Harry Potter and The Sorcerer's Stone Game Boy Advance Walkthrough By Slick Racer Advance Version 0.2 1. Introduction 2. Version History 3. Walkthrough 4. FAQs 5. Copyright 6. Closing 1.Introduction Hello, I'm Slick Racer. This is my FAQ for Harry Potter and the Sorcerer's Stone for the Game Boy Advance. I shall be your boring and repetitive guide to the game. Just kidding. This game is good fun for HP fans, but a little challenging. Sadly, I have not been able to find this game on sale, so I am using an emulator. Using an emulator is slightly easier than playing it on a real GBA, since save states let you go back and undo mistakes. So, I have an edge over all of you who bought this game (Yes, all 3 of you =P). However, since this is the first guide for this game EVER, bear with me. I'll update often, and if the guide goes well I might expand to tables, charts, reference, FAQs and the like. So, off we go. 2. Version History Ver 0.2- Added Version History and FAQs. Ver 0.1- Initial Release. Introduction, Walkthrough up to Quirrel's Challenge, and closing. 3. Walkthrough Part 1: Beginning the game. For those who can't recognize a walkthrough if it danced naked in front of him in a tea cozy. Let's turn on our handheld device, shall we? First, if this is your first time playing the game, you'll be asked to choose a language. I find the UK English option the best, as it sounds more like J.K. Rowling's books. Eh, your choice. If you make a mistake, or wish to change languages, you can access the language menu from the Options at any time. Here's a thought: Every bit of text in the game was translated into these 12 languages. If there were only, let's say, 4 languages...would the game be better? Perhaps. After the logos end, press start on the title screen. There are 3 items on the screen. New Game- Starts a brand new game. Continue- Allows you to continue a previous game. Options- Gives you several options to change. Okay, let's check out the options menu. Options ________ In the options menu, you'll see 4 options. Music- Toggle music on and off. SFX- Toggle sound effects on and off. Flying Controls- For this menu, you can choose what flying control setup you wish. Using beginner is a bit confusing, so I recommend Advanced for more responsive and realistic controls. Language Select- This is the same as the menu you saw on your first play. Reselect your language here. That's it for options. Select "New Game" from the main menu to begin. Part 2: The Story "Would you care for a lemon drop?" -Chapter 1, The Boy Who Lived. There was nothing about the starry sky that might to suggest that strange and mysterious things would soon be happening. As unsuspecting muggles slept, a huge motorbike with a giant astride it tumbled down from the darkness. The giant, named Hagrid, left a blanket-wrapped bundle on the doorstep of Number 4 Privet Drive. Nestled in the bundle was a baby...Harry Potter...The Boy Who Lived. For the next eleven years Harry lived with his dreadful stepparents, the Dursleys. Until... ...that fateful day when he received the letter inviting him to attend Hogwarts School of Witchcraft and Wizardry. Hagrid took Harry to Diagon Alley, to purchase a most unusual list of school supplies. Soon after, Harry caught the Hogwarts Express from Platform 9 and three-fourths and left the muggle world far behind. Harry sat beneath the Sorting Hat hoping that he would not be chosen for Slytherin House over Gryffindor. "Not Slytherin, eh?" said the hat in his ear. "You could be great, it's all here in your head, and Slytherin will help you on your way to greatness. No? Well, if you're sure, better be...GRYFFINDOR!" Part 3: The game begins "Harry- Yer a Wizard." -Chapter 4, The Keeper of the Keys. You begin the game in the grand entrance hall, speaking with Ron. It seems you have Defense against the Dark Arts on the third floor. Before you start, here are a few pieces of info you should know. Controls _________ Press the Control Pad in any direction (Including diagonally) to move in that direction. Press A to talk or check people or items. Press B to use the selected form of magic. Press L and R to scroll through all the magic you've learned so far. Press Start to view the Options Menu. Press Select to view the Status Menu. Status Menu ___________ The Status Menu is useful. No really, it is. Here's a brief rundown of all the pages in the menu. Map Page -------- The Map Page is the first page you see when you enter the Status Menu for the first time. Hogwarts has 9 floors (8 if you exclude the Dungeons, or 7 if you exclude the Dungeons and the Entrance). The icon of Harry's face is where you currently are. Whenever you enter the map page, the floor selected will always be your current floor. The flashing target icon is where you need to go next. The box under the map of the floor tells you what your current task is. To view maps of other floors, just press up or down. Inventory Page -------------- To switch pages, press L or R. Press R at the Map menu, or L at the Folio Magi Menu to reach the Inventory Page. The Inventory Page has all the items you currently have on the top half of the screen. Under those, you'll see a serving dish with 3 plates on it. As you collect the power pastries called Pumpkin Pasties, you'll fill up these plates. After collecting 3 Pasties, you'll get an energy bolt (explained later). This is similar to the heart system in Zelda games. Next to it is a green bottle. When I discover what it means and does, I'll report it. Folio Magi Page --------------- This menu has 16 slots for you to place the magic cards you find in Chocolate Frogs. These cards might serve a purpose later on. The Game Screen ________________ The main game screen has several things on it to help you refer to what you have at a glance. Energy Bolts: At the top of the screen are several energy bolts. As you take damage from hazards or enemies, you'll lose bolts. When all the bolts are gone, you'll pass out. You start with 5 Bolts, but can earn more by collecting Pasties. Magic Symbol: After earning a spell, you'll notice a small symbol across the screen from the Energy Bar. This is the current spell you have. Press B to use the spell. After earning a second spell, you can press L or R to scroll through the different spells. Part 4: Defense against the Dark Arts "Quirrel's lessons turned out to be a bit of a joke." -Chapter 8, The Potions Master. Okay, now that you've got a hang of the basics, let's begin your adventure. Entrance ________ Alumni: 2 Access: Floor 1 After speaking with Ron, walk around and speak with the two kids walking around. Then, pick up one of the scrolls lying in front of any of the hourglasses to learn about House Points. Then, check any of the hourglasses with A to check your House Point totals. You can earn Points for being completing challenges. You can lose points for using spells on people, being caught out of bed after midnight, or being caught in restricted areas. You'll notice there are several doors locked. The ones to the left and right, and the main door. Doors will always be locked when you don't need them, so collect EVERYTHING when you have the chance. Now, go up the stairs Ron just went up. It seems a gang of kids have stopped Ron in his tracks. Approach the group to discover the group is led by none other than Draco Malfoy, Slytherin at large. After coming up with a clever response to Malfoy's snide remark, the gang runs off. Ron exits through the door at the top of the stairs. Speak to Malfoy and his cronies Crabbe and Goyle if you wish, then exit through the door. Floor 1 _______ Alumni: 3 Access: Floor 2, Entrance Save Point On this large floor, you can save your game at the large open book floating near the entrance. Walk into the save point to learn how to save. Now, choose from any of the save slots to save in (Save in different slots each time so in case you miss something, you can go back). Select Delete to erase any files. You'll exit automatically after saving. Now, talk to all 3 students walking around the floor. You can check the Girl's Bathroom door (The one with the heart on it), and the board outside the Transfiguration classroom. Both are locked. Now, go up the set of stairs at the top of the area. Floor 2 _______ Alumni: 0 Access: Floor 3, Floor 1 Upon entering this deserted hallway, you'll spot Peeves, Hogwart's resident Poltergeist. He'll fly away, not attacking you, but not leaving you behind without an ear- splitting cackle. How nice. Now, you can explore the floor. The Library is closed, but you can read the sign and practice searching bookcases (Press Up near a case). On the other side is the Charms classroom, also locked, and a strange mirror. You should notice a small passage behind the mirror. You'll get to it later. For now, go up another staircase near the mirror. Floor 3 _______ Alumni: 2 Access: Floor 2 Staff: 2 Rooms: Trophy Room, DADA Classroom Save Point Ron will greet you upon entering the floor. He'll run off afterwards. You'll also see a save point. Speak to both pupils, then head toward the top-left of the floor. You'll notice a door that's open, and a sign. This is the Trophy Room. Get to know it well. Notice the mirror on the north wall? You'll use it soon. Check the room out, then return to the main floor. Now, head towards the bottom-left area straight south. Janitor Filch is there, sweeping the area right before the forbidden corridor. He'll send you off. No worries, he won't penalize you. Up near the NEXT stairwell is Percy the Prefect, Ron's big brother. He'll tell you to join Ron in the DADA class. Go ahead and run right. You'll see a small hall with a classroom like the others, complete with board. Enter it. DADA Classroom ______________ Alumni: 4 (Can only talk to 2) Access: Floor 3 Staff: 1 Speak to Malfoy and the girl standing next to him, then approach Professor Quirrel, the tall guy in the turban. He'll stutter his way into beginning the lesson. To learn the Flipendo spell, a knock back attack, you must repeat Quirrel's wand movements. This is the way you'll learn spells every time. Use the Control Pad to follow Quirrel's first three motions. This will get you Flipendo, but you can earn house points by attempting his next 5-movement chain, which has the first 3 and adds 2 more movements to the mix. If you mess up here, you can't return to earn the points. Fortunately, you can have up to 2 mistakes and still earn the points. After earning your second start, you can try one final long 7-movement chain for an additional 25 house points. After the challenge (You should have earned 50 points), Quirrel will walk to the other end of the room and open the door. This leads to a 6-star challenge inside a labyrinth. Speak to all 4 students again. NEVER use the Flipendo, or any other magic, on students or staff. You may lose points. Speak to Quirrel once more, then enter the door for your challenge. The Flipendo Challenge ---------------------- Okay, read the message you get when you enter, then let's get moving. Move up, then down the hall to the left. Pick up the scroll, learn about switches, then cast Flipendo on the switch the Flipendo (Hand) symbol on it. A nearby bridge will spin, creating a path over a pit. Return to the barrel you passed earlier, and cast Flipendo on it a few times. Upon entering the new room, grab the Star sitting in plain sight. Congrats, 5 more to go. Carefully cross over the pit, then collect another scroll at the threshold of a new room. There are two Gnomes in this room. You must knock both of them out to continue. Move a bit forward, and fire off spells repeatedly. Move around, because if you stay in one place, the Gnomes won't come. After defeating both monsters, collect the Star. Now, use Flipendo on the big vase in the corner of the room. It will shatter, revealing a Bertie Bott's Every Flavor Bean. Collecting these Jellybeans will restore lost health. If you lost any, pick it up. If not, it'd be best to save it for later. Now, continue up through the door that just opened. You'll spot two more vases, hit them. They're empty. Collect the easy Star on the royal blue rug. You're halfway through. Continue left and get the next scroll to find out how to deal with Flipendo Blocks. Now hit the nearby block with your spell. Be careful! There's a Gnome on the platform! Stand on the block and fire off spells at it. Now, collect the Bean, and hit the next block with Flipendo. Continue down, hitting the next two blocks. This will create an angled bridge to Star #4. Grab it and the bean. Now, head back to the purple-floored area just above of you. Head right this time and move the next block into the pit along the wall. Cross it, then head down and push the next block. Now hit the NEXT block from afar. You can't get to it from here, so return to where you picked up your last star. Now cross the new block, and head down once more. After hitting the southern wall, pick up the scroll nearby. Search the bookcase for an additional bean, then go through the doorway just below, picking up Star #5 in the process. One more to go. GNOMES! This room has 2 dangerous Gnomes inside. Defeat them both, but keep your distance. You got all 6 Stars! Now, though, you have to find your way back to the entrance. Before you do, hit both buckets in the room with Flipendo to get 2 beans. Now exit through the other door, back to the room where you fought your first Gnomes. Head back across the bridge, and down the hall to exit the area, and win the challenge. DADA Classroom _______________ Alumni: 4 Access: Floor 3 Staff: 1 You'll see a nice-looking screen, and Quirrel will give your house 20 points for your expert navigation. You have potions next with Snape... Speak to the two students that remain (Malfoy sneers at you once more), then head off for the Dungeons. Part 5: Potions "Don't push it," he muttered, "I've heard Snape can turn very nasty." Floor 3 _______ Alumni: 2 Access: Floor 2 Staff: 2 Rooms: Trophy Room Outside, the extremely sexy..Ahem..uh, I mean the extremely smart Hermione Granger. She spares no time in flattering you, then runs off to Snape's class. The same two students are walking around, and both have something to say about Snape. Filch and Percy are still up to their path-blocking ways. If you have an emulator, or just want to screw around, it's fun to hear what everyone says when you hit them with your trusty Flipendo. Now, save your game at the book near the stairs, then head back down. Floor 2 _______ Alumini: 0 Access: Floor 1, Floor 3 Peeves again. He'll warn you not to wander around at night (Hehehe), then fly away. Well, there's nothing to do here, so continue down to the first floor. Floor 1 _______ Alumni: 3 Access: Entrance, Floor 2 Speak to the 3 kids again, then head back down to the Entrance. You can save if you'd like. Entrance ________ Alumni: 2 Access: Great Hall Passage, Dungeons, Floor 1 Hermione will tell you to hurry up when you enter, but we're in no hurry. Speak to both students, then you're free to check your House Point totals at the hourglasses. The points are always random, but there's a good chance you'll be ahead. My Score: Last - RavenClaw Tied for Second- Hufflepuff/Slytherin First- Gryffindor Okay, you can head through the doorway on the right side of the area, which was previously closed, to enter the... Great Hall Passageway _____________________ Alumni: 0 Access: Great Hall, Entrance This small hall leads to the huge Great Hall. Head through the other door. Great Hall __________ Alumni: 0 Access: Great Hall Passageway This vast, empty room has no use to you now, but you can look around. There are 2 chests next to the windows on the northern wall. They're locked tight, but you'll open them later. When you're done looking around, return through the door. Great Hall Passageway _____________________ Alumni: 0 Access: Entrance, Great Hall Return through the other door, to the Entrance. Entrance _________ Alumni: 2 Access: Dungeons, Floor 1, Great Hall Passageway Staff: 2 Hello! As soon as you arrive, you'll see an imposing sight: Dumbledore and McGonnagal. Speak to them, they won't take away points. You can check the Points again. Yes, they've changed. In the 5 minutes you were away, they changed. They change every time you exit the room. Pretty inaccurate... but I guess other houses are earning points as we speak. Go through the other open door to reach the dungeons. Dungeons _________ Alumni: 0 Access: Entrance Rooms: Potions Pumpkin Pasty Hermione will tell you to pick up the pace, then run off again. Explore the Dungeons, all the doors are locked anyway, but you can read the plaques.. Before enering Snape's class on the other side of the area, head up north, then left. You'll see a hopping Pumpkin in a small alcove. Pick it up. This is a Pumpkin Pasty, a delicious pastry that increases your health for every 3 you pick up. You can save your game, so save it at the book. Now, head all the way to the left. Read the plaque next to the open door, then enter...Snape's Class! Potions Classroom _________________ Alumni: 4 Access: Dungeons, Storage. Staff: 1 Upon entering, you'll automatically run to the center of the room. Snape will be seething. As punishment for arriving late, you'll be ordered to fetch 6 glass vials from Snape's basement. Unfortunately, Snape likes to scatter his stuff throughout the dungeon randomly, and has set up several traps for those who...try to steal his glass vials. Weird guy. Speak to all 4 kids (Malfoy again...annoying idiot). Now, let's do something before we go into the basement. Search the bookcase directly above where you talked to Snape. One of them will move, revealing a secret doorway. Enter. Storage _______ Alumni: 0 Access: Potions Classroom You'll notice a spilled cauldron in the middle of the area, but the path is blocked by little white objects. Your Flipendo can't move them, so just exit. Potions Classroom _________________ Alumni: 4 Access: Dungeons Okay, now, head down the stairs to begin your QUEST FOR THE VIALS! (I can't make it sound more dramatic than that. Imagine, a stupid dangerous adventure for 6 cheap glass tubes. Come on! Honestly!) ***To be Continued*** 4. FAQs Here are some Frequently Asked Questions you guys have sent me. Well, this is only the first update, so I'll be adding all the questions I've received so far. 1. "Dear MR." =P -How do I get past the prefects to battle Draco Malfoy? It's pretty hard. Just try to get inside cracks in the walls or behind walls, then pass when they're not watching. Watch them from a safe place and study their walking pattern. Then just run to another safe place. I'll by updating with this probably next time. 2. -Hey, on my emulator game, when I climb up the stairs to meet Ron, the screen scrolls to the top left and stays there. Do you experience this too? Is it a glitch? What should I do? Well, the real thing is always better, but I understand. I'm using emulator too. Emulators choke on the graphics. However, I haven't experienced this problem. I have heard about problems with Mega Man Battle Network too, and how VGBA bypasses it. First, try downloading Visual Game Boy Advance from www.visualboy.com. If you already have it, or it doesn't work, well, it might be the rom. I can't help you there, the only site I know with the rom is broken. Besides, it's illegal to tell you about roms in the FAQ. Good luck. Okay, so just two. That isn't bad. If you want to have your question here, EMAIL ME! Instant Messages are easy to forget, I already forgot the two I got yesterday. My mail is JimHawkingOS@aol.com 5. Copyright This FAQ is copyright Slick Racer Advance, November 15, 2001. Do not put this FAQ on your site without my permission. E- mail me at JimhawkingOS@aol.com 6. Closing Well, that's a wrap. I'll be adding a version history next update. As well as more walkthrough. If you mail me questions, I'll put up an FAQ and Stupid Questions section =P Email me at JimhawkingOS@aol.com AIM is Darklinkx1 My GameFAQs board name is of course Slick Racer Advance. See ya later... I'll send you an owl.