FAQ/Walkthrough by nucleargamer12

Version: 4.2 | Updated: 11/01/04 | Printable Version

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Batman Vengeance FAQ/Walkthrough by Kevin Zhu (nucleargamer12)

Visit my site for more walkthroughs and guides: http://www.g-cubed.co.nr

***0: Contents***

0) Contents
 0.1) Notes on the FAQ

1) Introduction--About Me

2) Version History

3) Legal Information

4) What is this Game?
 4.1) Why Use this Guide?

5) Types of Levels
 5.1) Side-scroller Stages
 5.2) Puzzle Stages
 5.3) Batmobile Stages
 5.4) Batplane Stages
 5.5) Boss Encounters
 5.6) Advance Mode

6) The Characters
 6.1) Heroes
 6.2) Villains

7) Equipment/Items
 7.1) Batman's Items
 7.2) Robin's Items
 7.3) Batplane Equipment
 7.4) Batmobile Equipment
 7.5) Collectibles

8) Enemy List
 8.1) Side-scroller Stages (Including Bosses)
 8.2) Puzzle Stages
 8.3) Batmobile Stages
 8.4) Batplane Stages

9) Walkthrough

10) FAQ--Frequently Asked Questions
 10.1) Tips and Tricks
 10.2) Password List
 10.3) Gameshark Help

11) Credits

12) End

0.1: Notes on the FAQ

~ Printing:

I advise you to print only important parts, as this FAQ is 1705 lines long.

~ Contacting the author:

Suggestions, questions, or comments should be sent to nucleargamer12@gmail.com.

~ Searching:

Type Ctrl+F to find what you're looking for in this FAQ.

~ Finding a section:

Copy and Paste the whole name of the section/subsection onto the Find Bar.

~ About the game:

Batman: Vengeance is copyrighted by Ubi Soft, DC Comics, WB, and Nintendo.

***1: Introduction--About Me***

I felt that this game really needed a guide or two, so that's why this FAQ has
been created. If you want to contact me for any reason, my Email address is
nucleargamer12@gmail.com, and my AOL screenname is nucleargamer12. Please give
feedback, questions, and anything else related to this FAQ. Suggestions and/or
contributions would be very much appreciated to make this guide a better one.

I've noticed that Batman: Vengeance is actually a decent game, despite all the
jokes made about the Batman franchise. Since there are no other guides about
this game, I've decided to write a FAQ for the few of you that DO own this
game, like me. I hope this is helpful!

***2: Version History***

V. 4.2 10/28/04 Updates: My Email no longer works, so I have an alternate
address. I added my website URL, where you can find this guide and more.

V. 4.1 8/19/04 Changes: Updated Legal Information, added another enemy to list.

V. 4.0 8/6/03 Updates: Minor reformatting and spellcheck, correction on Email.

V. 3.5 6/24/03 Updates: Added Gameshark codes. Final version of guide until
further notice.

V. 3.0 6/16/03 Updates: Entire content finished. This version will be the last
update for some time: I will update eventually with any corrections.

V. 2.0 5/10/03 Updates: Walkthrough completed. Other content is in progress.

V. 1.0 4/30/03 Initial release: Content almost done. Walkthrough is halfway
finished. Please Email suggestions or comments so this FAQ can become better.

***3: Legal Information***

The text you're reading is my own work. Therefore, it is copyrighted 2004-2005
by nucleargamer12. It may not be reproduced in any way without my permission.
This FAQ is designed for personal use only. However...

The FAQ may appear on the following sites, because permission was granted:

~ www.gamefaqs.com
~ www.freewebs.com/gameguidegalaxy
~ www.g-cubed.co.nr

If, for some reason, you'd like to put my FAQ on your site, please send an
Email to me regarding the use of this document. Please include the URL of your
site so that I can view it. Consent will be given at my leisure. If permission
is given, do not make any changes to my FAQ; paste it onto your site as it is,
WITH the legal information included. Failure to use any of the above procedures
may result in legal action. If you wish to print these pages, please do so, but
only for your private enjoyment and leisure.

Please note that I should not be held responsible to any problems of your own
resulting in the reading, following, or downloading of this guide. Thank you in

Now that the Legal stuff is taken care of, it's time for the FUN!!!

***4: What is this Game?***

Batman: Vengeance was released by Ubi Soft in November 2001 for the Gameboy
Advance portable. The game combines factors from many genres and puts it
together in 21 levels of solid gameplay. These genres include Racing, Action,
Adventure, Flight Simulation, and others. Overall, this game represents these
genres pretty well.

This game's save system is represented by a password option. If you want to
skip a level you've already beat (or can't beat), just type the appropriate
password on the menu screen. See chapter 9.1 for a full list of all the

And now, the story behind Batman Vengeance (from the instruction manual):


 Danger was stirring in the shadows of the quiet GOTHAM CITY night.

 BATMAN was no stranger to the night-shrouded streets of Gotham...Nor to the
 dangers they hid. But on this particular night, he knew the hazards he was
 about to face were greater than usual. He would sum up the trouble in two very
 deadly words: THE JOKER!

 The CLOWN PRINCE OF CRIME was on another mad rampage, beginning with a raid on
 the GOTHAM CITY MUSEUM. Though The Joker had made good his escape, the Dark
 Knight was hot on his trail. He might have even caught the mad criminal genius
 before went to ground if not for the woman The Joker had left bound to a
 ticking bomb on the roof of the Museum! Batman freed her...mere seconds before
 the bomb blasted the Museum to a pile of flaming ruins!

 But the woman was a witness...and she had all the information Batman needed,
 directing him to The Joker's current location: the GOTHAM CITY BRIDGE.

 There, the Joker had prepared a trap for the CAPED CRUSADER. Maybe The Joker
 just got too cocky, but the trap he sprung for Batman backfired and the
 criminal clown wound up falling from the bridge. Batman tried to save him but
 The Joker chose death over dishonor and plummeted to the watery abyss far

 Then things really got crazy as the rest of Gotham City's criminals rushed in
 to fill the void left by The Joker's death!

 Now, utilizing every weapon and supercharged machine at his disposal, Batman
 must combat the criminal hordes threatening Gotham's peace...all the while
 trying to discover the identity of the unseen enemy plotting to plunge Gotham
 City to a fiery death!


Also, ports of this game have been made in the Gamecube, Playstation 2, and
Xbox. Please note the differences between this game and the others; this game
is not three-dimensional while the others are. This FAQ is only written for the
Gameboy Advance port of the game.

4.1: Why Use this Guide?

Heh heh... the answer is pretty simple: there are practically NO other guides
for this game! Look in any search engine you want, a guide for Batman:
Vengeance is pretty much nonexistent. So, you'll have to either beat this
surprisingly hard title on your own, or consult my guide to do so.

This guide has just about every piece of information about the game. Item
lists, enemy descriptions, character biographies, walkthroughs... Why would you
even want to look elsewhere?

(Please note that some sections of this guide contains spoilers.)

***5: Types of Levels***

There are several types of levels, or stages, throughout the game, and they all
fit into the plot surprisingly well. There are side-scroller levels to get to
another area, puzzle levels to open up a passage, Batplane levels to destroy
aerial objects, etc. Here is a description of all the types of levels in Batman

5.1: Side-scroller Stages

Levels: 1, 2, 9, 12, 15, 17, 18
Characters: Batman
Description: The Side-scroller stages are the action-type stages where you move
around in a 2-dimensional level from a side view. Batman himself stars in the
Side-scroller, and he is armed with up to 9 Batarangs, up to 9 Smoke Balls, and
up to 3 Health Bottles. He also has a grapple hook that can cling to metal

Batman can perform a handful of attacks that will help dispose of his enemies.
Below is a list/description of all of Batman's attacks, along with other moves
he can execute:

*Move Name*   *Buttons*   *Description*

Walk          D-pad       Pressing left/right makes Batman walk. You really
                          can't get anywhere in a level without walking, no?

Crouch        D-pad       Press down on the D-pad to crouch. Use this to avoid
                          high enemy fire, or combine it with other buttons.

Look Up       D-pad       Press up on the D-pad to scroll the screen upwards.
                          Do this to search for secrets in the level.
Jump          A, D-pad    Batman can jump with the A button. This can get 
                          him up to higher surfaces. Use the D-pad to control
                          the direction of his jump.

Hang          automatic   When a ledge is in reach, Batman will automatically
                          hang from it in mid-jump. This will be used a lot.

Drop          D-pad       When hanging, press down on the D-pad to drop.

Climb Up      D-pad       While hanging, push up on the D-pad to climb up.

Glide         A, A, D-pad When Batman is in the air, press and hold A. He will
                          glide for a few seconds. You can control the way he
                          glides with the D-pad. Useful for going over pits.

Punch         B           Press B for Batman to punch. This will kill most foes
                          when used repeatedly.

Low Kick      D-pad, B    Push down on the pad, and press B to kick on the
                          ground. This is useful when breaking barrels or
                          hitting enemies.

Jump Kick     A, B        Press A to jump, and B to kick. This does twice the
                          damage than a normal attack.

Slide         D-pad, A    When on a sloped surface, Batman will slide down. You 
                          can press A to jump while sliding.

Elevator      D-pad       While on a lift, push up on the pad to go upwards.
                          Push down to go downwards.

Hook Ride     A           If a hook is in sight, jump onto it with A. Batman
                          will ride along the hook and jump off automatically.

Ladders/Vines A, D-pad    If a vine or ladder is hanging above you, press A to
                          jump on it. Move yourself by pressing left/right on
                          the D-pad. jump off by pushing down on the pad.

Toggle Items  L           Press L to toggle between your items.

Use Items     R           Press R to use the Item you've selected with L.

5.2: Puzzle Stages

Levels: 6, 7, 14
Characters: Robin
Description: The Puzzle Stages star Robin, Batman's famous sidekick. These
levels challenge your thinking skills, and are displayed in an overhead view.
Robin is armed with Batarangs, Health Bottles, and a Batcrawler. He needs to
collect Card Keys and passwords to gain access to other places.

Robin really has just one attack. But, here is a move list for Robin's levels

*Move Name*   *Buttons*   *Description*

Walk          D-pad       Self-explanatory. Walking is needed to go anywhere,
                          don't you think? Push the D-pad in the direction you
                          want to go.

Punch         A           Push the A button to throw a jab. This will kill the
                          few enemies Robin has to deal with.

Move Boxes    B, D-pad    Press and hold B to grab a Box. Then, push the D-pad
                          in the desired direction to push/pull the box. This
                          will clear paths for Robin to advance forward.

Toggle Items  L           To toggle between items, push L until the desired
                          item appears.

Use Items     R           Push R to use the item you've selected with L.

Password      D-pad, A, B When you walk into certain locked doors, you'll be
                          taken to a screen where you type the password to open
                          the door. Push the D-pad in the right directions and
                          press A to confirm. You can press B to exit.

Batcrawler    D-pad       As you activate the Batcrawler function inside a
                          hole in the level, you can use the D-pad to navigate
                          where the Batcrawler is going.
5.3: Batmobile Stages

Levels: 3, 8, 11
Characters: Batman
Description: The Batmovile Stages simulate a racing level. You can speed up,
slow down, and fire missiles from your Batmobile. You have to reach a
destination within a set time limit in order to succeed. Beware of roadblocks
and other hazards that might slow you down!

Here is the move list for the Batmobile Stages:

*Move Name*   *Buttons*   *Description*

Accelerate    A           Press and Hold the A button to go at top speed. This
                          should be held throughout the level.

Steer         D-pad       To turn while driving, push the D-pad left or right
                          to steer to that direction.

Shoot         R           YAY! The Batmobile has an infinite supply of electric
                          charges you can fire by pressing R. This will freeze
                          some cars and break some obstacles.

5.4: Batplane Stages

Levels: 5, 13, 21
Characters: Robin, Batgirl
Description: You get to ride a Batplane in these flight simulation levels of
the game. Your plane is very vulnerable to enemy fire, so be cautious on where
to go. The screen moves forward automatically in these stages, but you can
control your position on the screen. You also have electric charges and shields
to help fend off your many enemies.

Your somewhat limited array of moves while on the Batplane are listed below.

*Move Name*   *Buttons*   *Description*

Move          D-pad       Since the screen automatically moves forward, you can
                          adjust your position on the screen with the D-pad.

Use Shield    R           You can use the shield to protect yourself from enemy
                          fire for a few seconds using R. After your shield is
                          used, a meter charges up so you can use it again.

Shoot         A           Press the A button to fire a charge. This will kill
                          many enemies/projectiles.

5.5: Boss encounters

Levels: 4, 10, 16, 19, 20
Characters: Batman
Description: There are four bosses in this game: Harley Quinn, Poison Ivy, Mr.
Freeze, and, of course, The Joker himself. Each boss requires a different
strategy to beat, ranging from using Batarangs to tossing Promethium bottles at
your foe.

Batman has all of his standard moves, but his items may be toggled around
somewhat. Here are the items Batman can have at each boss:

*Boss*            *Items*

The Joker (1)     Batarang (5), Health Bottle (3)

Mr. Freeze        Promethium Bottle (1), Health Bottle (3)

Poison Ivy        Batarang (5), Health Bottle (3)

Harley Quinn      Health Bottle (3)

The Joker (2)     Batarang (5), Grapple Hook, Health Bottle (3)

5.6: Advance mode

The Advance Mode is a password-protected mode awarded to you only after you
beat the game. Here, you will replay all the levels again, but with a different
goal: to find the 3 hidden data disks in the level before the timer elapses.
You will need to do this on all the non-boss and non-flying levels. On the
Batplane levels (levels 5, 13, 21), you need to destroy all of The Joker's Pyro
Toys and complete the level within the time limit.

The controls/items for Advance Mode work exactly like the controls/items for
normal mode, so consult that section of the guide for the information.

***6: The Characters***

There are various characters from the Batman franchise in this game. Below are
all the characters and the levels they appear at.

6.1: Heroes

Name: Batman
Levels Featured: 1, 2, 3, 4, 8, 9, 10, 11, 16, 17, 18, 19, 20

After witnessing the brutal murder of his parents, young Bruce Wayne dedicated
his life and fortune to turning himself into a human weapon aimed at the heart
of crime. As Batman, he is called upon to save Gotham City from the deadly
schemes of a host of super villains.


Name: Robin
Levels Featured: 5, 6, 7, 13, 14, 21

Learning that Bruce Wayne was the true face behind Batman's cowl, Tim Drake
became the Dark Knight's sidekick. Though still in training, Robin is an
invaluable aide to Batman's war against crime.


Name: Batgirl
Levels Featured: 5, 13, 21

Barbara Gordon, daughter of Gotham City Police Commissioner James Gordon, took
on the costumed identity of Batgirl to save her father. Now Batgirl fights
alongside the Dark Knight, utilizing both her knowledge of computers and her
surperior gymnastic skills.


Name: Nightwing
Levels Featured: none

The original Robin, Dick Grayson soon outgrew his role as Batman's sidekick and
adapted the identity of Nightwing. While usually a loner, Nightwing is always
available to assist his mentor.


Name: Alfred
Levels Featured: 1, 2, 3, 5, 6, 7, 8, 9, 11, 12, 13, 14, 15, 17, 18, 19

Alfred Pennyworth, former agent in the British intelligence service, is both
Bruce Wayne's Butler and an invaluable ally in Batman's war against crime. 

6.2: Villains

Name: The Joker
Levels Featured: 4, 20

The Joker was a small-time crook who plunged into a chemical bath while trying
to escape from Batman. He emerged from the chemicals with is features forever
distorted into a hideous clown-face...and his mind warped beyond repair! Now
the Clown Prince of Crime lives for but one thing: to use his madness to
bedevil his arch-enemy Batman.


Name: Harley Quinn
Levels Featured: 19

A prisoner psychiatrist who fell under The Joker's mad influence, Harley Quinn
is madly in love with her partner in crime. She will follow the Joker anywhere
and do anything he asks...especially if it involves any scheme calling for the
death of Batman.


Name: Poison Ivy
Levels Featured: 16

Pamela Isley was a well-known botanist who discovered that she possessed a
unique body chemistry that renders here immune to all known poisons and toxins.
Now, as Poison Ivy, she turned that power to the cause of ecological
terrorism... and a running battle with Batman!


Name: Mr. Freeze
Levels Featured: 10

Rendered unable to live outside of sub-freezing temperatures by exposure to
cryogenic chemicals, the scientist Victor Fries lost his mind...but found a
career as the criminal king of cold, Mr. Freeze.

***7: Equipment/Items***

Here is a description of all the equipment/items that the characters can
obtain. These are essential to your quest!

7.1: Batman's Items

Health Meter: Batman's Health Meter displays Batman's remaining energy. The
Meter goes down if Batman is hit, and goes up when a Health Bottle is used.
When it is empty, you die. Maintain your health at a safe level!

Batarang: The Batarang is a disk that will fly across the screen when used. It
will do the same damage to an enemy as a regular punch would, but the range
aspect makes it a great weapon. Batman can collect up to 9 of these goodies in
barrels, and he starts off with 5.

Batgrapple: This is called the Grapple Hook in my walkthrough. This hook can be
stretched onto metal surfaces on higher platforms. Usually, a Grapple icon
appears on the bottom right of the screen when the hook can be used. This
useful item can be used infinitely.

Smoke Pellets: These are called Smoke Bombs in my guide. These will be thrown
when used, and result in a big cloud of smoke when it lands. A smoke Bomb will
kill all enemies that touch the smoke instantly. Use this powerful gadget
sparingly, as it's very rare to find in barrels. Batman only starts with one
Smoke Bomb. Only one bomb can be on the screen at a time.

First Aid: First Aid, referred as Health Bottles in my FAQ, will instantly
completely refill Batman's Health Meter. Since these bottles can't be found in
barrels, use them only when Batman's health is low. The Dark Knight starts out
with 3 of these in each level.

7.2: Robin's Items

Health Meter: Robin's Health Meter displays Robin's remaining energy. The Meter
goes down if Robin is hit, and goes up when a Health Bottle is used. Maintain
your health at a safe level, because Robin will die if the Meter's empty!

Batarang: The Batarang is a disk that will fly across the screen when used. It
will do the same damage to an enemy as a regular punch would, but the range
aspect makes it a decent weapon. Robin can collect up to 9 of these goodies in
barrels, and he starts off with 5. The uses for the Batarang are limited in the
Puzzle Stages, because Robin has less enemies to deal with.

Card Key: Robin needs a Card Key to open all doors locked with green rays.
These keys are found in barrels hidden throughout the level.

First Aid: First Aid, referred as Health Bottles in my FAQ, will instantly
completely refill Robin's Health Meter. Since these bottles can't be found in
barrels, use them only when Robin's health is low. The Dark Knight's sidekick
starts out with 3 of these in each level.

Batcrawler: The Batcrawler is a unique item that can work only inside mazes in
some little holes in the wall. Control these to the end of the maze, and you
will get a hidden password (made up of arrows) from a computer. Type the
password into the locked door, and the door will open, gaining you access to a
further section of the level. This can be used infinitely.

7.3: Batplane Equipment

Health Meter: The Health Meter displays the Batplane's remaining energy. The
Meter goes down if the Batplane is hit by enemy fire or a wall of a building.
Unfortunately, the plane's health cannot go up because you can't use Health
Bottles in Batplane Stages. Maintain your health at a safe level, or you will
crash and burn!

Electric Charge: An unlimited amount of Electric Charges can be fired from the
Batplane. These charges will kill many enemies/projectiles in a number of hits.
Use these to kill those pesky enemies. These charges are great weapons, since
there isn't an ammunition limit.

Shield: The Shield, when activated, will protect the Batplane from enemy fire
for about three seconds. After the shield is used, a small meter located under
your Health Meter will start charging. When the meter is full, you can use the
Shield again. This should be used smartly when you're surrounded by enemies,
because the charging of the meter will take a long time.

7.4: Batmobile Equipment

Electric Charge: An infinite amount of Electric Charges can be fired from the
Batmobile. These charges will kill many obstacles, like small cars or Electric
Charge: An infinite amount of Electric Charges can be fired from the Batplane.
These charges will kill many enemies/projectiles in a number of hits. Use these
to kill those pesky enemies/Boxes. It's a reliable weapon, since there's no
ammunition limit.

7.5: Collectibles

These items can be found inside Barrels scattered throughout a level.


Batarang: Both Batman and Robin

Smoke Bombs/Smoke Pellets: Batman

Card Key/Key Card: Robin

Nothing: Both Batman and Robin

***8: Enemy List***

On your quest in saving Gotham City, many enemies intercept your progress.
These foes range from missile-bearing humans to toxic plants. Here is a list of
all the enemies in this game (not excluding bosses, section 5.5), and a tip or
two on how to beat them. These enemies do not have official names (as far as I
know about), and thus are named by me from their attacks and characteristics.

8.1: Side-scroller Stages (including Bosses)

The Damage formula is determined by these factors. Batman has 10 energy points
when he is at full health. The damage recieved is about how much energy points
Batman loses from an attack. When Batman's remaining energy points are equal to
or lower than 0, he dies.

The name inside the parentheses state that this enemy may be referred to this
name in the guide.


Enemy: Running Enemies (Guys)
Type: Human
Number of Hits Needed: 3
Attacks: punch
Damage: 2
Strategy: Take advantage of this guy's limited range/attacks. Since he only
punches, you can low kick him without any fear of getting hurt. jump kicks work
well too, but don't punch him outright.


Enemy: Missile Enemies (Guys)
Type: Human
Number of Hits Needed: 2
Attacks: missile
Damage: 3
Strategy: Again, these guys can't hit you low, so low kicks work exceptionally
well. One jump kick will kill him.


Enemy: Crouching Missile Enemies (Guys)
Type: Human
Number of Hits Needed: 2
Attacks: missile
Damage: 3
Strategy: This guy can hit you, even if you crouch. So, jump over his missile
and give him a jump kick. Weapons, like Batarangs and Smoke Balls, can also be
used to defeat him effectively from afar.


Enemy: Pits
Type: Miscellaneous
Number of Hits Needed: N/A
Attacks: N/A
Damage: 10
Strategy: Jump over pits and onto the next platform, since jumping into a pit
will instantly kill you. Gliding is a good technique for jumping over pits,
since it adds more distance to your jump.


Enemy: Smoke
Type: Miscellaneous
Number of Hits Needed: N/A
Attacks: smoke
Damage: 2
Strategy: Jump over these smoke-producers. There are many variations of these
enemies, and you can jump over all of them.


Enemy: Ice Machines
Type: Miscellaneous
Number of Hits Needed: N/A
Attacks: ice block
Damage: 1.5
Strategy: Jump over the only Ice Machine in the Side-scrolling levels, avoiding
its Ice Blocks by jumping.


Enemy: Ice-Beam Enemies
Type: Human
Number of Hits Needed: 3
Attacks: ice-beam
Damage: 2.5
Strategy: Jump kick this foe when he has finished using the Ice-Beam attack.
Follow it up with a punch. This enemy is similar to the Missile Enemies; they
can't hit you when you crouch.


Enemy: Kicking Enemies (Men)
Type: Human
Number of Hits Needed: 3
Attacks: kick, double kick
Damage: 2, 2.5
Strategy: This guy has two similar attacks that he uses consecutively. The
easiest way to kill him is to use the Batarang, but jump kicking him works
quite well, too. This man can kick you even when you're crouching, so be wary.


Enemy: Shield Enemies (Men)
Type: Human
Number of Hits Needed: 3
Attacks: block, beam
Damage: 0, 2
Strategy: Shield Enemies have a pattern in their attacking: they block, shoot
the beam, and block again. When they're shooting the beam, you can low kick the
foe. Repeat this twice, and you will be victorious!


Enemy: Ice Crystals
Type: Miscellaneous
Number of Hits Needed: N/A
Attacks: N/A
Damage: 1.5
Strategy: Just like pits, jump over these sharp blocks.


Enemy: Plant People
Type: Creature
Number of Hits Needed: 2
Attacks: arm awing, flinch
Damage: 2, 2
Strategy: Punch it twice fast, or jump kick them once. When you punch the
plant, it will flinch, trying to attack you in desperation.


Enemy: Snapper Plants
Type: Plant
Number of Hits Needed: N/A
Attacks: clamp
Damage: 2.5
Strategy: When this plant clamps its teeth, touching it will make you lose
health. So, walk over it when it stops clamping.


Enemy: Toxic Plants
Type: Plant
Number of Hits Needed: 2
Attacks: toxic, low toxic, tackle
Damage: 2, 2, 1.5
Strategy: This is an all-out attacker. It spurts out a high toxic followed by a
low toxic. If you try to punch it, the plant will tackle you fast. You can try
jump kicking it for an easy kill, or to use Batarangs on it.


Enemy: Tentacles
Type: Plant
Number of Hits Needed: N/A
Attacks: flail
Damage: 2
Strategy: Tentacles hang from ceilings and floors. When you are close by, it
flails itself and becomes dangerous. Jump over these nuisances.


Enemy: Thorns
Type: Plant
Number of Hits Needed: N/A
Attacks: N/A
Damage: 1
Strategy: These Thorns are along some walls, vines, and floors. They damage
upon touch only, so don't touch them!


Enemy: Mini Flytraps
Type: Creature
Number of Hits Needed: 2
Attacks: chomp
Damage: 2
Strategy: This creature is very annoying when other enemies are on the same
screen. It's too short to be affected by a punch, so when you're punching other
enemies, this one can come and hurt you. jump kick/low kick the foe.


Enemy: Running Guys (variation)
Type: Human
Number of Hits Needed: 6
Attacks: punch
Damage: 2
Strategy: Same as the regular, just attack him more times.


Enemy: Missile Guys (variation)
Type: Human
Number of Hits Needed: 3
Attacks: rapid missile
Damage: 3
Strategy: This guy shoots very rapidly, so avoid the onslaught and throw him
some kicks. Batarangs work well as a counter projectile.


Enemy: Crouching Missile Guys (variation)
Type: Human
Number of Hits Needed: 3
Attacks: missile
Damage: 3
Strategy: Same as te regular enemy, just attack him more times. Evasion is an
important tactic here.


Enemy: Switching Missile Guys
Type: Human
Number of Hits Needed: 3
Attacks: high missile, low missile
Damage: 3, 3
Strategy: Switching Guys alternate positions, from standing to crouching, every
time they fire a missile. Watch for their projectiles, and throw some punches
and kicks.


Enemy: Humping Guys
Type: Human
Number of Hits Needed: 6
Attacks: body slam
Damage: 2
Strategy: If your energy is pretty high, just take the body slam damage and
punch him to death. If you'd rather spare yourself the damage, just jump over
the guy AFTER he finishes his body slam. Attack him from the back, and he's
done for.


Enemy: Barrels
Type: Miscellaneous
Number of Hits Needed: N/A
Attacks: drop
Damage: 0.5
Strategy: These barrels are more beneficial than detrimental as an enemy
because of a key reason: it will drop Batarangs when you're out of them. Avoid
getting hit, and collect the Batarangs. Some barrels are on the ground, so them
it to reveal what's inside.


Enemy: Bombs
Type: Miscellaneous
Number of Hits Needed: N/A
Attacks: N/A
Damage: Varies
Strategy: Depending on the color, Bombs can do 1-4 damage to you, if you touch
them. Jump over these, and attack your target.


Enemy: Promethium
Type: Miscellaneous
Number of Hits Needed: N/A
Attacks: explosion
Damage: 7
Strategy: Catch these bottles, AT ALL COSTS! If they land on the floor, they
will break, causing a huge explosion and a big dent in your life. When you toss
these, be sure not to toss them back at your platform, and if you do get hurt,
use health immediately!


Enemy: Poison Ivy's Pet
Type: Creature
Number of Hits Needed: 5
Attacks: whip, acid, heal
Damage: 2, 3, 0
Strategy: Check out the walkthrough (section 9) for information on how to
defeat this overgrown monstrosity.

8.2: Puzzle Stages

Robin starts out with 10 energy points, and just like Batman, he dies when his
remaining energy is less than or equa to zero. These chart formats are the same
as Batman's.


Enemy: Ice Machines
Type: Miscellaneous
Number of Hits Needed: N/A
Attacks: ice block
Damage: 1.5
Strategy: Ice Machines usually are placed at the end of narrow passageways.
Avoid the ice blocks by waiting for it to pass.


Enemy: Missile Enemies (Guys)
Type: Human
Number of Hits Needed: 1
Attacks: missile
Damage: 2.5
Strategy: Since this is an overhead view, you'll probably have to evade this
guy's missiles quickly. Then, a punch is all it takes to eliminate him.


Enemy: Robots
Type: Creature
Number of Hits Needed: N/A
Attacks: ram
Damage: 3
Strategy: This is pretty simple, just run past the robot when he crosses your
path. This may take some practice, though.


Enemy: Lasers
Type: Miscellaneous
Number of Hits Needed: N/A
Attacks: beam
Damage: 10
Strategy: Lasers will kill you in one shot as soon as you step into its beam.
They're usually blocking you from a necessary passage on the level. The answer:
push a box in the way of the beam, and emerge unharmed.


Enemy: Ice-Beam Enemies (Guys)
Type: Human
Number of Hits Needed: 2
Attacks: ice beam
Damage: 2
Strategy: Like the Missile Enemies mentioned above, the way to kill these guys
is to evade their initial blast and punch them quickly thereafter.


Enemy: Thorns
Type: Plant
Number of Hits Needed: N/A
Attacks: N/A
Damage: 1
Strategy: These are like the linings of the level. Just be careful not to
accidentally walk into them.


Enemy: Red Thorns
Type: Plant
Number of Hits Needed: N/A
Attacks: N/A
Damage: 1
Strategy: Avoiding these thorns is a much harder task on the fast-moving
conveyor belts that they're placed. Run quickly through the conveyor belts,
trying not to get hit.


Enemy: Evil Plants
Type: Creature
Number of Hits Needed: 1
Attacks: bite
Damage: 2.5
Strategy: Use one of your Batarangs for an easy end to this creature. If you're
out, avoid these if you can, or punch them at the right time.


Enemy: Batcrawler Damage
Type: Miscellaneous
Number of Hits Needed: N/A
Attacks: N/A
Damage: 0.5
Strategy: When your Batcrawler self-destructs (when it hits an obstacle), you
will lose an insignificant amount of energy. Try not to mess up too much!

8.3: Batmobile Stages

Since attacks don't do damage to the Batmobile, the chart will be a bit
different for these enemies. Also, "Stoppable" means that you can stop the foe
using an Electric Charge. "Effect" describes what will happen to the Batmobile
when the enemy touches it.


Enemy: Cars
Type: Vehicle
Stoppable: Yes
Effect: Bump


Enemy: Trucks
Type: Vehicle
Stoppable: No
Effect: Bump


Enemy: Boxes
Type: Miscellaneous
Stoppable: Yes
Effect: Spin, Time Waste


Enemy: Dirt Pits
Type: Miscellaneous
Stoppable: No
Effect: Spin, Time Waste


Enemy: Road Splits
Type: Miscellaneous
Stoppable: No
Effect: Bump


Enemy: Missile Cars
Type: Vehicle
Stoppable: Yes
Effect: Bump, Time Waste


Enemy: Missiles
Type: Hazard
Stoppable: No
Effect: Time Waste


Enemy: Ball-shaped Plants
Type: Hazard
Stoppable: No
Effect: Bump


Enemy: Tentacles
Type: Hazard
Stoppable: No
Effect: Spin, Time Waste

8.4: Batplane Stages

There is really no need for an enemy list in these stages. The tactic in all
Batplane levels is to keep shooting. If you know where and when to shoot,
everything will be accomplished without much difficulty. Just remember: the
edges of buildings are not good places to land.

***9: Walkthrough***

All right... Here's the bulk of the guide, the walkthrough itself, with all the
info you could want! The difficulty ratings below are from Very Easy to Very
Hard, and each difficulty rating should be self-explanatory. Other than that,
Enjoy the walkthrough!


Level 1
Enemies: Running Enemies, Missile Enemies, Crouching Missile Guys, Pits, Smoke
Difficulty: Very Easy
Password: N/A
Type: Side-scroller

The first level should be used as a training place if you're a beginner. Learn
how to dodge the enemy's missiles/punches by jumping or crouching, and master
the gliding technique (section 5.1). Use the jump kick a lot; it will kill off
the missile guys in one hit and the running guys in two hits. The Crouching
Missile Enemies should be finished off quickly, since you can't evade their
missiles by crouching. Attack the Running Enemies from behind, so they can't
get the first strike.

A good tactic to use on the regular Missile enemies is to duck when they fire
their first missile, run until they're within punching reach, duck their second
missile, and execute low kicks to defeat them. You won't take any damage, since
their only attack doesn't damage you if you're crouching. Also, the Smoke found
in this level can be easily avoided.


Level 2
Enemies: Running Enemies, Missile Enemies, Crouching Missile Guys, Pits, Smoke
Difficulty: Easy
Password: Gotham
Type: Side-scroller

This level contains many more Missile Enemies. These foes are arranged smartly:
sometimes a ghost missile will come from a guy who is off the screen. Glide
over the missiles, and jump kick the guys into oblivion. The missile guys will
sometimes be placed something like this:

                     __     <__<-           --|\        ~   = Batman  
      ~             <__<-             --|\              __            
  --------------------------------------------------   <__<-= Missiles

This can kill you fast, especially if you don't know how to counter it. Jump
over the two missiles, and jump kick the crouching guy fast to kill him. Then,
crouch when the standing guy shoots another missile, and kick him, too.
Additionally, your Grapple Hook needs to be used in this level. When it can be
used, a Grapple icon will show up on the bottom right of the screen. At that
place, you can use the hook to boost your altitude.


Level 3
Enemies: Cars, Trucks, Boxes, Dirt Pits, Road Splits
Difficulty: Easy/Medium
Password: Batman
Type: Batmobile

The game's first Batmobile level requires you to complete the track in under 2
minutes. Hold down the acceleration button to go at top speed, and avoid the
big trucks and dirt pits. Steer left/right when the road splits into two roads,
and shoot the Boxes/Cars with your electric charge. You'll beat this level with
little difficulty, hopefully... Also, if you happen to drive into a Dirt Pit,
it will speed your timer up by 2-3 seconds. That's why Pits should be avoided
at all costs.


Level 4
Enemies: Barrels, Bombs, The Joker
Difficulty: Easy/Medium
Password: Barbara
Type: Boss Encounter

Here, you'll meet with The Joker himself...and he has set a trap just for you!
There is a way to thwack his plan, though. Just scroll your weapons until the
Batarang icon is selected, jump onto the conveyor belt, and jump-shoot your
Batarangs, trying to hit the Box that the Joker stands on. If you hit, you will
hear a sound of the box breaking apart. Hit the box about 4 times, and it will
fall, causing The Joker to lose some energy. Now, you'll probably be out of
Batarangs, so refill your supply from the Batarangs that the barrels will drop.
Be careful not to get hit by them! 

                           _        ____                         
                   Barrel (_)      |    |      ^  = The Joker    
                                   |  ^ |                        
                                   |*[ ]|      ~  = Batman(start)
                                   |*[ ]|                        
                     Shoot Here ->   [ ]|      *  = Bomb Pellets 
                                   |  | |                        
    __~__     _____________________|__|_|      [ ]= Box          
                   Conveyor Belt                                 

The Joker will now attempt to kill you with Bombs. Just avoid them and repeat
the Batarang process on The Joker. When the second box breaks, the Clown Prince
will get mad and drop pellets like crazy. Glide a lot to keep afloat, and keep
shooting Batarangs at that last box. The Joker will soon fall off the bridge
and die...or will he? Anyway, you won't have to worry about him for now, since
you've beaten the game's first boss!


Level 5
Enemies: Missiles, Space-Shooter Aliens, Ice Guns, Bullets, Walls
Difficulty: Easy/Medium
Password: Grayson
Type: Batplane

This level is your first Batplane stage--and a pretty easy one at that. You'll
have to fend off those Space-Shooter Aliens, Guns, and other obstacles with
just your electric charge and your shield. It's a good idea to rapidly press
the A button throughout the level; if an enemy surprises you, you'll still get
the first shot. 

Beware of the walls on the buildings, because they will instantly destroy your
Batplane if you happen to bump into them. The Missiles can be destroyed with a
blast from your electricity. Keep your energy at a healthy level, and you'll
get past this level easily.


Level 6
Enemies: Ice Machines, Missile Enemies, Robots, Laser Beams
Difficulty: Easy
Password: Robin
Type: Puzzle

Robin gets off the Batplane and into a world of boxes and puzzles. You'll have
to get past these levels in order to fight Mr. Freeze later on. Move the Boxes
to empty spaces by pushing or pulling, and proceed through the level. Use your
Batarangs for the few Missile Enemies that you'll have to face. Zigzag through
the Robots, and ebb over the Ice Shooter Machines.

The Laser Beams are deadly (they will kill you in one hit) if you pass through
them. The solution? Push a Box onto the beam to cover up the Laser's ray, and
pass through the free spot. If you had trouble in passing this level, just wait
till you get to the next puzzle...


Level 7
Enemies: Ice Machines, Ice-Beam Enemies, Laser Beams, Robots
Difficulty: Medium
Password: Tim
Type: Puzzle

Boy... This level can get on your nerves. The Box puzzles are much harder, and
it takes some amount of patience to get through them. Robots are very plentiful
in this level. They can't be killed, and they will do a lot of damage if you
get hit. The Ice-Beam Enemies won't do much damage with their missiles, but
they fire very rapidly, making them annoying. The end of the level requires a
Card Key to access. The key can be gotten by going through the upper path at
the place with the two Laser Beams. Practice makes perfect...try over and over,
and you're bound to succeed.

There are holes in the wall where you can place your Batcrawler inside. They
are indicated by a Batcrawler symbol on your screen's bottom right. Use the
Batcrawler inside these holes, navigate the mazes within the hole, and collect
the password found at the computer at the end of the maze.


Level 8
Enemies: Boxes, Cars, Missiles, Trucks, Dirt Pits, Road Splits
Difficulty: Medium/Hard
Password: Batgirl
Type: Batmobile

This is a pretty straightforward Batmobile level, with WAY more Pits than the
previous Batmobile course, especially at the level's end. Watch out for the
Pits that come in your way, because they will slow you down and shorten your
timer by a couple of seconds. There are less boxes than level 3, which is good,
but more trucks and cars will be in your way, which is bad.

Also in this level are big gray cars that shoot missiles. These missiles will
slow your vehicle down very much, so avoid them as much as possible. It is
advised to shoot down the missile-shooting cars before it has a chance to fire
any projectiles at the Batmobile. Memorize the approximate locations of the
pits and obstacles in the course, and you'll do well.


Level 9
Enemies: Ice Machines, Ice-Beam Enemies, Kicking Men, Shield Men, Ice Crystals
Difficulty: Easy
Password: Fries
Type: Side-scroller

This level should be a breeze, after what you've been through... It's a
moderately easy level with moderately easy enemies. Jump onto the Ice Shooter
Machine for extra height in your next jump. The enemies you'll face here have
strong projectiles, but are very weak defensively. A single jump kick will take
care of most these foes. You'll need the Grapple Hook in a few places, so watch 
for the Grapple icon on your screen! The level involves a lot of jumping, so
you'll have to be quick on your feet!


Level 10
Enemies: Promethium Bottles, Missiles, Mr. Freeze
Difficulty: Easy/Medium
Password: Victor
Type: Boss Encounter

Mr. Freeze will drop Promethium Bottles at you in this Boss Encounter. The
bottles, when dropped, will do A LOT of damage. I'm talking 3/4 of your full
energy! Well, to avoid this from happening, you'll have to catch these bottles
by standing below them. Once you have a bottle, throw it back up at Mr. Freeze
using the R button! The explosion will take a chunk out of his life, and you'll
start the process over again. If you get too much damage, heal up by scrolling
to the Health Bottle icon.

When Mr. Freeze has taken decent damage, Missiles will start to come from the
sides of the screen. Avoid them by crouching or jumping/gliding. Sometimes,
multiple amounts of Missiles will zoom at you at once. Jump out of the mess,
and try to catch Mr. Freeze's next bottle. Also, be aware if you throw the
bottle at your own platform, you'll still receive the damage. Build up enough
hits on the villain, and he will be eliminated!


Level 11
Enemies: Tentacles, Ball-shaped Plants, Dirt Pits, Trucks, Road Splits, Boxes
Difficulty: Very Hard
Password: Alfred
Type: Batmobile

ARGH!!! Maybe I'm just not good at racing stages, but this level was so very
hard for me! I spent about an hour trying to get through the stage's freakishly
large amount of enemies, pits, and splits in the road. To beat this course,
you'll have to memorize the location of almost every Tentacle, Box, and Dirt
Pit in order to have a chance at succeeding...

           |    I    |        >= -_- = Tentacle      
           |    I    |         _                     
           |  _ I    |        / \                    
           |>= -_-   |        |_|    = Batmobile     
           |    I    |                               
           |    I_   |        I      = Center of Road
           |    / \  |                               
           |    |_|  |                               

In this occasion, hug the right wall quickly by steering right. It doesn't
matter if you lose a little speed from leaning on the edge; it's better than
slowing down AND having your timer shortened.

You have less than 2 minutes to get through the course. You'll probably get hit
by many of those annoying Tentacles; they're exactly like Dirt Pits, but they
appear at the narrowest stretches of the road, where you'll have to hug the
other wall in order to pass through unhurt. That's why memorizing these
Tentacles' positions on the track is so important. Also, try to stay out of the
Ball-Shaped Plants' ways, they will bump you and slow you down.


Level 12
Enemies: Plant People, Snapper Plants, Toxic Plants, Tentacles, Thorns, Pits
Difficulty: Medium
Password: Catwoman
Type: Side-scroller

This level introduces many new enemies...well, to say the truth, all the
enemies are new. The Plant People are just like the Running Enemies from level
1, except they're a little bit smarter and can turn to face you anytime they
like. The main worries of this level are the Toxic Plants. They emit a foul gas
that hurts Batman very much, and have a tackle attack that they use if you hit
them once. One jump kick will knock out these foes.

The Tentacles will flail vigorously as you get near to them. They can't be
killed, so just jump over them. The Thorns do little damage, and you can jump
over them easily. There are also ropes that you'll have to climb, and if you
don't know how to do so, consult Chapter 5.1 for the move list.


Level 13
Enemies: Plant Shooters, Missiles, Bullets, Walls, Amoebas, Vine Walls
Difficulty: Hard
Password: James
Type: Batplane

This level is awesome. It's got the right challenge level for me, and it's fun
to dodge the jumbles of enemies assaulting your mission. If you remember back
from the first Batplane stage, the Plant shooters are essentially the same as
the Ice Guns from that level, except they do more damage and will shoot three
missiles at you instead of one! Shift your position on the screen cautiously to
avoid the blasts.

The Missiles are the same as before, and the Walls...well, they're the same,
too. But there are Amoebae things sticking to the roofs of buildings. These
things are hard to kill, and do a lot of damage when you hit them. Also, Vine
Walls are present, which are just walls that open up when you hit them 5 times
with your Electricity. There is a better way to get through a Vine Wall...just
use your shield, and ram straight through it!


Level 14
Enemies: Thorns, Red Thorns, Evil Plants, Lasers
Difficulty: Medium/Hard
Password: Drake
Type: Puzzle

As you enter this leves, you'll encounter some fast-moving conveyor belts with
thorns on them. Quickly move along these belts, trying to avoid the thorns...
You'll need your health for the bulk of the course. The first Box-pushing area
is pretty tough if you're not puzzle-friendly. So, I've created a picture to
help you through:

       |_| [8][9]_   |                                
      _|  _[1]  | |  |      [#]= Box                  
   ->    | |    |_|[5]       _                        
   -> _  |_|__[2]    |      |_|= Wall                 
       |___|____|    |                                
       |_  |    [4][3]      *  = Barrel               
       |*|_|[7] | |  |           (containing Card Key)

First, push Box #1 right one space, then push Box #2 two spaces. Push #3 all
the way down, and Box #4 a space left. Now, push #2 all the way down (figure it
out), and Box #5 upwards. Now, pull #4 a space back, two spaces up, and all the
way left. Push #6 inwards, and #7 once up, 2 times right, and up once again.
Now, pull Box #6 right and up, and get your Card Key!

Other than that, the Batcrawler areas can be a real pain, too. Another place in 
the level contains many Evil Plants, which can be killed with a simple punch or
a Batarang. There is an area with 2 lasers and one box. Disregard the bottom
laser, and push the block to cover the top laser. The exit is near there.


Level 15
Enemies: Plant People, Snapper Plants, Toxic Plants, Mini Flytraps, Thorns
Difficulty: Medium/Hard
Password: Harvey
Type: Side-scroller

This level is a moderately tough Side-scrolling stage, but in my opinion, it's
still not very hard. Toxic Plants and Plant People are more abundant now, as
well as the introduction of Mini Flytraps. Batman will have to venture
downwards into the level to reach the exit, climbing vines and sliding down
sloped surfaces at high speeds.

While sliding down a vine, you can jump a little ways. This is essential when
you are avoiding those pesky Thorns growing on the surface. Jump at the right
times, and you'll come down the vine with little problems. As for the Toxic
Plants, the jump kick or the Batarang are your prime methods of killing them.
The Mini Flytraps can be a pain to kill, since Batman is too tall to punch
them. Use a jump kick or two Low kicks to knock these guys out. Break any of
the barrels you can find; they hold helpful items.


Level 16
Enemies: Big Plant, Mini Flytrap, Acid, Poison Ivy
Difficulty: Medium/Hard
Password: Selina
Type: Boss Encounter

A pretty hard boss, Poison Ivy doesn't really attack you directly. Instead, she
calls upon her horde of plants to launch a huge assault. The Big Plant to the
right is your target. Hit its eye with a Batarang when it is about to shoot
acid at you, and it'll lose some health. Continue hitting the eye at the right
time. Soon, more and more Mini Flytraps will come intercept your progress. Jump
Kick them quickly to destroy them. Use your Health Bottles if needed.

If you wait too long to hit the plant, it will dig its head in the bushes and
refill HALF of his own energy! You'll want to avoid missing him, since one miss
could result in him restoring his energy again. If you run out of Batarangs, a
refill will magically appear on the screen. Pick it up, and start hitting the
plant again. Also, you won't want to get near the plant's whip; it can do lots
of damage quickly. Eventually, Poison Ivy will fall in defeat!


Level 17
Enemies: Missile Guys (3 kinds), Running Enemies, Pits, Smoke
Difficulty: Medium/Hard
Password: Batarang
Type: Side-scroller

This course is a tough level with an industrial mood. The Joker's supposedly
been seen, and it's off to the Gasworks to check things out. The enemies in
here require lots of hits to kill, and the Missile Enemies shoot two times
faster! To kill the Crouching Missile Guys, Use a jump kick followed by a
Punch. The Rapid-Shooting Guys should be destroyed with one Batarang and one
fast jump kick. There are hooks for Batman to hang on to, just jump onto the
hook, and Batman will automatically start going across.

The Running Enemies here require SIX hits to kill. Just Punch them rapidly
until they fall. There are also Missile Guys that switch positions (from
crouching to standing) after they shoot. Jump over their shots, and attack them
after. Go up/down the elevators by choosing the direction while on the


Level 18
Enemies: Missile Guys (3 kinds), Humping Guys, Running Enemies, Pits, Smoke
Difficulty: Hard/Very Hard
Password: Bruce
Type: Side-Scroller

Oh, man. This is as hard as a side-scrolling level gets in the game, people. As
soon as you start, a Humping Guy with an attack that's nearly impossible to
avoid will bombard you. To kill him, try sneaking up from behind him and
throwing a series of punches. You'll have to cross horizontal ladders in this
level, too. The bad part of this is that there is a Missile Guy just waiting
for you on the other side!

To get through this situation, hang on the latter. When the Guy fires, press Up
on the Directional Pad to rise, avoiding the attack. Now, you can get off the
ladder and beat that guy up. The elevators in this level now stop at multiple
floors, so go up again and again to reach the top. After some practice, you'll
be able to beat this level without much trouble...


Level 19
Enemies: Harley Quinn
Difficulty: Medium
Password: Quinzel
Type: Boss Encounter

AAHHH! This boss is scary! After she pulled that trick on you back at the
bridge, Harley Quinn has stopped at nothing to achieve this goal: to defeat you
permanently! Quinn has a hammer attack that does HUGE damage, and that is the
only occasion that she is vulnerable. When she charges at you, jump over her,
and whack her back quickly with a punch. This'll take a chunk out of her life
bar, and she'll do one of two moves.

Sometimes, she'll charge again with her hammer. Take advantage of this and
pound her back again. Sometimes, though, she'll do a fancy series of flips,
trying to kill you that way. Jump over the assault, and wait for her to
Hammer-charge. Use your Health bottles to refill your energy when needed. After
punching her back six times, Quinzel will be defeated!


Level 20
Enemies: Missile (3 kinds)/Running/Humping Guys, Bombs, Barrels, The Joker
Difficulty: Very Hard
Password: Jack
Type: Boss Encounter

Finally! A real battle between you and The Joker himself...and it's not going
to be easy, by any means! First, The Joker will be on an elevator platform high
above, with you down below. Fight the Missile Guys and move on up. Here, you'll
meet with a Running Guy, so kill him while avoiding The Joker's constant drop
of Bomb Pellets. Use the Grapple Hook (there is no icon, you'll have to look up
manually) up to the Barrel platform, and restore Batarangs if you wish. Now,
kill the Missile Guy and constantly hit Batarangs at The Joker, who should be
in sight. He will try to Bomb/Machine Gun you, but you can take the damage.
After four hits, he will move on upwards.

A shaft will open up for you. Use the Grapple hook to get up, and kill the
Humping Guy to your left. Go up the platform using the Grapple Hook, and Jump
Kick the Missile Guy twice. Replenish your Batarang supply and your health if
necessary, and kill the Missile Guys and the Running Guy. Now, go up the
platforms and jump-shoot the Joker, like in your first meet with him. He will
throw Bombs at you like crazy, but take the damage, like last time. After four
more hits, his elevator will move up for the final time.

All right...the last stretch! Grapple Hook upwards again, and kill the Missile
Guy to your left. Make your way up, and refill your energy supply/Batarang
supply using the Grapple Hook to get up the platform. Now, go right, killing
all enemies in sight, and go across the conveyor belt. Avoid The Joker's Bomb
Pellet stream and the Missile Guy's shots, and shoot at The Joker for four more
times. Refill your Health Meter if you wish in the middle of the final
encounter, and the Joker will finally fall from your Batarang power. You've
beat the game! ...NOT!!!


Level 21
Enemies: Assorted Balloons, Missiles, The Joker's Blimp
Difficulty: Very Hard
Password: Edward
Type: Batplane

This is it: the final level! Shoot The Joker's Blimp and bust it into oblivion
before it's too late, or Gotham City will be reduced to a pile of flaming
ashes! This level is HARD, no doubt about it. You have to avoid the rain of
Balloons and Missiles, and destroy the Blimp within the very short time limit.
Keep on shooting as fast as you can to have even a shot at succeeding.

   _                                         __
   _-__                                        --__
  |_ __>    *    *    *    *    *    *    *   --   
   _-                                         |  Blimp    
  Batplane                                    -- __
                __                           __--
               |  |Balloon
                 |             ____________________
       __         |           |
      |  |                    |
      |__|                    |       Building
        |                     |
         |                    |

Well, just hit the blimp until its energy reaches zero. There aren't many tips
I can give you, other than to shoot fast and to use your shield to block those
incoming shots! When the Blimp is destroyed, the ending clip is shown.
CONGRATULATIONS! You've beaten Batman: Vengeance! Now, try the Advance Mode
quests on your own...

***10: FAQ--Frequently Asked Questions***

Q. Where can I get this game?
A. Most large retailers have it in stock, but a relatively unpopular game like
this one probably isn't on the shelves.

Q. In the Puzzle Mode, when do you use the Batcrawler?
A. You can use the Batcrawler in small holes on the ground. A circular icon
will appear on the lower right side of the screen, telling you a hole is near.

Q. How do you beat the Snapper Plants in the Side-scrolling Mode?
A. You can't. You can walk over a Snapper Plant when its jaw is open, but you
will get hurt walking through if the jaw is closed.

Q. I need more help on beating a level.
A. Email or Instant Message me, and I'll send a reply. Be sure to be specific
about the level you're talking about!

10.1: Tips and Tricks

* Learn to master the gliding technique. Not only is gliding an essential
  tactic in getting yourself to higher platforms, it also gives more safety to
  your jumps. If you don't glide when jumping over a pit, there is a bigger
  chance that you might fall in.

* Don't stand on the very edge of platforms for too long. This game was
  designed so that Batman would automatically fall after 1-2 seconds on the
  edge of a platform, so be aware that standing on the edge may be your doom.

* Always have the acceleration button pressed down on the Batmobile Stages.
  You'll keep moving at top speed this way, and have a better chance at
  completing the stage.

* Write the passwords down. They will be easier to remember, so it's a good
  idea to write down all the passwords you acquire instead of playing the first
  levels over again.

* Jump kick often. This is Batman's most damaging attack (barring the items),
  and it is easily executed (see section 5.1). So, you should take advantage of
  that and jump kick whenever an enemy is in sight.

* If you want to be really cheap, you can type in LSMRTG in the password list
  in the main menu. This will grant Batman UNLIMITED SMOKE BOMBS!!! You can now
  pass any Side-scrolling level without any challange whatsoever. Good stuff.

10.2: Password List

These are the passwords that grant you entrance to later levels. Write them
down once you achieve them; this game has no save slots!


Story Mode Passwords



Advance Mode Passwords



Other Passwords

All Cinema Displays-NORA
Unlimited Smoke Bombs-LSMRTG

10.3: Gameshark Help

As if playing through the game with unlimited Smoke Bombs (see above password)
isn't easy enough, I've listed some Gameshark codes to use with this game to
quicken your progress. You must have a Gameboy Advance Gameshark (available at
most retailers) to use these codes. Be sure to follow the Gameshark's
procedures as stated in the instruction manual included with the Gameshark.
Happy Sharking!


This code must be on in order to use any other codes:


This code gives you infinite Batarang uses:


This code gives you infinite Smoke Bomb uses:


This code gives you infinite First Aid uses, therefore making you invincible:


This code gives you infinite Time in some modes:



I am not to be held responsible to any problems you experience when entering
these codes or playing a sharked game. Read the Legal Information (Chapter 3)
for more information.

***11: Credits***

Contributors to this FAQ will be listed here.

~ Nucleargamer12--hey, that's me! I created this FAQ.

~ Gamefaqs.com--for creating such a wonderful, comprehensive site!

~ Nintendo--if it weren't for them, this FAQ would be nonexistent!

***12: End***

Thanks for reading this document, and have a nice day.

  ~~nucleargamer12~~          Gaming makes the world go 'round...