Rampage Attack FAQ(GameBoy Advance) version 1.0.0
copyright 2003
by Andrew Schultz schultza@earthlink.net

Please do not reproduce this FAQ for profit without my prior consent. However,
if you write a polite e-mail to me referring to me(and this FAQ) by name, then I
will probably say OK. But if I ignore you that means no--and I am bad about
answering e-mail. Sorry.

**AD SPACE**
My home page: http://www.geocities.com/SoHo/Exhibit/2762

================================

            OUTLINE

  1. INTRODUCTION, HISTORY, ETC.

  2. CONTROLS

    2-1. MOVING PIECES AND WHAT THEY DO

    2-2. OBJECTIVES OF THE FOUR SUB-GAMES AND GENERAL STRATEGIES

    2-3. POINTS

  3. PUZZLE MODE(1-1 through 10-5, which you can use CTRL-F to sift through)

  4. CLEAR MODE

  5. RESCUE MODE

  6. MARATHON MODE

  7. VERSIONS

  8. CREDITS

================================

  1. INTRODUCTION, HISTORY, ETC.

  Rampage Puzzle Attack isn't really based on the classic arcade game, but it
features George, Lizzie, and Ralph, the three humans turned into mutants that
starred in Rampage. There they knocked down buildings and took out helicopters
and so forth. All sorts of people-weapons tried to take down the monsters'
health meters and it was the sort of mindless destruction I don't enjoy.

  The puzzle game itself feels relatively mindless. It's one of those block
droppers and the purpose on any move is to try to zap a huge mass of blocks of
the same color. There's only marginal doubt you can actually win it and no
excitement when you do. Many of the puzzles are repeated and the rest are far
too easy. The rest are just easy. Having four modes only helps so much. But it's
a decent time waster and you don't have to learn too much to get into it.

  The game also goes through ten cities with five sub-scenes each in Clear,
Rescue and Puzzle modes, but there's no real difference between them. You also
have five characters to unlock but quite frankly a new one doesn't do much
except look weird in a different way. Rampage Puzzle Attack also employs a
password system which doesn't retain your high score but is thankfully pretty
painless to remember--a ten letter jumble chosen from 16 consonants.

  This FAQ contains text maps that describe what to do, so I described that
briefly below.

  ** Ledger **

X = regular block to drop(cannot be vanished)
* = monster's cage in Rescue Mode
RBGYP = gem blocks
rgbyp = regular blocks

Notation for moves:
a-b c-d
Tells you that you want to move colors c and d into columns a and b(numbered
from the left, increasing) and drop them.

  2. CONTROLS

    2-1. MOVING PIECES AND WHAT THEY DO

  I define two pieces: a gem and a block. Gems are shinier. There are five
colors of block(blue, red, green, yellow and purple) and a corresponding gem for
each one. At the top of the screen, you have six different blocks you can flip
around to get into position to drop, and you can drop two at once. They're
immediately replaced, but differently according to which game you're playing.
Occasionally the play field will have solid blocks that won't vanish, and if
they are in midair they make dropping stuff tricky.

  First of all whenever you drop a gem, if there is a block of the same color
adjacent, it will wipe that block out. And any block adjacent to it--and so
forth. This all happens in the game in one big swoop. Once the shape has
disappeared, all other pieces drop straight down into the void. It's possible to
get a chain reaction, which gets you a lot more points.

  You can flip pieces in any two adjacent of the six colums by moving the
directional pad left/right and pushing A. B doesn't do anything. Pushing A twice
gets you back as you were. You shouldn't need too many flips to get the move you
want. On time critical levels you'll need to master being able to push A and
right quickly and repeating but the main logical thing may be, if you want to
change

a...b. to ....ba

Then note you'll have to flip b to the right after flipping a all the way over.
Also to switch

a....b to ..ba..

you'll need to flip a to the right twice and b left three times. It's a common
logical fallacy to 'put a in place first' but by moving b past it you'll in fact
move a out of place.

Moving

a..b.. to ..a..b

is of course much easier although moving from left to right you might want to
move a right twice, move b right twice, and come back for a, if your cursor
starts off on the left. If it's on the right you may wish to move b over then a
all the way. There's no way to loop the braces past the side.

  In some puzzle levels the next blocks that drop down will be predetermined.
You may want to keep track of these so you can make two quick drops. In general
you don't want to waste too much time switching but if it is unavoidable and you
have to drop blocks in a certain place, there's nothing you can do. Saving a
second or two placing something close, however, is better.

  You can also make a move while reactions are still going on. This allows you
to extend a chain for a bit, which will reward your speed with points--they
accumulate with each chain. It also helps your time bonus, of course. The only
drawback to this is that sometimes if you just eliminated a color it won't
register with the game and a block of that color will pop up in your tray.

    2-2. OBJECTIVES OF THE FOUR SUB-GAMES AND GENERAL STRATEGIES

  In Puzzle Mode, the object is to clear all the colored blocks out of the way
in a fixed number of moves. If you drop a pair of blocks, they are replaced by
solid blocks to drop. Every colored block has a purpose and you often have to
use them exactly. One of the big tricks to watch out for is that there may be an
obvious move that takes out a good deal at first. Sometimes you'll need to drop
one solid block at first, or even two. There's also some danger of taking out
too many squares and leaving yourself with, say, a green block and no gem to
match. Often though you'll be able to isolate the toughest square to pick off
and work backwards from there.

  In Clear Mode, you have limitless time to get rid of a pile of blocks. I found
I didn't slip up here much and in fact a big help was that, once you clear the
board of a certain color, it either reappears right away in your tray of six or
not at all. This can a problem with just one color left on the bottom when you
think you've solved things, but even there you can proceed logically. Setting up
for a combination generally works well. The first few moves also seem pretty
well set in stone.

  In Rescue Mode, you are a bit cramped for space. There's a 4x3 cage holding
your friend, and you must remove all colored blocks above him and touching the
cage. Fortunately you can use the very sides as places to dump blocks, and in
fact, the game only regenerates items in your six-block tray according to what's
above the cage. You can also leave blocks above blocks suspended in midair above
the cages. There's a set pattern to start the game here too and often you can
get off to a quick start. For the last few levels this is almost necessary.

  In Marathon Mode, you just keep dropping blocks and new ones appear below,
moving the whole screen up. It goes on for quite a while and gets a good deal
quicker. Eventually you can't sit back and view the pyrotechnics, and you have
to compromise between making the perfect move and just dropping pieces in
reasonable places.

  A big skill in Clear/Rescue mode is to wrap things up when you have just two
colors left. First of all there's one logical disconnect I missed. Let's say you
have the following set-up:

gyPpyy

  pp
  gg

  If you drop the purples and get <pg> to pop up(purples were only just cleared)
then you can still win--just flip the greens together. Then only greens will pop
up from then on.

  This makes you feel silly when you realize it but it's pretty simple. Clearing
out a pair of colors in general is a bit tougher. Let's say you didn't have any
greens at the top but rather:

yygpyy

  gg

  Only one gem will appear at a time, and you can get stuck in a cycle where you
constantly kill off one color, then another appears. Actually in this case you
might be better off dropping a yellow/green and then whenever a yellow gem and a
green appear, drop the yellow gem with a spare yellow to match things...but this
is a side lesson. If the colors are too varied on top then you will want to
concentrate on green/purple. Basically you want to keep the greens on one side
and the purples on the other, with the exception of one gem that will start a
chain reaction. So, first move:

..gp
..gg

  If a purple gem appears next then you will want to drop it to the side, i.e.

...g
..gp
..ggP

  Now a green gem will take everything out. If green/purple appears then you can
do this:

...p
..gg
..gp
..ggP

  The game seems reasonable about passing out gems evenly but here a purple gem
doesn't do any harm if you place it on top. If you get two green blocks you put
them to the left of the three in a column, and purples can go on top of the big
structure. A green gem wins at any time and a purple gem can be dropped in
column 4 without harming the potential chain reaction. Simple moves that keep
the total piece count down aren't productive here, but setting up a simple combo
definitely is.

    2-3. POINTS

  You get 10 points per block/gem when you dissolve a big shape. For chain
reactions you get 10 points per block, plus what you got for the previous one.

  In Clear Mode you get 100 points per second under 1:00, and in Rescue Mode you
get 100 points per second left.

  3. PUZZLE MODE(1-1 through 10-5, which you can use CTRL-F to sift through)

There's no time limit for the puzzles although George and Lizzie and Ralph will
get a bit miffed if you wait around, as they can't bash things unless you solve
the puzzles.

      ****************
      *LEVEL 1: TOKYO*
      ****************

*************
*Puzzle 1-1:*
*************

XYXXXX

   yy
   yy
   yy
   yy
   yy

(1 move required)
Drop a yellow down column 3, 4, 5 or 6. There are more ways to do this puzzle
right(assuming you drop the yellow) than wrong, actually.

*************
*Puzzle 1-2:*
*************

BGXXXX

bb  gg
bb  gg
bb  gg

(1 move required)

This is pretty easy. You obviously have to drop both jewels at once, and it's
clear where to drop them since they have to be together--and touching the big
blocks.

The move:
3-4 B-G

*************
*Puzzle 1-3:*
*************

XXGPXX

ppp
ggggg
pppppp

(1 move required)
A bit trickier here as you don't want to dissolve the purple jewel right away.
You'll also need to drop the green and there's only one way to leave the purple
for later.

The move:
4-5 G-P

*************
*Puzzle 1-4:*
*************

XYPXXX

ppp
ppp
ppp
yyy
yyy
yyy
pppppp
pppppp

(2 moves required)
A bit of subtlety again as you can't just go dropping both gems at once. Once
you know this it's pretty clear the yellow area has to go first to make one big
purple lump.

The moves:
3-4 X-Y
1-2 P-X (obviously other solutions do the same thing i.e. 4-5 Y-X but we won't
outline those from here on out)

*************
*Puzzle 1-5:*
*************

XXGyXX

  yy
  yy
 gggg
 gggg
 gggg
Ygggg

(1 move required)
Your first experience dropping a colored non-gem. There's no bridge from the
yellow to the gems but fortunately you can make one. The 'y' goes in column 2
leaving just one place for the green to drop to knock off its block which, when
it vanishes, drops the yellows right in.

The move:
1-2 G-y

      ****************
      *LEVEL 2: DELHI*
      ****************

*************
*Puzzle 2-1:*
*************

XGBXXX

 gg gg
 gg gg
 bb bb
 bb bb
 gg gg
 gg gg

(4 moves needed)

Obviously one shot won't take things out but here you need to put the blue gem
on a pedestal to knock everything out. That lumps the greens together and makes
your next move easy. Although it's a bit tedious to shuffle the gems around.

The moves:
3-4 X-X
4-5 X-X
4-5 B-X
3-4 X-G

*************
*Puzzle 2-2:*
*************

yyyyyy

 XY X
 XXYX
 XXXX
 X XX
 X  X

(3 moves needed)

That's an odd formation--no gems to drop. The trick is to get one gem to knock
out several blocks but it seems you can only drop two blocks per gem. The key is
not to connect everything at once. Obviously you need to drop two each time and
the solution should follow from there.

The moves:
2-3 y-y
2-3 y-y
3-4 y-y

Creating a five-unit yellow snake which soon goes poof.

*************
*Puzzle 2-3:*
*************

XYXXbb

yyyyyy
yyyyyy
yyyyyy
yByyBy
yyyyyy
yyyyyy
yyyyyy
yByyBy

(2 moves neeeded)
Dropping the yellow immediately does no good. And you also have to bridge the
gap between gems.

The moves:
3-4 b-b
1-2 X-Y

*************
*Puzzle 2-4:*
*************

XBbXXX

  gggB
  gggg
  bbbb
  bbbG

(2 moves needed)
Tough to tell but both of those squares are blue. The gem needs to wipe out the
bottom blue so the greens get lumped. That leaves the block.

The moves:
1-2 X-B
5-6 X-b

*************
*Puzzle 2-5:*
*************

brXXGX

gRggBg
gggggg
grggbg
grggbg
grggbg
gggggg

(2 moves needed)
Two moved, three tasks: drop the red and blue in line with their colors(don't
touch the gem to start,) and wipe out the grid with the green. The final must be
done last.

The moves:
3-4 r-b
5-6 X-G

      *******************
      *LEVEL 3: HELSINKI*
      *******************

*************
*Puzzle 3-1:*
*************

XXGgXX

ggg  g
ggg  g
XXX  X
XXX  X

(3 moves needed)
You can't take them all out with a direct drop but fortunately you can make a
bridge.

The moves:
4-5 X-X
4-5 X-X
4-5 G-g

*************
*Puzzle 3-2:*
*************

XpBGPXX

   g
  gg
  bb
  bb
  pp
  pp

(2 moves needed)
Each drop will require two colored squares. Haste makes waste here as dropping
the purple gem first is a no-no. Or is it? I see a non-degenerate double
solution.

The moves(1):
2-3 p-G
4-5 B-P

The moves(2):
1-2 p-P
3-4 G-B

*************
*Puzzle 3-3:*
*************

XYyXGX

  yB
 Ybyb
XXXXXX
XXXXXX
XXXXXX
XXXXXX
XXXXXX
XXXXXX
XXXXXX

(2 moves needed)
The play field is pushed up here to annoy you and give a sense of urgency(don't
let the blocks reach the top, blah, blah.) Standard methods don't seem to work
here and in fact a chain reaction is really the only way to go about it. If you
drop jewels too soon there will be a checkerboard you can't liquidate. This is a
cool level where you have to think ahead a bit.

The moves:
3-4 X-Y
5-6 Y-B

Watch the fireworks.

*************
*Puzzle 3-4:*
*************

PgGYpp

  yy
  yy
 gggg
 gggg
 gggg
pppppp
pppppp
pppppp

(3 moves needed)
Again you need to prepare a bit as you have to wait to drop the purple, and you
need to be careful dropping the green gem. Fortunately the yellow's a good place
to start(a similar solution would be 2-3 Y-g, drop the purple blocks, and drop
P-G 1-2.) But below works OK too.

The moves:
1-2 p-g
1-2 G-Y
5-6 P-p

*************
*Puzzle 3-5:*
*************

XXYyXX

 bbbbb
 bbbbb
 bbbbb
 yyybb
 yBybb
 yyybb
Ybbbbb

(2 moves needed)
A nasty curve here as it seems any gem dropped in the corner will leave the
yellow brick out to dry as you can't nail the blue until you nail the yellow,
and vice versa. But 'useless' blank blocks save your bacon here.

1-2 X-y(now the gem is blocked off...)
1-2 Y-X(...temporarily. Watch the chain...whee.)


      ****************
      *LEVEL 4: PARIS*
      ****************

*************
*Puzzle 4-1:*
*************

ByXXyB

  bb
 bbbb
bbbbbb
bYbbYb
bbbbbb
ybbbby
ybbbby
yybbyy
byyyyb
bbbbbb

(2 moves needed)
The ugliest pixelated/magnified smiley I've seen in a while leads to a nasty
lack of space here, but fortunately you can just sneak things in. You also have
to watch for dropping the blues right next to each other. And you can't drop one
of them first as they'll just dissolve the yellows, leaving yellow bricks for
you to drop. So 1-2 y-y 2-3 B-B while it looks well intentioned is out.
Fortunately...

The moves:
2-3 y-y
1-2 B-B

*************
*Puzzle 4-2:*
*************

pBpyyp

   pbbb
   ybbb
p  bbP
y bbP

(3 moves needed)
Lots to bridge here and not many moves to do it in. For starters you need to
arrange the yellows and then the purples don't seem trivial either. The blue
gives a chain reaction that hopefully sets everything in place.

The moves:
2-3 y-y
2-3 p-p
5-6 p-B

*************
*Puzzle 4-3:*
*************

XXYbyX

 XyBX
 XyyX
 XyyX
 XyyX
 XybX
 XybX
 XybX

(2 moves needed)

Here you have to throw a block away to get things done and set up the finale
where yellow is zapped before blue. But where do you sluff it off to the side so
it doesn't block things up?

2-3 X-y
3-4 b-Y

*************
*Puzzle 4-4:*
*************

XRXXXX
------
R    Y
G    B
B    G
Y    P
R G  B
ggX rr
rrX bb
yyX pp
bbX gg
ggX bb
rryyyy

(1 move needed)
Looks more impressive than it actually is. There's a choice between two drops,
really, 2-3 R-X or 4-5 X- R. And only one gives the massive chain reaction.

The move:
4-5 X-R

*************
*Puzzle 4-5:*
*************

XXGbry

XXXXX
XRXYX
XXXXX
XBXXX
XXgXX
XXgXg
gXgXg
gXggg
gggggg

(3 moves needed)
The uncolored blocks will fall as you take out the gems/green blob, but the
question is, how? It's possible to see ahead here but you're probably best off
doing the obvious first. You may fail but the right first move should be
apparent shortly.

The moves:
5-6 y-G
1-2 r-X
3-4 b-X

      ********************
      *LEVEL 5: HOLLYWOOD*
      ********************

*************
*Puzzle 5-1:*
*************

XXXXGR

   Y
yyyX
XXXY
XXXX
XXXX
XXXg
yyyg
XXXgg
XXXrrr

(2 moves needed)
The obvious way is not the right way although it gets you close. That top bunch
is tough to knock out...but you don't have to let both gems down at once.

The moves:
5-6 X-R
5-6 X-G

*************
*Puzzle 5-2:*
*************

bbyyXX
------
XY
XX
XX
XX
XXB
XXX
XXX
XXX
XXXX
XXXX
XXXX

(4 moves needed)
Again the lack of space is annoying but you do have to make each move count--in
an odd way. You'll need to build a ladder so the yellow and blue bricks get
used, and you can't go for a chain reaction right away. You'll need to swivel
quite a few bricks around to nail this down.

The moves:
3-4 X-X
3-4 X-X
3-4 y-b
3-4 y-b

*************
*Puzzle 5-3:*
*************

XXBGRY

gg  gg
gg  gg
rr yyy
rggygg
rggygg
bbbbbb
bggbbb

(3 moves needed)
Here the trick is to figure what can be safely knocked out. In this case you can
go with two relatively innocuous colors right away, but you need to wait a bit
for the knockout blow.

The moves:
3-4 R-Y
3-4 X-B
3-4 X-G

*************
*Puzzle 5-4:*
*************

GYppXX

   R
   y
 X yP
XXrrr
XXggPX
 XXXX
 XXXX
 X  X
 X  X

(2 moves needed)
Some chain reactions are pretty clearly indicated. If you knock out the yellow
then the purple goes too soon--so you'll have to leave that second. You'll also
need to place the green jewel so it takes the others out, all while dropping the
purples over on the right.

The moves:
5-6 G-p
3-4 Y-p

*************
*Puzzle 5-5:*
*************

XXGgRr

Xggg X
Xrrr X
Xrgr X
Xrrr X
XgggRX
XXXXXX
XXXXXX
XXXXXX
XXXXXX

(2 moves needed)
You can't dump any noncolored squares, and dropping a jewel too soon will leave
the field barren. You've blockaded a jewel from the main group of glop before
and you'll need to do it again here.

The moves:
4-5 g-G
4-5 r-R

      **************************
      *LEVEL 6: WASHINGTON D.C.*
      **************************

*************
*Puzzle 6-1:*
*************

PYXXGX

 ggg
 Pgg
 yyy
 yyy
 ppp

(2 moves needed)
The purple gem below is shaded two ways but it shouldn't be too difficult to
figure what to do. The green has to go first, and then...take out the purples
all at once.

The moves:
3-4 G-P
2-3 X-Y

*************
*Puzzle 6-2:*
*************

XXYrXX

  yy
  yy
  yy
  yy
  XR
  yy
  yy
  yy
  yy

(6 moves needed)
Those six moves are for building a pedestal to drop something on. Once you
realize this and take the shameless approach it's all pretty easy.

The moves:
5-6 X-X
5-6 X-X
5-6 X-X
5-6 X-X
5-6 r-X
5-6 Y-X

*************
*Puzzle 6-3:*
*************

XXBPXX

 YBYGR
 bybyb
bRGRGr
rgrgrr
XpGPBY
Xppbpb
GRGRGy
rgrgyy
bPYPBy
bbpypb

(1 move needed)
OK, it's not clear where the purple goes but just dropping the blue will get
results. And with one move you might as well bring the purple along for a ride
that will take longer than the actual thinking/solving part. Everything
collapses. A 23-chain.

The move:
1-2 B-P

*************
*Puzzle 6-4:*
*************

GXXXBg

B
G
Y
B
gggg
bbbb
yyyy
gggg
bbbb

(2 moves needed)
Just dropping the green gem takes everything out, so how to waste a move? You
need to drop the other pieces where they won't take anything out.

The moves:
3-4 B-g
2-3 G-X

*************
*Puzzle 6-5:*
*************

XBBGRR

gggggg
XXgrrX
XXgBrX
XXgrrX
XXgBrX
XXgrrX

(3 moves needed)
A different sort of move wasting here. You need to get rid of some gems but not
too quickly. There are a few ways to do this and you want to make sure you drop
certain pairs of gems right.

The moves:
3-4 R-B
4-5 B-R
2-3 G-X
(cop out, sort of: 1-2 B-B, 1-2 G-X, 4-5 R-R)

      *****************
      *LEVEL 7: MOSCOW*
      *****************

*************
*Puzzle 7-1:*
*************

BXyXgX

bbbbbb
bbGbGb
ggbbbg
bbbbbb
bbYbYb
yybbby

(2 moves needed)
Here there are some gaps to bridge(yellows and greens aren't linked yet) and not
many blocks to do it with. A little logic tells what to place where.

The moves:
3-4 X-y
4-5 g-B

*************
*Puzzle 7-2:*
*************

BbYXXX

 X
 yyyyy
 yyyyy
 BXyXX
bXXyXX
bbbbbb

(2 moves needed)
Another not too bad level where you just need to figure out where to jumk the
blue brick--can't touch the gem, quite.

The moves:
3-4 Y-b
1-2 B-X

*************
*Puzzle 7-3:*
*************

XXBXGg

  Bg
 bgbG

(2 moves needed)
A chain reaction is needed here. It's not clear what to set up and what to move
around, but you'll note that with 4 B's you'll need two combos of two blues and
5 G's make for one combo of two and one of three. How to link them together?

The moves:
5-6 B-g
4-5 G-X

*************
*Puzzle 7-4:*
*************

XRGgXX
   r
 XXrrr
XXgrrg
XXgggg
 XgRgg
 XXXXX
 XXXX
 XXXX
 X  X
 X  X
 X  X

(2 moves needed)
My what a cute animal. Cute solution too. A bit easy though. All you need to do
is make sure you flip the greens over to the side when dumping the red(greens
first leaves one red gem.)

The moves:
2-3 X-R
3-4 G-g

*************
*Puzzle 7-5:*
*************

rryyXY

X yyyy
R XXXX
XrXXXX

(4 moves needed)
The reds seem hard to position. How do you pile them on, especially with all the
ledges, and still take everything else out? The yellw gem comes last but what
until then?

The moves:
1-2 X-y
1-2 X-y
1-2 X-r
2-3 r-Y

      ****************
      *LEVEL 8: CAIRO*
      ****************

*************
*Puzzle 8-1:*
*************

XrRyYX

  rr
  rr
  rr
  yy
  yy
 RyyR

(2 moves needed)
Although the gems are spread apart you don't need to take them all out at once.
The key thing here is probably lumping the yellows together and giving access to
the gem--as you can't quite drop yellows the first turn and then reds.

The moves:
1-2 r-y
1-2 R-Y

*************
*Puzzle 8-2:*
*************

ryybbg

Y Y B
X X X
X X X
X X X
X X X
XGXBXR

(3 moves needed)
Really as silly as it looks. Or should look by now. You've probably mastered
flipping gems, so no further comment.

The moves:
5-6 b-r
3-4 y-b
1-2 y-g

*************
*Puzzle 8-3:*
*************

XyyRXX

   XX
  XY
 rrr
 XXrXX
   r
 yyyyy

(4 moves needed)

It looks like you should be able to wipe out the red immediately but that zaps
the yellows before their time. With so many quick puzzles a deliberate one can
throw you off guard. Lots of dull moves to prepare the final combo.

The moves:
1-2 y-X
1-2 y-X
1-2 X-X
1-2 R-X

*************
*Puzzle 8-4:*
*************

XPPXYy

   y
 pypY
 pypX
XXXYXX
XXXXXX
XXXXXX
XXXXXX

(2 moves needed)
A chain reaction looks pretty necessary as you'll need to link the jewels on the
right together. But how  can you knock off both purple bars safely without
zapping the wrong yellows first?

The moves:
3-4 P-y
1-2 P-Y

*************
*Puzzle 8-5:*
*************

gXbYrP


  pp
  pp
 Brrg
yyrrg
ybbRG

(3 moves needed)
A very colorful level where it's not quite clear what end to start from. You can
nail chain reactions both ways. But pedantic moves shouldn't be counted out
here. Don't try to get too cute.

The moves:
5-6 r-g
3-4 P-b
1-2 Y-X

      ******************
      *LEVEL 9: AREA 51*
      ******************

*************
*Puzzle 9-1:*
*************

gGbgXX
  XXXX
  XXXX
  gggB
  gggg
 bbbbg
XXXXXX
XXXXXX
XXXXXX
XXXXXX
XXXXXX
XXXXXX

(2 moves needed)
A totally unnecessary space crunch where it should be pretty clear what to do by
now. Just keep the greens together for the big bomb.

The moves:
1-2 g-g
1-2 G-B

*************
*Puzzle 9-2:*
*************

XXGRBX

  bb
  bb
  bR
  gg
  gg
  rr
  rr

(2 moves needed)
Here it doesn't quite seem like you can line up EVERYthing at once. The blue has
to go first but what after that? You need some way to delay the red bouncing
down.

The moves:
2-3 X-G
3-4 R-B

*************
*Puzzle 9-3:*
*************

YRGXYX

  ggg
  ggg
  ggY
  rrr
  rGr
  rrr
yyyyyy

(2 moves needed)
It almost seems bad form to put a level with such a straightforward solution
into the level. But here it is. With four gems to drop in two moves you'll
clearly need to take out the yellow bottom first(but not use both gems,) and
that makes it pretty clear roughly where to put the other yellow.

The moves:
1-2 Y-G
5-6 Y-R

*************
*Puzzle 9-4:*
*************

XPYpXX

 yyy
 yPy
 yyy
 ppp
 pYp
 ppp

(2 moves needed)
You may get stuck with the single Y on top if you do things wrong, specifically
if you leave the purple gem until last. Hmm.

The moves:
1-2 P-p
2-3 Y-X

*************
*Puzzle 9-5:*
*************

YXXRXX

 XX X
 yyrY
 yyrr
 yyyy

(2 moves needed)
Going down the left with the yellow doesn't seem to work, and you also can't go
down the center with the red. But that additional move gives you the possibility
of an alternative path, and with all those blocks to jettison the game does lead
you on a bit.

The moves:
4-5 Y-X
5-6 X-X
5-6 X-R

      ***********************
      *LEVEL 10: OUTER SPACE*
      ***********************

**************
*Puzzle 10-1:*
**************

XXyyPY

XXX
ppp
ppX
ppX
ppX
ppXX

(4 moves needed)
There doesn't seem to be enough time to blast the Y's(2 moves) and build stairs
for the purples(3 moves.) Maybe you can mix the two operations somehow?

The moves:
4-5 X-y
4-5 X-y
4-5 X-Y
4-5 P-Y

**************
*Puzzle 10-2:*
**************

gbyrXX

   X
   Y
 yyX
 yyR
 rrX
 rrB
 bbX
 bbG
 ggr
Xggr R

(3 moves needed)
Dropping the red brick off to the right side(5-6 r-X) leaves you with no blocks
except the ones you have to drop. Maybe you can drop them before the big
reaction so they lump with their respective colors?

The moves:
1-2 g-y
1-2 b-X
5-6 r-X

**************
*Puzzle 10-3:*
**************

ggXBYy

    y
    y
   bb
 XXbX
 XXGX
 X XX

(3 moves needed)
You need to drop the greens in the hole to get to the gem. But you obviously
can't do them one at a time. And there's still the yeoolw to worry about, but
it's a pretty benign structure.

The moves:
4-5 Y-y
3-4 x-G
4-5 g-B

**************
*Puzzle 10-4:*
**************

XXGRYX

     y
     r
     r
    rr
  G rr
  yyyr
 ggggX
 ggXXX

(2 moves needed)
A level all decked out in 'stoplight tones'--how nice.  Blasting the yellows or
greens on the first iteration leaves the other color suspect, and taking out the
reds also creates problems. You can get rid of the yellow but the green gem
can't go anywhere. Procrastination is a virtue here.

The moves:
5-6 Y-X
4-5 R-G

**************
*Puzzle 10-5:*
**************

GXBYPP

    pp
   ygg
 XXypp
 yybpp
 XXYpp
 XXXpp

(6 moves needed)
A worthy final level with a clever twist. Placing green and purple down as a
starting chain reaction seems to have effect but in fact there'll be something
at the end that catches you if you just nail the greens/purples first. You need
to have everything in place as you drop the final blue, including that vexing
yellow gem above. Preparing early for something that seems to require an extra
move will allow you to pass the level.

The moves:
5-6 X-P
5-6 X-G
1-2 X-X
1-2 X-X
1-2 Y-X
5-6 B-P

Congratulations, you've won this part of the game!

  4. CLEAR MODE

  Only a few puzzles here are time critical, so don't pay attention to when the
mutant monsters get annoyed. It's more important to think out a good move. Basic
tricks here include dropping a block in the right place to link up two formerly
separate colored blocks and also getting rid of a certain color and keeping it
gone. Obviously in the second the best time to do this is when that color isn't
in your tray on top and in fact if you can get rid of one more block of that
color before dropping a gem, that is a great idea.

      ****************
      *LEVEL 1: TOKYO*
      ****************

*************
*Puzzle 1-1:*
*************

bGbgGb

ggbbgg
ggbbgg

Here is a good enough introduction. Drop 1-2 G-b to start and then 5-6 G-g. Then
drop a couple blues on the remaining structure. All blocks that reappear will be
blue so just keep dropping them and you'll win pretty quickly.

*************
*Puzzle 1-2:*
*************

bryybr

 rr
 rr rr
ryyryy
ryyryy
bbbbbb
byyyyb
byyyyb

You can make a good start with 4-5 r-y and then drop red in 1. Now the reds are
connected, and if a red gem appears then the yellows will be connected. You'll
want to leave the blues for as long as possible, until you can drop them onto
the crescent of blue blocks already there. That way you can take out all the
blues at once.

*************
*Puzzle 1-3:*
*************

ybbggy

yyyyyy
yyyyyy
ggyygg
ggyygg
yybbyy
bbyybb
yyggyy
ggbbgg

Here thinking ahead will pay off rather quickly. That big yellow blob on top is
annoying and the first move 1-2 y-y will make it more imposing, but that much
more will vanish when a yellow gem appears. 3-4 b-b and 5-6 g-g are good waiting
moves too. You'll want to hold off on other colored gems if possible because if
you drop in a yellow then you'll have some blues and greens connected. The next
bit will be a bit pedantic but a few 3-4 y-y's will connect the remaining
yellows. You can probably link the greens near the bottom together as well with
a 3-4 g-g.

*************
*Puzzle 1-4:*
*************

yBypby

yybbyy
ppyypp
ppyypp
bbggbb
bbggbb
ppyypp
ppyypp

Finally you've moved on to four colors. This is not too harsh an introduction as
3-4 y-B is a great way to start here as it links some yellows together
immediately. Then 4-5 y-p links all the yellows on top. If another purple block
appears before a gem, put it in column 3 to connect the purples on top. You can
connect the squares next to the edges if you need and in fact if a gem appears
to knock one out you may want to wait to place it until the center square is
cleared and you can connect the two squares on the edges.

*************
*Puzzle 1-5:*
*************

YbgrgR

b    b
bbyybb
gggggg
rrrrrr
rrrrrr
gbyybg
gbyybg

2-3 b-g and then 3-4 Y-g is a good way to start out here as once the green is
gone you can use the red gem to great effect. Take out a blue with ablue gem to
give the green more surface area and use a R-r if possible to get rid of all
traces of reds.

      ****************
      *LEVEL 2: TOKYO*
      ****************

*************
*Puzzle 2-1:*
*************

Gryygg

yyrgyy
ggyyrr
ggyyrr
rryygg
yyXXyy
ggXXrr
ggXXrr

This is your first experience with blocks against the ground, and they're
actually a bit of a help here as you can use them to link shapes on one side
with the other. Here you want to start with 5-6 g-g before dropping the green
gem with 3-4 r-G. This extra move gets you that much closer to your next gem
without using up any space. From there you should be able to drop in a yellow
gem. If you have severl reds or greens then you can connect the square with the
2x1. You can also leave red gems on top of the green or vice versa to create a
combo. Yellow gems can also be left although the chain reaction will be a bit
longer in coming(wipe out greens and reds.)

*************
*Puzzle 2-2:*
*************
Yygpyp

yygyyg
pgypgy
pgypgy
pgypgy
pgypgy

I didn't measure the exact height of the vertical lines here but I do think a
good start is to play 4-5 y-g and 2-3 Y-Y. This wipes out the yellows that were
blocking progress and links the greens together. From there you'll want to play
p-g 1-2 once a purple appears. If a yellow gem appears first then drop it in
columns 3 or 6. Any other color and you'll have shafts to drop gems down which
should reduce the tall sticks easily.

*************
*Puzzle 2-3:*
*************

YbrBrb

     b
   brr
 brrbb
rrbbrr
bbrrbb
rrbbyy
bbyyyy

The reds and blues are very disjointed here but fortunately you can make some
headway linking them together. The first move 4-5 B-b seems pretty clear
although if you want to wait a bit you can play 2-3 b-b and 2-3 r-r hoping for
another blue brick. Then 4-5 B-b would take out the whole top b's. From there it
is a case of linking the red rectangles and dropping a gem--or putting b's in
columns 2 and 4 so that when a red gem comes the blues below are linked. If too
many yellows pile up in your tray check the blocks and drop the gem--another
should appear soon enough.

*************
*Puzzle 2-4:*
*************

bryybr

  X
 rrX
 rr rr
ryyryy
ryyryy
bbbbbb
byyyyb
byyyyb

The blocks above are annoying but playing r-y 1-2 and r-y 5-6 will start off
well enough. Red gems are what you want at first and once you get one you will
want to place it in column 1. Then a blue gem to that side and a yellow--in that
order preferably but if the blues pile up in your tray, get rid of the yellows
and then pitch the remaining blues and use a gem. You can let stuff pile up on
the right in the meantime although you want to keep some semblance of shapes
together. There also may be a problem with one stray block on the left and you
may have to wait a bit for two blocks of the same color to come together. Or
just get rid of everything the first time. But if you don't you can also place
blocks one at a time on the floating blocks(2-3 and 4-5 moves) and drop a gem to
the left, drop a gem on 3 and make 4-5 moves to wipe out the top part.

*************
*Puzzle 2-5:*
*************

ppyygg

XXXX
   X
   X
   X
   X
   Xgp
   Xgp
 GY py
gyggpy

The bottom part looks intimidating but once you get a green in there you'll
manage a huge chain reaction, so that's ok. The top part affords some bunker for
wasting moves but you don't want to pile up to the top or you may not be able to
get rid of squares. Getting rid of the mess below should be first priority
though and with two 5-6 g-p moves you should get some sort of gem. The yellows
can go in the upper left part and once you get a purple or green gem, use it in
the gap. The other color should follow shortyly and then you only need another
purple gem. Here you can put the greens off in 1-2 and yellows in 3-4 and drop
any p-y blocks down the hole. Once the purples are zapped a green will make
short order of the bottom left. Then you can chip away at the right side. You
might even want to try to drop one color of blocks into the hole and the other
into the left, i.e. make a 4-5 move when you have to split the colors.
Eventually you should get a gem and then be able to make the board monochrome.

      ****************
      *LEVEL 3: TOKYO*
      ****************

*************
*Puzzle 3-1:*
*************

yybbpp

  pp
bbppbb
bbyybb
ppyypp
ppbbpp
yybbyy

3-4 b-b 5-6 p-p 3-4 b-b will set up some big chain reactions once a gem drops.
You can repeat the process of dropping double-colors for quite a while. If
you're really lucky you can drop one of the center blocks to make a big shape.
But you've probably been through the general process before so I won't elaborate
further.

*************
*Puzzle 3-2:*
*************

bgygyb

yy  yy
bb  gg
bb  gg
gg  bb
gg  bb
yy  yy
yy  yy
bb  gg
bb  gg
gg  bb
gg  bb

Not a lot of real estate to deal with here so you'll want to place things
exactly down the center. You don't have any real chain reactions to work at
first but 3-4 g-b 3-4 g-b should work. From there you just want to hook up
squares on opposite sides before dropping a gem. They should get reduced pretty
quickly.

*************
*Puzzle 3-3:*
*************

pybpyb

pybpyb

p    p
p    p
py   p
pyb bp
pybybp
pybybp
pppppp
yyyyyy
bbbbbb

1-2 p-y and 5-6 b-p should get the purples out of the way long enough for a gem
to come down. If not drop the purples in columns 2/5 and just build up the
blue/yellow sticks that form. Once you zap the purples the yellows will lump and
you can use a big gem there. If a blue gem appears first drop it in 1 or 6 and
the chain reaction will win easily.

*************
*Puzzle 3-4:*
*************

gbrgbr

gg  gg
gg  gg
gg  gg
bb  rr
Xb  rX
gg  bb
XXbbXX
rrbbgg
XXXXXX

Here you can link the b's together with some patience. 3-4 b-b and wait for the
next blue. You can dump greens on top, on 1-2. Later you'll need to drop a green
gem and red gem down columns 4 and 3 respectively.

*************
*Puzzle 3-5:*
*************

bryybr

    X
   XX
ryXXXb
ryXXXb
bbbbby
bryyyy
bryyyy

Drop 1-2 r-y until you can't any more and even put off dropping gems for it if
you must. That will clear off the left part but you will have a problem with the
right. A 5-6 drop is necessary leaving something on the suspended blocks. Then
you'll probably need some 3-4 drops and then a 2-3 and a 1-2. The important
thing is to wipe out stuff from right to left--when a block is on 5, make 3-4
moves where 4's color equals 5's. Use a gem at the right time and use 1-2 as a
dumping ground. Fortunately there should only be two colors left so it shouldn't
take too long.

      ****************
      *LEVEL 4: TOKYO*
      ****************

*************
*Puzzle 4-1:*
*************

yrrybb

yyyyyy
yrrrrr
brbbby
yrbybr
brbbby
yrrrrr
yyyyyy

3-4 y-y 5-6 r-r 1-2 r-r and once the yellow gem pops out you can work on other
things. There's no way to wipe out the shapes quickly but you've probably got
the general pattern down by now.

*************
*Puzzle 4-2:*
*************

pYpybB

pp  pp
pp  pp
bbyybb
bbyybb
yyggyy
yyggyy
pbbbbp
ggppgg
ggppgg

3-4 y-Y 5-6 B-b 3-4 p-p and you should be off to the races. Drop a green gem in
3 or 4 to start a chain reaction.

*************
*Puzzle 4-3:*
*************

rbrbrb

 r   b
 br br
 rb rb
 br br
 rb rb
 XX XX
rXrrrX
rXrrrX
bXbbbX

4-5 r-b is a good way to start out and then 3-4 r-r continues it. You really
won't be able to help needing to drop a red and blue down 1 and 4 so you just
have to spend time until then. Note that you can drop a gem in 3 or 5 and
usually take out 2 other squares at once. The staggered appearance of the
columns may make you a bit nervous but you should always be able to dump either
a red or a blue so it builds on a shape, and gems are plentiful enough that you
can drop them down column 4. Save the left side til last.

*************
*Puzzle 4-4:*
*************

ybRybr

yyyyyb
yyyybr
yyybry
yybryb
ybrybr
brybry
rybryb
ybrybr

Here you will want to place the blues first and the reds over them, holding off
on dropping a yellow gem until you have some infrastructre. The more stairs you
can make connecting the squares diagonal to each other the easier things will
be. You'll want to avoid breaking that up too. Always be on the lookout for a
way to set up a chain reaction that won't take out another gem but will leave
the lower diagonal squares connected. If you do that the board should breeze by.

*************
*Puzzle 4-5:*
*************

bgbgby

XXgggp
bbyyyp
bbgXXp
bbgXgg
yyyXgg
XXyXbb
ppyXbb

This level is a bit of a scramble and there's a forced order in how to do
things. You'll need to drop gems of color green, yelow, blue, green, yellow and
purple down the column 3 well respectively. In addition you'll need to take out
the purples, greens and blues in column 6. Use the platforms on 4 and 5 to lump
extra blocks and get rid of them. At the end you may have a bunch of blue blocks
and no easy way to get rid of them--all monochrome and still a puzzle. The best
solution is to keep going 5-6 and when a gem comes up dump it in column 5.
Eventually you'll connect a full shape.

      ****************
      *LEVEL 5: TOKYO*
      ****************

*************
*Puzzle 5-1:*
*************

yryrrg

bbbbgg
bbbbgg
bbbbgg
yyyrrb
yyyrrb
ggbbyr
ggbbyr
ybgrbg
ybgrbg

Around here the game starts forcing you to get pedantic. 1-2 y-y 3-4 r-r 5-6 r-g
should allow some nice chain reactions later but there are only so many and
you'll need to drop quite a few gems to break everything up.

*************
*Puzzle 5-2:*
*************

pybgrp

pp  rr
yy  gg
bb  bb
bb  bb
gg  yy
gg  yy
gg  yy
rr  pp
rr  pp
rryypp
rryypp

3-4 r-y 3-4 g-p will set up some potential links and you can probably go from
there. This is a bit nasty as there are no ways to drop any gems right away but
even if you have to keep filling the wells you can probably eventually get a
blue gem to connect the squares on each side. That will buy space and time.

*************
*Puzzle 5-3:*
*************

ggbbpp

bbgggg
ppggbb
bbppbX
ggppXX
gXppXX
bXXgXX
bXXgXX
bXXgXX

3-4 p-p 5-6 g-g 1-2 b-b gets rid of the first line and then the gems should
start fapping. Using a green gem first is best, then a purple, then a blue for
maximum combo power. If you can wipe out purple early on you'll be doing well.
Then you can just 1-2 b-g(or g-g) until you get a green gem and 4-5 g-b until
you get a green gem(3-4 g-g to get rid of the greens and then 4-5 G-b or g-B to
make it monochrome.)

*************
*Puzzle 5-4:*
*************

pybgbp

bbbbbb
gggppb
gggppb
yyybbX
yyybbX
yyybby
XbXgXy
XhXg y
XbpX y
XXpX y

There are a lot of columns to get rid of. 3-4 g-p 1-2 b-b 3-4 y-p will set you
up well for when a blue gem shows up. Once you get rid of the top part then you
need to pick off the columns one at a time. Liquidate the color of the blocks
hidden in that column from your tray, then use the gem. Then move over and
repeat. See 4-4 for how to get rid of the final color.

*************
*Puzzle 5-5:*
*************

ggbbgr

 gpgp
 gpgp
bybyby
bybyby
grgrgr
grgrgr


You'll have some seemingly useless squares in your tray at first and 1-2 g-g 1-2
b-g sets up some sort of combination. If a purple gem appears try to wait for
two purple blocks in your tray to wipe out that color at once. You can bridge
many of the gaps between the 1x2 blocks in this fashion to save some time.

      ****************
      *LEVEL 6: TOKYO*
      ****************

*************
*Puzzle 6-1:*
*************

rbybyr

  yb
 yybb
bbrryy
bbrryy
yyybbb
yyybbb

Here the game keeps throwing out lines that bubble up from the bottom.
Fortunately they're all of the form bbrryy so they don't matter much. But it
does take a while.

I found a good start here is 3-4 y-b until you get tired of it. A gem should
drop down and provide you with space and a column to dump the reds in. From
there it's straightforward.

*************
*Puzzle 6-2:*
*************

rbbryy

  rr
  bb
  XX
  XX
rrXXbb
rrXXbb
yyXXpp
yyXXpp

1-2 y-r 1-2 y-r is the way to go here. Enough reds and you can maybe bridge them
with the top when a gem comes. But just a red gem and then a yellow on the left
wipes out one of the colors. Purples may not show up much but 5-6 b-p would be a
good move if they do.

*************
*Puzzle 6-3:*
*************

bryybr

yy
yy  yy
brrbyy
brrbrr
ryyryy
ryyryy
bbbbbb
byyyyb
byyyyb

We've seen the blue 'protecting' the yellow before and here it certainly makes
things sticky. As a yellow gem seems to drop right after 3-4 y-y is a good move
but 1-2 b-r and 3-4 r-b are also strong waiting moves. Then you can link the
shapes below together.

*************
*Puzzle 6-4:*
*************

rgbrbg

 ggrr
rrbbgg
rrbbgg
XggrrX
XbbrrX
XbbrrX
XXggXX
XXggXX
XXXXXX

Not too hard to get to the center of the deal here if you start carefully. 1-2
r-g 5-6 g-r and a green gem seems to drop down regularly. 3-4 g-g buys enough
space for this to be nice and pedantic. You can then bridge the reds.

*************
*Puzzle 6-5:*
*************

ggbbyy

   yy
bbbyyX
XXpppp
XXpyyy
bbbyXX
bbbyXX
bbbggg
XXXggg
XXXggg

Tight quarters and it seems the game drops a purple gem on you when you don't
really have the space. 1-2 b-b is safe as is 5-6 y-y. From there you may need to
make a 2-3 drop and then a 3-4 for the purple gem and a 3-4 to get the yellow.
Then you can start working away as usual.

      ****************
      *LEVEL 7: TOKYO*
      ****************

*************
*Puzzle 7-1:*
*************

The puzzle moves up much more quickly than 6-1 so you have to keep your head in
the game. 2-3 b-r and 3-4 r-r should get the reds in order. Blue gem in column 1
or 5 should be devastating.

*************
*Puzzle 7-2:*
*************

ybybrb

 bbbb
 rrrr
yryyry
brbbrb
brbbrb
yryrry
brbbbb
brXyXb
yyXyXy

5-6 b-r 1-2 y-b 3-4 y-b works well here. A blue gem is obviously key and once
you get it you'll have a lot more space. The rest should be pretty trivial.

*************
*Puzzle 7-3:*
*************

bypybb

pp
bby
bbyyb
XXXppp
XXXyyy
XXXppp
XXXbbb
XXXbyb
XXXppp
XXXpyp

This level is a bit of a scramble and a purple gem seems to come first--dump it
in column 3. For starting out b-b 5-6 y-y 3-4 is as good as any.

*************
*Puzzle 7-4:*
*************

bprypr

pp   p
rrr rr
yyy yy
bbb bb
ppp pp
rrr rr
yyy yy
bbbbbb

Preparation is everything here. 3-4 p-y and 4-5 r-p is a great start and then
dump a red down the whole if possible but if not two blues should be OK too. Try
for as many horizontal lines as you can as that will help you work down quickly.

*************
*Puzzle 7-5:*
*************

rrbyrg

  bb
 ryyr
grbbrg
bggggb
bgrrgb
bgrrgb
bggggb
brbbrb
yryyry

5-6 g-r is a great way to start as a red gem will link the greens below. There's
nothing else terribly pressing or special about the level once the green is out
of the way.

      ****************
      *LEVEL 8: CAIRO*
      ****************

*************
*Puzzle 8-1:*
*************

yrpybb

     b
 rrrrr
 rbbbp
yrbpbp
brbbbp
yrrrrr
ybpppb

This board is a bit fractured but not especialy difficult. You can pass a few
moves with 5-6 b-b and 1-2 y-y which will make for some extra big shapes when
the red gem finally comes down.

*************
*Puzzle 8-2:*
*************

pYpybB

p    p
pp  pp
bbyybb
bbyybb
yyppyy
yyppyy
pbbbbp
yyppgg
yyppgg

Don't try to finesse here. Just knock the two rows down with your gems. 3-4 y-Y
3-4 b-B 3-4 p-p and once a purple gem comes there's little else to worry you in
this level.

*************
*Puzzle 8-3:*
*************

rbrbyy

yb   r
yrb rb
ybr br
ybb rr
yXX XX
rXyyyX
rXrrrX
bXbbbX

Clearly you'll need yellow/red/blue gems on columns 1 and 4. But in the meantime
start with 3-4 b-y and 4-5 y-r. You'll want to reduce the 2-3 and 5-6 buildup to
gain space and in fact if you see a yellow gem I would push it off to the left.
Yellow blocks can also go down the center.

*************
*Puzzle 8-4:*
*************

bbgrrg

gggg
bbbb
rrrr
yyyy
gggg
bbbb
rrrr
yyyy
gggg
bbbb
rrrr

5-6 r-r 5-6 b-b 5-6 g-g is a great way to start. You'll want to get going
knocking off rows and once a few fall then you will be able to use the space to
get rid of useless pieces--or to set up chains. Although it's always more
favorable to drop a gem into the right corridor and you can often do something
like this to anticipate a gem:

     r
rrrrr.

If you get in an emergency there are worse things to do. You can even waste a
piece to the right if it means you can get the right colored gem over there on
the next move to take out a shelf.

*************
*Puzzle 8-5:*
*************

Why is such an easy level so far along? 3-4 Y-y is pretty clear and then 5-6 g-g
and 1-2 b-b...and that's if no gems appear. You can work your way down at your
leisure.

      ******************
      *LEVEL 9: AREA 51*
      ******************

*************
*Puzzle 9-1:*
*************

ybgryy

  yy
 grrg
 grrg
 gXXg
 yggy
 yggy
brbbrb
brbbrb

*************
*Puzzle 9-2:*
*************

yryprg

bbbbgg
bppbgg
bppbgg
yyyrpp
yyyrpp
ggbbyr
ggbbyr
ybgppg
ybgppg

*************
*Puzzle 9-3:*
*************

ggrbrr

  bb
  bb
bbrryy
bbrryy
ggrrgg
ggrrgg
yyybbb
ybybyb

The level rises here fast and a good pace is important. Don't try for the super
best move but instead just place squares well. 4-5 r-b is a good start(only one
flip) and then a blue gem appears above: 2-3 B-r is also expedient and cuts down
the play field. 5-6 r-r makes a big lump of reds.

*************
*Puzzle 9-4:*
*************

rrbbGg

  bb
  bb
rrggrr
rrggrr
ppbbpp

  Not too intimidating at the start but then the levels start building up as new
lines get thrown in on the bottom. 1-2 r-r and 3-4 b-b make for a strong start
and you may want to save the green gem to drop on the square i.e. 4-5 G-g. Some
lines will bounce back up but if you keep the first wave down you should be ok.

*************
*Puzzle 9-5:*
*************

ggbbyy

   yy
bbbyyX
yypppp
yypyyy
XXXyXX
bbbyXX
bbbggg
XXXggg
XXXggg

This last one is rather easy really. No rising lines to worry about. 1-2 b-b 5-6
y-y and now I found 3-4 P-p 1-2 b-b could work well. You eventually get two
yellows(5-6 y-Y) and the next purple can be put in column 4. Then you just need
to drop a bunch of gems down the center.

      ***********************
      *LEVEL 10: OUTER SPACE*
      ***********************

**************
*Puzzle 10-1:*
**************

rryybp

  yy
  yy
 rppr
 rbbr
 ryyr
 ppbb
 ppbb
rryyrr
rryyrr

Getting started here is tough but you do get a blue gem and a purple gem quickly
so I recommend 1-2 p-r 5-6 r-b. You won't need to wait long and you can just
lump a yellow shape together in the meantime. After this there are no rising
lines to deal with, so you can just coast.

**************
*Puzzle 10-2:*
**************

bYpyyb

yy  pp
yy  pp
bbbbbb
yyybyy
pppbpb

You may need quick work at the end but fortunately it's pretty easy to get
things done quickly at first. 3-4 Y-y is a good start and then 5-6 b-b works
well. Having three colors helps a lot. You may want to finish off the last two
colors with a combo although the game does pop all three colors up with lines
from under. You can probably just keep dropping bricks and get a match by
accident eventually. After this there are no more rising lines.

**************
*Puzzle 10-3:*
**************

ppyybb

     p
     p
   byy
  ppyy
 yppyy
bbppbX
bbyXbX
yXpXyX
yXpXyX

If you want to complete this level quickly you'd do well to wipe out the far
right at first. Leaving it until last means you'll have to drop many same
colored bricks down to zap the right side as other parts of the structure will
slide. 4-5 y-y 5-6 p-p gets you close to dealing with the right. Purple and
yellow gems soon follow.

**************
*Puzzle 10-4:*
**************

bgbgrr

  rrrr
  gggp
bbyyyp
bbgXXp
XXgXgg
yyyXgg
XXyXbb
ppyXbb

1-2 b-g 3-4 b-g 5-6 r-r and when a red gem appears you're in business. If you
can then use a green gem after the blue, the yellows will drop and you'll be
close to linking them together. Hold off on using a yellow gem until you've
dropped a block, and you can get through this pretty quickly. Otherwise it's
just a matter of doing things by parts and you can dump spare pieces on the 1-2
shelf.

**************
*Puzzle 10-5:*
**************

ggbbrr

    bb
 x  xx
  xx
  xx
  xx
rrxx
rrxx
bbxx
bbxx
ggxx
ggxx

There's not much space here(three spaces in column 3-6) and fortunately you
don't need too much. The object is to drop a red, blue and then green down the
left and clean the mess up later.The game always drops a gem when you need it
and it also drops a red gem after your first drop, and you should only drop one
gem at a time. If you want to be strictly correct you should drop 3-4 b-b and
then 1-2 R-r to start--that way when you drop in a blue, it will take out
everything. However you still have the problem of taking out the red to the
left.

The best way to do this is to wait for a red gem and block. Then drop two blocks
of any color into 3-4 and then you can drop the gem/block leaving 1 open for the
next gem. The mop up at the end isn't too tricky as the game is very nice about
giving you the right things to drop.

Password to get through all of the puzzles: QFQGCTQLRP.

  5. RESCUE MODE

Here you need to remove all the blocks from on top of the cages of your friends.
After each set of two levels(five scenes each) a new friend is unlocked. The
strategy is still roughly the same, but you are time limited, which adds an
extra dimension to the puzzle. One break you do seem to get is that the game
only produces new gems/blocks of the colors already in the central four columns,
on the playfield.

Mop-up techniques are especially important here but because you don't have to
clear the board fully they should just be perfunctory. Also, just hacking away
is not as effective as planning things in advance and at the later levels you'll
need to know the order the blocks fall in.

If you mess up you can just try the same pattern as before as the blocks come
down in specific order. This allows a lot of planning. Some levels can be very
easy if you cheat like this but I stuck to general principles for the most part.

      ****************
      *LEVEL 1: TOKYO*
      ****************

*************
*Puzzle 1-1:*
*************

Time: 1:10
rryryy

 yyyy
 rrrr
 xxxx
 xxxx
 xxxx

Another easy introduction. Drop y-y on 2-3 and r-r on 4-5 and gems should
eventually fall.

*************
*Puzzle 1-2:*
*************

Time: 1:20
bggbbg

 gbbg
bbggbb
bgbbgb
ggbbgg
bxxxxg
bxxxxg
gxxxxb

This is a bit tougher to deal with but you can still start 5-6 g-b 1-2 b-g. Now
anything can go in 3-4 and with only two colors you should be able to work down
a bit. You can also connect shapes(green in particular) and you won't need to
worry too much about the sides. Once the blue in the center is zapped you can
just place 1-2 b-g and 5-6 g-b to get rid of the rest.

*************
*Puzzle 1-3:*
*************

Time: 1:15
ggrrgy

ggyygg
yyrrgg
rrggrr
yrgrry
yxxxxy
yxxxxy
yxxxxy

This can be a bit sticky but 1-2 g-g and 3-4 g-y gives you two shapes to build.
You'll need to chip away as before but it shouldn't be too bad.

*************
*Puzzle 1-4:*
*************

Time: 1:10
ppbbgg

 bbgg
bppbbg
bppbbg
pxxxxp
pxxxxp
pxxxxp

To linke stuff together quickly, 1-2 b-p and 5-6 g-g will work well. You might
want to save 3-4 p-b for later, along with any purple gems.

*************
*Puzzle 1-5:*
*************

Time: 1:10
ggrrgy

yyyyyy
ggyygg
yyrrgg
rygggr
yrgrry
yxxxxy
yxxxxy
yxxxxy

A yellow gem won't come for a bit but when it does you'll be prepared. You can
drop from 1-2, 3-4 and 5-6 as things are and it'll work well. The next green gem
can be used on the right.

      ****************
      *LEVEL 2: TOKYO*
      ****************

*************
*Puzzle 2-1:*
*************

Time: 1:10
gygygb

 yyyy
 bbbb
 gbgy
 gbgy
 gbgy
 xxxx
 xxxx
 xxxx

This is not a tough level. Leave column 5 open for a yellow gem and put b-g-b in
columns 2-3-4. Then you can just drop gems on top of that after you get a blue
gem.

*************
*Puzzle 2-2:*
*************

Time: 1:00
bbggrr

 bbbb
 rggr
 rXXr
 ggbb
 ggbb
 xxxx
gxxxxg
gxxxxg

The ledge above the cage is a good place to dump blocks you don't want once it's
cleared. Starting out you can use 4-5 b-r, 2-3 r-b, and wait for a blue gem to
show up.

*************
*Puzzle 2-3:*
*************

Time: 1:00
yrryPy

 yypp
 yypp
 pprr
 pprr
 rryy
 rryy
 xxxx
 xxxx
 xxxx

2-3 y-y 4-5 y-P gets a big block of yellow, and you can follow that up with 4-5
r-r to set up either yellow or red for the next gem. In general one gem per
original square means six gems until mop-up.

*************
*Puzzle 2-4:*
*************

ppyybb

 ppyy
 ppyy
 bbgg
 bbgg
bppyyg
bppyyg
pxxxxp
pxxxxp
pxxxxp

Obviously a green in column 6 would work great but until then you may have to
bide your time with 1-2 b-p and 3-4 p-y. You can slip the other blue in column 1
so that it's easier to deal with the vanishing color(one more space in your tray
for colors you can use) and then see if you can use a green gem before the
yellow(big chain reaction there.)

*************
*Puzzle 2-5:*
*************

Time: 1:00
bgypbb

bbbbbb
bbbbyb
ypybyy
bbbggb
gppyyg
bxxxxb
bxxxxb
bxxxxb

1-2 b-p 3-4 y-g 5-6 b-b gets rid of the original row quickly. Obviously a blue
gem will get you going here but you do have to show a bit of speed.

After completing this, a new monster escapes. You can change your character to
Ruby if you'd like.

      ****************
      *LEVEL 3: TOKYO*
      ****************

*************
*Puzzle 3-1:*
*************

Time: 1:00
yrrbpy

 ppbb
 ppbb
 rryy
 rryy
 xxxx
 xxxx
 xxxx

You really only need four gems to get through this level: one for each square.
1-2 y-r right out works well and then 2-3 r-p 5-6 b-y is the best way to deal
with the first wave. You can cheat and see ahead knowing the first gem will be
red--1-2 r-p 5-6 b-y and dump something in the first column.

*************
*Puzzle 3-2:*
*************

Time: 1:00
yrbbrr

 yybb
 ybrr
 brrg
 brgg
 xxxx
 xxxx
 xxxx

2-3 y-b 4-5 b-r will set you up once a gem comes along. You also may want to
dump spare blocks off to the right so you can knock off the greens from below.

If you want to cheat and look ahead you can do this right away since a green gem
shows up pretty early.

*************
*Puzzle 3-3:*
*************

Time: 1:10
ppbbgg

 ggpp
 ggpp
 bbpp
 ppbb
bggppg
pxxxxp
pxxxxp
pxxxxp

*************
*Puzzle 3-4:*
*************

Time: 0:50
rbbgrg
rrrr
rrrr
rrrr
rrrr
rrrr
gggggg
rrrrrr
yyyyyy
bbbbbb
bxxxxb
bxxxxb
bxxxxb

5-6 r-g 5-6 r-g is the surest way to leave your options open. Then a green or
red gem will do big damage and a red appears. Then it's a matter of waiting for
the right colored gem and placing the colors nearest to the top. The only
problem here is if you think too long what to do. Just drop whatever seems
right, saving a gem for each layer below, and you should be OK.

*************
*Puzzle 3-5:*
*************

Time: 1:10
rbbgrg

 rxxr
 rxxr
 bbgg
 brrg
 xxxx
gxxxxb
gxxxxb

1-2 b-r 5-6 r-g allows you a place to drop blue gems or green gems(side) or red
gems(center) although you'll want another red block for that. Once one set of
green/blue blocks drops you can just dump that color off to the side and focus
on getting the colors you need in columns 2/5.

      ****************
      *LEVEL 4: TOKYO*
      ****************

*************
*Puzzle 4-1:*
*************

Time: 1:20
rrgbgb

  rr
  rr
 gggb
 grrb
rgrrbr
rbbggr
gxxxxb
gxxxxb
gxxxxb

*************
*Puzzle 4-2:*
*************

Time: 0:50
yryryr

 rrrx
 yyyr
 yxry
 ryry
 rryr
 xxxx
 xxxx
 xxxx

The sidelines are very useful here and although you will want to knock the top
off first, you can dump a lot down the right side. A red gem will be very useful
there. If you have a yellow on the third level then you can follow up quickly
with a yellow gem and get rid of a good deal. As it is a red and yellow gem come
in pretty quickly and using them in 3-4 Y-R(saving the spot of course) should
help remove a lot of rubbish early on.

*************
*Puzzle 4-3:*
*************

Time: 0:50
bGbppb

  gg
 bpbp
 bggp
 bpbp
 ppbb
 xxxx
 xxxx
 xxxx

Start dumping squares off to the right. Put purple in column 5. Use a blue gem
and a purple gem to clear out the right side. Now you can dump blues on the
right and use 1-2 P-B to take out the left. Green gems can nail the center if
you want.

*************
*Puzzle 4-4:*
*************

Time: 1:00
bryRrb

  bb
 ybbr
 bryb
 bryy
 yyrb
yybrby
bxxxxb
bxxxxb
rxxxxr

Save the red gem until you can see what you need to do. 1-2 y-b is a good opener
and 5-6 r-b should also keep things going. The first blue gem should go in the
center and then you can try to link the yellows or red in the center together
after the other colored gem appears.

*************
*Puzzle 4-5:*
*************

Time: 1:20
yrgbgB

 bbgg
 ggbb
 rryy
 ybgr
 ybgr
 xxxx
 xxxx
 xxxx

Sadly it is tough to get any one color eliminated easily but you can make a good
start with 2-3 B-g. Dumb the blues you find in 4-5 and greens in the left. If
you're clueless drop stuff down the sides so you can be in a position to take
out the yellows/reds although if you do it too soon your structure will collapse
and many shapes will get broken.

Solve this, and you can play as the character Boris.

      ****************
      *LEVEL 5: TOKYO*
      ****************

*************
*Puzzle 5-1:*
*************

ppbbgg

 bbbb
 bgpb
 ggpp
 bbgg
bppbbb
bggppb
pxxxxp
pxxxxp
pxxxxp

1-2 b-g 3-4 g-p 5-6 b-g can start you off and then the gems will start falling.
Take out the top blues first and the rest is relatively trivial.

*************
*Puzzle 5-2:*
*************

Time: 1:20
rbbgyy

  yy
  yy
 rxxr
 rxxr
 bbgg
ybyygy
yxxxxy
gxxxxb
gxxxxb

I found that a green gem appears soon after and 1-2 b-r 5-6 y-g 1-2 b-y is as
good a way to wait for it as any. Knocking off the blue and grees beneath the
red make it easy just to wait for the red gems and also eliminate two colors
from the equation. With two colors you can dump one on the side pretty easily.

*************
*Puzzle 5-3:*
*************

gbpgyy

 b
 xxyy
 xxgg
 ppbb
 ppyy
 xxxx
gxxxxb
gxxxxb

1-2 p-b and 5-6 y-y should open the way for reactions below. Obviously the blue
sticking out may cause a problem but a blue gen can get rid of it. Two yellow
gems can also get rid of the yellows once you've filled the right gap.

*************
*Puzzle 5-4:*
*************

Time: 1:10
rrbbrb

  bb
rrbbrr
bbrrbb
rrggrr
bbggbb
bxxxxb
gxxxxg
gxxxxg

The initial moves, you can't seem to miss, but gems are sparse here so you
really need to hook areas up quickly and actually you will want to do stuff like
5-6 b-r right away--so when you get a red gem the blues below will be connected.
The big pain is to get rid of the green square below, and with two colors it's a
bit easier. But you need to be very proactive. In the meantime connect diagonals
whenever possible.

*************
*Puzzle 5-5:*
*************

Time: 1:10
rrbybr

 xy
  b
 rrxx
 yy
 ybbb
 xxxx
 xxxx
 xxxx

You may have to bore down a bit here and I recommend filling up the bottom right
to get at the blues there. 5-6 b-r leaves you with one hole to fill in and 3-4
y-b lets you take out the top blues. Reds can be sluffed off to the left. Use
the first gem on the top blues and then see about the yellows. Don't be
compulsive about cleaning up stuff from columns 4 and 5 although you may want to
use column 2 to dump unwanted pieces for the last bit.

      ****************
      *LEVEL 6: TOKYO*
      ****************

*************
*Puzzle 6-1:*
*************

Time: 1:10

yryrbb

 brrx
 byyr
 yxry
 ryby
 rrbr
 xxxx
 xxxx
bxxxxb

3-4 y-r should work for a while as gems will come down. That wil make some room
and you should get R-Y gems. Later you'll get blue, red and yellow gems--the
blue and red can go in 3 and 4 for more chain reactions. You can also drop stuff
down the well to the left to get rid of the reds there. That will straighten up
the yellows above and you just have to keep hacking away at column 4. 3 and 5
are useful to dispose pieces you don't need.

*************
*Puzzle 6-2:*
*************

Time: 1:50
yryrbb

 x  x
 x  x
 x  x
 x  x
 x  x
 byyr
 ryby
 rrbr
 xxxx
 xxxx
bxxxxb

Crashingly easy with the pattern. 3-4 r-y twice and then you can use 3-4 y-Y(Y
and R should have appeared) to take out all the yellows and then 3-4 r-R. A blue
gem will have appeared--3-4 B-b. Then a Y-y and R-r should do the trick.

*************
*Puzzle 6-3:*
*************

Time: 0:50

 byby
 ybyb
 byby
 ybyb
 byby
 byby
 xxxx
bxxxxy
bxxxxy

Here you can move 1-2 b-y for a while. However a yellow gem doesn't seem to
appear for a long time so you may want to go over to 3-4 for a bit until it
does--leave one space at the top. Once the yellow comes crashing down you have
some work to do linking up the diagonal squares but you can always dump yellows
off to the right on 5-6.

*************
*Puzzle 6-4:*
*************

Time: 1:20
Rybrby

  yb
 rbyr
 byby
 yrrb
 byby
 byby
 xxxx
bxxxxy
bxxxxy

1-2 b-R is a great way to start. You can get another set up with 5-6 y-b. Reds
don't drop down early so the blue and red gems should give you a lot of relief
on the side part of the board quickly. In fact if you drop one side, three reds
line up nicely.

*************
*Puzzle 6-5:*
*************

Time: 0:50
bryypb

 ppbb
 ppbb
 rryy
 rryy
bxxxxb
bxxxxb
bxxxxb

Taking advantage of the fact that the edges are irrelevant here should give you
the speed you need. 5-6 b-y turns up a red gem and then 1-2 R-p zaps the red
square below. That should do for the reds and the rest of the gems should come
pretty quickly so that you won't need to worry about the red gems in your tray.
5-6 b-? is a safe way to dump stuff you don't want until you get a blue gem. You
can also drop a yellow gem on the purple square before dumping purple on the
left side.

Solve this, and you can play as the character Myukus.

      ****************
      *LEVEL 7: TOKYO*
      ****************

*************
*Puzzle 7-1:*
*************

Time: 1:10
yryrbb

rr
yy
pppppp
rrrrrr
yyyyyy
bbbbbb
gggggg
gxxxxg
gxxxxg
gxxxxg

This is a tricky one because gems don't like to come down in the right order. 3-
4 r-r 3-4 R-r 1-2 y-y 5-6 b-Y isolates the yellow gem which will cause a chain
reaction later and take out the stuff on the left with it. It will take a while
for a purple gem to come down but when it does you'll be set. You also will have
space to dispose of a blue and green gem. Once you use the red gem to take
something out on the side then the yellows should disappear too leaving you with
two colors. Chuck anything unwanted off to the side. You really do have to get
colors off the board quickly or you'll start running in place.

*************
*Puzzle 7-2:*
*************

Time: 1:00
brybrb

  bb
  bb
 bryb
 bryy
 yyrb
yybrby
bxxxxb
bxxxxb
rxxxxr

1-2 y-b 5-6 b-b and the top will soom collapse to a blue gem. A yellow gem will
line up the reds. There's a bit of a scramble afterwards but you should have
that down by now.

*************
*Puzzle 7-3:*
*************

Time: 1:15

rbbgyy

rryyrr
yyyyyy
rrxxrr
rrxxrr
rbxxgr
rbyygr
rxxxxr
gxxxxb
gxxxxb

Here you'll eventually get that yellow gem you need, but you do need to be
frugal first. 3-4 y-y and then two 5-6 b-b. 1-2 r-r and then 3-4 g-B will take
out a good deal. 1-2 g-g and 4-5 Y-G will get the other side. Now a lot will
collapse and 3-4 r-R should work out OK. You can then chuck blues and greens on
the left and right(columns 2 and 5) and use the sides. Eventually the gems will
come, you can drop in a yellow, and it'll all be done.

*************
*Puzzle 7-4:*
*************

gbpgyy

 bb
 ggxx
 yyxx
bppbb
bppyy
bxxxx
gxxxxb
gxxxxb

1-2 y-b 1-2 g-b [3-4 G-y--green gem appears] 3-4 b-y 3-4 B-y and you have a
chain reaction. 2-3 p-p 1-2 Y-p 1-2 b-P and it's all over but the clean up. Drop
in blues to connect the bottom part and the rest is easy.

*************
*Puzzle 7-5:*
*************

Time: 0:55

ypypbp
 x  x
 x  x
 x  x
 xyyx
 xppx
 byyp
 pyby
 ppbp
 xxxx
 xxxx
 xxxx
Here dump in p/y until you get gems--then go with one of Y/y or P/p and then the
other. This takes out more gems than using both at once. A blue gem may
eventually come out and you will want to waste the purple and yellow structures
as much as you can so that the blue gem will take out all the blue squares. From
there it shouldn't be too hard as you should have a choice of purple vs. yellow,
and how many purple/yellow to use.

      ****************
      *LEVEL 8: CAIRO*
      ****************

*************
*Puzzle 8-1:*
*************

Time: 1:00
yPrbpy

  rr
 yybb
 yybb
 rrpp
 rrpp
 xxxx
 xxxx
 xxxx

Fill up the right side before using the purple gem. This shouldn't be too bad as
a red gem drops so the red bar on top won't even get split. The other gems
should come along especially with one color(purple) out of play--be sure to dump
the purple in your starting tray off to the right as well.

*************
*Puzzle 8-2:*
*************

Time: 0:50
gbbggb

 gbgb
 bgbg
bgbgbg
gbgbgb
bgbgbg
bxxxxb
bxxxxb
gxxxxg

3 1-2's in a row get this off to a good start. The key after this is to drop a
g-g or a b-b over diagonals that are revealed, so the solo blocks will congeal
into a full shape. You need to be quick from here on out, dropping pairs of the
same color block usually. It doesn't help that the green and blue are tough to
discern. Pause the game if necessary and note that the gem colors usually
alternate. If you don't know what to do just go to the side and chuck something
but generally you should have a place where you want to dump two greens or two
blues.

*************
*Puzzle 8-3:*
*************

Time: 0:55
ryyrbb

    x
    x
  rrx
 brrx
 byyx
 yxrx
 rxbx
 rrbb
bxxxx
bxxxx
bxxxx

I found myself pretty easily able to drop bricks down the slot here once I got
gooing. Soon after the initial drops(I like 1-2 r-b 3-4 r-r) there will be a red
and yellow gem. 3-4 R-Y will make a combo. Then you can drop a red and a red gem
down the slot. Blue will soon follow.

*************
*Puzzle 8-4:*
*************

Time: 1:20
yrrybb

rr
yy
ppp  p
rrr  r
yyy  y
bbb  b
ggg  g
gxxxxg
gxxxxg
gxxxxg

4-5 y-y 4-5 b-b 4-5 r-r 4-5 R-r. That's a great start and then the Y-y should be
obvious. Blues come down next but sadly there's no purple spoon fed to you. But
you've gotten rid of some colors and when a purple gem does come you'll be
ready. In the meantime you can cut out lines on the left half.

*************
*Puzzle 8-5:*
*************

Time: 1:20

rgbggr

 b
 x
  bgg
 rrxx
 yy
 ybbb
 xxxx
 xxxx
 xxxx

You've got some dead stuff to clean up down column 3 and first priority is 3-4
b-g. 3-4 R-g works next, and you can go 5-6 g-r before 5-6 G-b or 4-5 b-G/5-6 b-
y. Now to take out the blues. A few more moves(waste stuff on the left and
right) before one drops in and makes a nice combo. A yellow gem should come soon
and a blue gem may be with it--if so don't drop both at once as one after the
other gets to the bottom of things nicely.

Curtis appears once you solve this level successfully.

      ******************
      *LEVEL 9: AREA 51*
      ******************

*************
*Puzzle 9-1:*
*************

Time: 1:00
pgbggp

 yypp
 ggbb
 pyyp
 pyyp
 ggbb
 ggbb
 xxxx
 xxxx
 xxxx

5-6 p-g 5-6 P-y reduces the load on the right side and allows you to build up
something to knock out a block from underneath. A few greens come later--drop
the blocks before the block/gem and it should be pretty smooth sailing.

*************
*Puzzle 9-2:*
*************

Time: 0:50
pgbgbp
   p
   p
 yypp
 ggbb
 pyyp
 pyyp
 ggbb
 ygby
 xxxx
 xxxx
 xxxx

Don't be nervous--a purple gem will appear. Therefore: 2-3 p-p 2-3 y-P. The next
step is to drop 4-5 g-b twice. A blue/yellow will appear and then 3-4 y-B and 1-
2 g-Y gets you really rolling. 3-4 g-g twice and the second nets you a gem. 2-3
p-y 3-4 Y-B and one color is gone. The others will soon fall. You may need to
bridge each color individually(purples first, greens, yellows) but the original
work should make it easy.

*************
*Puzzle 9-3:*
*************

Time: 0:50
bggbbg

xx
xx
xx
xxbgb
xxgbg
bgbgbg
gbgbgb
bgbgbg
bxxxxb
bxxxxb
gxxxxg

Hammer away at the 5-6 corridor until you get a gem. Drop it in and then go to
another spot. It's tough to tell what's blue or green and if you slip up you're
probably though. I used pause a lot here to think of where I wanted the next
piece to go and also remembered that gems alternate colors, and you usually get
one green and one blue replacing things. This is a very nice break because you
can pile up a certain color, switch, and pile another up.

*************
*Puzzle 9-4:*
*************

Time: 0:45
pGbggp

 gxbb
 pxyx
xpxyxx
xgpybx
xgpybx
xxxxxx
xxxxxx
xxxxxx

1-2 p-G and then 1-2 P-g clears out a good deal. You can then concentrate on
filling the left up with greens. When a blue gem appears, 4-5 B-b. A yellow gem
will follow and you can clear out one color from the playfield. A green gem
should come next--chuck stuff off to the side while concentrating on column 2.
Then wait for the next gem. It can go down 2 or 4 and you can use the ledges(5-6
even if you must) to get rid of stuff before the next gem.


*************
*Puzzle 9-5:*
*************

Time: 0:45
rgbygr

 b
 xygg
  bgg
 rrxx
 yy
 ybbb

If you can arrange gems to fall in advance more power to you. But you have just
enough time to get this board to work otherwise. 3-4 g-g and then 3-4 R-b. You
should be able to do 1-2 x-g before a red gem falls. Then you can use a yellow
gem to the right and clear out the yellow below the red. A blue gem should
follow to cause a chain reaction. Eventually yellow and blue gems will appear
together but only use one at once--that will clear the way to the bottom.

      ***********************
      *LEVEL 10: OUTER SPACE*
      ***********************

**************
*Puzzle 10-1:*
**************

Time: 1:50
rgbygr

 ybgr
 bgrp
 grpy
 rpyb
 pybg
 xxxx
 xxxx
 xxxx

You've dealt with diagonals before but here it's serial. The first gem to come
down is red and then you get a green one--knowing this you can get the reds and
greens out of their trays and make some space first. It's a bit too slow to
proceed up the right side and you'll probably be better off just taking out two
or more blocks with gems as they drop. Like most first puzzles this one isn't
too bad so you may just need a try or two.

**************
*Puzzle 10-2:*
**************

Time: 0:55
yryrbb

rr
yy
ppp  p
rrr  r
yyy  y
bbbggb
gggyyg
gxxxxg
gxxxxg
gxxxxg

4-5 y-y 4-5 r-r 4-5 R-r is a good and obvious start although you can put in
another r-r and R-Y to make things go very quickly. 4-5 G-g 4-5 B-b and you're
almost done already. The purple gem will take a little time but you can just
work at the red/yellow stuff above it--no need to worry about the right side.

**************
*Puzzle 10-3:*
**************

Time: 0:45
rgpygr

 g
 xy
 pgg
 rr
 yy
 yppp
 xxxx
 xxxx
 xxxx

What is the key? As usual a good start will do wonders. 3-4 p-y 4-5 y-g 5-6 g-r
5-6 G-p 3-4 R-r 5-6 Y-y 4-5 p-r 4-5 P-g(P-r may be better as it zaps one more
color after the next green gem) and now you can start forcing blocks down the
center.

**************
*Puzzle 10-4:*
**************

Time: 0:55
yryrgg

    x
    x
  ggx
 brrx
 bygx
gyxgx
grxbx
grrbb
bxxxx
bxxxx
bxxxx

This one is usually a close call and there's no really easy way to start things
without planning. So I wrote one up. First of all 1-2 g-y twice will start you
well. Get rid of the reds in the top center(blocks before gems.) 3-4 r-r 3-4 r-r
1-2 Y-R 1-2 g-B 1-2 G-y to clear a path down the side. 1-2 B-r 3-4 y-y 3-4 Y-y
1-2 b-R 3-4 g-G(pow!) 2-3 y-y 2-3 r-Y 2-3 R-r and 3-4 b-B wins.

**************
*Puzzle 10-5:*
**************

Time: 0:30
rgbygr

 b
 xy
  bgg
 rrxx
 yy
 ybbb
 xxxx
 xxxx
 xxxx

Exactitude is required here given the time constraints so I'll list the moves.

3-4 b-y
4-5 y-g
5-6 g-r(one flip first)
5-6 G-b
5-6 y-r
5-6 y-b
3-4 R-r
4-5 B-g(1 flip)
3-4 y-g(1 flip)
3-4 y-R(1 flip)
4-5 drop
2-3 G-y(a few flips)
Drop a few more in 4-5 and when you get the yellow gem stuff it down column 3
with a 3-4. The blue gem will follow. Drop it and you'll have SOLVED the final
level. Yay!

Noobus appears once you solve this level successfully.

Password to replay any part of this: LMLLMMPQMT

  6. MARATHON MODE

  Marathon Mode is such that you will probably get bored of it long before you
get killed. The same tricks as you saw in other modes apply but the new lines
will just keep popping up faster and faster til they hit the top. Then it's game
over.

End of FAQ proper

================================

  6. VERSIONS

0.3.0: submitted Puzzle Attack Puzzle Mode guide to GameFAQs 9/22/2003. Parts
two and three to come later.
1.0.0: submitted guide with Puzzle, Rescue and Clear modes to GameFAQs
9/28/2003. Forgot password for completing Puzzle Mode but you should be able to
figure it out from the FAQ.

  7. CREDITS

The usual GameFAQs gang. They know who they are, and you should, too, because
they get some SERIOUS writing done. Good people too--bloomer, daremo, falsehead,
RetroFreak, Snow Dragon, and others I forgot.
CJayC for creating GameFAQs.com so that I could post cute little time wasting
guides like this.

Thanks to falsehead on GameFAQs for yet another recommendation that worked out
well. You doso waste my book reading time with your suggestions--but I still
don't like the original arcade game ;).