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                         Street Fighter Zero 3 Upper
             GameBoy Advance, by Capcom/Crawfish Interactive (2002)

                                   FAQ v1.2
                       Last Updated on October 17 2002
                      By Ryouga (ryouga@videogamers.com)

_______________________________________________________________________________
_______________________________________________________________________________

[Legal Disclaimer]

 This document is Copyright 2002, Ryouga (ryouga@videogamers.com) and may not
 be reproduced in any form without permission. Furthermore, this document may
 not be altered, edited, or sold without approval. If these terms are violated,
 proper legal action will be taken.

 Webmasters: If you want to use this document on your site, e-mail me and ask.
 I'm always happy to let people use my work, so long as they've been given
 permission. Any site found to be using this document without consent will be
 asked to remove it or suffer legal consequences.

 This document is unofficial and is in no way affiliated with any company.

 This guide was written using a Japanese version of the game. All content is
 subject to change in the American version.
_______________________________________________________________________________
_______________________________________________________________________________

[Index]

(I)    [Introduction]

(II)   [Controls]

(III)  [Rules]

(IV)   [Menus]

(V)    [Characters]

(VI)   [Secrets]

(VII)  [FAQ]

(VIII) [Acknowledgments]
_______________________________________________________________________________
_______________________________________________________________________________

(I) [Introduction]

- Story -
 
The street's most powerful fighters once again accept the challenge of
body-crushing combat. Each warrior brings a fierce fighting spirit and
pyrotechnic special moves to the battle arena.

Let the battle commence!

_______________________________________________________________________________
_______________________________________________________________________________

(II) [Controls]

 LP: Light Punch  (default: L Button)    LK: Light Kick  (default: R Button)
 MP: Medium Punch (default: B+L Buttons) MK: Medium Kick (default: A+R Buttons)
 HP: Heavy Punch  (default: B Button)    HK: Heavy Kick  (default: A Button)

 D: Down                                 DF: Down-Forward
 U: Up                                   DB: Down-Back
 F: Forward                              UF: Up-Forward
 B: Back                                 UB: Up-Back

 QCF: Quarter-Circle Forward control pad motion. 
        (Down, Down-Forward, Forward)
 HCF: Half-Circle Forward control pad motion. 
        (Back, Down-Back, Down, Down-Forward, Forward)

 QCB: Quarter-Circle Forward control pad motion. 
        (Down, Down-Back, Back)
 HCB: Half-Circle Forward control pad motion. 
        (Forward, Down-Forward, Down, Down-Back, Back)

 CB: Charge Back by holding Back for two seconds.
 CD: Charge Down by holding Down for two seconds.
 CDB: Charge Down-Back by holding Down-Back for two seconds.

 360 Motion: Rotate the control pad in a full circle, starting
              from any direction.
 720 Motion: Rotate the control pad in two full circles, starting
              from any direction.


(Ism Selection)
   - After selecting a character, you must select an Ism to fight in. Each
      Ism represents a different style with different fighting options:

                                    +=-=-=-=-=+=-=-=-=-=+=-=-=-=-=+
                                    |  X-Ism  |  Z-Ism  |  V-ism  |
              +=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=+=-=-=-=-=+=-=-=-=-=+
              | # of Super Combos   |      1  |     2+  |      0  |
              | Super Combo Levels  |      1  |      3  |      2  |
              | Custom Combo        |     No  |     No  |    Yes  |
              | Air Block           |     No  |    Yes  |    Yes  |
              | Power               |   High  | Medium  |    Low  |
              | Defense             |    Low  | Medium  | Medium  |
              | Taunt               |     No  |    Yes  |    Yes  |
              | Zero Counter        |     No  |    Yes  |    Yes  |
              +=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=+=-=-=-=-=+=-=-=-=-=+

 -In V-Ism, characters can only do their Close Attacks by holding Back and
  pressing the corresponding attack button.


(Mode Selection)
   - After selecting an Ism, you have the option of selecting a Mode which
     can further influence how your character plays.
   - NOTE: These Modes must be unlocked by completing Survival modes. See
           the Secrets section for more information on getting them.

         NORMAL: No special bonuses or drawbacks.

           MAZI: Makes your character inflict more damage, but also take
                  more damage. Also, no matter how many rounds is set to win,
                  losing a single round will lose you the match.

         SAIKYO: Named after Dan's fighting style, meaning "The Strongest",
                  this mode is far from the strongest. It offers no bonuses,
                  but these handicaps:
                     -Attacks inflict less damage
                     -Cannot link attacks to Special Moves/Super Combos
                     -Easier to be dizzied
                     -Very short Guard Power Gauge

        CLASSIC: Forces your character to use X-Ism, and makes them play as
                  if they were in the original Street Fighter 2, losing the
                  following features:
                     -Air Blocking
                     -Alpha Counter
                     -Defensive Fall/Defensive Roll
                     -Guard Power Gauge
                     -Super Combos/Super Combo Meter
                     -Taunt                     
                 It does, however, offer the following bonuses:
                     -Not able to be comboed in the air
                     -Not able to be Guard Crushed


(Basic Moves)

- Block -
   - Hold Back to block high and mid-range attacks, or hold Down-Back to block
     low attacks.
   - In Z-Ism or V-Ism, you Back while in mid-air to block.
   - Blocking Special Attacks will cause a minimal amount of damage to the
     blocker.
   - Throws cannot be blocked, but can be escaped.

- Throw -
   - Press (F/B)+(HP/HK) to grab or throw a nearby opponent.
   - Throws and grabs vary from character to character.
   - Some grabs can inflict extra damage by rapidly pressing the control pad
     left and right during the attack. These are marked with a star (*).
   - Some characters have air throws that can be performed in the air by
     pressing any direction except Up/Down+(HP/HK).

- Throw Escape -
   - Escape a throw by immediately pressing (F/B)+(HP/HK) when an opponent
     grabs your character.

- Dizzy/Recovery -
   - If a character is hit multiple times without dealing damage themselves,
     they risk getting dizzied. In this state, they are defenseless and unable
     to move.
   - Recover from dizziness by pressing the Punch and Kick buttons rapidly.

- Special Move -
   - Special Moves are unique to each character and are performed by a control
     pad motion with a button press.
   - Special Moves deal a minimal amount of damage when blocked.
   - Some characters can only use certain of their Special Moves while in
     certain -ISMs.

- Defensive Fall -
   - When knocked into the air, press HP before hitting the ground to flip your
     character to their feet and avoid getting hit by further attacks.
   - It's not possible to perform a Defensive Fall in X-Ism.

- Defensive Roll -
   - When knocked into the air, press HK before hitting the ground to roll to
     the other side of the screen upon hitting the ground, then immediately
     get up.
   - It's not possible to perform a Defensive Roll in X-Ism.

- Zero Counter -
   - While blocking an opponent's attack, press F+Punch and Kick buttons of the
     same strength.
   - Performing an Alpha Counter requires one level of Super Combo gauge, and
     shortens your Guard Power Gauge.
   - It's not possible to perform an Zero Counter in X-Ism.

- Damage Reduction -
   - While being attacked or while blocking, press any Punch or Kick buttons
     rapidly and press the control pad in any direction rapidly to reduce the
     damage your character takes.

- Guard Crush -
   - As a character guards against attacks, their Guard Power Gauge will
     decrease. If it runs out completely, the character's Guard will be broken
     and they will be stunned for a moment.
   - After a character suffers a Guard Crush, their Guard Power Gauge will be
     shortened.
   - If a character refrains from blocking, their Guard Power Gauge will
     slowly recharge.

- Taunt -
   - Taunt an opponent by pressing Select.
   - Taunting leaves the character defenseless for a moment.
   - With the exception of Dan, characters can only taunt once per match.

- Super Combo -
   - When the Super Combo Gauge is full, you can perform a super powerful move
      by performing a control pad motion with a button press.
   - Each character has three different fighting styles: X-Ism, Z-Ism, and
      V-Ism. Each style reflects how the Super Combo Gauge can be used.

    X-Ism: You can perform one Super Combo when the Super Combo Gauge is full,
            which uses the entire Gauge.

    Z-Ism: You can perform three levels of Super Combos depending on which
            strength of attack button is used for the Super Combo.
                        Light attack: Level one
                       Medium attack: Level two
                        Heavy attack: Level three

    V-Ism: You can start a Custom Combo when your Super Combo Gauge is at 50%
            or more by pressing Punch and Kick buttons of the same strength.
                -During a Custom Combo, shadow images of your character will
                 follow them and attack in the same way.
                -Custom Combo lasts until the Gauge runs out.
                -You cannot block during a Custom Combo.
                -If you get hit, the Custom Combo ends.

_______________________________________________________________________________
_______________________________________________________________________________

(III) [Rules]

- Time -
   - The time for each round is 99 counts. You can change the round time in 
      the Option mode. In certain game modes, the round time cannot be changed.

- Winning -
   - The first player who makes the opponent's vitality deplete to zero wins
      the round. If time runs out before either player wins, the fighter with
      the most vitality left is the winner.

- Win Mark -
   - When a player wins a round, a Win Mark appears above the player's
      Vitality Gauge. Win Marks vary according to how the match was won.

- Match -
   - The first player to win two out of three rounds wins the match. You can
      change the number of winning rounds in the Option mode. In certain game
      modes, the number of rounds cannot be changed.

- Draw Game -
   - A draw game occurs when both players' Vitality Gauges drain out at the
      same time (a Double K.O.), or both players have the same amount of
      Vitality when time runs out.

_______________________________________________________________________________
_______________________________________________________________________________

(IV) [Menus]

- Single Mode -
 A story mode from the original arcade version of the game, minus all the
 special with their mid-boss and boss characters. Every character has a set
 5th and 9th characters they fight, as well as a final boss (who is mostly
 always Vega)

- VS Mode -
 Two-player competition mode using two copies of the game and a Gameboy
 Advance Link Cable.

- Training Mode -
 Practice your moves and combos. During gameplay, press Start to change
 the Training options.

- Option Mode -
   Game Option   
     Difficulty: Adjust the skill level. The higher, the more difficult.
     Time: Set the round time.
     Rounds (1P): Set the number of rounds to win in one-player mode.
     Rounds (VS): Set the number of rounds to win in two-player mode.
     Damage: Adjust the damage of attacks.
     Speed: Set the speed of gameplay.
     S.C.Gauge: Set the starting level of the Super Combo Gauge.
     Mode Select: Choose On to select modes in Arcade Mode.
     Easy Combos: Allows easier Special Moves by pressing a direction+
                   any Punch or Kick button. According to Another Gamer:
        "Easy Combos makes Super Combos easier to perform and has
         nothing to do with making normal combos easier to perform:
         this makes all of them able to be performed by pressing
         QCF/QCB/B, F/F, B+HP+HK: this is especially useful for Super
         Combos that use charge motions. If you have this setting on,
         you can't control which level SC is used: it'll always be
         performed at the maximum possible level."

     Default: Restores the default settings for all of the above.
    ISM-PLUS Options (must be unlocked)
     Zero Combo: any ISM can use all Super Combos
     Zero Cancel: able to cancel normal attacks into Special Moves
     Super Zero Cancel: cancel Special Moves into Super Combos
     Super Guard: no damage when blocking Special Moves
     Infinite Guard: Guard Power Gauge does not go down
     Auto Guard: guards against attacks automatically
     Air Guard: any ISM can guard in the air
     Zero Counter Plus: power of Zero Counters increases
     Hard Body: makes you unable to be dizzied (from Another Gamer)
     Guard Destroy: inflict more Guard Power Gauge damage
     Gauge Plus: Super Gauge slowly refills itself
     Limit Off: raises attack power but lowers defense (from Another Gamer)
   Button Config: Reassign the button functions.

- Survival Mode (must be unlocked) -
 Defeat as many opponents as possible, with limited vitality.

- Dramatic Battle (must be unlocked) -
 Two-on-one mode against the computer.

- Final Battle (must be unlocked) -
 Fight against the final boss character from Single Mode.

- Score Ranking -
 View the highest scores in each game mode.

_______________________________________________________________________________
_______________________________________________________________________________

(V) [Characters]

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Adon -

 Height: 182 cm.              Bust:  112 cm.
 Weight:  73 kg.              Waist:  80 cm.              From: Thailand
 Blood Type:  B               Hips:   85 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Elbow Jab: LP               Jab: LP                   Downward Jab: LP
 Jab: MP                     Elbow Smash: MP           Downward Straight: MP
 Straight: HP                Lunge Punch: HP           Straight Punch: HP
 Low Kick: LK                Short Kick: LK            Knee Drop: LK
 Knee Smash: MK              Front Kick: MK            Side Kick: MK
 Roundhouse Kick: HK         Sweep Kick: HK            High Roundhouse: HK

[Close Attacks]             [Throws]
 High Kick: HK               Kick Off: HP
                             Knee Toss: HK
                             Elbow Smash (air): HP
                             Kick Off (air): HK

[Zero Counters]
 Z-Ism: HK Rising Jaguar     V-Ism: Jaguar Varied Assault Flurry Punch


[Misc. Techniques]
Jaguar Crunch: F+MP                                                    [X Z V]
 -Adon winds up, then slides forward with a two-hit elbow drop. 


[Special Moves]
Jaguar Kick: B,D,DB+Kick                                                 [Z V]
 -Adon somersaults forward and slashes downward with his leg. The stronger the
  Kick button used, the higher and less farther Adon will somersault.

Jaguar Tooth: HCB+Kick                                                 [X Z V]
 -Adon flips backwards to the corner of the screen, then pushes off of it and
  drops with a quick kick. The stroner the Kick button used, the farther Adon
  will kick after pushing off the corner of the screen.

Rising Jaguar: F,D,DF+Kick                                             [X Z V]
 -Adon will leap forward into the air with a double knee strike, which can hit
  twice up close. The stronger the Kick button used, the higher Adon will
  leap and the longer the delay for the second knee strike.


[Super Combos]
Jaguar Varied Assault: QCF,D,DF+Punch                                    [X Z]
 -Adon will rush forward with a series of elbow jabs, finished with a leaping
  elbow smash. At Level 3, pressing Punch buttons rapidly during the attack
  will make Adon finish with a rapid flurry punch instead of the leaping elbow
  smash. Duing the flurry punch, press Punch buttons rapidly to score more
  hits. Also at Level 3, pressing a Kick button during the attack will finish
  with a 3-hit Rising Jaguar (thanks Another Gamer).
     Level 1: 4 Hits      Level 2: 6 Hits       Level 3: 6 to 13 Hits

Jaguar Revolver: QCF,QCF+Kick                                              [Z]
 -A more powerful version of the Jaguar Kick, Adon somersaults forward multiple
  times while slashing downward with his leg. At Levels 1 and 2, Adon
  somersaults twice, while he somersaults three times at Level 3.
     Level 1: 3 Hits      Level 2: 4 Hits       Level 3: 6 Hits


[Notes]
 -In X-Ism, Adon can perform a Jaguar Kick by pressing any Kick button while
  in the air.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Balrog -

 Height: 186 cm.              Bust:  121 cm.
 Weight:  72 kg.              Waist:  73 cm.              From: Spain
 Blood Type:  O               Hips:   83 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Claw Jab: LP                Claw Jab: LP              Chop: LP
 Claw Slash: MP              Claw Stab: MP             Claw Stab: MP
 Lunging Claw Stab: HP       Upper Claw Stab: HP       Lower Claw Stab: HP
 Knee Strike: LK             Short Kick: LK            Downward Kick: LK
 Low Kick: MK                Long Kick: MK             Front Kick: MK
 Hopping Axe Kick: HK        Slide Kick: HK            Backdoor Roundhouse: HK

[Close Attacks]             [Throws]
 (None)                      Suplex: HP
                             Claw Toss (air): HP
                             Leg Flip (air): HK
[Zero Counters]
 Z-Ism: Claw Sideslash       V-Ism: Crouching HK


[Misc. Techniques]
Triangle Jump (air): Up+opposite direction                             [X Z V]
 -Balrog can perform a second jump in mid-air by pushing off the side of the
  screen if he is close enough to it.

Back Slash: LP+HK                                                      [X Z V]
 -Balrog will backflip onto his hands, then flip back again onto his feet. This
  is an evasive move, and Balrog cannot be hit while performing it.

Short Back Slash: LK+HP                                                [X Z V]
 -Balrog will quickly backflip onto his feet. This evasive move is like the
  Back Slash except quicker, and Balrog cannot be hit while performing it.

Kabe Hari Tsuki: CD,U+2K                                               [X Z V]
(on Balrog's stage only)
 -Balrog will leap onto the fence in the background and climb around on it.
  During this time, he cannot be hit. After a bit, Balrog will leap off the
  fence towards his opponent, and he can perform any attack that can follow
  the Wall Leap listed below under Special Moves.

Backward Kick: F+HK                                                    [X Z V]
 -Balrog spins around and hops forward with a high roundhouse kick.


[Special Moves]
Rolling Crystal Flash: CB,F+Punch                                      [X Z V]
 -Balrog will roll forward and finish with an upper claw stab. The stronger the
  Punch button used, the more times Balrog will roll and hit.

Sky High Claw: CD,U+Punch (Punch)                                      [X Z V]
 -Balrog will leap back and push himself off the wall, claw first. Pressing
  a Punch button during the attack will stretch out Balrog's arm for a slightly
  longer range. The weaker the Punch button used, the higher Balrog will shoot
  across the screen. Balrog will always try to jump to the wall behind him for
  this attack, but pressing (UF) instead of (U) will make him leap to the
  opposite wall and perform the attack.

Wall Leap: CD,U+Kick                                                   [X Z V]
 -Balrog will leap back and push himself off the side of the screen towards his
  opponent. Balrog will always leap to whichever side of the screen he is closest
  to, unless (UF) or (UB) is used at the end of  the motion. After Balrog has
  pushed off the wall, hold Left or Right to slightly move him in the air. The 
  following attacks can be used after the Wall Leap:

   []Flying Barcelona Attack: Punch                                    [X Z V]
      -Balrog will slash his arms out below him, hitting opponents on both sides,
       but not directly below him.

   []Izuna Drop (throw): (any direction but Up)+Punch                  [X Z V]
      -Balrog will grab them and perform a powerful suplex. This can only be done
       if Balrog is very close to his opponent. 

Scarlet Terror: CDB,F+Kick                                                 [V]
 -Balrog will backflip and kick while moving slightly forward. The stronger the
  Kick button used, the higher and farther Balrog will flip.


[Super Combos]
Super Wall Leap: CDB,DF,DB,UF+Kick                                       [X Z]
 -A more powerful version of the Wall Leap, Balrog will leap forward and push
  himself off the side of the screen towards his opponent. Balrog will always
  leap towards the opposite side of the screen, unless (UB) is used at the end
  of the motion instead of (UF). After Balrog has pushed off the wall, hold Left
  or Right to slightly move him in the air. The following attacks can be used
  after the Super Wall Leap:

   []Flying Barcelona Special: Punch                                     [X Z]
      -A more powerful version of the Flying Barcelona Attack, Balrog will slash
       his arms out below him, hitting opponents multiple times on both sides,
       but not directly below him.
          Level 1: 2 Hits      Level 2: 3 Hits        Level 3: 4 Hits

   []Rolling Izuna Drop (throw): (any direction but Up)+Punch            [X Z]
      -A more powerful version of the Izuna Drop, Balrog will grab the opponent
       and perform multiple powerful suplexes. This can only be done if Balrog
       is very close to his opponent. 
          Level 1: 2 Hits      Level 2: 3 Hits        Level 3: 4 Hits

Scarlet Mirage: CB,F,B,F+Kick                                              [Z]
 -A more powerful version of the Scarlet Terror that performs two backflip
  kicks in a row. At Level 3, a third backflip kick is added.
     Level 1: 5 Hits      Level 2: 6 Hits        Level 3: 9 Hits

Red Impact: CB,F,B,F+Punch                                            [Z(LV3)]
 -Balrog will perform a short claw swipe, which will toss his opponent into the
  air above him. He will then spin around and impale them with his claw. Balrog
  must be holding his claw to perform this attack.
     Level 3: 2 Hits


[Notes]
 -If he is hit repeatedly, Balrog will drop his claw, then eventually his mask.
  To retrieve them, have Balrog walk over them. Balrog will also regain his mask
  and claw between rounds.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Birdie -

 Height: 216 cm.              Bust:  156 cm.
 Weight: 111 kg.              Waist: 102 cm.              From: England
 Blood Type:  O               Hips:  106 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Downward Jab: LP
 Straight: MP                Straight: MP              Downward Punch: MP
 Overhead Smash: HP          Mohawk Uppercut: HP       Overhead Smash: HP
 Ankle Kick: LK              Short Kick: LK            Downward Kick: LK
 High Kick: MK               Front Kick: MK            Front Kick: MK
 Advancing Boot: HK          Sweep Kick: HK            Dropkick: HK

[Close Attacks]             [Throws]
 Upward Smash: HP           *Headbutt: HP
                             Overhead Toss: HK
                             Chain Slam (air): HP

[Zero Counters]
 Z-Ism: HP Bull Head         V-Ism: Bull Drop


[Misc. Techniques]
Body Crash (air): D+HP                                                 [X Z V]
 -Birdie stretches out and falls down on his stomach.

Bull Drop: F+HK                                                        [X Z V]
 -An axe kick that only hits mid-level as Birdie brings his leg down.

Bad Hammer (close): HP,U                                                   [X]
 -During Birdie's close HP upward smash, hold Up after the first hit and he
  will jump up and smash them to the ground.


[Special Moves]
Bull Head: CB,F+Punch                                                  [X Z V]
 -Birdie will dash forward and smash downward with his head. The stronger the
  Punch button used, the farther Birdie will dash before headbutting.

Bull Horn: Charge LK+HP or LP+HK, release                              [X Z V]
 -Birdie accumulates power for this punch as long as two of the same type of
  attack button are being held down. At any moment on the ground, release
  the buttons and Bridie will turn around, then dash forward with a headbutt.
  The power of the headbutt and the distance of the dash depend on how long
  the buttons are charged.

Murderer Chain (throw): 360+Punch                                     [X Z V]
 -Birdie grabs his opponent and tosses them into the air with a chain around
  them, then yanks them to the ground. He then does the same thing on the
  other side.

Bandit Chain (throw): 360+Kick                                        [X Z V]
 -Birdie wraps his chain around his opponent's neck, then lifts them over his
  head and slams them into the ground repeatedly. After the slams, he tosses
  the opponent over his head. The stronger the Kick button used, the more
  times Birdie will slam his opponent.


[Super Combos]
The Birdie: CB,F,B,F+Punch                                               [X Z]
 -A more powerful version of the Bull Head, Birdie will dash forward and
  headbutt multiple times. At Level 3, if the first headbutt hits the opponent
  on the ground, Birdie will headbutt several times, stop to taunt as his
  opponent gets dizzy, then headbutt them twice more.
     Level 1: 3 Hits      Level 2: 4 Hits        Level 3: 5 Hits

Bull Revenger: QCF,D,DF+Punch or Kick                                      [Z]
 -A more powerful version of the Murderer Chain and Bandit Chain, Birdie will
  leap forward and try to grab his opponent and wrap his chain around their
  neck, then lift them over his head and slam them into the ground repeatedly.
  After the slams, he will toss them into the air and yank them back to the
  ground. Using a Punch button will make Birdie leap a short distance before
  the grab, while a Kick button will make him leap across the screen.
     Level 1: 2 Hits      Level 2: 3 Hits        Level 3: 4 Hits


[Notes]
 -Birdie has two different taunts, one where he pulls out a switchblade and
  spins it, and another where he gives a thumbs-up and says "Hey!".

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Blanka -

 Height: 192 cm.              Bust:  198 cm.
 Weight:  98 kg.              Waist: 120 cm.              From: Brazil
 Blood Type:  B               Hips:  172 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Chop: LP                    Low Scratch: LP           Scratch: LP
 Strong Chop: MP             High Scratch: MP          Downward Scratch: MP
 Scoop Scratch: HP           Reaching Uppercut: HP     Fierce Scratch (up): HP
 Short Kick: LK              Short Kick: LK            Under Scratch (side): HP
 Front Kick: MK              Side Kick: MK             High Kick: LK
 Backflip Kick: HK           Back Sweep: HK            Downward Thrust: MK

[Close Attacks]             [Throws]
 Slap: LP                   *Grab & Bite: HP
 Knee Strike: LK             Kick Off (air): HK
 Double Knee: MK

[Zero Counters]
 Z-Ism: HK Vertical Rolling  V-Ism: Crouching HK


[Misc. Techniques]
Rock Crush (close): F/B+MP                                               [X Z]
 -A double-hit headbutt.

Amazon River Run: DF+HP                                                [X Z V]
 -Blanka lies on his back and slides forward a short distance. This can travel
  under most projectiles.

Surprise Forward: F+LK+HP or F+LP+HK                                   [X Z V]
 -Blanka dashes forward a step. He can still be hit during this move, and
  he can pass through opponents if done close enough.

Surprise Backward: B+LK+HP or B+LP+HK                                  [X Z V]
 -Blanka bugs his eyes out and dashes back a step. He cannot be hit during
  this move.


[Special Moves]
Electric Thunder: Punch rapidly                                        [X Z V]
 -Blanka will hunch down and create an blast of electricity around himself.
  Blanka will keep the electricity pulsating as long as a Punch button is
  being pressed rapidly.
  
Rolling Attack: CB,F+Punch                                             [X Z V]
 -Blanka will roll into a ball and fly forward. The stronger the Punch button
  used, the farther and faster Blanka rolls.

Vertical Rolling: CD,U+Kick                                            [X Z V]
 -Blanka rolls into a ball and flips into the air, where he backflips out of
  the ball and falls down. The stronger the Kick button used, the higher and
  faster Blanka rolls.

Back Step Rolling: CB,F+Kick                                           [X Z V]
 -Blanka will backflip, then flips himself forward in a ball into the air and
  arc downward. The stronger the Kick button used, the faster, higher, and
  farther Blanka rolls.


[Super Combos]
Ground Shave Rolling: CB,F,B,F+Punch                                     [X Z]
 -Blanka rolls into a ball and spins forward along the ground to hit his
  opponent multiple times. Holding Punch will make Blanka spin in place, and
  he will roll forward when the button is released or after a couple seconds
  have passed. Each Level causes Blanka to roll farther and faster.
     Level 1: 2 Hits      Level 2: 3 Hits       Level 3: 4 Hits

Tropical Hazard: CDB,DF,DB,UF+Kick                                         [Z]
 -Blanka leaps and grabs the top of the screen, then shakes it causing various
  fruit to fall. Tap Punch buttons and press the Control Pad Left and Right as
  Blanka hangs to shake down more fruit to hit the opponent. When all the
  fruit has fallen, Blanka will shoulder ram directly at his opponent.
     Level 1: 3 Hits      Level 2: 4 Hits       Level 3: 5 Hits


[Notes]
 -The watermelons that lie on the ground after the Tropical Hazard can be hit
  by either character, causing damage to the other character if they are hit
  by the melon. The stronger the attack that the melons are hit with, the
  higher they fly into the air.
 -Blanka has, by far, the best missed-grab animation in the game. His jaw
  drops and his eyes bug out to an unhuman size.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Cammy -

 Height: 164 cm.              Bust:   86 cm.
 Weight:  46 kg.              Waist:  57 cm.              From: ?
 Blood Type:  B               Hips:   88 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Downward Chop: LP
 Straight: MP                Straight: MP              Strong Chop: MP
 Backfist: HP                Uppercut: HP              Downward Punch: HP
 High Kick: LK               Short Kick: LK            Thrust Kick: LK
 Back Kick: MK               Thrust Kick: MK           Splits Kick: MK
 Handstand Roundhouse: HK    Leg Sweep: HK             Roundhouse Kick: HK

[Close Attacks]             [Throws]
 Elbow Jab: LP               Suplex: HP
 Uppercut: MP                Frankensteiner: HK
 Double Arm Smash: HP        Shoulder Toss (air): HP
 Knee Strike: LK             Air Frankenteiner (air): HK
 Face Kick: MK
 Handstand Kick: HK

[Zero Counters]
 Z-Ism: Standing HP          V-Ism: HK Cannon Spike


[Special Moves]
Spiral Arrow: QCF+Kick                                                 [X Z V]
 -Cammy will spin herself forward low along the ground feet-first. The
  stronger the Kick button used, the faster and farther Cammy spins. This
  attack can be used to pass under some projectile attacks. Using HK will
  hit twice up close.

Cannon Spike: F,D,DF+Kick                                              [X Z V]
 -Cammy performs a high rising kick into the air. The stronger the Kick button
  used, the higher and farther Cammy kicks.

Hooligan Combination: DB,D,DF,F,UF+Punch                               [X Z V]
 -Cammy will roll into a ball and jump forward. This can be cancelled by
  pressing any Kick button, or followed into one of these attacks:

   -Fatal Leg Twister: (any direction but Up)+Kick (near opponent's head)
      -Cammy performs a Frankensteiner throw attack. Press the button when
       Cammy is near her opponent's head.

   -Cross Scissors Pressure: (any direction but Up)+Kick (near opponent's body)
      -Cammy will grab her opponent and spin them into the air, then land on
       them with a stomp. Press the button when Cammy is near her opponent's
       body.

   -Razor Edge Slicer: Neutral
      -Cammy will perform a sliding kick upon hitting the ground if nothing is
       done during the Hooligan Combination roll.

Axel Spinning Knuckle: HCB+Punch                                         [X Z]
 -Cammy will spin forward and perform a double-hit backfist. The spin before
  the attack is able to dodge oncoming attacks if the timing is right. The
  stronger the Punch used, the farther Cammy will spin.

Cannon Strike (jumping forward): QCB+Kick                                  [V]
 -Cammy dives almost straight down with a kick. The stronger the Kick button
  used, the fast Cammy will dive.

Cannon Revenge: QCB+Punch                                                  [V]
 -Cammy raises an arm as if to block as says "Come on!". If she is hit by a
  high attack while in this stance, she will automatically counterattack with
  a Cannon Spike. If she isn't hit, she will pull her arm back and be unable
  to move for a moment. The stronger the Punch button used, the longer she
  stays in the counterattacking stance, but the longer she will be stunned
  after as well.


[Super Combos]
Spin Drive Smasher: QCF,D,DF+Kick                                        [X Z]
 -A more powerful version of the Spiral Arrow and Cannon Spike, Cammy will
  perform a multi-hitting Spiral Arrow, followed by a multi-hitting Cannon Spike.
     Level 1: 6 Hits      Level 2: 7 Hits       Level 3: 9 Hits

Reverse Shaft Breaker: QCB,QCB+Kick                                        [Z]
 -A more powerful variation of the Spiral Arrow, Cammy will spin straight up
  feet-first. Press the Control Pad Left and Right and all buttons rapidly
  during the spin for more hits.
     Level 1: 12 Hits     Level 2: 14 Hits      Level 3: 18 Hits

Killerbee Assault: CDB,DF,DB,UF+Kick                                  [Z(LV3)]
 -Cammy will leap up to the top of the screen, then push off of it and kick at
  her opponent. If she hits, she will bounce off the top and bottom of the
  screen while kicking twice more, then stomp them to the ground with a Cross
  Scissors Pressure.
     Level 3: 5 Hits


[Notes]
 -If a Cannon Spike or Cannon Strike is blocked, Cammy will bounce back into
  the air and be quit open to a counterattack.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Chun-Li -

 Height: 169 cm.              Bust:   84 cm.
 Weight:   ? kg.              Waist:  59 cm.              From: China
 Blood Type:  A               Hips:   89 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Slap: LP                    Jab: LP                   Jab: LP
 Spear Hand: MP              Straight: MP              Upward Punch: MP
 Straight Punch: HP          Long Punch: HP            Downward Punch: HP
 Thrust Kick: LK             Short Kick: LK            High Kick (up): LK
 High Kick: MK               Side Kick: MK             Side Kick (side): LK
 Roundhouse Kick: HK         Handstand Sweep: HK       Slash Kick (up): MK
                                                       Side Kick (side): MK
[Close Attacks]             [Throws]                   Backflip Kick (up): HK
 Body Shove: HP              Ground Slam: HP           Double Kick (side): HK
 Punt Kick: MK               Ground Slam (air): HP
 Head Kick: HK

[Zero Counters]
 Z-Ism: HP Kikoken           V-Ism: Crouching MK


[Misc. Techniques]
Triangle Jump (air): Up+opposite direction                             [X Z V]
 -Chun-Li can perform a second jump in mid-air by pushing off the side of the
  screen if she is close enough to it.

Kaku Kyaku Raku: DF+HK                                                 [X Z V]
 -Chun-Li flips forward, turning in mid-air and landing in her knee.

Yosou Kyaku (air): D+MK                                                [X Z V]
 -Chun-Li stomps below her with her heel. This can be repeated multiple times.

Kohou Kiten Kyaku: DF+MK                                               [X Z V]
 -Chun-Li kicks forward, then does a backflip.


[Special Moves]
Kikoken: HCF+Punch                                                       [Z V]
 -Chun-Li throws a blue energy bubble across the screen. The stronger the
  Punch button used, the faster the projectile travels, but the sooner it
  dissipiates.

Tenshokyaku: CD,U+Kick                                                 [X Z V]
 -Chun-Li will leap into the air with spinning high kicks. The stronger the
  Kick button used, the higher Chun-Li will leap and the more times she will
  spin and kicks.

Hyakuretsukyaku: Kick rapidly                                          [X Z V]
 -Chun-Li will kick rapidly in front of her, covering a wide radius. Chun-Li
  will continue the attack until the button-pressing stops.

Senenshu: HCB+Kick                                                       [Z V]
 -Chun-Li flips forward on her hands, then brings her leg down with a slashing
  kick. The stronger the Kick button used, the farther Chun-Li will flip and
  kick.

Spinning Bird Kick: CB,F+Kick  (air)                                       [X]
 -Chun-Li will flip upside-down and spin forward with her legs split apart.
  The stronger the Kick button used, the farther Chun-Li will spin. If
  performed in the air, the kick will arc up or down according with her jump.

Souhakkei: CB,F+Punch                                                      [X]
 -Chun-Li slides slightly forward with a dual palm strike. The stronger the
  Punch button used, the farther Chun-Li will slide before the attack.


[Super Combos]
Senretsukyaku: CB,F,B,F+Kick                                             [X Z]
 -A more powerful variation of the Hyakuretsukyaku, Chun-Li will dash forward
  with a series of normal kicks ending with a Hyakuretsukyaku.
     Level 1: 5 Hits      Level 2: 6 Hits       Level 3: 7 Hits

Hazan Tenshokyaku: CDB,DF,DB,UF+Kick                                       [Z]
 -A more powerful version of the Tenshokyaku, Chun-Li will perform the rising
  kick while spinning rapidly and hitting multiple times.
     Level 1: 7 Hits      Level 2: 8 Hits       Level 3: 9 Hits

Kikoshou: QCF,QCF+Punch                                                    [Z]
 -A more powerful version of the Kikoken, Chun-Li blasts a small sphere of
  energy in front of her. At Level 3, the sphere sends off a wave of energy
  that increases its range.
     Level 1: 5 Hits      Level 2: 7 Hits       Level 3: 10 Hits


[Notes]
 -In X-Ism Chun-Li no longer wears her classic outfit from Street Fighter 2
  (from Another Gamer).

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Cody -

 Height: 185 cm.              Bust:  139 cm.
 Weight:  80 kg.              Waist:  86 cm.              From: U.S.A.
 Blood Type:  O               Hips:   97 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Jab: LP
 Uppercut: MP                Body Blow: MP             Overhead Punch: MP
 Body Blow: F+MP             Uppercut: HP              Swipe Punch: HP
 Backfist: HP                Short Kick: LK            Punt Kick: LK
 Short Kick: LK              Slide High Kick: MK       Side Kick: MK
 Front Kick: MK              Sweep Kick: HK            Low Kick: HK
 High Kick: HK
 Hop Roundhouse: HK

[Close Attacks]             [Throws]
 none                        Shackle Toss: HP
                             Stomp Down: HK
                             Air Stomp (air): HK

[Zero Counters]
 Z-Ism: Smash Punch          V-Ism: Crouching HK


[Misc. Techniques]
Knife Pickup: D+2 Punches                                              [X Z V]
 -Cody will pick up the Knife, then flip it in his hand. If Cody is hit, throws
  his opponent, or does the Final Destruction Super Combo, he will drop the
  Knife. While holding the Knife, his punches become Knife slashes, dealing
  more damage and slight block damage. Cody can also throw the Knife
  (see below).

Knife Throw (with Knife): QCF+Punch                                    [X Z V]
 -Cody tosses the Knife straight across the screen. It can be picked up again
  afterwards.

Fake Stone: QCF+Taunt                                                    [Z V]
 -Cody ducks down as if to pick up and stone, then quickly stands up and
  laughs.

Sakeru: DB or B                                                            [V]
 -Cody will automatically dodge projectiles when blocking in V-Ism. Projectiles
  will pass right through him as he blocks, as well as other attacks.


[Special Moves]
Criminal Uppercut: QCB+Punch                                           [X Z V]
 -Cody uppercuts and makes a whirlwind in front of him, which can hit multiple
  times. The whirlwind can stop onciming projectiles.

Ruffian Kick: QCF+Kick                                                 [X Z V]
 -Cody slides forward while kicking. Using LK will kick low, MK will kick
  mid-level, and HK will kick high.

Bad Stone: QCF+Punch (charge Punch)                                    [X Z V]
 -Cody ducks down and pick up a stone, then tosses it, which arcs down to the
  ground. Holding the Punch button will make Cody toss it in his hand up to
  three times before throwing it, which cause the stone to deal more damage.
  The stronger the Punch button used, the farther Cody will toss the stone.

Bad Spray: B,DB,D+Punch (while getting up)                             [X Z V]
 -Cody hunches down and tosses a wave of dust a short distance from him.


[Super Combos]
Final Destruction: QCF,QCF+Punch                                         [X Z]
 -(in X-Ism)
   This changes Cody's controls to what they were in Final Fight. Each attack
   button has the same function and can be chained when on the ground.   
                  Jab -> Jab -> Gut Punch -> Uppercut
   Cody can also punch while crouching, or kick while jumping. By pressing
   D+Attack during the Gut Punch, Cody will throw the opponent. Also, all
   of his air attacks become his standing F+HK spinkick (thanks Another Gamer.
   Cody remains in this control style until the shadows of himself stop
   following him.

 -(in Z-Ism)
   Cody will take a jab forward. If it connects, he will pummel his opponent
   with a variety of punches finished with an uppercut.
     Level 1: 8 Hits      Level 2: 13 Hits      Level 3: 18 Hits

Dead End Irony: QCF,QCF+Kick                                           [X Z V]
 -A more powerful version of the Ruffian Kick, Cody will dash forward while
  kicking multiple times. At Level 3, he will leap into the air and perform
  several spinning kicks.
     Level 1: 5 Hits      Level 2: 6 Hits       Level 3: 7 Hits


[Notes]
 -Cody has it very well in V-Ism. His Sakeru block lets most attacks pass
  through him, letting him break the rule of not being able to block air
  attacks when crouching.
 -Performing a Bad Stone right next to an opponent will toss the stone right
  through them.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Dan -

 Height: 177 cm.              Bust:  113 cm.
 Weight:  74 kg.              Waist:  83 cm.              From: Hong Kong
 Blood Type:  O               Hips:   88 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Backfist: LP                Jab: LP                   Jab: LP
 Body Blow: MP               Straight: MP              Downward Punch: MP
 Overhead Smash: HP          Uppercut: HP              Overhead Smash: HP
 Knee Jab: LK                Weak Kick: LK             Short Kick: LK
 Front Kick: MK              Strong Kick: MK           Side Kick: MK
 Roundhouse Kick: HK         Sweep Kick: HK            Roundhouse Kick: HK

[Close Attacks]             [Throws]
 none                        Shoulder Toss: HP
                             Shoulder Toss (air): HP

[Zero Counters]
 Z-Ism: Standing Taunt       V-Ism: Crouching HK


[Misc. Techniques]
Zenten Chouhatsu: QCF+Taunt                                            [X Z V]
 -Dan rolls forward, then stands up and taunts.

Kouten Chouhatsu: QCB+Taunt                                            [X Z V]
 -Dan rolls backward, then stands up and taunts.

Saikyo Defense: (while blocking) F+LK+HP or F+LP+HK                        [V]
 -Dan pushes forward while blocking to lessen the damage he takes.


[Special Moves]
Gadoken: QCF+Punch                                                     [X Z V]
 -Dan tosses a small fireball in front of him, which quickly dissipiates. The
  stronger the Punch button used, the slightly farther the fireball goes.

Koryuken: F,D,DF+Punch                                                 [X Z V]
 -Dan will rise into the air with an uppercut. The stronger the Punch button
  used, the higher Dan will punch.

Dankukyaku: QCB+Kick                                                   [X Z V]
 -Dan leaps forward with a twisting kick. The stronger the Kick button used,
  the more times Dan will kick.

Kuchu Dankykyaku (air): QCB+Kick                                         [Z V]
 -In the air, the Dankukyaku will give Dan an extra shove into the air while
  kicking. Once again, the stronger the Kick button used, the more times Dan
  will kick.


[Super Combos]
Hiisho Buraiken: QCB,QCB+Kick                                            [X Z]
 -Dan will go into a frenzy of punches and kicks, finished with a rising
  uppercut. 
     Level 1: 5 Hits      Level 2: 7 Hits       Level 3: 11 Hits

Shinku Gadoken: QCF,QCF+Punch                                              [Z]
 -A more powerful version of the Gadoken, Dan tosses a small multi-hitting
  fireball in front of him, which dissipiates a bit later than a normal
  Gadoken. Each Level increases the distance the projectile goes.
     Level 1: 3 Hits      Level 2: 4 Hits       Level 3: 5 Hits

Koryu Rekka: QCF,D,DF+Kick                                                 [Z]
 -A more powerful version of the Koryuken, Dan will spin in place with an
  uppercut, then leap into the air with a second uppercut. Each Level
  will make Dan slide farther out before the first uppercut.
     Level 1: 4 Hits      Level 2: 5 Hits       Level 3: 6 Hits

Chouhatsu Densetsu: QCF,QCF+Taunt                                          [Z]
 -A more powerful version of the Zenten Chouhatsu, Dan rolls forward five
  times, each time stopping and performing a taunt. The sixth roll, he will
  leap forward and taunt, then land with his special "Yayutsi!" taunt.

Chouhatsu Shinwa: QCB,QCB+Taunt                                       [Z(LV3)]
 -The ultimate taunt. Every attack button will become a taunt for a limited
  time. Performing a normal Taunt will make Dan do his special "Yayutsi!"
  taunt. Dan will sparkle and perform his "Yayutsi!" taunt when this Super
  Combo runs out.


[Notes]
 -Dan is the only character that can Taunt endlessly during a match. He
  can taunt while standing, crouching, or jumping. He also has two special
  rolling taunts, and two Super Combo taunts.
 -According to Another Gamer, Dan's taunts in X-Ism can actually hit opponents
  that are in the air, but deal hardly any damage

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Dee Jay -

 Height: 184 cm.              Bust:  130 cm.
 Weight:  92 kg.              Waist:  89 cm.              From: Jamaica
 Blood Type: AB               Hips:   94 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Jab: LP
 Uppercut: MP                Low Elbow Drop: MP        Elbow Smash: MP
 Long Uppercut: HP           High Elbow Drop: HP       Downward Punch: HP
 Short Kick: LK              Short Kick: LK            High Kick: LK
 High Kick: MK               Sweep Kick: MK            Straight Kick: MK
 Roundhouse: HK              Sliding Kick: HK          Axe Kick: HK

[Close Attacks]             [Throws]
 Elbow & Punch: HP           Overhead Toss: HP
 Knee Jab: LK                Flip Toss: HK
 Side Kick: MK               Air Flip Toss (air): HK
 Knee Axe: HK

[Zero Counters]
 Z-Ism: Jackknife Maximum    V-Ism: Crouching MK


[Misc. Techniques]
Knee Shot (air): D+LK                                                  [X Z V]
 -A mid-air knee strike. This cannot be done while jumping straight up, only
  forward or backward.


[Special Moves]
Air Slasher: CB,F+Punch                                                [X Z V]
 -Dee Jay uppercuts and tosses a thin wave of energy across the screen. The
  stronger the Punch button used, the faster the projectile goes.

Machine Gun Uppercut: CD,U+Punch  (Punch rapidly)                      [X Z V]
 -Dee Jay punches many times with extreme speed, then uppercuts. Pressing
  Punch buttons rapidly while Dee Jay is punching will score more hits.

Double Rolling Sobat: CB,F+Kick                                        [X Z V]
 -Dee Jay hops forward and kicks, then turns and kicks with the other leg.
  Using LK will only kick only, and the stronger the Kick button used, the
  faster and farther Dee Jay will kick.

Jackknife Maximum: CD,U+Kick                                               [V]
 -Dee Jay leaps into the air while spinning and kicking. The stronger the
  Kick button used, the higher Dee Jay will leap and the more times he will
  kick.


[Super Combos]
Sobat Carnival: CB,F,B,F+Kick                                            [X Z]
 -A more powerful version of the Double Rolling Sobat, Dee Jay hops forward
  while spinning and kicking multiple times.
     Level 1: 4 Hits      Level 2: 5 Hits       Level 3: 6 Hits

Sunrise Theme: CDB,DF,DB,UF+Kick                                           [Z]
 -A more powerful version of the Jackknife Maximum, Dee Jay leaps into the
  air while spinning and kicking rapidly.
     Level 1: 5 Hits      Level 2: 7 Hits       Level 3: 9 Hits

Climax Beat: CDB,DF,DB,UF+Punch                                            [Z]
 -A more powerful version of the Machine Gun Uppercut, Dee Jay will uppercut
  his opponent high into the air and hit them with a Machine Gun Uppercut as
  they drop. The uppercut must knock the opponent into the air for the Machine
  Gun Uppercut to follow.
     Level 1: 7 Hits      Level 2: 10 Hits      Level 3: 13 Hits


[Notes]
 -When playing as Dee Jay, try charging DB whenever possible to perform an
  Air Slasher, Double Rolling Sobat, or Super Combo at any moment.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Dhalsim -

 Height: 176 cm.              Bust:  107 cm.
 Weight:  48 kg.              Waist:  46 cm.              From: India
 Blood Type:  O               Hips:   65 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Vertical Chop: LP           Stretch Punch: LP         Stretch Down Jab: LP
 Horizental Chop: F+LP       Chop: DB+LP               Downward Jab: B+LP
 Stretch Punch: MP           Stretch Punch: MP         Stretch Straight: MP
 Uppercut Chop: B+MP         Chop: DB+MP               Straight: B+MP
 Stretch Double Punch: HP    Stretch Punch: HP         Stretch Down Punch: HP
 Headbutt: B+HP              Chop: DB+HP               Downward Punch: B+HP
 Stretch Low Kick: LK        Short Slide: LK           Stretch Thrust Kick: LK
 Low Kick: B+LK              Short Kick: DB+LK         Thrust Kick: B+LK
 Stretch High Kick: MK       Medium Slide: MK          Stretch Thrust Kick: MK
 High Kick: B+MK             Short Kick: DB+MK         Thrust Kick: B+MK
 Stretch Roundhouse: HK      Long Slide: HK            Stretch Roundhouse: HK   
 Knee Bash: B+HK             Sweep Kick: DB+HK         Roundhouse Kick: B+HK

[Close Attacks]             [Throws]
 none                       *Yoga Noogie: HP
                             Yoga Toss: HK
                             Yoga Air Toss (air): HK

[Zero Counters]
 Z-Ism: Standing B+MP        V-Ism: Crouching HK


[Misc. Techniques]
Yoga Mummy (air): D+HP                                                 [X Z V]
 -Dhalsim spins across the screen head-first. Unlike the Yoga Spear, there
  in no way to choose the angle of the attack.

Yoga Spear (air): D+Kick                                               [X Z V]
 -Dhalsim spins to the ground feet-first. Using LK will dive almost straight
  across the screen, MK will dive at a slight angle, and HK will dive almost
  straight down.

Yoga Escape: (when knocked down) B,DB,D+Kick                             [Z V]
 -Dhalsim will teleport before hitting the ground and re-appear standing on
  the ground.

Yoga Shock: B+LP (Charge LP)                                               [Z]
 -Dhalsim winds up a chops, and attacks when LP is released. At full charge,
  Dhalsim chops for more damage strikes from overhead.


[Special Moves]
Yoga Fire: QCF+Punch                                                   [X Z V]
 -Dhalsim exhales a tiny fireball across the screen. In Z-Ism and V-Ism, the
  fireball will dissipiate as it travels, and the stronger the Punch button
  used, the faster the fireball will go but the sooner it will dissipiate. In
  X-Ism, the fireball will not dissipiate.

Yoga Flame: HCB+Punch                                                    [Z V]
 -Dhalsim exhales a large fire in front of him. The stronger the Punch button
  used, the longer Dhalsim keeps the fire in front of him. Note that the Z-Ism
  and V-Ism Yoga Flame has a different control motion than in X-Ism.

Yoga Flame: HCF+Punch                                                      [X]
 -Dhalsim exhales a large fire in front of him. The stronger the Punch button
  used, the longer Dhalsim keeps the fire in front of him. Note that the X-Ism
  Yoga Flame has a different control motion than in Z-Ism and V-Ism

Yoga Blast: HCB+Kick                                                     [Z V]
 -Dhalsim exhales a large fire at an upward angle. The stronger the Kick button
  used, the longer Dhalsim keeps the fire in the air. Note that the Z-Ism and
  V-Ism Yoga Blast has a different control motion than in X-Ism.

Yoga Blast: HCF+Kick                                                       [X]
 -Dhalsim exhales a large fire at an upward angle. The stronger the Kick button
  used, the longer Dhalsim keeps the fire in the air. Note that the X-Ism
  Yoga Blast has a different control motion than in Z-Ism and V-Ism.

Yoga Teleport: F,D,DF or B,D,DB + (LK+HP or LP+HK)  (air)              [X Z V]
 -Dhalsim will teleport either forward or backward, depending if (F,D,DF) or
  (B,D,DB) is used. Using (LK+HP) will teleport Dhalsim halfway across the
  screen, while (LP+HK) travels all the way across. Dhalsim cannot be attacked
  while he is teleporting. In Z-Ism and V-Ism, Dhalsim can Teleport while in
  the air, but not in X-Ism


[Super Combos]
Yoga Tempest: HCF,HCF+Punch                                               [X]
 -A more powerful version of the Yoga Flame, Dhalsim exhales a large
  multi-hitting fire in front of him
     X-Ism: 5 Hits

Yoga Inferno: QCF,QCF+Punch                                               [Z]
 -A more powerful version of the Yoga Flame, Dhalsim exhales a twisting spray
  of fire in front of him
     Level 1: 3 Hits      Level 2: 8 Hits       Level 3: 13 Hits

Yoga Strike: QCF,D,DF+Kick                                                [Z]
 -Dhalsim leaps up and flips in the air. If he touches his opponent while in
  the air, he will grab them and slam them into he ground with his legs. This
  will only attack opponents in the air and will do nothing to them on the
  ground.
     Level 1: 1 Hit       Level 2: 2 Hits       Level 3: 3 Hits

Yoga Stream: QCB,QCB+Punch                                                [Z]
 -Dhalsim exhales a spray of fire along the ground. This attack must be
  blocked low
     Level 1: 3 Hits      Level 2: 4 Hits       Level 3: 5 Hits


[Notes]
 -In X-Ism, Dhalsim's limbs will automatically adjust their length to how
  far away the opponent is.
 -On Dhalsim's stage, his wife will appear in the background. She will clap
  if Dhalsim hits his opponent, and shake her head if Dhalsim is hit. If he
  loses, she will fall to her knees and cover her face with her hands.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- E.Honda -

 Height: 185 cm.              Bust:  212 cm.
 Weight: 137 kg.              Waist: 180 cm.              From: Japan
 Blood Type:  A               Hips:  210 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Slap: LP                    Slap: LP                  Slap: LP
 Long Slap: MP               Long Slap: MP             Overhead Chop: MP
 Overhead Chop: HP           Tripping Hook: HP         Arm Swipe: HP
 Low Kick: LK                Short Kick: LK            Bum Drop: LK
 Front Kick: MK              Side Kick: MK             Sumo Press: MK
 High Kick: HK               Sweep Kick: HK            Side Kick: HK

[Close Attacks]             [Throws]
 none                        Body Toss: HP
                            *Bear Hug: HK
                             Air Toss (air) HP

[Zero Counters]
 Z-Ism: Standing HP          V-Ism: Crouching HK


[Misc. Techniques]
Hiza Geru: F+MK                                                        [X Z V]
 -A close-range knee strike.

Harai Geri: F+HK                                                       [X Z V]
 -A long-range low kick

Sumo Press (air): D+MK                                                     [X]
 -E.Honda stretches out and falls downward on his belly.


[Special Moves]
Hyakuretsu Harite: Punch rapidly                                       [X Z V]
 -E.Honda will slap furiously in front of himself with his arms as blurs.
  Pressing LP rapidly will continue to slap until the button is neutral,
  while MP or HP rapidly will make E. Honda dash forward quickly with one
  quick flurry of slaps.

Super Zutsuki: CB,F+Punch                                              [X Z V]
 -E.Honda will shoot himself across the screen with a quick headbutt. The
  stronger the Punch button used, the faster and farther E.Honda will
  headbutt. Up close, using HP will hit twice.

Super Hyakkan Otoshi: CD,U+Kick                                        [X Z V]
 -E.Honda leaps into the air with a Sumo Press attack, then drops straight
  down will a Bum Drop. The stronger the Kick button used, the higher and
  faster E.Honda leaps in the air. Up close, using LK or MK will hit twice,
  but HK will hit only once.

Ooichou Nage (throw): 360 Motion+Punch                                [X Z V]
 -E.Honda will slam his opponent into the ground with one arm, then
  somersault into the air and land on them with his bum. This throwing attack
  must be done right next to the opponent.


[Super Combos]
Oni Musou: CB,F,B,F+Punch                                                [X Z]
 -A more powerful version of the Super Zutsuki, E.Honda will perform two
  headbutts in a row. At Level 3, he will perform two headbutts finished with
  a Hyakuretsu Harite slapping attack.
     Level 1: 2 Hits      Level 2: 2 Hits        Level 3: 8 Hits

Fuji Drop: CB,F,B,F+Kick                                                   [Z]
 -E.Honda does a slightly rising Super Zutsuki forward, then scoops upward with
  both arms. If the scooping punch knocks the opponent into the air, he will
  follow and hit them with a Super Hyakkan Otoshi.
     Level 1: 4 Hits      Level 2: 5 Hits        Level 3: 6 Hits

Orochi Kudaki: 720 Motion+Punch                                      [Z(LV3)]
 -A much more powerful version of the Ooichou Nage, E. Honda will thrust his
  opponent into the ground twice, then leap high into the air and descend with
  a powerful bum drop. This must be done right next to the opponent.
     Level 3: 3 Hits


[Notes]
 -When playing as E.Honda, try charging DB whenever possible to perform a
  Super Zutsuki, Super Hyakkan Otoshi, or Super Combo at any moment.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Eagle -

 Height: 184 cm.              Bust:  105 cm.
 Weight:  75 kg.              Waist:  80 cm.              From: Britain
 Blood Type: AB               Hips:   86 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Baton Jab: LP               Baton Jab: LP             Straight Baton Jab: LP
 Double Baton Stab: MP       Double Baton Stab: MP     Baton Slash: MP
 Two-Baton Slash: HP         Baton Uppercut: HP        Side Baton Slash: HP
 Low Baton Jab: LK           Low Baton Jab: LK         Baton Poke: LK
 Low Baton Stab: MK          Low Baton Stab: MK        Baton Stab: MK
 Low Baton Slash: HK         Two-Baton Sweep: HK       Overhead Dual Smash: MK

[Close Attacks]             [Throws]
 Baton Body Stab: HP         Baton Impale: HP
 Two-Baton Stab: HK          Baton Noogie: HK

[Zero Counters]
 Z-Ism: Two-Baton Stab       V-Ism: Two-Baton Stab


[Special Moves]
Manchester Black: QCB+Punch                                            [X Z V]
 -Eagle extends his batons in each arm and spins around. Using LP will spin in
  place while stronger Punches will move forward while spinning.

Canterbury Blue: QCF+Punch (charge)                                    [X Z V]
 -Eagle spins one baton in front of him as a block while winding up to attack
  with the other. The block can be held up for a couple seconds by holding
  Punch and releasing. Each Punch button has a different angle of attack,
  although they all block attacks at any height (thanks Another Gamer):
                         LP: high strike
                         MP: mid-level strike
                         HP: low block strike

Oxford Red: HCF+Kick                                                   [X Z V]
 -Eagle slides forward with a mid-level baton stab, then goes into a flurry
  of baton stabs. The stronger the Kick used, the farther Eagle slides and
  the more stabs he does.

Liverpool White: QCB+Kick                                              [X Z V]
 -Eagle hops forward and does an overhead baton slash. The stronger the Kick
  used, the higher and farther Eagle hops.

Saint Andrews Green: F,D,DF+Punch                                      [X Z V]
 -Eagle winds up and bats upward with both batons. 


[Super Combos]
Manchester Gold: QCB,QCB+Punch                                           [X Z]
 -A stronger version of the Manchester Black, Eagle spins and hits more times
  than the normal version. At Level 3, he will finish by tossing his opponent
  into the air and stabbing them as they drop.
     Level 1: 6 Hits      Level 2: 9 Hits       Level 3: 13 Hits

Union Jack Platinum: QCF,QCF+Punch                                         [Z]
 -A stronger version of the Oxford Red, Eagle slides forward with a series
  of baton strikes and finishes with a strong Oxford Red flurry.
     Level 1: 9 Hits      Level 2: 11 Hits      Level 3: 17 Hits


[Notes]
 -Remember this guy? He's from Street Fighter 1. Updated, of course.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Evil Ryu -

 Height: 175 cm.              Bust:  110 cm.
 Weight:  68 kg.              Waist:  81 cm.              From: Japan
 Blood Type:  O               Hips:   85 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Downward Jab: LP
 Straight: MP                Straight: MP              Uppercut: MP
 Strong Jab: HP              Uppercut: HP              Downward Punch: HP
 Low Kick: LK                Short Kick: LK            Punt Kick (up): LK
 High Kick: MK               Long Kick: MK             Knee Drop (side): LK
 Roundhouse Kick: HK         Sweep Kick: HK            High Kick (up): MK
                                                       Thrust Kick (side): MK
[Close Attacks]             [Throws]                   Roundhouse (up): HK
 Elbow Jab: LP               Shoulder Toss: HP         Thrust Kick (side): HK
 Body Blow: MP               Leg Roll: HK
 Uppercut: HP                Air Toss (air): HP
 Axe Kick: HK

[Zero Counters]
 Z-Ism: HP Shoryuken         V-Ism: Crouching HK


[Misc. Techniques]
Sakotsu Wari: F+MP                                                     [X Z V]
 -Ryu winds up and punches downward for two hits.

Senpukyaku: F+MK                                                         [Z V]
 -Ryu hops forward and spins with a mid-level kick.

Seichu Nidan Tsuki: F+HP                                                 [X V]
 -Ryu slides forward with a two-hit elbow strike.


[Special Moves]
Hadoken: QCF+Punch                                                     [X Z V]
 -Ryu throws a blue fireball that travels horizontally across the screen.
  The stronger the Punch button used, the faster the projectile goes.

Shakunetsu Hadouken: HCF+Punch                                         [X Z V]
 -Ryu throws a red fireball similar to the Hadoken, except that it burns
  the opponent when it hits them. The stronger the Punch button used, the
  faster the projectile goes.

Shouryuken: F,D,DF+Punch                                               [X Z V]
 -Ryu will rise into the air with an uppercut. The stronger the Punch button
  used, the higher and faster Ryu will punch.

Tatsumakei Senpukyaku: QCB+Kick  (air)                                 [X Z V]
 -Ryu will spin forward with a kick. If performed in the air, the kick will
  arc up or down according to the time performed during his jump. The
  stronger the Kick button used, the more times Ryu will spin and hit.

Ashura Senku: F,D,DF or B,D,DB + (LK+HP or LP+HK)                      [X Z V]
 -Ryu will teleport either forward or backward, corresponding to if (F,D,DF)
  or (B,D,DB) is used. Using (LK+HP) will teleport Ryu halfway across the
  screen, while (LP+HK) travels all the way across. Ryu cannot be attacked
  while he is teleporting.


[Super Combos]
Shinku Hadoken: QCF,QCF+Punch                                              [Z]
 -A more powerful version of the Hadoken, Ryu tosses a multi-hitting fireball
  across the screen. This can be used to cancel an oncoming projectile,
  removing one hit from the total.
     Level 1: 3 Hits      Level 2: 4 Hits       Level 3: 5 Hits

Messatsu Gou Shoryuken: QCF,D,DF+Punch                                     [Z]
 -A more powerful version of the Shouryuken, Ryu will perform multiple
  uppercuts in a row.
     Level 1: 4 Hits      Level 2: 6 Hits       Level 3: 8 Hits

Shinku Tatsumaki Senpukyaku: QCB,QCB+Kick                                  [Z]
 -A more powerful version of the Tatsumaki Senpukyaku, Ryu will do a spinning
  kick in place which can hit opponents rapidly or juggle them in the air.
     Level 1: 5 Hits      Level 2: 9 Hits       Level 3: 13 Hits

Shun Goku Satsu: LP,LP,F,LK,HP                                           [X Z]
 -Ryu will teleport across most of the screen and try to grab his opponent.
  If Ryu makes contact with them, the screen will go black and he will
  perform a 15-Hit Combo. This extremely powerful attack cannot be blocked,
  and can nearly defeat any opponent by itself. If Ryu defeats an opponent
  with this attack, the background will go flash a 'ten' kanji symbol.
     Level 3: 15 Hits


[Notes]
 -Unlike in Street Fighter Alpha 2, Evil Ryu's Shoryuken will only hit once
  up close.
 -For an almost guaranteed connect with the Shun Goku Satsu, trip the opponent,
  then perform the Shun Goku Satsu just as they are getting up.
 -A Hadoken will knock down an opponent if Ryu's hands touch them during the
  attack, otherwise it will just knock them back.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Fei-Long -

 Height: 172 cm.              Bust:  108 cm.
 Weight:  60 kg.              Waist:  76 cm.              From: Hong Kong
 Blood Type:  O               Hips:   80 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Backfist: LP                Elbow Jab: LP             Jab (up): LP
 Chop: MP                    Chop: MP                  Chop (side): LP
 Strong Punch: HP            Dual Palm: HP             Jab (up): MP
 Low Kick: LK                Short Kick: LK            Hook (side): MP
 High Kick: MK               Low Kick: MK              Hook (up): HP
 Hook Kick: HK               Quick Sweep: HK           Overhead Rake (side): HP
                                                       Knee Jab: LK
[Close Attacks]             [Throws]                   High Kick (up): MK
 Face Jab: LP                Kick Combo: HP            Axe Kick (side): MK
 Backfist: MP                Flip Toss: HK             Split Kick (up): HK
 Uppercut: HP                Air Flip (air): HK        Splits Spin (side): HK
 Knee Jab: LK
 Face Kick: MK
 Roundhouse Kick: HK

[Zero Counters]
 Z-Ism: HK Rekkukyaku        V-Ism: Crouching HK


[Misc. Techniques]
Chokka Rakutei: F/B+MK                                                 [X Z V]
 -Fei-Long hops and kicks his leg down. Using Back will make Fei-Long kick in
  place, while Forward will make him hop forward.

Engekishu: F+HK                                                        [X Z V]
 -Fei-Long hops forward with a double-hit high kick.


[Special Moves]
Rekkaken: QCF+Punch (repeat 3x)                                        [X Z V]
 -Fei-Long slides forward with a quick jab. Repeating the motion after the jab
  finishes will produce a second body punch, and a third time for a backfist.
  The stronger the Punch button used, the farther and faster Fei-Long will
  slide during the attacks.

Rekkukyaku: HCF,UF+Kick                                                  [X V]
 -Fei-Long leaps forward with a tumbling splits kick which can hit up to three
  times on his way down. The stronger the Kick button used, the higher and
  farther Fei-Long kicks.


Shienkyaku: B,D,DB+Kick                                                [X Z V]
 -Fei-Long hops forward with a spinning upward kick with a flaming leg. The
  stronger the Kick button used, the higher Fei-Long will kick. If MK or HK
  are used, this will hit twice up close.


[Super Combos]
Rekka Shinken: QCF,QCF+Punch                                             [X Z]
 -A more powerful version of the Rekkaken, Fei-Long slides forward a short
  distance while performing the three moves of the Rekkaken.
     Level 1: 3 Hits      Level 2: 4 Hits       Level 3: 5 Hits

Shien Renkyaku: QCB,QCB+Kick                                               [Z]
 -A more powerful version of the Shienkyaku, Fei-Long spins straight up while
  spinning and kicking with a flaming leg. Pressing the control pad left and
  right while pressing Kick buttons can increase the amount of hits the attack
  deals.
     Level 1: 9 Hits      Level 2: 10 Hits      Level 3: 12 Hits

Ryu Hassai: QCB,QCB+Punch                                             [Z(LV3)]
 -Fei-Long does a flaming backfist. If this hits the opponent, he will uppercut
  them into the air, then leap up and jumpkick them across the screen.
  According to Another Gamer, if the first attack hits at maximum distance so
  that only the flame on Fei-Long's hand touches the opponent, the following
  attack will become the Shin Ryu Hassai and deal much more damage.
     Level 3: 3 Hits


[Notes]
 -Fei-Long's crouching HK is extremely fast, but has a lag time at the end.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Final Vega -

 Height: 182 cm.              Bust:  133 cm.
 Weight:  96 kg.              Waist:  90 cm.              From: ?
 Blood Type:  A               Hips:   92 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jap: LP                   Jab: LP
 Psycho Straight: MP         Psycho Straight: MP       Psycho Straight (up): MP
 Psycho Wave Uppercut: HP    Psycho Wave Uppercut: HP  Psycho Clap (side): MP
 Knee Jab: LK                Short Kick: LK            Psycho Wave Smash: HP
 Front Kick: MK              Strong Kick: MK           Knee Jab: LK
 High Kick: HK               Slide Kick: HK            Side Kick (up): MK
                                                       High Kick (side): MK
[Close Attacks]             [Throws]                   Downward Thrust: HK
 Reaching Jab: LP            Body Toss: HP
 Psycho Body Blow: MP        Psycho Toss (air): HP
 Psycho Uppercut: HP

[Zero Counters]
 Vega Warp in place (thanks Another Gamer)


[Special Moves]
Psycho Shot: CB,F+Punch
 -Vega tosses a sphere of Psycho energy across the screen. The stronger the
  Punch button used, the faster the projectile goes.

Double Knee Press: CB,F+Kick
 -Vega somersaults forward and hits twice as he brings his legs down. The
  stronger the Kick button used, the farther the somersault.

Head Press: CD,U+Kick  (Punch)
 -M. Bison will leap and stomp on his opponent's head, then jump off of them.
  After the stomp, use Left and Right to control Bison's descent and press any
  Punch button to drop with a Somersault Skull Diver punch.

Somersault Skull Diver: CD,U+Punch  (Punch)
 -Vega will leap over his opponent's head. Press any Punch button during the
  leap and he will dive down arms-first charged with Psycho energy.

Vega Warp: F,D,DF or B,D,DB + (LK+HP or LP+HK)
 -Vega will teleport either forward or backward, depending if (F,D,DF) or
  (B,D,DB) is used. Using (LK+HP) will teleport Vega halfway across the screen,
  while (LP+HK) travels all the way across. Vega cannot be attacked while he is
  teleporting.


[Super Combos]
Knee Press Nightmare: CB,F,B,B+K
 -A more powerful version of the Double Knee Press, Vega somersaults forward
  twice and finishes with a sliding kick.
     Level MAX: 8 Hits

Psycho Crusher: CB,F,B,F+Punch
 -Vega will float back off the screen, then torpedo himself across the
  screen head-first, his body charged with Psycho energy that spreads all over
  the screen.
     Level MAX: 9 Hits


[Notes]
 -Final Vega does not and cannot select any Ism.
 -Final Vega is basically an insanely powerful version of Vega in X-Ism
  mode, but he has two Super Combos. He is also most characters' final boss
  in Single Mode.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Gen -

 Height: 166 cm.              Bust:  108 cm.
 Weight:  61 kg.              Waist:  75 cm.              From: China
 Blood Type:  O               Hips:   80 cm.

                              +----------+
                              | KI STYLE |
                              +----------+
[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Downward Jab: LP
 Hook Punch: MP              Straight: MP              Downward Strike: MP
 Rising Backfist: HP         Reaching Spear: HP        Overhead Strike: HP
 Low Kick: LK                Short Kick: LK            Knee Jab: LK
 Front Kick: MK              Long Kick: MK             Thrust Kick: MK
 Side Kick: HK               Sweep Kick: HK            Thrust Kick: HK

[Close Attacks]             [Throws]
 none                        Backfist Smash: HP
                             Ankle Kick: HK
                             Ground Stomp (air): HK

[Zero Counters]
 Z-Ism: HK Gekirou           V-Ism: Pal Strike


                              +----------+
                              | SO STYLE |
                              +----------+
[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Downward Jab: LP
 Overhead Strike: MP         Strike: MP                Downward Strike: MP
 Uppercut Strike: HP         Dual Thrust: HP           Dual Palm: HP
 Low Kick: LK                Poke Trip: LK             Knee Jab: LK
 Front Kick: MK              Low Kick: MK              Backward Kick: MK
 Hop Double Kick: HK         Handstand Kick: HK        Thrust Kick: HK

[Close Attacks]             [Throws]
 none                        Backfist Smash: HP
                             Ankle Kick: HK
                             Ground Stomp (air): HK

[Zero Counters]
 Z-Ism: Hopping Kick         V-Ism: Shoulder Ram


[Misc. Techniques]
So Style: LP+HK                                                          [Z V]
 -Gen switches to So stance.

Ki Style: LK+HP                                                          [Z V]
 -Gen switches to Ki stance.


[Special Moves]
(SO) Hyakurenko: Punch rapidly                                         [X Z V]
      -Gen jabs furiously in front of himself over a large radius. He will
       continue to attack until the Punch buttons are not pressed rapidly.
       The stronger the Punch button used, the faster Gen will punch.

(SO) Gekirou: F,D,DF+Kick (Kick rapidly)                               [X Z V]
      -Gen leaps into the air with a high kick. If he knocks his opponent
       into the air, he will pause for a moment. During that time, press the
       Kick button used to start the Gekirou rapidly to kick more times;
       pressing other Kick buttons will have no effect.

(KI) Jyasen: CB,F+Punch                                                [X Z V]
      -Gen rolls forward and finishes with a chop strike. The stronger the
       Punch button used, the longer Gen will roll and the more times he
       will hit.

(KI) Oga: CD,U+Kick                                                      [Z V]
      -Gen leaps to the back wall, pushes himself off it, and dives down with
       a kick. The stronger the Kick button used, the farther Gen will leap.
       Pressing Up-Forward at the end of the motion will make Gen leap to the
       other wall. Upon touching the side of the screen, holding Up will make
       Gen bounce to the top of the screen, but he will not attack when he
       drops. Tap Up and Gen will do a head-stomp attack (Thanks Another
       Gamer).


[Super Combos]
(SO) Zanei: QCF,QCF+Punch                                                [X Z]
      -Gen slides forward low along the ground. If he passes his opponent,
       they will be hit several times after Gen passes.
         Level 1: 4 Hits      Level 2: 5 Hits       Level 3: 6 Hits

(SO) Shitenshu: QCB,QCB+Punch                                              [Z]
      -A more powerful version of the Kyakurenko, Gen swings a flurry of jabs
       finished with a finger jab. If the finger jab hits the opponent, they
       will start to flash and a 9-second countdown timer will appear over
       their head. Unless Gen is hit, the opponent will continue to take
       damage as the timer counts. When it reaches zero, the opponent will be
       knocked back and dizzied.
         Level 1: 3 Hits      Level 2: 5 Hits       Level 3: 7 Hits

(KI) Jyakoha: QCF,D,DF+Kick                                                [Z]
      -Gen will leap forward into the air while trying to grab his opponent.
       If he makes contact with them in the air, he will stomp them to the
       ground and, at Levels 2 and 3, jump on their chest.
         Level 1: 1 Hit       Level 2: 2 Hits       Level 3: 3 Hits

(KI) Koga (air): QCB,QCB+Kick                                              [Z]
      -A more powerful version of the Oga, Gen will do a diving kick, then leap
       to the opposite wall and perform another kick. Each Level will add
       another leap and kick. Gen will always leap to the closest side of the
       screen.
         Level 1: 9 Hits      Level 2: 10 Hits      Level 3: 12 Hits


[Notes]
 -In X-Ism, Gen appears to always be in So stance, but he is able to use
  any of his available attacks from both stances.
 -The Koga Super Combo is too awkward to be effective, since it gives the
  opponent plenty of time to block or counterattack between Gen's kicks.
 -Another Gamer informs me that during the Oga and Koga, pressing different 
  buttons will make Gen do different attacks.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Gouki -

 Height: 178 cm.              Bust:  118 cm.
 Weight:  80 kg.              Waist:  84 cm.              From: Japan
 Blood Type:  ?               Hips:   86 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Downward Jab: LP
 Straight: MP                Straight: MP              Downward Straight: MP
 Lunge Punch: HP             Uppercut: HP              Downward Punch: HP
 Short Kick: LK              Short Kick: LK            Punt Kick (up): LK
 Low Thrust: MK              Long Kick: MK             Knee Drop (side): LK
 High Roundhouse: HK         Sweep Kick: HK            High Kick (up): MK
                                                       Thrust Kick (side): MK
[Close Attacks]             [Throws]                   Roundhouse (up): HK
 Gut Punch: MP               Shoulder Toss: HP         Thrust Kick (side): HK
 Uppercut: HP                Leg Roll: HK
 Knee Smash: MK              Rolling Leg Toss (air): HK
 Axe Kick: HK

[Zero Counters]
 Z-Ism: HP Gou Shoryuken     V-Ism: Crouching HK


[Misc. Techniques]
Zugai Hasatsu: F+MP                                                    [X Z V]
 -Gouki holds his hand behind his head, then brings it down for a two-hit
  smash punch. 

Senpu Kyaku: F+MK                                                      [X Z V]
 -Gouki hops forward and spins with a mid-level kick.

Tenma Kujin Kyaku: (jumping forward) D+MK                              [X Z V]
 -Gouki will quickly dive almost straight down with a kick. This attack can
  only be performed during a jump forward, and the button combination must
  be pressed at the peak of Gouki's jump.


[Special Moves]
Gou Hadoken: QCF+Punch                                                 [X Z V]
 -Gouki throws a blue fireball that travels horizontally across the screen.
  The stronger the Punch button used, the faster the fireball travels.

Zanku Hadoken (air): QCF+Punch                                         [X Z V]
 -Gouki throws a blue fireball at a downward angle while jumping. The stronger
  the Punch button used, the faster the fireball travels to the ground.

Shakunetsu Hadoken: HCB+Punch                                          [X Z V]
 -Gouki throws a red fireball similar to the Hadoken, except that it burns
  the opponent when it hits them and will knock them down. The stronger the
  Punch button used, the fast the fireball travels and the more hits it
  deals, to a maximum of three hits.

Gou Shoryuken: F,D,DF+Punch                                            [X Z V]
 -Gouki will rise into the air with an uppercut that can hit up to three times
  up close. The stronger the Punch button used, the higher Gouki rises into the
  air.

Tatsumaki Zankukyaku: QCB+Kick  (air)                                  [X Z V]
 -Gouki will spin forward with a kick. If performed on the ground, Gouki can
  score an extra hit as he leaps into the air by hitting with his knee. If
  performed in the air, the kick will arc up or down according to the time
  performed during his jump. The stronger the Kick button used, the more times
  Gouki will spin and hit.

Ashura Senku: F,D,DF or B,D,DB + (LK+HP or LP+HK)                      [X Z V]
 -Gouki will teleport either forward or backward, corresponding to if
  (F,D,DF) or (B,D,DB) is used. Using (LK+HP) will teleport Gouki halfway
  across the screen, while (LP+HK) travels all the way across. Gouki cannot be
  attacked while he is teleporting.

Hyakkishu: QCF,UF+Punch                                                  [Z V]
 -Gouki flips forward into the air. The stronger the Punch button used, the
  farther and faster Gouki leaps. He can perform several different attacks
  while flipping: 
                   no button press: Sliding Kick
                  any Punch button: Dropping Palm Smash
                   any Kick button: Backdrop
    F+Punch (over opponent's head): Flipping Ground Smash


[Super Combos]
Messatsu Gou Hadou: HCB,HCB+Punch                                          [Z]
 -A more powerful version of the Hadouken, Gouki throws a multi-hitting
  fireball across the screen. At Level 3, the fireball will burn opponents.
  This can be used to cancel an oncoming projectile, removing one hit from
  the total.
     Level 1: 4 Hits      Level 2: 6 Hits       Level 3: 8 Hits

Tenma Gou Zanku (air): QCF,D,DF+Punch                                      [Z]
 -A more powerful version of the Zanku Hadouken, Gouki will throw a fireball
  at a downward angle while jumping, which will push will up and back into
  the air.
     Level 1: 4 Hits      Level 2: 6 Hits       Level 3: 8 Hits

Messatsu Gou Shoryu: QCF,D,DF+Punch                                        [Z]
 -A more powerful version of the Goushouryuken, Gouki will perform multiple
  uppercuts in a row. At Levels 1 and 2, he will uppercut twice, while at Level
  3 he will uppercut three times.
     Level 1: 4 Hits      Level 2: 6 Hits       Level 3: 7 Hits

Shun Goku Satsu: LP,LP,F,LK,HP                                      [X A(LV3)]
 -Gouki will teleport across most of the screen and try to grab his opponent.
  If Gouki makes contact with them, the screen will go black and Gouki will
  perform a 15-Hit Combo. This powerful Super Combo cannot be blocked. If
  Gouki defeats an opponent with this attack, the background will flash with
  Gouki's 'ten' kanji symbol.
     Level 3: 15 Hits


[Notes]
 -For an almost guaranteed connect with the Shun Goku Satsu, trip the opponent,
  then perform the Shun Goku Satsu just as they are getting up.
 -A Hadoken will knock down an opponent if Gouki's hands touch them during the
  attack, otherwise it will just knock them back.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Guile -

 Height: 182 cm.              Bust:  125 cm.
 Weight:  86 kg.              Waist:  83 cm.              From: U.S.A.
 Blood Type:  O               Hips:   89 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Downward Jab: LP
 Uppercut: MP                Straight: MP              Downward Punch (up): MP
 Straight: HP                Uppercut: HP              Overhead Chop (side): MP
 Short Kick: LK              Short Kick: LK            Fierce Punch (up): HP
 Sobat Kick: MK              Long Kick: MK             Fierce Chop (side): HP
 High Roundhouse: HK         Double Sweep: HK          Punt Kick (up): LK
                                                       Knee Drop (side): LK
                                                       Spin Kick (up): MK
[Close Attacks]             [Throws]                   Thrust Kick (side): MK
 Hook: MP                    Body Toss: HP             Roundhouse Kick: HK
 Uppercut: HP                Suplex: HK
 High Kick: MK               Ground Toss (air): HP
 Back Kick: HK               Backbreaker (air): HK

[Zero Counters]
 Z-Ism: Spinning Backfist    V-Ism: Standing MK


[Misc. Techniques]
Reverse Spin Kick (close): F/B+HK                                        [X Z]
 -Guile flips upside-down and kicks his opponent in the head.

Spinning Backfist: F+HP                                                [X Z V]
 -A long-range backfist attack.

Rolling Sobat: F/B+MK                                                    [X Z]
 -Guile's standard MK, but he can move slightly forward or backward while
  kicking if a direction is held.

Knee Bazooka: F/B+LK                                                     [X Z]
 -Guile leaps forward with a quick knee strike. Note the button press is
  different in X-Ism and Z-Ism than in V-Ism.

Knee Bazooka: F/B+MK                                                       [V]
 -Guile leaps forward with a quick knee strike. Note the button press is
  different in V-Ism than in X-Ism and Z-Ism.


[Special Moves]
Sonic Boom: CB,F+Punch                                                 [X Z V]
 -Guile tosses a twisting wave of energy horizontally across the screen. The
  stronger the Punch button used, the faster the projectile moves.

Somersault Kick: CD,U+Kick                                             [X Z V]
 -Guile leaps into the air and somersault backwards while kicking, slashing
  with his leg. The stronger the Kick button used, the higher Guile will
  kick.


[Super Combos]
Somersault Strike: CDB,DF,DF,UF+Kick                                     [X Z]
 -A more powerful version of the Somersault Kick, Guile kicks multiple times
  in a row. At Level 3, Guile does three Somersault Kicks.
     Level 1: 6 Hits      Level 2: 8 Hits        Level 3: 10 Hits

Sonic Hurricane: CB,F,B,F+Punch                                            [Z]
 -A more powerful version of the Sonic Boom, Guile swings his arms and makes a
  large spinning blade in front of him that hits multitple times.
     Level 1: 2 Hits      Level 2: 3 Hits        Level 3: 4 Hits


[Notes]
 -When playing as Guile, try charging DB whenever possible to perform a Sonic
  Boom, Somersault Kick, or either Super Combo at any moment.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Guy -

 Height: 179 cm.              Bust:  108 cm.
 Weight:  72 kg.              Waist:  77 cm.              From: U.S.A.
 Blood Type:  O               Hips:   82 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Backfist: LP                Backfist: LP              Downward Jab: LP
 Body Blow: MP               Straight: MP              Downward Punch: MP
 Strong Backfist: HP         High Elbow: HP            High Backfist: HP
 High Kick: LK               Short Kick: LK            Punt Kick (up): LK
 Front Kick: MK              Back Sweep Kick: MK       Thrust Kick (side): LK
 Roundhouse Kick: HK         Slide Kick: HK            Thrust Kick: MK
                                                       Backflip Kick (up): HK
[Close Attacks]             [Throws]                   Axe Kick (side): HK
 Elbow Smash: MP             Shoulder Toss: HP
 Backfist Uppercut: HP      *Knee Smash: HK
 Ankle Kick: LK              Suplex (air): HP
 Side Kick: MK
 High Roundhouse: HK

[Zero Counters]
 Z-Ism: Crouching HP         V-Ism: Crouching MK


[Misc. Techniques]
Triangle Jump (air): Up+opposite direction                             [X Z V]
 -Guy can perform a second jump in mid-air by pushing off the side of the
  screen if he is close enough to it.

Backflip Kick: DF+HK                                                   [X Z V]
 -Guy kicks forward, then backflips.

Bushin Gokusaken: LP,MP,HP,HK                                          [X Z V]
 -Guy's classic combo from Final Fight, it goes: Jab, Body Blow, Uppercut,
  High Roundhouse.

Kubikudaki: F+MP                                                       [X Z V]
 -Guy winds up and drives his elbow downward for two hits.

Hiji Otoshi (air): D+MP                                                [X Z V]
 -Guy drops down on his elbow. This attack slows down Guy's movement forward
  or backward if done while jumping in those directions.


[Special Moves]
Hozanto: QCB+Punch                                                     [X Z V]
 -Guy spins low forward and emerges with a backfist strike. The stronger the
  Punch button used, the farther and faster Guy will spin. Guy can dodge
  some attacks while spinning.

Bushin Senpukyaku: QCB+Kick                                            [X Z V]
 -Guy spins forward into the air while kicking. The stronger the Kick button
  used, the higher Guy kicks. This attack can hit three times using LK or MK,
  and four times with HK.

Bushin Izuna Drop: QCF+Punch (Punch when close)                        [X Z V]
 -Guy flips forward into the air. Press a Punch button as he is very close to
  his opponent and he will flip them over and slams their back into the
  ground. Using LP will make Guy roll high into the air, MP will roll at a
  medium arc, and HP will roll quicker at a more horizental arc.

Izuna no Hiji Otoshi: QCF+Punch, Punch                                 [X Z V]
 -Guy flips forward into the air. Press a Punch button anytime when he is not
  close to his opponent and he will drop straight down with an elbow drop.
  Using LP will make Guy roll high into the air, MP will roll at a medium arc,
  and HP will roll quicker at a more horizental arc.

Hayagake: QCF+LK (Kick)                                                [X Z V]
 -Guy will run forward quickly. Pressing any Kick button during the run will
  make Guy stop.

Kage Sukui: QCF+MK (Kick)                                              [X Z V]
 -Guy will run forward quickly. Pressing any Kick button during the run will
  make Guy perform a sliding kick.

Kubikari: QCF+HK (Kick)                                                [X Z V]
 -Guy will run forward quickly. Pressing any Kick button during the run will
  make Guy perform a two-hit hopping overhead slash kick.


[Super Combos]
Bushin Hassoken: QCF,D,DF+Punch                                            [Z]
 -Guy leaps forward with a punching attack. If he hits his opponent, he will
  carry them upward with a series of punching attacks, finished with a kick.
     Level 1: 4 Hits      Level 2: 5 Hits        Level 3: 6 Hits

Bushin Goraikuyaku: QCF,D,DF+Kick                                          [Z]
 -Guy dashes forward with a series of punches, then finishes with a slashing
  kick.
     Level 1: 4 Hits      Level 2: 6 Hits        Level 3: 7 Hits

Bushin Musourenka (throw): HCB,HCB+Punch                            [X A(LV3)]
 -Guy grabs his opponent, then the screen will go black, flashing white with
  the silouettes of Guy hitting his opponent. When the last hit will knock
  the opponent back into the air, Guy flips back and taunts his opponent. This
  attack is unblockable (thanks Another Gamer).


[Notes]
 -Guy seems to take more damage than other characters. Play defensively and
  try to avoid hits using his great jumping abilities.
 -Another Gamer mentions that the Bushin Gokusaken combo string will knock
  down the opponent if all hits connect.
 -Another Gamer also mentions that Guy can perform a Shoulder Toss out of a
  Knee Smash by pressing F+HP right after Guy knees the opponent.
  Obviously, it doesn't do nearly as much damage as it does when done alone.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Juli -

 Height: 164 cm.              Bust:   92 cm.
 Weight:  49 kg.              Waist:  59 cm.              From: ?
 Blood Type:  B               Hips:   84 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Downward Chop: LP
 Uppercut: MP                Chop: MP                  Strong Chop: MP
 Double Arm Smash: HP        Uppercut: HP              Downward Punch: HP
 Knee Jab: LK                Short Kick: LK            Thrust Kick: LK
 Front Kick: MK              Thrust Kick: MK           Splits Kick: MK
 Handstand Roundhouse: HK    Leg Sweep: HK             Roundhouse Kick: HK

[Close Attacks]             [Throws]
 none                        Suplex: HP
                             Frankensteiner: HK
                             Shoulder Toss (air): HP
                             Air Frankenteiner (air): HK

[Zero Counters]
 Z-Ism: HK Mach Slide        V-Ism: HK Cannon Spike


[Misc. Techniques]
Falling Arc: F+MK                                                      [X Z V]
 -A high axe kick that hits twice up close.

Psycho Charge Beta: hold LK+HP or LP+HK                                [X Z V]
(When teamed up with Juni in Dramatic Mode ONLY)
 -Juli will charge up the team's Super Combo gauge. Note that this technique
  can only be used in Dramatic Battle mode when teamed up with Juni.


[Special Moves]
Sniping Arrow: QCF+Kick                                                [X Z V]
 -Juli leaps forward while kicking high. The stronger the Kick button used, the
  faster and farther Juli kicks.

Cannon Spike: F,D,DF+Kick                                              [X Z V]
 -Juli performs a high rising kick into the air. The stronger the Kick button
  used, the higher and farther Juli kicks.

Spin Knuckle: HCB+Punch                                                [X Z V]
 -Juli will spin forward and perform a double-hit backfist. The spin before
  the attack is able to dodge oncoming attacks if the timing is right. The
  stronger the Punch used, the farther Juli will spin.


[Super Combos]
Spin Drive Smasher: QCF,D,DF+Kick                                        [X Z]
 -A more powerful version of the Cannon Spike, Juli will perform a
  multi-hitting low spinning kick, followed by a multi-hitting Cannon Spike.
     Level 1: 6 Hits      Level 2: 7 Hits       Level 3: 9 Hits

Reverse Shaft Breaker: QCB,QCB+Kick                                        [Z]
 -A more powerful variation of the Spiral Arrow, Juli will spin straight up
  feet-first. Press the Control Pad Left and Right and all buttons rapidly
  during the spin for more hits.
     Level 1: 12 Hits     Level 2: 14 Hits      Level 3: 18 Hits

Psycho Rolling: QCF,QCF+Punch                                              [Z]
(When teamed up with Juni in Dramatic Mode ONLY)
 -Juli and Juli bounce forward together in a ball, then bounce into the air.
  This can only be performed in Dramatic Mode when teamed up with Juni, and
  both characters must be near each other and not attacking.
     Level 1: 3 Hits      Level 2: 6 Hits       Level 3: 10 Hits

Death Cross Dancing: LP,LP,F,LK,HP                                    [Z(LV3)]
(When teamed up with Juni in Dramatic Mode ONLY)
 -Juli slides forward with an elbow strike and grab. If she grabs the opponent
  and Juni is very close by, they will both unleash a flurry of punches and
  kicks from both sides of the opponent finished with a cross-up kick. This
  can only be performed in Dramatic Mode when teamed up with Juni, and both
  characters must be near each other and not attacking.
     Level 3: 17 Hits


[Notes]
 -The Death Cross Dancing is a horrible Super Combo that deals a tiny amount
  of damage for the amount of trouble it requires to set up.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Juni -

 Height: 162 cm.              Bust:   84 cm.
 Weight:  46 kg.              Waist:  56 cm.              From: ?
 Blood Type: AB               Hips:   83 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Downward Chop: LP
 Uppercut: MP                Chop: MP                  Strong Chop: MP
 Double Arm Smash: HP        Uppercut: HP              Downward Punch: HP
 Knee Jab: LK                Short Kick: LK            Thrust Kick: LK
 Front Kick: MK              Thrust Kick: MK           Splits Kick: MK
 Handstand Roundhouse: HK    Leg Sweep: HK             Roundhouse Kick: HK

[Close Attacks]             [Throws]
 none                        Suplex: HP
                             Frankensteiner: HK
                             Shoulder Toss (air): HP
                             Air Frankenteiner (air): HK

[Zero Counters]
 Z-Ism: HK Mach Slide        V-Ism: HK Cannon Spike


[Misc. Techniques]
Psycho Shield (while blocking): F+LK+HP or F+LP+HK                     [X Z V]
 -Juni pushes forward while blocking to lessen the damage she takes.

Falling Arc: F+MK                                                      [X Z V]
 -A high axe kick that hits twice up close.

Psycho Charge Alpha: hold LK+HP or LP+HK                               [X Z V]
(When teamed up with Juli in Dramatic Mode ONLY)
 -Juni will charge up her Vitality gauge. Note that this technique can only be
  used in Dramatic Battle mode when teamed up with Juli.


[Special Moves]
Spiral Arrow: CB,F+Kick  (air)                                         [X Z V]
 -Juni will spin herself forward low along the ground feet-first. The
  stronger the Kick button used, the faster and farther Juni spins. This
  attack can be used to pass under some projectile attacks. Using HK will
  hit twice up close.

Cannon Spike: CD,U+Kick                                                [X Z V]
 -Juni performs a high rising kick into the air. The stronger the Kick button
  used, the higher and farther Juni kicks.

Hooligan Combination: DB,D,DF,F,UF+Punch                               [X Z V]
 -Juni will roll into a ball and jump forward. This can be cancelled by
  pressing any Kick button, or followed into one of these attacks:

   -Fatal Leg Twister: (any direction but Up)+Kick (near opponent's head)
      -Juni performs a Frankensteiner throw attack. Press the button when
       Juni is near her opponent's head.

   -Cross Scissors Pressure: (any direction but Up)+Kick (near opponent's body)
      -Juni will grab her opponent and spin them into the air, then land on
       them with a stomp. Press the button when Juni is near her opponent's
       body.

   -Razor Edge Slicer: Neutral
      -Juni will perform a sliding kick upon hitting the ground if nothing is
       done during the Hooligan Combination roll.

Cannon Strike (jumping forward): QCF+Kick                              [X Z V]
 -Juni dives almost straight down with a kick. The stronger the Kick button
  used, the fast Cammy will dive.

Mach Slide: QCF+Kick                                                   [X Z V]
 -Juni dashes forward and vanishes, then reappears as she stop dashing. She
  can pass through attacks and opponents this way. The stronger the Kick button
  used, the farther Juni dashes.

Earth Direct (throw): 360 Motion+Punch                                [X Z V]
 -Juni grabs her opponent and tumbles with them up into the air, them slams 
  them into the ground with her knees. The stronger the Punch button used, the
  higher and faster Juni and her opponent will tumble. This attack must be done
  very close to the opponent, and cannot be blocked. 


[Super Combos]
Psycho Streak: CB,F,B,F+Punch                                            [X Z]
 -Juni salutes and says "Yes Sir!" as Vega appears in front of her and
  performs a Psycho Crusher attack forward. Juni cannot move until Bison flies
  off the screen.
     Level 1: 3 Hits      Level 2: 4 Hits       Level 3: 5 Hits

Spin Drive Smasher: CDB,DF,DB,UF+Kick                                      [Z]
 -A more powerful version of the Spiral Arrow and Cannon Spike, Juni will
  perform a multi-hitting Spiral Arrow, followed by a multi-hitting Cannon
  Spike.
     Level 1: 6 Hits      Level 2: 7 Hits       Level 3: 9 Hits

Psycho Rolling: QCF,QCF+Punch                                              [Z]
(When teamed up with Juni in Dramatic Mode ONLY)
 -Juli and Juli bounce forward together in a ball, then bounce into the air.
  This can only be performed in Dramatic Mode when teamed up with Juni, and
  both characters must be near each other and not attacking.
     Level 1: 3 Hits      Level 2: 6 Hits       Level 3: 10 Hits

Death Cross Dancing: LP,LP,F,LK,HP                                    [Z(LV3)]
(When teamed up with Juli in Dramatic Mode ONLY)
 -Juni slides forward with an elbow strike and grab. If she grabs the opponent
  and Juli is very close by, they will both unleash a flurry of punches and
  kicks from both sides of the opponent finished with a cross-up kick. This
  can only be performed in Dramatic Mode when teamed up with Juli, and both
  characters must be near each other and not attacking.
     Level 3: 17 Hits


[Notes]
 -The Death Cross Dancing is a horrible Super Combo that deals a tiny amount
  of damage for the amount of trouble it requires to set up.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Karin -

 Height: 162 cm.              Bust:   83 cm.
 Weight:  48 kg.              Waist:  57 cm.              From: Japan
 Blood Type:  B               Hips:   85 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Palm Jab: LP              High Palm: LP
 Body Blow: MP               Low Punch: MP             Straight Punch: MP
 Step Backfist: HP           Uppercut: HP              Overhead Chop: HP
 Side Kick: LK               Short Kick: LK            Downward Kick: LK
 Front Kick: MK              Front Kick: MK            Side Kick: MK
 Low Roundhouse: HK          Sweep Kick: HK            Roundhouse: HK

[Close Attacks]             [Throws]
 none                        Ground Takedown: HP
                            *Knee Bash: HK
                             Air Takedown (air): HP/HK

[Zero Counters]
 Z-Ism: Standing HP          V-Ism: Crouching HK


[Misc. Techniques]
Elegant Kick: F+MK                                                     [X Z V]
 -Karin hops forward with an axe kick that hits overhead.


[Special Moves]
Gurenken: QCF+Punch                                                    [X Z V]
 -Karin slides forward while jabbing high with her palm. The stronger the
  Punch button used, the farther Karin slides. This can be chained into
  a number of attacks:
     --Gurenken: Punch
     --Hosho: F+Punch after one Gurenken, or Punch after two Gurenkens
     --Mujinkyaku: Kick
     --Ressenha: U+Kick
     --Sliding Kick: D+Kick
     --Upper Yasya Counter: B+Punch
     --Lower Yasya Counter: B+Kick
     --Ressencho: DF+Punch,Punch

Mujinkyaku: F,D,DF+Kick                                                [X Z V]
 -Karin slides forward while kicking high into the air, which can hit twice
  up close. The stronger the Kick button used, the farther Karin slides.

Ressenha: QCF,UF+Kick                                                  [X Z V]
 -Karin leaps forward and spins her hands around and down in a slashing
  motion. The stronger the Kick button used, the farther and higher the
  leap.

Hosho: F,D,DF+Punch                                                    [X Z V]
 -Karin does a strong palm strike straight forward. The stronger the Punch
  button used, the longer she keeps her arm out.

Ressencho: B,D,DB+Punch (Punch)                                        [X Z V]
 -Karin slides forward with an elbow jab. Pressing the Punch button a second
  time will result in a second jab from the opposite side. The stronger the
  Punch button used, the farther Karin slides.

Upper Yasya Counter: QCB+Punch                                         [X Z V]
 -Karin will assume a defensive stance. If she is hit by a high attack during
  this time, she will knock the opponent back into the air. The stronger the
  Punch button used, the longer Karin stays in her defensive stance.

Lower Yasya Counter: QCB+Kick                                          [X Z V]
 -Karin will assume a crouching defensive stance. If she is hit by a low attack
  during this time, she will knock the opponent back into the air. The stronger
  the Kick button used, the longer Karin stays in her defensive stance.

Arakuma Inashi (throw): 360 Motion+Kick                               [X Z V]
 -Karin grabs her opponent and hits them with two knee bashes, then flips
  them to the ground. This attack must be done very close to the opponent,
  and cannot be blocked. 


[Super Combos]
Shinpi Kaibyaku: QCF,QCF+Punch                                           [X Z]
 -A more powerful version of the Gurenken, Karin will slide forward while
  palm jabbing multiple times, finished with a Hosho at Levels 1 and 3, or
  a Mujinkyaku at Level 2.
     Level 1: 5 Hits      Level 2: 6 Hits       Level 3: 7 Hits

Kouoken: QCF,QCF+Kick                                                      [Z]
 -A more powerful version of the Ressenha, Karin leaps forward and spins
  with her arms out for multiple hits.
     Level 1: 3 Hits      Level 2: 6 Hits       Level 3: 9 Hits


[Notes]
 -Karin has great combo potential with her huge Gurenken strings. Memorize
  the combo strings to be able to hit opponents from any direction.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Ken -

 Height: 175 cm.              Bust:  110 cm.
 Weight:  72 kg.              Waist:  82 cm.              From: U.S.A.
 Blood Type:  B               Hips:   86 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Jab: LP
 Straight: MP                Straight: MP              Downward Straight: MP
 Strong Straight: HP         Uppercut: HP              Downward Punch: HP
 Short Kick: LK              Short Kick: LK            Punt Kick (up): LK
 Axe Kick: MK                Long Kick: MK             Knee Drop (side): LK
 Roundhouse Kick: HK         Sweep Kick: HK            Punt Kick (up): MK
                                                       Front Kick (side): MK
[Close Attacks]             [Throws]                   Roundhouse Kick (up): HK
 Headbutt: MP                Rolling Leg Toss: HP      Thrust Kick (side): HK
 Uppercut: HP               *Knee Smash: HK
 Head Kick: MK               Rolling Leg Toss (air): HP
 Knee Smash: HK

[Zero Counters]
 Z-Ism: HP Shoryuken         V-Ism: Standing HK


[Misc. Techniques]
Inazuma Kakato Wari: F+MK                                              [X Z V]
 -Ken brings his leg up, then kicks downward for two hits.

Forward Roll: QCB+Punch                                                  [Z V]
 -Ken will roll forward, and can pass through his opponent if close enough to
  them. The stronger the Punch button used, the farther Ken will roll.

Forward Collapse: QCF+Taunt                                              [Z V]
 -Ken will start to roll forward, then fall flat on his back and get up. This
  doesn't deal any damage and is an alternate taunt.

Ushiro Mawashigeri: F+HK                                               [X Z V]
 -Ken spins forward and performs a mid-level roundhouse kick.


[Special Moves]
Hadoken: QCF+Punch                                                     [X Z V]
 -Ken throws a blue fireball that travels horizontally across the screen.
  The stronger the Punch button used, the faster the projectile goes.

Shouryuken: F,D,DF+Punch                                               [X Z V]
 -Ken will rise into the air with an uppercut. The stronger the Punch button
  used, the higher and faster Ken will punch. Using HP, Ken's arm will become
  firey and hit three times up close.

Tatsumakei Senpukyaku: QCB+Kick  (air)                                 [X Z V]
 -Ken will spin forward with a kick. If performed in the air, the kick will
  arc up or down according to the time performed during his jump. The
  stronger the Kick button used, the more times Ken will spin and hit.


[Super Combos]
Shoryu Reppa: QCF,QCF+Punch                                              [X Z]
 -A more powerful version of the Shoryuken that performs the attack twice in
  a row rapidly. At Level 3, Ken performs three Shouryukens, the last one
  flaming.
     Level 1: 4 Hits      Level 2: 6 Hits       Level 3: 7 Hits

Shinryuken: QCF,QCF+Kick  (Kick rapidly)                                   [Z]
 -A more powerful version of the Shoryuken that spins and travels straight up.
  Tapping Kick buttons rapidly during the attack will increase the amount of
  hits and damage that it deals.
     Level 1: 13 Hits     Level 2: 15 Hits      Level 3: 19 Hits

Shippu Jinraikyaku: QCB,QCB+Kick                                      [A(LV3)]
 -A much more powerful variation of the Tatsumaki Senpukyaku, Ken will perform
  four stepping kicks forward, followed by a multi-hitting spin kick upward
  that carries opponents into the air. 
     Level 3: 10 Hits


[Notes]
 -A Hadoken will knock down an opponent if Ken's hands touch them during the
  attack, otherwise it will just knock them back.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- M.Bison -

 Height: 198 cm.              Bust:  120 cm.
 Weight: 102 kg.              Waist:  86 cm.              From: U.S.A.
 Blood Type:  A               Hips:  100 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Jab: LP                     High Jab: LP              Downward Jab (up): LP
 Uppercut: MP                High Straight: MP         Weak Hook (side): LP
 Power Straight: HP          Uppercut: HP              Glove Shove (up): MP
 Elbow Jab: LK               Low Jab: LK               Hook Punch (side): MP
 Body Blow: MK               Low Straight: MK          Power Shove (up): HP
 Power Hook: HK              Hook Trip Punch: HK       Down Straight (side): HP
                                                       Downward Jab: LK
[Close Attacks]             [Throws]                   Downward Straigh: MK
 Short Straight: HP         *Headbutt: HP              Downward Smash: HK
 Power Body Blow: HK         Headbutt Smash (air): HP

[Zero Counters]
 Z-Ism: HP Buffalo Headbutt  V-Ism: Crouching HK


[Special Moves]
Dash Straight: CB,F+Punch                                              [X Z V]
 -M.Bison will dash forward and punch straight out with great reach. The
  stronger the Punch button used, the farther M.Bison will dash before
  punching.

Dash Uppercut: CB,F+Kick                                               [X Z V]
 -M.Bison will dash forward and uppercut at his opponent's head. The stronger
  the Kick button used, the farther M.Bison will dash before punching.

Dash Ground Straight: CB,DF+Punch                                        [Z V]
 -M.Bison will dash forward and punch at his opponent's legs. The stronger the
  Punch button used, the farther M.Bison will dash before punching.

Dash Ground Uppercut: CB,DF+Kick                                         [Z V]
 -M.Bison will dash forward, then quickly crouch and uppercut. The stronger the
  Kick button used, the farther M.Bison will dash before punching. Unlike the
  Dash Uppercut, though, this will knock standing opponents down.

Turn Punch: Charge LK+HP or LP+HK, release                             [X Z V]
 -M.Bison accumulates power for this punch as long as all three of the same
  type of attack button are being held down. At any moment on the ground,
  release the buttons and M.Bison will turn around, then dash forward with a
  straight punch. The power of the punch and the distance of the dash depend
  on how long the buttons are charged.

Final Punch: Charge HP or HK for 60 seconds, release                   [X Z V]
 -M.Bison's fully-charged Turn Punch for 60 seconds or more, this attack will
  deal a lot of damage.

Buffalo Headbutt: CD,U+Punch                                               [V]
 -M.Bison will quickly crouch down, and leap slightly forward into the air with
  a headbutt. This attack will pass through projectiles if timed correctly,
  and the stronger the Punch button used, the higher M.Bison will leap into the
  air.


[Super Combos]
Crazy Buffalo: CB,F,B,F+Punch  (Press Punch or Kick)                     [X Z]
 -A more powerful variation of the Dash Straight and Uppercut, M.Bison will
  punch many times in rapid succession. The punches are by default all 
  Straights, but holding a Kick button during the attack will turn them all
  into Uppercuts. In Z-Ism, this attack can be performed using a Kick button
  as well.
     Level 1: 3 Hits      Level 2: 4 Hits        Level 3: 5 Hits

Gigaton Blow: CB,F,B,F+Kick                                           [Z(LV3)]
 -A much more powerful version of the Turn Punch that hits multiple times with
  a single punch. As M.Bison punches across the screen, it loses hits. Perform
  up close for best results.
     Level 3: 9 Hits


[Notes]
 -In X-Ism, a HP Dash Straight will knock down a standing opponent. In other
  Isms, it won't.
 -In case you didn't know, "M.Bison" is a play on Mike Tyson's name, so it
  was changed in the American version.
 -According to Another Gamer, you can enable a Turn Punch counter by
  selecting M.Bisonand hold HP+LK when the VS screen appears. After the
  round begins, release them and a small counter will appear under your
  energy meter whenever you use Turn Punch, indicating the level it's
  currently charged to.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Maki -

 Height: 175 cm.              Bust:  110 cm.
 Weight:  72 kg.              Waist:  82 cm.              From: Japan
 Blood Type:  B               Hips:   86 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Tonfa Jab: LP               Tonfa Jab: LP             Tonfa Jab: LP
 Tonfa Stab: MP              Elbow Smash: MP           Tonfa Stab: MP
 Tonfa Backlash: HP          Tonfa Spin Uppercut: HP   Tonfa Smash: HP
 Low Kick: LK                Short Kick: LK            High Kick: LK
 Side Kick: MK               Side Kick: MK             Side Kick: MK
 High Roundhouse: HK         Spin Trip: HK             Roundhouse Kick: HK

[Close Attacks]             [Throws]
 Elbow Strike: MP            Tonfa & Roundhouse: HP
 Face Smash: HP             *Knee Smashes: HK
 Knee Jab: MK                Head Bomber (air): HP/HK
 Skyscraper Kick: HK

[Zero Counters]
 Z-Ism: Reppukyaku           V-Ism: Reppukyaku


[Special Moves]
Genko: QCF+Punch                                                       [X Z V]
 -Maki does a stepping hook punch forward. If this hits, it will knock down
  the opponent.

Hayagake: QCF+Kick (Kick)                                              [X Z V]
 -Maki will run forward. Pressing any Kick button during the run has its
  own different effect:
          --LK: stops running
          --MK: does a sliding low kick. If this hits, Maki will grab her
                opponent and do a Head Bomber throw.
          --HK: does a hopping stomp kick. If this hits, Maki will grab
                her opponent and do a powerbomb.

Saka Hayagake: QCB+Kick (Kick)                                         [X Z V]
 -Maki will run backward. Pressing any Kick button during the run has its
  own different effect.
          --LK: stops running
          --MK: flips forward
          --HK: flips backward
  Either MK or HK can be followed by any mid-air attack.

Tengu Daoshi (air, throw): HCF+Punch                                   [X Z V]
 -Maki grabs her opponent, launches towards the wall and slams them into it,
  then slams them into the floor with a Head Bomber. This must be done right
  next to the opponent in mid-air and is unblockable.

Hassoukyaku (air, near wall): QCB+Punch/Kick                           [X Z V]
 -Maki grabs the side of the screen and does something depending on what
  button is used:
          --LP: jumps forward half the screen
          --MP: dives forward a short distance. If she touches the opponent,
                she will flip over and powerbomb them.
          --HP: dives forward a medium distance. If she touches the
                opponent, she will flip and powerbomb them.
          --LK: drops down
          --MK: drops forward with a short diving kick
          --HK: drops forward with a medium range diving kick

Reppukyaku: LK+HP or LP+HK
 -Maki plants her tonfa in the ground and spin around on it, kicking high. She
  is practically invincible during this time, but using it drains her vitality
  bar a bit.


[Super Combos]
Bushin Gouraiha: QCF,QCF+Punch                                           [X Z]
 -A stronger variation of the Genko, Maki slides forward with a string of
  tonfa strikes finished by a hopping skyscraper kick.
     Level 1: 5 Hits      Level 2: 6 Hits       Level 3: 8 Hits

Tesshinhou: QCF,QCF+Kick                                                   [Z]
 -A stronger version of the Hayagake, Maki runs forward until you press a
  Kick button, then she'll slide forward with a multi-hitting jumpkick
  (followed by a Genko punch at Level 3).
     Level 1: 3 Hits      Level 2: 4 Hits       Level 3: 8 Hits

Ajaratengu (throw): 720 Motion+Punch    (air)                             [Z]
 -A stronger version of the Tengu Daoshi, Maki grabs her opponent, slams them
  from wall to wall and finishes with a spinning Head Bomber. This attack can
  be done in the air but can only be used to grab opponents that are jumping.
  It's also unblockable.  
     Level 1: 3 Hits      Level 2: 3 Hits       Level 3: 5 Hits


[Notes]
 -Another Gamer informs me that it's possible to perform the Saka Hayagake
  anytime during Hayagake.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Nash -

 Height: 186 cm.              Bust:  123 cm.
 Weight:  84 kg.              Waist:  81 cm.              From: U.S.A.
 Blood Type: AB               Hips:   87 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Downward Jab: LP
 Straight: MP                Straight: MP              Upward Punch: MP
 Spinning Backfist: HP       Uppercut: HP              Fierce Chop: HP
 Short Kick: LK              Short Kick: LK            High Kick (up): LK
 Sobat Kick: MK              Long Kick: MK             Knee Strike (side): LK
 High Kick: HK               Sweep Kick: HK            Side Kick: MK
                                                       Downward Thrust: HK
[Close Attacks]             [Throws]
 Hook: MP                    Suplex: HP
 Uppercut: HP               *Knee Smash: HK
 High Kick: MK               Backbreaker (air): HP
 Roundhouse: HK              Somersault Shell (air): HK

[Zero Counters]
 Z-Ism: Standing HP          V-Ism: Crouching HK


[Misc. Techniques]
Jumping Sobat: F/B+MK                                                  [X Z V]
 -Nash's standard MK, but he can move slightly forward or backward while
  kicking if a direction is held.

Step Kick: F/B+HK                                                      [X Z V]
 -Nash's standard HK, but he will move slightly forward while kicking if
  either direction is held.

Forward Dash: F,F                                                        [Z V]
 -Nash dashes forward a couple steps.

Knee Bazooka: F/B+LK                                                       [X]
 -Nash leaps forward with a quick knee strike.


[Special Moves]
Sonic Boom: CB,F+Punch                                                 [X Z V]
 -Nash tosses a twisting wave of energy horizontally across the screen. The
  stronger the Punch button used, the faster the projectile moves.

Somersault Kick: CD,U+Kick                                             [X Z V]
 -Nash leaps into the air and somersault backwards while kicking, slashing
  with his leg. The stronger the Kick button used, the higher Nash will
  kick. Using HK will hit twice up close.

Knee Bazooka: F,F+Kick                                                   [Z V]
 -Nash leaps forward with a quick knee strike. If a Kick button is not
  pressed before the dust clouds rise from Nash's dragging back foot,
  he will only perform the Forward Dash.


[Super Combos]
Somersault Justice: CDB,DF,DF,UF+Kick                                    [X Z]
 -A more powerful version of the Somersault Kick, Nash kicks multiple times
  in a row. At Level 3, Nash does three Somersault Kicks.
     Level 1: 6 Hits      Level 2: 8 Hits        Level 3: 10 Hits

Sonic Break: CB,F,B,F+Punch                                                [Z]
 -A more powerful version of the Sonic Boom, Nash will throw multiple
  projectiles as long as any Punch button is being pressed rapidly. Each
  Level increases the number of Sonic Booms that are thrown.
     Level 1: 2 Hits      Level 2: 3 Hits        Level 3: 4 Hits

Crossfire Blitz: CB,F,B,F+Kick                                             [Z]
 -Nash dashes forward with a flurry of kicks. At Levels 2 and 3, Nash
  adds some punches at the end.
     Level 1: 4 Hits      Level 2: 5 Hits        Level 3: 6 Hits


[Notes]
 -When playing as Nash, try charging DB whenever possible to perform a
  Sonic Boom, Somersault Kick, or Super Combo at any moment.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- R.Mika -

 Height: 168 cm.              Bust:   97 cm.
 Weight:  62 kg.              Waist:  72 cm.              From: Japan
 Blood Type:  O               Hips:   93 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Chop: LP                    Chop: LP                  Downward Jab: LP
 Elbow: MP                   Hopping Headbutt: MP      Downward Punch: MP
 Stepping Backfist: HP       Shoulder Tackle: HP       Elbow Drop: HP
 Low Kick: LK                Back Kick: LK             High Kick: LK
 Spin Kick: MK               High Kick: MK             Spin Kick: MK
 Backflip Dropkick: HK       Slide Kick: HK            Dropkick (up): HK
                                                       Thrust Kick (side): HK
[Close Attacks]             [Throws]
 none                        Suplex: HP
                             Backbreaker: HK
                             Neck Ride (air): HK

[Zero Counters]
 Z-Ism: Standing MP          V-Ism: Crouching HK


[Special Moves]
Flying Peach: QCB+Punch                                                [X Z V]
 -R.Mika hops forward, then pushes herself forward bum-first. The stronger
  the Punch button used, the farther the attack goes and the longer the hop
  at the start.

Shooting Peach: QCB+Kick                                               [X Z V]
 -R.Mika pushes herself forward bum-first, then lands on the ground and rubs
  her bum. The stronger the Kick button used, the farther the attack goes.

Daydream Headlock (throw): 360 Motion+Kick  (Punch rapidly)           [X Z V]
 -R.Mika grabs the opponent in a headlock and crushes them repeatedly. Pressing
  Punch buttons will cause more hits. For a finisher, she salutes with one arm
  and Neck Rides the opponent to the ground. This attack must be done very
  close to the opponent, and cannot be blocked. 

Paradise Hold (throw): 360 Motion+Punch                               [X Z V]
 -R.Mika does a hand-flip forward. If she makes contact with her opponent right
  after she springs on her hands, she slams them to the ground, then flips over
  and slams them again. This attack must be done very close to the opponent, and
  cannot be blocked. 

Wingless Airplane (air throw): HCB+Kick                                [X Z V]
 -R.Mika does an air Frankensteiner to slam the opponent to the ground. This
  attack must be done very close to the opponent, and cannot be blocked. 


[Super Combos]
Peach Special: QCF,D,DF+Kick                                             [X Z]
 -R.Mika runs forward. Pressing different buttons during the run have different
  effects:
            LP: Dropkick                LK: Front Flip
            MP: Slide Kick              MK: Front Flip
            HP: Clothesline             HK: Front Flip

  If R.Mika knocks the opponent the HP Clothesline, she will automatically leap
  onto the cornerpost of her wrestling ring and perform a backflip drop that
  will always hit. With either the LP or MP attacks, the opponent will still be
  standing and there is another choice of attacks, by pressing the following
  motions just as R.Mika leaps off the post:

                 neutral: Flipping Backdrop
                       F: Rolling Neck Breaker
                    Kick: Sky-High Dropkick            
    (Or, when just about to make contact with the opponent's head)
                  F+Kick: Wingless Airplane Spin

  The Front Flip moves will makes R.Mika tumble forward. If she lands on her
  opponent, she will flip over them to their other side. She will automatically
  do this if she runs into her opponent. If she runs into the side of the
  screen, she will double back and run in the opposite direction.
  The higher the Super Combo Level used, the more times R.Mika will run back
  and forth across the screen.
     Level 1: 1 Pass      Level 2: 2 Passes     Level 3: 3 Passes

Rainbow Hip Crush: QCF,QCF+Punch                                           [Z]
 -A more powerful version of the Shooting Peach, R.Mika throws a series of
  backfists followed by a series of Shooting Peach attacks.
     Level 1: 4 Hits      Level 2: 7 Hits       Level 3: 10 Hits

Heavenly Dynamite: 360 Motion+Punch  (Punch rapidly)                      [Z]
 -R.Mika grabs her opponent and does a rapid headbutting attack. Press the
  Punch button rapidly to score more hits. The last headbutt will leave the
  opponent dizzy. She finishes with a Neck Ride at Level 1, a back toss at
  Level 2, and at Level 3, she leaps onto the cornerpost of her wrestling
  ring and performs a backbreaker.
     Level 1: 9 Hits      Level 2: 10 Hits      Level 3: 12 Hits


[Notes]
 -R.Mika's crouching MP Headbutt only hits airborne opponents, and is suitable
  for comboing them in the air.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Rolento -

 Height: 180 cm.              Bust:  122 cm.
 Weight:  81 kg.              Waist:  86 cm.              From: U.S.A.
 Blood Type:  O               Hips:   90 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Rod Jab: LP                 Rod Jab: LP               Rod Jab: LP
 Back Rod Upper: MP          Rod Spin: MP              Rod Spin: MP
 Overhead Rod Smash: HP      Rod Swipe: HP             Overhead Rod: HP
 Knee Jab: LK                Short Kick: LK            Front Kick: LK
 Front Kick: MK              Front Kick: MK            Downward Kick: MK
 Backdoor Kick: HK           Slide Kick: HK            Downward Thrust: HK

[Close Attacks]             [Throws]
 Rod Uppercut: HP            Rod Toss: HP
 Knee Bash: MK               Grenade Blast: HK
                             Air Blast (air): HK

[Zero Counters]
 Z-Ism: Patriot Circle       V-Ism: Dash Forward
        (3rd spin)

[Misc. Techniques]
Fake Rod: F+MK                                                         [X Z V]
 -Rolento jabs the ground with his rod and stands on it for a second. This
  is a fake version of the Spike Rod, but it can still hit up close.

Spike Rod (air): D+MK                                                  [X Z V]
 -Rolento strikes straight below with his rod. This can hit opponents, as
  well as bounce Rolento forward a bit if he hits the ground with it.
  Holding B will make him bounce backward.

High Jump: D,U                                                           [Z V]
 -Rolento bends his rod and propels himself into the air farther than a 
  normal jump. Pressing U or UF will make Rolento jump forward, but he
  can also High Jump back by pressing UB.

Trick Landing: (while landing) LK+HP or LP+HK                          [X Z V]
 -Rolento bounces on his rod before landing, sending him back a step.
  Holding F during the Trick Landing will make him bounce forward.


[Special Moves]
Patriot Circle: QCF+Punch  (repeat 3X)                                 [X Z V]
 -Rolento slides forward while spinning his rod in front of him for
  multiple hits. Repeating the motion a second and third time will perform
  two more rod-spinning attacks. The stronger the Punch button used, the
  faster and farther Rolento slides.

Stinger: F,D,DF+Kick  (any button)                                     [X Z V]
 -Rolento leaps straight up with several knives in his hand. Pressing any
  button during the leap will make him spin and toss a knife at an angle
  downward. The strength of the attack determines the angle of the knife:
              Light Attack: almost straight down
             Medium Attack: 45 diagonal angle
               Hard Attack: a more horizental angle

Mekong Delta Attack: LP+HK or LK+HP (then Punch)                       [X Z V]
 -Rolento does a backflip with the 3P press. The moment he touches the ground,
  pressing a Punch button will make him roll quickly along the ground as an
  attack. The stronger the Punch button used, the farther and faster the roll.

Mekong Delta Air Raid: QCB+Punch (Punch)                               [X Z V]
 -Rolento rolls backward along the ground. The stronger the Punch button used,
  the farther and faster he rolls. Pressing a Punch button during the roll
  will make Rolento quickly launch himself forward with his rod and strike
  downward with it in the air.

Mekong Delta Escape: QCB+Kick (any button)                             [X Z V]
 -Rolento quickly leaps back and pushes off the side of the screen, then
  drops down. He can perform any Air Attack during his drop.


[Super Combos]
Take No Prisoner: QCF,QCF+Punch                                          [X Z]
 -Rolento tugs a wire that rises along the ground in front of him. If it hits
  his opponent, Rolento will leap to the middle of the screen, and string the
  wire over a hook held by one of his soldiers, then yank the wire up to hang
  the opponent.
     Level 1: 1 Hit       Level 2: 1 Hit        Level 3: 1 Hit

Minesweeper: QCB,QCB+Punch                                                 [Z]
 -Rolento rolls backward along the ground scattering grenades that explode in
  order, always knocking the opponent into the next explosion.
     Level 1: 2 Hits      Level 2: 3 Hits       Level 3: 4 Hits

Steel Rain: QCF,QCF+Kick                                                   [Z]
 -Rolento tosses a bunch of knives into his rod, then swings high and tossing
  the knives to rain down on the opponent.
     Level 1: 3 Hits      Level 2: 6 Hits       Level 3: 7 Hits


[Notes]
 -In X-Ism, all Rolento's jumps forward and backward will be High Jumps,
  without the rod-bending animation.
 -Rolento drops a grenade in his taunt, which can hits for a minimal amount
  of damage.
 -The knives that Rolento tosses during his Stinger attack can easily be
  knocked away by his opponent's attacks.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Rose -

 Height: 178 cm.              Bust:   96 cm.
 Weight:  54 kg.              Waist:  57 cm.              From: Italy
 Blood Type:  ?               Hips:   86 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Chop: LP
 Soul Jab: MP                Soul Jab: MP              Soul Wave: MP
 Soul Shawl Slash: HP        Soul Uppercut: HP         Soul Shawl Slash: HP
 Short Kick: LK              Short Kick: LK            Downward Kick: LK
 Shawlstand Kick: MK         Long Kick: MK             Side Kick: MK
 Shawlstand Roundhouse: HK   Sweep Kick: HK            Roundhouse Kick: HK

[Close Attacks]             [Throws]
 Soul Chop: MP               Soul Drain: HP
 Short Shawl Slash: HP       Soul Throw (air): HP
 Hop Kick: MK
 Soul Piette: HK

[Zero Counters]
 Z-Ism: Spin Around          V-Ism: Crouching HK
        (does nothing)


[Misc. Techniqes]
Sliding: DF+MK                                                         [X Z V]
 -Rose slides forward with a low kick. This can travel under high projectiles.

Soul Piette: F+HK                                                        [Z V]
 -Rose leans forward and touches the ground with one hand, while reaching up
  over her head with her leg and kicking high. She moves forward slightly
  after the kick.


[Special Moves]
Soul Spark: HCF+Punch                                                  [X Z V]
 -Rose whips out her shawl and throws a sphere of Soul energy across the
  screen. The stronger the Punch button used, the faster the projectile
  travels.

Soul Throw: F,D,DF+Punch                                               [X Z V]
 -Rose leaps forward into the air. If she makes contact with her opponent, she
  will toss them to the ground. The stronger the Punch button used, the
  faster, higher, and farther Rose will leap into the air.

Soul Reflect: QCB+Punch                                                [X Z V]
 -Rose slashes her shawl in front of her, which can hit opponents up close.
  Each Punch button has a different animation and effect:
      LP: Cancels projectiles and absorbs them into Rose's Super Combo Gauge.
      MP: Reflects projectiles straight across the screen.
      HP: Reflects projectiles at an upward angle.

Soul Spiral: QCF+Kick                                                  [X Z V]
 -Rose slides forward with a punch while wrapping her shawl around her arm like
  a drill. The stronger the Kick button used, the farther Rose slides and the
  more hits the attack deals.


[Super Combos]
Aura Soul Throw: QCF,D,DF+Punch                                          [X Z]
 -A more powerful version of the Soul Throw, Rose leaps forward into the air.
  If she makes contact with her opponent, she will toss them to the ground
  burning with Soul energy. At Level 2, Rose will uppercut before doing the
  Soul Throw. At Level 3, she dashes forward with a punch-uppercut combo
  before doing the Soul Throw.
     Level 1: 1 Hit       Level 2: 3 Hits       Level 3: 4 Hits

Aura Soul Spark: QCB,QCB+Punch                                             [Z]
 -A more powerful version of the Soul Spark, Rose throws a multi-hitting
  projectile across the screen. At Level 2, she will do a Soul Piette kick
  and Soul Reflect while moving forward before tossing the projectile. 
     Level 1: 3 Hits      Level 2: 5 Hits       Level 3: 3 Hits

Soul Illusion: QCF,D,DF+Kick                                               [Z]
 -Rose creates a pair of illusions that follow her movements and adds hits to
  her attacks, which is similar to a Custom Combo in V-Ism but without the
  ability to link anything really quickly. The images will stay longer with
  each level used.
     Level 1: 3 seconds   Level 2: 6 seconds    Level 3: 9 seconds


[Notes]
 -Rose cannot use the Soul Reflect to reflect or absorb Cody's Bad Stone or
  Knife Throw. The Bad Stone will just break and the Knife will drop down to
  the ground.
 -Another Gamer informs me that the Level 3 Aura Soul Spark can reflect
  Super Combo projectiles.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Ryu -

 Height: 175 cm.              Bust:  110 cm.
 Weight:  68 kg.              Waist:  81 cm.              From: Japan
 Blood Type:  O               Hips:   85 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Downward Jab: LP
 Straight: MP                Straight: MP              Downward Punch: MP
 Strong Jab: HP              Uppercut: HP              Uppercut (side): MP
 Low Kick: LK                Short Kick: LK            Downward Punch: HP
 High Kick: MK               Long Kick: MK             Punt Kick (up): LK
 Roundhouse Kick: HK         Sweep Kick: HK            Knee Drop (side): LK
                                                       High Kick (up): MK
[Close Attacks]             [Throws]                   Thrust Kick (side): MK
 Elbow Jab: LP               Shoulder Toss: HP         Roundhouse (up): HK
 Body Blow: MP               Leg Roll: HK              Thrust Kick (side): HK
 Uppercut: HP                Air Toss (air): HP
 Axe Kick: HK

[Zero Counters]
 Z-Ism: Shoryuken            V-Ism: Crouching HK


[Misc. Techniques]
Sakotsu Wari: F+MP                                                     [X Z V]
 -Ryu winds up and punches downward for two hits.

Senpukyaku: F+MK                                                         [Z V]
 -Ryu hops forward and spins with a mid-level kick.

Fake Hadoken: QCF+Taunt                                                  [Z V]
 -Ryu winds up as if to throw a Hadoken, but instead just yells and quickly
  recovers.

Seichu Nidan Tsuki: F+HP                                                 [X V]
 -Ryu slides forward with a two-hit elbow strike.


[Special Moves]
Hadoken: QCF+Punch                                                     [X Z V]
 -Ryu throws a blue fireball that travels horizontally across the screen.
  The stronger the Punch button used, the faster the projectile goes.

Shakunetsu Hadouken: HCF+Punch                                         [X Z V]
 -Ryu throws a red fireball similar to the Hadoken, except that it burns
  the opponent when it hits them. The stronger the Punch button used, the
  faster the projectile goes.

Shouryuken: F,D,DF+Punch                                               [X Z V]
 -Ryu will rise into the air with an uppercut. The stronger the Punch button
  used, the higher and faster Ryu will punch.

Tatsumaki Senpukyaku: QCB+Kick  (air)                                  [X Z V]
 -Ryu will spin forward with a kick. If performed in the air, the kick will
  arc up or down according to the time performed during his jump. The
  stronger the Kick button used, the more times Ryu will spin and hit.


[Super Combos]
Shinku Hadoken: QCF,QCF+Punch                                              [Z]
 -A more powerful version of the Hadoken, Ryu tosses a multi-hitting fireball
  across the screen. This can be used to cancel an oncoming projectile,
  removing one hit from the total.
     Level 1: 3 Hits      Level 2: 4 Hits       Level 3: 5 Hits

Shinku Tatsumaki Senpukyaku: QCB,QCB+Kick                                  [Z]
 -A more powerful version of the Tatsumaki Senpukyaku, Ryu will do a spinning
  kick in place which can hit opponents rapidly or juggle them in the air.
     Level 1: 5 Hits      Level 2: 9 Hits       Level 3: 13 Hits

Metsu Shoryuken: QCF,D,DF+K                                           [Z(LV3)]
 -A more powerful version of the Shoryuken, Ryu slides forward with a Seichu
  Nidan Tsuki elbow strike. If he hits his opponent, he will perform a two-hit
  Shoryuken. The longer Ryu dashes with the elbow strike before hitting his
  opponent, the more powerful the following Shoryuken will be. At maximum
  distance, the following attack will be a Shin Shoryuken, dealing maximum
  damage (thanks Another Gamer).
     Level 3: 3 Hits


[Notes]
 -Ryu has a special win pose after beating an opponent with a Metsu Shoruken,
  where he turns his back and looks at his opponent.
 -A Hadoken will knock down an opponent if Ryu's hands touch them during the
  attack, otherwise it will just knock them back.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Sagat -

 Height: 226 cm.              Bust:  140 cm.
 Weight: 109 kg.              Waist:  87 cm.              From: Thailand
 Blood Type:  B               Hips:   95 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Elbow Jab: LP               Jab: LP                   Straight Jab: LP
 Straight: MP                Strong Jab: MP            Uppercut: MP
 Strong Straight: HP         Straight: HP              Straight: HP
 Low Kick: LK                Short Kick: LK            Knee Drop: LK
 Front Kick: MK              Side Kick: MK             Side Kick: MK
 High Kick: HK               Sweep Kick: HK            Roundhouse Kick: HK

[Close Attacks]             [Throws]
 Hook Punch: MP              Overhead Toss: HP
 Uppercut: HP               *Knee Bash: HK
                             Air Toss (air): HP
[Zero Counters]
 Z-Ism: Side Kick            V-Ism: HP Tiger Blow


[Misc. Techniques]
Kick Feint: MK, MK (quickly)                                             [Z V]
 -Sagat will raise his leg to kick, then bring in down quickly as a fake.

Tiger Charge: QCF+Taunt                                                    [Z]
 -Sagat's chest scar glows and he laughs. For a few seconds, the next Tiger
  Blow that Sagat performs will deal slightly more damage. This consumes one
  level of Sagat's super combo gauge.


[Special Moves]
Tiger Shot: QCF+Punch                                                  [X Z V]
 -Sagat tosses a wave-shaped fireball high across the screen. The stronger the
  Punch button used, the faster the projectile travels.

Ground Tiger Shot: QCF+Kick                                            [X Z V]
 -Sagat crouches down and tosses a wave-shaped fireball low across the screen.
  The stronger the Kick button used, the faster the projectile travels.

Tiger Blow: F,D,DF+Punch                                                 [Z V]
 -Sagat will rise into the air with an uppercut. The stronger the Punch button
  used, the higher and faster Sagat will punch. Using MP or HP, the uppercut
  will hit 5 or 7 times respectively.

Tiger Crush: F,D,DF+Kick                                                 [Z V]
 -Sagat hops forward with a quick high knee strike. The stronger the Kick
  button used, the farther Sagat will leap. Note that this attack has a
  different motion in X-Ism.

Tiger Crush: QCF,UF+Kick                                                   [X]
 -Sagat hops forward with a quick high knee strike. The stronger the Kick
  button used, the farther Sagat will leap. Note that this attack has a
  different motion in Z-Ism and V-Ism.

Tiger Uppercut: F,D,DF+Punch                                               [X]
 -Sagat will rise into the air with an uppercut. The stronger the Punch button
  used, the higher and faster Sagat will punch. This attack can hit twice up
  close.


[Super Combos]
Tiger Genocide: QCF,D,DF+Kick                                            [X Z]
 -A more powerful version of the Tiger Crush and Tiger Blow/Uppercut, Sagat
  hops forward with a multi-hitting Tiger Crush knee strike, then follows with
  a multi-hitting Tiger Blow/Uppercut. At Level 3, he will perform a second
  Tiger Blow/Uppercut.
     Level 1: 7 Hits      Level 2: 10 Hits      Level 3: 14 Hits

Tiger Cannon: QCF,QCF+Punch                                                [Z]
 -A more powerful version of the Tiger Shot, Sagat tosses a multi-hitting
  wave-shaped fireball high across the screen. This can be used to cancel an
  oncoming projectile, removing one hit from the total. At Level 3, the
  fireball will burn opponents and knock them down.
     Level 1: 4 Hits      Level 2: 5 Hits       Level 3: 6 Hits

Tiger Raid: QCB,QCB+Kick                                                   [Z]
 -Sagat performs a series of increasingly high kicks, followed by a leaping
  multi-hit kick straight across the screen. At Level 3, Sagat's leg becomes
  fiery during the jumpkick for more damage.
     Level 1: 6 Hits      Level 2: 7 Hits       Level 3: 7 Hits


[Notes]
 -When using Tiger Shots, switch between Low and High shots often to confuse
  your opponent's blocking patterns.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Sakura -

 Height: 158 cm.              Bust:   80 cm.
 Weight:  42 kg.              Waist:  60 cm.              From: Japan
 Blood Type:  A               Hips:   84 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Downward Palm: LP
 Straight: MP                Overhead Smash: MP        Straight Punch: MP
 Strong Straight: HP         Uppercut: HP              Overhead Smash: HP
 Low Kick: LK                Short Kick: LK            Side Kick: LK
 Back Kick: MK               High Kick: MK             Front Kick: MK
 Back Roundhouse: HK         Sweep Kick: HK            Downward Kick: HK

[Close Attacks]             [Throws]
 Elbow Jab: MP              *Sleeper & Elbow: HP
 Upward Smash: HP            Kick Flip: HK
 Split Kick: HK              Kick Off (air): HK

[Zero Counters]
 Z-Ism: HP Shouoken          V-Ism: Crouching HK


[Misc. Techniques]
Flower Kick: F+MK                                                      [X Z V]
 -Sakura steps forward and brings her leg above her head, then kicks downward.
  Plus she flashes her panties.


[Special Moves]
Hadoken: QCF+Punch                                                     [X Z V]
 -Sakura throws a blue fireball that travels horizontally across the screen,
  but dissipiates before going all the way across. While Sakura winds up to
  throw the fireball, tapping Punch buttons will cause her to stall and
  increase the size of the Hadoken. The bigger the fireball gets, the slower
  and shorter it travels. There are three sizes of Hadoken Sakura can throw.

Shouoken: F,D,DF+Punch                                                 [X Z V]
 -Sakura dashes forward and leaps into the air with an uppercut. The stronger
  the Punch button used, the farther Sakura dashes and the more times she
  hits.

Shunpukyaku: QCB+Kick  (air)                                           [X Z V]
 -Sakura hops forward with a spinning kick. The stronger the Kick button used,
  the higher she will leap and the more times she spins and kicks. If performed
  in the air, the kick will arc up or down according to the time performed
  during her jump. 

Sakura Otoshi: F,D,DF+Kick, Punch (3x)                                   [Z V]
 -Sakura hops forward with her arms behind her head. The stronger the Kick
  button used, the higher and farther Sakura hops. Pressing a Punch button
  while she is in the air will make her perform an overhead smash punch. If
  timed right, Sakura can perform up to three punches, although they must be
  timed very well to hit every time.


[Super Combos]
Midare Zakura: QCF,D,DF+Kick                                             [X Z]
 -A more powerful version of the Shououken, Sakura dashes forward while
  uppercuting multiple times in a row.
     Level 1: 4 Hits      Level 2: 6 Hits       Level 3: 7 Hits

Shinku Hadoken: QCF,QCF+Punch                                              [Z]
 -A more powerful variation of the Hadoken, Sakura throws a large blue fireball
  across the screen which dissipates and loses hits as it travels. The fireball
  can cancel an enemy projectile and continue on, removing one hit from the
  total.
     Level 1: 3 Hits      Level 2: 4 Hits       Level 3: 5 Hits

Haru Ichiban: QCB,QCB+Kick                                                 [Z]
 -A more powerful version of the Shunpukyaku, Sakura spins low along the ground
  while kicking low, then finishes with a high kick. This attack must be
  blocked low. 
     Level 1: 5 Hits      Level 2: 6 Hits       Level 3: 7 Hits


[Notes]
 -Fully-charged Hadoken fireballs have very short range and are easily
  avoided. Stick to throwing the smaller ones since their range is far
  better.
 -Somewhat useless trivia: Sakura's voice clips for her Hadoken and Shouoken
  are just Ken's voice from his same attacks sped up.
 -According to Another Gamer, the Sakura Otoshi can also be used to bounce
  off fireballs if you hit them with the punch.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Shin Gouki -

 Height: 178 cm.              Bust:  118 cm.
 Weight:  80 kg.              Waist:  84 cm.              From: Japan
 Blood Type:  ?               Hips:   86 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Downward Jab: LP
 Straight: MP                Straight: MP              Downward Straight: MP
 Lunge Punch: HP             Uppercut: HP              Downward Punch: HP
 Short Kick: LK              Short Kick: LK            Punt Kick (up): LK
 Low Thrust: MK              Long Kick: MK             Knee Drop (side): LK
 High Roundhouse: HK         Sweep Kick: HK            High Kick (up): MK
                                                       Thrust Kick (side): MK
[Close Attacks]             [Throws]                   Roundhouse (up): HK
 Gut Punch: MP               Shoulder Toss: HP         Thrust Kick (side): HK
 Uppercut: HP                Leg Roll: HK
 Knee Smash: MK              Rolling Leg Toss (air): HK
 Axe Kick: HK

[Zero Counters]
 Z-Ism: HP Gou Shoryuken     V-Ism: Crouching HK


[Misc. Techniques]
Zugai Hasatsu: F+MP                                                    [X Z V]
 -Gouki holds his hand behind his head, then brings it down for a two-hit
  smash punch. 

Senpu Kyaku: F+MK                                                      [X Z V]
 -Gouki hops forward and spins with a mid-level kick.

Tenma Kujin Kyaku: (jumping forward) D+MK                              [X Z V]
 -Gouki will quickly dive almost straight down with a kick. This attack can
  only be performed during a jump forward, and the button combination must
  be pressed at the peak of Gouki's jump.


[Special Moves]
Gou Hadoken: QCF+Punch                                                 [X Z V]
 -Gouki throws a blue fireball that travels horizontally across the screen.
  The stronger the Punch button used, the faster the fireball travels.

Zanku Hadoken (air): QCF+Punch                                         [X Z V]
 -Gouki throws a blue fireball at a downward angle while jumping. The stronger
  the Punch button used, the faster the fireball travels to the ground.

Shakunetsu Hadoken: HCB+Punch                                          [X Z V]
 -Gouki throws a red fireball similar to the Hadoken, except that it burns
  the opponent when it hits them and will knock them down. The stronger the
  Punch button used, the fast the fireball travels and the more hits it
  deals, to a maximum of three hits.

Gou Shoryuken: F,D,DF+Punch                                            [X Z V]
 -Gouki will rise into the air with an uppercut that can hit up to three times
  up close. The stronger the Punch button used, the higher Gouki rises into the
  air.

Tatsumaki Zankukyaku: QCB+Kick  (air)                                  [X Z V]
 -Gouki will spin forward with a kick. If performed on the ground, Gouki can
  score an extra hit as he leaps into the air by hitting with his knee. If
  performed in the air, the kick will arc up or down according to the time
  performed during his jump. The stronger the Kick button used, the more times
  Gouki will spin and hit.

Ashura Senku: F,D,DF or B,D,DB + (LK+HP or LP+HK)                      [X Z V]
 -Gouki will teleport either forward or backward, corresponding to if
  (F,D,DF) or (B,D,DB) is used. Using (LK+HP) will teleport Gouki halfway
  across the screen, while (LP+HK) travels all the way across. Gouki cannot be
  attacked while he is teleporting.

Hyakkishu: QCF,UF+Punch                                                  [Z V]
 -Gouki flips forward into the air. The stronger the Punch button used, the
  farther and faster Gouki leaps. He can perform several different attacks
  while flipping: 
                   no button press: Sliding Kick
                  any Punch button: Dropping Palm Smash
                   any Kick button: Backdrop
    F+Punch (over opponent's head): Flipping Ground Smash


[Super Combos]
Messatsu Gou Hadou: HCB,HCB+Punch                                          [Z]
 -A more powerful version of the Shakunetsu Hadouken. Although it does not
  burn opponents, it will knock them down. With each Level, the fireball
  will travel faster. This can be used to cancel an oncoming projectile,
  removing one hit from the total.
     Level 1: 4 Hits      Level 2: 6 Hits       Level 3: 8 Hits

Tenma Gou Zanku (air): QCF,D,DF+Punch                                      [Z]
 -A more powerful version of the Zanku Hadouken, Gouki will throw a fireball
  at a downward angle while jumping, which will push will up and back into
  the air.
     Level 1: 4 Hits      Level 2: 6 Hits       Level 3: 8 Hits

Messatsu Gou Shoryu: QCF,D,DF+Punch                                        [Z]
 -A more powerful version of the Goushouryuken, Gouki will perform multiple
  uppercuts in a row. At Levels 1 and 2, he will uppercut twice, while at Level
  3 he will uppercut three times.
     Level 1: 4 Hits      Level 2: 6 Hits       Level 3: 7 Hits

Shun Goku Satsu: LP,LP,F,LK,HP                                      [X A(LV3)]
 -Gouki will teleport across most of the screen and try to grab his opponent.
  If Gouki makes contact with them, the screen will go black and Gouki will
  perform a 15-Hit Combo. This powerful Super Combo cannot be blocked. If
  Gouki defeats an opponent with this attack, the background will flash with
  Gouki's 'ten' kanji symbol.
     Level 3: 15 Hits


[Notes]
 -Shin Gouki is a superpowered version of normal old Gouki. The main
  differences are that he can throw two fireballs at once in the air, his
  Shun Goku Satsu is quicker with longer range, and his moves have a quicker
  recovery for more comboability (thanks Another Gamer).
 -For an almost guaranteed connect with the Shun Goku Satsu, trip the opponent,
  then perform the Shun Goku Satsu just as they are getting up.
 -A Hadoken will knock down an opponent if Gouki's hands touch them during the
  attack, otherwise it will just knock them back.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Sodom -

 Height: 208 cm.              Bust:  148 cm.
 Weight: 108 kg.              Waist:  98 cm.              From: U.S.A.
 Blood Type:  A               Hips:  103 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Jitte Jab: LP               Jitte Backhand: LP        Jitte Slash: LP
 Jitte Club: MP              Jiite Slash: MP           High Jitte Jab: MP
 Double Jitte Stab: HP       Jitte Uppercut: HP        Overhead Jitte Slash: HP
 Low Kick: LK                Short Kick: LK            Back Kick: LK
 Front Kick: MK              Long Kick: MK             Side Kick: MK
 Stepping Front Kick: HK     Slide Kick: HK            Drop Kick: HK

[Close Attacks]             [Throws]
 Jitte Punch: MP             Long Windmill Toss: HP
 Jiite Stab: HP              Short Windmill Toss: HK
                             Powerbomb (air): HP
[Zero Counters]
 Z-Ism: MP Jigoku Scrape     V-Ism: Crouching HK
 

[Misc. Techniqes]
Tengu Walking (when knocked down): B,DB,D+Kick                         [X Z V]
 -Right before hitting the ground, Sodom will stab the ground with his Jitte
  and run forward on them. The stronger the Kick button used, the more "steps"
  Sodom will run on his Jitte.


[Special Moves]
Jigoku Scrape: QCF+Punch                                               [X Z V]
 -Sodom slides forward while slashing with his Jitte. Each Punch button has a
  different animation. LP and MP are both front slashes, while HP is a overhead
  slash with a larger arc.

Shiraha Catch: F,D,DF+Kick                                             [X Z V]
 -Sodom grabs in front of his head. If he is attacked high during this
  animation, he grabs his opponent and Windmill Tosses them.

Butsumetsu Buster: 360 motion+Punch                                   [X Z V]
 -Sodom hops a bit forward and attempts to grab his opponent. If he does, he
  lifts them over his head, leaps into the air and powerbombs them into the
  ground. The stronger the Punch button used, the higher the powerbomb. This
  cannot be blocked and must be performed right next to the opponent.

Daikyo Burning: 360 motion+Kick                                       [X Z V]
 -Sodom dashes forward with his Jitte extended. If he hits his opponent, he
  grabs them and plants them into the ground, then pushes them along the ground
  to burn them. The stronger the Kick button used, the farther Sodom dashes
  with his Jitte and the longer he drags the opponent along the ground.

Yagura Reverse: B,D,DB+Kick                                            [X Z V]
 -Sodom backflips and lands on his Jitte, the quickly returns to his feet. This
  is a fake version of his Tengu Walking, and cannot hit nor deal any damage
  unless the opponent is performing a low attack at the same time (from Another
  Gamer).


[Super Combos]
Meido no Miyage: QCF,QCF+Punch                                           [X Z]
 -A more powerful version of the Jigoku Scrape, Sodom slides forward while
  slashing multiple times with his Jitte. At Level 3, he will add a jumping
  slash at the end.
     Level 1: 3 Hits      Level 2: 6 Hits       Level 3: 7 Hits

Tenchusatsu (throw): 720 motion+Punch                                     [Z]
 -A more powerful version of the Bustumetsu Buster, Sodom hops a bit forward
  and attempts to grab his opponent. If he does, he lifts them over his head
  and powerbombs them into the ground twice. At Level 3, Sodom will finish by
  pushing his opponent along the ground and burning them.
     Level 1: 2 Hits      Level 2: 2 Hits       Level 3: 3 Hits


[Notes]
 -Sodom's taunt, a bow, can hit the opponent and deal an extremely small amount
  of damage to them.
 -In order to use Sodom effectively, you must master the 360 controller
  motion, as his most powerful attacks all use it.
 -According to Another Gamer, Sodom also has the ability to roll backwards
  when knocked down by pressing F,DF,D+P when knocked down.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- T.Hawk -

 Height: 230 cm.              Bust:  144 cm.
 Weight: 162 kg.              Waist:  98 cm.              From: Mexico
 Blood Type:  O               Hips:  112 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 High Elbow: LP              Chop: LP                  Downward Chop: LP
 Backfist Chop: MP           Two-Side Chop: MP         Strong Chop: MP
 Fierce Chop: HP             Overhead Chop: HP         Straight Chop (up): HP
 Low Stomp: LK               Short Kick: LK            Overhead Chop (side): HP
 Front Kick: MK              Long Kick: MK             Knee Drop: LK
 Backdoor Roundhouse: HK     Double Sweep Kick: HK     Spin Side Kick: MK
                                                       Drop Kick: HK
[Close Attacks]             [Throws]
 Chop Uppercut: MP          *Stranglehold: HP
 Double Overhead Chop: HP    
 Punt Kick: MK
 High Back Roundhouse: HK

[Zero Counters]
 Z-Ism: Close HK             V-Ism: Crouching HK
                                    (second kick only)


[Misc. Techniques]
Body Press (air): D+HP                                                 [X Z V]
 -T.Hawk stretches out and falls downward on his stomach.


[Special Moves]
Tomahawk Buster: F,D,DF+Punch                                          [X Z V]
 -T.Hawk hunches down, then pushes himself forward into the air with his arms
  pointed at his sides. The stronger the Punch button used, the higher T.Hawk
  leaps. Using HP will also hit twice up close.

Mexican Typhoon (throw): 360 motion+Punch                             [X Z V]
 -T.Hawk grabs his opponent and leaps into the air while spinning them with
  with one arm, then slams them into the ground. The stronger the Punch button
  used, the higher the slam. This cannot be blocked and must be performed
  right next to the opponent.

Condor Dive (air): QCF+Punch                                           [X Z V]
 -T.Hawk dives head-first at an angle with his arms pointed at his sides. This
  attack can be performed at anytime during a jump.

Condor Spine: D,B,DB+Punch                                             [X Z V]
 -T.Hawk hops forward and smashes downward with a double-hand chop. The
  stronger the Punch button used, the higher and farther T.Hawk leaps.


[Super Combos]
Raging Typhoon: 720 motion+Punch                                        [X Z]
 -A more powerful version of the Mexican Typhoon, T.Hawk grabs his opponent
  and leaps into the air while spinning them with one arm, then slams them into
  the ground twice, or three times at Level 3. This cannot be blocked and must
  be performed right next to the opponent.
     Level 1: 2 Hits      Level 2: 2 Hits       Level 3: 3 Hits

Canyon Splitter: QCF,QCF+Punch                                             [Z]
 -A more powerful version of the Condor Spine and Tomahawk Buster, T.Hawk hops
  forward with a multi-hitting double-hand chop, then leaps into the air with
  a multi-hitting Tomahawk Buster. 
     Level 1: 4 Hits      Level 2: 5 Hits       Level 3: 6 Hits


[Notes]
 -The Canyon Splitter is very weak compared to the Raging Typhoon. Use it as
  your main T.Hawk Super Combo.
 -In order to use T.Hawk effectively, you must master the 360 controller
  motion, as his most powerful attack uses it.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Vega -

 Height: 182 cm.              Bust:  133 cm.
 Weight:  96 kg.              Waist:  90 cm.              From: ?
 Blood Type:  A               Hips:   92 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jap: LP                   Jab: LP
 Psycho Straight: MP         Psycho Straight: MP       Psycho Straight (up): MP
 Psycho Smash: HP            Psycho Uppercut: HP       Psycho Clap (side): MP
 Knee Jab: LK                Short Kick: LK            Psycho Smash: HP
 Front Kick: MK              Strong Kick: MK           Knee Jab: LK
 High Kick: HK               Slide Kick: HK            Side Kick (up): MK
                                                       High Kick (side): MK
[Close Attacks]             [Throws]                   Downward Thrust: HK
 Reaching Jab: LP            Body Toss: HP
 Psycho Body Blow: MP        Psycho Toss (air): HP
 Psycho Uppercut: HP

[Zero Counters]
 Z-Ism: Bison Warp           V-Ism: Palm Strike
        (in place)


[Special Moves]
Psycho Shot: CB,F+Punch                                                  [Z V]
 -Vega tosses a sphere of Psycho energy across the screen. The stronger the
  Punch button used, the faster the projectile goes.

Double Knee Press: CB,F+Kick                                           [X Z V]
 -Vega somersaults forward and hits twice as he brings his legs down. The
  stronger the Kick button used, the farther the somersault.

Head Press: CD,U+Kick  (Punch)                                         [X Z V]
 -Vega will leap and stomp on his opponent's head, then jump off of them.
  After the stomp, use Left and Right to control Vega's descent and press any
  Punch button to drop with a Somersault Skull Diver punch.

Somersault Skull Diver: CD,U+Punch  (Punch)                            [X Z V]
 -Vega will leap over his opponent's head. Press any Punch button during the
  leap and he will dive down arms-first charged with Psycho energy.

Vega Warp: F,D,DF or B,D,DB + (LK+HP or LP+HK)                           [Z V]
 -Vega will teleport either forward or backward, depending if (F,D,DF) or
  (B,D,DB) is used. Using (LK+HP) will teleport Vega halfway across the screen,
  while (LP+HK) travels all the way across. Vega cannot be attacked while he
  is teleporting.

Psycho Crusher: CB,F+Punch                                                 [X]
 -Vega will torpedo himself across the screen head-first, his body charged
  with Psycho Energy for multiple hits. The stronger the Punch button used,
  the faster and farther he torpedos. 


[Super Combos]
Knee Press Nightmare: CB,F,B,B+K                                         [X Z]
 -A more powerful version of the Double Knee Press, Vega somersaults forward
  twice. At Level 3, he will finish with a sliding kick.
     Level 1: 4 Hits      Level 2: 6 Hits       Level 3: 8 Hits

Psycho Crusher: CB,F,B,F+Punch                                             [Z]
 -Vega will torpedo himself across the screen head-first, his body charged
  with Psycho energy. 
     Level 1: 3 Hits      Level 2: 4 Hits       Level 3: 5 Hits


[Notes]
 -In X-Ism, the Somersault Skull Diver punch after the Head Press takes a 
  different, more diagonal angle.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Yun -

 Height: 173 cm.              Bust:  102 cm.
 Weight:  62 kg.              Waist:  73 cm.              From: Hong Kong
 Blood Type:  B               Hips:   85 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 High Jab: LP                Jab: LP                   Elbow Jab: LP
 Elbow Jab: MP               Strong Jab: MP            Downward Punch: MP
 Lunge Punch: HP             Upper Smash: HP           Down Strike (up): HP
 Low Kick: LK                Short Kick: LK            Side Strike (side): HP
 Skyscraper Kick: HK         Side Kick: MK             Side Kick: LK
 Lunge Kick: HK              Spinning Sweep: HK        Downward Kick: MK
                                                       Skyscraper Kick: HK
[Close Attacks]             [Throws]
 Double Swipe: HP            Elbow Strike: HP
 Double Skyscraper: HK       Arm Flip: HK

[Zero Counters]
 Z-Ism: MK Senkyutai         V-Ism: MK Senkyutai


[Misc. Techniques]
Pinwheel Kick: F+MK                                                    [X Z V]
 -Yun spins forward with an overhead-hitting mid-level kick.


[Special Moves]
Tetsuzankou: F,D,DF+Punch                                              [X Z V]
 -Yun rolls forward, gets up and strikes with his back.  The stronger the Punch
  used, the farther the roll.

Zesshou-hohou: QCF+Punch                                               [X Z V]
 -Yun launches himself forward with his fist out. The stronger the Punche
  used, the farther he hops.

Senkyutai: QCF+Kick                                                    [X Z V]
 -Yun launches himself upward at a slight angle foot-first. The stronger the
  Kick used, the higher Yun propels.

Kobokushi: QCB+Punch                                                   [X Z V]
 -Yun winds up for a split second and does a short double-palm strike forward.
  This will knock down the opponent.

Fake Kobokushi: QCB+2P                                                 [X Z V]
 -Yun winds up for a Kobokushi but doesn't strike.

Zenpou-tenshin (throw): HCB+Kick                                       [X Z V]
 -Yun grabs his opponent's shoulders and flips over them. This move doesn't
  actually do any damage, but sets Yun up for a quick free hit. It's also
  unblockable.


[Super Combos]
Sourai-Rengeki: QCF,QCF+Punch                                            [X Z]
 -Yun slides forward with a series of punches. At levels 2 and 3, he adds a
  multi-hitting jumping skyscraper kick.
     Level 1: 4 Hits      Level 2: 6 Hits        Level 3: 8 Hits

You-hou: QCB,QCB+Punch                                                [Z(LV3)]
 -Yun slides forward with a three hit punch-back strike-uppercut combo that
  launches the opponent high into the air.


[Notes]
 -Yun is pretty much the same as he was from Capcom vs SNK 2, except he is
  missing his two Super Combos that call in his brother Yang.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Zangief -

 Height: 214 cm.              Bust:  172 cm.
 Weight: 121 kg.              Waist: 133 cm.              From: U.S.S.R.
 Blood Type:  A               Hips:  154 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
 Overhead Chop: LP           Chop: LP                  Straight Chop: LP
 Backhand: MP                Uppercut: MP              Overhead Chop: MP
 Smash Punch: HP             Smash Punch: HP           Down Straight (up): HP
 Shin Kick: LK               Short Kick: LK            Flat Straight (side): HP
 Front Kick: HK              Straight Kick: MK         Side Kick: LK
 Drop Kick: HK               Long Sweep: HK            Punt Kick: MK
                                                       Drop Kick: HK
[Close Attacks]             [Throws]
 none                        Suplex: HP
                            *Stomach Crush: DF/DB+HP
                            *Head Bite: HK
                             Piledriver (air): HP
[Zero Counters]
 Z-Ism: Standing MK          V-Ism: Hook Punch


[Misc. Techniques]
Body Press (air): D+HP                                                 [X Z V]
 -Zangief stretches out and falls downward on his stomach.

Short Sweep Kicks: DB+MK/HK                                            [X Z V]
 -Zangief can shorten his crouching MK and HK by holding DB.


[Special Moves]
Double Lariat: LK+HP                                                   [X Z V]
 -Zangief will spin around twice with his arms out, knocking down opponents
  that he hits. Zangief will pass through oncoming attacks if performed at the
  right time, and can move left and right while spinning.

Quick Double Lariat: LP+HK                                             [X Z V]
 -Zangief will quickly spin around once with his arms out, knocking down
  opponents that he hits. Zangief will pass through oncoming attacks if
  performed at the right time, and can move left and right while spinning.

Banishing Flat: F,DF,D+Punch                                               [X]
 -Zangief will step forward and perform a fiery backhanded slap that can
  cancel projectiles. HP holds his arm out longer than LP. Note that this
  attack has a different motion in Z-Ism and V-Ism.

Banishing Flat: F,D,DF+Punch                                             [Z V]
 -Zangief will step forward and perform a fiery backhanded slap that can
  cancel projectiles. HP holds his arm out longer than LP. Note that this
  attack has a different motion in X-Ism.

Screw Piledriver (throw): 360 motion+Punch                            [X Z V]
 -Zangief spins with his opponent into the air and descends with a spinning
  piledriver. This attack must be done very close to the opponent, and cannot
  be blocked. The stronger the Punch button used, the higher Zangief spins and
  the more damage the piledriver does.

Atomic Suplex (throw): 360 motion+Kick                                [X Z V]
 -Zangief will grab them and perform a suplex, then leap into the air and
  do a second suplex. If this attack is not done right next to an opponent, it
  becomes the Flying Power Bomb (seen below).

Flying Power Bomb (throw): 360 motion+Kick                            [X Z V]
 -Zangief will take a couple steps forward and attempt a grab. If it is
  successful, he will hoist them high into the air and powerbomb them into
  the ground. The stronger the Kick button used, the farther Zangief will walk
  while attempting to grab. This is the alternative to the Atomic Suplex, if
  the attack is performed at a distance from the opponent. 


[Super Combos]
Final Atomic Buster (throw): 720 motion+Punch                           [X Z]
 -A more powerful variation of both the Atomic Suplex and Screw Piledriver,
  and must be performed right next to an opponent. Zangief will do a series
  of suplexes, followed by a series of spinning piledrivers.
     Level 1: 2 Hits      Level 2: 3 Hits        Level 3: 4 Hits

Aerial Russian Slam (throw): QCF,D,DF+Kick                                 [Z]
 -Zangief will jump up at a slight angle and grab opponents that are in the
  air. Each level performs a single hit, but the throw animation is different.
  Also, the higher the level, the faster, higher, and farther Zangief leaps
  into the air.
     Level 1: Toss Slam   Level 2: Piledriver  Level 3: Powerbomb


[Notes]
 -Zangief is the only character in the game with a crouching throw, his Stomach
  Crush.
 -In order to use Zangief effectively, you must master the 360 controller
  motion, as his most powerful attacks all use it.

_______________________________________________________________________________
_______________________________________________________________________________

(VII) [Secrets]

 Note: the difficulty level must be set to 2 Stars to unlock anything below
       unless otherwise noted

- Unlock Dramatic Battle Mode -
 Complete Single Mode once to unlock Dramatic Battle Mode.

- Play as Evil Ryu -
 Complete Single Mode three times to unlock Evil Ryu.

- Play as Guile -
 Complete Single Mode five times to unlock Guile.

- Play as Maki -
 Complete Single Mode seven times to unlock Maki.

- Play as Yun -
 Complete Single Mode nine times to unlock Yun.

- Play as Eagle -
 Complete Single Mode eleven times to unlock Eagle.

- Unlock Survival Mode -
 Complete Dramatic Battle Mode once to unlock Survival Mode.

- Unlock Saikyo Mode -
 Complete 10 Battle Survival once to unlock Saikyo mode.

- Unlock Mazi Mode -
 Complete 30 Battle Survival once to unlock Mazi mode.

- Unlock Classic Mode -
 Complete 50 Battle Survival once to unlock Classic mode.

- Unlock Final Battle Mode -
 Complete Boss Survival once to unlock Final Battle Mode.

- Unlock ISM-PLUS Options -
 Each time Final Battle is completed, a new ISM-Plus is unlocked in the Options:
   1: Zero Combo: any ISM can use all Super Combos
   2: Zero Cancel: able to cancel normal attacks into Special Moves
   3: Super Zero Cancel: cancel Special Moves into Super Combos
   4: Super Guard: no damage when blocking Special Moves
   5: Infinite Guard: Guard Power Gauge does not go down
   6: Auto Guard: guards against attacks automatically
   7: Air Guard: any ISM can guard in the air
   8: Zero Counter Plus: power of Zero Counters increases
   9: Hard Body: I have no idea
   10: Guard Destroy: inflict more Guard Power Gauge damage
   11: Gauge Plus: Super Gauge slowly refills itself
   12: Limit Off: I have no idea

- Play as Shin Gouki -
 Complete Single Mode with Evil Ryu, Guile, Maki, Yun, and Eagle. Then highlight
 Gouki on the character select screen, hold Start and press any button to play
 as Shin Gouki.

- Play as Final Vega -
 Complete Single Mode using Shin Gouki on the highest difficulty level.
 Then highlight Vega on the character select screen, hold Start and press
 any button to play as Final Vega.

- Shin Gouki Final Battle -
 In Final Battle mode, select a character, Ism, and style. When selecting
 a speed, press and hold all LP+LK to fight against Shin Gouki. Shin Gouki
 uses a random Ism.

_______________________________________________________________________________
_______________________________________________________________________________

(VII) [FAQ]

- How much got cut out from the original version of the game?
  Actually, not a heck of a lot. Some animations are gone, and some voices for
  attacks, and finally most of the story cutscenes in Single Mode. Still, it's
  a very impressive version.


- Okay, what's with some of the characters' names?
  The boss names are mostly different from the American version of the game:
              Japanese               American
             ----------             ----------
                 Nash                 Charlie
              M.Bison                 Balrog
               Balrog                 Vega
                 Vega                 M.Bison
                Gouki                 Akuma
           Final Vega                 Final Bison
           Shin Gouki                 Shin Akuma


- Which version of Street Fighter Zero 3 is this?
  Okay, here's the story. There are really TWO versions of Street Fighter
  Zero 3 (Street Fighter Alpha 3 in America), and an updated in Japan with
  more characters and stuff called Street Fighter Zero 3 Upper. 
  This game is the Upper version, except it has even MORE characters:
  Maki, Yun and Eagle from Capcom vs SNK 2.
  So think of this as... Street Fighter Zero 3 Upper Upper.
  

- How do I know which bosses I'll fight?
  Each character has a set 5th, 9th, 10th, and if applicable, 11th fight.
  These are unique to each character and outline their story in Arcade mode,
  as shown below:

  +=-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=-=+
  | Character   | 5th fight   | 9th fight   | 10th fight  | 11th fight  |
  +=-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=-=+
  | Adon        | Ken         | Rose        | Final Vega  | ---         |
  | Gouki       | Adon        | Guy         | Final Vega  | ---         |
  | Balrog      | Zangief     | Cammy       | Final Vega  | ---         |
  | Birdie      | E.Honda     | Blanka      | Vega        | Final Vega  |
  | Blanka      | Dan         | Zangief     | Vega        | Final Vega  |
  | Cammy       | Dhalsim     | Balrog      | Juli & Juni | Final Vega  |
  | Chun-Li     | Birdie      | Cammy       | Juli & Juni | Final Vega  |
  | Cody        | Birdie      | Guy         | Final Vega  | ---         |
  | Dan         | Chun-Li     | Sagat       | Vega        | Final Vega  |
  | Dee Jay     | Adon        | Sagat       | Final Vega  | ---         |
  | Dhalsim     | Rose        | Birdie      | Juni & Juli | Final Vega  |
  | E.Honda     | Ryu         | Sodom       | Final Vega  | ---         |
  | Eagle       | Guile       | Sagat       | Final Vega  | ---         |
  | Evil Ryu    | Sagat       | Final Vega  | Shin Gouki  | ---         |
  | Fei-Long    | Balrog      | M.Bison     | Final Vega  | ---         |
  | Final Vega  | Gouki       | Sagat       | Ryu         | ---         |
  | Gen         | Ryu         | Gouki       | Final Vega  | ---         |
  | Guile       | Chun-Li     | Nash        | Final Vega  | ---         |
  | Guy         | Karin       | Gen         | Final Vega  | ---         |
  | Juli        | T.Hawk      | Cammy       | Final Vega  | ---         |
  | Juni        | E.Honda     | Ryu         | Final Vega  | ---         |
  | Karin       | Blanka      | Sakura      | Juni & Juli | Final Vega  |
  | Ken         | Karin       | Sakura      | Final Vega  | ---         |
  | M.Bison     | Gouki       | Sagat       | Ryu         | ---         |
  | Maki        | Sakura      | Guy         | Final Vega  | ---         |
  | Nash        | Cammy       | Rolento     | Final Vega  | ---         |
  | R.Mika      | Karin       | Zangief     | Vega        | Final Vega  |
  | Rolento     | Sodom       | Cody        | Vega        | Final Vega  |
  | Rose        | Guy         | Balrog      | Juni & Juli | Final Vega  |
  | Ryu         | Rose        | Ken         | Final Vega  | ---         |
  | Sagat       | Dan         | Ryu         | Final Vega  | ---         |
  | Sakura      | E.Honda     | Ryu         | Final Vega  | ---         |
  | Shin Gouki  | Adon        | Guy         | Final Vega  | ---         |
  | Sodom       | Rolento     | Chun-Li     | Final Vega  | ---         |
  | T.Hawk      | Rolento     | Juli        | Final Vega  | ---         |
  | Vega        | Gouki       | Sagat       | Ryu         | ---         |
  | Yun         | Dee Jay     | Evil Ryu    | Juni & Juli | Final Vega  |
  | Zangief     | Rolento     | Chun-Li     | Final Vega  | ---         |
  +=-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=-=+

- Are all the endings the same?
  Yeah, mostly. Anyone with Final Vega as a last boss (see the chart above)
  will have the same ending with Nash dropping a nuke on the base. Size
  restrictions, since it's a GameBoy Advance game, after all.

_______________________________________________________________________________
_______________________________________________________________________________

(VIII) [Acknowledgments]

  -Capcom, for making this great game.
  -Crawfish, for somehow making this game fit on a Gameboy cartridge.
  -CJayC, cause he's always acknowledged.

  -Another Gamer, for correcting me on more things than I can mention here.
  -Jade, for telling me the name of Sodom's weapons.
  -Figlet, for help with ASCII text.
_______________________________________________________________________________
_______________________________________________________________________________