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    Super Hard Mode Walkthrough by EOrizzonte

    Version: 1.0 | Updated: 03/01/02 | Printable Version | Search This Guide

    
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                                  WARIO LAND 4
                          SUPER-HARD MODE WALKTHROUGH
    
                                  Version 1.0
    
                       For the Nintendo Game Boy Advance
    
           Unpublished work by Efrem Orizzonte (efroriz@hotmail.com)
    
    
    =====================================================================
    DISCLAIMER
    =====================================================================
    
    THIS DOCUMENT IS COPYRIGHT 2002 EFREM ORIZZONTE. THIS DOCUMENT IS FOR 
    PRIVATE USE ONLY. YOU'RE NOT ALLOWED TO POST IT ON YOUR WEBSITE 
    WITHOUT AUTHOR'S PERMISSION, LINK DIRECTLY TO IT, ALTER IT IN ANY WAY, 
    PUBLISH IT IN BOOKS OR MAGAZINES, OR SELL IT FOR ANY PROFIT. YOU MAY 
    PRINT IT AND GIVE IT TO WHOMEVER YOU WANT AS LONG AS YOU DON'T GET ANY 
    CASH FOR IT.
    
    YOU CAN E-MAIL THE AUTHOR FOR QUESTIONS, COMMENTS, CORRECTIONS AND/OR 
    CONTRIBUTIONS, AND YOU WILL BE GIVEN CREDIT FOR THEM AS LONG AS THEY 
    ARE USEFUL AND PERTINENT TO THE DOCUMENT.
    
    
    =====================================================================
    CONTENTS
    =====================================================================
    
    1. REVISION HISTORY 
    2. WHAT'S DIFFERENT IN S-HARD MODE
    3. SUPER-HARD MODE WALKTHROUGH
    4. CREDITS
    
    
    =====================================================================
    1. REVISION HISTORY
    =====================================================================
    
    Version 1.0 [3-1-2002]
    The FAQ is complete. Since it only covers S-Hard Mode, check my other 
    Wario Land 4 FAQs if you want to know about Normal Mode and Hard 
    Mode.
    
    
    =====================================================================
    2. WHAT'S DIFFERENT IN S-HARD MODE
    =====================================================================
    
    There are many, many, MANY more enemies. They're practically 
    everywhere. Support enemies are so many, you'll often scream in anger 
    when you get transformed when there's no need whatsoever to 
    transform. You'll lose a LOT of time because of enemies.
    
    You begin each level with only one Heart. You'll die many times 
    before you get used to it.
    
    Key items have undergone further replacement. CDs may be easier to 
    find than Jewel Pieces! Also, many things have completely 
    disappeared, such as diamonds and little stones.
    
    Some bonus rooms have been slightly restructured.
    
    Time to exit a level is SHORT. VERY short, actually. You'll be amazed 
    when you see how little time you have to find everything you still 
    have to collect, AND return to the vortex before time expires.
    
    You'll almost always need items to beat Bosses before the Treasure 
    Chests start disappearing. There's only one problem, though...
    
    ...and it's the following: Items from the Item Shop are now EXTREMELY 
    expensive. This means that you'll have to bore yourself out playing 
    the mini-games.
    
    The Wario's Homerun Derby mini-game has now a cheerleader as the 
    pitcher, and it's much harder than before. The cheerleader will give 
    you clues about the pitch by moving her hips and arms, as follows:
    
    Hips, arms, arms: fast ball. Sometimes it will speed up, and
     sometimes it will stop halfway through for a moment.
    Hips, hips, arms: slow ball. Sometimes it will speed up.
    Arms, arms, arms: curving ball. This one may disappear and reappear
     after a moment. It's very difficult to hit this ball correctly.
    
    Time in the Wario Roulette mini-game is also shorter.
    
    
    =====================================================================
    3. SUPER-HARD MODE WALKTHROUGH
    =====================================================================
    
        _____________
    ___/ENTRY PASSAGE\___________________________________________________ 
    ---------------------------------------------------------------------
    
    +---------------------+
    | HALL OF HIEROGLYPHS |
    +---------------------+
    
    From the start, go up the platforms on the right, and into the 
    corridor at the top. Stand on the pipe and press Down to enter it. In 
    the room below, collect the crystals and kill the three Spear-Masks, 
    then enter the upside-down pipe. Head right.
    
    The switch is just below you, so hit it. Countdown is 2:30. Collect 
    the crystals and get the first Jewel Piece from the box. Continue 
    down the hall and you'll come to a block. Use the charge to break it, 
    and break the following block with a jump attack.
    
    In the next room, get the crystals and the second Jewel Piece. Moving 
    on, you'll come to blue blocks, which you'll have to smash with dash 
    attacks.
    
    In the next corridor you'll find many blocks, one of which hides a 
    diamond. Move ahead and you'll come to a room with a stone. Grab the 
    stone and press B to charge up, then release to throw the stone and 
    break the small blocks. Go ahead, but don't climb the ladder yet - 
    instead, break the block on the right to find a secret room with a 
    diamond, along with three Spear-Masks. Now, go climb the ladder.
    
    Pick up the stone and charge, then throw it upwards to smash the 
    block. Climb up there and crawl into the passage. In the next 
    corridor you'll find the third Jewel Piece, then you'll have to 
    experiment the roll. When you're done, grab the Keyzer and go on.
    
    A diamond is waiting in the next section, along with the final Jewel 
    Piece. Get 'em, then continue on to try the slam attack and the super 
    slam attack. You'll also find a diamond, and a heart medal if you 
    break the left wall before performing the super slam attack.
    Pick up the stone and put it close to the steps, then use it to break 
    the blocks and crawl back to the vortex to end the level.
    
    ---------------------------------------------------------------------
    
    Being the first time you attempt the bonus games, they'll only cost 
    you 2,000 coins rather than 5,000. Play them, and try to get as many 
    Medals as possible.
    
    For this first level, the Item Shop will only sell these items: 
    Apple Bomb      4 Medals
    Blast Cannon    4  
    Vizorman        8
    Bugle          12 
    
    I STRONGLY recommend that you buy at least the Blast Cannon to help 
    you fight the Boss.
    
    ---------------------------------------------------------------------
    
    +----------------------+
    | BOSS: SPOILED ROTTEN |
    +----------------------+
    
    Time: 0:15
    
    Time is incredibly limited, so you'll have to use an item to win this 
    battle before time expires. Even with the Blast Cannon, you'll win at 
    the very last second, so you may want to try something stronger. 
    Anyway, just hit Spoiled Rotten with regular attacks all the time, 
    and watch out for the Spikeheads. When it opens its mouth, get behind 
    it with jump attacks and hit him from behind.
    
    
        _______________
    ___/EMERALD PASSAGE\_________________________________________________
    ---------------------------------------------------------------------
    
    +--------------------+
    | PALM TREE PARADISE |
    +--------------------+
    
    As you enter the level, you'll hit the switch. Countdown is 4:30. 
    Proceed right, collecting crystals and smashing everything in your 
    way. In the section with the dotted "!" red blocks, you'll find a 
    diamond.
     
    When you get to the passage obstructed by blocks, step on the first 
    small block, and jump to discover the main feature of this level - 
    fake walls! This one is cleverly hiding the first Jewel Piece. Get 
    it, then smash the blocks for more coins.
    
    The next group of blocks is hiding a door. Enter it and you'll be in 
    a cave. Climb the ladder to the top to find the second Jewel Piece, 
    then enter the upside-down pipe.
    
    BONUS ROOM
    Meet the Professor. This guy can't be destroyed, but you can abuse 
    him in every conceivable way. Stun him, then throw him to the switch 
    to create a ladder and reach the diamond on top. Get back to the cave 
    and drop down, collecting the crystals on the way, then get out.
    
    See those ascending crystals? They're a clue to find a secret 
    entrance to the next cave. Go through the wall to appear very close 
    to the box holding the third Jewel Piece. From the box, go down and 
    collect all the crystals, then go through the right wall to find the 
    metal box that holds the CD. Get it, then climb the platforms and 
    move on.
    
    Outside, you'll have your first encounter with the monkey. Monkeys 
    shoot apples that will turn Wario into Fat Wario. Go to the red "!" 
    switch and hit it. Climb the blocks and get the Keyzer, then go back 
    and become Fat Wario. See that slightly different chunk of ground? 
    Stomp on it and you'll drop to a cave below. Drop down the edge of 
    the platform to smash through the cave bottom and discover a secret 
    diamond, then collect the crystals and hit the green switch.
    
    Get out and go slightly back to find two new green blocks. Use them 
    to reach the upside-down pipe above. 
    
    BONUS ROOM
    Go to the top and grab the Professor. Throw it at the small blocks on 
    the right, then quickly go back down to get him before he falls into 
    the water. Now use him to break the small blocks on the left, and do 
    a crouching jump from the platform above to get into the passage and 
    collect the diamond. Get out.
    
    Go ahead. You'll soon come to the final Jewel Piece. Now run all the 
    way back to the vortex, stopping only to collect those few crystals 
    you didn't get before.
    
    ---------------------------------------------------------------------
    
    +-------------------+
    | WILDFLOWER FIELDS |
    +-------------------+
    
    Note for the level: if a Beezley pollinates a flower, you can hit the 
    blossom to get some coins. Wait for it to grow and become orange 
    before hitting it, but don't wait any longer or it'll rot. 
    
    Go to the second flower and get stung to become Puffy Wario. Float to 
    the next screen and kill the Spear-Masks on the lower platforms, then 
    go back down and get stung again. Now float to the very top of the 
    upper room, avoiding all the platforms on the way, and you'll come to 
    the metal box of the CD. Get it.
    Drop down, collect the crystals on the right, then drop to the screen 
    below. Go left and get all the crystals, then go back to the ground 
    and proceed right.
    
    In the next section, go near the blue block in the ground, then get 
    stung and float to the small platform above. Perform a super smash 
    attack and you'll break the block. Go down and you'll find a cave.
    
    To defeat the moles, you have to smash attack the ground so that 
    they'll pop out, then hit them. Go left and drop to the bottom. Cross 
    the corridor, and climb to the upper corridor at the end. Collect 
    everything, then stun and throw a mole to break the block above. 
    Return to the cave entrance and go right to get the first Jewel 
    Piece. Now get out and go right to the next section.
    
    Climb up to the top, then go right. Jump down and do a super smash 
    attack, collecting the crystals while falling. You'll break a blue 
    block and gain access to yet another cave.
    
    Drop down the edge and perform another super smash attack to uncover 
    a pipe at the bottom of the cave. Enter it. 
    
    BONUS ROOM
    Grab the Professor and throw him to the other side of the small wall, 
    then do the same on the other side so that he drops to the bottom of 
    the room. Now use him to bounce higher and reach the diamond. Go back 
    to the cave.
    
    Climb the platforms, and bounce on the last mole to get the heart. 
    Now enter the door on the right. Dive and swim left to the ascending 
    current, then swim up and keep pressing up to take all the passages 
    leading upwards. At the crossroad, go left and keep going up. When at 
    the top, get the second Jewel Piece, then drop down on the left and 
    super smash attack to break the ground below and find a diamond. Go 
    back to the crossroad, but this time, go right. Collect all the 
    crystals. Now use the slope on the right to do a roll and get all the 
    crystals. Go back to the door, and enter it. Swim up, collecting all 
    the crystals, until the next door.
    
    You're now on the highest place in the level. Drop to the platform 
    below and get the heart medal, then drop off the edge on the far 
    left. From there, go right to the next section.
    
    Get stung and float up to the two red crystals, and to the section 
    above. On the top you'll find the third Jewel Piece. Get it and go 
    back down, and continue right. Get stung to reach the leaf platform 
    and the heart at the far left. On the right of that platform is the 
    final Jewel Piece. Get it, then drop down and go right.
    
    Eat the monkey's apple to become Fat Wario, and break the blue block 
    below the monkey. You'll find many crystals and a pipe. Go down it.
    
    BONUS ROOM
    Use good ol' Professor to hit the "!" switch blocks and to break the 
    small block that obstructs the passage to the diamond. Grab the 
    treasure and go back out.
    
    Climb the vines and do a super smash attack from the top to break the 
    blue block. Step on the switch. Countdown is 0:50. Get the heart 
    above the switch and start running back.
    
    On the way back, climb the small green platforms and go left. Now you 
    can proceed left and get the Keyzer. Don't forget the hearts below 
    the platform with the Keyzer. Roll to break the small block near the 
    end. When you get to the next screen, jump up the platform, past the 
    pit, and past the spikes to break the wall and find a diamond. Now 
    break the right wall, and jump into the vortex.
    
    ---------------------------------------------------------------------
    
    +-------------+
    | MYSTIC LAKE |
    +-------------+
    
    Enter the door on your right. Climb down the ladder and hop to the 
    other side of the lake, getting the heart and the crystals, and use 
    the Spear-Mask to break the small blocks. Crouching jump into the 
    passage.
    
    Pick up the stone and power throw it over the wall to break the 
    block. Open the box and get the first Jewel Piece, then go back and 
    dive into the lake.
    
    Swim ahead, collecting hearts and crystals. Slightly past the column 
    of blocks in the lake bottom, you'll see a slightly different chunk 
    of ceiling, with two crystals just below. Smash through it to reach a 
    secret room. Get the second Jewel Piece on the right, then go left 
    and do a power slam to break the blocks at the bottom and find 2 
    hearts and a pipe. Go down it.
    
    BONUS ROOM
    Grab the Professor and power throw him to the other side of the pond. 
    Go there, and pick him up again. Stay on the left, and throw him 
    normally so that he breaks the block underwater. Swim down there to 
    find a diamond, then get out again.
    
    When you see it, surface to get the diamond in the small room, then 
    move on. In the next section, beware the black holes - a big fish is 
    bound to get out as soon as you get too close. Stay alert and collect 
    the crystals. When you have to choose between going up or right, go 
    right to collect the diamond behind the blocks. From there, you can 
    always backtrack to get all the crystals. When you're done, continue 
    up and get out of the water. Go right, then turn around and dash. 
    Jump past the water and destroy the wall on the left to find a heart 
    medal, then return right and go on.
    
    The next corridor has two Hammer guys and two Spikeheads. Now, have a 
    close look at the place. If you stand in the part where the ground 
    slopes slightly downwards, you'll see that the ceiling is somewhat 
    different. Get hit to become Bouncy Wario, and spring to that point 
    to open a secret passage to the top. There you'll find the third 
    Jewel Piece. Now go back down and exit right.
    
    Dive into the lake and swim ahead. Now, every time you see a column 
    of crystals, bubbles will appear and try to get you and carry you all 
    the way to the top, making you lose lots of time. Swim fast and 
    precisely to avoid them, and continue until you get to the last 
    bubble-maker. Here, get into a bubble so that you can get past the 
    descending current at the top and get the final Jewel Piece. Now go 
    back down, right, and surface again. Go on.
    
    Go to the other side of the lake and enter the upside-down pipe. 
    
    BONUS ROOM
    Climb the platforms, grab the Professor, and power throw him over the 
    wall and into the water. Quickly go back down and to the left, and 
    grab the ladder before the Prof hits the "!" switches, changing the 
    platforms in the room. Get the diamond and go back to the lake.
    
    Go right and press the switch. Countdown is 1:30. Dive to the bottom, 
    avoiding the spinning maces, and head right. Avoiding the spinning 
    maces again, collect the crystals and the Keyzer just out of the 
    water at the top, then go back to the bottom and swim all the way up 
    and left. Surface and go left.
    
    Be very careful not to eat the monkeys' apples on the way back, or 
    you'll lose a lot of time. When you're back to the first area past 
    the door, dash attack to smash the blue block left of the door and 
    open the passage to the CD. Once you have it, go through the door and 
    into the vortex.
    
    ---------------------------------------------------------------------
    
    +----------------+
    | MONSOON JUNGLE |
    +----------------+
    
    WARNING: this level is immensely frustrating due to the obscene 
    amount of enemies in the water and at the edge of the lakes. Handle 
    with care.
    
    Immediately enter the upside-down pipe. 
    
    BONUS ROOM
    Dash and hit the switch while running - this way, you'll prevent the 
    stone from falling into the water below. Pick it up and use it to 
    break the blocks and reach the diamond. Now, get out.
    
    Use the moving platforms to cross the lakes and collect the crystals. 
    After the second set of platforms though, drop down and dive below 
    the wall to the left. You'll end up in a secret room with a box 
    containing a heart medal. Now go back, up the wall, and to the left.
    
    Get an apple from the monkey, and smash the blue block. You'll fall 
    to a cave full of crystals. Get as many as you can, but after the 
    last row (which is the closest to the right wall), get near the wall 
    to fall on another fragile block. Below is the first Jewel Piece. Now 
    get back up and left, and smash the floor beside the left wall. Keep 
    on pounding the ground so that the Hammer guy bounces up the platform 
    and to the cave floor. Get hit and, as Bouncy Wario, spring through 
    the passage full of crystals. You'll soar through the upper room, and 
    get to yet another secret room at the top.
    
    Roll down the slope to get to the box with the CD, then go back down. 
    Head right and into the upside-down pipe.
    
    BONUS ROOM
    Go to the far left to find an Indian. Wait for him to shoot an arrow, 
    then go back right, with the arrow following you. At the pipe, get 
    stung so that you become Puffy Wario, and float to the diamond. Exit 
    the room.
    
    Collect all the remaining crystals in this area, then move left. Jump 
    from platform to platform, collecting the crystals, until you get 
    back to solid ground. When this happens, drop down twice. At the 
    third fall, press right or you'll land on the switch, and you still 
    don't want to.
    
    Destroy all the blocks. Now dash attack towards the switch to break 
    the blue block behind it. Climb the ladder, go to the edge of the 
    platform, and get stung by the Indian's arrow. As Puffy Wario, float 
    as high as you can, to the entrance of the area, and to the passage 
    above it. You'll be in a new area. Dash from one platform to the 
    other to get over the wall at the far left. The second Jewel Piece is 
    there. When you're done, return to the switch and press it.
    
    Countdown is 2:00. Run to the right and at the second group of 
    blocks, and break the blocks to find a door. Enter it, climb to the 
    top, and drop down. Now break the left wall and get the stone behind 
    it. Power throw it towards the door, then go there, pick it up, and 
    go up the platforms. Power throw the stone to the red block to break 
    it and reveal the third Jewel Piece. Now get out.
    
    Go back to the left, and roll down the slope. When you get to the 
    next screen, wait for a brief moment after you fall down the edge of 
    the cliff, then jump to get on the platform and break the wall. 
    You'll get to an area full of crystals, and eventually to a room 
    hiding the final Jewel Piece. Go up the pipe and you'll be back to 
    the entry area. Here, get on the blue platform to grab the Keyzer at 
    its end, then swim all the way to the right and use the swinging 
    platforms to jump back into the vortex.
    
    ---------------------------------------------------------------------
    
    Now you can play the mini-games. From now on though, they'll cost a 
    whopping 5,000 coins for each game. When you're done, proceed to the 
    Boss' lair.
    
    Now the most expensive weapons will be available at the Item Shop. 
    They are: 
    
    Black Dog      20 Medals
    Large Lips     20
    Big Fist       20
    Black Dragon   20 
    
    Buy one if you want, then move on to challenge the Boss.
    
    ---------------------------------------------------------------------
    
    +---------------+
    | BOSS: CRACTUS |
    +---------------+
    
    Weak against: Black Dragon
    Treasure: Crown
    Time: 3:00
    
    Begin the battle by breaking its vase and waking it up. Now climb on 
    the ladders, and wait for it to attack. It'll try to hit you with its 
    spiky leaves. Slam it on the head to hit it. After the hit, stay 
    behind it so it has to back off, giving you time to return to the 
    ladders.
    After some hits, it will sometimes go offscreen, then reenter and 
    drop many drool drops that will turn you into Zombie Wario if 
    touched. You can avoid this attack by standing below or on the left 
    ladder. Anyway, if you do get zombified, a firefly will appear. Touch 
    it to become Wario again. Note that the Boss will also release its 
    zombifying drool when hit. 
    The more damage you deal, the quicker the Boss attacks, and the 
    farther its leaves can reach. However, its attack pattern never 
    changes. 
    For this battle, you don't really need to buy an item, but you should 
    attack continuously if you want to make it in time. To do this, stay 
    on the right ladder, hit the Boss, and as soon as it stops flashing, 
    hit it again. You can repeat this until it's dead. With good timing, 
    you can do it.
    
    
        ____________
    ___/RUBY PASSAGE\____________________________________________________
    ---------------------------------------------------------------------
    
    +---------------------+
    | THE CURIOUS FACTORY |
    +---------------------+
    
    Break the blocks along the way. Beware the spiky-headed robots - they 
    can detach their heads and send them rolling on the ground at you. 
    This is another moment of great frustration, as the robots attack in 
    groups, and you only have one heart. 
    
    In the next section you'll find the first of many platform wheels. In 
    order to use these, you must step on the left or right platform so 
    that the wheel rotates in that direction, and you can proceed. Use 
    this first wheel to go over the wall on the right, then use the next 
    wheel to reach the corridor on the far right.
    
    In the corridor ahead you'll find three pistons. If they hit you, 
    you'll become Flat Wario. So, get hit by a piston, and return to the 
    left. Jump from the very edge of the platform and float to the left, 
    to the wheel you just used. When you're there, jump on the left 
    platform of the wheel, then jump and float to the platforms on the 
    left. Collect the heart, then go along the small passage and jump 
    past the tight hole. Enter the detector to become Wario again, and 
    take the first Jewel Piece.
    
    Now return to the pistons, and go ahead. Break the blocks at the end 
    of the corridor, and drop down to collect the crystals. Turn to the 
    left and break the block beside the base of the ladder to find a 
    passage leading to a pipe. Enter it.
    
    BONUS ROOM
    Grab the Professor and use him to break the small blocks in the upper 
    passage and hit the "!" switch. Roll down the slope to get the 
    diamond, then get out.
    
    Continue to the right and to the next section. Here you'll have to 
    use many wheels to get to the top-left exit, where a heart is 
    waiting. The problem is, a group of metal birds is ready to kick you 
    off the wheels, so get out of their view quickly, and go on. The next 
    room is full of conveyor belts. Break the block in the left wall to 
    find a small alcove with a pipe. Go down it.
    
    BONUS ROOM
    Grab the stone and wait for the piston's led to flash red. When it 
    does, the piston's going to smash the ground. Jump to avoid the 
    impact wave, then quickly go past the piston and power throw the 
    stone through the small passage. Now become Flat Wario, and simply 
    walk off the ledge to get through the middle hole in the wall. Dive 
    into the water to become Wario again, then pick up the stone and 
    power throw it through the lowermost hole in the wall. This will open 
    the passage to the diamond. To get there, be Flat Wario and float to 
    the middle hole in the right wall, and from there just drop and float 
    to the left. Get the diamond and exit.
    
    Go up the conveyor belts to the top of the room, and go left. Get the 
    heart and break the wall to uncover a small room with the second 
    Jewel Piece. Now go right, and enter the corridor to go ahead.
    
    Go down the ladder and get hit by the Torchman to become Flaming 
    Wario. When you are completely enveloped in flames, touch the block 
    with the flame symbol to get the heart behind. Now dash to the right 
    to break the block at the end of the corridor, and go down.
    
    Get all the crystals and the third Jewel Piece, being very careful of 
    the metal birds, and get back up. Climb the ladder and jump from one 
    conveyor belt to another to collect crystals and the Keyzer. Now 
    return to the second belt, and fall on the right to find the switch. 
    Press it.
    
    Countdown is 2:30. Go back to the ladder, climb it, and go all the 
    way to the right and into a newly opened corridor. Collect crystals 
    and hearts in the next room, and get squashed to become Flat Wario 
    before you go ahead. 
    
    Drop down in the wheels room to get to the now-open passage at the 
    bottom-right corner, and drop down again. Float on the right to get 
    on the platform there, then crawl along the small passage and float 
    past the tight hole. Become Wario again and get the CD, then continue 
    on.
     
    Use the spinning and the floating platforms to get all the way left, 
    and collect the final Jewel Piece. Now go up and run to the left to 
    return to the vortex.
    
    ---------------------------------------------------------------------
    
    +--------------------+
    | THE TOXIC LANDFILL |
    +--------------------+
    
    Drop down the platforms to get all the crystals and one heart. You'll 
    land on a TV. Break all the garbage around it, and go down the 
    corridor leading to the right.
    
    In the next room, go all the way right and get an apple from the 
    monkey to become Fat Wario. Break the blue block and you'll fall to a 
    room below. Get the crystals, then break the blocks and get stung by 
    the Indian to turn into Puffy Wario. Float all the way up and into 
    the passage above the monkey. Avoid all the spikes to get to the top, 
    where you'll find a diamond and a pipe. Enter the pipe.
    
    BONUS ROOM
    Pick up a stone, go right, and power throw it at the green "!" 
    switch. Now pick up another, and do the same at the edge of the green 
    platform. Get yet another stone, and drop it on the red platform, 
    then grab another stone and return on the red platform. Hit the green 
    switch, jump on the new green platform, and use the stone you kept 
    apart to hit the final red switch. Collect the diamond and get back 
    out.
    
    Go back to the room with the monkeys, and this time, get an apple 
    from the monkey on the left. Break the blocks below the blue one, and 
    when you hit solid ground, break the left wall to find many crystals, 
    then break the blocks below the ladder. When you stop, break the wall 
    left of the ladder until you get to the first Jewel Piece. Get it and 
    enter the next door.
    
    Walk on the platform until you get to the second couple of monkeys. 
    Get on their right side, then eat an apple. Smash the first block on 
    the monkeys' right to slam on the sewer floor and break it to reveal 
    a passage with many crystals, a diamond, and a heart. Now surface and 
    get out on the far right.
    
    Get hit by a Hammer guy to become Bouncy Wario. Jump up at the door 
    and soar through the blocks and to the passage in the ceiling, and 
    enter the door you'll find there.
    
    Drop to the right and super smash attack to break the block at the 
    bottom. Swim left and touch a bubble to float to the surface next to 
    the second Jewel Piece. Now go back down and enter the currents to 
    get all the crystals, then get back out.
    
    Turn into Bouncy Wario again, but this time, jump at the right side 
    of the room. You'll find yet another passage at the top, and a 
    corridor leading right.
    
    Take the upper passage, and break the garbage on the right. Continue 
    down the passage, then, when you can see the passage get larger, 
    break the tires to get to a secret door. Enter it.
    
    In the following room, stun the monkey and pick it up. Power throw it 
    to the small blocks above to break them, so that the Hammer guy 
    falls. Be hammered to turn into Bouncy Wario, and jump up to find the 
    third Jewel Piece and a heart. Go back down, and grab the monkey. 
    Throw it past the water and near the door, and get Fat again. Drop 
    into the water to break the bottom and reveal a diamond, along with 
    many crystals and a heart. Now go back through the door.
    
    Go back left and to the blue block. Dash attack it to break it, and 
    start destroying the garbage on the right. When you've destroyed 
    three chunks, smash the one below you and make your way to the left, 
    where the CD is waiting.
    
    Now go back and continue breaking the trash to make out a way to the 
    right. When you see crystals below you, stop going right and break 
    the floor to get the crystals. Go to the left until you find a 
    diamond and a heart, then start going back. At one point, you'll see 
    that you can break two blocks in the floor; below them is a pipe. 
    Enter it.
    
    BONUS ROOM
    Eat an apple to become Fat Wario, and run into all the Black Spinys 
    to earn tons of coins. Now go back out and proceed to the right 
    through the trash until you reach the door. Go through it.
    
    Press the switch. Countdown is 2:30. Eat an apple from a monkey, and 
    as Fat Wario, stomp the blue block near the door to fall to the room 
    bottom. Run to the right, and to the next section. Take the heart and 
    go back to the previous room.
    
    Now turn into Bouncy Wario, and spring exactly below the fifth block 
    from the left. This way, you'll soar right to the Keyzer. When you 
    have it, go right, drop down, and super smash attack to destroy the 
    blue block at the bottom.
    
    In the room below, just dash attack the zillion breakable blocks that 
    block your way, and climb the ladder at the end. Now you're back in 
    the first room. Get stung by an arrow and, as Puffy Wario, float all 
    the way up to the top of the room, where you'll find two hearts and 
    the final Jewel Piece. Get them, then drop to the bottom again, get 
    Puffy, and float to the vortex.
    
    ---------------------------------------------------------------------
    
    +-----------------+
    | 40 BELOW FRIDGE |
    +-----------------+
    
    Go right and climb up the ladder. Jump from one conveyor belt to 
    another to go as high as you can, and lure the Spikehead off the top-
    left platform so that you can get the diamond there. Now get over the 
    wall on the right, and go to the bottom to break the normal block. 
    Now get back up, and super slam attack to break the floor below and 
    proceed through the level.
    
    Go ahead until you see snow falling. Stay there and get submerged by 
    snow to turn into Snowman Wario. Just touch the slope on the left to 
    start rolling, and destroy the snowball block to reach the next 
    section.
    
    Take the heart, then follow the lower passage to the door and get 
    inside. Enter the second passage from above and follow it to the end 
    to find a diamond.
    
    Go back to the passage entry, and take the passage below. Get the 
    heart, then crouching jump to the small opening below and get the 
    first Jewel Piece. Retrace your steps, skip the passage below you, 
    and go down the one that follows. At the end is the Keyzer. Now go to 
    the passage entrance, and super slam attack to break the block at the 
    bottom and uncover a pipe. Go down it.
    
    BONUS ROOM
    Get bubbles from the bird and use them to hit the two "!" switches on 
    the other side of the wall and clear the way to the diamond, then get 
    out.
    
    Go down the bottom corridor, and take the heart at its end. Now, from 
    the bottom passage, count three corridors, and enter the third one. 
    Follow it to the end and you'll find a door. Enter it.
    
    Climb the icy wire to the crystal, and turn into Snowman Wario. Get 
    back down and touch the slope to roll and clear the way. Climb the 
    ladder, then roll down the right slope to find a secret niche with 
    the second Jewel Piece. Back to the previous room, make your way to 
    the very top, stopping only to collect the crystals and the heart 
    that's just below the highest platform. Once at the top, turn into 
    Snowman Wario and drop down 'til you're back to the ladder. Roll down 
    the slope on its left and you'll eventually reach a door. Enter it.
    
    Turn into Snowman Wario, and roll down the first slope to collect 
    some crystals. Now go to right, on the second slope from the floor. 
    Roll down it and jump when you're on the small platform to break a 
    series of small blocks and reach a room, at the top of which sits the 
    third Jewel Piece. From there, jump up, take the heart, and get 
    snowed. Roll down the slope to find a secret pipe. Enter it.
    
    BONUS ROOM
    Stun the Yeti and carry him to the second long platform, then drop 
    him and stay on the left. He'll then freeze you and send you sliding 
    past the spikes and to the diamond. Grab it and get back out.
    
    Return to the first snowball maker, and turn into Snowman Wario. Use 
    your little jumping abilities to reach the slope above the bottom-
    left tunnel, and from there slide to the final Jewel Piece. Now, go 
    to the long slope at the top-left, roll down normally, and jump 
    before you fall down to find a diamond. Do this again, and when 
    you've entered the small alcove, jump to break the wall and reveal a 
    diamond and a heart. Finally, get snowed and go to the bottom-left 
    tunnel, and slide out of this room and into the following. Go left 
    and you'll find the switch. Press it.
    
    Countdown is 2:00. Climb the ladder and get the heart, and become 
    Snowman Wario. Roll down the slope and you'll stop at the bottom of a 
    cave, after quite a long trip. Dash attack all the blocks between you 
    and the ladder, and don't forget the coins and the diamond you'll 
    find in some of them.
    
    Climb the ladder to the top, avoiding getting frozen by the Yetis. At 
    the top, go right and climb the next ladder. Crawl through the small 
    passage and fall down. Go down still, then left, and break the block 
    from below. Now fall into the hole, retrace your steps to the vortex, 
    and from there go right one more time. Get the CD from the box, then 
    go left and into the vortex.
    
    ---------------------------------------------------------------------
    
    +--------------+
    | PINBALL ZONE |
    +--------------+
    
    Go left and collect the crystals, then roll down the slope. When you 
    stop, go up the platforms, avoiding the spiky balls, and climb the 
    wire (watch out for the metal bird!). At the end, go right for a 
    heart, then left, and through the door.
    
    In this room, for the first time, you'll have to throw each one of 
    the four black balls into one of the metallic "mouths". This will 
    destroy the block with the number on it, and allow you to reach the 
    door. Enter it.
    
    Roll down, but don't enter the door yet. Instead, go slightly back 
    and destroy the small blocks to get to the box with a heart medal. 
    NOW go through the door.
    
    Again, you'll have to throw the black ball into the "mouths" to 
    release the block. Before you do the job anyway, destroy the block on 
    the right wall, at the same height of the exit door. Enter the pipe 
    behind the block.
    
    BONUS ROOM
    Turn into Flaming Wario, and while running, jump up the platforms and 
    hit the "!" switch. Jump up the next platforms, and do the same with 
    the following switch. At the end of the final platform, you'll be 
    completely flamed, and able to break the flame block. Get the diamond 
    and leave.
    
    Now get those black balls in place. To get your hand on the ones on 
    the out-of-reach platforms, you'll have to slam attack the platforms 
    below them, so that they'll bump down near you. When you're done, go 
    to the top-left platform, and crouching jump down the wall. Press 
    left at the hole to find the first Jewel Piece. Now get going.
    
    Use the wire to get to the other side, collect the heart, and enter 
    the door. Here, you'll have another black ball puzzle, but this time, 
    things are getting more complicated. First, go left and above the 
    first ball, and slam attack the ground so that the ball bounces into 
    the mouth. Now go left some more, eat an apple to become Fat Wario, 
    and destroy the blue block. Now pick up the ball and take it to the 
    highest part of the room, and throw it into the mouth in the center. 
    For the last two balls, simply slam the ground below them to make 'em 
    roll into the mouths. Now, before you go through the door, go to the 
    bottom of the room and smash the wall on the right, where the first 
    "mouth" was. When the way's clear, get the second Jewel Piece, then 
    eat an apple to become Fat, and go to the blue block in the floor. 
    Smash it to find a pipe.
    
    BONUS ROOM
    Swim up and stay in the water, close to the "!" switch. Get the 
    monkey's attention so that it throws you an apple, then jump, get the 
    apple, and hit the block below you. All the Spinys will fall into the 
    water, turning into lots of cash. Swim down to get it, then get out. 
    Now you can enter the door.
    
    Roll down the slope, then make your way up and to the left to find 
    the CD. From there, just go right to the next door. This room is a 
    bit frustrating because of the sparks and the Yetis. Go left and slam 
    the floor near the wall to break it. Now grab a ball, and take it to 
    the right and into the mouth. Now get another ball and go right, and 
    jump on the platforms above the door. See that small indentation in 
    the wall? Power throw the ball to open up a passage, take the ball, 
    and jump on the moving platform to get a heart and put the ball into 
    the mouth. Now enter the pipe by super slamming the blue block.
    
    BONUS ROOM
    Grab the Professor and throw him on the platform above. Now grab him 
    again and use him to break the small blocks, then go through the 
    wall, pick the Prof up once more, and jump down. Throw the Prof at 
    the block to break it and open the passage to the heart medal. Get 
    out and get going with the balls.
    
    The last two balls are easily placed, so do it. When you're finished, 
    go left from the exit door, and break the wall to find the third 
    Jewel Piece. Get to the top and collect the heart, then smash the two 
    small blocks above the green head on the right to find the final 
    Jewel Piece, and a diamond. Go back here from the previous room, and 
    crawl below the right head to fall on the switch. Countdown is 3:30. 
    Go through the door. In the next room, go left (beware the sparks 
    from the antennas, and the metal birds) and smash the blocks below 
    the black balls. Now put the balls in place - two mouths are 
    accessible at the right side of the room, and two are accessible from 
    the platforms above the exit. Now, get out.
    
    Get the Keyzer and enter the next door. To find the first two balls, 
    go left and up the platforms. Get the first ball and throw it down to 
    the right, then slam the blocks below you to get to the second. Put 
    them in place - the mouths are very close to each other here. The 
    last two balls are on the top right - bounce on the Yeti to reach 
    them. Exit.
    
    Roll down the slopes, and you'll eventually reach the vortex.
    
    ---------------------------------------------------------------------
    
    +---------------------+
    | BOSS: CUCKOO CONDOR |
    +---------------------+
    
    Weak against: Big Fist
    Treasure: Earrings
    Time: 3:00
    
    When you pass below it, the cuckoo clock will extend its crane, 
    trying to get you. If it does catch you, it will carry you to one of 
    the two spinning wheel at the side of the screen, and this will hurt 
    you. However, this attack is also the cuckoo's weak point: when the 
    crane is down, and if you have avoided it, it will flash for a 
    moment. Hit now, and it will spin around and hit the boss. After some 
    hits, it will start dropping razor-sharp cogs that will run along the 
    floor to hit you. Jump over them, and watch out for the left cog, 
    which is faster.
    At one point the clock will blow up, and the condor will show up. It 
    will drop eggs from its rear (where else, anyway?). If an egg hits 
    the floor, it will hatch, and a chick will get out. It will walk for 
    a while, then flash, and eventually explode. Grab the eggs before 
    they fall to the floor, and throw them at the small condor on the big 
    condor's head. The more you damage it, the quicker the Boss will 
    move, until you finally destroy it.
    
    
        _____________
    ___/TOPAZ PASSAGE\___________________________________________________
    ---------------------------------------------------------------------
    
    +-----------------+
    | TOY BLOCK TOWER |
    +-----------------+
    
    Break the blocks on the right, then pick up the pyramid and carry it 
    to the door. Throw it up to put it into the slot and open the door. 
    Go in.
    
    Jump from one column to the other, and grab the pyramid at the top. 
    Use it to open the door below. Go inside and up the ladder, and crawl 
    through the small passage. Go right and bounce on the toy racer to 
    reach the crystals, then get out.
    
    Go through the next door. Break the small block in the left wall, 
    then break the two higher blocks on the right, but don't enter the 
    door - just go up. Break the blocks with the cat face, and use the 
    blue one to get into the passage in the wall, and to a pipe. Go down 
    it.
    
    BONUS ROOM
    Hit the "!" switch twice quickly, so that the block falls on the 
    platform below, and dash attack the blue block in the left wall. Get 
    the crystals and the diamond, and get out.
    
    Now break the two upper blocks on the right, and enter the door above 
    the lower block. Take the crystals and exit to be back to the 
    previous room. Go up to where the ball is, push it to the left, and 
    use it to reach the platforms above. At the top, enter the door.
    
    Break the two upper cat blocks, and jump on the right blue block. 
    From there, get to the first Jewel Piece above the door. Fall down, 
    getting the crystals along the way. At the bottom, destroy the two 
    upper blocks, then dash over the blocks and break the block on the 
    left for a diamond. Go right and dash attack to clear the way. At the 
    end of the corridor, face left and start dashing. Time your jump so 
    that you can jump on the blue block, and from there smash through the 
    cat blocks to reach a bunch of crystals, and the second Jewel Piece. 
    Now go through the door on the far right.
    
    Get to the stone face. Facing left, turn into Flaming Wario to melt 
    the flame block on the right. Get flamed again, but this time, jump 
    on every platform you see ahead of you. This way, you'll get to the 
    top-right part of the room, where there are many crystals below a 
    flame block, and a pyramid. Carry the pyramid to the door, and put it 
    in place. Finally, go to the second stone face and become Flaming 
    Wario once more. Jump from one platform to another to melt the flame 
    block and reach the third Jewel Piece. Now, don't enter the door, but 
    go right of it. Jump attack (or dash) from the edge to reach the 
    small edge on the high right, and the wall there will disappear, 
    revealing an upside-down pipe. Enter it.
    
    BONUS ROOM
    Go up the platforms to the red ball, and push it to the left and down 
    the slope. Stand on it, and super slam attack the blue block on the 
    left. Now dash attack the other blue block, and finally push the ball 
    slightly left of the indentation in the floor to reach the diamond. 
    Now, get out and into the door on the far left.
    
    Break all the cat blocks below the left blue block, but only the 
    upper cat block below the right blue block, to get to the upper 
    floor. Enter the next door. Facing left, turn into Flaming Wario to 
    melt the flame block on the far left. Behind the blocks below you'll 
    find a door leading to a room with some crystals. When you're ready, 
    press the switch.
    
    Countdown is 2:00. Go up the platforms on the right, and through the 
    door. Break the cat blocks under the left blue block, then the upper 
    cat block below the right blue block, and jump to the upper floor. 
    Grab the Keyzer and go down the pipe.
    
    When you land, go left and push the red ball down and into the hole 
    in the floor. Stand on it, and crawl through the small passage. Go 
    down the hole, and when you land, get turned into Bouncy Wario, and 
    jump back up to the final Jewel Piece. Drop down and go left. Get the 
    crystals, and crouching jump into the small hole to reach the 
    pyramid. Take it right where the door is, and step on the ball to 
    open the door with the pyramid. Enter to find the CD. Exit, go left, 
    and up the pipe.
    
    Exit through the door, and go back to the vortex.
    
    ---------------------------------------------------------------------
    
    +---------------+
    | THE BIG BOARD |
    +---------------+
    
    Go right until you get to a sort of slot machine. At that point, a 
    bar will appear at the bottom of the screen. The first space, 
    "Start", will be highlighted. When you hit the slot machine, you will 
    stop it on a number between 1 and 6, and the cursor on the bottom bar 
    will proceed by that number of steps. The highlighted symbol will 
    determine what effect you get:
    
    - Platforms with arrows: dotted platform will turn solid, and solid
      blocks will disappear.
    - Wario's face: Wario will turn into something that may help him 
      reach hidden areas.
    - Heart: you will get one heart.
    - Diamond: you'll get a diamond.
    - Black man: three enemies will appear.
    - Bolt: you'll get hit and lose 400 coins.
    
    On the first try, you'll get the platform change regardless of the 
    number you pick, so get the crystals by stepping on the platforms. 
    
    Go to the next area, and step on the platform and on the slim 
    platform at the top to find more crystals and hearts, then go ahead.
    
    Stand below a slot machine and face right. Hit the slot so that you 
    get Wario's face and turn into Flaming Wario. While running left, 
    jump on the platforms to reach and destroy the flame block and get 
    the first Jewel Piece. Now go right and fall down the hole, and dash 
    attack the right wall to find a secret pipe. Go down it.
    
    BONUS ROOM
    Go down and break the small blocks, and grab the toy racer. Use him 
    to break the lower line of small blocks and make the two lower toy 
    racers drop to the spikes below. Bounce on them to safely cross the 
    floor, and collect the heart medal in the box. Get out and go on.
    
    Go down the steps and use the slot machines to get the black man. Use 
    one of the enemies to break the small blocks in the right wall, and 
    get the second Jewel Piece behind it. Now collect the crystals and, 
    if you can, use the second slot machine to change the platforms in 
    the level. Proceed to the right.
    
    Use the slot machine to turn into Fat Wario. Break the blue blocks 
    and kill the Spinys for coins, and get the third Jewel Piece in the 
    tunnel below. Now go to the next section.
    
    Go down and use the slot machine to turn into Flat Wario. Float to 
    the hole high in the right wall, and go right to find the final Jewel 
    Piece. Now enter the door. In the next room, turn into Bouncy Wario, 
    and soar through the first column of blocks in the ceiling to break a 
    blue block at the top. Now go up the platforms on the right, and 
    enter the door at the top.
    
    Roll down the slope and you'll hit the switch. Countdown is 2:00. Use 
    the platforms to reach the door. In the next room, you'll have to use 
    the slot machines to get the cursor to the last space in the bar, 
    i.e. the "Goal". In the meanwhile, get the black man and bounce on 
    the enemies to get the crystals. When you finally get the "Goal", the 
    floor will disappear. Break the small blocks and drop down, getting 
    the Keyzer while falling.
    
    Go down and right, in the small corridor above the blue blocks, and 
    break the blocks. Get the CD, then break the blocks to go down and 
    get the crystals on the high platform. Enter the door. Go up the blue 
    platform and enter the upside-down pipe. 
    
    BONUS ROOM
    Slam attack the ground so that the Professor bounces down next to 
    you, and power throw him up to hit the "!" switch and create a 
    platform to the diamond. Get out. 
    
    Go left 'til the vortex.
    
    ---------------------------------------------------------------------
    
    +--------------+
    | DOODLE WOODS |
    +--------------+
    
    Go right and jump on the red platform, and from there into the blue 
    portion of the wall. As you'll find out, you can go through such blue 
    zones. This one hides some crystals and one heart.
    
    In the next section, you'll meet the Hoggus. It alternatively throws 
    a spiky snail and a purple flying pig, so watch out and proceed to 
    the right, then down. Now go left 'till you have to drop down again, 
    and this time, you'll see a block in the right wall. Break it and 
    enter the fake wall to reach a pipe. Enter it.
    
    BONUS ROOM
    Start rolling and hit all the "!" switches to get to the bottom of 
    the room, where a diamond is waiting, then hit them all again to 
    return to the pipe, and get out.
    
    Go left, and in the second blue wall, break the blocks to find a door 
    leading to a room that hides the first Jewel Piece. Get it, go out, 
    and keep going left, then down, and to the right. Go ahead and, when 
    you get to the slim red platforms, don't go up them - crawl under the 
    pencils and go left, then up to find a pipe. Enter it.
    
    BONUS ROOM
    This bonus room is very tricky. The platforms above the spikes are 
    only visible until you get close, then they'll be covered by fake 
    walls. You'll have to memorize the position of the platforms in order 
    to get to the diamond on the far right of the room. The final 
    platform can't be seen - you'll have to guess where it is. When 
    you've collected the diamond, roll back to the entrance, and get out.
    
    Now go right, and when you get to the wall of small blocks, wait for 
    the Hoggus to release a flying creature. Bounce on the creature to 
    get over the wall, and go right and into the door to find the second 
    Jewel Piece. Now get back and break the small blocks to proceed. Drop 
    down to hit the switch.
    
    Countdown is 4:00. Go down and left, and roll through the small 
    corridor. When you've stopped, go up the platforms and to the next 
    section. Here, you'll have to hit the pencils to move them and create 
    platforms to go on. Hit the first pencil. Watch out for Hoggus 
    pictures, as some of them will spring to life and attack you. Go up 
    the red platforms, then go slightly right and hit the blue pencil 
    above. Go left now, and hit the purple pencil. Use the pencils to go 
    up. Now go right and up, hit the red pencil, and collect the CD on 
    the right, then hit the red pencil again. Keep going up, and hit the 
    next purple pencil. Go right and drop on that pencil, and from there 
    jump right to the exit, and to the next section.
    
    Roll down the slope and jump whenever you see crystals - this way, 
    you'll get all the crystals and a diamond hidden in a wall. Roll 'til 
    the next section. Here, hit the pencil, then smash the floor to bring 
    the monkey to the upper platform. Eat its apple and smash the block 
    on the right side of the pencil. Go along the path and you'll 
    eventually find the third Jewel Piece. Now get back, and go up and 
    left. When you get to a blue pencil, hit it, then go up it and hit 
    the red one, then hit the blue one again so that you can reach the 
    Keyzer on the upper right. Hit both pencils now, and keep going up to 
    the exit of this area.
    
    Roll down the slope and you'll roll through a tight passage below. 
    When you stop, go left and enter the door. Get the final Jewel Piece, 
    then exit and jump up the red platforms. Now go left, and back to the 
    vortex.
    
    ---------------------------------------------------------------------
    
    +------------+
    | DOMINO ROW |
    +------------+
    
    Hit the red button to destroy the brick wall. Go through the door and 
    you'll find out why this level is called Domino Row: when you hit a 
    pole, all the domino pieces will subsequently fall until they hit the 
    switch at the end of the row. The fact is, if you let them do this, 
    you won't be able to reach certain areas. What you must do is to 
    anticipate the dominos and press the red button at the end of the row 
    - this way, you'll break brick walls and get access to some very 
    interesting (and sometimes vital) areas. Do so in this room and 
    you'll get hearts and crystals. Now enter the door.
    
    In this room, you MUST go faster then the dominos: if you fail, you 
    won't be able to get the first Jewel Piece, which sits above the next 
    door. Go through it. In the next room, win the race and you'll set 
    free a Hammer guy. Get Bouncy and spring to the top to find a pipe. 
    Enter it.
    
    BONUS ROOM
    Grab the Professor and throw him on the higher platforms, then use 
    him to break the small blocks and make all the Spinys fall into the 
    water, where they'll turn into shiny silver coins. Get them and the 
    heart, then leave.
    
    Fall on the right and power slam attack to break the blue block, then 
    go right and through the door. Now hit the dominos, then roll down 
    the slopes to beat them to the flag and gain access to a secret door. 
    Enter it and go up, and enter the door you'll find.
    
    In the next room, you'll have to run and swim to beat the dominos. 
    Don't worry too much about the crystals, but be sure to press the red 
    button before the dominos do. When you're done, go through the next 
    door.
    
    Beating the dominos in the next room will gain you access to a door 
    leading to the CD, so be sure to win the race. Then break the blue 
    block, and super slam attack while falling down to break another blue 
    block and find a pipe. Enter it.
    
    BONUS ROOM
    Use the dash attack or the regular charge to hit the "!" switches and 
    create platforms to get to the crystals. Take them and exit. Now hit 
    the switch.
    
    Countdown is 2:00. Dive on the left, and swim to the door. Now go 
    down, then left through the passage you opened earlier - this will 
    save you a lot of time while going back, and it also hides the second 
    Jewel Piece. Go through the next door, and through the following one, 
    too.
    
    Roll down the slope and jump when you come to a gap - if you keep 
    this up, you'll get to the third Jewel Piece. Keep rolling to the 
    next door, and enter it. Now go left and get hit by the Hammer guy at 
    the far left, then soar through the blocks, and to the crystals at 
    the top. Now go left.
    
    Keep going until you're back to the entry room, and fall down the 
    hole to get the Keyzer. In the room below, break all the blocks you 
    find to get to the final Jewel Piece, then backtrack to the red pipe 
    and enter it to return to the vortex. 
    
    ---------------------------------------------------------------------
    
    +----------------+
    | BOSS: AERODENT |
    +----------------+
    
    Weak against: Large Lips
    Treasure: Necklace
    Time: 2:00
    
    There is no way you can beat Aerodent within a minute, so you'll HAVE 
    to buy the Large Lips. This way, the battle will suddenly become 
    extremely easy. Nail-shaped monsters will parachute towards you. Stun 
    them, then pick them up and power throw them at the Boss. It will 
    deflate and descend - at that point, its feet will start glowing. Hit 
    them to turn the Boss upside-down, then hit the small mouse on its 
    head. Do this as much as you can before the Boss turns around and 
    ascends out of reach again. You may finish him after deflating him 
    only once, so do your best! If you can't, repeat the procedure. Just 
    be careful of the fireballs that will fall from above.
    
    
        ________________
    ___/SAPPHIRE PASSAGE\________________________________________________
    ---------------------------------------------------------------------
    
    +-----------------------+
    | CRESCENT MOON VILLAGE |
    +-----------------------+
    
    At the very beginning of the level, you'll meet many flying ghosts. 
    They can spit a green ball that can turn you into Zombie Wario. Get 
    hit, and jump on the thin platform in the floor to drop down to a 
    room with many crystals and four hearts, then get out using the pipe, 
    and get going. Enter the door.
    
    Climb the ladder, and go through the next door. Go right and you'll 
    see a big ghost. It can't hurt you now, but it can steal the coins 
    that'll roll on the floor when you smash blocks and kill enemies. 
    Moreover, he may cause a lot of trouble later. Anyway, go ahead, hit 
    the "!" switch, and go back to collect a diamond. Be sure to hit the 
    switch again before entering the next door.
    
    Ignore the bat, and go to the upper floor. Roll down the slope on the 
    left, and jump over the small pit to break the blocks and get to the 
    ladder. Climb it. Now, get hit by the bat to become Bat Wario. Fly to 
    the far left, avoiding the candle light, and when you're there, turn 
    to normal Wario again. Now smash the floor below the candle to find a 
    secret door. Go in.
    
    Break the blocks on the left, and smash the upper part of the wall to 
    find a stone. Use it to break the block at the top of the ladder, and 
    go up there. Crawl into the passage and off the edge, and get into 
    the other small passage to get the first Jewel Piece. Now get out, 
    return to the bat, and fly to the door.
    
    Keep going, collecting crystals as you go. When you see the diamond, 
    jump down to the lower floor. Go right until the last platform before 
    the door. On this platform is a slope. Roll down it and to the left, 
    and you'll find a new room. Collect the CD and the hearts, then go 
    back and roll again to uncover a secret room with the second Jewel 
    Piece. From here, roll down all the way to the right, and you'll 
    uncover a secret passage below the steps. At the end is a pipe. Enter 
    it.
    
    BONUS ROOM
    Get zombified by either ghost, and hit them. Quickly get into the 
    water, and grab one of the ghosts' heads. Use it to break the small 
    blocks and get to the diamond. Ignore the green bird, and get out and 
    into the next door.
    
    Climb the ladder and go left. Hit the "!" switch to create slopes 
    from the "!" blocks, and roll down the one you're close to to get to 
    a small niche and find the third Jewel Piece. Now go back down and do 
    the same, and go on to reach a door. Enter it.
    
    Go right, and when you get to the boxes, break them to clear a path. 
    Enter the upside-down pipe halfway through. 
    
    BONUS ROOM
    Grab the Professor and power throw him past the wall and on the 
    block. Now crawl through the passage and all the enemies will try to 
    charge you, but they will fall into the water, turning into coins. 
    Get out and go right. 
    
    Fall down the hole and collect the crystals in the water. Swim left 
    to the wall, and into the current going left. This way, you'll be 
    able to collect the final Jewel Piece. Now exit, go right, and into 
    the door.
    
    Go up the platforms to collect the diamond, then go back down and hit 
    the switch. Countdown is 2:00. Turn into Bat Wario and fly up to the 
    Keyzer, then run back to the vortex. On the way though, watch out for 
    the big ghosts! They'll steal the Keyzer if they get too close, and 
    you'll have to get it back if you want to return to the vortex - in 
    fact, all doors will be closed until you retrieve the Keyzer. Be 
    careful and run all the way back to exit the level.
    
    ---------------------------------------------------------------------
    
    +---------------+
    | ARABIAN NIGHT |
    +---------------+
    
    Enter the door and meet this level's main feature, the flying 
    carpets. Step on a carpet and jump repeatedly to go higher. The 
    carpet will also proceed in the direction you're facing. Be gentle, 
    because carpets won't follow you if you make a quick move. Use the 
    first carpet to get to the door.
    
    Drop down and use the carpet to float right up and above the entry 
    door, where you'll find a pipe. Go down it.
    
    BONUS ROOM
    Jump past the Black Spinys and hit the "!" switch to make them fall 
    into the water and turn into $$$. Now get out, and use a carpet to 
    get to the next door.
    
    Break all the boxes in this room, and be careful of the many, many 
    monsters here. Now go back to the ladder, and turn into Zombie Wario. 
    Drop through the platforms on the left side of the room to find the 
    first Jewel Piece at the bottom, then exit through the door. Enter 
    the next door you'll find, too.
    
    Use the carpet on the right to float to the door, and enter it. Enter 
    the pipe you'll find. 
    
    BONUS ROOM
    Go to the Professor, grab him, and throw him on the upper platform. 
    Now go back to the pipe and wait for him to come your way. When you 
    can, stun him from below to make him fall, and use him to break the 
    block and reach the diamond. 
    
    Get out and float up with the carpet, and while you're still on it, 
    start dash attacking - this way, you'll break the blue block as soon 
    as you land near it, and you'll be able to get the second Jewel Piece 
    at the bottom of the next ladder. Now go back to the door, and to the 
    previous room.
    
    Fly up to the next carpet, and go right to find a heart if you need 
    it. Now float to the next door, and enter it. Drop to the right, and 
    get on the carpet. Fly as high as you can and get the zillion 
    crystals there, then fly left to the diamond, and down from there to 
    collect crystals and a heart. Now go back to where you found the 
    carpet, and enter the door. 
    
    Go left, and fall through the cylinder with the Beezley inside. Now 
    go right, and get stung by the Beezley to get Puffy. Float up to 
    collect the crystals, then get Puffy again, and this time, float up 
    at the far right. Fall through the cylinder with the Bat, and return 
    to the left side of the room. Become Bat Wario and fly up to the 
    ladder, then go down to find the Keyzer. Now, get out.
    
    Dash attack and jump to the right wall. You want to break the 
    indentation in the wall to open a secret passage leading to the third 
    Jewel Piece. Take it, then get out again, and use the carpet to fly 
    up and to the right, and to the door leading to the next room.
    
    Get turned into Zombie Wario to drop through the platform and collect 
    the crystals below, then go up until you get near the spikes. Turn 
    into a Zombie again, and go right until the blue platform. Jump when 
    you're between the last two set of spikes - this way, you'll get many 
    crystals while falling. You'll land on a lantern and revert back to 
    normal Wario. Go down the ladder and press the switch.
    
    Countdown is 1:30. Drop down and get on the carpet. First off, fly to 
    the left, collecting the many crystals, until you get to a platform 
    with another carpet. Dismount, and super slam attack down the column 
    of crystals near the wall to break the box at the bottom of the 
    water. Now swim left, go up the platforms, and get on the carpet 
    above. Fly back to the right, and super slam attack the point 
    indicated by the crystal arrow to break the box below and clear the 
    path to the final Jewel Piece. This is very hard to do, thanks to the 
    idiotic number of spikes up in the air. Now, swim back left and to 
    the next section.
    
    Surface and get on the carpet. Be careful, because you only have this 
    carpet for this section, and if it touches the water, it'll dissolve. 
    Fly to the left, collecting all the treasures, and stop on the 
    platform at the end of the passage. Go down the ladder to get the CD, 
    then get back on the carpet and to the arrow of crystals. Super slam 
    there to find another underwater passage with yet another diamond, 
    and from there swim to the left, and go up the pipe at the top. Go 
    through the door, and back to the vortex.
    
    ---------------------------------------------------------------------
    
    +--------------+
    | FIERY CAVERN |
    +--------------+
    
    Just go right, being careful of the lava pillars that will rise from 
    the lava pits. Also be aware of the boulder-throwing monsters - 
    they'll shake the ground before they throw a boulder, so you're 
    advised! 
    
    After a couple of screens you'll get to some small platforms above a 
    lava pillar, with crystals on them. Jump on the lower-left platform, 
    and break the wall and then the floor to find a pipe. Go down it.
    
    BONUS ROOM
    Hit the green "!" switch and drop down. Get hammered to turn into 
    Bouncy Wario, and soar past the green switch to hit the grey one 
    above. Fall back all the way down, get Bouncy, and hit the green 
    switch. Get the diamond, then exit.
    
    Enter the door you'll find, and continue on the way. When you find a 
    heart near a monster, slightly past a high lava pillar, go left and 
    past the lava pillar to find a pipe. Enter it.
    
    BONUS ROOM
    Grab the Professor and use him to break the small blocks, and go down 
    the tight passage. Now grab him again, and use him to break the line 
    of blocks and the "!" switch lined with them. Go down and cross the 
    bridge, being careful of the lava pillars. Take the Prof one more 
    time, and carry him back to the left side of the bridge. Here, use 
    him to hit the "!" switch anew, and crouching jump into the tight 
    passage to reach the diamond. Now, get out.
    
    Go right, up the ladder, and into the door. Go left and cross the pit 
    with a dash jump to collect the crystals and the first Jewel Piece, 
    then go back and to the right. Enter the door at the end of the 
    corridor.
    
    Slam attack the small blocks and you'll land on the switch. Countdown 
    is 2:45. Surprise! The whole cave turns icy! And, in the same 
    fashion, the boulder throwers turn into Yetis. Run to the right and 
    enter the door.
    
    Go up, avoiding the snowballs, and enter the door. Jump on the 
    platforms, and go down the ladder to find the second Jewel Piece. 
    Break the block on your right, go right, and become Snowman Wario. 
    Touch the right slope and you'll roll to the exit. Before going 
    through it, get the diamond from the block above.
    
    Enter the next door. Go right and become Snowman Wario, and roll to 
    the left to find the third Jewel Piece behind the wall. Now go right 
    and up, then left to the next door.
    
    Go down the ladder, then up the platforms to get the Keyzer. Go left, 
    dash attack the ice block, and go ahead and through the next door.
    
    Go up and grab the Yeti, then go down to the ground and drop it. Stay 
    on its left, and get frozen to slide all the way left, where the CD 
    is waiting. From there, go up, then exit left.
    
    In the next room, go up, past the Yeti, and break the wall at the 
    top-left to find the final Jewel Piece. Go down and left to return to 
    the vortex.
    
    ---------------------------------------------------------------------
    
    +--------------+
    | HOTEL HORROR |
    +--------------+
    
    Go right and enter Room 102. Here, turn into Bat Wario to get the 
    first Jewel Piece, then exit. Go right to the end of the corridor, 
    and enter Room 104.
    
    Hit the "!" switch to create ladders. Climb the ladder right of the 
    door. At the top, go left and hit the other "!" switch to create a 
    ladder that goes up to Door 304. Go through it.
    
    Go left to the end of the corridor, and into Room 302. Go left and 
    through Door 301, and from there go left to get out. Go up and 
    through the exit on the right. Enter Room 401.
    
    Turn into Flaming Wario and jump from one platform to another to 
    destroy the flame block and get the diamond. Get out and go left, and 
    enter the upside-down pipe.
    
    BONUS ROOM
    Don't touch the glowing background, or the room will be reset. Go up 
    on the right and lure the Hammer guy down. Get hammered to turn into 
    Bouncy Wario, and jump above the pipe o break the blocks and get a 
    diamond. Now go up on the left and get an apple to become Fat Wario, 
    and break the blue block near the pipe for another diamond. Get out.
    
    Get turned into Zombie Wario, and drop down to the very bottom of the 
    stairs, where you'll find the second Jewel Piece. Climb back up to 
    get a diamond, and return to Room 302. Hit the green "!" switch, and 
    go down to Door 201. Enter it, and go into Room 202.
    
    Break the blocks, then turn into Bat Wario. Get the heart above the 
    door, then fly right and up to the next room. Fly left to the third 
    Jewel Piece, get normal Wario again, and grab the stone. Get very 
    close to the wall, and power throw the stone to clear a path leading 
    to a pipe. Go there.
    
    BONUS ROOM
    Go to the left of the Yeti, and get frozen to slide to the left and 
    kill the Spinys for many coins, then get out.
    
    Go down and into Door 402, then right and into Room 403. Hit the "!" 
    switch to reach a heart, then get zombified and fall through the 
    floor slightly right of the door to fall near the final Jewel Piece. 
    Now get back to the corridor and all the way to Room 404. Eat the 
    monkey's apple to turn into Fat Wario. Break the blue block and press 
    the switch below.
    
    Countdown is 2:00. Exit and go to Room 403. Turn into Zombie Wario 
    and drop to Door 303, and from there go to Room 304. Go down and 
    enter Door 204. Go left and get into Room 203. Here, break the blocks 
    and go past the wall, and turn into a Zombie to drop to the CD and 
    the Keyzer. Get out through Door 103. From there, just go left to 
    find the vortex.
    
    ---------------------------------------------------------------------
    
    +--------------+
    | BOSS: CATBAT |
    +--------------+
    
    Weak against: Black Dog
    Treasure: Bracelets
    Time: 2:00
    
    Beware of the drill in the water. The Boss will send high waves at 
    you. Ride them and use them to attack the cat on the Boss' head. When 
    hit, the Boss will release some spiky eyes. Avoid them or they'll 
    turn you into Puffy Wario.
    When it reaches the edge of the screen, the Boss will go offscreen 
    for a moment, then reenter. As you weaken it, the Boss will also 
    create waves that rise and lower, along with regular waves.
    After some hits, the cat on the Boss' head will disappear, and the 
    Boss will start spitting red spiked eyes. These ones HURT, so avoid 
    them at all costs. From now on, all waves will go up and down, and to 
    hit the Boss you'll have to slam attack it on the head. Repeat until 
    you win.
    It is not necessary to buy an item for this fight, but you'll need to 
    be very quick and precise to do it normally. If you can't do it, buy 
    an item to make things easier.
    
    
        ______________
    ___/GOLDEN PYRAMID\__________________________________________________
    ---------------------------------------------------------------------
    
    +----------------+
    | GOLDEN PASSAGE |
    +----------------+
    
    When you exit the vortex, you'll immediately hit the switch. 
    Countdown is 3:30. Start running to the right, and never stop. 
    Chandeliers will tremble and fall, and the platforms above pits will 
    crumble shortly after you've stepped on them. If you're hit by a 
    chandelier, you'll turn into Fire Wario and fall in a pit. At the 
    bottom there is water, but you'll have to go back to the beginning of 
    the level every time you fall. Luckily, chandeliers that have already 
    fallen won't reappear. Run to the end of the corridor, and into the 
    next section.
    
    Break the blocks and make your way to the water. Dive, and get 
    trapped into the first bubble. Press the D-Pad slightly to the right 
    to go all the way up and surface near the first Jewel Piece, then get 
    back and into the bubble on the right. Get the diamond on the way up, 
    and exit the area.
    
    Go right and fall down to collect the second Jewel Piece. Go back up 
    with the pipe, and turn into Bouncy Wario. Fall down again, and 
    spring up to find a diamond, and the exit.
    
    Carefully avoid getting turned into a Zombie, and make your way to 
    the right. In the next area, go past the first monkey, then turn 
    around and eat the apple to become Fat Wario. Break the middle column 
    of blocks to find a diamond below, then go right and back up. Proceed 
    to the right, and turn into Snowman Wario. Roll down the slope and 
    you'll get a diamond. Enter the pipe and go back up, and this time, 
    go right and past the snowballs. Become Bat Wario, and fly up and to 
    the left to find the third Jewel Piece, then go right.
    
    Go down the ladder, go right and hit the "!" switch, then climb the 
    ladder up. Roll down the slope, and when you stop, collect the final 
    Jewel Piece. Now break the block there and fall below, surface, and 
    go up. You'll be near the ladder again. Go right and grab the 
    Professor, and use him to break the big block on the right and clear 
    the way. Go back up the ladder, roll down the slope, and be ready to 
    jump two pits to get a diamond and the Keyzer. When you have the 
    Keyzer, fall down to the water, and swim back all the way to the 
    vortex, getting the diamond near the ladder on the way there.
    
    ---------------------------------------------------------------------
    
    +-------------------+
    | BOSS: GOLDEN DIVA |
    +-------------------+
    
    Time: 4:00
    
    I suggest that you buy one of the strongest items from the Item Shop, 
    such as the Black Dragon. Otherwise, you won't be able to beat the 
    Diva within 2 minutes.
    
    At the beginning of the battle, the Diva will have four masks 
    spinning around her. One of these will fly around and attack you. 
    Stun it, than pick it up and power throw it at the Diva's fan. Do 
    this with all four masks. If a mask gets you, you'll lose a lot of 
    time, until it finally lets you go.
    
    When the fan is destroyed, a green bug will start flying around. Stun 
    it as well, and throw it at the Diva's face. Her eyes bulging out, 
    she'll drop a blue ball that will explode in a couple of seconds. You 
    must charge it and send it flying at the Diva's head.
    
    Now really angry, the Diva will drop black eggs that'll hatch when 
    they hit the ground, releasing a black chick that'll explode soon 
    thereafter. Grab an egg before it falls to the floor, and throw it at 
    the Diva's face.
    
    In tears now, the Diva will throw spiky hammers at you. Avoid them, 
    and in a while they'll turn into normal hammers. Pick one up and 
    throw it up, and make it fall right on YOUR head. Yeah, that's right. 
    You want to hit yourself in order to turn into Bouncy Wario. When 
    you've taken the hit, spring right to the Diva's face.
    
    Now the Diva will repeat her attacks, from the green bug to the 
    hammer, while her face gets impossibly uglier with every hit. After 
    that, she will start using them all very quickly, so you'll often 
    have to cope with two attacks at a time. The black eggs seem to be 
    the rarest attack in this part.
    
    When she only has 4 energy units left, the Diva's face will get very 
    long and she'll start pounding the floor, revealing spikes below it. 
    When she pounds the floor, Wario will be paralysed for a moment, so 
    jump when she lands. Hit her face when she descends.
    
    When only the last of the Diva's energy units is left, only her lips 
    will remain. Hit them to end the fight... and the whole adventure!
    
    --------------------------------------------------------------------
    
    CONGRATULATIONS! You've completed Wario Land 4 in S-Hard Mode! The 
    ending sequence is the best of the three, so enjoy it!
    
    If you play again with the same data, you'll be able to challenge all 
    the Bosses again, but if you've got this far, I believe you have 
    better things to do - and other games to play. Good job!
    
    
    =====================================================================
    4. CREDITS
    =====================================================================
    
    Thanks to Nintendo for another great platformer. It's short, true, 
    but it's fun, too.
    
    Thanks to Vienticus Prime for his Wario Land 4 FAQ, which helped me 
    find some secret passages I had missed. It also helped me discover 
    the best items to defeat the Bosses.
    
    Thanks to Jeff "CJayC" Veasey for posting my FAQs on his marvelous 
    site.
    
    Thanks to me, for completing this FAQ after infinite procrastination.
    
    Thanks to you, for reading this work. Hope you've enjoyed it.