__            __              __             
 /'\_/`\           /\ \          /\ \            /\ \__          
/\      \     __   \_\ \     __  \ \ \____    ___\ \ ,_\   ____  
\ \ \__\ \  /'__`\ /'_` \  /'__`\ \ \ '__`\  / __`\ \ \/  /',__\ 
 \ \ \_/\ \/\  __//\ \L\ \/\ \L\.\_\ \ \L\ \/\ \L\ \ \ \_/\__, `\
  \ \_\\ \_\ \____\ \___,_\ \__/.\_\\ \_,__/\ \____/\ \__\/\____/
   \/_/ \/_/\/____/\/__,_ /\/__/\/_/ \/___/  \/___/  \/__/\/___/ 
                                                                 
                                                                 
                             ______   __   __     
                            /\  _  \ /\ \ /\ \    
                            \ \ \L\ \\ `\`\/'/'   
                             \ \  __ \`\/ > <     
                              \ \ \/\ \  \/'/\`\  
                               \ \_\ \_\ /\_\\ \_\
                                \/_/\/_/ \/_/ \/_/
                      
  


Medabots AX FAQ/Walkthrough
System: Gameboy Advance
Written by: Salman Jivani a.k.a. DiSsMaStEr
Email: diss_master@hotmail.com
Started on: Dec 30th/2002
Version 1.5 Completed on Jan 4th/03

Table of Contents:

1)          Revision History                        Needs Updating
2)          My Rules                                Complete 
3)          Controls                                Complete 
4)          FAQ's                                   Need More Emails
5)          Walkthrough                             Complete 
6)a)        Available Medabots                      Complete 
6)b)        Medaparts/Medals Descriptions           Complete
6)b)i)      Only Rokusho Version Descriptions       Complete 
6)b)ii)     Only Metabee Version Descriptions       Complete 
6)b)iii)    Both Version Descriptions               Complete
6)c)        Medaparts/Medals Locations              Will add on later
7)          Original Combinations                   Complete
8)          Good Combinations                       Complete 
9)          Hall of Fame                            Complete
10)         Credits                                 Complete 
11)         Legal Stuff                             Complete

 

1)***1) VERSION HISTORY 1)***1)
Version 1.5
- Jan 4th 
- Added Original Combinations
- Fixed a few errors

Version 1.4
- Jan 3rd/03
- Changed a few errors
- Again fixed the title
- Added Hall of Fame
- Waiting for emails and posts for the hall of fame

Version 1.3
- Jan 2nd/03
- Changed some descriptions
- Fixed the title

Version 1.2
- Jan 1st/03
- Added some more FAQ's
- Completed section 6)b) Medaparts/Medals

Version 1.1
- Dec 31st/ 2002
- Added some FAQ's
- Added a Title to the whole FAQ itself    

Version 1.0
- First Draft Dec 30th/2002


2)***2) MY RULES 2)***2)
              For all the Emailers:
-	If you are emailing me any questions, then make sure that they 
are not already listed in the 'FAQ' section of this FAQ. 
-	If you are emailing me combinations, make sure that they are good 
and that they are not copied from somewhere
-	If I have made an error please report it nicely. Do not email me 
and cuss at me because I made a cheesy little typo or I will 
delete your email and block future messages from you.
-	The titles of all emails sent to me should have the word 
'Medabots' in it otherwise I will not even open your email, 
assuming its junk, I will just delete it right away
-	Do not send me chain letters or any other crap that is not 
related to medabots or I will delete your emails and block your 
address. 
-	Do not send me rumors because if u do, I will just advertise your 
name as the biggest idiot in the world (joking). Just don't send 
them or you will be blocked.







3)***3) CONTROLS 3)***3)
              The controls in this game are very very simple! In the 
beginning they may seem a little difficult, but you'll get used to 
them!

MapScreen Controls: 
+ Control pad:           Move Cursor
A button:                Enter Available Stage
B Button:                Not Used
Start:                   Team Formation Menu
Select:                  Save Menu
L Button:                Not Used
R Button:                Not Used

Robattle Controls:
+ Control Pad:           Move Medabot
A Button:                Jump
B Button:                Use Right Arm
UP+B:                    Use Head Part
DOWN+B:                  Use Left Arm
-->, -->:                   Dash
UP,UP:                   Special Leg Action
DOWN, DOWN:              Special Leg Action
Start:                   Pause
Select:                  Use Medaforce
L Button:                Block
R Button:                Switch Partner Panels 

Character Setup Controls:
+ Control Pad:     Move Cursor
A Button:          Make Selection/Show Details
B Button:          Cancel Selection
Start:             Select Panels at Medal Selection Menu
Select:            Switch leader and partner assignments/change gender*
L Button:          Move Panel Selection Up in Panel Selection
R Button:          Move Panel Selection Down in Panel Selection
*:                 When anything other than the medal is highlighted,                   
	             press select and you will be able to change the  	   
		  	 gender of your medabot.

4)***4) FAQS 4)***4)
    This section of the FAQ is for any questions that you may have 
about the game. If you want to get your name on my FAQ and submit 
questions, email me at diss_master@hotmail.com. For information on how 
to email me and what not to do, scroll to section 2 of this FAQ, my 
rules.

QUESTION: How can I use the medaforce?

	As said in many different faqs and instruction booklets, to use 
the medaforce, all you must do is wait for the gauge beside your health 
to fill up completely green and kind of shine a little bit. That means 
that your Medaforce is charged and ready to use. Then to use the 
medaforce, just press the SELECT button.

QUESTION: How do I get Arcbeetle?

	**POSSIBLE SPOILERS**
	To get Arcbeetle, all you have to do is beat all 6 locations, 
then beat the tournament, and then after that the prize will be 
Arcbeetle. But wait! The rubberrobo gang will steal the prize, and to 
get it back you must defeat the rubberrobos.

QUESTION: Is this game worth playing? What do you do in this game?

	Sure it is! Every single game is worth playing atleast once! Most 
people loved this game, but hated its length. This can easily occupy 
you for maybe 3 weeks or so, but after that, you'll probably sell it to 
someone, or let dust crawl all over it. What you basically do is build 
a robot out of parts that you get in the beginning. You must achieve 
your goal of becoming the greatest medafighter of all time, and in 
order to do that, you must fight 2-D SuperSmashBros. style battles! You 
can customize your medabot by collecting 120 different medaparts and 12 
different medals! To win parts, you must battle trainers, and put one 
of your own parts on the line...are you up for it?  
	 
 
5)***5) WALKTHROUGH 5)***5)
      Okay! This is my very first FAQ about any game, so try to keep 
with me as it might be a little bit confusing...well here we go! Medabots 
AX!

**Basics**
      First things first, turn on the gameboy advance and wait for the 
game to load up. Hit new game and you are ready to start!

	Next, there are a few things you must know. The most important 
thing is this:
   _
 _(1)     _________________
(4)_(2)  / Medaforce Bar  /
  (3)   /________________/

That is basically your Health. Number 1 on the diagram represents the 
hitpoints left for your Head Medapart, Number 2 and 4 are your right 
and left arms and Number 3 is your Legs. The hitpoints for each part is 
represented by a colour. Green means that they are at, or nearly at 
full power. Yellow means that they have been damaged quite a bit, and 
red means that they are severely damaged. If the circle becomes black, 
the medapart for that circle no longer functions and you will not be 
able to use it for the rest of the battle. You can win a match only one 
way, getting the opponents HEAD medapart, which is number 1 on the 
diagram to become black, to no longer function.

Now the Medaforce! It is represented by a bar right beside your health. 
Once that bar fills up green, you may be able to use the medaforce! 
Remember, the best time to use it is when your opponent is turned 
around and when you are guaranteed a clean hit. Press select to use the 
medaforce. That's about it, lets move on!
   
**Forest Stage Rnd1**
      Okay First, you have to clear the preliminary matches at the 6 
locations, so you might as well start at the forest stage! Play some 
trial robattles at the forest stage first to get the hang of it. Then 
when you think you are ready, go for the real thing!

      Make sure your medabots are equipped with everything that you 
want to give them. I recommend that you give yourself all out attack 
parts and your partner some healing/freezing parts. Now I guess youre 
ready. MEDABOTS ROBATTLE! Okay now you are facing a member from select 
corp. and he has 2 medabots. They are both very fast because of their 
leg parts so the best strategy is to just go close and attack and run 
and let them catch up to you before you attack again. So now try to win 
round one of the 3 forest matches. No more help from me! After you are 
done, you will be ready for the next part!

**Forest Stage Rnd2**
     Piece of cake wasn't it? Well now it gets harder! Now what we have 
here for round 2 are 2 medabots which like long range attacks. The 
partner will heal all damage done to the leader, so why cant your 
partner do the same. Again, equip your partner with healing/freezing 
parts and attack head on. Use the medaforce as many times as possible 
and you will be fine! Remember, L is to block attacks, it may come in 
handy this round!

**Forest Stage Rnd3**
   That last round was a little bit more challenging in my opinion, but 
this wont be as hard. Both the partner and the leader in this one are 
almost exactly the same. Only aim for the leader in this one. Forget 
about the partner! Let them come to you, don't go and seek them. While 
you wait for them to come to you, build up your medaforce! With that, I 
will leave you to come back as a winner!

    You should now have a medapart, and a medal! That yellow star will 
turn into a gray star. Forget about the gray star for now, and lets 
head on to your next stage! 

**Polar Region Stage Rnd1**
    Okay now this is the thing. This level is slippery! Make sure that 
you give yourself the different set of legs that you obtain when you 
start a new game, and your partner (female) the sala-tail! Now in this 
one, both of the medabots are females, and they both have the ability 
to freeze you. Make sure that you attack and run and try to build up 
your medaforce! Make sure that you damage their arms first, that way it 
will be harder for them to attack you and freeze you, which almost 
guarantees you victory! Good luck!

**Polar Region Stage Rnd2**
    Both of these medabots use long-range attacks. Try to knock out 
their arms first, it will make everything a lot easier. Your partner is 
there to heal you. Do not rely on her to attack. You must not pause for 
even a moment, forget charging for the medaforce, it will come by 
itself, just attack! Good luck, and may the force be with you! :P

**Polar Region Stage Rnd3**
    That was pretty hard in my opinion! Well now you will have an even 
harder time! Try to go in close and take out the leaders dondon/dopa 
punch to make things a lot easier. The partner has two missiles, and to 
make him a complete useless idiot, destroy his legs! He will not be 
able to do that much without his legs! Now after that is done, charge 
up for your medaforce and hit them with it! Do not charge up for the 
whole time because your partner will need to live as well, as he heals 
you throughout the battle. Good luck!

    Wasn't that easy! Now the star should turn into a gray star and you 
should get a medapart and a medal! Don't click on the gray star just 
yet, only when you truly need to! Lets go on to the next stage!

**Factory Stage Rnd1**
    Okay both of these people have short range attacks. If you have any 
long-range attacks, be sure to use them. If you don't, then use my 
favorite, the hit and run technique! After you destroy the leaders 
legs, run away and charge up your medaforce! Then come back and 
completely kill him! Good luck, and remember, don't let your partner do 
all the work, she's there to heal you.

**Factory Stage Rnd2**
    Okay in this one I won't have much to tell you. Go straight for the 
kill! Give yourself fast legs and strong parts! Don't hesitate to 
charge your medaforce, just hit run and hit! It won't be too difficult! 

**Factory Stage Rnd3**
    HIT AND RUN! Equip yourself with the legs that have the most armor! 
Make sure that you charge up the medaforce as many times as you can 
because this level is not that easy! They use short-range attacks, so 
fight back by using the same thing, short ranged attacks! Good luck and 
remember to use your left hand more often then you use your right hand!

    You should now acquire a useful part and a great medal! Now is the 
time things get harder! Go to a lot of trial stages and to a lot of 
gray stars and try to win as many parts as possible! TIP: Before you 
ever click on a gray star, save the game, that way if you lose you can 
just turn off the game!

**Seashore Stage Rnd1**
    Make sure that you equip yourself with strong parts and that you 
equip your partner with some fast legs and lots of healing parts, as 
things may get a little rough! In the first round, all you have to 
worry about is the partner. Never let her get too close, as she will do 
some serious damage. Keep attacking the leader and when the partner 
gets close, just run and power up the medaforce! Hopefully you can get 
by this!

**Seashore Stage Rnd2**
    In this stage, make sure you are fast to attack if you are using 
short-ranged attacks. If you are using long ranged attacks, take your 
time and make sure you do not get to close. Equip yourself with the 
most powerful parts you have. Equip your partner with a mix of healing 
and freezing parts. Don't rely on the medaforce much in this round. 
Just attack, and if the medaforce comes to you, then you can use it, 
otherwise don't worry about it. It won't be too hard if you follow this 
strategy.

**Seashore Stage Rnd3**
    This may actually be a little bit challenging, In this level, the 
use a mix of long and short-ranged attacks. Only rely on short-ranged 
attacks this round as they recharge fast and do some good damage. Hit 
and run should be the technique used this round. Charge up your 
medaforce whenever you are low on health. If you are not low on health 
then don't worry about the medaforce. Good Luck, as this may be one of 
the hardest stages so far!

    GREAT! You have won yourself a medapart and a medal! I suggest that 
you do not switch medals yet because you are not strong enough to go on 
without a healing partner. Get to some training modes to level up and 
get ready for the next stage! 

**Lake Stage Rnd1**
    Okay so now you should be around level 7! Train up at any of the 
training levels and make sure that your main medals are at least at 
level 15! After you are done that, its time! Equip to diving parts over 
here, or if you do not have diving parts, then equip to flying parts. 
As usual, your partner should be a healer and you should be an 
attacker. Try to have a mix of long range and short range attacks. This 
round is not too difficult. All you must do is take out the partners 
healing arm(s). Once that is done, go in for the kill be attacking the 
leader head on. It's a piece of cake, you won't have any problems at 
all!

**Lake Stage Rnd2**
    This may be a little bit tricky. Stick to diving/flying legs this 
round and try to use as many long ranged attacks for yourself as 
possible. For your partner, give her freezing attacks/healing attacks. 
A mix of both is better. Once the opponent is frozen, run in and use a 
strong short ranged attack if u have one, otherwise stay a distance 
away and use projectiles. I suggest that you attack the leader right 
away. This time, change your head into the blast gun if you have it (I 
fire breathing bird like thing). If you do not have it, then stick with 
anything that causes status change (freeze, confuse etc) or use 
something that causes damage.

**Lake Stage Rnd3**
    Stick with the same parts you used last round. First things first. 
Take out the partners healing arm and once you do that, just leave the 
crippled partner there. Go straight for the leader. By now, you should 
be a one medabot army. You shouldn't even need your own partner. But 
take advantage of the situation. Equip your partner with healing items 
so that you can win quicker. Now it won't be too hard. But remember, if 
you are in a tough situation, just power up the medaforce and use it. 
Just use your partner as a barrier!

    Now you should win a pretty medapart and medal to add to your 
collection! The yellow star should turn gray. You're almost there! 
Don't lose hope! 

**Ancient Ruins Stage Rnd1**
    This shouldn't be too hard. Watch out for brief paralysis/freeze 
etc because it will hurt you a lot. It will give them time to use 
powerful attacks on you. The good thing is that your enemies are using 
short range attacks and if you are using long range attacks, you may 
have a slight edge. Make sure your partner is a mix of freezing/healing 
parts. You should try to use one long range attack and a powerful short 
range attack. Give your partner flying legs and for yourself, use the 
fastest legs you have! You wouldn't need luck to win this battle, it 
should be pure skill, and you should be able to take it with ease!

**Ancient Ruins Stage Rnd2**
    This should be another breeze. Use the exact same parts that you 
used in the last round. Make sure that you note that these opponents 
are not slow attackers. They will attack you fast, and the best way to 
get away from that is to hit and run before they can get back up. And 
before you use the medaforce, make sure that they are already down on 
the ground and about to get back, that way they cannot block it. That's 
all the help you will need in this round!

**Ancient Ruins Stage Rnd3**
    You are so close to the tournament! SO damn close! Just beat this 
stage to advance! This should not be too hard. Pretend that there is no 
enemy partner and just try to disable your enemy leaders freeze arm. 
After that, you should not have many problems. Make sure your partner 
is a healer and don't ever stop attacking. If you give the leader a 
chance to get up, possibility is that it will heal itself using its 
head piece. Try to avoid that. Remember, don't try to go and get the 
medaforce, let the medaforce come to you. Once it comes to you, then 
don't hesitate to use it. Remember to use it when the opponent is 
already down on the ground, it reduces the chances of blocking. That's 
all to it. See you at the tournament! 

    This yellow star has turned gray, but now a new yellow star 
appears. Grab your new medapart and medal and advance to the 
tournament! 

**Tournament**
    Before heading to the tournament, make sure your 2 main medals are 
at level 30 or more. Make sure that you have at least 40 parts. If you 
do that, you will have more combinations, which will make it easier for 
you to win!

    Are you sure that you're ready? Well if you are, save your game 
incase of a loss! Now that the game is saved, let the tournament begin!

**Tournament Rnd1 Kathy**
    Remember, this is no breeze, it's the tournament. Attack the enemy 
partner head on, and if you have the panel, then command your partner 
to attack the enemy leader. Make sure that your partner has a mix of 
healing parts and freezing parts. Once the leader is frozen, you will 
have a brief amount of time to dish out damage to the partner. Once you 
take out the partner's two hands, forget about her. Leave the partner 
lying there with her legs and head, she wont be able to do anymore 
healing about now. Now its time when both you and your partner gang up 
on the leader. If things get rough, do not attack. Run away and call on 
the medaforce. Make sure to use it when the leader is already down so 
that he can not block it. Follow that strategy and you will make it to 
the next round!

NOTE: After every round, it will ask you 'Continue to Robattle'. Always 
say no! If you say no, you will have a chance to save the game! Then 
you can go right back to the tournament and resume from where you left 
off!

**Tournament Rnd2 Charlie**
    This is actually a wee bit challenging. Concentrate all your 
attacks on the enemy leader. Equip yourself with fire/burning parts and 
equip your partner with healing/freezing parts. The leader has a 
weakness! Go after his right arm! Once his right arm is gone, he will 
be vulnerable, as his left arm will take long to recharge! If your 
partner is knocked out, do not take ANY chances. Do the hit and run 
technique. You hit, then you run and when someone gets close, no matter 
who it is, partner or leader, hit them and run off! Do not rely on the 
medaforce this battle. Use it if it comes to you, otherwise just let it 
recharge automatically. Good Luck, you may be needing it...

**Tournament Rnd3 Jimmy**
    There is not much to this one. Just attack the leader with the same 
combination of parts you used last round. Take out the legs in this one 
first. Once the legs are gone for both the partner and the leader, they 
wont disturb you as fast when you are charging up your medaforce. 
Again, like I always say, make sure that the enemy is knocked down (on 
the ground) before you use the medaforce. Your partner should be 
equipped with healing/freezing parts. Give both yourself, and your 
partner some fast legs and get ready to move on to the next round after 
an easy win!

**Tournament Rnd4 Julie**
    This is kind of like a free-be. Only go for the leader! Try to burn 
her in as many ways possible! Command your partner to run away and 
accumulate the medaforce. When it gets rough, tell her to heal you. 
Using her medaforce, she'll give you full recovery and you will be set 
to dish out some major damage once again. Do not panic at all. Take 
this one easy. Its all for the part you receive at the end!

**Tournament Rnd5 Hiro**
    This may be a little bit hard. The leader uses fire parts and that 
is going to be tough to beat. Just make sure attack only the leader. 
This time, try to use long ranged attacks. Set your partner to healing 
and freezing (as always) and let it only be there to heal you. Do not 
worry about the partner for now, concentrate all your attacks on the 
leader. Remember, missiles and other projectiles work great! If you do 
not have many long ranged attacks, then use as many fire attacks as 
possible! This is not too challenging. It does get hard though, if you 
let your guard down. Forget picking your nose while battling in this 
round, you'll need full concentration! :P

**Tournament Rnd6 Jordan**
    Well now you have learned to concentrate when you are playing. That 
is very useful! For the rest of the battles, you will need to 
concentrate! Okay now in this battle, the partner uses long range and 
the leader uses short range. Don't worry about the partner until he 
shoots you with his lasers. Do avoid it, just know where the L button 
is located. If you know that, then you will be fine. Attack with some 
strong fire weapons, they are very effective (my favorite)! Your 
partner will stay the same for now, healing/freezing. It won't be too 
difficult once you pick up on the block. You have to be fast to make 
the block. If you catch that you are fine! Every single round in this 
tournament has taught you something. This round will help you master 
the block technique!

**Tournament Rnd7 Meg**
    This is not too hard. Stay away form the partner, as you don't 
wanna start something with her! Attack the leader head on! This is 
another one of those battles where you learn patience. Hit and run. 
After you hit and run, the leader will probably come after you and you 
can hit once again! Just learn how to avoid attacks, again using your 
knowledge of blocking. For this round, you won't need much advice, just 
use your own instincts! 

**Tournament Rnd8 Sean**
    Stay away from their punches! Let them use their little ninja 
daggers to attack you! When you get back up, toast them with some fire 
parts! Just do not let them hit you with dopa/dondon punch! Use long 
range attacks! That's my opinion! If you don't, then make sure this be 
your strategy: Let them hit you with their punches, just use your 
block. Once you block, knock them back with your flame! Once you do 
that, just evade combat! Let them seek you out before you attack again! 
Keep it going like that and you'll have no problems at all!

**Tournament Rnd9 Erika**
    Go for the damn leader! The partner will annoy the hell out of you! 
Forget the partner! Use short ranged attacks! Try to limit your attacks 
to only flames and your partner to freeze/recover as usual. This is a 
little bit more challenging than  most of the other rounds, but after 
you win this, you'll probably think it was just a piece of cake! Hit 
and Run! That's all there is to it! Remember to power up for the 
medaforce this turn whenever you run. And when they come close, hit, 
run and power up. That's all there is to it!           

**Tournament Rnd10 Sloan**
    Do not let Sloan's medabots charge up their lasers! They do a great 
amount of damage and you do not want to be knocked out early in the 
battle. I recommend some fast legs. Now you will use a technique I call 
'Stay Down!'. What you do is this. Use a good short ranged attack and 
knock the enemy to the ground. Run back a little bit. Once they get up, 
run to them and hopefully by the time you reach them, they will lose 
their invincibility. When they lose it, just knock them back down to 
the ground! I suggest that you go for the legs of both the leader and 
the partner. It will make it a little easier for you.

**Tournament Rnd11 Spyke**
    Use long ranged attacks if you have any. If you do not have any, 
then just use the exact same strategy you used last round. It works 
great! Knock them down, run away, knock them down again after two 
seconds! If you keep on doing that they won't have a chance! This also 
connects to the No-Block medaforce! If they are down and you use the 
medaforce, how will they defend it!? Bulls-eye for you! This shouldn't 
be too challenging!

**Tournament Rnd12 Samantha**
    Oh boy this one is hard! The leader medabot will paralyze you like 
anything! Stay away from the leader! Use as many projectiles as you 
can, otherwise you will have a very hard time! Hit and run! Block! Do 
whatever it takes in this round! Stick to fire power and projectiles in 
this round! Make sure you set your partners panel to heal leader! 
You'll really be needing that! At this time, it would be good if you 
gave your partner strong legs. Legs with a fair amount of speed, and a 
lot of armor. You basically need your partner to actually have a good 
chance to win. You do not want your partner knocked out easily. Go 
straight for the kill this round. Samantha, even though powerful, has a 
weakness. If you hit her and run, she will come back to get you. That's 
the beauty. You hit her and jump onto the platform above. When she 
comes up, go to the platform below. When she comes after you below 
then, before she hits the ground, use you flame gun. It will start a 
brief 1 second flame and the leader medabot (peppercat) will get struck 
by that flame. Try that. If it doesn't work, use different combinations 
of things. Good Luck!

**Tournament Rnd13 Karen**
    Once you take out the leaders healing hands, the match is as good 
as yours! After the arms are gone, go after the partner! It's the 
attacker of the whole team! Destroy that annoying partner with a 
barrage of short range attacks and he won't dare to get back up! The 
partner is now gone! The leader is left, helpless, all it does is run! 
Well you can slow it down no by taking out its legs! Then you will be 
left with a head...what to do now? MEDAFORCE!

**Tournament Rnd14 Koji**
    Now might be the time you will want to attack head on. Change your 
partners medal to devil. Make sure you level it up to level 10 before 
you battle Koji! Okay once it is level 10, change the gender of the 
medabot from female to male. Now equip your male partner with some 
powerful items that have a fair amount of armor (fire parts suggested). 
Now command your partner to attack the enemy leader/partner. If he 
attacks the leader, both you and him can double team him. If he attacks 
the partner, you can go one on one with the leader! Whatever you 
choose, stick to it! Use short range attacks as much as you can as they 
are more effective in my opinion. If you use long range attacks, make 
sure that they do not take long to recharge and try to hit the 
opponent. Don't let them block it! This is one hard battle, but 
remember, this is the second last battle in the tournament!

**Tournament Rnd15 Henry**
    This is the last battle! Try out two strategies in this battle! The 
one where your partner is a healer (mermaid medal) or the one where 
your partner helps you attack! One of them will work for sure! What you 
must do now is get in close. Make sure you are only one on one with the 
leader! If the partner and leader come to attack you, run away! You 
want to preserve your health as much as possible. This won't be too 
hard once you get the hang of it. Just remember that both of your 
opponents are thirsty for attack, and they are both fast. What could 
their weaknesses be? You still don't know? Well do the same thing you 
did when you fought Samantha! Get onto a platform, let them come up to 
it by jumping. Before they land, use a flame attack and they will fall 
right into the burning flame, giving you time to run away and repeat! 
This is the last time I will be wishing you luck, or is it...

    Congratulations! You have become the Number 1 ranked medafighter in 
the world! Now to claim your prize. What's this!? Oh no! The 
Rubberrobos have taken away your prize! Its up to you now to claim your 
prize and teach them a lesson! Come on!

**Rubberrobo Battle Rnd1**
**Ancient Ruins Stage, Squidguts**
    If you examine his medabots, you will see that they are VERY slow 
to attack! Equip yourself with a fast set of legs and some fire parts 
and get ready to battle! You may want to switch your partner back to a 
healer/freezer during this battle! Now what you must do is go after the 
leader first. Once the arms are out, it will give you a clear path to 
recycle the rest of his body. Hopefully you know that the chicken face 
thing has 3 attacks that can knock out a part in one shot. So be 
careful. Hit and Run! That's the best technique for this battle! Try it 
out, see what happens! 

NOTE: The Stage may be different for you. I am not sure if it is random 
per gamepak, or if it is a set stage.

**Rubberrobo Battle Rnd2**
**Polar Region Stage, Gillgirl**
    This is probably a lot easier then the battle you had with 
squidguts. Use long ranged attacks in this one. Its good to have a long 
ranged attack on your right hand and a nice fire attack on your left 
hand. Keeping shooting at them with the right, and when they get close, 
run up to them and burn them! Continue this process and you'll be fine. 
A good idea is to take out both the leader and the partner's legs 
before you continue to dish out damage. Your partner should be back to 
a healer/freezer about now. You really wont need her help now! This 
shouldn't be that hard!

NOTE: The Stage may be different for you. I am not sure if it is random 
per gamepak, or if it is a set stage.

**Rubberrobo Battle Rnd3**
**Seashore Stage, Shrimplips**
    This is a little bit harder then the last battle. I still think 
that the first battle was the toughest. Change your partner into an 
attacker and get ready to attack! The partner will really get into your 
way so what you must do is attack the leader only when you are alone 
with him. Command your partner to attack the enemy partner so it evens 
out. The enemy leader is not too tough so he won't take you too long. 
Make sure that you take out the enemy leader's legs so that he can not 
fly away. Once that is done, it will be a lot easier to defeat him! Try 
to use as many burning parts as you can. Your partner should do the 
same, burning parts! This round won't be too hard as long as you avoid 
the partner!

NOTE: The Stage may be different for you. I am not sure if it is random 
per gamepak, or if it is a set stage.

**Rubberrobo Battle Rnd4**
**Forest Stage, Seaslug**
    This is the final stage! Both you and your partner should team up 
on the leader! If that doesn't work, just leave him there! Go straight 
for the partner! Once the partner is gone, the leader will not be able 
to recover his medaparts! Use lots of fire attacks this round! Make 
sure that your partner does the same! That's all the advice I can give 
you on this stage. Good Luck!

NOTE: The Stage may be different for you. I am not sure if it is random 
per gamepak, or if it is a set stage.

    Congratulations! That is all there is to it! You have now completed 
the exploring part of the game! The only thing left to do now is to 
collect all the medaparts and to level up your medals! It may seem 
boring, but it's a challenge! Are you going to back away now!?
  
6)a)***6)a) AVAILABLE MEDABOTS 6)a)***

Rokusho Version:            Metabee Version:
Brass                       Brass
Neutranurse                 Neutranurse
Sumilidon                   Sumilidon
Warbandit                   Warbandit
Mega-Emperor                Mega-Emperor
Babbyblu                    Babbyblu
Acehorn                     Acehorn
Cleobattler                 Cleobattler
Totalizer                   Totalizer
Spidar                      Octoclam
Nin-Ninja                   Nin-Ninja
Oceana                      Oceana
Snowbro                     Snowbro
Krosserdog                  Krosserdog
Giggly Jelly                Sharkkan'                     
Saldron                     Saldron
Peppercat                   Peppercat
Belzelga                    Belzelga
Phoenix                     Phoenix               
Orkamar                     Knight Armor
Monoklar                    Face Lantern
Gorem-2                     Gorem-2
Crimson King                Crimson King
Arcbeetle                   Arc Beetle
 
6)b)***6)b) MEDAPARTS/MEDAL DESCRIPTIONS 6)b)***6)b)

	I have divided the parts into 3 main sections. First the Rokusho 
version, the the Metabee version and then the medaparts available in 
both versions. Each Medapart has a number or letter beside each of the 
following:
ARM:   PWR:   DEF:   NUM:   SPD:

This is what each of those abbreviations symbolizes:
ARM: Armor (written in number, 1 as the lowest 100 as the highest)   
PWR: Power (written in number, 1 as the lowest 100 as the highest)  
DEF: Defense (written in number, 1 as the lowest 100 as the highest)   
NUM: Number of times you can use that part. (written in number, 1 as 
the lowest 100 as the highest)
SPD: How fast the part attack, speed (written in letter, in order from 
best to worst: S-A-B-C-D-E)
 
6)b)i)***6)b)i) ROKUSHO VERSION 6)b)i)***6)b)i)

**Male Head Parts:**

Antenna: ARM:50   PWR:40   DEF:4   NUM:3   SPD:D
Scouting- Increase accuracy of shots to head parts

Spydertrap: ARM:30   PWR:30   DEF:7   NUM:7   SPD:B
No-grap trap- Set trap for grappling parts

Missile Base: ARM:60   PWR:30   DEF:0   NUM:2   SPD:D
Missile-Attack opponent with guided missile

New Wave: ARM:40   PWR:20   DEF:8   NUM:4   SPD:B
Wave-Decrease enemy movement speed

Grave Lane: ARM:45   PWR:50   DEF:1   NUM:4   SPD:D
Beam-Powerful shooting attack

Hunter: ARM:35   PWR:32   DEF:4   NUM:6   SPD:B
No-shot trap- Set trap for shooting parts

Tension Up: ARM:45   PWR:17   DEF:4   NUM:3   SPD:D
Extra Charge- Increase speed of movement

Deathbreak: ARM:65   PWR:24   DEF:7   NUM:3   SPD:D
Break- Shooting attack to send magnetic storm

Fracture: ARM:35   PWR:12   DEF:8   NUM:2   SPD:D
Medaforce Ctl- Seal Medaforce for a length of time

Guardian: ARM:50   PWR:0   DEF:8   NUM:3   SPD:S
Symptom Clr- Cancel symptoms added by enemy

Tyranolaser: ARM:60   PWR:30   DEF:0   NUM:2   SPD:D
Laser- Powerful shooting attack

Cover-Up: ARM:35   PWR:32   DEF:4   NUM:6   SPD:B
No-Grap Trap- Set trap for grappling parts

Head Cannon: ARM:30   PWR:17   DEF:4   NUM:8   SPD:S
Rifle- High speed shooting attack

Helmet: ARM:25   PWR:0   DEF:4   NUM:3   SPD:C
Revive- Revive broken parts

Blastgun: ARM:30   PWR:32   DEF:3   NUM:3   SPD:B
Fire- Continued fire damage with flame attack

Dogu: ARM:80   PWR:0   DEF:7   NUM:0   SPD:?
Void Explode- Void damage of missile

Peck Strike: ARM:20   PWR:85   DEF:3   NUM:3   SPD:D
Destroy- Cause great damage to defenseless enemy

Prominence: ARM:45   PWR:58   DEF:3   NUM:2   SPD:D
Beam- Powerful shooting attack

**Male Right Arm Parts:**

Sword: ARM:35   PWR:7   DEF:5   SPD:B
Sword-High speed grappling attack

Cheapertrap: ARM:30   PWR:12   DEF:6   SPD:B
No-grap trap-Set trap for grappling parts

Intermissile: ARM:60   PWR:12   DEF:0   SPD:D
Missile-Attack opponent with guided missile

Clinch Wave: ARM:40   PWR:8   DEF:7   SPD:B
Wave-Decrease enemy movement speed

Judge Shield: ARM:70   PWR:6   DEF:2   SPD:D
Defense-Increase defense power of ally

Flexorsword: ARM:35   PWR:5   DEF:6   SPD:B
Sword- High speed grappling attack

Shoot Barrel: ARM:40   PWR:3   DEF:5   SPD:C
Rifle- High speed shooting attack

Deathmissile: ARM:65   PWR:24   DEF:6   SPD:D
Missile- Attack opponent with guided missile

Past Touch: ARM:25   PWR:3   DEF:7   SPD:D
Confusion- Confuse the opponent

Canceller: ARM:50   PWR:0   DEF:7   SPD:S
Symptom Clr- Cancel symptoms added by the enemy

Megalaser: ARM:60   PWR:12   DEF:0   SPD:D
Laser- Powerful shooting attack

Ninja Dagger: ARM:30   PWR:7   DEF:3   SPD:A
Sword- High speed grappling attack

Aim Rifle: ARM:30   PWR:5   DEF:4   SPD:C
Rifle- High speed shooting attack

Helmight: ARM:20   PWR:64   DEF:3   SPD:D
Sacrifice- Sacrifice parts to cause great damage

Fire Gun: ARM:30   PWR:13   DEF:3   SPD:B
Fire- Continued damage with flame attack

Dohtack: ARM:80   PWR:0   DEF:6   SPD:?   
Void Optic- Void damage of laser beam

Dondon Punch: ARM:20   PWR:34   DEF:3   SPD:D
Destroy- Causes great damage to defenseless enemy

Ignition: ARM:30   PWR:7   DEF:3   SPD:C
Rifle- High speed shooting attack

**Male Left Arm Parts**
                            
Pipo Hammer: ARM:35   PWR:19   DEF:7   SPD:C
Hammer-High speed grappling attack

Cheaptrap: ARM:30   PWR:18   DEF:9   SPD:D
No-grap trap-Set trap for grappling parts

Guidemissile: ARM:60   PWR:18   DEF:0   SPD:E
Missile-Attack opponent with guided missile

Nibble Wave: ARM:40   PWR:12   DEF:10   SPD:D
Wave-Decrease enemy movement speed

Crime Stick: ARM:35   PWR:3   DEF:3   SPD:E
Ineffective-Make parts unusable for length of time

Straw Hammer: ARM:35   PWR:17   DEF:8   SPD:C
Hammer- High speed grappling attack

Range Shooter: ARM:40   PWR:10   DEF:7   SPD:D
Gatling Gun- High speed shooting attack

Deathlaser: ARM:65   PWR:35   DEF:8   SPD:E
Laser- Powerful shooting attack

Past Feel: ARM:60   PWR:8   DEF:9   SPD:E
Extra Charge- Increase speed of movement

Recovery: ARM:50   PWR:0   DEF:10   SPD:B
Symptom Clr- Cancel symptoms added by enemy

Giga Laser: ARM:60   PWR:18   DEF:0   SPD:E
Laser- Powerful shooting attack

Ninja Blade: ARM:30   PWR:15   DEF:5   SPD:A
Sword- High speed grappling attack

Battle Rifle: ARM:30   PWR:10   DEF:6   SPD:C
Rifle- High speed shooting attack

Helming: ARM:20   PWR:96   DEF:4   SPD:E
Sacrifice- Sacrifice parts to cause great damage

Flame Gun: ARM:30   PWR:19   DEF:4   SPD:D
Fire- Continued damage with flame attack

Dohtatack: ARM:80   PWR:0   DEF:9   SPD:?
Void Gravity- Void damage of break

Dopa Punch: ARM:20   PWR:51   DEF:4   SPD:E
Destroy- Cause great damage to defenseless enemy

Explode: ARM:30   PWR:14   DEF:5   SPD:D
Gatling Gun- High speed shooting attack

**Male Leg Parts**

Tatacker: ARM50   DEF:4   SPD:B
Dual Leg (GRP)-Common leg type. Good at grapple

Multi-leg: ARM30   DEF:6   SPD:C
Multi Leg-Not influenced by a slope

Limptank: ARM:115   DEF:0   SPD:E
Tank-Heavily armored but slow

Fishtail: ARM:55   DEF:7   SPD:D
Diving-Good at underwater battles

Protoauto: ARM:45   DEF:1   SPD:S
Vehicle-Move quickly but fragile

Sharp Edge: ARM:50   DEF:4   SPD:B
Dual Leg- Common Leg type, Good at Grapple

Abductor: ARM:50   DEF:4   SPD:C
Dual Leg- Common Leg type, Good at shooting

Deathcrawler: ARM:55   DEF:6   SPD:E
Multi Leg- Not influenced by a slope

Umbilical: ARM:80   DEF:7   SPD:E
Float- Not influenced by any land form

Ace Hooves: ARM:40   DEF:7   SPD:D
Multi Leg- Not influenced by a slope

Roller Tank: ARM:105   DEF:2   SPD:E
Tank- Heavily Armored but slow

Tiptoe: ARM:45   DEF:4   SPD:A
Dual Leg- Common Leg type, Good at grapple

Howzer: ARM:45   DEF:4   SPD:B
Dual Leg- Common Leg type, Good at shooting

Helchaos: ARM:45   DEF:4   SPD:C
Dual Leg- Common leg type, Good at shooting

Red Tail: ARM:25   DEF:3   SPD:B
Flight- Good at flying but fragile

Dokan: ARM:80   DEF:6   SPD:E
Float- Not influenced by any landform

Wannafly: ARM:20   DEF:3   SPD:B
Flight- Good at flying but fragile

Fireworks: ARM:55   DEF:3   SPD:B
Dual Leg- Common Leg type, Good at shooting

**Female Head Parts**

Variablehair: ARM:40   PWR:41   DEF:5   NUM:4   SPD:D
Scouting- Increase accuracy of shots to head parts

Holy Helm: ARM:20   PWR:6   DEF:4   NUM:2   SPD:D
Full Defense- Void damages for given length of time

Pretty Face: ARM:50   PWR:0   DEF:7   NUM:5   SPD:D 
Change- Randomly change to other parts

Allrepair: ARM:30   PWR:17   DEF:9   NUM:6  SPD:E
Recovery- Recover the armor of parts

Flip: ARM:30   PWR:16   DEF:2   NUM:6   SPD:C
Freeze- Stop enemy movement with Winter Freeze

Sala-Head: ARM:30   PWR:0   DEF:7   NUM:5   SPD:C
Atk Change- Randomly change to other attack parts

Light Circuit: ARM:25   PWR:18   DEF:5   NUM:5   SPD:B
Thunder- Stop enemy movement with electric attack

**Female Right Arm Parts**

PateriVulcan: ARM:25   PWR:9   DEF:5   SPD:B
Gatling Gun- High speed shooting attack

Donar: ARM:25   PWR:5   DEF:5   SPD:D
Minute Recov- Continual Recovery of parts

Pride Viper: ARM:50   PWR:0   DEF:6   SPD:D
Change- Randomly change to other attack parts

Cure Hand: ARM:30   PWR:7   DEF:8   SPD:E
Recovery- Recover the armor of parts

Flap: ARM:30   PWR:7   DEF:2   SPD:C
Freeze- Stop enemy movement with Winter Freeze

Sala-Hand: ARM:30   PWR:0   DEF:6   SPD:C
Atk Change-Randomly change to other attack parts

Light Jab: ARM:25   PWR:8   DEF:5   SPD:B
Thunder- Stop enemy movement with electric attack

**Left Arm Parts**

Short Shot: ARM:25   PWR:11   DEF:7   SPD:B
Rifle- High speed shooting attack

Translate: ARM:25   PWR:7   DEF:7   SPD:D
Minute Recov- Continual recovery of parts

Desire Bison: ARM:50   PWR:0   DEF:8   SPD:D
Change- Randomly change to other parts

Repair Arm: ARM:30   PWR:10   DEF:11   SPD:E
Recovery- Recover the armor of parts

Flop: ARM:30   PWR:10   DEF:2   SPD:D
Freeze- Stop enemy movement with Winter Freeze

Sala-Arm: ARM:30   PWR:0   DEF:8   SPD:D
Atk Change- Randomly change to other attack parts

Light Blow: ARM:25   PWR:11   DEF:7   SPD:C
Thunder- Stop enemy movement with electric attack

**Female Leg Parts**

Flaregather: ARM:40   DEF:5   SPD:B
Dual Leg- Common leg type, Good at shooting

Petticoat: ARM:35   DEF:4   SPD:A
Dual Leg- Common leg type, Good at grapple

Queendresser: ARM:60   DEF:6   SPD:C
Float- Not influenced by any landform

Purple Fin: ARM:45   DEF:8   SPD:C
Diving- Good at underwater battles

Flavor: ARM:100   DEF:2   SPD:D
Tank- Heavily armored but slow

Sala-Tail: ARM:55   DEF:6   SPD:C
Float- Not influenced by any landform

Quick Alert: ARM:40   DEF:5   SPD:S
Dual Leg- Common leg type, Good at grapple

***Medals***

Kuwagata:[It's up to you][Okay grappler][Accumulate medaforce][Fine 
grappler][Use medaforce][Attack medabots with shooting parts][Hit and 
run away][Good grappler][Attack enemy partner][Attack enemy 
leader][Fight back][Great grappler][Repeat attack][Trap enemy 
partner][Trap enemy leader][Best grappler]  
 
Mermaid:[It's up to you][Okay supporter][Accumulate medaforce][Fine 
supporter][Stay close to me][Recover your leader][Fine supporter][Fight 
by focusing on medaforce][Run away][Use right arm][Dont forget 
defense][Good supporter][Use left arm][Follow me][Use head part][Great 
supporter][Best supporter]  
 
Spider:[It's up to you][Run away][Accumulate medaforce][Use right 
arm][Okay supporter][Use left arm][Fine supporter][Good supporter][Near 
enemy partner][Use head part][Near enemy leader][Aim for the enemy with 
the strongest attack][Dont get influenced by status effects][Attack 
medabots with effective parts][Dont allow recovery][Aim for weak enemy]  
 
Bear:[It's up to you][Use medaforce][Accumulate medaforce][Use right 
arm][Okay grappler][Use left arm][Fine grappler][Near enemy leader][Use 
head part][Good grappler][Dont forget defense][Protect the 
leader][Great grappler][Hit and run away][Fight back][Best grappler]  
 
Monkey:[It's up to you][Okay shooter][Accumulate medaforce][Fine 
shooter][Okay supporter][Fine supporter][Hit and run away][Aim for weak 
enemy][Aim for the enemy with the strongest defense][Near enemy 
partner][Stay away from me][Near enemy leader][Run away][Dont get 
influenced by status effects][Attack medabots with effective 
parts][Dont allow recovery]  
 
Devil:[It's up to you][Use medaforce][Accumulate medaforce][Fight by 
focusing on medaforce][Use right arm][Use left arm][Use head 
part][Fight back][Attack medabots with shooting parts][Attack medabots 
with grappling parts][Dont get influenced by status effects][Attack 
medabots with effective parts][Dont allow recovery][Trap enemy 
partner][Trap enemy leader][Repeat attack]   
 
Pheonix:[It's up to you][Recover your leader][Accumulate 
medaforce][Fight by focusing on medaforce][Okay supporter][Fine 
supporter][Good supporter][Use head part][Dont use head part][Dont 
allow recovery][Aim for the enemy with the strongest defense][Use 
medaforce][Hit and run][Attack medabots with shooting parts][Attack 
medabots with grappling parts]  
 
Alien:[It's up to you][Recover your leader][Accumulate 
medaforce][Protect the leader][Dont forget defense][Good shooter][Great 
shooter][Dont use medaforce][Good grappler][Fight near top of the 
stage][Great grappler][Fight near bottom of the stage][Good 
supporter][Attack enemy leader][Great supporter][Attack enemy partner] 


6)b)ii)***6)b)ii) METABEE VERSION 6)b)ii)***6)b)ii

**Male Head Parts**

Missile: ARM:45   PWR:40   DEF:3   NUM:3   SPD:C
Missile-Attack opponents with guided missile

Hatchin: ARM:30   PWR:22   DEF:7   NUM:4   SPD:A
Hold-Decrease enemy movement speed

Power Driver: ARM:50   PWR:20   DEF:7   NUM:4   SPD:D
Break-Shooting attack to send magnetic storm

Clearshield: ARM:75   PWR:16   DEF:2   NUM:5   SPD:D
Defense-Increase defense power of ally

Pan: ARM:45   PWR:12   DEF:2   NUM:4   SPD:C
Indefensible-Make indefensible for length of time

Hunter: ARM:35   PWR:32   DEF:4   NUM:6   SPD:B
No-shot trap- Set trap for shooting parts

Tension Up: ARM:45   PWR:17   DEF:4   NUM:3   SPD:D
Extra Charge- Increase speed of movement

Deathbreak: ARM:65   PWR:24   DEF:7   NUM:3   SPD:D
Break- Shooting attack to send magnetic storm

Fracture: ARM:35   PWR:12   DEF:8   NUM:2   SPD:D
Medaforce Ctl- Seal Medaforce for a length of time

Guardian: ARM:50   PWR:0   DEF:8   NUM:3   SPD:S
Symptom Clr- Cancel symptoms added by enemy

Tyranolaser: ARM:60   PWR:30   DEF:0   NUM:2   SPD:D
Laser- Powerful shooting attack

Cover-Up: ARM:35   PWR:32   DEF:4   NUM:6   SPD:B
No-Grap Trap- Set trap for grappling parts

Head Cannon: ARM:30   PWR:17   DEF:4   NUM:8   SPD:S
Rifle- High speed shooting attack

Helmet: ARM:25   PWR:0   DEF:4   NUM:3   SPD:C
Revive- Revive broken parts

Blastgun: ARM:30   PWR:32   DEF:3   NUM:3   SPD:B
Fire- Continued fire damage with flame attack

Dogu: ARM:80   PWR:0   DEF:7   NUM:0   SPD:?
Void Explode- Void damage of missile

Peck Strike: ARM:20   PWR:85   DEF:3   NUM:3   SPD:D
Destroy- Cause great damage to defenseless enemy

Prominence: ARM:45   PWR:58   DEF:3   NUM:2   SPD:D
Beam- Powerful shooting attack

**Male Right Arm Parts**

Revolver: ARM:35   PWR:5   DEF:4   SPD:C
Rifle-High speed shooting attack  

Catch: ARM:30   PWR:9   DEF:6   SPD:A
Hold-Decrease enemy movement speed

Plus Driver: ARM:50   PWR:8   DEF:6   SPD:D
Break-Shooting attack to send magnetic storm  

Knightshield: ARM:75   PWR:6   DEF:2   SPD:D
Defense-Increase defense power of ally

Pun: ARM:45   PWR:5   DEF:2   SPD:C
Indefensible-Make indefensible for length of time

Flexorsword: ARM:35   PWR:5   DEF:6   SPD:B
Sword- High speed grappling attack

Shoot Barrel: ARM:40   PWR:3   DEF:5   SPD:C
Rifle- High speed shooting attack

Deathmissile: ARM:65   PWR:24   DEF:6   SPD:D
Missile- Attack opponent with guided missile

Past Touch: ARM:25   PWR:3   DEF:7   SPD:D
Confusion- Confuse the opponent

Canceller: ARM:50   PWR:0   DEF:7   SPD:S
Symptom Clr- Cancel symptoms added by the enemy

Megalaser: ARM:60   PWR:12   DEF:0   SPD:D
Laser- Powerful shooting attack

Ninja Dagger: ARM:30   PWR:7   DEF:3   SPD:A
Sword- High speed grappling attack

Aim Rifle: ARM:30   PWR:5   DEF:4   SPD:C
Rifle- High speed shooting attack

Helmight: ARM:20   PWR:64   DEF:3   SPD:D
Sacrifice- Sacrifice parts to cause great damage

Fire Gun: ARM:30   PWR:13   DEF:3   SPD:B
Fire- Continued damage with flame attack

Dohtack: ARM:80   PWR:0   DEF:6   SPD:?   
Void Optic- Void damage of laser beam

Dondon Punch: ARM:20   PWR:34   DEF:3   SPD:D
Destroy- Causes great damage to defenseless enemy

Ignition: ARM:30   PWR:7   DEF:3   SPD:C
Rifle- High speed shooting attack  

**Male Left Arm Parts**

Submachinegun: ARM:35   PWR:12   DEF:6   SPD:D
Gattling gun-High speed shooting attack

Twist: ARM:30   PWR:13   DEF:9   SPD:C
Hold-Decrease enemy movement speed  

Minus Driver: ARM:50   PWR:12   DEF:9   SPD:E
Break-Shooting attack to send magnetic storm

Greatshield: ARM:75   PWR:9   DEF:3   SPD:E
Defense-Increase defense power of ally

Keen: ARM:45   PWR:7   DEF:3   SPD:D
Indefensible-Make indefensible for length of time

Straw Hammer: ARM:35   PWR:17   DEF:8   SPD:C
Hammer- High speed grappling attack

Range Shooter: ARM:40   PWR:10   DEF:7   SPD:D
Gatling Gun- High speed shooting attack

Deathlaser: ARM:65   PWR:35   DEF:8   SPD:E
Laser- Powerful shooting attack

Past Feel: ARM:60   PWR:8   DEF:9   SPD:E
Extra Charge- Increase speed of movement

Recovery: ARM:50   PWR:0   DEF:10   SPD:B
Symptom Clr- Cancel symptoms added by enemy

Giga Laser: ARM:60   PWR:18   DEF:0   SPD:E
Laser- Powerful shooting attack

Ninja Blade: ARM:30   PWR:15   DEF:5   SPD:A
Sword- High speed grappling attack

Battle Rifle: ARM:30   PWR:10   DEF:6   SPD:C
Rifle- High speed shooting attack

Helming: ARM:20   PWR:96   DEF:4   SPD:E
Sacrifice- Sacrifice parts to cause great damage

Flame Gun: ARM:30   PWR:19   DEF:4   SPD:D
Fire- Continued damage with flame attack

Dohtatack: ARM:80   PWR:0   DEF:9   SPD:?
Void Gravity- Void damage of break

Dopa Punch: ARM:20   PWR:51   DEF:4   SPD:E
Destroy- Cause great damage to defenseless enemy

Explode: ARM:30   PWR:14   DEF:5   SPD:D
Gatling Gun- High speed shooting attack

**Male Leg Parts**

Ochitsuka: ARM:50   DEF:3   SPD:C
Dual Leg(SHT)-Common leg type. Good at shooting

Swick: ARM:30   DEF:6   SPD:C
Multi-Leg-Not influenced by a slope

Smacker: ARM:60   DEF:6   SPD:E
Diving-Good at underwater battles

Trojan Horse: ARM:55   DEF:2   SPD:A
Vehicle-Move quickly but fragile  

Squashbasher: ARM:45   DEF:2   SPD:S
Vehicle-Move quickly but fragile

Sharp Edge: ARM:50   DEF:4   SPD:B
Dual Leg- Common Leg type, Good at Grapple

Abductor: ARM:50   DEF:4   SPD:C
Dual Leg- Common Leg type, Good at shooting

Deathcrawler: ARM:55   DEF:6   SPD:E
Multi Leg- Not influenced by a slope

Umbilical: ARM:80   DEF:7   SPD:E
Float- Not influenced by any land form

Ace Hooves: ARM:40   DEF:7   SPD:D
Multi Leg- Not influenced by a slope

Roller Tank: ARM:105   DEF:2   SPD:E
Tank- Heavily Armored but slow

Tiptoe: ARM:45   DEF:4   SPD:A
Dual Leg- Common Leg type, Good at grapple

Howzer: ARM:45   DEF:4   SPD:B
Dual Leg- Common Leg type, Good at shooting

Helchaos: ARM:45   DEF:4   SPD:C
Dual Leg- Common leg type, Good at shooting

Red Tail: ARM:25   DEF:3   SPD:B
Flight- Good at flying but fragile

Dokan: ARM:80   DEF:6   SPD:E
Float- Not influenced by any landform

Wannafly: ARM:20   DEF:3   SPD:B
Flight- Good at flying but fragile

Fireworks: ARM:55   DEF:3   SPD:B
Dual Leg- Common Leg type, Good at shooting

**Female Head Parts**

Variablehair: ARM:40   PWR:41   DEF:5   NUM:4   SPD:D
Scouting- Increase accuracy of shots to head parts

Holy Helm: ARM:20   PWR:6   DEF:4   NUM:2   SPD:D
Full Defense- Void damages for given length of time

Pretty Face: ARM:50   PWR:0   DEF:7   NUM:5   SPD:D 
Change- Randomly change to other parts

Allrepair: ARM:30   PWR:17   DEF:9   NUM:6  SPD:E
Recovery- Recover the armor of parts

Flip: ARM:30   PWR:16   DEF:2   NUM:6   SPD:C
Freeze- Stop enemy movement with Winter Freeze

Sala-Head: ARM:30   PWR:0   DEF:7   NUM:5   SPD:C
Atk Change- Randomly change to other attack parts

Light Circuit: ARM:25   PWR:18   DEF:5   NUM:5   SPD:B
Thunder- Stop enemy movement with electric attack

**Female Right Arm Parts**

PateriVulcan: ARM:25   PWR:9   DEF:5   SPD:B
Gatling Gun- High speed shooting attack

Donar: ARM:25   PWR:5   DEF:5   SPD:D
Minute Recov- Continual Recovery of parts

Pride Viper: ARM:50   PWR:0   DEF:6   SPD:D
Change- Randomly change to other attack parts

Cure Hand: ARM:30   PWR:7   DEF:8   SPD:E
Recovery- Recover the armor of parts

Flap: ARM:30   PWR:7   DEF:2   SPD:C
Freeze- Stop enemy movement with Winter Freeze

Sala-Hand: ARM:30   PWR:0   DEF:6   SPD:C
Atk Change-Randomly change to other attack parts

Light Jab: ARM:25   PWR:8   DEF:5   SPD:B
Thunder- Stop enemy movement with electric attack

**Left Arm Parts**

Short Shot: ARM:25   PWR:11   DEF:7   SPD:B
Rifle- High speed shooting attack

Translate: ARM:25   PWR:7   DEF:7   SPD:D
Minute Recov- Continual recovery of parts

Desire Bison: ARM:50   PWR:0   DEF:8   SPD:D
Change- Randomly change to other parts

Repair Arm: ARM:30   PWR:10   DEF:11   SPD:E
Recovery- Recover the armor of parts

Flop: ARM:30   PWR:10   DEF:2   SPD:D
Freeze- Stop enemy movement with Winter Freeze

Sala-Arm: ARM:30   PWR:0   DEF:8   SPD:D
Atk Change- Randomly change to other attack parts

Light Blow: ARM:25   PWR:11   DEF:7   SPD:C
Thunder- Stop enemy movement with electric attack

**Female Leg Parts**

Flaregather: ARM:40   DEF:5   SPD:B
Dual Leg- Common leg type, Good at shooting

Petticoat: ARM:35   DEF:4   SPD:A
Dual Leg- Common leg type, Good at grapple

Queendresser: ARM:60   DEF:6   SPD:C
Float- Not influenced by any landform

Purple Fin: ARM:45   DEF:8   SPD:C
Diving- Good at underwater battles

Flavor: ARM:100   DEF:2   SPD:D
Tank- Heavily armored but slow

Sala-Tail: ARM:55   DEF:6   SPD:C
Float- Not influenced by any landform

Quick Alert: ARM:40   DEF:5   SPD:S
Dual Leg- Common leg type, Good at grapple

***Medals***

Kabuto:[It's up to you][Okay shooter][Accumulate medaforce][Fine 
shooter][Use medaforce][Attack medabots with grappling parts][Hit and 
run][Good shooter][Attack enemy partner][Attack enemy leader][Fight 
back][Great shooter][Repeat attack][Trap enemy partner][Trap enemy 
leader][Best shooter]  
 
Mermaid:[It's up to you][Okay supporter][Accumulate medaforce][Fine 
supporter][Stay close to me][Recover your leader][Fine supporter][Fight 
by focusing on medaforce][Run away][Use right arm][Dont forget 
defense][Good supporter][Use left arm][Follow me][Use head part][Great 
supporter][Best supporter]  
 
?:[It's up to you][Okay shooter][Accumulate medaforce][Use 
medaforce][Fine shooter][Dont use medaforce][Use right arm][Good 
shooter][Use left arm][Good supporter][Fight below me][Great 
shooter][Fight above me][Fight near the bottom of the stage][Aim for 
the enemy with the strongest defense][Aim for the enemy with the 
strongest attack] 
 
Monkey:[It's up to you][Okay shooter][Accumulate medaforce][Fine 
shooter][Okay supporter][Fine supporter][Hit and run away][Aim for weak 
enemy][Aim for the enemy with the strongest defense][Near enemy 
partner][Stay away from me][Near enemy leader][Run away][Dont get 
influenced by status effects][Attack medabots with effective 
parts][Dont allow recovery]  
 
Devil:[It's up to you][Use medaforce][Accumulate medaforce][Fight by 
focusing on medaforce][Use right arm][Use left arm][Use head 
part][Fight back][Attack medabots with shooting parts][Attack medabots 
with grappling parts][Dont get influenced by status effects][Attack 
medabots with effective parts][Dont allow recovery][Trap enemy 
partner][Trap enemy leader][Repeat attack]  
 
Unicorn:[It's up to you][Okay supporter][Accumulate medaforce][Stay 
close to me][Recover your leader][Fine supporter][Fight by focusing on 
medaforce][Run away][Use right arm][Dont forget defense][Use 
medaforce][Good supporter][Protect the leader][Use left arm][Great 
supporter][Best supporter]][Fight back   
 
Ghost:[It's up to you][Recover your leader][Accumulate medaforce][Dont 
use head part][Okay supporter][Fine supporter][Good supporter][Great 
supporter][Use medaforce][Run away][Fight near left of the stage][Fight 
near right of the stage][Follow me][Use right arm][Use left arm][Use 
head part]  
 
Alien:[It's up to you][Recover your leader][Accumulate 
medaforce][Protect the leader][Dont forget defense][Good shooter][Great 
shooter][Dont use medaforce][Good grappler][Fight near top of the 
stage][Great grappler][Fight near bottom of the stage][Good 
supporter][Attack enemy leader][Great supporter][Attack enemy partner]


6)b)iii)***6)b)iii) BOTH VERSIONS 6)b)iii)***6)b)iii)

**Male Head Parts**

Antenna: ARM:50   PWR:40   DEF:4   NUM:3   SPD:D
Scouting- Increase accuracy of shots to head parts

Spydertrap: ARM:30   PWR:30   DEF:7   NUM:7   SPD:B
No-grap trap- Set trap for grappling parts

Missile Base: ARM:60   PWR:30   DEF:0   NUM:2   SPD:D
Missile-Attack opponent with guided missile

New Wave: ARM:40   PWR:20   DEF:8   NUM:4   SPD:B
Wave-Decrease enemy movement speed

Grave Lane: ARM:45   PWR:50   DEF:1   NUM:4   SPD:D
Beam-Powerful shooting attack

Missile: ARM:45   PWR:40   DEF:3   NUM:3   SPD:C
Missile-Attack opponents with guided missile

Hatchin: ARM:30   PWR:22   DEF:7   NUM:4   SPD:A
Hold-Decrease enemy movement speed

Power Driver: ARM:50   PWR:20   DEF:7   NUM:4   SPD:D
Break-Shooting attack to send magnetic storm

Clearshield: ARM:75   PWR:16   DEF:2   NUM:5   SPD:D
Defense-Increase defense power of ally

Pan: ARM:45   PWR:12   DEF:2   NUM:4   SPD:C
Indefensible-Make indefensible for length of time

Hunter: ARM:35   PWR:32   DEF:4   NUM:6   SPD:B
No-shot trap- Set trap for shooting parts

Tension Up: ARM:45   PWR:17   DEF:4   NUM:3   SPD:D
Extra Charge- Increase speed of movement

Deathbreak: ARM:65   PWR:24   DEF:7   NUM:3   SPD:D
Break- Shooting attack to send magnetic storm

Fracture: ARM:35   PWR:12   DEF:8   NUM:2   SPD:D
Medaforce Ctl- Seal Medaforce for a length of time

Guardian: ARM:50   PWR:0   DEF:8   NUM:3   SPD:S
Symptom Clr- Cancel symptoms added by enemy

Tyranolaser: ARM:60   PWR:30   DEF:0   NUM:2   SPD:D
Laser- Powerful shooting attack

Cover-Up: ARM:35   PWR:32   DEF:4   NUM:6   SPD:B
No-Grap Trap- Set trap for grappling parts

Head Cannon: ARM:30   PWR:17   DEF:4   NUM:8   SPD:S
Rifle- High speed shooting attack

Helmet: ARM:25   PWR:0   DEF:4   NUM:3   SPD:C
Revive- Revive broken parts

Blastgun: ARM:30   PWR:32   DEF:3   NUM:3   SPD:B
Fire- Continued fire damage with flame attack

Dogu: ARM:80   PWR:0   DEF:7   NUM:0   SPD:?
Void Explode- Void damage of missile

Peck Strike: ARM:20   PWR:85   DEF:3   NUM:3   SPD:D
Destroy- Cause great damage to defenseless enemy

Prominence: ARM:45   PWR:58   DEF:3   NUM:2   SPD:D
Beam- Powerful shooting attack

**Male Right Arm Parts**

Sword: ARM:35   PWR:7   DEF:5   SPD:B
Sword-High speed grappling attack

Cheapertrap: ARM:30   PWR:12   DEF:6   SPD:B
No-grap trap-Set trap for grappling parts

Intermissile: ARM:60   PWR:12   DEF:0   SPD:D
Missile-Attack opponent with guided missile

Clinch Wave: ARM:40   PWR:8   DEF:7   SPD:B
Wave-Decrease enemy movement speed

Judge Shield: ARM:70   PWR:6   DEF:2   SPD:D
Defense-Increase defense power of ally

Revolver: ARM:35   PWR:5   DEF:4   SPD:C
Rifle-High speed shooting attack  

Catch: ARM:30   PWR:9   DEF:6   SPD:A
Hold-Decrease enemy movement speed

Plus Driver: ARM:50   PWR:8   DEF:6   SPD:D
Break-Shooting attack to send magnetic storm  

Knightshield: ARM:75   PWR:6   DEF:2   SPD:D
Defense-Increase defense power of ally

Pun: ARM:45   PWR:5   DEF:2   SPD:C
Indefensible-Make indefensible for length of time

Flexorsword: ARM:35   PWR:5   DEF:6   SPD:B
Sword- High speed grappling attack

Shoot Barrel: ARM:40   PWR:3   DEF:5   SPD:C
Rifle- High speed shooting attack

Deathmissile: ARM:65   PWR:24   DEF:6   SPD:D
Missile- Attack opponent with guided missile

Past Touch: ARM:25   PWR:3   DEF:7   SPD:D
Confusion- Confuse the opponent

Canceller: ARM:50   PWR:0   DEF:7   SPD:S
Symptom Clr- Cancel symptoms added by the enemy

Megalaser: ARM:60   PWR:12   DEF:0   SPD:D
Laser- Powerful shooting attack

Ninja Dagger: ARM:30   PWR:7   DEF:3   SPD:A
Sword- High speed grappling attack

Aim Rifle: ARM:30   PWR:5   DEF:4   SPD:C
Rifle- High speed shooting attack

Helmight: ARM:20   PWR:64   DEF:3   SPD:D
Sacrifice- Sacrifice parts to cause great damage

Fire Gun: ARM:30   PWR:13   DEF:3   SPD:B
Fire- Continued damage with flame attack

Dohtack: ARM:80   PWR:0   DEF:6   SPD:?   
Void Optic- Void damage of laser beam

Dondon Punch: ARM:20   PWR:34   DEF:3   SPD:D
Destroy- Causes great damage to defenseless enemy

Ignition: ARM:30   PWR:7   DEF:3   SPD:C
Rifle- High speed shooting attack

**Male Left Arm Parts**

Pipo Hammer: ARM:35   PWR:19   DEF:7   SPD:C
Hammer-High speed grappling attack

Cheaptrap: ARM:30   PWR:18   DEF:9   SPD:D
No-grap trap-Set trap for grappling parts

Guidemissile: ARM:60   PWR:18   DEF:0   SPD:E
Missile-Attack opponent with guided missile

Nibble Wave: ARM:40   PWR:12   DEF:10   SPD:D
Wave-Decrease enemy movement speed

Crime Stick: ARM:35   PWR:3   DEF:3   SPD:E
Ineffective-Make parts unusable for length of time

Submachinegun: ARM:35   PWR:12   DEF:6   SPD:D
Gattling gun-High speed shooting attack

Twist: ARM:30   PWR:13   DEF:9   SPD:C
Hold-Decrease enemy movement speed  

Minus Driver: ARM:50   PWR:12   DEF:9   SPD:E
Break-Shooting attack to send magnetic storm

Greatshield: ARM:75   PWR:9   DEF:3   SPD:E
Defense-Increase defense power of ally

Keen: ARM:45   PWR:7   DEF:3   SPD:D
Indefensible-Make indefensible for length of time

Straw Hammer: ARM:35   PWR:17   DEF:8   SPD:C
Hammer- High speed grappling attack

Range Shooter: ARM:40   PWR:10   DEF:7   SPD:D
Gatling Gun- High speed shooting attack

Deathlaser: ARM:65   PWR:35   DEF:8   SPD:E
Laser- Powerful shooting attack

Past Feel: ARM:60   PWR:8   DEF:9   SPD:E
Extra Charge- Increase speed of movement

Recovery: ARM:50   PWR:0   DEF:10   SPD:B
Symptom Clr- Cancel symptoms added by enemy

Giga Laser: ARM:60   PWR:18   DEF:0   SPD:E
Laser- Powerful shooting attack

Ninja Blade: ARM:30   PWR:15   DEF:5   SPD:A
Sword- High speed grappling attack

Battle Rifle: ARM:30   PWR:10   DEF:6   SPD:C
Rifle- High speed shooting attack

Helming: ARM:20   PWR:96   DEF:4   SPD:E
Sacrifice- Sacrifice parts to cause great damage

Flame Gun: ARM:30   PWR:19   DEF:4   SPD:D
Fire- Continued damage with flame attack

Dohtatack: ARM:80   PWR:0   DEF:9   SPD:?
Void Gravity- Void damage of break

Dopa Punch: ARM:20   PWR:51   DEF:4   SPD:E
Destroy- Cause great damage to defenseless enemy

Explode: ARM:30   PWR:14   DEF:5   SPD:D
Gatling Gun- High speed shooting attack

**Male Leg Parts**

Tatacker: ARM50   DEF:4   SPD:B
Dual Leg (GRP)-Common leg type. Good at grapple

Multi-leg: ARM30   DEF:6   SPD:C
Multi Leg-Not influenced by a slope

Limptank: ARM:115   DEF:0   SPD:E
Tank-Heavily armored but slow

Fishtail: ARM:55   DEF:7   SPD:D
Diving-Good at underwater battles

Protoauto: ARM:45   DEF:1   SPD:S
Vehicle-Move quickly but fragile

Ochitsuka: ARM:50   DEF:3   SPD:C
Dual Leg(SHT)-Common leg type. Good at shooting

Swick: ARM:30   DEF:6   SPD:C
Multi-Leg-Not influenced by a slope

Smacker: ARM:60   DEF:6   SPD:E
Diving-Good at underwater battles

Trojan Horse: ARM:55   DEF:2   SPD:A
Vehicle-Move quickly but fragile  

Squashbasher: ARM:45   DEF:2   SPD:S
Vehicle-Move quickly but fragile

Sharp Edge: ARM:50   DEF:4   SPD:B
Dual Leg- Common Leg type, Good at Grapple

Abductor: ARM:50   DEF:4   SPD:C
Dual Leg- Common Leg type, Good at shooting

Deathcrawler: ARM:55   DEF:6   SPD:E
Multi Leg- Not influenced by a slope

Umbilical: ARM:80   DEF:7   SPD:E
Float- Not influenced by any land form

Ace Hooves: ARM:40   DEF:7   SPD:D
Multi Leg- Not influenced by a slope

Roller Tank: ARM:105   DEF:2   SPD:E
Tank- Heavily Armored but slow

Tiptoe: ARM:45   DEF:4   SPD:A
Dual Leg- Common Leg type, Good at grapple

Howzer: ARM:45   DEF:4   SPD:B
Dual Leg- Common Leg type, Good at shooting

Helchaos: ARM:45   DEF:4   SPD:C
Dual Leg- Common leg type, Good at shooting

Red Tail: ARM:25   DEF:3   SPD:B
Flight- Good at flying but fragile

Dokan: ARM:80   DEF:6   SPD:E
Float- Not influenced by any landform

Wannafly: ARM:20   DEF:3   SPD:B
Flight- Good at flying but fragile

Fireworks: ARM:55   DEF:3   SPD:B
Dual Leg- Common Leg type, Good at shooting

**Female Head Parts**

Variablehair: ARM:40   PWR:41   DEF:5   NUM:4   SPD:D
Scouting- Increase accuracy of shots to head parts

Holy Helm: ARM:20   PWR:6   DEF:4   NUM:2   SPD:D
Full Defense- Void damages for given length of time

Pretty Face: ARM:50   PWR:0   DEF:7   NUM:5   SPD:D 
Change- Randomly change to other parts

Allrepair: ARM:30   PWR:17   DEF:9   NUM:6  SPD:E
Recovery- Recover the armor of parts

Flip: ARM:30   PWR:16   DEF:2   NUM:6   SPD:C
Freeze- Stop enemy movement with Winter Freeze

Sala-Head: ARM:30   PWR:0   DEF:7   NUM:5   SPD:C
Atk Change- Randomly change to other attack parts

Light Circuit: ARM:25   PWR:18   DEF:5   NUM:5   SPD:B
Thunder- Stop enemy movement with electric attack

**Female Right Arm Parts**

PateriVulcan: ARM:25   PWR:9   DEF:5   SPD:B
Gatling Gun- High speed shooting attack

Donar: ARM:25   PWR:5   DEF:5   SPD:D
Minute Recov- Continual Recovery of parts

Pride Viper: ARM:50   PWR:0   DEF:6   SPD:D
Change- Randomly change to other attack parts

Cure Hand: ARM:30   PWR:7   DEF:8   SPD:E
Recovery- Recover the armor of parts

Flap: ARM:30   PWR:7   DEF:2   SPD:C
Freeze- Stop enemy movement with Winter Freeze

Sala-Hand: ARM:30   PWR:0   DEF:6   SPD:C
Atk Change-Randomly change to other attack parts

Light Jab: ARM:25   PWR:8   DEF:5   SPD:B
Thunder- Stop enemy movement with electric attack

**Left Arm Parts**

Short Shot: ARM:25   PWR:11   DEF:7   SPD:B
Rifle- High speed shooting attack

Translate: ARM:25   PWR:7   DEF:7   SPD:D
Minute Recov- Continual recovery of parts

Desire Bison: ARM:50   PWR:0   DEF:8   SPD:D
Change- Randomly change to other parts

Repair Arm: ARM:30   PWR:10   DEF:11   SPD:E
Recovery- Recover the armor of parts

Flop: ARM:30   PWR:10   DEF:2   SPD:D
Freeze- Stop enemy movement with Winter Freeze

Sala-Arm: ARM:30   PWR:0   DEF:8   SPD:D
Atk Change- Randomly change to other attack parts

Light Blow: ARM:25   PWR:11   DEF:7   SPD:C
Thunder- Stop enemy movement with electric attack

**Female Leg Parts**

Flaregather: ARM:40   DEF:5   SPD:B
Dual Leg- Common leg type, Good at shooting

Petticoat: ARM:35   DEF:4   SPD:A
Dual Leg- Common leg type, Good at grapple

Queendresser: ARM:60   DEF:6   SPD:C
Float- Not influenced by any landform

Purple Fin: ARM:45   DEF:8   SPD:C
Diving- Good at underwater battles

Flavor: ARM:100   DEF:2   SPD:D
Tank- Heavily armored but slow

Sala-Tail: ARM:55   DEF:6   SPD:C
Float- Not influenced by any landform

Quick Alert: ARM:40   DEF:5   SPD:S
Dual Leg- Common leg type, Good at grapple

***Medals***

Kabuto:[It's up to you][Okay shooter][Accumulate medaforce][Fine 
shooter][Use medaforce][Attack medabots with grappling parts][Hit and 
run][Good shooter][Attack enemy partner][Attack enemy leader][Fight 
back][Great shooter][Repeat attack][Trap enemy partner][Trap enemy 
leader][Best shooter]  
 
Kuwagata:[It's up to you][Okay grappler][Accumulate medaforce][Fine 
grappler][Use medaforce][Attack medabots with shooting parts][Hit and 
run away][Good grappler][Attack enemy partner][Attack enemy 
leader][Fight back][Great grappler][Repeat attack][Trap enemy 
partner][Trap enemy leader][Best grappler]  
 
Mermaid:[It's up to you][Okay supporter][Accumulate medaforce][Fine 
supporter][Stay close to me][Recover your leader][Fine supporter][Fight 
by focusing on medaforce][Run away][Use right arm][Dont forget 
defense][Good supporter][Use left arm][Follow me][Use head part][Great 
supporter][Best supporter]  
 
?:[It's up to you][Okay shooter][Accumulate medaforce][Use 
medaforce][Fine shooter][Dont use medaforce][Use right arm][Good 
shooter][Use left arm][Good supporter][Fight below me][Great 
shooter][Fight above me][Fight near the bottom of the stage][Aim for 
the enemy with the strongest defense][Aim for the enemy with the 
strongest attack]  
 
Spider:[It's up to you][Run away][Accumulate medaforce][Use right 
arm][Okay supporter][Use left arm][Fine supporter][Good supporter][Near 
enemy partner][Use head part][Near enemy leader][Aim for the enemy with 
the strongest attack][Dont get influenced by status effects][Attack 
medabots with effective parts][Dont allow recovery][Aim for weak enemy]  
 
Bear:[It's up to you][Use medaforce][Accumulate medaforce][Use right 
arm][Okay grappler][Use left arm][Fine grappler][Near enemy leader][Use 
head part][Good grappler][Dont forget defense][Protect the 
leader][Great grappler][Hit and run away][Fight back][Best grappler]  
 
Monkey:[It's up to you][Okay shooter][Accumulate medaforce][Fine 
shooter][Okay supporter][Fine supporter][Hit and run away][Aim for weak 
enemy][Aim for the enemy with the strongest defense][Near enemy 
partner][Stay away from me][Near enemy leader][Run away][Dont get 
influenced by status effects][Attack medabots with effective 
parts][Dont allow recovery]  
 
Devil:[It's up to you][Use medaforce][Accumulate medaforce][Fight by 
focusing on medaforce][Use right arm][Use left arm][Use head 
part][Fight back][Attack medabots with shooting parts][Attack medabots 
with grappling parts][Dont get influenced by status effects][Attack 
medabots with effective parts][Dont allow recovery][Trap enemy 
partner][Trap enemy leader][Repeat attack]  
 
Unicorn:[It's up to you][Okay supporter][Accumulate medaforce][Stay 
close to me][Recover your leader][Fine supporter][Fight by focusing on 
medaforce][Run away][Use right arm][Dont forget defense][Use 
medaforce][Good supporter][Protect the leader][Use left arm][Great 
supporter][Best supporter]][Fight back  
 
Pheonix:[It's up to you][Recover your leader][Accumulate 
medaforce][Fight by focusing on medaforce][Okay supporter][Fine 
supporter][Good supporter][Use head part][Dont use head part][Dont 
allow recovery][Aim for the enemy with the strongest defense][Use 
medaforce][Hit and run][Attack medabots with shooting parts][Attack 
medabots with grappling parts]  
 
Ghost:[It's up to you][Recover your leader][Accumulate medaforce][Dont 
use head part][Okay supporter][Fine supporter][Good supporter][Great 
supporter][Use medaforce][Run away][Fight near left of the stage][Fight 
near right of the stage][Follow me][Use right arm][Use left arm][Use 
head part]  
 
Alien:[It's up to you][Recover your leader][Accumulate 
medaforce][Protect the leader][Dont forget defense][Good shooter][Great 
shooter][Dont use medaforce][Good grappler][Fight near top of the 
stage][Great grappler][Fight near bottom of the stage][Good 
supporter][Attack enemy leader][Great supporter][Attack enemy partner]

 
6)c)***6)c) MEDAPARTS/MEDALS LOCATIONS 6)c)***6)c)

   I will add this data on in about a week! Just wait for an update of 
my FAQ!


7)***7) ORIGINAL COMBINATIONS 7)***7)

Name:      Acehorn 
Head:      Guardian
Right Arm: Canceller
Left Arm:  Recovery 
Legs:      Acehooves

Name:      Arcbeetle
Head:      Prominence
Right Arm: Ignition
Left Arm:  Explode
Legs:      Fireworks

Name:      Babbyblu
Head:      Fracture
Right Arm: Past Touch
Left Arm:  Past Feel
Legs:      Umbilical 

Name:      Belzelga
Head:      Helmet
Right Arm: Helmight
Left Arm:  Helming
Legs:      Helchaos

Name:      Brass
Head:      Variablehair
Right Arm: PateriVulcan
Left Arm:  Short Shot
Legs:      Flaregather

Name:      Cleobattler
Head:      Pretty Face
Right Arm: Pride Viper
Left Arm:  Desire Bison
Legs:      Queen Dresser

Name:      Crimson King
Head:      Pack Strike
Right Arm: Dondon Punch
Left Arm:  Dopa Punch
Legs:      Wanafly

Name:      Giggly Jelly
Head:      Missile Base
Right Arm: Intermissile
Left Arm:  Guidemissile
Legs:      Limptank

Name:      Gorem-2
Head:      Dogu
Right Arm: Dohtack
Left Arm:  Dohtatack
Legs:      Dokan

Name:      Krosserdog
Head:      Head Cannon
Right Arm: Aim Rifle
Left Arm:  Battle Rifle
Legs:      Howzer

Name:      Mega-Emperor 
Head:      Deathbreak
Right Arm: Deathmissile
Left Arm:  Deathlaser
Legs:      Deathcrawler

Name:      Monoklar
Head:      Grave Lane
Right Arm: Crime Stick
Left Arm:  Judge Shield
Legs:      Protoauto

Name:      Neutranurse
Head:      Holy Helm
Right Arm: Donor
Left Arm:  Translate
Legs:      Petticoat

Name:      Nin-Ninja
Head:      Cover-Up
Right Arm: Ninja Dagger
Left Arm:  Ninja Sword
Legs:      Tiptoe 

Name:      Oceana
Head:      All Repair
Right Arm: Cure Hand
Left Arm:  Repair Arm
Legs:      Purple Fin

Name:      Orkamar
Head:      New Wave
Right Arm: Clinch Wave
Left Arm:  Nibble Wave
Legs:      Fishtail

Name:      Peppercat
Head:      Lightcircuit
Right Arm: Light Jab
Left Arm:  Light Blow
Legs:      Quick Alert

Name:      Phoenix
Head:      Blastgun
Right Arm: Fire Gun
Left Arm:  Flame Gun
Legs:      Red Tail

Name:      Rokusho
Head:      Antenna
Right Arm: Sword
Left Arm:  Pipo Hammer
Legs:      Tatacker

Name:      Saldron
Head:      Sala-Head
Right Arm: Sala-Hand
Left Arm:  Sala-Arm
Legs:      Sala-Tail

Name:      Snowbro
Head:      Flip
Right Arm: Flap
Left Arm:  Flop
Legs:      Flavor

Name:      Spidar
Head:      Sydertrap
Right Arm: Cheapertrap
Left Arm:  Cheaptrap
Legs:      Multi-Leg

Name:      Sumilidon
Head:      Hunter
Right Arm: Flexorsword
Left Arm:  Straw Hammer
Legs:      Sharpedge

Name:      Totalizer
Head:      Tyranolaser
Right Arm: Megalaser
Left Arm:  Gigalaser
Legs:      Rollertank

Name:      Warbandit
Head:      Tension Up
Right Arm: Shootbarrel
Left Arm:  Rangeshooter
Legs:      Abductor


8)***8) GOOD COMBINATIONS 8)***8)

    At the moment, there are several medafighters, struggling, stuck on 
stages, not knowing what parts to use. That's why I made this section 
of my FAQ! I got people on the message board to post good combinations 
of parts for the rest of the public. If you think that you have a good 
combination, email me at diss_master@hotmail.com. Remember to visit 
section 2 of this FAQ, MY RULES, before you email me, otherwise your 
message might be deleted and you might be blocked from my email list. 
Well with no further interruptions, lets see the combinations already 
submitted!

1)	Submitted by Cloud Blazer
    Medal:      Devil
    Head:       Blast Gun
    Left Arm:   Revolver 
    Right Arm:  Dopa Punch
    Legs:       Abductor/Sharpedge

DiSsMaStEr's Opinion:
    It looks like an attacking set to me. You use the revolver the 
whole time! That is unless the enemy comes to you. What you can do is 
use the revolver and stand on a small platform. When the enemy comes to 
attack you, BAAM! Dopa Punch away at them. Once your dopa punch gets 
knocked out, you can use the exact same strategy, but this time with 
blast gun! It works like a charm. And now, lets make something 
impossible. Lets say that you always miss. You cannot hit them. Just 
shoot at them with the revolver and run away when they get close. The 
"Coward Hit" technique works great!

2)	Submitted by Wind Drake
    Medal:      Kabuto 
    Head:       Missile 
    Left Arm:   Flame Gun
    Right Arm:  Sword/Megalaser 
    Legs:       Swick

DiSsMaStEr's Opinion:
    The only thing which takes this sets name out of the "hit and run" 
or "coward hit" categories is its legs. Where to run to?? So I guess 
that this set is a head on attacker! Always start out with launching a 
missile when they get to close! I would suggest the sword over 
megalaser in this set. When the time comes, the megalaser wont do much 
because you have to charge it up. Just take the sword and knock your 
opponent 2 times and voila! I've examined this set and it looks to me 
that the sword is basic attack. The let arm can be one of the most 
useful parts in this set, even better than the medaforce at times. 
Everyone knows that when you are knocked down to the ground, you become 
invincible for a brief amount of time. If you are knocked down, right 
when you get up, with the invincibility at your side, use your flame 
gun right away. Your opponent will be burned and you will cause massive 
damage. Then its just a moment of time till you win the match!

3)	Submitted by GnRipper
    Medal:      Devil
    Head:       Holy helm
    Left Arm:   Light Jab
    Right Arm:  Light Blow
    Legs:       Quick Alert

GnRipper's explanation: 
    Paralyze your enemy with one of your claws then use your Medaforce. 
^_^

DiSsMaStEr's Opinion:
    I really did not like this set that much, but it is a unique set 
and to me has a very unusual explanation to it. What I think is that 
the only way to be effective by using this set is to use either the 
right or left arms and then run away and charge up your medaforce. 
Repeat the same process over and over. Once your medaforce is charged, 
you go to them and use either your left or right arm then knock them 
with the medaforce! Very basic if you ask me.



4)    Submitted by Achwyn 
    Medal:       Kuwagata
    Head:        Blast gun 
    Left Arm:    Helming
    Right Arm:   Dondon Punch 
    Legs:        Tatacker

Achwyn's Explanation:
    Slow, but good for offensive power. One good undefended shot will 
take off a part. Good to have a partner with a helmet to keep the 
helming.

DiSsMaStEr's Opinion:
    I have to go with Achwyn's opinion on this one. If you have a 
partner with helmet, then this set will be very useful! I myself used 
to use this set. I stopped using it once I started writing this FAQ. I 
was experimenting with different parts. I recommend this set to who 
ever is an advanced player! DO NOT, I repeat DO NOT use this set if you 
are a beginner!

5)    Submitted by TZJA
    Medal:     Devil/Alien/Phoenix
    Head:      Blast Gun 
    Left Arm:  Flame Gun 
    Right Arm: Fire Gun 
    Legs:      Sharpedge 
 
TZJA's Explanation:
    Looks like Pheonix but is really effective. This Medabot can do 
continual damage an may even KO an opponent in a single shot (that 
happened to me VS. Squidguts) 

DiSsMaStEr's Opinion:
    This is a wonderful set! I myself prefer this set with the 
kuwagata/devil medals. If you are a beginner and really keep on losing, 
try this set! The legs are fast, so you can use the hit and run 
technique, and whenever you want, you can cause burn! What you should 
do with this set is burn your opponent, and then just run away and wait 
for the burn to wear off before you burn them again! It works great! If 
the opponent has a healing partner with them, then forget running away! 
Keep on burning them! It does great damage!

6)  Submitted by Storm1210
    Medal:     Kuwagata 
    Head:      Antenna 
    Left Arm:  Flame Gun
    Right Arm: Sword 
    Legs:      Sharp Edge

Storm1210's Explanation:
    Kuwagata: Good at grapple, Sword: Good at grapple, Flame Gun: 
Powerful continuous damage for a short while, Sharpedge: Good GRP and 
speed, Antenna: Good if you need head hits.

DiSsMaStEr's Opinion:
    I think that this set is straight forward. I do not suggest using 
this if you are an advanced player. It will be helpful to someone who 
is not used to the play or who is just not good, in other words a 
beginner/newb.



9)***9) HALL OF FAME 9)***9)

This Section is for any players that have played either version or both 
versions of Medabots AX. All you need to do is be a pure gamer and 
provide me with the following information: Your name (gamefaqs username 
is fine), the version/s you played, number of parts you have and the 
number of medals you have. And that's it! Even if you have like 50/120 
parts, you can be in the hall of fame! So jus email me at 
diss_master@hotmail.com with your info and I'll put you on. This is who 
I have on the hall of fame so far.

Name: DiSsMaStEr (me!)
Version/s: Both
Parts: 120/120 
Medals: 12/12

Name: Master Sunny
Version/s: Metabee
Parts: 120/120 
Medals: 12/12

Name: bushido052577
Version/s: Both
Parts: 120/120 
Medals: 12/12

Name: HeartBreakAsian
Version/s: Both
Parts: 120/120 
Medals: 12/12


10)***10) CREDITS 10)***10)

    There are a few people who have helped me with this FAQ! In this 
section of the FAQ, I will acknowledge them! At the moment, the people 
that helped me with the good combinations section are already 
acknowledged. Their names are beside their combinations. I would still 
like to thank them for making that section of the FAQ possible.

    There is one person whom I have to acknowledge! He helped me with 
SO much stuff! Firstly, he helped me with ALL the panels! Secondly, he 
helped me with the descriptions of the exclusive medals in the metabee 
version! Without him, many parts in this FAQ would not be possible! I 
would like to thank him once again! Thanks advancewaraddict!

	I would like to also give credit to my best friend Master Sunny 
who first encouraged me to write a faq, and I would also like to give 
credit to bballmaniac15 who gave me the push I needed to pick up this 4 
month old faq and finish it! And I'd also like to thank Larry Gelberg 
for the font Larry3d. 

	I would also like to thank my little brother Amyn for all of his 
support, and not being an idiot this whole time and leaving me alone in 
peace so that I can write this faq! If he never left me alone, the most 
you'd see in this faq would be a walkthrough for the first stage! (damn 
he gets annoying sometimes!) 

    Those are all the credits for now...oh and btw, I would like to 
thank gamefaqs for posting this FAQ, and CjayC for making Gamefaqs! And 
I would like to thank Natsume for making this game! That's about it! 

11)***11) LEGAL STUFF 11)***11)

    This document is the property of diss_master@hotmail.com, and is 
copyright 2002-2003. Reproduction of this FAQ in any way at all is 
prohibited without the consent of its author. The only place this FAQ 
should be available at, at this moment, is:

www.gamefaqs.com

    Individuals may ONLY use this FAQ for personal purposes. You may 
print out this document if you please, but you cannot take ANY credit 
for it and you cannot sell it for money. You may not alter this 
document in any way whatsoever. If you would like to post this document 
on your website, ask permission from the author of this document.

"Uv Jus Been DiSsD aNd DiSsMiSsD" - DiSsMaStEr