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                              WARIO LAND 4
                            FAQ/WALKTHROUGH

                              Version 1.0

                   For the Nintendo Game Boy Advance

       Unpublished work by Efrem Orizzonte (efroriz@hotmail.com)


=====================================================================
DISCLAIMER
=====================================================================

THIS DOCUMENT IS COPYRIGHT 2002 EFREM ORIZZONTE. THIS DOCUMENT IS FOR 
PRIVATE USE ONLY. YOU'RE NOT ALLOWED TO POST IT ON YOUR WEBSITE 
WITHOUT AUTHOR'S PERMISSION, LINK DIRECTLY TO IT, ALTER IT IN ANY WAY, 
PUBLISH IT IN BOOKS OR MAGAZINES, OR SELL IT FOR ANY PROFIT. YOU MAY 
PRINT IT AND GIVE IT TO WHOMEVER YOU WANT AS LONG AS YOU DON'T GET ANY 
CASH FOR IT.

YOU CAN E-MAIL THE AUTHOR FOR QUESTIONS, COMMENTS, CORRECTIONS AND/OR 
CONTRIBUTIONS, AND YOU WILL BE GIVEN CREDIT FOR THEM AS LONG AS THEY 
ARE USEFUL AND PERTINENT TO THE DOCUMENT.


=====================================================================
CONTENTS
=====================================================================

1. REVISION HISTORY 
2. STORY
3. WARIO'S MOVES
4. COLLECTIBLES
5. WARIO THE MULTI-FORMER
6. MANY THINGS YOU SHOULD KNOW
7. WALKTHROUGH
8. EXTRA STUFF
9. CREDITS


=====================================================================
1. REVISION HISTORY
=====================================================================

Version 1.0 [28-2-2002]
Since this FAQ will only cover Normal Mode, it's got everything I 
could think of. Check my other Wario Land 4 FAQs if you need help 
with Hard or S-Hard Mode.


=====================================================================
2. STORY
=====================================================================

This section is extracted from the game manual.

-MY SECRET DIARY-
(Do NOT read without my permission!)

November 16, 2001
On a peaceful morning filled with the chirps of cheery birds, I was 
reading the morning paper and doing a little nose-cleaning. "Wh-wh-
what!?" I exclaimed in surprise. I was so surprised by one article in 
the paper, I accidentally jammed my finger straight up my nose! 
"Aaargh! I think I just poked my brain!" Anyway, enough 'bout that. 
The headline of the article said that a legendary pyramid had been 
discovered. Hmmmmm... When I read the article, I learned that the 
ruins held the buried pyramid where the princess Shokora, who once 
ruled this area, had been put into a cursed sleep by the arrogant, 
selfish, money-crazed Golden Diva. "Do I smell treasure again?" I 
thought. "Heh, heh, hehhhh!" As the wicked laugh floated through my 
mind, I was already thinking about the money and nothing else! 
Forgetting even to take my mid-morning nap, I hopped into my 
fantastic Wario car and headed for the Golden Pyramid. "All that 
treasure for me! Guhahaha!"


=====================================================================
3. WARIO'S MOVES
=====================================================================

JUMP: A button

CHARGE ATTACK: B button

GRAB/THROW: stun an enemy by jumping on it, then touch it to pick it 
up. Now, press B to throw the enemy, or hold B to gather strength and 
release for a power throw. Press Up on the D-Pad to throw enemies up 
into the air. You can also pick up and throw stones. Remember that 
bigger enemies are also heavier, so they may slow you down if you run 
or jump when holding them.

SWIM: D-Pad. Press B to swim faster. Press A to head-butt enemies.

ROLL: when on a slope, press Down to start rolling. When rolling, 
you're invincible, and you can break blocks and also jump for short 
distances. If you hit a wall, you'll stop rolling immediately.

JUMP ATTACK: press B, then press A as you're performing the Charge 
attack.

DASH ATTACK: hold L or R, then start running in any direction. After 
he's gathered some speed, Wario will be fast enough to break hard 
blocks.

SMASH ATTACK: jump and hold Down to stomp the ground and to destroy 
blockms and enemies below you.

SUPER SMASH ATTACK: if you fall from a high place, the Smash Attack 
will be much more powerful.

STOMP JUMP: press A while stomping on an enemy to bounce higher.

CROUCHING JUMP: hold Down and press A to jump. This is useful when 
you want to access very narrow passages.

CROUCHING SLIDE: press Down while charge-attacking to slide.


=====================================================================
4. COLLECTIBLES
=====================================================================

- Small Coin: very tiny, and pale-blue in color. Each one of these is
  worth 10 coins.

- Bronze Coin: larger, and red in color. It's worth 50 coins.

- Silver Coin: worth 100 coins.

- Gold Coin: huge and very rare, it adds 500 coins to your total.

- Blue Crystal: 10 more coins for you.

- Red Crystal: adds 100 coins to your total.

- Diamond: found in many places and in all bonus rooms. It's worth a
  whopping 1,000 coins.

- Jewel Pieces: there are 4 of them in every level you'll visit.
  You'll find them inside golden boxes. If you can find all 4, you'll
  complete a Jewel that will contribute to open the Boss door.

- Keyzer: you need this to open the door to the next level.

- CD: the most secret, best-hidden item you can find in a level. CDs
  are contained inside metal boxes, and there are 16 of them in the
  game. Every level but the first one and the final level has a CD
  hidden somewhere.

- Heart Medal: also contained in a metal box, a Heart Medal will
  fully replenish your Heart Meter.


=====================================================================
5. WARIO THE MULTI-FORMER
=====================================================================

During his adventure, Wario will be subject to many different 
transformations that will allow him to perform special actions and 
reach secret areas.

FAT WARIO 
In some levels, Wario will encounter a kind of big, brown monkey. 
Such monkeys will throw apples at Wario when they see him. If Wario 
eats the apple, he'll turn into Fat Wario. Fat Wario walks very 
slowly and has reduced jumping capability, but he's able to kill 
enemies with a single touch. When he lands after a jump he'll shake 
the ground, and he's able to break very hard blocks, and groups of 
blocks, with a simple jump. To make this transformation wear off, 
Wario has to walk for a while.

PUFFY WARIO 
When stung by certain enemies (mostly Beezleys), Wario inflates and 
becomes Puffy Wario. In this state, he can't attack, and he'll just 
fly higher and higher until he hits a ceiling. Press B to rise 
quickly. Puffy Wario can reach very high places.

VAMPIRE BAT WARIO
Wario will turn into a vampire bat when he's hit by... well, by a 
vampire bat, of course! As a bat, repeatedly press A to flap your 
wings and gain height. In this form, Wario can reach high places 
whith a precision of control that Puffy Wario clearly lacks. However, 
vampire Bat Wario will revert to regular Wario if he comes in contact 
with a light of any kind, especially candle light.

FLAT WARIO
Very rare and very difficult to control, this transformation occurs 
when Wario is flattened by something very heavy. He can jump, but 
every time he leaves the ground, he'll float like a sheet of paper. 
However, being so flat and able to float, he can enter very narrow 
passages and float past pits.

BOUNCY WARIO
In some levels you'll find the Hammer guys, strange creatures armed 
with a big hammer. When they hit Wario, they'll turn his legs into a 
spring that'll allow Wario to make incredibly high jumps - in fact, 
the only thing that can stop his jumps are concrete ceilings. Bouncy 
Wario can break entire columns of blocks with a single jump, and get 
to very high zones.

ZOMBIE WARIO
Some living dead can turn Wario into a zombie. In this state, Wario 
is very slow and can't attack, but enemies will die if they touch 
him. Moreover, he's very squashy, and if he jumps on thin platforms 
he'll fall right through them until he hits solid ground, thus being 
able to reach many secret areas. Zombie Wario will revert to normal 
Wario if he touches light or water.

SNOWMAN WARIO
If hit by a snowball, Wario will turn into Snowman Wario. If Snowman 
Wario does as much as touching a slope, he'll start rolling in the 
opposite direction, and he'll keep rolling until he hits a wall. 
While rolling, he can destroy certain blocks, some of which can't be 
destroyed in any other way.

BUBBLE WARIO
When swimming underwater, Wario may get trapped into a bubble. When 
this happens, he can't move and will be transported by the bubble to 
the surface of the water - at that point, the bubble will explode and 
release its prisoner. Bubbles are more a nuisance than everything 
else, but they can't be affected by water currents, so they can help 
Wario get to areas he normally couldn't.

FLAMING WARIO
Certain kinds of flames can start a fire on Wario's overalls. He'll 
start running like crazy, and will be more and more enveloped by 
flames whenever he touches an obstacle. He won't stop running until 
he's hit three walls - at that point, he'll be totally engulfed in 
flames that will extinguish soon thereafter. However, when completely 
on fire Wario can destroy peculiar blocks, those with a flame drawn 
over them. And of course, fire will be extinguished by water.

FROZEN WARIO
Yetis can freeze Wario with their cold, cold breath. If frozen, Wario 
can't do a thing, and he'll just slide in the opposite direction 
until he hits a wall and the ice is destroyed. This can be useful 
when you want to slide past spikes, enemies, etc.   


=====================================================================
6. MANY THINGS YOU SHOULD KNOW
=====================================================================

The Pyramid consists of 6 Passages. When the adventure begins, you'll 
have to complete the Entry Passage. After that, you'll be able to 
choose between 4 other passages: Emerald Passage, Ruby Passage, 
Sapphire Passage, and Topaz Passage. These Passages can be played in 
the order you like. When you've defeated the Boss of every passage, 
you'll gain access to the final Passage, the Golden Pyramid.

At the beginning of each level, you have 4 Hearts. If you lose all 
your hearts, you'll be sent back to the Stage Select screen, and 
you'll lose everything you had collected in the level.

There is a Heart Gauge right below your Heart Meter. Every time you 
kill an enemy, it'll leave a little heart behind. Little hearts add 
to your Heart Gauge. When your Heart Gauge is full, you'll gain a 
Heart.

Enemies that can transform you into something special CAN be killed, 
but they won't leave any money or little hearts behind. I call these 
"Support enemies". They include monkeys, Beezleys, Hammer guys, 
Indians, flying ghosts, bats, and Torchmen, plus any other I can't 
remember at the moment.

There are two types of enemies that will change in color if you stomp 
the ground near them. They are the balloon guys and the Spear-Masks, 
both of which can be encountered in the very first level. They'll 
leave much more money if you kill them when they're red.

Whenever you're hit, you'll lose a number of coins related to the 
power of the hit. You can still get those coins back, but if they 
disappear, they're lost.

There are MANY walls and floors that can be broken, so try charging 
every wall you see and stomping every suspect floor. You may found 
many more secret passages that you can possibly imagine.

Some blocks can only be broken by a special Wario.

Every level except for the first and the final one have two bonus 
rooms somewhere. Bonus rooms are accessed through violet pipes, and 
each one has a diamond for you - if you can find a way to get it, of 
course!

In every level you'll find 4 Jewel Pieces. Jewels are the keys needed 
to open the door leading to the Boss of the passage. So, if you don't 
collect all Jewels, you won't be able to fight the Boss.

You'll also find a Keyzer in every level you'll visit. If you have 
the Keyzer when you exit a level through the vortex, it will open the 
door to the next level. This means that you can't go any further 
through a passage if you leave the Keyzer behind.

A couple of things about money. First, every box containing a special 
item (Jewel Piece, CD, or Heart Medal) also contains a Gold Coin. 
Even when you've collected all the treasures, you can still replay 
the level and find the Gold Coins inside the boxes.
Second, enemies will leave more money behind if you kill them when 
your Heart Meter is full.

Every level has a switch somewhere. When you press the switch, a 
countdown will start, and you'll have to return to the beginning of 
the level and enter the vortex. If time runs out, you'll start losing 
your coins, 10 at a time. If you run out of money, you'll die.

When you succesfully complete a level, you'll get 100 more coins for 
every Heart you have. If you get more than 10,000 coins in a level, 
you'll be awarded a Gold Crown. If you score between 8,000 and 9,999, 
you'll get a Silver Crown. Score between 6,000 and 7,999 and you'll 
get a Bronze Crown. You'll get no prize if you collected less than 
6,000 coins.

At the end of each passage, just before the Boss' room, there is a 
Mini-Game Shop. Here you can play one of the three mini-games to gain 
medals. Medals can be used in the Item Shop to buy items to help you 
fight the boss.

Before fighting the Boss of a passage, you can visit the Item Shop. 
It sells a variety of items that can be used against the Boss. You 
can only buy one item before each Boss battle.

You have a limited amount of time to beat a Boss. Every Boss guards a 
special treasure, plus 3 Treasure Chests. When time reaches 1:00, the 
treasure chests will start disappearing. Since every treasure chest 
you win goes into the final Boss room after you've defeated a Boss, 
you'd better defeat the Bosses as quickly as possible! During the 
final Boss battle, Treasure Chests will start disappearing when the 
timer reaches 2:00. And of course, if time runs out, you'll die.


=====================================================================
7. WALKTHROUGH
=====================================================================

    _____________
___/ENTRY PASSAGE\___________________________________________________
---------------------------------------------------------------------

+---------------------+
| HALL OF HIEROGLYPHS |
+---------------------+

From the start, go up the platforms on the right, and into the 
corridor at the top. Stand on the pipe and press Down to enter it. In 
the room below, collect the crystals and kill the two monsters, then 
enter the upside-down pipe. Head right.

Collect the crystals and get the first Jewel Piece from the box. 
Continue down the hall and you'll come to a block. Use the charge to 
break it, and break the following block with a jump attack.
In the next room, get the crystals and the second Jewel Piece. Moving 
on, you'll come to blue blocks, which you'll have to smash with dash 
attacks.

In the next corridor you'll find many blocks, one of which hides a 
diamond. Move ahead and you'll come to a room with a stone. Grab the 
stone and press B to charge up, then release to throw the stone and 
break the small blocks. Go ahead, but don't climb the ladder yet - 
instead, break the block on the right to find a secret room with a 
heart medal in a box. Now, go climb the ladder.

Pick up the stone and charge, then throw it upwards to smash the 
block. Climb up there and crawl into the passage. In the next 
corridor you'll find the third Jewel Piece, then you'll have to 
experiment the roll. When you're done, grab the Keyzer and go on.

A diamond is waiting in the next section, along with the final Jewel 
Piece. Get 'em, then continue on to try the slam attack and the super 
slam attack. You'll also find a diamond, and another if you break the 
left wall before performing the super slam attack.
Pick up the stone and put it close to the steps, then press the 
switch. Countdown is 1:00. Use the stone to break the blocks, and 
crawl back to the vortex to end the level.

---------------------------------------------------------------------

Being the first time you attempt the bonus games, they'll only cost 
you 2,000 coins a game, rather than 5,000. Try them if you want.

For this first level, the Item Shop will only sell these items: 

Apple Bomb       2 Medals
Blast Cannon     2
Vizorman         4
Bugle            6

Choose one if you want, then go fight the Boss.

---------------------------------------------------------------------

+----------------------+
| BOSS: SPOILED ROTTEN |
+----------------------+

Time: 1:00

Just hit it with regular attacks all the time. When it opens its 
mouth, get behind it with jump attacks and hit him from behind. Watch 
out for the Spikeheads.


    _______________
___/EMERALD PASSAGE\_________________________________________________
---------------------------------------------------------------------


+--------------------+
| PALM TREE PARADISE |
+--------------------+

Gotta love the music here! From the start, proceed right, collecting 
crystals and smashing everything in your way. In the section with the 
dotted "!" red blocks, you'll find the first Jewel Piece. You'll find 
the second in the section immediately thereafter.
 
When you get to the passage obstructed by blocks, step on the first 
small block, and jump to discover the main feature of this level - 
fake walls! This one is cleverly hiding a diamond. Get it, then smash 
the blocks for more coins.

The next group of blocks is hiding a door. Enter it and you'll be in 
a cave. Climb the ladder to find the third Jewel Piece, then climb to 
the top and enter the upside-down pipe.

BONUS ROOM
Meet the Professor. This guy can't be destroyed, but you can abuse 
him in every conceivable way. Stun him, then throw him to the switch 
to create a ladder, and reach the diamond on top. 

Get back to the cave and drop down, collecting the crystals on the 
way, then get out.

See those ascending crystals? They're a clue to find a secret 
entrance to the next cave. Go through the wall to appear very close 
to the box holding the final Jewel Piece - and there's a diamond to 
collect, too. From the box, go down and collect all the crystals, 
then go through the right wall to find the metal box that holds the 
CD. Get it, then climb the platforms and move on.

Outside, you'll have your first encounter with the monkey. Monkeys 
shoot apples that will turn Wario into Fat Wario. Go to the red "!" 
switch and hit it. Climb the blocks and get the Keyzer, then go back 
and become Fat Wario. See that slightly different chunk of ground? 
Stomp on it and you'll drop to a cave below. Drop down the edge of 
the platform to smash through the cave bottom and discover a secret 
diamond, then collect the crystals and hit the green switch.

Get out and go slightly back to find two new green blocks. Use them 
to reach the upside-down pipe above. 

BONUS ROOM
Go to the top and grab the Professor. Throw it at the small blocks on 
the right, then quickly go back down to get him before he falls into 
the water. Now use him to break the small blocks on the left, and do 
a crouching jump from the platform above to get into the passage and 
collect the diamond. Get out.

Go ahead. You'll soon come to a heart medal, and to the switch. Press 
it. Countdown is 1:30. Run all the way back to the vortex, stopping 
only to collect those few crystals you didn't get before.

---------------------------------------------------------------------

+-------------------+
| WILDFLOWER FIELDS |
+-------------------+

Note for the level: if a Beezley pollinates a flower, you can hit the 
blossom to get some coins. Wait for it to grow and become orange 
before hitting it, but don't wait any longer or it'll rot. 

Go to the second flower, and get stung to become Puffy Wario. Float 
to the very top, avoiding all the platforms on the way, and you'll 
get to the metal box of the CD. Get it.
Drop down and collect the crystals on the right, then drop to the 
screen below. Go left and get all the crystals, then go back to the 
ground and proceed right.

In the next section, go near the blue block in the ground, then get 
stung and float to the small platform above. Perform a super smash 
attack and you'll break the block. Go down and you'll find a cave.

To defeat the moles, you have to smash attack the ground so that 
they'll pop out, then hit them. Go left and drop to the bottom. Go 
down the corridor, and climb to the upper corridor at the end. 
Collect everything, then pick up the stone and jump up the platforms. 
Use the stone to break the block above, then return to the cave 
entrance and go right to get the diamond. Now get out, and go right 
to the next section.

Climb up to the top, then go right. Jump down and do a super smash 
attack, collecting the crystals while falling. You'll break a blue 
block, and gain access to yet another cave.

Drop down the edge and perform another super smash attack to uncover 
a pipe at the bottom of the cave. Enter it. 

BONUS ROOM
Grab the Professor and throw him to the other side of the small wall, 
then do the same on the other side so that he drops to the bottom of 
the room. Now use him to bounce higher and reach the diamond. Go back 
to the cave.

Climb the platforms, and bounce on the last mole to get the heart. 
Now enter the door on the right. Dive and swim left to the ascending 
current, then swim up and keep pressing up to take all the passages 
leading upwards. At the crossroad, go left and keep going up. When at 
the top, drop down on the left and super smash attack to break the 
ground below and find a diamond. Go back to the crossroad, but this 
time, go right. Collect all the crystals, and at the end you'll find 
the box with the first Jewel Piece. Now use the slope on the right to 
do a roll and get all the crystals. Go back where you found the box, 
and enter the door. Swim up, collecting all the crystals, until the 
next door.

You're now on the highest place in the level. Drop to the platform 
below, and get the heart medal and the second Jewel Piece. Then, drop 
off the edge on the far left. From there, go right to the next 
section.

Get stung and float up to the two red crystals, and to the section 
above. On the top you'll find a diamond. Get it and go back down, and 
continue right. Get the third Jewel Piece, then get stung to reach 
the leaf platform and the heart at the far left. Drop down and go 
right.

Eat the monkey's apple to become Fat Wario, and break the blue block 
below the monkey. You'll find many crystals, and a pipe. Go down it.

BONUS ROOM
Use good ol' Professor to hit the "!" switch blocks and to break the 
small block that obstructs the passage to the diamond. Grab the 
treasure and go back out.

Climb the vines and do a super smash attack from the top to break the 
blue block. Step on the switch. Countdown is 2:30. Get the heart 
above the switch, and start running back.

On the way back, climb the small green platforms and go left. Now you 
can proceed left and get the Keyzer. Don't forget the hearts below 
the platform with the Keyzer. You'll also find the final Jewel Piece. 
Roll to break the small block near the end. When you get to the next 
screen, jump up the platform, past the pit, and past the spikes to 
break the wall and find a diamond. Now break the right wall, and jump 
into the vortex.

---------------------------------------------------------------------

+-------------+
| MYSTIC LAKE |
+-------------+

Enter the door on your right. Climb down the ladder, stun the Spear 
Mask, and pick it up. Hop to the other side of the lake, getting the 
heart and the crystals, and use the enemy to break the small blocks. 
Crouching jump into the passage.

Pick up the stone, and power throw it over the wall to break the 
block. Open the box and get the heart medal, then go back and dive 
into the lake.

Swim ahead, collecting hearts and crystals. Slightly past the column 
of blocks in the lake bottom, you'll see a slightly different chunk 
of ceiling, with two crystals just below. Smash through it to reach a 
secret room. Get the diamond on the right, then go left and do a 
power slam to break the blocks at the bottom and find 2 hearts and a 
pipe. Go down it.

BONUS ROOM
Grab the Professor and power throw him to the other side of the pond. 
Go there, and pick him up again. Stay on the left, and throw him 
normally so that he breaks the block underwater. Swim down there to 
find a diamond, then get out again.

When you see it, surface to open the box with the first Jewel Piece, 
then move on. In the next section, beware the black holes. If you see 
red eyes in a hole, a big fish is bound to get out as soon as you get 
too close. Stay alert and collect the crystals. When you have to 
choose between going up or right, go right to collect the diamond 
behind the blocks. From there, you can always backtrack to get all 
the crystals. When you're done, continue up and get out of the water. 
Go right, then turn around and dash. Jump past the water and destroy 
the wall on the left to find a diamond, then return right and go on.

The next corridor has the second Jewel Piece, as well as two Hammer 
guys. Now, have a close look at the place. If you stand in the part 
where the ground slopes slightly downwards, you'll see that the 
ceiling is somewhat different. Get hit to become Bouncy Wario, and 
spring to that point to open a secret passage to the top. Turn the 
balloon guys red and kill them, then go back down and exit right.

Dive into the lake, and swim ahead. Now, every time you see a column 
of crystals, bubbles will appear and try to get you and carry you all 
the way to the top, making you lose lots of time. Swim fast and 
precisely to avoid them, and continue until you get to the last 
bubble-maker. Here, get into a bubble so that you can get past the 
descending current at the top, and get the diamond in the cave. Now 
go back down, right, and surface again. Go on.

Go to the other side of the lake, and enter the upside-down pipe. 

BONUS ROOM
Climb the platforms, grab the Professor, and power throw him over the 
wall, and into the water. Quickly go back down and to the left, and 
grab the ladder before the Prof hits the "!" switches, changing the 
platforms in the room. Get the diamond and go back to the lake.

Go right and press the switch. Countdown is 3:00. Dive to the bottom 
and head right. Avoiding the spinning maces, collect the crystals and 
the Keyzer just out of the water at the top, then go back to the 
bottom and swim all the way left, then up. Surface and go left.

On your way back, collect the third and the final Jewel Piece. When 
you're back to the first area past the door, dash attack to smash the 
blue block left of the door and open the passage to the CD. Once you 
have it, go through the door and into the vortex.

---------------------------------------------------------------------

+----------------+
| MONSOON JUNGLE |
+----------------+

Immediately enter the upside-down pipe. 

BONUS ROOM
Dash and hit the switch while running - this way, you'll prevent the 
stone from falling into the water below. Pick it up, and use it to 
break the blocks and reach the diamond. Now, get out.

Use the moving platforms to cross the lakes and collect the crystals. 
After the second set of platforms though, drop down and dive below 
the wall to the left. You'll end up in a secret room with a box 
containing a heart medal. Now go back, up the wall, and to the left.

Get an apple from the monkey, and smash the blue block. You'll fall 
to a cave full of crystals. Get as many as you can, but after the 
last row (which is the closest to the right wall), stay near the wall 
to fall on another fragile block. Below is a diamond. Now get back 
up, and get the first Jewel Piece from the box. Go left and smash the 
floor beside the left wall. Keep on pounding the ground so that the 
Hammer guy bounces up the platform and to the cave floor. Get hit 
and, as Bouncy Wario, spring through the passage full of crystals. 
You'll soar through the upper room, and get to yet another secret 
room at the top.

Roll down the slope to get to the box with the CD, then go back down. 
Head right and into the upside-down pipe.

BONUS ROOM
Go to the far left and you'll find an Indian. Wait for him to shoot 
an arrow, then go back right, with the arrow following you. At the 
pipe, get stung so that you become Puffy Wario, and float to the 
diamond. Exit the room.

Collect all the remaining crystals in this area, then move on to the 
left. Jump from platform to platform, collecting the crystals, until 
you get back to solid ground. When this happens, drop down and get 
the second Jewel Piece, then keep on going down until you get to the 
switch.

Ignore the switch for now, and destroy all the blocks. Now dash 
attack towards the switch to break the blue block behind it. Climb 
the ladder, go to the edge of the platform, and get stung by the 
Indian's arrow. As Puffy Wario, float as high as you can, to the 
entrance of the area, and to the passage above it. You'll be in a new 
area. Dash from one platform to the other to get over the wall at the 
far left. There's a diamond there. When you're done, return to the 
switch, and press it.

Countdown is 4:00. Run to the right, and at the second group of 
blocks, break the blocks to find a door. Enter it, climb to the top, 
and drop down to get the third Jewel Piece. Now break the left wall, 
and get the stone behind it. Power throw it towards the door, then go 
there, pick it up, and go up the platforms. Power throw the stone to 
the red block to break it and reveal a diamond. Now get out.

Continue right. In the next area you'll find the final Jewel Piece. 
Climb the ladder on the left back up, and go back to the previous 
area. Return to the first slope at the far left, and roll down it and 
to the next area. There, fall down the edge of the cliff, wait for a 
moment, then jump on the platform at the end to break the wall and 
find a secret passage full of crystals. Enter the pipe at the end and 
you'll be back to the entry area. Here, get on the blue platform to 
grab the Keyzer at its end, then swim all the way to the right and 
use the swinging platforms to jump back into the vortex.

---------------------------------------------------------------------

Now you can play the mini-games. From now on though, they'll cost a 
whopping 5,000 coins for each game. When you're done, proceed to the 
Boss' lair.

Now the most expensive weapons will be available at the Item Shop. 
They are:

Black Dog      10 Medals
Large Lips     10
Big Fist       10
Black Dragon   10 

Buy one if you want, then move on to challenge the Boss.

---------------------------------------------------------------------

+---------------+
| BOSS: CRACTUS |
+---------------+

Weak against: Black Dragon
Treasure: Crown
Time: 4:00

Begin the battle by breaking its vase to wake it up. Now climb on the 
ladders, and wait for it to attack. It'll try to hit you with its 
spiky leaves. Slam it on the head to hit it. After the hit, stay 
behind it so it has to back off, giving you time to return to the 
ladders.
After some hits, it will sometimes go offscreen, then reenter and 
drop many drool drops that will turn you into Zombie Wario if 
touched. You can avoid this attack by standing below - or on - the 
left ladder. Anyway, if you do get zombified, a firefly will appear. 
Touch it to become Wario again. Note that the Boss will also release 
its zombifying drool when hit. 
The more damage you deal, the quicker the Boss attacks, and the 
farther its leaves can reach. However, its attack pattern never 
changes. If you're good, you can stay on the right ladder and hit the 
Boss as soon as he stops flashing after a hit. This way, you'll 
defeat it in no time. Just be careful not to touch it.


    ____________
___/RUBY PASSAGE\____________________________________________________
---------------------------------------------------------------------

+---------------------+
| THE CURIOUS FACTORY |
+---------------------+

Break the blocks along the way. Beware the spiky-headed robots - they 
can detach their heads and send them rolling on the ground at you. In 
the next section you'll find the first of many platform wheels. In 
order to use these, you must step on the left or right platform so 
that the wheel rotates in that direction, and you can proceed. Use 
this first wheel to go over the wall on the right, then drop below 
the second wheel to find the first Jewel Piece. Now go up the ladder 
on the left, and use the second wheel.

In the corridor ahead you'll find three pistons. If they hit you, 
you'll become Flat Wario. So, get hit by a piston, and return to the 
left. Jump from the very edge of the platform and float to the left, 
to the wheel you just used. When you're there, jump on the left 
platform of the wheel, then jump and float to the platforms on the 
left. Collect the heart, then go along the small passage and jump 
past the tight hole. Enter the detector to become Wario again, and 
take the diamond.

Now return to the pistons, and go ahead. Break the blocks at the end 
of the corridor, and drop down to collect the crystals. Turn to the 
left and break the block beside the base of the ladder to find a 
passage leading to a pipe. Enter it.

BONUS ROOM
Grab the Professor and use him to break the small blocks in the upper 
passage and hit the "!" switch. Roll down the slope to get the 
diamond, then get out.

Continue to the right, and to the next section. Here you'll have to 
use many wheels to get to the top-left exit, where a heart is 
waiting. Get it and go on. The next room is full of conveyor belts. 
Break the block in the left wall to find a small alcove with a pipe. 
Go down it.

BONUS ROOM
Grab the stone and wait for the piston's led to flash red. When it 
does, the piston's going to smash the ground. Jump to avoid the 
impact wave, then quickly go past the piston and power throw the 
stone through the small passage. Now become Flat Wario, and simply 
walk off the ledge to get through the middle hole in the wall. Dive 
into the water to become Wario again, then pick up the stone and 
power throw it through the lowermost hole in the wall. This will open 
the passage to the diamond. To get there, be Flat Wario and float to 
the middle hole in the right wall, and from there just drop and float 
to the left. Get the diamond and exit.

Go up the conveyor belts to the top of the room, and go left. Get the 
heart, and break the wall to uncover a small room with three balloon 
guys. Turn them red and smash'em. Now go right and enter the corridor 
to go ahead.

Go down the ladder, and get hit by the Torchman to become Flaming 
Wario. When you are completely enveloped in flames, touch the block 
with the flame symbol to get the heart behind. Now get the second 
Jewel Piece along this corridor, then dash to the right to break the 
block at the end of the corridor. Go down.

Get all the crystals and the diamond, and get back up. Climb the 
ladder and jump from one conveyor belt to another to collect crystals 
and the Keyzer. Now return to the second belt, and fall on the right 
to find the switch. Press it.

Countdown is 3:30. Go back to the ladder, climb it, and go all the 
way to the right and into a newly opened corridor. Collect crystals, 
hearts, and the third Jewel Piece in the next room, and get squashed 
to become Flat Wario before you go ahead. 

Drop down in the wheels room to get to the now-open passage at the 
bottom-right corner, and drop down again. Float to the right to get 
on the platform there, then crawl along the small passage and float 
past the tight hole. Become Wario again and get the CD, then continue 
on.
 
Use the spinning and the floating platforms to get all the way left, 
and collect the diamond and the final Jewel Piece. Now go up and run 
to the left to return to the vortex.

---------------------------------------------------------------------

+--------------------+
| THE TOXIC LANDFILL |
+--------------------+

Drop down the platforms to get all the crystals and one heart. You'll 
land on a TV. Break all the garbage around it, and go down the 
corridor leading to the right.

In the next room, go all the way right, and get an apple from the 
monkey to become Fat Wario. Break the blue block and you'll fall to a 
room below. Get the crystals, then break the blocks and get stung by 
the Indian to turn into Puffy Wario. Float all the way up and into 
the passage above the monkey. Avoid all the spikes to get to the top, 
where you'll find a diamond and a pipe. Enter the pipe.

BONUS ROOM
Pick up a stone, go right, and power throw it at the green "!" 
switch. Now pick up another, and do the same at the edge of the green 
platform. Get yet another stone, and drop it on the red platform, 
then grab another stone and return on the red platform. Hit the green 
switch, jump on the new green platform, and use the stone you kept 
apart to hit the final red switch. Collect the diamond and get back 
out.

Go back to the room with the monkeys, and this time, get an apple 
from the monkey on the left. Break the blocks below the blue one, and 
when you hit solid ground, break the left wall to find many crystals, 
then break the blocks below the ladder. You'll land beside the box 
with the first Jewel Piece. Get it, then break the left wall to open 
the way to a diamond. Snatch it, then enter the door on the right.

Walk on the platform until you meet the monkey. Get on its right 
side, and eat its apple. Smash the first block on the monkey's right 
to slam on the sewer floor and break it to reveal a passage with many 
crystals, a diamond, and a heart. Now surface and get out on the far 
right.

Get the second Jewel Piece, then be hit to become Bouncy Wario. Jump 
up at the door, and soar through the blocks and to the passage in the 
ceiling. Enter the door you'll find there.

Drop to the right and super smash attack to break the block at the 
bottom. Swim left and touch a bubble to float to the surface next to 
a diamond. Now go back down and enter the currents to get all the 
crystals, then get back out.

Turn into Bouncy Wario again, but this time, jump at the right side 
of the room. You'll find yet another passage at the top, and a 
corridor leading right.

Take the third Jewel Piece, and break the garbage on the right of the 
box. Continue down the passage, then, when you can see the box with 
the heart medal, break the tires to get to a secret door. Enter it.

In the following room, stun the monkey and pick it up. Power throw it 
to the small blocks above to break them, so that the Hammer guy 
falls. Be hammered to turn into Bouncy Wario, and jump up to find a 
diamond and a heart. Go back down and grab the monkey. Throw it past 
the water and near the door, and get Fat again. Drop into the water 
to break the bottom and reveal yet another diamond, along with many 
crystals and a heart. Now go back through the door.

Go get the heart medal inside the box, then go back left and to the 
blue block. Dash attack it to break it, and start destroying the 
garbage on the right. When you've destroyed three chunks, smash the 
one below you and make your way to the left, where the CD is waiting.

Now go back and continue breaking the trash to make out a way to the 
right. When you see crystals below you, stop going right and break 
the floor to get the crystals. Go to the left until you find a 
diamond and a heart, then start going back. At one point, you'll see 
that you can break two blocks in the floor; below them is a pipe. 
Enter it.

BONUS ROOM
Eat an apple to become Fat Wario, and run into all the Black Spinys 
to earn tons of coins. Now go back out and proceed to the right 
through the trash until you reach the door. Go through it.

Press the switch. Countdown is 5:00. Eat an apple from the monkey, 
and as Fat Wario, stomp the blue block near the door to fall to the 
room bottom. Run to the right, and to the next section. Take the 
heart and go back to the previous room.

Now turn into Bouncy Wario, and spring exactly below the fifth block 
from the left. This way, you'll soar right to the Keyzer. When you 
have it, go right, drop down, and super smash attack to destroy the 
blue block at the bottom.

In the room below, just dash attack the zillion breakable blocks that 
block your way, and climb the ladder at the end. Now you're back in 
the first room. Take the final Jewel Piece, then get stung by an 
arrow and, as Puffy Wario, float all the way up to the top of the 
room, where you'll find two hearts. Get them, then drop to the bottom 
again, get Puffy, and float to the vortex.

---------------------------------------------------------------------

+-----------------+
| 40 BELOW FRIDGE |
+-----------------+

Go right and climb up the ladder. Jump from one conveyor belt to 
another to go as high as you can, and lure the Spikehead off the top-
left platform so that you can get the diamond there. Now get over the 
wall on the right, and go to the bottom to break the normal block. 
Now get back up, and super slam attack to break the floor below and 
proceed through the level.

Go ahead until you see snow falling. Stay there and get submerged by 
snow to turn into Snowman Wario. Just touch the slope on the left to 
start rolling and destroy the snowball block to reach the next 
section.

Take the heart, then follow the lower passage to the door and enter. 
Open the box for the first Jewel Piece, then enter the second passage 
from above and follow it to the end to find a diamond.

Go back to the passage entry, and take the passage below. Get the 
heart, then crouching jump to the small opening below to get another 
diamond. Retrace your steps, skip the passage below you, and go down 
the one that follows. At the end is the Keyzer. Now go to the passage 
entrance, and super slam attack to break the block at the bottom and 
uncover a pipe. Go down it.

BONUS ROOM
Get bubbles from the bird, and use them to hit the two "!" switches 
on the other side of the wall and clear the way to the diamond. Then, 
get out.

Go down the bottom corridor, and take the heart at its end. Now, from 
the bottom passage, count three corridors, and enter the third one. 
Follow it to the end and you'll find a door. Enter it.

Climb the icy wire to the crystal, and turn into Snowman Wario. Get 
back down and touch the slope to roll and clear the way. Climb the 
ladder and get the second Jewel Piece, then roll down the right slope 
to find a secret niche with a diamond. Back to the previous room, 
make your way to the very top, stopping only to collect the crystals 
and the heart that's just below the highest platform. Once at the 
top, turn into Snowman Wario and drop down 'til you're back to the 
ladder. Roll down the slope on its left and you'll eventually reach a 
door. Enter it.

Take the third Jewel Piece, then turn into Snowman Wario and roll 
down the first slope to collect some crystals. Now go to the bottom 
of the room and collect the final Jewel Piece, then go right and 
reach the second slope from the floor. Roll down it and jump when 
you're on the small platform to break a series of small blocks and 
reach a room, at the top of which sits a diamond. From there, jump 
up, take the heart, and get snowed. Roll down the slope to find a 
secret pipe. Enter it.

BONUS ROOM
Stun the Yeti and carry him to the second long platform, then drop 
him and stay on the left. He'll then freeze you and send you sliding 
past the spikes and to the diamond. Grab it and get back out.

Return to the first snowball maker and turn into Snowman Wario. Use 
your little jumping abilities to reach the slope above the bottom-
left tunnel, and from there, slide to another diamond. Now, go to the 
long slope at the top-left, roll down normally, and jump before you 
fall down to find yet another diamond. Do it again, and just before 
you hit the wall, jump to break through a small passage and find a 
heart and a diamond. Finally, get snowed and go to the bottom-left 
tunnel, and slide out of this room and into the following. Go left 
and you'll find the switch. Press it.

Countdown is 4:00. Climb the ladder and get the heart, and become 
Snowman Wario. Roll down the slope and you'll stop at the bottom of a 
cave after quite a long trip. Dash attack all the blocks between you 
and the ladder, and don't forget the coins and the diamond you'll 
find in some of them.

Climb the ladder to the top, avoiding getting frozen by the Yetis. At 
the top, go right and climb the next ladder. Crawl through the small 
passage and fall down. Go down still, then left, and break the block 
from below. Now fall into the hole, retrace your steps to the vortex, 
and from there go right one more time. Get the CD from the box, then 
go left and into the vortex.

---------------------------------------------------------------------

+--------------+
| PINBALL ZONE |
+--------------+

Go left and collect the crystals, the roll down the slope. When you 
stop, go up the platforms, avoiding the spiky balls, and climb the 
wire. At the end, go right for a heart, then left, and through the 
door.

In this room, for the first time, you'll have to throw each one of 
the four black balls into one of the metallic "mouths". This will 
destroy the block with the number on it, allowing you to reach the 
door. Enter it.

Roll down, but don't enter the door yet. Instead, go slightly back 
and destroy the small blocks to get to the box with the first Jewel 
Piece. NOW go through the door.

Again, you'll have to throw the black ball into the "mouths" to 
release the block. Before you do this though, get the second Jewel 
Piece, and destroy the block to its right. Enter the pipe.

BONUS ROOM
Turn into Flaming Wario, and while running, jump up the platforms and 
hit the "!" switch. Jump up the next platforms, and do the same with 
the following switch. At the end of the final platform, you'll be 
completely flamed, and able to break the flame block. Get the diamond 
and leave.

Now get those black balls in place. To get your hand on the ones on 
the out-of-reach platforms, you'll have to slam attack the platforms 
below them, so that they'll bump down near you. When you're done, go 
left and up from the door, and jump down along the left wall. Enter 
the passage that was behind the second mouth, and collect the diamond 
there before proceeding.

Use the wire to get to the other side, collect the heart, and enter 
the door. Here, you'll have another black ball puzzle, but this time, 
things are getting more complicated. First, go left and above the 
first ball, and slam attack the ground so that the ball bounces into 
the mouth. Now go left some more, and eat an apple to become Fat 
Wario, then destroy the blue block. Get the third Jewel Piece, then 
pick up the ball and take it to the highest part of the room, and 
throw it into the mouth in the center. For the last two balls, simply 
slam the ground below them to make 'em roll into the mouths. Now, 
before you go through the door, go to the bottom of the room, where 
you found the Jewel Piece, and smash the wall on the right, where the 
first "mouth" was. When the way's clear, get an apple and become Fat, 
then go to the blue block in the floor and smash it to find a pipe.

BONUS ROOM
Swim up and stay in the water, close to the "!" switch. Get the 
monkey's attention so that it throws you an apple, then jump, get the 
apple, and hit the block below you. All the Spinys will fall into the 
water, turning into lots of cash. Swim down to get it, then get out. 
Now you can enter the door.

Roll down the slope, then make your way up and to the left to find 
the CD. From there, just go right to the next door. Get the final 
Jewel Piece, then go left. Slam the floor near the wall to break it, 
grab a ball, and take it to the right and into the mouth. Now get 
another ball and go right, and jump on the platforms above the door. 
See that small indentation in the wall? Power throw the ball to open 
up a passage, take the ball, and jump on the moving platform to get a 
heart and put the ball into the mouth. Now enter the pipe by super 
slamming the blue block.

BONUS ROOM
Grab the Professor and throw him on the platform above. Now grab him 
again and use him to break the small blocks, then go through the 
wall, pick the Prof up once more, and jump down. Throw the Prof at 
the block to break it and open the passage to the heart medal. Get 
out, and get going with the balls.

The last two balls are easily placed, so do it. When you're finished, 
go left from the exit door and break the wall to find a diamond. Now 
enter the door. Get to the top and collect the heart, then crawl 
below the right head and you'll fall on the switch. Countdown is 
6:00. Go through the door. In the next room, go left (beware the 
sparks from the antennas) and smash the blocks below the black balls. 
Now put the balls in place - two mouths are accessible at the right 
side of the room, and two are accessible from the platforms above the 
exit. Now, get out.

Get the Keyzer and enter the next door. To find the first two balls, 
go left and up the platforms. Get the first ball and throw it down to 
the right, then slam the blocks below you to get to the second. Put 
them in place - the mouths are very close to each other here. The 
last two balls are at the top right - bounce on the Yeti to reach 
them. Exit.

Roll down the slopes and you'll eventually reach the vortex.

---------------------------------------------------------------------

+---------------------+
| BOSS: CUCKOO CONDOR |
+---------------------+

Weak against: Big Fist
Treasure: Earrings
Time: 4:00

When you pass below it, the cuckoo clock will extend its crane, 
trying to get you. If it does catch you, it will carry you to one of 
the two spinning wheels at the side of the screen, and this will hurt 
you. However, this attack is also the cuckoo's weak point: when the 
crane is down, and if you have avoided it, it will flash for a 
moment. Hit now, and it will spin around and hit the boss. After some 
hits, it will start dropping razor-sharp cogs that will run along the 
floor to hit you. Jump over them, and watch out for the left cog, 
which is faster.
At one point the clock will blow up, and the condor will show up. It 
will drop eggs from its rear (where else, anyway?). If an egg hits 
the floor, it will hatch, and a chick will get out. It will walk for 
a while, then flash, and eventually explode. Grab the eggs before 
they fall to the floor, and throw them at the small condor on the big 
condor's head. The more you damage it, the quicker the Boss will 
move, until you finally destroy it.

 
    _____________
___/TOPAZ PASSAGE\___________________________________________________
---------------------------------------------------------------------

+-----------------+
| TOY BLOCK TOWER |
+-----------------+

Break the blocks on the right (and learn the main lesson for this 
level: blocks with a winking cat face must be destroyed, while still 
cat faces mean "don't smash". Blue blocks can't be destroyed), then 
pick up the pyramid and carry it to the door. Throw it up to put it 
into the slot and open the door. Go in.

Grab the pyramid and open the next door. Go inside and collect the 
first Jewel Piece and the crystals, and crawl through the small 
passage. Hit the ball to move it ahead and grab the crystals, then 
get out.

Go through the next door. Break the small block in the left wall, 
then break the blocks on the right, but don't enter the door - just 
go up. Break the blocks with the cat face, and use the blue one to 
get into the passage in the wall and to a pipe. Go down it.

BONUS ROOM
Hit the "!" switch twice quickly, so that the two blocks fall on the 
platforms below, and dash attack the blue block in the left wall. Get 
the crystals and the heart medal, and get out.

Now make the blue block fall down, and enter the door above it. Take 
the second Jewel Piece, and exit to be back to the previous room. Go 
up to where the ball is and push it to the left, and use it to reach 
the platforms above. At the top, enter the door.

Break the first and the third cat blocks, but don't touch the one in 
the middle. Now go past the blocks, then use them to reach the 
crystals above the door. Fall down, getting the crystals along the 
way. At the bottom, destroy all the blocks below the blue blocks, 
then dash over the blue blocks and break the block on the left for a 
diamond. Go right and dash attack to clear the way. At the end of the 
corridor, jump on the platform and dash attack again to reach a bunch 
of crystals. Now go through the door on the far right.

Get to the stone face. Facing left, turn into Flaming Wario to melt 
the flame block on the right. Get flamed again, but this time, jump 
on every platform you see ahead of you. This way, you'll get to the 
top-right part of the room, where there are many crystals below a 
flame block. Finally, go to the second stone face and become Flaming 
Wario once more. Jump from one platform to another to melt the flame 
block and reach the pyramid. Carry the pyramid to the door, and put 
it in place. Now, don't enter the door, but go right. Jump attack (or 
dash) from the edge to reach the small edge on the high right, and 
the wall there will disappear, revealing an upside-down pipe. Enter 
it.

BONUS ROOM
Go up the platforms to the red ball, and push it to the left and down 
the slope. Stand on it, and super slam attack the blue block on the 
left. Now dash attack the other blue block, and finally push the ball 
into the indentation in the floor to reach the diamond. Now, get out 
and into the door on the far left.

Break all the cat blocks below the left blue block, but only the 
upper cat block below the right blue block, to get to the upper 
floor. Enter the next door. Get the third Jewel Piece, then, facing 
left, turn into Flaming Wario to melt the flame block on the far 
left. Behind the blocks below you'll find a door leading to a room 
with some crystals. When you're ready, press the switch.

Countdown is 4:00. Go up the platforms on the right, and through the 
door. Break the cat blocks under the blue block, and jump to the 
upper floor. Grab the Keyzer and go down the pipe.

You'll land on the box with the final Jewel Piece. Go left and crawl 
through the small passage. Break the cat blocks, and use the blue 
block as a platform to reach the diamond on the other side. Drop down 
and go left. Get the crystals, and crouching jump into the small hole 
to reach a diamond. Now get the pyramid and take it right where the 
door is. Step on the ball and open the door with the pyramid. Enter 
to find the CD. Exit, go left, and up the pipe.

Exit through the door, and go back to the vortex.

---------------------------------------------------------------------

+---------------+
| THE BIG BOARD |
+---------------+

Go right until you get to a sort of slot machine. At that point, a 
bar will appear at the bottom of the screen. The first space, 
"Start", will be highlighted. When you hit the slot machine, you will 
stop it on a number between 1 and 6, and the cursor on the bottom bar 
will proceed by that number of steps. The highlighted symbol will 
determine what effect you get:

- Platforms with arrows: dotted platforms will turn solid, and solid
  blocks will disappear.
- Wario's face: Wario will turn into something that may help him 
  reach hidden areas.
- Heart: you will get one heart.
- Diamond: you'll get a diamond.
- Black man: three enemies will appear.
- Bolt: you'll get hit and lose 400 coins.

On the first try, you'll get the platform change regardless of the 
number you pick, so get the crystals by stepping on the platforms. 

Go to the next area, and follow the lower path to collect the first 
Jewel Piece. Now step on the platform and on the slim platform at the 
top to find more crystals and hearts, then go ahead.

Stand below a slot machine and face right. Hit the slot so that you 
get Wario's face and turn into Flaming Wario. While running left, 
jump on the platforms to reach and destroy the flame block, and get 
the diamond. Now go right and fall down the hole to collect the 
second Jewel Piece, then dash attack the right wall to find a secret 
pipe. Go down it.

BONUS ROOM
Use the bubbles dropped by the green bird to break the small blocks 
and make the two toy racers drop to the spikes below. Bounce on them 
to safely cross the floor and collect the heart medal in the box. Get 
out and go on.

Go down the steps and collect the third Jewel Piece, then use the 
slot machines and get the black man. Use one of the enemies to break 
the small blocks in the right wall, and get the diamond behind it. 
Now collect the crystals and, if you can, use the second slot machine 
to change the platforms in the level. Proceed to the right, getting 
the final Jewel Piece on the way.

Use the slot machine to turn into Fat Wario. Break the blue blocks 
and kill all the Black Spinys for lotsa coins, and get a diamond in 
the tunnel below. Now go to the next section.

Go down and use the slot machine to turn into Flat Wario. Float to 
the hole high in the right wall, and go right to find the box with 
the CD. Now use the next slot machine to change the platforms, then 
enter the door. In the next room, turn into Bouncy Wario, and soar 
through the first column of blocks in the ceiling to break a blue 
block at the top. Now go up the platforms on the right, and enter the 
door at the top.

Roll down the slope and you'll hit the switch. Countdown is 3:00. Use 
the platforms to reach the door. In the next room, you'll have to use 
the slot machines to get the cursor to the last space in the bar, 
i.e. the "Goal". In the meanwhile, get the black man and bounce on 
the enemies to get the crystals. When you finally get the "Goal", the 
floor will disappear. Break the small blocks and drop down, getting 
the Keyzer while falling.

Go down and right, in the small corridor above the blue blocks, and 
break the blocks. Get the diamond, then break the blocks to go down, 
and get the crystals on the high platform. Enter the door. Go up the 
blue platform and enter the upside-down pipe. 

BONUS ROOM
Slam attack the ground so that the Professor bounces down next to 
you, and power throw him up to hit the "!" switch and create a 
platform to the diamond. Get out. 

Go left 'til the vortex.

---------------------------------------------------------------------

+--------------+
| DOODLE WOODS |
+--------------+

Go right and jump on the red platform, and from there into the blue 
portion of the wall. As you'll find out, you can go through such blue 
zones. This one hides the first Jewel Piece.

In the next section, you'll meet the Hoggus. It alternatively throws 
a spiky snail and a purple flying pig, so watch out. Proceed to the 
right, then down. Now go left 'till you have to drop down again, and 
this time, you'll see a block in the right wall. Break it and enter 
the fake wall to reach a pipe. Enter it.

BONUS ROOM
Start rolling and hit all the "!" switches to get to the bottom of 
the room, where a diamond is waiting, then hit them all again to 
return to the pipe, and get out.

Go left, and in the second blue wall, break the blocks to find a door 
leading to a room that hides the second Jewel Piece. Get it, go out, 
and keep going left, then down, and to the right. Go ahead and, when 
you get to the slim red platforms, don't go up them - crawl under the 
pencils and go left, then up to find a pipe. Enter it.

BONUS ROOM
This bonus room is very tricky. The platforms above the spikes are 
only visible until you get close, then they'll be covered by fake 
walls. You'll have to memorize the position of the platforms in order 
to get to the diamond on the far right of the room. The final 
platform can't be seen - you'll have to guess where it is. When 
you've collected the diamond, roll back to the entrance, and get out.

Now go right, and when you get to the wall of small blocks, wait for 
the Hoggus to release a flying pig. Bounce on it to get over the 
wall, and go right and into the door to find a diamond. Now get back 
and break the small blocks to proceed. Drop down to hit the switch.

Countdown is 6:00. Go down to get the Keyzer, and roll through the 
small corridor. When you've stopped, go up the platforms and to the 
next section. Here you'll have to hit the pencils to move them and 
create platforms to go on. Hit the first pencil. Watch out for Hoggus 
pictures, as some of them will spring to life and attack you. Go up 
the red platforms, then go slightly right and hit the blue pencil 
above. Go left now, and hit the purple pencil. Use the pencils to go 
up. Now go right and up to collect the third Jewel Piece, and hit the 
blue pencil. Keep going up, and hit the next purple pencil. Go right 
and drop on that pencil, and from there jump right to the exit, and 
to the next section.

Roll down the slope and jump whenever you see crystals - this way, 
you'll get all the crystals and the diamond hidden in a wall. Roll 
'til the next section. Here, hit the pencil, then smash the floor to 
bring the monkey to the upper platform. Eat its apple and smash the 
block on the right side of the pencil. Go along the path and you'll 
eventually find a diamond. Now get back, and proceed up and to the 
left. Collect the final Jewel Piece on the way, and when you get to 
the next blue pencil, go up it and hit the next one, then hit the one 
you just stepped on as well. Now you can use them to reach the exit 
of this area.

Roll down the slope and you'll roll through a tight passage below. 
When you stop, go left and enter the door. Get the CD, then exit and 
jump up the red platforms. Now go left and back to the vortex.

---------------------------------------------------------------------

+------------+
| DOMINO ROW |
+------------+

Hit the red button to destroy the brick wall. Go through the door and 
you'll find out why this level is called Domino Row: when you hit a 
pole, all the domino pieces will subsequently fall until they hit the 
switch at the end of the row. The fact is, if you let them do this, 
you won't be able to reach certain areas. What you must do is to 
anticipate the dominos and press the red button at the end of the row 
before they do - this way, you'll break brick walls and get access to 
some very interesting (and sometimes vital) areas. Do so in this room 
and you'll get hearts and crystals. Now enter the door.

In this room, you MUST go faster then the dominos: if you fail, you 
won't be able to get the first Jewel Piece, which sits above the next 
door. Go through it. In the next room, win the race and you'll set 
free a Hammer guy. Get Bouncy and spring to the top to find a pipe. 
Enter it.

BONUS ROOM
Grab the Professor and throw him on the higher platforms, then use 
him to break the small blocks and make all the Spinys fall into the 
water, where they'll turn into shiny silver coins. Get them and the 
heart, then leave.

Fall on the right and power slam attack to break the blue block, then 
go right and through the door. Now hit the dominos, then roll down 
the slope to beat them to the flag and gain access to a secret door. 
Enter it and go up. Use the second toy racer to break the big blocks 
on the right and clear the way to the diamond. Bounce on the other 
toy racer to get the diamond, then enter the door.

In the next room, you'll have to run and swim to beat the dominos. 
Don't worry too much about the crystals, but be sure to press the red 
button before the dominos do. When you're done, go back underwater 
and get the second Jewel Piece, then go through the next door.

Beating the dominos in the next room will gain you access to a door 
leading to the CD, so be sure to win the race. Then break the blue 
block, and super slam attack while falling down to break another blue 
block and find a pipe. Enter it.

BONUS ROOM
Use the dash attack or the regular charge to hit the "!" switches and 
create platforms to get to the diamond. Take it and exit. Now hit the 
switch.

Countdown is 4:00. Dive on the left and swim to the door. Now go 
down, then left through the passage you opened earlier - this will 
save you a lot of time while going back. Go through the next door, 
and through the following one, too.

Roll down the slope and jump when you come to a gap - if you keep 
this up, you'll get to the third Jewel Piece. Keep rolling until the 
next door, and enter it. Now go left, and get hit by the Hammer guy 
at the far left, then soar through the blocks and to the crystals at 
the top. Now go left.

Keep going until you're back to the entry room, and fall down the 
hole to get the Keyzer. In the room below, break all the blocks you 
find to get to the final Jewel Piece, then backtrack to the red pipe 
and enter it to return to the vortex. 

---------------------------------------------------------------------

+----------------+
| BOSS: AERODENT |
+----------------+

Weak against: Large Lips
Treasure: Necklace
Time: 4:00

This Boss is so easy you won't believe it. Nail-shaped monsters will 
parachute towards you. Stun them, then pick them up and power throw 
them at the Boss. It will deflate and descend - at that point, its 
feet will start glowing. Hit them to turn the Boss upside-down, then 
hit the small mouse on its head. Do this as much as you can before 
the Boss turns around and ascends out of reach again.
Repeat this procedure for the whole battle. Just be careful of the 
fireballs that will start falling from above once the Boss has gotten 
weak enough.


    ________________
___/SAPPHIRE PASSAGE\________________________________________________
---------------------------------------------------------------------

+-----------------------+
| CRESCENT MOON VILLAGE |
+-----------------------+

At the very beginning of the level, you'll meet a flying ghost. It 
can spit a green ball that can turn you into Zombie Wario. Get hit, 
and jump on the thin platform in the floor to drop down to a room 
with many crystals and four hearts. Get out using the pipe, and get 
going. Enter the door.

Climb the ladder and go through the next door. Go right and you'll 
see a big ghost. It can't hurt you now, but it can steal the coins 
that'll roll on the floor when you smash blocks and kill enemies. 
Moreover, he may cause a lot of trouble later. Anyway, go ahead, hit 
the "!" switch, and go back to collect a diamond. Be sure to hit the 
switch again before entering the next door.

Ignore the bat, and go to the upper floor. Roll down the slope on the 
left, and jump over the small pit to break the blocks and get to the 
ladder. Climb it. Now, get hit by the bat to become Bat Wario. Fly to 
the far left, avoiding the candle light, and get the first Jewel 
Piece. Now smash the floor below the nearby candle to find a secret 
door. Go in.

Break the blocks on the left, and smash the upper part of the wall to 
find a stone. Use it to break the block at the top of the ladder, and 
go up there. Crawl into the passage and off the edge, and get into 
the other small passage to get a diamond. Now get out, return to the 
bat, and fly to the door.

Keep going, collecting crystals as you go. When you see the diamond, 
jump down to the lower floor. Go right until the last platform before 
the door. On this platform is a slope. Roll down it and to the left, 
and you'll find a new room. Collect the second Jewel Piece and the 
hearts, then go back and roll again to uncover a secret room with the 
CD. From here, roll down all the way to the right, and you'll uncover 
a secret passage below the steps. At the end is a pipe. Enter it.

BONUS ROOM
Get zombified by either ghost, and hit them. Quickly get into the 
water, and grab one of the ghosts' heads. Use it to break the small 
blocks and get to the diamond. Ignore the green bird, and get out and 
into the next door.

Climb the ladder and go left. Hit the "!" switch to create slopes 
from the "!" blocks, and roll down the one you're close to to kill 
three monsters in a small niche and get 300 coins. Now go back down 
and do the same to find the third Jewel Piece and a door. Enter it.

Go right, and when you get to the boxes, break them to clear a path. 
Enter the upside-down pipe halfway through. 

BONUS ROOM
Grab the Professor and power throw him past the wall and on the 
block. Now crawl through the passage and all the enemies will try to 
charge you, but they'll fall into the water, turning into coins. Get 
out and go right. 

Fall down the hole and collect the crystals in the water. Swim left 
to the wall, and into the current going left. This way, you'll be 
able to collect a diamond. Now get the final Jewel Piece, and exit. 
Go right and into the door.

Go up the platforms to collect the diamond, then go back down and hit 
the switch. Countdown is 3:30. Turn into Bat Wario and fly up to the 
Keyzer, then run back to the vortex. On the way though, watch out for 
the big ghosts! They'll steal the Keyzer if they get too close, and 
you'll have to get it back if you want to return to the vortex - in 
fact, all doors will be closed until you retrieve the Keyzer. Be 
careful and run all the way back to exit the level.

---------------------------------------------------------------------

+---------------+
| ARABIAN NIGHT |
+---------------+

Enter the door and meet this level's main feature, the flying 
carpets. Step on a carpet and jump repeatedly to go higher. The 
carpet will also proceed in the direction you're facing. Be gentle, 
because carpets won't follow you if you make a quick move. Use the 
first carpet to get to the door.

Drop down and use the carpet to float right up and above the entry 
door, where you'll find a pipe. Go down it.

BONUS ROOM
Jump past the Black Spinys and hit the "!" switch to make them fall 
into the water and turn into $$$. Now get out and use a carpet to get 
to the next door.

Break all the boxes in this room, and get the first Jewel Piece. Now 
go back to the ladder, and turn into Zombie Wario. Drop through the 
platforms on the left side of the room to find a diamond at the 
bottom, then exit through the door. Enter the next door you'll find, 
too.

Use the carpet on the right to float to the door, and enter it. Enter 
the pipe you'll find. 

BONUS ROOM
Go to the Professor, grab him, and throw him on the upper platform. 
Now go back to the pipe and wait for him to come your way. When you 
can, stun him from below to make him fall, and use him to break the 
block and reach the diamond. 

Get out and float up with the carpet, and while you're still on it, 
start dash attacking - this way, you'll break the blue block as soon 
as you land near it, and you'll be able to get the diamond at the 
bottom of the next ladder. Now go back to the door, and to the 
previous room.

Fly up to the next carpet, and go right to find the second Jewel 
Piece. Now float to the next door, and enter it. Drop to the right, 
and get on the carpet. Fly as high as you can, and get the zillion 
crystals there, then fly left to the diamond, and down from there to 
collect crystals and a heart. Now go back where you found the carpet, 
and enter the door. 

Go left, and fall through the cylinder with the Beezley inside. Now 
go right, and get stung by the Beezley to get Puffy. Float up to 
collect the crystals, then get Puffy again, and this time, float up 
at the far right. Fall through the cylinder with the Bat, and return 
to the left side of the room. Become Bat Wario and fly up to the 
ladder, then go down to find the Keyzer. Now, get out.

Dash attack and jump to the right wall. You want to break the 
indentation in the wall to open a secret passage leading to a 
diamond. Take the diamond, then get out again, and use the carpet to 
fly up and to the right, and to the door leading to the next room.

Get turned into Zombie Wario to drop through the platform and collect 
the crystals below, then go up until you get near the spikes. Turn 
into a Zombie again, and go right until the blue platform. Jump when 
you're between the last two set of spikes - this way, you'll get many 
crystals while falling. You'll fall near the third Jewel Piece. Go 
down the ladder and press the switch.

Countdown is 4:00. Drop down and get on the carpet. First off, fly to 
the left, collecting the many crystals, until you get to a platform 
with another carpet. Dismount, and super slam attack down the column 
of crystals near the wall to break the box at the bottom of the 
water. Now swim left, collect the final Jewel Piece, and get on the 
carpet above. Fly back to the right, and super slam attack the point 
indicated by the crystal arrow to break the box below and clear the 
path to a diamond. Now, swim back left and to the next section.

Surface and get on the carpet. Be careful, because you only have this 
carpet for this section, and if it touches the water, it'll dissolve. 
Fly to the left, collecting all the treasures, and stop on the 
platform at the end of the passage. Go down the ladder to get the CD, 
then get back on the carpet and to the arrow of crystals. Super slam 
there to find another underwater passage with yet another diamond, 
and from there swim to the left, and go up the pipe at the top. Go 
through the door, and back to the vortex.

---------------------------------------------------------------------

+--------------+
| FIERY CAVERN |
+--------------+

Just go right, being careful of the lava pillars that will rise from 
the lava pits. Also be aware of the boulder-throwing monsters - 
they'll shake the ground before they throw a boulder, so you're 
advised! 

After a couple of screens you'll get to some small platforms above a 
lava pillar, with crystals on them. Jump on the lower-left platform, 
and break the wall and then the floor to find a pipe. Go down it.

BONUS ROOM
Hit the green "!" switch and drop down. Get hammered to turn into 
Bouncy Wario, and soar past the green switch to hit the grey one 
above. Fall back all the way down, get Bouncy, and hit the green 
switch. Get the diamond, then exit.

Enter the door you'll find and continue along the way. When you find 
the first Jewel Piece, go left and past the lava pillar to find a 
pipe. Enter it.

BONUS ROOM
Grab the Professor and use him to break the small blocks, and go down 
the tight passage. Now grab him again, and use him to break the line 
of blocks and the "!" switch lined with them. Go down and cross the 
bridge, being careful of the lava pillars. Take the Prof one more 
time, and carry him back to the left side of the bridge. Here, use 
him to hit the "!" switch anew, and crouching jump into the tight 
passage to reach the diamond. Now, get out.

Go right, up the ladder, and into the door. Go left to find the 
second Jewel Piece, and cross the pit with a dashing jump to collect 
the crystals and one diamond, then go back and to the right. Enter 
the door at the end of the corridor.

Slam attack the small blocks and you'll land on the switch. Countdown 
is 5:00. Surprise! The whole cave turns icy! And, in the same 
fashion, the boulder throwers turn into Yetis. Run to the right and 
enter the door.

Go up, avoiding the snowballs, and enter the door. Jump on the 
platforms, and go down the ladder to find the third Jewel Piece. 
Break the block on your right, go right, and become Snowman Wario. 
Touch the right slope and you'll roll to the exit. Before going 
through it, get the diamond from the block above.

Enter the next door. Go right and become Snowman Wario, and roll to 
the left to find a diamond behind the wall. Now go right and up, then 
left to the next door.

Go down the ladder, then up the platforms to get the Keyzer. Go left, 
dash attack the ice block, and go ahead. When you get to the door, 
dashing jump to the left to get the diamond, then exit.

Go up and grab the Yeti, then go down to the ground and drop it. Stay 
on its left, and get frozen to slide all the way left, where the CD 
is waiting. From there, go up. Bounce on the Yeti to get to the 
diamond, then exit left.

In the next room, go up, past the Yeti, and break the wall at the 
top-left to find the final Jewel Piece. Go down and left to return to 
the vortex.

---------------------------------------------------------------------

+--------------+
| HOTEL HORROR |
+--------------+

Go right and enter Room 102. Here, turn into Bat Wario to get the 
diamond, then exit. Go right to the end of the corridor, get the 
first Jewel Piece, and enter Room 104.

Hit the "!" switch to create ladders. Climb the ladder right of the 
door. At the top, go left and hit the other "!" switch to create a 
ladder that goes up to Door 304. Go through it.

Go left to the second Jewel Piece, and into Room 302. Go left and 
through Door 301, and from there go left to get out. Go up and 
through the exit on the right. Enter Room 401.

Turn into Flaming Wario and jump from one platform to another to 
destroy the flame block and get the Keyzer. Get out and go left, and 
enter the upside-down pipe.

BONUS ROOM
Don't touch the glowing background, or the room will be reset. Go up 
on the right and lure the Hammer guy down. Get hammered to turn into 
Bouncy Wario, and jump above the pipe to break the blocks and get a 
diamond. Now go up on the left and get an apple to become Fat Wario, 
and break the blue block near the pipe for another diamond. Get out.

Get turned into Zombie Wario, and drop down to the very bottom of the 
stairs. Climb back up to get a diamond, and return to Room 302. Hit 
the green "!" switch, and go down to Door 201. Enter it. Collect the 
third Jewel Piece, then enter Room 202.

Break the blocks, then turn into Bat Wario. Get the heart above the 
door, then fly right and up to the next room. Fly left to the 
diamond, get normal Wario again, and grab the stone. Get very close 
to the wall, and power throw the stone to clear a path leading to a 
pipe. Go there.

BONUS ROOM
Go to the left of the Yeti, and get frozen to slide to the left and 
kill the Spinys for many coins, then get out. 

Go down and into Door 402.

Get the final Jewel Piece, and enter Room 403. Hit the "!" switch to 
reach a heart, then get out and enter Room 404. Stun the monkey, grab 
it, and carry it up to the blue block. Here, drop it and eat its 
apple to turn into Fat Wario. Break the blue block and press the 
switch below.

Countdown is 4:00. Exit and go to Room 403. Turn into Zombie Wario 
and drop to Door 303, and from there go to Room 304. Go down and 
enter Door 204. Go left and get into Room 203. Here, break the blocks 
and go past the wall, and turn into a Zombie to drop to the CD. Get 
out through Door 103. From there, just go left to find the vortex.

---------------------------------------------------------------------

+--------------+
| BOSS: CATBAT |
+--------------+

Weak against: Black Dog
Treasure: Bracelets
Time: 4:00

Beware of the drill in the water. The Boss will send high waves at 
you. Ride them, and use them as a platform to attack the cat on the 
Boss' head. When hit, the Boss will release some spiky eyes. Avoid 
them or they'll turn you into Puffy Wario.
When it reaches the edge of the screen, the Boss will go offscreen 
for a moment, then it will reenter. As you weaken it, the Boss will 
also create waves that rise and lower, along with regular waves.
After some hits, the cat on the Boss' head will disappear, and the 
Boss will start spitting red spiked eyes. These ones HURT, so avoid 
them at all costs. From now on, all waves will go up and down, and to 
hit the Boss you'll have to slam attack it on the head. Repeat until 
you win.


    ______________
___/GOLDEN PYRAMID\__________________________________________________
---------------------------------------------------------------------

+----------------+
| GOLDEN PASSAGE |
+----------------+

When you exit the vortex, you'll immediately hit the switch. 
Countdown is 9:30. Start running to the right, and never stop. 
Chandeliers will tremble and fall, and the platforms above pits will 
crumble shortly after you've stepped on them. If you're hit by a 
chandelier, you'll turn into Fire Wario and fall into a pit. At the 
bottom there's water, but you'll have to go back to the beginning of 
the level every time you fall. Luckily, chandeliers that have already 
fallen won't reappear. Run to the end of the corridor, and to the 
next section.

Break the blocks and make your way to the water. Dive, and get 
trapped into the first bubble. Press the D-Pad slightly to the right 
to go all the way up and surface near the first Jewel Piece, then get 
back and into the bubble on the right. Get the diamond on the way up, 
and exit the area.

Go right and fall down to collect the second Jewel Piece. Go back up 
with the pipe, and turn into Bouncy Wario. Fall down again, and 
spring up to find a diamond, and the exit.

Carefully avoid getting turned into a Zombie, and make your way to 
the right. In the next area, go past the first monkey, then turn 
around and eat the apple to become Fat Wario. Break the middle column 
of blocks to find a diamond below, then go right and back up. Proceed 
to the right, and turn into Snowman Wario. Roll down the slope and 
you'll get a diamond. Enter the pipe and go back up, and this time, 
go right and past the snowballs. Become Bat Wario, and fly up and to 
the left to find the third Jewel Piece, then go right.

Go down the ladder, go right and hit the "!" switch, then climb the 
ladder up. Roll down the slope, and when you stop, collect the final 
Jewel Piece. Now break the blocks there and fall below, surface, and 
go up. You'll be near the ladder again. Go right and grab the 
Professor, and use him to break the big block on the right and clear 
the way. Go back up the ladder, roll down the slope, and be ready to 
jump past two pits to get a diamond and the Keyzer. When you have the 
Keyzer, fall down to the water, and swim back all the way to the 
vortex, getting the diamond near the ladder on the way there.

---------------------------------------------------------------------

+-------------------+
| BOSS: GOLDEN DIVA |
+-------------------+

Time: 6:00

At the beginning of the battle, the Diva will have four masks 
spinning around her. One of these will fly around and attack you. 
Stun it, then pick it up and power throw it at the Diva's fan. Do 
this with all four masks. If a mask gets you, you'll lose a lot of 
time, until it finally lets you go.

When the fan is destroyed, a green bug will start flying around. Stun 
it as well, and throw it at the Diva's face. Her eyes bulging out, 
she'll drop a blue ball that will explode in a couple of seconds. You 
must charge it and send it flying at the Diva's head.

Now really angry, the Diva will drop black eggs that'll hatch when 
they hit the ground, releasing a black chick that'll explode soon 
thereafter. Grab an egg before it falls to the floor, and throw it at 
the Diva's face.

In tears now, the Diva will throw spiky hammers at you. Avoid them, 
and in a while they'll turn into normal hammers. Pick one up and 
throw it up, and make it fall right on YOUR head. Yeah, that's right. 
You want to hit yourself in order to turn into Bouncy Wario. When 
you've taken the hit, spring right to the Diva's face.

Now the Diva will repeat her attacks, from the green bug to the 
hammer, while her face gets impossibly uglier with every hit. After 
that, she will start using all of her attacks very quickly, so you'll 
often have to cope with two attacks at a time. The black eggs seem to 
be the rarest attack in this part.

When she only has 4 energy units left, the Diva's face will get very 
long and she'll start pounding the floor, revealing spikes below it. 
When she pounds the floor, Wario will be paralysed for a moment, so 
jump when she lands. Hit her face when she descends.

When only the last of the Diva's energy units is left, only her lips 
will remain. Hit them to end the fight... and the whole adventure!

--------------------------------------------------------------------

CONGRATULATIONS! You've completed Wario Land 4. Enjoy the amusing 
ending sequence. For every treasure chest collected after beating a 
Boss, Wario will take home a special treasure, and a memory 
associated to it. So, if you've collected all 12 chests, you'll get 
the full ending sequence.

If you save your game data now, you'll be able to fight all the 
Bosses again!

Now, why don't you give a try at Hard Mode too?


=====================================================================
8. EXTRA STUFF
=====================================================================

+----------------+
| THE SOUND ROOM |
+----------------+

The Sound Room is accessible from the central hall of the Pyramid. 
Here you'll be able to play all the CDs you've found so far. They 
are:

EMERALD PASSAGE             | RUBY PASSAGE
                            |
About That Shepherd         | Driftwood & The Island Dog
Things That Never Change    | The Judge's Feet 
Tomorrow's Blood Pressure   | The Moon's Lamppost
Beyond the Headrush         | Soft Shell
----------------------------|------------------------------
                            |
TOPAZ PASSAGE               | SAPPHIRE PASSAGE
                            | 
So Sleepy                   | Yesterday's Words
The Short Futon             | The Errand
Avocado Song                | You and Your Shoes
Mr. Fly                     | Mr. Ether & Planaria

While listening to them, you'll also be shown some absolutely crazy 
videoclips. Almost all CDs are crappy, that's true, but some of them 
are not that bad. Anyway, I think that getting them was satisfactory 
enough. I don't think you're also expecting quality music from those 
CDs... or are you? ^_^


+----------------+
| THE MINI-GAMES |
+----------------+

The three mini-games in Wario Land 4 are nothing special, and they'll 
probably get boring after you've played them a couple of times. 
However, they're the only way to snatch some Medals to pay the Item 
Shop guy, so let's have a look at them all.

- Wario's Homerun Derby
This is the toughest mini-game, but it can be very rewarding if you 
practice for a while. The game is simple: the pitcher will make some 
movements, then he'll throw the ball. All you have to do is to press 
A at the right time to score a homerun and earn a point. If you hit 
the ball uncorrectly, it's a foul. If you miss, it's a strike. A 
homerun will cancel all fouls and strikes. Remember that fouls can 
become strikes, and that fouls don't count after 2 strikes.

The pitcher's head movements will tell you what kind of ball is 
coming. Here's what they mean:

Nod, nod: fast ball. Sometimes it is VERY fast.
Shake, shake, nod: slow ball. Sometimes it will speed up at the last 
moment.
Shake, nod: curving ball. Quite hard to hit.
Shake, nod, shake: the ball will disappear halfway through the field, 
then it will reappear after some moments.

For every 3 homeruns, you'll get a Medal. Score enough homeruns and 
you'll see a brief cheerleaders' show. After 3 strikes, you're out.


- The Wario Hop
All you have to do is to jump past the various obstacles you'll find 
in your way. Follow the rhythm of the music to time your jumps 
better. After 38 successful jumps, the game will speed up, and the 
same will happen after 94 jumps. You'll earn a Medal for every 15 
successful jumps. If you hit an obstacle, you're out.


-Wario Roulette
Watch Wario's face, then choose the right features from the ones that 
will be displayed. If you choose all three correctly, you'll earn a 
point. For every 5 points, you'll get a Medal. After a certain number 
of right choices, the game will speed up, and you'll have to choose 
from a grater number of different features. Make one mistake and the 
game is over.


+--------------+
| KARAOKE MODE |
+--------------+

Get a Gold Crown (10,000+ coins) in every level and you'll unlock 
Karaoke Mode. Go to the Sound Room and select Karaoke, and the 
background music of Palm Tree Paradise will be played, while the 
lyrics will be displayed at the bottom of the screen. Here's the 
song:

-MEDAMAYAKI-

(Hello there!)
Ukurere Mitaina
Tabiwo Shiyo
Aruite Iko Tsukino
Kakerawo Hiroinagara
Chizuno Kawarini Kyanbasu
Nijino Shizukude
(Somemasho)
Hinodeni Maniauyoni
Boyaketa Tokeiwa Oiteko
Umini Tameiki Tokashite
Ishini Koewo Kizamo
Tsukino Supuni Ukabetara
Hyougarano Kumoga Warau


If you can't understand it, don't worry, it's only Japanese.

As everything else in the Sound Room, the Karaoke is useless, but 
it's still fun to watch and to listen to.


=====================================================================
9. CREDITS
=====================================================================

Thanks to Nintendo for another great platformer. It's short, true, 
but it's fun, too.

Thanks to Vienticus Prime for his Wario Land 4 FAQ, which helped me 
find some secret passages I had missed. It also helped me discover 
the best items to defeat the Bosses.

Thanks to Jeff "CJayC" Veasey for posting my FAQs on his marvelous 
site.

Thanks to me, for completing this FAQ after infinite procrastination.

Thanks to you, for reading this work. Hope you've enjoyed it.