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    Special Stage Spring Guide by Organoid Slayer

    Updated: 03/10/03 | Printable Version | Search Guide | Bookmark Guide

    
    
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                  Sonic Advance Special Stage Spring Guide
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                  Sonic Advance Special Stage Spring Guide
    
                       Written by Organoid Slayer
                        lordenerjak3@hotmail.com
    
    This document Copyright 2003 Nick Burchell (Organoid Slayer). For
    full legal details, see the legal section of this FAQ.
    
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    CONTENTS:
    
    1: Introduction
    2: Characters
    2.1: Sonic the Hedgehog
    2.2: Miles "Tails" Prower
    2.3: Knuckles the Echidna
    2.4: Amy Rose
    3: Controls
    4: Spring Locations
    4.1: Neo Green Hill Zone
    4.2: Secret Base Zone
    4.3: Casino Paradise Zone
    4.4.1: Ice Mountain Zone Act 1
    4.4.2: Ice Mountain Zone Act 2
    4.5: Angel Island Zone
    4.6: Egg Rocket - Cosmic Angel Zone
    5: Credits
    6: Legal Info
    7: Contact Info
    
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    1: INTRODUCTION
    
    Hi, welcome to my Sonic Advance special stage spring location FAQ. I
    made this guide because many other guides that I have read that give
    the locations of the springs are a little confusing. So I decided to
    make a no-nonsense, step by step guide to the locations of every
    spring. Although I give the locations of the springs, once you use
    them, you're on your own. I hope you make good use of this guide.
    
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    2: CHARACTERS
    
     There are four characters to choose from in Sonic Advance. Each has
    their own unique ability, as well as a few shared ones that everyone
    has. A short description of each character follows.
    
    2.1: Sonic the Hedgehog
     Sonic is the coolest, fastest blue hedgehog that ever lived. Sonic
    has a real problem with anything that takes time. At normal power,
    Sonic can run at the speed of sound, but as Super Sonic, he runs at
    the speed of light.
    
    2.2: Miles "Tails" Prower
    Miles, or Tails as he likes to be called, is a cute 13 year old fox
    with 2 tails. His twin tails give him the ability to fly for short
    distances. Tails is obsessed with proving himself to Sonic, and will
    stop at almost nothing to do it.
    
    2.3: Knuckles the Echidna
    Knuckles may seem cold but he is really a warm hearted character that
    has had an uneasy past with Sonic. Knuckles' dreadlocks enable him to
    glide across large spaces of open air.
    
    2.4: Amy Rose
    Amy is considered a liability by Sonic, Tails and Knuckles. Amy is
    desperately in love with Sonic, and considers herself his hero, as
    she sets out to save him, but always ends up needing to be saved.
    
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    3: CONTROLS
    
    The controls are similar for every one, but each character can
    execute a move that no one else can. Below are the moves for each
    character.
    Sonic:
    Left: Move left
    Right: Move right
    Up: (Held for a few seconds) Look up
    Down: (Held for a few seconds) Look down
    A: Jump.
    A+A: Sabre Jump (Slightly increases Sonics' attack radius)
    B: Somersault
    B+B: Somersault + Somersault
    B+B+B: Somersault + Somersault + Sliding Kick
    A + left + left: Air Dash left
    A + right + right: Air Dash right
    Down + A: Spin dash (let go of A and down to move)
    Tails:
    Left: Move left
    Right Move right
    Up: (Held for a few seconds) Look up
    Down: (Held for a few seconds) Look down
    A: Jump
    A + A: Begin flying
    A + A, then repeatedly tapping A: Continue flying up until Tails gets
    tired.
    A + A + Left: Fly left
    A + A + Right: Fly right
    B: Tail Flick
    Down + A: Spin Dash (let go of A and down to move)
    
    Knuckles:
    Left: Move left
    Right: Move right
    Up: (Held for a few seconds) Look up
    Down: (Held for a few seconds) Look down
    A: Jump
    A + A: Begin gliding (If in water, this action will make Knuckles
    swim)
    A + A (Held down): Glide, or swim.
    B: Punch
    B + B: Double Punch
    B + B + B: Double punch + Flaming Uppercut
    Glide into a wall + Up: Climb up the wall
    Glide into a wall + Down: Climb down the wall
    Down + A: Spin Dash (let go of A and down to move)
    
    Amy:
    Left: Move left
    Right: Move right
    Up: (Held for a few seconds) Look up
    Down: (Held for a few seconds) Look down
    A: Jump
    B: Piko Piko Hammer Attack
    B + B: Double Piko Piko Hammer Attack
    A + B: Jump + Piko Piko Hammer Attack
    Down + B: Leaping Piko Piko Hammer Attack
    Down + A: Long Jump
    Down + B: Jumping Piko Piko Hammer Attack (also a high jump)
    (Hint: Hit any spring with your Piko Piko hammer to jump much higher)
    
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    4: SPRING LOCATIONS
    
    Now, I will go over the location of each and every special stage
    spring in the game.
    This will be a comprehensive guide, and the directions will take you
    from the beginning of the act, right though to the spring. As
    mentioned in the introduction, once you jump on that spring, you will
    have to use your skills to obtain all 7 chaos emeralds from the
    special stages, and that's no small task. Good luck!
    
    4.1: Neo Green Hill Zone:
    Act: 1
    Difficulty: Very easy
    Preferred character: Tails
    Reason: Although it's possible to get to the spring with any
    character, it is far easier to reach it with Tails.
    
    Walkthrough: From your starting location, run along the beach until
    you reach a yellow spring in front of a double loop. Pass the spring
    and go though both loops, down the hill and across the flat area.
    
    At the end of the long flat area you should run up the side of a wall,
    and land next to a star post. From here, at every fork go straight
    ahead, not up or down. You should quickly come to an area with
    bouncing platforms and a waterfall.
    
    Straight ahead is a container with a life in it, get it if you want
    to. Again, go straight ahead, killing the robot, and opening the
    container with 5 rings in it. Shortly after this, you will slide down
    a waterfall and land on a spring.
    
    If you land in the tunnel in the wall, you can go out the other side
    for an invincibility container, but it's not necessary. Go back out
    of the tunnel from the side you came in from and jump onto the spring,
    which will make you grab a pole and get flung into the air.
    
    Follow the path straight ahead, going up the ramp, and through the
    spin disks, which takes you through another two loops. You will be
    stopped by a wall with a yellow spring in front of it. Hit the spring
    and jump down next to the star post.
    
    Continue through the star post, watching out for the robot and the
    spikes on the wall once you go up the ramp. From here, go across the
    bridge and hit the red spring and let it take you up to the arrow of
    rings. That arrow hints where the spring is, so land on the ground to
    the right of the ramp.
    
    Now, fly back and up, following the brown sloped wall as a guideline
    to a patch of grass with a yellow spring on it. Watch out for the
    flying robot hovering above your head. Instead of taking the spring,
    fly up and to the right. You should see a platform moving up and down.
    
    Get onto it, and when it gets as high as it goes, jump and fly
    forward onto an island with a pole, a ramp and the spring. Good luck
    getting that chaos emerald!
    
    4.2: Secret Base Zone
    Act: 2
    Difficulty: Fairly easy
    Preferred character: Anyone but Amy
    Reason: Spin dash is essential to getting to this spring, so Amy
    cannot easily get to this one.
    
    Walkthrough: From the start, pass the first man hole cover-like
    object, and jump onto the second one. When it lifts off, jump onto
    the sideways moving platform. Jump onto the platform opposite, and
    continue jumping up the steps until you get to a mole robot.
    Kill him by jumping onto him as he pops out, and fall down the gap.
    
    You will grab onto a wire, and move forward as well as swing around.
    You can get the shield container by timing your jump correctly, but
    unless you know what you're doing, don't try.
    
    At the end of the wire, try to jump up onto a platform. If you jump
    down, don't worry you'll still get to the next part by hitting the
    spring and launching up onto the bouncing platform.
    
    If you did jump up, continue down the slope, and onto the bouncing
    platform mentioned in the paragraph above. From here, hit the yellow
    springs, and continue along the narrowing corridor. Be careful of the
    enemies on the roof, they spit out 2 energy balls and in this narrow
    corridor, they can be hard to avoid.
    
    From here, drop off the ledge, run to the opposite side of the room,
    and jump on the yellow spring for a new pair of sneakers. Grab onto
    the hook swinging on a chain, and onto the next one. Jump off next to
    the star post.
    
    Hit the yellow spring, run across the flat surface and down the ramp.
    If your speed shoes are still working (you can tell by the faster
    music) run as fast as you can through the loop, and onto the moving
    platform. If your speed has worn off, just spin dash through the loop
    to get a similar effect.
    
    Jump onto the two bouncing platforms, and continue forward. Watch out
    for the withdrawing spikes and jump on the spring-like platform.
    Continue forward and over the man hole things again. This time,
    instead of going up, go down.
    
    Go through the 2 loops, and jump over the conveyer belt. If you fall
    down the gap, just jump back up and keep going. Drop down onto the
    wire and spin across to the right. Jump up onto the platform and spin
    dash up the left wall. Jump off the wall and onto the bouncing
    platform.
    
    From here, just bounce up the 2 yellow springs to the right, and off
    the 2 bouncing platforms, to land on a flat surface with the spring.
    Good luck!
    
    4.3: Casino Paradise Zone
    Act: 1
    Difficulty: Easy to moderately easy
    Preferred character: Anyone but Amy
    Reason: Spin dash comes in handy, so once again, Amy is not really an
    option for this one.
    Walkthrough: From the start, go forward and down the hill. Get as
    much speed as you can, as this is a big jump. Jump passed the rocking
    ship, and drop next to the yellow spring. If you fell a long way down,
    restart the level and repeat the process. From the yellow spring,
    spin dash up the right wall, and grab the flag.
    
    Move forward slowly, watching out for the bombing robot. When you see
    a fork with a path leading up guarded by a bouncer, and a path
    leading down, take the lower route. Walk very slowly, because if you
    touch the pipe at the bottom, you will have to restart the level.
    Jump over the pipe and do a small spin dash up the ramp.
    
    Turn around and do another small spin dash over a moving bouncer to
    get a pair of sneakers. Jump back over the bouncer and take another
    leap over the gap. Go over the conveyer belts and hit the spring. Let
    the spring take you into an alcove with 2 stationary bouncers and a
    moving one.
    
    Fall down the hole the moving bouncer guards onto a platform. Drop
    off the edge and onto the spring. Don't worry if you fall down, you
    can jump back onto the spring. When you get onto the platform, stop
    immediately. You should see the string of a balloon on the top of the
    screen.
    
    Jump up and into the balloon, then onto the blue one and finally onto
    the invincibility container. Take the spring up and grab the flag
    sticking out of the wall. Run to the right, passing the star post and
    taking hold of the flags as you continue moving. After you go upside
    down, you will get to the top of a hill.
    
    Go down the other side, and up the other side. Stop and go back,
    jumping onto the flipper above you, flip up and slightly back and
    hopefully onto the spring. Good luck!
    
    4.4.1: Ice Mountain Zone Act 1
    Act: 1
    Difficulty: Dead easy
    Preferred character: Tails
    Reason: Choosing Tails is the easiest choice, but only because it
    saves you about a minute or two of game play.
    Walkthrough: From the start of the level, move forward and jump/fly
    over the gap. Take the yellow spring up to the next platform with one
    of Sonic's grinding rails. Use the rail as a guide line to follow as
    you fly down. Crack the ice boulder for a magnetic shield container,
    and then continue forwards to the edge.
    
    Drop off, run down the hill that you land on, and then run through
    the double loop and up the ramp, continuing right passed the star
    post. Take the top rout as you get to the end of the ice tunnel, jump
    up the ledge and stop.
    
    From here, fly up and slowly to the left, hugging the wall. If you
    hit a small roof jutting out of the wall, fly back down to the ledge
    and do it again, this time missing the roof. Hug the wall all the way
    up, and you will land on a small platform with the spring, just as
    Tails gets tired. After you land, jump onto the spring. Good luck!
    
    4.4.2: Ice Mountain Zone Act 2
    Act: 2
    Difficulty: Moderately easy
    Preferred character: Tails
    Reason: Tails is a good choice because if you fall below the path
    taken in this guide, you can usually fly back up.
    Walkthrough: From the start, run forward to the end of the platform
    and jump over the gap. With the momentum you have, keep running down
    the hill and through the loop.
    When you hit the wall, turn around and spin dash up the wall, jumping
    off it and onto the spring.
    
    Bounce up to the other spring and take the left route. There is a
    normal shield container here. Open it, and take the right path. Run
    through the spin disks and then through the loop. When you get onto
    the flying fox, prepare to jump as soon as you touch the ground. Your
    timing has to be perfect for this; otherwise you will get bounced off
    the platform. If you made it over the spring, miss this next
    paragraph.
    
    Since you fell down, you might as well hit the star post, and try to
    get back up. Head left of the star post and break the boulder on the
    left. Bounce on the spring, and land on a moving platform. When the
    platform moves to the right, jump on the moving spring. From the
    corridor you land in, try to jump out and fly back up the right wall.
    You should land where the flying fox landed.
    
    Move forward until you find a boulder. Break it and jump on the
    yellow spring it was hiding. From the platform you land on, grab the
    5 ring container and take the red spring, you should land to the left
    of some spin disks or a loop. Hit the spin disks and go through the
    loop and you will shortly be stopped by a yellow spring.
    
    Take the yellow spring up to get a bubble shield, and then jump onto
    the moving platform to your right. Jump onto another moving platform
    which leads to a block of ice with a red spring on the right wall of
    it. Take it and you should land on a platform with a flat and sloped
    surface. If you didn't then restart the level, as it is very hard to
    get back up most of the time.
    
    Drop off the left wall and onto the spring. Good luck!
    
    4.5: Angel Island Zone
    Act: 2
    Difficulty: Slightly difficult
    Preferred character: Tails
    Reason: A lot of aerial work to be done, so Tails is naturally a good
    choice.
    Walkthrough:  From the start of the level, walk forward, and bounce
    across the bouncing platforms. Be careful not to fall down, or you
    will die. Walk forward and take care of the two robots and then
    continue on. Slide down the sand slide and fall down on the left wall
    to grab a shield container.
    
    Hit the yellow spring and continue forward, watching out for the
    retracting spikes and the crushing platform. Jump on top of the
    crushing platform and quickly jump off onto the ledge to the right.
    Take the springs up and turn around so that you are standing on top
    of the ramp. Fly up and to the right and land on the thin moving
    platform.
    
    From here, take the top route and continue forward, watching out for
    the spiked platform. Keep going and you will reach a star post, run
    through it and keep running. Run down the hill, and hit the red
    spring, and keep going. Run up the ramp, and slide down the sand
    slide, watching out for the retractable spikes.
    When you hit the ground, you will hit a red spring; hold forward, so
    that you land on the moving platform. When it moves as far right as
    it goes, jump up and to the right, to grab onto a pole. Keep moving
    right and drop off onto the platform, jumping and flying over the
    spikes.
    
    Grab hold of the hand hold on the chain, and then take the path to
    the right. Run into the tunnel and come out the other end. If you had
    enough speed, you will launch up and onto a platform with a star post
    on it. Head right, even if you didn't make it and take out the robot
    on the long platform.
    
    Get some speed and go through the loop, and catch the hand hold on
    the chain above the ramp. Jump on top of the loop, and roll into the
    invincibility container. Hit the red spring to your left, which
    should land you onto a moving platform. If you fell off, just repeat
    the steps above, as you'll land near the loop.
    
    From the platform, jump up to the ledge to your left. Take the yellow
    spring and land on the treadmill wheel, and run to the right. When
    you reach the top, jump onto the next wheel, and also run to the
    right. When you reach the top, jump on top of the ledge.
    
    If you still have your invincibility, you can jump onto the
    retracting spikes and continue, if it wore off already, just time
    your jump so as not to land on the spikes, or just fly over them.
    Walk slowly to the right, and DO NOT hit the spring. If you do, you
    will most likely get pushed all the way down.
    
    Jump over it and onto the moving platform. From here, jump onto the
    next one and then onto the ledge to your right. Hit the yellow spring,
    and land on another wheel. Again, run to the right. Jump onto the
    platform with the downwards pointing arrow on it. As it sinks down,
    jump onto another wheel and run to the right.
    
    When you get to the top, jump onto another platform with a downwards
    pointing arrow on it, and quickly jump off onto the ledge on the
    right. Keep moving right and collect the 5 ring container. Jump onto
    the final wheel and run as fast as you can to the right.
    
    If you did it right, a ball of energy from a robot will just miss you.
    Or you could just fly over the enemy and avoid the risk of being shot.
    Either way, you will come to a wall with the spring against it. Good
    luck!
    
    4.6: Egg Rocket - Cosmic Angel Zone
    Act: 2
    Difficulty: Slightly difficult
    Preferred character: Any
    Reason: It's just as easy to get to the spring with any character, so
    you choose who to do it with.
    Walkthrough: From the start of the level, run forward and collect the
    5 ring container. Kill the robot, and jump onto one of the three
    spinning platforms. Watch out for the bombing robot at the top of the
    platform's movement. Jump onto the platform to the right.
    
    Jump onto the moving platform, which will take you up. From here,
    jump onto the moving red spring. Continue to the right, picking up
    the container with 10 rings inside it. Jump onto the yellow spring
    and continue right, watching out for the retractable spikes.
    
    Keep jumping up and to the right, dodging all the robots until you
    reach a yellow spring on the ground, take it up to a moving red
    spring. It doesn't matter which way you go now, as going left will
    take you through a barrel, which will take you to the top of the hill
    if you went to the right.
    
    Move passed the conveyer belts, watching out for the bombing and the
    mole robot as well as the spikes. This part can be slightly
    frustrating, so take your time. Continue right and take the yellow
    spring over some spikes, but not too far as to hit the crystal like
    enemy. (I have noticed that sometimes the crystal enemies are not
    there, but I'm not sure what makes them appear)
    
    There are two more jumps like this, so don't worry if you lose your
    rings a few times, just try to pick up as many as you can. After the
    third jump, you will see a red spring against a wall. Take it and try
    to land on the moving platform.
    
    Take as much as a run up off the platform once it gets to its full
    height, and jump to the right. If you fall down, restart the level,
    as you cannot get back up. If you made it, pass through the star post,
    kill the bombing robot and hit the red spring on the right. Press
    down to curl up into a ball, so you can get a needed extra boost up
    to the top platform, or you can just hit the red spring on the left
    wall.
    
    Now just head right across the conveyer belts and the spring is up
    against the wall. Good luck getting that final emerald!
    
    Once you have all 7 chaos emeralds, and have finished the game with
    every character, play the Final Zone with Sonic and finish it for a
    little surprise.....
    
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    5: CREDITS
    
    I would like to thank the following:
    Nintendo, for licensing a great platform game.
    Sega, for bringing Sonic to the Nintendo-loving crowd
    Sonic Team, for creating one of the best games on GBA
    GameFAQs, for showing me the approximate locations of the springs
    And you, for reading my guide
    
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    6: LEGAL INFO
    
    This document copyright 2003 Nick Burchell (Organoid Slayer). It may
    not be reproduced or altered, either electronically or otherwise, in
    any way, shape or form without written extent of the author. The only
    sight that may use this is:
    
    www.gamefaqs.com
    
    If you would like to use this guide on your site, sent me an email to
    lordenerjak3@hotmail.com. Most of the time, I'll let you use it,
    unless I state otherwise.
    
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    7: CONTACT INFO
    
    If you have any suggestions, contributions or comments, e-mail me at:
    lordenerjak3@hotmail.com. I WILL accept helpful comments, as well as
    positive contributions, and even constructive criticism. But I WILL
    NOT, under any circumstances, accept spam and/or flak in any way,
    shape or form. As long as you don't send me flak or spam, I'll
    usually send you a reply.
    
    This is Organoid Slayer, signing off.
    
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