The Lord of the Rings: The Fellowship of the Ring

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Platform - Game Boy Advance
Genre - Role-Playing
Developer - Pocket Studios

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Author - RandomCap
Date Last Updated - 12-24-7
Version - Final
File Size - 68.5KB

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=================
Table of Contents
=================
Introduction . . . INTRO
Version History . . . VERHS
Controls . . . CONTR
Items, Weapons, and Armor. . . IWARM
Bestiary . . . BESTI
Characters. . . CHARA
Walkthrough . . . WALKT
Extras . . . EXTRA
FAQS . . . FAQS
Contact Information . . . COINF
Legal Information . . . LEGIN
=================

============
Introduction	INTRO
============
     Well what an old game this is. I was going through my drawer full 
of old Game Boy Advance games when I came across this little girl. I 
haven't played it in ages and decided I'd give it a shot. While on some 
websites I noticed they either didn't have a walkthrough for this game 
or the other ones didn't really help that much. So here I am to the few 
of you who still play this game.
     The game is turn-based meaning you take turns attacking. There are 
really not that many weapons you can use for each class and when you 
get the whole Fellowship it feels like you're a god till you get into 
your first fight in Moria and half your party dies. Fighting is hard 
but it is easy to overcome if you have some of your lesser party 
members heal.
     If you like the RPG game style you will either like this game or 
hate it. You don't level up any of your guys by fighting and fighting 
enemies does you no good expect to get past them. If you don't have 
this game do not go out and go looking for it unless you just happen to 
come across it and it is under five dollars.

===============
Version History	VERHS
===============
Version 1.00 - December 24, 2007 - File Size/68.5KB - One and only 
update. I have done everything and hopefully anything you can do in 
this game. This was meant to help you while killing some time for me. 
If you have any questions feel free to e-mail me and the bottom of this 
walkthrough.

========
Controls	CONTR
========
Basic Controls
--------------
A button - Action
L button - Open Fellowship Menu
R button - Open Inventory Menu
D-pad - Move Character Around
Start - Pause

------
Combat
------
A button - Select item / target enemy or ally
B button - Cancel
D-pad - Move Cursor
Start - Pause

---------
Inventory
---------
A button - Select Item / Accept
B button - Cancel
D-pad - Move Cursor / Change
Start - Pause

=========================
Items, Weapons, and Armor	IWARM
=========================
Healing Items
-------------
Athelas- Restores 10 HP.

Blue Mushroom- Restores 7 HP.

Draught- Restores 3 HP.

Health Potion- Restores 15 HP.

Lembas- Restores 12 HP.

Miruvor- Restores 40 HP.

Orc Liquid- Restores 20 HP.

Red Mushroom- Restores 8 HP.

Sandwiches- Restores 6 HP.

Yellow Mushroom- Restores 14 HP.

-----------
Quest Items
-----------
Acorns- Used in solving riddles.

Acorn Necklace- A necklace made from acorns.

Blue Feather- A feather for Tom Bombadil's hat.

Bog Shoes- Shoes that allow you to pass through swampy areas.

Box of Earth- A gift given to Sam from Galadriel.

Bronze Coin- Used in buying items.

Cabbage- Can be sold or used to hold down switches.

Dried Leaves- Used to make pipeweed.

Elfstone- A gem lost by an Elf in Rivendell.

Elven Cloaks- Made from Silk Cocoons.

Empty Phial- An empty bottle used when making potions.

Gold Coin- Used in buying items, worth three bronze coins.

Hazelnuts- An ingredient to cure Frodo.

Lady Arwen's Amulet- A gift given to Frodo from Arwen.

Letter to Amos Appledore- A message from Mr. Bracegirdle.

Letter to Bikli Rainshield- A message from Wickli Rainshield.

Letter to Sancho Proudfoot- A message from Mr. Took.

Longbottom Leaf- A type of pipeweed.

Mallorn Seed- Is used to tend the forest in Lothlorien.

Necklace- A necklace stolen by a couple of thieves.

Old Toby- A type of pipeweed.

Phial of Galadriel- A gift given to Frodo from Galadriel.

Rune A- A rune that is used in Moria to break magical seals.

Rune D- A rune that is used in Moria to break magical seals.

Rune E- A rune that is used in Moria to break magical seals.

Rune F- A rune that is used in Moria to break magical seals.

Rune G- A rune that is used in Moria to break magical seals.

Rune I- A rune that is used in Moria to break magical seals.

Rune N- A rune that is used in Moria to break magical seals.

Rune O- A rune that is used in Moria to break magical seals.

Rune R- A rune that is used in Moria to break magical seals.

Silk Cocoon- Used to make Elven Cloaks.

Silver Spoons- A going away present.

Southern Star- A type of pipeweed.

Watercress- An ingredient to cure Frodo.

Willow Withies- Used to make a walking stick and freeing Hobbits.

-------
Weapons
-------
Anduril (A) - Damage 5-10

Axe (G) - Damage 4-6

Barrow-Blades (H) - Damage 1-5

Bow (Ranged) (A, L) - Damage 3-4

Bow of Galadriel (A, G, L) - Damage 4-8

Dagger (H) - Damage 2-4

Durin's Axe (G) - Damage 8-10

Elven Bow (Ranged) (A, L) - Damage 4-7

Elven Dagger (H) - Damage 3-5

Elf Fountain (Ranged) (Item) - Damage 10-10

Fine Axe (G) - Damage 5-7

Fine Bow (Ranged) (A, L) - Damage 4-6

Fine Dagger (H) - Damage 2-5

Fine Sling (Ranged)(H) - Damage 2-5

Fine Sword (A, B, L, W) - Damage 4-8

Gandalf's Staff (Ranged) (W) - Damage 4-6

Glamdring (W) - Damage 4-8

Knife for the Dead (H) - Damage 1-7

Narsil (A) - Damage 1-2

Orc Biter (A, B, L, W) - Damage 5-9

Sling (Ranged) (H) - Damage 1-5

Spider Slicer (A, B, L, W) - Damage 5-9

Squib (Ranged) (Item) - Damage 10-10

Stick (H) - Damage 1-2

Sting (F) - Damage 2-8

Sunstar (Ranged) (E) - Damage 10-10

Sword (A, B, L, W) - Damage 2-8

Troll's Curse (A, B, L, W) - Damage 5-9

A equals Aragorn
B equals Boromir
E equals everyone
F equals Frodo
W equals Gandalf
G equals Gimli
H equals Hobbits
L equals Legolas

-----
Armor
-----
Bilbo's Mithril Coat (F) - Defense 7

Boots (E) - Defense 0

Chain Mail (A, B, L, M) - Defense 4

Elven Leather Armor (A, B, L, M) - Defense 3

Fine Small Chain Mail (G, H) - Defense 5

Fine Small Leather Armor (G, H) - Defense 2

Helmet (A, B, G, L, M) - Defense 1

Leather Armor (A, B, L, M) - Defense 1

Normal Shield (A, B, G, L) - Defense 1

Old Boot (E) - Defense 0

Small Dwarf Chain Mail (G, H) - Defense 6

Small Elven Leather Armor (G, H) - Defense 3

Small Helmet (H) - Defense 1

Small Leather Armor (G, H) - Defense 1

Small Shield (H) - Defense 1

A equals Aragorn
B equals Boromir
E equals everyone
F equals Frodo
G equals Gimli
H equals Hobbits
L equals Legolas
M equals Merry

========
Bestiary	BESTI
========
Barrow-wight
 Damage: 2-4
   Health: 15
     Skill: 12
The undead that hunt the Barrow-downs, they are weak but when in masses 
they can cause trouble. With only the Hobbits fighting them though they 
can pick a fight so avoid them at all costs if you want to save some of 
your health potions for later on.

Goblin
 Damage: 2-8
   Health: 12
     Skill: 10
Goblins are lesser creatures, there are many and they live in Moria 
were they overthrew the Dwarves. They are not that strong health wise 
but a group of them can easier overthrow any challenger. 

Olog-hai
 Damage: 5-10
   Health: 50
     Skill: 21
Olog-hai is not to be messed with, they pack a mean punch, and one of 
them can easier take out a member of the Fellowship if not taken 
seriously.

Orc Commander
 Damage: 4-8
   Health: 20
     Skill: 17
Orc Commanders are rare but are that much of a treat. There like Orcs 
expect that there skill is far higher than any first class Orc.

Orcs
 Damage: 4-8
   Health: 20
     Skill: 13, 14, 15
Orcs, the main treat that the Fellowship faces after leaving Rivendell. 
There are many and they do pack a nasty punch if not eliminated 
quickly.

Spiders
 Damage: 2-4
   Health: 8, 10, 12
     Skill: 8, 9, 11
Spiders are what the Hobbits face early on during the Old Forest. There 
not hard but yet fighting to many of these creatures too much will 
lower your health to a point near death.

Trailing Plant
 Damage: 1-2
   Health: 2
     Skil: 2
Trailing Plants are a sad thing; they live in the Old Forest and wait 
till you get close enough to attack you. They only take one hit to 
defeat but they do get really annoying really quick.

Troll
 Damage: 5-10
   Health: 40
     Skill: 19
Trolls are a nasty bunch that early on in the game they will take down 
one of the Hobbits in no time. They should be avoided at all costs 
unless you must fight one.

Warg
 Damage: 2-4
   Health: 30
     Skill: 18
Wargs are also a creature that in a pack are deadly. They don't hurt 
much at all but there health is what keeps them kicking and attacking.

==========
Characters	CHARA
==========
The Fellowship
--------------
Frodo Baggins / Hobbit
Frodo Baggins is an orphan who was adopted by Bilbo Baggins. Frodo has 
been given the One Ring by Bilbo before he left on his final adventure. 
After Gandalf tells Frodo of the horror of the One Ring Frodo sets off 
on his own adventure to destroy the One Ring in the fires of Mount 
Doom.

Samwise Gamgee / Hobbit
Also known as Sam he is a gardener for the Hobbits in the Shire. Sam is 
a curious Hobbit who likes to hear about the world around him. Sam's 
good nature and common sense will assist Frodo on the journey ahead.

Meriadoc Brandybuck / Hobbit
Also known as Merry he is the son of the Master of Buckland. Merry was 
born a natural leader but his pranks with Pippin get the best of him at 
times as he is thrown into an adventure with Frodo and the gang.

Peregrin Took / Hobbit
Also known as Pippin he is the son of Thain, a military commander of 
the Shire. Pippin is one of Frodo's closest friends and being born with 
so much privilege Pippin and Merry tend to get into a bit of trouble.

Gandalf the Grey / Wizard
Gandalf is one of the five Wizards sent to Middle-earth to help the 
free people fight back against Sauron. Not much is known about Gandalf 
but that he has traveled across Middle-earth countless times and sees 
great things in the most unlucky people.

Aragorn / Men
Also known as Strider the Ranger he has roamed Middle-earth defending 
the free people in the time of need. Aragorn is an old friend of 
Gandalf and later pledged his life to protect Frodo to see that the 
ring is destroyed.

Boromir / Men
Boromir son of the Steward of Gondor is a strong, valiant warrior who 
has defended Gondor against the waves of Mordor forces for years. 
Boromir has always tried to find weapons to use against Sauron, maybe 
traveling to Rivendell he may seek his answers.

Legolas Greenleaf / Elf
Legolas son of King Thranduil of Mirkwood has always held a grudge 
against the Dwarves. He travels to Rivendell only as a representative 
of the Silver Elves.

Gimli / Dwarf
Gimli son of Gloin speaks his mind without hesitation. Gimli's father 
Gloin was one of the thirteen Dwarves that traveled with Bilbo on the 
quest to the Lonely Mountains.

------
Others
------
Bilbo Baggins / Hobbit
Frodo's Uncle he was once the owner of the One Ring which he had stolen 
from Gollum in the Hobbit. Bilbo has always been a quiet little Hobbit 
until Gandalf the Grey one day came and dragged him off on an 
adventure, since then Bilbo has never been the same.

Gollum / Hobbit
Once a Hobbit all Gollum seeks now is the One Ring that Bilbo had taken 
from him ages ago. Gollum is a creature that has never been seen 
before, only Frodo really knows who Gollum was once before the One Ring 
corrupted him and made him lose everything. Gollum pressures the 
Fellowship day and night, never taken his eyes off his precious.

Nazgul / Men
Also known as ringwraiths and black riders they have one purpose and 
one purpose only, seek out the One Ring and return it to Sauron. The 
nine Nazgul were once Men who were given a ring of power that Sauron 
used against the nine to transform them into Nazgul to serve his every 
command. They are the most feared creatures and can not be killed by 
any weapon.

Arwen / Elf
Daughter to Elrond of Rivendell she helps Frodo reach Rivendell in one 
piece and just in time to. Arwen is in love with Aragorn which plays 
into a bigger part later on throughout the Lord of the Rings.

Elrond / Elf
He is father of Arwen and the leader of the last remaining Elves in 
Middle-earth. Elrond holds a secret council meeting to decide of what 
action will be taken next with the One Ring.

Tom Bombadil / Unknown
Not much is known about Tom, he lives in the Old Forest where Frodo and 
the gang pass through for a moment. Within that time Tom Bombadil has 
helped the Hobbits out of more trouble than they could ever replay him.

===========
Walkthrough	WALKT
===========
Prologue
--------
Now we all have either seen the movie or read the book so expect 
spoilers. If you haven't seen the movie yet or read the book, shame on 
you. Just skip the Prologue than.

Bilbo is throwing a party in Hobbiton to announce that he is leaving on 
an adventure. After a talk with Gandalf the Grey, Bilbo heads off to 
leave on his adventure and leaves the Ring for Frodo. Gandalf tells 
Frodo that he is in danger and he to must set off on an adventure. 
Samwise Gamgee is caught eavesdropping on the conversation and now must 
accompany Frodo on his quest. Gandalf, as smart as he is comes up with 
a plan to throw off Sauron's minions. You are 'moving' away to 
Crickhollow, not. So here our adventure begins to try and destroy the 
One Ring.

--------
Hobbiton
--------
Before heading on out explore Bag End and collect what few treasures it 
holds. Right in the room where you start there will be a cold coin on 
the floor by the door. Go up though the entrance hall and make a right 
at the first door to the right. There will be a bronze coin on the 
floor in the second room. In the third room there will be a sandwich on 
the table.

Make sure you pick up the silver spoon on the first door to the right 
in the entrance hall and than leave Bag End. Head left till you hit an 
end where dried leaves will be laying on the ground for you to pick up. 
Follow the path and stop at the first house on the left after going 
down two sets of stairs and it goes on to the next screen.

Go into the room to the right as some text will appear. Pippin will now 
grow your party to make you take much stronger against Sauron's mighty 
minions. Exit the room than head up into the next, talk with the man 
who will make you some pipeweed. When he asks if you want Longbottom 
select 'no', talk to him again and than select 'yes' on Southern Star. 
You can't use it now but later in the game it will come in handy. 
Continue to go up though the rooms than out the final door on the left 
to pick up a yellow mushroom in there backyard.

Go right once leaving the house till you hit another house. Take to the 
lady and she will give you a stick for your sliver spoons, it is your 
first weapon, use it well. Do not let Frodo use the stick, he will get 
a better weapon; give it to either Sam or Pippin for the time being. 
Enter the next room and pick up the cabbage on the floor.

There is a trader outside the lady's house to the left. The trader will 
sell you a dragger, a sandwich, and a squib firework. Buy the dragger 
and the sandwich, always by food from a trader whenever you get the 
chance. Head west till you hit Bandy Harfoot's Farm. Here you will 
battle a scarecrow. Walk toward it to begin battle, click on the weapon 
you wish to use and than click on the enemy you wish to hit. For now it 
is only one enemy which doesn't even fight back.

Level Up! Frodo has gained a level!
Frodo's on his first steps of a big adventure, his fighting skills will 
come in handy. For the first two times Frodo levels up you will want to 
raise his health rather than his skill or he will die quick.

Here are some tips when fighting later on in the game. Attack one enemy 
at a time, it will take down the enemy quicker and save your characters 
from taking to much damage. Focus attacking the enemy closest to your 
weakest character. The enemies attack your characters basically whoever 
is straight in front of them so taking out the ones closest to the 
weakest characters will help you later on. Pay attention to all your 
characters health and have the characters in the back heal the others 
while the stronger characters with more health do the attacking. The 
most important tip of all is to protect the Hobbits at all costs. Once 
you have the whole Fellowship the Hobbits will do you no good, use them 
to heal and only to heal.

Exit the farm and make your way southeast till you hit another house 
which you can enter by a field. Talk to the man inside who will have 
you deliver a message to Amos Appledore. Accept it but do not worry 
about it right now because this message will not reach Amos for some 
time. Leave the house.

Go west and pick up the willow withies in the corner of the fence by 
the tree. Make your way south till you hit the last building to your 
right. Enter it and talk to the first man who will make you a walking 
stick with the willow withies you just picked up. Give either Sam or 
Pippin the final weapon; which ever who doesn't already have a weapon 
on them. Head south once more till it moves on to the next area.

------------------
Green Hill Country
------------------
Follow the pathway till you encounter a man named Dougal Brackenfast, 
if you speak with him he will tell you if you walk around the Three 
Farthing Stone you will be lucky. Go east a couple steps till you see a 
stone; this is the Three Farthing Stone. Walk around it three times and 
a bronze coin will appear from the ground, how lucky.

There is a house all the way to the west after the Three Farhing Stone 
but all there is inside is some notes on singing in the hills, you 
don't need to read them unless you really want to.

Go up the steps right next to the Three Farthing Stone and go 
northwest. A trader will be selling an old toby, a longbottom leaf, and 
a stick. Buy either an old toby or a longbottom leaf. Go to the right 
and follow the pathway down till you meet a man who wishes for some 
pipeweed. Give him some and he will give you a dragger, give the dagger 
to whoever has a stick and than toss out the stick.

Follow the path and up the stairs, the next area will load and you will 
see your first enemy of the game walk around, a wild dog. Walk toward 
it and the battle will commence. Just click on your strongest weapon 
and than the wolf, this first battle is a walk in the park. If you do 
happen to get to hurt though eat the sandwich to gain some health back.

Go with the pathway and than down past the girl. You will come across a 
ringwraith; you do not want to mess with these guys.

Level Up! Frodo has gained a level!
Frodo barely dodged the ringwraith but proved that he is smart enough 
to handle the tough path ahead. Now you may either choose health or 
skill, I went with health again because there will be stronger people 
later on who will back Frodo up in skill while Frodo takes the hits.

Go back up where the lady was standing and than up the stairs to battle 
a more difficult battle. Save before you start the fight or risk losing 
everything till the last save point. There are now three wild dogs and 
they do pack a nasty punch. Have everyone in your party attack the same 
dog, heal when you need to but save it for Frodo unless you have extra.

For winning the battle you will earn a gold coin and a red mushroom. Go 
back to where you encountered the ringwraith and than go west into the 
house. A trader here is sealing a red mushroom, a blue mushroom, and a 
sandwich. Buy everything there if you can afford it.

Go into the house in the middle of where you met the ringwraith and 
accept the letter he tells you to deliver to Sancho Proudfoot in 
Hobbiton. Backtrack to Hobbiton, deliver the letter to Sancho in Bag 
End, get the gold coin, and than come back in front of the house where 
you got the letter.

Go southeast into another house where you can buy small leather armor, 
fine small leather armor, and a squib firework. Buy everything but the 
squib firework and equip the fine small leather armor for Frodo and the 
small leather armor for whomever. Follow the pathway up and around the 
corner to the right. Keep moving to the right, go up the stairs and 
into the house of a gold coin. In some versions of the game you and 
exit the house and than enter it again to keep getting as many gold 
coins as you wish.

Go west and meet an Elf who will tell you some notes. Go south and than 
touch the stumps in this order; low, high, medium, medium. After the 
nights stay you will be off on your own again.

Level Up! Sam has gained a level!
After a lifelong dream of meeting some Elves Sam has finally achieved 
his life long goal. Sam doesn't really get attacked that much at all 
throughout the game so increase his skill to give Frodo some man power.

-------------
Maggot's Farm
-------------
Be sure not to steal anything from Farmer Maggot until you are done 
getting the bonus items for not stealing anything.

A ringwraith blocks your path so you must go though Farmer Maggot's 
land. Go though the easy maze and make your way inside Farmer Maggot's 
house. Talk to Farmer Maggot and if you didn't steal anything you will 
get a reward in Stock when you get there and now you can take anything 
you want from his farm.

Level Up! Pippin has gained a level!
Heeding Pippin's advice you didn't steal anything from Farmer Maggot, 
given Pippin the right to advance.

Take the gold coin and the bronze coin from their house and than the 
bronze coin, cabbage, blue mushroom, and red mushroom from Farmer 
Maggot's field and head off to Stock in the south.

-----
Stock
-----
Go to the small wooden building in the center of the town. Speak with 
the man in the center of the tavern and give him some pipeweed. In 
return he will give you some cabbage to help you in the next couple of 
minutes. There is also a trader selling a blue mushroom, a sandwich, 
and a cabbage. Buy everything but the cabbage.

Head to the northeast and into the house which holds pipeweed on the 
floor. Go to the house down south and collect your reward for not 
stealing anything in Farmer Maggot's farm. Have who ever has the stick 
equipped to equip the swing.

Go south and fight the two wild dogs that await you. They are not hard 
one bit with your new armor and weapons. Collect the bronze coin on the 
ground after the battle and than drop the cabbage on the switch to head 
off to the next town.

-----------
Crickhallow
-----------
Merry awaits you as you enter the town and takes you to your new home. 
Once he is in your party be sure to equip him with the newest weapon 
and armor. In the upper room there is a gold coin and a stick for 
Merry. In the room to the right there is a draught and a sandwich. 
Leave Frodo's home and go into the house to the east to get another 
sandwich. Outside the man's home right south in his little field are 
some reeds.

Go north and up the stairs, talk to the lady who will make some bog 
shoes for you to cross into the Old Forest with the reeds you got. 
Enter the house right next to here and talk to the man who will buy one 
cabbage off of you for a bronze coin. There is a trader down the stairs 
and in the building to the west who will sell you a draught, knife of 
the dead, and boots. By whatever you can afford and equip your items to 
the people who need it the most. Go east and cross the bog where you 
will enter the Old Forest.

----------
Old Forest
----------
The Old Forest has to be the second worst part of the whole game; you 
will know what the worst part is once we get there. It is confusing, at 
times hard, and will have you walking around forever. Good thing you 
have me to cut short of all the trouble.

For now all but one path will lead you to the same spot and you must 
find that one path to enable the next part of the storyline. In there 
start area there is a stick, a dragger, and two red mushrooms all in 
different corners of this area. Head southeast two screens to find a 
stream. Cross the two bridges as a tree known as Old Man Willow grabs 
Merry and Pippin and now you must rescue them.

Exit this area to appear back at the start of the Old Forest. Go right 
one screen and than down one to find a well. Drop a coin into the well 
as a tune will be spit back out at you; note 1, 2, 3, and 4. Not hard 
to remember at all, leave this area. There are enemies along the way so 
either avoid them or finish them off. Head right three screens till you 
appear at four stumps. Play the notes in this order 1, 2, 3, and 4; Tom 
Bombadil will appear.

He will help you out if you acquire some items of his first. First item 
on the list is a blue feather. Exit the area and go back to the 
starting point, go left two screens to find Tom Bombadil's home. Go all 
the way down south and fight the spiders that protect the blue feather. 
They can put up a fight if you have battled too many enemies already so 
be careful. Collect the blue feather and exit the screen than go right 
three screens to return to Tom.

Now you must collect some willow withies that will free Merry and 
Pippin from Old man Willow. From the start of the Old Forest go 
northwest one screen, then southwest two screens to find the willow 
withies and a bronze coin. Go back to the starting area and go 
northeast, northwest, and than northeast once more. Go in front of Old 
Man Willow and the willow withies will be planted.

*This part is optional and only leads to some items and enemies*

Go southeast once than northeast twice from the start to fight two 
spiders that earns you a pair of boots and a yellow mushroom. From the 
start head northwest and than southeast twice to meet Acacia 
Willowthorn who needs your help to free here home of some spiders that 
made it there own. Go inside and kill those nasty spiders, make sure 
you are healed up, for your reward you will have earned yourself a 
health potion and a bronze coin.

From the start go northwest, southwest twice, northwest, and northeast. 
A man named Hamor will be trapped by eight plants; you may either fight 
your way to Hamor or sneak around the plants for an easy, safe way. He 
will sing a tune for you; high, low, medium, low. Travel northwest, 
southwest two times, northwest, than southwest. Three musical tree 
stumps will be in this area, play it in the order Hamor sung it to you: 
high, low, medium, low. You will earn a knife of the dead when you 
complete this.

*Optional part ends here that lead to some items and enemies*

From the start head northwest and enter Tom Bombadil's house. Collect 
the items thought Tom's house. There's a sandwich, a draught, a squib, 
a gold coin, and a piece of cabbage. Talk to Tom when you are done 
collecting the items.

Level Up! Merry and Pippin have gained a level!
Freeing both Merry and Pippin from Old Man Willow has paid off. After a 
speech with Tom Bombadil, Merry and Pippin have never felt stronger.

From the entrance hall of Tom's house make a left at the second door on 
the left and leave though the next door to make your way into the 
Barrow Downs.

------------
Barrow-downs
------------
The Barrow Downs is not that long or hard at all in one bit. The 
enemies though, if not treated with caution can kick you in the butt. 
Keep the healing potions on you and ready just in case.

The northeast of the first clearing has an acorn on the ground. 
Entering the cave on the northwest side, inside there is a barrow-wight 
that guards a door. Defeat him and a clue on how to get through the 
door will appear, "An oak drops it to the floor, only an acorn will 
open this door." Well it is common sense it what it wants, an acorn. 
Drop on inside the hole and collect the two items in it, a bronze coin 
and a small shield. Be sure to give the small shield to the person who 
gets attacked the most which is either Frodo or Pippin. Collect the 
barrow-blade to the left or where you defeated the barrow-wight and 
than leave the cave.

Enter the cave to the right of this one and take the door to the right 
as you enter the cave. Collect yet another barrow-blade and exit into 
some more fog. Continue going straight till you hit another cave right 
across from the one you just left. Defeat the barrow-wight in here and 
claim once again another barrow-blade and in the room is fine small 
leather armor, and a sling.

Leave the cave than head northwest for another cave. Collect the gold 
coin than go all the way back around out back into the fog and back 
into the first cave where we first came into this area of fog. Go back 
into the main hall and than head northwest to collect a bronze coin and 
a small helmet. Go through the door and you will be in another area of 
fog. Head north where a cave to your right will be, enter it.

Defeat the barrow-wight and grab the reeds in the back corner and 
through the doors where another riddle awaits you till you can enter 
Bree. "Found by bog or stream, worked into shoes by the woodsman's 
weave." This riddle can be a little more difficult if you don't think 
about it. Put the reeds you just picked up into the hole to unlock the 
door. Finally Bree has come and you will be safe once more.

----
Bree
----
Bree has no enemies in here so take your time, relax, get to know some 
people.

Enter the first house on the left and talk to Amos Appledore. If you 
have the letter on you still hand it over to him for a nice reward. In 
the back room there is a small helmet on the ground.

Level Up! Pippin has gained a level!
Being a delivering boy has many rewards, getting stronger are one of 
them. You will gain two levels if you stole from Farmer Maggot and one 
if you didn't. Either way Pippin is now at the level he should be.

Leave the building and enter the first house on the left in the new 
screen for a trader. The trader is selling a old boot, a squib 
firework, and a yellow mushroom. The building to the northeast there is 
another trader in the building selling a sandwich, a sling, and a fine 
sword. Up the stairs of this man's house you can pick up a sling for 
free.

In between the two traders house's is an alleyway that leads to another 
area of Bree. To the southeast is yet another building with a trader in 
it, he is selling a small helmet, an old boot, and a sandwich. Enter 
the Prancing Pony to the west to meet some new faces. Enter the room to 
the west to find a Dwarf who has lost his boot, if you brought an old 
boot from a trader talk to the Dwarf again who will give you a gold 
coin. There is also some draught near the Dwarf.

Level Up! Sam has gained a level!
Sam is always there to help out people in need, this time his 
generosity has paid off.

Talk to Barliman Butterbur, the owner of the Prancing Pony in the main 
hall, he will tell you that your room awaits you whenever your ready. 
Head to the right and enter the first and last room to pick up a bronze 
coin and a dragger. Enter the main hall once again and head through the 
northwest doors, your room is the last room in the hall. Aragorn will 
meet you in there and join your party. Be sure to equip him with a fine 
sword that you can buy off a trader since the weapon he starts out 
with, Narsil is broken and is weak.

Leave the Prancing Pony and this screen also till you are in the screen 
with the two trader's houses. Go northeast though the alley and enter 
the building on the left. Get the leather armor for Aragorn and have 
him equip it. Go to the gate near the Bree Armory and solve the riddle 
to leave Bree. "Two eyes, a nose, and a gaping mouth, forged by fire, 
square or round." If you really took the time to talk to everyone in 
Bree you should know by now it is a helmet. Throw a helmet into the 
hole and move on to the next part.

------------------
Midgewater Marshes
------------------
There are two ways to get to Weathertop, either by the Marshes or the 
Road East of Bree. I will cover both and you can go from one area to 
the next if you want all the items and levels.

Go northwest to collect Athelas on the ground then head east to choose 
your path, north for the Marshes or East for the Road East of Bree. For 
the start we will start off at the Marshes. Skip down to the next part 
if you are going through the Road East of Bree.

Go along the marshes until you encounter an old lady who needs help 
defeating a barrow-wight to the southwest of her. Go to the southwest 
and defeat the barrow-wight you must travel south than west to get to 
the barrow-wight. Return to the old lady once you have completed the 
task to earn a gold coin and a fine sword.

Head south till you come across three switches. Hit the left than right 
switch to raise the stones to be able to cross over into the next 
marsh. Going north you will encounter another set of switches only a 
few steps away from where you crossed over. Hit the right switch, 
bottom than top switch to raise the stones and than cross over to the 
next set of marshes.

If you head west you can collect two red mushrooms. Head northwest to 
find switches with this time five or them to push. This one must be 
done fast for the stones to rise for you to cross to reach the gold 
coin and a small shield on the other side. Hit the switches in this 
order; top right, left, bottom right, top right switch.

Cross back over from the two items area and head northeast to one 
finally set of switches. Hit the tops left, top right, bottom left, 
bottom right, top left to be able to cross the stones to reach 
Weathertop and the leather armor on the way.

Level Up! Sam has gained a level!
Sam's cleverness has helped you countless times on this adventure. Not 
only where you able to collect all the treasure throughout the marshes 
but also raise the stone to get past areas that no other person has 
done before. Once again it has paid off well.

---------------------
The Road East of Bree
---------------------
The Road East of Bree is long and can take some time. It doesn't really 
pay off to go this way but you do find some good items and a level up.

Follow the path down and north and talk to the bandit who claims his 
brother in the path to the north stole his mother's necklace. In the 
middle of the two bandits is a sling on the way to both of them. Follow 
the path by the bandit in the south to the east, once the path splits 
up head north to fight from wild dogs. Defeat them and collect the 
Athelas and gold coin they were protecting. Were the paths merge there 
is a trader who is selling fine small leather armor, a small shield, 
and a dagger. Keep following the path to go to Weathertop; you will be 
stopped by a pack of wild dogs. Defeat them and you will be allowed to 
pass on to Weathertop. Do not go to Weathertop if you want some extra 
items, read on.

Level Up! Aragorn has gained a level!
Protecting the Hobbits is Aragorn's one main goal, he is doing well.

Back by the bandit to the north is a small shield up the flight of 
stairs by him. Go northwest off the path by the bandit to the north and 
up those flight of stairs and than up the next for some Athelas. Go 
back down one flight of stairs than follow this mountain west till you 
come to a cave, enter it. Fight the spiders in the cave and collect the 
items and the necklace in the room though either of those doors than 
though the next. Talk to the bandit to the north and he will give you a 
bow.

----------
Weathertop
----------
Go up the flight of stairs and into the first cave straight ahead. Get 
the bronze coin and talk to the Wickli Rainshield, a dwarf who wishes 
for you to deliver a message to his brother at Last Bridge. Take on the 
task and leave the cave. Follow the mountain collecting the Athelas 
along the way as you make your way up the next flight of stairs. Make 
sure to hit the switch that is in the corner that you pass to open the 
door below you take you can not access at this time.

Head up the next flight of stairs right after you have climbed the 
previous than head northwest. Go down the flight of stairs you see that 
is next to the Athelas on the ground. Go into the cave and collect the 
sword and bronze coin than make your up to the final flight of stairs.

Walk to the center of the mountain to set up camp for the night. 
Ringwraiths swarm the camp like bugs and Frodo is injured in the 
attack. Use the Athelas you have collected on Frodo if you do not want 
him to get killed by some attackers on the way. Go to the bottom of 
Weathertop and to the east that was once blocked of by Ringwraiths. Go 
into the cave and kill the spiders that guard a small dwarf chain mail, 
a fine sling, and an Elven dagger. Make your way out of the cave and to 
the east.

-----------
Last Bridge
-----------
Behind the biggest building to the east is a hazelnut and on the 
opposite side of the area hidden by trees is a bronze coin. There is a 
trader by the stone bridge who is selling a spider slicer, fine dagger, 
and a troll's curse. Go in the Inn north of the trader and to the right 
room though the door to meet a trader who is selling a sandwich, 
watercress, and a cabbage, buy the watercress. Through the next room 
you will meet Wickli's brother Bikli Rainshield. Deliver the message to 
him and he will give you some squib fireworks for your trouble.

Level Up! Frodo has gained a level!
Through the pain and suffering Frodo still moves on and even delivers a 
message for strangers.

Enter the building to the west of the Inn and talk to the lady who will 
make you a cure for Frodo if you bring her some ingredients. If you 
followed above you will already have the hazelnut and the watercress. 
Frodo is now cured and she will give you a health potion. The building 
to the north holds yet another trader; he is selling boots, a small 
helmet, and a fine bow.

Cross the bridge and collect the elfstone that waits on the other side. 
Let me just tell you now that Trolls are really strong and should be 
avoided at all costs. They will give you nothing in return from 
battling them expect a loss of health. So unless you want to grow a 
level from killing a certain Troll of getting a certain item avoid at 
all costs.

There is watercress to the west by the river if you never got it for 
Frodo's healing potion. Their will be footprints on the ground leading 
to two different caves, one to the west and one to the northeast. The 
west holds small leather armor and should be avoided, while the cave to 
the northeast should be taken to get some good items. One Troll waits 
in the cave; he can be nasty so make sure to heal whoever the Troll 
hits as soon as possible. With Aragorn on your side the Troll shouldn't 
be too much problem. The cave holds hazelnuts, a blue, yellow, and a 
red mushroom, and a Troll's Cruse which should be equipped, it will do 
extra damage to Trolls.

Exit the cave and to the south by lots of trees is a gold coin laying 
on the dirt path. Head east and into the next scene, if you follow the 
path and up the stairs you will come to a hazelnut and a small shield 
when you go back down the other flight of stairs and head west. Make 
your way north from the Trolls that are from the Hobbit and enter the 
cave. You will fight a Troll in here who was just like the last one you 
fought, but this time you have the Troll's cruse so it should be a 
breeze.

Level Up! Aragorn has gained a level!
Aragorn's work is never done, even in the deepest part of Trollshaws he 
has managed to protect the Hobbits from certain death.

In this cave where Aragorn has just leveled up are an Elven dagger, a 
gold coin, and a fine dagger. Head up the stairs where you got the gold 
coin and exit through that door. Make your way east and than south to 
find a trader who is selling a squib, a sunstar, and a small shield, 
there is also a gold coin and some athelas near by. Make your way down 
the flight of stairs to the east when you are done to fight your final 
Troll that guards a gold coin and watercress before making your way to 
Rivendell.

*Extra parts*
This part holds some extra items you can collect here in Trollshaw, you 
may want them or you may not, is fighting a Troll wroth the item?

In the first area after cross the bridge a cave to the west holds a 
small leather shield. The cave right to the east of this one holds a 
sunstar. In the next area after going down the flight of stairs to meet 
the frozen Trolls go east into the caves by the stairs you just came 
down for a bronze coin, a cabbage, a pair of boots, and a yellow 
mushroom. You may enter this cave from either going up the flight of 
stairs you just came down or a little bit more back near the start of 
the first flight of stairs. This cave holds a fine sling and a gold 
coin.

Now was that really worth it? You come up with that for yourself.
*End of extra parts*

Going down the finally flight of stairs and head east to the final area 
before Rivendell. Make sure you collect the red mushroom, small helmet, 
and the gold coin by the river, mountain and far left trees before 
heading on the pathway where a scene will happen to take you to 
Rivendell.

---------
Rivendell
---------
Rivendell is full of glitches and bugs so be sure to save after you are 
sure you have completed your task one hundred percent of the way.

Join Elrond and the others in the room to the northwest and speak with 
Elrond to have the meeting start. Here you meet your final companies 
that make nine members of the party: Gandalf, Gimli, Legolas, Aragorn, 
Boromir, Sam, Pippin, Merry, and Frodo.

Go up the staircase to the northwest of Elrond and through the door to 
meet Bilbo. After a bit of a talk you are rewarded with your best armor 
and weapon in the game, the Mithril Coat and Sting, a very powerful 
weapon that Bilbo had acquired long ago on his adventures. Go back down 
the flight of stairs and talk with Elrond himself; he will make a 
potion for you in you bring him an empty phial on the staircase to 
scenes to the southeast of here.

Leave Elrond and go southeast again and than southwest to meet Arwen. 
She will make it worth your while if you can earn it. Go to the 
northeast into a room with an Elf standing in the far corner, talk to 
him and he will sing you a tune. Note 1, 2, 3, 2, and 4, exit this room 
and head to the east to the next area with four flower pots on the 
ground. Play the tune, 1, 2, 3, 2, 4 and Lady Arwen's Amulet will 
appear on the floor, take this back to Arwen for your reward. Up the 
stairs by Arwen at the end of the path holds leather armor.

Level Up! Frodo has gained a level!
Just as Lady Arwen has promised, Frodo has earned the gift Arwen had 
set out for him.

Go back into the room with the flower pots and talk with the Elf 
Glorfindell, if you picked up the elfstone that waited for you on the 
other side of the bridge you will have completed this task.

Level Up! Pippin has gained a level!
Pippin has sworn a promise with Frodo to help him destroy the One Ring, 
now he has even chosen to help those that are in need of his service.

Go through the door east of Glorfindell and collect the normal shield 
that lies on the ground to the west of you. Talk to Gimli to the east 
near Rivendells exit, one of the Elfs has stolen Gimli's axe! Go into 
the room with Elrond and go into the northeast room and talk with the 
Elf in there. He will only give Gimli back his axe if you show him a 
blade that stings; in this case the Sting Bilbo gave you. You will now 
have Gimli's axe. Up the stairs in this room is a small helmet on the 
balcony. Return to Gimli and now you can leave Rivendell at any time. 
Doing it now would be best since we have gotten everything and all 
those glitches and bugs are making my head spin.

--------------
Mines of Moria
--------------
If you thought some of the other parts in this game where bad you 
haven't seen bad till you've met my friend Moria. She is one bad mine 
that will make you go into a corner and cry all day long. I'm going to 
cover how to get straight through Moria no side quest expect for the 
best weapon in the game, there is no point on covering everything in 
Moria because of how big and long it takes and the items and rooms I do 
not mention are not important enough to make it on here.

Now that you have control of everyone be sure to make sure all their 
armor and weapons are equipped and that one of your other characters 
isn't holding out on the rest of them. Aragorn's sword Narsil that was 
once broken is now re-forged and is his best weapon so far, be sure to 
equip it.

Moria is filled with runes that you must pick up along the way if you 
want to get through alive. The runes enable you to open certain doors 
whether it is to get through Moria or for some treasures is completely 
up to you. Moria is filled with combat and remember fighting gets you 
no where in this game so saved a lot and avoid combat at all costs.

In the first hall there is Rune E and F along with a small helmet. Use 
Rune E to open up the gate in the northwest wall to obtain Rune N, 
squib fireworks, and an Orc biter. Go into the southeast door and onto 
the ledge to the right of you and go through the next door at the end. 
A group of Orcs await you but after the battle you will find Rune I and 
a squib firework on the ground. Go through the next door to find a gold 
coin, a health potion, a fine sword, and leather armor.

Head back into the room with the ledges and collect the health potion 
that is near the other ledge we have not gone on yet. Now go on the 
ledge and as the path splits up take the south path and go through the 
door. Go up the stairs and collect the sword and Rune R, make your way 
down the stairs and to the opposite side to fight some Goblins to 
collect Rune E and a yellow mushroom. Right next to you is a doorway 
pass through it to get Rune I. Go back in the way you came and use Rune 
F to open the gate on the east side of the room than Rune R in the 
other room to open yet another gate. This room has two Trolls in it and 
some Orcs so be careful. Go up the stairs and use Rune I to open the 
gate. Pass through it and fight the Orcs, head up the stairs behind 
them. Be sure to collect everything you want because there is no 
turning back once you pass through that door.

Collect the Rune R in the south corner of the room; open the door to 
the northwest of you with your Rune R. Go through the southwest room 
and follow this balcony till you get through the next door. Go down the 
stairs and go through the next door near the squib on the ground. In 
the next small hallway there will be three doors, one above and one 
under you. If you go into the room above you, you can collect a health 
potion, a helmet, and a sunstar, but there are four Orcs guarding these 
items so take caution.

Back in the hallway were you choose whether or not to get the items in 
the next doors, make your way to the east door (bottom one). In this 
room there are three doors again make your way through the middle door 
by going down against the broken stones and than straight through the 
door in front of you. Step on the switch as you enter the room; be 
careful there are some spiders in here that guard a gold coin and a 
fine bow.

Exit this room and head south were you will see a health potion and 
another room which you can now enter. This room holds Rune R and E, a 
bronze coin, and a spider slicer. Go back into the room with the switch 
and go through the door straight ahead, try to avoid the battle if 
possible. Hit the switch across the bridge to activate one locked gate 
in the beginning of Moria. Make your way west and use Rune I to open 
the locked door to earn yourself Elven leather armor, a Rune N, a 
squib, and a Fine Axe. Go back into the room with the switch and go 
through the middle door right next to the switch to start off in the 
beginning of this area.

By the stairs there will be a door, enter it now. Ignore the switch on 
the floor for this bit of time and go into the next room with lots and 
lots of doors. Take either of the two bottom doors and hit the switch 
in this room, exit out and take either of the two top doors and hit 
this switch. Go back into the room where we ignored that switch and 
step on that. The now locked down up the couple steps of stairs is now 
unlocked above you. Climb the stone stairs and than climb the next 
flight of stairs in this new area. Follow this path and pick up the 
Rune D by four new switches. This can be called a puzzle but an easy 
one with this combination; middle right twice, middle left, right, and 
final left. The stone bridge opens for one of your final destinations 
in this area of Moria.

Level Up! Merry has gained a level!
Merry might not seem the brightest when he hangs around Pippin but 
don't let Merry fool you. Solving puzzle after puzzle has finally paid 
off.

In the room to the west after crossing the bridge is fine small leather 
armor. Take the flight of stairs and enter the east door. Back in the 
starting area once again, take the middle door for your final room in 
this part of Moria. Orcs lay beyond this door so proceed with caution 
as you pick up some items and into the next part of Moria.

This next part has two exits which you can take, one that will skip the 
Crypts of Moria and one that will take you to the Crypts of Moria. Now 
by this time I know how much you want to leave the Mines of Moria but 
trust me the crypts are really worth it and there are not that many 
enemies so I will be telling on how to get to the crypts.

Make your way up the long flight of stairs, don't bother with the sling 
but pick up the Rune A at the top of the stairs. There are some goblins 
by this rune so stealth is important, after you have collected the rune 
go east and through that door. A Troll awaits you in this room, sneak 
around him and go into the next area. If you go through the north door 
it leads to some items and to the last part of Moria.

Take the south door right after you climb down from the stairs and make 
your way through the northwest door where two rune symbols will be on 
the floor. If you use a Rune R and enter the door a chain mail awaits 
on the floor. Go through the door to the south of the room with the 
chain mail and pick up the three runes in this room, two Rune Fs and a 
Rune R. Go through the south door and into the southeast room. The exit 
is so close but yet so far away, two the south lays your exit to the 
crypt but it is locked and Goblins are nearby in the center of this 
room.

Head into the north door and enter the room on the far right of the 
north wall. Pick up Rune I on the floor and go through the room to the 
north. Follow the hallway west and go through the door at the end. A 
Troll waits for you in this room, it is better to get it over with now 
than later. Make your way west around the outside of this area and up 
the stone stairs. Hit the switch at the top of the stairs as the locked 
gate to the crypt will open up. First before we make our way to the 
crypt go west in this area you will meet some Orcs and a Troll, kill 
them all for two Orc liquids, a sunstar, an Elf fountain, and fine 
sling.

Level Up! Boromir has gained a level!
Boromir has learned well from his training, killing Trolls has almost 
come second hand to Boromir.

Backtrack your way into the final area and enter the Crypt of Moria. In 
this are be sure to save a Rune D for it is your only exit out of the 
crypts. There are enemies down here but it is worth it for all the 
items you will acquire for your party. I will not say how to get into 
each area since it is common sense but I will tell what waits behind 
each door and how to get Gimli's strongest weapon in the game.

For Gimli's weapon follow the path all the way till you see some 
stairs, the far right hand door holds a Rune R, Rune O, a bronze coin, 
a helmet, and Orc liquid. Exit this room and enter the one to the left 
of it. Pick up the health potion, fine sling if you need one, a bronze 
coin, and Rune R. Enter the next room to see three rune symbols on the 
ground, if you have all the runes to place down, which you should you 
can enter through the next down to find Durin's Axe by the coffin, use 
it well. Be sure to pick up the bronze coin, the two gold coins, Rune 
R, and ignore the bow.

The door to the left after you have first entered the crypts holds a 
small helmet, a health potion, and Rune F.

The door right after the first one holds a health potion, Rune R, and a 
normal shield.

The door to the right of the last door holds two red mushrooms, a 
normal shield, a bronze coin, and Rune F.

The door to the right of the last door holds a Rune F, Rune I, Rune N, 
Rune D, a fine small chain mail, a health potion, an Orc biter, a gold 
coin, and an Elven dagger (Yes I know I spelled FIND with the runes).

Down the flight of stairs in the main part of the crypts are a Rune F 
and R. Go through this door to enter the final part of Moria.

Go up the stairs collecting the Rune I, the squib, and Orc liquid 
before going through the door to the east. Sneak past the Goblins if 
you do not wish to have to fight anyone at this time. Here lies a great 
Dwarf, Balin, Son of Fundin, Lord of Moria, let us all bow our heads 
and remember him. Alright go up the stairs and take the north door, 
follow this path but beware, many enemies have a bone to pick with you 
so if you haven't save your game. You will come in a huge room, go down 
the flight of stairs in the east and give all the items Gandalf holds 
to someone else.

If you cross the bridge you will move on to Lothlorien, be sure that 
that is what you want to do. There aren't really any good items in this 
area of Moria so cross the stone bridge. Congratulations! You may not 
have beaten the game but from the looks of it you have overcome the 
Moria glitches and survived the long mazes of Moria, the brain 
twitching puzzles, and the hard battles!

----------
Lothlorien
----------
There is a stone in the middle of this area; if you read it you will 
notice it says something about Elves, Dwarves, and Men. Choose Legolas 
and follow the path around the stone, be sure to walk in a complete 
circle. Select Gimli now and do the same with him. Now choose between 
either of the two Men and do the same with them. You are now on your 
way to the Elven village of Lothlorien.

Note: You can just go to the mirror and speak with Galadriel if you 
please than head east to continue onto the next part of the game, but 
you will miss out on some items and the best bow in the game.

Head north and talk to the Elf who sings a tune for you: high, high, 
medium, low, high, remember it well. Collect the red mushroom before 
going to the next area. Go back south and collect the athelas on your 
way and than head east to find three stumps with an Elf guarding a 
ladder. Play the tune, high, high, medium, low, and high for the Elf to 
move out of your way.

Go up the ladder and than down the next till your outside, move south 
two screens and than up the ladder to the next house. Go north into the 
next room to talk to Galadriel who gives you some healing potions. Make 
your way two rooms south and talk with an Elf who needs your helping 
defeating some spiders. Go back into the room where Galadriel is, be 
sure to pick up the bronze coin on your way their if you haven't on 
your way to the Elf who just gave you the spider task. Go west and 
collect the lembas bread before heading down the ladder to battle the 
spiders. Defeat the spiders than go collect your reward from the Elf, 
an Orc biter.

Make your way though the south door, southeast door, and than the 
southwest one till you see another Elf, Celeborn. This task you do not 
have to complete right away but you can if you wish, you must find a 
creature roaming in the woods. It is much easier to complete if you 
just forget about it for now and continue moving on. Go into the 
previous room and exit through the door to the southeast. There is a 
mallorn seed in the south of this area, make your way to the northeast 
exit. Galadriel will be by a mirror in the middle of this area, speak 
to her. Grab the silk cocoon to the east of her and make your way back 
into Lothlorien from the previous area.

Once up the ladder go into the northwest room and go down the ladder to 
the southwest. If you haven't gotten the three items in this area do 
so, they are; a silk cocoon and two red mushrooms. Go through the west 
area and talk to the Elf by the trees by the path that will make you 
Elven cloaks for silk cocoons. If you continue west you will cross 
another Elf who will sing to you a tune for one gold coin, low, high, 
medium, high, and low.

Follow the path north into the new area, talk to the Elf on the path 
were it splits. If you have a mallorn seed, which you should he will 
give you an Elven cloak and lembas bread. If you don't have a mallorn 
seed it is by the mirror that Galadriel was standing by. Go west from 
the path and play the tune on the stumps, low, high, medium, high, and 
low. The Elf that was once guarding the ladder up the tree has now 
moved letting you travel anywhere now. Climb up the ladder and down the 
one to the left of the one you just climbed.

Go into the next area to the west and than head north, you will come 
across Gollum a creature that once had the One Ring that corrupted him 
and turned him into that. If you return to Celeborn and talk to him he 
will give you the Bow of Galadriel, it is the best bow in the game but 
pretty much unless now since we are basically at the end of the game. 
Now that we have done everything in Lothlorien it is time to make our 
way to the beach were you will get some going away presents.

From the mirror head east to find your boats, talk to the Elf and 
Galadriel will give you a Phial of Galadriel and Sam's Box of Earth. 
Collect them and than move onto the next part of the game and the last.

---------------
Falls of Rauros
---------------
As your boats hit the shore Orcs come from all directions to stop you. 
Lucky for you, you can sneak around from the south hugging the trees if 
you want to avoid battle. You do not need to fight any battles here 
unless you are forced to, remember they give you nothing in return for 
a victory.

From this point on give everything good to Frodo, make sure he has all 
the best armor and weapons he can use and be sure to give him all your 
healing potions that will heal him all the way in one use. If you have 
a Rune I be sure to give it to Frodo now to save you trouble later. As 
you go down the path the Fellowship will split and Frodo will be off 
alone to climb Amon Hen.

From here on out I will not be mentioning how to get any items but the 
Rune I, all the items are healing potions, one dagger, and a squib. 
Fighting alone with Frodo is extremely hard since he misses just about 
every attack so if you do choose to explore be sure to sneak past the 
Wargs.

Follow the path into the next area to the southeast and than go into 
the first cave you see on the way up the mountain. It should resemble 
Moria so if it doesn't your not in Amon Hen. Go into the next area and 
through the door to the southeast, in this area on the floor to the 
south is Rune I a Goblin guards it. Go back one screen and climb up the 
stairs to use Rune I on the symbol on the floor. Go into the next room, 
climb the flight of stairs and into the next area for the final flight 
of stairs. Your final fight awaits you at the top, one lone Goblin; 
this battle can last some time from many misses to few hits. Use your 
healing potions a lot and with some luck and a lot of spare time this 
battle will be won.

Congratulations! You have just beaten the Lord of the Rings: The 
Fellowship of the Ring!

======
Extras	EXTRA
======
Cheats
------
Duplicating Items

Greenhill Country- In the house north of the meeting place where you 
play the music tune on the tree stumps enter the house to find a gold 
coin. In some versions of the game if you pick up the gold coin, leave 
the house, and then enter it again another gold coin will be there were 
you can get as many gold coins as you can handle.

Any switch that you must weigh down- When you must sacrifice an item to 
weigh down a switch to cross either a lake or bridge put down the item 
you want two of, save your game than load it back up.

--------
Glitches
--------
Green Hill Country

Problem: While giving pipeweed man will not let you pass.

Solution: Save your game, reload and you will be able to pass and pick 
up your bronze coin.

Rivendell

Problem: While showing the Elf your Sting he will not drop the axe.

Solution: Try doing this last, do not save your game at all in 
Rivendell expect for the first time you have entered the city. If you 
still can't get the Elf to drop the axe you will have to restart the 
game.

Problem: Bilbo will not give you his mithril armor.

Solution: Load up the game again and go for it for the second or third 
time. If you still can't get Bilbo to drop his mithril armor for you, 
you will most lucky have to restart the game.

Problem: Can't leave Rivendell, the Fellowship is not present.

Solution: Reload and try again, if you still can't leave Rivendell you 
must restart your game, even than it may not work.

Moria 

Problems: When Gandalf tells you to go into the mines the game freezes. 

Solution: First save your game, as you enter through the door and the 
screen starts to fade away push start and save your game. If you have 
done this correctly you will be on the other side when you load up your 
game again.

Problem: The game just freezes when entering different areas of Moria.

Solution: Save often and do the trick above. 

---------
Level Ups
---------
Frodo
  Hobbiton
    Beating the scarecrow in Bandy Harfoot's Farm
       Frodo's on his first steps of a big adventure, his fighting 
skills will come in handy.

Frodo
  Green Hill Country
    Dodging the ringwraith
      Frodo barely dodged the ringwraith but proved that he is smart 
enough to handle the tough path ahead.

Sam
  Green Hill Country
    Meeting Elves
      After a lifelong dream of meeting some Elves Sam has finally 
achieved his life long goal.

Pippin
  Maggot's Farm
    No Stealing
      Heeding Pippin's advice you didn't steal anything from Farmer 
Maggot, given Pippin the right to advance.

Pippin
  The Old Forest
    Rescue Merry and Pippin from Old Man Willow
      Freeing both Merry and Pippin from Old Man Willow has paid off. 
After a speech with Tom Bombadil, Merry and Pippin have never felt 
stronger.

Merry
  The Old Forest
    Rescue Merry and Pippin from Old Man Willow
      Freeing both Merry and Pippin from Old Man Willow has paid off. 
After a speech with Tom Bombadil, Merry and Pippin have never felt 
stronger.

Pippin
  Bree
    Delivering a Letter
      Being a delivering boy has many rewards, getting stronger are one 
of them. You will gain two levels if you stole from Farmer Maggot and 
one if you didn't.

Sam
  Bree
    Finding a Boot
      Sam is always there to help out people in need, this time his 
generosity has paid off.

Sam
  Midgewater Marshes
    Solving Puzzles
      Sam's cleverness has helped you countless times on this 
adventure. Not only where you able to collect all the treasure 
throughout the marshes but also raise the stone to get past areas that 
no other person has done before. Once again it has paid off well.

Aragorn
  The Road East of Bree
    Dog Slayer
      Protecting the Hobbits is Aragorn's one main goal, he is doing 
well.

Frodo
  Last Bridge
    Delivering a Letter
      Through the pain and suffering Frodo still moves on and even 
delivers a message for strangers.

Aragorn
  Last Bridge
    Troll Slayer
      Aragorn's work is never done, even in the deepest part of 
Trollshaws he has managed to protect the Hobbits from certain death.

Frodo
  Rivendell
    Arwen's Reward
      Just as Lady Arwen has promised, Frodo has earned the gift Arwen 
had set out for him.

Pippin
  Rivendell
    A Lost Elfstone
      Pippin has sworn a promise with Frodo to help him destroy the One 
Ring, now he has even chosen to help those that are in need of his 
service.

Merry
  Moria
    Puzzle Solver
      Merry might not seem the brightest when he hangs around Pippin 
but don't let Merry fool you. Solving puzzle after puzzle has finally 
paid off.

Boromir
  Moria
    Troll Slayer
      Boromir has learned well from his training, killing Trolls has 
almost come second hand to Boromir.

====
FAQS	FAQS
====
Question: How long is the game?

Answer: I would have to say five to ten hours.

Question: Why does the game keep messing up?

Answer: This game a lot of glitches in it so you want to save after 
every area and battle. Most of the glitches happen in Moria and 
Rivendell; some have also happened in random times when picking up 
items and talking to people.

Question: How does fighting work?
 
Answer: It is turn-based.

Question: Why are you not replying back to my e-mail?

Answer: I have either had so many of these questions asked that they 
bore me, it is either up on my walkthrough, or I might not have gotten 
it.

Question: I heard a lot about glitches, how many are there?

Answer: The glitches are everywhere. Most occur while in Moria and 
Rivendell, there are also other glitches that are minor and can be 
overcome by saving the reopening the game.

Question: What is there to do after I beat the game?

Answer: Nothing, or play from where you last saved from.

Question: I thought there were more glitches to get money and items, is 
there?

Answer: Yes but those are the only two in the Extras section that you 
need to know to be able to be rich and have all the items you want 
duplicated.

Question: In the level ups area you don't tell how to level up.

Answer: Yes for a very simple reason, it is in the walkthrough. The 
only reason I have put it in its own area is to inform you when they 
level up, where, and for doing what. They are in the order in which you 
level up to, if you want to know how to level them up just scroll up to 
the said area in my walkthrough.

Question: I have read where it says to level up but it doesn't say how.

Answer: Yes it does, look up one paragraph and that basically says 
either you will run into an enemy, solve a puzzle, or deliver a 
message. That is all it says but when there is a level up area under it 
that is your hint that your character will level up there.

Question: Why so few monsters in the game, and why should I fight the 
ones I come across if I don't level up?

Answer: That's the way it was made, when you think about it though, any 
more enemies in the game and you would be pulling out your hair from 
your characters dieing all the time and not having enough health 
potions. It is fine just the way it is. The thing is you don't and you 
shouldn't. Fighting in this game is so pointless and stupid, you get 
nothing out of it expect unlock some dumb items that you don't need or 
just to get into a new area. If you see an enemy that you don't need to 
fight heed my advice and don't.

===================
Contact Information	COINF
===================
If you need to contact me for any reason at all concerning this game, 
The Lord of the Rings: The Fellowship of the Ring, feel free to at; 
randomcap [at] yahoo [dot] com

Questions, Comments, Corrections, or Suggestions will be greatly 
appreciated. Please when you contact me to put for the title LOTR: FOTR 
or I will probably just delete it.

I'm also on the web if anyone wants to check me out. www [dot] myspace 
[dot] com / ryandoud

=================
Legal Information	LEGIN
=================
All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders. This guide is not 
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This guide is the work of Ryan Doud, copyright 2007, and may be used 
only for personal, private purposes. This guide may not be reproduced 
or distributed in whole or in part without the express written consent 
of the author. Use of this guide on any website is strictly prohibited 
expect on Cheatcc.com, GameFAQs.com, neoseeker.com, supercheats.com, 
IGN.com, and GameFob.com.

Copyright 2007