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    FAQ/Walkthrough by ASchultz

    Version: 1.0.0 | Updated: 09/28/03 | Printable Version | Search This Guide

    Rampage Attack FAQ(GameBoy Advance) version 1.0.0
    copyright 2003
    by Andrew Schultz schultza@earthlink.net
    
    Please do not reproduce this FAQ for profit without my prior consent. However,
    if you write a polite e-mail to me referring to me(and this FAQ) by name, then I
    will probably say OK. But if I ignore you that means no--and I am bad about
    answering e-mail. Sorry.
    
    **AD SPACE**
    My home page: http://www.geocities.com/SoHo/Exhibit/2762
    
    ================================
    
                OUTLINE
    
      1. INTRODUCTION, HISTORY, ETC.
    
      2. CONTROLS
    
        2-1. MOVING PIECES AND WHAT THEY DO
    
        2-2. OBJECTIVES OF THE FOUR SUB-GAMES AND GENERAL STRATEGIES
    
        2-3. POINTS
    
      3. PUZZLE MODE(1-1 through 10-5, which you can use CTRL-F to sift through)
    
      4. CLEAR MODE
    
      5. RESCUE MODE
    
      6. MARATHON MODE
    
      7. VERSIONS
    
      8. CREDITS
    
    ================================
    
      1. INTRODUCTION, HISTORY, ETC.
    
      Rampage Puzzle Attack isn't really based on the classic arcade game, but it
    features George, Lizzie, and Ralph, the three humans turned into mutants that
    starred in Rampage. There they knocked down buildings and took out helicopters
    and so forth. All sorts of people-weapons tried to take down the monsters'
    health meters and it was the sort of mindless destruction I don't enjoy.
    
      The puzzle game itself feels relatively mindless. It's one of those block
    droppers and the purpose on any move is to try to zap a huge mass of blocks of
    the same color. There's only marginal doubt you can actually win it and no
    excitement when you do. Many of the puzzles are repeated and the rest are far
    too easy. The rest are just easy. Having four modes only helps so much. But it's
    a decent time waster and you don't have to learn too much to get into it.
    
      The game also goes through ten cities with five sub-scenes each in Clear,
    Rescue and Puzzle modes, but there's no real difference between them. You also
    have five characters to unlock but quite frankly a new one doesn't do much
    except look weird in a different way. Rampage Puzzle Attack also employs a
    password system which doesn't retain your high score but is thankfully pretty
    painless to remember--a ten letter jumble chosen from 16 consonants.
    
      This FAQ contains text maps that describe what to do, so I described that
    briefly below.
    
      ** Ledger **
    
    X = regular block to drop(cannot be vanished)
    * = monster's cage in Rescue Mode
    RBGYP = gem blocks
    rgbyp = regular blocks
    
    Notation for moves:
    a-b c-d
    Tells you that you want to move colors c and d into columns a and b(numbered
    from the left, increasing) and drop them.
    
      2. CONTROLS
    
        2-1. MOVING PIECES AND WHAT THEY DO
    
      I define two pieces: a gem and a block. Gems are shinier. There are five
    colors of block(blue, red, green, yellow and purple) and a corresponding gem for
    each one. At the top of the screen, you have six different blocks you can flip
    around to get into position to drop, and you can drop two at once. They're
    immediately replaced, but differently according to which game you're playing.
    Occasionally the play field will have solid blocks that won't vanish, and if
    they are in midair they make dropping stuff tricky.
    
      First of all whenever you drop a gem, if there is a block of the same color
    adjacent, it will wipe that block out. And any block adjacent to it--and so
    forth. This all happens in the game in one big swoop. Once the shape has
    disappeared, all other pieces drop straight down into the void. It's possible to
    get a chain reaction, which gets you a lot more points.
    
      You can flip pieces in any two adjacent of the six colums by moving the
    directional pad left/right and pushing A. B doesn't do anything. Pushing A twice
    gets you back as you were. You shouldn't need too many flips to get the move you
    want. On time critical levels you'll need to master being able to push A and
    right quickly and repeating but the main logical thing may be, if you want to
    change
    
    a...b. to ....ba
    
    Then note you'll have to flip b to the right after flipping a all the way over.
    Also to switch
    
    a....b to ..ba..
    
    you'll need to flip a to the right twice and b left three times. It's a common
    logical fallacy to 'put a in place first' but by moving b past it you'll in fact
    move a out of place.
    
    Moving
    
    a..b.. to ..a..b
    
    is of course much easier although moving from left to right you might want to
    move a right twice, move b right twice, and come back for a, if your cursor
    starts off on the left. If it's on the right you may wish to move b over then a
    all the way. There's no way to loop the braces past the side.
    
      In some puzzle levels the next blocks that drop down will be predetermined.
    You may want to keep track of these so you can make two quick drops. In general
    you don't want to waste too much time switching but if it is unavoidable and you
    have to drop blocks in a certain place, there's nothing you can do. Saving a
    second or two placing something close, however, is better.
    
      You can also make a move while reactions are still going on. This allows you
    to extend a chain for a bit, which will reward your speed with points--they
    accumulate with each chain. It also helps your time bonus, of course. The only
    drawback to this is that sometimes if you just eliminated a color it won't
    register with the game and a block of that color will pop up in your tray.
    
        2-2. OBJECTIVES OF THE FOUR SUB-GAMES AND GENERAL STRATEGIES
    
      In Puzzle Mode, the object is to clear all the colored blocks out of the way
    in a fixed number of moves. If you drop a pair of blocks, they are replaced by
    solid blocks to drop. Every colored block has a purpose and you often have to
    use them exactly. One of the big tricks to watch out for is that there may be an
    obvious move that takes out a good deal at first. Sometimes you'll need to drop
    one solid block at first, or even two. There's also some danger of taking out
    too many squares and leaving yourself with, say, a green block and no gem to
    match. Often though you'll be able to isolate the toughest square to pick off
    and work backwards from there.
    
      In Clear Mode, you have limitless time to get rid of a pile of blocks. I found
    I didn't slip up here much and in fact a big help was that, once you clear the
    board of a certain color, it either reappears right away in your tray of six or
    not at all. This can a problem with just one color left on the bottom when you
    think you've solved things, but even there you can proceed logically. Setting up
    for a combination generally works well. The first few moves also seem pretty
    well set in stone.
    
      In Rescue Mode, you are a bit cramped for space. There's a 4x3 cage holding
    your friend, and you must remove all colored blocks above him and touching the
    cage. Fortunately you can use the very sides as places to dump blocks, and in
    fact, the game only regenerates items in your six-block tray according to what's
    above the cage. You can also leave blocks above blocks suspended in midair above
    the cages. There's a set pattern to start the game here too and often you can
    get off to a quick start. For the last few levels this is almost necessary.
    
      In Marathon Mode, you just keep dropping blocks and new ones appear below,
    moving the whole screen up. It goes on for quite a while and gets a good deal
    quicker. Eventually you can't sit back and view the pyrotechnics, and you have
    to compromise between making the perfect move and just dropping pieces in
    reasonable places.
    
      A big skill in Clear/Rescue mode is to wrap things up when you have just two
    colors left. First of all there's one logical disconnect I missed. Let's say you
    have the following set-up:
    
    gyPpyy
    
      pp
      gg
    
      If you drop the purples and get <pg> to pop up(purples were only just cleared)
    then you can still win--just flip the greens together. Then only greens will pop
    up from then on.
    
      This makes you feel silly when you realize it but it's pretty simple. Clearing
    out a pair of colors in general is a bit tougher. Let's say you didn't have any
    greens at the top but rather:
    
    yygpyy
    
      gg
    
      Only one gem will appear at a time, and you can get stuck in a cycle where you
    constantly kill off one color, then another appears. Actually in this case you
    might be better off dropping a yellow/green and then whenever a yellow gem and a
    green appear, drop the yellow gem with a spare yellow to match things...but this
    is a side lesson. If the colors are too varied on top then you will want to
    concentrate on green/purple. Basically you want to keep the greens on one side
    and the purples on the other, with the exception of one gem that will start a
    chain reaction. So, first move:
    
    ..gp
    ..gg
    
      If a purple gem appears next then you will want to drop it to the side, i.e.
    
    ...g
    ..gp
    ..ggP
    
      Now a green gem will take everything out. If green/purple appears then you can
    do this:
    
    ...p
    ..gg
    ..gp
    ..ggP
    
      The game seems reasonable about passing out gems evenly but here a purple gem
    doesn't do any harm if you place it on top. If you get two green blocks you put
    them to the left of the three in a column, and purples can go on top of the big
    structure. A green gem wins at any time and a purple gem can be dropped in
    column 4 without harming the potential chain reaction. Simple moves that keep
    the total piece count down aren't productive here, but setting up a simple combo
    definitely is.
    
        2-3. POINTS
    
      You get 10 points per block/gem when you dissolve a big shape. For chain
    reactions you get 10 points per block, plus what you got for the previous one.
    
      In Clear Mode you get 100 points per second under 1:00, and in Rescue Mode you
    get 100 points per second left.
    
      3. PUZZLE MODE(1-1 through 10-5, which you can use CTRL-F to sift through)
    
    There's no time limit for the puzzles although George and Lizzie and Ralph will
    get a bit miffed if you wait around, as they can't bash things unless you solve
    the puzzles.
    
          ****************
          *LEVEL 1: TOKYO*
          ****************
    
    *************
    *Puzzle 1-1:*
    *************
    
    XYXXXX
    
       yy
       yy
       yy
       yy
       yy
    
    (1 move required)
    Drop a yellow down column 3, 4, 5 or 6. There are more ways to do this puzzle
    right(assuming you drop the yellow) than wrong, actually.
    
    *************
    *Puzzle 1-2:*
    *************
    
    BGXXXX
    
    bb  gg
    bb  gg
    bb  gg
    
    (1 move required)
    
    This is pretty easy. You obviously have to drop both jewels at once, and it's
    clear where to drop them since they have to be together--and touching the big
    blocks.
    
    The move:
    3-4 B-G
    
    *************
    *Puzzle 1-3:*
    *************
    
    XXGPXX
    
    ppp
    ggggg
    pppppp
    
    (1 move required)
    A bit trickier here as you don't want to dissolve the purple jewel right away.
    You'll also need to drop the green and there's only one way to leave the purple
    for later.
    
    The move:
    4-5 G-P
    
    *************
    *Puzzle 1-4:*
    *************
    
    XYPXXX
    
    ppp
    ppp
    ppp
    yyy
    yyy
    yyy
    pppppp
    pppppp
    
    (2 moves required)
    A bit of subtlety again as you can't just go dropping both gems at once. Once
    you know this it's pretty clear the yellow area has to go first to make one big
    purple lump.
    
    The moves:
    3-4 X-Y
    1-2 P-X (obviously other solutions do the same thing i.e. 4-5 Y-X but we won't
    outline those from here on out)
    
    *************
    *Puzzle 1-5:*
    *************
    
    XXGyXX
    
      yy
      yy
     gggg
     gggg
     gggg
    Ygggg
    
    (1 move required)
    Your first experience dropping a colored non-gem. There's no bridge from the
    yellow to the gems but fortunately you can make one. The 'y' goes in column 2
    leaving just one place for the green to drop to knock off its block which, when
    it vanishes, drops the yellows right in.
    
    The move:
    1-2 G-y
    
          ****************
          *LEVEL 2: DELHI*
          ****************
    
    *************
    *Puzzle 2-1:*
    *************
    
    XGBXXX
    
     gg gg
     gg gg
     bb bb
     bb bb
     gg gg
     gg gg
    
    (4 moves needed)
    
    Obviously one shot won't take things out but here you need to put the blue gem
    on a pedestal to knock everything out. That lumps the greens together and makes
    your next move easy. Although it's a bit tedious to shuffle the gems around.
    
    The moves:
    3-4 X-X
    4-5 X-X
    4-5 B-X
    3-4 X-G
    
    *************
    *Puzzle 2-2:*
    *************
    
    yyyyyy
    
     XY X
     XXYX
     XXXX
     X XX
     X  X
    
    (3 moves needed)
    
    That's an odd formation--no gems to drop. The trick is to get one gem to knock
    out several blocks but it seems you can only drop two blocks per gem. The key is
    not to connect everything at once. Obviously you need to drop two each time and
    the solution should follow from there.
    
    The moves:
    2-3 y-y
    2-3 y-y
    3-4 y-y
    
    Creating a five-unit yellow snake which soon goes poof.
    
    *************
    *Puzzle 2-3:*
    *************
    
    XYXXbb
    
    yyyyyy
    yyyyyy
    yyyyyy
    yByyBy
    yyyyyy
    yyyyyy
    yyyyyy
    yByyBy
    
    (2 moves neeeded)
    Dropping the yellow immediately does no good. And you also have to bridge the
    gap between gems.
    
    The moves:
    3-4 b-b
    1-2 X-Y
    
    *************
    *Puzzle 2-4:*
    *************
    
    XBbXXX
    
      gggB
      gggg
      bbbb
      bbbG
    
    (2 moves needed)
    Tough to tell but both of those squares are blue. The gem needs to wipe out the
    bottom blue so the greens get lumped. That leaves the block.
    
    The moves:
    1-2 X-B
    5-6 X-b
    
    *************
    *Puzzle 2-5:*
    *************
    
    brXXGX
    
    gRggBg
    gggggg
    grggbg
    grggbg
    grggbg
    gggggg
    
    (2 moves needed)
    Two moved, three tasks: drop the red and blue in line with their colors(don't
    touch the gem to start,) and wipe out the grid with the green. The final must be
    done last.
    
    The moves:
    3-4 r-b
    5-6 X-G
    
          *******************
          *LEVEL 3: HELSINKI*
          *******************
    
    *************
    *Puzzle 3-1:*
    *************
    
    XXGgXX
    
    ggg  g
    ggg  g
    XXX  X
    XXX  X
    
    (3 moves needed)
    You can't take them all out with a direct drop but fortunately you can make a
    bridge.
    
    The moves:
    4-5 X-X
    4-5 X-X
    4-5 G-g
    
    *************
    *Puzzle 3-2:*
    *************
    
    XpBGPXX
    
       g
      gg
      bb
      bb
      pp
      pp
    
    (2 moves needed)
    Each drop will require two colored squares. Haste makes waste here as dropping
    the purple gem first is a no-no. Or is it? I see a non-degenerate double
    solution.
    
    The moves(1):
    2-3 p-G
    4-5 B-P
    
    The moves(2):
    1-2 p-P
    3-4 G-B
    
    *************
    *Puzzle 3-3:*
    *************
    
    XYyXGX
    
      yB
     Ybyb
    XXXXXX
    XXXXXX
    XXXXXX
    XXXXXX
    XXXXXX
    XXXXXX
    XXXXXX
    
    (2 moves needed)
    The play field is pushed up here to annoy you and give a sense of urgency(don't
    let the blocks reach the top, blah, blah.) Standard methods don't seem to work
    here and in fact a chain reaction is really the only way to go about it. If you
    drop jewels too soon there will be a checkerboard you can't liquidate. This is a
    cool level where you have to think ahead a bit.
    
    The moves:
    3-4 X-Y
    5-6 Y-B
    
    Watch the fireworks.
    
    *************
    *Puzzle 3-4:*
    *************
    
    PgGYpp
    
      yy
      yy
     gggg
     gggg
     gggg
    pppppp
    pppppp
    pppppp
    
    (3 moves needed)
    Again you need to prepare a bit as you have to wait to drop the purple, and you
    need to be careful dropping the green gem. Fortunately the yellow's a good place
    to start(a similar solution would be 2-3 Y-g, drop the purple blocks, and drop
    P-G 1-2.) But below works OK too.
    
    The moves:
    1-2 p-g
    1-2 G-Y
    5-6 P-p
    
    *************
    *Puzzle 3-5:*
    *************
    
    XXYyXX
    
     bbbbb
     bbbbb
     bbbbb
     yyybb
     yBybb
     yyybb
    Ybbbbb
    
    (2 moves needed)
    A nasty curve here as it seems any gem dropped in the corner will leave the
    yellow brick out to dry as you can't nail the blue until you nail the yellow,
    and vice versa. But 'useless' blank blocks save your bacon here.
    
    1-2 X-y(now the gem is blocked off...)
    1-2 Y-X(...temporarily. Watch the chain...whee.)
    
    
          ****************
          *LEVEL 4: PARIS*
          ****************
    
    *************
    *Puzzle 4-1:*
    *************
    
    ByXXyB
    
      bb
     bbbb
    bbbbbb
    bYbbYb
    bbbbbb
    ybbbby
    ybbbby
    yybbyy
    byyyyb
    bbbbbb
    
    (2 moves needed)
    The ugliest pixelated/magnified smiley I've seen in a while leads to a nasty
    lack of space here, but fortunately you can just sneak things in. You also have
    to watch for dropping the blues right next to each other. And you can't drop one
    of them first as they'll just dissolve the yellows, leaving yellow bricks for
    you to drop. So 1-2 y-y 2-3 B-B while it looks well intentioned is out.
    Fortunately...
    
    The moves:
    2-3 y-y
    1-2 B-B
    
    *************
    *Puzzle 4-2:*
    *************
    
    pBpyyp
    
       pbbb
       ybbb
    p  bbP
    y bbP
    
    (3 moves needed)
    Lots to bridge here and not many moves to do it in. For starters you need to
    arrange the yellows and then the purples don't seem trivial either. The blue
    gives a chain reaction that hopefully sets everything in place.
    
    The moves:
    2-3 y-y
    2-3 p-p
    5-6 p-B
    
    *************
    *Puzzle 4-3:*
    *************
    
    XXYbyX
    
     XyBX
     XyyX
     XyyX
     XyyX
     XybX
     XybX
     XybX
    
    (2 moves needed)
    
    Here you have to throw a block away to get things done and set up the finale
    where yellow is zapped before blue. But where do you sluff it off to the side so
    it doesn't block things up?
    
    2-3 X-y
    3-4 b-Y
    
    *************
    *Puzzle 4-4:*
    *************
    
    XRXXXX
    ------
    R    Y
    G    B
    B    G
    Y    P
    R G  B
    ggX rr
    rrX bb
    yyX pp
    bbX gg
    ggX bb
    rryyyy
    
    (1 move needed)
    Looks more impressive than it actually is. There's a choice between two drops,
    really, 2-3 R-X or 4-5 X- R. And only one gives the massive chain reaction.
    
    The move:
    4-5 X-R
    
    *************
    *Puzzle 4-5:*
    *************
    
    XXGbry
    
    XXXXX
    XRXYX
    XXXXX
    XBXXX
    XXgXX
    XXgXg
    gXgXg
    gXggg
    gggggg
    
    (3 moves needed)
    The uncolored blocks will fall as you take out the gems/green blob, but the
    question is, how? It's possible to see ahead here but you're probably best off
    doing the obvious first. You may fail but the right first move should be
    apparent shortly.
    
    The moves:
    5-6 y-G
    1-2 r-X
    3-4 b-X
    
          ********************
          *LEVEL 5: HOLLYWOOD*
          ********************
    
    *************
    *Puzzle 5-1:*
    *************
    
    XXXXGR
    
       Y
    yyyX
    XXXY
    XXXX
    XXXX
    XXXg
    yyyg
    XXXgg
    XXXrrr
    
    (2 moves needed)
    The obvious way is not the right way although it gets you close. That top bunch
    is tough to knock out...but you don't have to let both gems down at once.
    
    The moves:
    5-6 X-R
    5-6 X-G
    
    *************
    *Puzzle 5-2:*
    *************
    
    bbyyXX
    ------
    XY
    XX
    XX
    XX
    XXB
    XXX
    XXX
    XXX
    XXXX
    XXXX
    XXXX
    
    (4 moves needed)
    Again the lack of space is annoying but you do have to make each move count--in
    an odd way. You'll need to build a ladder so the yellow and blue bricks get
    used, and you can't go for a chain reaction right away. You'll need to swivel
    quite a few bricks around to nail this down.
    
    The moves:
    3-4 X-X
    3-4 X-X
    3-4 y-b
    3-4 y-b
    
    *************
    *Puzzle 5-3:*
    *************
    
    XXBGRY
    
    gg  gg
    gg  gg
    rr yyy
    rggygg
    rggygg
    bbbbbb
    bggbbb
    
    (3 moves needed)
    Here the trick is to figure what can be safely knocked out. In this case you can
    go with two relatively innocuous colors right away, but you need to wait a bit
    for the knockout blow.
    
    The moves:
    3-4 R-Y
    3-4 X-B
    3-4 X-G
    
    *************
    *Puzzle 5-4:*
    *************
    
    GYppXX
    
       R
       y
     X yP
    XXrrr
    XXggPX
     XXXX
     XXXX
     X  X
     X  X
    
    (2 moves needed)
    Some chain reactions are pretty clearly indicated. If you knock out the yellow
    then the purple goes too soon--so you'll have to leave that second. You'll also
    need to place the green jewel so it takes the others out, all while dropping the
    purples over on the right.
    
    The moves:
    5-6 G-p
    3-4 Y-p
    
    *************
    *Puzzle 5-5:*
    *************
    
    XXGgRr
    
    Xggg X
    Xrrr X
    Xrgr X
    Xrrr X
    XgggRX
    XXXXXX
    XXXXXX
    XXXXXX
    XXXXXX
    
    (2 moves needed)
    You can't dump any noncolored squares, and dropping a jewel too soon will leave
    the field barren. You've blockaded a jewel from the main group of glop before
    and you'll need to do it again here.
    
    The moves:
    4-5 g-G
    4-5 r-R
    
          **************************
          *LEVEL 6: WASHINGTON D.C.*
          **************************
    
    *************
    *Puzzle 6-1:*
    *************
    
    PYXXGX
    
     ggg
     Pgg
     yyy
     yyy
     ppp
    
    (2 moves needed)
    The purple gem below is shaded two ways but it shouldn't be too difficult to
    figure what to do. The green has to go first, and then...take out the purples
    all at once.
    
    The moves:
    3-4 G-P
    2-3 X-Y
    
    *************
    *Puzzle 6-2:*
    *************
    
    XXYrXX
    
      yy
      yy
      yy
      yy
      XR
      yy
      yy
      yy
      yy
    
    (6 moves needed)
    Those six moves are for building a pedestal to drop something on. Once you
    realize this and take the shameless approach it's all pretty easy.
    
    The moves:
    5-6 X-X
    5-6 X-X
    5-6 X-X
    5-6 X-X
    5-6 r-X
    5-6 Y-X
    
    *************
    *Puzzle 6-3:*
    *************
    
    XXBPXX
    
     YBYGR
     bybyb
    bRGRGr
    rgrgrr
    XpGPBY
    Xppbpb
    GRGRGy
    rgrgyy
    bPYPBy
    bbpypb
    
    (1 move needed)
    OK, it's not clear where the purple goes but just dropping the blue will get
    results. And with one move you might as well bring the purple along for a ride
    that will take longer than the actual thinking/solving part. Everything
    collapses. A 23-chain.
    
    The move:
    1-2 B-P
    
    *************
    *Puzzle 6-4:*
    *************
    
    GXXXBg
    
    B
    G
    Y
    B
    gggg
    bbbb
    yyyy
    gggg
    bbbb
    
    (2 moves needed)
    Just dropping the green gem takes everything out, so how to waste a move? You
    need to drop the other pieces where they won't take anything out.
    
    The moves:
    3-4 B-g
    2-3 G-X
    
    *************
    *Puzzle 6-5:*
    *************
    
    XBBGRR
    
    gggggg
    XXgrrX
    XXgBrX
    XXgrrX
    XXgBrX
    XXgrrX
    
    (3 moves needed)
    A different sort of move wasting here. You need to get rid of some gems but not
    too quickly. There are a few ways to do this and you want to make sure you drop
    certain pairs of gems right.
    
    The moves:
    3-4 R-B
    4-5 B-R
    2-3 G-X
    (cop out, sort of: 1-2 B-B, 1-2 G-X, 4-5 R-R)
    
          *****************
          *LEVEL 7: MOSCOW*
          *****************
    
    *************
    *Puzzle 7-1:*
    *************
    
    BXyXgX
    
    bbbbbb
    bbGbGb
    ggbbbg
    bbbbbb
    bbYbYb
    yybbby
    
    (2 moves needed)
    Here there are some gaps to bridge(yellows and greens aren't linked yet) and not
    many blocks to do it with. A little logic tells what to place where.
    
    The moves:
    3-4 X-y
    4-5 g-B
    
    *************
    *Puzzle 7-2:*
    *************
    
    BbYXXX
    
     X
     yyyyy
     yyyyy
     BXyXX
    bXXyXX
    bbbbbb
    
    (2 moves needed)
    Another not too bad level where you just need to figure out where to jumk the
    blue brick--can't touch the gem, quite.
    
    The moves:
    3-4 Y-b
    1-2 B-X
    
    *************
    *Puzzle 7-3:*
    *************
    
    XXBXGg
    
      Bg
     bgbG
    
    (2 moves needed)
    A chain reaction is needed here. It's not clear what to set up and what to move
    around, but you'll note that with 4 B's you'll need two combos of two blues and
    5 G's make for one combo of two and one of three. How to link them together?
    
    The moves:
    5-6 B-g
    4-5 G-X
    
    *************
    *Puzzle 7-4:*
    *************
    
    XRGgXX
       r
     XXrrr
    XXgrrg
    XXgggg
     XgRgg
     XXXXX
     XXXX
     XXXX
     X  X
     X  X
     X  X
    
    (2 moves needed)
    My what a cute animal. Cute solution too. A bit easy though. All you need to do
    is make sure you flip the greens over to the side when dumping the red(greens
    first leaves one red gem.)
    
    The moves:
    2-3 X-R
    3-4 G-g
    
    *************
    *Puzzle 7-5:*
    *************
    
    rryyXY
    
    X yyyy
    R XXXX
    XrXXXX
    
    (4 moves needed)
    The reds seem hard to position. How do you pile them on, especially with all the
    ledges, and still take everything else out? The yellw gem comes last but what
    until then?
    
    The moves:
    1-2 X-y
    1-2 X-y
    1-2 X-r
    2-3 r-Y
    
          ****************
          *LEVEL 8: CAIRO*
          ****************
    
    *************
    *Puzzle 8-1:*
    *************
    
    XrRyYX
    
      rr
      rr
      rr
      yy
      yy
     RyyR
    
    (2 moves needed)
    Although the gems are spread apart you don't need to take them all out at once.
    The key thing here is probably lumping the yellows together and giving access to
    the gem--as you can't quite drop yellows the first turn and then reds.
    
    The moves:
    1-2 r-y
    1-2 R-Y
    
    *************
    *Puzzle 8-2:*
    *************
    
    ryybbg
    
    Y Y B
    X X X
    X X X
    X X X
    X X X
    XGXBXR
    
    (3 moves needed)
    Really as silly as it looks. Or should look by now. You've probably mastered
    flipping gems, so no further comment.
    
    The moves:
    5-6 b-r
    3-4 y-b
    1-2 y-g
    
    *************
    *Puzzle 8-3:*
    *************
    
    XyyRXX
    
       XX
      XY
     rrr
     XXrXX
       r
     yyyyy
    
    (4 moves needed)
    
    It looks like you should be able to wipe out the red immediately but that zaps
    the yellows before their time. With so many quick puzzles a deliberate one can
    throw you off guard. Lots of dull moves to prepare the final combo.
    
    The moves:
    1-2 y-X
    1-2 y-X
    1-2 X-X
    1-2 R-X
    
    *************
    *Puzzle 8-4:*
    *************
    
    XPPXYy
    
       y
     pypY
     pypX
    XXXYXX
    XXXXXX
    XXXXXX
    XXXXXX
    
    (2 moves needed)
    A chain reaction looks pretty necessary as you'll need to link the jewels on the
    right together. But how  can you knock off both purple bars safely without
    zapping the wrong yellows first?
    
    The moves:
    3-4 P-y
    1-2 P-Y
    
    *************
    *Puzzle 8-5:*
    *************
    
    gXbYrP
    
    
      pp
      pp
     Brrg
    yyrrg
    ybbRG
    
    (3 moves needed)
    A very colorful level where it's not quite clear what end to start from. You can
    nail chain reactions both ways. But pedantic moves shouldn't be counted out
    here. Don't try to get too cute.
    
    The moves:
    5-6 r-g
    3-4 P-b
    1-2 Y-X
    
          ******************
          *LEVEL 9: AREA 51*
          ******************
    
    *************
    *Puzzle 9-1:*
    *************
    
    gGbgXX
      XXXX
      XXXX
      gggB
      gggg
     bbbbg
    XXXXXX
    XXXXXX
    XXXXXX
    XXXXXX
    XXXXXX
    XXXXXX
    
    (2 moves needed)
    A totally unnecessary space crunch where it should be pretty clear what to do by
    now. Just keep the greens together for the big bomb.
    
    The moves:
    1-2 g-g
    1-2 G-B
    
    *************
    *Puzzle 9-2:*
    *************
    
    XXGRBX
    
      bb
      bb
      bR
      gg
      gg
      rr
      rr
    
    (2 moves needed)
    Here it doesn't quite seem like you can line up EVERYthing at once. The blue has
    to go first but what after that? You need some way to delay the red bouncing
    down.
    
    The moves:
    2-3 X-G
    3-4 R-B
    
    *************
    *Puzzle 9-3:*
    *************
    
    YRGXYX
    
      ggg
      ggg
      ggY
      rrr
      rGr
      rrr
    yyyyyy
    
    (2 moves needed)
    It almost seems bad form to put a level with such a straightforward solution
    into the level. But here it is. With four gems to drop in two moves you'll
    clearly need to take out the yellow bottom first(but not use both gems,) and
    that makes it pretty clear roughly where to put the other yellow.
    
    The moves:
    1-2 Y-G
    5-6 Y-R
    
    *************
    *Puzzle 9-4:*
    *************
    
    XPYpXX
    
     yyy
     yPy
     yyy
     ppp
     pYp
     ppp
    
    (2 moves needed)
    You may get stuck with the single Y on top if you do things wrong, specifically
    if you leave the purple gem until last. Hmm.
    
    The moves:
    1-2 P-p
    2-3 Y-X
    
    *************
    *Puzzle 9-5:*
    *************
    
    YXXRXX
    
     XX X
     yyrY
     yyrr
     yyyy
    
    (2 moves needed)
    Going down the left with the yellow doesn't seem to work, and you also can't go
    down the center with the red. But that additional move gives you the possibility
    of an alternative path, and with all those blocks to jettison the game does lead
    you on a bit.
    
    The moves:
    4-5 Y-X
    5-6 X-X
    5-6 X-R
    
          ***********************
          *LEVEL 10: OUTER SPACE*
          ***********************
    
    **************
    *Puzzle 10-1:*
    **************
    
    XXyyPY
    
    XXX
    ppp
    ppX
    ppX
    ppX
    ppXX
    
    (4 moves needed)
    There doesn't seem to be enough time to blast the Y's(2 moves) and build stairs
    for the purples(3 moves.) Maybe you can mix the two operations somehow?
    
    The moves:
    4-5 X-y
    4-5 X-y
    4-5 X-Y
    4-5 P-Y
    
    **************
    *Puzzle 10-2:*
    **************
    
    gbyrXX
    
       X
       Y
     yyX
     yyR
     rrX
     rrB
     bbX
     bbG
     ggr
    Xggr R
    
    (3 moves needed)
    Dropping the red brick off to the right side(5-6 r-X) leaves you with no blocks
    except the ones you have to drop. Maybe you can drop them before the big
    reaction so they lump with their respective colors?
    
    The moves:
    1-2 g-y
    1-2 b-X
    5-6 r-X
    
    **************
    *Puzzle 10-3:*
    **************
    
    ggXBYy
    
        y
        y
       bb
     XXbX
     XXGX
     X XX
    
    (3 moves needed)
    You need to drop the greens in the hole to get to the gem. But you obviously
    can't do them one at a time. And there's still the yeoolw to worry about, but
    it's a pretty benign structure.
    
    The moves:
    4-5 Y-y
    3-4 x-G
    4-5 g-B
    
    **************
    *Puzzle 10-4:*
    **************
    
    XXGRYX
    
         y
         r
         r
        rr
      G rr
      yyyr
     ggggX
     ggXXX
    
    (2 moves needed)
    A level all decked out in 'stoplight tones'--how nice.  Blasting the yellows or
    greens on the first iteration leaves the other color suspect, and taking out the
    reds also creates problems. You can get rid of the yellow but the green gem
    can't go anywhere. Procrastination is a virtue here.
    
    The moves:
    5-6 Y-X
    4-5 R-G
    
    **************
    *Puzzle 10-5:*
    **************
    
    GXBYPP
    
        pp
       ygg
     XXypp
     yybpp
     XXYpp
     XXXpp
    
    (6 moves needed)
    A worthy final level with a clever twist. Placing green and purple down as a
    starting chain reaction seems to have effect but in fact there'll be something
    at the end that catches you if you just nail the greens/purples first. You need
    to have everything in place as you drop the final blue, including that vexing
    yellow gem above. Preparing early for something that seems to require an extra
    move will allow you to pass the level.
    
    The moves:
    5-6 X-P
    5-6 X-G
    1-2 X-X
    1-2 X-X
    1-2 Y-X
    5-6 B-P
    
    Congratulations, you've won this part of the game!
    
      4. CLEAR MODE
    
      Only a few puzzles here are time critical, so don't pay attention to when the
    mutant monsters get annoyed. It's more important to think out a good move. Basic
    tricks here include dropping a block in the right place to link up two formerly
    separate colored blocks and also getting rid of a certain color and keeping it
    gone. Obviously in the second the best time to do this is when that color isn't
    in your tray on top and in fact if you can get rid of one more block of that
    color before dropping a gem, that is a great idea.
    
          ****************
          *LEVEL 1: TOKYO*
          ****************
    
    *************
    *Puzzle 1-1:*
    *************
    
    bGbgGb
    
    ggbbgg
    ggbbgg
    
    Here is a good enough introduction. Drop 1-2 G-b to start and then 5-6 G-g. Then
    drop a couple blues on the remaining structure. All blocks that reappear will be
    blue so just keep dropping them and you'll win pretty quickly.
    
    *************
    *Puzzle 1-2:*
    *************
    
    bryybr
    
     rr
     rr rr
    ryyryy
    ryyryy
    bbbbbb
    byyyyb
    byyyyb
    
    You can make a good start with 4-5 r-y and then drop red in 1. Now the reds are
    connected, and if a red gem appears then the yellows will be connected. You'll
    want to leave the blues for as long as possible, until you can drop them onto
    the crescent of blue blocks already there. That way you can take out all the
    blues at once.
    
    *************
    *Puzzle 1-3:*
    *************
    
    ybbggy
    
    yyyyyy
    yyyyyy
    ggyygg
    ggyygg
    yybbyy
    bbyybb
    yyggyy
    ggbbgg
    
    Here thinking ahead will pay off rather quickly. That big yellow blob on top is
    annoying and the first move 1-2 y-y will make it more imposing, but that much
    more will vanish when a yellow gem appears. 3-4 b-b and 5-6 g-g are good waiting
    moves too. You'll want to hold off on other colored gems if possible because if
    you drop in a yellow then you'll have some blues and greens connected. The next
    bit will be a bit pedantic but a few 3-4 y-y's will connect the remaining
    yellows. You can probably link the greens near the bottom together as well with
    a 3-4 g-g.
    
    *************
    *Puzzle 1-4:*
    *************
    
    yBypby
    
    yybbyy
    ppyypp
    ppyypp
    bbggbb
    bbggbb
    ppyypp
    ppyypp
    
    Finally you've moved on to four colors. This is not too harsh an introduction as
    3-4 y-B is a great way to start here as it links some yellows together
    immediately. Then 4-5 y-p links all the yellows on top. If another purple block
    appears before a gem, put it in column 3 to connect the purples on top. You can
    connect the squares next to the edges if you need and in fact if a gem appears
    to knock one out you may want to wait to place it until the center square is
    cleared and you can connect the two squares on the edges.
    
    *************
    *Puzzle 1-5:*
    *************
    
    YbgrgR
    
    b    b
    bbyybb
    gggggg
    rrrrrr
    rrrrrr
    gbyybg
    gbyybg
    
    2-3 b-g and then 3-4 Y-g is a good way to start out here as once the green is
    gone you can use the red gem to great effect. Take out a blue with ablue gem to
    give the green more surface area and use a R-r if possible to get rid of all
    traces of reds.
    
          ****************
          *LEVEL 2: TOKYO*
          ****************
    
    *************
    *Puzzle 2-1:*
    *************
    
    Gryygg
    
    yyrgyy
    ggyyrr
    ggyyrr
    rryygg
    yyXXyy
    ggXXrr
    ggXXrr
    
    This is your first experience with blocks against the ground, and they're
    actually a bit of a help here as you can use them to link shapes on one side
    with the other. Here you want to start with 5-6 g-g before dropping the green
    gem with 3-4 r-G. This extra move gets you that much closer to your next gem
    without using up any space. From there you should be able to drop in a yellow
    gem. If you have severl reds or greens then you can connect the square with the
    2x1. You can also leave red gems on top of the green or vice versa to create a
    combo. Yellow gems can also be left although the chain reaction will be a bit
    longer in coming(wipe out greens and reds.)
    
    *************
    *Puzzle 2-2:*
    *************
    Yygpyp
    
    yygyyg
    pgypgy
    pgypgy
    pgypgy
    pgypgy
    
    I didn't measure the exact height of the vertical lines here but I do think a
    good start is to play 4-5 y-g and 2-3 Y-Y. This wipes out the yellows that were
    blocking progress and links the greens together. From there you'll want to play
    p-g 1-2 once a purple appears. If a yellow gem appears first then drop it in
    columns 3 or 6. Any other color and you'll have shafts to drop gems down which
    should reduce the tall sticks easily.
    
    *************
    *Puzzle 2-3:*
    *************
    
    YbrBrb
    
         b
       brr
     brrbb
    rrbbrr
    bbrrbb
    rrbbyy
    bbyyyy
    
    The reds and blues are very disjointed here but fortunately you can make some
    headway linking them together. The first move 4-5 B-b seems pretty clear
    although if you want to wait a bit you can play 2-3 b-b and 2-3 r-r hoping for
    another blue brick. Then 4-5 B-b would take out the whole top b's. From there it
    is a case of linking the red rectangles and dropping a gem--or putting b's in
    columns 2 and 4 so that when a red gem comes the blues below are linked. If too
    many yellows pile up in your tray check the blocks and drop the gem--another
    should appear soon enough.
    
    *************
    *Puzzle 2-4:*
    *************
    
    bryybr
    
      X
     rrX
     rr rr
    ryyryy
    ryyryy
    bbbbbb
    byyyyb
    byyyyb
    
    The blocks above are annoying but playing r-y 1-2 and r-y 5-6 will start off
    well enough. Red gems are what you want at first and once you get one you will
    want to place it in column 1. Then a blue gem to that side and a yellow--in that
    order preferably but if the blues pile up in your tray, get rid of the yellows
    and then pitch the remaining blues and use a gem. You can let stuff pile up on
    the right in the meantime although you want to keep some semblance of shapes
    together. There also may be a problem with one stray block on the left and you
    may have to wait a bit for two blocks of the same color to come together. Or
    just get rid of everything the first time. But if you don't you can also place
    blocks one at a time on the floating blocks(2-3 and 4-5 moves) and drop a gem to
    the left, drop a gem on 3 and make 4-5 moves to wipe out the top part.
    
    *************
    *Puzzle 2-5:*
    *************
    
    ppyygg
    
    XXXX
       X
       X
       X
       X
       Xgp
       Xgp
     GY py
    gyggpy
    
    The bottom part looks intimidating but once you get a green in there you'll
    manage a huge chain reaction, so that's ok. The top part affords some bunker for
    wasting moves but you don't want to pile up to the top or you may not be able to
    get rid of squares. Getting rid of the mess below should be first priority
    though and with two 5-6 g-p moves you should get some sort of gem. The yellows
    can go in the upper left part and once you get a purple or green gem, use it in
    the gap. The other color should follow shortyly and then you only need another
    purple gem. Here you can put the greens off in 1-2 and yellows in 3-4 and drop
    any p-y blocks down the hole. Once the purples are zapped a green will make
    short order of the bottom left. Then you can chip away at the right side. You
    might even want to try to drop one color of blocks into the hole and the other
    into the left, i.e. make a 4-5 move when you have to split the colors.
    Eventually you should get a gem and then be able to make the board monochrome.
    
          ****************
          *LEVEL 3: TOKYO*
          ****************
    
    *************
    *Puzzle 3-1:*
    *************
    
    yybbpp
    
      pp
    bbppbb
    bbyybb
    ppyypp
    ppbbpp
    yybbyy
    
    3-4 b-b 5-6 p-p 3-4 b-b will set up some big chain reactions once a gem drops.
    You can repeat the process of dropping double-colors for quite a while. If
    you're really lucky you can drop one of the center blocks to make a big shape.
    But you've probably been through the general process before so I won't elaborate
    further.
    
    *************
    *Puzzle 3-2:*
    *************
    
    bgygyb
    
    yy  yy
    bb  gg
    bb  gg
    gg  bb
    gg  bb
    yy  yy
    yy  yy
    bb  gg
    bb  gg
    gg  bb
    gg  bb
    
    Not a lot of real estate to deal with here so you'll want to place things
    exactly down the center. You don't have any real chain reactions to work at
    first but 3-4 g-b 3-4 g-b should work. From there you just want to hook up
    squares on opposite sides before dropping a gem. They should get reduced pretty
    quickly.
    
    *************
    *Puzzle 3-3:*
    *************
    
    pybpyb
    
    pybpyb
    
    p    p
    p    p
    py   p
    pyb bp
    pybybp
    pybybp
    pppppp
    yyyyyy
    bbbbbb
    
    1-2 p-y and 5-6 b-p should get the purples out of the way long enough for a gem
    to come down. If not drop the purples in columns 2/5 and just build up the
    blue/yellow sticks that form. Once you zap the purples the yellows will lump and
    you can use a big gem there. If a blue gem appears first drop it in 1 or 6 and
    the chain reaction will win easily.
    
    *************
    *Puzzle 3-4:*
    *************
    
    gbrgbr
    
    gg  gg
    gg  gg
    gg  gg
    bb  rr
    Xb  rX
    gg  bb
    XXbbXX
    rrbbgg
    XXXXXX
    
    Here you can link the b's together with some patience. 3-4 b-b and wait for the
    next blue. You can dump greens on top, on 1-2. Later you'll need to drop a green
    gem and red gem down columns 4 and 3 respectively.
    
    *************
    *Puzzle 3-5:*
    *************
    
    bryybr
    
        X
       XX
    ryXXXb
    ryXXXb
    bbbbby
    bryyyy
    bryyyy
    
    Drop 1-2 r-y until you can't any more and even put off dropping gems for it if
    you must. That will clear off the left part but you will have a problem with the
    right. A 5-6 drop is necessary leaving something on the suspended blocks. Then
    you'll probably need some 3-4 drops and then a 2-3 and a 1-2. The important
    thing is to wipe out stuff from right to left--when a block is on 5, make 3-4
    moves where 4's color equals 5's. Use a gem at the right time and use 1-2 as a
    dumping ground. Fortunately there should only be two colors left so it shouldn't
    take too long.
    
          ****************
          *LEVEL 4: TOKYO*
          ****************
    
    *************
    *Puzzle 4-1:*
    *************
    
    yrrybb
    
    yyyyyy
    yrrrrr
    brbbby
    yrbybr
    brbbby
    yrrrrr
    yyyyyy
    
    3-4 y-y 5-6 r-r 1-2 r-r and once the yellow gem pops out you can work on other
    things. There's no way to wipe out the shapes quickly but you've probably got
    the general pattern down by now.
    
    *************
    *Puzzle 4-2:*
    *************
    
    pYpybB
    
    pp  pp
    pp  pp
    bbyybb
    bbyybb
    yyggyy
    yyggyy
    pbbbbp
    ggppgg
    ggppgg
    
    3-4 y-Y 5-6 B-b 3-4 p-p and you should be off to the races. Drop a green gem in
    3 or 4 to start a chain reaction.
    
    *************
    *Puzzle 4-3:*
    *************
    
    rbrbrb
    
     r   b
     br br
     rb rb
     br br
     rb rb
     XX XX
    rXrrrX
    rXrrrX
    bXbbbX
    
    4-5 r-b is a good way to start out and then 3-4 r-r continues it. You really
    won't be able to help needing to drop a red and blue down 1 and 4 so you just
    have to spend time until then. Note that you can drop a gem in 3 or 5 and
    usually take out 2 other squares at once. The staggered appearance of the
    columns may make you a bit nervous but you should always be able to dump either
    a red or a blue so it builds on a shape, and gems are plentiful enough that you
    can drop them down column 4. Save the left side til last.
    
    *************
    *Puzzle 4-4:*
    *************
    
    ybRybr
    
    yyyyyb
    yyyybr
    yyybry
    yybryb
    ybrybr
    brybry
    rybryb
    ybrybr
    
    Here you will want to place the blues first and the reds over them, holding off
    on dropping a yellow gem until you have some infrastructre. The more stairs you
    can make connecting the squares diagonal to each other the easier things will
    be. You'll want to avoid breaking that up too. Always be on the lookout for a
    way to set up a chain reaction that won't take out another gem but will leave
    the lower diagonal squares connected. If you do that the board should breeze by.
    
    *************
    *Puzzle 4-5:*
    *************
    
    bgbgby
    
    XXgggp
    bbyyyp
    bbgXXp
    bbgXgg
    yyyXgg
    XXyXbb
    ppyXbb
    
    This level is a bit of a scramble and there's a forced order in how to do
    things. You'll need to drop gems of color green, yelow, blue, green, yellow and
    purple down the column 3 well respectively. In addition you'll need to take out
    the purples, greens and blues in column 6. Use the platforms on 4 and 5 to lump
    extra blocks and get rid of them. At the end you may have a bunch of blue blocks
    and no easy way to get rid of them--all monochrome and still a puzzle. The best
    solution is to keep going 5-6 and when a gem comes up dump it in column 5.
    Eventually you'll connect a full shape.
    
          ****************
          *LEVEL 5: TOKYO*
          ****************
    
    *************
    *Puzzle 5-1:*
    *************
    
    yryrrg
    
    bbbbgg
    bbbbgg
    bbbbgg
    yyyrrb
    yyyrrb
    ggbbyr
    ggbbyr
    ybgrbg
    ybgrbg
    
    Around here the game starts forcing you to get pedantic. 1-2 y-y 3-4 r-r 5-6 r-g
    should allow some nice chain reactions later but there are only so many and
    you'll need to drop quite a few gems to break everything up.
    
    *************
    *Puzzle 5-2:*
    *************
    
    pybgrp
    
    pp  rr
    yy  gg
    bb  bb
    bb  bb
    gg  yy
    gg  yy
    gg  yy
    rr  pp
    rr  pp
    rryypp
    rryypp
    
    3-4 r-y 3-4 g-p will set up some potential links and you can probably go from
    there. This is a bit nasty as there are no ways to drop any gems right away but
    even if you have to keep filling the wells you can probably eventually get a
    blue gem to connect the squares on each side. That will buy space and time.
    
    *************
    *Puzzle 5-3:*
    *************
    
    ggbbpp
    
    bbgggg
    ppggbb
    bbppbX
    ggppXX
    gXppXX
    bXXgXX
    bXXgXX
    bXXgXX
    
    3-4 p-p 5-6 g-g 1-2 b-b gets rid of the first line and then the gems should
    start fapping. Using a green gem first is best, then a purple, then a blue for
    maximum combo power. If you can wipe out purple early on you'll be doing well.
    Then you can just 1-2 b-g(or g-g) until you get a green gem and 4-5 g-b until
    you get a green gem(3-4 g-g to get rid of the greens and then 4-5 G-b or g-B to
    make it monochrome.)
    
    *************
    *Puzzle 5-4:*
    *************
    
    pybgbp
    
    bbbbbb
    gggppb
    gggppb
    yyybbX
    yyybbX
    yyybby
    XbXgXy
    XhXg y
    XbpX y
    XXpX y
    
    There are a lot of columns to get rid of. 3-4 g-p 1-2 b-b 3-4 y-p will set you
    up well for when a blue gem shows up. Once you get rid of the top part then you
    need to pick off the columns one at a time. Liquidate the color of the blocks
    hidden in that column from your tray, then use the gem. Then move over and
    repeat. See 4-4 for how to get rid of the final color.
    
    *************
    *Puzzle 5-5:*
    *************
    
    ggbbgr
    
     gpgp
     gpgp
    bybyby
    bybyby
    grgrgr
    grgrgr
    
    
    You'll have some seemingly useless squares in your tray at first and 1-2 g-g 1-2
    b-g sets up some sort of combination. If a purple gem appears try to wait for
    two purple blocks in your tray to wipe out that color at once. You can bridge
    many of the gaps between the 1x2 blocks in this fashion to save some time.
    
          ****************
          *LEVEL 6: TOKYO*
          ****************
    
    *************
    *Puzzle 6-1:*
    *************
    
    rbybyr
    
      yb
     yybb
    bbrryy
    bbrryy
    yyybbb
    yyybbb
    
    Here the game keeps throwing out lines that bubble up from the bottom.
    Fortunately they're all of the form bbrryy so they don't matter much. But it
    does take a while.
    
    I found a good start here is 3-4 y-b until you get tired of it. A gem should
    drop down and provide you with space and a column to dump the reds in. From
    there it's straightforward.
    
    *************
    *Puzzle 6-2:*
    *************
    
    rbbryy
    
      rr
      bb
      XX
      XX
    rrXXbb
    rrXXbb
    yyXXpp
    yyXXpp
    
    1-2 y-r 1-2 y-r is the way to go here. Enough reds and you can maybe bridge them
    with the top when a gem comes. But just a red gem and then a yellow on the left
    wipes out one of the colors. Purples may not show up much but 5-6 b-p would be a
    good move if they do.
    
    *************
    *Puzzle 6-3:*
    *************
    
    bryybr
    
    yy
    yy  yy
    brrbyy
    brrbrr
    ryyryy
    ryyryy
    bbbbbb
    byyyyb
    byyyyb
    
    We've seen the blue 'protecting' the yellow before and here it certainly makes
    things sticky. As a yellow gem seems to drop right after 3-4 y-y is a good move
    but 1-2 b-r and 3-4 r-b are also strong waiting moves. Then you can link the
    shapes below together.
    
    *************
    *Puzzle 6-4:*
    *************
    
    rgbrbg
    
     ggrr
    rrbbgg
    rrbbgg
    XggrrX
    XbbrrX
    XbbrrX
    XXggXX
    XXggXX
    XXXXXX
    
    Not too hard to get to the center of the deal here if you start carefully. 1-2
    r-g 5-6 g-r and a green gem seems to drop down regularly. 3-4 g-g buys enough
    space for this to be nice and pedantic. You can then bridge the reds.
    
    *************
    *Puzzle 6-5:*
    *************
    
    ggbbyy
    
       yy
    bbbyyX
    XXpppp
    XXpyyy
    bbbyXX
    bbbyXX
    bbbggg
    XXXggg
    XXXggg
    
    Tight quarters and it seems the game drops a purple gem on you when you don't
    really have the space. 1-2 b-b is safe as is 5-6 y-y. From there you may need to
    make a 2-3 drop and then a 3-4 for the purple gem and a 3-4 to get the yellow.
    Then you can start working away as usual.
    
          ****************
          *LEVEL 7: TOKYO*
          ****************
    
    *************
    *Puzzle 7-1:*
    *************
    
    The puzzle moves up much more quickly than 6-1 so you have to keep your head in
    the game. 2-3 b-r and 3-4 r-r should get the reds in order. Blue gem in column 1
    or 5 should be devastating.
    
    *************
    *Puzzle 7-2:*
    *************
    
    ybybrb
    
     bbbb
     rrrr
    yryyry
    brbbrb
    brbbrb
    yryrry
    brbbbb
    brXyXb
    yyXyXy
    
    5-6 b-r 1-2 y-b 3-4 y-b works well here. A blue gem is obviously key and once
    you get it you'll have a lot more space. The rest should be pretty trivial.
    
    *************
    *Puzzle 7-3:*
    *************
    
    bypybb
    
    pp
    bby
    bbyyb
    XXXppp
    XXXyyy
    XXXppp
    XXXbbb
    XXXbyb
    XXXppp
    XXXpyp
    
    This level is a bit of a scramble and a purple gem seems to come first--dump it
    in column 3. For starting out b-b 5-6 y-y 3-4 is as good as any.
    
    *************
    *Puzzle 7-4:*
    *************
    
    bprypr
    
    pp   p
    rrr rr
    yyy yy
    bbb bb
    ppp pp
    rrr rr
    yyy yy
    bbbbbb
    
    Preparation is everything here. 3-4 p-y and 4-5 r-p is a great start and then
    dump a red down the whole if possible but if not two blues should be OK too. Try
    for as many horizontal lines as you can as that will help you work down quickly.
    
    *************
    *Puzzle 7-5:*
    *************
    
    rrbyrg
    
      bb
     ryyr
    grbbrg
    bggggb
    bgrrgb
    bgrrgb
    bggggb
    brbbrb
    yryyry
    
    5-6 g-r is a great way to start as a red gem will link the greens below. There's
    nothing else terribly pressing or special about the level once the green is out
    of the way.
    
          ****************
          *LEVEL 8: CAIRO*
          ****************
    
    *************
    *Puzzle 8-1:*
    *************
    
    yrpybb
    
         b
     rrrrr
     rbbbp
    yrbpbp
    brbbbp
    yrrrrr
    ybpppb
    
    This board is a bit fractured but not especialy difficult. You can pass a few
    moves with 5-6 b-b and 1-2 y-y which will make for some extra big shapes when
    the red gem finally comes down.
    
    *************
    *Puzzle 8-2:*
    *************
    
    pYpybB
    
    p    p
    pp  pp
    bbyybb
    bbyybb
    yyppyy
    yyppyy
    pbbbbp
    yyppgg
    yyppgg
    
    Don't try to finesse here. Just knock the two rows down with your gems. 3-4 y-Y
    3-4 b-B 3-4 p-p and once a purple gem comes there's little else to worry you in
    this level.
    
    *************
    *Puzzle 8-3:*
    *************
    
    rbrbyy
    
    yb   r
    yrb rb
    ybr br
    ybb rr
    yXX XX
    rXyyyX
    rXrrrX
    bXbbbX
    
    Clearly you'll need yellow/red/blue gems on columns 1 and 4. But in the meantime
    start with 3-4 b-y and 4-5 y-r. You'll want to reduce the 2-3 and 5-6 buildup to
    gain space and in fact if you see a yellow gem I would push it off to the left.
    Yellow blocks can also go down the center.
    
    *************
    *Puzzle 8-4:*
    *************
    
    bbgrrg
    
    gggg
    bbbb
    rrrr
    yyyy
    gggg
    bbbb
    rrrr
    yyyy
    gggg
    bbbb
    rrrr
    
    5-6 r-r 5-6 b-b 5-6 g-g is a great way to start. You'll want to get going
    knocking off rows and once a few fall then you will be able to use the space to
    get rid of useless pieces--or to set up chains. Although it's always more
    favorable to drop a gem into the right corridor and you can often do something
    like this to anticipate a gem:
    
         r
    rrrrr.
    
    If you get in an emergency there are worse things to do. You can even waste a
    piece to the right if it means you can get the right colored gem over there on
    the next move to take out a shelf.
    
    *************
    *Puzzle 8-5:*
    *************
    
    Why is such an easy level so far along? 3-4 Y-y is pretty clear and then 5-6 g-g
    and 1-2 b-b...and that's if no gems appear. You can work your way down at your
    leisure.
    
          ******************
          *LEVEL 9: AREA 51*
          ******************
    
    *************
    *Puzzle 9-1:*
    *************
    
    ybgryy
    
      yy
     grrg
     grrg
     gXXg
     yggy
     yggy
    brbbrb
    brbbrb
    
    *************
    *Puzzle 9-2:*
    *************
    
    yryprg
    
    bbbbgg
    bppbgg
    bppbgg
    yyyrpp
    yyyrpp
    ggbbyr
    ggbbyr
    ybgppg
    ybgppg
    
    *************
    *Puzzle 9-3:*
    *************
    
    ggrbrr
    
      bb
      bb
    bbrryy
    bbrryy
    ggrrgg
    ggrrgg
    yyybbb
    ybybyb
    
    The level rises here fast and a good pace is important. Don't try for the super
    best move but instead just place squares well. 4-5 r-b is a good start(only one
    flip) and then a blue gem appears above: 2-3 B-r is also expedient and cuts down
    the play field. 5-6 r-r makes a big lump of reds.
    
    *************
    *Puzzle 9-4:*
    *************
    
    rrbbGg
    
      bb
      bb
    rrggrr
    rrggrr
    ppbbpp
    
      Not too intimidating at the start but then the levels start building up as new
    lines get thrown in on the bottom. 1-2 r-r and 3-4 b-b make for a strong start
    and you may want to save the green gem to drop on the square i.e. 4-5 G-g. Some
    lines will bounce back up but if you keep the first wave down you should be ok.
    
    *************
    *Puzzle 9-5:*
    *************
    
    ggbbyy
    
       yy
    bbbyyX
    yypppp
    yypyyy
    XXXyXX
    bbbyXX
    bbbggg
    XXXggg
    XXXggg
    
    This last one is rather easy really. No rising lines to worry about. 1-2 b-b 5-6
    y-y and now I found 3-4 P-p 1-2 b-b could work well. You eventually get two
    yellows(5-6 y-Y) and the next purple can be put in column 4. Then you just need
    to drop a bunch of gems down the center.
    
          ***********************
          *LEVEL 10: OUTER SPACE*
          ***********************
    
    **************
    *Puzzle 10-1:*
    **************
    
    rryybp
    
      yy
      yy
     rppr
     rbbr
     ryyr
     ppbb
     ppbb
    rryyrr
    rryyrr
    
    Getting started here is tough but you do get a blue gem and a purple gem quickly
    so I recommend 1-2 p-r 5-6 r-b. You won't need to wait long and you can just
    lump a yellow shape together in the meantime. After this there are no rising
    lines to deal with, so you can just coast.
    
    **************
    *Puzzle 10-2:*
    **************
    
    bYpyyb
    
    yy  pp
    yy  pp
    bbbbbb
    yyybyy
    pppbpb
    
    You may need quick work at the end but fortunately it's pretty easy to get
    things done quickly at first. 3-4 Y-y is a good start and then 5-6 b-b works
    well. Having three colors helps a lot. You may want to finish off the last two
    colors with a combo although the game does pop all three colors up with lines
    from under. You can probably just keep dropping bricks and get a match by
    accident eventually. After this there are no more rising lines.
    
    **************
    *Puzzle 10-3:*
    **************
    
    ppyybb
    
         p
         p
       byy
      ppyy
     yppyy
    bbppbX
    bbyXbX
    yXpXyX
    yXpXyX
    
    If you want to complete this level quickly you'd do well to wipe out the far
    right at first. Leaving it until last means you'll have to drop many same
    colored bricks down to zap the right side as other parts of the structure will
    slide. 4-5 y-y 5-6 p-p gets you close to dealing with the right. Purple and
    yellow gems soon follow.
    
    **************
    *Puzzle 10-4:*
    **************
    
    bgbgrr
    
      rrrr
      gggp
    bbyyyp
    bbgXXp
    XXgXgg
    yyyXgg
    XXyXbb
    ppyXbb
    
    1-2 b-g 3-4 b-g 5-6 r-r and when a red gem appears you're in business. If you
    can then use a green gem after the blue, the yellows will drop and you'll be
    close to linking them together. Hold off on using a yellow gem until you've
    dropped a block, and you can get through this pretty quickly. Otherwise it's
    just a matter of doing things by parts and you can dump spare pieces on the 1-2
    shelf.
    
    **************
    *Puzzle 10-5:*
    **************
    
    ggbbrr
    
        bb
     x  xx
      xx
      xx
      xx
    rrxx
    rrxx
    bbxx
    bbxx
    ggxx
    ggxx
    
    There's not much space here(three spaces in column 3-6) and fortunately you
    don't need too much. The object is to drop a red, blue and then green down the
    left and clean the mess up later.The game always drops a gem when you need it
    and it also drops a red gem after your first drop, and you should only drop one
    gem at a time. If you want to be strictly correct you should drop 3-4 b-b and
    then 1-2 R-r to start--that way when you drop in a blue, it will take out
    everything. However you still have the problem of taking out the red to the
    left.
    
    The best way to do this is to wait for a red gem and block. Then drop two blocks
    of any color into 3-4 and then you can drop the gem/block leaving 1 open for the
    next gem. The mop up at the end isn't too tricky as the game is very nice about
    giving you the right things to drop.
    
    Password to get through all of the puzzles: QFQGCTQLRP.
    
      5. RESCUE MODE
    
    Here you need to remove all the blocks from on top of the cages of your friends.
    After each set of two levels(five scenes each) a new friend is unlocked. The
    strategy is still roughly the same, but you are time limited, which adds an
    extra dimension to the puzzle. One break you do seem to get is that the game
    only produces new gems/blocks of the colors already in the central four columns,
    on the playfield.
    
    Mop-up techniques are especially important here but because you don't have to
    clear the board fully they should just be perfunctory. Also, just hacking away
    is not as effective as planning things in advance and at the later levels you'll
    need to know the order the blocks fall in.
    
    If you mess up you can just try the same pattern as before as the blocks come
    down in specific order. This allows a lot of planning. Some levels can be very
    easy if you cheat like this but I stuck to general principles for the most part.
    
          ****************
          *LEVEL 1: TOKYO*
          ****************
    
    *************
    *Puzzle 1-1:*
    *************
    
    Time: 1:10
    rryryy
    
     yyyy
     rrrr
     xxxx
     xxxx
     xxxx
    
    Another easy introduction. Drop y-y on 2-3 and r-r on 4-5 and gems should
    eventually fall.
    
    *************
    *Puzzle 1-2:*
    *************
    
    Time: 1:20
    bggbbg
    
     gbbg
    bbggbb
    bgbbgb
    ggbbgg
    bxxxxg
    bxxxxg
    gxxxxb
    
    This is a bit tougher to deal with but you can still start 5-6 g-b 1-2 b-g. Now
    anything can go in 3-4 and with only two colors you should be able to work down
    a bit. You can also connect shapes(green in particular) and you won't need to
    worry too much about the sides. Once the blue in the center is zapped you can
    just place 1-2 b-g and 5-6 g-b to get rid of the rest.
    
    *************
    *Puzzle 1-3:*
    *************
    
    Time: 1:15
    ggrrgy
    
    ggyygg
    yyrrgg
    rrggrr
    yrgrry
    yxxxxy
    yxxxxy
    yxxxxy
    
    This can be a bit sticky but 1-2 g-g and 3-4 g-y gives you two shapes to build.
    You'll need to chip away as before but it shouldn't be too bad.
    
    *************
    *Puzzle 1-4:*
    *************
    
    Time: 1:10
    ppbbgg
    
     bbgg
    bppbbg
    bppbbg
    pxxxxp
    pxxxxp
    pxxxxp
    
    To linke stuff together quickly, 1-2 b-p and 5-6 g-g will work well. You might
    want to save 3-4 p-b for later, along with any purple gems.
    
    *************
    *Puzzle 1-5:*
    *************
    
    Time: 1:10
    ggrrgy
    
    yyyyyy
    ggyygg
    yyrrgg
    rygggr
    yrgrry
    yxxxxy
    yxxxxy
    yxxxxy
    
    A yellow gem won't come for a bit but when it does you'll be prepared. You can
    drop from 1-2, 3-4 and 5-6 as things are and it'll work well. The next green gem
    can be used on the right.
    
          ****************
          *LEVEL 2: TOKYO*
          ****************
    
    *************
    *Puzzle 2-1:*
    *************
    
    Time: 1:10
    gygygb
    
     yyyy
     bbbb
     gbgy
     gbgy
     gbgy
     xxxx
     xxxx
     xxxx
    
    This is not a tough level. Leave column 5 open for a yellow gem and put b-g-b in
    columns 2-3-4. Then you can just drop gems on top of that after you get a blue
    gem.
    
    *************
    *Puzzle 2-2:*
    *************
    
    Time: 1:00
    bbggrr
    
     bbbb
     rggr
     rXXr
     ggbb
     ggbb
     xxxx
    gxxxxg
    gxxxxg
    
    The ledge above the cage is a good place to dump blocks you don't want once it's
    cleared. Starting out you can use 4-5 b-r, 2-3 r-b, and wait for a blue gem to
    show up.
    
    *************
    *Puzzle 2-3:*
    *************
    
    Time: 1:00
    yrryPy
    
     yypp
     yypp
     pprr
     pprr
     rryy
     rryy
     xxxx
     xxxx
     xxxx
    
    2-3 y-y 4-5 y-P gets a big block of yellow, and you can follow that up with 4-5
    r-r to set up either yellow or red for the next gem. In general one gem per
    original square means six gems until mop-up.
    
    *************
    *Puzzle 2-4:*
    *************
    
    ppyybb
    
     ppyy
     ppyy
     bbgg
     bbgg
    bppyyg
    bppyyg
    pxxxxp
    pxxxxp
    pxxxxp
    
    Obviously a green in column 6 would work great but until then you may have to
    bide your time with 1-2 b-p and 3-4 p-y. You can slip the other blue in column 1
    so that it's easier to deal with the vanishing color(one more space in your tray
    for colors you can use) and then see if you can use a green gem before the
    yellow(big chain reaction there.)
    
    *************
    *Puzzle 2-5:*
    *************
    
    Time: 1:00
    bgypbb
    
    bbbbbb
    bbbbyb
    ypybyy
    bbbggb
    gppyyg
    bxxxxb
    bxxxxb
    bxxxxb
    
    1-2 b-p 3-4 y-g 5-6 b-b gets rid of the original row quickly. Obviously a blue
    gem will get you going here but you do have to show a bit of speed.
    
    After completing this, a new monster escapes. You can change your character to
    Ruby if you'd like.
    
          ****************
          *LEVEL 3: TOKYO*
          ****************
    
    *************
    *Puzzle 3-1:*
    *************
    
    Time: 1:00
    yrrbpy
    
     ppbb
     ppbb
     rryy
     rryy
     xxxx
     xxxx
     xxxx
    
    You really only need four gems to get through this level: one for each square.
    1-2 y-r right out works well and then 2-3 r-p 5-6 b-y is the best way to deal
    with the first wave. You can cheat and see ahead knowing the first gem will be
    red--1-2 r-p 5-6 b-y and dump something in the first column.
    
    *************
    *Puzzle 3-2:*
    *************
    
    Time: 1:00
    yrbbrr
    
     yybb
     ybrr
     brrg
     brgg
     xxxx
     xxxx
     xxxx
    
    2-3 y-b 4-5 b-r will set you up once a gem comes along. You also may want to
    dump spare blocks off to the right so you can knock off the greens from below.
    
    If you want to cheat and look ahead you can do this right away since a green gem
    shows up pretty early.
    
    *************
    *Puzzle 3-3:*
    *************
    
    Time: 1:10
    ppbbgg
    
     ggpp
     ggpp
     bbpp
     ppbb
    bggppg
    pxxxxp
    pxxxxp
    pxxxxp
    
    *************
    *Puzzle 3-4:*
    *************
    
    Time: 0:50
    rbbgrg
    rrrr
    rrrr
    rrrr
    rrrr
    rrrr
    gggggg
    rrrrrr
    yyyyyy
    bbbbbb
    bxxxxb
    bxxxxb
    bxxxxb
    
    5-6 r-g 5-6 r-g is the surest way to leave your options open. Then a green or
    red gem will do big damage and a red appears. Then it's a matter of waiting for
    the right colored gem and placing the colors nearest to the top. The only
    problem here is if you think too long what to do. Just drop whatever seems
    right, saving a gem for each layer below, and you should be OK.
    
    *************
    *Puzzle 3-5:*
    *************
    
    Time: 1:10
    rbbgrg
    
     rxxr
     rxxr
     bbgg
     brrg
     xxxx
    gxxxxb
    gxxxxb
    
    1-2 b-r 5-6 r-g allows you a place to drop blue gems or green gems(side) or red
    gems(center) although you'll want another red block for that. Once one set of
    green/blue blocks drops you can just dump that color off to the side and focus
    on getting the colors you need in columns 2/5.
    
          ****************
          *LEVEL 4: TOKYO*
          ****************
    
    *************
    *Puzzle 4-1:*
    *************
    
    Time: 1:20
    rrgbgb
    
      rr
      rr
     gggb
     grrb
    rgrrbr
    rbbggr
    gxxxxb
    gxxxxb
    gxxxxb
    
    *************
    *Puzzle 4-2:*
    *************
    
    Time: 0:50
    yryryr
    
     rrrx
     yyyr
     yxry
     ryry
     rryr
     xxxx
     xxxx
     xxxx
    
    The sidelines are very useful here and although you will want to knock the top
    off first, you can dump a lot down the right side. A red gem will be very useful
    there. If you have a yellow on the third level then you can follow up quickly
    with a yellow gem and get rid of a good deal. As it is a red and yellow gem come
    in pretty quickly and using them in 3-4 Y-R(saving the spot of course) should
    help remove a lot of rubbish early on.
    
    *************
    *Puzzle 4-3:*
    *************
    
    Time: 0:50
    bGbppb
    
      gg
     bpbp
     bggp
     bpbp
     ppbb
     xxxx
     xxxx
     xxxx
    
    Start dumping squares off to the right. Put purple in column 5. Use a blue gem
    and a purple gem to clear out the right side. Now you can dump blues on the
    right and use 1-2 P-B to take out the left. Green gems can nail the center if
    you want.
    
    *************
    *Puzzle 4-4:*
    *************
    
    Time: 1:00
    bryRrb
    
      bb
     ybbr
     bryb
     bryy
     yyrb
    yybrby
    bxxxxb
    bxxxxb
    rxxxxr
    
    Save the red gem until you can see what you need to do. 1-2 y-b is a good opener
    and 5-6 r-b should also keep things going. The first blue gem should go in the
    center and then you can try to link the yellows or red in the center together
    after the other colored gem appears.
    
    *************
    *Puzzle 4-5:*
    *************
    
    Time: 1:20
    yrgbgB
    
     bbgg
     ggbb
     rryy
     ybgr
     ybgr
     xxxx
     xxxx
     xxxx
    
    Sadly it is tough to get any one color eliminated easily but you can make a good
    start with 2-3 B-g. Dumb the blues you find in 4-5 and greens in the left. If
    you're clueless drop stuff down the sides so you can be in a position to take
    out the yellows/reds although if you do it too soon your structure will collapse
    and many shapes will get broken.
    
    Solve this, and you can play as the character Boris.
    
          ****************
          *LEVEL 5: TOKYO*
          ****************
    
    *************
    *Puzzle 5-1:*
    *************
    
    ppbbgg
    
     bbbb
     bgpb
     ggpp
     bbgg
    bppbbb
    bggppb
    pxxxxp
    pxxxxp
    pxxxxp
    
    1-2 b-g 3-4 g-p 5-6 b-g can start you off and then the gems will start falling.
    Take out the top blues first and the rest is relatively trivial.
    
    *************
    *Puzzle 5-2:*
    *************
    
    Time: 1:20
    rbbgyy
    
      yy
      yy
     rxxr
     rxxr
     bbgg
    ybyygy
    yxxxxy
    gxxxxb
    gxxxxb
    
    I found that a green gem appears soon after and 1-2 b-r 5-6 y-g 1-2 b-y is as
    good a way to wait for it as any. Knocking off the blue and grees beneath the
    red make it easy just to wait for the red gems and also eliminate two colors
    from the equation. With two colors you can dump one on the side pretty easily.
    
    *************
    *Puzzle 5-3:*
    *************
    
    gbpgyy
    
     b
     xxyy
     xxgg
     ppbb
     ppyy
     xxxx
    gxxxxb
    gxxxxb
    
    1-2 p-b and 5-6 y-y should open the way for reactions below. Obviously the blue
    sticking out may cause a problem but a blue gen can get rid of it. Two yellow
    gems can also get rid of the yellows once you've filled the right gap.
    
    *************
    *Puzzle 5-4:*
    *************
    
    Time: 1:10
    rrbbrb
    
      bb
    rrbbrr
    bbrrbb
    rrggrr
    bbggbb
    bxxxxb
    gxxxxg
    gxxxxg
    
    The initial moves, you can't seem to miss, but gems are sparse here so you
    really need to hook areas up quickly and actually you will want to do stuff like
    5-6 b-r right away--so when you get a red gem the blues below will be connected.
    The big pain is to get rid of the green square below, and with two colors it's a
    bit easier. But you need to be very proactive. In the meantime connect diagonals
    whenever possible.
    
    *************
    *Puzzle 5-5:*
    *************
    
    Time: 1:10
    rrbybr
    
     xy
      b
     rrxx
     yy
     ybbb
     xxxx
     xxxx
     xxxx
    
    You may have to bore down a bit here and I recommend filling up the bottom right
    to get at the blues there. 5-6 b-r leaves you with one hole to fill in and 3-4
    y-b lets you take out the top blues. Reds can be sluffed off to the left. Use
    the first gem on the top blues and then see about the yellows. Don't be
    compulsive about cleaning up stuff from columns 4 and 5 although you may want to
    use column 2 to dump unwanted pieces for the last bit.
    
          ****************
          *LEVEL 6: TOKYO*
          ****************
    
    *************
    *Puzzle 6-1:*
    *************
    
    Time: 1:10
    
    yryrbb
    
     brrx
     byyr
     yxry
     ryby
     rrbr
     xxxx
     xxxx
    bxxxxb
    
    3-4 y-r should work for a while as gems will come down. That wil make some room
    and you should get R-Y gems. Later you'll get blue, red and yellow gems--the
    blue and red can go in 3 and 4 for more chain reactions. You can also drop stuff
    down the well to the left to get rid of the reds there. That will straighten up
    the yellows above and you just have to keep hacking away at column 4. 3 and 5
    are useful to dispose pieces you don't need.
    
    *************
    *Puzzle 6-2:*
    *************
    
    Time: 1:50
    yryrbb
    
     x  x
     x  x
     x  x
     x  x
     x  x
     byyr
     ryby
     rrbr
     xxxx
     xxxx
    bxxxxb
    
    Crashingly easy with the pattern. 3-4 r-y twice and then you can use 3-4 y-Y(Y
    and R should have appeared) to take out all the yellows and then 3-4 r-R. A blue
    gem will have appeared--3-4 B-b. Then a Y-y and R-r should do the trick.
    
    *************
    *Puzzle 6-3:*
    *************
    
    Time: 0:50
    
     byby
     ybyb
     byby
     ybyb
     byby
     byby
     xxxx
    bxxxxy
    bxxxxy
    
    Here you can move 1-2 b-y for a while. However a yellow gem doesn't seem to
    appear for a long time so you may want to go over to 3-4 for a bit until it
    does--leave one space at the top. Once the yellow comes crashing down you have
    some work to do linking up the diagonal squares but you can always dump yellows
    off to the right on 5-6.
    
    *************
    *Puzzle 6-4:*
    *************
    
    Time: 1:20
    Rybrby
    
      yb
     rbyr
     byby
     yrrb
     byby
     byby
     xxxx
    bxxxxy
    bxxxxy
    
    1-2 b-R is a great way to start. You can get another set up with 5-6 y-b. Reds
    don't drop down early so the blue and red gems should give you a lot of relief
    on the side part of the board quickly. In fact if you drop one side, three reds
    line up nicely.
    
    *************
    *Puzzle 6-5:*
    *************
    
    Time: 0:50
    bryypb
    
     ppbb
     ppbb
     rryy
     rryy
    bxxxxb
    bxxxxb
    bxxxxb
    
    Taking advantage of the fact that the edges are irrelevant here should give you
    the speed you need. 5-6 b-y turns up a red gem and then 1-2 R-p zaps the red
    square below. That should do for the reds and the rest of the gems should come
    pretty quickly so that you won't need to worry about the red gems in your tray.
    5-6 b-? is a safe way to dump stuff you don't want until you get a blue gem. You
    can also drop a yellow gem on the purple square before dumping purple on the
    left side.
    
    Solve this, and you can play as the character Myukus.
    
          ****************
          *LEVEL 7: TOKYO*
          ****************
    
    *************
    *Puzzle 7-1:*
    *************
    
    Time: 1:10
    yryrbb
    
    rr
    yy
    pppppp
    rrrrrr
    yyyyyy
    bbbbbb
    gggggg
    gxxxxg
    gxxxxg
    gxxxxg
    
    This is a tricky one because gems don't like to come down in the right order. 3-
    4 r-r 3-4 R-r 1-2 y-y 5-6 b-Y isolates the yellow gem which will cause a chain
    reaction later and take out the stuff on the left with it. It will take a while
    for a purple gem to come down but when it does you'll be set. You also will have
    space to dispose of a blue and green gem. Once you use the red gem to take
    something out on the side then the yellows should disappear too leaving you with
    two colors. Chuck anything unwanted off to the side. You really do have to get
    colors off the board quickly or you'll start running in place.
    
    *************
    *Puzzle 7-2:*
    *************
    
    Time: 1:00
    brybrb
    
      bb
      bb
     bryb
     bryy
     yyrb
    yybrby
    bxxxxb
    bxxxxb
    rxxxxr
    
    1-2 y-b 5-6 b-b and the top will soom collapse to a blue gem. A yellow gem will
    line up the reds. There's a bit of a scramble afterwards but you should have
    that down by now.
    
    *************
    *Puzzle 7-3:*
    *************
    
    Time: 1:15
    
    rbbgyy
    
    rryyrr
    yyyyyy
    rrxxrr
    rrxxrr
    rbxxgr
    rbyygr
    rxxxxr
    gxxxxb
    gxxxxb
    
    Here you'll eventually get that yellow gem you need, but you do need to be
    frugal first. 3-4 y-y and then two 5-6 b-b. 1-2 r-r and then 3-4 g-B will take
    out a good deal. 1-2 g-g and 4-5 Y-G will get the other side. Now a lot will
    collapse and 3-4 r-R should work out OK. You can then chuck blues and greens on
    the left and right(columns 2 and 5) and use the sides. Eventually the gems will
    come, you can drop in a yellow, and it'll all be done.
    
    *************
    *Puzzle 7-4:*
    *************
    
    gbpgyy
    
     bb
     ggxx
     yyxx
    bppbb
    bppyy
    bxxxx
    gxxxxb
    gxxxxb
    
    1-2 y-b 1-2 g-b [3-4 G-y--green gem appears] 3-4 b-y 3-4 B-y and you have a
    chain reaction. 2-3 p-p 1-2 Y-p 1-2 b-P and it's all over but the clean up. Drop
    in blues to connect the bottom part and the rest is easy.
    
    *************
    *Puzzle 7-5:*
    *************
    
    Time: 0:55
    
    ypypbp
     x  x
     x  x
     x  x
     xyyx
     xppx
     byyp
     pyby
     ppbp
     xxxx
     xxxx
     xxxx
    Here dump in p/y until you get gems--then go with one of Y/y or P/p and then the
    other. This takes out more gems than using both at once. A blue gem may
    eventually come out and you will want to waste the purple and yellow structures
    as much as you can so that the blue gem will take out all the blue squares. From
    there it shouldn't be too hard as you should have a choice of purple vs. yellow,
    and how many purple/yellow to use.
    
          ****************
          *LEVEL 8: CAIRO*
          ****************
    
    *************
    *Puzzle 8-1:*
    *************
    
    Time: 1:00
    yPrbpy
    
      rr
     yybb
     yybb
     rrpp
     rrpp
     xxxx
     xxxx
     xxxx
    
    Fill up the right side before using the purple gem. This shouldn't be too bad as
    a red gem drops so the red bar on top won't even get split. The other gems
    should come along especially with one color(purple) out of play--be sure to dump
    the purple in your starting tray off to the right as well.
    
    *************
    *Puzzle 8-2:*
    *************
    
    Time: 0:50
    gbbggb
    
     gbgb
     bgbg
    bgbgbg
    gbgbgb
    bgbgbg
    bxxxxb
    bxxxxb
    gxxxxg
    
    3 1-2's in a row get this off to a good start. The key after this is to drop a
    g-g or a b-b over diagonals that are revealed, so the solo blocks will congeal
    into a full shape. You need to be quick from here on out, dropping pairs of the
    same color block usually. It doesn't help that the green and blue are tough to
    discern. Pause the game if necessary and note that the gem colors usually
    alternate. If you don't know what to do just go to the side and chuck something
    but generally you should have a place where you want to dump two greens or two
    blues.
    
    *************
    *Puzzle 8-3:*
    *************
    
    Time: 0:55
    ryyrbb
    
        x
        x
      rrx
     brrx
     byyx
     yxrx
     rxbx
     rrbb
    bxxxx
    bxxxx
    bxxxx
    
    I found myself pretty easily able to drop bricks down the slot here once I got
    gooing. Soon after the initial drops(I like 1-2 r-b 3-4 r-r) there will be a red
    and yellow gem. 3-4 R-Y will make a combo. Then you can drop a red and a red gem
    down the slot. Blue will soon follow.
    
    *************
    *Puzzle 8-4:*
    *************
    
    Time: 1:20
    yrrybb
    
    rr
    yy
    ppp  p
    rrr  r
    yyy  y
    bbb  b
    ggg  g
    gxxxxg
    gxxxxg
    gxxxxg
    
    4-5 y-y 4-5 b-b 4-5 r-r 4-5 R-r. That's a great start and then the Y-y should be
    obvious. Blues come down next but sadly there's no purple spoon fed to you. But
    you've gotten rid of some colors and when a purple gem does come you'll be
    ready. In the meantime you can cut out lines on the left half.
    
    *************
    *Puzzle 8-5:*
    *************
    
    Time: 1:20
    
    rgbggr
    
     b
     x
      bgg
     rrxx
     yy
     ybbb
     xxxx
     xxxx
     xxxx
    
    You've got some dead stuff to clean up down column 3 and first priority is 3-4
    b-g. 3-4 R-g works next, and you can go 5-6 g-r before 5-6 G-b or 4-5 b-G/5-6 b-
    y. Now to take out the blues. A few more moves(waste stuff on the left and
    right) before one drops in and makes a nice combo. A yellow gem should come soon
    and a blue gem may be with it--if so don't drop both at once as one after the
    other gets to the bottom of things nicely.
    
    Curtis appears once you solve this level successfully.
    
          ******************
          *LEVEL 9: AREA 51*
          ******************
    
    *************
    *Puzzle 9-1:*
    *************
    
    Time: 1:00
    pgbggp
    
     yypp
     ggbb
     pyyp
     pyyp
     ggbb
     ggbb
     xxxx
     xxxx
     xxxx
    
    5-6 p-g 5-6 P-y reduces the load on the right side and allows you to build up
    something to knock out a block from underneath. A few greens come later--drop
    the blocks before the block/gem and it should be pretty smooth sailing.
    
    *************
    *Puzzle 9-2:*
    *************
    
    Time: 0:50
    pgbgbp
       p
       p
     yypp
     ggbb
     pyyp
     pyyp
     ggbb
     ygby
     xxxx
     xxxx
     xxxx
    
    Don't be nervous--a purple gem will appear. Therefore: 2-3 p-p 2-3 y-P. The next
    step is to drop 4-5 g-b twice. A blue/yellow will appear and then 3-4 y-B and 1-
    2 g-Y gets you really rolling. 3-4 g-g twice and the second nets you a gem. 2-3
    p-y 3-4 Y-B and one color is gone. The others will soon fall. You may need to
    bridge each color individually(purples first, greens, yellows) but the original
    work should make it easy.
    
    *************
    *Puzzle 9-3:*
    *************
    
    Time: 0:50
    bggbbg
    
    xx
    xx
    xx
    xxbgb
    xxgbg
    bgbgbg
    gbgbgb
    bgbgbg
    bxxxxb
    bxxxxb
    gxxxxg
    
    Hammer away at the 5-6 corridor until you get a gem. Drop it in and then go to
    another spot. It's tough to tell what's blue or green and if you slip up you're
    probably though. I used pause a lot here to think of where I wanted the next
    piece to go and also remembered that gems alternate colors, and you usually get
    one green and one blue replacing things. This is a very nice break because you
    can pile up a certain color, switch, and pile another up.
    
    *************
    *Puzzle 9-4:*
    *************
    
    Time: 0:45
    pGbggp
    
     gxbb
     pxyx
    xpxyxx
    xgpybx
    xgpybx
    xxxxxx
    xxxxxx
    xxxxxx
    
    1-2 p-G and then 1-2 P-g clears out a good deal. You can then concentrate on
    filling the left up with greens. When a blue gem appears, 4-5 B-b. A yellow gem
    will follow and you can clear out one color from the playfield. A green gem
    should come next--chuck stuff off to the side while concentrating on column 2.
    Then wait for the next gem. It can go down 2 or 4 and you can use the ledges(5-6
    even if you must) to get rid of stuff before the next gem.
    
    
    *************
    *Puzzle 9-5:*
    *************
    
    Time: 0:45
    rgbygr
    
     b
     xygg
      bgg
     rrxx
     yy
     ybbb
    
    If you can arrange gems to fall in advance more power to you. But you have just
    enough time to get this board to work otherwise. 3-4 g-g and then 3-4 R-b. You
    should be able to do 1-2 x-g before a red gem falls. Then you can use a yellow
    gem to the right and clear out the yellow below the red. A blue gem should
    follow to cause a chain reaction. Eventually yellow and blue gems will appear
    together but only use one at once--that will clear the way to the bottom.
    
          ***********************
          *LEVEL 10: OUTER SPACE*
          ***********************
    
    **************
    *Puzzle 10-1:*
    **************
    
    Time: 1:50
    rgbygr
    
     ybgr
     bgrp
     grpy
     rpyb
     pybg
     xxxx
     xxxx
     xxxx
    
    You've dealt with diagonals before but here it's serial. The first gem to come
    down is red and then you get a green one--knowing this you can get the reds and
    greens out of their trays and make some space first. It's a bit too slow to
    proceed up the right side and you'll probably be better off just taking out two
    or more blocks with gems as they drop. Like most first puzzles this one isn't
    too bad so you may just need a try or two.
    
    **************
    *Puzzle 10-2:*
    **************
    
    Time: 0:55
    yryrbb
    
    rr
    yy
    ppp  p
    rrr  r
    yyy  y
    bbbggb
    gggyyg
    gxxxxg
    gxxxxg
    gxxxxg
    
    4-5 y-y 4-5 r-r 4-5 R-r is a good and obvious start although you can put in
    another r-r and R-Y to make things go very quickly. 4-5 G-g 4-5 B-b and you're
    almost done already. The purple gem will take a little time but you can just
    work at the red/yellow stuff above it--no need to worry about the right side.
    
    **************
    *Puzzle 10-3:*
    **************
    
    Time: 0:45
    rgpygr
    
     g
     xy
     pgg
     rr
     yy
     yppp
     xxxx
     xxxx
     xxxx
    
    What is the key? As usual a good start will do wonders. 3-4 p-y 4-5 y-g 5-6 g-r
    5-6 G-p 3-4 R-r 5-6 Y-y 4-5 p-r 4-5 P-g(P-r may be better as it zaps one more
    color after the next green gem) and now you can start forcing blocks down the
    center.
    
    **************
    *Puzzle 10-4:*
    **************
    
    Time: 0:55
    yryrgg
    
        x
        x
      ggx
     brrx
     bygx
    gyxgx
    grxbx
    grrbb
    bxxxx
    bxxxx
    bxxxx
    
    This one is usually a close call and there's no really easy way to start things
    without planning. So I wrote one up. First of all 1-2 g-y twice will start you
    well. Get rid of the reds in the top center(blocks before gems.) 3-4 r-r 3-4 r-r
    1-2 Y-R 1-2 g-B 1-2 G-y to clear a path down the side. 1-2 B-r 3-4 y-y 3-4 Y-y
    1-2 b-R 3-4 g-G(pow!) 2-3 y-y 2-3 r-Y 2-3 R-r and 3-4 b-B wins.
    
    **************
    *Puzzle 10-5:*
    **************
    
    Time: 0:30
    rgbygr
    
     b
     xy
      bgg
     rrxx
     yy
     ybbb
     xxxx
     xxxx
     xxxx
    
    Exactitude is required here given the time constraints so I'll list the moves.
    
    3-4 b-y
    4-5 y-g
    5-6 g-r(one flip first)
    5-6 G-b
    5-6 y-r
    5-6 y-b
    3-4 R-r
    4-5 B-g(1 flip)
    3-4 y-g(1 flip)
    3-4 y-R(1 flip)
    4-5 drop
    2-3 G-y(a few flips)
    Drop a few more in 4-5 and when you get the yellow gem stuff it down column 3
    with a 3-4. The blue gem will follow. Drop it and you'll have SOLVED the final
    level. Yay!
    
    Noobus appears once you solve this level successfully.
    
    Password to replay any part of this: LMLLMMPQMT
    
      6. MARATHON MODE
    
      Marathon Mode is such that you will probably get bored of it long before you
    get killed. The same tricks as you saw in other modes apply but the new lines
    will just keep popping up faster and faster til they hit the top. Then it's game
    over.
    
    End of FAQ proper
    
    ================================
    
      6. VERSIONS
    
    0.3.0: submitted Puzzle Attack Puzzle Mode guide to GameFAQs 9/22/2003. Parts
    two and three to come later.
    1.0.0: submitted guide with Puzzle, Rescue and Clear modes to GameFAQs
    9/28/2003. Forgot password for completing Puzzle Mode but you should be able to
    figure it out from the FAQ.
    
      7. CREDITS
    
    The usual GameFAQs gang. They know who they are, and you should, too, because
    they get some SERIOUS writing done. Good people too--bloomer, daremo, falsehead,
    RetroFreak, Snow Dragon, and others I forgot.
    CJayC for creating GameFAQs.com so that I could post cute little time wasting
    guides like this.
    
    Thanks to falsehead on GameFAQs for yet another recommendation that worked out
    well. You doso waste my book reading time with your suggestions--but I still
    don't like the original arcade game ;).