**Super Mario World: Super Mario Advance 2: Yoshi/Peach Coin Walkthrough** by **peach freak**

**Version:** 5.50 | **Updated:** 2005-03-27 |
**Original File**

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Super Mario World: Super Mario Advance 2 Yoshi/Peach Coin Walkthrough For the Gameboy Advance System Copyright 2003-2005 Tim Brastow. All rights reserved. Written by peach freak or peachfreak90@hotmail.com Version 5.50 Welcome to the official FAQ of Yoshi/Peach Coins Hunting! That's what this FAQ is all about, and I hope this will help you. Good luck hunting! If you have any questions or help on a specific coin, email me at peachfreak90@hotmail.com or IM me at sonicdoommario on AIM (closed list, email me if you want to be on it). If you have a question, I will add an Asked Questions list. A note about emailing me: DON'T EMAIL ME FOR HELP ON THE FOREST OF ILLUSIONS 3 AND 4! Most of these questions have been asking for help on those 2 levels, and I have posted the question on this FAQ. Also, sometimes this game's message board asks this question frequently too. This also applies for the Chocolate Island 3 problem too, so don't ask me about that either. Table of Contents 1. Revision History 2. Asked Questions 3. About These Coins 4. Coin Walkthrough 5. Legal/Illegal Information 6. Credits =================== 1. Revision History =================== Version 1.00, June 26, 2003: Finished FAQ Version 2.00, June 28, 2003: Fixed some stuff that was earlier in the FAQ that I forgot to add later in the FAQ, and added stuff in the little paragraph above the Table of Contents. Version 3.00, July 1, 2003: Put in the sixth coin in Vanilla Secret 3 that I forgot to add in my previous update. Version 4.00, July 2, 2003: Put in the alternate way to get the last three coins in the Gnarly level. Version 5.00, July 5, 2003: Put in the first question that was asked. Version 5.10, August 1, 2003: Another question has been asked, and it's in the Asked Questions section. Version 5.12, August 20, 2003: Not really an update, but I'm correcting some TERRIBLE mistakes I made with my spelling. Next update goes to 5.15, and back on normal by going up by .05. Version 5.15, November 8, 2003: Added a new reminder near the top of this FAQ. Read it before emailing me. Version 5.30, December 19, 2003: No update here, but I changed my email address since my other one wasn't working. . Version 5.40, January 4, 2004: Added two more Questions in the Asked Questions section. Version 5.50, March 28, 2005: Fixed up the dividers in my Asked Questions section and updated my legal/illegal info section. =================== 2. Asked Questions =================== Questions: I'm stuck in the Forest of Illusion with the circle that has no dot on it. 2 levels keep taking me to that thing, leading to Forest of Illusion 2 and the Forest Ghost House. How do I get past this? In Forest of Illusion 4, just after the half way mark, there is a blue pipe in the air. Do whatever you can to get in the pipe, and then once you get on top of it, enter it. The key is right there, and just stick it in the keyhole. In Forest of Illusion 3, there is a green pipe and a yellow pipe at the end. Make sure that you are at least Big Mario/Luigi first, and enter the green pipe. Spin dash on the blocks inside to get to the key, and from there, take the key and put it in the keyhole. ------------------------------------------------------------------------------- Questions: I have three questions to ask you. First where are all the switch plates? And second I'm stuck on Chocolate Island 3 and I can't get out so what do you have to do? And finally is there any hints that I should know about? Thank you for your time. Answers: 1. On Chocolate Island 3, instead of hitting the exit goal you see, get on the lower platform and fly past the goal. As long as you are in the air, you should be above another platform. Hit the three blocks and collect the 1- UPs, and then hit the exit goal. 2. Yellow Switch Palace: Beat Yoshi's Island 1, and the new path will take you up to it. Green Switch Palace: Go to Donut Plains 2. In the area with all of the pipes hanging from the ceiling, enter the smaller green pipe on the ceiling. You should be in a new room. Go to the right and you will find 3 blocks above a Koopa Shell. Spin Jump to destroy the blocks, and be careful you don't hit the shell. Grab the shell, get back out, go left where the blocks are forming stairs, and then kick the shell to hit the highest block. When you hit it, a vine will head north from the block. Climb the staircase of blocks, climb the vine, and at the top, shove the key in the hole. Red Switch Palace: In Vanilla Dome 2, after the room where the brown blocks are forming a roof, jump onto the block out of the water. Instead of going right, he left, and we will see the brown blocks we just saw. There's a P-switch there. Grab the P-switch, move it to the left off the blocks. Hit it, jump across the first gap, and then drop yourself in the second one, where there's dry land and water. Grab the key which is on the land, and then take it down to the keyhole in the water, avoiding enemies. Blue Switch Palace: In Forest of Illusion 2, before the exit, go left and stay at the bottom. When you do find this, you should see a Yellow "!" block. Hit it and grab the Mushroom if you need to, and then head left. Grab the key, go left some more and shove it in the keyhole. 3. There aren't too many secrets in the game. Check the pipes, finish all 96 exits, and beat all levels with the 5 Yoshi Coins from them. Hope this helps! ------------------------------------------------------------------------------- Question: I have a question for Mario advance 2. You know how when you get to Star Road after you win the first game there what do you do because there is nowhere to go after that? Answer: You mean Star World 1? If so, once you start the level, drop down to the Yellow Bricks below you, and down here, go all the way right until you get to a wall. From here, Spin Jump, keep going down, and you'll eventually get to the Key and the Keyhole. ------------------------------------------------------------------------------- Question: I am stuck at the front door of Bowser's castle. How do you defeat him? Answer: For the Front Door: At the start, there are four doors to take. Take door #2, it's the easiest room out of all. Climb onto the age and go all the way right, dodging all of the flames and enemies until you get to a door. Once you get to a door, enter it. In here there are doors labeled 5-8. Enter the last door, it is the easiest. In this room is a green "!" block with a feather and all there is are platforms and Chargin' Chucks. Get past of them and enter the door at the end of the room. Now, you will be in this room if you took the Back Door. Hit the red "?" block and use the light to get through the rooms, dodging all of the Mecha Koopas and getting past gaps. Enter the big door at the end. To defeat Bowser: As you see during the battle, Bowser will throw 2 Mecha Koopas at you. Stomp on one of them, pick it up, and kick it in the air, and hopefully it will hit Bowser's head. Do this 5 more times to win. Hope this helps! ------------------------------------------------------------------------------- ==================== 3. About These Coins ==================== Yoshi coins are found in the original Super Mario World game (SNES), and now they are in this remake. In the previous version, most levels didn't have any coins at all. There are at least 5 Yoshi Coins in each level in this game, and collecting 5 will give you a 1-up. If you happen to collect a sixth one, or possibly a seventh, you still get credit for earning a 1-up. Once you collect 5 from each level, and then when you clear the level where you needed no more coins, a scene will happen, and the optional-to-grab Peach Coins will appear in their positions. Like I said earlier, happy hunting! ==================== 4. Coin Walkthrough ==================== Difficulties *: Very Easy **: Easy ***: Normal ****: Hard *****: Very Hard <><><><><><><><><><><><><> World 1: Yoshi's Island <><><><><><><><><><><><><> ***************************** Level: Yoshi's Island 1 Difficulty for the coins: * ***************************** Coin 1: Jump over the first baddie you see, then jump on the slanted ledge, jump to your right, and you should have it. Coin 2: Continue right. Jump over some obstacles, and then when you see 3 slanted ledges in a row, the final edge will contain your next coin. Coin 3: You'll need to be at least Super/Big Mario for this underground coin. Jump over the yellow pipe, spin jump on the blocks guarding the entrance to the pipe, enter the pipe, you'll need to spin jump on the second "block square" you see. Coin 4: Blast yourself out of the pipe. You'll see some ledges that bring you higher, and on the top awaits the coin. Coin 5: It's right next to the end of the course. ************************* Yoshi's Island 2Difficulty for coins: * ************************* Coin 1: While running across the level, you'll see it in the air. Coin 2: You'll see it in the air to the right after coin 1. Coin 3: After you see your first Chargin' Chuck, it'll be in the air. Coin 4: When you see ledges with Monty Moles popping out, hit one of those 2 blocks. One of them contains a climb-up vine, and on top, is the coin. Note that you can't use Yoshi to get up here. Coin 5: From coin 4, fall a little bit from the right and it will be right in front of you. ************************** Yoshi's Island 3 Difficulty for coins: ** ************************** Coin 1: Keep jumping up the ledges, and after a few obstacles (keep above elevation), you'll see it before you proceed. Coin 2: To make life easier, you should beat the yellow switch palace. On one of those rotating ledges, rotate around on them. If you see a pipe, fall down and enter the pipe. The coin is inside. Coin 3: When you come out of the pipe, the coin is right after the half-way mark. Coin 4: In the area where you see all of those moving blocks, the coin is at the end, on top of the last set of blocks. Coin 5: It's near the end of the level. ************************ Yoshi's Island 4 Difficulty for coins: * ************************ Coin 1: Near the beginning of the level. Coin 2: Right after the first coin. Coin 3: After doing some jumping to stay alive, you'll see the coin next to a Koopa shell. Coin 4: When you get to the shell, grab it, don't destroy it, then kick it in the air, and hit the block that holds a P-switch. Hit the switch, travel across the hard block bridge, and it'll be in there somewhere. Coin 5: You'll see the coin in between 4 normal coins before you enter the exit pipe. ************************** Castle #1 Difficulty of coins: ** ************************** Coin 1: When you see a big lava pool, the coin is hanging around the cages. Coin 2: While traveling on the cage, you'll see the coin, but we'll need to get on the other side of the cage first. Go to the square at the edge of the cage, get into the middle of it, press the B button, and then backtrack to get it. Coin 3: Now you can proceed. We'll see another coin behind the next cage, so press the B button on the square on that cage, and then get it. Coin 4: This one's beyond the first door. You'll see it about 10 seconds from the door if you keep going. Coin 5: It's around the boss's door. Overall World Difficulty: ** <><><><><><><><><><><><> World 2: Donut Plains <><><><><><><><><><><><> ************************* Donut Plains 1 Difficulty of coins: ** ************************* Coin 1: It's on top of some ledges at the start of the level. Coin 2: You'll find on top of the ledges near some blue pipes. Coin 3: A while after you hit the half-way post, you should find an area with a bunch of ball-throwing Chargin' Chucks. Kill them to make the task easier, and then hit the blocks on the left until you come across a climb-up vine. The coin is on top. Coin 4: Fall down from the clouds, and then head right. The coin is on top of a fire-spitting enemy. Coin 5: Head right some more, and when you come across a green pipe, the coin is next to the pipe. *************************** Donut Plains 2 Difficulty of coins: *** *************************** Coin 1: It's with a Buzzy Beetle on the big moving yellow block. Coin 2: After you pass the 2 green pipes hanging from the ceiling, the coin is after the last green pipe. Coin 3: It's in the hall after the pipe area. Coin 4: After all those zigzag lines, the coin is next to the big moving yellow block. Coin 5: It's in the air after the big moving yellow block. ****************** Donut Ghost House Difficulty: *** ****************** Coin 1: It's in the air after jumping across 2 gaps. Coin 2: Enter the door. Enter the next door. Grab the Yoshi coin to our left. Coin 3: Hit the block. A P-switch should come out. Hit it. Go to the left and enter the blue door. Get on top of the green block, and the Yoshi Coin is just above it. Coin 4: Leave the room we were just in. Enter the door we used to get Coin #2. There's no coin there, so enter the door again. Now we can get the coin. Coin 5: Hit the block and a vine should come out. Climb the vine, and the coin is just up top. ************************ Donut Plains 3 Difficulty of Coins: * ************************ Coin 1: The coin is on the second gray moving blocks/ledges. Coin 2: Get below the blocks on the next ledge. Hit the blocks until s vine comes out. Climb it, and at the end of the cloud line is the coin. Coin 3: Drop down. Take a ride on the moving bar to our right, and hit the on switch so that it turns off. Keep riding, and on the next off block, turn it back on (by hitting it), and at the end of the ride is our coin. Coin 4: We'll need to take a ride at the next bar. Just like coin 3, the coin is at the end of the ride. Coin 5: Ride over, but don't go into the pipe. Continue across 2 sets of 3 moving bars, and the coins on the last set. ************************* Donut Plains 4 Difficulty of coins: * ************************* Coin 1: It's at the top ledge a little bit after the level begins. Coin 2: After jumping over pipes, getting past the first Hammer Brother, you'll see 2 Koopas and a line of Goombas. After that area, the coin is near, above blocks. Coin 3: Enter the blue pipe after you get the second coin. The coin is above a row of Para-Koopas. Coin 4: When you blast out of the pipe, continue right, and you'll see it above ground. Coin 5: Continue right, and you'll see it on the way. ************************* Donut Secret 1 Difficulty of coins: ** ************************* Coin 1: Keep going along the level and the coin will be above 4 blocks, with a Rip Van Fish. Coin 2: Enter the blue pipe. Hit the block in the middle, and stay to the left until you find a ledge with a block. Hit the block for another P-balloon. Keep going op, staying to the left and at the top you will see a coin. Coin 3: From where you are, go to the right. The Yoshi Coin will be there across from the blocks. Coin 4: Fall down and enter the pipe to the right. From here, drop down and get the coin. Coin 5: Now proceed. You will see some blue blocks, break them and get the coin. Coin 6: Continue as normal, and a moment after the P-block, you will see the coin. Coin 7: After you get out of the area with the keyhole, go up to the top and head right. If you know where you're going, lucky 7's hidden on top of a big gray block. ************************** Donut Secret House Difficulty of coins: *** ************************** Coin 1: To the left of the first Boo Buddies set is the coin. Coin 2: Get past the Big Boo and go through a door, keep heading left, get past the set of blocks with a door in the middle, jump up to the ledge, and keep going up. The coin is at the ceiling. Coin 3: Get down. Grab the P-switch and bring it with you to the right, hit it, get on the new set of blocks, jump and hit the middle block, climb the vine, run to the right and when you see the coin, try holding down and right to slide under before the coin turns back into a block. Now get the defended Yoshi Coin. Coin 4: Due to the P-switch time running out, this causes some backtracking. Enter the door on the far left of the room, and from there, take the same route we used to get to coin #2. Keep heading left, grab the P-switch and bring it to the right, hit it, enter the door, and go to the left and grab the coin. Coin 5: Just enter the door next to coin 4 and there's the coin. ************************ Donut Secret 2 Difficulty of coins: * ************************ Coin 1: On top of the first ledge. Coin 2: Hit the upcoming spring and make a vine from the block above. Climb the vine, and on top's a coin waiting for you. Coin 3: Jump down, continue further for the next coin, Coin 4: Right after the third coin. Coin 5: Keep going and you should find it after you see a pipe hanging from the ceiling. ************************* Castle #2 Difficulty of coins: ** ************************* Coin 1: It will be in the air half way up the escalator. Coin 2: Enter the door and head left. On the last Thwomp, the coin will be in its lair. Coin 3: Enter the door. After the set of 3 blocks, go a little bit up more and make sure the walls are moving to the right. You can now grab the coin before it's too late. Coin 4: Head up some more. When you reach the part where there are 2 areas to enter, take the one on the left. You'll find a row of blocks. Hit the one on the second one from the right and climb up the vine. You can only grab the coin if the walls are pushing from the right. Coin 5: keep climbing to the top. When the walls push to the right, the coin is now visible, in the area near the boss. Average World Difficulty: ** <><><><><><><><><><><><> World 3: Vanilla Dome <><><><><><><><><><><><> ************************** Vanilla Dome 1 Difficulty of Coins: *** ************************** Coin 1: Big/Super Mario is the minimum requirement for this one. On the block maze, get on top, run till you hit a pipe, spin jump, and grab the coin. Coin 2: Once you're out of the maze, continue and enter the pipe at the end of the wall. Grab the invincibility, run right, and it will be at the end near the pipe on the opposite wall. Coin 3: After you've hit the half way post, continue. You should see a passage only Small Mario can get through. If you're not small, you can still make it. Hold Down next to the passage. Then hold Right while still hold down, and keep tapping A when holding the 2 D-Pad buttons. If you're successful, you should make it to the coin and repeat this until you get out. If my trick doesn't work hold, Right and then hit down, still tapping A (by sliding). Coin 4: After that nightmare, you'll see this easy one as you continue. Coin 5: Now you'll find a maze. Use the trick from Coin 3 in the bottom right of this "maze" and you should get it. *************************** Vanilla Dome 2 Difficulty of Coins: **** *************************** Coin 1: After the first set of water, you'll find it with normal coins before you drop down to the next set. Coin 2: Keep swimming until you've noticed you've seen a bunch of brown blocks. Continue from there, get on top of the "?" block that's against the wall, jump, and it's all yours. Coin 3: Go right, we'll go to the left later. About 2 seconds after the half way post, you will see it before the P-switch. Coin 4: Keep heading right, staying above ground, and it's on a ledge. Coin 5: Go back to the location of where #2 used to be, head left, hope the P- switch is on top of the brown, or you're screwed. Hit it, go left, jump over the gap, fall into the next one, and it's to the left. ************************ Vanilla Ghost House Difficulty of Coins: * ************************ Coin 1: After the Erries, you'll find a Boo Buddies. The coin is in between them. Coin 2: It's near the end of those platforms you need to jump on. Coin 3: At the end, you'll find Big Boo with a bunch of blocks. Get to the bottom, to the end, jump on the block that's not below a block, climb the vine, head right, and grab it. Coin 4: Keep running from where you got the previous coin, drop down at the edge, head left, jump on top of the block and we're 1 coin away in this level. Coin 5: Go inside the door we saw. At the end of the room, we can get the final coin. ************************* Vanilla Dome 3 Difficulty of Coins: ** ************************* Coin 1: It'll be next to the second lava ride. Coin 2: At the end of the third lava ride. Coin 3: At the end of the fourth lava ride, enter the next pipe. The coin is inside. Coin 4: There's a ledge somewhere in the fifth ride, jump on it, the coin is next to it. Coin 5: Next to the last lava ride. ************************** Vanilla Dome 4 Difficulty of Coins: *** ************************** Coin 1: Right near the beginning. Coin 2: Near the green horizontal springs, it's in there somewhere. Coin 3: When you hit the half way mark, you'll see some pipes. Take the blue one, and it's at the end of the lava ride. Coin 4: After you've come out of the pipe, it'll be one the screen when you proceed. Coin 5: Right next to the exit. ************************** Vanilla Secret 1 Difficulty of Coins: *** ************************** Coin 1: Keep climbing, staying on the green springs. The coin will be to our right once we're done. Coin 2: Climb the vine you make from one of the blocks above the green pipe. You can't miss the coin. Coin 3: Make a new vine from the block we passed. Climb that vine, go to the far left, and drop down. The coin is all alone down there. Coin 4: Climb back up and go near where the second vine was created. Jump up the platforms and get through the Koopas using that spring. Take the spring from the right with you to the left, jump up all those platforms, get on the lone ledge, place the spring, and bounce on it to the coin. Coin 5: Take the spring with us and jump to the right. If you land on a big ledge, get into the middle, place the spring there, and bounce until you get the coin. ************************** Vanilla Secret 2 Difficulty of coins: *** ************************** Coin 1: You will need to be Caped Mario or have a Blue Yoshi. Get rid of the first 2 Koopas (or eat them), then fly. Hopefully you land on clouds. On the second row of clouds is the coin. Coin 2: Fall down, continue, and as long as you passed the Green Switch block, you'll see it in the air. Coin 3: It's in between two purple pipes as you continue. Coin 4: Right before the Spiny pit, the coin is in the middle of two "?" blocks. Coin 5: After the Spiny pit, you will find a slanted green pipe. Go inside the vertical one next to it, hit the P-switch, head left, and it's at the end. ************************ Vanilla Secret 3 Difficulty of coins: * ************************ Coin 1: It's in the air above the first platform (after your first dolphin ride, not at the start). Coin 2: Continue right, and it's on the next platform. Coin 3: After you hit the half way mark, it's on the upcoming platform. Coin 4: Riding with the dolphins, you will see the original coins making arrows. In one of them is the Yoshi Coin. Coin 5: Near the pipe you will see after coin 4. Coin 6: Go through the exit pipe, and right after you come out, the coin is just visible in the air (you can see the bottom of it). ************************** Vanilla Fortress Difficulty of Coins: *** ************************** Coin 1: At the start, head right. Even if you're Small Mario, take the upper path. Soon you'll find an area with spikes hanging from the ceiling. The coin is in the middle of that area. Coin 2: After the spike area, there's a pipe at the end. Take it. When to drop from the pipe, go right, and the coin is near a Thwomp. Coin 3: Cross the Thwomp, and after you'll see a "3-way". There's a passage that goes up, so swim up there. It will be an area with Ball 'n' Chains. The coin is below the second one.\ Coin 4: From coin 3, drop down to the left. There is a Thwomp to our left, and cross it. At the end is a coin. Coin 5: Now, we can go right. Take the normal path, and there is a Thwomp that smashes itself where the coin is. Hurry up and grab it before he gets to you. Coin 6: Go further right, and right before the boss's passage, the coin is on the ground. Note that if you die due to time or by health; you still can get the coins from the half way mark near coin 3. Just get the coins again, except it's impossible to get coin #1. ************************** Castle #3 Difficulty of coins: *** ************************** Coin 1: After you take care of all the Magikoopa business, enter the door near the water or at the end after the water area. A few moments later you'll see a moving stone pyramid. Once the bottom stones are above the ladder, reach over on the left side to get the coin. Coin 2: After going through all those moving stone platforms, you'll find one that could sink you into the lava. Go right and you'll notice an opening to the lava. When this is above the lava, quickly grab it. Coin 3: Go right and you'll see stones coming from the ceiling and to the lava. The coin is below the stones. Coin 4: Keep heading right and grab the feather if needed. The next area we find has stones coming out from the lava. The last stone possess a coin. Coin 5: Right before the boss's door, there are two moving stone walls parallel from each other. To the right of them is lava, and once the bottom stone wall reaches its highest, drop down. The coin is at the bottom. Then get in the alcove a bit above us until it's safe to proceed. Overall World Difficulty: ** <><><><><><><><><><><><><><> World 4: The Twin Bridges <><><><><><><><><><><><><><> ************************ Cheese Bridge Area Difficulty of coins: * ************************ Coin 1: You will need Yoshi to soften up things. Take the top ledge, and you'll see a coin where we would get if we took the bottom. Ignore it, since a coin is near us and grab it easily. Coins 2-5: If you still have Yoshi by the end of the ride, hit the block and grab the wings. The coins are in the dark skies somewhere. ************************ Cookie Mountain Difficulty of coins: * ************************ Coin 1: It's on one of the slanted ledges after the start. Coin 2: Continue along the normal way and you will find 2 Sumo Brothers above music blocks. The coin is in the middle below. Coin 3: When you hit the upcoming half way post, proceed right and stumble across 4 blocks in a row. Hit the one that's the second to the right, and climb the vine. The coin is on the top. Coin 4: Fall down and head right. You'll see three platforms. The coin is on the top one. Coin 5: Keep going right and you'll find it before you meet parallel blocks with Sumo Brothers on them. *************************** Soda Lake Difficulty of coins: *** *************************** Coin 1: As you head right, you'll come across parallel Torpedo Teds. The coin is in between them. Coin 2: Just go right, and it's just below the ceiling. Coin 3: On your journey to becoming a Yoshi Coin master, you will see the coin in between the walls. Go up, into the opening and grab it. Coin 4: Get out of the opening, and you will see an area with 4 Torpedo Teds. After that area, the coin is just beyond. Coin 5: After that, you'll see a "triangle" of Torpedo Teds. The coin is in between them. ************************** Butter Bridge 1 Difficulty of coins: *** ************************** Coin 1: It's on the first gray ledge you see. Coin 2: It's on the next set of logs. Coin 3: Right after the second coin. Coin 4: Right before you start going down from the platforms, grab it on the way (the platforms are "surrounded" by Koopas). Coin 5: On a gray ledge just before the exit pipe. ***************************** Butter Bridge 2 Difficulty of coins: ***** ***************************** Coin 1: At the start, keep flying and it's on clouds in the air. Coin 2: Drop down. You'll see the coins going up in the air, and the highest one is the Yoshi Coin. Coin 3: As you continue the area with the Super Koopas kicking Koopa Shells at you, the last section of them has the coin. Coin 4: After you hit the half way mark, you should find a blue pipe sticking out of the ground. Enter it, and take the upper ride to the coin. Coin 5: This coin explains the 5-star difficulty. Get out of the green pipe, continue right, and you'll see the coin next to the bridge. You can bounce of a Koopa and get it, or try to get it free hand and hold left back to the bridge. ************************* Castle #4 Difficulty of coins: ** ************************* Coin 1: After you get through the Ball 'n' Chain area, you'll see the coin before you can get to the On switch. Coin 2: It's just above the On/Off switch. Coin 3: When you get out of the spike pit, climb the cage up. After you're on the third cage, press the B button and get behind the fence. Now the coin is accessible. Coin 4: From the, get to the end on the right of the cage. Jump onto the stone we can see, and get onto the small cages. Go to the column on the right, and drop down carefully to get the coin. Coin 5: When climbing up the boss, you'll see it on the way above yellow spikes. Overall World Difficulty: *** <><><><><><><><><><><><><><><> World 5: Forest of Illusion <><><><><><><><><><><><><><><> ************************ Forest of Illusion 1 Difficulty of coins: * ************************ Coin 1: It's behind on of the trees at the beginning of the level. Coin 2: In the area with all of the music blocks, the coin is up in the air. Use the spring or the Wiggler to get it. Coin 3: It's in between the trees in the next area. Coin 4: It's behind the big tree after the half way post. Coin 5: Behind the next big tree. Coin 6: On the wooden bridge near the end. Coin 7: In the pit that has a Flying Hammer Brother above it. ************************** Forest of Illusion 2 Difficulty of coins: ** ************************** Coin 1: Continue along the normal path, and it's next to the third Sea Urchin you find. Coin 2: After the area with a bunch of white fish in a column, droop down, continue right on the bottom sea level, and grab the coin at the end. Coin 3: Get back up to the normal path, and two Sea Urchins will be blocking your way. Get past them, head up, and get the coin next to the Rip Van Fish. Coin 4: Keep taking the normal path, and you should find 2 columns with one Sea Urchin in both of them. The first column has the coin. Coin 5: As you are heading to the exit, it's in one of the columns in the ceiling. ************************* Forest of Illusion 3 Difficulty of coins: * ************************* Coin 1: It's in between the first two green pipes you see. Coin 2: After going through all those obstacles, it's next to a yellow pipe (these pipes are found after the area with the spring and Koopa Shell). Coin 3: It's in between two yellow pipes after the area with all the blocks and bubbles with enemies in them. Coin 4: After that coin, you'll find another area with a bunch of blocks. The coin is above one of them. Coin 5: Near the end, the coin is next to a green pipe. ************************* Forest Ghost House Difficulty of coins: * ************************* Coin 1: In the biggest room of the level, the coin is in between two blocks. Coin 2: Enter the door. Keep proceeding right, and you'll run into the coin on the way. Coin 3: It's just beyond the second coin. Coin 4: It's just beyond the third coin. Coin 5: In the area that both doors lead to exit, the coin is in there somewhere. *************************** Forest of Illusion 4 Difficulty of coins: *** *************************** Coin 1: It's next to the mushroom that's on a block. Coin 2: It's in between a yellow and a green pipe on the ground. Coin 3: Keep going until you see a green pipe that raises itself up and down. When it gets to its highest, grab the coin while you have a chance. Coin 4: You might need Lakitu for this one. After the area with the P-switch, wait for Lakitu to come by and kick the Koopa Shell at his cloud. Ride it up in the same area, and then grab the coin once you see it. If you don't know where the coin is, follow the coins that keep going up in the air. Coin 5: It's near the end of the level. ************************* Forest Secret Area Difficulty of coins: * ************************* Coin 1: Take the platform on the left. It will ride you to the first coin. Coin 2: The platform you're on will ride you up to the next coin. Coin 3: If you stay on the platform, it will ride you to coin #3. Coin 4: When both platforms meet up, get on to the other one and take a ride to the coin. Coin 5: When they meet up again, switch platforms and grab the final coin. ************************** Forest Fortress Difficulty of coins: ** ************************** Coin 1: Right at the start, hurry and jump to get it before the auto-scrolling screen blocks you from getting it. Coin 2: On the second spike ball "course". Coin 3: Above 3 green switch blocks. Coin 4: After you're out of the first room, hit the half way mark, and continue. You'll see the coin above 2 spike balls. Coin 5: You'll see the boss's door, but take the passage above it. It will lead you to the coin. ************************* Castle #5 Difficulty of coins: * ************************* Coins 1-4 are on the brown block ride, while coin 5 is near the boss's door. Overall World Difficulty: * <><><><><><><><><><><><><><> World 6: Chocolate Island <><><><><><><><><><><><><><> ************************* Chocolate Island 1 Difficulty of coins: ** ************************* Coin 1: As you continue, you'll see a yellow pipe with a diagonal green pipe. It's right next to the yellow one. Coin 2: Enter the yellow pipe and continue. After you hit the half way post cross the pit with Nip-Nips and the coin is on top of the slanted ledge. Coin 3: Continue, and there will be a gap. The coin is in the middle. Coin 4: Above a yellow block, the coin is in between a blue and a yellow pipe. Coin 5: Keep going and you'll find a silver pipe. Enter it, it'll blast you out like a cannon, and you'll blast over it, so backtrack to get it once you land. ************************** Choco-Ghost House Difficulty of coins: ** ************************** Coin 1: Once you see the Fishing Boo, there should be 2 parallel platforms around you. At the bottom of the second one contains the coin. Coin 2: Keep going, as if you were going to the door that lead to the next room. Instead of going in the door, go beyond it, making sure you don't fall in the moving platform you're on. At the end of the room is the coin. Coin 3: Enter the door after you get the second coin, and as you proceed, you will see 3 gray blocks that turn into boos when you turn your back on them. Have them follow you into the next area, then look them in the eye, make them raise higher if necessary, and then grab the coin once your character's jump can reach it. Coin 4: Drop down, and go past the next area. In the area after that, 3 two block big platforms, and use them to get to the coin. Coin 5: Go to the next area. There will be parallel platforms, and at the top is the coin. ************************* Choco Island 2 Difficulty of coins: * ************************* Coin 1: At the start of the level, get to the top of the platforms, and to the left of the block that contains a Yoshi is the coin. Coin 2: To the right of the block that contains a Yoshi coin. Coin 3: Where you got coins 1 + 2, collect at least 8 coins from the area. The 2 Yoshi coins we get counts, and the block that contains multiple coins helps to. If you're still low on coins, there is a hidden block that's hanging around the right of the multiple coin block. There are 2 normal coins on the top right of the platforms before we enter the pipe. If you do collect 8 or more coins, now enter the pipe. In the next area, when you come across an area of Piranha Plants jumping out of the pipes, the coin is above the pipes. Coin 4: Enter the pipe into the next area. You should be in an area of mushrooms trapped in bubbles with water below, and the coin is in between one of the gaps. Coin 5: I hope you have the blue switch palace beaten, otherwise it's impossible to get this coin. Enter the pipe to the next area. If you do have it beaten, but none of the other colors, use the P-switch and travel across the brown blocks, and drop own at the end, and just before the goal, the coin is on top of blue switch palace blocks. ************************* Chocolate Island 3 Difficulty of coins: ** ************************* Coin 1: As you proceed, there will be a platform higher than all of the others. Use the rotating gray ledge to get to it. Coin 2: After that, there will be a world of rotating ledges. There is a count of 6 to the blue pipe after coin 1, and the coin is hanging around the fifth rotating ledge. Coin 3: Get to the next ledge, and enter the blue pipe. Inside is a world of many coins, and take the white/purple ledge to get to the brown rotating ledge. Use it, and once you are to the right, the coin is in sight and you can grab it. Coin 4: Enter the green pipe at the bottom right of the room that coin 3 was in. Go to the right, where you will find many gray rotating ledges. After the third, you can see it and grab it Coin 5: This one's hanging in the air two rotating ledges. ************************* Chocolate Fortress Difficulty of coins: ** ************************* Coin 1: A few areas after the fire starts coming from the right, you'll see it near chocolate lava. Coin 2: In the area where there are 4 spiked pillars, the coin is in there somewhere. Coin 3: From there enter the door to our right. After going through 4 Thwomps, the coin is above 3 "?" blocks. Coin 4: After going through 3 more Thwomps, the coin is to the right after the third one, in an area with 4 Thwimps. Coin 5: After the next two Thwomps, the coin is right below the second one. *************************** Chocolate Island 4 Difficulty of coins: *** *************************** Coin 1: Once you get out of the starting area into the next room, keep yourself staying high. Then get to the other side while staying above ground, and then grab the coin. Coin 2: Get out of this room, and get out of the next room (take the bottom right area to get to the next area), and as you are going up the steep hill, there will be an alcove to the left. Jump on to hit, climb up its little hill, and get the coin. Coin 3: Keep going until you see a staircase of yellow blocks. On top of them is the coin. Coin 4: Hit the third block of the staircase to reveal a P-switch. Hit it, and two alcoves will open. Go in the left one to get the coin. Coin 5: Get in the other alcove before time runs out, and enter the pipe. In this area, get to the right most of the room, but don't go into the alcove. Bring the P-switch here, and hit it. Hold right against the wall, and get in the second of the next 2 alcoves. Wait until time runs out, and the brown blocks will go to coins. At the end of this alcove is the coin, and a pipe. Get to the end of the level from there. ************************** Chocolate Island 5 Difficulty of coins: ** ************************** Coin 1: Keep going until you find a P-switch. Take it, and go along the level. Once you see a coin surrounded by brown blocks and a Spiny, hit it. Get the coin before time runs out. Coin 2: There will be a yellow pipe as you continue, and enter it. The coin is right there once you get out. Coin 3: Keep going, and the coin is next to the pipe at the other side of the area. Coin 4: Once you get out of the pipe, backtrack. There are 2 water areas to our left, and go to the one on the far left. The coin is in the air in that area. Coin 5: No continue the level as normal. In the area with the rising pipes, the coin is above the second one. Coin 6: It's above the last pipe before the exit. *************************** Chocolate Secret Difficulty of coins: *** *************************** Coin 1: From the start, keep heading along the level until there's a green pipe hanging from the ceiling. Enter it, and it will be above gray ledges, and "battle" the Hammer Brother for it. Coin 2: Get into the yellow pipe and go to the right. You can't miss this coin. Coin 3: Enter the green pipe sticking out of the wall. When the ride's over, enter the next pipe, and then get over the yellow platform that sinks into the lava. Then from there, keep going, and the coin is in a gap. Coin 4: In the next area with yellow platforms sinking into the lava, the coin will be high in the air at the end of all of those platforms. Coin 5: In the next area with yellow platforms sinking into the lava, the coin is at the end of all of those platforms. *************************** Castle#6 Difficulty of coins: **** *************************** Coin 1: After the spike pillar area, there is an area with spinning spiked wheels on the line. In the air of that area is the coin. Coin 2: Keep going, and get past the area with all of the spiked pillars. Get past the next area, and you should be in a place with spiked pillars slamming the ground/ceiling fast. Get past the first 3, and the coin the in a little alcove to the left of the fourth one. Coin 3: Head to the right, but don't hit the half way post, because if you die, you'll have to do major backtracking. Open the door into the next area, and after the platform with the yellow switch palace block on it, the next (moving) platform has the coin. Coin 4: After that, keep going and get past the next trap. The coin is in a gap between two platforms. Coin 5: After the next few obstacles, there is a huge platform. Go to the left, and there will be an open area from the stone. The coin is inside it. Average world difficulty: ** <><><><><><><><><><><><><><> World 7: Valley of Bowser <><><><><><><><><><><><><><> ***************************** Sunken Ghost Ship Difficulty of coins: ***** ***************************** Caped Mario and a Blue Yoshi are useful here. After the area with all of the coins, they are all in the next area in the air. Now, use Blue Yoshi and Caped Mario/Luigi to get them. If you see one but miss it, try to eat a Koopa Shell with your Blue Yoshi to fly back up. *************************** Valley of Bowser 1 Difficulty of coins: *** *************************** Coin 1: After the first Mega Mole, there are 2 areas to take. Take the bottom one, clear the blocks, and at the end is the coin. Coin 2: Go back up to the upper path, and continue. Again, there will be 2 paths to take. Take the top one and get the coin at the end. Coin 3: Get back on the original track, and there will be 2 paths to take again. Take the bottom one, get through the yellow blocks, and at the end will be another path with a path of your choice. Take the top one, proceed, and at the end of this one is 3 paths to from our view. Take the top one, and get on the platform above the path we took, and we finally have the coin. Coin 4: Go back and drop down where the "3 way" path was to get to coin 3. Now take the one in the middle, and the coin is at the end of the alcove. Make sure to make a bridge of brown blocks in the gap we pass, just jump up to the gap. Coin 5: Take the path that had the bridge we just created. Get through those yellow blocks, and get on the block in the gap we get to. Take the path that's in our direct line of sight, and the coin is at the end. ************************ Valley of Bowser 2 Difficulty of coins: * ************************ Coin 1: Before the pipe at the end of the first area is the coin. Coins 2-5: Enter the pipe into the next area, and hit the block we see. The last 4 coins are in this area, but make sure you have any colored Yoshi since he's the only way to get these. ************************** Valley Ghost House Difficulty of coins: *** ************************** Coin 1: It's in the first group of coins you see. Coin 2: Enter the door on the other side of the room. Once you get out, there will be a block above you, and get onto it. The coin is in your reach above the block. Coin 3: Hit the P-switch, and go right. You can get the coin on the way. Coin 4: Keep going right, and in the passage with the 5 doors, get to the fifth door before time runs out. Once you open the door to the next room, grab the P- switch that's there, and bring it to the other side of the brown blocks. Collect the 3 coins in a column, and then hit the switch. You need to collect those 3 coins or you can't get the fifth coin. Go to our left to get the coin from where we hit the switch. Coin 5: From where those 3 coins were, enter the passage. Get on the platform, and get the easy coin. ************************* Valley of Bowser 3 Difficulty of coins: ** ************************* Coin 1: It's near the first 4 second vanish ledge. Coin 2: When you take the second 4 second vanish ledge, the coin will be below you, and use the 1 second vanish ledges to get it. Coin 3: This coin's right next to the 2 yellow pipes that are parallel from each other. Coin 4: After the half way post, keep going. The coin will be around the spot where the first huge Bullet Bill comes from the right. Coin 5: When you see the third huge Bullet Bill blast from the right, the coin's just after it. *************************** Valley of Bowser 4 Difficulty of coins: *** *************************** Coin 1: From the start, keep going along the level until you see a green pipe sticking out of the ground. Enter it, and the coin's in the area where the pipe took you to. Coin 2: Enter the silver pipe at the other side of the room. You will be pushed back in the level. Go where the green pipe is, hit the block, and climb the vine. Grab your Yoshi, and go to where all of those yellow blocks are. Spin jump at the one to the far right, and go to the passage we'll see which is to the right. At the end of the platform is the coin. Coin 3: After the second coin, keep going right, where a Chargin' Chuck is shooting black soccer balls. Get to the ledge he's on, and grab the coin that's hanging around him. Coin 4: The last 2 are after the half way mark. After you see two blocks that are parallel from each other, still, keep going right. There are 2 ways to take, but take the bottom path. You can grab the coin there. Coin 5: Near the end, you will find some blue switch palace blocks. The coin is possible to get when those are there, and grab it. *************************** Valley Fortress Difficulty of coins: *** *************************** Coin 1: In the room where spikes are hanging from the ceiling, the coin is behind one that falls. Grab the coin once the spike falls down. Coin 2: After that, go in the next area. It's in between the first 2 spiked pillars. Coin 3: It's in the air between the third and fourth spiked pillars. Coin 4: Found in the next two areas (where the spiked pillars are coming down from the ceiling fat), the coin is in between 2 platforms of spiked pillars (the coin is in the air). Coin 5: Right after the fourth coin on the edge of a platform, you need to be quick and time things just right to get the coin. ************************* Castle#7 Difficulty of coins: * ************************* Coin 1: While taking the brown block ride, you'll see it on the way. Coin 2: After the first one, stay on the riding brown blocks and get on to the huge brown block row that doesn't move. Wait for the moving ones to come up from the left, hop on them, and get the coin. Coins 3-5: At the end of the ride, go with the blocks, not go through the door. Once you're low enough, you'll see a passage to the right and take it, grabbing the least three coins before we go through the door. Overall World Difficulty: ** <><><><><><> Star World <><><><><><> ************************* Star World 1 Difficulty of coins: * ************************* Coin 1: I'm going to say the EXACT location for each coin. If you are Small Mario/Luigi, get the mushroom, and I will tell you which blocks to spin jump on. Jump down, and spin dash on the seventh block to the right and as long as you don't move, you'll get the coin. Coin 2: When we're done with that column, drop down and spin jump on the sixth block from the left, and you'll get the coin on the way. Coin 3: From there, drop down to the next row of blocks and spin jump on the sixth one from the left and you'll get the coin on the way. Coin 4: The next row of blocks doesn't have any Yoshi coins, so we'll skip and go to the next row. Spin dash on the sixth one from the left again until you get the coin. Coin 5: Once you get the fourth coin, hold right and it should bring you to a place in the yellow blocks with the coin. ************************* Star World 2 Difficulty of coins: * ************************* Coin 1: It's right next to the pipe at the start of the level. Coin 2: It's on the ground as you continue from the start. Coin 3: After the "?" block, keep going, staying just as high as the block was, and you'll run into the coin. Coin 4: Above the third coin. Coin 5: Next to the pipe at the end of the level. ************************* Star World 3 Difficulty of coins: * ************************* Here's a level where I'm going to make a walkthrough for this level. Grab the coin to your left at the start of the level, and then go along the blue block staircase and grab the second coin. Next, grab a block and kick it up and hit Lakitu. Take his cloud, and ride it to the ground next to the GOAL. Take out a block, and go under the level. Use this passage to get to the other side of the GOAL to get the last three coins, and then hit the GOAL. ************************* Star World 4 Difficulty of coins: * ************************* Coin 1: On the second triangle of gray rotating ledges possess the coin. Coin 2: When you get to the "pyramid" of platforms, get to the bottom, and that's where you can find the second coin. Coin 3: You can find it on the next triangle of gray rotating ledges. Coin 4: Once you see a huge row of green and red switch palace blocks, instead, take the upper path. On to of the orange pipe is the coin. Coin 5: It's on the gray rotating ledge before the exit. ************************* Star World 5 Difficulty of coins: * ************************* Coin 1: Found at the beginning, the coin is on the fourth gray ledge. Coin 2: Go through the next two ledges, and take the third one down for the coin. Coin 3: Near the area where you get a Yellow Yoshi, to the left is 4 yellow blocks in a row, and the coin is right next to them to their right. Coin 4: After the area with the Yellow Yoshi, take the gray ledges, and the second one has a coin. Coin 5: Drop down from the ledge we were just at to get the coin. Overall World Difficulty: * <><><><><> Special <><><><><> ************************* Gnarly Difficulty of coins: * ************************* Caped Mario and Blue Yoshi are the best. Coin 1: Have any colored Yoshi, go to the wall on our right, and try swallowing the Koopa. Then fly up to the left and look for the coin, which isn't too high up. Coin 2: After that, fly to our right, and it's to the right of two green horizontal springs. Coin 3: Get to the other side of the level. Drop down to the right and the coin's just below the green pipe sticking out of the wall. Coin 4: Drop down to the left and get the coin. Coin 5: Dive to the right to get the last coin. An alternate way to get the last 3 coins: In the area where the first 2 coins are, there's a block that contains a P- switch. Bring it up to the top (kick it on a vine and then grab while climbing to get it), but don't go to the other side yet. Hit the P-switch now and jump, but make sure you're "hugging" the right wall. You should land on a block next to a pipe, and enter the pipe. When you get out, the last three coins will be right near you. ***************************** Tubular Difficulty of coins: ***** ***************************** Here's another level that I will walkthrough for you. Be Caped Mario/Luigi and have a Blue Yoshi. Get the coin on the first yellow pipe we see, making sure you don't lose your Yoshi. Hit the P-switch, and jump (float to the next block, but jump your highest). Float to the next block and a Chargin' Chuck will hop you to the next block with the coin, and then get to the brown blocks before they vanish. From there, swallow a Koopa Shell so you can fly. Get below the 2 blocks with Piranha Plants, and knock them out and get the coin in middle. Watch out for the obstacles and get the coin that's under a block. Then, a Piranha Plat will be on a block, so knock him out and get the coin that's over the block he was on. Then, fly to the exit. ************************** Way Cool Difficulty of coins: ** ************************** Any colored Yoshi is useful here. Coin 1: At the beginning when you go on the ride, hit the switch "on" into "off". You'll get to the coin on the way. Coins 2-5: Make sure you have a Yoshi, for when you're done with the ride, hit the "?" block and use the wings to get the last four coins inside. *************************** Awesome Difficulty of coins: *** *************************** Coin 1: At the start, keep going right and there will be 3 gaps. The second one has a coin. Coin 2: Found above the water at the end of the third gap. Coin 3: In the area where all of the fish are coming from the ground, the coin is at the end of the first purple platform. Coin 4: Found above a blue block in between the third and second purple platforms. Coin 5: Just before the exit, the coin is found on top of a solo block after the last purple platform. ************************* Groovy Difficulty of coins: * ************************* Coin 1: At the beginning, this coin's hard to miss, it's just after the first "?" block. Coin 2: After you find the block that contains all of the power ups, the coin is still beyond, under a gray block that has a Piranha Plant. Coin 3: This coin is just before the "pyramid" which has Pokeys in them. Coin 4: After the "pyramid", you should find three gray blocks in a row, and the coin's on top of them. Coin 5: From where you are, drop down and continue, and this coin's impossible to miss. *************************** Mondo Difficulty of coins: *** *************************** Coin 1: From the start, keep heading right, and the coin is right next to a green pipe. Coin 2: Get over the pipe, and soon enough you'll find a "pyramid" of platforms. On top is the coin. Coin 3: After the pyramid, take the next pipe you see and you can get the coin at the end of the ride. Coin 4: Once you're out of the pipe, just keep going along the level until you find two big parallel rows of blocks. Below the bottom on is the coin. Coin 5: To make this easier, knock out the Hammer Brother first as you proceed. Then get the coin near the exit pipe. **************************** Outrageous Difficulty of coins: ***** **************************** Coin 1: From the beginning, get across the first gap, and the coin is on the platform before you go to Bullet Bill chaos. Coin 2: Now, here's the hard part. Get past the first two Bullet Bill cannons, and the coin is right after the second cannon. Coin 3: From here, get past 4 more cannons, and this coin is just to the right of the fourth. Coin 4: Get past the tall orange pipe, and as you continue you will see a Hammer Brother. Knock him out, use the wings to get to the other side of the pipe, and the coin is in between the blocks. Coin 5: Just before you go to the exit, the coin is in between two Bullet Bill cannons. ************************** Funky Difficulty of coins: ** ************************** Coin 1: When you get through the first 2 Sumo Brothers, the coin is in between the upcoming 2 gaps. Coin 2: Keep going right, and you should see an area with yellow and music blocks parallel from each other. Go to the ground to get the coin. Coin 3: From there, head right, and get past the gap. From here, there is another gap with a total of 7 blue blocks. The coin is right there before you go on the blocks. Coin 4: On our path to the fourth coin, we should find 2 Chargin' Chucks signaling Super Koopas to attack you. You know we're going the right way if you find a Chargin' Chuck next to a blue pipe. From there, keep going, make it past the next 4 gaps and then we have the coin. Coin 5: Keep going and you should find 2 rows of blue blocks. As you continue there will be 2 platforms with Chargin' Chucks throwing baseballs. At the top platform has the final coin. ====================== 5. Legal/Illegal Info ====================== This FAQ is protected by copyright, and cannot be put on your website, sell it, or any other violation of copyright law. You can, however, save this in something like My Documents for offline use and print it for LEGAL use. =========== 6. Credits =========== CJayC = The administrator of the best site in the world (GameFAQs) posted this FAQ. Nintendo: For making this game and making the Gameboy Advance SP. Myself: I wrote the guide. You: You read the guide, and liked it (hopefully). My mom: She got me the SP, but I bought Super Mario World with my own Christmas money