MEDABOTS            XX      XX      _       _           ____    ____  
             A       XX    XX      / |     | \         /___ \  / ___\
             AA       XX  XX      / /       \ \            \ \/ /                        
             AAA       XXXX       \ \_______/ /           /_    _\
            AAAAA      XXXX        \/ |   | \/           ||_\  /_||
           AAA  AAA   XX  XX       | _ \_/ _ |           |________|
          AAAA   AAA XX    XX      |\_\   /_/|            \______/ 
                    XX      XX      \_______/
                   
   
                          by Snoopdigger
Table of Contents                   __      __            /\ /\      
                                    \ \    / /            \/_\/        
1)Version History                    \ \__/ /            / ___ \
2)Introduction                   _____\/  \/_____       / /___\ \     
3)Basics                        |_____| || |_____|      \||   ||/  
 3.1)Medaparts                        /\__/\             \|___|/
 3.2)Medals                           ||  ||             ||   ||
 3.5)Genderize                        ||  ||             \\   //
4)Walkthrough                         ||  ||              \\ //                                   
 4.1)Preliminary Trial Matches 
 4.3)Tournament
 4.6)Competitors                             
 4.9)Rubberrobos 
5)Combinations
6)FAQ
7)Legal Info





1. Version History
0.1	(8/5/02) Just starting the format. Don't expect to finish basics 
for another day or so.
0.2 (8/6/02) Revised introduction, finished basics, and medaparts. 
0.3 (8/7/02) Added devil medal, started preliminary matches.
0.4 (8/8/02) Worked on preliminary matches.
0.5 (8/9/02) Started list on Genderize. 
0.6 (8/11/02) BIG change. Adding Rokusho Version: revised introduction, 
medaparts, Genderize, added new artwork, and finished medals. 
0.6a (8/12/02) Revised introduction, finished formatting 4.1-7, trimmed 
up Genderize, and started Combinations.
0.7 (8/13/02) Trimmed up everything; ready to submit it to 
GameFAQs.com.  
0.8 (8/14/02) Just gave the FAQ some tuning up. 
0.9 (8/15/02) Added some competitors, gave the FAQ another tune-up, 
finished preliminary matches, and finally finished Genderize.
1.0 (8/17/02) Finished Medabee Version Rubberrobos, added a new 
combination to Combinations, and otherwise trimmed up the walkthrough. 
1.1 (9/16/02) Worked on some preliminary robattles and Competitors, 
they should be finished in a day or so. Also got another combination. 
1.2 (10/21/02) Worked on the general walkthrough.
1.3 (1/17/03) Trimmed up Preliminary Trial Matches.


2. Introduction
Welcome to the world of Medabots. Medabots are artificial intelligence 
robots contained of three elements: the tin pet, (the skeleton) the 
medaparts, (the parts that go on  the tin pet to customize the medabot) 
and the medal. (the brain and soul of the medabot) You use them to 
robattle, a fight in which the loser submits one medapart to the winner 
when they lose. In this game, you will use medaparts to stop the other 
medabot from functioning in a fighting-type game. This is the Medabee 
version of the medabot games. You will start out as the famous Medabee 
or Rokusho. Medabee is the shooting machine, and Rokusho specializes in 
grappling and is the less clunky on the battlefield at the start of the 
game. This guide is made for people who are stuck on a match, 
presumably the last one. If you have any questions, e-mail me at 
patrickhandley@yahoo.com. Have fun reading it!  


3. Basics
Here's the scoop on the Medabot Basics. First of all, you should know 
that Medabots have medaparts for their right arm, left arm, legs, and 
their head and torso. In a robattle, there is a leader and a partner on 
both sides. You will have a damage meter that looks something like 
this.         O  The top circle is the head and torso's damage, the 
             O O
              O 
left is the left arm damage, the right is the right arm damage and the 
lower one is the leg's damage. Every player has one of these. Yours is 
in the bottom left-hand corner, and your partner is right above yours. 
The opposing team is in the exact same position as yours, just on the 
right. Blue means that it is in good condition, yellow means that it is 
in poor condition, and red means that shut down is imminent. If it is 
black, then that means that it is no longer functioning. If it is one 
of the arms, then you will punch when you use that arm. If it is the 
legs, then you will SLOW down. If it is the head, you just lost. When 
your head is gone, you lose. This only matters for the leader. If your 
partner gets knocked out, you may have a harder time, but you are still 
in the game. 

3.1 Medaparts
Medaparts are essential in robattles. I consider them in three 
categories: attacking, defending, and healing. Attacking medaparts do 
damage. Defending medaparts raise defense. And healing medaparts heal 
other medaparts. Remember, a medabot is only as good as it's medaparts. 
If you are playing Medabee Version, you will start out with a head 
medapart that shoots homing missiles, but that automatically explode if 
they chase the opponent for too long. Your right arm will always be 
your primary weapon, and in this case, I highly recommend changing your 
shooting medapart to the ninjablade. Your left arm is your secondary 
weapon, and you should keep it as it is for a while. Your legs will be 
constantly changing based on the terrain you encounter. Your partner 
should start out with healing and attacking medaparts, along with the 
Sala-Tail. If you are playing Rokusho Version, you will have Grappling 
parts, which you should keep for the moment. Your Antenna is a good 
beginner medapart to consider keeping for the moment. 

3.2 Medals
Medals give a medabot its power. If you stand still or take damage, the 
medaforce meter will charge up. The medal that you start out with is a 
kabuta (Medabee Version) or kuwagata medal (Rokusho Version) for the 
leader and a mermaid medal for the partner. The kabuta medal has a high 
shooting value and has a medaforce attack that can home in on a target 
and destroy it. The kuwagata has a high grappling rating and can 
unleash a huge shockwave medaforce attack. The mermaid metal works well 
with healing parts, and the medaforce it can unleash heals itself and 
it's partner. There are some other medals you can earn, also. There are 
six robattle sites (seven if you count the tournament site) and the 
first time you try to robattle on them, you will be met will the select 
corps. There are three trial robattles on each area. After you beat all 
three, you will get a medapart and a medal. Here are the other medals 
you will earn. 
Devil-works well with any part that does a lot of damage to a 
defenseless opponent, and its medaforce is a great big shockwave that 
does a lot of damage to a defenseless opponent. 
?-Question mark is it's name, and it can thrown powerful energy bombs 
for it's medaforce attack. 
Spider-A useful medal to use if you want to trap the enemy, for it's 
medaforce attack sets traps for your opponent to fall right into. 
Bear-a nice combination for Rokusho. A high grapple rating, plus the 
medaforce will temporarily increase its part's power. 
Monkey-it will recover the ammo for your head medapart, making it a 
force to be reckoned with. 
Unicorn-don't let it's beauty lead you astray, it will damage you 
heavily, and heal itself with your wounds. 
Phoenix-by shooting out a ball of fire, your opponent's medaparts will 
take damage as they burn. 
Ghost-the ultimate power of confusion. Take that chance to bombard them 
with weapons like the Giga Laser to destroy them.
Alien-the gambler. By unleashing one of the medaforces mentioned above 
at random, it can cover almost any situation. Look out, 'cause here 
comes the alien!  

3.5 Genderize
There are two genders of Medabots. Male, the more powerful one. And 
female, the healer. Each gender has it's own selection of medaparts, 
and the male's is considerably larger. Generally, the female is the 
healing partner, while the male leader does the work, but a different 
combination may serve you better. As I said before, the male has a 
considerably large selection of parts, while the female's is not even 
half as big. Here is a list of all medaparts you can acquire in 
Medabots AX.
How to read this  

Head---------What medapart this is (head, right arm, left arm, or legs)
Missile------Name of medapart
Attack-------type of medapart (attack, defend, or healing) 
Use this medapart some; it is a good for beginners. It shoots missiles 
that explode after about 1 and a half seconds, but it does some heavy 
damage, and will follow the closest enemy.-----Strategy for medapart.

--Male--

Head
Missile
Attack 
Use this medapart some; it is a good for beginners. It shoots missiles 
that explode after about 1 and a half seconds, but it does some heavy 
damage, and will follow the closest enemy. 

Head
Antenna 
Attack 
This will increase your chance of hitting your opponent's head 
medapart. Use if you have trouble hitting an opponent's head.

Head
Hunter
Attack 
Use this medapart against shooting enemies, it will disable them.

Head
Tension Up
Attack 
This will increase your speed temporarily, for about 10-12 seconds. Use 
in combination with slow legs for best results.

Head
Deathbreak
Attack 
High power shooting attack.

Head
Fracture
Attack 
This medapart confuses the opponent, and is a good one to use in 
combination with slow, but powerful weapons, like the Dopa Punch.

Head
Guardian
Attack 
Cancel confusion, freeze, and paralysis.

Head
Hatchin
Attack 
This medapart slows down the enemy. Use if you want to have speed 
advantage.

Head
Tyranolaser
Attack 
This is a super-powerful laser that will annihilate anything that gets 
its path. Use with caution.  

Head
Spydertrap
Attack 
Set traps for grappling parts.

Head
Cover-Up
Attack 
This medapart will crimple grappling medabots. Use if you know that the 
opposing medabots has lots of grappling parts.

Head
Head Cannon
Attack 
This is a decent shooting medapart.

Head
Missile Base 
Attack 
Use this medapart some; it shoots powerful missiles that explode after 
about 1 and a half seconds, but it does some heavy damage, and will 
follow the closest enemy.

Head
Helmet
Healing 
One of the few male healing medaparts in the game, it has the power to 
revive broken medaparts. Use with Helmight and Helming for best 
results.

Head
Blastgun
Attack 
A short-range medapart that has much use. It shoots fire out in a short 
range, but contact with it is almost guaranteed a knockout of at least 
one part.

Head
New Wave
Attack 
Decrease opponent's speed.

Head
Power Driver
Attack 
Attacks with an break ball.

Head
Grave Lane
Attack 
This medapart's attack charges up for a higher damage rate. It shoots 
an awesome laser across the battlefield.

Head
Dogu
Defense 
This medapart has lots of armor, and gives you protection from 
missiles.

Head
Clearshield 
Defense 
A simple medapart that boosts defense.

Head
Pan
Attack 
It shoots an energy ball that stops defense of whoever it touches. It 
disappears after about 31/2 seconds, but it does get rid of defense for 
about 10 seconds, so it might be worth considering.

Head
Peck Strike
Attack 
A slow, but powerful attack, like Dopa and Dondon Punch

Head
Prominence 
Attack 
This medapart's attack charges up for a higher damage rate. It shoots 
an awesome laser across the battlefield. 

Right Arm
Revolver
Attack
A high speed shooting attack that is not top choice for a leader, but 
maybe for a partner.

Right Arm
Sword
Attack
An excellent high-speed grappling attack.
	
Right Arm
Flexorsword
Attack
A high speed grappling attack that is not too bad for a leader.

Right Arm
Shoot Barrel
Attack
A high speed shooting attack that is not the best for a leader, but 
maybe for a partner.

Right Arm
Deathmissle 
Attack
Shoots powerful, guided missiles. 

Right Arm
Past touch
Attack
This medapart confuses the opponent, and is a good one to use in 
combination with slow, but powerful weapons, like the Dopa Punch.

Right Arm
Canceller
Healing
Cancel confusion, freeze, and paralysis. 

Right Arm
Catch
Attack
This medapart slows down the enemy. Use if you want to have speed 
advantage.

Right Arm
Megalaser
Attack
An attack that is very highly recommended. You can move while you 
charge it up and then let loose a powerful laser beam.

Right Arm
Cheapertrap
Attack
Set traps for grappling parts.

Right Arm
Ninja Dagger
Attack
A high speed grappling attack that is not too bad for a leader.

Right Arm
Aim Rifle
Attack
A high speed shooting attack that is not top choice for a leader, but 
maybe for a partner.

Right Arm
Intermissile
Attack
Use this medapart some; it shoots powerful missiles that explode after 
about 1 and a half seconds, but it does some heavy damage, and will 
follow the closest enemy.

Right Arm
Helmight
Attack
This part destroys itself but lets out a massive shock wave doing great 
damage to your opponent.

Right Arm
Fire Gun
Attack
A decent weapon that has a short range but some nice power.

Right Arm
Clinch Wave 
Attack
Slows down opponent.

Right Arm
Plus Driver
Attack
Attacks with an break ball.

Right Arm
Judge Shield
Defense
A simple medapart that boosts defense.

Right Arm
Dohtack
Defense
Protection from laser beams.

Right Arm
Knightshield
Defense
A simple medapart that boosts defense.

Right Arm
Pun
Attack
It shoots an energy ball that stops defense of whoever it touches. It 
disappears after about 31/2 seconds, but it does get rid of defense for 
about 10 seconds, so it might be worth considering.

Right Arm
Dondon Punch
Attack
A slow, but powerful attack.

Right Arm
Ignition
Attack
A high speed shooting attack that is not top choice for a leader, but 
maybe for a partner.

Left Arm 
Submachinegun 
Attack
A very nice shooting attack.

Left Arm 
Pipo Hammer
Attack
A very nice grappling attack.

Left Arm 
Straw Hammer 
Attack
A very nice grappling attack.

Left Arm 
Range Shooter 
Attack
A very nice shooting attack.

Left Arm
Deathlaser 
Attack
Charges up for a super-powerful laser beam.

Left Arm
Past feel 
Attack
Confuses the opponent, allowing you to hit him with everything you got.

Left Arm
Recovery 
Healing
Cancel confusion, freeze, and paralysis.

Left Arm
Twist 
Attack
Slows the opponent down to a crawl, giving you the advantage of speed.

Left Arm 
Cheaptrap 
Attack
Set trap for grappling parts.

Left Arm
Gigalaser 
Attack
A powerful, but slow weapon of destruction.

Left Arm
Ninja Sword 
Attack
Not the best, but an okay grappling weapon.

Left Arm
Battle rifle. 
Attack
An okay secondary weapon.

Left Arm 
Guidemissle 
Attack
Use this medapart some; it shoots powerful missiles that explode after 
about 1 and a half seconds, but it does some heavy damage, and will 
follow the closest enemy.

Left Arm
Helming 
Attack
Destroys itself, but sends out a massive shockwave to crimple the 
competition 

Left Arm
Flame Gun  
Attack
A very nice fire attack, despite its short range.

Left Arm
Nibble Wave  
Attack
Slows down opponent.

Left Arm 
Minus Driver 
Attack
Attacks with an break ball.

Left Arm
Crime Stick  
Attack
Makes parts it comes in contact unusable for a length of time.

Left Arm 
Dohtatack  
Defense
Protection from break.

Left Arm 
Greatshield
Defense
A simple medapart that boosts defense.

Left Arm 
Keen 
Attack
It shoots an energy ball that stops defense of whoever it touches. It 
disappears after about 31/2 seconds, but it does get rid of defense for 
about 10 seconds, so it might be worth considering.

Left Arm 
Dopa Punch 
Attack
A very slow but very powerful attack.

Left Arm 
Explode 
Attack
A very nice shooting attack.

Legs---------Medapart (legs, in this case) 
Ochitsuka-----Name 
Shooting-----Type (shooting, grappling, multi-leg, flying, underwater)
An all around shooting base.--------Description

Legs 
Ochitsuka 
Shooting
An all around shooting base.

Legs 
Tatacker 
Grappling
An all around grappling base.

Legs 
Sharp Edge 
Grappling
A grappling machine.

Legs 
Abducter 
Shooting
A decent shooter, a good choice for beginners. 

Legs 
Deathcrawler 
Multi-leg
Can go anywhere, but is a little slow. Nice armor.

Legs 
Umbical 
Flying
Good at flying, but fragile.

Legs 
Ace Hooves  
Multi-leg
Can go anywhere with decent speed. A little lax on the armor.

Legs 
Swick 
Multi-leg
A good multi-leg in the water.

Legs 
Rollertank
Shooting  
A slow, but armored medapart. 

Legs 
Multi-leg 
Multi-leg
A perfectly balanced Multi-leg, named Multi-leg :)

Legs 
Tiptoe 
Grappling
Some of the best grappling parts around.

Legs 
Howzer 
Shooting
An all around shooting base.

Legs 
Limptank 
Shooting
Heavily armored, but slow medapart.

Legs 
Helchaos 
Grappling
An all around grappling base.

Legs 
Red Tail 
Flying
A fragile, flying medapart.

Legs 
Fishtail
Underwater
Good at swimming, but on land it's a fish out of water.

Legs 
Smacker 
Underwater
Good at swimming, but on land it's a fish out of water.

Legs 
Protoauto 
Grappling
A decent medapart to use if you are a beginner.

Legs 
Dokan 
Flying
A fragile, flying medapart.

Legs 
Trojan Horse 
Grappling
A decent medapart to use if you are a beginner.

Legs 
Trojan Horse 
Grappling
A decent medapart to use if you are a beginner.

Legs 
Squashbasher 
Flying
Speedy, but fragile.

Legs 
Wanafly 
Flying
Good at flying, but very fragile.

Legs 
Fireworks
Shooting
A decently armored shooting medapart for beginners.

--Female--

Head
Variablehair
Attack
This will increase your chance of hitting your opponent's head 
medapart. Use if you have trouble hitting an opponent's head.

Head
Holy Helm
Defense
Shielded from damage for about 10-20 seconds. 

Head
Pretty Face
Attack/Defense/Healing
Randomly change to other head medaparts.

Head
All Repair
Healing
Recovers the armor of all active medaparts (not knocked out medaparts) 
of self and partner.

Head
Flip
Attack
Freeze opponent for about 7 seconds.

Head
Sala-Head
Attack
Randomly change to other ATTACK parts.

Head
Light Circuit
Attack
Increase accuracy of shooting parts for a bout 10 seconds.
Right Arm
Pateri Vulcan
Attack
High speed shooting attack that has some potential.

Right Arm
Donor
Healing
Heals the armor or one medapart.

Right Arm
Pride Viper
Attack/Defense/Healing
Randomly changes to any right arm.

Right Arm
Cure Arm
Healing
Heals the armor of one medapart.

Right Arm
Flap
Attack
Freezes opponent for about 7 seconds.

Right Arm
Sala-Hand
Attack
Randomly changes to other ATTACK medaparts.

Right Arm
Light Jab
Attack
Paralyses opponent for about 7 seconds

Left Arm
Short Shot
Attack
A nice shooting attack.

Left Arm
Translate
Healing
Heals the armor of one medapart.

Left Arm
Desire Bison
Attack/Defense/Healing
Randomly changes to any left arm medapart.

Left Arm
Repair Arm
Healing
Heals the armor of one medapart.

Left Arm
Flop
Attack
Freezes the opponent for about 7 seconds

Left Arm
Sala-Arm
Attack
Randomly Changes to other ATTACK medaparts.

Left Arm
Light Blow
Attack
Paralyses for about 5 seconds.

Legs 
Flaregather  
Shooting
An all around shooting base.

Legs 
Petticoat 
Grappling
Works well with healing parts.

Legs 
Queendresser  
Flying
Good at flying, but fragile.

Legs 
Purple Fin 
Underwater
Good underwater, but not on land.

Legs 
Flavor 
Grappling
SLOW, but heavily armored.

Legs 
Sala-tail 
Flying
Good at flying, a decently armored. You should put this into 
consideration.

Legs 
Quick Alert 
Grappling
Speedy, but fragile.
(more strategies for medaparts coming soon)


4. Walkthrough
Now, it's time to play the game. There are six robattle sites (seven if 
you count the tournament site) and the first time you try to robattle 
on them, you will be met will the select corps. There are three trial 
robattles on each area. You can do them in any order you want, and 
after you beat the trial robattles there, you can do a free robattle. 
If you cannot beat a certain opponent, try beating someone in a free 
robattle to earn more medaparts. 

4.1 Preliminary Trial Matches
There are six trial match areas, the forest, lake, seashore, polar 
region, factory, and ancient ruins. Here is the strategy to win on each 
turf. 

FOREST-Medabee Version
Difficulty ***
 First Battle: They are both fast, and have medaparts that will slow 
you down. Go for heavily armored leg parts and you should be fine using 
hit and run techniques. 
 Second Battle: This battle can get a little tricky. The partner has 
healing parts, and a pretty face medapart. (if you don't know what it 
does, look it up in Genderize) The leader has a shooting head medapart, 
and attack and defense arms. Try to take out the partner before the 
leader. Do this by going close to the partner, hit her with the 
ninjablade until she falls down, and then release the medaforce. Use 
that same tactic on the leader. But beware of his medaforce attack, and 
he's also very fast.
 Third Battle: The third battle is the hardest to beat. They have head 
medaparts that revive broken parts, and they have VERY powerful 
weapons. Get some fast legs for this battle, and try to take out the 
partner first. If you get the chance, charge up your medaforce to take 
out medaparts, making them use up their time healing themselves.
 Medal Won: Alien 

FOREST-Rokusho Version
Difficulty ***
 First Battle: The leader is a real weakling, but the partner can blast 
you with missiles while the leader slows you down. Both of them have 
guardian heads, so you won't get much from trying to freeze or paralyze 
them. Use a regular Rokusho and a healing partner to take out the 
trash.
 Second Battle: This is a tricky one. Enable a healing partner with one 
or two attacking medaparts to take on the opposing partner. Enable 
yourself with fast legs, but slow and powerful arms, and add on an 
Antenna or Tyranolaser. The leader is fast, so you have to match his 
speed, but he has a missile medapart and a Judge Shield. His Head 
Cannon can get in the way too. If you take his legs out, he will lose 
the advantage of speed, so keep that in mind.
 Third Battle: The third battle is the hardest to beat. They have head 
medaparts that revive broken parts, and they have VERY powerful 
weapons. Get some fast legs for this battle, and try to take out the 
partner first. If you get the chance, charge up your medaforce to take 
out medaparts, making them use up their time healing themselves. 
 Medal Won: Alien 


Polar Region-Medabee Version 
Difficulty ****
 First Battle: Both leader and partner will heal each other; so destroy 
medaparts with the medaforce to wear them down.
 Second Battle: The partner is the power here. Go for a quick kill, and 
take out the leader.
 Third Battle: Speed is life here. The partner will slow you down and 
then devastate you with a blastgun attack. But, don't get to close to 
the leader's Dopa Punch.
 Medal Won: Ghost 

Polar Region-Rokusho Version 
Difficulty ***
 First Battle: This is an easy battle. Equip you Antenna, Pipo Hammer, 
and any other attacking parts that you can think of. Do the same with 
your partner. Annihilate the partner, then the leader. 
 Second Battle: TAKE OUT THE PARTNER. I don't care how you do it, just 
take him out. If you do that, the leader won't be able to attack. Or 
just blitz the leader head-on. 
 Third Battle: Ouch, you will need your wits about you. Avoid the 
partner. Equip yourself with fast legs. Use the regular Rokusho set-up 
against the leader, and have your partner face-off with the other 
partner. 
 Medal Won: Phoenix 

Factory-Medabee Version
Difficulty ****
 First Battle: The leader has some heavy-duty lasers, and also a power 
driver. The partner heals him, so be sure to take her out first. But 
beware of her pretty face. 
 Second Battle: In the second battle, the healing partner has some 
weapons that paralyze you. You need to stay fast and build up your 
medaforce to unleash at the leader. Some powerful medaparts wouldn't 
hurt either. 
 Third Battle: Take out the fast but weak partner first, and then go in 
cautiously on the shooting leader.
 Medal Won: Unicorn 

Factory-Rokusho Version
Difficulty ****
 First Battle: The leader is totally helpless without his partner, so 
take her out, then him.   
 Second Battle: These two make a good attack squad. Carefully take out 
the partner, then do hit and run tactics using the medaforce on the 
leader. 
 Third Battle: The leader is totally helpless without his partner, so 
take her out, then him. The partner is the healer. 
 Medal Won: Devil 


Lake-Medabee Version
Difficulty **
 First Battle: Simple Robattle. Take out the healing partner while 
avoiding the leader's lasers and hatchin head. 
 Second Battle: The partner has no healing parts, but she does have a 
head medapart that will freeze you, and two sala-arms. Avoid her and 
take out the leader with medaforce attacks and missiles. 
 Third Battle: Both the leader and the partner will heal each other, so 
makes your attacks as devastating as possible. (The medaforce is your 
primary weapon, but missiles work well, too) 
 Medal Won: Devil

Lake-Rokusho Version
Difficulty ***
 First Battle: Equip any diving parts you have and go all-out on the 
partner. The partner has healing parts, so get rid of her first before 
turning your attention the leader. 
 Second Battle: This time, ovoid the partner. Blitz the leader and 
leave him helpless. 
 Third Battle: If you can tell the two apart, destroy the partner, then 
take the leader down.
 Medal Won: 

Seashore-Medabee Version
Difficulty **
 First Battle: Simple Robattle. Take out the healing partner while 
avoiding the leader's fire shooters and hatchin head.
 Second Battle: Neither one has any healing parts, but they have some 
heavy firepower. The partner has a sala-head, and the leader has a 
blastgun head. Try to focus your attacks on the leader; the partner is 
not very fast.
 Third Battle: The third battle has a leader with a sacrifice arm, and 
a rifle. The partner has a helmet as well as some medaparts that 
confuse you. Try to take the partner out with missiles; then go in for 
the leader.
 Medal Won: Monkey

Seashore-Rokusho Version
Difficulty ***
 First Battle: Take out the partner. Leaving the partner in the dust 
means that the leader won't be able to heal. Then do a hit and run 
strategy. 
 Second Battle: Try not to bother with the partner. You will need all 
of your strength for the leader. Luckily, they are both slow. Hit the 
leader with everything you got, run away, and then come back again. 
 Third Battle: The partner is slow, but can slow and confuse you. It 
can also heal the leader's broken parts, so try to take care of him 
quick. The leader has a powerful Helmight, but it destroys itself to 
hit you. Hit and run tactics work well here. 
 Medal Won: Bear


Ancient Ruins-Medabee Version
Difficulty ****
 First Battle: The Leader is relatively weak, but the partner can 
freeze and paralyze you. Try to avoid the partner and build up 
medaforce to unleash at the leader.
 Second Battle: The next battle has some heavily armored opponents. 
Wear down the leader's head, and don't get in between them. 
 Third Battle: Stay AWAY from the partner and overwhelm the leader with 
missiles and medaforce attacks.
 Medal Won: ? (That's the name of the medal)

Ancient Ruins-Rokusho Version
Difficulty ***
 First Battle: Avoid the partner. She will paralyze and destroy. 
Instead, blitz the leader. 
 Second Battle: The leader is a master of close range combat, so make 
sure your medaforce is charged before going into a hit and run 
strategy.
 Third Battle: BLITZ THE LEADER!!!
 Medal Won: Spider

4.3 Tournament  
Once you beat the six preliminary trial matches, to will enter a 
tournament. You will get a fully assembled Arcbeetle as your reward. In 
order to win, you must face all the competitors listed below. 

4.6 Competitors
These competitors are your rivals that will challenge you in free 
robattles, and in the tournament. (Erika, Sloan, Spyke, Samantha, 
Karin, Koji, Henry, Gilgirl, Shrimplips, Squidguts, and Seaslug only 
appear in free robattles after you beat the rubberrobos) 

Medabee Version
Kathy: The partner plays healer, so take her out first, before going 
for the mega-lasered leader.
Charlie: Go for heavily armored medaparts; fast legs do nothing here, 
seeing as they have medaparts that slow you down. Go for some heavy 
artillery to take out the leader.
Jimmy: The trick is to bombard the leader and ignore the partner. But 
do it quick, or you will have to face them with double armor, due to 
their Knightshields.  
Julie: Ignore the partner on this one; simply go for the leader with 
high-power medaparts.
Hiro: The partner will slow you down, so avoid him while taking on the 
fiery inferno of a leader. 
Jordan: They partner is the key. Take him out with the Speed Demon 
technique, and the leader will be helpless.  
Meg: No real strategy, because she uses the Gambler technique. Be 
prepared for anything.
Sean: A hard one to beat. Try using fast medaparts to take out the 
partner, and then the leader.
Erika:
Sloan:
Spyke:
Samantha:
Karin:
Koji:
Henry:

The Select Corps have random Medabots, and rarely appear.

Rokusho Version
Kathy:
Charlie:
Jimmy:
Julie:
Hiro: The partner will slow you down, so avoid him while taking on the 
fiery inferno of a leader.
Jordan:
Meg:
Sean:
Erika:
Sloan:
Spyke:
Samantha:
Karin:
Koji:
Henry:

The Select Corps have random Medabots, and rarely appear.

 
4.9 Rubberrobos
The ruberrobos will steal your prize that you earn at the tournament. 
The six robattle sites will open up, and you need to find the robos 
that took you prize. I will show you what opponents I have found, and 
if you find any more, e-mail me at partickhandley@yahoo.com, and I will 
give you full credit. There are four opponents that you HAVE to beat to 
get your prize back. They appear in this order: Gilgirl, Shrimplips, 
Squidguts, and Seaslug. 

///////////////////////////////////////////////////////////////////////
 Robo1: This is a tricky fight. Equip Tiptoe, the Ninja Dagger, a Pipo 
Hammer, and an Antenna. (If you have one) Take out the partner first, 
and try not to get any medaparts knocked out doing so. The leader has 
protection from missiles, break balls, and laser beams, but he has a 
huge weakness of grappling parts. If you have the Antenna, use it 
before attacking to almost ensure a head hit. When he gets knocked 
down, use the medaforce. 
 
Gilgirl: Use long-range weaponry to take out the random medaparts they 
change to. An Antenna will also help.

 Shrimplips: Equip your partner with a Canceller and an attack 
medapart. The leader will confuse you, so have your partner heal you 
back to full strength, and then pummel the leader until he falls down, 
the destroy him with the medaforce.

 Squidguts: Use the Speed Demon technique. (See Combinations)

 Seaslug: Arm your partner with the Phoenix medal, and have him use it 
on the leader to wear down his medaparts, but not to knock them out, or 
his partner will revive them with his Helmet. Use your Antenna to 
increase your probability of a headshot, and use fast medaparts to 
knock him out. If he ever falls down, then is the time to use the 
medaforce.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 


5. Combinations
Here are several combinations that I have found particularly useful. 
Please note that some of these combinations require two, or maybe even 
three Medabots AX games.

1.Gambler
Leader-medal: Alien
Leader-head: Sala-Head
Leader-right arm: Sala-Hand
Leader-left arm: Sala-Arm
Leader-legs: Sala-Tail
Partner-medal: Alien
Partner-head: Pretty Face
Partner-right arm: Pride Viper
Partner-left arm: Desire Bison
Partner-legs: Queendresser 
Strategy: Use your partner's Pride Vipers and Pretty Face to defend you 
or attack, and your sala-parts will give you a choice of all attack 
parts. Use the randomly generated medaforce from the alien medal to 
attack or heal. It's one big gamble.

2.Death Road
Leader-medal: Bear
Leader-head: Antenna
Leader-right arm: Deathmissle
Leader-left arm: Deathlaser
Leader-legs: Deathcrawler
Partner-medal: Kuwagata 
Partner-head: Antenna
Partner-right arm: Sword 
Partner-left arm: Pipo Hammer
Partner-legs: Tatacker 
Strategy: Use your Rokusho partner to keep the opposing partner busy, 
while you use the medaforce of the bear to increase your parts' power. 
Use the Antenna to increase your chance of getting a head shot and 
close in on the leader with the Deathmissle and Deathlaser, and unleash 
your wrath!

3.Pitfall
Leader-medal: Spider
Leader-head: Prominence 
Leader-right arm: Past Touch
Leader-left arm: Gigalaser
Leader-legs: Ochitsuka
Partner-medal: Spider 
Partner-head: Grave Lane
Partner-right arm: Sword 
Partner-left arm: Past Feel
Partner-legs: Tatacker 
Strategy: Start confusing your opponents, and then set traps for their 
medaparts. Finish the routine with your Gigalaser and Prominence. 
Repeat until the leader is no more!
	
4.Speed Demon
Leader-medal: Monkey
Leader-head: Tension Up  
Leader-right arm: Ninja Dagger
Leader-left arm: Fire Gun
Leader-legs: Squashbasher 
Partner-medal: Unicorn 
Partner-head: Tension Up
Partner-right arm: Sword 
Partner-left arm: Twist
Partner-legs: Squashbasher 
Strategy: Use Tension Up to increase your already fast medaparts, and 
your partner can slow the opponents down, letting you have the 
advantage of super speed.

5.Pummel
Leader-medal: Devil
Leader-head: Helmet  
Leader-right arm: Megalaser 
Leader-left arm: Guidemissile 
Leader-legs: Abductor 
Partner-medal: Kuwagata 
Partner-head: Helmet
Partner-right arm: Plus Driver 
Partner-left arm: Range Shooter
Partner-legs: Abductor 
Strategy: Try to take out your opponents from afar, but if they come 
close, pummel them with missiles and medaforce waves.

6.Cann't Touch Me (Thanks to Lucinda Lipori for this)  
Leader-medal: Monkey
Leader-head: Holy Helm  
Leader-right arm: Light Jab 
Leader-left arm: Light Blow 
Leader-legs: Quick Alert 
Partner-medal: Monkey 
Partner-head: Helmet
Partner-right arm: Revolver 
Partner-left arm: Pipo Hammer 
Partner-legs: Ochitsuka  
Strategy: This is some strategy. First you use your head part to make 
yourself invincible. Then you attack your opponents. Then when you run 
out of head uses you use the medaforce to get more. It's kind of dirty 
but you still won. but be careful the Holy Helm can't protect you from 
the medaforce. 


6.FAQ
Ask your questions here. If you have any, send them to 
patrickhandley@yahoo.com. 

Q. What happens if you run out of any one part? (i.e. left arm, right 
arm...) Do you have to battle handicapped? 
A. No, you don't have to battle handicapped, you LOSE. You will be 
presented with a screen that tragically says GAME OVER, and you are 
transported to your last save.

Q. I lost Medabee legs and accidentally saved, can I get them back?
A. Sadly, no. But if you get a Deathlaser or Deathmissile I'm sure 
someone would trade.

Q. On either version of Medabots on GBA, after a match u where it tells 
u what you have gained it also says that you "got a panel". But I have 
no idea what it does or how to use it. Can you tell me? Also I would 
like to know what the R button does, it just seems to make a strange 
thing at the top of the battle screen move. Weird. So can u help?
A. On the set-up screen, (where you choose your medaparts before a 
robattle) go to the medal selection screen. You can get there by moving 
your selector over your PARTNER'S medal (you know, like when you want 
to change it) and press A. On this screen, select the medal you want 
your PARTNER to use and press start. A panel screen will come up. 
Panels tell your partner what to do. The R button rotates these around. 
On one of the panels, it says, "Heal me." Your partner would then use 
all his/her healing powers on you. When you switch panels during a 
match, you switch your partner's strategy.


7.Legal Info
You may use this walkthrough or any part of this walkthrough as long as 
you follow this one rule. ASK ME IF YOU WANT TO DO ANYTHING WITH THIS 
FAQ/WALKTHROUGH!!! I will give you a yes or no answer! Just follow that 
rule and we will get along great. Also, please send me no hate mail.

I hope you enjoyed this walkthrough!