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    TM/HM List by Murk

    Version: Final | Updated: 03/02/08 | Printable Version | Search This Guide

    Pokemon Ruby/Sapphire Ė TM/HM List
    Contributed by: Ultra
    
    --------------------
     Copyright Info.
    --------------------
    
    Copyright 2006 - Ultra
    
    This should be basic by now. You know the drill; this file is my work, and
    shall not be stolen for any means at all. I will list the sites that may use
    this guide; all others must e-mail me at my e-mail address, typed out below,
    and ask my permission before they can use my guide. You have been warned,
    and there will be no second warning. If I see you plagiarize my file in any
    way, you will be dealt with to the fullest extent of the law. If you ask me
    first, I will most likely say yes, provided you give the credit to me as due.
    So, ask me first, and we can get along well.
    
    
    And with that, on to the guide.
    
    
    -------
     TMs
    -------
    
    TM 01: Focus Punch
    Type: Fighting
    Base Power: 150
    Accuracy: 100
    PP: 20
    Description: Focuses energy for the first part of the turn, and then hits
    last. If Pokemon using Focus Punch is hit in the processes, it loses its
    focus and canít move.
    Found in: Route 115
    
    TM 02: Dragon Claw
    Type: Dragon
    Base Power: 80
    Accuracy: 100
    PP: 15
    Description: No extra effects.
    Found in: Meteor Falls
    
    TM 03: Water Pulse
    Type: Water
    Base Power: 60
    Accuracy: 100
    PP: 20
    Description: Has a 10% chance of confusing the opponent.
    Found in: Sootopolis Gym; received from Wallace.
    
    TM 04: Calm Mind
    Type: Psychic
    Base Power: N/A
    Accuracy: N/A
    PP: 20
    Description: Raises userís Special Attack and Special Defense.
    Found in: Mossdeep Gym; received from Tate and Liza.
    
    TM 05: Roar
    Type: Normal
    Base Power: N/A
    Accuracy: 100
    PP: 20
    Description: In trainer battle, it forces switch to a random Pokemon. In wild
    Pokemon battle, it sends wild Pokemon away.
    Found in: Route 114; received from man with Poochyena.
    
    TM 06: Toxic
    Type: Poison
    Base Power: N/A
    Accuracy: 85
    PP: 10
    Description: Poisons the foe with damage increase each turn.
    Found in: Fiery Path
    
    TM 07: Hail
    Type: Ice
    Base Power: N/A
    Accuracy: N/A
    PP: 10
    Description: Hurts all non-Ice Pokemon for five turns.
    Found in: Shoal Cave.
    
    TM 08: Bulk Up
    Type: Fighting
    Base Power: N/A
    Accuracy: N/A
    PP: 20
    Description: Raises userís Attack and Defense.
    Found in: Dewford Gym; received from Brawly.
    
    TM 09: Bullet Seed
    Type: Grass
    Base Power: 10
    Accuracy: 100
    PP: 30
    Description: Attacks 2-5 times in one turn.
    Found in: Route 104; received from guy near shop.
    
    TM 10: Hidden Power
    Type: Normal
    Base Power: N/A
    Accuracy: 100
    PP: 15
    Description: The type and power vary with the Pokemon using it.
    Found in: Slateport City/Fortree City.
    
    TM 11: Sunny Day
    Type: Fire
    Base Power: N/A
    Accuracy: N/A
    PP: 5
    Description: Raises the power of Fire type moves for 5 turns; lowers the power
    of Water type moves for 5 turns; lowers Thunderís accuracy to 40; makes
    Solarbeam a one-turn move; Synthesis, Morning Sun, and Moonlight heal all HP.
    Found in: Scorched Slab
    
    TM 12: Taunt
    Type: Dark
    Base Power: N/A
    Accuracy: 100
    PP: 20
    Description: Forces the opponent to use damaging moves.
    Found in: Trick House; received from Trick Master after clearing five
    challenges.
    
    TM 13: Ice Beam
    Type: Ice
    Base Power: 95
    Accuracy: 100
    PP: 10
    Description: Has a 10% chance of freezing the opponent.
    Found in: Abandoned Ship/Game Corner
    
    TM 14: Blizzard
    Type: Ice
    Base Power: 120
    Accuracy: 70
    PP: 5
    Description: Has a 10% chance of freezing the opponent.
    Found in: Lilycove Dept. Store
    
    TM 15: Hyper Beam
    Type: Normal
    Base Power: 150
    Accuracy: 90
    PP: 5
    Description: A deadly move that makes the user unable to move the following
    turn.
    Found in: Lilycove Dept. Store
    
    TM 16: Light Screen
    Type: Psychic
    Base Power: N/A
    Accuracy: N/A
    PP: 20
    Description: Special Attack damage is halved for 5 turns.
    Found in: Lilycove Dept. Store
    
    TM 17: Protect
    Type: Normal
    Base Power: N/A
    Accuracy: 100
    PP: 20
    Description: Negates all effects of the opponents attacks, but loses accuracy
    if used in succession.
    Found in: Lilycove Dept. Store
    
    TM 18: Rain Dance
    Type: Water
    Base Power: N/A
    Accuracy: N/A
    PP: 5
    Description: Raises the power of Water type attacks for 5 turns; lowers the
    power of Fire type moves for 5 turns; maxes out Thunderís accuracy; Solarbeam
    requires an extra turn to use; Moonlight, Morning Sun, and Synthesis recover
    only 25% HP.
    Found in: Abandoned Ship
    
    TM 19: Giga Drain
    Type: Grass
    Base Power: 60
    Accuracy: 100
    PP: 5
    Description: Replenishes half of the HP taken from the opponent.
    Found in: Route 123; received from Tree Doctor if you have a Grass type in
    your team.
    
    TM 20: Safeguard
    Type: Normal
    Base Power: N/A
    Accuracy: N/A
    PP: 25
    Description: Protects your side from all status changes for 5 turns.
    Found in: Lilycove Dept. Store
    
    TM 21: Frustration
    Type: Normal
    Base Power: 100
    Accuracy: 100
    PP: 20
    Description: Raises power if the Pokemon using it dislikes you.
    Found in: Pacifidlog Town; received from Chairmanís brother if the Pokemon
    at the top of your team dislikes you.
    
    TM 22: Solarbeam
    Type: Normal
    Base Power: 120
    Accuracy: 100
    PP: 10
    Description: First turn is used to charge energy, and second turn is used to
    attack. If Sunny Day is in use, no charge is required. If Rain Dance is in
    use, two turns of charge are required.
    Found in: Safari Zone
    
    TM 23: Iron Tail
    Type: Steel
    Base Power: 100
    Accuracy: 75
    PP: 10
    Description: Has a 10% chance of lowering the opponentís Defense.
    Found in: Meteor Falls
    
    TM 24: Thunderbolt
    Type: Electric
    Base Power: 95
    Accuracy: 100
    PP: 15
    Description: Has a 10% chance of paralyzing the opponent.
    Found in: Game Corner/Mauville City; given to you by Wattson for helping with
    the Power Plant problem.
    
    TM 25: Thunder
    Type: Electric
    Base Power: 120
    Accuracy: 70
    PP: 10
    Description: Has a 10% chance of paralyzing the opponent; if Rain Dance is in
    effect, itís accuracy is 100; if Sunny Day is in effect, itís accuracy is 40.
    Found in: Lilycove Dept. Store
    
    TM 26: Earthquake
    Type: Ground
    Base Power: 100
    Accuracy: 100
    PP: 10
    Description: Can hit enemies using Dig.
    Found in: Seafloor Cavern.
    
    TM 27: Return
    Type: Normal
    Base Power: 100
    Accuracy: 100
    PP: 20
    Description: Raises power if the user likes you.
    Found in: Pacifidlog Town; received from Chairmanís brother if the top Pokemon
    on your team likes you. Also given to you by Prof. Cosmo when you return the
    Meteorite.
    
    TM 28: Dig
    Type: Ground
    Base Power: 60
    Accuracy: 100
    PP: 10
    Description: Goes underground first turn to prevent all damage (the exception
    being Earthquake) and attacks second turn.
    Found in: Fossil Loverís House; given to you by little boy.
    
    TM 29: Psychic
    Type: Psychic
    Base Power: 90
    Accuracy: 100
    PP: 10
    Description: Has a 10% chance of lowering the opponentís Special Defense.
    Found in: Game Corner/Victory Road
    
    TM 30: Shadow Ball
    Type: Ghost
    Base Power: 80
    Accuracy: 100
    PP: 15
    Description: Has a 10% chance of lowering the opponentís Special Defense.
    Found in: Mt. Pyre
    
    TM 31: Brick Break
    Type: Fighting
    Base Power: 75
    Accuracy: 100
    PP: 15
    Description: Can destroy Reflect and Light Screen.
    Found in: Sootopolis City; given to you by man with Kecleon.
    
    TM 32: Double Team
    Type: Fighting
    Base Power: N/A
    Accuracy: N/A
    PP: 15
    Description: Raises userís evasion.
    Found in: Game Corner/Route 113
    
    TM 33: Reflect
    Type: Fighting
    Base Power: N/A
    Accuracy: N/A
    PP: 20
    Description: Halves all physical damage done to your Pokemon for 5 turns.
    Found in: Lilycove Dept. Store
    
    TM 34: Shock Wave
    Type: Electric
    Base Power: 60
    Accuracy: N/A
    PP: 20
    Description: Never misses.
    Found in: Mauville Gym; received from Wattson.
    
    TM 35: Flamethrower
    Type: Fire
    Base Power: 95
    Accuracy: 100
    PP: 15
    Description: Has a 10% chance of burning the opponent.
    Found in: Game Corner
    
    TM 36: Sludge Bomb
    Type: Poison
    Base Power: 90
    Accuracy: 100
    PP: 10
    Description: Has a 30% chance of poisoning the opponent.
    Found in: Dewford Hall; after getting 5 badges, go to man and heíll hand
    it over.
    
    TM 37: Sandstorm
    Type: Rock
    Base Power: N/A
    Accuracy: N/A
    PP: 10
    Description: Hurts all non-Rock/Ground/Steel type Pokemon for 5 turns.
    Found in: Desert
    
    TM 38: Fire Blast
    Type: Fire
    Base Power: 120
    Accuracy: 85
    PP: 5
    Description: Has a 10% chance of burning the opponent.
    Found in: Lilycove Dept. Store
    
    TM 39: Rock Tomb
    Type: Rock
    Base Power: 50
    Accuracy: 85
    PP: 10
    Description: Lowers opponentsí Speed.
    Found in: Rustboro Gym; received from Roxanne.
    
    TM 40: Aerial Ace
    Type: Flying
    Base Power: Flying
    Accuracy: N/A
    PP: 20
    Description: Never misses.
    Found in: Fortree Gym; received from Winona.
    
    TM 41: Torment
    Type: Dark
    Base Power: N/A
    Accuracy: 100
    PP: 15
    Description: Opponent cannot use the same move more than once for a few turns.
    Found in: Slateport Contest Hall; received from annoying dude.
    
    TM 42: FaÁade
    Type: Normal
    Base Power: 70
    Accuracy: 100
    PP: 20
    Description: Does more damage if the user if burned, poisoned, or paralyzed.
    Found in: Petalburg Gym; received from Norman.
    
    TM 43: Secret Power
    Type: Normal
    Base Power: 70
    Accuracy: 100
    PP: 20
    Description: Effects change depending on where this move is used.
    Found in: Route 111; given to you by Secret Power member. Afterwards, it is
    sold at the Slateport City Market.
    
    TM 44: Rest
    Type: Psychic
    Base Power: N/A
    Accuracy: N/A
    PP: 10
    Description: Sleeps to heal all status changes, but cannot move for 2 turns.
    You can only use Snore and Sleep Talk while sleeping.
    Found in: Lilycove City; received from tired man.
    
    TM 45: Attract
    Type: Normal
    Base Power: N/A
    Accuracy: N/A
    PP: 15
    Description: Infatuates opponents of the opposite gender of the user.
    Found in: Verdanturf Town; received from woman in Contest Hall.
    
    TM 46: Thief
    Type: Dark
    Base Power: 40
    Accuracy: 100
    PP: 10
    Description: Has a 10% chance of stealing an opponentsí hold item.
    Found in: Museum; received from Aqua/Magma Grunt.
    
    TM 47: Steel Wing
    Type: Steel
    Base Power: 70
    Accuracy: 90
    PP: 25
    Description: Has a 10% chance of lowering the opponentsí Defense.
    Found in: Granite Cave; received from Steven.
    
    TM 48: Skill Swap
    Type: Psychic
    Base Power: N/A
    Accuracy: N/A
    PP: 10
    Description: Switches abilities with the opponent until switched out.
    Found in: Mt. Pyre
    
    TM 49: Snatch
    Type: Dark
    Base Power: N/A
    Accuracy: N/A
    PP: 10
    Description: Steals the effects of the next opposing attack.
    Found in: S.S. Tidal; received from man in main hall.
    
    TM 50: Overheat
    Type: Fire
    Base Power: 140
    Accuracy: 100
    PP: 5
    Description: On use, it sharply lowers the usersí Special Attack.
    Found in: Lavaridge Gym; received from Flannery.
    
    
    -------
     HMs
    -------
    
    HM 01: Cut
    Type: Normal
    Base Power: 50
    Accuracy: 90
    PP: 30
    Description: No extra effects.
    Outside of battle: Cuts small trees.
    Found in: Rustboro City; received from man in house next to Pokemon Centre.
    Badge Needed: 1st Badge
    
    HM 02: Fly
    Type: Flying
    Base Power: 70
    Accuracy: 95
    PP: 15
    Description: A two-turn move. When in the air, only certain moves can hurt the
    user.
    Outside of battle: Lets you fly to cities and towns that you have been to
    before.
    Found in: Route 119; received from Rival.
    Badge Needed: 6th Badge
    
    HM 03: Surf
    Type: Water
    Base Power: 95
    Accuracy: 100
    PP: 15
    Description: No extra effects.
    Outside of battle: Lets you swim on your Pokemon across oceans and rivers.
    Found in: Petalburg City; given to you by Wallyís dad after you beat Norman.
    Badge Needed: 5th Badge
    
    HM 04: Strength
    Type: Normal
    Base Power: 80
    Accuracy: 100
    PP: 15
    Description: No extra effects.
    Outside of battle: Lets you move boulders aside.
    Found in: Rusturf Tunnel; received from man trying to get through after using
    Rock Smash.
    Badge Needed: 4th Badge
    
    HM 05: Flash
    Type: Normal
    Base Power: N/A
    Accuracy: 70
    PP: 30
    Description: Lowers opponentsí accuracy.
    Outside of battle: Lights up dark caves/dungeons.
    Found in: Granite Cave; received from hiker at entrance of cave.
    Badge Needed: 2nd Badge
    
    HM 06: Rock Smash
    Type: Fighting
    Base Power: 20
    Accuracy: 100
    PP: 20
    Description: Has a 10% chance of lowering the opponentsí Defense.
    Outside of battle: Breaks cracked rocks.
    Found in: Mauville City; received from man on east side of the city.
    Badge Needed: 3rd Badge
    
    HM 07: Waterfall
    Type: Water
    Base Power: 80
    Accuracy: 100
    PP: 15
    Description: No extra effects.
    Outside of battle: Lets you climb actual waterfalls; needed to get to Pokemon
    League.
    Found in: Cave of Origin
    Badge Needed: 8th Badge
    
    HM 08: Dive
    Type: Water
    Base Power: 60
    Accuracy: 100
    PP: 10
    Description: A two-turn attack. Goes underwater first turn, and attacks
    second turn.
    Outside of battle: Lets you dive underwater in deep and dark water patches.
    Found in: Mossdeep City; received from Steven.
    Badge Needed: 7th Badge
    
    
    Thatís all of them. See you in my next guide.