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    FAQ/Walkthrough by Flamefury

    Version: 1.0 | Updated: 03/15/09 | Printable Version | Search Guide | Bookmark Guide

    ------------------------------------------------------------------------------
    A Complete Guide to Capcom's BREATH OF FIRE
    for GameBoy Advance / Super Nintendo Entertainment System
    
    Guide by Flamefury
    
    (c) 2006 to beyond.  No touchy my work!
    ------------------------------------------------------------------------------
    
    To get from place to place, CTRL + F, then Section #. I'll make a better
    system in like, fifty years.
    
    Table of Contents
    
    Section 1 - Updates
    Section 2 - Introduction
    Section 3 - Characters
    Section 4 - Walkthrough
    ----------- 4a. A Fated Hero
    ----------- 4b. An Angelic Princess
    ----------- 4c. A Beastly Hunter
    ----------- 4d. A Thief in the Night
    ----------- 4e. A Greedy Merchant and a Gentle Giant
    ----------- 4f. An Ancient Sorceress
    ----------- 4g. A Silent Dreamer
    ----------- 4h. An Emperor of Darkness
    ----------- 4i. A Goddess of Wishes
    Section 5 - Enemies
    Section 6 - Bosses
    Section 7 - Equipment
    ----------- 7a. Weapons   
    ----------- 7b. Armour
    ----------- 7c. Shields   
    ----------- 7d. Helmets
    ----------- 7e. Accessories
    Section 8 - Items
    ----------- 8a. Regular  
    ----------- 8b. Quest
    Section 9 - Magic
    Section 10 - Shops
    Section 11 - Misc
    ------------ 11a. Gobi's Flea Market
    ------------ 11b. Hunting with Bo
    ------------ 11c. Fishing with Ryu
    Section 12 - FAQ
    Section 13 - Things to come
    Section 14 - Credits
    
    ******************************************************************************
    Section 1 - U P D A T E S  - I'll be d***ed if I can keep this up-to-date
    ******************************************************************************
    
    Version 0.92 (21/07/06) - OMG! It actually got released. Every bit of 
    information I found with one play through of the game. Errors will be fixed, 
    and missing things will be added, but right now, I'm very, very tired.
    
    Version 0.95 (09/02/07) - Whoa. An update. How is THAT possible? Many people
    sent me stuff (more then I thought would), and yeah, I figured I had to add
    it in before my inbox crashes and I lose all their e-mails. I was not able to
    do a grammar/spelling check yet, but I swear, you'll only need to cope with 
    that for another couple of months.
    
    Version 0.95b (03/15/09) - Reader updates, some additional stuff added, some
    more spelling and grammer, started the Misc portion of the guide. I have fun
    with these version numbers.
    
    ******************************************************************************
    Section 2 - I N T R O D U C T I O N  - Skipped all the time
    ******************************************************************************
    
    Hello everyone, welcome to my Breath of Fire guide.  I really hope I can get
    this to become super useful for anyone that needs help, and better then the
    ones already at GameFAQs.
    I have made this guide using the GBA version.  I have played this game on both
    systems, and could not recall any differences.  If there are any, please
    notify me.
    
    If you are new to the Breath of Fire series, then this game would probably be
    the best one to start with.  I'm not going to provide an intro to the game,
    considering that the game itself already does so.  So, let this go straight to
    the info.
    (Psst...If you're too idiotic to figure out the very simple game mechanics,
    DO NOT ask me. I'm sure some other guide would love to help you.)
    
    ******************************************************************************
    Section 3 - C H A R A C T E R S - Know your members!
    ******************************************************************************
    
    =====================
    RYU
    ---------------------
    Height: 160 cm (5'3")
    Weight: 52 kg (114 lbs)
    Hobby: Fishing
    ---------------------
    Ryu is the main character, and he'll be with you for the entire game. At an 
    early age, Ryu lost his parents and lives only with his sister.  He is also 
    part of the Dragon Clan, whose members can change into Dragons (didn't see 
    that coming, did ya?) However, they had sealed their power away, as it had 
    caused great destruction before in the Goddess War. But as the world falls 
    into war yet again, perhaps the seal will be lifted...
    
    Ryu is a good fighter. A really, really good fighter. If he's got the right
    equipment, he'll be doing some pretty good damage all round the game. His 
    Dragon magic will also help a load, because it increases defense and damage is
    changed to be stronger and stable. Near the end of the game, Ryu can do away
    with transforming though, as he may be doing 700+ on each hit with a regular
    attack. He levels the slowest, but since he's there from the start, I doubt
    it'll matter much. Very, very good character.
    
    MISC. NOTE - The American version for the GBA default name is Zack, however,
    considering it's Ryu for the Japanese version, and it WAS Ryu in the SNES,
    I'll only refer to him as Ryu.
    
    --------------------
    Field Ability
    
    Fishing - Ryu can fish for items if he has a Fishing Rod.  He may sometimes
    pull out relics rather then just fish.
    
    --------------------
    Starting Equipment
    ====================
    Weapon - Dirk    Shield - WoodSH
    Armour - Robe    Helmet - StrawHT
    --------------------
    Starting Statistics
    ====================
    Level    -  1    HP/AP        - 20/0
    Strength - 10    Attack       - 15
    Vigor    - 10    Defense      - 19
    Agility  -  8    Active       -  3
    Wisdom   - 12    Intelligence - 12
    Luck     - 12    Fate         - 12
                     MagicDefense -  9
    ===================
    
    NINA
    -------------------
    Height: 158 cm (5'2")
    Weight: 45 kg (99 lbs)
    Hobby: Eating things (This I can't confirm, what with her slim figure and all)
    -------------------
    The main female character of the game. She's the princess of the Wing Clan,
    a group of people that grow wings on their back as they mature. Eventually,
    they gain the power to fly, and even carry people on their backs. The clan 
    does not participate in fighting, and hid during the Goddess War, so 
    traditions are still intact. Nina has therefore learned healing magic.
    
    Nina is a crappy fighter. She's really quick, but man, she deals crap damage
    and can barely take hits. But that's fine. Her purpose isn't to fight. She's
    got a slew of healing magic, so she'll be buffing up allies and healing them
    when they get hurt. Make sure to stick her in the back row.
    -------------------
    Field Ability
    
    Fly - Very late in the game, Nina will learn how to fly, and can bring the
    party to nearly any place in the world
    -------------------
    Starting Equipment
    ===================
    Weapon - ShortRP    Shield - None
    Armour - Dress      Helmet - None
    -------------------
    Starting Statistics
    ===================
    Level    -  5    HP/AP        - 36/45
    Strength - 10    Attack       - 15
    Vigor    - 24    Defense      - 32
    Agility  - 35    Active       -  9
    Wisdom   - 38    Intelligence - 38
    Luck     - 30    Fate         - 30
                     MagicDefense - 30 
    ====================    
    
    BO
    -------------------
    Height: 182 cm (6'0")
    Weight: 87 kg (191 lbs)
    Hobby: Traveling
    -------------------
    The ranger that joins after the General fiasco. He is a part of the Forest 
    Clan, and was the leader of their armies. He fought many battles against the
    Dark Dragons, and often leading his people to victory, but the Dark Dragons 
    eventually forced them into retreat. He decides to try his luck at beating 
    them by joining Ryu.
    
    I loved Bo when I first got him. He had some spells to use, though his AP
    hindered that ability to reach it's fullest. Still, blasts of 80 damage was
    so awesome. And his regular attack rivaled Ryu's pretty closely. Unfortunately
    when he started to level up quicker, his attack rise didn't compare to Karn
    or Gobi. I ended up forgetting him and left him to be a fusion tool for Karn.
    -------------------
    Field Abilities
    
    Forest Walk - If Bo is leading the group, the party can walk through trees on
    the world map.
    Hunting - Bo can shoot arrows. If they hit an animal, the animal will drop an
    item.
    -------------------
    Starting Equipment
    ===================
    Weapon - BronzBW    Shield - N/A
    Armour - ArmPad     Helmet - SuedeHT
    -------------------
    Starting Statistics
    ===================
    Level    - 8    HP/AP   -  61/20 
    Strength - 38     
    Vigor    - 37
    Agility  - 38
    Wisdom   - 30
    Luck     -  8
    (Can't give his in-depth stats because I don't understand the formulas and he
    levelled on his first fight)
    ===================
    
    KARN
    -------------------
    Height: 154 cm (5'1")
    Weight: 48 kg (105 lbs)
    Hobby: Acquiring shoes (Hehe)
    -------------------
    Thief that joins at the Krypt. As a young boy, he was found by the guild 
    leader of Thieves in Bleak. Karn knows nothing about his past, though Karn
    couldn't be any less curious. All he wants to do is become the best thief. The
    leader had often wondered if he should tell Karn who he really is.
    
    I disliked Karn when I first got him. Crappy damage, and that's all he could
    do in battle. With complete lack of ability in battle, he wasn't a favourite.
    However, when he started to level, his damage output raised, and his speed was
    incredible. It only got better from there, with gaining his fusion spells.
    -------------------
    Field Ability
    
    LockPicking - Any gate that has a lock on it can be opened if Karn is at the
    front.
    Trap Search - Karn can detect any holes in the floor.
    Disarm Trap - Any trap can be removed if Karn opens the treasure chest.
    -------------------
    Starting Equipment
    ===================
    Weapon - ThrowDR    Shield - None
    Armour - SuedeGN    Helmet - NiceHT
    -------------------
    Starting Statistics
    ===================
    Level    - 12   HP/AP        - 116/53
    Strength - 38   Attack       - 58
    Vigor    - 34   Defense      - 50
    Agility  - 69   Active       - 59
    Wisdom   - 42   Intelligence - 42
    Luck     - 51   Fate         - 51
                    MagicDefense - 45
    ===================
    
    GOBI
    -------------------
    Height: 173 cm (5'8")
    Weight: 110 kg (242 lbs)
    Hobby: Making money
    -------------------
    He is a part of the Clan of Traders, of a species called Manillos. They are 
    great salesmen and aim to control the entire world's commerce. Currently, they
    are found running shops in any town that is beside the ocean. They are known
    for their greed, however, Gobi was so filled with avarice that his own clan
    disliked him, going to the extent of removing him from the clan and forbidding
    him to use a sphere. These spheres let Manillos become giant fish, speeding up
    travels and allowing for more trade. This limited Gobi's trading life greatly,
    however, he still tries to make any situation as profitable as possible.
    
    I dislike Gobi. I don't know why, I just do. I guess I never really gave him
    the attention he needs. If you actually level him, he might turn out to be a
    good fighter with average strength and vigor. His spells are downright crappy
    for limited usage.
    -------------------
    Field Ability
    
    Big Fish - A while after you get him, Gobi will be found worthy of the sphere.
    This will let you travel underwater at a much quicker pace and elminate random
    encounters. Also, some areas are now traversible.
    -------------------
    Starting Equipment
    ===================
    Weapon - Pole      Shield - None
    Armour - BronzAR   Helmet - BronzHT
    -------------------
    Starting Statistics
    ===================
    Level    - 15      HP/AP        - 90/48 
    Strength - 35      Attack       - 47
    Vigor    - 40      Defense      - 75
    Agility  - 32      Active       - 17
    Wisdom   - 49      Intelligence - 49
    Luck     - 69      Fate         - 69
                       MagicDefense - 40
    ===================
    
    OX
    -------------------
    Height: 250 cm (8'2")
    Weight: 200 kg (440 lbs)
    Hobby: Cooking 
    -------------------
    A member of the Iron Ogres. These people resemble oxen, and are large and 
    powerful beings. They are even strong enough to destroy weak walls or 
    boulders. They can craft weaponry and armour with such skill that the ability
    is traced back to ancient times. Though they have these powers, they are not
    clutzy, and can do delicate works. Contrary to their size, power, and ability,
    the Iron Ogres detest fighting, and try to leave it out whenever possible. 
    This makes their smithing a rare used skill.
    
    Ox...what can I say? A fusion tool for Karn is probably it. I mean, he has
    hyper attack power (for the sheer strength of his equipment), high vigor for
    defense, but god, he's slow as a slug. He has limited magic usage, and well, 
    you'll get more attack power when you fuse. So, really, I never liked using
    him. He's not bad though, if you can handle having him go last every battle.
    -------------------
    Field Ability
    
    Smash - Ox can destroy crumbling walls and rocks in your path. He can also
    smack fruits out of trees on the overworld.
    -------------------
    Starting Equipment
    ===================
    Weapon - Club       Shield - SuedeSH
    Armour - BronzAR    Helmet - None
    -------------------
    Starting Statistics
    ===================
    Level    - 16       HP/AP        - 168/30
    Strength - 73       Attack       - 103
    Vigor    - 71       Defense      - 98
    Agility  - 14       Active       - 0
    Wisdom   - 40       Intelligence - 40
    Luck     - 21       Fate         - 21
                        MagicDefense - 30
    ===================
    
    BLEU
    -------------------
    Height: Unknown.
    Weight: Unknown.
    (That's funny, someone should be able to make a guess by looking at her.)
    -------------------
    The sorceress is a legend among the clans. No one has any idea how long she 
    has been around, lying in a sleep spell. Her story has circled about for many
    years. But finally comes a time where she needs to wake again and lend her
    powers to the hero. However, the coma has had it's effects on her, so she will
    need experience before remembering all her spells.
    
    We all know the generic spell-caster: weak in physical offence and defense, 
    but absolutely KILLER when it comes to magic. And that's what Bleu is. 
    Needless to say, she can dish out some pretty good damage. However, she'll 
    suffer greatly when she has no more AP, so pack some mana restoratives with
    you. She won't be of much use in random encounters if you're an AP conserver.
    -------------------
    Field Ability
    
    None - Bleu can't do jack-squat when she isn't fighting.
    -------------------
    Starting Equipment
    ===================
    Weapon - Stick    Shield - SuedeSH
    Armour - Gown     Helmet - None
    -------------------
    Starting Statistics
    ===================
    Level    - 19    HP/AP        - 119/159
    Strength - 28    Attack       - 33
    Vigor    - 38    Defense      - 58
    Agility  - 59    Active       - 56
    Wisdom   - 75    Intelligence - 75
    Luck     - 41    Fate         - 41
                     MagicDefense - 69
    ===================
    
    MOGU
    -------------------
    Height: 83 cm (2'9")
    Weight: 32 kg (70 lbs)
    Hobby: Ancient studies
    -------------------
    Mogu's clan is secretive. They live underneath the land, and have kept to 
    themselves, not making any noteworthy heroes to the other clans. All of heard
    of their special skill, however. They are known to be able to dig very deep
    into the ground. Mogu himself is a shy person, but will fight when he needs 
    to.
    
    I hate Mogu. Even more the Gobi. Why? Well, first off, I can't even call him
    a fusion tool. He doesn't have much HP, his skill (in battle) is pretty 
    useless, and his defense is not that good. He's got average speed and higher
    attack power, but heck, why bother? You might as well use Ox if you're not 
    using a Karn Fusion as he's much more survivable, and he's got a much better
    attack rating. They shoulda made him an NPC, or an item. That way, we can dig
    without having to share EXP.
    -------------------
    Field Ability
    
    Dig - On patches of land with a dragon mark, Mogu can dig into it to reveal
    a room, that may contain items, or even people.
    -------------------
    Starting Equipment
    ===================
    Weapon - DigCW      Shield - None
    Armour - BronzAR    Helmet - None
    -------------------
    Starting Statistics
    ===================
    Level    - 22       HP/AP        - 91/54
    Strength - 80       Attack       - 122
    Vigor    - 52       Defense      - 93
    Agility  - 76       Active       - 60
    Wisdom   - 45       Intelligence - 45
    Luck     - 22       Fate         - 22
                        MagicDefense - 48
    ===================
    
    ******************************************************************************
    Section 4 - W A L K T H R O U G H - The moment you've all been waiting for
    ******************************************************************************
    
    4a.
    ------------------------------------------------------------------------------
                                 The First Chapter
                                    A Fated Hero
    ------------------------------------------------------------------------------
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Location : Drogen
    Party Members : Ryu
    Items : V.Ptn, 300GP
    Enemies : None
    
    
    The story starts with a Dragon, and someone calling you to get up.  Then you
    realize you've been sleeping through a fire! Once you gain control, start
    moving out.  But wait! There's a drawer! There's always time for treasure,
    right?  Receive V.Ptn. Proceed to where the old woman is. She'll move ahead 
    when you get close.  Continue to follow, and a wall of flame will seperate you
    from her.  She'll put it out with some magic so you can continue.  Follow her 
    down the stairs.
    
    Hm, that's funny. There's NO fire here! What gives? The fire came from the
    sky? Talk to everyone here. Talk to the old woman, and she'll say that this
    building is safe from fire.  Uh, hello? The upper half is burning like heck!
    In any case, talk to everyone else.  Most will just say that the fire is crazy
    and that they should leave before Esma (the old lady) can't hold it back
    anymore.  However, the woman in the center gives a name in red: Sara. And we
    all know names in red are important, right?
    
    Once you finished talking to everyone, a cutscene will occur. A common man,
    and a woman with a unique sprite (gotta know she's important) will run in,
    proclaiming that the Dark Dragons are here.  And you'll get a lot of new info
    with a lot of names in red. The Dark Dragons fight against the other Dragon
    families.  Their King is named Zog, and wants to rule the world, targetting
    the Light Dragons first. Then a "Why is he attacking us?" So from that, you
    can probably figure out that you're in the Light Dragons.  But Esma explains
    that he fears them, since he doesn't know that they lost the Power of
    the Dragon.  Now, the elder man says to go out and fight back. Sure, let's 
    go out and kill ourselves!
    
    The voice of reason comes out from the girl with the unique sprite. But the
    Light Dragons refuse to give up.  They beckon her to join them in their 
    suicide party. Through that, you learn that she's Sara. But she says that she 
    must do this on her own.  Sara proceeds to blast the guy with magic, turning 
    him to stone. Then she'll petrify EVERYONE in the room, including you. Before 
    she leaves, Sara tells you that you'll bring peace to the land when you're a 
    warrior.
    
    She'll go out, talk to herself, and get caught.  She talks to the commander
    (Jade) a bit, but then she'll scare away all the weakling soldiers with 
    massive bolts of lightning.  Sara'll try to blast Jade directly, but he proves
    to be too quick.  All the while she's shooting and he's dodging, they'll talk
    about some nonsense, but then reach the red font words : The Goddess Keys.
    Sara asks what they're planning to do with Tyr, but Jade does not answer.
    He then blasts smoke (Oh yeah, that'll be super-effective) at Sara, but she
    avoids.  Sara then shoots fire, which connects. But Jade is completely
    unharmed.
    
    Then the legend appears.  I don't feel like typing it out, so read it for
    yourselves.  Though, note that Jade appears for a moment as the soldiers
    search for the other dragons.  Doesn't look like Sara won.  Also note that
    their search parties absolutely suck.  Everybody was gathered in a single
    building, and they didn't even check inside.
    
    Afterwards, everyone is freed from the stone enchantment.  The villagers say
    that they should fight, but the two elders refuse to give them the option.
    They get so pesky and annoying that Esma strikes the room with an Earthquake
    to scare 'em off. However, they know how adamant Ryu will be, and they give
    him their permission to save the world.  Also, they make a chest appear.
    Receive 300GP!
    
    Now you can travel the remains of Drogen.  You can go back to Esma to heal for
    free.  There's a Dragon Shrine, remained unharmed by the Dark Dragons, where
    you can save. There's also an Item Shop, and an Equipment Store.
    
    =====
    Shops
    =====
    ITEM            EQUIPMENT
    Mrbl3  -    9G  Dirk     -   50G
    Herb   -    9G  Sabre    -  400G
    Antdt  -   13G  Cloth    -   10G
    T.Drop -   18G  SuedeCP  -  240G
    Apple  -   80G  ArmPad   -  300G
    Life   -  450G  WoodSH   -  300G
    Cure   - 1800G  HairBand - 1000G
                    SilkGN   - 2800G
    
    At this point, I wouldn't recommend any items, other then some packs of herbs
    and antidotes.  New equipment will arrive very soon.  
    
    After shopping, exit Drogen.  Let's begin our journey, shall we?
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map (Drogen Area)
    Party: Ryu
    Items: None
    Enemies: Flea, Bulla, Slime
    
    Here we are, the world.  The place where your characters all of a sudden gain
    8 league boots. Wander around to find some enemies.  Fleas and Bullas will lay
    some serious hurt on you right now, so don't fight them if they're in groups.
    Slimes should do until Level 2. Stay close to Drogen so you can go back and 
    heal and save often.  I'd recommend training until level 4 or so. Once you
    level to your hearts' content, heal and save one more time, then head through
    the only path given.  You'll reach a castle eventually. Enter!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Camlon
    Party: Ryu
    Items: None
    Enemies: None
    
    First things first, run to the Dragon Shrine and save. Now survey the area.
    
    You know, these people are misleading. At first entry, I thought this place
    was Nanai, because everyone says it's their hometown and how the Dark Dragons
    invaded it. This place certainly has been invaded, and it did seem like their
    home, but one guy says that he was chased OUT OF Nanai. Also, this other 
    person knows your name.  Creepy.  In any case, talking to the people in front 
    of the castle will inform you that the castle has been taken over by monsters.
    No one here is strong enough to get rid of them. So, who's job has it become? 
    Enter the castle!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Camlon Castle
    Party: Ryu
    Items: 70GP(x2), Herb (x5), BronzSD, Gauntlet, SuedeCP, Visor, Antdt(x2),
    150GP.
    Enemies: Beak, P.Bug, Gloom, Creep
    
    Woo, first dungeon!  Proceed forward, taking the only path the game allows.
    The other paths have conveniently been blocked by rubble.  Eventually, you'll
    hit a spring of blue water.  Drinking from it restores Ryu to full HP. Funny,
    you would have thought the monsters polluted the water already. In any case,
    this will allow a beautiful time to buff up your levels again.  Fight, drink,
    repeat.  Do so until you find you're strong enough to take the enemies here
    with ease.
    
    While you do that, I'll explain some cruel opponents.  P.Bugs have the ability
    to poison Ryu, which will make him all funky coloured, plus it'll damage you
    over time. Drink from the spring, or if you listened to me, use one of those
    Antidotes.  Next is the Gloom, who can strike with a T.Bolt spell, causing 12
    damage. Pretty hefty at this point in the game, so be wary.
    
    Alright, move along the still-one-option path, and you'll come across a
    small room with two chests.  Receive two sets of 70GP! Another spring is also
    near here. So, technically, you can also level here.
    
    Continuing on no-choice lane will eventually bring you to a set of stairs.
    Proceed to Floor 2 of this castle.  You'll find a large gate with two chests
    behind it. How to get the spoils? Press A, and the door will open. God, crappy
    security, huh? Receive Herb and BronzSD! Equip for an upgrade in damage.
    Moving on, past the big open space of nothing special, you'll find another
    gate, waiting to be opened by anyone who passes. Open the two chests. Receive
    Herb and Gauntlet! Equip this as well.
    
    Go up the stairs to be back on Floor 1, and walk to the next set of stairs
    leading down.  The path beyond is blocked off, so go down these stairs. Yay,
    more easy to open gates filled with goodies. Receive SuedeCP and Herb from the
    first set and Herb and Visor from the second. Equip the Visor and SuedeCP.
    Head up the stairs.
    
    Going through the path, two more chests are here! Open the first one. Oh no!
    It was a trap! But...you recover all HP and AP? Eh, I'll take it! Also,
    receive Antdt. Open the other one. This was trapped as well, and it reduces
    Ryu's AP to 1. Eh, he doesn't use spells anyway. Receive another Antdt. Head
    up the stairs.
    
    Oo, torches. Step right up, to find the leader is...a frog? Hah, losers.
    Couldn't take care of something this...Oh.  The frog gets angry and transforms
    into a large mutant creature that slightly resembles its original form. Not
    very, though.  Engage!
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Frog
    HP : 180
    AT : 20
    EX : 500
    GO : 350
    Actions : Glob Shot, Tongue Lash, Lunge (All regular attacks, just different
    animations). Recover (10HP).
    ============================
    GlobShot and TongueLash does 5-8 damage.
    Lunge does 8-11 damage.
    He's not too tough. At level 5, I got him down to his second wind before even 
    healing once. At this point of time, you have no variety in options, so do the
    only thing you can do: Attack. If you're slower then he is, heal with an herb
    when you're at about 15HP, if you're quicker, heal right before you're going
    to die. These are approximations, you never know when he might hit for a high 
    damage lunge. Still, he's easy to take down.
    *=*=*=*=*=*=*=*=*=*=*=*=*=*=
    
    I levelled up three times after fighting him. After he's dead, the foul air is
    gone and fresh air comes in. Goodbye, random encounters in this castle! Before
    you leave, go out to the side to find two treasure chests. Receive 150GP and
    (Yet again) an Herb. Leaving will be very easy, since monsters are now
    non-existant. Return to...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Camlon
    Party: Ryu
    Items: None
    Enemies: None
    
    People outside will start to acknowledge you, finding you to be a true hero.
    They also note your scar (Ryu has a scar? Never saw that before...Oh wait!
    It's the thing on his forehead!). But all is interuppted with an Earthquake.
    They'll say the Dark Dragons have the Quake Control, and you should go to
    Nanai to find it. Just saved your castle, the least you could do is say 
    "Thank you." But no, you gotta send me on another quest.
    
    Heck, no one says thanks in the entire town! You learn a bit more about the
    Quake Control from one of the royal men. The other says to sneak in Nanai at
    night (he says "Let's" but doesn't move from where he stands). People admire
    your ability now, but there isn't a "thank you" in sight. Ah well, thems the 
    breaks. Save, and head out for Nanai.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Ryu
    Items: None
    Enemies: Slime, Flea, Bulla
    
    Well, seeing as how the other places are blocked off by forest, you have no
    choice but to go to Nanai.  Enemies shouldn't be a problem, thanks to the 
    heaps of EXP Frog gave us. Once you reach the castle, wait until it's night
    time, then enter.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Nanai
    Party: Ryu
    Items: S.Ptn, 150GP(x2), Herb(x2)
    Enemies: None.
    
    Okay, as you heard from the folks at Camlon, this place has been taken over by
    the Dark Dragons.  You gotta stealthily avoid the guards to get to the castle.
    Proceed upward to the Dragon Shrine and save. Then go inside the Inn next door
    and take the S.Ptn in their drawer. Exit and head behind large house. You
    should find a sleeping guard infront of another house. Enter the building to 
    the right of that one and open the chests. Receive 150GP times two.
    
    Exit and head down, past the small house and item shop.  You'll be near the
    pub with another sleeping guard. You can then travel straight across to the
    right and head up to reach the Equipment Store.
    
    =====
    Shops
    =====
    EQUIPMENT
    IronRP   - 1800G
    LongSD   - 2250G
    Cloth    -    9G
    SuedeSH  -  135G
    SuedeCP  -  216G
    WoodSH   -  270G
    HairBand -  900G
    SilkGN   - 2520G
    
    Whoa, did prices just skyrocket? Well, Nanai sells some of the stuff Drogen
    sells at a better price, but the new equipment costs a whack more. I'm pretty
    sure you don't have enough for a shiny new Long Sword. Luckily, that looks
    like the only thing we have on our "to buy" list. If you do have enough, by 
    all means, buy and equip. Also, sell your old stuff. Anyway, exit.
    
    Head up and around the small pond, as there's a guard hiding behind the small 
    house where the other guard is sleeping. Continue heading up to hit three 
    houses side by side. Enter the one on the far right. Raid the two chests.
    Receive Herb times two. Exit the house.
    
    Alright, we raided the town for what it's worth, let's get to that Quake 
    Control. Head back to the pub (remember to go around the pond), and head up. 
    Make sure you're hugging the right line of the bridge so the guard won't catch
    you.  Enter the large castle like thing.
    
    There isn't anything of interest around here, so go straight into the dungeon.
    The gate blocks the stairs, so work your lockpicking magic on it. Heading down
    the steps will bring you to...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Gaia Temple
    Party: Ryu
    Items: Antdt, 650GP, B.Stn, ArmPad, 70GP, F.Stn, Cure.
    Enemies: P.Bug, Gloom, Beak
    
    (NOTE: Since there isn't a way to heal in the dungeon, pack some herbs)
    
    Here we are, the place with the Quake Control. Continuously head down the 
    stairs and you'll arrive in a large area with (what I'm guessing to be) lava 
    in the background. Or red smoke or something, I really don't know. In any 
    case, go straight to the right and down the small ramp to find a treasure 
    chest. Receive Antdt.  Head back to the left, and this time go down and across
    the rope bridge. Going to the far left will bring you to a mound. Walk up, and
    through another rope bridge. You'll see a chest. Receive 650GP (You
    should have enough for that LongSD now. Go get it).
    
    Go all the back down, and head all the way to the right.  Another chest is
    visible. Receive B.Stn. Go a little to the left and go up the mounds here.
    Cross the two rope bridges, and that will bring you to a set of stairs.
    Keep going down all the stairs you see.
    
    Hello, floor 2. Head off to the right, crossing the mini-rope bridge, and you
    will see two chests, one north and one south. Receive ArmPad and 70GP,
    respectively. Equip the ArmPad.  Crossing over to the left from the 70GP box
    will bring you to a rope bridge. Follow the path, and head down the little
    ramp. A chest should be here. Receive F.Stn.
    
    Backtrack up the mound, and head to the right this time. You'll spot another
    chest. Raid it! Receive Cure. After getting that, head down the ramp, and go
    along the single path given, crossing the rope bridge, going down the mound,
    up the other mound and down the stairs.
    
    Here we are, the bottom of Gaia Temple. Where did all the lava / smoke go, I
    wonder? Head along the path, to find a block of stone and a Knight in front of
    it. Heal before you approach him, because he's going to be angry and attack
    you. 
    
    
    *=*=*=*=*=*=*=*=*=*=*=*=*=*=
    ! ! BOSS BATTLE ! !
    ============================
    Knight
    HP : 700
    AT : 45
    EX : 700
    GO : 500
    Actions: Attack, T.Bolt(20), Recover(40)
    ============================
    His physical attack does 8-9 damage (Funny, I thought it was set at 8, until
    he struck a 9)
    Not that hard, but he gets pretty annoying when he's low on HP because he 
    starts to recover. Since it's all you can do, attack non-stop until he drops
    your HP to 20 or below. You should heal with an herb when that happens. Also
    you can use that F.Stn and B.Stn you picked up early and let them loose for
    a pretty hefty blow. He'll fall eventually.
    *=*=*=*=*=*=*=*=*=*=*=*=*=*=
    
    Hah, that wasn't too tough, was it? After you beat him, he'll freak out and
    explode. Last I checked, that wasn't how regular humans died, but oh well.
    Him aside, walk up to the machine, and steal the key. Obtain E.Key! 
    Everything will go all shaky, so run to the flashy circle on the right of the 
    machine. 
    
    You'll be teleported outside. How convenient. And you'll witness the 
    destruction of Nanai. Didn't expect that, now did you? Ohmygod! You just
    killed the weapons merchant! Ohmygod again! The man DID come here, but he's 
    like, soooo late! And it doesn't seem like he figured out that you just blew 
    up a fortress. He'll bring you to the king.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Camlon
    Party: Ryu
    Items: None
    Enemies: None
    
    Even more convenient. You'll be brought back to Camlon without a walk or 
    encounter. The king will say you gave up Nanai to beat the Dark Dragons (Oh
    yeah, I totally knew taking that key would cause massive destruction, eheh)
    He now sees you as an (even more then before) true hero. The other royal man
    will point you to Winlan.
    
    Everyone will now give you good lucks and ask for your safety. Still no thank
    you. And the idiot at the entrance didn't figure out that their hometown got
    blown up. But anyway, run into the castle and heal up at the spring, then save
    at the shrine. We're Winlan-bound.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Ryu
    Items: None
    Enemies: Slime, Bulla, Flea.
    
    With Nanai blown to ashes (it's seriously ashes, you can't even enter to see
    the ruins like you could with Drogen and Camlon), we can now pass by to the 
    land beyond. Awesome.
    
    Oh wait, before I forget, that E.Key you picked up? It's not just a useless
    quest item. Use it in battle to activate the spell 3.5, which does 30 damage
    to every enemy that isn't airborne (Supposedly. Airborne enemies still get hit
    for some reason...). Totally sweet.
    
    Anyway, once you get to the ashes, head off to the east until you hit the
    ocean, then head north.  There'll be a path eventually, which you can follow
    straight to Winlan. Onto...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    4b.
    ------------------------------------------------------------------------------
                                  The Second Chapter
                                  An Angelic Princess
    ------------------------------------------------------------------------------
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Winlan
    Party: Ryu
    Items: V.Ptn
    Enemies: None.
    
    Welcome to Winlan, the place where everyone has wings! As per usual, first
    things first, save at the shrine. Now let's explore!
    
    Beside the shrine is the Inn, and on the other side is a house with nothing
    important. Heading up will bring you to an intersection. Heading to the right
    will show you an unfinished bridge and a house. Go inside and raid the drawer.
    Receive V.Ptn.
    
    Go all the way to the left, and you'll find yourself an item shop, and an
    equipment store.  Now that we're there, I can list the prices for everything
    buyable in Winlan.
    =====
    Shops
    =====
    Inn: 80G
    
    ITEM             EQUIPMENT
    Mrbl3  -   10G   Sabre   -  400G
    Herb   -   10G   BronzSD -  700G
    Antdt  -   15G   BronzRP -  800G
    T.Drop -   20G   SuedeHT -  200G
    Acorn  -   30G   WoodSH  -  300G
    Charm  -  150G   SuedeGN -  500G
    Life   -  500G   Visor   -  800G
    Cure   - 2000G   ChainML - 2000G
    
    As you can see, they jacked-up the prices on items. Uncool. And look at the
    Inn price! Last time it was free! Ah well...keep your money for now, even if
    you do have enough for something. Also, you now have a storage! You can access
    it in the item shop, by talking to the man there.
    
    Talk to everyone for many useful tid-bits of info. Read it for yourselves.
    After finishing up all your business in Winlan, head into the castle. Talk to
    all the guards for some more information. Then talk to the lady. You'll
    trigger a small cutscene, with talk of the King having been poisoned, and how
    the princess plans to get the remedy on her own.
    
    After that, the lady will bring Ryu to the guest rooms to go sleep. And sleep
    he does. And whilst he's doing that, you'll gain control of...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Winlan
    Party: Nina
    Items: Herb(x4), Antdt(x2), SuedeSH, SuedeHT
    Enemies: None
    
    Yeah, a new member! Say hello to Nina. She isn't a fighter, but she is pretty
    important to a party's survival. And it's very strange how she just acquired
    Ryu's inventory. Anyway, run around this floor and you'll find the king and 
    his attendants eventually. Talk to them for some more information on the 
    king's illness and the wizard in Karma (heh, funny name). After that, head 
    downstairs.
    
    You'll be on ground floor. The guards will tell you that the gates are open.
    If you want, you can talk to Ryu, too. He's sleeping, but you'll get more then
    "zzz" out of him. Going to the left of the stairs will bring you to a metal
    gate, which you can open up for four chests. Receive Herb, Antdt, SuedeSH, and
    SuedeHT. Equip them.
    
    Leave that room, and go back to the intersection, this time heading up. Go 
    right by the ponds and the stairs, and there should be another room with two
    chests. Receive two Herbs. Head downstairs.
    
    There'll be a bunch of people running about. Everyone will only ask why Nina's
    up this late, but there's the guards from earlier down here too. They say the
    same thing to Nina that they did to Ryu, but just in case you need a refresh.
    Also, the second room on the left has two chests for your taking. Receive
    Antdt and Herb. Castle pillaged, let's head into town.
    
    If you haven't noticed already, Nina has terrible equipment. I mean, god, her
    dress's weight is 25, for 8 defense! If you somehow managed to plan ahead of
    time, you can equip her with an IronRP, a SilkGN, and a HairBand. Though, I 
    highly doubt you would have had the money at the time you could buy those. 
    You can get her a BronzRP from the weaponry. You'll need to deal with the 
    Dress a bit longer, but I assure you, it'll be gone soon enough. Though, if 
    you've equipped her with everything so far, her active will be one. Gee, what 
    a fun way to stary a character who's supposed to be fast.
    
    With that done, let's head into the world.
    
    (NOTE: If you come back here when it's day time, the royal men in the basement
    have useful bits of info)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Nina
    Items: None
    Enemies: Slime, Flea, Bulla
    
    Head into the cave on the west. Very short walk.
    
    SIDE VISIT (Wouldn't call it a quest, really) - If you want, you could travel 
    to Drogen for that HairBand and SilkGN. I don't think you'll have the money 
    for both, but if you are going there, pay Camlon a visit. Next section is for
    that. Skip until Aura Cave if you're not going back there.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Camlon
    Party: Nina
    Items: Mrbl1, ProtnA, W.Ptn, DkKiss
    Enemies: None
    
    WHOA! Massive re-building! This town is gorgeous! How the hell did they reform
    this quick? I swear, last night as Ryu, it was rubble and ashes. Morning as
    Nina, and it's a mini-kingdom. 
    
    Alright, I'm done being in awe, and I hope you are too. Let's steal! The house
    beside the item shop has a drawer. Receive Mrbl1. The house behind the item
    shop also has a drawer. Receive ProtnA. Travel across to the right and you'll
    find yourself at a hay roof house, with a drawer. Receive W.Ptn. And the house
    beside it has one too, on the second level. Receive DkKiss.
    
    Stealing aside, let's check their stores and see what we can buy.
    
    =====
    Shops
    =====
    Inn: 1GP
    
    ITEM
    Mrbl3  -    8G 
    Herb   -    8G
    Antdt  -   12G
    T.Drop -   16G
    Acorn  -   24G
    Apple  -   80G
    Life   -  400G
    Cure   - 1600G
    
    Camlon's people rock. Discounts everywhere! And the inn price! Though, you can
    heal for free in the castle with their healing water, but still, the inn price
    IS as low as possible that still requires payment. If only they had equipment.
    The people outside still don't seem that grateful, 'till you talk to the man
    in the middle. They're building a statue to honour the hero! Cool. The King
    is also more grateful as well. Heh, guess I didn't need a thank you after all.
    Let's get to Drogen now.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Drogen
    Party: Nina
    Items: None
    Enemies: None
    
    Buy your stuff and go. (Drogen, what the heck? Camlon can rebuild,
    why can't you?) Alright, let's get back to what we originally had planned.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Aura Cave
    Party: Nina, Sr-1, Sr-2
    Items: Cure, 150GP, SuedeGN, 70GP, I.Ore, Herb(x2), B.Stn, C.Stn
    Enemies: Gloom, Beak, Creep
    
    When you move up a teensy bit, you'll be greeted by some soldiers. Who want to
    join you, because they know Nina will never make it on her own. Also, you
    can't refuse their help. You can try, but they'll ask again. But why would 
    you, anyway? Nina sucks on her own. New members, get!
    
    Soldier number two is, in all ways, better then soldier one. But eh, both 
    together is good. Not much is needed to explain their abilities. They have no
    magic, so all they can do is attack and use items.
    
    Move up and go continuously down the stairs. This place sure looks a lot like
    Gaia Temple, except it's water in the background. Anyway, go down the hill 
    and to the right for a treasure box. Receive Cure. Keep going right, and down
    a bit to find yourself near two chests, one at the top of the hill, and 
    another at the foot. Receive 150GP and SuedeGN, respectively. Equip the 
    SuedeGN on Nina immediately to result in a MAJOR speed boost. Back track to 
    the intersection and head up this time. There will be a mound with a chest on
    it. Receive 70GP. Head off to the left, and there will be another chest. 
    Obtain I.Ore! Make sure you get this, as it will be important later.
    
    Go back all the way to the stairs. This time, head up and across the rope 
    bridge. A chest will be plain in sight. Receive Herb. Again, only one option
    is given, so follow the path. Once you cross the second rope bridge, head down
    the ramps and you'll find a chest. Receive Herb. Continue and you'll reach a
    set of stairs. Don't go up just yet, instead, head across to the left and down
    the hill. Go up and you'll see more treasure. Receive B.Stn. 
    
    Now go up those stairs. Head upward, and walk to the left when you get the 
    chance. Yay, one more box. Receive C.Stn. Go up the stairs, and head outside.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Nina, Sr-1, Sr-2
    Items: None
    Enemies: Slime, Flea, Creep
    
    Head off to the west, and you'll see Romero in no time.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Romero
    Party: Nina, Sr-1, Sr-2
    Items: PrtnB, L.Ptn, Map
    Enemies: None.
    
    This place is weird. Save at the shrine, and talk to the people. You'll learn
    that they are, in fact, undead, and they were resurrected by the Remedy of the
    Wizard of Karma (Or you'll learn OF the undead, if you came here during the 
    day). Dang, I wouldn't feel safe giving this to my dying dad. Heck, the only 
    reason I can see it working is because I give it to him after the poison kills
    him. They'll also say how the young female members are missing.
    
    Anyway, pillaging. Romero doesn't have much to take, actually. Visit the tall
    yellow house in the top-right corner and go up to the second floor to find a
    drawer. Receive PrtnB. Go into the inn and check the drawer. Receive L.Ptn . 
    Go into the small yellow house behind the Inn. There will be a hole in the 
    ground which you can jump into, so do so. Secret Underground Base! There will 
    be a gate which is ACTUALLY LOCKED, so no peeking in there, just yet. There 
    will also be a couple of jars. Move 'em in the proper pattern, and you'll get 
    to the barrel. Move the barrel and press A on the spot it was on. Obtain Map! 
    Press Start when you're on the World Map, and well, you'll get a world map of 
    everywhere you have visited. If only they gave the names of the places too.
    
    Let's check out the shops now.
    =====
    Shops
    =====
    Inn: 60G
    
    ITEMS           EQUIPMENT
    Mrbl3 -   10G   Sabre   -  400G
    Herb  -   10G   ShortRP -  400G
    Antdt -   15G   BronzRP -  800G
    Acorn -   30G   BronzSH -  500G
    Life  -  500G   BronzHT - 1200G
    Cure  - 2000G   Gown    - 2000G
                    ChainML - 2000G
                    SilkGN  - 2800G
    
    No discounts from Romero, stinking Winlan prices. The Inn is affordable. If 
    you can, trade the SuedeGN for a Gown. When you're done, take the left exit
    of the town.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Nina, Sr-1, Sr-2
    Items: None
    Enemies: Slime, Flea, Creep
    
    Head off to the west, and you'll get into a forest.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Ramui Woods
    Party: Nina, Sr-1, Sr-2
    Items: Herb(x3), 150G, Bandage, A.Ptn
    Enemies: Creep, P.Bug, Spider
    
    (Mushrooms on the map are edible. They'll recover health, but some are poison.
    They don't give you poison status though)
    
    My first playthrough in these woods was terrible. I hated this place. Most of
    the things here, you probably don't want. Most people will skip everything but
    the bandage. However, because I'm a perfectionist, I'll include directions to 
    every item. It will be very difficult to follow, so bear with me. If you just 
    want the good items, the bottom of this section has easier to follow 
    guidelines.
    
    Head to the right until you hit an intersection, then take the road north. A 
    chest is here. Receive Herb. Get back to the intersection and head west. Once
    there's another intersection (I'll call this one the main), head upward and
    there will be a choice of north or west. Follow the paths north. The path will
    curve to the left and you'll be at a chest. Receive 150G.
    
    Backtrack to the last intersection you were at, and take the west road. You'll
    hit another box. Receive Herb. Backtrack all the way to the main crossroad 
    from the entrance, and take the path south. There will be small grove with a 
    lone tree in the center. Behind the tree is a cleverly hidden chest. Receive
    Herb. Head down from that spot, and left a little to find a chest in the open.
    Receive Bandage. Equip on Nina this instant.
    
    Return to the main crossroad, and take the west path. Follow the path, and 
    then you'll find another grove a bit north of the road. It's got a lone tree
    in the middle, with a chest behind it. Receive A.Ptn. Continue west along the
    road, and you're homefree.
    
    Alright, simplistic. Head west from the entrance, and only west until you get
    the option of heading west, north and south. Take the south, and follow the
    curving path and you'll be at a box. Receive Bandage. Backtrack to the 
    crossroads, and head west. You're done.
    
    Now, let's kick the Karma Wizard's butt for making me go through that.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Karma
    Party: Nina, Sr-1, Sr-2
    Items: Herb(x3), M.Drop(x2), Cure(x2), Charm(x2), Life2
    Enemies: P.Bug, Spider, Creep, Gloom, Beak
    
    When you enter, head forward, and you'll see two healing springs relatively 
    close by each other. Heal up, and head down the steps. Take the two chests 
    there. Receive two Herbs. Go back up, and head off to the left. You'll see a
    set of stairs you can access, so go up them to find yourself at another box.
    Receive M.Drop. Go back downstairs, and head around the top of the room, to 
    reach the right side of the floor. Start going down while hugging the wall, 
    and you'll see a chest. Receive M.Drop. I'm sure you saw this death look alike
    earlier. So, let's beat him up.
    
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Morte
    HP: 120
    AT: 65
    EX: 336
    GO: 240
    Actions: Attack
    Drops: M.Drop
    ============================
    He does 15-25 damage.
    (Technically, a mini-boss, but eh)
    Do you hear that? The Grim Reaper's calling! But man, what a wuss. His regular
    attacks do hyped up damage to anyone on the front row, but he can barely take
    a hit himself. Nina should use the E.Key every turn while the soldiers attack.
    5 turns, and this guy is done. If someone gets low HP, have Nina heal and one
    of the soldiers use the key.
    *=*=*=*=*=*=*=*=*=*=*=*=*=*=
    
    Re-heal, and head upstairs. 
    
    Once you're on the second level, go south, and you'll find a set of stairs 
    going up. Heading up will bring you to a chest. Receive Cure. Go back down, 
    and go south, there will be a set of stairs leading down to a chest. Receive
    Charm. Go back up, and go north around the floor. You'll hit another set of
    stairs leading up. Go up them.
    
    On this floor, circle around to the left and head down to find a chest. 
    Receive Charm. Head back north, and follow the path around the entire floor.
    You'll reach yet another set of stairs. Head down, and head forward to find
    two holes in floor and stairs leading up. Go up the stairs to find a treasure
    chest. Receive Herb. You'll also see four holes in the ground. Drop into
    the one on the top right, and it'll bring you into a room with one hole and
    stairs. Go up 'em, and go up the ones after that until you reach another
    reaper figure and stairs that goes down.
    
    Take the set that goes down, and the stairs after. You'll reach a chest. 
    Receive Life2. Go back up all the stairs to reach the death figure again. 
    Greet her.
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Mortea
    HP: 230
    AT: 90
    EX: 336
    GO: 240
    Actions: Attack
    Drops: Herb
    ============================
    She does 19-36 damage.
    (Technically, a mini-boss, but eh)
    Mortea's not happy that you owned her brother, and she'll take her shot at
    taking you out. But of course, it's futile. She does have a better attack 
    score then Morte by alot, but it doesn't matter much with the E.Key. Do watch 
    your characters health, though, and be careful to not have anyone die.
    *=*=*=*=*=*=*=*=*=*=*=*=*=*=
    
    With her out of the way, we can go up those stairs she was guarding. You'll be
    in a big room, with buttons on the left side. Press them, and watch as a 
    magical bridge appears. Gaze in awe as it disappears behind you! You'll also
    see a group of women, who all say the same thing. Open the purple gate with
    your thief skills, and flip the switch. They'll clear a path for you. You can
    now go downstairs. Though, go up stairs first, to save and heal.
    
    One girl thanks you, the other is in a rush, and the other will tip you off to
    go downstairs. Do so, and take the chest you'll soon see. Receive Cure. Keep
    heading down, and you'll find yourself in a room different then the other
    places here. Take a couple steps and the Wizard finds you out. He's pissed off
    that you released his specimens, and unleashes a barrel full of Xeon Gas.
    
    You'll engage in a battle with everyone at one HP, and Nina has only one AP as
    well. You can attack him out of spite, but it won't do any good. (MISC- You
    can recover everyone to full with a M.Drop, but that annoying message will
    still pop up. Lame.) Eventually, they'll realize it's useless to try and fight
    so Nina and one of the soldiers let the other escape to get help while they
    hold the wizard off. You'll re-engage, but now the Wizard will use his Freeze 
    and T.Bolt spells to quickly wipe out Nina and the soldier.
    
    Meanwhile, the other soldier makes it to the roof of the tower. The wizard
    will come in close after, but the soldier becomes a bird and flies away. 
    However, minions are still chasing after him.
    
    So many problems here. For starters, if the soldier could change into a bird
    and fly to Winlan, why the heck didn't he do it to get to Karma? And another,
    where in the world did the Wizard get access the dragons that won't tear him
    limb from limb? Gah. 
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Winlan
    Party: Ryu
    Items: None
    Enemies: None
    
    Anyway, the soldier makes it back to Winlan to alert everyone there that the
    Princess has been captured. He then dies (very undramatic). The guards decide
    that since they can't get by the Xeon Gas, they'll get the traveler that
    happened by to help them.
    
    The guard comes in to talk with Ryu.
    "Hey man, our princess got kidnapped by a wizard, wanna save her?"
    "Sure, okay!"
    GOD! Some scenes just don't work out. Anyway, that's basically how the guard
    approaches Ryu. If you say no, he'll tell you about the gas that takes 
    strength from their people. And he'll ask again. Lame. Well, since you have no
    choice, it's Ryu to the rescue!
    
    Anyway, before you exit town, buy Ryu ChainML, as you should have enough by 
    now (He magically reacquired all his stuff back from Nina). Now, join the 
    rescue party outside town. Talk to the red one, and he'll become a bird for
    Ryu to ride on. Three others will follow suit, and a partner will jump on
    their back. They'll fly to Karma, but the Dragons (where the hell...) will 
    block most of the party off. The leader with Ryu makes it through, and will
    end up on the top of Karma. 
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Karma
    Party: Ryu, Sr-3
    Items: Foil (Rang)
    Enemies: P.Bug, Spider, Creep, Gloom, Beak, Zard
    
    The soldier will be in your party for a very limited time. Head downstairs
    to the Dragon Statue and the Healing Spring. Save if you need to, then
    head down all the flights of stairs until you reach the room with the Wizard
    inside. The soldier will say that he won't be of any use if he goes with you,
    and he'll leave the party. Ah well, didn't need him anyway.
    
    Head south, and go due west. There's an weapon you can get here, so don't 
    fight straight off. Just keep going west, and that'll bring you to a path 
    north. Follow it and you'll find your treasure. Receive Foil (Rang in the SNES
    version). This is weaker then your long sword, but it can attack all enemies.
    However, since you're going to be fighting against the Wizard one-on-one, keep
    your sword on. Backtrack to where you had the option of going north, and do so
    this time.
    
    You'll run into the Wizard, who immediately sees that you are from the Dragon
    Clan. And let's show him our power, shall we?
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Wizard
    HP: 180
    AT: 40
    EX: 1000
    GO: 700
    Actions: Freeze(15), T.Bolt(10), Petrify
    ============================
    Wow, this is new, an opponent with no physical attacks. Anyway, strike the 
    hell out of him with your sword until he uses Petrify. Once he does that,
    start using your reliable E.Key. Heal if your HP gets to 30 or below (he's
    faster then you are, so best to heal early).
    *=*=*=*=*=*=*=*=*=*=*=*=*=*=
    
    Woot, Wizard's butt gets handed to him. He'll cry on how he couldn't complete
    his immortality potion, freak out, explode, and drop the Remedy. I knew he 
    wasn't human, so that's perfectly fine if that's how he goes. Nina will thank
    Ryu, then faint, forcing him to carry her up the stairs. She'll conveniently 
    regain consciousness when they hit the roof. Soldier number three gives you a
    lift back to Winlan. Yay for no long treks through a twisted forest, undead 
    city, and cave of uh, auras.
    
    Though, dang, they do some pretty unnecessary aerial tricks on their way back.
    Ah well, if they're this happy that they saved the princess, might as well let
    them have their fun. Eventually, they'll get you to Winlan.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Winlan
    Party: Ryu, Nina
    Items: None
    Enemies: None
    
    Nina won't waste any time running to the king to give him the remedy. Ryu
    quickly follows behind her.
    
    And Winlan's people are nice. They actually thank you. Though, that means I 
    can't expect any statues. Hehe. Anyway, make your way to the King. Nina will
    tell you that the Remedy isn't working. Well, it's to be expected, what with
    it having flown off the Wizards' exploding body and all. I'm pretty sure that
    undead potions don't cure poison either.
    
    What the hey? He's like, completely revived. Hm...guess undead potions can
    do anything. OHMYGOD, Ryu can talk when he's conscious! He'll ask for passage
    through the tunnel. Nina will also force herself into his company. And the 
    King doesn't give much of a fight of holding her back. Ah well. Nina joins the
    party! I'd suggest healing at the inn before you continue any further for now.
    
    Head to the basement and go talk to the guards. They'll move to let you by.
    Cross the long bridge, and you'll be at the world map. Onto...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    4c.
    ------------------------------------------------------------------------------
                                  The Third Chapter
                                  A Beastly Hunter
    ------------------------------------------------------------------------------
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Ryu, Nina
    Items: None
    Enemies: Blurb, Stool, Creep, Gloom, Slime, WarHog, Zombie
    
    There's going to a slew of new opponents to face. Equip Ryu with the Foil
    (Rang) to let him attack all enemies, and have Nina use the E.Key. You 
    shouldn't run into much trouble.
    
    From the bridge, head south. Follow the path, and once you head down a rampish
    thing, go a little to the east and continue south. You'll see a village 
    eventually. Enter.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Tantar
    Party: Ryu, Nina
    Items: Charm, W.Ptn, Saw
    Enemies: None
    
    Welcome to Tuntar, home of the Wood Clan. The place is messed up right now
    because there isn't any water in the river, and obviously, they need the 
    water. Let's check out their shops.
    
    =====
    Shops
    =====
    Inn: 60G
    
    EQUIPMENT
    Sabre   -  400G
    BronzRP -  800G
    ShortBW - 1000G
    Scythe  - 1200G
    Bandana -  400G
    BronzSH -  500G
    SuedeAR -  750G
    Visor   -  800G
    
    Crappity crap stuff they sell here. Your LongSD is stronger then the scythe
    by quite a bit. Your ChainML is lighter and provides more DEF. And you already
    have a Visor and a Gauntlet which is better then a BronzSH. The only thing 
    here would probably be a bandana for Nina if you didn't get her a HairBand, 
    but I did, so...
    
    Let's see what we can take. Head into the inn, and find the dresser. Receive
    Charm. Head into the Mayor's house (the tall building apart from everywhere
    else) and go up to the second floor to find another dresser. Receive W.Ptn.
    That's all. Raids haven't been doing too well lately.
    
    Also, take a visit to the stone house near the bottom of the village. Talk to
    the man there, and agree to give him your I.Ore for a Saw. Obtain Saw! We can
    use this to get into the Forest of Despair! Though, we got no reason to go.
    Yet...Nothing more to do here, for now. Let's take a visit to the neighbouring
    village.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Tuntar
    Party: Ryu, Nina
    Items: Cure, Herb
    Enemies: None
    
    Here we are, Tuntar. Talk to everyone here to get some new info. Then check
    out their shops.
    
    =====
    Shops
    =====
    Inn: 59G
    
    ITEMS
    Mrbl3  -   10G
    Herb   -   10G
    Antdt  -   15G
    Acorn  -   30G
    Cure   - 2000G
    Life   -  500G
    T.Drop -   20G
    
    Ooo, looks like competition is going on with the inns! The item shop charges
    everything at full price, sadly. Items for free time! Check the drawer in the
    inn. Receive Cure. Visit the Chief's house and head upstairs to find another
    dresser. Receive Herb.
    
    No offence, but I don't like these towns. They hardly give you any tips on 
    what to do next. But that's why I'm here, right? Leave town.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Ryu, Nina
    Items: None
    Enemies: Blurb, Stool, Creep, Gloom, Slime, WarHog, Zombie
    
    Head up and find the path again. Once you do that, follow it, until you reach
    a forest. Try to go in, and Ryu will use the Saw to clear the trees blocking
    the way. Enter.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Lament Woods (Forest of Despair)
    Party: Ryu, Nina
    Items: Herb, T.Drop(x2), Life, Wrist
    Enemies: G.Knight, Zombie, Stool, S.Rider
    
    Welcome, to Lament Woods, the Forest of Despair. Lovely titles, no? The place
    has a black floor with bones littered about, and a strange gas always fills
    the air...
    
    As with the last forest, I hate this one. G.Knights and S.Riders are most 
    likely faster then you are right now. But, you can still handle the majority
    of battles with a Boomerang and Earth Key combo. Again, navigating is going to
    be difficult, but I will try to be as clear as possible.
    
    Follow the path, and you'll hit a north/south intersection. Head south and
    follow along. Take the inner path when you get the option, and you'll hit a
    chest. Receive Herb. Backtrack to the inner/outer paths, and go on the outer.
    Ignore all paths and head straight up to find a chest. Receive T.Drop.
    
    Go south a little, and turn right as soon as you can. Head south and turn 
    right again. Continue to go right until you count the second path going down.
    Follow that to bring you to two chests. Receive T.Drop and Life. Take the 
    road below, and follow it as it goes up. Head north and ignore all paths to
    the side to hit another chest. Receive Wrist. Equip onto Nina or Ryu. I'd
    personally give it to Ryu, then equip Nina with his old Gauntlet.
    
    Now for the goal. From where the Wrist was, and follow the upper wall of 
    forest. You'll see the fortress eventually.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Dark D. Fort
    Party: Ryu, Nina
    Items: Life(x2), LongSD, T.Drop(x3), Herb(x5), Life2, Acorn, WolfHT
    Enemies: S.Rider, Midget, WarHog, Zard
    
    When you enter, two dudes in yellow will block your path. Kill them to pieces.
    
    *=*=*=*=*=*=*=*=*=*=*
    ! ! FORCED BATTLE ! !
    =====================
    Bowman            Lancer
    HP: 180           HP: 100
    AT: 64            AT: 58
    EX: 140           EX: 120
    GO: 100           GO: 100
    Actions: Attack   Actions: Attack
    =====================
    Boomerang + E.Key multiplied by as many times necessary equals dead. (Killed
    them in one turn because Ryu got a slam. Hehe)
    *=*=*=*=*=*=*=*=*=*=*
    
    With them out of the way, walk forward. Whoops, fell for a trap. But hey, 
    there's four chests here! Receive two Lifes, LongSD, and T.Drop. Head up the
    stairs.
    
    Alright, we know that part is trapped, so let's go around. Take the outer path
    and circle around back down to be relatively close to where we started. From
    there, take the upper path, as the bottom one is rigged. You'll encounter two
    more dudes in yellow.
    *=*=*=*=*=*=*=*=*=*=*
    ! ! FORCED BATTLE ! !
    *=*=*=*=*=*=*=*=*=*=*
    Pieces, pieces, make them all into pieces! It's the same enemy type as the 
    last forced battle, so do away with these guys in the same manner. After you
    pass where they guarded, you'll see a set of stairs going down, but there's
    four chests just south of here. Go get them. Receive Herb, T.Drop, Life2, and
    Acorn. Nothing else on this floor except a table and some coffee, so let's get
    to the lower levels.
    
    Take the set of stairs you see going down to find another basement, with 
    another set of four chests. Receive T.Drop, two Herbs, and a WolfHT. Beware,
    though, the WolfHT has a Fire trap that causes 50 damage to the person who
    opens it. Remember to heal up after getting it. Head upstairs.
    
    Take the lower path (upper one is trapped), and follow the path. You'll find
    a chest in a small room. Receive Herb. Keep going along the path until there's
    a small passage going down, leading you to the last treasure box. Receive 
    Herb. Go north, and you'll see three guys in yellow this time. Have Ryu 
    re-equip his LongSD. Now challenge 'em.
    *=*=*=*=*=*=*=*=*=*=*
    ! ! FORCED BATTLE ! !
    *=*=*=*=*=*=*=*=*=*=*
    Same battle as before, except there's two lancers instead of one. Not much
    of a difference.
    
    Hooray, you saved the chief. He'll ask if you want to take the enemies 
    weaponry. You can say no, but he'll say how useful they would be since the
    village doesn't have any. He'll ask again. You probably should say yes.
    
    He'll lead you into a trap! And now he'll send his monster to come eat you two
    up. Heh, oh well, let's kick it's butt!
    (NOTE: You can repeatedly say no to the imposter, and you'll skip the battle
    against Pog. I don't recommend it though, Pog gives some nice EXP)
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Pog
    HP: 280
    AT: 80
    EX: 1400
    GO: 800
    Actions: Attack, Double Attack, Flame Breath, Ice Breath
    ===================
    Any attack Pog uses does 8-11 damage.
    Pog's not hard. You might need to recover at the start of the battle because
    you just came from legions and legions of battles in a Forest of Despair and
    against undead guys, but overall, it isn't that bad. He can attack both Nina
    and Ryu in the same turn with his Double Attack, but that probably would have
    been more vicious if it hit the same member. Anyway, have Ryu attack, Nina use
    the E.Key, and you'll win in no time flat.
    *=*=*=*=*=*=*=*=*=*
    
    Afterwards, the chief shows no intention of letting you go. However, screw his
    intentions, because an arrow flies in and flips the switch. You're free! A
    ranger named Bo will come in, notifying that the REAL chief has been saved 
    thanks to their distraction. The imposter challenges everyone around to a 
    fight. He's going to regret that.
     
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    General
    HP: 250
    AT: 110
    EX: 1120
    GO: 300
    Actions: Attack
    ===================
    He does 16-24 damage.
    I wasn't able to see if he had any other abilities, because I owned him in 
    two turns. If you forgot to use them, toss your stones at him and watch as his
    health bar magically disappear. Chances are that you have used them, so 
    resort to physical attacks with Ryu and Bo, and using the E.Key with Nina. You
    can alternatively have Bo blast him with his magic, and have someone restore 
    his AP afterwards. It really doesn't matter, the General can cause some heavy 
    damage, but he dies too dang fast for it to matter.
    *=*=*=*=*=*=*=*=*=*
    
    He'll cry out that they haven't won completely, as the river is still dry. And
    he'll run. The Chief will tell you they were searching for the ring, and that
    they should find a way to move the rock. Bo will say that Zog is his enemy,
    and he'll ask to join you. New member, get!
    
    Equip the WolfHT onto him, and if you bought it earlier, the ShortBW. And now
    the annoying part - You're going to have to walk out of here. Sorry, but you 
    gotta if you want to leave this pee-pee soaked heck hole. Make your way back
    to Tantar.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Tantar and Tuntar
    Party: Ryu, Nina, Bo
    Items: None
    Enemies: None
    
    Go heal, buy Bo a ShortBW because I'm sure you have to have enough money now,
    and most importantly, save. Also sell your old junk. Pay the real chief a 
    visit in Tuntar, and he'll point you to Romero. Not there again! I dislike 
    their undead folk. But, it seems we have no choice. Let's go.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Ryu, Nina, Bo
    Items: None
    Enemies: Blurb, Stool, Creep, Gloom, Slime, Flea, WarHog, Zombie
    
    Find the path again. Follow it all the way to hit a forest. If you read what
    a villager said in Tuntar, you'll know that if Bo is at the front of the party
    then you can walk right through the woods. So, select Change in the Menu 
    screen and do so. You'll see Romero soon enough.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Romero
    Party: Ryu, Nina, Bo
    Items: WtrJar, Herb
    Enemies: None
    
    If you entered during the day, talk to everyone. You'll find out that the 
    beings raised from the dead have become zombies. I KNEW IT! I KNEW IT WAS BAD!
    Why did I come back here? Some other people will also tell you that there's a
    WtrJar which can hold a lot of water and how there's Cleansing Water which
    might restore the soil. In the top right corner house, the man there will tell
    you about Agua if you remove the Zombies. Oh, that's right. Agua. That's why
    we're here. Alright, come back to town at night.
    
    AHH!! ZOMBIES! They won't hurt you, but their blue skin creeps me out. Talk
    to the old woman in the graveyard. Ryu will ask for the WtrJar, but the lady
    won't give it until her husband says a couple of lines. They'll move a grave 
    to reveal a secret passage in which you can find the WtrJar. Fall into the 
    hole. You'll see two chests. Receive Herb. Obtain WtrJar! Exit through the
    only exit.
    
    Oh right, before I forget, shop. Get Bo ChainML. Also, if you didn't get the 
    chance earlier, get Ryu ChainML and Nina Gown. Now let's get to that cave.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Ryu, Nina, Bo
    Items: None
    Enemies: Blurb, Stool, Creep, Gloom, Slime, Flea, WarHog, Zombie
    
    Alright, so mister zombie man tipped off us to the west. With Bo in the lead
    head west until you see Karma. From there, head down, and you'll see a cave.
    Circle around, and enter.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Ease Cave
    Party: Ryu, Nina, Bo
    Items: Herb(x3), NiceHT, F.Stn, T.Drop, BronzHT, Apple
    Enemies: Mage, Ameblob, G.Knight
    
    Ease Cave? Sounds pretty relaxing, as if there isn't any random encounters.
    But damn these misleading names, there are new enemies to square off against.
    Ah well.
    
    Let's start by taking the right path, straight to a chest. Receive Herb.
    Take the left path this time and follow. You'll hit an inner/outer
    choice. Go for the inner and you'll see a chest. Receive Herb. Backtrack, and
    take the outer path to find another one. Receive NiceHT. Give it to Nina if
    you didn't get her a HairBand, elsewise, don't equip to anyone. Go along the
    top, and when you need to choose right or down, go right. Follow the path,
    and you'll see a set of stairs. Skip 'em for now, continue along the path, and
    one more chest awaits you. Receive F.Stn. Go back to those stairs and take 
    them.
    
    Take the lower path, and follow for a chest. Receive Herb. Circle round back 
    to the stairs and go north this time. Head off to the right when you can, and
    you'll be at a chest. Receive T.Drop. Go back and keep going north, following
    the path wherever it may lead. Which happens to be to a set of stairs. Use 
    'em.
    
    Go take the higher path, and you'll see stairs going up. Use them to find two
    chests. Receive BronzHT and Apple. Equip the BronzHT on Ryu. Return down the
    stairs, and take the lower path this time. Take the stairs going down, and
    you'll be at a small island on a bunch of water. Use the stairs going down,
    and press A. Yay, you got the Cleansing Water! Ryu and gang will automatically
    run back to Romero.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Romero
    Party: Ryu, Nina, Bo
    Items: Herb, Antdt, 900GP, Cure, Tablet
    Enemies: None
    
    Ryu will run and sprinkle the water all over town. The place will turn a light
    green! And the trees will be alive and healthy! Amazing water. Ryu and company
    will then go the man who made the deal about Agua earlier. He'll thank you,
    and give you five boxes. Receive Herb, Antdt, 900GP, Cure, and obtain Tablet!
    We can get into Agua now.
    
    The people will tell you that there's a boss that guards the key in Agua. Also
    the old woman will let you keep the Water Jar, so if you want, go refill it.
    Why? Because the cleansing water restores all HP, AP, and ailments (including
    "Stun," when a character hits 0HP) for the entire party. Very useful. When
    you're done doing anything you want to do, head for Agua.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Agua
    Party: Ryu, Nina, Bo
    Items: Herb(x2), Life2, Acorn(x2), Apple, SunHT, IronSHl, ThiefCL, HairBand, 
    Bracelet, SteelBW
    Enemies: S.Rider, G.Knight, WarHog, Zombie
    
    (NOTE - Skipping World Map sections unless they actually have an addition in
    enemies or if directions are confusing. Doing this from now on.)
    
    Agua, like someone in Romero said, is north of Romero. You'll need Bo to 
    Forest Walk. It's a big flying castle thing. When you enter, walk along the
    stone path until you hit it's dead end. Ryu will automatically read the 
    inscription, and the castle will float close enough for you to enter. Do so.
    
    Run forward and take the stairs. Circle around and stand on the floaty circle.
    It'll carry you to the other side. Run all the way to the left, and you'll see
    a chest. Receive Herb. Go back just to the right of the hover plate, and run 
    all the way up to see another chest. Receive Life2. You should be able to see
    two other chests, which I'm sure you should have the brains to figure out how
    to get there. Receive Apple and Acorn. Follow the path and you'll see stairs.
    Take them
    
    In here, we have a hover mini-puzzle. Take the first hover circle you see,
    and once that drops you off, take the one just left of where you are, for a
    chest. Receive SunHT. Equip onto Ryu. Take the only hover available, and 
    follow the path to come back to the start point. Again, take the hover, and 
    this time run to the bottom of the platform for a choice of left and right.
    Take the right hover, and follow the path for another chest. Receive IronSH.
    Equip onto Ryu. Take the hover back to the start point. Get back the middle
    platform, and use the bottom left hover. Follow the path for the last chest on
    this floor. Receive ThiefCL. Equip onto Ryu. (Wow, lotta stuff for Ryu here. 
    All we need a weapon.) Take the hover here to reach the stairs, going up to 
    the next level.
    
    You'll see a chest immediately once you get up. Receive Acorn. Use the hover,
    and you'll be on the middle platform, choices of left and right. Take the left
    first, and follow the path, to find a chest. Receive HairBand. Equip onto Nina
    if you didn't buy one earlier. Take the hover to fly to another chest. Receive
    Herb. Take the hover to get back to the middle platform, and use the right 
    side. Follow the path, and what do we have? Another chest. Receive Bracelet.
    Equip onto Nina. Take the upper hover, and you'll be on the platform leading
    to the next staircase.
    
    Once you crawl out, take the right path. You see those pillars with the blue
    lights? Walk into the wall just above the fifth one, and press A. Receive
    SteelBW, a nice upgrade for Bo at this point (Thanks to readers for this!).
    Anyway, keep following the right path until you find a hover. Use it to
    bring you to the middle, with a pillar and a light. (Change Bo's Helm to a 
    any other helm in your inventory, it'll work better) Press A against it, and
    you'll trigger a battle.
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Wisp
    HP: 730
    AT: 90
    EX: 1200
    GO: 300
    Actions: Attack, Attack All
    Drops: Herb
    ===================
    Any attack Wisp uses does 10-19 special damage (meaning Bo wearing the WolfHT
    will take double damage).
    Here we go, an actual boss fight where we have more then just attack as an 
    option (well there was Pog and General, but those weren't fun). Have Nina use
    Atk-Up on Ryu and Bo, then healing and using the E.Key. Fort will be useless
    since all of Wisps' attacks deal special damage. Bo cast Fry until he's
    out of AP, then start attacking, and Ryu attacking non-stop. Like Pog, Wisp 
    can attack all your members, but it won't matter all too much.
    *=*=*=*=*=*=*=*=*=*
    
    The Wisp will congratulate you, and tell you to search the pillar for the key.
    Do so, and the purple light will do a fancy transformation sequence into a key
    which Ryu takes possession of. Obtain KngKey! Take the hover circle, and 
    prepare to go all the way back down.
    
    Technically, after this point, you can go straight away to the giant robot.
    However, I'd suggest taking a pit stop at Romero before heading out, to sell 
    and store your items and more importantly, to heal and save.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: The Giant
    Party: Ryu, Nina, Bo
    Items: Herb, BronzHT, Acorn, Life2, Mrbl1
    Enemies: Midget, Blurb
    
    To get here from Romero, just follow the ocean line. Keep following to, up the
    ramp, until you see a smaller ramp going down. Head down those, and the robot
    should be in sight. Walk down and enter through it's right leg (though, it's
    left in your view).
    
    Walk forward, and take the stairs up, and go up the next two flights as well.
    Walk to the left, and there will be a room with two chests in plain sight.
    Receive Herb and BronzHT. Keep going left, and you'll see the next set of 
    stairs.
    
    Walk down a bit, and you'll see the General with his two goons. Walk right in
    front of him, and he'll challenge you.
    
    *=*=*=*=*=*=*=*=*=*=*
    ! ! FORCED BATTLE ! !
    *=*=*=*=*=*=*=*=*=*=*
    General + 2 Lancers
    
    Okay, hell, I'm not even going to call this a mini-boss fight, the general and
    his lackeys are absolute pushovers. Oh sure, the General has a second wind, 
    big deal. I don't even need to tell you what to do. Smash their heads in
    is all I ask.
    
    After you win (My god, you better have not taken more then one try) walk up to
    the stone thingy and press A. Ryu will jab the key in, and it will get the 
    heart functional. The teleport circles will also start to work. Walk to the 
    the stairs. There should be to the left of there. Enter it. Skip the first 
    teleport you see, and follow the path for another one. Take that one, and take
    the first teleport you see here. It'll bring you to a chest. Receive Acorn.
    Use the only teleport here which brings ya right back to the start. 
    
    Again, take the one near the stairs, use the second teleport you see, use the
    second one again, and take the closer one this time. You'll be brought to two
    chests. Receive Life2 and Mrbl1. Take the only teleport you see. This time,
    take the second warp, take the only warp, and you'll be brought to where you
    want to be. You know, that rectangular prism looks remarkably like the Quake
    Control. Run forward and press A to have Ryu jab the key inside. The mind
    is now functional. Seeing as how Ryu can't talk, Nina takes charge and 
    commands the giant to take them to the lake. After a very lengthy walking
    sequence (Capcom got lazy with walking sprites), Nina will tell it to destroy
    the rock.
    Which, indeed it does, with it's awesome optic beam attack. Cool! The water's
    back in the river! Let's go tell the folks in Tantar (Not Tuntar. The chief
    made me go through a forest, an enemy fort, an undead village, a cave with a 
    misleading name, a fortress, and a stone robot).
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Tantar
    Party: Ryu, Nina, Bo
    Items: Herb, Key
    Enemies: None
    
    People here will thank you for bringing the water, so no statues here, either.
    Pay the Chief a visit. He'll be so happy with what you did, he'll let YOU have
    the Ring that the General was so hungry for. He'll move his throne, revealing
    a hole in the ground, and he'll give you light directions. Fall down the hole,
    and follow the path to find two chets. Receive Herb and obtain Key! Exit.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Lake Cave
    Party: Ryu, Nina, Bo
    Items: W.Ptn
    Enemies: None
    
    To get here, head due north of Tuntar, up the ramp, and you'll see your old
    stone robot sitting near a cave. Enter.
    
    Follow the path. You need no navigating. There's also a chest in view at some
    point. Receive W.Ptn. Exit the cave.
    
    Once you're outside, head northwest, and you'll see another entrance you 
    should go into.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    Location: Lake Shrine
    Party: Ryu, Nina, Bo
    Items: Life, Life2, 2000G, Herb, Acorn, SkySH, Ring
    Enemies: Ameblob, Zard, WarHog, Zombie
    
    There's a creepy thing about this place. Once you go down the flight of stairs
    you won't be able to leave until you get the Ring.
    
    Go forward and you'll hit a door. Use that Key the chief gave you, and it will
    open. Head down the stairs and down the next ones. Follow the path and hey, a
    flight of stairs going up. Use them, and go down the waterfall. Follow the
    stream, and skip the stairs going down. You should see a chest, which I'm sure
    you have the brains to reach. Receive Life. Keep going along the only choice
    you have, and you'll see stairs. Skip 'em for now, because there's a chest 
    beyond that. Receive Life2. Now head down the stairs.
    
    Follow the path, and you'll see another set of stairs. That was easy. Head
    up all the stairs, and head north when you can for a treasure chest. Receive
    2000GP. Head down the stairs into the water, and follow the path. There will
    be some stairs that leads onto a platform with a chest. Receive Herb. Now
    use the stairs that lead onto the larger platform, and head all the way south.
    A bit to the left of there is a chest. Receive Acorn. Backtrack a bit, and 
    take the left as soon as you can. Follow the path, going down the stairs and
    down the waterfall, and continue following. Use the first set of stairs you 
    see and head up all the ramps for a chest. Receive SkySH. Equip onto Nina.
    Go back down, and keep following the stream to another platform, with some 
    pillars around a blue chest. Receive Ring! Equip onto Ryu, and use the warp to
    return to the entrance. Exit the shrine, and get your butt over to Tantar.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Tantar
    Party: Ryu, Nina, Bo
    Items: None
    Enemies: None
    
    (TRIVIAL - Tuntar is empty right now, so no Item Shop or Storage)
    
    When you enter, you'll be greeted by two forest clan members. They'll move 
    aside to let you pass. Heal and save, sell your old junk, and make your way to
    the chief's house. Talk to the Tuntar Chief to trigger the wedding. (Shortest
    wedding lines, ever). When you're done, leave the house, and the village.
    
    Oh, crap, shoulda seen that coming. The General has taken control over the 
    robot whilst you were at the wedding. The Robot then uses it's optic beam 
    power to blast Tuntar to smithereens. Good thing no one was there, huh? But 
    the General makes the next order to destroy Tantar. The Robot refuses to move
    however. Now is your chance, kick the Generals' butt! Enter the Giant.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: The Giant
    Party: Ryu, Nina, Bo
    Items: None
    Enemies: Blurb, Midget
    
    Quickly make your way back to the brain of the Robot. If you don't remember 
    how to, follow the path, going up all the stairs until you see a warp to the
    left. Take it. Just take the second warp you see, and you'll find reach the
    brain. Before you challenge the General again, change Bo's Helm. Now, let's 
    kick this guy's butt once and for all!
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Gremlin
    HP: 1200
    AT: 140
    EX: 1400
    GO: 800
    Actions: Attack, Attack All
    ===================
    Any attack Gremlin uses does 15-30 damage.
    Whoo, just got a load tougher then his previous wussy form. Alright, like the
    Wisp, he deals special damage, so Bo will take massive damage if you had his
    WolfHT on. Nina should Atk-up Ryu as soon as possible. Ryu should be attacking
    continously. Bo should be casting Fry non-stop, and Nina should be healing 
    Bo's AP with Acorns and healing the party. If she has a free turn, she should
    attack with any stones you may have left and the E.Key. Keep in mind that the
    Gremlin is faster than all your characters, so heal ahead of time. If you mess
    up, you can still restore a single person's health with Nina's magic, since 
    that will always go first. Once he's on his second wind, he will ALWAYS use
    attack all, so I highly recommend bringing a supply of meats.
    *=*=*=*=*=*=*=*=*=*
    
    After you win, the General refuses to give up. He'll try and control the
    robot, but it still doesn't listen. The General will explode. The Robot will
    then move on it's own. The party will escape as it reaches the volcano south
    of where Tuntar used to be.
    
    My god! Ryu said another word, completely consciously! Insane. Anyway, the 
    robot jumps into the volcano to commit suicide. The volcano erupts, and the
    lava somehow manages to only get into the river. The water cools it down very
    quickly, hardening it into rock. You can now get to the other side.
    
    This chapter has come to an end, let's get onto...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    4d.
    ------------------------------------------------------------------------------
                                   The Fourth Chapter
                                  A Thief in the Night
    ------------------------------------------------------------------------------
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Ryu, Nina, Bo
    Items: None
    Enemies: Fungus, Tronk, Midget, S.Rider
    
    (TRIVIAL - The overworld music changed.)
    
    Just south of the igneous rock pile, you should spot a shrine. Enter it.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Dragon Shrine
    Party: Ryu
    Items: Melon
    Enemies: None
    
    Go into the shrine, and run forward. Talk with the man here, and he'll say
    you need proper training to break the seal. He'll send Ryu in alone. There's
    a healing spring to the left and a chest to the right. Receive Melon. Head 
    into the middle and you'll see the Dragon Lord. Talk to him, and you'll 
    trigger a battle.
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Talon
    HP: 700
    AT: 70
    EX: 400
    GO: 190
    Actions: Attack
    ==================
    Talon does 9-15 damage. It can cause a slam.
    As Ryu, you're out of options again. So, let's attack and heal when necessary.
    Heal at about 30HP, and attack with the E.Key.
    *=*=*=*=*=*=*=*=*=*
    
    The Dragon Lord will congratulate you, and send sparkles to fly into Ryu. The
    screen will glow gold for a moment, and then die back down. He'll ask you to
    use your powers to restore peace. You learned the Drake Spells! Heal, and 
    exit the shrine.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Fairy Woods
    Party: Ryu, Nina, Bo
    Items: None
    Enemies: None
    
    A bit south of the Dragon Shrine, you'll find some patches of flowers. The one
    in the middle of the forest will have some fairies, which you should talk to,
    and there's another with the flower patches arranged in a circle. Step into 
    the middle, and you can talk to a man there. Once that's done, head for Cape
    Cave.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Cape Cave
    Party: Ryu, Nina, Bo
    Items: None
    Enemies: Fly, Shadow, Midget
    
    South of Fairy Woods, there's an entrance to a cave. Enter.
    
    There's no items here, so you're only goal is the exit. Follow the path until
    you hit an intersection, with choices of left or down. Go down, as the left
    path will eventually be blocked. You'll be out of here in no time.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Auria
    Party: Ryu, Nina, Bo
    Items: PrisnCL, Life2, Life(x3), S.Ptn, Cure(x3), W.Ant, V.Ptn, 2000GP(x2), 
    Mrbl1, L.Ptn, Mrbl3, Acorn, SmartRG, Antdt, G.Tiara, 5000GP, 20000GP
    Enemies: None
    
    South of Cape Cave, you'll see a town. Enter it and be amazed at their 
    all-gold city. Unfortunately, right when you walk up, you'll be arrested (What
    the hell? Idiot guards).
    
    Search the fountain thing in the top-right corner. Receive PrisnCL. Talk to 
    the guy in bed. He'll ask if you want him to help you. Say yes, and he'll pick
    the lock with ease. He'll return to sleep right after. Well, let's take it.
    Go up stairs and exit this building. (One of the guards is running around for
    no reason. They won't see you leave either, and if you didn't notice, they 
    didn't disarm you. They ARE idiots.)
    
    Because the guards are so protective (IDIOTS!), you'll need to avoid them like
    you did the guards in Nanai. If you get caught, just talk to the guy in the
    bed again, and he'll let you go.
    
    First things first, save.  Now, let's check out their shops. Right beside the
    police headquarters.
    
    =====
    Shops
    =====
    Inn: 200G
    
    ITEMS            EQUIPMENT
    Herb   -    13G  Rapier  - 1650G
    Worm   -    65G  Dagger  - 2200G
    Life   -   650G  LongSD  - 2750G
    Vitamn -   650G  LongBW  - 2860G
    Mrbl1  -  1300G  BroadSD - 5500G
    Pouch  -  1300G  Tiara   - 1650G
    Rod1   -  1300G  SunHT   - 2750G
    G.Bar  - 65000G  SageML  - 3300G
    
    WAH! The guards say you're trying to rob Auria. I say Auria's trying to rob 
    ME! What the heck is up with that Inn Price? Whatever, get Nina a Rapier and
    Tiara and Bo a SageML. The same weapons will appear later, but for a cheaper
    price. Also, buy a Vitamn, Pouch. The Vitamn and Pouch you'll need soon (or 
    more of, want). Head upstairs, and talk to the man at the table, who will ask 
    you to bring some vitamins (you only need one though). Do so, and he'll give 
    you 5000GP. That's a nice profit.
    
    You'll also see a drawer, attempting to hide a hole behind it. Push it aside,
    and walk in. You'll see a secret home here. If you talk to the man, he'll tell
    you about a society of thieves will mysterious powers, who were wiped out by
    the Dark Dragons. Also, if you move the pot in the room, and search the floor
    there, you'll receive Life2. Nothing more here, so leave the shop.
    
    Now to rob the residents! Behind the police headquarters contains four 
    mansions. Let's start with the lower-left. Heh, the people here are actually
    afraid of people entering their houses. But that's why they should get a LOCK.
    In the top left corner is a chest. Receive Life. Across from there is a 
    drawer. Receive S.Ptn. Head upstairs, and there will be another drawer to the
    right. Receive Cure. In the bedroom lies a chest. Receive W.Ant. Exit this
    mansion. Next house, the lower-right. 
    
    There's a chest and a drawer in the same places as the other house. Receive
    Life and V.Ptn. Head upstairs. Again, there's a drawer and a chest in the same
    places as the last house. Receive 2000GP and Mrbl1. Next on our to-raid list,
    the upper-right.
    
    All in the same spots...HOWEVER! The chest on the first floor is rigged. So
    don't touch it. Get to the drawer. Receive L.Ptn. Head upstairs. Nothing here
    is rigged, so take from both the chest and drawer. Receive Mrbl3 and Cure.
    Don't leave just yet, talk to the old man on the second floor with Nina in
    front. After a small scene of glowing pink, you receive 20000GP! Cool!
    
    Here we go, the upper-left house. Same spots, take from the chest and drawer.
    Receive Acorn and SmartRG. Equip onto Nina. Head upstairs, and again, take
    from the drawer and chest. Receive Life and Antdt. Talk to the woman on the 
    first floor. If you listened to me earlier and talked to the man and fairies
    at Fairy Woods, you'll progress in a little side-quest. If you didn't, you're
    going to have to make one more trip then you needed to. In any case, we can't
    do any more here, so let's raid the last mansion.
    
    It's at the top of the residential area. Head up the stairs as soon as you can
    and make your way to the left. Go up from here, and you'll see a bare room 
    with two chests. Receive Cure and G.Tiara. Now go to the top-right of the 
    floor to find a drawer. Receive 2000GP.
    
    Well, that's all the precious items we can steal here. Let's make little 
    progress with a main quest. Run to the left of the shops, and you'll see a man
    with a ship. Talk to him. Run back the the biggest mansion, and talk with 
    Ross. Agree to help him. (How the heck did he get his daughter locked in a 
    safe?) Also, sell the G.Tiara, it's too weak to be any good, though it fetches
    quite a price. Now, let's help that lady we met earlier get her son back. Get
    back to Fairy Woods. You can either go through Cape Cave again, or have Nina
    cast Warp to Tantar and walk from there.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Fairy Woods
    Party: Ryu, Nina, Bo
    Items: None
    Enemies: None
    
    Talk the fairies here. Agree to convince the guy from cutting down trees. Go 
    back to where the guy is running around in circles. Talk to the fairies, then
    the guy. Why did they need you? The fairies convinced him fine themselves.
    Anyway, get back to Auria, through Cape Cave or warp.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Auria
    Party: Ryu, Nina, Bo
    Items: 20000GP
    Enemies: None
    
    Go back to the old lady's house. She'll give you some money. Receive 20000GP.
    Hm, she said this wasn't much. Lousy rich folk, always showing off their 
    stuff. But eh, might as well take it then.
    
    You know what's REALLY crappy at this point, though? The fact that you'll need
    to give up 65000GP, that's what. You'll need to buy a G.Bar, because it's 
    required to complete the next part. You should have enough money after all 
    that finding, but if you don't, sell some old stuff and kill some more 
    monsters. When you can, buy the G.Bar. Sob, I'm sorry money.
    
    Well, all that can be done in Auria has been done, so, let's go to the next
    place.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: L & D Cave
    Party: Ryu, Nina, Bo
    Items: ShellHT, Cure
    Enemies: Midget, Bully
    
    To the east of Auria is a cave. Enter it, and talk to the people guarding the
    entrance. They'll tell you to be on guard when you enter Bleak, because it's
    full of thieves. Head down the stairs.
    
    Like the early caves, you only have one choice to go with. So, follow the 
    path. You'll see a path to the right, but don't go there, because it's 
    blocked. Keep following, and skip the thin path to the left. Keep going...and
    once you see it, take the wide left path. Take the two chests. Receive ShellHT
    and Cure. The ShellHT rocks, but no one in your party can equip it right now,
    so it's just a teaser. Lame.
    
    Go back, and return to following path. Head south when you have a choice. The
    exit is very close.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Ryu, Nina, Bo
    Items: None
    Enemies: G.Slime, Fly, Mage, G.Knight
    
    This place is basically the opposite of Auria. Auria is always in day, and 
    this is always in night. The enemies here are definitely worth spending some
    time on. You'll be amazed at how fast your EXP and GP will rise as you fight
    here. However, they also hurt pretty bad, so you should familiarize yourself
    with the town nearby before you go off training. Just follow the strip of land
    as it circles the lake. You'll see it soon enough.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Bleak
    Party: Ryu, Nina, Bo
    Items: 5000GP, Herb(x4), Life2, Life, W.Ant, Icicle
    Enemies: None (Unless you count the thieves trying to steal from you)
    
    As always, save at the shrine before doing anything. Now, talk to some people,
    who will happily admit that they are thieves. Well, at least it isn't the 
    classic "I'm a TREASURE HUNTER, not a thief!" Anyway, let's heal up at the Inn
    as well. The man there will say he's giving free admission. If you don't have
    the Pouch item in your inventory, he'll steal 200GP from you when you sleep.
    If you DID buy it, like I told you to, then a little scene will occur, where
    Ryu catches him before he manages to take anything. He'll apologize, and fork
    over 5000GP. Knowing him, I bet it's counterfeit, but the shops won't know the
    difference. You won't be healed when that happens, so rest again. He'll give
    free lodging from now on, so you can do away with your pouch.
    
    Speaking of shops, let's see what Bleak has for sale.
    
    =====
    Shops
    =====
    Inn: Free (200GP if you didn't trigger cutscene)
    
    ITEMS           EQUIPMENT
    Mrbl3  -   12G  Dagger  - 2000G
    Herb   -   12G  LongBW  - 2600G
    Antdt  -   18G  BroadSD - 5000G
    T.Drop -   24G  MetalSH - 1400G
    Acron  -   36G  HuntCL  - 1500G
    Charm  -  180G  IronSL  - 2000G
    Life   -  600G  BronzAR - 3600G
    Cure   - 2400G  WoolRB  - 5000G
    
    High prices in the items, cheaper the Auria in the Equipment. Eh, I never 
    really bought anything from items anyway. Get Bo a LongBW, Ryu a BroadSD and
    MetalSH, and Nina a WoolRB.
    
    So, these guys like to steal, huh? Well, let's give them a taste of their own
    medicine. Just east of the item shop is a house with a bogus fortune teller
    outside. Enter, and walk to the left. Push the barrel and search the ground 
    there. Receive Life2.
    
    In the house behind the shops, is a bogus magician. However, we're not here
    for him (actually, if you want, you can see a cameo of Chun-Li). Head upstairs
    and walk on the lower path, to find two chests. Receive two Herbs. Exit, and
    go to the house to the right of this one. Go on the second floor, and find
    two chests exactly where the last two were in the other house. Receive two 
    Herbs.
    
    Head into the top house, and go upstairs. Again, there are two chests, right 
    on spot. Receive Life and W.Ant. Go back downstairs, and have a chat with the
    old man. You'll fork over your precious G.Bar, but you'll obtain Icicle! A
    requirement for progression. All is done in Bleak. Leave the city.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Desert Cave
    Party: Ryu, Nina, Bo
    Items: None
    Enemies: Midget
    (There's probably more, I'll update this later)
    
    The desert cave is just a bit west of Bleak. You'll see the cave entrance 
    eventually.
    
    There isn't much to say about the Desert Cave, actually. Just follow the path
    and you'll be out. Heck, there isn't even any treasure here that will make 
    your journey through any longer.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Ryu, Nina, Bo
    Items: None
    Enemies: Prickle, Creeon, Scorp, SandClod, Cactus, Mage, G.Knight, G.Slime
    
    A slew of new opponents who can cause some pretty good hurt on your 
    characters if you didn't train. Also, lemme tell you, it's difficult to find 
    Arad in the middle of the desert. When you don't have a guide, that is. Head 
    south once you exit the cave, but stop when the mountains end. Head to the 
    right, and when the range begins to retreat upward, start walking down. You'll
    run into the wall of the city.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Arad
    Party: Ryu, Nina, Bo
    Items: Fife
    Enemies: Sandworm
    
    I love the people of Arad. I love them so very much. Look at their design for 
    crying out loud! There are no shops or items to be found, but you can sleep
    for free (no joke) in their Inn. Rest and save, then make your way to the 
    big red tent at the top of the town. Talk to the old man, and agree to help
    him for the fife. It'll automatically change to night time, so walk outside 
    and head into the little seperate section at the top-right of the village.
    You'll see a little bit of ground going crazy, so walk to up and trigger a 
    boss battle.
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    SandWorm
    HP: 1600
    AT: 180
    EX: 1200
    GO: 1200
    Actions: Attack
    ===================
    Sandworm attacks for 15-25 special damage.
    Again, if Bo has his WolfHT on, he'll take quite a bit of damage. However, 
    this fight is over really quickly, so I don't think you'll need to switch it 
    out. Have Ryu use ThrDr and attack non-stop, Nina Atk-Up herself and Bo, then
    attack, and have Bo attack non-stop. Seriously, if Nina can do 50+ on this guy
    with an Atk-Up, how tough can he be? (My Nina was kickin' butt with continuous
    slam attacks, going upwards to 130+) Heck, you might even consider Atk-Up on 
    Ryu and have him attack regularly. SandWorm's defense is THAT pathetic. He'll 
    be down and out before you know it.
    (NOTE: SNES Version, SandWorm is weak to ice, so use SnoDr and Frost, if 
    you're playing that version.)
    *=*=*=*=*=*=*=*=*=*
    
    Ryu will strike a pose at the victory, and the Chief will let you have the 
    Fife. So, run to the chest and take it. Obtain Fife! With this, we can enter
    Krypt! Let's go there now.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Krypt
    Party: Ryu, Nina, Bo, +Karn
    Items: IcyHT, SkullHT(x2), Cure, Antdt, HeadGear, Dagger, IronSH, Herb(x3), 
    Life(x2), HuntCL
    Enemies: Scorp, Mage, E.Chest, Fly, Midget, G.Slime
    
    From Arad, head due south, and you'll see the Krypt with a bunch of whirlpools
    around it, and a stone plate. Stand on the stone plate and press A to create a
    bridge. Walk inside.
    
    Since the easy way is blocked off, you gotta go the long way round to the 
    stairs. Head down them.
    
    Personally, I'd recommend skipping all the treasure here because there are 
    A LOT of traps. You'll get them later, but right now, it's going to murderlize
    you. Instead, head to the south-east to find another set going down. Head 
    north when you can, and skip past the B.Rang in the rock and the chest. 
    Eventually, you'll confront a monster.
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    EyeSpy
    HP: 1600
    AT: 100
    EX: 2800
    GO: 2800
    Actions: Attack, T.Bolt(All, 25)
    ===================
    EyeSpy deals 9-15 damage.
    Not hard at all, Ryu should ThrDr and attack, Bo should attack and use Fry
    occasionally, and Nina should Atk-Up Bo and use the E.Key. When it's on it's
    second wind, it will use nothing but T.Bolt, but at that point, you can wipe 
    it out in one turn with ThrDr attack, Bo's Fry spell, and the E.Key.
    *=*=*=*=*=*=*=*=*=*
    
    Once you own it, it'll cry out that you're only human and shouldn't be this
    powerful. Uhm, take another look pal. I've got a Dragon-Boy, a girl with wings
    and a veteran war-wolf. And I thought more eyes let you see better. Head down
    stairs, and you'll see a bunch of chests. Take 'em all but the blue one. 
    Receive IcyHT, Cure, two SkullHT, and Antdt. Now open the blue chest. Trapped!
    But it isn't the Boom or Fire or Sproing or whatever, this one will drown you.
    Luckily, Karn saves you (hey, it's the guy from Auria) and diss you pretty 
    badly. But anyway, your group will convince him to join. Follow him downstairs
    and he'll join you. New member, get!
    
    Karn is an expert thief, meaning he can disarm any traps, and open any door
    that may be locked. However, right now, he sucks at fighting. Whatever, let's
    head back upstairs and get those chests we missed.
    
    Back up to where you fought EyeSpy, there's a chest across the B.Rang in the 
    rock. Receive HeadGear. Head upstairs to the floor that was huge. Alright,
    prepare for my bad descriptions. Let's start at the bottom right of the floor.
    There's a chest around there. Receive Dagger. Head north from there and hit
    the top of the floor. You'll see a chest. Receive IronSH. Head to the left 
    from there, and another chest lies here. Receive Herb. Continue to the left
    for another chest. Receive DreamRG. Head south from there, and one last chest
    lays on the platform. Receive Life.
    
    Now, head all the way back down to right after the flooding thing. Open up all
    the gates, and proceed to following the path. Once you see a gate, skip it for
    now, and head to the left to find two chests. Receive Life and Herb. Go back
    to the locked door, and open it. Head down the stairs, follow the path, go up
    the stairs and head south. Again, follow the path, and you'll find a chest.
    Receive HuntCL. Backtrack the stairs, and take the one on the platform.
    
    Going down all the stairs will bring you to a giant room, with caskets 
    circling the stairs. Open all of them. On the last one, you'll find out that
    the casket IS the book! It won't teach anything, either, because if you got 
    this far, you're a master already. Karn gains confidence. Let's free the girl
    in the safe now. You're going to have to walk out. Bleh.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Auria
    Party: Ryu, Nina, Bo, Karn
    Items: None
    Enemies: None
    
    Head to rich man Ross's house and go to the basement. With Karn in the lead,
    open up all the locked doors. The girl doesn't thank you, but instead tells 
    you about the LtKey. Her father plans to give it to the Dark Dragons, and that
    if her mother were still alive, then she would have told him to do the right
    thing. Pieces of the puzzle come together, showing what you'll need to do 
    next. Pah. Let's raid all the treasure we missed earlier because of locked 
    doors first.
    (NOTE: If you want, you can stop by Camlon to find out what the statue is.)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Winlan
    Party: Ryu, Nina, Bo, Karn
    Items: Cure, Life, Life2, FlameRP, Turban, BrokenSD
    Enemies: None
    
    If you recall, Winlan's basement that leads toward the bridge had a locked 
    door with a bunch of chests behind it. There's six in total. Receive Cure, 
    Life2, Life, FlameRP, Turban, and BrokenSD. Next stop, Agua! Warp to Romero.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Agua
    Party: Ryu, Nina, Bo, Karn
    Items: LavaSH, LifeAR, IcyDR
    Enemies: S.Rider, G.Knight, WarHog, Zombie
    
    I'll assume you remember how to get to Agua from Romero. With Karn in the lead
    you'll easily get up the tower much quicker then you did before. Just open the
    locked doors, and the next set of stairs should be in sight. Once you get to
    the floor where you fought with the Wisp, head to the left. Another locked 
    door, which Karn will make quick work of. Ride the hover to the the other side
    and head outside. Follow the path back inside for a chest. Receive LavaSH.
    Equip onto Ryu or Karn. Head to the left, skipping the hover, to find a set of
    stairs. Going up them will lead you to the true top of the fortress. You 
    should see two dragon statues. Search in front of them for two godly pieces 
    of equipment. Receive LifeAR and IcyDR. LifeAR is the best armour for Ryu, and
    IcyDR is the second best weapon for Karn (The best one you'll only get if 
    you're really lucky.) Equip on their respective persons. There isn't much else
    to do here. You can look inside the shrine for a foresight on an event that is
    to come much later. 
    
    Let's get back to the L&D Cave too, whilst we're revisiting places.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: L & D Cave
    Party: Ryu, Nina, Bo, Karn
    Items: Dart, G.Bar
    Enemies: Bully, Fly, Midget
    
    There was a locked door here on the second floor somewhere. It only has a 
    single chest behind it. Receive Dart. Would have been good if you didn't 
    already get the IcyDR. There's also a locked door north of the exit to Bleak.
    It also only has one chest. Receive G.Bar. Hang onto this.
    
    Now, what was it we had to do again? Oh yeah. Get Ross to talk to his dead 
    wife. If you remember, some people in Bleak said that there was a mirror which
    could let you talk to the afterlife. So, let's head back to Bleak.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: L.D Tower
    Party: Ryu, Nina, Bo, Karn
    Items: 2000G(x2), B.Stn, Life, Life2, Herb, Cure, HornHT, Turban, DkKey, 
    Mirror
    Enemies: Shadow, Fungus, Chopper
    
    Strange, the people at Bleak called it L.Keep. Anyway, to get here, just go 
    around the lake at Bleak, and you'll see a tower. Walk up and open the locked
    door. There's a chest real close by. Receive 2000G. Go up the stairs. Follow
    the lower path, and you'll see an old man. Talk to him, and he'll see if 
    you're the legendary hero. He'll move back to let you pass, but he'll block 
    the path to a treasure chest. Ah well. Go up the stairs. Take the left set of
    stairs, to find two chests. Receive B.Stn and Life. Go back down, and take
    the right set this time. Go north, and up the stairs right in front of you.
    A chest lies here. Receive Life2. Go down the left set of stairs, and 3 chests
    will await you. Receive Herb, Cure, and HornHT. Equip onto any of the males.
    Go back up the stairs, and down the right set. Skip the stairs going down,
    and go south, to the right, and north to find stairs going up. Circle around
    this floor, and skip the first set of stairs, and take the second flight you
    see. Go up the next set, and you'll find yourself at a chest. Receive Turban.
    Follow the lower path, and you'll find one last chest. Receive 2000G.
    
    Go down the two sets of stairs, and take the left set. Go up the next set of
    stairs as well, and you'll find yourself at a pillar and a ball of light. Talk
    to it, and you'll trigger a battle. Here we go again.
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Cloud
    HP: 1400
    AT: 120
    EX: 4800 
    GO: 1200
    Actions: T.Bolt(40), Burn Out(40), Devistate(All, 45)
    Drops: Herb
    ===================
    Whoo, another no-regular-attacker. Have Nina keep everyone's health above 45,
    Atk-Up Bo and Karn, and use the E.Key. Have Ryu use ThrDr and attack non-stop,
    Bo Fry until he's out of AP and resort to regular attacks, and Karn attack 
    non-stop, since that's all he can do. Cloud will be gone soon enough.
    *=*=*=*=*=*=*=*=*=*
    After that, the Cloud will give you the DkKey. He says to find the LtKey to 
    complete the pair. Obtain DkKey! With this, you can turn wherever you are to
    night time! Alright, that's a sucky ability, but hey, think of it this way: if
    it was in real life, it would rock like crazy with your burglary-ness. The 
    tower will also light up considerably. 
    
    As you walk down, remember to talk to the old man before you leave. He'll let
    you take his treasure now that you proved yourself. Obtain Mirror! With this,
    we can get old man Ross to be a smart person. Let's do that now. We'll also 
    need to force him to give up the LtKey to us so everywhere won't be constantly
    day.
    
    (Trivial - If you head into Bleak, the scammers will be gone or stop 
    scamming.)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Auria
    Party: Ryu, Nina, Bo, Karn
    Items: Herb(x5), Dart, MetalSH, B.Stn, F.Stn, LtKey, GnPwdr
    Enemies: None
    
    Head to rich man Ross's house. Go to their dining room and talk to Ross. 
    You'll trigger a small cutscene. Ross hardly needed any convincing. (She says
    "Peace!" when she leaves. Blah.) Anyway, after that, head back into the safe 
    and talk to their daughter. She'll let you pass if you agree to smack the Dark
    Dragons coming for the key. Raid the chests! Receive five Herbs, Dart, 
    MetalSH, and B.Stn. Head up the stairs continuously, and you'll see a room 
    with a chest. Take it! Receive F.Stn. Go up the last set, and...
    
    WOAH! MINE EYES! The place is very, very bright. Let's take the key on the 
    pillar. Walk up to it, and press A. Obtain LtKey! As Bleak brightened up when 
    you took the DkKey, this place will darken when you take the LtKey. With this,
    you can change the time of anywhere into day.
    
    Alright, with that taken care of, let's get that ship and sail to Scande. 
    Unfortunately, the D.Dragons are there. Beat 'em up!
    *=*=*=*=*=*=*=*=*=*=*
    ! ! FORCED BATTLE ! !
    =====================
    Knight                Archer
    HP: 450               HP: 180
    AT: 115               AT: 92
    EX: 2800              EX: 560
    GO: 2000              GO: 180
    Actions: T.Bolt(25)   Actions: Attack
    Attack
    ===================
    Easily beaten. You don't even need Ryu to use any of his Drake spells.
    *=*=*=*=*=*=*=*=*=*=*
    Now that they were killed, they'll be pissed and blow up Ross's ship. Then 
    they'll run. You'll need to use the North Peninsula to get to someplace or
    another, I dunno, I wasn't paying attention. But whatever happens, you'll need
    to trade your G.Bar for GnPwdr. Good thing we found one in the L&D Cave huh?
    Agree. Obtain GnPwdr! Let's head back into Cape Cave and blast those rocks!
    
    (NOTE - Weapon shop is not accessible now.)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Cape Cave
    Party: Ryu, Nina, Bo, Karn
    Items: None
    Enemies: Ameblob, Fly, Shadow
    
    Alrighty, head up and take a left as soon as you can. Follow the path to run
    into some rocks. Ryu'll bomb 'em, so continue on and head out.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Secret Base
    Party: Ryu, Nina, Bo, Karn
    Items: None
    Enemies: None
    
    Head down, around the trees, and left, passing the house. You'll get plunged
    into a...
    
    *=*=*=*=*=*=*=*=*=*=*
    ! ! FORCED BATTLE ! !
    =====================
    SpearMan
    HP: 150
    AT: 84
    EX: 500
    GO: 340
    Actions: Attack.
    =====================
    You'll encounter two. Squash them like the little bugs they are.
    *=*=*=*=*=*=*=*=*=*=*
    
    Moving on, you'll reach a ship. Cross the board to get onto it.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Dark D. Ship
    Party: Ryu, Nina, Bo, Karn
    Items: V.Ptn, Acorn(x2), Herb(x2)
    Enemies: None
    
    As soon as you enter, you'll trigger a fight.
    *=*=*=*=*=*=*=*=*=*=*
    ! ! FORCED BATTLE ! !
    =====================
    Archer
    HP: 180
    AT: 92
    EX: 560
    GO: 180
    Actions: Attack
    Drops: M.Drop
    =====================
    Sucker didn't get out soon enough. Pulverization time!
    *=*=*=*=*=*=*=*=*=*=*
    
    Head down the stairs. Pah, MORE?
    
    *=*=*=*=*=*=*=*=*=*=*
    ! ! FORCED BATTLE ! !
    =====================
    A single archer and a single spearman. Not much different then the last 
    fights.
    *=*=*=*=*=*=*=*=*=*=*
    
    Head into the room with the two beds and table, and go up the stairs. You'll
    run into a knight. Ohmigosh, he transformed! Get ready.
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Squid
    HP: 1000
    AT: 155
    EX: 6000
    GO: 4200
    Actions: Charge, GlobShot, Attack All
    ===================
    Any of his globshot attacks does about 15-50 damage. However, Ryu will take 
    considerably less damage because of the super equipment you found in Agua.
    This includes damage from his Charge attack. It did 105 to my Bo, but when he
    used it on Ryu, it did a measly 11. Used it on Nina, and it caused 28. So, I 
    can't really pinpoint the ranges.
    Being a water creature, electrical attacks should do very nice damage. Ryu 
    should cast ThrDr and attack, Nina should Atk-Up herself and Karn, then resort
    to regular attacks, Bo should cast Fry, and Karn should attack. Squid will 
    fall before it can do any real damage.
    *=*=*=*=*=*=*=*=*=*
    
    He'll explode. Time to raid the goodies. Go to the drawer and check it. 
    Receive V.Ptn. Go downstairs. Four chests await you. Receive two Acorns and 
    two Herbs. Nothing more here, so let's get back to Auria.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Auria
    Party: Ryu, Nina, Bo, Karn
    Items: None
    Enemies: None
    
    Talk to the Captain. You'll trigger a cutscene. By stealing the Dark D. Ship,
    you can head for Scande now. The fish merchant that stole our G.Bar will 
    decide to tag along. Unfortunately, three ships will intervene. The fish dude
    will say to detonate the gun powder on the ship and make a run for it. Nina'll
    point out that they're going to get killed if they try that. The fish merchant
    whose name is Gobi, will say that going down isn't a big deal to him. The 
    General will get smart and command his lackeys to fight you.
    
    *=*=*=*=*=*=*=*=*=*=*
    ! ! FORCED BATTLE ! !
    =====================
    2 Archers and a SpearMan.
    Kill 'em.
    *=*=*=*=*=*=*=*=*=*=*
    
    (Where did the General and Captain go?)
    Gobi'll take charge and lead the party inside. Too bad that the General comes
    back with more lackeys.
    
    *=*=*=*=*=*=*=*=*=*=*
    ! ! FORCED BATTLE ! !
    =====================
    3 Archers.
    Oh no, what ever will we do?
    *=*=*=*=*=*=*=*=*=*=*
    
    After that fight, Gobi somehow managed to teleport your party through the 
    walls. He'll lead you to the floor below the chests. The General comes back
    with two more idiots.
    
    *=*=*=*=*=*=*=*=*=*=*
    ! ! FORCED BATTLE ! !
    =====================
    2 Archers.
    If you beat the fight before, I don't see why you need help with this one.
    *=*=*=*=*=*=*=*=*=*=*
    
    Right after that, the General transforms.
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Octo
    HP: 1000
    AT: 160
    EX: 6000
    GO: 1500
    Actions: Charge, GlobShot
    ===================
    He's so alike with his brother, in the fact that his attacks are only a tiny
    bit stronger (If at all), and he's a wuss when it comes to lightning attacks.
    He will, however, use his charge attack much more often then his brother did,
    so beware.
    Anyway, same strategy as before. Ryu use ThrDr and attack like mad, Nina use
    Atk-Up on Karn and herself and attack like mad, Bo cast Fry like a mad man, 
    and Karn, well, attack like mad. He'll be dead in practically the same time
    it took to kill his brother.
    *=*=*=*=*=*=*=*=*=*
    
    The General refuses to let you live, so he explodes and sets fire to the gun
    powder. Gobi and Karn will leave their first chance, and the rest will quickly
    follow. Everybody makes a dive for it. Boom goes your ship. Wow goes Gobi. 
    Boom goes the other ships. Smart move, mister General, blow up more then you
    had to.
    
    The resulting explosion causes a wild torrent in the water, wiping out our 
    heroes. What goes on next? It's time for...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    4e.
    ------------------------------------------------------------------------------
                                   The Fifth Chapter
                          A Greedy Merchant and a Gentle Giant
    ------------------------------------------------------------------------------
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Gobi
    Items: None
    Enemies: Slime, Flea
    
    (TRIVIAL - Battle Theme changes.)
    
    The party will find themselves on an island. Gobi says you'll need to travel
    underwater, so he'll sell you some gills in order to do so. However, he'll 
    charge an unrealistic 1,000,000GP for it. You have no choice but to accept.
    He'll notice you don't have enough cash, and he'll ask you if you want to pay
    him all you have now and loan him the rest. Again, no choice but to agree, the
    dirty rat. As he doesn't have the Gills with him now, he'll go out to get 
    them (Smart move Ryu, the guy can run away with your money!). You'll take 
    control of Gobi now. Head down the beach and into the water.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Underwater Map
    Party: Gobi
    Items: None
    Enemies: Fishy, CreonX, CactusX, CrawlerX, DogFish
    
    Run from all possible encounters. Gobi sucks and can barely take a single 
    battle. He has terrible damage outputs, so if you still want to fight, use
    the E.Key or EbbX. If you're afraid of running into a battle, use a Mrbl3 if
    you have one.
    
    It's a pretty short walk to Prima. Just head west and you'll see it in sight.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Prima
    Party: Gobi
    Items: None 
    Enemies: None
    
    SAVE! Go to the shrine and save (How the heck did they get fire underwater,
    anyway?). Now, you can wander around and talk to the residents of Prima.
    Prima is a place with a ton of shops. You'll find lots and lots of shops with
    various items at various prices. And of course, that means an a**load of work
    for me.
    
    =====
    Shops
    =====
    Inn(1): 300GP
    Inn(2): 200GP
    
    EQUIPMENT(1)         ITEMS(1)
    Club     -  3250G    Mrbl3 -      9G
    IronHR   -  4550G    Herb  -      9G
    PowerSD  - 10400G    Antdt -     13G
    Glove    -  3900G    Charm -    135G
    IcySH    -  5200G    Life  -    450G
    HornHT   -  6500G    Cure  -   1800G
    FaceMask -  7800G
    GoldHT   - 26000G
    
    EQUIPMENT(2)         ITEMS(2)
    LongBW   -  2860G    Worm   -    50G
    SteelBW  -  4400G    Srdine -    50G
    PoisonBW -  5500G    Worm2  -   100G
    ChainHT  -  2750G    Mackrl -   100G
    PlateAR  -  3740G    Sole   -   250G
    IronMask -  4400G    Trout  -   500G
    RangerVT -  5500G    Rod1   -  1000G
    G.Tiara  - 22000G    Rod2   -  2000G
    
    EQUIPMENT(3)         ITEMS(3)
    Pike     -  2750G    Mrbl3  -    13G
    Javelin  -  4400G    Life   -   650G
    RustCW   -  7700G    Vitamn -   650G
    IronCW   - 11000G    Mrbl1  -  1300G
    DivingHT -  4400G    Pouch  -  1300G
    LightSH  -  4400G    G.Bar  - 65000G
    SuedeRB  -  6600G
    SpineCL  -  8800G
    
    EQUIPMENT(4)         ITEMS(4)
    Dart     -  3300G    Mrbl3  -    11G
    PoisonRP -  3300G    B.Stn  -    22G
    Tri-DR   -  4400G    F.Stn  -    22G
    Cane     -  6600G    Acorn  -    33G
    Visor    -   880G    C.Stn  -    44G
    MetalSL  -  3300G    Life   -   550G
    BronzAR  -  3960G
    IronML   -  5500G
    
    EQUIPMENT(5)         ITEMS(5)
    Dart     -  3000G    Mrbl3  -    10G
    SteelBW  -  4000G    Herb   -    10G
    BroadSD  -  5000G    Antdt  -    15G
    Sickle   -  6500G    T.Drop -    20G
    EvilRP   - 20000G    Acorn  -    30G
    Bandana  -   400G    Charm  -   150G
    NiceHT   -   600G    Mrbl1  -  1000G
    WoolRB   -  5000G    Cure   -  2000G
    
    Okay, OW! I hate doing Prima's stuffs because I need to give all the coverage
    in the items and equipments sections. And that really, really sucks.
     
    Also, with all these items, don't just buy the first thing you see. Be careful
    with your moneys, because you could end up buying something and finding it 
    cheaper somewhere else, or another equipment piece that's more powerful. When
    you're done shopping (I personally didn't buy anything, I don't like using
    Gobi) head into the the tallest building with the red manillo head on it.
    Talk to the blue manillo. He'll say that they don't have any Gills right now,
    and you should go to Gant to get them. Lousy...No choice. Let's go.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Gant
    Party: Gobi
    Items: HrGlas, L.Ptn, A.Ptn, Goods
    Enemies: None
    
    Alright, to get to Gant from Prima, head south from the town until you hit
    the south wall. There should be a slope upward to the right of there. Head up
    there, and follow the path through the mountains. Gant will be beyond a small
    forest of dead trees.
    
    Things to raid, things to raid. The left-most house at the bottom of the town
    has a drawer. Receive HrGlas. This item is pretty pointless, since we can have
    the same effect by using the Light and Dark Keys. On the second level of the
    town, there's a house on the right that has a drawer. Receive L.Ptn. Head into
    the top most house, that also happens to be the largest. Head upstairs to find
    a drawer. Receive A.Ptn.
    
    And here are the shops.
    =====
    Shops
    =====
    Inn Price: 50G
    
    EQUIPMENT          ITEMS
    IronHR  -  3150G   Mrbl3 -    8G
    GiantHR -  4050G   Herb  -    8G
    HeroSP  -  6750G   Antdt -   12G
    SpineHR - 27000G   F.Stn -   16G
    IronSL  -  1800G   B.Stn -   16G
    MetalSL -  2700G   C.Stn -   32G
    IronHT  -  6300G   Charm -  120G
    MetalAR -  8100G   Cure  - 1600G
    
    Yay for Camlon prices in the Item Shop.
    
    Information hunting will be much shorter since there's hardly anyone here. The
    only people that are here other then the business managers is the clan leader
    and an old lady. The clan leader will inform you that they got attacked and 
    their men were kidnapped. Then he'll ask you to deliver goods (uhm? script 
    needs work). Agree to do so. If you talk to him again, he'll tell you why the
    men were taken and where they're being held. We can't worry about that yet, so
    go up to the chest and take the chest. Obtain Goods. Get back to Prima.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Prima
    Party: Gobi
    Items: Gills
    Enemies: None
    
    Once you're back here, head to the guild leader. He'll reward you delivering
    the Goods with the Gills. Obtain Gills! (WHAT A LIAR! "I don't have the Gills"
    Bull****.) He'll also read a letter attached to it, saying that Gant has been
    attacked. Then some noise goes on, and two manillos come in to report that 
    the Dark Dragons smashed a Gant boat, and there's a survivor that needs the 
    leaders help. Gobi, being curious, decides to follow.
    
    A grim reaper stands before the survivor, ready to whisk him away into the
    land of the dead. The guild leader says that the Iron Ogre Clansmen is too
    important to lose. Gobi will say that he's got a warrior ready to force the
    Grim Reaper away, and charge Mr. Manillo Leader. Refuse his offer twice for
    more money. It won't go any higher then 6000G. 
    
    Alright, let's go get Ryu and gang! (Wait a second...how is that Ox still
    living underwater? Musta gotten a pair of gills for him.)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Ryu, Nina, Gobi, Karn
    Items: None
    Enemies: Slime, Flea
    
    I'm sure you remember how to get back to the island. If not, head east from
    Prima and up the shore. Talk with Ryu, and everyone will be in your party. You
    now get to choose an active party, but you can switch to your unused character
    at any point in battle. Gobi does more damage then Bo if you got a HeroSP from
    Gant, and he does need some levels, so I'd switch him out. Bo gains levels 
    real quick anyway.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Prima
    Party: Ryu, Nina, Gobi, Karn
    Items: None
    Enemies: None
    
    Okay then, if you want, go burn a hole in your money pouch. You can re-equip
    your characters with A LOT of stuff. Also, you might or might not noticed, but
    the wounds you had from the fight at the ship still remain, so heal. Also, 
    save. When all is done, head into the more expensive inn and go upstairs.
    Go beat up that grim reaper wannabe.
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Morteo
    HP: 1500
    AT: 180
    EX: 3200
    GO: 3000
    Actions: Attack
    ===================
    He does 34-45 damage, except to Ryu if he is wearing LifeAR
    Pathetic. I can't believe I decided to call this a boss fight, but I dunno,
    calling him a mini-boss doesn't seem right. Anyway, this cousin of Morte and
    Mortea is a wimp. You can really just AUTO the fight, and stop it if someone's
    health starts to get low. Heck, Nina will do more the then E.Key when she 
    isn't even powered up (though that may be because I bought an EvilRP for her).
    If you want, power-up your characters with Atk-Ups to speed up the fight. 
    Morteo has a weakness to fire, but you can't really exploit that if Ryu 
    powered-up is doing past 172 damage.
    *=*=*=*=*=*=*=*=*=*
    
    Morteo will disappear, leaving our Iron Ogre here alive. Okay, if you can kill
    off the grim reaper like that every time someone is dying, then that is super
    power which deserves to be abused. Anyway, Ox will tell you that his clansmen
    have been captured. Yeah, we already knew that, remember? I can't believe he
    was going to die to tell us that. Peh. Our team, being the good people they 
    are, decide to pitch in and help out. Gobi sees this as his opportunity to get
    his license back. Ox will be happy, and join your party. Member get! (Oh shoot
    he screwed up my chapter titles. Two members in one chapter can't be worked
    with!)
    
    Ox's strength will let you break a bunch of rocks and weak walls. So, let's 
    backtrack and treasure hunt! BUT FIRST! We should get a spell for Karn, which
    will make him very useful. Get to Gant.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Gant
    Party: Ryu, Nina, Gobi, Ox
    Items: None
    Enemies: None
    
    Go to the clan leader's house, and to where you found the chest with goods.
    There should be a moveable drawer to the right, trying to cover a hole. Push 
    it aside and enter. Have Ox break the rocks, and then have Karn talk to the
    man behind it. He'll teach Karn the Shin simultation spell! Awesome! Use it
    to fuse together Bo, Gobi, and Karn to create Shin, who will now be your most
    powerful member. Also, if you didn't burn as big of a hole as I did in your
    wallet, go get Ox-ey a SpineHR and MetalAR.
    
    Alright, let's get to those goodies we missed. To Agua! Warp to Romero, if you
    didn't figure out that that's the closest you could get to there.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Agua
    Party: Ryu, Nina, Karn[Shin], Ox
    Items: SilverBR, Life2, 3000GP, Life
    Enemies: The one you fought last time.
    
    Summon the fortress, head inside, go up the stairs, take the hover, and walk
    to the right. With Ox in the lead, press A against the wall that looks 
    different, and he'll smash it down. Pick up the four chests. Receive SilverBR,
    Life2, 3000GP, and Life. Leave Agua, and let's go to the L&D Cave at Auria.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: L&D Cave
    Party: Ryu, Nina, Karn[Shin], Ox
    Items: L.Ptn, A.Ptn
    Enemies: The ones you fought last time.
    
    Alright, once you enter, head down the stairs, through the used-to-be locked
    gate, up the next set of stairs, and follow the path upwards to around where
    Karn got us that G.Bar. Beside that room with the now-empty-chest is a room
    with two chests behind a crumbly wall. You should know what to do. Receive
    L.Ptn and A.Ptn. To the Krypt near Arad!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Krypt
    Party: Ryu, Nina, Karn[Shin], Ox
    Items: B.Rang
    Enemies: Gee, I dunno, what did you need to kill before?
    
    Head down to the third level where you fought with EyeSpy. There was a rock
    with a Boomerang stuck onto it. Have Ox smash the rock, and the B.Rang will be
    floating oh so magically infront of you. Take it. Receive B.Rang! You can't 
    use it yet, but it's less of a hassle to get it now. Alright, back to the main
    quest. Get to Prima first.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Underwater
    Party: Ryu, Nina, Karn[Shin], Ox
    Items: None
    Enemies: Fishy, DogFish, CactusX, CrawlerX, CreonX
    
    From Prima, head to the left, and up the shore. 
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Ryu, Nina, Karn[Shin], Ox
    Items: None
    Enemies: M.Scorp, R.Slime, Chimera
    
    From the shore, head south and follow through the mountain range. Eventually,
    you'll curve into a fort.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Hidden Fort
    Party: Ryu, Nina, Karn[Shin], Ox
    Items: GiantHR, EchoHT, Herb
    Enemies: Sorcerer, SpearMan, Archer
    
    The door is blocked off, but for some reason, the Dark Dragons thought it 
    would be clever if they left stairs in RIGHT BESIDE the extremely fortified
    door. The idiots.
    
    I'd recommend keeping Ox in the lead so you won't need to switch to him every
    time you run across a wall. Anyway, head down, and have Ox smash the way 
    clear. You can get to two chests by smashing the crumbly wall to the left of
    the stairs. Receive GiantHR and EchoHT. If you didn't get a SpineHR for Ox,
    equip the GiantHR, and equip Nina with the EchoHT.
    
    Skip the crumbling wall and head to the left for a chest. Receive Herb. Now
    technically, you can avoid this battle, but I like to kill everything I can,
    and I'm sure you share my love. So, approach the guardsmen.
    
    *=*=*=*=*=*=*=*=*=*=*
    ! ! FORCED BATTLE ! !
    =====================
    LancerX
    HP: 300
    AT: 100
    EX: 500
    GO: 340
    Actions: Attack
    =====================
    It's a lancer, except he's been X-ified! Insane! I wonder if we can kill him
    to pieces like his predecessor...
    *=*=*=*=*=*=*=*=*=*=*
    
    Walk up to find a crumbly wall. Skip it and head to the right for a chest, but
    you'll need to fight before you can get it.
    
    *=*=*=*=*=*=*=*=*=*=*
    ! ! FORCED BATTLE ! !
    =====================
    LancerX
    *=*=*=*=*=*=*=*=*=*=*
    
    Take the chest. Receive Herb. Follow the path, and punch the next weak wall 
    you see. Follow the path, and you'll be at a chest. Receive Life. Backtrack 
    back to the remains of the wall, and skip the next punchable walls. Follow the
    path to find a chest. Receive MetalSH. If you didn't get him an IcySH, equip
    Ox with it. Move on for another...
    
    *=*=*=*=*=*=*=*=*=*=*
    ! ! FORCED BATTLE ! !
    =====================
    LancerX
    *=*=*=*=*=*=*=*=*=*=*
    
    After that, follow the path, going straight up, smashing the wall to continue,
    curving downward, then smash the next wall. Go up, and you'll see some stairs.
    Take 'em.
    
    Right in front of you is a dude. Who isn't a good guy. Know what that means?
    Boss time!
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Toad
    HP: 2300
    AT: 330
    EX: 6000
    GO: 1500
    Actions: TongueLash, GlobShot
    ===================
    Okay, no idea why, but he only attacked Nina, and it was for a horendous range
    of 84-133. He instantly killed her one time when she was at full HP. Just 
    terrible luck for me, I guess.
    Anyway, Ryu should ThrDr and attack, Nina should Atk-Up Ox, Karn, and herself,
    then start to attack and heal, Karn should attack in Shin form, and Ox should 
    attack. And down goes Toad.
    *=*=*=*=*=*=*=*=*=*
    
    Mr. Knight then dies, and for some reason, the gate to the jail lowers. People
    talk a bit, you find out you only rescued the guys and the women have been
    shipped off to Nabal, along with the weapon. Ox's wife is among those
    prisoners. Oddly enough, Ox stays calm and says that Nabal has good security.
    
    You'll gain control. If Karn was fused, he will now be forced out of fusion.
    So, refuse and head to the right, bash down the wall, and leave the fort.
    Currently, you won't be able to rescue the other prisoners. So, you'll have to
    retreat back to Gant.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Gant
    Party: Ryu, Nina, Karn[Shin], Ox
    Items: B.Rang
    Enemies: None
    
    Alright, once you're here, head into the clan leaders house. If you got the
    B.Rang from the Krypt like I told you to, he'll see it and fix it for you.
    You'll get a free rest, and when you wake up, he'll have finished repairing it
    and Ryu can now equip it. Obtain B.Rang! It's just a tiny bit weaker then the
    PowerSD right now, but it can hit all enemies. So, I'd suggest equipping it.
    Apparently, there was also an Iron Ogre that said a man from the Dragon Army
    is around Gant and could help devise a strategy. Let's go meet him.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Ryu, Nina, Karn[Shin], Ox
    Items: None
    Enemies: Slime, Flea, G.Knight, Mage
    
    Okay, from Gant, follow the path until you hit the shore. And skip it. Keep
    going north-east, and you'll see a little house. Enter.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: W-Man Home
    Party: Ryu, Nina, Karn[Shin], Ox
    Items: None
    Enemies: None
    
    Talk to the old man here, and he'll see your B.Rang. He'll then blabber a bit,
    but then goes into the strategy of taking a GrimFowls' egg and having it go
    beserk on the Dark Dragons. 
    
    Alright, let's get back to the Hidden Fort and head to Nabel. If you forgot 
    how to get back to the fort, go to Prima and head west. There will be a shore
    line on the wall, a bit to the north. Once you're on land again, head down,
    follow the path, and you'll find the Hidden Fort. You should be able to go 
    through the fort without much trouble. Once you gone through there, head north
    to GrimFowl Woods.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: GrimFowl Woods
    Party: Ryu, Nina, Karn[Shin], Ox
    Items: Egg
    Enemies: None
    
    Once you're here, move up to the nests. There will be a purple spotted egg in
    one of them. Try to take it, and one of the GrimFowls will attack.
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    GrimFowl
    HP: 2000
    AT: 170
    EX: 4200
    GO: 4800
    Actions: Burn Out (75)
    ===================
    I couldn't check to see if it had anymore abilities, I killed it in two turns.
    The GrimFowl is a fire creature, so Ice magic works well. However, Ryu's
    physical attack is more powerful then SnowDR if he has an Atk-Up buff.
    Basically, all you need to do is have Nina Atk-Up Karn[Shin], Ryu, and Ox (If
    you have enough time), and attack. Down in no time flat.
    *=*=*=*=*=*=*=*=*=*
    
    After that fight, the GrimFowls will box you in, forcing you to take the egg
    (Ironic, isn't it.) Obtain Egg. After that, the birds will start to follow 
    you. Sometimes they will stray off, however, keep at least ONE bird when you 
    exit the woods from the north. Just walk up to the them, and they should start
    to follow. 
    
    When you exit, the GrimFowl will be behind you. Walk up to the castle (it's 
    just a bit nort) with the bird right behind. When you try to enter, Ryu will
    automatically throw the egg in the castle. Enter.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Nabal
    Party: Ryu, Nina, Karn[Shin], Ox
    Items: SkullRG, Life2
    Enemies: SpearMan, Archer, Chopper
    
    When you enter, the guardsmen will be running in circles with GrimFowls 
    chasing them. You can easily enter the castle.
    
    Unfortunately, this does NOT mean no random battles. Sucky. Anyway, head to 
    the right, walk up, and a staircase is seen. However, pass by them, continuing
    to the south. Push the lower vase and search the ground it covered. Receive
    SkullRG. Now push the other vase and search. Receive Life2. Head down those
    stairs you saw earlier.
    
    Head south and follow the path. You'll reach a crumbling wall. Punch it down
    with Ox and proceed. You'll trigger a small cutscene, and a battle.
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    SlimeX          ->  SlimeX (Fused)
    HP: 600             HP: 1200
    AT: 20              AT: (No idea, little help?)
    EX: -               EX: 5400
    GO: -               GO: 6000
    Actions: Attack     Actions: Attack
    ===================
    SlimeX, fused or not, does 15-41 damage.
    Pathetic. They have a weakness for fire, but why bother? Smash around the 
    individual SlimeX's with physical attacks from the party, destroying them with
    the B.Rang. Once it fuses, keep up the physical attacks, and you win.
    *=*=*=*=*=*=*=*=*=*
    
    Oh no! They were stalling! The General can go kill off Prima now. They'll die,
    and the party goes to the jail, which, logically, is still locked. 
    Unlogically and conveniently, the wall right beside it is weak, so Ox smashes
    through it. Ox's Wife will tell you to stop them from using the weapon. 
    
    The General, however, escapes. The secret weapon will be revealed as a 
    torpedo. Gobi will say they should go warn Prima. Ox will also reveal here 
    that his wife's pregnant (BAH! She's pregnant too? How the heck did he stay so
    calm? I'd go ballistic.) and he vows to stop the war before it's born.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Prima
    Party: Ryu, Nina, Karn[Shin], Ox
    Items: Statue
    Enemies: None
    
    Yay for convenient warp. We'll be at Prima automatically. The guild leader 
    will point you to Wisdon, to get the sorceress. Then he'll say to talk to the
    guy upstairs.
    
    Again, Karn has unfused automatically, so fuse him back together. Go upstairs
    and talk with the old manillo in bed. Talk to him again. Now search his bed.
    Obtain Statue! With this, we can enter Wisdon! And as we head out for this 
    place, we move on to...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    4f.
    ------------------------------------------------------------------------------
                                    The Sixth Chapter
                                  An Ancient Wizardress
    ------------------------------------------------------------------------------
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Nabal
    Party: Ryu, Nina, Karn[Shin], Ox
    Items: MagicRG, Cure
    Enemies: Same as last time.
    
    Completionists will want to make a quick detour here. Elsewise, move onto to 
    the next section.
    
    Return to Nabal and go to where you fought SlimeX. Go inside the female prison
    cell, and you'll see a weak wall. Smash it with Ox, follow the path, and 
    you'll reach two chests and some stairs. Inside those chests...Receive MagicRG
    and Cure. The stairs will only lead back outside. Nothing special.
    
    With that done, we now need to get to Wisdon.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Arad
    Party: Ryu, Nina, Karn[Shin], Ox
    Items: None
    Enemies: None
    
    This is where you should warp to. Don't you LOVE the people in Prima for being
    SO VERY informative? (Sarcasm.) Heck, the least they could have done is say,
    "Wisdon is a strange city in the desert." OR "Have you seen a moving town? 
    Use the statue if you do." Seriously, these two lines could have helped.
    Lousy...Heal and save and head out.
    
    You see the little moving shrine? It hangs around Arad. Usually a bit to the
    north. Enter it.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Wisdon
    Party: Ryu, Nina, Karn[Shin], Ox
    Items: Herb(x4), ProSH(x2), Life(x2), Life2, OldSP, SilverBR, RageHR, ChainML,
    OldEgg
    Enemies: Chopper, M.Scorp, R.Slime
    
    There's nothing to take in the town here. The inn and shops are in ruin. The
    only standing building is (as always) the dragon shrine, so save here. You'll
    also see a bunch of Wisp and Cloud like population about, which you can talk
    to for some info.
    
    When you're done loitering, head down the stairs in between the Inn and 
    Shrine. Follow the path, and you'll hit an intersection of left, right, and
    north. Swing west, and follow the path up to a crumbly walls. Smash 'em all 
    down and reap your two treasures. Receive Herb and ProSH. I'd personally give
    this to Karn.
    
    Backtrack to the intersection and head east, following the path to find a 
    mirror of how the other one looked. Smash down all the walls, and take all the
    treasures. Receive Life2 and Life. Get back to the intersection and go north.
    You'll see some stairs going down.
    
    Follow the path, and circle around the platform with the stairs, since there's
    a chest here. You'll need to bash some rocks, but Ox-ey can handle it. Receive
    OldSP. This thing is crappier then the HeroSP, so don't equip if you bought
    that. Go up the stairs on the platform.
    
    Head down off the platform, and run to the left. There will be a weak wall 
    with two chests behind. Smash and take. Receive Life and SilverBR. Go back to
    the stairs, and this time, head northeast from there. Go to the little hall
    made by the two rooms. There should be a wall above and below you. Smash the
    upper first. There's two chests. Receive Herb and RageHR. If you got the 
    SpineHR, don't equip. 
    
    Head south and smash the wall. Go down the stairs. Follow the path, and hey,
    stairs going up. Use them to find yourself in a room with four treasures.
    Receive ChainML, two Herbs, and ProSH. Give the ProSH to Ox, and head back 
    down the stairs. Again, follow the path, and take the stairs leading you back
    to a room with no chests.
    
    Head west from there, and go north. You'll see stairs leading upward on a 
    platform. Use it. 
    
    We're back to the no-encounter surface level of Wisdon. Enter the giant shrine
    that resembles a castle. Straight in front of you is a healing spring, so use
    it. Once you're all healed up, go use the stairs to the right of the spring.
    You should see a sleeping woman (resembling a naga, but has more human) being
    guarded by three spirits. Approaching will crash lightning in front of you.
    The party will run back, and the spirits move up. 
    
    Jeez, what is with these guys and proving yourself? Get ready for a triple
    battle.
    
    *=*=*=*=*=*=*=*=*=*
    ! ! RE-MATCH ! !
    ===================
    Wisp
    ===================
    No trouble, the Wisp will be MUCH easier this time. And that's saying quite 
    alot, considering that he wasn't all too hard to begin with. Have everyone 
    attack, and Wisp will be gone in one or two turns.
    *=*=*=*=*=*=*=*=*=*
    
    *=*=*=*=*=*=*=*=*=*
    ! ! RE-MATCH ! !
    ===================
    Cloud
    ===================
    He won't be gone as easily as the Wisp, but he'll still be gone easily. Just
    attack all out, and don't stop for anything. If you want, have Nina Atk-Up
    your members to make the battle quicker.
    *=*=*=*=*=*=*=*=*=*
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Myst
    HP: 1100
    AT: 80
    EX: 4000
    GO: 3600
    Actions: Burn Out (30), T.Bolt (All, 40)
    ===================
    You know, for a new enemy, I was hoping for more. But no, this is what I get.
    He uses new a new Burn Out and T.Bolt animation, though they don't compensate
    in power. Strategy is simple, ThrDr with Ryu and attack, attack with Ox,
    attack with Karn fused as Shin, and Atk-Up everyone (minus Ryu) with Nina. 
    Then she just attacks.
    *=*=*=*=*=*=*=*=*=*
    
    Not as tough as you expected, huh? Anyway, they will acknowledge your
    determination, and go wake the Sorceress. But she doesn't wake up with mere
    words. So they use Plan B, which you should watch and find out on your own.
    
    When Bleu awakens, Ryu will tell her about the D.Dragons attacking Prima.
    She'll pace for a bit, and then give Ryu an egg. Obtain OldEgg! She'll tell 
    you to stick it in a volcano to hatch it, giving birth to a bug. And this 
    thing can cause Typhoons. Bleu then returns to rest.
    
    Oif...looks like we'll need to walk out of Wisdon. Let's get back to Prima
    and find an underwater volcano, since the last volcano we found erupted.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Sea Volcano
    Party: Ryu, Nina, Karn[Shin], Ox
    Items: SharpBW, 3000G, M.Drop, 2000G, PowerDR, Herb
    Enemies: AmeblobX, DogFish, CrawlerX, Tentacle
    
    Alright, to get here, get back to the ocean. If you recall, there was a shore
    line northwest of Arad. Head west until you hit Prima, and then go north. You
    should see a bunch of mountains, one of them being a volcano. Enter through 
    the doorway.
    
    New underwater enemies! An annoying AmeblobX makes the scene. And an easy to
    beat Tentacle. Anyway, head up until you can't anymore, and then go all the 
    way to the right for a chest. Receive SharpBW. Equip onto Bo, and head to the
    left a bit. Go north as soon as you can. And now it's the easy, 
    no-need-to-explain generic follow the path scenario. When you see it, skip the
    option of going down, and continue to the left for a chest. Receive 3000G. 
    Backtrack just a bit and go south as soon as you can. Take staircase leading 
    up.
    
    Go up the next staircase, and go to the left for a chest. Receive M.Drop. Head
    back down. Go south, and go east. Treasure! Receive 2000G. Go west, and head
    south when you can. Follow a bit, and yet another chest awaits. Receive 
    PowerDR. Go back north and keep going west. Eventually, a set of stairs should
    be in sight. Take 'em!
    
    If you can't find the next chest, I'ma targetting my sniper on you. Receive
    Herb. Follow the path, and you should find yourself at a cliffish place. Stand
    on the thinnest strip of rock that's jutting out, and press A. Ryu'll drop the
    OldEgg and watch as it grows.
    
    Yay, convenient teleport to Wisdon, straight to Bleu's room! She'll kinda be
    upset you made it back so quickly because she wanted some more rest. Ryu will
    extend an invitation to her to join the party. She accepts. New member, get!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Prima
    Party: Ryu, Nina, Bleu, Bo
    Items: MystSF, Sphere
    Enemies: None
    
    Woot! More convenience! You'll be brought back to Prima automatically, PLUS 
    the Guild Owner gives your party a free rest. When you make a single movement,
    the Owner will come in saying that the D.Dragons are attacking. The Guild
    Leader will ask Bleu to help out, and Bleu answers with a battle cry (I think.
    What do you think 'Gelagelagela' means?) The owner will also tell Gobi that 
    he'll get his license back if he does the right thing. Ox will make another
    vow. One of the Manillo's will give you a ride. 
    
    You'll get a little war scenario of you (a lone fish) dodging canon fire from
    six ships. Mister Manillo sure knows how to move. The typhoon bug saves your
    butt before it gets fried. The enemy will retreat and attempt to take you out
    from below. The fishy will drop you off and go battle with the enemy.
    
    Personally, I'd suggest you run back to town to save (because you probably 
    don't want to go through the Volcano again). I'd also say "Properly equip 
    Bleu," but all the shop owners are out defending. 
    
    When you're done doing whatever, go north of Prima. You should see the 
    Manillos duking it out with the Dark Dragons (How are they underwater? Dammit,
    everyone always seems to have Gills). Move up, and one of the Manillos will 
    tell you to take out their leader. But what challenge is he if he doesn't 
    transform?
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Pincher
    HP: 1000
    AT: 190
    EX: 4800
    GO: 4800
    Actions: Attack, T.Bolt(All, 95)
    ===================
    His regular attack does around 38 damage.
    He has a weakness for electricity. So, exploit! I recommend having Bo out 
    instead of Karn's Shin fusion, so he can cast Fry. So, to put the strategy 
    forward: Ryu attack as ThrDr, Nina casting Shield on low HP characters (and
    healing if necessary), Bleu casting Fry, and Bo casting Fry. Your attack force
    is doing 435 a round, so this sucker will be down in four turns (since Ryu
    spends a round transforming). Beware, however, of his Gale spell, it'll wreak
    havoc on your party if he decides to use it.
    *=*=*=*=*=*=*=*=*=*
    
    The General is going to make a suicidal effort to take out Prima. The Manillos
    don't believe him, and start poking at him. However, it wasn't a bluff, and
    the screen goes shaky and fades into white.
    
    Ooo, a view of the bad guys. Zog will compliment Jade for his work, saying 
    that things are going accordingly (what the heck is going to his plan? We've
    been bashing vital points for a while now...). However, the news of the 
    failure in Prima worries him, thinking the Light Dragons are screwing his 
    search for the keys (Haha, sucker, he didn't get his hands on one, and if he 
    did, Ryu always stole it). Receiving the order to destroy the Light Dragons 
    and to gain the Keys, Jade departs.
    
    You'll also get to see his four underlings, Cerl, Goda, Cort, and Mote. And 
    he'll command them to do what Zog commanded him to do (I love making confusing
    sentences). They leave. Jade ponders a moment.
    
    Back to Prima, still looking good. The Owner notes that if the suicidal bomb
    general was any closer, Prima would be fried. Gobi makes a fully announced
    joining of the party. Not 'cause he likes anyone in there, but because of the
    debt. Lousy sneaking rat. You'll automatically leave Prima, but Gobi will 
    notice he's missing something. Enter back and head to the Guild Owners' house
    and talk to him. Two chests will drop down. Pick 'em both up. Receive MystSF,
    and obtain Sphere! With this, Gobi can change into a big fish, allowing travel
    underwater with NO random encounters! I have no idea what the MystSF does 
    though. Bet it's just stylish.
    
    Anyway, with that done, we head out into the full scope of the underwater 
    world. Next on our to-do list, get Ryu his next set of super-powers!
    
    (TRIVIAL - Overworld theme changes yet again!)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Underwater
    Party: Ryu, Nina, Bleu, Gobi
    Items: None
    Enemies: None, if you're using the Big Fish
    
    Press A with Gobi in the lead, and he'll change into a big fish. Yay. Head to
    the Sea Volcano. See to the left of it? That giant pit? Cross it. From here,
    follow the bottom wall (heading left), until you're at a bunch of jagged 
    rocks. Keep going left, and you'll hit the bottom of an island. Circle around
    to the south of it, and enter through the shore.
    
    On land, there isn't much but a town. So, go into it.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Tunlan
    Party: Ryu, Nina, Bleu, Gobi
    Items: Rod5, Herb, Melon
    Enemies: None
    
    Welcome to Tunlan! You're not supposed to be here yet, but eh, might as well.
    So, first, the buyables.
    
    =====
    Shops
    =====
    Inn: 300G
    
    EQUIPMENT            ITEMS
    BoneCN   -  2412G    Mrbl3  -   13G
    PoisonRP -  2700G    Herb   -   13G
    Cane     -  5400G    Antdt  -   19G
    EvilRP   - 18000G    T.Drop -   26G
    Dress    -   900G    Acorn  -   39G
    Gown     -  1800G    Charm  -  195G
    MystRB   -  5400G    Mrbl1  - 1300G
    GuruCT   - 18000G    Cure   - 2600G
    
    EQUIPMENT(2)         ITEMS(2)
    Dagger   - 2200G     Mrbl3  -   10G
    LongBW   - 2860G     Herb   -   10G
    PoisonRP - 3300G     Antdt  -   15G
    Tri-DR   - 4400G     T.Drop -   20G
    Gauntlet -  880G     Acorn  -   30G
    HuntCL   - 1650G     Charm  -  150G
    ThiefCL  - 2750G     Mrbl1  - 1000G
    RangerVT - 5500G     Cure   - 2000G
    
    Y'know, it boggles the mind why they would put two IDENTICAL shops in very 
    close proximity to each other, and have one bashing the prices of the other.
    Guess Capcom just gets a laugh out of the fact that an unsuspecting player
    realizes he coulda saved quite a bit of gold...
    
    Anyway, the flea market equipment isn't too much of an upgrade. So, do any
    shopping you want in the other weapons store, and restock on items in the 
    flea market's items shop.
    
    If you haven't already noticed, you can't understand what the people say,
    aside from the business managers ('cause they're Manillo). Visiting the 
    insides of the houses is pretty much pointless. There's one with a foresight
    on an event to come, but eh, I'd rather wait then have it spoiled.
    
    So, let's get what we came for. Enter the top-most building, which happens to
    be a castle. Walk forward, then head to the right and follow the path until 
    you hit some stairs. Use them, then use the next. Walk to the left until you
    hit the wall (don't bother trying to open the gate to the items, Karn can't
    pick the lock for some reason). Go north, and try to take the chest, but a 
    hole will open up. And one of the stone gremlins come to life. They shove you
    down the hole.
    
    You SHOULD be in a room with two people, an old man and a younger man, with a
    bed. If you're just outside, you didn't listen to me when I said "walk left
    until you hit the wall." Anyway, if you DID listen to what I said, move the
    box just south of the bed and search the ground. Receive Rod5! Awesome, we can
    now get our super dragon equipment for Ryu! Move the box to the left of that
    one, and you'll fall down another hole. Two chests await. Receive Herb and 
    Melon. Walk to the south and take the stairs and you'll be out of Tunlan.
    
    There isn't anymore to do here, so there's no point in re-entering. Instead,
    let's go do some fishing. If you haven't already, stop by Prima to pick up
    some worms. Either the regular or the souped-up "2" version should work. I'd
    say don't waste your money on the Worm2s though.
    
    When you're done, Warp to Romero, and exit the town.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Ryu, Bo or Karn[Shin], whoever else.
    Items: DragonSD
    Enemies: (Romero) Things that die in one hit
            (Around the Well) Crab, Warlock, Buzzer, LancerX.
    
    When you're here, have Bo or Shin in the lead, and walk to the northwest, 
    passing by Agua. Once you hit the corner, go south along the mountain range,
    then head west after you pass by the tree. You should see a well. Have Ryu,
    equipped with the Rod5 and Worms, make an attempt at fishing in the well. If
    you don't get anything, keep trying. Soon enough, you'll get what you were
    aiming for. Receive DragonSD! Equip onto Ryu for a major boost in attack.
    And now you can go get his next set of Dragon spells! (Finally)
    
    However! Since you can, you might as well get another piece of the Dragon
    equipment. (So no, not JUST yet...) Warp to Arad, and exit the town.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Ryu, anyone else.
    Items: DragonHT
    Enemies: Remember those desert dudes? They aren't nearly as tough anymore.
    
    From Arad, walk south until you see the Krypt, then run ALL the way to the 
    west. Then head southish, and soon, you'll see a well. GO FISH! Again, try try
    again if at first you don't succeed. Receive DragonHT, THE strongest helmet of
    the entire game! But it's all for Ryu. Hehe.
    
    Right, with that done, we can now get those spells we've been putting off.
    Fo' realz this time, yo. Get to Prima, either by taking the shore path near 
    the desert, or warping to Gant and using the shore near there.
    
    Once you're there, head off to the west, and take the shore a bit north of the
    wall you just rammed into. Look familiar? It should. Follow the path south and
    go through the Hidden Fort again. Once you're outta there, head west, and 
    follow the paths given by the mountains. Head south when you can, and then
    continue to follow. You'll see the shrine soon.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Dragon Shrine
    Party: Ryu
    Items: Mrbl2
    Enemies: None
    
    Talk to Mr. Dragon Clan man, and he'll let Ryu pass. To the left, a Healing
    Spring, to the right, a treasure chest. Let's take that box. Receive Mrbl2.
    Right, now heal up if you need to, and use the center path. Same process, the
    Dragon Lord will unleash the monster guarding the seal. Here we go!
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Bain
    HP: 1800
    AT: 100
    EX: 1020
    GO: 360
    Actions: Attack
    ===================
    Bain deals 13-21 damage, and can (but very rarely) cause slams.
    I'm sure that in any other FAQ, you'll find them talking about how cool Bain
    looks. I agree. Anyway, since this is a Ryu solo battle, you don't have what
    we call "variety" in your abilities. Bain also does not have a weakness. Thus,
    all you do is ThrDr and set it to 'AUTO' if you're playing the GBA version.
    If you're using the SNES, just keep pressing the A button. Bain will do 
    significantly less damage to you in Drake form, so you probably won't even 
    need to heal. Heck, if you want, you can take him out without transforming, 
    though do pack some form of healing items in your inventory. Bain goes down
    easy.
    *=*=*=*=*=*=*=*=*=*
    
    The Dragon Lord grants you your new spells, and disappears in a poof. With 
    that done, leave the shrine, and go test your abilities near a free Inn. When
    all that's done, let's make way for Gust.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Underwater
    Party: Doesn't matter much here, Gobi should be in it.
    Items: None
    Enemies: AmeblobX, CreeonX, CrawlerX, Dogfish, CactusX, Fishy, Crab
    
    We'll start from the crevasse. Head all the way west until you hit the wall,
    then start going north. When you see some coral reefs, swim to the right a 
    bit and you should see a shoreline. Take it to get onto land.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Doesn't matter 
    Items: None
    Enemies: M.Scorp, Chimera, Warlock, Zombie
    
    From the shore, head to the east until you reach the bunch of trees. Then 
    start going north, and Gust should be in sight.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Gust
    Party: Karn, anyone else.
    Items: Sash
    Enemies: None
    
    Save when you enter. Now, the shops.
    
    =====
    Shops
    =====
    INN: 80GP
    
    EQUIPMENT            ITEMS
    Tri-DR   -  4000G    Mrbl3  -   10G
    OldSP    -  6000G    Herb   -   10G
    WingRP   -  7000G    Antdt  -   15G
    MoonBW   -  8000G    T.Drop -   20G
    WingSD   - 10000G    Acorn  -   30G
    GaiaMask -  8000G    Charm  -  150G
    FlameSH  - 12000G    Mrbl1  - 1000G
    WorldML  - 22000G    Cure   - 2000G
    
    WorldML and FlameSH for Ox-ey, WorldML and MoonBW for Bo, and that's pretty 
    much it. Stop by the inn and give the drawer a look. Receive Sash. Equip onto
    one of your strong characters (Karn, Ox). 
    
    If you haven't already, talk to the people of the town. You'll notice some of
    them are insane. The competent ones will give you light info. There's also a
    flutemaker (Tunlan communication!), but he's insane as well. Apparently the
    cause of this is the north wind. Better go check it out then, huh? But first!
    Go pay a visit to the flutemakers house (The top-left one). See that box near
    the barrels on the right side of the screen? Move it to fall down a hole.
    
    There's a little puzzle here, which shouldn't take you too long to figure out.
    You gotta move the barrels in the proper way to get inside the room. I'll tell
    you here in case you're stuck (but then you're sorta an idiot for using this.)
    
    Move the lowest one to the left or right, and walk into the middle of the
    middle row. Push each barrel outward. Now, push the left and right barrels of
    the top row forward. Then push the top-middle barrel to the left or right.
    You started with this.
    ==========
    () - Barrel
     | - Wall
    ==========
     |      |
     |()()()|
      ()  ()
        ()
    
    Should look like this when you're done.
    
     |()  ()|
     |()    |
    ()      ()
          ()
    
    Sorry if you can't understand, but hell, that's the best I can do. Go into the
    room, and you'll see a mentor with the flamy torches by his side. Talk to him
    with Karn in the lead, and whaddyaknow? A new fusion spell! Though, I say this
    one is near useless considering you hardly ever get the chance to use it.
    
    Leave through the stairs to the south, re-enter Gust, and exit the town from 
    the north end. Head up north, and you'll reach the next area of Gust. Walk
    north, and you'll see there are these flowers which are shooting out crazy
    pollen. You can't do anything to it, so pass by and open the gate. Enter.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Lab
    Party: Ryu, Nina, Karn[Shin], Ox
    Items: Herb, Cure2, L.Ptn, Rod4
    Enemies: LancerX, Buzzer, Mimic
    
    Head to the left and walk north. When all of a sudden, poof! A monster 
    appears!
    
    *=*=*=*=*=*=*=*=*=*=*
    ! ! FORCED BATTLE ! !
    =====================
    Rogue
    HP: 2000
    AT: 100
    EX: 2520
    GO: 1200
    Actions: Bite, OrbShot, Attack All
    Drops: Herb
    =====================
    These guys LOOK menacing, but they're very, very wimpy when it comes to 
    defense. Everyone (Nina included) should cause 300+ with their regular 
    attacks. Heck, if Karn[Shin] scores a slam, he'll cause 999 damage. No 
    strategy needed.
    *=*=*=*=*=*=*=*=*=*=*
    
    Walk north, and you'll see a chest. Receive Herb. Head back south, and walk
    all the way east until you hit the wall. Go north to trigger another battle.
    
    *=*=*=*=*=*=*=*=*=*=*
    ! ! FORCED BATTLE ! !
    =====================
    Rogue
    =====================
    *=*=*=*=*=*=*=*=*=*=*
    
    Take the chest behind it. Receive Cure2. Head south, and take the middle road.
    You'll have three pathways going to the north. Two of them have chests. All
    roads are guarded by Rogues. I say, kill all the Rogues, because they are easy
    experience. Take the leftmost road and trigger the fight.
    
    *=*=*=*=*=*=*=*=*=*=*
    ! ! FORCED BATTLE ! !
    =====================
    Rogue
    =====================
    *=*=*=*=*=*=*=*=*=*=*
    
    Now go back down and take the middle path.
    
    *=*=*=*=*=*=*=*=*=*=*
    ! ! FORCED BATTLE ! !
    =====================
    Rogue
    =====================
    *=*=*=*=*=*=*=*=*=*=*
    
    Take the chest behind it. Receive L.Ptn. Finally, take the right path.
    
    *=*=*=*=*=*=*=*=*=*=*
    ! ! FORCED BATTLE ! !
    =====================
    Rogue
    =====================
    *=*=*=*=*=*=*=*=*=*=*
    
    Take the chest behind this one as well. Receive Rod4. Head to the west path
    through the hall way, and take the next path north as soon as you can. Another
    battle!
    
    *=*=*=*=*=*=*=*=*=*=*
    ! ! FORCED BATTLE ! !
    =====================
    Rogue
    =====================
    *=*=*=*=*=*=*=*=*=*=*
    
    Continue through the main hallway, and skip the middle room. Enter the right
    room, for, I dunno, another fight maybe?
    
    *=*=*=*=*=*=*=*=*=*=*
    ! ! FORCED BATTLE ! !
    =====================
    Rogue
    =====================
    *=*=*=*=*=*=*=*=*=*=*
    
    After you beat that one, run to the back of the room, and have Ox smash the
    wall. Go all the way to the left, all the way to the north, and up the stairs.
    
    Oh no! It's Cort, one of Jade's four! But what a crappy introduction. He 
    shoulda been like "Room darken, flash, flash, Ta-daahh!" But he just walks in,
    NOT being cocky-villain like (no fun whatsoever), and he throws a potion at 
    you. He then leaves. The screen pinkens! And you shrink! Well, at least you 
    enjoy no random encounters for a bit. From the stairs, walk north, passing by
    the next set of stairs, until you hit a wall. Then run to the right, and you 
    should see a little mouse hole. Enter.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Mouse Hole
    Party: Ryu, Nina, Ox, Karn[Shin]
    Items: Herb, M.Cura
    Enemies: Roach
    
    Just follow the path, and you should find alotta mice. They all say the same
    thing, except two. One lets you proceed further, and the other gives you a 
    free resting place. Take a break at the Mouse Inn, and talk to the mouse just
    north of that one. The other one will move out of the way for you to continue.
    
    Follow the path yet again, and when you get the option, take the right path
    (Left one is a dead end). Eventually, you'll find a bunch of cheese, and some
    purple roaches. Battle time!
    
    *=*=*=*=*=*=*=*=*=*=*=*=
    ! ! MINI-BOSS BATTLE ! !
    ========================
    K.Roach (times three)
    HP: 2800
    AT: 100
    EX: 460
    GO: 200
    Actions: Attack
    ========================
    Even though I gave Morte and Mortea a BOSS BATTLE heading, and just made a 
    little note of them being Mini-Bosses, there's no way I'm doing that with 
    these guys. THEY ARE PATHETIC. Heck, I was attempted to say "FORCED BATTLE".
    Karn[Shin] should be doing 999 a hit, or dang near close to there, Ryu should
    be at 700+, Ox-ey should be around 600-700+, and Nina is about 450-500+. They
    each have a second wind, which is annoying, because they're faster then you.
    That means, they get three hits, Shin obliterates one's health bar, sending it
    to second wind, and restarting the round. They basically get 5 free hits! But
    Nina should be able to compensate if they have been focusing on one member. If
    not, don't stop attacking for anything.
    *=*=*=*=*=*=*=*=*=*=*=*=
    
    After that, backtrack to the mouse lair. They'll block the exit out, so you
    have to accept their items. Take a break, and talk to the mouse just above 
    the Inn mouse. He'll move aside. Follow him up the path, and take the two 
    chests. Receive Herb and M.Cura. As soon as Ryu takes the M.Cure, he'll run
    outside, so make sure you get the Herb first. You'll be back to regular size.
    
    Take the stairs down. Let's go kicky Cort!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Lab
    Party: Ryu, Nina, Ox, Karn[Shin]
    Items: None
    Enemies: D.Knight, Buzzer, Warlock, Bain 
    (Yeah, real smart Capcom, make two enemies have the same name, it's brilliant)
    
    Take the hover, follow the path and take the next hover, take the south path 
    for the next hover, follow the path for another hover, and then take the top
    hover.
    
    If you can make any sense out of that, good for you. If not, it's very, very
    simple to get by, so if you need any help, you need REAL help. 
    
    Eventually, you'll run into Cort, with his Gremlin recolour by his side. He
    calls for it to attack.
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    RugaX
    HP: 1400
    AT: 170
    EX: 3200
    GO: 2400
    Actions: Bite, OrbShot, Attack All
    ===================
    RugaX does somewhere around 40-60 damage with its attacks.
    You know, I'm curious as to why this Ruga is X-ed up, but weaker then the 
    original Ruga. In terms of HP and Attack Power, anyway. This one's worth more.
    Not much to this, pound it down with physicals. If you want, you could switch
    Ox out for Bleu and have her storm away with Chills or F.Balls or Blasts, or
    whatever the heck she has in her bag o' tricks at this time. You could also 
    have Ryu BltDgn to make him go away all the more quicker. Doesn't really 
    matter.
    *=*=*=*=*=*=*=*=*=*
    
    Cort will tell you that his flower will make you go insane. Then he runs. 
    RugaX here will change into a man. He says (with NO gasps in between) that the
    flower made the village go crazy and him into a monster. Nina will try a shot
    at healing the guy with Cura2. Doesn't work though. Nina, maybe you could use
    Renew first, or Cura4, because I swear you know how to use those. Bleu will
    say that her spell's too weak (try a stronger one! YOU HAVE THEM!), and get
    Ryu and Ox to carry him back to town. Everyone leaves, except Nina, who makes
    a little comment, before going herself.
    
    Joy to convenient warps. We're back at Gust. Tina will come in, somehow 
    knowing everything that happened, down to the details. Bleu will say she'll
    heal him, but we know Bleu's arsenal, and I doubt she's going to try to bomb
    him back to health. She'll say she needs frog oil and sends the party to get 
    it.
    
    You won't have Bleu in your party for a bit. But it's fine. We only need to 
    last without her for one quest, and it's not like she was of much help in
    random battles. Now, if we lost someone like KARN...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Frog Cave
    Party: Gobi, anyone else
    Items: None
    Enemies: None
    
    To get here is pretty simple. Go to the Gust shore and go underwater. Have
    Gobi change into the Big Fish, and go all the way south. When you get to the 
    Tunlan island, swim to the right of it. You should see some jagged rocks. Swim
    on top of them, and then go south. Use the shore there.
    
    Just south of the shore is a cave. Enter it.
    
    The frogs here can talk. Scary. Most of them offer you some Oil, but they 
    don't actually give it to you (that'd be too easy). Others will ask if you 
    like frogs. However, we ALL know that the only one with good information is
    surrounded by rock. Talk to him, and he'll ask for a big G.Fly to eat. THAT
    ROTTEN! Gragh. Well, if you talked to everyone in Gust, you might remember a
    man standing at the entrance of a cave saying how a fly stole his lunch. Let's
    hunt that one down.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Gust Cave
    Party: Ryu, Nina, Karn[Shin], Ox (Or anyone, to be honest)
    Items: G.Fly
    Enemies: None
    
    When you're at Gust, walk to the left, and go up the stairs. Go past the goat,
    and you'll see a man beside a cave. Enter that cave.
    
    It's a very simple cave. There's only one path. If you cannot locate the G.Fly
    may God bless you. But, of course we can't just slap the fly and bring it 
    back. NOOOO...we gotta pound it into a fine mist.
    
    *=*=*=*=*=*=*=*=*=*=*=*
    ! ! MINIBOSS BATTLE ! !
    =======================
    G.Fly
    HP: 1000
    AT: 170
    EX: 5600
    GO: 6400
    Actions: Attack
    Drops: Herb
    =======================
    It can cause 32-46 damage.
    Destroy it with multiple physcial attacks. Or, if you're just pissed off at 
    this side-quest, you can BltDgn with Ryu, and Atk-Up all your members to truly
    turn this thing to dust.
    *=*=*=*=*=*=*=*=*=*=*=*
    
    After you kill it, run and pick it up. Obtain G.Fly! With this, we can shove 
    it down that dang Frog's throat and hopefully he'll spew up some oil! Get back
    to the Frog Cave, pronto!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Frog Cave
    Party: Doesn't matter
    Items: Oil
    Enemies: None
    
    Once you're here, talk to the Froggy that asked for the G.Fly. He'll exchange
    Oil for it. Obtain Oil! With this, we can heal what's-his-name. Now we have
    to go back to Gust. Don't you just LOVE running in circles?
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Gust
    Party: Ryu, Nina, Karn[Shin], Ox
    Items: Maestro
    Enemies: None
    
    Go to Tina's house, and talk to Bleu. Bleu will take it and sprinkle it onto
    Nicolie. First thing he says when he wakes up is a very logical thought. If 
    the Flower gets the chance to spread it's seeds, billions of it will grow and
    the world will go insane. Eh, I'd say we're all insane already. Bleu will stay
    back. She tries to glimpse into the future, but the ball explodes. Bleu isn't
    worried though (WHAT?! I'd be freaked if my ball went haywire). Alright, let's
    go kill that plant. Head to the north.
    
    My my, if it isn't our good pal Cort. And checkit that flower! It's been 
    X-ified!
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    FlowerX
    HP: 2900
    AT: 250
    EX: 3200
    GO: 3000
    Actions: Attack, Poison
    ===================
    It only got one regular attack in (it used Poison on two of the three turns it
    was alive), and it did 92 damage to Shin. However, Shin seems to take more
    damage then everyone else, and if I killed it in three turns and forgot to 
    heal ever since coming back from the Lab, I doubt you need to worry.
    You know, being a flower, you'd think it'd be weak to fire, what with RPG 
    physics and all. But no, it still takes 210 from FirDgn. So, BltDgn attacks 
    with Ryu, regular attacks from Ox, regular attacks from Karn fused as Shin, 
    and Nina powering up everyone and healing poison wherever.
    *=*=*=*=*=*=*=*=*=*
    
    After that plant's death, the little flowers will also explode off. Cort will
    stay calm, and then proceed to running away like a little girl. Nina'll make
    a small comment, and you can return to the town.
    
    Well, everyone certainly looks more sane. Talk to some of them, and they'll be
    won't recall what they were doing last. Go to Nicolie's House, and Bleu will
    congratulate you for destroying the flower (I think. She says it as more of a
    statement). Nina and Gobi will pick up some noise, and if you didn't see from
    the top of the screen, RugaX is back. Tina will then apologize, and say that
    if they can't change him back, then it's best to put him out. Looks like we'll
    be forced to do that right now.
    
    *=*=*=*=*=*=*=*=
    ! ! RE-MATCH ! !
    ================
    RugaX
    ================
    Same as before. Funny thing is, I STILL didn't remember to heal, so I only had
    enough AP on Ryu for IceDgn. Oh well, it'll still kill him quick. Anyway,
    Nina boosts everybody, everybody else attacks. Or, set it to AUTO. You'll win.
    *=*=*=*=*=*=*=*=
    
    Tina will ask Bleu for another shot at changing him back. Bleu will go up to
    him, freak out, and shoot a nice shock of lightning at him. And it looks like
    she charred him so badly that he's actually ash-grey now. But wait! Somehow,
    the grey changes back to regular colour, and he's alright! My god! He only 
    needed to suffer two MASSIVE beatings, and a hyper-bolt! To thank you, he'll
    go off to repair the bridge. Yeah, because you OBVIOUSLY don't need to rest
    after going through all that. You however, get a free rest at the house. Yay.
    
    Alright, with the bridge completed, we can go to Scande! Do talk to the people
    before you leave, now that they're competent again. Also, go get your flute
    from Mr. Flutemaker. Talk to him twice, and then search his bed. Obtain 
    Maestro! With this, we can communicate with the people of Tunlan (can't 
    understand them though).
    
    So, let's check out that bridge, because we all know that Nicolie is inhuman
    and can finish building the bridge in a single night. You'll see him lying on
    the bridge. Approach him, but oh no! It's Cort! Cort's really angry now 
    because Nicolie isn't under his control, and he transforms to fight you. 
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    HornToad
    HP: 4000
    AT: 195
    EX: 6800
    GO: 7000
    Actions: Squash, Earthquake(All)
    ===================
    He can attack one party member with Squash or use an Earthquake attack (which
    isn't a Devistate), each doing 21-52 damage. He'll get an attack increase on
    his second wind.
    Well, well. I think you should have an idea on how to fight by now. Ryu cast
    BltDgn and attack non-stop, Karn attack non-stop fused as Shin, Nina cast 
    Atk-Up on herself and Karn, then go on to attacking and healing (She actually
    does pretty nice damage to Cort), and Bleu blasting out her Blast Spells, or
    whatever her strongest magick is.
    *=*=*=*=*=*=*=*=*=*
    
    Oo, looks like Cort over-estimated himself. Nicolie, completely not caring 
    that Cort came back, happily informs you that the bridge is complete and ready
    for crossing.
    
    So let's cross that bridge and get to Scande! Turn the page to...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    4g.
    ------------------------------------------------------------------------------
                                   The Seventh Chapter
                                    A Silent Dreamer
    ------------------------------------------------------------------------------
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Doesn't matter
    Items: None
    Enemies: Zoom, Zombie, Warlock, Blaze, D.Knight
    
    From the bridge, head south, and turn west as soon as you can. Keep going west
    and you'll reach a battered land. You should see a little mole girl over a 
    hole around. Follow her, and she'll retreat downward. Enter the hole.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Gramor
    Party: Doesn't matter
    Items: Cowl
    Enemies: None
    
    You'll see her again, blocking the entrance to a room, but she'll go inside.
    Follow her, and you'll find yourself in a room with a bunch of mole people. 
    Talk to all of them, and then talk to the one beside the sleeping mole. She'll
    (Least, I think it's a she) will say that in order to enter his dream, an item
    from Tunlan must be retrieved. She'll ask you to help. Agree, and she'll give
    you an item. Obtain Cowl! With this, we can understand the people of Tunlan.
    With both the Cowl and Maestro, we can establish full communication. Hopefully
    you head there when I asked you to, so make a quick warp. Elsewise, you'll 
    need to go by sea. There are directions higher up, which I don't feel like
    re-explaining. 
    ...Fine! Head into the sea from a shore (any shore), and make your way to the
    chasm just west of the Sea Volcano. From there, follow the south wall until 
    you reach some spikety-spikes, in which you should skip and continue west.
    You'll ram into the side of the island.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Tunlan
    Party: Doesn't matter
    Items: M.Drop, Melon(x2), Bolster
    Enemies: None
    
    Well, I'm not going to retell where each itme is. Go scroll up, lazy. Anyway,
    you can now understand the people here, so talk. You know, it's strange that
    there isn't a single man in the group of people. The only one is that guy from
    Gust hanging at the Inn...oh, and the Manillo business managers. I think. I 
    never knew how to tell a boy Manillo from a girl Manillo...
    
    Where was I? Oh yeah. Talk to everyone, enter people's houses and talk to 
    them. They give quite a bit of information. One'll say the Bolster will allow
    people to enter dreams. Sounds like what we're looking for. Another will 
    mention the TmKey. Well, can't let any keys skip our hands, can we? After all,
    we only need two more. Eventually, enter the castle, right at the top of the
    town. (Psst...Nina lookalike, ohmigodwhere!?)
    
    Go up, and talk to the green robed lady. She'll ask for your help, and give 
    you the Bolster in return. Agree, and she'll tell you that the princess is
    going to marry Zog and give him the TmKey. Why? Because she wants eternal 
    youth for everlasting beauty. Oh freakin' hell, one of THESE kinds of girls.
    
    Well, let's give it a shot. Go up the stairs and talk to her. Figures. She's a
    dimwit. Head back downstairs, and chat with the old lady. She'll then suggest
    taking the Key without her noticing. The lady will then proceed to walk so...
    very...slowly. 
    
    Once she goes up the stairs, you'll have control. Make sure it's night time 
    before you do the next step. Just go outside and use your DkKey if it isn't 
    (hey, there was a time to actually use it). Anyway, when it is night, use the 
    stairs you saw the old lady take. Go down the next set right after, but head 
    back up the same set. Walk left, through the wall, and you'll be in the 
    Princess's bath area. Woo, porno. Walk to the foremost tree-in-a-pot and press
    A. Ryu'll examine the markings on her back. After that pinkish glow, walk down
    the stairs again to the treasure room. Talk to the old lady, and she'll note 
    the order of unlocking.
    
    She'll ask you to press the left door, and then the right. The door, however,
    does not unlock. The elder will realize you saw the code in a reflection, 
    therefore, you entered it backwards. She'll cry for you to reverse it, but 
    it's too late. The stone gremlins will make their move, locking you up. The 
    Princess and the guards arrive. The gremlins then go commit suicide (WHY!?).
    Anyway, watch the next scene. It is, by FAR, the most character developing 
    you'll see in this game, not including the ending. And you get to see a cat
    war. Coulda done with some more sprites though...
    
    Well, after all that, the TmKey is lost. However, that wasn't our initial goal
    to do here in Tunlan. That was just a lucky coincidence. We're here for the 
    Bolster. With the Gremlins having commited suicide (Why...) and the gates 
    blown to ash, we can access all the goodies. Remember to open the far left and
    far right chests from the SIDE, because that hole is still in front of it. 
    Receive M.Drop, two Melons, and obtain Bolster! With this, we can enter Mogu's
    dream and fight off his demons FOR him. Pah, I thought the whole point to 
    inner demons was to fight for yourself, and emerge a stronger person. But not
    here! It's time we head back to Gramor. Overall, I loved this side-quest, 
    since it didn't involve monsters, and characters actually got more
    PERSONALITY. Some anyway. The ones I liked, and I guess that's all that 
    matters. Gramor, Gramor, let's go before I forget again.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Gramor
    Party: Doesn't matter
    Items: None
    Enemies: None
    
    Well, let's enter Mogu's dream world then. Talk to the old lady who gave you
    the Cowl, and she'll ask if you're ready. When you say yes, you'll be thrust
    into Mogu's head.
    
    You know, the closer I get to this scenario, the more I remember about my
    first-playthrough in the dream world, and how I utterly detested it. I can't
    seem to remember why though...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Dream Town
    Party: Doesn't matter
    Items: None
    Enemies: None
    
    Well, here we are, a dream. And I gotta say, it's VERY stable considering what
    real dreams are like. But that's a good thing. The last thing I want to do is
    battle midget-eating hammers that wear baseball caps backwards, and are pissed
    off at you because you didn't call them by their name, "Johnny McJohn-John."
    Which they then proceed to shoot flower petals that are faster then arrows, 
    but hard as a stone, etc. etc.
    
    Anyway, once you enter two people, assumingly Mogu's sister and his father or
    grandfather, will greet you, dropping off tid-bits of info. Exit the house.
    Dream Town is nice. No one occupies the houses, but DreamTown is nice...Hm,
    Mogu runs an Item Shop / Inn. Why the heck he needs money in his dream is 
    beyond me, but here's what we have.
    
    =====
    Shops
    =====
    Inn: 10G
    
    ITEMS
    Mrbl3 -  10G
    Herb  -  10G
    Antdt -  15G
    Acorn -  30G
    Life  - 500G
    
    There's also a Dragon Shrine, which you should save at. You'll also see the
    different sides of Mogu. Each has scarcely any info to share. When all is 
    done, head out into the twisted world.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Dream World
    Party: Doesn't matter
    Items: None
    Enemies: D.Knight, Chimera, WraithX, Buzzer
    
    What a small world. But that's a good thing. Head to the right, and follow the
    path as it curves upward. You'll reach the tower very soon.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Devil Tower
    Party: Ryu, Karn[Shin], anyone else
    Items: None
    Enemies: Chopper, Zoom, D.Knight, Warlock
    
    Oh. Now I remember. Because it's weirded! Once you step on the grey ball, all
    signs of walls will be gone. Tch. Walk up, and you'll be forced to step on a
    grey. You should see two pinks, one on each side of you. Stepping on these
    make the walls come back.
    
    Now, there are multiple paths to get you where you want to go. I will tell you
    the one I thought was easiest. Walk to the right, and follow the path. Turn 
    left as soon as you can, and follow again, until you hit a north/south choice.
    Go north, and again, follow. Go south when you get the option. Stick to the 
    lower paths. When you can, turn east, and follow the path. You'll be lead into
    a young boy.
    
    Talk to him. He'll be sure in the knowledge that he's undefeatable if Mogu's
    senses are scattered. He'll give you the option to fight. Either answer is 
    fine. If you choose to fight, run immediately. All magic will result in a 
    'Miss' and all attacks will result in a 'Fail' (Heck, I was getting non-stop
    slams too. Lousy...) You'll have to take the insult for now. Leave Devil Tower
    through the way you came in.
    
    ...You don't remember, do you? Gah, what I do for you people. Head south, and
    follow the path. Go north, follow, skip the first path leading up and keep 
    going. Head to the right, follow, go right as soon as you can. Head south, and
    follow the path. You'll be homefree.
    
    Make your way back to dream town. The mole girl will be on the world map. 
    She'll tell you she found where Mogu's courage is. Go inside the town.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Dream Town
    Party: Doesn't matter
    Items: None
    Enemies: None
    
    Well, heal and save, and go in the house you came from. Talk to the girl, and
    she'll say a wise old man fixed the bridge to the south, which is wear courage
    is. Talk to some of the other attributes, and you'll get more info on the area
    there. When you're done, leave. 
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Dream World
    Party: Doesn't matter
    Items: None
    Enemies: D.Knight, Chimera, WraithX, Buzzer
    
    Head to the west. There should be a rope bridge going south. Use it, and head
    east. You should see a cave and a bunch of jagged rocks. Enter through the 
    only opening the rocks create.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Wilderness
    Party: Ryu, Karn[Shin], anyone else
    Items: LightSH, Life, HeadGear
    Enemies: Wraith, WraithX, Buzzer, Zoom, WarHogX
    
    Ahh...the Wilderness. Here's a little trick Capcom made: The skeleton bodies
    on the floor are actually harmful walls. So, you still have 'paths' and 
    'roads', meaning I can be lazy and say follow the path.
    
    So, do so. They'll make you go zig-zag all over the map. Eventually, they will
    give you an option of north or west. Go north, to immediately receive two more
    options, east or north. Go east, and follow the skeleton lined road. A chest
    will await you at the end. Receive LightSH. Equip onto Nina or Bleu, if you 
    didn't already get them this in Prima.
    
    Backtrack, and head north this time. You should notice that gaps between the
    skeletons are slowly becoming wider, however, you can't walk between them. 
    You need to use the cracks on the floor as a rough guideline. Walk to the 
    east, and follow the cracks along the floor. You'll reach a chest. Receive
    Life. Keep going, and you'll reach the end of the path, with an another chest.
    Receive HeadGear. Backtrack all the way to the giant cracked field, with a 
    lower or higher path choices. Take the higher path.
    
    This parts a little tricky to explain, because a lot of the steam jets are 
    invisible. Walk left until you hit the crack, then walk straight up, stopping
    right behind the pile of bones. From here, walk to the right, stopping when 
    you're infront of the bone line. Walk north, stopping behind the skeleton, and
    then take a single step to the right. Walk north, and turn when you're behind
    the line of bones. Take a step to the left, and go north, left when you hit
    the line of bones, and then north when you can walk inbetween the two blue
    rocks.
    
    YES! We're out of there! Walk into the cave.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: South Cave
    Party: Doesn't matter
    Items: None
    Enemies: None
    
    Walk straight up, and talk to the Mogu on the chair. Cutscene occurs, everyone
    from DreamTown comes in (How did they cross the Wilderness?) and, in the end,
    Mogu joins your party!
    
    And I need to say, he downright sucks right now. Lookit that HP! To think, he
    challenged Mote! Well, anyway, you're going to need to go through the 
    Wilderness again. This is why I loved packing some Mrbl3s. Not sure if you 
    did, but yeah. It shouldn't be hard, either way.
    
    Make your way back to town, heal and save (How come the inn and shop keepers
    are still there? Shouldn't they be fused with Mogu, since they're GREED?)
    And head out for Devil Tower again.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Devil Tower
    Party: Ryu, Karn[Shin], anyone else (except Mogu, unless Nina is there to 
    constantly heal him)
    Items: None
    Enemies: Chopper, Zoom, D.Knight, Warlock
    
    I'll assume you remember how to get to Mothro. Talk to him, and he'll retreat
    to the top of the tower. FREAKING! Argh. It was too good to be true, to face
    him on the first floor and be done with it. Well, at least there isn't any
    treasure that you'll need to go out-of-reach to get.
    
    Hoo, alright, let's get this started. Walk down and pass the pink ball. Circle
    around upward, and you'll hit a grey ball. Walk all the way up, and walk all
    the way right. Go all the way south, and go all the way west. See that pink
    ball just north of you? Press it. Now head up a bit, and go west as soon as 
    you can. Follow the path, and go up the stairs.
    
    Follow the path, and you'll hit a grey ball. Nuts. Head east all you can,
    south all you can, east all you can, and south till you get into the middle
    of the grey balls, and head east, until you hit a wall. North until you hit
    a wall, and west until you hit a wall. Now, walk five steps north, and turn
    east. Walk until you hit a wall, north until you hit a pink ball, in which you
    just follow the path and not ram into anymore walls. Up the stairs!
    
    You don't need help here. Eventually, you'll run into the boy again. Battle!
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Mothro
    HP: 3500
    AT: 210
    EX: 6000
    GO: 8000
    Actions: Poison, Time Out, Shock!
    ===================
    Well, a boss with no physicals. And his other attacks suck pretty bad. Poison
    and Paralysis? Get real. However, he'll can also use Shock! the instant kill 
    spell that has 50% chance of working. There's really not much you can do 
    against that, so just don't let up with attacks. This is the reason I'd 
    recommend Ox instead of Nina. Have Ox and Karn[Shin] attacking, Ryu attacking
    as Bolt Dragon, and Bleu shooting Chars and Novas and such and such. Ox should
    use Heal if someone gets poisoned, but since the super forms aren't affected 
    by status ailments, it's only him and Bleu that are at risk. Mothro goes down
    without much trouble.
    *=*=*=*=*=*=*=*=*=*
    
    Yes! He's dead. Mission accomplished.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Gramor
    Party: Anyone
    Items: None
    Enemies: None
    
    Well, there goes that scenario. Mogu'll join you in real life. And with Mogu
    we can dig into those dragon-marked dirt patches. JOYFUL! Warpeth to Camlon.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Hidden Rooms
    Party: Mogu, anyone
    Items: Clog, L.Ptn, A.Ptn, V.Ptn, Slab
    Enemies: Loads of different kinds
    
    Hidden Room 1:
    Well, this will be the section for digging. Exit Camlon, and head north of
    the ashes of Nanai. Straight north of there, should be a patch. With Mogu in
    front, dig down. Hey! It's a mentor man! Have Karn talk to him, and you'll 
    gain a new fusion, Doof (Doof? Feh, the original name was Rankuru, they 
    coulda called him Rank. Anything but the stereo-typical super-strong idiot 
    name). Exit through the warp.
    
    Hidden Room 2:
    Warp to Tantar, and exit. Head north and cross the stone bridge, keep going
    north and up the ramp. Follow the dirt road until it reaches the large ramp.
    Go east a bit, then up north, and you'll see the dig patch. Enter in! You'll 
    be in the hidden room, with four chests at each corner. Receive Clog (Boom
    trap, insta-kill to lead member), L.Ptn, A.Ptn, and V.Ptn (Sproing trap, heals
    lead member to full). Open the top-left before the top-right. Or, just have 
    Karn open them. 
    
    While you're close, you may want to go and find a vital item (That really
    only serves as a clue to another event). Head back to Tantar, and travel 
    west. Follow the coastline north for a well. With the Rod5 and some bait,
    try fishing in it, and you'll pull it out. Obtain Slab! With this...we don't
    get anything spectacular. It's just a hint.
    
    That's all we can access for now. There's more, but you can't reach them yet.
    However...let's go juice-up Karn to his maximum potential. Warp to Gust!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Gust, Bleak
    Party: Karn, anyone
    Items: EarthRB, ClearCL
    Enemies: None
    
    At Gust, take a swing by the Flute maker's house. You should see one a heavy
    crate near the kitchen area, which even Ox can't push aside. Double his
    power! Have Karn merge to Doof and push the crate in any direction. Then,
    examine the ground. Receive EarthRB. Immensely powerful. Equip onto someone
    you like. Next stop is Bleak.
    
    Enter the house behind the Dragon Shrine. A giant crate and a pot are in the
    way of a hole entrance. Have Karn fuse into Doof, and have him push the crate
    north. Push the pot to the side, and drop down. You should see two barrels. 
    Push the left one north, and the right one to the right, and walk up to the 
    crate. Push it aside, and search the ground. Receive ClearCL! This is an 
    amazing piece of armor for the females, so equip onto one of them.
    
    Next, go back up the stairs, and head into the room in the north-west corner.
    Push aside the big crate, and you'll drop down a hole. Hey, a mentor man! Talk
    to him with Karn (Revert to regular form first) and you'll receive THE most
    powerful fusion of all, Puka (Jeydo in the original, but shortening it to 
    Jade wouldn't have worked. I like Puka anyway). With Puka, we trigger another
    treasure hunt.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Hidden Rooms
    Party: Karn[Puka], anyone
    Items: DarkBR, LoveBR
    Enemies: A couple
    
    Hidden Room 1:
    Warp to Auria, and exit the town. Just north of the town, you should see a 
    gate with a dragon mark on it. Press A against it with Puka in the lead, and
    it will move aside. Enter, and take the chest. Receive DarkBR.
    
    Hidden Room 2:
    Warp to Gust, and exit the town from the south. Head southwest, and go to the
    shore. Just north of the shore is another wall. Puka screeches, and the door
    opens. Enter, and take the chest. Receive LoveBR.
    
    And that's that, let's go to the place we were suppposed to go to. Do you have
    any idea where that is? Heh. Warp to Gramor, and exit. Head south, and you'll
    see the entrance to a cave. Enter.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Winter Cave
    Party: Anyone (Recommended: Ryu, Nina, Karn[Puka], Bleu)
    Items: None
    Enemies: D.Flea, M.Flea, Nautulis, Buzzer
    
    Ah...a simplistic, one-option cave. No need for explaining, just follow what
    you're given. Love it when there's less work for me. The enemies here are also
    very easy. You'll be outside very soon.
    
    West of the exit is a town. Enter!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Spring
    Party: Anyone
    Items: Clog, Herb
    Enemies: None
    
    Well, here we are, the town of Spring. And, I hope you realized that something
    isn't right. But before we start questioning the people, let's see what's 
    they have for taking.
    
    Take a stop at the inn for a drawer. Receive Clog. The house to the left of
    the inn also has a drawer. Receive Herb. And, the shops.
    
    =====
    Shops
    =====
    Inn: 100G
    
    EQUIPMENT             ITEMS
    PowerDR  -  5500G     Mrbl3  - 10G
    RustCW   -  7000G     Herb   - 10G
    IronCW   - 10000G     Antdt  - 15G
    WingSD   - 10000G     T.Drop - 20G
    IronML   -  5000G     Acorn  - 30G
    SpineCL  -  8000G     Charm  - 150G
    GaiaMask -  8000G     Cure   - 2000G
    QuartzAR - 10000G
    
    Nothing here is worth buying except the QuartzAR for Karn (My god, poor Karn
    has to cope with such limited equipment...In terms of Armour, anyway). Now's 
    the time to question the people.
    
    You'll find out that the Spyre to the south of the lake controls the weather,
    and only a mole person can dig through. Luckily, we got Mogu for that. It's
    like, practically the only thing he's good at. Because it's winter, the lake
    is frozen, so you can use the stairs beside the item shop or the other set
    south of the town to get onto the lake. Travel south, and you'll end up closer
    to the Spyre. Go south and have Mogu dig onto the patch, and you'll be inside.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Spyre
    Party: Ryu, Nina, Bleu, Karn[Puka]
    Items: Cure2, A.Ptn, Shell, FlameAR, WorldAR
    Enemies: BlazeX, Golem, Wraith, WraithX, D.Flea, Flower, Warlock, D.Knight, 
    Zoom, Buzzer, Slime, Flea, Zombie, Ameblob, Zard, Blurb, Prickle, Cactus, 
    Sandclod, Scorp, Phoenix
    
    (Enemies list was a frickin' killer to do)
    
    Once you enter, run forward, and take the stairs. Be careful, BlazeX will
    most likely kill one of your members with it's 400 damage T.Bolt.
    
    After heading downstairs, go south and take the left path. It'll take you to
    a chest. Receive Cure2. Now, backtrack to the stairs, and take the right
    path this time. Go up the stairs, and head right. Follow the path, and you'll
    reach a rockish area. There should be a ramp, and two chests around. Take 
    them. Receive A.Ptn and Shell. Go back up the ramp, and use the narrow 
    man-made bridge. You'll reach a pillar filled area, however, skip the stairs,
    and keep going to the left. Across the bridge are two chests. Receive FlameAR
    and WorldAR. Go back to the pillars, onto the platform, and go up those 
    stairs.
    
    After going up the next set, you'll be in a giant grass covered area. Feel
    free to slaughter the slimes. From the platform, head to the right until you
    see the wall, and head north. You'll see the platform with stairs. Go up!
    
    Oo, rainy. The monsters here are a bit tougher then the ones on the last floor
    but one-hit kills are still do-able. From the stairs, head south until you see
    the wall, then head west. Here are the next set of stairs on a platform.
    
    Desert. Again, tougher slightly, but everything is insta-killed. Head south
    until you see the wall, and go east. Eventually, the next platform will be
    in sight.
    
    Winter. The enemies are now back at your level. Aw..it was nice to just breeze
    through all the random encounters. Ah well, the next staircase is just north
    of where you came out of.
    
    Awesome! The Sky! And you get to meet the oh so cool looking Phoenix! Head 
    west until you see the wall, then go south. Next set of stairs is here.
    
    Whoa...Space. Just love that cosmic feel. Head north from the stairs, until 
    you see the wall, then head east. You'll see the platform that you need to
    get onto. There's a Goddess Key machine here, and a pillar with a blue light
    on top of it. Most likely the SkyKey. Let's take it, and start controlling
    the weather! You know what SUCKS, though? The fact that Mote, another of 
    Jade's four was lying in ambush for you. So far, that's expected, how could 
    you have possibly thought you could take the key without a fight? But he sends
    you away! Argh! You're thrust into the Dream World AGAIN.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Mare Town
    Party: Anyone
    Items: None
    Enemies: None
    
    Here we are, Nightmare city, Mare for short. As always, there's an item shop
    and an inn.
    
    =====
    Shops
    =====
    Inn: 10G
    
    ITEMS
    Mrbl3 -  10G
    Herb  -  10G
    Antdt -  15G
    Acorn -  30G
    Life  - 500G
    
    Talk to the people here for some infos, and then exit the town.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Nightmare World
    Party: Anyone
    Items: None
    Enemies: None (Suprisingly enough)
    
    Here's the World of Nightmare. You'd expect some undead and twisted out 
    enemies, but strangely, there aren't any.
    
    Head down the ramp, and walk to the west. Go south, and turn east. Go onto the
    ramp and follow the path. Eventually, you'll be brought to a cave. Enter it.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Mare Tower
    Party: Ryu, Karn[Puka], Nina, Bleu
    Items: JadeBW, Trident, Cure, L.Ptn, Smoke, CursedHT, FaceMask
    Enemies: Nautulis, Buzzer, D.Flea, M.Flea, Warlock, D.Knight, Bain, Blaze
    
    Go north and down the stairs. Again, go north (skipping the east path) and 
    down the stairs. Follow the path, and go down when you can. You should be in
    a room with four chests and a hole. Receive Cure, JadeBW, Trident and L.Ptn.
    When you take the L.Ptn, the gate will lock, forcing you to go down the hole.
    
    Go up the stairs, and follow the path, then go up the next set. Run to the 
    left, and head north. Take the stairs. Follow the path and skip the south
    path. Go up the stairs.
    
    Take the three chests to your right. Receive Smoke, CursedHT and FaceMask. The
    CursedHT is pretty powerful in terms of defense, but it's incredibly heavy.
    Your choice if you want to equip someone. I'd say give it to Ox, since his 
    active is always 0 anyway. Once you get them all, head north, go west, head
    north again, and you'll reach Mote's Conscience. He'll crush the wall ahead,
    allowing you to pass. He'll ask you to beat Mote up whilst he still has 
    energy. Go north and up the staircase.
    
    There's two healing springs and a pot. Heal up, and press A against the pot
    to summon the Dragon Lord. Save, and head north.
    
    This part is very, very annoying. Without me, I'm sure you'd spend some time
    walking the wrong direction. Head straight north, and you'll hit a panel.
    Stepping on it will cause the screen to rotate wildly, and screw up your 
    direction. Supposedly. Head west. When you hit the next panel, head south and
    follow the path. Another panel! Head north when it stops. In front of you
    again, is another rotater. Head east, and south when you get the chance. It'll
    lead you to a north/south intersection. Take the south, and hit another 
    spinner. Go west from here, skipping the south path, and hit the next rotater.
    Take the west, and skip the first north path you see. Use the second one, and
    follow it until you hit one last rotater. Head west and follow the path, and
    finally, you'll be out of here.
    
    There are different methods then the one described here. I'll see if I can 
    find a quicker one. Next century...
    
    Alright, from here, you'll reach a west/east intersection, take the east. Go
    up the stairs, and head south. The panels take 1HP off a step, but with
    LifeAR and LoveBR, it doesn't really matter too much. Anyway...You see the 
    torches on the wall beside the yellow tiles? Walk in front of the right one,
    and walk south to fall into a trap. Head north and up the stairs, then up the
    next set. Head walk around the top of the floor to the next staircase (there 
    are some traps taking the lower path, you can just have Karn in the lead to 
    avoid). There will be alotta sets of stairs here. Take the lower-right. 
    
    Walk up, and let's take care of Mote!
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Mote
    HP: 3500
    AT: 210
    EX: 5400
    GP: 6000
    Actions: Attack, Inferno(150), Burn Out(All, 90)
    ===================
    His attack does 25-47 damage.
    Now, at first sight, you'll be, "What the **** is that thing?" And I'm here to
    tell you, "Nine Pixels." No damage will be done in the beginning, but the 
    battle will stop for a moment, and restart. At this point you can hurt him, 
    but DO NOT use any attack magic, including Dragon spells. Instead, Nina should
    Atk-Up everyone, and everyone attacks. As you attack him, more and more pixels
    will appear. As he grows more clear, magic attacks will begin to work. Every 
    shot of magic will pixelate him slightly. So, just attack and heal until he's 
    on his second wind, and then Bleu should cast FireX, or if you have it, BoltX.
    *=*=*=*=*=*=*=*=*=*
    
    Mote dies! Hooray! We're outta here.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Spyre
    Party: Anyone
    Items: SkyKey
    Enemies: Oh hell no, go up and look
    
    The spirit guarding the SkyKey comes back. Seeing as how you already proved
    yourself, he'll give you the key. Obtain SkyKey! With this, we can make the
    weather right again. Go up the machine and press A, then have Bleu cast Exit.
    Return to Spring.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Spring
    Party: Anyone
    Items: None
    Enemies: None
    
    Yay! Now that it's spring in Spring, the waterfall's running. If you didn't
    talk to everyone before, then you probably won't know there's a cave behind
    the waterfall, and that was the reason we needed to go up the Spyre. Take the
    stairs beside the item shop into the water, and walk into the waterfall. One
    area will be darker. Go through it.
    And so, as we proceed further to our goal, and with only one key left to take,
    we go onto...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    4h.
    ------------------------------------------------------------------------------
                                   The Eighth Chapter
                                 An Emperor of Darkness
    ------------------------------------------------------------------------------
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Spring Cave
    Party: Anyone
    Items: None
    Enemies: Blaze, Crab, Bain, Warlock, Zombie
    
    You know, it's amazing that Spring doesn't get attacked, what with the 
    waterfall being polluted with enemies. Anyway, Spring Cave, like most caves,
    is a single-path, so just follow it. You'll go up some stairs and have some
    more path to follow, then you'll be out.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Anyone
    Items: None
    Enemies: D.Flea, Nautulis, Phoenix, DogFishX, Flower
    
    Head south from the cave exit, and just keep going south. You'll see a town
    near a forest eventually.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Carmen
    Party: Anyone
    Items: RubyRG, W.Ant
    Enemies: None
    
    Well, here we are, Carmen, the second last city of the game. And, the people
    here ignore you! OMG, whuzgoinon? They won't move either, and the store owners
    won't sell you things! There IS one guy that can move and talk. He'll say that
    this is Carmen (since you shouldn't know), and he'll say he left and came back
    to find that time stopped here. Then he'll point you to Tock in the east. Wow,
    he's probably the most informative guy in the game. Most people only give you
    a scrap and you have to piece it together. Anyway, let's take some stuffs 
    before we go.
    
    In the inn is a drawer, open it up. Receive RubyRG. Next, go to the windmill
    house behind the weapons shop. Upstairs is a barrel. Move it and search the 
    ground. Receive W.Ant. DO NOT THROW THIS AWAY. If you do, you are going to 
    have to make one of the next quests MUCH LONGER than it needs to be, SO DO NOT
    THROW THIS AWAY. Unless, you already have some more W.Ants in your inv or 
    bank. If this is the case KEEP ONE AND DON'T DROP IT.
    
    Hopefully, that's enough caps for you. Leave the town, and let's go to Tock.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Tock
    Party: Ryu, Karn[Puka], Nina, Bleu
    Items: Life, EvilCN, IcyAR, Cure, G.Tiara, Life2, GuardSH, AgileHT, WolfSkin
    Enemies: Buzzer, Wraith, WraithX, Firehead, Widow, DogFishX, D.Rider
    
    From Carmen, head south, and east, past the forest. Keep heading east, 
    skipping the ramp going south, and taking the next ramp going up. From there,
    head west, then south, and west again. Go up the ramp and through the forests
    via Bo or Bo fusion. Then enter the tower.
    
    Here we are, Tock, the brother tower of Tick. You woulda thought the TimeKey
    would start here, but no, Tunlan had it for some reason. Head north, and 
    you'll this dungeons' quirk: movement panels. Stepping on one results in the
    party being moved two spaces of the direction the panel's arrow. Beyond the
    sqaure of panels is a healing spring. From there, head south-west and use the
    left arrow. You'll phase through the wall. Head north, and follow the path
    for a chest. Receive Life. Keep going north and following the road for another
    chest. Receive EvilCN. Equip onto Bleu and head back south, until you reach
    the left arrow. Take it. From here, go north and ignore the arrows. Eventually
    you'll hit a chest. Receive IcyAR. Use the right arrow, and follow the path,
    then use the left arrow. Use the next left arrow, and head up the stairs.
    
    Go west from the stairs, and north into a room with a chest. Receive Cure. 
    Now go north from the stairs and use the right arrow, and the next right 
    arrow. Head to the right, and use the right arrow. Then use the north arrow.
    Head all the way to the west, then all the way south, then all the way east.
    Go north, and use the left arrow. Go up the stairs.
    
    Right infront of you is a chest. Receive G.Tiara. Use the down arrow, and head
    west. Skip the stairs that lead up the platform, and go north when you can.
    You should see an accessible left arrow and a chest behind it. Receive Life2.
    Use the left arrow now, and you'll be infront of another chest. Receive 
    GuardSH. Use the right arrow to get down, head east and onto the platform. Go
    up the stairs.
    
    Whoo, arrow mania. I'll guide you best I can. Head to the top of the room, and
    walk east. Use the left arrow on the SECOND row. Then use the left arrow 
    on the bottom side of the square. Again, use the left arrow below you. Use the
    left arrow on the left side, then use the down arrow of the bottom side. 
    You'll be at a chest. Receive AgileHT. Take the north arrow on the left side,
    and take the next north arrow in front of you. Again circle 'round the top and
    take the left arrow on the second row. Take the left arrow on the bottom side,
    then take the left below you. Use the right arrow on the bottom side, use the 
    right below you, and use the down arrow on the right side. Use the right on 
    the right, and left on the north, and you'll be at a chest. Receive WolfSkin.
    Use the left on the top side, then use the right on your right. Use the up 
    above you, and you'll be at the stairs.
    
    Could you understand that? I'm not really sure. You'll probably get it after
    reading the entire thing more then once. Better yet, you can solve it 
    yourself. In any case, when you make it up the stairs, walk to the north, and
    you'll encounter Cerl again. If you remember, she stole the TimeKey, and now
    she can control space and time, which is why Carmen has stopped. However, 
    she'll recognize the very informative man. Time and space will screw you over,
    and everyone will be thrown out of Tock.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Ryu
    Items: None
    Enemies: D.Flea, Nautulis, Phoenix, DogFishX, Flower, D.Rider
    
    Ryu's been lost! You gain control of him, and now you must battle alone with
    him. Ah well, at least he's survivable. Head east, and up the ramp, then go
    west, past the forest, and head north, to reach Carmen again.
    
    If you're having trouble surviving, don't hesitate to use your Dragon magic.
    I doubt you'll drain all your AP before you reach Carmen. Unless you've been
    casting Gold Dragon, or have been running around aimlessly.
    
    When you get back, you'll find that everyone beat you to there. Small cutscene
    occurs, and again, we're Tock-bound. Pah, I'd love a convenient warp there.
    But nope, gotta walk.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Tock
    Party: Ryu, Karn[Puka], Nina, Bleu
    Items: None
    Enemies: Buzzer, Wraith, WraithX, Firehead, Widow, DogFishX, D.Rider
    
    Back again, however, now you don't have items straying you from the path. I'll
    assume you know how to get to the top on your own. If not, go up and look and
    skip the paths leading to chests.
    Cutscene occurs, and the result is a battle. Here we go.
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Cerl
    HP: 3500
    AT: 225
    EX: --
    GO: --
    Actions: Attack, Attack All, Time Out, Petrify!
    ===================
    Cerl causes 25-40 damage, a bit more to a fused Karn.
    She's a real pushover. Have Ryu attack as Bolt Dragon, Karn attack as Puka,
    Nina Atk-Up Karn and herself and attack, and Bleu casting BoltX. The battle
    will end automatically when Cerl takes 2000 or more damage.
    *=*=*=*=*=*=*=*=*=*
    
    Being the smart person she is, she'll see she can't win, and use the TimeKey
    to age the people of Carmen. This being a powerful threat, the party stops
    attacking. And again, you get sucked into the vortex.
    
    This time, you'll have Nina with Ryu. Simply use Nina's Warp spell to get 
    back to Carmen, or walk there if you want to build some levels, since this is
    a great opportunity with Nina's healing magic. I don't think you need it 
    though.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Carmen
    Party: Ryu, Nina
    Items: None
    Enemies: None
    
    Your party will be wandering around aimlessly, and making a check of what's 
    going on. The people here have grown a generation older. Some people cease
    to exist. Scary. Go inside the house above the fountain for a cutscene, and
    you'll have to return to the castle Nina and Ryu were thrust at. However, 
    you'll need to bring an item with you.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map
    Party: Ox, anyone
    Items: Fruit
    Enemies: The usual
    
    Do you recall where Ryu was thrown the first time space and time ate the 
    party? There was a big tree there. If not, go south, east past the forest,
    and down the first ramp. Then head west, and you'll see it. With Ox in the 
    lead, press A, and he'll punch it, dropping an apple. Take it. Obtain Fruit! 
    With this, Cerl will hopefully regain her senses. Now, head to the South 
    Castle. Follow the dirt road, and it'll lead you into a bunch of mountains 
    with the castle on the path.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: South Castle, Tock, Tunlan (Why bother to separate them?)
    Party: Anyone
    Items: TmKey
    Enemies: None
    
    Go up to the gates, and Cerl will open up the door. Apparently, the castle
    reflects her feelings. Anyway, once inside, go up the stairs. Small talking
    goes on, and when you get control, take the blue chest. Obtain TmKey! We have
    completed our collection! But all is not gnarly! Goda comes, and calls Cerl a
    traitor, and ensues a battle. Hey, shouldn't we like, fight him? Peh. The 
    party runs, and after a cutscene, you'll conveniently be warped to Tock.
    
    Sweet. Head up the stairs for more cutscenes, and when all is done, you'll be
    at Tunlan. You know that Nina clone we saw earlier? You don't? Didn't I tell
    you to talk to everyone before? Pah. You all suck. Well, anyway, Nina is here,
    but now she's at adulthood like everyone else. Unfortunately, she has amnesia.
    If you didn't notice when you entered Tunlan, there's an orange man who points
    you to Carmen. Get to Carmen via Warp.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Carmen
    Party: Anyone
    Items: None
    Enemies: None
    
    Well, since everyone here is back to normal, that means the shops are open.
    
    =====
    Shops
    =====
    Inn: 80G
    
    EQUIPMENT
    Tri-BW  - 12000G
    IcyCW   - 15000G
    FlameSD - 20000G
    LoyalRP - 25000G
    WorldAR - 12000G
    PowerHT - 20000G
    MystSH  - 20000G
    LightCL - 30000G
    
    My god. Look at those prices. The weaponry is pretty good though. Buy whatever
    that's better then what you have on now. Don't get the Tri-BW, since Bo's 
    gonna get a new weapon soon or an IcyCW either. Do get Ryu a FlameSD, dunno 
    why Capcom made the DragonSD so weak. When all is done, visit the house behind
    the weaponry.
    
    The old man here is a doctor and has a cure for amnesia. He'll need P.Fish,
    Root, C.Nut, and W.Ant. Now, hopefully you still have a W.Ant. If not, WHY THE
    HECK DIDN'T YOU LISTEN TO ME?! Sigh...The next section is going to add some
    more hidden rooms, and it'll tell you where to get the items for the tonic.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: World Map and Hidden Rooms
    Party: Ryu, Mogu, Ox, Bleu
    Items: P.Fish, C.Nut, Root, HeroBW, WindBR (Possibly the W.Ant, if you were
    stupid)
    Enemies: Variable
    
    Get Ryu his Rod and bait, and head to where the south castle was. From there,
    follow the dirt road, and you'll reach a broken bridge. Have Ryu fish on that
    spot, and he'll catch a P.Fish. Don't use this on any of your members, they'll
    be poisoned. 
    
    Warp to Tunlan and exit. Have Ox in the lead, and press A against any of 
    trees. If you don't get it at first, try again on another tree. A nut will 
    fall out eventually. Receive C.Nut
    
    Warp to Gramor and exit. Head to the south, and you should see these weird
    plants. One is detached from the group. Go infront of that one, and have Mogu
    dig. Receive Root. That should be all the ingredients.
    
    Now, if you were an idiot and somehow managed to throw away three, count 'em,
    the THREE W.Ants the game GIVES you, then prepare for a very chancy round.
    Have Karn fuse into Shin, and have him at the lead of your party. Go anywhere
    (I find Carmen to be the best), and wander and battle. Very rarely, a White
    Deer will appear on the world map. Have Shin hunt it down (have a Mrbl3 handy
    so it won't disappear because of a random battle), and take it's antler.
    Alright, let's go check out another dig spot and anoter gate.
    
    Hidden Room 3:
    Get to Carmen. Head south and east past the trees. Ignore all the ramps. Just
    keep going east. Eventually, you'll reach a wasteland. Head northwest, and
    you should see a dig-spot. DIG! The room will have a warp and a chest(Toxin
    trapped). Receive HeroBW. Equip onto Bo.
    
    Hidden Room 3:
    Still around Carmen, this time it's a Dragon Gate, so get Karn to use Puka
    fusion. Most likely, you'll be at the digspot, so head south from there, and
    down the ramp going south. East of there is the gate. Puka call! It opens. 
    Enter, and take the chest. Receive WindBR. Now return to Carmen.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Carmen, Tunlan
    Party: Anyone
    Items: Tonic
    Enemies: None
    
    Right, head back to the doctor's house and show him all the ingredients. He'll
    take them and create the amnesia remover. Obtain Tonic! With this, Nina will
    remember who she is. Yay. Head to Tunlan, pronto! Once you're there, find the
    house Nina was in, and after a little cutscene, you have Nina again! The time
    warp aged her slightly, so now she has a new status portrait, and she can FLY.
    Well, let's go use that ability.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Spring, World Map
    Party: Nina, Ryu, anyone
    Items: Tri-Rang, DragonAR, DragonSH.
    Enemies: Variable
    
    First stop, Agua. Head due north, and you should see a tower. I can't recall
    if you can enter it, but if you can, don't. Land and search behind it. Receive
    Tri-Rang, a rockin' weapon for Ryu. 
    
    Whoops, hehe, my bad, I forgot to tell you earlier that you could have gotten
    the DragonAR. Well, it's not like you needed it, the LifeAR is so much better.
    Anyway, warp to Spring, and walk into the river from the stairs beside the 
    Item shop. Go northish, and you should see a duck pond. Fish there for the 
    DragonAR.
    
    Get to Gramor. From there, head due east, and you'll see a well in the middle
    of some mountains. Have Ryu fish there. Receive DragonSH. Yay, our collection
    is complete. Now, let's get a Dragon Spell! Have Nina fly north from the well
    until the land ends, then head east. You should see a temple on an island in
    the middle of a lake. Land, and enter.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Dragon Temple
    Party: Ryu
    Items: Melon
    Enemies: None
    
    Wow. The other two were shrines, but this is a temple. Which means bigger. And
    more threatening. Enter and talk the man there. Heal up if you need using the
    healing spring on your left and take the chest on your right. Receive Melon.
    Go into the center and talk to the Dragon Lord to begin your training.
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Avian
    HP: 3000
    AT: 270
    EX: 1400
    GP: 1600
    ===================
    Avian deals 36-55 damage. Can cause slams.
    Well, this bird maybe ugly, but god, is he difficult without some 
    restoratives. And I'm not talking about Herbs, I'm talking about REAL
    restoratives. Things that heal 150+. Better yet, go out and get 5 Mrbl1s and
    1-3 cures. Now, to fight him, change into Bolt Dragon and attack with Mrbl1s,
    or regular attacks if you didn't want to buy them. Heal when HP gets to 60. He
    may cause a slam, so you might want to heal at 90.
    *=*=*=*=*=*=*=*=*=*
    
    After that battle, you gain the powerful Rudra (Kaiser in the original) 
    transformation! Hooray! Now, you CAN go get the most powerful transformation
    right now, but first, let's finish up raiding treasures through dirt patches.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Hidden Rooms
    Party: Nina, Mogu, Ox, Karn
    Items: V.Ptn, S.Ptn, Sash, LoveHT, AgileHT, Life2, L.Ptn, A.Ptn, S.Ptn, 
    MystCW, StarSH
    Enemies: Variable
    
    Hidden Room 4:
    Get to Winlan. From here, fly north, and you should come across an island 
    (You'll only see the edge) Land on it, and dig on the dirtpatch. There's a 
    chest north of where you land. Receive V.Ptn(Curse trap). There are two weak
    walls guarding a chest each, one on each side. Ox smashes the wall and takes
    the items. Receive S.Ptn(Fire Trap) and Sash(Boom trap). Heal up at the spring
    or just open the chests with Karn.
    
    Hidden Room 5:
    The last dig patch. Head to Carmen, and fly east until you hit water. Then
    go south for awhile until you see the digspot. It's at the tip of the land.
    Dig down, and eight chests are in front of you. Receive: LoveHT, AgileHT, 
    Life2, L.Ptn, A.Ptn, S.Ptn, MystCW, and StarSH.
    
    Now then! Let's go get the ultimate power. Do you remember Ease Cave? Waaay
    back in Romero? Head there. Now that you have the Gills, you can actually
    ENTER the cleansing water. Go down all the way and inside the room. The Dragon
    Lord will be waiting for you. Speak to him with Ryu, and gain Agni (Infinity
    in the original)! This is, by far, the most cheapest spell in the game. Go 
    lookee in the magic section to learn why. With all these side-quests finished,
    let's get back to the main quest. Get back to Carmen.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Carmen
    Party: Anyone
    Items: Pass
    Enemies: None
    
    In the north-east corner of town is an orangey-dude that always gives you a 
    good tip. Talk to him, and he'll disappear. Search the area he was on. Obtain
    Pass! With this, we can enter Scande! Alright, to get to Scande, have Nina
    fly east until you reach Tock then go south. You'll see a giant fortress like
    place. Land, and enter.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Scande
    Party: Anyone
    Items: Herb
    Enemies: None
    
    Talk to one of three guards, and then you can pass. Wow, that actually worked.
    Moving along, you'll see the base of Scande Tower. To get up, you'll need to
    go on the elevator (elevator? Isn't this medieval period?), but when you 
    examine the control panel, you'll see the parts are missing. So, for now,
    go down the stairs to the residences of Scande. To your left is the Dragon 
    Shrine, to your right is the inn. The inn has a drawer. Search it! Receive 
    Herb. This far in the game, and we're still getting those, huh? The inn is 
    also very expensive (400G). Talk to everyone. The D.Dragon henchmen won't give
    you any juicy tidbits, so you'll need to go inside and talk to the commoners.
    Eventually, get to the bottom of Scande, and talk to one of the D.Dragons. 
    He'll say he let the Mole people go. Enter the room in the far right. The guy 
    in here will also drop a nice bit of info. Anyway, that's all we can do for 
    now. Be sure to have examined the panel and talked to the guy next to the
    tower. Head back to Spring.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Spring, Gant
    Party: Anyone
    Items: B.Parts, Parts
    Enemies: None
    
    Why are we here? Well, if you talked to the man beside the Scande elevator,
    he said that someone who liked to climb towers climbed the one in Scande. 
    Sounds like a fella we know in Spring, so we best pay him a visit. Enter the
    house infront of the Inn, and talk to the man. He'll give you the missing
    parts of the Scande elevator, but as of now, they're broken. Obtain B.Parts!
    Well, let's get them fixed. I'm sure you all know of some very good people
    at that. Warp to Gant.
    
    Go to the Guild leaders house, and up the stairs. Talk to the old lady, and 
    she'll wake him up. Talk to the guild leader, and he'll give you a free rest
    as he fixs the parts. Obtain Parts! With this, we can use the Scande elevator.
    Warp back to Carmen and fly to Scande.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Scande
    Party: Anyone
    Items: None
    Enemies: None
    
    Alright, head to the tower, and press A against the control panel. Then walk
    inside and wait. Once it stops, walk inside the next one and wait. Once that
    stops, head up into the gates. There will be a man blocking the way. He'll 
    tell you to get the D.Hrt, a weapon that can destroy any dragon. Find it in
    Tunlan. Dammit, lemme at Zog already! Oif. Head back down, and teleport to
    Tunlan.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Tunlan
    Party: Anyone
    Items: D.Hrt
    Enemies: None
    
    From the Dragon Shrine, walk north and into the home between the stairs. Talk
    to the girl here. She'll play a Dragon song for you, which nearly destroys 
    Ryu. She'll bottle it(how handy) and give it to you. Obtain D.Hrt, the dragon
    killer! Since Ryu is hurt, go up the left stairs and into the far left home.
    Talk to the girl here, and she'll play a healing song for you. Now, head back
    to Scande.
    (NOTE - Go out and buy some packs of Cures and packs of Mrbl1s. You should 
    have more then enough money to do so)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Scande Tower
    Party: Ryu, Nina, Karn[Puka], Bleu
    Items: IcyCN, Mrbl1, Glove, PowerHT, Cure
    Enemies: Entity, Claw, BowManX, LancerX, Soldier
    
    Well get back up the tower. The man won't be here anymore, so we can pass. 
    You're immediately thrown into a crossroads. Take the east path for a healing
    spring and head up the stairs. Go to the west for two chests. Receive IcyCN
    and Mrbl1. Go back east and head down the stairs. Now head west and south when
    you see gold tiles. Don't press it though, it'll lock the gate to the south.
    Go west when you hit an intersection, and follow the path north. Skip the
    platform and go around from the left. You should see a staircase. Head up 
    them.
    
    Immediately head south, ignoring the gold buttons, and go right a bit. Take
    the passage north, and you should see two chests in a room. Receive Glove and
    PowerHT. From there, head back to the stairs you came from, and go all the
    way south. Walk past the table and stools, and you should see a staircase. Go
    up.
    
    Simply follow the path north to a staircase, then follow again around the 
    floor for another one. The path to the next set of stairs has a chest. Receive
    Cure. Again, go up the next set, head straight south and up the last set. 
    There's a healing spring here, so use it, and head north, and into the black
    door. The next area will have pink tiles. Head north, to encounter none other
    then the Dark Emperor Zog himself. As usual, he won't give up easily, and 
    transforms for battle.
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Zog
    HP: 16000
    AT: 240
    EX: 7000
    GO: 7000
    Actions: Attack, DragonBreath, Char(All, 180), Gale(All, 130)
    ===================
    You know, Zog made me lose COMPLETE understanding of a fused Karns' defense.
    His regular attack does 50ish damage, but when he hit Puka, it did something
    among the lines of 750. I have no idea why. DragonBreath is basically an 
    attack all technique at half-strength, but it hits a fused Karn for 100ish.
    Well, there are two ways to go about this, the boring and slow way, or the
    dangerous, fun and fast way. The boring and slow way is to have Ryu use Agni
    (Unfuse Karn beforehand) and set it to AUTO then stop to heal if Agni's health
    gets low. BOOOORIINNNGG. The second way is much better IMO. Have Ryu change
    to Rudra and attack with Mrbl1s, Karn use Mrbl1s as Puka, Bleu casting BoltX,
    and Nina Atk-Up Karn and herself and keep the party's health above 140. If she
    has a free turn, have her attack. You'll be doing beyond two times Agni's 
    damage in a single turn (Ryu is hitting 960, Karn is hitting 870-999, Bleu is
    hitting 600), so it's faster, but your party is more vulnerable if Nina can't
    keep up. I find it odd Capcom made Zog have weakness to EVERY elemental, but 
    eh.
    (NOTE - You don't necessarily need to use the D.Hrt to win. If you are 
    planning to, take note that Ryu will be dropped to 1HP.)
    *=*=*=*=*=*=*=*=*=*
    
    Hooray, the big baddy is dead. We win! The tiles of the floor begin to detach.
    Oh noes! Run! But no, the party stands there, waiting for the tile they're
    on to fall. The group'll fall, and you'll see a cutscene. Well, doesn't look
    like our job's done. They stole our keys! Though, weren't their only six? How
    did she get another from that treasure chest? Hm...Oh, right, you should be
    trapped after all that's done. Run straight south into the wall, and a mole
    person will pop up to save ya. 
    
    Fall down the hole. When you land, go around north, and head east and south.
    Talk to the mole here. You'll trigger another cutscene. Fall down the new hole
    and you'll end up back in Scande. Exit through the doorway in the south, and
    leave Scande altogether.
    
    Well, Jade said he was going to Agua, so let's go there now. To Agua, 
    post-haste!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Agua
    Party: Anyone
    Items: None
    Enemy: Easy guys.
    
    Make your way to the top of the fortress. It should be very fast because of
    shortcuts Karn made through the doorways. Eventually, you'll reach the place
    where we found our LifeAR and IcyDR. Walk inside the Shrine, and Sara will
    have a few words to say. Follow her up, and find Jade. He'll say you're too
    late, and that she's already been unleashed. He'll leave via transport. Follow
    him!
    
    Well, we're nearing the end of our journey. Let's stop that vile goddess! Here
    we go, it's...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    4i.
    ------------------------------------------------------------------------------
                                  The Final Chapter
                                 A Goddess of Wishes
    ------------------------------------------------------------------------------
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Pagoda
    Party: Ryu, Nina, Karn[Puka], Bleu
    Items: PowerAR, Domino, AgileAR, TrapGrd, FlameDR, StoneHT
    Enemy: Entity, Ghoul, Zombie, PincherX, Buzzer, Widow, ICU, Nautulis
    
    Alright, from where the warp is, head to left, then north between the two 
    platforms. Step on that button, and you'll reveal a set of stairs that lead
    onto the platform. Use them, then use the staircase. Head north and follow the
    path for a chest. Receive PowerAR. Backtrack to the stairs, and push the 
    button close by. The gates will fall down. Head through them and go the west.
    Follow the path for another chest. Receive Domino. Backtrack to where the 
    gates once were, and head to the east. Use the stairs.
    
    You'll return very closeby where you started. Now, head to the right, and go
    north between the two platforms. Press the button for some stairs, and head
    onto the platform. Follow the path, and you'll hit a staircase. Go up. From
    here, head due east. Take the north road when you hit an intersection. There
    lies a chest. Receive AgileAR. Go back to the intersection and head south.
    Follow the path. Use the stairs leading down.
    
    Punch the button to the left of you. Use the right path, follow it, and use
    the right path again. Go north, and press the button. Keep going for a chest.
    Receive TrapGrd. Go back and press the button, then head south. Once you hit
    the wall, go west, and head north as soon as you can. Follow the path, press
    the button, and go north. Keep going north, and you'll see a chest. Receive
    FlameDR. A staircase is closeby. Use it.
    
    Follow the path here, and head up the stairs. Head onto to the platform, and
    you'll get a small cutscene of poor dialogue. Heal after you ram into the 
    shield. Try to head down the stairs, but Sara'll stop you. Talk to her. Oh no.
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Sara
    HP: 11250
    AT: 320
    EX: 8000
    GP: 8000
    Actions: Attack, T.Bolt(All, 55)
    ===================
    Sara will do 56-90 damage.
    Well, as with Zog, two strategies are there. Number One: Ryu use Agni, attack
    and heal as necessary. Number Two: Ryu use Rudra and Mrbl1s, Nina Atk-Up Karn
    and heal and attack, Karn use Mrbl1s, and Bleu use BoltX. However, if you 
    still have your D.Hrt song, you can use it here. Instead of only hitting for
    the thousands, the D.Hrt will drop Sara's health immediately down to one! One
    attack will kill her after the D.Hrt. As with Zog, Sara has a weakness to 
    every single element. She has no second wind.
    *=*=*=*=*=*=*=*=*=*
    
    I swear to god, the next cutscene should have been more touching. WHY IS NOT 
    AS TOUCHING AS IT SHOULD BE!? Gragh, I tempted to write a new script and patch
    it into the game...Though hell no am I doing THAT anytime soon.
    
    Alright, head down the stairs and straight to the left. Healy spring! Drink,
    drink, drink! After that, continue to the west, and follow the path. You'll
    hit stairs going down. Right in front of you is a chest. Receive StoneHT. 
    Take the staircase to the right. Head south and east, passing by the hole.
    Follow the path, and you'll hit a staircase, leading to a new area.
    
    Oif. Two ways to go, I recommend the way where you can see the path. Head 
    south, and follow the drunkenly made path, leading you to a hover. Use it, and
    go south. Follow the path again, and skip the next hover. You'll be at the 
    stairs. Use them. Take the hover, and run north. Cutscene!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Drogen
    Party: Nina, anyone
    Items: None
    Enemies: The very weak ones
    
    (TRIVIAL - Overworld Theme changes back to the first one)
    After that, you'll get another cutscene. Jade has resurrected the Obelisk, and
    it's up to us to take it down. Currently, you won't be able to enter it, so we
    probably shouldn't waste time going there, just yet. Head to Camlon. From 
    there, fly due east. You should come across an island with a house on it. The
    entry from the beach should also be clogged with jagged rocks. Land, and 
    enter.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: I-Woman Home, W-Man Home
    Party: Nina, anyone
    Items: List, Herb x2, Wtzit, Note1, Note2, I.Claw
    Enemies: None
    
    Prepare for an annoying fetch quest. Talk to the lady here. Exit the house,
    and fly due south. You should see the W-Man's Home (Remember the guy who 
    tipped you off with the GrimFowl Egg?). Land and enter. Talk to him, and enter
    his house. Push the pots aside and take the left-most chest. Receive List. 
    There's two chests too. Walk through the bed to pick 'em up. Receive Herb x2.
    (Thanks to everyone who sent me a message about that) Exit, and fly back to 
    the I-Woman's home. Talk to her, and enter her house. Again, push the urns 
    aside and take the chest. Receive Wtzit. Fly back to the W-Man's house, talk 
    to him. Receive Note1. Fly back to the I-Womans' home, talk to her. Receive 
    Note2. Fly back to the W-Mans' house and talk to him. Obtain I.Claw! With 
    this, we can dig through the surface of the Obelisk! Oif, stupid quest. But 
    wait! If Mogu couldn't tell what it was, he probably won't know how to use it.
    Head to Gramor.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Gramor
    Party: Mogu, Anyone
    Items: None
    Enemies: None
    
    This place is now more alive, as the mole people have been freed. Go to the
    eastern most home, and talk with the old mole there. Talk to him with Mogu in 
    the lead. Mogu learned how to dig effeciently!
    
    Now. We can go and destroy Jade and his Obelisk. However, I highly recommend
    buying packs of Cures and Mrbl1s. And I'm talking about ALOT of packs. 
    Say...8-10 packs for each? Well, that's only if you want the final battles to 
    be fun and exciting. If you want them to be sucky and easy, only get alot of 
    Cures. Also, I highly recommend that Nina should have learned CuraX (Level 37)
    because you need it. Go refill your WaterJar as well, if you dried itof it's 
    Cleansing Water. If you have the patience, run Gobi's shop at the flea market 
    for cheaper supplies, and possibly wait for the best equipment (These come in 
    very rarely). Oh yeah, take out all those Life2s in your bank too, because 
    they'll come in very handy. When all training and supply buying is done, head
    for Scande. You'll see the Obelisk in it's place. Nina must fly into it in 
    order to enter.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Location: Obelisk
    Party: Ryu, Nina, Karn[Puka], Bleu
    Items: FlameHR, StarHR, EmporSD
    Enemies: BlazeX, Gargoyle, PincherX, Warlock, D.Knight, Golem, Claw, Ruga
    
    This is it. The final dungeon of the game. Prepare for evil bosses. Unless, 
    you're planning to blast your way through them with Agni. Nevertheless, change
    your lead member to Mogu and open the door. See that crack? Have Mogu stand on
    it and press A for him to use his Drill technique. The party'll fall through
    the floor, right onto a warp. Won't teleport you though.
    
    From where you land, head east, south (skipping the north path), east, and
    follow the path to a hover. Head north, then west all the way, and you'll see
    another hover. Use it. You'll be at the stairs. Head down them.
    
    On this level, go north. Take the hover. From here, you can either go for the
    path with the FlameHR, or go for the path which leads to the next area. I'll
    start with the FlameHR path. Take all the paths that lead up, and when you're
    at the top most line, head east for a hover. Use it. From here, it's pretty
    straight forward, follow the paths to the next hover, and eventually, you'll
    see a chest in the middle of the path. Receive FlameHR. It's pretty useless at
    this point of time. Head west, take the hover, and keep going west to be back
    at where you started. Go north and take the hover again. Follow the path to
    the intersection, and head south-east. You'll see the hover. Again, straight
    forward, follow the path, take the next hover, follow the path, and you'll run
    into Goda. Follow him for the next hover, and you'll reach a staircase. Head
    down them.
    
    Take the hover north of you. And head north again. Goda stops you. Battle!
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Goda
    HP: 11000
    AT: 235
    EX: 6000
    GP: 6000
    Actions: Attack
    ===================
    Goda hits for 50-90 damage. Hits a fused Karn for ALOT higher.
    The first of the final three bosses. And also incredibly easy. Again, it's the
    same options: Agni, or no. And again, it's more fun not to use Agni. Ryu use
    Rudra, attack with Mrbl1s, Nina buffing, healing and attacking, Karn use Puka,
    attack with Mrbl1s, and Bleu destroying him with BoltX. Do be wary of your HP,
    make sure you don't have Nina slacking off. You'll be fine. Goda has no 
    variety in abilities, so you'll only see that physical attack. Goda has no 
    weakness.
    *=*=*=*=*=*=*=*=*=*
    
    Goda's dead, and that's the end of Jade's Four. It did take longer to kill 
    them all then I expected, but whatever, Goda was an idiot anyway. If you don't
    want to continue with wounds, or you realize you don't have enough items to
    last you, or whatever, go ahead and use Exit. But anyway, after that, walk
    through the hole in the wall Goda made. Use the staircase in front of you.
    
    This part, I hated. It was so annoying the first playthrough 'cause I didn't
    understand it. Use any hover. Anyone at all. Head down the stairs. It'll all
    lead you to the same area. From here, it's pretty straightforward, but I'll
    baby you through anyway. Take the hover south-east of where you are. Head 
    south past the heart and down the stairs, then go right. Go up the next set
    of stairs, and follow the path north for another hover. Ride it west, and then
    go south a-ways, down the stairs, and right to the next set of stairs. Go up
    and take the hover south. Head south past the heart, down the stairs, and head
    to the left. Then north. Go up the stairs, follow the path going south,
    and you'll hit another hover. Follow the path, and go down the stairs, head
    south, and up the stairs leading to a heart. Head west to the next heart, then
    north to the stairs. Go down them.
    
    Take the only hover you see. Head down the stairs. Go north, and you'll see
    Jade, whom will chat a bit. Refuse his offer, and prepare for a battle.
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Jade
    HP: 25000
    AT: 280
    EX: 8000
    GP: 8000
    Actions: Attack, Attack All, Blizzard(All, 100), Shock!
    ===================
    Jade hits for 70-97 damage. Attack All hits for approximately half-strength.
    Jade...what can I say? The same two options lie in front of you. I'm sure you
    know them, but just in case you have utter crap of a memory (relax, I do too),
    then here they are. Ryu use Agni, attack until below 100HP, then use Cure. OR.
    Ryu use Rudra, attack with Mrbl1s, Karn use Puka, attack with Mrbl1s, Bleu
    casting BoltX, Nina buffing and healing. Not tough, though he has massive
    health, so it'll take awhile. Do be wary, however. According to a reader (I 
    have people using this guide, amazing), he can cast Shock!, which has that 
    coin toss chance of instantly killing a member of yours. His second wind is 
    pretty measly.
    *=*=*=*=*=*=*=*=*=*
    
    Yay! He's dead. But he knows that he wouldn't have beaten you anyway. He knows
    it's supposed to be the Goddess's victory. Peh. Idiot. Don't waste my time, 
    then. Once he's dead, search the left spot of his throne. Receive EmporSD! The
    strongest sword for Ryu. Also, search the back of the right pillar. Receive
    StarHR, the second strongest weapon for Ox. Do not equip this, as it will 
    serve you much better as an item then a weapon. Now, if you're playing on an 
    emulator, save state. If not, you might consider transporting out and save at
    a Statue. When all's done, step onto the grey circle on the orange floor. A
    hover will zoom by. Step onto it. Now head north, and talk to the girl.
    
    She'll ask if you want a wish. Say yes to be completely healed. Talk to her
    again, and say no. You'll engage a battle. Set it to AUTO, and your teammates
    will go on to do some massive damage. It'll end after two rounds or so. Talk
    to her again. You can't refuse, so say yes. Small cutscene, and battle 
    re-engages. Here we go.
    
    *=*=*=*=*=*=*=*=*=*
    ! ! BOSS BATTLE ! !
    ===================
    Goddess
    HP: 50000
    AT: 350
    EX: 10
    GO: 12
    Actions: Attack, Blizzard(All, 100)
    ===================
    She hits for 66-250 damage, depending on who she hits.
    To get the Good Ending: Use Agni, attack once, and battle ends.
    To get the Okay Ending: Ryu use Rudra, attack with Mrbl1s, Karn use Mrbl1s as
    Puka fusion, Nina buffing and healing, Bleu casting BoltX. Do NOT slack off
    with Nina. Make sure that everyone is healthy as can be, because the Goddess
    can hurt your characters very badly. If anyone is killed, RenewX or Life2
    immediately. It'll be long, but you'll eventually take her down.
    *=*=*=*=*=*=*=*=*=*
    
    If you didn't use Agni, the ending you see isn't all too great, but it's worth
    it for the scene after the credits. Though, I say they should have used art 
    instead of a sprite. Gives more mood that way.
    If you DID use Agni, then the battle will momentarily stop for Myria to change
    into her true form.
    
    *=*=*=*=*=*=*=*=*=**=*=*=*=*=*=*=*=*=**=*=*=*=*=*=*=*=*=**=*=*=*=*=*=*=*=*=*=*
                          !  ! F I N A L  B A T T L E  !  !
    ==============================================================================
                                       GODDESS
                                    Health: 50000
                                    Attack: 350
                                    EXP   : 10
                                    Gold  : 12
                      Actions: Breath, SnakeBite, BigCrash(All, 70)
    ==============================================================================
    Breath and SnakeBite will hit for 157-278 damage. She can, and most likely 
    will, instantly kill Karn in a fused form.
    Did I need to use the new formatting? Nah, but might as well, since the 
    Goddess is one frickin' hard boss. If you actually fight her. If you want to
    be a n00b and just use Agni, you don't need any help with strategy. Now, for 
    the people who actually want to WIN the battle, Ryu should change to Rudra and
    attack with Mrbl1s, Nina should be buffing and HEALING (Cannot stress that 
    enough), Karn should be using Mrbl1s as Puka, and Bleu should be casting 
    BoltX. Simple enough, right? Wrong. Goddess will hit your characters for high 
    damage, meaning Nina must be ready to counter the damage with a Cura3, Cura4 
    or CuraX IMMEDIATELY. In some cases, a RenewX. If you want her AP to last out,
    have her use a Cure instead, though keep in mind she's most likely slower then
    the Goddess. You may consider not using Karn, as he will be hit for fatal 
    damage most of the time and might not be able to afford refusing time and 
    time again. However, the other members will hit for pitful damage. Her 
    defenses are THAT high. If Nina is ever struck out, Life2 her at once. When 
    Nina or Bleu runs out of AP, that's about midway in the battle. Use the WtrJar
    at this point. That oughta freshen' your troops. Continue with the offensive
    tactics, and you'll win. You won't realize when you win because by that point,
    you'll start thinking the Goddess is invincible, and thus the last attack will
    be a pleasant suprise.
    (D'oh. I forgot. If you listened to me when I said not to equip the StarHR,
    have someone survivable use the StarHR instead of having Karn fusion use 
    Mrbl1s. You'll do better damage then you would if you got criticals with Puka)
    *=*=*=*=*=*=*=*=*=**=*=*=*=*=*=*=*=*=**=*=*=*=*=*=*=*=*=**=*=*=*=*=*=*=*=*=*=*
    
    YAY! You WIN! Enjoy the REAL ending. Oh yeah, do you remember when I said that
    this would be character developing? I lied. >_>
    
    ******************************************************************************
    Section 5 - E N E M I E S - Never ever going to get this done, I'll bet
    ******************************************************************************
    
    This part sucks, but will remain for completion's sake.
    For GOOD monster info, go look in Novalia Spirit's AWESOME guide instead.
    http://www.gamefaqs.com/console/snes/file/563529/51306
    
    Format:
    Name - The name of the monster. Duh.
    HP: Health of target. How much damage it can take before dying.
    AT: Attack Power. Factors in with how much damage it does to you.
    EX: Experience. How much EXP points it'll give your party.
    GO: Gold. How much money it will drop.
    Actions: Abilities of the target. Spells will have the damage in brackets.
    Location: Where the monster is found
    Drops: What the monster drops.
    (NOTE - EXP and GP will vary, no idea why, but the game fluctuates a lot with
    them.)
    (NOTE - I can only give ONE location, the first time you find it, after that, 
    they start to appear in a lot of places, and it makes it very difficult to 
    write them all down.)
    
    Slime
    HP: 12
    AT: 2
    EX: 1
    GO: 3
    Actions: Attack.
    Location: World Map (Drogen)
    Drops: Herb, Antdt.
    
    Flea
    HP: 15
    AT: 5
    EX: 3
    GO: 4
    Actions: Attack
    Location: World Map (Drogen)
    Drops:
    
    Bulla
    HP: 20
    AT: 8
    EX: 3
    GO: 4
    Actions: Attack
    Location: World Map (Drogen)
    Drops:
    
    Beak
    HP: 14
    AT: 18
    EX: 8
    GO: 8
    Actions: Attack.
    Location: Camlon Castle
    Drops: Herb
    
    P.Bug
    HP: 8
    AT: 5
    EX: 5
    GO: 12
    Actions: Attack, Poison.
    Location: Camlon Castle
    Drops: Antdt
    
    Gloom
    HP: 12
    AT: 18
    EX: 5
    GO: 12
    Actions: Attack, T.Bolt(12).
    Location: Camlon Castle
    Drops: Antdt
    
    Creep
    HP: 25 
    AT: 8
    EX: 8
    GO: 8
    Actions: Attack.
    Location: Camlon Castle
    Drops: Herb
    
    Spider
    HP: 40
    AT: 40
    EX: 20
    GO: 40
    Actions: Attack.
    Location: Ramui Woods
    Drops: Herb
    
    Zard
    HP: 35
    AT: 55
    EX: 60
    GO: 45
    Actions: Attack
    Location: Karma
    Drops:
    
    Blurb
    HP: 50
    AT: 46
    EX: 40
    GO: 20
    Actions: Attack
    Location: World Map (Tantar)
    Drops:
    
    Stool
    HP: 25
    AT: 20
    EX: 40
    GO: 20
    Actions: Attack
    Location: World Map (Tantar)
    Drops: Herb, M.Drop
    
    WarHog
    HP: 50
    AT: 60
    EX: 160
    GO: 80
    Actions: Attack
    Location: World Map (Tantar)
    Drops: Herb
    
    Zombie
    HP: 25
    AT: 42
    EX: 70
    GO: 36
    Actions: Attack, Rotaway
    Location: World Map (Tantar)
    Drops: M.Drop
    
    S.Rider
    HP: 45
    AT: 60
    EX: 120
    GO: 90
    Actions: Attack
    Location: Lament Woods (Forest of Despair)
    Drops: Herb
    
    G.Knight
    HP: 50
    AT: 75
    EX: 100
    GO: 200
    Actions: Attack
    Location: Lament Woods (Forest of Despair)
    Drops:
    
    Mage
    HP: 85
    AT: 40
    EX: 140
    GO: 70
    Actions: Burn Out(20), Blast(20)
    Location: Ease Cave
    Drops: Herb, M.Drop
    
    Ameblob
    HP: 75
    AT: 48
    EX: 60
    GO: 45
    Actions: Attack, Recover(10), Burn Out(20)
    Location: Ease Cave
    Drops:
    
    Fungus
    HP: 80
    AT: 62
    EX: 240
    GO: 120
    Actions: Attack, Paralyze, Devistate(All, 30)
    Location: World Map (First Dragon Shrine)
    Drops:
    
    Tronk
    HP: 40 
    AT: 26
    EX: 140
    GO: 72
    Actions: Attack, Silence, Curse, Paralyze
    Location: World Map (First Dragon Shrine)
    Drops:
    
    Fly
    HP: 45
    AT: 92
    EX: 40
    GO: 20
    Actions: Attack
    Location: Cape Cave
    Drops: 
    
    Shadow
    HP: 100
    AT: 30
    EX: 120
    GO: 60
    Actions: Attack, Paralyze, Curse 
    Location: Cape Cave
    Drops: 
    
    Bully
    HP: 45
    AT: 100
    EX: 120
    GO: 60
    Actions: Attack
    Location: L&D Cave
    Drops: 
    
    G.Slime
    HP: 120
    AT: 120
    EX: 800
    GO: 300
    Actions: Attack
    Location: World Map (Bleak)
    Drops: 
    
    Cactus
    HP: 54
    AT: 90
    EX: 130
    GO: 50
    Actions: Attack
    Location: World Map (Arad) 
    Drops: 
    
    Scrop
    HP: 70
    AT: 70
    EX: 120
    GO: 60
    Actions: Attack
    Location: World Map (Arad)  
    Drops: 
    
    SandClod
    HP: 100
    AT: 90
    EX: 340
    GO: 120
    Actions: Attack
    Location: World Map (Arad) 
    Drops: 
    
    Creeon
    HP: 100
    AT: 80
    EX: 220
    GO: 120
    Actions: Attack
    Location: World Map (Arad) 
    Drops: 
    
    Prickle
    HP: 90
    AT: 65
    EX: 40
    GO: 20
    Actions: Attack
    Location: World Map (Arad) 
    Drops: 
    
    E.Chest
    HP: 45
    AT: 65
    EX: 860
    GO: 360
    Actions: Attack
    Location: Krypt
    Drops: Herb
    
    CactusX
    HP: 70
    AT: 60
    EX: 360
    GO: 270
    Actions: Attack
    Location: Underwater
    Drops: 
    
    CrawlerX
    HP: 80
    AT: 80
    EX: 250
    GO: 150
    Actions: Attack
    Location: Underwater
    Drops: 
    
    CreonX
    HP: 120
    AT: 100
    EX: 600
    GO: 400
    Actions: Attack
    Location: Underwater
    Drops: 
    
    Fishy
    HP: 65
    AT: 60
    EX: 360
    GO: 300
    Actions: Attack
    Location: Underwater
    Drops: 
    
    DogFish
    HP: 140
    AT: 55
    EX: 560
    GO: 150
    Actions: Attack
    Location: Underwater
    Drops: 
    
    Chimera
    HP: 180
    AT: 78
    EX: 560
    GO: 180
    Actions: Attack
    Location: World Map (Hidden Fort)
    Drops: 
    
    R.Slime
    HP: 66
    AT: 84
    EX: 240
    GO: 150
    Actions: Attack, Paralyze
    Location: World Map (Hidden Fort)
    Drops: Antdt
    
    M.Scorp
    HP: 65
    AT: 54
    EX: 640
    GO: 240
    Actions: Attack
    Location: World Map (Hidden Fort)
    Drops: 
    
    Sorcerer
    HP: 200
    AT: 40
    EX: 600
    GO: 200
    Actions: Blast(80), T.Bolt(20), Devistate(All, 30)
    Location: Hidden Fort
    Drops: 
    
    SpearMan
    HP: 150
    AT: 84
    EX: 500
    GO: 340
    Actions: Attack
    Location: Hidden Fort
    Drops: Herb
    
    Archer
    HP: 180
    AT: 92
    EX: 560
    GO: 180
    Actions: Attack
    Location: Hidden Fort
    Drops: 
    
    Chopper
    HP: 100
    AT: 130
    EX: 480
    GO: 300
    Actions: Attack
    Location: Nabal
    Drops: 
    
    AmeblobX
    HP: 400
    AT: 75
    EX: 640
    GO: 240
    Actions: Attack, T.Bolt(All, 95), Recover(40), Paralyze
    Location: Sea Volcano
    Drops: 
    
    Tentacle
    HP: 60
    AT: 60
    EX: 240
    GO: 150
    Actions: Attack
    Location: Sea Volcano
    Drops: 
    
    Crab
    HP: 300
    AT: 180
    EX: 1020
    GO: 360
    Actions: Attack
    Location: Underwater (Across the crevasse)
    Drops: 
    
    Warlock
    HP: 250
    AT: 80
    EX: 1020
    GO: 360
    Actions: Attack, Curse, T.Bolt(95) 
    Location: World Map (Gust)
    Drops: 
    
    LancerX
    HP: 300
    AT: 100
    EX: 500
    GO: 340
    Actions: Attack 
    Location: Lab
    Drops: 
    
    Buzzer
    HP: 100
    AT: 100
    EX: 130
    GO: 50
    Actions: Attack, CureAll(100), Redirect
    Location: Lab
    Drops: 
    
    Mimic
    HP: 300
    AT: 140
    EX: 800
    GO: 3000
    Actions: Attack, Paralyze, Redirect
    Location: Lab
    Drops: 
    
    Blaze
    HP: 400
    AT: 100
    EX: 860
    GO: 360
    Actions: Attack, Burn Out (90), Burn Out (All, 40)
    Location: Lab
    Drops: 
    
    Roach
    HP: 180
    AT: 78
    EX: 460
    GO: 200
    Actions: Attack
    Location: Mouse Hole
    Drops: Herb
    
    Bain
    HP: 250
    AT: ??
    EX: 720
    GO: 140
    Actions: Attack, Curse, Burn Out (All, 45)
    Location: Lab
    Drops: 
    
    D.Knight
    HP: 180
    AT: 148
    EX: 780
    GO: 300
    Actions: Attack, Curse, AgileUp
    Location: Lab
    Drops: 
    
    Zoom
    HP: 300
    AT: 80
    EX: 800
    GO: 200
    Actions: Attack, Blast (110), Shock!, Blizzard (All, 60)
    Location: World Map (Gramor)
    Drops: 
    
    WraithX
    HP: 320
    AT: 95
    EX: 480
    GO: 240
    Actions: Attack, SlowDown
    Location: DreamWorld
    Drops: 
    
    WarHogX
    HP: 280
    AT: 140
    EX: 1360
    GO: 480
    Actions: Attack, Burn Out(All, 90)
    Location: Wilderness
    Drops: 
    
    D.Flea
    HP: 200
    AT: 100
    EX: 180
    GO: 90 
    Actions: Attack, Silence, Shock!
    Location: Winter Cave
    Drops: 
    
    M.Flea
    HP: 100
    AT: 120
    EX: 1680
    GO: 400
    Actions: Attack
    Location: Winter Cave
    Drops: 
    
    Nautulis
    HP: 200
    AT: 128
    EX: 700
    GO: 300
    Actions: Attack
    Location: Winter Cave
    Drops: 
    
    BlazeX
    HP: 2400
    AT: 120
    EX: 840
    GO: 200
    Actions: Attack, T.Bolt(400), Devistate(All, 80), Blast(All, 50)
    Location: Spyre
    Drops: 
    
    Golem
    HP: 3000
    AT: 160
    EX: 1290
    GO: 540
    Actions: Attack
    Location: Spyre
    Drops: 
    
    Flower
    HP: 700
    AT: 140
    EX: 1800
    GO: 600
    Actions: Attack, Paralyze, Silence
    Location: Spyre
    Drops: 
    
    Phoenix
    HP: 240
    AT: 128
    EX: 720
    GO: 360
    Actions: Attack
    Location: Spyre
    Drops: 
    
    DogFishX
    HP: 300
    AT: 120
    EX: 560
    GO: 180
    Actions: Attack
    Location: World Map (Carmen)
    Drops: Urchin, Shell
    
    FireHead
    HP: 240
    AT: 140
    EX: 1400
    GO: 1000
    Actions: Attack, Petrify(All), Inferno(70)
    Location: Tock
    Drops: Herb
    
    Widow
    HP: 300
    AT: 164
    EX: 1400
    GO: 450
    Actions: Attack
    Location: Tock
    Drops: 
    
    D.Rider
    HP: 44
    AT: 65
    EX: 50
    GO: 30
    Actions: Attack
    Location: Tock
    Drops: 
    
    Entity
    HP: 700
    AT: 120
    EX: 1680
    GO: 800
    Actions: Attack, Chill(250)
    Location: Scande Tower
    Drops: 
    
    BowManX
    HP: 110
    AT: 30
    EX: 280
    GO: 90
    Actions: Attack
    Location: Scande Tower
    Drops: 
    
    LancerX
    HP: 300
    AT: 100
    EX: 500
    GO: 340
    Actions: Attack
    Location: Scande Tower
    Drops: 
    
    Claw
    HP: 2500
    AT: 168
    EX: 1200
    GO: 400
    Actions: Attack, Petrify, PowerUp
    Location: Scande Tower
    Drops: 
    
    Soldier
    HP: 600
    AT: 160
    EX: 1320
    GO: 720
    Actions: Attack
    Location: Scande Tower
    Drops: 
    
    Ghoul
    HP: 280
    AT: 130
    EX: 700
    GO: 300
    Actions: Attack, RotAway, Silence
    Location: Pagoda
    Drops: 
    
    PincherX
    HP: 1700
    AT: 155
    EX: 1800
    GO: 600
    Actions: Attack, RotAway, Paralyze, Redirect
    Location: Pagoda
    Drops: Herb
    
    ICU
    HP: 2500
    AT: 120
    EX: 1290
    GO: 540
    Actions: Attack, Blizzard(All, 80), Paralyze
    Location: Pagoda
    Drops: 
    
    Gargoyle
    HP: 2200
    AT: 84
    EX: 1200
    GO: 400
    Actions: Attack
    Location: Obelisk
    Drops: 
    
    Ruga
    HP: 3500
    AT: 200
    EX: 2520
    GO: 1200
    Actions: Attack, Attack All
    Location: Obelisk
    Drops: 
    
    ******************************************************************************
    Section 6 - B O S S E S - In order of appearance...
    ******************************************************************************
    ==============================================================================
                                    First Chapter
    ==============================================================================
    
    Frog
    HP : 180
    AT : 20
    EX : 500
    GO : 350
    Actions : Glob Shot, Tongue Lash, Lunge (All regular attacks, just different
    animations). Recover (10HP).
    Location: Camlon Castle
    ============================
    GlobShot and TongueLash does 5-8 damage.
    Lunge does 8-11 damage.
    He's not too tough. At level 5, I got him down to his second wind before even 
    healing once. At this point of time, you have no variety in options, so do the
    only thing you can do: Attack. If you're slower then he is, heal with an herb
    when you're at about 15HP, if you're quicker, heal right before you're going
    to die. These are approximations, you never know when he might hit for a high 
    damage lunge. Still, he's easy to take down.
    
    
    Knight
    HP : 390
    AT : 45
    EX : 700
    GO : 500
    Actions: Attack, T.Bolt(20), Recover(40)
    Location: Gaia Temple
    ============================
    His physical attack does 8-9 damage (Funny, I thought it was set at 8, until
    he struck a 9)
    Not that hard, but he gets pretty annoying when he's low on HP because he 
    starts to recover. Since it's all you can do, attack non-stop until he drops
    your HP to 20 or below. You should heal with an herb when that happens. Also
    you can use that F.Stn and B.Stn you picked up early and let them loose for
    a pretty hefty blow. He'll fall eventually.
    
    ==============================================================================
                                      Second Chapter
    ==============================================================================
    
    Morte
    HP: 120
    AT: 65
    EX: 280
    GO: 200
    Actions: Attack
    Drops: M.Drop
    ============================
    He does 15-25 damage.
    (Technically, a mini-boss, but eh)
    Do you hear that? The Grim Reaper's calling! But man, what a wuss. His regular
    attacks do hyped up damage to anyone on the front row, but he can barely take
    a hit himself. Nina should use the E.Key every turn while the soldiers attack.
    5 turns, and this guy is done. If someone gets low HP, have Nina heal and one
    of the soldiers use the key.
    
    Mortea
    HP: 230
    AT: 90
    EX: 336
    GO: 240
    Actions: Attack
    Drops: Herb
    ============================
    She does 19-36 damage.
    (Technically, a mini-boss, but eh)
    Mortea's not happy that you owned her brother, and she'll take her shot at
    taking you out. But of course, it's futile. She does have a better AT score 
    then Morte by alot, but it doesn't matter much with the E.Key. Do watch your
    characters health, though, and be careful to not have anyone die.
    
    Wizard
    HP: 180
    AT: 40
    EX: 1000
    GO: 700
    Actions: Freeze(15), T.Bolt(10), Petrify
    ============================
    Wow, this is new, an opponent with no physical attacks. Anyway, strike the 
    hell out of him with your sword until he uses Petrify. Once he does that,
    start using your reliable E.Key. Heal if your HP gets to 30 or below (he's
    faster then you are, so best to heal early).
    
    ==============================================================================
                                      Third Chapter
    ==============================================================================
    
    Pog
    HP: 280
    AT: 80
    EX: 1400
    GO: 800
    Actions: Attack, Double Attack, Flame Breath, Ice Breath
    ===================
    Any attack Pog uses does 8-11 damage.
    Pog's not hard. You might need to recover at the start of the battle because
    you just came from legions and legions of battles in a Forest of Despair and
    against undead guys, but overall, it isn't that bad. He can attack both Nina
    and Ryu in the same turn with his Double Attack, but that probably would have
    been more vicious if it hit the same member. Anyway, have Ryu attack, Nina use
    the E.Key, and you'll win in no time flat.
    
    General
    HP: 250
    AT: 110
    EX: 1120
    GO: 300
    Actions: Attack
    ===================
    He does 16-24 damage.
    I wasn't able to see if he had any other abilities, because I owned him in 
    two turns. If you forgot to use them, toss your stones at him and watch as his
    health bar magically disappear. Chances are that you have used them, so 
    resort to physical attacks with Ryu and Bo, and using the E.Key with Nina. You
    can alternatively have Bo blast him with his magic, and have someone restore 
    his AP afterwards. It really doesn't matter, the General can cause some heavy 
    damage, but he dies too dang fast for it to matter.
    
    Wisp
    HP: 730
    AT: 90
    EX: 1200
    GO: 300
    Actions: Attack, Attack All
    Drops: Herb
    ===================
    Any attack Wisp uses does 10-19 special damage (meaning Bo wearing the WolfHT
    will take double damage).
    Here we go, an actual boss fight where we have more then just attack as an 
    option (well there was Pog and General, but those weren't fun). Have Nina use
    Atk-Up on Ryu and Bo, then healing and using the E.Key. Fort will be useless
    since all of Wisps' attacks deal special damage. Bo cast Fry until he's
    out of AP, then start attacking, and Ryu attacking non-stop. Like Pog, Wisp 
    can attack all your members, but it won't matter all too much.
    
    Gremlin
    HP: 1200
    AT: 140
    EX: 1400
    GO: 800
    Actions: Attack, Attack All
    ===================
    Any attack Gremlin uses does 15-30 damage.
    Whoo, just got a load tougher then his previous wussy form. Alright, like the
    Wisp, he deals special damage, so Bo will take massive damage if you had his
    WolfHT on. Nina should Atk-up Ryu as soon as possible. Ryu should be attacking
    continously. Bo should be casting Fry non-stop, and Nina should be healing 
    Bo's AP with Acorns and healing the party. If she has a free turn, she should
    attack with any stones you may have left and the E.Key. Keep in mind that the
    Gremlin is faster than all your characters, so heal ahead of time. If you mess
    up, you can still restore a single person's health with Nina's magic, since 
    that will always go first. Once he's on his second wind, he will ALWAYS use
    attack all, so I highly recommend bringing a supply of meats.
    
    ==============================================================================
                                    The Fourth Chapter
    ==============================================================================
    
    Talon
    HP: 700
    AT: 70
    EX: 400
    GO: 190
    Actions: Attack
    ==================
    Talon does 9-15 damage. It can cause a slam for double damage.
    As Ryu, you're out of options again. So, let's attack and heal when necessary.
    Heal at about 30HP, and attack with the E.Key.
    
    SandWorm
    HP: 1600
    AT: 180
    EX: 1200
    GO: 1200
    Actions: Attack
    ===================
    Sandworm attacks for 15-25 special damage.
    Again, if Bo has his WolfHT on, he'll take quite a bit of damage. However, 
    this fight is over really quickly, so I don't think you'll need to switch it 
    out. Have Ryu use ThrDr and attack non-stop, Nina Atk-Up herself and Bo, then
    attack, and have Bo attack non-stop. Seriously, if Nina can do 50+ on this guy
    with an Atk-Up, how tough can he be? (My Nina was kickin' butt with continuous
    slam attacks, going upwards to 130+) Heck, you might even consider Atk-Up on 
    Ryu and have him attack regularly. SandWorm's defense is THAT pathetic. He'll 
    be down and out before you know it.
    (NOTE: SNES Version, SandWorm is weak to ice, so use SnoDr and Frost, if 
    you're playing that version.)
    
    EyeSpy
    HP: 1600
    AT: 100
    EX: 2800
    GO: 2800
    Actions: Attack, T.Bolt(All, 25)
    ===================
    EyeSpy deals 9-15 damage.
    Not hard at all, Ryu should ThrDr and attack, Bo should attack and use Fry
    occasionally, and Nina should Atk-Up Bo and use the E.Key. When it's on it's
    second wind, it will use nothing but T.Bolt, but at that point, you can wipe 
    it out in one turn with ThrDr attack, Bo's Fry spell, and the E.Key.
    
    Cloud
    HP: 1400
    AT: 120
    EX: 4800 
    GO: 1200
    Actions: T.Bolt(40), Burn Out(40), Devistate(All, 45)
    Drops: Herb
    ===================
    Whoo, another no-regular-attacker. Have Nina keep everyone's health above 45,
    Atk-Up Bo and Karn, and use the E.Key. Have Ryu use ThrDr and attack non-stop,
    Bo Fry until he's out of AP and resort to regular attacks, and Karn attack 
    non-stop, since that's all he can do. Cloud will be gone soon enough.
    
    Squid
    HP: 1000
    AT: 155
    EX: 6000
    GO: 4200
    Actions: Charge, GlobShot, Attack All
    ===================
    Any of his globshot attacks does about 15-50 damage. However, Ryu will take 
    considerably less damage because of the super equipment you found in Agua.
    This includes damage from his Charge attack. It did 105 to my Bo, but when he
    used it on Ryu, it did a measly 11. Used it on Nina, and it caused 28. So, I 
    can't really pinpoint the ranges.
    Being a water creature, electrical attacks should do very nice damage. Ryu 
    should cast ThrDr and attack, Nina should Atk-Up herself and Karn, then resort
    to regular attacks, Bo should cast Fry, and Karn should attack. Squid will 
    fall before it can do any real damage.
    
    Octo
    HP: 1000
    AT: 160
    EX: 6000
    GO: 1500
    Actions: Charge, GlobShot
    ===================
    He's so alike with his brother, in the fact that his attacks are only a tiny
    bit stronger (If at all), and he's a wuss when it comes to lightning attacks.
    He will, however, use his charge attack much more often then his brother did,
    so beware.
    Anyway, same strategy as before. Ryu use ThrDr and attack like mad, Nina use
    Atk-Up on Karn and herself and attack like mad, Bo cast Fry like a mad man, 
    and Karn, well, attack like mad. He'll be dead in practically the same time
    it took to kill his brother.
    
    ==============================================================================
                                   The Fifth Chapter
    ==============================================================================
    
    Morteo
    HP: 1500
    AT: 180
    EX: 3200
    GO: 3000
    Actions: Attack
    ===================
    He does 34-45 damage, except to Ryu if he is wearing LifeAR
    Pathetic. I can't believe I decided to call this a boss fight, but I dunno,
    calling him a mini-boss doesn't seem right. Anyway, this cousin of Morte and
    Mortea is a wimp. You can really just AUTO the fight, and stop it if someone's
    health starts to get low. Heck, Nina will do more the then E.Key when she 
    isn't even powered up (though that may be because I bought an EvilRP for her).
    If you want, power-up your characters with Atk-Ups to speed up the fight. 
    Morteo has a weakness to fire, but you can't really exploit that if Ryu 
    powered-up is doing past 172 damage.
    
    Toad
    HP: 2300
    AT: 330
    EX: 6000
    GO: 1500
    Actions: TongueLash, GlobShot
    ===================
    Okay, no idea why, but he only attacked Nina, and it was for a horendous range
    of 84-133. He instantly killed her one time when she was at full HP. Just 
    terrible luck for me, I guess.
    Anyway, Ryu should ThrDr and attack, Nina should Atk-Up Ox, Karn, and herself,
    then start to attack and heal, Karn should attack in Shin form, and Ox should 
    attack. And down goes Toad.
    
    GrimFowl
    HP: 2000
    AT: 170
    EX: 4200
    GO: 4800
    Actions: Burn Out (75)
    ===================
    I couldn't check to see if it had anymore abilities, I killed it in two turns.
    The GrimFowl is a fire creature, so Ice magic works well. However, Ryu's
    physical attack is more powerful then SnowDR if he has an Atk-Up buff.
    Basically, all you need to do is have Nina Atk-Up Karn[Shin], Ryu, and Ox (If
    you have enough time), and attack. Down in no time flat.
    
    SlimeX          ->  SlimeX (Fused)
    HP: 600             HP: 1200
    AT: 20              AT: ??
    EX: -               EX: 5400
    GO: -               GO: 6000
    Actions: Attack     Actions: Attack
    ===================
    SlimeX, fused or not, does 15-41 damage.
    Pathetic. They have a weakness for fire, but why bother? Smash around the 
    individual SlimeX's with physical attacks from the party, destroying them with
    the B.Rang. Once it fuses, keep up the physical attacks, and you win.
    
    ==============================================================================
                                    The Sixth Chapter
    ==============================================================================
    
    Myst
    HP: 1100
    AT: 80
    EX: 4000
    GO: 3600
    Actions: Burn Out (30), T.Bolt (All, 40)
    ===================
    You know, for a new enemy, I was hoping for more. But no, this is what I get.
    He uses new a new Burn Out and T.Bolt animation, though they don't compensate
    in power. Strategy is simple, ThrDr with Ryu and attack, attack with Ox,
    attack with Karn fused as Shin, and Atk-Up everyone (minus Ryu) with Nina. 
    Then she just attacks.
    
    Pincher
    HP: 1000
    AT: 190
    EX: 4800
    GO: 4800
    Actions: Attack, T.Bolt(All, 95)
    ===================
    His regular attack does around 38 damage.
    He has a weakness for electricity. So, exploit! I recommend having Bo out 
    instead of Karn's Shin fusion, so he can cast Fry. So, to put the strategy 
    forward: Ryu attack as ThrDr, Nina casting Shield on low HP characters (and
    healing if necessary), Bleu casting Fry, and Bo casting Fry. Your attack force
    is doing 435 a round, so this sucker will be down in four turns (since Ryu
    spends a round transforming). Beware, however, of his Gale spell, it'll wreak
    havoc on your party if he decides to use it.
    
    Bain
    HP: 1800
    AT: 100
    EX: 1020
    GO: 360
    Actions: Attack
    ===================
    Bain deals 13-21 damage, and can (but very rarely) cause slams.
    I'm sure that in any other FAQ, you'll find them talking about how cool Bain
    looks. I agree. Anyway, since this is a Ryu solo battle, you don't have what
    we call "variety" in your abilities. Bain also does not have a weakness. Thus,
    all you do is ThrDr and set it to 'AUTO' if you're playing the GBA version.
    If you're using the SNES, just keep pressing the A button. Bain will do 
    significantly less damage to you in Drake form, so you probably won't even 
    need to heal. Heck, if you want, you can take him out without transforming, 
    though do pack some form of healing items in your inventory. Bain goes down
    easy.
    
    K.Roach
    HP: 2800
    AT: 100
    EX: 460
    GO: 200
    Actions: Attack
    ========================
    Even though I gave Morte and Mortea a BOSS BATTLE heading, and just made a 
    little note of them being Mini-Bosses, there's no way I'm doing that with 
    these guys. THEY ARE PATHETIC. Heck, I was attempted to say "FORCED BATTLE".
    Karn[Shin] should be doing 999 a hit, or dang near close to there, Ryu should
    be at 700+, Ox-ey should be around 600-700+, and Nina is about 450-500. They
    each have a second wind, which is annoying, because they're faster then you.
    That means, they get three hits, Shin obliterates one's health bar, sending it
    to second wind, and restarting the round. They basically get 5 free hits! But
    Nina should be able to compensate if they have been focusing on one member. If
    not, don't stop attacking for anything.
    
    RugaX
    HP: 1400
    AT: 170
    EX: 3200
    GO: 2400
    Actions: Bite, OrbShot, Attack All
    ===================
    RugaX does somewhere around 40-60 damage with its attacks.
    You know, I'm curious as to why this Ruga is X-ed up, but weaker then the 
    original Ruga. In terms of HP and Attack Power, anyway. This one's worth more.
    Not much to this, pound it down with physicals. If you want, you could switch
    Ox out for Bleu and have her storm away with Chills or F.Balls or Blasts, or
    whatever the heck she has in her bag o' tricks at this time. You could also 
    have Ryu BltDgn to make him go away all the more quicker. Doesn't really 
    matter.
    
    G.Fly
    HP: 1000
    AT: 170
    EX: 5600
    GO: 6400
    Actions: Attack
    Drops: Herb
    =======================
    It can cause 32-46 damage.
    Destroy it with multiple physcial attacks. Or, if you're just pissed off at 
    this side-quest, you can BltDgn with Ryu, and Atk-Up all your members to truly
    turn this thing to dust.
    
    FlowerX
    HP: 2900
    AT: 250
    EX: 3200
    GO: 3000
    Actions: Attack, Poison
    ===================
    It only got one regular attack in (it used Poison on two of the three turns it
    was alive), and it did 92 damage to Shin. However, Shin seems to take more
    damage then everyone else, and if I killed it in three turns and forgot to 
    heal ever since coming back from the Lab, I doubt you need to worry.
    You know, being a flower, you'd think it'd be weak to fire, what with RPG 
    physics and all. But no, it still takes 210 from FirDgn. So, BltDgn attacks 
    with Ryu, regular attacks from Ox, regular attacks from Karn fused as Shin, 
    and Nina powering up everyone and healing poison wherever.
    
    HornToad
    HP: 4000
    AT: 195
    EX: 6800
    GO: 7000
    Actions: Squash, Earthquake(All)
    ===================
    He can attack one party member with Squash or use an Earthquake attack (which
    isn't a Devistate), each doing 21-52 damage. He'll get an attack increase on
    his second wind.
    Well, well. I think you should have an idea on how to fight by now. Ryu cast
    BltDgn and attack non-stop, Karn attack non-stop fused as Shin, Nina cast 
    Atk-Up on herself and Karn, then go on to attacking and healing (She actually
    does pretty nice damage to Cort), and Bleu blasting out her Blast Spells, or
    whatever her strongest magick is.
    
    ==============================================================================
                                  The Seventh Chapter
    ==============================================================================
    
    Mothro
    HP: 3500
    AT: 210
    EX: 6000
    GO: 8000
    Actions: Poison, Time Out, Shock!
    ===================
    Well, a boss with no physicals. And his other attacks suck pretty bad. Poison
    and Paralysis? Get real. However, he'll can also use Shock! the instant kill 
    spell that has 50% chance of working. There's really not much you can do 
    against that, so just don't let up with attacks. This is the reason I'd 
    recommend Ox instead of Nina. Have Ox and Karn[Shin] attacking, Ryu attacking
    as Bolt Dragon, and Bleu shooting Chars and Novas and such and such. Ox should
    use Heal if someone gets poisoned, but since the super forms aren't affected 
    by status ailments, it's only him and Bleu that are at risk. Mothro goes down
    without much trouble.
    
    Mote
    HP: 3500
    AT: 210
    EX: 5400
    GP: 6000
    Actions: Attack, Inferno(150), Burn Out(All, 90)
    ===================
    His attack does 25-47 damage.
    Now, at first sight, you'll be, "What the **** is that thing?" And I'm here to
    tell you, "Nine Pixels." No damage will be done in the beginning, but the 
    battle will stop for a moment, and restart. At this point you can hurt him, 
    but DO NOT use any attack magic, including Dragon spells. Instead, Nina should
    Atk-Up everyone, and everyone attacks. As you attack him, more and more pixels
    will appear. As he grows more clear, magic attacks will begin to work. Every 
    shot of magic will pixelate him slightly. So, just attack and heal until he's 
    on his second wind, and then Bleu should cast FireX, or if you have it, BoltX.
    
    ==============================================================================
                                   The Eighth Chapter
    ==============================================================================
    
    Cerl
    HP: 3500
    AT: 225
    EX: --
    GO: --
    Actions: Attack, Attack All, Time Out
    ===================
    Cerl causes 25-40 damage, a bit more to a fused Karn.
    She's a real pushover. Have Ryu attack as Bolt Dragon, Karn attack as Puka,
    Nina Atk-Up Karn and herself and attack, and Bleu casting BoltX. The battle
    will end automatically when Cerl takes 2000 or more damage.
    
    Avian
    HP: 3000
    AT: 270
    EX: 1400
    GP: 1600
    ===================
    Avian deals 36-55 damage. Can cause slams.
    Well, this bird maybe ugly, but god, is he difficult without some 
    restoratives. And I'm not talking about Herbs, I'm talking about REAL
    restoratives. Things that heal 150+. Better yet, go out and get 5 Mrbl1s and
    1-3 cures. Now, to fight him, change into Bolt Dragon and attack with Mrbl1s,
    or regular attacks if you didn't want to buy them. Heal when HP gets to 60. He
    may cause a slam, so you might want to heal at 90.
    
    Zog
    HP: 16000
    AT: 240
    EX: 7000
    GO: 7000
    Actions: Attack, DragonBreath, Char(All, 135), Gale(All, 130)
    ===================
    You know, Zog made me lose COMPLETE understanding of a fused Karns' defense.
    His regular attack does 50ish damage, but when he hit Puka, it did something
    among the lines of 750. I have no idea why. DragonBreath is basically an 
    attack all technique at half-strength, but it hits a fused Karn for 100ish.
    Well, there are two ways to go about this, the boring and slow way, or the
    dangerous, fun and fast way. The boring and slow way is to have Ryu use Agni
    (Unfuse Karn beforehand) and set it to AUTO then stop to heal if Agni's health
    gets low. BOOOORIINNNGG. The second way is much better IMO. Have Ryu change
    to Rudra and attack with Mrbl1s, Karn use Mrbl1s as Puka, Bleu casting BoltX,
    and Nina Atk-Up Karn and herself and keep the party's health above 140. If she
    has a free turn, have her attack. You'll be doing beyond two times Agni's 
    damage in a single turn (Ryu is hitting 960, Karn is hitting 870-999, Bleu is
    hitting 600), so it's faster, but your party is more vulnerable if Nina can't
    keep up. I find it odd Capcom made Zog have weakness to EVERY elemental, but 
    eh.
    (NOTE - You don't necessarily need to use the D.Hrt to win. If you are 
    planning to, take note that Ryu will be dropped to 1HP.)
    
    ==============================================================================
                                 The Final Chapter
    ==============================================================================
    
    Sara
    HP: 11250
    AT: 320
    EX: 8000
    GP: 8000
    Actions: Attack, T.Bolt(All, 55)
    ===================
    Sara will do 56-90 damage.
    Well, as with Zog, two strategies are there. Number One: Ryu use Agni, attack
    and heal as necessary. Number Two: Ryu use Rudra and Mrbl1s, Nina Atk-Up Karn
    and heal and attack, Karn use Mrbl1s, and Bleu use BoltX. However, if you 
    still have your D.Hrt song, you can use it here. Instead of only hitting for
    the thousands, the D.Hrt will drop Sara's health immediately down to one! One
    attack will kill her after the D.Hrt. As with Zog, Sara has a weakness to 
    every single element. She has no second wind.
    
    Goda
    HP: 11000
    AT: 235
    EX: 6000
    GP: 6000
    Actions: Attack
    ===================
    Goda hits for 50-90 damage. Hits a fused Karn for ALOT higher.
    The first of the final three bosses. And also incredibly easy. Again, it's the
    same options: Agni, or no. And again, it's more fun not to use Agni. Ryu use
    Rudra, attack with Mrbl1s, Nina buffing, healing and attacking, Karn use Puka,
    attack with Mrbl1s, and Bleu destroying him with BoltX. Do be wary of your HP,
    make sure you don't have Nina slacking off. You'll be fine. Goda has no 
    variety in abilities, so you'll only see that physical attack. Goda has no 
    weakness.
    
    Jade
    HP: 25000
    AT: 280
    EX: 8000
    GP: 8000
    Actions: Attack, Attack All, Blizzard(All, 100), Shock!
    ===================
    Jade hits for 70-97 damage. Attack All hits for approximately half-strength.
    Jade...what can I say? The same two options lie in front of you. I'm sure you
    know them, but just in case you have utter crap of a memory (relax, I do too),
    then here they are. Ryu use Agni, attack until below 100HP, then use Cure. OR.
    Ryu use Rudra, attack with Mrbl1s, Karn use Puka, attack with Mrbl1s, Bleu
    casting BoltX, Nina buffing and healing. Not tough, though he has massive
    health, so it'll take awhile. Do be wary, however. According to a reader (I 
    have people using this guide, amazing), he can cast Shock!, which has that 
    coin toss chance of instantly killing a member of yours. His second wind is 
    pretty measly.
    
    Goddess
    HP: 50000
    AT: 350
    EX: 10
    GO: 12
    Actions: Attack, Blizzard(All, 100)
    ===================
    She hits for 66-250 damage, depending on who she hits.
    To get the Good Ending: Use Agni, attack once, and battle ends.
    To get the Okay Ending: Ryu use Rudra, attack with Mrbl1s, Karn use Mrbl1s as
    Puka fusion, Nina buffing and healing, Bleu casting BoltX. Do NOT slack off
    with Nina. Make sure that everyone is healthy as can be, because the Goddess
    can hurt your characters very badly. If anyone is killed, RenewX or Life2
    immediately. It'll be long, but you'll eventually take her down.
    
    *=*=*=*=*=*=*=*=*=**=*=*=*=*=*=*=*=*=**=*=*=*=*=*=*=*=*=**=*=*=*=*=*=*=*=*=*=*
                          !  ! F I N A L  B A T T L E  !  !
    ==============================================================================
                                       GODDESS
                                    Health: 50000
                                    Attack: 350
                                    EXP   : 10
                                    Gold  : 12
                      Actions: Breath, SnakeBite, BigCrash(All, 70)
    ==============================================================================
    Breath and SnakeBite will hit for 157-278 damage. She can, and most likely 
    will, instantly kill Karn in a fused form.
    Did I need to use the new formatting? Nah, but might as well, since the 
    Goddess is one frickin' hard boss. If you actually fight her. If you want to
    be a n00b and just use Agni, you don't need any help with strategy. Now, for 
    the people who actually want to WIN the battle, Ryu should change to Rudra and
    attack with Mrbl1s, Nina should be buffing and HEALING (Cannot stress that 
    enough), Karn should be using Mrbl1s as Puka, and Bleu should be casting 
    BoltX. Simple enough, right? Wrong. Goddess will hit your characters for high 
    damage, meaning Nina must be ready to counter the damage with a Cura3, Cura4 
    or CuraX IMMEDIATELY. In some cases, a RenewX. If you want her AP to last out,
    have her use a Cure instead, though keep in mind she's most likely slower then
    the Goddess. You may consider not using Karn, as he will be hit for fatal 
    damage most of the time and might not be able to afford refusing time and 
    time again. However, the other members will hit for pitful damage. Her 
    defenses are THAT high. If Nina is ever struck out, Life2 her at once. When 
    Nina or Bleu runs out of AP, that's about midway in the battle. Use the WtrJar
    at this point. That oughta freshen' your troops. Continue with the offensive
    tactics, and you'll win. You won't realize when you win because by that point,
    you'll start thinking the Goddess is invincible, and thus the last attack will
    be a pleasant suprise.
    (D'oh. I forgot. If you listened to me when I said not to equip the StarHR,
    have someone survivable use the StarHR instead of having Karn fusion use 
    Mrbl1s. You'll do better damage then you would if you got criticals with Puka)
    *=*=*=*=*=*=*=*=*=**=*=*=*=*=*=*=*=*=**=*=*=*=*=*=*=*=*=**=*=*=*=*=*=*=*=*=*=*
    
    ******************************************************************************
    Section 7 - E Q U I P M E N T - Get equipped with Mega- I mean, uh, stuff
    ******************************************************************************
    ++++++++++++++++++++
    Section 7a. WEAPONRY - From weakest to strongest
    ++++++++++++++++++++
    ==========================
    Ryu's Swords, Boomerangs and Other Goodies
    (Nina can use the PoisonRP and PowerRP)
    (Karn can use the DarkDR)
    ==========================
    
    Dirk
    One-handed
    Attack - 5
    Weight - 1
    Found: 
    Ryu starts with it
    Bought at Drogen for 50G
    
    Sabre
    One-handed
    Attack - 8
    Weight - 2
    Found:
    Bought at Drogen, Winlan, Romero, Tantar for 400G
    
    BronzSD
    One-handed
    Attack - 12
    Weight - 3
    Found:
    Camlon Castle
    Bought at Winlan for 700G
    
    Foil (Rang)
    One-handed
    Attack - 18
    Weight - 2
    Special: Attacks all enemies, MDEF+1
    Found:
    Karma
    
    Scythe
    One-handed
    Attack - 20
    Weight - 3
    Found:
    Bought at Tantar for 1200G
    
    PoisonRP
    One-handed
    Attack - 20
    Weight - 5
    Found:
    Bought at Tunlan for 2700G
    Bought at Prima, Tunlan for 3300G
    
    LongSD
    One-handed
    Attack - 26
    Weight - 4
    Found:
    1 in Dark D. Fort
    Bought at Nanai for 2250G
    Bought at Auria for 1650G
    
    BroadSD
    One-handed
    Attack - 34
    Weight - 5
    Found:
    Bought at Bleak, Prima for 5000G
    Bought at Auria for 5500G
    
    BrokenSD
    One-handed
    Attack - 42
    Weight - 15
    Found:
    1 in Winlan Castle
    
    Sickle
    One-handed
    Attack - 50
    Weight - 6
    Found:
    Bought at Prima for 6500G
    
    B.Rang
    One-handed
    Attack - 60
    Weight - 2
    SPECIAL: Attacks all enemies
    Found:
    1 in Krypt, repaired in Gant
    
    PowerSD
    One-handed
    Attack - 62
    Weight - 8
    Found:
    Bought at Prima for 10400G
    
    PowerRP
    One-handed
    Attack - 82
    Weight - 0
    Found:
    Bought at Gobi's Flea Market (12000G-18000G) (Final Stage)
    
    WingSD
    One-handed
    Attack - 96
    Weight - 8
    Found:
    Bought at Gust, Spring for 10000G
    
    DragonSD
    One-handed
    Attack - 110
    Weight - 20
    Found:
    Fished out well, W of Romero
    
    FlameSD
    One-handed
    Attack - 122
    Weight - 10
    Found:
    Bought at Carmen for 20000G
    
    DarkDR
    One-handed
    Attack - 140
    Weight - 1
    Found:
    Bought at Gobi's Flea Market (16000-24000G) (Stage 2)
    
    Tri-Rang
    One-handed
    Attack - 150
    Weight - 2
    SPECIAL: Attacks all enemies
    Found:
    1 near Pagoda, behind the tower
    
    EmporSD
    One-handed
    Attack - 255
    Weight - 1
    Found:
    1 in Obelisk
    
    ==========================
    Nina's Rapiers
    (Ryu can use the PoisonRP and PowerRP)
    ==========================
    
    ShortRP
    One-handed
    Attack - 5
    Weight - 1
    Found:
    Nina starts with it
    Bought at Romero for 400G
    
    BronzRP
    One-handed
    Attack - 7
    Weight - 2
    Found:
    Bought at Winlan for 700G
    Bought at Romero, Tantar for 800G
    
    LightRP
    One-handed
    Attack - 10
    Weight - 2
    Found:
    Bought at Gobi's Flea Market (32-48G) (Stage 1)
    
    Rapier
    One-handed
    Attack - 10
    Weight - 4
    Found:
    Bought at Auria for 1650G
    
    IronRP
    One-handed
    Attack - 14
    Weight -  5
    Found:
    Bought at Nanai for 1800G
    
    PoisonRP
    One-handed
    Attack - 20
    Weight - 5
    Found:
    Bought at Tunlan for 2700G
    Bought at Prima, Tunlan for 3300G
    
    FlameRP
    One-handed
    Attack - 28
    Weight - 5
    Found:
    1 in Winlan Castle
    
    WingRP
    One-handed
    Attack - 34
    Weight - 2
    Found:
    Bought at Gust for 7000G
    
    ThundrRP
    One-handed
    Attack - 46
    Weight - 6
    SPECIAL: Casts 'Fry' when used in battle.
    Found:
    Bought at Gobi's Flea Market (3150-5400G) (Stage 1)
    
    EvilRP
    One-handed
    Attack - 55
    Weight - 7
    Found:
    Bought at Tunlan for 18000G
    Bought at Prima for 20000G
    Bought at Gobi's Flea Market (8000-12000G) (Stage 2)
    
    LoyalRP
    One-handed
    Attack - 64
    Weight - 6
    SPECIAL: Restores 3AP for every normal attack.
    Found:
    Bought at Carmen for 25000G
    
    PowerRP
    One-handed
    Attack - 82
    Weight - 0
    SPECIAL: Casts Ag-Up when used as an item.
    Found:
    Bought at Gobi's Flea Market (12000G-18000G) (Final Stage)
    
    =========================
    Bo's Stick Hurlers
    (What? 'Bo's Bows' sounds retarded)
    =========================
    
    BronzBW
    Two-handed
    Attack - 14
    Weight - 2
    Found:
    Bo starts with it
    
    ShortBW
    Two-handed
    Attack - 20
    Weight - 4
    Found:
    Bought at Tantar for 1000G
    
    LongBW
    Two-Handed
    Attack - 28
    Weight - 5
    Found:
    Bought at Auria, Prima, Tunlan for 2860G
    Bought at Bleak for 2600G
    
    SteelBW
    Two-handed
    Attack - 35
    Weight - 5
    Found:
    1 in Agua
    Bought at Gobi's Flea Market (1600-2400G) (Stage 1)
    Bought at Prima for 4400G
    Bought at Prima for 4000G
    
    PoisonBW
    Two-handed
    Attack - 42
    Weight - 6
    Found:
    Bought at Prima for 5500G
    
    SharpBW
    One-handed
    Attack - 54
    Weight - 7
    Found:
    1 in Sea Volcano
    
    MoonBW
    Two-handed
    Attack - 66
    Weight - 1
    Found:
    Bought at Gust for 8000G
    
    JadeBW
    Two-handed
    Attack - 80
    Weight - 8
    Found:
    1 in Mare Tower
    
    Tri-BW
    Two-handed
    Attack - 96
    Weight - 12
    Found:
    Bought at Carmen for 12000G
    
    DwarfBW
    One-handed
    Attack - 150
    Weight - 1
    Found:
    Bought at Gobi's Flea Market (7000G-12000G) (Final Stage)
    
    HeroBW
    Two-handed
    Attack - 220
    Weight - 8
    Found:
    1 in DigSpot NE of Carmen
    
    =========================
    Karn's Daggers and Throwing Tools
    (Ryu can use the DarkDR)
    =========================
    
    SilverDR
    One-handed
    Attack - 10
    Weight - 6
    Found:
    Bought at Gobi's Flea Market (4500-6000G) (Stage 1)
    
    ThrowDR
    One-handed
    Attack - 20
    Weight - 1
    Found:
    Karn starts with it
    
    Dagger
    One-handed
    Attack - 32
    Weight - 2
    Found:
    1 in Krypt
    Bought at Auria, Tunlan for 2200G
    
    Dart
    One-handed
    Attack - 46
    Weight - 2
    Found:
    1 in L&D Cave
    1 in Auria Safe
    Bought at Prima for 3000G
    Bought at Prima for 3300G
    
    Tri-DR
    One-handed
    Attack - 54
    Weight - 6
    Found:
    Bought at Gust for 4000G
    Bought at Prima, Tunlan for 4400G
    
    PowerDR
    One-handed
    Attack - 66
    Weight - 7
    Found:
    1 in Sea Volcano
    Bought at Spring for 5500G
    
    FlameDR
    One-handed
    Attack - 74
    Weight - 7
    Found:
    1 in Pagoda
    
    IcyDR
    One-handed
    Attack - 75
    Weight - 9
    SPECIAL: Casts 'Cold' when used in battle.
    Found:
    1 in Agua
    
    DarkDR
    One-handed
    Attack - 140
    Weight - 1
    Found:
    Bought at Gobi's Flea Market (16000-24000G) (Stage 2)
    
    =========================
    Gobi's Spears and Lances
    (Winlan Soldiers also use this kind of weaponry)
    =========================
    
    Pole
    One-handed
    Attack - 12
    Weight - 2
    Found:
    Gobi starts with it
    
    Pike
    One-handed
    Attack - 24
    Weight - 4
    Found:
    Bought at Prima for 2750G
    
    Javelin
    One-handed
    Attack - 34
    Weight - 3
    Found:
    Bought at Prima for 4400G
    
    OldSP
    One-handed
    Attack - 42
    Weight - 5
    Found:
    1 in Wisdon
    Bought at Gust for 6000G
    
    HeroSP
    One-handed
    Attack - 56
    Weight - 4
    Found:
    Bought at Gant for 6750G
    
    Trident
    One-handed
    Attack - 74
    Weight - 6
    SPECIAL: Casts 'LStorm' when used in battle.
    Found:
    1 in Mare Tower
    
    Sleeper
    One-handed
    Attack - 100
    Weight - 8
    Found:
    Bought at Gobi's Flea Market (1600-2400G) (Stage 2)
    
    =========================
    Bleu's Canes and Staves
    =========================
    
    Stick
    One-handed
    Attack - 5
    Weight - 1
    Found:
    Bleu starts with it
    
    Cane
    One-handed
    Attack - 8
    Weight - 2
    Found:
    Bought at Tunlan for 5400G
    Bought at Prima for 6600G
    
    BoneCN
    One-handed
    Attack - 14
    Weight - 4
    Found:
    Bought at Tunlan for 2412G.
    
    EvilCN
    One-handed
    Attack - 20
    Weight - 6
    SPECIAL: Restores 3AP every normal attack.
    Found:
    1 in Tock
    
    IcyCN
    One-handed
    Attack - 30
    Weight - 10
    Found:
    1 in Scande Tower
    
    GlowCN
    One-handed
    Attack - 100
    Weight - 8
    SPECIAL: Para spell when used in battle.
    Found:
    Bought at Gobi's Flea Market (27000G-36000G) (Final Stage)
    
    =========================
    Ox's Hammers
    =========================
    
    Club
    One-handed
    Attack - 30
    Weight - 6
    Found:
    Ox starts with it
    Bought at Prima for 3250G
    
    IronHR
    One-handed
    Attack - 45
    Weight - 8
    Found:
    Bought at Gant for 3150G
    Bought at Prima for 4550G
    
    GiantHR
    Two-handed
    Attack - 60
    Weight - 12
    Found:
    1 in Hidden Fort
    Bought at Gant for 4050G
    
    RageHR
    One-handed
    Attack - 75
    Weight - 8
    Found:
    1 in Wisdon
    
    SpineHR
    One-handed
    Attack - 120
    Weight - 15
    Found:
    Bought at Gant for 27000G
    
    FlameHR
    Two-handed
    Attack - 120
    Weight - 8
    Special: Flame spell when used in battle
    Found:
    1 in Obelisk
    
    StarHR
    Two-handed
    Attack - 210
    Weight - 8
    Special: Comet spell when used in battle
    Found:
    1 in Obelisk
    
    Mallet
    One-handed
    Attack - 255
    Weight - 1
    Found:
    Bought at Gobi's Flea Market (12000G-18000G) (Final Stage)
    
    =========================
    Mogu's Claws
    =========================
    
    DigCW
    Two-handed
    Attack - 42
    Weight - 2
    Found:
    Mogu starts with it
    
    RustCW
    Two-handed
    Attack - 60
    Weight - 4
    Found:
    Bought at Spring for 7000G
    Bought at Prima for 7700G
    
    IronCW
    Two-handed
    Attack - 74
    Weight - 3
    Found:
    Bought at Spring for 10000G
    Bought at Prima for 11000G
    
    IcyCW
    Two-handed
    Attack - 88
    Weight - 3
    Found:
    Bought at Carmen for 15000G
    
    MystCW
    One-handed
    Attack - 120
    Weight - 1
    Found:
    1 in DigSpot SE of Scande
    
    ++++++++++++++++++
    Section 7b. ARMOUR - Same order
    ++++++++++++++++++
    
    Cloth
    Defense - 1
    Weight  - 1
    Who can wear?
    Ryu, Nina, Bo, Karn, Ox, Bleu, Gobi, Mogu
    Found:
    Bought at Drogen for 10G
    Bought at Nanai for 9G
    
    Robes
    Defense - 2
    Weight  - 1
    Who can wear?
    Ryu, Bleu
    Found:
    Ryu starts with it
    
    SuedeCP
    Defense - 3
    Weight  - 4
    Who can wear?
    Ryu, Bleu
    Found:
    1 in Camlon Castle
    Bought at Drogen for 240G
    Bought at Nanai for 216G
    
    Dress
    Defense - 8
    Weight  - 25
    Who can wear?
    Nina, Bleu
    Found:
    Nina starts with it
    Bought at Tunlan for 900G
    
    ArmPad
    Defense - 8
    Weight  - 2
    Who can wear?
    Ryu, Bo, Gobi
    Found:
    Bo starts with it
    1 in Gaia Temple
    Bought at Drogen for 300G
    
    SuedeGN
    Defense - 10
    Weight  - 6
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    Karn starts with it
    Bought at Winlan at 500G
    
    PrisnCL
    Defense - 10
    Weight  - 2
    Special: FATE+20
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    1 in Auria
    
    SuedeAR
    Defense - 14
    Weight  - 7
    Who can wear?
    Ryu, Bo, Karn, Gobi, Ox, Mogu
    Found:
    Bought at Tantar for 750G
    
    SilkGN
    Defense - 15
    Weight  - 4
    Who can wear?
    Nina, Bleu
    Found:
    Bought at Drogen, Romero for 2800G
    Bought at Nanai for 2520G
    
    HuntCL
    Defense - 16
    Weight  - 4
    Who can wear?
    Ryu, Bo, Karn
    Found:
    Bought at Tunlan for 1650G
    Bought at Bleak for 1500G
    
    Gown
    Defense - 18
    Weight  - 1
    Who can wear?
    Nina, Bleu
    Found:
    Bleu starts with it
    Bought at Tunlan for 1800G
    Bought at Romero for 2000G
    
    ChainML
    Defense - 20
    Weight  - 2
    Who can wear?
    Ryu, Bo, Ox
    Found:
    1 in Wisdon
    Bought at Winlan, Romero for 2000G
    
    PlateAR
    Defense - 24
    Weight  - 4
    Who can wear?
    Ryu, Bo, Karn, Gobi, Ox, Mogu
    Found:
    Bought at Prima for 3740G
    
    SageML
    Defense - 25
    Weight  - 14
    Special: MDEF-3
    Who can wear?
    Ryu, Bo, Karn, Gobi, Ox, Mogu
    Found:
    Bought at Auria for 3300G
    
    BronzAR
    Defense - 25
    Weight  - 9
    Who can wear?
    Ryu, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    Gobi starts with it.
    Ox starts with it.
    Mogu starts with it.
    Bought at Bleak for 3600G
    Bought at Prima for 3960G
    
    WoolRB
    Defense - 25
    Weight  - 2
    Who can wear?
    Nina, Bleu
    Found:
    Bought at Bleak, Prima for 5000G
    
    IronML
    Defense - 27
    Weight  - 9
    Who can wear?
    Ryu, Bo, Ox
    Found:
    Bought at Spring for 5000G
    Bought at Prima for 5500G
    
    ThiefCL
    Defense - 30
    Weight  - 4
    Special: MDEF-1
    Who can wear?
    Ryu, Karn
    Found:
    1 in Agua
    Bought at Tunlan for 2750G
    
    SuedeRB
    Defense - 35
    Weight  - 2
    Who can wear?
    Nina, Bleu
    Found:
    Bought at Prima for 6600G
    
    MetalAR
    Defense - 39
    Weight  - 10
    Who can wear?
    Ryu, Bo, Ox
    Found:
    Bought at Gobi's Flea Market (4500-5400G) (Stage 1)
    Bought at Gant for 8100G
    
    RangerVT
    Defense - 40
    Weight  - 8
    Who can wear?
    Ryu, Bo, Gobi
    Found:
    Bought at Prima, Tunlan for 5500G
    
    QuartzAR
    Defense - 50
    Weight  - 9
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    Bought at Spring for 10000G
    
    SpineCL
    Defense - 60
    Weight  - 10
    Who can wear?
    Gobi
    Found:
    Bought at Spring for 8000G
    Bought at Prima for 8800G
    
    MystRB
    Defense - 60
    Weight  - 8
    Who can wear?
    Ryu, Nina, Bleu
    Found:
    Bought at Tunlan for 5400G
    
    LightCL
    Defense - 68
    Weight  - 1
    Who can wear?
    Nina, Bleu
    Found:
    Bought at Carmen for 30000G
    
    GuruCT
    Defense - 70
    Weight  - 0
    Who can wear?
    Bleu
    Found:
    Bought at Tunlan for 18000G
    
    WorldML
    Defense - 75
    Weight  - 11
    Who can wear?
    Ryu, Bo, Ox, Mogu
    Found:
    Bought at Gust for 22000G
    
    AngleAR (Typo-ed Angel, probably)
    Defense - 76
    Weight  - 3
    SPECIAL: Counters magic spells
    Who can wear?
    Nina, Bleu
    Found:
    Bought at Gobi's Flea Market for 15000-18000G (Stage 1 and 2)
    
    WolfSkin
    Defense - 80
    Weight  - 11
    Who can wear?
    Bo
    Found:
    1 in Tock
    
    IcyAR
    Defense - 80
    Weight  - 10
    Who can wear?
    Ryu, Bo, Ox
    Found:
    1 in Tock
    
    WorldAR
    Defense - 80
    Weight  - 9
    Who can wear?
    Ox, Mogu
    Found:
    1 in Spyre
    
    FlameAR
    Defense - 82
    Weight  - 10
    Who can wear?
    Ryu, Mogu
    Found:
    1 in Spyre
    
    PowerAR
    Defense - 84
    Weight  - 8
    Who can wear?
    Nina, Bleu
    Found:
    1 in Pagoda
    
    EarthRB
    Defense - 88
    Weight - 8
    Who can wear?
    Ryu, Bo, Gobi, Ox, Bleu, Mogu
    Found:
    1 in Gust, underneath a heavy crate
    
    AgileAR
    Defense - 92
    Weight  - 0
    Who can wear?
    Nina, Bleu
    Found:
    1 in Pagoda
    
    ClearCL
    Defense - 100
    Weight  - 0
    Who can wear?
    Nina, Bleu
    Found:
    1 in Bleak
    
    DragonAR
    Defense - 110
    Weight  - 0
    Who can wear?
    Ryu
    Found:
    Fished out pond in Spring
    
    LifeAR
    Defense - 115
    Weight  - 8
    SPECIAL: Restores HP as wearer walks in monster-encounterable areas
    Who can wear?
    Ryu
    Found:
    1 in Agua
    
    +++++++++++++++++++
    Section 7c. Shields - Ditto.
    +++++++++++++++++++
    
    SuedeSH
    Defense - 2
    Weight  - 1
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox
    Found:
    Ox, Bleu starts with it.
    1 in Winlan Castle
    
    WoodSH
    Defense - 5
    Weight  - 2
    Who can wear?
    Ryu, Bo, Karn
    Found:
    Ryu starts with it
    Bought at Drogen, Winlan for 300G
    Bought at Nanai for 270G
    
    Bandage
    Defense - 5
    Weight  - 1
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    1 in Ramui Woods
    
    BronzSH
    Defense - 8
    Weight  - 3
    Who can wear?
    Ryu, Bo, Karn, Gobi, Ox, Mogu
    Found:
    Bought at Romero, Tantar for 500G
    
    Gauntlet
    Defense - 8
    Weight  - 1
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    1 in Camlon Castle
    Bought at Tunlan for 880G
    
    Wrist
    Defense - 10
    Weight  - 2
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    1 in Lament Woods (Forest of Despair)
    
    IronSH
    Defense - 12
    Weight  - 4
    Who can wear?
    Ryu, Bo, Karn, Gobi, Ox, Mogu
    Found:
    1 in Agua
    1 in Krypt
    
    Bracelet
    Defense - 12
    Weight  - 3
    Who can wear?
    Nina, Bleu
    Found:
    1 in Agua
    
    SkySH
    Defense - 15
    Weight  - 1
    Who can wear?
    Nina
    Found:
    1 in Lake Shrine
    
    MetalSH
    Defense - 16
    Weight  - 4
    Who can wear?
    Ryu, Bo, Karn, Gobi, Ox, Mogu
    Found:
    1 in Auria Safe
    Bought at Bleak for 1400G
    
    Glove
    Defense - 20
    Weight  - 6
    Who can wear?
    Bo
    Found:
    1 in Scande Tower
    Bought at Prima for 3900G
    
    IronSL
    Defense - 22
    Weight  - 5
    Who can wear?
    Gobi
    Found:
    Bought at Gant for 1800G
    Bought at Bleak for 2000G
    
    MetalSL
    Defense - 25
    Weight  - 5
    Who can wear?
    Gobi
    Found:
    Bought at Gant for 2700G
    Bought at Prima for 3300G
    
    IcySH
    Defense - 30
    Weight  - 5
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    Bought in Prima for 5200G
    
    HuntGL
    Defense - 30
    Weight  - 8
    Who can wear?
    Bo
    Found:
    Bought at Gobi's Flea Market (2250-2700G) (Stage 1)
    
    GuardSH
    Defense - 32
    Weight  - 10
    Who can wear?
    Ryu, Bo, Karn, Gobi, Ox, Mogu
    Found:
    1 in Tock
    
    ProSH
    Defense - 32
    Weight  - 5
    Who can wear?
    Ryu, Bo, Karn, Gobi, Ox, Mogu
    Found:
    2 in Wisdon
    
    LightSH
    Defense - 36
    Weight  - 10
    Who can wear?
    Nina, Bleu
    Found:
    1 in Wilderness
    Bought at Prima for 4400G
    
    FlameSH
    Defense - 38
    Weight  - 8
    Who can wear?
    Ryu, Ox, Mogu
    Found:
    Bought at Gust for 12000G
    
    TrapGrd
    Defense - 40
    Weight  - 4
    Who can wear?
    Karn
    Found:
    1 in Pagoda
    
    MystSH
    Defense - 48
    Weight  - 5
    Who can wear?
    Ryu, Bo, Ox, Mogu
    Found:
    Bought at Carmen for 20000G
    
    LavaSH 
    Defense - 52
    Weight  - 5
    Who can wear?
    Ryu, Bo, Karn, Gobi, Ox, Mogu
    Found:
    1 in Agua
    
    MaskSH
    Defense - 65
    Weight - 8
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Ox, Bleu, Mogu
    Found:
    Bought at Gobi's Flea Market (7000G-12000G) (Final Stage)
    
    StarSH
    Defense - 70
    Weight  - 2
    Who can wear?
    Ryu, Bo, Karn, Gobi, Ox, Mogu
    Found:
    1 in DigSpot SE of Scande
    
    DragonSH
    Defense - 128
    Weight  - 5
    Who can wear?
    Ryu
    Found:
    Fished out well, E of Gramor
    
    +++++++++++++++++++
    Section 7d. Helmets - Never really liked alphabetical
    +++++++++++++++++++
    
    G.Tiara
    Defense - 2
    Weight  - 5
    Who can wear?
    Nina, Bleu
    Found:
    1 in Auria
    1 in Tock
    Bought at Prima for 22000G
    
    StrawHT
    Defense - 2
    Weight  - 1
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    Ryu starts with it
    
    SuedeHT
    Defense - 3
    Weight  - 6
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    Bo starts with it
    1 in Winlan Castle
    Bought at Winlan for 200G
    
    Bandana
    Defense - 5
    Weight  - 1
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    Bought at Tantar, Prima for 400G
    
    NiceHT
    Defense - 6
    Weight  - 3
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    Karn starts with it
    1 in Ease Cave
    Bought in Prima for 600G
    
    Visor
    Defense - 6
    Weight  - 2
    Who can wear?
    Ryu, Bo, Karn, Gobi, Ox, Mogu
    Found:
    1 in Camlon Castle
    Bought at Winlan, Tantar for 800G
    Bought at Prima for 880G
    
    HairBand
    Defense - 8
    Weight  - 2
    Who can wear?
    Nina, Bleu
    Found:
    1 in Agua
    Bought at Drogen for 1000G
    Bought at Nanai for 900G
    
    BronzHT
    Defense - 10
    Weight  - 4
    Who can wear?
    Ryu, Bo, Karn, Gobi, Ox, Mogu
    Found:
    1 in Ease Cave
    1 in The Giant
    Bought at Romero for 1200G
    
    Tiara
    Defense - 10
    Weight  - 2
    Who can wear?
    Nina, Bleu
    Found:
    Bought at Auria for 1650G
    
    Turban
    Defense - 11
    Weight  - 1
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    1 in Winlan Castle
    1 in L.D Tower
    
    SunHT
    Defense - 12
    Weight  - 8
    Who can wear?
    Ryu, Bo, Karn, Gobi, Ox, Mogu
    Found:
    1 in Agua
    Bought at Auria for 2750G
    
    WolfHT
    Defense - 12
    Weight  - 4
    SPECIAL: Wearer receives double damage from special attacks.
    Who can wear?
    Bo
    Found:
    1 in Dark D. Fort
    
    GoldHT
    Defense - 14
    Weight  - 6
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    Bought at Prima for 26000G
    
    IcyHT
    Defense - 16
    Weight  - 6
    Who can wear?
    Ryu, Bo
    Found:
    1 in Krypt
    
    HeadGear
    Defense - 16
    Weight  - 5
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    1 in Krypt
    1 in Wilderness
    
    SkullHT
    Defense - 25
    Weight  - 10
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    2 in Krypt
    
    ChainHT
    Defense - 25
    Weight  - 8
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    Bought at Prima for 2750G
    
    EchoHT
    Defense - 28
    Weight  - 3
    SPECIAL: Counters magic spells in battle.
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    1 in Hidden Fort
    
    IronMask
    Defense - 30
    Weight  - 7
    Who can wear?
    Ox
    Found:
    Bought at Prima for 4400G
    
    DivingHT
    Defense - 32
    Weight  - 6
    Who can wear?
    Gobi
    Found:
    Bought at Prima for 4400G
    
    IronHT
    Defense - 32
    Weight  - 6
    Who can wear?
    Ryu, Bo, Gobi, Ox, Mogu
    Found:
    Bought at Gant for 6300G
    
    FaceMask
    Defense - 35
    Weight  - 5
    Who can wear?
    Ryu, Karn, Mogu
    Found:
    1 in Mare Tower
    Bought at Prima for 7800G
    
    GaiaMask
    Defense - 36
    Weight  - 4
    Who can wear?
    Ryu, Ox, Mogu
    Found:
    Bought at Gust for 8000G
    
    HornHT
    Defense - 37
    Weight  - 6
    Who can wear?
    Ryu, Bo, Karn, Gobi, Ox, Mogu
    Found:
    1 in L.D Tower
    Bought at Prima for 6500G
    
    Domino
    Defense - 42
    Weight  - 7
    Who can wear?
    Nina, Bleu
    Found:
    1 in Pagoda
    
    AgileHT
    Defense - 42
    Weight  - 1
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    1 in Tock
    1 in DigSpot SE of Scande
    Bought at Gobi's Flea Market (2200-3300G) (Stage 2)
    
    PowerHT
    Defense - 44
    Weight  - 3
    Who can wear?
    Karn, Gobi
    Found:
    1 in Scande Tower
    Bought at Carmen for 20000G
    
    StoneHT
    Defense - 48
    Weight  - 16
    Who can wear?
    Mogu
    Found:
    1 in Pagoda
    
    CursedHT
    Defense - 62
    Weight  - 20
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    1 in Mare Tower
    
    LoveHT
    Defense - 64
    Weight  - 10
    Who can wear?
    Nina
    Found:
    1 in DigSpot SE of Scande
    
    DragonHT
    Defense - 80
    Weight  - 1
    Who can wear?
    Ryu
    Found:
    Fished out well, SW of Arad
    
    +++++++++++++++++++++++
    Section 7e. Accessories - Boost yourself up!
    +++++++++++++++++++++++
    ============
    Fishing Gear
    ============
    Rod1
    Allows fishing.
    Who can wear?
    Ryu
    Found:
    Bought at Auria for 1300G
    
    Rod2
    Allows fishing. Works better than Rod1.
    Who can wear?
    Ryu
    Found:
    Bought at Prima for 2000G
    
    Rod4
    Allows fishing. Works better than Rod3 (if that one even exists)
    Who can wear?
    Ryu
    Found:
    1 in Lab
    
    Rod5
    Allows fishing. The best rod available.
    Who can wear?
    Ryu
    Found:
    1 in Tunlan
    
    Worm
    Fishing bait.
    Who can wear?
    Ryu
    Found:
    Bought at Auria for 65G each
    Bought at Prima for 50G each
    
    Worm2
    Fishing bait.
    Who can wear?
    Ryu
    Found:
    Bought at Prima for 100G
    
    Shell
    Fishing Bait
    Who can wear?
    Ryu
    Found:
    1 in Spyre
    
    =====
    Rings
    =====
    Ring
    Attack +10
    Who can wear?
    Ryu
    Found:
    1 in Lake Shrine
    
    SmartRG
    Intelligence +8
    Magic Def.   +6
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    1 in Auria
    
    SkullRG
    Defense +10
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    1 in Nabal
    
    MagicRG
    No visible effects
    Who can wear?
    Nina, Bleu
    Found:
    1 in Nabal
    
    DreamRG
    No visible effects
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    1 in Krypt
    
    RubyRG
    No visible effects
    Who can wear?
    Nina, Bleu, Mogu
    Found:
    1 in Carmen
    
    =========
    Bracelets
    =========
    DarkBR
    Active +20
    Fate   +20
    M.DEF  +5
    Who can wear?
    Karn
    Found:
    1 in sealed gate, N of Auria
    
    LoveBR
    Regenerate HP by walking
    Who can wear?
    Nina, Bleu
    Found:
    1 in sealed gate, SW of Gust
    
    WindBR
    Active +20
    M.Def  +5
    Who can wear?
    Nina, Bleu
    Found:
    1 in sealed gate, E of Carmen
    
    SilverBR
    No visible effects
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    1 in Agua
    1 in Wisdon
    
    =====
    Other
    =====
    Sash
    Attack +10
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    1 in Gust
    1 in DigSpot SE of Scande
    
    Clog
    Active +10
    M.DEF  +3
    Who can wear?
    Ryu, Nina, Bo, Karn, Gobi, Bleu, Ox, Mogu
    Found:
    1 in DigSpot, NE of Tuntar
    1 in Spring
    
    MystSF
    Counters magic spells in battle.
    Who can wear?
    Nina, Bleu
    Found:
    1 in Prima
    
    ******************************************************************************
    Section 8 - I T E M S - For all your needs
    ******************************************************************************
    +++++++++++++++++++
    Section 8a. REGULAR - Well, I'll be, it's alphabetical!
    +++++++++++++++++++
    
    A.Ptn
    Increases Agility by one point
    Found:
    1 in Ramui Woods
    1 in Gant
    1 in DigSpot, NE of Tantar
    1 in Spyre
    1 in DigSpot, SE of Scande
    
    Acorn
    Heals 20 AP for one person
    Found:
    1 in Dark D. Fort
    2 in Agua
    1 in The Giant
    1 in Lake Shrine
    1 in Auria
    2 in Dark D. Ship
    Bought at Camlon for 24G
    Bought at Winlan, Romero, Tuntar, Prima, Tunlan, Gust, Dream Town, Spring, for
    30G
    Bought at Prima for 33G
    Bought at Bleak for 36G
    Bought at Tunlan for 39G
    
    Antdt
    Removes "Poison" status for one person
    Found:
    2 in Camlon Castle
    1 in Gaia Temple
    2 in Winlan Castle
    1 in Romero
    1 in Auria
    1 in Krypt
    Bought at Camlon, Gant for 12G
    Bought at Drogen, Prima for 13G
    Bought at Winlan, Romero, Tuntar, Prima, Tunlan, Gust, Dream Town, Spring for
    15G
    Bought at Bleak for 18G
    Bought at Tunlan for 19G
    Dropped by Slime, Gloom, P.Bug
    
    Antler
    Acts as an antidote
    Found:
    Hunting Deer
    
    Apple
    Restores 60 HP for one person
    Found:
    1 in Ease Cave
    1 in Agua
    Bought at Drogen, Camlon for 80G
    
    B.Stn
    Casts 'Fry' in battle. Weakness bonus not applied.
    Found:
    1 in Gaia Temple
    1 in Aura Cave
    1 in L.D Tower
    1 in Auria Safe
    Bought at Gant for 16G
    Bought at Prima for 22G
    
    Charm
    Removes "Curse" status
    Found: 
    2 in Karma
    1 in Tantar
    Bought at Gant for 120G
    Bought at Prima for 135G
    Bought at Winlan, Prima, Tunlan, Gust, Spring for 150G
    Bought at Bleak for 180G
    Bought at Tunlan for 195G
    
    C.Fsh
    Heals all status ailments but 'Stun', recovers 200 HP.
    Found:
    Fishing
    
    C.Nut
    Restores 20HP.
    Found:
    Hitting trees in Tunlan
    
    Cure
    Restores all HP.
    Found:
    1 in Gaia Temple
    1 in Aura Cave
    2 in Karma
    1 in Tuntar
    1 in Romero
    3 in Auria
    1 in Krypt
    1 in Winlan Castle
    1 in L.D Tower
    1 in Nabal
    1 in Mare Tower
    1 in Tock
    Bought at Camlon, Gant for 1600G
    Bought at Drogen, Prima for 1800G
    Bought at Winlan, Romero, Tuntar, Prima, Tunlan, Gust, Spring for 2000G
    Bought at Bleak for 2400G
    Bought at Tunlan for 2600G
    
    Cure2
    Restores entire party to full HP.
    Found:
    1 in Lab
    1 in Spyre
    Bought at Gobi's Flea Market (1462-1950G) (Final Stage)
    
    C.Stn
    Casts 'Frost' in battle. Weakness bonus not applied.
    Found:
    1 in Aura Cave
    Bought at Gant for 32G
    Bought at Prima for 44G
    
    DkKiss
    Casts 'Rub' in battle.
    Found:
    1 in Camlon
    
    F.Stn
    Casts 'Flame' in battle. Weakness bonus not applied.
    Found:
    1 in Gaia Temple.
    1 in Ease Cave
    1 in Auria Safe
    Bought at Gant for 16G
    Bought at Prima for 22G
    
    G.Bar
    A bar of solid gold
    Found:
    1 in L&D Cave
    Bought at Auria, Prima for 65000G
    
    Herb
    Restores 50 HP.
    Found:
    5 in Camlon Castle
    2 in Nanai
    3 in Winlan Castle
    2 in Aura Cave
    3 in Ramui Woods
    3 in Karma
    1 in Lament Woods (Forest of Despair)
    5 in Dark D. Fort
    1 in Tuntar
    2 in Romero
    3 in Ease Cave
    2 in Agua
    1 in The Giant
    1 in Tantar
    1 in Lake Shrine
    4 in Bleak
    3 in Krypt
    1 in L.D Tower
    5 in Auria Safe
    2 in Dark D. Ship
    1 in Hidden Fort
    4 in Wisdon
    1 in Sea Volcano
    1 in Tunlan
    1 in Lab
    1 in Mouse Hole
    1 in Spring
    1 in Scande
    2 in W-Man's Home
    Bought at Camlon, Gant for 8G
    Bought at Drogen, Prima for 9G
    Bought at Winlan, Romero, Tuntar, Prima, Tunlan, Gust, Dream Town, Spring for
    10G
    Bought at Bleak for 12G
    Bought at Auria, Tunlan for 13G
    (After trying to record down all the monsters which drop Herbs, I have come to
    a conclusion: ALOT of FREAKIN' monsters drop it)
    
    HrGlas
    Switches night and day
    Found:
    1 in Gant
    
    Life
    Removes "Stun" status, ally will have 1 HP
    Found:
    1 in Lament Woods (Forest of Despair)
    2 in Dark D. Fort
    1 in Lake Shrine
    3 in Auria
    1 in Bleak
    2 in Krypt
    1 in Winlan Castle
    1 in L.D Tower
    1 in Agua
    2 in Wisdon
    1 in Wilderness
    1 in Tock
    Bought at Camlon for 400G
    Bought at Drogen, Prima for 450G
    Bought at Winlan, Romero, Tuntar, Dream Town, for 500G
    Bought at Prima for 550G
    Bought at Bleak for 600G
    Bought at Auria, Prima for 650G
    
    Life2
    Cures any status ailment
    Found:
    1 in Karma
    1 in Dark D. Fort
    1 in Agua
    1 in The Giant
    1 in Lake Shrine
    1 in Auria
    1 in Bleak
    1 in Winlan Castle
    1 in L.D Tower
    1 in Agua
    1 in Nabal
    1 in Wisdon
    1 in Tock
    1 in DigSpot, SE of Scande
    1 in Scande Tower
    
    List
    A long list of known weaponry
    Found:
    1 in W-Man's Home
    
    L.Ptn
    Increases luck by one
    Found:
    1 in Romero
    1 in Auria
    1 in Gant
    1 in Lab
    1 in DigSpot, NE of Tantar
    1 in Mare Tower
    1 in DigSpot, SE of Scande
    
    M.Drop
    Retores all HP for entire party.
    Found:
    2 in Karma
    1 in Sea Volcano
    Dropped by Stool, Mage, Morte and many more which I didn't record as of this
    version
    
    Mackrl
    Acts like an antidote
    Found:
    Fishing
    Bought at Prima for 100G
    
    Meat
    Restores 70 HP to entire party
    Found:
    Hunting Boars
    
    Melon
    Restores all HP
    Found:
    1 in Dragon Shrine
    1 in Tunlan
    1 in Dragon Temple
    
    Mrbl1
    Causes a 'slam' or 'cont' attack in battle. Usable with dragon form.
    Found:
    1 in Camlon
    1 in The Giant
    1 in Auria
    1 in Scande Tower
    Bought at Prima, Tunlan, Gust for 1000G
    Bought at Auria, Prima, Tunlan for 1300G
    
    Mrbl2
    Causes a 'slam' or 'cont' attack in battle. Unusable with dragon form.
    Found:
    1 in Second Dragon Shrine
    
    Mrbl3
    Enemies will not attack for duration when used
    Found:
    1 in Auria
    Bought at Camlon, Gant for 8G
    Bought at Drogen, Prima for 9G
    Bought at Winlan, Romero, Tuntar, Prima, Tunlan, Gust, Dream Town, Spring for
    10G
    Bought at Prima for 11G
    Bought at Bleak for 12G
    Bought at Prima, Tunlan for 13G
    
    Note1
    A note with information on the Wtzit.
    Found:
    1 in W-Man's Home
    
    Note2
    A note asking for friendship.
    Found:
    1 in I-Woman's Home
    
    P.Fish
    Poisons member used on.
    Found:
    Fishing
    
    Pouch
    Does nothing unless you're sleeping at Bleak.
    Found:
    Bought at Auria, Prima for 1300G
    
    ProtnA
    Casts 'Atk-Up' in battle.
    Found:
    1 in Camlon
    
    ProtnB
    Casts an enhanced 'Atk-Up' in battle.
    Found:
    1 in Romero
    Bought at Gobi's Flea Market (105-180G) (All Stages)
    
    Root
    Ingredient for Tonic, nothing more
    Found:
    Digging near Gramor
    
    Smoke
    Casts 'Flee' in battle.
    Found:
    1 in Mare Tower
    
    Snapr
    Heals all status ailments but 'Stun', restores 400 HP
    Found:
    Fishing
    
    Sole
    Recovers 100HP
    Found:
    Fishing
    Bought at Prima for 250G
    
    S.Ptn
    Increases strength by one.
    Found:
    1 in Nanai
    1 in Auria
    1 in DigSpot, SE of Scande
    
    Srdine
    Restores 50HP
    Found: 
    Fishing
    Bought at Prima for 50G
    
    T.Drop
    Removes "Zombie" status.
    Found:
    2 in Lament Woods (Forest of Despair)
    3 in Dark D. Fort
    Bought at Camlon for 16G
    Bought at Drogen for 18G
    Bought at Winlan, Tuntar, Prima, Tunlan, Gust, Spring for 20G
    Bought at Bleak for 24G
    Bought at Tunlan for 26G
    
    Trout
    Removes "Poison" status and recovers 150HP
    Found:
    Fishing
    Bought at Prima for 500G
    
    Tuna
    Restores all status effects, fully recovers HP.
    Found:
    Fishing
    Bought at Gobi's Flea Market (700-1200G) (Final Stage)
    
    Vitamn
    Boosts all stats for battle duration.
    Found:
    Bought at Auria, Prima for 650G
    
    V.Ptn
    Increases Vigor by one.
    Found:
    1 in Drogen
    1 in Winlan
    1 in Auria
    1 in Dark D. Ship
    1 in DigSpot, NE of Tantar
    
    W.Ant
    Recovers 100AP to one person.
    Found:
    1 in Auria
    1 in Bleak
    1 in Carmen
    Hunting White Deer
    
    WMeat
    Restores 100 HP to entire party
    Found:
    Hunting Birds
    
    W.Ptn
    Increase Wisdom by one
    Found:
    1 in Camlon
    1 in Tantar
    1 in Lake Cave
    
    Wtzit
    An unknown item, thought to be a weapon of some sort.
    Found:
    I-Woman's Home
    
    +++++++++++++++++
    Section 8b. QUEST - Order of acquisition
    +++++++++++++++++
    
    E.Key
    Casts 3.5 in battle. Infinite use.
    Acquired: Gaia Temple
    
    I.Ore
    Creates Saw
    Acquired: Aura Cave
    
    Map
    Allows viewing of the world
    Acquired: Romero
    
    Saw
    Removes trees blocking entrance into Lament Woods
    Acquired: Tantar
    
    WtrJar
    You can use this to hold the Cleansing Water. The Water cures all ailments,
    and restores all HP and AP for entire party.
    Acquired: Romero, refilled in Ease Cave
    
    Tablet
    Use this to enter Agua
    Acquired: Romero
    
    KngKey
    Control the Stone Robot.
    Acquired: Agua
    
    Key
    Unlock passage to the Ring
    Acquired: Tantar
    
    Icicle
    Allows entry into the desert town.
    Acquired: Bleak
    
    Fife
    Allows entry into the Krypt.
    Acquired: Arad
    
    DkKey
    Changes time into night.
    Acquired: L.D Tower
    
    LtKey
    Changes time into day.
    Acquired: Auria Safe
    
    GnPwder
    Allows passage to Dark Dragon Camp from Cape Cave.
    Acquired: Auria
    
    Goods
    Items from Gant needing to be imported by Prima.
    Acquired: Gant
    
    Gills
    Allows breathing underwater.
    Acquired: Prima
    
    Egg
    The egg of a GrimFowl. They hate you when you take it.
    Acquired: GrimFowl Woods
    
    Statue
    Lets you enter Wisdon
    Acquired: Prima
    
    OldEgg
    An egg with a typhoon bug inside. Hatch it at Sea Volcano
    Acquired: Wisdon
    
    Sphere
    The orb of the Manillos. This lets one change into a large fish.
    Acquired: Prima
    
    G.Fly
    A golden fly. A frog's favourite food.
    Acquired: Gust
    
    Oil
    Frog Oil. It's supposed to taste pretty good, and is an ingredient to Bleu's
    Tonics.
    Acquired: Frog Cave
    
    Maestro
    People of Tunlan will be able to understand you.
    Acquired: Gust
    
    Cowl
    You will be able to understand the people of Tunlan.
    Acquired: Gramor
    
    Bolster
    Allows entry into dreamworlds.
    Acquired: Tunlan
    
    SkyKey
    Controls the weather with the machine in the Spyre.
    Acquired: Spyre
    
    Fruit
    A fruit from a holiday tree.
    Acquired: World Map, near Carmen
    
    TmKey
    Controls time using the machine in Tock.
    Acquired: South Castle
    
    Tonic
    Restores amnesia.
    Acquired: Carmen
    
    Pass
    Allows entry into Scande.
    Acquired: Carmen
    
    B.Parts
    Broken parts to a machine.
    Acquired: Spring
    
    Parts
    A device for the Scande Tower.
    Acquired: Gant
    
    I.Claw
    Digging tool that breaks hard surfaces.
    Acquired: W-Mans' Home
    
    ******************************************************************************
    Section 9 - M A G I C - Learn how to spell!
    ******************************************************************************
    
    (The listing of characters is done in no paticular order. The order of spells
    is acquisition)
    
    ============================
    Ryu's Dragon Transformations
    ============================
    Ryu, being from the Dragon Clan, has the ability to change into many different
    Dragon forms. However, the Clan had sealed their power, so in order to break 
    it, Ryu must pass the tests. Changing will give him a breath attack unique to
    each dragon, and heightened defensive ability. Dragon transformation will only
    last for the battle's duration. The Dragons are impervious to status ailments,
    however, if Ryu is not in good condition, he will be unable to transform. 
    Also, the entire party must be healthy and Karn must not be fused in order for
    Agni to work.
    (NOTE - Dragons also have an individual attack score, but I have no idea what
    this is for. Just a pointless stat?)
    (NOTE - Rudra IS bolt elemental, I've done thorough testing)
    
    Revert
    Cost: 0AP
    Description:
    Returns to human form
    Learned: After defeating Talon in the first Dragon Shrine
    
    SnoDr
    Cost: 7AP
    Description:
    Changes into a Snow Drake (White with bluish tinge). Attacks single target 
    with Cold.
    Defense: 112%
    Damage: 100 / 200 on slam
    Enemy is weak to ice: 150 / 300 on slam
    Learned: After defeating Talon in the first Dragon Shrine
    
    FlmDr
    Cost: 10AP
    Description:
    Changes into a Flame Drake (Orangey-red). Attacks single target with Flare.
    Defense: 116%
    Damage: 115 / 230 on slam
    Enemy is weak to fire: 172 / 344 on slam
    Learned: After defeating Talon in the first Dragon Shrine
    
    ThrDr
    Cost: 12AP
    Description:
    Changes into a Thunder Drake (Baby Blue). Attacks single target with Fry.
    Defense: 120%
    Damage: 130 / 260 on slam
    Enemy is weak to bolt: 195 / 390 on slam
    Learned: After defeating Talon in the first Dragon Shrine
    
    IceDgn
    Cost: 20AP
    Description:
    Changes into an Ice Dragon (White with weak blue). Attacks all enemies with
    Ice.
    Defense: 124%
    Damage: 190 / 380 on slam
    Enemy is weak to ice: 285 / 570 on slam
    Learned: After defeating Bain in the second Dragon Shrine
    
    FirDgn
    Cost: 27AP
    Description:
    Changes into a Fire Dragon (Red). Attacks all enemies with Char.
    Defense: 128%
    Damage: 210 / 420 on slam
    Enemy is weak to fire: 315 / 630 on slam
    Learned: After defeating Bain in the second Dragon Shrine
    
    BltDgn
    Cost: 30AP
    Description:
    Changes into a Bolt Dragon (Blue). Attacks all enemies with Gale.
    Defense: 132%
    Damage: 225 / 450 on slam
    Enemy is weak to bolt: 337 / 674 on slam
    Learned: After defeating Bain in the second Dragon Shrine
    
    GldDgn
    Cost: 40AP
    Description:
    Changes into a Gold Dragon (Take a guess). Attacks all enemies with ZomX.
    Defense: 136%
    Damage: 375 / 750 on slam
             (Undead only)
    Learned: After defeating Bain in the second Dragon Shrine
    
    Rudra (Kaiser)
    Cost: 50AP
    Description:
    Changes into a Kaiser Dragon. Attacks all enemies with miniature dragons.
    Defense: 140%
    Damage: 320 / 640 on slam
    Enemy is weak to bolt: 480 / 960 on slam
    Learned: After defeating Avian in the Dragon Temple
    
    Agni (Infinity)
    Cost: 60AP
    Description:
    Changes into the Infinity Dragon by combining the entire party. Attacks all 
    enemies with earthquakes and lightning.
    Defense: 200%
    Damage: 999 / 999 on slam
    (What does weakness matter when you're already at maximum damage?)
    Learned: At Dragon Temple underneath Ease Cave
    
    ============================
    Nina's Restorative Powers
    ============================
    The Wing Clan hates fighting, so it's only natural that they train in 
    abilities that heal rather then hurt. Nina had to practice this when she was 
    even younger then when you met her. She learns more abilities as she gains 
    experience.
    
    Cura1
    Cost: 3AP
    Description:
    Recovers 50 HP for one ally.
    Learned: Initially
    
    Fort
    Cost: 6AP
    Description
    Increases defense by 20 for one ally for battle duration.
    Learned: Initially
    
    Heal
    Cost: 5AP
    Description:
    Cures any status ailment but 'stun'. One ally.
    Learned: Initially
    
    Lk-Up
    Cost: 6AP
    Description:
    Increases luck by ?? for one ally for battle duration.
    Learned: Level 6
    
    Atk-Up
    Cost: 15AP
    Description:
    Increases attack by ?? for one ally for battle duration.
    Learned: Level 7
    
    Cura2
    Cost: 6AP
    Description
    Recovers 100HP for one ally.
    Learned: Level 9
    
    Hold
    Cost: 8AP
    Description:
    Stops one enemy from moving.
    Learned: Level 11
    
    Ag-Up
    Cost: 8AP
    Description:
    Increases active by ?? for one ally for battle duration.
    Learned: Level 12
    
    Warp
    Cost: 2AP
    Description: 
    Returns party to previously visited towns.
    Learned: Level 13
    
    Zom1
    Cost: 5AP
    Description:
    Angel LV1. A single enemy feels the divine wrath of an angel, if they are 
    of the afterlife. Non-undead opponents take no damage.
    Damage: 120
    Learned: Level 14
    
    Cura3
    Cost: 15AP
    Description:
    Recovers 250HP for one ally.
    Learned: Level 15
    
    Renew
    Cost: 10AP
    Description:
    Removes Stun state, ally will have 1HP
    Learned: Level 17
    
    Idle
    Cost: 5AP
    Description:
    Decreases active of one enemy by ??.
    Learned: Level 19
    
    Shield
    Cost: 8AP
    Description:
    Increases M.Def of one ally by ??.
    Learned: Level 21
    
    Cura4
    Cost: 20AP
    Description:
    Recovers all HP for one ally.
    Learned: Level 23
    
    Zom2
    Cost: 15AP
    Description:
    Angel LV2. Two angels combine their holy might on one enemy. Non-undead 
    opponents receive no damage.
    Damage: 180
    Learned: Level 24
    
    FortX
    Cost: 14AP
    Description:
    Increases defense of all party members by 20 for battle duration.
    Learned: Level 26
    
    Hush
    Cost: 8AP
    Description:
    Silences target rendering them unable to cast spells
    Learned: Level 28
    
    Dispel
    Cost: 20AP
    Description:
    Redirects a single magic attack, lowering damage for one spell.
    Learned: Level 30
    
    RenewX
    Cost: 30AP
    Description:
    Restores 'Stun' status, ally will be at maximum HP.
    Learned: Level 34
    
    CuraX
    Cost: 20AP
    Description:
    Recovers 250HP for entire party.
    Learned: Level 37
    
    Wall
    Cost: 15AP
    Description:
    Magic attacks are blocked out.
    Learned: Level 41
    
    ZomX
    Cost: 35AP
    Description:
    Angel LV3. Three angels blast the field with divine energy, damaging the 
    entire undead opposition. Non-undead enemies take no damage.
    Damage: 300
    Learned: Level 46
    
    ============================
    Bleu's Arcane Craft
    ============================
    Bleu is a master of attack magic, having a wide variety of ways to decimate 
    her opponents. She knows many more spells then she starts with, however, the
    millenia of sleep has done its toll on her memory. Thus, she must practice
    again before the truly powerful magicks work. As she gains experience, she'll
    recall more spells.
    (NOTE - I have yet to determine what element 'Comet' is.)
    
    Exit
    Cost: 20AP
    Description:
    Warps party to entrance of dungeon.
    Learned: Initially
    
    Flare
    Cost: 3AP
    Description:
    Fire LV1. A pillar of flame deals damage to single target.
    Damage: 20 / 30
    Learned: Initially
    
    Spark
    Cost: 4AP
    Description:
    Bolt LV1. A lightning bolt strikes one target.
    Damage: 25 / 37
    Learned: Initially
    
    Cold
    Cost: 5AP
    Description:
    Ice LV1. A ball of cold freezes one enemy.
    Damage: 30 / 45
    Learned: Initially
    
    3.5
    Cost: 3AP
    Description:
    Quake LV1. A small scale earthquake damages all enemies.
    Damage: 30 / 45
    Learned: Initially
    
    Para
    Cost: 10AP
    Description:
    Weak electrical field stops single enemy from making actions for a random 
    duration.
    Learned: Initially
    
    Bomb
    Cost: 5AP
    Description:
    Explosion LV1. A single target is barraged with blasts.
    Damage: 35 / 52
    Learned: Initially
    
    Sap
    Cost: 1AP
    Description:
    Drains a single targets HP. 
    Damage: Health drained is proportional to enemy's remaining HP. (I think. The
    number could just be random altogether)
    Learned: Initially
    
    Warp
    Cost: 2AP
    Description:
    Travels back to previously visited towns.
    Learned: Initially
    
    Rub
    Cost: 20AP
    Description:
    Attempts to eliminate a single target with a ball of energy.
    Learned: Initially
    
    Flame
    Cost: 6AP
    Description:
    Fire LV2. Three pillars of flame rise from the ground, burning a single enemy.
    Damage: 40 / 60
    Learned: Initially
    
    Fry
    Cost: 10AP
    Description:
    Bolt LV2. A thicker bolt of lightning strikes a single target.
    Damage: 80 / 120
    Learned: Initially
    
    Frost
    Cost: 9AP
    Description:
    Ice LV2. A chain of cold freezes a single enemy.
    Damage: 60 / 90
    Learned: Initially
    
    5.5
    Cost: 8AP
    Description:
    Quake LV2. A medium scale earthquake damages all enemies.
    Damage: 50 / 75
    Learned: Initially
    
    Boom
    Cost: 11AP
    Description:
    Explosion LV2. Mutiple blasts assault all enemies.
    Damage: 70 / 105
    Learned: Initially
    
    F.Ball
    Cost: 9AP
    Description:
    Fire LV3. A ball of flame jets forward and erupts, burning a single enemy.
    Damage: 90 / 135
    Learned: Level 20
    
    LStorm
    Cost: 11AP
    Description:
    Bolt LV4. Powerful lightning bolts crash down, striking all enemies.
    Damage: 95 / 142
    Learned: Level 21
    
    Chill
    Cost: 12AP
    Description:
    Ice LV3. A blizzard freezes all opponents.
    Damage: 100 / 150
    Learned: Level 22
    
    Flee
    Cost: 20AP
    Description:
    Escapes battle without fail. Does not work with forced battles.
    Learned: Level 23
    
    9.5
    Cost: 15AP
    Description:
    Quake LV3. Super earthquake damages all enemies.
    Damage: 80 / 120
    Learned: Level 24
    
    Blast
    Cost: 18AP
    Description:
    Explosion LV3. Heavy bombing on a single enemy.
    Damage: 110 / 165
    Learned: Level 25
    
    Gale
    Cost: 24AP
    Description:
    Thunder LV5. Thick bolts of lightning destroy the field, striking all enemies.
    Damage: 130 / 195
    Learned: Level 26
    
    Ice
    Cost: 30AP
    Description:
    Ice LV4. Multiple enhanced Frost attacks stream out and freeze every enemy.
    Damage: 150 / 225
    Learned: Level 28
    
    Char
    Cost: 36AP
    Description:
    Fire LV5. A dragon of flame scorches the battle field, burning all enemies.
    Damage: 180 / 270
    Learned: Level 29
    
    Nova
    Cost: 42AP
    Description:
    Explosion LV4. A massive explosion of multiple colours eventually white out 
    the screen, blasting all enemies.
    Damage: 200 / 300
    Learned: Level 30
    
    IceX
    Cost: 48AP
    Description:
    Ice LV5. Powerful frost encircles and freezes a single enemy.
    Damage: 250 / 375
    Learned: Level 31
    
    FireX
    Cost: 30AP
    Description:
    Fire LV4. An inferno is created, engulfing and burning a single enemy.
    Damage: 350 / 525
    Learned: Level 32
    
    Drain
    Cost: 2AP
    Description:
    Drains a single target's AP.
    Damage: Amount drained varies with enemy.
    Learned: Level 33
    
    BoltX
    Cost: 30AP
    Description:
    Bolt LV3. An omnipotent bolt of lightning strikes one enemy.
    Damage: 400 / 600
    Learned: Level 35
    
    NovaX
    Cost: 54AP
    Description:
    Explosion LV5. Immense bombing onto a single enemy.
    Damage: 300 / 450
    Learned: Level 37
    
    Comet
    Cost: 75AP
    Description:
    Meteor storm. Space rocks crash into the battlefield at blinding speed, 
    damaging all opponents.
    Damage: 400 / 600*
    Learned: Level 40
    
    ============================
    Karn's Fusions
    ============================
    Karn is part of an ancient bloodline. The clan was scattered in the Goddess 
    War by the Dark Dragons, so any person from this family is a rare find. They
    mastered the ability of merging, allowing the fusion of them with other
    people. This will create a whole new person with abilities that may even rival
    the strength of the dragons. It may give heightened skills out of battle as 
    well. Karn, however, cannot learn this on his own, and must be taught by a 
    mentor.  This magic, unlike Dragon transformation, will last until Karn 
    chooses to revert (Or a storyline event cancels it). 
    
    Revert
    Cost: 0AP
    Description:
    Karn unfuses with the other party members, turning them back into seperate 
    people.
    Learned: When first fusion is acquired
    
    Shin
    Cost: 10AP
    Description:
    Karn does fusion with Bo and Gobi, creating the master archer, Shin (Shaian
    in Japanese). The archer is basically an enhanced Bo, having the skills to 
    forest walk and hunt. Shin, however, can hunt much more easily then Bo.
    Taught by: Mentor in Gant
    
    Debo
    Cost: 15AP
    Description:
    Karn does fusion with Ox and Gobi, creating the mermaid fighter, Debo. The
    fighter has no special field abilities, but battle ability is strengthened
    considerably. Debo has a giant drawback of only being available underwater 
    (Don't bother transforming underwater and trying to surface, it won't work).
    Taught by: Mentor in Gust
    
    Doof
    Cost: 25AP
    Description:
    Karn does fusion with Bo and Ox, creating the ultimate warrior, Doof (Rankuru
    in Japanese). Like Bo, he can walk through forests, but will be unable to hunt
    and smash walls. However, he is very, very powerful, so heavy objects can be 
    pushed aside by him. Doof cannot be used underwater.
    Taught by: Mentor in Dig-Patch NE of Camlon.
    
    Puka
    Cost: 40AP
    Description:
    Karn does fusion with Bo, Ox, and Gobi, creating the, uhm, killing machine in
    a cute disguise (Hey, you try figuring out what he is), Puka (Jeydo in the
    original)! Puka will be unable to do any of the skills his parts had, except 
    Karn's thieving (can't hunt or forestwalk, can't smash rocks or walls, can't 
    become a big fish), however, he is nearly undefeatable in battle. He has 
    massive health and can cause great amounts of damage. Also, sealed gates on 
    the world map can be opened by his legendary cry.
    Taught by: Mentor in Bleak
    
    ============================
    Gobi's Summons
    ============================
    Gobi can call upon his fish friends if he is underwater. All spells are able
    to attack all opponents, however, he can only use them underwater.
    
    Ebb
    Cost: 3AP
    Description:
    A small school of small green fish attack all enemies.
    Damage: 30
    Learned: Initially
    
    EbbX
    Cost: 5AP
    Description:
    A large school of small green fish attack all enemies.
    Damage: 50
    Learned: Initially
    
    Eco
    Cost: 8AP
    Description:
    A small group of dolphins attack all enemies.
    Damage: 70
    Learned: Level 16
    
    EcoX
    Cost: 10AP
    Description:
    A large group of dolphins attack all enemies.
    Damage: 100
    Leaned: Level 17
    
    ============================
    Bo's Side Knowledge
    ============================
    Bo hasn't had complete training in magic, so he can't heal or attack to the
    full extent that Bleu and Nina can reach. Heck, he can barely heal altogether.
    However, at the time you get him, his attack spells can come pretty handy.
    
    Flare
    Cost: 3AP
    Description:
    Fire LV1. A pillar of flame rises from the ground, burning a single enemy.
    Damage: 20 / 30
    
    Spark
    Cost: 4AP
    Description:
    Bolt LV1. A lightning bolt strikes a single target.
    Damage: 25 / 37
    
    Cold  
    Cost: 5AP
    Description:
    Ice LV1. A ball of cold freezes one enemy.
    Damage: 30 / 45
    
    Flame
    Cost: 6AP
    Description:
    Fire LV2. Three pillars of flame rises from the ground, burning a single 
    enemy.
    Damage: 40 / 60
    
    Frost
    Cost: 9AP
    Description:
    Ice LV2. A chain of cold freezes one enemy.
    Damage: 60 / 90 
    
    Fry
    Cost: 10AP
    Description:
    Thunder LV2. A thick bolt of lightning strikes a single target.
    Damage: 80 / 120
    
    Cura
    Cost: 3AP
    Description:
    Recovers 50HP for one ally.
    
    ============================
    Ox's Emergency Care
    ============================
    Ox has two healing spells that can help Nina out some with the restoring jobs.
    I find it to be a useless add-on to Ox, but at least he it shows he isn't a
    generic 'big and stupid.' He starts with these spells and learns no more.
    
    Cura3
    Cost: 15AP
    Description:
    Recovers 250HP for one ally.
    
    Heal
    Cost: 5AP
    Description:
    Restores any status ailment but 'stun.'
    
    ============================
    Mogu's Ability
    ============================
    For completions' sake, Mogu has a single spell, being related to his Mole
    peoples.
    
    Dig
    Cost: 5AP
    Description:
    100% chance escaping from battle. Unusable in dungeons. (Well, it's cheaper
    then Bleu's Flee)
    
    ******************************************************************************
    Section 10 - S H O P S - Get robbed by greedy merchants!
    ******************************************************************************
    ======
    DROGEN
    ======
    Inn: Free
    
    ITEM            EQUIPMENT
    Mrbl3  -    9G  Dirk     -   50G
    Herb   -    9G  Sabre    -  400G
    Antdt  -   13G  Cloth    -   10G
    T.Drop -   18G  SuedeCP  -  240G
    Apple  -   80G  ArmPad   -  300G
    Life   -  450G  WoodSH   -  300G
    Cure   - 1800G  HairBand - 1000G
                    SilkGN   - 2800G
    
    =====
    NANAI
    =====
    (Available until E.Key is acquired)
    EQUIPMENT
    IronRP   - 1800G
    LongSD   - 2250G
    Cloth    -    9G
    SuedeSH  -  135G
    SuedeCP  -  216G
    WoodSH   -  270G
    HairBand -  900G
    SilkGN   - 2520G
    
    ======
    WINLAN
    ======
    Inn: 80G
    
    ITEM             EQUIPMENT
    Mrbl3  -   10G   Sabre   -  400G
    Herb   -   10G   BronzSD -  700G
    Antdt  -   15G   BronzRP -  800G
    T.Drop -   20G   SuedeHT -  200G
    Acorn  -   30G   WoodSH  -  300G
    Charm  -  150G   SuedeGN -  500G
    Life   -  500G   Visor   -  800G
    Cure   - 2000G   ChainML - 2000G
    
    ======
    CAMLON
    ======
    (Available once Nina is useable)
    Inn: 1GP
    
    ITEM
    Mrbl3  -    8G 
    Herb   -    8G
    Antdt  -   12G
    T.Drop -   16G
    Acorn  -   24G
    Apple  -   80G
    Life   -  400G
    Cure   - 1600G
    
    ======
    ROMERO
    ======
    Inn: 60G
    
    ITEMS           EQUIPMENT
    Mrbl3 -   10G   Sabre   -  400G
    Herb  -   10G   ShortRP -  400G
    Antdt -   15G   BronzRP -  800G
    Acorn -   30G   BronzSH -  500G
    Life  -  500G   BronzHT - 1200G
    Cure  - 2000G   Gown    - 2000G
                    ChainML - 2000G
                    SilkGN  - 2800G
    
    ======
    TANTAR
    ======
    Inn: 60G
    
    EQUIPMENT
    Sabre   -  400G
    BronzRP -  800G
    ShortBW - 1000G
    Scythe  - 1200G
    Bandana -  400G
    BronzSH -  500G
    SuedeAR -  750G
    Visor   -  800G
    
    ======
    TUNTAR
    ======
    (Available until Ring is acquired)
    Inn: 59G
    
    ITEMS
    Mrbl3  -   10G
    Herb   -   10G
    Antdt  -   15G
    Acorn  -   30G
    Cure   - 2000G
    Life   -  500G
    T.Drop -   20G
    
    =====
    AURIA
    =====
    Inn: 200G
    
    ITEMS            EQUIPMENT
    Herb   -    13G  Rapier  - 1650G
    Worm   -    65G  Dagger  - 2200G
    Life   -   650G  LongSD  - 2750G
    Vitamn -   650G  LongBW  - 2860G
    Mrbl1  -  1300G  BroadSD - 5500G
    Pouch  -  1300G  Tiara   - 1650G
    Rod1   -  1300G  SunHT   - 2750G
    G.Bar  - 65000G  SageML  - 3300G
    
    =====
    BLEAK
    =====
    Inn: Free (200GP if you didn't trigger cutscene)
    
    ITEMS           EQUIPMENT
    Mrbl3  -   12G  Dagger  - 2000G
    Herb   -   12G  LongBW  - 2600G
    Antdt  -   18G  BroadSD - 5000G
    T.Drop -   24G  MetalSH - 1400G
    Acron  -   36G  HuntCL  - 1500G
    Charm  -  180G  IronSL  - 2000G
    Life   -  600G  BronzAR - 3600G
    Cure   - 2400G  WoolRB  - 5000G
    
    =====
    PRIMA
    =====
    Inn(1): 300GP
    Inn(2): 200GP
    
    EQUIPMENT(1)         ITEMS(1)
    Club     -  3250G    Mrbl3 -      9G
    IronHR   -  4550G    Herb  -      9G
    PowerSD  - 10400G    Antdt -     13G
    Glove    -  3900G    Charm -    135G
    IcySH    -  5200G    Life  -    450G
    HornHT   -  6500G    Cure  -   1800G
    FaceMask -  7800G
    GoldHT   - 26000G
    
    EQUIPMENT(2)         ITEMS(2)
    LongBW   -  2860G    Worm   -    50G
    SteelBW  -  4400G    Srdine -    50G
    PoisonBW -  5500G    Worm2  -   100G
    ChainHT  -  2750G    Mackrl -   100G
    PlateAR  -  3740G    Sole   -   250G
    IronMask -  4400G    Trout  -   500G
    RangerVT -  5500G    Rod1   -  1000G
    G.Tiara  - 22000G    Rod2   -  2000G
    
    EQUIPMENT(3)         ITEMS(3)
    Pike     -  2750G    Mrbl3  -    13G
    Javelin  -  4400G    Life   -   650G
    RustCW   -  7700G    Vitamn -   650G
    IronCW   - 11000G    Mrbl1  -  1300G
    DivingHT -  4400G    Pouch  -  1300G
    LightSH  -  4400G    G.Bar  - 65000G
    SuedeRB  -  6600G
    SpineCL  -  8800G
    
    EQUIPMENT(4)         ITEMS(4)
    Dart     -  3300G    Mrbl3  -    11G
    PoisonRP -  3300G    B.Stn  -    22G
    Tri-DR   -  4400G    F.Stn  -    22G
    Cane     -  6600G    Acorn  -    33G
    Visor    -   880G    C.Stn  -    44G
    MetalSL  -  3300G    Life   -   550G
    BronzAR  -  3960G
    IronML   -  5500G
    
    EQUIPMENT(5)         ITEMS(5)
    Dart     -  3000G    Mrbl3  -    10G
    SteelBW  -  4000G    Herb   -    10G
    BroadSD  -  5000G    Antdt  -    15G
    Sickle   -  6500G    T.Drop -    20G
    EvilRP   - 20000G    Acorn  -    30G
    Bandana  -   400G    Charm  -   150G
    NiceHT   -   600G    Mrbl1  -  1000G
    WoolRB   -  5000G    Cure   -  2000G
    
    ====
    GANT
    ====
    Inn: 50G
    (Ox's wife will give free lodging after Nabal)
    
    EQUIPMENT          ITEMS
    IronHR  -  3150G   Mrbl3 -    8G
    GiantHR -  4050G   Herb  -    8G
    HeroSP  -  6750G   Antdt -   12G
    SpineHR - 27000G   F.Stn -   16G
    IronSL  -  1800G   B.Stn -   16G
    MetalSL -  2700G   C.Stn -   32G
    IronHT  -  6300G   Charm -  120G
    MetalAR -  8100G   Cure  - 1600G
    
    ====
    GUST
    ====
    INN: 80GP
    
    EQUIPMENT            ITEMS
    Tri-DR   -  4000G    Mrbl3  -   10G
    OldSP    -  6000G    Herb   -   10G
    WingRP   -  7000G    Antdt  -   15G
    MoonBW   -  8000G    T.Drop -   20G
    WingSD   - 10000G    Acorn  -   30G
    GaiaMask -  8000G    Charm  -  150G
    FlameSH  - 12000G    Mrbl1  - 1000G
    WorldML  - 22000G    Cure   - 2000G
    
    ======
    TUNLAN
    ======
    Inn: 300G
    
    EQUIPMENT            ITEMS
    BoneCN   -  2412G    Mrbl3  -   13G
    PoisonRP -  2700G    Herb   -   13G
    Cane     -  5400G    Antdt  -   19G
    EvilRP   - 18000G    T.Drop -   26G
    Dress    -   900G    Acorn  -   39G
    Gown     -  1800G    Charm  -  195G
    MystRB   -  5400G    Mrbl1  - 1300G
    GuruCT   - 18000G    Cure   - 2600G
    
    EQUIPMENT(2)         ITEMS(2)
    Dagger   - 2200G     Mrbl3  -   10G
    LongBW   - 2860G     Herb   -   10G
    PoisonRP - 3300G     Antdt  -   15G
    Tri-DR   - 4400G     T.Drop -   20G
    Gauntlet -  880G     Acorn  -   30G
    HuntCL   - 1650G     Charm  -  150G
    ThiefCL  - 2750G     Mrbl1  - 1000G
    RangerVT - 5500G     Cure   - 2000G
    
    ==========
    DREAM TOWN
    ==========
    Inn: 10G
    
    ITEMS
    Mrbl3 -  10G
    Herb  -  10G
    Antdt -  15G
    Acorn -  30G
    Life  - 500G
    
    ======
    SPRING
    ======
    Inn: 100G
    
    EQUIPMENT             ITEMS
    PowerDR  -  5500G     Mrbl3  - 10G
    RustCW   -  7000G     Herb   - 10G
    IronCW   - 10000G     Antdt  - 15G
    WingSD   - 10000G     T.Drop - 20G
    IronML   -  5000G     Acorn  - 30G
    SpineCL  -  8000G     Charm  - 150G
    GaiaMask -  8000G     Cure   - 2000G
    QuartzAR - 10000G
    
    =========
    MARE TOWN
    =========
    Inn: 10G
    
    ITEMS
    Mrbl3 -  10G
    Herb  -  10G
    Antdt -  15G
    Acorn -  30G
    Life  - 500G
    
    ======
    CARMEN
    ======
    (Available after gaining TimeKey and visiting Tock)
    Inn: 80G
    
    EQUIPMENT
    Tri-BW  - 12000G
    IcyCW   - 15000G
    FlameSD - 20000G
    LoyalRP - 25000G
    WorldAR - 12000G
    PowerHT - 20000G
    MystSH  - 20000G
    LightCL - 30000G
    
    
    ******************************************************************************
    Section 11 - M I S C - The not-very-important aspects of the game.
    ******************************************************************************
    
    11a.
    ~ Gobi's Flea Market ~
    The greedy merchant can create his own shop! In both Prima and Tunlan exist a
    flea market, which is a noticeably wider building than regular shops. They
    both have several shops in them, but one counter is empty. And has torches.
    
    That's the one you go for. Because we all know, torches bring the customers
    in (Especially in Prima, since, you know, you're underwater). Stand behind the 
    counter in between the torches, and, with Gobi in the lead, press A. Random
    people will come in, either to buy inventory items or to try and sell you some
    goods. Truth be told, it's crap most of the time, but this is the only way to
    get some of the most powerful weapons in the game.
    
    Here's how it works. You set up shop, a guy will come in. He'll either try to
    buy something in your inventory (never a story item), or try to sell you 
    something. He'll put up a price, and you agree or refuse. If you refuse, the
    customer may leave, or compromise on the price (lower if he's selling, higher
    if he's buying). Customers will do this twice at maximum. If you don't agree
    to the third price, the customer WILL leave. Take note, for rare buys, you
    may just want to agree on the first price, as the customer can leave at any
    time.
    
    Take note, the items people try to sell you will change at specific points in
    the game. Here is a list of what you can get at what times, with a mostly
    accurate price range. Generally speaking, the most expensive will show up the
    least amount of times.
    
    ~ PRIMA ~
    Stage 1 
    Time period: Gobi acquired to before obtaining Sphere
    Possible buys:
    F.Stn    :        7-12G
    LightRP  :       32-48G
    Smoke    :       35-60G
    Antdt x9 :       46-80G
    ProtnB   :     105-180G
    Rod2     :    700-1200G
    SteelBW  :   1600-2400G
    HuntGL   :   2250-2700G
    ThundrRP :   3150-5400G
    MetalAR  :   4500-5400G
    SilverDR :   4500-6000G
    AngleAR  : 10500-18000G
    
    Stage 2
    Time period: Obtain Sphere to before giving Tonic
    Possible buys:
    F.Stn    :        7-12G
    B.Stn    :        7-12G
    Smoke    :       35-60G
    Mackrl   :       35-60G
    Antdt x9 :       46-80G
    ProtnB   :     105-180G
    Cure2    :   1462-1950G
    Sleeper  :   1600-2400G
    AgileHT  :   1925-3300G
    EvilRP   :  7000-12000G
    G. Tiara :  7000-12000G
    AngleAR  : 10500-18000G
    DarkDR   : 16000-24000G
    
    Final Stage
    Time period: Nina re-acquired to Ending
    Possible buys:
    B.Stn    :        7-12G
    Smoke    :       35-60G
    Antdt x9 :       46-80G
    ProtnB   :     105-180G
    Tuna     :    700-1200G
    Cure  x9*:   1575-2700G
    EvilRB   :   3996-5994G
    G. Tiara :  7000-12000G
    MaskSH   :  7000-12000G
    DwarfBW  :  7000-12000G
    PowerRP  : 10500-18000G
    Mallet   : 10500-18000G
    GlowCN   : 27000-36000G
    
    *This is actually a Life x9. Can't believe they didn't bother fixing it when
    they ported it to the GBA...
    
    11b.
    ~ Hunting with Bo ~
    The beastly hunter can kill things! I'm sure you've noticed while travelling
    the over world, wild animals will show up randomly. With Bo in the lead, you
    can hunt them down and take the spoils for yourselves. They can appear any
    time you're on the world map.
    
    Here's how it works. With Bo in the lead, press A. He'll notch up an arrow and
    fire it. If it so happens to hit some game, they'll burst and leave an item on
    the ground. You need to go pick it up. I highly recommend you carry Mrbl3s
    while hunting, as the animals (or worse, the dropped items) will disappear
    when a battle is initiated. You can also hold the A button to wait before
    firing. Time the release juuuust before the instant they get into the line of
    fire.
    
    Take note, Karn's fusion, Shin, is an amped-up Bo. It's much easier to hunt
    with him because he notches the arrow quicker and it moves faster to boot. 
    There's really no reason to use Bo any more when Shin becomes available.
    
    There's another, highly inefficient way of hunting in which you force the 
    animal into a corner. You can do this with any character. Animals run when you
    enter their 'flight distance', so to speak. If you position yourself correctly,
    you can have one backed into the corner with no place to run, while staying
    inside it's flight distance. It'll move franctically, freak out, then die, 
    leaving behind its precious goodies. This will NOT work with birds, as they
    can fly over things and can't get stuck anywhere. I recommend you stick with 
    Bo or Shin, though.
    
    Here's what you can hunt, what they drop, and the effects of their drop for
    quick reference.
    
    Boar      : Drops Meat. Restores 70 HP to entire party.
    Deer      : Drops Antler. Cures poison.
    Bird      : Drops WMeat. Restores 100 HP to entire party.
    White Deer: Drops WAnt. Restores 100 AP. <-----RARE
    
    11c.
    ~ Fishing with Ryu ~
    The fated hero loves to fish! But this minigame is not nearly as intricate
    as its later incarnations.
    
    Anyway, you have access to Rod#s and bait. The bigger the # in the rod name,
    the easier it is to get fish. The bait...I'm not sure about.
    
    Here's how it works. Have Ryu equip a Rod and some bait in his ETC. slots.
    With him in the lead, press A facing a fishing spot. Ryu will automatically
    begin fishing. The chance of success depends on your Rod and (possibly) your
    bait. What fish you catch is determined by chance (again, possibly bait as
    well). Every time you try to fish, bait is randomly used up. It does not
    matter if the catch got away. This means you can potentially catch dozens
    of fish with only use of one bait.
    
    You can also get the Dragon equipment by fishing in specific wells with the 
    Rod5. That's probably the only important thing to fish for. The locations
    are covered in the walkthrough.
    
    Fishing Equipment
    ----
    #Rods#
    Rod1 - Bought at Prima and Auria.
    Rod2 - Bought at Prima or Gobi's Flea Market.
    Rod3 - Doesn't exist, as far as I can tell
    Rod4 - Found at Lab.
    Rod5 - Found at Tunlan.
    
    #Bait#
    Worm   - Bought at Auria and Prima.
    Worm2  - Bought at Prima.
    Shell  - Found at Spyre, dropped by DogFish.
    Urchin - Dropped by DogFish.
    Shrimp - ???.
    
    Catches
    ---
    Srdine - (Common) Recovers 50 HP.
    Snapr  - (Less Common) Restores all status ailments except for 'Stun'
             Recovers 400 HP.
    Sole   - (Uncommon) Recovers 100 HP.
    Trout  - (Uncommon) Cures poison & recovers 150 HP.
    C.Fsh  - (Rare) Restores all status ailments except for 'Stun'
             Recovers 200 HP.
    Tuna   - (Very Rare) Restores all status ailments except for 'Stun'
             Fully recovers HP.
    P.Fsh  - (Scande Only) Target member is poisoned.
    Mackrl - Works as an antidote.
    Puffer - ???
    
    
    Fishing Spots
    ---
    You'll notice these places because a jagged rock sticks out of the water,
    and there are the shadows of fish in the water. The same fish show up in
    every area, barring Scande. All fish can be caught, except for the following:
    Mackrl, P.Fsh (except at Scande), Puffer
    
    South of Drogen - It's right there. >_>
    
    South of Camlon - From Nanai, head south and stick to the west edge.
    
    East of Camlon - From Nanai, head east past the crescent lake and you'll see
    the peninsula with the spot.
    
    East of Tantar - From Tuntar, follow the dirt road. Go down the second ramp
    you see, and you'll be at the fishing spot.
    
    North of Gramor - Going north and heading east at the mountain range, you'll
    see a lake with a peninsula toward the center. The fishing spot is in the 
    middle of the lake.
    
    North of Scande (Only gives P.Fsh) - There's a half finished bridge just
    north of Scande. Fish on that.
    
    ******************************************************************************
    Section 12 - F A Q - The neglected section
    ******************************************************************************
    
    Q) WHOA! Why is this guide so huge?
    A) I like to be in-depth, however, doing the information for equipment and 
    spells vertically increases the file size more then doing it sideways. But 
    since I suck at chart making without formatting options, this is what we get.
    
    Q) Is that way the scroll block is non-existant?
    A) Yes, I believe so. Apologies to any 56k'ers, if it took long to load.
    
    Q) This part of the guide is confusing.
    A) "Tough break," I'd say. Or, I'd LIKE to say. But since I'm too nice, I'll
    rewrite whatever over there just for you (and to stop any potential e-mails 
    about that certain section). Though, I'm not going to give you credits for 
    that.
    
    Q) Hey, can you give me the ROM?
    A) No, screw you. (Psst...It's not that hard to find >.>)
    
    Q) Why does it feel like this thing is written by five different people?
    A) I tend to write differently as according to how I feel. So really, it 
    varies alot with the slang and crummy jokes. 
    
    Q) I've got a set of information / there's an error in your guide, can I send
    it in?
    A) YES! By all means, help me out with anything! I'd certainly love to see a
    Gobi's Flea Market guide in here, and I really don't want to mislead anybody.
    
    Q) What the hell is the purpose of that M.Def stat, if all magic damage is 
    preset?
    A) I wondered about this myself for a while. The thing about M.Def is that it
    ONLY kicks in when your character selected 'DEFEND' on their turn. Lame, isn't
    it?
    
    Q) I've noticed that the enemies magic attacks don't do the damage you said
    they did in your monster list, did you make a mistake?
    A) No, my scores should be accurate. The reason your damage is different is 
    because of the armour your characters are equipped with. They'll give 
    elemental protection, that doesn't require the person to use 'DEFEND' on their
    turn to activate. However, I still might have made an error because I wear
    protective gears as well. Notify me if it really is a mistake.
    
    Q) What's the difference between GBA and SNES?
    A) Difficulty was toned down in GBA, GBA also uses a brighter colour
    scheme and a different layout for menus. Artwork was also changed and added.
    The script is 100% identical, though (Capcom had a chance to do everything 
    right...and they didn't. >_>).
    
    Q) <Insert Flame/Spam/Idiot comment>
    A) <Insert cleverly hidden insult>
    
    ******************************************************************************
    Section 13 - N E X T  U P D A T E - Or, the stuff I'm never going to add
    ******************************************************************************
    
    Gobi's Flea Market Items
    Weaknesses of Monsters
    Complete Drop Lists of Monsters
    Hunting and Fishing
    An FAQ with actual Frequently Asked Questions and not just stuff I made up.
    Complete/Accurate Special Bonuses of Equipments
    
    ******************************************************************************
    Section 14 - C R E D I T S - If only people knew who helped them...
    ******************************************************************************
    
    Flamefury, me, the writer of this guide.  Therefore, the one to blame for this
    mess. If you need any RELEVANT assistance, contact me at 
    some_guy_unknown2u(at)hotmail(dot)com (yes, this is my real e-mail).
    
    Scott Clemmons, for the monster information I was unable to find.
    
    Capcom, for creating this RPG series. Think of what you might have done when
    you were playing this game.  Think!
    
    Dragon-Tear.net, for the statistics of the characters.
    The admin there, for telling me about the herbs in W-Man Home.
    
    Pauline Lebaron, for also telling me about the herbs, and the Tri-Rang at 
    Pagoda.
    
    Greer Forrester, for ALSO telling me about the herbs, and knocking my 
    formatting (which I haven't actually changed properly yet).
    
    Ray Zhao, for telling me about possible weapons obtainable in Gobi's Shop.
    Very, very helpful man.
    
    Eliza Hill, for telling me that Jade can use Rub. Very strange that he didn't
    cast it once on me, but shot her with it four times.
    
    Owl, for telling me about the SteelBW in Agua.
    
    Justin Wong, for ALSO telling me about the SteelBW in Agua, as well as the 
    hidden items in Nabal.
    
    Frodo Squall, for telling me about the L.Ptn in Romero.
    
    Dave, for telling me about the EarthRB in Gust and the Slab I forgot about.
    
    Jesse Theiss, because without him, this guide would be left un-updated for
    more years.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    And that's all, folks.  Thank you for reading, as I would not write this if it
    were not for the people who do not want to think as they play.