=======================================
 ZONE OF THE ENDERS - THE FIST OF MARS
=======================================


=================
INFORMATION GUIDE
=================


Done by Mech Gouki / Chen Guojun / Cyber Akuma.
guojun83@hotmail.com
cyberakumamechgouki@yahoo.com


Version History-

Version 3.1 [Current Version]
 03-01-07
 After many years, reformatted this guide, and removed a bunch of useless
 info no one needs to know.
 The information here is pretty much completed, so nothing to add.


Version 3.0 
 23-01-03
 Conditions of getting Nadia for the 25 Scene Path are now confirmed. The 
 2 Scene paths are revised, and have their own section. Some minor corrections 
 are also made. Some major and minor changes are made.



--------
Contents
--------

 1. Introduction

 2. Mech List
     - Allied Units
     - Enemy Units
     - Neutral Units

 3. Local Servers

 4. Scene Guide
     -Before Scene Path Split
     - 25 Scene Path
     - 24 Scene Path

 5. Basics and Mechanics
     - Garage Upgrades
     - OFs Level Up
     - Abilities
     - Balance
     - IAS, Attacking and Defending
     - Spirit

 6. 25 Scene Path / 24 Scene Path

 7. Tips and Tricks
     - Using the IAS
     - Replaying a Scene Battle
     - High Experience and Level Growth

 8. Choosing between Nadia or Twede

 9. Frequently Asked Questions

10. Other Resources

11. Miscellaneous

12. Credits

________________________________________________________________________________


------------
Introduction
------------

Best Viewed in 600x800 Screen Resolution, in WordPad or Internet Explorer. If 
you have WordWrap enabled, disable it. Best viewed in font size around 10.

This is not meant to be as a Walkthrough. Rather, it is meant to list out the 
mechs, as well as the technical game functions. This guide is for the Gameboy 
Advance game: Zone of the Enders - The Fist of Mars. Also known as 
"2173 Testament".

If you require help on game mechanics, mech listing, or even what the Local 
Servers provide, than this guide is for you. If you require help on a 
particular stage, it is recommended you choose DEngel's guide.

This guide covers the Mechs, as well as several other things like IAS, 
the Local Servers, and abilities. This guide will also cover methods for 
the 2 Scene Paths in the game, or secrets like obtaining Nadia.

This guide will be more effective if you use in conjuction with DEngel's FAQ.

It is recommended you first check out the sections on how you to get to 
either Scene Path, and getting either Nadia or Twede.


________________________________________________________________________________


---------
Mech List
---------

This section lists out Mechs found in the game. You can see details of a Mech 
by checking its status. 

For the Mech list, they are arranged in no particular order, but there are 
no spelling mistakes, so use the "Find" function to search for what you need.

There are three seperate screens when you check a status of a Mech. They 
are: Unit Status, Weapon, and Pilot Status.

Unit name simply states the name of the Mech. MOVE means how much it is able 
to move on the Map. Shell states the Unit's defense. HP is pretty obvious. 
If it goes to 0, the unit is destroyed. EN is energy. You need it for certain 
attacks. Some Mechs also have abilities like Replenish or SSA1. Some Mech 
types can also equip Items/Parts.

For Weapons, if you see an arrow to the right of the name, it means the 
attack may be used after you move. Otherwise, you cannot move before using 
the Weapon.

Power, Range, and Accuracy Bonuses are pretty much self explanatory.

Fighter means that the weapon will use the Pilot's Battle stat. Shooter 
means that the weapon will use the Pilot's Shoot stat. Also, if you see a 
Lightning Symbol, it means that the attack will randomly activate Stun 
status on it's target.

(For this guide, Weapons that cause Stun will be noted with S.)

When a Target is stunned, it will not move for a turn, and attacks 
targetting it will have increased accuracies.

Finally, Weapons have limitations. Some require the use of energy, have a 
limited number of shots, or require at least a certain amount of Spirit.

For this list, Weapons are written in this order:
Name - Power - Range - Accuracy - Type - Spirit needed - Number of Shots - 
Energy Used 


The unit type is also important.

LEV/Vehicles  : You can upgrade this unit in a Garage, and let it carry up 
                to 3 items. They are only capable of travelling on Land.
                The 3 Distinct Qualities of LEV/Vehicles:
                1) LEVs can only travel on Land
                2) LEVs do not have a Level Stat
                3) LEVs can equip Items and be upgraded in Garages
                
OFs           : These unit may not be upgraded in a Garage, or equip Items. 
                OFs can level up, which will automatically raise their Shell, 
                HP and all Weapon's Power. OFs will gain levels when their 
                Pilots gain levels. More will be detailed in Mechanics 
                Section. These units can move in Air and Land. All OFs will 
                have Level Stat.
                The 3 Distinct Qualities of OF:
                1) OFs can travel in Air or on Land
                2) OFs have a Level Stat, and can level up
                3) OFs cannot equip Items or be upgraded in Garages


Fighter/Ships : These Units are only capable of flying in Air. Nothing 
                special about them. May use items just like LEVs.

LEV/OF Mix    : An OF that cannot fly, and travel only on Land. It still has a 
                Level Stat and cannot use Items or be upgraded in a Garage. 
                Cage's LEV is the only one.

OF Mimic      : Functions similar to that of an OF, but it is not a true OF, 
                as it is incapable of Levelling up. It does not have a 
                Level stat, and it can carry items. It behaves more like 
                a "LEV that can fly" rather than an "OF that cannot 
                Level Up".

Large OF      : An OF of large proportions, an easy target. Posseses 3 
                large Weaknesses.

Also note that some frames have large Weaknesses. This will be noted down in 
this list.

If a unit type cannot equip items, it also means that it cannot be 
upgraded in a garage.



Allied Units
------------

Abilites written in brackets, or Weapons seperated by a line, indicate that 
this is not a default Weapon or Ability, and you have to get it through 
the Story, or a Local Server.


Unit Name: Cage's LEV
Type: LEV/OF Mix
Move: 6
Shell: 290
HP: 2500
EN: 130
Abilities: None
Weapons:
  Tear Bullet        800     2~5     -5    Shooter(S)   --      --      --
  Rusty Lancer[->]   900      1      +10   Fighter      --      --      --
  Soulshooter[->]   1400      1      +10   Fighter      20      --      30
Notes:
  This will be upgraded into Testament later on.


Unit Name: Testament
Type: OF
Move: 6
Shell: 370
HP: 3000
EN: 130
Abilities: [SSA2, DoubleAction]
Weapons:
  Tear Bullet          900     2~5     -5    Shooter(S)   --      --      --
  Rusty Lancer[->]    1100      1      +10   Fighter      --      --      --
  Soulshooter[->]     1400      1      +5    Fighter      10      --      30
  Ray Disaster        1400     2~5     +0    Shooter      10      --      30

  Nail Laser          1600     2~4     +10   Shooter       5      /2      --
  Halberd             1700     1~6     +0    Shooter      15      /2      --
  Comet               1800     2~5     +15   Shooter(S)   15      /1      --
  Shock Hi-Low        2000     2~3     +10   Shooter      20      /1      --

  Tear Blast          1100     2~5     -5    Shooter(S)   --      --      --
  Rusty Cutter[->]    1200      1      +10   Fighter      --      --      --
  Ray Disaster        1600     2~5     +0    Shooter      10      --      30
  Soulsection[->]     1700      1      +5    Fighter      10      --      30
Notes:
  The Initial 4 Weapons will be replaced with better ones late in the game.


Unit Name: Blade
Type: Vehicle
Move: 6
Shell: 280
HP: 2300
EN: 130
Abilities: RepairSystem
Weapons:
  Beam Cannon          900     1~5     +10   Shooter(S)   --      --       6
Notes:
  This Unit will be upgraded into the Calibur. All Upgrades will be carried 
  over.


Unit Name: Calibur
Type: Vehicle
Move: 6
Shell: 300
HP: 2300
EN: 130
Abilities: RepairSystem, Replenish
Weapons:
  Beam Cannon         1300     1~6     +10   Shooter(S)   --      --       6
Notes:
  This Unit will retain all upgrades from Blade.


Unit Name: Dreizehn
Type: LEV
Move: 5
Shell: 300
HP: 2400
EN: 130
Abilities: None
Weapons:
  Laser Blade[->]      800     1     +10   Fighter      --      --       2
  Long Rifle           900    3~7    +15   Shooter      --      --       2
  Grenade             1200    2~3    -10   Shooter(S)   --      /6      --
  Calamity Kiss       1300    3~7    +15   Shooter       5      --      30

  Bouquet             1700    2~3    +0    Shooter      10      /1      --


Unit Name: Caliburnus
Type: LEV
Move: 4
Shell: 350
HP: 2500
EN: 130
Abilities: None
Weapons:
  Laser Blade[->]      800     1     +5    Fighter      --      --       2
  W Beam Cannon       1100    2~5    +10   Shooter      --      --       5
  Missile             1300    3~5    -5    Shooter(S)   --      /5      --
  Star Carnival       1500    2~4    +10   Shooter       5      /3      --

  360 Attack          1600    2~3    +0    Shooter      10      /1      --
 

Unit Name: Edge
Type: Vehicle
Move: 6
Shell: 270
HP: 2250
EN: 130
Abilities: Replenish
Weapons:
  155mm Cannon        1000    1~5    +10   Shooter      --      /20     --
Notes:
  Avoid upgrading this, as you will not be using it in the last few battles.


Unit Name: Justeen
Type: LEV
Move: 6
Shell: 290
HP: 2200
EN: 130
Abilities: None
Weapons:
  Handgun              600    1~5    -5    Shooter      --      /20     --
  Laser Sword[->]     1100     1     +15   Fighter      --      --       2
  Burn Stormer[->]    1400     1     +5    Fighter       5      --      30
  ZZ Grenade          1800    2~3    +15   Shooter(S)   --      /1      --

  R-Blade Kick[->]    1700     1     +15   Fighter      10      /1      --


Unit Name: Orcrist
Type: OF
Move: 5
Shell: 340
HP: 2700
EN: 130
Abilities: [SSA1, RepairSystem]
Weapons:
  Split Sword[->]     1000     1     +5    Fighter(S)    --      --      --
  Elfin Bow           1200    2~6    +15   Shooter       --      --      --
  Moon Ballista       1600    2~6    +5    Shooter       10      --      50

  Bounder             1700    2~5    +10   Shooter       10      /2      --
  Chevalier Lance     1800    1~6    +5    Shooter       15      /2      --



Unit Name: Durandal II
Type: OF
Move: 5
Shell: 390
HP: 2700
EN: 130
Abilities: [BulletEndure, SSA1]
Weapons:
  Blade Cannon          800    2~3    -5    Shooter       --      --      --
  Absolute[->]         1300     1     +10   Fighter(S)    --      --      --
  Alvelcaine[->]       1800     1     +5    Fighter       10      --      50

  Gauntlet             1700    1~6    +10   Shooter       10      /2      --
  Slashboom            1900    2~3    +5    Shooter       15      /2      --


Unit Name: Vjaya
Type: OF
Move: 7
Shell: 360
HP: 2800
EN: 130
Abilities: [Replenish, EnergyEndure, DoubleAction]
Weapons: 
  Claw Knives[->]      1100     1     +10    Fighter       --      --      --
  Beam Web             1100    2~5    +10    Shooter(S)    --      --      --
  Bloodsucker[->]      1500     1     +5     Fighter       10      --      30
  Reticulator          1500    2~5    +0     Shooter       10      --      30

  Geyser[->]           1600    1~2    +10    Shooter(S)    10      /2      --
  Tri-Laser            1800    2~4    +5     Shooter       15      /1      --


Unit Name: Shaosyant
Type: Ship
Move: 9
Shell: 500
HP: 20000
EN: 500
Abilities: None
Weapons:
  Flare                 120     1~3    -10    Shooter       --      /3      --
Notes:
  You control this for only one battle. You can't upgrade this, as it never 
  truly joins, and you can't view it's Status on the Intermission.
  Wierd enough, this Ship will not appear in the Mech Reference list.


Unit Name: Nerokerubina
Type: Large OF
Move: 3
Shell: 750
HP: 25000
EN: 300
Abilities: None
Weapons:
  Punisher             1500    2~5    -5     Shooter       --      --      10
  Guilty Charge[->]    1600     1     +5     Fighter       --      --      10
Notes:
  Nerokerubina and Myona will join you just before the final scene in the 
  25 Scene Path.



Enemy Units
----------- 

When you destroy an enemy unit, you get some money. This is listed under 
rewards.



Unit Name: Black Frame
Type: OF
Move: 6
Shell: 290
HP: 2500
EN: 130
Abilities: None
Weapons:
  Rusty Cutter[->]    1250     1        +0    Fighter      --      --      --
  Venom Rain          1250    2~5       +10   Shooter      --      --       2
Rewards: Unknown
 

Unit Name: Sec. Lev A
Type: LEV (Large Weakness)
Move: 4
Shell: 200
HP: 1600
EN: 130
Abilities: None
Weapons:
  Laser Blade[->]      450     1        +10   Fighter      --      --       2
  Handgun              500    1~4       +0    Shooter      --      /20     --
Rewards: 100


Unit Name: Sec. Lev B
Type: LEV (Large Weakness)
Move: 4
Shell: 200
HP: 1600
EN: 130
Abilities: None
Weapons:
  Laser Blade[->]      450     1        +10   Fighter      --      --       2
  Machine Gun          600    2~4       +0    Shooter      --      /20     --
Rewards: 100


Unit Name: Reg. LEV A
Type: LEV
Move: 5
Shell: 230
HP: 1800
EN: 130
Abilities: None
Weapons:
  Laser Blade[->]      500     1        +10   Fighter      --      --       2
  Machine Gun          500    2~4       +0    Shooter      --      /20     --
Rewards: 300


Unit Name: Reg. LEV B
Type: LEV
Move: 5
Shell: 230
HP: 1800
EN: 130
Abilities: None
Weapons:
  Laser Blade[->]      700     1        +10   Fighter      --      --       2
  Missile              800    3~5       -5    Shooter(S)   --      /4      --
Rewards: 300



Unit Name: Ned LEV
Type: LEV
Move: 5
Shell: 400
HP: 3000
EN: 130
Abilities: None
Weapons:
  Laser Blade[->]      900     1        +10   Fighter      --      --       2
  Beam Gun            1000    2~5       +0    Shooter      --      --      10
  Death Rave[->]      1150     1        +0    Fighter       5      --      20
Rewards: 500


Unit Name: Unmanned A
Type: Fighter
Move: 6
Shell: 150
HP: 1400
EN: 130
Abilities: None
Weapons:
  Beam Gun            1000    1~3       +0    Shooter      --      --       5
Rewards: 200

Unit Name: Unmanned B
Type: Fighter
Move: 6
Shell: 300
HP: 2000
EN: 130
Abilities: None
Weapons:
  Missile              900    3~5       +0    Shooter      --      /4      --
  Beam Gun            1000    1~3       +0    Shooter      --      --       5
Rewards: 800


Unit Name: LEV A @
Type: LEV
Move: 5
Shell: 400
HP: 2800
EN: 130
Abilities: None
Weapons:
  Laser Blade[->]      900     1        +10   Fighter      --      --       2
  Machine Gun          900    2~4       +0    Shooter      --      /20     --
Rewards: 800


Unit Name: LEV B @
Type: LEV
Move: 5
Shell: 400
HP: 2800
EN: 130
Abilities: None
Weapons:
  Laser Blade[->]      900     1        +10   Fighter      --      --       2
  Missile             1000    3~5       -5    Shooter      --      /4      --
Rewards: 800


Unit Name: LEV C @
Type: LEV
Move: 5
Shell: 400
HP: 2800
EN: 130
Abilities: None
Weapons:
  Laser Blade[->]      800     1        +10   Fighter      --      --       2
  Beam Gun            1000    2~5       +0    Shooter      --      --      10
Rewards: 800


Unit Name: Bizac
Type: LEV
Move: 5
Shell: 500
HP: 4000
EN: 130
Abilities: None
Weapons:
  Laser Blade[->]      950     1        +10   Fighter      --      --       2
  Beam Gun            1050    2~5       -5    Shooter      --      --      10
Rewards: 1000


Unit Name: Bizac S
Type: LEV
Move: 5
Shell: 500
HP: 4500
EN: 130
Abilities: None
Weapons:
  Laser Blade[->]     1050     1        +10   Fighter      --      --       2
  Beam Gun            1050    2~5       -5    Shooter      --      --      10
  Lunatic Sin[->]     1450     1        +0    Fighter      10      --      20
Rewards: 1500


Unit Name: HarutMarut (Shell)
Type: Large OF
Move: 3
Shell: 600
HP: 10000
EN: 300
Abilities: None
Weapons:
  Flame Shooter[->]   1100     1~3      +0     Shooter      --      --       5
  Dimension Wave[->]  1400     1~3      +15    Shooter      --      /2      --
Rewards: 3000

 
Unit Name: HarutMarut (True Form)
Type: Large OF
Move: 3
Shell: 600
HP: 20000
EN: 300
Abilities: None
Weapons:
  Flame Bullet[->]    1250     1~3      +5     Shooter      --      --       5
  Wisp Meteor[->]     1600     2~6      +10    Shooter      --      /2      15
Rewards: 3000


Unit Name: HarutMarut2
Type: Large OF
Move: 3
Shell: 800
HP: 25000
EN: 300
Abilities: None
Weapons:
  Flame Bullet[->]    1500     1~3      +5     Shooter      --      --       5
  Wisp Meteor         1650     2~6      +10    Shooter      --      /2      15
Rewards: 3000


Unit Name: Ravana
Type: OF
Move: 5
Shell: 650
HP: 8000
EN: 130
Abilities: None
Weapons:
  Sleeve Shot          1400    2~4      -5     Shooter      --      --       4
  Stinger[->]          1550     1       +5     Fighter      --      --      --
  Hell Rave[->]        1750     1       +0     Fighter       5      --      20
Rewards: 2000


Unit Name: Grafficane
Type: OF
Move: 6
Shell: 650
HP: 7000
EN: 130
Abilities: None
Weapons:
  Flame Gale            1400    2~5     -5     Shooter      --      --       6
  Gillius[->]           1500     1      +10    Fighter      --      --       2
Rewards: 2000


Unit Name: Scarmiglione
Type: OF
Move: 6
Shell: 650
HP: 7000
EN: 130
Abilities: None
Weapons:
  Chain Flame            1400    2~5    -5     Shooter     --      --       6
  Beatrice[->]           1500     1     +10    Fighter     --      --       2
Rewards: 2000


Unit Name: Raptor
Type: OF
Move: 5
Shell: 550
HP: 4500
EN: 300
Abilities: None
Weapons:
  Energy Sword[->]        1100     1     +10   Fighter     --      --       2
  Javelin                 1200    2~4    -10   Shooter     --      /20     --
Rewards: 800

Unit Name: Cyclops
Type: OF
Move: 4
Shell: 580
HP: 4500
EN: 130
Abilities: None
Weapons:
  Dash Punch[->]          1300     1     +15   Fighter     --      --      -- 
Rewards: 800


Unit Name: Mummy Head A
Type: OF (Large Weakness)
Move: 4
Shell: 600
HP: 4800
EN: 300
Abilities: None
Weapons:
  Phalanx                 1200    1~4    +0    Shooter      --      --       6
  Grenade                 1350    2~3    -5    Shooter      --      /10     --
Rewards: 800


Unit Name: Mummy Head B
Type: OF (Large Weakness)
Move: 4
Shell: 600
HP: 4800
EN: 300
Abilities: None
Weapons:
  Halberd                 1250    1~3    +10   Shooter      --      --       6
  Grenade                 1350    2~3    -5    Shooter      --      /10     --
Rewards: 800


Unit Name: Ifrit
Type: OF Mimic
Move: 6
Shell: 500
HP: 6000
EN: 130
Abilities: None
Weapons:
  Rusty Cutter[->]        1800     1     +10   Fighter      --      --      --
  Tear Blast              1850    2~5    +0    Shooter       5      --      30
  Soulsection[->]         2000     1     +5    Fighter       5      --      30
Rewards: 2000



Unit Name: Nerokerubina
Type: Large OF
Move: 3
Shell: 750
HP: 25000
EN: 300
Abilities: None
Weapons:
  Punisher                1500    2~5    -5    Shooter      --      --      10
  Guilty Charge[->]       1600     1     +5    Fighter      --      --      10
Rewards: 3000


Unit Name: Iblis
Type: OF
Move: 6
Shell: 750
HP: 20000
EN: 130
Abilities: None
Weapons:
  Rusty Cutter[->]        1550     1     +10   Fighter      --      --      --
  Venom Rain              1700    2~5    +10   Shooter      --      --       2
  Soul Eclipse[->]        1850     1     +5    Fighter       5      --      20
Rewards: 4000



Neutral Units
-------------
 
Unit Name: ConstructLEV
Type: LEV
Move: 3
Shell: 150
HP: 2000
EN: 130
Abilities: None
Weapons:
  Punch[->]            200     1     +10   Fighter      --      --      --
 

Unit Name: M AngelsLEV
Type: LEV
Move: 5
Shell: 250
HP: 2300
EN: 130
Abilities: None
Weapons:
  Laser Blade[->]     1050     1     +10   Fighter      --      --       2
  Beam Gun            1200    2~5    -5    Shooter      --      --      10


________________________________________________________________________________


-------------
Local Servers
-------------

Through various maps of the game, you will see Local Servers popping out. 
To use the Local Servers, move one of your OFs on to the Square where the 
Local Server is. A message should pop up, saying "Download Complete". At 
the end of the Scene, your OFs may acquire new Weapons or Abilities. Only 
an OF may download data from the Servers. If you place a Unit that is not
an OF there, it will just come out a message, saying that only OFs may 
download the data. It is not important which OF takes the data. It just 
matters whether you have gotten it or not.

You will obtain the Weapons/Abilities after the battle before the 
Intermission.

This is the list for all the Local Servers in the game.


----
Local Server- (Scene 07 - Opposing Tracks)

Testament:
  Weapon- Nail Laser

Durandal II:
  Weapon- Gauntlet
----
Local Server- (Scene 10 - A Pure Heart... And the Price It Pays)

Testament:
  Weapon- Halberd

Orcrist:
  Weapon- Bounder
----
Local Server- (Scene 11 - Double Deal)

Vjaya:
  Weapon- Geyser

Durandal II:
  Ability- BulletEndure
----
Local Server- (Scene 12 - Between Good and Evil)

Orcist:
  Ability- SSA1

Vjaya:
  Ability- Replenish
----
Local Server- (Scene 13 - The Gift)
Local Server- (Scene 14 - The Card Turned Down)

Testament:
  Weapon- Comet

Durandal II:
  Weapon- Slashboom
----
Local Server- (Scene 15 - The Darkness That Came From Light) (25 Scene Path)
Local Server- (Scene 15 - Cracks) (24 Scene Path)

Vjaya:
  Weapon- Tri-Laser
----
Local Server- (Scene 20 - Missing Line) (25 Scene Path)
Local Server- (Scene 19 - Waves) (24 Scene Path)

Testament:
  Weapon- Shock Hi-Low

Orcrist:
  Ability- RepairSystem
----
Local Server- (Scene 22 - Heaven-Bound Wings) (25 Scene Path)
Local Server- (Scene 20 - Island of Destiny) (24 Scene Path)

Orcrist:
  Weapon- Chevalier Lance

Vjaya:
  Ability- EnergyEndure

Durandal II:
  Ability- SSA1
----
Local Server- (Scene 23 - Fulfillment of a Promise) (25 Scene Path)
Local Server- (Scene 21 - Nosferatu) (24 Scene Path)

Testament:
  Ability- SSA2
  Ability- DoubleAction

Vjaya:
  Ability- DoubleAction
----


________________________________________________________________________________


-----------
Scene Guide
-----------

This section is taken from:
http://freett.com/zusiou/
This site's information is from the Japanese Official Game Guide of this game. 
There may be some name inaccuracies and such.

This information is a brief summary and Scene plan of this game. This list 
simply lists out the items you will be getting, tells if a Local Server is 
present in a scene, notes on triggering Pharsti's quotes. It will also list 
down specific instances where you need do be watchful of getting to a Scene 
Path, or acquiring Nadia or Twede.

I make no claims that this section is 100% accurate. This is based on a site 
that supplied information from the Japanese Official Guide. My knowledge of 
Japanese is limited, so there may be translation errors, like "not required" 
into "required". Also, since this is on a Japanese version of the game, 
there may be some differences which we are not fully aware of.

Take everything here with some consideration, since not all of it is true.


Note on Pharsti's Quotes:
[
From what I had noticed, some quotes will only appear ONCE. You will get that 
quote once, and then you will never get that quote again, even if you restart 
on a new game. (Provided that you saved after you get that quote.)

E.g. On Scene 2 Pharsti ask something if you destroy a frame after Turn 4. 
If you saved after that, even when you restart on a new game, you will not 
get that quote again.

Some quotes may be asked more than once, however. 
E.g. On Scene 12, Pharsti asks a question. This question is asked many times.

I have instances where people tell me they can still get those quotes, even 
if they have already gotten it. How this is possible, or whether this is 
true, I do not know. What I havestated here are based on my own experiences.
]


Help: 
  (Name: The name of the stage.
   Part: Item you receive after you win the stage.
   Pharsti's Quote: Events that may trigger Pharsti into saying something.
   Local Server: Indicates whether a local server is present in the stage. 
                 Check the Local Servers section for what the Local Servers 
                 provide. )



Before Scene Path Split
-----------------------


Scene 01
Name: On the Battle God's Palm
Part: None
Pharsti's Quote: None
Local Server: No


Scene 02
Name: Perpetual Motion
Part: Repair Kit
Pharsti's Quote: When you destroy a frame after Turn 4.
Local Server: No


Scene 03
Name: A Hopeless Hope
Part: Supply Pack
Pharsti's Quote: When Cage's LEV's HP drops to 20% or less. Cannot occur on 
                 both Scene 03 and 04. If this event occured here, it will 
                 not occur in the next Scene.
Local Server: No


Scene 04
Name: Double-Edged Sword
Part: Booster Pack
Pharsti's Quote: When Cage's LEV's HP drops to 20% or less. Cannot occur on 
                 both Scene 03 and 04. If this event occured in Scene 03, 
                 it will not occur here.
Local Server: No


Scene 05
Name: A Voice from Far, Far Away
Part: Repair Kit
Pharsti's Quote: When Vjaya arrives. Have Vjaya attack and destroy a frame.
Local Server: No
Note: Place Durandal II next to childrens frame for event, which disables 
      time bomb.


Scene 06
Name: One Wing's Promise
Part: Booster Pack
Pharsti's Quote: When Testament destroys 3 frames.
Local Server: No


Scene 07
Name: Opposing Tracks
Part: Repair Kit
Pharsti's Quote: Testament's HP drops to less than 50%.
Local Server: Yes


Scene 08
Name: Darkness Dyed by Darkness
Part: Supply Pack
Pharsti's Quote: When an enemy discovers and is destroyed in the same turn.
Local Server: No


Scene 09
Name: Sincerity
Part: Booster
Pharsti's Quote: 1) Testament's HP drops to below 50%.
                 2) Turn 14 reached. 
Local Server: No
Note: If you want Nadia to join you on the 25 Scene Path, do not destroy 
      Nadia's Frame here. This condition is not necessary for the 24 Scene 
      Path.


Scene 10
Name: A Pure Heart... And the Price It Pays
Part: Supply Pack
Pharsti's Quote: Testament's HP drops to below 50%. If this happened in 
                 Scene 09, it will not happen here.
Local Server: Yes
Note: If you want to get to the 25 Scene Path, you will have to rescue all 
      hostages before Turn 10.


Scene 11
Name: Double Deal
Part: Booster
Pharsti's Quote: None
Local Server: Yes
Note: If you defeat all enemies before Turn 10 ends, in Scene 12, Durandal and 
      Orcrist will show up to help you.


Scene 12
Name: Between Good and Evil
Part: Repair Kit
Pharsti's Quote: 1) Testament destroyed more than 7 frames
                 2) Turn 4 passed.
Local Server: Yes
Note: To get on the 25 Scene Path, you must destroy at least 7 enemies here, 
      and must have rescued all hostages before Turn 10 in Scene 10. 
      If you fail to do so, you will go on the 24 Scene Path.


Scene 13
Name: The Gift
Part: None
Pharsti's Quote: When Testament is attacked after Turn 10.
Local Server: Yes


Scene 14
Name: The Card Turned Down
Part: Repair Kit
Pharsti's Quote: 1st Battle, when Bolozof attacks 5 times. 2nd Battle, 
                 when Testament drops to less than 20% HP.
Local Server: Yes
Note: This Scene here will vary slightly, depending on whether you will go 
on the 25 Scene Path or the 24 Scene Path.



25 Scene Path
-------------


Scene 15
Name: The Darkness That Came From Light 
Part: Booster Pack
Pharsti's Quote: You reached 15 Turn.
Local Server: Yes


Scene 16
Name: Uncertain Future
Part: Repair Kit
Pharsti's Quote: None
Local Server: No
Note: If you did not destroy Nadia's frame in Scene 09, you will obtain 
      Nadia instead of Twede. Otherwise, Twede will pilot Vjaya instead.


Scene 17
Name: Rebirth
Part: Supply Pack
Pharsti's Quote: When 3 enemies are defeated, Pharsti will say something 
                 if she said something in Scene 15.
Local Server: No


Scene 18
Name: Dark Half
Part: Repair Kit
Pharsti's Quote: When Testament attacks, or is attacked by a Raptor. 
Local Server: No


Scene 19
Name: Clawing the Red Earth
Part: Supply Pack
Pharsti's Quote: Testament's HP drops to less than 20%
Local Server: No


Scene 20
Name: Missing Line
Part: Booster Pack
Pharsti's Quote: If Testament's HP falls to 40% and less, and Pharsti said 
                 something in Scene 19.
Local Server: Yes
Note: If Testament or Calibur gets beside Phil, there will be conversations.


Scene 21
Name: A Faint Light From the Depths
Part: Repair Kit
Pharsti's Quote: 1) Testament's HP drops to 20% or less.
                 2) Turn 15 reached.
Local Server: No


Scene 22
Name: Heaven-Bound Wings
Part: Supply Pack
Pharsti's Quote: Turn 15 reached.
Local Server: Yes


Scene 23
Name: Fulfillment of a Promise
Part: Repair Kit
Pharsti's Quote: None
Local Server: Yes


Scene 24
Name: Pharsti
Part: None
Pharsti's Quote: None
Local Server: No


Scene 25
Name: Reunion
Part: Repair Kit
Pharsti's Quote: None
Local Server: No



24 Scene Path
-------------


Scene 15
Name: Cracks
Part: Booster Pack
Pharsti's Quote: Reached Turn 15.
Local Server: Yes


Scene 16
Name: Paradise Lost
Part: Repair Kit
Pharsti's Quote: None
Local Server: No


Scene 17
Name: A Bow Drawn
Part: Supply Pack
Pharsti's Quote: None
Local Server: No


Scene 18
Name: Hearts in Harmony, Hearts in Strife
Part: Repair Kit
Pharsti's Quote: Reached Turn 9. 
Local Server: No


Scene 19
Name: Waves
Part: Supply Pack
Pharsti's Quote: Testament's HP drops to less than 20%
Local Server: Yes
Note: If Testament gets close to Nadia, a conversation will trigger.


Scene 20
Name: Island of Destiny
Part: Booster Pack
Pharsti's Quote: None
Local Server: Yes
Note: At this point, you can get Nadia instead of Twede. Check for sections 
      below on how to obtain Nadia instead of Twede.


Scene 21
Name: Nosferatu
Part: Repair Kit
Pharsti's Quote: If Testament's HP falls to 40% and less, and Pharsti said 
                 something in Scene 19.
Local Server: Yes


Scene 22
Name: Violated Wishes
Part: Supply Pack
Pharsti's Quote: When Testament battles brainwashed Bolozof 5 times.
Local Server: No
Note: If you fail to convince Nadia, she will be riding one of the Ifrit 
      frames.


Scene 23
Name: God Save Us!
Part: Repair Kit
Pharsti's Quote: None
Local Server: No


Scene 24
Name: Promised Reunion
Part: None
Pharsti's Quote: None
Local Server: No




_______________________________________________________________________________


--------------------
Basics and Mechanics
--------------------

-----

Garage Upgrades
---------------

(Note: You won't get to use the Garage in some intermissions.)


  You can upgrade an LEV's or Vehicle's HP, Shell, or any of it's attacks. 
  You can upgrade each up to 6 times. Each time, the cost for the next upgrade 
  goes up. The costs are as follows.

  If a Mech cannot use items, it also means that it cannot be upgraded in a 
  Garage.


Upgrade Cost:
1000, 2000, 4000, 6000, 8000, 10000

Upgrade Effects:-

HP: 
200, 300, 500, 800, 1200, 1500

EN:
Each upgrade is + 40 Shell.

Weapon:
Each upgrade is + 30 Power.


-----

OFs Level Up
------------

  If you noticed carefully, all OFs have Lv stats under their Shell stats.

  Whenever the Pilot of an OF gains a level, the OF also gains a level. Note 
  that the Pilot does not have to be at the same level as the OF.

  When an OF levels up, it gains some HP, Shell, Weapon Power increase.

  The stats gained varies between OFs.

  The stats growth between Cage's LEV, Testament, and Nerokerubina are the 
  same.

  The stats growth between Vjaya and Orcrist are the same.

  Durandal II has his own stat growth.


Cage's LEV/Testament/Nerokerubina Level gain:

  They keep gaining 60 HP per Level up, until they reach Lv 41. During so, it 
  will only gain 50 HP per level up.

  They gain 6 Shell per Level up, until they reach Lv 31, where they will 
  gain 3 Shell per level.


Vjaya/Orcrist Level gain:

  They gain 75 HP per level up until Lv 31. From Lv 31, they gain 70 HP per 
  level.

  From Lv 1 to 15, they gain 9 Shell per level Up. From 16 to 20, they gain 
  6 Shell per level up. From Lv 21 onwards, they gain 3 Shell per level up.


Durandal II Level gain:

  Durandal II gains 75 HP per level up.

  His Shell gain is 15 from Lv 1 to 20. Lv 21 onwards, his gain is 3 Shell.


Weapon Power Gain:

  All Weapon growth for OFs are the same. They will gain 5 Power in all 
  Weapons, until they reach Lv 31. After that, they gain 3 in Power per 
  Level up.


Beyond this, I can't tell what the Level gains are.


-----

Abilities
---------

  Note that only Allied units have abilities.

RepairSystem: Unit will have Repair Command. Using this command, target 
              will be restored some HP. This may be used on self, or any 
              allied unit targets in the surrounding squares. May be used 
              after moving. The amount of HP restored is equals to 50% of 
              the target Unit's Maximum HP.

Replenish: Unit will have Supply Command. Using this command, target will 
           be restored of all Energy and Ammunition for all Weapons. 
           This may be used on self, or any allied targets in the 
           surrounding squares. May be used after moving. The target's Spirit 
           however, will drop by 5.

SSA1: At the start of every turn, the unit recovers 1/20, which is 5%, 
      of it's total HP.

SSA2: At the start of every turn, the unit recovers 1/10, which is 10%, 
      of it's total HP.

BulletEndure: Currently unknown what it exactly does, but is believed to 
              reduce damage against Weapons that have Shot Counts.
              Instructions says: Increases defense against shooting attacks 
              by 10%

EnergyEndure: Currently unknown what it exactly does, but is believed to 
              reduce damage against Weapons that have Energy Costs.
              Instructions says: Increases defense against energy attacks 
              by 10%

DoubleAction: The Unit has the ability to act twice each Turn instead of 
              just once. This is without doubt, the best Ability.


-----

Balance
-------

  As your Pilot's levels goes up, your Balance range gets greater. These are 
  the exact levels required to get to a Balance Value.

Lv  1 = Ratio 1
Lv  6 = Ratio 2
Lv 11 = Ratio 3
Lv 21 = Ratio 4
Lv 31 = Ratio 5

  It is theorized that each bar represents a 5% acurracy jump from the 
  neighboring bar on the Balancer. Many thanks goes to Sparkster for the 
  various information.

  Pharsti will also comment on Cage if he performs something consecutively 
  for 10 times.


Some of Pharsti's interesting lines:
(Note: none of these lines are whole. Only the part which applies to the 
situation at hand is included here.)

Esc set to maximum; 10 consecutive avoids:
  "Excellent job. The Balancer is functioning optimally also."
  "It is partly due to the assistance of the escape setting, but this is 
  still a commendable result."

Def set to maximum; 10 consecutive avoids:
  "I see you have grown accustomed to this. Excellent maneuvering."
  "Cage, you have the innate ability to work well with Orbital Frames."

Hit set to maximum; 10 consecutive hits:
  "Provided you have not used any dirty tricks to obtain this result, it 
  is entirely commendable."

Pow set to maximum; 10 consecutive hits:
  "This is the best result we could have hoped for, given the circumstances."


Here are some theories provided by Sparkster:
--
OK, each bar on the Balancer represents a 5% change from the middle 
yellow bar. For Hit and Esc, this change is relatively simple--
one movement to the right would add 5% to a character's 
offensive Hit % in battle and would take away 5% from an enemy's Hit % 
in battle. One movement to the left would take away 5% offensively and 
give an enemy 5%.

Example #1: At Lv17, Cage has an 80% chance of hitting a Lv10 Sp.Soldier 
with his Rusty Lancer if his AtkBalancer is in the middle. Three bars to 
the right, his chance would be 95%; three bars to the left, his chance 
would be 65%.

Example #2: A Lv10 Sp.Soldier has a 41% chance of hitting Cage (at Lv17) 
with his Laser Blade if Cage's EscBalancer is in the middle. Three bars 
to the right, that chance would be 26%; three bars to the left, that 
chance would be 56%.

Pow and Def are a bit more complicated, since Atk values are numbers 
instead of percentages. However, the idea is still the same. Taking 
the middle yellow bar's Atk value as the average, one movement to the 
right would decrease a character's attack by 5% and increase an enemy's 
attack by 5%. One movement to the left would increase a character's 
attack by 5% and decrease an enemy's attack by 5%.

Example #3: At Lv17, Cage hits a Lv10 Sp.Soldier with his Rusty Lancer 
for 1759 if his AtkBalancer is in the middle. Three bars to the right, 
that value would decrease 15% to 1495; three bars to the left, that 
value would increase 15% to 2022.

Example #4: A Lv10 Sp.Soldier hits Cage (at Lv17) with his Laser Blade 
for 621 if Cage's EscBalancer is in the middle. Three bars to the right, 
that value would increase 15% to 714; three bars to the left, that value 
would decrease 15% to 527.

That's more or less how the Balancer works. 
--


-----

IAS, Attacking and Defending
----------------------------

  Note that the IAS will not trigger at all if no Allied units are involved 
  in the Combat.

Accuracy:

Whenever a Unit attacks,
Accuracy = Attacking Pilot's Hit Value - Defending Pilot's Avoid Value

Weapon accuracy bonuses, as well as Terrain, will also affect this if 
applicable. Balance is also applied here.

The resulting accuracy will affect the Target Range of the IAS, when 
applicable. Higher accuracy means larger Target Area of the IAS.

When attacking, the higher your accuracy, the bigger the target area, 
the easier it is to hit. When attacking, the higher your enemy's accuracy, 
the bigger the target area, the harder it is to avoid.


Time Limit:
[
Whenever IAS is triggered, there is a Time Limit.

When allied units are Attacking, the time limit is:

  Allied Attacking Unit's Reflex minus(-) Enemy Defending Unit's Reflex.

  Take this result, divide it by 10. Then add it to 8.

  The final result is the time limit in terms of seconds for the IAS.

When allied units are defending,the time limit is:

  Enemy Attacking Unit's Reflex minus(-) Allied Defending Unit's Reflex.

  Take this result, divide it by 10. Then add it to 6.

  The final result is the time limit in terms of seconds for the IAS.

If attack is not executed when the time runs out, it automatically misses.
]

  E.g. Cage (Reflex 130), is fighting an Unmanned Raptor(Reflex 120)
  When Cage Attacks, his time limit is:
  130 - 120 = 10
  10 / 10 = 1
  8 + 1 = 9
  The time limit for attack is 9 Secs.
  When the Raptor attacks Cage, the time limit is:
  120 - 130 = -10
  -10 / 10 = -1
  6 + (-1) = 5
  The time limit for evasion is 5 Secs.

--
Additional information:

If the central target hits the Weakness of an Enemy, a Critical hit will 
happen, which will make it 1.5 times as much damage.

A larger Weakness means more ease in a Critical hit.

The damage to be dealt is shown to you when a unit targets another, on the 
attacks screen before the IAS is triggered. Use this to figure out how much 
damage you want to deal.
--


-----

Spirit
------

Each Pilot's spirit at the start of each battle by default is 0.

A Pilot of gains +5 Spirit everytime his/her unit destroys an opposing unit.

A Pilot of gains +1 Spirit everytime his/her unit is hit by an attack.

An allied unit which you used Supply (Replenish Ability) on, will lose 5 Spirit.

For each spirit a Unit has, he/she can take 4 or 5 damage lesser. And for 
each spirit a Unit has, he/she can deal around 20 more damage. Exact 
figures are unknowned. Spirit seems to affect damage dealt and received by 
value rather than by proportion. (Another hypothesis I have
is that Spirit affects damage depending on the Pilot's level.)

There are certain events which may raise a Pilot's Spirit.

There are occasions where it is possible to be at a negative (-) Spirit.

You cannot carry over your Spirit into the next battle except for certain 
battles.


-----

________________________________________________________________________________


-----------------------------
25 Scene Path / 24 Scene Path
-----------------------------

To get to the 25 Scene Path, you must:
1) In Scene 10, you must rescue all the hostages before Turn 10.
2) In Scene 12, you must destroy 7 or more Unmanned A.
If you did this correctly, you will be going to the 25 Scene Path.


If you did not rescue all the hostages before Turn 10, or if you destroy 6 or 
less Unmanned A in Scene 12, you will be going to the 24 Scene Path.


In both Scene Paths, it is possible to get either Twede, or Nadia.


________________________________________________________________________________


--------------
Hints and Tips
--------------

Using the IAS:-
[
A good way to use the IAS when attacking, is to sit still. Wait for the enemy 
Mech to move close enough, then immediately move the target area onto it and 
press "A".

A good way to use the IAS when defending, is to keep rotating around in 
circles. Just keep moving the target round and round. No need to worry about 
the enemy approaching you. Don't make the circle too big or too small. 
Once the time limit ends, the attack will miss.

Effective use will ensure evading attacks even if they have 100% chance of 
hitting, and always hitting the target enemy regardless of accuracy.
]



Replaying a Scene Battle:- 
[
Just like in most Super Robot Wars, if you get Game Over, you will start 
this battle over again, still retaining all your Money and Experience.

Even better, you don't even have to get a Game Over. Just simply choose to 
Retreat and you will start the battle again, retaining the Money and 
Experience.
]



High Experience and Level Growth:-
[
Whenever you meet a boss with high levels, you should start attacking this 
boss with your weakest weapons possible. Every time you hit an enemy with 
level higher than yours, you get major experience. So hit the high-level 
boss with low-power attacks as much as possible, and you'll gain plenty of 
experience. If the boss is going to retreat when his/her HP runs low,
try to finish off with a strong attack if possible.
]


________________________________________________________________________________

-------------------------------
Choosing between Nadia or Twede
-------------------------------

Note that for this following section, the information is still under heavy 
testing. Most of the information have been confirmed and found to be true.


----

24 Scene Path -

On Scene 20, the second stage of the oxygen plant, Deckson is in the Vjaya 
and there is a battle against Nadia, who is piloting a Scarmiglione. 

To get Nadia, you must trigger a cinematic scene between Deckson and Nadia. 
To trigger this scene, you must have Deckson's Frame beside Nadia's Frame 
(in other words, on any of the surrounding squares of Nadia's frame), 
when her HP is low (around less than 30%), or when her frame is destroyed. 
You can also attack her with Deckson. If Deckson attacks her, and reduces
her HP to less than 30%, but does not destroy her, you will also trigger the 
Scene.

So you can either:
1) Move Deckson's Frame next to Nadia's Frame. Then reduce her HP to a low 
value, or destroy her frame.
2) Reduce Nadia's HP to a low value, then Deckson's Frame next to Nadia's 
Frame.
3) Attack Nadia with Deckson, and reduce her HP to less than 30% but does 
not destroy her.

If you do this correctly, a long dialogue between Nadia and Deckson will 
show up. Nadia will join you and be the pilot of Vjaya after this battle.

If you do not get the event scene, Nadia will not join, and Twede will 
pilot Vjaya instead.

Note: After the Battle is over, Deckson's Frame will automatically move 
towards Nadia's frame. This does not count. You will have to move Deckson to 
Nadia before the battle is over.

----

25 Scene Path -

You must not kill Nadia's Frame in Scene 09.

She will join in Scene 16.

(This condition is not needed for the 24 Scene Path.)

At the end of Scene 09, the quotes will change depending on whether you 
destroyed Nadia's Frame or not:

If you destroyed Nadia's Frame, you will skip to the part where Myona 
immediately asks Cage if he let her go.

If you did not destroy Nadia's Frame, there will be some conversations 
between Cage, Semyl, Yukito and Razma, asking him why Cage let Nadia go.

----

________________________________________________________________________________

--------------------------
Frequently Asked Questions
--------------------------

-----
Q: I noticed that for many OFs, I see a Lv sign under their shell. What is 
   this for?

A: All OFs will have this. OFs have the capabilities of leveling up. Check 
   the OFs section under Basics and Mechanics for more details.

-----
Q: Is it possible to get Nadia instead of Twede for both Scene Paths?

A: Yes it is. Check the above Section for details.

-----
Q: Am I currently in the 24 Scene Path or 25 Scene Path?

A: I really can't answer this question for you. But I suggest checking 
   DEngel's guide for full details.

-----
Q: I have just completed Scene 12. How do I know which Scene Path will I be 
   going to?

A: If Cubick says, "We Won!", and Palme says, "You were so close to 
   attracting good fortune." it means you will be heading to the 24 Scene Path.
   If Cubick says, "We lost.", and Palme says, "I'm just following the 
   natural order.", and she gives you the data log of the Bonaparte, 
   you will be heading to the 25 Scene Path.

   Scene 10 may also affect the quotes here. How, I do not know yet.

-----
Q: Is there really a 28 Scene Path?

A: No there isn't. It's just bullshit. 
   This is a rumour started by some unnamed jerk. Do not believe it.

-----
Q: I heard that I can get new weapons if I get above level 50. Is this true?

A: Another bullshit. The highest level you can ever get is 4 levels higher 
   than the highest level enemy in the game. Which is around 48. Technically, 
   you can get above that, but it will take tonnes of battles. You can try, 
   but you will be disappointed.

-----
Q: In Super Robot Wars, sometimes, when you upgrade a weapon to the Maximum, 
   you get a new weapon. Can the same be done for this game?

A: Sorry, it doesn't work here.

-----
Q: Is Phil really a guy? The Instructions Manual say Phil is a girl, but 
   the Character Reference say Phil is male.

A: Yes, he is. Or so they say... Quite frankly, I don't know what to believe.

   Some people say he is simply a bishounen, that means, a pretty boy.

   Some people claims that Phil is a bisexual. There are no definite claims.

-----
Q: Should I upgrade the Edge?

A: After you get the Calibur, you won't get to use the Edge again, so it is 
   not recommended for you to upgrade it.

-----
Q: Should I upgrade the Blade?

A: All upgrades on the Blade, will be carried over to the Calibur. It is 
   worth it.

-----
Q: Should I take the 24 Scene Path or 25 Scene Path?

A: I would recommend you to take the 25 Scene Path. You get the Nerokerubina.

-----
Q: Will you add in the Item lists?

A: Actually, there are only 3 types of items in existence, and their effects 
   are pretty self-explanatory. The Booster Pack, Repair Kit and Supply Pack.

-----
Q: Should I use the IAS?

A: Of course. Getting used to it means always hitting a target, and never 
   getting hit. Some people view it as a challenge to not use the IAS. 
   I won't recommend disabling the IAS if you are playing for the first time. 
   It's likely the enemy can wipe the floor with you if you don't use IAS, 
   so don't be surprised.

-----
Q: For getting Nadia on the 25 Scene Path, is it possible that the battle 
   in Scene 16 is a factor of getting Nadia?

A: No. Regardless of how you perform in Scene 16, whether you took down all 
   the enemies, or only the leader, the outcome of whether you get Nadia or 
   Twede, will not be changed. It does not matter.
   (I have 2 responses telling me about this affecting Nadia. This is not 
   true, and it doesn't work. Kindly get your facts right first before 
   sending them to me.)

-----
Q: Will you be including Stats gain for Pilots?

A: Unfortunately, even I do not fully understand the stats gain. It's going 
   to take a long time for me to figure that out. All I know is that the 
   stats gain are fixed. Each level up, the pilot gains around 1 - 4 of 
   stats points of Battle, Shoot, Avoid and Hit. Reflex never changes.

-----
Q: Is the HarutMarut really an OF?

A: Yes, it is an OF, despite the game descriptions. LEVs shouldn't be able 
   to fly, an the fact that HarutMarut has a Lv value, is a dead giveaway 
   that HarutMarut is an OF. The game descriptions have been wrong before. 
   The Cyclops was an example. It is slow and tough, not fast and fragile 
   like the game said. The HarutMarut being an OF is a FACT, not an OPINION.

-----
Q: Why did you list out Ifrit as an OF Mimic?

A: First, it functions similarly to that of an OF, but as far as I am 
   concerned, it is NOT an OF. This is because it does not have the 
   capability of maturing/levelling up, and that it can equip items, 
   unlike true OFs. It is more of an LEV that is capabable of flying, rather 
   than an OF that is incapable of levelling up. It's power output is 
   much higher than most OFs, though. 

-----
Q: How can you tell if the enemy can equip items?

A: It's really simple. On the Mech Status Screen, the right-hand side is a 
   listing of Items and Abilities. If this column is seperated into 2 
   sections, it means that it can use Items. The top section is for Items, 
   bottom section for Abilities. However, if there is only one column, and 
   no seperate sections, it means it can only have Abilities, and cannot 
   use Items. No Items also means no Garage Upgrades.

    This is a rough sketch of the screen:
      -------------------------------------
      | Unit Status                       |
      -------------------------------------
      |    Unit Stats     |    Items      |  <-- If the Unit cannot equip 
      |    Picture        |               |      items, this will be just be 
      |    Name/Type      |---------------|      one column, for Abilities only.
      |                   |   Abilities   |
      |     HP & EN       |               |
      -------------------------------------
   

-----
Q: What mechs are present in the 24 Scene path, but not the 25 Scene Path?

A: The Ifrit and the HarutMarut2.

-----
Q: Is it just me, or does this game resemble Super Robot Taisen?

A: Actually, from what I know, partner creators with Konami for this game,
   used to be part of the first few series of Super Robot Taisen.

   It is questionable of their quality. This game may be more realistic,
   but Super Robot Taisen is more fun. Since when is counterattacks, Seishin
   or extreme HP bosses realistic anyway?

-----
Q: I am writing my own FAQ. Can I use the facts you provided in your guide?

A: You may, only if you ask me, and I grant you permission. If I do not 
   grant you permission, or if you didn't contact me, you may not use facts 
   that are in my guide. YOU MUST CONTACT ME.

-----
Q: I have some things I want to add, and I have a few questions. Can I email 
   you?

A: What are you waiting for? Send it in. 

   Comments, suggestions, questions, facts, clarifications, just send them in 
   to me. No need to hesitate. (Just make sure they are not misinformation.)

   If you can confirm, correct, or detail some of the facts here, you are 
   welcomed to do so. If you know of facts which I don't, make sure you send 
   them in. If you have queries and such, you can always contact me, though 
   it will certainly be much better to go to the GameFAQs board, where other 
   people can answer your question.

-----



________________________________________________________________________________

---------------
Other Resources
---------------

This section contains recommendations of other guides about this game. I will 
also include websites.

I will provide a link to the guides that are recommended. 

----
Recommended Guide:
Walkthrough Done by DEngel.
http://db.gamefaqs.com/portable/gbadvance/file/zoe_the_fist_of_mars_a.txt

A good Walkthrough. Don't judge it by its file size. It contains full detailed 
walkthroughs for both scene paths. Highly recommended you check this FAQ out.
----


----
Recommended Website:
http://freett.com/zusiou/top.htm

This is a very good place to check out, provided that you know Japanese. 
It's based off the Official guide of the Japanese version of the game.
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________________________________________________________________________________

-------------
Miscellaneous
-------------

Note: Just ignore this section if you only need Gameplay information. This 
      section has nothing regarding Gameplay which you might need.
      You should however, read this section if you intend to contact me.


Copyright Info-

Do not sell for profits, etc. Do not copy off sections without permission, 
etc. For personal use, you may edit in any way you wish, but must be left 
unedited for distribution or public, etc. Etc. Etc.

(Simple, no?)


Contact Information-

   First, make sure your Email has a subject. If your Email does not have a 
   subject, there's a 90% it will get sent to the Junk Folder, where it will 
   never be read, so don't be surprised if there is no reply from me.

   Also note that I check my Hotmail account more frequently. But it is 
   often overflowed, compared to my Yahoo account, so I may miss a few mails.

   You are likely to get a faster response from me if you visit the GameFAQs 
   GBA ZOE-FOM board. If I am around, I'll send in a response.

   Note that I do not take misinformation kindly. Please check that your 
   information is true, and ask questions that are not answered here. I 
   detest misinformation and I WILL NOT TOLERATE IT.

   Note that I do accept criticisms, just make sure they don't contain things 
   like "YUR faq Sux n U R a st00p1d 1d10t!!1!1!11! 1 0wnz j00!!!" I'll 
   just block off your email if you do so. I accept criticisms, positive or 
   negative, just try to make them constructive. I won't accept 
   blind insults. There's a difference between criticisms and flames.

   If you can confirm, correct, or detail some of the facts here, you are 
   welcomed to do so. If you know of facts which I don't, make sure you send 
   them in. If you have queries and such, you can always contact me, though 
   it will certainly be much better to go to the GameFAQs board, where other 
   people can answer your question.

   If you send in misinformation, I will block off your email. The truth is, 
   I had been too lenient with misinformation than I really should have been.


Note-

DO NOT SEND IN MAIL TELLING ME THE FOLLOWING:
 HarutMarut is a LEV.
 Scene 16 can determine if you get Nadia.
 LEVs can fly.

I regard stuff like this to be misinformation. Do not expect courteous 
responses from me if you tell me that.

If you are going to send me "Facts", make sure the facts are direct from 
this game. I don't want to hear about the facts you discovered when you 
watched the Anime, or when you played the ZOE game on the PS2. And I don't 
want to hear what you found out when you read the dialogue between Razma 
and Semyl this game either, and I certainly don't need people to tell me that
many of the characters as well as the Mech reference point out the HarutMarut 
as a LEV. I don't need storyline discoveries. 

I want pure Gameplay Facts.

If you do not comply with the rules, then I will simply block off your email.




________________________________________________________________________________


-------
Credits
-------

Thanks goes to many people at the GameFAQs message board for this game. 
I cannot remember everyone's name (not to mention the presence of some 
unnamed troublemakers that I do not wish to thank), so I'll just say:
Thanks to most of the people on the Gamefaqs ZOE-FOM board. Especially those 
who gave me comments and opinions.

Big thanks goes to Sparkster AKA Shyranger for his Balance Meters information.

Thanks to El Seph for his/her various information and feedback.

Big thanks goes to Mr Crispy for the various information provided.

Thanks to Tamlin for some confirmations.

Thanks RazmaCascade for some hints and feedback.

Thanks to Nhat for suggestions on getting Nadia for the 24 Scene Path. 
He suggested the process of getting Nadia, but I discovered the true process. 
Crispy verified this.

Great thanks goes to U kun2 for many of the verification facts.

Great thanks goes to this Website:
http://freett.com/zusiou/

Many thanks goes to DEngel for his Walkthrough, which guided me through the 
game.

Thanks to CjayC for hosting this, though I would appreciate it if he labelled 
this as "Information Guide" rather than "Game Lists".
http://www.gamefaqs.com

I apologise if there is someone I forgot to mention here.

________________________________________________________________________________

---
Contact me at: 
guojun83@hotmail.com
or
cyberakumamechgouki@yahoo.com

End of document.
Copyright 2002/2003.
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