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    FAQ/Walkthrough by Snoopdigger

    Version: 1.3 | Updated: 01/17/03 | Search Guide | Bookmark Guide

    MEDABOTS            XX      XX      _       _           ____    ____  
                 A       XX    XX      / |     | \         /___ \  / ___\
                 AA       XX  XX      / /       \ \            \ \/ /                        
                 AAA       XXXX       \ \_______/ /           /_    _\
                AAAAA      XXXX        \/ |   | \/           ||_\  /_||
               AAA  AAA   XX  XX       | _ \_/ _ |           |________|
              AAAA   AAA XX    XX      |\_\   /_/|            \______/ 
                        XX      XX      \_______/
                       
       
                              by Snoopdigger
    Table of Contents                   __      __            /\ /\      
                                        \ \    / /            \/_\/        
    1)Version History                    \ \__/ /            / ___ \
    2)Introduction                   _____\/  \/_____       / /___\ \     
    3)Basics                        |_____| || |_____|      \||   ||/  
     3.1)Medaparts                        /\__/\             \|___|/
     3.2)Medals                           ||  ||             ||   ||
     3.5)Genderize                        ||  ||             \\   //
    4)Walkthrough                         ||  ||              \\ //                                   
     4.1)Preliminary Trial Matches 
     4.3)Tournament
     4.6)Competitors                             
     4.9)Rubberrobos 
    5)Combinations
    6)FAQ
    7)Legal Info
    
    
    
    
    
    1. Version History
    0.1	(8/5/02) Just starting the format. Don't expect to finish basics 
    for another day or so.
    0.2 (8/6/02) Revised introduction, finished basics, and medaparts. 
    0.3 (8/7/02) Added devil medal, started preliminary matches.
    0.4 (8/8/02) Worked on preliminary matches.
    0.5 (8/9/02) Started list on Genderize. 
    0.6 (8/11/02) BIG change. Adding Rokusho Version: revised introduction, 
    medaparts, Genderize, added new artwork, and finished medals. 
    0.6a (8/12/02) Revised introduction, finished formatting 4.1-7, trimmed 
    up Genderize, and started Combinations.
    0.7 (8/13/02) Trimmed up everything; ready to submit it to 
    GameFAQs.com.  
    0.8 (8/14/02) Just gave the FAQ some tuning up. 
    0.9 (8/15/02) Added some competitors, gave the FAQ another tune-up, 
    finished preliminary matches, and finally finished Genderize.
    1.0 (8/17/02) Finished Medabee Version Rubberrobos, added a new 
    combination to Combinations, and otherwise trimmed up the walkthrough. 
    1.1 (9/16/02) Worked on some preliminary robattles and Competitors, 
    they should be finished in a day or so. Also got another combination. 
    1.2 (10/21/02) Worked on the general walkthrough.
    1.3 (1/17/03) Trimmed up Preliminary Trial Matches.
    
    
    2. Introduction
    Welcome to the world of Medabots. Medabots are artificial intelligence 
    robots contained of three elements: the tin pet, (the skeleton) the 
    medaparts, (the parts that go on  the tin pet to customize the medabot) 
    and the medal. (the brain and soul of the medabot) You use them to 
    robattle, a fight in which the loser submits one medapart to the winner 
    when they lose. In this game, you will use medaparts to stop the other 
    medabot from functioning in a fighting-type game. This is the Medabee 
    version of the medabot games. You will start out as the famous Medabee 
    or Rokusho. Medabee is the shooting machine, and Rokusho specializes in 
    grappling and is the less clunky on the battlefield at the start of the 
    game. This guide is made for people who are stuck on a match, 
    presumably the last one. If you have any questions, e-mail me at 
    patrickhandley@yahoo.com. Have fun reading it!  
    
    
    3. Basics
    Here's the scoop on the Medabot Basics. First of all, you should know 
    that Medabots have medaparts for their right arm, left arm, legs, and 
    their head and torso. In a robattle, there is a leader and a partner on 
    both sides. You will have a damage meter that looks something like 
    this.         O  The top circle is the head and torso's damage, the 
                 O O
                  O 
    left is the left arm damage, the right is the right arm damage and the 
    lower one is the leg's damage. Every player has one of these. Yours is 
    in the bottom left-hand corner, and your partner is right above yours. 
    The opposing team is in the exact same position as yours, just on the 
    right. Blue means that it is in good condition, yellow means that it is 
    in poor condition, and red means that shut down is imminent. If it is 
    black, then that means that it is no longer functioning. If it is one 
    of the arms, then you will punch when you use that arm. If it is the 
    legs, then you will SLOW down. If it is the head, you just lost. When 
    your head is gone, you lose. This only matters for the leader. If your 
    partner gets knocked out, you may have a harder time, but you are still 
    in the game. 
    
    3.1 Medaparts
    Medaparts are essential in robattles. I consider them in three 
    categories: attacking, defending, and healing. Attacking medaparts do 
    damage. Defending medaparts raise defense. And healing medaparts heal 
    other medaparts. Remember, a medabot is only as good as it's medaparts. 
    If you are playing Medabee Version, you will start out with a head 
    medapart that shoots homing missiles, but that automatically explode if 
    they chase the opponent for too long. Your right arm will always be 
    your primary weapon, and in this case, I highly recommend changing your 
    shooting medapart to the ninjablade. Your left arm is your secondary 
    weapon, and you should keep it as it is for a while. Your legs will be 
    constantly changing based on the terrain you encounter. Your partner 
    should start out with healing and attacking medaparts, along with the 
    Sala-Tail. If you are playing Rokusho Version, you will have Grappling 
    parts, which you should keep for the moment. Your Antenna is a good 
    beginner medapart to consider keeping for the moment. 
    
    3.2 Medals
    Medals give a medabot its power. If you stand still or take damage, the 
    medaforce meter will charge up. The medal that you start out with is a 
    kabuta (Medabee Version) or kuwagata medal (Rokusho Version) for the 
    leader and a mermaid medal for the partner. The kabuta medal has a high 
    shooting value and has a medaforce attack that can home in on a target 
    and destroy it. The kuwagata has a high grappling rating and can 
    unleash a huge shockwave medaforce attack. The mermaid metal works well 
    with healing parts, and the medaforce it can unleash heals itself and 
    it's partner. There are some other medals you can earn, also. There are 
    six robattle sites (seven if you count the tournament site) and the 
    first time you try to robattle on them, you will be met will the select 
    corps. There are three trial robattles on each area. After you beat all 
    three, you will get a medapart and a medal. Here are the other medals 
    you will earn. 
    Devil-works well with any part that does a lot of damage to a 
    defenseless opponent, and its medaforce is a great big shockwave that 
    does a lot of damage to a defenseless opponent. 
    ?-Question mark is it's name, and it can thrown powerful energy bombs 
    for it's medaforce attack. 
    Spider-A useful medal to use if you want to trap the enemy, for it's 
    medaforce attack sets traps for your opponent to fall right into. 
    Bear-a nice combination for Rokusho. A high grapple rating, plus the 
    medaforce will temporarily increase its part's power. 
    Monkey-it will recover the ammo for your head medapart, making it a 
    force to be reckoned with. 
    Unicorn-don't let it's beauty lead you astray, it will damage you 
    heavily, and heal itself with your wounds. 
    Phoenix-by shooting out a ball of fire, your opponent's medaparts will 
    take damage as they burn. 
    Ghost-the ultimate power of confusion. Take that chance to bombard them 
    with weapons like the Giga Laser to destroy them.
    Alien-the gambler. By unleashing one of the medaforces mentioned above 
    at random, it can cover almost any situation. Look out, 'cause here 
    comes the alien!  
    
    3.5 Genderize
    There are two genders of Medabots. Male, the more powerful one. And 
    female, the healer. Each gender has it's own selection of medaparts, 
    and the male's is considerably larger. Generally, the female is the 
    healing partner, while the male leader does the work, but a different 
    combination may serve you better. As I said before, the male has a 
    considerably large selection of parts, while the female's is not even 
    half as big. Here is a list of all medaparts you can acquire in 
    Medabots AX.
    How to read this  
    
    Head---------What medapart this is (head, right arm, left arm, or legs)
    Missile------Name of medapart
    Attack-------type of medapart (attack, defend, or healing) 
    Use this medapart some; it is a good for beginners. It shoots missiles 
    that explode after about 1 and a half seconds, but it does some heavy 
    damage, and will follow the closest enemy.-----Strategy for medapart.
    
    --Male--
    
    Head
    Missile
    Attack 
    Use this medapart some; it is a good for beginners. It shoots missiles 
    that explode after about 1 and a half seconds, but it does some heavy 
    damage, and will follow the closest enemy. 
    
    Head
    Antenna 
    Attack 
    This will increase your chance of hitting your opponent's head 
    medapart. Use if you have trouble hitting an opponent's head.
    
    Head
    Hunter
    Attack 
    Use this medapart against shooting enemies, it will disable them.
    
    Head
    Tension Up
    Attack 
    This will increase your speed temporarily, for about 10-12 seconds. Use 
    in combination with slow legs for best results.
    
    Head
    Deathbreak
    Attack 
    High power shooting attack.
    
    Head
    Fracture
    Attack 
    This medapart confuses the opponent, and is a good one to use in 
    combination with slow, but powerful weapons, like the Dopa Punch.
    
    Head
    Guardian
    Attack 
    Cancel confusion, freeze, and paralysis.
    
    Head
    Hatchin
    Attack 
    This medapart slows down the enemy. Use if you want to have speed 
    advantage.
    
    Head
    Tyranolaser
    Attack 
    This is a super-powerful laser that will annihilate anything that gets 
    its path. Use with caution.  
    
    Head
    Spydertrap
    Attack 
    Set traps for grappling parts.
    
    Head
    Cover-Up
    Attack 
    This medapart will crimple grappling medabots. Use if you know that the 
    opposing medabots has lots of grappling parts.
    
    Head
    Head Cannon
    Attack 
    This is a decent shooting medapart.
    
    Head
    Missile Base 
    Attack 
    Use this medapart some; it shoots powerful missiles that explode after 
    about 1 and a half seconds, but it does some heavy damage, and will 
    follow the closest enemy.
    
    Head
    Helmet
    Healing 
    One of the few male healing medaparts in the game, it has the power to 
    revive broken medaparts. Use with Helmight and Helming for best 
    results.
    
    Head
    Blastgun
    Attack 
    A short-range medapart that has much use. It shoots fire out in a short 
    range, but contact with it is almost guaranteed a knockout of at least 
    one part.
    
    Head
    New Wave
    Attack 
    Decrease opponent's speed.
    
    Head
    Power Driver
    Attack 
    Attacks with an break ball.
    
    Head
    Grave Lane
    Attack 
    This medapart's attack charges up for a higher damage rate. It shoots 
    an awesome laser across the battlefield.
    
    Head
    Dogu
    Defense 
    This medapart has lots of armor, and gives you protection from 
    missiles.
    
    Head
    Clearshield 
    Defense 
    A simple medapart that boosts defense.
    
    Head
    Pan
    Attack 
    It shoots an energy ball that stops defense of whoever it touches. It 
    disappears after about 31/2 seconds, but it does get rid of defense for 
    about 10 seconds, so it might be worth considering.
    
    Head
    Peck Strike
    Attack 
    A slow, but powerful attack, like Dopa and Dondon Punch
    
    Head
    Prominence 
    Attack 
    This medapart's attack charges up for a higher damage rate. It shoots 
    an awesome laser across the battlefield. 
    
    Right Arm
    Revolver
    Attack
    A high speed shooting attack that is not top choice for a leader, but 
    maybe for a partner.
    
    Right Arm
    Sword
    Attack
    An excellent high-speed grappling attack.
    	
    Right Arm
    Flexorsword
    Attack
    A high speed grappling attack that is not too bad for a leader.
    
    Right Arm
    Shoot Barrel
    Attack
    A high speed shooting attack that is not the best for a leader, but 
    maybe for a partner.
    
    Right Arm
    Deathmissle 
    Attack
    Shoots powerful, guided missiles. 
    
    Right Arm
    Past touch
    Attack
    This medapart confuses the opponent, and is a good one to use in 
    combination with slow, but powerful weapons, like the Dopa Punch.
    
    Right Arm
    Canceller
    Healing
    Cancel confusion, freeze, and paralysis. 
    
    Right Arm
    Catch
    Attack
    This medapart slows down the enemy. Use if you want to have speed 
    advantage.
    
    Right Arm
    Megalaser
    Attack
    An attack that is very highly recommended. You can move while you 
    charge it up and then let loose a powerful laser beam.
    
    Right Arm
    Cheapertrap
    Attack
    Set traps for grappling parts.
    
    Right Arm
    Ninja Dagger
    Attack
    A high speed grappling attack that is not too bad for a leader.
    
    Right Arm
    Aim Rifle
    Attack
    A high speed shooting attack that is not top choice for a leader, but 
    maybe for a partner.
    
    Right Arm
    Intermissile
    Attack
    Use this medapart some; it shoots powerful missiles that explode after 
    about 1 and a half seconds, but it does some heavy damage, and will 
    follow the closest enemy.
    
    Right Arm
    Helmight
    Attack
    This part destroys itself but lets out a massive shock wave doing great 
    damage to your opponent.
    
    Right Arm
    Fire Gun
    Attack
    A decent weapon that has a short range but some nice power.
    
    Right Arm
    Clinch Wave 
    Attack
    Slows down opponent.
    
    Right Arm
    Plus Driver
    Attack
    Attacks with an break ball.
    
    Right Arm
    Judge Shield
    Defense
    A simple medapart that boosts defense.
    
    Right Arm
    Dohtack
    Defense
    Protection from laser beams.
    
    Right Arm
    Knightshield
    Defense
    A simple medapart that boosts defense.
    
    Right Arm
    Pun
    Attack
    It shoots an energy ball that stops defense of whoever it touches. It 
    disappears after about 31/2 seconds, but it does get rid of defense for 
    about 10 seconds, so it might be worth considering.
    
    Right Arm
    Dondon Punch
    Attack
    A slow, but powerful attack.
    
    Right Arm
    Ignition
    Attack
    A high speed shooting attack that is not top choice for a leader, but 
    maybe for a partner.
    
    Left Arm 
    Submachinegun 
    Attack
    A very nice shooting attack.
    
    Left Arm 
    Pipo Hammer
    Attack
    A very nice grappling attack.
    
    Left Arm 
    Straw Hammer 
    Attack
    A very nice grappling attack.
    
    Left Arm 
    Range Shooter 
    Attack
    A very nice shooting attack.
    
    Left Arm
    Deathlaser 
    Attack
    Charges up for a super-powerful laser beam.
    
    Left Arm
    Past feel 
    Attack
    Confuses the opponent, allowing you to hit him with everything you got.
    
    Left Arm
    Recovery 
    Healing
    Cancel confusion, freeze, and paralysis.
    
    Left Arm
    Twist 
    Attack
    Slows the opponent down to a crawl, giving you the advantage of speed.
    
    Left Arm 
    Cheaptrap 
    Attack
    Set trap for grappling parts.
    
    Left Arm
    Gigalaser 
    Attack
    A powerful, but slow weapon of destruction.
    
    Left Arm
    Ninja Sword 
    Attack
    Not the best, but an okay grappling weapon.
    
    Left Arm
    Battle rifle. 
    Attack
    An okay secondary weapon.
    
    Left Arm 
    Guidemissle 
    Attack
    Use this medapart some; it shoots powerful missiles that explode after 
    about 1 and a half seconds, but it does some heavy damage, and will 
    follow the closest enemy.
    
    Left Arm
    Helming 
    Attack
    Destroys itself, but sends out a massive shockwave to crimple the 
    competition 
    
    Left Arm
    Flame Gun  
    Attack
    A very nice fire attack, despite its short range.
    
    Left Arm
    Nibble Wave  
    Attack
    Slows down opponent.
    
    Left Arm 
    Minus Driver 
    Attack
    Attacks with an break ball.
    
    Left Arm
    Crime Stick  
    Attack
    Makes parts it comes in contact unusable for a length of time.
    
    Left Arm 
    Dohtatack  
    Defense
    Protection from break.
    
    Left Arm 
    Greatshield
    Defense
    A simple medapart that boosts defense.
    
    Left Arm 
    Keen 
    Attack
    It shoots an energy ball that stops defense of whoever it touches. It 
    disappears after about 31/2 seconds, but it does get rid of defense for 
    about 10 seconds, so it might be worth considering.
    
    Left Arm 
    Dopa Punch 
    Attack
    A very slow but very powerful attack.
    
    Left Arm 
    Explode 
    Attack
    A very nice shooting attack.
    
    Legs---------Medapart (legs, in this case) 
    Ochitsuka-----Name 
    Shooting-----Type (shooting, grappling, multi-leg, flying, underwater)
    An all around shooting base.--------Description
    
    Legs 
    Ochitsuka 
    Shooting
    An all around shooting base.
    
    Legs 
    Tatacker 
    Grappling
    An all around grappling base.
    
    Legs 
    Sharp Edge 
    Grappling
    A grappling machine.
    
    Legs 
    Abducter 
    Shooting
    A decent shooter, a good choice for beginners. 
    
    Legs 
    Deathcrawler 
    Multi-leg
    Can go anywhere, but is a little slow. Nice armor.
    
    Legs 
    Umbical 
    Flying
    Good at flying, but fragile.
    
    Legs 
    Ace Hooves  
    Multi-leg
    Can go anywhere with decent speed. A little lax on the armor.
    
    Legs 
    Swick 
    Multi-leg
    A good multi-leg in the water.
    
    Legs 
    Rollertank
    Shooting  
    A slow, but armored medapart. 
    
    Legs 
    Multi-leg 
    Multi-leg
    A perfectly balanced Multi-leg, named Multi-leg :)
    
    Legs 
    Tiptoe 
    Grappling
    Some of the best grappling parts around.
    
    Legs 
    Howzer 
    Shooting
    An all around shooting base.
    
    Legs 
    Limptank 
    Shooting
    Heavily armored, but slow medapart.
    
    Legs 
    Helchaos 
    Grappling
    An all around grappling base.
    
    Legs 
    Red Tail 
    Flying
    A fragile, flying medapart.
    
    Legs 
    Fishtail
    Underwater
    Good at swimming, but on land it's a fish out of water.
    
    Legs 
    Smacker 
    Underwater
    Good at swimming, but on land it's a fish out of water.
    
    Legs 
    Protoauto 
    Grappling
    A decent medapart to use if you are a beginner.
    
    Legs 
    Dokan 
    Flying
    A fragile, flying medapart.
    
    Legs 
    Trojan Horse 
    Grappling
    A decent medapart to use if you are a beginner.
    
    Legs 
    Trojan Horse 
    Grappling
    A decent medapart to use if you are a beginner.
    
    Legs 
    Squashbasher 
    Flying
    Speedy, but fragile.
    
    Legs 
    Wanafly 
    Flying
    Good at flying, but very fragile.
    
    Legs 
    Fireworks
    Shooting
    A decently armored shooting medapart for beginners.
    
    --Female--
    
    Head
    Variablehair
    Attack
    This will increase your chance of hitting your opponent's head 
    medapart. Use if you have trouble hitting an opponent's head.
    
    Head
    Holy Helm
    Defense
    Shielded from damage for about 10-20 seconds. 
    
    Head
    Pretty Face
    Attack/Defense/Healing
    Randomly change to other head medaparts.
    
    Head
    All Repair
    Healing
    Recovers the armor of all active medaparts (not knocked out medaparts) 
    of self and partner.
    
    Head
    Flip
    Attack
    Freeze opponent for about 7 seconds.
    
    Head
    Sala-Head
    Attack
    Randomly change to other ATTACK parts.
    
    Head
    Light Circuit
    Attack
    Increase accuracy of shooting parts for a bout 10 seconds.
    Right Arm
    Pateri Vulcan
    Attack
    High speed shooting attack that has some potential.
    
    Right Arm
    Donor
    Healing
    Heals the armor or one medapart.
    
    Right Arm
    Pride Viper
    Attack/Defense/Healing
    Randomly changes to any right arm.
    
    Right Arm
    Cure Arm
    Healing
    Heals the armor of one medapart.
    
    Right Arm
    Flap
    Attack
    Freezes opponent for about 7 seconds.
    
    Right Arm
    Sala-Hand
    Attack
    Randomly changes to other ATTACK medaparts.
    
    Right Arm
    Light Jab
    Attack
    Paralyses opponent for about 7 seconds
    
    Left Arm
    Short Shot
    Attack
    A nice shooting attack.
    
    Left Arm
    Translate
    Healing
    Heals the armor of one medapart.
    
    Left Arm
    Desire Bison
    Attack/Defense/Healing
    Randomly changes to any left arm medapart.
    
    Left Arm
    Repair Arm
    Healing
    Heals the armor of one medapart.
    
    Left Arm
    Flop
    Attack
    Freezes the opponent for about 7 seconds
    
    Left Arm
    Sala-Arm
    Attack
    Randomly Changes to other ATTACK medaparts.
    
    Left Arm
    Light Blow
    Attack
    Paralyses for about 5 seconds.
    
    Legs 
    Flaregather  
    Shooting
    An all around shooting base.
    
    Legs 
    Petticoat 
    Grappling
    Works well with healing parts.
    
    Legs 
    Queendresser  
    Flying
    Good at flying, but fragile.
    
    Legs 
    Purple Fin 
    Underwater
    Good underwater, but not on land.
    
    Legs 
    Flavor 
    Grappling
    SLOW, but heavily armored.
    
    Legs 
    Sala-tail 
    Flying
    Good at flying, a decently armored. You should put this into 
    consideration.
    
    Legs 
    Quick Alert 
    Grappling
    Speedy, but fragile.
    (more strategies for medaparts coming soon)
    
    
    4. Walkthrough
    Now, it's time to play the game. There are six robattle sites (seven if 
    you count the tournament site) and the first time you try to robattle 
    on them, you will be met will the select corps. There are three trial 
    robattles on each area. You can do them in any order you want, and 
    after you beat the trial robattles there, you can do a free robattle. 
    If you cannot beat a certain opponent, try beating someone in a free 
    robattle to earn more medaparts. 
    
    4.1 Preliminary Trial Matches
    There are six trial match areas, the forest, lake, seashore, polar 
    region, factory, and ancient ruins. Here is the strategy to win on each 
    turf. 
    
    FOREST-Medabee Version
    Difficulty ***
     First Battle: They are both fast, and have medaparts that will slow 
    you down. Go for heavily armored leg parts and you should be fine using 
    hit and run techniques. 
     Second Battle: This battle can get a little tricky. The partner has 
    healing parts, and a pretty face medapart. (if you don't know what it 
    does, look it up in Genderize) The leader has a shooting head medapart, 
    and attack and defense arms. Try to take out the partner before the 
    leader. Do this by going close to the partner, hit her with the 
    ninjablade until she falls down, and then release the medaforce. Use 
    that same tactic on the leader. But beware of his medaforce attack, and 
    he's also very fast.
     Third Battle: The third battle is the hardest to beat. They have head 
    medaparts that revive broken parts, and they have VERY powerful 
    weapons. Get some fast legs for this battle, and try to take out the 
    partner first. If you get the chance, charge up your medaforce to take 
    out medaparts, making them use up their time healing themselves.
     Medal Won: Alien 
    
    FOREST-Rokusho Version
    Difficulty ***
     First Battle: The leader is a real weakling, but the partner can blast 
    you with missiles while the leader slows you down. Both of them have 
    guardian heads, so you won't get much from trying to freeze or paralyze 
    them. Use a regular Rokusho and a healing partner to take out the 
    trash.
     Second Battle: This is a tricky one. Enable a healing partner with one 
    or two attacking medaparts to take on the opposing partner. Enable 
    yourself with fast legs, but slow and powerful arms, and add on an 
    Antenna or Tyranolaser. The leader is fast, so you have to match his 
    speed, but he has a missile medapart and a Judge Shield. His Head 
    Cannon can get in the way too. If you take his legs out, he will lose 
    the advantage of speed, so keep that in mind.
     Third Battle: The third battle is the hardest to beat. They have head 
    medaparts that revive broken parts, and they have VERY powerful 
    weapons. Get some fast legs for this battle, and try to take out the 
    partner first. If you get the chance, charge up your medaforce to take 
    out medaparts, making them use up their time healing themselves. 
     Medal Won: Alien 
    
    
    Polar Region-Medabee Version 
    Difficulty ****
     First Battle: Both leader and partner will heal each other; so destroy 
    medaparts with the medaforce to wear them down.
     Second Battle: The partner is the power here. Go for a quick kill, and 
    take out the leader.
     Third Battle: Speed is life here. The partner will slow you down and 
    then devastate you with a blastgun attack. But, don't get to close to 
    the leader's Dopa Punch.
     Medal Won: Ghost 
    
    Polar Region-Rokusho Version 
    Difficulty ***
     First Battle: This is an easy battle. Equip you Antenna, Pipo Hammer, 
    and any other attacking parts that you can think of. Do the same with 
    your partner. Annihilate the partner, then the leader. 
     Second Battle: TAKE OUT THE PARTNER. I don't care how you do it, just 
    take him out. If you do that, the leader won't be able to attack. Or 
    just blitz the leader head-on. 
     Third Battle: Ouch, you will need your wits about you. Avoid the 
    partner. Equip yourself with fast legs. Use the regular Rokusho set-up 
    against the leader, and have your partner face-off with the other 
    partner. 
     Medal Won: Phoenix 
    
    Factory-Medabee Version
    Difficulty ****
     First Battle: The leader has some heavy-duty lasers, and also a power 
    driver. The partner heals him, so be sure to take her out first. But 
    beware of her pretty face. 
     Second Battle: In the second battle, the healing partner has some 
    weapons that paralyze you. You need to stay fast and build up your 
    medaforce to unleash at the leader. Some powerful medaparts wouldn't 
    hurt either. 
     Third Battle: Take out the fast but weak partner first, and then go in 
    cautiously on the shooting leader.
     Medal Won: Unicorn 
    
    Factory-Rokusho Version
    Difficulty ****
     First Battle: The leader is totally helpless without his partner, so 
    take her out, then him.   
     Second Battle: These two make a good attack squad. Carefully take out 
    the partner, then do hit and run tactics using the medaforce on the 
    leader. 
     Third Battle: The leader is totally helpless without his partner, so 
    take her out, then him. The partner is the healer. 
     Medal Won: Devil 
    
    
    Lake-Medabee Version
    Difficulty **
     First Battle: Simple Robattle. Take out the healing partner while 
    avoiding the leader's lasers and hatchin head. 
     Second Battle: The partner has no healing parts, but she does have a 
    head medapart that will freeze you, and two sala-arms. Avoid her and 
    take out the leader with medaforce attacks and missiles. 
     Third Battle: Both the leader and the partner will heal each other, so 
    makes your attacks as devastating as possible. (The medaforce is your 
    primary weapon, but missiles work well, too) 
     Medal Won: Devil
    
    Lake-Rokusho Version
    Difficulty ***
     First Battle: Equip any diving parts you have and go all-out on the 
    partner. The partner has healing parts, so get rid of her first before 
    turning your attention the leader. 
     Second Battle: This time, ovoid the partner. Blitz the leader and 
    leave him helpless. 
     Third Battle: If you can tell the two apart, destroy the partner, then 
    take the leader down.
     Medal Won: 
    
    Seashore-Medabee Version
    Difficulty **
     First Battle: Simple Robattle. Take out the healing partner while 
    avoiding the leader's fire shooters and hatchin head.
     Second Battle: Neither one has any healing parts, but they have some 
    heavy firepower. The partner has a sala-head, and the leader has a 
    blastgun head. Try to focus your attacks on the leader; the partner is 
    not very fast.
     Third Battle: The third battle has a leader with a sacrifice arm, and 
    a rifle. The partner has a helmet as well as some medaparts that 
    confuse you. Try to take the partner out with missiles; then go in for 
    the leader.
     Medal Won: Monkey
    
    Seashore-Rokusho Version
    Difficulty ***
     First Battle: Take out the partner. Leaving the partner in the dust 
    means that the leader won't be able to heal. Then do a hit and run 
    strategy. 
     Second Battle: Try not to bother with the partner. You will need all 
    of your strength for the leader. Luckily, they are both slow. Hit the 
    leader with everything you got, run away, and then come back again. 
     Third Battle: The partner is slow, but can slow and confuse you. It 
    can also heal the leader's broken parts, so try to take care of him 
    quick. The leader has a powerful Helmight, but it destroys itself to 
    hit you. Hit and run tactics work well here. 
     Medal Won: Bear
    
    
    Ancient Ruins-Medabee Version
    Difficulty ****
     First Battle: The Leader is relatively weak, but the partner can 
    freeze and paralyze you. Try to avoid the partner and build up 
    medaforce to unleash at the leader.
     Second Battle: The next battle has some heavily armored opponents. 
    Wear down the leader's head, and don't get in between them. 
     Third Battle: Stay AWAY from the partner and overwhelm the leader with 
    missiles and medaforce attacks.
     Medal Won: ? (That's the name of the medal)
    
    Ancient Ruins-Rokusho Version
    Difficulty ***
     First Battle: Avoid the partner. She will paralyze and destroy. 
    Instead, blitz the leader. 
     Second Battle: The leader is a master of close range combat, so make 
    sure your medaforce is charged before going into a hit and run 
    strategy.
     Third Battle: BLITZ THE LEADER!!!
     Medal Won: Spider
    
    4.3 Tournament  
    Once you beat the six preliminary trial matches, to will enter a 
    tournament. You will get a fully assembled Arcbeetle as your reward. In 
    order to win, you must face all the competitors listed below. 
    
    4.6 Competitors
    These competitors are your rivals that will challenge you in free 
    robattles, and in the tournament. (Erika, Sloan, Spyke, Samantha, 
    Karin, Koji, Henry, Gilgirl, Shrimplips, Squidguts, and Seaslug only 
    appear in free robattles after you beat the rubberrobos) 
    
    Medabee Version
    Kathy: The partner plays healer, so take her out first, before going 
    for the mega-lasered leader.
    Charlie: Go for heavily armored medaparts; fast legs do nothing here, 
    seeing as they have medaparts that slow you down. Go for some heavy 
    artillery to take out the leader.
    Jimmy: The trick is to bombard the leader and ignore the partner. But 
    do it quick, or you will have to face them with double armor, due to 
    their Knightshields.  
    Julie: Ignore the partner on this one; simply go for the leader with 
    high-power medaparts.
    Hiro: The partner will slow you down, so avoid him while taking on the 
    fiery inferno of a leader. 
    Jordan: They partner is the key. Take him out with the Speed Demon 
    technique, and the leader will be helpless.  
    Meg: No real strategy, because she uses the Gambler technique. Be 
    prepared for anything.
    Sean: A hard one to beat. Try using fast medaparts to take out the 
    partner, and then the leader.
    Erika:
    Sloan:
    Spyke:
    Samantha:
    Karin:
    Koji:
    Henry:
    
    The Select Corps have random Medabots, and rarely appear.
    
    Rokusho Version
    Kathy:
    Charlie:
    Jimmy:
    Julie:
    Hiro: The partner will slow you down, so avoid him while taking on the 
    fiery inferno of a leader.
    Jordan:
    Meg:
    Sean:
    Erika:
    Sloan:
    Spyke:
    Samantha:
    Karin:
    Koji:
    Henry:
    
    The Select Corps have random Medabots, and rarely appear.
    
     
    4.9 Rubberrobos
    The ruberrobos will steal your prize that you earn at the tournament. 
    The six robattle sites will open up, and you need to find the robos 
    that took you prize. I will show you what opponents I have found, and 
    if you find any more, e-mail me at partickhandley@yahoo.com, and I will 
    give you full credit. There are four opponents that you HAVE to beat to 
    get your prize back. They appear in this order: Gilgirl, Shrimplips, 
    Squidguts, and Seaslug. 
    
    ///////////////////////////////////////////////////////////////////////
     Robo1: This is a tricky fight. Equip Tiptoe, the Ninja Dagger, a Pipo 
    Hammer, and an Antenna. (If you have one) Take out the partner first, 
    and try not to get any medaparts knocked out doing so. The leader has 
    protection from missiles, break balls, and laser beams, but he has a 
    huge weakness of grappling parts. If you have the Antenna, use it 
    before attacking to almost ensure a head hit. When he gets knocked 
    down, use the medaforce. 
     
    Gilgirl: Use long-range weaponry to take out the random medaparts they 
    change to. An Antenna will also help.
    
     Shrimplips: Equip your partner with a Canceller and an attack 
    medapart. The leader will confuse you, so have your partner heal you 
    back to full strength, and then pummel the leader until he falls down, 
    the destroy him with the medaforce.
    
     Squidguts: Use the Speed Demon technique. (See Combinations)
    
     Seaslug: Arm your partner with the Phoenix medal, and have him use it 
    on the leader to wear down his medaparts, but not to knock them out, or 
    his partner will revive them with his Helmet. Use your Antenna to 
    increase your probability of a headshot, and use fast medaparts to 
    knock him out. If he ever falls down, then is the time to use the 
    medaforce.
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 
    
    
    5. Combinations
    Here are several combinations that I have found particularly useful. 
    Please note that some of these combinations require two, or maybe even 
    three Medabots AX games.
    
    1.Gambler
    Leader-medal: Alien
    Leader-head: Sala-Head
    Leader-right arm: Sala-Hand
    Leader-left arm: Sala-Arm
    Leader-legs: Sala-Tail
    Partner-medal: Alien
    Partner-head: Pretty Face
    Partner-right arm: Pride Viper
    Partner-left arm: Desire Bison
    Partner-legs: Queendresser 
    Strategy: Use your partner's Pride Vipers and Pretty Face to defend you 
    or attack, and your sala-parts will give you a choice of all attack 
    parts. Use the randomly generated medaforce from the alien medal to 
    attack or heal. It's one big gamble.
    
    2.Death Road
    Leader-medal: Bear
    Leader-head: Antenna
    Leader-right arm: Deathmissle
    Leader-left arm: Deathlaser
    Leader-legs: Deathcrawler
    Partner-medal: Kuwagata 
    Partner-head: Antenna
    Partner-right arm: Sword 
    Partner-left arm: Pipo Hammer
    Partner-legs: Tatacker 
    Strategy: Use your Rokusho partner to keep the opposing partner busy, 
    while you use the medaforce of the bear to increase your parts' power. 
    Use the Antenna to increase your chance of getting a head shot and 
    close in on the leader with the Deathmissle and Deathlaser, and unleash 
    your wrath!
    
    3.Pitfall
    Leader-medal: Spider
    Leader-head: Prominence 
    Leader-right arm: Past Touch
    Leader-left arm: Gigalaser
    Leader-legs: Ochitsuka
    Partner-medal: Spider 
    Partner-head: Grave Lane
    Partner-right arm: Sword 
    Partner-left arm: Past Feel
    Partner-legs: Tatacker 
    Strategy: Start confusing your opponents, and then set traps for their 
    medaparts. Finish the routine with your Gigalaser and Prominence. 
    Repeat until the leader is no more!
    	
    4.Speed Demon
    Leader-medal: Monkey
    Leader-head: Tension Up  
    Leader-right arm: Ninja Dagger
    Leader-left arm: Fire Gun
    Leader-legs: Squashbasher 
    Partner-medal: Unicorn 
    Partner-head: Tension Up
    Partner-right arm: Sword 
    Partner-left arm: Twist
    Partner-legs: Squashbasher 
    Strategy: Use Tension Up to increase your already fast medaparts, and 
    your partner can slow the opponents down, letting you have the 
    advantage of super speed.
    
    5.Pummel
    Leader-medal: Devil
    Leader-head: Helmet  
    Leader-right arm: Megalaser 
    Leader-left arm: Guidemissile 
    Leader-legs: Abductor 
    Partner-medal: Kuwagata 
    Partner-head: Helmet
    Partner-right arm: Plus Driver 
    Partner-left arm: Range Shooter
    Partner-legs: Abductor 
    Strategy: Try to take out your opponents from afar, but if they come 
    close, pummel them with missiles and medaforce waves.
    
    6.Cann't Touch Me (Thanks to Lucinda Lipori for this)  
    Leader-medal: Monkey
    Leader-head: Holy Helm  
    Leader-right arm: Light Jab 
    Leader-left arm: Light Blow 
    Leader-legs: Quick Alert 
    Partner-medal: Monkey 
    Partner-head: Helmet
    Partner-right arm: Revolver 
    Partner-left arm: Pipo Hammer 
    Partner-legs: Ochitsuka  
    Strategy: This is some strategy. First you use your head part to make 
    yourself invincible. Then you attack your opponents. Then when you run 
    out of head uses you use the medaforce to get more. It's kind of dirty 
    but you still won. but be careful the Holy Helm can't protect you from 
    the medaforce. 
    
    
    6.FAQ
    Ask your questions here. If you have any, send them to 
    patrickhandley@yahoo.com. 
    
    Q. What happens if you run out of any one part? (i.e. left arm, right 
    arm...) Do you have to battle handicapped? 
    A. No, you don't have to battle handicapped, you LOSE. You will be 
    presented with a screen that tragically says GAME OVER, and you are 
    transported to your last save.
    
    Q. I lost Medabee legs and accidentally saved, can I get them back?
    A. Sadly, no. But if you get a Deathlaser or Deathmissile I'm sure 
    someone would trade.
    
    Q. On either version of Medabots on GBA, after a match u where it tells 
    u what you have gained it also says that you "got a panel". But I have 
    no idea what it does or how to use it. Can you tell me? Also I would 
    like to know what the R button does, it just seems to make a strange 
    thing at the top of the battle screen move. Weird. So can u help?
    A. On the set-up screen, (where you choose your medaparts before a 
    robattle) go to the medal selection screen. You can get there by moving 
    your selector over your PARTNER'S medal (you know, like when you want 
    to change it) and press A. On this screen, select the medal you want 
    your PARTNER to use and press start. A panel screen will come up. 
    Panels tell your partner what to do. The R button rotates these around. 
    On one of the panels, it says, "Heal me." Your partner would then use 
    all his/her healing powers on you. When you switch panels during a 
    match, you switch your partner's strategy.
    
    
    7.Legal Info
    You may use this walkthrough or any part of this walkthrough as long as 
    you follow this one rule. ASK ME IF YOU WANT TO DO ANYTHING WITH THIS 
    FAQ/WALKTHROUGH!!! I will give you a yes or no answer! Just follow that 
    rule and we will get along great. Also, please send me no hate mail.
    
    I hope you enjoyed this walkthrough!
    
    
    
    
    
    
    
                   
    

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