Mech Platoon FAQ v1.0
Strategy, Walkthrough, Parts Lists

---Table of Contents---

Looking for a particular section? Just search (CTRL+F) its name below and it'll 
be the next result.

Introduction and Review
Controls
Buildings
Tips and Strategies
Tutorial Missions
Story Missions Walkthrough
 Trampler Missions
  Ravine (Easy)
  Scorch (Hard)
  Ruin (Alliance: Trampler)
 Minos Missions
  Scorch (Easy)
  Lichen (Hard)
  Ruin (Alliance: Minos)
 Leon Missions
  Lichen (Easy)
  Ravine (Hard)
  Ruin (Alliance: Leon)
Parts and Units
Multiplayer Mode
Legal

---Introduction and Review---

This is a practically complete guide for the game Mech Platoon, written and 
edited over a span of six months. It's quite detailed, but lacks detailed 
coverage of the multiplayer mode. Needless to say, this game offers an 
excellent multiplayer experience, and if you're interested in playing I highly 
recommend also convincing a friend to play.

Mech Platoon is one of the few real-time strategy games for the Game Boy 
Advance. There's no story, and the music sounds like something out of an NES 
game, but it's definitely a real-time strategy game. It's all about mining 
resources and building units to take down the enemy base. The story mode offers 
a variety of missions, and you'll find yourself playing it anyway because of 
this game's unit system: new units are unlocked as you salvage wreckage from 
enemy units in the story mode. Two players can go head-to-head in the game's 
multiplayer mode for a fresh competitive experience.

Having played over thirty hours of Mech Platoon to write this guide, I can 
offer a few pointers. First, the game's storyline is short, and the story mode 
can be beaten from scratch in under five hours. All the parts can be collected 
in 1-2 playthroughs (I got the last 10% on my second playthrough.), and secret 
units can be obtained from additional playthroughs (but they're practically 
worthless). The game's CPU is weak and predictable, but the story mode is still 
useful since it lets you practice and devise new strategies. Even if you don't 
have a friend with this game, it's still pretty entertaining just to see how 
quickly you can finish the missions.

The multiplayer mode is where the game really shines. You can play the 
multiplayer maps with the CPU for practice, but it's more interesting to play 
with a human. The beautiful complexity of a real-time strategy game really 
shows in a competition. I managed to get my hands on two copies of the game, so 
I was able to check out the starting positions and get an impression of how 
balanced each map is. The only qualm I have with the multiplayer mode is that 
you can only use parts you've salvaged in the story mode. It doesn't take long 
to get all the regular parts, but that's something to keep in mind.

---Controls---

There aren't any tricks you can do on the menu (besides press Select for an 
explanation), so let's get to the action.

Control Pad: Move arrow.
A: Select unit or highlight area to select multiple units.
B + L/R: Jump units. Good for managing distant units.
L/R: Scroll really fast.
Start (hold): Pauses the game and gives you the option to abandon mission or 
check mission objective.
Select: View map. Map shows where all units are.

While in a unit's menu, use the Control Pad and A to select an action to 
perform. Buildings have their own sets of actions, which are covered in the 
next section. Units can move to a designated spot, attack a designated enemy 
unit (or for Labor units, repair a designated building), form or dismantle 
groups, or self-destruct on a designated area once the ability to self-destruct 
is gained. Grouped units will all be selected if any one unit in the group is 
selected. However, any number of individual units from a group can be 
highlighted and controlled individually without dismantling the group. Grouping 
similar units is key to working faster, but individual units are easier to 
navigate around obstacles and enemy units.

---Buildings---

Buildings are essential to forming a powerful army. They have a variety of 
effects and abilities, and are vital to success. Once placed, a building cannot 
be moved, so build each building in an optimal position. Buildings start with 1 
HP (Erect new buildings away from enemies!) and have no effect and can perform 
no action until Labor units fully construct them. Canceling the action of a 
building will refund the resources used in that action, but will not refund the 
time, so choose actions wisely. Each building-specific upgrade can only be 
performed by one building at a time, so there's no way to upgrade abilities 
faster than the times listed. All buildings except the Base are capable of 
self-destructing, but since the explosion does no damage, the only use of this 
feature is to remove buildings that are obstructing your movement.

All buildings have a hidden defense rating, and ignore piercing damage from 
Laser attacks. These are the defense ratings:

Base: 5
Warehouse: 5
Factory: 4
Laboratory: 3
Recycle Facility: 2
Laser Base: 6
Armory: 8

--Base--
Requirements: None. You can only have one Base. It's the first building you can 
build. You lose when it gets destroyed.
Cost: 100 Energysand
HP: 500

Actions

1) Produce Labor Units
Cost: 30 Materialrock
Time: 10 seconds
Effect: Makes a new Labor unit. Cheap, fast, and vital to success.

2) Raise Build level
Cost: 60 Materialrock
Time: 60 seconds
Effect: Raises Build level, speeding up the build speed of Labor units, 
increasing the base Hit Points of all your buildings by 10%, and allowing the 
Recycle Facility to be built.

3) Raise Military Skill level
Cost: 150 Lasercrystal
Time: 80 seconds
Effect: Allows high-level units to be built and low-level units to be upgraded 
via the Laboratory.

4) Raise Technology level
Cost: 100 Materialrock
Time: 60 seconds
Effect: Level 2 Technology allows the Laser Base to be built. Level 3 
Technology gives all your units the ability to self-destruct.

--Warehouse--
Requirements: None
Cost: 80 Energysand
HP: 80
Effect: A Warehouse acts as a second resource base. Labor units can put 
resources in the Warehouse, and they will go to your resource pool. They also 
let you double the speed at which Labor units can mine each resource. Place 
them near distant piles of resources, or build them at the start of a mission 
to speed up the mining process.

Actions

1) Raise Materialrock mining efficiency.
Cost: 75 Materialrock
Time: 30 seconds
Effect: Doubles the speed at which Labor units mine Materialrock.

1) Raise Energysand mining efficiency.
Cost: 75 Energysand
Time: 30 seconds
Effect: Doubles the speed at which Labor units mine Energysand.

1) Raise Lasercrystal mining efficiency.
Cost: 75 Lasercrystal
Time: 30 seconds
Effect: Doubles the speed at which Labor units mine Lasercrystal.

--Factory--
Requirements: None
Cost: 100 Energysand
HP: 200

Actions

1) Produce Combat Units
Cost: Varies by unit
Time: Varies by unit
Effect: Produces a unit. One factory can produce multiple units of the same 
type without additional input, so use this to your advantage.

--Laboratory--
Requirements: None
Cost: 120 Energysand
HP: 150

Actions

1) Research Parts Performance
Note: Each upgrade can be performed up to two times.

a) Speed up 2-leg walker parts
 Cost: 60 Energysand, 80 Lasercrystal
 Time: 45 seconds
 Effect: Increases the Speed of all two-legged units by 10.

b) Up live shell parts attack
 Cost: 80 Materialrock, 60 Lasercrystal
 Time: 33 seconds
 Effect: Increases the Attack of all Gun and Gatling parts by 1.

c) Up laser parts attack
 Cost: 60 Materialrock, 80 Lasercrystal
 Time: 30 seconds
 Effect: Increases the Attack of all Laser parts by 1.

d) Up fight parts attack
 Cost: 80 Materialrock, 60 Lasercrystal
 Time: 30 seconds
 Effect: Increases the Attack of all Melee parts by 2.

e) Up missile parts attack
 Cost: 80 Materialrock, 60 Lasercrystal
 Time: 30 seconds
 Effect: Increases the Attack of all Grenade and Missile parts by 5.

f) Up tank parts defense
 Cost: 100 Materialrock, 40 Energysand
 Time: 45 seconds
 Effect: Increases the Defense of all tank units by 2.

g) Up 2-leg walker parts defense
 Cost: 100 Materialrock, 40 Energysand
 Time: 45
 Effect: Increases the Defense of all 2-legged units by 2.

h) Up 4-leg walker parts defense
 Cost: 100 Materialrock, 40 Energysand
 Time: 45
 Effect: Increases the Defense of all 4-legged units by 2.

2) Upgrade Unit
Cost: Varies by unit
Time: Varies by unit
Effect: Upgrades an upgradeable unit, provided that you have the necessary 
Military Skill level.

3) Increase Construction
Cost: 60 Materialrock
Time: 45 seconds
Effect: Doubles the building construction speed of Labor units.

4) Reduce Construction Cost
Cost: 45 Materialrock
Time: 35 seconds
Effect: Reduces the construction cost of all buildings by 20%.

--Recycle Facility--
Requirements: Build Skill level 2
Cost: 60 Energysand
HP: 150
Effect: Salvaged enemy wreckage is converted into resources. This only happens 
when a Labor unit salvages enemy wreckage in Story mode.

Actions

1) Change from Materialrock to Energysand
Cost: 100 Materialrock
Time: instantaneous
Effect: Changes 100 Materialrock to 50 Energysand.

2) Change from Materialrock to Lasercrystal
Cost: 200 Materialrock
Time: instantaneous
Effect: Changes 200 Materialrock to 50 Lasercrystal

3) Change from Energysand to Lasercrystal
Cost: 100 Energysand
Time: instantaneous
Effect: Changes 100 Energysand to 50 Lasercrystal

4) Raise Resource Recycle Rate
Cost: 50 Materialrock
Time: 40 seconds
Effect: Get 75 resource instead of 50 when using a Recycle Facility's 
abilities.

5) Raise Repair Ability
Cost: 60 Materialrock
Time: 40 seconds
Effect: Doubles the repair speed of Labor units.

--Laser Base--
Requirements: Technology level 2
Cost: 80 Energysand, 60 Lasercrystal
HP: 150
DEF: 6
Effect: Attacks nearby enemy units with a laser attack. The laser has an Attack 
of 15 and a Range of around 10.

Actions

1) Increase Laser Base Accuracy
Cost: 60 Materialrock
Time: 45 seconds
Effect: Raises the Range of all Laser Bases.

2) Increase Laser Base Attack
Cost: 60 Materialrock
Time: 55 seconds
Effect: Raises the Attack of all Laser Bases from 15 to 20.

--Armory--
Requirements: Build Skill level 3, Military Skill level 3, Technology level 3
Cost: 500 Materialrock, 300 Lasercrystal
HP: 900
Effect: Starts a 60 second countdown, then launches an endless barrage of 
missiles directly at the enemy Base, destroying it in seconds. It's slow and 
inconvenient in story missions, but a good alternative win condition in 
multiplayer games.

---Tips and Strategies---

-Self-Destruct-
Combat and Labor units deal 40 damage when self-destructing. A single well-
placed Labor unit can destroy an entire squad of enemy Labor units or 
significantly weaken a tough combat unit. Buildings don't deal damage upon 
self-destructing, so only blow a building up if it's in your way and you don't 
mind losing it.

-Laser Bases are the best defense-
For 100 Materialrock (Technology upgrade), 80 Energysand, and 60 Lasercrystal, 
you get a defensive beast known as the Laser Base. Laser Bases distract enemy 
units, so by building a pair within shooting range of each other you can 
effortlessly hold off small enemy forces. This also allows you to upgrade one 
while the other holds off the enemy. Be sure to keep Labor units nearby to keep 
your Laser Bases in repair.

-Sniping an enemy Laser Base-
Laser Bases can be taken down by long-range units. A unit with range of around 
15 or higher can safely snipe a Laser Base. On the flip side, beware of enemy 
units with high range, since a small group of them could decimate your Laser 
Bases in seconds. Laser Bases usually defend the enemy Base, so an easy win 
often follows the destruction of the Laser Bases.

-Part Farming-
Take 1-2 Labor units with your fighting force to pick up the wreckage of the 
defeated enemy units. When there are still stationary units on the map after 
clearing the offense, feel free to run around and collect parts.

-Melee Units vs. Ranged Units-
Oftentimes, you'll find that your melee units are slower than your ranged 
units. To ensure that the melee units are working to their full potential, lead 
them into the enemy unit you want to attack, and have the faster ranged units 
follow. It's always more effective to organize units by type to be able to move 
them effectively.

----Tutorial Missions----

Want information about the tutorial missions? Look here!

---Tenzan---

"Blessed with a mild climate, Planet Tenzan is a paradise in this war-torn 
universe. Unlike a typical resort, this is a military training facility. The 
roar from a drill instructor and screams from recruits reverberate in the 
canyons and dissipate into azure skies."

Tutorial Mission 1
Briefing: "Welcome to Planet Tenzan. This Planet is a training facility for new 
recruits. In order to successfully complete your basic training, you'll need to 
pay close attention. Here's your first mission: Soldiers without a Base have no 
place to regroup after battle. Soldiers will give maximum effort if they have a 
Base to protect. You will organize your men and build a Base. After all, 
victory and survival do not depend on strategic might alone."
Objective: Construct a Base.

Tutorial Mission 2
Briefing: "Stockpiling natural resources is essential for projecting power in 
any combat theater. Order the workers stationed in Delusion Valley to collect 
natural resources. After work is initiated, build a warehouse to store the 
gathered resources."
Objective: Create Labor units and build a Warehouse.

Tutorial Mission 3
Briefing: "Before you can build a structure you'll need to acquire skills. 
Developing your unit's engineering skills is critical for the success of any 
mission. A trained soldier with engineering skills is worth more than a squad 
of untrained soldiers."
Objective: Recycle and collect 100 Lasercrystal.

Tutorial Mission 4
Briefing: "You need to be resourceful in order to survive. Recover the 
abandoned battlefield ordinance and salvage anything of value. Then build a 
laboratory to improve our army intelligence."
Objective: Salvage 3 wrecks and build a Laboratory.

Tutorial Mission 5
Briefing: "Nature is the most feared enemy. Terrible monsters are in control of 
the planet. You must neutralize all of the monsters nesting in the highlands. 
We will be the ruler here."
Objective: Eliminate all monsters.

Tutorial Mission 6
Briefing: "Defense is as important as offense. Winning the battle is nearly 
impossible when there is balance between them. Strengthening your defense is 
essential for survival."
Objective: Build a Laser Base.

Tutorial Mission 7
Briefing: "This is your final task. Remember everything you've learned so far. 
Watch the enemy carefully, then plan your strategy. Win this battle and your 
training will be complete!"
Objective: Destroy all enemy units.

----Story Missions Walkthrough----

This section provides strategies for beating all the story missions. There are 
four planets, each with its own set of missions. You go through three of these 
in story mode. In your first game on your first file, you will be forced to do 
the tutorial missions, which are all self-explanatory and serve as an 
introduction to the game.

In many mission strategies, I mention times at which certain events happen. It 
is often the case that a large enemy force will sit around and do nothing until 
your units approach, but sometimes they act on their own after a certain amount 
of time has passed or a certain set of units has been destroyed. Knowing when 
enemy reinforcements (which appear from outside the map) arrive allows you to 
prepare for them. I played through all the missions with a stopwatch and timed 
the events, so the times should be rather accurate.

Key points:
-Act quickly. Time is valuable.
-Salvage enemy parts. Get better units. Keep a few Labor units with your attack 
force at all times.
-Use fast, strong low-level units. Most missions end quickly.

--Alliances--
Leon: planet Scorch; unit Azazel
Description: "A nation of proud and skilled assassins, the Leon army is an 
unseen force in the universe. No one is immune from their long-range attacks."

Trampler: planet Lichen; unit Caim 1
Description: "Comprised of highly mobile mercenaries, the Trampler army moves 
like a tempest, striking fast, striking hard, and leaving only ruin."

Minos: planet Ravine; unit Orias 1
Description: "The allied army of Minos specializes in close-range combat and 
features heavy armor units. It is the toughest force in the universe."

The alliances are pretty balanced, and due to the part system, most of the 
difficulty of the game comes from the first time you play it. I'll argue that 
Leon is easy to play first because it has the easiest sets of missions (and 
also because Azazels are awesome), and I'll argue that Trampler is hard to play 
first because of the difficulty of Scorch's harder set of missions. The Zaren 
unit is better than most of the units you'll pick up, so make good use of it 
(Abyss units aren't as useful, but they can snipe Laser Bases.). Everything 
gets easier once you have more units in your database.

--Planet order--
Leon: Lichen --> Ravine --> Ruin
Trampler: Ravine --> Scorch --> Ruin
Minos: Scorch --> Lichen --> Ruin

The missions are slightly different for the first two planets depending on 
which alliance you chose. The missions on Ruin are the same for all alliances. 
Some missions for different alliances have the same objective, but against 
different types of enemy units.

----Trampler Missions----

---Ravine (Easy)---

Trampler Ravine Mission 1: First Strike
Briefing: "Invasion operations are underway for Planet Ravine, a Minos army 
strongpoint. The enemy is aware of our presence and they're mining all 
available resources in an effort to consolidate their power. This is our first 
engagement with the Minos forces, so strike fast and hard. Your target is the 
enemy warehouse. Destroy it before time expires."
Objective: Destroy the enemy Warehouses in less than 15 minutes.
Strategy: Four Warehouses. Five enemies. Fifteen minutes. Rush the enemy units 
with your entire starting force and destroy the Warehouses.

Trampler Ravine Mission 2: Escape from the Worm Hole
Briefing: "Our initial engagement with the Minos army exceeded our 
expectations. As a result, the Minos are relocating their production 
facilities. Unfortunately we've experienced a setback. Numerous monster 
sightings have been reported around our production facility. Rescue the 
isolated labor units and redirect at least five of them to the designated 
target."
Objective: Lead 5 allied Labor units to the target.
Strategy: There are no resources on this map. Make a good starting force (fast, 
long-range units work well) and have it defeat Eruption monsters until the 
bottom half of the map is clear. Move the Labor units to the target.

Trampler Ravine Mission 3: The Transport Train Ambush
Briefing: "Intel reports indicate that the Minos forces are planning to 
transport massive amounts of resources via a new rail system through the 
valley. If this occurs, the balance of power on Ravine will shift in the favor 
of the enemy and doom our chances for success. Your mission is to locate the 
railroad, ambush the transport train and decisively sever the enemy's 
logistical artery. Destroy the train at once!"
Objective: Destroy the train before it leaves.
Strategy: You get resources in this mission, but you don't need them. Send a 
starting force of long-range units south and pick off the two enemies there. 
Head south around the bend and wait for the train to arrive in the station. 
Attack the train from below. Easy win.

Trampler Ravine Mission 4: The Battle for New Parts
Briefing: "Cancel all victory celebrations and leave requests we have a 
situation. Minos patrol units detected an allied team transporting prototype 
parts. Evasive measures have left the team isolated and deep in enemy 
territory. Find the team and guide them back to your Base. Judging from the 
size of the Minos forces, we can assume that the enemy knows what the team is 
carrying. Beat the enemy to the prize."
Objective: Lead at least one Parts Transport unit to the allied Base.
Strategy: The enemy units don't really do much on this map, aside from the two 
patrolling units north of your Base. Either destroy those patrolling units and 
send the Transport units to the right and down to the Base, or cut a diagonal 
path from the Base to the Transport units. There are resources to build more 
units with should the enemy units give you trouble.

Trampler Ravine Mission 5: Minos Counterattack
Briefing: "While most of Planet Ravine is under our control, small pockets of 
resistance threaten our natural resources. Reports indicate that isolated Minos 
units are attempting to assemble in an effort to raid our production facility. 
Productivity delays will potentially devastate our timetable and the 
development of staging areas for the invasion of Planet Scorch. Your mission is 
to eradicate all traces of the Minos army on the planet."
Objective: Protect the Materialrock mining site (Destroy all enemy units 
without letting any enemy unit touch the site.).
Strategy: This version of the mission is easy with Laser Bases. Immediately 
upgrade Technology and mine 160 Energysand and 120 Lasercrystal. First build 
one Laser Base by the west entrance halfway between the upper wall and the 
Base. Next, build a Laser Base by the north entrance, in front of the 
Materialrock cache. Sit back and enjoy the fireworks.

Trampler Ravine Mission 6: Minos Interception
Briefing: "We have an opportunity to force the reeling Minos army off Planet 
Ravine before they can regroup and launch a counteroffensive. Strike fast and 
you'll win the battle that will determine the future of the planet."
Objective: Eliminate the enemy units.
Strategy: The enemy won't attack for the first ten minutes, and you can win 
this mission with pure defense. Build Labor units and mine to build a Laser 
Base or two. Keep an eye on the enemy Abyss 3 units, since they are strong. If 
you don't want to sit it out, build an attack force and try to clean the map in 
under 10 minutes, before the reinforcements arrive.

---Scorch (Hard)---

Trampler Scorch Mission 1: Stop the Railroad Construction
Briefing: "Our invasion of Planet Scorch is underway. The Leon Army controls 
most of the planet, but their influence is diminishing with every passing 
second. Your objective is the destruction of Leon's main railway system. If 
Leon completes the railway, they'll have unsurpassed logistical power to 
transport troops and materials anywhere on the planet. Make sure that system is 
permanently derailed."
Objective: Eliminate the enemy units before the railroad is complete.
Strategy: The enemy is slow, and never attacks your Base. Loop around and 
destroy the enemy Labor units to remove the time constraint, then build to your 
heart's content. If you bring a long-range unit or two up to the enemy Base, 
you can destroy it without being harassed by the Laser Bases.

Trampler Scorch Mission 2: Shedding Bloody Tears
Briefing: "Leon army labor units are assembling to send support teams into 
other battle theaters. Our orders are to stop these support teams before they 
can embark. Our forces are under heavy fire around a key strategic target area. 
Your mission is to prevent enemy units from reaching the target area while 
eliminating all of the enemy labor units. This won't be an easy engagement."
Objective: Destroy all enemy Labor units without letting any reach the target.
Strategy: The starting force is all you get, and you start right next to the 
enemy. Use a mix of melee units and slow, long-range units like Abyss and 
you'll easily wipe out the entire enemy force.

Trampler Scorch Mission 3: The Strongest but Worst Weapon
Briefing: "New reconnaissance reports indicate that the Leon army is attempting 
to sabotage a nearby lava dam. If their diabolical plan succeeds, our forces 
will be awash in molten rock and we'll lose everything we've accomplished so 
far. Your mission is to stop the enemy at all costs!"
Objective: Eliminate the enemy units and protect the Lava Dam.
Strategy: There isn't much to protect the Lava Dam from at first, but a ton of 
enemy reinforcements will arrive. You have about 6 minutes to build 2-3 Laser 
Bases in front of the Lava Dam, and that's much more time than necessary. After 
that, nothing happens! Feel free to destroy the enemy at your own leisure. If 
your units can't handle the enemy units, build some long-range units to hit 
their Base, or start building an Armory and make yourself a sandwich.

Trampler Scorch Mission 4: Lost on the Plains
Briefing: "We've intercepted a distress call from neutral army labor units 
stranded in the Sunbaked Wilderness. Their Base won't reply, which means that 
these units are probably doomed unless you save them. We can always augment our 
labor force with these new additions. Locate and return all five labor units, 
but keep in mind that the Leon forces are also looking for the labor units and 
they won't give them up without a fight."
Objective: Lead 5 neutral units to the target.
Strategy: All you get is your starting force. The trick to winning this mission 
is to keep your starting force together and beat up all the enemy units on your 
favorite side of the map. Use the recruited Labor units to recruit more Labor 
units, and send five to the target.

Trampler Scorch Mission 5: Breaking out of the Shrinking Net
Briefing: "Leon forces cut off access to our Lasercrystal mining team. If we 
want to control the planet, we need to reestablish contact with the team and 
collect at least 500 Lasercrystal. Your mission is to engage the Leons while 
maintaining mining operations. No one said that winning a war was easy!"
Objective: Collect 500 Lasercrystal.
Strategy: The enemy forces unite and attack shortly after the mission starts, 
and there are a lot of them. Set up your starting force to defend your Base (or 
build a Laser Base within shooting range of the Base), and go for either the 
Lasercrystal cache (Build a Laser Base nearby.) or the Materialrock and 
Energysand in the lower right corner of the map (Build a Recycle Facility and 
convert to Lasercrystal to win.). Endless enemy reinforcements come once you've 
defeated every enemy on the map, but the Laser Bases can handle them. Warehouse 
upgrades make this mission a lot faster.

Trampler Scorch Mission 6: The Battle of Scorch Plains
Briefing: "Recon indicates that the Leon army is consolidating their forces for 
a final stand in the Scorch Plains. Their labor units are refitting enemy units 
with new ordinance. Winning the battle here on the plains will probably be your 
last engagement with the Leons. Of course, losing this battle will undoubtedly 
be your last engagement with the Leons, too!"
Objective: Eliminate the enemy units.
Strategy: Two upgraded Laser Bases can eliminate every enemy unit that gets 
within range of your Base. Just hold off the enemy until the Laser Bases are 
built, and upgrade the Laser Bases between waves of enemy reinforcements. The 
last group of enemy reinforcements shows up at eight minutes.

---Ruin (Alliance: Trampler)---

"They appeared quickly and quietly, destroying everything before we could 
react. The Barbiels are a powerful new force in the universe, a marauding 
scorpion, looking for easy prey, plentiful resources and bloody conflicts."

"In most systems, planets predictably revolve around the secure gravity of a 
fixed star. If a planet is released, it is a wandering nomad destined for 
tragedy. The Planet Ruin is a lost orb with a doomed future and a doomed past. 
The planet's prosperous civilization perished when their sun vanished. Now Ruin 
is a wanderer, a shadowy rogue among the stars."

Trampler Ruin Mission 1: Under Fire
Briefing: "Barbiel forces are desperately searching for our Base. If they find 
it, they'll launch a devastating attack. Your mission is to eliminate their 
offensive force."
Objective: Eliminate the enemy units.
Strategy: Move your units down to the Base immediately. Defeat the enemies that 
attack the Base, then start mining. Build a Laser Base to defend the Base from 
the enemy wave that comes at eight minutes. To win this mission, you'll want to 
destroy the enemy Base and Laser Bases with long-range units (or build an 
Armory). There are a lot of stationary enemies on the map, and the enemy units 
hiding right next to the enemy Base are so well-protected by the Laser Bases 
that you might as well destroy the enemy Base with them.

Trampler Ruin Mission 2: Exterminator Call
Briefing: "We're outnumbered and outclassed against the powerful Barbiels, so 
we'll need to proceed with extreme caution. Before we can defeat the enemy, 
we'll need to build a base on Planet Ruin. We found a location with a lot of 
Lasercrystal and just as many monsters. Your mission is to wipe out all of the 
monsters in the vicinity of the base. As with every mission, failure is not an 
option."
Objective: Eliminate the monsters in less than 10 minutes.
Strategy: Send your starting force down and around the map, and build a Factory 
that sends units up and around the map. This mission is all about managing your 
units, and you should be able to clear the monsters within seven minutes if you 
manage everything well.

Trampler Ruin Mission 3: Container Containment
Briefing: "Recon indicates that the Barbiels are using large-capacity 
containers to transport precious resources. Their logistical methods are highly 
evolved and amazingly effective, so we have to move fast for the mission to 
succeed. Your job is to collect at least half of the enemy's containers before 
time expires."
Objective: Use Labor units to collect at least 4 containers and survive for 10 
minutes.
Strategy: To collect all the containers, send one Labor unit along the lower 
half of the map, one to the top left, and a third to the top right. Send attack 
units with the Labor unit going to the top right, because you might need to 
destroy a few enemy Labor units (Leave the stationary units and the Warehouse 
alone if you want to collect parts at the end.). At 8:30, the enemy Labor units 
start moving towards the containers. At 2:30, the enemy forces start to 
mobilize. By 2:00, every single enemy unit on the map will be running straight 
towards the right entrance to your base. Have three upgraded Laser Bases 
stationed at the right entrance of your Base by then. Feel free to salvage the 
excessive enemy wreckage as the last 30 seconds tick away.

Trampler Ruin Mission 4: Barbiel's Retaliation
Briefing: "Our victories continue, but the Barbiels are playing dirty now. 
Rather than launching a major counterattack, the Barbiels deployed a mass of 
high-explosive time bombs in our territory. It's your job to remove all the 
bombs before they detonate."
Objective: Use Labor units to remove all the Bombs in under 10 minutes.
Strategy: There are no resources in this mission. The only enemy units are 
monsters. Build a strong, fast starting force and take down the problem 
monsters one by one. Bombs can only be removed by Labor units, so be sure to 
remove the nearby monsters before disarming. There are mines all over the map, 
so save time by keeping 2-3 Labor units on standby all over the map. It's 
relatively easy to finish this mission with over 5 minutes remaining with a 
starting force that can handle the monsters.

Trampler Ruin Mission 5: Chance Arrival
Briefing: "One of our scout units uncovered a natural resource stockpile. If we 
can reach this valuable area, we'll have enough resources to commence with a 
frontal attack against the Barbiel forces. Our only concern is how to deal with 
the Barbiel units guarding the resource. Actually, it's your concern because 
we're counting on you to break through enemy lines and seize the designated 
target."
Objective: Collect 500 Energysand.
Strategy: This is a long, tricky mission, and the hardest part is surviving the 
first onslaught. Move the attack squad between the Materialrock and 
Lasercrystal, then build a Base between the Materialrock and Energysand. 
Upgrade Technology and prepare to build exactly one Laser Base. While this is 
happening, your attack force should be fighting a group of enemy Gogs (one 
scout followed by three attackers). As long as a few melee units survive, you 
should be able to take on the remaining Merizims (by putting a melee unit in 
between all three Merizims, rendering them helpless). If the Merizims survive 
your units and the Laser Base, you might have to restart the mission. There's 
another enemy onslaught a few minutes after the first one, so pay attention to 
your Base when these enemies appear. Now, if you clear every enemy on the map, 
endless weak reinforcements will come, so try to leave at least one stationary 
enemy unit alive. Fight (or sneak) your way over to the Energysand, build a 
Warehouse (and upgrade Energysand mining rate to speed things up), and enjoy 
the show.

Trampler Ruin Mission 6: Escape from Old Subcenter
Briefing: "A neutral forces medical aid team is stranded in the Old Subcenter 
Area. The Barbiel Minister of Propaganda is asserting that this is a Barbiel 
medical aid team, proclaiming to the universe that our army is responsible for 
the crisis. While we realize that this is probably a vicious trap, we want you 
to advance into the Old Subcenter Area and rescue the neutral medical aid 
team."
Objective: Lead at least one neutral Medical Team unit to your Base (the game 
says target, but it means base).
Strategy: The Medical Team units are slow and defenseless, so forget about the 
escort until you have control of the map. The first assault consists of four 
powerful Belias units, and you won't have Laser Bases in time, so use your 
starting attack force wisely. After eliminating the Belias units, the entire 
enemy force is going to attack, half at a time. Build a Laser Base or a Factory 
and build up a defense. Send a scout (a Labor unit works well) to save some 
time by recruiting a Medical Team unit. When all the enemy units are 
eliminated, endless reinforcements (Belias x2) will come from the lower right 
portion of the map. Keep the enemy units away from the Medical Team while it 
makes its way back to the Base. This is a tough mission, but sometimes you'll 
luck out and an enemy unit will get stuck doing nothing behind the 
Lasercrystal, in which case you can safely escort the Medical Team to the Base.

Trampler Ruin Mission 7: Time for Revenge
Briefing: "Time for a little revenge. Intel reports suggest that Barbiel 
transport teams are assembling at enemy warehouses in the Old Downtown Area. 
Destroy the warehouses and disrupt the supply lines. Eliminate as many 
transport teams as possible before they can reach their destined target. If 
you're successful, the Barbiel army will be reeling."
Objective: Destroy all enemy transport units and warehouses without letting an 
enemy transport unit reach the target.
Strategy: Easy but lengthy mission. Fend off attacks (Build a Factory and 1-2 
Laser Bases.) until there's no enemy units left, then send an attack force 
after the transport units. Clean up the enemy Warehouses afterwards. You can 
sneak an attack force in early, but make sure you defend the Base until all the 
enemy Warehouses and transport units are destroyed (Of course, if you use 
speedy melee units like Babels or Gogs to end the mission fast, all you have to 
worry about are the wandering Erebus units.).

Trampler Ruin Mission 8: The Capital of Ruins
Briefing: "The enemy is weak and our greatest hour draws near. We suspect that 
this could be the final battle for control of Planet Ruin, but we've heard 
reports that the enemy is so desperate that they may try to use a secret weapon 
against us. Whatever they try, we will emerge victorious! It's time to show the 
Barbiels and the universe the supreme might of our massive army!"
Objective: Eliminate the enemy units.
Strategy: Well, there are quite a few enemy units, but it's sufficient to 
destroy the enemy Base to win this mission. Play defense first. A group of 
Nergal units attacks right off the bat. They have high defense, so I recommend 
building a Laser Base or two right off the bat. Enemy reinforcements won't come 
for at least 6 minutes, so mine and build like there's a sixteen minute time 
limit in this mission, because there actually is. At around 8 minutes, the 
enemy Labor units will start building an Armory. They'll finish it at 15 
minutes, and at 16 minutes it will finish you. The three enemy Laser Bases 
don't make things easier, but the AI does: All you have to do is sneak around 
the right side of the map and attack the enemy Base. If you have trouble 
finishing this mission quickly (or if you're challenging yourself by not 
destroying the enemy Base), launch an attack on the Laser Base and Labor units 
surrounding the Armory to get more time.

"Future historians will put the effectiveness of our struggle into perspective 
and gauge the success of our accomplishments, but look around you today. Our 
citizens dig among the ruins of our wreckage for lost valuables. Remember you 
actions and the words of the wise men: 'there is no end to the truth.' In this 
place, there are two things without end--the universe, and greed."

----Minos Missions----

---Scorch (Easy)---

"Once a peaceful place, Scorch fell victim to a massive meteor that rendered 
most of the planet's tranquil surface uninhabitable. Countless volcanoes now 
pockmark the landscape, gushing lava and spewing ash high into a bloody, 
lifeless sky. This is a place of scorching heat and extreme volcanic violence."

Minos Scorch Mission 1: (Identical to Trampler Scorch Mission 1)

Minos Scorch Mission 2: Breakthrough in Sorrowful Wasteland
Briefing: "As far as you're concerned, this briefing never took place. All you 
need to know is that you must escort a transport team to the designated target. 
The cargo is top secret. Mission success hinges on all units arriving at their 
destination intact. For a mission that doesn't exist, an awful lot of top 
military brass have their eyes on you. Just remember, you don't make the orders 
you follow them."
Objective: Lead all three allied transport units to the target.
Strategy: Your starting force is all you get. Make sure it can handle 4-7 enemy 
units, one at a time, then pick your favorite path through the map (i.e. the 
one that hits as few enemy units as possible). Once you've cleared a path, send 
all three transport units down to the target.

Minos Scorch Mission 3: (Identical to Trampler Scorch Mission 3)
Strategy Differences: The enemy force that attacks the Lava Dam at 6 minutes 
consists of a whopping three units, so this version of the mission is much 
easier.

Minos Scorch Mission 4: A Hunter in the Wilderness
Briefing: "It's obvious that the Leon army expended staggering amounts of units 
and resources in the push to destroy the lava dam. Recent intel suggests that 
they've refocused their efforts on relocating and rebuilding their base. 
Intercept and destroy the enemy units before they can regroup. Consider the 
mission a failure if a single enemy unit escapes."
Objective: Destroy all enemy Labor units without letting one reach the target.
Strategy: The enemy Labor units move in short bursts, so you have plenty of 
time to build an attack force and send it across the map to intercept them. 
Alternatively, you could escort a few of your own Labor units to the target and 
build a few Laser Bases below it. There's enough time for it.

Minos Scorch Mission 5: (Identical to Trampler Scorch Mission 5.)
Strategy Differences: There are fewer enemy units that attack you, making this 
mission easier than the Trampler version.

Minos Scorch Mission 6: (Identical to Trampler Scorch Mission 6.)
Strategy Differences: You can finish this mission without having to fight enemy 
reinforcements. Build a Factory and rush the sparse enemy units to end the 
mission quickly.

---Lichen (Hard)---

"Planet Lichen was once a quiet place with rich soil and plentiful water. 
Historic accounts suggest that the planet was engulfed in a mysterious cloud of 
radioactive particles, transforming insects and plants into gigantic mutations. 
Now it's a subtropical planet nearly engulfed by a colossal forest."

Minos Lichen Mission 1: The Spy in Stagnant Forest
Briefing: "Planet Lichen is held by the Trampler army. Our foothold here is 
small at best, which is why we must defend it at all costs. Here's your first 
objective: Locate the Trampler units currently patrolling in the forest and 
destroy all enemy forces. Recent intel suggests that the enemy is marshalling 
their units at strategic points before advancing into our zones of control. You 
must not reveal our positions. Seek out the enemy before they find you."
Objective: Eliminate the enemy units without letting one reach the target.
Strategy: You have tons of resources, and the enemy units all have weak Gatling 
attacks. If a starting force of high-defense melee units can't eliminate the 
enemy units from the start, mine resources and build more. If your units are 
still too weak, build Laser Bases near the target. The enemy units take 6 
minutes to make their way across the map in short bursts, so don't worry about 
one escaping and beating you to the target.

Minos Lichen Mission 2: Onlooker's Waterfall
Briefing: "Stealth is vital for the success of this mission and essential for 
the survival of our allied forces. Your objective is to move at least 5 units 
to the target while remaining undetected by the enemy. To complicate matters, 
you must conserve resources by freezing unit production. This mission must be 
completed using your existing forces. Proceed with extreme caution."
Objective: Lead 5 units to the target.
Strategy: Clear one of the two northern passages, then send all units through 
that passage. Defeat the uppermost enemy units on the right. Now the path is 
clear. Send five units around the border of the map to the target.

Minos Lichen Mission 3: The Hunter and the Pursued
Briefing: "Bad news. The technology gap between our forces and the Trampler 
Army is highly apparent. Much of their technology is a complete mystery. Your 
objective is to obtain samples of the enemy's latest equipment. New Trampler 
combat units are on the move in the valley. Salvage the parts from these units 
while preventing the prototypes from linking up with the Trampler forces."
Objective: Destroy the two marked units (a Magog and a Shax) and collect their 
parts. You lose this mission if a marked unit makes it to the target or a 
marked unit's wreckage decays.
Strategy: This mission can be tricky, so here's an equally tricky strategy that 
works well. The enemy units won't move for a while if you leave them alone, so 
mine resources. Build a Factory/Laboratory to build/upgrade units (depending on 
your starting force), then send your attack force and 2 Labor units to the 
southeast bridge. Destroy all the enemies in the vicinity of the bridge. 
Eventually, enemy reinforcements will come from below the bridge, so keep the 2 
Labor units separated (the enemy units like to pick on them). At this time, the 
Shax and Magog will have started moving upwards across the north bridge (If you 
had left the southeast bridge alone, they would have walked across it 
instead.). Clean up any aggressive enemy units, then head east across the 
southern bridge and head north to greet the Shax and Magog. Destroy the Magog 
first (it fights back), then salvage its wreckage. Destroy the Shax, then 
salvage its wreckage.

Minos Lichen Mission 4: Ebb Tide
Briefing: "We need labor units for our army so we can increase overall 
productivity. Build 10 labor units and move them to the designated target. 
Avoid the river and refrain from wandering into the inhospitable terrain 
surrounding your base."
Objective: Guide 10 allied Labor units to the target.
Strategy: This mission is easy if you have a good starting force. Build 3 Labor 
units and mine Materialrock to build 2 more. Lead the attack force north and 
have the Labor units follow. Wait for enemy reinforcements to come from the 
north and destroy them before heading west. Once you've started going west, 
keep going right to the target. Have your attack force move southwest to let 
the Labor units cross the bridge, then order your Labor units to the target 
while the attack force fends off attacks from the south.

If your starting force isn't good, you can mine resources and play the mission 
defensively. Start mining and move an attack force to the bridge north of your 
Base to stop two early attacks: one at thirty seconds, and one at 2 minutes 
(via reinforcements). At 3 minutes, reinforcements will come from the west, so 
move your attack force there. At around 3 minutes 45 seconds, more 
reinforcements will come from the north. In another minute, more reinforcements 
come from the west. At 6 minutes, the enemy units on the map start an attack on 
your Base from the west, and more reinforcements come before 7 minutes (but 
these just stand still). One more enemy comes from the enemy Factory 
afterwards. Some factory they have. Put a check on the last moving enemy unit, 
and you're free to do whatever you want. Clear the path of enemies and move 
your units to the target.

Minos Lichen Mission 5: Powerless Brave Men
Briefing: "Your objective is to secure 500 Materialrock. This is a limited 
resource that the Trampler army needs to maintain a production edge. Collecting 
the Materialrock will sway production power in our favor, resulting in complete 
control of Planet Lichen."
Objective: Collect 500 Materialrock.
Strategy: Immediately begin upgrading Technology, and mine Energysand. Move 3 
Labor units and the attack force down to the left side of the Materialrock 
cache, and have the attack force guard the opening on the bottom left of the 
cache from future attacks. Build a Warehouse to the left of the Materialrock 
cache, and two Laser Bases below it. Now, whenever the enemy attacks, they'll 
instantly be shot down by the Laser Bases or your attack force. If a stray 
enemy gets to your base, have the Labor units there build a third Laser Base. 
Now, mine Materialrock to your heart's content (and feel free to upgrade 
Materialrock mining rate at the Warehouse to save time).

Minos Lichen Mission 6: The Battle of Lake Lichen
Briefing: "The ragtag remains of Trampler forces here are mere shadows of its 
former self, but intel reports indicate that these remnants may be assembling 
for a potentially devastating offensive. While a scattered enemy is weak, a 
consolidated and organized force is a significant threat. We won't relinquish 
our hard-won price. Protect your Base at all costs and eradicate the remaining 
Trampler force on Planet Lichen!"
Objective: Eliminate the enemy units.
Strategy: You can build up a force if you like, but a good starting force 
should suffice. Send the force south (avoiding the overcrowded monster 
territory in the southwest) and attack the enemy units on the south bridge 
(enemy reinforcements arrive at 2 minutes from the south and at 3 minutes from 
the east). Head northeast and defeat the remaining enemy units. Done.

---Ruin (Alliance: Minos)---

Minos Ruin Mission 1: Seize and Destroy!
Briefing: "We have a plan to attack the Barbiel warehouses. Your mission is to 
attack one of the three warehouses and destroy it. After the attack, move labor 
units to the destined target area."
Objective: Destroy at least one enemy warehouse and send a unit to the target.
Strategy: There are no resources, so your starting force is all you get. Pick a 
starting force with a fast melee unit, since two very powerful long-range Magog 
units will step in to guard the target area. Attack the middle or upper 
warehouse to save time. It's possible to get to the target before the Magogs 
do, but it's also possible to beat them by sneaking a melee unit in between 
them.

Minos Ruin Mission 2: (Identical to Trampler Ruin Mission 2.)
Strategy Differences: None. It's the same mission.

Minos Ruin Mission 3: (Identical to Trampler Ruin Mission 3.)
Strategy Differences: None. It's the same mission.

Minos Ruin Mission 4: (Identical to Trampler Ruin Mission 4.)
Strategy Differences: None. It's the same mission.

Minos Ruin Mission 5: (Identical to Trampler Ruin Mission 5.)
Strategy Differences: None. It's the same mission.

Minos Ruin Mission 6: (Identical to Trampler Ruin Mission 6.)
Strategy Differences: None. It's the same mission.

Minos Ruin Mission 7: (Identical to Trampler Ruin Mission 7.)
Strategy Differences: None. It's the same mission.

Minos Ruin Mission 8: (Identical to Trampler Ruin Mission 8.)
Strategy Differences: You get attacked by Ronwes at the beginning, which is 
kind of annoying since they stand a chance against Laser Bases. Keep your 
starting force at your Base and destroy all the initial Ronwes before heading 
up to the enemy Base.

----Leon Missions----

---Lichen (Easy)---

Leon Lichen Mission 1: (Identical to Minos Lichen Mission 1.)
Strategy Differences: You start with fewer resources, but with the right 
starting force (high DEF units), you shouldn't need any resources.

Leon Lichen Mission 2: (Identical to Minos Lichen Mission 2.)
Strategy Differences: There are fewer enemy units, meaning the mission can be 
done easily by fighting your way to the target.

Leon Lichen Mission 3: (Identical to Minos Lichen Mission 3.)
Strategy Differences: The Minos map was swarmed with enemy units, but this map 
barely has any. This mission is much easier and can be done through brute 
force.

Leon Lichen Mission 4: (Identical to Minos Lichen Mission 4.)
Strategy Differences: There are fewer enemy units, and no groups of enemy 
reinforcements to make things at the Base difficult. Just build 10 Labor units 
and take them to the target.

Leon Lichen Mission 5: (Identical to Minos Lichen Mission 5.)
Strategy Differences: The enemy units just kind of stand around. You can win 
this mission without being attacked simply by taking the initial 5 Labor units 
down to the Materialrock and building a Warehouse (with upgraded Materialrock 
mining rate).

Leon Lichen Mission 6: (Identical to Minos Lichen Mission 6)
Strategy Differences: There are so few enemy units that a high DEF starting 
force can easily rush them. If yours can't, then first build a Laboratory to 
upgrade defense.

---Ravine (Hard)---

"Ravine is half a planet divided. Eons ago it was one, but something split it, 
forming a ghost planet made of gas and dust and Ravine, a sandy, rock-strewn 
orb. Civilization once existed here, but now it is nothing but wind-blown grit. 
Old fables speak of a time when the gas planet became jealous and lashed out at 
Ravine."

Leon Ravine Mission 1: (Identical to Trampler Ravine Mission 1.)
Strategy Differences: There are more enemy units, and there are now monsters. 
Destroy the enemy units and Warehouse around the resources so you can build 
extra units if you need them. The rest is as simple as running around the map 
and destroying the Warehouses.

Leon Ravine Mission 2: Wanderers in Quicksand Forest
Briefing: "We've intercepted a distress call from neutral army labor units 
mired in the Quicksand Forest. Their Base won't reply, which means these units 
are probably doomed unless you save them. We can always augment our labor force 
with these new additions. Locate and return all five labor units, but keep an 
eye out for the monsters lurking in the shadows of the forest.
Objective: Lead 5 neutral units to the Base.
Strategy: There are no resources on the map, so choose your starting force 
wisely. The only enemy units on this map are the monster Eruption, which is 
easily destroyed by a group of long-range attack units (or a single melee unit, 
if there's only one Eruption). Destroy all the monsters in the lower half to 
recruit 2 neutral units. Destroy either the middle or left group of monsters to 
open a path to 3 neutral units. Be careful when leading the neutral units back 
to the Base, since units tend to run off if they hit a wall on the path to 
their destination. To keep units from running off, direct them back to the Base 
in short, straight paths that avoid walls and obstacles.

Leon Ravine Mission 3: (Identical to Trampler Ravine Mission 3.)
Strategy Differences: There are lots of Merizims and Kiriels guarding the 
shortest path to the train station. It's still possible to destroy the train in 
under 2 minutes if the Merizims don't destroy your entire starting force, 
otherwise you're going to have to build more units to finish the job.

Leon Ravine Mission 4: Enemy Labor Strike!
Briefing: "Recent reports indicated that a large number of Minos labor units 
are in transit. We're not sure what they're doing, but it's a safe bet that 
they're up to no good. You* mission is to locate the labor units and eliminate 
them. If they manage to get wherever they're going, our new offensive will end 
up on the defensive."
*: Editor's note: actual in-game typo.
Objective: Destroy all enemy Labor units without letting one reach the target.
Strategy: Build a bunch of fast melee units (like Gogs or Babels) and run past 
the enemy to destroy the Labor units in under a minute. Otherwise, mine 
whatever resources you need and stage an assault on one of the two groups of 
enemy units (the Abyss 2 at the top of the map are tough, so it's better to 
destroy the lower group of enemy units quickly) in order to attack the Labor 
units.

Leon Ravine Mission 5: (Identical to Trampler Ravine Mission 5.)
Strategy Differences: There are a lot more enemy units in this version of the 
mission. Build lots of Laser Bases by the north and west entrances to the 
Materialrock cache, but keep your starting force handy. The last enemy assault 
includes Abyss 3 units, which can outrange a fully upgraded Laser Base. Make 
sure your units destroy the two Abyss 3 before they get too close to the Laser 
Bases.

Alternatively, you could build a starting force of 3 Belias units and tear down 
the enemy Base before the first wave of enemy units makes it to the 
Materialrock cache. Quick and simple.

Leon Ravine Mission 6: (Identical to Trampler Ravine Mission 6.)
Strategy Differences: Play defense and build Laser Bases immediately. If you 
can upgrade them, great. Otherwise you'll have to use your starting force to 
take down the Abyss 3 units. Maintain the Laser Bases until the remaining enemy 
units are stationary ones, then either wait for them to attack, or send an 
attack force after them.

---Ruin (Alliance: Leon)---

Leon Ruin Mission 1: Hit and Run
Briefing: "We have a plan in place to attack the Barbiel warehouses. Your 
mission is to attack one of the three warehouses and destroy it. After the 
attack, move labor units to the designated target area."
Objective: Destroy an enemy warehouse and reach the target.
Strategy: Send an attack force to a Warehouse, and a Labor unit to the target. 
The bottom Warehouse is mostly protected by weak Gog units, so I recommend 
attacking that one.

Leon Ruin Mission 2: (Identical to Trampler Ruin Mission 2.)
Strategy Differences: None. It's the same mission.

Leon Ruin Mission 3: (Identical to Trampler Ruin Mission 3.)
Strategy Differences: None. It's the same mission.

Leon Ruin Mission 4: (Identical to Trampler Ruin Mission 4.)
Alternate Briefing: "It's amazing that we've had this much success with minimal 
Barbiel resistance. That's about to change. Rather than launching a 
counterattack, the Barbiels deployed a mass of high-explosive time bombs in our 
territory. It's your job to remove all the bombs before they detonate."
Strategy Differences: None. It's the same mission.

Minos Ruin Mission 5: (Identical to Trampler Ruin Mission 5.)
Strategy Differences: None. It's the same mission.

Minos Ruin Mission 6: (Identical to Trampler Ruin Mission 6.)
Strategy Differences: None. It's the same mission.

Minos Ruin Mission 7: (Identical to Trampler Ruin Mission 7.)
Strategy Differences: None. It's the same mission.

Minos Ruin Mission 8: (Identical to Trampler Ruin Mission 8.)
Strategy Differences: You get attacked by Ronwes at the beginning and after 
enemy reinforcements come, so make sure you prepare both a starting force and a 
Laser Base to protect yourself at the beginning.


Well, that's all for the story mode missions. You'll probably want to replay 
the story mode to pick up missing parts, play as all the alliances, and unlock 
secret units. Story mode is a lot easier the second time, since the parts 
database (including the useable units) carries over from game to game.

-----Parts and Units-----

Part of the fun of Mech Platoon is completing your database. To collect parts, 
a Labor unit must salvage them from the wreckage of an enemy unit or pick them 
up in a mission. To obtain new units, all parts used for those units must have 
been collected. If there's a unit you have yet to obtain, salvage parts from 
enemy units of that type in Mission mode.

In the following sections, parts and units are numbered as they appear in a 
completed database.

---Units---

This section lists data on all the units. Listed in each entry are the unit's 
HP (Hit Points), AT (Attack), DF (Defense), SP (Speed), RA (Range), Level, 
Cost, Weapon, Point, Parts, and Special Abilities.

HP: How much damage the unit can take before it is destroyed.
AT: The amount of damage the unit deals with each attack.
DF: The amount of damage that gets reduced per hit when the unit is damaged.
SP: The speed the unit moves at.
RA: The farthest distance the unit can attack from.
LV: The level your Military Skills must be at before you can build the unit 
from a Factory or upgrade to the unit from a Laboratory.
Cost: The types and amounts of resources required to build the unit.
Point: The number of points the unit costs when placed in your Start Point in 
Mission mode. You can build a maximum of 20 points of units of any level, but 
only the lowest number of each numbered unit (Abyss 1, Merizim 1, etc.) can be 
built in the Start Point.
Weapon: The type of attack the unit does.

The Arm, Body, and Leg parts listed are the parts that must be in your database 
before that unit appears in your database and becomes useable in battles.

Most weapons deal damage regularly, but some have additional effects.

Laser: Ignores defense when damaging normal units.
Gatling: Fires three shots, each with the strength of the unit's attack.

SP-1 and SP-2 stand for the special abilities the unit has. This is what all of 
them do. The full names and effects are taken from the game's manual, and 
aren't explicitly mentioned anywhere in the game.

Full Name: Assault Slay
Abbreviated Name: A-Slay
Manual's Description: Increased attack strength against close combat units.
My Observed Effect: Damage to melee-attack units increased by 2.

Full Name: Building Slay
Abbreviated Name: B-Slay
Manual's Description: Increased attack strength against buildings.
My Observed Effect: Damage to buildings increased by 5.

Full Name: Cannon Slay
Abbreviated Name: C-Slay
Manual's Description: Increased attack strength against artillery units.
My Observed Effect: Damage to laser-attack and missile-attack units increased 
by 2.

Full Name: Gunner Slay
Abbreviated Name: G-Slay
Manual's Description: Increased attack strength against gun or gatling units.
My Observed Effect: Damage to gun-attack and gatling-attack units increased by 
2.

Full Name: Shell Shield
Abbreviated Name: S-Shield
Manual's Description: Increased defense strength against gun or Gatling gun 
units.
My Observed Effect: Damage from gun and gatling attacks reduced by 2.

Full Name: Ray Shield
Abbreviated Name: R-Shield
Manual's Description: Increased defense strength against Laser weapons.
My Observed Effect: Damage from projectile (Missile, Grenade, Laser) attacks 
reduced by 2. Also negates piercing damage from Laser attacks.

Full Name: Regenerate
Abbreviated Name: Recovery
Manual's Description: Gradually recovers HP whenever unit is inactive
My Observed Effect: The unit recovers 5 HP about once every ten seconds.

Full Name: Decoy
Abbreviated Name: Decoy
Manual's Description: When in range, it is always targeted first by the enemy.
My Observed Effect: Enemy combat units forget their previous orders and 
automatically attack this unit.

Name: Hover
Description: Units with the "Hover" or "Worm" leg part can hover over water, 
sand, and lava.

There are also a number of secret units. Secret units are unlocked by beating 
the game with high database completion (around an 80%-90% minimum). When you 
beat the game, you'll sometimes acquire a secret unit. These units are neat-
looking, but weak compared to normal units. I have unlocked the following units 
in my 104% completion game:

53) Weaver
HP: 50
AT: 11
DF: 0
SP: 50
RA: 1
LV: 1
Cost: 30 Energysand
Weapon: Strike
Point: 4
Arm: 
Body: 
Leg: 
SP-1: 
SP-2: 

54) Eruption
HP: 55
AT: 11
DF: 1
SP: 9
RA: 7
LV: 1
Cost: 30 Lasercrystal
Weapon: Grenade
Point: 4
Arm: 
Body: 
Leg: 
SP-1: 
SP-2: 

55) Hidden
HP: 70
AT: 10
DF: 1
SP: 29
RA: 1
LV: 1
Cost: 30 Materialrock
Weapon: Strike
Point: 4
Arm: 
Body: 
Leg: 
SP-1: 
SP-2: 

56) Labor 2
HP: 40
AT: 13
DF: 2
SP: 32
RA: 1
LV: 1
Cost: 30 Lasercrystal
Weapon: Strike
Point: 3
Arm: 
Body: 
Leg: 
SP-1: 
SP-2: 
Other: Unfortunately, this unit cannot mine or build/repair buildings, so it's 
not really a Labor unit.

If you have a complete list of secret units and associated completion 
percentage, submit it to GameFAQs’ Cheats section and post it on the Message 
Boards and I will add it to this guide (with credit given) in a future update.

---Normal Units---

1) Agares 1
HP: 80
AT: 14
DF: 5
SP: 32
RA: 1
LV: 1
Cost: 45 Materialrock, 60 Lasercrystal
Weapon: Strike
Point: 4
Arm: Hulkbody
Body: Hulkbody
Leg: Armedcar
SP-1: C-Slay
SP-2: 

2) Agares 2
HP: 100
AT: 14
DF: 6
SP: 32
RA: 1
LV: 2
Cost: 45 Materialrock, 60 Lasercrystal 
Weapon: Strike
Point: 5
Arm: Hulkbody
Body: Hulkbody
Leg: Tank
SP-1: C-Slay
SP-2: 

3) Agares 3
HP: 120
AT: 14
DF: 7
SP: 32
RA: 1
LV: 3
Cost: 45 Materialrock, 60 Lasercrystal
Weapon: Strike
Point: 6
Arm: Hulkbody
Body: Hulkbody
Leg: H-Tank
SP-1: C-Slay
SP-2: 

4) Orias 1
HP: 40
AT: 9
DF: 5
SP: 19
RA: 8
LV: 1
Cost: 15 Materialrock, 50 Lasercrystal
Weapon: Laser
Point: 3
Arm: Cannon
Body: Cannon
Leg: Armedcar
SP-1: 
SP-2: 

5) Orias 2
HP: 60
AT: 9
DF: 6
SP: 19
RA: 8
LV: 2
Cost: 15 Materialrock, 50 Lasercrystal
Weapon: Laser
Point: 4
Arm: Cannon
Body: Cannon
Leg: Tank
SP-1: 
SP-2: 

6) Orias 3
HP: 80
AT: 9
DF: 7
SP: 19
RA: 8
LV: 3
Cost: 15 Materialrock, 50 Lasercrystal
Weapon: Laser
Point: 
Arm: Cannon
Body: Cannon
Leg: H-Tank
SP-1: 
SP-2: 

7) Abyss 1
HP: 60
AT: 20
DF: 6
SP: 12
RA: 11
LV: 1
Cost: 60 Energysand, 110 Lasercrystal
Weapon: Grenade
Point: 5
Arm: Grenade
Body: T-Armor
Leg: Armedcar
SP-1: G-Slay
SP-2: 

8) Abyss 2
HP: 80
AT: 20
DF: 7
SP: 12
RA: 13
LV: 2
Cost: 60 Energysand, 110 Lasercrystal
Weapon: Grenade
Point: 6
Arm: Grenade
Body: T-Armor
Leg: Tank
SP-1: G-Slay
SP-2: 

9) Abyss 3
HP: 100
AT: 20
DF: 8
SP: 12
RA: 15
LV: 3
Cost: 70 Energysand, 80 Lasercrystal
Weapon: Grenade
Point: 7
Arm: Grenade
Body: T-Armor
Leg: H-Tank
SP-1: G-Slay
SP-2: 

10) Belias
HP: 60
AT: 20
DF: 4
SP: 37
RA: 13
LV: 2
Cost: 80 Energysand, 100 Lasercrystal
Weapon: Grenade
Point: 6
Arm: Grenade
Body: T-Armor
Leg: M-Car
SP-1: G-Slay
SP-2: S-Shield

11) Babel 1
HP: 40
AT: 16
DF: 2
SP: 75
RA: 1
LV: 1
Cost: 20 Energysand, 55 Lasercrystal
Weapon: Strike
Point: 4
Arm: Kill
Body: Kill
Leg: Bike
SP-1: C-Slay
SP-2: 

12) Babel 2
HP: 45
AT: 16
DF: 4
SP: 75
RA: 1
LV: 2
Cost: 20 Energysand, 55 Lasercrystal
Weapon: Strike
Point: 5
Arm: Kill
Body: Kill
Leg: Tricycle
SP-1: C-Slay
SP-2: 

13) Caim 1
HP: 50
AT: 7
DF: 2
SP: 71
RA: 7
LV: 1
Cost: 40 Energysand, 50 Lasercrystal
Weapon: Gatling
Point: 3
Arm: Gatling
Body: Pyramid
Leg: Bike
SP-1: 
SP-2: 

14) Caim 2
HP: 55
AT: 7
DF: 4
SP: 71
RA: 7
LV: 2
Cost: 40 Energysand, 40 Lasercrystal
Weapon: Gatling
Point: 4
Arm: Gatling
Body: Pyramid
Leg: Tricycle
SP-1: 
SP-2: 

15) Agiel 1
HP: 60
AT: 7
DF: 2
SP: 50
RA: 7
LV: 2
Cost: 40 Energysand, 50 Lasercrystal
Weapon: Gatling
Point: 3
Arm: Gatling
Body: Box
Leg: Bike
SP-1: 
SP-2: 

16) Agiel 2
HP: 65
AT: 7
DF: 4
SP: 50
RA: 7
LV: 2
Cost: 40 Energysand, 50 Lasercrystal
Weapon: Gatling
Point: 4
Arm: Gatling
Body: Box
Leg: Tricycle
SP-1: 
SP-2: 

17) Gaap 1
HP: 60
AT: 7
DF: 3
SP: 41
RA: 7
LV: 1
Cost: 30 Materialrock, 45 Lasercrystal
Weapon: Gatling
Point: 3
Arm: Gatling
Body: Shell
Leg: Hover
SP-1: 
SP-2: 

18) Gaap 2
HP: 65
AT: 7
DF: 3
SP: 41
RA: 7
LV: 2
Cost: 30 Materialrock, 45 Lasercrystal
Weapon: Gatling
Point: 4
Arm: Gatling
Body: Worm
Leg: Worm
SP-1: Recovery
SP-2: 

19) Erebus 1
HP: 60
AT: 9
DF: 3
SP: 36
RA: 8
LV: 2
Cost: 20 Materialrock, 55 Lasercrystal
Weapon: Laser
Point: 4
Arm: Bit
Body: Shell
Leg: Hover
SP-1: 
SP-2: 

20) Erebus 2
HP: 65
AT: 9
DF: 3
SP: 36
RA: 8
LV: 3
Cost: 20 Materialrock, 55 Lasercrystal
Weapon: Laser
Point: 5
Arm: Bit
Body: Worm
Leg: Worm
SP-1: Recovery
SP-2: 

21) Zinimar
HP: 50
AT: 9
DF: 2
SP: 44
RA: 8
LV: 1
Cost: 15 Energysand, 60 Lasercrystal
Weapon: Laser
Point: 3
Arm: Cannon
Body: Cannon
Leg: Nozzle
SP-1: S-Shield
SP-2: 

22) Kiriel 1
HP: 70
AT: 12
DF: 6
SP: 26
RA: 10
LV: 2
Cost: 25 Energysand, 55 Lasercrystal
Weapon: Gun
Point: 5
Arm: Shotgun
Body: Radar
Leg: Nozzle
SP-1: R-Shield
SP-2: 

23) Kiriel 2
HP: 80
AT: 12
DF: 7
SP: 26
RA: 10
LV: 3
Cost: 25 Energysand, 55 Lasercrystal
Weapon: Gun
Point: 6
Arm: Shotgun
Body: Shield
Leg: Nozzle
SP-1: R-Shield
SP-2: G-Slay

24) Merizim 1
HP: 70
AT: 25
DF: 6
SP: 12
RA: 15
LV: 2
Cost: 50 Energysand, 90 Lasercrystal
Weapon: Missile
Point: 6
Arm: Missile
Body: Radar
Leg: Nozzle
SP-1: R-Shield
SP-2: 

25) Merizim 2
HP: 80
AT: 25
DF: 7
SP: 12
RA: 15
LV: 3
Cost: 50 Energysand, 90 Lasercrystal
Weapon: Missile
Point: 7
Arm: Missile
Body: Shield
Leg: Nozzle
SP-1: R-Shield
SP-2: G-Slay

26) Gog 1
HP: 45
AT: 13
DF: 2
SP: 69
RA: 1
LV: 1
Cost: 25 Materialrock, 50 Lasercrystal
Weapon: Strike
Point: 4
Arm: Claw
Body: Scorpio
Leg: W-Leg
SP-1: C-Slay
SP-2: 

27) Gog 2
HP: 65
AT: 13
DF: 3
SP: 69
RA: 1
LV: 2
Cost: 25 Materialrock, 50 Lasercrystal
Weapon: Strike
Point: 5
Arm: Claw
Body: Scorpio
Leg: L-Leg
SP-1: C-Slay
SP-2: 

28) Nergal 1
HP: 70
AT: 13
DF: 4
SP: 44
RA: 1
LV: 2
Cost: 30 Materialrock, 50 Energysand
Weapon: Strike
Point: 5
Arm: Claw
Body: Winged
Leg: W-Leg
SP-1: C-Slay
SP-2: S-Shield

29) Nergal 2
HP: 90
AT: 13
DF: 5
SP: 44
RA: 1
LV: 3
Cost: 30 Materialrock, 50 Energysand
Weapon: Strike
Point: 6
Arm: Claw
Body: Winged
Leg: L-Leg
SP-1: C-Slay
SP-2: S-Shield

30) Magog 1
HP: 40
AT: 25
DF: 3
SP: 19
RA: 15
LV: 2
Cost: 30 Materialrock, 80 Lasercrystal
Weapon: Missile
Point: 6
Arm: Drumpod
Body: Drumpod
Leg: W-Leg
SP-1: A-Slay
SP-2: 

31) Magog 2
HP: 60
AT: 25
DF: 4
SP: 25
RA: 15
LV: 3
Cost: 30 Materialrock, 80 Lasercrystal
Weapon: Missile
Point: 7
Arm: Drumpod
Body: Drumpod
Leg: L-Leg
SP-1: A-Slay
SP-2: 

32) Marbas
HP: 40
AT: 12
DF: 3
SP: 62
RA: 10
LV: 1
Cost: 25 Materialrock, 50 Lasercrystal
Weapon: Gun
Point: 4
Arm: Ball
Body: Ball
Leg: Horseleg
SP-1: 
SP-2: 

33) Azazel
HP: 55
AT: 12
DF: 3
SP: 46
RA: 10
LV: 1
Cost: 30 Materialrock, 55 Lasercrystal
Weapon: Gun
Point: 4
Arm: Shotgun
Body: T-Armor
Leg: Horseleg
SP-1: 
SP-2: 

34) Belzecue
HP: 55
AT: 12
DF: 4
SP: 46
RA: 10
LV: 2
Cost: 60 Lasercrystal
Weapon: Gun
Point: 5
Arm: Ball
Body: Ball
Leg: C-Leg
SP-1: 
SP-2: 

35) Muriel
HP: 55
AT: 12
DF: 4
SP: 37
RA: 10
LV: 1
Cost: 35 Materialrock, 60 Lasercrystal 
Weapon: Gun
Point: 4
Arm: Shotgun
Body: Taskbody
Leg: Horseleg
SP-1: C-Slay
SP-2: B-Slay

36) Boltis
HP: 70
AT: 12
DF: 4
SP: 29
RA: 10
LV: 1
Cost: 70 Lasercrystal
Weapon: Gun
Point: 4
Arm: Shotgun
Body: T-Armor
Leg: C-Leg
SP-1: 
SP-2: 

37) Malacoda
HP: 70
AT: 12
DF: 5
SP: 21
RA: 10
LV: 2
Cost: 85 Lasercrystal
Weapon: Gun
Point: 5
Arm: Shotgun
Body: Taskbody
Leg: C-Leg
SP-1: C-Slay
SP-2: B-Slay

38) Zagan
HP: 65
AT: 20
DF: 7
SP: 22
RA: 1
LV: 1
Cost: 35 Materialrock, 65 Lasercrystal
Weapon: Strike
Point: 4
Arm: Claymore
Body: Knight
Leg: Humanoid
SP-1: C-Slay
SP-2: R-Shield

39) Nemesis
HP: 65
AT: 9
DF: 4
SP: 19
RA: 8
LV: 1
Cost: 10 Materialrock, 55 Lasercrystal 
Weapon: Laser
Point: 3
Arm: Crossbow
Body: Crossbow
Leg: Humanoid
SP-1: A-Slay
SP-2: 

40) Furcas
HP: 65
AT: 7
DF: 7
SP: 19
RA: 7
LV: 2
Cost: 20 Materialrock, 50 Lasercrystal
Weapon: Gatling
Point: 4
Arm: Gatling
Body: Knight
Leg: Humanoid
SP-1: R-Shield
SP-2: 

41) Zoa
HP: 75
AT: 14
DF: 5
SP: 32
RA: 5
LV: 1
Cost: 65 Materialrock, 40 Energysand
Weapon: Lance
Point: 4
Arm: Cyclops
Body: Cyclops
Leg: Humanoid
SP-1: C-Slay
SP-2: A-Slay

42) Satyr
HP: 45
AT: 20
DF: 5
SP: 56
RA: 1
LV: 2
Cost: 25 Materialrock, 55 Lasercrystal
Weapon: Strike
Point: 5
Arm: Claymore
Body: Knight
Leg: Horseleg
SP-1: C-Slay
SP-2: R-Shield

43) Baal
HP: 45
AT: 14
DF: 3
SP: 66
RA: 5
LV: 1
Cost: 85 Materialrock
Weapon: Lance
Point: 4
Arm: Cyclops
Body: Cyclops
Leg: Horseleg
SP-1: C-Slay
SP-2: A-Slay

44) Kataris
HP: 45
AT: 9
DF: 2
SP: 52
RA: 8
LV: 2
Cost: 15 Materialrock, 55 Lasercrystal
Weapon: Laser
Point: 4
Arm: Crossbow
Body: Crossbow
Leg: Horseleg
SP-1: A-Slay
SP-2: 

45) Buer
HP: 45
AT: 7
DF: 5
SP: 52
RA: 7
LV: 2
Cost: 25 Materialrock, 60 Lasercrystal
Weapon: Gatling
Point: 4
Arm: Gatling
Body: Knight
Leg: Horseleg
SP-1: R-Shield
SP-2: 

46) Andras
HP: 90
AT: 12
DF: 4
SP: 21
RA: 10
LV: 2
Cost: 30 Energysand, 60 Lasercrystal
Weapon: Gun
Point: 5
Arm: Railgun
Body: Shell
Leg: C-Leg
SP-1: G-Slay
SP-2: S-Shield

47) Ronwe
HP: 75
AT: 14
DF: 8
SP: 25
RA: 1
LV: 2
Cost: 70 Materialrock, 70 Lasercrystal
Weapon: Strike
Point: 5
Arm: Hulkarm
Body: Tower
Leg: Humanoid
SP-1: S-Shield
SP-2: R-Shield

48) Vepar
HP: 60
AT: 7
DF: 6
SP: 16
RA: 7
LV: 1
Cost: 50 Materialrock, 25 Energysand
Weapon: Gatling
Point: 3
Arm: Dualgun
Body: T-Armor
Leg: Armedcar
SP-1: A-Slay
SP-2: 

49) Zaren
HP: 80
AT: 12
DF: 4
SP: 32
RA: 1
LV: 1
Cost: 35 Materialrock, 35 Energysand
Weapon: Strike
Point: 4
Arm: Solid
Body: Pyramid
Leg: Tank
SP-1: C-Slay
SP-2: 

50) Saraiel
HP: 60
AT: 12
DF: 6
SP: 37
RA: 10
LV: 2
Cost: 25 Materialrock, 70 Lasercrystal
Weapon: Gun
Point: 5
Arm: Shotgun
Body: T-Armor
Leg: M-Car
SP-1: Recovery
SP-2: B-Slay

51) Zedex
HP: 75
AT: 20
DF: 6
SP: 27
RA: 1
LV: 1
Cost: 90 Lasercrystal
Weapon: Strike
Point: 4
Arm: Claymore
Body: Taskbody
Leg: Humanoid
SP-1: C-Slay
SP-2: B-Slay

52) Shax
HP: 70
AT: 5 (Meaningless. Unit does not attack.)
DF: 7
SP: 19
RA: 1
LV: 1
Cost: 40 Materialrock, 40 Energysand
Weapon: Strike
Point: 4
Arm: Jammer
Body: Shield
Leg: W-Leg
SP-1: Decoy
SP-2: 
Other: This unit cannot attack.

---Arm Parts---

All arm parts provide 5 Lasercrystal when salvaged.

1) Hulkarm
AT: 14
RA: 0

2) Claymore
AT: 15
RA: 0

3) Cyclops
AT: 12
RA: 0

4) Claw
AT: 11
RA: 0

5) Dualgun
AT: 8
RA: 7

6) Gatling
AT: 8
RA: 7

7) Cannon
AT: 13
RA: 8

8) Bit
AT: 13
RA: 8

9) Shotgun
AT: 10
RA: 10

10) Railgun
AT: 10
RA: 10

11) Grenade
AT: 20
RA: 11

12) Missile
AT: 30
RA: 15

13) Drumpod
AT: 30
RA: 15

14) Crossbow
AT: 13
RA: 8

15) Hulkbody
AT: 14
RA: 0

16) Ball
AT: 7
RA: 13

17) Kill
AT: 16
RA: 0

18) Solid
AT: 15
RA: 0

19) Jammer
AT: 0
RA: 0

---Body Parts---

All body parts provide 5 Energysand when salvaged.

1) Hulkbody
HP: 60
DF: 0

2) Knight
HP: 30
DF: 2

3) Kill
HP: 30
DF: 2

4) Shell
HP: 60
DF: 2

5) Cyclops
HP: 40
DF: 1

6) Taskbody
HP: 20
DF: 2

7) Winged
HP: 50
DF: 2

8) T-Armor
HP: 40
DF: 1

9) Scorpio
HP: 25
DF: 0

10) Worm
HP: 60
DF: 0

11) Tower
HP: 40
DF: 3

12) Radar
HP: 50
DF: 2

13) Shield
HP: 40
DF: 5

14) Ball
HP: 30
DF: 1

15) Pyramid
HP: 40
DF: 0

16) Box
HP: 50
DF: 0

17) Crossbow
HP: 30
DF: 0

18) Cannon
HP: 20
DF: 0

19) Drumpod
HP: 20
DF: 2

---Leg Parts---

All leg parts provide 5 Materialrock when salvaged.

1) Humanoid
HP: 35
DF: 3

2) C-Leg
HP: 30
DF: 1

3) L-Leg
HP: 30
DF: 2

4) W-Leg
HP: 20
DF: 1

5) Horseleg
HP: 15
DF: 0

6) Bike
HP: 10
DF: 0

7) Tricycle
HP: 10
DF: 3

8) M-Car
HP: 20
DF: 1

9) Armedcar
HP: 20
DF: 2

10) Tank
HP: 40
DF: 3

11) H-Tank
HP: 60
DF: 4

12) Hover
HP: 0
DF: 0

13) Nozzle
HP: 30
DF: 0

14) Worm
HP: 5
DF: 0

----------------------------------------------------------------------------

----Multiplayer Mode----

Mode differences: You start with 5 Labor units (no starting force) and a preset 
amount of resources, and there are also resources on the map. Building a Base 
in a strategic location is an important factor. Handicaps can be used to offset 
imbalances due to skill or map design.

--Options--

1P Color: Changes Player 1's color.
2P Color: Changes Player 2's color.
Map: Sets the map.
Set Level: This menu allows you to alter the initial resources and skill levels 
of each player. Great for handicapping matches or balancing unfair stages.

Build/Technology/Military: Sets the respective skill level to the selected 
level.
Resources Level 1: Start with 100 Materialrock, 300 Energysand, 100 
Lasercrystal.
Resources Level 2: Start with 300 Materialrock, 500 Energysand, 300 
Lasercrystal.
Resources Level 3: Start with 500 Materialrock, 700 Energysand, 500 
Lasercrystal.

---Multiplayer Maps---

I'll refer to the player who can change the options as Player 1.

I haven't extensively played these maps with another person, so I'll give my 
opinion of how balanced each map is.

1) Ascetic Monk's River

This map has four corners connected by bridges, with resources in the top half 
of the map.

Fairly well-balanced. Player 2 is slightly farther away from the resources, but 
can stick the Base in a better corner.

2) Almost Extinct River

This map is U-shaped and fairly linear, except for one junction.

This map favors Player 2, who starts next to a huge Materialrock cache. Player 
1 has to travel a great distance to get to the resources, so a resource 
handicap would help balance the stage.

3) Lake Lichen

This map is U-shaped with a lot of bridges in the middle of the map, making for 
interesting combat. The top half of the map is flooded with water, which Gaap 
and Erebus units can hover over.

4) Forest of Quicksand

The players start in opposite corners, and each has two openings to defend. The 
middle of the map is barren.

5) Weathering Ruins

This map is mazelike. Player 1 has easier access to Energysand, but Player 2's 
corner is much easier to defend.

6) Crater Area

The map is slashed in half with a "\" of walls, and each player has resources 
on one side.

7) Sunbaked Wilderness

A balanced, linear map. There's lava in the lower half that can be crossed by 
Hover units.

8) Old Ruins Area

This map has an interesting twist: All the Lasercrystal is in the middle of the 
map. The only unbalanced feature of this map is that Player 1's second 
Energysand pile is in the middle of the map, right above the Lasercrystal.

9) Old Warehouse Area

Fairly open in the middle, with resources in the top-left and lower-right 
corners.

10) Old Downtown Area

Both players start on the bottom of the map next to fewer resources than 
normally and there's an Energysand cache in the top middle area of the map. 
There is little obstruction on the bottom of the map, making for a fast-paced 
battle.

----Legal----
Copyright 2009-2010 Robert Weckstein

This guide has my permission to appear on www.gamefaqs.com.

This guide is intended only for private, personal use only.