Breath of Fire (SNES)
Magic Guide

Version 1.0
Released on January 31, 2008

By Novalia Spirit
Contact information: novaliaspirit (AIM and Hotmail)
http://novaliaspirit.99k.org/


Table of contents:
1. INTRODUCTION
2. SPELL LIST
3. DUMMY SPELL LIST
4. STATUS AILMENTS
5. LEGAL DISCLAIMER


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                                 INTRODUCTION
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This document features a comprehensive list of all the spells found in Breath
of Fire, which includes a plurality of dummy spells. Because documentation on
status ailments is relatively scarce, and these are primarily inflicted through
attacks covered in this document, I have sought to integrate that in my study.

Before proceeding further, there are several points that we have to clarify.
Firstly, all spells can only be used in battle unless otherwise specified. In
addition, all spells have information listed under "Element," "Learn at level,"
and "Incantation," but not all of them will make use of such data. For example,
only spells that inflict damage are affected by elemental modifiers; certain
spells are innate to Bo or Ox, or cannot be learned by any means; spells issued
from Ryu's Fight command or Gobi's Magic command never display an incantation
message.

As with my Monster Statistics Guide, the names assigned to the elements are
arbitrary, which is obviously due to the fact that the real names are unknown.
It should come as no surprise that the same applies to a handful of the status
ailments, such as "Shield," "Stop," and "Wall."

Spells whose hit rate depends on Wisdom operate as follows:
A) If target's Wisdom is greater than or equal to caster's, the hit rate is 25%
B) If target's Wisdom is less than caster's, then the hit rate is 37.5%

Finally, note that spells with a "Power" entry will systematically deal damage
in battle, as the value represents the potential damage that the target might
suffer.


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                                  SPELL LIST
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3.5
Power: 30
AP expenditure: 3
Learn at level: 9
Element: Lightning & Earth
Incantation: "Devistat"
Aiming: All enemies


5.5
Power: 50
AP expenditure: 8
Learn at level: 18
Element: Lightning & Earth
Incantation: "Devistat"
Aiming: All enemies


9.5
Power: 80
AP expenditure: 15
Learn at level: 24
Element: Lightning & Earth
Incantation: "Devistat"
Aiming: All enemies


Ag-Up
AP expenditure: 8
Learn at level: 12
Element: Water & Light
Incantation: "AgileUp!"
Aiming: Single ally (replaces spell with Fight command if target is invalid)
Effect: Increases target's ACT by 20
        Inflicts "ACT Up"
        No effect on targets afflicted with "ACT Up"
Usage: Caster gains initiative (characters only)


ATK-Up
AP expenditure: 15
Learn at level: 7
Element: Water & Light
Incantation: "Powerup!"
Aiming: Single ally (replaces spell with Fight command if target is invalid)
Effect: Increases target's ATK by 50
        Inflicts "ATK Up"
        No effect on targets afflicted with "Zom" or "ATK Up"
Usage: Caster gains initiative (characters only)


Blast
Power: 110
AP expenditure: 18
Learn at level: 25
Element: Lightning & Earth
Incantation: "Blast"
Aiming: Single enemy (targets party's leader if target is invalid)


BoltX
Power: 400
AP expenditure: 30
Learn at level: 35
Element: Lightning & Earth
Incantation: "T.Bolt"
Aiming: Single enemy (targets party's leader if target is invalid)


BoltX (Agni)
Power: 999
AP expenditure: 0
Learn at level: 26
Element: Lightning & Earth
Incantation: "T.Bolt"
Aiming: All enemies


Bomb
Power: 35
AP expenditure: 5
Learn at level: 11
Element: Lightning & Earth
Incantation: "Blast"
Aiming: Single enemy (targets party's leader if target is invalid)


Boom
Power: 70
AP expenditure: 11
Learn at level: 19
Element: Lightning & Earth
Incantation: "Blast"
Aiming: All enemies


Char
Power: 180
AP expenditure: 36
Learn at level: 29
Element: Fire
Incantation: "Burn out"
Aiming: All enemies


Chill
Power: 100
AP expenditure: 12
Learn at level: 22
Element: Ice
Incantation: "Blizzard"
Aiming: All enemies


Cold
Power: 30
AP expenditure: 5
Learn at level: 8
Element: Ice
Incantation: "Freeze!"
Aiming: Single enemy (targets party's leader if target is invalid)


Comet
Power: 400
AP expenditure: 75
Learn at level: 40
Element: Lightning & Earth
Incantation: "BigCrash"
Aiming: All enemies


Comet (Rudra)
Power: 320
AP expenditure: 0
Learn at level: 44
Element: Lightning & Earth
Incantation: "BigCrash"
Aiming: All enemies


Comet (enemy spell)
Power: 70
AP expenditure: 25
Learn at level: 17
Element: Water & Light
Incantation: "BigCrash"
Aiming: All enemies


Cura
AP expenditure: 3
Learn at level: 1
Element: Water & Light
Incantation: "Recover!"
Aiming: Single ally (replaces spell with Fight command if target is invalid)
Effect: Restores 50 HP to a character or 10 HP to a monster
Usage: Caster gains initiative (characters only)
       Player cannot select entities that have full HP
       Usable outside of battle


Cura2
AP expenditure: 6
Learn at level: 9
Element: Water & Light
Incantation: "Recover!"
Aiming: Single ally (replaces spell with Fight command if target is invalid)
Effect: Restores 100 HP to a character or 40 HP to a monster
Usage: Caster gains initiative (characters only)
       Player cannot select entities that have full HP
       Usable outside of battle


Cura3
AP expenditure: 15
Learn at level: 15
Element: Water & Light
Incantation: "Recover!"
Aiming: Single ally (replaces spell with Fight command if target is invalid)
Effect: Restores 250 HP to a character or 100 HP to a monster
Usage: Caster gains initiative (characters only)
       Player cannot select entities that have full HP
       Usable outside of battle


Cura4
AP expenditure: 20
Learn at level: 23
Element: Water & Light
Incantation: "Recover!"
Aiming: Single ally (replaces spell with Fight command if target is invalid)
Effect: Restores all HP
Usage: Caster gains initiative (characters only)
       Player cannot select entities that have full HP
       Usable outside of battle


CuraX
AP expenditure: 30
Learn at level: 37
Element: Water & Light
Incantation: "CureAll!"
Aiming: All allies
Effect: Restores 250 HP to a character or 100 HP to a monster
Usage: Caster gains initiative (characters only)
       Player cannot select entities that all have full HP
       Usable outside of battle


Curs
AP expenditure: 20
Learn at level: 16
Element: Lightning & Earth
Incantation: "Curse"
Aiming: Single enemy (targets party's leader if target is invalid)
        Automatically misses monsters and Super Forms
Effect: Inflicts "Curs"
        No effect on targets afflicted with "Zom" or "Pois"


Dispel
AP expenditure: 20
Learn at level: 30
Element: Water & Light
Incantation: "Redirect"
Aiming: Single ally (replaces spell with Fight command if target is invalid)
Effect: Inflicts "Dispel"
        No effect on targets afflicted with "Dispel"
Usage: Caster gains initiative (characters only)


Drain
AP expenditure: 2
Learn at level: 33
Element: Lightning & Earth
Incantation: "Absorb"
Aiming: Single enemy (targets party's leader if target is invalid)
        Hit rate depends on Wisdom
        Automatically misses monsters in event battles
Effect: Absorbs 10.15625% of target's AP, with a minimum of 1 AP and a maximum
        of 30 AP (skips all damage modifiers)
        No effect on targets that have 0 AP


Ebb
Power: 30
AP expenditure: 3
Learn at level: 10
Element: Water & Light
Incantation: "Recover!"
Aiming: All enemies


EbbX
Power: 50
AP expenditure: 5
Learn at level: 14
Element: Water & Light
Incantation: "Recover!"
Aiming: All enemies


Eco
Power: 70
AP expenditure: 8
Learn at level: 16
Element: Water & Light
Incantation: "Recover!"
Aiming: All enemies


EcoX
Power: 100
AP expenditure: 10
Learn at level: 17
Element: Water & Light
Incantation: "Recover!"
Aiming: All enemies


Exit
Power: 25
AP expenditure: 20
Learn at level: 5
Element: Lightning & Earth
Incantation: "T.Bolt"
Aiming: Single enemy (targets party's leader if target is invalid)
Effect: Transports the party to the last occupied tile on the overworld map
        No effect in areas marked as friendly or which prohibit its usage
Usage: Only usable outside of battle


F.Ball
Power: 90
AP expenditure: 9
Learn at level: 20
Element: Fire
Incantation: "Burn out"
Aiming: Single enemy (targets party's leader if target is invalid)


Fire (FlmDr)
Power: 115
AP expenditure: 0
Learn at level: 1
Element: Fire
Incantation: "Burn out"
Aiming: Single enemy (targets party's leader if target is invalid)


Fire (enemy spell)
Power: 90
AP expenditure: 30
Learn at level: 21
Element: Fire
Incantation: "Burn out"
Aiming: All enemies


FireX
Power: 350
AP expenditure: 30
Learn at level: 32
Element: Fire
Incantation: "Inferno"
Aiming: Single enemy (targets party's leader if target is invalid)


Flam (FirDgn)
Power: 210
AP expenditure: 0
Learn at level: 1
Element: Water & Light
Incantation: "Inferno"
Aiming: All enemies


Flame
Power: 40
AP expenditure: 6
Learn at level: 15
Element: Fire
Incantation: "Burn out"
Aiming: Single enemy (targets party's leader if target is invalid)


Flare
Power: 20
AP expenditure: 3
Learn at level: 6
Element: Fire
Incantation: "Burn out"
Aiming: Single enemy (targets party's leader if target is invalid)


Flee
AP expenditure: 20
Learn at level: 23
Element: Lightning & Earth
Incantation: "Run!"
Aiming: All allies
        Automatically misses in event battles, with the exception of Mothro
Effect: Transports the party out of a battle


Fort
AP expenditure: 6
Learn at level: 4
Element: Water & Light
Incantation: "Petrify!"
Aiming: Single ally (replaces spell with Fight command if target is invalid)
Effect: Increases target's DEF by 20
        Inflicts "DEF Up"
        No effect on targets afflicted with "Zom" or "DEF Up"
Usage: Caster gains initiative (characters only)


FortX
AP expenditure: 14
Learn at level: 26
Element: Water & Light
Incantation: "Petrify!"
Aiming: all allies
Effect: Increases target's DEF by 20
        Inflicts "DEF Up"
        No effect on targets afflicted with "Zom" or "DEF Up"
Usage: Caster gains initiative (characters only)
NOTE: The effect applies to dead targets despite the absence of an animation.


Freeze (IceDgn)
Power: 190
AP expenditure: 0
Learn at level: 1
Element: Ice
Incantation: "Freeze!"
Aiming: All enemies


Frost
Power: 60
AP expenditure: 9
Learn at level: 17
Element: Ice
Incantation: "Freeze!"
Aiming: Single enemy (targets party's leader if target is invalid)


Fry
Power: 80
AP expenditure: 10
Learn at level: 16
Element: Lightning & Earth
Incantation: "T.Bolt"
Aiming: Single enemy (targets party's leader if target is invalid)


Heal
AP expenditure: 5
Learn at level: 5
Element: Water & Light
Incantation: "Get well"
Aiming: Single ally (replaces spell with Fight command if target is invalid)
Effect: Cures "Pois," "Zom," "Curs," "Mute," "Doze"
        Resets counters for "Mute" and "Doze"
Usage: Caster gains initiative (characters only)
       Player can only select entities afflicted with "Pois," "Zom," "Curs,"
       "Mute," or "Doze"
       Usable outside of battle


Hold
AP expenditure: 8
Learn at level: 11
Element: Water & Light
Incantation: "Paralyze"
Aiming: Single enemy (targets party's leader if target is invalid)
        Automatically misses Super Forms
        Automatically misses monsters in event battles
Effect: Cures "Mute"
        Inflicts "Doze"
        Sets "Doze" counter to a random number between one and four
        No effect on targets afflicted with "Doze"


Hush
AP expenditure: 6
Learn at level: 28
Element: Water & Light
Incantation: "Silence!"
Aiming: Single enemy (targets party's leader if target is invalid)
        Automatically misses Super Forms
        Automatically misses monsters in event battles
Effect: Inflicts "Mute"
        Sets "Mute" counter to a random number between one and four
        No effect on targets afflicted with "Doze" or "Mute"


Ice
Power: 150
AP expenditure: 30
Learn at level: 28
Element: Ice
Incantation: "Freeze!"
Aiming: All enemies


Ice (SnoDr)
Power: 100
AP expenditure: 0
Learn at level: 1
Element: Ice
Incantation: "Freeze!"
Aiming: Single enemy (targets party's leader if target is invalid)


IceX
Power: 250
AP expenditure: 48
Learn at level: 31
Element: Ice
Incantation: "Chill"
Aiming: Single enemy (targets party's leader if target is invalid)


Idle
AP expenditure: 5
Learn at level: 19
Element: Water & Light
Incantation: "SlowDown"
Aiming: Single enemy (targets party's leader if target is invalid)
Effect: Reduces target's ACT by 20
        Inflicts "ACT Down"
        No effect on targets afflicted with "ACT Down"
NOTE: When negative, the residual ACT value is set to zero. Because of a bug in
      the code, a value above 127 will be considered negative and, as a result
      of that, will be set to zero


Gale
Power: 130
AP expenditure: 24
Learn at level: 26
Element: Lightning & Earth
Incantation: "T.Bolt"
Aiming: All enemies


Lk-Up
AP expenditure: 6
Learn at level: 6
Element: Water & Light
Incantation: "CheerUp!"
Aiming: Single ally (replaces spell with Fight command if target is invalid)
Effect: Increases target's FATE by 20
        Inflicts "FATE Up"
        No effect on targets afflicted with "Curs" or "FATE Up"
Usage: Caster gains initiative (characters only)


LStorm
Power: 95
AP expenditure: 11
Learn at level: 21
Element: Lightning & Earth
Incantation: "T.Bolt"
Aiming: All enemies


Nova
Power: 200
AP expenditure: 42
Learn at level: 30
Element: Lightning & Earth
Incantation: "Blast"
Aiming: All enemies


NovaX
Power: 300
AP expenditure: 54
Learn at level: 37
Element: Lightning & Earth
Incantation: "Blast"
Aiming: Single enemy (targets party's leader if target is invalid)


Para
AP expenditure: 10
Learn at level: 10
Element: Lightning & Earth
Incantation: "Time out"
Aiming: Single enemy (targets party's leader if target is invalid)
        Hit rate depends on Wisdom
        Automatically misses monsters in event battles
Effect: Inflicts "Stop"
        Sets "Stop" counter to a random number between one and four
        No effect on targets afflicted with "Stop"


Pararai
AP expenditure: 8
Learn at level: 11
Element: Water & Light
Incantation: "Paralyze"
Aiming: Single enemy (targets party's leader if target is invalid)
        Automatically misses Super Forms
        Automatically misses monsters in event battles
Effect: Cures "Mute"
        Inflicts "Doze"
        Sets "Doze" counter to a random number between one and four
        No effect on targets afflicted with "Doze"


Poison
AP expenditure: 20
Learn at level: 16
Element: Lightning & Earth
Incantation: "Poison"
Aiming: Single enemy (targets party's leader if target is invalid)
        Automatically misses monsters and Super Forms
Effect: Cures "Curs" if target is afflicted with "Zom"
        Inflicts "Pois"
        Sets "Pois" counter to three
        No effect on targets afflicted with "Pois"


Renew
AP expenditure: 10
Learn at level: 17
Element: Water & Light
Incantation: "Revive!"
Aiming: Single ally
Effect: Cures "Stun," "Curs," "Pois," "Zom," "FATE Up"
        Sets target's HP to 1
        Inflicts "Critical HP"
        Sets FATE to equal Luck (negates the effect of equipment)
Usage: Caster gains initiative (characters only)
       Player can only select entities afflicted with "Stun"
       Usable outside of battle


RenewX
AP expenditure: 30
Learn at level: 34
Element: Water & Light
Incantation: "Revive!"
Aiming: Single ally
Effect: Cures "Stun," "Curs," "Pois," "Zom," "FATE Up," "Critical HP," "Mute,"
        "Doze"
        Resets counters for "Mute" and "Doze"
        Restores all HP
        Sets FATE to equal Luck (negates the effect of equipment)
Usage: Caster gains initiative (characters only)
       Player can only select entities afflicted with "Stun"
       Usable outside of battle


Rub
AP expenditure: 20
Learn at level: 14
Element: Lightning & Earth
Incantation: "Shock!"
Aiming: Single enemy (targets party's leader if target is invalid)
        Hit rate depends on Wisdom
        Automatically misses monsters in event battles
Effect: Deals damage equal to target's HP (skips all damage modifiers)


Sap
AP expenditure: 1
Learn at level: 12
Element: Lightning & Earth
Incantation: "Absorb"
Aiming: Single enemy (targets party's leader if target is invalid)
        Hit rate depends on Wisdom
        Automatically misses monsters in event battles
Effect: Absorbs 10.15625% of target's HP, with a minimum of 1 HP and a maximum
        of 30 HP


Shield
AP expenditure: 8
Learn at level: 21
Element: Water & Light
Incantation: "Deflect!"
Aiming: Single ally (replaces spell with Fight command if target is invalid)
Effect: Inflicts "Shield"
        Sets "Shield" counter to a random number between one and four
        No effect on targets afflicted with "Shield"
Usage: Caster gains initiative (characters only)


Spark
Power: 25
AP expenditure: 4
Learn at level: 7
Element: Lightning & Earth
Incantation: "T.Bolt"
Aiming: Single enemy (targets party's leader if target is invalid)


Thander (ThrDr)
Power: 130
AP expenditure: 0
Learn at level: 1
Element: Lightning & Earth
Incantation: "Run!"
Aiming: Single enemy (targets party's leader if target is invalid)


Volt (BltDgn)
Power: 225
AP expenditure: 0
Learn at level: 1
Element: Lightning & Earth
Incantation: "T.Bolt"
Aiming: All enemies


Wall
AP expenditure: 15
Learn at level: 41
Element: Water & Light
Incantation: "Deflect!"
Aiming: Single ally (replaces spell with Fight command if target is invalid)
Effect: Inflicts "Wall"
        No effect on targets afflicted with "Wall"
Usage: Caster gains initiative (characters only)


Warp
Power: 25
AP expenditure: 2
Learn at level: 13
Element: Lightning & Earth
Incantation: "T.Bolt"
Aiming: Single enemy (targets party's leader if target is invalid)
Effect: Transports the party to any town previously visited (Drogen, Camlon,
        Winlan, Romero, Tantar, Auria, Bleak, Arad, Gant, Gust, Carmen,
        Spring, Tunlan, Wisdon, Gramor)
        Effective only on the overworld map
Usage: Only usable outside of battle


Zom1
Power: 80
AP expenditure: 5
Learn at level: 14
Element: Water & Light
Incantation: "Be gone!"
Aiming: Single enemy (targets party's leader if target is invalid)
        Automatically misses non-Zombie-type monsters


Zom2
Power: 120
AP expenditure: 15
Learn at level: 24
Element: Water & Light
Incantation: "Be gone!"
Aiming: Single enemy (targets party's leader if target is invalid)
        Automatically misses non-Zombie-type monsters


Zombi
AP expenditure: 20
Learn at level: 16
Element: Lightning & Earth
Incantation: "RotAway!"
Aiming: Single enemy (targets party's leader if target is invalid)
        Automatically misses monsters and Super Forms
Effect: Cures "Curs" if target is afflicted with "Pois"
        Inflicts "Zom"
        No effect on targets afflicted with "Zom"


ZomX
Power: 200
AP expenditure: 35
Learn at level: 46
Element: Water & Light
Incantation: "Be gone!"
Aiming: All enemies
        Automatically misses non-Zombie-type monsters


ZomX (GldDgn)
Power: 250
AP expenditure: 0
Learn at level: 1
Element: Water & Light
Incantation: "Be gone!"
Aiming: All enemies
        Automatically misses non-Zombie-type monsters


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                               DUMMY SPELL LIST
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Bolt
Power: 0 (skips all damage modifiers)
AP expenditure: 0
Learn at level: 34
Element: Lightning & Earth
Incantation: "Recover!"
Aiming: Single enemy (replaces spell with Fight command if target is invalid)


Bom
Power: 230
AP expenditure: 30
Learn at level: 40
Element: Lightning & Earth
Incantation: "Recover!"
Aiming: All enemies


Bomb
AP expenditure: 0
Learn at level: 0
Element: Lightning & Earth
Incantation: "Blast"
Aiming: All enemies


Cura
AP expenditure: 0
Learn at level: 1
Element: Water & Light
Incantation: "Recover!"
Aiming: Single ally (replaces spell with Fight command if target is invalid)
Effect: Restores HP for an amount equal to target's Wisdom
Usage: Caster gains initiative (characters only)


Ice
Power: 120
AP expenditure: 10
Learn at level: 23
Element: Ice
Incantation: "Blizzard"
Aiming: All enemies


MP MAX
AP expenditure: 8
Learn at level: 11
Element: Water & Light
Incantation: "Deflect!"
Aiming: Single ally (replaces spell with Fight command if target is invalid)
Effect: Inflicts "DEF Up"
        Sets target's MAG to 255
        Sets "Shield" counter to a random number between one and four
        No effect on targets afflicted with "DEF Up"
Usage: Caster gains initiative (characters only)


RenewX
AP expenditure: 0
Learn at level: 33
Element: Water & Light
Incantation: "SlowDown"
Aiming: Single ally (replaces spell with Fight command if target is invalid)
Effect: Cures "Stun," "Curs," "Pois," "Zom," "FATE Up," "Critical HP," "Mute,"
        "Doze"
        Resets counters for "Mute" and "Doze"
        Restores all HP
        Sets FATE to equal Luck (negates the effect of equipment)
Usage: Caster gains initiative (characters only)
       Player can only select entities afflicted with "Stun"
       Usable outside of battle


Silent
AP expenditure: 6
Learn at level: 27
Element: Water & Light
Incantation: "Paralyze"
Aiming: Single enemy (targets party's leader if target is invalid)
        Automatically misses Super Forms
        Automatically misses monsters in event battles
Effect: Inflicts "Mute"
        Sets "Mute" counter to a random number between one and four
        No effect on targets afflicted with "Doze" or "Mute"


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                                STATUS AILMENTS
###############################################################################

The list below details information about the status ailments in this game.

Curs:
Changes the FATE rating of the afflicted to 1.

Dispel:
Renders the next spell cast upon the afflicted ineffectual. This excludes
spells issued from the Item command, Gobi's Magic command, or Ryu's Fight
command.

Pois:
Outside of battles, the afflicted will lose one HP with every step in hostile
territory. In battles, such a character will incur damage equal to 10.15625% of
its HP, with a minimum damage of one, every time its "Pois" counter falls to
zero, after which the counter is set to four. When a battle starts, the "Pois"
counter is automatically set to four.

Shield:
Causes magical attacks made on the afflicted to deal 60.15625% normal damage.
The status expires once the "Shield" counter reaches zero.

Mute:
Prevents characters from issuing spells from their Magic command, and disables
monster special attacks, whether they be magical or physical. This status does
not forestall counterattacks.

Doze:
Prevents the afflicted from taking action. The status expires once the "Doze"
counter reaches zero.

Stop:
Prevents the afflicted from taking action. The status expires once the "Stop"
counter reaches zero.

Stun:
Prevents the afflicted from taking action and, in most cases, being targeted.
Strangely, such a restraining effect does not exist outside of battle, as
characters afflicted with this status will still be able to use a magic spell.

Wall:
Renders the next spell cast upon the afflicted ineffectual. The spell is
returned to the caster at half the default "Power" rate (if the afflicted is
wearing an EchoHT, the rate might be one-eighth instead) except for monsters,
as well as characters under the effect of "Dispel." This has no effect against
spells targeted at the caster's party by default, and spells issued from the
Item command, Gobi's Magic command, or Ryu's Fight command.

Zom:
The effect of this status depends upon the time of day. During nighttime, the
ATK rating of the afflicted is doubled, whereas its DEF is set to 5. The rest
of the time, the ATK and DEF ratings are set to and 5 and 1, respectively.

The rest of the statuses serve no purpose other than to render certain spells
or items ineffectual. All counters are decremented at the end of every round.
Except for the "Pois" counter, this applies also to fallen combatants. Note
that "Curs," "Pois," "Stun," and "Zom" are the only statuses that persist
outside of battle.

Apparently because of sloppy coding practices, removing a status from a battler
will not necessarily reset the corresponding counter. As a result, when a
status is reapplied, it is possible that the counter will be greater than it
has been determined, depending on the bit pattern. This is due to the fact that
the algorithm accomplishes this task through the bitwise inclusive OR operator.

Each time a character's HP reaches zero, the game performs the following
sequence of events:
1. Lift all statuses
2. Set "Stun" status
3. Reset "Pois" counter
4. Restore ATK and DEF
5. Set FATE to equal Luck (negates the effect of equipment)

As you may have surmised, the character's ACT remains unchanged despite the
fact that the "ACT Up" and "ACT Down" statuses are removed. This behavior is
arguably a bug.


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                               LEGAL DISCLAIMER
###############################################################################

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This document is Copyright  2008 C. Coban.

All Rights Reserved.