parasect
    Bellsprout
    Weepinbell
    Victreebell
    Exeggcute
    Exeggutor
    Tangela
    Chikorita
    Bayleef
    Meganium
    Bellossom
    Hoppip
    Skiploom
    Jumpluff
    Sunkern
    Sunflora
    Lotad
    Lombre
    Ludicolo
    Seedot
    Nuzleaf
    Shiftry
    Shroomish
    Breloom
    Roselia
    Cacnea
    Cacturne
    Tropius
    
    =-=-=-=-=
    
    Rock Egg Group-
    Geodude
    Graveler
    Golem
    Onix
    Sudowoodo
    Steelix
    Nosepass
    Snorunt
    Glalie
    
    =-=-=-=-=
    
    Indeterminate Egg Group-
    Grimer
    Muk
    Gastly
    Haunter
    Gengar
    Koffing
    Weezing
    Slugma
    Magcargo
    Misdreavus
    Wobbafett
    Ralts
    Kirlia
    Gardevoir
    Gulpin
    Swalot
    Castform
    Shuppet
    Banette
    Duskull
    Dusclops
    Chimecho
    
    =-=-=-=-=
    
    Water One Egg Group-
    Squirtle
    Wartortle
    Blastoise
    Psyduck
    Golduck
    Poliwag
    Poliwhirl
    Poliwrath
    Slowpoke
    Slowbro
    Seel
    Dewgong
    Horsea
    Seadra
    Lapras
    Omanyte
    Omastar
    Kabuto
    Kabutops
    Dratini
    Dragonair
    Dragonite
    Totodile
    Croconaw
    Feraligatr
    Marill
    Azumarill
    Politoed
    Wooper
    Quagsire
    Slowking
    Corsola
    Delibird
    Mantine
    Kingdra
    Mudkip
    Marshtomp
    Swampert
    Lotad
    Lombre
    Ludicolo
    Wingull
    Pelliper
    Surskit
    Masquarain
    Corphish
    Crawdaunt
    Feebas
    Milotic
    Spheal
    Sealeo
    Walrein
    Clamperl
    Huntail
    Gorebyss
    Relicanth
    
    =-=-=-=-=
    
    Water Two Egg Group-
    Goldeen
    Seaking
    Magikarp
    Gyarados
    Chinchou
    Lantern
    Quilfish
    Remoraid
    Octillery
    Carvanha
    Sharpedo
    Wailmer
    Wailord
    Barboach
    Wiscash
    Relicanth
    Luvdisc
    
    =-=-=-=-=
    
    Water Three Egg Group-
    Tentacool
    Tentacruel
    Shellder
    Cloyter
    Omanyte
    Omastar
    Kabuto
    Kabutops
    Corsola
    Corphish
    Crawdaunt
    Lileep
    Cradily
    Anorith
    Armaldo
    
    =-=-=-=-=-=-=-=-=-=
    24.3. Chain Breeding
    
    What is chain breeding? Let's just say that it may not be easy. Chain 
    breeding involves getting moves onto a pokemon that hatches from an 
    egg. It may seem like breeding Eruption from Camerupt to a baby 
    Torkoal, but it's not. Chain breeding is harder. You need to chain 
    breed when you want a move bred onto a baby still. But what happens if 
    the move that can be bred is only found on pokemon outside of that 
    baby's egg group? Let's take a Sceptile. You want to breed that starter 
    so that you have a baby Treeko that knows Crush Claw. But not one 
    pokemon inside either of Sceptile's egg groups (Monster and Dragon) can 
    learn Crush Claw normally. It isn't a TM or HM. But if we look at the 
    groups, we can see that Rhyhorn, part of the monster egg group, can 
    also be bred Crush Claw. That's all fine and dandy, but we need to find 
    Zangoose's egg group. Zangoose is the only pokemon that can learn Crush 
    Claw naturally. He is in the field egg group. Ho! So is Rhyhorn. So 
    breed a female Rhyhorn/Rhydon with a male Zangoose that knows Crush 
    Claw. It may be hard in Sapphire, since you can't get Zangoose in that 
    game. The baby Rhyhorn that comes from those two parents with know 
    Crush Claw. Keep on doing this until you have a male Rhyhorn. Once you 
    have the male Rhyhorn with Crush Claw, breed it with a female Sceptile. 
    The baby Treeko that hatches will know Crush Claw. To make things a 
    little clearer...
    
    Male Zangoose (Crush Claw)
    +Female Rhyhorn (mother)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Baby Male Rhyhorn (Crush Claw)
    +Female Sceptile
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Baby Treeko (Crush claw)
    
    Another example is getting Encore onto Sunkern. No pokemon in its egg 
    group can get it. However, Hoppip can also get Encore through breeding, 
    and he is in Hoppip's egg group. However, he is also in the fairy egg 
    group, the same group as Clefairy. So basically, breed a male Clefairy 
    with Encore and a female Hoppip and get a male Hoppip with Encore. 
    Breed the male Hoppip with a female Sunkern to get a baby Sunkern with 
    Encroe. But, you would need Colosseum and Pokemon FR/LG to get Sunkern, 
    Hoppip, and Clefairy.
    
    It's not always just two breedings. It may get harder than Crush Claw 
    on Treeko or Encore on Sunkern.
    
    Now let's say that you want to get Encore onto Machop. This is where it 
    gets interesting. You will have to get it from Clefairy. The thing is, 
    none of the pokemon in Machop's egg group are also in the fairy egg 
    group. However, if you were to look through all the egg groups, you 
    would see that Pikachu is in the fairy and ground egg group. Spinda is 
    in the humanshaped egg group AND the ground egg group (same as 
    Pikachu). Both Spinda and Pikachu get Encore through breeding. Machop 
    is in the human egg group! So that means that you will need to breed 
    three times.
    
    Male Clefairy w/Encore\___Male Pikachu w/Encore\___Male Spinda w/Enore
    +Female Pikachu w/o it/ŻŻ+Female Spinda w/o it-/ŻŻ+Female Machop w/o it
    
    The final result is= Baby Machop with Encore!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=
    25. EVs
    
    Most people who see this for the first time will have no idea what it's 
    about. To tell you the truth, I didn't know what EVs were until just a 
    few days before this section started. EV is short for Effort Value. EVs 
    are counted in points. You can't actually see EVs in your game. They 
    are an invisible number. But what really are EVs?
    
    EVs are received every time you fight an opposing pokemon, wild or not. 
    The points you receive are put into one of six categories: HP, Attack, 
    Defense, Speed, Special Attack, and/or Special Defense. After you 
    receive four EVs for one stat and raise the pokemon to the next level, 
    the stat you got the EVs in will increase one more point than usual.
    
    Let's take a few examples. Let's say you want your HP to be higher than 
    the normal level. So you need to get some HP Effort Points. That means 
    you need to find a pokemon that has good HP. A good, easy example is to 
    use Makuhita in Granite Cave. Makuhita has good HP, so you will get 1 
    Effort Point in HP. But let's see Hariyama. Hariyama is the evolved 
    form of Makuhita. Haryiama gives you TWO Effort Points due to its super 
    HP. But Slaking, who isn't part of the Makuhita Family, goes overboard 
    with THREE Effort Points. But not all pokemon only give Effort Points 
    in one stat. Chimecho, for example, gives Effort Points in both Special 
    Attack AND Special Defense.
    
    You may think "Oh, if I can do that, I should raise my pokemon to have 
    999 stat points in every stat". Well, sorry, you can't. You prevent 
    this from happening; the creators of the game created a 255-point limit 
    for one stat. "Okay, so I will just get up to 255 Effort Points in 
    every stat". Sorry, you still can't. To prevent people from using that 
    limit and still having super stats, the creators went further to create 
    a 510 point limit for an entire pokemon. That means that if you max out 
    in two stats, you can't get Effort Points anymore.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=
    26. Trainers List
    
    This is a complete list of trainers throughout Pokemon Ruby/Sapphire. 
    Trainer's Eyes trainers will have two stars at the beginning and end of 
    their names.
    
    =-=-=-=-=
    
    Route 101- none
    
    =-=-=-=-=
    
    Oldale Town- none
    
    =-=-=-=-=
    
    Route 103 (left side of lake)- 1
    
    Rival Brendan/May-
    Treeko/Torchic/Mudkip (one of them) Lv. 5
    
    =-=-=-=-=
    
    Route 102- 4
    
    **Youngster Calvin**-
    Zigzagoon Lv. 5
    Money- 80
    
    Bug Catcher Rick-
    Wurmple Lv. 4
    Wurmple Lv. 4
    Money- 64
    
    Youngster Allen-
    Poochyena Lv. 5
    Taillow Lv. 3
    Money- 48
    
    Lass Tiana-
    Zigzagoon Lv. 4
    Zigzagoon Lv. 4
    Money- 64
    
    =-=-=-=-=
    
    Petalburg City- 8 ( fifth gym)
    
    Cooltrainer Randall-
    Delcatty Lv. 27
    Money- 1296
    
    Cooltrainer Mary-
    Delcatty Lv. 27
    Money- 1296
    
    Cooltrainer Parker-
    Linoone Lv. 27
    Money- 1296
    
    Cooltrainer Lori-
    Linoone Lv. 27
    Money- 1296
    
    Cooltrainer George-
    Linoone Lv. 27
    Money- 1296
    
    Cooltrainer Jody-
    Zangoose Lv. 27
    Money- 1296
    
    Cooltrainer Berke-
    Zangoose Lv. 27
    Money- 1296
    
    Leader Norman-
    Slaking Lv. 28
    Vigoroth Lv. 30
    Slaking Lv. 31
    Money- 3100
    
    =-=-=-=-=
    
    Route 104 (before PW)- 2
    
    Youngster Billy-
    Seedot Lv. 6
    Taillow Lv. 8
    Money- 128
    
    **Rich Kid Winston**-
    Zigzagoon Lv. 7
    Money- 1400
    
    =-=-=-=-=
    
    Petalburg Woods- 3
    
    Bug Catcher Lyle-
    Wurmple Lv. 3
    Wurmple Lv. 3
    Wurmple Lv. 3
    Wurmple Lv. 3
    Wurmple Lv. 3
    Wurmple Lv. 3
    Money- 48
    
    Team Aqua/Magma Grunt-
    Poochyena Lv. 9
    Money- 180
    
    **Bug Catcher James**-
    Nincada Lv. 8
    Money- 128
    
    =-=-=-=-=
    
    Route 104 (after PW)- 4
    
    **Lady Cindy**-
    Zigzagoon Lv. 7
    Money- 1400
    
    **Lass Haley**-
    Lotad Lv. 7
    Shroomish Lv. 7
    Money- 112
    
    Twins Gia & Mia-
    Lotad Lv. 8
    Seedot Lv. 8
    Money- 192
    
    Fisherman Ivan-
    Magikarp Lv. 6
    Magikarp Lv. 6
    Magikarp Lv. 6
    
    =-=-=-=-=
    
    Rustboro City- 3 (first gym)
    
    Youngster Josh-
    Geodude Lv. 10
    Geodude Lv. 8
    Geodude Lv. 6
    Money- 96
    
    Youngster Tommy-
    Geodude Lv. 11
    Money- 176
    
    Leader Roxanne-
    Geodude Lv. 14
    Nosepass Lv. 15
    Money- 1500
    
    =-=-=-=-=
    
    Route 116-
    
    Youngster Joey-
    Zigzagoon Lv. 8
    Machop Lv. 10
    Money- 160
    
    Bug Catcher Jose-
    Wurmple Lv. 8
    Nincada Lv. 8
    Silcoon Lv. 8
    Money- 128
    
    Lass Janice-
    Marill Lv. 10
    Money- 160
    
    Hiker Clark-
    Geodude Lv. 8
    Geodude Lv. 8
    Geodude Lv. 8
    Money- 320
    
    **School Kid Jerry**-
    Ralts Lv. 10
    Money- 200
    
    **School Kid Karen**-
    Shroomish Lv. 9
    Whismur Lv. 9
    Money- 180
    
    =-=-=-=-=
    
    Rusturf Tunnel- 2
    
    Team Aqua/Magma Grunt-
    Poochyena Lv. 11
    Money- 220
    
    Hiker Mike-
    Geodude Lv. 16
    Geodude Lv. 16
    Machop Lv. 16
    Money- 640
    
    =-=-=-=-=
    
    Route 105- 7
    
    Swimmer Dawn-
    Marill Lv. 27
    Money- 216
    
    Swimmer Beverly-
    Wailmer Lv. 26
    Wailmer Lv. 26
    Money- 208
    
    Ruin Maniac Foster-
    Sandshrew Lv. 26
    Sandslash Lv. 26
    Money- 1560
    
    Swimmer Austin-
    Magikarp Lv. 25
    Tentacool Lv. 25
    Wingull Lv. 25
    Money- 200
    
    Swimmer Luis-
    Carvanha Lv. 27
    Money- 216
    
    Swimmer Nicole-
    Wailmer Lv. 27
    Money- 216
    
    Swimmer Douglas-
    Tentacool Lv. 26
    Tentacool Lv. 26
    
    =-=-=-=-=
    
    Route 106- 2
    
    Fisherman Ned-
    Tentacool Lv. 12
    Money- 480
    
    **Fisherman Elliot**-
    Magikarp Lv. 11
    Tentacool Lv. 8
    Magikarp Lv. 11
    Money- 440
    
    =-=-=-=-=
    
    Dewford Town- 4 (second gym)
    
    Battle Girl Laura-
    Meditite Lv. 14
    Money- 336
    
    Black Belt Hideki-
    Machop Lv. 14
    Money- 448
    
    Battle Girl Tessa-
    Meditite Lv. 12
    Meditite Lv. 12
    Machop Lv. 12
    
    Leader Brawly-
    Machop Lv. 17
    Makuhita Lv. 18
    Money- 1800
    
    =-=-=-=-=
    
    Granite Cave- none
    
    =-=-=-=-=
    
    Route 107- 5
    
    Swimmer Beth-
    Marill Lv. 25
    Goldeen Lv. 25
    Wingull Lv. 25
    Money- 200
    
    Swimmer Darrin-
    Tentacool Lv. 27
    Money- 216
    
    Sis and Bro Lisa & Ray
    Goldeen Lv. 28
    Tentacool Lv. 26
    Money- 624
    
    **Swimmer Tony**-
    Carvanha Lv. 27
    Money- 216
    
    Swimmer Denise-
    Wingull Lv. 27
    Money- 216
    
    =-=-=-=-=
    Route 108- 4
    
    Swimmer Tara-
    Horsea Lv. 26
    Marill Lv. 26
    Money- 208
    
    Swimmer Jerome-
    Tentacool Lv. 26
    Wingull Lv. 26
    Money- 208
    
    Swimmer Missy-
    Goldeen Lv. 24
    Wingull Lv. 24
    Marill Lv. 24
    Wailmer Lv. 24
    Money- 192
    
    Swimmer Matthew-
    Carvanha Lv. 27
    Money- 216
    
    =-=-=-=-=
    Route 109- 10 (6 on the water and 4 on the beach)
    
    Beach-
    
    Sailor Edmond-
    Wingull Lv. 12
    Wingull Lv. 12
    Machop Lv. 12
    Money- 384
    
    Sailor Huey-
    Machop Lv. 12
    Money- 448
    
    **Tuber Lola**-
    Azurill Lv. 13
    Azurill Lv. 13
    Money- 52
    
    **Tuber Ricky**-
    Zigzagoon Lv. 14
    Money- 56
    
    Water (and the small islands)-
    
    Young Couple Mel & Paul-
    Beautifly Lv. 27
    Dustox Lv. 27
    Money- 1728
    
    Tuber Gwen-
    Marill Lv. 27
    Money- 108
    
    Tuber Carmen-
    Marill Lv. 27
    Money- 108
    
    Swimmer Alice-
    Goldeen Lv. 25
    Goldeen Lv. 25
    Wingull Lv. 25
    Money- 200
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=
    27. FAQ
    
    Q. What do you mean by MIRAGE FRIENDLY POKEMON?
    
    A. Mirage Friendly is a status that does not appear. It is invisible to 
    anyone as long as you can't see Mirage Island. If you see Mirage 
    Island, that means that one pokemon on your team is MIRAGE FRIENDLY. It 
    is all random.
    
    Q. On my Sapphire Version on all of my pokemons summaries  
    it says "status- pkrs" what does that mean?
    
    A. About the "status- pkrs", you should consider yourself EXTREMELY 
    LUCKY!!!!! That means that your pokemon have the Pokerus Virus. It is a 
    good virus that means that when you grow your pokemon levels, they gain 
    stats easier. The chances of getting this are even lower than the 
    chances of finding a shiny pokemon. It wears off after a while. You can 
    spread it to your PC pokemon by putting the infected pokemon in the PC.
    
    Q. What level does Vibrava evolve into Flygon?
    
    A. Vibrava evolves at level 45.
    
    Q. How come my Wobbafett's Shadow Tag doesn't work?
    
    A. I have no idea.
    
    Q. What is Mystery Event?
    
    A. Something that involves a link cable and I believe an e-reader. I 
    don't know what it's about though.
    
    Q. Can I get an Eon Ticket with a Gameshark?
    
    A. Yes
    
    Q. Can I get Jirachi and Deoxys with gameshark?
    
    A. Yes
    
    Q. How many ways are there to get a Master Ball?
    
    A. Three. One from the Team Magma Hideout, more from Gameshark. I 
    believe you can get it from the lotto.
    
    Q. Can Blaziken be caught in Ruby or is he only is Sapphire?
    
    A. Blaziken is the final form of Torchic, one of the three starter 
    pokemon, meaning you can get it in both games.
    
    Q. Where's the stern (I need to give him the scanner)
    
    A. Stern is in Slateport City at the docks where you ride the S.S. 
    Tidal.
    
    Q. When does Trapinch learn dig?
    
    A. Trapinch learns Dig at level 43, but only as a Trapinch
    
    Q. Where can I find an Eon Ticket?
    
    A. Either from Nintendo or from Gameshark/Action Replay
    
    Q. Where can I find a Dragon Scale?
    
    A. Either from Bagon or Horsea. Use Thief, Covet, or simply catch it 
    and take off the item.
    
    Q. Is there a move deleter in this game?
    
    A. Yes. He is in Lilycove City
    
    Q. Is there still the four-move restriction?
    
    A. Yes
    
    Q. If you only have one pokemon and you are in a 2 vs. 2 battle, will 
    you still be able to use it?
    
    A. Yes
    
    Q. Can you suggest a pokemon I can get early on?
    
    A. There are plenty. Some of my favorites are Makuhita and Lotad.
    
    Q. Is Aron a good choice?
    
    A. Yes, but mostly for patient people. It takes a long time to raise 
    Aron.
    
    Q. Where is the HM for Waterfall?
    
    A. Waterfall is in the Cave of Origins.
    
    Q. How do you get into the small indents in the walls?
    
    A. You get into the indents by using Secret Power.
    
    Q. How do you get all the phrases on Pokemon Ruby and Sapphire?
    
    A. You get them from stuff like catching pokemon, participating in 
    contests, etc.
    
    Q. when I start up ruby it says, battery is down therefore clock based 
    events wont happen. What does this mean? And does it hurt my 
    playability a lot?
    
    A. I have no idea about this. It never happened to me.
    
    Okay, I found the answer. This glitch affects how berries grow and 
    other time-based events (those time based-events won't happen again). 
    There are many ways to fix it. The most well-known one is to hook up 
    with Colosseum/Fire Red/Leaf Green.
    
    Q. Where do you get Flygon's pre-evolved form in Ruby?
    
    A. Flygons pre-evolution, Vibrava, cannot be caught in the games. 
    However, Vibrava's pre-evolution, Trapinch, can be caught in the 
    desert.
    
    Q. Can you tell me which currents to go on to reach Sky Pillar?
    
    A. The currents do not lead to Sky Pillar. You get there by going EAST 
    from Pacifidlog Town.
    
    Q. Where do you get Shellgon's Pre-evolved form?
    
    A. You find Bagon in Meteor Falls in the room where you find TM02- 
    Dragon Claw.
    
    Q. Can Mew, Mewtwo, Entei, Raikou, Suicune, Lugia, Ho-oh be caught in 
    this game?
    
    A. They cannot be caught in the game.
    
    Q. Can you trade pokemon from Silver/Gold to Ruby/Sapphire?
    
    A. No, you cannot trade pokemon from Silver/Gold to Ruby/Sapphire.
    
    Q. I seem to have problems in fishing. Once I get a bite, it always 
    gets away. I find it frustrating sometimes. Can you give me some 
    advice, tell which route I should go, and do I still need to press any 
    buttons to reel it in?
    
    A. Okay, I'll give you what you need to know about fishing. To fish, 
    first use the rod you are using. When it says you have a bite, press A 
    immediately. Next, if you are lucky, you will go straight to the 
    battle. If not, you will go to another screen with a bunch of dots. 
    Once it says you have a bite, press A immediately. Repeat until you 
    pull up the fish.
    
    Q. Can you catch Wailmer while Surfing?
    
    A. You can only catch Wailmer while fishing.
    
    Q. Every time I start a new game, Torchic always is a male! Why is 
    that? I want  
    him to be a female!
    
    A. Torchic has an 87.5% chance of being male and a 12.5% chance of it 
    being female.
    
    Q. Is there any town or city in hoenn with a mart that sells rare 
    candy? And if there is what town or city is it?
    
    A. There are no marts that sell rare candies.
    
    Q. Are there any marts that sell master balls or ultra balls?
    
    A. There are no marts that sell Master Balls. The marts in Fortree 
    City, Lilycove City, Sootopolis City, Mossdeep City, I believe 
    Pacifidlog Town, and Ever Grande City sell Ultra Balls.
    
    Q. The legendary pokemon is almost dead, in the red area. You told up 
    to use Ultra Balls. I have plenty of them, 20+ but it won't work. What 
    do I have to do?
    
    A. Well, there is nothing wrong. No matter what health it has, it will 
    still take a lot tries to catch it.
    Q. Hey Scott where do you get desks, chairs, plants, ornaments, mats, 
    posters, dolls, & cushions in ruby?
    A. You can get them by buying them or getting them from other people.
    
    Q. How and where do you get the scanner?
    
    A. You get the scanner in the Abandoned Ship.
    
    Q. Where do you find Regice and Registeel?
    
    A. Regice and Registeel can be found in tombs in different locations.
    
    Regice can be found in the tomb on Route 104.
    Registeel can be found in the tomb on that route to the right of 
    Foretree City.
    
    Q. What are all the mirage pokemon?
    
    A. The chances of having a mirage friendly pokemon are random. You can 
    find one, or you can have a non-mirage friendly pokemon become a mirage 
    friendly pokemon.
    
    Q. You know where your in the sealed cavern at the bottom of the ocean 
    current where it says "first comes relicanth last comes wailord" then 
    you do what it says then it sounds like a door opens then there is 
    there is three clicks where is the door that opened?
    
    A. No door opens. The sound you hear after that means that the door to 
    the regi's caves has been opened.
    
    Q. I have looked high and low and I can't find the paintings for the 
    museum.
    
    A. You need to win the master contest in every category, but you also 
    need to accomplish something in the contest that I forgot.
    
    Q. What can I do with the Claw Fossil?
    
    A. If you picked up the Claw Fossil, you can resurrect the pokemon 
    inside, giving you Anorith.
    
    Q. How do you get non-mirage friendly pokemon and train them into 
    Mirage-friendly pokemon?
    
    A. You may catch a non-mirage friendly pokemon, but everyday, there is 
    a very small chance that one of your non-mirage friendly pokemon 
    becomes a mirage friendly pokemon. It is all based on chance, like with 
    Shiny Pokemon.
    
    Q. How do you get Jirachi and Deoxys using Action Replay?
    
    A. Just put in the code and follow the directions. If you are using the 
    Route 101 code for them, then look for them on Route 101. So just put 
    in the code for them, make sure it's on, and follow the directions on 
    the Action Replay page to find your prize.
    
    Q. How do you find the timer ball?
    
    A. I believe you find it by going to the Rusturf Pokemart. You might 
    need to get the Repeat Ball by talking to the devon corp. guy near the 
    Rusturf Tunnel.
    
    Q. Will May fight you with her begin pokemon, swampert?
    
    A. No
    
    Q. How do you delete HMs?
    
    A. To get rid of HMs, go to the move deleter in Lilycove City.
    
    Q. Where do you purchase a lotto ticket?
    
    A. You can purchase a lottery ticket at the Lilycove Pokemart at the 
    main desk.
    
    Q. How do get a surfing pokemon?
    
    A. First of all, you get surf from Wally's parents next to the 
    Petalburg Gym.
    
    Second, about 99% of all water pokemon can learn surf. If you have a 
    water pokemon who's name is not Magikarp, then it can learn surf.
    
    Q. How do you get the Master Ball if you've already beaten Team 
    Magma/Aqua?
    
    A. You can't get back into the base after beating Magma/Aqua. So the 
    only other way to get it is by winning the lottery or getting it in a 
    trade.
    
    Q. Can you duplicate in this game?
    
    A. No. At least I think you can't...
    
    Q. How do you get to the regi's cave?
    
    A. I believe that all you have to do is to go to Pacifidlog Town, surf 
    all the way down, and as you reach the currents, step on the bottom 
    tile of them. Just go straight when controllable until you reach a 
    specific place where you can go underwater.
    
    Q. Is there any other way to get a Wailord other than evolving a 
    Wailmer?
    
    A. You can catch a Wailord on Route 129, but he's rare.
    
    Q. What do you mean by the strip of water connecting Route 133/134?
    
    A. As for the strip of water connecting Route 133/134, there is a piece 
    of calm water in the middle of the currents that is half on Route 133 
    and half on Route 134.
    
    Q. How do get the S.S. Tidal working?
    
    A. The S.S. Tidal begins after you beat the Elite 4.
    
    Q. Where is the Pokeblock Case?
    
    A. You can find the Pokeblock case by talking to the little girl in the 
    Hyper Rank Contest House in Slateport City.
    
    Q. What do you do in the sealed chamber and how do you open up the one 
    big rock and the six little rocks around it?
    
    A. Once you are in the sealed chamber, you must read the Braille in the 
    back of the room, then follow what it says. The chambers will open 
    after the end of the sealed chamber. The rocks around them don't open 
    up.
    
    Q. How do you get cut and surf in sapphire?
    
    A. Cut- the house to the left of the Pokemon Center in Rustboro City. 
    Talk to the man.
    Surf- house to the left of the Petalburg Gym after beating the PG. Talk 
    to man.
    
    Q. What level does Jirachi learn Doom Desire?
    
    A. Jirachi learns Doom Desire at level 50.
    
    Q. Where exactly can you find Chimecho?
    
    A. Chimecho can be found on the summit of Mt. Pyre.
    
    Q. What level does Anorith evolve into Armaldo?
    
    A. Anorith evolves at level 40.
    
    I'm getting these in boatloads!! Also try to keep all FAQs for me 
    limited to what's not already asked/posted.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=
    28. Thanks
    
    Special Thanks to-
    
    Nintendo- for creating this game
    
    Gamefreaks- For creating this game
    
    skulldumb@hotmail.com- For the other two of Steven's Aggron's moves
    
    seanolan@mail.webkorner.com- For corrections on some of the name puns
    
    tiggatoo_215@hotmail.com- For the Wallace name pun. Even the littlest 
    corrections count.
    
    BladeMaster88446- For the Last half of the Mantine name pun.
    
    phoenixmaster95@hotmail.com- For Drake's Shellgon's fourth move, 
    Crunch.
    
    3s0t3r1c@telus.net- for helping me remember that Metang evolves into 
    Metagross at level 45, not 50.
    
    ssdko99@hotmail.com- for the second half of the Vibrava name pun.
    
    Mr. Toonsurfer- for the Omanyte/star name puns.
    
    Frank A.- for corrections on the Latios and Latias name puns.
    
    You- for reading it
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=
    29. End
    
    Well ,this game is coming to an end. There are only a few more things I 
    need to do. You can expect dozens more updates. I am far from finished.
    
    Here are some games you can expect guides from me on-
    Metroid Prime (currently in progress)
    Metroid Fusion (currently in progress)
    Pokemon Red/Blue (currently in progress)
    Pokemon Crystal (currently in progress)
    Pokemon Fire Red/Leaf Green (once I get it and beat it once)
    Pokemon Emerald (whenever it is to be released in America)
    Pokemon Ruby/Sapphire (another one)
    Legend of Zelda: Oracle of Ages (currently in progress)
    Legend of Zelda: Oracle of Seasons (once I complete the one above this)
    
    From all of us in my body, god-bye!
    
    Cheatcc.com is not allowed to use my FAQ under any circumstances.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=
    30. Copyright
    
    This FAQ is copyright 2003-2004 Scott Millard. This FAQ shall and will 
    not be posted on any websites without my permission. Doing so will 
    resort in a whole bunch of legal mumbo jumbo. If you do, expect your 
    name on a list called "Criminal list" that will be up only if you copy 
    it. In order to post it, you must ask for my permission. Just e-mail me 
    at my e-mail address shown at the beginning of this FAQ. But if you 
    don't know where it is, it is ScottThang@ aol.com
    
    Note: Get rid of that space, that is not actually part of the e-mail
    
    Cheatcc.com is not allowed to use my FAQ under any circumstances.
    
    There is no reason to copy this FAQ without my permission. You have 
    good chances of me saying yes, as I like my stuff being well known.
    
    And remember-
    
    An idiot a day keeps the aspirin nearby
    
    =-=-=-=-=-=-==-=-=-=-=-=
    31. Authorized Sites
    
    This list is about sites that are authorized to use this FAQ. If you 
    see these websites using my FAQ, don't worry.
    
    Neoseeker.com
    Faqs.ign.com
    www.trhh.2ya.com
    
    =-=-=-=-=-=-=-=-=-=
    32. Losers List
    
    This is a list of losers who put my FAQ on their site without my 
    permission. It took just a bit of looking on Google.com. If by some 
    chance I made a mistake (maybe it is part of another site that has my 
    permission), then please tell me as quickly as possible.
    
    Cheatcc.com (even though they didn't steal it, they steal everybody's 
    FAQ eventually.)
    
    Farewell!
    
    ==
    Copyright 2003-2004 Scott Millard