ADVANCE EDITION
                                                   By: Code Breakers
                                           E-Mail: the
                                               v1.5 - March 15, 2002

      Faq Was Created February 14, 2002 And Was Last Updated March 15, 2002


1.Game Story
4.Character Moves List
6.Coming Soon


In the year 2180, Justice-the most powerful and diabolical Gear ever to have
been encountered by humans-was defeated in the international fighting
tournament. The remaining Gears, now leaderless, were hunted down and
eliminated. Humankind was finally free from the catastrophic menace brought on
by the Gears.

However... less than a year after the incident, information about the discovery
of a particular Gear rose to the public's attention. The report stated,"This
Gear is functioning properly, even though its activities should be inhibited by
its lack of leadership. There are no signs of abnormalities or physical damage.
It is also noted that no civilians have been harmed, either intentionally or
accidentally. We have made several attempts to eliminate the Gear, but due to
its tremendous combat capabilities, we have been unsuccessful. The number of
casualties has yet to be confirmed. We are currently keeping the Gear under

Gears are biological weapons that are programmed to blindly obey the orders
given to them by their commander. In the absence of orders, they become passive
and behave peacefully. However, all existing Gears have had their memories
erased by Justice, and without orders, they are incapable of doing anything.
Not only do they lack the instinct to protect themselves, they cannot even
perform the essential activities they need to keep themselves alive. As long as
a Gear is functioning properly, it should be following commands given by

Understandably, the news of this Gear that seemed to have a will of its own
stunned everyone. Humans became terrified by the possible emergence of a second
self-reliant Gear like Justice. To make matters worse, rumors were flying that
each nation was in possession of their own Gears for the purpose of military
use, driving anti-Gear sentiment among humans to an all-time high. They would
not give up their long-awaited peace so easily, and soon, an announcement was

~ Whosoever brings about the demise of this dreadful Gear shall be rewarded
with the lofty sum of 500,000 World Dollars! ~


Standard Controls:

Forward: Move forward
Back: Move back/ Block
Down: Crouch
Up: Jump
Start: Pause Menu
Select: No use

4-button Mode:

Punch: B
Kick: A
Slash: L
Heavy Slash: R

3-button Mode:

Attack: B
Slash: R
Heavy Slash: A
Extra: L


Arcade - Tournament Mode
VS - Fight With A Friend Using The Link Cable
Training - Practice Your Moves And Specials Here
Survival - Try To Defeat As Many Opponents As You Can
Tag Match - 2 On 2 Tournament Mode
3 On 3 - 3 On 3 Tournament Mode
Options - Configure Your Button Settings, Save Settings, Colors, And More



F = Forward
B = Back
D = Down
U = Up

P = Punch
K = Kick
L = Slash
R = Heavy Slash

HCF = Half-circle forward (Back, Back-Down, Down, Forward-Down, Forward)
HCB = Half-circle back (Forward, Forward-Down, Down, Back-Down, Back)
QCF = Quarter-circle forward (Down, Forward-Down, Forward)
QCB = Quarter-circle back (Down, Back-Down, Back)
QCD = Quarter-circle down (Back, Back-Down, Down)

Note: Your Are Able To Do Overdrive Attacks And Instant Kill Moves Only When
Your Tension Meter Is Fully Charged.

Basic Moves:

Run = F-F
Dodge = B-B
Double Jump = U-U
Air Dash = (In Air) F-F Or B-B
Throw = F+R (Near Opponent)
Tag = QCF+K+R

Characters Move List:

Note: Everything Listed Has The Original name Like Unknown1 Is Unknown1, If You
Find A Mistake Here Email me At: the


Height: 6'
Weight: 163 lbs.
Blood type: Unknown
Eye color: Reddish Brown
Birthday: Unknown
Birthplace: America
Hobbies: Listening to Queen
Likes: The Queen album, "Sheer Heart Attack"
Dislikes: Great effort, "Doing your best."

Personal Info:
Sullen and unrefined; only speaks to others when absolutely necessary.This is
reflected in everything he does, and his fighting moves, while rough and
unpolished, are executed with absolute precision.Not a friendly man, but not an
inherently evil one.

Once a subject of biological weapon research, Sol has spent the last 150 years
living as a bounty hunter in order to conceal his past. His combat skills
easily surpass those of his human counterparts, and he is immune to the affects
of age. To avert further tragedy, he continues on his quest to find and
eliminate all Gears and the scientist who created them. After the death of
Justice, all the Gears around the world should have ceased their activities;
upon receiving word of a still-functioning Gear, Sol sets out for the
Tournament to investigate.

Special Moves:

Gun Flame: QCF + P
Volcanic Viper: F, D, F + L or R
Riot Stamp: QCB + K
Grand Viper: QCB + L
Wild Throw: F, D, F + K (Near Opponent)
Bandit Revolver: QCF + Kick

Overdrive Attacks:

Tyrant Rave: HCB Then F + R
Dragon Install: QCB, QCB + L

Instant Kill Move:

Napalm Death: QCF, QCF + R


Height: 5'10
Weight: 128 lbs.
Blood type: AB
Eye color: Blue-Green
Birthday: November 20
Birthplace: France
Hobbies: Collecting teacups
Likes: Everyone's smiling faces
Dislikes: Sol

Personal Info:
Deadly serious, honest in work, truthful with others and devout in his morals.
A firm believer in justice, eternally trying to help those weaker than himself.
At the same time, he possesses a fragile mind that quickly erupts when he
encounters anyone who breaks his rules or disrupts his order. In other words,
he has a hard time dealing with freedom, a fact he has yet to realize.

A charismatic and talented swordsman, Ky was appointed as the leader of the
Sacred Order of Holy Knights when he was only 16. Since the Crusades, he has
worked in the police force to keep his vigil over mankind. Justice's final
words at the Tournament made Ky realize that the "justice" he believed in only
served human purposes. Ky, who believed all his life that Gears were inherently
evil, could neither agree nor disagree with Justice's message. It was then that
he received word of a Gear that had no intention of harming humans. To
determine the true meaning of justice, he decided to embark on a new journey.

Special Moves:

Stun Edge: QCF + L
Stun Edge Charge Attack: QCF + R
Vapor Thrust: F, D, F + L or R
Stun Dipper: QCF + K
Crescent Slash: QCB + K

Overdrive Attack:

Ride the Lightning: HCB Then F + R

Instant Kill Move:

Rising Force: QCF, QCF + R


Height: 5'2
Weight: 104 lbs.
Blood type: B
Eye color: Black
Birthday: May 5 (the day Johnny found her)
Birthplace: Unknown
Hobbies: Thinking about Johnny
Likes: Johnny
Dislikes: Baldness

Personal Info:
A mischievous and happy-go-lucky young girl. Her values are based completely
around her consuming love for Johnny. (If Johnny was on one side of a scale and
everyone else in the world were on the other, Johnny would still weigh more in
her eyes.) This pure and childlike exterior belies untold strength; she can
hoist up a ship's anchor by herself. Simple-minded and selfish, nothing can
stop her once she gets an idea into her head.

Having lost her parents at a young age, May was picked up by the pirate Johnny
and raised as a chivalrous bandit. Though she lived a rough life, over time she
came to be charmed by her new guardian's kindness and broadmindedness. Ever
since, her life has become completely dedicated to Johnny, and her reunion with
him after the last Tournament brought her much happiness. One day, as Johnny's
birthday was nearing, the crew decided to give him a present as a sign of their
appreciation. Compelled by her growing feelings for him, May decided to give
him a gift personally, in addition to the crew's gift. The problem was, she
didn't have money… Soon after, she learned of the huge bounty put on the Gear,
and decided to head for the new Tournament.

Special Moves:

Mr. Dolphin! (Horizontal): Hold B, then F + L or R
Mr. Dolphin! (Vertical): Hold D, then U + L or R
Restive Rolling: F, D, F + L
Applause For The Victim: HCF + P or K or L or R
Overhead Kiss: HCB + K

Overdrive Attacks:

Ultimate Whiner: HCB + R
Great Yamada Attack: QCF, QCF + L

Instant Kill Move:

May And The Jolly Crew: HCF, HCF + R


Height: 5'7
Weight: 106 lbs.
Blood type: B
Eye color: Blue
Birthday: Unknown (Millia is an orphan)
Birthplace: Village of the assassins (Russia)
Hobbies: Playing with cats
Likes: Virtue
Dislikes: Zato, losing hair

Personal Info:
A cold, reticent woman, nothing ever appears to interest her. Indifferent
towards her feminine side, perhaps because of her assassin upbringing. Sees
everything in terms of black or white, and rarely makes a wrong decision.
Although her mind is like a machine, there is still a little human left in her,
and she is tormented inside by the recluse she has become.

Losing both of her parents when she was still a child, Millia was trained by a
group of assassins to use her hair as weapon. However, her conscience would not
allow her to murder innocent people, and as a result, she left the
organization. Being constantly pursued by the assassins, she decided that it
was more efficient to put an end to the organization than to run away from it.
She entered the tournament to defeat Zato, the assassins' leader. Her plan was
technically a success and she did gain her freedom, but her feelings-the guilt
of causing her former master to be overtaken by a shadow and the fear of having
to confront him again-still troubled her. Finally, out of her agony came a
conclusion… "I must finish him off, once and for all."

Special Moves:

Tandem Top: QCF + L or R
Iron Saber: QCB + P
Secret Garden: QCB + R
Forward Roll: QCB + K
Bad Moon: QCF + P (in air)
Maximum Velocity Fall: QCF + K (in air)

Overdrive Attacks:

Winger: QCB, HCF + L
Emerald RainL: QCF, QCF + L

Instant Kill Move:

Iron Maiden: QCF, QCF + R

ZATO-One -

Height: 5'11
Weight: 150 lbs.
Blood type: A
Eye color: Originally blue
Birthday: January 28
Birthplace: Village of the assassins (Spain)
Hobbies: Attempting to understand the language of the flowers
Likes: Pride
Dislikes: Women

Personal Info:
A true assassin, cool-headed and brutal. His speech is moderate and prudent,
but also scathing enough to show the listener who's boss. This is just an act
of self-preservation, however, and deep down he is just another timid (or, to
put it another way, vain) young man. There is still some goodwill left lurking
within his heart.

Zato, the leader of an international organization of assassins, gained the
ability to manipulate shadows in exchange for his vision. Originally a lowly
assassin, he gained new power through a forbidden ritual, which allowed him to
rise to his present position. The repeated battles of the last Tournament took
their toll on him, however, and a shadow seized control of his body. The shadow
was cognizant that it was created as a weapon and that its intentions of murder
and destruction were only programmed instincts. It had developed a will of its
own-the ability to break away from its cursed fate. This newborn soul could not
understand humans, and was filled with loneliness. While in search for others
like it, the shadow came across the rumor of the Gear.

Special Moves:

Invite Hell: D, D + L or R
Summon Eddie: QCF + P or K or L or R
 - Tiny Attack: P
 - Moving Attack: K
 - Anti-Aerial Attack: L
 - Drill Special: R
Drunkard Shade: QCB + L
Break The Law: QCB + K (Rapidly)
Damned Fang: F, D, F + L (in air)

Overdrive Attacks:

Amorphous: HCB, F + R
Executor: QCF, QCF + L (in air)
Megalith Head: During Summon Eddie, HCB, F + L

Instant Kill Move:

Black In Mind: QF, QF + Hi-Slash


Height: 8'
Weight: 1,446 lbs.
Blood type: O
Eye color: White
Birthday: October 18
Birthplace: The floating continent, Zepp
Hobbies: Drawing pictures
Likes: Indestructible imperial pencil cases
Dislikes: Pencils that can't endure four tons of weight

Personal Info:
Fiercely proud and pure of heart. His giant, overpowering mass conceals a warm,
gentle character, in love with all of nature. Justice is his creed, and he
cannot bear to see other people suffer-even if he himself suffers the most.
Always faces up to any adversity in his way, but never fights merely for the
pleasure of hurting others.

Potemkin is a former slave soldier of Zepp, a militaristic nation that
maintains a society based on science and technology. Having taken the rest of
the slave soldiers hostage, he was sentenced by his superior to enter the
Tournament. During the Tournament, he learned that a coup d'etat was in
progress. In the end, the coup d'etat succeeded and Zepp was freed from its
dictatorship. President Gabriel, Potemkin's former instructor, summoned him for
a secret mission; to protect a Gear from the bounty hunters and bring it back
safely to Zepp. Though Potemkin is unable to discern the mission's true motive,
he decides to trust his former master, and accepts the mission.

Special Moves:

Mega Fist I: QCF + P
Mega Fist II: QCB + P
Sliding Head: QCF + L
Hammer Fall: Hold B, then F + R
Heat Knuckle: F, D, F + R
Heat Extend: During Heat Knuckle, use HCB + R
Potemkin Buster: HCB, F + P

Overdrive Attacks:

Giganter: HCB, F + R
 - Giganter Bullet: HCF, HCF + P
Heavenly Potemkin Buster: QCF, QCF + L

Instant Kill Move:

Magnum Opera: QCF, QCF + R


Height: 6'
Weight: 148 lbs.
Blood type: B
Eye color: Red
Birthday: February 9
Birthplace: Insists on Japan (actually, it's America)
Hobbies: Dreaming
Likes: Sleeping pills
Dislikes: Nightmares, the Mafia, gangs, the Yakuza

Personal Info:
Short in patience and long in fighting spirit. Takes a survival-of-the-fittest
approach to life, and looks for the easy way out of everything except fighting,
where his strategies are always exceptionally well thought out. Often flies
into rages over trifling matters, although he's been working hard to hold his
temper in check under his former master's admonitions. Wishes he could get
himself to help others more often. Has a keen interest in Japanese culture from
his former master, and possesses an image of that country that has little to do
with reality.

In his youth, Chipp was addicted to drugs and worked for the Mafia as a drug
trafficker. Eventually, his drug dependency worsened to the point where he
could no longer perform his job. No longer needed by the Mafia, Chipp was to be
disposed of when a ninja, who later became his teacher, rescued him. Chipp
began to open up to the man who saved his life, and became his apprentice. But
that peace was short-lived, as eventually, the Mafia killed the ninja.
Trembling in anger, Chipp vowed to take revenge on the Mafia. Unable to reach
the final rounds in the previous Tournament, he learned that his heart, skills
and strength were still lacking, and devoted himself even more to his training.
Upon witnessing Justice's death, Chipp realized that deep down, even this
monster that massacred countless people was searching for help. This made him
think about what a true helping hand was. Now, he is once again ready to do
battle for that which might truly save him, and so, he focuses his interest on
the story of the Gear.

Special Moves:

Alpha Blade: QCF + P
Beta Blade: F, D, F + L
Gamma Blade: HCF + R
Ressho: QCF + L
 - Rokusai: QCF + L
   - Senshu: QCF + K
Genro Zan: HCF + K
Tsuyoshi-Shiki Teni: D, D + P or K or L or R
Tsuyoshi-Shiki Meisai: QCB + K

Overdrive Attacks:

Banki Messai: QCF, QCF + K
Zansei Roga: HCB, F + R

Instant Kill Move:

Delta End: QCF, QCF + R


Height: 9'3
Weight: 121 lbs.
Blood type: Unknown
Eye color: Fluorescent
Birthday: Unknown
Birthplace: Unknown
Hobbies: Unknown
Likes: Unknown
Dislikes: Unknown

Personal Info: Unknown

Faust was once a good man and a great surgeon-one of the best in the world.
After committing a simple mistake that cost a young female patient her life,
his mind broke and he went on a murderous rampage. He was captured and sent to
a dimensional prison after taking the lives of scores of innocent people using
the most indescribable of means. The previous Tournament gave him a second
lease on life, and now he has returned to his former self. Wishing to punish
himself for his past, Faust resolved to take his own life. Not only would this
act finally atone for his sins, but he realized it was the only way he would be
able to escape the painful feelings that haunted him day and night. But just as
he was about to end it all, Faust learned that the young girl's death so long
ago was no accident, but rather a cold-blooded murder carried out by a third
party. Finally seeing the light, he now sets out on a new journey to discover
the truth behind the girl, saving as many lives as he can along the way.

Special Moves:

Thrust: HCF + K
 - Pull: hold B
  - Hello!: QCF + P
What’s Next?: QCF + P
Souten Enshin Rambu: QCF + L
 - Going My Way: QCF + R
 - Forward Move: F, F
 - Backward Move: B, B
 - Neck Periscope: P
 - Growing Flower: K
Shower Hack: QCB + R
In Your Face !: QCB + P
Watch Your Back !: QCB + K
From On High !: QCB + L

Overdrive Attacks:

Super What’s Next?: QCF, QCF + P
Gamble Attack: QCF, QCF + L

Instant Kill Move:

This Week's Climax!: QCF, QCF + R


Height: 5'4
Weight: 99 lbs.
Blood type: B
Eye color: Peach
Birthday: March 5
Birthplace: Pre-destruction Japan
Hobbies: Drinking
Likes: Tokkuri (Sake bottles)
Dislikes: Tanuki statues

Personal Info:
A spirited woman and a devoted martial artist. Her femininity has been
suppressed in the wake of her supreme goal. Gets in fights over tiny matters;
shoots first and asks questions later. Holds her beliefs firmly, and will argue
with anyone who disagrees with her to the bitter end. At the same time, though,
she is capable of changing her mind if she's obviously wrong.

When the Japanese institution she lived in was raided, Baiken witnessed the
horrible deaths of her parents and friends. This massacre was the work of the
Gears, but what had been burned into her memory was the image of a man standing
in flames, surrounded by his creations. Standing amidst the Gears, he silently
gazed upon young Baiken. She became acutely aware, even in the absence of
evidence, that he was an enemy. Her memory of this event has not faded; she can
vividly recall the carnage every time she closes her eyes. She continues on her
quest to find "The Man," to exact her revenge… her people's revenge on him.

Special Moves:

Tatami Gaeshi: QCF + K
Zakuro: While Guarding, QCD + P
Mawarikomi: While Guarding, QCD + K
Sakura: While Guarding, QCD + L
Suzuran: HCB + K
Yozansen: F, D, F + L (In Air)

Overdrive Attacks:

Sanzu Watashi: QCF, QCF + L
Baku KI: B, HCB + P
Baku RIN: B, HCB + K
Baku RYU: While Guarding, B, HCB + L
Baku HOU: While Guarding, B, HCB + R

Instant Kill Move:

Garyotensei: QCF, QCF + R


Height: 5'4
Weight: Unknown
Blood type: B
Eye color: Brown
Birthday: February 8
Birthplace: China
Hobbies: Cooking, observing, researching
Likes: The kitchen, adolescence, well-built guys
Dislikes: Indecisive men, ignorant fools

Personal Info:
Annoying, self-centered, conceited and every bit a sore loser. Treats herself
with kid gloves, but rains down hatred upon anyone weaker or more indecisive
than her. (Rock stars, though, are excepted from this.) Although she may seem
hung up on all the ideals she holds dear, she is actually a stark realist, able
to look at things from a more ironic perspective. She uses this to hide her
true self from others. Her singular battle style is a result of harsh
observation and a strong belief that her way, and only her way, is the best.

Huma and Hanagata were both top-ranking restaurants in China, but their
approaches were completely different. Huma's pride was in bringing joy to its
customers through cooking filled with love, while Hanagata emphasized creating
the most exquisite dishes using only the highest-quality ingredients. Even
though they opposed each other like oil and water, they were both restaurants
of high repute that every cook aspired to work for. Neither of these
philosophies made any sense to Jam. She believed that their policies were
nothing but hindrances to bringing delicious dishes to everyone. To prove that
she was right, she needed to start her own restaurant. To obtain seed money,
she seeks out the reward for eliminating the dangerous Gear.

Special Moves:

Ryujin: QCF + K
Gekirin: QCB + K
Kenrokaku: F, D, F + K
Breath of Asanagi: D, D + K or L or R
Hochifu: QCB + L
Bakushu: QCF + L
 - Mawarikomi: P
 - Ashibarai: K
 - Hyappo Shinsho: L
 - Senri Shinsho: R
Houeikyaku: In air, D + K

Overdrive Attacks:

Chokyaku Houosho: HCB, F + L
Renhoukyaku: HCB, F + R

Instant Kill Move:

Gasenkotsu: QCF, QCF + R


Height: 6'
Weight: 159 lbs.
Blood type: O
Eye color: Blue
Birthday: October 24
Birthplace: America
Hobbies: Chasing beautiful women
Likes: His cherished guitar collection
Dislikes: Guys who don't "get" jokes

Personal Info:
Light-hearted in spirit and florid in tongue. Endlessly chasing after women.
His apparent aloofness to the world is just a part of his foppish demeanor, and
he is far more shrewd than he appears. Both knowledgeable and experienced, he
can get past any tight situation without so much as breaking a sweat.

When Johnny was thirteen, his father-the only person who cared for him-was
killed by a Gear. Johnny's reluctance to open his heart to others became
stronger after this incident; his fear of losing love again forced him to
withdraw into himself. One day, he discovered that there were many other
orphans just like him, and came to realize that they might not be strong enough
to continue on living. From then on, Johnny chose to follow his father's path
and live as a man of compassion. It doesn't matter to him if they are humans,
animals, or even Gears; it is his duty to help those in need. Johnny decides to
visit the Gear in person, to see if he can offer support. He hides his
intentions from his crew, telling them that he is going after the bounty.

Special Moves:

Mist Finer:
 - High: QCF + P
 - Mid: QCF + K
 - Low: QCF + L
Divine Blade: F, D, F + L
Aerial Divine Blade: In air, QCF + L
Glistering Gold: QCF + R
Bacchus Sigh: QCB + P

Overdrive Attacks:

Johnny Special: HCB, F + L

Instant Kill Move:

Joker Trick: QCF, QCF + R


Height: 5'10
Weight: 172 lbs.
Blood type: B
Eye color: Blue
Birthday: December 25
Birthplace: England
Hobbies: Billiards
Likes: His girlfriend from his own time (Megumi)
Dislikes: Preachy types

Personal Info:
The eternal optimist. Rarely thinks deeply about matters, believing that
everything works out eventually. His lust for amour knows no bounds. He does
have the ability to calmly examine and solve problems, but that's just not his
style. A kind man by nature, he can never find it in his heart to kill
anyone-not even the most evil of villains.

Axl actually hails from the 20th century. Born in the slums, he placed himself
in the middle of gang warfare to bring peace to the area, and with his
extraordinary physical prowess he was able to achieve his goal-without any
casualties-in six months time. Some time later, due to a cruel twist of fate,
he was forced to travel 150 years into the future. Hoping to gain passage back
to his own time, he entered the Tournament. Instead, he was sent to another
time period for a year's time. During that period, he was bounced around in the
time-space continuum for an equivalent of three years. Throughout his journey,
he learned that in each time period, there were always rumors of another time
traveler like him. Axl believed that by pursuing the traveller known as "The
Man," he could come upon a way to go back to his own time once and for all.
Sensing the presence of "The Man" behind the incident with the Gear, he decides
to check it out for himself.

Special Moves:

Benten Gari: F, D, F + L or R
 - Continue to Axl Bomber: QCF + L or R
Rensen Geki: Hold B, then F + L
 - Kyokusa Geki: U
 - Sensa Geki: D
Rasho Sen: Hold , then F + R
Raiei Sageki: HCB + L or R
Tenhou Seki: QCB + P

Overdrive Attacks:

Hyakue Renshou: QCF, HCB + L

Instant Kill Move:

Midare Gami: QCF, QCF + R


Height: 6'
Weight: 150 lbs.
Blood type: B
Eye color: Black
Birthday: January 1
Birthplace: Pre-destruction Japan
Hobbies: Vigorous sports, traveling
Likes: Faith, freedom
Dislikes: Obstinance, deception

Personal Info:
Just as his fighting style is smooth and dancelike, his actions are dictated
more by feeling than by logic. His character is a combination of movement and
silence. A straightforward man, he worries little of future consequences before
acting-not because of optimism, but simply because he rarely thinks things
through enough. Has little sense of justice, but isn't hung up about fighting
against what rubs him. Enjoys playfully needling people as a way to seem

Anji is one of the few that have inherited the precious Japanese blood. Because
there are only a handful of Japanese in this time period, they are under
government protection. Thus, they are viewed as international treasures, and do
not receive the same treatment as regular citizens. Within the Japanese
community, there are those that accept this treatment, and those that reject
it. Anji is part of the latter; rather than being concerned about the
preservation of his race, he wants to regain his freedom as a human being.
Because of this, he disguises his nationality and travels the world in pursuit
of "The Man"-the creator of the Gears and the one responsible for the
destruction of the Japanese people. However, he pursues him not out of hatred
or revenge...

Special Moves:

Shitsu: QCF + P
Fujin: QCF + L or R
 - Nagiha: L
 - Shin Ichishiki: K
 - Shin Nishiki: P
On: F, D, F + R
Kai: QCB + P or K

Overdrive Attacks:

Issei Ogi "Sai": HCB, F + R

Instant Kill Move:

Zetsu: QCF, QCF + R


Height: 5'10
Weight: 146 lbs.
Blood type: A
Eye color: Blue
Birthday: Unknown (Venom is an orphan)
Birthplace: Village of the assassins (England)
Hobbies: Reading, Chess
Likes: Zato, sympathy
Dislikes: Blood, those who oppose Zato

Personal Info:
Although he works as an assassin, his mind is pure and he has trouble hiding
things from others. His actions are calm and scientific, but his thoughts are
more on the romantic side. Raised in a cold environment, he has few desires in
life other than to preserve his own while he searches for some meaning to his
existence. His hatred of murder comes from the heart, and taking human lives
outside of work is tough for him to bear.

Orphaned at a young age, Venom was taken under the wing of a group of
assassins. However, his sensibilities hindered his growth as an assassin. As
time passed, he pondered the meaning of his existence. Before long, the
organization saw him as worthless and ordered him to be executed. However, just
prior to his execution, Zato, the new leader of the organization, recognized
Venom's talent and spared his life. Venom pledged his loyalty to Zato out of
deep gratitude for saving his life and giving him his raison d'etre. Zato soon
fell out of favor, though, and rumors of his disloyalty abounded. Venom, who
had served as Zato's right-hand man for many years, knew that this slander was
not true, but the evidence against him was very strong. As doubts continue to
rise, Venom receives some information regarding someone thought to be Zato, and
departs to investigate.

Special Moves:

Stinger Aim: Hold B, then F + L or R
Carcass Raid: Hold D, then U + L or R
Double Head Morbid: D, F, F + L or R
Ball Formation: HCB, F + P or K or L or R
Warp: F, D, F + K
Mad Struggle: In Air, QCF + L or R

Overdrive Attacks:

Dark Angel: QCB, HCF + L or R
Red Hail: In Air, QCF, QCF + R

Instant Kill Move:

Dim Bomber: QCF, QCF + R


Height: 6'1
Weight: 161 lbs.
Blood type: Analysis Failed
Eye color: Red
Birthday: May 9
Birthplace: Switzerland
Hobbies: Thinking
Likes: Kliff Undersn, potatoes
Dislikes: Sol, Saitou-style martial arts

Personal Info:
A gentle-hearted and charitable man, willing to sacrifice everything to help
others. He especially likes children, and has taken in several orphans in the
past. To him, a criminal should not be punished for his crime, but forced to
reassess his evil ways instead. His curiosity knows no bounds, but his hatred
of violence borders on phobia.

Testament was involved in a conspiracy and converted to a Gear irrespective of
his intention. Bearing strong willpower, he managed to maintain his
consciousness and memory but was forced to conform with the command of "mankind
erasure" which was implanted compulsorily, and as such, he turned his fang to
mankind. With the death of Justice in the previous Tournament, Testament
recovered his original character but was tortured by the depth of his sins and
felt despaired to live on his life as a human being. He wandered around in
despair, until one day he got lost in the woods and stumbled upon a place the
people called "the devil's living place." It was there that Testament met
Dizzy. After hearing the narrative of her life, her existence became his reason
to live. The only thing he could do is protect her from enemies. Not for the
destruction of his opponents but rather "to protect his precious one,"
Testament holds his scythe once again...

Special Moves:

Unknown1: QCF + P or K
Unknown2: Automatic Attack
Unknown3: QCB + P
Unknown4: HCF + L or R
Unknown5: QCB + L

Overdrive Attack:

Unknown6: HCB Then F + R

Instant Kill Move:

Unknown7: QCF, QCF + R


Height: 5'6
Weight: 123 lbs.
Blood type: Analysis Failed
Eye color: Reddish Brown
Birthday: December 25 (unconfirmed)
Birthplace: Unknown
Hobbies: Grooming her wings
Likes: Foster parents, forest animals
Dislikes: Poachers

Personal Info:
Born from a Gear and a human. Her growth has been dramatic, and despite her
appearance, she's only just turned three years old. Her thirst for knowledge is
ravenous, however, and her mental age is already above 20. Separated from
others, her distrust of humans is the only blemish upon her soul. Enjoys
interacting with nature and other people, but hates warfare with a passion. Far
from a pacifist, though, she sees the existence of humans and their destruction
of the environment as just a part of a natural cycle-one that's dealt her a
cruel fate to fight against.

It is said that when Dizzy was abandoned in the village as an orphan, she was
just a human child. An old couple with no one to depend on took care of her.
After half a year, the people of the village became scared of her because of
the speed at which her body and mind developed. One day, Dizzy found that she
had wings and a tail. It was then that the villagers decided to expel her as a
Gear. But her foster parents did not agree, so they hid her in the woods, away
from the people of the village. She was placed in an area called "the devil's
living place," a place that no one dared to approach. Living alone there in a
cave, her shelter was eventually discovered by humans and she was put away in
confinement. The humans tried to hurt her several times but she always drove
them away without seriously wounding anyone. To escape the cruel abuse, Dizzy
finally decided to leave her dear old home...

Special Moves:

Unknown1: QCF + L
Unknown2: QCF + R
Unknown3: B, D, B + R
Unknown4: B, D, B + P or K or L or R

Overdrive Attacks:

Unknown5: HCB Then F + L
Unknown6: D + F, HCF, B, F + P
Unknown7: F, B, F, HCF + R


Note: The Following Secrets Were Contributed By Members At Game Faqs So I Give
Them The Credit Thanks Y'All.

5th Costume Color
Press Start when selecting a character to get their 5th costume color.

6th Costume Color
Press Select when selecting a character to get their 6th costume color.

Alternative Way to Unlock Dizzy
Play survival mode until you see the ''Dare Devil'' message, you will then
fight a golden Dizzy, beat her, and she will appear in the character select

Alternative Way to Unlock Testament
Play survival mode until you see the ''Dare Devil'' message, you will then
fight a golden Testament, beat him, and he will appear in the character select

Extra Mode
To unlock a character's extra mode, you have to beat the golden or
''dare-devil'' version of them in Survival. Once you do that, you can select
the extra mode for that character.

Unlock Dizzy
Get to Stage 10 on Arcade Mode where Dizzy will challenge you. Beat her to be
able to select her.

Unlock Testament
Get to Stage 9 on Arcade Mode where Testament will challenge you. If you beat
him along with Dizzy in the next stage, you be able to select him.


I Will Be Adding More Stuff Such As Secrets As Soon As I or Somebody Finds Any
That Is All Later.

Copyright (C) 2002 All Rights Reserved By: Code Breakers