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    FAQ/Walkthrough by ItsJiv

    Version: 1.5 | Updated: 01/04/03 | Printable Version | Search This Guide

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    Medabots AX FAQ/Walkthrough
    System: Gameboy Advance
    Written by: Salman Jivani a.k.a. DiSsMaStEr
    Email: diss_master@hotmail.com
    Started on: Dec 30th/2002
    Version 1.5 Completed on Jan 4th/03
    
    Table of Contents:
    
    1)          Revision History                        Needs Updating
    2)          My Rules                                Complete 
    3)          Controls                                Complete 
    4)          FAQ's                                   Need More Emails
    5)          Walkthrough                             Complete 
    6)a)        Available Medabots                      Complete 
    6)b)        Medaparts/Medals Descriptions           Complete
    6)b)i)      Only Rokusho Version Descriptions       Complete 
    6)b)ii)     Only Metabee Version Descriptions       Complete 
    6)b)iii)    Both Version Descriptions               Complete
    6)c)        Medaparts/Medals Locations              Will add on later
    7)          Original Combinations                   Complete
    8)          Good Combinations                       Complete 
    9)          Hall of Fame                            Complete
    10)         Credits                                 Complete 
    11)         Legal Stuff                             Complete
    
     
    
    1)***1) VERSION HISTORY 1)***1)
    Version 1.5
    - Jan 4th 
    - Added Original Combinations
    - Fixed a few errors
    
    Version 1.4
    - Jan 3rd/03
    - Changed a few errors
    - Again fixed the title
    - Added Hall of Fame
    - Waiting for emails and posts for the hall of fame
    
    Version 1.3
    - Jan 2nd/03
    - Changed some descriptions
    - Fixed the title
    
    Version 1.2
    - Jan 1st/03
    - Added some more FAQ's
    - Completed section 6)b) Medaparts/Medals
    
    Version 1.1
    - Dec 31st/ 2002
    - Added some FAQ's
    - Added a Title to the whole FAQ itself    
    
    Version 1.0
    - First Draft Dec 30th/2002
    
    
    2)***2) MY RULES 2)***2)
                  For all the Emailers:
    -	If you are emailing me any questions, then make sure that they 
    are not already listed in the 'FAQ' section of this FAQ. 
    -	If you are emailing me combinations, make sure that they are good 
    and that they are not copied from somewhere
    -	If I have made an error please report it nicely. Do not email me 
    and cuss at me because I made a cheesy little typo or I will 
    delete your email and block future messages from you.
    -	The titles of all emails sent to me should have the word 
    'Medabots' in it otherwise I will not even open your email, 
    assuming its junk, I will just delete it right away
    -	Do not send me chain letters or any other crap that is not 
    related to medabots or I will delete your emails and block your 
    address. 
    -	Do not send me rumors because if u do, I will just advertise your 
    name as the biggest idiot in the world (joking). Just don't send 
    them or you will be blocked.
    
    
    
    
    
    
    
    3)***3) CONTROLS 3)***3)
                  The controls in this game are very very simple! In the 
    beginning they may seem a little difficult, but you'll get used to 
    them!
    
    MapScreen Controls: 
    + Control pad:           Move Cursor
    A button:                Enter Available Stage
    B Button:                Not Used
    Start:                   Team Formation Menu
    Select:                  Save Menu
    L Button:                Not Used
    R Button:                Not Used
    
    Robattle Controls:
    + Control Pad:           Move Medabot
    A Button:                Jump
    B Button:                Use Right Arm
    UP+B:                    Use Head Part
    DOWN+B:                  Use Left Arm
    -->, -->:                   Dash
    UP,UP:                   Special Leg Action
    DOWN, DOWN:              Special Leg Action
    Start:                   Pause
    Select:                  Use Medaforce
    L Button:                Block
    R Button:                Switch Partner Panels 
    
    Character Setup Controls:
    + Control Pad:     Move Cursor
    A Button:          Make Selection/Show Details
    B Button:          Cancel Selection
    Start:             Select Panels at Medal Selection Menu
    Select:            Switch leader and partner assignments/change gender*
    L Button:          Move Panel Selection Up in Panel Selection
    R Button:          Move Panel Selection Down in Panel Selection
    *:                 When anything other than the medal is highlighted,                   
    	             press select and you will be able to change the  	   
    		  	 gender of your medabot.
    
    4)***4) FAQS 4)***4)
        This section of the FAQ is for any questions that you may have 
    about the game. If you want to get your name on my FAQ and submit 
    questions, email me at diss_master@hotmail.com. For information on how 
    to email me and what not to do, scroll to section 2 of this FAQ, my 
    rules.
    
    QUESTION: How can I use the medaforce?
    
    	As said in many different faqs and instruction booklets, to use 
    the medaforce, all you must do is wait for the gauge beside your health 
    to fill up completely green and kind of shine a little bit. That means 
    that your Medaforce is charged and ready to use. Then to use the 
    medaforce, just press the SELECT button.
    
    QUESTION: How do I get Arcbeetle?
    
    	**POSSIBLE SPOILERS**
    	To get Arcbeetle, all you have to do is beat all 6 locations, 
    then beat the tournament, and then after that the prize will be 
    Arcbeetle. But wait! The rubberrobo gang will steal the prize, and to 
    get it back you must defeat the rubberrobos.
    
    QUESTION: Is this game worth playing? What do you do in this game?
    
    	Sure it is! Every single game is worth playing atleast once! Most 
    people loved this game, but hated its length. This can easily occupy 
    you for maybe 3 weeks or so, but after that, you'll probably sell it to 
    someone, or let dust crawl all over it. What you basically do is build 
    a robot out of parts that you get in the beginning. You must achieve 
    your goal of becoming the greatest medafighter of all time, and in 
    order to do that, you must fight 2-D SuperSmashBros. style battles! You 
    can customize your medabot by collecting 120 different medaparts and 12 
    different medals! To win parts, you must battle trainers, and put one 
    of your own parts on the line...are you up for it?  
    	 
     
    5)***5) WALKTHROUGH 5)***5)
          Okay! This is my very first FAQ about any game, so try to keep 
    with me as it might be a little bit confusing...well here we go! Medabots 
    AX!
    
    **Basics**
          First things first, turn on the gameboy advance and wait for the 
    game to load up. Hit new game and you are ready to start!
    
    	Next, there are a few things you must know. The most important 
    thing is this:
       _
     _(1)     _________________
    (4)_(2)  / Medaforce Bar  /
      (3)   /________________/
    
    That is basically your Health. Number 1 on the diagram represents the 
    hitpoints left for your Head Medapart, Number 2 and 4 are your right 
    and left arms and Number 3 is your Legs. The hitpoints for each part is 
    represented by a colour. Green means that they are at, or nearly at 
    full power. Yellow means that they have been damaged quite a bit, and 
    red means that they are severely damaged. If the circle becomes black, 
    the medapart for that circle no longer functions and you will not be 
    able to use it for the rest of the battle. You can win a match only one 
    way, getting the opponents HEAD medapart, which is number 1 on the 
    diagram to become black, to no longer function.
    
    Now the Medaforce! It is represented by a bar right beside your health. 
    Once that bar fills up green, you may be able to use the medaforce! 
    Remember, the best time to use it is when your opponent is turned 
    around and when you are guaranteed a clean hit. Press select to use the 
    medaforce. That's about it, lets move on!
       
    **Forest Stage Rnd1**
          Okay First, you have to clear the preliminary matches at the 6 
    locations, so you might as well start at the forest stage! Play some 
    trial robattles at the forest stage first to get the hang of it. Then 
    when you think you are ready, go for the real thing!
    
          Make sure your medabots are equipped with everything that you 
    want to give them. I recommend that you give yourself all out attack 
    parts and your partner some healing/freezing parts. Now I guess youre 
    ready. MEDABOTS ROBATTLE! Okay now you are facing a member from select 
    corp. and he has 2 medabots. They are both very fast because of their 
    leg parts so the best strategy is to just go close and attack and run 
    and let them catch up to you before you attack again. So now try to win 
    round one of the 3 forest matches. No more help from me! After you are 
    done, you will be ready for the next part!
    
    **Forest Stage Rnd2**
         Piece of cake wasn't it? Well now it gets harder! Now what we have 
    here for round 2 are 2 medabots which like long range attacks. The 
    partner will heal all damage done to the leader, so why cant your 
    partner do the same. Again, equip your partner with healing/freezing 
    parts and attack head on. Use the medaforce as many times as possible 
    and you will be fine! Remember, L is to block attacks, it may come in 
    handy this round!
    
    **Forest Stage Rnd3**
       That last round was a little bit more challenging in my opinion, but 
    this wont be as hard. Both the partner and the leader in this one are 
    almost exactly the same. Only aim for the leader in this one. Forget 
    about the partner! Let them come to you, don't go and seek them. While 
    you wait for them to come to you, build up your medaforce! With that, I 
    will leave you to come back as a winner!
    
        You should now have a medapart, and a medal! That yellow star will 
    turn into a gray star. Forget about the gray star for now, and lets 
    head on to your next stage! 
    
    **Polar Region Stage Rnd1**
        Okay now this is the thing. This level is slippery! Make sure that 
    you give yourself the different set of legs that you obtain when you 
    start a new game, and your partner (female) the sala-tail! Now in this 
    one, both of the medabots are females, and they both have the ability 
    to freeze you. Make sure that you attack and run and try to build up 
    your medaforce! Make sure that you damage their arms first, that way it 
    will be harder for them to attack you and freeze you, which almost 
    guarantees you victory! Good luck!
    
    **Polar Region Stage Rnd2**
        Both of these medabots use long-range attacks. Try to knock out 
    their arms first, it will make everything a lot easier. Your partner is 
    there to heal you. Do not rely on her to attack. You must not pause for 
    even a moment, forget charging for the medaforce, it will come by 
    itself, just attack! Good luck, and may the force be with you! :P
    
    **Polar Region Stage Rnd3**
        That was pretty hard in my opinion! Well now you will have an even 
    harder time! Try to go in close and take out the leaders dondon/dopa 
    punch to make things a lot easier. The partner has two missiles, and to 
    make him a complete useless idiot, destroy his legs! He will not be 
    able to do that much without his legs! Now after that is done, charge 
    up for your medaforce and hit them with it! Do not charge up for the 
    whole time because your partner will need to live as well, as he heals 
    you throughout the battle. Good luck!
    
        Wasn't that easy! Now the star should turn into a gray star and you 
    should get a medapart and a medal! Don't click on the gray star just 
    yet, only when you truly need to! Lets go on to the next stage!
    
    **Factory Stage Rnd1**
        Okay both of these people have short range attacks. If you have any 
    long-range attacks, be sure to use them. If you don't, then use my 
    favorite, the hit and run technique! After you destroy the leaders 
    legs, run away and charge up your medaforce! Then come back and 
    completely kill him! Good luck, and remember, don't let your partner do 
    all the work, she's there to heal you.
    
    **Factory Stage Rnd2**
        Okay in this one I won't have much to tell you. Go straight for the 
    kill! Give yourself fast legs and strong parts! Don't hesitate to 
    charge your medaforce, just hit run and hit! It won't be too difficult! 
    
    **Factory Stage Rnd3**
        HIT AND RUN! Equip yourself with the legs that have the most armor! 
    Make sure that you charge up the medaforce as many times as you can 
    because this level is not that easy! They use short-range attacks, so 
    fight back by using the same thing, short ranged attacks! Good luck and 
    remember to use your left hand more often then you use your right hand!
    
        You should now acquire a useful part and a great medal! Now is the 
    time things get harder! Go to a lot of trial stages and to a lot of 
    gray stars and try to win as many parts as possible! TIP: Before you 
    ever click on a gray star, save the game, that way if you lose you can 
    just turn off the game!
    
    **Seashore Stage Rnd1**
        Make sure that you equip yourself with strong parts and that you 
    equip your partner with some fast legs and lots of healing parts, as 
    things may get a little rough! In the first round, all you have to 
    worry about is the partner. Never let her get too close, as she will do 
    some serious damage. Keep attacking the leader and when the partner 
    gets close, just run and power up the medaforce! Hopefully you can get 
    by this!
    
    **Seashore Stage Rnd2**
        In this stage, make sure you are fast to attack if you are using 
    short-ranged attacks. If you are using long ranged attacks, take your 
    time and make sure you do not get to close. Equip yourself with the 
    most powerful parts you have. Equip your partner with a mix of healing 
    and freezing parts. Don't rely on the medaforce much in this round. 
    Just attack, and if the medaforce comes to you, then you can use it, 
    otherwise don't worry about it. It won't be too hard if you follow this 
    strategy.
    
    **Seashore Stage Rnd3**
        This may actually be a little bit challenging, In this level, the 
    use a mix of long and short-ranged attacks. Only rely on short-ranged 
    attacks this round as they recharge fast and do some good damage. Hit 
    and run should be the technique used this round. Charge up your 
    medaforce whenever you are low on health. If you are not low on health 
    then don't worry about the medaforce. Good Luck, as this may be one of 
    the hardest stages so far!
    
        GREAT! You have won yourself a medapart and a medal! I suggest that 
    you do not switch medals yet because you are not strong enough to go on 
    without a healing partner. Get to some training modes to level up and 
    get ready for the next stage! 
    
    **Lake Stage Rnd1**
        Okay so now you should be around level 7! Train up at any of the 
    training levels and make sure that your main medals are at least at 
    level 15! After you are done that, its time! Equip to diving parts over 
    here, or if you do not have diving parts, then equip to flying parts. 
    As usual, your partner should be a healer and you should be an 
    attacker. Try to have a mix of long range and short range attacks. This 
    round is not too difficult. All you must do is take out the partners 
    healing arm(s). Once that is done, go in for the kill be attacking the 
    leader head on. It's a piece of cake, you won't have any problems at 
    all!
    
    **Lake Stage Rnd2**
        This may be a little bit tricky. Stick to diving/flying legs this 
    round and try to use as many long ranged attacks for yourself as 
    possible. For your partner, give her freezing attacks/healing attacks. 
    A mix of both is better. Once the opponent is frozen, run in and use a 
    strong short ranged attack if u have one, otherwise stay a distance 
    away and use projectiles. I suggest that you attack the leader right 
    away. This time, change your head into the blast gun if you have it (I 
    fire breathing bird like thing). If you do not have it, then stick with 
    anything that causes status change (freeze, confuse etc) or use 
    something that causes damage.
    
    **Lake Stage Rnd3**
        Stick with the same parts you used last round. First things first. 
    Take out the partners healing arm and once you do that, just leave the 
    crippled partner there. Go straight for the leader. By now, you should 
    be a one medabot army. You shouldn't even need your own partner. But 
    take advantage of the situation. Equip your partner with healing items 
    so that you can win quicker. Now it won't be too hard. But remember, if 
    you are in a tough situation, just power up the medaforce and use it. 
    Just use your partner as a barrier!
    
        Now you should win a pretty medapart and medal to add to your 
    collection! The yellow star should turn gray. You're almost there! 
    Don't lose hope! 
    
    **Ancient Ruins Stage Rnd1**
        This shouldn't be too hard. Watch out for brief paralysis/freeze 
    etc because it will hurt you a lot. It will give them time to use 
    powerful attacks on you. The good thing is that your enemies are using 
    short range attacks and if you are using long range attacks, you may 
    have a slight edge. Make sure your partner is a mix of freezing/healing 
    parts. You should try to use one long range attack and a powerful short 
    range attack. Give your partner flying legs and for yourself, use the 
    fastest legs you have! You wouldn't need luck to win this battle, it 
    should be pure skill, and you should be able to take it with ease!
    
    **Ancient Ruins Stage Rnd2**
        This should be another breeze. Use the exact same parts that you 
    used in the last round. Make sure that you note that these opponents 
    are not slow attackers. They will attack you fast, and the best way to 
    get away from that is to hit and run before they can get back up. And 
    before you use the medaforce, make sure that they are already down on 
    the ground and about to get back, that way they cannot block it. That's 
    all the help you will need in this round!
    
    **Ancient Ruins Stage Rnd3**
        You are so close to the tournament! SO damn close! Just beat this 
    stage to advance! This should not be too hard. Pretend that there is no 
    enemy partner and just try to disable your enemy leaders freeze arm. 
    After that, you should not have many problems. Make sure your partner 
    is a healer and don't ever stop attacking. If you give the leader a 
    chance to get up, possibility is that it will heal itself using its 
    head piece. Try to avoid that. Remember, don't try to go and get the 
    medaforce, let the medaforce come to you. Once it comes to you, then 
    don't hesitate to use it. Remember to use it when the opponent is 
    already down on the ground, it reduces the chances of blocking. That's 
    all to it. See you at the tournament! 
    
        This yellow star has turned gray, but now a new yellow star 
    appears. Grab your new medapart and medal and advance to the 
    tournament! 
    
    **Tournament**
        Before heading to the tournament, make sure your 2 main medals are 
    at level 30 or more. Make sure that you have at least 40 parts. If you 
    do that, you will have more combinations, which will make it easier for 
    you to win!
    
        Are you sure that you're ready? Well if you are, save your game 
    incase of a loss! Now that the game is saved, let the tournament begin!
    
    **Tournament Rnd1 Kathy**
        Remember, this is no breeze, it's the tournament. Attack the enemy 
    partner head on, and if you have the panel, then command your partner 
    to attack the enemy leader. Make sure that your partner has a mix of 
    healing parts and freezing parts. Once the leader is frozen, you will 
    have a brief amount of time to dish out damage to the partner. Once you 
    take out the partner's two hands, forget about her. Leave the partner 
    lying there with her legs and head, she wont be able to do anymore 
    healing about now. Now its time when both you and your partner gang up 
    on the leader. If things get rough, do not attack. Run away and call on 
    the medaforce. Make sure to use it when the leader is already down so 
    that he can not block it. Follow that strategy and you will make it to 
    the next round!
    
    NOTE: After every round, it will ask you 'Continue to Robattle'. Always 
    say no! If you say no, you will have a chance to save the game! Then 
    you can go right back to the tournament and resume from where you left 
    off!
    
    **Tournament Rnd2 Charlie**
        This is actually a wee bit challenging. Concentrate all your 
    attacks on the enemy leader. Equip yourself with fire/burning parts and 
    equip your partner with healing/freezing parts. The leader has a 
    weakness! Go after his right arm! Once his right arm is gone, he will 
    be vulnerable, as his left arm will take long to recharge! If your 
    partner is knocked out, do not take ANY chances. Do the hit and run 
    technique. You hit, then you run and when someone gets close, no matter 
    who it is, partner or leader, hit them and run off! Do not rely on the 
    medaforce this battle. Use it if it comes to you, otherwise just let it 
    recharge automatically. Good Luck, you may be needing it...
    
    **Tournament Rnd3 Jimmy**
        There is not much to this one. Just attack the leader with the same 
    combination of parts you used last round. Take out the legs in this one 
    first. Once the legs are gone for both the partner and the leader, they 
    wont disturb you as fast when you are charging up your medaforce. 
    Again, like I always say, make sure that the enemy is knocked down (on 
    the ground) before you use the medaforce. Your partner should be 
    equipped with healing/freezing parts. Give both yourself, and your 
    partner some fast legs and get ready to move on to the next round after 
    an easy win!
    
    **Tournament Rnd4 Julie**
        This is kind of like a free-be. Only go for the leader! Try to burn 
    her in as many ways possible! Command your partner to run away and 
    accumulate the medaforce. When it gets rough, tell her to heal you. 
    Using her medaforce, she'll give you full recovery and you will be set 
    to dish out some major damage once again. Do not panic at all. Take 
    this one easy. Its all for the part you receive at the end!
    
    **Tournament Rnd5 Hiro**
        This may be a little bit hard. The leader uses fire parts and that 
    is going to be tough to beat. Just make sure attack only the leader. 
    This time, try to use long ranged attacks. Set your partner to healing 
    and freezing (as always) and let it only be there to heal you. Do not 
    worry about the partner for now, concentrate all your attacks on the 
    leader. Remember, missiles and other projectiles work great! If you do 
    not have many long ranged attacks, then use as many fire attacks as 
    possible! This is not too challenging. It does get hard though, if you 
    let your guard down. Forget picking your nose while battling in this 
    round, you'll need full concentration! :P
    
    **Tournament Rnd6 Jordan**
        Well now you have learned to concentrate when you are playing. That 
    is very useful! For the rest of the battles, you will need to 
    concentrate! Okay now in this battle, the partner uses long range and 
    the leader uses short range. Don't worry about the partner until he 
    shoots you with his lasers. Do avoid it, just know where the L button 
    is located. If you know that, then you will be fine. Attack with some 
    strong fire weapons, they are very effective (my favorite)! Your 
    partner will stay the same for now, healing/freezing. It won't be too 
    difficult once you pick up on the block. You have to be fast to make 
    the block. If you catch that you are fine! Every single round in this 
    tournament has taught you something. This round will help you master 
    the block technique!
    
    **Tournament Rnd7 Meg**
        This is not too hard. Stay away form the partner, as you don't 
    wanna start something with her! Attack the leader head on! This is 
    another one of those battles where you learn patience. Hit and run. 
    After you hit and run, the leader will probably come after you and you 
    can hit once again! Just learn how to avoid attacks, again using your 
    knowledge of blocking. For this round, you won't need much advice, just 
    use your own instincts! 
    
    **Tournament Rnd8 Sean**
        Stay away from their punches! Let them use their little ninja 
    daggers to attack you! When you get back up, toast them with some fire 
    parts! Just do not let them hit you with dopa/dondon punch! Use long 
    range attacks! That's my opinion! If you don't, then make sure this be 
    your strategy: Let them hit you with their punches, just use your 
    block. Once you block, knock them back with your flame! Once you do 
    that, just evade combat! Let them seek you out before you attack again! 
    Keep it going like that and you'll have no problems at all!
    
    **Tournament Rnd9 Erika**
        Go for the damn leader! The partner will annoy the hell out of you! 
    Forget the partner! Use short ranged attacks! Try to limit your attacks 
    to only flames and your partner to freeze/recover as usual. This is a 
    little bit more challenging than  most of the other rounds, but after 
    you win this, you'll probably think it was just a piece of cake! Hit 
    and Run! That's all there is to it! Remember to power up for the 
    medaforce this turn whenever you run. And when they come close, hit, 
    run and power up. That's all there is to it!           
    
    **Tournament Rnd10 Sloan**
        Do not let Sloan's medabots charge up their lasers! They do a great 
    amount of damage and you do not want to be knocked out early in the 
    battle. I recommend some fast legs. Now you will use a technique I call 
    'Stay Down!'. What you do is this. Use a good short ranged attack and 
    knock the enemy to the ground. Run back a little bit. Once they get up, 
    run to them and hopefully by the time you reach them, they will lose 
    their invincibility. When they lose it, just knock them back down to 
    the ground! I suggest that you go for the legs of both the leader and 
    the partner. It will make it a little easier for you.
    
    **Tournament Rnd11 Spyke**
        Use long ranged attacks if you have any. If you do not have any, 
    then just use the exact same strategy you used last round. It works 
    great! Knock them down, run away, knock them down again after two 
    seconds! If you keep on doing that they won't have a chance! This also 
    connects to the No-Block medaforce! If they are down and you use the 
    medaforce, how will they defend it!? Bulls-eye for you! This shouldn't 
    be too challenging!
    
    **Tournament Rnd12 Samantha**
        Oh boy this one is hard! The leader medabot will paralyze you like 
    anything! Stay away from the leader! Use as many projectiles as you 
    can, otherwise you will have a very hard time! Hit and run! Block! Do 
    whatever it takes in this round! Stick to fire power and projectiles in 
    this round! Make sure you set your partners panel to heal leader! 
    You'll really be needing that! At this time, it would be good if you 
    gave your partner strong legs. Legs with a fair amount of speed, and a 
    lot of armor. You basically need your partner to actually have a good 
    chance to win. You do not want your partner knocked out easily. Go 
    straight for the kill this round. Samantha, even though powerful, has a 
    weakness. If you hit her and run, she will come back to get you. That's 
    the beauty. You hit her and jump onto the platform above. When she 
    comes up, go to the platform below. When she comes after you below 
    then, before she hits the ground, use you flame gun. It will start a 
    brief 1 second flame and the leader medabot (peppercat) will get struck 
    by that flame. Try that. If it doesn't work, use different combinations 
    of things. Good Luck!
    
    **Tournament Rnd13 Karen**
        Once you take out the leaders healing hands, the match is as good 
    as yours! After the arms are gone, go after the partner! It's the 
    attacker of the whole team! Destroy that annoying partner with a 
    barrage of short range attacks and he won't dare to get back up! The 
    partner is now gone! The leader is left, helpless, all it does is run! 
    Well you can slow it down no by taking out its legs! Then you will be 
    left with a head...what to do now? MEDAFORCE!
    
    **Tournament Rnd14 Koji**
        Now might be the time you will want to attack head on. Change your 
    partners medal to devil. Make sure you level it up to level 10 before 
    you battle Koji! Okay once it is level 10, change the gender of the 
    medabot from female to male. Now equip your male partner with some 
    powerful items that have a fair amount of armor (fire parts suggested). 
    Now command your partner to attack the enemy leader/partner. If he 
    attacks the leader, both you and him can double team him. If he attacks 
    the partner, you can go one on one with the leader! Whatever you 
    choose, stick to it! Use short range attacks as much as you can as they 
    are more effective in my opinion. If you use long range attacks, make 
    sure that they do not take long to recharge and try to hit the 
    opponent. Don't let them block it! This is one hard battle, but 
    remember, this is the second last battle in the tournament!
    
    **Tournament Rnd15 Henry**
        This is the last battle! Try out two strategies in this battle! The 
    one where your partner is a healer (mermaid medal) or the one where 
    your partner helps you attack! One of them will work for sure! What you 
    must do now is get in close. Make sure you are only one on one with the 
    leader! If the partner and leader come to attack you, run away! You 
    want to preserve your health as much as possible. This won't be too 
    hard once you get the hang of it. Just remember that both of your 
    opponents are thirsty for attack, and they are both fast. What could 
    their weaknesses be? You still don't know? Well do the same thing you 
    did when you fought Samantha! Get onto a platform, let them come up to 
    it by jumping. Before they land, use a flame attack and they will fall 
    right into the burning flame, giving you time to run away and repeat! 
    This is the last time I will be wishing you luck, or is it...
    
        Congratulations! You have become the Number 1 ranked medafighter in 
    the world! Now to claim your prize. What's this!? Oh no! The 
    Rubberrobos have taken away your prize! Its up to you now to claim your 
    prize and teach them a lesson! Come on!
    
    **Rubberrobo Battle Rnd1**
    **Ancient Ruins Stage, Squidguts**
        If you examine his medabots, you will see that they are VERY slow 
    to attack! Equip yourself with a fast set of legs and some fire parts 
    and get ready to battle! You may want to switch your partner back to a 
    healer/freezer during this battle! Now what you must do is go after the 
    leader first. Once the arms are out, it will give you a clear path to 
    recycle the rest of his body. Hopefully you know that the chicken face 
    thing has 3 attacks that can knock out a part in one shot. So be 
    careful. Hit and Run! That's the best technique for this battle! Try it 
    out, see what happens! 
    
    NOTE: The Stage may be different for you. I am not sure if it is random 
    per gamepak, or if it is a set stage.
    
    **Rubberrobo Battle Rnd2**
    **Polar Region Stage, Gillgirl**
        This is probably a lot easier then the battle you had with 
    squidguts. Use long ranged attacks in this one. Its good to have a long 
    ranged attack on your right hand and a nice fire attack on your left 
    hand. Keeping shooting at them with the right, and when they get close, 
    run up to them and burn them! Continue this process and you'll be fine. 
    A good idea is to take out both the leader and the partner's legs 
    before you continue to dish out damage. Your partner should be back to 
    a healer/freezer about now. You really wont need her help now! This 
    shouldn't be that hard!
    
    NOTE: The Stage may be different for you. I am not sure if it is random 
    per gamepak, or if it is a set stage.
    
    **Rubberrobo Battle Rnd3**
    **Seashore Stage, Shrimplips**
        This is a little bit harder then the last battle. I still think 
    that the first battle was the toughest. Change your partner into an 
    attacker and get ready to attack! The partner will really get into your 
    way so what you must do is attack the leader only when you are alone 
    with him. Command your partner to attack the enemy partner so it evens 
    out. The enemy leader is not too tough so he won't take you too long. 
    Make sure that you take out the enemy leader's legs so that he can not 
    fly away. Once that is done, it will be a lot easier to defeat him! Try 
    to use as many burning parts as you can. Your partner should do the 
    same, burning parts! This round won't be too hard as long as you avoid 
    the partner!
    
    NOTE: The Stage may be different for you. I am not sure if it is random 
    per gamepak, or if it is a set stage.
    
    **Rubberrobo Battle Rnd4**
    **Forest Stage, Seaslug**
        This is the final stage! Both you and your partner should team up 
    on the leader! If that doesn't work, just leave him there! Go straight 
    for the partner! Once the partner is gone, the leader will not be able 
    to recover his medaparts! Use lots of fire attacks this round! Make 
    sure that your partner does the same! That's all the advice I can give 
    you on this stage. Good Luck!
    
    NOTE: The Stage may be different for you. I am not sure if it is random 
    per gamepak, or if it is a set stage.
    
        Congratulations! That is all there is to it! You have now completed 
    the exploring part of the game! The only thing left to do now is to 
    collect all the medaparts and to level up your medals! It may seem 
    boring, but it's a challenge! Are you going to back away now!?
      
    6)a)***6)a) AVAILABLE MEDABOTS 6)a)***
    
    Rokusho Version:            Metabee Version:
    Brass                       Brass
    Neutranurse                 Neutranurse
    Sumilidon                   Sumilidon
    Warbandit                   Warbandit
    Mega-Emperor                Mega-Emperor
    Babbyblu                    Babbyblu
    Acehorn                     Acehorn
    Cleobattler                 Cleobattler
    Totalizer                   Totalizer
    Spidar                      Octoclam
    Nin-Ninja                   Nin-Ninja
    Oceana                      Oceana
    Snowbro                     Snowbro
    Krosserdog                  Krosserdog
    Giggly Jelly                Sharkkan'                     
    Saldron                     Saldron
    Peppercat                   Peppercat
    Belzelga                    Belzelga
    Phoenix                     Phoenix               
    Orkamar                     Knight Armor
    Monoklar                    Face Lantern
    Gorem-2                     Gorem-2
    Crimson King                Crimson King
    Arcbeetle                   Arc Beetle
     
    6)b)***6)b) MEDAPARTS/MEDAL DESCRIPTIONS 6)b)***6)b)
    
    	I have divided the parts into 3 main sections. First the Rokusho 
    version, the the Metabee version and then the medaparts available in 
    both versions. Each Medapart has a number or letter beside each of the 
    following:
    ARM:   PWR:   DEF:   NUM:   SPD:
    
    This is what each of those abbreviations symbolizes:
    ARM: Armor (written in number, 1 as the lowest 100 as the highest)   
    PWR: Power (written in number, 1 as the lowest 100 as the highest)  
    DEF: Defense (written in number, 1 as the lowest 100 as the highest)   
    NUM: Number of times you can use that part. (written in number, 1 as 
    the lowest 100 as the highest)
    SPD: How fast the part attack, speed (written in letter, in order from 
    best to worst: S-A-B-C-D-E)
     
    6)b)i)***6)b)i) ROKUSHO VERSION 6)b)i)***6)b)i)
    
    **Male Head Parts:**
    
    Antenna: ARM:50   PWR:40   DEF:4   NUM:3   SPD:D
    Scouting- Increase accuracy of shots to head parts
    
    Spydertrap: ARM:30   PWR:30   DEF:7   NUM:7   SPD:B
    No-grap trap- Set trap for grappling parts
    
    Missile Base: ARM:60   PWR:30   DEF:0   NUM:2   SPD:D
    Missile-Attack opponent with guided missile
    
    New Wave: ARM:40   PWR:20   DEF:8   NUM:4   SPD:B
    Wave-Decrease enemy movement speed
    
    Grave Lane: ARM:45   PWR:50   DEF:1   NUM:4   SPD:D
    Beam-Powerful shooting attack
    
    Hunter: ARM:35   PWR:32   DEF:4   NUM:6   SPD:B
    No-shot trap- Set trap for shooting parts
    
    Tension Up: ARM:45   PWR:17   DEF:4   NUM:3   SPD:D
    Extra Charge- Increase speed of movement
    
    Deathbreak: ARM:65   PWR:24   DEF:7   NUM:3   SPD:D
    Break- Shooting attack to send magnetic storm
    
    Fracture: ARM:35   PWR:12   DEF:8   NUM:2   SPD:D
    Medaforce Ctl- Seal Medaforce for a length of time
    
    Guardian: ARM:50   PWR:0   DEF:8   NUM:3   SPD:S
    Symptom Clr- Cancel symptoms added by enemy
    
    Tyranolaser: ARM:60   PWR:30   DEF:0   NUM:2   SPD:D
    Laser- Powerful shooting attack
    
    Cover-Up: ARM:35   PWR:32   DEF:4   NUM:6   SPD:B
    No-Grap Trap- Set trap for grappling parts
    
    Head Cannon: ARM:30   PWR:17   DEF:4   NUM:8   SPD:S
    Rifle- High speed shooting attack
    
    Helmet: ARM:25   PWR:0   DEF:4   NUM:3   SPD:C
    Revive- Revive broken parts
    
    Blastgun: ARM:30   PWR:32   DEF:3   NUM:3   SPD:B
    Fire- Continued fire damage with flame attack
    
    Dogu: ARM:80   PWR:0   DEF:7   NUM:0   SPD:?
    Void Explode- Void damage of missile
    
    Peck Strike: ARM:20   PWR:85   DEF:3   NUM:3   SPD:D
    Destroy- Cause great damage to defenseless enemy
    
    Prominence: ARM:45   PWR:58   DEF:3   NUM:2   SPD:D
    Beam- Powerful shooting attack
    
    **Male Right Arm Parts:**
    
    Sword: ARM:35   PWR:7   DEF:5   SPD:B
    Sword-High speed grappling attack
    
    Cheapertrap: ARM:30   PWR:12   DEF:6   SPD:B
    No-grap trap-Set trap for grappling parts
    
    Intermissile: ARM:60   PWR:12   DEF:0   SPD:D
    Missile-Attack opponent with guided missile
    
    Clinch Wave: ARM:40   PWR:8   DEF:7   SPD:B
    Wave-Decrease enemy movement speed
    
    Judge Shield: ARM:70   PWR:6   DEF:2   SPD:D
    Defense-Increase defense power of ally
    
    Flexorsword: ARM:35   PWR:5   DEF:6   SPD:B
    Sword- High speed grappling attack
    
    Shoot Barrel: ARM:40   PWR:3   DEF:5   SPD:C
    Rifle- High speed shooting attack
    
    Deathmissile: ARM:65   PWR:24   DEF:6   SPD:D
    Missile- Attack opponent with guided missile
    
    Past Touch: ARM:25   PWR:3   DEF:7   SPD:D
    Confusion- Confuse the opponent
    
    Canceller: ARM:50   PWR:0   DEF:7   SPD:S
    Symptom Clr- Cancel symptoms added by the enemy
    
    Megalaser: ARM:60   PWR:12   DEF:0   SPD:D
    Laser- Powerful shooting attack
    
    Ninja Dagger: ARM:30   PWR:7   DEF:3   SPD:A
    Sword- High speed grappling attack
    
    Aim Rifle: ARM:30   PWR:5   DEF:4   SPD:C
    Rifle- High speed shooting attack
    
    Helmight: ARM:20   PWR:64   DEF:3   SPD:D
    Sacrifice- Sacrifice parts to cause great damage
    
    Fire Gun: ARM:30   PWR:13   DEF:3   SPD:B
    Fire- Continued damage with flame attack
    
    Dohtack: ARM:80   PWR:0   DEF:6   SPD:?   
    Void Optic- Void damage of laser beam
    
    Dondon Punch: ARM:20   PWR:34   DEF:3   SPD:D
    Destroy- Causes great damage to defenseless enemy
    
    Ignition: ARM:30   PWR:7   DEF:3   SPD:C
    Rifle- High speed shooting attack
    
    **Male Left Arm Parts**
                                
    Pipo Hammer: ARM:35   PWR:19   DEF:7   SPD:C
    Hammer-High speed grappling attack
    
    Cheaptrap: ARM:30   PWR:18   DEF:9   SPD:D
    No-grap trap-Set trap for grappling parts
    
    Guidemissile: ARM:60   PWR:18   DEF:0   SPD:E
    Missile-Attack opponent with guided missile
    
    Nibble Wave: ARM:40   PWR:12   DEF:10   SPD:D
    Wave-Decrease enemy movement speed
    
    Crime Stick: ARM:35   PWR:3   DEF:3   SPD:E
    Ineffective-Make parts unusable for length of time
    
    Straw Hammer: ARM:35   PWR:17   DEF:8   SPD:C
    Hammer- High speed grappling attack
    
    Range Shooter: ARM:40   PWR:10   DEF:7   SPD:D
    Gatling Gun- High speed shooting attack
    
    Deathlaser: ARM:65   PWR:35   DEF:8   SPD:E
    Laser- Powerful shooting attack
    
    Past Feel: ARM:60   PWR:8   DEF:9   SPD:E
    Extra Charge- Increase speed of movement
    
    Recovery: ARM:50   PWR:0   DEF:10   SPD:B
    Symptom Clr- Cancel symptoms added by enemy
    
    Giga Laser: ARM:60   PWR:18   DEF:0   SPD:E
    Laser- Powerful shooting attack
    
    Ninja Blade: ARM:30   PWR:15   DEF:5   SPD:A
    Sword- High speed grappling attack
    
    Battle Rifle: ARM:30   PWR:10   DEF:6   SPD:C
    Rifle- High speed shooting attack
    
    Helming: ARM:20   PWR:96   DEF:4   SPD:E
    Sacrifice- Sacrifice parts to cause great damage
    
    Flame Gun: ARM:30   PWR:19   DEF:4   SPD:D
    Fire- Continued damage with flame attack
    
    Dohtatack: ARM:80   PWR:0   DEF:9   SPD:?
    Void Gravity- Void damage of break
    
    Dopa Punch: ARM:20   PWR:51   DEF:4   SPD:E
    Destroy- Cause great damage to defenseless enemy
    
    Explode: ARM:30   PWR:14   DEF:5   SPD:D
    Gatling Gun- High speed shooting attack
    
    **Male Leg Parts**
    
    Tatacker: ARM50   DEF:4   SPD:B
    Dual Leg (GRP)-Common leg type. Good at grapple
    
    Multi-leg: ARM30   DEF:6   SPD:C
    Multi Leg-Not influenced by a slope
    
    Limptank: ARM:115   DEF:0   SPD:E
    Tank-Heavily armored but slow
    
    Fishtail: ARM:55   DEF:7   SPD:D
    Diving-Good at underwater battles
    
    Protoauto: ARM:45   DEF:1   SPD:S
    Vehicle-Move quickly but fragile
    
    Sharp Edge: ARM:50   DEF:4   SPD:B
    Dual Leg- Common Leg type, Good at Grapple
    
    Abductor: ARM:50   DEF:4   SPD:C
    Dual Leg- Common Leg type, Good at shooting
    
    Deathcrawler: ARM:55   DEF:6   SPD:E
    Multi Leg- Not influenced by a slope
    
    Umbilical: ARM:80   DEF:7   SPD:E
    Float- Not influenced by any land form
    
    Ace Hooves: ARM:40   DEF:7   SPD:D
    Multi Leg- Not influenced by a slope
    
    Roller Tank: ARM:105   DEF:2   SPD:E
    Tank- Heavily Armored but slow
    
    Tiptoe: ARM:45   DEF:4   SPD:A
    Dual Leg- Common Leg type, Good at grapple
    
    Howzer: ARM:45   DEF:4   SPD:B
    Dual Leg- Common Leg type, Good at shooting
    
    Helchaos: ARM:45   DEF:4   SPD:C
    Dual Leg- Common leg type, Good at shooting
    
    Red Tail: ARM:25   DEF:3   SPD:B
    Flight- Good at flying but fragile
    
    Dokan: ARM:80   DEF:6   SPD:E
    Float- Not influenced by any landform
    
    Wannafly: ARM:20   DEF:3   SPD:B
    Flight- Good at flying but fragile
    
    Fireworks: ARM:55   DEF:3   SPD:B
    Dual Leg- Common Leg type, Good at shooting
    
    **Female Head Parts**
    
    Variablehair: ARM:40   PWR:41   DEF:5   NUM:4   SPD:D
    Scouting- Increase accuracy of shots to head parts
    
    Holy Helm: ARM:20   PWR:6   DEF:4   NUM:2   SPD:D
    Full Defense- Void damages for given length of time
    
    Pretty Face: ARM:50   PWR:0   DEF:7   NUM:5   SPD:D 
    Change- Randomly change to other parts
    
    Allrepair: ARM:30   PWR:17   DEF:9   NUM:6  SPD:E
    Recovery- Recover the armor of parts
    
    Flip: ARM:30   PWR:16   DEF:2   NUM:6   SPD:C
    Freeze- Stop enemy movement with Winter Freeze
    
    Sala-Head: ARM:30   PWR:0   DEF:7   NUM:5   SPD:C
    Atk Change- Randomly change to other attack parts
    
    Light Circuit: ARM:25   PWR:18   DEF:5   NUM:5   SPD:B
    Thunder- Stop enemy movement with electric attack
    
    **Female Right Arm Parts**
    
    PateriVulcan: ARM:25   PWR:9   DEF:5   SPD:B
    Gatling Gun- High speed shooting attack
    
    Donar: ARM:25   PWR:5   DEF:5   SPD:D
    Minute Recov- Continual Recovery of parts
    
    Pride Viper: ARM:50   PWR:0   DEF:6   SPD:D
    Change- Randomly change to other attack parts
    
    Cure Hand: ARM:30   PWR:7   DEF:8   SPD:E
    Recovery- Recover the armor of parts
    
    Flap: ARM:30   PWR:7   DEF:2   SPD:C
    Freeze- Stop enemy movement with Winter Freeze
    
    Sala-Hand: ARM:30   PWR:0   DEF:6   SPD:C
    Atk Change-Randomly change to other attack parts
    
    Light Jab: ARM:25   PWR:8   DEF:5   SPD:B
    Thunder- Stop enemy movement with electric attack
    
    **Left Arm Parts**
    
    Short Shot: ARM:25   PWR:11   DEF:7   SPD:B
    Rifle- High speed shooting attack
    
    Translate: ARM:25   PWR:7   DEF:7   SPD:D
    Minute Recov- Continual recovery of parts
    
    Desire Bison: ARM:50   PWR:0   DEF:8   SPD:D
    Change- Randomly change to other parts
    
    Repair Arm: ARM:30   PWR:10   DEF:11   SPD:E
    Recovery- Recover the armor of parts
    
    Flop: ARM:30   PWR:10   DEF:2   SPD:D
    Freeze- Stop enemy movement with Winter Freeze
    
    Sala-Arm: ARM:30   PWR:0   DEF:8   SPD:D
    Atk Change- Randomly change to other attack parts
    
    Light Blow: ARM:25   PWR:11   DEF:7   SPD:C
    Thunder- Stop enemy movement with electric attack
    
    **Female Leg Parts**
    
    Flaregather: ARM:40   DEF:5   SPD:B
    Dual Leg- Common leg type, Good at shooting
    
    Petticoat: ARM:35   DEF:4   SPD:A
    Dual Leg- Common leg type, Good at grapple
    
    Queendresser: ARM:60   DEF:6   SPD:C
    Float- Not influenced by any landform
    
    Purple Fin: ARM:45   DEF:8   SPD:C
    Diving- Good at underwater battles
    
    Flavor: ARM:100   DEF:2   SPD:D
    Tank- Heavily armored but slow
    
    Sala-Tail: ARM:55   DEF:6   SPD:C
    Float- Not influenced by any landform
    
    Quick Alert: ARM:40   DEF:5   SPD:S
    Dual Leg- Common leg type, Good at grapple
    
    ***Medals***
    
    Kuwagata:[It's up to you][Okay grappler][Accumulate medaforce][Fine 
    grappler][Use medaforce][Attack medabots with shooting parts][Hit and 
    run away][Good grappler][Attack enemy partner][Attack enemy 
    leader][Fight back][Great grappler][Repeat attack][Trap enemy 
    partner][Trap enemy leader][Best grappler]  
     
    Mermaid:[It's up to you][Okay supporter][Accumulate medaforce][Fine 
    supporter][Stay close to me][Recover your leader][Fine supporter][Fight 
    by focusing on medaforce][Run away][Use right arm][Dont forget 
    defense][Good supporter][Use left arm][Follow me][Use head part][Great 
    supporter][Best supporter]  
     
    Spider:[It's up to you][Run away][Accumulate medaforce][Use right 
    arm][Okay supporter][Use left arm][Fine supporter][Good supporter][Near 
    enemy partner][Use head part][Near enemy leader][Aim for the enemy with 
    the strongest attack][Dont get influenced by status effects][Attack 
    medabots with effective parts][Dont allow recovery][Aim for weak enemy]  
     
    Bear:[It's up to you][Use medaforce][Accumulate medaforce][Use right 
    arm][Okay grappler][Use left arm][Fine grappler][Near enemy leader][Use 
    head part][Good grappler][Dont forget defense][Protect the 
    leader][Great grappler][Hit and run away][Fight back][Best grappler]  
     
    Monkey:[It's up to you][Okay shooter][Accumulate medaforce][Fine 
    shooter][Okay supporter][Fine supporter][Hit and run away][Aim for weak 
    enemy][Aim for the enemy with the strongest defense][Near enemy 
    partner][Stay away from me][Near enemy leader][Run away][Dont get 
    influenced by status effects][Attack medabots with effective 
    parts][Dont allow recovery]  
     
    Devil:[It's up to you][Use medaforce][Accumulate medaforce][Fight by 
    focusing on medaforce][Use right arm][Use left arm][Use head 
    part][Fight back][Attack medabots with shooting parts][Attack medabots 
    with grappling parts][Dont get influenced by status effects][Attack 
    medabots with effective parts][Dont allow recovery][Trap enemy 
    partner][Trap enemy leader][Repeat attack]   
     
    Pheonix:[It's up to you][Recover your leader][Accumulate 
    medaforce][Fight by focusing on medaforce][Okay supporter][Fine 
    supporter][Good supporter][Use head part][Dont use head part][Dont 
    allow recovery][Aim for the enemy with the strongest defense][Use 
    medaforce][Hit and run][Attack medabots with shooting parts][Attack 
    medabots with grappling parts]  
     
    Alien:[It's up to you][Recover your leader][Accumulate 
    medaforce][Protect the leader][Dont forget defense][Good shooter][Great 
    shooter][Dont use medaforce][Good grappler][Fight near top of the 
    stage][Great grappler][Fight near bottom of the stage][Good 
    supporter][Attack enemy leader][Great supporter][Attack enemy partner] 
    
    
    6)b)ii)***6)b)ii) METABEE VERSION 6)b)ii)***6)b)ii
    
    **Male Head Parts**
    
    Missile: ARM:45   PWR:40   DEF:3   NUM:3   SPD:C
    Missile-Attack opponents with guided missile
    
    Hatchin: ARM:30   PWR:22   DEF:7   NUM:4   SPD:A
    Hold-Decrease enemy movement speed
    
    Power Driver: ARM:50   PWR:20   DEF:7   NUM:4   SPD:D
    Break-Shooting attack to send magnetic storm
    
    Clearshield: ARM:75   PWR:16   DEF:2   NUM:5   SPD:D
    Defense-Increase defense power of ally
    
    Pan: ARM:45   PWR:12   DEF:2   NUM:4   SPD:C
    Indefensible-Make indefensible for length of time
    
    Hunter: ARM:35   PWR:32   DEF:4   NUM:6   SPD:B
    No-shot trap- Set trap for shooting parts
    
    Tension Up: ARM:45   PWR:17   DEF:4   NUM:3   SPD:D
    Extra Charge- Increase speed of movement
    
    Deathbreak: ARM:65   PWR:24   DEF:7   NUM:3   SPD:D
    Break- Shooting attack to send magnetic storm
    
    Fracture: ARM:35   PWR:12   DEF:8   NUM:2   SPD:D
    Medaforce Ctl- Seal Medaforce for a length of time
    
    Guardian: ARM:50   PWR:0   DEF:8   NUM:3   SPD:S
    Symptom Clr- Cancel symptoms added by enemy
    
    Tyranolaser: ARM:60   PWR:30   DEF:0   NUM:2   SPD:D
    Laser- Powerful shooting attack
    
    Cover-Up: ARM:35   PWR:32   DEF:4   NUM:6   SPD:B
    No-Grap Trap- Set trap for grappling parts
    
    Head Cannon: ARM:30   PWR:17   DEF:4   NUM:8   SPD:S
    Rifle- High speed shooting attack
    
    Helmet: ARM:25   PWR:0   DEF:4   NUM:3   SPD:C
    Revive- Revive broken parts
    
    Blastgun: ARM:30   PWR:32   DEF:3   NUM:3   SPD:B
    Fire- Continued fire damage with flame attack
    
    Dogu: ARM:80   PWR:0   DEF:7   NUM:0   SPD:?
    Void Explode- Void damage of missile
    
    Peck Strike: ARM:20   PWR:85   DEF:3   NUM:3   SPD:D
    Destroy- Cause great damage to defenseless enemy
    
    Prominence: ARM:45   PWR:58   DEF:3   NUM:2   SPD:D
    Beam- Powerful shooting attack
    
    **Male Right Arm Parts**
    
    Revolver: ARM:35   PWR:5   DEF:4   SPD:C
    Rifle-High speed shooting attack  
    
    Catch: ARM:30   PWR:9   DEF:6   SPD:A
    Hold-Decrease enemy movement speed
    
    Plus Driver: ARM:50   PWR:8   DEF:6   SPD:D
    Break-Shooting attack to send magnetic storm  
    
    Knightshield: ARM:75   PWR:6   DEF:2   SPD:D
    Defense-Increase defense power of ally
    
    Pun: ARM:45   PWR:5   DEF:2   SPD:C
    Indefensible-Make indefensible for length of time
    
    Flexorsword: ARM:35   PWR:5   DEF:6   SPD:B
    Sword- High speed grappling attack
    
    Shoot Barrel: ARM:40   PWR:3   DEF:5   SPD:C
    Rifle- High speed shooting attack
    
    Deathmissile: ARM:65   PWR:24   DEF:6   SPD:D
    Missile- Attack opponent with guided missile
    
    Past Touch: ARM:25   PWR:3   DEF:7   SPD:D
    Confusion- Confuse the opponent
    
    Canceller: ARM:50   PWR:0   DEF:7   SPD:S
    Symptom Clr- Cancel symptoms added by the enemy
    
    Megalaser: ARM:60   PWR:12   DEF:0   SPD:D
    Laser- Powerful shooting attack
    
    Ninja Dagger: ARM:30   PWR:7   DEF:3   SPD:A
    Sword- High speed grappling attack
    
    Aim Rifle: ARM:30   PWR:5   DEF:4   SPD:C
    Rifle- High speed shooting attack
    
    Helmight: ARM:20   PWR:64   DEF:3   SPD:D
    Sacrifice- Sacrifice parts to cause great damage
    
    Fire Gun: ARM:30   PWR:13   DEF:3   SPD:B
    Fire- Continued damage with flame attack
    
    Dohtack: ARM:80   PWR:0   DEF:6   SPD:?   
    Void Optic- Void damage of laser beam
    
    Dondon Punch: ARM:20   PWR:34   DEF:3   SPD:D
    Destroy- Causes great damage to defenseless enemy
    
    Ignition: ARM:30   PWR:7   DEF:3   SPD:C
    Rifle- High speed shooting attack  
    
    **Male Left Arm Parts**
    
    Submachinegun: ARM:35   PWR:12   DEF:6   SPD:D
    Gattling gun-High speed shooting attack
    
    Twist: ARM:30   PWR:13   DEF:9   SPD:C
    Hold-Decrease enemy movement speed  
    
    Minus Driver: ARM:50   PWR:12   DEF:9   SPD:E
    Break-Shooting attack to send magnetic storm
    
    Greatshield: ARM:75   PWR:9   DEF:3   SPD:E
    Defense-Increase defense power of ally
    
    Keen: ARM:45   PWR:7   DEF:3   SPD:D
    Indefensible-Make indefensible for length of time
    
    Straw Hammer: ARM:35   PWR:17   DEF:8   SPD:C
    Hammer- High speed grappling attack
    
    Range Shooter: ARM:40   PWR:10   DEF:7   SPD:D
    Gatling Gun- High speed shooting attack
    
    Deathlaser: ARM:65   PWR:35   DEF:8   SPD:E
    Laser- Powerful shooting attack
    
    Past Feel: ARM:60   PWR:8   DEF:9   SPD:E
    Extra Charge- Increase speed of movement
    
    Recovery: ARM:50   PWR:0   DEF:10   SPD:B
    Symptom Clr- Cancel symptoms added by enemy
    
    Giga Laser: ARM:60   PWR:18   DEF:0   SPD:E
    Laser- Powerful shooting attack
    
    Ninja Blade: ARM:30   PWR:15   DEF:5   SPD:A
    Sword- High speed grappling attack
    
    Battle Rifle: ARM:30   PWR:10   DEF:6   SPD:C
    Rifle- High speed shooting attack
    
    Helming: ARM:20   PWR:96   DEF:4   SPD:E
    Sacrifice- Sacrifice parts to cause great damage
    
    Flame Gun: ARM:30   PWR:19   DEF:4   SPD:D
    Fire- Continued damage with flame attack
    
    Dohtatack: ARM:80   PWR:0   DEF:9   SPD:?
    Void Gravity- Void damage of break
    
    Dopa Punch: ARM:20   PWR:51   DEF:4   SPD:E
    Destroy- Cause great damage to defenseless enemy
    
    Explode: ARM:30   PWR:14   DEF:5   SPD:D
    Gatling Gun- High speed shooting attack
    
    **Male Leg Parts**
    
    Ochitsuka: ARM:50   DEF:3   SPD:C
    Dual Leg(SHT)-Common leg type. Good at shooting
    
    Swick: ARM:30   DEF:6   SPD:C
    Multi-Leg-Not influenced by a slope
    
    Smacker: ARM:60   DEF:6   SPD:E
    Diving-Good at underwater battles
    
    Trojan Horse: ARM:55   DEF:2   SPD:A
    Vehicle-Move quickly but fragile  
    
    Squashbasher: ARM:45   DEF:2   SPD:S
    Vehicle-Move quickly but fragile
    
    Sharp Edge: ARM:50   DEF:4   SPD:B
    Dual Leg- Common Leg type, Good at Grapple
    
    Abductor: ARM:50   DEF:4   SPD:C
    Dual Leg- Common Leg type, Good at shooting
    
    Deathcrawler: ARM:55   DEF:6   SPD:E
    Multi Leg- Not influenced by a slope
    
    Umbilical: ARM:80   DEF:7   SPD:E
    Float- Not influenced by any land form
    
    Ace Hooves: ARM:40   DEF:7   SPD:D
    Multi Leg- Not influenced by a slope
    
    Roller Tank: ARM:105   DEF:2   SPD:E
    Tank- Heavily Armored but slow
    
    Tiptoe: ARM:45   DEF:4   SPD:A
    Dual Leg- Common Leg type, Good at grapple
    
    Howzer: ARM:45   DEF:4   SPD:B
    Dual Leg- Common Leg type, Good at shooting
    
    Helchaos: ARM:45   DEF:4   SPD:C
    Dual Leg- Common leg type, Good at shooting
    
    Red Tail: ARM:25   DEF:3   SPD:B
    Flight- Good at flying but fragile
    
    Dokan: ARM:80   DEF:6   SPD:E
    Float- Not influenced by any landform
    
    Wannafly: ARM:20   DEF:3   SPD:B
    Flight- Good at flying but fragile
    
    Fireworks: ARM:55   DEF:3   SPD:B
    Dual Leg- Common Leg type, Good at shooting
    
    **Female Head Parts**
    
    Variablehair: ARM:40   PWR:41   DEF:5   NUM:4   SPD:D
    Scouting- Increase accuracy of shots to head parts
    
    Holy Helm: ARM:20   PWR:6   DEF:4   NUM:2   SPD:D
    Full Defense- Void damages for given length of time
    
    Pretty Face: ARM:50   PWR:0   DEF:7   NUM:5   SPD:D 
    Change- Randomly change to other parts
    
    Allrepair: ARM:30   PWR:17   DEF:9   NUM:6  SPD:E
    Recovery- Recover the armor of parts
    
    Flip: ARM:30   PWR:16   DEF:2   NUM:6   SPD:C
    Freeze- Stop enemy movement with Winter Freeze
    
    Sala-Head: ARM:30   PWR:0   DEF:7   NUM:5   SPD:C
    Atk Change- Randomly change to other attack parts
    
    Light Circuit: ARM:25   PWR:18   DEF:5   NUM:5   SPD:B
    Thunder- Stop enemy movement with electric attack
    
    **Female Right Arm Parts**
    
    PateriVulcan: ARM:25   PWR:9   DEF:5   SPD:B
    Gatling Gun- High speed shooting attack
    
    Donar: ARM:25   PWR:5   DEF:5   SPD:D
    Minute Recov- Continual Recovery of parts
    
    Pride Viper: ARM:50   PWR:0   DEF:6   SPD:D
    Change- Randomly change to other attack parts
    
    Cure Hand: ARM:30   PWR:7   DEF:8   SPD:E
    Recovery- Recover the armor of parts
    
    Flap: ARM:30   PWR:7   DEF:2   SPD:C
    Freeze- Stop enemy movement with Winter Freeze
    
    Sala-Hand: ARM:30   PWR:0   DEF:6   SPD:C
    Atk Change-Randomly change to other attack parts
    
    Light Jab: ARM:25   PWR:8   DEF:5   SPD:B
    Thunder- Stop enemy movement with electric attack
    
    **Left Arm Parts**
    
    Short Shot: ARM:25   PWR:11   DEF:7   SPD:B
    Rifle- High speed shooting attack
    
    Translate: ARM:25   PWR:7   DEF:7   SPD:D
    Minute Recov- Continual recovery of parts
    
    Desire Bison: ARM:50   PWR:0   DEF:8   SPD:D
    Change- Randomly change to other parts
    
    Repair Arm: ARM:30   PWR:10   DEF:11   SPD:E
    Recovery- Recover the armor of parts
    
    Flop: ARM:30   PWR:10   DEF:2   SPD:D
    Freeze- Stop enemy movement with Winter Freeze
    
    Sala-Arm: ARM:30   PWR:0   DEF:8   SPD:D
    Atk Change- Randomly change to other attack parts
    
    Light Blow: ARM:25   PWR:11   DEF:7   SPD:C
    Thunder- Stop enemy movement with electric attack
    
    **Female Leg Parts**
    
    Flaregather: ARM:40   DEF:5   SPD:B
    Dual Leg- Common leg type, Good at shooting
    
    Petticoat: ARM:35   DEF:4   SPD:A
    Dual Leg- Common leg type, Good at grapple
    
    Queendresser: ARM:60   DEF:6   SPD:C
    Float- Not influenced by any landform
    
    Purple Fin: ARM:45   DEF:8   SPD:C
    Diving- Good at underwater battles
    
    Flavor: ARM:100   DEF:2   SPD:D
    Tank- Heavily armored but slow
    
    Sala-Tail: ARM:55   DEF:6   SPD:C
    Float- Not influenced by any landform
    
    Quick Alert: ARM:40   DEF:5   SPD:S
    Dual Leg- Common leg type, Good at grapple
    
    ***Medals***
    
    Kabuto:[It's up to you][Okay shooter][Accumulate medaforce][Fine 
    shooter][Use medaforce][Attack medabots with grappling parts][Hit and 
    run][Good shooter][Attack enemy partner][Attack enemy leader][Fight 
    back][Great shooter][Repeat attack][Trap enemy partner][Trap enemy 
    leader][Best shooter]  
     
    Mermaid:[It's up to you][Okay supporter][Accumulate medaforce][Fine 
    supporter][Stay close to me][Recover your leader][Fine supporter][Fight 
    by focusing on medaforce][Run away][Use right arm][Dont forget 
    defense][Good supporter][Use left arm][Follow me][Use head part][Great 
    supporter][Best supporter]  
     
    ?:[It's up to you][Okay shooter][Accumulate medaforce][Use 
    medaforce][Fine shooter][Dont use medaforce][Use right arm][Good 
    shooter][Use left arm][Good supporter][Fight below me][Great 
    shooter][Fight above me][Fight near the bottom of the stage][Aim for 
    the enemy with the strongest defense][Aim for the enemy with the 
    strongest attack] 
     
    Monkey:[It's up to you][Okay shooter][Accumulate medaforce][Fine 
    shooter][Okay supporter][Fine supporter][Hit and run away][Aim for weak 
    enemy][Aim for the enemy with the strongest defense][Near enemy 
    partner][Stay away from me][Near enemy leader][Run away][Dont get 
    influenced by status effects][Attack medabots with effective 
    parts][Dont allow recovery]  
     
    Devil:[It's up to you][Use medaforce][Accumulate medaforce][Fight by 
    focusing on medaforce][Use right arm][Use left arm][Use head 
    part][Fight back][Attack medabots with shooting parts][Attack medabots 
    with grappling parts][Dont get influenced by status effects][Attack 
    medabots with effective parts][Dont allow recovery][Trap enemy 
    partner][Trap enemy leader][Repeat attack]  
     
    Unicorn:[It's up to you][Okay supporter][Accumulate medaforce][Stay 
    close to me][Recover your leader][Fine supporter][Fight by focusing on 
    medaforce][Run away][Use right arm][Dont forget defense][Use 
    medaforce][Good supporter][Protect the leader][Use left arm][Great 
    supporter][Best supporter]][Fight back   
     
    Ghost:[It's up to you][Recover your leader][Accumulate medaforce][Dont 
    use head part][Okay supporter][Fine supporter][Good supporter][Great 
    supporter][Use medaforce][Run away][Fight near left of the stage][Fight 
    near right of the stage][Follow me][Use right arm][Use left arm][Use 
    head part]  
     
    Alien:[It's up to you][Recover your leader][Accumulate 
    medaforce][Protect the leader][Dont forget defense][Good shooter][Great 
    shooter][Dont use medaforce][Good grappler][Fight near top of the 
    stage][Great grappler][Fight near bottom of the stage][Good 
    supporter][Attack enemy leader][Great supporter][Attack enemy partner]
    
    
    6)b)iii)***6)b)iii) BOTH VERSIONS 6)b)iii)***6)b)iii)
    
    **Male Head Parts**
    
    Antenna: ARM:50   PWR:40   DEF:4   NUM:3   SPD:D
    Scouting- Increase accuracy of shots to head parts
    
    Spydertrap: ARM:30   PWR:30   DEF:7   NUM:7   SPD:B
    No-grap trap- Set trap for grappling parts
    
    Missile Base: ARM:60   PWR:30   DEF:0   NUM:2   SPD:D
    Missile-Attack opponent with guided missile
    
    New Wave: ARM:40   PWR:20   DEF:8   NUM:4   SPD:B
    Wave-Decrease enemy movement speed
    
    Grave Lane: ARM:45   PWR:50   DEF:1   NUM:4   SPD:D
    Beam-Powerful shooting attack
    
    Missile: ARM:45   PWR:40   DEF:3   NUM:3   SPD:C
    Missile-Attack opponents with guided missile
    
    Hatchin: ARM:30   PWR:22   DEF:7   NUM:4   SPD:A
    Hold-Decrease enemy movement speed
    
    Power Driver: ARM:50   PWR:20   DEF:7   NUM:4   SPD:D
    Break-Shooting attack to send magnetic storm
    
    Clearshield: ARM:75   PWR:16   DEF:2   NUM:5   SPD:D
    Defense-Increase defense power of ally
    
    Pan: ARM:45   PWR:12   DEF:2   NUM:4   SPD:C
    Indefensible-Make indefensible for length of time
    
    Hunter: ARM:35   PWR:32   DEF:4   NUM:6   SPD:B
    No-shot trap- Set trap for shooting parts
    
    Tension Up: ARM:45   PWR:17   DEF:4   NUM:3   SPD:D
    Extra Charge- Increase speed of movement
    
    Deathbreak: ARM:65   PWR:24   DEF:7   NUM:3   SPD:D
    Break- Shooting attack to send magnetic storm
    
    Fracture: ARM:35   PWR:12   DEF:8   NUM:2   SPD:D
    Medaforce Ctl- Seal Medaforce for a length of time
    
    Guardian: ARM:50   PWR:0   DEF:8   NUM:3   SPD:S
    Symptom Clr- Cancel symptoms added by enemy
    
    Tyranolaser: ARM:60   PWR:30   DEF:0   NUM:2   SPD:D
    Laser- Powerful shooting attack
    
    Cover-Up: ARM:35   PWR:32   DEF:4   NUM:6   SPD:B
    No-Grap Trap- Set trap for grappling parts
    
    Head Cannon: ARM:30   PWR:17   DEF:4   NUM:8   SPD:S
    Rifle- High speed shooting attack
    
    Helmet: ARM:25   PWR:0   DEF:4   NUM:3   SPD:C
    Revive- Revive broken parts
    
    Blastgun: ARM:30   PWR:32   DEF:3   NUM:3   SPD:B
    Fire- Continued fire damage with flame attack
    
    Dogu: ARM:80   PWR:0   DEF:7   NUM:0   SPD:?
    Void Explode- Void damage of missile
    
    Peck Strike: ARM:20   PWR:85   DEF:3   NUM:3   SPD:D
    Destroy- Cause great damage to defenseless enemy
    
    Prominence: ARM:45   PWR:58   DEF:3   NUM:2   SPD:D
    Beam- Powerful shooting attack
    
    **Male Right Arm Parts**
    
    Sword: ARM:35   PWR:7   DEF:5   SPD:B
    Sword-High speed grappling attack
    
    Cheapertrap: ARM:30   PWR:12   DEF:6   SPD:B
    No-grap trap-Set trap for grappling parts
    
    Intermissile: ARM:60   PWR:12   DEF:0   SPD:D
    Missile-Attack opponent with guided missile
    
    Clinch Wave: ARM:40   PWR:8   DEF:7   SPD:B
    Wave-Decrease enemy movement speed
    
    Judge Shield: ARM:70   PWR:6   DEF:2   SPD:D
    Defense-Increase defense power of ally
    
    Revolver: ARM:35   PWR:5   DEF:4   SPD:C
    Rifle-High speed shooting attack  
    
    Catch: ARM:30   PWR:9   DEF:6   SPD:A
    Hold-Decrease enemy movement speed
    
    Plus Driver: ARM:50   PWR:8   DEF:6   SPD:D
    Break-Shooting attack to send magnetic storm  
    
    Knightshield: ARM:75   PWR:6   DEF:2   SPD:D
    Defense-Increase defense power of ally
    
    Pun: ARM:45   PWR:5   DEF:2   SPD:C
    Indefensible-Make indefensible for length of time
    
    Flexorsword: ARM:35   PWR:5   DEF:6   SPD:B
    Sword- High speed grappling attack
    
    Shoot Barrel: ARM:40   PWR:3   DEF:5   SPD:C
    Rifle- High speed shooting attack
    
    Deathmissile: ARM:65   PWR:24   DEF:6   SPD:D
    Missile- Attack opponent with guided missile
    
    Past Touch: ARM:25   PWR:3   DEF:7   SPD:D
    Confusion- Confuse the opponent
    
    Canceller: ARM:50   PWR:0   DEF:7   SPD:S
    Symptom Clr- Cancel symptoms added by the enemy
    
    Megalaser: ARM:60   PWR:12   DEF:0   SPD:D
    Laser- Powerful shooting attack
    
    Ninja Dagger: ARM:30   PWR:7   DEF:3   SPD:A
    Sword- High speed grappling attack
    
    Aim Rifle: ARM:30   PWR:5   DEF:4   SPD:C
    Rifle- High speed shooting attack
    
    Helmight: ARM:20   PWR:64   DEF:3   SPD:D
    Sacrifice- Sacrifice parts to cause great damage
    
    Fire Gun: ARM:30   PWR:13   DEF:3   SPD:B
    Fire- Continued damage with flame attack
    
    Dohtack: ARM:80   PWR:0   DEF:6   SPD:?   
    Void Optic- Void damage of laser beam
    
    Dondon Punch: ARM:20   PWR:34   DEF:3   SPD:D
    Destroy- Causes great damage to defenseless enemy
    
    Ignition: ARM:30   PWR:7   DEF:3   SPD:C
    Rifle- High speed shooting attack
    
    **Male Left Arm Parts**
    
    Pipo Hammer: ARM:35   PWR:19   DEF:7   SPD:C
    Hammer-High speed grappling attack
    
    Cheaptrap: ARM:30   PWR:18   DEF:9   SPD:D
    No-grap trap-Set trap for grappling parts
    
    Guidemissile: ARM:60   PWR:18   DEF:0   SPD:E
    Missile-Attack opponent with guided missile
    
    Nibble Wave: ARM:40   PWR:12   DEF:10   SPD:D
    Wave-Decrease enemy movement speed
    
    Crime Stick: ARM:35   PWR:3   DEF:3   SPD:E
    Ineffective-Make parts unusable for length of time
    
    Submachinegun: ARM:35   PWR:12   DEF:6   SPD:D
    Gattling gun-High speed shooting attack
    
    Twist: ARM:30   PWR:13   DEF:9   SPD:C
    Hold-Decrease enemy movement speed  
    
    Minus Driver: ARM:50   PWR:12   DEF:9   SPD:E
    Break-Shooting attack to send magnetic storm
    
    Greatshield: ARM:75   PWR:9   DEF:3   SPD:E
    Defense-Increase defense power of ally
    
    Keen: ARM:45   PWR:7   DEF:3   SPD:D
    Indefensible-Make indefensible for length of time
    
    Straw Hammer: ARM:35   PWR:17   DEF:8   SPD:C
    Hammer- High speed grappling attack
    
    Range Shooter: ARM:40   PWR:10   DEF:7   SPD:D
    Gatling Gun- High speed shooting attack
    
    Deathlaser: ARM:65   PWR:35   DEF:8   SPD:E
    Laser- Powerful shooting attack
    
    Past Feel: ARM:60   PWR:8   DEF:9   SPD:E
    Extra Charge- Increase speed of movement
    
    Recovery: ARM:50   PWR:0   DEF:10   SPD:B
    Symptom Clr- Cancel symptoms added by enemy
    
    Giga Laser: ARM:60   PWR:18   DEF:0   SPD:E
    Laser- Powerful shooting attack
    
    Ninja Blade: ARM:30   PWR:15   DEF:5   SPD:A
    Sword- High speed grappling attack
    
    Battle Rifle: ARM:30   PWR:10   DEF:6   SPD:C
    Rifle- High speed shooting attack
    
    Helming: ARM:20   PWR:96   DEF:4   SPD:E
    Sacrifice- Sacrifice parts to cause great damage
    
    Flame Gun: ARM:30   PWR:19   DEF:4   SPD:D
    Fire- Continued damage with flame attack
    
    Dohtatack: ARM:80   PWR:0   DEF:9   SPD:?
    Void Gravity- Void damage of break
    
    Dopa Punch: ARM:20   PWR:51   DEF:4   SPD:E
    Destroy- Cause great damage to defenseless enemy
    
    Explode: ARM:30   PWR:14   DEF:5   SPD:D
    Gatling Gun- High speed shooting attack
    
    **Male Leg Parts**
    
    Tatacker: ARM50   DEF:4   SPD:B
    Dual Leg (GRP)-Common leg type. Good at grapple
    
    Multi-leg: ARM30   DEF:6   SPD:C
    Multi Leg-Not influenced by a slope
    
    Limptank: ARM:115   DEF:0   SPD:E
    Tank-Heavily armored but slow
    
    Fishtail: ARM:55   DEF:7   SPD:D
    Diving-Good at underwater battles
    
    Protoauto: ARM:45   DEF:1   SPD:S
    Vehicle-Move quickly but fragile
    
    Ochitsuka: ARM:50   DEF:3   SPD:C
    Dual Leg(SHT)-Common leg type. Good at shooting
    
    Swick: ARM:30   DEF:6   SPD:C
    Multi-Leg-Not influenced by a slope
    
    Smacker: ARM:60   DEF:6   SPD:E
    Diving-Good at underwater battles
    
    Trojan Horse: ARM:55   DEF:2   SPD:A
    Vehicle-Move quickly but fragile  
    
    Squashbasher: ARM:45   DEF:2   SPD:S
    Vehicle-Move quickly but fragile
    
    Sharp Edge: ARM:50   DEF:4   SPD:B
    Dual Leg- Common Leg type, Good at Grapple
    
    Abductor: ARM:50   DEF:4   SPD:C
    Dual Leg- Common Leg type, Good at shooting
    
    Deathcrawler: ARM:55   DEF:6   SPD:E
    Multi Leg- Not influenced by a slope
    
    Umbilical: ARM:80   DEF:7   SPD:E
    Float- Not influenced by any land form
    
    Ace Hooves: ARM:40   DEF:7   SPD:D
    Multi Leg- Not influenced by a slope
    
    Roller Tank: ARM:105   DEF:2   SPD:E
    Tank- Heavily Armored but slow
    
    Tiptoe: ARM:45   DEF:4   SPD:A
    Dual Leg- Common Leg type, Good at grapple
    
    Howzer: ARM:45   DEF:4   SPD:B
    Dual Leg- Common Leg type, Good at shooting
    
    Helchaos: ARM:45   DEF:4   SPD:C
    Dual Leg- Common leg type, Good at shooting
    
    Red Tail: ARM:25   DEF:3   SPD:B
    Flight- Good at flying but fragile
    
    Dokan: ARM:80   DEF:6   SPD:E
    Float- Not influenced by any landform
    
    Wannafly: ARM:20   DEF:3   SPD:B
    Flight- Good at flying but fragile
    
    Fireworks: ARM:55   DEF:3   SPD:B
    Dual Leg- Common Leg type, Good at shooting
    
    **Female Head Parts**
    
    Variablehair: ARM:40   PWR:41   DEF:5   NUM:4   SPD:D
    Scouting- Increase accuracy of shots to head parts
    
    Holy Helm: ARM:20   PWR:6   DEF:4   NUM:2   SPD:D
    Full Defense- Void damages for given length of time
    
    Pretty Face: ARM:50   PWR:0   DEF:7   NUM:5   SPD:D 
    Change- Randomly change to other parts
    
    Allrepair: ARM:30   PWR:17   DEF:9   NUM:6  SPD:E
    Recovery- Recover the armor of parts
    
    Flip: ARM:30   PWR:16   DEF:2   NUM:6   SPD:C
    Freeze- Stop enemy movement with Winter Freeze
    
    Sala-Head: ARM:30   PWR:0   DEF:7   NUM:5   SPD:C
    Atk Change- Randomly change to other attack parts
    
    Light Circuit: ARM:25   PWR:18   DEF:5   NUM:5   SPD:B
    Thunder- Stop enemy movement with electric attack
    
    **Female Right Arm Parts**
    
    PateriVulcan: ARM:25   PWR:9   DEF:5   SPD:B
    Gatling Gun- High speed shooting attack
    
    Donar: ARM:25   PWR:5   DEF:5   SPD:D
    Minute Recov- Continual Recovery of parts
    
    Pride Viper: ARM:50   PWR:0   DEF:6   SPD:D
    Change- Randomly change to other attack parts
    
    Cure Hand: ARM:30   PWR:7   DEF:8   SPD:E
    Recovery- Recover the armor of parts
    
    Flap: ARM:30   PWR:7   DEF:2   SPD:C
    Freeze- Stop enemy movement with Winter Freeze
    
    Sala-Hand: ARM:30   PWR:0   DEF:6   SPD:C
    Atk Change-Randomly change to other attack parts
    
    Light Jab: ARM:25   PWR:8   DEF:5   SPD:B
    Thunder- Stop enemy movement with electric attack
    
    **Left Arm Parts**
    
    Short Shot: ARM:25   PWR:11   DEF:7   SPD:B
    Rifle- High speed shooting attack
    
    Translate: ARM:25   PWR:7   DEF:7   SPD:D
    Minute Recov- Continual recovery of parts
    
    Desire Bison: ARM:50   PWR:0   DEF:8   SPD:D
    Change- Randomly change to other parts
    
    Repair Arm: ARM:30   PWR:10   DEF:11   SPD:E
    Recovery- Recover the armor of parts
    
    Flop: ARM:30   PWR:10   DEF:2   SPD:D
    Freeze- Stop enemy movement with Winter Freeze
    
    Sala-Arm: ARM:30   PWR:0   DEF:8   SPD:D
    Atk Change- Randomly change to other attack parts
    
    Light Blow: ARM:25   PWR:11   DEF:7   SPD:C
    Thunder- Stop enemy movement with electric attack
    
    **Female Leg Parts**
    
    Flaregather: ARM:40   DEF:5   SPD:B
    Dual Leg- Common leg type, Good at shooting
    
    Petticoat: ARM:35   DEF:4   SPD:A
    Dual Leg- Common leg type, Good at grapple
    
    Queendresser: ARM:60   DEF:6   SPD:C
    Float- Not influenced by any landform
    
    Purple Fin: ARM:45   DEF:8   SPD:C
    Diving- Good at underwater battles
    
    Flavor: ARM:100   DEF:2   SPD:D
    Tank- Heavily armored but slow
    
    Sala-Tail: ARM:55   DEF:6   SPD:C
    Float- Not influenced by any landform
    
    Quick Alert: ARM:40   DEF:5   SPD:S
    Dual Leg- Common leg type, Good at grapple
    
    ***Medals***
    
    Kabuto:[It's up to you][Okay shooter][Accumulate medaforce][Fine 
    shooter][Use medaforce][Attack medabots with grappling parts][Hit and 
    run][Good shooter][Attack enemy partner][Attack enemy leader][Fight 
    back][Great shooter][Repeat attack][Trap enemy partner][Trap enemy 
    leader][Best shooter]  
     
    Kuwagata:[It's up to you][Okay grappler][Accumulate medaforce][Fine 
    grappler][Use medaforce][Attack medabots with shooting parts][Hit and 
    run away][Good grappler][Attack enemy partner][Attack enemy 
    leader][Fight back][Great grappler][Repeat attack][Trap enemy 
    partner][Trap enemy leader][Best grappler]  
     
    Mermaid:[It's up to you][Okay supporter][Accumulate medaforce][Fine 
    supporter][Stay close to me][Recover your leader][Fine supporter][Fight 
    by focusing on medaforce][Run away][Use right arm][Dont forget 
    defense][Good supporter][Use left arm][Follow me][Use head part][Great 
    supporter][Best supporter]  
     
    ?:[It's up to you][Okay shooter][Accumulate medaforce][Use 
    medaforce][Fine shooter][Dont use medaforce][Use right arm][Good 
    shooter][Use left arm][Good supporter][Fight below me][Great 
    shooter][Fight above me][Fight near the bottom of the stage][Aim for 
    the enemy with the strongest defense][Aim for the enemy with the 
    strongest attack]  
     
    Spider:[It's up to you][Run away][Accumulate medaforce][Use right 
    arm][Okay supporter][Use left arm][Fine supporter][Good supporter][Near 
    enemy partner][Use head part][Near enemy leader][Aim for the enemy with 
    the strongest attack][Dont get influenced by status effects][Attack 
    medabots with effective parts][Dont allow recovery][Aim for weak enemy]  
     
    Bear:[It's up to you][Use medaforce][Accumulate medaforce][Use right 
    arm][Okay grappler][Use left arm][Fine grappler][Near enemy leader][Use 
    head part][Good grappler][Dont forget defense][Protect the 
    leader][Great grappler][Hit and run away][Fight back][Best grappler]  
     
    Monkey:[It's up to you][Okay shooter][Accumulate medaforce][Fine 
    shooter][Okay supporter][Fine supporter][Hit and run away][Aim for weak 
    enemy][Aim for the enemy with the strongest defense][Near enemy 
    partner][Stay away from me][Near enemy leader][Run away][Dont get 
    influenced by status effects][Attack medabots with effective 
    parts][Dont allow recovery]  
     
    Devil:[It's up to you][Use medaforce][Accumulate medaforce][Fight by 
    focusing on medaforce][Use right arm][Use left arm][Use head 
    part][Fight back][Attack medabots with shooting parts][Attack medabots 
    with grappling parts][Dont get influenced by status effects][Attack 
    medabots with effective parts][Dont allow recovery][Trap enemy 
    partner][Trap enemy leader][Repeat attack]  
     
    Unicorn:[It's up to you][Okay supporter][Accumulate medaforce][Stay 
    close to me][Recover your leader][Fine supporter][Fight by focusing on 
    medaforce][Run away][Use right arm][Dont forget defense][Use 
    medaforce][Good supporter][Protect the leader][Use left arm][Great 
    supporter][Best supporter]][Fight back  
     
    Pheonix:[It's up to you][Recover your leader][Accumulate 
    medaforce][Fight by focusing on medaforce][Okay supporter][Fine 
    supporter][Good supporter][Use head part][Dont use head part][Dont 
    allow recovery][Aim for the enemy with the strongest defense][Use 
    medaforce][Hit and run][Attack medabots with shooting parts][Attack 
    medabots with grappling parts]  
     
    Ghost:[It's up to you][Recover your leader][Accumulate medaforce][Dont 
    use head part][Okay supporter][Fine supporter][Good supporter][Great 
    supporter][Use medaforce][Run away][Fight near left of the stage][Fight 
    near right of the stage][Follow me][Use right arm][Use left arm][Use 
    head part]  
     
    Alien:[It's up to you][Recover your leader][Accumulate 
    medaforce][Protect the leader][Dont forget defense][Good shooter][Great 
    shooter][Dont use medaforce][Good grappler][Fight near top of the 
    stage][Great grappler][Fight near bottom of the stage][Good 
    supporter][Attack enemy leader][Great supporter][Attack enemy partner]
    
     
    6)c)***6)c) MEDAPARTS/MEDALS LOCATIONS 6)c)***6)c)
    
       I will add this data on in about a week! Just wait for an update of 
    my FAQ!
    
    
    7)***7) ORIGINAL COMBINATIONS 7)***7)
    
    Name:      Acehorn 
    Head:      Guardian
    Right Arm: Canceller
    Left Arm:  Recovery 
    Legs:      Acehooves
    
    Name:      Arcbeetle
    Head:      Prominence
    Right Arm: Ignition
    Left Arm:  Explode
    Legs:      Fireworks
    
    Name:      Babbyblu
    Head:      Fracture
    Right Arm: Past Touch
    Left Arm:  Past Feel
    Legs:      Umbilical 
    
    Name:      Belzelga
    Head:      Helmet
    Right Arm: Helmight
    Left Arm:  Helming
    Legs:      Helchaos
    
    Name:      Brass
    Head:      Variablehair
    Right Arm: PateriVulcan
    Left Arm:  Short Shot
    Legs:      Flaregather
    
    Name:      Cleobattler
    Head:      Pretty Face
    Right Arm: Pride Viper
    Left Arm:  Desire Bison
    Legs:      Queen Dresser
    
    Name:      Crimson King
    Head:      Pack Strike
    Right Arm: Dondon Punch
    Left Arm:  Dopa Punch
    Legs:      Wanafly
    
    Name:      Giggly Jelly
    Head:      Missile Base
    Right Arm: Intermissile
    Left Arm:  Guidemissile
    Legs:      Limptank
    
    Name:      Gorem-2
    Head:      Dogu
    Right Arm: Dohtack
    Left Arm:  Dohtatack
    Legs:      Dokan
    
    Name:      Krosserdog
    Head:      Head Cannon
    Right Arm: Aim Rifle
    Left Arm:  Battle Rifle
    Legs:      Howzer
    
    Name:      Mega-Emperor 
    Head:      Deathbreak
    Right Arm: Deathmissile
    Left Arm:  Deathlaser
    Legs:      Deathcrawler
    
    Name:      Monoklar
    Head:      Grave Lane
    Right Arm: Crime Stick
    Left Arm:  Judge Shield
    Legs:      Protoauto
    
    Name:      Neutranurse
    Head:      Holy Helm
    Right Arm: Donor
    Left Arm:  Translate
    Legs:      Petticoat
    
    Name:      Nin-Ninja
    Head:      Cover-Up
    Right Arm: Ninja Dagger
    Left Arm:  Ninja Sword
    Legs:      Tiptoe 
    
    Name:      Oceana
    Head:      All Repair
    Right Arm: Cure Hand
    Left Arm:  Repair Arm
    Legs:      Purple Fin
    
    Name:      Orkamar
    Head:      New Wave
    Right Arm: Clinch Wave
    Left Arm:  Nibble Wave
    Legs:      Fishtail
    
    Name:      Peppercat
    Head:      Lightcircuit
    Right Arm: Light Jab
    Left Arm:  Light Blow
    Legs:      Quick Alert
    
    Name:      Phoenix
    Head:      Blastgun
    Right Arm: Fire Gun
    Left Arm:  Flame Gun
    Legs:      Red Tail
    
    Name:      Rokusho
    Head:      Antenna
    Right Arm: Sword
    Left Arm:  Pipo Hammer
    Legs:      Tatacker
    
    Name:      Saldron
    Head:      Sala-Head
    Right Arm: Sala-Hand
    Left Arm:  Sala-Arm
    Legs:      Sala-Tail
    
    Name:      Snowbro
    Head:      Flip
    Right Arm: Flap
    Left Arm:  Flop
    Legs:      Flavor
    
    Name:      Spidar
    Head:      Sydertrap
    Right Arm: Cheapertrap
    Left Arm:  Cheaptrap
    Legs:      Multi-Leg
    
    Name:      Sumilidon
    Head:      Hunter
    Right Arm: Flexorsword
    Left Arm:  Straw Hammer
    Legs:      Sharpedge
    
    Name:      Totalizer
    Head:      Tyranolaser
    Right Arm: Megalaser
    Left Arm:  Gigalaser
    Legs:      Rollertank
    
    Name:      Warbandit
    Head:      Tension Up
    Right Arm: Shootbarrel
    Left Arm:  Rangeshooter
    Legs:      Abductor
    
    
    8)***8) GOOD COMBINATIONS 8)***8)
    
        At the moment, there are several medafighters, struggling, stuck on 
    stages, not knowing what parts to use. That's why I made this section 
    of my FAQ! I got people on the message board to post good combinations 
    of parts for the rest of the public. If you think that you have a good 
    combination, email me at diss_master@hotmail.com. Remember to visit 
    section 2 of this FAQ, MY RULES, before you email me, otherwise your 
    message might be deleted and you might be blocked from my email list. 
    Well with no further interruptions, lets see the combinations already 
    submitted!
    
    1)	Submitted by Cloud Blazer
        Medal:      Devil
        Head:       Blast Gun
        Left Arm:   Revolver 
        Right Arm:  Dopa Punch
        Legs:       Abductor/Sharpedge
    
    DiSsMaStEr's Opinion:
        It looks like an attacking set to me. You use the revolver the 
    whole time! That is unless the enemy comes to you. What you can do is 
    use the revolver and stand on a small platform. When the enemy comes to 
    attack you, BAAM! Dopa Punch away at them. Once your dopa punch gets 
    knocked out, you can use the exact same strategy, but this time with 
    blast gun! It works like a charm. And now, lets make something 
    impossible. Lets say that you always miss. You cannot hit them. Just 
    shoot at them with the revolver and run away when they get close. The 
    "Coward Hit" technique works great!
    
    2)	Submitted by Wind Drake
        Medal:      Kabuto 
        Head:       Missile 
        Left Arm:   Flame Gun
        Right Arm:  Sword/Megalaser 
        Legs:       Swick
    
    DiSsMaStEr's Opinion:
        The only thing which takes this sets name out of the "hit and run" 
    or "coward hit" categories is its legs. Where to run to?? So I guess 
    that this set is a head on attacker! Always start out with launching a 
    missile when they get to close! I would suggest the sword over 
    megalaser in this set. When the time comes, the megalaser wont do much 
    because you have to charge it up. Just take the sword and knock your 
    opponent 2 times and voila! I've examined this set and it looks to me 
    that the sword is basic attack. The let arm can be one of the most 
    useful parts in this set, even better than the medaforce at times. 
    Everyone knows that when you are knocked down to the ground, you become 
    invincible for a brief amount of time. If you are knocked down, right 
    when you get up, with the invincibility at your side, use your flame 
    gun right away. Your opponent will be burned and you will cause massive 
    damage. Then its just a moment of time till you win the match!
    
    3)	Submitted by GnRipper
        Medal:      Devil
        Head:       Holy helm
        Left Arm:   Light Jab
        Right Arm:  Light Blow
        Legs:       Quick Alert
    
    GnRipper's explanation: 
        Paralyze your enemy with one of your claws then use your Medaforce. 
    ^_^
    
    DiSsMaStEr's Opinion:
        I really did not like this set that much, but it is a unique set 
    and to me has a very unusual explanation to it. What I think is that 
    the only way to be effective by using this set is to use either the 
    right or left arms and then run away and charge up your medaforce. 
    Repeat the same process over and over. Once your medaforce is charged, 
    you go to them and use either your left or right arm then knock them 
    with the medaforce! Very basic if you ask me.
    
    
    
    4)    Submitted by Achwyn 
        Medal:       Kuwagata
        Head:        Blast gun 
        Left Arm:    Helming
        Right Arm:   Dondon Punch 
        Legs:        Tatacker
    
    Achwyn's Explanation:
        Slow, but good for offensive power. One good undefended shot will 
    take off a part. Good to have a partner with a helmet to keep the 
    helming.
    
    DiSsMaStEr's Opinion:
        I have to go with Achwyn's opinion on this one. If you have a 
    partner with helmet, then this set will be very useful! I myself used 
    to use this set. I stopped using it once I started writing this FAQ. I 
    was experimenting with different parts. I recommend this set to who 
    ever is an advanced player! DO NOT, I repeat DO NOT use this set if you 
    are a beginner!
    
    5)    Submitted by TZJA
        Medal:     Devil/Alien/Phoenix
        Head:      Blast Gun 
        Left Arm:  Flame Gun 
        Right Arm: Fire Gun 
        Legs:      Sharpedge 
     
    TZJA's Explanation:
        Looks like Pheonix but is really effective. This Medabot can do 
    continual damage an may even KO an opponent in a single shot (that 
    happened to me VS. Squidguts) 
    
    DiSsMaStEr's Opinion:
        This is a wonderful set! I myself prefer this set with the 
    kuwagata/devil medals. If you are a beginner and really keep on losing, 
    try this set! The legs are fast, so you can use the hit and run 
    technique, and whenever you want, you can cause burn! What you should 
    do with this set is burn your opponent, and then just run away and wait 
    for the burn to wear off before you burn them again! It works great! If 
    the opponent has a healing partner with them, then forget running away! 
    Keep on burning them! It does great damage!
    
    6)  Submitted by Storm1210
        Medal:     Kuwagata 
        Head:      Antenna 
        Left Arm:  Flame Gun
        Right Arm: Sword 
        Legs:      Sharp Edge
    
    Storm1210's Explanation:
        Kuwagata: Good at grapple, Sword: Good at grapple, Flame Gun: 
    Powerful continuous damage for a short while, Sharpedge: Good GRP and 
    speed, Antenna: Good if you need head hits.
    
    DiSsMaStEr's Opinion:
        I think that this set is straight forward. I do not suggest using 
    this if you are an advanced player. It will be helpful to someone who 
    is not used to the play or who is just not good, in other words a 
    beginner/newb.
    
    
    
    9)***9) HALL OF FAME 9)***9)
    
    This Section is for any players that have played either version or both 
    versions of Medabots AX. All you need to do is be a pure gamer and 
    provide me with the following information: Your name (gamefaqs username 
    is fine), the version/s you played, number of parts you have and the 
    number of medals you have. And that's it! Even if you have like 50/120 
    parts, you can be in the hall of fame! So jus email me at 
    diss_master@hotmail.com with your info and I'll put you on. This is who 
    I have on the hall of fame so far.
    
    Name: DiSsMaStEr (me!)
    Version/s: Both
    Parts: 120/120 
    Medals: 12/12
    
    Name: Master Sunny
    Version/s: Metabee
    Parts: 120/120 
    Medals: 12/12
    
    Name: bushido052577
    Version/s: Both
    Parts: 120/120 
    Medals: 12/12
    
    Name: HeartBreakAsian
    Version/s: Both
    Parts: 120/120 
    Medals: 12/12
    
    
    10)***10) CREDITS 10)***10)
    
        There are a few people who have helped me with this FAQ! In this 
    section of the FAQ, I will acknowledge them! At the moment, the people 
    that helped me with the good combinations section are already 
    acknowledged. Their names are beside their combinations. I would still 
    like to thank them for making that section of the FAQ possible.
    
        There is one person whom I have to acknowledge! He helped me with 
    SO much stuff! Firstly, he helped me with ALL the panels! Secondly, he 
    helped me with the descriptions of the exclusive medals in the metabee 
    version! Without him, many parts in this FAQ would not be possible! I 
    would like to thank him once again! Thanks advancewaraddict!
    
    	I would like to also give credit to my best friend Master Sunny 
    who first encouraged me to write a faq, and I would also like to give 
    credit to bballmaniac15 who gave me the push I needed to pick up this 4 
    month old faq and finish it! And I'd also like to thank Larry Gelberg 
    for the font Larry3d. 
    
    	I would also like to thank my little brother Amyn for all of his 
    support, and not being an idiot this whole time and leaving me alone in 
    peace so that I can write this faq! If he never left me alone, the most 
    you'd see in this faq would be a walkthrough for the first stage! (damn 
    he gets annoying sometimes!) 
    
        Those are all the credits for now...oh and btw, I would like to 
    thank gamefaqs for posting this FAQ, and CjayC for making Gamefaqs! And 
    I would like to thank Natsume for making this game! That's about it! 
    
    11)***11) LEGAL STUFF 11)***11)
    
        This document is the property of diss_master@hotmail.com, and is 
    copyright 2002-2003. Reproduction of this FAQ in any way at all is 
    prohibited without the consent of its author. The only place this FAQ 
    should be available at, at this moment, is:
    
    www.gamefaqs.com
    
        Individuals may ONLY use this FAQ for personal purposes. You may 
    print out this document if you please, but you cannot take ANY credit 
    for it and you cannot sell it for money. You may not alter this 
    document in any way whatsoever. If you would like to post this document 
    on your website, ask permission from the author of this document.
    
    "Uv Jus Been DiSsD aNd DiSsMiSsD" - DiSsMaStEr