hide results

    Magic Guide by Novalia Spirit

    Version: 1.0 | Updated: 01/31/08 | Printable Version | Search Guide | Bookmark Guide

    
    Breath of Fire (SNES)
    Magic Guide
    
    Version 1.0
    Released on January 31, 2008
    
    By Novalia Spirit
    Contact information: novaliaspirit (AIM and Hotmail)
    http://novaliaspirit.99k.org/
    
    
    Table of contents:
    1. INTRODUCTION
    2. SPELL LIST
    3. DUMMY SPELL LIST
    4. STATUS AILMENTS
    5. LEGAL DISCLAIMER
    
    
    ###############################################################################
                                     INTRODUCTION
    ###############################################################################
    
    This document features a comprehensive list of all the spells found in Breath
    of Fire, which includes a plurality of dummy spells. Because documentation on
    status ailments is relatively scarce, and these are primarily inflicted through
    attacks covered in this document, I have sought to integrate that in my study.
    
    Before proceeding further, there are several points that we have to clarify.
    Firstly, all spells can only be used in battle unless otherwise specified. In
    addition, all spells have information listed under "Element," "Learn at level,"
    and "Incantation," but not all of them will make use of such data. For example,
    only spells that inflict damage are affected by elemental modifiers; certain
    spells are innate to Bo or Ox, or cannot be learned by any means; spells issued
    from Ryu's Fight command or Gobi's Magic command never display an incantation
    message.
    
    As with my Monster Statistics Guide, the names assigned to the elements are
    arbitrary, which is obviously due to the fact that the real names are unknown.
    It should come as no surprise that the same applies to a handful of the status
    ailments, such as "Shield," "Stop," and "Wall."
    
    Spells whose hit rate depends on Wisdom operate as follows:
    A) If target's Wisdom is greater than or equal to caster's, the hit rate is 25%
    B) If target's Wisdom is less than caster's, then the hit rate is 37.5%
    
    Finally, note that spells with a "Power" entry will systematically deal damage
    in battle, as the value represents the potential damage that the target might
    suffer.
    
    
    ###############################################################################
                                      SPELL LIST
    ###############################################################################
    
    
    3.5
    Power: 30
    AP expenditure: 3
    Learn at level: 9
    Element: Lightning & Earth
    Incantation: "Devistat"
    Aiming: All enemies
    
    
    5.5
    Power: 50
    AP expenditure: 8
    Learn at level: 18
    Element: Lightning & Earth
    Incantation: "Devistat"
    Aiming: All enemies
    
    
    9.5
    Power: 80
    AP expenditure: 15
    Learn at level: 24
    Element: Lightning & Earth
    Incantation: "Devistat"
    Aiming: All enemies
    
    
    Ag-Up
    AP expenditure: 8
    Learn at level: 12
    Element: Water & Light
    Incantation: "AgileUp!"
    Aiming: Single ally (replaces spell with Fight command if target is invalid)
    Effect: Increases target's ACT by 20
            Inflicts "ACT Up"
            No effect on targets afflicted with "ACT Up"
    Usage: Caster gains initiative (characters only)
    
    
    ATK-Up
    AP expenditure: 15
    Learn at level: 7
    Element: Water & Light
    Incantation: "Powerup!"
    Aiming: Single ally (replaces spell with Fight command if target is invalid)
    Effect: Increases target's ATK by 50
            Inflicts "ATK Up"
            No effect on targets afflicted with "Zom" or "ATK Up"
    Usage: Caster gains initiative (characters only)
    
    
    Blast
    Power: 110
    AP expenditure: 18
    Learn at level: 25
    Element: Lightning & Earth
    Incantation: "Blast"
    Aiming: Single enemy (targets party's leader if target is invalid)
    
    
    BoltX
    Power: 400
    AP expenditure: 30
    Learn at level: 35
    Element: Lightning & Earth
    Incantation: "T.Bolt"
    Aiming: Single enemy (targets party's leader if target is invalid)
    
    
    BoltX (Agni)
    Power: 999
    AP expenditure: 0
    Learn at level: 26
    Element: Lightning & Earth
    Incantation: "T.Bolt"
    Aiming: All enemies
    
    
    Bomb
    Power: 35
    AP expenditure: 5
    Learn at level: 11
    Element: Lightning & Earth
    Incantation: "Blast"
    Aiming: Single enemy (targets party's leader if target is invalid)
    
    
    Boom
    Power: 70
    AP expenditure: 11
    Learn at level: 19
    Element: Lightning & Earth
    Incantation: "Blast"
    Aiming: All enemies
    
    
    Char
    Power: 180
    AP expenditure: 36
    Learn at level: 29
    Element: Fire
    Incantation: "Burn out"
    Aiming: All enemies
    
    
    Chill
    Power: 100
    AP expenditure: 12
    Learn at level: 22
    Element: Ice
    Incantation: "Blizzard"
    Aiming: All enemies
    
    
    Cold
    Power: 30
    AP expenditure: 5
    Learn at level: 8
    Element: Ice
    Incantation: "Freeze!"
    Aiming: Single enemy (targets party's leader if target is invalid)
    
    
    Comet
    Power: 400
    AP expenditure: 75
    Learn at level: 40
    Element: Lightning & Earth
    Incantation: "BigCrash"
    Aiming: All enemies
    
    
    Comet (Rudra)
    Power: 320
    AP expenditure: 0
    Learn at level: 44
    Element: Lightning & Earth
    Incantation: "BigCrash"
    Aiming: All enemies
    
    
    Comet (enemy spell)
    Power: 70
    AP expenditure: 25
    Learn at level: 17
    Element: Water & Light
    Incantation: "BigCrash"
    Aiming: All enemies
    
    
    Cura
    AP expenditure: 3
    Learn at level: 1
    Element: Water & Light
    Incantation: "Recover!"
    Aiming: Single ally (replaces spell with Fight command if target is invalid)
    Effect: Restores 50 HP to a character or 10 HP to a monster
    Usage: Caster gains initiative (characters only)
           Player cannot select entities that have full HP
           Usable outside of battle
    
    
    Cura2
    AP expenditure: 6
    Learn at level: 9
    Element: Water & Light
    Incantation: "Recover!"
    Aiming: Single ally (replaces spell with Fight command if target is invalid)
    Effect: Restores 100 HP to a character or 40 HP to a monster
    Usage: Caster gains initiative (characters only)
           Player cannot select entities that have full HP
           Usable outside of battle
    
    
    Cura3
    AP expenditure: 15
    Learn at level: 15
    Element: Water & Light
    Incantation: "Recover!"
    Aiming: Single ally (replaces spell with Fight command if target is invalid)
    Effect: Restores 250 HP to a character or 100 HP to a monster
    Usage: Caster gains initiative (characters only)
           Player cannot select entities that have full HP
           Usable outside of battle
    
    
    Cura4
    AP expenditure: 20
    Learn at level: 23
    Element: Water & Light
    Incantation: "Recover!"
    Aiming: Single ally (replaces spell with Fight command if target is invalid)
    Effect: Restores all HP
    Usage: Caster gains initiative (characters only)
           Player cannot select entities that have full HP
           Usable outside of battle
    
    
    CuraX
    AP expenditure: 30
    Learn at level: 37
    Element: Water & Light
    Incantation: "CureAll!"
    Aiming: All allies
    Effect: Restores 250 HP to a character or 100 HP to a monster
    Usage: Caster gains initiative (characters only)
           Player cannot select entities that all have full HP
           Usable outside of battle
    
    
    Curs
    AP expenditure: 20
    Learn at level: 16
    Element: Lightning & Earth
    Incantation: "Curse"
    Aiming: Single enemy (targets party's leader if target is invalid)
            Automatically misses monsters and Super Forms
    Effect: Inflicts "Curs"
            No effect on targets afflicted with "Zom" or "Pois"
    
    
    Dispel
    AP expenditure: 20
    Learn at level: 30
    Element: Water & Light
    Incantation: "Redirect"
    Aiming: Single ally (replaces spell with Fight command if target is invalid)
    Effect: Inflicts "Dispel"
            No effect on targets afflicted with "Dispel"
    Usage: Caster gains initiative (characters only)
    
    
    Drain
    AP expenditure: 2
    Learn at level: 33
    Element: Lightning & Earth
    Incantation: "Absorb"
    Aiming: Single enemy (targets party's leader if target is invalid)
            Hit rate depends on Wisdom
            Automatically misses monsters in event battles
    Effect: Absorbs 10.15625% of target's AP, with a minimum of 1 AP and a maximum
            of 30 AP (skips all damage modifiers)
            No effect on targets that have 0 AP
    
    
    Ebb
    Power: 30
    AP expenditure: 3
    Learn at level: 10
    Element: Water & Light
    Incantation: "Recover!"
    Aiming: All enemies
    
    
    EbbX
    Power: 50
    AP expenditure: 5
    Learn at level: 14
    Element: Water & Light
    Incantation: "Recover!"
    Aiming: All enemies
    
    
    Eco
    Power: 70
    AP expenditure: 8
    Learn at level: 16
    Element: Water & Light
    Incantation: "Recover!"
    Aiming: All enemies
    
    
    EcoX
    Power: 100
    AP expenditure: 10
    Learn at level: 17
    Element: Water & Light
    Incantation: "Recover!"
    Aiming: All enemies
    
    
    Exit
    Power: 25
    AP expenditure: 20
    Learn at level: 5
    Element: Lightning & Earth
    Incantation: "T.Bolt"
    Aiming: Single enemy (targets party's leader if target is invalid)
    Effect: Transports the party to the last occupied tile on the overworld map
            No effect in areas marked as friendly or which prohibit its usage
    Usage: Only usable outside of battle
    
    
    F.Ball
    Power: 90
    AP expenditure: 9
    Learn at level: 20
    Element: Fire
    Incantation: "Burn out"
    Aiming: Single enemy (targets party's leader if target is invalid)
    
    
    Fire (FlmDr)
    Power: 115
    AP expenditure: 0
    Learn at level: 1
    Element: Fire
    Incantation: "Burn out"
    Aiming: Single enemy (targets party's leader if target is invalid)
    
    
    Fire (enemy spell)
    Power: 90
    AP expenditure: 30
    Learn at level: 21
    Element: Fire
    Incantation: "Burn out"
    Aiming: All enemies
    
    
    FireX
    Power: 350
    AP expenditure: 30
    Learn at level: 32
    Element: Fire
    Incantation: "Inferno"
    Aiming: Single enemy (targets party's leader if target is invalid)
    
    
    Flam (FirDgn)
    Power: 210
    AP expenditure: 0
    Learn at level: 1
    Element: Water & Light
    Incantation: "Inferno"
    Aiming: All enemies
    
    
    Flame
    Power: 40
    AP expenditure: 6
    Learn at level: 15
    Element: Fire
    Incantation: "Burn out"
    Aiming: Single enemy (targets party's leader if target is invalid)
    
    
    Flare
    Power: 20
    AP expenditure: 3
    Learn at level: 6
    Element: Fire
    Incantation: "Burn out"
    Aiming: Single enemy (targets party's leader if target is invalid)
    
    
    Flee
    AP expenditure: 20
    Learn at level: 23
    Element: Lightning & Earth
    Incantation: "Run!"
    Aiming: All allies
            Automatically misses in event battles, with the exception of Mothro
    Effect: Transports the party out of a battle
    
    
    Fort
    AP expenditure: 6
    Learn at level: 4
    Element: Water & Light
    Incantation: "Petrify!"
    Aiming: Single ally (replaces spell with Fight command if target is invalid)
    Effect: Increases target's DEF by 20
            Inflicts "DEF Up"
            No effect on targets afflicted with "Zom" or "DEF Up"
    Usage: Caster gains initiative (characters only)
    
    
    FortX
    AP expenditure: 14
    Learn at level: 26
    Element: Water & Light
    Incantation: "Petrify!"
    Aiming: all allies
    Effect: Increases target's DEF by 20
            Inflicts "DEF Up"
            No effect on targets afflicted with "Zom" or "DEF Up"
    Usage: Caster gains initiative (characters only)
    NOTE: The effect applies to dead targets despite the absence of an animation.
    
    
    Freeze (IceDgn)
    Power: 190
    AP expenditure: 0
    Learn at level: 1
    Element: Ice
    Incantation: "Freeze!"
    Aiming: All enemies
    
    
    Frost
    Power: 60
    AP expenditure: 9
    Learn at level: 17
    Element: Ice
    Incantation: "Freeze!"
    Aiming: Single enemy (targets party's leader if target is invalid)
    
    
    Fry
    Power: 80
    AP expenditure: 10
    Learn at level: 16
    Element: Lightning & Earth
    Incantation: "T.Bolt"
    Aiming: Single enemy (targets party's leader if target is invalid)
    
    
    Heal
    AP expenditure: 5
    Learn at level: 5
    Element: Water & Light
    Incantation: "Get well"
    Aiming: Single ally (replaces spell with Fight command if target is invalid)
    Effect: Cures "Pois," "Zom," "Curs," "Mute," "Doze"
            Resets counters for "Mute" and "Doze"
    Usage: Caster gains initiative (characters only)
           Player can only select entities afflicted with "Pois," "Zom," "Curs,"
           "Mute," or "Doze"
           Usable outside of battle
    
    
    Hold
    AP expenditure: 8
    Learn at level: 11
    Element: Water & Light
    Incantation: "Paralyze"
    Aiming: Single enemy (targets party's leader if target is invalid)
            Automatically misses Super Forms
            Automatically misses monsters in event battles
    Effect: Cures "Mute"
            Inflicts "Doze"
            Sets "Doze" counter to a random number between one and four
            No effect on targets afflicted with "Doze"
    
    
    Hush
    AP expenditure: 6
    Learn at level: 28
    Element: Water & Light
    Incantation: "Silence!"
    Aiming: Single enemy (targets party's leader if target is invalid)
            Automatically misses Super Forms
            Automatically misses monsters in event battles
    Effect: Inflicts "Mute"
            Sets "Mute" counter to a random number between one and four
            No effect on targets afflicted with "Doze" or "Mute"
    
    
    Ice
    Power: 150
    AP expenditure: 30
    Learn at level: 28
    Element: Ice
    Incantation: "Freeze!"
    Aiming: All enemies
    
    
    Ice (SnoDr)
    Power: 100
    AP expenditure: 0
    Learn at level: 1
    Element: Ice
    Incantation: "Freeze!"
    Aiming: Single enemy (targets party's leader if target is invalid)
    
    
    IceX
    Power: 250
    AP expenditure: 48
    Learn at level: 31
    Element: Ice
    Incantation: "Chill"
    Aiming: Single enemy (targets party's leader if target is invalid)
    
    
    Idle
    AP expenditure: 5
    Learn at level: 19
    Element: Water & Light
    Incantation: "SlowDown"
    Aiming: Single enemy (targets party's leader if target is invalid)
    Effect: Reduces target's ACT by 20
            Inflicts "ACT Down"
            No effect on targets afflicted with "ACT Down"
    NOTE: When negative, the residual ACT value is set to zero. Because of a bug in
          the code, a value above 127 will be considered negative and, as a result
          of that, will be set to zero
    
    
    Gale
    Power: 130
    AP expenditure: 24
    Learn at level: 26
    Element: Lightning & Earth
    Incantation: "T.Bolt"
    Aiming: All enemies
    
    
    Lk-Up
    AP expenditure: 6
    Learn at level: 6
    Element: Water & Light
    Incantation: "CheerUp!"
    Aiming: Single ally (replaces spell with Fight command if target is invalid)
    Effect: Increases target's FATE by 20
            Inflicts "FATE Up"
            No effect on targets afflicted with "Curs" or "FATE Up"
    Usage: Caster gains initiative (characters only)
    
    
    LStorm
    Power: 95
    AP expenditure: 11
    Learn at level: 21
    Element: Lightning & Earth
    Incantation: "T.Bolt"
    Aiming: All enemies
    
    
    Nova
    Power: 200
    AP expenditure: 42
    Learn at level: 30
    Element: Lightning & Earth
    Incantation: "Blast"
    Aiming: All enemies
    
    
    NovaX
    Power: 300
    AP expenditure: 54
    Learn at level: 37
    Element: Lightning & Earth
    Incantation: "Blast"
    Aiming: Single enemy (targets party's leader if target is invalid)
    
    
    Para
    AP expenditure: 10
    Learn at level: 10
    Element: Lightning & Earth
    Incantation: "Time out"
    Aiming: Single enemy (targets party's leader if target is invalid)
            Hit rate depends on Wisdom
            Automatically misses monsters in event battles
    Effect: Inflicts "Stop"
            Sets "Stop" counter to a random number between one and four
            No effect on targets afflicted with "Stop"
    
    
    Pararai
    AP expenditure: 8
    Learn at level: 11
    Element: Water & Light
    Incantation: "Paralyze"
    Aiming: Single enemy (targets party's leader if target is invalid)
            Automatically misses Super Forms
            Automatically misses monsters in event battles
    Effect: Cures "Mute"
            Inflicts "Doze"
            Sets "Doze" counter to a random number between one and four
            No effect on targets afflicted with "Doze"
    
    
    Poison
    AP expenditure: 20
    Learn at level: 16
    Element: Lightning & Earth
    Incantation: "Poison"
    Aiming: Single enemy (targets party's leader if target is invalid)
            Automatically misses monsters and Super Forms
    Effect: Cures "Curs" if target is afflicted with "Zom"
            Inflicts "Pois"
            Sets "Pois" counter to three
            No effect on targets afflicted with "Pois"
    
    
    Renew
    AP expenditure: 10
    Learn at level: 17
    Element: Water & Light
    Incantation: "Revive!"
    Aiming: Single ally
    Effect: Cures "Stun," "Curs," "Pois," "Zom," "FATE Up"
            Sets target's HP to 1
            Inflicts "Critical HP"
            Sets FATE to equal Luck (negates the effect of equipment)
    Usage: Caster gains initiative (characters only)
           Player can only select entities afflicted with "Stun"
           Usable outside of battle
    
    
    RenewX
    AP expenditure: 30
    Learn at level: 34
    Element: Water & Light
    Incantation: "Revive!"
    Aiming: Single ally
    Effect: Cures "Stun," "Curs," "Pois," "Zom," "FATE Up," "Critical HP," "Mute,"
            "Doze"
            Resets counters for "Mute" and "Doze"
            Restores all HP
            Sets FATE to equal Luck (negates the effect of equipment)
    Usage: Caster gains initiative (characters only)
           Player can only select entities afflicted with "Stun"
           Usable outside of battle
    
    
    Rub
    AP expenditure: 20
    Learn at level: 14
    Element: Lightning & Earth
    Incantation: "Shock!"
    Aiming: Single enemy (targets party's leader if target is invalid)
            Hit rate depends on Wisdom
            Automatically misses monsters in event battles
    Effect: Deals damage equal to target's HP (skips all damage modifiers)
    
    
    Sap
    AP expenditure: 1
    Learn at level: 12
    Element: Lightning & Earth
    Incantation: "Absorb"
    Aiming: Single enemy (targets party's leader if target is invalid)
            Hit rate depends on Wisdom
            Automatically misses monsters in event battles
    Effect: Absorbs 10.15625% of target's HP, with a minimum of 1 HP and a maximum
            of 30 HP
    
    
    Shield
    AP expenditure: 8
    Learn at level: 21
    Element: Water & Light
    Incantation: "Deflect!"
    Aiming: Single ally (replaces spell with Fight command if target is invalid)
    Effect: Inflicts "Shield"
            Sets "Shield" counter to a random number between one and four
            No effect on targets afflicted with "Shield"
    Usage: Caster gains initiative (characters only)
    
    
    Spark
    Power: 25
    AP expenditure: 4
    Learn at level: 7
    Element: Lightning & Earth
    Incantation: "T.Bolt"
    Aiming: Single enemy (targets party's leader if target is invalid)
    
    
    Thander (ThrDr)
    Power: 130
    AP expenditure: 0
    Learn at level: 1
    Element: Lightning & Earth
    Incantation: "Run!"
    Aiming: Single enemy (targets party's leader if target is invalid)
    
    
    Volt (BltDgn)
    Power: 225
    AP expenditure: 0
    Learn at level: 1
    Element: Lightning & Earth
    Incantation: "T.Bolt"
    Aiming: All enemies
    
    
    Wall
    AP expenditure: 15
    Learn at level: 41
    Element: Water & Light
    Incantation: "Deflect!"
    Aiming: Single ally (replaces spell with Fight command if target is invalid)
    Effect: Inflicts "Wall"
            No effect on targets afflicted with "Wall"
    Usage: Caster gains initiative (characters only)
    
    
    Warp
    Power: 25
    AP expenditure: 2
    Learn at level: 13
    Element: Lightning & Earth
    Incantation: "T.Bolt"
    Aiming: Single enemy (targets party's leader if target is invalid)
    Effect: Transports the party to any town previously visited (Drogen, Camlon,
            Winlan, Romero, Tantar, Auria, Bleak, Arad, Gant, Gust, Carmen,
            Spring, Tunlan, Wisdon, Gramor)
            Effective only on the overworld map
    Usage: Only usable outside of battle
    
    
    Zom1
    Power: 80
    AP expenditure: 5
    Learn at level: 14
    Element: Water & Light
    Incantation: "Be gone!"
    Aiming: Single enemy (targets party's leader if target is invalid)
            Automatically misses non-Zombie-type monsters
    
    
    Zom2
    Power: 120
    AP expenditure: 15
    Learn at level: 24
    Element: Water & Light
    Incantation: "Be gone!"
    Aiming: Single enemy (targets party's leader if target is invalid)
            Automatically misses non-Zombie-type monsters
    
    
    Zombi
    AP expenditure: 20
    Learn at level: 16
    Element: Lightning & Earth
    Incantation: "RotAway!"
    Aiming: Single enemy (targets party's leader if target is invalid)
            Automatically misses monsters and Super Forms
    Effect: Cures "Curs" if target is afflicted with "Pois"
            Inflicts "Zom"
            No effect on targets afflicted with "Zom"
    
    
    ZomX
    Power: 200
    AP expenditure: 35
    Learn at level: 46
    Element: Water & Light
    Incantation: "Be gone!"
    Aiming: All enemies
            Automatically misses non-Zombie-type monsters
    
    
    ZomX (GldDgn)
    Power: 250
    AP expenditure: 0
    Learn at level: 1
    Element: Water & Light
    Incantation: "Be gone!"
    Aiming: All enemies
            Automatically misses non-Zombie-type monsters
    
    
    ###############################################################################
                                   DUMMY SPELL LIST
    ###############################################################################
    
    
    Bolt
    Power: 0 (skips all damage modifiers)
    AP expenditure: 0
    Learn at level: 34
    Element: Lightning & Earth
    Incantation: "Recover!"
    Aiming: Single enemy (replaces spell with Fight command if target is invalid)
    
    
    Bom
    Power: 230
    AP expenditure: 30
    Learn at level: 40
    Element: Lightning & Earth
    Incantation: "Recover!"
    Aiming: All enemies
    
    
    Bomb
    AP expenditure: 0
    Learn at level: 0
    Element: Lightning & Earth
    Incantation: "Blast"
    Aiming: All enemies
    
    
    Cura
    AP expenditure: 0
    Learn at level: 1
    Element: Water & Light
    Incantation: "Recover!"
    Aiming: Single ally (replaces spell with Fight command if target is invalid)
    Effect: Restores HP for an amount equal to target's Wisdom
    Usage: Caster gains initiative (characters only)
    
    
    Ice
    Power: 120
    AP expenditure: 10
    Learn at level: 23
    Element: Ice
    Incantation: "Blizzard"
    Aiming: All enemies
    
    
    MP MAX
    AP expenditure: 8
    Learn at level: 11
    Element: Water & Light
    Incantation: "Deflect!"
    Aiming: Single ally (replaces spell with Fight command if target is invalid)
    Effect: Inflicts "DEF Up"
            Sets target's MAG to 255
            Sets "Shield" counter to a random number between one and four
            No effect on targets afflicted with "DEF Up"
    Usage: Caster gains initiative (characters only)
    
    
    RenewX
    AP expenditure: 0
    Learn at level: 33
    Element: Water & Light
    Incantation: "SlowDown"
    Aiming: Single ally (replaces spell with Fight command if target is invalid)
    Effect: Cures "Stun," "Curs," "Pois," "Zom," "FATE Up," "Critical HP," "Mute,"
            "Doze"
            Resets counters for "Mute" and "Doze"
            Restores all HP
            Sets FATE to equal Luck (negates the effect of equipment)
    Usage: Caster gains initiative (characters only)
           Player can only select entities afflicted with "Stun"
           Usable outside of battle
    
    
    Silent
    AP expenditure: 6
    Learn at level: 27
    Element: Water & Light
    Incantation: "Paralyze"
    Aiming: Single enemy (targets party's leader if target is invalid)
            Automatically misses Super Forms
            Automatically misses monsters in event battles
    Effect: Inflicts "Mute"
            Sets "Mute" counter to a random number between one and four
            No effect on targets afflicted with "Doze" or "Mute"
    
    
    ###############################################################################
                                    STATUS AILMENTS
    ###############################################################################
    
    The list below details information about the status ailments in this game.
    
    Curs:
    Changes the FATE rating of the afflicted to 1.
    
    Dispel:
    Renders the next spell cast upon the afflicted ineffectual. This excludes
    spells issued from the Item command, Gobi's Magic command, or Ryu's Fight
    command.
    
    Pois:
    Outside of battles, the afflicted will lose one HP with every step in hostile
    territory. In battles, such a character will incur damage equal to 10.15625% of
    its HP, with a minimum damage of one, every time its "Pois" counter falls to
    zero, after which the counter is set to four. When a battle starts, the "Pois"
    counter is automatically set to four.
    
    Shield:
    Causes magical attacks made on the afflicted to deal 60.15625% normal damage.
    The status expires once the "Shield" counter reaches zero.
    
    Mute:
    Prevents characters from issuing spells from their Magic command, and disables
    monster special attacks, whether they be magical or physical. This status does
    not forestall counterattacks.
    
    Doze:
    Prevents the afflicted from taking action. The status expires once the "Doze"
    counter reaches zero.
    
    Stop:
    Prevents the afflicted from taking action. The status expires once the "Stop"
    counter reaches zero.
    
    Stun:
    Prevents the afflicted from taking action and, in most cases, being targeted.
    Strangely, such a restraining effect does not exist outside of battle, as
    characters afflicted with this status will still be able to use a magic spell.
    
    Wall:
    Renders the next spell cast upon the afflicted ineffectual. The spell is
    returned to the caster at half the default "Power" rate (if the afflicted is
    wearing an EchoHT, the rate might be one-eighth instead) except for monsters,
    as well as characters under the effect of "Dispel." This has no effect against
    spells targeted at the caster's party by default, and spells issued from the
    Item command, Gobi's Magic command, or Ryu's Fight command.
    
    Zom:
    The effect of this status depends upon the time of day. During nighttime, the
    ATK rating of the afflicted is doubled, whereas its DEF is set to 5. The rest
    of the time, the ATK and DEF ratings are set to and 5 and 1, respectively.
    
    The rest of the statuses serve no purpose other than to render certain spells
    or items ineffectual. All counters are decremented at the end of every round.
    Except for the "Pois" counter, this applies also to fallen combatants. Note
    that "Curs," "Pois," "Stun," and "Zom" are the only statuses that persist
    outside of battle.
    
    Apparently because of sloppy coding practices, removing a status from a battler
    will not necessarily reset the corresponding counter. As a result, when a
    status is reapplied, it is possible that the counter will be greater than it
    has been determined, depending on the bit pattern. This is due to the fact that
    the algorithm accomplishes this task through the bitwise inclusive OR operator.
    
    Each time a character's HP reaches zero, the game performs the following
    sequence of events:
    1. Lift all statuses
    2. Set "Stun" status
    3. Reset "Pois" counter
    4. Restore ATK and DEF
    5. Set FATE to equal Luck (negates the effect of equipment)
    
    As you may have surmised, the character's ACT remains unchanged despite the
    fact that the "ACT Up" and "ACT Down" statuses are removed. This behavior is
    arguably a bug.
    
    
    ###############################################################################
                                   LEGAL DISCLAIMER
    ###############################################################################
    
    All of the contents within this document cannot be reproduced in any way,
    shape, or form without the expressed written permission of the author, unless
    for personal, private use. Permission to distribute this document is granted
    exclusively to GameFAQs.com.
    
    This document is Copyright  2008 C. Coban.
    
    All Rights Reserved.