Super Mario World: Super Mario Advance 2 FAQ/Walkthrough
For the GameBoy Advance system
Written by peach freak or peachfreak90@hotmail.com
Copyright 2005-2011 Tim Brastow. All Rights Reserved.
Version 2.10

Welcome! This FAQ is a guide for Super Mario Advance 2, the remake of Super 
Mario World from the Super Nintendo. If you have any questions, comments, or if 
I make a mistake, email me at peachfreak90@hotmail.com. Once (good) questions 
are asked, I will make an Asked Questions section.

Also, this FAQ is protected by copyright. You cannot sell this, put this on 
your site without my permission, or any other violation of copyright law. You 
can, however, save this onto your computer and print it for offline and LEGAL 
use.

Table of Contents
1. Update History
2. Asked Questions
3. Controls
4. Characters
5. Items
6. Obstacles
7. Walkthrough
8. Enemies
9. Unlockables and Secrets
10. Mario Bros. Arcade
11. SNES/GBA Changes 
12. Credits

===================
1. Update History
===================

Version .50, April 10, 2005: First version of this FAQ and submitted it. 
Walkthrough is halfway done up to the Forest Ghost House with 48 exits. 
Everything else is finished and have most of the Unlockables done. I am 
thinking of more to add. 

Version .55, April 12, 2005: Finished 5 more exits in my Walkthrough: The Blue 
Switch Palace, Forest of Illusion 4, and Forest Ghost House (secret exits 
covered in those levels). Also added a berries section in my Items section, and 
added a new unlockable in my Secrets section. 

Version .58, April 13, 2005: Finished the Forest of Illusion in my Walkthrough 
and got 3 exits done: Forest Secret Area, Forest Fortress and Castle #5. 56 
exits out of 96 done. 

Version .60, April 15, 2005: Started Chocolate Island and did the first two 
exits, Chocolate Island 1 and the Chocolate Ghost House. 58 exits out of 96 
done now. 

Version .64, April 16, 2005: Did 4 exits in my Walkthrough. Each exit in 
Chocolate Islands 2 and 3 and their secret exits as well. 62 out of 96 exits 
done. Also added 2 enemies I forgot about in my enemies section, the Nip Nip 
and Fuzzy. 

Version .67, April 17, 2005: Did 3 exits in my Walkthrough. The Chocolate 
Fortress and Chocolate Islands #4 and 5. Two more exits and I'm done with 
Chocolate Island. 65 out of 96 exits done.

Version .70, April 19, 2005: Did 3 exits in my Walkthrough. Wendy's Castle, the 
Chocolate Secret and the Sunken Ghost Ship, and now I'm done with Chocolate 
Island and Starting the Valley of Bowser. 68 out of 96 exits done.

Version .73, April 22, 2005: Did 3 exits in my Walkthrough. Valley of Bowser 1 
and both secret exits in Valley of Bowser 2. 71 out of 96 exits done. 

Version .79, April 23, 2005: Did 5 exits in my Walkthrough. Both exits in the 
Valley Ghost House, Valley of Bowser 3, and both exits in Valley of Bowser 4. 
76 out of 96 exits done. I am close to finishing the Valley of Bowser. 

Version .87, April 24, 2005: Did plenty of work in this Walkthrough. Did 8 
exits. Did Castle #7, the Valley Fortress, and the first 3 levels of Star 
Worlds, along with their secret exits. Also did the Front and back Door for 
Bowser's Castle as well, which does not count as an exit. Now, the Star World 
and Special Worlds will be listed at the end of Bowser's Castle in this guide. 
84 out of 96 exits done. 

Version .91, April 25, 2005: Did 4 exits in this walkthrough. Both exits in 
Star Worlds 4 and 5 and I am finished with Star World now, and will start the 
Special World next update. 88 out of 96 levels done. 

Version .94, April 26, 2005: Did 3 exits in this Walkthrough. The first 3 exits 
in the Special Worlds, which are Gnarly, Tubular, and Way Cool. 5 more exits to 
go now, and 91 out of 96 exits done. 

Version .96, April 27, 2005: Did 2 exits in my walkthrough. Awesome and Groovy. 
Will finish this Walkthrough tomorrow hopefully. 

Version 1.00, April 28, 2005: Finished this guide and have all exits done. I 
will add more to this guide later. Yay!

Version 1.30, April 29, 2005: Added 2 new sections to this guide. An Obstacles 
section and an SNES/GBA Changes section, which covers many of the major changes 
between the SNES/GBA versions of this game. The Obstacles cover everyday things 
in the game. 

Version 1.70, May 6, 2005: Added a Mario Bros. Arcade section to this guide. I 
forgot all about it since it was included in the game. 

Version 1.80, August 15, 2005: In the Unlockables and Secrets section, I 
separated the Unlockables from the Sections and then gave them both their own 
section, so they'll be easier to navigate. On top of that, I added an 
unlockable about being able to replay fortresses and castles.

Version 1.90, December 16, 2005: Fixed some weird sentence errors and did some 
other minor additions to this guide. First off, I added the map key to World 3: 
Vanilla Dome's ASCII map, as I just noticed there was no map key for that. I 
also added information about the Top Secret Area in my World 2 walkthrough, and 
I forgot all about that. As said, I have also fixed some spelling and grammar 
mistakes that made absolute no sense when I re-read this guide.

Version 2.00, July 26, 2006: Added in an Asked Questions section and put in the 
most commonly asked question that I get from emails.

Version 2.10, March 16, 2011: I re-wrote my walkthrough for the Funky level, 
because after all this time I finally figured out how to get that Yoshi. Yay.

===================
2. Asked Questions
===================

Question: Hey, I beat the game but I didn't clear all 96 exits. I am missing X 
exits and I cannot find them anywhere. Where are they and how can you help me 
out?

Answer: To find exits you have not cleared, hit the Select button when you are 
on any world map. It will display the world you are in and an "M" (Mario) or an
"L" (Luigi) to show who cleared that exit in the dashed blocks. If it has two 
blocks, it means the level has two exits. Now use Left and Right to scroll 
through the worlds and find which exits are still dashed without an M or an L. 
These are the exits you haven't cleared, so clear them and you should have all 
96 exits in no time.

-------------------------------------------------------------------------------

============
3. Controls
============

---------------
Basic Controls
---------------

Jump: Press A for Mario or Luigi to jump in the air. You will need to jump to 
get across gaps, higher platforms, dodge enemies, and much more. 

Move: Use Left and Right on the D-Pad to move Mario/Luigi left or right. You 
can also duck by pressing Down on the D-Pad to dodge enemies and look up by 
using Up. This serves no purpose, and you cannot duck while you are small 
Mario/Luigi.

Run: Hold B and then move left or right to run. This is needed to fly or have a 
higher jump in the air. You can also "run" underwater by holding B and swimming 
faster. 

Swim: While you are in the water, keep pressing A to swim higher. If you are 
out in open water, press nothing to float lower and you will die if you fall in 
a gap.

Climb up Vines: Press Up to climb up vines to get to higher locations. You can 
also use Up to climb cages.

Spin Jump: Press R to spin jump. You can do this to knock out some enemies in 1 
hit and to break through those yellow bricks (the ones with two lines cutting 
through them). You cannot spin jump if you are small Mario/Luigi.

Go down warp pipe: This will only work for pipes you can actually go down. To 
go down a pipe, press Down and Mario/Luigi will go down the pipe they are on 
top on. 

Go UP a Warp Pipe: Sometimes there are pipes you can get to that are hanging 
from the ceiling. To go up these warp pipes, jump and press and hold Up to go 
up the pipe. For example, you'll need to do this to get to a secret room in 
Donut Plains 2. 

Pause: To pause the game, just obviously press the start button if you didn't 
know that already.

Switch between Mario/Luigi: On the map, you can switch between Mario and Luigi 
if you want to use them for certain levels. To do so, press R and then they 
will swap.

------------------
Advanced Controls
------------------

Spit Fireball: This can be only done if you are Fire Mario/Luigi. Press B to 
spit out a fireball.

Fly: This can be only done if you are Caped Mario/Luigi. Get on a flat land and 
then run. Once you start running fast enough, jump and then fly.

Carry Koopa Shells: To carry a Koopa shell around, walk up to one and hold B. 
You will pick it up and you can throw it by just letting go of the B button. 
This also can be done underwater, but if you do so you must use Up on the D-Pad 
to get to higher water.

Punch on the cages: Press B to punch enemies on the opposite side of the fence 
as you are. If you hit one of the enemies on the opposite side, they will be 
knocked out.

Kick an Item: To kick an item like a P-switch or something else like a Koopa 
Shell, pick it up by holding the B button. Now look up and let go of B, and 
Mairo/Luigi should kick it in the air. This will be needed in some of the 
levels.

Climb a vine with an Item: To do this, pick up your item and get right next to 
a vine. Now kick the item up the vine and climb it. While the item is still in 
the air, press and hold B to grab it while you are on the vine, and keep B held 
until toy want to let the item go. This is useful in some levels like Gnarly.

Slide: To slide down slopes, hold the down button. Now, Mario/Luigi will start 
sliding down the slopes and they will knock out any enemy in their path. 

----------------
Flying Controls
----------------

Stay in the air: While flying, you will start to sink down. To stay up in the 
air and fly up slightly higher, keep tapping the Left or Right button at a 
steady rate. This is useful for most levels.

Cape Attack: If you have a cape on (which you must have to perform any of these 
flying controls), you can press B for Mario/Luigi to whack his cape around. 
This can knock over some enemies and knock out those annoying Chargin' Chucks 
in one hit.

Flying Earthquake: While in the air, hold B and then hold right or left (in the 
same direction you are flying) and Mario/Luigi will dive fast down to the 
ground. Once they hit the ground, a small earthquake will happen and stun or 
knock out any enemies on the screen.

Glide: This is extremely useful in levels that have a lot of gaps. When in the 
air flying, let go of B to stop flying and then hold B to float down slowly. 
Now you can float down to where you wanted to land, and if you jump, you can 
still hold B to float and glide. This is a safe thing to do.

==============
4. Characters
==============

Here is a list of the main characters found in the game:

Mario: He is the main man of the game, the hero of the Mushroom Kingdom 
obviously. He is out there to rescue Princess Peach from Bowser again on his 
ruined vacation to Dinosaur Land traveling all the way to the other side of the 
island. He is pretty fast too and pretty useful.

Luigi: Mario's younger brother. He also came with Mario and Princess Peach on 
the way to Dinosaur Land. You can also use him to play in the levels (you only 
need one player). He can jump higher than Mario, which is the reason why 
everyone prefers him over Mario. But he runs slower than Mario, so I prefer 
Mario over Luigi because I like someone speedy. But he can play an important 
role in some of the levels.

Princess Peach: The Princess of the Mushroom Kingdom. After Mario and Luigi 
take off to explore Dinosaur Land at the beginning of the game, Bowser comes in 
and steals Peach and then once Mario and Luigi return, they find her missing, 
and thinking "Where the hell did she go"? She plays no important role in this 
game, just screaming "HELP!" on the screen that shows all of the levels you've 
played and having her face show up on a coin (who is she, George Washington on 
a quarter)? But she has been there in almost every Mario game, so...

Bowser: The King of Koopas. In almost every Mario game he tries to capture 
Princess Peach and he is also Mario's arch enemy. He comes to Dinosaur Land too 
to come capture Princess Peach and ruin the vacation for them. Your final boss 
at the end of the game.

Yoshi: One of the captured Dinosaurs in Dinosaur Land. Well, you actually free 
him for the first time in Yoshi's Island 2 (a level in the first world), and 
you get to ride him throw the levels. There are 4 colors of Yoshi. Each one has 
different abilities while putting a certain color food in his mouth. Here they 
are:

------------------------------------------------------------------------------- 
                           **THE MANY COLORS OF YOSHI**

Green Yoshi: Your standard Yoshi color. He will get a different ability if he 
puts a certain colored Koopa Shell in his mouth. Putting a red Koopa Shell in 
his mouth will you him the ability to spit out 3 fireballs, turning most 
enemies into coins of they hit him. Putting a Yellow Shell into his mouth 
causes an small earthquake to happen every time you have Yoshi jump and touch 
the ground. This can stun and knock out any enemy nearby. If you have a Blue 
Shell in his mouth, he can fly in the air until he swallows the shell! If you 
are caped Mario, he will fly much more effectively.

Red Yoshi: Red Yoshi is found in Star World 1 and 4 as a baby Yoshi. To make 
him into a big Yoshi, feed him 5 objects. This also counts true for Yellow and 
Blue Yoshi. If a Red Yoshi puts any colored shell in his mouth, he will be able 
to spit out fire no matter what, turning enemies into coins! He isn't that 
useful if you are in a level with lots of Red Koopas. He will get the same 
effects for a Yellow and Blue Shell too, as he can still be able to fly and 
pound the ground.

Yellow Yoshi: Yellow Yoshi is found in Star World 3 and 5. The special ability 
a Yellow Yoshi gets is that putting any colored Koopa Shell into his mouth will 
cause a small earthquake to happen. This can only stun and knock out enemies if 
they are very close to you, so this earthquake isn't powerful (probably a 1.1 
on the Richter scale). Yellow Yoshi is just like the other Yoshis and just 
isn't useful at all.

Blue Yoshi: My favorite Yoshi (even though I hate the color blue). Eating any 
type of shell will make Yoshi grow wings and be able to fly in the air! Keep 
tapping A to have him fly and if you are not Caped Mario/Luigi, he will have a 
hard time flying, but he will fly much more effectively if you have a Cape on. 
He is useful for getting past areas with large gaps and if you use him 
correctly you can get past the level Tubular in the Special World.
-------------------------------------------------------------------------------

=========
5. Items
=========

Many of the items in this game are found in blocks that have a "?" scrolling 
across them. Some will contain coins and some will contain power ups. I have 
divided items into certain sections to find them easier.


------
Coins
------

Coin: These are scattered all around the levels. They can be floating in the 
air or on the ground. Collecting 100 gives you a 1-up and these can also be 
found when you knock out certain enemies with a fireball. Also, these are found 
in huge groups in the yellow switch palace.

Yoshi Coins: In the GameBoy Advance version of this game, Nintendo has now 
added 5 Yoshi Coins to every level in this game. Collecting all 5 will give you 
a 1-up, and if you collect all 5 coins in all of the 71 levels, a cut scene 
will happen and now the Yoshi Coins will turn into Peach Coins. These are the 
same thing, but they just give you a 1-up and nothing will happen if you 
collect all of them. 

----------
Power Ups
----------

These are power ups to help Mario and Luigi throughout the game.

Mushroom: When Mario picks up one of these (if he is little Mario/Luigi), then 
his size will double. Now he will be able to spin jump and duck, but he will 
gain no other powers. If Mario/Luigi gets hit while he is big Mario/Luigi, he 
will go back to small Mario/Luigi. If you get it again, you lose a life.

Fire Flower: If you pick up one of these, you will be upgraded to Fire 
Mario/Luigi. You will now be able to shoot out fireballs by pressing the B 
button. Most enemies are turned into coins if they get hit with one of the 
fireballs you shoot out. Useful for most of the levels with a lot of enemies 
and useful on water levels too. 

Feather: When you pick up one of these, you will be upgraded to Caped 
Mario/Luigi. You will now have the ability to fly in the air when you jump 
while running, and you can stay in the air by keep tapping Left at a steady 
rate. This is a really useful item for areas with long gaps and such and you 
can also glide to the air slowly to land in a safe spot. You can also whack 
enemies with your cape and most can be knocked out in 1 hit.

1-up Mushroom: These are green mushrooms. When you pick up one of these, you 
will get an extra life. You can have up to 999 lives maximum. Each time you die 
you will lose a life. Once your lives hit 0 (it shouldn't in this game because 
there's so many locations to get a 1-up), you get a game over. You will now 
start the game at where you last saved (yes, you can save at levels in this 
game), so be sure to save often if you're new to this game.

Invincibility Star: When you pick up one of these, you will become Invincible 
for a short period of time. Mario/Luigi will now be surrounded in stars and 
they can knock out almost any enemy in what hit. If you knock out a lot of 
enemies in a row your score will start getting higher and you will start 
receiving plenty of 1-ups. Just because you're invincible doesn't mean you're 
invincible from everything. You can still be crushed by moving platforms and 
you can still die by falling in gaps. 

Moon Crescents: These are rare items found in the game, resting in secret areas 
on high platforms sometimes. When you find one of these and pick it up, you 
will gain 3 extra lives! These are really useful items and pick them up if you 
can, especially if you are new to this game. 

Roulette Block: You will find these mostly in the later levels. These are clear 
blocks where you will see each of the 4 main items (Mushroom, Fire Flower, 
Cape, Invincibility Star), appear on the block in that order. When you hit it, 
it will pop out as the next item (so hitting it when it shows a Fire Flower 
means it will be a Cape by the time you can get it). Try to get the item you 
really want and time it right, so if you want a Fire Flower, hit the block when 
the Mushroom appears, and then get the Fire Flower before it turns into a 
Feather. These are really useful, so try to get the item you want. 

----------
Obstacles
----------

"?" Blocks: You will see these all across the levels. When you hit them, a 
coin, Yoshi, or a power up will come out, so try to hit these if you can. In 
many of the levels, one of the first few blocks is always a power up.

Power Balloon: Once you hit this out of a "?" block, it will float around in 
the air, and when you touch it Mario/Luigi will become balloon shaped. They can 
now float in the air like a balloon so you can control them to get to higher 
platforms. After a while they will return to normal size and fall back down to 
the ground. This may be needed to get past the level Tubular. 

Purple Grab Blocks: These are Purple Blocks. You can pick these up and throw 
them at enemies or to get into a secret opening. They will diminish if you hold 
them for a long time though, and you'll need these to get past Star World 3. 
You can feed a Baby Yoshi with this too to make him grow up.

Trampoline: This is another item you can also pick up. You can get on it and 
bounce on it to get to higher platforms. To bounce higher, press A when you 
push the spring all the way down, and you should be sent higher into the air. 
You can pick these up to get them to different areas for getting to different 
locations, and these will be important in some levels.

Key: These are found in levels that have a red dot on them on the map. If you 
see a key, a keyhole is nearby so you can grab the key and push it in the 
keyhole to get to a different exit of the map and to a secret level. Sometimes, 
you will need keys to get to the main exit of the level, as some are fake (but 
they still count as one of the 96 exits). 

Bonus Blocks: These are green Blocks with a white star on them. If you hit 
them, you get a single coin. Big deal. But if you grab at least 30 coins in the 
level they are in before hitting this, a 1-up Mushroom will come out, so grab 
these because they serve little purpose and they are not that useful.

Speaker Block: These are blue blocks with a red circle on them in the air. If 
you hit one of these, a message will come out giving you hints or something 
else. If you are new to this game, it is recommended you hit these for hints on 
how to pass something or something else. These are found a lot in the early 
levels.

P-Switch: These are blue switches with a white P on them. You can carry these 
around to solve a puzzle in a level better. Hitting them turns any coins into 
brown indestructible blocks and vice versa, so you can get past blocks. These 
are needed to get into hidden areas and to get to hidden exits, and these can 
be useful if you use them correctly.

--------
Berries
--------

Berries come in 3 different colors. They are found on bushes and only Yoshi can 
eat them. He will eat them automatically if you get right next to them, 
otherwise you can use his tongue to grab them.

Red Berries: These are found in many levels with bushes, such as Yoshi's Island 
2 or Forest of Illusion 2. If your Yoshi eats 10 of these, an egg will pop out 
with an item. The item you get depends on what color Yoshi you have. If you 
have a Green Yoshi, it is a Mushroom. If you have a Red Yoshi, it will be a 
Fire Flower. If you have a Blue Yoshi, it will be a Feather. If you have a 
Yellow Yoshi, it will be an Invincibility star. Get which one you want.

Pink Berries: These are more rare then the red berries. If your Yoshi eats two 
of these, a cloud will come out and throw coins at you. If you collect all of 
the coins before it goes away, it will throw a 1-up Mushroom at you. Otherwise, 
you fail and gives you nothing.

Green Berries: These are only found in one level: Funky, but these are 
extremely needed because you only start the level with 200 seconds there. For 
each Berry your Yoshi eats, it will add 20 seconds to your timer! Get these 
whenever you can and enter the level with a Yoshi, you will highly need these. 

=============
6. Obstacles
=============

Here are a list of other types of obstacles you can find in the game. This also 
includes stuff at the top of the screen. 

Platforms: You can find these moving up or down or moving left or right. Get on 
them to get to a different area.

Halfway Mark: When you hit one of these, you will end up here if you lose a 
life. But remember that if you die, you lose all Yoshi Coins you collect, so 
watch out. So, I usually don't hit them, and if you are in a castle or a level 
that has a door and you can't go back, you'll have to play the level again if 
you want all Yoshi Coins.

Exit Pole: These are found at the end of every level except for castles and 
fortresses. Now, you can hit these anywhere and you'll wind up with 1 stupid 
coin for beating the level. But you see that bar sliding up and down the pole? 
If you hit it, you get bonus coins. The higher it is when you hit it, the more 
bonus points you'll get. Once you reach 100, you will get to play a bonus game.

Pipes: These comes in lots of colors. Silver, green, blue, yellow, 
orange...well, you get the point. Some of these pipes may be moving around and 
you can find these in many of the levels. They may be sticking out of the wall, 
hanging from the ceiling, or sticking out of the ground. Some warp pipes may 
take you to secret places, so press Up, Down, Left or Right depending on the 
direction they are sticking out of. Some even lead to secret exits.

Time: When the timer starts, you usually start a level off with 300 or 400 
seconds to beat it (you start off with 200 on the level Funky). If the timer 
hits 0 before you finish it, you lose a life, so be quick. There is no way of 
increasing the timer except for one way: eating a green berry adds 20 seconds, 
but this can only be done in 1 level. The higher your time, the higher your 
bonus for beating a level.

Score: This shows how many points you have collected throughout the game. 
Collecting coins, knocking out enemies, clearing levels, etc gives you extra 
points. They really don't mean anything but collecting 1 million puts a pretty 
start on the game select screen. Also, you can get a higher score by stomping 
on a number of enemies in a row without touching the ground.

*******************************************************************************
                             BONUS GAMES

There are two types of bonus games out there. One where you can get for each 
100 bonus points you get when clearing levels, and the other one can be found 
in hidden areas when entering a pipe. Here they are:

Bonus Game #1: After collecting 100 bonus points, you will be sent to a little 
room. There are a total of 9 blocks and 8 of them are spinning around it. The 
block in the middle will show either a Mushroom/Fire Flower/Star, and so will 
the others when you hit them. The point is to match 3 in a row of the same item 
(diagonal, up/down, and across), and once you hit all 8, the matches will be 
found and you get a 1-up for each match you get.

Bonus Game #2: In warp pipes, it may take you to a room with 3 "?" blocks on 
each platform. If you hit two "?" blocks on the same platform and they're both 
coins, the third one will be a 1-up. If you get nothing, the other blocks will 
go brown. You have plenty of chances with 1-ups. Once you're done there will be 
a pipe at the top of the room.
*******************************************************************************

===============
7. Walkthrough
===============

Now, here is the story of the game:

One day, Mario, Luigi, and Princess Peach decide to go take a vacation at 
Dinosaur Land in their little air balloon. Sounds fun (yeah right) and once 
they drop off Mario and Luigi fly off to explore Dinosaur Land, seeing many of 
the enemies you will encounter in the game. But when they return to the air 
balloon they find Princess Peach missing. Looks like somebody is at it again...

-------------------------------------------------------------------------------
NOTES ON THESE WALKTHROUGHS:

These are very important notes to navigate this easier.

1. If a level has more than one exit to it, I will list the alternate exit in 
between two rows of exclamation points. If you don't want to take the secret 
exits, just avoid any walkthroughs in between exclamation points.

2. Now, if a world has secret exits, I will list any levels accessed from a 
secret exit AFTER the castle of that world to break up some confusion. 
-------------------------------------------------------------------------------


<><><><><><><><><><><><><>
World 1: Yoshi's Island
<><><><><><><><><><><><><>
                                     To Donut Plains
                                          |
  To Yellow Switch Palace                C1
   |                                      \
   |             ___YH____                 4
   |            /         \           3___/
   |           /           \          |
   |          /             \         |
   1_________/               \________2


Map Key:
1 = Yoshi's Island 1
2 = Yoshi's Island 2
3 = Yoshi's Island 3
4 = Yoshi's Island 4
YH = Yoshi's House
C1 = Castle #1


So, let's start the game heading left onto Yoshi's Island 1 (you can go right 
to Yoshi's Island 2, but let's start from the first level to get to the Yellow 
Switch Palace).

-----------------
Yoshi's Island 1 
-----------------

This level always annoyed me when I was a kid. When you start the level, head 
right and you will get to a Koopa out of it's shell slide down a slanted 
platform. Get on the slanted platform and get the Yoshi Coin in the air. Now 
get back down to the ground below you, and head right. A giant bullet bill will 
come shooting at you, so duck to avoid it. Head right past the Rex enemies 
until you get to a floating block. Hit it and a Mushroom will come out, so grab 
it. Continue right until you get to a slanted pipe and climb up it. At the top, 
head right and you will get to 3 slanted platforms. At the end of the third one 
is a Yoshi Coin in the air, so grab it. Now fall back down to the ground and as 
you continue right to a yellow pipe, a Mushroom will pop out of the bushes. 
Collect it even if you are big because it will come out of the item box if you 
get it. Now jump over the yellow pipe and dodge the Piranha Plant. 

From here, you will get to a blue pipe with two blocks above it. Spin Dash if 
you are big to get rid of them and then head down the pipe. Down here, head 
right and avoid the Mushroom. You will see a Yoshi Coin under the yellow blocks 
so spin jump to get to it and then grab it. Now head right and go through the 
green pipe. You'll be blasted out of a warp pipe and you will hit the mark on 
the half way pole if you don't press anything. From the half way pole, continue 
right and you will come to a large group of Rexs and platforms. Use the 
platforms to get to the Yoshi Coin above you. Once you grab it, get rid of the 
Rex and slide down the platform. At the bottom, jump over the Giant Bullet Bill 
and continue right until you see a Red Koopa Shell. Pick it up and kick it at 
the yellow block above you. If it hits it, a 1-up Mushroom will appear and 
slide onto the cloud. On the edge of the cloud it will fall to the ground, so 
grab it. Now head all the way right until you get to a green pipe, avoiding all 
of the Rexes, huge Bullet Bills, and everything. Once you get to the green 
pipe, jump over it and grab the final Yoshi Coin for a 1-up. Now, head right, 
dodge the Chargin Chuck and hit the exit pole. Now, you can hit that moving bar 
for bonus points. If you reach 100 you get a bonus game (it adds up each time).

Beating this level opens up the path north to the Yellow Switch Palace. I 
highly recommend you go up there before continuing.

---------------------
Yellow Switch Palace
---------------------

Time for some fun. Once the level starts, hit the P-Switch. This will cause 
coins to appear in every space of this room. Run, collecting all of the coins 
you can get possible by jumping up and down. Once you get to the other side of 
the room, get on the higher platform up there. You should get at least 3 1-ups 
at best. Once the timer runs out, head right and enter the green pipe. Continue 
all the way right until you get to a Giant Yellow "!" switch. This will cause 
any dotted yellow blocks to become solid "!" yellow blocks so you can walk over 
them. If you hit them from beneath, a mushroom will come out, so these will be 
useful. Now you will be asked to save your game. Do it. You can save anytime by 
pressing Start on the map though.


Continuing our Yoshi's Island journey, head south back into the Island. Head 
right from Yoshi's Island 1, passing Yoshi's House, and into Yoshi's Island 2.

-----------------
Yoshi's Island 2
-----------------

Once you start the level, head right and you will get to a Red Koopa Shell. 
Pick it up and jump on the platform above you holding the shell. Now throw the 
shell at the long row of Koopas and you will get a 1-up if you knock out all 
Koopas. Now get back on the ground below you and head right until you see a 
yellow "!" block. Hit the bottom of it for a mushroom and continue right to a 
set of 2 blocks. Hit the second block and Yoshi will pop out saying Bowser 
captured him and his Koopa kids captured the Yoshi Eggs. Hop on his back. To 
control Yoshi, use the B button to stick his tongue out and D-Pad to move.

From where you are, continue right until you get to a Yoshi Coin. Grab it and 
jump over the Koopa. Now continue right and you will see another Yoshi coin, so 
grab it. Now head right up the stairs of platforms until you get to the edge of 
this platform. Once you get to the edge of the platform, grab the Yoshi Coin in 
the air and fall to the ground below you. Down here, head right and hit the 
mark on the halfway pole. Now continue right to a set of 3 blocks. Hit the 
middle one for a Yoshi. If you already have a Yoshi, it will be a 1-up 
Mushroom, so grab it. Now, head right and grab onto the higher platform above 
you. On here, get to the edge of the platform and you will get to two yellow 
blocks. You will need to jump off of Yoshi by pressing the R button. Now hit 
the right block and a vine will pop out. You can't climb a vine riding Yoshi, 
sorry. At the top, grab the Yoshi Coin at the end of the cloud. Now fall down 
to the left again and get back on Yoshi.

From where you left Yoshi, get back on him and you will get to another 
platform. Get on it and grab the final Yoshi Coin for a 1-up. From here, head 
all the way right until you get to the exit pole, jumping over every pipe you 
see. Once you get to the exit pole, try hitting the tape for bonus points.

Now, we will head north to the next level.

-----------------
Yoshi's Island 3
-----------------

Once you start the level, jump on all of the platforms above you until you get 
to the highest platform. Now hop onto the platform to the right. On here, hop 
onto the platform on the right. On here, get to the edge of the platform and it 
will rotate to the right so you will see another platform, so get on it. On 
here, break the yellow "!" block for a Mushroom if you need it. Now head right 
and use the opening and closing platforms to get on the next green platform. 
Get the Yoshi Coin next to the green platform and then get on the edge of this 
platform to rotate it to the next platform, so get on it. On here, hit the 
second block for a Yoshi/1-up. Now, get on the sliding platform to the right 
and use it to get to the next sliding platform.

On here, use this platform to get on the platform to your right. On here, fall 
in the gap to your right and you should land on or next to a yellow pipe. Go 
down the yellow pipe. Down here, hit the P-Switch to turn the coins into brown 
blocks. Now, use the brown blocks to get to the other end of the lava pit 
before time runs out. At the end of the lava pit, collect the Yoshi Coin and 
enter the green pipe to the right. Back out here, head all the way right until 
you get to the halfway mark. Hit the post on it and then collect the Yoshi Coin 
to the right of it. From here, head right and get on top of the yellow blocks. 
On here, get rid of the Koopa and get on the platform above you.

On here, use the moving platform to get on the platform above you. On here, use 
the platform to the right to get on a platform of yellow blocks opening and 
closing. On here, use the opening and closing yellow blocks to get onto a green 
platform, and collect the Ace Coin you will get to. If you fall, you should 
land on "!" blocks if you beat the Yellow Switch Palace. Once you get to the 
green platform, use the next platform to get on the next green one. On here, 
use these two platforms ahead of you to get to another platform. Get the final 
Yoshi Coin for a 1-up too. Once you get the Yoshi Coin and on the platform, 
head right and hit the exit pole. 

Now, we head northeast to a water level.

-----------------
Yoshi's Island 4
-----------------

Yay, the first water level. Well, kind of. Once the level starts, hit the 
yellow "!" block for a Mushroom. Now, get on the platform in the water and grab 
the Yoshi Coin. Now, jump onto the platform to the right. On here, hit the "?" 
block for a Fire Flower. Now, get the Yoshi Coin in the air to the right. From 
here, hop from platform to platform in the water until you get to a blue pipe. 
Once you get to a blue pipe, ignore it and keep hopping across more platforms 
until you get to a big platform. Also get the Yoshi Coin you will see. On here, 
hit the yellow block with the Koopa Shell by kicking it (or Yoshi should jump 
high enough) to make the P-switch fall down. 

Once it hits the ground, hit it to turn the coins into brown blocks and vice 
versa. Now, hit the next yellow block for a star and head right across the 
bridge of brown blocks, grabbing the Yoshi Coin. Now head all the way right 
running into all of the enemies until you get to a Yoshi Coin, hopping from 
platform to platform. Once you get to the final platform, hop from platform to 
platform again until you get to a green pipe. Once you get to a green pipe, 
enter it. In this area, hit the exit pole and try to hit the mark for extra 
bonus points.

Now, our trip in Yoshi's Island heads northwest towards Iggy's castle where one 
of Yoshi's Eggs are being held.

-------------------------
Castle #1: Iggy's Castle
-------------------------

Welcome to the first castle of the game. It's quite fun too. First, start the 
level by hopping to the fence above your head. To climb onto it, press Up. Now, 
if there is a Koopa on the same side of the fence you are, hit his head with 
your feet to knock it out. If he is on the opposite side, punch him off using 
B. Anyway, go all the way right until you get to a new fence. Jump off the one 
you're on and get onto the one to the right. On here, go right until you see a 
Yoshi Coin. Once you see it, grab it. Now, staying on the fence, go all the way 
right following this fence path across a lava pit until you get to a blue 
square in the fence. Get in the middle of it, and press B. It will flip you to 
the opposite side of the fence.

From here, go back left and grab the second Yoshi Coin that is on this side of 
the fence. Once you get it, head right and jump over the small lava pit. On 
this platform, climb the fence and enter the blue square to the right, and now 
you will be on the other side of the fence. From here, get the Yoshi Coin on 
this side of the fence to the left. Now, go all the way right to the edge of 
the fence, and hop back on the ground. On here, head right, hit the half way 
mark, and enter the door.

In here you will be in a room that scrolls from left to right, so be quick. 
Also watch out for the crushing ceilings. Now, head right and you will get to a 
Yoshi Coin in the air, so grab it. Now, in this small floor gap, duck in it if 
the crushing ceiling comes down so you won't be hit. Once the scrolling screen 
comes more right, head right and hit the flying "?" block for a Mushroom/Fire 
Flower. Now continue right, jump over the gap, and now head right to another 
gap. Above it is a Yoshi Coin, so grab it for a 1-up for collecting all 5. Now, 
watch out for the crushing ceiling, and enter the big red door to the right.

***********************
Boss Fight: Iggy Koopa
Difficulty: 2/5
***********************

This boss may be tough if you are new to this game. First, you are fighting 
Iggy Koopa on a see-saw. To the left and right of it is a lava pit. To win, you 
must knock Iggy Koopa into the lava. When you enter the room, he will be on the 
right side of the see-saw. Now, when the see-saw tips to the fight, hop on him 
hard and it should knock him to the edge. Before the see-saw tips to the left 
completely, hit him again into the lava pit and you should win. If you can't do 
it, try to keep him at the edge of the see-saw at all time.

Beating Iggy Koopa and rescuing the Yoshi Egg, a ladder will open up to the 
exposed Donut Plains. 6 more Yoshi Eggs and one more Princess to kidnap.

<><><><><><><><><><><><>
World 2: Donut Plains
<><><><><><><><><><><><>


                TSA           To Vanilla Dome  
                 |             |
             __DGH-----3--     |
            /   .         \4__C2
           |    .      ^
      GSP--2   DS1.    <  Pipe
           |   .   \
           \   .   DSH - Pipe
            \__1    |
                   Star Road


Map Key:
1 = Donut Plains 1
2 = Donut Plains 2
3 = Donut Plains 3
4 = Donut Plains 4
GSP = Green Switch Palace
DGH = Donut Ghost House
TSA = Top Secret Area
C2 = Castle #2
DSH = Donut Secret House
Pipe = These pipes lead to Donut Secret 2 (which is in the NW corner of Valley 
of Bowser), so it is not on this map. 
Star Road = Leads to the southwest corner of Star World


---------------
Donut Plains 1
---------------

THERE ARE TWO EXITS HERE. I WILL COVER BOTH OF THEM. 

I recommend hopping off Yoshi before starting the level. You won't need him a 
lot. First, when you start, hop off Yoshi if you have him and head right. You 
will get to a Super Koopa on a red cape. If you see one with a red cape, hit it 
and a feather will pop out. So hit the red caped Super Koopa for a feather, so 
grab it. Now, get on the highest platform near you and you should see a Yoshi 
Coin, so grab it. From here, head right and you will get to a Chargin' Chuck 
throwing baseballs at you. Dodge them as best as you can and head right until 
you stop all the way at a wall. Once you stop at a wall, get on the ground 
above you. On here, there should be a fire spitting plant next to you. Whack it 
with your cape and head right to the edge of the platform.

Now jump onto the higher platform. On here, grab the Yoshi Coin at the edge of 
the platform and drop down to the ground below you. Down here, jump over the 
gap and head right, and you will stop at a silver warp pipe. Jump over it and 
dodge the Chargin' Chuck throwing baseballs. Head right to the half way post 
and hit it, and then jump over the gap to the right of it. Head right to two 
Blue pipes and watch out for the Mushroom popping out of the bush (don't get it 
if you have a Fire Flower or feather as your extra items). Now, jump over the 
blue pipes and jump over the gap. Now get on the higher ground to the right 
with the fire spitting plant. Knock it out if you can and get on the higher 
ground to the right. On here is a "?" block. Ignore it and fall in the pit with 
two Chargin' Chucks throwing baseballs. Knock out both of them and now head 
left and stop at the wall.

Above you are 4 yellow blocks. Hit the one on the right and a vine will come 
out. Climb it to the top. At the top, get on the cloud to the right and collect 
the Yoshi Coin at the edge of the cloud. Now, fall back into the pit to the 
right and get out of it to the right. On here, knock out the fire spitting 
plant if you can and grab the Yoshi Coin above you. Now, head right and you 
will get to a Chargin' Chuck on yellow blocks. Hit the block below it to knock 
it out. Head right and knock out all the Super Koopas you see (knock the red 
one for a feather, but you don't want them in your way). Now head right and 
grab the final Yoshi Coin for a 1-up next to the pipe.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
                                     SECRET EXIT

Right now you have a chance to get the secret exit if you are Caped Mario 
Luigi. If you don't want to go to the secret exit or if you aren't caped, do 
not use this Walkthrough in the exclamation marks. Now, to get to the secret 
exit, get on the left edge of then highest platform. Now, run all the way right 
to the edge of this platform. Once you get to the right edge, jump off and you 
should be flying. Now, you may hit a set of stones under a green pipe. If you 
do, press left the second you hear the sound of hitting the stone. Mario/Luigi 
should float up and land on a yellow platform. Now, head right and get onto the 
higher yellow platform. On here, jump over the yellow pipe and get the key. 
Now, pick it up and shove it in the keyhole. This exit will take us north into 
a body of water. For the Walkthrough for this level, it will be listed after 
Castle #2
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Now, use the higher platforms to jump over the green pipe. Now, head right, 
dodging all of the enemies until you get to the exit pole. Once you see it, hit 
it. Now, we will head west to our first auto scrolling level.

---------------
Donut Plains 2 
---------------

Welcome to the first auto-scrolling level, and this one is quite tough. When 
you start the level, head right until you get to a yellow moving floor, dodging 
all of the enemies. Once you get to the yellow moving floor, get the Yoshi Coin 
above you and wait until it reveals an opening to the right, and then go 
through. In here, hit the "?" block for the Mushroom/Cape. Once the crushing 
ceiling is out of the way, head right. Now, you will be in a large room with 
moving floors and pipes on the ceilings.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                               SECRET EXIT

This is one of the most important secret exits in the game. After the yellow 
crushing ceiling, you will be in a large room with pipes on the ceilings and 
moving yellow floors. Now, about halfway through the room, you will notice a 
big and a small green pipe on the ceiling. Get on the moving floor below the 
small pipe and enter it by jumping and press Up. Now you should be in a secret 
room. In here, head right and jump over the gap, and then get on the other side 
of this platform. On this side head right and you will see a Blue Shell under 3 
yellow blocks. Spin jump to get rid of the yellow blocks but don't hit the 
shell. Now, pick up the shell and head left. You will see a "staircase" of 
yellow blocks. See the highest one on the right? Get beneath it and kick the 
Koopa Shell up at it. Once you hit it, a vine should pop out. Use the yellow 
blocks to get to the vine and climb it. At the top is a key. Take it and shove 
it in the keyhole. This secret exit will take you west to the Green Switch 
Palace, a really important area.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Now, if you think secret exits are for wussies, don't use any walkthroughs in 
between a row of exclamation points. Now, where were we? Oh yeah, if you don't 
want to take the secret exit, start from this large room again. Now, there are 
pipes on the ceilings. To the right of the small green one is a Yoshi Coin. 
Grab it and continue right until you get to a small opening, and then go 
through it. In here, get the Yoshi coin you will see along the way, and hit the 
floating "?" block for a Feather/Mushroom. Now, head right until you stop at a 
very large yellow moving platform. To the left of it is a Yoshi Coin, so grab 
it in the air.

Now, the trick is to get across this without being killed, so here's your best 
shot. Wait until the platform drops and then get on it. On here, the scrolling 
will slow down so don't worry. Now, get to the edge of the platform, and then 
once you get to it, jump over the gap and collect the Yoshi Coin, and then you 
should get a 1-up for collecting all 5. From here, head all the way right until 
you get to a pipe, watching out for the Spike Tops. Once you get to a pipe, 
enter it. Out here, hit the exit pole to the right. 

Now we will head northeast towards our first Ghost House.

------------------
Donut Ghost House
------------------

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                                SECRET EXIT

Yes, there already is a chance to get to the secret exit in this level, but you 
must be Caped Mario/Luigi. First, head all the way right to a gap once you 
start the level. Once you get to a gap, run all the way back to the left past 
the speaker box. Now, before you hit a dead end, fly up in the air and you will 
see a hidden platform to the right. While in the air, try to land on the 
platform you see. Once you land on it, head all the way right until you get to 
a large gap. Once you get to a gap, fall down it. Down here, try to avoid the 
Boos. There are 4 blocks and a door. Hit each block and grab the 1-up Mushroom 
that comes out of each of them, and then enter the door. In here, hit the 
secret exit pole. This secret exit will take you north to the Top Secret Area, 
one of the best places in the game. I'll talk about this level at the end of 
this World in the walkthrough. 
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Welcome to the first Ghost House of the game. Don't worry, the Boos here 
shouldn't bother you too much. Once you start the level, head right and jump 
from platform to platform until you get to a door. On your way to the door, 
grab the Yoshi Coin you will come across. Once you have the Yoshi Coin, head 
right and open the door. In here, head right up the stairs and you will get to 
a door at the top, so open it and go through. In here, you will be right 
beneath the door you just entered. Now grab the Yoshi Coin to the left and hit 
the yellow block for a P-Switch. Get on the platform and head left grabbing 
onto the P-Switch, and head down the stairs with it. Down here, hit the P-
Switch and a blue door will pop up on the platform above you, so enter it.

In here, you will see a Bonus Block, a "?" block, and a Speaker Block. Get on 
top of the green Bonus Block and get the Yoshi Coin above you. Now, hit the "?" 
block and a tail of coins will come out. Now, use the D-Pad to control where 
they go, and they'll stop once they bump into something, so you can get a lot 
of coins. Now leave this room. Out here, head right up the stairs and open the 
door again. If another Yoshi Coin isn't to your left, get back on the platform 
above you again, and then re-enter the door. The Yoshi Coin should now be 
there, so grab it. Now, hit the yellow block and a vine should come out this 
time. Get back on the platform and climb it to the top and you will get to a 
platform. Grab the Yoshi Coin to the left and you should get a 1-up for 
collecting all 5. Now enter the door, and hit the exit pole.

Now, the bank to the right of the Ghost House will clear out to a river and a 
bridge will be deployed to the other side of the map, so cross the bridge east 
to the next level.

---------------
Donut Plains 3
---------------

Once you start the level, head right and you will get to a trio of spinning 
platforms. Use them to get onto the platform to the right of them. On here, hop 
on the next two platforms and you will see a platform spinning on a black wire. 
Use it to get to another trio of spinning platforms. On one of the platforms is 
a Yoshi Coin so grab it. Now get on the platform to the right. On here, hop 
from platform to platform until you see a bridge of yellow blocks. Underneath 
the yellow blocks is a platform to hit the yellow blocks. Spin jump on the 
middle blocks to get to the platform. Or if you're small Mario/Luigi, use the 
platforms to get underneath them. Once you get underneath the yellow blocks, 
hit the one on the right and a vine will pop out.

Climb the vine to a cloud and then get on it. On here, head right to the edge 
of the cloud, grabbing the Yoshi Coin you'll see. Now, drop down from the cloud 
to the right. Down here, head right and you will see a platform moving on an 
octagon shaped figure. Hop on the platform and hit the "On" button so it's off, 
and then part of the octagon figure will form a new path. Ride this platform 
along the wire until you get to another "Off" switch. Hit it so it says on and 
you won't take the wire path to a gap and die. Follow this path to the edge of 
the wire and grab the Yoshi Coin at the end. Now, get on the platform below you 
and hit the half way pole to the right. Now get on the moving platform on the 
wire to the right, and watch out for the Fuzzy. Now, get on the trio of 
platforms to the right, and hit the "?" block for a Mushroom/Feather.

Now, jump on the platform to the right. On here, ride this platform to a yellow 
pipe, grabbing the Yoshi Coin you see. Once you get to the pipe, fall on the 
platform below you instead of going it in. Down here, head right and you will 
get to a trio of spinning platforms. Hop on it and use it to get on the trio of 
spinning platforms to the right. On here, grab the Yoshi Coin on one of the 
spinning platforms and you should get a 1-up for collecting all 5. Now hop on 
the platform to the right. On here, hop on the trio of spinning platforms and 
use it to get on the platform to the right. Ride this platform until you get to 
an exit pole. Once you get to an exit pole, hit it.

Now we will head east to the next level.

---------------
Donut Plains 4
---------------

Once you start the level, head right and jump on top of the green pipe you will 
come to. When you get on it, get on the higher platform to the right. On here, 
collect the Yoshi Coin and then hop on the ground below you. Down here, head 
right and you will get to an area of pipes moving up and down. Hop from pipe to 
pipe dodging all of the Koopas until you get to a silver pipe. Once you get to 
it, head right and you see a Hammer Bro on a platform. Hit the Hammer Bro 
beneath the platform it's on to get rid of it. Now, hop on the platform it was 
on and use it to get on the higher platform to the right. On here, head right 
and you will get to a Yoshi Coin in the air. Grab it and jump down the blue 
pipe to the right.

Down here, head right and use the Koopas as platforms to get to a green pipe. 
Also get the Yoshi Coin in the air. Once you have it, enter the green pipe at 
the end of this room. Now you will be shot back outside next to the halfway 
pole. Hit it and continue right. Now, head right until you get to a "?" block. 
Hit it and a Yoshi will pop out. Get on it and grab the Yoshi Coin in the pit 
to the right. Now, head right some more dodging all of the Goombas and you will 
get to a random item block. Wait until a feather appears and then hit the 
block. It should turn into a star in the air, so grab the star. Being 
invincible, head right and knock the hammer bro off its platform, and run all 
the way right until you get to another platform with a Hammer Bro on it. On 
your way, collect the final Yoshi Coin for a 1-up and knock the Hammer Bro off 
the platform. Get on it and use it to hit the exit pole.

Now, finishing all 4 normal levels of this world, we will head east on the map 
towards the second castle.

---------------------------
Castle #2: Morton's Castle
---------------------------

Once you start the level, head right and you will get to an escalator, and 
dodge the Thimps and ball 'n' chains. Head up the escalator and get the Yoshi 
Coin about 3/4 up the way. Once you have the Yoshi Coin, get to the top and 
enter the door. In here, head left and dodge the two Thwomps you will see. Once 
you get past the second one, jump over the lava pit, and head left up the 
stairs. You will see another Thwomp. Get close to it so it will come down and 
once it hits the ground, jump into the opening it came out of and grab the 
Yoshi Coin. Now head left to the top of the stairs and enter the door.

In here, hit the halfway mark and use wait for the platforms to slide out of 
the wall to the right. Once you see them slide out, get on the higher platform 
to the right. On here, wait for the platform to slide out to the left and hop 
on it. Now, get on the sliding platform to the right and get on top of the "?" 
blocks. On the blocks, wait for a wall to slide out on the right and use it to 
get on the platform to the left. On here, you will see a Yoshi Coin slide with 
a platform on the left, so grab it. Use the sliding platforms on the left to 
get on the small square-shaped platform above you. On here, wait for a sliding 
platform to pop out from the right and use it to get on the platform above you.

On here, use the spring to bounce through the opening above you when the 
sliding platforms move right on the opening. Once they do, bounce up onto the 
platform on the right. On here, wait for the sliding platforms to pop out from 
the left and climb up them. You will get to a bridge of 5 yellow blocks. Hit 
the second one on the right and a vine will pop out. Now jump on any other one 
and while it's spinning, jump through it to get on top of the yellow blocks. On 
here, climb the vine to a platform. On here, jump in the middle of the platform 
and you should hit a hidden block containing a 1-up Mushroom. Now wait a few 
seconds and a Yoshi Coin should pop out of the wall to the left, so grab it.

From here, climb the vine back down to the yellow blocks. On here, get on the 
higher platforms on the right. Now, use the small gray stones to get to a small 
opening on the ceiling, and don't have the sliding platforms on the right crush 
you. Once you get to the small opening, jump through it and get on a platform. 
On here, get on the platform above you. On here, get on top of one of the "?" 
blocks and use it to get on a platform above you. On here, use the sliding 
platforms on the right to get to an area of sliding spies and pillars. Hop from 
pillar to pillar and get on the second one to the left. Now, get the Yoshi Coin 
popping out from the left in mid-air for a 1-up, and wait for a sliding 
platform to come out from the left. Use it to get on the platform above you, 
and enter the boss door.

*****************************
Boss Fight: Morton Koopa Jr.
Difficulty: 1.5/5
*****************************

This guy is PATHETIC. Well, the fight starts by two pillars closing down for 
Morton. Once that happens, hit him on the head before he climbs up the wall (if 
you miss, he should already be on the wall). Now, hit him once more before he 
climbs up the wall and onto the ceiling and try to crush right down on you, but 
it's fairly easy dodging him. If he does that, dodging him is easy. When he 
comes down, hit him once or twice to defeat him. It only takes 3 hits to get 
rid of him. Now watch Mario kick the castle down.

Now, the door north of us will open into the Vanilla Dome, the island east of 
us will form. But before we go, let's go back to those secret levels we missed.

--------------------
Green Switch Palace
--------------------

This is the switch palace west of Donut Plains too, but you don't have the 
potential for many 1-ups like the Yellow Switch Palace. Once you start the 
level, jump over the Red Koopa Shell on the brown block and hit the P-Switch. 
The brown block will turn into a coin and fall down next to a Koopa. Instead of 
jumping in the shell, the Koopa will kick it to the other Koopas, so run all 
the way right so you can see the shell knock out the Koopas. If it knocks out 
enough you will get a 1-up. Now, head right and enter the pipe. In here, head 
all the way right to the Green "!" switch and hit it. Now all the green dots 
will turn into green "!" blocks, and hitting them will have a cape come out. 
Sweet.

---------------
Donut Secret 1
---------------

Welcome to the first water level of the game, north of Donut Plains 1. Once you 
start the level, swim all the way right until you get to a low opening. Head in 
it and swim up into the opening on the right. In here, head right and you will 
see a sleeping fish on a "?" block. Swim under the "?" block and it will wake 
the fish up. Hit the block the fish is swimming over and you might knock it 
out. One of the blocks contains a Mushroom/Fire Flower, so grab it (the Fire 
Flower will be really useful). Now, grab the Yoshi Coin above the blocks and 
head right and you will see a purple pipe above you, so enter it.

In here, hit the "?" block on the right and a P-Balloon will pop out. Grab it 
and now you will be able to float like a balloon. Now get to the left part of 
this room and float all the way up until you see a "?" block above a platform. 
Hit it while you are floating and another P-Balloon will pop out. Grab it to 
reset the balloon's timer and float all the way up until get to the top of the 
room. At the top is a Yoshi Coin to the left and one to the right. Grab both of 
them. By this time your balloon should be fading a way, so grab them before 
it's too late. Now once it runs out, you will fall down to the ground, and 
watch out for the Koopas. Now head right and enter the pipe. 

Back in the water, fall in the pit to your right and grab the Yoshi Coin. Now 
get out of the pit and head right and you will get to a Yoshi Coin in between 
two purple blocks. Wake the fish up next to the block and lure him out. Now, 
grab one of the blocks and throw it out of the way. Then grab the Yoshi Coin 
and you will get a 1-up if you got the two in the P-Balloon room (don't worry, 
there are two more coins in this area). Now, hit the halfway mark and head 
right to a P-switch. 

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                                    SECRET EXIT

Once you get to the P-switch, pick it up and take it all the way right through 
all of the openings until you get to a set of brown blocks. Also, get the Yoshi 
Coin you will see for another 1-up/4th coin. Once you get to the brown blocks, 
hit the P-switch and then they will turn into coins. Now, hit the "?" block the 
blocks were blocking and a key will come out. Pick it up and shove it in the 
keyhole to the right. This will take you southeast to the Secret Ghost House.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Now, once you get to the key, ignore it if you don't want to take the secret 
exit. Now, head right through all of the openings until you get to a set of 
brown blocks, dodging all of the fish and grabbing the Yoshi coin for an extra 
1-up/fourth coin. Once you get to the set of brown blocks, head right and swim 
up the opening you will get to. Up here, swim right over the platform and you 
may get another Yoshi Coin for a third 1-up/5th coin. Now, head right through 
the next opening and hit the exit poll. This will lead to a shortcut north to 
take you to the Donut Ghost House. But for now, head to the Donut Secret House.

-------------------
Donut Secret House
-------------------

This is a Secret Ghost House. It has two exits leading to Star Road, a world 
you can get from other Worlds too using the stars. Once you start the level, 
head right to the stop of the stairs. At the top, drop down to the platform 
below the platform below you, dodging the Boos circling around. Also get the 
Yoshi Coin to the left. Once you get it, continue right and you will get to a 
P-switch and a Big Boo. The Big Boo won't attack if you look at it. Take the P-
switch and hit it and a trampoline will come down. Use it to bounce over the 
big boo. Now head up the sets of stairs and you will get to a door. Once you 
get to it, open it.

In here, hit the "?" block for a Mushroom/Fire Flower, and continue left 
towards an opening of circling boos. Get past them and go through the two 
openings. 

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                              SECRET EXIT

The secret exit is on a platform above you. From the circling boos, head all 
the way left, jumping over the yellow blocks until you get to a platform that 
has a P-Switch on it. Run and jump to get on the platform, and then pick up the 
P-Switch. Now, take it right to the set of yellow blocks and hit it. 3 "?" 
blocks will appear above the gap so you won't fall in. Get on top of the middle 
block and hit the yellow block in the middle. A vine will come in. At the top, 
head right and you will get to a blue door, so enter it before the P-Switch 
music stops.

BOSS: Big Boo
Difficulty: 2/5

This boss isn't as hard as you think. When the fight starts, face away from Big 
Boo so he will come to attack you. Now pick up a blue block on the floor and 
kick it in the air when Big Boo is coming towards you. If you hit him, wait for 
him to reappear and chuck two more blocks at him to win. Now we will heads 
south to the open star.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

From the circling boos, head all the way left, jumping over blocks and gaps 
until you see a platform with a P-Switch on it. Run and jump to get on the 
platform if you're Mario. Now, pick up the P-switch and take them back to the 
yellow blocks. Now, hit the P-Switch and 3 "?" blocks will appear. Hop on them 
and now you can enter the door that was in the air. In here, head left and you 
will get to a door and a Yoshi Coin. Grab the Yoshi Coin and enter the door. In 
here, hit the block for a 1-up Mushroom and a Yoshi Coin. Now, get on the 
platform above you and enter the door.

Back in here, hit the "?" block for another Mushroom/Fire Flower and continue 
all the way left past the circling boos and get on the platform where the P-
Switch is. To the left wall, use these platforms to get higher and higher until 
you get to the top of the room. At the top of the room is a Yoshi Coin, so grab 
it. Now, take the P-Switch again back to the yellow blocks. Hit it to make the 
"?" blocks appear. Get on the middle one and hit the block above you and a vine 
will pop out. Now, run all the way right and you will get to an opening leading 
to a Yoshi Coin. On the opening is a coin, grab it before it turns into a 
block. But the opening is too small for Big Mario/Luigi to go through. So, run 
to the opening and duck while running and you should slip under it. Get the 
final Yoshi Coin for a 1-up.

Now, head back left and drop down to the floor below you. Down here, the P-
Switch will already be used, so you'll need to leave and enter this room again 
to make it come back. Once you do that, pick up the P-switch and take it right 
past the yellow blocks. See that platform with coins forming a door on it? 
Before hitting the P-Switch, get all the coins so they won't turn into blocks. 
Now, hit the P-Switch and a blue door will pop up where the coins were. Enter 
it. In here, hit the exit pole. Now, a new path will open to the pipe east, 
leading to the Donut Secret 2.

---------------
Donut Secret 2
---------------

Now, to get to this level, enter the pipe east of the Donut Secret House or 
south of Donut Plains 3. This is in the northwest corner of Valley of Bowser 
for some odd reason. Also watch out because this whole level is very slippery. 
Anyway, when you start the level, head right until you see a platform above 
you. Hop on it. On here, grab the Yoshi Coin above you, and continue right and 
you will get to a trampoline. Use it to hit the block above you and a vine will 
pop out. Now, move the trampoline so you can bounce to the vine, and then climb 
up it. At the top, hit the yellow block for an Invincibility star and grab the 
Yoshi Coin. Now, drop back down to the ground below you.
 
Down here, jump over and gap and run right until you stop at a pillar. Get the 
Yoshi Coin next to it and use the platform to get on the other side of the 
pillar. On this side, head right until you get to a gap, grabbing the Yoshi 
Coin you see (wow, 4 Yoshi Coins already). Once you get to a gap, jump over it. 
Now head all the way right until you get to a pillar. Use the pillars to get on 
the highest one, and then slide down the slope. At the bottom, jump across the 
3 pipes and watch out for the Piranha Plants jumping out. Beware of the Nip 
Nips to the sides and they will hurt you if you touch them.

At the other side of the pipes, head right and you will see the final Yoshi 
Coin. Grab it for a 1-up and jump over the gap to the right. Now, head right 
until you get to another gap. Jump over it onto the slanted platform. On here, 
jump onto the platform to the right. Now you will see flying Koopas in a 
vertical row. Hit the top one and then hold right. You will hit all the Koopas 
for a 1-up. Now, holding right you should go through the opening to the right 
without falling in the gap. Head right and hit the exit pole. Now, head east to 
the new pipe and follow it back to Donut Plains 3.

----------------
Top Secret Area
----------------

The Top Secret area can be accessed by taking the secret exit in Donut Ghost 
House. It leads to a small little area with 5 "?" blocks. The middle one 
contains a Yoshi. The ones on the left contain Mushrooms/Fire Flowers, and the 
ones on the right contain Feathers (you must be at least Big Mario to get the 
Feathers). Also, the Yoshi color you get depends on the status you are in, and 
you also need to unlock them from Star World too. This area is also on a time 
limit for an odd reason, but just leave by going off the screen (there was no 
time limit in the SNES version). But you can re-visit this place anytime you 
want, and you'll be depending on it a lot in the later levels.

Well, that's all the levels in Donut Plains. Head north of Castle #2 into World 
3, the Vanilla Dome.

<><><><><><><><><><><><>
World 3: Vanilla Dome
<><><><><><><><><><><><>

Vanilla Dome Map

        Pipe (to upper twin bridges)
          |
          |    VGH-----
          |     |      \ 
      SR--VS1   2..    3
          |     |  \   |
          \--1--/  RSP 4
             |         |
             |        C3 
             |      <--/ Pipe (to Twin Bridges)
             |
       To Donut Plains

Map Key:

1: Vanilla Dome 1
2: Vanilla Dome 2
3: Vanilla Dome 3
4: Vanilla Dome 4
C3: Castle #3
VGH: Vanilla Ghost House
RSP: Red Switch Palace
Pipe: Pipes (both lead to different areas of the Twin Bridges) 
VS1: Vanilla Secret 1
SR: Star Road (Leads to northwest part of Star World)


---------------
Vanilla Dome 1
---------------

Once you start the level, head right down the stairs. Down here, head right and 
jump on the higher platform, avoiding the Spike Tops. Now hit the floating "?" 
block for a Mushroom/Fire Flower. Then head right and get on the lower ground 
to the right. Down here, head right and you will get to a huge set of huge 
blocks. Here's what to do:

1. Get on the highest platform of yellow blocks where the Red Koopa Shell is.
2. From here, go all the way to a red pipe. On the yellow block platform below 
you is a Yoshi Coin.
3. Being at least big Mario/Luigi, spin jump to break the block and to get the 
platform the Yoshi Coin is on. Grab it.
4. From here, work your way back out of this mess to the beginning of all these 
yellow blocks. 
5. Get to the Blue Koopa Shell and pick it up. Now, get to the lowest ground 
and kick it. It will go across the floor, knocking out all the Buzzy Beetles.
6. Since they are all gone, head all the way right until you stop at a yellow 
block. Now, get on top of the floor above you and get on top of the yellow 
blocks.

Yay, thank god we're out of there. From here, head right and jump over the gap. 

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                               SECRET EXIT

Since you haven't beaten the Red Switch Palace yet, you're going to need Yoshi. 
Go get him from the Top Secret Area and come back to this same spot. Now, hold 
up and press L. The screen should push up and you should see a yellow block. 
Jump and press R to jump out of Yoshi and hit the block since it is too high, 
and then a vine will pop out. Now, get back in Yoshi, jump, hit R again and get 
on the vine. Climb it to the secret platform, take the key and shove it in the 
keyhole. You will now head west to a secret level.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Now, jump over the next few gaps and past the flying Red Koopa, and then enter 
the pipe. In here, head left and you will get to a yellow block. Break it open 
for an Invincibility Star and hop on the yellow platform. It will start sinking 
to the lava, so run like hell to the end of it knocking out anything in your 
way. At the end, jump in the air for the Yoshi Coin and enter the pipe. In 
here, head right and hit the halfway mark on the platform, and then drop down 
to the floor below you.

Down here, head right and you will get to two yellow blocks. Break one open and 
use the other one to get on the platform above you. On here, head right and you 
will get to a very small opening - too big for big Mario/Luigi to enter. So if 
you're not small, run and then duck when you get to it, and you should go 
under. Staying ducked, keep jumping and holding right until you get to the Blue 
Block. Now, press B to get rid of it without letting go of any other button. 
Now, keep jumping right while staying ducked and you will get to a small room 
with a Yoshi Coin. Grab it and head right, and you will get to another small 
opening. 
 
Get rid of the Buzzy Beetle and use the same strategy listed above to get out 
of it, and then drop down to the ground below you. Down here, break open the 
"?" block for a Mushroom/Fire Flower and head right. Now, jump from pipe to 
pipe until you get to a platform. Also get the Yoshi Coin in the air between 
the orange and green pipes. Now, head right and up the steep slope. At the top, 
head right and you will get to three different levels of platforms. Get on the 
lowest one and you will get to a Green Koopa Shell. Get it out of the way and 
get to the blue block. Since the area isn't big enough to jump over it, kick it 
out of the way pressing B.

Now, you will get to an opening being blocked by one brown block, so you can't 
get in it unless you're small. So get to it by ducking when running, and get 
the Yoshi Coin. You'll now get a 1-up for getting all 5. Now, leave the small 
opening. Above you are two yellow blocks. Break one and use the other to get on 
the platform above you. On here, get rid of the Blue Koopa Shell and head 
right. Now, jump over the gap, the Chargin' Chucks, and hit the exit pole. Now 
we will head east to a water level.

--------------- 
Vanilla Dome 2
---------------

You start the level falling into a small pond. Get out of it and head right. 
Now, head up the slope. At the top, fall into the water. Swim your way right 
until you get to a wall, and then once you stop at a wall, a yellow block 
should be above you. Jump out of the water and hit it, and then a vine will pop 
out of it, so climb it. At the top, get on the platform to the right. On here, 
head right, dodging all of the Buzy Beetles until you get to a set of water. 
Now, get the Yoshi Coin in mid-air and then fall in the water. Down here, swim 
right and you will get to three blocks. The right one has a Mushroom/Cape, so 
grab it. Continue swimming right and you will get to another "?" block.

Get on it and use it as a platform. On here, grab the Yoshi Coin above you and 
head on the left platform. Continue left and you will get to a P-Switch on 
brown blocks. Pick it up and move it on the platform to the left of the brown 
blocks, but don't hit it. Now, head back right and get on the right platform 
and climb up the steep slope. At the top, a Chargin' Chuck will charge through 
the yellow blocks, breaking them all for you so continue right. You will get to 
a halfway pole, so hit it and another Chargin' Chuck will break through the 
yellow blocks, so jump over it and go into the new opening. Now, you will get 
to a roulette block. Get whatever item you want out of it, but remember to hit 
the item that comes before it when hitting the block.

Now, head right and head down the slope. You will get to a Yoshi Coin, so grab 
it. Now, you will see a P-Switch on the brown blocks, so hit it to turn them 
into coins. Remember that other P-Switch? Getting it off the brown blocks made 
sure it wouldn't fall through the coins and into the gap. Now, head right and 
collect the coins, and continue right until you see a Yoshi Coin on the 
platform, so grab it.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                        IMPORTANT AND SECRET EXIT

Now, the only way to get the last Yoshi Coin is to fall in a pit leading to a 
secret exit. Now, to get the final Yoshi Coin and to lead to the secret exit, 
remember where the first P-switch you didn't hit was? Go all the way back to 
it, and it should not be on the brown blocks because you should've moved it. 
Once you get to it, hit it and the brown blocks forming a wall on the left will 
turn into coins. Now, jump over the first gap and fall in the second. Down 
here, get the key on the platform and grab the final Yoshi Coin for a 1-up. 
Now, head in the water and shove the key in the keyhole. You will go southeast 
towards the Red Switch Palace.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Or, if you will grab all 5 Yoshi Coins later, continue right until you get to 
the exit pole because it isn't too far from here, just remember to dodge all of 
the enemies. Another reason you may not want to take the secret exit is because 
you may be low at times now. Once you get to the exit pole, hit it. You will 
head north to the Ghost House. 

--------------------
Vanilla Ghost House
--------------------

When you start the level, head right and you will get to a set of circling 
boos. Get past them and grab the Yoshi Coin. Now continue right and you will 
get to a series of platforms. Hop from each one and you will see a Yoshi Coin 
on the way, so grab it. Now, you will get to a large series of yellow blocks 
and a Big Boo. Trick Big Boo into following you to get him out of the way. Now, 
below the yellow blocks is a normal platform. Get on it and get to the edge of 
the platform. From the edge of the gap, hit the 4th block on the left and a 
vine will come out, so climb up it.

At the top, get on the platform to the right. On here, head right until you get 
to a small gap in the platform, collecting the Yoshi Coin in the way. Once you 
get that and once you get to the gap, fall down it. Down here, you should touch 
the halfway mark. Now head right down the stairs and you will get to a set of 
circling boos. Get past them and get the Yoshi Coin in the air. After that, 
dodge the boos and head right to the door. Open it and go through. In here is 
an annoying room with green floating bubbles that hurt you if you touch them. 
You can spin jump on them and they won't hurt you. Now head right, hopping from 
platform to platform until you get to 3 yellow blocks. Hit the middle one and a 
P-Switch will come out.

Now, pick it up and hop across the gap to the right. Now, take it right to the 
end of the room, grabbing the final Yoshi coin for a 1-up. You should get to 
coins forming the shape of the door. Collect all of them and hit the P-Switch. 
The door will now form where the coins used to be, so enter it and go through. 
In here, hit the exit pole. You will head east towards the next level. 

---------------
Vanilla Dome 3
---------------

This is a boring level where you ride on a sliding platform for most of the 
level. When you start the level, head right down the stairs and head on the 
platform made of skulls. Get on it and ride it across the lava. Now, here's the 
thing. When you see a eyes in the lava, the dragon will attack you in a few 
seconds, so watch out. Now, ride this platform until you get to a normal 
platform, and then hop on it. On here, hit the "?" block for a Mushroom/Fire 
Flower, and then use the pipes as platforms to get on the platform above you. 
On here, head down the slope and grab the Yoshi Coin at the bottom. Now get on 
the white platform and ride it across the lava until you get to another normal 
platform, dodging all of the enemies you see in the lava.

Once you get to the normal platform, get on it. On here, head right and you 
will get to a tall, orange pipe. Get right next to it and jump. You should hit 
an invisible block, so use that as a platform and now jump in the gap between 
the two large pipes. Hit the "?" block for a Mushroom/Feather, and use the 
block to get out of the pit, and jump over the pipe to the right. Now continue 
right to another white platform. Get on it and ride it across the lava until 
you see brown blocks. Once you see the brown blocks, get on them. On here, get 
the Yoshi Coin and head right until get to ANOTHER white platform, dodging all 
of the Piranha Plants coming out of the pipes.

Once you get to the white platform, touch it and it will move. Now get on the 
platform above you because the opening in the lava is too small. Head right to 
the edge of the platform and when you see the sliding white platform come, get 
on it. On here, ride the platform until you see a yellow pipe. Once you see it, 
get on it and head down it. Down here, you will be on a slippery floor. Head 
right and hop from platform to platform until you get to a blue pipe, also 
grabbing the Yoshi Coin that you see. Once you have the Yoshi Coin and you get 
to the blue pipe, enter it.

Back out here, run up the pipe and then jump over the second one. Now, continue 
right to another white platform in the lava, and ride it until you see a 
platform in the air, dodging all of the enemies in your way. Once you see it, 
wait for the sliding platform to become beneath you and jump off to get on it 
to the right, getting the Yoshi Coin as well. Now ride the thing until you get 
to another platform, so hop on it. Now, head right, jumping across all of the 
pipes and hopping from platform to platform until you get to another Yoshi 
Coin. Grab it and you will get a 1-up for collecting all 5. Now, jump over more 
gaps and head right to another white platform.

Get on it and ride it until you see a higher platform. Walk across it dodging 
all of the Piranha Plants, and make sure the platform doesn't go off the screen 
in the lava. At the edge of the platform you're on, wait for the sliding 
platform to come and then get on it. Now, ride this until you get to the exit 
pole, and then hit it. Well, that was boring. Now we get to go south towards 
the next annoying level.

---------------
Vanilla Dome 4
---------------

This level is annoying if you suck at dodging. Once you start the level, drop 
down to the ground below you. Down here, get the Yoshi Coin and hop on the 
green spring above you. Hop on it to get on the pillar above you, and then hop 
on the platform to the right. Beware, Bullet Bills will be shooting across the 
screen, so watch out. On here, head right and hop across the next 4 green 
pillars until you get onto a green platform. On here, hop on the platform to 
the right (not the one with 3 coins). On here, head right and use all of the 
green springs until you stop at a tall pillar. Also get the Yoshi Coin you see.

Once you do that and get to a tall pillar, get to the edge of the green spring 
and bounce really high to get on it. On here, hit the "?" block in the air to 
the right for a Mushroom/Feather. Now, head right and use the green spring to 
hop over the pillar and onto a green platform. On here, hop from platform to 
platform and you will get to green springs. Use them to get on the platform 
above you. On here, head right and hit the halfway mark, and then drop down to 
the ground below you. Down here, head right from pillar to pillar until you get 
to a blue pipe. Once you get to a blue pipe, head down it.

Down here, get on the white sliding platform and ride it to the end of the room 
across the lava, jumping over the brown blocks when necessary and grabbing the 
Yoshi Coin too. Once you get to the end of the room (and have the Yoshi Coin), 
enter the green pipe and you'll be back outside. Out here, head right hopping 
across the platforms until you see a Yoshi Coin in between two pillars. Get it 
and use the springs to get out of the pit. Now, continue right, hopping from 
pillar to pillar and grabbing the final Yoshi Coin for a 1-up. Continue right 
after that and you will get to the exit pole, so hit it. We will head south to 
the castle.

--------------------------
Castle #3: Lemmy's Castle
--------------------------

This castle is pretty annoying. Once you start the level, you will be on a 
bridge of yellow blocks. There is also a bridge of yellow blocks below you, and 
spin jumping through them will have you go through lava. So, walk around and 
wait for a Magikoopa to pop out. It will send a magic blast at you, missing and 
breaking one of the blocks, so you can get to the bridge below you. Down here, 
head all the way right until you get to a "?" block, and then hit it for a 
Mushroom/Feather. Now, head right in the water until you see a P-Switch on a 
yellow block. Grab it and head right until you see a floating door with coins 
beneath it like this:

O D O
OOOOO

The D is the door and the Os are the coins surrounding it. GET THE COINS ON THE 
SIDE AND DON'T GET THE ONES BENEATH THE DOOR. Also, put the P-Switch on the 
platform to the right when you do this. Once you get rid of the side coins, hit 
the P-Switch and the rest of them will turn to brown blocks, so get on them, 
open the door and go through. In here, hit the halfway mark and head right. You 
will get to a yellow block with a 1-up Mushroom, so grab it and enter the door 
to the right. In here, head right to a lava pit that has a moving platform in 
it and it moves in the lava. Get on the middle part and wait for the platform 
edges to come out of the lava. On the left edge is a Yoshi Coin, so grab it, 
get on the middle part of the platform, and then hop on the platform to the 
right.

On here, head right and hop across the platforms and you will get to a crushing 
ceiling. Get past it and hop on the platform to your right. On here, the 
platform on the right moves up and down into the lava. When it is out of the 
lava, hop in it. You will see an opening above you leading to a platform. Get 
on it, because that part won't go in the lava. Now, wait for the platform to 
rise. See that Yoshi Coin in the pit? When the platform is rising, jump in it. 
Don't worry, there is a solid platform beneath it you can't see well. Now get 
on the platform to the right before you hit the lava. On here, you will see two 
platforms in the lava rising and a Yoshi Coin in the air. Get it and get on one 
of the platforms, and hop on the platform to the right.

On here, hop on the platform to the right when the crushing ceiling isn't down, 
and then hop in the opening with the feather. Grab it and wait for the ceiling 
to rise. Now, head right and you will get to a "staircase" of platforms in the 
lava. The lowest one on the right has a Yoshi Coin, so wait for it to pop out 
of the lava and grab the coin. Now, get on the platform to the right and hop 
all the way right until you get to the red boss door, using all of the moving 
platforms possible. Now, head back left. You will see the final Yoshi Coin 
rising from the lava, and a small alcove to the left. Grab the Yoshi Coin and 
then get in the small alcove. Before it falls into the lava, hold right and 
jump, and you should get out of it without falling into the lava. Now head 
right, open the red boss door and go through. Also hit the green "!" block for 
a cape.

*************************
Boss Fight: Lemmy Koopa
Difficulty: 3/5
*************************

Many people find this boss really annoying, and so do I. When the fight starts, 
you'll be on a row of pipes. Now, dodge the flame moving around and watch the 
pipes. Two blue fake Koopas and a yellow one will pop out. The yellow one is 
Lemmy, so don't hit the other Koopas. Also, he is the one making weird dance 
moves. When he comes out of the pipe, hit him if you're up close, otherwise, 
you may be too late to hit him if you're far away. Hit the yellow one each time 
it comes out of a random pipe three times, and then you will win. He will fall 
in the lava, Mario beats the castle with a sledge hammer, and you go southwest 
to a pipe.

But before we do that let's go to the secret levels in Vanilla Dome and the Red 
Switch Palace too.

------------------
Red Switch Palace
------------------

This is southeast of Vanilla Dome too. This is an annoying Switch Palace, and 
getting the 1-up here is annoying and useless. But if you want to do it anyway, 
here's the trick. At the start of the level, let the Koopa jump into the yellow 
shell and now it will try to attack you. Hit the P-Switch to turn the coins 
above you into brown blocks, and use them as protection. The Koopa will follow 
you anywhere, so have it follow you right and it will knock out all the Koopas 
in the way, giving you the 1-up. Once the P-Switch timer is out, enter the pipe 
to the right. Now, head right and hit the giant red switch. This will make all 
red dotted squares into red "!" blocks, and hitting them gives you nothing. But 
you'll need them as platforms.

-----------------
Vanilla Secret 1
-----------------

This is the secret exit accessed from Vanilla Dome 1. Once you start the level, 
use the platforms above you to get on the small square shaped platform. Once 
you get on it, hit the "?" block to your left for a Mushroom/Feather. Now get 
back on the platform you were just on. Above you is a green spring. Use it to 
get on the platform to your right. On here, get the Yoshi Coin on the platform 
to the right below you. Now, get on the green horizontal pipe above you. On 
here, hit the middle yellow block and a vine will pop out. Climb it. Near the 
top, get the Yoshi Coin to the right and then get on the platform to the left.

On here, hit the yellow block and another vine will pop out. On here, climb it 
and get on the platform to the left. Now head left and jump over the gap to get 
on the platform. On here, fall down the pit below you. Down here, get the Yoshi 
Coin, and then use the three green springs to get back on the platform above 
you. Now, jump over the gap and get back on the platform to the right.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                                SECRET EXIT

You can only get the secret exit if you are Caped Mario/Luigi. Also this means 
missing the last two Yoshi Coins. To get to the secret exit, get on the long 
platform to the left of the vine you just recently climbed. Get to the right 
edge of the platform and run left. Just when you are on the left edge of this 
platform, jump and you should have enough speed to fly. Now, in the air, you 
should see a small platform with a pipe. Try to get on it, otherwise try again. 
Once you get on it, enter the pipe. In here, get on the platform above you, 
head right, dodge the Chargin' Chuck, and hit the exit pole. This will take you 
west to the Star Road which will be covered much later.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!

Now, on this large platform, get on the platform above you. On here, you will 
see an opening above you and a large row of Koopas, but there is a small hole 
between them. Now, use the trampoline to get through once the opening is line 
up with the hole, and then get on the platform to the right. On here, pick up 
the trampoline and carry it left. Take it left and use the platforms to get on 
a small rectangular platform in the air. Place it and bounce on it. Now, in the 
air get the Yoshi Coin, and then pick up the trampoline again. Jump onto the 
large platform on the right and place it here. Bounce on it and get the final 
Yoshi Coin in the air for a 1-up.

Now, get back on the ground below you. Down here, head left and use the 
platforms to get to a set of green springs. Use them to get on the platform 
above you. On here, head right and enter the green pipe. In here, head right 
and hit the exit pole. Now we will head north to a pipe. Enter it if you want 
more secret levels.

-----------------
Vanilla Secret 2
-----------------

This is an annoying left with tons of Koopas. Once you start the level, get rid 
of the two Koopas on the platform you're only if you are Caped Mario/Luigi. 
Now, run right and fly in the air. You should see a large cloud, so land on it. 
On here, head right and jump on the cloud next to you. On here, get the Yoshi 
Coin and then drop down to the ground to your left. This is the annoying part. 
Down here, head left and hit the "?" block for a Yoshi. He can be very 
important. Now, head right until you get to a green "!" block, dodging every 
Koopa. Once you see it, have Yoshi put a Koopa shell in his mouth and then spit 
it out. It should hit the "!" block and a Feather will come out, so grab it.

Now, head all the way right until you get to a slope, dodging all of the Koopas 
and grabbing the Yoshi Coin. Once you get to a slope, head up it. At the top, 
jump over the purple pipe and get the Yoshi Coin in the air. Now, head right 
and hit the halfway mark, and then use this slope to get on the platform above 
you. On here, head down the slope and continue right. Watch out bombs will 
start dropping from the sky. From here, continue right up the slanted pipe. 
Now, head right until you get to a huge pit of Spinies, collecting the Yoshi 
Coin you will also come across. Once you get to the spiny pit, hit the second 
block to the left and a P-Switch will come out.

Hit it and the Spinies will turn into Silver Coins. Collect all for 3 1-ups and 
then head all the way right until you get to another green slanted pipe. To the 
right of it is a vertical green pipe. Enter it. In here, hit the P-Switch to 
turn the coins into brown blocks and vice versa. Use the brown blocks as a 
bridge to get across. At the end, grab the final Yoshi Coin for a 1-up and then 
enter the orange pipe. You will be blasted into the air from the green slanted 
pipe near the exit pole, so touch it, ignoring all enemies. We will head east 
towards another secret.

-----------------
Vanilla Secret 3
-----------------

A fun level to ride the backs of dolphins. Whee!

Once you start the level, head right and use the jumping dolphins in the water 
as platforms. Now, they will bounce right, so use them to get on the higher of 
two platforms. On here, hit the "?" block for a Mushroom/Feather, and drop down 
to the platform below you. Down here, grab the Yoshi Coin and then use the 
dolphins in the water to the right as platforms to get to the next platform of 
land. On here, get the Yoshi Coin and head right. Use the dolphins to get to 
the halfway mark which is far from here. Once you get to it, hit it and then 
use the jumping dolphins to get on the platform above you.

On here, head right and use all of the jumping dolphins until you get to a warp 
pipe. On the way, you will see coins forming the shape of an arrow. In between 
one of them is a Yoshi Coin. Grab it and get all the other coins from 1-ups. 
Now, continue right until you get to a pipe and you will get to the final Yoshi 
Coin. Grab it for a 1-up and enter the pipe. In here, grab the Yoshi Coin above 
your head for another 1-up and then hit the exit pole to the right. We will 
head east to the fortress.

-----------------
Vanilla Fortress
-----------------

Shouldn't this fortress be made of Vanilla, not water? It is annoying. Once you 
start the level, swim all the way right until you get to a floor made of 
spikes. Wait for the fish to pass by and then cross the pit of spikes. On this 
side, swim right and hit the "?" block. A Mushroom/Feather will come out, so 
grab it. Now, head right and you will be in a room where the ceiling is made up 
of spikes. Dodge the falling ones and get out of this room. Also grab the Yoshi 
Coin you will get to. Once you do that and get to the end of the room, enter 
the blue pipe.

In here, swim right and you will get to a Yoshi Coin, so grab it. Now swim left 
and you will get to another Yoshi Coin. Grab this one and watch out for the 
falling Thwomp. Now, swim all the way left until you get to a "?" block. Hit it 
for a Mushroom/Feather and them swim through the opening above you. Up here, 
hit the halfway mark and swim all the way right and you will get to a Yoshi 
Coin. Grab it and then fall in the gap to your right. Down here, swim right and 
you will get to a Yoshi Coin. Grab it for a 1-up and swim right to the red boss 
door, and then enter it. 

****************
Boss: The Renzo
Difficulty: 3/5
****************

This boss is in every single fortress, so get used to it. Now, the trick is to 
do this: there are 4 Renzos, and each of them is on their own platform. To 
knock one off, hit them underneath the platform they are on and they will fall 
into the lava. Once you knock two off, the platform you're on will start to 
break down, so get on one of the platforms one of the Renzos used to be on. 
When the platform you're on is underneath a platform a Renzo is on, hit it. 
Now, to get the final one, get on the rotating platform underneath the last 
Renzo, and then hit them into the lava. The castle will blow up, and a bridge 
will be created to your east. No more Vanilla Dome Levels!

<><><><><><><><><><><><><><>
World 4: The Twin Bridges 
<><><><><><><><><><><><><><>

Here is your Twin Bridges map.

   (to Vanilla Dome)
PIPE-VS1-VS2--VF---B1---B2--C4-
                            |   \
             ----CBA---CM   |   |
            /     |     |   |   |
       PIPE       |      \--|   |
                  SL    TO FOREST OF ILLUSION
                  |
                  |
               STAR ROAD
Map Key:

PIPE: Each lead to Vanilla Dome. Bottom ones leads to Castle #3.
VS1: Vanilla Secret 1
VS2: Vanilla Secret 2 
VF: Vanilla Fortress
B1: Butter Bridge 1
B2: Butter Bridge 2
CBA: Cheese Bridge Area
CM: Cookie Mountain
C4: Castle #4
SL: Soda Lake
STAR ROAD: Leads to top part of Star Road

The main level is Cheese Bridge Area. To get to this part, go to Vanilla Dome 
and enter the pipe after Castle #3.

-------------------
Cheese Bridge Area
-------------------

Having a Yoshi here is highly recommended. When you first start the level, hit 
the "?" block to the right for a Mushroom/Cape. Now, you will get to three 
platforms. Touch each of them to make them all move. There is a middle one, 
bottom, and top. Once you have all 3 platforms moving, get on the bottom one, 
ride it all the way right until you get to a Yoshi Coin. Once you get to one, 
grab it, and right after that, get on the top platform. On here, ride this 
platform until you get to another Yoshi Coin. Once you get to it, grab it and 
then take the bottom platform. Get on it and ride it until you get to the third 
Yoshi Coin. Now, get it and get back on the top platform. On here, ride it to 
the edge of the wire and then hit the halfway mark in the air.

On this platform made of logs, head right and you will get to a "?" block. If 
you hit it, wings will come out. These can only be grabbed if you have Yoshi, 
but grabbing them is really recommended. You will get sent to this heaven but 
full of Fuzzy enemies. Here, there are 5 Yoshi Coins so you can get 2 to have 
at least 5 collected and an additional 1-up for each one. If you fall in the 
gap, you will win the level. 

Otherwise, if you don't have Yoshi, head right and jump from platform to 
platform until you get to a "?" block. Hit it for a Mushroom/Feather and 
continue to hop from platform to platform until you get to a yellow pipe, 
grabbing the Yoshi Coin you should get to. Once you get to it, head past it and 
you will get to a long pole. Press up to get to the top of it and you will take 
a ride down the wire. On here, ride it until it gets to the end of the wire and 
grab the Yoshi Coin at the end for a 1-up, dodging all of the saws. At the end, 
hit the exit pole.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                                SECRET EXIT

This can only be done if you are Caped Mario/Luigi and have a Yoshi. Now, 
hanging onto Yoshi, get all the way to the near end of the level. If you hit a 
saw with Yoshi, he will bounce right off, so use these as platforms. Get to the 
last platform just before the exit pole. Now, you can notice you can go right 
underneath the exit pole. Now, jump in the gap, glide and hold right, and just 
when you are about to die (well, once you are under the exit pole to the 
right), press R to jump off of Yoshi and get on the platform. You should now be 
to the right of the exit pole. Head right and you will get to a moon giving you 
3 1-ups, and another exit pole. Hit this for the secret exit. You will go south 
to the water.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

----------------
Cookie Mountain
----------------

Yum, Cookie Mountain. More like violent mountain to me. Once the level starts, 
head right and jump over the gap. On here, head right under the Sumo Bro, and 
then jump over the next gap. Now on top of the second slanted platform is a 
Yoshi Coin. Grab it and then use the slanted platforms to get on the platform 
to the right. On here, head right and use these platforms to get to the ground 
below you. Down here, head right and jump over the gap. From here, head right 
and jump over the blue pipe. Now this part is tricky. Get the Yoshi Coin in the 
air. The Sumo Brothers are smashing the music blocks, causing fire to the 
ground. Get the Yoshi Coin, dodge the fire, and then head right to the halfway 
mark.

Once you get to the halfway mark, hit it. Now head right and you will get to 4 
yellow blocks. Hit the second one to the right and a vine will come out. Climb 
it to the top. At the top, get on the platform to the left. Hit the yellow 
block and a 1-up Mushroom will come out, so grab it. Now, grab the Yoshi Coin 
to the right of the vine and then drop back down to the ground below you. Down 
here, jump over the blue pipe to the right and you will get to a "?" block. You 
can only hit it if you beat the Red Switch Palace because red blocks are 
underneath it. Hit it if you can and a Yoshi will pop out. 

Grab it and head right. You should see a Yoshi Coin on top of the platform, so 
grab it. Now continue right and if you have Yoshi, grab the next two pink 
berries and a cloud will come out. It will throw out coins in the air, so 
follow it and try to collect all of them. If you do collect all of them, he 
will throw a 1-up Mushroom, so grab it. If you don't have Yoshi, head right and 
you will get to a Yoshi Coin. Grab it for the final 1-up and continue all the 
way right until you get to a tall blue pipe. Jump over it and hit the exit 
pole. We will head east up a ladder to Castle 4. Wow, these normal levels were 
quick...

---------------------------
Castle #4: Ludwig's Castle
---------------------------

Once you start the level, head all the way right until you get to a door, 
working your way through all of the ball 'n' chains. Remember to duck and run 
when you have the chance. Once you get to a door, open it and go through. In 
here, head down the stairs to the left and head left until you get to a switch 
that says "ON", grabbing the Yoshi Coin you see. Once you get to it, hit it and 
the spiked ceiling will rise. Now get the Yoshi Coin to the left and hit the 
switch again. The spikes will come down but hit the switch again so you get a 
fresh start.

Now, this is the part that matters with the spiked ceiling. Head left and jump 
from platform to platform, and then RUN LIKE HELL LEFT UNTIL YOU GET TO A DOOR 
BEFORE YOU GET CRUSHED. Once you get to it, open it and go through. In here, 
head right and hit the halfway mark. Now go back up to the fence. Remember 
these from the first castle? Jump and press up to get on them. Now, climb up 
and stay to the right until you see an opening. Go in it and hit the "?" block 
for a Mushroom/Feather. Now get back on the fence and climb up it. You will see 
a fence separated from the one above you. Jump to get to it and press Up to 
stay. 

On here, jump onto the fence above you and press Up to climb onto it. On here, 
get in the blue square and press B. You will be on the other side of the fence, 
so get the Yoshi Coin on this side. Now, get to the right part of this fence. 
You will see a square fence to your right. Jump onto it and try to dodge the 
Koopas. Get on it. On here, hop on another fence to your right. Climb each 
fence down until you get to a Yoshi Coin. Grab it without touching the spikes 
and then use these square fences to get onto a big one. On here, follow this 
fence left to another fence, and then get onto it.

On this fence, climb it up and you will see the final Yoshi Coin. Grab it for 
the 1-up and get on the fence to the left of where it was. On here, climb the 
fence upward and you will get to the platform with the big red door. On here, 
head right and open the door.

****************************** 
Boss Fight: Ludwig Von Koopa
Difficulty: 2.5/5
******************************

This is just like Morton Koopa, except a tad harder. This time, two pillars 
don't come down on the right. Instead, Ludwig Von Koopa spits out 4 fireballs, 
so hit him on the head before he spits 4. After you hit him or if he spits out 
4 fireballs, he will spin around in his shell and bounce in the air and try to 
land on you, and repeat this process again. Hit him 3 times to win, and that 
should stop this composer (nice hair) from composing enough mayhem in the Twin 
Bridges. Mario will attack the castle with a plunger and it will rocket off 
into the air, and land on the tree in the back, giving it a band-aid. Ow, poor 
thing. Now, we will head down the southeast ladder into the Forest of Illusion. 
But let's finish the rest of the levels here.

----------------
Butter Bridge 1
----------------

This is the first level on the bridge to the north, and it's quite annoying 
too. Once the level starts, head right. You will get to rows of pillars. If you 
step on one, it will lower and the one to your right will raise. Now, hop from 
pillar to pillar, also grabbing the Yoshi Coin until you see a Red Koopa in 
between a pillar Now, bounce off of it while holding B and get on the bridge, 
also collecting the second Yoshi Coin. Now, get on the pillar to the right and 
get the Yoshi Coin in between them. On the second pillar, there will be a large 
row of Green Flying Koopas to your right. If you hit all of them at least once 
without touching the ground, you get a 1-up.

Get on the bridge and cross it until you get to more pillars. Hop across the 
first two ones. On the third, stay on it to lower it and make the second one go 
higher, but not high enough that you can't get it. Now, get on the higher 
pillar and use it to get on one of the two pillars to the right. On here, stay 
on the left one. Since this level auto-scrolls it will scroll downward. This 
will push the pillar down so you can see better. Also get the Yoshi Coin in 
your way. Once you do that and see more pillars, use the two to get on a 
platform to the right. On here, head right and you will get to sets of yellow 
blocks. Get on the highest platform of all of them by jumping at 1 each block 
and going through them.
 
At the top one, get on the pillar to the right. Use it to get on a platform and 
grab the final Yoshi Coin for a 1-up. Now, get on the lower platform to the 
right and enter the pipe. In here, jump over the gap and hit the exit pole. 
Another dot will form on the bridge.

----------------
Butter Bridge 2
----------------

This is quite possibly the most annoying level of all time. It's best to come 
here as Caped Mario/Luigi. Once the level starts, head right and you will get 
to a Super Koopa with a red cape. Hit it and grab the feather that appears. On 
this long bridge, get back to the beginning of the level and run right. At the 
edge of the bridge, fly off and fly right until you see a platform cloud. Get 
on it and get the Yoshi Coin, and then drop down to the left. Down here, head 
right and you will see Super Koopas swarming. Hop on one and grab the Yoshi 
Coin to the right while in the air, and drop back down to the bridge below you.

Down here, cross the bridge to the right and you will get to the most annoying 
part of the game. On the higher, smaller platforms above you, Koopas not in 
their shells will be kicking their shells at you, so dodge all of them. 
Continue right until you see a Yoshi Coin in the air next to a wooden bridge. 
Once you see it, run + jump to get it and you should get it with just enough 
air. Now cross over the gap to the bridge on the right. On here, head right and 
you will get to a halfway pole. Hit it and now Super Koopas will really swarm. 
Now, head right and hit the green "!" block for a much needed Feather.

Once you get that, head right and skip the first pipe you see, and then enter 
the second blue pipe. Down here, get on the pole above you instead of riding 
the platform you're on and ride it to the end of the room. During your ride, 
you will see a Yoshi Coin, so grab it. Once you do that and get to the end of 
the room, enter the pipe. Back out here, head all the way right hoping from 
bridge to bridge, dodging all of these Super Koopa swarms. Now, head right and 
you will see a Yoshi Coin in between two bridges. MAKE SURE YOU ARE CAPED 
MARIO/LUIGI. Once you see the Yoshi Coin, float in the gap and hit the top of 
it and get on the platform to the left. You should be able to get the final 
Yoshi Coin safely for a 1-up. 

From here, continue right, jumping from platform to platform and you will get 
to the exit pole. Hit it and you are finally done with this annoying level. 
Now, the next level is south of Cheese Bridge Area.

----------
Soda Lake
----------

This level sucks if you are bad at dodging, so try to dodge all of the torpedos 
being dodged at you, and bringing a Fire Flower in this water level is 
recommended. Once you start the level, swim right until you get to a "?" block, 
dodging all of the fish. Once you get to it, hit it for a much needed 
Mushroom/Fire Flower (prefer it over the Feather in this level). Now you can 
get rid of all these fish with the Fire Flower. From here, swim right and you 
will get to a Yoshi Coin in between two torpedo launchers, so grab it after the 
torpedos are launched.

Now, get past any more torpedos that fire, and then swim right and you will get 
to another Yoshi Coin. Dodge any torpedos fired at you, and then let the fish 
dodge by. Now swim farther right and you will get to a gap in between two 
pillars. Swim down it and grab the Yoshi Coin, and then get out of it. Back out 
here, swim right and you will get to a set of 4 torpedo launchers. Get really 
low (but don't kill yourself by going two low off the screen), and dodge the 
torpedo to the right once it fired. Now head right and you will get to another 
Yoshi Coin, which can be easily grabbed.

From here, swim right and you will get to a Yoshi Coin between 3 torpedo 
launchers. Dodge the torpedos and grab the final Yoshi Coin for a 1-up. Now, 
wait for the set of fish on the right to pass by and then swim all the way 
right until you get to a green pipe, dodging all of the torpedos and ducking 
when you need to. Once you get to the green pipe, enter it. Out here, hit the 
exit pole and you will finish this annoying level. Now you can go south down a 
waterfall to the third Star Road exit.

That is all of the levels. Let's head down the ladder east of Castle #4 to the 
Forest of Illuision.

<><><><><><><><><><><><><><><>
World 5: Forest of Illusion 
<><><><><><><><><><><><><><><>

         To Twin Bridges   
               |
        ---FGH-1--
      /    |      \
     4-----|------2--BSP
     |      |     |
    FSA      \--3-/
     |          |   
  ---/     To Castle #5 and Chocolate Island
  ^
  |To Forest Fortress   

Key:

1: Forest of Illusion 1
2: Forest of Illusion 2
3: Forest of Illusion 3
4: Forest of Illusion 4
FSA: Forest Secret Area
FGH: Forest Ghost House
BSP: Blue Switch Palace

NOTE: Castle #5 and the Forest Fortress are not displayed because two paths 
lead to both areas outside, just outside of Chocolate Island. 

---------------------
Forest of Illusion 1
---------------------

A lot of Yoshi Coins are hidden in this level. Once you start the level, you 
will see a Wiggler next to you and a big tree to the right. Now, get behind the 
tree and hop on the Wiggler. You should get the hidden Yoshi Coin behind the 
tree. Now head right and jump over the gap. On here, hit the "?" block for a 
Mushroom/Fire Flower, and then jump from platform to platform until you get to 
a "?" block. Hit it and Yoshi will pop out. Get on him and head right and you 
will get to a trampoline. Put it in Yoshi's mouth and jump over the gap. Now, 
spit it below the Yoshi Coin below you and hop on it to get the coin.

Now continue right and jump over the gap. On here, head right and grab the 
Yoshi Coin in the air. Now, head right and you will get to the halfway mark. 
Hit it and then get the multi-block to the right. Wait until a feather appears 
and then grab the star in the air. From here, jump over the gap to the right 
and grab the Yoshi Coin hiding behind the big tree. Now get on the platform 
above you and get to the end of it, collecting the fifth Yoshi Coin for a 1-up. 
Now, at the end of the platform, drop down to the ground below you. 

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                            SECRET EXIT

Once you get through all of those enemies, you should stop at a "?" block below 
the platform you were just on. Hit it and a P-Balloon will pop out. Grab it and 
float across the pit below the platform to the left. Continue floating left and 
you will get to a platform with a keyhole on it. Wait until your power runs out 
and land on it. On here, hit the "?" block and a key will come out. Grab it and 
shove it in the keyhole, and you can go west towards the ghost house.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Down here, continue right and jump over the green pipe. Now, grab the sixth 
Yoshi Coin for an additional 1-up and knock the Hammer Bro off it
s platform, and use it to get on the platform above you. On here, hit the exit 
pole to the right. You will head southeast to the next level.

--------------------- 
Forest of Illusion 2
---------------------

A fun water level, but watch out. You can easily die due to not having enough 
time here. Once you start the level, hit the green "!" block for a Feather and 
advance right through the small openings, dodging the urchins. Follow this path 
right until you see an opening above you. Once you see it, let the fish go by 
you and dodge the urchin, and then head up the opening. Up here, throw the blue 
block to the right at the urchin to the left to get rid of it. Now collect the 
Yoshi Coin. From here, head right and follow this path to a large gap. Once you 
get to it, fall down it.

Down here, swim right and you will stop at a wall. Now swim upward. At the top, 
swim over the pillar and fall down the gap to your right. Down here at the way 
bottom, head all the way right and you will get to a Yoshi Coin. Grab it and 
then head back left and you will stop at a wall. Swim upward and go through the 
opening to your right. In here, swim right to two urchins. Once they are by, 
get to the opening above you and grab the Yoshi Coin. Now get back to the 
ground below you and hit the halfway mark next to you.

Now, swim all the way right until you get to an opening. Once you see an 
opening, go through it. In here, throw the blue block at the urchin next to you 
to get rid of it. Now, get the Yoshi Coin and follow this path to a small gap. 
Once you get to it, fall down it.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                                     SECRET EXIT

Now, this secret exit is really hard to miss. Once you hit the ground, there 
should be a yellow "!" block to your left. Hit it for a Mushroom and swim left. 
You will get to a key and a keyhole. Take the key and shove it in the keyhole. 
Hard to miss huh? Now you will go east towards the Blue Switch Palace.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Down here, swim slightly higher and head right. You should see openings above 
you with sleeping fish in them. One of them has a Yoshi Coin. Knock out the 
sleeping fish with your Fire Flower/Cape and grab the final coin for a 1-up. 
Now, swim right until you get to the exit pole. Now you will head southwest 
towards the next level.

---------------------
Forest of Illusion 3
---------------------

A fun level. Once you start it, head right and jump over the first green pipe. 
Now get the Yoshi Coin and jump over the gap to your right. Now watch out for 
enemies popping out of bubbles. Now head right towards the trampoline and use 
it to hop over the tall blue pipe. Now, hit the "?" block for a Yoshi, he can 
be pretty useful for this level. Now head right and jump over the next few 
pipes until you get to a staircase made of yellow blocks. At the top should be 
a bubble with a Mushroom. Pop it, grab the Mushroom, and then drop back down to 
the ground below you. Down here, jump over the gap to the right. Over here, hit 
the yellow block and it will make the red Koopa Shell hit the block with the 
trampoline and knock it down.

Use the trampoline and bounce over the tall yellow pipes. Now, grab the Yoshi 
Coin in the air to the right, and then jump over the gap to your right. From 
here, head all the way right until you get to a halfway mark. Once you get to 
it, hit it and then jump over the gap to the right. On here, grab the Yoshi 
Coin in between the two yellow pipes and get on the ground to the right. Down 
here, jump over the next two gaps and jump from gap to gap until you get to a 
tall green pipe. Once you get to it, drop down to the ground to your right. 
Down here, head right and you will get to a large series of "?" blocks. All of 
them have 1 coin, so who cares. But there is a Yoshi Coin in the air in between 
the coins, so grab it once you see it.

Once you do that, head right and you will get to a gap. Jump over it. From 
here, use the yellow blocks to get past the tall green pipe. On this side, get 
the final Yoshi Coin for the 1-up.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                                  SECRET EXIT

Using the secret exit is the only way to get out of the Forest of Illusion and 
into castle #5. To get to it, you must be at least Big Mario/Luigi. To the 
right of the tall, green pipe, use the "?" blocks to get on it. On here, enter 
the pipe. Down here, spin dash through the yellow blocks to destroy them. Now 
take the key and shove it in the keyhole. This exit will take you south, out of 
the Forest of Illusion and into Castle #5.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Now, if you want to explore the rest of Forest of Illusion (which you need to 
if you want to beat the game 100%), head right, jump over the yellow pipe and 
hit the exit pole. You will go northeast towards the Ghost House, which is the 
alternate path to that level. But before we do the Ghost House let's do the 
Blue Switch Palace east of Forest of Illusion 2, which you'll really need in 
the later levels.

-------------------
Blue Switch Palace
-------------------

This special stage is fun. Once you start the level, don't hit either P-Switch. 
First, collect many of the coins above you so you'll have room for the silver 
coins to fall. Now, go back and hit the blue P-switch. The brown blocks will 
turn to coins and vice versa, and all of the Spinies will fall to the platform 
you're on. Now hit the silver P-Switch to turn them all into coins. Collect all 
of them for 3 1-ups, and walk around if you don't see anymore. Once you do 
that, enter the green pipe and head all the way right. You will get to the big 
blue "!" switch, so hit it to turn all dotted blocks into solid blue blocks. 
You get nothing out of these either. What a ripoff. 

-------------------
Forest Ghost House
-------------------

A tricky Ghost House if you don't know what you're doing. Once you start the 
level, head right and work your way out of this small tunnel until you get out 
of an opening and get into a large room, dodging all of the Boos and Eeries you 
see. In this big room, head right and jump on the platform you see. On here, 
collect the Yoshi Coin in the air and hit the "?" Block on the right. A 
Mushroom/Feather will pop out, so grab it. From here, head right and hit the 
halfway mark, and then open the door and go through.

In here, head right and you will get to a flying "?" block. Hit it for a 
Mushroom/Fire Flower and grab it. From here, head right and you will get to 
another "?" block. Hit it for a Mushroom/Feather and then grab the Yoshi Coin 
in the air to the right. Now jump over the gap and head right. You will see the 
third Yoshi Coin, so grab it, head right and you will get to a small opening 
that big Mario/Luigi can't get through. Instead of jumping through it, get on 
the platform above you and grab the Yoshi Coin. Now, head right and you will 
get to a P-Switch. 

Pick up the P-Switch and take it to the two pits on the right. Fall in the 
second pit (which is longer) and hit the P-Switch. A blue door will appear to 
the right, so open it and go through. You will now be above the tunnel at the 
start of the level. From here, head all the way left until you get to the final 
Yoshi Coin. Once you get to it, grab it for the 1-up.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                                 SECRET EXIT 

Well, remember that door you passed on the way to the Yoshi Coin? There is also 
one to the left. Both doors lead to exit poles but one exit won't take you 
anywhere, but it still counts as an exit for beating the game 100%. Now, you 
will see Big Boo guarding a door. Lure him out of the way and enter it. In 
here, collect the 3-up moon, and hit the exit pole. This is the exit that 
doesn't do anything, but still counts as an exit for beating the game 100%.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Remember that door you passed to the right? Go back to it, open it, and go 
through. This is the exit that will take you somewhere, so hit the exit pole in 
here. You will head southwest towards another level.

---------------------
Forest of Illusion 4
---------------------

Once you start the level, ignore the Fishin' Lakitu at the start and head 
right. You will get to a platform with a Mushroom on it. Get it for an extra 
item and then grab the Yoshi Coin in the air to the right, then drop back down 
to the ground below you. Down here, head all the way right and you will get to 
a Multi Block. Wait until a Feather appears and then hit it. It will down turn 
into a Star, so grab it, and run right until you get to another Yoshi Coin. 
Grab it and then hit all of the blocks above you and you will get a Fire 
Flower/Mushroom out of one of them.

From here, head right and you will get to a green pipe that rises up and down. 
Once it rises higher, grab the Yoshi Coin in the air and then head right until 
you get to a halfway pole. Once you get to it, hit it. Now head right and you 
will get to a blue pipe in the air.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                                  SECRET EXIT
 
This is possible and it doesn't matter what type of Mario you are, but it is a 
bit tricky to pull off. See that blue pipe in the air? It is too high for you 
to get to but there are plenty of ways to get to it. If you have a Yoshi, you 
can jump off of it in the air and get on the pipe. If you are Caped 
Mario/Luigi, you can fly onto it. Otherwise, head right and you should see a 
Koopa with wings bouncing high. Lure it to the pipe and when it gets near the 
pipe, jump on it while it's in the air holding A and B. It will bounce you 
higher so you can get on the pipe. Once you get onto it, enter it. In here, 
take the key, and shove it in the keyhole. You will go south towards the next 
secret level. 
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Ignore the blue pipe if you don't want to take the secret exit. From here, go 
all the way right until you get to a Blue Koopa Shell, dodging all of the 
enemies in your way. Once you get to the Blue Shell, pick it up and kick it in 
the air once the Lakitu is directly above you. If it hits Lakitu, he will be 
knocked out of his cloud and his cloud won't diminish. So use the platforms to 
get into the cloud and ride it up the path of coins. At the end of the path you 
should see a Yoshi Coin, so grab it.

Now, once you do that, drop down to the floor below you. Down here, head right 
until you get to the final Yoshi Coin, jumping over the pyramids made of blue 
blocks. Once you get to it, grab it for a 1-up. Now, jump over the pipe to your 
right and hit the exit pole. This exit will take you east to Forest of Illusion 
2, so you'll need to get to the secret exit if you want to go to other levels.

-------------------
Forest Secret Area
-------------------

A fun level if you know what you're doing. Once you start the level, head right 
and you will get to two silver platforms. Hop on the left one and it will ride 
you up and down. The one on the right will also be moving down and up. Now, 
ride this platform until you see a Yoshi Coin. Once you see it, grab it and the 
two platforms will meet up again. Ride this platform you're on until you see 
another Yoshi Coin. Once you see the second coin, grab it and continue riding 
this platform until you get to the third Yoshi Coin. Once you get to it, grab 
it and the two silver platforms will meet up again. 

Instead of staying on the platform you're on, hop on the other platform. On 
here, this platform will ride you to the fourth Yoshi Coin. Grab it and wait 
for the two silver platforms to meet up again (they will meet next to the blue 
"!" blocks). Once you see the other platform, hop onto it instead of staying on 
this one. This platform will ride you to the final Yoshi Coin, so grab it for a 
1-up. From here, let this platform ride you to the exit pole, and once you get 
to it, hit it. This level wasn't so bad was it? Now we go southeast out of the 
forest and to the Forest Fortress.

----------------
Forest Fortress
----------------

Entering this level as Luigi is highly recommended because this level scrolls 
by itself and the first Yoshi Coin is right above you. Once you start the 
level, jump to get the Yoshi Coin if you're Luigi or run and jump to get it as 
Mario before it goes off the screen. Otherwise, Save & Quit and try again. From 
here, the screen will scroll right by itself and watch out for all of the 
grinders. Now, head right and grab the Yoshi Coin you will come across, and 
watch out for the falling pillars too. Now, continue right continue right and 
you will get to your third Yoshi Coin right next to a grinder above green "!" 
blocks.

Grab it and continue right. You will get to a door and the screen will stop 
scrolling. Open it and go through. In here, watch out for the falling grinder 
and DO NOT HIT THE HALFWAY MARK. If you do, you'll lose all your Yoshi Coins 
when you die and you can't go back. So ignore it and jump over the gap to the 
right. Now head on the platform above you and fall to the pit below you. Watch 
out for the Grinders. If they come near you, spin jump and touching them won't 
hurt. To get out of this pit, run up the wall to the right without being hit by 
the grinders if you're Mario. If you're Luigi, you can easily jump to get the 
fourth Yoshi Coin and to get on the platform above you. So, grab the Yoshi Coin 
and run up the wall.

Up here, hit the "!" block and a Mushroom will come out, so grab it. Now jump 
over the big lava gap to the right. From here, head right and cross the bridges 
of grinders. But you can also use the small blocks in the air to dodge them. 
Once you get past the bridge, jump over the gap to the right. Over here, dodge 
all of the grinders that come at you and get on the middle platform. If you're 
Big Mario, hit the "?" block above you and a Feather will come out. It will 
float down to you, so grab it. Now, see that bridge of gray blocks to the 
right? Get on it and follow it to a pit. Once you get to it, fall down it. Down 
here, head right and get the final Yoshi Coin. Now, if you have a Cape, you can 
fly across this extremely large lava pit. At the end of it are a whole bunch of 
yellow blocks. Each one has a 1-up Mushroom and a big red door.
 
If you're not caped Mario/Luigi, head back left, open the big red door, and go 
through. 

*******************
Boss Fight: Reznor
Difficulty: 2/5
*******************

The Reznor will always be the same no matter what fortress you're in. They are 
in a group of four. Each of them is on their own platform. To get rid of them, 
hit them from beneath the platform they're on and they will fall into the lava. 
After you knock out two, the bridge you're on will start collapsing, so hop on 
one of the platforms that are open. If you are underneath a Reznor, deck him, 
and then get on the rotating platform underneath the final Reznor. Once you 
knock out the final one, the fortress will explode and you will have access to 
the fourth Star Road to the left of this fortress.

Now that we have all of this done, let's go to Castle #5, south of Forest of 
Illusion 3.

------------------------
Castle #5: Roy's Castle
------------------------

Entering this level at least Big Mario/Luigi is recommended. Once you start the 
level, head right and fall in the pit below you. Down here, you will land on a 
row of brown blocks. Now these brown blocks will give you a ride to the other 
side of the pit. During you're ride to the other side of the pit, grab the 
Yoshi Coin you will see. Now, once you get to the other end of the pit, you 
will get to a large spike pit room. In here, keep riding the row of brown 
blocks until you get to the other side of this pit, grabbing the 3 Yoshi Coins 
in here. Also watch out for the brown falling spikes. At the end of the pit, 
head right and get off this ride.

Now, don't hit the halfway mark because you'll lose you're Yoshi coins if you 
lose a life, and you won't be able to go back and get them. From here, head 
right and you will get to a P-Switch. Pick it up and take it to the edge of 
this platform next to a gap. Once you get to it, hit it. Now, see that yellow 
block opening and closing? Get on it and hit the Green "!" block. A much needed 
feather will come out, so grab it. Now, float across this gap landing on the 
yellow blocks, grabbing the final Yoshi Coin for a 1-up. At the end of this 
gap, head right and you will get to the big red door. Open it and go through.

****************** 
Boss: Roy Koopa
Difficulty: 3.5/5
******************

This boss is just like Ludwig and Morton Koopas. Now, when the fight starts, 
hit Roy on the top of the head and he will be stunned. Once he recovers, the 
walls will close in on you, so be quick. Hit him again before he climbs up the 
fall. Once he recovers from being stunned, hit him for the third and final 
time. If you can't hit him, he will climb up the wall and fall down on you, and 
the walls will close in some more. Also, if you're on the ground when he falls, 
you will be stunned and he can hit you. So, get rid of him before the real 
trouble starts. After this, you will win, Mario will blow himself up, and you 
will go south towards the Chocolate Island.

<><><><><><><><><><><><><><>
World 6: Chocolate Island
<><><><><><><><><><><><><><>

Here is a map of Chocolate Island

                   SR-FF-------
                            To Forest of Illusion   
                               |
                               /
 To Valley of Bowser     C5---/
            |             |
            |             |
          /SGS   Pipe CGH-1
         |         \  |
    Pipe |          \ |
      \__C6  CF----3--2\
         |   |       |_/
         5-- 4       

Map Key:

C5: Castle #5
FF: Forest Fortress
SR: Star Road (leads to northeast part of Star World)
1: Chocolate Island 1
2: Chocolate Island 2
3: Chocolate Island 3
4: Chocolate Island 4
5: Chocolate Island 5
CGH: Chocolate Ghost House
CF: Chocolate Fortress
C6: Castle #6
SGS: Sunken Ghost Ship
Pipe: Warp Pipes (lead to secret level)

-------------------
Chocolate Island 1
-------------------

Yum, chocolate. Sure see no chocolate here. Once you start the level, head 
right and you will get to two slanted platforms. Use them to get onto the 
platform above you. On here, head right and a Mushroom will pop out of the 
bush, so grab it if you need it. From here, head right until you get to a 
flying "?" block. Hit it in the air and a Mushroom/Fire Flower will pop out, so 
grab it and get on the platform to your right. On here, head right and you will 
get to a green pipe. Jump over it and collect the Yoshi Coin in the air to the 
right.
 
From here, enter the yellow pipe to the right. You will now be blasted out of 
the green pipe and over the gap. If you don't press anything, you should land 
next to a trampoline. If you want to use it to hit the halfway mark in the air, 
do it. Otherwise, jump over the small gap. From here, head right and you will 
get to a P-switch. Hit it to turn the coins into brown blocks, and then use 
them to hop across the nip nip pit. Over here, use the slanted platforms to get 
on the platform above you and to grab the second Yoshi Coin as well. Now, head 
right and you will get to a gap.

Once you get to a gap, jump over it and collect the Yoshi Coin in the air. Now 
head right and jump from pipe to pipe until you get to a silver pipe next to a 
green, slanted pipe. Also grab the fourth Yoshi Coin you will get to. Now enter 
the silver pipe. You will then be blasted out of the slanted pipe and over a 
large gap. While in the air, try to hit the flying Koopa to get on the platform 
to the right. Now get the final Yoshi Coin for a 1-up, head right and hit the 
exit pole. You will head west towards the Ghost House.

----------------------
Chocolate Ghost House 
----------------------

Try to be careful in the first half of this level because the floor you're on 
slides, as well as the sliding gap on it too. Once you start the level, head 
ALL THE WAY RIGHT until you get to a "?" block, dodging all of the Eerie groups 
and the Fishing Boo. Once you get to a "?" block, hit it and a Mushroom/Feather 
will pop out, so grab it. Now head right and you will see a platform on top of 
another one and a gap to the right of it. The bottom one has a Yoshi Coin, but 
to get to it, get on the platform to the right and jump lightly to get onto the 
platform. On here, grab the first Yoshi Coin and hit the "?" block for a 
Feather/Mushroom.

From here, head all the way right until you stop at a wall, dodging the blue 
fire from the Fishing Boo and the Eerie groups. Once you stop at a wall, grab 
the Yoshi Coin in the air and open the door to the left when the sliding floor 
is right underneath it. In here, head right and you will get to three gray 
squares. They will turn to Boos when you turn your back to them and they turn 
back to blocks when you look at them. So lure them into the room to the right 
where a Yoshi Coin is in the air. When you lure them into the room, look at 
them to turn them into blocks and use them as platforms to get to the Yoshi 
Coin.

Now head right past the next room and you will get to a room with three 
platforms and a Yoshi Coin. Use the platforms to get to the Yoshi Coin and then 
head right and you will get to a room with 3 levels of platforms in it. Get on 
the highest level and grab the final Yoshi Coin for a 1-up. Now, remember those 
blocks that turn to Boos when you look at them? Go back to where they where, 
and lure them into the room AFTER the next room (the one with a platform above 
you). In here, lure the Boos to the edge of the platform and then look at them 
to turn them into blocks. Now use them to get on the platform above you. On 
here, head left and open the door. In here, hit the exit pole. Now you will go 
south to Chocolate Island 2.

-------------------
Chocolate Island 2
-------------------

NOTE THERE ARE TWO EXITS IN THIS LEVEL AND ACCESSING EITHER ONE OF THEM IS 
PRETTY TRICKY. I WILL LIST BOTH EXITS SEPARATELY.

If you want to collect all of the Yoshi Coins, read this Walkthrough.

-------------------------------------------------------------------------------
Once you start the level, get onto the platform above you. On here, get on the 
platform above the trampoline. On here, jump around until you hit a hidden 
block. Once you find it, a coin will pop out. Now use this as a platform to hit 
the "?" block above you. Each time you hit it a coin will come out, so keep 
hitting it until the block turns brown. From here, head right and you will get 
to a Yoshi Coin. Grab it and now get the Yoshi Coin to the right. From here, 
head right until you stop at two coins. Collect them and drop down to the 
ground below you.
 
Down here, enter the pipe. This pipe will take you to a different area of the 
level depending on your coins collecting OR your time left. Since you collected 
all the coins I mentioned, there should be a "?" block two your right. From 
here, head right and jump past all of the Rexes you see. Now, jump over the gap 
and use the trampoline to jump over the next gap. From here, continue right 
until you see a Yoshi Coin above a brown pipe. Collect it and go all the way 
right until you stop at a green pipe. Once you stop at a green pipe, enter it. 

In here, you will be in a large area with Mushrooms popping out of bubbles. 
Grab them if you need them and grab the Yoshi Coin in here. Once you do that, 
go all the way right until you stop at a green pipe. Once you get to the green 
pipe, enter it. In here, you will be in an area with green, yellow, red and 
blue "!" blocks forming a path. If you got the BLUE SWITCH PALACE at least, the 
Yoshi Coin will be on top of a blue "!" block, so grab it for a 1-up. From 
here, head right and hit the exit pole. Now you will go west towards the next 
level.
-------------------------------------------------------------------------------

If you want to take the secret exit, use this Walkthrough.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Once you start the level, you will still be in the same area. From here, RUN 
LIKE HELL to the end of the room without going for any coins. Once you run to 
the pipe, enter it. In here, you will be in an area of slanted platforms. 
QUICKLY use them to get to the other end of the room. At the end of the room is 
a pipe, so enter it. If you were fast enough, you should be in an area with a 
flat surface. Head right and you will get to a huge group of Chargin' Chucks 
throwing baseballs at you. Dodge them all or knock them out. Also in this area 
are green and yellow "!" blocks and there are plenty of green ones. Hit the 
green ones for Feathers and head right. You will get to a key, so take it and 
shove it in the keyhole. You will go northwest on the map to a pipe. Enter it 
if you want to take the secret level.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

-------------------
Chocolate Island 3
-------------------

This is like one of the levels I Forest of Illusion where 1 exit will do 
nothing (but still counts) and the other exit is real. Once you start the 
level, head right and you will get to a spinning platform. Use it and hop from 
platform to platform until you get to a Yoshi Coin on a platform. Once you get 
to it, grab it. From here, hop from spinning platform to spinning platform 
until you see a Yoshi Coin in the air. Get on the spinning platform above it 
and use it to get the Yoshi Coin. From here, get on the spinning platform to 
the right.

On here, use it to enter the pipe above you. In here, get on the wooden 
platform to the right and get on the edge of it to move it. Now it will rotate 
clockwise, so grab all of the coins and the Yoshi Coin on the right. Once you 
do it, drop down to the ground below you. Down here, enter the green pipe to 
the right. Back out here, use the spinning platforms to the right to grab the 
fourth Yoshi Coin. Now head right onto the next few spinning platforms and use 
them to get to the 5th and final Yoshi Coin. Also hit that green "!" block for 
a Feather because you'll really need it.
 
From here, hop onto the platform to the right. 

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                                    SECRET EXIT

Now, you will only be able to get to the secret exit if you have a Yoshi or if 
you are Caped Mario. To get to it, head right and you will get to a Blue Koopa. 
If you have Yoshi, eat it and you will be able to fly, so fly very quickly over 
the very large gap to the right. Now, stay high in the air and go all the way 
right until you get to another platform. On here, hit each yellow block for a 
1-up Mushroom and then hit the exit pole to the right. 

If you are Caped Mario, run right and fly to the platform above you PAST THE 
EXIT POLE ABOVE YOU. You should be right to the fake exit pole. Now run all the 
way right to the edge of this platform and fly. Now, keep tapping left in the 
air to stay up until you get to the platform, and then hit the exit pole. This 
is the real exit and you will go west to the Chocolate Fortress.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

On here, hit the yellow block and a vine will pop out. Climb it to the top. Up 
here, hit the exit pole to the right. This is the fake exit but it still counts 
as an exit for beating the game 100%. You will go counter-clockwise around the 
map back to this red dot on the map. So you'll need to get to the secret exit.

-------------------
Chocolate Fortress
-------------------

A really fun fortress if you ask me. Once you start the level, head right and 
you will get to two sets of spiked pillars moving up and down. Jump through 
their openings and continue right. You will get to a small opening, so go into 
it when the spiked pillar moves. In here, head right and you will get to a pit 
of chocolate. Jump over it because falling into it kills you (seriously, how on 
earth does a pit of chocolate kill you? Mario must really hate it). On here, 
continue right and hit the "?" block for a Mushroom/Feather. From here, fire 
will start to shoot slowly across the air, so watch out.

Now head right and you will get to your first Yoshi Coin. Grab it and jump over 
the pit to the right. From here, head right, jump from pit to pit and you will 
get to a series of spiked pillars opening and closing. Carefully dodge them and 
get the Yoshi Coin you will see in between one of the spiked pillars. Once you 
get past that, head all the way right and hit the halfway mark you will get to. 
Now open the door to your right and go through. In here, head right and dodge 
the Thwomp. Once it rises back up from the pie, carefully get into the opening 
below you.

In here, head all the way right to the third Yoshi Coin, dodging all of the 
Thwomps you see. Once you get to the Yoshi Coin, grab it and hit the "?" block 
on the left for a Mushroom/Feather. From here, go all the way right until you 
get to the next Yoshi Coin, dodging every Thwomp and Thwimp you see, jumping 
over pits as well. Also, to get past some Thwomps when jumping over pits, jump 
next to them to make them fall to the ground, wait for them to rise, and jump 
over the pit. Now, once you get to the fourth Yoshi Coin, grab it and head 
right until you get to the final Yoshi Coin.

It is right beneath a Thwomp. Jump next to it to make it move and jump back 
onto the platform you were just on. Now grab the final Yoshi Coin for a 1-up 
and jump over the pit. From here, jump from pit to pit to the right (the 
Thwomps and Thwimps can't attack if you got the Red and Blue Switch Palaces) 
until you get to a green "!" block. Hit it for a feather, grab it, head right, 
and open the big red door.

****************
Boss: Reznor
Difficulty: 2/5
****************

You know the drill. Knock out all four Reznors from beneath their platforms to 
win. Once you knock out two from beneath their platforms, the platform you're 
on will start collapsing. So get on one of the empty platforms, and knock the 
two remaining Reznor out to win. On the final Reznor, get on the rotating 
platform beneath the platform the Reznor is on and knock him out when your 
platform is directly under his. You will now go south to the next level.

-------------------
Chocolate Island 4
-------------------

Once you start the level, you will be sliding down a slope. At the end of it, 
get on the moving platform and use it to get onto the platform above you. On 
here, use the moving platforms to get to the platform across from you. At the 
end of it, grab the Yoshi Coin and continue right. Now, use all of these moving 
platforms to get across the chocolate pit without getting yourself killed, and 
stay on the lower half of this area. Once you get to the other side of this 
gap, head right up the slope and you will see a higher platform onto your left. 
Get on it and grab the Yoshi Coin.
 
From here, head right and you will get to a pit. Fall down it ONLY IF YOU GOT 
THE BLUE, YELLOW, AND RED SWITCH PALACES. Down here, hit the halfway mark and 
head left to collect 3 1-up Mushrooms. Now, go back and use the moving 
platforms to get back onto the platform above you. Back up here, head right and 
you will get to a "staircase" of yellow blocks. Get the Yoshi Coin next to them 
and hit the third one to the top and a P-Switch will come out. Now, place it 
next to the two openings blocked by brown blocks. Then hit the P-Switch to turn 
them into coins. First, go into the higher opening to get the Yoshi Coin. Then 
get out of this opening and go into the lower opening. In here, head down the 
brown pipe. 

Down here, you will land on a yellow block and next to a P-Switch. Pick up the 
P-Switch and take it to the bridge below you. Down here, get next to the 
opening to the right and hit the P-switch to turn all brown blocks into coins 
and vice versa. Now you will fall way down, seeing openings to your right. Each 
opening has a special goodie. Skip the first opening and TRY TO LAND IN THE 
SECOND OPENING. IT IS VERY HARD TO DO IF YOU ARE NOT CAPED MARIO. If you get 
into the opening, you should be next to a set of brown blocks. Wait for them to 
turn into coins and once that happens, head right and collect the final Yoshi 
Coin for a 1-up, and then enter the pipe to the right.

From here, drop down to the ground below you. Down here, head all the way right 
until you get to the exit pole. Once you get to the exit pole, hit it. Now you 
will go west towards the next level.

-------------------
Chocolate Island 5
-------------------

This is a really fun level. Once you start it, you will see Spinies surrounded 
by brown blocks so they can't go anywhere. Also, head right and you will get to 
a P-Switch on brown blocks. Of course, it would be logical to hit it right now, 
turn the blocks you're on into coins so you can fall in the gap below and kill 
yourself. Sound great? Anyway, pick up the P-Switch and take it all the way 
right until you see a Yoshi Coin surrounded by brown blocks. Once you see it, 
hit it to turn the brown blocks into coins. Now grab the Yoshi Coin while you 
can and once you do that, head right and you will get to a yellow pipe. Enter 
it.

In here, you will be in an area with a nice, colorful, beautiful background. 
You will also see fish popping out of bubbles in the air. As long as they are 
not in the water they will not hurt you if you touch them. You will just knock 
them out. Anyway, while in this area, head all the way right until you get to a 
blue pipe, collecting the two Yoshi Coins, grabbing the Mushrooms if you need 
to, and watching out for fish. Once you get to the blue pipe and have both 
Yoshi Coins, enter it. Back out here, head right and hit the halfway mark 
(actually you're right near the end of the level thanks to that shortcut).

Now, head right and you will get to a series of green and orange pipes moving 
up and down. Hop from each pipe until you get to a set of yellow blocks opening 
and closing, grabbing the fourth Yoshi Coin. From here, use these opening and 
closing blocks to get to the next set of pipes. On these pipes, get the final 
Yoshi Coin for a 1-up. Now head right and get on the ground. On here, head 
right, dodge the Chargin' Chucks, and hit the exit pole. You will go north to 
Castle #6.

--------------------------
Castle #6: Wendy's Castle
--------------------------

This is probably the hardest castle out of all of them. Once you start the 
level, head right and jump over the gap. Now, wait for the spiked pillar to 
fall on the two trampolines, and wait for it to rise. Once that happens, use 
one of the trampolines to get onto the platform above you. On here, head right 
and drop down to the floor below you. Down here, head right and grab the Yoshi 
Coin in the air, dodging the grinders on the rail. From here, head right and 
use the small platform to get across the gap. This is probably one of the 
hardest parts of this level.
 
At the same time, spiked pillars will fall, and you'll have to deal with 
grinders too. After you dodge the first few falling spikes, wait for them to 
rise and then run like hell to the end of the room. In this room are stone 
platforms and grinders. Use the stone platforms to get on the platform above 
you. On here, head right and drop down to the platform below you. Down here, 
hit the yellow "!" block for a Mushroom, and grab it. Now get past the next 
four fast pillars and at the end, get the Yoshi Coin to the left of the fourth 
spiked pillar.
 
From here, head right and jump over the halfway mark. Don't hit it so you'll be 
able to get the Yoshi Coins at the beginning if you die. Now open the door to 
the right and go through. In here, this is probably the worst part of the game. 
Head right and jump onto the small platform. On here, hit the "!" block for a 
Mushroom and dodge the Lil' Sparky. Now get on the moving platform to the right 
and grab the Yoshi Coin. From here, head right and get on that large platform 
with the Hothead. On here, wait for the ceiling to the right to rise so you 
won't get crushed, and then get to the end of the platform.

Before the ceiling crushes you, get on the small platform to the right. On 
here, jump onto the next platform and grab the Yoshi Coin in the air as well. 
Now head right and get on the sliding stone block. Use it to get on the 
platform to the right. On here, get on the platform below you while the ceiling 
above you is high above you. You'll need to time your jump right to get onto 
the platform if you're not Caped Mario or you die. On here, get on the small 
platform above you and get the final Yoshi Coin on the left for a 1-up. From 
here, head right and get on the large platform to the right.

On here, there are 3 square platforms. Two have a Lil' Sparky and the other has 
a Hothead. Carefully get by them and hit the green "!" block for a much needed 
feather, grab it, and head right to open the big red door.

*********************
Boss: Wendy O' Koopa
Difficulty: 4/5
*********************

This is probably the hardest boss you'll face. This is like Lemmy Koopa, but 
instead there are 2 flames moving around and they are very hard to dodge. Like 
Lemmy, there are 3 Koopas that pop up from the orange pipes. 1 is pink and the 
other 2 are yellow. Hit the pink if it's next to you of course. If you, not try 
to hit it. So, when Wendy comes out of the pipe (which is the pink one) hit 
her. Good luck trying to dodge the fireballs. After 3 hits she will sink into 
the lava, and Mario will take this castle down with a mop. Now you will go 
north to the next world, but let's do that secret level in the pipe.

-----------------
Chocolate Secret  
-----------------

A really fun secret level. Once you start it, use the trampoline on the right 
to get past the lava pit. From here, head right until you get to an opening, 
and drop down to the platform below you. Above you are two Chargin' Chucks 
kicking footballs at you. To get rid of one of them, take a Buzzy Beetle Shell 
and kick it up at them. Now pick it up and kick it at the second Chuck. From 
here, get on the platform the second Chuck was on and head right down the slope 
and jump over the gap. On here, hit the "?" block for a Mushroom/Feather, and 
head right. Get past the annoying Chargin' Chuck and head up the green pipe. 

In this secret area there are 4 gray platforms that fall when you touch them 
and a Hammer Bro. Get the Yoshi Coin below you and try to hit the halfway mark 
above you dodging the Chargin' Chucks. From here, head right and enter the 
green pipe. This is probably the best and fun part of this level. In here, head 
down the stairs. At the bottom you'll get to a huge series of slopes. Hold down 
the whole ride to slide down these slopes, knocking out all of the Buzzy 
Beetles for a few 1-ups. Once you get past all of this, there will be a pipe at 
the end of the slope, so enter it.

In here, head right and you will get to a lava pit, dodging all of the Spike 
Tops. Use the yellow platform in the lava to get across in the pit. But watch 
out, these platforms sink when you touch them, so you'll need to be really 
fast. From here, head right until you get to another lava pit, grabbing the 
third Yoshi Coin in your way. Once you do that, use the yellow platforms to get 
across the lava pit REALLY QUICKLY because there are a lot of platforms in this 
lava. Also collect the 4th Yoshi Coin while you're at it. Once you get past all 
of this, head right to the next "?" block.

Hit it for a Mushroom/Fire Flower, grab it, and continue right until you get to 
the next lava pit, dodging all of the Chargin Chucks. Once you get to the lava 
pit, BE REALLY FAST USING ALL OF THE YELLOW PLATFORMS TO GET ACROSS THE LAVA 
PIT. At the end, grab the Yoshi Coin for a 1-up and enter the pipe. In here, 
hit the exit pole. You will go west towards a pipe. This pipe takes you to 
castle #6, so you can use this as a shortcut. Well, that's all the exits in 
this level so let's move on.

<><><><><><><><><><><><><><>
World 7: Valley of Bowser
<><><><><><><><><><><><><><>

Here is your map of this area:

   DS2--Pipe
    |       SR    FD  BD
   Pipe     |      |  |
            4-----C7  VF
            |      |  |
            3----VGH--2--1--
                            \To Chocolate Island


   Pipe-------------CS-------Pipe   


Map Key: 
1: Valley of Bowser 1
2: Valley of Bowser 2
3: Valley of Bowser 3
4: Valley of Bowser 4
VGH: Valley Ghost House
VF: Valley Fortress
C7: Castle #7
FD: Front Door to Bowser's Castle
BD: Back Door to Bowser's Castle
SR: Star Road (leads to southeast part of Star World)
DS2: Donut Secret 2 (part of Donut Plains)
CS: Chocolate Secret (part of Chocolate Island)

------------------
Sunken Ghost Ship   
------------------

This is probably the most annoying level for Yoshi Coins. You'll want a Blue 
Yoshi or be Caped Mario at best. For the first half of the level you swim. Once 
you start the level, swim right and you will get to a "?" block. Hit it for a 
Mushroom/Feather. Grab it. Now if you have a backup Fire Flower, use it by 
pressing select because you can't waste this Feather. Now swim right and enter 
the yellow pipe. In here, swim right until a whole bunch of Boos pop out and 
surprise you.

There won't be enough to cover the whole screen, so you'll need to navigate 
through the gaps and openings the Boo groups leave. Swim right until you get to 
an opening, navigating yourself through all of the Boos. Once you get to the 
opening, the Boos will stop popping out for good. Now swim right to another 
opening and you will get to a set of Boo Buddies. Swim through them and into 
the opening above you. Now swim right past the next set of Boo Buddies and you 
will get to a pipe. If you still have that leftover Feather, use it. Now. Now 
enter the pipe. 

Now, if you are Caped Mario or Blue Yoshi, this is going to be fun. If you are 
Caped Mario, glide out of the opening and glide a little to the right. You will 
see a Yoshi Coin in the air, so grab it. Now keep gliding a little more to the 
right (also glide left and right if you need to) until you see the next Yoshi 
Coin. Grab it and glide a little more to the left until you get to the third 
Yoshi Coin (it is away from the wall). Now, glide until you see a "?" block 
above a platform.

Get on the platform and hit the "?" block for an invincibility star. Grab it 
and jump off to the left. Glide on the left half of the screen until you see 
the fourth Yoshi Coin. Grab it and keep falling until you get to a large set of 
coins. Get on the right half of the coin set and stay on the right half of this 
room. After you get past these coins, you should see the final Yoshi Coin to 
the right beneath the coins, so grab it for a 1-up. Now, you can keep falling 
until you hit water. Once that happens, get on the middle platform and collect 
the orb for a 1-up. Now a cave will form and you will enter it for the Valley 
of Bowser.

-------------------
Valley of Bowser 1
-------------------

Once you start the level, head right up the stairs. At the top, there is a high 
platform and a floor below you. Take the lower path and continue right until 
you see a huge set of Blue Blocks. Pick them up and kick them out of your way 
and dig yourself through them. Now, wait until you see a Chargin' Chuck and 
break the rest of the blue blocks for you. Now head right and get the Yoshi 
Coin on top of the platform. From here, head back left and take the higher 
platform now. From here, head right and you will have two different paths to 
take again.

This time, take the higher path. From here, jump over the Mega Mole and head 
right to get the second Yoshi Coin. Now go back left and once you get back to 
the optional path, take the lower one. From here, head right until you get to a 
pit of water. Next to it is a huge group of yellow blocks. Wait for the 
Chargin' Chucks to break through the yellow blocks and then use the opening 
they created in the yellow blocks. From here, head right and you will get to a 
green "!" block. Hit it and a Feather will come out, so grab it.

Now, get on the platform above this platform. On here, go all the way right 
towards the edge of the platform. At the edge of the platform jump over the gap 
and get on the platform across from you. On here, get on the platform above 
you. On here, head right and grab the third Yoshi Coin. From here, go back left 
to the edge of this platform, and then drop down to the one directly below you. 
Down here, head all the way right until you get to a small gap, and then drop 
down it. Down here, get the Yoshi Coin to the right. Now jump in the empty 
spaces of the gap and brown blocks will form to make a bridge across the gap.

Once you do that, go back left and get on the platform above you. You know how 
the brown blocks were formed to make a bridge? Head right and cross them to get 
to the edge of the platform, getting past the yellow blocks. At the edge of 
this platform, jump over the gap and get on the platform across from you. On 
here, head all the way right until you stop at a wall, dodging all of the Mega 
Moles. Once you stop at a wall, grab the final Yoshi Coin for a 1-up and head 
all the way back left until you get to a gap with a yellow block in the middle 
of it.

Once you get to that gap, drop down it. Down here, head right and you will get 
to a small set of blue blocks. Let the Chargin' Chuck break through them, and 
then head right and enter the green pipe. In here, hit the exit pole to the 
right. Now you will go west to the next level.

-------------------
Valley of Bowser 2
-------------------

If you want to get all of the Yoshi Coins, you're going to need a Yoshi, 
otherwise you can only get 4 of them. If you want to take the secret exit, 
you're going to need to be Caped Mario. Once you start the level, head right 
until you get to a "?" block, using the moving yellow platforms to get onto 
higher platforms. Now, once you get to a "?" block, hit it and a 
Mushroom/Feather will come out, so grab it. Now continue right until you get to 
the first Yoshi Coin, dodging the Swoopers. Once you get to the Yoshi Coin, 
grab it and hit the "!" block to the right for a Mushroom. Now hit the halfway 
mark, head right, and enter the pipe.

In here, head up the stairs to the left. At the top one, jump around until you 
hit a "?" block. A Mushroom/Feather will pop out of it, so grab it. If you have 
Yoshi, head right and hit the "?" block. Yoshi Wings will pop out so jump onto 
them. You will be sent into this area in the air. In here, Yoshi will be able 
to fly so head right and grab the 4 Yoshi Coins in this area for a 1-up. At the 
end, fall in the pit and you'll be done with the level.

Now if you don't have Yoshi, head into the opening in the right in between the 
two yellow moving platforms. In here, head right until you see an opening with 
two coins. Wait for the platform to move into that opening, and wait for the 
platform you're on to rise. Go into the opening above you and while the 
platform is rising, you will see a small opening in the ceiling so poke your 
head in there so you won't get crushed. While the platform you're on it 
lowering, head right until you get to an opening. Head into it when the 
platform you're on is LOWERING.

In here, you'll see a small pit, so enter it so you won't get crushed. Now, 
when the platform you're on is rising, head right out of this opening, and in 
this area, wait for the platform you're on to rise so you are close to the 
ceiling. Up here, run right until you stop at a wall and then wait for the 
platform you're on to lower. Now run right and you will get to a large pit. Get 
into it so you won't be crushed, and then wait for the platform you're on to 
rise. Run right out of this opening and get into the small opening above you so 
you won't be crushed while the platform you're on is rising. 

Now, wait for the platform you're on to lower and wait for it to rise again. 
Now run right and you will see another opening above you. Get below it so you 
won't be crushed, and right here is the final run. RUN ALL THE WAY RIGHT UNTIL 
YOU SEE A GREEN PIPE ABOVE YOU OR YOU WILL BE CRUSHED. While you see the pipe, 
wait for the platform you're on to rise, head right and enter the green pipe.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                              SECRET EXIT

This can only be done if you are Caped Mario/Luigi. Once you enter the pipe and 
fall to the yellow platform below you, it will start rising, so run up the 
stairs to the right, and RUN across this whole platform. At the end, jump off 
the platform you're on and fly left to the ceiling above you. You will land on 
a secret platform, and you can't be seen on the screen. So run left and you 
will get to a gap, so fall down it. Down here, take the key and shove it in the 
keyhole. You will go north to a secret fortress called the Valley Fortress.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

If you are not Caped Mario, head up the stairs to the right and run to the edge 
of this platform. Now continue right until you get to the exit pole, and when 
you get to it, hit it. You will go west to the Ghost House.

-------------------
Valley Ghost House
-------------------

A really annoying Ghost House and you need to be fast, so being Mario is highly 
recommended. Once you start the platform, head right until you get to a door, 
hopping from platform to platform, grabbing the Yoshi Coin as well. Once you 
get it and get to the door, open it and go through. In here, try to jump on top 
of the yellow block above you. On here, get the Yoshi Coin above you, and then 
hit the P-Switch. Platforms will be formed to the right and left and a star 
will fall down, so ignore it.

Instead, *RUN* from platform to platform to the right until you get to a small 
opening, collecting the third Yoshi Coin. Now, on here, *RUN* until you get to 
a 1-up Mushroom before the coins turn into brown blocks. If you can't make it 
to door #5, enter the first door and try again. Once you get to the fifth door, 
enter it and go through. In here, pick up the P-Switch and hop across the brown 
blocks. Now get the coins to the right of you in front of the opening so they 
won't turn into brown blocks. Now hit the P-Switch to turn the coins into brown 
blocks and vice versa, so you can cross the gap and get the Yoshi Coin.

Now head right and go into the opening. In here, get the final Yoshi Coin for a 
1-up.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                             SECRET EXIT

You must be Caped Mario/Luigi to do this. In here, fly around the top right 
part of the room and you'll see an opening that's too small for you to get into 
unless your little Mario/Luigi. Here's how to get into it: Fly against the wall 
and glide down it, holding down and B. Once you get to the opening, hold Down 
and B and keep tapping A and you should get into the opening ducking. If you 
can't get in it try again. Now keep jumping to get past the opening and into 
the big room. Now, once you can do it, take the key and shove it in the 
keyhole. Now this secret is a shortcut north to Castle #7.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Now, in here, head right and you will get to a door, so open it and go through. 
In here, hit the yellow block above you so the P-Switch will fall down. Now hit 
it and platforms will appear. NOW RUN TO THE RIGHT HOPPING FROM PLATFORM TO 
PLATFORM until you get to an opening. This is the same hall with 5 doors in hit 
loaded with coins. RUN DOWN IT before they turn into brown blocks. YOU MUST 
MAKE IT TO THE THIRD OR FOURTH DOOR. If you had enough time to get to door 3 or 
4, enter either one and you'll be in the exit room. Now go right and hit the 
exit pole. You will go west to the next level.

-------------------
Valley of Bowser 3
-------------------

A really fun level. Once you start it, head right and jump past the 3 Koopas 
and you will get to a "?" block. Hit it for a Mushroom/Feather and then grab 
it. Now continue right until you get to a gap. Now, you will see platforms with 
numbers labeled on them. That shows how many seconds it will take for the 
platform to vanish once you land on them, and they do slide to the right. So in 
the gap, use all of these 1 and 4 second platforms to get across this gap, 
collecting the two Yoshi Coins you see. Once you get to a pillar, get on top of 
it.

On here, get the third Yoshi Coin in the air and then land on the yellow pipe. 
On here, use the 1 second platforms to get to the right to get onto a platform 
with a trampoline on it. On here, ignore it and get on the platform to the 
right. Use it to get onto the highest platform above you, and then head down 
the slope to the right, dodging all of the Koopas jumping around. Now, get to a 
pillar and you will get to more second-vanishing platforms in the air to the 
right. Now, use all of these 1 and 4 second vanishing platforms until you get 
to the final platform, dodging all of the giant Bullet Bills and collecting the 
final two Yoshi Coins for a 1-up when you see both of them.

Once you see the final platform and you got the two Yoshi Coins, get on it. On 
here, head right and hit the exit pole. You will now go north to the next 
level.

-------------------
Valley of Bowser 4
-------------------

Once you start the level, head right down the slope and you will get to a lava 
pit. Use the platform in the lava pit to get across it. On here, head right up 
the slope and you will get to a Chargin' Chuck throwing soccer balls at you. 
Dodge them and head right to a lava pit. Once you get to the lava pit, use the 
sinking gray platforms and the Koopas to get across of it. Once you get past 
the green lava pit, enter the green pipe to the right. In here, head left, 
hopping from platform to platform until you get to a "?" block. Watch out, the 
platforms are slippery. Now, once you get to the "?" block, hit it and a 
Mushroom/Feather will come out, so grab it.

Now you will get to a Yoshi Coin above the water, so grab it, dodging all of 
the Spike Tops and fish. Now head left and you will get to a purple pipe. Once 
you get to the pipe, enter it. You'll be back near the yellow "!" block, so hit 
it if you want a back up Mushroom. Now head right past the same lava pit and 
once you get across the lava pit, head right past the green pipe. Now hit the 
yellow block and a vine will pop out so climb up it. At the top, get on the 
platform to your right. On here, there will be a "?" block next to you with a 
Yoshi. Grab it if you want to take the secret exit, otherwise, leave it.

Now head right and you will get to three columns of yellow blocks. If you are 
at least Big Mario, spin jump down the column to the right and you will see an 
opening. Once you see the opening go into it. In here, head right and you will 
see a Yoshi Coin. Grab it and drop down the lava pit below you. Down here, try 
to land on a platform, and then use them to cross the lava pit. Once you get 
across the lava pit, you will see a Chargin' Chuck kicking soccer balls at you. 
Dodge them and get the third Yoshi Coin next to him, and then continue right.

You will get to a lava pit. Try not to hit the halfway mark and then cross it. 
Once you get past the lava pit, head right. You will get to a Chargin' Chuck 
kicking soccer balls at you. Yoshi can eat the soccer balls so you can get past 
him easier, otherwise you'll have to dodge the balls just right because the 
opening is fairly small. Now, get past him and head right. In this lava pit, 
get on the yellow "!" block and hit the "?" block for a Mushroom/Feather, and 
continue right. After this lava pit, head right. You will get to an opening 
with a Yoshi Coin in it, so grab it and leave the opening.

Now use the platforms to get onto the platform above you. On here, head right 
and jump from lava pit to lava pit until you get to a huge lava pit. Now, jump 
onto the sinking platforms and use them to get to the trampoline. If you got 
the Blue Switch Palace, you can get the final Yoshi Coin for a 1-up, so grab 
it. Now get onto the platform above you. On here, hop onto the platform to the 
right.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                                 SECRET EXIT

You must have Yoshi to be able to do this. Now, you will see a key surrounded 
by gray blocks. If you have Yoshi, use his tongue to get past the blocks and 
the key will be in his mouth. Now take the key, spit it out, and shove it in 
the keyhole above you. This will take you north to the final Star Road out of 
5, and it is a shortcut to Bowser's Castle as well.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

On here, head right, jump over the pillar and hit the exit pole. This will take 
you east to the 7th and final of the normal castles.

--------------------------
Castle #7: Larry's Castle
--------------------------

This is just like Castle #5 at the beginning. Coming here as Caped Mario/Luigi 
is highly recommended. Once you start the level, head right and get on the 
string of brown blocks. Now they will start moving, so ride them until you get 
next to platform of brown blocks with ball 'n' chains on them, dodging all the 
ones you see and collecting the Yoshi Coin. Once you grab it and get to the 
brown block platform, get on it and follow the sliding platform where it will 
pop out from the left, so you can get back on it. Back on here, grab the Yoshi 
Coin at the edge of the platform.

Now ride this platform until you get to a spike pit, dodging all of the ball 
'n' chains. Once you get to the spike pit, collect the Yoshi Coin and then the 
brown block platform will go right down a gap. Instead of jumping off it to get 
on the door to the right, follow the platform down the gap. At the bottom you 
will see an opening to your right. Jump over the halfway mark and don't hit it 
(so you can start from the beginning and get Yoshi Coins) and collect the final 
two Yoshi Coins for a 1-up. Now open the door to the right and go through.

This is where Caped Mario/Luigi comes in handy. Head right until you stop at a 
wall of yellow blocks, getting past the Dry Bones and spiked pillars. Once you 
get to the wall of yellow blocks, have Caped Mario whack them so you can go 
through them. Or have the Magikoopa toss a magic blast at them so they'll 
create an opening. Either way, jump over the gap and continue right to another 
wall of yellow blocks. Cape whack or have a Magikoopa blast magic at them to 
get rid of them, and continue right.

From here, head right and jump over the lava gap. Now, head right and get past 
the bridge of yellow blocks, dodging the spiked pillars and magic blasts. From 
here, head right to the big red door, hit the green "!" block for a Feather, 
grab it, and then enter the big red door.

******************
Boss: Larry Koopa
Difficulty: 2.5/5
******************

This boss is pathetic for a World 7 boss. He is just like the very first boss 
you fought, Iggy Koopa. You are on a seesaw and must knock Larry into the lava 
pit. But this time 3 fireballs constantly shoot out of the lava pit, bit if you 
know where they are, they are pretty easy to dodge. The trick is that let Larry 
stay where he is at the fight. And when the seesaw tips over to the right, hit 
him a few times and you should be able to knock him in. If you can't, try to 
get him in there sooner or later and he will spit fireballs sometimes, so watch 
out. After the fight, Mario/Luigi will pick up the castle and kick it out of 
sight. Now you can go north to Bowser's Castle, but there is a lot we can do 
now, such as the Valley Fortress.

----------------
Valley Fortress
----------------

Once you start the level, head right until you get to a green "!" block, 
dodging the spiked pillars that fall down at you. Once you get to the green "!" 
block, hit it for a much needed Feather and grab it. Once the spiked pillars 
raise, head right and jump over the gap onto the next platform. On here, head 
right and you will see a Yoshi Coin in the ceiling. Wait for the spike guarding 
it to fall and then grab it. From here, head right and you will get to an 
opening, so go through. In here, you will be in a room with falling spiked 
pillars and spike pits.  
 
Getting past these spiked pillars are pretty easy. When they fall, jump over 
the gaps they fall in and when you get to three spiked pillars, wait for them 
to rise, jump onto the middle platform, and then jump over the third platform 
to get from them safely. Also grab the two Yoshi Coins in here while you're at 
it. Now, jump over the halfway mark and head right. In here, hop from platform 
to platform, dodging the fireballs and Dry Bones. Now you will get to a room 
where spiked pillars fall really fast. Jump from each of them, grabbing the 
fourth Yoshi Coin. 

At the end you will see a Yoshi Coin next to a pillar hovering above the lava. 
Once the spiked pillar rises, grab it without falling in the lava and quickly 
get past the last two spiked pillars. Now head right and open the big red door.

******************
Boss: Reznor 
Difficulty: 2.5/5
******************

Just like every single boss in each fortress. There are four Reznors, each of 
them on a platform rotating clockwise. To beat them, you must knock them from 
beneath the platform they are on. Once you knock out two Reznor, the platform 
you're on will start collapsing, so get on one of the platforms you knocked a 
Reznor off from. From here, once your rotating platform is just underneath one 
with a Reznor, knock him off. Repeat for the fourth Reznor. Now you will go 
north to the Back Door of Bowser's Castle. One of the biggest shortcuts in a 
game.

----------------
Front/Back Door
----------------

This is it. Your final showdown. This level does not count as an exit and there 
are no Yoshi Coins either. Now, if you took the front door, you must go through 
the complete level. If you beat the Valley Fortress, you will be able to get to 
the Back Door and start in the room BEFORE Bowser. If you take the Front Door, 
the room you're in has 4 doors. You can enter whatever you want, but the second 
one is the easiest. So skip the first door and enter the second door. In here, 
these are like the cages in the first castle. Dodging the Koopas are really 
easy and the fireballs shouldn't give you a problem. Now, hop on the cage and 
get yourself to the end. At the end of the cage, get on the ground below you 
and enter the door.

In here, this is like the first room. There are 4 doors and you can enter 
whatever one you want. The easiest one is the last door. So get to the end of 
the room and enter the door you come across. In here, all you have to do is get 
past the few Chargin' Chucks that jump pretty high in the air. These shouldn't 
be a problem either. Also there is a green "!" block, so grab the Feather that 
comes out of it. Dodge the Chargin' Chucks and you'll be fine. Now, at the end 
of the room, open the door and go through.

Now, this is where you start the level if you took the back door. Head right 
and you will get to a "?" block. Hit it to show some light in this room if you 
can't see in the dark very well. Now continue right until you get to the big 
red door, getting past the really easy enemies and jumping over the small lava 
gap. At the end, there will be a half way mark if you took the Back Door. Hit 
it, and then open the big red door.

*****************
Boss: Bowser
Difficulty: 4/5
*****************

Here it is. The final Showdown. Grab yourself your favorite drink (I love 
Vanilla Coke) and take some deep breaths. Now, some flying bowl will come down 
(called a Koopa Clown Car), and it has a silly smile on its face. Well prove 
you're tough and wipe the smile off its face (can't do that really). Now, it 
looks all harmless until Bowser pops out! Oh no! Relax, he's nothing.

Now, Bowser will go swooping across the screen trying to hit him. Don't worry, 
he won't hit you. After a while, he'll pop out some Mecha-Koopas. They are the 
key role in this fight. The object with them is to knock one down, pick it up, 
and wait for the right moment. Once Bowser is just to your side, kick it up in 
the air and hope it lands on Bowser's head. If so, good job. If not, try again. 
Don't worry, he'll throw out an unlimited supply of them, so keep yourself 
cool. Don't jump either because the propeller can hurt you. After you hit him 
with two Mecha Koopas, he will be a wuss and fly off the screen.

Now, while Bowser is gone, pumpkins on fire will start coming down. They won't 
take up the screen and they may be a pain to dodge, but after two sets come 
down, the Koopa Copter will return. Peach will come out this time, screaming 
for Help and then she will toss a Mushroom at you. Grab it.

Now, Bowser takes over. Instead of swooping across the screen, he'll just swing 
from side to side. Now, he will tip over the Koopa Clown Car and send a giant 
bubble at you. If it seems that you can't dodge it, spin jump and touching it 
will not hurt you. Then he will dump another bubble shortly, and then finally 
release the two Mecha Koopas. Knock one out, and kick it in the air when Bowser 
is close to you. If it hits him, good job. If not, Try your second Koopa. 
Otherwise he'll dump more bubbles and toss more Mecha Koopas out. Another great 
way to hit him is to kick it while jumping. After two more hits, he will 
retreat from the screen.

More Fire Pumpkins will spit down and dodge them. The Koopa Clown Car will 
return, and Peach will toss your last Mushroom. Grab it and then the real show 
with Bowser begins.

This time, the eyes on the Koopa Clown Car will shut, and here's the real 
showdown. He will come slamming across the screen pounding the floor you're on, 
trying to crush you. He is pretty easy to dodge, and after he pounds the ground 
a few times in his Koopa Clown Car, he will pause for a brief moment and bust 
out the Mecha Koopas. Now, knock one out, and if Bowser slams the ground while 
the stunned Mecha Koopa is on the ground, he will disappear. Now kick the Mecha 
Koopa in the air while jumping and when Bowser is near close to you. If you hit 
him, you're one hit away from victory. Take the next one, repeat and you have 
him.

After you hit him with 6 Mecha Koopas (he's going to have a concussion now), he 
will surrender Peach and float off the screen. Peach and Mario will get close 
to each other, Peach kisses Mario and you watch a romantic fireworks show. Ok, 
do we really need this much celebration for saving a Princess? Mario's already 
done it twice in the past. Now go enjoy the rest of the ending. 

<><><><><><>
Star World
<><><><><><>

Ok, you rescued Peach and you think you're done with the game. Well, you have 
this to do if you didn't do it before. There are 5 ways to get into Star World, 
and I have them listed in my Walkthrough. Here they are again:
 
From Donut Plains (Donut Secret House)
From Vanilla Dome (Vanilla Secret 1)
From The Twin Bridges (Soda Lake from Cheese Bridge Area secret exit)
From the Forest of Illusion (Forest Fortress)
From the Valley of Bowser (Valley of Bowser 4)

Here is a map of Star World:
      TB
      / \
 VD--2  3--FOI
  \   S      /
  1   |     4 
  /  /5\    \
 DP-/   \-VOB


Map Key:

DP: Star Road from Donut Plains
VD: Star Road from Vanilla Dome
TB: Star Road from Twin Bridges
FOI: Star Road from Forest of Illusion
VOB: Star Road from Valley of Bowser
S: Star Road Leading to Special World
1: Star World 1
2: Star World 2
3: Star World 3
4: Star World 4
5: Star World 5

Another interesting thing here is that you can unlock the colored Yoshis here. 
A Blue Yoshi can be found in Star World 2, a Red one can be found in Star 
Worlds 1 and 4, and a Yellow Yoshi can be found in Star Worlds 3 and 5. Once 
you make it an adult Yoshi, they will become available at the Top Secret Area 
and in any levels. Check my Unlockables section for more info.

-------------
Star World 1
-------------

Getting the Yoshi Coins here is pretty tricky unless you take the correct 
route. At the start, take the Mushroom if you need it and then drop down to the 
floor below you. Down here, count the number of yellow blocks and get on the 
7th one to the right. Now start spin jumping and you will eventually get to the 
first Yoshi Coin. Now, once you hit a gray platform, drop down to it. Down 
here, drop down to the yellow blocks below you. 

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                                    SECRET EXIT

Taking the secret exit is needed to get to the next level in the Star World, 
and it's required in every level. Keep in mind the normal exits count as exits 
too. So, on this row of yellow blocks, get on the wall to the right and start 
spin jumping. You will get to a platform with a key and a keyhole on it. Take 
the key and shove it in the keyhole. You can now get to the next level.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Down here, get on the 6th block from the left and start spin jumping again. You 
will get to the next Yosih Coin, so grab it and you will eventually fall down 
to another gray platform. Now, drop down to the yellow blocks below you. Down 
here, spin jump on the 6th block from the left again and you will get to the 
third Yoshi Coin. Now, you will drop down to a gray platform, so drop down to 
the yellow blocks below you. Down here, this row of blocks doesn't have any 
Yoshi Coins, so drop down to the next set in the opening to the left.
 
Down here, spin jump on the 6th block from the left and you will get to the 
next Yoshi Coin. Grab it and since you're in a big opening, quickly get to the 
right and you'll spin jump through some more blocks to the final Yoshi Coin. 
Grab it for a 1-up. Keep spin jumping and you'll see a baby Red Yoshi. Pick it 
up once you have the chance. Feed it 5 Koopas and you'll be able to get an 
adult Red Yoshi. Now you can get a Red Yoshi at the Top Secret Area! Once you 
do that, spin jump some more and you'll get to a pipe, so enter it. In here, 
hit the exit pole. 

-------------
Star World 2
-------------

In this level you will be in a water level coming out of a pipe. There is a 
baby Blue Yoshi next to you and a star will come down. Feed it the star and it 
will become an adult Yoshi! Or feed it 5 enemies in the deep blue sea. Once you 
do that, you can get a Blue Yoshi in the Top Secret Area and other levels!

Now, once you get the Blue Yoshi, don't get on it since you need to unlock 
Yellow Yoshi too. Otherwise the egg will be a 1-up Mushroom. Now, get the Yoshi 
Coin next to the pipe and swim right, staying fairly low. You will see the next 
Yoshi Coin, so grab it. Now, swim right until you get to a "?" block, and then 
pass it. Now you will get to two Yoshi Coins, so grab both of them and continue 
right, dodging all of the fish. From here, swim all the way right until you get 
to a green pipe. On the wall next to the green pipe is the final Yoshi Coin. 
Grab it for a 1-up.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                                  SECRET EXIT

Now, once you collect the final Yoshi Coin, you will notice an opening below 
you. As long as you don't fall through the gap, you'll be fine. Go through the 
opening and continue right. You will get to a hidden area with a key and the 
keyhole, so take the key and shove it in the keyhole. Now you can get to the 
next Star World level.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Now, from here, enter the green pipe. In here, hit the exit pole. 

-------------
Star World 3
-------------

This level is really short and it can be really tricky if you don't know what 
you're doing. Once you start the level, grab the Yoshi Coin to your left. Now, 
get the baby Yellow Yoshi and feed it 5 Spinies the Lakitu drops down, and it 
will become an adult Yoshi. Now you can get Yellow Yoshi in the Top Secret Area 
and in the levels! Now, head right and you will get to a staircase of blue 
blocks. At the top, get the Yoshi Coin. Now, take a blue block and kick it up 
at the Lakitu. If it hits him, take his cloud. Now, get next to the exit pole 
and pick up a Blue Block. Now, enter the small gap and float under the exit 
pole. To the right of the exit pole are 3 Yoshi Coins. Grab them all for a 1-up 
and hit the exit pole.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                                 SECRET EXIT

If you got the exit pole, you'll need to do this level again. This time when 
you start the level, kick the blue block at Lakitu, and if it hits him, hop in 
his cloud. Now fly upward and you'll get to an opening, so enter it. Now hit 
the "?" block to the right and a key will come out. Grab it and shove it in the 
keyhole to the right. You will get to the next level now.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

-------------
Star World 4
-------------

There is a Red Yoshi here if you didn't rescue one yet. Once you start the 
level, head right and hop from platform to platform until you get to a trio of 
rotating platforms with a Yoshi Coin on it. Grab it and then hop from platform 
to platform until you get to a column of flying Koopas flying up and down. To 
the left of them are platforms. Get on the lowest one and get the Yoshi Coin at 
the bottom. From here, get back up to the top platform. Back on here, getting 
past this large row of Yoshi Coins is very tricky. 

If you're little or Big Mario, getting through them is a real pain, you'll need 
to get onto the platform below you and jump from beneath the Koopas. Otherwise, 
you can Fire Flower them or Cape Whack them, and since they're Red Koopas, any 
Yoshi can eat one and spit fire out on the rest. Once you get past them, hit 
the "?" block for a Mushroom/Feather. Now get the third Yoshi Coin on the trio 
of spinning platforms to the right. Once you get that, head right and hop from 
platform to platform until you get to ANOTHER column of flying Koopas. 

You can use the same tricks to get past them, but you can also kick the Koopa 
shell next to you at them to create an opening. Once you get past the Koopas, 
head right and hop from platform to platform until you get to a trio of 
spinning platforms. Below you should be some red and green "!" blocks and next 
to you should be a Red Koopa Shell.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                                 SECRET EXIT

You must be Caped Mario at least if you want to get the secret exits. See the 
green and red "!" blocks below you? Use them as a bridge to get to the "?" 
block. Now, since the "?" block is on the ground, you'll need to Cape Whack the 
block to hit it. Otherwise, you can kick the Red Koopa Shell above you at it. 
Once you hit it, a key will pop out. Take it and shove it in the keyhole. You 
can now go to the next level.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

From here, stay on the trio of spinning platforms and use them to get on top of 
the orange pipe to your right. At the top is a Yoshi Coin, so grab it and drop 
back down to the ground below you. Down here, head right and you will get to 
large gaps. Now hop from platform to platform, using the trio of spinning 
platforms until you get to the exit pole. On the last spinning platform is the 
final Yoshi Coin. Grab it for the 1-up and hit the exit pole to the right.

-------------
Star World 5
-------------

Coming here with a Blue Yoshi or Caped Mario is HIGHLY RECOMMENDED. Once you 
start the level, head right and you will get to gray platforms. When you step 
on them, they fall. So hop from them until you see the first Yoshi Coin. Grab 
it and continue right to another set. You will see the second Yoshi coin below 
a platform, so have that platform fall and grab the Yoshi Coin, then jump onto 
the gray platform to the right. Hop from each until you get to a P-Switch and a 
"?" block. Here's what to do. Hit the P-Switch and then the "?" block. Now get 
on top of the yellow blocks. 

A bridge will pop out of the blocks, so use the D-Pad to control where they go, 
so make it go all the way right. RUN ACROSS THEM ONTO A PLATFORM BEFORE IT'S 
TOO LATE. 
 
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                                   SECRET EXIT 

On this long bridge of brown blocks, make it long enough so you'll be fast 
enough to run. Now, before the brown blocks turn back to coins, run right and 
fly in the air. Stay very high in the level until you get to a hidden area with 
yellow "!" blocks. Get on them and run right. Slide past the gray block while 
ducking since it's too low for you to reach. Now, you will get to the row of 
green "!" blocks, red "!" blocks, and the blue "!" blocks if you got all Switch 
Palaces. Now, head all the way right until you get to the key, ducking and 
sliding past the low blocks and getting to each "!" block color set. Once you 
get to the key, take it and shove it in the keyhole. A star will appear above 
you, taking you to the Special World.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Now, run all the way right before all the brown blocks turn into coins. You 
should see some coins turn to brown blocks, so quickly get on those and use 
those on platforms. Now head right and hop from platform to platform until you 
get to the gray platforms again, bouncing off the Koopas if you need to. Now, 
once you get to the gray blocks, bounce off the Koopas to get onto the yellow 
block platform above you. On here, grab the third Yoshi Coin and jump off to 
the right. From here, drop down to the gray platforms below you, and use them 
to get onto a platform with pipes on them.

On here, head right and jump across the pipes. You will get to another set of 
gray platforms. At the last one, get the Yoshi Coin above you, and then have 
the platform drop so you can get the last one below you for the 1-up. Now hop 
onto the platform to the right. On here, take a Koopa Shell and kick it across 
the platform so you'll knock out all the enemies. Now head right and you will 
get to a higher platform, so jump to it. On here, head right and you will get 
to the exit pole, so hit it.

<><><><><><><><> 
Special World
<><><><><><><><>


Here is your map of Special:

YI--8--7--6--5--
                 \
SW--1--2--3--4-- /

Map Key:

SW: Star Road to Star World
YI: Star Road to Yoshi's Island
1: Gnarly
2: Tubular
3: Way Cool
4: Awesome
5: Groovy
6: Mondo
7: Outrageous
8: Funky

-------
Gnarly
-------

Starting this level as Caped Mario/Luigi is highly recommended. Once you start 
the level, you will see green springs, so use them to get onto the platform 
above you. Above you should be 4 yellow blocks. On here, hit the block on the 
right and the second block to the left, and a vine will come out of each block. 
Climb the second one to the left and grab the Yoshi Coin at the top. From here, 
climb up the vine to the right. At the top, get the Yoshi Coin to your right 
and then hit the yellow block on the left, and another vine will come out, so 
climb it.

At the top, get on the music blocks to your right, and bounce off of them so 
you can hit the yellow block for a Mushroom/Feather. Now, use the music blocks 
to get to the block to the left, and then get on the platform to the right. On 
here, jump in the gap to the right and if you are Caped Mario, float down to 
the right until you see a Pipe. Below the pipe is a Yoshi Coin, so grab it. Now 
float slightly to the left and you'll get to the next Yoshi Coin. From here, 
float to the right and you'll see the final Yoshi Coin, so grab it for a 1-up.

Now drop down until you hit the ground. From here, enter the green pipe to the 
right. Out here, hit a blue P-Switch and the silver one to the left, and "?" 
blocks will appear. Now head right until you get to a flying Hammer Brother. 
Knock him from beneath the platform he's on, and then get on the platform and 
use it to get onto the higher platform to your right. On here, head right until 
you get to an exit pole Once you get to the exit pole, hit it and you will go 
right towards one of the hardest levels in the game.

--------
Tubular
--------

THIS IS ONE OF THE HARDEST LEVELS IN THE GAME. YOU HAVE TO BE VERY CAREFUL. 
THERE ARE P BALLOONS HERE BUT THOSE ARE TOO SLOW FOR YOU TO GET BY.

YOU NEED TO ENTER THE LEVEL WITH A BLUE YOSHI, CAPED MARIO, AND AN EXTRA 
FEATHER.

Once you start the level, head right until you get to a P-Switch, jumping from 
pipe to pipe, getting the first Yoshi Coin and jumping past the jumping 
Chargin' Chucks. Do not let them hit you or you'll lose Yoshi, which you'll 
really need. Now, press L so you can see more to the right, and then see that 
"?" block? Jump and quickly get onto it by floating. There is a Yoshi Coin 
below you, but ignore it. Now, jump and float to the right and you should 
bounce off a Chargin' Chuck's head that's throwing baseballs at you, getting a 
Yoshi Coin as well (you should bounce off the second enemy you see).

If your P-Switch music is still in effect, there should be a platform of brown 
blocks to your right. Get on it before they turn to coins and have your Blue 
Yoshi eat a Red Koopa. If there are coins there, float to the Koopas, try to 
get one and hope you're lucky. Now, fly to the right and you will see a Yoshi 
Coin between two lava spitting enemies. Knock the bottom one out from hitting 
the "!" block with Yoshi's head, and then get the Yoshi Coin. From here, fly 
right and you will get to some Chargin' Chucks kicking footballs at you. Dodge 
them and continue right, grabbing the two Yoshi coins above the lava spitting 
enemies for 1-ups (hit the "?" block they're on to get rid of them).

Now, you should still have your wings, so fly right until you see the exit 
pole. If you can't get to it in time, jump off Yoshi and float to the right, 
and hit the exit pole. Beating this level takes a lot of practice, so I give my 
heart out to you if you have trouble beating it. Once you get it, you beat the 
hardest level in the game! Congratulations! Now you go east to another fun 
level. And it's Way Cool!

---------
Way Cool
---------

This level is Way Cool if you got the right and cool stuff...well, the first 
part that is. Starting the level with any Yoshi AND Caped Mario is highly 
recommended. Once you start the level, head right and get on the yellow 
platform. Now hit the On switch so the route will switch Direction. From here, 
ride this until you get to the first Yoshi Coin, and then grab it. Now, hit the 
next switch so it says "On" so you won't kill yourself. From here, let this 
yellow platform ride you to the end of the wire, collecting the two Yoshi Coins 
in the path. At the end of the ride, drop down to the platform below you.

Down here, YOU MUST HAVE YOSHI OR YOU CANNOT GET ALL THE YOSHI COINS. 
Otherwise, you'll have to work to get to the end of the level, getting past 
annoying Fuzzies and using Ropes to dodge them, and there will only be one 
Yoshi Coin. From here, head right and you will get to a "?" block. Hit it and 
Yoshi Wings will come out. If you have Yoshi, grab them and you'll go to 
heaven. Otherwise, you'll have to head right dodging stuff from hell. In 
heaven, there are 5 Yoshi coins, and if you collected all 3, that's more than 
enough for additional 1-ups here. Get all the Yoshi Coins for 1-ups here, and 
then drop down to the pit below you.

You will go right to the next level called "Awesome". This level is not 
Awesome.

--------
Awesome
--------

This level is not "awesome" whatsoever. Bringing a Feather and a Blue Yoshi is 
highly recommended if you are not skilled with dodging and slippery platforms. 
Once you start this level, head right and use the opening bridge of yellow 
blocks to get onto the platform above you. On here, head right into the pit and 
get onto the platform above you at the end. From here, jump in the pit and 
collect the first Yoshi Coin, and then get out of the pit and continue right. 
From here, jump into the next pit, get out of it, and head right until you get 
to another pit. Jump over it and grab the second Yoshi Coin.
 
From here, head all the way right until you get to a P-Switch. Once you get to 
a P-Switch, take it all the way right, dodging the Rex enemies and Koopas until 
you get to a gap. Once you get to a gap, jump over it, and you should be on a 
purple platform. On here, hit the P-Switch to turn the brown blocks into coins, 
and use them to hit the "?" block above you. A much needed star will come out, 
so grab it. Now, run all the way right until you get to the exit pole, knocking 
out the giant Bullet Bills and jumping fish in your way. Try to hit as many as 
you can for many 1-ups, much watch out for the slippery platforms.

Also grab the final three Yoshi Coins for 1-ups as you progress along. Jump 
from gap to gap and be careful when jumping over the large gap. Once you get to 
the exit pole, hit it. Now you will go to the second half of the Special World 
for a groovy level.

------- 
Groovy
-------

Once you start the level, kick the Koopa out of his shell and kick the shell to 
the "?" block to the right and a random Yoshi will come out, so grab it. Now 
get the Yoshi Coin to your right and head all the way right until you get to a 
Pokey. If you have your Yoshi, gobble it up otherwise jump over it (it will be 
smaller if you don't have a Yoshi). Once you get past it, head right and jump 
over the gap, and you will get to a multi block. Hit it when it shows a feather 
and it will turn into a star, so grab it to become invincible. 

From here, head all the way right until you get to a gap, getting past the 
loads of Pokeys and getting the second Yoshi Coin once you see it too. Now, 
once you see the gap, jump onto the green pipe and watch out for the fire 
spitting Piranha Plant, and then get to the third Yoshi Coin. From here, jump 
onto the platform to your right. On here, head right and you will get to a set 
of platforms. Each platform has a Pokey on it. Get past them or have Yoshi eat 
them, and then get onto the highest platform. On here, jump over the blue pipe 
to the right and then get on the slanted platform.

On here, get onto the platform to the right, where the Chargin' Chuck is 
throwing baseballs at you. Get the Yoshi Coin in the air to the right and then 
drop down to the ground below you. Down here, get past the Pokeys and get the 
final Yoshi Coin for a 1-up. From here, head right and you will get to two 
yellow pipes. Each of them has a Chargin' Chuck throwing baseballs at you. Once 
they stop, jump on each of their heads so they'll stop throwing baseballs, and 
then head right to hit the exit pole. You'll go west to another fun level.

------
Mondo
------

A really fun level where the water you're in rises and lowers. Once you start 
the level, swim right and you will get to a yellow pipe. Get past all of the 
fish and the Hammer Bro, and then hop over the pipe. From here, the water 
should be rising, so swim right and you will get to a "?" block. Hit it and a 
Mushroom/Feather will pop out, so grab it. Now swim right and jump past the 
blue pipe. From here, head right and the water should be falling. Now go right 
and you will get to the first Yoshi Coin. Grab it and then knock the Hammer Bro 
off of his platform, and then use it to get past the pipe to your right.
 
From here, swim right and you will get to 3 "?" blocks. The third one has a 
Yoshi, so grab it if you want, and then get the Yoshi Coin on the highest 
platform to the right. From here, swim right and enter the first blue pipe you 
see. In this secret room, slide down the hill to the right, collecting all the 
coins. At the bottom, grab the Yoshi Coin and enter the pipe. Back out here, 
go/swim all the way right until you get to a few rows of "?" blocks. At the 
bottom is the fourth Yoshi Coins, so dodge/knock out the fish and then grab it.

From here, go/swim right and you will get to the final Yoshi Coin. Grab it for 
a 1-up and then knock the Hammer Bro off the platform above you, and then use 
it to get onto the higher platform to the right. On here, enter the green pipe 
next to you. In here, hit the exit pole and you will go to another annoying 
level.

-----------
Outrageous
-----------

This is another really annoying level and it will make you Outrageous if it is 
bad enough to you. Coming here as Luigi is recommended, and have a cape with 
you too. Once you start the level, head right and jump over the Wiggler. Now 
jump over the gap to the right and you will get to flames jumping around. Only 
Yoshi can eat these, so eat them to get rid of them, and then get the Yoshi 
Coin to the right. From here, head right and you will get to a set of cannons. 
Pick up the trampoline or put it in Yoshi's mouth and jump over them. From 
here, head right, and dodge all of the set of cannons until you get to the next 
Yoshi Coin. Once you get it, pick it up, and spit out the trampoline so Yoshi 
won't eat it, and then put it back in your mouth.
 
From here, head right until you get to the third Yoshi Coin. Grab it, and then 
use the trampoline (not the one in your mouth/holding, this one) to hop over 
the Bullet Bill cannons, dodging all of the Bullet Bills fired at you. From 
here, go all the way right until you get to an orange pipe. YOU NEED THE FIRST 
TRAMPOLINE TO GET PAST THIS PART. Let go of it or have Yoshi spit it out, and 
then use it to hop over the orange pipe. From here, head right and you will get 
to a Hammer Bro. Knock it off its platform and then use it to get past the 
yellow pipe.
 
From here, head right and Goombas and fish will pop out of the yellow blocks, 
so be careful. Now get the fourth Yoshi Coin and continue right. You should get 
to a "?" block. Hit it for a Yoshi/1-up because you'll really need it. Now jump 
over the next few sets of pipes and then head right until you get to another 
Hammer Bro. Knock it off its platform and then use it to hop over the blue pipe 
to the right. Now, hit the middle "?" block for a Mushroom/Fire Flower, and 
then grab it. Now, go all the way right until you get to the final Yoshi coin. 
Grab it for a 1-up and dodge the Bullet Bills. Now knock the Hammer Bro off its 
platform, get on it, and use it to get across the gap. Once you see the exit 
pole, hit it to get out of this annoying level. One more to go!

------
Funky
------

You need to hurry up in beating this level. As soon as you start this level, 
run right to avoid being hit by the Sumo Bros. up above. Jump over the gap and 
the warp pipe, watching out for the Piranha Plant that jumps out. From here, 
run right until you get to a ledge, dodging more Super Bros. fire from above. 
Now, jump over the next two small platforms, collecting the Yoshi Coin in 
between. Now, you'll see a "?" block out of your range above you. If you don't 
have a Yoshi on you, this is going to be important. Continue right, jumping 
over the Koopas. Continue right until you get to another Sumo. Bros. Use the 
"?" blocks beneath the Sumo Bros. to knock him out, dodging his fire in the 
process. Now get on top of the "?" blocks and continue right. From here, you'll 
get to an area with a "?" block and two yellow blocks to the left. Hit the "?" 
block for a Mushroom/Fire Flower.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
IF YOU DO NOT HAVE A YOSHI 

You will need a Yoshi to continue this level. To the left of the "?" blocks are 
two yellow blocks. Hit the yellow block on the left and a P-Switch will appear. 
DO NOT HIT THIS P-SWITCH. Instead, pick it up and bring it back to that area 
where the "?" block was way above your head. Now, wait for a Koopa to come your 
way. Jump on the Koopa and pick up his shell. Now step on the P-Switch and kick 
the Kooper Shell up to that "?" block above you. There is a Yoshi inside this 
"?" block. Since the P-Switch is in effect, hitting the "?" block will produce 
a coin, not a brown block, so the Yoshi will fall down to the ground! This is 
the only way to get to this Yoshi other than flying up to it. From here, go 
back to the area where you got the P-Switch with your new Yoshi.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Not only do we need Yoshi to continue in this level, we need Yoshi to eat those 
green berries that you see. The green berries add 20 seconds to the clock, and 
we seriously need extra time in this level, because remember, we started out 
this level with 200 seconds on the clock.

Once you are back in the area where you got the P-Switch, have Yoshi eat that 
green berry for another 20 seconds to the clock. Now, do NOT kill both of these 
Koopas! Both of them have blue shells, so your Yoshi will be able to fly when 
eating these shells, regardless of your Yoshi's color. Have Yoshi eat one of 
these shells and then fly to your right above the music blocks.

Once you are on the other side of the music blocks, go left and pick up the 
Yoshi Coin underneath the "?" locks. Be sure to hit all of the "?" blocks above 
you to knock out that Sumo Bros. From here, go right, but do NOT release the 
Koopa shell in Yoshi's mouth! Instead, go right and jump over the gap. Now, go 
right and you will see a Chargin' Chuck throwing baseballs at you. Release the 
Koopa Shell to the Chargin' Chuck to knock it out, and then continue right and 
you'll see the Koopa Shell knock out ANOTHER Chargin' Chuck. This is important, 
because if you don't get the second Chargin' Chuck, he will start whistling and 
will summon Super Koopas. Once you get rid of both Chargin' Chucks, grab the 
Yoshi coin above you and then go back left and eat the green berry for another 
20 seconds to the clock. Now go back right and jump over the gap.

Jump across the ledges of blue blocks and you'll get to another set of land. 
Continue right. Hit the music blocks from beneath to take out that Super Bros 
and then continue right. Eat the next berry that you run into for another 20 
seconds and then jump over the gap to the right. On this gap, have Yoshi eat 
the Koopa. Now jump over the next gap and continue right. Spit the Koopa Shell 
at the Chargin' Chuck to knock him out. This is another important Chargin' 
Chuck because he will also whistle to summon Super Koopas. Now eat the green 
berry to the left and continue right.

Jump over the next two ledges, both of which have Koopas on them. Once you get 
over the two ledges, knock out the Sumo Bros. above you with the "?" blocks and 
then eat the green berry to the right. Now, jump onto the ledge to your right, 
and then jump onto the next ledge. To your right is a Chargin' Chuck throwing 
baseballs. Jump over the gap when he stops and be sure to jump on him so that 
he will lose his ability to throw baseballs. Now pick up the Yoshi Coin to the 
left and continue right. You'll find a "?" block, so hit it for a 
Mushroom/Feather. Also, if you still have Yoshi with you, pick up the green 
berry to the right.

At this point, if you've eaten enough berries and haven't wasted too much time, 
don't panic if you happen to lose Yoshi, as we're right at the end. Jump onto 
the ledge to your right with the blue blocks. Above you is a flying "?" block. 
Either use Yoshi to launch yourself up in the air or a kick a blue block up to 
hit this block, and you will get a 1-Up, so be sure to pick it up. Now continue 
right and jump over the gap. All of the ledges to your right have Chargin' 
Chucks throwing baseballs at you. If you want to get the last Yoshi Coin, 
carefully get up to the top ledge and pick it up. Otherwise, if you have Yoshi 
or if you are big Mario, you can save yourself some time and just take a hit to 
get past these Chargin' Chucks.
 
From here, it's nothing but freedom! You'll find an open area of coins spelling 
out "YOU ARE A SUPER PLAYER!!" Continue right from there and you'll get to the 
exit, so if you are running low on time, just be sure to get there quickly.

Congratulations, you beat the Special World! And this is all 96 exits right 
here. If you followed my guide, enjoy the small cut scenes for collecting all 
the Yoshi Coins and if you got all 96 exits, watch the landscape change! 
Congratulations!

Woo Hoo! I'm finally done with this guide!

===========
8. Enemies
===========

Here are the list of enemies in alphabetical order. Each enemy has their own 
weaknesses which can be:

1. Spin Jumping on them to get rid of them for good (or to dodge them so you 
won't be hurt).
2. Jumping on them under any condition Mario/Luigi is in.
3. Firing them with a Fire Flower.
4. Whacking them with a cape.
5. Having them become Yoshi's lunch.

Of course, all enemies don't have the same weakness. One may be vulnerable to 
one of the moves listed above and one may not. Go see for yourself. 

Amazing Flyin' Hammer Brother: In levels like Donut Plains 4, you will be using 
the platforms they are on to get onto higher platforms. From the silver 
platforms they stay on, they drop hammers at you for attacking, which may be a 
pain to dodge. To knock them out and use their platforms, hit them from beneath 
the platform to get them off, and you can use their platform now. 

Ball 'n' Chain: In many of the castles and fortresses, you will find these. 
These are balls on small chains that swing around in circles, and they do hurt 
you if they hit you. There is no way of knocking out or getting rid of these, 
just dodge these. Hitting the big ball will hurt you but jumping through the 
chains will not, so use those to your advantage. 

Banzai Bill: These are the really big Bullet Bills that appear very rarely in 
the game. Yoshi's Island 1 is where they appear the most. Hitting them on the 
head can easily knock them out, but if you don't pay attention to what's ahead 
of you, they may be a pain to dodge. As little Mario/Luigi, you can dodge these 
by ducking if they are slightly above the ground. 

Blargg: In Vanilla Dome 3, these are the dragon like enemies that hide in the 
lava. There is no way of knocking out these, so just ignore one. But if you see 
their eyes in the lava, they will come attacking at you, so just jump and make 
sure you land back on your sliding white platform otherwise you're fried.

Blurps: These are the green fish you can only find in water levels. They swim 
around and they don't attack you or anything. They won't harm you unless you 
touch them. Using a Fire Flower or knocking them out with your Cape is the easy 
way to get rid of them, but using the Fire Flower is safer. 

Bob-omb: These are bombs that may be annoying in many of the later levels. In 
some levels like Donut Plains 4, they will come down from parachutes. After a 
few seconds of walking, they will stop and blow up, so make sure you're not in 
their exploding range. You can step on them or have Yoshi eat them to stun them 
and get rid of them. 

Bony Beetle: These kinds of enemies are only found in castles and fortresses. 
Some do nothing and just walk around. Others like to lay down and make a layer 
of spikes. So, if this happens, whack them with the Cape or jump on their back 
if the spikes aren't set, and they will crash down. So, whacking them with a 
cape is the only way to get rid of them to go. 

Boos: These are the small ghost you will find in every ghost house. If you look 
at them, they will stay where they are and they won't attack. If you turn your 
head away from them, they will come to attack you in the air. There is no way 
of getting rid of these, but if you can't avoid them, spin jump and it won't 
hurt if you touch them. 

Boo Buddies: In many of the ghost house levels, you will find circles of 
rotating boos. Each of them has their own stupid and funny faces to laugh at 
you. They rotate in a circle counter-clockwise direction. Also in that "circle" 
is a small opening. Once the opening comes to you, you can walk through it to 
get past all of these Boos. Touching them hurts you as well as spin jumping 
this time. Sorry.

Bullet Bill: These are blasted out of black cannons, or they may be just flying 
across the screen. Just hit them on the top to get rid of them, and some may 
fly up to down or vice versa, so watch out. Sometimes when flying across the 
screen they may appear in groups.

Buzzy Beetle: These are beetles that walk around on blue shells. Their shells 
are immune to a Fire Flower attack, so jump or whack them with your cape to 
stun them. After that, spin jump on his belly to get rid of him. Man, would've 
been fun is he was fatter.

Chargin' Chuck: These guys are found in a lot of the levels, and they love 
sports. You will see them running around sometimes, or throwing baseballs at 
you, kicking footballs and soccer balls, and jumping really high in the air. 1 
whack with the cape will get rid of them or 3 hits jumping.

Dino-Rhino: In later levels around the Chocolate Island area, you will see 
plenty of these. These are rhinos that walk around and do nothing. There is no 
way of getting rid of these, hitting them will only shrink them and they will 
be able to attack. It may be best to leave them alone. 

Dino-Torch: Many of these come when you hit a Dino-Rhino and then they shrink. 
These are the smaller versions of a Dino-Rhino, found in the Chocolate Island 
areas. When these are little, they can look up in the air and spit fire, which 
may be a problem if you are bad at dodging. But if you want to get rid of 
these, jump stop on the top of their head when they're not breathing fire. 

Dry Bones: In the castles and fortresses, you will see plenty of these walking 
on the ground. Some just walk around and don't harm you. Other may throw bones 
at you, but they go in a straight line and they are easy to dodge. Hitting them 
will only stun them, so hit them and whack them with a cape to get rid of them. 
The only way to get rid of them.

Eeries: In the Ghost House, you will find these blue ghosts flying across the 
screen. They don't appear in the early ghost houses but get more common in the 
later ones. These blue flying ghosts do nothing and usually fly right by you. 
Touching them hurts you, and touching them while spin jumping also won't hurt 
you if you can't avoid them. 

Fire: This only appears in one level, which is the Outrageous level. These can 
be pretty annoying. When you see these, they are this giant flame that jumps 
around and duplicates small bits of themselves. Touching these hurts you, and 
the only way you can get rid of these is to let Yoshi eat them (how can he eat 
fire?). If you don't have a Yoshi, you can spin jump on them so if you touch 
them, you won't be hurt. You cannot get rid of the smaller fires, but they will 
disappear, so don't worry. 

Fishbone: In the Vanilla Fortress, you will find these fish swimming in the 
water. They swim around and do nothing and there is no way to get rid of these. 
Just avoid these and let them be. 

Fishin' Boo: These are just like a Fishin' Lakitu, except more annoying and 
dangerous. Instead of a nice friendly 1-up Mushroom at the end of their fishing 
pole, it is some nice hot blue fire for you to play with. Try to avoid these 
annoying enemies in the ghost houses if you can, and they hang from a cloud 
like Lakitu. Dodging this enemy is pretty hard too. 

Fuzzies: These are small back enemies that like to slide themselves on those 
small gray block platforms (the ones with spinning platforms), found in 
Chocolate Island 3 and Donut Plains 3. There is no way of getting rid of these 
except for feeding them to Yoshi, and these may be pretty annoying to dodge 
since some of them annoy pretty fast. 

Goomba: In Super Mario World, these enemies have NO similarities in design 
whatsoever to the original Goomba. In these, they are harmless and don't 
attack. They don't appear very often and hitting them flips them over, so 
you'll need to spin jump to get rid of these for good. And I miss the old 
Goombas too...

Grinder: These are found in the later castle and fortress levels. These are 
spiked wheels that spin around the ground and platforms. There is no way of 
dodging these, so let them be. However, if you do get surrounded by several of 
these, spin jump and it won't hurt if you touch them while spin jumping, and 
it's the safest way to get out of the trouble.

Hothead: In castles and fortresses with rectangular platform, you may find 
these fireballs sliding along the platform edges. Touching them hurts you and 
they won't attack you. But if they come close and you can't dodge them, spin 
jump and it won't hurt you if you touch them while spin jumping. These may 
appear in groups so watch out. 

Jumping Piranha Plant: In levels with Warp Pipes, you may find these jumping 
out of the pipes a lot. Touching them hurts you and they don't directly attack 
you. Some Piranha Plants may spit out fire, which is easy to dodge. To get rid 
of these, have Yoshi eat them, attack them with your Fire Flower, or whack them 
with your cape. Also, they will not pop out of the pipe if you are on or right 
next to the pipe.

Koopas: Your old standard Mario enemies. They come in 4 different colored 
shells: red, blue, yellow and green. Yoshi will get a special ability if he 
eats a certain color, like he can fly if he eats a Blue shell, do whatever he 
wants with a yellow shell, and fire fireballs with a red shell, so these can be 
useful. But if you see a Koopa jumping into a yellow shell, they will come 
invincible and move very fast in their shells. To knock them out of their 
shells, hit them from the top. If you whack them with your cape, they will be 
stunned for a few seconds. Otherwise, spin jump or Fire Flower them. 

Lakitu: These are enemies in clouds that fly around in the air and piss you 
off. You can find one of these in Forest of Illusion 4 and Star World 3. From 
their clouds, they will throw Spinies down at you, which may be a pain to dodge 
if he throws a lot of them. Hitting them on the top of their head will also get 
rid of the cloud, you if you want to ride in their cloud, do this: kick a Koopa 
Shell or a blue block at them and it will knock him out of its cloud or whack 
him with a cape. Now you can jump in its cloud and ride it around. Also there 
is a "Fishin' Lakitu". These kinds have fishing poles with a 1-up hanging at 
the edge of it. If you grab it, he will start throwing Spinies at you so it is 
a trap.

Lil' Sparky: In castles and fortresses, these are the smaller versions of the 
hotheads, so that means these are faster and may be a little harder to avoid. 
These also slide on the rectangular platforms such as the ones in Castle #6. 
Touching these hurts you, and there is no way to knock these out. 

MagiKoopas: I always used to call these "wizards" when I was a little kid. In 
Castles #3 and #7, these will randomly teleport to get to you and blast magic 
at you. It can be pretty easy to dodge and their magic does turn blocks into 
enemies or get rid of them, so you'll need these enemies to do that to get past 
Castle #3. Hitting them on the top of their head will get rid of them, but that 
doesn't mean they're gone for good...

MechaKoopas: In Bowser's castle and when fighting Bowser, you will be fighting 
these toy Koopas with a windup key on their back. Hitting them on the top will 
stun them and you can pick them up and kick them in the air, which is the way 
of beating Bowser when he tosses these enemies at you. 

Mega Mole: In the later levels like Valley of Bowser 1, you will find these 
enemies walking around. These are really huge Monty Moles that walk around and 
do nothing. You can even hop on their back and ride them across spike pits, 
which is really neat. But if you want to get rid of these cool enemies, whack 
them with your cape. All I have to say.
 
Monty Mole: In levels like Yoshi's Island 2, these may be hiding in the walls 
of platform wherever you see weird movement. Once you get close to the weird 
movement, a Monty Mole may pop out of it. These enemies may be annoying if they 
appear in huge groups. They run around fast and they may hit you if you're not 
careful. To get rid of these, jump on their heads or whack them with a cape. 

Ninjis: Remember these jumping crazy enemies from Super Mario Bros. 2? Well, 
their back... in 1 level, which is Bowser's Castle. In the final room before 
Bowser, you will see plenty of these along with MechaKoopas. These just stay 
where they are and jump around and don't attack you, so avoiding them should be 
pretty easy. Hitting them on the top of their head should easily get rid of 
them if you want to do it.

Nip Nips: In levels with small pits, you may find these annoying little enemies 
in them. They always stand upward with their mouths opening and closing. If you 
fall into the pits and touch these, you get hurt, so be careful. Also, they 
always stay where they are and do not move, like fount in Donut Secret 2. There 
is no way of getting rid of these enemies whatsoever, but you can walk on them 
if you're riding on Yoshi or if you are Invincible. 

Para-Bomb: These are bob-ombs that come down to the ground with their little 
parachutes, found in some of the levels. Once they hit the ground, they will 
walk around and after a few seconds they will stop and explode, so just make 
sure you're not in their exploding range. Besides exploding, Yoshi eating a 
Bob-omb is the only way to get rid of them for good.

Pokey: In mainly flat levels you may find plenty of these, such as in the level 
in the Special World "Mondo". These have 4 blocks on them stacked and the top 
one is their head. Touching them anywhere hurts you and the only way of getting 
rid of one of these enemies is to have a Yoshi eat all parts of this enemy. 

Porcu-Puffer: In levels like Vanilla Secret 2 where you use the jumping 
dolphins to get across the level, you will run into these enemies as well. 
These are big oversized fish like the ones found in Yoshi's Island (the game, 
not the world smart one), so touching their spikes hurts you. Just ignore these 
and try to jump around if they get close to you. These can be really annoying 
sometimes.

Rex: In the first level of the game you will find plenty of these. These are 
small dragon like enemies that walk around and do nothing. They are fairly slow 
and hitting them will shrink them to half their size and lose their head. This 
also causes them to run around faster. After hitting them a second time they 
will be gone for good. Or you can get rid of them any other way with your Capes 
and Fire Flowers.

Reznor: This was listed in the game, so I'll say it here. Each time you go to a 
fortress you will fight these at the end of the fortress. They are in a group 
of four and each one is on their platform. To beat them, you must knock them 
from beneath the platform you're on. After you hit 2, the platform you're on 
starts collapsing, so you'll need to get on one of the empty platforms.
 
Rip Van Fish: In the water levels, you will find these fish sleeping. When you 
get close to them, they will wake up and try to charge and attack you. Try to 
go slowly past these enemies and not too fast so you won't alarm them. Since 
you are in the water, the only way of getting rid of these is a Fire Flower or 
Cape-Whacking.

Spike Top: In underground areas you may find plenty of these. These enemies can 
go anywhere. Walk up on the walls, on the ceiling, and very slowly too. As 
their name describes, they are red enemy with a spike on the top of them (you 
should know this anyway). These enemies are immune to Fire Balls and so the 
only way of getting rid of these suckers are having Yoshi eat them or Cape-
whacking.

Spiny: Just like the Spike Tops as far as design goes but these have a lot of 
differences. First, these appear in many flat levels like Chocolate Island 5. 
These have 3 spikes on their heads and Spinies aren't immune to fire. You can 
get rid of these with Fire Flowers, Cape-whacking, and to have them being 
Yoshi's lunch. If there is a level with Lakitu, expect him to be throwing a lot 
of these. These also turn into silver coins when you hit a P-Switch and causes 
this effect.

Sumo Brother: In levels like Cookie Mountain and Funky, you will find these on 
top of "?" blocks or any other type. These pound the platform they're on and 
causes fire on the ground below them, so watch out. To get rid of these 
enemies, knock them out from beneath the block they're on. This can only be 
done with "?" blocks.

Super Koopas: One of the most annoying enemies in the game. They also appear in 
the most annoying level, Butter Bridge 2. These are Koopas not in their shells 
that fly in the air, and in Butter Bridge 2 they may come in swarms too. If you 
see one with a flashing red cape, hit it and a feather will come out, so grab 
it at your own wish. At least these enemies have some sort of useful purpose. 

Swoopers: These appear a lot in Vanilla Dome and in other underground levels. 
You will see these bat-like creatures sleeping on the ceiling and when you come 
close to them they will wake up and swoop down at you quickly. You can knock 
out this enemy using any method you like, except running that is. That includes 
stomping them on the head.

The Big "Boo": Just like the description says. These are giant Boos found in 
some of the ghost houses. When you look at them they will stay where you are 
and when you turn your back to them they will come closer and try to attack 
you. Dodging them can be tough since Mario and Luigi can't jump over them 
quickly. There is no real way to get rid of them except using the Blue Blocks 
to hit one 3 times to get to Star Road in Donut Plains.

Thwimp: These are the small versions of the Thwomp found in the castles and 
fortresses. These like to hop around the area and try to hit you. Since these 
are made of stone, there is pretty much no way of getting rid of these. They 
can be fast at moving too so watch out, and it may be hard to dodge them if 
they are in large groups.

Thwomp: The larger version of the Twimp found in castles and fortresses. When 
you get close to them, they will drop down from the ground and try to hit you, 
so you can have an easy time dodging them. There is no way of getting rid of 
these and just wait until he rises in the air to get past and dodge him. 
Shouldn't be too much of a problem.

Torpedo Ted: You only find these in one level, and they're pretty annoying. 
These are black rectangular objects that have a hand come out of them and 
launch a torpedo at you. There is no way of getting rid of the torpedo, and 
dodging it may be tricky if you are in a crowded up area. In parts of the level 
Soda Lake, these come out in groups so dodging them can be a real pain.

Urchins: These appear in one level too, Forest of Illusion 2. In this water 
level, you will find this enemy moving up and down or left and right. Touching 
them hurts you and just wait for a few seconds until they move out of the way 
so you can swim right by them. To knock them out, throw a blue block at them 
and they will be gone in one hit.

Volcano Lotus: In levels like Donut Plains 1 you will see these sitting on the 
ground not moving. After a few seconds, they will spit out 4 fireballs, which 
are pretty easy to dodge. But touching them anywhere hurts you, and the only 
way to get rid of these is a Fire Flower, Cape Whacking, or feed it to Yoshi.

Wiggler: You will find these in the levels "Forest of Illusion 1" and 
"Outrageous". These happy worms walk around being harmless, but hitting them 
makes them turned red and they get pissed, so they run around like crazy. 
Besides doing that to piss them off, Yoshi eating them is the only way to calm 
them down. 

Those are all the enemies. 

===========================
9. Unlockables and Secrets
===========================

------------
Unlockables
------------

Unlock Point Stars:
For each time you get 1 million points on any file, a star will appear above 
"Super Mario World" on the game selection screen (between Super Mario World and 
Mario Bros.).  You can have up to 5 stars maximum, so that would mean getting 5 
million points on a file.

Unlock Point Stars (Mario Bros):
To unlock point stars for Mario Bros, you must get 150,000 points in Mario Bros 
for each star, and a star will appear on top of the Mario Bros logo on the game 
selection screen. You can have 5 stars maximum, which means getting a total of 
750,000 points. 

Record your scores in the Special World:
After you beat the Special World, the colors of Dinosaur Land will not change 
this time. Instead, what you get this that you will be able to save your scores 
for only in the Special World. They will be shown at the bottom of the screen 
and Mario and Luigi will have their own separate scores, so don't worry. 

--------
Secrets
--------

Replay Castles and Fortresses:
You notice that once you beat a castle or a fortress you cannot play it again. 
So this is bad if you didn't collect all the Yoshi Coins in that 
castle/fortress. To be able to replay castles and fortresses, just beat the 
game. You don't need to beat all levels, just go to Bowser's Castle and beat 
him. After that, all fortresses and castles will have white flags on the map. 
This means you can go in and play that castle/fortress whenever you want. 

Change Yoshi coins to Peach Coins:
Collect all 5 Yoshi Coins in each map and a cut scene will happen. All the 
Yoshi Coins will fall onto a platform and now they will change into Peach 
Coins. Peach Coins are in the same spots as Yoshi Coins, and collecting all of 
them doesn't give you anything. But you can use them for 1-ups and a higher 
score.

Change Dinosaur Land Map Colors: 
In the Super Nintendo version, all you had to do was beat the Special World and 
the colors of Dinosaur Land would change (from summer like to fall like). In 
the GameBoy Advance version, you have to clear all 96 exits in this game and 
another cut scene will happen, changing the Dinosaur Land colors. Even some 
enemies will look different.

Super Mario Bros. Music:
Go to the Special World map. Now, don't enter any level and wait on the map for 
a few minutes. After a while, the music will change to the original Super Mario 
Bros. music. It will stop after you enter a level or exit the map.

New Intro:
Once you load up the game, you will see an intro of the game's story. At the 
end of the intro you will find Peach is missing. To change this, beat Bowser 
once and the intro will change to a peaceful scene. After Mario and Luigi 
explore Dinosaur Land in the intro, you will see Peach on one Yoshi and the 
other holding a basket.

Make Fanicom Logo Appear in Special World:
Beat all 8 levels in the Special World and the Fanicom Logo will appear on top 
of the map. To see it, press Left and use the D-Pad to scroll up on the map.

New Yoshi Colors:
In Star World, there will be a baby Yoshi of a certain color in each level. You 
can pick it up and carry it around. If you feed it 5 enemies, it will grow to a 
big Yoshi! Each color Yoshi has its own special stories, which I listed in my 
character list. Once you get a Yoshi, it will be available in the Top Secret 
Area. Getting the color Yoshi you want is what your condition is. If you are 
small or Big Mario/Luigi, the color you will get is random. If you are Fire 
Mario, it will be a Red Yoshi. If you are Caped Mario, it will be blue. But 
remember, you have to get a big Yoshi of that color at least once in Star 
World. 

=======================
10. Mario Bros. Arcade
=======================

Mario Bros. Arcade is a game that was included with all 4 Super Mario Advance. 
It is a game where you must knock out all enemies to clear out that phase.

To play Mario Bros, load up your Super Mario Advance 2. Then, when you get to
the game selection screen (when you pick between Super Mario World and Mario
Bros.), select Mario Bros. Then, press Start to begin the game.

First, here's a map of what every Phase looks like:


               XL
           ---------         R     ______    R
                                  |      |
          __                      | POW  |                        __
_________|  |P                    |______|                      P|  |_________
            |I                                                  I|
_________   |P                                                  P|   _________
         |__|E                                                  E|__|
--------------------------------              --------------------------------


 G                                                                         G



----------             -----------------------------------           ---------


G                                                                     G




----------------------------     ______        -------------------------------
                                |      |
                                | POW  |
                                |______|
 G        __                                                      __        G
_________|  |P                                                  P|  |_________
            |I                                                  I|
_________   |P                                                  P|   _________
         |__|E    X                                             E|__|
------------------------------------------------------------------------------
Note that on any floor, if you are on the far left/right part of that floor,
you can walk right/left through the edge of the screen and you'll appear at the
other side of the floor you're on. This can be useful for many things.

Also remember that you can't enter any of the four pipes. Only enemies can. If
they enter a pipe at the top of the screen, they'll come out of a pipe at the
bottom of the screen and vise versa. Enemies will ALWAYS enter the pipes, so
the area behind the pipes can be used for protection (so use them as an
advantage), but you are still vulnerable to an icicle/fireball attack, so watch
out.

Key:

X: Mario's Starting Point

XL: Where Mario Starts when he loses a life on that phase

G: Where Green Fireballs go. They appear at random times, and they slither
across the screen and then disappear.

R: Where Red Fireballs appear. They will not disappear until you hit them. They
bounce around the top part of the map and sometimes they may be able to bounce
onto the ledge below the top ledge, so watch out.

PIPE: At the top of the screen, that's where enemies and coins come out of. At
the bottom, undefeated enemies hop in, and they reappear at the top.
------------------------------------------------------------------------------
How to defeat enemies:

Get on the platform below them, and when the enemy is directly above you, jump
on the ledge above you and it will knock certain enemies over, and they will be
laying on their back. Then get on the platform they're on, and while they're
still on their back, just bump the enemy to defeat it.

Hint: You can bump the POW blocks from the bottom, stunning any enemy on the
level (except Crabs). The enemies will be flipped over, and touching the POW
block will get rid of icicles, fireballs, and will flip enemies over.

How to clear phases:

Defeat all the main enemies in that phase. You will advance to the next phase.
Read my enemies section to see what enemies you will need to defeat.

The Bonus Games:

The Bonus Games are on these Phases: 4, 9, and every Phase 7 after Phase 9. On
Bonus Games, you must collect all 10 coins visible in 20 seconds to win. When
you collect all the coins, you will earn a 1-Up, and a point bonus. On Phase 4,
the floors are normal. On Phase 9, the floors are made up of ice. All Bonus
Games after Phase 9 have invisible floors, so study up on the invisible floors.
Also, on Phase 4, the point bonus is 3000, and 5000 on all other Phases. Also
on Phases 16 (and all other bonus games after that), you will only have 15
seconds to collect all the coins, and remember that these bonus games have
invisible floors too.

Here's a little summary of what happens as the game goes one:

Phase 1: Spinies, Green and Red Fireballs Introduced
Phase 4: Bonus Game (normal type)
Phase 5: Crabs Introduced
Phase 7: Fighter Flies Introduced
Phase 9: Bonus Stage (Ice Ledges)
Phase 10: Freezies Introduced
Phase 16: Bonus Game (invisible ledges)
Phase 17: Icicles fall from ledges, top floor frozen
Phase 20: 2 Icicles now fall from ledges
Phase 23: Bonus Game (invisible ledges)
Phase 24: Enemies recover twice as quicker
Phase 30: Bonus Game (invisible ledges)
Phase 31: 3 icicles now fall from the ledges
Phase 37: Bonus Game (invisible ledges, these continue every 7 Phases)
Phase 40: 4 icicles now fall from ledges
Phase 99: Phase counting stops, every Phase is now 99 when you beat this Phase

---------
Controls
---------

D-Pad: Move (Left: Go Left; Up: Nothing; Down: Duck; Right; Go Right)

A: Jump; select things when paused

B (Held, while moving): Run; pick up a POW Block (and throw them)

L: Move screen up and down

Start: Pause game

Down + A: Super Jump (to do a Super Jump, hold Down until you see Mario flash.
Then, jump. Mario's jump will be much higher than usual).

--------
Enemies
--------

So, after you flip enemies over, you kick them off the level by touching them
on the platform their on. But if you're too late to kick them, they'll be on
their feet again, on a new color, and they will be faster too. Starting from
Phase 24, enemies will recover much quicker once they're flipped over.

Enemies you must defeat to win the phase:

Spiny: The first enemy you'll see. These are slow, and all you need to do is
flip them over and kick them off the screen. After a few seconds once you've
flipped them, they will recover, and they will turn green (then blue), and they
will be faster. First found in Phase 1.

Crab: In order to defeat these enemies, you'll need to bump them twice to flip
them over. Then go and kick these over. Crabs are also a lot faster than
Spinys. Just like Spinys, they will turn green when they recover from being
flipped, and if that happens again, he'll be blue. First found in Phase 5.

Fighter Flies: Slower than Crabs, but these jump around for movement. When
flipped over, these can recover faster than usual. When recovering, they go
green, then pink. They can only be flipped over when they land on the ground.
First found in Phase 7.

Enemies that you don't need to defeat:

Freezies: These are made up of ice. If you're not quick enough, these can
Freeze up a floor. First found in Phase 10. So, you can still get rid of these
and earn points.

Green Fireballs: These annoying suckers can be found in any phase. They
randomly pop up on any side on the screen above a platform. Then, when these
get to the other end of the screen, they disappear. Just like Fighter Flies,
they move up and down during movement, so you'll need to time your jumps right
to dispose of these.

Red Fireballs: Just like Green Fireballs, they appear at any phase and they
appear on random times. Except these won't disappear unless you time your jumps
good to bump these. Sometimes, these will go fast.

Icicle: Ok, these aren't really enemies. Starting at Phase 17, these fall from
ledges. In order to get rid of these so they won't fall, hit the small circle
on the ledge before it becomes an icicle, and then it will go away. You won't
get any points for defeating these.

--------
Scoring
--------

For every 150,000 points you get in this game, a star will appear above the
Mario Bros. title at the game selection screen (where you pick between Mario
Bros. and Super Mario Brothers 3). You get up to 5 stars maximum (750,000
points needed). Also, the maximum score is 999,990. Here are score totals:

Green Fireballs
Points earned when defeating: 200

Red Fireballs
Points earned when defeating: 1000

Fighter Flies, Crabs, Spinys
Points earned when defeating any of these enemies: 800

Freezys
Points earned when defeating: 500

Clearing Bonus Game (Phase 4)
Total Points Earned: 11,000

Clearing any other Bonus Game
Total Points Earned: 13,000

Flipping an enemy over
Total Points Earned: 10

Knocking out 2, 3, or 4 enemies in a row
Points Earned: 1,600, 2,400, 3,200 (anything after that is still 3,200, and you
will earn 1-Ups too)

Grabbing a Coin
Points: 800

To get a coin, you'll need to defeat an enemy, and a coin will come out of the
pipe.

--------------------
Using the Pow Block
--------------------

In every phase, there will be a POW Block at both the bottom and top of the
phase. When you hit these from the bottom, the POW Block will stun any enemies
in its path, collect all the coins visible, get rid of icicles, get rid of
Freezies, and un-stun any stunned enemies. Once you hit the same POW Block 3
times, that POW Block will disappear, and it will comeback in the next Bonus
Game. You can also pick up POW Blocks too. You have to get on top of that POW
Block, and press B. You will pick it up. Press B again to throw it. When you
are carrying a POW Block, you can get to another location on that Phase and
throw it. It still will do its effects.

------------
Multiplayer
------------

In order to play Multiplayer, you will need these things:

1 GameBoy Advance Link Cable (2 for 3 player, 3 for 4 player)
2-4 GameBoy Advances (they can be a GBAsp)
2-4 Game paks (any Mario Advance game, they all have Mario Bros, and you can
also use Mario and Luigi: Superstar Saga too)

**************************
How to play Multiplayer:
**************************

Connect all the Link Cables (the one with the purple end connected to his/her
GameBoy is Player 1, and you connect the other purple ends to the part that
allows you to link up other Link Cables). Then, at the screen before the game
selection screen, Player one will select Multiplayer.

-------------------------------------------------------------------------------
Single Pak: It is possible to play Mario Bros. multiplayer with only 1 game
pak. The GameBoy Advance Link Cable's purple end must be connected to the
GameBoy Advance with the game in it. Then, turn on the game and configure your
settings, then turn on the other GameBoy(s). On the loading page, you should
see Mario running across the screen (when he gets to the other side it's done),
and the game begins (this is also slower because of only use of 1 game pak.
-------------------------------------------------------------------------------

Then, Player one will set up the game settings: Here are the settings:

Classic (Cooperative play with 2-4 players)
Battle (Battle with 2-4 players)

If Player 1 selects Classic, he/she won't need to set any settings. If Player
one selects battle, he/she sets these settings:

Difficulty: Easy, Medium, and Hard. Different enemies appear depending on the
difficulty.

Handicap: Player 1 will select how many coins players will begin with at the
start.

Fireballs: Player 1 will select if there will be fireballs or not.

While Player 1 is selecting the options, the other players must wait until
he/she is finished. Once Player 1 is done and starts the game, the game will
show you which player you are, and then you start.

If you are having trouble playing Multiplayer:

1. You are using something other than a GameBoy Advance Link Cable on any of
your connections.
2. There is a loose connection in a socket.
3. One of the players may have turned off the power.

***************
Classic Mode:
***************

Classic Mode can be played with 2-4 players. Classic Mode is like Cooperative
Play, and all of the players must defeat all of the enemies to win. Just like
single player, you go through the 99 Phases together with your friends.

**************
Battle Mode:
**************

In Battle Mode, the first player up to 5 coins wins (you can get coins by
beating enemies, and then a coin will come out of a pipe). When playing with 2
Players, there will be a Garbage Can at the bottom of the screen. When someone
jumps in the Garbage Can, they must keep pressing A to get out. They will come
out with an item. Here are the possible items:

Fish-bones: If you get this, throw these away. These do nothing.

Koopa Shells: When you throw a Koopa Shell (by pressing B), it will defeat any
enemies in its way and shrink/defeat players.

POW Block: By throwing these, these will stun anything that are on the
platforms, allowing you to defeat enemies or pick up other Players.

These items come in eggs, and are random when coming out of the egg (you throw
the egg to have the item come out).

Star: When throwing these, go and touch these to become invincible. You will
defeat any enemies in your way, and defeat/shrink other players.

Coin: Get these. You'll need them to win.

Heart: If you are small, you can use these to become big again. When you get
hit while you're big, you'll become small. If you're hit while you're small,
you're out of that round.

When all but one player is out of that round, the player remaining will win.
When a player wins 5 rounds, they win the whole thing. Another way of winning
is by collecting 5 coins.

Note: When playing with 3 or 4 players, there will be no Garbage Can, so you
will have to collect the 5 coins by defeating enemies. Have fun!

====================
11. SNES/GBA Changes
====================

Here are the changes of SNES/GBA:

New Intro at the beginning of the game:
When the game boots up, you will see a friendly story of Mario, Luigi, and 
Peach going to Dinosaur Land for a vacation, and while Mario and Luigi fly 
around the island, Peach gets kidnapped by Bowser.

Your lives, status, and score gets saved:
Instead of starting the level as little Mario, score at zero, and only 5 lives, 
the game will save your score, lives, and status when you quit, and it will 
still be the same when it loads up. So if you saved as Fire Mario with 5,000 
points, it will still be the same. Keep in mind it is the same for Luigi too.

Mario/Luigi can now talk:
Another big difference in this game. They don't talk much, and Luigi uses his 
voice from Mario Kart 64. Like when they get a power up, beat a level, or when 
they get hit, they'll shout something out like "Ha ha! Just what I needed!"

Getting hit now makes you big Mario:  
In the SNES version of Super Mario World, getting hit would take you to little 
Mario, and then the item would drop out of the item box from above. In the GBA 
version, getting hit makes you big Mario, and the item does not drop out of the 
item box now. Another thing that made this game easier. 

You can now Save anywhere:
Yep, you don't have to beat a Ghost House, Switch Palace, or a Castle in order 
to save your game now. You can save anywhere on the map. All you do is it start 
and save. And you can save as many times as you want so feel free to do so if 
you are not great at this game.

Level Status Feather on Map Screen: 
If you are on the map and press Select, a little list will come down. This will 
be a list of the levels you've done, and if there is a coin next to the level, 
it means you got all the Yoshi Coins. The two square boxes means it has a 
secret exit, and the M/L means if you beat it with Mario and Luigi. Useful if 
you don't know which exits you haven't cleared. 

You can now get different colors Yoshis at the Top Secret Area: 
Instead of having to go to Star World every single time to get a colored Yoshi, 
you can now get them at the Top Secret Area! Once you rescue the colored Yoshi 
at least once, it will be available at the Top Secret Area. It will be random 
if you are big/little Mario, red if you are Fire Mario, and blue if you are 
Caped. Very useful.

You cannot play Casltes/Fortresses after beating them:
In the Super Nintendo version of this game, you could use the L+R trick to redo 
a castle/fortress after beating it. Now you can't do it in the GBA version. If 
you want to replay a castle you've already done, you have to beat Bowser's 
Castle to do it. You will now be able to do any castle you want.

Some Changes to the music in the game: 
There were some small changes to the game's music, and there is some 
noticeable. The Vanilla Dome, Forest of Illusion, and the Valley of Bowser have 
huge changes in the music, because you can really compare the GBA's audio to an 
SNES, which has a lot more in it. So music was toned down here and there.

Yoshi Coins are now in every level: 
In the SNES version of this game, Yoshi Coins were only in certain levels, and 
some levels didn't even have up to 5 Yoshi Coins as well. But now in the GBA 
version, 5 Yoshi Coins are in every level now except Bowser's Castle, and this 
includes castles, fortresses, and ghost houses.

You can now record your score for the Special World:
If you beat the Special World, the colors of Dinosaur Land won't change this 
time. Instead, you will now be able to keep your own scores in the Special 
World, and they will be shown at the bottom of the screen. Also, Mario and 
Luigi will have their own separate scores and they won't have the same scores 
like in normal gameplay.

There are Peach Coins in this game now:
Once you collect all of the Yoshi Coins, a small cut scene will happen and the 
Yoshi Coins will change to Peach Coins. They are the same thing as Yoshi Coins, 
but collecting all of them doesn't do anything. They are in the same locations 
as Yoshi Coins but you can collect them for more 1-ups and a higher score. Even 
if you collect all of them in the same level, they'll still be there.

Mario Bros. Arcade now in this game: 
You can play Mario Bros. in this game. This is the game where you knock out all 
the enemies to beat the level, and you knock out the enemies by hitting them 
from the platform beneath them and then going up to kick them. There are 99 
phases and it stays at phase 99 after that.

You can get stars for collecting 1 million points: 
For each 1 million points you get, a star will appear at the top of the game 
selection screen. You can get up to 5 stars maximum, which is a total of 5 
million points to be collected. The maximum amount of coins you can get is 
999,990 points. A star will appear on top of the Mario Bros. logo for each 
150,000 points you get.

You need to beat all 96 exits to change the Dinosaur Land colors:
Instead of beating the Special World to change the colors in the SNES version, 
you have to clear all 96 exits in the game to change the colors, and then a 
little scene will happen. These even includes exits that take you nowhere, like 
in Star Road, Forest of Illusion and Chocolate Island.

===========
12. Credits
===========

Nintendo = For making Super Mario World, the GameBoy Advance, and putting this 
game on the GameBoy Advance.

My mom = She got me the GameBoy Advance SP.

Me = I wrote this guide.

You = You read this guide, and liked it (hopefully).

CJayC = The administrator of the best site in the world (GameFAQs) posted this 
FAQ.