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    FAQ/Walkthrough by AstroBlue

    Version: 1.5 | Updated: 08/05/03 | Printable Version | Search This Guide

    
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                      Metroid Fusion for the GameBoy Advance
                         FAQ / Walkthrough  Version 1.5
    
               Written by AstroBlue (tetsuwan_blue(at)yahoo.com.au)
    
                        Last Updated: August 5th, 2003
    
    *******************************************************************************
    
    I have a lot of good memories tied with the Metroid series. I can remember
    in 1988, at the tender age of 6, plotting maps for my mum to help her conquest
    of Zebes. Then in 1993, playing Metroid II during the long car trip from
    Sydney to the Gold Coast (1100 km)... I wouldn't have missed much scenery
    anyway, only some giant fibreglass fruit. Anyway, then in 1994, I can remember
    almost shedding a tear after that bitch of a Mother Brain killed my courageous
    "little" baby Metroid *sniffs*. And now after a hiatus the size of J-Lo's arse,
    the Metroid saga is back with (count 'em) not one, but two new games! And
    Metroid Fusion has already given me a memory... that is: slaving over a
    FAQ/Walkthrough, instead of drinking beer, watching cricket, and soaking up the
    hot Summer sun... :/
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    I dedicate the work I poured into this FAQ/Walkthrough to Gunpei Yokoi, who
    was tragically killed in a car accident on the 4th of October, 1997. Yokoi-san
    was the engineering genius behind such marvels as the Love Tester, the Nintendo
    Game & Watch series, the Nintendo GameBoy, the Bandai Wonderswan, and of
    course... the Metroid series. However, he didn't get one mention in the Metroid
    Fusion credits... man, Nintendo are such honour driven arseholes sometimes.
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    
    T a b l e  o f  C o n t e n t s
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    1)THE STORY SO FAR...
    2)CONTROLS
     i)Basic Controls
     ii)Advanced Techniques
    3)GAMEPLAY OVERVIEW
    4)FAQs
    5)WALKTHROUGH
    6)TANK LOCATION CHECKLIST
     i)Energy Tanks
     ii)Missile Tanks
     iii)Power Bomb Tanks
    7)THANKS TO
    
    
    
    ===============================================================================
    1)THE STORY SO FAR...
    ===============================================================================
    (Taken directly from Instruction Booklet)
    
    In Cosmic year 20X5, a Galactic Federation exploration vessel discovered an
    unknown organism on SR388. The hovering creature was a Metroid, an entity that
    exhibited frightening parasitic, energy-absorbing properties.
    
    Some time later, gifted bounty hunter Samus Aran was dispatched alone to engage
    the Zebesian Space Pirates who abducted the Metroid specimen for use as a
    weapon. On Zebes, Samus also encountered the biomechanical Mother Brain, leader
    of the Space Pirates, and dispatched her in a bitter fight. From then on,
    Metroids were viewed as a highly dangerous life form.
    
    Eventually, Samus Aran was sent to SR388 to exterminate the last remaining
    Metroids - but only after an entire Federation platoon was wiped out in an
    earlier attempt.
    
    At the end of her battle on SR388, one Metroid hatchling was born before
    Samus's eyes and it imprinted upon her as a mother figure. Samus took this
    larval Metroid, the last in the universe, to the Galactic Space Academy for
    observation and research.
    
    This research revealed several possible applications of Metroid-based
    technology for the betterment of humanity. The unique energy-absorption
    properties of Metroids could harnessed when they were artificially reproduced
    in captivity.
    
    Just when it seemed as if peace might prevail in the galaxy, Space Pirates
    returned for the Metroid hatchling and took it back to Zebes. Samus followed
    the Pirates back to Zebes and fought to exterminate their threat and save the
    last Metroid.
    
    In the final battle with Mother Brain, the hatchling saved Samus, giving up its
    life in the process. Samus succeeded in defeating Mother Brain, but the
    universe lost the promise of using Metroids for the power of good.
    
    
    ===============================================================================
    2)CONTROLS
    ===============================================================================
    -------------------------------------------------------------------------------
    i)Basic Controls
    -------------------------------------------------------------------------------
    
    Control Pad: Up    - * Aim Samus's beam-arm directly up.
                         * Climb up ladders.
                         * Stand up from crouch.
                         * Crouch from ball.
    
                 Down  - * Aim Samus's beam-arm directly down whilst jumping.
                         * Climb down ladders.
                         * Crouch down from standing.
                         * Morph into ball from crouch.
    
                 Left  - Move Samus to the left (hold to run).
                 Right - Move Samus to the right (hold to run).
    
    A Button-  Jump
    
    B Button- * Shoot beam (press while holding R to fire Missiles).
              * Plant bombs as ball (press while holding R to plant Power Bomb).
    
    L Button- * Aim Samus's beam-arm up at a 45 angle.
              * Aim Samus's beam-arm down at a 45 angle (whilst holding down).
    
    R Button- Shift Button (to use Missiles and Power Bombs).
    
    Start- Open Pause Menu (Map Screen).
    
    
    -------------------------------------------------------------------------------
    ii)Advanced Techniques
    -------------------------------------------------------------------------------
    
     Bomb Jump
    ~~~~~~~~~~~
    This was the only way to jump as a ball in the original Metroid. Simply lay a
    Bomb, and stay on it (whilst still a ball). When it explodes it will propel
    you up a little. It's good to know how to do this at the start of the game
    before you have access to the Jumpball.
    
     Mozou Screw Attack
    ~~~~~~~~~~~~~~~~~~~~
    Also known as the "Spin Jump Attack" or the "Ghetto Screw Attack". If you have
    the Charge Beam, you can perform this weaker, consumable Screw Attack. Simply
    Charge up your beam so Samus is flashing, and then spin jump at an enemy to
    attack. You will have to recharge your beam every time you attack an enemy, and
    this Screw Attack is MUCH weaker than the true Screw Attack.
    
     Wall Jump
    ~~~~~~~~~~~
    This technique was REALLY hard to do in Super Metroid. Thankfully, they've
    made it much more "user friendly" this time around. Anyway, to do it; spin jump
    at a wall and just as Samus touches the wall (I'm talking about the millisecond
    she does) simultaneously tap the A Button and the direction opposite to the
    wall. If done correctly, Samus will push off the wall into another spin jump.
    By "chaining" wall jumps together you can scale reasonably narrow shafts
    quickly and without the need of the Space Jump.
    
     Shinespark
    ~~~~~~~~~~~~
    This wonderful technique was taught to Samus by a Dachora during her second
    (and presumably last, hehehe) visit to Zebes. To perform it, you must run at
    top speed for long enough to engage the Speed Booster. Once you are Speed
    Boosting, tap down to crouch down and "shine charge" Samus. Samus can use this
    charge in different ways; she can jumpA (whilst not pressing a direction) to
    launch herself skywards into an "Ultra Jump", or she can jump and then tap
    either Left or Right (or their upward diagonals) to "Shoulder Charge" in that
    direction. Also, if Samus Shoulder Charges a small ramp, she will begin running
    at full sprint from that ramp.
    
    
    ===============================================================================
    3)GAMEPLAY OVERVIEW
    ===============================================================================
    
    Metroid Fusion is the 4th game in Nintendo's acclaimed Metroid series. VERY
    loosely based on Ridley Scott's Alien and various other sci-fi films; the
    Metroid saga is the story of a female bounty hunter called Samus Aran, who on a
    routine bounty hunt finds herself drawn into a timeless struggle against forces
    who wish to use beings of pure energy, Metroids, to reek havoc on the universe.
    
    If you have played any of the previous Metroid games (especially Super Metroid)
    this game will be very familiar territory. On the surface it seems to be an
    Action Shoot'em Up much like that of Contra or RockMan, but in fact it is much
    much more. The game takes place in essentially what is a huge labyrinth.
    As Samus progresses through this "labyrinth", she will gain abilities that
    allow her to access sections of the "labyrinth" which were inaccessible before.
    Upon exploring these new sections, Samus will find more abilities, which will
    in turn allow her to access even more of the "labyrinth", et cetera, et cetera.
    
    This time around, Samus's Power Suit exoskeleton is removed in the opening
    scenes; revealing what is basically the inner layer of the suit dubbed the
    "Fusion Suit". The removal of the bulky exterior allows Samus to be far more
    acrobatic this time around, and... vulnerable. She can climb up ladders, and
    hang from ledges "Flashback-style". Also, if hanging from the edge of a narrow
    tunnel (i.e. a tunnel you can only pass through as a ball); if you press Up,
    Samus will pull herself up into the tunnel and will Morph into a ball
    simultaneously. I bet you wish you could have done that in Super Metroid ^_^
    
    Also, because of her infection and recovery from the X-pathogen. Samus is
    completely immune to the X parasite, and is capable of absorbing free-floating
    X to recover her status. The various different colours of free-floating X help
    her recover in different ways:
    
    Yellow (Energy) - Recover 10 Energy units.
    Green (Missile) - Recover 2 Missiles.
    Red (Full)      - Recover 500 Energy units, 100 Missiles, and 10 Power Bombs.
    Blue (Cold)     - Damages Samus, but with Varia Suit recovers 30 Energy units.
    
    
    ===============================================================================
    4)FAQs
    ===============================================================================
    NOTE: This section contains some unexpected story-line spoilers, beware.
    
    Q: I'm having trouble performing the Space Jump. I can't seem to get any height
       with it. Do you have any tips for me?
    
    A: If you are not familiar with either Metroid II or Super Metroid, the Space
       Jump might be a little hard to adjust to. If you've finished Metroid II, it
       should be second nature to you because you had to use it so god'amn much.
       Anyway, the idea isn't to tap the A button as rapidly as possible, that will
       get you nowhere. You want to Spin Jump, then just as you are coming down
       from the apex (highest point) of the jump, press the A Button again so you
       spin further upwards. Rinse and repeat and you should be ascending tall
       shafts really quickly.
    
    - - - - - - - - - -
    
    Q: What is this "secret message" I keep hearing about?
    
    A: It's a message you can view in the Sector 4 (AQA) Navigation Room, after
       un-locking the red Level 4 locks, but before downloading the Diffusion
       Missile upgrade. In order to get to it you have to do a long complex chain
       of "Shinesparks". There are a couple of decent guide on how to see this
       message, try:
    
        * The Metroid Database: www.classicgaming.com/mdb/m4/tips.htm
        * Zauron's Metroid Fusion FAQ/Walkthrough found on GameFAQs.com
    
       I have some hints that may help you with this VERY hard task. When you are
       running into the first room with the Evirs, do not "shine charge" too early
       or you may get hit and loose your charge. It's better to blast through the
       Evirs while you are Speed Boosting and just overshoot the mark a little.
       Also, when you come running through the door to the bottom of the last
       shaft, keep holding right or you will come out the other side of the door
       without any charge. And finally, if you're having trouble blasting through
       the final barrier of Boost Blocks, there is an easier way. Once you enter
       the room, quickly shoot the two Skultera dead by holding L to aim diagonally
       upwards, then head partially down the ramp and tap A then diagonally left-up
       to Shoulder Charge diagonally through the Boost Blocks.
    
    - - - - - - - - - -
    
    Q: I'm unable to get to the "secret message". I'm not skilled enough; do you
       happen to have a transcript of the dialogue?
    
    A: Yeah. "A" is the dialogue spoken by Adam and "R" is the dialogue spoken by
       Renpou (Galactic Federation). Here it is:
    
        A- Samus, I'm impressed that you were able to make it back. That trick
           with the Shinespark was very... ingenious.
        R- That's our Samus Aran! Magnificent! Truly magnificent! As a reward,
           let's fill her in on our plan. Hmm, computer?
        A- That is... not advisable.
        R- Bah...
        A- No more joking. Samus, get back on task. Is your objective clear?
        R- I wonder how many players will see this message... ?
    
    - - - - - - - - - -
    
    Q: What extras did the Japanese version of Metroid Fusion get?
    
    A: Well, when you start a new game you are given the choice of two new options.
       Firstly, it asks you "MESSAAJI WA?" meaning "What Message type?", you can
       choose from either "OTONA MUKI (KANJI ARI)" meaning "For Adults (has Kanji)"
       and "KODOMO MUKI (HIRAGANA)" meaning "For Children (Hiragana)". Don't get
       too excited thinking that the "For Adults" mode has Samus nekkid or
       anything! All this option changes is how the text is displayed. Japanese is
       written using two types of scripts; kana (hiragana and katakana), which are
       two phonetic alphabets of 46 characters each; and kanji, which is a group of
       2500+ characters with specific meanings. Children know hiragana very well,
       but their understanding of kanji is usually limited. So, Nintendo have
       provided a Kanji mode and a Hiragana mode so everyone can enjoy Metroid's
       storyline, regardless of their Kanji literacy.
    
       The second option is "GEEMU REBERU" which means "Game Level", initially you
       can only choose between EASY and NORMAL. But after you have finished the
       game once, you will be able to select HARD. The Game Levels only seem to
       change the amount of damage Samus sustains from enemies.
    
       The coolest addition to the Japanese version is the Gallery mode, which will
       appear once you have completed the game once. The Gallery mode displays all
       the ending pictures you have seen from finishing the game. The Japanese
       version also has "considerably" more endings than the American version.
       Most of these endings come from Kondansha's Metroid e-manga, which documents
       the origins of Samus. In the e-comic, her colony (K-2L) is destroyed by the
       space pirates and she is saved by the Chozo. You can view it here:
    
        http://kodansha.cplaza.ne.jp/e-manga/club/manga/metroid/vol01/index.html
    
    - - - - - - - - - -
    
    Q: I got killed by that huge spider (Yakuza). Once I restarted, I couldn't get
       down to the Reactor Silo because a cocoon is in my way. What's wrong?
    
    A: Remember you saved in your ship before Adam gave you new orders? So head
       back into the ship and he will give you orders to turn on the Auxillary
       Power. The cocoon will now be hollow, so you will be able to get past it to
       head down to the Reactor Silo.
    
    - - - - - - - - - -
    
    Q: I'm having trouble with the SA-X encounter in Sector 2 (TRO). She's
       absolutely destroying me! Do you have any tips?
    
    A: Here is a little walkthrough for that section by Ersk.
    
        1. Drop down and freeze her.
        2. Jump over him and go through the door.
        3. Morph to a ball and set a bomb at the wall, then roll as close to the
           stump of vines as possible.
        4. Stand up and freeze the SA-X again when she comes in.
        5. Go through the door and shoot the shutter switches.
        6. If you can make it into the next door, go to 7... If not, at the end of
           the room before the door is a little hole you can roll into as a ball.
           The SA-X will just continually jump over you until you stand. When the
           coast is clear, jump out and run into the dead end room.
        7. Jump and climb/roll over to the left side of the room. The SA-X will
           enter for a few seconds and then leave. Now u can safely go back and
           shoot a Missle at the 'Missile Block' to fall through to the next part.
    
    - - - - - - - - - -
    
    Q: After regaining Samus's Gravity Suit, I boosted through some walls into a
       coral reef-like area of Sector 4. I can't seem to get back to Sector 5
       because of Boost Blocks, and I can't progress further in Sector 4 because
       of the red Level 4 Security doors. Am I stuck forever?
    
    A: Nope, after defeating Nightmare you're _SUPPOSED_ to Speed Boost through to
       Sector 4. But the route to the Level 4 Security room is quite complex
       and maze-like, so consult a walkthrough.
    
    - - - - - - - - - -
    
    Q: I didn't collect the Power Bomb Tank in the Restricted Zone before the lab
       was jettisoned from the station. Is it possible to get it still?
    
    A: You didn't miss it. The Power Bomb Tank in the Restricted Zone is actually
       impossible to get while the laboratory is still connected to the station,
       you can only get it after the laboratory has been jettisoned.
    
    - - - - - - - - - -
    
    Q: I missed some Expansion Tanks in the air ducts that lead to Arachnus. The
       hatch on the Operations Deck is closed, and I can't head up through the Pit
       Blocks in the room I fought Arachnus. Is there another way?
    
    A: Yeah, there is a pile of rubble in a room left of where you fought Arachnus.
       Screw Attack through the roof above that rubble to reach the area above.
    
    - - - - - - - - - -
    
    Q: Do you know where I can find pictures of the different endings?
    
    A: Yes I do, you can find screenshots of all the endings at Rey's Video Game
       Museum: www.vgmuseum.com/end/gba/b/mf_2.htm
    
    - - - - - - - - - -
    
    Q: Wow, Samus is a girl?
    
    A: Yup. It was the twist at the end of the first Metroid on the Nintendo
       Entertainment System. The Instruction Booklet constantly referred to Samus
       as a him (e.g. Boosting Samus' power gives him new ways to attack), so you
       were lead to believe that "he" was a man. But if you beat the game fast
       enough, Samus would reveal "himself" to be a woman. Shock horror!!!
    
    - - - - - - - - - -
    
    Q: I don't understand the events at the start of this game! Is Samus disfigured
       from the surgery? And what is the Fusion Suit exactly?
    
    A: Samus is still her blonde, fit, pretty self; you can see that for yourself
       if you die or finish the game well enough. The X only infected her Power
       Suit and her central nervous system, so superficially, Samus is the same.
       She doesn't look like a half-Human half-Metroid either...
    
       The Fusion Suit is basically just the inner layer of Samus's Power suit,
       covered with a matrix of Metroid cells. You can think of Samus as wearing
       three layers. The first layer, her purple shorts and midriff top; the
       second layer, the semi-organic part of her Power Suit; and the third
       layer, the hard armoured exterior of her Power Suit. The doctors could
       surgically remove the "third layer", but they couldn't remove the "second
       layer" while she was unconscious, because it is wired directly to her
       central nervous system. The yellow parts of her Fusion Suit are this
       exposed "second layer". As for the blue parts... they are presumably
       Metroid cells which replaced the X once the vaccine was injected, and
       then formed a matrix over her suit. That's why she is vulnerable to Ice, has
       those three little nuclei on her back just like a Metroid, and she has fins
       coming off her wrists which resemble the "teeth" of a Metroid.
    
    - - - - - - - - - -
    
    Q: What were all those weird Metroid mutations in the tanks of the Restricted
       Zone? Is the Galactic Federation genetically engineering the Metroids?
    
    A: They are the stages of the Metroid's natural life-cycle, all witnessed
       during Samus's mission to SR388 in Metroid II. So no, the Galactic
       Federation is not tinkering with Metroid DNA to create mutations.
    - - - - - - - - - -
    
    
    Q: Why did the SA-X help Samus destroy the Omega Metroid?
    
    A: Well, on SR388 the Metroid is the natural predator of the X-parasite. So in
       theory it would naturally attack a Metroid in its second last stage of
       development, before it would attack a human. Granted Samus is infused with
       Chozo blood and filled with Metroid antigens, but she's still relatively
       human, right? The other theory is that Samus's humanity was so strong that
       it was powerful enough to overthrow the X-parasite in the SA-X, and make it
       help Samus destroy the Omega Metroid. This is backed-up by what Adam tells
       you, "The X can absorb the memories and knowledge of their prey." We will
       never know the real reason, believe what you wish!
    
    - - - - - - - - - -
    
    Q: Where does this game fit into the "Metroid Saga"?
    
    A: After Super Metroid. The saga goes in this chronological order:
    
        Episode 1 : Metroid
        Gaiden    : Metroid Prime
        Episode 2 : Metroid II - Return of Samus
        Episode 3 : Super Metroid
        Episode 4 : Metroid Fusion
    
    - - - - - - - - - -
    
    
    ===============================================================================
    5)WALKTHROUGH
    ===============================================================================
    
    After a series of events taking place on the surface of SR388 and in the
    Galactic Federation Headquarters; Intergalactic bounty hunter, Samus Aran,
    Docks with the "Biologic Space Labs" Station in orbit over SR388. Her mission,
    to investigate a mysterious explosion.
    
     Docking Bays
    **************
    You are now given orders by the computer CO to "Go to Quarantine Bay. Access
    Navigation Room en Route.". Run to the left through two doors to reach a shaft.
    Jump up the platforms to the top of this shaft, and head left through the door
    at the top.
    
     Main Deck
    ***********
    Head left through two doors to the Navigation Room. Once inside, stop in front
    of the console to log-in, and then continue left through the door. Make your
    way to the top of this darkened shaft, and go left through the door. Drop down
    below, and go through the door down there. Only a single Hornoad is in the
    rubble which was once the Quarantine Bay. Kill it and it will reveal itself to
    be an "X" parasite. Make your way back to the Navigation Room and log-in. After
    debriefing you on the X parasites, your CO will give you these orders: "X
    parasite presence confirmed. Find origin of bio-signs".
    
    Head right to the next room. Climb up the shaft and enter the flashing grey
    door on your right (shoot it to open). Kill the Hornoad, and then head through
    the door ahead to the first Save Room. Once inside, jump on the floating
    platform in the middle of the room to save.
    
    Head right through the door. Climb up the shaft, killing the Zombie Researcher
    on the way. Enter the door at the top to reach a Navigation Room. Your orders
    have changed, "Missile data ready. Download immediately". So, go through the
    door to the right. Now jump up the platforms ahead and go through the door to
    the elevator. Take it up to the Operations Deck. On the way up, Samus will dub
    the computer CO - Adam, after her old CO.
    
     Operations Deck
    *****************
    Go through the door. Enter the bottom door on the left to reach a Recharge
    Room, and go left again to a Save Room. Head back and go through the door
    above to enter a Navigation Room, then head left again to the Data Room. Enter
    the flashing chamber to download the missile upgrade and then head back,
    you'll here the power cut-out. Adam gives you new orders, "Elevators not
    operational. Find alternate route to the target."
    
    Go right through the door. Jump across the platforms to the right, and then
    fire a Missile (Hold R and then fire) at the yellow hatch to your right. Once
    it's blown open, jump over to the new opening and head right to the "hidden"
    passage. Shoot the X-Barrier up ahead with three missiles to destroy it, then
    walk over to where it was to drop through the crumbling "Pit Blocks". Jump up
    and climb over to the left and shoot the crumbled wall to break through.
    
    Shoot the Zombie Researcher. Fall through the Pit Blocks on your right, and
    then run over to the left to fall through yet more Pit Blocks. Jump to the
    right to cling onto the ladder, and then climb it up over the ledge and drop
    down below. Then, jump down the opening to your left. Once you land, collect
    the first Missile Tank in the game on your right. Then go through the
    passageway on your left. Jump and shoot the wall to the left until you uncover
    another Missile Tank. Head back, kill the Zombie Researcher and go right.
    
     Main Deck
    ***********
    Climb up above and enter the door on your right to enter a Save Room. Head
    back, drop down and run to the right. There is a "Living Door" up ahead. If
    its eye opens up with a pupil, shoot a Missile at it. If there is no pupil and
    the eye is flashing, get ready to jump a plasma blast. After three missiles it
    will die, leaving a red X in its wake. Anyway, go through the door it was
    guarding. Now Spin Jump back and forth up the railings to reach the top of the
    ledge above. Drop off the edge to your right, then jump up and grab the railing
    on the left. Spin jump and pull yourself up onto the ledge on your right.
    Collect the very first Energy Tank up ahead, and then walk right to stand on
    the edge of the ledge you're on. From here, fire two Missiles up above you to
    destroy two Missile Blocks. Jump up into the hole you opened up, and then head
    right to find another Energy Tank. Go back and drop down the shaft and you will
    fall through the Pit Blocks below. A Core-X is in the room you fall down into;
    it will transform into Arachnus, the mini-boss Samus killed on SR388 to get the
    Jumpball.
    
    A r a c h n u s
    ---------------
    Arachnus can only be damaged from the front, as its hard shell will deflect any
    projectiles coming at it from behind. So, keep firing Missiles at Arachnus's
    face while dodging its attacks. If it swipes its claws to create a sonic wave,
    simply jump the wave. But if it breathes fire, jump over and hang on one of the
    railings on either side of the room to stay away from the flames. If it rolls
    into a ball, jump over and hang from the railing, and then when it comes
    rolling your way, Spin Jump over it before it slams into the wall. After a
    while, the Core-X will change back to its true form. Absorb all of the X around
    it, and then attack it with Missiles. Do not shoot any Missiles while it's
    flashing, since any hits will not register. After you destroy the Core X's
    thorny membrane with three Missiles, jump up to absorb the Core-X to recover
    Samus's Morph Ball ability.
    ---------------
    
    Turn into a ball (tap down twice) and head left through the narrow tunnel. Jump
    over the pile of rubble and then jump up and grab onto the edge of the tunnel
    just ahead. Press up to pull up and become a Morph Ball, and then go through
    the narrow tunnel. Climb up the ladder to the left and roll through the narrow
    tunnel above, and then roll to the left through the narrow tunnel below. Jump
    up onto the ladder on your right, climb up to the top, then press left and fire
    your beam to destroy the two blocks blocking the way. Jump up and roll through
    the narrow tunnel you just cleared of blocks, kill the Zombie ahead, and then
    jump up and roll through the narrow tunnel ahead.
    
    Run to the left and jump up the platforms, you'll see an X-Barrier. Fire three
    missiles at it, and then go through the door it's guarding to reach a Recharge
    Room. Exit, drop down and head left through the door to a Save Room. Continue
    heading left via two doors. Descend to the bottom of the shaft, and then head
    left through the door to a Navigation Room. Adam tells you of the X invasion of
    Sector 1 (SRX), the habitat mimicking that of SR388. Your orders? "X detected
    in Sector 1 (SRX). Investigate and gather data". It's time to head down to
    Sector 1.
    
    Head left through the door. Climb up the shaft and roll through the narrow
    tunnel on your right to find a Missile Tank. Roll back to the shaft, climb up
    to the top of the shaft, and then head through the door up there. Jump over to
    the left and roll through the damaged narrow tunnel, then go through the door.
    Go left through another door to the elevator and take it down. An evil looking
    Samus will appear, causing damage to the station. Anyway, head to the left and
    take the elevator down to Sector 1.
    
     Sector 1 (SRX)
    ****************
    Enter the Navigation Room to the right. Adam will talk about the "unknown
    agent" and then will give you new orders, "Atmospheric stabilizers corrupted by
    X. Investigate". Head to the next area, going through Save and Recharge Rooms
    on the way. Shoot the Zombie Researchers in here, and then head right via the
    bottom right door. In the following corridor aggressive Amoeba will form from
    free-floating X. Shoot them and quickly absorb the X before they conglomerate
    into a larger Amoeba. Shoot the X-Barrier ahead with missiles, and then go
    through the door it was guarding.
    
    Make your way up and around to the X blocking the exhaust fan. Stand on the
    rock platform and fire three missiles up at the X's core to destroy it,
    unblocking the atmospheric stabiliser in the process. Now, head right through
    the flashing door. Shoot the Hornoads in here; the X they are made up of will
    reform into Halzyns. Run under the Halzyns so they thrust into the ground; then
    as they are floating back up, run under them and fire up to destroy them. You
    probably have noticed an Energy Tank in the bottom right corner of this room.
    To get it, crouch and fire at the rock blocking the left end of pipe the Energy
    Tank is inside, and then morph into a ball and roll through the pipe to collect
    another Energy Tank. Continue on through the door ahead. Jump over and go
    through the door to your right.
    
    Shoot the rock pillar ahead to break through and continue heading right. Once
    you're to the far right, jump up and head over to the left. Shoot the lone
    Hornoad, and then shoot at the rock above; to break a hole through. Climb up,
    and head over to the X blocking the stabiliser on your right. But make sure you
    jump over the thin bridge of Pit Blocks. Fire Missiles up at the X to unblock
    the stabiliser. Once you're done, head to the right to drop through some Pit
    Blocks, and then exit this area.
    
    Descend this shaft and go through the door below on your left. This reasonably
    long corridor is filled with rhino-like monsters called Moto. When they charge
    at you, jump over them and fire back at their vulnerable behind. Go through the
    door ahead, and then jump over and go through the door to the left. Jump up to
    the rungs (aka "monkey bars") and cross the lava to a rock platform with a
    Missile Tank on it. Collect the tank and then cross the lava again to exit this
    room. Descend this shaft whilst being careful of the Zebesian Space Pirates;
    they will pounce at you, fire spaser lasers at you, and are only vulnerable to
    Missiles. Anyway, head through the door at the bottom of this shaft. Jump over
    the crab-like monster called a Scizor, and head right to the next area.
    
    Jump over to the platform, and then jump up to the rungs above and swing across
    to the ledge over the other side. Drop down and then jump up to grab the ladder
    on your right. Climb it up to the top and fire Missiles to the left at the X
    blocking the stabiliser until you destroy it. Fall to the ground and head
    through the door below, but beware the Hornoads. Get past the Moto and continue
    ahead through two doors.
    
    Grab and spin jump up the pipe-like ledges to the top of this area, and then
    jump up to cling onto the rungs above. Swing over to the right and offload
    Missiles into the X blocking the stabiliser on your right to destroy it. When
    you drop down, watch out for the Hornoads in the pit below. Go through the door
    in the top left corner of this area, collect the Missile Tank and then exit.
    Descend to the bottom of this area and continue on via the door in the bottom
    right corner of this area. Ascend the shaft using the platforms and ladders,
    but
    beware the Zebesian Space Pirates that guard this shaft. Go through the door at
    the top.
    
    Shoot the flashing light to open up the shutter, and continue on through the
    door ahead. This water filled room is brimming with Scizor, if you shoot them
    they will simply reform further on down the line. Grab onto the rungs above and
    swing all the way over to the far left end of this room. Once you're there,
    fire at the rock to the left in order to create a small tunnel through. Drop
    off the rungs and pull through the tunnel, then go through the door ahead. Fall
    down through the Pit Blocks, roll through the narrow tunnel and then head
    through the door to the left. The Hornoads in this room will regenerate
    indefinitely; so keep shooting them and absorbing the free-floating X until
    you're pretty stocked up, then enter the Save Room on your left. Go back to the
    right via two doors and climb up the ladder to the Living Door. It's really
    hard to kill this Living Door, since you have to be really fast to dodge the
    plasma blasts. Once it's gone, go through the door it was guarding.
    
    A Torizo Statue is up ahead, shot the orb to find the Morphing Ball... wait,
    that's actually a Core-X.
    
    C h a r g e  C o r e - X
    ------------------------
    Keep running away from it, jumping over it whenever it corners you against a
    wall. Once its "eye" opens up, fire a Missile at it and jump immediately. If
    you do not jump just after shooting the Missile, you will be hit by a charge
    beam it counter attacks with. It will also fire the charge beam if you are too
    slow to attack. After four missiles, the thorny membrane will be destroyed.
    Absorb the Core-X to recover Samus's charge beam ability.
    ------------------------
    
    Jump from platform to platform to reach the top right door and exit this room
    using it. Shoot at the roof to break open a hole through, and then jump up
    above. Jump up and cling on the rungs, and fire Missiles to the left to open up
    a tunnel. Pull yourself up through that tunnel to a secret room filled with
    Scizor. Collect the Missile Tank in the water, then head back through the
    tunnel and enter the door ahead.
    
    Make your way to the right past the Hornoads. Drop down and head over to the
    left, and then roll through the gap. Jump up and fire at the wall on the right
    to break through, and then shoot some missiles into the X. All stabilizers are
    online! Hooray!
    
    Now, exit this area via the door in the bottom right corner. Shoot the flashing
    light to open the shutter, and continue on through the door. Climb up to the
    top of this shaft, and head into the Save Room on your right up there. Once in
    the Save Room, shoot the crack in right wall to open up a narrow passageway.
    If you are a skilled Metroid player, you should be able to snag yourself
    another Missile Tank earlier than usual. Otherwise, wait until you recover your
    latent Space Jump & Jumpball abilities.
    
    Anyway, for the skilled; stand up against the right wall, jump, and at the peak
    of your jump press down twice quickly and then hold right. If done correctly,
    Samus should morph into a ball and roll into a narrow passageway over to the
    right. Now, this is a narrow-ish shaft with a Missile Tank at the top. So how
    are you going to get to the top without the Space Jump? Well... you are going
    to use the "Wall Jump" technique that the Etecoons taught Samus during her last
    visit to Zebes. To do it, spin jump at a wall and just as Samus touches the
    wall (I'm talking about the millisecond she does) simultaneously tap the A
    Button and the direction opposite to the wall. If done correctly, Samus will
    push off the wall into another spin jump. By "chaining" wall jumps together,
    you can scale narrow shafts quickly and without the need of the Space Jump.
    
    Anyway, get to the top of the shaft and collect the Missile Tank. Then roll
    back to the Save Room. Exit it and head through the door to the left. It's time
    to get out of Sector 1. So, ascend to the top of this shaft and then continue
    heading left over to the elevator, stopping in the Navigation Room on the way.
    According to Adam, X have infiltrated Sector 2. Your orders at the moment are
    "X detected in Sector 2 (TRO). Brief in TRO Navigation Room". On the way up to
    the Main Deck, Samus will reminisce about the real Adam.
    
     Main Deck
    ***********
    Run to the right through two doors to reach the elevator to Sector 2 (TRO).
    Then take it down.
    
     Sector 2 (TRO)
    ****************
    Go right to the Navigation Room. Adam has discovered the identity of the
    saboteur; it's an X mimicking Samus at her full capacity. Adam has named it the
    'SA-X'. Anyway, your orders are "Bomb data ready. Unlock Data Room hatch and
    download." Head to the right via the Save and Recharge Rooms. Make your way
    down in this large green room. Charge up your beam on the way down, so you can
    spin jump at the Keyhunter Larvae that infest this area and kill them using a
    "Ghetto" Screw Attack. A green rectangular block obstructs your way at the
    bottom. kneel down and shoot at it to get it out of your way. Drop down and
    make your way right, then climb up to the door in the top right corner of this
    area and enter it.
    
    Watch the Keyhunter Larvae and continue right through the door ahead. Climb to
    the top of this shaft and go through the door up there. Drop down and log-in to
    the console below to unlock all Level 1 Security Doors. Now, exit this room
    using the Level 1 Security (Blue) door. Descend and head left through the door
    below, and then make your way left to the large green coloured room with the
    bubbling tanks in the background. Once there, head over to the door in the
    bottom left corner and go through it. Continue on through this corridor to the
    next area.
    
    The next area has a fly-like enemy called a Reo, blast it with charged shots.
    Enter the Data Room via the blue door above and to the left. Once in the Data
    Room, download the Bomb data and then exit. You'll hear a huge explosion
    followed by ominous footsteps. Oh no, the SA-X has damaged the only door back.
    Anyway, bomb the crumbled stone block in the top right corner of this area, and
    roll through the tunnel you created to reach a Missile Tank. Once you collect
    it, roll back through the tunnel and drop down to the floor below. Bomb the far
    bottom left corner of this area to reveal a tunnel below; so roll through it.
    Once down below, enter the Save Room to the right and save.
    
    Get out of the Save room, and head to the left; past the Reos and through the
    door. Morph into a ball and roll into the narrow tunnel ahead. Plant a bomb to
    bounce over the block in your way, and then bomb the block in your way down
    below it and to the right to blast through and continue. Shoot the Keyhunter
    Larvae and then bomb your way through the blocks on the left to drop down. Roll
    over to the right and then bomb the block there to drop down. Roll left and
    then once you drop down, jump and pull yourself up into the tunnel on the left.
    Lay many bombs in front of the Keyhunter Larvae in there to destroy it, then
    bomb the block on your left, drop down, and then bomb the block you land on to
    drop down to the bottom of the shaft. Enter the next shaft through the door
    down here.
    
    Fall down to the bottom of this shaft, and then go through the door at the
    bottom of it. This next area is overridden with plants and enemies. There are
    Reos, Keyhunter Larvae, and a spiny bipedal hopper called a Dessgeega. Watch
    out for the Dessgeega, since it will shoot spines at you. Anyway, bomb the thin
    cracked platform in the middle of this room to drop down below. Head left, and
    drop down through the pit blocks below. Kill the blue Keyhunter Larvae down
    here to release a red X. Bomb the bottom right corner of this chamber to expose
    a long narrow tunnel. Roll to the end of it and you'll fall down through a
    Pit Block. Kill the Keyhunter Larvae and then roll to the left to collect
    another Missile Tank. Shoot up at the ceiling and then jump up and roll back to
    the left. Then bomb the loose block on your right to blow a way through, and
    then head through the hole you made and enter the room up ahead to the right.
    
    Jump up and roll through the narrow tunnel up ahead. Kill the little leech-like
    Puyo that are bouncing around, and then bomb just to the left of the wall up
    ahead. A metal cylinder should rise up; use it as a platform to pull yourself
    and roll through the narrow tunnel up above.  Then go right, to the next area.
    Don't climb this shaft just yet, go through the door on your right. You can
    either roll through the tunnel at the bottom of this corridor and then bomb at
    the end; to avoid the Puyo, or simply blast your way through the walls and
    toast them all. Either way, enter the Save Room on your right, and save.
    
    Head back via the room filled with Puyo to the shaft. Ascend the shaft and
    head through the second door on your right; it's the one with a wall in front
    of it, so you have to climb up and drop down to it. Quickly shoot the Dessgeega
    dead before it can attack you, and enter the room on your right. Head right
    again to enter another Save Room. Continue to the right once again, avoiding
    the spiny beetles called Owtches on the way. Collect the Energy Tank, and then
    shoot the middle of the floor so you can drop down. Kill the Living Door below
    using the same method as before, and then enter the door ahead. Jump over the
    wall and drop down to the right. There's a Core-X, and it becomes some sort of
    one-eyed leeching plant-like thing.
    
    " C y c l o p s  L e e c h "
    ----------------------------
    The main strategy in this battle should be evasion; keep avoiding it. If it
    jumps at you, run under it. You want to wait until it leaps up and dilates its
    funnel, this is the time you want to run under it and offload a ton of missiles
    into its core (Charged Beams also work). Make sure you run out of its way
    before it lands or it will engulf you. If it manages to swallow you, morph into
    a ball and lay heaps of bombs to escape. It should become shorter and shorter
    as you damage it more and more; eventually it will explode and change back into
    a Core-X. Attack the Core-X in the usual way, abstaining from shooting whilst
    it is flashing. Once you destroy the thorny membrane, jump up to absorb the
    Core-X. Samus will recover her Hi-Jump and Jumpball abilities.
    ----------------------------
    
    Climb your way back up and exit this area. Jump up through the hole you made
    earlier, and make your way left to the Save Room. Head left to the next room;
    the Keyhunter Larvae have hardened into cocoons. Anyway, continue heading over
    to the left. The far left floor has been damaged! So bomb the deep crack to the
    right of it to drop down into the room below.
    
    Footsteps... it must be the SA-X! Whatever you do, don't run over to the right,
    shoot through the floor and then engage in battle with the SA-X. It will simply
    fire its freeze beam to turn you into a Samus-icle, and then will pound you
    with a Super Missile. Simply wait for it to head through the door below, and
    then follow it.
    
    No sign of the SA-X, but you can see the Keyhunter cocoons have almost finished
    going through their metamorphosis. Jump up over to the left and head through
    the door over there. Jump up to grab onto the rungs on the ceiling, and swing
    over to the left to find a Missile Tank. Jump in the water and shoot the
    Skultera (bony fish). But quickly absorb the X if you kill one or it will fuse
    with the living Skultera. This will turn it into in to a larger, beam-resistant
    Skultera-X, that can only be damaged with Missiles or a charged beam.
    
    Anyway, bomb under the far left palm tree to make a metal cylinder rise up.
    From it, jump over and pull yourself up through the narrow tunnel to the left,
    and then enter the next room. Bomb between the palm and the flower to make
    another metal cylinder rise up. Morph into a ball, and bounce over to the left
    from the metal cylinder; bomb at the peak of your jump to destroy the "loose
    block" in the wall. Now pull yourself through it to get to the Missile Tank,
    and then make you way back through the door. Bomb the lone block and another
    metal cylinder will rise up. Use it to get through the narrow tunnel, and then
    make your way back to the shaft filled with cocooned Keyhunters.
    
    Now, using the Keyhunters as platforms, ascend to the top of this shaft. Roll
    into the tunnel at the top and bomb the block in your way to destroy it. Keep
    rolling over to the left and jump whilst a Ball, at the height of your jump lay
    a bomb to destroy the block above. Roll through the gap you made and enter the
    next room ahead. Shoot the Reo dead, and then continue on to the right.
    
    Jump up and hang from the ledge up above, then spin jump over to the ledge on
    your right and pull yourself up to morph into a ball. Bomb the right wall to
    open up a tunnel to a secret annex. Collect the Missile Tank inside, then jump
    up to the ledge up and to your left, and pull yourself up onto it. Then roll
    all the way over to the left, and back to the large green room; with the
    bubbling tanks in the background. Bomb the block in your way, and then head out
    of the tunnel. Climb up above and go through the blue door. Jump up against the
    right wall and plant a bomb at the highest point of your jump to open up a
    secret passageway. Bounce up into it, and then roll on through. Collect the
    Missile Tank in here, and then head back to the green area.
    
    Make your way over to the middle door on the left side of this room, and enter
    it. Don't kill the Reos in this room, or the X they are made up of will fuse
    with the green hives, called Kago, to make them grow taller. Simply jump over
    the Kago and over to the Missile Tank. Once collected, head back to the green
    room, and then up and into the Recharge Room, head left again to Save, and then
    left again to the Navigation Room. Adam tells you that Sector 4 (AQA) has been
    breached by the X, your orders: "Aberration in Sector 4 (AQA). Proceed to
    Sector 4.". Take the elevator on your left up to the Main Deck. On the way,
    Samus will philosophise about the SA-X.
    
     Main Deck
    ***********
    Head right via the blue Level 1 Security Door, then take the elevator down to
    Sector 4 (AQA).
    
     Sector 4 (AQA)
    ****************
    Enter the Navigation Room ahead and log-in. Sector 4 has been damaged by the X,
    but some of the more erratic damage may have been caused by a large aquatic
    creature, called Serris. Your orders are simply to "Engage Serris". Adam tells
    you also to avoid the electrified water, as it will damage Samus. Continue
    heading to the left through the Save Room and the Recharge room to reach the
    next area. Jump over the platforms to the left and go through the door in the
    bottom left corner. Head left once more to the next area. Climb up, shooting
    the Scizor in your way, and then bomb the wall up above to your left. Now using
    the rungs on the roof, swing all the way over to the left and drop down.
    
    Jump across the platforms, all the way over to the left, and then go through
    the door in the top left corner. This room is filled with Scizors, and the
    tanks are filled with Skultera, so be careful. Make your way to the submerged
    door in the top left corner, and enter it. Quickly absorb the X before it
    becomes a Skultera-X. Climb up using the ladder ahead, and enter the Save Room
    from the door above. Exit, and head right; killing Scizors on the way. Jump up
    to the ladder above, and then flick over to the ladder on the right, and then
    flick over to the ledge on the left and pull yourself up through it. Enter the
    door ahead. The bad news, the path to Serris's Tank has been blocked by a
    fallen girder; the good news, an Energy Tank is lying there, waiting to be
    collected.
    
    And so, make your way back to the room that has tanks filled with Skultera.
    Once there, jump over to the right, drop down, and enter the door in the bottom
    left corner of this room. Shoot the large block up above the door, and then
    jump up and pull yourself up into the narrow space above. Bomb to the left to
    expose all the rungs on the roof, and then swing all the way to the left using
    them. Jump up to the room above, and climb up the ladder on your left, all the
    way to the top. You will pull yourself up into a secret tunnel, so roll over to
    the left and into the secret room. Kill the Owtches inside, and then roll over
    to collect the Missile Tank. Head back through the tunnel. Don't bother
    climbing further up this shaft, just drop down to the corridor below.
    
    Bomb through the wall on your left, and enter the door just ahead. The blue
    door to the left leads to the Pump Control Unit. Remember where it is, because
    you'll have to head there later on. Anyway, shoot the block just above the
    right door, and climb up the ladder above. Jump up to cling from the rungs
    above, and climb over to the left. Shoot above you to break through, and then
    jump up to the platform above. Roll over to the right and bomb the blue block,
    climb up the ladder just ahead, and swing across the rungs over to the left,
    sinc the blue block below is actually is made of pit blocks. Once on the other
    side, jump and shoot below you to drop down. Jump up on the ladder and shoot
    above to clear the blocks. Spin jump over to the right, and go through the door
    ahead to enter a Save Room. I suggest you save your game.
    
    Then from the Save Station, shoot to the right to destroy a cracked block. Roll
    through the hole you made over to the right. Bomb the row of blocks in your way
    and enter the door just ahead. It looks like something has eaten Serris whole,
    and then spat out his bones... head through the door to the right. Climb up the
    shaft using the ladders, and the drop down over to the right to the Living
    Door. It's harder this time around because you have less space to work with
    and the water slows you down. Head into the door it was guarding once you
    defeat the Living Door. Jump up to the top of this area, some of the platform
    will crumble... it seems Serris isn't dead after all.
    
    S e r r i s
    -----------
    Serris is a huge eel with a hard exoskeleton. Only it's head is vulnerable to
    attack. Anyway, you can use one of two strategies to kill Serris. You can
    either; stay out of the water and shoot Serris as it loops around the
    platforms. Or, you can stay down in the water. If you stay in the water, wait
    for a puff of debris to come from the ground. That puff of debris is the
    precursor to Serris smashing up from ground at that point. So shoot a missile
    at his head once it pops up. Every time a Missile hits, Serris will Speed Boost
    all over this area. Just avoid him as it's very hard to hit him in this state.
    After five hits to the head, Serris will explode and become it's true form... a
    Core-X (as if we didn't already know). Again, remember to only shot missiles
    when the Core-X isn't flashing. Five missiles will destroy the thorny membrane,
    leaving you to absorb the Core-X and regain Samus's Speed Booster ability.
    -----------
    
    Enter the flashing door in the top right corner of this area. Jump up and run
    all the way over to the right. Drop down, and bomb the wall on your left.
    You'll destroy the wall, and reveal the blocks below to be Boost Blocks. Run
    over to the left, clearing all of the Owtches out of the way as you go. When
    you reach the far left end, come running back to the right at full speed. You
    should destroy the Boost blocks and fall down below.
    
    You will fall down through Pit Blocks. Just after that, push to the far
    left so you don't fall all the way down. If you do fall all the way down, you
    will have to Wall Jump all the way back up. Anyway, from the left ledge you
    fell down onto, bounce up and bomb the row of blocks to the left. Roll through
    the tunnel you blew open and bomb to the far left to destroy the block covering
    the ladder, and then bomb to the left again to reveal a Missile Tank. Now, grab
    onto the ladder, and fire two Missiles to the left. You should destroy two
    Missile Blocks, opening up a passage to the left. Bounce up as a ball through
    the hole you created and roll over to the left to drop down. Keep heading down,
    then run over to the right and jump over pit ahead. Then from the ledge on the
    other side of the pit, jump up and shoot to the right to open up a passageway
    leading to a Missile Tank.
    
    Drop down the pit to the floor of this area, then enter the Save Room over to
    the right. Exit the Save Room, head over to the left and drop down to the area
    below. Now, make your way over to the blue Level 1 Security Door (that leads to
    the Pump Control Unit) in the far left end of this sector. I pointed it out to
    you earlier on. Once in the Pump Control Unit room, run full speed over to the
    left. You will blast through some Boost Blocks and over to the Pump Control
    console. Access it to lower the water level then climb a little down the ladder
    on your left, and then spin jump over to the ledge on the right. Roll through
    the gap to find a Missile Tank.
    
    Bounce up as a ball and roll over to the right. Jump up the platforms, and
    shoot the greenish grey bridge up above to break open a hole. Head up and
    through the door to the right. Go right once more. Morph into a ball, and roll
    over to the right to fall down to the floor. Kill all the Scizors down here,
    then head over to the left but stop before hitting the broken wires. Now,
    run over to the right. You will Speed Boost through Boost Blocks to the next
    room. Head over to the far right end of this room and jump up to the ledge
    above. Pull yourself up through the gap and head over to the left to get a
    Missile Tank. Now, jump up and roll through the tunnel to the left, you will
    fall thorough a Pit Block. From here, run over to the right at full speed.
    You'll Speed Boost through a couple of barriers made of Boost Blocks, all the
    way over to the far right door in the next area. Go through that door.
    
    The doors in here are locked. To open them, shoot the Scizor and the X it was
    made from will fly up and become a golden Scizor. This Scizor cannot be killed
    with just your beam, you must kill it with two Missiles, or charge beams. The
    doors will then flash, meaning you can go on through them. Go to the right, and
    head over to the Recharge Room via the top right door. Enter the Save Room to
    the right, and then head right once more to the Navigation Room. Adam says
    Galactic Federation HQ has a Missile Upgrade ready for you, your orders: "New
    Missile data ready in Sector 3 (PYR) Data Room". Go right and take the elevator
    up to the Main Deck.
    
     Main Deck
    ***********
    Head all the way over to the elevator to Sector 3 (PYR), take it down.
    
     Sector 3 (PYR)
    ****************
    Enter the Navigation Room to your right, and log-in. Adam gives you new orders;
    "Locate Security Room and activate green hatches". Head through the usual Save
    and Recharge Rooms (that are at the entrance/exit to every sector) over to the
    next area. Head down the zig-zagging path, and then shoot the wall ahead that
    has a tunnel below it to blast through. Head over to the right and drop
    down, then head all the way over to the left. Jump and shoot down to break a
    hole in the ground, then drop down through it. Run over to the right whilst
    shooting to clear the way, but don't go through the right door. Instead, run
    over to the left whilst shooting, to go through the door and blast through a
    wall of Boost Blocks in the next room.
    
    Bomb just to the left of the "hump" nearby to open a hole below. Drop down
    through it and then fire up at the top right corner of the ceiling to uncover
    a Missile Tank. Now head back up above. From the far right end of this room run
    over to the left, and then spin jump once you reach the "hump" in the ground
    just before the green door. You should smash through the boost blocks above the
    door. From up there, morph into ball, and bounce up into the gap in the far
    left corner. Bomb there to open up a passageway to the room to the left. Roll
    left and you'll fall through Pit Blocks. Log-in to the console to unlock all
    green Security Level 2 doors. S, exit this room using the newly unlocked green
    door.
    
    X have invaded this sector, forming into Side-Hoppers and strange looking
    enemies that will try to smash you with their fists. After killing them all
    with Missiles, run over to the far left, then run back over to the right.
    Jump once you reach the "hump" in the ground just before the right wall, to
    spin back through the Boost Blocks. Exit this room and run over to the right
    whilst shooting to blast through the walls and through the door to the right.
    
    Jump up above and kill the Fune with some Missiles. Run over to where it was
    coming out of the wall to fall down through some pit blocks. Shoot the flashing
    light to open the shutter. Then from just in front of the left door, run over
    to the right through the door and keep running to the right in the next room
    to burn through some Boost Blocks on the floor. Walk to the left where you
    destroyed the Boost Blocks to fall down through a Pit Block. Go through the
    door below. Descend to the bottom of this shaft, and head through the right
    green doort. Kill all the Owtches, then bomb the top edge of the large platform
    in the middle of this room to uncover a Missile Tank.
    
    Head back to the shaft, and climb it all the way to the top. Keeping moving up
    constantly to avoid being chomped by the Fune. The door to the right is
    damaged, so head into the left one. Morph into a ball and then bounce and bomb
    the left wall, to uncover two tunnels. Bounce up into the top tunnel, and roll
    over to the left to find a Missile Tank. Bomb to the left to destroy some
    blocks, and the bounce up and roll into the tunnel above you and over to the
    right. Bomb at the end of it to destroy more blocks. Then bounce up into yet
    another above. Roll over to the right in this tunnel and bomb the ned to open a
    way up into the corridor above. Head right through the door above.
    
    Head over to the right and through the door ahead, killing Side-Hoppers on the
    way and avoiding the fire dripping down from Nova; the fire bugs. Enter the
    Data Room on your right via the green Level 2 Security Door. Download the Super
    Missile Data from the flashing chamber... an explosion will rock this sector...
    exit the room. Head left to the next area. A large hole has been blown through
    the middle of the floor. Drop down into it, and then head through the door
    below to the Save Room. Save and then head right to a Recharge Room. Recharge
    then head right once more. Shoot both of the Side-Hoppers dead with your Super
    Missiles, then destroy the purple X-Barrier with three Super Missiles, so you
    can collect the Missile Tank.
    
    Back track all the way to the room that had the newly blown hole you dropped
    down through. Head over to the left and you'll see the door has been damaged.
    Suddenly the room will begin to shake, and debris will fall from the ceiling
    as if something large is walking in the area above you. So head right to the
    next area. A rogue Security Robot has gone berserk!!!
    
    S e c u r i t y  R o b o t
    --------------------------
    Jump up and cling from the rungs above, and stay hanging from them. If the
    Security Robot hits you down from them, jump back up. The Security Robot will
    jump all over the place, occasionally launching a blaze grenade. When you see
    its grenade launcher appear, swing away to avoiding being hit by the grenade.
    Then once it explodes, make sure you swing past the fire wall when it becomes
    very short. Anyway, you want to swing above the Security Robot and then
    offload some Super Missiles down into its centre. You'll be able to tell when
    you almost have it beat, because you will expose a huge throbbing brain inside
    of it. Once defeated, it will begin to flash and stumble over to the right.
    It will then blast up through the roof, raining debris down.
    --------------------------
    
    Use the debris to climb up to the corridor above. Clear this corridor of all
    enemies. Then from the far left end, run over to the right at full speed and
    then tap down to Shinespark charge once you reach the "gutter" at the end. Now,
    tap A and then tap diagonal left-up. Samus will Shoulder Charge through the
    roof and then a wall of Boost Blocks. Collect the Missile Tank up there. Drop
    down and kill the Side-Hopper. Morph into a ball and bounce up to the left to
    bomb the block in your way. Then roll through the gap to the left. There is a
    structure poking down from the middle of the roof. Bomb the floor directly
    below it to make a metal cylinder rise up. Bounce and bomb constantly to
    uncover an Energy Tank above and collect it.
    
    Head over to the left, bounce up and bomb the block in your way above. Roll
    over to the left to the first area. Make your way over to the Recharge Room
    via the door in the top left corner, then head left over to the Save Room, then
    left through to the Navigation Room and log-in. Adam will give you new orders:
    "Download support data. Proceed to Sector 6 (NOC)." Head left and take the
    elevator back up to the Main Deck. Adam will have a very suspicious
    conversation with an unknown man; probably someone in the higher echelon of the
    Galactic Federation.
    
     Main Deck
    ***********
    Head all the way over to the right and down the elevator to Sector 6 (NOC).
    
     Sector 6 (NOC)
    ****************
    Head right to the Navigation Room, Adam will give you new orders; "Download
    Varia Suit data. Avoid blue X parasites."  Head right through the Save and
    Recharge Rooms to the new area. Kill the Eeleyes and head right to the next
    area. Descend to the floor and then bounce and bomb the left wall to open up
    a narrow passage. Roll to the left through that passage to reach a small
    chamber with a Missile Tank inside. Roll back and destroy the X-Barrier ahead
    with your Super Missiles. Jump as a ball against the right wall and bomb to
    uncover another narrow passageway; head through it over to a secret room.
    
    From the edge of the ledge, bounce over to the right wall and lay bombs all the
    way down it. You should uncover three passageways. Roll over to the right via
    the top one, and then bomb at the end to drop down to the Energy Tank below.
    Head back to the darkened room and go through the door above.
    
    Shot the blue X with your beam to stun it. Then quickly run over to the right
    and through the door ahead. Descend to the bottom of this shaft quickly and go
    through the door at the bottom (avoid the other two doors, as they lead to
    rooms filled with blue X). Of the three big block to your right in the next
    room, only shoot the top two to avoid releasing a blue X. Jump down to the
    ladder on your right and climb down it a little. Shoot your beam at the thin
    wall to the left to destroy it. Then jump over to the left and quickly make
    your way over to the door in the bottom left corner and go through it.
    
    Run over to the left at full speed to blast through a wall of Boost Blocks and
    then land on a ladder. Climb down the ladder, and head through the door to your
    right. Kill all the Eeleyes to recover energy and missiles, then enter the Save
    Room on your right and save. Now head back to the left through two doors, and
    then go left once more to a new area. Collect the Energy Tank, and then bomb
    just to the left of where it was lying to drop down below into a narrow shaft.
    Roll over to the right to drop through Pit Blocks to a door below; enter that
    door.
    
    Run over to the right wall and bomb it to drop down below. Roll over to the
    left and the SA-X will enter the room. Follow it over to the right and it will
    drop a Power Bomb, destroying all the Power Bomb blocks. Stay under the part of
    the floor that didn't disintegrate, and wait for the SA-X to exit the room (you
    will hear it fire its Ice Beam to open the door). If you were impatient and it
    saw you, run like hell! Anyway, head over to the right and drop down below,
    then go through the door down here. If the SA-X is chasing you this room will
    be empty, otherwise it will be filled with grubs and Eeleyes. Shoot the left
    wall ahead to destroy it, and then bounce up into the tunnel ahead and roll
    over to the door on your left, go through it.
    
    Enter the Save Room on your left, save and then exit. Fire at the block in the
    middle of the room to drop down below. Blast your way to the bottom left corner
    of this room, and then roll through the hidden tunnel over to the left. Kill
    all the grubs in this secret room, and then jump up to the ledge above and
    pull yourself up into a ball. Bomb over to the left to uncover a Missile Tank.
    
    Now roll back to the previous shaft and blast your way to the right door.
    Kill all the Eeleyes, then jump over the small wall ahead over to the Living
    Door. Destroy it, then head into the Data Room. A Core-X is downloading the
    Varia Data! Head right to the next area to battle it.
    
    B a r r i e r  C o r e - X
    --------------------------
    The Barrier Core-X will float around the room, damaging Samus whenever she
    touches it. You cannot hurt it with Missiles or your normal beam, but charged
    beam shots work. So keep firing Charged Shots at it to take out its  barrier
    of smaller Core-Xs, and then to damage it. Eventually it will turn red and
    loose its barrier, becoming a regular ol' Core-X. So destroy the thorny
    membrane using the usual method, and then absorb the Core-X to regain Samus's
    Varia (Barrier) Suit.
    --------------------------
    
    Samus can now withstand extreme temperatures. Continue through the door ahead.
    Go through another two doors over to the right to a Save Room. Save and then
    exit. Climb the ladder to the top of this shaft, absorb a bunch of blue Core-X
    on the way and then enter the left door up there. Jump over to collect the
    Missile Tank, otherwise you'll fall down through Pit Blocks before you can
    collect it. After falling down through the Pit Blocks below, hold left; Samus
    will grab on to the edge of a narrow tunnel below. Pull up into it and roll
    over to the left. Shoot at the roof of this annex to uncover another Missile
    Tank. Exit this annex and drop to the bottom of this shaft, then head right
    through the door below.
    
    Climb up the ladder again, but this time head through the right wall. Kill all
    enemies inside then climb the ladder to the top of this short shaft and enter
    the door at the top. Roll over through the tunnel to the left to drop down
    through a Pit Block, then roll left through the tunnel. Make your way up to the
    door in the top left corner of this familiar room, and enter it. Now you
    have the Varia Suit, you can head into those two doors you avoided before
    because of the copious amounts of blue X inside them.  Although, the one on the
    left leads to a dead end so there is no point heading into it. So head right
    into the door in the middle of this shaft.
    
    Shoot the blocks in your way and head into the door ahead. Try to collect the
    Missile Tank and you will find out it's actually a bat-like enemy mimicking
    one. So, bomb over to the right to find the real Missile Tank. Now, make your
    way over to the Navigation Room at the start of this sector. After talking
    about possible upgrades, Adam will give you new orders "Download Ice Missile
    data. Proceed to Sector 5 (ARC)." Go left and back up the elevator to the Main
    Deck.
    
     Main Deck
    ***********
    Head all the way over to the elevator in the far left end of this floor, and
    take it down to Sector 5 (ARC).
    
     Sector 5 (ARC)
    ****************
    Enter the Navigation Room on your right. Adam fills you in further and gives
    you orders; "Locate Security Room and activate yellow hatches". Continue right
    over to the next area through the Save and Recharge Rooms. Drop down to the
    ladder below on your left, and shoot from it to kill the bug-eyed insect,
    Zeela. Now climb to the top of the ladder, and fire two Missiles over to the
    right to open up a narrow tunnel. Jump up to it and roll over to the right and
    then go through the door ahead.
    
    The Chute Leeches in this area are a little different to their SR388
    counterparts, they now drop acid. Fall to the bottom of this area and then
    head over to the right and climb up high, past the Chute Leeches. Then drop
    down to the door below and enter it. You old friends the Wavers will attack
    you in this icy area. Head over to the right, drop down below and then head
    over to the left. Bomb the floor below to head further down in this area, and
    then enter the left door. Shoot dead the three Zeela in this corridor, then
    shoot open the door back to the previous area. Now from the Shutter, run over
    to the right to the next room at full speed. You should Speed Boost through the
    floor ahead. Make your way down over to the left, and then head over to the
    right (bombing the block in your way) and through the door ahead.
    
    Bomb the right wall to destroy the barriers in this room. Releasing a bunch of
    Wavers, so quickly destroy them all and absorb the copious amounts of
    free-floating X. Go through the right door and fall down below; the door on the
    left leads to a dead end, so bomb the floor to drop down to a lower section.
    Go through the left door down there to enter a Save Room. Save and then exit
    via the door on the left. This corridor is bare apart from two dormant Kago, so
    go through the door ahead, and then left once again. You will enter the Level 3
    Security Room. Access the console to unlock all the Level 3 doors. Then head
    left again to a shaft.
    
    The Zeela in this shaft are really annoying because they are everywhere.
    Ascend to the top of this shaft; do not step on the large square blocks, as
    they are made of Pit Blocks. From the tip of the ladder at the top of this
    shaft, fire up to destroy a block in your way. Then hold the L Button and fire
    to destroy another block. Jump up to the platform on your left, and then fire
    left up against the left wall to open up a hole to the door above. You can also
    bomb the left wall about half way up this shaft to uncover a ladder all the
    way to the top. The next room is a Save Room, so save and then go through the
    door on your right.
    
    Open the shutter, then head right to the large icy room. Make your way over to
    the flashing door to the right, and enter it. Shoot the flashing light to open
    the shutter, then head into the Data Room ahead. Download the Ice Missile data,
    then go through the door to your right. Bomb the floor and you'll fall down a
    really long shaft. Ok, now climb to the top of the ladder on your right. Shoot
    the turtle-like Ripper up there with an Ice Missile when it's in the middle of
    the room, and then use it as a platform to jump over to the door on your left.
    The next room seemingly has an Energy Tank to collect in plain sight, but... it
    will reveal itself to be a bat-like mimic. So keep bombing the left wall to
    reveal the true Energy Tank.
    
    Exit this room and drop down to the bottom of the shaft. Morph into a ball and
    bounce against the right wall to head through a secret tunnel. Shoot the roof
    over to the right to open up a hole above. Then shoot the Zeela, but do not
    absorb the X it was made from; as it will reform into a Chute Leech. Walk near
    the Chute Leech and it will launch itself up, then fire a Ice Missile at it
    when it reaches its highest point. Use the frozen Chute Leech as a platform to
    jump up to the ledge above. Kill the Zeela on the roof; but as before, do not
    absorb the free-floating X since it will reform, this time into a Ripper.
    Freeze the Ripper with an Ice Missile when it's just a little to the right of
    the centre of the room. Jump over on to the frozen Ripper, and then shoot at
    the ceiling above to uncover a Missile Tank. Jump up to collect it.
    
    Roll back through the secret tunnel to the previous shaft, then head left
    through the yellow door. A Kago (hive) will mutate due to the free-floating X.
    Freeze it with an Ice Missile and then fire up above to open up a hole, jump up
    and pull yourself up through it then head through the door up there. Kill the
    Zeela'a over to the right, but do not collect the X; as it will reform into
    another Zeela.  Kill the new Zeela, and the free-floating X will float down and
    mutate the Kago. Freeze the Kago, then run full speed to the left with guns
    a blazin' from the right tip of this platform. You'll run through the door
    ahead and will blast through the Boost Blocks ahead.
    
    Climb up above and go through the yellow door. Jump up above and head over to
    the right. You can't get past the Boost Blocks above, so blast the wall on your
    right. Go through the wall and jump up to the ledge above. Shoot to the left to
    destroy a open up a narrow tunnel, and then jump over to it and roll over to
    the left, you'll fall through a Pit Block. Make your way up to the top left
    corner of this area, and head through the door up there.
    
    A strange thing will constantly "buzz" Samus in the background, weird... Climb
    up the ladder above, head left, drop down below and then head left again. Don't
    go through the yellow door just yet. Instead, jump up above. When the Chute
    Leech reaches its height point, freeze it with an Ice Missile and then use it
    as a platform to get to the ledge above. Freeze the Chute Leech up there in the
    same way to get to the door above. In the room above, ignore the Chute Leech
    and collect the Missile Tank. Exit the room, drop down below and enter the
    yellow Level 3 Security Door. Quickly kill the large Geruta with two Missiles.
    Now, morph into a ball and bounce up to the top right corner of this room and
    bomb it to destroy a fake block. Bounce up and bomb there again once more to
    uncover a Missile Tank. So jump and pull yourself up to get it. Now head
    through the door on your left.
    
    What? Why is everything engulfed in flashing red light on? Head over to the
    Navigation Room, recharging and saving on the way. If you hadn't already
    figured out from the B.S.L computer's "Emergency in Sector 3" siren, Adam will
    tell you so, and will give you new orders: "Sector 3 (PYR) overheating. Proceed
    to Control Room". You have 6 minutes to do it. So, head left and up the
    elevator to the Main Deck.
    
     Main Deck
    ***********
    Head right and down the elevator to Sector 3 (PYR).
    
     Sector 3 (PYR)
    ****************
    You want to head to the left green door at the bottom of the really long shaft
    filled with Fune. You've been their before, but I'll give you directions
    anyway. Head right through the Navigation, Save and Recharge Rooms to the next
    area. Quickly head down below, and blast through the tunnel on your right. Drop
    down just ahead and run over to the left and down the hole you blew in the
    floor before. Now, run over to the right whilst firing your beam to blast
    through four barriers and through the door ahead.
    
    Jump up and shoot the Fune dead, then run over to where it was to drop through
    some Pit Blocks. Now, open the shutter, and run over to the right from the left
    door. You will burn through some Boost Blocks in the floor of the next room.
    Head left a little to fall down through a Pit Block, and go through the door
    down there. Fall down to the bottom of this very long corridor filled with
    Fune, and then enter the green door down there. Using the rungs all along the
    roof of this corridor, cross the sea of lava over to the door ahead. But watch
    out for the blasts of lava coming from below, as they will knock Samus into the
    lava. Also watch those enemies who will try to attack Samus with their huge
    claws.
    
    In the next room, coax the Nahime (essentially a Fune with eyes, that breathes
    blue fire) out of its hole and freeze it. Use it as a step to jump up to the
    door above and go through it. Avoid the fire dropping down from the Novas,
    and continue through the door ahead. Freeze the Nahime and use them as steps
    to the door above, and then head to the next area.
    
    Jump from the platforms over to the left. In this area don't worry about
    freezing the Nahime; instead kill them with a couple of Missiles. Jump up above
    and head to the right. Jump up to the platform above, kill the Nahime, then
    jump up over to the left. Head to the left but don't stop on the small bridge
    ahead, as it's made of Pit Blocks. So jump over it. Fall down to the door below
    and go through it. The Nova just to your left is scuttling on a platform made
    of Pit Blocks. So, freeze it with an Ice Missile and then use it as the
    platform to head over to the door to the Main Boiler Room.
    
    Ignore the Side-Hoppers (freeze them if you wish) and make your way to the
    Living Door in the top left corner of this area. Destroy it, collect the red X
    and then head through the door.
    
    Head over to the console. A scientist is causing the meltdown! Looks like Samus
    is going to kill her first human... shoot him. Wait, it's actually a Core-X...
    as if we didn't already know (for the second time).
    
    W i d e  C o r e - X
    --------------------
    Treat it like the Charge Core-X. Run away until its "eye" appears, then fire a
    Missile at it and jump straight away to dodge its Wide Beam counter attack.
    After three or so Ice Missiles, the thorny membrane will be destroyed. Absorb
    the Core-X to gain the Wide Beam.
    --------------------
    
    Log-in to the console to overt the sector from overheating. Now, make your way
    back to that really long shaft filled with Fune/Nahime, and head through the
    right green door this time. Bomb the right wall to open up a passageway. Freeze
    the Nova ahead, and then use it to boost up to the ledge above. Go through the
    door up there.
    
    Head right and drop down below, jump over to the platform over the lava. All
    the other platforms are made of Pit Blocks that will crumble and make you fall
    into the lava. So, freeze the Nova on them with Ice Missiles. And then use the
    frozen Nova as platforms to head over to the right, and then jump up and pull
    yourself into the narrow tunnel ahead and collect the Energy Tank. Bounce into
    the tunnel above and to your left, and follow it all the way over to the left
    to collect a Missle Tank and then fall through a Pit Block.
    
    Open the shutter and head back to the long shaft filled with Nahime/Fune. Climb
    to the top of it and head through the door to the left. Bounce and bomb the
    left wall to to uncover two narrow tunnels. Ball-jump into the top tunnel, and
    roll over to the left. Bomb to the far left to destroy some blocks, and the
    bounce up and roll into the tunnel above you, and over to the right. Bomb at
    the end of it to destroy more blocks. Then, bounce up into yet another above.
    Roll over to the right in this tunnel and then bomb to open a way up into the
    corridor above. Shoot the X-Barrier in your way and head through the door on
    the left. Descend this shaft and head left through the door at the bottom.
    
    Shoot the walls in your way and enter the 2nd door from the bottom on the left
    side of this area. Cross the sea of lava using the rungs along the roof; watch
    out for the lava blasts and the Side-Hoppers, as they will knock you down into
    the lava. Anyway, head through the door ahead and collect the Missile Tank in
    the next area. Now make your way to the Navigation Room at the start of this
    sector. After discussing the X-parasites, Adam will give you new orders:
    "Bio-signs on Habitation Deck. Check for survivors.". So head left, and up the
    elevator to the Main Deck.
    
     Main Deck
    ***********
    Go over to the Main Elevator in the middle of this floor and take it up. Head
    through the damaged door to your right. Don't go through the door ahead,
    instead turn back and run full speed over to the left. You will run through the
    hole the SA-X made before and through a wall of Boost Blocks to a Missile
    Tank. Now, exit this room and make your way over to the Navigation Room over to
    the right. Then go through the right door and climb to the top of this shaft.
    Head through the green door on your left and then take the elevator up to the
    Habitation Deck.
    
     Habitation Deck
    *****************
    The door on the right leads to a Save Room, the door on the left leads to the
    way to the bio-signs. In the next area, wait for free-floating X to form into
    a Fune. Coax it out of its hole and then freeze it. Use it as a platform to get
    up to the ledge above. Coax the Nahime up there out the same way and then
    freeze it. Jump up on it and then up to the door above. Enter the door.
    
    Etecoons and Dachoras, the little guys that helped you (and you hopefully
    rescued) on Zebes, are behind glass in the habitat in the background. Bomb the
    left large square block in the floor to drop down through some Pit Blocks to
    the floor below. Shoot the left wall to break through it and head to the left.
    If you bomb the large square block to the left in the floor you will see it is
    made of Boost Blocks. So head right and open the shutter. Now from the green
    door on the right, run at full speed over to the left to blast through the
    Boost Blocks and fall down to the floor below. Open the shutter on your right
    and collect the Missile Tank on the other side of it.
    
    Head back over to the left wall, and jump up against the left wall to find a
    secret passageway to a shaft. Make your way to the top of this shaft by
    grabbing onto the ladders, freezing the Fune on the other side of the shaft
    then using it as a platform to jump to the next ladder. Go through the opening
    at the top to head back into the habitat room and log-in to the console to
    rescue the Etecoons and Dachoras. Now head back to the elevator and take it
    down to the Main Deck. Samus will speak about the Etecoons and Dachoras on the
    way down.
    
     Main Deck
    ***********
    Head right, descend to the bottom of this shaft and then enter the Navigation
    Room on your left. Adam will give you new orders: "Download Power Bomb data.
    Proceed to Sector 5 (ARC)." So head over to the Main Elevator and take it down.
    Then go over to the far left end of this floor to the Sector 5 (ARC) elevator,
    and take it down.
    
     Sector 5 (ARC)
    ***************
    Enter the Navigation Room; Adam will remind you of the Data Room's position.
    Go through the Save and Recharge Rooms (using them on the way) to the
    following shaft. Fall to the bottom of this shaft, and through the left yellow
    door. Shoot all the Zeela in this room. The box the Missile Tank is in has a
    false bottom on its left side. So jump into the box from there to get the
    Missile Tank. Exit this room and make your way over to the Data Room; it's a
    fairly basic route you have traveled before. After downloading the Power
    Bomb data, head right. Bomb the floor of this room and fall all the way down
    the long shaft. Go left through the yellow door.
    
    There is a Save Room to the left if you want to save, and there is a Red Zeela
    in the room beyond that if you need to recover a lot. But anyway, use a Power
    Bomb in this room (the one to the right of the Save Room) to destroy a false
    block in the floor. Drop down it and head through the door below.
    
    Oh no... the SA-X has entered the room from the door behind you! Quickly run
    over to the left, scale the wall, and then bounce and use a Power Bomb to
    uncover two narrow tunnels in the left wall. Bounce up and roll through the top
    one, and then quickly head through the door on your left. Phew~ safe!. Use two
    Power Bombs in quick succession and stay in the same spot. The vacuum effect of
    the explosion will suck all the free-floating X towards you; one is a red X!
    Now collect the Power Bomb on your left.
    
    Climb up the ladder to the room above and then drop a Power Bomb to destroy a
    chunk of the roof. Jump up to the ladder above and climb up. Freeze the Rippers
    in this shaft so you can use them as platforms to head up to the door above.
    Go through the door and collect the Power Bomb Tank inside. Then exit this
    room, drop down, and head through the door on your left. Go left again to the
    shaft. Climb up to the second ledge of this shaft and lay a Power Bomb. Use the
    ladder you revealed to climb up to the yellow door above which leads to a Save
    Room. Save and then head right. Open the shutter and head right. You'll find a
    large X-Barrier blocking your way! Use a Power Bomb to destroy it and then head
    right to the large icy area. Head right a little and jump up to the ledge
    above. Use a Power Bomb and you'll destroy the large X-Barrier in the top
    left-hand corner of your screen, and open up a narrow tunnel above. Ball-jump
    into it and go through the door ahead.
    
    Go along the bottom of this room and use lots of Power Bombs to reveal where
    all the Pit Blocks are above. Now head back over to the right and jump up
    above. You want to freeze the Ripper ahead when he's just over the middle of
    the pit of Pit Blocks. Then Morph into a Ball and ball-jump into the tunnel
    above, bounce onto the Ripper and then over to the tunnel on the other side and
    roll through it. Freeze the next Ripper when he is in the middle of the next
    pit of Pit Blocks. Then morph into a ball, bounce into the tunnel above,
    then onto the frozen Ripper, and then over to the narrow tunnel ahead. Roll
    over and collect the Power Bomb Tank; but watch the Pit Blocks below. If you
    fall into the Pit Blocks, quickly tap up twice to "de-Morph" and the hold left.
    You should grab on to the ledge on your left, which you can pull up from to get
    the Power Bomb Tank.
    
    Now, exit this room and make your own way to the Navigation Room at the start
    of this sector. Adam will give you new orders: "Return to starship". So, go
    left and up the elevator to the Main Deck.
    
     Main Deck
    ***********
    Take the central elevator up to the higher floor. It will jam halfway up...
    so shoot to your right to uncover a tunnel and head on through it to the next
    area. Roll over to the right to drop down through some Pit Blocks. This
    corridor is filled with Seerook; they will move about until you come close and
    then they will retract into their spiny shell. You have to stay still for them
    to open back up, so you can blast their middle to kill them. To destroy the
    ones on the floor, stand right next to them and aim down (hold L and down).
    Then as soon as they come out of their shell, blast 'em. Anyway, bounce up
    against the right wall to roll into the Sub-Zero Containment room in which a
    frozen Ridley is being held.
    
    Walk towards Ridley, his eyes will glow... before disintegrating as a Core-X
    floats away. Walk over Ridley's frozen remains to fall down Pit Blocks to the
    ducts below. Lay a Power Bomb to uncover a long pipe on your left. Follow it
    all the way to the left and lay another Power Bomb. You will uncover another
    pipe heading up to a Power Bomb Tank. Jump up to collect it and then head back
    out of the pipe. Now, using Power Bombs, clear this corridor of all enemies.
    Once that's done, from the far left end of this corridor run at full speed over
    to the right. You'll blast through some Speed Blocks in the next room.
    
    Plant a Power Bomb here and you will uncover a Missile Tank and a way up to the
    corridor above. So collect it, head up, and go through the door on your right
    to the Docking Bays.
    
     Docking Bays
    **************
    Make your way over to Samus's Starship and beam up into it. You will Recharge
    and be given the option to save. Adam will now give Samus new orders: "Central
    Reactor Core down. Engage auxiliary at target." and will question Samus about
    the "strange creatures" which have boarded her ship. Now head through two doors
    to the left. A Keyhunter has emerged from it's cocoon, kill it! use as Power
    Bomb to destroy some block on your left, so you can head into the Reactor Silo.
    
     Reactor Silo
    **************
    Morph into a ball and roll over to the left, then roll over to the right and
    bomb the floor to drop down to the floor below, enter it. The core is entangled
    in foliage. Shoot through the vines... You know you really oughta! Move out of
    California!... and fall down to the bottom of the core. There is a Save Room
    beyond the vines to the right down here, but it's not operational due to the
    power outage. Anyway, climb up the right side of this huge room using the
    ladders and platforms to get to the door at the very top of it, then enter it.
    The Zebesian Space Pirates in here are really strong! Shoot them with two
    charged beams to kill them. Collect the Energy Tank to your right and then head
    right to the exit area.
    
    The scaffolding in this area is maze-like. If you ever get stuck, try using
    Power Bombs to find the way. Anyway, bomb the floor over to the far right, and
    drop down below. Head over to the left and kill the Zebesian ahead with charged
    shots. Bomb the floor to your left to drop down. You will see a Missile Tank
    below, ignore it for now. Head over to the right and bomb the floor over on
    your right and drop down. Kill the Zebesian, then morph into a ball and roll
    over to the left; bombing your way to the Missile Tank.
    
    Roll back over to the right, and bomb just to the right of where you bombed
    through to get to the Missile Tank and then drop down below. Shoot the
    Zebesian dead with charged shots and then bomb the floor to the left to drop
    down below. Of the floor below, bomb just to the left of its middle to destroy
    a false block. Then head into the tunnel below. Roll over to the right and you
    will fall through a Pit Block. Bomb then head over to your left and jump onto
    the ladder. From the top of the ladder, shoot to the right to destroy a fake
    block. Then jump over to the right and pull yourself up through the gap. Bomb
    just above the darker block below, to blast a hole up to the Living Door above.
    Kill it the normal way; if you are unlucky and see a flashing blank eye, run
    down the ramp to your right and crouch to avoid the blast. Head through the
    door and a giant insect (can't be a spider, since it has six-legs) will appear.
    
    Y a k u z a
    -----------
    Yakuza will scuttle along the wall. If it gets near you, it will grab you and
    then pound you into the ground, causing MASSIVE damage. Avoid that at all costs
    by retreating to the corners and morphing into a ball, it will not be able to
    get you from there. It will also open up its mandibles and will breath fire
    down at Samus. Apart from being an annoying attack, this is your chance to
    damage it. As soon as it's "mouth" opens, fire a bunch of Ice Missiles right up
    into its open "trap" to cause heaps of damage; and then flee just before it
    breathes the fire. To know the right time to run, look at how much glare is
    building up in its mouth. After you have caused a lot of damage, Yakuza will
    discard its legs and begin to Space Jump all over the place whilst spewing out
    chunks of snake like debris down at Samus. Simply stay in one spot, aim up and
    constantly fire Ice Missiles. The missiles should either deflect the debris, or
    damage Yakuza. Both are good. After you have caused him a lot of damage, it
    will transform into a Core-X. Destroy the thorny membrane the usual way, and
    then absorb the Core-X to regain Samus's Space Jump ability.
    --------------
    
    Space Jump into the camouflaged tunnel above and head left to enter the
    Auxiliary Power Station. Log-in to the terminal to turn on the Auxiliary Power
    then enter the Navigation room on your left. Now the secondary power has been
    activated, you can use Save and Recharge Rooms again. Adam gives you new
    orders: "Prior outage caused by plant root in core. Investigate". Head left,
    shoot the light to open the fat shutter and then head left to the Reactor Core.
    The Save Room in the bottom right corner now works. There are a bunch of vines
    covering a narrow tunnel just below the door in the top left corner of this
    area. Space Jump all the way up there and destroy all of the vines by firing
    and them to clear the way to the tunnel up there. Pull yourself up into the
    tunnel and roll over to the left. Bomb the vines out of the way and roll over
    to the left to enter Sector 2 (TRO).
    
     Sector 2 (TRO)
    ****************
    You will hear footsteps and ominous music... the SA-X must be below. Get ready
    for the hardest chase in the game. You want to drop down through the Pit
    Blocks below, freeze the SA-X with an Ice Missile and then quickly head
    through the door on your left. Jump over the vegetation and bomb the left wall
    to destroy it, then quickly head through the door ahead. Hold L (to shoot
    diagonally) and fire your beam while heading over to the left to open all of
    the shutters quickly. Go through the door ahead, jump and climb/roll over to
    the left side of the room. Don't drop a Power Bomb, or you will alert the SA-X
    to your presence. It will enter for a few seconds and then leave, breath a
    sigh of relief.  Now head back, jump up and shoot a Missile down at the floor
    just to the right of the brown clump of vegetation near the door. You will
    destroy a Missile Block, now jump up once more and fire down at that spot to
    clear the way down below. Head left through the door down there.
    
    Space Jump up to the foliage above, there are some Keyhunters stuck in the
    vines, do not free them. Shoot through the vines to the left, and then blast
    down to the door below. Go through it and then head left again to enter a
    metallic room. Jump over the wall to your left, then Space Jump up the left
    side of this area to reach a ledge up above. Use a Power Bomb here to reveal a
    passageway below. Drop down and go through it. Shoot the right wall to blast
    through and kill all the Puyo on the other side. Head right to find a Power
    Bomb Tank. Now head back out of this chamber and back up to the ledge above,
    then head through the door on your right to a Save Room. After saving, head
    to the right through two doors.
    
    Shoot the roof above you to create an opening and then jump up through it to
    the chamber above. Blast your way through the vines to the right, and then up
    to the Living Door above. Destroy it, absorb the red free-floating X and then
    enter the door. You will drop down to the source of the roots, the Nettori.
    
    N e t t o r i
    -------------
    The most important thing to know in this battle, is that if you fall into one
    of those carnivorous plants do not try to spin jump rapidly out of its
    clutches, that will not work. You have to hold down jump (A Button), so Samus
    does one strong, clean, fluid jump from its clutches. It's the only way out.
    You want to constantly blast the Nettori with either Ice Missiles or charged
    shots. The best place to do this from is the platform really close to it. If
    you stay on the left edge of this platform and morph into a ball, the deadly
    spores will not be able to get you. Or, you could simply shoot the spores
    before they hit you. Power Bombs will damage the Nettori lightly and will
    destroy all spores on screen.
    
    After causing a lot of damage, the Nettori's head will fall off (revealing
    vines which shoot Plasma Beams) and the buds releasing the spores will wither.
    Just keep firing at it; whilst crouching to dodge the high shots, and jumping
    the low shots. Ice Missiles will be deflected by the Plasma Beams, so it's
    probably better to use the charged shots (which are weaker). After a while it
    will transform into a Plasma Core-X. Run over to the open space on your right,
    and then battle it much like the "beam" Core-Xs before it. That is, run away
    until its "eye" opens, then fire an Ice Missile at the eye, jumping just after
    you do so to avoid its Plasma Beam counterattack. After five Ice Missiles, the
    thorny membrane will break, allowing you to absorb the Core-X and regain the
    Plasma Beam.
    -------
    
    Head right, ignore the Keyhunters and just make your way down to the door
    below and go through it. Go left and through the door at the end of this
    corridor. Enter the Save Room to the left to save, then exit it via the left
    door. Run to the left, fall down to the floor below and go through the door
    below. Space Jump up this shaft, and roll to the first door on your left and
    enter it. It was blocked by a KeyHunter cocoon before.
    
    If you use a Power Bomb, you will see that the rows of blocks between the
    Ripper are made of Pit Blocks. Jump up to the rungs above and swing over to the
    left. Freeze a Ripper when it is directly below you, and then drop down onto
    it. Now aim downwards to the left (hold down L and down), and fire a Ice
    Missile at a Ripper when it's just below and a little to the left of the
    barrier in your way. Now, morph into a ball and bounce under the barrier over
    to the other frozen Ripper, and then over to the Power Bomb Tank. If you are
    having some trouble, freeze the Ripper below them when it's over to the far
    left. You can then use it as a safety platform, because if you fall down onto
    it you can jump up to the Power Bomb Tank.
    
    Anyway, after collecting the Power Bomb Tank you will fall down through a Pit
    Block into a hidden tunnel. Bomb once you land to uncover another Power Bomb
    Tank. After falling through another Pit Block, bomb again to exit the tunnel.
    Now, exit this room, drop down to the door below on your right and go through
    it, then Space Jump directly up to the ledge above, and then head over to the
    right to the Save Room. Save and then head right again.
    
    Space Jump up to the ledge above on your right, and roll over to the right via
    a hidden tunnel to reach Recharge Room, so you can recover. Roll back to the
    shaft and climb to the top of it, then go through the right door. Kill the
    Owtches then jump against the right wall and hold right. You should grab onto
    the edge of a hidden narrow tunnel. So pull yourself up into it and roll over
    to the right. Head over to the right wall, jump up and fire to the left to
    uncover an Energy Tank. Collect it, and make your way back to the shaft. But
    this time head into the left door.
    
    Kill the Keyhunters then roll through the tunnel ahead to the first area of
    Sector 2 (TRO). Use a Power Bomb to destroy the block in your way, then make
    your way to the Navigation Room at the beginning of this sector. Something has
    damaged the ARC Data Room; "Locate source of trouble in Sector 5 (ARC).
    Engage." Head left and take the elevator up to the Main Deck.
    
     Main Deck
    ***********
    Run over to the elevator in the far left end of this floor, and then take it
    down to Sector 5 (ARC).
    
     Sector 5 (ARC)
    ****************
    Enter the Navigation Room ahead. Adam will tell you that the source of the
    damage was the bio-medical weapon, Nightmare. Your new orders: "Organism
    'Nightmare' is on a rampage. Find it and engage." So head right through the
    Save and Recharge Rooms to a shaft. Drop down to the bottom of the shaft and go
    through the right yellow door at the bottom, then head right again.
    
    The Nightmare has made a real mess of this area. Space Jump to the top of it
    and then open the door on your left but don't enter it just yet. Instead, head
    over to the right, destroying all the Chute Leeches. Now from the right wall,
    run over to the left at full speed and just before you reach the gap ahead
    press down to "shine charge". Shoulder Charge (tap A then tap Left) through the
    door on your left and then through a wall of Boost Blocks to a small room with
    a Power Bomb Tank. Collect it then head back to the ruined room.
    
    Fall down all the way to the floor, and then go through the broken door on your
    far right to the next area. This area has defrosted... go through the broken
    door to your direct right (which was formerly a red door). Shoot up at the roof
    to break through, and then hop up there. Plant down a Power Bomb and you will
    open up a tunnel just above the door. So jump up through it and pull yourself
    up. Use another Power Bomb to kill the Zebesian and destroy fake blocks which
    will allow you to progress up. Kill the Zebesian up above, and then shoot up
    from the right wall to open up a hole above. Space Jump up there and shoot the
    flashing light to open up a shutter. Drop back down and shoot up from the left
    wall this time to open up another hole. Space Jump up there and shoot the light
    on this side to open the last shutter. Now, head over to the right and bomb the
    ground to destroy a fake block, bomb again, and then bomb to the left to
    uncover a Power Bomb Tank. Collect it and then make your way down to the very
    bottom of this segmented shaft.
    
    Head right to the next room, and then go right yet again. One of the Geruta's
    in here will become a red free-floating X. Anyway, make your way to the right
    and through the passageway to the next area. Bomb the floor to drop to the
    bottom of this shaft into the water. Ignore the enemies and head right. Blast
    through the Skultera and Zebesians with Ice Missiles. If a free-floating X from
    a Skultera makes contact with a Zebesian, it will splice them together making
    an aquatic Zebesian; a Zebtera if you will. Go over to the right but don't go
    through the door ahead. Instead, jump up onto the platform above. Head through
    the door on your left, then climb up above and go through the door up there.
    Shoot the roof where the Geruta are hanging from to blast through it. Jump up
    above and head through the doorway on your left. Use a Power Bomb to kill all
    the Zeela and reveal a Power Bomb Tank. Kill the leftover red Zeela for a red
    free-floating X, collect the Power Bomb Tank and exit this room.
    
    Head over to the right and jump up to the ledge above when you see it. Detonate
    a Power Bomb here reveal a narrow tunnel heading over to the left. Pull
    yourself up into it and roll over to the left, try bouncing near the end to
    find a hidden passageway leading across above the door. Bomb to the left up
    there to uncover a Power Bomb Tank. Just use a Power Bomb if you are having
    trouble. Anyway, once you collect the Power Bomb Tank, head into the flashing
    door to the Recharge Room. Recharge and then exit. Bounce up into the gap to
    your right and bomb to re-reveal the hidden tunnel, roll over to the right and
    go through the door it leads to, to enter a Save Room. Save and then exit the
    room, drop down below and go through the door on your right.
    
    Kill all the Zeela and head right and then up to the Living Door. Kill the
    Living Door and then head on through it. Use a Power Bomb to reveal the correct
    route over to the Energy Tank. Bounce into the tunnel above, roll over to the
    right and drop down the Pit Blocks to the Energy Tank, and then roll over to
    the left to drop down through Pit blocks to an ominous room. Nightmare will
    materialize... it's time for a boss battle.
    
    N i g h t m a r e
    -----------------
    Nightmare can be a very hard boss if you are not proficient with the Space
    Jump. Anyway, it's all about falling into safe predictable patterns. Firstly,
    you want to wait for Nightmare to fire its lasers, quickly jump them (the
    higher you jump the better), then dash under it and offload one or two Ice
    Missiles into the flashing thing under it and then quickly retreat back to
    the left. Rinse and repeat this pattern. After four Ice Missiles it will engage
    its gravity manipulator; this will make the screen wavy and reddish. Keep the
    same attack pattern but with some slight changes. You will now have to use
    Charged Shots, as Ice Missiles will be deflected down because of the gravity
    field. You'll also have to stay out its way as the Nightmare sways back and
    forth.
    
    Once the front panel explodes revealing a gelatinous grotesque creature, things
    will begin to heat up. So jump up onto the ladder in line with the center of
    this "face" and offload as many Missiles as you can until he gets really close.
    Which is when you should climb to the top of the ladder and spin jump over him.
    Now, the Nightmare will begin to actively hunt you. So begin to Space Jump away
    from him (without touching the ground or Nightmare) and begin to encircle the
    room in an orbit. This will go forever unless you float relatively still
    directly in front of his face. So do a couple of revolutions of the room, then
    float near the ladder and he should stop ("should" being the operative word).
    Now grab onto the ladder and offload missiles directly at his face.  If you
    can't attack him from the ladder, jump up and shoot the Ice Missiles at his
    face. There is only a very small window in which you can shoot the Ice Missiles
    through to hit him. After his face gets really droopy and red, he will explode
    into a Core-X. Destroy the thorny membrane with 6 Ice Missiles, then absorb the
    Core-X to regain Samus's Gravity Suit.
    -----------------
    
    From the right wall run full speed over to the left through the door, and
    continue in the next room to blast through a barrier of Boost Blocks. Head left
    through two doors, drop down and go through the door below. Head over to the
    right, fall down to the floor, and enter the door on your far left. Space Jump
    up and shoot a Missile at the left wall directly opposite the nook in the
    right wall. You should destroy a Missile Block. Now Spin Jump up there and pull
    yourself up into the tunnel and roll into a secret room on your left.
    Basically, stay as a ball and hold the A Button to constantly bounce. Head over
    to the left, up through the false roof and over to the right to collect the
    Energy Tank. Then fall through the Pit Blocks on your right and exit this room.
    
    Drop down below and go through the door at the bottom back to the corridor
    filled with Zebesians. Clear the corridor of enemies, then from the left end of
    this corridor run full speed over to the right while firing your beam to head
    through the barriers of Boost Blocks in the next room. As soon as you do that,
    press Down to "shine charge". Now back track a little to where the barriers
    were and "Hyper Jump" upwards (press A), you'll blast through some Boost
    Blocks to a chamber above. Collect the Power Bomb Tank and then drop through
    the Pit Blocks on your left. Now run full speed to the right, you will head
    through a tunnel into Sector 4 (AQA)
    
     Sector 4 (AQA)
    ****************
    Keep Speed Boosting to the right and then spin jump over to the right at the
    end of the second ramp. You should blast through a wall of Boost Blocks over to
    a door on your right. Enter it, and you will now be in a coral reef-like
    section of this Sector. The door on your right leads to a Save Room; so save in
    it. Drop down a tad to the door on your right, and enter it. This corridor is
    filled with shellfish called Gravitts, and grey cracked blocks. Blast through
    both (use charged beams on the Gravitts) to make your way over to the Missile
    Tank in the far right end of it. Exit this corridor back to the shaft. Jump
    over to your left, morph into a ball and bounce against the left wall. You
    should find a hidden tunnel which leads to a Power Bomb Tank; collect it then
    head back to the shaft.
    
    Descend to the very bottom and go through the left door. This room seems to be
    a dead end because of the red door at the end. But if you lay a Power Bomb in
    the yellow-ish tube, you will reveal a bunch of Missile Blocks above. Blast
    through them using Ice Missiles, jump up there and then jump up on the ledge on
    your right to reach a higher area. Jump up and fire at the top-right corner to
    destroy a fake block. Pull yourself up to where it was, and bomb over to the
    right to find a Power Bomb Tank.
    
    Roll back over to the left. Jump up and shoot the block in the top left corner
    of this room to open up a passageway. So pull yourself up into it and roll over
    to the left to a new area. Destroy the giant prawn-like creatures, Evir, with
    charged shots and then bomb the floor (grey blocks) over to your left to drop
    down below. Now, of the four grey blocks below, bomb the third from the left.
    Fall down below through the hole you made, and then bomb the block you land on
    to fall down further. Stand up and shoot over to the right; notice your shots
    went through wall and killed the Skultera? So morph back into a ball and
    ball-jump against the right wall to roll through a gap over to the right.
    
    Now, bomb the block below to head further down and then bomb the block below to
    the left. Now, crouch up and fire at Skultera to your left. Notice some of the
    shots went through the wall behind it? So roll over to the left and through the
    false wall. Finally, bomb the grey block below to fall down into the Level 4
    Security room. Access the console to unlock all the red doors. Once that's
    done exit via the red door on your right.
    
    N O T E : This is the time where you can see the "Special Navigation Room
              Event". So please refer to the FAQs section if you wish to see it.
    
    Space Jump up this shaft, but look for a nook along the right side, it's
    directly opposite a bunch of Scizors. Morph into a ball in this nook, and
    bounce over to the right to enter another room via a hidden tunnel. Head to the
    bottom and drop a Power Bomb then quickly flee from it. Don't collect the
    free-floating X the Scizor become, as it will reform into two Golden Scizor.
    Blast the two Missile Blocks out of the way, and then get in that small chamber
    and kill the Golden Scizor with Ice Missiles. The door below will now flash,
    meaning you can go through it.
    
    Once you've entered the door below, jump up to the ledge above and blast your
    way though the grey blocks over to the right to find an Energy Tank. You could
    always just use a Power Bomb to destroy all the blocks in one go. Now, exit
    this room and roll back through the tunnel at the top to the previous shaft.
    Space Jump to the top of the shaft and go through the red door at the very top.
    Make your way over to the right and enter the door ahead, then go right through
    yet another door.
    
    Detonate a Power Bomb in the yellow-green tube ahead to destroy a part of its
    floor. Fall down below to find a Missile Tank then head back up and through the
    door on your right. Ascend this shaft, killing the Evir and Skultera in the
    way, and then go through the red door above. Shoot the grey blocks in the wall
    to your right, and make your way through the gap to the other side of it. Go
    right and enter the Save Room up ahead. Save and then exit it.
    
    Jump up to the ledge above and make your way over to the left, you should be
    able to see a puffer fish on your right that will block your way if you get
    too close. Stay over to the left so it's deflated then fire an Ice Missile
    over at it to freeze it. Head right, bounce over the frozen puffer fish and go
    through the door ahead, and then head right again. Kill the Gravitts, then
    from just in front of the Kago barrier, run to the left at full speed while
    shooting to head through two doors and then fall through some Boost Blocks. Go
    though the door below.
    
    Clear this corridor of all Gravitts just to be safe. Now, from just outside the
    left door run full speed over to the right to engage your Speed Booster. Tap
    down before you reach the right door to "shine charge", then walk over to where
    the pink coral is in the background and "Hyper Jump" up. You'll fly up through
    the false roof and some Boost Blocks above to a small chamber with a Power Bomb
    Tank inside. After collecting that, there is still another Expansion Tank to
    collect up here. So drop back down to the corridor below, then space jump back
    up to the room above and push against the left wall at the top to hang from a
    hidden tunnel. Pull yourself up into it and roll over to the left to find a
    Missile Tank. Roll back, drop down to the corridor below and then head through
    the door on your right.
    
    Quickly spin jump to the ladder at the top of this shaft before the puffer fish
    can form from the free-floating X. Once you're on the top ladder, tap left so
    Samus releases her gun arm, then tap down to aim below and fire an Ice Missile
    to freeze the puffer below her. Stand on the frozen puffer fish and fire
    Missiles up at the roof above to destroy some Missile Blocks. Now, jump up to
    the ledge above, pull yourself up and go through the door to the next room.
    Place a Power Bomb to kill the Owtches and destroy the barriers, then go
    through the red door. Fall down to the floor below, and enter the Data Room.
    Download the Diffusion Missile upgrade, then exit.
    
    Fire a Diffusion Missile over to the left to freeze the deflated puffer fish,
    then roll through the gap over to the left and continue through the grates on
    your left to another area. Destroy the X-Barrier with Missiles and then head
    over to the left. Bomb under the frayed electrical wires to uncover a Missile
    Tank. Shoot up the shutter and head back to the previous room.
    
    Climb up the ladder to the door above, and enter it. Make you way up and over
    to the door on your left and go through it. Morph into a ball and bomb to your
    left, roll into the tunnel and then bomb to fall down below. Now, plant a Power
    Bomb at the bottom of this chamber to reveal a Power Bomb Tank over to the
    left. Collect it, head back to exit this room, then make your own way over to
    the Navigation Room at the start of this sector. Adam will give you new orders:
    "Security Robot B.O.X. detected in Sector 6 (NOC). Engage." So head right and
    take the elevator up to the Main Deck.
    
     Main Deck
    ***********
    Go right and take the elevator down to Sector 6 (NOC).
    
     Sector 6 (NOC)
    ****************
    Enter the Navigation Room ahead, Adam tells you to leave Sector 6 as soon as
    you destroy the Security Robot, as the SA-X is tracking Samus. Keep going right
    though the Save Room, the Recharge and then three areas until you reach a
    shaft. Descend the shaft and go through the first door on your left. Detonate
    a Power Bomb in the dead end of this corridor to destroy a wall of rock (which
    was actually a wall of Power Bomb Blocks), then go through the red door ahead.
    Shoot the Eeleyes and fall down to the door below, and go through it. Walk a
    little forward to drop through some Pit Blocks and enter the door below.
    
    Continue over to the left through the door ahead, drop down below and enter the
    Save Room down there. After saving, exit the Save Room and bomb the floor
    outside to fall down to the door below, go through it. At the end of this
    corridor is a shutter, once approaching it a Security Camera will detect Samus.
    Backtrack and you will hear the Security Robot up ahead. It's time for a
    another battle with this robot.
    
    S e c u r i t y  R o b o t  B O X
    ---------------------------------
    Stay out of the water, as electricity from the Security Robot is running
    through it. Detonate a Power Bomb to reveal rungs running along the roof. Now,
    you would usually have to keep moving on those rungs, swiftly dodging missiles
    and shooting Missiles into the robot's core. But there is an easier way...
    Jump up to cling from the rungs and swing all the way over to the far left
    until you can't swing any more. Then, face right and follow this pattern: when
    the robot launches a bunch of missiles, shoot your Plasma Beam right ahead to
    destroy them all before they can hit you. The Security Robot will then run
    towards you and hit the step below. Causing it to bump backwards, stunned. This
    is your chance to fire a bunch of Missiles diagonally down (hold L) into its
    core. After a receiving a lot of punishment, the armature will explode leaving
    only the brain, which then transforms into a Wave Core-X.  Stay away from the
    Wave Core-X; and then as soon as you see its "eye" appear fire an Ice Missile
    at it. Remember to jump just after firing the missile, to dodge the Wave Beam
    it counter attacks you with. After three or so Missiles you will destroy the
    thorny membrane, allowing you to absorb the Core-X and regain the Wave Beam.
    ---------------------------------
    
    Head through the door on your right, shoot through the shutter at the end of
    this corridor to hit the flashing light, opening the shutter in the process.
    Collect the Missile Tank and then make your way back over to the shutter that
    was guarded by that security camera. Shoot through the shutter to hit the
    flashing light to open it. Then roll through the tunnel on your left to enter
    the Restricted Zone.
    
     Restricted Zone
    *****************
    Roll over to the left and fall through the Pit Blocks to the door below, it
    leads to a Save Room. Save your hard earned progress and then exit this room
    via the left door. Continue on to the left and you will come across a room
    filled with tanks full of larval Metroids, and then a room displaying the
    stages in a Metroids natural life-cycle; an adult Metroid, an Alpha Metroid.
    a Gamma Metroid, and a Zeta Metroid. But where are the Omega and Queen
    Metroids? Anyway, go through the door above. After walking forward in this room
    you'll hear a crash and then the sound of rapid gunfire. Quickly backtrack to
    the room you first saw the larval Metroids.
    
    Ransha! The SA-X is trying to kill all the larval Metroids, but they fly down
    and start sucking it dry. You now have a minute before this sector is detached
    and the self-destruct explosives are detonated. So quickly space jump up the
    top of this shaft and go through the red door. Make sure you don't touch the
    larval Metroids or they will hinder your space jumping, knocking you down. Once
    you exit the lab you will see a small cut-scene of the lab being jettisoned,
    disappearing in a giant nova. Head right to enter a Navigation Room. Adam will
    reprimand you for ignoring orders, and will explain the Federation's Metroid
    breeding program. He will also disclose that there are about 10 SA-Xs... your
    orders are just to leave the space station. Head right and up the elevator to
    Sector 1 (SRX). On the way up Samus will bitch about the computer.
    
     Sector 1 (SRX)
    ****************
    Go through the door to the next area. Spin jump up to the top of the metal
    pillar and fire a Diffusion Missile over to the right. You will reveal a
    passage to an Energy Tank and freeze the nearby Rippers. Pull yourself up into
    the gap and roll over to the Energy Tank. Head back out of this nook and fall
    down to the floor below. Kill the Gerutas down there and head up the
    zig-zagging path to the door above, and enter it. Avoid the toxic green liquid
    and the Amoebas which will try to drain your energy, so quickly head through
    the door ahead.
    
    Bomb the floor near the right door to blast a hole down. Drop through it and
    head over to the left to find a Gravitt in a steel "cage", detonate two Power
    Bombs to kill it. But don't absorb the free-floating X it becomes, so it can
    fly over and reform into a Geruta. Kill the Geruta with your Missiles, and the
    free-floating X will reform into a Golden Zebesian. To kill the Golden
    Zebesian, run towards it and it will jump over you. Quickly spin around and
    fire a Missile at its back. After three missiles it will be gone, so collect
    the free-floating X and then head through the newly flashing door on your
    right. Collect the Power Bomb Tank, exit, and jump up to the area above.
    
    Go through the door on the right to save, and then head back to this shaft.
    Space Jump up to the ladder above, and climb it all the way to the top to morph
    into a ball. Bomb the right wall up above to reveal another ladder. Climb it up
    to the top, ignore the Zebesian and go through the door. Use Power Bombs in
    this  room to kill the aliens below and destroy the dividing barrier. The X
    will reform into two Golden Zebesians, kill them in the same way stated before
    and then head through the flashing door on your left.
    
    The door up above leads to a save room, I suggest you save in it! Descend to
    the bottom of this shaft and go through the left door. Freeze the Rippers and
    make your way across the toxic liquid to the Living Door ahead. Kill it and
    then enter the next room. You will fall down and find a very desiccated Ridley.
    But suddenly the X mutates him into something quite different.
    
    R i d l e y - X
    ---------------
    It's the same music as Super Metroid! Anyway, Ridley has a lot of attacks up
    his sleeve, but he should be easy stuff with your amount of fire power.
    However, do not use Missiles against Ridley! They cause a decent amount of
    damage, but you'll have to blast him with like 50 or so to kill. Because of
    Ridley's huge body mass, it's much better to use charged Wave Beam shots; as
    they will cause continuous damage as they pass through him. So constantly aim
    diagonally up (hold L) and keep firing at Ridley with charged Wave Beam shots.
    Ridley will try to toast Samus with huge fireballs, all you can do is run out
    of the way. He can also pick Samus up in his talons and drain Samus's energy.
    To escape from Ridley's talons fire up at him rapidly with Missiles. After
    causing some damage, Ridley will being to use his tail to attack. Whipping
    Samus and using the same "jack hammer" attack he used in Super Metroid.
    Anyway, after a lot of damage, Ridley will explode (whilst making a blood
    curdling scream) and turn into a Core-X. The Core-X will use weak Screw Attacks
    at you, just keep blasting away at it. But remember, don't waste Missiles on it
    whilst it's flashing. Six Missiles will destroy the thorny membrane. Allowing
    you to absorb the Core-X to regain Samus's Screw Attack ability.
    ---------------
    
    Space Jump up to the door above and go through it. You can simply Screw Attack
    through the Rippers to get to the door ahead. Head though it, climb up this
    shaft and enter the Save Room at the top. Save, exit and then go through the
    door below. Use Power Bombs to kill the aliens below, and then simply Screw
    Attack at the Golden Zebesians to kill them, then go through the door on your
    right. Bomb the floor against the right wall and climb down the ladder below.
    Head over to the left, roll through the gap and then grab onto the ladder on
    your left. Fire a Diffusion Missile over to the right to reveal a tunnel over
    to the door on your right. Pull yourself up and roll through it, then head over
    to the next area.
    
    Screw Attack through the floor to head down. Kill the Zebesian down below, and
    then pull up through the gap to your right and drop down to the door below. Go
    through it to the next area. Screw Attack the wall ahead to make a small gap
    and then roll through it. Keep Screw Attacking though the barriers and Rippers
    ahead until you see a shudder. Shot the flashing light to open the shutter,
    and then roll through the gap you made with your Screw Attack and go through
    the door ahead. Space Jump up this Zebesian filled shaft and Screw Attack
    through the roof to the doors above. Now, head through the right door and
    follow the fairly linear path to the Save Room below the room where you fought
    the Torizo (Charge Core-X).
    
    Once there, from the left side of the Save Room run over to your right at full
    speed whilst shooting. You should head through the room with the two Hornoads,
    and then blast through the wall in the next room, to yet another room. Once you
    do that, press down before you reach the edge to "shine charge". Do a Spin Jump
    to down below so you Screw Attack the Scizor in the water, then head over to
    the right wall and "Hyper Jump" up to blast through the Boost Blocks above.
    Fire at the left wall to uncover a Power Bomb Tank, collect it and then head
    back to the Save Room.
    
    Now, from the left wall again, run over to the right whilst shooting you beam.
    After exiting the room with the two Hornoads press down to "shine charge".
    Space Jump up to the door above, shoot it open and then "Shoulder Charge" (tap
    A then tap left) through the door. You'll hit the ramp in the next room and
    begin running again, tap down just before you reach the far left. And then spin
    jump over to the left wall and "Ultra Jump". You will blast up through some
    Boost Blocks into a room with an Energy Tank. Collect it, then drop back down
    to the room below and exit it via the top right door.
    
    Continue on and make your way over to the lava filled room around the top left
    end of this sector. To get there, just continue on then when you reach the
    second shaft with yellow/black platform,s go through the middle door on the
    left side. Follow this long corridor inhabited by Moto (rhino bugs) over to the
    left, and then go left again. Once there, Space Jump over the lava to the top
    left corner of this area to find a Missile Tank. Now, jump in the lava to fall
    down to the floor, morph into a ball and roll over to the right(through a
    hidden passageway) to a chamber with a Missile Tank inside.
    
    Head back and go through the green door in the bottom left corner of this area.
    Space Jump up this shaft to the blue door above and go through it to enter the
    first area of this sector. Then, go through the green door in the top right
    corner of this area and Screw Attack through the ceiling to reach a room with
    a Power Bomb Tank.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    You shouldn't head into the Navigation Room just yet if you wish to collect all
    of the Expansion Tanks before the game's big finale, as Adam will lock all the
    doors to each Sector. However after finishing the game once, all the doors will
    be unlocked again. Here are some tips on achieving 100% Item Collection;
    
     * Look for any open circles on your maps, they indicate a Expansion Tank which
       has been detected in that area but not collected.
    
     * Bomb everything and bounce up against every wall. Remember that the Power
       Bomb is this game's X-Ray Scope, so detonate one whenever you have a gut
       feeling that an expansion Tank may be nearby.
    
     * Complete the game. This will allow you to see how many Tanks you have
       collected compared to how many exist, and whether you have cleared a sector
       of all Tanks of one type. These both can be viewed on the Map screen. If you
       have collected all the Tanks of one type in a Sector, it will display an
       icon of that type of tank with a tick over it.
    
     * Compare the Sector Maps which come with the zipped version of this FAQ, with
       your in-game maps to determine the Tanks which you have missed. The number
       of the Tank on a Sector Map corresponds with the number of the Tank in the
       "TANK LOCATION CHECKLIST" section of this FAQ/Walkthrough. So you can use
       that section to easily collect any given Expansion Tank.
    
    I really only recommend you avoid the Navigation Room if you are trying to
    finish the game in under 2 hours. If you are doing so, you should only be
    missing Expansion Tanks in Sector 2, Sector 3, Sector 6 and the Main Deck.
    The most direct (time saving) route would involve the following:
    
     Head to Sector 3 via the tunnel to the left of the blue door at the beginning
     of this Sector. Clear this sector of all Tanks you are missing, sweeping it
     anti-clockwise so you end up back to the tunnel to Sector 1. Go through that
     tunnel to Sector 1, and then head through the tunnel to Sector 2, which is
     right of where you got the last Power Bomb Tank in Sector 1. Clear Sector 2 of
     all missing Tanks and then head through the tunnel to Sector 4. There should
     be no Tanks for you to collect in Sector 4, so quickly scale the shaft to
     reach the tunnel to Sector 6. In Sector 6, collect all the Tanks you are
     missing and then head down to the Restricted Zone. Upon collecting the Power
     Bomb Tank in space, you will head up to the top of the Restricted Zone and
     back to Sector 1. Now continue on with the Walkthrough as usual.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Head over to the Navigation Room at the start of this Sector (Save and Recharge
    on the way). After Adam tells Samus of the Federation's plot to capture the
    X-parasites, Samus will give a monologue about her duty to destroy the
    X-parasites and save the universe. Adam has locked Samus into the Navigation
    Room to prevent her destroying the X-parasites. So, log-in to the console once
    again. After having a heated argument with Smaus, Adam will have a change of
    heart, and will tell Samus how to destroy the X-parasites properly! Even Samus
    is surprised, just look at her facial expression. Adam will give you your final
    orders: "Set orbit to impact SR388. Return to ship and evacuate." Go left and
    take the elevator up to the Main Deck.
    
     Main Deck
    ***********
    Head to the main elevator in the middle of this floor and take it up to the
    floor above. Make your way over to the Navigation Room closest to you. Once
    there, head right and climb up to the top of this shaft. Use a Power Bomb to
    destroy the X-Barrier, and then go through green door it was blocking. Jump up
    on the ledge and morph into a ball. Ball-jump and once you hit the roof hold
    right, you should roll into a hidden tunnel. Ball-jump again and hold right,
    you should bounce over a block and drop down below (bomb to determine your
    location). Now roll over to the left to Collect a Power Bomb Tank and you will
    fall through a Pit Block. Roll over to the left and bomb yourself out, then
    exit this room. Make your way over to the elevator up to the Operations Deck
    and take it up.
    
     Operations Deck
    *****************
    Exit the elevator room, and then space jump over to the door in the top left
    corner of this area... Hey, it's locked! You'll hear an ominous explosion...
    it's the SA-X.
    
    S a m u s  A r a n - X
    ----------------------
    This can be quite a battle... that's not surprising since you're basically
    battling a clone of yourself. The SA-X will Screw Attack Samus and fire the Ice
    Beam rapidly at her; both causing considerable amounts of damage. Just stay in
    the lower part of this area and follow this pattern: Hold B to begin charging
    your beam and then immediately Screw Attack away from (or over) the SA-X. Your
    beam while charge whilst you are in the air and will be ready when you land.
    Once you land, shoot the SA-X with it as soon as it's open for attack (i.e. not
    Screw Attacking). Rinse and repeat and you should have the SA-X down in no
    time. Do not worry if you Screw Attack into each other, it will cause damage to
    both you and the SA-X. Also note that you can freeze the SA-X temporarily with
    your Ice Missiles. So do so if it gets annoying. After 15 or so hits from a
    charged beam, the SA-X will crouch down in submission... but, it will transform
    into an abomination of a creature. It looks ugly but it's super weak; just stay
    away from it and fire three charged beam shots at it.
    
    It will then slump into a heap and transform into the Ice Core-X. If you are
    low on Energy or Missiles, Screw Attack the Ice Core-X. You will not sustain
    any damage, but you will knock bits of free-floating X off it to absorb and
    recover. Stay away from the Core-X and Space Jump over it when it corners you.
    Whenever its "eye" opens up, fire a Missile at it and jump immediately to dodge
    its Ice Beam counter attack. After six missiles you will destroy the thorny
    membrane, and the Core-X will float up above. Go to absorb it, but it will
    fly away from you into the air ducts.
    ----------------------
    
    Now, enter the flashing door in the top left corner. Access the stations
    controls to alter its orbit. You now have 3 minutes until impact. Quickly exit
    this room, head to the elevator, and take it down to the Main Deck.
    
     Main Deck
    ***********
    Make your way to the Docking Bays to get to Samus's Starship. It's a very easy
    route, just head down over to the left until you get to a Save Room. Then drop
    down the shaft to the left of it and go through the right door at the bottom,
    and continue down the corridor to the Docking Bays.
    
     Docking Bays
    **************
    Do a Spin Jump to Screw Attack through the platforms below, and then head
    through the door at the bottom. Jump through this damaged corridor and enter
    the Docking Bays. Head over to your Starship... but it's not there. The air
    lock is broken and in place of your ship is a giant Metroid shell, the kind
    left behind each time a Metroid molts to transform into a stronger form.
    So head back to the left... oh no... an Omega Metroid will blast through the
    wall. Fighting it is futile in your current form. It will always slash at
    Samus, knocking her back and draining her energy down to one unit. Luckily,
    the Ice Core-X comes floating in and transforms back into an SA-X. It fires
    the Ice Beam at the Omega Metroid causing it to submit in pain, but the Omega
    Metroid then gathers its energy and smashes the SA-X back into the
    free-floating Core-X. What ever you do, don't touch the Omega Metroid as it
    will be Samus's demise, just jump up and absorb the Core-X to regain Samus's
    Ice Beam ability and some of the lost parts of her Power Suit.
    Now for "il battaglia finale"!
    
    O m e g a  M e t r o i d
    ------------------------
    If you were quick in reaching your ship, you should have about two minutes. You
    don't want to get slashed by the Omega Metroid, as it will stun  Samus
    momentarily and will cause considerable damage. To kill it, always aim
    diagonally upwards (hold L), run up to the foot of the Omega Metroid, shoot up
    at its core twice, and then retreat quickly before it slashes you. But, if you
    see the Omega Metroid step back in agony, keep blasting away at it with your
    Ice Beam to cause heaps of damage. Eventually the Omega Metroid will go bright
    red and will explode.
    ------------------------
    
    Samus's Starship will fly in and rescue her just in the nick of time. Congrats,
    you've completed Metroid Fusion! Sit back and enjoy the great ending!
    
    After the ending you will get to see a little "demo" of Samus; a tradition of
    the Metroid series. There are five possible demos to see, the one you get being
    determined by how well and fast you finished the game. The first part is solely
    determined by how long you took to finish it. The camera will pan out from a
    side view of Samus's head to a full front view. If you took over four hours she
    will stay fully suited up, If you took between four and two hours she will
    remove her helmet revealing her flowing golden hair, and if you took under two
    hours she will fully remove her suit. After that it will scroll down a large
    picture of Samus, here is a list of all five and their requirements:
    
     * Over 4 hours, less than 100%:
        Samus wearing her final Fusion Suit in a victory pose. It's good to view if
        you want to see what her suit looks like after absorbing the final Core-X.
    
     * Between 4 and 2 hours, less than 100%:
        Samus with her helmet off and back turned to us. There is a bright star in
        the background which causes a really cool lighting effect, great picture!
    
     * Under 2 hours, less than 100%:
        Samus relaxing with her head tilted back. She has her suit off, revealing
        the purple midriff top and shorts she wears under it all. Decent picture.
    
     * Over 2 hours, 100%:
        Samus with her suit off, running her fingers through her hair against the
        backdrop of a futuristic skyline. The best picture in my opinion.
    
     * Under 2 hours, 100%
        A full shot of Samus sans Fusion Suit in a "perky" pose. There is close-up
        of her upper half ghosted in the background. A pretty cool picture.
    
    
                        S E E  Y O U  N E X T  M I S S I O N !
    
                  http://www.rubendevela.com/pictures/Gallery/29.htm
    
    
    ===============================================================================
    6)TANK LOCATION CHECKLIST
    ===============================================================================
    -------------------------------------------------------------------------------
    i)Energy Tanks
    -------------------------------------------------------------------------------
    
     Main Deck
    ***********
    [ ] 1. - -
         Very hard to miss. It's on the ledge up above where you fight Arachnus.
    
    [ ] 2. Missiles
         Stand on the far right edge of the same ledge you found the previous
         Energy Tank on. From there, fire two Missiles up at the roof to destroy
         two Missile Blocks. Then jump up through the hole you created and head
         right to find the Energy Tank.
    
    [ ] 3. - -
         You would have to actually actively try to avoid this Energy Tank in order
         to miss it. It's laying in plain sight in the corridor which stems from
         the top right door of the central Reactor Core.
    
     Sector 1 (SRX)
    ****************
    [ ] 1. Morph Ball
         After the area with the first atmospheric stabiliser is a room filled with
         Hornoads (frogs) and Halzyns (one-eyed bugs with spiked shields). In the
         bottom right corner of this room is a pipe with a visible Energy Tank
         inside. Crouch and fire at the rock blocking the left end of the pipe, and
         then roll through the pipe to collect the Energy Tank.
    
    [ ] 2. Diffusion Missiles
         From the elevator to the Restricted Zone, head right to the next room.
         Space Jump up to the top of the metal pillar in front of you, and then
         fire a Diffusion Missile to the right to clear some blocks to a Energy
         Tank and freeze the nearby Rippers. Now, pull yourself up into the gap you
         cleared and roll over to the Energy Tank.
    
    [ ] 3. Speed Booster
         From the Save Room below the room you fought the Charge Core-X, run from
         the left wal over to the right at full speed whist shooting your beam.
         After going through the room with two Hornoads, press down to "shine
         charge". Quickly Space Jump up to the door above and shoot it open. Tap A
         then left to "Shoulder Charge" through the door into the next room. You
         should hit a ramp and begin running again. Before reaching the area the
         Torizo was before press down to "shine charge". Now spin jump over to the
         left wall and "Ultra Jump". You will blast through Boost Blocks above into
         a room with an Energy Tank.
    
     Sector 2 (TRO)
    ****************
    [ ] 1. - -
         It's lying on a ledge in plain sight, in the room to the left of the area
         you fight/fought the "Cyclops Leech" in.
    
    [ ] 2. Space Jump
         From the Save Room in almost the direct center of this sector (via the
         top right door of the large bluish metallic room), head right to enter a
         long shaft. Space Jump up to the top of this shaft and enter the right
         door at the top. Kill all the Owtches in this room, then jump and press
         against the right wall to hang from the edge of a hidden tunnel. Pull up
         into it and roll over to the right. Head over to the right wall, jump up,
         and fire to the left at the height of your jump to uncover a Energy Tank.
    
    [ ] 3. Screw Attack
         From the Level 2 Security Room, Screw Attack against the left wall near
         the top of the room to blast through some Screw Attack Blocks. Head into
         the next area via door ahead. If you detonate a Power Bomb you will be
         able to see that most of the platforms are made of Pit Blocks. So Space
         Jump over to the Energy Tank on your far left, staying as high as possible
         most of the time. You will have to drop down a couple of times to get
         under some barriers. Near the end (once the Energy Tank is in sight) you
         should be able to fall on to the Pit Blocks. Just make sure you jump as
         soon as you hit solid ground below, or you will get stuck under Pit
         Blocks. If you do get stuck, morph into a ball and roll over to the left
         and bomb your way out.
    
     Sector 3 (PYR)
    ****************
    [ ] 1. Bombs
         After damaging the Security Robot, on your way back to the Navigation Room
         you will come across a room with a structure poking down from the middle
         of roof. You can get there later by Screw Attacking through blocks in the
         top right corner of the first area, and then rolling over to the right.
         Anyway, Bomb the floor directly below the structure to make a metal
         cylinder rise up from the ground. Bounce and bomb constantly to uncover
         the Energy Tank.
    
    [ ] 2. Ice Missiles
         From the really long shaft filled with Fune/Nahime, head through the
         right green door at its base. Bomb the right wall (if you haven't
         already) to open up a passageway. Freeze the Nova ahead, and then use it
         to boost up to the ledge above. Go through the door up there. Head right
         and drop down below, jump over to the platform over the lava. Freeze the
         Nova to use them as platforms (as the platforms they are on are made of
         Pit Blocks) and make your way over to the right. Then jump up and pull
         yourself into the narrow tunnel ahead to collect the Energy Tank.
    
    [ ] 3. Space Jump
         From the first area, head into the middle door on its left side. Cross
         the lava over to the door ahead and go through it. Jump up on the step
         and begin running at full speed over to the left while shooting. You
         should clear a lot of blocks out of the way. Before you hit the left
         wall press down to "shine charge". Walk right against the left wall and
         Hyper Jump up through the Boost Blocks above. Now Space Jump up to the
         Energy Tank above.
    
     Sector 4 (AQA)
    ****************
    [ ] 1. - -
         If you head the most direct way to Serris's Tank, you'll find an Energy
         Tank at the dead end where a girder had fallen down. Otherwise, from the
         room that has water tanks filled with Skultera, head through the top left
         door. If you keep following the path that door leads to, you will
         eventually reach the Energy Tank.
    
    [ ] 2. Gravity Suit
         From the shaft to the right of the Level 4 Security Room, Space Jump up to
         the nook in the right wall approximately half-way up. Morph into a ball
         and  bounce over to the right to find a hidden tunnel, and follow it
         all the way over to the right. Drop to the bottom of this area and place a
         Power Bomb. But flee away from the Power Bomb, as all the X will fly
         towards its "ground zero". You don't want to collect the X, because  you
         want the X to reform into Golden Scizor. Blast the two Missile Blocks
         out of the way with Ice Missiles, and then kill the Golden Scizors
         with Ice Missiles inside that chamber.. The door below will now flash,
         meaning you can go through it, so go through it. Place a Power Bomb to
         destroy all the grey blocks uncovering an Energy Tank. Then roll through
         the winding tunnel at the top of the room to reach it.
    
     Sector 5 (ARC)
    ****************
    [ ] 1. Ice Missiles
         Just after downloading the Ice Missile data, you will fall down a very
         long shaft filled with Rippers (flying turtles). In this shaft, climb to
         the top of the ladder on your right. Shoot the Ripper up there with an
         Ice Missile when it's approximately in the middle of the room to freeze
         it. Then use it as a platform to jump over to the door on your left. The
         Energy Tank ahead is actually a bat-like mimic, so kill it. Then keep
         bombing the left wall to reveal the true Energy Tank.
    
    [ ] 2. Power Bombs
         In the room just above the area you fight Nightmare. Detonate a Power Bomb
         to reveal a secret tunnel that will allow you to collect the Energy Tank.
         Bounce up into it and roll over to the right to fall through some Pit
         Blocks and collect the Energy Tank.
    
    [ ] 3. Gravity Suit
         From the former red door in this sector, head to the right beyond it
         through four doors to a seemingly dead end. Bomb the floor to drop down
         into a shaft. You should have noticed a nook in the right wall. Space
         Jump up and shoot a Missile at the left wall directly opposite that nook
         to destroy a Missile Block. Now pull yourself up into the tunnel you
         opened up and roll through it to a secret room. Basically, stay as a ball
         and hold the A Button to constantly bounce. Head over to the left, up
         through the false roof and over to the right to collect the Energy Tank.
    
     Sector 6 (NOC)
    ****************
    [ ] 1. Jumpball
         From the first darkened room. Bounce and bomb against the bottom right
         wall to uncover a narrow tunnel. Roll through that tunnel to a secret
         room. From the edge of the ledge inside the secret room, bounce over to
         the right wall and lay bombs all the way down it. You should uncover three
         passageways. Roll over to the right via the top one, and bomb at the end
         to drop down to the Energy Tank below.
    
    [ ] 2. - -
         On the way to downloading the Varia Suit. You will Speed Boost through a
         wall and will land on a ladder. After heading down and through the door
         to the left. You will find an Energy Tank lying there in plain sight
    
    [ ] 3. Screw Attack
         Head to the first Level 4 Security Door in this sector. In the corridor on
         its right side is a block protruding out of the middle of the floor. Screw
         Attack that block out of existence. Now run over to the left until you
         cannot any more, then turn around and run to the left whilst shooting.
         After you go through the door, tap down to "shine charge" and then
         Shoulder Charge (tap A then tap right) over to the right. You will blast
         through a ton of boost blocks over to a door. Enter that door. There is an
         Energy Tank over to the right but it's incased in Boost Blocks and there
         is no place long enough to engage your Speed Booster. But if you detonate
         a Power Bomb in this room, you'll see that it's filled with "trigger"
         metal cylinders, some of which "bridge" the four platforms in this room.
         So exit and re-enter the room to reset them. Now, bomb the middles of the
         two large platforms and the medium-sized platform. The tips of metal
         cylinders should poke out of their ends. Then bomb the small platform's
         edges to complete your "runway". If you accidentally trigger one of the
         vertical metal cylinders, reset the room and try again. Now once your
         "runway" is complete, from it's left edge run full speed over to the right
         and spin jump tot the Energy Tank once you reach the end. You should
         blast through the Boost Blocks. To exit this room, open the left door,
         use the "runway" to Speed Boost and then tap down to "shine charge",
         and then Shoulder Charge through the door, to blast through all those
         Boost Blocks.
    
    
    -------------------------------------------------------------------------------
    ii)Missile Tanks
    -------------------------------------------------------------------------------
    
     Main Deck
    ***********
    [ ] 1. - -
         It's in the air-ducts between the Operations Deck and the Main Deck. After
         falling down past severed cables look to the right to find your first
         Missile Tank.
    
    [ ] 2. - -
         In the same immediate area as the previous Missile Tank, head through the
         passageway on your left after falling down past the severed cables. In
         that room shoot at the left wall to uncover a Missile Tank.
    
    [ ] 3. Morph Ball
         From the shaft to the right of the Sub-Zero Containment room. Roll through
         the narrow tunnel in the right wall to reach a chamber containing a
         Missile Tank.
    
    [ ] 4. Speed Booster
         Go to the place where the SA-X originally appeared. Remember? Samus took
         the main elevator down to the lower floor, and then it blasted itself
         through the wall and through the door ahead. Go there and go through the
         blasted door on your right. From the door over to the right, run full
         speed over to the left. You will run through the hole the SA-X made
         before and then through a wall of Boost Blocks leading to a Missile Tank.
    
    [ ] 5. Ice Missiles
         On the Habitation Deck, freeze the Fune/Nahime in the shaft to make your
         way up to the top green door, and then enter it. Now bomb the far left
         block in the floor to drop down a level, then bomb the near-by block to
         fall down yet another level. A Missile Tank will be near-by waiting for
         you to "yoink" it.
    
    [ ] 6. Power Bombs
         A while after falling down past the frozen Ridley, you will get back to
         the "main" section of the Main Deck by planting a Power Bomb. This bomb
         will also uncover a Power Bomb Tank. If you missed it, coming from the
         Docking Bays use a Power Bomb in the first purple corridor of the Main
         Deck.
    
    [ ] 7. Bombs
         From the central Reactor Core, head into the top right door to enter
         a corridor filled with Zebesians. Follow the this corridor to the next
         large area. Head over to the right and bomb the floor to drop down below.
         Go over to the left and kill the Zebesian ahead with the charge beam. Bomb
         the floor over to the left to drop down. You will see the Missile Tank
         below, but you can't get to it from here. Head over to the right and bomb
         the floor to the right and drop down through the hole you created. Kill
         the Zebesian, then morph into a ball and roll over to the left, bombing
         your way to the Missile Tank.
    
     Sector 1 (SRX)
    ****************
    [ ] 1. - -
         In the middle of this sector is a shaft filled with Zebesian Space
         Pirates. Head left through the door at the top of this shaft to enter an
         area filled with lava. Cross the rungs at the top of this room to reach a
         platform with a Missile Tank on it.
    
    [ ] 2. - -
         From the "atmospheric stabiliser" area in the bottom right corner of the
         map (it should be the fourth one you visit), head through the door in the
         top left corner of the area to enter a room with the Missile Tank in plain
         sight... although, it's guarded by a Scizor.
    
    [ ] 3. Missiles
         From the room in which your fought the "Torizo" Charge Core-X, head
         through the top right door. Shoot your way through the ceiling, and then
         cling from the rungs above and fire two Missiles to the left. Roll through
         the narrow tunnel you blasted to enter a room filled with Scizor (crabs).
         Collect the Missile in the water, in the bottom right corner of the room.
    
    [ ] 4. Space Jump
         From the Save Room in the far right edge of the sector, shoot the crack in
         the right wall to open up a narrow tunnel. If you have the Jumpball,
         simply bounce up and roll on through; if you don't, stand up against the
         right wall, jump, quickly press down twice and then hold right. Once in
         shaft, if you have the Space Jump, simply jump up to the top of the shaft
         and collect the Missile Tank. If you don't have the Space Jump, you'll
         have to use continuous Wall Jumps. To Wall Jump, spin jump at a wall and
         just as Samus touches the wall simultaneously tap the A Button and the
         direction opposite the wall. Samus should flick off into another spin
         jump, so "chain" them to reach the top of the shaft to collect the tank.
    
    [ ] 5. Space Jump
         There is a very long shaft (the longest in this sector) filled with
         Zebesians in the central part of this sector. Go through the top left door
         of this shaft to enter a room filled with lava. Space Jump over the lava
         to the top left corner of this room to find a Missile Tank.
    
    [ ] 6. Gravity Suit
         In the same room you got the previous Missile Tank, jump into the lava to
         drop to the bottom of this area. Morph into a ball and roll all the way
         over to the right through a hidden passageway to a hidden area with
         another Missile Tank.
    
     Sector 2 (TRO)
    ****************
    [ ] 1. Bombs
         From the Data Room, enter the room to the right. Bomb the crumbled stone
         block in the top right corner of this room and then roll into the tunnel
         you opened up to find a Missile Tank.
    
    [ ] 2. Bombs
         From the room in the far bottom left corner of this sector. Head to the
         bottom left corner to drop down through the pit blocks. Then, bomb the
         bottom right corner of this chamber to expose a long narrow tunnel. Roll
         over to the far right, and you'll fall down through a Pit Block. Then,
         simply roll to the left to collect the Missile Tank.
    
    [ ] 3. Hi-Jump
         Off the central shaft of this sector is a room filled with water, with
         two Skultera swimming in it. Anyway, the ceiling of this room has rungs to
         swing across. Jump up to them with Samus's Hi-Jump and then swing all the
         way to the left to find a Missile Tank.
    
    [ ] 4. Jumpball
         From the same room the previous Missile Tank was found in. Jump in the
         water and bomb under the far left palm tree to make a metal cylinder rise
         up from the ground. From it, jump over and pull yourself up through the
         narrow tunnel to the left, and then go through the door ahead. Bomb
         between the palm and the flower to make another metal cylinder rise up.
         Now, Morph into a ball and bounce over to the left from the metal
         cylinder; bomb at the peak of your jump to destroy the "loose block" in
         the wall. And then pull yourself up through it to get to the Missile Tank.
    
    [ ] 5. Morph Ball
         From the large green area at the start of this sector, roll through the
         tunnel in the bottom right corner to another room. In this room, drop down
         to the floor and then jump up and hang from the ledge up above. Now, spin
         jump over to the ledge on your right and pull yourself up to morph into a
         ball. Bomb the right wall and roll over to the right to head into a secret
         room with a Missile Tank inside.
    
    [ ] 6. Jumpball
         From the large green area at the start of this sector, enter the blue
         Level 1 Security Door in the top right corner. In this room, jump up
         against the right wall and plant a bomb when you reach the jumps peak.
         Jump as a ball up into the passageway you opened up, and roll over to the
         right to find a Missile Tank.
    
    [ ] 7. Hi-Jump
         From the large green area at the start of this sector, enter the middle
         door on the left side. Avoid the Reos and jump over the nest to reach the
         Missile Tank.
    
    [ ] 8. Hi-Jump
         Just below the Data Room is a very long shaft. You can't get to it the
         most direct way. Remember the SA-X destroyed the door after you downloaded
         the Bomb data? So you will have to go the long backwards way to get to it.
         Anyway, once you reach the door at the top of it, stand on the lone block
         and Hi-Jump up to the ledge above. From this ledge, crouch and fire your
         beam to the left to destroy a fake block. Jump over and pull yourself
         through the gap you created. Stand on the lone block in this room and
         Hi-Jump up to the Missile Tank on the ledge above.
    
    [ ] 9. Screw Attack
         From the room in which you fought the "Cyclops Leech", Space Jump up to
         the ledge in the top right corner, and Screw Attack through the right wall
         to reach a door on your right, then go through it. Drop down to the floor
         below and detonate a Power Bomb to uncover a Missile Tank and some Boost
         Blocks. So, head over to the right wall, turn around and then run back
         over to the left. Tap down before you reach the left wall to "shine
         charge". Now space jump up high, fire you beam to stop spinning, then
         Shoulder Charge to the right once you are in-line with the Boost Blocks.
         It doesn't matter if you only manage to destroy one, you can still easily
         roll over to the Missile Tank.
    
     Sector 3 (PYR)
    ****************
    [ ] 1. Bombs
         In the room to the right of the Level 2 Security console (you must Speed
         Boost from the first area in this sector to get to it). Bomb just to the
         left of the "hump" near the wall you Speed Boosted through to open up a
         hole. Drop down through it and then fire up at the top right corner of the
         ceiling to uncover a Missile Tank.
    
    [ ] 2. Bombs
         There is a very long shaft in this sector filled with Fune (mouths which
         extend out to bite Samus). Head to the right through the green Level 2
         Security Door at the bottom of this shaft to enter a room filled with
         Owtches (spiny beetles). Kill all of the Owtches, then bomb the top edge
         of the large platform in the middle of this room to uncover the Missile
         Tank.
    
    [ ] 3. Bombs
         This tank is unavoidable; you must collect it in order to get to the Super
         Missiles. Anyway, for checklist purposes, from the long shaft filled with
         Fune (mouths which extend out to bite Samus), head through the door at
         the very top to enter a seemingly dead end. Morph into a ball and bounce
         up against the left wall whilst constantly laying bombs. You should
         uncover two tunnels. Bounce up into the top tunnel, and roll over to the
         left to find the Missile Tank.
    
    [ ] 4. Super Missiles
         Just after downloading the Super Missile Data, you will hear an explosion.
         Upon heading to the far left you will find a huge hole in the middle of
         ground. Head down it, and then head over to the far right, through Save
         and Recharge Rooms. Kill both of the Side-Hoppers, then destroy the purple
         X-Barrier with three Super Missiles, and then collect the Missile Tank.
    
    [ ] 5. Speed Booster
         After defeating the Security Robot, debris will rain from the ceiling.
         Climb up this debris to the corridor above. Kill everything in this
         corridor. Then from the far left end, run over to the right at full speed,
         and then tap down to "shines charg"e once you reach the gutter at the end.
         Now tap A and then tap diagonal left-up whilst you have your charge. Samus
         will Shoulder Charge through the roof, and then through a wall of Boost
         Blocks. The Missile Tank is up for grabs up there.
    
    [ ] 6. Ice Missiles
         From where you got the 2nd Energy Tank in this sector (follow its entry).
         Bounce into the tunnel to your left, and follow it all the way over to the
         left to collect a Missile Tank.
    
    [ ] 7. Varia Suit
         From the first area in this Sector. Enter the 2nd door from the bottom on
         the left side of this area. Once inside, cross the lava using the rungs
         which almost run along the entire roof of this corridor to the door ahead.
         Go through it and then collect the Missile Tank in the next room.
    
     Sector 4 (AQA)
    ****************
    [ ] 1. Morph Ball
         Go to the room that has rungs all across its ceiling. Swing across these
         all the way to the left, and then head up through the gap above. Climb the
         ladder on your left all the way to the top. You will morph into a ball and
         roll into a secret tunnel at the top. So roll left into a secret room,
         kill the Owtches inside and then roll over to collect the Missile Tank.
    
    [ ] 2. Bombs
         Further on after defeating Serris, there is a corridor which you must run
         down at full speed to blast through some Boost Blocks in order to fall
         down below. After doing this, hold left to land on a platform. From there,
         bounce up and bomb the row of blocks to the left. Roll through the tunnel
         you created, and bomb the far left wall to destroy the block covering a
         ladder, then bomb to the left again to reveal a Missile Tank.
    
    [ ] 3. Bombs
         Beginning from where you got the previous Missile Tank, grab onto the
         ladder to your right and fire two Missiles at the wall to your left.
         You should destroy two Missile Blocks opening up a tunnel. Bounce up as a
         ball into the tunnel and roll over to the left to drop down. Keep heading
         down then run over to the right and jump over the pit ahead to the other
         side. From there, jump up and shoot to the right (at the peak of your
         jump) to open up a passageway, leading to a Missile Tank.
    
    [ ] 4. Speed Booster
         It's just below the Pump Control Console, in the far left end of this
         sector. After breaking through the boost blocks to the left, climb a
         little down the ladder on your left and then spin jump over to the ledge
         on your right. Then roll through the gap as a ball to find a Missile Tank.
    
    [ ] 5. Speed Booster
         Go to the room that has rungs all across its ceiling. You must have
         already lowered the water level before doing this. Jump down to the floor
         of this area, and head to the left as far as possible (stopping short of
         getting zapped by the live wire). Now run over to the right at full
         speed. You will Speed Boost through Boost Blocks to the next room. Head
         over to the far right end of this room, and jump up to the ledge above.
         Pull yourself up through the gap, and head over to the left to get a
         Missile Tank.
    
    [ ] 6. Gravity Suit
         After Speed Boosting into this sector from Sector 5 (ARC). Enter the door
         below the door that leads to the Save Room. Blast through the cracked grey
         blocks to make your way over to the far right, and collect the Missile
         Tank.
    
    [ ] 7. Power Bombs
         From the first shaft of the coral reef area in this sector, head through
         the right door at its very bottom. Detonate a Power Bomb in the yellow
         green tube to destroy a part of its floor. Then drop down below to find
         a Missile Tank guarded by an aquatic Zebesian.
    
    [ ] 8. Gravity Suit
         In the coral area, after Speed Boosting through a floor there is a very
         long corridor with some Gravitts in it. Just above the right door in this
         corridor is a divot in the roof. Space jump up through that divot to head
         into a room above. Push against the left wall up there to find a hidden
         tunnel. Pull yourself up into it and roll over to the left to find a
         Missile Tank.
    
    [ ] 9. Super Missiles
         From the area that leads to the Data Room, head through the passageway in
         the bottom left corner to enter another area. Destroy the X-Barrier in
         there with your Missiles and then head over to the left. Bomb under the
         broken wires to uncover a Missile Tank.
    
     Sector 5 (ARC)
    ****************
    [ ] 1. Ice Missiles
         Just after downloading the Ice Missile data you will fall down a very
         long shaft filled with Rippers (flying turtles). At the bottom of this
         shaft, morph into a ball and bounce against the right wall to head into
         a secret tunnel. In the room it leads to, shoot the roof over to the right
         to open up a hole above. Then shoot the Zeela, but do not absorb the X; as
         it will reform into a Chute Leech. Walk near the Chute Leech and it will
         launch itself up, then fire a Ice Missile at it when it reaches its
         highest point. Use the frozen Chute Leech as a platform to jump up to the
         ledge above. Kill the Zeela on the roof; but as before, do not absorb the
         free-floating X since it will become a Ripper. Freeze the Ripper with an
         Ice Missile when it's just a little to the right of the centre of the
         room. Jump on to the frozen Ripper and shoot at the ceiling above to
         uncover a Missile Tank. Jump up to collect it.
    
    [ ] 2. Ice Missiles
         At the start of this sector is a large area filled with Chute Leeches.
         From the bottom left corner of this area, jump up to the ledge above. When
         the Chute Leech on that platform reaches its height point, freeze it with
         an Ice Missile and then use it as a platform to get to the ledge above.
         Freeze the Chute Leech up there in the same way to get to the door above.
         In the room above is a Missile Tank.
    
    [ ] 3. Jumpball
         Head though the right yellow door at the bottom of the first shaft.
         Quickly kill the large Geruta hanging from the roof above with two
         Missiles. Then morph into a ball and bounce up to the top right corner of
         this room and bomb it to destroy a fake block. Bounce up and bomb there
         again once more to uncover a Missile Tank. So jump and pull yourself up to
         get it.
    
    [ ] 4. - -
         Go through the left yellow door at the bottom of the first shaft. Kill all
         the Zeela inside, as they will get in your way. The box the Missile Tank
         is inside has a false bottom on its left side. So jump up into the box
         from the false bottom and collect the Missile Tank.
    
     Sector 6 (NOC)
    ****************
    [ ] 1. Bombs
         From the first darkened room. Bounce and bomb against the bottom left wall
         to uncover a narrow tunnel. Roll through that tunnel to reach a small
         chamber with a Missile Tank inside.
    
    [ ] 2. Bombs
         There is a room just after where SA-X hunted you down, which is filled
         with large blocks which can be destroyed with your beam. Blast your
         way to the bottom left corner of that room and then roll to the left
         through the hidden tunnel over to a secret room. Kill all the grubs in
         this secret room, and then jump up to the ledge above and pull yourself up
         into a ball. Bomb over to the left to uncover the Missile Tank.
    
    [ ] 3. - -
         Just after recovering the Varia Suit, there is a shaft filled with blue X
         that also has a ladder running along it's right side. Go through the left
         door at the top of this shaft to enter a room with a Missile Tank lying in
         plain sight. Jump over to collect it, otherwise you'll fall down through
         Pit Blocks before you reach it.
    
    [ ] 4. Hi-Jump
         Just after collecting the previous Missile Tank, you'll fall down through
         some pit blocks. Immediately hold left and Samus will grab on to the edge
         of a narrow tunnel below. Pull up into it and roll over to the left into
         a secret annex. Shoot at the roof inside it to uncover the Missile Tank.
    
    [ ] 5. Varia Suit
         From the start of this sector, keep heading right until you reach a shaft.
         From the top of the shaft drop down and enter the first door on your
         right. Once inside, shoot the large square blocks in your way and head
         through the door ahead. The Missile Tank you see ahead is actually a
         bat-like enemy mimicking one. So kill it, and then bomb over to the right
         to find the real Missile Tank.
    
    [ ] 6. Wave Beam
         From the room you fought the Security Robot for the second time, head
         through the door on your right. Run over to the shutter ahead and fire
         diagonally up (hold L) at the flashing light to open the shutter. Now
         collect the Missile Tank.
    
    
    -------------------------------------------------------------------------------
    iii)Power Bomb Tanks
    -------------------------------------------------------------------------------
    
     Main Deck
    ***********
    [ ] 1. Power Bombs
         Just after falling down from where the frozen Ridley disintegrated, use
         a Power Bomb to uncover a long, winding pipe over to the left. Morph into
         a ball,and follow the pipe all the way to the left, and then use
         another Power Bomb. You will uncover another pipe heading up to a Power
         Bomb Tank. If you missed it, you can't get to there via the Sub-Zero
         Containment room. You must instead place a Power Bomb in the first purple
         corridor of the Main Deck (coming from the Docking Bays).
    
    [ ] 2. Power Bombs
         There is an X-Barrier across from the door that leads to the Habitation
         Deck elevator. Detonate a Power Bomb to destroy the X-Barrier, and then
         enter the door it was blocking the path to. From the small ledge on your
         right, morph into a ball and ball-jump. Once you hit the roof, hold right
         to roll into a hidden tunnel. Ball-jump again and hold right, you should
         bounce over a block and drop down below (bomb to determine your location).
         Now roll over to the left to collect the Power Bomb Tank.
    
    [ ] 3. Speed Booster
         From Sector 6 (NOC), head to the bottom part of Restricted Zone where the
         Lab was once coupled to the station. From the Save Room down there, run
         over to the left whilst shooting your beam. Once you head through two red
         doors press down to "shine charge". There are two structures in the
         foreground of this glass tube which Samus can past behind. Stand behind
         the left one and Hyper Jump to collect a Power Bomb Tank floating out in
         space.
    
     Sector 1 (SRX)
    ****************
    [ ] 1. Power Bomb
         From the lowest Save Room in the sector (near the elevator down to the
         Restricted Zone), head left to a shaft. Bomb the floor of this shaft to
         drop down to an area below. In the left end of this area is a Gravitt out
         of your reach, so kill it with two Power Bombs. Retreat after detonating
         the second Power Bomb to avoid absorbing the free-floating X the Gravitt
         becomes. It will reform into a Geruta, kill it and the free-floating X
         will reform once again into a Golden Zebesian. To kill the Zebesian, run
         near it so it lunges, then quickly spin around and fire a Missile at
         its back to damage it. After three Missiles to the back it will be toast
         and the door to your right will be flashing. Go through it to enter a room
         with a Power Bomb Tank waiting to be collected.
    
    [ ] 2. Speed Booster
         From the Save Room below the room you fought the Charge Core-X, run from
         the left wall to the right at full speed with guns a blazin'. You should
         blast through the Hornoads and then through a wall to a cave area. As soon
         as you enter the cave area, press down to "shine charge". Now, spin jump
         down below so you Screw Attack through a Scizor, run over to the right
         wall and Hyper Jump up. You should blast through Boost Blocks up above.
         Shoot the left wall to reveal a Power Bomb.
    
    [ ] 3. Screw Attack
         From the first area of this sector infested with zombies. Enter the green
         door in the top right corner. Screw Attack through the ceiling of this
         room to reach an area above with a Power Bomb Tank to collect.
    
     Sector 2 (TRO)
    ****************
    [ ] 1. Space Jump
         Roughly in the middle of this sector is a large bluish metallic area. In
         this area, Space jump along the left side of it to reach a ledge way up
         above. Plant a Power Bomb while up there, and you will open up a hole in
         the left edge of the ledge. Drop down and go through that hole, then fire
         at the bottom of the right wall to open yet another hole. Destroy all Puyo
         on the other side and then collect the Power Bomb Tank ahead.
    
    [ ] 2. Ice Missiles
         There was a door in the central shaft of this sector that was blocked by a
         Keyhunter Cocoon. After regaining the Plasma Beam, the cocoon will have
         hatched. So roll through the gap and enter the door. The rows between the
         Rippers are made of Pit Blocks. So to get to the Power Bomb Tank on your
         left, you must jump up to the rungs above and swing over to the left. Then
         shoot a Ice Missile at a Ripper when it is directly below you then drop
         down onto it. Now aim downwards to the left (hold down L and down), and
         freeze the other Ripper when it's just below and a little to the left of
         the barrier in your way. Now, morph into a ball and bounce under the
         barrier over to the Ripper you just froze and then bounce over to the
         Power Bomb Tank.
    
    [ ] 3. Ice Missiles
         See the previous Power Bomb Tank entry. After collecting that Power Bomb
         Tank  you will fall down through a Pit Block into a hidden tunnel. Bomb
         the block in your way down there to uncover another Power Bomb Tank.
    
    [ ] 4. Screw Attack
         From the Level 1 Security Room, Screw Attack through the left wall at the
         top of the room. Go left through the door to the next room. Most of the
         platforms in the area are made of Pit Blocks, so you must stay airborne
         at all times. Space Jump over to the left, and when the path splits into
         two, take the bottom route and carefully Space Jump over to the Power Bomb
         Tank. If you fall through the Pit Blocks you'll have to restart.
    
    [ ] 5. Screw Attack
         From the room where you battled the "Cyclops Leech", Space Jump up to the
         ledge in the top right corner and Screw Attack through the right wall.
         Go through the door ahead. Drop down to the floor below, now run full
         speed over to the right. Before you reach the right wall, press down to
         "shine charge". Now spin jump up to the platform above and Shoulder Charge
         into the ramp to your left; you will begin running again. Before you hit
         the left wall, press down to "shine charge", then spin jump up to the
         platform above and Shoulder Charge into the ramp on your right. Continue
         using this technique until reach the top "floor" of this area. It has a
         step in the middle of it, so you must tap down before you hit the step to
         "shine charge". Then you must spin jump on to the step and Shoulder Charge
         to your left. You should hit a ramp and run through some Boost Blocks to
         a Power Bomb Tank.
    
     Sector 3 (PYR)
    ****************
    [ ] 1. Screw Attack
         From the first room of this sector (it's red and has water tanks in the
         background), go through the middle door along the left side. Cross the
         lava over to the next room. Blast your way over to the left wall. Drop a
         Power Bomb to reveal some Screw Attack Blocks below. Screw Attack through
         them and head through the door below. Use a Power Bomb to destroy a fake
         block and reveal a Power Bomb Tank. Jump up to collect it.
    
    [ ] 2. Power Bombs
         Near the beginning of this sector is a shaft with a shutter and some
         Fune/Nahime. Kill the bottom Fune/Nahime and then head over to where it
         was coming from to drop down through some Pit Blocks. Shoot the flashing
         light to open the shutter and then open the right door. Now from the left
         door, run over to the right at full speed. You should blast through some
         Boost Blocks in the floor ahead. Head left a little to drop down through
         a Pit Block to the room below. Detonate a Power Bomb down here to open
         up a passageway in the top left corner, pull yourself through it to the
         next room. Lure the Fune/Nahime out and then freeze it with an Ice
         Missile. Use it as a platform up to the Power Bomb Tank.
    
    [ ] 3. Gravity Suit
         From the long shaft filled with Fune/Nahime, go through the left door at
         the very bottom. Cross the lava pit over to the next room and then
         detonate a Power Bomb to destroy the Power Bomb Block in the bottom left
         corner. Drop down through the hole to the lava maze below. In the lava
         maze, fall down once more and head over to the right. Don't fall down the
         false floor ahead, jump up to the ledge on your right and pull yourself
         up on it. Then jump up through the false roof and head over to the right.
         Now make your way around the perimeter of the room; down, roll over to
         the left, up, and then pull yourself through the hidden tunnel above on
         your right and collect the Power Bomb Tank.
    
    [ ] 4. Screw Attack
         Head over to the area filled with lava in the far bottom right corner of
         this Sector. Jump in the lava and head over to the right. Screw Attack
         though the wall, and then keep Screw Attacking until you clear all the
         blocks of the wall. Now head left to the edge of the lava and then run
         right at full speed whilst shooting to head through a door to another
         room. Tap down in this room to "shine charge" and then run over to the
         right wall and Hyper Jump up through the Boost Block above. You will
         collect a Power Bomb Tank on the flight up.
    
    [ ] 5. Screw Attack
         Beginning from where the previous entry left off, drop down the narrow
         shaft you just flew up threw. Hold left to fall into a small alcove, with
         a Power Bomb Tank visible on your left. Screw Attack through the roof to
         a hidden tunnel and then Screw Attack down to the Power Bomb Tank.
    
    [ ] 6. Screw Attack
         Head to where you collected the 1st Energy Tank of this Sector. Remember
         you had to make a metal cylinder rise and then bomb above to uncover it?
         Anyway, head there and Screw Attack up through the blocks above to a
         higher room. Use a Power Bomb to reveal a narrow tunnel leading over to
         the left. Go through that tunnel to reach a room with a Power Bomb Tank.
    
     Sector 4 (AQA)
    ****************
    [ ] 1. Morph Ball
         After receiving the Gravity Suit and speed boosting into the "coral"
         section from Sector 5. Drop down to the ledge below, and then jump over
         to the small ledge on your left. Now, morph into a ball and bounce against
         the left wall to find a hidden tunnel. Roll through it to reach a small
         chamber with a Power Bomb Tank inside.
    
    [ ] 2. Missiles
         From the first shaft of the coral area, head left through the door at the
         bottom. Place a Power Bomb in the yellow-green tube to reveal a bunch of
         Missile Blocks above. Blast through them using your Missiles and then
         jump up on top of the tube. Jump over to the right and then up to the
         higher section. Now jump up and fire the top right corner of this room to
         destroy a fake block. Jump up there and bomb over to the right to reach
         a small room with a Power Bomb Tank.
    
    [ ] 3. Gravity Suit
         In the coral area of this secto, there is a long corridor completely
         void apart from some Gravitts. From the left door of this corridor, run
         full speed over to the right and then tap down before you reach the right
         door to "shine charge". Now, walk over to where the pink coral is in the
         background (there should be a divot in the roof above you) and "Hyper
         Jump". You'll fly up through the false roof and some Boost Blocks above
         to a small chamber with a Power Bomb Tank inside.
    
    [ ] 4. Power Bombs
         From the first area, head to the left through two doors to a large square
         room. Morph into a ball and bomb to your left, roll into the tunnel and
         then bomb at the end to fall down below. Now, plant a Power Bomb at the
         bottom of this chamber to reveal a Power Bomb Tank over to your left.
    
     Sector 5 (ARC)
    ****************
    [ ] 1. Power Bombs
         Just after being chased by the SA-X you will head into a room with a
         visible Power Bomb Tank in the bottom left corner. Use a Power Bomb to
         clear the way, and then collect it.
    
    [ ] 2. Power Bombs
         Starting from where the previous tank left off. Climb up the ladder to the
         room above, and then use a Power Bomb to destroy a large portion of the
         roof. Jump up to the ladder above and climb up it. Freeze the Rippers
         in this shaft so you can use them as platforms to head up to the door
         above. Once you reach the door, go through it and collect the Power Bomb
         Tank inside
    
    [ ] 3. Power Bombs
         In the huge icy room filled with Wavers, along the left side you will see
         a large X-Barrier on the other side of a wall. Use a Power Bomb and you
         will destroy the X-Barrier and reveal a tunnel. Jump up and go through the
         tunnel above and then enter the door ahead. Go along the bottom of this
         room and plant Power Bombs to reveal where all the Pit Blocks are up
         above. From the right end of this corridor, jump up to the ledge above.
         Shoot an Ice Missile at the Ripper ahead when it's just over the middle of
         the Pit Blocks. Then morph into a ball and bounce into the tunnel above.
         Jump onto the Ripper and then over to the tunnel on the other side, and
         roll through it. Freeze the next Ripper when it is in the middle of the
         Pit Blocks up ahead. Bounce into the tunnel above, then onto the frozen
         Ripper, and then over and through the tunnel ahead. Stand up and jump over
         the Pit Blocks below to get the Power Bomb Tank.
    
    [ ] 4. Speed Booster
         You can only do this after the Nightmare has made a right mess of the
         place. Space Jump up to the door in the top left corner and shoot it
         open. But don't go through it just yet. Head to your right and kill the
         two Chute Leeches up there, then from the right wall run full speed over
         to the left. Press down to "shine charge" just before you reach the gap
         ahead, then Shoulder Charge (tap A then tap left) through the door to your
         left. You will punch through some Boost Blocks to a room with a Power Bomb
         Tank up for grabs.
    
    [ ] 5. Space Jump
         After Nightmare's trashing of Sector 5. From the room which was once icy,
         go through the door in the top right (which was once a red Level 4 Door.
         Shoot up at the roof to destroy some fake blocks, and then jump up
         above through the hole you created. Use a Power Bomb and you will open
         up a narrow shaft just above the door. So jump up and pull yourself
         through it. Use another Power Bomb to kill the Zebesian, and destroy fake
         blocks which will allow you to progress up. Kill the Zebesian up above,
         and then shoot up from the right wall to open up a hole above. Space Jump
         up there and shoot the flashing light up there to open up a shutter. Drop
         back down and shoot up from the left wall this time to open up another
         hole. Space Jump up there and shoot the light on this side to open the
         last shutter. Now morph into a ball, head over to the right and bomb the
         ground to destroy a fake block, bomb again to destroy another two fake
         blocks, and then bomb to the left to uncover a Power Bomb Tank.
    
    [ ] 6. Power Bombs
         On your way to Nightmare you should come across two Geruta (huge clawed
         bats) hanging from the roof. Fire up at that roof to break a hole through,
         and then jump up there go through the door on your left. Use a Power Bomb
         in here to kill all the Zeela and reveal a Power Bomb Tank.
    
    [ ] 7. Power Bombs
         Just outside the door to the Save Room near Nightmare, use a Power Bomb to
         reveal a narrow passageway leading over to the left. Jump up into it and
         roll over to the left, but try bouncinge near the end of it to head into a
         secret tunnel above. Roll to the left in this tunnel and bomb at the end
         to reveal a Power Bomb Tank.
    
    [ ] 8. Gravity Suit
         In the bottom-right end of this sector is corridor filled with heaps of
         Zebesians and Skultera. Clear this area of all enemies, then run from the
         left end of this corridor full speed over to the right while firing your
         beam to head through the barriers of Boost Blocks in the next room. Once
         you blast through those blocks, press Down to "shine charge". Now back
         track a little to where the barriers were and "Hyper Jump" upwards, you'll
         blast through some Boost Blocks to a chamber above containing a Power Bomb
         Tank.
    
     Sector 6 (NOC)
    ****************
    [ ] 1. Screw Attack
         Head to the corridor that is on the right side of the first Level 4
         Security Door in this sector. In this corridor, there is block protruding
         out from the middle of the floor. Screw Attack that block to destroy it.
         Now shoot open the left door but don't go through it yet. Instead, from
         the right door run full speed over to the left. As soon as you begin
         Speed Boosting, tap down to "shine charge" and then jump up on the ledge
         ahead and Shoulder Charge through the left door. You should blast through
         tons of Boost Blocks over to a large room. You probably noticed that you
         passed a Power Bomb Tank, that's the one we're intending on getting.
         From the platform running along the top of the room, run from its
         right edge over to the left and tap down to "shine charge" before you
         fall from its left edge. Drop off the platform and Shoulder Charge to the
         right once you are in-line with the Power Bomb Tank. You just want to
         skim above the row of blocks the Power Bomb Tank is resting on.
    
    [ ] 2. Screw Attack
         In the same room you got the previous Power Bomb Tank, drop down to the
         floor. From the left wall run over to the right at full speed. Before you
         hit the right wall press down to "shine charge". Now spin jump up to the
         ledge above and Should Charge (tap A then tap left) into the ramp on your
         left to begin running again. As soon as you reach the top of this small
         ramp begin Space Jumping over to the right (gaining as much height as
         possible) and then drop down to blast through the top of the structure up
         ahead. You will land down to a chamber with a Power Bomb Tank inside.
    
    [ ] 3. Screw Attack
         Above where you fought the Security Robot is a small area. Remember it's
         where you fell through a bunch of Pit Blocks from? Head to that area and
         make sure you jump over to the other side of the Pit Blocks. Now Screw
         Attack through two walls on your right over to a door and enter it. Use
         a Power Bomb to reveal a Power Bomb Tank in the top right corner and a
         bunch of Pit Blocks. Jump up and head into the narrow tunnel running along
         the roof over to the Power Bomb Tank. Now the next bit is tricky, so read
         it carefully. You have to roll over onto the Pit Blocks, quickly tap
         up twiceto "de-Morph" and then quickly jump as you touch the Pit Blocks to
         jump over to the Power Bomb Tank, and then pull yourself up.
    
    
    ===============================================================================
    7)THANKS TO
    ===============================================================================
    
    Phoenix 1911, for spotting a couple of typos for me.
    
    Ersk, for the excellent strategy for getting away from the SA-X in "TRO".
    
    Wildrows, for info about the Japanese version. I can never access it, but
    apparently he has a very good site: members.truepath.com/wildrose/metroid.html
    
    Senko LKE, for confirming Ridley's sex and a correction about getting away from
    the SA-X in Sector 5.
    
    Demajen, for helping me along the way.
    
    ShdwRlm3, for putting up with me constantly sending him back-ups of this FAQ!
    He's also one hell of a FAQ Writer too... when he has the motivation ^_^
    
    The Metroid (NES), Metroid II: Return of Samus (GB), Super Metroid (SNES) and
    Metroid Fusion (GBA) Instruction Booklets for various official enemy names.
    
    marshmallow's Super Metroid FAQ/Speed Guide, for a couple of the official enemy
    names which are not mentioned in the Instruction Booklets.
    
    Veggeto96, for supplying some official boss names from Prima's Metroid Fusion
    Strategy Guide.
    
    Jebus, because he died for my "sins" at the hands of Jubas.
    
    
    *******************************************************************************
    
     VERSION HISTORY
    -=-=-=-=-=-=-=-=-
    Version 1.0 21/01/03
    Absolutely everything has been completed... thank god! Now I can go relax in
    the hot summer sun. Most of it probably needs a good proof-read to become
    coherent, but that can wait another day.
    
    Version 1.1 22/01/03
    OK, so "another day" was the next day, so sue me. Anyway, I've proofread the
    entire FAQ/Walkthrough so it should be largely coherent. On a lighter note,
    the next Massive Attack album is out on February 10th, JOY!
    
    Version 1.2 03/02/03
    Fixed a bunch of typos thanks to Phoenix 1911, and elaborated on the SA-X
    encounter in Sector 2 (TRO) thanks to Ersk.
    
    Version 1.3 02/03/03
    Added a Frequently Asked Question about the Japanese version, and fixed the
    Yakuza strategy to avoid frustrated players trying to escape from his clutches.
    
    Version 1.4 11/03/03
    Fixed a couple of errors, some thanks to Senko LKE.
    
    Version 1.5 05/08/03
    Some slight corrections, and fixed a link that was dead.
    
    
     FAQ STATS
    -=-=-=-=-=-
    Version       1.5
    Update No       5
    Size        187KB
    Pages          54
    Words       34696
    Characters 184978
    Paragraphs   2846
    Lines        3286
    
    GameFAQs CONTRIBUTOR PAGE- www.gamefaqs.com/features/recognition/4127.html
    
    EMAIL- tetsuwan_blue(at)yahoo.com.au
    
    If I don't reply, it's either; I don't know the answer to the question, the
    answer to your question is in the FAQ, or you're sending me info I already know
    or someone else has sent before you.
    
     IMAGE CREDITS & COPYRIGHTS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Initial screenshots of in-game maps were supplied by Demajen. They were then
    altered and optimised for use as "Expansion Tank Location Maps" by AstroBlue.
    Game Images  2002 Nintendo
    
    Initial image of SD Samus taken from scans of the August 1994 issue of Shounen
    Oh Comics "Game Comic" found on the Metroid Database: www.classicgaming.com/mdb
    The picture was then rendered by Demajen and edited by AstroBlue. For those who
    want to know, Samus is saying "Ridley is a bitch!" in Japanese.
    SD Samus Image  1994 Shounen Oh Comics
    
     LEGAL SECTION
    -=-=-=-=-=-=-=-
    No material from this FAQ may be paraphrased, copied, changed or re-formatted
    without my permission. It may only be posted on GameFAQs (www.gamefaqs.com)
    and IGN FAQs (faqs.ign.com).
    
    Under no circumstances may this FAQ be posted on Cheat Code Central.
    
    This document was written exclusively for use on the internet. It is not
    intended to be used in any way that is profitable for anyone other than the
    author. It is not to be reproduced in any way without express written
    permission from the author.
    
    More information on copyright laws can be found at the copyright section of
    the official Library of Congress web site. (http://www.loc.gov/copyright).
    
    Metroid Fusion and related characters are trademarks of Nintendo Pty. Ltd
    
    ______________________________________________________________________________
                                                        Copyright 2003 AstroBlue