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    FAQ/Walkthrough by The FPS Dude

    Version: Final | Updated: 03/17/04 | Search Guide | Bookmark Guide

    A The FPS Dude/The GGs Walkthrough for:
    
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                 Harry Potter and the Philosopher's Stone Walkthrough
    
                                 *** Warning ***
                        This walkthrough may contain spoilers!
    
    Title:       Harry Potter and the Philosopher's Stone
    Genre:       GBA (Game Boy Advance)
    Type:        RPG (Roll Playing Game)
    Developer:   Electronic Arts
    Publisher:   Electronic Arts
    Author:      Michael Goldsmith (The FPS Dude, Game FAQs/The GGs, Neoseeker/
                                                            The_FPS_Dude, IGN)
    Email:       agent1496@hotmail.com
    Version:     Final
    Last Update: 19:17 17/03/2004
    
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    Note: This FAQ/Walkthrough is best viewed on a:
    Program   -   Notepad
    Version   -   5.1 Windows XP
    Font      -   Fixedsys
    Size      -   9 Regular
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    Contents
    ******************************************************************************
    
    1. Introduction
    
    2. Walkthrough
    
      -  The Flipendo Challenge
      -  Find the glass Vials
      -  The Dittany
      -  Snape
      -  The Moly
      -  Troll in the Dungeons!
      -  Avifors
      -  Flobberworm Mucus
      -  Lumos Challenge
      -  The Wigentree Bark
      -  Wingardium Leviosa Challenge
      -  Find the Book
      -  The Forbidden Forest
      -  Charming Fluffy
      -  The Devil's Snare
      -  Puzzles
      -  Voldermort
    
    3. Legacy
    
    4. Version History
    
    
    ******************************************************************************
    1. Introduction
    ******************************************************************************
    
      Welcome to a The GGs/The FPS Dude guide to Harry Potter and the
    Philosopher's Stone on Gameboy Advance. This is a walkthrough only and not a
    FAQ walkthrough so if there's any questions, you can contact me but only about
    the walkthrough and nothing else about the game.
      The original writing of this walkthrough was written around a year back. It
    was written by me but has done up now into proper FAQ style. I haven't played
    the game for quite a while but still have a fair idea of what to do. This
    means that questions that are emailed may not be answered in great detail.
      Talking about the game, it follows the book quite well. It could probably
    help you with the games at times. Unlike the second game on the Gamecube which
    I Harry Potter and the Philosopher's Stone does not include any challenges at
    places like Diagon Alley. However it should take you quite a while to complete
    if you don't know what you're doing. If you do know what you're doing I could
    estimate, depending on how much time you spend on it per day, that it would
    definitely be complete in under a week. It's quite easy most of the way
    through but can be a bit challenging towards the end.
      If you want to contact me though, email me at agent1496@hotmail.com. Put the
    subject as "Harry Potter FAQ" for whatever you want to write about the game.
    Write the email in plain text please and try and make the email under five
    kilobites. For further details about contact please see the legacy section.
    
    ******************************************************************************
    The Flipendo Challenge
    ******************************************************************************
    
      After youíve learned the spell in Defence against the Dark Arts class, itís
    time for the Flipendo challenge. When you get into the room, the first time
    you can go left, go that and press the button with the Flipendo sign on it.
      Next, go back from where you just came from, move the barrel, get the first
    star and go across the bridge.
      When youíve killed the first gnomes and got the second star, in the next
    room youíll find the third star and these square bricks with the Flipendo sign
    on top. These are called Flipendo blocks. Move them with Flipendo, (the way
    the hand is facing,) and then kill the gnome.
      After that, itís a case of moving all the Flipendo the right way to complete
    the passage and get the fourth star half way.
      On your way into the last room, you find the fifth star and the door closes.
    Simply kill the gnomes, get the last star and go out of the door.
      When you come out of the door, you find yourself where you first saw the
    gnomes. Easily make your way back to where you first started the challenge,
    go through the door, the Flipendo challenge is complete and itís time to make
    your way to potions class with the strict Professor Snape.
    
    ******************************************************************************
    Find the Glass Vials
    ******************************************************************************
    
      When you get to potions class, (with Professor Snape,) he tells you to
    collect six glass vials and thatís where your challenge starts. Smash the
    middle pot to get the first glass vial. Hit the Flipendo button to go across
    the bridge and step on the white button to open the first portcullis.
      Next, keep going right until you get a bridge where you have to cross it,
    step on the white button (so the bridge turns and you release the gnomes.)
    Simply kill all the gnomes to turn another bridge, get the second glass vial
    and stand on the white button to open the next portcullis.
      After that, Make your way back to the entrance to the portcullis and you
    should see the entrance to the next one. Go inside and youíll see a door. Go
    a bit further on and youíll find three barrels and three buttons. Move the
    barrels onto the buttons and the door is open, (but donít forget to collect
    the third glass vial.)
      When you get into the room, collect the fourth glass vial and go round the
    table to step on the button to open the last portcullis.
      When youíre inside the room of the last portcullis, move the Flipendo
    blocks on each side of the room and smash the pots for the fifth glass vial.
    Then, hit the button on the wall to open the last room.
      In the last room, an easy way to kill the gnomes is move the barrel when the
    gnomes are coming to squash them. After that, collect the last glass vial;
    make your way back to class and then its time to go down to Hagridís hut to
    see if he has any Dittany.
    
    ******************************************************************************
    The Dittany
    ******************************************************************************
    
      Getting to Hagridís hut is easy enough. Just take care when dealing with
    gnomes or thorn bushes.
      When you get to Hagridís hut and youíre in his garden, by moving the plant
    with Flipendo onto a white button into the top hand corner will activate a
    square platform which takes you to the main part of the garden. Kill the
    gnomes until you get to the first plant. Move the plant onto the first button.
      Next, you come to a second plant. Move it left from the buttons and leave it
    there for now.
      Head south, kill the gnome and if you see a brown log youíre heading in the
    right direction.
      Demolish both thorn bushes, kill the gnomes and collect the Jelly Bean. Now
    head north to another gnome and a white button.
      Next, move the Flipendo block, kill the gnome and press the white button
    that will activate a square platform.
      Step onto the platform that will take you to a gnome kill the gnome and
    collect the pack Jelly Beans. Now go down and kill the gnomes. Head right and
    then down until you reach two thorn bushes and a gnome. Demolish the torn
    bushes and kill the gnome. All you need to do now is Collect the Jelly Beans
    and move the Flipendo block.
      After that, head right until you see the third plant. Go round to move the
    plant and then head to where you moved it. Now head with the plant north until
    eventually, you have it on the second button.
      Now is the time to deal with the second plant. Move the plant south until
    you reach the log. Keep going until you reach the end of the black. Then turn
    north until you have it on the third button.
      Now you will notice three square platforms are moving. Head along the
    platforms avoiding the black, collect the pack of Jelly Beans, collect the
    Dittany and make your way back to Hagrid.
      The next part of the challenge is to get the Rememberall off Malfoy. To do
    this, get caught by the blue magic to get nearer. When a white wing comes on
    the bottom of the screen, press the B or A button at the right time to catch
    the Rememberall.
      After that head up to the Gryffindor Common room with Ron, going in the
    secret passage, learn the Alohomora which Hermione teaches you and then itís
    time to sneak to the trophy room on the third floor and have a duel with
    Malfoy.
      Getting there should not cause a problem. Just donít let the prefects inside
    your circle of light.
      When youíre there, you find Malfoy has tricked you and youíre going to be
    caught by Snape. Simply make your way to the other side of the room, look for
    a mirror and use Alohomora on it and thatís the entrance to the trophy room
    secret passage.
    	
    ******************************************************************************
    Snape
    ******************************************************************************
    
      First head left and up. Now smash the pot and hit the Flipendo button. This
    activates a square platform which you will only be able to see when itís
    passing through the circle of light. Go on it and it will take you to the main
    part of the challenge.
      Head right, unlock the chest with Alohomora (to get a chocolate frog,) head
    back and go north. Smash the pots and head down until you come to a button
    Press it, youíll here a bridge turn and Snape will come.
      After heís told you off, head over the bridge and go north avoiding Snape by
    smashing the pots to hide in the inner bit of the wall.
      When you reach a Flipendo block move it, smash the pot and head up the path
    until you reach another Flipendo block. Move it and stop. Look for Snapeís
    legs when they go, you will see there are two ways to go. Go the way on the
    left. Move the Flipendo block and smash the pots. Donít go the way you moved
    the Flipendo block. Keep going up to the end and face right. Do the Flipendo
    spell and youíll here the sound of a Flipendo block moving. Snape will come
    past and wonít come back. Go back to the previous Flipendo block you moved
    and head the way Snape went.
      After that, you will see three doors. Unlock the one nearest to you using
    Alohomora. Head down and move the Flipendo block, smash the pot and you will
    come to the other side of the second door. Unlock it and head to the third
    door. Unlock that on and head to the black facing left. Do the Flipendo spell
    and head back to the second door. Go along the path you have made and keep
    going that way to escape the trophy room.
      Itís not quite over yet. You will find yourself on the fourth floor. Look
    for a bookcase on the left side of the floor avoiding the prefects. When
    youíve found it, go through the secret passage behind it. When youíve done
    that, itís simple enough to find your way back to the common room.
    
    ******************************************************************************
    The Moly
    ******************************************************************************
    
      When youíre back in the common room, you have a row with Hermione and make
    up in the morning.
      First, go to the grounds taking the Gryffindor secret passage as a short
    cut, then head to Greenhouse 1 where youíll meet professor Sprout.
      This is where youíre challenge starts; you have to collect six pieces of
    Moly. Head left and down until you meet an animal that is called a snail in
    this game. Hit them three times and theyíll dispose. Keep going until you
    reach a door. Do Alohomora on it and it will disappear; go in to find the
    first piece of Moly and a button on the floor. Stand on it to activate a
    bridge to turn.
      Go down (disposing the snail and getting the Jelly Bean) and then right
    until you get to a bridge. When youíre crossing it youíll notice that one
    bridge is facing upwards and the one youíre on and the other one are facing
    sideways, when you have five pieces of Moly they should be all facing upwards.
    This can only be done by pressing three buttons to turn them. Keep going until
    you reach a Flipendo Block. Move it and go the opposite way to the way you
    moved it. This Path takes you to the bottom of the three bridges. When youíre
    there, go left then up until you see the first time you can go left. Then you
    will find two new enemies. The first enemy chases you everywhere and they are
    called Doxies; while you they are chasing you, you will see the second enemy,
    It doesnít hurt but it can bite if you get to near. This called the Green
    Monster and in later levels with Hagrid there will be plenty of these and
    Doxies. Guide the Doxies near the Green Monster and the Green Monster will eat
    them up. Keep going left near the bottom hedge to find the second piece of
    Moly. Keep on the left side near the other hedge and youíll find another
    button on the floor; press it to turn another bridge around.
      After that, go to the bottom hedge and keep right to a new path and a thorn
    Bush until you get to a thorn bush. Hit with Flipendo a few times (avoiding
    the thorns!) and it will disappear. Now go right again then, when youíve got a
    hedge in youíre way begin to go up until you can right again. Now keep going
    until you reach two thorn bushes. Hit them wit Flipendo a few times and
    theyíll disappear. Now you can enjoy getting a whole pack of Jelly Beans.
      Go back to the other path, go up like before, and keep going until you reach
    a Flipendo Block. Move it and keep going down the path moving the Flipendo
    Blocks to find at the end of the path the third piece of Moly.
      Head back to where you found the Green Monster and take the path to the
    bottom of the three bridges and follow the path right of them until you find
    the Flipendo Block you should of moved. Go across it to the area on the top
    half of the greenhouse. Head right until you see a plant on the other side of
    the grey wall next to a button. (It is not the button to turn the last bridge
    though.) Move it with Flipendo from the side your on now and go to where you
    moved it. It should be next to a black hole near a grey wall and there is a
    path on the other side of the grey wall. Head left following the grey wall
    until you come to a part with three shelves. Look into the middle shelf to
    find the fourth piece of Moly.
      Head Left then down and across the black hole is another plant. Move it with
    Flipendo and head back to the shelves. Now go right to the find another plant.
    If you can, get behind it so youíre in the middle of the grey wall and the
    plant and then hit the plant with Flipendo. Next hit the same plant again so
    it goes right down the path. Go to the shelves, left and this time up until
    you see professor Sprout. Go right and then down until you see youíre on the
    path you saw earlier. The plant you moved right should be on the other side of
    the wall should be there. Hit it with Flipendo and when it stopped, you should
    hear the noise of a button that has been pressed (but not the sound of a
    bridge turning!) and a portcullis opening. Now head back until you see
    professor Sprout, back to the shelves and then make your way up the right path
    where you moved plant. Avoid the black hole and enter the portcullis to find
    the fifth piece of Moly and the last button. Stand on the button to turn the
    last bridge then head down and then left until you reach the moved Flipendo
    Block. Go down until you see the bottom of the three bridges. Go up to the top
    going across the bridges to find the last piece of Moly. Move the Flipendo
    Block and go up to find Professor Sprout. When you give the Moly to Professor
    Sprout sheíll go out of the room leaving you with Ron to tell you itís youíre
    first Quidditch match against Slytherin.
      When youíre out of the Greenhouse go right to find the stadium. To win the
    match you have to catch the Golden Snitch in a set amount of time if you run
    out of time Slytherin win. For the practice, go you just have to catch the
    Snitch by going fast and catching it by the B button.  (Do this quickly to
    save time for the main part of the match.)
      The main part of the match is like catching the Rememberall. Look at youíre
    information box at the bottom of the screen. You need to get the part in blue
    covering all the box by following the snitch and getting caught by the sparks
    coming out of the back of the Snitch. When youíve done that, a hand and a ball
    should appear on the information. The ball will take the blue away. Catch the
    ball in the hand to catch the Snitch and win the game.
      If you win or lose, follow Ron to the great hall for the Halloween feast.
    
    ******************************************************************************
    Troll in the dungeons!
    ******************************************************************************
    
      When professor Dumbledore, the other teachers and Snape have gone out of the
    hall, head to the Entrance hall. Avoiding the prefect, head up the steps to
    the first floor and go left until you finally see the where you should be. Go
    through the door, youíll hear the noise of the troll. When you see Hormone and
    Ron are safe, youíll find you have to drive the troll away from them. This
    part is a bit easy, go up and then right until you see the troll. Keep hitting
    him with Flipendo until he goes back a bit avoiding the black hole and the
    club that he will try and hit you with every once and a while. Hen youíre
    hitting him back a bit move forwards quickly or else heíll come back to you
    leaving you at near enough the same position.
      Keep going until you see a big black hole that nearly covers the width of
    the room. Keep hitting him until you hit him right at the edge of the black
    hole and heíll fall in.
      Next, Professors McGonagall, Quirrel and Snape will come in leaving you with
    fifty House Points for Gryffindor.
    
    ******************************************************************************
    Avifors
    ******************************************************************************
    
      Since the end of the last challenge, it is some time later and youíre with
    Hermione in the Entrance Hall ready to go to Transfiguration class on the
    first floor. When youíre there, youíll find the class is with Professor
    McGonagall, and the spell you have to learn is called Avifors. Itís like the
    first challenge but gets a little bit harder. First, learn the Avifors spell
    with Professor McGonagall (which is also a bit harder) and enter the room
    where the main part of your challenge lies.
      When youíre in the room, you will find you have to collect six gold stars
    in order to get out. First, go up to find the outline of a button with grey on
    it on the floor. Do your new spell Avifors at it and it will turn into a bird,
    the bird will fly away and a door will open. Go through the door and you will
    find a Green Monster and some Doxies. Guide the Doxies so they are eaten by
    the Green Monster, collect the first gold star (and a Jelly Bean) then go
    through another door.
      Go down, get the Jellybean and move the Flipendo Block with Flipendo at the
    other side of the black. Go up, right, get the Jellybean and through the door.
      Here youíll meet a new enemy. I call them blue gnomes because theyíre blue
    and when you hit them once with Flipendo, they will die for a few seconds and
    then come back alive. Hit them again and the will they properly. Kill the blue
    gnome, head down and get the second gold star.
      Next, head left until you see a barrel. Move it up with Flipendo until it
    gets to a wall, head right to see another grey button. Hit it with Avifors and
    then head back to where you got the second star and a door should be open; go
    through it. On your left hand, side should be the third star. Get it and head
    right until you see another door; go through it. Head up whilst killing two
    blue gnomes on your way. Get the fourth star on your left and head right to
    the other side of the room. You should see a rectangular wooden wall splitting
    two paths. Take the path on the right down until you come to yet another grey
    button. Hit it with Avifors and head back up to take the path on the left down
    until you come to a door. Go through it and you will see a statue of a dragon.
    Hit the dragon with Flipendo and he should start moving. (Try not to touch him
    again or you will lose stamina.) It should move to the button and then a door
    should open. When he moves off the button the door will shut. When the door
    opens go through it and you should see the fifth star. Get it, head left and
    go through another door. You should see a chest. Open it with Alohomora to
    find a pack of Jelly Beans to give you full stamina. Now head left and up
    until you get to the black. Hit the two Flipendo blocks with Flipendo, from
    across the black, hit the grey switch with Avifors and go down through the
    door. Go left until you see a path going across the black you made by moving
    the Flipendo Blocks. Go up it to find the sixth and last star, and then you
    will hear of the door you go through when you complete the challenge opening.
    Keep going down until you get to the wall and then you should see the door
    out. Go through it and the Avifors challenge is complete.
    
    ******************************************************************************
    Flobberworm Mucus
    ******************************************************************************
    
      When youíre at Hagrid,ís hut go into his garden and youíll see him with
    Hermione. Heíll give you a flute and tell you to bring six Flobberworms back
    to him by finding them and playing the flute so they follow you back to
    Hagrid. It is best to do it one at once to make it a bit easier because it is
    not as easy as it looks. Iíll tell you one by one the location of each one:
    
    1.      From Hagrid go to the moving platform the furthest on the left, stand
          on it and move across the black. Go down until you see the Blue Gnome;
          kill him and there you should see the first Flobberworm.
    
    2.      Go onto the same moving platform and head up until you see a many
          poisonous mushrooms go up by the left route and there is the second
          Flobberworm.
    
    3.      Go to where the last Flobberworm was and head right until you get to a
          bridge and a button. Press the button to turn the bridge. Go across it,
          head up and left until you reach a Jellybean. Eat it, head down (with a
          Doxie chasing you) and go up to reach a Flipendo block. Move it, guide
          the Doxie into the Green Monster and then youíll see the next
          Flobberworm.
    
    4.      This time go to the nearest moving platform to Hagrid. Go across and
          guide the Doxies into the Green Monster once again. Head on to reach yet
          another Green Monster. Go down dealing with the two Blue Gnomes and then
          you will see the next Flobberworm on a wooden bridge. BEFORE you get it,
          go down and turn the bridge by pressing the button. This will help you
          in getting the last two Flobberworms. Now go back and get the
          Flobberworm!
    
    5.      From Hagrid go right, across the bridge and go as far as you can up
          until youíre at two moving. Deal with the annoying Blue Gnome; make
          youíre way across the platforms and you should see two Flipendo Blocks.
          Move it, head left and there is the next Flobberworm.
    
    6.      From Hagrid Go across the bridge and head right. When you get to a
          small type puddle in the grass; go round it and head down. Guide the
          Doxies into the Green Monster for the last time for this level and get
          the last Flobberworm.
    
      When you have given all the six Flobberworms, back to Hagrid the challenge
    is complete and it is time to go to Defence against the Dark Arts class with
    professor Quirrel.
    
    ******************************************************************************
    Lumos Challenge
    ******************************************************************************
    
      When youíre at class on the third floor learn a new spell Lumos by copying
    Quirrelís wand movement and go into the next room where the challenge starts.
    In the middle of it if you ever need to light the room with Lumos, do so.
      First light the room with Lumos and go down and right through a door. Go
    right, to a treasure chest and open it with Alohomora to get a bag of
    Jellybeans. Go right again to a dragon statue and hit it with Flipendo so it
    starts moving, go to the top of the room to a door and wait until it opens.
    When it does go through it, kill the gnomes and get the first star. Now go
    down and right to another door and go through it. Go right to get the second
    star then go down and kill the gnome. Move the barrel to the bottom of the
    room, go left; get the third star and step on a button. Go back right and up
    until you reach another door; go through it. Kill the gnomes, get the next
    star and go through a black half-oval shaped door.
      You will now be in another room. Kill all the gnomes in the room and smash
    all the pots to find the last two stars in some of them. When youíve done that
    go to the top left hand corner of the room go through the door and through the
    last door and the Lumos Challenge is complete!
    
    ******************************************************************************
    The Wiggentree Bark
    ******************************************************************************
    
      When youíre at the entrance of the, of the dungeons; avoiding Snape and
    another prefect go along the top path following a wall until you come to an
    open door. Go through it and head left until youíre at a bookcase at the side
    of the room. Look in it to find the Wiggentree Bark and head to a different
    bookcase to the others. Look in that one to reveal a door. Go through to start
    the proper part of the challenge.
      Go left and down to kill a gnome. Go down to the edge of the black; when
    thereís a Snail crossing a bridge, dispose it to reveal three buttons. Go up,
    then right, then down to step on a button to turn the bridge. Go back to the
    black, cross the bridge and go down and left through a door. Go up, destroy
    the Snail and step on a button. Cross the bridge, step on another button, go
    back across the bridge, and press that button again. Go down, back through the
    door, right and up across the bridge. Go up to press a button and go down,
    back across the bridge and through another door.
      Go right, down, dispose a Snail, and go to a gap in the wall. Get the
    Flipendo Block across the black, get onto a moving platform and go to where it
    takes you. Move all the Flipendo blocks to reveal a path across the black. Go
    past a button; hit a dragon statue with Flipendo and head all the way back to
    the door you came in. Go left and down, dispose a Snail and head on a moving
    platform from a gap in the wall. Keep moving from platform to platform until
    you come to a door. When it opens, go through it, head right, and up. On the
    way kill three Blue Gnomes and go through a door.
      In the next room, go straight across the breaking black holes and go through
    the door to the next room. With a Doxie chasing, you dispose the snails and
    head right to kill two Blue Gnomes. Head up through the door and right and
    dispose two Snails. Head down, guide the Doxies into the Green Monster and
    press the button in front of the Green Monster to open a door. Go left, guide
    the Doxie back into the Green Monster and continue down through a door. Go
    down and left to press the button. Go back through the door and right to guide
    another Doxie into the Green Monster. Go down through another door and press
    the button. Go back through the door and left to the edge of some black. Go
    across it by getting on a moving platform and go through the door to escape
    the storeroom.
      Unfortunately, the challenge isnít over yet. Escape the dungeon to meet Ron
    and head to the fifth floor. Go right, through the door to start the
    challenge. It is all about moving platforms. Go up and right to a barrel; move
    it onto a button and head on right to some black. Get on a moving platform and
    when you can hit a button with Flipendo. Get on another platform to get to a
    new path. Go right to a barrel and move it onto a button. Go left and up until
    you get to lots of moving platforms. Get on one and keep moving across them
    until youíre at a button on the wall. Hit it with Flipendo and get on another
    moving platform, which will take you to a chest with a chocolate frog in it.
    Now go onto a different moving platform until you get to a part with a statue
    in it. Hit it with Avifors and head all the way back to the start of the
    challenge. Go through a hole in the wall until you get to three moving
    platforms. Cross them and find a door, which is the exit. Then youíll find a
    room, which has the Mirror of Erised in it. After doing your what you need to
    do there head to the common room on the seventh floor to complete the
    challenge!
    
    ******************************************************************************
    Wingardium Leviosa Challenge
    ******************************************************************************
    
      First, head to the dungeons to mix the Wiggenweld potion with Snape. After
    that, head to charms class on the second floor and learn the Wingardium
    Leviosa spell with professor Flitwick. When you start the challenge head up to
    the first star and hit a button on the wall with Flipendo. Go back to see a
    many statues on the floor. Hit them with Wingardium Leviosa and move them all
    onto buttons. When youíve done that, from the start of the level head left,
    up, right, up to see the second star and go through the door.
      Go to the top of the room hit another statue with Wingardium Leviosa and
    move it down onto a button to turn a bridge. Go across it then head right to
    find the third star. Go up hit a button with Flipendo on the wall. Go back to
    the other side of the wall and move three statues onto buttons. Go right from
    the button on the wall to move two more statues onto buttons. Go right, up
    across the bridge, get the fourth star and go through the door to find the
    fifth star. Go down the black hole on the right to go into another room and
    meet a new enemy.
      Get the last star and hit a new enemy called the red turtles three times
    with Flipendo and go up a ladder back into the last room. Go through the door
    which is the exit and the Winardium Leviosa challenge is complete! All you
    have to do now is head to the grounds and win a Quidditch match against
    Hufflepuff.
    
    ******************************************************************************
    Find the book
    ******************************************************************************
    
      Head to the library on the second floor and enter it; head up to some steps
    and left and up again until you come to a door with three statues in front of
    it. Move one right with Wingardium Leviosa onto a button and move the other
    two out of the way with the same spell; now go through the door.
      You are now in the restricted section, head right and up across a bridge and
    go up and left until you reach a pile of books on a button. Hit it with
    Avifors and head left and up. Head down to hit a Flipendo Block and head left
    and down. Go left and up to hit another Flipendo Block and then head up and
    right. Go up and left into a bookcase to reveal a hole in the wall. Head right
    and down to move a barrel out of your way and head right until you come to a
    dead end. Go into the nearest bookcase to reveal another hole in the wall and
    then head right and down to move another barrel. Move it down, as far as you
    can and head left across a bridge. Go left, down, move a Flipendo Block, and
    go into the bookcase nearest to you to find the Nicolas Flamel book. Go back
    across the bridge to move a pile of books off a button with Avifors. Head back
    to the start of the restricted section and go right through a door, which
    should be the exit.
      Go right along a secret passage moving a Flipendo block on the way and go up
    to some statues. Move them out of the way with Wingardium Leviosa and go up
    through a door.
      You are now on the third floor, you are caught by Snape. Head to the fourth
    floor to take the Gryffindor secret passage and go back to the common room to
    complete the challenge!
    
    ******************************************************************************
    The Forbidden Forest
    ******************************************************************************
    
      After a Quidditch match with Ravenclaw meet Hagrid outside his hut and enter
    the Forbidden Forest. Go right across a breaking bridge and head up to
    demolish some thorn bushes. Head left and get some other thorn bushes and
    guide some Doxies into the Green Monster. Go back and head right killing two
    Blue Gnomes demolishing some more thorn bushes. Go up and left to dispose two
    Snails and head up to guide some Doxies into the Green Monster. Head down and
    left to kill two Gnomes. Go left to guide some more Doxies into the Green
    Monster and head left to dispose a Snail. Go back to guide another Doxie into
    the Green Monster. Go down to kill another gnome and guide yet more Doxies
    into the Green Monster. Go left to dispose a Snail and down to kill a gnome.
    Go right to kill another gnome and demolish a thorn bush. Go left from there
    until you get to some blue dots on the grass. Go into the trees following the
    dots to reach another part of the forest.
      From here, keep heading left passing a moving platform until you find the
    dead unicorn.
      Now youíre at yet another part of the forest. Go down through the trees and
    right to kill a gnome. Go down through some more trees to destroy a thorn
    bush. Head right to destroy a Snail and go right through more trees to a pack
    of Jellybeans.
      From there head right through a bush and move a Flipendo block; dispose a
    Snail, go up through some trees and right to complete the challenge!
    
    ******************************************************************************
    Charming Fluffy
    ******************************************************************************
    
      First head to the third floor and enter a door around the bottom part of the
    floor.
      When youíre there go up, left and down to kill two Blue Gnomes. Go left to
    kill another Blue Gnome and up to hit a mirror with Alohomora. Go up the
    passage and head left along a thin path until you come to a button on the
    wall. Hit it with Flipendo and continue along the path to cross a bridge,
    getting a Chocolate Frog on the way. Go down to hit a statue with Wingardium
    Leviosa and move it onto a button. Go down through a door and cross some back
    on moving platforms. Go left avoiding breaking black holes to kill a Red
    Turtle. Now move a mirror with Alohomora to reveal a passage. Go up to hit a
    button with Flipendo and head back. Go left, up through a door and go up and
    left to enter the next part of the challenge.
      This is similar to the troll challenge; go left to see Fluffy.  Play the
    flute by pressing L and follow him trying not to lose stamina. When heís
    asleep head left through the trapdoor!
    
    ******************************************************************************
    The Devilís Snare
    ******************************************************************************
    
      When you get into the room, you find yourself in a room with lots of roots
    and trees. Save Ron and Hermione and enter the exit door to go to the next
    room.
      First head right, down and left to hit a barrel onto a button. Go right
    until you get to a moving platform and cross it to meet a new enemy, this only
    appears in this challenge. It is called the Devilís Snare and to kill it; hit
    the pot of fire behind it with Flipendo to burn it. Step on a button, go back
    across the moving platform and continue heading right, then down.
      When you see some moving platforms and make your way left, behind a Devilís
    Snare. Kill it and head on a moving platform to get in front of it. Go down
    and right to step on a button. Get on some more moving platforms to make your
    way back to where you saw them.
      Go down to hit a Flipendo block and left, down and left until you come to a
    mirror. Move it with Alohomora and head up a passage. Kill two gnomes and a
    Devilís Snare to hit two objects beside it with Avifors. Go back down the
    passage to head left and up to some black. Move across it on a moving platform
    and up to hit two Flipendo Blocks. Go up to step on a button and head back to
    move a mirror. Go up; kill a Devilís Snare and head across a bridge. Kill the
    last Devilís Snare and head through the exit door with Ron and Hermione to
    complete the challenge!
    
    ******************************************************************************
    Puzzles
    ******************************************************************************
    
      First, you have to catch the flying key; this is just like Quidditch but a
    little bit harder.
      Next, you play Wizardís Chess; when the chess pieces land on a button, hit
    them with Flipendo so they stay there. On the last button, Ron sacrifices
    himself to leave you and Hermione to go into the next room!
      Now youíre in the main part of the challenge; the aim of it is to collect
    four ingredients for the Black Fire potion, mix the potion drink it and go
    through some fire. Go up and right through the top right hand door and hit a
    Flipendo Block. Head down, right and up, kill a Blue Gnome and move two
    Flipendo Blocks. Move a statue out of the way with Wingardium Leviosa and go
    right and up to move another one. Kill a Blue Gnome, move a Flipendo and go
    right to hit a button on the wall to turn a bridge. Go down, across it and
    move a statue onto a button. Go down and left to move another statue onto the
    button, get the first ingredient and head back to the start of the room.
      This time take the bottom right hand door; go down to move a statue onto a
    button and kill a Blue Gnome. Go right and move four Flipendo Blocks to make a
    path. Go up to move a statue left onto a button and left to get the second
    ingredient; head back to the start of the room again.
      Take the top left door this time and go right to kill three Blue Gnomes. Go
    down through a door to guide some Doxies into a Green Monster. Go right to
    open a door with Alohomora and up to get the third ingredient; go back to the
    start of the room yet again.
      Take the bottom left door and go down to find the most complicated part of
    the whole challenge. Move all the barrels and statues onto buttons to open a
    door. (If you are stuck on this, see the tips) Go down to enter the door, get
    the last ingredient, and go back to the start of the room for the last time.
    Mix the Black Fire potion and head up through the fire to see what comes next.
    
    ******************************************************************************
    Voldermort
    ******************************************************************************
    
      This is the last challenge of the game and is split into two parts;
    Voldermort A and Voldermort B.
    
    *** A ***
      To do this when Voldermort fires spells at you hide behind the roof joists
    so they crack. When heís hit each one twice of the four the floor disappears
    and you fall in black.
    
    *** B ***
      Next, you find yourself in the room with Voldermort and the mirror of
    Erised. When he fires spells at you hide behind it so they reflect back and
    hit him. When he is going to the other side of the room, turn the mirror
    around with Flipendo and hide behind the other side. When Voldermort has lost
    all his stamina the challenge is complete!
    
    ******************************************************************************
    3. Legacy
    ******************************************************************************
    
      This guide is only copyright with the writerís permission, which can be
    found at the email address agent1496@hotmail.com Put the subject as "Harry
    Potter FAQ copyright" and explain your reason within the email; thank-you.
    
    *** Website Permission ***
    The website addresses listed below are able to use my FAQs and will get any
    updates posted.
    
    www.gamefaqs.com (The FPS Dude)
    
    www.neoseeker.com (The GGs)
    
    www.ign.com (The_FPS_Dude)
    
      Any other websites that wishes to have my FAQs posted on their website,
    please email me at the email address agent1496@hotmail.com.
    
    ******************************************************************************
    4. Version History
    ******************************************************************************
    
    Version Final (43k)  -    This is basically the whole walkthrough in one
                            version and everything else. Was written out about a
                            year ago but was made into a FAQ recently.
    
    
    
    
    	
    

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