.
                            / \
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      __    _          | ___   ___ |                                //
     /_ \/\//          |/   \ /   \|          _                   /\
    // \ /\/             _  | |  __          // __            _   \/
   ||  //      /\      /\ | | | | /   /\    / \ \ \   /\   /\/_\  ||   /\
   ||  \\     //\\    //\/  | | |/   | _\   \ | | |  //\\  | / \\ ||  //\\
   ||   \\   ||  ||   \\/\  | | ||   || \\  | | | | ||  || ||  || || ||  ||
   ||    \\  ||  ||    \ |  | | ||   ||_//  | | | | ||  || ||  || || ||  ||
   ||     \\ ||  ||  // ||  | | || _ |  / _ | \/ /  ||  || ||  || || ||  ||
    \\    //  \\/ |  \\//   | | |\//  \ \// |   /    \\/ | ||  || ||  \\/ |
     \\__//__  \/\/   \/    | |  \/    \_/   \_/      \/\/ \/  \/ \/   \/\/
      \_____/              _| |_
                           \   /  H A R M O N Y   O F   D I S S O N A N C E 
                            \_/



                       CASTLEVANIA: HARMONY OF DISSONANCE
                                FAQ/WALKTHROUGH

                                  Version 1.0a

                       For the Nintendo Game Boy Advance

                            Author: Efrem Orizzonte


==============================================================================
COPYRIGHT AND DISCLAIMER
==============================================================================

This document is (c)2002 Efrem Orizzonte. It cannot be reproduced, be it 
partially or entirely, without the author's explicit permission. Publishing of 
it on any Web site without the author's permission is illegal, as is using it 
in any form to make profit. This document is for private use only, and it is 
not to be sold for cash.

The author of this document is not an English-speaking person, so please be 
comprehensive if you find any mistakes in the document. If you have 
suggestions, corrections, questions, or comments that may be useful and that 
are pertinent to the subject of this document, please send an e-mail to the 
following address: 

                          efroriz at hotmail dot com

You are advised not to send in any spams or advertisements. Whether your 
contribution is worthy of being added to the document is up to the author's 
decision. If you contribution is useful, it will be inserted in the subsequent 
update to the document, and you will be given full credit for it.


==============================================================================
INDEX OF CONTENTS
==============================================================================

1.  REVISION HISTORY
2.  STORY
3.  CONTROLS
4.  THE SPELL FUSION SYSTEM
5.  WALKTHROUGH
6.  SECRETS, INFO & CURIOSITIES
7.  ITEM LIST 
8.  MONSTER ENCYCLOPEDIA
9.  FAQS
10. MAPS
11. CREDITS


==============================================================================
1. REVISION HISTORY
==============================================================================

Version 1.0 [9/15/2002]

I have seen all the rooms and all the monsters. I have collected every item on 
the list. I have gone through each zone over and over again to re-check 
everything. I have played both the Japanese and the English version.
Still, there may be something I don't know about. For a first release, this 
FAQ contains all the info you need to go through the game, and still some. But 
there's a lot of people who have still to play the game. So, if you find 
anything you may think should be added, please let me know. After all, 
nothing's perfect.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Version 1.0a [9/20/2002]

Skyknight3_1 solved the mystery about Hint Card 2 and 6. Kudos to him for an 
exceptionally precise contribution.


==============================================================================
2. STORY
==============================================================================

(From in-game introduction)

Fifty years have passed since Simon Belmont vanquished the curse of Dracula.

Fate has dictated that Juste Belmont, blood descendant of the Belmont Family, 
hunt for the relics of Dracula.

One day, Juste's best friend, Maxim, who had set out on a training expedition 
two years earlier, returned unexpectedly... his body covered with wounds.

He informs Juste that Lydie, a childhood friend whom they both deeply care 
about, has been kidnapped.

Maxim has completely lost his memory of his time training away from home, and 
only has vague images of the kidnapping.

Ignoring his bodily injuries, Maxim leads Juste to the place where he believes 
Lydie is being held captive.

Passing through thick fog, the two men happen on a castle undocumented on any 
map. Could this be the fabled Dracula's castle?

Standing solemnly in the night, this forbidding castle welcomes its unexpected 
guests as the moonlight shines upon it... 


==============================================================================
3. CONTROLS
==============================================================================

In the game, you take control of Juste Belmont. Here's a list of the default 
commands.

D-Pad: moves Juste around. Press B to duck.

A Button: jump. 
If Juste is on a platform he can pass through, press A+Down to drop through 
the platform.
Double-press to double jump (only if you have the appropriate relic).
If you are on solid ground, press A+Down to slide. This can hurt enemies 
weaker than Juste.

B Button: attack with Juste's whip. 
Hold and move the D-Pad to swing the whip around.
Press B+Down after a double jump to jump kick.
Press B+Up to use a subweapon or a spell.

L Button - R Button: Juste dashes left or right according to the button 
pressed.
If you press the button opposite the direction Juste is facing, he will 
rapidly reel backwards.
Press L+Up or R+Up to switch between the available Spellbooks.


==============================================================================
4. THE SPELL FUSION SYSTEM
==============================================================================

The Spell Fusion system is a new game system that takes the place of the 
rather obscure DSS system of _Circle of the Moon_. It's quite simple to 
master: scattered throughout the castle are 5 Spellbooks, each with its own 
elemental/magical powers. When a Spellbook is activated, whenever you use a 
subweapon, a magical attack will take place, and it will consume your MP 
instead of your hearts. This is a list of the 6 subweapons, and their effects:


Axe: Juste throws the axe in a parabolic trajectory.
Hearts used: 4

Cross: the Cross attacks in a straight line ahead of Juste, and after covering 
some ground it comes back like a boomerang.
Hearts used: 5

Holy Water: sweeps the entire floor ahead of Juste.
Hearts used: 3

Holy Book: the Holy Book rotates around Juste for a while.
Hearts used: 3

Knife: Juste throws the Knife straight ahead.
Hearts used: 1

Sacred Fist: Juste dashes and performs a multiple punching attack, similar to 
Chun Li's Hundred Kicks.
Hearts used: 6


These are the attacks that you will be able to perform when your Spellbooks 
are not activated (they are known as "unfused" subweapon attacks). However, 
the Spell Fusion system allows you to perform as much as 31 more different 
attacks, one for every Spellbook/subweapon combination, plus one secret spell 
that can only be performed when you have no subweapons with you. Note that the 
power of spells is based on your Int points, and not on your Str points.

The following is a list of all the spells you can use, arranged by element.


    __________
___/Ice Spells\_______________________________________________________________
------------------------------------------------------------------------------

Axe: Ice Meteor
A big ice meteor falls on the enemy from upwards.
MP used: 20

Cross: Ice Cross
A large ice cross follows you around for a while, shooting icicles at the 
enemies.
MP used: 30

Holy Book: Icy Fire
Icy flames sweep the entire floor.
MP used: 30

Holy Water: Ice Shell
Icicles appear around Juste, then converge to form three huge ice balls where 
the enemy is standing.
MP used: 40

Knife: Ice Knives
A stream of icy-trailed knives are released from Juste's hand, damaging 
anything in front of him.
MP used: 30

Sacred Fist: Ice Charge
Juste performs a dash attack with a big wedge of ice coming out of his hand.
MP used: 30


    ___________
___/Fire Spells\______________________________________________________________
------------------------------------------------------------------------------

Axe: Twin Fire Fragons
Two flaming dragons curl around the enemy.
MP used: 70

Cross: Fire Cross
A flaming cross appears. When you press B, the cross will start spinning and 
will emit flames before disappearing. It'll also disappear if you leave the 
room.
MP used: 50

Holy Book: Flame Tornado 
A tornado of flames engulfs the enemy.
MP used: 50

Holy Water: Fireball 
Juste throws a fireball.
MP used: 40

Knife: Bouncing Fireball
Knives appear all around Juste, then a bouncing fireball is released in the 
direction Juste is facing. If you press B along with all the directions on the 
D-Pad while the knives are still visible, a fireball will be released for each 
of the directions you pressed.
MP used: 60

Sacred Fist: Fireballs 
Juste reels backwards as he shoots four fireballs.
MP used: 50


    ___________
___/Wind Spells\______________________________________________________________
------------------------------------------------------------------------------

Axe: Axe Barrier
An axe rotates around Juste.
MP used: 40

Cross: Cross Barrier
Many Crosses rotate around Juste and hit enemies. They won't disappear until 
they've hit enough enemies.
MP used: 50

Holy Book: Holy Book Barrier
Many books rotate around Juste.
MP used: 40

Holy Water: Hydro Storm
A rainstorm hits all enemies onscreen.
MP used: 50

Knife: Knife Fury
Juste throws a barrage of daggers straight ahead.
MP used: 40

Sacred Fist: Wind Shot
Juste shoots a wind projectile straight ahead.
MP used: 20


    ___________
___/Bolt Spells\______________________________________________________________
------------------------------------------------------------------------------

Axe: Lightning Storm
Many lightnings depart from Juste and hit everything onscreen.
MP used: 60

Cross: Cross Crash
Juste is enveloped in a pillar light while many giant crosses hit the enemies.
MP used: 60

Holy Book: Gradius Shield
Two gears protect Juste like a shield (it looks just like the shield power-up 
from Gradius). They will gradually fade away as they hit enemies.
MP used: 60

Holy Water: Lightning Pillar
A lightning pillar moves left and right for a while.
MP used: 40

Knife: Spark Rain
Juste throws many sparks in the air. Then they fall back down, damaging 
enemies.
MP used: 80

Sacred Fist: Lightning Bolt
Juste summons a lightning bolt, then shoots it from his hands.
MP used: 60


    _____________
___/Summon Spells\____________________________________________________________
------------------------------------------------------------------------------

Axe: Winged Demon
Juste turns into a winged demon and throws his wings at the enemies.
MP used: 100

Cross: Druid
A cloaked figure is summoned, and releases a shower of meteors on the whole 
screen.
MP used: 100

Holy Book: Fairy Familiar
A fairy appears and follows you around, using a toy mallet against enemies.
MP used: 60

Holy Water: Angel Shower
An angel maiden is summoned. She crosses the screen twice, pouring holy water 
on all the enemies onscreen.
MP used: 100

Knife: Phoenix
A giant phoenix is summoned, and releases a shower of feathers on the whole 
screen.
MP used: 100

Sacred Fist: Kali
An Indian deity is summoned, and it punches everything on screen.
MP used: 100

No subweapon: Healing Rain
A Healing Rain envelopes Juste, restoring his HP.
MP used: 100


==============================================================================
5. WALKTHROUGH
==============================================================================

A note before you read: this walkthrough contains lots of backtracking. I have 
made it this way so to help you collect a lot of useful items before you 
actually have to visit the places where they're hidden. And in the end, 
collecting them earlier saves you a lot of backtracking later, in the final 
stages of the game. Whatever the road you choose, you'll have to retrace your 
steps sooner or later, so I decided it to be sooner. If you don't want to do 
so, simply skip the sections where you'd have to backtrack, and go on with the 
walkthrough.

------------------------------------------------------------------------------

The game begins outside the castle. Maxim and Juste will have a brief 
dialogue, then they will split up. As Juste, proceed to the right. Soon you'll 
come to an obstacle. Jump past it, and soon thereafter it will give you a 
nasty surprise. Just stay on the right side of the screen until you reach the 
castle's bridge, and cross it. After a brief scene, you can enter the castle. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+--------------+
| ENTRANCE (A) |
+--------------+

Items: Big Mana Prism
       Heart Max Up
       Leather Armor
       Leather Boots
       Life Max Up
       Magical Armor
       Platinum Tip
       Potion (2)
       Soul Orb


Enemies: Bat, Zombie, Skeleton, Armor Knight


Go ahead, whipping candles to get some hearts. When you reach a dead end, whip 
the pillar to break it and create a passage. Proceed to the right to the next 
corridor, and kill some Zombies to gain some EXP. Jump down into the passage 
in the floor to find a [Life Max Up]. Now go back up and to the left, and take 
the passage in the ceiling in this same room. You'll find a pair of [Leather 
Boots], and in the room to the far right you can recover the [Soul Orb].

Now go back down and to the first corridor, and take the upper exit. Get the 
[Leather Armor] on the right, then proceed. In the next hall, grab the 
[Potion] and go up until the road splits into two branches. Go right and up to 
find another [Potion], then get to the exit.

To the left is the first Save Point. Take the first high exit you find to 
recover a [Heart Max Up], then go back down and go right to the next area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+--------------------------------------------+
| MARBLE CORRIDOR (A) & ROOM OF ILLUSION (A) |
+--------------------------------------------+

Items: Anti-venom (2)
       Castle Map 1
       Fairy Journal
       Fancy Bandana
       Fire Book
       Heart Max Up (4)
       Ice Book
       Leather Gloves
       Life Max Up
       Lucky Charm
       Potion (2)
       Red Stone
       Summer Clothes
       Vlad's Ring


Enemies: Bat, Medusa Head, Skeleton, Armor Knight, Fleaman, Bone Soldier, 
         Victory Armor



Go right and in the next room you'll have a brief encounter with Death. After 
that, go ahead and collect the [Castle Map 1], then take the exit in the 
floor. Go down to get a [Potion], then go left into the Room of Illusion. 
Defeat the Lizard Men and get the [Life Max Up], and go right to find the 
[Fancy Bandana] in the other room. Then, go back up and to the upper-left 
exit. Jump on the platforms ahead and push the crate to the right and down, 
then push it to the left to use it to reach the top of the wall. Go to the 
upper-left exit, and in the next room you'll find the [Ice Book] and a [Heart 
Max Up].

Now return to the room past Death, and go straight right and to the upper-
right exit. Proceed down to the next room, where you'll take the ceiling exit 
to reach a Save Room to your left in the next corridor. Save, then get out and 
go right to the end of the corridor, where you'll find some [Leather Gloves]. 
Now go back to the Save Room entrance and down, and to the right to face the 
first Boss battle.

*******************
* BOSS: Giant Bat *
******************************************************************************
After a spectacular introduction, the real battle begins. The Bat can attack 
you in two ways: he'll either spit fireballs at you (you can destroy them), or 
he'll wrap himself up in his wings and perform a drill dive towards you, which 
you can avoid by moving away. When you hit him three times in a row, he'll 
split up into many bats and teleport to another location (don't worry, the 
bats can't hurt you). He'll fly quite high for most of the time, so you can 
jump and whip from the ground without being hit. Just whip him until he's 
gone. At that point, get the energy sphere and proceed to the right.
******************************************************************************

Search the upper-right corner of this room for the [Red Stone], then take the 
exit in the floor. Skip the rooms on the right for now, as they hide some 
important items that you can't collect just now. So, go down and collect the 
[Fairy Journal] before you continue to the next area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+---------------------+
| THE WAILING WAY (A) |
+---------------------+

Items: Drumstick
       Fancy Clothes
       Heart Max Up
       Life Max Up
       Logoth's Ring
       Mana Prism
       Monster Tome
       Potion
       Silk Cloak


Enemies: Bat, Ghost, Bone Pillar, Large Ghost, Rock Armor, Lizard Man



Go past the first room, and in the next one, take the first exit on the right 
to find the [Monster Tome]. Now go back and proceed to the left. When you see 
a niche in the ceiling, climb up there to get a [Mana Prism]. Ignore the 
nearby exit and continue down this hall until the lower exit. Go past the room 
below and you'll reach a new area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+-----------------------------+
| SHRINE OF THE APOSTATES (A) |
+-----------------------------+

Items: Drumstick
       Energy Circle
       Life Max Up (2)
       Lizard Tail
       Opal
       Potion


Enemies: Bone Pillar, Rock Armor, White Dragon, Lizard Man, Victory Armor


A [Potion] is waiting for you at the end of the first corridor. Go down, then 
reach the leftmost exit of the next room, and once below, go left and through 
the exit. Get past the next room and travel to the left end of the corridor to 
find a [Life Max Up] guarded by a White Dragon. Get it, then go back and 
through the exit in the floor. Go left and you'll have a brief meeting with 
Maxim. After that, go right and save at the Save Room, then go through the 
blue flashing door at the far left.

**********************
* BOSS: Living Armor *
******************************************************************************
A splendid room like this is wasted for such an easy battle. However, this 
also means that you'll get to worry less about the battle and more about your 
surroundings ^_^. The Living Armor can only attack you by walking towards you 
and performing some ample sword attacks. All you have to do is stay on the 
ground and keep whipping - if you're fast enough, you'll make enough damage to 
force the Armor to step back. Just retreat a little when it goes with the 
sword and you'll make just fine. Use a spell to finish the job faster.
******************************************************************************

Enter the next room to collect the [Lizard Tail], and press the switch on the 
floor to open the path back to the Entrance. However, now that you can slide, 
I suggest that you go back to the upper corridor and go as far to the right as 
you can. This way, you'll find a [Life Max Up]. Then, go up and explore the 
corridors there for an [Opal], a [Drumstick], and the [Energy Circle] for your 
whip. Next, go to the Save Room before the Boss room in the Marble Corridor 
and go up and right to find the [Fire Book] and the [Summer Clothes].

To go on with your quest, return to the Room of Illusion and go right. Follow 
the passage until the end, slide down the wall, get the [Heart Max Up], and 
enter the room. Inside you'll find a [Lucky Charm], and a teleporter. Use it 
to reach a totally new place.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+---------------------+
| CASTLE TREASURY (B) |
+---------------------+

Items: Chair
       Cloth Tunic
       Heart Max Up (2)
       Life Max Up
       Padded Armor
       Potion
       Sun Armor
       Uncurse Potion
       Wristband


Enemies: Zombie, Skeleton, Bone Soldier, Ghost, Ectoplasm, Skeleton Blaze, 
         Peeping Eye, Skeleton Flail, Skeleton Rib, Gate Guarder, Bomber 
         Armor, Feather Demon, White Dragon Lv3



After the first corridor, you'll find a [Potion]. Pick it up and proceed 
upwards, and at the top, go left. Drop down and defeat the Feather Demon to 
get a [Life Max Up], then go back upwards and go left. In the next room, get 
the [Wristband] and the [Uncurse Potion] and move on downwards. Go left to get 
a [Heart Max Up], then use the Save Room on the right before you go back to 
the vertical room and take the door leading right. 

Immediately drop to the room below. Here you'll notice that the passage 
leading right is blocked. How can you open up the passage? Hmmm...
Well, it isn't that hard, actually. You see that Gate Guarder up there? Well, 
he acts exactly like the Living Armor boss. Keep on whipping it and it'll 
eventually fall backwards, stumble down the stairs, and clear up the pile of 
rocks. To the right is the first shop.

After you're done with the Merchant, go back up and proceed to the right. When 
you reach the opening in the ceiling, go up. At the end of this room there's a 
[Cloth Tunic]. Equip it, then go back down and go right, then down. Go all the 
way left to find the [Chair], then take the exit in the floor. 

Now, in the next corridor, take the first exit you find by dropping through 
the hole in the floor. If you go all the way down, you'll end up in Juste's 
Room, which is a room that Juste can fill with all the furniture he'll find in 
the castle. However, you only have a Chair, so ignore this room for now. 
Instead, take the first door left and proceed to the Skeleton Cave.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+-------------------+
| SKELETON CAVE (B) |
+-------------------+

Items: Ankle Guards
       Bullet Tip
       Heart Max Up
       Leather Cap
       Life Max Up
       Potion
       Side Table
       Stuffed Stag
       Summoning Tome
       Sylph Feather 
       Wizard's Urn


Enemies: Skeleton, Bone Soldier, Bone Pillar, Big Skeleton, Flying Bone, 
         Skeleton Flail, Skeleton Spear, Red Skeleton, Skeleton Rib, Bone 
         Thrower, Skeleton Ape, Skeleton Spider



After the entry shaft, immediately take the left exit. Follow the upper 
passage to find a [Side Table], then get in front of the giant skull and whip 
it to create a passage. Go to the next room, and when you get to a couple of 
posts holding a giant skull in place, whip them to make the skull fall. At the 
top of the room is a [Stuffed Stag]. Now go left.

Beware the giant swinging blade in this room. Wait for it to reach the far 
left, then run and slide under it. Go ahead and you'll meet Maxim, who'll act 
quite strangely. Then, continue to the left until you reach the Save Room. 
Save and keep going and eventually you'll reach the Boss lair.

*********************
* BOSS: Skull Knight*
******************************************************************************
This enemy attacks in different patterns. Initially, he'll try to hit you with 
his sword, which you can avoid by getting away from him. He can also jump 
towards you. He can defend himself with his shield, and if you continuously 
attack him, he'll reel backwards a bit so that you'll have more room behind 
you.
After some hits, he'll lose his sword and shield and prepare for a new 
pattern. He can still jump, but now he has a very dangerous dash attack. He 
performs it by crouching and flashing, then he disappears and reappears next 
to you. To avoid this, get on one of the platforms at the edges of the room, 
and keep attacking until he's ready for the third and final round.
During the final round, when the Skull Knight stops, he'll release a powerful 
beam that he'll shoot straight ahead. Use the platforms here too to find 
shelter, and beware of his jumps, which are now very low and quick. Keep 
whipping until he's defeated.
******************************************************************************

In the room on the left is a precious relic, the [Sylph Feather]. With this 
item you can now explore many areas you previously couldn't reach. For 
starters, go to the room before the Boss room and take the exit in the 
ceiling. Go right to find a [Life Max Up] at the end of the passage. Now go 
all the way left and past the shaft to a big room. Hit the poles to make the 
rocks fall, and climb all the way up to collect the [Leather Cap]. Now, return 
to the last Save Room.

Go back until you are past the room with the Skeleton Spears, then go right 
and along the corridor. Explore the room to find some [Ankle Guards] and a 
[Potion], and keep going. In the lower corridor, go right and to the next 
room, at the top of which is a [Heart Max Up]. Now return to the crossroads 
where you could turn down to Juste's Room, and head back up and to the right. 
Continue upwards and you'll reach a room with a [Heart Max Up] and a [Padded 
Armor]. Keep going upwards and you'll reach a new area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+----------------------+
| CASTLE TOP FLOOR (B) |
+----------------------+

Items: Heart Max Up
       High Potion
       Kaiser Mail
       Life Max Up
       Medicine Jar (2)
       Mystical Robe
       Potion
       Wind Book
       Wine Glass


Enemies: Ectoplasm, Skeleton Blaze, Big Skeleton, Skeleton Spear, Bone 
         Thrower, Disc Armor



Go to the top of the room and save in the Save Room to the left, then go 
straight right and through the flashing blue door.

******************
* BOSS: Minotaur *
******************************************************************************
The Minotaur is huge, but easy to defeat. Watch out for the signals he gives 
before he performs an attack. If he raises his alabard, he'll make a frontal 
attack like the Skull Knight before him. Reel backwards to avoid it. If he 
swirls his alabard above his head, duck to avoid the swirling alabard that'll 
be thrown like a boomerang. If the Minotaur roars, get on a platform and be 
prepared to jump when he'll come dashing at you. After a dash, the Minotaur 
will be stuck in the wall for a while and you'll be able to whack him without 
worries ^_^. Watch out though, because when the monster gets free, he'll jump 
backwards and will hit you if you're close.
If you whip the Minotaur for enough damage, he'll make a little jump 
backwards. Hit him until he's dead.
******************************************************************************

Your reward for beating the Minotaur is a [Life Max Up] and the [Wind Book]. 
Now get back to the elevator room and continue upwards. Go right to find a 
[High Potion], then proceed. In the next hall there's a side room on the right 
where you can meet the Merchant, but only if you have an even number of 
hearts. Go up still and as soon as you enter the next hall, you'll find a 
[Potion]. You can't go past the Save Room at the end of the corridor, so go 
back once more to the crossroads that leads to Juste's Room, and this time, 
take the right door.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+---------------------+
| LUMINOUS CAVERN (B) |
+---------------------+

Items: Elixir
       Heart Max Up
       High Potion
       Life Max Up
       Mana Prism
       Potion
       Sage Statue
       Silver Dishes
       Strange Mirror
       Tourquoise
       Uncurse Potion
       Walk Armor
       Yellow Stone


Enemies: Bat, Tiny Slime, Slime, Ghost, Bone Pillar, Ectoplasm, Bone Thrower,
         Skeleton Ape, Scarecrow, Man-Eater, Axe Armor, Witch, Siren, Bomber 
         Armor



When you get to the corridor with the Witches, take the first upper exit and 
get to the top of the room to find a [Turquoise]. Go back down and continue 
right, past the Save Point, and explore the upper parts of the room to find a 
[Sage Statue] and a [Mana Prism]. Take note that the upper-left exit is 
blocked by a stone wall. Now take the exit on the right and explore the room 
to find a [Potion] and an [Uncurse Potion]. Go back to the room past the Save 
Point, and take the lower exit.

Go left and down, then right. In the following room you'll find the [Silver 
Dishes]. Go on still, and in the next hall push the crate right, then all the 
way to the bottom of the room. Place it on the switch on the floor to open the 
way to a [Life Max Up]. To the far right, the Merchant can be found if your 
experience level is an odd number. When you're done here, go back to the long 
corridor above, and go to the far right to find a Boss room.

***************
* BOSS: Golem *
******************************************************************************
When the Golem pounds the ground, rock will fall from above, and they can't be 
destroyed. If he raises his arm, he's going to perform a powerful punch. Whip 
him for a while and his head will open up. Now you must hit his "eye" to 
damage him, but be careful - when he stops, rocks will literally fountain from 
the "eye". Keep attacking and you'll win pretty soon.
******************************************************************************

Go ahead and hit the lever. Hey, what was that just now? Hmmm... well, the 
liquid filling the room certainly isn't water! Watch out for the spikes as the 
platform slowly raises ro the top of the room, where you'll find out the 
gruesome truth about what just happened. Go on and kill the Slimes until you 
reach the room with a [Strange Mirror] and the [Yellow Stone].

Go back to the corridor before the Save Room, and this time, drop down the 
hole in the floor. Reach the lower corridor and go right to find a [Heart Max 
Up], then go left and continue. You'll find a [High Potion] in the vertical 
room, then go on until you reach a teleport. Use it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+-----------------+
| SKY WALKWAY (A) |
+-----------------+

Items: Anti-venom
       Chaos Ring
       Elixir
       Face-guard
       Gold Trinket
       High Potion
       Hint Card 2
       Life Max Up
       Medicine Jar (2)
       MK's Bracelet
       Night Goggles
       Silver Trinket


Enemies: White Dragon, Flying Bone, Balloon, Big Balloon, Bone Archer, Ruler 
         Sword



Go ahead and you'll meet Maxim once again, but this time you'll discover a lot 
of new things about the castle and your mission. Now go to the next room and 
explore it to retrieve a [High Potion], a [Life Max Up], and an [Anti-Venom]. 
Take the upper-right exit and in the next room, save at the Save Room below 
the Boss door. Take note of the peculiar right wall of this room. Then, get 
out and take the left ceiling exit and reach the next area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+--------------------------+
| CHAPEL OF DISSONANCE (A) |
+--------------------------+

Items: Anti-Venom
       Emerald Cloak
       Eye of Vlad
       Heart Max Up
       Life Max Up
       Potion


Enemies: Fleaman, Bone Pillar, Flying Bone, Bone Thrower, Bone Archer



Keep going up and you'll find an [Anti-Venom]. Eventually you'll reach a huge 
room. Search it to find a [Heart Max Up], a [Life Max Up], a [Potion], an 
[Emerald Cloak], and the [Eye of Vlad]. However, you can't reach the Eye now, 
so remember where it is and go back to the Save Room. This time, take the 
right ceiling exit. In the room above you'll find an [Elixir], a [Gold 
Trinket], and a [Silver Trinket]. Now go back down and challenge the Boss.

***************
* BOSS: Devil *
******************************************************************************
Try not to touch the Devil directly, because if you do, you'll get cursed. If 
he's on the ground and you're too close to him, he'll try to swipe you with 
his flaming claws. However, for most of the time, he'll fly here and there. 
When he stops, he'll spit out a flaming beam. If he's in the air, the beam 
will sweep the area in front of him (ground included), while if he's on the 
ground, the beam will shoot straight ahead. Using spells will make the battle 
a lot shorter and easier.
******************************************************************************

When the Devil is dead, go to the right and you'll find the [Night Goggles]. 
Now go back to the Save Room and take the passage in the floor. Go to the 
following corridor and equip the Night Goggles to light the room a little 
more. Below the entrance is a [Face-guard]. In the next corridor, slide under 
the wall and get the [Hint Card 2]. Go ahead and slide under the next platform 
to find a [Chaos Ring]. Then, enter the next area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+-------------------------+
| AQUEDUCT OF DRAGONS (A) |
+-------------------------+

Items: Blue Stone
       Hard Gloves
       Heart Max Up (2)
       Life Max Up
       Nail of Vlad 


Enemies: Bat, Tiny Slime, Slime, Merman, Fishman, Boomerang Armor



Go past the first two rooms. In the corridor with the Mermen, go left to find 
a [Heart Max Up], then go right and down. Two rooms ahead you'll find the 
[Hard Gloves]. In the next hall, kill the Boomerang Armor and double jump into 
the wall to find a secret passage. Behind the wall you'll find the [Nail of 
Vlad].

Now go back to the Mermen corridor and exit on the right. Go ahead and, when 
you get to the blades on the ceiling, dash to avoid them. At the end of the 
corridor is the [Blue Stone]. Note that the blades won't come down when you 
come back. Now go back and take the upper exit. Use the Save Room on the left, 
then go right to the Boss.

**********************
* BOSS: Giant Merman *
******************************************************************************
If he grabs his nose, he'll release a water wave that will sweep the floor 
ahead of him. If he rolls up into a ball, double jump to avoid him. When 
you've made enough damage, he'll call Fishmen and Mermen to help him. Just 
avoid his attacks and keep whipping to defeat him.
******************************************************************************

In the next room you'll receive a [Life Max Up] and a [Heart Max Up]. Open the 
door to reach another area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+-----------------+
| CLOCK TOWER (A) |
+-----------------+

Items: Antique Table
       Bagonette
       Bolt Book
       Castle Map 3
       Fang of Vlad
       Green Stone
       Guardian Armor
       Guardian Boots
       Guardian Glove
       Guardian Helm
       Heart Max Up (2)
       Hint Card 4
       Life Max Up (2)
       Lucky Cat
       Scale Armor


Enemies: Fleaman, Bone Pillar, White Dragon, Big Skeleton, Disc Armor,
         Arabaki, Ruler Sword Lv2, Feather Demon, Guardian Armor, Gold Medusa, 
         Harpy, Specter



Take the first exit and go to the end of the road to find a [Heart Max Up]. 
Now go back to the first room and go up. Press the switch to open the door, 
and go on. Use the pendulums to get past the spikes, and exit down to find the 
[Castle Map 3]. Go up and left.

In the next shaft, go down to find the [Bagonette], then all the way up and 
right. In this room you'll find the [Hint Card 4]. Exit and enter the room 
below. Take the exit in the ceiling and you'll find a [Life Max Up]. Then, go 
down and to the right end of the corridor to get a [Scale Armor]. Finally, go 
down and right. In the next shaft, take the first right and go all the way 
down to find the [Antique Table]. Go back up and through the upper-right door. 
Proceed until you meet the Guardian Armor. Keep whipping it until it falls 
into the cogs and dies, releasing the [Guardian Armor], [Guardian Helm], 
[Guardian Boots], and [Guardian Glove].

Now go back to the room past the Ruler Sword and go up. Use the Save Room, 
then proceed to the next room, where a Boss awaits.

********************
* BOSS: Max Slimer *
******************************************************************************
As you keep hitting him, he shrinks, but he also divides into a lot of Slimes. 
If you leave him alone, he'll jump to the ceiling, then come back up and 
change color. The blue one can poison you, the yellow one can petrify you, and 
the red one can curse you. Just keep attacking and after a while he'll 
explode.
******************************************************************************

Go ahead and enter the first door on the left to find the [Green Stone]. Then, 
go still up and you'll finally meet Death to have an explanation of what's 
going on. Now, use the teleport.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+-----------------+
| CLOCK TOWER (B) |
+-----------------+

Items: Big Mana Prism
       Crushing Stone
       Elixir
       Healing Mail
       Heart Chocker
       Heart Max Up
       High Potion
       Kaiser Knuckle
       Life Max Up (2)
       Lucky Ring
       Medicine Jar
       Raccoon Figure
       Tall Clock
       Wind Cloak


Enemies: Medusa Head, Fleaman, Ghost, White Dragon Lv2, Skeleton Blaze, 
         Peeping Eye, Skeleton Rib, Disc Armor, Arabaki, Fleaman Armor, 
         Specter, Bronze Guarder, Disc Armor Lv2



Go right and down, and enter the first door to find a [Life Max Up]. Go ahead, 
and in the big shaft, go up to collect the [Tall Clock]. Go down, save, then 
go still down and exit right. Go ahead to the next room, and hit the gear 
until the passage opens. Proceed to the end of the passage, where you'll find 
a [Heart Max Up].

Now go back to the room before the gear, and go down to the next exit. Go 
right to find the Bronze Guarder, and make him follow you until near the exit. 
Now press the switch on the floor to... open up a new passage ^__^. Proceed. 
The first room you'll find is a shop (but only if you have the Noon Star 
item), and the second is a Save Point. The lower room is more interesting. The 
moment you press the switch, the iron ball will start rolling. You have to 
race it to the finish. If you reach the end of the course first, slide past 
the wall to find the [Healing Mail] and the [Heart Choker]. The exit on the 
lower left leads to the [Lucky Ring] and the [Raccoon Figure].

Return to the shaft before the Bronze Guarder, go up and left, then down, and 
enter the left door. It's a Boss room.

*********************
* BOSS: Peeping Big *
******************************************************************************
Kill the Peeping Eye and Peeping Big will appear near the entrance. He can 
only attack you with his tail, so when you see him spin it around, reel 
backwards and he'll miss. If the battle lasts for too long, Peeping Big may 
close his eyelid, retire his tail, and start bouncing around the room. This 
can be easily avoided by staying on the ground. Note that while the eyelid is 
closed, Peeping Big can't be damaged.
******************************************************************************

The next room provides a [Life Max Up]. Take the upper exit and go right to 
find an [Elixir], then go left and up to find a [Wind Cloak]. Go down and 
right, then up again to find a room with a [Kaiser Knuckle]. Go back and all 
the way down, and through the lower exit. In the room below you'll see a 
Stone, but you can't pick it up now, so go ahead, collecting the [Big Mana 
Prism] and the [High Potion]. In the following shaft, exit on the first on the 
left and go ahead, taking the [Medicine Jar], until you reach a mechanism. 
Whip it until it's at its lowest point, and a message will appear. Go back up 
to the pendulum corridor and down to collect the fundamental [Crushing Stone]. 
Proceed to the next area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+-------------------------+
| AQUEDUCT OF DRAGONS (B) |
+-------------------------+

Items: Earth Ring
       Elixir
       Life Max Up (2)
       Uncurse Potion


Enemies: Tiny Slime, White Dragon, Merman, Fishman, Arabaki, Melty Zombie, 
         Bone Liquid 



Go ahead until the Save Room, save, and go down. Go right and you'll find a 
[Life Max Up]. Back and down, proceed and get the [Uncurse Potion] on the way. 
In the long corridor, kill the White Dragon and go through the wall to find 
another [Life Max Up]. Go back and down, and crush the stone wall at the 
bottom to recover the [Earth Ring].

Go back to the corridor past the Save Room, and go left to the end to get an 
[Elixir], then go up until you reach the next area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+-----------------+
| SKY WALKWAY (B) |
+-----------------+

Items: Blizzard Robe
       Heart Max Up (2)
       Heart of Vlad
       King-size Bed
       Life Max Up
       Mana Prism
       Old Radio
       Rocking Chair
       Turkey


Enemies: Flying Bone, Arabaki, Skeleton Mirror, Axe Armor Lv2, Ruler Sword 
         Lv3, Spriggan



After the corridors with the Skeleton Mirrors, you'll find a [Turkey]. Save at 
the next Save Room, then break the right wall in this same room to find the 
hidden [Heart of Vlad]. Now go to the right exit in the ceiling and climb to 
the top to find a [Heart Max Up] and the [King-size Bed]. Now go fight the 
Boss.

************************
* BOSS: Legion (saint) *
******************************************************************************
Hit the shell to expose the eye. The shell is made up of four parts. If you 
destroy some, but not all, of the parts of the shell, little copies of Legion 
will fly around. When half of the shell is destroyed, a tentacle will pop out 
and shoot you sometimes. This is VERY powerful and damaging, so look out. When 
the shell is completely destroyed, the eye will grow two more tentacles, two 
of which can shoot at the same time. Watch out for the tentacles' beam and 
keep whipping until you win.
******************************************************************************

Go right, pick up the [Mana Prism], then go back to the big room and take the 
exit on the left wall. Search the room for the [Blizzard Robe], the [Rocking 
Chair], and the [Old Radio]. On the left wall, choose the lower exit and 
proceed to find a [Heart Max Up]. Now go back and choose the higher exit. 
Break the stone wall, take the [Life Max Up] and go ahead to find a Boss room. 
Enter it and you'll find... Maxim? Whoever he is, you'll have to fight.

****************
* BOSS: Shadow *
******************************************************************************
When Shadow is a flaming face, you can't hit him. First, he will morph into a 
panther. When he howls, he'll run or jump at you. When you defeat this form, 
he'll turn up into a giant sword that will fly here and there. It can curse 
you if it touches you, so beware. After the sword, he'll become a moth that 
can poison you with its spores. Hit it a few more times and you'll defeat it.
******************************************************************************

Go back to the room with the Save Room, and this time, take the left exit in 
the ceiling and proceed to the next area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+--------------------------+
| CHAPEL OF DISSONANCE (B) |
+--------------------------+

Items: Big Mana Prism
       Heart Max Up
       Hero Statue
       High Potion
       Hint Card 6
       Life Max Up


Enemies: Skeleton Spear, Axe Armor Lv2, Specter



Go up, taking the [High Potion] as you go. In the big room, take the [Hero 
Statue], the [Heart Max Up], the [Big Mana Prism], and the [Hint Card 6]. Take 
note that there's a [Life Max Up] you can't reach yet. Now return to the 
teleport, and to Clock Tower A.

Remember the place where you used the giant hammer against the armor? Now the 
road is open, so go there. This time, the ball race is much tougher. There are 
much more obstacles, such as the spikes in the bottom floor, and many enemies 
that will get in your way. You prize for winning is pretty rich: a [Lucky 
Cat], a [Heart Max Up], a [Life Max Up], and the [Bolt Book]. Now, if you want 
to reach the room on the left, go past the upper floor and down. You should 
see a vertical passage on the lower left. Go to the same floor with the spikes 
and slide against the wall to go through it. The room hides the [Fang of 
Vlad].

Now go to the Save Room with the breakable wall, and open the secret room to 
find two [Medicine Jars]. Next, go to the room where you fought Shadow in 
Castle B, and you'll find the true Maxim. After a dialogue, he'll give you 
[MK's Bracelet]. Now go to the Chapel of Dissonance and open the yellow door 
by equipping the Bracelet.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+----------------------+
| CASTLE TOP FLOOR (A) |
+----------------------+

Items: Big Mana Prism
       Candlestick
       Castle Drawing
       Elixir (2)
       Heart Max Up
       Hint Card 3
       Life Max Up (2)
       Silver Armor
       Steel Tip
       Turkey


Enemies: Peeping Eye, Tiny Devil, Arabaki, Poison Lizard, Rare Ghost



Break the stone wall and walk ahead to the next room, which is a teleport. 
Pick up the [Hint Card 3], then enter the Boss room.

****************
* BOSS: Pazuzu *
******************************************************************************
Pazuzu will always jump twice towards you at the beginning of each attack 
sequence. Avoid him - standing below a platform may be a good idea. After two 
jumps, he will flap his wings and fly, then land and spit out some fireballs. 
He will spit one wave of fireballs at the beginning, and three after he's 
received enough damage. After the fireballs, he will point at you and four 
Tiny Devils will enter the room to help him. They can be easily defeated. Just 
keep attacking and stand at a safe distance and you'll make it all right.
******************************************************************************

After the battle, you will meet Lydie, but Death will come to spoil the party. 
Continue through the Chapel. Press the switch to open the hatch, and go up to 
take the [Heart Max Up] and the [Life Max Up]. Now go down and past the Save 
Room. In the vertical room, on the right the Merchant will appear if you have 
an even number of hearts. At the far right in the corridor below you'll find 
the [Castle Drawing]. Go down, save in the Save Room on the left, and cross 
the Boss door.

**********************
* BOSS: Minotaur Lv2 *
******************************************************************************
His only attack is performed with that huge ball-and-chain, which he'll swirl 
above his head before attacking. Its range is quite long, so make sure to reel 
backwards when he attacks. If you attack constantly he'll stumble backwards 
and you'll have more room to maneuvre. He'll be dead soon.
******************************************************************************

Get the [Steel Tip] in the next room, then continue going downwards. In the 
elevator room there's one more [Elixir], then it's on to the next area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+---------------------+
| CASTLE TREASURY (A) |
+---------------------+

Items: Chandelier
       Closet
       Greed Amulet
       Heart Max Up
       Heaven's Ring
       Holy Ring
       Life Max Up
       Moon Armor
       Plate Mail
       Teacup
       Teapot


Enemies: Fleaman, Bone Pillar, Lizard Man, Skeleton Flail, Skeleton Ape, Bone
         Archer, Disc Armor, Arabaki,  Fleaman Armor, Axe Armor Lv2, Specter, 
         Ruler Sword Lv3, Poison Lizard, Spriggan, Gorgon, Blaze Master, 
         Master Lizard 



Go down and to the left to find the [Chandelier], then go right. In the 
following room there is a [Holy Ring]. When you reach the long corridor, go 
all the way left and up. Go left to find a [Heart Max Up], then right and up 
again. Collect the [Closet] and take the first exit, that will lead to a 
[Heaven's Ring]. Then, go back down and proceed left. At the end, drop down, 
where you'll find the [Plate Mail]. Go see the Merchant if you wish to, then 
go back up and continue left. Go all the way down and left, and at the end 
you'll find the [Greed Amulet]. Get it and go back up to proceed to the left.

Ignore the lower exit and go ahead. The next room has a [Teapot] and a 
[Teacup]. Go still down and to the left to get the [Life Max Up]. Save and go 
back to the long corridor below the big empty space in the middle of the map, 
and go down, then left to the next area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+-------------------+
| SKELETON CAVE (A) |
+-------------------+

Items: Big Mana Prism
       Bookshelf
       Cipher's Charm
       Floodgate Key
       Heart Max Up (2)
       Hint Card 5
       Life Max Up (2)
       Lightning Robe
       Phonograph
       Rare Ring


Enemies: Bone Soldier, Bone Pillar, White Dragon, Skeleton Flail, Red
         Skeleton, Bone Thrower, Bone Archer, Mimic, Arthro Skeleton, Skeleton 
         Glass



Go down and to the next room, and explore it to find a [Phonograph] and a 
[Lightning Robe], and exit down. Go left and break the stone wall, then go 
right to a room with a [Bookshelf]. Return to the large room above, and go to 
the left.

Push the crate to the left and use it to reach the upper ledge. Push the other 
crate down, then push the first one to the left and down. Now, push the second 
crate above the other, but not so much that it falls down, and use it to reach 
the top of the wall. Get the [Heart Max Up] and proceed left.

Push the lower crate left, but don't let it touch the wall. Go up and push the 
second crate down on the first, then left and down, and left again to be able 
to reach the highest part of the room. Recover the [Life Max Up] and continue 
left. The room with the Skeleton Glasses is EXCELLENT to level up, so make 
sure to stop here for a while before you continue. Keep going left and you'll 
eventually reach a Boss room.

*************************
* BOSS: Legion (corpse) *
******************************************************************************
Is this a joke? This Boss is so ludicrously easy it's not even fun! Just keep 
whipping its inferior part until it opens up, then keep hitting the internal 
skeleton. It will curse you if it touches you, and it will drop large maggots 
that will crawl towards you.
******************************************************************************

In the next room you'll find the [Cipher's Charm]. Take it and return to the 
room before the Boss, and take the upper exit. Go right and past the first 
Mimic. When you get to the second, get close to the right door and jump 
towards it so that the Mimic presses the switch. After that you'll find the 
[Hint Card 5] and the [Rare Ring]. Now go all the way to the left, where a 
tricky room awaits.

Go up and push the lefternmost crate on the platform below, then right until 
it almost fall downs (don't let it fall though). Now, push the crate that was 
near it down on the first one, and make sure that its left border is almost in 
line with the half of the black column in the background. Then, push the 
remaining crate down on the second, and to the right to make it fall. Use it 
to reach the high platform on the right, and proceed. You'll find the 
[Floodgate Key] in the upper-left corner of the room.

Return to the Castle Treasury, and from there go right into another area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+---------------------+
| LUMINOUS CAVERN (A) |
+---------------------+

Items: Arm Plates
       Drumstick
       Full Helmet
       Griffin's Wing
       Heart Max Up (3)
       Hint Card 1
       Leggings
       Life Max Up
       Medicine Jar
       Skull Key
       Uncurse Potion


Enemies: Fleaman, Bone Pillar, Ectoplasm, Tiny Devil, Man-Eater, Disc Armor,
         Axe Armor Lv2, Blaze Master, Victory Armor, Hammer-Hammer, Pixie, 
         Sylph 



Go ahead until the room past the Save Room, where you'll find the [Full 
Helmet] and a [Heart Max Up]. Break the stone wall blocking the way to the 
room on the left, visit the teleport there, then exit on the right. In this 
room you'll find a [Medicine Jar]. Now go back to the previous room, and take 
the passage below. From there, go left, down, and left to find the [Hint Card 
1], then right and ahead until you reach a room with a keyhole. Use the 
Floodgate Key and return to the corridor before the Save Room, and go down.

Go to the next corridor, and right to find the [Arm Plates], then go on left. 
In the next room there's a pair of [Leggings]. Proceed to find the Boss room.

***************
* BOSS: Death *
******************************************************************************
After a dialogue, the battle with Death finally begins. Many scythes will fly 
around the room trying to hit you, but you can destroy them. Death appears and 
disappears, trying to hit you. He will lift his sickle, then lunge to attack 
you. If blood pours from his sickle, blue rays will emerge from the ground. 
Get out of their trajectory, as they will turn to powerful light beams soon 
thereafter. Finally, Death can throw his sickle like a boomerang. This move is 
preceded by Death rotating his sickle.

When you defeat him, prepare for another battle - Death will change form, 
turning into a giant skeleton scorpion! He will fly around the whole room, and 
can hit you with his claws and his stingy tail. You have to hit him on the 
head to damage him. Fortunately, you can stay on his back without being hit, 
so do it when he's very close to the ground. Be careful, he's pretty fast in 
this form.
******************************************************************************

The next room hides the [Griffin's Wing], that will enable you access to all 
the parts of the castle not blocked by doors. Now, return to the room after 
the Save Room, go down, and right for another Boss fight.

***************
* BOSS: Talos *
******************************************************************************
OK, so you have to face another big armor, what's the prob... ooops! Well, it 
seems the armor is a tiny bit bigger than expected. Its only weak point is its 
left leg. Hitting it rapidly will result in Talos going backwards. When it 
moves its arm forward, step back because it will also attack the ground ahead 
of it. When Talos kneels, it can either attack you with its hand, or produce a 
short blade and swipe it on the ground towards you. This attack has a very 
long reach, so beware.
******************************************************************************

After Talos there's a big room containing two [Heart Max Up] and one [Life Max 
Up]. Get to the upper exit and at the end of the passage you'll find the 
[Skull Key]. With this equipment, you can visit almost all the rooms in the 
castle. To start, go back to the corridor before the Save Room, take the 
passage in the ceiling, and visit the rooms there for a [Drumstick]. Then, go 
back and to the Save Room in the Skeleton Cave, and use the Griffin's Wing to 
reach a secret room with a [Life Max Up] and a [Big Mana Prism]. Now, go where 
you found the Floodgate Key and go up the passage in the ceiling.

This shaft will return you to the Entrance. Go to the Save Room, and from 
there go right and take the passage up. Continue until the room with the high 
walls, and jump past the wall. Go to the room below to find the [Platinum 
Tip], then find the teleport above. Use it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+--------------+
| ENTRANCE (B) |
+--------------+

Items: Ancient Urn
       Big Mana Prism (2)
       Heart Max Up
       High Potion
       Lure Key
       Pretty Vase
       Rib of Vlad
       War Fatigues


Enemies: Feather Demon, Bone Liquid, Spriggan, Rare Ghost, Clear Bone



Go to the room below the teleport to find the final key, the [Lure Key]. This 
will open the metal doors. Now go to the shaft you visited in Castle A to go 
to the Skeleton Cave B, but before you do, stop in the corridor where there's 
the entrance to the shaft, and take the upper exit to find a [Heart Max Up]. 
While you go down the shaft, activate the teleport behind the metal door. 
You'll also find a [Pretty Vase], a [High Potion], and a [Big Mana Prism].

In the Skeleton Cave, in the secret room above the Save Room you'll find the 
[Wizard's Urn] and the final Spellbook, the [Summoning Tome]. Now proceed to 
the right, and go to the lowermost corridor of the Cave. Go left and the 
passage will be clear, revealing the [Bullet Tip].

Now head for the Luminous Cavern, and go to the room past Golem. Use the High 
Jump to reach an [Elixir] and the [Walk Armor]. Now, go to the teleport in 
this area and go to Castle A. From here, teleport to the Castle Top Floor, 
enter the Chapel of Dissonance and collect the [Eye of Vlad]. Teleport to 
Castle B and collect the [Life Max Up] in the Chapel, and visit the rooms you 
haven't explored yet. You'll find a [Mystical Robe]. Descend until the 
Treasury, and from there go left to the Wailing Way. Before you go there 
though, go to the lower elevator room and open the metal door. Collect the 
[Sun Armor], warp to Castle A to get the [Moon Armor], then return to Castle B 
and proceed.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+---------------------------------------------------+
| THE WAILING WAY (B) & SHRINE OF THE APOSTATES (B) |
+---------------------------------------------------+

Items: Anti-venom
       Candleholder
       Crush Boots
       Drumstick
       Elixir
       Heart Max Up (2)
       Life Max Up
       Potion
       Smiling Statue
       Turkey


Enemies: Bat, Bone Pillar, Large Ghost, Rare Ghost, Owl, Jp Bonepillar, Simon 
         Wraith




In the second room you'll find an [Anti-venom]. In the next hall, go through 
the upper-right door first, then visit the rooms on the left. This way, you'll 
find a [Life Max Up], a [Potion], a [Candleholder], a [Smiling Statue], and 
the [Crush Boots]. With these Boots you can now fully explore the castle. 
Return to the big room of this area, and go down. Check the east part of this 
zone to find a [Turkey] and a [Heart Max Up], then go left. In the next rooms 
you'll find a [Drumstick] and an [Elixir]. Save and enter the Boss lair.

*****************
* BOSS: Cyclops *
******************************************************************************
Pretty easy in concept, the Cyclops has an immense attacking power. When you 
see him lounge, he's about to perform a dash attack. Jump to avoid it. When he 
lifts up his hammer, he will use it to attack. It has a long range and is 
incredibly damaging, so step back immediately. Apart from that, this battle is 
quite easy.
******************************************************************************

Pick up the [Heart Max Up] in the next room, and return to the Entrance 
through the door. Go to the very entrance of the castle, and outside. Go to 
the far left to find the [War Fatigues], then equip the Crush Boots and break 
through the passage in the ceiling. Here you'll find a [Big Mana Prism], an 
[Ancient Urn], and the [Rib of Vlad]. Now go to the Marble Corridor.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+--------------------------------------------+
| MARBLE CORRIDOR (B) & ROOM OF ILLUSION (B) |
+--------------------------------------------+

Items: Life Max Up (2)
       Heart Max Up
       High Potion
       Silk Curtain
       Twilight Cloak
       Viking Helm


Enemies: Fleaman, Lizard Man, Devil, Arabaki, Fleaman Armor, 0, Axe Armor Lv2, 
         Specter, Poison Lizard, Spriggan, Victory Armor, Master Lizard, Pike 
         Master



Explore all the rooms and pick up all the items. When you're done, use the 
teleport in the Entrance to return to the Castle Top Floor. Go right and use 
the Crush Boots to access the area in the ceiling. You'll find a [Heart Max 
Up], two [Medicine Jars], the [Wine Glass], and the [Kaiser Mail].

Now return to Castle A and collect everything you left behind. You'll find the 
following items: [Life Max Up] (3), [Heart Max Up] (3), [Potion] (2), [Anti-
venom] (2), [Big Mana Prism], [Elixir], [Turkey], [Candlestick], [Big Mana 
Prism], [Magical Armor], [Silver Armor], [Fancy Clothes], [Logoth's Ring], 
[Silk Cloak], [Vlad's Ring]. In the upper room of the Castle Top Floor you'll 
find a big metal glove holding a heart. Whip it and the passage to the central 
room of the castle will open in both Castle A and B. At this point, you can 
enter the castle's very core for the final battle. Note that to enter this 
area in Castle B, you *must* have found all of the Dracula parts.

***********************
* FINAL BATTLE: Maxim *
******************************************************************************
Maxim is very strong and quick, so make sure you're wearing the best equipment 
you have. He also has a wide variety of attacks. He can throw a giant shuriken 
that will act like a boomerang, and while the weapon is still in midair, he 
can use any other attack on you. He can hit you with his sword in an attack 
that resembles that of the Sacred Fist, or he can jump and come back down 
kicking.
There are two attacks that can give you a lot of trouble. First, Maxim can 
create a clone of himself. The clone will mimic Maxim's every movement like a 
mirror image, so their tactic consists in attacking you from both sides. Your 
attacks won't hurt the clone, which will disappear after a while.
Maxim's most dangerous attack occurs when he stops and a circle of sparkles 
appears around him. He will then release an actual _shower_ of clones of 
himself at you, which can damage you a lot since they're so hard to avoid. 
They can be destroyed though, and Maxim can still be hit while performing this 
attack. The best way to defend yourself from this is to use a summon spell, 
which should last for the entire duration of the attack.
There's no best strategy against Maxim. Spells and summons will deplete your 
MP very quickly, and your opponent has enough HP to endure multiple subsequent 
spells. Attacking him directly will result in him incessantly hitting you with 
his sword, and believe me, it hurts. However, if your level is higher than 
Maxim's, there's a strategy that works exceptionally well: simply slide into 
Maxim, back and forth. He can still hit you, but you will hit him faster, and 
if you manage to back him into a corner, he's in for a lot of damage. This is 
also very useful when he creates a clone, because sliding will let you escape 
a double attack quite easily.
Bring along a good number of healing items if your level is low, and keep 
trying. In the end, Maxim is not too tough.
******************************************************************************

If you beat Maxim, a different ending scene will trigger, according to which 
castle you beat Maxim in. Then, the credits will roll.


==============================================================================
6. SECRETS, INFO & CURIOSITIES
==============================================================================

    _______
___/Dracula\__________________________________________________________________
------------------------------------------------------------------------------

OK, OK, I know I couldn't fool you. Dracula _is_ in the game, although he's 
clearly not in his best shape. In fact, he's only a phantom of his true self, 
but this doesn't mean he can't put up a good fight.

So, how do you meet the Count? It's pretty simple, actually. Go to Castle B 
and challenge Maxim in the central room while having both the JB's Bracelet 
and the MK's Bracelet equipped. Beat Maxim and a new scene will occur, showing 
you the role played by Dracula in the story. At that point, the real final 
battle will begin.

*************************************
* REAL FINAL BATTLE: Dracula Wraith *
******************************************************************************
If you're a Castlevania geek, you've done this many times before by now. 
Dracula will appear and disappear, stopping in between to open his cape and 
throw either three destructible fireballs, or a series of invincible dark 
energy balls. His weak point, as you may imagine, is the head. Jump and whip 
him when he appears, and sooner or later he'll be defeated - but only to 
reveal, as usual, another more hellish, more powerful form.

Drac's final incarnation is an obscene mixture of all the Dracula relics 
you've found in the castle, with some additions. The most notable one is the 
huge claw that will try to hit you in its constant movement. If you see it 
raise high in the air, you know a direct swipe is coming. It hurts, but not as 
much as the gigantic beam the eye can shoot every once in a while. The beam is 
announced by a thin ray coming out of the eye, so as soon as you see it, duck 
to avoid the incoming attack. 
You can whip just any part of its body to inflict damage to this hellish 
creature. The monster is so big, you just can't miss, and you can use just any 
spell or summon to make the fight shorter. After you've depleted Drac's much 
appropriate reserve of 6666 HP, the game will be truly over.
******************************************************************************

Defeating Dracula opens up a new option in the title screen, and it also 
reveals the game's best ending.


    ____________
___/The Merchant\_____________________________________________________________
------------------------------------------------------------------------------

The stationary old man from _Symphony of the Night_ has been replaced by a 
younger and much less reliable fellow this time around. His prices are 
absolutely crazy - but hey, what do you expect from a guy who lost his way in 
the fog, found himself in Castlevania, and decided to remain and put up a 
business in the castle itself?

However, one of the most troublesome things about the Merchant is that there's 
no guarantee to find him where he should be. In fact, to find him in a room 
you usually have to meet certain conditions, or you will only find an empty 
room. Below is a list of the places where you can find the Merchant, along 
with the conditions required for meeting him, and the list of items he will 
sell you in each place.


- Castle Treasury A                         - Castle Treasury B
Condition: none                             Condition: none

Potion.............80                       Potion.............80
High Potion.......200                       Anti-venom.........20
Anti-venom.........20                       Uncurse Potion.....20
Uncurse Potion.....20                       Rubber Armor......250
Bangle............550                       Plate Coat........800
Armet............1800                       Casual Wear........98
Velvet Cloak.....1350                       Cloth Helmet......160
Heavy Armor......2000                       Shin Guards.......140
Barrel Helmet....2300                       Castle Map 2......105
Morion...........3000
Bloody Glove.....2100
Greaves..........1700
Cabacete.........3800
Silver Boots.....2800
Magic Necklace...5000
       

- Castle Top Floor A                        - Castle Top Floor B
Condition: even number of hearts            Condition: even number of hearts

Potion.............80                       Potion.............80
High Potion.......200                       Anti-venom.........20
Anti-venom.........20                       Uncurse Potion.....20
Uncurse Potion.....20                       Rubber Armor......250
Ramail Coat......1005                       Plate Coat........800
Piros Helm.......1050                       Cloth Helmet......160
Bangle............550                       Shin Guards.......140
Armet............1800                       T-Shirt...........199
Velvet Cloak.....1350                       Sallet............340
Heavy Armor......2000                       Cuirass Armor....1200
Barrel Helmet....2300                       Ramail Coat......1005
Morion...........3000                       Greek Helm........750
Bloody Glove.....2100                       Piros Helm.......1050
Greaves..........1700                       Bangle............550
Aurora Ring......5000                       Nova Ring........5000


- Luminous Cavern A                         - Luminous Cavern B
Condition: odd-numbered exp level           Condition: odd-numbered exp level

Potion.............80                       Potion.............80
High Potion.......200                       Anti-venom.........20
Anti-venom.........20                       Uncurse Potion.....20
Uncurse Potion.....20                       Rubber Armor......250
Velvet Cloak.....1350                       Plate Coat........800
Heavy Armor......2000                       Casual Wear........98
Barrel Helmet....2300                       Cloth helmet......160
Morion...........3000                       Shin Guards.......140
Bloody Glove.....2100                       T-Shirt...........199
Greaves..........1700                       Sallet............340
Cabacete.........3800
Silver Boots.....2800
Battle Armor.....6000
Pot Helm.........4400
Ceramic Mail....15000


- Clock Tower A                             - Clock Tower B
Condition: have the Noon Star item          Condition: have the Noon Star item

Potion.............80                       Potion.............80
High Potion.......200                       High Potion.......200
Anti-venom.........20                       Anti-venom.........20
Uncurse Potion.....20                       Uncurse Potion.....20
Plate Coat........800                       Plate Coat........800
T-Shirt...........199                       T-Shirt...........199
Sallet............340                       Sallet............340
Cuirass Armor....1200                       Cuirass Armor....1200
Ramail Coat......1005                       Ramail Coat......1005
Greek helm........750                       Greek Helm........750
Piros Helm.......1050                       Piros Helm.......1050
Bangle............550                       Bangle............550
Armet............1800                       Armet............1800
Velvet Cloak.....1350                       Velvet Cloak.....1350
Mana Prism........250                       Mana Prism........250


- Entrance A&B
Condition: level 50 and above

Potion.............80
High Potion.......200
Elixir............800
Mana Prism........250
Big Mana Prism...1000
Anti-venom.........20
Uncurse Potion.....20
Medicine Jar....10000
Platinum Crown...9999
Red Silk Hat.....9800
Platinum Shoes...5000
Infinite Boots..12000


    ______________
___/Boss Rush Mode\___________________________________________________________
------------------------------------------------------------------------------

The Boss Rush Mode is an obviously Metal Gear Solid 2-imported feature that 
will let you challenge all of the game's bosses in succession. It will be 
unlocked once you've defeated Maxim in the final battle. It will be accessible 
from the title screen, which will also turn red from the original blue. There 
are three difficulty levels for this sub-game, but you must beat each level in 
order to unlock a harder one. The difficulty level determines how many bosses 
you'll have to fight, as follows:

Easy                    Normal                    Hard

Giant Bat               Giant Bat                 Giant Bat
Living Armor            Living Armor              Living Armor
Skull Knight            Skull Knight              Skull Knight
Golem                   Golem                     Golem
Minotaur                Minotaur                  Minotaur
                        Devil                     Devil
                        Giant Merman              Giant Merman
                        Max Slimer                Max Slimer
                        Peeping Big               Peeping Big
                        Legion (saint)            Shadow
                                                  Legion (saint)
                                                  Pazuzu
                                                  Minotaur Lv2
                                                  Legion (corpse)
                                                  Talos
                                                  Death
                                                  Death
                                                  Cyclops
                                                  Dracula Wraith
                                                  Dracula Wraith

In the starting room, you can choose any of the subweapons by picking it up 
from candles. In order, you'll find the Knife, the Sacred Fist, the Holy Book, 
the Holy Water, the Axe, and the Cross. After each battle, you'll receive the 
healing sphere, and before the subsequent battle you can get 30 hearts from 
the six candles you'll find in the room after each boss.

Whatever the result of your trial, you'll receive a score based on how long it 
took you to defeat all bosses, and if you die, on how many bosses you 
defeated. I suggest that you choose the Cross for the challenge - it's just 
too good not to take it with you.


    __________
___/Sound Mode\_______________________________________________________________
------------------------------------------------------------------------------

Sound Mode becomes available when you defeat Dracula in the game. I'm not sure 
if you also have to have visited all the rooms in both castles (that is, if 
your game completion percentage is 200%). Anyway, this sound test lets you 
enjoy all of the game's tracks without the need to stand still in an empty 
room for minutes just to listen to the music. Here's a list of the tracks:

00. Title BGM
01. Title BGM 2
02. Name Entry
03. Prologue - Theme of MAXIM KISCHINE
04. Entrance (Area BGM) - Theme of JUSTE BELMONT
05. Marble Corridor (Area BGM)
06. Shrine of the Apostates (Area BGM)
07. Luminous Cavern (Area BGM)
08. Aqueduct of Dragons (Area BGM)
09. Chapel of Dissonance (Area BGM)
10. Clock Tower (Area BGM)
11. Skeleton Cave (Area BGM)
12. Castle (Area BGM)
13. Theme of DEATH
14. Boss (Loop Pattern A) 
15. Boss (Loop Pattern B)
16. Boss (Loop Pattern C)
17. Epilogue 1
18. Game Over
19. Theme of DRACULA
20. Last Battle
21. Epilogue 2 - Theme of LYDIE ELRANGER
22. Credits - Theme of JUSTE BELMONT
23. Extra Stage Music 1
24. Extra Stage Music 2
25. Ectra Stage Music 3 - "Vampire Killer"
26. Extra Stage Music 4
27. Theme of MERCHANT
28. Theme of MAXIM KISCHINE
29. Theme of LYDIE ELRANGER
30. The Item Collection Room BGM
 

    _______
___/Secrets\__________________________________________________________________
------------------------------------------------------------------------------


                            ~ SECRET NAME ENTRIES ~

After you've finished the game, you can replay it in special modes. All you 
have to do is to insert a specific name on the Name Entry screen, then start 
the game as normal. Here's what you can do.

HARDGAME: it's the very same game, but difficulty has been toned up a bit. 
Good if you didn't enjoy the incredible easiness with which you could defeat 
the bosses.

NO MAGIC: even more interesting, this code allows you to play the game as 
normal, only you won't find any Spellbooks. They will be replaced by Heart Max 
Ups. Note that when you type in the code, you have to do the space with the R 
button. If you select the space from the letter selection box, the code won't 
work.

MAXIM: this is the most interesting code of them all. It will let you play the 
game as Maxim Kischine. For details about playing as Maxim, read on.



                             ~ PLAYING AS MAXIM ~

Maxim is totally different from Juste, so playing as him will be a very 
diverse experience. Maxim has the following features:

- He is much faster than Juste.

- He can perform a triple jump. Simply press the A button three times to do 
this.

- He can't pick up any item or subweapon. He can't even acces the menu. The 
only things he can pick up are Life Max Ups and Heart Max Ups. He can find 
money, but he won't be able to use it.

- Maxim can't level up. His strength will remain unchanged throughout the 
game.

- He can perform a jump kick after a double or triple jump. Press Down+B to do 
this.

- He can only use his shuriken as a subweapon. It will cost him 5 hearts for 
every use.

- He can roll into a ball while jumping and roll on the floor after he lands. 
To do this, press Up+A when in midair. This move uses MP proportionally to the 
time it remains active. Rolling at the top of a jump will make you gain some 
extra height.

- Maxim has two spells at his disposal. The first one is an attack performed 
with many clones of himself. To perform it, press Forward, Back, Down, Up and 
B. This spell will hit everything on screen, and it will use half of Maxim's 
MP.
The second spell is the Healing Rain. To perform it, press Up, Up-Back, Back, 
Down-Back, Down, Down-Forward, and Forward+B. This spell uses 50 hearts, and 
it will restore Maxim's HP.



                      ~ BOSS RUSH MODE EXTRA CHARACTERS ~

You can play the Boss Rush Mode not only with Juste, but also with two more 
characters. Here's how to do it.

- Play as Maxim: to do this, hold L and R while you select the difficulty 
level. Maxim can collect as many as 135 hearts.

- Play as Simon Belmont: this super-secret trick requires you to use a code 
from times gone by. When the Konami logo appears as you turn on the game, 
insert the famous Konami code (Up, Up, Down, Down, Left, Right, Left, Right, 
B, A, Start). The title screen will turn blue. Now, start Boss Rush Mode to 
play as Simon.
Simon looks and plays as he did in the first Castlevania. Therefore, he can't 
collect the Sacred Fist or the Holy Book, and his movements are very limited. 
Basically, he can only jump and whip, and use subweapons. This means that 
you'll have to plan some movements in advance in order to escape enemy 
attacks. However, Simon kicks much harder than Juste, and his Defense is also 
higher. Furthermore, he can't be poisoned or cursed. He starts the game with 
83 hearts, and he can collect as many as 249. If you can complete Boss Rush 
Mode at the Hard difficulty level using Simon, you'll be rewarded with a 
secret ending.


  ___________
_/Leveling up\________________________________________________________________
------------------------------------------------------------------------------

Here's a chart of the EXP points needed for each level up, up to level 51. I 
don't think it's necessary to list the requirements for subsequent levels, 
since it would require a whole lot of time just to reach level 51.

Lv   EXP                  Lv   EXP
 2     120                27    42120
 3     360                28    45360
 4     720                29    48720
 5    1200                30    52200
 6    1800                31    55800
 7    2520                32    59520
 8    3360                33    63360
 9    4320                34    67320
10    5400                35    71400
11    6600                36    75600
12    7920                37    79920
13    9360                38    84360
14   10920                39    88920
15   12600                40    93600
16   14400                41    98400
17   16320                42   103320
18   18360                43   108360
19   20520                44   113520
20   22800                45   118800
21   25200                46   124200
22   27720                47   129720
23   30360                48   135360
24   33120                49   141120
25   36000                50   147000
26   39000                51   153000


    __________
___/Nice Stuff\_______________________________________________________________
------------------------------------------------------------------------------

- In the final areas of the game, you'll encounter a monster called the Simon 
Wraith. He's actually a skeleton version of Simon Belmont, complete with 
orange-brown clothes, whip, and bandana. He attacks just like Simon would, but 
most important, he kicks ass. His Japanese name is Shimon, or Simon, which is 
further proof of the fact that his name shouldn't be pronounced as in English. 
The "i" in the name should be read "e", as in "demon", not "eye", because 
Simon is French.

- The English translation of the game continues the tradition of calling the 
hero Belmont in the West. However, as the ending of the first NES 
_Castlevania_ more than proves, the family's name is Belmondo. Again, this is 
French, probably after the French actor Jean Paul Belmondo.

- The Bullet Tip was called the Cristopher's Soul in the Japanese version. 
This was taken from the first Game Boy Castlevania game, named _Castlevania 
Adventure_. In that game, upgrading your whip twice would allow you to shoot a 
fireball from the tip of your whip. And the main character's name was 
Cristopher Belmont. Why the English name is different lets you wondering, but 
this is probably either due to the fact that the original name wouldn't have 
much meaning for Western players, or that _Castlevania Adventure_ is not so 
widely known (and most important, not so fondly remembered by those who played 
it) outside Japan, or both.

- This game seems heavily focused on references from the less appreciated 
Castlevania games ever. In fact, the story of _Harmony of Dissonance_ is 
connected to that of _Castlevania II: Simon's Quest_, where Simon Belmont had 
to collect the five pieces of Dracula and burn them in Castlevania in order to 
get rid of the Count's evil curse. _Simon's Quest_ was quite different from 
all other Castlevania games, and it's generally considered to be the worst 2D 
Castlevania along with _Castlevania Adventures_.

- Using different pieces of equipment can change the color of Juste's blur. If 
you equip the Crimson Cloak, it will turn red, while if you equip the Emerald 
Cloak, it will become green. Finally, equipping the Twilight Cloak will make 
Juste leave behind a black blur.

- This game is full of little nice touches. I'd like you to notice the way 
skeletons take off their head and carry it in their hands, or the dead 
skeleton dangling from a wheel in Clock Tower B, just to mention a couple. 
About the latter, see how it moves according to the wheel's movement. 


==============================================================================
7. ITEM LIST
==============================================================================

Items in this section are listed as they are in the game menu. The order in 
which defensive items are arranged goes like this: first come all the items 
that increase Defense only, listed in order of increasing protection, then 
come those that increase Defense as well as other stats. That's why you'll 
find some less defensive items listed after the most powerful armors. 

Note that I've not described each item in detail. I did this for two simple 
reasons: first, the in-game explanation tells about all there is to say, and 
second, each effect can be easily verified by the player.

For every item, you'll find info about where it can be found or bought, or 
what monsters may drop it. This doesn't apply to healing items, which can be 
found in many places, or bought from the Merchant.


    _____________
___/Whip upgrades\____________________________________________________________
------------------------------------------------------------------------------

Crushing Stone: Str -5
By holding ATTACK down, a "charged attack" can break some walls.
Find: Clock Tower B

Steel Tip: Str +10
Adds a steel ball to the tip of a whip.
Find: Castle Top Floor A

Platinum Tip: Str +20
Adds a platinum ball to the tip of a whip.
Find: Entrance A

Energy Circle
Holding the ATTACK button down causes user's whip to spin around.
Find: Shrine of the Apostates A

Bullet Tip: Str +5
Causes bullets to fire from whip's tip only when user's HP is max.
Find: Skeleton Cave B

Red Stone: Str +2
Adds fire to attacks made with a whip.
Find: Marble Corridor A

Blue Stone: Str +2
Adds ice to attacks made with a whip.
Find: Aqueduct of Dragons A

Yellow Stone: Str +2
Adds lightning to attacks made with a whip.
Find: Luminous Cavern B

Green Stone: Str +2
Adds wind to attacks made with a whip.
Find: Clock Tower A


    __________
___/Body Armor\_______________________________________________________________
------------------------------------------------------------------------------

Leather Armor: Def +4
Easily maneuvered armor made from tanned hides.
Find: Entrance A

Rubber Armor: Def +6
Armor made from a rubber-like, soft material.
Price: 250
Buy: Castle Treasury B, Castle Top Floor B, Luminous Cavern B
Drop: Bone Soldier

Field Armor: Def +8
Armor woven from long blades of grass. Surprisingly sturdy.
Drop: Armor Knight

Plate Coat: Def +12
Long metal armor coat that protects its user above the knees.
Price: 800
Buy: Clock Tower A&B, Castle Treasury B, Luminous Cavern B, Castle Top Floor B
Drop: Lizard Man

Cloth Tunic: Def +14
Armor made of cloth.
Find: Castle Treasury B

Bronze Armor: Def +18
Armor made of bronze.
Drop: Skeleton Rib

Rock Leather: Def +20
Layered leather armor, hardened with wax.
Drop: Skeleton Ape

Cuirass Armor: Def +22
Armor made from fabric treated with a special liquid.
Price: 1200
Buy: Clock Tower A&B, Castle Top Floor B
Drop: Big Balloon

Padded Armor: Def +23
Leather armor into which metal pieces have been sewn.
Find: Castle Treasury B

Puff Coat: Def +25
A fashionable coat.
Drop: Ruler Sword

Parade Armor: Def +26
Gaudily decorated armor. Some people find it appealing.
Drop: Fishman

Chain Mail: Def +28
Armor made up of chain nettings.
Drop: Ruler Sword Lv2

Scale Armor: Def +30
Armor made up of layered metal scales.
Find: Clock Tower A

Healing Mail: Def +15
When standing still, this armor restores its user's HP slowly.
Find: Clock Tower B

Guardian Armor: Def +36
The body of Guardian Armor.
Find: Clock Tower A

Fire Mail: Def +36
Armor with a high resistance to fire.
Drop: Fleaman Armor

Brigandine: Def +40
Armor made from a combination of wood and metal.
Drop: Mimic

Ancient Armor: Def +45
Legend has it that this armor was worn by ancient gods.
Drop: Axe Armor Lv2

Heavy Armor: Def +48
This armor looks extremely heavy.
Price: 2000
Buy: Castle Treasury A, Luminous Cavern A, Castle Top Floor A
Drop: Poison Lizard


Plate Mail: Def +52
Armor made entirely of metal and thus extremely heavy.
Find: Castle Treasury A

Double Mail: Def +55
Double-layered armor.
Drop: Gorgon

Sun Armor: Def +40 (B)/+80 (A)
Armor affected by the Sun.
Find: Castle Treasury B

Moon Armor: Def +40 (A)/+80 (B)
Armor affected by the Moon.
Find: Castle Treasury A

Battle Armor: Def +62
Armor designed for easy maneuverability during battles.
Price: 6000
Buy: Luminous Cavern A
Drop: Master Lizard

Walk Armor: Def +30
This armor restores its user's HP when in motion.
Find: Luminous Cavern B

Silver Armor: Def +75
Armor forged of silver.
Find: Castle Top Floor A

Magical Armor: Def +64
This armor affects its user's spirit. MP consumption rate is reduced.
Find: Entrance A

Ceramic Mail: Def +90
Armor crafted from a material that modern alchemists can't comprehend.
Price: 15000
Buy: Luminous Cavern A

Kaiser Mail: Str +5, Def +75, Int +5, Lck +5
Armor said to have been worn by emperors.
Find: Castle Top Floor B

Casual Wear: Def+1, Int+5
Clothes usually worn by city folks.
Price: 98
Buy: Castle Treasury B, Luminous Cavern B
Drop: Zombie

Summer Clothes: Def +2, Int +5
Thin garments that are extremely comfortable in hot weather.
Find: Marble Corridor A

T-Shirt: Def +3, Int +5
A bit on the casual side, but looks fashionable on some.
Price: 199
Buy: Clock Tower A&B, Castle Top Floor B, Luminous Cavern B

Thin Robe: Def +15, Int +5
Robe made from pieces of thin cloth and is light as a feather.
Drop: Ectoplasm

Fancy Clothes: Def +18, Int +6
Beautifully embroidered clothes.
Find: The Wailing Way A

Loose Clothing: Def +20, Int +7
Designed to allow for the easy dodging of attacks.
Drop: Witch

Ramail Coat: Def +29, Int +7
It appears to be a normal coat, but metal has been woven into it.
Price: 1005
Buy: Clock Tower A&B, Castle Top Floor A&B
Drop: Feather Demon

Blizzard Robe: Def +30, Int +8
Robe with a high resistance to ice.
Find: Sky Walkway B

Noble Robe: Def +41, Int +8
An elegant robe suitable to nobility.
Drop: 0

Mystical Robe: Def +35, Int +8
A robe with strange hidden powers. Increases its user's INT.
Find: Castle Top Floor B

Lightning Robe: Def +44, Int +9
Robe with a high resistance to lightning.
Find: Skeleton Cave A

War Fatigues: Str +8, Def +46, Int +9
Battle Wear. Certain areas are reinforced for added protection.
Find: Entrance B

Ancient Robe: Def +48, Int +10
This robe is rumored to have once been worn by a great wise man.
Drop: Clear Bone


    _________
___/Head Gear\________________________________________________________________
------------------------------------------------------------------------------

Fancy Bandana: Def +1
A stylish bandana.
Find: Room of illusion A

Sturdy Turban: Def +2
Turbans are a big hit in areas of the world with hot climates.
Drop: Slime

Plain Circlet: Def +3
A simple circlet.
Drop: Rock Armor

Leather Cap: Def +4
A cap made of leather.
Find: Skeleton Cave B

Cloth Helmet: Def +3
A helmet made from extremely hardened cloth.
Price: 160
Buy: Castle Treeasury B, Luminous Cavern B, Castle Top Floor B
Drop: Skeleton Flail, Disc Armor

Leather Helmet: Def +6
A helmet made of leather.
Drop: Skeleton Spear

Sallet: Def +7
A helmet with strong medals embedded in its frame.
Price: 340
Buy: Clock Tower A&B, Luminous Cavern B, Castle Top Floor B

Bicocette: Def +8
A metal helmet that protects the top of its user's head.
Drop: Skeleton Spider

Greek Helm: Def +9
A Corinthian-style helmet.
Price: 750
Buy: Clock Tower A&B, Castle Top Floor B
Drop: Ruler Sword

Face-guard: Def +10
An item designed to protect its user's face.
Find: Sky Walkway A

Piros Helm: Def +11
A helmet from a faraway land.
Price: 1050
Buy: Clock Tower A&B, Castle Top Floor A&B
Drop: Merman

Bagonette: Def +12
A helmet woven from thin strips of metal.
Find: Clock Tower A

Barbuta: Def +13
A helmet with an attached face guard.
Drop: Feather Demon

Guardian Helm: Def +14
The head of Guardian Armor.
Find: Clock Tower A

Armet: Def +15
A helmet fashioned to protect the back of its user's head.
Price: 1800
Buy: Clock Tower A&B, Castle Treasury A, Castle Top Floor A
Drop: White Dragon Lv3

Bascinet: Def +16
A helmet made of chain netting.
Drop: Harpy

Silk Hat: Def +17
User appears dapper in this hat.
Drop: Skeleton Mirror

Barrel Helmet: Def +18
A tube-shaped helmet.
Price: 2300
Buy: Castle Treasury A, Luminous Cavern A, Castle Top Floor A

Morion: Def +19
A helmet with an attached neckguard for safety.
Price: 3000
Buy: Castle Treasury A, Luminous Cavern A, Castle Top Floor A

Kettle Hat: Def +20
A kettle-shaped helmet.
Drop: Axe Armor Lv2

Iron Helmet: Def +21
A helmet made of iron.
Drop: Melty Zombie

Full Helmet: Def +22
A helmet that covers the user's head all the way to the neck.
Find: Luminous Cavern A

Cabacete: Def +23
A helmet with ear guards. Wearing this helmet reduces hearing.
Price: 3800
Buy: Castle Treasury A, Luminous Cavern A

Pot Helm: Def +24
A helmet resembling an upside-down pot.
Price: 4400
Buy: Luminous Cavern A

Silver Tiara: Def +25
A tiara crafted from silver.
Drop: Sylph

Steel Helmet: Def +26
A helmet made of steel.
Drop: Blaze Master

Viking Helm: Def +27
A helmet often used by the Vikings.
Find: Marble Corridor B

Gold Headband: Def +28
A headband made of gold.
Drop: Pike Master

Platinum Crown: Def +30
A crown made of platinum.
Price: 9999
Buy: Entrance A&B

Red Silk Hat: Def +25, Int +5
A semi-dressy crimson silk hat.
Price: 9800
Buy: Entrance A&B


    ______
___/Gloves\___________________________________________________________________
------------------------------------------------------------------------------

Leather Gloves: Def +2
Gloves made of leather. Warm.
Find: Marble Corridor A

Gauntlets: Def +4
Gauntlets are armor for the hands.
Drop: Scarecrow

Gloves: Def +7
A cushioned glove that protects its user's hand.
Drop: Bone Archer

Hard Gloves: Def +10
Gloves made of hardened leather.
Find: Aqueduct of Dragons A

Guardian Glove: Def +14
The arm of Guardian Armor.
Find: Clock Tower A

Arm Guards: Def +18
Good protection for the entire arm, but arms get a bit sweaty.
Drop: Ruler Sword Lv2

Arm Plates: Def +21
Armor for the arm made entirely of metal.
Find: Luminous Cavern A

Bloody Glove: Def +25
A glove soaked with much blood.
Price: 2100
Buy: Castle Treasury A, Luminous Cavern A, Castle Top Floor A

Steel Glove: Def +28
A glove made of steel.
Drop: Spriggan


    ________
___/Footwear\_________________________________________________________________
------------------------------------------------------------------------------

Leather Boots: Def +2
Boots made of leather. Quite conmfortable.
Find: Entrance A

Shin Guards: Def +1
Protective footwear made from leather. Also protects the shins.
Price: 140
Buy: Castle Treasury B, Luminous Cavern B, Castle Top Floor B
Drop: Peeeping Eye

Ankle Guards: Def +5
Shoes designed for extra ankle protection.
Skeleton Cave B

Bronze Boots: Def +6
Boots made of bronze.
Drop: Bone Thrower

Guardian Boots: Def +8
The legs of Guardian Armor.
Find: Clock Tower A

Iron Boots: Def +9
Boots made of iron. Cold in the wintertime.
Drop: Axe Armor

Greaves: Def +12
Armored trousers strengthened with metal plates.
Price: 1700
Buy: Castle Treasury A, Luminous Cavern A, Castle Top Floor A

Leggings: Def +16
The front sides of these boots are strengthened with metal plates.
Find: Luminous Cavern A

Silver Boots: Def +20
Boots made of silver.
Price: 2800
Buy: Castle Treasury A, Luminous Cavern A

Floating Boots
Boots that defy the laws of gravity.
Drop: Pike Master

Platinum Shoes: Def +25
Shoes made of platinum. Extremely valuable.
Price: 5000
Buy: Entrance A&B

Infinite Boots
These boots make infinite jumps possible.
Price: 12000
Buy: Entrance A&B


    ______
___/Cloaks\___________________________________________________________________
------------------------------------------------------------------------------

Silk Cloak: Def +2
A cloak made from fine silk and is extremely light.
Find: The Wailing Way A

Velvet Cloak: Def +3
A cloak made of velvet.
Price: 1350
Buy: Clock Tower A&B, Castle Treasury A, Castle Top Floor A, Luminous Cavern A 
Drop: Bone Liquid

Emerald Cloak: Def +5
A bright green cloak.
Find: Chapel of Dissonance A

Wind Cloak: Def +12
A cloak with a high resistance to wind.
Find: Clock Tower B

Crimson Cloak: Def +12, Lck +3
A cloak that is red as blood.
Drop: Flying Bone

Ninja Cloak: Def +15, Lck +5
An assassin's cloak from the gold country.
Drop: Victory Armor

Twilight Cloak: Def +18, Lck +8
A pitch-black cloak that creates an air of darkness around its user.
Find: Marble Corridor A


    _________
___/Bracelets\________________________________________________________________
------------------------------------------------------------------------------

Wristband: Def +2
Offers an excellent source of support.
Find: Castle Treasury B

Bangle: Def +3
A wrist protector.
Price: 550
Buy: Clock Tower A&B, Castle Treasury A, Castle Top Floor A&B   
Drop: Axe Armor

Kaiser Knuckle: Str +3, Def +3
It is said that this knuckle band was once used by emperors.
Find: Clock Tower B

Silver Bangle: Def +20
A bangle made of silver.
Drop: Gorgon

Crested Band: Def +15
Some kind of crest is etched into this bracelet.
Drop: Hammer-Hammer


    ________
___/Pendants\_________________________________________________________________
------------------------------------------------------------------------------

Pendant: Def +1
The kind of charm you can purchase anywhere.
Drop: Medusa Head

Lucky Charm: Lck +10
This charm increases its user's LCK. You are not allowed to look inside it.
Find: Room of Illusion A

Gold Necklace: Def +3
A necklace made of gold. A bit on the flashy side.
Drop: Arabaki

Magic Necklace: Int +5
This magical necklace makes its user wiser.
Price: 5000
Buy: Castle Treasury A
Drop: Arthro Skeleton

Medusa Pendant
This pendant increases its user's resistance to petrification.
Drop: Gold Medusa

Heart Chocker
Heart-shaped chocker. Increases the appearance rate of BIG HEARTS.
Find: Clock Tower B

Greed Amulet
This amulet increases its user's luck in finding money.
Find: Castle Treasury A

Mystic Brooch: Int +15
This brooch makes its user much wiser.
Drop: Rare Ghost

Cipher's Charm
Speeds up the rate at which MP are restored.
Find: Skeleton Cave A

Mirror Pendant
This pendant increases its user's resistance to poison.
Drop: Man-Eater


    _____
___/Rings\____________________________________________________________________
------------------------------------------------------------------------------

Lucky Ring: Lck +20
Increases it user's LCK.
Find: Clock Tower B
Drop: Rare Ghost

Holy Ring
This ring's holy powers make it hard for curses to be cast on user.
Find: Castle Treasury A

Rare Ring
Increases the appearance rate of rare items.
Find: Skeleton Cave A

Chaos Ring
Increases the strenght of Holy Water.
Find: Sky Walkway A

Nova Ring
Increases the strength of the Cross.
Price: 5000
Buy: Castle Top Floor B

Logoth's Ring
Increases the strength of the Knife.
Find: The Wailing Way A

Heaven's Ring
Increases the strength of the Axe.
Find: Castle Treasury A

Aurora Ring
Increases the strength of the Sacred Fist.
Price: 5000
Buy: Castle Top Floor A

Earth Ring
Increases the strength of the Holy Book.
Find: Aqueduct of Dragons B


    _____________
___/Special Items\____________________________________________________________
------------------------------------------------------------------------------

JB's Bracelet
Juste has grown attached to this bracelet and always wears it.
Find: You start the game with it.

Night Goggles: Int+2, Lck+1
Gives user the ability to see in the dark to a certain degree.
Find: Sky Walkway A

MK's Bracelet
Given to Juste by Maxim as a memento.
Find: Sky Walkway A

Crush Boots: Def +15
Used with HIGH JUMP, it's possible to smash through some ceilings.
Find: The Wailing Way B


    _____
___/Items\____________________________________________________________________
------------------------------------------------------------------------------

Potion
Restores some HP.
Price: 80

High Potion
Restores a large amount of HP.
Price: 200

Elixir
Restores all HP.
Price: 800

Mana Prism
Restores some MP.
Price: 250

Big Mana Prism
Restores a large amount of MP.
Price: 1000

Drumstick
Restores some HP.

Turkey
Restores a large amount of HP.

Anti-Venom
Counteracts the effects of poison.
Price: 20

Uncurse Potion
Counteracts the effects of curses.
Price: 20

Medicine Jar
Contains medicine that makes you invincible at a set time.
Price: 10000

Lure Key
Opens the door that gives off a golden hue.
Find: Entrance B

Skull Key
Opens doors marked with a skull design.
Find: Luminous Cavern A

Floodgate Key
Enter the lion's cross in the cavern.
Find: Skeleton Cave A

Castle Map 1
One portion of the castle's floor plan is written on it.
Find: Marble Corridor A

Castle Map 2
One portion of the castle's floor plan is written on it.
Price: 105
Buy: Castle Treasury B

Castle Map 3
One portion of the castle's floor plan is written on it.
Clock Tower A

Hint Card 1
Somewhere there exists a mechanism for draining the caves.
Find: Luminous Cavern A

Hint Card 2
The eyes of the goddess statue point to a secret passage.
Find: Sky Walkway A

Hint Card 3
Kneel before the round gate to be taken to a different place.
Find: Castle Top Floor A

Hint Card 4
Some spells can be cast multiple times.
Find: Clock Tower A

Hint Card 5
They say there is a book with the power to summon monsters.
Find: Skeleton Cave A

Hint Card 6
The red book and the Dagger share a secret.
Find: Chapel of Dissonance B

Noon Star
It cannot be seen at night.
Drop: Specter, Simon Wraith

Opal
A white jewel.
Sell: 125

Turquoise
A blue-green jewel.
Sell: 200

Sapphire
A valuable blue jewel.
Sell: 500

Ruby
A valuable red jewel.
Sell: 600

Diamond
An extremely valuable jewel.
Sell: 1000


    __________
___/Spellbooks\_______________________________________________________________
------------------------------------------------------------------------------

Fire Book
When combined with a subweapon, user can cast many fire spells.
Find: Marble Corridor A

Ice Book
When combined with a subweapon, user can cast many ice spells.
Find: Marble Corridor A

Bolt Book
When combined with a subweapon, user can cast many lightning spells.
Find: Clock Tower A

Wind Book
When combined with a subweapon, user can cast many wind spells.
Find: Castle Top Floor B

Summoning Tome
When combined with a subweapon, user can summon many monsters.
Find: Skeleton Cave B


    ______
___/Relics\___________________________________________________________________
------------------------------------------------------------------------------

Lizard Tail
By pressing DOWN + JUMP, user may SLIDE.
Find: Shrine of the Apostates A

Sylph Feather
While in midair, user may perform an additional JUMP.
Find: Skeleton Cave B

Griffin's Wing
By pressing DOWN/UP + JUMP, the user may perform a HIGH JUMP.
Find: Luminous Cavern A

Soul Orb
Allows user to recognize how much damage an enemy has received.
Find: Entrance A

Fairy Journal
Allows user to recognize the names of his enemies.
Find: Marble Corridor A

Monster Tome
Allows user to see the data of monsters he has met.
Find: The Wailing Way A

Eye of Vlad
One of Dracula's bodily remains. Has the power to negate curse.
Find: Chapel of Dissonance A

Heart of Vlad
One of Dracula's bodily remains. Has the power to negate petrification.
Find: Sky Walkway B

Rib of Vlad
One of Dracula's bodily remains. Has the power to negate poison.
Find: Entrance B

Nail of Vlad
One of Dracula's bodily remains. Increases STR.
Find: Aqueduct of Dragons A

Fang of Vlad
One of Dracula's bodily remains. Increases DEF.
Find: Clock Tower A

Vlad's Ring
One of Dracula's worldly possessions. Increases LCK.
Find: Marble Corridor A


    ____________
___/Collectibles\_____________________________________________________________
------------------------------------------------------------------------------

Chandelier
Said to have been used by royalty. It has an interesting history.
Find: Castle Treasury A

Tall Clock
Bought the morning your granddad was born. Still keeps perfect time.
Find: Clock Tower B

Bookshelf
A very sturdy bookshelf. And it's earthquake-proof.
Find: Skeleton Cave A

Old radio
Radio prototype received directly from the great inventor himself.
Find: Sky Walkway B

Silver Dishes
This pure silver dinner set radiates elegance.
Find: Luminous Cavern B

Antique Table
Crafted out of a 1000 year old cedar tree.
Find: Clock Tower A

Chair
A wooden chair of excellent workmanship.
Find: Castle Treasury B 

Rocking Chair
This relaxing chair offers up gentle creaks as it rocks.
Find: Sky Walkway B

Silk Curtain
Made of the finest silk and milky to the touch.
Find: Room of Illusion B

Ancient Urn
The most valuable objects are those whose value is difficult to guess.
Find: Entrance B

Wizard's Urn
Staring at this urn tends to induce sneezing.
Find: Skeleton Cave B

Pretty Vase
A pretty vase brimming with artificial flowers.
Find: Entrance B

Side Table
Side tables add a nice accent to any room.
Find: Skeleton Cave B

Teacup
With a sip of tea from this cup, you can join our clan.
Find: Castle Treasury A

Teapot
Has the power to make teas taste better than they really are.
Find: Castle Treasury A

Wine Glass
A beautiful wine glass for elegant evenings with friends.
Find: Castle Top Floor B

Hero Statue
A hero immortalized forever. Someday, that will be me...
Find: Chapel of Dissonance B

Smiling Statue
Statue of a goddess. Goddesses are so beautiful, aren't they?
Find: The Wailing Way B

Sage Statue
Statue of a smug-looking old man.
Find: Luminous Cavern B

Raccoon Figure
A superb piece of art by an obviously skilled raccoon figurine craftsman.
Find: Clock Tower B

Lucky Cat
An statue that helps bring in money. Effectiveness unknown.
Find: Clock Tower A

Phonograph
A machine that emits sound. Analog is great, isn't it...
Find: Skeleton Cave A

Stuffed Stag
Symbol of the rich. I feel as I'm being watched.
Find: Skeleton Cave B

Candleholder
A silver candlestick for elegant evenings with friends.
Find: The Wailing Way B

Candlestick
A gold candlestick for elegant evenings with friends.
Find: Castle Top Floor A

Silver Trinket
The inscription reads: "Candlelight makes any cooking look edible".
Find: Sky Walkway A

Gold Trinket
The inscription reads: "Candlelight makes your girlfriend like you more".
Find: Sky Walkway A

Strange Mirror
Take a peek at it and you feel as if someone were there...
Find: Luminous Cavern B

Castle Drawing
Seems out of place in this castle.
Find: Castle Top Floor A

King-size Bed
Manufactured by the only trusted and true name in beds, "FUTON".
Find: Sky Walkway B

Closet
Ease your worries about having too many clothes, too little space.
Find: Castle Treasury A


==============================================================================
8. MONSTER ENCYCLOPEDIA
==============================================================================

The following is a complete list of the 100 different enemies you can 
encounter throughout the game. They are listed as they are in the in-game 
Monster Encyclopedia, and the info is also the same, apart from the indication 
of the area(s) where you can find each monster.

"A" and "B" indicate each of the two castles in the game.

A "---" in the "Drop items" list means "nothing".

Concerning experience, you may notice that from a certain moment onwards, 
enemies will give you less EXP than that that is listed. The reason behind it 
is this: an enemy will give you the listed amount of EXP points if your 
experience level is lesser than, or equal to, his own. When your level gets 
higher than that of a monster, that monster will give you less than the listed 
EXP when killed. According to Zach Keene's FAQ, any monster will give you only 
1 EXP point when killed since the moment you have roughly 10 levels more than 
him. 

------------------------------------------------------------------------------

No. 01

BAT
Lv 1
HP 1
Tolerance: none
Weakness: none
Drop items: $1
            ---
EXP 5

Area: A: Entrance, Marble Corridor, The Wailing Way, Aqueduct of Dragons, 
         Luminous Cavern 
      B: Luminous Cavern, Shrine of the Apostates

------------------------------------------------------------------------------

No. 02

TINY SLIME
Lv 1
HP 3
Tolerance: none
Weakness: none
Drop items: $1
            ---
EXP 5

Area: A: Aqueduct of Dragons
      B: Luminous Cavern, Aqueduct of Dragons

------------------------------------------------------------------------------

No. 03

SLIME
Lv 3
HP 32
Tolerance: none
Weakness: none
Drop items: Anti-venom
            Sturdy Turban
EXP 9

Area: A: Aqueduct of Dragons
      B: Luminous Cavern

------------------------------------------------------------------------------

No. 04

MEDUSA HEAD
Lv 1
HP 1
Tolerance: Thunder
Weakness: none
Drop items: ---
            Pendant
EXP 5

Area: A: Marble Corridor, Room of Illusion
      B: Clock Tower

------------------------------------------------------------------------------

No. 05

ZOMBIE
Lv 1
HP 2
Tolerance: none
Weakness: Fire
Drop items: ---
            Casual Wear
EXP 5

Area: A: Entrance, Room of Illusion
      B: Castle Treasury

------------------------------------------------------------------------------

No. 06

SKELETON
Lv 2
HP 3
Tolerance: none
Weakness: none
Drop items: $5
            $25
EXP 7

Area: A: Entrance, Marble Corridor
      B: Castle Treasury, Skeleton Cave

------------------------------------------------------------------------------

No. 07

FLEAMAN
Lv 2
HP 3
Tolerance: none
Weakness: none
Drop items: $1
            $5
EXP 7

Area: A: Marble Corridor, Chapel of Dissonance, Luminous Cavern, Clock Tower, 
         Castle Treasury
      B: Clock Tower, Marble Corridor

------------------------------------------------------------------------------

No. 08

BONE SOLDIER
Lv 3
HP 32
Tolerance: none
Weakness: none
Drop items: Potion
            Rubber Armor
EXP 9

Area: A: Marble Corridor, Skeleton Cave
      B: Castle Treasury, Skeleton Cave

------------------------------------------------------------------------------

No. 09

ARMOR KNIGHT
Lv 4
HP 32
Tolerance: none
Weakness: Thunder
Drop items: Potion
            Field Armor
EXP 11

Area: A: Entrance, Marble Corridor
      B: not found

------------------------------------------------------------------------------

No. 10

GIANT BAT
Lv 10
HP 400
Tolerance: none
Weakness: none
Drop items: ---
            ---
EXP 66

Area: A: Marble Corridor (Boss)

------------------------------------------------------------------------------

No. 11

GHOST
Lv 4
HP 4
Tolerance: none
Weakness: Fire
Drop items: ---
            ---
EXP 11

Area: A: The Wailing Way
      B: Castle Treasury, Luminous Cavern, Clock Tower

------------------------------------------------------------------------------

No. 12

BONE PILLAR
Lv 4
HP 48
Tolerance: Fire
Weakness: none
Drop items: $1
            $5
EXP 11

Area: A: The Wailing Way, Shrine of the Apostates, Chapel of Dissonance, Clock
         Tower, Castle Treasury, Skeleton Cave, Luminous Cavern
      B: Skeleton Cave, The Wailing Way, Luminous Cavern

------------------------------------------------------------------------------

No. 13

LARGE GHOST
Lv 6
HP 33
Tolerance: none
Weakness: Fire
Drop items: $5
            $25
EXP 12

Area: A: The Wailing Way
      B: The Wailing Way, Shrine of the Apostates

------------------------------------------------------------------------------

No. 14

WHITE DRAGON
Lv 6
HP 96
Tolerance: none
Weakness: none
Drop items: $5
            $25
EXP 12

Area: A: Shrine of the Apostates, Sky Walkway, Clock Tower, Skeleton Cave
      B: Aqueduct of Dragons

------------------------------------------------------------------------------

No. 15

ROCK ARMOR
Lv 7
HP 48
Tolerance: Ice
Weakness: Thunder
Drop items: Potion
            Plain Circlet
EXP 13

Area: A: The Wailing Way, Shrine of the Apostates
      B: not found

------------------------------------------------------------------------------

No. 16

WHITE DRAGON LV2
Lv 8
HP 204
Tolerance: none
Weakness: none
Drop items: Potion
            $100
EXP 17

Area: A: not found
      B: Clock Tower

------------------------------------------------------------------------------

No. 17

LIZARD MAN
Lv 8
HP 48
Tolerance: none
Weakness: Ice
Drop items: Potion
            Plate Coat
EXP 17

Area: A: Room of Illusion, Shrine of the Apostates, Castle Treasury, The 
         Wailing Way
      B: Marble Corridor

------------------------------------------------------------------------------

No. 18

LIVING ARMOR
Lv 13
HP 900
Tolerance: none
Weakness: none
Drop items: ---
            ---
EXP 110

Area: A: Shrine of the Apostates (Boss)

------------------------------------------------------------------------------

No. 19

ECTOPLASM
Lv 7
HP 9
Tolerance: none
Weakness: none
Drop items: Uncurse Potion
            Thin Robe
EXP 13

Area: A: Luminous Cavern 
      B: Castle Treasury, Castle Top Floor, Luminous Cavern

------------------------------------------------------------------------------

No. 20

SKELETON BLAZE
Lv 9
HP 64
Tolerance: none
Weakness: none
Drop items: $25
            Potion
EXP 22

Area: A: not found
      B: Castle Treasury, Castle Top Floor, Clock Tower

------------------------------------------------------------------------------

No. 21

BIG SKELETON
Lv 9
HP 128
Tolerance: none
Weakness: Fire
Drop items: $25
            Opal
EXP 22

Area: A: Clock Tower 
      B: Skeleton Cave, Castle Top Floor

------------------------------------------------------------------------------

No. 22

FLYING BONE
Lv 7
HP 12
Tolerance: Wind
Weakness: none
Drop items: $5
            Crimson Cloak
EXP 13

Area: A: Sky Walkway, Chapel of Dissonance
      B: Skeleton Cave, Sky Walkway

------------------------------------------------------------------------------

No. 23

PEEPING EYE
Lv 8
HP 51
Tolerance: none
Weakness: none
Drop items: Potion
            Shin Guards
EXP 17

Area: A: Castle Top Floor
      B: Castle Treasury, Clock Tower

------------------------------------------------------------------------------

No. 24

SKELETON FLAIL
Lv 10
HP 51
Tolerance: none
Weakness: Thunder
Drop items: $25
            Cloth Helmet
EXP 27

Area: A: Castle Treasury, Skeleton Cave
      B: Castle Treasury, Skeleton Cave

------------------------------------------------------------------------------

No. 25

SKELETON SPEAR
Lv 11
HP 51
Tolerance: none
Weakness: none
Drop items: $25
            Leather Helmet
EXP 33

Area: A: not found
      B: Skeleton Cave, Castle Top Floor, Chapel of Dissonance

------------------------------------------------------------------------------

No. 26

RED SKELETON
Lv 11
HP 6
Tolerance: Fire
Weakness: none
Drop items: ---
            ---
EXP 0

Area: A: Skeleton Cave 
      B: Skeleton Cave

------------------------------------------------------------------------------

No. 27

SKELETON RIB
Lv 11
HP 51
Tolerance: none
Weakness: none
Drop items: Uncurse Potion
            Bronze Armor
EXP 33

Area: A: not found
      B: Castle Treasury, Skeleton Cave, Clock Tower

------------------------------------------------------------------------------

No. 28

BONE THROWER
Lv 12
HP 51
Tolerance: none
Weakness: none
Drop items: Anti-venom
            Bronze Boots
EXP 39

Area: A: Chapel of Dissonance, Skeleton Cave
      B: Skeleton Cave, Castle Top Floor, Luminous Cavern

------------------------------------------------------------------------------

No. 29

SKELETON APE
Lv 12
HP 51
Tolerance: none
Weakness: none
Drop items: $25
            Rock Leather
EXP 39

Area: A: Skeleton Cave, Castle Treasury 
      B: Skeleton Cave, Luminous Cavern 

------------------------------------------------------------------------------

No. 30

GATE GUARDER
Lv 12
HP 640
Tolerance: none
Weakness: none
Drop items: ---
            ---
EXP 39

Area: A: not found
      B: Castle Treasury

------------------------------------------------------------------------------

No. 31

GOLEM
Lv 18
HP 1408
Tolerance: Thunder
Weakness: none
Drop items: ---
            ---
EXP 273

Area: B: Luminous Cavern (Boss)

------------------------------------------------------------------------------

No. 32

SKULL KNIGHT
Lv 20
HP 1600
Tolerance: none
Weakness: Thunder
Drop items: ---
            ---
EXP 339

Area: B: Skeleton Cave (Boss)

------------------------------------------------------------------------------

No. 33

TINY DEVIL
Lv 12
HP 64
Tolerance: none
Weakness: none
Drop items: Uncurse Potion
            Turquoise
EXP 49

Area: A: Castle Top Floor (Pazuzu), Luminous Cavern 
      B: not found

------------------------------------------------------------------------------

No. 34

SCARECROW
Lv 13
HP 12
Tolerance: none
Weakness: Fire
Drop items: $5
            Gauntlets
EXP 47

Area: A: not found
      B: Luminous Cavern

------------------------------------------------------------------------------

No. 35

SKELETON SPIDER
Lv 13
HP 400
Tolerance: none
Weakness: none
Drop items: Potion
            Bicocette
EXP 47

Area: A: not found
      B: Skeleton Cave

------------------------------------------------------------------------------

No. 36

MAN-EATER
Lv 14
HP 96
Tolerance: none
Weakness: Fire, Ice
Drop items: Potion
            Mirror Pendant
EXP 55

Area: A: Luminous Cavern
      B: Luminous Cavern

------------------------------------------------------------------------------

No. 37

AXE ARMOR 
Lv 15
HP 80
Tolerance: Fire
Weakness: Thunder
Drop items: Iron Boots
            Bangle
EXP 62

Area: A: not found
      B: Luminous Cavern

------------------------------------------------------------------------------

No. 38

WITCH
Lv 16
HP 80
Tolerance: Ice
Weakness: Fire
Drop items: Anti-venom
            Loose Clothing
EXP 71

Area: A: not found
      B: Luminous Cavern

------------------------------------------------------------------------------

No. 39

SIREN
Lv 16
HP 80
Tolerance: none
Weakness: none
Drop items: ---
            Mana Prism
EXP 71

Area: A: not found
      B: Luminous Cavern

------------------------------------------------------------------------------

No. 40

BOMBER ARMOR
Lv 16
HP 96
Tolerance: none
Weakness: Thunder
Drop items: $5
            $25
EXP 71

Area: A: not found
      B: Castle Treasury, Luminous Cavern

------------------------------------------------------------------------------

No. 41

MINOTAUR
Lv 20
HP 1920
Tolerance: none
Weakness: none
Drop items: ---
            ---
EXP 339

Area: B: Castle Top Floor (Boss)

------------------------------------------------------------------------------

No. 42

BALLOON
Lv 14
HP 12
Tolerance: none
Weakness: Wind
Drop items: $5
            $25
EXP 55

Area: A: Sky Walkway
      B: not found

------------------------------------------------------------------------------

No. 43

BIG BALLOON
Lv 15
HP 30
Tolerance: none
Weakness: Wind
Drop items: $25
            Cuirass Armor
EXP 62

Area: A: Sky Walkway
      B: not found

------------------------------------------------------------------------------

No. 44

BONE ARCHER
Lv 17
HP 84
Tolerance: Ice
Weakness: none
Drop items: Potion
            Gloves
EXP 81

Area: A: Sky Walkway, Chapel of Dissonance, Castle Treasury, Skeleton Cave 
      B: not found

------------------------------------------------------------------------------

No. 45

RULER SWORD
Lv 19
HP 240
Tolerance: Thunder, Wind
Weakness: Ice
Drop items: Puff Coat
            Greek Helm
EXP 102

Area: A: Sky Walkway
      B: not found

------------------------------------------------------------------------------

No. 46

DISC ARMOR
Lv 19
HP 156
Tolerance: none
Weakness: Thunder
Drop items: $100
            Cloth Helmet
EXP 102

Area: A: Clock Tower, Castle Treasury, Luminous Cavern
      B: Castle Top Floor, Clock Tower

------------------------------------------------------------------------------

No. 47

DEVIL
Lv 27
HP 2176
Tolerance: none
Weakness: none
Drop items: ---
            ---
EXP 627

Area: A: Sky Walkway (Boss)
      B: Marble Corridor

------------------------------------------------------------------------------

No. 48

MERMAN
Lv 19
HP 160
Tolerance: Fire
Weakness: Ice
Drop items: Potion
            Piros Helm
EXP 102

Area: A: Aqueduct of Dragons
      B: Aqueduct of Dragons

------------------------------------------------------------------------------

No. 49

FISHMAN
Lv 19
HP 160
Tolerance: Fire
Weakness: Ice
Drop items: Potion
            Parade Armor
EXP 102

Area: A: Aqueduct of Dragons
      B: Aqueduct of Dragons

------------------------------------------------------------------------------

No. 50

ARABAKI
Lv 20
HP 13
Tolerance: none
Weakness: none
Drop items: $25
            Gold Necklace
EXP 113

Area: A: Clock Tower, Castle Top Floor, Castle Treasury
      B: Clock Tower, Aqueduct of Dragons, Sky Walkway, Marble Corridor

------------------------------------------------------------------------------

No. 51

RULER SWORD LV2
Lv 20
HP 320
Tolerance: Thunder, Wind
Weakness: Ice
Drop items: Arm Guards
            Chain Mail
EXP 113

Area: A: Clock Tower
      B: not found

------------------------------------------------------------------------------

No. 52

FEATHER DEMON
Lv 23
HP 272
Tolerance: Wind
Weakness: none
Drop items: Barbuta
            Ramail Coat
EXP 150

Area: A: Clock Tower
      B: Castle Treasury, Entrance

------------------------------------------------------------------------------

No. 53

GUARDIAN ARMOR
Lv 24
HP 4800
Tolerance: none
Weakness: none
Drop items: ---
            ---
EXP 165

Area: A: Clock Tower
      B: not found

------------------------------------------------------------------------------

No. 54

BOOMERANG ARMOR
Lv 24
HP 800
Tolerance: none
Weakness: none
Drop items: ---
            ---
EXP 165

Area: A: Aqueduct of Dragons
      B: not found

------------------------------------------------------------------------------

No. 55

GIANT MERMAN
Lv 30
HP 3520
Tolerance: Fire
Weakness: Ice
Drop items: ---
            ---
EXP 1298

Area: A: Aqueduct of Dragons (Boss)

------------------------------------------------------------------------------

No. 56

MAX SLIMER
Lv 32
HP 3680
Tolerance: none
Weakness: none
Drop items: ---
            ---
EXP 1479

Area: A: Clock Tower (Boss) 

------------------------------------------------------------------------------

No. 57

FLEAMAN ARMOR
Lv 14
HP 20
Tolerance: Fire
Weakness: Thunder
Drop items: $25
            Fire Mail
EXP 55

Area: A: Castle Treasury
      B: Clock Tower, Marble Corridor

------------------------------------------------------------------------------

No. 58

GOLD MEDUSA
Lv 14
HP 13
Tolerance: Thunder
Weakness: none
Drop items: ---
            Medusa Pendant
EXP 55

Area: A: Clock Tower
      B: not found

------------------------------------------------------------------------------

No. 59

MIMIC
Lv 18
HP 112
Tolerance: none
Weakness: Ice
Drop items: Potion
            Brigandine
EXP 91

Area: A: Skeleton Cave
      B: not found

------------------------------------------------------------------------------

No. 60

WHITE DRAGON LV3
Lv 18
HP 160
Tolerance: none
Weakness: none
Drop items: High Potion
            Armet
EXP 91

Area: A: not found
      B: Castle Treasury

------------------------------------------------------------------------------

No. 61

SKELETON MIRROR
Lv 18
HP 160
Tolerance: none
Weakness: none
Drop items: $100
            Silk Hat
EXP 91

Area: A: not found 
      B: Sky Walkway

------------------------------------------------------------------------------

No. 62

0
Lv 19
HP 160
Tolerance: none
Weakness: none
Drop items: Drumstick
            Noble Robe
EXP 102

Area: A: not found
      B: Marble Corridor, Room of Illusion

------------------------------------------------------------------------------

No. 63

HARPY
Lv 21
HP 192
Tolerance: Wind
Weakness: Ice
Drop items: High Potion
            Bascinet
EXP 125

Area: A: Clock Tower
      B: not found

------------------------------------------------------------------------------

No. 64

AXE ARMOR LV2
Lv 24
HP 192
Tolerance: none
Weakness: Thunder
Drop items: Kettle Hat
            Ancient Armor
EXP 165

Area: A: Castle Treasury, Luminous Cavern
      B: Sky Walkway, Chapel of Dissonance, Marble Corridor

------------------------------------------------------------------------------

No. 65

SPECTER
Lv 24
HP 96
Tolerance: none
Weakness: none
Drop items: Noon Star
            Sapphire
EXP 165

Area: A: Clock Tower, Castle Treasury 
      B: Clock Tower, Chapel of Dissonance, Marble Corridor

------------------------------------------------------------------------------

No. 66

BRONZE GUARDER
Lv 25
HP 112
Tolerance: none
Weakness: none
Drop items: ---
            ---
EXP 179

Area: A: not found
      B: Clock Tower

------------------------------------------------------------------------------

No. 67

PEEPING BIG
Lv 33
HP 2000
Tolerance: none
Weakness: none
Drop items: ---
            ---
EXP 1981

Area: B: Clock Tower (Boss)

------------------------------------------------------------------------------

No. 68

LEGION (SAINT)
Lv 35
HP 1920
Tolerance: none
Weakness: none
Drop items: ---
            ---
EXP 2230

Area: B: Sky Walkway (Boss)

------------------------------------------------------------------------------

No. 69

SHADOW
Lv 36
HP 1600
Tolerance: none
Weakness: none
Drop items: ---
            ---
EXP 2362

Area: B: Sky Walkway (Boss)

------------------------------------------------------------------------------

No. 70

MELTY ZOMBIE
Lv 26
HP 192
Tolerance: none
Weakness: Ice, Wind
Drop items: Uncurse Potion
            Iron Helmet
EXP 193

Area: A: not found
      B: Aqueduct of Dragons

------------------------------------------------------------------------------

No. 71

BONE LIQUID
Lv 25
HP 38
Tolerance: none
Weakness: Thunder
Drop items: Anti-venom
            Velvet Cloak
EXP 179

Area: A: not found
      B: Aqueduct of Dragons, Entrance

------------------------------------------------------------------------------

No. 72

RULER SWORD LV3
Lv 27
HP 384
Tolerance: Thunder, Wind
Weakness: Ice
Drop items: $250
            Greaves
EXP 209

Area: A: Castle Treasury
      B: Sky Walkway

------------------------------------------------------------------------------

No. 73

POISON LIZARD
Lv 29
HP 240
Tolerance: none
Weakness: Ice
Drop items: Turkey
            Heavy Armor
EXP 242

Area: A: Castle Top Floor, Castle Treasury
      B: Marble Corridor

------------------------------------------------------------------------------

No. 74

PAZUZU
Lv 38
HP 4500
Tolerance: none 
Weakness: none
Drop items: ---
            ---
EXP 2640

Area: A: Castle Top Floor (Boss)

------------------------------------------------------------------------------

No. 75

SPRIGGAN
Lv 35
HP 280
Tolerance: none
Weakness: Wind
Drop items: $100
            Steel Glove
EXP 354

Area: A: Castle Treasury
      B: Sky Walkway, Entrance, Room of Illusion

------------------------------------------------------------------------------

No. 76

GORGON
Lv 32
HP 420
Tolerance: Thunder
Weakness: none
Drop items: Double Mail
            Silver Bangle
EXP 295

Area: A: Castle Treasury
      B: not found

------------------------------------------------------------------------------

No. 77

BLAZE MASTER
Lv 33
HP 280
Tolerance: none
Weakness: none
Drop items: Steel Helmet
            Bloody Glove
EXP 314

Area: A: Castle Treasury, Luminous Cavern
      B: not found

------------------------------------------------------------------------------

No. 78

ARTHRO SKELETON
Lv 33
HP 1400
Tolerance: none 
Weakness: none
Drop items: High Potion
            Magic Necklace
EXP 314

Area: A: Skeleton Cave
      B: not found

------------------------------------------------------------------------------

No. 79

RARE GHOST
Lv 34
HP 2
Tolerance: none
Weakness: none
Drop items: Lucky Ring
            Mystic Brooch
EXP 334

Area: A: Castle Top Floor
      B: Entrance, Shrine of the Apostates

------------------------------------------------------------------------------

No. 80

SKELETON GLASS
Lv 34
HP 56
Tolerance: Ice
Weakness: none
Drop items: $250
            Ruby
EXP 334

Area: A: Skeleton Cave
      B: not found

------------------------------------------------------------------------------

No. 81

VICTORY ARMOR
Lv 36
HP 280
Tolerance: Fire
Weakness: Thunder
Drop items: $400
            Ninja Cloak
EXP 375

Area: A: Marble Corridor, Shrine of the Apostates, Luminous Cavern
      B: Room of Illusion

------------------------------------------------------------------------------

No. 82

HAMMER-HAMMER
Lv 36
HP 1400
Tolerance: none
Weakness: none
Drop items: High Potion
            Crested Band
EXP 375

Area: A: Luminous Cavern
      B: not found

------------------------------------------------------------------------------

No. 83

DISC ARMOR LV2
Lv 33
HP 280
Tolerance: none
Weakness: Thunder
Drop items: $250
            High Potion
EXP 143

Area: A: not found
      B: Clock Tower

------------------------------------------------------------------------------

No. 84

MINOTAUR LV2
Lv 42
HP 4200
Tolerance: none 
Weakness: none
Drop items: ---
            ---
EXP 3228

Area: A: Castle Top Floor (Boss)

------------------------------------------------------------------------------

No. 85

LEGION (CORPSE)
Lv 43
HP 4620
Tolerance: none
Weakness: none
Drop items: ---
            ---
EXP 3388

Area: A: Skeleton Cave (Boss)

------------------------------------------------------------------------------

No. 86

TALOS
Lv 48
HP 4200
Tolerance: Ice
Weakness: none
Drop items: ---
            ---
EXP 4227

Area: A: Luminous Cavern (Boss)

------------------------------------------------------------------------------

No. 87

DEATH
Lv 48
HP 3920
Tolerance: none
Weakness: none
Drop items: ---
            ---
EXP 4227

Area: A: Luminous Cavern (Boss)

------------------------------------------------------------------------------

No. 88

DEATH
Lv 49
HP 2800
Tolerance: none 
Weakness: none
Drop items: ---
            ---
EXP 4406

Area: A: Luminous Cavern (Boss)

------------------------------------------------------------------------------

No. 89

PIXIE
Lv 36
HP 320
Tolerance: Fire
Weakness: Ice
Drop items: Big Mana Prism
            Diamond
EXP 375

Area: A: Luminous Cavern
      B: not found

------------------------------------------------------------------------------

No. 90

SYLPH
Lv 36
HP 320
Tolerance: none
Weakness: none
Drop items: Big Mana Prism
            Silver Tiara
EXP 375

Area: A: Luminous Cavern
      B: not found

------------------------------------------------------------------------------

No. 91

MASTER LIZARD
Lv 38
HP 280
Tolerance: none
Weakness: Ice
Drop items: Turkey
            Battle Armor
EXP 419

Area: A: Castle Treasury
      B: Marble Corridor

------------------------------------------------------------------------------

No. 92

OWL
Lv 37
HP 252
Tolerance: Wind
Weakness: none
Drop items: $250
            Turkey
EXP 397

Area: A: not found (Wailing Way)
      B: The Wailing Way, Shrine of the Apostates

------------------------------------------------------------------------------

No. 93

CLEAR BONE
Lv 38
HP 72
Tolerance: Thunder
Weakness: none
Drop items: $400
            Ancient Robe
EXP 419

Area: A: not found
      B: Entrance

------------------------------------------------------------------------------

No. 94

JP BONEPILLAR
Lv 39
HP 72
Tolerance: none
Weakness: Wind
Drop items: $250
            $400
EXP 441

Area: A: not found
      B: Shrine of the Apostates

------------------------------------------------------------------------------

No. 95

SIMON WRAITH
Lv 41
HP 360
Tolerance: none
Weakness: Fire
Drop items: High Potion
            Noon Star
EXP 488

Area: A: not found
      B: The Wailing Way, Shrine of the Apostates

------------------------------------------------------------------------------

No. 96

PIKE MASTER
Lv 43
HP 1800
Tolerance: none
Weakness: none
Drop items: Gold Headband
            Floating Boots
EXP 537

Area: A: not found
      B: Marble Corridor

------------------------------------------------------------------------------

No. 97

CYCLOPS
Lv 49
HP 4680
Tolerance: none 
Weakness: none
Drop items: ---
            ---
EXP 4406

Area: B: Shrine of the Apostates (Boss)

------------------------------------------------------------------------------

No. 98

MAXIM
Lv 46
HP 4800
Tolerance: none
Weakness: none
Drop items: ---
            ---
EXP 0

Area: A: Castle Treasury (Boss)
      B: Castle Treasury (Boss)

------------------------------------------------------------------------------

No. 99

DRACULA WRAITH
Lv 52
HP 2250
Tolerance: none
Weakness: none
Drop items: ---
            ---
EXP 0

Area: B: Castle Treasury (Boss)

------------------------------------------------------------------------------

No. 100

DRACULA WRAITH
Lv 55
HP 6666
Tolerance: none
Weakness: none
Drop items: ---
            ---
EXP 0

Area: B: Castle Treasury (Boss)


==============================================================================
9. FAQS
==============================================================================

Q: Why can't I find the Rare Ghost?

A: The Rare Ghost appears at certain locations only, but even if you know 
where to look for it, you still have little chances to see it. It will appear 
randomly, so if you can't find it in a room, exit and re-enter until you see 
it. Although I have listed more than one location where to find the Rare 
Ghost, the only place where I could see it so far is Castle B Entrance, at the 
top of the tall room below the Save Room. I have an extimated 1/20 encounter 
rate, although the real odds are unknown to me.

------------------------------------------------------------------------------

Q: How can I challenge Dracula?

A: You have to fight the final battle with Maxim in Castle B while having the 
JB's Bracelet and the MK's Bracelet equipped. This way, at the end of the 
battle, Dracula will reveal himself. Remember, this ONLY works in Castle B.

------------------------------------------------------------------------------

Q: What do Hint Card 2 and 6 mean?

A: Skyknight3_1 solved this for me. The secret passage Hint Card 2 refers to 
is the fake wall in the Aqueduct of Dragons, behind which you can find a 
hidden item in both Castle A and B (most noticeably Castle A, where a Dracula 
piece is hidden). Above the entrance of the corridor leading to the wall, you 
can notice a goddess statue, its eyes pointing at the section of the wall you 
can pass through. It's actually the only "true" secret passage in the whole 
game, so it was very stupid of me not to remember it.

As for Hint Card 6, its message refers to a trick you can perform with the 
spell that fuses together the Knife and the Fire Book. While daggers appear 
around Juste, if you press B and the direction where each dagger is pointing 
at, you'll release a fireball for every dagger you could press B on. This can 
make for an incredibly powerful attack.

------------------------------------------------------------------------------

Q: How can I get to have no subweapons equipped, so that I can use the Healing 
Rain spell?

A: Find the monster called 0 in Marble Corridor B or Room of Illusion B, and 
let it attack you. It will steal your current subweapon.

------------------------------------------------------------------------------

Q: So just what is Juste's Room for?

A: It's common thinking that Juste's Room is there just for the sake of it. 
Yes, just for the fun of collecting furniture throughout the castle and 
putting it in place here. Lame as it may sound, it really seems to be the only 
logical explanation.

------------------------------------------------------------------------------

Q: How can I get a monster to drop the item(s) I want?

A: Collecting items from enemies can be a real pain. The Rare Ring makes it 
incredibly easy to get the second item of the list from many monsters, but it 
also makes making them drop the first one incredibly hard. And, there are many 
monsters that just won't let go of an item unless you kill hundreds of them. 
You try to get the second item from Hammer-Hammer or Master Lizard, for 
example, or the Puff Coat from the Ruler Sword. A good way to milk out more 
items from creatures is to increase your Luck. While I was hunting for missing 
items, I used to equip two Lucky Rings along with the Rare Ring (I was very 
lucky to get a Lucky Ring from the Rare Ghost). If you can't find a second 
Lucky Ring, then the Lucky Charm works almost as well. Anyway, you'll have to 
be very patient. Also note that many enemies appear in a single room in the 
whole of the two castles.

------------------------------------------------------------------------------

Q: How many endings are there in the game?

A: Three. The worst ending occurs when you beat Maxim in Castle B, as when you 
win the final battle, both Maxim and Lydie will be dead. A so-so ending is 
triggered when you defeat Maxim in Castle A: in that case, Maxim will die, but 
Lydie will be saved. Finally, the best ending can be obtained by beating the 
Dracula Wraith in Castle B. This way, you'll save both Maxim and Lydie. 
Whatever the ending, the final credits remain unchanged.
If you want to consider Simon Belmont's final scene of Boss Rush Mode in Hard 
difficulty an ending, then you can say that the endings are four. But that's 
really not much of an ending.


==============================================================================
10. MAPS
==============================================================================

This is a series of ASCII maps, each representing one area of the castle. 
These are not meant to show you the location of every item, but the proper 
extension of each area, so that you can always know what area you're in at the 
moment.

S = Save Room
W = Warp Room

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

ENTRANCE

       _________
      |W| |_____|_
      |_|_|S|_____|-> To Marble Corridor
            |   |
       ___  |   |
      | |_| |   |
      | |   |___|_______
 _____|_|___|_____|___|_|___
|___________|_____|_________|-> To Shrine of the Apostates
                      | |
                     _| |_
                    |W| |_|
                     _| |
                    |S| |
                      | |
                      |_|
                       |
                       v
                      To Skeleton Cave

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MARBLE CORRIDOR

        _______         _____         _____
       |_|     |_______|___|_|_______|   |_|_____
        _|_____|   | |S|_______|   |       |_____|-> To Castle Top Floor
  To <-|_____|_|___|_|_____|___|___|_______|
Entrance       | |             |___|
          To <-|_|-> To Room of Illusion
     Room of Illusion

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

ROOM OF ILLUSION


         To Marble Corridor
   _____ ^ ___
 _|_____|_|   |
|W|_______|___|

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

THE WAILING WAY


       To Marble Corridor
         ^
          \  ___
 ___________|___|___
| | |   |       |_| |___
|___|___|_______|___|___|-> To Castle Treasury
            |___|-> To Shrine of the Apostates

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

SHRINE OF THE APOSTATES


                             To The Wailing Way
                                ^
                                 \  _________
                  _________________|___|_____|
                _|_________|   |___________|_|
To Entrance  <-|_|___|___|S|___|___________|

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

SKELETON CAVE

   
  To Entrance
   ^                             _
 __|______________              | |-> To Castle Treasury
|   | |___|_|_|_|_|             | |
|___|_|   |_|   |_|_____________|_|_____
|_|___|___|S|___|_______|   |   |___  | |
                        |___|___|_____| |
                        |_|___________|_|

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

CASTLE TREASURY



                                   To Castle Top Floor
                               _____^_____
            To Shrine of    <-|_______| | |
               The Apostates  |S|_____|_|_|
                                | | |W|   |
                         ___   _| |_  |   |
                        |   | |  _  | |   |
 _______________________|___| | |_| | |   |
|   |_______| |_____________| |_____| |   |
|___|W|_____| |   |_________|_________|___|
|_|_|S|_|___|_|___|_|   |_______________|
                                | |
                           _____| |
      To Skeleton Cave  <-|_____| |-> To Luminous Cavern
                            |___|_|

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

CASTLE TOP FLOOR


                   _____
             _    |_____|
            | |_____|___|_
            |_|_|___|W|   |
            |_|S|_____|___|-> To Chapel of Dissonance
                    |   |
                    |   |_
                    |   |_|
                    |___|_______
                    |___________|
                    |S|   |___|_|
                    | |   |
     To Marble    <-|_|   |
        Corridor      |   |
                      |   |
                      |___|
                         |
                         v
                        To Castle Treasury

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

CHAPEL OF DISSONANCE

             ___
            |   |_
To Castle <-|_    |_
   Top Floor  |     |
              |_____|___
                |_______|___
                      |_____|
                      |     |
                      |_____|
                      |___|-> To Sky Walkway

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

SKY WALKWAY


                   To Chapel of Dissonance
                                 ___
                       ^        |   |
                        \  ___  |   |
               ___________|___|_|___|___
              |___|_|_|   |       |___| |    
              |W|_____|   |_______|S|_|_|-> To Clock Tower
                      |___|_________|
                          |_________|
           To Aqueduct  <-|_________|
              of Dragons

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

AQUEDUCT OF DRAGONS

                   _
                  | |-> To Sky Walkway
                  |_|_____________
                  |_____|S|___|___|_____ -> To Clock Tower 
                  |_________|___________|
                      | |___|
               _______| |
              |_______|_|
                    | |
     To Luminous  <-|_|
        Cavern

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

LUMINOUS CAVERN


                                 To Aqueduct of Dragons
                                   ^
                             ___  /    _______________
                            | | |/    |W|   |_|___|   |
                       _____|_|_|_______|   |     |   |
               _______|   |___________|S|___|_____|   |
 To Castle  <-|_______|___|_______|___________|___|___|
    Treasury          |_________|_____|   |
                      | |_|___| |x|   |___|
                      |_|_____|_|_|___|_|

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

CLOCK TOWER

                               ___
                             _|W| |
                 _         _|___| |
               _| |_      | |___|_|
              | |_|_|_____| |S|   |___
              | |_________| | |___|___|
  To Sky    <-| |_____|___|_| |_____
     Walkway  | |___________| |_____|
              |_|_|_________|_|   | |
              |_|_| |             | |_
              |___| |             | |_|
To Aqueduct <-|___|_|             | |
   Of Dragons                    _| | 
                         _______|S|_|_
                        |             |
                        |             |
                       _|             |
                      |_|_____________|


==============================================================================
11. CREDITS
==============================================================================

My thanks go to...

Konami Computer Entertainment for another great Castlevania game. They 
couldn't resist the temptation to milk out the Symphony of the Night success, 
but the final result is quite remarkable, albeit less addictive than Circle of 
the Moon.

Zach Keene for another excellent Castlevania FAQ. It helped me found out some 
secrets, and its Mechanics section simply deserves to be read. You can find 
his FAQ at www.gamefaqs.com

Demajen for his good Heretic's Grave Web site. It provided detailed maps and 
monster lists to help me clear up mistakes. Visit his site at 
http://harmonyofdissonance.cjb.net/

Skyknight3_1 for telling me what Hint Card 2 and 6 meant. It's one of the most 
pertinent and precise contributions I've ever received.

You, for reading my FAQ. I hope you enjoyed it, but most of all, I hope it was 
useful to you. Thank you!





                  ~ Castlevania: Harmony of Dissonance FAQ ~
                       Copyright Efrem Orizzonte 2002