=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                  Ikillkenny and squirtle_90909/squirtle90909's
          Super Mario World (aka Super Mario Advance 2) FAQ/Walkthrough
                               Version 1.2 (J/US)
         (J stands for Japanese Version, US stands for American Version)
              sma2@comicsoft.zzn.com and squirtle_90909@hotmail.com
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 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Table Of Contents
 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 1) Introduction
 2) Game Play
 3) Enemies
 4) Items
 5) Walkthrough
 6) FAQs
 7) Version History
 8) Credits/Conclusion

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 1: Introduction
 =-=-=-=-=-=-=-=-=-=-=-=-=-=

 <---------------------------->
 | About This FAQ/Walkthrough |
 <---------------------------->

 This FAQ/Walkthrough was started by Ikillkenny and squirtle_90909/squirtle90909
 on December 13th, 2001. This FAQ/Walkthrough's goal is to provide you with
 comprehensive information on Super Mario World (Super Mario Advance 2) for the
 Game Boy Advance (not to be confused with the very similar Super Mario World
 for the Super Nintendo.)

 This document is conviently broken into sections for easy navigation. Press
 Control + F on any PC to bring up the search window to find what you're
 looking for. For example: Search for "Chapter 4" or "Walkthrough" to find the
 start of the Walkthrough seciton.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 2: Game Play
 =-=-=-=-=-=-=-=-=-=-=-=-=-=

 <---------->
 | Controls |
 <---------->

 The controls of Super Mario World are very straightforward, as they are with
 all of the Super Mario games.

 A Button: Jump/Forward In Menus
 
 B Button: This button has two functions: 
           Holding B while moving in a direction will make the character run.
           Moving and tapping B as the character moves will cause him to spin.
 
 R Button: Spin Jump. When you're on the world map this switches between Mario
           and Luigi. 
           Note: If either player has Yoshi, Yoshi will be switched as well.
 
 L Button: Look in whatever direction you're facing (doesn't work in all
           areas.)
           When you're on the world map, this allows you to search around the
           different Worlds.

 Start Button: Bring Up Pause Menu. With three options, four if you've beaten
               the level.

 Select Button: Drop item from Item Box.
                When you're on the world map this will show a screen. On this
                screen is Peach crying for help, a timer showing how many hours,
                minutes and seconds you've played, number of levels Mario and
                Luigi have completed, and a large table showing the name of the
                worlds the you have completed. Along with a a box showing who
                has beaten the level (M for Mario and L for Luigi). It will also
                have a circle, if it's filled it means you have collected the
                Yoshi Coins for the level, if blank, you haven't collected them
                yet.

 <--------------->
 | Modes Of Play |
 <--------------->

 Super Mario World comes with two seperate modes of play. The first, and
 biggest attraction for the game is it's side scrolling Super Mario World port. 
 The other mode of play is the originail Super Mario Brothers arcade game from
 1983.

 Super Mario World play mode is basicaly the same type of play as in Super
 Mario World for the Super Nintendo. In this mode you will travel across the
 8 + worlds. The objective of each level is to reach the goal at the end while
 avoiding things such as falling to your death and getting hit by the different
 enemies. Much more of this will be explained in the following sections, so
 I'll just leave it to this.

 Super Mario Brothers is a modified version of the classic arcade game that
 debuted back in 1983. The objective of this mode of play is to advance in the
 levels by knocking out sevearl bad guys or collecting coins depending on the
 type of level it is. Every so often there will be a bonus stage where you
 must try to collect all of the coins on the screen for a big points bonus
 (points being the main objective of this play type.)

 <---------------->
 | So What's New? |
 <---------------->

 Super Mario World for the Game Boy Advance offers a few new additions from the
 Super Nintendo Version:

  You can now choose between Mario and Luigi on the World Map by pressing
   L and R.

  Mario and Luigi now have differences between them.

  Voices have been added to Mario, Luigi and other characters.

  High scores are saved.

  Yoshi coins are now in Casltes.

  Special Coins are now present.

  New status screen (Press select on the main map).

  Princess Coins avalible to be obtained when all the Yoshi Coins are
   collected.

  You now need to beat all 96 goals to get the "alternate" world instead of
   just beating the Special Star World.

  If you have a Power Up and you get hit, you go back to basic Big Mario/Luigi,
   instead of being small immediately.

  If you collect 11 or more lives in a row, you will hear the character you play
   as say "Bravo 'character's name'" and a sign on the top right corner showing
   how many lives collected enclosed with a flower on it's right and left side
   will scroll across the top of the screen.

  Once you've completed all 96 goals, on the World Map, push select and you'll
   see a list of levels. Well with all 96 goals completed, you can now select
   which levels you want to go to because an arrow is now added in. Selecting the 
   level will automatically warp you to that location. This saves a lot of time,
   rather then walking all around. ^_^

  Once you've "unlocked" certain color Yoshi's, you now draw them at random 
   from Yoshi Blocks. However, there are exceptions in the game, depending on what
   power you have.

	- If you have the Feather, you will get a Blue Yoshi.
	- If you have the Flower, you will get a Red Yoshi.
	- If you are just normal Mario or Luigi, which ever Yoshi you get will be
          comepletly random.

  Eating 10 berries will get your certain items depending on what type of Yoshi
   you are (source: Scizor CT) of the GameFAQs message boards:

   Green Yoshi: Mushroom

   Red Yoshi: Fire Flower

   Blue Yoshi: Flying Feather

   Yellow Yoshi: Invincible Star

  You can also push Yoshi around when your not on him.

  Know something we don't? E-mail either writters:
   
   Ikillkenny (Mike Bentley) <sma2@comicsoft.zzn.com> or
   squirtle_90909/squirtle90909 <squirtle_90909@hotmail.com>


 <----------------->
 | Mario or Luigi? |
 <----------------->

 After years of neglect, Luigi is finally making is way back as a worthwhile
 character into several of the Mario games. In Super Mario World you have the
 option of selecting either Mario or Luigi when you start a level. Unlike the
 Super Nintendo version of this game, selecting either of the characters does
 make a difference. Here's a breakdown of each character:

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Mario:
 
 Mario, like in most other "Mario" games, is an all-around character. He's
 neither good nor bad at any task, and he is able to perform all of the
 missions relatively easily.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Luigi:
 
 Luigi has a better jump than Mario, as he uses his shaking feet to somehow
 propel himself up in the air further. While Luigi does have a better jump, he
 also suffers from a control problem. It will take the new user a little bit
 of time to get Luigi "broken in" as he tends to slip slightly which can cost
 you big in tight spots. He's also better at flying then Mario because of his 
 jumping capabilities.

 Other diferences between Mario and Luigi include:

 - As Mario, there are some blocks when you hit them, they sometimes give
   lots coins one by one. If you hit those blocks with Luigi, all the coins will
   scatter out for Luigi.

 - When Luigi is riding on Yoshi and Yoshi eats an enemy, normally he'll eat it
   like he does with Mario, but with Luigi, Yoshi keeps the enemy in his mouth
   and he can shoot it back out at another enemy.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 <------->
 | Yoshi |
 <------->

 Everyone's favorite Green Dinosuar, Yoshi, has made his triumpth return to the
 Game Boy Advance (yes, he was in a demo a few years ago.)  Yoshi adds a whole
 new element to the classic Super Mario game type, as a useful powerup and a
 burden at the same time.

 Yoshi can usually be obtained by finding his egg in a [?] block in just about
 all of the levels. The first time you find him (which should be in World 1,
 Level 2) a short text message will appear explaining how Yoshi and his friends
 have been imprisoned in these eggs by Bowser and they need your help to be set
 free.

 Here's a list of things that occur when you're riding on Yoshi:
 
  You automaticly get a free hit, as Yoshi will simply run off after you've
   been hit while riding him.

  Press the B button to deploy Yoshi's toungue. Yoshi can suck up most enemies
   in front of him. He will usually swallow them with the following exceptions:

	 If Yoshi sucks up an enemy with a shell he will be able to spit that
        shell back out towards enemy delivering a powerful long range attack.

	 If Yoshi is a color other than green special conditions will occur
        (keep reading a little further in this section for more information.)

  Yoshi has the ability to jump on many more things without taking damage than
   Mario or Luigi. For example: Yoshi is able to jump on top of spiny cactuses
   and spikes that Mario would ordinairily take damage from.

  While riding Yoshi, Mario or Luigi can only hover. Mario or Luigi is unable
   to fly and glide with his cape.

  Mario or Luigi can not climb a vine while riding Yoshi.

  Mario or Luigi can't pick up blocks while riding Yoshi.

  To get off of Yoshi, Press the R button to execute a spin jump. This can be
   very useful in getting Mario or Luigi extra jumping distance, such as on the
   Bridge in the 4th World where you can find a secret level by ditching Yoshi
   and spin jumping to a previously unreachable ledge.

 That's not all about Yoshi!  Yoshi come in different types and colors, making
 this FAQ author type another whole paragraph about them ;-]. Here's a
 breakdown of the different types of Yoshi's and what they do:

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Blue Yoshi:

 When Blue Yoshi sucks up an enemy, he sprouts wings and is able to fly for
 several seconds before this power runs out. Blue Yoshi is probably the most
 useful Yoshi in the game, so make try your hardest not to have him run away
 when you're using him.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Yellow Yoshi:

 Yellow Yoshi has the ability to stomp very hard on any objects below it after
 sucking up an enemy. This power doesn't have very many uses, and he's my
 least favorite Yoshi.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Red Yoshi:

 When Red Yoshi sucks up an enemy, he is able to spit 3 large fireballs back at
 the enemies he's facing. This is quite useful for killing tough enemies.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Green Yoshi:

 Green Yoshi is the typical, average Yoshi. This is the Yoshi that you will
 see for most of the game, and he has no extraordinary abilities. However, when
 Green Yoshi sucks up a shelled creature of the same color as a Yoshi listed
 above, he obtains the power of that Yoshi.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 <--------------->
 | The Spin Jump |
 <--------------->

 The Spin Jump is Mario/Luigi's special move in the game. The Spin Jump has
 several advantages and disadvanteges just like Yoshi. Here's a breakdown of
 the spin jump:

  Press R to spin jump

  Spin jumping will allow you to break through blocks below you as long as
   they're breakable and you're atleast Big Mario.

  Spin jumping is how you get off of Yoshi's back when the need arrises.

  The Spin Jump has a more powerful landing impact then a regular jump, so
   you're able to kill with shells with just one jump.

  With the Spin Jump you can bounce off enemies such as ghosts without taking
   damage.

  You jump a lot less high with spin jump, so it's only general use is in
   special situations when you have to break blocks or jump over certain enemies.

 <---------------------------->
 | Haunted Houses and Castles |
 <---------------------------->

 Just about all of the Worlds in Super Mario World have atleast 1 Haunted House
 in them. All of the Worlds contain a Castle. In each of these Yoshi will
 have to wait at the door, because he's apparently afraid to enter.

 Haunted Houses all contain ghosts within their walls. You may find that
 ghosts are some of the most anoying enemies in this game, as there tend to be a
 lot of them around at once. Also, most Haunted Houses are non-linear and you
 have to find hidden doors in order to find an exit.

 Castles are at the end of every level. They all are homes for one of Bowser's
 eight kids who you have to fight at the end of each castle. Castles tend to
 have lots of lava and moving blocks to obstruct your path. When you finally
 do make it to the end of a castle you'll be in for a tough fight, as the bosses
 all tend to have several tricks up their sleaves. Usually you have to knock
 the boss into lava somehow, but there are a few exceptions to this rule. Once
 each castle has been defeated there is a small text message about how Mario
 defeated the evil tyrant inside and a usually rather-funny clip showing Mario
 blowing up the castle.

 Ordinarily you can't go back into a caslte, but if you hold select when you're
 on a caslte square you will be able to go into that caslte.

 <------------------------------->
 | The Flag Poll and Bonus Areas |
 <------------------------------->

 At the end of every level in Super Mario World is a dual-flag pole that's a
 little different then that in Mario's previous games. This flag pole has a
 bar going up and down it. The objective here is to get Mario to hit the
 moving bar at its highest point in order to get the most amount of points.
 Once you've accumulated 100 points or more you'll be sent to a bonus screen.

 On the bonus screen you have an opportunity to rack up as many extra life
 mushrooms as you can. To do this you need to match 3 of the same type of icons
 in a Row. These matches can go along the top, bottem, left, right, up-down or
 left-right in the middle or diagonaly across the top. For example, if you have
 3 Fire Flowers along the right side you will earn an extra life. In order to
 select the extra life you'll have to time your jumps so that you hit the square
 exactly when the item of your choice comes up. It's tricky, but it is possible
 to time the jumps correctly.

 <------------->
 | Extra Lives |
 <------------->

 Super Mario World is very generous when it comes to dishing out Extra Lives. 
 Here are the following ways to get an extra life:

  Collect a 1-Up Mushroom (it's like a regular mushroom but it is green and
   white)

  Score 100 Coins

  Collect All 5 Yoshi Coins in a level

  Stomp on more than 8 enemies in a row without hitting the ground to earn an
   extra life for each additional enemy that you stomp on.

  Kill atleast 8 enemies in a row when you're invincible to get an extra life. 
   You'll get an extra life for each enemy after 8 that you kill.

  Witness a shell hitting atleast 8 other enemies to get an extra life for each
   additional enemy it kills.

  If you carry a block across the flag pole, you will get an extra life.

  Collecting 8 and more Silver Coins will get you more lives.

 Here are some other places where you can score a great deal of extra lives:

  In certain pipes there will be an ascending group of platforms with three
   blocks in them. One out of the three blocks contains the extra life, but if
   you hit it before hitting the other two blocks all of the blocks will turn
   brown and you won't be able to get an extra life from that row.

  You can get an extra life for each row you match up in the bonus round. (See
   above in the Flag Pole/Bonus section.)

 <------------->
 | High Scores |
 <------------->

 New to the Game Boy Advance version of the game is the recording of high
 scores. In the Super Nintendo version high scores did not really mean anything,
 but in this game you will be able to record your high scores and even continue
 that high score when you continue your game. More will come in this section in
 future versions.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 3: Enemies
 =-=-=-=-=-=-=-=-=-=-=-=-=-=

 Super Mario World features many, many enemies. But just because it has a lot
 doesn't mean it's going to stop us from posting all of them.
 The list of enemies include:

 ------------------------------------------------------------------------------- 
 Japanese Name: Para Bom
 American Name: Para-Bomb

 -------------------------------------------------------------------------------
 Japanese Name: Para Kuri
 American Name: Para-Goomba

 ------------------------------------------------------------------------------- 
 Japanese Name: Fishing Jugem
 American Name: Fishin' Lakitu

 -------------------------------------------------------------------------------
 Japanese Name: Jugem
 American Name: Lakitu

 -------------------------------------------------------------------------------
 Japanese Name: Togezo
 American Name: Spiny

 -------------------------------------------------------------------------------
 Japanese Name: Bomhei
 American Name: Bob-omb

 -------------------------------------------------------------------------------
 Japanese Name: Hanachan
 American Name: Wiggler

 -------------------------------------------------------------------------------
 Japanese Name: Appare
 American Name: Amazing Flyin' Hammer Brother

 -------------------------------------------------------------------------------
 Japanese Name: P-Pakkun
 American Name: Jumping Piranha Plant
 
 -------------------------------------------------------------------------------
 Japanese Name: Mantogame
 American Name: Super Koopa

 -------------------------------------------------------------------------------
 Japanese Name: Ponkey
 American Name: Volcano Lotus

 -------------------------------------------------------------------------------
 Japanese Name: Bul
 American Name: Chargin' Chuck

 -------------------------------------------------------------------------------
 Japanese Name: K.K.
 American Name: Sumo Brother

 -------------------------------------------------------------------------------
 Japanese Name: Killer
 American Name: Bullet Bill

 -------------------------------------------------------------------------------
 Japanese Name: Sanbo
 American Name: Pokey

 -------------------------------------------------------------------------------
 Japanese Name: Choropoo
 American Name: Monty Mole

 -------------------------------------------------------------------------------
 Japanese Name: Indy
 American Name: Mega Mole

 -------------------------------------------------------------------------------
 Japanese Name: Dorabon
 American Name: Rex

 -------------------------------------------------------------------------------
 Japanese Name: Magnum Killer
 American Name: Banzai Bill

 -------------------------------------------------------------------------------
 Japanese Name: Raita
 American Name: Dino-Rhino
 
 -------------------------------------------------------------------------------
 Japanese Name: Chibi Raita
 American Name: Dino-Torch

 -------------------------------------------------------------------------------
 Japanese Name: Noko Noko
 American Name: Koopas
 
 -------------------------------------------------------------------------------
 Japanese Name: Togemet
 American Name: Spike Top

 -------------------------------------------------------------------------------
 Japanese Name: Basa Basa
 American Name: Swoopers

 -------------------------------------------------------------------------------
 Japanese Name: Met
 American Name: Buzzy Beetle

 -------------------------------------------------------------------------------
 Japanese Name: Unbaba
 American Name: Blargg
 
 -------------------------------------------------------------------------------
 Japanese Name: Buku Buku
 American Name: Blurps

 -------------------------------------------------------------------------------
 Japanese Name: Gooska
 American Name: Rip Van Fish

 -------------------------------------------------------------------------------
 Japanese Name: Fugumannen
 American Name: Porcu-Puffer

 -------------------------------------------------------------------------------
 Japanese Name: Unira
 American Name: Urchin

 -------------------------------------------------------------------------------
 Japanese Name: Torpedo
 American Name: Torpedo Ted

 -------------------------------------------------------------------------------
 Japanese Name: Telesa
 American Name: "Boo" Buddies

 -------------------------------------------------------------------------------
 Japanese Name: Atomic Telesa
 American Name: The Big "Boo"

 -------------------------------------------------------------------------------
 Japanese Name: Spook
 American Name: Fishin' Boo

 -------------------------------------------------------------------------------
 Japanese Name: Telesauls
 American Name: Eeries

 -------------------------------------------------------------------------------
 Japanese Name: Karon
 American Name: Dry Bones

 -------------------------------------------------------------------------------
 Japanese Name: Keseran
 American Name: Lil Sparky

 -------------------------------------------------------------------------------
 Japanese Name: Pasaran
 American Name: Hothead

 -------------------------------------------------------------------------------
 Japanese Name: Dosun
 American Name: Thwomp

 -------------------------------------------------------------------------------
 Japanese Name: Hone Met
 American Name: Bony Beetle

 -------------------------------------------------------------------------------
 Japanese Name: Coton
 American Name: Thwimp

 -------------------------------------------------------------------------------
 Japanese Name: Guru Guru
 American Name: Ball 'N' Chain

 -------------------------------------------------------------------------------
 Japanese Name: Gari Gari
 American Name: Grinder

 -------------------------------------------------------------------------------
 Japanese Name: Fish Bone
 American Name: Fishbone

 -------------------------------------------------------------------------------
 Japanese Name: Kamek
 American Name: Magikoopa

 -------------------------------------------------------------------------------
 Japanese Name: Buibui
 American Name: Reznor

 -------------------------------------------------------------------------------
 Japanese Name: Meka Koopa
 American Name: Mechakoopas

 -------------------------------------------------------------------------------
 Japanese Name: Morton
 American Name: Morton Koopa Jr.

 -------------------------------------------------------------------------------
 Japanese Name: Lemmy
 American Name: Lemmy Koopa

 -------------------------------------------------------------------------------
 Japanese Name: Iggy
 American Name: Iggy Koopa

 -------------------------------------------------------------------------------
 Japanese Name: Ludwig
 American Name: Ludwig Von Koopa

 -------------------------------------------------------------------------------
 Japanese Name: Larry
 American Name: Larry Koopa

 -------------------------------------------------------------------------------
 Japanese Name: Wendy
 American Name: Wendy O. Koopa

 -------------------------------------------------------------------------------
 Japanese Name: Roy
 American Name: Roy Koopa

 -------------------------------------------------------------------------------
 Japanese Name: Koopa
 American Name: Bowser

 -------------------------------------------------------------------------------

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 4: Items
 =-=-=-=-=-=-=-=-=-=-=-=-=-=

 <---------->
 | Powerups |
 <---------->

 Mario can collect many different items that allow him to increase in strength
 and have more functionability. Here is a list of all of the powerups that Mario
 or Luigi can get:

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 
 Mushroom:

 The basic powerup. This makes Mario larger, and he gains an additional hit.
 Mario also gains the ability to break blocks while spin jumping and he
 obviously can get items that are high up thanks to his boost in height.
 When Mario is hit in this stage he shrinks to small Mario.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 
 Fire Flower:

 The Fire Flower has lost it's "Best Powerup" status after the release of Super
 Mario Brothers 3, however it's still a useful item. When Mario gets the Fire
 Flower he gets a total of 2 hits before dieing. He also gets all of the powers
 that Big Mario gets as well as the ability to shoot out projectile fireballs by
 pressing the B button. This is very useful in underwater levels, making Fire
 Flower Mario the best choice for a level where you're swimming. When Fire
 Flower Mario is hit he reverts back to Big Mario.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Flying Feather:

 When Mario picks up a Flying Feather he becomes Super Mario (like Super Man who
 also wears a cape... get it?) Super Mario is one of the best forms in the game
 as Mario gains several important powerups. Super Mario has all of the abilites
 that Big Mario does as well as the following:  Super Mario is able to Fly when
 you run for an extended distance of time. When Mario is flying he can go for
 very long distances if you hover with him. To hover when flying, head down to
 get some speed and then head back up to get your altitude back. You can keep
 doing this for as long as you don't screw up and fall down to the ground. While
 flying Mario also has the ability to pull into a sharp nosedive by hitting down
 where, if you're really accurate, you can deliver a powerful blow on those
 below you. Not only is Super Mario great for his abilities in the air, he also
 has an easier time on the ground. Super Mario has the ability to spin his cape
 by pressing the B button that will kill just about anything in Super Mario's
 way. Plus, the cape flapping is a great defensive move too. Finally, when Super
 Mario is hit he will revert back to Big Mario.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Balloon:

 When Mario picks up a ballon he "inflates" himself so much that he now is
 ligther than air. This means that Mario will be pulled up, but you can stay
 level if you hit down. The Balloon is a very important powerup for some of the
 more challenging stages and for getting secrets. Warning:  Make sure you're over
 ground when Mario starts blinking back and forth between inflated Mario and
 regular Mario because the inflation is about to run out.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Star:

 When Mario collects a Star he is invincible for about 10 seconds. During this
 time nothing can stop Mario (except for falling off of a cliff to his death.)
 Also, the more enemies you kill while invincible, the more points you rack up.
 Once you've killed 8 enemies you will start to gain an extra life for each
 additional enemy that you kill while the star remains effective. See the "Extra
 Lives" subsection in Chapter 2.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Cloud:

 Whenever you knock out a Lakitu in a cloud (he is the enemy that throws spikes
 your way) via any throwable object (jumping will not work) you will be able to
 hop in the cloud and take it for a joyride. When you're in the cloud you can
 hover for as long as you want until the cloud wears about (about 15-20 seconds
 after you hop in.)  This makes it very easy to get to hidden passages *way* up
 in the sky. Being in the cloud gives you no special health benefits, though.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 1-Up Mushrooms:

 1-Up Mushrooms, while they don't physically effect Mario are very helpful. For
 each 1-Up Mushroom that you collect you will earn an extra life. See the "Extra
 Lives" subsection in Chapter 2 for more information.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 <------->
 | Coins |
 <------->

 There are a few types of coins in Super Mario World. The first type of coins
 are your regular, run of the mill, coins that are spread just about everywhere
 throughout the map. You can get multiple coins from a Multi Block. If you're
 anyone but small Mario, when you hit these blocks all of the coins will explode
 out allowing you to collect about 10 coins. However, if you're small Mario you
 will have to jump up at the block several times to collect most of the coins.

 Another form of coins are large Yoshi coins. These are usually hidden, but not
 so much that they are annoying. Each Yoshi coin provides you with 2000 points,
 and when you collect 5 of them you will earn a dandy extra life.

 A new element that was not in the Super Nintendo game are Large Coins. When you
 collect these coins, a number will appear on the bottem of the screen. You need
 to collect all of the coins in the area to get that number to zero. This is
 usually a very challenging act, and it will take a lot of practice to perfect.

 <---------------->
 | Colored Blocks |
 <---------------->

 There are four different types of colored blocks in Super Mario World. When you
 first see the blocks they will be a dotted colored line, as you have not yet
 unleashed the power of the large (!) point that makes these blocks solid. See
 the walkthrough for the location of these blocks. Here's a breakdown of what
 they are and what they do: 

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Yellow Blocks:

 All Yellow Blocks contain within them a Mushroom that you get by hitting the
 bottem of it, just like finding a mushroom in a [?] block.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Green Blocks:

 All Green Blocks contain within them a Flying Feather. These are the most
 useful blocks in the game.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Pink and Blue Blocks:

 Both of these blocks don't contain any items within them. However, you will
 usually find these providing a walkway to a secret area, thus it is important
 to find the large (!) switch that solidifies these blocks.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 <-------------->
 | Top Item Box |
 <-------------->

 A helpful element in Super Mario World is the item box located in the
 top-central part of the screen. This Item Box contains the last item that you
 had. For example, if you currently are Big Mario and get a Flying Feather, a
 Mushroom will appear up top. If you are Super Mario and get a Fire Flower,
 there will be a Flying Feather in the top item box. This is very useful as a
 backup incase you take too much damage, etc. The item will automaticaly fall
 when you've shrunk to regular Mario, and you can manually make it fall by
 pressing Select. Also, the item in the item box will stay with you if you
 advance a level or fall off a cliff.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 5: Walkthrough
 =-=-=-=-=-=-=-=-=-=-=-=-=-=

 =================================
 <<-  World 1: Yoshi's Island  ->>
 =================================

 <--------------->
 | Yoshi's House |
 <--------------->


 Super Mario World starts off in Yoshi's House. Here you learn that the Princess
 has been captured and that Bowser has imprisoned Yoshi's across the world. So,
 it's up to you to save the Princess and the Yoshi's from Bowser's evil kids.

 <------------------>
 | Yoshi's Island 1 |
 <------------------>


 Location: 1 Circle to the left of Yoshi's House

 Synopsis: This is an easy, run of the mill level to start off the game. This
           level has no large jumps, very few hidden areas and is easy to
           complete no matter what the skill level.

 Yoshi Coins:

 1) Just after the start of the level hovering above an inclined hill.

 2) Hovering in the air after a series of three inclined hills.

 3) Spin jump 2 yellow blocks over a purple pipe. Head down the pipe and spin
    jump the blocks trapping the Yoshi Coin.

 4) A little after the checkpoint. It's up on a large hill with several
    dinosaurs running below it.

 5) Right before the goal, after a piranah pipe.

 Points of Interest: 

 - There's a mushroom that pops up when you run past a bush right after the
   second Yoshi coin.

 - A 1-Up is located shortly after the 4th Yoshi Coin. It's in a yellow block to
   the left of several clouds. Pick up the red shell under the block and throw
   it up to reveal the 1-Up.

 Hidden Areas: None

 Difficulty: 1 / 5

 -------------------------------------------------------------------------------
 
 <-------------------->
 |Yellow Block Switch |
 <-------------------->


 Location: You'll go up a ladder after beating Yoshi's Island 1, through a lake
           and up another ladder.

 Synopsis: This is a fun bonus level with an oppurtunity to score several extra
           lives by collecting massive numbers of coins. Simply hit the pow
           switch and collect as many coins as you can in 10 seconds.
 
 Difficulty: 1 / 5

 -------------------------------------------------------------------------------

 <------------------>
 | Yoshi's Island 2 |
 <------------------>


 Location: One square to the right of the Yoshi House.

 Synopsis: This is another easy level, but it does have a few more secrets than
           the previous level. Plus, this is the first level in which you get to
           ride on Yoshi (see the Yoshi subsection in Chapter 2 for more
           information.)

 Yoshi Coins:

 1) After the first ledge with the many turtles, you'll find this Yoshi Coin
    hovering in the air.

 2) This coin is hovering at the top of an arc of several small coins over a
    bush shortly after Yoshi.

 3) This coin is located in the air after the ledge with the football player on
    it near the middle of the stage.

 4) Hit the right-most yellow block on the ledge with the two gophers to reveal
    a beanstock. Climb up and find this Yoshi Coin hovering in the middle of the
    cloud ledge.

 5) Hop down to the right from the clouds to find this Yoshi coin above a ledge.

 Points of Interest:

 - At the start of the level there is a shell. Pick it up, and throw it when
   you're on top of the small ledge. Keep running with it to knock over 8 red
   Koopa Troopers to earn an extra life.

 - It's possible to score a Mushroom by eating just about all of the Berries in
   this level.

 - Head down the purple pipe near the end of the level. Pick up one of the
   blocks here and throw it at the hovering block. This block is hovering at
   medium height a little to the right of the center blocks.

 - At the end of the level hit the Pow Block to run on top of the coins and be
   able to get a high-score on the end goal.

 Difficulty: 1 / 5

 -------------------------------------------------------------------------------

 <------------------>
 | Yoshi's Island 3 |
 <------------------>


 Location: North of Yoshi's Island 2

 Synopsis: This level is a little more difficult than the other levels because
           you have to do a good deal of jumping. At some points in this level
           you'll need to jump to ledges without the aid of a floor below you,
           so jump with semi-caution.

 Yoshi Coins: 

 1) Head up the ledges at the beginning of the level and across some contracting
    blocks. This coin is hovering after the second large ledge.

 2) Swing down on a swinging ledge with three coins hovering to the right of it.
    There is a yellow pipe down below it that leads to a sub-level with several
    coins and a pow block. Hit the pow block and run across the blocks. This
    coin is hovering right to the right of the last block.
 
 3) This coin is located directly after the checkpoint.
 
 4) This coin is hovering near the end of a series of contracting blocks.
 
 5) This coin is hovering to the left of the final platform leading to the goal. 
 
 Points of Interest:

 - There's a star block located near the end of the level. If you're quick you
   can score a 1-Up from this.
 
 Difficulty: 1.5 / 5

 -------------------------------------------------------------------------------

 <------------------>
 | Yoshi's Island 4 |
 <------------------>


 Location: The next square northeast of Yoshi's Island 3.

 Synopsis: This level is rather different from the previous levels as it
           features a new obstacle: Water. Don't let yourself drown in the water
           or else you'll lose a life. There's also a chance for several extra
           lifes thanks to a star and pow block at the middle part of the level.

 Yoshi Coins:

 1) This coin is very near the start of the level. It's hovering somewhat high,
    directly above the first large jump.

 2) Head past the purple pipe to find this coin hovering above a small ledge in
    the water.

 3) Throw the red shell up at the pow block. Now, hit the pow block and run
    across the new brown blocks. You'll be able to run right into this Yoshi
    Coin.

 4) This coin is hovering near the end of the level.

 5) This coin is hovering over a tree top ledge near the end of the level.

 Points of Interest:

 - When you get to about the middle of the level there is a red shell. Throw it
   above to the pow block above the yellow block. Hit the pow block and then get
   the star in the block to the right. Kill all enemies in your way, and
   specificly go after the mines in the water to score extra lives.

 Difficulty: 1.5 / 5

 -------------------------------------------------------------------------------

 <------------------>
 | #1 Iggy's Castle |
 <------------------>


 Location: Northwest of Yoshi's Island 4

 Synopsis: This is the first caslte in the game, so be prepared for a stepped up
           difficulty and a boss at the end. See Castles and Haunted Houses
           subsection in Chapter 2 for more information.

 Yoshi Coins:

 1) This coin can be obtained by simply climbing along the second fence.

 2) This coin is located right after the fireball coming up from the lava pit.
    You'll need to go to the "switch" fence a little after to end up on the other
    side of the fence in order to get this coin.

 3) This is another coin that you will need to switch to get. It's located on
    the third set of fences and is surronded by several climbing Koopa Troopas.

 4) This coin is hovering in the area where the second large pipe comes down to
    crush you in the second part of the level. There's a small gap under the
    pipe for ducking that may make it slightly difficult to get the coin.

 5) You'll have to time it correctly in order to get this coin without taking
    damage. It's located just to the left of the boss door, hovering over a
    contracting set of yellow blocks and under a large pipe. Go for this coin as
    the large pipe is coming up and the contracting block is going out.

 BOSS: Iggy

 Iggy isn't particulary tough, but it could be rather easy to die if you go
 about beating him wrong the wrong way. The objective is to knock him into the
 Lava by jumping on him several times when the sloping platform is sloping the
 same way. So, jump on him a few times and then be patient as he shoots
 fireballs at you until the slope comes back your way. Once it does, jump on
 his head and send him into the inferno.

 You can also rush him by having full power (meaning having either Flower or
 Feather) and since he starts near a corner, when it slopes down right (assuming
 he's on the right side) quickly jump on him to force his death into the lava
 fast.

 Points of Interest:

 - It's possible to score a ton of extra lives in this level. For each enemy
   that you kill when hanging on the wire without hitting the floor, you will
   earn points towards an extra life. Kill eight enemies before touching the
   floor to start scoring extra lives.

 -------------------------------------------------------------------------------


 ===============================
 <<-  World 2: Donut Plains  ->>
 ===============================

 <---------------->
 | Donut Plains 1 |
 <---------------->


 Location: Southern most circle of the world. Directly north from Yoshi's Island

 Synopsis: This level introduces an all new elemnet: Flying Feathers.
           Simply jump on any of the flying creatures with red capes in this
           level to reveal a flying feather. This level also introduces
           Watermellons that allow you to run up the side of large vertical
           things in front of you (as long as you're not riding a Yoshi who
           simply hops when going over these watermellons.)

           Further still another new element is introduced:
           The ability to get keys to reveal secret exits to the level that lead
           to other levels. See the Level Exit section to find out the different
           level exits.

 Yoshi Coins:

 1) This coin is hovering above the first set up 3 hill-platforms with the
    flying cape men coming at you.

 2) This coin is located after a large fire ball spitting flower near the middle
    of the stage. It's hovering above a few hill-platforms and before a purple
    pipe.

 3) This coin is located on top of a cloud past the middle of the stage. Get the
    Yoshi, then find a lower area with two football players throwing baseball as
    you. Hit the right-most block of the set of blocks above the football player
    on the left to expose a vine that you can climb up and get the coin.

 4) Drop of the cloud where Coin 3 is going right to find a fireball spewing
    plant. This coin is right next to it.

 5) This coin is near the end of the level. It is located directly to the left
    of a large green pipe after 4 caped enemies come after you.

 Points of Interest:

 - There is a purple pipe directly after the second Yoshi Coin that leads to a
   1-Up pipe area (see Chapter 2.)

 - When you come out of the 1-Up pipe there is another purple pipe going
   downwards. Go through this pipe to find a large open area a coin block on top
   of the first set of pipes you can climb. Hit the coin block to see a counter
   of 600 coins. Collect all the coins to recieve 3 1-Ups and some birds to
   follow you, only for that area. Once you leave, the birds leave.

 - There are a few Clouds with several coins on them located high up in the
   level starting directly after you get your first Flying Feather.

 Exits:

 -The standard goal is located just at the end of the level.

 -A secret exit is located near the end of the level, on a high up yellow pipe.
  You'll need to hit the Green Block Switch before getting this, as you'll need
  to run up a series of green blocks thanks to a watermellon to get up to this
  height (although it's possible to fly up here if you give it enough practice.)

 -------------------------------------------------------------------------------

 <---------------->
 | Donut Plains 2 |
 <---------------->


 Location: Northwest of Donut Plains 1. It looks like it has a baseball clove
           around it.

 Synopsis: This is the first automaticly scrolling level that you will
           experience and it is also the first cave level you will experience.
           The big hard point of this level is getting caught against the side
           of the screen and an immovable object. This will result in instant
           death regardless of powerups that you have on. Also watch out for the
           various shell enemies that you won't want to send flying in order to
           reduce the risk of getting hit. The moving earth can be quite tricky
           in this level, and you'll have to act fast. This is especially true
           in the middle of the level where you're at risk of getting trapped
           unless you don't move right away. This level, as well, has a secret
           exit.

 Yoshi Coins:

 1) This coin is located at the first yellow earth going up and down. Hop on it
    and easily get this coin when the earth is at its highest point.

 2) This coin is located after a series of Yellow moving earths that go up. It's
    directly below the green pipe that you use to get to a secret exit of the
    level.

 3) This coin is in a small passageway a little after Coin 2. By the time you've
    reached this coin the moving earths no longer appear (for now.)

 4) This coin is located just past the end of the passageway where Coin 3 is.
    It's actually on the left of the first upward moving yellow earth after this
    passageway.

 5) This coin is located hovering after the moving earth that Coin 4 was on.
    It's in plain site and not very hard to find.

 Points of Interest:

 Exits:

 - There are two ways to get to the normal exit. You can simply follow the auto
   scrolling until you reach the end of the level by not going up any pipes.
   However, you can also hop up a pipe near the middle of the level directly
   after a Green Block. This is a quick shortcut to getting to the end of the
   level, as you just need to go right a short distance to find an exit. Note:
   You'll need to go out the long way in order to get all of the Yoshi coins.

 - The secret exit also has you going up the pipe in the middle of the level.
   This time you'll need to reach the top part of the screen where a hole in
   the celing is. There are a few ways to do this. The easiest way would be just
   to eat the blue shell with Yoshi and fly up to there. You can also fly up
   there when you are Super Mario (the Mario with a cape.)  You could also hit
   the top yellow block to reveal a vine you can climb by either flying up to it
   or shooting the blue shell up with it. Note:  You must be atleast Big Mario
   to get this exit.

 -------------------------------------------------------------------------------

 <--------------------->
 | Green Switch Palace |
 <--------------------->


 Location: To the left of Donut Plains 2. You need to go out of the secret exit
           in Donut Plains 2 to reach this level. It is not visible until you
           go out of this exit.

 Synopsis: In this bonus area, there will be a shell and a pow block on the
           level that you're on. Hit the pow block, then get right next to the
           coin gap and shoot it down. The goal is to have it hit the back wall,
           then run with it to get an extra life. The switch is located in the
           next room.

 -------------------------------------------------------------------------------

 <------------------->
 | Donut Ghost House |
 <------------------->


 Location: Northeast of Donut Plains 2.

 Synopsis: This ghost house has quite a few ghosts in it, but very little of
           them will actually attack you.

 Yoshi Coins:

 1) This Yoshi Coin is located in the large room with the many ghosts. It's
    after about the third gap that you jump over.

 2) Go through the door at the end of the big room. In this next room go through
    the door on the right. This Yoshi Coin is located directly to the left of
    you when you get through this door.

 3) After getting the second Yoshi Coin, hit the yellow block and then the pow
    that comes out of it. Follow the coin arrow that says to go left and go
    through the blue door. In this room there are three blocks. You can hit the
    coin block above you to reveal a coin path gonig in various directions
    (this will be a block path until the pow wears off.)  The Yoshi coin is
    directly above the brown block there, and you can get it by jumping from the
    solid blocks you created, or from jumping from the Help block.

 4) Exit the room where Yoshi Coin 4 is, and go through the yellow door in the
    room once more. Now you'll find yourself in the same place where you were to
    get Coin 2. This time, instead of hitting the yellow block, jump up and go
    back throug the yellow door. This coin will be located to the left of where
    you end up.

 5) Hit the yellow block near Coin 4 to reveal a vine. Climb this vine to find
    the Yoshi Coin.

 Points of Interest:

 - There are sevreal extra lives that you can get if you take the secret exit
   path. They are the yellow blocks before the door (Look below for more
   details)

 Exits:

 - The first exit can be found by following the Yoshi Coin path. After Coin 5
   simply head to the left and out the door.

 - To reveal this exit you'll need to have atleast 1 Flying Feater. From the
   start of the level go to the right of the first ledge but don't jump the gap.
   Instead, run backwards and fly up the left wall of the level. If you don't
   get hit by ghosts along the way, you'll find yourself on top of what appears
   to be the celing of the level. Head right until you drop down to an area with
   several 1-Up mushrooms. Head out the door here to find the secret exit
   revealing to Donut Plains Top Secret Area.

 -------------------------------------------------------------------------------

 <----------------->
 | Top Secret Area |
 <----------------->


 Location: North of Donut Ghost House.

 Synopsis: This is basicly a refill your power level. The two blocks on the left
           will give you the Fire Flower if your big. The Two blocks on the
           right will give Flying Feathers if your big. If your small, either
           side will give you Mushrooms. The center block will give you a Yoshi
           or a life if you already have a Yoshi.

 -------------------------------------------------------------------------------

 <---------------->
 | Donut Plains 3 |
 <---------------->


 Location: Directly to the right of Donut Ghost House. A bridge will form once
           you beat Donut Ghost House.

 Synopsis: This is one of the first "moving platform" levels in which you need
           to hop across many swining and moving platforms without falling (as
           there is no ground to fall on.)

 Yoshi Coins:

 1) This coin is rotating around on the first rotating grey platforms.

 2) To get this coin, suck up the blue Koopa Troopa to the right of Coin 1.
    Then, fly up to the clouds and find this coin near the right hand edge of
    the cloud.

 3) Coin #3 is located right before the mid-point of the level. Hop onto the
    brown platform, where you'll have to negotiate through the black-line path.
    Hit the "on" switch which will bring you along the platform. The Yoshi Coin
    is hovering at the end of this path.

 4) From the mid-point of the level, hop on the brown platform and it will
    automaticaly take you along the path to this coin hovering before the yellow
    pipe.

 5) Note: If you went through the 1-Up pipe, you'll need to head to the left to
    get this. From Coin 4, head to the right. You'll find this on one of the
    rotating gray platforms to the left of the large, orange pipe.


 Points of Interest:

 - This is the first level in which you can suck up a blue turtle shell. This 
   will allow Yoshi to fly for about 15 seconds, and you'll be able to get to a
   semi-hidden cloud platform.

 - There is a 1-Up Pipe right after Coin 4. It is yellow and is hovering in the
   air.

 - If you're quick, there is a Star Block at the end of the level that will turn
   into a 1-Up.

 -------------------------------------------------------------------------------
 
 <---------------->
 | Donut Plains 4 |
 <---------------->


 Location: Southeast of Donut Plains 3.

 Synopsis: This is an interesting level. It introduces a new type of Koopa
           Troopa, a multi colored turtle. If you suck this turtle up, you will
           gain the abilities of all Yoshis for a short amount of time. The
           level also has some new forms of pipes that vary their height.
           There's nothing too tricky about them, but make sure you don't
           underestimate hopping onto any of them. Yet another new thing in this
           level are the hammer throwing enemies flying around on clouds. The
           best way to kill these is to hit the cloud blocks below them. Once
           you do this, the enemy will be killed and you'll be allowed to ride
           their cloud.

 Yoshi Coins:

 1) This coin is located on top of a hill near the beginning of the level. Hop
    up onto the Green pipe to be able to jump to the hill.

 2) This coin is hovering near the middle of the level. It is after a large hill
    with several moles, blocks, and Koopa Troopas. It's right before a Purple
    Pipe that spits the Pirhana Plant up.

 3) To get this coin, you need to go down the purple pipe with the Pirhana Plant
    shooting out of it that's very close to the 2nd Coin. Down here there are a
    *ton* of flying red Koopa Troopas. In order to get the coin, you'll need to
    bank off the Red Flying Koopa Troopas over the gap when they're moving up,
    so they act like a staircase. Another easy way to do this is to hop on top
    of the green exit-pipe and simply jump back for the coin when there aren't
    any Koopa Troopas in your way.

 4) This coin is very easy to get. It's located in a ditch a little after the
    mid-point of the level. Before you pick this up, you may want to get the
    Yoshi in the Item Block on the left ditch.

 5) This is another coin that is in plain view, but can be a little tricky to
    get if you didn't get the Invincibility Star from the rotating item block
    (see the Points of Interest section.) It's simply hoverying above a ditch
    near the Exit Arrow sign.  The thing that is tricky about it is that there
    are a ton of moles falling that you'll have to avoid or risk losing a life.


 Points of Interest:

 - There is a purple pipe in the beginning of the level (right after the first
   height-varying pipe) that leads you to several height varying pipes. There
   really isn't much point to this, as you don't get any extra lives or Yoshi
   coins.

 - After the 4th Yoshi Coin, there is a rotating item block.  Hit this block
   right when the Flying Feather appears to get the Invincibility Star. Once you
   get the star, start head-hunting the falling Gophers. Once you kill 8 of them
   you will start to get extra lives for each enemy you kill. You can get
   atleast 2 or 3 extra lives quite easily out of this. This also makes it much
   easier to get to the end of the level.

 -------------------------------------------------------------------------------

 <---------------->
 | Donut Secret 1 |
 <---------------->


 Location: North (in the water) of Donut Plains 1. You need to go out the secret
           exit of Donut Plains 1 to be able to get to this level.

 Synopsis: This is a standard underwater level. It's best to have a Fire Flower
           going into this, as they best kill the various fish that come at you.
           The nastiest enemy in this level are the sleeping fish. If you have a
           Fire Flower, it's best to go after them offensively, but if you don't 
           try sneaking past them by swimming slow.

 Yoshi Coins:

 1) This coin is located a little into the level, above a row of item blocks.
    You'll have to kill the sleeping fish that's resting below it, or you'll
    probably be hit.

 2) Head a little to the right of Coin 1 to find a purple pipe leading up. Go up
    it to reach an area that is not under water. Instead, there is an item block
    with a balloon in it that you will need to pick up. Once you get the balloon
    you will start automaticaly ascending. When you start ascending, head to the
    left where you will see a platform with an item block on it. This item block
    contains another balloon which will allow you to continue your ascent. Keep
    going, sticking to the left. Try to ascend quickly, and you'll find a
    Yoshi's Coin on the left.

 3) Right after getting Coin 2, head to the right and hover over a yellow block
    and wait until you fall. If you've done it right, you should land on a
    yellow block. Head to the right most block, and you should see another Yoshi
    Coin to your right. Jump to it, and hope you get it as you can't try again
    (without dieing or going back into the level.)

 4) Head out of the Coin 2/3 area. Right as you get out of the pipe, head down
    into the gap to find this Yoshi Coin.

 5) This coin is a little to the right of the 4th coin. It's to the right of a
    sleeping fish, inbetween two purple blocks. Kill the fish and pick up one
    of the blocks to get this coin.

 6) After #5, keep swimming right until you see a POW in sight. Swim right to
    the wall and a bit up to see another coin on the other side. Once you see
    it, you can get it by swimming under the wall then going up on the other
    side.

 7) After swimming across the Key Hole, swim up to the wall that has coins and
    fishes on its other side. Swim up this wall until your off screen. Walk on
    the top of it to find another coin.

 Points of Interest:

 - See the Yoshi Coin #2 section of this level for information about the
   above-ground area in this level.

 Exits:

 - The normal exit can be obatined by just swimming all the way to the east part
   of this level. This exit leads to Donut Plains Haunted House to the north.

 - Here's how to get the secret exit that leads to Donut Secret House:
   From Coin 5, head to the right a little to find a pow block. Don't hit this,
   or you'll make it hard for yourself. Instead, pick up the pow block which
   will allow you to swim very fast. Keep going right until you come to a keyhole
   and several blocks above a gap. Let go of the Pow at this point, and hit it.
   This will turn those blocks into coins, and will reveal a Key. Swim the key
   into the key hole directly to the right to get the secret exit.

 -------------------------------------------------------------------------------

 <-------------------->
 | Donut Secret House |
 <-------------------->


 Location: This ghost house is located a little northeast of Donut Plains 1.
           You'll need to go through the secret exit in Donut Secret Level 1 to
           reach it, unless you're coming from the Star World in which you can
           go out the southwest star to reach it.

 Synopsis: This is one of the only Ghost Houses in the game to have a boss, and
           it has plenty of secret exits as well. An important thing to remember
           in this ghost house is to press R to spin jump. Spin jumping allows
           you to not take damage when jumping over the large Boos.

 Yoshi Coins:

 1) This coin is located very near the beginning of the level. There is a large
    circle of spinning ghosts with a small gap inbetween two of them. Head
    through this gap a few times to make your way to the bottem left ledge where
    you can easily jump and get this coin.

 2) Head past the Big Boo and through the yellow door when you get to the east
    wall. Start heading west, through an area with another small ghost wheel.
    Continue west, ignoring the doors. When you get to the west wall, hop up to
    the platform and continue to hop up the small ledges sticking out of the
    west wall. Once you get to the top ledge you will see the Yoshi Coin that
    you can easily run into and get.

 3) Jump down from Coin 2 and hop on the pow block. Head back east to find a
    door on top of newly created item blocks. Head through this yellow door to
    find yourself in a room with several ghosts. In this room, head to the left
    to find this coin floating in the air dangerously close to several ghosts.
    Jump catiously, and you should be able to get it without getting hit.

 4) Keep heading west from coin 3 and through the Yellow Door. This coin will be
    hovering in the air next to the door.

 5) From Coin 4, jump to the staircase and through the Yellow Door there. Head
    back west to the pow block once more, and hit it. Head back to the door that
    you went through earlier, but don't go through it. Instead, hit the yellow
    block directly above it to reveal a Beanstalk. Climb it, and head east on
    the ledge. Here you'll find a Yoshi Coin under a small block. You'll have to
    slide to get it if you're not small Mario/Luigi, so run as fast as you can
    at it, then press down and right at the same time. You'll get it after a few
    attempts.

 Points of Interest:

 - There is a large Boo in the beginning of the level. To get past it, hit the
   POW to drop down a spring to jump on. Spin Jump off this and onto Boo to
   clear him without taking damage.

 - There is a 1-Up in the Yellow Block next to Yoshi Coin 4.

 Exits:

 - The first and relatively easy exit to get can be obtained by going through an
   invisible door to the left of the ghost wheel with the multiple coin block
   inside of it. You'll notice a few coins surronding what appears to be an
   outline of a door. Grab all of these coins, then head west to the pow block.
   Hit it, and run back to where you got the coins. A blue door will now appear.
   Head through the door to find the End-Level Goal. This exit leads to a Pipe
   that takes out to World 8 (but not actually in it.)

 - The more difficult exit to get is obtained in a similar fashion to the first
   exit. Head to the pow block and hit it. Just like when obtained Yoshi Coin 5,
   hit the block directly above the Yellow Door and climb the newly created Bean
   Stalk. Here there will be a door that will appear until the pow block, so make
   haste when getting to it. Go through the door to find the Boss of the level,
   Big Boo. See the boss section below on how to beat the boss. Once you beat
   this boss, Star Road will appear (see the Star World section for information
   on that.)

   Boss: Big Boo
   Note: To get to this boss see Exit 2 above.

   The room where you fight Big Boo has a floor made of pick-up-able Purple
   Blocks. These blocks are your primary offense for fighting Big Boo, as you
   throw them up at Big Boo to kill him. However, you need to be careful not to
   pick up a block when there aren't any below that or you will fall to your
   death. Big Boo also enlisted 2 small Boos to help him, which make jumping
   rather difficult as there's a good chacne that you will run into them. So,
   stay low and take watch of what block you pick up.

   In order to hurt Big Boo, he needs to be completely white. You will not do
   any damage to him when he is faded, as your blocks will just float through
   him. You need to hit Big Boo three times by throwing purple blocks up to
   defeat him.

 -------------------------------------------------------------------------------

 <---------------->
 | Donut Secret 2 |
 <---------------->


 Location: Contrary to the name, this level isn't in Donut Plains at all. It's
           actually located in World 8, home of Bowser's Castle. Why is it in
           this part of the walkthrough then? To get to this, you need to head
           through the pipe to the east of Donut Secret House (you can't get it
           through World 8.)  

 Synopsis: This level is pretty difficult because Mario and Luigi slip quite a 
           bit on the surface of this level.  Take things very slowly, or you'll
           end up falling off a cliff or sliding into approaching enemies.
           Another hard part about this level is that it is the first (if you
           haven't gone out of the order of this walkthrough) level to have
           Lakitu (Spiked Enemies) that you can not kill by jumping on, but
           instead hurt you. Stay clear of these, as they give Mario/Luigi a
           sore bum.

 Yoshi Coins:

 1) This coin is hovering to the right of the first set of hills in this level.
    It's easy to get just by jumping off the top hill.

 2) From Coin 1, head east. You'll find a spring that has an item block directly
    above it. Use the spring to hit the item block that starts the growth
    process of a Bean Stalk. Jump around the block above you and onto the bean
    stalk from the spring. Here you will find a Invincibility Star and a Yoshi
    Coin to the right of this platform.

 3) After jumping down from Coin 2, you'll find this coin shortly thereafter
    hovering against the side of a hill.

 4) Right after Coin 3, head over the hill and find this hovering below the top
    of a hill shortly thereafter.

 5) Continue east, jumping over the pipes with Black Piranah creatures below it.
    This coin is hovering in mid-air a little to the right of this.

 Points of Interest:

 - There is a purple pipe with a yellow block next to it that leads to an above
   ground area. Hit the first item block here to get a Balloon that will allow
   you to get about 25 coins floating above the area.

 - Having an invincibily star or Yoshi makes the area with the Black Piranahas
   much easier.

 - At the end of the level are 8 flying Red Koopa Troopas. Hop on the top one to
   start a chain reaction that will result in you de-wining all of them and
   getting an extra life.

   Note: Once you're done this level, go through the other pipe to come out a
         little southwest of the Castle in this level. You'll be able to go
         through the lake and end up at Donut Plains 3.

 -------------------------------------------------------------------------------

 <-------------------->
 | #2 Morton's Castle |
 <-------------------->


 Location: Directly east of Donut Plains 4.

 Synopsis: This castle is a lot harder than the last castle, as there are moving
           blocks and several secrets. I advise going into this level fully
           charged up, with caped mario and a flying feather in inventory. Like
           all castles, this one has a boss at the end. By the way, if you
           haven't hit the Green Item Block Switch by now, go back and do that
           as the green blocks are very helpful in this castle.

 Yoshi Coins:

 1) Head past the small block dudes and up the escalator. This coin is hovering
    against the left wall near the third mace.

 2) After you get coin 2, head through the yellow door. Make your way past the
    three large block dudes, until you see this coin hovering in the third block
    dude's drop zone. Get him to go down, then quickly snatch the coin while
    it's not guarded.

 3) This coin is located in the large, vertical room with the many moving stone
    platforms. This is in plain sight a little about the three item blocks
    (note: one of these has a power-up in them which will be helpful to you.) It
    is hovering against the side of a platform petruding from the left wall.

 4) This is a very difficult coin to get, and it requires that you have Caped
    Mario. Make your way up after Coin 3 until you get to a platform with a
    moving skeleton and you're standing on 5 right blocks. Cape-hit the skeleton
    to kill it, then start running back and forth to get your speed up. The aim
    is to fly into that *very* narrow gap so that you can fly all of the way up
    to a ledge. If you don't see the Yoshi Coin immediatly, just wait a little
    and it will come out.

    An easier way instead is to hit the fourth Yellow Block underneath to make a
    vine appear so that you can climb up to get the coin. Like above, if you
    don't see the Coin, just wait for it to appear.

 5) From Coin 4, jump down to the ledge you were on before. When the platforms
    petruding from the right wall are all the way in, start making your way up
    as quickly as you can. Keep making your way up, until you finally get to the
    top floor (you'll notice the large red door.) This coin petrudes out from
    the left wall right below the top platform, it's hard to miss.

 BOSS: Morton

 Morton is actually a little easier than Iggy in World 1. All you need to
 do is jump on his head three times. The only hard part is that right after he's
 been hit, he starts climbing the walls and running on the celing. When he does
 this, you need to quickly run under him, idealy having him drop on you when
 you're dead center in the room. Right before he hits the ground, make sure to
 jump or you'll get stuck and you'll be in position to be hit. Morton gets
 faster each hit, so watch out. Hit him three times and you've completed Donut
 Plains.

 Points of Interest:

 - There is a 1-Up Pipe located above the beginning of th level. You'll need
   Caped Mario do get this. Right at the beginning of the level, go past the two
   small block dudes, but don't go up the stairs. Right as the block dude on the
   right starts going up, start running to the left and you should pass under
   both of them block dudes without harm. As soon as you can, take off into the
   air, but try not to hang against the left wall as you'll run into a block
   above you. Once you get up top, there will be a green pipe that you should go
   through. Once you get through it, you'll be at the midpoint of the level. 

 -------------------------------------------------------------------------------


 ===============================
 <<-  World 3: Vanilla Dome  ->>
 ===============================

 <---------------->
 | Vanilla Dome 1 |
 <---------------->


 Location: First red dot your on when you enter this place. Lower mid-center
           area.

 Synopsis: Make it past the Spike Tops and the Swoopers in this level because
           they are the main enemies you will face. There will also be high
           grounds to jump to and low grounds to walk on so be prepared.

           Also, if your tall and you want to get into a small area only for the
           size of small Mario/Luigi, don't bother going to an enemy to lose
           your power, just hold down to make him crouch and start making him 
           move in the direction you want him to by pushing the jump button.
           Very useful in tight situations.

 Yoshi Coins:

 1) In the cage of of yellow blocks, go to the very top of it until you see an
    orange pipe. Spin jump to break the yellow block to get the coin below.

 2) Area 2, where you get the star and run across the yellow platform that sinks
    down. The coin is at the very end of the platform, right before you jump
    off.

 3) In Area 3, keep going right until you see a narrow passage fit for only
    small Mario/Luigi, with a Blue Block in the way. This is where the crouching
    technique comes in handy. Go infront of the passage and hold down and start
    tapping A and the direction you want to go to make Mario/Luigi to move. Once
    in, get rid of the block and find the coin in the center of the passage.

 4) After #3, keep moving right until you see some pipes. Look for the orange
    pipe with the Piranaha Plant coming out and a Red Koopa flying up and down.
    Next to the Koopa in the air is another coin.

 5) After #4, keep moving right again until you reach a hill. Go up the hill and
    jump across to where there are two Blue Blocks. Get rid of them by grabbing
    them and throwing them away. Go through and then down to where the Yellow
    Blocks are. Break the one on the right by doing a Spin Jump and then go down
    and right. Do the crouching technique in front of the brown blocks to get
    the final coin.  

 Points of Interest:

 - Go to the cage of Yellow Blocks in Area 1. Stay on the ground, don't go into
   cage yet. On the ground keep running right and you'll see a mushroom pop out.

 - In the cell with the first Yoshi Coin, hit the second block from the
   top-right of the cell to get a Feather or Mushroom, depending on your status.

 - In the cell below the first Yoshi Coin, hit the third block from top-right of
   the cell to get a coin.

 - In the big cell to the right of the third Point of Interest, hit the first 
   block from the top-right of the cell to get a 1-Up mushroom.

 Secret Exit : Make sure you have the Red Switch Palce beatened to do this.
               After the cage of Yellow Blocks, go right until you see a stair
               of Red Blocks. Climb those stairs to find a Yellow Block. Hit it
               to make a vine appear. Climb it to find a Key and a key hole to
               put it in.

 -------------------------------------------------------------------------------

 <---------------->
 | Vanilla Dome 2 |
 <---------------->


 Location: Northeast of Vanilla Dome 1.

 Synopsis: Very simple level with a lot of dodging and jumping. The beginning is 
           a bit difficult, but as you reach the end it'll get easier.

 Yoshi Coins:

 1) After climbing the first vine in the level, go right until you see a big
    arrow made out of coins, with the Yoshi Coin being it's top.

 2) After getting #1, swim until you see a box with the " ? " mark it next to a
    wall. Jump on that block and then jump up again to the right where there's a
    ledge. To the left of it is another coin.

 3) Go left and find the POW. Keep moving left until you reach a wall of Brown
    Blocks. Jump on the POW to turn it into coins then go left until your back
    until where coin #1 is. Jump into the gap of coins and then go to the top
    dry area to find another coin. I assume you have the Red Switch Palce
    unlocked in order to get out of here. You can also get this coin last
    because the secret exit is below the Yoshi Coin area.

 4) After getting #3, jump on the Red Block to get out. Then jump back to where
    you came from before (not into the water). Keep going right. When you
    reached the place where the second coin is, jump over it and continue going
    until the floor starts to go down like a hill. Keep moving down until
    another coin is visible.

 5) After getting #4, hit the POW to make the Brown Blocks turn into coins. Go
    right, jump on the pipe and then jump on to the raised land to find another
    coin.


 Points of Interest:

 - None

 Secret Exit : Go to the place where you get the second Yoshi Coin. Go left and
               find the POW. Take it and continue on left until you reach a
               Brown wall made of blocks. Jump on the POW and then jump into the
               newly opened floor of coins. Make sure you have a Fire Flower for
               this because it's tricky.

               If you have the Flower, jump into the water and kill off the
               fishes. Then you back to the top part, where you can see a Yoshi
               Coin and go left. The key should be at the very end. Take it and
               jump into the water and move right until you see the key hole.

               If you don't have the Flower, jump on to the dry part and move
               left until you see the key. Take the key and go into the water.
               Dodge the fishes and swim right until you see the key hole.

 -------------------------------------------------------------------------------

 <------------------->
 | Red Switch Palace |
 <------------------->


 Location: South east of Vanilla Dome 2.

 Synopsis: You start off the level with a POW infront of you. You'll also see a
           Koopa Troopa, moving back and forth in it's cell crazily. Anyways,
           the purpose here is to hit the POW and get the Koopa Troopa to kill
           the Koopas as you move right. If you do this correctly, you can get
           a 1-Up. After your done, go in the pipe and jump on the Red Switch.

 -------------------------------------------------------------------------------

 <--------------------->
 | Vanilla Ghost House |
 <--------------------->


 Location: North of Vanilla Dome 2.

 Synopsis: Fairly simple level, with the exception of Ghosts, Ghosts Swirling in
           a Circle and ther numerous amount of Big Boos appearing. If you can
           dodge all of that, that your okay.

           This level introduces the big floating Green Ball thingy which can
           hurt you if your not careful so watch out fot them in Area 2. 

 Yoshi Coins:

 1) A bit after the start of the level. It's within the the Circle of Swirling
    Ghosts.

 2) On the 11th small single platform after getting Coin #1. 

 3) When you reached the area with two rows of Yellow Blocks, go to the bottom
    floor (below the Yellow Blocks). Keep moving right until you see Big Boo.
    On the lower row of Yellow Blocks, look for a gap. From the gap, hit the
    third block to the right to open make vine appear (remember you must keep
    an eye on Big Boo). Climb the vine and then move right until another coin is
    sight. 

 4) After getting Coin #3, jump down the gap from the top. You should have
    landed near the mid-way gate. Go down the stairs until you see another
    chain of Circling Ghosts. Wait for an open and go in. Jump on the item box
    and on the item box jump again to get another Coin.

 5) In Area #2, near the end of the room is a Yellow Door. To the right of the
    door is the final coin.

 Exit: Right before the Yellow Door is a platform with Yellow Blocks. Hit the
       center one to get the POW. Take it and move past the Yellow Door until 
       you see some coins. Take the coins and jump on the POW to make a Blue
       Door appear. Go in to the exit.

 Points of Interest:

 - None

 -------------------------------------------------------------------------------

 <---------------->
 | Vanilla Dome 3 |
 <---------------->


 Location: South east of the Vanilla Ghost House

 Synopsis: Another Cave level, but this time you have to ride on a platform
           through the lava, while dodging the Blargg (fire dragon in the lava).

 Yoshi Coins:

 1) After the start of the level, right after the first three pipes (a yellow
    pipe followed by two purple pipes with the piranah plants coming out of
    them). Climb them and walk down the slope to get a coin.

 2) After riding on the third lava platform, near the end of it's route, jump up
    in the gap between the wall and somme brown blocks. Head right and you'll
    find another coin visible in sight.

 3) Near the end of the fourth skull platform's route is a yellow pipe. Jump to
    the pipe and go in it. Make your way across to the right. Near the end is
    the exit with another coin.

 4) On your way with the fifth skull platform, you should see a little ledge
    floating in the air. Jump to the ledge and to it's right is another coin.
    Wait for the skull platform to be under you because it still goes on because
    there's a flow of lava underneath.

 5) After getting off the fifth skull platform, make your way though the pipes
    with the Spike Tops on it. After you should see an area with gaps and
    floors. On the third one is the final coin for the level.

 Points of Interest:

 - None

 -------------------------------------------------------------------------------

 <---------------->
 | Vanilla Dome 4 |
 <---------------->


 Location: South of Vanilla Dome 3.

 Synopsis: This level involves bullets (or birds if you have the alternate
           world) shooting at you from out of nowhere. Be able to dodge them and
           you should do fine. You also have to jump on the green spring boards
           to make your way across.

 Yoshi Coins:

 1) Right in the start on the level, make your way down the green platforms.
    Below and before the green spring board is the first coin.

 2) Keep moving right until you see a Green Flying Koopa for the first time in
    the level. To the right of it is another coin.

 3) When you reached the mid-way gate, move right until you see a purple pipe.
    Go in it and get on the skull platform. Ride it and dodge through the
    obstacles in the way until you reached the end. At the end is another coin.

 4) When you come out of the pipe from #3, go right and you'll see that there's
    a coin in between two blueish stands with a green spring board on one of
    them.

 5) Right before the exit of the level is the final coin.

 Points of Interest:

 - None

 -------------------------------------------------------------------------------

 <------------------>
 | Vanilla Secret 1 |
 <------------------>


 Location: North West of Vanilla Dome 1.

 Synopsis: A very simple level that requires you to do a lot of jumping and
           trust me, ALOT! Anyways, just make sure that you can jump and dodge
           Koopas and you'll be fine. Also to find your way out, you go up, not
           down or left or right. Up.

 Yoshi Coins:

 1) From the start of the level, jump up center. Jump on the two spring boards
    that are right of the two blocks on the left. Move right until you see a
    pipe and jump down to where the pipe is to get a coin.

 2) After getting the first coin, jump back up and go on top of the pipe. Hit
    the center Yellow Block and a vine should come out. Climb to the very top
    and you'll see a coin to the right.

 3) After getting #2, jump down to the left to find another yellow block. Hit it
    to make another vine appear. Climb it and go left until you see a gap green
    spring boards below it and blue outlines at the top (Blue Blocks if you've
    completed the Blue Switch Palace). Go down the gap to find the coin.

 4) After getting #3 and you've gotten out of the gap, jump to the very top
    where there's a portable spring. Get on it and wait for the perfect time to
    jump off so you can pass through the Red Koopas. Once your on top, take the
    second portable spring board. Go left and then jump on the cliffs. Jump on
    to the tall cliff that is right of the vertical green pipe. Then jump again
    to another cliff (you should be on the other side of the green spring board
    gap). Release the portable spring in the center and jump on it to get
    another coin.

 5) After getting #4, take the spring board and jump right to get the final
    coin.

 Points of Interest:

 - None

 Secret Exit: To the right of the group of Red Flying Koopas is a vertical Green
              Pipe. Enter that pipe and when you come out, jump up and then move
              right and jump over the Chargin' Chuck to get to the exit tape to
              get the secret exit. This exit will create a link to Star Road.

 -------------------------------------------------------------------------------

 <------------------>
 | Vanilla Secret 2 |
 <------------------>


 Location: To the right of a pipe that leads to the pipe in the Northwest corner
           of Vanilla Dome. You need to go through the normal exit in Vanilla
           Secret 1 to get here.

 Synopsis: This is a very fun level which is very easy to get a *lot* of extra
           lives in. See the Points of Interest for how to get these extra
           lives. Watch out for the spiked enemies near the middle of this
           level. Also, this is probably the first level in which you encounter
           Bob-ombs. These will explode about 3 seconds after touching you, so
           watch out. Also, it helps to have Caped Mario and a Flying Feather in
           inventory when entering this level.

 Yoshi Coins:

 1) This coin is past the sole Green Block. It's floating above a hill top.
 
 2) This coin is located high above the area with the hopping green Koopa 
    Troopas. You'll need to clear the area of the Koopa Troopas in order to have
    a safe path to speed up. Once you've done that, start running from the right
    back to the green item block. You'll find the clouds above you, with the
    Yoshi Coin above it.

 3) This coin is locatd past the hopping turtle area. It's hovering in between
    two light purple pipes.

 4) This coin is hovering inbetween to item blocks over a gap past the mid point
    of this level.

 5) Keep heading right from Coin 4. You'll see a Spike-Thrower poking his head
    out of a pipe past a long, slanted pipe. Kill him and head down the pipe.
    Hit the pow block here and run all of the way to the left to find this Yoshi
    Coin.

 Points of Interest:

 - You can get *huge* amounts of extra lives in this level.

   Here's how:
   Come into this level with Caped Mario and a Flying Feather in inventory. Now,
   don't get Yoshi but instead start hopping on the green Koopa Troopas. Keep
   jumping on the green Koopa Troopas without hitting the ground and keep going
   to the right. Once you hop on eight without touching the ground you will
   start to get extra lives. You will rack up a lot of extra lives using this
   method.

 - There's another way to get a good bit of extra lives. Right past Yoshi Coin
   3, there are a *lot* of spiked enemies moving back and forth. Hit the
   second-from-the-left yellow blcok to reveal a White Pow Block. This will turn
   the majority of the enemies in this level into coins, and after collecting 8
   coins you'll start to get extra lives. For each coin that you get after
   eight, you will actually get an improved number of extra lives (for example,
   9 gives you a 2-Up, 10 gives you a 3-Up.)

 -------------------------------------------------------------------------------

 <------------------>
 | Vanilla Secret 3 |
 <------------------>


 Location: Directly to the east of Vanilla Secret 2.

 Synopsis: This level is quite different than most of the other levels in the
           game. It's a water level in which you don't want to go in the water
           due to a large spiked Blow Fish that patrols the water. You can do
           this by using the helpful Dolphins that hop out of the water and
           allow you to stay above the water level. This level may take a little
           practice to beat, as hoppping over the Dolphins can be pretty tough.

 Yoshi Coins:

 1) This coin is located near the top of the first large tree area. Use the
    Dolphins to get up there if you fell down.

 2) From Coin 1, just head right over the water. The Blow Fish won't be there
    yet, so don't worry about falling. This coin is located on the next tree
    top.

 3) This coin is hovering high above the water inbetween two high tree tops. Use
    the vertical jumping Dolphins to get this one.

 4) This coin is located in the third right pointing arrow. You'll need to ride
    the Dolphins to get it, and just get lucky that one brings you in an area to
    get it.

 5) This coin is located on the tree platform right before the green pipe, you
    can't miss it.

 6) Yes, there are six coins in this level. You don't need to get all six, but
    it's easier to pick and choose what ones you want. The coin is very easy to
    get, it's just to the left of the End Zone Goal. Only the bottem part of
    this is visible, so don't overlook it.

 Points of Interest:

 - There is a Star Block near the middle of this level that will give you a 1-Up
   if you're quick.

 -------------------------------------------------------------------------------

 <------------------>
 | Vanilla Fortress |
 <------------------>


 Location: Directly to the east of Vanilla Secret 3.

 Synopsis: This is a very unique Fortress, mainly because it's underwater. It's
           fairly difficult, so make sure to go into it with a powered up Mario.
           There are lots of swinging maces that will get in Mario's way, so be
           careful. Plus, the skeleton fish are nastier than normal fish, as
           they're much bigger. There are two paths to go in this level, one
           that you will only be able to get if you're small Mario. The small
           Mario path is located under a row of spikes near the beginning of the
           level, while the larger Mario path is above it.

 Yoshi Coins:

 1) Take the Big-Mario path (the one above the spikes). Keep heading right until
    you find an area with lots of skeleton creatures and spikes on the roof.
    This coin is located in the middle of the area, but you'll need to be
    careful not to be hit by any of the off-colored spikes that are lose.

 2) Keep heading right from Coin 2, and head through the pipe. Head left from
    the pipe to find this coin under a Big Block dude. Time it so that he's
    going up when you get it.

 3) Keep heading left from Coin 2 until you find an area that you can go up.
    Swim up, and then start heading right. You'll find a midpoint, and to the
    right of that you'll find the third Yoshi Coin.

 4) Head right from Coin 3 until you can go down. This coin is to the left, it's
    being protected by the Block Dude. Once again, time it so that he's going up
    when you grab this coin.

 5) Head right from Coin 4. Keep heading right until you see this coin up
    against the right wall near two maces. Watch out for the swining maces and
    fish!

 BOSS: Reznor (Fireball spitting Rhinos or Triceritops)

 The Boss Door is located directly to the right of the 5th Coin. Grab the Yellow
 Mushroom and head through the door. The boss of this Fortress are the Reznor.
 They are the 4 Fireball spitting Rhinos. All you need to do is to hit the
 platform underneath each Reznoe to kill it. The problem is that the floor
 starts to breakdown rather quickly. Kill two Reznors off very quickly, then hop
 onto one of the empty platforms. Avoid the fireballs and move from platform to
 platform to kill the remaining Reznors.

 Points of Interest:

 - None

 -------------------------------------------------------------------------------

 <------------------->
 | #3 Lemmy's Castle |
 <------------------->


 Location: South of Vanilla Dome 4.

 Synopsis: This castle offeres several new things not seen before. First, it has
           Magikoopa(Wizard Lookin' Guys) in this level that have the ability to
           hurt you and create Koopa Troopas by waving their wands and shooting
           out some sort of magic towards yellow blocks. Plus, they appear in
           all sorts of annoying places, so you have to watch out. After the
           first part of this level, you'll need to navigate over stone
           platforms that sink into the Lava. Finally, there is a tough boss
           (Lemmy) at the end of this level, so you need to be prepared.

 Yoshi Coins:

 All the coins are in Area 2. That's the area with the platforms moving up and
 down in the lava.

 1) The first coin is located on the first platform that's moving up and down in
    Lava. You can't miss it.

 2) The second coin is located two platforms to the right of Coin 1. In order to
    get it, you'll have to be on the bottem platform as it's sinking down. Make
    sure to be in a position to jump off the platform or to a higher level on
    this platform or else you'll fall into the lava.

 3) Coin 3 is directly to the right of Coin 2. To get it, simply wait for the
    platform to come up, and you'll be able to jump across the gap and grab it.

 4) Keep heading right and grab the Feather lying on the ground. Keep heading
    right and wait on the large, left-most platform that sinks into the ground.
    Once the other platforms start coming up, head right and you'll find this
    coin on the lowest level of a large stone staircase.

 5) Jump off of the lowest platform where you got Coin 4 and continue right
    across the easy platforms, making your way past the Skeleton Koopas. This
    coin is located on the last moving platform before the door, and is *very*
    low. You'll have to time it exactly, as the platform below this coin is only
    exposed for a few seconds. To get out of here alive, quickly jump to the
    crevice above, then jump out of that to the ledge above where you'll be
    safe.

 BOSS: Lemmy

 Head right from Coin 5 and grab that Flying Feather from the Green Item Block
 next to the door. Now, go through the door and get ready to fight Lemmy. The
 hard part about Lemmy is the flying fireball that will get in your way and do
 significant damage to you. Other than that, he isn't too hard. There will be
 three different enemies that come up, you want to hit the Yellow one three
 times. It doesn't get harder each time you hit Lemmy, so you don't need to be
 overly cautious. Once you beat him, Vanilla Dome is complete!

 Points of Interest:

 - None

 -------------------------------------------------------------------------------


 ==============================
 <<-  World 4: Bridge Area  ->>
 ==============================

 <-------------------->
 | Cheese Bridge Area |
 <-------------------->


 Location: Northeast of the pipe that leads to Vanilla Dome.

 Synopsis: This is a fun level with one of the hardest to find secret areas in
           the game. It also has a "secret" area in which Yoshi grows wings and
           ascends to a secret area above a cloud. Other than that, the level is
           a pretty standard level with moving platforms over no ground.

 Yoshi Coins:

 1) At the beginning of the level, hop on all three of the brown moving
    platforms. Once you get the top platform moving, quickly jump down to the
    lowest platform (making sure to avoid the buzz saws along the way.) You'll
    run into this Yoshi Coin automaticaly when on the bottem platform.

 2) Quickly jump up to the top platform after grabbing Coin 1. Shortly after the
    item block will be the Yoshi Coin that you can just jump to and get.

 3) To get this coin, you'll need to be on the bottem platform near the end of
    its path. Be early, as the platforms start to get out of sync later on and
    you might miss jump to a platform.

 4) This coin is located just to the left of a purple pipe a little after the
    mid-point. Just jump or climb on the moving rope to get it.

 5) Head right from Coin 5 and jump on the long moving Rope. Avoid the buzz
    saws, and you'll see this coin shortly after hopping on.

      - Another method for getting the coins for this level is by using a Yoshi
        and going into the second exit listed below. Once you hit the block
        with wings, jump on it with Yoshi and you'll be in another area. Collect
        all the Yoshi coins here for a count of Yoshi Coins here. There are 5
        here so you can get them all, however I suggest you get atleast one from
        the start of the level because at the end of the scroll, there will 1
        that you might leave behind because the screen moves too fast (well at
        least for me anyways). Just a pre-caution.

 Points of Interest: 

 - Go down the purple pipe next to Coin 3 to go to a pointless area with bullet
   bills being shot at you.

 Exits:

 - The normal exit that leads to Cookie Mountain can be obtained by going through
   the normal end-level goal located shortly after Yoshi Coin 5.

 - Another way to get to Cookie Mountain is to have Yoshi going into the level.
   Make your way to the mid-point and grab the item block there. Jump and grab
   the wings floating in air to ascend to a secret area above the cloud. Once
   you beat or fall from this area, you'll advance to Cookie Mountain.

 - The top secret exit in this level requires Yoshi and Caped Mario. Make your
   way to the mid-point of the level, making sure to keep Yoshi. Keep heading
   right, until you get to the long platform after the purple pipe. Run as fast
   as you can on this platform and take off into the air at the end of it. Now,
   you'll come down about halfway through the long-rope path to the end. Mario
   can't hop on a rope while Yoshi is on him, so instead hop on the buzz saws
   making your way to the right each time. The objective is to end up under the
   end-goal. Once you're in this position, press R to jump off of Yoshi and end
   up behind the end-goal. Head to the right to find a Moon with a 3-up and the
   *real* end-goal that will lead you to Soda Lake.

 -------------------------------------------------------------------------------

 <----------------->
 | Cookie Mountain |
 <----------------->


 Location: Directly to the east of Cheese Bridge Area.

 Synopsis: This is a standard grass and hill level, with not many tricks to it.
           You do need to watch out, though, as this is the first level to have
           stomping enemies that create fire below them. The best way to kill
           them is to get below them and hit the item-block that they're
           standing on.

 Yoshi Coins:

 1) This coin is hovering above a series of 4 slanted hills after the first
    Sumo Brother (Guy that stands on top of blocks and stomps to make fire on
    the ground beneath).

 2) Head to the right from Coin 1. Keep going over a gap until you find this
    coin underneath the music notes. It would be a good idea to kill the
    Sumo Brothers before getting this coin.

 3) Shortly after the mid-point of the level there will be a series of 4 yellow
    blocks. Hit the second from the right to expose a beanstalk. Climb it to
    find this Yoshi Coin to the right.

 4) This coin is on a hill to the right of Coin 4. It's in plain sight, but it
    is semi-hard to grab due to all of the moles there.

 5) This coin is hovering over a series of Green Item Blocks.

 Points of Interest: 

 - After the first Yoshi Coin, pick up the Red shell and kick it towards the
   large green pipe to get rid of all of the moles in your way.

 - After the first area with the multiple moles, run and ascend into the air.
   You'll find a large cloud platform. Run right to reveal a 1-Up Mushroom.

 - There is a purple pipe to the right of Coin 3. Head down it and avoid the
   Spiked Blowfish to find yourself on top of a green pipe to the left of the
   large cloud platform described above.

 - Jump from the Cloud Platform to the top of a large hill to find a yellow
   block with a 1-Up Mushroom contained within it.

 - If you eat two Pink Berries with Yoshi a cloud will appear that shoots coins
   down at you.

 - There is a rotating item block near the end of the level. Shoot a shell or
   rotate your cape at it when it's on the image of a Flying Feather to grab an
   invincibility star.

 -------------------------------------------------------------------------------

 <----------->
 | Soda Lake |
 <----------->


 Location: South (down a beanstalk) of Cheese Bridge Area. You'll need to find
           the secret exit in Cheese Bridge Area to be able to get to this
           level.

 Synopsis: This is one of the hardest levels in the game. This is an underwater
           level with a lot of Torpedo Toms being shot at you. They're a lot
           stronger and faster than Bullet Bills, and you won't be able to
           destroy them. I advise going into this level fully loaded, with
           Yoshi, Fireball Mario and a Fire Flower or Cape in your inventory.
           Also, Luigi is the better choice for this level as he can suck up
           fish and shoot them at oncomming Torpedo Toms and kill them.

 Yoshi Coins:

 1) This coin is hovering in between two Toredo Tom firing points near the
    beginning of the level. Wait for the all-clear before attempting to get
    this.

 2) This coin is up against a stair-case formation of Torpedo Tom firing points.

 3) Shortly after Coin 2 there will be a gap between two brown earth structures.
    This coin is located near the bottem of this gap.

 4) Head up and then to the right of Coin 3. It's up against a corner of a
    bullet bill quite low to the bottem of the level.

 5) After Coin 4, you'll see this coin up against a wall in plain sight.

 Points of Interest: 

 - None in this cruel, cruel level.

 Exits:

 - While there is only one exit, it's worth mentioning that it leads to the 3rd
   point of Star Road. To get to this exit, head to the right-most part of the
   level, go through the green pipe and out the end-level goal.

 -------------------------------------------------------------------------------

 <----------------->
 | Butter Bridge 1 |
 <----------------->


 Location: Directly north of Cheese Bridge Area, directly east of Vanilla
           Fortress. You'll need to go through the secret exit in Vanilla Dome 1
           and make your way all the way through the Vanilla Secret Levels to
           get here.

 Synopsis: This is an automaticaly scrolling level above the clouds. Any fall
           will result in certain death, so be careful when you jump. This level
           has lots of platforms that fall down quickly, and also lots of trees
           that vary in height and affect a corresponding tree's height (it's
           like a sea-saw.) The level isn't overly difficult, just don't make
           stupid moves.

 Yoshi Coins:

 1) This coin is located on the right side of a grey platform. Be quick in
    getting it, as the platform will drop about a second after you step on it.

 2) This coin is very close to Coin 2. Jump to the tree on the right, waiting
    for a while until the corresponding tree is relatively high up. Jump to it,
    then jump on the flying Koopa to get an extra bounce to this coin and the
    brown bridge.

 3) This is another coin that's right next to Coins 1 and 2. This coin is
    hovering in between two trees directly to the right of Coin 2.

 4) From Coin 3, head to the right, hopping on the 8 flying Green Koopa Troopas.
    Quickly jump up to the high tree top on the left, where you should wait as
    it descends. This coin is low in relation to the screen, you should be able
    to grab it if you stay on the tree-top for a while.

 5) Once you get Coin 4, hop onto a flying Koopa Troopa to get a bounce over to
    the tree to the right. Head right until the screen starts scrolling
    vertically as you reach an area with many yellow blocks. Once you get to the
    top, head right to find a grey platform with this coin on the left side of
    it.

 Points of Interest: 

 - A little after Coin 3, there are 8 flying Green Koopa Troopas in a row. You
   should be able to stomp on all of these and grab atleast 1 extra life.

 - Here are the powerups that can be found in the area after Coin 4 with many
   Yellow Blocks:

    On the second row, the third from the right is a multi-coin block.
    On the thrid row, the third block from the left contains a multi-coin block.
    On the top row, the second from the left block contains a 1-Up mushroom.

 - If you've obtained 30 coins by the end of the level, hit the Star Block to
   the right of the Purple Pipe leading to the end goal to grab a 1-Up.

 -------------------------------------------------------------------------------

 <----------------->
 | Butter Bridge 2 |
 <----------------->


 Location: Directly east of Butter Bridge 1.

 Synopsis: This level is annoying at best. It's easier than the previous level,
           but it has Super Koopas flying around everywhere. Once again, you're
           up in the clouds but this time the background doesn't automaticaly
           scroll. Other than that, there's not too much to this level.

 Yoshi Coins:

 1) Start running from the first platform that you're on at the beginning of the
    level. Take off into the air to find this coin in the middle of a small
    cloud-platform.

 2) This coins is relatively easy to get from Coin 1. Simply jump off of the
    right side of the cloud, and float down towards the ground until you find a
    Yoshi Coin floating to the left of a series of bridges with platforms.

 3) Head right from Coin 2. Watch out for about 5 Koopa Shells being shot at you
    on the next platform. This coin is located to the right of this platform,
    over the gap seperating it from the next platform. Simply run and jump to
    get it.

 4) Continue right from Coin 3, past the midpoint of the level. Find the second
    Purple Pipe and head down it. You'll reach and area with a white platform
    and a moving chainsaw with a rope below it. Hop on the white platform, then
    onto the rope. Gather up all of the coins along the way, and you'll
    eventually find this coin on a bridge.

 5) This coin is a little tricky to get. It's located near the end of the level, 
    just far enough to the right a bridge so that you won't have an easy time
    getting it. The best way to get this is to have Yoshi with you (you can find
    Yoshi to the left of where you came out after going through the pipe to get
    coin 4.) Simply jump to the coin with Yoshi, then press R to ditch him and
    jump to safety.

 Points of Interest: 

 - See Coin 1 to find out about a Cloud Platform near the beginning of the
   level.

 - See Coin 4 about getting down a pipe to an area with several coins.

 -------------------------------------------------------------------------------

 <-------------------->
 | #4 Ludwig's Castle |
 <-------------------->


 Location: Northeast of Cookie Mountain, east of Butter Bridge 2.

 Synopsis: This castle is reasonably annoying. The first part of the castle
           consists of swinging maces and spiked creatures, all meant to reduce
           your health for the remaining portions of the castle. The next
           portion involves a room in which you must move quick, as spikes are
           coming down from the celing. Further still, you'll need to climb all
           of the way to the top of the caslte in a dangerous series of jumps
           and enemies to reach the boss.

 Yoshi Coins:

 1) Head through the area with the swining Maces. Go through the door to find
    yourself in a room with a falling celing of spikes. The first coin is
    located on a platform surronded by Lava near the beginning of that portion
    of the level.  

 2) This coin is directly to the left of Coin 1. It's to the left of the Off
    switch that you may want to hit to keep the spikes out of your way.

 3) Run to the left door from Coin 2. You'll find yourself in a room with lots
    of fences to climb. Start climbing, and you'll find this coin behind a small
    fence. Go through the small portion of the fence that rotates to get this
    coin.

 4) Head to the right from Coin 3. Once you reach the right wall, start heading
    down to find this coin in a small gap between the spikes.

 5) Head northwest from Coin 4. You'll find this coin in a gap right below the
    ledge that contains the door to reach the boss.

 BOSS: Ludwig

 Ludwig is not that tough of a boss. You simply need to jump on his head three
 times, without getting hit by the flames that he shoots at you. Each time you
 hit him, Ludwig will expand, roll around for a while, then jump over you. Make
 sure that you're jumping while he hits the ground, or else you'll get stunned.
 Just hit him three times to destroy him and beat the castle.

	 Note:
	 Watch what happens to the castle in the cinematic after beating him and
	 what happens to the hill on the map ;-]

 Points of Interest: 

 - Before going through the Yellow Door after the first section with the swining
   maces, jump up through the small block which appears to be solid to get on
   top of the stones. Head right and up the stairs to find a 1-Up Pipe.

 - There is a midpoint that is semi-hidden. Once you get pass the room with the
   spike celing, head to your right to find the mid-point.

 - There is an Item Block in a crevice to the right in the climbing room near
   the bottem, very similar to the crevice to find the mid-point.

 -------------------------------------------------------------------------------


 =====================================
 <<-  World 5: Forest of Illusion  ->>
 =====================================

 <---------------------->
 | Forest Of Illusion 1 |
 <---------------------->


 Location: North-center portion of the Forest of Illusion screen. To get to it,
           head south from #4 Ludwig's Caslte.

 Synopsis: This is an easy level and it's also one of the best levels in the
           game to score huge amounts of extra lives. It has a secret exit, as
           well. As for new things introduced in this level, this will be the
           first level that you see Wigglers (The yellow caterpillars with a big
           nose. You can kill them by sucking them up with Yoshi) and it's also
           the first set in a forest.

 Yoshi Coins:

 1) Head right in this level until you reach a spring. Pick up the spring and
    bring it right across the gap. This Yoshi Coin is hovering to the left of a
    right angel formed by Music Notes. Jump on the spring to get it.

 2) On the next platform to the right of Coin 1, simply jump in-between a space
    in trees in the fore-ground to find this Yoshi Coin.

 3) Continue right past the mid-point of the level. This coin is hidden from
    view, as it's behinid a tree that occupies the foreground. The exact
    location of this coin is hovering in the air behind the first wide tree to
    the first platform to the right of the mid-point.

 4) Head right from the mid-point and up onto the Yellow Platform. This coin is
    above about the middle part of the platform.

 5) This coin is located near the end of the level. Head right from Coin 4, and
    keep going until you reach the Hammer Thrower on a floating cloud. This coin
    is up against the right wall in a gap between a green pipe and that same
    wall. It's easier to kill the Amazing Flyin' Hammer Brother (guy who tosses
    hammers while sitting on a winged platform) and Wiggler before grabbing
    this coin.

 Points of Interest: 

 - There is an item block to the right of Coin 1 that contains a 1-Up Mushroom.
   Hit the item block, then get the 1-Up Mushroom out by hitting the Music Notes
   to the right of it.

 - Directly to the right of the mid-point is a rotating item block. Hit it when
   a Flying Feather is displayed on the block to grab a Invincibility Star. Head
   to the right, killings everything along your way. Pay special attention to
   killing Wigglers, as they give a 2-Up for each one killed after the eigth
   enemy is killed.

 - You can gain a mushroom by eating several of the berries located in the trees
   of this level with Yoshi.

 Exits:

 - The normal exit is right after Coin 5. It is obtained by going through the
   end goal. This exit leads to the water level, Forest of Illusion 2.

 - The secret exit in this level is not a difficult one to get. It is located
   after the mid-point of the level, past the elevated yellow platform. Once you
   get to the end of the platform, there is an item block. Hit it to reveal a
   "P" (A ballon) that inflates Mario/Luigi. Once you're inflated, head back to
   the left, staying under the Yellow Platform. A small ledge with a keyhole and
   an item block is in plain site. Hit the item block to reveal a key. This exit
   leads to Forest Ghost House.

	- You can also come into the level with a Blue Yoshi and eat a Koopa and
        fly your way to there to get the key. It just depends on how you want to
        do it.

 -------------------------------------------------------------------------------

 <---------------------->
 | Forest Of Illusion 2 |
 <---------------------->


 Location: Southeast of Forest of Illusion 1. The "dot" for this level is
           surronded by water.

 Synopsis: This level is a mildly difficult water level. It is the first level
           to institute Spiny Blocks, that move around like slow Block Dudes
           underwater. These can make the path difficult, but you are able to
           kill them with Purple Blocks. Having Yoshi will be a big help, as he
           can pass over the Spiny Blocks without taking any damage. This level,
           like almost all of the Forest of Illusion levels, has a secret exit.

 Yoshi Coins:

 1) Head to the right from the start of the level, picking up the Flying Feather
    from the green block at the start of the level and avoiding the Spiny Blocks
    floating vertically. Once you get to a passage leading up, take it and
    cautiously proceed up. At the top of this passage is a Spiny Block moving
    back and forth. Wait for it to be all of the way to the left, then grab the
    purple block and slam it back into the Spiny to your left. You can now grab
    the Yoshi Coin against the left wall.

 2) Head right from Coin 1, and then down the passage. Continue going right, and
    then up once that passage leads that way. Grab the power-up from the item
    block at the top of this passage and continue right. Head all of the way to
    the right wall without heading down any gaps to find this coin being guarded
    by a sleeping fish.

 3) Wait until the Spiny Blocks to the left of Coin 2 get all of the way to the
    top, then head below them. Keep going left until you reach a wall. Head down
    to the bottem and start heading right. This coin is at the end of a dead end
    after going right for a while.

 4) Head back to Coin 2 from Coin 3. Instead of going up past the Spike Blocks,
    head right through the mid-point. Head right through a large area with many
    Spiny Blocks moving around small rectangular blocks. Pick up a purple block
    once you find it, then smash it into the first vertical moving Spiny Block
    you find. This coin is in a gap below this Spiny Block.

 5) Head up from Coin 4, past the vertical Spiny Block. Go right until you can
    start going down, and do so. Head left once you reach the bottem, and grab
    that Mushromm from the Yellow Block there. Head back to the right to find an
    open area with many gaps along the top wall. All of the gaps have sleeping
    fish in them, so watch out. The Yoshi Coin is located in the second gap from
    a very large gap to the right. You may need to sacrifice a power-up getting
    this Yoshi Coin, as there will be fish coming after you from *all*
    directions. 

 Points of Interest: 

 - When going down the dead-end passage way to get Coin 3, there are 4 invisible
   blocks protecting a small enclave. The middle block contains a 1-Up Mushroom.
   If you want the 1-Up, hit and only hit the middle block (take a guess since
   it's invisble and let it come out. Let it move until it falls out in between
   the gaps. Once you've got it, you can hit the other invisble blocks for
   coins.
  
 Exits:

 - The normal exit that leads to Forest of Illusion 3 can be obtained by
   continuing right from Yoshi Coin 5. Just go through the End Goal.

 - A secret exit that leads to the Blue Switch Palace is found to the left of
   the Yellow Block described in Coin 5. There is a grey platform that appears
   to block the way, but if you look closely it's possible to see that it's
   actually in the foreground layer, so you can past through. Go through it
   quickly to outrun the sleeping fish, grab the key and put it in the keyhole
   right next to it.

 -------------------------------------------------------------------------------

 <-------------------->
 | Blue Switch Palace |
 <-------------------->


 Location: East of Forest of Illusion 2. Go through the secret exit in Forest of
           Illusion 2 to reach this.

 Synopsis: This is similar to the other switch palaces that you've done before
           in that it has a way to get extra lives. However, this is the hardest
           yet, as you'll need to clear all of the coins above you before
           hitting the Grey, then Blue Switch. Once you do this, grab all of the
           silver coins, making sure to go back and forth as new Spiny Shells
           are generated. Once you've done this, head through the Green Pipe and
           flip the Blue Switch.

 -------------------------------------------------------------------------------

 <---------------------->
 | Forest Of Illusion 3 |
 <---------------------->


 Location: Southwest of Forest of Illusion 2. and directly south of Forest of
           Illusion 1.

 Synopsis: This is not a very difficult level. It's very similar to Forest of
           Illusion 1, in that you're just moving in a level with a lot of tree
           tops. There aren't really any hard jumps to this level. One new
           element, however, is that the enemies in this level primarily float
           in small bubbles that are easily broken. Pay attention to the skies
           above you, as there could be enemies falling. Also, watch out for the
           Bob-ombs in this level, as this may be the first time that you've
           seen them (depending on what levels you've played up to this point.)
           Avoid their explosions that occur three seconds after they stop
           moving. This level also has two exits.

 Yoshi Coins:

 1) This coin is located in between two small Green Pipes near the beginning of
    the level.

 2) Head right from Coin 1, picking up the Yoshi in the item block in-between
    two Purple Pipes. Continue right until you reach a large Yellow Pipe to your
    right. Hit the Yellow Block to the left of this pipe that has a Red Koopa
    shell on it. Grab the Spring that falls down as a result of this, go to the
    right and use the spring to get on top of the Yellow Pipe. This coin is to
    the right of the pipe.

 3) From Coin 2, head right gong past the Mid-Point. This coin is located
    shortly thereafter in-between a gap of two yellow pipes.

 4) Keep heading right from Coin 3. You'll find this coin hovering in the air
    after going right for a while. Simply jump on the yellow blocks to get up to
    this.

 5) This coin is located shortly to the right of Coin 4. Carefully head past the
    many floating Goombas, past the Chargin' Chucks and up the Yellow Blocks and
    over the large green pipe. This coin is against the right side of the pipe.

 Points of Interest: 

 - There is a 1-Up Pipe located to the right of a large Purple pipe in the
   beginning of the level. This pipe is also purple, but is smaller than the
   large one to its left.

 - If you eat several of the berries hanging from the top of the level, it is
   possible to get a Mushroom.

 Exits:

 - The normal exit that leads to Forest Haunted House is located at the end of
   the level by simply going through the end-goal.

 - The secret exit that leads to #5 Roy's Caslte is located by heading down the
   large Green Pipe at the end of the level. This is the coin to the left of
   Yoshi Coin 5. The secret exit is very easy to get, however you need to be
   atleast Big Mario/Luigi to get it. Simply spin jump the yellow blocks and put
   the key into the keyhole to the right to get the exit.

 -------------------------------------------------------------------------------

 <-------------------->
 | Forest Ghost House |
 <-------------------->


 Location: Directly west of Forest of Illusion 1 and Northwest of Forest of
           Illusion 3.

 Synopsis: This is a ghost house of medium difficulty. It features a tricky
           exit, and several Big Boos coming after you in small places. Even
           more annoying are the small, fast moving ghosts that fly by
           periodicaly. Go into this level fully loaded, as it will help.

 Yoshi Coins:

 1) Head all of the way past the first chamber with the many Boos chasing you.
    Make sure to face the closest Boo or else the Boos will start to get to
    close resulting in damage. Being quick past this part helps too. Head right
    once you get into more open space, being catious about the ghosts coming at
    you. This coin is hovering between two item blocks on an elevated ledge.

 2) Head past Coin 1 and through the Yellow Door. The next room has a *ton* of
    ghosts flying around, so be careful when you jump. Grab the power-up in the
    floating block and head right. This coin is at the right edge of the first
    platform, to the right of an item block that contains another power-up.

 3) This coin is located shortly after Coin 2. Jump across the gap and hop up on
    the elevated ledge to find this coin. It's hovering between the two elevated
    ledges, dangerously close to the ghosts. Duck-jump, by holding down and then
    jumping to grab this coin without getting hit.

 4) Head right from Coin 3 to find this coin on top of several brown blocks.

 5) Grab the POW next to Coin 4 by DO NOT PRESS IT YET. Instead, head right into
    the second gap with coins above it (this one does not have a yellow door.)
    Once you're inside of this, hit the POW and head through the Blue Door to
    the right. You'll find yourself above the small area that you were are in
    the beginning of the level. Head left for a while, past the Yellow Door and
    over an elevated area to find this coin.

 Points of Interest: 

 - Underneath the ledge in which Yoshi Coin 4 is located on is a Yellow Block.
   This contains a 1-Up Mushroom within it. If you're small Mario, it's very
   simple to enter and grab this. If you're a large Mario, then it's a little
   more tricky. Get on top of the brown blocks, then slide-duck by running and
   then pressing down under the ledge. You should be able to get in the area.
   Slide-duck to your left to hit the Yellow Block and slide out. The 1-Up
   Mushroom will follow you.

 Exits:

 - The normal exit that leads back to Forest of Illusion 1 is obtained going
   through the Blue Door described in Yoshi Coin 5. Head left, past Yoshi Coin 5
   to find this door.

   Note:
   You get a Moon Piece that gives you a 3-Up by going through this exit.

 - The secret exit that leads to Forest of Illusion 4 is a tough one to get.
   Follow the directions in Yoshi Coin 5 and head through the Yellow Door above
   the small area that you were at in the beginning of the level to get to the
   exit.

 -------------------------------------------------------------------------------

 <---------------------->
 | Forest Of Illusion 4 |
 <---------------------->


 Location: Southwest of Forest Ghost House and directly west of Forest of
           Illusion 2.

 Synopsis: This is one of the first levels in the game to have Lakitu in it.
           This is an especially mean enemy, as he likes to throw spiny shells
           very frequently. If you can avoid it, don't grab the 1-Up Mushroom on
           his fishing rod, as he won't throw spiny shells until you grab this.
           Once again, this level has a secret exit, so check out the exits
           section to find out how to get it.

 Yoshi Coins:

 1) Jump across the first gap and head to the right of the next platform. You'll
    find a few Yellow Blocks. Head up to the top Yellow Block to find this coin
    hovering above a gap.

 2) Head right from Coin 1, until you reach a Green Pipe with a Lakitu inside of
    it. Jump over the pipe to find this con to its right.

 3) This coin is located relatively close to Coin 2. Head right, over the Purple
    pie with another Lakitu in it and over the gap. Quickly jump on the Green
    Pipe to have it ascend. Once the pipe reaches its apex, jump to the right to
    grab the coin.

 4) Head way right from Coin 3, past the mid-point, and keep going until you get
    to a POW underneath a purple pipe with a Lakitu in it. Grab this POW and
    hold onto it as you continue right over a series of 3 green pipes. Once you
    get to an area with a Blue Yoshi Shell. Hit the POW and start heading up the
    brown blocks that act as a staircase. This coin is located at the top of the
    staircase.

    There are also two other methods to do this:

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Method 1:

    You can use the Blue Shell to hit Lakitu and steal his cloud. Hop into the
    cloud and you'll easily be able to float to the coin.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Method 2:

    If you have Yoshi, simply eat the Blue Shell to be able to fly to the coin.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 5) Head right from Coin 5, passing over the mounds of Purple Blocks until you
    reach a Green Pipe with a Piranah Plant shooting out of it. Hop onto the
    pipe and jump to this coin hovering between where you are and the yellow
    pipe to your right.

 Points of Interest: 

 - There is an underwater passage leading to the left that you can enter by
   heading down the Second Green pipe after passing a purple pipe with Lakitu
   throwing Spiny Shells above you. This leads back to a yellow pipe before the
   Mid-Point.

 Exits:

 - The normal exit that leads back to Forest of Illusion 2 is obtained by
   heading through the End-Goal at the end of the level.

 - The secret exit that leads to Forest Secret Area requires you to have either
   Caped Mario or a Yoshi. Head past the Mid-Point of the level until you reach
   a Lakitu above you in a purple pipe being supported by two stone blocks.
   Enter this pipe by either running back and forth and flying to it, or Jumping
   with Yoshi and then spin-jumping off of him. Head down the pipe and put the
   Key in the Key Hole.

 -------------------------------------------------------------------------------

 <-------------------->
 | Forest Secret Area |
 <-------------------->


 Location: South of Forest of Illsuion 4. You need to go through the secret exit
           in Forest of Illusion 4 to reach this level.

 Synopsis: This is a very tough level to get all of the Yoshi Coins in. You need
           to know exactly where all of the Yoshi Coins are if you're going to
           get them (which is where this guide comes in.) This level is an
           auto-scrolling level with two Flying Clouds going in opposite
           directions. Be careful where you jump, and read this guide a few
           times before attempting the level if you're going for the Yoshi
           Coins.

 Yoshi Coins:

 1) Hop on the grey platforms. Stay on it as it goes up and then comes back
    down. Don't jump onto the other platform, but instead stay on it as it sinks
    below the other platform. You'll find the first Yoshi Coin surronded by
    coins forming a semi circle.

 2) Stay on the platform as it starts to go up again. Once the platform gets to
    the top, you'll find this coin hovering directly above you.

 3) *Still* stay on the platform that you've been on as it goes down and then
    comes back up again. You'll see this coin as the Winged Platform reaches
    its highest point.

 4) This time you will want to jump to the next platform as the one you're
    current one heads towards the middle level. You'll easily be able to find
    this coin as the new platform goes up towards its highest point.

 5) Switch platforms once again, jumping back to the other platform. Once this
    platform gets to the top point, jump to get this final coin.

 Points of Interest: 

 - You can get a 1-Up by hitting a Yellow Block hovering over several Blue Item
   Blocks after grabbing Coin 4.

 - There are three 1-Up Mushrooms after the end of the level. Grab a Koopa Shell
   before heading through the end goal to get this.

 -------------------------------------------------------------------------------

 <----------------->
 | Forest Fortress |
 <----------------->


 Location: This Fortress can be found by heading south from Forest Secret Area.
           It's actually outside of the forest itself.

 Synopsis: This is a tough fortress to beat. It has several Buzz Saws floating
           around which will make your life very difficult. It is definetely in
           your interest to go into this level stacked up with power-ups. The
           first part of the level consists of Large Pipes crushing down on you
           with Buzz Saws spinning along on a fixed path. The next part of this
           level has Buzz Saws coming at you from many directions. Be careful!
           The final part of this level consists of fighting the Reznors as seen
           in Vanilla Fortress. See the Boss section below on how to beat them. 

 Yoshi Coins:

 1) This coin is right above you at the very beginning of the level. You need to
    be very quick to get this, as the level is auto-scrolling.

 2) Head right from Coin 1. After two large pipes come smashing down from the
    celing, you'll find this coin hovering above a Buzz Saw moving above a "T"
    shaped path.

 3) Keep heading right and avoiding the Buzz Saws from Coin 2. You'll find this
    coin above a gap with Green Blocks below it. Watch out for the buzz saw
    circling around it.

 4) From Coin 3, head right and through the Yellow Door. Watch out for the Buzz
    Saw that "greets" you as you enter the next room. Head right and over the
    lava gap. Climb the blocks to see this coin to the right of a vertical
    pillar above two spinning Buzz Saws. Time your jump down so that the
    buzz-saws are coming back behind you. Run up the watermellon, grab the
    Mushroom from the Yellow Block, then jump back to get the Yoshi Coin. Expect
    to get hit as you fall.

 5) Head right from Coin 4, across a bridge with Buzz Saws going back and forth.
    Jump from grey block to grey block to avoid getting hit. Jump across the gap
    to the right of this bridge to reach an area with a grey-block platform
    above you and several Buzz Saws. Jump up to the platform above you, being
    careful of the Buzz Saws that are coming at you. Jump to the third small
    platform then jump up through a small gap to the Grey Blocks. Head to the
    right and down the ledges to find this coin.

 BOSS: Reznor

 The boss of this level are the Reznors, that you probably have seen before if
 you've played through Vanilla Fortress. All you need to do is hit the platform
 below all four of these bosses. The hard part is that the platform starts
 disapearing rapidly. So, kill two of the Rhinos then hop on the platform.
 Change platforms to get underneath the remaining bosses. Just watch out for the
 fireballs they shoot and you shouldn't have any problem beating them. Once you
 beat them, you're led to a Star Road link.

 Points of Interest: 

 - 

 -------------------------------------------------------------------------------

 <----------------->
 | #5 Roy's Castle |
 <----------------->


 Location: South of Forest of Illusion 3. You'll need to go through the secret
           exit in Forest of Illusion 3 to get to this.  

            	Note: This Castle is actually outside of Forest of Illusion.

 Synopsis: This is a tough castle, as it has you floating around on a series of
           moving Brown Blocks going through a pit of Lava and then through an
           area with falling Spikes. Go into this castle fully stacked with
           Caped Mario and a Flying Feather in inventory to make it easier on
           yourself. The second part of the level consists of Bowser Sculptures
           shooting Fireballs at you. This part of the level is not nearly as
           hard as the previous part, as all you need to do is jump over the
           fireballs that are coming at you. Like all castles, this one is
           guarded by a Boss, so see the Boss Section.

 Yoshi Coins:

 1) Head down the ledge at the beginning of the level. Hop onto the Brown Blocks
    to have them start moving. This coin is easily reachable by just jumping up
    to it after the blocks start moving.

 2) You'll see this coin right as the Brown Block enters an area with spikes
    above and below you. You'll automaticaly get it by just staying on the
    moving platform.

 3) This coin is located very shortly after Coin 2. The hard part about this
    coin is that there is a falling Spike that passes directly through the Yoshi
    Coin. Wait for the Spike to fall before attempting to get this coin.

 4) This is another coin that's right next to its preceeding coin! Once again,
    jump to it after the falling spike passes through it.

 5) Jump onto the solid ground after the Brown Block descends into the abyss.
    Head to the right past the first platform, and onto the Contracting and
    Expanding Yellow Blocks. This coin is hovering above the second Contracting
    and Expanding Yellow Block. You'll also want to grab the Flying Feather
    above the first Contracting and Expanding Yellow Block.

 BOSS: Roy

 Roy Koopa is a very easy boss. He plays in the same fashion as the Boss you
 already faced in Donut Plains. So, all you need to do is to hit him on the head
 three times. The hard part about this boss is that you'll need to act quickly,
 or the walls will crush you as they continually move closer to you. Quickly hit
 Roy Koopa on the head two or three times before he has the chance to the climb
 the wall. Once he does climb the wall, head to the opposite side, then run
 under him and jump before he hits the ground. Once you beat him, it's off to
 Chocolate Island.

 Points of Interest: 

 - After grabbing Yoshi Coin 4 and landing on solid ground, hit the Pow Switch 
   to have a 1-Up Mushroom fall to the ground. Quickly grab it before it falls
   into the lava.

 -------------------------------------------------------------------------------


 ===================================
 <<-  World 6: Chocolate Island  ->>
 ===================================

 <-------------------->
 | Chocolate Island 1 |
 <-------------------->


 Location: South of #5 Roy's Castle.

 Synopsis: Very easy level. It's one of those make it to the end no problem
           levels. It's also the first level to introduce the Dino-Rhinos and
           Dino-Torch (the green looking Hippo/Rhino look alike.) Just dodge
           those and make it through and you'll be fine.

           Also this level is ran on two identical maps. The pipes that shoot
           you at an angle will take you to the other twin map.

 Yoshi Coins:

 1) After passing the first pipe, jump up onto the higher hill and then keep
    moving right until you see it in plain sight.

	Note: Enter the pipe that is to the right of this coin if you want the
            remaing coins in the level because if you don't, you'll end up
            only getting the one above and another one right before the end
            goal, so entering the pipe is a MUST!

 2) After the mid-way gate, you should see a POW and a Chargin' Chuck up alone
    on a Brown Block and a row of coins underneath. Hit the POW and make your
    way across the former row of coins that are now temporaily Brown Blocks.
    Once your pass that, jump up the slanted hills to see another coin. 

 3) After getting #2, move right until you reach the end of the down-hill and
    up-hill slope. Ahead of you above the gap is another coin.

 4) After getting #3, go pass the first Yellow pipe and jump on top of the
    second one. Jump up again to see another coin to the right. 

	Note: Right after getting coin #4, move right until you see a Silver pipe.
            Enter it to be shot out of a diagonal pipe. Being shot out of this
            pipe will give you the last Yoshi Coin. If you don't enter it, you
            won't get your final coin.

 5) Right before the end goal and on top of the portable spring board.

 Points of Interest: 

 - You must have been shot out of the first diagonal pipe inorder to get this.
   Once you've done that, go to the down-hill and up-hill slope mentioned in
   coin #3. With a cape, get a good running start and fly up-center of the hill.
   If done right, you should see a set of clouds with a Moon in the center of
   it.

 - After getting the 4th Yoshi Coin, go to the second last Purple Pipe (the one
   before the one with the Piranah plant coming out.) Enter that pipe and
   you'll be in a water area with the spiked fishes and Dolphins. After coming 
   out of the pipe, there will be a Yellow Block. Hit it for a 1-Up.

 -------------------------------------------------------------------------------


 <------------------->
 | Choco-Ghost House |
 <------------------->


 Location: West of Chocolate Island 1

 Synopsis: A not so hard Ghost level but it can pose a challenge if your not
           careful. The first area is easy, but if you don't watch the ground,
           your bound to die because the floor has several gaps and it shifts
           back and forth to kill the player.

           The second area is easy but annoying because you have a chain of
           Ghosts that are always moving around and they can easily hit you and
           cause you to lose your power. Watch for their patterns and you'll do
           fine. Also take note on the six Ghosts in this area that can
           transform into blocks. You'll need them if you want to exit this
           level.

 Yoshi Coins:

 1) Right after you see the first item box is a fleet of stairs. Underneath it
    is the first coin. To get it, go to the end of the platform, move off it and
    quicly move back left to land on the platform below. Not hard if you have
    quick hands. ;)

 2) After you get coin #1, make your way to the end of this area, but don't go
    in the door. Move a bit more right and you'll see the second coin.

 3) Right after you've entered area 2, move right and get into the first alcove
    with a cain of Ghosts moving around. At the very top of this room is another
    coin.

 4) Right after getting coin #3, go to the third alcove (this one has three
    platforms and more Ghost chains.) Climb the platforms to find another coin
    at the top. 

 5) Once you've gotten coin #4, head right again and you'll be in the last
    alcove. This one has 2 higher rows and again the Ghost chains. Climb to the
    rows to the highest one and move right to find the final coin.

 Points of Interest: 

 - There are six ghosts in this level in area 2 that can transform into blocks
   when you look at them. Use their ability to exit the level in the second
   alcove in area 2. The first three can be found underneath the Item Block when
   you first enter area 2 and the last three can be found in the last alcove in
   area 2.

 - In the very last alcove, move to the very end on the ground floor. At the end
   you should see a Yellow Block. Hit it to get a 1-Up.

 -------------------------------------------------------------------------------

 <-------------------->
 | Chocolate Island 2 |
 <-------------------->


 Location: South of Choco-Ghost House

 Synopsis: A simple jump and dodge level, except with more enemies. This level
           is unique in so many ways because the secret is time based and there
           are many areas in it. All in all it's still fun.

 Yoshi Coins:

 Note: It is very crucial that you follow the instructions very carefully if you
       want all the Yoshi Coins for this level. If you don't, your most likely
       to come up two Yoshi Coins short.

 Once you've start off the level, move up to see an item block. Hit it until
 there are no more coins left. Underneath it, and one block to the right (you
 can it from the platform that is abit higher then the portable spring board
 under the item block) hit the invisble block to get another coin. Proceed on
 to get the first and second Yoshi Coin and then move right until you see two
 coins floating in the air way above the pipe. Collect those coins as well and
 you've complete the important task for the level. (You should have a total of
 10 coins collected in area 1. This includes the Yoshi Coins as well.)

 1) After you start the level, make your way up the platforms until you see a
    Yoshi Coin. This one is very easy to see.

 2) After getting coin #1, head right and pass the Item Block is another Yoshi
    Coin in plain sight.

 3) If you've collect all the coins like it's been stated at the top, then
    you'll enter a different area 2. This one contains Rex walking around, not
    your normal Koopa flying one. If your not in the REX you, you didn't do the
    coin collecting task in the beginning. You must do that inorder to get the
    third coin.

    If your in this area, proceed right and go pass the portable spring board
    that is on the lone stone block. Keep moving right until you see some two
    Piranah Plants coming out of two Silver Pipes. To the very right in the air
    of the two plants is the coin in this area. After you've gotten this coin,
    continue right to exit this area.

 4) After entering the pipe from the area with coin #3, you should now be in a
    water area with mushrooms in bubbles. Head on right until you see a Yoshi
    Coin floating on top of the water. After getting this coin continue on
    right to the pipe to exit this area.

 5) Now this is a different exit from the normal no-coin-taking-from-area-1
    exit. Assuming you've beaten the all Switch Palaces, head on to the end to
    get the final coin.

 Points of Interest: 

 - There are 3 seperate exits in this level. Two of them which are normal
   regualar ones which counts as one exit for the 96 goal counter and the
   other a secret one.

   One of the regular goals is if done it the Yoshi Coins way. The second one
   (which I consider normal) is when you don't collect all the coins from the
   first area and play on to the end. The secret one is listed in the Secret
   Exit section below.

  Secret Exit: Play through area 1 and area 2 (no coin collecting in area 1)
               quickly. You need to enter the pipe in area 2 (the Flying Koopa
               area) before the timer hits 250. If your successfuly, you'll be
               in an area with Chargin' Chucks and Blocks obatined from the
               Switch Palaces. Once here, proceed right until you see a Key and
               Keyhole. Take the Key and put it in the hole.

 -------------------------------------------------------------------------------

 <-------------------->
 | Chocolate Island 3 |
 <-------------------->


 Location: West of Chocolate Island 2.

 Synopsis: This is your typical jumping level, but your jumping on the circular
           rotating platforms. Your bound to encounter a Koopa in the center on
           everyone of them or on your way when jumping so watch what your doing
           so you don't die.

 Yoshi Coins:

 1) At the start of the level, jump to the second rotating platform (this one
    has a Koopa in the center.) Once your on it, to your right is a coin on a
    normal platform.

 2) Continue on right until you see a purple pipe in the air. Right before it
    (left-south of the pipe), there should be a rotating platform with a Koopa
    in it's center. Jump on the platform and let it rotate you to the coin.

 3) Now go into the Purple Pipe you saw when you went to get coin #2. You should
    now be in an area with a big rotating platform, a back and forth platform
    and a lot of coins. Jump on the rotating platform and it'll rotate
    clock-wise. As it's starting to spin right you should see a Yoshi coin to
    the very right. Jump to it to get it. 

 4) After comming out of the pipe from coin #3, head on right. Make your way
    through the first three rotating plaforms and stop on the third one. To the
    right of it is another coin. Stand on the edge of the platform to get the
    coin.

 5) 3 rotating platforms after #4 is another coin. This one is on the very low
    platform right before the normal green platfrom. At the bottom of this
    platform is the last coin. Duck to get this coin so you don't get hit by the
    black thing.

 Points of Interest: 

 - The coin area where you go to get Yoshi Coin #3.

 - Three 1-Up blocks in the second exit. Read the Secret Exit section below.

 Exits:

 - Normal Exit: After getting coin #5, jump on to the normal green platform.
                Move on right and there should be a star block which can give
                you a 1-Up or coin depending on how you played the level and a
                Yellow Block. Hit the Yellow Block and a vine should appear.
                Climb it and you should see an end-goal tape. Cross here to get
                the first exit.

 - Secret Exit: Same area, as the normal exit except don't hit the Yellow Block
                or climb up. Stay on the ground with the Koopa. First off you
                need a Cape and if you want Yoshi. If you have Yoshi, get him to
                eat the Koopa so you can fly, if you don't have Yoshi, kill the
                Koopa so it doesn't interfere with your running. Once that's
                done, get a running start and jump off at the edge of this
                platform and fly across right. Keep flying until you see a
                platform with three Yellow Blocks and another end-goal mark.
                Hit the blocks for 1-Ups and cross the tape to get the second
                exit.

 -------------------------------------------------------------------------------

 <------------------->
 | Chocolate Fortess |
 <------------------->


 Location: West of Chocolate Island 3

 Synopsis: Straight forward level. But you have to be careful because there are
           stakes down from the top and the ground in several areas. There are
           also fireballs shot at after you jump off the first gap so watch out
           for those. Also, there will be Thwomp (big rock guys that drop when
           you go close to their area) and Thwimp (little small rock guys that
           moves back and forth), but don't worry, they will be the only enemies
           you face. The stakes and fireballs won't show up. Those will appear
           in area 2 so worry about them when you enter the door at the end of
           area 1. The best advice that can be given is to watch what you do and
           be on alert.

 Yoshi Coins:

 1) When you see the first item block in the level, head on right until you see
    a coin on top of a stake moving up and down. It's very easy to see.

 2) Still in area 1, head on until you've reached an area with a lot of stakes
    coming in at each other from top and bottom. Jump over them when they give
    you space. The coin is located in the third set of stakes moving up and down
    from the ceiling and ground.

 3) Assuming your in area 2 now, head on right until you see three item blocks
    lined up next to each other. On the top of them is the first coin in this
    area. Watch out for the Thwomp when getting this coin.

 4) After getting coin #3, keep on heading right until you see a Thwimp trapped
    in some red blocks. When you've reached there, continue on right, jump over
    the gap of spikes and continue on right. Watch out there Thwimps here, but
    other then that, another coin is here.

 5) After getting coin #4, continue on right until you see a coin underneath a
    Thwomp. Lure the thwomp down and then jump for the coin to get the complete
    set for this level.

 BOSS: Reznor

 The Reznors are back (by now you should know they are the boss for every
 fortress.) Anyways, the same strategy to defeat them applies: jump under their
 platforms to kill them, but be warn, the ground will eventually start to break
 so it's best to knock off two if you can and jump on the empty platform and
 then eliminate the other ones.

 Points of Interest: 

 - None

 -------------------------------------------------------------------------------

 <-------------------->
 | Chocolate Island 4 |
 <-------------------->


 Location: South of Chocolate Fortress

 Synopsis: An underground level with sloped platforms to help you make your way
           across the polluted water. Easy level, but it requires you to jump
           often to make your way across the sloped platforms.

 Yoshi Coins:

 1) At the start of the level, head on right. When you've reached the second
    area with the sloped floating platforms, drop down from the top edge and you
    should be on a lower area that slopes down and then up (looks like a topless
    triangle.) Wait for a platform to come down from the right. Jump on that
    platform and then let it take you up. When it reaches the very top, you
    should see a coin to the right.

 2) After getting coin #1, keep on heading right until you see a gray floating
    platform. Get to that platform and then wall up this hill until you see 3
    coins to the left. Jump to these coins and you should land on a ledge. Walk
    up this ledge to find the second coin. 

 3) After getting coin #2, keep on going right. You should eventually see a coin
    in a cavern blocked off by brown blocks, but we'll worry about that one
    later. Climb up the hill with the coin underneath it and you should see a
    stair of Yellow Blocks. Near the bottom of the stairs of Yellow Blocks is
    the third coin.

 4) The fourth coin is the coin I mentioned in the beginning of how to get
    coin#3, the one trapped in a cavern by Brown Blocks. You should do the
    following quickly as I am telling you how to get the fourth coin and
    preparing you for the fifth one. First be aware that there are two caverns
    blocked off by Brown Blocks, one has a coin (top one) and the other has a
    pipe (bottom one.) You need a way to change the Brown Blocks and thats with
    a POW. Look at the stairs created by the Yellow Blocks. Count to the third
    block from the top and hit it, a POW should appear. Jump on the POW and head
    for the top cavern (the one with the Yoshi Coin.) After you get it, quickly
    move out and enter the bottom cavern (the one with the pipe.) Enter the pipe.

 5) Assuming you did what I told you to do from the fourth coin, you should now
    have entered a pipe and have fallen down to a big arrow made up of Yellow
    Blocks with a POW on the left side. Now for this I recommend you have a cape
    just incase you mess up. First jump on the POW. Now jump off the arrow and
    push and hold the A button to slow down your fall (only works with cape.)
    Move to the right and count the number of passages you passed. The last coin
    is in the third one from the top. With the POW active, it will have Brown
    Blocks running across the ground so it's not hard to miss. Once the coins
    turned back to blocks you can get the last Yoshi Coin by either Flying Up if
    your far from the 3rd passage or walking across the passage if you've landed
    successfully on time on the third row.

 Points of Interest: 

 - You can collect 3 1-Ups during your way adventuring in this level. When you
   see the Yoshi Coin trapped inside the Cavern, instead of heading up right,
   head left and you'll fall on to a platform of Blue Blocks (assuming you've
   beaten the Blue Switch Palace.) You can also jump on the sloped platforms if
   you haven't beatened the Blue Switch Palace. Head on left to see 3 1-Ups.

 -------------------------------------------------------------------------------

 <-------------------->
 | Chocolate Island 5 |
 <-------------------->


 Location: West of Chocolate Island 4.

 Synopsis: Fairly straight forward level. Make your way across while by jumping
           off the boxes of blocks and swimming in the water. After swimming,
           you'll be jumping on pipes that moves, but don't worry, after the
           pipes is the exit with a few Chargin' Chucks.

 Yoshi Coins:

 1) When you first start off at the level, keep going right until you see a POW.
    Take the POW and continue on right until you see a Yoshi Coin trapped in a
    box of Brown Blocks with a Spike Top inside. Drop the POW and jump on it to
    turn the Brown Blocks into coins and then jump for the first Yoshi Coin. 

 2) After getting coin #1, head on a bit more right and you'll see a Yellow
    Pipe. Enter that pipe and you should be in a new area. Right after you come
    out of the pipe, there should a Yoshi Coin in plain view to your right. Go
    right to get it.

 3) After getting coin #2, continue on right until you see another Yoshi Coin.
    Take the coin and then go in the purple pipe.

 Coin #4 is optional. It requires you to go backwards in the level to get the
 coin. This coin is optional since there are 6 in total and you can skip this
 coin and collect #5 and 6 to get a complete set for this level, but this choice
 is up to you.

 4) After coming out of the pipe from the area in where you got coins #2 and 3,
    head on left in to the shallow pool of water. Keep moving right. Jump out of
    the pool when you see a shell and then jump in to another pool to your left.
    You should see coins in the air above the water now. Keep on moving left
    until you see a Yoshi Coin. Take the coin then go back right. 

 5) After getting coin #3 and 4 if you chose to, head on right and you should
    see a mid-way gate. Hit it if you want and then jump onto the first pipe you
    see. Careful, these pipes move up and down. Once your on the first, jump to
    the second pipe and let it take you up for another Yoshi Coin.

 6) After getting coin#5, continue on right until you see a Chargin' Chuck on a
    pipe with a Yoshi Coin. Kill the Chuck and get the coin and move on right to
    finish off the level.

 Points of Interest: 

 - If you have a cape, at the start of the level, you can get a Silver POW. When
   the level starts, jump down the cliff until you run into a Brown Block Box
   with a Spin Top inside. From the Box, run left and then fly off up-right.
   Keep flying until you see a cloud with a Silver POW. Get the POW and then
   fall back down. Find the Blue POW and hit that one.

 - You can get a Mushroom or Flower (depending on your status) in the beginning
   of the level. When you see a Box of Yellow Blocks with an Item Box on the
   top, hit the bottom-right block for a Mushroom if your small or a Flower if
   your big.

 - At the start of the level, head on right until you see a POW. Get it and
   continue on right until you see a Yellow Pipe trapped by Yellow Blocks. Jump
   on the POW and enter the pipe to enter a 1-Up mini game.

 -------------------------------------------------------------------------------

 <------------------>
 | Chocolate Secret |
 <------------------>


 Location: South of Valley Ghost House. This level is located on a cliff in the
           Valley of Bowser.

 Synopsis: A sort of hard and sort of easy level. You mostly have to jump over
           cliffs and lava pits and at the same time dodge the enemies that come
           at you. If you can get throught that, you'll pass the level no
           problem.

 Yoshi Coins:

 1) From the start of the level, keep on heading right until you see a Green
    Pipe on the ceiling. Go in that pipe and head on right. You will see a
    Amazing Flyin' Hammer Brother moving back and forth throwing hammers. He
    will floating over a row of platforms that will fall down once you step on
    them. Quickly jump on the platform and then hit the Hammer Brother's flying
    platform to kill him. Once you killed him, jump on his platform and get the
    Yoshi Coin. Once you got it, head on right again and into the pipe to leave
    this area.

 2) Once you come out of the pipe from getting coin #1, head on right and you'll
    see another Yoshi Coin at the bottom of the cliff your at.

 3) Once you've entered area 3 (that's the area after you've passed the area
    with the hills you go down, with the Buzzy Beetles in the way), keep on
    heading right. Jump over the lava pit on a single Yellow platform sticking
    out and keep on moving until you see a Yoshi Coin in a gap. Jump into the
    gap to get the third coin.

 4) After getting coin #3, head on right until your near another lava pit with
    Yellow platforms sticking out, if you can, get a good run and jump to the
    third platform. Then quickly move your way across because the platforms
    begin to sink. Keep jumping across right until a coin is in sight. Quickly
    jump to it and you'll get it. If you've failed to get this coin the first
    time and you have a cape, once you've reached the other side, you can fly
    back to the other side and try it over again.

 5) After getting coin #4, head on right until you reach another lava pit with
    Yellow platforms sticking out. Same strategy above, get a good run and jump
    to the thid platform. Then quickly move your way across until you see a coin
    in sight. Jump to it so you can get the final coin. Again, if you failed and
    you have a cape, just fly back and try again.

 Points of Interest:

 - None

 -------------------------------------------------------------------------------

 <------------------->
 | #6 Wendy's Castle |
 <------------------->


 Location: North of Chocolate Island 5

 Synopsis: Very hard level if you dont time your dodge and jump properly. This
           level consists of two areas. Area 1 will have spikes falling down
           from the top. If one falls on you, your dead. There will also be
           chains through-out this area so be on your guard. Area two is also
           difficult if you don't time your jump. There will be moving platforms
           and Lil Sparkies and Hotheads rotating on some of the platforms, so
           watch out for those. Get pass these obstacles and you'll face the
           boss, Wendy.

 Yoshi Coins:

 1) This coin is very easy to see. From the start of the level, head on right
    until you see two chains moving on a line. Keep on moving right and you'll
    see a coin in a little alcove above the chain line. Jump up to get it and
    then continue on right.

 2) This coin is also easy to see. After getting coin #1, keep on moving right
    until you see a spike coming from the top and bottom. Right before the last
    spike is a coin in a little alcove. Make it pass these spikes (time yourself
    carefully) and then fall to the end. Standing right infront of the last
    spike, facing left, wait for the right time to get in the alcove to get the
    coin. Once you've gotten the coin, head back on right and enter the door to
    enter area 2.

 3) From the start of area 2, head on right and jump onto the first platform you
    see. There will be a Lil Spark rotating around it so jump when it gets close
    to you. Move abit more right and you'll see a pathway moving up and down. At
    the begining of the pathway should be a coin. Jump to the pathway to get the
    coin and continue on.

 4) After getting coin #3, head on right and make it pass the pathway with the
    top coming down at you. Jump to the platform right after that and you'll see
    a coin. Don't jump too fast yet because there will be blocks coming down.
    Wait for it to be gone and then jump for the coin, but keep in mind a
    Hothead is on the place you land after jumping, so time your jump carefully.

 5) After getting coin #4, head on right again until you see a coin within a set
    of blocks. This requires some planning because it's hard to get. Ok. When
    the blocks with the coin goes up, jump on to the little block moving left
    and right below. It should move right, leading you to a block with a Hothead
    rotating. Jump on to the platfrom and then wait for the blocks to come down.
    Jump to the coin and you'll get the set for this level. Now head on right to
    face the boss.

 BOSS: Wendy

 Wendy isn't a really hard boss to beat. It's really simple actually, but what
 you need to do is dodge the flying fire. To beat Wendy, you need to jump on
 her. She will come out of the pipe, with two others that "look" like her, but
 are not actually her (the fakes look different from the real one. Jump on the
 one that's the outcast of the two.) You need to jump on the real one three
 times to beat her. If you jump on the fake ones, nothing happens. Beat her
 and move on to World 7, Valley of Bowser.

 Points of Interest:

 - You can get a 1-Up in this level. In area 1, go to the area with a lot of
   chains moving and in the center is a Blue Block. Before the Block should be a
   Stone Block at the lower left area. Standing infront of it on the ground,
   jump up on to it and then off it to get a 1-Up. Basically jump clockwise
   around the block and you'll get it.

 -------------------------------------------------------------------------------


 ===================================
 <<-  World 7: Valley of Bowser  ->>
 ===================================

 <------------------->
 | Sunken Ghost Ship |
 <------------------->


 Location: North-East of #6 Wendy's Castle.

 Synopsis: What starts off as a simple level becomes a pain at the end. This
           level starts you off as a swimming level. Dodge a few bullets and
           enter the pipe. Then enter a room full of ghosts. When they appear
           just stay put and you'll be safe. The last area starts you off with a
           star and you just have to get down as fast as you can or until you
           find another star. Play it a few times and you'll get use to it. :D

 Yoshi Coins:

 This level has got to be the hardest level to collect all the Yoshi Coins
 because you have to move fast and know where your going. Before entering the
 level, I recommend you get a Blue Yoshi and a Feather, but make sure you have
 one as a backup. Also, all five Yoshi Coins are in Area 3, so don't bother
 searching for them in any area earlier. I will be explaining how to get the
 coins with the use of a Feather and the Blue Yoshi because that is the easiest
 way in my opinion. So if you don't have them, then get them. ;)

 1) Once you fall, get the star, let Mario/Luigi fall freely until you pass the
    brown block. Move a little to the right and push A to slow down the falling.
    Stay in the position your at until you see a coin. Once you see it, move in
    to position to get it.

 2) After getting coin #1, move more right until you see the stone wall (don't
    get too close to the wall.) Still holding A, keep falling slowly until you
    see another coin.

 3) After getting coin #2, move a bit more left. Move to your about in the
    center between the stone walls on both sides. Still holding A, keep falling
    until you see the coin. Once you got it, stay in the same position until you
    land on a platform with an Item Box. Hit the box for a star.

 4) Once you got coin #3 and the star, leave the platform on the left side.
    Still holding A to slow yourself down, just keep falling. Make sure the left
    stone wall is sort of on the border of your screen on the left side. This
    will make the coin easier to reach.

 5) After getting coin #4, move slightly right. Like above, try to stay away
    from the stone wall on the right, but far enough to still it the border of
    the screen on the right. Once you hit a shower of coins, look for a Yoshi
    Coin below to complete the set in this level.

 If you found the above hard to follow, here's a diagram that illustrates the
 locations:
  _________________________
 |  |                      |  The "*" is the Invincible Star.
 |  |                      |  The "0" identifies the Yoshi Coin. The "-#" next
 |--|                      |   to it tells you the number it is.
 | *|                      |  The "" represents an Item Box.
 |  |__________            |  The "___" represents a platform.
 |             |           |  The "o" represents a normal coin.
 |             |           |
 |     0-1     |           |
 |             |           |
 |             |__________ |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                     0-2 |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |            0-3          |
 |                         |
 |                         |
 |                         |
 |                         | 
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                        |
 |           ___           |
 |                         |
 |                         |
 |                         |
 |       0-4               |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |ooooooooooooooooooooooooo|
 |ooooooooooooooooooooooooo|
 |ooooooooooooooooooooooooo|
 |ooooooooooooooooooooooooo|
 |ooooooooooooooooooooooooo|
 |                         |
 |                 0-5     |
 |                         |
 |ooooooooooooooooooooooooo|
 |ooooooooooooooooooooooooo|
 |ooooooooooooooooooooooooo| <- The level does not end here. The collection of
 ___________________________    Yoshi Coin does. The level still has a distance
                                to go.

 Note: Image is not to scale.

 Points of Interest: 

 - After all the craziness from above and after the shower of coins, jump off
   again until you reach the water. There will be three 1-Ups in the water. One
   of the left and two on the right. If you want to leave the level, swim back
   up-right until you see a platorm. Jump on the ball to leave.

 -------------------------------------------------------------------------------

 <-------------------->
 | Valley of Bowser 1 |
 <-------------------->


 Location: First level in the Valley of Bowser. Right after beating Sunken Ghost
           Ship and entering the mouth of the stone figure of Bowser.

 Synopsis: Fairly hard if you don't know your way through this place. It
           consists of the Mega Moles and Chargin' Chucks. Both which sometimes
           appear out of nowhere. Just keep on going right and know where you
           are and you'll make it out of this level no problem.

 Yoshi Coins:

 1) From the start of the level, head on right. Jump pass the Chargin' Chuck
    until you come to place with two paths; a top one and a bottom one. Go to
    the bottom one first. You should see some Blue Blocks. To get rid of the
    Blue Blocks (go up to them and push B.) Keep doing this until a Chargin'
    Chuck breaks the rest for you. Kill it and continue on right. You should
    eventually see a Yoshi Coin on a platform with a Mega Mole on it. Go under
    one of the Yellow Blocks and hit it to kill it and then jump up and get the
    Yoshi Coin. Once you've done this, return to the opening.

 2) Once your back at the opening, choose the top path now since there's no
    point to go the bottom one now. Keep going right until you reach another
    opening (which will be referred to as opening-2); a top one and a bottom
    one. Go in the top one and head on right until you see another Yoshi Coin.
    Get it and go back to opening-2.

 3) Back at the start of opening-2, go in the lower path. You should now see
    another opening now. It doesn't matter which path you take beause they both
    lead you to the same spot. You should be at a gap and on the other side a
    wall of Yellow Blocks. Go to the wall and let the Charin' Chucks break it
    for you so you can go through. Get pass the wall and you should see another
    opening. Go in the top one and continue on right. You should now be at
    another opening. Go in the top one again and then the next top one (you
    should be on the second platform from the ceiling down.) Go right and you'll
    find another Yoshi Coin. Head back left to the beginning of this platform.

 4) Back at the beginning platform for coin #3, jump down one platform and head
    right. Keep going until you see a gap. Jump in the gap and head right again.
    Keep going until a Yoshi Coin appears and get it. Go back to the gap and hit
    it to make blocks appear. Once that's done, head left and back to the start
    of the platform.

 5) After getting coin #4 and returning to the start of the platform above the
    coin, continue on right. Get pass the Chargin' Chucks with the Yellow Block
    wall and take the path that's on the same level in the next opening. Keep
    going right and you'll find the final Yoshi Coin.

 Points of Interest: 

 - In this level, you can get a Moon, which gives you 3 1-Ups. After getting
   coin #2 and you've returned to opening-2. Take the upper path and head on
   right. As you keep going right, keep on taking the upper paths as new
   openings will appear. When you finally reach a place with Black Piranah
   plants on the ground, wait for the Mega Mole to come and jump on it to take
   you across. Once over, head on right again until you see a Moon.

 -------------------------------------------------------------------------------


 <-------------------->
 | Valley of Bowser 2 |
 <-------------------->


 Location: West of Valley of Bowser 1.

 Synopsis: Area's one and three are easy. It's only area two that's challenging.

 Yoshi Coins:

 1) Towards the end of area. As you keep moving right, you'll see it. It's a bit
    before the mid-way gate in the air.

    From here on, the level is weird. One path will take you to the rest of the
    coins and the other will lead you to just two coins only.

    The first path path requires a Yoshi. When you enter area 2, hit the "?"
    block. Jump to the floating wings and fly off to a bonus area. Start flying
    aroung as the screen moves. There are four coins in this area. Collect them
    to collect the 5 for this level.

    The other path, which takes you to just two coins is below. It starts and
    ends in areas 2.

 2) Enter the shifting road path. Keep moving right. You'll eventually spot a
    coin at the bottom in a little cave. Move right and when your at the ground
    level, move back left and then out to get the coin and be safe. On the other
    side of the coin (behind the left wall) should be two normal coins.

 3) After getting that coin, head on right, but don't leave the area your
    currently at yet. Let the shifting land take you up. As your at the top,
    you should see another coin. When the land starts to move down again, move
    across right into a little gap and then when it rises, move right again.
    Once it's at the top, move back left to get the coin and then back right to
    get out in time. After you got this coin, keep making your way right to get
    out of this area.

 Points of Interest: 

 - When you first enter area 2. Jump on top of the pipe, and then jump all the
   way up towards the left until your at the top of the cliff. Walk on step to
   put yourself in the middle of the top cliff and jump up to get a power up.
   If your little Mario/Luigi, you won't be able to reach it unless you have a
   Yoshi to help you jump higher.

 Exits:

 - Normal Exit: There are two normal exits in this game. The first one is with a
                Yoshi. When you first enter area 2, you will see a "?" block.
                Hit it to make wings appear. Jump to it with Yoshi and fly your
                way to the exit.

                The other exit is when you go pass area two and into area 3. Make
                your way through area 3 until the end will be another exit.

 - Secret Exit: For this you need a the feather power. Make your way through
                areas 1 and 2. When you reached area 3, jump up the steps and
                make Mario/Luigi run. When you reach the end of the run way, jump
                up and fly left. You should now be off the screen. Keep walking
                left until you fall into an area with a Key and Keyhole. Take the
                Key and put it in the Keyhole to get the secret exit.

 -------------------------------------------------------------------------------


 <--------------------->
 | Valley Ghost House  |
 <--------------------->


 Location: West of Valley of Bowser 2

 Synopsis: Easy and confusing Ghost House. Overall, it can be fun.

 Yoshi Coins:

 1) From the start of the level, head right and jump up into the first pile of
    coins you see. The first Yoshi Coin is in that pile.

 2) After getting the first coin, keep goin right until you reach the door.
    Enter it and you should now be in a room where your on a platform and there
    are huge gaps left and right. Above you is a Yellow Block. Hit it to knock
    the POW down. Wait for the Yellow Block to stop moving and then jump on top
    of it. Once on the block, jump a little bit higher to get the second Yoshi
    coin.

 3) After getting that coin, jump on the POW and head left. On the Brown Blocks,
    keep goin left until you see a "?" Block. Jump on top of it and you will see
    it to your left. Jump to it to get it. Afterwards, quickly make your way
    across and enter the door.

 4) Once you enter the door, keep moving left again until you come to a wall,
    where there's a Yoshi Coin on top. Jump up to get on top of the platform to
    get the fourth Yoshi Coin. Now head back right and enter the door to return
    back to where the second coin was.

 5) Once your there, get the POW back down and head right. Keep moving right and
    jump across the gaps. You'll eventually see the fifth coin. It's not hard to
    miss.

 6) After getting the fifth coin, keep heading right and you should see a row of
    coins. Keep running until you reach the end (where the 1UP) is. Enter the
    last door and hit the POW to make the group solid Brown Blocks. Walk across
    and you'll have the sixth coin.

 Points of Interest: 

 - Take the path where you use to get the sixth coin to get the 1UP. You can
   keep getting the 1UP like this by entering the last door, leaving that room
   and then repeat the process again.

 Exits:

 - Normal Exit: Take the path where you used to get the sixth coin. Instead of
                entering the last door, enter the third or fourth door for an
                exit.

 - Secret Exit: Take the path where you used to get the sixth coin. Enter the
                last door and take the POW and go across. Jump up the platform
                and let go the POW. Hit the "?" box and direct the coins in a
                zig-zag direction going up-right. When it stops, hit the POW and
                go up the steps you've just made. When you near the top, you
                should see a little spot with a Key and a Key hole. If your
                small, you'll fit right in. If your tall, crouch and jump right
                in. Remember timing is everything. If you don't succeed the
                first time, just leave the room and come back to try again.
                Anyways, once your in the spot, just take the Key and put it in
                the Keyhole to get the secret exit.

 -------------------------------------------------------------------------------


 <-------------------->
 | Valley of Bowser 3 |
 <-------------------->


 Location: West of Valley Ghost House

 Synopsis: Very tricky level to play in. Your going to be jumping a lot when you
           play here because the most of the platforms you land on will have
           timers on them. I recommend that you get the two Feathers and a Blue
           Yoshi if you want to beat this level easily.

 Yoshi Coins:

 1) At the start of the level, head on right, dodge the Koopas and jump onto the
    next platform. Continue right here until the end. You should now see a Yoshi
    Coin in the air. Jump on the timed platform and move to it to get it.

 2) After getting the first coin, continue on right, jump on platforms.
    Eventually, you will see a coin at the bottom of the screen. Make your way
    through the timed platforms to get it.

 3) When you get the second coin, continue right again and jump up to the high
    "Plant Tower." To the right of it will be another coin. Jump towards it to
    get the third coin.

 4) Head on right again after getting the third coin. Keep going until you reach
    a diagonal platform. Keep going right from there and you should see a coin
    in the center of four timed platforms. Jump on them to get it.

 5) After getting the fourth coin, continue on right, jumping on platforms and
    dodging the obstacles in the way. You will eventually come to the last Yoshi
    coin which will be easy to see and get when your floating on the platform.

 Points of Interest: 

 - None.

 -------------------------------------------------------------------------------


 <-------------------->
 | Valley of Bowser 4 |
 <-------------------->


 Location: North of Valley of Bowser 3

 Synopsis: Fairly difficult if you don't move fast enough. Again, your going to
           be doing a lot of jumping and dodging in this level if your going to
           beat it.

 Yoshi Coins:

 1) From the start of the level, head on right and enter the first Green pipe
    you see (right after the lava pit with the Purple pipe before it.) When you
    go underground, go left. Make your way through the Spike Tops and the
    Blurps. Eventually, you'll see the first coin underwater. Jump in the water
    to get it. After you get it, continue on left and leave from the Purple
    pipe.

 2) After you come out from the Purple pipe, continue on right again. Hit the
    "?" block and climb the vine.

    Assuming your big, jump on to the Yellow blocks and Spin-Jump down and then
    go right from the first platform you see. Go right from there and you'll see
    a coin.

    If your small, jump into the little gap and keep pushing right so you won't
    land in the lava. Keep moving right and you will see a Yoshi Coin in the air
    next to a platform.

 3) Right after getting the second coin, continue on right and you should see a
    Chargin' Chuck with a shovel. Kill him off and jump up to where he was. To
    the right is a Yoshi Coin. Jump towards it to get it.

 4) After getting the third coin, continue right again. Stay at the lower level
    of the platforms. You should eventually see a Yoshi Coin in a little shelter
    with a platform and a lava pit. Jump to the Yoshi Coin to get it and then
    head back out and go right again.

 5) Keep going right after the fourth coin. You will eventually come to a spring
    and some Blue blocks (assuming you completed the Blue Switch Palace) that
    will make up a Blue platform. The last and final Yoshi Coin is located right
    here. 

 Points of Interest: 

 - None

 Exits:

 - Normal Exit: At the end of the level. The normal Gateway Goal.

 - Secret Exit: This requires you to have a Yoshi and not lose it throughout the
                level. I recommend using the blue Yoshi since it can fly with
                any Koopa. With it, you'll have to do constant switching of
                Koopas just to maintain a safe course of flight. Anyways, when
                you reach the end of the level, you will see a Key under some
                stone blocks. Get Yoshi to eat it through the wall and then walk
                to the Keyhole above to get the secret exit.

 -------------------------------------------------------------------------------


 <------------------->
 | #7 Larry's Castle |
 <------------------->


 Location: East of Valley of Bowser 4

 Synopsis: The hardest Castle of them all if your not careful. If you know what
           your doing and can dodge the obstacles, you'll do great.

 Yoshi Coins:

 1) From the start, get on the Brown-block platform. It'll move on it's own.
    Stay on it and let it move on right. When it starts to move up for the first
    time, quickly jump on top of it or you'll fall. When your going up, you'll
    hit the first coin.

 2) After getting the first coin, the platform will move left. The one your on
    will move under another platform, so jump to the one you see ahead. When
    your on it, quickly move left, while dodging the Ball N' Chains. Wait for
    the moving platform to reach the end and then jump on it. It will start to
    move up and as it does, another Yoshi Coin will be available.

 3) When you get the second coin, the platform will continue on right. It will
    go through move Ball N' Chains and go through a loop. When it reaches some
    spikes on the ground, another coin will be obtainable. Wait for the
    platform to reach it and you'll get the coin.

 4) & 5) Yoshi Coins 4 and 5 are obatained together. When you get the third
         Yoshi Coin, the platform will move on right. It will start to go down.
         Don't jump off the platform. Going down won't kill you. ^_^ When you
         see another platform, you will see a mid-way goal. Jump to the platform
         and through the mid-way goal to get the last two coins.

 BOSS: Larry

 Larry isn't that tough to beat. Beating him is just like beating Iggy. Just
 jump on him and make him fall into the lava, except this time, there will be
 fireballs jumping out of the lava pits, making this battle a little more
 tougher. Your going to have to be faster if you plan to beat him and dodge the
 fireballs at the same time. Beat him, and your on your way to face Bowser.

 Points of Interest: 

 - None

 -------------------------------------------------------------------------------


 <------------>
 | Front Door |
 <------------>


 Location: North of #7 Larry Castle's

 Synopsis: The final castle in the game. It's fairly difficult to play through,
           but if you take the right doors, you'll get an easy path to go
           through.

 Yoshi Coins: None

 Room doors:

 1) A scrolling room with gaps that have fireballs jumping out of them and
    stumps coming down from the ceiling. Oh what fun! This room will be fairly
    difficult if you don't have any of the Switch Palaces beaten, so I suggest
    you beat them first if you plan to play this room. This room is fairly
    simple. All you need is good timing and just jump like mad. Eventually,
    you'll make it to the end safe and unharmed.

 2) A room with a cage wall to climb. Your going to have to be careful with this
    one as there are fireballs moving around. Dodge the fireballs, or hit the
    moveable side and knock Koopas down. If you knock them all, you'll get a
    1UP.

 3) This one can be hard to navigate through since there are carpets blocking
    your view and to make it worst, there are Mechakoopas there to interfere
    with your travelling. Just jump up through the first white carpet you see
    and then jump up again. Head on right and jump up through the right carpet
    again. From there, move on right, each level going down and through the
    white carpets.

 4) This level might seem like it's moving up, but it's only the background.
    Just jump on to the moving stone blocks and make your way across to reach
    the door, but dodging the Lil Sparkies and Hotheads that are along the path.

 5) This one is a killer if you get trapped. You got the spiked pillars coming
    down at you with Thwomps in between them. To get pass this obstacle, your
    going to need speed as your key. So get right in front of the first spiked
    pillar and when it starts to rise, time it right and run across quickly.

 6) A swimming level for your pleasure. (How did Bowser manage to fit one in?)
    Anyways, just swim up while dodging the moving spiked walls, Dry Bones,
    Fishbones and Ball N' Chains and you should do fine. But be warned, this
    level gets harder as you go up.

 7) This one can be hard if you don't dodge and move fast enough. It contains a
    full room of stoned Bowsers and two that can actually move. Stone Bowsers,
    if you don't know, shoots fireballs at the position your standing at, making
    this a difficult room to go through. The lava pits also have fireballs
    jumping out and the min-Bowsers that can move jump to where you are. Just
    move fast and quick to the right to make it through here alive.

 8) A room full of Chargin' Chucks! But surprisingly, this one is the easiest of
    the last four rooms, that is if you have a Feather. But even if you don't
    dodge the first one and jump to the one-block-platform to hit the Green
    block to get one. With the Feather, you can just spin and kill the Chargin'
    Chucks. Just keep spinning right and you'll kill them of with ease.

 Recommended doors to take to make it easy: 2 and 8.

 After you get pass the two rooms, you'll be in a pitch black room. Go ahead and
 hit the "?" box. A light should be on top. Go on right and you'll eventually
 reach the final red metal door, but your going to be jumping and kill off some
 enemies on your way.

 BOSS: Bowser

 Bowser is the final boss in the game. You have to throw the Mechakoopas that he
 throws are you back at him whenever he sticks his head out. You only have to
 throw two each every round to beat him. There are three rounds in total and in
 between each round, Peach will throw you a Mushroom as a powerup.

 Round 1: Fairly simple. This round, he'll just swing back and forth in his
          "helicoptor", while throwing out Mechakoopas once in a while. Jump on
          the Mechakoopas to knock them out and throw them back at Bowser, while
          he has his head out. How do you throw the Mechakoopas at Bowser you
          ask? Well Knock them out, pick them up like you do with any items and
          throw them in the air, while aiming. The best thing to do is throw it
          in the air right before he covers you, that way it's a guarantee hit,
          unless he stops and ducks and throws out more Mechakoopas. Throw the
          two at him and you win this round.

 Round 2: Slightly harder. Requires you to jump more. Do the same above, (jump
          on the Mechakoopas and throw them at Bowser's head), except this time,
          Bowser will go close to you and release a ball. To avoid getting hit,
          keep moving back and forth until he finally stops and one end, hoping
          that your on the other side, just wait for the ball to reach you, but
          while your waiting, you can always throw the Mechakoopas at him. Keep
          doing this and you'll win the second round.

 Round 3: Final round. Slighyly harder then before. This time Bowser and his
          "helicoptor" (which is now apparently mad) will try to stomp on you.
          Just avoid the stomping and throw the Mechakoopas when you can and
          you'll beat him. This can be hard on the first try, but you should be
          able to master it by the second or third try. Once Bowser is defeated,
          he will fade back and Peach will kiss Mario/Luigi.

 Congratulations! You have successfully beaten Bowser and the game, however,
 you haven completely beaten the game if you don't have all 96 goals and Yoshi
 Coins. So back and accomplish those to have a completed game.

 Points of Interest: 

 - Getting a 1UP in door #2

 -------------------------------------------------------------------------------


 <----------------->
 | Valley Fortress |
 <----------------->


 Location: North of Valley Ghost House. You get here by going through the secret
           exit in the Valley Ghost House.

 Synopsis: One of the hardest levels in the game. A lot of jumping and timing to
           survive. You have been warned. I recommend having the Feather with
           you to play this level to make things easier.

 Yoshi Coins:

 1) From the start of the level, head on right, timing your movements through
    the spiked pillars and making it out safely. When you jump down the cliff
    and enter a room with a spiked ceiling. You will see at the start of this
    ceiling a Yoshi Coin and a odd colored spike. Quickly move across the spike
    to make it fall and when it's gone, jump up to get it. Kill the Dry Bones if
    necessary. After getting the coin, continue right.

 2) When you leave the spiked ceiling area, prepare to have fun! (Sarcasm) Well
    jump across the first gap when the spiked pillar is going up and to the
    right of the platform your on will be a Yoshi Coin.

    Assuming you have the Feather, jump over the Coin and while in the air, push
    and hold the A button down to slow down your falling move towards the coin
    and land back onto the platform. If done right, you should now have the
    second coin.

    If you don't have the Feather you can just run to it and then quickly move
    back to the platform in the air. This requires quick movement. You can also
    try the suicidal act which is attempt to jump to it and land on where the
    spiked pillar will be, but thats just too crazy. Your lucky if you survive.

    Anyways, after that, continue on right.

 3) The next coin is in between two spike pillars. This will really require you
    to make your timing right and move fast. As the pillars start moving up,
    jump to the first platform and then jump to the coin. You should now land on
    the second platform. Now quickly move across right before the pillars fall
    down.

    If you have the Feather, when you get the coin, push and hold A and guide
    youself back to the first platform and then jump back to the platform you
    were at before and wait for the pillars to go up and then venture across.

    After either scenarios, you should now be at the mid-way goal.

 4) Go past the mid-way goal and jump on the platforms to make your way through
    the lava pit. Becareful, fireballs come out of it. When you reach the other
    side, you now see a spiked pillar. (Yay!) Jump to the platform when it's
    going up and wait for the next pair to go up. Careful, the lava pit here
    will spit fireballs. When your ready to jump, jump across and stop. At the
    top right of the gap between the two platforms is another Yoshi Coin. Time
    yourself properly and then jump for it. If you did it right, you should now
    be on the other side safe and sound. Continue right from here.

 5) After getting the fourth coin, you will see the fifth and final coin at the
    bottom of the platform. When the time is right, jump to the platform, with
    any luck you'll just land right on it and still make it on to the platform.
    If you don't get it on your jump, just wait for the pillar to go up and
    quickly run to it and then run away from the edge so you don't get hit by
    the pillar.

 BOSS: Reznors

 The final showdown for the Reznors, making another and final appearance. Beat
 them like you usually do, knock them off their platforms and take over a
 platform and knock the rest off because of the shattering floor. Beat them and
 you complete the Valley Fortress.

 Points of Interest: 

 - None

 -------------------------------------------------------------------------------


 <----------->
 | Back Door |
 <----------->


 Location: North of Valley Fortress

 Synopsis: It's the last part of the Front Door. It's the room with the final
           Red Metal Door. Fairly simple to get through. Just hit the "?" box
           and make your way right while avoiding the small amount of enemies.

 Yoshi Coins: None

 This place leads you to battle Bowser as well. With the wonder technology of
 Copy and Paste, the above statements to battle Bowser will be available in the
 next few lines so you don't have to scroll. ^_^ 

 BOSS: Bowser

 Bowser is the final boss in the game. You have to throw the Mechakoopas that he
 throws are you back at him whenever he sticks his head out. You only have to
 throw two each every round to beat him. There are three rounds in total and in
 between each round, Peach will throw you a Mushroom as a powerup.

 Round 1: Fairly simple. This round, he'll just swing back and forth in his
          "helicoptor", while throwing out Mechakoopas once in a while. Jump on
          the Mechakoopas to knock them out and throw them back at Bowser, while
          he has his head out. How do you throw the Mechakoopas at Bowser you
          ask? Well Knock them out, pick them up like you do with any items and
          throw them in the air, while aiming. The best thing to do is throw it
          in the air right before he covers you, that way it's a guarantee hit,
          unless he stops and ducks and throws out more Mechakoopas. Throw the
          two at him and you win this round.

 Round 2: Slightly harder. Requires you to jump more. Do the same above, (jump
          on the Mechakoopas and throw them at Bowser's head), except this time,
          Bowser will go close to you and release a ball. To avoid getting hit,
          keep moving back and forth until he finally stops and one end, hoping
          that your on the other side, just wait for the ball to reach you, but
          while your waiting, you can always throw the Mechakoopas at him. Keep
          doing this and you'll win the second round.

 Round 3: Final round. Slighyly harder then before. This time Bowser and his
          "helicoptor" (which is now apparently mad) will try to stomp on you.
          Just avoid the stomping and throw the Mechakoopas when you can and
          you'll beat him. This can be hard on the first try, but you should be
          able to master it by the second or third try. Once Bowser is defeated,
          he will fade back and Peach will kiss Mario/Luigi.

 Congratulations! You have successfully beaten Bowser and the game, however,
 you haven completely beaten the game if you don't have all 96 goals and Yoshi
 Coins. So back and accomplish those to have a completed game.

 Points of Interest: 

 - None

 -------------------------------------------------------------------------------


 ===================
 <<-  Star Road  ->>
 ===================

 Star Road can be reached from five different places on the world map. These
 locations include:

  Beat Big Boo in the Donut Secret Ghost House.
   This will take you to next Star World 1.
 
  Finish Vanilla Secret 1 in the Vanilla Dome.
   This will take you to next Star World 2.   

  Beat Soad Lake.
   This will take you to next Star World 3.

  Beat the Fortress from Forest of Illusion.
   This will take you to next Star World 4.

  Beat Valley of Bowser 4.
   This will take you to next Star World 5.

 Getting the Star World Secret Exits will lead you open other Star World levels.

 <-------------->
 | Star World 1 |
 <-------------->


 Location: Western point on the Star Road World Map.

 Synopsis: The first Star Road level. Basically collect the mushroom at the
           start and do the spin jump to go down and break the blocks in your
           way. As you go down you can collect stars and a Red Yoshi.

 Yoshi Coins:

 1) When you start the level, get the mushroom. Go down to the first level. Go
    right. From the right wall count six blocks and then start a spin jump to go
    down until you see it then coin. 

 2) When you reached the second level of blocks, head left and from the left,
    count six blocks and do a spin jump to get the Yoshi Coin.

 3) When you reached the third level of blocks, head left and count six blocks
    from the left and do the spin jump to break the blocks down until you see it.

 4) When you reached the fifth level of blocks, head left again and count
    another six blocks and do spin jump to find another coin.

 5) After the getting the fourth coin, quickly move right from the same spot to
    get the final coin.

 Points of Interest: 

 - Two invincibility Stars can be found on the fourth level of blocks.

 - Baby Red Yoshi can be found in the center or a row of blocks, 2 rows after
   the final Yoshi Coin.

 Secret Exit: When you reached the second level of blocks, go to the far right
              and do a spin jump down until you reach a key. Pick it up and put
              it in the key hole.

 -------------------------------------------------------------------------------

 <-------------->
 | Star World 2 |
 <-------------->


 Location: North Western point on the Star Road World Map. 

 Synopsis: Just Swim across the level with the Blue Yoshi until you reached the
           pipe. Make sure you avoid the fishes or if you've taken the Star,
           kill them so you can get some lives.

 Yoshi Coins:

 1) Right at the beginning of the level near the pipe you came down from. 

 2) Keep swimming right until you see the sleeping fishes for the first time.
    When you see them, the second coin will be there.

 3) When you reached the box with Question Mark go past it abit and you should
    see another coin at the top.

 4) After collecting the one on the top screen from 3), move down to collect the
    other coin. 

 5) Just above the entrance of the pipe. Swim up and you'll see it.

 Points of Interest: 

 - A Star is at the beginning of the level. If you keep it until you see a Box
   with a question mark on it, hit it again to get another star to gain more
   lives.

 - Blue Yoshi egg is near the begining.

 Secret Exit: When you reached the pipe, don't go in. Instead swim down and go
              under that wall. Keep going right until you reach a little cavern.
              Take the key there and put it in the key hole.

 -------------------------------------------------------------------------------

 <-------------->
 | Star World 3 |
 <-------------->


 Location: North Western point on the Star Road World Map.

 Synopsis: Very straightforward level, run to the Flag Pole with a fully grown
           Yellow Yoshi with Lakitu the throwing the Spinnies (Red things with
           spikes) down at you.

 Yoshi Coins:

 1) Right at the beginning of the level, to your left. 

 2) At the top of the Blue Block Latter. 

 Yoshi Coins 3), 4) and 5) are all located in the same area. There are two ways
 you can get them:
 
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Method 1:

 Take the Lakitu's cloud and fly straight up. Go in between the stone blocks and
 go to the side with the key hole. Jump over the ledge to the far right and
 you'll fall to the other side of the Flag Poll with the three coins.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Method 2:

 Take the Lakitu's cloud and fly to the Flag Poll. Pick up one of the Blue
 Blocks infront and move down. Quickly move across under the Flag Poll and then
 move back up to collect the last three coins.
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 Points of Interest:

 - With the Silver Pow on the ground, you can turn the Spinnies into Silver
   Coins. Collect seven silver coins to gain an extra life. Collect 8 to gain
   another two and collect 9 or more and you'll get another 3.

 - Yellow Yoshi egg can be found in the begining.


 Secret Exit: With Lakitu's cloud, fly up over the Blue Block Stairs and go in
              between the stone blocks. Go left and hit the Question Marked Box
              to get the Key. Then Jump to the right to put it in the Key Hole.

 -------------------------------------------------------------------------------

 <-------------->
 | Star World 4 |
 <-------------->


 Location: Eastern point on the Star Road World Map. 

 Synopsis: This level seems easy but it can be difficult. I suggest having the
           Cape and Blue Yoshi because it'll make it a lot more easier to pass
           because of the numerous amount of Koopas in this level and witht he
           Blue Yoshi, you have a lot of chances to restore his wings to fly.
           If you want to de difficult, then you'll have a lot of jumping and
           dodging to do. You'll also have to deal with rotating platforms.

 Yoshi Coins:

 1) Found on the second rotating platform. It's placed on one of the platforms
    so just jump on it to get it.

 2) After the second rotating platform. Jump right to the next platform. Then
    jump to the right again on to another platform. You should see a Blue
    Shelled Koopas on the top and another one on underneath it. Go underneath
    the top platform three times until you reach the Coin.

 3) After the second coin, keep going until you see another roatating platform.
    On one of them is another coin. Just jump on it to get it.

 4) Keep going right until you reached an area with stone blocks and an orange
    pipe with some Koopa shells. On top of the orange pipe is the coin. Jump off
    the rotating platform to get it.

 5) The very last rotating platform has the coin. Just go to the end of the
    level where the Flag pole is and jump on the single-rotating platform to get
    it. 

 Points of Interest: 

 - You can find a red Yoshi egg right before the first rotating platform.

 Secret Exit: Go to where the orange pipe is. If you have the Red and Green
              switch unlocked, then just walk along the blocks until you reach
              the Question Mark Box. Do a spin on it to get the key and put it
              in the key hole. If the Green and Red Switches are not unlocked,
              then with Yoshi fly to the Question Mark box under the orange
              pipe and do the swirl to get the key.

 -------------------------------------------------------------------------------

 <-------------->
 | Star World 5 |
 <-------------->


 Location: Right below the center of the Star Road World Map.

 Synopsis: Make your way from left to righ while trying to mak it across the
           falling platforms and the hurd of Koopas that will get in your way.

 Yoshi Coins:

 1) This one is on the fourth platform at the beginning of the level. 

 2) After the first one, go right until the end of this "top" row. At the last
    platform, stand on it and let it fall to get another coin.

 3) This one is on a near some yellow blocks. Before it and after it (in the
    lower area) are the grey dropping platforms. When you first see them again,
    jump up to the yellow boxes to find the coin. Another clue is that it is
    under the place where there are lots of Yellow " ! " marked boxes in the
    air. 

 4) After reaching land where you can run and jump, keep going right until you 
    see the grey dropping platforms again. Jump on them to make you go higher
    and higher. When you reached the top, you should see another coin.

 5) After finding number 4, stay on the platform and wait for it to fall. As it
    falls, you'll get the final coin.

 Points of Interest: 

 - After getting Yoshi Coin #3, if you keep going right, you'll see a Yellow
   Yoshi Egg.

 Secret Exit: I suggest having Yoshi and a feather for this because it makes it
              easier. At the beginning of the level, get Yoshi to eat a Koopa
              and start flying high in the air. Fly quickly until you see some
              stone ceilings with either Power Blocks or dotted lines (depending
              if you've beaten the Switch Palaces). None the less, keep going
              right under the stone ceiling until you come to an area with a key
              and a hole. If you can't do this with one shell, during
              mid-journey, look for a place to land and have Yoshi eat another
              Koopa.

 -------------------------------------------------------------------------------


 ========================
 <<-  Special Levels  ->>
 ========================

 The Special levels can be reached after you have completed Star World 5. There
 will be a star on top of the center thingy in the Star World map. On Star
 World 5, push up and you'll be on that star and push A and you'll be warped to
 an area that has levels and the word SPECIAL outlined by stars.

 <-------->
 | Gnarly |
 <-------->

 Location: First level of the Special levels. Bottom left corner after the star.

 Synopsis: Your basically jumping and climbing to get through. But be warned
           that the music shaped boxes tend to getting annoying.

 Yoshi Coins:

 1) Jump on the green spring boards to bring you up to an area where you see
    four Yellow blocks. Hit the last one to the right to make a long vine
    appear. Climb this vine until you reach another platform. Get off here and
    go left. There should be a Yellow block with a coin on top of it.

 2) Go back to the vine and climb up again until you reach two more green
    spring boards. To the right is another coin.

 There are two ways to get the last 3 coins. I'll seperate them by calling them
 Method 1 and Method 2.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Method 1:

 3) After getting number 2, keep climbing up until you've reached the top. I
    recommend a feather for this because you can slow down the speed you fall
    at. Anyways, if you have a feather, jump down and hold A to slow down and
    move to the right until you see a Green Pipe. Near it is a coin with one of
    those music signed boxes next to it.

 4) After getting that one, follow the way the normal coins go, in this case, go
    left. Keep going down left until you see some more of those music signed
    blocks. Follow them and they will lead you to the next one.

 5) After getting #4, move a bit right quickly to get the final coin.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Method 2:

 The other 3 are all located in the same area so I'll give directions to them.

 After getting the second coin, to the left is a Yellow block with a Red Koopa
 flying other it. Kill the Koopa so it won't bother you. Anyways, once that's
 done, hit the Yellow block, make sure you hit the other one so you can have a
 vine to climb. Anyways, if you hit the left one, a POW will appear. Jump on the
 POW and quickly make your way up to the top. Then jump to the right (make sure
 your touching the wall)and and you should land on a box that is in front of the
 Green Pipe. Enter the pipe to find the last 3 coins.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 Points of Interest:

 - If you did Method 2 for the Yoshi Coins, move right, but don't jump up. As
   you move right, you will recieve 3 1-Ups.   


 -------------------------------------------------------------------------------

 <--------->
 | Tubular |
 <--------->

 Location: East of Gnarly.

 Synopsis: This has got to be the hardest level in the game! You start off by
           jumping off some pipes and dodging some Chargin' Chucks. Then you
           float through the level while dodging Volcano Lotus'.

 Yoshi Coins:

 1) From the start of the level, head on right. You'll see this Coin hovering
    over a Chargin' Chuck.

 2) After getting the balloon for the first time, float to your right and you'll
    see the Coin underneath a "?" box.

 3) After getting Coin 2, float upwards-right and you'll see another Coin.

 4) Continuing on right from Coin 3, you'll see some Koopas floating and then a
    Coin in between two "?" boxes and two Volcano Lotus'. Time it right and
    quickly and you'll get the Coin.

 Note: This Coin is skippable if you want because there are 6 coins in this
       level. But then again, any of the Coins are skippable because of the 6
       coin total in the level.

 5) After getting Coin 4 or 3 if you skipped the forth one, continue right and
    you'll see
 eventually see some Chargin' Chucks kicking footballs at you.
    Manuver around them and you'll see a Coin under a "?" box with a Volcano
    Lotus on top. Make your way there and grab the coin quickly before the
    spores hit you.


 6) When you get the fifth coin, move back up quickly and you'll see another
    coin above a Volcano Lotus. Grab it and you'll have all the Coins.

 Author's Note: This level can be approached two ways. The Balloon floating way
                or the Yoshi way.

                The Balloon floating way is when you complete the level while
                using the two Balloons given in this level.

                The Yoshi way requires you to have a Blue Yoshi and a Cape. When
                you approach the POW, hit it and jump your way across until you
                see the Koopas. Swallow one then do what you need to do to
                complete the level.

 Points of Interest:

 - The second Balloon is located in the "?" block right after the second Coin
   and before the big pile of Brown Blocks. 

 -------------------------------------------------------------------------------

 <---------->
 | Way Cool |
 <---------->

 Location: East of Tubular.

 Synopsis: Not really a hard level. Your just required to stay on a platform
           while hitting the right switches to exit the circuit while dodging
           the "Black Furballs." Starting the level with Yoshi and a feather is
           also a good idea because it makes coin collecting easier.

 Yoshi Coins:

 Note:  After getting the first coin, you won't be able to get a complete set in
        normal base of the level. You'll need Yoshi to get the other four
        because there are a set of wings in the level. If you started off with a
        Yoshi in this level, take the path given below (the path for Coins 2 and
        3) and when you reach a pipe on the ground with a "?" block next to it,
        hit it and jump to it with a Yoshi and complete the level.

        Another note to be made is that only ONE exit will be recorded in this
        level, despite the fact that there is the normal one and the Wings Exit.

 1) Start the level off by jumping onto the platform and hitting the On/Off
    Switch (it should now be "off") to make the path go downwards. You'll see
    the first coin on this path.

 After the first coin, hit the next On/Off switch (it should now be "on") to
 make the path go upwards. After this, there is no need to hit anymore switches
 because this path takes you to the next two coins.

 2) On the path if you followed the instructions above.

 3) On the path if you followed the instructions above.

 4) After getting Coin 3, continue right and you'll climb on motorized ropes.
    When you reach the third one, you'll see a Coin at the base of one of the
    "Black Furballs."

 Points of Interest:

 - If you didn't start the level with Yoshi, or lost it, fear not because he's
   in the level. From the start of the level, jump on the platform. DO NOT HIT 
   THE SWITCH!! You can another coin later on. Anyways, after that, on the path,
   count the number of switches you passed, starting with the first one your not
   suppose to hit as 1. When you see the third one, hit and you should go
   downwards to another swtich. Hit that switch and you should be going upwards
   towards a pipe. Enter it and you'll get Yoshi.

   Now to get a coin before heading for the Wings. The only requirement for this
   is you have to be Big Mario/Luigi. When you come out of the pipe, head left
   until your at the edge before the circuits end. Do a normal jump with Yoshi
   and then push R yo jump even higher and you'll get a coin. After that, head
   towards the block and get the Wings.

 -------------------------------------------------------------------------------

 <--------->
 | Awesome |
 <--------->

 Location: East of Way Cool.

 Synopsis: This level is slightly hard, mainly because the ground is slippery.
           And to make it worst, there are trenches and you have shell-less
           koopas kicking shells at you. Eventually, fishes will be flying out
           with Banzai Bill shooting at you. The best way to prep for this level
           is Blue Yoshi and Feather because it has a better chance for letting
           you survive with all the shells in it.

 Yoshi Coins:

 1) From the start of the level, head on right. When you reach the second
    trench, you'll see a coin in it.

 2) After getting Coin 1, head on right again and you should eventually see a
    coin hovering above water.

 Now it's time for the fun part. (That was sarcasm.)

 3) Keep progressing right until you reach the columns. Fishes will start
    flying, but with Blue Yoshi and a Cape, this shouldn't be as hard. Keep
    going from the first columns and you should see a Coin. The coin is located
    after the Fire Flower.

 4) After getting Coin 3, keep going right again. Eventually, you should spot
    another coin in the air. If your travelling by ground, at the end of the
    columns in the air.

 5) After getting Coin 4, progress right until you see a Koopa flying. To the
    top right of it is the final Coin in this level. Grab it and then finish
    the level.

 Points of Interest:

 - At the start of the columns, the "?" block contains an Invincibility Star.

 -------------------------------------------------------------------------------

 <-------->
 | Groovy |
 <-------->

 Location: North of Awesome.

 Synopsis: Fairly simple level with the exception of the end. Having a Yoshi and
           Feather will make the level easier.

           Also, this is the level you see when you load up the game.

 Yoshi Coins:

 1) From the start, head on right and you should see this coin in air, right
    after the "?" block on the ground.

 2) Continue on right for a while. Eventually, you'll see a coin under a stone
    block with a Volcano Lotus on top.

 3) After the barrage of Volcano Lotus' and Pokies, you'll see a pipe with a
    Piranah Plant coming out. To it's right is another coin.

 4) Continue right until uou see a tower of Pokies and a tall purple pipe, get
    past this and you should see another coin, with a Chargin' Chuck under it.

 5) After getting the 4th coin, jump down the Stone Platform, and you should see
    the final coin hovering over a Volcano Lotus.

 Points of Interest:

 - 

 -------------------------------------------------------------------------------

 <------->
 | Mondo |
 <------->

 Location: West of Groovy.

 Synopsis: The water-land level. Not that difficult to get through. Just
           "pressure pushing." Just swim across or fly across you'll do fine,
           but of course dodging the obstacles and enemies at the same time.

 Yoshi Coins: 

 1) From the start of the level, head on right until you see a green pipe. Next
    to it is the first coin.

 2) After getting the first coin, head right and up the steps of the "?" blocks
    and you should see the second coin.

 3) After getting Coin 2, enter the first short purple pipe you see. Enter it
    and you enter a path of coins. At the end of this path is the third coin.

 4) Head on right until you see three rows of "?" blocks in the air. Take the
    bottom path and you'll get another coin.

 5) After getting Coin 4, progress to the right and you should see an Amazin'
    Flying Hammer Brother. To his right is the final coin. Knock him out and
    get the last coin, then finish the level.

 Points of Interest:

 - Refer Coin 3.

 - After getting Coin 2, head right and inbetween the tall Purple and Silver
   pipes is a Yellow Block. Wait for the water to fill up to hit to get a 1-Up.

 -------------------------------------------------------------------------------

 <------------>
 | Outrageous |
 <------------>

 Location: West of Mondo.

 Synopsis: A very very annoying Forest level with jumping fire on the ground and
           Bullet Bills shooting at you. Blue Yoshi and Feather are recommended
           to complete this level.

 Yoshi Coins:

 1) Head on right from the start until you see fire on the ground. Make your way
    pass them and you'll eventually see the first coin.

 2) After getting the first coin, continue right, jumping pass the three bullet
    towers will bring you to the second coin.

 3) When you get the second coin, keep on going right and you should see another
    coin, right after a yellow pipe.

 4) After getting Coin 3, continue right. When you meet an Amazin' Hammer
    Brother, kill him, jump on his platform and jump over the pipe and keep
    walking right until you see another coin to get.

 5) Near the end of the level should be another Amazin' Hammer Brother. Under
    him is the final Coin for the level.

 Points of Interest:

 - None

 -------------------------------------------------------------------------------

 <------->
 | Funky |
 <------->

 Location: West of Outrageous.

 Synopsis: The final level of all the Special Levels. Very simple, with Sumo
           Brothers stomping the ground, Chargin' Chucks here and there and
           Koopas everywhere. To finish it off, at the end of the level, you get
           the message "YOU ARE A SUPER PLAYER !!" in coins.

 Yoshi Coins:

 1) From the start, keep goind right until you see two Blue Koopas on two small
    platforms. Above them in the air is the first coin.

 2) Continue on from the first coin until you reach some music blocks. Get on
    top of them, run to the end, drop to the ground, then go left (you should be
    under "?" blocks now) until you see another coin. Continue on right after
    you get the coin.

    Of if your big Mario/Luigi, you can take the "?" block path and break the
    Yellow Blocks mid-way, then go down and get the Coin.

 3) Continuing rightwards from the second coin, you'll eventually spot a
    Chargin' Chuck. Kill it or dodge it and go right until you see another one
    at the edge. Above it is the third coin.

 4) Keep heading right from the third coin for a while until you see some
    Para-Goomba with wings. Dodge them and jump on the platforms after them and
    you should see the forth coin.

 5) After getting the forth coin, keep goin until you see three Chargin' Chucks
    on top of one another on three seperate platforms. Climb to the top one and
    you should see the final coin.

 After getting the coins, collect the coins that spell out
 "YOU ARE A SUPER PLAYER !!" and you'll officially complete the game.
 Congratulations!

 Points of Interest:

 - Having Yoshi eat the Green Berries adds 20 seconds to your level time.

 - After getting the first Coin, when you first see two Yellow Blocks, the left
   one contains a POW switch.

 - When you reach the music blocks, the very last one contains an Invincibility
   Star.

 -------------------------------------------------------------------------------

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 6: FAQs
 =-=-=-=-=-=-=-=-=-=-=-=-=-=

 This section will soon have Frequently Asked Questions about the game. To ask a
 questoin, e-mail either writer:

 Ikillkenny (Mike Bentley) <sma2@comicsoft.zzn.com> or
 squirtle_90909/squirtle90909 <squirtle_90909@hotmail.com>


 Q) How do I get back in castles?
 A) You must first beat the game first (as in defeating Bowser.)

 Q) How do I get the Alternate World? I've beaten the Special Levels and all.
    Am I missing something?
 A) To get the Alternate World, you have to complete all 96 goals in the game.

 Q) Is there a point to collecting the Yoshi/Dragon Coins?
 A) The only point to collecting all the Yoshi Coins is to transform them to
    Princess Coins. This adds as a new challenge to the game because collecting
    all the Yoshi Coins for every level is a challenge because you have to seek
    them out.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 
 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 7: Version History
 =-=-=-=-=-=-=-=-=-=-=-=-=-=

 Version 1.2 (J/US) - (Apr 19, 03)
 - Walkthrough is finally complete. Sorry for the long wait for this guide
   to be completed. As a bonus, the Enemy list is also done =). Enjoy. After
   this update, there probably won't be anymore since this guide is complete.
   Maybe a few minor things will be done, but the basic Walkthrough and Coin
   collecting is done.
 - Enemies List is completed.
 - Added Walkthrough for Special Levels:
	 - Tubular
	 - Way Cool
	 - Awesome
	 - Groovy
	 - Mondo
	 - Outrageous
	 - Funky


 Version 1.0 (J/US) - (Jan 10, 03)
 - Sorry for the long update. Didn't have time to do any of it. This Walkthrough
   should be completed by next update since it's only the Special Levels left to
   be done.
 - Added Walkthrough for World 7 (Valley of Bowser):
	 - Sunken Ghost Ship
	 - Valley of Bowser 1 
	 - Valley of Bowser 2
	 - Valley Ghost House
	 - Valley of Bowser 3
	 - Valley of Bowser 4
	 - #7 Larry's Castle 
	 - Front Door
	 - Valley Fortress
	 - Back Door


 Version 0.9 (J/US) - (May 9, 02)
 - Well it's been nearly two months since an update on this walkthrough. Woah.
   First off to let you people know, we're not dead. We've just busy with other
   stuff and it's taken time from us to update this guide, but don't worry work
   on this walkthrough as been started again. ^_^
 - For the next version release, World 7, Valley of Bowser will be done and then
   after that the Star World levels and after that the Character List. This is
   planned to be done within the next few weeks-months, so please bare with us.
 - Added Walkthrough for World 6 (Chocolate Island):
 	- Chocolate Island 1
	- Choco-Ghost House
	- Chocolate Island 2
	- Chocolate Island 3
	- Chocolate Fortress
	- Chocolate Island 4
	- Chocolate Island 5
	- Chocolate Secret
	- #6 Wendy's Castle
	

 Version 0.8 (J/US) - (Mar 03, 02)
 - Ikillkenny (Mike Bentley) has gotten a new e-mail address.
   It is < sma2@comicsoft.zzn.com >
 - Next release will either go up to the end of Valley of Bowser or all of the
   levels. No guarantee though.
 - Added Walkthrough for World 5 (Forest of Illusion):
 	- Forest of Illusion 1
	- Forest of Illusion 2
	- Blue Switch Palace
	- Forest of Illusion 3
	- Forest Ghost House
	- Forest of Illusion 4
	- Forest Secret Area
	- Forest Fortress
	- #5 Roy's Castle
 - Added Walkthrough for World 4 (Bridge Area):
 	- Cheese Bridge Area
	- Cookie Mountain
	- Soda Lake
	- Butter Bridge 1
	- Butter Bridge 2
	- #4 Ludwig's Castle
 - Added Walkthrough for World 3 (Vanilla Dome):
 	- Vanilla Dome 3
 	- Vanilla Dome 4
	- Vanilla Secret 1
	- Vanilla Secret 2
	- Vanilla Secret 3
	- Vanilla Fortress
	- #3 Lemmy's Castle


 Version 0.7 (J/US) - (Feb 17, 02)
 - As far as I can tell there aren't any differences between the Japanese and
   American version of the game. If there going to differnces, it will be
   labeled for your convience.
 - The Enemy list has been put on hold for now while we're working on the
   Walkthrough.
 - Fixed some spelling errors.
 - Added some new statements in the Game Play section
 - Added Walkthrough for World 2 (Donut Plains):
 	- Top Secret Area
 	- Donut Plains 3
 	- Dount Plains 4
 	- Donut Secret 1
 	- Donut Secret 2
 	- #2 Morton's Castle
 - Added Walkthrough for World 3 (Vanilla Dome):
 	- Vanilla Dome 1
 	- Vanilla Dome 2
 	- Red Switch Palace
 	- Vanilla Ghost House
 - Added Walkthrough for the Special Levels:
 	- Gnarly  
 - Finished Walkthrough for Star Road levels:
 	- Star World 5


 Version 0.6 (J) - (Dec 31, 01)
 - Changed Layout for easier reading
 - Added Walkthrough for World 2 (Donut Plains):
 	- Donut Plains 1 
 	- Donut Plains 2 
 	- Green Block Switch
 	- Donut Plains Haunted House
 	- Donut Plains 3 (Will complete for next version release)be 
 - Added Walkthrough for Star Road levels:
 	- Star World 1
 	- Star World 2
 	- Star World 3
 	- Star World 4
 - Started to work on the Enemies List. This may take a while because there's a
   lot of them to cover.

 Version 0.5 (J)
 - First Version of the FAQ
 - Based on the Japanese Version of the Game

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 8: Credits/Conclusion
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 <--------->
 | Credits |
 <--------->

 Writen By: Ikillkenny (Mike Bentley) and squirtle_90909/squirtle90909

 
 <---------------------------------------->
 | Site(s) that may show this Walkthrough |
 <---------------------------------------->

 - GameFAQs < http://www.gamefaqs.com/ >
 - NeoSeeker < http://www.neoseeker.com/ >


 <------------>
 | Legal Info |
 <------------>

 This Guide is for personal and private use only. It may not be sold, altered, 
 and reproduced in any manner without permission from the author(s). This Guide
 may also not be placed on any web sites without the permission of the
 author(s).
 This guide is owned by Ikillkenny (Mike Bentley) <sma2@comicsoft.zzn.com> and
 squirtle_90909/squirtle90909 <squirtle_90909@hotmail.com>.
 Fail to follow these terms will result in a law suit.

 Mario, Luigi, Yoshi, Princess Toadstool, Peach, Bowser and all other related
 characters are 1990-2000 Nintendo
 This Guide is 2001 Ikillkenny (Mike Bentley) and squirtle_90909/squirtle90909