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    FAQ/Walkthrough by DBM11085

    Version: 1.1 | Updated: 09/27/02 | Search Guide | Bookmark Guide

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                  Castlevania: Harmony of Dissonance FAQ/Walkthrough
                               For the Gameboy Advance
                         Version 1.1 (Last Updated 9/27/2002)
                                   By Devin Morgan
    
        This file is Copyright (c)2002-2006 Devin Morgan. All rights reserved.
    
    *****************************************************************************
    
    Table of Contents
    
    1. What's New
    2. Introduction
    3. Story
    4. Controls
    5. Walkthrough
    6. Enemies
    7. Bosses
    8. Equipment
    9. Items
    10. Magic Spells
    11. Relics
    12. Max Increase Items
    13. Shops
    14. Secrets/Tips and Tricks
    15. Credits
    16. Copyright Notice
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  1. What's New -=
    -=-=-=-=-=-=-=-=-=-=
    
    Version 1.1 (9/27/02): A small addition was added regarding a dropped item, 
    thanks to Kindefeld.
    
    Version 1.0 (6/19/02): Here is the final version of my FAQ! It includes all 
    the information you'll need to get through the game, and then some. There are 
    still some dropped items yet to be discovered from quite a few enemies, so if 
    you have something I don't, please let me know!
    
    Version 0.9 (6/17/02): This is the update where the walkthrough is totally 
    complete! I'm still missing little tidbits here and there, which I will get 
    to adding before I mark this file as FINAL.
    
    Version 0.6 (6/14/02): This "official" update is much larger than the 
    previous versions by a longshot. I have obviously put much work into this 
    guide, and it will be completed soon!
    
    Version 0.2 (6/9/02): Got alot more added since the first version. I'm still 
    working on it, so expect more updates in the coming days.
    
    Version 0.1 (6/5/02): The first version of this FAQ. This is a VERY basic 
    version of my new FAQ, but it will be done in due time, as always.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  2. Introduction -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    The second installment to the Castlevania franchise on Gameboy Advance has 
    arrived. This title plays like Circle of the Moon, but has all new weapons, 
    items, places to go, etc. The old DSS card system is gone, and a system of 
    using magic spells/relics has been implemented (sorta like Symphony of the 
    Night). This game is one of the better Castlevania games I've played, so if 
    you'd like, import/download it now, or wait until September 2002 for the US 
    release.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  3. Story  -=
    -=-=-=-=-=-=-=-=
    
    Fifty years have passed since Simon Belmont's quest against Dracula's curse.
    
    The current heir of the Belmont family, Juste, has stepped into the role by 
    hunting Dracula's long lost relics.
    
    Maxim, a family friend who had renounced the Belmonts' code of honor on this 
    very night two years ago, recently returned, battered from head to toe.
    
    Gasping and writhing in pain, he struggled to speak the unbelievable truth: 
    Lydie, a childhood friend, has been abducted.
    
    Remembering his past connection with the Belmont family, Maxim managed to 
    guide Juste to the scene of the crime.
    
    An ominous shape began to materialize out of the fog... Could it be the 
    fabled castle of Dracula?
    
    Slipping in and out of the darkness under the shimmering moonlight, the 
    castle silently beckons this new guest...
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  4. Controls -=
    -=-=-=-=-=-=-=-=-=
    
    Start: Start/pause game, bring up submenu
    
    Control Pad: Move character, move cursor on menu screens
    
    A: Jump, confirm selection on menu screens
    
    B: Use whip, cancel selection on menu screens (Up + B to use subweapon)
    
    L/R: Dash
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  5. Walkthrough  -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    ========
    Castle A
    ========
    
    Introduction
    ------------
    
    This game opens with your main character, Juste, talking to another man known 
    as Maxim. It appears that Maxim had been stabbed, and you must help him. When 
    you have control of Juste for the first time, head eastward. Jump over the 
    pile of junk along the way, and touch the far edge of the screen. The junk 
    will rise, revealing a giant robot-like creature that chases you. Simply dash 
    to the right through here, and you'll reach the bridge. Cross it, then it'll 
    raise up, causing the creature to drop into a pit to its doom. Now, head 
    through the door into the castle itself.
    
    Entrance
    --------
    
    In this opening area of the castle, head east and you'll come to a statue 
    blocking your path. Whip it and it'll break, causing steps to come down. Go 
    up the steps and continue east into the next room. There, go east and defeat 
    some Zombies. About halfway through the room, you'll notice a thin floorboard 
    you can drop through; stand on it and press Down + A to fall into the next 
    room. Here, simply head downward and pick up the first Life Max Up upgrade! 
    Now, go back up to the previous room and head west. You'll find a hole in the 
    ceiling with a ledge just below it. Jump onto the ledge and up into the next 
    room. Land on the west ledge and grab the Leather Boots there (be sure to 
    equip it on Juste's legs immediately). Go east and defeat the Skeletons, then 
    into the room at the end. There, grab the Soul Orb relic.
    
    Now, make your way back west and south to the room where you found the 
    Zombies. Go west into the first room of the castle. You'll see a hole in the 
    ceiling you can jump through. Jump onto the ledge and into that room. Land on 
    the east ledge and grab the Leather Armor, then continue northwest up the 
    steps. Go west and defeat the Bats, then jump up the ledges and enter the 
    following room. In this room, grab the Potion on the west ledge, then go east 
    and north through here. Continue northward while defeating the Skeletons and 
    Armor Knights along the way. You can grab another Potion on the way up as 
    well. When you make it to the northmost area, jump up the ledges and into 
    another room. There, take the west path into your first Save Room. Stand in 
    the middle of the room and press Up to recover your health/save your game.
    
    After you do that, leave the Save Room and head east. Defeat the Skeletons 
    you encounter, then jump onto the ledge in the air halfway through the room. 
    Jump up through the ceiling into another room. Land on the east ledge and 
    grab the first Heart Max Increase. Since there's noplace else of interest for 
    you to visit at this time, drop back down to the previous room. Drop through 
    the small ledge to the floor and go east to the door; go through it to reach 
    the next room, which is the Corridor of Marble.
    
    Corridor of Marble
    ------------------
    
    Here, head east and defeat the Skeletons, as well as the Skeleton Soldiers. 
    Continue into the next room, where you will meet Death. After some dialogue, 
    Death will disappear. Continue east into the next room. Go east and jump over 
    the small pit and grab the Castle Map 1. This allows you to see a small 
    amount of the full castle map (press Select to view). Anyway, make your way 
    north through this room, defeating the Spearmen along the way. At the top, go 
    through the west doorway into the next room. There, jump onto the upper ledge 
    in front of you, then onto the next one with a crate on it. Push the crate 
    east so it drops to the floor below. Push it west when you knock it down, 
    then when you can't push it any further to the west, jump on it and onto the 
    higher ledge. Go northwest and defeat the Armor Knight on the following 
    ledge. From there, continue east, north, and west, defeating the Armor 
    Knights along the way. At the end, go west into another room. There, grab 
    another Heart Max Increase, as well as the Ice Book.
    
    Now, backtrack a couple rooms until you come to the large room with all the 
    Armor Knights. You should arrive in the northwest corner of that room. From 
    where you are, head east and take the northeast path into another room. 
    There, head southward to the bottom of the room, then continue east to the 
    next area. In this room, go east and defeat the small hopping enemy, and 
    continue to the middle of the room. There, you have to option of going 
    northward, so jump on the ledge and go north into the next room. There, go 
    west into a Save Room. Save/recover, then leave the room.
    
    Head all the way east through this room while defeating the Medusa Heads 
    along the way. Grab the Leather Glove on the floor and continue into the next 
    room. Here, stay in the top area of the room and head east. You'll find a Red 
    Stone in a small alcove in the northeast area of the room; be sure to equip 
    that on Juste's whip immediately! Now, get to the bottom-most section of this 
    room, then enter the southwest door into the following room. Here, the room 
    will be dark, so continue onward and the Giant Bat boss will appear. Read the 
    Bosses section for help winning if needed.
    
    After the fight, take the orb that falls to recover your HP, then head west 
    to the next room. There, continue all the way west into the following room. 
    In this room, jump up the ledges and head northward, then west into another 
    room at the top. Drop down to the bottom of this large room, and then through 
    a hole in the floor to a new room. Make your way all the way to the bottom of 
    this chamber, grabbing the Potion along the way. At the bottom, take the west 
    door into the Room of Illusion.
    
    Room of Illusion
    ----------------
    
    In here, go west and defeat the Lizardmen for some good experience. At the 
    end, take the HP Max Increase upgrade you find. Now, go back to the previous 
    room, and this time enter the east door. In that room, follow the paths 
    around as you make your way to the bottom of the room. Defeat the Medusa 
    Heads along the way, and make sure you take the Bandana on a ledge you pass. 
    Since you cannot find anything of interest further ahead for now (come back 
    later with the Lizard Tail to slide under the wall for a Hearts Max Increase 
    upgrade), head back to the previous room.
    
    Corridor of Marble
    ------------------
    
    Back in the narrow vertical room, go up the steps and jump ledges to reach 
    the room to the north. From there, head east 3 rooms to the large room after 
    the one where you fought Giant Bat. Once there, continue eastward into 
    another large room. Go forward and defeat the Skeleton Soldiers, then go up 
    the steps. You'll see a ledge sticking out to the west; jump onto it and head 
    west on it. Go west and north, then up more steps. You'll notice an Antidote 
    and a Heart Max Increase item on 2 different ledges. You can reach the 
    Antidote now, but you'll need to come back here later for the Heart Max. 
    Anyway, continue up the steps and eastward to find a Heart Max Increase you 
    can take now. After that, go all the way back south and west out of this 
    room. Go west and you'll see a pit in the floor below; drop down into another 
    room. There, go east and grab the Fairy Journal relic floating in the air. 
    Now you can view the names of enemies when you fight them. Now, continue east 
    through the door into the Approach of Deplore.
    
    Approach of Deplore
    -------------------
    
    In this new area, head east and drop down into the following room. Here, drop 
    down to a ledge below you, then take the path east into a new room. Defeat 
    the Big Spirit and take the Monster Tome relic there. Leave the room and make 
    your way westward until you reach the northwest corner of the room. Jump up 
    the ledges and take the Mana Prism, used to recover MP. Drop down to the 
    ground, and continue west through the door into the next room. Defeat the 
    Bone Heads up ahead, then jump up the ledges to reach a Potion. There is 
    nothing of interest up ahead for now, so simply head to the southeast area of 
    the room. There, go through the east door into the next room. In this room, 
    go forward and drop down into a small alcove. Take the Silk Cape and equip 
    it. There is also a HP Max Increase upgrade in the northeast area of the 
    room, but you need the Sylph Feather to reach there, so come back later for 
    it.
    
    Anyway, go northward by jumping up ledges to reach the top. Then, drop down 
    the other side of the wall, grab the Meat, and go east into the next room. 
    Here, defeat the Lizardman and take the Heart Max Increase up ahead, then go 
    back to the previous room. Make your way up and over the wall, then westward 
    to the following room. Keep going west until you reach a pit; drop into it to 
    reach a new room. Go east through this and the following empty rooms, being 
    sure to take the Potion at the end. Then, drop down into a new room. There, 
    go down the steps and defeat the Lizardman, then drop into the first pit to 
    the room below. There, head all the way east as far as you can go. There's a 
    HP Max Increase, which you can get after obtaining the Lizard Tail, so 
    remember that. For now, just up the ledges into another room, then in that 
    room, go east and grab the Opal off the ledge at the end.
    
    Now, head west through this room and defeat the Lizardman, then go upstairs 
    into another room. There, go east and beat the tough Victory Armor enemy for 
    some good experience. Then, drop through the thin floor at the end to reach a 
    new room where you find the Circle of Energy for your whip. Equip it, then 
    backtrack a couple rooms to the one with the Lizardmen. From where you arrive 
    there, go down the steps and drop to the floor, then go east and drop through 
    the floor to reach the following room. Drop through a few more ledges and 
    continue all the way westward through this area until you reach the doorway. 
    Continue into a new room through there. In this room, follow the path all the 
    way to the top of the room by means of hopping up ledges and defeating Bone 
    Heads. At the northwest area of the room, simply jump across to the doorway 
    and enter another room.
    
    In this room, go west and defeat the Lizardman, Stone Armor, and White Dragon 
    enemies you encounter. After you pass the White Dragon, pick up a HP Max 
    Increase item. Next, head all the way back through this room and you'll see a 
    section of the floor you can drop through. So, drop down into the room below. 
    There, take the east door into a Save Room; take advantage of this save and 
    recovery point, you'll need it by now. After you're done, exit there and 
    continue west to meet Maxim again. After some quick dialogue, he runs away. 
    Progress forward, being sure to hit the candleabra hanging on the wall to get 
    Holy Water as your subweapon (it helps for the upcoming fight). Then, gp 
    ahead and continue west through the door into the boss room. Go west to find 
    the Giant Armor (you should remember this one from the beginning of the 
    game). Read the Bosses section if you need help with winning here.
    
    After you win, take the orb to recover your HP/MP and continue into the 
    following room, which is the Heretic's Grave.
    
    Heretic's Grave
    ---------------
    
    In this area, grab the Lizard Tail relic, which allows you to slide! Now 
    would be a good time to consult the Max Increase Items section and see what 
    you can pick up now that you have a new relic. Before we continue, head to 
    the second Save Room in the Corridor of Marble (it's the middle one on the 
    map since you should only have uncovered 3 such rooms so far).
    
    Corridor of Marble
    ------------------
    
    From this Save Room, exit it and jump up the ledges going north into another 
    room. There, go east and slide under the wall, then progress into a room you 
    can now access. Grab the Fire Book, as well as the Thin Clothes. Now it's 
    time to make your way to the Room of Illusion (it's a group of rooms 
    southwest of your current position, but with emptiness surrounding it; if you 
    have trouble reaching there, consult an earlier area of the walkthrough).
    
    Room of Illusion
    ----------------
    
    In this area, take the east path into the next room, then make your way south 
    and west through that room. In the following room, go west and defeat 
    Zombies, then slide under the wall at the end and grab the Heart Max item. 
    Continue into the next room, where you'll find it to be a Warp Room. Use it 
    by pressing Up (be sure to pick up the Charm sitting there, too). You'll 
    reappear in a new area of the castle.
    
    Castle's Treasury
    -----------------
    
    Here, exit the Warp Room to the east. In this first main room, defeat the 
    boomerang-throwing Skeleton Rib enemies along the way. Continue eastward into 
    the new room at the end of the hall. Grab the Potion in the corner, then jump 
    up the ledges to reach the very top of the room. From there, take the west 
    path into the next room (we'll be back here shortly; just taking the west way 
    for the meantime). In that room, drop into the first pit into another room. 
    Go west and defeat the difficult Feather Demon enemy, then take the HP Max 
    Increase item it was guarding (if you don't want to fight, try to slide past 
    and grab it for minimal damage). Go back up to the previous room, then 
    continue west and defeat the Skeleton Blaze enemies you encounter. Continue 
    west and into the next room. There, go west and take the Wrist Band on the 
    west ledge. Continue downward through this room, defeating the Spirits and 
    Skeleton Frails. Also, grab the Uncurse item on the following ledge. At the 
    end, drop through the thin floor and into another room. Take the west path 
    first into a room with a Hearts Max Increase item. Then, go back and take the 
    east path into a Save Room.
    
    After you're done there, leave the room and backtrack a couple rooms. Go back 
    to the room where you took the west path and I said you'll be returning there 
    shortly. Go to that room, and this time go east into a new room. There, jump 
    over the pit and defeat the Zombies, Peeping Eyes, and Bomb Armors while 
    heading eastward. When you come to ledges in the air below a hole in the 
    ceiling, jump onto it and up into another room. In this room, make your way 
    up to the very top, defeating the Skeletons and Ectoplasm along the way. At 
    the top, take the Cross Armor, making sure to equip that since it's helpful 
    for you now. Then, go back down to the previous room. Back there, continue 
    east to the end, then drop into another room.
    
    In this room, go west and defeat the Skeleton Soldiers, Peeping Eyes, and 
    Bomb Armors here. At the end, take the Chair, then head all the way back 
    east. Drop into a pit you passed before into a new room. There, go all the 
    way east, defeating the Skeleton Frail and Ectoplasm enemies along the way. 
    When you come to an area of thin floor, drop through it into another room. 
    Make your way south through this room. Pass the first door to the west and 
    continue to the bottom. At the bottom, enter the west room, which is Juste's 
    Room. It will start off as being empty, except for the Chair you just found 
    moments earlier. You can come back here anytime to further furnish the room 
    with more collectibles you obtain. Anyway, leave here and go back north to 
    the first door you passed, and go west into that room. There, continue all 
    the way west while defeating the Skeleton Ribs and Peeping Eyes. At the end, 
    go through the door to enter the Cave of Skeletons.
    
    Cave of Skeletons
    -----------------
    
    Here, simply go from ledge to ledge to reach the bottom of the room, all 
    while defeating some Skeletons as you pass. Continue down into the next room. 
    Drop through a few thin ledges, then take the path east. Defeat the Skeleton 
    Spider you encounter. At the next path split, go north and west and defeat a 
    few Skeleton Soldiers, then grab the Foot Guard. Go back east and drop 
    through the ledges, then continue dropping through the ledges until you come 
    to the bottom. Then, go west and down the steps and continue west to the end. 
    Jump up the ledges at the end to get a Potion, then drop through the pit into 
    a new room. Go west for now (come back here later to go east and into another 
    room where you can find a Heart Max Increase item, provided you have the 
    Sylph Feather).
    
    Since there's really nothing you can do down here currently (until you have 
    at least the Sylph Feather and later the Crushing Stone), backtrack a couple 
    rooms to the top of the second room in this area, below the vertical room 
    with the Skeletons (where you went east instead of west). Get there, then go 
    west into a new room. There, go west and defeat the Skeleton Spear enemy. 
    Jump on the ledge to reach the higher platform, then defeat another Skeleton 
    Spear and take the Side Table collectible.
    
    Now, go back down to the lower floor and continue west. You'll see a giant 
    skull; drop through the ledge to the left of it and whip it to get it rolling 
    down the hill. When it stops, go down the hill and use it as a stepping stone 
    to reach the high ledge. Then, follow the path east, south, and west into the 
    following room. In that room, go west and defeat the Skeleton Ape enemy. Go 
    up the hill to reach the higher ledge, then go east and defeat another enemy. 
    Whip the stick holding the giant skull up to make it fall, allowing you 
    access. Continue west and north to the top of the room, but before you go 
    through the door, jump to the top ledge and go east. Defeat the Skeleton Ape 
    and take the Deer Mount collectible. Then, go west into the next room.
    
    In this next room, go west and you'll come to a giant swinging blade 
    pendulum. When it's at its peak when it swings to the west, slide under it. 
    Then, continue west and you'll meet with Maxim again. After some dialogue, 
    Maxim will laugh and run off. Go into the next room. There, make your way 
    around this room while defeating the Red Skeletons and Skeleton Ribs. At the 
    end, head west into the next room. In that Save Room, save/recover, then 
    continue west to the following room. There, make your way around here just 
    like the previous room, defeating Skeleton Apes and Skeleton Frails. At the 
    end, go through the door into the boss room. Walk past the shaking shield on 
    the floor and the Skeleton Knight will rise. Read the Bosses section for help 
    on defeating this boss.
    
    After this battle, recover via the orb that falls from the ceiling. Then, 
    continue into the next room and claim the Sylph Feather relic! Now would be a 
    good time to consult the Max Increase items list to see what you needed the 
    Sylph Feather to reach, and claim those items now. When you're ready to 
    continue, from the room where you got this relic, go back to the previous 
    room, then continue east to the following room. Get to the northeast corner 
    of the room, then double jump to the high ledge and continue into a new room. 
    There, go east into yet another room. Defeat the Big Skeleton and move on to 
    the next room; defeat the 4 Throw Masters and continue into the last room. 
    There, drop down into one more room where you'll find a HP Max Increase item.
    
    Now, go back up to the previous room, and make your way all the west through 
    5 rooms, until you reach the end of the line. In that end room, drop down the 
    ledges while defeating the Flying Skeleton enemies along the way. At the 
    bottom, go west into the next room. Go west there and whip the wooden board 
    to lower the giant rock structure so you can jump onto it. Make your way all 
    the way north through this room while defeating the Throw Masters. When you 
    reach the end, take the Leather Cap. Since there's noplace further you can 
    visit here at this point, backtrack a few rooms and make your way to the Save 
    Room (consult the map if you need help). Once there, it's time to backtrack a 
    bit more; this time to Juste's Room. When you get there, redecorate with the 
    new collectibles you've found, then exit the room.
    
    Castle's Treasury
    -----------------
    
    Outside of Juste's Room, jump up the ledges to the top and go through the 
    ceiling into another room. In this long hall, take the east path to reach a 
    new room. There, double jump to the upper ledge next to the elevator. Enter 
    the elevator and press Up to make it pull you upward. Go all the way to the 
    top of the room in this manner, then go east and north into the next room. 
    Jump up the ledges to reach the top of this room as well, then double jump to 
    a high ledge with a Heart Max Increase item on it. Then, continue west and 
    over the pit, and take the Padded Armor in the northwest corner of the room. 
    Your work here is done for now, so go back east and south to exit here. Here, 
    go west to the elevator and ride it to the bottom of this room. Then, 
    continue south to the following room. Go west here until you reach the thin 
    floor; drop through it into the following room. There, drop down a few ledges 
    to the middle intersection. This time, go through the east door into the 
    Moss-Grown Cave.
    
    Moss-Grown Cave
    ---------------
    
    In this new area, head east and defeat the Axe Armor and Bat enemies until 
    you reach the end, then go into the next room. There, make your way northward 
    through this room, defeating the same enemies as in the previous room. At the 
    top, go east into the next room. Here, go east and take the first path north 
    into another room. Go up the ledges to reach the top of the room, then take 
    the Turquoise. Now, go back to the previous room below. Go all the way east 
    through here this time. Defeat the Meal Flowers and Witches as you progress 
    through here. At the end, go into the next room, which is a Save Room. Now is 
    a great time to save/recover, you'll need it by now probably. When you're 
    done, go east to the next room.
    
    Here, go east and up the hill, then back west and north through here. Get to 
    the northeast area of the room, where you'll find the Wise Man's Sculpture, 
    which is a collectible for Juste's room. Now, go back south and west towards 
    the entrance of this room. You'll notice a path going east in the middle of 
    the room; that room it leads to is irrelevant, unless you want the single 
    Potion found there. Anyway, make your way all the way south, but instead of 
    taking the path west the same way you came, go all the way east, then 
    southwest down a new path. Go south and drop into a new room. There, head all 
    the way west to the end, then drop down into another room. In that room, 
    defeat the Small Slime, Slime, and Scarecrow enemies as you go east into the 
    following room.
    
    In the next room, continue east and defeat some Bone Heads and Sirens as you 
    make your way around this winding path. Grab the Utensils on the ledge to the 
    east, then continue to the southwest corner where you continue into the next 
    room. Here, go west and jump across the ledges to reach a crate in the middle 
    of the area. Start by pushing it east until it falls, then push it west to 
    make it go to the third level down. Push it to the east, then west and over a 
    switch to open a door further ahead. Go west through the opened door and 
    continue into the next room, where you'll find a HP Max Increase item! Now, 
    go back to the previous room. There is a path in the southeast area leading 
    to an empty room for now, so simply continue northeast into the following 
    room. Continue through the next few rooms until you're back in the long room 
    above the one with the Slimes.
    
    In that room when you get there, follow the path all the way east this time. 
    At the end, go through the door into the boss's room. Go forward and you'll 
    encounter the Golem boss. Read the Bosses section for help winning this 
    fight. After you win, take the recovery orb and continue eastward into a new 
    room. There, hit the switch on the wall and the room will start to fill with 
    liquid, causing the platform you're standing on to float upward. Ride it to 
    the top while avoiding the spikes underneath the leges on the way up. At the 
    top, go west and into the next room. Defeat the various Slime enemies and 
    continue into another room. There, take the Mirror collectible, as well as 
    the Yellow Stone. Equip the Yellow Stone to your whip, then exit the room.
    
    Now it is time to backtrack a bunch of rooms again. Consult your map and get 
    to the Save Room several rooms back. Once there, save/recover, then exit to 
    the west. Head all the way west and drop into the first pit you reach to 
    enter another room. Go west through here, defeating the Witches you meet. At 
    the end, drop down into the next room. At this path split, go east and defeat 
    an Axe Armor, then grab the Heart Max Increase item it was guarding. Next, 
    head all the way to the west and defeat a few more Axe Armors. Drop through 
    several thin platforms to the area below. Grab a Hi Potion at the very 
    bottom, then head east into the next room. In that room, continue east and 
    defeat a bunch of Scarecrows, then continue into the following room at the 
    end.
    
    There in the next room, head north by jumping up the ledges and defeating the 
    2 Sirens along the way. At the top, go west into the next room. Defeat a Meal 
    Flower and continue westward to yet another room. Here is another Warp Room; 
    press Up and you'll be taken to a new area of the castle. Once there, go east 
    out of this room, into the Corridor in the Air.
    
    Corridor in the Air
    -------------------
    
    In this new area, go east and you'll meet Maxim once again. After a bit of 
    talking, Maxim will run past you and leave. Continue into the next room. Go 
    down the steps and be careful of defeating the Balloons floating overhead. If 
    you destroy one, its spores will shoot out, poisoning you on contact, so be 
    careful! At the path split, go south and drop through the thin ledge to the 
    lowest area. Go west and avoid/defeat the Flying Skeletons and Balloons, then 
    take the HP Max Increase item at the end. Now, go back east and north to 
    where you were, then jump up the ledges. Take a Hi Potion on a ledge to the 
    northwest, then continue northward to the top of the room. Defeat the Big 
    Balloon and the regular Balloons that come out upon defeat. Continue 
    northwest to a really high ledge (double jump to reach it) to get an 
    Antidote. Then, head east and into the next room.
    
    Here, go east and down the stairs a short distance, then jump over to the 
    ledge you see. Go east and slide under the wall and defeat the Archer 
    Skeletons, then jump up the ledges above you and enter another room. Go west 
    and defeat the Balloons there, then continue west into the Chapel of the 
    Heretic.
    
    Chapel of the Heretic
    ---------------------
    
    Here, go west and north at the end into another room. Follow the path all the 
    way through this room while defeating the Archer Skeletons along the way. At 
    the northeast area where you should end up, go north into a new room. Go west 
    through this empty hallway, then jump up the ledges at the end and enter the 
    north room. There, jump onto the right ledge and take the Antidote, then head 
    west and defeat the Throw Masters. Continue into the following room at the 
    end, then in that room, start by going all the way to the east wall. Jump up 
    the many ledges and continue directly northward while avoiding the Flying 
    Skeletons. Double jump to a high ledge at the top to reach a Heart Max 
    Increase item.
    
    Next, drop through the one thin platform separating this little room with the 
    upgrade from the rest of the area. Then, jump to the west and go up the 
    steps. Defeat the first set of Bone Heads, then jump up and right to another 
    ledge. Take the Verdant Mantle there, and continue west and up the steps. At 
    the top, continue west to the locked door. From there, jump up the ledges 
    directly above you to the very top of the room, where you will find a Potion 
    and a HP Max Increase item. Since there is nothing more of interest here to 
    collect at the moment, it's time to backtrack through the last bunch of 
    rooms. Backtrack all the way to the Corridor in the Air again, into the first 
    room you saw the Archer Skeletons.
    
    Corridor in the Air
    -------------------
    
    When you're back in that room, continue northeast through here. Don't take 
    the path going directly east yet; instead go northeast and north into another 
    room. Go east and defeat the Balloons and White Dragon at the end, then take 
    the X-Potion. Go back west and jump up the ledges until you reach a path 
    split. Jump up to the east ledge and go east, then north to the top. Grab the 
    Silver Ornament collectible at the top, then drop back down and go back west 
    to the split. This time, jump across and go north on that side. Defeat the 
    Balloons and get to the top, where you'll find the Gold Ornament collectible. 
    Now, head all the way south and into the previous room. Go all the way south 
    and make your way to the southeast corner of the room. Go east into another 
    room, which is a Save Room. Save and recover there, then go back to the 
    previous room. Get to the northeast area of the room, then go east and 
    through that door. In this next room, you'll fight the Devil, so read the 
    Bosses section for help winning.
    
    After you win, take the recovery orb and go east into the next room. Double 
    jump to the high ledge to get the Dark Glasses, then go back into the boss 
    room. Before progressing to the Clockwork Tower, there is another place to 
    go. Go back to the next room from here, then south to the Save Room. Save and 
    recover again if needed, then leave that room and drop down to the south into 
    another new room. There, go west and defeat the Ruler Sword, being careful of 
    the flying objects that surround it. Continue west and drop through the thin 
    floor into the dark room below.
    
    As soon as you enter this room, equip the Dark Glasses so you can see 
    slightly better. Then, go east and drop down to a lower area, then go west. 
    Collect the Face Guard, then go east and jump onto the higher ledge. Continue 
    east through this room to the end while avoiding the spikes. At the end, drop 
    down into the next dark room. There, drop down a few ledges and slide under 
    the east wall. Take the Hint Card 2, then slide back under the wall and head 
    west. Make your way across a bunch of spike pits, and you'll come to a path 
    split of sorts where you can take the upper (spiky) path, or slide under the 
    wall. Slide under it and take the Chaos Ring, then slide to the west and 
    continue to the next room, which is the Waterway of Aquatic.
    
    Waterway of Aquatic
    -------------------
    
    Here, go south by dropping from ledge to ledge. At the bottom, drop through 
    the floor into the next room. There, head east and defeat the Fishman enemies 
    that jump out from the water below. At the far end of the room, drop through 
    the thin floor into another room. Here, head west and defeat the Merman 
    enemies, picking up the Heart Max Increase upgrade at the end. Then, head all 
    the way east to the end and go through the east door into the next room. 
    Here, continue eastward and defeat the enemies you come across. You'll come 
    to a part with 4 guillotine blades hanging from the ceiling. Dash underneath 
    them all quickly, then whip the candleabra to get $250, and collect the Blue 
    Stone on the ledge.
    
    Now, go back west into the previous room. There, jump up the ledges in front 
    of you and enter the room above you. Head through the west doorway there into 
    a Save Room, where you can save/recover. Be sure to do so, then leave this 
    room and continue eastward to the boss door. Go through into the boss room 
    where you will meet the Giant Merman. Read the Bosses section for help with 
    beating this one. After the fight, take the orb and go to the next room. Grab 
    the HP Max Increase and Heart Max Increase upgrades there, then continue into 
    the following room, which is the Clockwork Tower.
    
    Clockwork Tower
    ---------------
    
    Here, start by jumping up a couple ledges until you reach the first path 
    leading west into another room. Take that path into the next room, then go 
    west and defeat the 2 Big Skeletons there. Continue into the next room, then 
    go north and east into yet another new room. Defeat the group of Bone Heads 
    and take the Heart Max Increase item there. Now, backtrack a few rooms to the 
    first room of the tower. From there, continue northward all the way into the 
    next room. In that room, step on the switch to the left to open the door to 
    the right. Continue east and defeat the Specter enemies along the way. At the 
    end, go up into the next room. There, head west across this room by jumping 
    across swinging pendulums; that's the only way to safely cross the spike 
    pits, so why not? At the end where there is a split, drop down into the next 
    room. Drop some Holy Water into the Fleaman pit (provided you have it), then 
    collect the Castle Map 3. Go back up to the previous room, then go west into 
    that one.
    
    In this tall room, drop down to the very bottom of the room while defeating 
    the Harpy enemies flying around. Grab the Burgeonet, then make your way back 
    up through this room. Once you get to the very top of the room with some 
    assistance from the gear further ahead, go east into the next room. Head 
    north through here, defeating the Gold Heads along the way. At the top, take 
    the Hint Card 4, then go back down to the previous room. Drop down a few 
    ledges here until you reach the next east door. Go through that doorway to 
    reach another room. Go east and defeat the Harpies until you reach some 
    ledges a little further into the room. Jump up them to reach the above room, 
    then take the HP Max Increase item there.
    
    Go back down to the previous room, then go all the way to the east end, 
    defeating Harpies along the way. Defeat the Disk Armor and take the Scale 
    Armor it was guarding. Now, head back west a bit until you reach a pit. Drop 
    down it into the room below. Defeat the Fleaman and Disk Armor enemies 
    around, then continue east into the following room. Defeat the Ruler Sword 
    LV2 there, then continue to the next room. Make your way upward through this 
    room, defeating the Gold Heads and Harpies along the way. When you reach the 
    first doorway to the east, enter that room. Go east and drop through the 
    floor, and continue to the very bottom of the area while defeating the 
    Harpies and White Dragon here. At the bottom, take the Fancy Table 
    collectible. Now, go back to the top of this room, then go east into another 
    room. Make your way north, east, and south through here, then east into the 
    following room. Go east and you'll find a Guardian Armor enemy that you 
    cannot damage. Its legs seem to be weak, so constantly whip its legs to make 
    it back up a bit. Repeat that until you reach the back wall where the enemy 
    will fall into the gears and destruct, spitting out all its armor. Pick up 
    the Guardian Armor, Helm, Boots, and Glove (equip all parts immediately).
    
    After collecting/equipping your new treasures, it's time to backtrack again. 
    Go back to the first vertical room (the one following the room with the Ruler 
    Sword LV2). From there, continue north through the room and go east at the 
    next stop. That is a Save Room, so be sure to save/recover here. When you're 
    done, exit and continue to the top of the room. Go through the east door into 
    another boss room. You will fight the Max Slimer here, so read the Bosses 
    section for help beating this boss. After defeating the boss, take the orb 
    and go east into the next room. Head north up the ledges and defeat the 
    Harpies flying around. When you reach the first doorway to the west, enter 
    that room. Defeat the 2 Feather Demons here, then grab the Green Stone to the 
    far left.
    
    Now, go back to the previous room and continue northward. Defeat another 
    Harpy or two as you reach the top, then go west at the top into a new room. 
    There you will encounter Death again. After some talk here, where you will 
    learn of another identical castle you can warp to and from using special 
    warps such as the one in this current room. After Death leaves, activate the 
    warp by standing in front of it and pressing Up, and you will be sent to the 
    same room in the identical castle.
    
    ========
    Castle B
    ========
    
    Clockwork Tower
    ---------------
    
    When you arrive in the other castle, exit to the east. Drop down a few ledges 
    and you'll see a doorway leading into a west room. Enter that room and defeat 
    the Armor Fleaman and Peeping Eye enemies. Take the HP Max Increase item at 
    the end, then go back to the previous room. Continue downward to the bottom 
    of the room, then enter the room to the west. Defeat the Skeleton Blazes and 
    continue into the following room. Go up to the northwest ledge and take the 
    Large Clock collectible sitting there, then head southward through this room. 
    You'll come to a doorway leading into an east room; enter that room for it is 
    a Save Room. Save and recover, then exit.
    
    From there, continue south to another room to the east. Enter that room, and 
    in there, continue across the hall into the following room. In that next 
    room, go ahead and whip the giant gear a few times to open a hole in the 
    ceiling for you to jump through. Head north and east, then south and east 
    into another room. Go east and defeat the Disk Armor and the Screw Dragon, 
    then take the Heart Max Increase item sitting there on the ledge. After that, 
    go back a few rooms and into the Save Room. Save/recover again, then exit the 
    room and head all the way to the bottom of the room. There, go west into the 
    next room, which appears to be a boss room. Defeat the Peeping Eye in here, 
    then turn around and the giant Peeping Big boss will appear. Read the Bosses 
    section for help beating this boss.
    
    After you win, take the orb and head west into the next room. There, pick up 
    the HP Max Increase item shortly after entering the room. Defeat the 
    Arabahakis flying around if you want, otherwise jump up the ledges and enter 
    the room above. There, go east and defeat the Spirits and Specters, then take 
    the X-Potion at the far right area. Head back west and you'll come to a 
    couple ledges leading to another room to the north. Go up to that room and 
    take the Squall Mantle, then go back down to the previous room. Continue west 
    into another room. In this next room, head north to the top ledge of the 
    room, then go into the room to the east. Head up the ledges to the top here, 
    and take the Kaiser Knuckle there. Now, go back down to the previous room, 
    then continue west to the top of the next vertical room.
    
    Here, drop down a bunch of ledges and you'll come to an intersection with a 
    door to the left and an open path to the right. Go through the west door into 
    another room, which is the Corridor in the Air.
    
    Corridor in the Air
    -------------------
    
    Here, jump up the ledges and collect the Mana Prism at the top, then go 
    through the boss door to the west. In this room you will meet the Legion, so 
    read the Bosses section for help winning here. When you win, take the orb to 
    recover and head west into the following room. Defeat the Arabahaki that 
    comes your way, then jump up to the ledges above you and enter the room to 
    the north. Head directly north and up the ledges to a path split. Take the 
    path to the east, defeating the Axe Armor II and Flying Skeleton enemies you 
    meet along the way. Go east and north to the top of that section to find a 
    Heart Max Increase item. Go back down and west, then take the west path 
    northward. Defeat the enemies and take the King Size Bed collectible at the 
    top. Now, go back south to the previous room.
    
    Here again, head all the way south and east to the southeast corner of the 
    room. Go east into a Save Room there; save and recover, then exit the room. 
    Make your way to the top of the room towards the middle area (where you can 
    slide under the wall). Go north from there and into another room. There, go 
    west and defeat the Spligun and continue into the next room, which is the 
    Chapel of the Heretic.
    
    Chapel of the Heretic
    ---------------------
    
    Here, simply go west and north into the next room. Follow the path around and 
    up through this enemy-less room. Grab the Hi Potion towards the end, then go 
    north into the following room. There, go west and defeat the Skeleton Spears, 
    then go north at the end into another room. Go west in this next room, 
    defeating the Axe Armor II enemies, then go north into the chapel itself. 
    There, go east to start, then up a bunch of ledges. Defeat the Specters and 
    continue northward. Double jump to the highest ledges, and take the Hero's 
    Sculpure collectible, then go back down a few ledges. Jump to the west and go 
    up the steps, defeating another Specter that you come across. When you're 
    about halfway up the stairs, double jump to a ledge with the Heart Max 
    Increase item on it.
    
    After that, continue west to the top of the steps. Double jump to the ledge 
    to the northeast, and follow that path going east. Take the Hint Card 6 at 
    the end of the path. There is a HP Max Increase bottle on a high ledge, but 
    you can't reach it now, so you'll have to come back later with the Griffin's 
    Wing to reach there. For now, go back west to the locked door at the top of 
    the steps. Jump up the ledges directly above you, then at the top, take the 
    Hi Mana Prism. Now, get all the way to the bottom of this large room again. 
    It is time to do a bit of backtracking again. Make your way back through the 
    last bunch of rooms you came through, until you're back in the room with the 
    Arahabakis, in the Corridor in the Air.
    
    Corridor in the Air
    -------------------
    
    From where you arrive here, drop through the ledges and head west. Continue 
    west into the next room. Go all the way west through here and take the 
    northwest path this time into the following room. In this room, drop through 
    the thin floors and get to the very bottom area of the room. Pick up the 
    Vibrating Chair collectible, as well as the Old Radio to the west of the 
    chair. Now, go back east and up a couple ledges. In the middle of the room, 
    go west on a ledge and take the Blizzard Robe. Then, make your way to the 
    west side of the room. There are 2 paths you can take into a room to the 
    west. Take the bottom path west into the next room.
    
    In that room, defeat the Ruler Sword LV3, then continue to the following 
    room. There, take another Heart Max Increase item. Now, backtrack 2 rooms to 
    the large room. Since you can't go far in the northwest room right now, it's 
    time to go elsewhere. Go back to the large room to the east, and head to the 
    southeast corner. Enter the room to the east there. Save and recover in that 
    room, then exit and drop down the pit into another room. There, head all the 
    way west, defeating the Axe Armor II enemies along the way. At the end, jump 
    up to the ledge and take the Large Meat, then drop down into the room below. 
    In this room, head east and watch out for the Skeleton Mirror enemies that 
    jump out of certain mirrors as you walk past. Defeat them if you want, then 
    at the end, drop down into yet another room. Go west through there, beating 
    more Skeleton Mirrors, then go through the door at the end into the Waterway 
    of Aquatic.
    
    Waterway of Aquatic
    -------------------
    
    Here, defeat the Skeleton Liquid enemies as you make your way southward. At 
    the bottom of the room, drop through the thin floor into the next room. 
    There, go east and defeat the Melty Zombies you come across. Drop through the 
    thin floor at the end to reach the following room below you. In that room, go 
    west and defeat more Melty Zombies, then take the X-Potion at the end. Now, 
    head all the way eastward to the end. For now, go east into the next room. 
    There, head all the way east, defeating the Melty Zombies and Arabahakis 
    along the way. At the end, grab the HP Max Increase item. Now, head back to 
    the previous room. This time, drop through the floor into the room below.
    
    In this room, simply go west and into the following room. There, jump onto 
    the ledge in front of you and take the Uncurse. Then, head south by dropping 
    down the ledges, defeating the Skeleton Liquids on the way. At the bottom, go 
    west into the next room. There, go west and defeat the White Dragon hanging 
    on the wall. Then, double jump into a totally secret passage in the upper 
    section of the wall. Go west into a hidden room, where you'll find the HP Max 
    Increase bottle. Now, backtrack a few rooms back to the room where you can 
    head east, north, or south. This time, go into the north room. In that new 
    room, go west into a Save Room.
    
    After you're done saving/recovering, exit the Save Room. Head east through 
    that next room and continue into the following room as well. There, defeat 
    the Fishmen and Mermen you find, then progress to the next room. In this 
    room, defeat the Small Slimes and Skeleton Liquids, then continue into the 
    next room, which is the Clockwork Tower.
    
    Clockwork Tower
    ---------------
    
    Here again, head north through the area, defeating the Skeleton Ribs along 
    the way. When you come to a ledge with a doorway leading into a west room, 
    enter that new room. In this room, go west and defeat the Disk Armor II here, 
    then go north at the end into another room. There, take the Invincible Pot on 
    the left ledge, then go east into the following room. Here you'll see a giant 
    screw, so whip it continuously until the plug on it snaps into the base. When 
    that happens, go back a few rooms to the vertical room with the Skeleton 
    Ribs.
    
    Back in that room, continue north into the next room at the top. Go east 
    there and defeat the Armor Fleaman and Disk Armor II enemies you find. At the 
    end, go north into the next room. Take the Hi Potion, then head west by 
    jumping across swinging pendulums over the spike pits. Be sure to take the 
    Hyper Mana Prism halfway through the room as well. At the end, drop down into 
    the room below. You can now access the treasure here, so go down and slide 
    under the wall to claim the Crash Stone upgrade for your whip! Now you can 
    destroy certain walls blocking your path in some rooms (must be equipped on 
    your whip to use).
    
    Now, go back up to the previous room, then go west into the next room. In 
    here, go north by jumping up a few ledges until you reach the ledge with a 
    door to the west. Go through that door to enter the Corridor in the Air.
    
    Corridor in the Air
    -------------------
    
    In this first room, go north and west into the following room. In the next 
    room, drop down to the southeast area, then go east into a Save Room. 
    Save/recover, then exit the room and head to the northwest area of this large 
    room, defeating the Axe Armor II and Arabahaki enemies along the way. In the 
    northwest area, continue west into the next room. Make your way directly to 
    the west from here, right into another room to the west. Here, use the Crash 
    Stone to break down the wall in front of you, then take the HP Max Increase 
    item there. Continue west into the boss chamber. There you will meet Maxim 
    for another round, and he will reveal his true self as the boss Shadow. Read 
    the Bosses section of this guide for help winning this fight.
    
    Upon winning the battle, take the recovery orb and exit the same way you came 
    in. Jump onto the ledge and head east into the next room. Continue across 
    this next room as well and enter the following room. Drop down the ledges in 
    this small room, then go east into the Clockwork Tower.
    
    Clockwork Tower
    ---------------
    
    Here, go straight across the room into the following one. Go east through the 
    next 2 rooms (the one with the Arabahakis, then the boss room). In the room 
    after the boss one, head north up some ledges. When you come to the first 
    path leading eastward, take that path into the next room. There, drop through 
    the thin floor and continue downward to another path leading east. Enter that 
    room; there, go east and you'll see a Bronze Guard walking towards you. Do 
    NOT defeat it; instead go back to the west side of this room where you will 
    find a switch. Lure the guard towards it, then step on the switch, triggering 
    a giant mallet to knock the guard into the far wall, allowing you access. 
    Continue east and drop into the next room.
    
    In the next room, head southward by dropping down ledges. You can enter a 
    side room to the east, which will be empty for now. Continue south to the 
    bottom of the room. Enter the Save Room to the west, then go south into a new 
    room. There, step on the switch and a giant ball will start to roll down the 
    path. The west door will then open. The idea is to outrun the ball to its 
    destination, so dash through this area, trying your best to avoid the 
    Fleamen, to get to the end first. If you get to the end of the line, you can 
    slide under the east wall and collect the Healing Mail, as well as the Heart 
    Choker. Now, slide under the west wall at the top, then drop through several 
    ledges as if you're backtracking on the path you just came. Go all the way 
    south, then west while defeating the Fleamen. At the southwest corner of the 
    room, slide under the wall and enter that room. There, take the Lucky Ring 
    and the Raccoon Ornament collectible.
    
    Exit this room and slide under the wall again. Make your way all the way 
    east, then north to where you collected the other 2 treasures a few moments 
    ago. Step on the switch to open the other door, then go west and north to the 
    room above again. Stop in the Save Room to the west again, then continue all 
    the way north to the very top of the room. At the top, go into the above 
    room. Head west through this next room and continue into the following one. 
    In this next room, head all the way to the top of this room, then go west 
    into another room. Continue the climb upward in this room as well, defeating 
    the Peeping Eyes along the way this time. At the top, go east into the next 
    room. Go east through here, defeating the 2 Skeleton Ribs along the way. 
    Continue into the next room, then in that room, get to the very top of it by 
    jumping up the ledges. At the top, enter the Warp Room to the west and go 
    back to Castle A.
    
    
    ========
    Castle A
    ========
    
    Clockwork Tower
    ---------------
    
    When you arrive back here, exit the Warp Room and head south through the 
    first regular room, defeating the Harpies you encounter. Consult the map and 
    make your way to the nearest Save Room, which is a few rooms away. When you 
    get there, save/recover, then exit the room. Drop down a few ledges while 
    avoiding or defeating the Harpies, then enter the next room that you come to 
    leading east. There, drop through the thin floor and continue to the bottom 
    of this room, then go east into yet another room. Go east through here, then 
    drop down the pit at the end into the next room. Make your way all the way 
    south through here, defeating the Arabahakis along the way. Save at the Save 
    Room to the west at the bottom. Then, drop through the thin floor into the 
    room below.
    
    In this room, step on the switch to the left to release the ball and open the 
    door. This whole puzzle is just like the one in Castle B, except this one is 
    WAY harder! Start by sliding constantly to the west, hitting any Arabahakis 
    in the way. Drop through the gold parts of the thin floor at the end, then go 
    east across spike pits while avoiding the Arabahakis as best as you can. 
    After the spikes, drop down some more ledges and go west. Drop through the 
    gold colored floors at the end of the west path, then go east at the bottom. 
    Slide through the Bone Heads to the end, then go up the ledges. Be quick and 
    dash on each platform, quickly jumping where you can, and if you're lucky, 
    you'll make it to the end before the ball. In that case, slide through the 
    right wall and take the Invitation Cat collectible, and the Heart Max 
    Increase upgrade. Jump up to the ledge above you to get the HP Max Increase 
    one. Jump to the top ledge to get the Thunder Book (spellbook).
    
    Now, slide under the west wall and drop through all the thin floors below 
    you, and backtrack through this puzzle room. Get to the area with the spike 
    pits again, then get to the edge of the westernmost one. Slide to the left 
    and you'll go through a hidden passageway. Drop through all the ledges to the 
    bottom, then enter the next room. Take the Dracula's Fang relic, then leave 
    the room. Get back up and out of the secret passage, then go around to the 
    entrance of this large room, and go north out of it. Enter the west room and 
    save your game again, since you'll need it. When you're done, it's time to 
    backtrack quite a bit more. The destination is the other Save Room in the 
    tower, so consult the map and get to that room. When there, save again if you 
    like, then exit the room. There is one more Save Room you have to head by, 
    and that one is to the west, in the Corridor in the Air. Refer to the map 
    like you have been to get there, then read the next part of the walkthrough.
    
    Corridor in the Air
    -------------------
    
    In the Save Room, equip/charge the Crash Stone, then jump and hit the east 
    wall. It'll crumble, revealing a new room. Enter the room and take the 2 
    Invincible Pots you find there. Exit the room and the Save Room, then head 
    west across this room. Defeat the Archer Skeletons and Balloons as you head 
    up the stairs and into the next room. Continue west through here, staying 
    more towards the upper half of the room. At the far side of the room, get to 
    the northwest corner and go into the west room. Go west through that room and 
    then into the following room. There you will find Maxim cowering in the 
    corner. Talk to him and he'll give you Maxim's Bracelet. Now, leave the room 
    and head back east 3 rooms (to the second large room with the Archer 
    Skeletons and Balloons). In the room I just described, get to the middle area 
    and jump up the ledges, then go north into that room. Go west through the 
    next room, avoiding the Balloons, and enter the Chapel of the Heretic.
    
    Chapel of the Heretic
    ---------------------
    
    Here, simply make your way through the next several rooms, until you reach 
    the large chapel room far north, several rooms later. When you get to that 
    room, go east and north by jumping up a bunch of ledges. As soon as you're 
    able to go west, do so. Follow the path west and up the steps to the top. 
    Equip Maxim's Bracelet to open the west door, and continue into the Castle 
    Tower.
    
    Castle Tower
    ------------
    
    In this new area, head west and up the steps to the top. Then, continue west 
    into the next room. You will be in another Warp Room, which can take you to 
    Castle B. Pick up the Hint Card 3, then go through the boss door to the west. 
    You will fight Pazusu in this room, so read the Bosses section for help here. 
    After you win, take the orb to recover, then go west into the next room. 
    There, step on the switch to open the pit in front of you. Before you go 
    downward, jump up the ledges and get to the northmost area of the room. You 
    will find the HP Max Increase and Heart Max Increase upgrades there. After 
    that, drop all the way down and into the pit you just opened. Follow the path 
    downstairs and into a Save Room.
    
    Save and recover in the room, then go into the room to the east. There, head 
    east and defeat the Poison Lizards along the way. At the far right end of the 
    room, drop into the pit to reach another room. Head southward through this 
    area, defeating the Peeping Eyes and Arabahakis on the way. Stay towards the 
    east wall as you progress downward. When you see a path leading east into a 
    room, enter that new room. Here is the first shop of the game. Talk to the 
    shopkeeper to find out information about it, then sell any gems you've picked 
    up, and buy some equipment if you can afford it. When you're done here, exit 
    the shop and continue southward into another new room.
    
    In this room, go all the way east, ignoring the pit you come across. Defeat 
    the Poison Lizards and grab the Evil Picture. Then, go back to the pit and 
    drop into the room below. There, go west and through the elevator, into the 
    west room. Save/recover there, then go back to the previous room. Go back to 
    the east side of the room and enter the boss's room. You'll fight the 
    Minotaur Another here, so read the Bosses section for assistance if needed. 
    After the fight, take the orb and go into the next room, where you will find 
    the Attack Steel for your whip. Now, backtrack to the previous room, then 
    into the Save Room. Save/recover, then exit the room.
    
    Before you continue onward with the progress of the game, you may want to go 
    south through this room, then take the east path through several other rooms. 
    The purpose is to pick up other items and a collectible if you're interested. 
    If not, you must make your way to the Warp Room at the top of this tower 
    (before the room where you fought Pazusu). Get there by using the map for 
    reference, then when you get there, warp to Castle B.
    
    
    ========
    Castle B
    ========
    
    Castle Tower
    ------------
    
    When you arrive in the alternate castle, head west into the next room. There, 
    defeat the Big Skeleton and take the Mystic Robe on the ledge. Then, continue 
    into the next room. Go west and drop through the ledges to the bottom, then 
    go down the steps and into the east room. In the Save Room, you know what to 
    do by now. Next, go into the next room and defeat the Skeleton Blaze/Spear 
    enemies. Grab the Potion on the ledge at the end, then drop down into the 
    room below. Make your way all the south through this room while fighting the 
    various enemies around. At the bottom-left area, drop into the next room. Go 
    east through this room as usual, defeating the enemies in your way. Take the 
    Hi Potion at the far right area, then drop into the pit in the middle of the 
    room to reach the next one below.
    
    In this room, drop through the ledges and head west through the elevator into 
    the room to the west. Save there, then return to the room you were just in 
    and enter the boss room directly to the east. You will fight the Minotaur 
    again here, so read the Bosses section for help winning this one too. After 
    the fight, continue into the next room. Take the HP Max Increase item, and 
    the Wind Book spellbook here. Now, head back a couple rooms to the large room 
    with the elevator. In order to continue southward like you're supposed to, 
    you need to be in Castle A. So that means you must head all the way north to 
    the Warp Room, warp to Castle A, then come back to this point.
    
    
    ========
    Castle A
    ========
    
    Castle Tower
    ------------
    
    When you come back to this point after warping, stop in the Save Room to the 
    west. Then, take the elevator to the very bottom of the large room, and go 
    into the room below, which is the Castle's Treasury.
    
    Castle's Treasury
    -----------------
    
    In this area, go east and drop into the following room. There, go west to a 
    Save Room. When you're done in the Save Room, exit and head all the way east 
    into the following room. In this room, make your way all the way through by 
    jumping and dropping on the ledges. Drop into the room below at the end. Take 
    the elevator down to the bottom of this room and continue southward into yet 
    another room. Go west here until you come to a thin floor you can drop 
    through. At that point, drop down into the next room. Go down through here 
    until you reach the first door leading west. Enter that room, then continue 
    west into the Cave of Skeletons.
    
    Cave of Skeletons
    -----------------
    
    In this area, head south while defeating the Skeleton-type enemies along the 
    way. Drop into the next room at the bottom. There, take the east path. At the 
    first split, jump up the ledges and go west and defeat the Bone Heads, then 
    take the Gramophone collectible. Go back east and drop down the ledges, then 
    continue south and west to the end. Jump up a couple ledges and grab the 
    Thunder Robe. Then, drop down into a pit to reach the next room. Take the 
    east path and defeat the Spider Skeleton enemy, and continue into the next 
    room. In that room, get to the top of the room and defeat the Big Spirit. 
    Take the Bookcase collectible, then backtrack several rooms to the large room 
    (the large room below the first vertical one in the area). There, go west 
    this time into the next room.
    
    Here, go west and you'll see a crate on the ground, and another on a higher 
    ledge. Start by pushing the bottom crate to the west a bit. Before it passes 
    under the wall, jump on it to reach the upper ledge and push the other crate 
    east onto the ground. Push the first crate west until it drops, then start to 
    push the other one on top of the first one. When the second crate is being 
    pushed atop the first one, push it west enough so the second one's still 
    stacked on top, and you can jump onto it. Jump from the crates to a high 
    ledge with a Heart Max Increase on it. Then, continue along the path into the 
    next room to the west.
    
    In here, go west and double jump onto the first high ledge you can get to. 
    Jump to another platform and you'll find 2 more crates. Push the bottom one 
    west almost all the way (do NOT push it against the wall yet; push it just 
    enough so if you were to push the other crate west and onto the first one, 
    that you can get onto the first crate and push the second one to the west). 
    Anyway, push the second crate onto the first, then push it to the west until 
    you fall in between the crates. Jump out and push the first one against the 
    wall, and continue pushing the second one until it drops down. Then, push it 
    all the way west and use it to double jump to the higher ledge. Jump up the 
    ledges and head east at the top to get a HP Max Increase item. Now, go west 
    into the next room.
    
    In this room, go west and defeat the Glass Skeletons that jump out of the 
    glass canisters to attack you. This room is full of them, and it's an 
    EXCELLENT place to build up levels quickly. If you feel like wasting time, 
    defeat all the enemies and go to another room, then return and repeat. Build 
    up as many levels as you like, then continue westward into the next room. 
    Make your way north, west, and south through here while defeating the Red 
    Skeletons you come across. At the end, go west into a Save Room. Save/recover 
    and continue into the next room. Here, head northward and defeat some Throw 
    Masters, and you'll see a ledge high above. Double jump to it and enter the 
    room above.
    
    Here, go east into the next room. Defeat the Mimic here and continue eastward 
    through the next few rooms. You'll come to a room with a Mimic and a switch 
    above. Run all the way right, then jump while holding Right so the Mimic 
    jumps the wall in its section and hits the switch. Go through the open door 
    into the next room. Take the Hint Card 5 and drop into the room below, where 
    you will find the Rare Ring. Now, go back to the room with the Throw Masters. 
    From there, go west and south, then west into a boss room. This is the room 
    where you will fight the Legion Core, so read the Bosses section for help 
    winning. After the fight, take the recovery orb and head into the next room. 
    Take Sypha's Crystal here, then go back a few rooms to the Save Room.
    
    After saving and all, go back west into the previous room. There, go north to 
    the northeast area, then double jump onto the ledge and go north into the 
    next room. Go west down the hall and into another room. Head south through 
    this next room, defeating the Skeleton Apes along the way. At the bottom, go 
    west into a third puzzle room. There are three crates in this room, two of 
    those on one ledge and the third on another one to the east. Start by getting 
    onto the ledge with 2 crates and push the leftmost one all the way left and 
    off the ledge. Then, go down to where it fell and push it all the way right 
    to the pit. Do not let it go into the pit; push it just halfway over the pit. 
    Next, go back to the above ledge and push the second crate off the right edge 
    of the platform, then drop down and push the second crate east so it hangs 
    halfway off the right side of the first crate. After that, jump to the upper 
    ledge to the east and push the final crate west so it falls on the other two 
    below. Push it east and off the pile completely, then push it east a little. 
    Jump on it and double jump to the high ledges, then make your way north and 
    west. Defeat the White Dragon, then take the Floodgate Key!
    
    Now, get back down from here and exit this room, then continue east and south 
    into the large room with the Throw Masters. There, go south and east into the 
    Save Room. Save/recover, then go east into the next room. Make your way all 
    the way east through the next several rooms, then northward out of the Cave 
    of Skeletons.
    
    Castle's Treasury
    -----------------
    
    In this room, you should find Disk Armor and Axe Armor II enemies wandering 
    about. Go east into the following room, where you can go south into Juste's 
    Room, or east into the Moss-Grown Cave. Go east into that new area.
    
    Moss-Grown Cave
    ---------------
    
    Here, go east and defeat the Sylphs along the way. Continue east into the 
    next room and fight some more Sylphs, as well as Small Devils. Get to the top 
    of the room and head east into the next room. There, go east and defeat a 
    couple Picture enemies, and you'll see a couple ledges above you. Jump up 
    them and into the north room. Go all the way to the top of this room and take 
    the Meat, then hit the candleabra to get $400. Go back down to the room you 
    were just in and continue eastward, defeating Meal Flowers and Pictures along 
    the way. Continue all the way east into the Save Room at the end. When you're 
    done there, go east into the following room.
    
    In this next room, go east and up the hill, then jump onto the ledge above. 
    Continue northeast and up the next bunch of ledges you see, then go northeast 
    and take the Fur Helmet. Go back to the ledges and head northwest to the top 
    of the area. Go east to a Heart Max Increase item, then go west and knock 
    down the wall by using the Crash Stone. Enter that room, which is a warp 
    room; remember this for later if you want. Leave this room, then go south and 
    down the first set of ledges. Go east into the next room. Here, get to the 
    southwest area of the room while defeating the Bats and Pictures, then take 
    the Invincible Pot you see. Now, go back to the previous room and make your 
    way to the southeast area of the room. Then, go west and drop down into the 
    room below.
    
    Here, take the path west and defeat the Victory Armor you see. Drop into the 
    pit at the end to reach the next room. There, go east and into the following 
    room. Go east and south through this room, defeating the Axe Armor II and 
    Sylph enemies you come across. At the bottom of the room, go west into the 
    next one. In this room, defeat the Ectoplasms and Sylphs flying around, then 
    make your way all the way west, south, and east. You'll see a path leading 
    east; ignore it since there's nothing in there. Continue south and west and 
    defeat a couple of Bone Heads, then double jump to the high ledge and go west 
    into another room. There, you'll automatically use the Floodgate Key in the 
    monument in the room. That will drain a reservoir in another room in this 
    cave. Now, make your way all the way to the Save Room again (see the map for 
    details on getting there).
    
    After you save/recover in the Save Room, go west into the next room. There, 
    defeat the Pictures and Meal Flowers until you come to a pit. Drop down into 
    the next room. There, go all the way west in this now-drained room (if you 
    came here earlier, it'd be filled with water which damages you as you walk 
    through). Drop down into the next room all the way west. In that room, take 
    the path all the way east first. Take the Arm Plate at the end. Then, go all 
    the way to the west end. At the end, drop into the following room. In here, 
    make your way all the way to the bottom of the room by dropping through thin 
    ledges. At the bottom, take the Leggings and go east into the next room.
    
    In this room, go east and defeat the Blaze Masters you encounter, then 
    continue into the following room. Fight some more Blaze Masters as you jump 
    up the ledges in this next room. At the top, go through the boss door to the 
    west. Here is where you will fight Death. Read the Bosses section for help 
    winning. After the fight, take the recovery orb and go into the next room. 
    There, take the Griffin's Wing relic, which allows you to make a rocket jump 
    (press Down, then Up + A). Now, it's time to backtrack again; this time, all 
    the way to the Save Room many rooms away.
    
    From the Save Room, head west to the next room. There, make your way all the 
    way west until you reach some ledges going upward into another room. Jump up 
    into that room, then go east from there into yet another room. Use the 
    Griffin's Wing to get to the top of here, then drop down the other side and 
    through the door into the Waterway of Aquatic.
    
    Waterway of Aquatic
    -------------------
    
    Here, go east and north by double jumping up the ledges to the top. Then, go 
    north into the next room. In this room, go west and defeat the giant Scale 
    Armor. Continue to the west wall, then double jump into a hidden passage near 
    the top of the wall. Walk into the hidden room and take Dracula's Fingernail 
    (relic). Then, go east and into the next room. Here, get to the top of the 
    room while defeating the Bats you meet along the way. At the very top, take 
    the Hard Leather Glove sitting there. Now, backtrack through the past few 
    rooms, back to the Moss-Grown Cave.
    
    Moss-Grown Cave
    ---------------
    
    Back in the tall room, rocket jump to the top and drop down the other side, 
    then continue into the next room. Continue south and into the room below. 
    There, defeat the Pictures and Meal Flowers as you head east into the Save 
    Room. Save and recover, then go into the east room. There, go all the way 
    east, then south and west into the next room. This visit, go east and defeat 
    the Disk Armor enemy. Continue to the boss door and enter that room. You will 
    see a simple Guard Armor march towards you, which you'd think is the boss. A 
    giant hand crushes it, and you can move along to see a GIANT version of the 
    Guard Armor, known as Talos. Read the Bosses section for help on fighting 
    this boss.
    
    Upon winning, take the orb and go into the east room. There, drop down and 
    take the HP Max Increase and Heart Max Increase upgrades. You'll notice an 
    opening in the ceiling about the Heart upgrade; rocket jump to the ledge 
    above. There, go west and jump up a couple ledges, then rocket jump some 
    more, landing on the small ledges on the walls, until you get to the top. 
    Take the second Heart Max Increase upgrade there, then get all the way to the 
    ground again. Go all the way east and rocket jump up the second shaft, 
    resting on ledges along the walls. At the top, go west and into the next 
    room. Go west there and defeat the Hammer-Hammer armored enemy, as well as 
    any Fleamen that fall from the ceiling. Continue west into the next room, and 
    take the Skull Key you find.
    
    Now, make your way back to the Save Room you were at just several minutes 
    ago. When you get there, save/recover, and get ready for some more 
    backtracking to another area of the castle. From the Save Room, head west 
    through the next few rooms, until you reach the vertical room where you can 
    go south to Juste's Room, west to the Cave of Skeletons, or north to go 
    further into the Castle's Treasury. For right now, go north into the next 
    room.
    
    Castle's Treasury
    -----------------
    
    Here, go west and defeat the enemies you come across, then go north at the 
    end into the following room. Go east and north into the next room there, then 
    in that room, go all the way west to the end. At the end, drop into the room 
    below. In there, go down the steps and jump onto the first ledge above them 
    to the east. Go east to the end and take the Plate Armor. Then, if you want, 
    continue south and east into a shop; otherwise, go back to the north room. 
    There, go west into the following room. In that room, go all the way south by 
    dropping down ledges. Once at the bottom, go west into the next room. Defeat 
    the Ruler Sword LV3 there, and continue to the following room. Take the Greed 
    Necklace, then go back east and north to the top of the vertical room. Then, 
    go west into another room.
    
    In this room, jump over the pit and go west, defeating the Spliguns you come 
    across. At the end, continue into the next room. There, continue west and 
    defeat a couple of Specters. Grab the Teapot and Tea Cup collectibles on the 
    ledge, then continue southeast through this room. When you make it to the end 
    of the path, drop through the thin floor into the room below. Here, go west 
    into a room and take the HP Max Increase item, or into the east room, which 
    is a Save Room. Grab the upgrade and save, then backtrack all the way back to 
    the vertical room with the Archer Skeletons.
    
    Back in this room, go south and take the first door to the left into the next 
    room. Continue west through here and into the following room, which leads 
    into the Cave of Skeletons.
    
    Cave of Skeletons
    -----------------
    
    In this area, make your way through the next bunch of rooms, all the way to 
    the Save Room. Once there, save, then continue into the west room. Go up the 
    ledges to the northeast area, then double jump to the high ledge and go up 
    into that room. Go west and continue to the last puzzle room with the crates. 
    Solve the puzzle like before to get to the northeast area of the room. Then, 
    jump up into the next room, which is part of the Entrance area.
    
    Entrance
    --------
    
    Here, go north and use the Crash Stone to destroy the wall blocking your 
    path. Then, continue north jumping up the ledges and defeating the Skeletons 
    and Bats along the way. Enter the first room to the west, and save there. 
    Exit that room and continue northward to the next intersection. The east room 
    is empty, and you cannot enter the west room yet, so head north by using the 
    rocket jump to get over the tall pillar. At the other side, continue north to 
    another wall. Break it with the Crash Stone again, then continue north to the 
    next room.
    
    Since we're back in the first areas of the game again, there are new items 
    you can collect if you're willing. From your current spot, head all the way 
    east, then north several rooms (consult the map so you know where you're 
    going) to get to the Approach of Deplore.
    
    Approach of Deplore
    -------------------
    
    In this area, make your way into the large room with the northeast ledge you 
    couldn't reach early in the game. Double jump to it and claim Dracula's Ring. 
    Then, go back south and east into another room. Defeat the Victory Armor and 
    take the HP Max Increase item there, then unlock the east door with the Skull 
    Key. In that room, take the great Silver Armor. Now, head west a few rooms to 
    a Save Room in this area. From there, go south and west and continue into the 
    Corridor of Marble.
    
    Corridor of Marble
    ------------------
    
    When you enter this area, make your way all the way to the Save Room (refer 
    to your map as usual for help). When you get there, save/recover and go back 
    to the room east of it. There, go east a little and jump on the ledges you 
    see, then go into the north room. Go west there and continue into the next 
    room. In here, use the rocket jump to get to the top of the area, then drop 
    down the other side. Go all the way to the bottom of the area, then go west 
    into another room. Take the Attack Platina for your whip, then exit this 
    room. Go back north and into the northwest room. This is a Warp Room, so 
    press Up to warp to Castle B.
    
    
    ========
    Castle B
    ========
    
    Corridor of Marble
    ------------------
    
    In the alternate castle again, leave the Warp Room. Drop all the way down to 
    the bottom of the room, then go west into that room. You'll find the Lure Key 
    here; take it and exit here as well. Get to the top of this tall room, then 
    drop down the other side and go east into the next room. Here, defeat the 
    stronger Skeletons as you head east to the other end of the room. At the end, 
    drop into the next room. Go west and into a Save Room; save and recover, then 
    leave the room. Next, go east for 3 rooms and you'll come to a large room 
    with Specters and Axe Armor II's around. There, go all the way north and west 
    into the next room. Drop down to the lower area and head west and north, then 
    east, defeating various lizard enemies along the way. At the end of the path, 
    go west into the next room, where you'll find a HP Max Increase item. Take 
    it, then go back out of this room. Now, backtrack to the room with the 
    Specters again, then go all the way south and into the pit to reach the Room 
    of Illusion.
    
    Room of Illusion
    ----------------
    
    In here, drop down to the bottom of this first room. Then, enter the room to 
    the west. Go west, defeating the Victory Armors you encounter, then take the 
    Silk Curtain collectible at the end. Go back to the previous room, then enter 
    the east room this time. Make your way through this room and defeat the 2 Ou 
    enemies you see. Continue west into the next room at the bottom. Go west 
    through this room, defeating the Spliguns you come across. At the end, go 
    into the last room and grab the HP Max Increase item there. Now, go back a 
    few rooms, then north to the room with the Axe Armor II and Specter enemies 
    (in the Corridor of Marble).
    
    Corridor of Marble
    ------------------
    
    Back in here, head to the northeast area of this room, then go east into the 
    following room. Now, make your way east through the next couple of rooms, and 
    get to the Save Room (look on the map for details on its location). Once 
    there, save/recover, then exit the room and head north into the next room. Go 
    east in that room, then slide under the wall and go into the following room. 
    Take the Black Cloak there, then head back to the Save Room. From there, head 
    east through the next few rooms, until you reach the large room with all the 
    stairs (Armor Fleamen inhabit this room). There, get to the northeast area of 
    the room where you will find a Viking Helm. Next, get back to the entrance of 
    this room, and head all the way east into the following room. Defeat the Ou 
    there, and take the Heart Max Increase item you see.
    
    Now, go back west a couple of rooms to the room with the Specters and 
    Arabahakis flying around. Go west and drop into the pit in the floor to reach 
    the next room. There, continue east and through the door to enter the 
    Approach of Deplore.
    
    Approach of Deplore
    -------------------
    
    Here, defeat the Big Spirit and go east, then south into the room below. In 
    this room, start by dropping down a couple ledges and going east into a small 
    room. In there, take the HP Max Increase you find. There, drop down the 
    ledges and defeat the Owls and Simons in here. Then, go back to the previous 
    room, and make your way to the northwest area while defeating the Owls and 
    Simons you encounter. Go west into the next room. There, go west and north 
    and jump up onto the ledge in the northwest corner of the room. Take the 
    Silver Candlestick Holder collectible , then make your way south and west 
    into another room. Here, drop down to a lower area and take the Potion, then 
    jump back up to the starting ledge and rocket jump to the top of the room. 
    Once at the top area, double jump to the highest ledge, where you'll find the 
    Goddess Sculpture collectible.
    
    Now, drop down to the west side of the room. Go up the ledges there, 
    defeating the Simons on your way up. At the top, go west and take the 
    Crushing Boots you find. Now you can smash through certain ceilings when you 
    use the rocket jump with these boots equipped. There are also a few items, 
    upgrades, and even the Summon Book to be found with this new technique. From 
    here, go back out of this entire room and into the previous room. There, go 
    southeast and continue into the next room. In there, go east to a pit, then 
    drop into it to reach the room below. There, continue east into the Approach 
    of Deplore.
    
    Approach of Deplore
    -------------------
    
    In this area, defeat all the Bats and drop into the pit at the end to reach 
    the following room. There, go west and defeat the Bone Skewer enemies you 
    come across, and drop into the first pit you reach to enter the next room. In 
    this room, go all the way east and defeat a couple Big Spirits, then jump up 
    a few ledges to the room above. Go west and defeat the Bone Skewers, and jump 
    to the high ledge with the steps. Continue up into the next room. In that 
    room, go east and fight some more Bone Skewers. Take the Large Meat at the 
    end, then drop through the floor into the next room, and take the Heart Max 
    Increase there.
    
    Now, go back a few rooms to the one with the Big Spirits. Instead of going up 
    the steps halfway through, head all the way west into the following room at 
    the end. There, defeat the Owls and Simons and grab the Meat in the far west. 
    Then, jump up the ledges and make your way east, north, and west to the end 
    of the room. Go west into the next room, and fight the same types of enemies 
    in the past several rooms here as well. Go all the way to the far west to 
    take a X-Potion if you want, then drop into the pit you come across to reach 
    another room. There, go east and into a Save Room. Save/recover, then leave 
    the room and go west. Go through the boss door and into the boss's room. You 
    will fight the Cyclops boss here, so read the Bosses section for help with 
    winning as usual.
    
    After the fight, take the recovery orb that drops down. Then, go into the 
    Heretic's Grave in the west room.
    
    Heretic's Grave
    ---------------
    
    Here in this single room, grab the Heart Max Increase you find. Then, 
    continue west into the Entrance area.
    
    Entrance
    --------
    
    Here, go west and defeat the Spligun enemy you come across. Then, continue 
    west and at the end, jump up to the ledge and go into the north room. Go east 
    and defeat some Transparent Skeletons, then enter the following room to find 
    a Heart Max Increase item. Now, go back west a room, then south to the room 
    below there. From there, go west into the next room. Continue west through 
    this room, defeating the Feather Demons you pass. Go into the next room to 
    the west, which is the very first area outside the castle. Go all the way to 
    the westmost area to get a Combat Suit. As you go through this long area, 
    you'll notice an opening in the ceiling you can go through. Rocket jump into 
    that hidden room. There, equip the Crushing Boots and rocket jump through the 
    ceiling. Continue northward, taking the Hi Mana Prism and Used Vase 
    collectible. Then, go east into the next room and take Dracula's Rib.
    
    Now, go back west to the previous room, then drop all the way down to the 
    long first area of the castle. Go all the way east and into the castle itself 
    again. Continue east and defeat a couple of Feather Demons, then go east into 
    the next room. Go east a little more here, then drop into the room below. Go 
    south here until you come to the rainbow door on the west side. Go through it 
    to enter a Warp Room. Stand in front of it and press Down to cycle throughout 
    the different Warp Rooms in the castle. If you're not in Castle A, press Up 
    and warp there as well. Take a look at the map each time you warp; the object 
    is to get to the northmost one in the Castle Tower.
    
    Castle Tower
    ------------
    
    When you make it to this Warp Room, go east into the large room. Double jump 
    when you enter this room and you'll notice some special blocks in the 
    ceiling. Stand below them and equip the Crushing Boots, then rocket jump 
    through them into the room above. There, make your way all the way northwest 
    to the top of the steps. Break through the blocks you come to with another 
    rocket jump + Crushing Boots. Then, go east to find a HP Max Increase item. 
    After that, go west to see a giant hand statue. Whip it to destroy it, giving 
    you access to the final areas of the game. Now, get back down and out of this 
    room, then head southeast into the Chapel of the Heretic.
    
    Chapel of the Heretic
    ---------------------
    
    In here, go east and jump onto the high ledge sticking out. Go east and at 
    the end, rocket jump to the highest ledge and take Dracula's Eye (HP Max 
    Increase if in Castle B). Then, get back down and head west to the Castle 
    Tower again.
    
    Castle Tower
    ------------
    
    From here, go west up the steps, then into the Warp Room at the end. Here, 
    warp to Castle B.
    
    
    ========
    Castle B
    ========
    
    Castle Tower
    ------------
    
    Here, go east out of this room. Rocket jump through the ceiling with the 
    special blocks like in the alternate castle. In that room, go west and up the 
    steps, then break the blocks at the top. Go east to get a Heart Max Increase, 
    then go west to get the Kaiser Mail, which is just about the greatest body 
    armor in the game! Next, go back south and out of this room. There is now a 
    little bit of travelling for you to do in order to get all of Dracula's parts 
    (provided you've followed this walkthrough the whole way through, you should 
    only be missing the Heart). Look at your spot on the map, then look 
    diagonally southeast of your spot to the Save Room there (it's to the east of 
    a large room). That is in the Corridor of the Air; get to that Save Room.
    
    Corridor in the Air
    -------------------
    
    When/if you make it to the aforementioned Save Room, go by the east wall. 
    Equip the Crash Stone and charge it up, then jump and whip that wall to break 
    open a hole to go through. Enter that room and take Dracula's Heart. You now 
    have all the parts of Dracula, thus allowing you to fight the true last boss 
    in a little while. There is nothing left to find, so now it is time to enter 
    the final areas of the game. Follow the map and make your way to the Save 
    Room just about the unvisited last areas on your map (that's in the Castle 
    Tower).
    
    Castle Tower
    ------------
    
    In the Save Room, save/recover, then exit the room. Drop into the now-open 
    pit in the next room to enter the next area.
    
    Last Battle
    -----------
    
    Here, go south and ride the elevator to the bottom of the room. Then, take 
    either path to the side and drop all the way down. Get to the middle area at 
    the very bottom and you'll be raised into the final room. You will meet Maxim 
    again here, standing by the body of Lydie. After some conversation, you will 
    enter battle against Maxim. Read the Bosses section for help beating him 
    here. Now, after you beat him, this could be the end of your game, or you 
    could go on for one more boss. If you've collected all of Dracula's parts 
    (like you should have if you followed this walkthrough), equip Juste's 
    Bracelet and Maxim's Bracelet, then enter this battle in Castle B. After the 
    fight with Maxim, Dracula will appear and you will have to fight him as well. 
    Read the Bosses section for strategy on that, too. After that, the game will 
    be totally over, congrats!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  6. Enemies  -=
    -=-=-=-=-=-=-=-=-=
    
    Arabahaki
        HP: 13
        Experience Points: 113
        Items Dropped: $25, Gold Necklace
    
    Archer Skeleton
        HP: 84
        Experience Points: 81
        Tolerance: Ice
        Items Dropped: Potion, Glove
    
    Armor Fleaman
        HP: 20
        Experience Points: 55
        Tolerance: Fire
        Weakness: Thunder
        Items Dropped: $25, Flame Armor
    
    Armor Knight
        HP: 32
        Experience Points: 11
        Weakness: Thunder
        Items Dropped: Potion
    
    Axe Armor
        HP: 80
        Experience Points: 62
        Tolerance: Fire
        Weakness: Thunder
        Items Dropped: N/A
    
    Axe Armor II
        HP: 192
        Experience Points: 165
        Weakness: Thunder
        Items Dropped: Kettle Hat
    
    Balloon
        HP: 12
        Experience Points: 55
        Weakness: Wind
        Items Dropped: $5
    
    Bat
        HP: 1
        Experience Points: 5
        Items Dropped: $1
    
    Big Balloon
        HP: 30
        Experience Points: 62
        Weakness: Wind
        Items Dropped: N/A
    
    Big Skeleton
        HP: 120
        Experience Points: 22
        Weakness: Fire
        Items Dropped: $25
    
    Big Spirit
        HP: 33
        Experience Points: 12
        Weakness: Fire
        Items Dropped: $25
    
    Blaze Master
        HP: 280
        Experience Points: 314
        Items Dropped: Steel Helmet
    
    Bomb Armor
        HP: 96
        Experience Points: 71
        Weakness: Thunder
        Items Dropped: $5
    
    Bone Head
        HP: 48
        Experience Points: 11
        Tolerance: Fire
        Items Dropped: $1, $5
    
    Bone Naga
        HP: 160
        Experience Points: 91
        Items Dropped: N/A
    
    Bone Skewer
        HP: 72
        Experience Points: 441
        Weakness: Wind
        Items Dropped: $250, $400
    
    Bronze Guard
        HP: 112
        Experience Points: 179
        Items Dropped: N/A
    
    Disk Armor
        HP: 156
        Experience Points: 102
        Weakness: Thunder
        Items Dropped: N/A
    
    Disk Armor II
        HP: 280
        Experience Points: 143
        Weakness: Thunder
        Items Dropped: Hi Potion
    
    Ectoplasm
        HP: 9
        Experience Points: 13
        Items Dropped: N/A
    
    Feather Demon
        HP: 272
        Experience Points: 150
        Tolerance: Wind
        Items Dropped: N/A
    
    Fishman
        HP: 160
        Experience Points: 102
        Tolerance: Fire
        Weakness: Ice
        Items Dropped: N/A
    
    Fleaman
        HP: 3
        Experience Points: 7
        Items Dropped: $1, $5
    
    Flying Skeleton
        HP: 12
        Experience Points: 13
        Tolerance: Wind
        Items Dropped: $5, Crimson Mantle
    
    Gate Guard
        HP: 640
        Experience Points: 39
        Items Dropped: N/A
    
    Glass Skeleton
        HP: 56
        Experience Points: 334
        Tolerance: Ice
        Items Dropped: $250, Ruby
    
    Gold Head
        HP: 13
        Experience Points: 55
        Tolerance: Thunder
        Items Dropped: N/A
    
    Gorgon
        HP: 420
        Experience Points: 295
        Tolerance: Thunder
        Items Dropped: Double Mail
    
    Hammer-Hammer
        HP: 1400
        Experience Points: 375
        Items Dropped: N/A
    
    Harpy
        HP: 192
        Experience Points: 125
        Tolerance: Wind
        Weakness: Ice
        Items Dropped: N/A
    
    Lizardman
        HP: 48
        Experience Points: 17
        Weakness: Ice
        Items Dropped: Potion, Plate Coat
    
    Mastery Sword
        HP: 280
        Experience Points: 419
        Weakness: Ice
        Items Dropped: N/A
    
    Meal Flower
        HP: 96
        Experience Points: 55
        Weakness: Fire, Ice
        Items Dropped: Potion, Mirror Pendant
    
    Medusa Head
        HP: 1
        Experience Points: 5
        Tolerance: Thunder
        Items Dropped: Pendant
    
    Melty Zombie
        HP: 192
        Experience Points: 193
        Weakness: Ice, Wind
        Items Dropped: Uncurse
    
    Merman
        HP: 160
        Experience Points: 102
        Tolerance: Fire
        Weakness: Ice
        Items Dropped: Potion
    
    Mimic
        HP: 112
        Experience Points: 91
        Weakness: Ice
        Items Dropped: N/A
    
    Ou
        HP: 160
        Experience Points: 102
        Items Dropped: Meat
    
    Owl
        HP: 252
        Experience Points: 397
        Tolerance: Wind
        Items Dropped: Large Meat
    
    Peeping Eye
        HP: 51
        Experience Points: 17
        Items Dropped: Potion
    
    Picture
        HP: 320
        Experience Points: 375
        Tolerance: Fire
        Weakness: Ice
        Items Dropped: Diamond
    
    Pike Master
        HP: 1800
        Experience Points: 537
        Items Dropped: Floating Boots, Golden Crown
    
    Poison Lizard
        HP: 240
        Experience Points: 242
        Weakness: Ice
        Items Dropped: Large Meat, Heavy Armor
    
    Rare Ghost
        HP: 2
        Experience Points: 334
        Items Dropped: N/A
    
    Red Skeleton
        HP: 6
        Experience Points: 0
        Tolerance: Fire
        Items Dropped: N/A
    
    Ruler Sword
        HP: 240
        Experience Points: 102
        Tolerance: Thunder, Wind
        Weakness: Ice
        Items Dropped: N/A
    
    Ruler Sword LV2
        HP: 320
        Experience Points: 113
        Tolerance: Thunder, Wind
        Weakness: Ice
        Items Dropped: N/A
    
    Ruler Sword LV3
        HP: 384
        Experience Points: 209
        Tolerance: Thunder, Wind
        Weakness: Ice
        Items Dropped: N/A
    
    Scale Armor
        HP: 800
        Experience Points: 165
        Items Dropped: N/A
    
    Scarecrow
        HP: 12
        Experience Points: 47
        Weakness: Fire
        Items Dropped: $5, Gauntlet
    
    Screw Dragon
        HP: 204
        Experience Points: 17
        Items Dropped: N/A
    
    Simon
        HP: 360
        Experience Points: 488
        Weakness: Fire
        Items Dropped: Hi Potion, Midday Constellation
    
    Siren
        HP: 80
        Experience Points: 71
        Items Dropped: N/A
    
    Skeleton
        HP: 3
        Experience Points: 7
        Items Dropped: $5, $25
    
    Skeleton Ape
        HP: 51
        Experience Points: 39
        Items Dropped: $25, Hard Leather Armor
    
    Skeleton Blaze
        HP: 64
        Experience Points: 22
        Items Dropped: $25
    
    Skeleton Frail
        HP: 51
        Experience Points: 27
        Weakness: Thunder
        Items Dropped: $25
    
    Skeleton Liquid
        HP: 38
        Experience Points: 179
        Weakness: Thunder
        Items Dropped: Antidote
    
    Skeleton Mirror
        HP: 160
        Experience Points: 91
        Items Dropped: N/A
    
    Skeleton Rib
        HP: 51
        Experience Points: 33
        Items Dropped: Uncurse
    
    Skeleton Soldier
        HP: 32
        Experience Points: 9
        Items Dropped: N/A
    
    Skeleton Spear
        HP: 51
        Experience Points: 33
        Items Dropped: $25
    
    Skeleton Spider
        HP: 400
        Experience Points: 47
        Items Dropped: N/A
    
    Slime
        HP: 32
        Experience Points: 9
        Items Dropped: N/A
    
    Small Devil
        HP: 64
        Experience Points: 49
        Items Dropped: Uncurse, Turquoise
    
    Small Slime
        HP: 3
        Experience Points: 5
        Items Dropped: $1
    
    Specter
        HP: 96
        Experience Points: 165
        Items Dropped: N/A
    
    Spider Skeleton
        HP: 1400
        Experience Points: 314
        Items Dropped: N/A
    
    Spirit
        HP: 4
        Experience Points: 11
        Weakness: Fire
        Items Dropped: N/A
    
    Spligun
        HP: 280
        Experience Points: 354
        Weakness: Wind
        Items Dropped: $100
    
    Stone Armor
        HP: 48
        Experience Points: 13
        Tolerance: Ice
        Weakness: Thunder
        Items Dropped: Potion
    
    Sylph
        HP: 320
        Experience Points: 375
        Items Dropped: Hi Mana Prism, Silver Tiara
    
    Throw Master
        HP: 51
        Experience Points: 39
        Items Dropped: Antidote, Bronze Boots
    
    Transparent Skeleton
        HP: 72
        Experience Points: 419
        Tolerance: Thunder
        Items Dropped: $400, Ancient Robe
    
    Victory Armor
        HP: 280
        Experience Points: 375
        Tolerance: Fire
        Weakness: Thunder
        Items Dropped: $400
    
    White Dragon
        HP: 96
        Experience Points: 12
        Items Dropped: N/A
    
    Witch
        HP: 80
        Experience Points: 71
        Tolerance: Ice
        Weakness: Fire
        Items Dropped: N/A
    
    Zombie
        HP: 2
        Weakness: Fire
        Experience Points: 5
        Items Dropped: Casual Clothes
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  7. Bosses -=
    -=-=-=-=-=-=-=-=
    
    Giant Bat
        Found: Corridor of Marble (A)
        HP: 400
        Experience Points: 66
        Strategy: This is the very first boss you will encounter in this game.
                  As expected, this guy is hardly difficult at all! It flies
                  slowly in place, shooting the occasional fireball and warping
                  back and forth across the room. Use your whip and/or whatever
                  subweapon you currently possess to attack. When its HP is low,
                  this boss will use a spinning drill attack on you by coming
                  from the ceiling and dropping on you, spinning and causing
                  damage. Continue with a few more attacks and the fight will be
                  over.
    
    Giant Armor
        Found: Approach of Deplore (A)
        HP: 900
        Experience Points: 110
        Strategy: This giant robot boss that you met in the beginning of the game
                  is truly a piece of cake to defeat. All it does is pull back,
                  then swings down its sword in front of it when you come near.
                  You can easily back away and avoid that, so no worries in that
                  part. If you have the Holy Water as your subweapon, just keep
                  throwing that at this boss to cause lots of damage quickly. If
                  you run out of hearts, continue the assault with your whip
                  until you win.
    
    Skeleton Knight
        Found: Cave of Skeletons (B)
        HP: 1600
        Experience Points: 339
        Weakness: Thunder
        Strategy: Although it is only the third boss, the Skeleton Knight can
                  prove to be tough for you here. In its first form, it jumps
                  straight up and down, or it pulls back and then stabs forward
                  at you. When he's about to stab at you, jump onto a higher
                  ledge and over the knight to avoid it. Attack by whipping
                  constantly or using Holy Water as your subweapon (provided you
                  still have it from the Giant Armor battle). When this guy falls
                  and gets up again, he will be without his sword. This knight
                  will then jump around, and instead of stabbing at you, he'll
                  start to dash, then disappear, reappearing right by you to dash
                  into you. When he disappears, get onto a higher ledge quickly
                  to avoid the hit. Attack like you did before and he'll soon
                  collapse, only to rise for another round. For this final round,
                  it'll shoot an energy beam straight ahead for several moments,
                  which you can avoid by getting on one of the higher ledges. As
                  before, continue your attacks and you will win.
    
    Golem
        Found: Moss-Grown Cave (B)
        HP: 1408
        Experience Points: 273
        Tolerance: Thunder
        Strategy: This giant stone creature isn't really that tough, provided you
                  are agile enough to avoid its attacks. The Golem will either
                  punch you, which you can tell if it does that by it pulling
                  back its arm first. The Golem's other attack is to stomp the
                  ground, causing rocks to fall from the ceiling. Dash around to
                  avoid those, and whip the head to attack. When you've caused
                  enough damage to the head, it'll fall off, revealing a round
                  bubble of sorts. In this form, the Golem only moves a couple
                  steps, stops, then shoots many bubbles out from where its head
                  was. Avoid those and attack when it's safe, and the battle will
                  be over soon after.
    
    Devil
        Found: Corridor in the Air (A)
        HP: 2176
        Experience Points: 627
        Strategy: This boss is a rather difficult one, so be well healed before
                  entering this battle. This creature flies around the room, then
                  stops mid-flight or lands on the floor to launch an attack. If
                  the Devil is in the air, it'll shoot a diagonal beam downward
                  in the direction it's facing, so get behind the boss to avoid
                  that. When the Devil lands and charges up, duck down to avoid
                  the fireball blast that results. That attack is often followed
                  up by a fiery uppercut, so be ready to move quickly after
                  ducking and whipping while the fireballs are going. Whenever
                  the Devil stops, constantly try to whip it or use your
                  subweapon to cause further damage. When it lands to charge the
                  fireball shot, duck down and continuously whip it to cause good
                  damage as well. Be careful when coming in contact with this one
                  since you may become cursed, which can be dangerous since it
                  stops you from dashing temporarily. Use an Uncurse and continue
                  the above strategy, while keeping yourself healthy, in order to
                  win.
    
    Giant Merman
        Found: Waterway of Aquatic (A)
        HP: 3520
        Experience Points: 1298
        Tolerance: Fire
        Weakness: Ice
        Strategy: This giant fishman really is no big challenge for you to take
                  over. It has few attacks, all of which you can avoid with ease,
                  so there are no problems. After taking a couple steps forward
                  or backward, it'll either curl up and charge across the room,
                  summon Fishmen to attack, or send a moderately sized wave
                  towards you. The curled up charge and the wave are both things
                  you can jump over, and you won't have too much of a hard time
                  with the enemies it summons. If you have Holy Water here, now
                  is a GREAT time to use it, since this creature stands still
                  quite often, giving you a chance to really damage it with the
                  stuff. You have plenty of opportunities to whip this creature
                  like all hell, so take advantage and you will win easily.
    
    Max Slimer
        Found: Clockwork Tower (A)
        HP: 3680
        Experience Points: 1479
        Strategy: This giant blob creature truly shouldn't be considered as a
                  boss one bit! It does nothing to harm you, besides moving in
                  your direction rather slowly. When you whip it, tiny pieces fly
                  off, and they can hurt if they touch you, so use a subweapon or
                  your regular whip to clear those out quickly. The basic idea is
                  to whip this boss into nothingness, and there's not much more
                  to it.
    
    Peeping Big
        Found: Clockwork Tower (B)
        HP: 2000
        Experience Points: 1981
        Strategy: This giant version of the Peeping Eye enemy is just that, but
                  with a couple more moves. This giant eye floats around,
                  sometimes whipping its tail at you when you get close, so be
                  careful of that. Every now and then it'll curl up and bounce
                  around the room, but you can dash under it when it bounces, so
                  no worries there either. Whenever you get a chance, jump up and
                  whip the eye of the beast. Avoid its attacks and attack often,
                  and this battle will be over soon enough.
    
    Legion (Saint)
        Found: Corridor in the Air (B)
        HP: 1920
        Experience Points: 2230
        Strategy: When you first meet this boss, it is protected by a giant
                  shield-type thing divided into 4 parts. Cause enough damage to
                  any part and it'll fall off, revealing part of the small boss
                  itself. If you have the Cross as your subweapon, you'll REALLY
                  be in business for finishing this one off FAST! Anyway, attack
                  all 4 quadrants of the Legion's shield to reveal the boss in
                  the flesh. It is a floating eyeball with 3 tails surrounding
                  it. Each of its tails can shoot an energy beam in any direction
                  to attack, so be careful when fighting with this enemy. Again,
                  if you have the Cross, life will be easier with beating this
                  one, but if you don't, your whip will do justice.
    
    Shadow
        Found: Corridor in the Air (B)
        HP: 1600
        Experience Points: 2362
        Strategy: This shadow creature is initially invulnerable to all attacks
                  in its floating regular form. After a few moments, it'll morph
                  into a wolf and proceed to run back and forth through the room,
                  and jump once before transforming again. The next form will be
                  of a giant sword that spins around fast. Be careful not to
                  touch it or you will be cursed, making you unable to get away
                  from its attacks quick enough. The third form will be a giant
                  moth that sprays poison spores underneath it, so avoid those if
                  you don't want to be poisoned! After that, the cycle will start
                  with the wolf again. Attack this boss when it's in any of the
                  aforementioned forms, while avoiding each ones' attacks, and
                  you'll be able to pull through.
    
    Pazusu
        Found: Castle Tower (A)
        HP: 4500
        Experience Points: 2640
        Strategy: This boss is really a tough one, quite honestly. Its attacks
                  aren't the killers; it's this guy's massive size and the amount
                  of damage you take from getting hit ONCE! This boss's actions
                  are predictable though, so that makes it easier. Also if you
                  have the Cross subweapon, you'll get through this one that much
                  quicker. Anyway, this boss hops in your direction twice, then
                  hovers in the air for a moment before dropping to the ground
                  again. That's when it'll shoot fireballs at you in several
                  directions; you can duck to avoid those if you're lucky.
                  Sometimes, Pazuzu will send a swarm of Small Devils to chase
                  you down, so destroy them quickly with your whip. Fight back by
                  whipping whenever you can, and throwing Crosses (Cross-throwing
                  will be your primary attack this fight because of its long
                  range). Keep your health high (you'll need it) and constantly
                  attack while avoiding the boss's hits, and you'll win after a
                  while.
    
    Minotaur Another
        Found: Castle Tower (A)
        HP: 4200
        Experience Points: 3228
        Strategy: The first fight against this giant boss is rather simple for
                  this point in the game. When you whip at it, it'll jump back
                  every several hits or so. After a few rounds of you whipping
                  this one and it jumping back, it'll swing/throw its ball and
                  chain weapon at you. When Minotaur starts spinning it, simply
                  dash backward to avoid it. Constantly whip this boss and use
                  multi-hitting subweapons if you can (Cross, Holy Water), and
                  you'll win this easily.
    
    Minotaur
        Found: Castle Tower (B)
        HP: 1920
        Experience Points: 339
        Strategy: The battle against this Minotaur is WAY easy for such an area
                  of the game. Its only means of attacking are swinging down its
                  axe to attack, or to charge at you. This battle will end
                  quickly if you use your whip + a good subweapon (I found the
                  Fist to be highly effective here). Fighting this simple boss is
                  too easy, so there are to be no worries as to not winning!
    
    Legion Core
        Found: Cave of Skeletons (A)
        HP: 4620
        Experience Points: 3388
        Strategy: This fight against the Legion's core is a bit tougher than when
                  you first fought the Legion, but it's a doable task to win. It
                  is surrounded by a shell like before, which you must attack in
                  order to open up the core in the middle. Be careful when
                  whipping this boss because if it touches you, you will be
                  cursed and take damage. Small creatures will sometimes drop
                  from underneath the boss and crawl towards you, so duck down
                  and whip them out quickly, then continue whipping the
                  shield/core. Attack the shield enough and the core will open
                  wide; now is when it is most vulnerable to attacks. If you have
                  the Cross subweapon, just keep throwing it at the core to cause
                  damage. Continuously attack it or else the core will close up,
                  making you start again. Avoid coming in contact with the boss's
                  body and attack the core to win.
    
    Death
        Found: Moss-Grown Cave (A)
        HP: 3920 (Regular)
            2800 (Worm)
        Experience Points: 4227 (Regular)
                           4406 (Worm)
        Strategy: This fight against Death will be a somewhat long fight, but it
                  really isn't that tough if you are prepared to fight. In its
                  first form, Death has several attacks to hit you with. It can
                  make several small sickles appear and fly at you, which you can
                  destroy with your whip. It'll throw its giant sickle forward
                  and return it like a boomerang, so avoid that one. Death will
                  also stop after a while and make several groups of dust
                  particles appear in a line. Do not stand where any of those
                  dust particles came up or else you'll get hit by the beam that
                  follows. Death also teleports around in the room, and usually
                  follows up teleporting by swinging its sickle at you, so be
                  careful. Attack whenever you can by using your whip. After you
                  caused enough damage, Death will turn into a giant skeleton
                  worm-like creature flying around the room. The target is its
                  head, and you can stand on its body (not the tail) to make
                  attacking easier. Avoid the sickles swinging around in front of
                  its head and attack like before to win.
    
    Talos
        Found: Moss-Grown Cave (A)
        HP: 4200
        Experience Points: 4227
        Tolerance: Ice
        Strategy: This giant armored boss is nothing really for you to worry
                  about, in terms of difficulty. Its only weak spot is the red
                  part of its front leg, so batter that with your whip as often
                  as you can. Anyway, this boss marches towards you, one step at
                  a time, but if you attack it enough, it'll move backwards a few
                  steps. For attacking, it'll either extend its front arm in 2
                  directions to hit you, extend its arm forward to grab you, or
                  transform its arm into a giant knife and slice it down at you.
                  Keep attacking its leg to avoid beind cornered against the west
                  wall, and this boss will be over in no time, seriously.
    
    Cyclops
        Found: Approach of Deplore (B)
        HP: 4680
        Experience Points: 4406
        Strategy: This giant cyclops is a pretty simple boss for you to defeat,
                  provided you are careful not to get hit by its attacks too
                  often. It either swings a giant hammer down to try and crush
                  you, or it'll dash forward. You can tell when it's about to
                  dash since it fidgets around in place a couple times. When that
                  happens, double jump so the Cyclops dashes underneath you
                  instead. Now that you know its attacks, simply avoid them and
                  constantly be on the offensive, and this boss will be gone
                  without much effort.
    
    Maxim
        Found: Last Battle (A/B)
        HP: 4800
        Experience Points: 0
        Strategy: Your "friend" is now the supposed final boss of this game! Even
                  though he looks small and weak, do not underestimate his power!
                  Maxim has several attacks he can attack with, such as lunging
                  at you with his sword, or jumping up and darting down towards
                  you to cause damage. He'll sometimes throw a giant shuriken
                  that goes a short distance and returns to him. He'll also stay
                  still and shoot out many clones of himself in all directions.
                  You can whip some of those out of your way if you're lucky,
                  otherwise use a good spell if you like (Cross + Wind) to
                  protect yourself if possible. Keep your distance and attack
                  close-up on occasion only because his sword swipe is his
                  strongest attack. If you get low on HP, quickly use a Hi Potion
                  or an X-Potion to stay in the game. After a while, Maxim will
                  split into 2 identical versions, but only one takes damage.
                  Avoid both guys' attacks and concentrate on the real one. If
                  you keep attacking and can survive all the attacks, you'll win
                  this battle.
    
    Dracula Phantom
        Found: Last Battle (B)
        HP: 2250 (First Form)
            6666 (Second Form)
        Experience Points: 0
        Strategy: This is the absolute final battle of this entire game, against
                  the legendary Dracula! For the first part of the battle, it
                  seems to be VERY easy for you, since all Dracula does is
                  teleport throughout the room, stopping to shoot fireballs or
                  boulders at you before vanishing and going elsewhere. His only
                  weak point in this form is his head, so jump and attack it
                  whenever you get a chance. I found that the Ice Book + Dagger
                  subweapon combo works well here. Keep up the attack and Dracula
                  will morph into his second and final form. In this giant form,
                  the eyeball is the weakness, which you can hit quite easily.
                  However, you better watch out for his claw that takes LOTS of
                  damage from you, as well as the laser he shoots from his eye
                  every now and then. Duck down to avoid the beam or else you'll
                  be hit for massive amounts of HP per shot. Get in and whip the
                  eye as often as possible, even using the Ice Book + Dagger
                  spell combo is great here for attacking quickly. Stay alive
                  with lots of X-Potions and you'll be set to win this battle and
                  the game!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  8. Equipment  -=
    -=-=-=-=-=-=-=-=-=-=
    
    =============
    Whip Upgrades
    =============
    
    Attack Platina
        Status Changes: Strength +20
    
    Attack Whip
        Status Changes: Strength +10
    
    Blue Stone
        Status Changes: Strength +2
        Note: Adds an ice elemental to your whip
    
    Christopher Soul
        Status Changes: Strength +5
    
    Circle of Energy
        Status Changes: Be able to spin whip (when equipped, hold down B to
                        perform a spinning attack)
    
    Crash Stone
        Status Changes: Strength -5
        Note: Allows you to knock down certain walls in your way
    
    Green Stone
        Status Changes: Strength +2
        Note: Adds a wind elemental to your whip
    
    Red Stone
        Status Changes: Strength +2
        Note: Adds a fire elemental to your whip
    
    Yellow Stone
        Status Changes: Strength +2
        Note: Adds a thunder elemental to your whip
    
    
    ==============
    Body Equipment
    ==============
    
    Ancient Armor
        Status Changes: Defense +45
    
    Ancient Robe
        Status Changes: Defense +48
                        Intelligence +10
    
    Attractive Clothes
        Status Changes: Defense +20
                        Intelligence +7
    
    Battle Armor
        Status Changes: Defense +62
    
    Blizzard Robe
        Status Changes: Defense +30
                        Intelligence +5
        Note: Protects against Ice attacks.
    
    Brigandine
        Status Changes: Defense +40
    
    Bronze Armor
        Status Changes: Defense +18
    
    Buff Coat
        Status Changes: Defense +25
    
    Casual Clothes
        Status Changes: Defense +1
                        Intelligence +5
    
    Ceramic Mail
        Status Changes: Defense +90
    
    Chain Mail
        Status Changes: Defense +28
    
    Combat Suit
        Status Changes: Strength +8
                        Defense +46
                        Intelligence +9
    
    Cross Armor
        Status Changes: Defense +14
    
    Cuirass Armor
        Status Changes: Defense +22
    
    Double Mail
        Status Changes: Defense +55
    
    Field Armor
        Status Changes: Defense +8
    
    Fire Armor
        Status Changes: Defense +8
    
    Flame Armor
        Status Changes: Defense +36
        Note: Protects against Fire attacks.
    
    Guardian Armor
        Status Changes: Defense +36
    
    Hard Leather Armor
        Status Changes: Defense +20
    
    Heal Walker
        Status Changes: Defense +30
        Note: When you walk, you recover HP.
    
    Healing Mail
        Status Changes: Defense +15
        Note: When standing still, you recover HP.
    
    Heavy Armor
        Status Changes: Defense +48
    
    Kaiser Mail
        Status Changes: Strength +5
                        Defense +75
                        Intelligence +5
                        Luck +5
    
    Lamellar Coat
        Status Changes: Defense +29
                        Intelligence +7
    
    Leather Armor
        Status Changes: Defense +4
    
    Lunar Armor
        Status Changes: Defense +40 (+80 in Castle B)
    
    Magical Armor
        Status Changes: Defense +64
        Note: Less MP is used when using magic spells.
    
    Mystic Robe
        Status Changes: Defense +35
                        Intelligence +8
    
    Noble Clothes
        Status Changes: Defense +41
                        Intelligence +8
    
    Padded Armor
        Status Changes: Defense +23
    
    Parade Armor
        Status Changes: Defense +26
    
    Plate Armor
        Status Changes: Defense +52
    
    Plate Coat
        Status Changes: Defense +12
    
    Rubber Plate
        Status Changes: Defense +6
    
    Scale Armor
        Status Changes: Defense +30
    
    Silver Armor
        Status Changes: Defense +75
    
    Solar Armor
        Status Changes: Defense +40 (+80 in Castle A)
    
    Stylish Clothes
        Status Changes: Defense +18
                        Intelligence +6
    
    T-Shirt
        Status Changes: Defense +3
                        Intelligence +5
    
    Thin Clothes
        Status Changes: Defense +2
                        Intelligence +5
    
    Thin Robe
        Status Changes: Defense +15
                        Intelligence +5
    
    Thunder Robe
        Status Changes: Defense +44
                        Intelligence +9
        Note: Protects against Thunder attacks.
    
    
    ==============
    Hand Equipment
    ==============
    
    Arm Guard
        Status Changes: Defense +18
    
    Arm Plate
        Status Changes: Defense +21
    
    Bloody Glove
        Status Changes: Defense +25
    
    Gauntlet
        Status Changes: Defense +4
    
    Glove
        Status Changes: Defense +7
    
    Guardian Glove
        Status Changes: Defense +2 (+14 if Guardian Armor is equipped)
    
    Hard Leather Glove
        Status Changes: Defense +10
    
    Leather Glove
        Status Changes: Defense +2
    
    Steel Gauntlet
        Status Changes: Defense +28
    
    
    ==============
    Head Equipment
    ==============
    
    Armet
        Status Changes: Defense +15
    
    Bandana
        Status Changes: Defense +1
    
    Barbutte
        Status Changes: Defense +13
    
    Barrel Helmet
        Status Changes: Defense +18
    
    Bascinet
        Status Changes: Defense +16
    
    Bicoket
        Status Changes: Defense +8
    
    Burgeonet
        Status Changes: Defense +12
    
    Cabaset
        Status Changes: Defense +23
    
    Circlet
        Status Changes: Defense +3
    
    Corinthian Helm
        Status Changes: Defense +9
    
    Crimson Silk Hat
        Status Changes: Defense +25
                        Intelligence +5
    
    Cross Helmet
        Status Changes: Defense +5
    
    Face Guard
        Status Changes: Defense +10
    
    Full Helm
        Status Changes: Defense +22
    
    Golden Crown
        Status Changes: Defense +28
    
    Guardian Helm
        Status Changes: Defense +2 (+14 if Guardian Armor is equipped)
    
    Iron Helm
        Status Changes: Defense +21
    
    Kettle Hat
        Status Changes: Defense +20
    
    Leather Cap
        Status Changes: Defense +4
    
    Leather Helmet
        Status Changes: Defense +6
    
    Lobster Tail Pot
        Status Changes: Defense +24
    
    Morion
        Status Changes: Defense +19
    
    Pilos
        Status Changes: Defense +11
    
    Platina Crown
        Status Changes: Defense +30
    
    Sallet
        Status Changes: Defense +7
    
    Silk Hat
        Status Changes: Defense +17
    
    Silver Tiara
        Status Changes: Defense +25
    
    Steel Helmet
        Status Changes: Defense +26
    
    Turban
        Status Changes: Defense +2
    
    Viking Helm
        Status Changes: Defense +27
    
    
    =============
    Leg Equipment
    =============
    
    Bronze Boots
        Status Changes: Defense +6
    
    Crushing Boots
        Status Changes: Defense +15
        Note: Can break certain ceilings when using rocket jump when equipped.
    
    Foot Guard
        Status Changes: Defense +5
    
    Greaves
        Status Changes: Defense +12
    
    Guardian Boots
        Status Changes: Defense +8
    
    Infinite Shoes
        Status Changes: N/A
        Note: Allows you to double jump endlessly without having to land.
    
    Iron Boots
        Status Changes: Defense +9
    
    Leather Boots
        Status Changes: Defense +2
    
    Leather Greaves
        Status Changes: Defense +3
    
    Levitation Boots
        Status Changes: N/A
        Note: Allows you to levitate while moving.
    
    Leggings
        Status Changes: Defense +16
    
    Platina Shoes
        Status Changes: Defense +25
    
    Silver Boots
        Status Changes: Defense +20
    
    
    ===============
    Other Equipment
    ===============
    
    Aurora Ring
        Status Changes: N/A
        Note: Makes your Fist subweapon wider/usable for 10 Hearts.
    
    Bangle
        Status Changes: Defense +3
    
    Black Cloak
        Status Changes: Defense +18
                        Luck +8
    
    Chaos Ring
        Status Changes: N/A
        Note: Makes your Holy Water subweapon more powerful/usable for 5 Hearts.
    
    Charm
        Status Changes: Luck +10
    
    Crest Bracelet
        Status Changes: Defense +15
    
    Crimson Mantle
        Status Changes: Defense +12
                        Luck +3
    
    Dark Glasses
        Status Changes: Intelligence +2
                        Luck +1
        Note: Allows you to see slightly better in dark rooms.
    
    Earth Ring
        Status Changes: N/A
        Note: Makes your Bible subweapon become a shield/usable for 5 Hearts.
    
    Gold Necklace
        Status Changes: Defense +3
    
    Greed Necklace
        Status Changes: N/A
        Note: You gain greater amounts of Gold than normally found.
    
    Heart Choker
        Status Changes: N/A
        Note: Large Hearts appear more frequently.
    
    Heaven's Ring
        Status Changes: N/A
        Note: Makes your Axe subweapon become giant-sized/usable for 6 Hearts.
    
    Juste's Bracelet
        Status Changes: N/A
    
    Kaiser Knuckle
        Status Changes: Strength +3
                        Defense +3
    
    Logos Ring
        Status Changes: N/A
        Note: Allows you to throw 3 Knives (subweapon)/usable for 2 Hearts.
    
    Lucky Ring
        Status Changes: Luck +20
    
    Magical Necklace
        Status Changes: Intelligence +5
    
    Maxim's Bracelet
        Status Changes: N/A
        Note: You can open the flashing yellow doors with this equipped.
    
    Medusa Pendant
        Status Changes: N/A
        Note: Protects you better against Stone status when equipped.
    
    Midnight Cloak
        Status Changes: Defense +18
                        Luck +8
    
    Mirror Pendant
        Status Changes: N/A
        Note: Protects you better against Poison status when equipped.
    
    Mystic Brooch
        Status Changes: Intelligence +15
    
    Nova Ring
        Status Changes: N/A
        Note: Allows you to throw a fast Cross subweapon/usable for 8 Hearts.
    
    Pendant
        Status Changes: Defense +1
    
    Purifying Ring
        Status Changes: N/A
        Note: Protects you better against Curse status when equipped.
    
    Rare Ring
        Status Changes: N/A
        Note: Causes rare items to appear more often when defeating enemies.
    
    Shinobi Mantle
        Status Changes: Defense +15
                        Luck +5
    
    Silk Cape
        Status Changes: Defense +2
    
    Silver Bracelet
        Status Changes: Defense +10
    
    Squall Mantle
        Status Changes: Defense +8
        Note: Protects against wind elemental attacks
    
    Sypha's Crystal
        Status Changes: N/A
        Note: Allows you to recover MP more quickly when equipped.
    
    Velvet Mantle
        Status Changes: Defense +3
    
    Verdant Mantle
        Status Changes: Defense +5
    
    Wrist Band
        Status Changes: Defense +2
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  9. Items  -=
    -=-=-=-=-=-=-=-=
    
    =============
    Regular Items
    =============
    
    Antidote: Cures Poison status.
    
    Castle Map 1: Allows you to see more areas of the castle.
    
    Castle Map 2: Allows you to see more areas of the castle.
    
    Castle Map 3: Allows you to see more areas of the castle.
    
    Diamond: Sell at a shop for 1000G.
    
    Floodgate Key: Allows you to drain the reservoir in an area of the castle.
    
    Hi Potion: Recovers 150 HP.
    
    Hint Card 1: Gives a hint when viewed in Items list.
    
    Hint Card 2: Gives a hint when viewed in Items list.
    
    Hint Card 3: Gives a hint when viewed in Items list.
    
    Hint Card 4: Gives a hint when viewed in Items list.
    
    Hint Card 5: Gives a hint when viewed in Items list.
    
    Hint Card 6: Gives a hint when viewed in Items list.
    
    Hyper Mana Prism: Recovers 100 MP.
    
    Invincible Pot: Become invincible for a limited period of time.
    
    Large Meat: Recovers 200 HP.
    
    Lure Key: Allows you to open rainbow colored doors.
    
    Mana Prism: Recovers 20 MP.
    
    Meat: Recovers 100 HP.
    
    Midday Constellation: N/A
    
    Opal: Sell at a shop for 125G.
    
    Potion: Recovers 70 HP.
    
    Ruby: Sell at a shop for 600G.
    
    Sapphire: Sell at a shop for 500G.
    
    Skull Key: Allows you to open skull doors.
    
    Turquoise: Sell at a shop for 200G.
    
    Uncurse: Cures Curse status.
    
    X-Potion: Recovers all HP.
    
    
    ============
    Collectibles
    ============
    
    Chair
        Found: Castle's Treasury (A)
    
    Deer Mount
        Found: Cave of Skeletons (A)
    
    Devil Vase
        Found: Cave of Skeletons (B)
    
    Evil Picture
        Found: Castle Tower (A)
    
    Fancy Table
        Found: Clockwork Tower (A)
    
    Goddess Sculpture
        Found: Approach of Deplore (B)
    
    Gold Candlestick Holder
        Found: Castle Tower (A)
    
    Gold Ornament
        Found: Corridor in the Air (A)
    
    Gramophone
        Found: Cave of Skeletons (A)
    
    Hero's Sculpture
        Found: Chapel of the Heretic (B)
    
    Invitation Cat
        Found: Clockwork Tower (A)
    
    King Size Bed
        Found: Corridor in the Air (B)
    
    Large Clock
        Found: Clockwork Tower (B)
    
    Mirror
        Found: Moss-Grown Cave (A)
    
    Old Radio
        Found: Corridor in the Air (B)
    
    Pretty Vase
        Found: Entrance (B)
    
    Raccoon Ornament
        Found: Clockwork Tower (B)
    
    Side Table
        Found: Cave of Skeletons (A)
    
    Silk Curtain
        Found: Room of Illusion (B)
    
    Silver Candlestick Holder
        Found: Approach of Deplore (B)
    
    Silver Ornament
        Found: Corridor in the Air (A)
    
    Tea Cup
        Found: Castle's Treasury (A)
    
    Teapot
        Found: Castle's Treasury (A)
    
    Used Vase
        Found: Entrance (B)
    
    Vibrating Chair
        Found: Corridor in the Air (B)
    
    Wine Glass
        Found: Castle Tower (B)
    
    Wise Man's Sculpture
        Found: Moss-Grown Cave (A)
    
    Wonderful Chandelier
        Found: Castle Tower (A)
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    -=  10. Magic Spells  -=
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    ==========
    Spellbooks
    ==========
    
    Fire Book
        Found: Corridor of Marble (A)
        Description: Adds the fire elemental to your subweapons when used.
    
    Ice Book
        Found: Corridor of Marble (A)
        Description: Adds the ice elemental to your subweapons when used.
    
    Summon Book
        Found: Cave of Skeletons (B)
        Description: Summons a creature to attack when a subweapon is used.
    
    Thunder Book
        Found: Clockwork Tower (A)
        Description: Adds the thunder elemental to your subweapons when used.
    
    Wind Book
        Found: Castle Tower (B)
        Description: Adds the wind elemental to your subweapons when used.
    
    
    ==================
    Spell Combinations
    ==================
    
    Fire Book
    ---------
    
    Axe: Two fire dragons swirl around, hitting the enemies.
    
    Cross: You will throw a burning Cross at the enemy, then it'll return.
    
    Dagger: Throw a fireball that bounces around the room at the enemy.
    
    Fist: A fiery punch hits the enemies in front of you.
    
    Holy Book: A tornado of fire spins around, hitting anything that comes near.
    
    Holy Water: Throw fire at the enemies instead of regular water.
    
    
    Ice Book
    --------
    
    Axe: Drop a giant icicle on the enemy.
    
    Cross: A giant ice star will drop smaller ice stars on the enemies.
    
    Dagger: Throw ice missiles that target nearby enemies.
    
    Fist: Punch with a large, icy fist.
    
    Holy Book: Send out waves of ice in both directions to hit approaching
               enemies.
    
    Holy Water: Throw a ball of ice that explodes.
    
    
    Summon Book
    -----------
    
    Axe: Become a demon and fly around the area, hitting the enemies.
    
    Cross: The Grim Reaper appears and sends meteors flying across the area.
    
    Dagger: A giant bird will drop many daggers all around the area on the
            enemies.
    
    Fist: A giant stone creature appears and punches constantly at all enemies.
    
    Holy Book: A fairy appears and crushes enemies with a powerful mallet swing.
    
    Holy Water: A holy angel appears and pours a bit of Holy Water on everyone.
    
    
    Thunder Book
    ------------
    
    Axe: Shoot bolts of lightning in several different directions.
    
    Cross: An aura beam appears and giant crosses spin around, hurting any
           enemies that touch them.
    
    Dagger: Shoot up a bunch of electrical daggers, which rain down on the area.
    
    Fist: Make a giant blast of thunderbolts hit the enemy for a powerful attack.
    
    Holy Book: Two electrical balls of energy will protect you from head-on hits.
    
    Holy Water: Make thunderbolts come straight down in the area.
    
    
    Wind Book
    ---------
    
    Axe: Use a floating axe to attack enemies.
    
    Cross: Many crosses will spin in a circle around you as a protective barrier.
    
    Dagger: Rapidly throw daggers straight ahead.
    
    Fist: Use a supersonic punch to powerfully hit an enemy straight ahead.
    
    Holy Book: Whip up a tornado of Holy Books to attack enemies.
    
    Holy Water: A rainstorm of Holy Water will drench the room, hitting all
                enemies.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  11. Relics  -=
    -=-=-=-=-=-=-=-=-=
    
    Dracula's Eye
        Description: Protects against Curse status.
    
    Dracula's Fang
        Description: Raises your Defense +10.
    
    Dracula's Fingernail
        Description: Raises your Strength +10.
    
    Dracula's Heart
        Description: Protects against Stone status.
    
    Dracula's Rib
        Description: Protects against Poison status.
    
    Dracula's Ring
        Description: Raises your Luck +10.
    
    Fairy Journal
        Description: Allows you to view the names of enemies when attacking.
    
    Goblin Book
        Description: Unlocks the Encyclopedia option under Secret Info menu.
    
    Griffin's Wing
        Description: Allows you to rocket jump (Down, then Up + A).
    
    Lizard Tail
        Description: Allows you to slide through low pasages (Down + A).
    
    Soul Orb
        Description: Allows you to view amount of HP taken when attacking an
                     enemy, and vice versa.
    
    Sylph Feather
        Description: Allows you to double jump.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  12. Max Increase Items  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ====================================
    HP Max Increase Locations - Castle A
    ====================================
    
    Entrance
    --------
    
    1. In the first room you encounter enemies (Zombies) in, drop through the
       thin floor in the middle of this room to reach another room below. Head
       south and you'll find this upgrade.
    
    
    Room of Illusion
    ----------------
    
    2. In this long room with the lizard swordsmen, you'll find this upgrade at
       the end.
    
    
    Approach of Deplore
    -------------------
    
    3. In the room directly west of the one with the locked door, you'll find
       this one on a high ledge (must have Sylph Feather to reach).
    
    4. In a long room which you reach via stairs from the above room, go eastward
       to a wall you can slide under. Use the Lizard Tail to get this one.
    
    5. In the long room with the Lizardmen, Stone Armor, and White Dragon, you'll
       find this upgrade at the end to the far left.
    
    6. In the hall east of the large room, defeat the Victory Armor and find this
       upgrade behind it (this is the same room with the locked door to the
       east).
    
    
    Castle's Treasury
    -----------------
    
    7. In the room where you can go west into another room, or east into a Save
       Room, go into the west room to find this upgrade.
    
    
    Cave of Skeletons
    -----------------
    
    8. In the room east of where you fought the Skeleton Knight, double jump to a
       northeast ledge to reach another bunch of rooms. Go east a few rooms, then
       down one into the room with this upgrade.
    
    9. In the second puzzle room with the 2 crates, you'll find this upgrade in
       the upper-right corner of the room.
    
    10. In the Save Room, rocket jump up and into a hidden room (need the
        Griffin's Wing to do this). You'll find this upgrade there.
    
    
    Moss-Grown Cave
    ---------------
    
    11. In the large puzzle room with the crate and the switch, get the crate to
        sit on the switch so you can go through the door to the west. Continue
        into the next room to find the upgrade.
    
    12. In the room below the one with only Witches flying around, go all the way
        east to an Axe Armor. The upgrade is behind that enemy.
    
    13. In the room after the Talos boss room, you'll find this upgrade on the
        ground below you.
    
    
    Corridor in the Air
    -------------------
    
    14. In the first area with the Balloons and Flying Skeletons, this upgrade is
        in the southwest corner of the room.
    
    
    Chapel of the Heretic
    ---------------------
    
    15. At the very top of the large chapel room, you'll find this upgrade
        opposite a Potion.
    
    
    Waterway of Aquatic
    -------------------
    
    16. In the room following the Giant Merman boss room, you'll find this one.
    
    
    Clockwork Tower
    ---------------
    
    17. From the long vertical room with the Harpies, take the second highest
        path into the east room. Go east, then north the first chance you get to
        find this upgrade in another small room.
    
    18. In the large puzzle room in the southeast area of the tower, you'll find
        this upgrade at the very end if you can beat the ball to the end and
        slide under the wall.
    
    
    Castle Tower
    ------------
    
    19. In the room after the Pazusu boss room, you'll find this sitting on a
        ledge at the top of the room.
    
    20. In the large room east of the Warp Room, equip the Crushing Boots and
        rocket jump into the special blocks in the ceiling. You'll break through
        and enter the hidden room, where you'll find this upgrade on a ledge.
    
    
    ====================================
    HP Max Increase Locations - Castle B
    ====================================
    
    Corridor of Marble
    ------------------
    
    1. In the room with the Specter and Axe Armor II enemies, go into the
       northwest room. Get through all the lizard-type creatures and continue
       into another room at the end. The upgrade is in that last room.
    
    
    Room of Illusion
    ----------------
    
    2. When you enter this area, take the east path through the next few rooms
       with the Ous and Spliguns. In the last room, you'll find this upgrade.
    
    
    Approach of Deplore
    -------------------
    
    3. In the room with the Owls and Simons, take the northeast path into a small
       room to the east. The upgrade is sitting in the middle of the room.
    
    
    Castle's Treasury
    -----------------
    
    4. In the room with the Feather Demon, you'll find this upgrade right below
       the enemy.
    
    
    Corridor in the Air
    -------------------
    
    5. In the room before the Shadow boss room (where you break the wall with the
       Crash Stone), you'll find this upgrade right next to the wall you broke
       down.
    
    
    Chapel of the Heretic
    ---------------------
    
    6. In the large chapel room, this one is sitting on a high ledge above where
       the Hint Card 6 was found. You need the Griffin's Wing to reach this.
    
    
    Waterway of Aquatic
    -------------------
    
    7. From the Save Room in this area, drop into the pit to the room below, then
       go east from there into another room. Go all the way to the end of that
       room to find this upgrade.
    
    
    Clockwork Tower
    ---------------
    
    8. From the room with the warp you used to first enter this area, enter the
       room directly below that. Defeat the Armor Fleamen and Peeping Eyes, and
       you'll find this item to the far left.
    
    9. In the room following the Peeping Big boss room, you'll find this upgrade
       right in front of you.
    
    
    Castle Tower
    ------------
    
    10. In the room after the Minotaur boss room is where you'll find this one.
    
    
    =======================================
    Heart Max Increase Locations - Castle A
    =======================================
    
    Entrance
    --------
    
    1. From the first save room of the game, go east and jump on the ledge
       halfway through the room, then go up into another room. You'll see this
       upgrade on the east ledge as soon as you jump into the room.
    
    
    Corridor of Marble
    ------------------
    
    2. In the room where you find the Ice Book, you'll find this upgrade there in
       the corner.
    
    3. In the large room with all the stairs (2 rooms east of the Giant Bat
       room), you'll see this on a high ledge in the northwest area. Use the
       Sylph Feather to get this upgrade.
    
    4. From #2, continue eastward and you'll find this one, too.
    
    
    Room of Illusion
    ----------------
    
    5. At the end of the long room with the Zombies, use the Lizard Tail to slide
       under the wall and reach this upgrade.
    
    
    Approach of Deplore
    -------------------
    
    6. In the long room with the Lizardman and locked door, you'll find this
       sitting in the middle of the room.
    
    
    Castle's Treasury
    -----------------
    
    7. In the room where you can either go east into a Save Room or west into
       another room, take the west path. The upgrade is in that room.
    
    8. In the room north of the one with the elevator, use teh Sylph Feather to
       reach the high ledge with this upgrade on it.
    
    9. In the long room below the one where you find the Closet Collectible, head
       all the way west. Destroy the floor-to-ceiling Bone Head stack and the
       Poison Lizards to find this upgrade at the far west wall.
    
    
    Cave of Skeletons
    -----------------
    
    10. In the vertical room with the Bone Heads, you'll find this upgrade at the
        top of the room with help from the Sylph Feather to reach it.
    
    11. In the first puzzle room with the 2 crates, you'll find this upgrade on a
        ledge you reach after solving the puzzle.
    
    
    Moss-Grown Cave
    ---------------
    
    12. In the large room east of the Save Room, get to the northwest area of the
        room and you will find this upgrade.
    
    13. In the room after the Talos boss room, you'll find this upgrade on the
        ground below you.
    
    14. From the first Heart upgrade in the room after the Talos boss room,
        rocket jump to the high ledge. Make your way up a couple more ledges,
        then rocket jump to the top of the area, where you'll find this one.
    
    
    Chapel of the Heretic
    ---------------------
    
    14. In the large chapel room in the top of this area, from the bottom, go
        east and north, jumping from ledge to ledge. Continue directly northward
        and double jump to a high ledge where this upgrade is near.
    
    
    Waterway of Aquatic
    -------------------
    
    15. In the first room you see the golden Fishman enemies, head all the way
        west to find this one.
    
    16. In the room following the Giant Merman boss room, you'll find this one.
    
    
    Clockwork Tower
    ---------------
    
    17. From the very first room of the tower (coming from the Giant Merman boss
        room), go upward and take the first path west. Go west into another room,
        then go north and east to the room with Bone Heads guarding this upgrade.
    
    18. In the large puzzle room in the southeast area of the tower, you'll find
        this upgrade at the very end if you can beat the ball to the end and
        slide under the wall.
    
    
    Castle Tower
    ------------
    
    19. In the room after the Pazusu boss room, you'll find this sitting on a
        ledge at the top of the room.
    
    
    =======================================
    Heart Max Increase Locations - Castle B
    =======================================
    
    Entrance
    --------
    
    1. From the Cyclops boss room, go west 2 rooms to the long room with only a
       single Spligun enemy. At the end, jump onto the ledge and go into the
       north room. Go east through there into another room with this upgrade.
    
    
    Corridor of Marble
    ------------------
    
    2. In the room with the Ou and the locked door to the east, you'll find this
       upgrade sitting in the middle of the room.
    
    
    Heretic's Grave
    ---------------
    
    3. In the room west of the Cyclops boss room, you'll find this upgrade.
    
    
    Approach of Deplore
    -------------------
    
    4. In the room with the Big Spirits, go all the way to the east end, then go
       north into the room above. Go west and jump up to a high ledge, then go up
       the steps into another room. From there, go east and drop into one more
       room, which is where the upgrade is.
    
    
    Corridor in the Air
    -------------------
    
    5. In the large room with the Arabahakis and Flying Skeletons, head west and
       take the middle/bottom path into the west room. Beat the Ruler Sword LV3
       there and in the following room is where you'll find this upgrade.
    
    
    Chapel of the Heretic
    ---------------------
    
    6. In the large chapel room, head east and north up a bunch of ledges. At the
       top, go west and up some steps. Halfway up the steps, double jump to a
       northeast ledge with this one sitting there.
    
    
    Clockwork Tower
    ---------------
    
    7. From the first save room (coming from the warp room), enter the room
       directly below the save room. Make your way east through the next few
       rooms, and you'll find this upgrade in the last room.
    
    
    Castle Tower
    ------------
    
    8. In the large room east of the Warp Room, equip the Crushing Boots and
       rocket jump into the special blocks in the ceiling. You'll break through
       and enter the hidden room, where you'll find this upgrade on a ledge.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  13. Shops -=
    -=-=-=-=-=-=-=-=
    
    =====================
    Entrance Shop (A & B)
    =====================
    
    Condition: Have experience level 50 or better.
    
    Name             Price
    ----             -----
    Potion           80
    Hi Potion        200
    X-Potion         800
    Mana Prism       250
    Hi Mana Prism    1000
    Antidote         20
    Uncurse          20
    Invincible Pot   10000
    Platina Crown    9999
    Crimson Silk Hat 9800
    Platina Shoes    5000
    Infinite Shoes   12000
    
    
    ==========================
    Castle's Treasury Shop (A)
    ==========================
    
    Condition: N/A
    
    Name             Price
    ----             -----
    Potion           80
    Hi Potion        200
    Antidote         20
    Uncurse          20
    Bangle           550
    Armet            1800
    Velvet Mantle    1350
    Heavy Armor      2000
    Barrel Helmet    2300
    Morion           3000
    Bloody Glove     2100
    Greaves          1700
    Cabaset          3800
    Silver Boots     2800
    Magical Necklace 5000
    
    
    ==========================
    Castle's Treasury Shop (B)
    ==========================
    
    Condition: N/A
    
    Name             Price
    ----             -----
    Potion           80
    Antidote         20
    Uncurse          20
    Rubber Plate     250
    Plate Coat       800
    Casual Clothes   98
    Cross Helmet     160
    Leather Greaves  140
    Castle Map 2     105
    
    
    ========================
    Moss-Grown Cave Shop (A)
    ========================
    
    Condition: Have an odd numbered experience level.
    
    Name             Price
    ----             -----
    Potion           80
    Hi Potion        200
    Antidote         20
    Uncurse          20
    Velvet Mantle    1350
    Heavy Armor      2000
    Barrel Helmet    2300
    Morion           3000
    Bloody Glove     2100
    Greaves          1700
    Cabaset          3800
    Silver Boots     2800
    Battle Armor     6000
    Lobster Tail Pot 4400
    Ceramic Mail     15000
    
    
    ========================
    Moss-Grown Cave Shop (B)
    ========================
    
    Condition: N/A
    
    Name             Price
    ----             -----
    Potion           80
    Antidote         20
    Uncurse          20
    Rubber Plate     250
    Plate Coat       800
    Casual Clothes   98
    Cross Helmet     160
    Leather Greaves  140
    T-Shirt          199
    Sallet           340
    
    
    ========================
    Clockwork Tower Shop (B)
    ========================
    
    Condition: Must have Midday Constellation item
    
    Name             Price
    ----             -----
    Potion           80
    Hi Potion        200
    Antidote         20
    Uncurse          20
    Plate Coat       800
    T-Shirt          199
    Sallet           340
    Cuirass Armor    1200
    Lamellar Coat    1005
    Corinthian Helm  750
    Pilos            550
    Bangle           550
    Armet            1800
    Velvet Mantle    1350
    Mana Prism       250
    
    
    =====================
    Castle Tower Shop (A)
    =====================
    
    Condition: Have even number of Hearts.
    
    Name             Price
    ----             -----
    Potion           80
    Hi Potion        200
    Antidote         20
    Uncurse          20
    Lamellar Coat    1005
    Pilos            1050
    Bangle           550
    Armet            1800
    Velvet Mantle    1350
    Heavy Armor      2000
    Barrel Helmet    2300
    Morion           3000
    Bloody Glove     2100
    Greaves          1700
    Aurora Ring      5000
    
    
    =====================
    Castle Tower Shop (B)
    =====================
    
    Condition: Have even number of Hearts.
    
    Name             Price
    ----             -----
    Potion           80
    Antidote         20
    Uncurse          20
    Rubber Plate     250
    Plate Coat       800
    Casual Clothes   98
    Cross Helmet     160
    T-Shirt          199
    Sallet           340
    Cuirass Armor    1200
    Lamellar Coat    1005
    Corinthian Helm  750
    Pilos            1050
    Bangle           550
    Nova Ring        5000
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  14. Secrets/Tips and Tricks -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    =============
    Play as Maxim
    =============
    
    To be able to play as Maxim, first beat the game, then start a new game with 
    the name "MAXIM".
    
    
    =============
    Play as Simon
    =============
    
    To be able to play as the 8-Bit Simon from the NES Castlevanias, you must 
    first beat the game/have Boss Rush unlocked. Then, turn off/on the game and 
    when the Konami logo is onscreen, enter the Konami code (Up, Up, Down, Down, 
    Left, Right, Left, Right, B, A). When you enter the Boss Rush mode, you'll be 
    playing as Simon.
    
    
    =================
    Play in Hard Mode
    =================
    
    To play through the game in a harder difficulty setting, start a new game 
    with the name "HARDGAME".
    
    
    =======================
    Play without Spellbooks
    =======================
    
    To play through the game without being able to obtain spellbooks at all, 
    start a new game with the name "NO MAGIC".
    
    
    =====================
    Unlock Boss Rush Mode
    =====================
    
    To unlock the Boss Rush mode, where you play each boss again, in order, until 
    you die/complete it, you must complete the regular game.
    
    
    ==========================
    Unlock Collectibles Secret
    ==========================
    
    To unlock the Collectibles option on the Secret Info menu, collect any 
    collectible item throughout the castle. Any subsequent collectibles will be 
    added to that list.
    
    
    ==========================
    Unlock Encyclopedia Secret
    ==========================
    
    To unlock the Encyclopedia option on the Secret Info menu, simply collect the 
    Monster Tome relic.
    
    
    =================
    Unlock Sound Mode
    =================
    
    To unlock the Sound Mode, you must defeat the Dracula Phantom and totally 
    complete the game.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  15. Credits -=
    -=-=-=-=-=-=-=-=-=
    
    AstroBlue (astroboy_blue(at)yahoo.com): For allowing me to use his 
    translations when needed for my own FAQ. Also, thanks for letting me borrow 
    the equipment listings I was missing to make this FAQ complete!
    
    Shdwrlm3 (shdwrlm(at)yahoo.com): For helping me with a translation I couldn't 
    get.
    
    Stephen Essman (supergrass77(at)hotmail.com): For correcting a translation 
    error with the "Throw Master" enemy.
    
    Zach Keene (zjkeene(at)bellsouth.net): I borrowed information on the 
    conditions required to access each shop from his FAQ.
    
    GameFAQs (http://www.gamefaqs.com): For a few of the secrets listed in this 
    FAQ.
    
    Steve Demeter (overman(at)acorn.net): For sending in a translation of the 
    game's intro, which I have added to the Story section of this guide!
    
    Kindefeld (poetofdarkness(at)msn.com): For sending information about the Pike 
    Master enemy dropping the Floating Boots.
    
    Anton Forsberg (anton_kun(at)hotmail.com): For information on the Golden 
    Crown item that the Pike Master enemy drops.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  16. Copyright Notice  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This file is Copyright (c)2002-2006 Devin Morgan. All rights reserved. Please 
    view the following URL to see the list of sites that are allowed to post my 
    work:
    
    http://www.freewebs.com/dbmfaqs/allowlist.html
    
    This list is comprised of sites I know and trust well. If your site is not on 
    the aforementioned list, you are currently not allowed to post any of my 
    files on your site. Please respect my work and do not steal it or post it 
    without my permission. I only want my most recent work to be available and I 
    do not feel that can be achieved if others take from me without my knowledge 
    or permission.
    
    If you are writing a FAQ for this game as well, and would like to use some 
    information, credit me for what you use. Please do not rip me off, as that is 
    blatant plagiarism and such will not be tolerated.
    
    I no longer accept emails regarding this FAQ. Thanks for reading!
    
    http://www.gamefaqs.com/features/recognition/3579.html
    
    =- End of File -=

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