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                              WARIO LAND 4
                         HARD MODE WALKTHROUGH

                              Version 1.0

                   For the Nintendo Game Boy Advance

       Unpublished work by Efrem Orizzonte (efroriz@hotmail.com)


=====================================================================
DISCLAIMER
=====================================================================

THIS DOCUMENT IS COPYRIGHT 2002 EFREM ORIZZONTE. THIS DOCUMENT IS FOR 
PRIVATE USE ONLY. YOU'RE NOT ALLOWED TO POST IT ON YOUR WEBSITE 
WITHOUT AUTHOR'S PERMISSION, LINK DIRECTLY TO IT, ALTER IT IN ANY WAY, 
PUBLISH IT IN BOOKS OR MAGAZINES, OR SELL IT FOR ANY PROFIT. YOU MAY 
PRINT IT AND GIVE IT TO WHOMEVER YOU WANT AS LONG AS YOU DON'T GET ANY 
CASH FOR IT.

YOU CAN E-MAIL THE AUTHOR FOR QUESTIONS, COMMENTS, CORRECTIONS AND/OR 
CONTRIBUTIONS, AND YOU WILL BE GIVEN CREDIT FOR THEM AS LONG AS THEY 
ARE USEFUL AND PERTINENT TO THE DOCUMENT.


=====================================================================
CONTENTS
=====================================================================

1. REVISION HISTORY 
2. WHAT'S DIFFERENT IN HARD MODE
3. HARD MODE WALKTHROUGH
4. CREDITS


=====================================================================
1. REVISION HISTORY
=====================================================================

Version 1.0 [3-1-2002]
The FAQ is complete. Since it only covers Hard Mode, check my other 
Wario Land 4 FAQs if you want to know about Normal Mode and S-Hard 
Mode.


=====================================================================
2. WHAT'S DIFFERENT IN HARD MODE
=====================================================================

There are many more enemies than in Normal Mode. This means more 
money, but it also means frustration, especially because support 
enemies are always in the way.

Almost all Jewel Pieces have been replaced. They're usually found 
where diamonds could be found in Normal Mode. This means you'll have 
to explore many secret passages you may not have found in Normal 
Mode.

Apart from Jewel Pieces, other things are found in different places. 
You'll notice the differences when you play.

Time to complete a level is significantly shorter. Moreover, you have 
1 less minute to defeat a Boss.

Items in the Item Shop are more expensive than before.


=====================================================================
3. HARD MODE WALKTHROUGH
=====================================================================

    _____________
___/ENTRY PASSAGE\___________________________________________________
---------------------------------------------------------------------

+---------------------+
| HALL OF HIEROGLYPHS |
+---------------------+

From the start, go up the platforms on the right, and into the 
corridor at the top. Stand on the pipe and press Down to enter it. In 
the room below, collect the crystals and kill the two monsters, then 
enter the upside-down pipe. Head right.

Collect the crystals and get the first Jewel Piece from the box. 
Continue down the hall and you'll come to a block. Use the charge to 
break it, and break the following block with a jump attack.
In the next room, get the crystals and the second Jewel Piece. Moving 
on, you'll come to blue blocks, which you'll have to smash with dash 
attacks.

In the next corridor you'll find many blocks, one of which hides a 
diamond. Move ahead and you'll come to a room with a stone. Grab the 
stone and press B to charge up, then release to throw the stone and 
break the small blocks. Go ahead, but don't climb the ladder yet - 
instead, break the block on the right to find a secret room with a 
heart medal in a box. Now, go climb the ladder.

Pick up the stone and charge, then throw it upwards to smash the 
block. Climb up there and crawl into the passage. In the next 
corridor you'll find the third Jewel Piece, then you'll have to 
experiment the roll. When you're done, grab the Keyzer and go on.

A diamond is waiting in the next section, along with the final Jewel 
Piece. Get 'em, then continue on to try the slam attack and the super 
slam attack. You'll also find a diamond, and another if you break the 
left wall before performing the super slam attack.
Pick up the stone and put it close to the steps, then press the 
switch. Countdown is 00:15. Use the stone to break the blocks, and 
crawl back to the vortex to end the level.

---------------------------------------------------------------------

Being the first time you attempt the bonus games, they'll only cost 
you 2,000 coins a game, rather than 5,000. Try them if you want.

For this first level, the Item Shop will only sell these items:

Apple Bomb     3 Medals
Blast Cannon   3
Vizorman       6
Bugle          9

Choose one if you want, then go fight the Boss.

---------------------------------------------------------------------

+----------------------+
| BOSS: SPOILED ROTTEN |
+----------------------+

Time: 1:00

Just hit it with regular attacks all the time. When it opens its 
mouth, get behind it with jump attacks and hit him from behind. Watch 
out for the Spikeheads.


    _______________
___/EMERALD PASSAGE\_________________________________________________
---------------------------------------------------------------------

+--------------------+
| PALM TREE PARADISE |
+--------------------+

Gotta love the music here! From the start, proceed right, collecting 
crystals and smashing everything in your way. In the section with the 
dotted "!" red blocks, you'll find the first Jewel Piece. 
 
When you get to the passage obstructed by blocks, step on the first 
small block, and jump to discover the main feature of this level - 
fake walls! This one is cleverly hiding the second Jewel Piece. Get 
it, then smash the blocks for more coins.

The next group of blocks is hiding a door. Enter it and you'll be in 
a cave. Climb the ladder to find the third Jewel Piece, then climb to 
the top and enter the upside-down pipe.

BONUS ROOM
Meet the Professor. This guy can't be destroyed, but you can abuse 
him in every conceivable way. Stun him, then throw him to the switch 
to create a ladder, and reach the diamond on top. 

Get back to the cave and drop down, collecting the crystals on the 
way, then get out.

See those ascending crystals? They're a clue to find a secret 
entrance to the next cave. Go through the wall to appear very close 
to the box holding the final Jewel Piece - and there's a diamond to 
collect, too. From the box, go down and collect all the crystals, 
then go through the right wall to find the metal box that holds the 
CD. Get it, then climb the platforms and move on.

Outside, you'll have your first encounter with the monkey. Monkeys 
shoot apples that will turn Wario into Fat Wario. Go to the red "!" 
switch and hit it. Climb the blocks and get the Keyzer, then go back 
and become Fat Wario. See that slightly different chunk of ground? 
Stomp on it and you'll drop to a cave below. Drop down the edge of 
the platform to smash through the cave bottom and discover a secret 
diamond, then collect the crystals and hit the green switch.

Get out and go slightly back to find two new green blocks. Use them 
to reach the upside-down pipe above. 

BONUS ROOM
Go to the top and grab the Professor. Throw it at the small blocks on 
the right, then quickly go back down to get him before he falls into 
the water. Now use him to break the small blocks on the left, and do 
a crouching jump from the platform above to get into the passage and 
collect the diamond. Get out.

Go ahead. You'll soon come to a heart medal, and to the switch. Press 
it. Countdown is 0:45. Run all the way back to the vortex, stopping 
only to collect those few crystals you didn't get before.

---------------------------------------------------------------------

+-------------------+
| WILDFLOWER FIELDS |
+-------------------+

Note for the level: if a Beezley pollinates a flower, you can hit the 
blossom to get some coins. Wait for it to grow and become orange 
before hitting it, but don't wait any longer or it'll rot. 

Go to the second flower and get stung to become Puffy Wario. Float to 
the very top, avoiding all the platforms on the way, and you'll come 
to the metal box of the CD. Get it.
Drop down, collect the crystals on the right, then drop to the screen 
below. Go left and get all the crystals, then go back to the ground 
and proceed right.

In the next section, go near the blue block in the ground, then get 
stung and float to the small platform above. Perform a super smash 
attack and you'll break the block. Go down and you'll find a cave.

To defeat the moles, you have to smash attack the ground so that 
they'll pop out, then hit them. Go left and drop to the bottom. Go 
down the corridor, and climb to the upper corridor at the end. 
Collect everything, then pick up the stone and jump up the platforms. 
Use the stone to break the block above, then return to the cave 
entrance and go right to get the first Jewel Piece. Now get out, and 
go right to the next section.

Climb up to the top, then go right. Jump down and do a super smash 
attack, collecting the crystals while falling. You'll break a blue 
block, and gain access to yet another cave.

Drop down the edge and perform another super smash attack to uncover 
a pipe at the bottom of the cave. Enter it. 

BONUS ROOM
Grab the Professor and throw him to the other side of the small wall, 
then do the same on the other side so that he drops to the bottom of 
the room. Now use him to bounce higher and reach the diamond. Now go 
back to the cave.

Climb the platforms, and bounce on the last mole to get the heart. 
Now enter the door on the right. Dive and swim left to the ascending 
current, then swim up and keep pressing up to take all the passages 
leading upwards. At the crossroad, go left and keep going up. When at 
the top, get the second Jewel Piece, then drop down on the left and 
super smash attack to break the ground below and find a diamond. Go 
back to the crossroad, but this time, go right. Collect all the 
crystals. Now use the slope on the right to do a roll and get all the 
crystals. Go back where you found the box, and enter the door. Swim 
up, collecting all the crystals, until the next door.

You're now on the highest place in the level. Drop to the platform 
below and get the heart medal, then drop off the edge on the far 
left. From there, go right to the next section.

Get stung and float up to the two red crystals, and to the section 
above. On the top you'll find the third Jewel Piece. Get it and go 
back down, and continue right. Get stung to reach the leaf platform 
and the heart at the far left. On the right of that platform is the 
final Jewel Piece. Get it, then drop down and go right.

Eat the monkey's apple to become Fat Wario, and break the blue block 
below the monkey. You'll find many crystals, and a pipe. Go down it.

BONUS ROOM
Use good ol' Professor to hit the "!" switch blocks and to break the 
small block that obstructs the passage to the diamond. Grab the 
treasure and go back out.

Climb the vines and do a super smash attack from the top to break the 
blue block. Step on the switch. Countdown is 1:20. Get the heart 
above the switch, and start running back.

On the way back, climb the small green platforms and go left. Now you 
can proceed left and get the Keyzer. Don't forget the hearts below 
the platform with the Keyzer. Roll to break the small block near the 
end. When you get to the next screen, jump up the platform, past the 
pit, and past the spikes to break the wall and find a diamond. Now 
break the right wall, and jump into the vortex.

---------------------------------------------------------------------

+-------------+
| MYSTIC LAKE |
+-------------+

Enter the door on your right. Climb down the ladder, stun the Spear 
Mask, and pick it up. Hop to the other side of the lake, getting the 
heart and the crystals, and use the enemy to break the small blocks. 
Crouching jump into the passage.

Pick up the stone, and power throw it over the wall to break the 
block. Open the box and get the heart medal, then go back and dive 
into the lake.

Swim ahead, collecting hearts and crystals. Slightly past the column 
of blocks in the lake bottom, you'll see a slightly different chunk 
of ceiling, with two crystals just below. Smash through it to reach a 
secret room. Get the first Jewel Piece on the right, then go left and 
do a power slam to break the blocks at the bottom and find 2 hearts 
and a pipe. Go down it.

BONUS ROOM
Grab the Professor and power throw him to the other side of the pond. 
Go there, and pick him up again. Stay on the left, and throw him 
normally so that he breaks the block underwater. Swim down there to 
find a diamond, then get out again.

When you see it, surface to get the diamond in the small room, then 
move on. In the next section, beware the black holes - a big fish is 
bound to get out as soon as you get too close. Stay alert and collect 
the crystals. When you have to choose between going up or right, go 
right to collect the diamond behind the blocks. From there, you can 
always backtrack to get all the crystals. When you're done, continue 
up and get out of the water. Go right, then turn around and dash. 
Jump past the water and destroy the wall on the left to find the 
second Jewel Piece, then return right and go on.

The next corridor has two Hammer guys and a Spikehead. Now, have a 
close look at the place. If you stand in the part where the ground 
slopes slightly downwards, you'll see that the ceiling is somewhat 
different. Get hit to become Bouncy Wario, and spring to that point 
to open a secret passage to the top. There you'll find the third 
Jewel Piece. Now go back down and exit right.

Dive into the lake, and swim ahead. Now, every time you see a column 
of crystals, bubbles will appear and try to get you and carry you all 
the way to the top, making you lose lots of time. Swim fast and 
precisely to avoid them, and continue until you get to the last 
bubble-maker. Here, get into a bubble so that you can get past the 
descending current at the top, and get the final Jewel Piece. Now go 
back down, right, and surface again. Go on.

Go to the other side of the lake, and enter the upside-down pipe. 

BONUS ROOM
Climb the platforms, grab the Professor, and power throw him over the 
wall, and into the water. Quickly go back down and to the left, and 
grab the ladder before the Prof hits the "!" switches, changing the 
platforms in the room. Get the diamond and go back to the lake.

Go right and press the switch. Countdown is 2:00. Dive to the bottom, 
avoiding the spinning maces, and head right. Avoiding the spinning 
maces again and collect the crystals and the Keyzer just out of the 
water at the top, then go back to the bottom and swim all the way up 
and left. Surface and go left.

Be very careful not to eat the monkeys' apples on the way back, or 
you'll lose a lot of time. When you're back to the first area past 
the door, dash attack to smash the blue block left of the door and 
open the passage to the CD. Once you have it, go through the door and 
into the vortex.

---------------------------------------------------------------------

+----------------+
| MONSOON JUNGLE |
+----------------+

Immediately enter the upside-down pipe. 

BONUS ROOM
Dash and hit the switch while running - this way, you'll prevent the 
stone from falling into the water below. Pick it up and use it to 
break the blocks and reach the diamond. Now, get out.

Use the moving platforms to cross the lakes and collect the crystals. 
After the second set of platforms though, drop down and dive below 
the wall to the left. You'll end up in a secret room with a box 
containing a heart medal. Now go back, up the wall, and to the left.

Get an apple from the monkey, and smash the blue block. You'll fall 
to a cave full of crystals. Get as many as you can, but after the 
last row (which is the closest to the right wall), stay near the wall 
to fall on another fragile block. Below is the first Jewel Piece. Now 
get back up and left, and smash the floor beside the left wall. Keep 
on pounding the ground so that the Hammer guy bounces up the platform 
and to the cave floor. Get hit and, as Bouncy Wario, spring through 
the passage full of crystals. You'll soar through the upper room, and 
get to yet another secret room at the top.

Roll down the slope to get to the box with the CD, then go back down. 
Head right and into the upside-down pipe.

BONUS ROOM
Go to the far left and you'll find an Indian. Wait for him to shoot 
an arrow, then go back right, with the arrow following you. At the 
pipe, get stung so that you become Puffy Wario, and float to the 
diamond. Exit the room.

Collect all the remaining crystals in this area, then move on to the 
left. Jump from platform to platform, collecting the crystals, until 
you get back to solid ground. When this happens, drop down twice. At 
the third fall, press right or you'll land on the switch, and you 
still don't want to.

Destroy all the blocks. Now dash attach towards the switch to break 
the blue block behind it. Climb the ladder, go to the edge of the 
platform, and get stung by the Indian's arrow. As Puffy Wario, float 
as high as you can, to the entrance of the area, and to the passage 
above it. You'll be in a new area. Dash from one platform to the 
other to get over the wall at the far left. The second Jewel Piece is 
there. When you're done, return to the switch, and press it.

Countdown is 2:45. Run to the right, and at the second group of 
blocks, break the blocks to find a door. Enter it, climb to the top, 
and drop down. Now break the left wall, and get the stone behind it. 
Power throw it towards the door, then go there, pick it up, and go up 
the platforms. Power throw the stone to the red block to break it and 
reveal the third Jewel Piece. Now get out.

Continue right. Climb the ladder at the far right, and at its top 
you'll find the final Jewel Piece. Now drop down, climb the ladder on 
the left back up, and go back to the previous area. Return to the 
first slope at the far left, and roll down it and to the next area. 
There, fall down the edge of the cliff, wait for a moment, then jump 
on the platform at the end to break the wall and find a secret 
passage full of crystals. Enter the pipe at the end and you'll be 
back to the entry area. Here, get on the blue platform to grab the 
Keyzer at its end, then swim all the way to the right and use the 
swinging platforms to jump back into the vortex.

---------------------------------------------------------------------

Now you can play the mini-games. From now on though, they'll cost a 
whopping 5,000 coins for each game. When you're done, proceed to the 
Boss' lair.

Now the most expensive weapons will be available at the Item Shop. 
They are: 

Black Dog      12 Medals
Large Lips     12
Big Fist       12
Black Dragon   12 

Buy one if you want, then move on to challenge the Boss.

---------------------------------------------------------------------

+---------------+
| BOSS: CRACTUS |
+---------------+

Weak against: Black Dragon
Treasure: Crown
Time: 3:00

Begin the battle by breaking its vase to wake it up. Now climb on the 
ladders, and wait for it to attack. It'll try to hit you with its 
spiky leaves. Slam it on the head to hit it. After the hit, stay 
behind it so it has to back off, giving you time to return to the 
ladders.
After some hits, it will sometimes go offscreen, then reenter and 
drop many drool drops that will turn you into Zombie Wario if 
touched. You can avoid this attack by standing below - or on - the 
left ladder. Anyway, if you do get zombified, a firefly will appear. 
Touch it to become Wario again. Note that the Boss will also release 
its zombifying drool when hit. 
The more damage you deal, the quicker the Boss attacks, and the 
farther its leaves can reach. However, its attack pattern never 
changes. If you're good, you can stay on the right ladder and hit the 
Boss as soon as he stops flashing after a hit. This way, you'll 
defeat it in no time. Just be careful not to touch it.


    ____________
___/RUBY PASSAGE\____________________________________________________
---------------------------------------------------------------------

+---------------------+
| THE CURIOUS FACTORY |
+---------------------+

Break the blocks along the way. Beware the spiky-headed robots - they 
can detach their heads and send them rolling on the ground at you. In 
the next section you'll find the first of many platform wheels. In 
order to use these, you must step on the left or right platform so 
that the wheel rotates in that direction, and you can proceed. Use 
this first wheel to go over the wall on the right, then use the next 
wheel to reach the corridor on the far right.

In the corridor ahead you'll find three pistons. If they hit you, 
you'll become Flat Wario. So, get hit by a piston, and return to the 
left. Jump from the very edge of the platform and float to the left, 
to the wheel you just used. When you're there, jump on the left 
platform of the wheel, then jump and float to the platforms on the 
left. Collect the heart, then go along the small passage and jump 
past the tight hole. Enter the detector to become Wario again, and 
take the first Jewel Piece.

Now return to the pistons, and go ahead. Break the blocks at the end 
of the corridor, and drop down to collect the crystals. Turn to the 
left and break the block beside the base of the ladder to find a 
passage leading to a pipe. Enter it.

BONUS ROOM
Grab the Professor and use him to break the small blocks in the upper 
passage and hit the "!" switch. Roll down the slope to get the 
diamond, then get out.

Continue to the right, and to the next section. Here you'll have to 
use many wheels to get to the top-left exit, where a heart is 
waiting. The problem is, a group of metal birds is ready to kick you 
off the wheels, so get out of their view quickly, and go on. The next 
room is full of conveyor belts. Break the block in the left wall to 
find a small alcove with a pipe. Go down it.

BONUS ROOM
Grab the stone and wait for the piston's led to flash red. When it 
does, the piston's going to smash the ground. Jump to avoid the 
impact wave, then quickly go past the piston and power throw the 
stone through the small passage. Now become Flat Wario, and simply 
walk off the ledge to get through the middle hole in the wall. Dive 
into the water to become Wario again, then pick up the stone and 
power throw it through the lowermost hole in the wall. This will open 
the passage to the diamond. To get there, be Flat Wario and float to 
the middle hole in the right wall, and from there just drop and float 
to the left. Get the diamond and exit.

Go up the conveyor belts to the top of the room, and go left. Get the 
heart, and break the wall to uncover a small room with the second 
Jewel Piece. Now go right and enter the corridor to go ahead.

Go down the ladder, and get hit by the Torchman to become Flaming 
Wario. When you are completely enveloped in flames, touch the block 
with the flame symbol to get the heart behind. Now dash to the right 
to break the block at the end of the corridor, and go down.

Get all the crystals and the third Jewel Piece, being very careful of 
the metal birds, and get back up. Climb the ladder and jump from one 
conveyor belt to another to collect crystals and the Keyzer. Now 
return to the second belt, and fall on the right to find the switch. 
Press it.

Countdown is 2:50. Go back to the ladder, climb it, and go all the 
way to the right and into a newly opened corridor. Collect crystals 
and hearts in the next room, and get squashed to become Flat Wario 
before you go ahead. 

Drop down in the wheels room to get to the now-open passage at the 
bottom-right corner, and drop down again. Float to the right to get 
on the platform there, then crawl along the small passage and float 
past the tight hole. Become Wario again and get the CD, then continue 
on.
 
Use the spinning and the floating platforms to get all the way left, 
and collect the final Jewel Piece. Now go up and run to the left to 
return to the vortex.

---------------------------------------------------------------------

+--------------------+
| THE TOXIC LANDFILL |
+--------------------+

Drop down the platforms to get all the crystals and one heart. You'll 
land on a TV. Break all the garbage around it, and go down the 
corridor leading to the right.

In the next room, go all the way right, and get an apple from the 
monkey to become Fat Wario. Break the blue block and you'll fall to a 
room below. Get the crystals, then break the blocks and get stung by 
the Indian to turn into Puffy Wario. Float all the way up and into 
the passage above the monkey. Avoid all the spikes to get to the top, 
where you'll find a diamond and a pipe. Enter the pipe.

BONUS ROOM
Pick up a stone, go right, and power throw it at the green "!" 
switch. Now pick up another, and do the same at the edge of the green 
platform. Get yet another stone, and drop it on the red platform, 
then grab another stone and return on the red platform. Hit the green 
switch, jump on the new green platform, and use the stone you keptt 
apart to hit the final red switch. Collect the diamond and get back 
out.

Go back to the room with the monkeys, and this time, get an apple 
from the monkey on the left. Break the blocks below the blue one, and 
when you hit solid ground, break the left wall to find many crystals, 
then break the blocks below the ladder. When you stop, break the wall 
left of the ladder until you get to the first Jewel Piece. Get it and 
enter the door.

Walk on the platform until you get to the second monkey. Get on its 
right side, then eat its apple. Smash the first block on the monkey's 
right to slam on the sewer floor and break it to reveal a passage 
with many crystals, a diamond, and a heart. Now surface and get out 
on the far right.

Get hit by a Hammer guy to become Bouncy Wario. Jump up at the door, 
and soar through the blocks and to the passage in the ceiling. Enter 
the door you'll find there.

Drop to the right and super smash attack to break the block at the 
bottom. Swim left and touch a bubble to float to the surface next to 
the second Jewel Piece. Now go back down and enter the currents to 
get all the crystals, then get back out.

Turn into Bouncy Wario again, but this time, jump at the right side 
of the room. You'll find yet another passage at the top, and a 
corridor leading right.

Take the upper passage, and break the garbage on the right. Continue 
down the passage, then, when you can see the passage get larger, 
break the tires to get to a secret door. Enter it.

In the following room, stun the monkey and pick it up. Power throw it 
to the small blocks above to break them, so that the Hammer guy 
falls. Be hammered to turn into Bouncy Wario, and jump up to find the 
third Jewel Piece and a heart. Go back down and grab the monkey. 
Throw it past the water and near the door, and get Fat again. Drop 
into the water to break the bottom and reveal a diamond, along with 
many crystals and a heart. Now go back through the door.

Go back left and to the blue block. Dash attack it to break it, and 
start destroying the garbage on the right. When you've destroyed 
three chunks, smash the one below you and make your way to the left, 
where the CD is waiting.

Now go back and continue breaking the trash to make out a way to the 
right. When you see crystals below you, stop going right and break 
the floor to get the crystals. Go to the left until you find a 
diamond and a heart, then start going back. At one point, you'll see 
that you can break two blocks in the floor; below them is a pipe. 
Enter it.

BONUS ROOM
Eat an apple to become Fat Wario, and run into all the Black Spinys 
to earn tons of coins. Now go back out and proceed to the right 
through the trash until you reach the door. Go through it.

Press the switch. Countdown is 3:30. Eat an apple from the monkey, 
and as Fat Wario, stomp the blue block near the door to fall to the 
room bottom. Run to the right, and to the next section. Take the 
heart and go back to the previous room.

Now turn into Bouncy Wario, and spring exactly below the fifth block 
from the left. This way, you'll soar right to the Keyzer. When you 
have it, go right, drop down, and super smash attack to destroy the 
blue block at the bottom.

In the room below, just dash attack the zillion breakable blocks that 
block your way, and climb the ladder at the end. Now you're back in 
the first room. Get stung by an arrow and, as Puffy Wario, float all 
the way up to the top of the room, where you'll find two hearts and 
the final Jewel Piece. Get them, then drop to the bottom again, get 
Puffy, and float to the vortex.

---------------------------------------------------------------------

+-----------------+
| 40 BELOW FRIDGE |
+-----------------+

Go right and climb up the ladder. Jump from one conveyor belt to 
another to go as high as you can, and lure the Spikehead off the top-
left platform so that you can get the diamond there. Now get over the 
wall on the right, and go to the bottom to break the normal block. 
Now get back up, and super slam attack to break the floor below and 
proceed through the level.

Go ahead until you see snow falling. Stay there and get submerged by 
snow to turn into Snowman Wario. Just touch the slope on the left to 
start rolling and destroy the snowball block to reach the next 
section.

Take the heart, then follow the lower passage to the door and enter. 
Enter the second passage from above, and follow it to the end to find 
a diamond.

Go back to the passage entry, and take the passage below. Get the 
heart, then crouching jump to the small opening below to get the 
first Jewel Piece. Retrace your steps, skip the passage below you, 
and go down the one that follows. At the end is the Keyzer. Now go to 
the passage entrance, and super slam attack to break the block at the 
bottom and uncover a pipe. Go down it.

BONUS ROOM
Get bubbles from the bird, and use them to hit the two "!" switches 
on the other side of the wall and clear the way to the diamond. Then, 
get out.

Go down the bottom corridor, and take the heart at its end. Now, from 
the bottom passage, count three corridors, and enter the third one. 
Follow it to the end and you'll find a door. Enter it.

Climb the icy wire to the crystal, and turn into Snowman Wario. Get 
back down and touch the slope to roll and clear the way. Climb the 
ladder, then roll down the right slope to find a secret niche with 
the second Jewel Piece. Back to the previous room, make your way to 
the very top, stopping only to collect the crystals and the heart 
that's just below the highest platform. Once at the top, turn into 
Snowman Wario and drop down 'til you're back to the ladder. Roll down 
the slope on its left and you'll eventually reach a door. Enter it.

Turn into Snowman Wario and roll down the first slope to collect some 
crystals. Now go to right, on the second slope from the floor. Roll 
down it and jump when you're on the small platform to break a series 
of small blocks and reach a room, at the top of which sits the third 
Jewel Piece. From there, jump up, take the heart, and get snowed. 
Roll down the slope to find a secret pipe. Enter it.

BONUS ROOM
Stun the Yeti and carry him to the second long platform, then drop 
him and stay on the left. He'll then freeze you and send you sliding 
past the spikes and to the diamond. Grab it and get back out.

Return to the first snowball maker and turn into Snowman Wario. Use 
your little jumping abilities to reach the slope above the bottom-
left tunnel, and from there, slide to the final Jewel Piece. Now, go 
to the long slope at the top-left, roll down normally, and jump 
before you fall down to find a diamond. Do it again, and just before 
you hit the wall, jump to break through a small passage and find a 
heart and a diamond. Finally, get snowed and go to the bottom-left 
tunnel, and slide out of this room and into the following. Go left 
and you'll find the switch. Press it.

Countdown is 3:30. Climb the ladder and get the heart, and become 
Snowman Wario. Roll down the slope and you'll stop at the bottom of a 
cave after quite a long trip. Dash attack all the blocks between you 
and the ladder, and don't forget the coins and the diamond you'll 
find in some of them.

Climb the ladder to the top, avoiding getting frozen by the Yetis. At 
the top, go right and climb the next ladder. Crawl through the small 
passage and fall down. Go down still, then left, and break the block 
from below. Now fall into the hole, retrace your steps to the vortex, 
and from there go right one more time. Get the CD from the box, then 
go left and into the vortex.

---------------------------------------------------------------------

+--------------+
| PINBALL ZONE |
+--------------+

Go left and collect the crystals, the roll down the slope. When you 
stop, go up the platforms, avoiding the spiky balls, and climb the 
wire. At the end, go right for a heart, then left, and through the 
door.

In this room, for the first time, you'll have to throw each one of 
the four black balls into one of the metallic "mouths". This will 
destroy the block with the number on it, allowing you to reach the 
door. Enter it.

Roll down, but don't enter the door yet. Instead, go slightly back 
and destroy the small blocks to get to the box with the first Jewel 
Piece. NOW go through the door.

Again, you'll have to throw the black ball into the "mouths" to 
release the block, but this time, metal birds will patrol the area. 
Before you do the job anyway, destroy the block on the right wall, at 
the same height of the exit door. Enter the pipe behind the block.

BONUS ROOM
Turn into Flaming Wario, and while running, jump up the platforms and 
hit the "!" switch. Jump up the next platforms, and do the same with 
the following switch. At the end of the final platform, you'll be 
completely flamed, and able to break the flame block. Get the diamond 
and leave.

Now get those black balls in place. To get your hand on the ones on 
the out-of-reach platforms, you'll have to slam attack the platforms 
below them, so that they bump down near you. When you're done, go to 
the top-left platform, and crouching jump down the wall. Press left 
at the hole to find the second Jewel Piece. Now get going.

Use the wire to get to the other side, collect the heart, and enter 
the door. Here, you'll have another black ball puzzle, but this time, 
things are getting more complicated. First, go left and above the 
first ball, and slam attack the ground so that the ball bounces into 
the mouth. Now go left some more, and eat an apple to become Fat 
Wario, then destroy the blue block. Now pick up the ball and take it 
to the highest part of the room, and throw it into the mouth in the 
center. For the last two balls, simply slam the ground below them to 
make 'em roll into the mouths. Now, before you go through the door, 
go to the bottom of the room and smash the wall on the right, where 
the first "mouth" was. When the way's clear, get the third Jewel 
Piece, then eat an apple to become Fat, and go to the blue block in 
the floor. Smash it to find a pipe.

BONUS ROOM
Swim up and stay in the water, close to the "!" switch. Get the 
monkey's attention so that it throws you an apple, then jump, get the 
apple, and hit the block below you. All the Spinys will fall into the 
water, turning into lots of cash. Swim down to get it, then get out. 
Now you can enter the door.

Roll down the slope, then make your way up and to the left to find 
the CD. From there, just go right to the next door. This room is a 
bit frustrating because of the sparks and the Yetis. Go left and slam 
the floor near the wall to break it. Now grab a ball, and take it to 
the right and into the mouth. Now get another ball and go right, and 
jump on the platforms above the door. See that small indentation in 
the wall? Power throw the ball to open up a passage, take the ball, 
and jump on the moving platform to get a heart and put the ball into 
the mouth. Now enter the pipe by super slamming the blue block.

BONUS ROOM
Grab the Professor and throw him on the platform above. Now grab him 
again and use him to break the small blocks, then go through the 
wall, pick the Prof up once more, and jump down. Throw the Prof at 
the block to break it and open the passage to the heart medal. Get 
out and get going with the balls.

The last two balls are easily placed, so do it. When you're finished, 
go left from the exit door and break the wall to find the final Jewel 
Piece. Now enter the door. Get to the top and collect the heart, then 
crawl below the right head and you'll fall on the switch. Countdown 
is 5:15. Go through the door. In the next room, go left (beware the 
sparks from the antennas, and the metal birds) and smash the blocks 
below the black balls. Now put the balls in place - two mouths are 
accessible at the right side of the room, and two are accessible from 
the platforms above the exit. Now, get out.

Get the Keyzer and enter the next door. To find the first two balls, 
go left and up the platforms. Get the first ball and throw it down to 
the right, then slam the blocks below you to get to the second. Put 
them in place - the mouths are very close to each other here. The 
last two balls are at the top right - bounce on the Yeti to reach 
them. Exit.

Roll down the slopes and you'll eventually reach the vortex.

---------------------------------------------------------------------

+---------------------+
| BOSS: CUCKOO CONDOR |
+---------------------+

Weak against: Big Fist
Treasure: Earrings
Time: 3:00

When you pass below it, the cuckoo clock will extend its crane, 
trying to get you. If it does catch you, it will carry you to one of 
the two spinning wheels at the side of the screen, and this will hurt 
you. However, this attack is also the cuckoo's weak point: when the 
crane is down, and if you have avoided it, it will flash for a 
moment. Hit now, and it will spin around and hit the boss. After some 
hits, it will start dropping razor-sharp cogs that will run along the 
floor to hit you. Jump over them, and watch out for the left cog, 
which is faster.
At one point the clock will blow up, and the condor will show up. It 
will drop eggs from its rear (where else, anyway?). If an egg hits 
the floor, it will hatch, and a chick will get out. It will walk for 
a while, then flash, and eventually explode. Grab the eggs before 
they fall to the floor, and throw them at the small condor on the big 
condor's head. The more you damage it, the quicker the Boss will 
move, until you finally destroy it.


    _____________
___/TOPAZ PASSAGE\___________________________________________________
---------------------------------------------------------------------

+-----------------+
| TOY BLOCK TOWER |
+-----------------+

Break the blocks on the right (and learn the main lesson for this 
level: blocks with a winking cat face must be destroyed, while still 
cat faces mean "don't smash". Blue blocks can't be destroyed), then 
pick up the pyramid and carry it to the door. Throw it up to put it 
into the slot and open the door. Go in.

Jump from one column to the other, and grab the pyramid at the top. 
Use it to open the door below. Go inside and collect the first Jewel 
Piece and the crystals, and crawl through the small passage. Hit the 
ball to move it ahead and grab the crystals, then get out.

Go through the next door. Break the small block in the left wall, 
then break the blocks on the right, but don't enter the door - just 
go up. Break the blocks with the cat face, and use the blue one to 
get into the passage in the wall and to a pipe. Go down it.

BONUS ROOM
Hit the "!" switch twice quickly, so that the two blocks fall on the 
platforms below, and dash attack the blue block in the left wall. Get 
the crystals and the heart medal, and get out.

Now make the blue block fall down, and enter the door above it. Take 
the crystals, and exit to be back to the previous room. Go up to 
where the ball is and push it to the left, and use it to reach the 
platforms above. At the top, enter the door.

Break the first and the third cat blocks, but don't touch the one in 
the middle. Now go past the blocks, then use them to reach the 
crystals above the door. Fall down, getting the crystals along the 
way. At the bottom, destroy all the blocks below the blue blocks, 
then dash over the blue blocks and break the block on the left for a 
diamond. Go right and dash attack to clear the way. At the end of the 
corridor, jump on the platform and dash attack again to reach a bunch 
of crystals, and the second Jewel Piece. Now go through the door on 
the far right.

Get to the stone face. Facing left, turn into Flaming Wario to melt 
the flame block on the right. Get flamed again, but this time, jump 
on every platform you see ahead of you. This way, you'll get to the 
top-right part of the room, where there are many crystals below a 
flame block, and a pyramid. Carry the pyramid to the door, and put it 
in place. Now, don't enter the door, but go right. Jump attack (or 
dash) from the edge to reach the small edge on the high right, and 
the wall there will disappear, revealing an upside-down pipe. Enter 
it.

BONUS ROOM
Go up the platforms to the red ball, and push it to the left and down 
the slope. Stand on it, and super slam attack the blue block on the 
left. Now dash attack the other blue block, and finally push the ball 
into the indentation in the floor to reach the diamond. Now, get out 
and into the door on the far left.

Break all the cat blocks below the left blue block, but only the 
upper cat block below the right blue block, to get to the upper 
floor. Enter the next door. Facing left, turn into Flaming Wario to 
melt the flame block on the far left. Behind the blocks below you'll 
find a door leading to a room with the third Jewel Piece. When you're 
ready, press the switch.

Countdown is 2:30. Go up the platforms on the right, and through the 
door. Break the cat blocks under the blue block, and jump to the 
upper floor. Grab the Keyzer and go down the pipe.

When you land, go left and push the red ball down and into the hole 
in the floor. Stand on it, and crawl through the small passage. Break 
the cat blocks and use the blue block as a platform to reach the 
final Jewel Piece on the other side. Drop down and go left. Get the 
crystals, and crouching jump into the small hole to reach the 
pyramid. Take it right where the door is, and step on the ball to 
open the door with the pyramid. Enter to find the CD. Exit, go left, 
and up the pipe.

Exit through the door, and go back to the vortex.

---------------------------------------------------------------------

+---------------+
| THE BIG BOARD |
+---------------+

Go right until you get to a sort of slot machine. At that point, a 
bar will appear at the bottom of the screen. The first space, 
"Start", will be highlighted. When you hit the slot machine, you will 
stop it on a number between 1 and 6, and the cursor on the bottom bar 
will proceed by that number of steps. The highlighted symbol will 
determine what effect you get:

- Platforms with arrows: dotted platform will turn solid, and solid
  blocks will disappear.
- Wario's face: Wario will turn into something that may help him 
  reach hidden areas.
- Heart: you will get one heart.
- Diamond: you'll get a diamond.
- Black man: three enemies will appear.
- Bolt: you'll get hit and lose 400 coins.

On the first try, you'll get the platform change regardless of the 
number you pick, so get the crystals by stepping on the platforms. 

Go to the next area, and step on the platform and on the slim 
platform at the top to find more crystals and hearts, then go ahead.

Stand below a slot machine and face right. Hit the slot so that you 
get Wario's face and turn into Flaming Wario. While running left, 
jump on the platforms to reach and destroy the flame block, and get 
the first Jewel Piece. Now go right and fall down the hole, and dash 
attack the right wall to find a secret pipe. Go down it.

BONUS ROOM
Use the bubbles dropped by the green bird to break the small blocks 
and make the two toy racers drop to the spikes below. Bounce on them 
to safely cross the floor and collect the heart medal in the box. Get 
out and go on.

Go down the steps and use the slot machines to get the black man. Use 
one of the enemies to break the small blocks in the right wall, and 
get the second Jewel Piece behind it. Now collect the crystals and, 
if you can, use the second slot machine to change the platforms in 
the level. Proceed to the right.

Use the slot machine to turn into Fat Wario. Break the blue blocks 
and kill all the Black Spinys for lotsa coins, and to get the third 
Jewel Piece in the tunnel below. Now go to the next section.

Go down and use the slot machine to turn into Flat Wario. Float to 
the hole high in the right wall, and go right to find the final Jewel 
Piece. Now use the next slot machine to change the platforms, then 
enter the door. In the next room, turn into Bouncy Wario, and soar 
through the first column of blocks in the ceiling to break a blue 
block at the top. Now go up the platforms on the right, and enter the 
door at the top.

Roll down the slope and you'll hit the switch. Countdown is 2:30. Use 
the platforms to reach the door. In the next room, you'll have to use 
the slot machines to get the cursor to the last space in the bar, 
i.e. the "Goal". In the meanwhile, get the black man and bounce on 
the enemies to get the crystals. When you finally get the "Goal", the 
floor will disappear. Break the small blocks and drop down, getting 
the Keyzer while falling.

Go down and right, in the small corridor above the blue blocks, and 
break the blocks. Get the CD, then break the blocks to go down and 
get the crystals on the high platform. Enter the door. Go up the blue 
platform and enter the upside-down pipe. 

BONUS ROOM
Slam attack the ground so that the Professor bounces down next to 
you, and power throw him up to hit the "!" switch and create a 
platform to the diamond. Get out. 

Go left 'til the vortex.

---------------------------------------------------------------------

+--------------+
| DOODLE WOODS |
+--------------+

Go right and jump on the red platform, and from there into the blue 
portion of the wall. As you'll find out, you can go through such blue 
zones. This one hides some crystals and one heart.

In the next section, you'll meet the Hoggus. It alternatively throws 
a spiky snail and a purple flying pig, so watch out. Proceed to the 
right, then down. Now go left 'till you have to drop down again, and 
this time, you'll see a block in the right wall. Break it and enter 
the fake wall to reach a pipe. Enter it.

BONUS ROOM
Start rolling and hit all the "!" switches to get to the bottom of 
the room, where a diamond is waiting, then hit them all again to 
return to the pipe, and get out.

Go left, and in the second blue wall, break the blocks to find a door 
leading to a room that hides the first Jewel Piece. Get it, go out, 
and keep going left, then down, and to the right. Go ahead and, when 
you get to the slim red platforms, don't go up them - crawl under the 
pencils and go left, then up to find a pipe. Enter it.

BONUS ROOM
This bonus room is very tricky. The platforms above the spikes are 
only visible until you get close, then they'll be covered by fake 
walls. You'll have to memorize the position of the platforms in order 
to get to the diamond on the far right of the room. The final 
platform can't be seen - you'll have to guess where it is. When 
you've collected the diamond, roll back to the entrance, and get out.

Now go right, and when you get to the wall of small blocks, wait for 
the Hoggus to release a flying pig. Bounce on it to get over the 
wall, and go right and into the door to find the second Jewel Piece. 
Now get back and break the small blocks to proceed. Drop down to hit 
the switch.

Countdown is 5:15. Go down to get the Keyzer, and roll through the 
small corridor. When you've stopped, go up the platforms and to the 
next section. Here you'll have to hit the pencils to move them and 
create platforms to go on. Hit the first pencil. Watch out for Hoggus 
pictures, as some of them will spring to life and attack you. Go up 
the red platforms, then go slightly right and hit the blue pencil 
above. Go left now, and hit the purple pencil. Use the pencils to go 
up. Now go right and up to collect the CD, and hit the red pencil. 
Keep going up, and hit the next purple pencil. Go right and drop on 
that pencil, and from there jump right to the exit, and to the next 
section.

Roll down the slope and jump whenever you see crystals - this way, 
you'll get all the crystals and the diamond hidden in a wall. Roll 
'til the next section. Here, hit the pencil, then smash the floor to 
bring the monkey to the upper platform. Eat its apple and smash the 
block on the right side of the pencil. Go along the path and you'll 
eventually find the third Jewel Piece. Now get back, move the pencil 
back into its original position, and go up and left. When you get to 
the next red pencil, hit it, then go up it and hit the next one, then 
hit them both so that both of them lean to the left. Now you can use 
them to reach the exit of this area.

Roll down the slope and you'll roll through a tight passage below. 
When you stop, go left and enter the door. Get the final Jewel Piece, 
then exit and jump up the red platforms. Now go left and back to the 
vortex.

---------------------------------------------------------------------

+------------+
| DOMINO ROW |
+------------+

Hit the red button to destroy the brick wall. Go through the door and 
you'll find out why this level is called Domino Row: when you hit a 
pole, all the domino pieces will subsequently fall until they hit the 
switch at the end of the row. The fact is, if you let them do this, 
you won't be able to reach certain areas. What you must do is to 
anticipate the dominos and press the red button at the end of the row 
before they do - this way, you'll break brick walls and get access to 
some very interesting (and sometimes vital) areas. Do so in this room 
and you'll get hearts and crystals. Now enter the door.

In this room, you MUST go faster then the dominos: if you fail, you 
won't be able to get the first Jewel Piece, which sits above the next 
door. Go through it. In the next room, win the race and you'll set 
free a Hammer guy. Get Bouncy and spring to the top to find a pipe. 
Enter it.

BONUS ROOM
Grab the Professor and throw him on the higher platforms, then use 
him to break the small blocks and make all the Spinys fall into the 
water, where they'll turn into shiny silver coins. Get them and the 
heart, then leave.

Fall on the right and power slam attack to break the blue block, then 
go right and through the door. Now hit the dominos, then roll down 
the slope to beat them to the flag and gain access to a secret door. 
Enter it and go up. Use the second toy racer to break the big blocks 
up ahead and to the right and clear the way to the diamond. Bounce on 
a toy racer to get the diamond, then enter the door.

In the next room, you'll have to run and swim to beat the dominos. 
Don't worry too much about the crystals, but be sure to press the red 
button before the dominos do. When you're done, go back underwater 
and get the second Jewel Piece, then go through the next door.

Beating the dominos in the next room will gain you access to a door 
leading to the CD, so be sure to win the race. Then break the blue 
block, and super slam attack while falling down to break another blue 
block and find a pipe. Enter it.

BONUS ROOM
Use the dash attack or the regular charge to hit the "!" switches and 
create platforms to get to the diamond. Take it and exit. Now hit the 
switch.

Countdown is 3:00. Dive on the left and swim to the door. Now go 
down, then left through the passage you opened earlier - this will 
save you a lot of time while going back. Go through the next door, 
and through the following one, too.

Roll down the slope and jump when you come to a gap - if you keep 
this up, you'll get to the third Jewel Piece. Keep rolling to the 
next door, and enter it. Now go left, and get hit by the Hammer guy 
at the far left, then soar through the blocks and to the crystals at 
the top. Now go left.

Keep going until you're back to the entry room, and fall down the 
hole to get the Keyzer. In the room below, break all the blocks you 
find to get to the final Jewel Piece, then backtrack to the red pipe 
and enter it to return to the vortex. 

---------------------------------------------------------------------

+----------------+
| BOSS: AERODENT |
+----------------+

Weak against: Large Lips
Treasure: Necklace
Time: 3:00

Beating Aerodent within 2 minutes is hard, so you may want to buy an 
item from the Item Shop. I strongly suggest that you do so. 
The procedure to beat the boss, however, is easy. Nail-shaped 
monsters will parachute towards you. Stun them, then pick them up and 
power throw them at the Boss. It will deflate and descend - at that 
point, its feet will start glowing. Hit them to turn the Boss upside-
down, then hit the small mouse on its head. Do this as much as you 
can before the Boss turns around and ascends out of reach again.
Repeat this procedure for the whole battle. Just be careful of the 
fireballs that will start falling from above once the Boss has gotten 
weak enough.


    ________________
___/SAPPHIRE PASSAGE\________________________________________________
---------------------------------------------------------------------

+-----------------------+
| CRESCENT MOON VILLAGE |
+-----------------------+

At the very beginning of the level, you'll meet a flying ghost. It 
can spit a green ball that can turn you into Zombie Wario. Get hit, 
and jump on the thin platform in the floor to drop down to a room 
with many crystals and four hearts. Get out using the pipe, and get 
going. Enter the door.

Climb the ladder and go through the next door. Go right and you'll 
see a big ghost. It can't hurt you now, but it can steal the coins 
that'll roll on the floor when you smash blocks and kill enemies. 
Moreover, he may cause a lot of trouble later. Anyway, go ahead, hit 
the "!" switch, and go back to collect a diamond. Be sure to hit the 
switch again before entering the next door.

Ignore the bat, and go to the upper floor. Roll down the slope on the 
left, and jump over the small pit to break the blocks and get to the 
ladder. Climb it. Now, get hit by the bat to become Bat Wario. Fly to 
the far left, avoiding the candle light, and when you're there, turn 
to normal Wario again. Now smash the floor below the candle to find a 
secret door. Go in.

Break the blocks on the left, and smash the upper part of the wall to 
find a stone. Use it to break the block at the top of the ladder, and 
go up there. Crawl into the passage and off the edge, and get into 
the other small passage to get the first Jewel Piece. Now get out, 
return to the bat, and fly to the door.

Keep going, collecting crystals as you go. When you see the diamond, 
jump down to the lower floor. Go right until the last platform before 
the door. On this platform is a slope. Roll down it and to the left, 
and you'll find a new room. Collect the CD and the hearts, then go 
back and roll again to uncover a secret room with the second Jewel 
Piece. From here, roll down all the way to the right, and you'll 
uncover a secret passage below the steps. At the end is a pipe. Enter 
it.

BONUS ROOM
Get zombified by either ghost, and hit them. Quickly get into the 
water, and grab one of the ghosts' heads. Use it to break the small 
blocks and get to the diamond. Ignore the green bird, and get out and 
into the next door.

Climb the ladder and go left. Hit the "!" switch to create slopes 
from the "!" blocks, and roll down the one you're close to to get to 
a small niche and find the third Jewel Piece. Now go back down and do 
the same, and go on to reach a door. Enter it.

Go right, and when you get to the boxes, break them to clear a path. 
Enter the upside-down pipe halfway through. 

BONUS ROOM
Grab the Professor and power throw him past the wall and on the 
block. Now crawl through the passage and all the enemies will try to 
charge you, but they will fall into the water, turning into coins. 
Get out and go right. 

Fall down the hole and collect the crystals in the water. Swim left 
to the wall, and into the current going left. This way, you'll be 
able to collect the final Jewel Piece. Now exit, go right, and into 
the door.

Go up the platforms to collect the diamond, then go back down and hit 
the switch. Countdown is 2:45. Turn into Bat Wario and fly up to the 
Keyzer, then run back to the vortex. On the way though, watch out for 
the big ghosts! They'll steal the Keyzer if they get too close, and 
you'll have to get it back if you want to return to the vortex - in 
fact, all doors will be closed until you retrieve the Keyzer. Be 
careful and run all the way back to exit the level.

---------------------------------------------------------------------

+---------------+
| ARABIAN NIGHT |
+---------------+

Enter the door and meet this level's main feature, the flying 
carpets. Step on a carpet and jump repeatedly to go higher. The 
carpet will also proceed in the direction you're facing. Be gentle, 
because carpets won't follow you if you make a quick move. Use the 
first carpet to get to the door.

Drop down and use the carpet to float right up and above the entry 
door, where you'll find a pipe. Go down it.

BONUS ROOM
Jump past the Black Spinys and hit the "!" switch to make them fall 
into the water and turn into $$$. Now get out and use a carpet to get 
to the next door.

Break all the boxes in this room, and be careful of the many, many 
monsters here. Now go back to the ladder, and turn into Zombie Wario. 
Drop through the platforms on the left side of the room to find the 
first Jewel Piece at the bottom, then exit through the door. Enter 
the next door you'll find, too.

Use the carpet on the right to float to the door, and enter it. Enter 
the pipe you'll find. 

BONUS ROOM
Go to the Professor, grab him, and throw him on the upper platform. 
Now go back to the pipe and wait for him to come your way. When you 
can, stun him from below to make him fall, and use him to break the 
block and reach the diamond. 

Get out and float up with the carpet, and while you're still on it, 
start dash attacking - this way, you'll break the blue block as soon 
as you land near it, and you'll be able to get the second Jewel Piece 
at the bottom of the next ladder. Now go back to the door, and to the 
previous room.

Fly up to the next carpet, and go right to find a heart if you need 
it. Now float to the next door, and enter it. Drop to the right, and 
get on the carpet. Fly as high as you can, and get the zillion 
crystals there, then fly left to the diamond, and down from there to 
collect crystals and a heart. Now go back where you found the carpet, 
and enter the door. 

Go left, and fall through the cylinder with the Beezley inside. Now 
go right, and get stung by the Beezley to get Puffy. Float up to 
collect the crystals, then get Puffy again, and this time, float up 
at the far right. Fall through the cylinder with the Bat, and return 
to the left side of the room. Become Bat Wario and fly up to the 
ladder, then go down to find the Keyzer. Now, get out.

Dash attack and jump to the right wall. You want to break the 
indentation in the wall to open a secret passage leading to the third 
Jewel Piece. Take it, then get out again, and use the carpet to fly 
up and to the right, and to the door leading to the next room.

Get turned into Zombie Wario to drop through the platform and collect 
the crystals below, then go up until you come near the spikes. Turn 
into a Zombie again, and go right until the blue platform. Jump when 
you're between the last two set of spikes - this way, you'll get many 
crystals while falling. You'll land on a lantern, and revert back to 
normal Wario. Go down the ladder and press the switch.

Countdown is 3:00. Drop down and get on the carpet. First off, fly to 
the left, collecting the many crystals, until you get to a platform 
with another carpet. Dismount, and super slam attack down the column 
of crystals near the wall to break the box at the bottom of the 
water. Now swim left, go up the platforms, and get on the carpet 
above. Fly back to the right, and super slam attack the point 
indicated by the crystal arrow to break the box below and clear the 
path to the final Jewel Piece. Now, swim back left and to the next 
section.

Surface and get on the carpet. Be careful, because you only have this 
carpet for this section, and if it touches the water, it'll dissolve. 
Fly to the left, collecting all the treasures, and stop on the 
platform at the end of the passage. Go down the ladder to get the CD, 
then get back on the carpet and to the arrow of crystals. Super slam 
there to find another underwater passage with yet another diamond, 
and from there swim to the left, and go up the pipe at the top. Go 
through the door, and back to the vortex.

---------------------------------------------------------------------

+--------------+
| FIERY CAVERN |
+--------------+

Just go right, being careful of the lava pillars that will rise from 
the lava pits. Also be aware of the boulder-throwing monsters - 
they'll shake the ground before they throw a boulder, so you're 
advised! 

After a couple of screens you'll get to some small platforms above a 
lava pillar, with crystals on them. Jump on the lower-left platform, 
and break the wall and then the floor to find a pipe. Go down it.

BONUS ROOM
Hit the green "!" switch and drop down. Get hammered to turn into 
Bouncy Wario, and soar past the green switch to hit the grey one 
above. Fall back all the way down, get Bouncy, and hit the green 
switch. Get the diamond, then exit.

Enter the door you'll find and continue along the way. When you find 
a heart near a monster, slightly past a high lava pillar, go left and 
past the lava pillar to find a pipe. Enter it.

BONUS ROOM
Grab the Professor and use him to break the small blocks, and go down 
the tight passage. Now grab him again, and use him to break the line 
of blocks and the "!" switch lined with them. Go down and cross the 
bridge, being careful of the lava pillars. Take the Prof one more 
time, and carry him back to the left side of the bridge. Here, use 
him to hit the "!" switch anew, and crouching jump into the tight 
passage to reach the diamond. Now, get out.

Go right, up the ladder, and into the door. Go left and cross the pit 
with a dash jump to collect the crystals and the first Jewel Piece, 
then go back and to the right. Enter the door at the end of the 
corridor.

Slam attack the small blocks and you'll land on the switch. Countdown 
is 4:00. Surprise! The whole cave turns icy! And, in the same 
fashion, the boulder throwers turn into Yetis. Run to the right and 
enter the door.

Go up, avoiding the snowballs, and enter the door. Jump on the 
platforms, and go down the ladder to find the second Jewel Piece. 
Break the block on your right, go right, and become Snowman Wario. 
Touch the right slope and you'll roll to the exit. Before going 
through it, get the diamond from the block above.

Enter the next door. Go right and become Snowman Wario, and roll to 
the left to find the third Jewel Piece behind the wall. Now go right 
and up, then left to the next door.

Go down the ladder, then up the platforms to get the Keyzer. Go left, 
dash attack the ice block, and go ahead. When you get to the door, 
dash jump to the left to get the diamond, then exit.

Go up and grab the Yeti, then go down to the ground and drop it. Stay 
on its left, and get frozen to slide all the way left, where the CD 
is waiting. From there, go up. Bounce on the Yeti to get to the 
diamond, then exit left.

In the next room, go up, past the Yeti, and break the wall at the 
top-left to find the final Jewel Piece. Go down and left to return to 
the vortex.

---------------------------------------------------------------------

+--------------+
| HOTEL HORROR |
+--------------+

Go right and enter Room 102. Here, turn into Bat Wario to get the 
first Jewel Piece, then exit. Go right to the end of the corridor, 
and enter Room 104.

Hit the "!" switch to create ladders. Climb the ladder right of the 
door. At the top, go left and hit the other "!" switch to create a 
ladder that goes up to Door 304. Go through it.

Go left to the end of the corridor, and into Room 302. Go left and 
through Door 301, and from there go left to get out. Go up and 
through the exit on the right. Enter Room 401.

Turn into Flaming Wario and jump from one platform to another to 
destroy the flame block and get the Keyzer. Get out and go left, and 
enter the upside-down pipe.

BONUS ROOM
Don't touch the glowing background, or the room will be reset. Go up 
on the right and lure the Hammer guy down. Get hammered to turn into 
Bouncy Wario, and jump above the pipe to break the blocks and get a 
diamond. Now go up on the left and get an apple to become Fat Wario, 
and break the blue block near the pipe for another diamond. Get out.

Get turned into Zombie Wario, and drop down to the very bottom of the 
stairs, where you'll find the second Jewel Piece. Climb back up to 
get a diamond, and return to Room 302. Hit the green "!" switch, and 
go down to Door 201. Enter it and go into Room 202.

Break the blocks, then turn into Bat Wario. Get the heart above the 
door, then fly right and up to the next room. Fly left to the third 
Jewel Piece, get normal Wario again, and grab the stone. Get very 
close to the wall, and power throw the stone to clear a path leading 
to a pipe. Go there.

BONUS ROOM
Go to the left of the Yeti, and get frozen to slide to the left and 
kill the Spinys for many coins, then get out.

Go down and into Door 402, then right and into Room 403. Hit the "!" 
switch to reach a heart, then get zombified and fall through the 
floor slightly right of the door to fall near the final Jewel Piece. 
Now get back to the corridor, and all the way to Room 404. Stun the 
monkey, grab it, and carry it up to the blue block. Here, drop it and 
eat its apple to turn into Fat Wario. Break the blue block and press 
the switch below.

Countdown is 3:15. Exit and go to Room 403. Turn into Zombie Wario 
and drop to Door 303, and from there go to Room 304. Go down and 
enter Door 204. Go left and get into Room 203. Here, break the blocks 
and go past the wall, and turn into a Zombie to drop to the CD. Get 
out through Door 103. From there, just go left to find the vortex.

---------------------------------------------------------------------

+--------------+
| BOSS: CATBAT |
+--------------+

Weak against: Black Dog
Treasure: Bracelets
Time: 3:00

Beware of the drill in the water. The Boss will send high waves at 
you. Ride them and use them as platforms to attack the cat on the 
Boss' head. When hit, the Boss will release some spiky eyes. Avoid 
them or they'll turn you into Puffy Wario.
When it reaches the edge of the screen, the Boss will go offscreen 
for a moment, then reenter. As you weaken it, the Boss will also 
create waves that rise and lower, along with regular waves.
After some hits, the cat on the Boss' head will disappear, and the 
Boss will start spitting red spiked eyes. These ones HURT, so avoid 
them at all costs. From now on all waves will go up and down, and to 
hit the Boss you'll have to slam attack it on the head. Repeat until 
you win.


    ______________
___/GOLDEN PYRAMID\__________________________________________________
---------------------------------------------------------------------

+----------------+
| GOLDEN PASSAGE |
+----------------+

When you exit the vortex, you'll immediately hit the switch. 
Countdown is 6:00. Start running to the right, and never stop. 
Chandeliers will tremble and fall, and the platforms above pits will 
crumble shortly after you've stepped on them. If you're hit by a 
chandelier, you'll turn into Fire Wario and fall in a pit. At the 
bottom there is water, but you'll have to go back to the beginning of 
the level every time you fall. Luckily, chandeliers that have already 
fallen won't reappear. Run to the end of the corridor, and into the 
next section.

Break the blocks and make your way to the water. Dive, and get 
trapped into the first bubble. Press the D-Pad slightly to the right 
to go all the way up and surface near the first Jewel Piece, then get 
back and into the bubble on the right. Get the diamond on the way up, 
and exit the area.

Go right and fall down to collect the second Jewel Piece. Go back up 
with the pipe, and turn into Bouncy Wario. Fall down again, and 
spring up to find a diamond, and the exit.

Carefully avoid getting turned into a Zombie, and make your way to 
the right. In the next area, go past the first monkey, then turn 
around and eat the apple to become Fat Wario. Break the middle column 
of blocks to find a diamond below, then go right and back up. Proceed 
to the right, and turn into Snowman Wario. Roll down the slope and 
you'll get a diamond. Enter the pipe and go back up, and this time, 
go right and past the snowballs. Become Bat Wario, and fly up and to 
the left to find the third Jewel Piece, then go right.

Go down the ladder, go right and hit the "!" switch, then climb the 
ladder up. Roll down the slope, and when you stop, collect the final 
Jewel Piece. Now break the block there and fall below, surface, and 
go up. You'll be near the ladder again. Go right and grab the 
Professor, and use him to break the big block on the right and clear 
the way. Go back up the ladder, roll down the slope, and be ready to 
jump past two pits to get a diamond and the Keyzer. Once you have the 
Keyzer, fall down to the water, and swim back all the way to the 
vortex, getting the diamond near the ladder on the way there.

---------------------------------------------------------------------

+-------------------+
| BOSS: GOLDEN DIVA |
+-------------------+

Time: 5:00

At the beginning of the battle, the Diva will have four masks 
spinning around her. One of these will fly around and attack you. 
Stun it, then pick it up and power throw it at the Diva's fan. Do 
this with all four masks. If a mask gets you, you'll lose a lot of 
time, until it finally lets you go.

When the fan is destroyed, a green bug will start flying around. Stun 
it as well, and throw it at the Diva's face. Her eyes bulging out, 
she'll drop a blue ball that will explode in a couple of seconds. You 
must charge it and send it flying at the Diva's head.

Now really angry, the Diva will drop black eggs that'll hatch when 
they hit the ground, releasing a black chick that'll explode soon 
thereafter. Grab an egg before it falls to the floor, and throw it at 
the Diva's face.

In tears now, the Diva will throw spiky hammers at you. Avoid them, 
and in a while they'll turn into normal hammers. Pick one up and 
throw it up, and make it fall right on YOUR head. Yeah, that's right. 
You want to hit yourself in order to turn into Bouncy Wario. When 
you've taken the hit, spring right to the Diva's face.

Now the Diva will repeat her attacks, from the green bug to the 
hammer, while her face gets impossibly uglier with every hit. After 
that, she will start using all of her attacks very quickly, so you'll 
often have to cope with two attacks at a time. The black eggs seem to 
be the rarest attack in this part.

When she only has 4 energy units left, the Diva's face will get very 
long and she'll start pounding the floor, revealing spikes below it. 
When she pounds the floor, Wario will be paralysed for a moment, so 
jump when she lands. Hit her face when she descends.

When only the last of the Diva's energy units is left, only her lips 
will remain. Hit them to end the fight... and the whole adventure!

--------------------------------------------------------------------

CONGRATULATIONS! You've completed Wario Land 4 in Hard Mode! The 
ending sequence is even better now, so enjoy it!

From now on, if you start a new game, you'll be able to choose Super-
Hard Mode, the ultimate Wario Land 4 challenge. Give it a try!


=====================================================================
4. CREDITS
=====================================================================

Thanks to Nintendo for another great platformer. It's short, true, 
but it's fun, too.

Thanks to Vienticus Prime for his Wario Land 4 FAQ, which helped me 
find some secret passages I had missed. It also helped me discover 
the best items to defeat the Bosses.

Thanks to Jeff "CJayC" Veasey for posting my FAQs on his marvelous 
site.

Thanks to me, for completing this FAQ after infinite procrastination.

Thanks to you, for reading this work. Hope you've enjoyed it.