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                       Breath of Fire FAQ/Walkthrough 
                          For the Gameboy Advance
                    Version 1.2 (Last Updated 3/30/2004)
                              By Devin Morgan

    This file is Copyright (c)2002-2006 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Overview
6. Walkthrough
7. Enemies
8. Bosses
9. Weapons
10. Armor
11. Shields
12. Helmets
13. Items
14. Magic
15. Shops
16. Secrets/Tips and Tricks
17. Credits
18. Copyright Notice

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-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.2 (3/30/04): Finally got to adding a listing of items Gobi sells in 
his portable shop.

Version 1.1 (4/21/02): A couple small updates were made, including a quick 
experience trick in the Secrets section, plus a better way to get the W.Ant 
for Nina's tonic (see that part of the walkthrough for more details).

Version 1.0 (3/11/02): The walkthrough is complete, all sections of the guide 
are complete, I am done!

Version 0.9 (3/10/02): Some more of the walkthrough is added, and I am at the 
final points of the game now! The next update will most definitely make this 
a complete guide finally!

Version 0.8 (3/7/02): This is another big update, with even more walkthrough 
updates, as well as other bits and pieces throughout the guide! Perhaps by 
the next update or so, I will be done at last!

Version 0.6 (2/25/02): A lot more of the walkthrough has been added, along 
with numerous other excerpts in other sections. The next couple updates or 
so, and I should be done here!

Version 0.4 (2/17/02): So far, the walkthrough covers until just after the 
battle with the Gremlin inside the Stone Robot. Next update will have more 
walkthrough added, so stay tuned!

Version 0.3 (2/14/02): The first version of this FAQ. It only has information 
on the areas I've reached, the items I've obtained, etc., so please keep that 
in mind when viewing this FAQ. I will finish this guide soon though, so check 
back in a few days for more updates!

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

This classic RPG title from the Super Nintendo has been successfully ported 
to the Gameboy Advance. There are new features, including a Dash command so 
you can move around quicker in the game. You are Ryu, and you along with 7 
other comrades you'll meet along the way, must recover the 6 Goddess Keys 
scattered throughout the world. You need those keys in order to stop the evil 
Dark Dragons from destroying the world. If you have a GBA, I'd recommend you 
obtain this game; it's really awesome!

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-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

For thousands of years, the Dragon Tribe reigned peacefully, governing the 
world through its mighty power and decency. Despite its integrity, the tribe 
fell victim to the power of the evil goddess Milia. The internal strife split 
the tribe into two factions and war erupted between them. The violent clash 
nearly destroyed the world. Already lasting for centuries, it seemed the 
conflict would drag on forever.

At last, a hero and his seven companions appeared and vowed to defeat the 
evil goddess. The quest was perilous.

After many failed attempts, they managed to capture the goddess and seal her 
in a dungeon locked with six keys.

Now a fragile peace accord holds the two tribes together. The White Dragon 
Tribe, pledges to lock away its power until the world is once again faced 
with danger. But the Black Dragon Tribe is suspiciously reluctant in its 
peace efforts. Will the peace hold, or will the bloody history between these 
two sides continue for more eons to come?

The saga of the fate of the Dragon Tribe is about to begin...

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-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Control Pad: Move character, move cursor on menu screens

Start: Start game, bring up/close map (after you get it)

Select: Bring up/close menu screen

A: Talk to people, check areas, use character's special ability, confirm
   selection on menu screens

B: Dash (hold while moving), cancel selection on menu screens

L: Change order of characters in the game, view Order commands in battle

R: Change order of characters in the game, view Defense commands in battle

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-=-=-=-=-=-=-=-=-=
-=  5. Overview -=
-=-=-=-=-=-=-=-=-=

Bank/Storage Centers
--------------------

In most towns, when you step into the Item Shop, you'll notice that there are 
two counters. One is for the actual Item Shop, and the other is for a storage 
place. You can store as much of your money, or items, that you want here. 
Then, return to the storage place in any town to deposit/withdraw as you 
please. They can be quite useful if you run out of room to carry items, and 
want to put away the ones you won't need for a while, if at all in the game.


Menu Screens
------------

While in the game (outside of battle), press Select to open up the submenu. 
Here is a quick rundown as to what each option on that menu is for:
Item: View your items, select an item to use, sort items, etc.

Spel: View spell lists of a character, select a spell to use.

Eqip: View currently equipped equipment on your party, add/remove equipment,
      etc.

Stat: View the statistics for a particular character (attack power, defense
      power, experienced needed to gain a level, and so on).

Swch: Switch the positions of the characters if in battle (front or back row;
      back row players have lower attack power but better defense, and vice
      versa).

Chng: Change the order of your party's lineup.

Optn: Change in-game options (text speed, manual/auto dashing, music).

Save: Quick save your game (can be done anywhere, as opposed to a full save
      which can only be done at Dragon Shrines; if you reload quick save
      data, it disappears, so this is basically a one-time save option).

End: Exit the menu screen (obviously).


Status Ailments
---------------

As in most other RPG titles, there are several ailments that can affect your 
party (usually for the worse). They can all be cured with the appropriate 
items. Here's a quick list of the ailments and what they do to you:

Curse: Your statistics are lowered, making your attacks weaker and defenses
       lower.

Paralyze: You fall asleep and become unable to move for some rounds. It wears
          off after a period of time, though.

Poison: You become poisoned, and your HP gradually drains. Outside of battle,
        you lose HP each time you move, so you should cure this ASAP!

Stun: When a character has 0HP, they are in Stun state. Use a Life item to
      revive that player.

Zombie: Turn you into a rotting zombie; your statistics are greatly decreased
        in this state.

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-=-=-=-=-=-=-=-=-=-=-=
-=  6. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

Introduction
------------

The game opens with a fiery scene where Ryu (the main character) is sleeping 
in a burning building. An old woman comes to wake you up. When you have 
control of Ryu, follow the woman through the hall (she'll get rid of the fire 
that blocks your path up ahead) and downstairs. There, talk to everyone you 
see if you like. You'll see 2 girls with blue hair standing next to each 
other. Talk to the one on the left and she'll move, then talk to the other 
one. After that, a guy followed by a girl known as Sara will come in and warn 
the people of an attack. She'll then turn everyone to stone, and then leave 
the building.

Outside, soldiers will escort her out of the village, where she encounters an 
evil man known as Jade. After a quick confrontation, Sara and Jade disappear. 
The scene then shifts back to inside the building. Everyone is restored to 
their original forms, and they're all wondering what just happened. After 
some talking, an earthquake will take place and most of the people will run 
off. The old man will make a chest appear in the room; open it to get 300GP. 
Talk to him and the old woman if you want, otherwise exit this building into 
the village of Drogen.

Drogen
------

In this ruined village, there isn't much you can really do. There are Weapon 
and Item shops still open, but I wouldn't recommend buying anything at this 
time (unless you want some Herbs in case you're in danger out of town). From 
the building you just came out of, enter the small open room to the 
southwest. This is a Dragon Shrine; check out the dragon statue and it'll 
save your progress. Save now, then exit there and continue south out of the 
town.

Overworld
---------

Out in the overworld, you are now vulnerable to enemy attacks. Make your way 
west and north, then to the northeast while fighting various enemies. Try to 
gain a couple levels along the way as well. You'll come to a castle further 
ahead, which is Camlon; enter it.

Camlon
------

In this castle town, you'll notice that the town is in ruins and the castle 
has been invaded! Enter the small dome-shaped building to the left (Dragon 
Shrine) and save, then enter the castle itself.

Camlon Castle
-------------

When you enter this ruined castle, follow the path all the way to the first 
pool of water. You can drink the water to fully recover your HP if needed. 
From there, continue along the path and you'll see 2 treasure chests next to 
each other; open them to get a total of 140GP. Now, continue through this 
castle and you'll come to stairs; go down them to the next floor. In this 
room, there are 2 closed doors, blocking access to small treasure rooms. Go 
up to each door and press A to open them, then open the 4 chests to get: 2 
Herbs, BronzSD, and Gauntlet.

Then, go up the stairs at the left side of the room to the upper floor again. 
Head south through here and down the next set of stairs you see to enter 
another room. This next room is the same as the other room (with the 2 closed 
doors). Open the doors and open the 4 chests to get: 2 Herbs, SuedeCP, and 
Visor. After that, head up the stairs to the right. Follow the path until you 
come to a lone treasure chest. Try to open it and you'll trigger a sproig, 
which will recover all your HP/AP. You'll also get the contents of the chest 
(Antdt).

Continue to the left and open the other chest to get another Antdt (you may 
set off a trap which makes you lose AP, so be careful). Then, go up the 
stairs you just passed to reach the throne room. Go forward and the frog 
sitting on the throne will speak to you. It'll become giant-sized, then enter 
battle with you, so read the Bosses section for help here. After you win, the 
castle will be cleared of the smell and will revert back to its normal state. 
Now, open the chests in this room to get a Herb and 150GP. Then, head back 
downstairs and follow the path all the way out of the castle.

Camlon
------

Back outside, the king will be convinced that you're not a false hero. An 
earthquake will then occur, and the king will mention that the Dark Dragons 
may have the Quake control, which is in the Nanai dungeon. Head into the 
Dragon Shrine in town to save, then exit this village.

Overworld
---------

Follow the path by going to the northwest. Head east across a bridge, then 
continue southeast across a desert area. You'll see a large port town known 
as Nanai, but do not enter it just yet. Wander around until it gets dark 
outside (night time), then enter Nanai. If you go to Nanai during the day, 
guards will block your access, so that's why we're waiting until the night.

Nanai
-----

In this town at night, you must follow a specific path in order to avoid 
being seen by the wandering guards. From where you enter the village, go 
right and up into the Dragon Shrine to save. Then, go all the way to the west 
wall. At that point, head up 4 steps, right 4 steps, up 7 steps, and right 10 
steps (all the way to the water). Enter the rightmost building to the north 
of you, and open the 2 chests inside to get 300GP. Exit the building and get 
to the edge by the water again. Go south between the 2 towers, then walk 
south between the 2 buildings (one of which a guard is sleeping in front of). 
Head east and north around that building, then go straight north past the 
guard whose back is to you, and into the castle. Open the closed door 
directly ahead of you, then go down a few sets of steps into the Gaia Temple.

Gaia Temple
-----------

When you get to the bottom of the steps, start by heading south and east 
across a bridge, and onward to a lone chest. Open it to get an Antdt. Then, 
go back across the bridge and continue south across a longer bridge. At the 
other side, go west and north across the bridges and up the paths. Open the 
chest at the northmost point of this branch of the path to get 650GP. Now, go 
back south and east to the end of the long bridge, then head all the way to 
the east. Go north there to find a chest containing B.Stn. Then, go back west 
a little, then go up the path you haven't yet explored yet (the one to the 
right of the bridge).  Follow that path all the way to the steps at the end, 
then go down all the steps to the next area.
In this area, go south and down the first small hill, then go east across a 
bridge. At the path split, go north to one chest to get an ArmPad. Go back 
and head south to another chest containing 70GP. From there, head all the way 
west and continue southward along the path. At the end of the last bridge, go 
southwest to a chest; open it to get F.Stn. Then, head east a bit, making 
sure to go up and open the chest you pass to get a Cure. After that, continue 
east and north along the path to the stairs leading to the final area.

Down in the bottom of this lair, go north and confront the knight standing 
there. He'll taunt you, then you will enter battle. Read the Bosses section 
for help on dealing with the Knight. After the fight, check out the machine 
the Knight was guarding and pull the key from it. A rumbling will now occur; 
you'll see a round pad in the right side of the room. Step into it to exit 
this place.

Overworld
---------

Outside, you'll see the town of Nanai crumble. A man will come and bring you 
to the King of Camlon.

Camlon
------

Here, the King will thank you for what you've done, and the man who brought 
you there will tell you to go east to Winlan. You will find a cave there, 
which will lead to another kingdom. Now, stop by the Dragon Shrine and save, 
then exit Camlon.

Overworld
---------

Here, head northwest and follow the path like you're going back to Nanai. 
Cross the bridges and go southeast, and continue past the site of the now-
gone Nanai. Head north from there and you'll see a town. That's Winlan; enter 
it!

Winlan
------

In this town, you may want to rest at the Inn if needed, then save your game 
at the Dragon Shrine. Then, head up the steps and visit the Weapon Shop to 
the east. Get the ChainML and equip it on Ryu. Use this time to also sell off 
old armor and weapons. Then, exit here and visit the Item Shop (to the east 
of the Weapon Shop) and buy at least 9 Herbs. Now, make your way to the 
castle in the northmost area of town. Enter the castle.

Winlan Castle
-------------

Here, go straight ahead and talk to the girl standing between 2 soldiers up 
ahead. She'll consult with a girl known as Princess Nina whether if you can 
speak with the King or not. You'll also learn some vital information through 
their talking. After Nina leaves, the girl will lead you to a guest room 
where you sleep for the night. The scene then shifts to Nina's room, and 
you'll have control of her for a while now.

With Nina, exit the room you're in and go down the stairs nearby. Go west 
across the hall and open the door leading into a treasure room; open the 4 
chests to get SuedeSH, SuedeHT, Herb, and Antdt. Be sure to equip the first 2 
items on her. Then, go back south and east, then head north and east and 
south to another 2 chests. Open those to get 2 Herbs. Now, go north and head 
down the stairs to another room. There, go southwest and open 2 more chests 
to find 1 Herb and 1 Antdt. Go back upstairs, then head west and south to 
exit this castle completely.

Winlan
------

In the dark of night outside, head southward towards the bottom of town. 
Visit the Weapon Shop and buy Nina a BronzRP and SuedeGN (if you can't afford 
both, go fight a little bit outside, and/or sell old equipment). Then, save 
at the Dragon Shrine and exit town.

Overworld
---------

Out here, head west and you'll notice a cave in the mountains. Enter that 
cave, which is called the Aura Cave.

Aura Cave
---------

When you enter this cave, go straight ahead and 2 soldiers will stop you. 
They will not let you pass unless they join your party, so let them (they're 
a big help here). Then, continue northward and fight the enemies along the 
way, and go down the stairs at the end. Head down the sets of stairs to get 
down into the actual cave. Here, take the south path, and open the first 
chest you reach to get a Cure. At the path split, go southeast and open the 2 
chests in that area to get a SuedeGN and 150GP. Then, take the north path at 
the split, and open a chest to the east to get 70GP. Continue west and open 
the chest to get the I.Ore. Now, make your way back to the stairs leading out 
of this cave.

This time, head along the north path and go across a bridge. Open the chest 
to get a Herb. Then, head east and follow the path across a couple more 
bridges, then open a chest you see to get another Herb. Continue west past a 
northbound path, then go down a ramp and head west and north to a chest 
containing B.Stn. Now, go back up that small ramp, and go north on that path 
you passed, then go up the stairs to another room.

In this room, go north and west to a chest containing a C.Stn. Then, go east 
and up the next set of stairs. From there, go south and exit the cave.

Overworld
---------

Outside, head directly west into the town of Romero.

Romero
------

When you arrive here, visit the Inn to recover HP/AP, then visit the Dragon 
Shrine to save your game. Then, check out the Weapon/Item Shops and buy more 
Herbs if necessary, and upgrade your party's equipment if your funds allow. 
After that, head into the rightmost building in the row of buildings behind 
the Inn. There is a hole in the middle of the room there; drop down into it 
to reach a hidden room below. You'll see 4 jars to the left blocking access 
to the northwest corner of the room, in this setup:

                                  1 2
                                  3
                                    4

Push #4 left, #2 up, and #1 left. Continue to the barrel you previously could 
not reach, and push it aside. Stand where it was and press A to find the Map. 
Now you can view the overworld by pressing Start when you're outside! Now, 
head south and up the steps to exit Romero. Reenter the town and save again, 
then take the west exit out of town.

Overworld
---------

Out here, head directly west into the Ramui Woods.

Ramui Woods
-----------

In this area, head west as far as you can, then head north and west to find a 
chest. Open it to get a Herb. Now, go all the way south and west to continue 
through this forest. In the next wide-open area, head all the way north and 
east through a narrow path in the upper-right corner of the area. Then, go 
northwest to another chest containing 150GP. Now, head back east and south 
through the narrow path, then go all the way to the west while staying 
towards the northmost path of this area. You'll come to a chest if you go all 
the way west; open it to get another Herb.

Next, go all the way east until you can go southward again. Then, go south as 
far as you can go. From there, go all the way west to another chest with a 
Bandage inside. I'd recommend equipping that shield on Nina, since you 
probably couldn't get a better one for her in Romero. Now, go back east and 
north until you can head west again. Go all the way west until you exit the 
forest.

Overworld
---------

Out here, go west and into the Karma Tower.

Karma Tower
-----------

Upon entering this tower, head straight ahead and go down the stairs to 
another room. There, open the 2 chests to get 2 Herbs. Then, go back upstairs 
and head west to the wall, then go north. You'll see a zig-zag path to the 
right on the other side of the wall. When you can, get around the wall and 
follow the path to the stairs. Go up them and open the chest you come to, and 
you'll find a M.Drop. Now, go downstairs and make your way back towards the 
entrance of this tower (between the 2 clean water ponds). Go east and north, 
and talk to the specter in the way of one of the paths. It'll tell you to go 
away, then it'll fight. Read the Bosses section for help on beating this 
creature, known as Morte.

After you win that fight, go through the path Morte was blocking and head 
upstairs to the next room. There, get to the southeast corner of the room and 
go down the stairs there to the first floor again. Open the chest to get a 
Charm, then go back upstairs. Go around the wall to the right, then go up the 
left path to another set of stairs. Go up them to another room, then open the 
chest in that area to get a Cure item. Go back downstairs, then follow the 
path counter-clockwise around the room until you reach the stairs at the very 
end. Go up them to the next room.

In this room, go straight ahead to the north wall. Then, head to the 
southeast corner of the room, and go down the stairs there. Head north to the 
next set of stairs and go up those to another room. Open the chest to the 
left to get a Herb. You'll see 4 holes in the floor here; drop into the 
upper-right hole and you'll land in a room 2 floors down. Go up the stairs 
there into another room. There, go south through the hall and up those stairs 
into the following room.

Here, go directly south and you'll see a set of stairs in the middle of the 
room. Go down them to the next floor, then go around the path and down more 
stairs to the floor below that. Open the chest there to get a Life2 item. 
Then, go back up the stairs all the way to the top floor again. Once there, 
go around to the right and you'll encounter Mortea. Read the Bosses section 
for tips on beating this one. After that, continue up the stairs to the top 
of the tower.

There, go west and a bridge will form. Walk across it and it'll disappear 
once you're at the other side. There, talk to the 3 girls in the room and 
they'll tell you to step on a switch to help them. Open the closed door and 
walk over the switch, and a girl will move aside so you can reach the stairs 
going down. You're supposed to go down those stairs, but go upstairs and 
drink the water/save your game real quick.

After that, go back down to the previous room, and continue down the stairs 
to the left. Open the chest in the middle of that room to get a Cure. Then, 
continue downstairs to the next floor. Go around the path here and down more 
stairs to a different-looking room. Head straight ahead and a wizard will 
appear behind you. He'll release the poisonous Xeon Gas in the air, causing 
your party to become very weak. In the battle, do NOT heal yourselves; just 
attack for a few rounds although it does nothing to the wizard. After a few 
rounds, one of the Soldiers will escape from the area, leaving one more 
Soldier and Nina to fight. After the wizard finishes them off, the scene will 
shift to the roof where the other Soldier is. The wizard meets him there, and 
the Soldier flies away to Winlan.

Winlan
------

After a brief talk with the guards in town, the Soldier will perish. One 
guard will enter the castle to get the Hero (Ryu) to help. When the guard 
talks to Ryu, say Yes when he asks for help. With control of Ryu again, exit 
the castle and head to the Dragon Shrine at the southmost area of town. Save 
your game, then exit the town.

Overworld
---------

Outside, talk to the guards standing around to hear the plan. Then, talk to 
the Soldier and the group will fly to the tower. The wizard's force will 
counter your group, but the Soldier will get through and fly you onto the 
roof.

Karma Tower
-----------

Back on the roof here, the Soldier will join you. Go down into the tower, 
then go downstairs all the way to where you first encountered the wizard. 
Before you enter the wizard's area, the Soldier will leave the group. Head 
down into the lair and go south, then all the way west (pass the middle path 
going north for now). Go up the west path to the chest, where you'll trigger 
a Sproig that recovers all your HP/AP. Open the chest to get a Foil weapon 
for Ryu; be sure to equip that right away! Now, go back south and east, and 
up the middle path to reach the wizard. You'll enter battle, so read the 
Bosses section for help here!

After you win, you will receive the Remedy. Nina will thank you and you'll 
both get to the roof of the tower. The Soldier will take you both back to 
Winlan.

Winlan
------

When you arrive outside of town, Nina will go to see the king in the castle. 
Ryu will then follow into the castle. Inside the castle, go straight ahead 
past the guards. After you pass the 3 guards standing around, go right and up 
the stairs to the next room. There, make your way all the way to the King's 
bed where Nina is standing by. Talk to Nina and then the Remedy will work, 
curing the King! In return for curing his illness, the King will allow you 
access to the tunnel beneath the castle! Nina will also choose to join your 
party for good!

Now, get back downstairs and make your way to the upper-right corner of the 
room. Go down the set of stairs you find there to reach the basement. Head 
all the way south and east until you reach 2 guards blocking your path. Talk 
to them and they'll let you pass since you have the OK from the King. 
Continue onward to access the bridge. Cross the bridge and exit at the other 
end.

Overworld
---------

From here, head southeast along the dirt path until you reach a wide open 
area. Head east to a village next to a dried up river; enter that village of 
Tantar.

Tantar
------

When you enter this town, head to the Weapon Shop first. Get the Scythe for 
Ryu and the Bandana for Nina (that should be all you need for equipment right 
now). Stop at the Inn if you need to rest, then save at the Dragon Shrine. 
After that, head to the south area of the village, and enter the house in the 
bottom-right corner, which is where the blacksmith lives. Talk to him and 
trade the I.Ore for the Saw, which will help you in the coming areas. After 
that, save again, then exit the village.

Overworld
---------

Outside again, head back northwest to the dirt path you came here by 
traveling along. Head north until you reach a dense forest. Try to enter it 
and you'll use the Saw to cut down the trees in the way. The Saw will then 
break, rendering it useless, but you can enter the Lament Woods now.

Lament Woods
------------

In this area, go north and west to the path split. Go south and west, then 
north to another small split. Take the path going east and north, leading to 
a chest containing a Herb. Now, head back south and west, then continue 
north. Go straight to the north as far as you can go; you'll come to another 
chest. Open it to get a T.Drop. Then, go down and take the first path going 
east. Follow it east and then to the south. Continue south to the end, then 
take the southeast path to the south and west to 2 chests. Open them to get 
another T.Drop and a Life.

Now, go southeast along that narrow path, then head all the way to the north. 
Go as far as you can, and you'll come to yet another chest; open it to get a 
Wrist shield. I recommend equipping that on Nina since she has lower defense 
than Ryu at this point. Now, go back south a tiny bit to the path that goes 
west. Go northwest and follow the zig-zag path around. When you reach the 
split where you can go south or west, continue west and north. Continue north 
and east, and you'll come to a building. It is the Dark Dragon Fort; enter 
it.

Dark Dragon Fort
----------------

When you enter here, go straight ahead and encounter the 2 guards in your 
way. You'll have to fight them (also known as Bowman and Lancer). Beat them, 
then continue straight ahead. You'll fall into a trapped floor, causing you 
to drop to the room below. There, open the 4 chests to get 2 Lifes, a LongSD, 
and a T.Drop. Equip the LongSD with Ryu, then go back up the stairs to the 
main floor. From where you come up, follow the path directly north of you. Go 
north and around at the end, then go south and west. At the next split, go 
north and west until you reach more guards. Defeat them, then go west and 
south to 4 more chests. Open them to get a Herb, T.Drop, Acorn, and Life2.

After that, go northwest and down the stairs to the floor below. There, go 
east and down more stairs to the bottom floor. Open the 4 chests you find to 
get 2 Herbs, a WolfHT, and a T.Drop. Then, go back upstairs. Head east to the 
end of the hall, then follow the path all the way around until you see a 
chest. Open it to get a Herb. Next, head all the way west to the end of the 
hall, then go south to another chest with a Herb inside.

Now, go all the way north and east to a row of guards in the way. Approach 
and speak to them to enter battle against a Bowman and 2 Lancers. Defeat them 
like before, and a man posing as the chief will ask if you want to take the 
enemy's weapons before leaving. Say yes (you won't be able to progress by 
saying no), and he'll lead you down the hall and into a room. He'll trap you 
in a room, where a two-headed monster called Pog comes to fight. Read the 
Bosses section for help here. After that fight, an arrow will fly by and a 
guy known as Bo will confront the fake chief. You'll all enter battle against 
the General, so read the Bosses section for help with beating him as well.

After the fight, the real chief will leave and Bo will permanently join your 
party! Before you go, equip Bo with the WolfHT you found earlier; he'll need 
it. Then, backtrack all the way to the entrance of the fort, and get out from 
there.

Lament Woods
------------

Back here again, simply go all the way south through here and you'll 
eventually get out of here. If you have that much trouble exploring by 
yourself, just read the directions on your first run through here backwards, 
and you'll be alright.

Overworld
---------

Out in the overworld again, head southeast along the dirt path until it ends. 
Then, continue southeast where you'll see Tantar and Tuntar across the dried 
up river. Go north and cross the bridge, then go south at the other side and 
enter Tuntar this time.

Tuntar
------

In this mirror of Tantar, visit the Item Shop if you need more Herb and Life 
items. Visit the large building to the south and talk to the chief inside. 
He'll tell you of a Stone Robot that can unblock the river, but it is in 
Agua. Leave the building, then rest at the Inn and save at the Dragon Shrine. 
Then, exit the village.

Overworld
---------

Out here, head back across the bridge to the north, then go south into 
Tantar.

Tantar
------

Here, visit the Weapon Shop and upgrade Bo's equipment (buy a ShortBW and a 
SuedeAR). After that, sell his old stuff and exit the town.

Overworld
---------

Now, head northwest and follow the dirt path all the way northwest to the 
long bridge leading to Winlan. Do not cross that bridge; instead continue 
north and west along the path to a forest. Put Bo in front of your party 
(press L or R), and walk west through the forest. Continue west and you'll 
come to the town of Romero. Enter Romero.

Romero
------

When you enter this town, talk to the people lined up in front of you. 
They'll tell you of zombies roaming the town at night. Talk to all of them, 
then head into the northeast building. Talk to the chief and he'll ask you to 
get rid of the zombies in exchange for information on Agua. So, exit the town 
and wander around until it becomes night. Then, reenter the town. Talk to the 
old woman in the graveyard and she will have her zombie husband reveal a 
hidden room where you can find the WtrJr used for carrying Cleansing Water. 
Drop into the hole revealed underneath the tombstone, and open the 2 chests 
to get the WtrJr and a Herb. Go south and up the stairs to exit the town.

Overworld
---------
Outside, have Bo lead you southwest through the forest, and you'll see a cave 
on an island surrounded by water. Follow the path to the west, then go around 
and into the Ease Cave.

Ease Cave
---------

In here, take the path to the east and open the chest for a Herb. Then, go 
back and head west and north. Open the chests along the way to get a Herb and 
a NiceHT (equip that on Nina; she probably needs the defense boost most). 
Follow the path east when it splits and continue along it through this cave. 
When you see the stairs going down, pass them and continue to the end of the 
path. Open the chest at the end to get a F.Stn. Now, go back a little and 
head down those stairs to the next floor.

There, take the east path and open the chest at the end of that path to get a 
Herb. Now, go back to the stairs and head north. At the next split, go east 
to a chest containing a T.Drop. Next, go back west and continue north along 
the path all the way to the stairs at the end. Go down those stairs to the 
next floor. In this room, go northwest and up the stairs to a room with 2 
chests (Apple and BronzHT inside them). Then, take the stairs down to the 
southwest and you'll be in the room with the Cleansing Water. Go south and 
into the water, then press A to get the water. You'll then exit the cave and 
go back to Romero.

Romero
------

Back here, your group will sprinkle the water around, purifying the town of 
zombies! You'll then enter the chief's house, where he will thank you. Open 
the 5 chests here to get 900GP, Herb, Antdt, Cure, and the Tablet. You need 
the Tablet in order to enter Agua Tower. Exit the chief's house, then head to 
the Weapon Shop. Upgrade your party's equipment right now, then rest at the 
Inn and save at the Dragon Shrine before leaving. After that, just leave this 
town.

Overworld
---------

Out here again, have Bo lead you northwest through the woods to a floating 
tower. Enter that area.

Agua Tower
----------

When you arrive here, go west and you will read the inscription on the 
Tablet. Doing so will cause the floating tower to come down so you can enter 
it. Inside, go straight and up the stairs into the main floor of the tower. 
There, go south and ride the floating platform across the pit. Then, go all 
the way west and open the chest to get the Herb inside it. Go back east and 
head north along the path to the west of the pit. Go all the way north and 
open the chest to get a Life2 item. Go back south and take the west path you 
passed along the way north on this one. Follow the path up to 2 more chests 
containing an Apple and an Acorn. After that, continue west and north to the 
northmost point of the room. Go up the stairs to the second floor.

There, go south and ride the moving platform to the middle of the room. Then, 
take the northwest moving platform to the west, and open the chest there to 
get a SunHT. Now, get onto the moving platform to the right to get back to 
the start, then go around and down the first platform to reach the middle 
area again. This time, take the southeast platform to the east; open the 
chest around the bend to get an IronSH. Ride the moving platform directly to 
the north to the start, then ride the other platform back to the middle area. 
This time, take the southwest moving platform and open the chest to get a 
ThiefCL (be sure to equip all 3 of the items you found in this room on Ryu; 
he'll benefit most from them). Ride the platform to the north, and then go 
west and upstairs to the next floor.

In this room, open the chest nearby to get an Acorn. Go south and ride the 
platform to the middle area. Take the southwest platform to the southwest 
ledge, then walk around and open the chest with a HairBand inside. Take the 
platform to the north and open the next chest to find a Herb, then ride the 
platform east to the middle area again. Head onto the southeast platform and 
ride it across, then walk around to the chest with a Bracelet inside (equip 
the HairBand and Bracelet on Nina; she's the only one who can use them). Now, 
ride the north platform to the final stop, then walk around the platform and 
go up the stairs to the next floor.

Here, take the path going southeast to the moving platform at the end. Ride 
it to the west, then check out the pillar with the glowing orb on top of it. 
A monster will materialize and enter battle with you. So read the Bosses 
section for help on defeating the Wisp. After you win, check out the pillar 
again to get the KngKey you need! Now, ride the platform to the north and go 
back downstairs. Continue all the way downstairs until you get to the bottom 
floor, then exit the tower completely.

Overworld
---------

Back out here, have Bo lead your party all the way east through the forest. 
Follow the dirt path all the way south and east until it ends, then go east 
some more towards Tantar. Enter there to rest at the Inn and save at the 
Dragon Shrine, then get back outside. From Tantar, go north and east across 
the bridge, then continue north to a cave. Do not enter the cave; instead 
follow the path going north to the east of it. Continue all the way east and 
north, then west a little bit. When you see a dirt path leading south into 
the lower area, take that path, then go east and take the next path down to 
the Stone Robot area. Enter the Giant.

The Giant
---------

In here, go north and head up the stairs. Go up the next few sets of stairs 
until you reach an actual room. There, go east and south the first chance you 
get to reach 2 chests. Open them to get a BronzHM and a Herb. Then, go back 
north and continue east and upstairs to the next room. Head south and west, 
and confront the General and Lancers blocking the way. Enter battle against 
them; read the Bosses section for some information. After you win, check out 
the wall in front of you and the KngKey will be used. The Stone Robot will 
come to life with you inside it. Also, the blue circular pads begin to 
function, acting as teleporters to other areas of the robot.

From here, go back northeast to the stairs, and step into the teleporter to 
the west. In the next room, take the path going northeast all the way to the 
end, then step into the next teleporter. Go north and take the path going 
southwest when it splits, then step into that teleporter; open the chest in 
this next area to get an Acorn, then go into that teleporter to reach the 
place where you fought the General. Go northeast and into the first 
teleporter, then make your way through the next couple rooms until you reach 
the room where you left off (where you can go either southwest or continue 
north to a teleporter). Go north and into the teleporter there this time, and 
then go north and southeast at the split. Go around the spiral and into the 
teleporter there, and open the chests in the next room to get a Life2 and a 
Mrbl1 item.

Next, step back into the teleporter you entered the room with the 2 chests 
in, and this time, follow the path all the way through this room. Go in the 
teleporter at the end, then into the following one. You'll finally end up in 
the control room of the Stone Robot. Go forward and check out the pillar, and 
the Key will work for you. Nina will command the robot to destroy the block 
in the dry river to the south, so watch that all take place. After you gain 
control again, step into the teleporter to reach the first room with the 
heart. Head northeast and down the stairs to the floor below. Continue all 
the way downstairs to the bottom floor, then exit the Giant.

Overworld
---------

Out here again, head south and west across the bridge, then continue south 
into Tantar.

Tantar
------

Here, head west and south, then into the chief's house (the one surrounded by 
water). Talk to the chief and he'll reveal a hole under his seat, and tells 
you the Key is there. Drop down there and open the chests to get a Herb and 
the Key! Now, go back upstairs and exit the house. Rest at the Inn, then save 
at the Dragon Shrine, and then exit Tantar.

Overworld
---------

At this point, there is a cave you should be heading to. So, go north and 
across the bridge, then continue north to where the Stone Robot is standing. 
Enter the cave to the right of the robot.

Lake Cave
---------

Here, it's basically a straightforward path, so just follow the path along. 
Open the one chest along the way to get a W.Ptn. Then, just contionue until 
you exit at the end.

Overworld
---------

From here, head northwest and enter the Lake Shrine.

Lake Shrine
-----------

In here, go straight ahead and open the closed door that blocks your path. 
Then, continue down the stairs all the way down to the bottom. Once there, 
follow the path all the way to the end, then go up the stairs to the next 
area. Follow the path into the water and down the waterfall. Then, go all the 
way south and east, then north onto a dry ledge. Open the lone chest to get a 
Life. Go back into the water and onto the east ledge, then follow that path 
in and out of the water again. Pass the stairs going downward, and continue 
to a chest with a Life2 inside. Now, go back north and head downstairs to the 
next area.Here, just follow the path all the way to the end, then head up the 
few sets of stairs to the next area. In this area, go all the way north and 
open a chest with 2000G inside. Then, go southeast and into the water, and go 
east. Go north onto the first ledge you pass and open the chest there to get 
a Herb. Go back into the water and head east onto that ledge. Head all the 
way to the south and go west to a chest containing an Acorn. Go back east and 
north, then take the first westbound path into the water. Follow the watery 
path down a waterfall, then to the southeast. Go north onto the first ledge 
you pass and open the chest at the top to get a SkySH (equip to Nina).

Go back south into the water, and continue east onto the next dry ledge. 
There, open the fancy looking chest to get the Ring (equip this on Ryu). Step 
into the teleporter nearby to warp up to the top floor. From there, go south 
and exit the cave.

Overworld
---------

Back out here, go east and get through the Lake Cave. After that, head south 
and across the bridge over the river, then continue south into Tantar.

Tantar
------

Here, talk to the people blocking access into town and you'll hear a ceremony 
is about to begin. Head into the chief's house and talk to the chief, and the 
wedding will begin. Witness it, then the chief will tell you that you can use 
the Stone Robot to cross the river to the south. After that, exit the house, 
rest/save, then exit town.

Overworld
---------

Outside, you'll notice the Stone Robot somehow made it south from its 
previous position, but it's being controlled by someone else. The General is 
back and has the robot destroy Tuntar. Since it refuses to attack Tantar, go 
north and across the bridge, then enter the robot.

The Giant
---------

Back here, make your way all the way to the control area of the Stone Robot 
(refer to the previous walkthrough for this area to see how to get there if 
you forgot). Once you get there, talk to the General and he'll transform, 
starting a battle. Read the Bosses section for help with beating the Gremlin. 
After the fight, the General/Gremlin will explode in defeat, and the Stone 
Robot will begin to move. It'll drop you off to the south near a volcano, 
then it'll climb into the volcano, destroying itself and causing the volcano 
to erupt. That will burn up the path ahead, but the lava will harden allowing 
you to cross safely.

Overworld
---------

Now, head south across the lava-formed bridge and you'll see a small building 
surrounded by trees. This is a Dragon Shrine; enter it.

Dragon Shrine
-------------

Here, continue ahead and enter the shrine itself. Talk to the old man up 
ahead and he'll let Ryu go in further. Open the chest to the east to get a 
Melon, then recover your HP/AP with the clean water on the west side. Then, 
encounter the spirit in the middle and you'll enter battle; read the Bosses 
section for help on beating the Talon. After you win, Ryu will gain his first 
3 dragon forms he can transform into in battle! Now, talk to the old man to 
leave, then continue out of here completely.

Overworld
---------

Outside again, have Bo lead your party south through the forest to a cave; 
enter it.

Cape Cave
---------

In this area, simply follow the straightforward path through the cave. When 
the path splits further ahead, head south (you'll have to come back later to 
get through the west path). Then, continue ahead to the exit of this 
cave.

Overworld
---------

From here, head south and you'll come to a town by the water. That is Auria; 
enter that town.

Auria
-----

As soon as you enter Auria, a guard will come and arrest you, and throw you 
into a jail. Check out the blue pedestal in the upper-right corner of the 
cell to get a PrisonCL. Then, talk to the sleeping man and ask for his help, 
and he'll open the cell for you to escape. Head upstairs and continue out of 
the building. Now, head as far south without exiting the town as you can, 
then go east and north into the Inn. Rest there, then exit and go into the 
Dragon Shrine nearby to save. Then, go west and enter the building connected 
to the jail (the small one to the left). This is where the Item/Weapon Shops 
are located. Buy new equipment/sell the old stuff for your party, as well as 
buying some more items. Be sure you buy a Vitamn here; you'll need it soon. 
Exit the shop and go north and west along the pier, then talk to the captain 
standing in front of the ship. Then, go back into the town area.

Before we continue, there is something you must have in order to progress 
ahead in the game. This item is the G.Bar, which is sold in the Item Shop of 
Auria. You obviously don't have that much money on hand, so we're going to 
have to obtain it by fulfilling other tasks. So, head go east and north into 
town, staying as far west from the guard as you can to avoid arrest again. 
Enter the building all the way to the north, which is Ross's house. There, go 
up the stairs nearby, then enter the room to the west. Go north through a 
small passage in the wall and open 2 chests to get a Cure and a G.Tiara. Make 
sure you also talk to Ross while you're here; he'll allow you to use his ship 
if needed later on. Then, exit Ross's place and enter the northeast building. 
Go upstairs in this house, then have Nina lead your party. Talk to the old 
man and allow Nina to help his aching back. He'll give you 20000G as thanks! 
Now, leave this house and head south and west to the Weapon/Item shop.Inside 
the shop, go upstairs to the second floor. Talk to the man sitting 
down and you'll find he has the hiccups. Give him the Vitamn you bought 
earlier, and he'll give you 5000G in exchange. Then, go downstairs and sell 
the G.Tiara to either shopkeeper to get 10000G! Also, buy a Pouch from the 
Item Shop since you're here. Leave the shop and head east, then north. Enter 
the northwest building; talk to the woman sitting at the table and she'll 
tell you of her son lost in the forest. Leave the house, then go south and 
exit town.

Overworld
---------

Back outside, go all the way north to the Cape Cave. Go through it like you 
did before, then out the other end. There, have Bo lead your group north 
through the forest. You'll notice an empty patch in the middle of the forest; 
enter it. Talk to the fairies there and say Yes when they ask if you'll get 
the boy in the woods to stop logging. Leave this area, then go east to a 
square patch of flowers with an empty area in the middle. Enter that area, 
and talk to the fairies, then the boy there. After that, exit this place and 
use Nina's Warp spell to get back to Auria.

Auria
-----

Here again, exit the Dragon Shrine and head north to the northwest building. 
Talk to the woman sitting there again, and she'll be happy you saved her son 
in the woods. She will give you 20000G as a reward, too! Now, you can explore 
all the buildings in town and collect lots of treasure, so go ahead and do 
that if you like. Otherwise, continue south and out of town (make sure you 
bought the Pouch at the Item Shop first though).

Overworld
---------

From here, head directly east and into the L & D Cave.

L & D Cave
----------

In here, go straight ahead and talk to the 2 guys in the way. They will warn 
you of the thieves further ahead, then get out of the way. So, continue into 
the room and go downstairs to the lower floor. There, follow the path west 
and all the way north. Continue along the path to the next path split; go 
southeast from there. There is another split up ahead, so head west and 
you'll come across 2 chests; open them to get a Cure and a ShellHT. Now, head 
all the way east and south, then west again. Go north and up the stairs to 
the next room.

In this room, head east, then take the north path at the split. Go all the 
way to the end, and step on the switch there to open the gate, allowing for 
quick access to this area later on. Now, go all the way back to where the 
path split and continue south to exit the cave.

Overworld
---------

Outside, head north and east around the water, then go south into the town of 
Bleak.

Bleak
-----

Here, head into the Inn nearby. The stay is free, which is new compared to 
past towns' Inns you've visited. During the night, the innkeeper will try to 
steal your Pouch, but you grab it just in time. The innkeeper gives you 5000G 
and asks you keep that all a secret. After that, leave the Inn and go to the 
Dragon Shrine to save. You should now have more than enough cash to buy the 
G.Bar back in Auria, so let's exit this town.

Overworld
---------

Back out here, use Nina's Warp spell to get back to Auria quickly.

Auria
-----

When you arrive here, exit the Dragon Shrine and head to the Item Shop. Buy 
the G.Bar now (you may also want to get the Rod1 while you're here), then 
exit the shop/town and Warp back into Bleak.

Bleak
-----

Back here, exit the Dragon Shrine, then go all the way to the northmost house 
in town. There, talk to the old man and trade the G.Bar for the Icicle. 
You'll need this to enter the Krypt. Exit the house and head south to the 
Weapon Shop. Get the WoolRB for Nina and the MetalSH for Ryu (remember to 
sell the old equipment while you're here). Leave here, then exit the town.

Overworld
---------

Now, head west and into the Desert Cave.

Desert Cave
-----------

There is really no need for a walkthrough in this area. Just follow the 
straightforward path all the way to the end. At the end, Ryu will use the 
Icicle to cool the air.

Overworld
---------

Outside at the end, head south through the middle of the desert. You'll come 
to a town; enter it.

Arad
----

Here, enter the building to the right and rest there. Then, head into the 
northmost building and talk to the mayor. He'll give you the Fife if you 
defeat the SandWorm when it appears at night. Agree to it, then leave; it'll 
now be night time. Head to the northeast area of town where a goat would 
normally be wandering around. You'll notice a moving patch of dirt this time. 
Check it out and you'll enter battle against the SandWorm, so read the Bosses 
section for help with winning. After you win, you'll be back in the mayor's 
house. He'll let you open the chest that contains the Fife. Now, exit the 
house and rest at the Inn again, then exit town.

Overworld
---------

From here, go southeast and you'll see the Krypt surrounded by whirlpools in 
the sand. Stand on the dry tile in front of the Krypt and press A to play the 
Fife. A bridge will appear and your group will cross it. Now you can enter 
the Krypt.

Krypt
-----

In here, follow the path all the way around the room, then go down the stairs 
in the middle to reach the next room. Here, go straight ahead and down the 
steps to the lower area. There are many chests in this room on elevated 
ledges, but several areas of the floor are trapped, causing you to fall into 
an empty room below. You can go up stairs there to get out of there, though. 
If you want to explore and do some trial-and-error with maneuvering around 
the traps, you can get the following treasures in this room: Herb (x2), 
IronSH, Dagger, Life, DreamRG. Anyway, head southeast and you'll see stairs 
leading downward. Go down them to the next floor, then continue down the next 
set to the following floor.

In this room, go north and you'll see 2 ledges you can go onto. Go on the 
east one and open the chest there to get HeadGear. Get back down and continue 
north, then go up the steps leading to the stairs going downstairs. A multi-
eyeball creature will appear and challenge you. Read the Bosses section for 
help on beating EyeSpy. After you win, EyeSpy will disappear in defeat. Now, 
continue downstairs to the next room. There, go south and you'll find 6 
chests: 5 red ones and 1 blue. Open the 5 red ones to get 2 SkullHTs, an 
IcyHT, a Cure, and an Antdt. Try to open the blue one and the room will start 
to flood with water. Your group can't get out, but a guy named Karn comes out 
of a trap in the room to help you in time. After an introduction, go 
downstairs to the next room and talk to him again to get him in the party!

With Karn, you can now open the locked doors along the way if he's leading 
the party! Also, he can disable traps hidden in treasure chests before you 
open them. Anyway, head east and open the 2 locked doors you encounter. 
Continue along this path until you reach a split in the road. Go west and 
you'll come to 2 more chests. Open those to get a Cure and a Herb. Now, go 
back east and unlock a locked door to the north. Then, go down the stairs in 
that little room to reach the next area. There, head west and south and up 
the stairs at the end to the following area.There, take the path going 
southward. Follow it around to a chest at the end; 
open it to get a HuntCL. Then, head back around to the stairs you came up 
here from. Now, go north and head down more stairs to the bottom level of 
this place. There are several caskets around this room, each with a trap on 
them. Have Karn as the leader of the party, and check each casket here. When 
you check the final casket, you'll find the Book of Thieves that Karn was 
looking for! It happens to be the casket itself, and Karn gains confidence 
from its message. After he's done jumping around, backtrack all the way back 
out of the Krypt completely.

Overworld
---------

Back outside, there are a number of places you can return to from the past 
and gain new treasure (due to locked doors which you can now open with Karn). 
I'm not actually going to direct you to each place again to obtain those 
items, but I'll list off what you can get if you went back to each place and 
unlocked the locked doors you find; it's all up to you if you want those 
added bonuses or not:

Winlan: BrokenSD, Turban, FlameRP, Cure, Life2, Life
Agua Tower: LavaSH

After you do whatever you do, have Nina Warp you to Bleak. From there, go 
around around the lake, then into the L & D Cave.

L & D Cave
----------

Here, head all the way to the north, and when the path splits, keep on going 
northward. At the end, go west and open the locked door with Karn, then take 
the G.Bar inside that chest. Now, go back east and south all the way out of 
the cave.

Overworld
---------

From here, go directly east and enter the L & D Tower.

L & D Tower
-----------

When you enter this area, go straight ahead and unlock the door (have Karn 
lead your party throughout this tower). Open the chest to get 2000G, then go 
upstairs to the next room. There, go south and east and talk to the old man 
you reach. He'll tell you to fight the ghosts to prove you're the hero, then 
he'll let you pass. Continue upstairs to the third level. In this room, there 
are 2 sets of stairs you can go up. First, go up the left set, and in that 
room, open the 2 chests to get a B.Stn and a Life. Go back down and take the 
other stairs going upward, and head south, then east and up more stairs. In 
the next room, go directly north and up those stairs to the next floor for 
now. Open the chest in that area to get a Life2, then go down the stairs to 
the west into the following area. Open 3 chests there to get a Herb, Cure, 
and a HornHT.

Now, go back upstairs, and down the stairs to the east. From there, go 
southwest past the other stairs you came up from before, and go esat and 
north around the room. Go up the stairs in the corner to reach the next room. 
Here, make your way around the room and you'll come to another set of stairs 
on the west side of the room. Pass them for now, and go up the stairs to the 
east. Then, go north and west and up some more stairs to another room. Open 
the 2 chests up here to get a Turban and 2000G.

Now, go back down 2 floors, and head up the stairs to the west instead. Then, 
go east and north and up more stairs to the top floor. There, check out the 
pillar in front of you and a spirit known as Cloud will appear and fight. 
Read the Bosses section for help on winning here. After the fight, check out 
the pillar again and you will receive the DkKey. The tower will then become 
lit up. Now, backtrack downstairs the same way you came up. When you get to 
the second floor, talk to the old man and he'll move aside, allowing you to 
take the Mirror inside the chest. Now, continue downstairs and exit this 
tower.

Overworld
---------

Back outside, have Nina Warp the party to Auria.

Auria
-----

Here, exit the Dragon Shrine, then head all the way north and into Ross's 
house (the northmost one). Go forward to the main hallway, then go west and 
south, and down the stairs. There, open the 2 locked doors and talk to Ross's 
daughter, who was locked in that safe. Go back upstairs and have a talk with 
Ross himself in the dining room to the east. The Mirror you just found will 
be used and Ross's wife's ghost will appear and get him back to his senses. 
Talk to Ross again, then go back down to the safe and talk to his daughter. 
Agree to help them fight the Dark Dragons, and she'll tell you that the LtKey 
is at the top of the tower. Open the chests down here to get Herb (x5), Dart, 
MetalSH, and B.Stn. Now, continue up the stairs to the next room.

Head up the next several sets of stairs to get all the way up the tower. Open 
the chest along the way to get a F.Stn. Continue up to the top floor and 
check out the pillar there to get the LtKey! Now, go all the way back 
downstairs into the safe. Continue straight ahead and upstairs, then go east 
and north to where Ross and his daughter are. Talk to them and Ross will let 
you take anything you find in his house as thanks. After that, exit the house 
and go all the way to the south end of town. Save at the Dragon Shrine, then 
go west and along the pier. You'll be confronted by an Archer and a Knight, 
then be pitted in a battle against them.

Beat them, and they'll sink the ship at the dock as revenge. After they 
leave, the Captain will appear along with a fish-man known as Gobi. You'll 
find that you can go through the cave to the north to help them, although you 
need GnPwdr. Gobi will trade you that in exchange for a G.Bar. Talk to him 
and make the trade. Now, go back east and south to exit town.

Overworld
---------

Head north and west along the path, then enter the cave you come to.

Cape Cave
---------

Here, go all the way north until you reach the split in the path. Go west and 
south and you'll come to rocks blocking the path. You'll automatically set 
the explosives to clear the way. After that, continue onward to exit the 
cave.

Secret Base
-----------

Here, go south through the path in the woods and west onto the main path. 
Head west and defeat the 2 SpearMen that confront you. Then, continue ahead 
and step aboard the Dark Dragon Ship.

Dark D. Ship
------------

Here, go straight ahead and an Archer will engage in battle with you. Defeat 
it, then continue down the stairs into the ship itself. Defeat the SpearMan 
and Archer that charge towards you, and continue through the room and 
upstairs to the next room. There, a knight will come out to challenge you. 
It'll transform into a Squid, then enter battle. Read the Bosses section for 
help on winning here. After the fight, it'll disappear in defeat, so continue 
onward and downstairs to the next room. Open the 4 chests there to get 2 
Herbs and 2 Acorns. Then, heal your party and head downstairs to the next 
room. There is nothing happening down here for now, so head all the way back 
up and exit the ship. Then, backtrack all the way through the Secret Base and 
the Cape Cave, and make your way back to Auria.

Auria
-----

Back in Auria, head all the way west to the pier again. Talk to the Captain 
and you'll all return to the Dark D. Ship again.

Dark D. Ship
------------

Here, the Captain, Ross, and his daughter will be there along with your 
party. After Ross and his daughter leave, Gobi will run on board and want to 
come with you. After that, the ship will set sail. Along the way out, you get 
ambushed by the Dark Dragons. They'll come on board and attack you, so defeat 
several sets of Archers and SpearMen as you make your way downstairs. In the 
final explosives room, you'll have to fight Octo. Read the Bosses section for 
help with this fight as well. After that's done, the explosives will ignite 
and your group will escape off the side of the boat just in time. You'll all 
wash up on a deserted island in the middle of nowhere.

Deserted Island
---------------

Here, Gobi will explain that the underwater town of Prima is nearby the 
island you're on. However, you need Gills to get there, and he places a hefty 
price on selling them to you. Accept his deals, then you'll have control of 
Gobi and automatically leave here. Head south and into the watery world.

Underwater
----------

Here, head west and south into the town of Prima (the enemies are quite tough 
to fight alone, so be quick to get there).

Prima
-----

In this underwater town, start by visiting the Weapon Shops and getting some 
upgrades for Gobi's equipment. After that, exit the shop and save at the 
Dragon Shrine. Next, head all the way north and enter the tall building. Talk 
to the people in there to find out there are no Gills in Prima, although they 
are available in Gant. That is obviously your next stop, so exit the building 
and go all the way south and out of town.

Underwater
----------

Out here in the bottom of the sea, head all the way south and east, then 
south onto dry land (you will notice where the beach line is so you can walk 
on).

Overworld
---------

On the surface, head south and west along the path. Continue south, west, and 
north into the town of Gant.

Gant
----

In this town, head all the way north through here to the northmost building 
in town. Enter that building and talk to the blacksmith standing nearby. 
Agree to take some Goods to the Prima guild leader, and he'll move out of the 
way. Open the chest ahead to get the Goods. Then, exit the house and head out 
of town, and make your way back underwater to Prima.

Prima
-----

When you get back here, head to the northmost area of town. Enter the tall 
building, which is where the Guild Leader is. Talk to the Guild Leader to the 
side and give him the Goods, and he'll give you the Gills. After that, word 
will come in that a ship was attacked and there is a survivor that needs 
help. You all rush to an Inn where a guy known as Ox is resting. A ghost of 
death is waiting, so the Guild Leader asks for your help. Gobi will get the 
rest of the group to help, but for 5000G. Accept that amount, then exit the 
Inn and get out of town.

Underwater
----------

From Prima, head directly to the east, then north onto the dry land.

Overworld
---------

Out here, continue north to the Deserted Island area.

Deserted Island
---------------

Here, talk to Ryu and the party will come together again. Now, head back down 
to Prima.

Prima
-----

Back here, enter the first Inn you see to the west. Go upstairs and talk to 
the ghost to enter battle against Morteo. Read the Bosses section for help 
winning that fight. After you win, Ox will become conscious and give you all 
some information. He'll then decide to join the group to help in the fight 
against the Dark Dragons! Now, head downstairs and out of this Inn. Head 
around to all the shops and upgrade your entire group's equipment (if your 
funds allow). Then, save at the Dragon Shrine and leave Prima.

Underwater
----------

Out here again, you may want to take a little bit of time to get used to the 
underwater enemies, and to level up your crew if needed. My party at this 
point consists of Ox, Gobi, Ryu, and Nina. Whenever you're done leveling up 
or whatever, go northwest of Prima and onto the beach.

Overworld
---------

From here, head all the way south and west. Fight the strong enemies hanging 
around to get some easy cash/experience. When you're ready, enter the 
building at the end of the path; it's the Hidden Fort.

Hidden Fort
-----------

In here, go down the stairs straight ahead to enter the fort itself. In this 
room, go south and have Ox break the rocks in the way. Then, go all the way 
west and break the cracked wall. Open the 2 chests in that room to get a 
GiantHR and an EchoHT. Next, go up the stairs you just passed to reach the 
next room. In this large room, there are guards standing all around. You can 
avoid fighting them by having Ox break the cracked walls all the way through, 
but you'll miss the treasures to be found. Just follow the path through this 
room the regular way and defeat the LancerX guards you encounter along the 
way. Open the first 2 chests you come across to get Herbs. You will come to 2 
walls you can break through. Go through the west one first, then follow the 
path all the way to a chest containing a Life item.

Now, go back to the 2 walls you can crack (although you just cracked the west 
wall there). Follow the path south and east to a chest containing a MetalSH. 
Go north and west and defeat another LancerX, then continue all the way to 
the north. Break the wall in your way, then go east and south along the path 
some more. When you get to the end of the path, go downstairs to the next 
room. As soon as you go down there, you'll be confronted by a knight who 
transforms into a Toad and fights you. Read the Bosses section for help on 
winning this battle.

After the fight's done, the knight will disappear and the nearby gate will 
open. Ox will run in and the rest of the party will follow. You'll find out 
some new information, regarding a man in a tent near Gant who might have 
information, and Nabal to the north. After you're done here, go east and 
break the wall, then go upstairs to get outside. From there, go west and exit 
the fort altogether.

Overworld
---------

At this point, there are a few things you can go do (most are optional, but 
one is mandatory). Just to save you some time, the man in the tent wants a 
B.Rang and won't talk to you unless you bring him one. To get the B.Rang, 
have Nina Warp you to Arad, then go south to the Krypt. There, look for the 
B.Rang stuck in the rocks (in the room where you fought EyeSpy). Have Ox 
break it free for you, then get out and warp back to Gant. Additionally, you 
can head to some other locations and obtain treasures with Ox's help that you 
wouldn't get otherwise. Here are their locations:

Agua Tower: 3000G, Life, SilverBR, Life2
Bleak Cave: A.Ptn, L.Ptn

You can now Warp to Gant at this point if you're done with collecting those 
optional items if you were searching for them.

Gant
----

Here, head all the way to the northmost building in town. There, talk to the 
blacksmith and he'll fix the B.Rang you have while your party rests. He'll 
then give it back to you, good as new. Before you leave here though, go to 
the northeast room in the first floor of the house. You'll notice a chest 
that's been opened already, and a shelf covering up a hole in the wall. Have 
Ox push it aside, then enter that hidden room. Break the rocks up ahead and 
put Karn in front of your group. Talk to the old man and he'll teach Karn his 
first spell, known as Shin. With it, Karn can fuse together with Bo and Gobi, 
combining all their powers into one! Use this spell right away to have a nice 
4-member group, then exit this room. Push the shelf forward to get out, then 
continue out of the house.
Before you go, you may want to visit the Weapon Shop to upgrade some more 
equipment if your funds allow it. Otherwise, save at the Dragon Shrine and 
leave Gant.
Overworld
---------

Now, head south and northeast along the path. When you come to the beachline 
to go underwater, pass it and continue east. Follow the narrow path north and 
east to reach a small building; enter that area.

W-Man Home
----------

Talk to the old man, who happens to be a weapon collector. He'll take a look 
at the B.Rang, then give you some information regarding the GrimFowl birds. 
After that, leave this area.

Overworld
---------

From here, go back southwest to the beachline. Walk into the sea.

Underwater
----------

Down here, go north past Prima, then west onto that shore.

Overworld
---------

Head all the way southwest from the beach, and enter the Hidden Fort again.

Hidden Fort
-----------

Back here, go downstairs and enter the fort. Head all the way through the 
fort like you did before. When you're back outside at the back exit, continue 
north to leave here.

Overworld
---------

Back outside, head north and into the GrimFowl Woods.

GrimFowl Wds.
-------------

Here, go north and check out the Egg in a nest. The GrimFowls will surround 
you, and one will attack! Read the Bosses section for some help here. After 
the fight, take the Egg and the GrimFowls will follow you. Move northward 
slowly, making sure at least one of them is following you. Then, exit the 
forest to the north.

Overworld
---------

With a GrimFowl behind you, continue north towards Nabal Castle. At the 
castle, your group will throw the Egg into the castle, where the GrimFowls 
will run into. So, enter Nabal.

Nabal Castle
------------

Here, you'll notice that the GrimFowls are chasing around the guards, 
allowing you to pass safely. Go north and enter the castle itself while it's 
safe. There, go northeast through the castle, then go south to some stairs. 
Go down to the next room. There, follow the path all the way to the end, 
where you'll encounter the General and 3 soldiers. The General will leave, 
and the soldiers will transform and attack. Defeat the 3 SlimeX enemies, even 
when they fuse together. After that, Ox will break open the wall to open the 
prison cell, and he'll talk to his wife. You'll find out information about 
the secret weapon, then your party and Ox's wife will run outside to try and 
catch the General before he goes. You're all too late, and the ship leaves. 
The wife will explain that the weapon is a torpedo, meant to destroy Prima 
with. Your group then decides to go talk with the Guild Leader, and everyone 
automatically goes to Prima.

Prima
-----

Here in the Guild Leader's place, you'll talk to the Guild Leader and get 
information about a sorceress who can destroy this weapon. He'll direct you 
to a man upstairs for more information, so head in the back and go upstairs. 
Talk to the man in the bed and he'll jump out. Talk to him again to find out 
you need a Statue to enter Wisdon, where the sorceress is sleeping. Check in 
his bed to get the Statue you need. Now, go back downstairs and out of the 
house, then continue out of Prima completely.

Underwater
----------

Head directly south from Prima and onto the beach to get out of the water.

Overworld
---------

Here, have Nina use the Warp spell to get to Arad. Once there, exit Arad and 
you'll be in the desert. As you wander the desert, you'll notice a small 
structure moving around in the desert. That is Wisdon. Find it and walk into 
it since you have the Statue needed to get in.

Wisdon
------

In this town, start by resting at the Inn if needed, then saving at the 
Dragon Shrine. You'll notice a stairway leading downward in the middle of 
town; go down them into the dungeon of Wisdon.

In here, head north into the middle of the area. At this split, head west and 
north along that path. Have Ox break down the walls at the end, and open the 
2 chests to get a Herb and a ProSH. Head back to the middle area, and this 
time take the east path. Break down the walls at the end of that path too, 
and open the chests to get a Life2 and a Life. Then, head back to the middle 
area once again. This time, go directly north and downstairs to the next 
room. There, go all the way north to some more stairs. Before going up them, 
go around and break the rocks with Ox, then open the chest to get an OldSP. 
Now, go back around and up the stairs to the next room.

Here, go south into the room itself, then head to the southwest area. Break 
the wall with Ox and open the chests in that little room to get a Life and a 
SilverBR. Next, head to the northeast area and break the wall so you can 
enter that little room as well. Open those chests to get a Herb and a RageHR 
(be sure to equip that to Ox since it should raise his attack power a bit). 
Then, go directly south and break that wall, and go down the stairs to the 
next area. Head northwest through this corridor, then head upstairs at the 
end. Open the 4 chests in that room you end up in to get 2 Herbs, a ChainML, 
and a ProSH. Go back through the corridor and up the other end again, then 
head to the center of the room. Go north and up those stairs to go outside.

Outside, go north and enter the main building. There, drink the clean water 
up ahead to recover all your HP/AP. Then, go upstairs to the next room. 
There, go southwest, then north towards where the sorceress is sleeping, and 
the 3 ghostly guards will send you back. They'll come out and fight you one 
by one (Wisp, Cloud, Myst). Read the respective entries in the Bosses section 
for help here. After those fights are done, the ghosts will awaken the 
sorceress known as Bleu. She'll give you an OldEgg to place in a volcano, 
then ask you return after that. So, go back downstairs and use the clean 
water to recover again, then go outside. Continue back through the dungeon 
below, then when you get out of it, continue out of Wisdon completely.

Overworld
---------

Have Nina use her Warp spell here, and send the group to Gant. There, exit 
town and head all the way south and northeast along the path to the beach. 
Then, go into the water.

Underwater
----------

Down here, head west and north towards Prima. From there, continue all the 
way to the north. You'll eventually come to what appears to be an underwater 
mountain. Enter the cave at the base of it.

Sea Volcano
-----------

Here, go north to where the path splits, then head all the way to the east. 
You'll come to a chest; open it to get the SharpBW. Then, head back west to 
where you started, and continue to the west. Follow that path all the way 
west and north through the area. When you come to stairs going upward, 
continue north to another path split. Go west and open a chest to get 3000G, 
then head back to the stairs and go up to the next area. There, go up the 
next set of stairs to the east. In that room, open the chest to get a M.Drop. 
Go back down and head all the way west and south along the path. You'll come 
to another set of stairs going up; ignore them for now and continue east. At 
the path split, go east to a chest with 2000G inside. Go back to the path 
split and head southwest along that path. Open the chest you come to and 
obtain the PowerDR for Karn inside.

Now, go back to the stairs you passed before and head up to the next area. 
There, open the chest to get a Herb, then head west and south along the path. 
You'll come to the cliff above the lava. You'll notice a small narrow ledge 
jutting outward above the lava; go onto that ledge and press A to drop the 
OldEgg into the volcano. You'll then be warped back to Wisdon where Bleu is. 
She will now join your group for good, and you'll head down to Prima.

Prima
-----

Here, your party will rest with Bleu, then get ready for battle. The people 
of Prima are ready to fight the invading Dark Dragon shops, and one of them 
carries your group on its back. You'll witness some of Bleu's powers when you 
surface and are surrounded by ships. After you all dive again, you'll be 
dropped off north of Prima, and have control again.

Underwater
----------

Before you head north to the battle scene, you should re-fuse Karn with Bo 
and Gobi like he was before. Have your party consist of Ryu, Karn (fused), 
Bleu, and Nina. When you're ready, head north and you'll be told to take care 
of the leader of the attackers. The General will morph into Pincher and fight 
you, so read the Bosses section for help here. After the fight, the people of 
Prima will get rid of the General, just as the area's about to blow! Everyone 
escapes, and your party ends up in Prima.

Prima
-----

Here, your group will be at the Guild Leader's place. After some talking 
takes place, you'll all leave Prima automatically. Outside, you'll witness a 
scene with Zog and Jade in their lair. After that's done, you'll have control 
of the group outside of Prima. Gobi will mention forgetting something, so go 
back into Prima. While you're here, get some new equipment for Bleu from the 
various Weapon Shops. Then, visit the Guild Leader again and talk to him. 
He'll reinstate Gobi's license like he wanted, and 2 chests will appear in 
the room. Open them to get a MystSF, and the Sphere (Gobi can turn into a big 
fish like you saw before outside of Prima). Now, exit here, save at the 
Dragon Shrine, then leave town.

Underwater
----------

Out here, put Gobi in the front of your party, then press A to transform into 
the big fish. Now, head north and you'll notice a dark crevasse to the west. 
Swim over it, then continue west and south. You'll notice an island with a 
shore line along the south end of it. Revert back to normal, then walk onto 
the shore there.

Overworld
---------

Here, walk directly north into the town of Tunlan.

Tunlan
------

In this village, you are unable to communicate with the townspeople because 
they speak in melodies and you cannot understand yet. Before you do anything 
else here, go to the Weapon Shop on the west side of town and upgrade your 
party's equipment. Then, head all the way north through here to the northmost 
building, then enter it (there should be a harp above the door you enter). 
Here, go north to a group of people, then head east and around to stairs. Go 
up those stairs to another hallway; follow it west and down the other stairs. 
From there, go west and you'll notice a bunch of statues and a couple chests 
on the sides you can access. Go all the way to the west wall, then go north 
towards that chest, and a statue will come to life and push you into a trap. 
When you land downstairs, talk to the people there to get a hint about a big 
catch. Move the box on the right side of the room, then press A where the 
box was originally to get the Rod5. Now, push the lower-left box aside and 
drop into another trap hole. Open the 2 chests there to get a Herb and a 
Melon, then go south and up the stairs to exit Tunlan.

Overworld
---------

Outside, have Nina warp your party to Auria and buy some Worms at the Item 
Shop there. Then, exit town and Warp to Romero. Exit Romero, then have Bo 
lead your party (or Karn if he's fused with Shin) through the forest to the 
west. Head west to the mountains, then go northwest and south around them, 
then continue west to a well. Put Ryu in front of your party, then equip the 
Rod5 and Worms to both Etc. slots. Fish in the well and you should receive 
the DragonSD for Ryu! If not, keep fishing until you get it. Re-equip 
whatever you had in the Etc. slots, as well as the DragonSD, then have Nina 
Warp your group to Gant.

Exit Gant, then follow the path south and northeast to the shore. Go 
underwater, then head northwest and onto that shore. Follow that path to the 
Hidden Fort to the southwest. Get through the fort and exit at the other 
side. From there, follow the narrow path going west. At the end of that path, 
go south and east. You'll see a small building next to several trees; that is 
another Dragon Shrine, so enter it!

Dragon Shrine
-------------

Here, put Ryu in front of your group again, and enter the shrine itself. Talk 
to the old man and he'll let Ryu in only. Take the east path and open the 
chest to get a Mrbl2. Then, go to the west path and drink the clean water to 
recover all HP/AP. Now, go into the middle of the room and talk to the spirit 
known as Bain. You'll enter battle against it, so read the Bosses section for 
help here. After the fight, Ryu will gain 4 new dragon transformations in 
return! Now, drink the clean water again, then talk to the old man to exit. 
Take your party out of the shrine and out of the area completely.

Overworld
---------

Outside again, have Nina Warp your party to Tunlan. There, save at the Dragon 
Shrine and rest at the Inn if necessary, then exit town. From Tunlan, put 
Gobi in the front of your party, then head south and into the water.

Underwater
----------

Here, have Gobi transform into the big fish. Then, go west to the wall, then 
swim all the way north. You'll eventually reach a shoreline to the north; 
press A to revert back to normal, then walk onto the dry land.

Overworld
---------

From here, follow the dry path to the east and north. Cross a bridge, then go 
up the dirt path and into the town of Gust.

Gust
----

Here, start by visiting the shops on the east side of town like you would in 
any other new town. Upgrade some more equipment if you want, otherwise rest 
at the Inn and save at the Dragon Shrine. Then, head to the west area of town 
where a man is standing in front of a cave. Talk to him to find a giant Fly 
stole his lunch. You can't do anything about this right now, so go back into 
the town and head into the building directly south of the Inn. There is a 
tall box you can't move right now (remember this for later), but there is a 
smaller box in the right side of the room. Push it aside and drop into the 
hidden room below. There are several barrels to the north of you which you 
must move in order to continue. They are positioned like such:

                                  1 2 3
                                  4   5
                                    6

Move #6 left, #4 left, #5 right, #1 and #3 up, then #2 to the left or right. 
Now you can get through, so put Karn in his normal form in front of your 
party and talk to the old man there. He'll teach Karn his second spell known 
as Debo, which he can use to fuse with Ox and Gobi underwater. Now, go all 
the way south and up the stairs to exit Gust. Then, reenter Gust and save at 
the Dragon Shrine, then continue north and out of here.

Overworld
---------

Out here, head north and along the dirt path into the next area. There, 
continue northward and you'll come across a pink flower with little buds 
surrounding it. Go around it and you'll reach a closed door to the north. 
Open it, then enter the Lab.

Lab.
----

Upon entering here, go east and west into 2 small rooms with chests in each. 
You will have to fight an enemy known as Rogue to reach these and any other 
chests in the Lab. Just use regular attacks and you'll win quite easily. 
Anyway, open those chests to get a Herb and a Cure2. Then, head north on the 
middle path and you'll come to 3 more alcoves in front of you. Enter the ones 
in the middle and the right, defeat the Rogues, then open the chests to get a 
L.Ptn and a Rod4.

Next, continue east and north along the path through this area. Continue to 
the stairs at the end, then go up to the next floor. There, you'll encounter 
the evil Cort. He'll use a strange formula on your party, causing you all to 
shrink down to a really small size. When you have control, you cannot go down 
the stairs, so your means of escape is through a mousehole in the upper-right 
wall. Go through that hole in the wall to enter the Mouse Hole.

Mouse Hole
----------

In this area, follow the path north and all the way east to an area inhabited 
by mice. Talk to the mice to find out that there's trouble ahead. One of them 
will let you rest and recover HP/AP, so take advantage of that now. Talk to 
the mouse blocking access to 2 chests and it'll ask for your help. Then, the 
mouse blocking the other path to the north will move away so you can 
continue. Go west and continue northeast along the path. At the path split, 
head east and north some more. At the end, you'll reach a group of roaches 
that think you're there to steal their food. You'll enter battle against 3 
K.Roaches here; read the Bosses section for help winning here.

After the fight, the food supply will be free for the mice once again. Head 
back south to the community of mice and talk to the one who begged you to 
help earlier. It'll allow you to open the chests and take the cure as a 
reward, so open their 2 chests to get a Herb and the M.Cura. Your group will 
then automatically exit the hole.

Lab.
----

Out here, you'll use the M.Cura to become normal-sized again. Now, go down 
the north stairs to the next area. Here, head northeast onto the moving 
platform and cross the room to the other side. Follow the path onto the next 
moving platform, and ride that to where it takes you. At that path split, go 
south and ride that platform, then ride the following platform to the middle 
area. Before you head onto the north platform to the upcoming fight, I would 
recover all your HP, and set up your party (my party consists of Ryu, Bleu, 
Nina, and Karn fused with the Shin spell). When you're ready, head north and 
you'll encounter Cort again. He'll send a monster called RugaX to fight; read 
the Bosses section for help getting through here.

After the battle, Cort will retreat, and RugaX will revert back to the form 
of a regular man called Nicholie. He is wounded, so your group carries him 
out of the Lab and outside. A girl named Tina comes out and is upset because 
your group injured Nicholie. Bleu can cure it, but she needs the Oil from the 
Frog Cave. After demanding it, your party will run out of Gust completely. We 
don't have to leave for another location yet, so reenter Gust again. Go 
rest/save at the Inn and Dragon Shrine, then enter the cave in the west area 
of town. Follow the path to a fly sitting on a rock. It'll fight you, so read 
the Bosses section (although you probably won't need the help) for some 
strategy on defeating the G.Fly.

Now, take the G.Fly from the rock and exit the cave. Rest again if needed, 
then exit Gust to the south.

Overworld
---------

Outside again, head southwest to the shoreline, then enter the water.

Underwater
----------

At this point, unfuse Karn, and put Gobi in your party. Have him lead, then 
transform into the big fish. From this shore, head directly south until you 
hit the island Tunlan sits upon. From there, go east and you'll notice a 
small walled-off area blocked off on the ground by rocks. Swim over them, 
then revert to normal and go on the shore, then enter the Frog Cave nearby.

Frog Cave
---------

In here, talk to the frogs standing around, especially the middle one in the 
back of the room. Trade the G.Fly you have for the Oil. Then, leave the cave.

Overworld
---------

Here, have Nina use the Warp spell to get to Gust quickly.

Gust
----

Back in Gust, enter the first building to the right of where you enter town. 
You will find Bleu and Tina standing around the bed where Nicholie lies. Talk 
to Bleu and she will take the Oil and sprinkle it on Nicholie. He will 
recover, and warn you of a flower that shouldn't be allowed to spread its 
seeds. Bleu will warn you some more, too. After that, leave the house and 
rest/save again if you need to. Otherwise, continue north and out of here.

Overworld
---------

From town, continue north to the following area. Here, go north a little more 
and you will reach the pink flower surrounded by its seeds. Cort will be 
there, and he'll have the flower attack you. Read the Bosses section for help 
defeating FlowerX. After the fight, Cort will vanish, and the people of Gust 
will be back to normal. So, go back south and into town.

Gust
----

Back here, head into the main area of town and talk to the people to find out 
some information. Rest at the Inn and save at the Dragon Shrine if you want. 
Then, enter the southeast building in town. There, talk to Bleu and you'll 
find that Nicholie has transformed into a monster again. You'll have to fight 
RugaX again, so refer to the same entry for the previous battle with RugaX 
for help with winning here. After you beat him, Nicholie will become totally 
normal again and Tina will have your group rest there for the night. When you 
have control again, Bleu will rejoin you. Set up your party so it consists of 
Ryu, Nina, Karn (fused with Shin), and Bleu. Now, exit the house and save 
again at the Dragon Shrine before continuing northward out of here.

Overworld
---------

Head north into the next area, then continue northward from there. Continue 
northwest to the once-broken bridge. Step onto the bridge and Cort will 
appear once again. He will transform into his monster form and battle you, so 
read the Bosses section for information on beating the HornToad. Upon 
defeating HornToad, Nicholie will get up and inform you that the bridge is 
ready. Head back to Gust one last time to heal up, then head back to this 
point. Cross the bridge all the way to the other side to exit this area.

From here, go south and all the way to the west. Cross another small bridge 
to reach a dry plains area. In the middle of it, you'll see a small person 
poking out of a hole, and then going back in when you come near. Go into that 
hole to enter the underground town of Gramor.

Gramor
------

In this town of the mole people, you'll see that kid standing in a doorway in 
front of you. Go into that room and talk to him, along with the rest of the 
people there. You'll find out that Mogu is in a coma, and the monster in his 
dreams must be defeated in order to wake him. Talk to the person standing 
next to the bed, and choose to get the item they need to enter Mogu's dream. 
You'll receive the Cowl and are told to head to Tunlan to find this item. So, 
exit this room and go up the stairs to exit town.

Overworld
---------

Out here, use Nina's Warp spell to get to Gust (we'll head to Tunlan shortly; 
there is something else you need from Gust first).

Gust
----

When you get here, exit the Dragon Shrine and into the town itself. Enter the 
house directly to the south of the Inn; this is the flute man's house. Talk 
to him and he'll tell you to look under his bed for his newest Flute. Go into 
the bed and check to get the Maestro. Now, exit here and leave Gust, then 
Warp to Tunlan.

Tunlan
------

In Tunlan again, exit the Dragon Shrine and talk to some of the people here. 
The Cowl and Maestro allow you to fully communicate with the people now, so 
that helps quite a bit. Talk to the people outside here to find out about the 
Bolster and the TmKey. Head all the way to the northmost building in town, 
and enter it. Go all the way up and talk to the lady in green. She'll agree 
to give you the Bolster if you can talk to the princess to change her mind 
about the TmKey. Agree to do so, then go upstairs and talk to the guards in 
your way. Put Nina or Bleu in front of your group and talk to them, and 
they'll say to come back tomorrow. So, go back downstairs and exit the 
building, then head to the Inn. Rest there and it'll be the following day 
when you are done.

Now, go back into the north building and talk to the lady in green again. Go 
upstairs and talk to the princess this time. She'll refuse to give up the 
TmKey because she wants to have eternal youth from Zog. So, go back 
downstairs and talk to that man once again. She'll tell you of something that 
can be found in the safe, then she'll walk away. Go east and south, then west 
to stairs. Go upstairs, then head west and downstairs to the room with the 
safe. Go west and talk to her again, and she'll mention viewing the marks on 
the princess's back when she swims in the moonlight. So, exit Tunlan and use 
the DkKey item to make darkness come.

When it's dark, reenter Tunlan and the castle where you just were. Go north 
and east, then south and west to the stairs going up. Go up them, then go 
west to the stairs going down. Instead of going downstairs, go around the 
stairs and walk through the hole in the west wall. Go north and stand behind 
the middle palm tree and press A. You'll see the Princess's marks on her 
back. Now, go downstairs to the safe room and talk to the old woman again. 
Check out the left part of the locked door, then the right part. After that's 
done, you'll be told to try that in the opposite order. The guard statues 
will then come to life and trap your group, and the princess will come down 
with her guards. After the big commotion with everyone, and Bleu will destroy 
the room, allowing access to the chests. However, the evil Cerl will appear 
and take the TmKey, then disappear. The guards will try to capture your 
group, and another fight with Bleu breaks out. You'll all end up in beds 
upstairs after this fiasco.

Now, get out of bed and talk to the old woman standing nearby. She'll tell 
you to get the Bolster from the safe downstairs. So, go all the way west on 
this floor to reach the ruined safe room. Open the 2 chests in the middle to 
get 2 Melons, then open the side chests from the side (if you try approaching 
them from the front, you'll fall into a trap). Open those chests to get a 
M.Drop and the Bolster. Now, exit the castle and continue south out of Tunlan 
completely, then warp back to Gramor.

Gramor
------

Here, save at the Dragon Shrine one more time. Then, leave this room and 
enter the next room to the west. Talk to the mole person standing by the bed, 
and enter the Dream World of Mogu.

Dream Town
----------

You will awaken in a bed inside a house in Dream Town. Get out of bed and 
talk to the people standing next to it. Then, go outside into the town 
itself. Talk to the people around; they are Mogu's different emotions. Save 
at the Dragon Shrine if you like, otherwise exit this town.

Dream World
-----------

Out here, head east and north, then to the west. You'll come to the tower 
known as the Devil Tower; enter it.

Devil Tower
-----------

This tower is a bit different, mostly because of the red and blue floor 
switches you'll walk over along the way. If you step on a white switch, all 
the walls disappear leaving you to guess where the actual path is. When you 
walk over a red one, the walls reappear. From the start, go straight onto the 
white, then east onto a red one. Follow that path all the way east, then to 
the north. When you reach the path allowing you to head west, take it. Go 
southwest, and you'll end up walking over another white switch. Now, continue 
walking to the west, pressing Up until you stumble across the northward path. 
Go north while pressing Right until you head on an east path. Walk all the 
way east, then north at the end and over a red switch.You'll see a little boy 
standing in front of the stairs going up. Talk to him 
and he'll taunt you by saying you have no chance against him in battle. 
Accept his challenge and he'll transform into Mothro and battle you. You 
cannot harm this creature yet, so just use the Run command to exit battle. 
Now, have Bleu use the Exit spell to get out of here quickly.

Dream World
-----------

Outside of the tower, head east, south, and west to the Dream Town again. 
Talk to Anne, who is standing outside of town. She'll tell you about where to 
find Mogu's courage, then to follow her. So, enter the town.

Dream Town
----------

Here, talk to the people here and you'll find out that the bridge leading to 
the southern cave has been fixed. Rest up at the Inn and save at the Dragon 
Shrine, then exit to the north.

Dream World
-----------

Out here again, go west and south across the newly formed bridge. Then, go 
east and north into the Wilderness.

Wilderness
----------

In this area, just follow the zig-zag path all the way to the north. Try not 
to walk into the sides of the area, or steam will shoot up (although it seems 
to do nothing to you). When you come to a split in the single path, head 
northeast and around to a chest. Open it to get the LightSH. Then, go back 
around and continue northward along the main path. At the next split, go all 
the way east, south, and along that different path. You'll eventually reach 2 
more chests containing a Life and HeadGear. Now, go back a bit to that path 
split, and head north some more. Make your way north around the steam traps, 
and you'll finally get out of here (you should have gained several levels 
throughout this area because of the frequent random battles).

Dream World
-----------

From here, just continue north into the South Cave.

South Cave
----------

Here, go straight ahead and talk to Mogu, who is supposed to be Courage. He 
is too afraid to help, so Anne and the other person with her tries to talk 
Mogu out of it. After they leave, all the other emotions from town will 
combine their powers with Mogu to make him courageous again. He will then 
join your party as the final member of your group! Now, head back out of 
here, go back through the Wilderness again, and head to the Dream Town.

Dream Town
----------

Back in this safe haven, away from the Wilderness, head to the Inn and 
recover your group (by the way, your party should consist of Ryu, Nina, Karn 
fused in the Shin form, and Bleu). Save at the Dragon Shrine once again, then 
exit town to the north.

Dream World
-----------

Now, head back north and west into the Devil Tower.

Devil Tower
-----------

Here again, follow the same path like you did the first time through. When 
you come to that kid again, talk to him and he'll challenge you to a fight at 
the top of the tower. When he runs upstairs, follow him up to the next floor. 
There, head south and across the red switch. Continue south, west, then all 
the way north and over a blue switch. Continue all the way north to the end, 
then go east, all the way south, then west. At the end of that west path, go 
north and over a red switch, then go west some more. Follow that path north 
and upstairs to the next floor.

In this next room, follow the path around and south until you go over the 
white switch. Then, just continue south and east until you reach a group of 
white switches. Stand in the middle of that formation and head all the way 
east. Go north and west, then north several steps. Press Right until you can 
go east again, then follow that path north and over a red switch, then 
upstairs to the top floor. There, follow the path littered with red and white 
switches until you reach the end. Before you head towards the kid, quickly 
heal your party and get yourself ready. Then, confront him and you'll enter 
battle against Mothro. Read the Bosses section for help winning here.

After this fight, the boy will disappear and your group will automatically 
vanish. You will end up back in Gramor where Mogu was in the coma in the real 
world.

Gramor
------

Once here, Mogu will wake up and decide to join your party for a second time. 
Now, leave this room and go upstairs to leave Gramor.

Overworld
---------

Now that you have Mogu, who is the final member of your party in this game, 
there are several items you can backtrack and obtain at this point. Also, you 
may have remembered passing dirt patches with a dragon insignia on it; refer 
to the Secrets section of this guide for their locations and what each dirt 
patch has under it. Be sure to visit the dirt patches north of where Nanai 
once stood, since that's where you can get Karn's Doof transformation spell. 
Then, warp to Tantar and head northeast to another dirt patch. Dig there and 
get the treasures in that area. After that, warp to Arad, then head southwest 
to the shore. Go south to find a well; fish there with the Rod5 to get the 
DragonHT for Ryu. Equip the helmet to Ryu, then warp to Bleak.

Bleak
-----

Here, exit the Dragon Shrine and enter the house directly to the north of the 
shrine. There, head west and you'll see 2 jars and a large shelf surrounding 
a hole in the floor. Push the shelf upward with Karn's Doof form, then push 
the middle jar to the side. Then, go down those stairs to the room below. To 
the left are 2 barrels; push the left one up 1 space, then the other one to 
the right. Push the large shelf to the north upward, then press A to get the 
ClearCL. Now, go back upstairs into the house, and head to the northwest 
area. Have Karn in his Doof form push the giant shelf against the wall to the 
left. You'll fall down into a hidden room. There, revert Karn to normal and 
talk to the old man with Karn leading the party. He'll learn the Puka 
transformation, which is his final spell. Next, go all the way south and up 
the stairs to exit town, then warp to Gust.

Gust
----

When you get here (make sure you visited the dig spots mentioned above, as 
well as the DragonHT at this point). Enter the house directly to the south of 
the Inn, then have Karn fuse with Bo and Ox in his Doof state. In that house, 
have Karn lead your group and push the giant shelf you couldn't move before 
upward. Press A at the spot where it was to get the EarthRB. Now, exit town.

Overworld
---------

Now, there are a few more things you can do before we continue with this 
game. You may also recall seeing those gray wall panels in certain areas in 
the overworld (most recently the one to the southwest of Gust; view the 
Secrets section of this guide for the full list of them). You can now open 
them; put Karn in front of your group in his Puka form, then press A. Head to 
the one southwest of Gust, then enter the cave and open the chest to get the 
LoveBR. Go back outside and warp to Auria, then head a little north of Auria 
to another gray wall in the mountain. Open it and enter, then open the chest 
inside to get a DarkBR.

That just about sums up the extras you can go find at this point in time. So, 
warp back to Gramor, save at the Dragon Shrine and exit this underground 
hideout.

Overworld
---------

At this point, situate your party however you like (mine consists of Ryu, 
Nina, Bleu, and Karn in the Puka form). Then, head south of Gramor and into 
the cave.

Winter Cave
-----------

Here, head north and down the stairs into the cave itself. Follow the path 
down there to the southeast all the way until you exit at the end.

Overworld
---------

From here, head directly west and into the town of Spring.

Spring
------

In this new village, start by resting at the Inn and saving at the Dragon 
Shrine as usual. Then, head by the Weapon Shop to upgrade your party's 
equipment if necessary. After that, talk to the people around town to find 
out about the Spyre Tower and how the mole people in Gramor know how to enter 
it. When you're done, you can leave Spring.

Overworld
---------

Now, head south and you'll pass the Spyre Tower along the way. Go south, 
west, north, then east to the tower. Put Mogu in front of your group and 
stand on the dirt patch in front of the tower, then press A to dig. You'll 
then enter the Spyre Tower.

Spyre Tower
-----------

When you enter this area, go all the way up the hall in front of you. At the 
end, go downstairs to the next room. There, start by going south and west at 
the split, then follow the path north and east to a chest containing Cure2. 
Backtrack to the stairs you came down from, then go northeast. Follow that 
path all the way to the east corner of the room, then go all the way south 
and down the small ramp at the end. Open the 2 chests nearby to get an A.Ptn 
and a Shell. Then, go back up that ramp and go west to reach some stairs. 
Before you go up them, continue west to 2 chests; open them to get the 
WorldAR and FlameAR. Now, go back and up the stairs to the next floor.

In this next section of the tower, you must pass through several large rooms, 
each of a different element (grass, rain, desert, and so on). So in this 
first room, head north to the next stairs going upward to the next room. 
Continue all the way upstairs through these rooms in that fashion. On the top 
floor (the dark one), head north and you'll reach a pillar with a blue orb on 
top of it, as well as a machine to the left with a hole for a key. Check out 
the blue orb on the pillar, and Mote will appear. He will warp you away to 
his dream world, and you'll end up in Mare Town.

Mare Town
---------

In this dream world village, talk to the people and you'll learn they were 
trapped here when they climbed the Spyre Tower as well. You can only escape 
by defeating Mote. Rest at the Inn and save at the Dragon Shrine, then go 
south and exit town.

Mare World
----------

Out here, head southwest of town to the southwest corner of this world. Go 
east and up the ramp to get onto the higher ledge. Then, follow the path 
northeast and around to a cave. Enter it, since it leads into the Mare Tower.

Mare Tower
----------

When you enter the cave, go straight ahead and downstairs into the tower 
itself. There, go north until you reach a path split. Continue north to the 
end, then go down the stairs to reach the next room. Go west and north, then 
to the east. You'll see a path going southward. Take that path to reach 4 
chests. Open them all to get a L.Ptn, Cure, JadeBW, and a Trident. By opening 
these chests, you get caught in a trap, since bars appear to block your way 
out. Your only means of leaving is by dropping through the hole in the floor, 
so do that. When you land in the room below, go up the nearby stairs. Follow 
the path in this next room to the stairs going upward at the end. In the 
following room, go west and north and down those stairs to the room you were 
in before.

Here, go west and north and east, this time avoiding that first path going 
southward. Instead, continue all the way east and up the stairs to reach the 
next room. There, go east and open those 3 chests to get a Smoke, a CursedHT, 
and a FaceMask. Now, go west and all the way to the north. At the end, you'll 
encounter Mote's conscience. It'll break down the wall up ahead to help you 
reach Mote. Continue onward and upstairs to the next room.

In this room, drink the clean water in the room to full recover your party's 
HP and AP. Then, go up onto the elevated ledge and check out the jar; it acts 
as a Dragon Shrine so you can save right now. Do so, then get back down and 
head north through the doorway to the final area. Follow the path northward 
and you'll see a spinning tile on the floor. This is the tricky part now; 
when you step on that spinning tile, the path spins around several times. The 
idea here is to watch the spinning carefully so you know what way you're 
supposed to be heading, so you don't go back the way you came. At each 
spinning tile, there are several paths you can take as well, and I'll be 
referring to the path you should take at each split (depending on how you 
look at it, that can be confusing, but please bear with me and it can work 
for you too).

To get through here, head straight to the first spinner. Head west when it 
stops, then continue to the next spinner. Go south from there and follow the 
path to another spinner. From there, go north to another spinner, then 
continue by going east. Take the first path south, east, then south again to 
another spinner. Go all the way west to another spinner, and then continue 
west a bit. Take the second northbound path, and follow it to the teleporter 
tile at the end. You can now reach the following room.

In this room, there are 2 paths in front of you that you can take. Go up the 
right path and up those stairs (the middle set of stairs in the room). In the 
next room, go south across the yellow tiles, and wander around in the east 
half of the other side. Karn will stumble upon a trap (have him lead your 
party to do this). Drop down to the floor below, then go north and up the 
next 2 sets of stairs to the next real room. There, go up the next set of 
stairs in the southwest area of the room. In this next room, there are many 
sets of stairs leading upward. They all lead back to the beginning of this 
stair maze, except for one. Go up the bottom-rightmost stairs to reach the 
final room. Go forward and you will encounter Mote. He'll transform and enter 
battle against you, so read the Bosses section for help beating him.

Upon defeating Mote, he and his Conscience will disappear, along with the 
tower you're in. You'll then be returned to the Spyre Tower where you were 
before Mote warped you to his world.

Spyre Tower
-----------

Back here, the Spirit guarding the SkyKey will congratulate you on beating 
Mote. It'll tell you to check the pillar again to get the key, so press A 
again and the SkyKey is yours. Check out the machine to the left and activate 
it with the SkyKey (I don't know what it does at this point, but that's what 
I did). Then, have Bleu cast Exit to leave this place.

Overworld
---------

Outside again, have Nina or Bleu use the Warp spell to get you back to the 
town of Spring.

Spring
------

Here, definitely rest at the Inn since you'll need it. After you do that, 
talk to the people around town and they'll be happy the warm weather has 
returned. Go south of the Inn and you'll see steps leading into the water. Go 
into the water and head north, then west to stairs out of the water. You'll 
reach a hidden pond where ducks are swimming around. Equip Ryu with the Rod5 
and a Worm, then fish there to get the DragonAR. Equip that on Ryu, then go 
back into the water and head north to the falls. You may notice the outline 
of a cave behind the falls; enter that cave.

Spring Cave
-----------

In here, simply follow the path going north and west. You'll reach some 
stairs at the end, so go up them to the next room. There, go west and south 
to exit this cave.

Overworld
---------

Now, head all the way south along the west coast. You'll eventually reach a 
forest area with a town next to it. Enter that town, known as Carmen.

Carmen
------

In this town, you'll realize that NOTHING moves here. Talk to the one person 
walking around to find out it might have to do with Tock to the east. So 
that's obviously where you'll be heading next. Save at the Dragon Shrine 
here, then exit Carmen.

Overworld
---------

From here, head south to another forest area. From there, continue all the 
way northeast. You'll notice a couple paths going to the south, then one 
going north. Take the second southbound path (which is adjacent from the 
northbound one you need to go on), then go east to a gray wall in the 
mountainside. Open it with Karn's Puka, then enter the cave and open the 
chest to get a WindBR. Go back outside and head west and north to that path 
you were on. Before going directly north on the path you're supposed to go 
on, head northeast and west to a dirt patch. Put Mogu in your group and dig 
there, then open the chest in there to get the HeroBW for Bo. Exit there, 
then head southeast and west to the path going north. Head directly north 
from there, then southwest to another northbound path. Take that path going 
north with Bo leading your party (so you can go through the forest). You'll 
come to a tower, this is Tock. Enter that tower.

Tock
----

In this tower, there are special teleportation tiles on the floor. If you 
step on one, you warp 2 spaces in the direction on the tile. Anyway, go 
straight ahead and past the formation of teleporters and drink the clean 
water to recover your HP/AP. Then, go west and south and onto the first one 
to get through the wall. Ignore the second one; go all the way northeast to 
the first chest. Open it to get a Life. Then, go east and north to another 
chest with a EvilCN inside. Now, go all the way back to the teleporter tile I 
told you to ignore. Step on it to go through the west wall, then follow the 
path all the way north to a third chest. Open that one to get the IcyAR. 
Next, step on the teleporter to the right of the chest. Follow the path east 
and north to another teleporter; step on it to go west through the wall. Step 
on the next one in front of you, then go upstairs to the next room.

Here, open the chest in the northwest area of this room to get a Cure. Then, 
step on the teleporter to the east to get into the middle aisle. Go south and 
onto the east-pointing teleporter, then go east across that area of the room. 
Step on the teleporter to the east, then head north. Follow the outline of 
the room all the way west, south, east, and north again. You should be in the 
southeast area of this large room at this point. Step onto the teleporter 
pointing to the west, then in that quadrant, go up the stairs to reach the 
next area.

In this room, open the chest nearby to get the G.Tiara. Use the teleporter to 
get to the lower area, then go west past the stairs to the west side of the 
room. Go north and open the chest in the corner to get Life2. Then step on 
the teleporter to get to the higher ledge with the chest to get a GuardSH 
from it. Now, go up the stairs in the middle of this room to reach the 
following room. There, many teleporter tiles can be found on the floor, 
making your run to the top floor a bit more of a challenge. There are 2 
chests in here that you can get as well, and I will try to direct you to 
them, so follow my directions exactly as I type them here.

From where you enter the room, go west to the wall, north to the wall, then 
east 10 steps. Go down 2 and on the west-going teleporter. Go east 1 and 
south 2 onto the next teleporter going west. Walk directly south onto the 
next one, then go east 1 and south 2 onto the following one. From there, go 
west 1 and onto the southbound teleporter. Open the first chest to get the 
AgileHT. Use the teleporters to the west to get out of this area. Now, go 
back to the northwest corner of the room where you were before. Head east 10 
steps, south 2 onto the first teleporter. Go east 1 step and 2 to the south 
onto another one. Go south to the third one, and this time when you reappear, 
go south 2 steps and head eastward on the teleporter. Go south 1 to another 
teleporter going to the east. From there, go east 1 step onto a teleporter 
going southward. Go east to the next one, then north to another. You should 
end up in front of the other chest; open it to get the WolfSkin.

Now, standing in front of that chest, go east 1 and north 2 onto the west-
going teleporter. Go east 1 and onto the eastward teleporter, then at the 
next spot, go east once more to reach the wall. Go north 1 to teleport 
through that small wall, then go north and upstairs to the top floor. In this 
last room, go north and you'll confront Cerl (she stole the key from Tunlan 
earlier). She will taunt you about her ability to stop time, then she'll 
separate Ryu from the rest of the group. Ryu will then be warped back outside 
all alone.

Overworld
---------

You will reappear near a tree out here (remember this location since you'll 
need to return here later on). Follow the dirt path east and north, then head 
west. Have Bo lead your group through the forest, then continue north and 
you'll come to Carmen again.

Carmen
------

Back here, you will be greeted by the rest of your group. You will all enter 
a building and talk to the guy known as Alan, who Cerl was surprised about in 
her vision back at the tower. Alan will decide to go to Tock and try to help 
Cerl, and your group will choose to help. You will automatically be outside 
again.

Overworld
---------

Head south and east through the forest with Bo leading you, then continue 
northeast. Take the first path going directly north like before, then head 
west and north to Tock.

Tock
----

In the tower again, make your way all the way up to where Cerl is again (if 
you have trouble, refer to the walkthrough I typed up on the first run 
through here). When you get up by Cerl again though, you'll witness a quick 
conversation going on between her and Alan. She becomes angry, then 
transforms and fights your party. Read the Bosses section for help with 
defeating this boss. After the fight, Cerl will taunt you some more and then 
show you the effects of accelerating time. She will then send you out of the 
tower, and in front of a castle.

South Castle
------------

Here, Cerl will taunt you about how you can't really harm her. She'll then 
enter the castle and lock the door, and you are left to go back to Carmen. 
So, exit this area.

Overworld
---------

From here, simply have Nina use the Warp spell to get to Carmen quickly.

Carmen
------

Back here, exit the Dragon Shrine and talk to various party members wandering 
around town. Head north to 2 buildings next to each other (the one to the 
right has a windmill). Enter the left building and you'll find the rest of 
your party tending to Alan's injuries. Alan will be putting himself to blame 
for Cerl's behavior. He'll talk about the Fruit she likes, and where to get 
it (it's in the tree I told you to remember the location of). After your 
group agrees to help, you'll automatically exit town.

Overworld
---------

From here, head south to the forest area. Have Bo lead you east through the 
trees, then continue east until you reach the path leading southward. Go 
south and west to reach the tree from earlier. Put Ox in front of your party 
and press A while facing the tree to have him punch it, knocking the Fruit 
out. Collect the Fruit, then follow the dirt path all the way east. Go south 
and east at the end to reach Cerl's castle again.

South Castle
------------

Back again, head to the gate and Cerl will allow you to enter. Enter the 
castle and go up the stairs in front of you to reach the upper floor. Your 
party will confront Cerl there, and she will come to her senses and regret 
hurting Alan. She'll allow you to take the TmKey, so open the chest and claim 
it. Cerl will ask for you to restore time to the present for Carmen. After 
that, she will get hit by a blast and another monster called Goda will 
appear. He'll try to reclaim the key, but Cerl will block him so you can get 
out. Outside, Alan will come running and want to go in, although your party 
tries to hold him back. He goes in, and the castle disappears with him in it. 
Now, the next thing you have to do is restore time to Carmen, so your group 
will head to Tock again.

Tock
----

When you get here, you'll already be upstairs. Simply go up the stairs in 
front of you to reach the top floor. Nina will step forward and place the 
TmKey in the machine, and it'll activate, opening the time gate. The people 
of Carmen will return to normal as expected. When Nina tries to remove the 
key though, something goes wrong and she is warped away in the time gate. 
Your group tries to follow her, and ends up outside of Tunlan, so enter that 
town.

Tunlan
------

Here, head north and up the main set of steps in town. At the split where you 
can go up either the left or right steps, go up the right steps and continue 
straight ahead through the door into that room. You'll find Nina there, but 
unfortunately she has amnesia and cannot join you right now. Exit here and 
head back south to the entrance/exit of town. You'll notice a weird man 
standing to the left of the Dragon Shrine; talk to him and he'll mention 
knowing of a doctor in Carmen that can help. Save here and rest at the Inn if 
needed, then leave Tunlan.

Overworld
---------

Outside, have Bleu use her Warp spell to get you back to Carmen.

Carmen
------

Exit the Dragon Shrine when you arrive here, then head north and enter the 
building with the spinning windmill on it. Talk to the old man there since 
he's the doctor, and he'll tell you of a Tonic that can cure amnesia. He'll 
list off the ingredients (P.Fish, Root, C.Nut, W.Ant), but he doesn't know 
where to get them all. Here I will list what you have to do in order to get 
each ingredient (getting to each of those spots and getting these items is 
entirely up to you).

C.Nut: Hit a palm tree with Ox leading your party on the island of Tunlan.

P.Fish: Follow the path past where the South Castle used to be, then have Ryu
        fish at the bridge to the south.

Root: Have Mogu dig in front of the weird plant southwest of Gramor.

W.Ant: In the doctor's house, go upstairs. Near the left wall you'll find a
       bucket; push it to the right, then stand where the bucket originally
       was and press A.

After you finally obtain all 4 of the items listed above, go back to Carmen. 
There, enter the house where you met the doctor before and he'll give you the 
Tonic. Leave the house, and you'll notice the mysterious man standing next to 
the Dragon Shrine earlier is standing to the northeast. Talk to him and he'll 
ask you to search there, then he vanishes. Stand where he was and press A to 
get the Pass (you'll need this later). Now, continue east and exit this town.

Overworld
---------

Outside, have Bleu use Warp to get your group to Tunlan again.

Tunlan
------

Once here, exit the Dragon Shrine and head north and up the first set of 
stairs. Go up the right set next, then continue straight to the north into 
the room. There, your group will give Nina the Tonic and she will recover 
from her amnesia! She is also now able to fly, meaning you can now travel 
anywhere in the overworld, which is great! She will now rejoin your party as 
well. Arrange your party to like it was before (Ryu, Nina, Bleu, and Karn), 
then exit the room and continue south out of Tunlan.

Overworld
---------

Now that Nina can fly, there are some places to visit, which you should go to 
at this point in time. Put Nina in front of your party, then press A to fly. 
To start off, fly directly north of Tunlan until you reach land, then fly in 
the middle of the mountains to find a well you previously were unable to 
reach. Land there and have Ryu fish; he will receive the DragonSH. Next, fly 
east all the way to Winlan, then fly north to a small island. Land on it and 
have Mogu dig at the patch, then drop into that underground room. Have Karn 
lead your party and open the middle chest which is trapped to get the V.Ptn. 
Then, have Ox break the walls on both sides of the room, then open those 
chests with Karn to get a S.Ptn and a Sash. Exit there and take flight again, 
this time flying back west towards Gust. When you're at Gust, fly north and 
you'll notice a castle-like structure on an island in the middle of the 
water, above the waterfall. Land there and enter the Dragon Temple.

Dragon Temple
-------------

Here, go straight ahead and enter the temple itself. There, talk to the old 
man up ahead with Ryu leading, and he'll let Ryu pass alone. Open the chest 
to the east to get a Melon, then drink the clean water to the west to recover 
HP/AP if needed. Then, head to the middle and talk to the spirit known as 
Avian. You will then enter battle against this spirit, so read the Bosses 
section for information on winning here. After you beat Avian, Ryu will gain 
the ability to become the Rudra dragon in battle! Now, go south and talk to 
the old man to get out, then exit the building and the area completely.

Overworld
---------

Now, have Nina or Bleu warp you to Carmen. Once there, exit Carmen. Have Nina 
turn into a bird, then fly directly south. Head over the mountains and 
continue southward to the poisonous water. Fly east to the broken bridge, 
then continue southward. You'll see a gray building in the middle of the 
island surrounded by the poisonous water; that is Scande. Before you enter 
here, continue southward all the way to the blue water, then fly east a 
little to find a dirt patch. Land there, then have Mogu dig you into that 
cave. Open all the chests there to get the following: LoveHT, StarSH, 
AgileHT, Life2, MystCW, S.Ptn, A.Ptn, L.Ptn. Step on the teleporter in the 
middle of the chest formation to exit, then fly back northwest to that gray 
building on the island. Land there and enter Scande.

Scande
------

Here, you'll notice that guards are standing at the entrance blocking access 
into Scande. Talk to them and your leader will show the guards the Pass, and 
they'll let you through. Continue east and you'll notice an elevator in the 
middle of the area; try to activate the switch to the left of it and you'll 
find the elevator is broken. Talk to the man standing northeast of the 
elevator and he'll tell you of a man from Spring who climbed that tower 
before. Go south and down the first set of stairs, then enter the room to the 
east to rest at the Inn, then enter the room west of the stairs to save at 
the Dragon Shrine. Continue downstairs and enter those rooms to find out more 
about this area (particularly about Emperor Zog and the mole people being 
needed to excavate the Obelisk at the bottom of Scande). After you're done 
here, go all the way to the top of Scande and go west to exit here.

Overworld
---------

Out here, have Nina or Bleu use the Warp spell to get back to Spring.

Spring
------

Once here, exit the Dragon Shrine and enter the building directly to the 
south of the shrine/Inn. Talk to the man in bed there and he'll tell you how 
he once climbed the Scande tower. He took the parts needed to operate the 
elevator with him, and he'll give you them broken. Take the B.Part, then exit 
the house. Continue out of Spring, then Warp to Gant (you can get the broken 
parts fixed here).

Gant
----

Here, exit the Dragon Shrine, then head all the way to the northmost building 
in town. Inside the house, go east and upstairs to the next floor. Go west 
and talk to the old woman standing by the bed, and she'll wake up the 
sleeping mayor. Talk to him when he gets up, and he'll fix the B.Part while 
you rest. After the forced rest, you'll have the working Parts back. Now, go 
back downstairs and out of this house, then continue all the way south to 
exit this town.

Overworld
---------

Back outside, have Nina fly your party west towards Carmen, then southward to 
Scande. Land on the island of Scande, and enter there.

Scande
------

Here, talk to the guards like last time and they'll let you through because 
you have the Pass. Go east to the elevator and press the switch to the left 
of the shaft. The Parts will activate the elevator again. Before you go up 
it, head south and down the first set of stairs, then save at the Dragon 
Shrine in the west room. Now, walk onto the elevator and ride it up to the 
top. At the top of this shaft, go north and onto the second elevator to reach 
the top of the tower. There, go up to the locked door and press A to open it, 
then enter the tower.

Scande Tower
------------

In here, go forward and talk to the guard in your way. He won't let you pass 
for now; instead he'll tell you about the D.Hrt, found in Tunlan, that can 
destroy any dragon. So, exit the tower and go back down the elevators, then 
exit Scande to the west.

Overworld
---------

Out here again, have Nina or Bleu Warp you to Tunlan.

Tunlan
------

Here, exit the Dragon Shrine. From there, go directly north and up the 
stairs, then into the room you come to (between the 2 sets of stairs). Talk 
to the girl in there and she'll sing a song. She calls it the dragon song and 
will put it into a bottle for you. That is the D.Hrt you will need to defeat 
Zog! Exit here, go south and rest at the Inn (since the song drains all of 
Ryu's health), then exit town.

Overworld
---------

From here, fly west and land on the island surrounded by poisonous water, 
then enter Scande.

Scande
------

Back here, talk to the guards to get through, then go up the elevator to the 
east. Continue up the second one, then enter the tower.

Scande Tower
------------

This time, the guard blocking your way before has disappeared, so you can 
continue onward. Start by going north past where the guard was, then take the 
path heading east. Go north to the end by the 2 switches (don't step on them 
though), then go east to a pond of clean water. Drink if you want, then go up 
the nearby stairs. In the next room, go west and open the 2 chests in that 
small room to get a IcyCN and a Mrbl1. Go back downstairs, then backtrack to 
the entrance of the tower. From there, go all the way west and north this 
time. You'll see steps leading onto the higher platform; ignore them and 
follow the path along the west wall, then go up the stairs you come to.

In the next room, go south into the main room. Instead of continuing 
southward, go east and north on the other path. Go east and north on the 
first path you come to, then open 2 more chests to get a PowerHT and a Glove. 
Next, go back west and south, then continue all the way south to more stairs 
going up. Go up them to the next floor. There, head northward and up some 
more stairs. Follow the next path all the way south and west to another set 
of stairs. Go up those, then open the chest to the north to get a Cure. 
Continue up the next set of stairs, then head south and up even more.

Here, drink the clean water from the pond nearby, since you'll need the HP/AP 
recovery at this point. Then, go west and all the way north to the opening at 
the end. Continue into the last room, then go north some more to confront the 
evil Zog. He will talk for a moment, and then a battle will begin, so read 
the Bosses section for help with defeating Zog. After you win, Zog will 
vanish and the tower will crumble, dropping you into a dungeon below. There, 
you will meet Sara and she will thank you for defeating Zog. She'll open the 
chest and take the final key, then she'll ask for all your keys. After you 
give them up, Jade will appear and you'll find it was all a hoax. They'll 
both disappear, leaving a hint as to where they're going next. So, go south 
and try to exit this room. There's no escape, but a mole person will dig up 
into the room, allowing you to escape, so drop through that hole.

In this next room, head north and all the way to the east side of the room. 
Then, go south and talk to the northmost mole there. He'll talk for a moment, 
while the Great Digger works on an escape hole nearby. After the hole is 
made, all the moles will go through, and so should you.

Scande
------

You will end up in the southmost room of Scande where the moles were left to 
excavate the Obelisk. Go south and exit here, then go west and north, and up 
all the stairs. At the very top, go west and exit Scande.

Overworld
---------

Now, have Nina Warp your party to Romero.

Romero
------

Once here, exit the Dragon Shrine, then rest at the Inn since you'll need it. 
Then, save at the Dragon Shrine before exiting town.

Overworld
---------

From here, have Bo lead your party west through the forest and to the Agua 
Tower.

Agua Tower
----------

Here, go west and stand at the end of the platform to lower the tower so you 
can enter it. Then, enter the tower itself and go up the stairs to reach the 
first floor. Head north and up the stairs to the next floor. Go west and up 
more stairs, then on the third floor, go northeast and up even more stairs. 
At the 4th floor, head all the way west and south, then ride the platform 
across the pit. Continue south and out onto a ledge sticking out from the 
tower. Go east and back into the tower at the other side. From there, go west 
and up the stairs to the top floor.

There, go north and into the top floors of the tower. You'll meet Sara there, 
and she'll tell you to defeat Jade, and that she won't interfere again. 
Follow her west and up the stairs, then follow the path to reach Jade. He 
will awaken the goddess Tyr, then step into the teleporter to go meet her. 
When you're ready, step into the teleporter as well to enter the Pagoda.

Pagoda
------

In this area, start by going up the stairs directly to your west. Follow the 
path west and south, then around the pit to a chest. Open it to get a Domino 
shield. Go back down those stairs, and head to the north. You'll notice 2 
higher ledges, with switches in front of them. You should be in front of the 
west one if you walked directly north of those stairs you came from. Step on 
the switch to make steps onto the high ledge appear. Go up onto it, then go 
upstairs to the next room. Go north and west around the pit, then open the 
chest to get the PowerAR. Go back around and step on the switch to open the 
gate, then go southeast and down those stairs to get to the main room below.

This time, go to the northeast area and step on the switch in front of that 
higher ledge. Go up onto the ledge, then up more stairs to the next room. 
There, follow the path east across a bridge to another room. Follow the path 
north and west at the split to reach a chest with the AgileAR inside. Now, go 
back east and south, then take the path east to the stairs. Go down to the 
next room, then step on the left switch to open/close some gates. Go north on 
the eastern path, and follow it east and south. At the end of the south path, 
go east to the wall and north on the path parallel to the one you were just 
on. Step on the right switch to open the gate ahead of you, then continue to 
a chest; open it to get the TrapGrd shield.

Now, go back south across the already depressed right switch to keep the 
gates as they are. Continue all the way south, then west to the end. Go north 
along the eastern path, following it as it goes south and north again. When 
you reach more switches, walk across the rigth one that's already down, then 
continue north through the open gates to another chest. Open it to get the 
FlameDR, then go upstairs to the next room.

In this room, follow the path to reach stairs going upward. Go upstairs, then 
continue to the middle of the room. A forcefield will keep you from advancing 
and it drops all your party's HP to 1. Sara will then come up from the stairs 
up ahead. She will then remove the shield and allow you to continue. Before 
you go down the stairs, she'll have something more to say to you, so approach 
her. She'll transform into a dragon and enter battle, so read the Bosses 
section for help on beating her.

After you win, Sara will tell Ryu not to grieve for her, then she'll 
disappear. Now, continue down the stairs to the next room. Follow the path 
west and across the bridge to the other side. Drink the clean water to 
recover your HP/AP. Then, follow the path to some stairs, and go down to the 
next room. There, open the chest to get a StoneHT, then go up the stairs to 
the right of the chest. In this next room, it looks as if you've reached a 
dead end with nowhere to go except down the pit to the south. There is a path 
going east, but it is hidden by the wall. Walk eastward to get across that 
hidden path, then go north and upstairs to the next floor.

In this new area, go east over the red switch, then take the path going 
southward. Follow it all the way around this area until you reach the 
floating platform at the end. Ride it to the west, then continue southward 
along the path all the way to the end. Go up the stairs at the end to reach 
the top floor. Go north and ride the platform across the large pit, then at 
the other side, continue ahead to confront Jade. The power that Jade is 
conjuring sends your party backwards a little. Jade will come down and gloat 
about how powerful he has become. Something happens, and the screen becomes 
dark.

Drogen
------

The party ends up here, waiting for Ryu to become conscious. The scene opens 
with Ryu regaining consciousness. Nina and Karn come in and talk, then Karn 
tells you to come outside. Leave the building and you'll meet your party 
outside. Your group will inform you of the current situation, regarding 
Obelisk. After things are settled, everyone will automatically exit Drogen.

Overworld
---------

Outside, your group will automatically take flight with Nina. Before we head 
to Scande, there are some other things you should do. So, fly northward to 
Romero, then west to the Karma Tower. From there, fly south to the Ease Cave 
on an island. Land there and enter it.

Ease Cave
---------

Here, make your way through the cave until you reach the room with the 
Cleansing Water (if you have trouble navigating by yourself, simply refer to 
the part of the walkthrough leading through here early in the game). Once 
there, walk into the water and you'll enter a hidden Dragon Temple (you will 
also receive a refill for the WtrJr you're carrying).

Dragon Temple
-------------

Here in this underwater temple, go down the stairs to the bottom, then enter 
the room at the end. Have Ryu lead your group here, and go forward to talk to 
the spirit. It'll instill the Agni dragon spell in Ryu, giving him the 
ultimate power in the game! Now, use Bleu's Exit spell to make a quick exit 
from here completely.

Overworld
---------

At this point, you need one more item to get to the final point of the game. 
Start by using the Warp spell to get to Tantar. Once there, exit Tantar and 
use Nina to fly west to an island just off the shore. Land there and enter 
the small building there.

I-Woman Home
------------

Here, talk to the old woman and you'll find that she is also a weapon 
collector. She'll ask if you know of any other weapon buffs, which in fact 
you do. So, exit here for now.

Overworld
---------

From here, fly directly south from the old woman's place. Head all the way to 
the far south and you'll see a small building on the ground below. Land there 
and enter the W-Man Home.

W-Man Home
----------

Here, talk to the old man and he will become intrigued about knowing another 
person is into weapon collecting. He'll ask you to give her a List, then 
he'll go inside his tent. Follow him in there, and talk to him again to find 
that the List is in one of the chests. The westmost chest is the only one you 
can actually reach. So, push the vase to the left of the chest northward, 
then open the chest to get the List. Exit the tent and this area completely, 
then fly back north to the old woman's place.

I-Woman Home
------------

Talk to the old woman again and she'll ask you to bring him a weapon she 
thinks he'll know about. Enter her home and talk to the woman again to find 
out the weapon's in the treasure chest. Walk through her bed to reach it, 
then push the east vase northward. Then, push the vase in front of the chest 
to the side. Open the chest to get the Wtzit (that's what it's called). Go 
tell the old woman that, then leave here and head back south to the old man.

W-Man Home
----------

Back here, talk to the old man and he'll take a quick look at the weapon you 
brought him. He decides that it's not a weapon but a tool, and chooses to 
keep it to study. He gives you a letter to deliver to the old woman, so head 
back north to visit the woman once again.

I-Woman Home
------------

Once again, talk to the old woman outside when you get here, and she will 
become uninterested in the tool because it is not a weapon. She will give you 
one more letter to bring back to the man. Leave here and head back south to 
the old man.

W-Man Home
----------

Here one more time, talk to the old man and he will reveal that the tool is 
the I.Claw used by the mole people. Give him the letter, and he'll allow you 
to keep the tool. With the I.Claw, leave here and use the Warp spell to get 
to Gramor.

Gramor
------

When you get here, save at the Dragon Shrine before leaving the room. Then, 
head east and north into the back room. Have Mogu lead your party, and talk 
to the Great Digger. He'll teach Mogu how to use the I.Claw. After that, 
leave the room and go southwest, then up the stairs to leave Gramor.

Overworld
---------

Outside, have Nina fly your group all the way south to where Scande used to 
be. It is now a floating fortress above the poisonous water. Have Nina fly 
into it.

Scande
------

When you land here, have someone other than Nina lead your party, and open 
the door. Enter the room and put Mogu in front of the group. Stand on the 
crack up ahead and press A to have Mogu dig with the I.Claw. He'll dig a hole 
and everyone will fall into the Obelisk.

Obelisk
-------

Here, start by going east, then at the path split, take the path going all 
the way east. Follow it north to a floating platform; ride it across the pit. 
At the other side, continue north and west to the next floating platform. 
Ride it to the next ledge, where you'll find stairs. Go down them to reach 
the next room. There, go north and ride the floating platform across to the 
other side. Once there, head along the path to where it splits. For now, head 
northeast to another floating platform. Ride it across, then follow the path 
at the other side to another platform. Follow the path south to a chest; open 
it to get the FlameHR for Ox.

Now, head west and ride that floating platform to the other side, then go 
west to the stairs where you came down from moments earlier. Go north and 
across the pit, then this time at the intersection you come to, head 
southeast. Ride the floating platform you come to southward, then follow the 
path onto another one. Go east and you'll notice a giant monster known as 
Goda standing in your way. Approach Goda and it says it won't let you 
interfere with Jade. It'll then walk away, so head west and across the pit, 
then down the stairs you come to.

From here, head north and ride the floating platform northward. Before you 
continue, make sure your party is in good health and you have a good lineup 
(Ryu, Nina, Bleu, Karn alone with no fused forms). When you're ready, go 
north and Goda will come out of the wall to fight you. Read the Bosses 
section for help with winning this fight. After you win, Goda will disappear, 
leaving a hole in the wall for you to go through. So, continue into the next 
room, then go downstairs to reach the next area of the Obelisk.

In this next room, there are 4 floating platforms that you can ride on. They 
all bring you to the same room, so you an pick any one you like to ride (I 
picked the east one, so my walkthrough will follow that path). Ride the 
platform to the east, then go downstairs to the next room. There, ride the 
next platform southward to a ledge with a giant silver heart on it. Go down 
the stairs and head to the northeast. Go up those stairs and ride the 
floating platform you reach westward. At the other side, go south and down 
the stairs, then go east and up the stairs to the next upper ledge. Ride the 
floating platform to the south, then go down the stairs to the south.

Next, go south and west, then north to some stairs leading to the upper 
ledge. Go up them and follow the path southward. At the end, ride the 
floating platform eastward. At the other side, follow the path north and down 
the stairs, then southwest and up more stairs to the upper ledge. Go north 
and head downstairs to the next room. There, ride the floating platform to 
the west and go down the next set of stairs to another room. There, go north 
and you will encounter Jade again. He will offer you a chance to join him, so 
say no here and you will then enter battle with him. Read the Bosses section 
for help winning here.

After you defeat Jade, he'll disappear and the room will start to shake. Go 
north to the left side of the throne and press A to get the EmporSD, Ryu's 
most powerful weapon. Then, go southeast of the throne and check out the back 
of the pillar to find the StarHR, which is Ox's best weapon. When you're 
ready, step on the silver circular tiles on the red area in the middle of the 
room, and it'll descend like an elevator. Downstairs, go north and ride the 
floating platform across to the other side of the pit. From there, head north 
some more and you'll reach a girl; she is the Goddess Tyr. Talk to her and 
she'll ask if you want a wish granted. Say no, and she'll enter battle with 
you. This is the final battle, so read the Bosses section one more time for 
information on defeating the Goddess. When it's over, congratulations on 
beating Breath of Fire!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  7. Enemies  -=
-=-=-=-=-=-=-=-=-=

Ameblob
    HP: 75

AmeblobX
    HP: 400

Archer
    HP: 180

Bain
    HP: 250

Beak
    HP: 14

Blaze
    HP: 400

BlazeX
    HP: 2500

Blurb
    HP: 50

BowMan
    HP: 112

BowManX
    HP: 110

Bulla
    HP: 20

Bully
    HP: 45

Buzzer
    HP: 100

Cactus
    HP: 54

CactusX
    HP: 70

Chimera
    HP: 180

Chopper
    HP: 100

Claw
    HP: 2500

Crab
    HP: 300

CrawlerX
    HP: 80

Creep
    HP: 25

CreonX
    HP: 120

D.Flea
    HP: 200

D.Knight
    HP: 180

DogFish
    HP: 140

DogFishX
    HP: 300

E.Chest
    HP: 45

Entity
    HP: 700

FireHead
    HP: 240

Fishy
    HP: 65

Flea
    HP: 15

Flower
    HP: 700

Fly
    HP: 45

Fungus
    HP: 80

G.Knight
    HP: 50

G.Slime
    HP: 120

Gargoyle
    HP: 2200

Ghoul
    HP: 280

Gloom
    HP: 12

ICU
    HP: 2500

Lancer
    HP: 150

LancerX
    HP: 300

M.Flea
    HP: 100

M.Scorp
    HP: 65

M.Slime
    HP: 2000

Mage
    HP: 85

Midget
    HP: 55

Mimic
    HP: 300

Nautilus
    HP: 200

P.Bug
    HP: 8

Phoenix
    HP: 240

PincherX
    HP: 2500

Prickle
    HP: 85

Prickler
    HP: 9

R.Slime
    HP: 66

Roach
    HP: 180

Rogue
    HP: 2000

Ruga
    HP: 3500

S.Rider
    HP: 25

SandClod
    HP: 100

Scorp
    HP: 70

Slime
    HP: 12

Sorceror
    HP: 200

Spearman
    HP: 150

Spider
    HP: 40

Stool
    HP: 25

Tentacle
    HP: 60

Tronk
    HP: 40

WarHog
    HP: 50

WarHogX
    HP: 280

Warlock
    HP: 250

Widow
    HP: 300

Wraith
    HP: 220

WraithX
    HP: 362

Zard
    HP: 35

Zombie
    HP: 25

Zoom
    HP: 300

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  8. Bosses -=
-=-=-=-=-=-=-=-=

Frog
    Found: Camlon Castle
    Strategy: The battle with this giant frog is basically a back-and-forth
              exchange of blows. Just attack it, and it'll hit you back. Keep
              doing that again and again, using an Herb when necessary. Then
              just continue the exchange of attacks with the giant creature
              until you win.

Knight
    Found: Gaia Castle
    Strategy: Fighting the Knight is the same as the Frog in Camlon, but this
              battle will be a bit harder for you. Start off by using the
              B.Stn and F.Stn items to cause a total of 120HP damage to the
              Knight. Then, continue by using regular attacks again and
              again. When your HP gets below 20 or so (the amount that its T-
              Bolt attack takes away from you), I'd recommend using an Herb
              so you don't die. Just continue using regular attacks/Herbs
              when you need to, and you'll win this one.

Morte/Mortea
    Found: Karma Tower
    Strategy: In 2 separate areas of the tower, you'll have to deal with
              these two specters. You only fight one per battle though. Their
              attacks are a little strong, so be prepared to heal your group
              if you're in danger of dying. Use regular attacks to fight
              here; I recommend you have Nina use Atk-Up on one of the
              soldiers to make their attacks even better against whichever
              one of these enemies you fight. Just keep using regular attacks
              and healing if you need to, and you'll win against them both!

Wizard
    Found: Karma Tower
    Strategy: This battle can be a little tough, or it can be really easy for
              you. Use regular attacks to cause damage, and be careful of the
              wizard's T.Bolt attacks. If your HP gets below 20, use a Herb
              to stay in good shape. If you have the C.Stn and B.Stn items
              (which you should here), use them both to eliminate basically
              all his HP. Then, just use a single attack to finish the
              battle!

Pog
    Found: Dark Dragon Fort
    Strategy: This two-headed dragon controls two different elements; the red
              head shoots fire, and the blue head shoots ice. Each head takes
              turns attacking you (one attack per round of battle), but their
              attacks aren't too bad (10-20HP each hit). Have Ryu attack and
              Nina cast Atk-Up on him to enhance his attack power. Otherwise,
              have Nina use Cura1 when necessary. After a few back-and-forth
              rounds of exchanging blows, you'll win this fight!

General
    Found: Dark Dragon Fort
    Strategy: Fighting this imposter chief isn't that bad either, especially
              with the aid of a third party member this time around! Have Ryu
              attack regularly, Nina use Atk-Up to boost Ryu's and Bo's
              attacks or cure when necessary, and have Bo use the Flame
              spell. The General's attacks can be a bit overwhelming after a
              while, so keep your party's HP up and continue the bombardment
              of attacks to make this another victory for you!

Wisp
    Found: Agua Tower
    Strategy: This fight is a bit drawn out, and can be quite annoying at
              times. Wisp hits the entire party with an attack that takes 10-
              20HP from each, or it'll just charge at one party member for
              about 30-40HP damage. Have Ryu attack, Bo use his Fry spell a
              couple times while he can, and have Nina use Atk-Up on Ryu and
              Bo. After Bo runs out of AP to cast Fry, have him just attack.
              Have Nina constantly heal whoever needs it, so your party stays
              alive and able to survive this fight.

General
    Found: The Giant
    Strategy: This battle against the General and 2 Lancers is relatively
              simple compared to other boss battles out there. Use a couple
              attacks to kill each Lancer on the spot. Then, concentrate on
              the General. Beware the General's attacks though; he takes LOTS
              of HP off with each hit! Just attack him constantly for a few
              rounds while keeping whoever gets hit in good health, and
              you'll win.

Gremlin
    Found: The Giant
    Strategy: For once, you'll be in a HARD boss battle in this game! It is
              quite difficult, since this guy hits your entire party for lots
              of damage each round! Have Ryu attack, Bo use his strongest
              spells whenever possible, and have Nina use Atk-Up on them to
              keep their attack power up. Otherwise, have Nina ALWAYS cure
              the party. There's not much I can say besides just to keep on
              attacking while maintaining high HP, and you should pull
              through.

Talon
    Found: Dragon Shrine
    Strategy: This battle is more of an endurance test, if anything. You and
              Talon will exchange blows, with Talon going first and taking
              10HP or so with each hit. Use regular attacks or the E.Key item
              to fight back this spirit. When your HP gets to about 20HP, use
              a Herb to stay in the game. Continue the same plan as you were,
              until you win.

SandWorm
    Found: Arad
    Strategy: This giant sand worm really is not a major threat to you. Its
              attacks are fairly weak, so you probably won't need to cure
              much, if at all, in this battle. Have Ryu transform into the
              ThrDr form, then continue attacking in that form only. Have
              Nina either attack using the E.Key item, or boost the party's
              attack power, and have Bo attack or use his Fry spell. Keep up
              your attacking and you'll win this battle rather easily, since
              there is no danger of your group getting killed off by this
              creature!

EyeSpy
    Found: Krypt
    Strategy: This creature reminds me of that boss you fight in Zelda for
              SNES in the second dungeon. Anyway, have Ryu become the ThrDr
              and attack, Bo attack or use his Fry spell, and have Nina cure
              when needed. As you attack, the eyeballs surrounding this boss
              will disintegrate. Be careful when all the eyeballs are gone
              though, since that's when it'll hit your entire party with a
              somewhat tough thunder attack each round. Just keep your HP up
              and continue the strong attacking from Ryu to win this.

Cloud
    Found: L & D Tower
    Strategy: This spirit of a boss is really easy, since it only has 2
              attacks, and you'll be able to recover quickly after its
              stronger multi-hitting one. Have Ryu become the ThrDr, Nina
              keep the party in shape by using Cura spells, Bo use the Fry
              spell, and Karn attack regularly. The Cloud will hit one party
              member with either a fire or a lightning attack, or the entire
              party with a devastation attack. If anyone in your party loses
              too much HP, have Nina cure them. Otherwise, continue attacking
              for several rounds and this battle will be over.

Squid
    Found: Dark D. Ship
    Strategy: This giant octopus boss can be a real pain to beat if you are
              not careful. Its obvious weakness is lightning attacks, so have
              Ryu become a ThrDr and attack in that form, Bo use his Fry
              spell, Karn attack regularly, and Nina use Cura spells on
              whoever needs it. Ryu's thunder attacks will take a couple
              hundred or so HP off with each hit, so that'll help the battle
              go by quickly. Be careful of Squid's 2 attacks though: one hits
              each party member for a significant amount of damge, and
              another hits just one person for massive damage. Be prepared
              with Nina and Bo's Cura spells and continue the strong
              attacking to get through this battle.

Octo
    Found: Dark D. Ship
    Strategy: The fight against Squid's brother is actually a bit easier than
              your encounter with Squid. Use the same battle patterns as
              before: Ryu attack as the ThrDr, Bo use the Fry spell, Karn
              attack regularly, and Nina cures when needed. Octo only attacks
              one party member per attack, and that attack is not too strong
              anyway. Just keep attacking strong and you'll quickly win this
              fight.

Morteo
    Found: Prima
    Strategy: Fighting Morteo shouldn't be too difficult at all. Morteo only
              has one attack, and that's to hit a single party member each
              round for a small amount of damage. Have Ryu attack as the
              ThrDr, Nina cure if needed, Gobi use EbbX, and Karn (who's
              probably your last party member at this point) attack normally.
              Basically, keep on attacking and you'll win this rather easily
              and quickly, too.

Toad
    Found: Hidden Fort
    Strategy: This is going to be a long battle against the Toad here. This
              creature's attacks aren't really something to worry about all
              the time, but you may want to keep your party's HP up at all
              times just in case. Have Ryu attack as the ThrDr, Ox attack,
              Gobi attack, and Nina should use Atk-Up on Ox and Gobi, or cure
              the rest of the group when necessary. Just attack constantly
              while having Nina cure often, and you'll get through this long
              and tiring battle.

GrimFowl
    Found: GrimFowl Wds.
    Strategy: Fighting this giant bird shouldn't be much of a problem with
              your group, especially with Karn fused together! Have Ryu, Ox,
              and Karn attack, while Nina cures. The GrimFowl attacks one
              party member at a time, causing a fair amount of damage. After
              you deplete its life bar and it gets mad, it'll start using
              fire attacks each round on one of your party members. Keep on
              attacking as you were to win this fight.

Myst
    Found: Wisdon
    Strategy: This final spirit to fight you is quite strong compared to the
              previous spirits, but you can win this one too. Myst uses
              blizzard attacks to hit the entire party, as well as other
              strong attacks. So, have Ryu attack as the ThrDr, Nina cure
              whenever needed, Ox attack, and Karn (fused with Bo and Gobi)
              attack normally. I'd recommend having Nina cure every round,
              starting with the character who needs it the most. Myst has
              high HP, so just keep beating down on it with your party's
              attacks and you'll eventually kill it.

Pincher
    Found: Underwater
    Strategy: This underwater battle is really a very easy battle, so there
              shouldn't be any real concern here. The Pincher attacks one
              party member each shot to cause some damage, then after you
              deplete its main health bar, it uses T.Bolt on your entire
              group, so be careful! Have Ryu attack as the ThrDr, Bleu use
              her Fry spell, Nina attack/cure, and Karn in his fused form
              attack. The use of thunder-based attacks should end this battle
              pretty quickly, so no worries for you here!

Bain
    Found: Dragon Shrine
    Strategy: This spirit is the second challenge of the Dragon Shrine for
              Ryu to face. Even with the DragonSD equipped, your regular
              attacks aren't really effective. Have Ryu turn into the ThrDr
              and attack in that state to cause more damage. Bain only has
              one attack, and that's hitting you for 20HP or so each turn.
              When your HP gets below 30, use a Herb or a Cure to recover
              health and stay in the fight. Continue this back-and-forth
              battle and you'll eventually win.

K.Roach (x3)
    Found: Mouse Hole
    Strategy: These 3 bugs may seem to be easy because of how quickly you can
              deplete their regular life bars, but they're not to be taken
              too lightly. All 3 of the roaches attack you first, each
              hitting a single party member to cause around 25HP of damage
              each time. So, you'll have to cure a lot in order to survive
              this battle in good standings. Have your entire party attack
              regularly, while Nina should be curing everyone, starting with
              whoever has the lowest amount of HP. Kill off one roach at a
              time by using this method, and you'll eventually kill them all.

RugaX
    Found: Lab.
    Strategy: Here you face another relatively simple boss battle. This fight
              can be over in just a few rounds or so, provided your party has
              all the best weapons equipped, and so on. Anyway, have Ryu
              transform into the BltDgn and attack, Nina attack and cure (if
              it's really necessary, which I doubt for here), Bleu attack
              regularly or use a strong spell, and Karn attack in his fused
              state. RugaX only has one type of attack, and that's to hit a
              single party member for around 20HP each time. Your attacks,
              especially Ryu's in dragon form, will make quick work of this
              guy though.

G.Fly
    Found: Gust
    Strategy: Although this character is somewhat considered as a boss, it
              really isn't necessary to give strategy. Just have Ryu attack
              as the BltDgn to quickly deplete its HP, while the rest of your
              party attacks normally. The battle will definitely be over in
              3-5 rounds, tops.

FlowerX
    Found: North of Gust
    Strategy: This poisonous flower is nothing more than a small threat to
              your group at this point. All it really does is poison one of
              your party members, but you can easily cure that, so no
              worries. Have Ryu attack as the BltDgn, Karn attack in his
              fused form, Ox attack, and Nina cure those who are poisoned,
              otherwise have her attack. When FlowerX gets up, it will still
              follow the same battle plan of poisoning party members like
              before, so continue your attacks for another round or two and
              you'll win.

HornToad
    Found: North of Gust
    Strategy: Now, this is a fairly difficult battle you have to actually
              fight hard in to win. The HornToad has 2 attacks, both
              involving jumping in the air. It might jump up and down in
              place, causing a quake to hit your entire party for 50HP damage
              each. For its other move, it'll jump onto a single party member
              to cause similar damage to just them. Transform Ryu into the
              BltDgn and attack, Karn attack normally, Bleu use the Chill
              spell, and Nina cure with Cura2 whenever anyone's HP goes below
              70HP (just to be safe). It'll take a lot to bring down this
              creature, so be ready to cure often and continue with the
              strong offensive, and you can pull through here, too.

Mothro
    Found: Devil Tower
    Strategy: Although his taunt before the battle seems to relay that this
              fight will be different, it really isn't. It just seems that
              Mothro can avoid regular attacks more often than other bosses
              you've fought. Have Ryu attack as the BltDgn, Karn attack in
              his Shin form, Bleu use her strongest spell, and Nina attack or
              heal those who get poisoned. Mothro's only attack is to poison
              one of your party members; you can easily help that person
              though. Mothro also has no health bar, so you don't really know
              when the battle's about to end. Just keep on attacking like
              above and you'll eventually defeat this creature.

Mote
    Found: Mare Tower
    Strategy: This fight with Mote is a really long and somewhat confusing
              battle for you to face. In the first round, just use regular
              attacks as you cannot harm Mote at this point. After the
              Conscience of Mote arrives to help, you can then damage Mote.
              Mote starts off as being in a blurry state, so use regular
              attacks from your entire party to put Mote into focus, as well
              as deplete some of his HP. When he becomes really clear, your
              attacks will become really weak against him, so use Bleu's best
              magic spells and Ryu's BltDgn form to cause major damage at
              this point. When you use magic, Mote will become a tiny bit
              blurred again, so you have to constantly attack/use magic to
              attack him efficiently. Follow that whole battle plan until you
              defeat Mote completely.

Cerl
    Found: Tock
    Strategy: Fighting Cerl here is really not as difficult as you may think
              a fight this late in the game would be. Her attacks on
              individual party members are nothing you can't deal with by
              having Nina use Cura2-3. To attack Cerl back, have Ryu use his
              BltDgn form, Karn attack in the Puka form, Nina attack/cure,
              and Bleu use her strongest spells (I find BoltX to take the
              most HP away each hit though). Follow the above attack pattern
              for several rounds, then just before you totally deplete Cerl's
              health bar, this battle will be over.

Avian
    Found: Dragon Temple
    Strategy: This will be a pretty long fight, but it's nothing you can't
              handle at this point. Just make sure to bring a lot of Cure
              items to heal Ryu whenever needed (and you'll need lots of them
              too). Have Ryu attack in his BltDgn form, since that's the
              strongest attack you can use against this boss. Avian always
              attacks you first in each round, taking about 50HP off with
              each hit. If your HP goes below 75HP, use a Cure to greatly
              recover Ryu and keep him in the battle. Then just continue the
              attacking, and Cure again when below 75HP, and you will
              eventually win this battle like all the others.

Zog
    Found: Scande Tower
    Strategy: Fighting Zog may seem to be a bit simple in the beginning, but
              you better be prepared since he's capable of taking out your
              entire party within a couple rounds. Zog's fiery attacks can
              hit the entire party for anywhere between 70-140HP apiece. To
              fight here, have Ryu attack in his Rudra form, Bleu use her
              Comet spell, Karn attack in his Puka form, and Nina attack/use
              Cura3 or Regen on whoever needs it. You may also want to have
              Bleu or someone who's the first to attack in battle use the
              D.Hrt item to cause massive damage on Zog. Since it also drains
              Ryu's HP, you can have the second character who's supposed to
              go use a Cure on him. After you use the D.Hrt, continue the
              same battle pattern as above, making sure your entire party's
              HP is above 150 at ALL times! When Zog starts to grin
              fearlessly, continue your attacking as before and victory is
              yours, provided you can keep your group alive.

Sara
    Found: Pagoda
    Strategy: Since you'll enter this battle with your entire party at 1HP,
              your first means of business should be to recover HP. If you
              have one, use the M.Drop item to fully recover your entire
              party's HP, or have Nina use her CuraX spell if she learned it.
              After you get your party back in shape, have Ryu attack with
              his Rudra form, Bleu use her Comet or NovaX spells, Karn attack
              in his Puka form, and Nina attack/cure when needed. Sara uses
              T.Bolt attacks on the entire party, but they shouldn't be too
              much of a threat to you here. Attack constantly and keep your
              HP about the 50HP mark, and you should be just fine here.

Goda
    Found: Obelisk
    Strategy: Despite his giant appearance, the fight against Goda is
              actually quite easy for one of the final bosses of this game.
              Goda's only attack is turning into a giant ball and hitting a
              single party member, taking away just over 100HP with one hit.
              To fight back, simply have Ryu transform into Agni and attack
              constantly. In this form, your defense is raised quite a bit,
              so Goda's attacks will barely bother you. If your HP happens to
              go below 100HP or so, use a Cure item to replenish all your HP
              again. Just attack constantly with Agni and you should have
              Goda beat soon enough.

Jade
    Found: Obelisk
    Strategy: Here is another simple battle against the second-to-last boss
              in this game! How great is that? Anyway, all you have to do is
              have Ryu transform into Agni and attack each round. This battle
              will be basically Ryu/Agni and Jade exchanging blows, with the
              only difference being that each of Agni's attacks take 999HP
              damage each hit. Jade mainly uses regular attacks, taking away
              only 50HP or so from Agni. Occassionally he'll use T.Bolt or
              Blizzard, which will take lots more HP away, so be careful.
              When you feel you should, use a Cure item to recover all your
              HP, then continue the attacks until you win.

Goddess
    Found: Obelisk
    Strategy: This is obviously the final battle you'll face in this entire
              game! You can also determine what ending you'll view, depending
              on what you do in this battle. To get the good ending, use Agni
              in both rounds; to get the bad ending, do not use Agni. For the
              first round, have Ryu transform into Agni and attack once.
              Doing so will cause the Goddess to transform into her true
              form. For this second round, turn Ryu into Agni once again and
              continue with the attacks. The Goddess will use strong magic,
              such as BigCrash, among other regular attacks, but they won't
              faze you much at all. Attack constantly, using a Cure item if
              your HP goes below 200 or so, just to be safe. The battle is
              long, but keep up the attacking with Agni and you will conquer
              this boss and the game in a matter of several rounds!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  9. Weapons  -=
-=-=-=-=-=-=-=-=-=

=============
Ryu's Weapons
=============

B.Rang
    Attack: 60
    Weight: 2

BroadSD
    Attack: 34
    Weight: 5

BrokenSD
    Attack: 42
    Weight: 15

BronzSD
    Attack: 12
    Weight: 3

Dirk
    Attack: 5
    Weight: 1

DragonSD
    Attack: 110
    Weight: 20

EmporSD
    Attack: 255
    Weight: 1

FlameSD
    Attack: 122
    Weight: 10

LongSD
    Attack: 26
    Weight: 4

PoisonRP
    Attack: 20
    Weight: 5

PowerSD
    Attack: 62
    Weight: 8

Rang
    Attack: 18
    Weight: 2

Sabre
    Attack: 8
    Weight: 2

Scythe
    Attack: 20
    Weight: 3

Sickle
    Attack: 50
    Weight: 6

Tri-Rang
    Attack: 150
    Weight: 2

WingSD
    Attack: 96
    Weight: 8


==============
Nina's Weapons
==============

BronzRP
    Attack: 7
    Weight: 2

EvilRP
    Attack: 55
    Weight: 7

FlameRP
    Attack: 28
    Weight: 5

LoyalRP
    Attack: 64
    Weight: 6

PoisonRP
    Attack: 20
    Weight: 5

Rapier
    Attack: 10
    Weight: 4

ShortRP
    Attack: 5
    Weight: 1

WingRP
    Attack: 34
    Weight: 2


============
Bo's Weapons
============

BronzBW
    Attack: 14
    Weight: 2

HeroBW
    Attack: 220
    Weight: 8

JadeBW
    Attack: 80
    Weight: 8

LongBW
    Attack: 28
    Weight: 5

MoonBW
    Attack: 66
    Weight: 1

PoisonBW
    Attack: 42
    Weight: 6

SharpBW
    Attack: 54
    Weight: 7

ShortBW
    Attack: 20
    Weight: 4

SteelBW
    Attack: 35
    Weight: 5

Tri-BW
    Attack: 96
    Weight: 12


==============
Karn's Weapons
==============

Dagger
    Attack: 32
    Weight: 2

Dart
    Attack: 46
    Weight: 2

FlameDR
    Attack: 74
    Weight: 7

PowerDR
    Attack: 66
    Weight: 7

ThrowDR 
    Attack: 20
    Weight: 1

Tri-DR 
    Attack: 54
    Weight: 6


==============
Gobi's Weapons
==============

HeroSP
    Attack: 56
    Weight: 4

Javelin
    Attack: 34
    Weight: 3

OldSP
    Attack: 42
    Weight: 5

Pike
    Attack: 24
    Weight: 4

Pole
    Attack: 12
    Weight: 2

Sleeper
    Attack: 100
    Weight: 8

Trident
    Attack: 74
    Weight: 6


============
Ox's Weapons
============

Club
    Attack: 30
    Weight: 6

FlameHR
    Attack: 120
    Weight: 8

GiantHR
    Attack: 60
    Weight: 12

IronHR
    Attack: 45
    Weight: 8

SpineHR
    Attack: 120
    Weight: 15

StarHR
    Attack: 210
    Weight: 8


==============
Bleu's Weapons
==============

BoneCN
    Attack: 14
    Weight: 4

Cane
    Attack: 8
    Weight: 2

EvilCN
    Attack: 20
    Weight: 6

IcyCN
    Attack: 30
    Weight: 10

Stick
    Attack: 5
    Weight: 1


==============
Mogu's Weapons
==============

IcyCW
    Attack: 88
    Weight: 3

IronCW
    Attack: 74
    Weight: 3

MystCW
    Attack: 120
    Weight: 1

RustCW
    Attack: 60
    Weight: 4

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  10. Armor -=
-=-=-=-=-=-=-=-=

AgileAR
    Defense: 92
    Weight: 0

AngelAR
    Defense: 76
    Weight: 3

ArmPad
    Defense: 8
    Weight: 2

BronzAR
    Defense: 25
    Weight: 9

ChainML
    Defense: 20
    Weight: 2

ClearCL
    Defense: 100
    Weight: 0

DragonAR
    Defense: 110
    Weight: 0

Dress
    Defense: 8
    Weight: 25

EarthRB
    Defense: 88
    Weight: 8

EvilRB
    Defense: 90
    Weight: 1

FlameAR
    Defense: 82
    Weight: 10

Gown
    Defense: 18
    Weight: 1

GuruCT
    Defense: 70
    Weight: 0

HuntCL
    Defense: 16
    Weight: 4

IcyAR
    Defense: 80
    Weight: 10

IronML
    Defense: 27
    Weight: 9

LightCL
    Defense: 68
    Weight: 1

MetalAR
    Defense: 39
    Weight: 10

MystRB
    Defense: 60
    Weight: 8

PlateAR
    Defense: 24
    Weight: 4

PowerAR
    Defense: 84
    Weight: 8

QuartzAR
    Defense: 50
    Weight: 9

RangerVT
    Defense: 40
    Weight: 8

Robe
    Defense: 2
    Weight: 1

SageML
    Defense: 25
    Weight: 14

SilkGN
    Defense: 15
    Weight: 4

SpineCL
    Defense: 60
    Weight: 10

SuedeAR
    Defense: 14
    Weight: 7

SuedeCP
    Defense: 5
    Weight: 4

SuedeGN
    Defense: 10
    Weight: 6

SuedeRB
    Defense: 35
    Weight: 2

ThiefCL
    Defense: 30
    Weight: 4

WolfSkin
    Defense: 80
    Weight: 11

WoolRB
    Defense: 25
    Weight: 2

WorldAR 
    Defense: 80
    Weight: 9

WorldML
    Defense: 75
    Weight: 11

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  11. Shields -=
-=-=-=-=-=-=-=-=-=

Bandage
    Defense: 5
    Weight: 1

Bracelet
    Defense: 12
    Weight: 3

BronzSH
    Defense: 8
    Weight: 3

DragonSH
    Defense: 128
    Weight: 5

Gauntlet
    Defense: 8
    Weight: 1

Glove
    Defense: 20
    Weight: 6

GuardSH
    Defense: 32
    Weight: 10

IcySH
    Defense: 30
    Weight: 5

IronSH
    Defense: 12
    Weight: 4

IronSL
    Defense: 22
    Weight: 5

LavaSH
    Defense: 52
    Weight: 5

LightSH
    Defense: 36
    Weight: 10

MetalSH
    Defense: 16
    Weight: 5

MetalSL
    Defense: 25
    Weight: 5

MystSH
    Defense: 48
    Weight: 5

ProSH
    Defense: 32
    Weight: 5

SkySH
    Defense: 15
    Weight: 1

StarSH
    Defense: 70
    Weight: 2

SuedeSH
    Defense: 2
    Weight: 1

TrapGrd
    Defense: 40
    Weight: 4

WingSH
    Defense: 38
    Weight: 8

WoodSH
    Defense: 5
    Weight: 2

Wrist
    Defense: 10
    Weight: 2

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  12. Helmets -=
-=-=-=-=-=-=-=-=-=

AgileHT 
    Defense: 42
    Weight: 1

Bandana
    Defense: 5
    Weight: 1

BronzHT
    Defense: 10
    Weight: 4

ChainHT
    Defense: 25
    Weight: 8

CursedHT
    Defense: 62
    Weight: 20

DivingHT
    Defense: 32
    Weight: 6

Domino
    Defense: 42
    Weight: 7

DragonHT
    Defense: 80
    Weight: 1

EchoHT
    Defense: 28
    Weight: 3

FaceMask
    Defense: 35
    Weight: 5

G.Tiara
    Defense: 2
    Weight: 5

GaiaMask
    Defense: 36
    Weight: 4

GoldHT
    Defense: 14
    Weight: 6

HairBand
    Defense: 8
    Weight: 2

HeadGear
    Defense: 16
    Weight: 5

HornHT
    Defense: 37
    Weight: 6

IcyHT
    Defense: 16
    Weight: 6

IronHT
    Defense: 32
    Weight: 6

IronMask
    Defense: 30
    Weight: 7

LoveHT
    Defense: 64
    Weight: 10

NiceHT
    Defense: 6
    Weight: 3

PowerHT
    Defense: 44
    Weight: 3

ShellHT
    Defense: 25
    Weight: 1

SkullHT
    Defense: 25
    Weight: 10

StoneHT
    Defense: 42
    Weight: 16

StrawHT
    Defense: 2
    Weight: 1

SuedeHT
    Defense: 3
    Weight: 6

SunHT
    Defense: 12
    Weight: 8

Tiara
    Defense: 10
    Weight: 2

Turban
    Defense: 11
    Weight: 1

Visor
    Defense: 6
    Weight: 2

WolfHT
    Defense: 12
    Weight: 4

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  13. Items -=
-=-=-=-=-=-=-=-=

Etc. Items
----------

Clog: Increases agility of wearer.

DarkBR: Increases agility of wearer.

LoveBR: Wearer recovers 1HP for each step taken (can only equip on Nina or
        Bleu).

MystSF: Does nothing (can only equip on Nina or Bleu).

Ring: Increases attack power by 10 (can only equip on Ryu).

Rod1-5: Use to go fishing in the water (equip on Ryu to use).

RubyRG: Does nothing (can only equip on Nina or Bleu).

Sash: Increases attack power by 10.

Shell: Use as fishing bait (equip on Ryu to use).

SilverBR: Does nothing.

WindBR: Increases agility of wearer.

Worm: Use as fishing bait (equip on Ryu to use).

Worm2: Use as fishing bait (equip on Ryu to use).


Usable Items
------------

A.Ptn: Permanently increases ally's agility by 1.

Acorn: Recovers some AP.

Antdt: Cures Poison status.

Antler: Cures Poison status.

Apple: Recovers some HP.

B.Stn: Use a Bolt attack in battle.

C.Stn: Use an Ice attack in battle.

Charm: Returns you to a normal state.

Cure: Recovers some HP.

Cure2: Fully recover entire party's HP.

F.Stn: Use a Fire attack in battle.

Herb: Recovers 50 HP.

L.Ptn: Permanently increases ally's luck by 1.

Life: Revive a fallen party member.

Life2: Revive a fallen party member and recover all HP.

M.Drop: Fully recover entire party's HP.

Mackrl: Cures Poison status.

Meat: Recovers entire party's HP.

Melon: Recovers some HP.

Mrbl1: Allows user to fatally attack an enemy in battle.

Mrbl2: Allows user to fatally attack an enemy in battle.

Mrbl3: Avoid random enemy encounters in the overworld.

S.Ptn: Permanently increases ally's attack power by 1.

Sole: Recovers some HP.

Srdine: Recovers some HP.

T.Drop: Cures Zombie status.

Trout: Recovers some HP and cures Poison status.

V.Ptn: Permanently increases ally's vigor by 1.

W.Ant: Recovers some AP.

Wmeat: Recovers entire party's HP.

W.Ptn: Permanently increases ally's wisdom by 1.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  14. Magic -=
-=-=-=-=-=-=-=-=

============
Ryu's Spells
============

SnoDr
    AP: 7
    Level Learned: Defeat Talon at Dragon Shrine.
    Information: Transform into a snow dragon, and use an icy attack in
                 battle.

FlmDr
    AP: 10
    Level Learned: Defeat Talon at Dragon Shrine.
    Information: Transform into a fire dragon, and use a fiery attack in
                 battle.

ThrDr
    AP: 12
    Level Learned: Defeat Talon at Dragon Shrine.
    Information: Transform into a thunder dragon, and use a thunder attack
                 in battle.

IceDgn
    AP: 20
    Level Learned: Defeat Bain at Dragon Shrine.
    Information: Transform into an ice dragon, and use a strong ice attack
                 in battle.

FirDgn
    AP: 27
    Level Learned: Defeat Bain at Dragon Shrine.
    Information: Transform into a fire dragon, and use a strong fiery attack
                 in battle.

BltDgn
    AP: 30
    Level Learned: Defeat Bain at Dragon Shrine.
    Information: Transform into a thunder dragon, and use a strong thunder
                 attack in battle.

GldDgn
    AP: 40
    Level Learned: Defeat Bain at Dragon Shrine.
    Information: Transform into a gold dragon, and use a holy attack in
                 battle (only effective on undead enemies).

Rudra
    AP: 50
    Level Learned: Defeat Avian at Dragon Temple
    Information: Transform into Rudra dragon, and use a strong attack in
                 battle against all enemies.

Agni
    AP: 60
    Level Learned: Get in underwater Dragon Temple below Ease Cave.
    Information: Fuse with all characters to become the ultimate creature.
                 All attacks cause 999HP damage, no matter what. To use, all
                 party members must be alive and in good status, and Karn
                 cannot be fused with anyone else.


=============
Nina's Spells
=============

Cura1
    AP: 3
    Level Learned: N/A
    Information: Recovers 50HP of a single ally.

Fort
    AP: 6
    Level Learned: N/A
    Information: Temporarily raises the defense power of a single ally.

Heal
    AP: 5
    Level Learned: N/A
    Information: Cure any status ailments of a single ally.

Lk-Up
    AP: 6
    Level Learned: 6
    Information: Temporarily raises the luck rating of a single ally.

Atk-Up
    AP: 15
    Level Learned: 7
    Information; Temporarily raises the attack power of a single ally.

Cura2
    AP: 6
    Level Learned: 9
    Information: Recovers 100HP of a single ally.

Hold
    AP: 8
    Level Learned: 11
    Information: Prevents the enemy from attacking.

Ag-Up
    AP: 8
    Level Learned: 12
    Information: Temporarily raises the agility of a single ally.

Warp
    AP: 2
    Level Learned: 13
    Information: Warp to any previously visited towns (when in overworld).

Zom1
    AP: 5
    Level Learned: 14
    Information: Use a level 1 angel attack on an undead enemy.

Cura3
    AP: 15
    Level Learned: 15
    Information: Recovers 250HP of a single ally.

Renew
    AP: 10
    Level Learned: 17
    Information: Revives a fallen ally with 1HP.

Idle
    AP: 5
    Level Learned: 19
    Information: Slows a single enemy down.

Shield
    AP: 8
    Level Learned: 21
    Information: Decreases the amount of damage taken from a magic attack.

Cura4
    AP: 20
    Level Learned: 23
    Information: Recovers all HP of a single ally.

Zom2
    AP: 15
    Level Learned: 24
    Information: Use a level 2 angel attack on an undead enemy.

FortX
    AP: 14
    Level Learned: 26
    Information: Temporarily raises the defense power of the entire party.

Hush
    AP: 6
    Level Learned: 28
    Information: Temporarily prevents an enemy from using magic spells.

Dispel
    AP: 24
    Level Learned: 30
    Information: Prevents an enemy from using magic spells for one time.

RegenX
    AP: 30
    Level Learned: 34
    Information: Revives a fallen ally, and fully recovers their HP.

CuraX
    AP: 20
    Level Learned: 37
    Information: Recovers 250HP of all allies.

Wall
    AP: 15
    Level Learned: 41
    Information: Deflects all magic attacks against a single ally.

ZomX
    AP: 35
    Level Learned: 46
    Information: Use a level 3 angel attack on all undead enemies.


===========
Bo's Spells
===========

Flare
    AP: 3
    Level Learned: N/A
    Information: Use a level 1 fire attack on an enemy.

Spark
    AP: 4
    Level Learned: N/A
    Information: Use a level 1 thunder attack on an enemy.

Cold
    AP: 5
    Level Learned: N/A
    Information: Use a level 1 ice attack on an enemy.

Fry
    AP: 10
    Level Learned: N/A
    Information: Use a level 2 thunder attack on an enemy.

Flame
    AP: 6
    Level Learned: N/A
    Information: Use a level 2 fire attack on an enemy.

Frost
    AP: 9
    Level Learned: N/A
    Information: Use a level 2 ice attack on an enemy.

Cura1
    AP: 3
    Level Learned: N/A
    Information: Recovers 50HP of a single ally.


=============
Karn's Spells
=============

Shin
    AP: 10
    Level Learned: Learn from old man in Gant.
    Information: Fuse Karn, Bo, and Gobi together. Can shoot arrows faster in
                 the overworld.

Debo
    AP: 15
    Level Learned: Learn from old man in Gust.
    Information: Fuse Karn, Ox, and Gobi together. Can only be used when
                 underwater.

Doof
    AP: 25
    Level Learned: Learn from old man under dirt patch north of Camlon.
    Information: Fuse Karn, Bo, and Ox together. Can push really heavy
                 objects in the overworld.

Puka
    AP: 40
    Level Learned: Learn from old man in Bleak.
    Information: Fuse Karn, Bo, Gobi, and Ox together. Can open sealed gray
                 walls with dragon emblem in the overworld.


=============
Gobi's Spells
=============

Ebb
    AP: 3
    Level Learned: N/A 
    Information: A small school of fish attack the enemies (can only be used
                 when underwater).

EbbX
    AP: 5
    Level Learned: N/A
    Information: A large school of fish attack the enemies (can only be used
                 when underwater).

Eco
    AP: 8
    Level Learned: N/A 
    Information: A small school of bigger fish attack the enemies (can only
                 be used when underwater).

EcoX
    AP: 10
    Level Learned: N/A
    Information: A large school of bigger fish attack the enemies (can only
                 be used when underwater).


===========
Ox's Spells
===========

Cura3
    AP: 15
    Level Learned: N/A
    Information: Recovers 250HP of a single ally.

Heal
    AP: 5
    Level Learned: N/A
    Information: Cure any status ailments of a single ally.


=============
Bleu's Spells
=============

Exit
    AP: 20
    Level Learned: N/A 
    Information: Escape from a dungeon.

Flare    AP: 3
    Level Learned: N/A
    Information: Use a level 1 fire attack on an enemy.

Spark
    AP: 4
    Level Learned: N/A
    Information: Use a level 1 thunder attack on an enemy.

Cold
    AP: 5
    Level Learned: N/A
    Information: Use a level 1 ice attack on an enemy.

3.5
    AP: 3
    Level Learned: N/A
    Information: Use a level 1 quake attack on all enemies.

Para
    AP: 10
    Level Learned: N/A
    Information: Stop an enemy from moving for a limited time.

Bomb
    AP: 5
    Level Learned: N/A 
    Information: Use a level 1 explosion attack on an enemy.

Sap
    AP: 1
    Level Learned: N/A
    Information: Absorb an enemy's HP.

Warp
    AP: 2
    Level Learned: N/A
    Information: Warp to any previously visited towns (when in overworld).

Rub
    AP: 20
    Level Learned: N/A
    Information: Instantly kill a single enemy.

Flame
    AP: 6
    Level Learned: N/A
    Information: Use a level 2 fire attack on an enemy.

Fry
    AP: 10
    Level Learned: N/A
    Information: Use a level 2 thunder attack on an enemy.

Frost
    AP: 9
    Level Learned: N/A
    Information: Use a level 2 ice attack on an enemy.

5.5
    AP: 8
    Level Learned: N/A
    Information: Use a level 2 quake attack on all enemies.

Boom
    AP: 11
    Level Learned: N/A
    Information: Use a level 2 explosion attack on an enemy.

F.Ball
    AP: 9
    Level Learned: 20
    Information: Use a level 3 fire attack on an enemy.

Lstorm
    AP: 11
    Level Learned: 21
    Information: Use a level 4 thunder attack on all enemies.

Chill
    AP: 12
    Level Learned: 22
    Information: Use a level 3 ice attack on all enemies.

Flee
    AP: 20
    Level Learned: 23
    Information: Escape from battle.

9.5
    AP: 15
    Level Learned: 24
    Information: Use a level 3 quake attack on all enemies.

Blast
    AP: 18
    Level Learned: 25
    Information: Use a level 3 explosion attack on an enemy.

Gale
    AP: 24
    Level Learned: 26
    Information: Use a level 5 thunder attack on all enemies.

Ice
    AP: 30
    Level Learned: 28
    Information: Use a level 4 ice attack on all enemies.

Char
    AP: 36
    Level Learned: 29
    Information: Use a level 5 fire attack on all enemies.

Nova
    AP: 42
    Level Learned: 30
    Information: Use a level 4 explosion attack on all enemies.

IceX
    AP: 48
    Level Learned: 31
    Information: Use a level 5 ice attack on all enemies.

FireX
    AP: 30
    Level Learned: 32
    Information: Use a level 4 fire attack on a single enemy.

Drain
    AP: 2
    Level Learned: 33
    Information: Absorb an enemy's AP.

BoltX
    AP: 30
    Level Learned: 35
    Information: Use a level 3 thunder attack on a single enemy.

NovaX
    AP: 54
    Level Learned: 37
    Information: Use a level 5 explosion attack on a single enemy.

Comet
    AP: 75
    Level Learned: 40
    Information: Hit all enemies with a meteor storm.


=============
Mogu's Spells
=============

Dig
    AP: 5
    Level Learned: N/A
    Information: Escape from battle.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  15. Shops -=
-=-=-=-=-=-=-=-=

======
Drogen
======

Item Shop
---------

Name       Price
----       -----
Dirk       50
Sabre      400
Cloth      10
SuedeCP    240
ArmPad     300
WoodSH     300
Hairband   1000
SilkGN     2800


Weapon Shop
-----------

Name       Price
----       -----
Mrbl3      9
Herb       9
Antdt      13
T.Drop     18
Apple      90
Life       450
Cure       1800


======
Camlon
======

Item Shop
---------

Name       Price
----       -----
Mrbl3      8
Herb       8
Antdt      12
T.Drop     16
Acorn      24
Apple      80
Life       400
Cure       1600


=====
Nanai
=====

Weapon Shop
-----------

Name       Price
----       -----
IronRP     1800
LongSD     2250
Cloth      9
SuedeSH    135
SuedeCP    216
WoodSH     270
Hairband   900
SilkBand   2520


======
Winlan
======

Weapon Shop
-----------

Name       Price
----       -----
Sabre      400
BronzSD    700
BronzRP    800
SuedeHT    200
WoodSH     300
SuedeGN    500
Visor      800
ChainML    2000


Item Shop
---------

Name       Price
----       -----
Mrbl3      10
Herb       10
Antdt      15
T.Drop     20
Acorn      30
Charm      150
Life       500
Cure       2000


======
Romero
======

Weapon Shop
-----------

Name       Price
----       -----
Sabre      400
ShortRP    400
BronzRP    800
BronzSH    500
BronzHT    1200
Gown       2000
ChainML    2000
SilkGN     2800


Item Shop
---------

Name       Price
----       -----
Mrbl3      10
Herb       10
Antdt      15
Acorn      30
Life       500
Cure       2000


======
Tantar
======

Weapon Shop
-----------

Name       Price
----       -----
Sabre      400
BronzRP    800
ShortBW    1000
Scythe     1200
Bandana    400
BronzSH    500
SuedeAR    750
Visor      800


======
Tuntar
======

Item Shop
---------

Name       Price
----       -----
Mrbl3      10
Herb       10
Antdt      15
Acorn      30
Cure       2000
Life       500
T.Drop     20


=====
Auria
=====

Weapon Shop
-----------

Name       Price
----       -----
Rapier     1650
Dagger     2200
LongSD     2750
LongBW     2860
BroadSD    5500
Tiara      1650
SunHT      2750
SageML     3300


Item Shop
---------

Name       Price
----       -----
Herb       13
Worm       65
Life       650
Vitamn     650
Mrbl1      1300
Pouch      1300
Rod1       1300
G.Bar      65000


=====
Bleak
=====

Weapon Shop
-----------

Name       Price
----       -----
Dagger     2000
LongBW     2600
BroadSD    5000
MetalSH    1400
HuntCL     1500
IronSL     2000
BronzAR    3600
WoolRB     5000


Item Shop
---------

Name       Price
----       -----
Mrbl3      12
Herb       12
Antdt      18
T.Drop     24
Acorn      36
Charm      180
Life       600
Cure       2400


=====
Prima
=====

Weapon Shop
-----------

Name       Price
----       -----
Club       3250
IronHR     4550
PowerSD    10400
Glove      3900
IcySH      5200
HornHT     6500
FaceMask   7800
GoldHT     26000


Weapon Shop (2-3)
-----------------

Name       Price
----       -----
Dart       3000
SteelBW    4000
BroadSD    5000
Sickle     6500
EvilRP     20000
Bandana    400
NiceHT     600
WoolRB     5000


Weapon Shop (4)
---------------

Name       Price
----       -----
LongBW     2860
SteelBW    4400
PoisonBW   5500
ChainHT    2750
PlateAR    3740
IronMask   4400
RangerVT   5500
G.Tiara    22000


Weapon Shop (5)
---------------

Name       Price
----       -----
Dart       3300
PoisonRP   3300
Tri-DR     4400
Cane       6600
Visor      880
MetalSL    3300
BronzAR    3960
IronML     5500


Weapon Shop (6)
---------------

Name       Price
----       -----
Pike       2750
Javelin    4400
RustCW     7700
IronCW     11000
DivingHT   4400
LightSH    4400
SuedeRB    6600
SpineCL    8800


Item Shop
---------

Name       Price
----       -----
Mrbl3      9
Herb       9
Antdt      13
Charm      135
Life       450
Cure       1800


Item Shop (2)
-------------

Name       Price
----       -----
Mrbl3      10
Herb       10
Antdt      15
T.Drop     20
Acorn      30
Charm      150
Mrbl1      1000
Cure       2000


Item Shop (3)
-------------

Name       Price
----       -----
Worm       50
Srdine     50
Worm2      100
Mackrl     100
Sole       250
Trout      500
Rod1       1000
Rod2       2000


Item Shop (4)
-------------

Name       Price
----       -----
Mrbl3      13
Life       650
Vitamn     650
Mrbl1      1300
Pouch      1300
G.Bar      65000


Item Shop (5)
-------------

Name       Price
----       -----
Mrbl3      11
B.Stn      22
F.Stn      22
Acorn      33
C.Stn      44
Life       550


====
Gant
====

Weapon Shop
-----------

Name       Price
----       -----
IronHR     3150
GiantHR    4050
HeroSP     6750
SpineHR    27000
IronSL     1800
MetalSL    2700
IronHT     6300
MetalAR    8100


Item Shop
---------

Name       Price
----       -----
Mrbl3      8
Herb       8
Antdt      12
F.Stn      16
B.Stn      16
C.Stn      32
Charm      120
Cure       1600


======
Tunlan
======

Weapon Shop
-----------

Name       Price
----       -----
BoneCN     2412
PoisonRP   2700
Cane       5400
EvilRP     18000
Dress      900
Gown       1800
MystRB     5400
GuruCT     18000


Item Shop
---------

Name       Price
----       -----
Mrbl3      13
Herb       13
Antdt      19
T.Drop     26
Acorn      39
Charm      195
Mrbl1      1300
Cure       2600


====
Gust
====

Weapon Shop
-----------

Name       Price
----       -----
Tri-DR     4000
OldSP      6000
WingRP     7000
MoonBW     8000
WingSD     10000
GaiaMask   8000
FlameSH    12000
WorldML    22000


Item Shop
---------

Name       Price
----       -----
Mrbl3      10
Herb       10
Antdt      15
T.Drop     20
Acorn      30
Charm      150
Mrbl1      1000
Cure       2000


==========
Dream Town
==========

Item Shop
---------

Name       Price
----       -----
Mrbl3      10
Herb       10
Antdt      15
Acorn      30
Life       500


======
Spring
======

Weapon Shop
-----------

Name       Price
----       -----
PowerDR    5500
RustCW     7000
IronCW     10000
WingSD     10000
IronML     5000
SpineCL    8000
GaiaMask   8000
QuartzAR   10000


Item Shop
---------

Name       Price
----       -----
Mrbl3      10
Herb       10
Antdt      15
T.Drop     20
Acorn      30
Charm      150
Cure       2000


=========
Mare Town
=========

Item Shop
---------

Name       Price
----       -----
Mrbl3      10
Herb       10
Antdt      15
Acorn      30
Life       500


======
Carmen
======

Weapon Shop
-----------

Name       Price
----       -----
Tri-BW     12000
IcyCW      15000
FlameSD    20000
LoyalRP    25000
WorldAR    12000
PowerHT    20000
MystSH     20000
LightCL    30000


==========================
Gobi's Shop (Tunlan/Prima)
==========================

NOTE: The regular items are common, where the higher priced equipment pieces
      are the rares.

Name       Price
----       -----
Antdt x9   80
B.Stn      12
F.Stn      12
Mackrl     60
ProtnB     180
Smoke      60
AgileHT    3300
AngelAR    18000
Cure2      1950
DarkDR     24000
EvilRP     12000
G.Tiara    12000
Sleeper    2400

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  16. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Dragon Emblem Dirt Patches
--------------------------

Throughout the overworld, you must have seen those dirt patches with the 
dragon emblem in the middle of it. Late in the game, you can come back with 
Mogu leading your party. Have Mogu dig you into a cave beneath those patches, 
where you can find many special items. Here is a list of such patches that 
I've encountered so far, as well as what can be found inside:

North of Camlon: Doof (Karn transformation spell)

Northeast of Tantar: L.Ptn, Clog, A.Ptn, V.Ptn

North of Winlan: V.Ptn, S.Ptn, Sash

Northeast of Tock: HeroBW

Southeast of Scande: LoveHT, StarSH, AgileHT, Life2, MystCW, S.Ptn, A.Ptn,
                     L.Ptn


Dragon Shrines
--------------

Ryu has the power of the dragon as you may know, but he can only learn to use 
that power through training in the 4 Dragon Shrines throughout the world. 
Some of the later shrines, you must have a certain piece of equipment on Ryu 
in order to enter. Either way, you fight a guardian with Ryu only; you win 
and you gain some dragon forms to transform into/attack as in battle. Here's 
a list of those Dragon Shrines, who you fight, and what you learn:

South of Tuntar
    Fight: Talon
    Learn: SnoDr, FlmDr, ThrDr

West of Gant
    Fight: Bain
    Learn: IceDgn, FirDgn, BltDgn, GldDgn

North of Gust
    Fight: Avian
    Learn: Rudra

Underwater (Below Ease Cave)
    Fight: N/A
    Learn: Agni


Fishing for Dragon Equipment
----------------------------

There are several places where Ryu can go fishing throughout the game. You 
can find all sorts of items by fishing in the wells and other water areas, 
but you can obtain the elusive Dragon equipment, or a Slab (which is really 
unneeded, so don't worry about that) if you fish in the right places. If you 
equip Ryu with the Rod5, and some Worms, and go to any of the wells/other 
areas listed below, you will get the appropriate piece of equipment (once 
only). Here are the locations of those palces, and what you get from each:

West of Romero/Northeast of Gust (Well)
    Item Found: DragonSD

Northwest of Tantar (Well)
    Item Found: Slab

Duck Pond in Spring
    Item Found: DragonAR

Southwest of Arad (Well)
    Item Found: DragonHT

East of Gramor (Well)
    Item Found: DragonSH


Quick Experience
----------------

Near the end of the game, there is a trick you can use to gain lots of 
experience points and gold. When you encounter Jade and he asks you to join 
his party, say yes. Don't move or anything for several seconds, and he'll 
have you fight some weak monsters. After a while, you'll end up fighting a 
M.Slime. Defeat it and you'll get 9999 experience and 9999 gold. You can 
repeat this process as many times as you like.


Sealed Gray Walls
-----------------

Throughout the overworld, there are several gray walls with the dragon 
insignia within some mountainsides. They may seem impossible to open, but 
come back when you have Karn's Puka form. With Puka/Karn leading your group, 
press A in front of such a wall to open it, revealing a cave. Here's a list 
of where I've found those walls, and what's inside:

North of Auria: DarkBR

Southwest of Gust: LoveBR

East of Carmen: WindBR


Storekeeper Gobi
----------------

In Prima and Tunlan, there are shops where one counter is empty. Walk behind 
that counter with Gobi leading your group and press A to set up a register. 
Random people will come in and try to sell you items. Here's a list of all 
the items you can get, and the offered price for each:

Name       Price
----       -----
AngelAR    18000
Antdt x9   80
B.Stn      12
Cure x9    2700
Cure2      1950
EvilRB     5994
F.Stn      12
G.Tiara    12000
HuntCL     2700
LightRP    48
Mackrl     60
MaskSH     12000
MetalAR    5400
Rod2       1200
Sleeper    2400
Smoke      60
SteelBW    2400
Tuna       1200

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  17. Credits -=
-=-=-=-=-=-=-=-=-=

Hylianhero (john(at)nintensity.com): For allowing me to use the HP values of 
the enemies from his guide.

Shadow (shadow(at)uhubb.cjb.net): For sending me information on the RubyRG 
Etc. item, and the M.Slime enemy.

dogen(at)tampabay.rr.com: For sending me information on the Tri-Rang weapon 
for Ryu.

Anthony Hodge: For sending me the quick experience trick in the Secrets 
section of this guide.

Kenshin Himura: For sending me information on quickly obtaining the W.Ant for 
Nina's tonic!

beamsplitter: For sending me the info on the items Gobi sells at his shop.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  18. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2002-2006 Devin Morgan. All rights reserved. Please 
view the following URL to see the list of sites that are allowed to post my 
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on 
the aforementioned list, you are currently not allowed to post any of my 
files on your site. Please respect my work and do not steal it or post it 
without my permission. I only want my most recent work to be available and I 
do not feel that can be achieved if others take from me without my knowledge 
or permission.

If you are writing a FAQ for this game as well, and would like to use some 
information, credit me for what you use. Please do not rip me off, as that is 
blatant plagiarism and such will not be tolerated.

I no longer accept emails regarding this FAQ. Thanks for reading!

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=