A The FPS Dude/The GGs Walkthrough for:

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             Harry Potter and the Philosopher's Stone Walkthrough

                             *** Warning ***
                    This walkthrough may contain spoilers!

Title:       Harry Potter and the Philosopher's Stone
Genre:       GBA (Game Boy Advance)
Type:        RPG (Roll Playing Game)
Developer:   Electronic Arts
Publisher:   Electronic Arts
Author:      Michael Goldsmith (The FPS Dude, Game FAQs/The GGs, Neoseeker/
                                                        The_FPS_Dude, IGN)
Email:       agent1496@hotmail.com
Version:     Final
Last Update: 19:17 17/03/2004

------------------------------------------------------------------------------
Note: This FAQ/Walkthrough is best viewed on a:
Program   -   Notepad
Version   -   5.1 Windows XP
Font      -   Fixedsys
Size      -   9 Regular
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******************************************************************************
Contents
******************************************************************************

1. Introduction

2. Walkthrough

  -  The Flipendo Challenge
  -  Find the glass Vials
  -  The Dittany
  -  Snape
  -  The Moly
  -  Troll in the Dungeons!
  -  Avifors
  -  Flobberworm Mucus
  -  Lumos Challenge
  -  The Wigentree Bark
  -  Wingardium Leviosa Challenge
  -  Find the Book
  -  The Forbidden Forest
  -  Charming Fluffy
  -  The Devil's Snare
  -  Puzzles
  -  Voldermort

3. Legacy

4. Version History


******************************************************************************
1. Introduction
******************************************************************************

  Welcome to a The GGs/The FPS Dude guide to Harry Potter and the
Philosopher's Stone on Gameboy Advance. This is a walkthrough only and not a
FAQ walkthrough so if there's any questions, you can contact me but only about
the walkthrough and nothing else about the game.
  The original writing of this walkthrough was written around a year back. It
was written by me but has done up now into proper FAQ style. I haven't played
the game for quite a while but still have a fair idea of what to do. This
means that questions that are emailed may not be answered in great detail.
  Talking about the game, it follows the book quite well. It could probably
help you with the games at times. Unlike the second game on the Gamecube which
I Harry Potter and the Philosopher's Stone does not include any challenges at
places like Diagon Alley. However it should take you quite a while to complete
if you don't know what you're doing. If you do know what you're doing I could
estimate, depending on how much time you spend on it per day, that it would
definitely be complete in under a week. It's quite easy most of the way
through but can be a bit challenging towards the end.
  If you want to contact me though, email me at agent1496@hotmail.com. Put the
subject as "Harry Potter FAQ" for whatever you want to write about the game.
Write the email in plain text please and try and make the email under five
kilobites. For further details about contact please see the legacy section.

******************************************************************************
The Flipendo Challenge
******************************************************************************

  After youíve learned the spell in Defence against the Dark Arts class, itís
time for the Flipendo challenge. When you get into the room, the first time
you can go left, go that and press the button with the Flipendo sign on it.
  Next, go back from where you just came from, move the barrel, get the first
star and go across the bridge.
  When youíve killed the first gnomes and got the second star, in the next
room youíll find the third star and these square bricks with the Flipendo sign
on top. These are called Flipendo blocks. Move them with Flipendo, (the way
the hand is facing,) and then kill the gnome.
  After that, itís a case of moving all the Flipendo the right way to complete
the passage and get the fourth star half way.
  On your way into the last room, you find the fifth star and the door closes.
Simply kill the gnomes, get the last star and go out of the door.
  When you come out of the door, you find yourself where you first saw the
gnomes. Easily make your way back to where you first started the challenge,
go through the door, the Flipendo challenge is complete and itís time to make
your way to potions class with the strict Professor Snape.

******************************************************************************
Find the Glass Vials
******************************************************************************

  When you get to potions class, (with Professor Snape,) he tells you to
collect six glass vials and thatís where your challenge starts. Smash the
middle pot to get the first glass vial. Hit the Flipendo button to go across
the bridge and step on the white button to open the first portcullis.
  Next, keep going right until you get a bridge where you have to cross it,
step on the white button (so the bridge turns and you release the gnomes.)
Simply kill all the gnomes to turn another bridge, get the second glass vial
and stand on the white button to open the next portcullis.
  After that, Make your way back to the entrance to the portcullis and you
should see the entrance to the next one. Go inside and youíll see a door. Go
a bit further on and youíll find three barrels and three buttons. Move the
barrels onto the buttons and the door is open, (but donít forget to collect
the third glass vial.)
  When you get into the room, collect the fourth glass vial and go round the
table to step on the button to open the last portcullis.
  When youíre inside the room of the last portcullis, move the Flipendo
blocks on each side of the room and smash the pots for the fifth glass vial.
Then, hit the button on the wall to open the last room.
  In the last room, an easy way to kill the gnomes is move the barrel when the
gnomes are coming to squash them. After that, collect the last glass vial;
make your way back to class and then its time to go down to Hagridís hut to
see if he has any Dittany.

******************************************************************************
The Dittany
******************************************************************************

  Getting to Hagridís hut is easy enough. Just take care when dealing with
gnomes or thorn bushes.
  When you get to Hagridís hut and youíre in his garden, by moving the plant
with Flipendo onto a white button into the top hand corner will activate a
square platform which takes you to the main part of the garden. Kill the
gnomes until you get to the first plant. Move the plant onto the first button.
  Next, you come to a second plant. Move it left from the buttons and leave it
there for now.
  Head south, kill the gnome and if you see a brown log youíre heading in the
right direction.
  Demolish both thorn bushes, kill the gnomes and collect the Jelly Bean. Now
head north to another gnome and a white button.
  Next, move the Flipendo block, kill the gnome and press the white button
that will activate a square platform.
  Step onto the platform that will take you to a gnome kill the gnome and
collect the pack Jelly Beans. Now go down and kill the gnomes. Head right and
then down until you reach two thorn bushes and a gnome. Demolish the torn
bushes and kill the gnome. All you need to do now is Collect the Jelly Beans
and move the Flipendo block.
  After that, head right until you see the third plant. Go round to move the
plant and then head to where you moved it. Now head with the plant north until
eventually, you have it on the second button.
  Now is the time to deal with the second plant. Move the plant south until
you reach the log. Keep going until you reach the end of the black. Then turn
north until you have it on the third button.
  Now you will notice three square platforms are moving. Head along the
platforms avoiding the black, collect the pack of Jelly Beans, collect the
Dittany and make your way back to Hagrid.
  The next part of the challenge is to get the Rememberall off Malfoy. To do
this, get caught by the blue magic to get nearer. When a white wing comes on
the bottom of the screen, press the B or A button at the right time to catch
the Rememberall.
  After that head up to the Gryffindor Common room with Ron, going in the
secret passage, learn the Alohomora which Hermione teaches you and then itís
time to sneak to the trophy room on the third floor and have a duel with
Malfoy.
  Getting there should not cause a problem. Just donít let the prefects inside
your circle of light.
  When youíre there, you find Malfoy has tricked you and youíre going to be
caught by Snape. Simply make your way to the other side of the room, look for
a mirror and use Alohomora on it and thatís the entrance to the trophy room
secret passage.
	
******************************************************************************
Snape
******************************************************************************

  First head left and up. Now smash the pot and hit the Flipendo button. This
activates a square platform which you will only be able to see when itís
passing through the circle of light. Go on it and it will take you to the main
part of the challenge.
  Head right, unlock the chest with Alohomora (to get a chocolate frog,) head
back and go north. Smash the pots and head down until you come to a button
Press it, youíll here a bridge turn and Snape will come.
  After heís told you off, head over the bridge and go north avoiding Snape by
smashing the pots to hide in the inner bit of the wall.
  When you reach a Flipendo block move it, smash the pot and head up the path
until you reach another Flipendo block. Move it and stop. Look for Snapeís
legs when they go, you will see there are two ways to go. Go the way on the
left. Move the Flipendo block and smash the pots. Donít go the way you moved
the Flipendo block. Keep going up to the end and face right. Do the Flipendo
spell and youíll here the sound of a Flipendo block moving. Snape will come
past and wonít come back. Go back to the previous Flipendo block you moved
and head the way Snape went.
  After that, you will see three doors. Unlock the one nearest to you using
Alohomora. Head down and move the Flipendo block, smash the pot and you will
come to the other side of the second door. Unlock it and head to the third
door. Unlock that on and head to the black facing left. Do the Flipendo spell
and head back to the second door. Go along the path you have made and keep
going that way to escape the trophy room.
  Itís not quite over yet. You will find yourself on the fourth floor. Look
for a bookcase on the left side of the floor avoiding the prefects. When
youíve found it, go through the secret passage behind it. When youíve done
that, itís simple enough to find your way back to the common room.

******************************************************************************
The Moly
******************************************************************************

  When youíre back in the common room, you have a row with Hermione and make
up in the morning.
  First, go to the grounds taking the Gryffindor secret passage as a short
cut, then head to Greenhouse 1 where youíll meet professor Sprout.
  This is where youíre challenge starts; you have to collect six pieces of
Moly. Head left and down until you meet an animal that is called a snail in
this game. Hit them three times and theyíll dispose. Keep going until you
reach a door. Do Alohomora on it and it will disappear; go in to find the
first piece of Moly and a button on the floor. Stand on it to activate a
bridge to turn.
  Go down (disposing the snail and getting the Jelly Bean) and then right
until you get to a bridge. When youíre crossing it youíll notice that one
bridge is facing upwards and the one youíre on and the other one are facing
sideways, when you have five pieces of Moly they should be all facing upwards.
This can only be done by pressing three buttons to turn them. Keep going until
you reach a Flipendo Block. Move it and go the opposite way to the way you
moved it. This Path takes you to the bottom of the three bridges. When youíre
there, go left then up until you see the first time you can go left. Then you
will find two new enemies. The first enemy chases you everywhere and they are
called Doxies; while you they are chasing you, you will see the second enemy,
It doesnít hurt but it can bite if you get to near. This called the Green
Monster and in later levels with Hagrid there will be plenty of these and
Doxies. Guide the Doxies near the Green Monster and the Green Monster will eat
them up. Keep going left near the bottom hedge to find the second piece of
Moly. Keep on the left side near the other hedge and youíll find another
button on the floor; press it to turn another bridge around.
  After that, go to the bottom hedge and keep right to a new path and a thorn
Bush until you get to a thorn bush. Hit with Flipendo a few times (avoiding
the thorns!) and it will disappear. Now go right again then, when youíve got a
hedge in youíre way begin to go up until you can right again. Now keep going
until you reach two thorn bushes. Hit them wit Flipendo a few times and
theyíll disappear. Now you can enjoy getting a whole pack of Jelly Beans.
  Go back to the other path, go up like before, and keep going until you reach
a Flipendo Block. Move it and keep going down the path moving the Flipendo
Blocks to find at the end of the path the third piece of Moly.
  Head back to where you found the Green Monster and take the path to the
bottom of the three bridges and follow the path right of them until you find
the Flipendo Block you should of moved. Go across it to the area on the top
half of the greenhouse. Head right until you see a plant on the other side of
the grey wall next to a button. (It is not the button to turn the last bridge
though.) Move it with Flipendo from the side your on now and go to where you
moved it. It should be next to a black hole near a grey wall and there is a
path on the other side of the grey wall. Head left following the grey wall
until you come to a part with three shelves. Look into the middle shelf to
find the fourth piece of Moly.
  Head Left then down and across the black hole is another plant. Move it with
Flipendo and head back to the shelves. Now go right to the find another plant.
If you can, get behind it so youíre in the middle of the grey wall and the
plant and then hit the plant with Flipendo. Next hit the same plant again so
it goes right down the path. Go to the shelves, left and this time up until
you see professor Sprout. Go right and then down until you see youíre on the
path you saw earlier. The plant you moved right should be on the other side of
the wall should be there. Hit it with Flipendo and when it stopped, you should
hear the noise of a button that has been pressed (but not the sound of a
bridge turning!) and a portcullis opening. Now head back until you see
professor Sprout, back to the shelves and then make your way up the right path
where you moved plant. Avoid the black hole and enter the portcullis to find
the fifth piece of Moly and the last button. Stand on the button to turn the
last bridge then head down and then left until you reach the moved Flipendo
Block. Go down until you see the bottom of the three bridges. Go up to the top
going across the bridges to find the last piece of Moly. Move the Flipendo
Block and go up to find Professor Sprout. When you give the Moly to Professor
Sprout sheíll go out of the room leaving you with Ron to tell you itís youíre
first Quidditch match against Slytherin.
  When youíre out of the Greenhouse go right to find the stadium. To win the
match you have to catch the Golden Snitch in a set amount of time if you run
out of time Slytherin win. For the practice, go you just have to catch the
Snitch by going fast and catching it by the B button.  (Do this quickly to
save time for the main part of the match.)
  The main part of the match is like catching the Rememberall. Look at youíre
information box at the bottom of the screen. You need to get the part in blue
covering all the box by following the snitch and getting caught by the sparks
coming out of the back of the Snitch. When youíve done that, a hand and a ball
should appear on the information. The ball will take the blue away. Catch the
ball in the hand to catch the Snitch and win the game.
  If you win or lose, follow Ron to the great hall for the Halloween feast.

******************************************************************************
Troll in the dungeons!
******************************************************************************

  When professor Dumbledore, the other teachers and Snape have gone out of the
hall, head to the Entrance hall. Avoiding the prefect, head up the steps to
the first floor and go left until you finally see the where you should be. Go
through the door, youíll hear the noise of the troll. When you see Hormone and
Ron are safe, youíll find you have to drive the troll away from them. This
part is a bit easy, go up and then right until you see the troll. Keep hitting
him with Flipendo until he goes back a bit avoiding the black hole and the
club that he will try and hit you with every once and a while. Hen youíre
hitting him back a bit move forwards quickly or else heíll come back to you
leaving you at near enough the same position.
  Keep going until you see a big black hole that nearly covers the width of
the room. Keep hitting him until you hit him right at the edge of the black
hole and heíll fall in.
  Next, Professors McGonagall, Quirrel and Snape will come in leaving you with
fifty House Points for Gryffindor.

******************************************************************************
Avifors
******************************************************************************

  Since the end of the last challenge, it is some time later and youíre with
Hermione in the Entrance Hall ready to go to Transfiguration class on the
first floor. When youíre there, youíll find the class is with Professor
McGonagall, and the spell you have to learn is called Avifors. Itís like the
first challenge but gets a little bit harder. First, learn the Avifors spell
with Professor McGonagall (which is also a bit harder) and enter the room
where the main part of your challenge lies.
  When youíre in the room, you will find you have to collect six gold stars
in order to get out. First, go up to find the outline of a button with grey on
it on the floor. Do your new spell Avifors at it and it will turn into a bird,
the bird will fly away and a door will open. Go through the door and you will
find a Green Monster and some Doxies. Guide the Doxies so they are eaten by
the Green Monster, collect the first gold star (and a Jelly Bean) then go
through another door.
  Go down, get the Jellybean and move the Flipendo Block with Flipendo at the
other side of the black. Go up, right, get the Jellybean and through the door.
  Here youíll meet a new enemy. I call them blue gnomes because theyíre blue
and when you hit them once with Flipendo, they will die for a few seconds and
then come back alive. Hit them again and the will they properly. Kill the blue
gnome, head down and get the second gold star.
  Next, head left until you see a barrel. Move it up with Flipendo until it
gets to a wall, head right to see another grey button. Hit it with Avifors and
then head back to where you got the second star and a door should be open; go
through it. On your left hand, side should be the third star. Get it and head
right until you see another door; go through it. Head up whilst killing two
blue gnomes on your way. Get the fourth star on your left and head right to
the other side of the room. You should see a rectangular wooden wall splitting
two paths. Take the path on the right down until you come to yet another grey
button. Hit it with Avifors and head back up to take the path on the left down
until you come to a door. Go through it and you will see a statue of a dragon.
Hit the dragon with Flipendo and he should start moving. (Try not to touch him
again or you will lose stamina.) It should move to the button and then a door
should open. When he moves off the button the door will shut. When the door
opens go through it and you should see the fifth star. Get it, head left and
go through another door. You should see a chest. Open it with Alohomora to
find a pack of Jelly Beans to give you full stamina. Now head left and up
until you get to the black. Hit the two Flipendo blocks with Flipendo, from
across the black, hit the grey switch with Avifors and go down through the
door. Go left until you see a path going across the black you made by moving
the Flipendo Blocks. Go up it to find the sixth and last star, and then you
will hear of the door you go through when you complete the challenge opening.
Keep going down until you get to the wall and then you should see the door
out. Go through it and the Avifors challenge is complete.

******************************************************************************
Flobberworm Mucus
******************************************************************************

  When youíre at Hagrid,ís hut go into his garden and youíll see him with
Hermione. Heíll give you a flute and tell you to bring six Flobberworms back
to him by finding them and playing the flute so they follow you back to
Hagrid. It is best to do it one at once to make it a bit easier because it is
not as easy as it looks. Iíll tell you one by one the location of each one:

1.      From Hagrid go to the moving platform the furthest on the left, stand
      on it and move across the black. Go down until you see the Blue Gnome;
      kill him and there you should see the first Flobberworm.

2.      Go onto the same moving platform and head up until you see a many
      poisonous mushrooms go up by the left route and there is the second
      Flobberworm.

3.      Go to where the last Flobberworm was and head right until you get to a
      bridge and a button. Press the button to turn the bridge. Go across it,
      head up and left until you reach a Jellybean. Eat it, head down (with a
      Doxie chasing you) and go up to reach a Flipendo block. Move it, guide
      the Doxie into the Green Monster and then youíll see the next
      Flobberworm.

4.      This time go to the nearest moving platform to Hagrid. Go across and
      guide the Doxies into the Green Monster once again. Head on to reach yet
      another Green Monster. Go down dealing with the two Blue Gnomes and then
      you will see the next Flobberworm on a wooden bridge. BEFORE you get it,
      go down and turn the bridge by pressing the button. This will help you
      in getting the last two Flobberworms. Now go back and get the
      Flobberworm!

5.      From Hagrid go right, across the bridge and go as far as you can up
      until youíre at two moving. Deal with the annoying Blue Gnome; make
      youíre way across the platforms and you should see two Flipendo Blocks.
      Move it, head left and there is the next Flobberworm.

6.      From Hagrid Go across the bridge and head right. When you get to a
      small type puddle in the grass; go round it and head down. Guide the
      Doxies into the Green Monster for the last time for this level and get
      the last Flobberworm.

  When you have given all the six Flobberworms, back to Hagrid the challenge
is complete and it is time to go to Defence against the Dark Arts class with
professor Quirrel.

******************************************************************************
Lumos Challenge
******************************************************************************

  When youíre at class on the third floor learn a new spell Lumos by copying
Quirrelís wand movement and go into the next room where the challenge starts.
In the middle of it if you ever need to light the room with Lumos, do so.
  First light the room with Lumos and go down and right through a door. Go
right, to a treasure chest and open it with Alohomora to get a bag of
Jellybeans. Go right again to a dragon statue and hit it with Flipendo so it
starts moving, go to the top of the room to a door and wait until it opens.
When it does go through it, kill the gnomes and get the first star. Now go
down and right to another door and go through it. Go right to get the second
star then go down and kill the gnome. Move the barrel to the bottom of the
room, go left; get the third star and step on a button. Go back right and up
until you reach another door; go through it. Kill the gnomes, get the next
star and go through a black half-oval shaped door.
  You will now be in another room. Kill all the gnomes in the room and smash
all the pots to find the last two stars in some of them. When youíve done that
go to the top left hand corner of the room go through the door and through the
last door and the Lumos Challenge is complete!

******************************************************************************
The Wiggentree Bark
******************************************************************************

  When youíre at the entrance of the, of the dungeons; avoiding Snape and
another prefect go along the top path following a wall until you come to an
open door. Go through it and head left until youíre at a bookcase at the side
of the room. Look in it to find the Wiggentree Bark and head to a different
bookcase to the others. Look in that one to reveal a door. Go through to start
the proper part of the challenge.
  Go left and down to kill a gnome. Go down to the edge of the black; when
thereís a Snail crossing a bridge, dispose it to reveal three buttons. Go up,
then right, then down to step on a button to turn the bridge. Go back to the
black, cross the bridge and go down and left through a door. Go up, destroy
the Snail and step on a button. Cross the bridge, step on another button, go
back across the bridge, and press that button again. Go down, back through the
door, right and up across the bridge. Go up to press a button and go down,
back across the bridge and through another door.
  Go right, down, dispose a Snail, and go to a gap in the wall. Get the
Flipendo Block across the black, get onto a moving platform and go to where it
takes you. Move all the Flipendo blocks to reveal a path across the black. Go
past a button; hit a dragon statue with Flipendo and head all the way back to
the door you came in. Go left and down, dispose a Snail and head on a moving
platform from a gap in the wall. Keep moving from platform to platform until
you come to a door. When it opens, go through it, head right, and up. On the
way kill three Blue Gnomes and go through a door.
  In the next room, go straight across the breaking black holes and go through
the door to the next room. With a Doxie chasing, you dispose the snails and
head right to kill two Blue Gnomes. Head up through the door and right and
dispose two Snails. Head down, guide the Doxies into the Green Monster and
press the button in front of the Green Monster to open a door. Go left, guide
the Doxie back into the Green Monster and continue down through a door. Go
down and left to press the button. Go back through the door and right to guide
another Doxie into the Green Monster. Go down through another door and press
the button. Go back through the door and left to the edge of some black. Go
across it by getting on a moving platform and go through the door to escape
the storeroom.
  Unfortunately, the challenge isnít over yet. Escape the dungeon to meet Ron
and head to the fifth floor. Go right, through the door to start the
challenge. It is all about moving platforms. Go up and right to a barrel; move
it onto a button and head on right to some black. Get on a moving platform and
when you can hit a button with Flipendo. Get on another platform to get to a
new path. Go right to a barrel and move it onto a button. Go left and up until
you get to lots of moving platforms. Get on one and keep moving across them
until youíre at a button on the wall. Hit it with Flipendo and get on another
moving platform, which will take you to a chest with a chocolate frog in it.
Now go onto a different moving platform until you get to a part with a statue
in it. Hit it with Avifors and head all the way back to the start of the
challenge. Go through a hole in the wall until you get to three moving
platforms. Cross them and find a door, which is the exit. Then youíll find a
room, which has the Mirror of Erised in it. After doing your what you need to
do there head to the common room on the seventh floor to complete the
challenge!

******************************************************************************
Wingardium Leviosa Challenge
******************************************************************************

  First, head to the dungeons to mix the Wiggenweld potion with Snape. After
that, head to charms class on the second floor and learn the Wingardium
Leviosa spell with professor Flitwick. When you start the challenge head up to
the first star and hit a button on the wall with Flipendo. Go back to see a
many statues on the floor. Hit them with Wingardium Leviosa and move them all
onto buttons. When youíve done that, from the start of the level head left,
up, right, up to see the second star and go through the door.
  Go to the top of the room hit another statue with Wingardium Leviosa and
move it down onto a button to turn a bridge. Go across it then head right to
find the third star. Go up hit a button with Flipendo on the wall. Go back to
the other side of the wall and move three statues onto buttons. Go right from
the button on the wall to move two more statues onto buttons. Go right, up
across the bridge, get the fourth star and go through the door to find the
fifth star. Go down the black hole on the right to go into another room and
meet a new enemy.
  Get the last star and hit a new enemy called the red turtles three times
with Flipendo and go up a ladder back into the last room. Go through the door
which is the exit and the Winardium Leviosa challenge is complete! All you
have to do now is head to the grounds and win a Quidditch match against
Hufflepuff.

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Find the book
******************************************************************************

  Head to the library on the second floor and enter it; head up to some steps
and left and up again until you come to a door with three statues in front of
it. Move one right with Wingardium Leviosa onto a button and move the other
two out of the way with the same spell; now go through the door.
  You are now in the restricted section, head right and up across a bridge and
go up and left until you reach a pile of books on a button. Hit it with
Avifors and head left and up. Head down to hit a Flipendo Block and head left
and down. Go left and up to hit another Flipendo Block and then head up and
right. Go up and left into a bookcase to reveal a hole in the wall. Head right
and down to move a barrel out of your way and head right until you come to a
dead end. Go into the nearest bookcase to reveal another hole in the wall and
then head right and down to move another barrel. Move it down, as far as you
can and head left across a bridge. Go left, down, move a Flipendo Block, and
go into the bookcase nearest to you to find the Nicolas Flamel book. Go back
across the bridge to move a pile of books off a button with Avifors. Head back
to the start of the restricted section and go right through a door, which
should be the exit.
  Go right along a secret passage moving a Flipendo block on the way and go up
to some statues. Move them out of the way with Wingardium Leviosa and go up
through a door.
  You are now on the third floor, you are caught by Snape. Head to the fourth
floor to take the Gryffindor secret passage and go back to the common room to
complete the challenge!

******************************************************************************
The Forbidden Forest
******************************************************************************

  After a Quidditch match with Ravenclaw meet Hagrid outside his hut and enter
the Forbidden Forest. Go right across a breaking bridge and head up to
demolish some thorn bushes. Head left and get some other thorn bushes and
guide some Doxies into the Green Monster. Go back and head right killing two
Blue Gnomes demolishing some more thorn bushes. Go up and left to dispose two
Snails and head up to guide some Doxies into the Green Monster. Head down and
left to kill two Gnomes. Go left to guide some more Doxies into the Green
Monster and head left to dispose a Snail. Go back to guide another Doxie into
the Green Monster. Go down to kill another gnome and guide yet more Doxies
into the Green Monster. Go left to dispose a Snail and down to kill a gnome.
Go right to kill another gnome and demolish a thorn bush. Go left from there
until you get to some blue dots on the grass. Go into the trees following the
dots to reach another part of the forest.
  From here, keep heading left passing a moving platform until you find the
dead unicorn.
  Now youíre at yet another part of the forest. Go down through the trees and
right to kill a gnome. Go down through some more trees to destroy a thorn
bush. Head right to destroy a Snail and go right through more trees to a pack
of Jellybeans.
  From there head right through a bush and move a Flipendo block; dispose a
Snail, go up through some trees and right to complete the challenge!

******************************************************************************
Charming Fluffy
******************************************************************************

  First head to the third floor and enter a door around the bottom part of the
floor.
  When youíre there go up, left and down to kill two Blue Gnomes. Go left to
kill another Blue Gnome and up to hit a mirror with Alohomora. Go up the
passage and head left along a thin path until you come to a button on the
wall. Hit it with Flipendo and continue along the path to cross a bridge,
getting a Chocolate Frog on the way. Go down to hit a statue with Wingardium
Leviosa and move it onto a button. Go down through a door and cross some back
on moving platforms. Go left avoiding breaking black holes to kill a Red
Turtle. Now move a mirror with Alohomora to reveal a passage. Go up to hit a
button with Flipendo and head back. Go left, up through a door and go up and
left to enter the next part of the challenge.
  This is similar to the troll challenge; go left to see Fluffy.  Play the
flute by pressing L and follow him trying not to lose stamina. When heís
asleep head left through the trapdoor!

******************************************************************************
The Devilís Snare
******************************************************************************

  When you get into the room, you find yourself in a room with lots of roots
and trees. Save Ron and Hermione and enter the exit door to go to the next
room.
  First head right, down and left to hit a barrel onto a button. Go right
until you get to a moving platform and cross it to meet a new enemy, this only
appears in this challenge. It is called the Devilís Snare and to kill it; hit
the pot of fire behind it with Flipendo to burn it. Step on a button, go back
across the moving platform and continue heading right, then down.
  When you see some moving platforms and make your way left, behind a Devilís
Snare. Kill it and head on a moving platform to get in front of it. Go down
and right to step on a button. Get on some more moving platforms to make your
way back to where you saw them.
  Go down to hit a Flipendo block and left, down and left until you come to a
mirror. Move it with Alohomora and head up a passage. Kill two gnomes and a
Devilís Snare to hit two objects beside it with Avifors. Go back down the
passage to head left and up to some black. Move across it on a moving platform
and up to hit two Flipendo Blocks. Go up to step on a button and head back to
move a mirror. Go up; kill a Devilís Snare and head across a bridge. Kill the
last Devilís Snare and head through the exit door with Ron and Hermione to
complete the challenge!

******************************************************************************
Puzzles
******************************************************************************

  First, you have to catch the flying key; this is just like Quidditch but a
little bit harder.
  Next, you play Wizardís Chess; when the chess pieces land on a button, hit
them with Flipendo so they stay there. On the last button, Ron sacrifices
himself to leave you and Hermione to go into the next room!
  Now youíre in the main part of the challenge; the aim of it is to collect
four ingredients for the Black Fire potion, mix the potion drink it and go
through some fire. Go up and right through the top right hand door and hit a
Flipendo Block. Head down, right and up, kill a Blue Gnome and move two
Flipendo Blocks. Move a statue out of the way with Wingardium Leviosa and go
right and up to move another one. Kill a Blue Gnome, move a Flipendo and go
right to hit a button on the wall to turn a bridge. Go down, across it and
move a statue onto a button. Go down and left to move another statue onto the
button, get the first ingredient and head back to the start of the room.
  This time take the bottom right hand door; go down to move a statue onto a
button and kill a Blue Gnome. Go right and move four Flipendo Blocks to make a
path. Go up to move a statue left onto a button and left to get the second
ingredient; head back to the start of the room again.
  Take the top left door this time and go right to kill three Blue Gnomes. Go
down through a door to guide some Doxies into a Green Monster. Go right to
open a door with Alohomora and up to get the third ingredient; go back to the
start of the room yet again.
  Take the bottom left door and go down to find the most complicated part of
the whole challenge. Move all the barrels and statues onto buttons to open a
door. (If you are stuck on this, see the tips) Go down to enter the door, get
the last ingredient, and go back to the start of the room for the last time.
Mix the Black Fire potion and head up through the fire to see what comes next.

******************************************************************************
Voldermort
******************************************************************************

  This is the last challenge of the game and is split into two parts;
Voldermort A and Voldermort B.

*** A ***
  To do this when Voldermort fires spells at you hide behind the roof joists
so they crack. When heís hit each one twice of the four the floor disappears
and you fall in black.

*** B ***
  Next, you find yourself in the room with Voldermort and the mirror of
Erised. When he fires spells at you hide behind it so they reflect back and
hit him. When he is going to the other side of the room, turn the mirror
around with Flipendo and hide behind the other side. When Voldermort has lost
all his stamina the challenge is complete!

******************************************************************************
3. Legacy
******************************************************************************

  This guide is only copyright with the writerís permission, which can be
found at the email address agent1496@hotmail.com Put the subject as "Harry
Potter FAQ copyright" and explain your reason within the email; thank-you.

*** Website Permission ***
The website addresses listed below are able to use my FAQs and will get any
updates posted.

www.gamefaqs.com (The FPS Dude)

www.neoseeker.com (The GGs)

www.ign.com (The_FPS_Dude)

  Any other websites that wishes to have my FAQs posted on their website,
please email me at the email address agent1496@hotmail.com.

******************************************************************************
4. Version History
******************************************************************************

Version Final (43k)  -    This is basically the whole walkthrough in one
                        version and everything else. Was written out about a
                        year ago but was made into a FAQ recently.