Special Stage Spring Guide by Organoid Slayer

Updated: 03/10/03 | Printable Version


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              Sonic Advance Special Stage Spring Guide
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              Sonic Advance Special Stage Spring Guide

                   Written by Organoid Slayer
                    lordenerjak3@hotmail.com

This document Copyright 2003 Nick Burchell (Organoid Slayer). For
full legal details, see the legal section of this FAQ.

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CONTENTS:

1: Introduction
2: Characters
2.1: Sonic the Hedgehog
2.2: Miles "Tails" Prower
2.3: Knuckles the Echidna
2.4: Amy Rose
3: Controls
4: Spring Locations
4.1: Neo Green Hill Zone
4.2: Secret Base Zone
4.3: Casino Paradise Zone
4.4.1: Ice Mountain Zone Act 1
4.4.2: Ice Mountain Zone Act 2
4.5: Angel Island Zone
4.6: Egg Rocket - Cosmic Angel Zone
5: Credits
6: Legal Info
7: Contact Info

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1: INTRODUCTION

Hi, welcome to my Sonic Advance special stage spring location FAQ. I
made this guide because many other guides that I have read that give
the locations of the springs are a little confusing. So I decided to
make a no-nonsense, step by step guide to the locations of every
spring. Although I give the locations of the springs, once you use
them, you're on your own. I hope you make good use of this guide.

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2: CHARACTERS

 There are four characters to choose from in Sonic Advance. Each has
their own unique ability, as well as a few shared ones that everyone
has. A short description of each character follows.

2.1: Sonic the Hedgehog
 Sonic is the coolest, fastest blue hedgehog that ever lived. Sonic
has a real problem with anything that takes time. At normal power,
Sonic can run at the speed of sound, but as Super Sonic, he runs at
the speed of light.

2.2: Miles "Tails" Prower
Miles, or Tails as he likes to be called, is a cute 13 year old fox
with 2 tails. His twin tails give him the ability to fly for short
distances. Tails is obsessed with proving himself to Sonic, and will
stop at almost nothing to do it.

2.3: Knuckles the Echidna
Knuckles may seem cold but he is really a warm hearted character that
has had an uneasy past with Sonic. Knuckles' dreadlocks enable him to
glide across large spaces of open air.

2.4: Amy Rose
Amy is considered a liability by Sonic, Tails and Knuckles. Amy is
desperately in love with Sonic, and considers herself his hero, as
she sets out to save him, but always ends up needing to be saved.

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3: CONTROLS

The controls are similar for every one, but each character can
execute a move that no one else can. Below are the moves for each
character.
Sonic:
Left: Move left
Right: Move right
Up: (Held for a few seconds) Look up
Down: (Held for a few seconds) Look down
A: Jump.
A+A: Sabre Jump (Slightly increases Sonics' attack radius)
B: Somersault
B+B: Somersault + Somersault
B+B+B: Somersault + Somersault + Sliding Kick
A + left + left: Air Dash left
A + right + right: Air Dash right
Down + A: Spin dash (let go of A and down to move)
Tails:
Left: Move left
Right Move right
Up: (Held for a few seconds) Look up
Down: (Held for a few seconds) Look down
A: Jump
A + A: Begin flying
A + A, then repeatedly tapping A: Continue flying up until Tails gets
tired.
A + A + Left: Fly left
A + A + Right: Fly right
B: Tail Flick
Down + A: Spin Dash (let go of A and down to move)

Knuckles:
Left: Move left
Right: Move right
Up: (Held for a few seconds) Look up
Down: (Held for a few seconds) Look down
A: Jump
A + A: Begin gliding (If in water, this action will make Knuckles
swim)
A + A (Held down): Glide, or swim.
B: Punch
B + B: Double Punch
B + B + B: Double punch + Flaming Uppercut
Glide into a wall + Up: Climb up the wall
Glide into a wall + Down: Climb down the wall
Down + A: Spin Dash (let go of A and down to move)

Amy:
Left: Move left
Right: Move right
Up: (Held for a few seconds) Look up
Down: (Held for a few seconds) Look down
A: Jump
B: Piko Piko Hammer Attack
B + B: Double Piko Piko Hammer Attack
A + B: Jump + Piko Piko Hammer Attack
Down + B: Leaping Piko Piko Hammer Attack
Down + A: Long Jump
Down + B: Jumping Piko Piko Hammer Attack (also a high jump)
(Hint: Hit any spring with your Piko Piko hammer to jump much higher)

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4: SPRING LOCATIONS

Now, I will go over the location of each and every special stage
spring in the game.
This will be a comprehensive guide, and the directions will take you
from the beginning of the act, right though to the spring. As
mentioned in the introduction, once you jump on that spring, you will
have to use your skills to obtain all 7 chaos emeralds from the
special stages, and that's no small task. Good luck!

4.1: Neo Green Hill Zone:
Act: 1
Difficulty: Very easy
Preferred character: Tails
Reason: Although it's possible to get to the spring with any
character, it is far easier to reach it with Tails.

Walkthrough: From your starting location, run along the beach until
you reach a yellow spring in front of a double loop. Pass the spring
and go though both loops, down the hill and across the flat area.

At the end of the long flat area you should run up the side of a wall,
and land next to a star post. From here, at every fork go straight
ahead, not up or down. You should quickly come to an area with
bouncing platforms and a waterfall.

Straight ahead is a container with a life in it, get it if you want
to. Again, go straight ahead, killing the robot, and opening the
container with 5 rings in it. Shortly after this, you will slide down
a waterfall and land on a spring.

If you land in the tunnel in the wall, you can go out the other side
for an invincibility container, but it's not necessary. Go back out
of the tunnel from the side you came in from and jump onto the spring,
which will make you grab a pole and get flung into the air.

Follow the path straight ahead, going up the ramp, and through the
spin disks, which takes you through another two loops. You will be
stopped by a wall with a yellow spring in front of it. Hit the spring
and jump down next to the star post.

Continue through the star post, watching out for the robot and the
spikes on the wall once you go up the ramp. From here, go across the
bridge and hit the red spring and let it take you up to the arrow of
rings. That arrow hints where the spring is, so land on the ground to
the right of the ramp.

Now, fly back and up, following the brown sloped wall as a guideline
to a patch of grass with a yellow spring on it. Watch out for the
flying robot hovering above your head. Instead of taking the spring,
fly up and to the right. You should see a platform moving up and down.

Get onto it, and when it gets as high as it goes, jump and fly
forward onto an island with a pole, a ramp and the spring. Good luck
getting that chaos emerald!

4.2: Secret Base Zone
Act: 2
Difficulty: Fairly easy
Preferred character: Anyone but Amy
Reason: Spin dash is essential to getting to this spring, so Amy
cannot easily get to this one.

Walkthrough: From the start, pass the first man hole cover-like
object, and jump onto the second one. When it lifts off, jump onto
the sideways moving platform. Jump onto the platform opposite, and
continue jumping up the steps until you get to a mole robot.
Kill him by jumping onto him as he pops out, and fall down the gap.

You will grab onto a wire, and move forward as well as swing around.
You can get the shield container by timing your jump correctly, but
unless you know what you're doing, don't try.

At the end of the wire, try to jump up onto a platform. If you jump
down, don't worry you'll still get to the next part by hitting the
spring and launching up onto the bouncing platform.

If you did jump up, continue down the slope, and onto the bouncing
platform mentioned in the paragraph above. From here, hit the yellow
springs, and continue along the narrowing corridor. Be careful of the
enemies on the roof, they spit out 2 energy balls and in this narrow
corridor, they can be hard to avoid.

From here, drop off the ledge, run to the opposite side of the room,
and jump on the yellow spring for a new pair of sneakers. Grab onto
the hook swinging on a chain, and onto the next one. Jump off next to
the star post.

Hit the yellow spring, run across the flat surface and down the ramp.
If your speed shoes are still working (you can tell by the faster
music) run as fast as you can through the loop, and onto the moving
platform. If your speed has worn off, just spin dash through the loop
to get a similar effect.

Jump onto the two bouncing platforms, and continue forward. Watch out
for the withdrawing spikes and jump on the spring-like platform.
Continue forward and over the man hole things again. This time,
instead of going up, go down.

Go through the 2 loops, and jump over the conveyer belt. If you fall
down the gap, just jump back up and keep going. Drop down onto the
wire and spin across to the right. Jump up onto the platform and spin
dash up the left wall. Jump off the wall and onto the bouncing
platform.

From here, just bounce up the 2 yellow springs to the right, and off
the 2 bouncing platforms, to land on a flat surface with the spring.
Good luck!

4.3: Casino Paradise Zone
Act: 1
Difficulty: Easy to moderately easy
Preferred character: Anyone but Amy
Reason: Spin dash comes in handy, so once again, Amy is not really an
option for this one.
Walkthrough: From the start, go forward and down the hill. Get as
much speed as you can, as this is a big jump. Jump passed the rocking
ship, and drop next to the yellow spring. If you fell a long way down,
restart the level and repeat the process. From the yellow spring,
spin dash up the right wall, and grab the flag.

Move forward slowly, watching out for the bombing robot. When you see
a fork with a path leading up guarded by a bouncer, and a path
leading down, take the lower route. Walk very slowly, because if you
touch the pipe at the bottom, you will have to restart the level.
Jump over the pipe and do a small spin dash up the ramp.

Turn around and do another small spin dash over a moving bouncer to
get a pair of sneakers. Jump back over the bouncer and take another
leap over the gap. Go over the conveyer belts and hit the spring. Let
the spring take you into an alcove with 2 stationary bouncers and a
moving one.

Fall down the hole the moving bouncer guards onto a platform. Drop
off the edge and onto the spring. Don't worry if you fall down, you
can jump back onto the spring. When you get onto the platform, stop
immediately. You should see the string of a balloon on the top of the
screen.

Jump up and into the balloon, then onto the blue one and finally onto
the invincibility container. Take the spring up and grab the flag
sticking out of the wall. Run to the right, passing the star post and
taking hold of the flags as you continue moving. After you go upside
down, you will get to the top of a hill.

Go down the other side, and up the other side. Stop and go back,
jumping onto the flipper above you, flip up and slightly back and
hopefully onto the spring. Good luck!

4.4.1: Ice Mountain Zone Act 1
Act: 1
Difficulty: Dead easy
Preferred character: Tails
Reason: Choosing Tails is the easiest choice, but only because it
saves you about a minute or two of game play.
Walkthrough: From the start of the level, move forward and jump/fly
over the gap. Take the yellow spring up to the next platform with one
of Sonic's grinding rails. Use the rail as a guide line to follow as
you fly down. Crack the ice boulder for a magnetic shield container,
and then continue forwards to the edge.

Drop off, run down the hill that you land on, and then run through
the double loop and up the ramp, continuing right passed the star
post. Take the top rout as you get to the end of the ice tunnel, jump
up the ledge and stop.

From here, fly up and slowly to the left, hugging the wall. If you
hit a small roof jutting out of the wall, fly back down to the ledge
and do it again, this time missing the roof. Hug the wall all the way
up, and you will land on a small platform with the spring, just as
Tails gets tired. After you land, jump onto the spring. Good luck!

4.4.2: Ice Mountain Zone Act 2
Act: 2
Difficulty: Moderately easy
Preferred character: Tails
Reason: Tails is a good choice because if you fall below the path
taken in this guide, you can usually fly back up.
Walkthrough: From the start, run forward to the end of the platform
and jump over the gap. With the momentum you have, keep running down
the hill and through the loop.
When you hit the wall, turn around and spin dash up the wall, jumping
off it and onto the spring.

Bounce up to the other spring and take the left route. There is a
normal shield container here. Open it, and take the right path. Run
through the spin disks and then through the loop. When you get onto
the flying fox, prepare to jump as soon as you touch the ground. Your
timing has to be perfect for this; otherwise you will get bounced off
the platform. If you made it over the spring, miss this next
paragraph.

Since you fell down, you might as well hit the star post, and try to
get back up. Head left of the star post and break the boulder on the
left. Bounce on the spring, and land on a moving platform. When the
platform moves to the right, jump on the moving spring. From the
corridor you land in, try to jump out and fly back up the right wall.
You should land where the flying fox landed.

Move forward until you find a boulder. Break it and jump on the
yellow spring it was hiding. From the platform you land on, grab the
5 ring container and take the red spring, you should land to the left
of some spin disks or a loop. Hit the spin disks and go through the
loop and you will shortly be stopped by a yellow spring.

Take the yellow spring up to get a bubble shield, and then jump onto
the moving platform to your right. Jump onto another moving platform
which leads to a block of ice with a red spring on the right wall of
it. Take it and you should land on a platform with a flat and sloped
surface. If you didn't then restart the level, as it is very hard to
get back up most of the time.

Drop off the left wall and onto the spring. Good luck!

4.5: Angel Island Zone
Act: 2
Difficulty: Slightly difficult
Preferred character: Tails
Reason: A lot of aerial work to be done, so Tails is naturally a good
choice.
Walkthrough:  From the start of the level, walk forward, and bounce
across the bouncing platforms. Be careful not to fall down, or you
will die. Walk forward and take care of the two robots and then
continue on. Slide down the sand slide and fall down on the left wall
to grab a shield container.

Hit the yellow spring and continue forward, watching out for the
retracting spikes and the crushing platform. Jump on top of the
crushing platform and quickly jump off onto the ledge to the right.
Take the springs up and turn around so that you are standing on top
of the ramp. Fly up and to the right and land on the thin moving
platform.

From here, take the top route and continue forward, watching out for
the spiked platform. Keep going and you will reach a star post, run
through it and keep running. Run down the hill, and hit the red
spring, and keep going. Run up the ramp, and slide down the sand
slide, watching out for the retractable spikes.
When you hit the ground, you will hit a red spring; hold forward, so
that you land on the moving platform. When it moves as far right as
it goes, jump up and to the right, to grab onto a pole. Keep moving
right and drop off onto the platform, jumping and flying over the
spikes.

Grab hold of the hand hold on the chain, and then take the path to
the right. Run into the tunnel and come out the other end. If you had
enough speed, you will launch up and onto a platform with a star post
on it. Head right, even if you didn't make it and take out the robot
on the long platform.

Get some speed and go through the loop, and catch the hand hold on
the chain above the ramp. Jump on top of the loop, and roll into the
invincibility container. Hit the red spring to your left, which
should land you onto a moving platform. If you fell off, just repeat
the steps above, as you'll land near the loop.

From the platform, jump up to the ledge to your left. Take the yellow
spring and land on the treadmill wheel, and run to the right. When
you reach the top, jump onto the next wheel, and also run to the
right. When you reach the top, jump on top of the ledge.

If you still have your invincibility, you can jump onto the
retracting spikes and continue, if it wore off already, just time
your jump so as not to land on the spikes, or just fly over them.
Walk slowly to the right, and DO NOT hit the spring. If you do, you
will most likely get pushed all the way down.

Jump over it and onto the moving platform. From here, jump onto the
next one and then onto the ledge to your right. Hit the yellow spring,
and land on another wheel. Again, run to the right. Jump onto the
platform with the downwards pointing arrow on it. As it sinks down,
jump onto another wheel and run to the right.

When you get to the top, jump onto another platform with a downwards
pointing arrow on it, and quickly jump off onto the ledge on the
right. Keep moving right and collect the 5 ring container. Jump onto
the final wheel and run as fast as you can to the right.

If you did it right, a ball of energy from a robot will just miss you.
Or you could just fly over the enemy and avoid the risk of being shot.
Either way, you will come to a wall with the spring against it. Good
luck!

4.6: Egg Rocket - Cosmic Angel Zone
Act: 2
Difficulty: Slightly difficult
Preferred character: Any
Reason: It's just as easy to get to the spring with any character, so
you choose who to do it with.
Walkthrough: From the start of the level, run forward and collect the
5 ring container. Kill the robot, and jump onto one of the three
spinning platforms. Watch out for the bombing robot at the top of the
platform's movement. Jump onto the platform to the right.

Jump onto the moving platform, which will take you up. From here,
jump onto the moving red spring. Continue to the right, picking up
the container with 10 rings inside it. Jump onto the yellow spring
and continue right, watching out for the retractable spikes.

Keep jumping up and to the right, dodging all the robots until you
reach a yellow spring on the ground, take it up to a moving red
spring. It doesn't matter which way you go now, as going left will
take you through a barrel, which will take you to the top of the hill
if you went to the right.

Move passed the conveyer belts, watching out for the bombing and the
mole robot as well as the spikes. This part can be slightly
frustrating, so take your time. Continue right and take the yellow
spring over some spikes, but not too far as to hit the crystal like
enemy. (I have noticed that sometimes the crystal enemies are not
there, but I'm not sure what makes them appear)

There are two more jumps like this, so don't worry if you lose your
rings a few times, just try to pick up as many as you can. After the
third jump, you will see a red spring against a wall. Take it and try
to land on the moving platform.

Take as much as a run up off the platform once it gets to its full
height, and jump to the right. If you fall down, restart the level,
as you cannot get back up. If you made it, pass through the star post,
kill the bombing robot and hit the red spring on the right. Press
down to curl up into a ball, so you can get a needed extra boost up
to the top platform, or you can just hit the red spring on the left
wall.

Now just head right across the conveyer belts and the spring is up
against the wall. Good luck getting that final emerald!

Once you have all 7 chaos emeralds, and have finished the game with
every character, play the Final Zone with Sonic and finish it for a
little surprise.....

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5: CREDITS

I would like to thank the following:
Nintendo, for licensing a great platform game.
Sega, for bringing Sonic to the Nintendo-loving crowd
Sonic Team, for creating one of the best games on GBA
GameFAQs, for showing me the approximate locations of the springs
And you, for reading my guide

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6: LEGAL INFO

This document copyright 2003 Nick Burchell (Organoid Slayer). It may
not be reproduced or altered, either electronically or otherwise, in
any way, shape or form without written extent of the author. The only
sight that may use this is:

www.gamefaqs.com

If you would like to use this guide on your site, sent me an email to
lordenerjak3@hotmail.com. Most of the time, I'll let you use it,
unless I state otherwise.

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7: CONTACT INFO

If you have any suggestions, contributions or comments, e-mail me at:
lordenerjak3@hotmail.com. I WILL accept helpful comments, as well as
positive contributions, and even constructive criticism. But I WILL
NOT, under any circumstances, accept spam and/or flak in any way,
shape or form. As long as you don't send me flak or spam, I'll
usually send you a reply.

This is Organoid Slayer, signing off.

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