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    FAQ/Walkthrough by EOrizzonte

    Version: 1.0a | Updated: 09/20/02 | Printable Version | Search Guide | Bookmark Guide

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                               \   /  H A R M O N Y   O F   D I S S O N A N C E 
                                \_/
    
    
    
                           CASTLEVANIA: HARMONY OF DISSONANCE
                                    FAQ/WALKTHROUGH
    
                                      Version 1.0a
    
                           For the Nintendo Game Boy Advance
    
                                Author: Efrem Orizzonte
    
    
    ==============================================================================
    COPYRIGHT AND DISCLAIMER
    ==============================================================================
    
    This document is (c)2002 Efrem Orizzonte. It cannot be reproduced, be it 
    partially or entirely, without the author's explicit permission. Publishing of 
    it on any Web site without the author's permission is illegal, as is using it 
    in any form to make profit. This document is for private use only, and it is 
    not to be sold for cash.
    
    The author of this document is not an English-speaking person, so please be 
    comprehensive if you find any mistakes in the document. If you have 
    suggestions, corrections, questions, or comments that may be useful and that 
    are pertinent to the subject of this document, please send an e-mail to the 
    following address: 
    
                              efroriz at hotmail dot com
    
    You are advised not to send in any spams or advertisements. Whether your 
    contribution is worthy of being added to the document is up to the author's 
    decision. If you contribution is useful, it will be inserted in the subsequent 
    update to the document, and you will be given full credit for it.
    
    
    ==============================================================================
    INDEX OF CONTENTS
    ==============================================================================
    
    1.  REVISION HISTORY
    2.  STORY
    3.  CONTROLS
    4.  THE SPELL FUSION SYSTEM
    5.  WALKTHROUGH
    6.  SECRETS, INFO & CURIOSITIES
    7.  ITEM LIST 
    8.  MONSTER ENCYCLOPEDIA
    9.  FAQS
    10. MAPS
    11. CREDITS
    
    
    ==============================================================================
    1. REVISION HISTORY
    ==============================================================================
    
    Version 1.0 [9/15/2002]
    
    I have seen all the rooms and all the monsters. I have collected every item on 
    the list. I have gone through each zone over and over again to re-check 
    everything. I have played both the Japanese and the English version.
    Still, there may be something I don't know about. For a first release, this 
    FAQ contains all the info you need to go through the game, and still some. But 
    there's a lot of people who have still to play the game. So, if you find 
    anything you may think should be added, please let me know. After all, 
    nothing's perfect.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
    
    Version 1.0a [9/20/2002]
    
    Skyknight3_1 solved the mystery about Hint Card 2 and 6. Kudos to him for an 
    exceptionally precise contribution.
    
    
    ==============================================================================
    2. STORY
    ==============================================================================
    
    (From in-game introduction)
    
    Fifty years have passed since Simon Belmont vanquished the curse of Dracula.
    
    Fate has dictated that Juste Belmont, blood descendant of the Belmont Family, 
    hunt for the relics of Dracula.
    
    One day, Juste's best friend, Maxim, who had set out on a training expedition 
    two years earlier, returned unexpectedly... his body covered with wounds.
    
    He informs Juste that Lydie, a childhood friend whom they both deeply care 
    about, has been kidnapped.
    
    Maxim has completely lost his memory of his time training away from home, and 
    only has vague images of the kidnapping.
    
    Ignoring his bodily injuries, Maxim leads Juste to the place where he believes 
    Lydie is being held captive.
    
    Passing through thick fog, the two men happen on a castle undocumented on any 
    map. Could this be the fabled Dracula's castle?
    
    Standing solemnly in the night, this forbidding castle welcomes its unexpected 
    guests as the moonlight shines upon it... 
    
    
    ==============================================================================
    3. CONTROLS
    ==============================================================================
    
    In the game, you take control of Juste Belmont. Here's a list of the default 
    commands.
    
    D-Pad: moves Juste around. Press B to duck.
    
    A Button: jump. 
    If Juste is on a platform he can pass through, press A+Down to drop through 
    the platform.
    Double-press to double jump (only if you have the appropriate relic).
    If you are on solid ground, press A+Down to slide. This can hurt enemies 
    weaker than Juste.
    
    B Button: attack with Juste's whip. 
    Hold and move the D-Pad to swing the whip around.
    Press B+Down after a double jump to jump kick.
    Press B+Up to use a subweapon or a spell.
    
    L Button - R Button: Juste dashes left or right according to the button 
    pressed.
    If you press the button opposite the direction Juste is facing, he will 
    rapidly reel backwards.
    Press L+Up or R+Up to switch between the available Spellbooks.
    
    
    ==============================================================================
    4. THE SPELL FUSION SYSTEM
    ==============================================================================
    
    The Spell Fusion system is a new game system that takes the place of the 
    rather obscure DSS system of _Circle of the Moon_. It's quite simple to 
    master: scattered throughout the castle are 5 Spellbooks, each with its own 
    elemental/magical powers. When a Spellbook is activated, whenever you use a 
    subweapon, a magical attack will take place, and it will consume your MP 
    instead of your hearts. This is a list of the 6 subweapons, and their effects:
    
    
    Axe: Juste throws the axe in a parabolic trajectory.
    Hearts used: 4
    
    Cross: the Cross attacks in a straight line ahead of Juste, and after covering 
    some ground it comes back like a boomerang.
    Hearts used: 5
    
    Holy Water: sweeps the entire floor ahead of Juste.
    Hearts used: 3
    
    Holy Book: the Holy Book rotates around Juste for a while.
    Hearts used: 3
    
    Knife: Juste throws the Knife straight ahead.
    Hearts used: 1
    
    Sacred Fist: Juste dashes and performs a multiple punching attack, similar to 
    Chun Li's Hundred Kicks.
    Hearts used: 6
    
    
    These are the attacks that you will be able to perform when your Spellbooks 
    are not activated (they are known as "unfused" subweapon attacks). However, 
    the Spell Fusion system allows you to perform as much as 31 more different 
    attacks, one for every Spellbook/subweapon combination, plus one secret spell 
    that can only be performed when you have no subweapons with you. Note that the 
    power of spells is based on your Int points, and not on your Str points.
    
    The following is a list of all the spells you can use, arranged by element.
    
    
        __________
    ___/Ice Spells\_______________________________________________________________
    ------------------------------------------------------------------------------
    
    Axe: Ice Meteor
    A big ice meteor falls on the enemy from upwards.
    MP used: 20
    
    Cross: Ice Cross
    A large ice cross follows you around for a while, shooting icicles at the 
    enemies.
    MP used: 30
    
    Holy Book: Icy Fire
    Icy flames sweep the entire floor.
    MP used: 30
    
    Holy Water: Ice Shell
    Icicles appear around Juste, then converge to form three huge ice balls where 
    the enemy is standing.
    MP used: 40
    
    Knife: Ice Knives
    A stream of icy-trailed knives are released from Juste's hand, damaging 
    anything in front of him.
    MP used: 30
    
    Sacred Fist: Ice Charge
    Juste performs a dash attack with a big wedge of ice coming out of his hand.
    MP used: 30
    
    
        ___________
    ___/Fire Spells\______________________________________________________________
    ------------------------------------------------------------------------------
    
    Axe: Twin Fire Fragons
    Two flaming dragons curl around the enemy.
    MP used: 70
    
    Cross: Fire Cross
    A flaming cross appears. When you press B, the cross will start spinning and 
    will emit flames before disappearing. It'll also disappear if you leave the 
    room.
    MP used: 50
    
    Holy Book: Flame Tornado 
    A tornado of flames engulfs the enemy.
    MP used: 50
    
    Holy Water: Fireball 
    Juste throws a fireball.
    MP used: 40
    
    Knife: Bouncing Fireball
    Knives appear all around Juste, then a bouncing fireball is released in the 
    direction Juste is facing. If you press B along with all the directions on the 
    D-Pad while the knives are still visible, a fireball will be released for each 
    of the directions you pressed.
    MP used: 60
    
    Sacred Fist: Fireballs 
    Juste reels backwards as he shoots four fireballs.
    MP used: 50
    
    
        ___________
    ___/Wind Spells\______________________________________________________________
    ------------------------------------------------------------------------------
    
    Axe: Axe Barrier
    An axe rotates around Juste.
    MP used: 40
    
    Cross: Cross Barrier
    Many Crosses rotate around Juste and hit enemies. They won't disappear until 
    they've hit enough enemies.
    MP used: 50
    
    Holy Book: Holy Book Barrier
    Many books rotate around Juste.
    MP used: 40
    
    Holy Water: Hydro Storm
    A rainstorm hits all enemies onscreen.
    MP used: 50
    
    Knife: Knife Fury
    Juste throws a barrage of daggers straight ahead.
    MP used: 40
    
    Sacred Fist: Wind Shot
    Juste shoots a wind projectile straight ahead.
    MP used: 20
    
    
        ___________
    ___/Bolt Spells\______________________________________________________________
    ------------------------------------------------------------------------------
    
    Axe: Lightning Storm
    Many lightnings depart from Juste and hit everything onscreen.
    MP used: 60
    
    Cross: Cross Crash
    Juste is enveloped in a pillar light while many giant crosses hit the enemies.
    MP used: 60
    
    Holy Book: Gradius Shield
    Two gears protect Juste like a shield (it looks just like the shield power-up 
    from Gradius). They will gradually fade away as they hit enemies.
    MP used: 60
    
    Holy Water: Lightning Pillar
    A lightning pillar moves left and right for a while.
    MP used: 40
    
    Knife: Spark Rain
    Juste throws many sparks in the air. Then they fall back down, damaging 
    enemies.
    MP used: 80
    
    Sacred Fist: Lightning Bolt
    Juste summons a lightning bolt, then shoots it from his hands.
    MP used: 60
    
    
        _____________
    ___/Summon Spells\____________________________________________________________
    ------------------------------------------------------------------------------
    
    Axe: Winged Demon
    Juste turns into a winged demon and throws his wings at the enemies.
    MP used: 100
    
    Cross: Druid
    A cloaked figure is summoned, and releases a shower of meteors on the whole 
    screen.
    MP used: 100
    
    Holy Book: Fairy Familiar
    A fairy appears and follows you around, using a toy mallet against enemies.
    MP used: 60
    
    Holy Water: Angel Shower
    An angel maiden is summoned. She crosses the screen twice, pouring holy water 
    on all the enemies onscreen.
    MP used: 100
    
    Knife: Phoenix
    A giant phoenix is summoned, and releases a shower of feathers on the whole 
    screen.
    MP used: 100
    
    Sacred Fist: Kali
    An Indian deity is summoned, and it punches everything on screen.
    MP used: 100
    
    No subweapon: Healing Rain
    A Healing Rain envelopes Juste, restoring his HP.
    MP used: 100
    
    
    ==============================================================================
    5. WALKTHROUGH
    ==============================================================================
    
    A note before you read: this walkthrough contains lots of backtracking. I have 
    made it this way so to help you collect a lot of useful items before you 
    actually have to visit the places where they're hidden. And in the end, 
    collecting them earlier saves you a lot of backtracking later, in the final 
    stages of the game. Whatever the road you choose, you'll have to retrace your 
    steps sooner or later, so I decided it to be sooner. If you don't want to do 
    so, simply skip the sections where you'd have to backtrack, and go on with the 
    walkthrough.
    
    ------------------------------------------------------------------------------
    
    The game begins outside the castle. Maxim and Juste will have a brief 
    dialogue, then they will split up. As Juste, proceed to the right. Soon you'll 
    come to an obstacle. Jump past it, and soon thereafter it will give you a 
    nasty surprise. Just stay on the right side of the screen until you reach the 
    castle's bridge, and cross it. After a brief scene, you can enter the castle. 
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +--------------+
    | ENTRANCE (A) |
    +--------------+
    
    Items: Big Mana Prism
           Heart Max Up
           Leather Armor
           Leather Boots
           Life Max Up
           Magical Armor
           Platinum Tip
           Potion (2)
           Soul Orb
    
    
    Enemies: Bat, Zombie, Skeleton, Armor Knight
    
    
    Go ahead, whipping candles to get some hearts. When you reach a dead end, whip 
    the pillar to break it and create a passage. Proceed to the right to the next 
    corridor, and kill some Zombies to gain some EXP. Jump down into the passage 
    in the floor to find a [Life Max Up]. Now go back up and to the left, and take 
    the passage in the ceiling in this same room. You'll find a pair of [Leather 
    Boots], and in the room to the far right you can recover the [Soul Orb].
    
    Now go back down and to the first corridor, and take the upper exit. Get the 
    [Leather Armor] on the right, then proceed. In the next hall, grab the 
    [Potion] and go up until the road splits into two branches. Go right and up to 
    find another [Potion], then get to the exit.
    
    To the left is the first Save Point. Take the first high exit you find to 
    recover a [Heart Max Up], then go back down and go right to the next area.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +--------------------------------------------+
    | MARBLE CORRIDOR (A) & ROOM OF ILLUSION (A) |
    +--------------------------------------------+
    
    Items: Anti-venom (2)
           Castle Map 1
           Fairy Journal
           Fancy Bandana
           Fire Book
           Heart Max Up (4)
           Ice Book
           Leather Gloves
           Life Max Up
           Lucky Charm
           Potion (2)
           Red Stone
           Summer Clothes
           Vlad's Ring
    
    
    Enemies: Bat, Medusa Head, Skeleton, Armor Knight, Fleaman, Bone Soldier, 
             Victory Armor
    
    
    
    Go right and in the next room you'll have a brief encounter with Death. After 
    that, go ahead and collect the [Castle Map 1], then take the exit in the 
    floor. Go down to get a [Potion], then go left into the Room of Illusion. 
    Defeat the Lizard Men and get the [Life Max Up], and go right to find the 
    [Fancy Bandana] in the other room. Then, go back up and to the upper-left 
    exit. Jump on the platforms ahead and push the crate to the right and down, 
    then push it to the left to use it to reach the top of the wall. Go to the 
    upper-left exit, and in the next room you'll find the [Ice Book] and a [Heart 
    Max Up].
    
    Now return to the room past Death, and go straight right and to the upper-
    right exit. Proceed down to the next room, where you'll take the ceiling exit 
    to reach a Save Room to your left in the next corridor. Save, then get out and 
    go right to the end of the corridor, where you'll find some [Leather Gloves]. 
    Now go back to the Save Room entrance and down, and to the right to face the 
    first Boss battle.
    
    *******************
    * BOSS: Giant Bat *
    ******************************************************************************
    After a spectacular introduction, the real battle begins. The Bat can attack 
    you in two ways: he'll either spit fireballs at you (you can destroy them), or 
    he'll wrap himself up in his wings and perform a drill dive towards you, which 
    you can avoid by moving away. When you hit him three times in a row, he'll 
    split up into many bats and teleport to another location (don't worry, the 
    bats can't hurt you). He'll fly quite high for most of the time, so you can 
    jump and whip from the ground without being hit. Just whip him until he's 
    gone. At that point, get the energy sphere and proceed to the right.
    ******************************************************************************
    
    Search the upper-right corner of this room for the [Red Stone], then take the 
    exit in the floor. Skip the rooms on the right for now, as they hide some 
    important items that you can't collect just now. So, go down and collect the 
    [Fairy Journal] before you continue to the next area.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +---------------------+
    | THE WAILING WAY (A) |
    +---------------------+
    
    Items: Drumstick
           Fancy Clothes
           Heart Max Up
           Life Max Up
           Logoth's Ring
           Mana Prism
           Monster Tome
           Potion
           Silk Cloak
    
    
    Enemies: Bat, Ghost, Bone Pillar, Large Ghost, Rock Armor, Lizard Man
    
    
    
    Go past the first room, and in the next one, take the first exit on the right 
    to find the [Monster Tome]. Now go back and proceed to the left. When you see 
    a niche in the ceiling, climb up there to get a [Mana Prism]. Ignore the 
    nearby exit and continue down this hall until the lower exit. Go past the room 
    below and you'll reach a new area.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +-----------------------------+
    | SHRINE OF THE APOSTATES (A) |
    +-----------------------------+
    
    Items: Drumstick
           Energy Circle
           Life Max Up (2)
           Lizard Tail
           Opal
           Potion
    
    
    Enemies: Bone Pillar, Rock Armor, White Dragon, Lizard Man, Victory Armor
    
    
    A [Potion] is waiting for you at the end of the first corridor. Go down, then 
    reach the leftmost exit of the next room, and once below, go left and through 
    the exit. Get past the next room and travel to the left end of the corridor to 
    find a [Life Max Up] guarded by a White Dragon. Get it, then go back and 
    through the exit in the floor. Go left and you'll have a brief meeting with 
    Maxim. After that, go right and save at the Save Room, then go through the 
    blue flashing door at the far left.
    
    **********************
    * BOSS: Living Armor *
    ******************************************************************************
    A splendid room like this is wasted for such an easy battle. However, this 
    also means that you'll get to worry less about the battle and more about your 
    surroundings ^_^. The Living Armor can only attack you by walking towards you 
    and performing some ample sword attacks. All you have to do is stay on the 
    ground and keep whipping - if you're fast enough, you'll make enough damage to 
    force the Armor to step back. Just retreat a little when it goes with the 
    sword and you'll make just fine. Use a spell to finish the job faster.
    ******************************************************************************
    
    Enter the next room to collect the [Lizard Tail], and press the switch on the 
    floor to open the path back to the Entrance. However, now that you can slide, 
    I suggest that you go back to the upper corridor and go as far to the right as 
    you can. This way, you'll find a [Life Max Up]. Then, go up and explore the 
    corridors there for an [Opal], a [Drumstick], and the [Energy Circle] for your 
    whip. Next, go to the Save Room before the Boss room in the Marble Corridor 
    and go up and right to find the [Fire Book] and the [Summer Clothes].
    
    To go on with your quest, return to the Room of Illusion and go right. Follow 
    the passage until the end, slide down the wall, get the [Heart Max Up], and 
    enter the room. Inside you'll find a [Lucky Charm], and a teleporter. Use it 
    to reach a totally new place.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +---------------------+
    | CASTLE TREASURY (B) |
    +---------------------+
    
    Items: Chair
           Cloth Tunic
           Heart Max Up (2)
           Life Max Up
           Padded Armor
           Potion
           Sun Armor
           Uncurse Potion
           Wristband
    
    
    Enemies: Zombie, Skeleton, Bone Soldier, Ghost, Ectoplasm, Skeleton Blaze, 
             Peeping Eye, Skeleton Flail, Skeleton Rib, Gate Guarder, Bomber 
             Armor, Feather Demon, White Dragon Lv3
    
    
    
    After the first corridor, you'll find a [Potion]. Pick it up and proceed 
    upwards, and at the top, go left. Drop down and defeat the Feather Demon to 
    get a [Life Max Up], then go back upwards and go left. In the next room, get 
    the [Wristband] and the [Uncurse Potion] and move on downwards. Go left to get 
    a [Heart Max Up], then use the Save Room on the right before you go back to 
    the vertical room and take the door leading right. 
    
    Immediately drop to the room below. Here you'll notice that the passage 
    leading right is blocked. How can you open up the passage? Hmmm...
    Well, it isn't that hard, actually. You see that Gate Guarder up there? Well, 
    he acts exactly like the Living Armor boss. Keep on whipping it and it'll 
    eventually fall backwards, stumble down the stairs, and clear up the pile of 
    rocks. To the right is the first shop.
    
    After you're done with the Merchant, go back up and proceed to the right. When 
    you reach the opening in the ceiling, go up. At the end of this room there's a 
    [Cloth Tunic]. Equip it, then go back down and go right, then down. Go all the 
    way left to find the [Chair], then take the exit in the floor. 
    
    Now, in the next corridor, take the first exit you find by dropping through 
    the hole in the floor. If you go all the way down, you'll end up in Juste's 
    Room, which is a room that Juste can fill with all the furniture he'll find in 
    the castle. However, you only have a Chair, so ignore this room for now. 
    Instead, take the first door left and proceed to the Skeleton Cave.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +-------------------+
    | SKELETON CAVE (B) |
    +-------------------+
    
    Items: Ankle Guards
           Bullet Tip
           Heart Max Up
           Leather Cap
           Life Max Up
           Potion
           Side Table
           Stuffed Stag
           Summoning Tome
           Sylph Feather 
           Wizard's Urn
    
    
    Enemies: Skeleton, Bone Soldier, Bone Pillar, Big Skeleton, Flying Bone, 
             Skeleton Flail, Skeleton Spear, Red Skeleton, Skeleton Rib, Bone 
             Thrower, Skeleton Ape, Skeleton Spider
    
    
    
    After the entry shaft, immediately take the left exit. Follow the upper 
    passage to find a [Side Table], then get in front of the giant skull and whip 
    it to create a passage. Go to the next room, and when you get to a couple of 
    posts holding a giant skull in place, whip them to make the skull fall. At the 
    top of the room is a [Stuffed Stag]. Now go left.
    
    Beware the giant swinging blade in this room. Wait for it to reach the far 
    left, then run and slide under it. Go ahead and you'll meet Maxim, who'll act 
    quite strangely. Then, continue to the left until you reach the Save Room. 
    Save and keep going and eventually you'll reach the Boss lair.
    
    *********************
    * BOSS: Skull Knight*
    ******************************************************************************
    This enemy attacks in different patterns. Initially, he'll try to hit you with 
    his sword, which you can avoid by getting away from him. He can also jump 
    towards you. He can defend himself with his shield, and if you continuously 
    attack him, he'll reel backwards a bit so that you'll have more room behind 
    you.
    After some hits, he'll lose his sword and shield and prepare for a new 
    pattern. He can still jump, but now he has a very dangerous dash attack. He 
    performs it by crouching and flashing, then he disappears and reappears next 
    to you. To avoid this, get on one of the platforms at the edges of the room, 
    and keep attacking until he's ready for the third and final round.
    During the final round, when the Skull Knight stops, he'll release a powerful 
    beam that he'll shoot straight ahead. Use the platforms here too to find 
    shelter, and beware of his jumps, which are now very low and quick. Keep 
    whipping until he's defeated.
    ******************************************************************************
    
    In the room on the left is a precious relic, the [Sylph Feather]. With this 
    item you can now explore many areas you previously couldn't reach. For 
    starters, go to the room before the Boss room and take the exit in the 
    ceiling. Go right to find a [Life Max Up] at the end of the passage. Now go 
    all the way left and past the shaft to a big room. Hit the poles to make the 
    rocks fall, and climb all the way up to collect the [Leather Cap]. Now, return 
    to the last Save Room.
    
    Go back until you are past the room with the Skeleton Spears, then go right 
    and along the corridor. Explore the room to find some [Ankle Guards] and a 
    [Potion], and keep going. In the lower corridor, go right and to the next 
    room, at the top of which is a [Heart Max Up]. Now return to the crossroads 
    where you could turn down to Juste's Room, and head back up and to the right. 
    Continue upwards and you'll reach a room with a [Heart Max Up] and a [Padded 
    Armor]. Keep going upwards and you'll reach a new area.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +----------------------+
    | CASTLE TOP FLOOR (B) |
    +----------------------+
    
    Items: Heart Max Up
           High Potion
           Kaiser Mail
           Life Max Up
           Medicine Jar (2)
           Mystical Robe
           Potion
           Wind Book
           Wine Glass
    
    
    Enemies: Ectoplasm, Skeleton Blaze, Big Skeleton, Skeleton Spear, Bone 
             Thrower, Disc Armor
    
    
    
    Go to the top of the room and save in the Save Room to the left, then go 
    straight right and through the flashing blue door.
    
    ******************
    * BOSS: Minotaur *
    ******************************************************************************
    The Minotaur is huge, but easy to defeat. Watch out for the signals he gives 
    before he performs an attack. If he raises his alabard, he'll make a frontal 
    attack like the Skull Knight before him. Reel backwards to avoid it. If he 
    swirls his alabard above his head, duck to avoid the swirling alabard that'll 
    be thrown like a boomerang. If the Minotaur roars, get on a platform and be 
    prepared to jump when he'll come dashing at you. After a dash, the Minotaur 
    will be stuck in the wall for a while and you'll be able to whack him without 
    worries ^_^. Watch out though, because when the monster gets free, he'll jump 
    backwards and will hit you if you're close.
    If you whip the Minotaur for enough damage, he'll make a little jump 
    backwards. Hit him until he's dead.
    ******************************************************************************
    
    Your reward for beating the Minotaur is a [Life Max Up] and the [Wind Book]. 
    Now get back to the elevator room and continue upwards. Go right to find a 
    [High Potion], then proceed. In the next hall there's a side room on the right 
    where you can meet the Merchant, but only if you have an even number of 
    hearts. Go up still and as soon as you enter the next hall, you'll find a 
    [Potion]. You can't go past the Save Room at the end of the corridor, so go 
    back once more to the crossroads that leads to Juste's Room, and this time, 
    take the right door.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +---------------------+
    | LUMINOUS CAVERN (B) |
    +---------------------+
    
    Items: Elixir
           Heart Max Up
           High Potion
           Life Max Up
           Mana Prism
           Potion
           Sage Statue
           Silver Dishes
           Strange Mirror
           Tourquoise
           Uncurse Potion
           Walk Armor
           Yellow Stone
    
    
    Enemies: Bat, Tiny Slime, Slime, Ghost, Bone Pillar, Ectoplasm, Bone Thrower,
             Skeleton Ape, Scarecrow, Man-Eater, Axe Armor, Witch, Siren, Bomber 
             Armor
    
    
    
    When you get to the corridor with the Witches, take the first upper exit and 
    get to the top of the room to find a [Turquoise]. Go back down and continue 
    right, past the Save Point, and explore the upper parts of the room to find a 
    [Sage Statue] and a [Mana Prism]. Take note that the upper-left exit is 
    blocked by a stone wall. Now take the exit on the right and explore the room 
    to find a [Potion] and an [Uncurse Potion]. Go back to the room past the Save 
    Point, and take the lower exit.
    
    Go left and down, then right. In the following room you'll find the [Silver 
    Dishes]. Go on still, and in the next hall push the crate right, then all the 
    way to the bottom of the room. Place it on the switch on the floor to open the 
    way to a [Life Max Up]. To the far right, the Merchant can be found if your 
    experience level is an odd number. When you're done here, go back to the long 
    corridor above, and go to the far right to find a Boss room.
    
    ***************
    * BOSS: Golem *
    ******************************************************************************
    When the Golem pounds the ground, rock will fall from above, and they can't be 
    destroyed. If he raises his arm, he's going to perform a powerful punch. Whip 
    him for a while and his head will open up. Now you must hit his "eye" to 
    damage him, but be careful - when he stops, rocks will literally fountain from 
    the "eye". Keep attacking and you'll win pretty soon.
    ******************************************************************************
    
    Go ahead and hit the lever. Hey, what was that just now? Hmmm... well, the 
    liquid filling the room certainly isn't water! Watch out for the spikes as the 
    platform slowly raises ro the top of the room, where you'll find out the 
    gruesome truth about what just happened. Go on and kill the Slimes until you 
    reach the room with a [Strange Mirror] and the [Yellow Stone].
    
    Go back to the corridor before the Save Room, and this time, drop down the 
    hole in the floor. Reach the lower corridor and go right to find a [Heart Max 
    Up], then go left and continue. You'll find a [High Potion] in the vertical 
    room, then go on until you reach a teleport. Use it.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +-----------------+
    | SKY WALKWAY (A) |
    +-----------------+
    
    Items: Anti-venom
           Chaos Ring
           Elixir
           Face-guard
           Gold Trinket
           High Potion
           Hint Card 2
           Life Max Up
           Medicine Jar (2)
           MK's Bracelet
           Night Goggles
           Silver Trinket
    
    
    Enemies: White Dragon, Flying Bone, Balloon, Big Balloon, Bone Archer, Ruler 
             Sword
    
    
    
    Go ahead and you'll meet Maxim once again, but this time you'll discover a lot 
    of new things about the castle and your mission. Now go to the next room and 
    explore it to retrieve a [High Potion], a [Life Max Up], and an [Anti-Venom]. 
    Take the upper-right exit and in the next room, save at the Save Room below 
    the Boss door. Take note of the peculiar right wall of this room. Then, get 
    out and take the left ceiling exit and reach the next area.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +--------------------------+
    | CHAPEL OF DISSONANCE (A) |
    +--------------------------+
    
    Items: Anti-Venom
           Emerald Cloak
           Eye of Vlad
           Heart Max Up
           Life Max Up
           Potion
    
    
    Enemies: Fleaman, Bone Pillar, Flying Bone, Bone Thrower, Bone Archer
    
    
    
    Keep going up and you'll find an [Anti-Venom]. Eventually you'll reach a huge 
    room. Search it to find a [Heart Max Up], a [Life Max Up], a [Potion], an 
    [Emerald Cloak], and the [Eye of Vlad]. However, you can't reach the Eye now, 
    so remember where it is and go back to the Save Room. This time, take the 
    right ceiling exit. In the room above you'll find an [Elixir], a [Gold 
    Trinket], and a [Silver Trinket]. Now go back down and challenge the Boss.
    
    ***************
    * BOSS: Devil *
    ******************************************************************************
    Try not to touch the Devil directly, because if you do, you'll get cursed. If 
    he's on the ground and you're too close to him, he'll try to swipe you with 
    his flaming claws. However, for most of the time, he'll fly here and there. 
    When he stops, he'll spit out a flaming beam. If he's in the air, the beam 
    will sweep the area in front of him (ground included), while if he's on the 
    ground, the beam will shoot straight ahead. Using spells will make the battle 
    a lot shorter and easier.
    ******************************************************************************
    
    When the Devil is dead, go to the right and you'll find the [Night Goggles]. 
    Now go back to the Save Room and take the passage in the floor. Go to the 
    following corridor and equip the Night Goggles to light the room a little 
    more. Below the entrance is a [Face-guard]. In the next corridor, slide under 
    the wall and get the [Hint Card 2]. Go ahead and slide under the next platform 
    to find a [Chaos Ring]. Then, enter the next area.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +-------------------------+
    | AQUEDUCT OF DRAGONS (A) |
    +-------------------------+
    
    Items: Blue Stone
           Hard Gloves
           Heart Max Up (2)
           Life Max Up
           Nail of Vlad 
    
    
    Enemies: Bat, Tiny Slime, Slime, Merman, Fishman, Boomerang Armor
    
    
    
    Go past the first two rooms. In the corridor with the Mermen, go left to find 
    a [Heart Max Up], then go right and down. Two rooms ahead you'll find the 
    [Hard Gloves]. In the next hall, kill the Boomerang Armor and double jump into 
    the wall to find a secret passage. Behind the wall you'll find the [Nail of 
    Vlad].
    
    Now go back to the Mermen corridor and exit on the right. Go ahead and, when 
    you get to the blades on the ceiling, dash to avoid them. At the end of the 
    corridor is the [Blue Stone]. Note that the blades won't come down when you 
    come back. Now go back and take the upper exit. Use the Save Room on the left, 
    then go right to the Boss.
    
    **********************
    * BOSS: Giant Merman *
    ******************************************************************************
    If he grabs his nose, he'll release a water wave that will sweep the floor 
    ahead of him. If he rolls up into a ball, double jump to avoid him. When 
    you've made enough damage, he'll call Fishmen and Mermen to help him. Just 
    avoid his attacks and keep whipping to defeat him.
    ******************************************************************************
    
    In the next room you'll receive a [Life Max Up] and a [Heart Max Up]. Open the 
    door to reach another area.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +-----------------+
    | CLOCK TOWER (A) |
    +-----------------+
    
    Items: Antique Table
           Bagonette
           Bolt Book
           Castle Map 3
           Fang of Vlad
           Green Stone
           Guardian Armor
           Guardian Boots
           Guardian Glove
           Guardian Helm
           Heart Max Up (2)
           Hint Card 4
           Life Max Up (2)
           Lucky Cat
           Scale Armor
    
    
    Enemies: Fleaman, Bone Pillar, White Dragon, Big Skeleton, Disc Armor,
             Arabaki, Ruler Sword Lv2, Feather Demon, Guardian Armor, Gold Medusa, 
             Harpy, Specter
    
    
    
    Take the first exit and go to the end of the road to find a [Heart Max Up]. 
    Now go back to the first room and go up. Press the switch to open the door, 
    and go on. Use the pendulums to get past the spikes, and exit down to find the 
    [Castle Map 3]. Go up and left.
    
    In the next shaft, go down to find the [Bagonette], then all the way up and 
    right. In this room you'll find the [Hint Card 4]. Exit and enter the room 
    below. Take the exit in the ceiling and you'll find a [Life Max Up]. Then, go 
    down and to the right end of the corridor to get a [Scale Armor]. Finally, go 
    down and right. In the next shaft, take the first right and go all the way 
    down to find the [Antique Table]. Go back up and through the upper-right door. 
    Proceed until you meet the Guardian Armor. Keep whipping it until it falls 
    into the cogs and dies, releasing the [Guardian Armor], [Guardian Helm], 
    [Guardian Boots], and [Guardian Glove].
    
    Now go back to the room past the Ruler Sword and go up. Use the Save Room, 
    then proceed to the next room, where a Boss awaits.
    
    ********************
    * BOSS: Max Slimer *
    ******************************************************************************
    As you keep hitting him, he shrinks, but he also divides into a lot of Slimes. 
    If you leave him alone, he'll jump to the ceiling, then come back up and 
    change color. The blue one can poison you, the yellow one can petrify you, and 
    the red one can curse you. Just keep attacking and after a while he'll 
    explode.
    ******************************************************************************
    
    Go ahead and enter the first door on the left to find the [Green Stone]. Then, 
    go still up and you'll finally meet Death to have an explanation of what's 
    going on. Now, use the teleport.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +-----------------+
    | CLOCK TOWER (B) |
    +-----------------+
    
    Items: Big Mana Prism
           Crushing Stone
           Elixir
           Healing Mail
           Heart Chocker
           Heart Max Up
           High Potion
           Kaiser Knuckle
           Life Max Up (2)
           Lucky Ring
           Medicine Jar
           Raccoon Figure
           Tall Clock
           Wind Cloak
    
    
    Enemies: Medusa Head, Fleaman, Ghost, White Dragon Lv2, Skeleton Blaze, 
             Peeping Eye, Skeleton Rib, Disc Armor, Arabaki, Fleaman Armor, 
             Specter, Bronze Guarder, Disc Armor Lv2
    
    
    
    Go right and down, and enter the first door to find a [Life Max Up]. Go ahead, 
    and in the big shaft, go up to collect the [Tall Clock]. Go down, save, then 
    go still down and exit right. Go ahead to the next room, and hit the gear 
    until the passage opens. Proceed to the end of the passage, where you'll find 
    a [Heart Max Up].
    
    Now go back to the room before the gear, and go down to the next exit. Go 
    right to find the Bronze Guarder, and make him follow you until near the exit. 
    Now press the switch on the floor to... open up a new passage ^__^. Proceed. 
    The first room you'll find is a shop (but only if you have the Noon Star 
    item), and the second is a Save Point. The lower room is more interesting. The 
    moment you press the switch, the iron ball will start rolling. You have to 
    race it to the finish. If you reach the end of the course first, slide past 
    the wall to find the [Healing Mail] and the [Heart Choker]. The exit on the 
    lower left leads to the [Lucky Ring] and the [Raccoon Figure].
    
    Return to the shaft before the Bronze Guarder, go up and left, then down, and 
    enter the left door. It's a Boss room.
    
    *********************
    * BOSS: Peeping Big *
    ******************************************************************************
    Kill the Peeping Eye and Peeping Big will appear near the entrance. He can 
    only attack you with his tail, so when you see him spin it around, reel 
    backwards and he'll miss. If the battle lasts for too long, Peeping Big may 
    close his eyelid, retire his tail, and start bouncing around the room. This 
    can be easily avoided by staying on the ground. Note that while the eyelid is 
    closed, Peeping Big can't be damaged.
    ******************************************************************************
    
    The next room provides a [Life Max Up]. Take the upper exit and go right to 
    find an [Elixir], then go left and up to find a [Wind Cloak]. Go down and 
    right, then up again to find a room with a [Kaiser Knuckle]. Go back and all 
    the way down, and through the lower exit. In the room below you'll see a 
    Stone, but you can't pick it up now, so go ahead, collecting the [Big Mana 
    Prism] and the [High Potion]. In the following shaft, exit on the first on the 
    left and go ahead, taking the [Medicine Jar], until you reach a mechanism. 
    Whip it until it's at its lowest point, and a message will appear. Go back up 
    to the pendulum corridor and down to collect the fundamental [Crushing Stone]. 
    Proceed to the next area.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +-------------------------+
    | AQUEDUCT OF DRAGONS (B) |
    +-------------------------+
    
    Items: Earth Ring
           Elixir
           Life Max Up (2)
           Uncurse Potion
    
    
    Enemies: Tiny Slime, White Dragon, Merman, Fishman, Arabaki, Melty Zombie, 
             Bone Liquid 
    
    
    
    Go ahead until the Save Room, save, and go down. Go right and you'll find a 
    [Life Max Up]. Back and down, proceed and get the [Uncurse Potion] on the way. 
    In the long corridor, kill the White Dragon and go through the wall to find 
    another [Life Max Up]. Go back and down, and crush the stone wall at the 
    bottom to recover the [Earth Ring].
    
    Go back to the corridor past the Save Room, and go left to the end to get an 
    [Elixir], then go up until you reach the next area.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +-----------------+
    | SKY WALKWAY (B) |
    +-----------------+
    
    Items: Blizzard Robe
           Heart Max Up (2)
           Heart of Vlad
           King-size Bed
           Life Max Up
           Mana Prism
           Old Radio
           Rocking Chair
           Turkey
    
    
    Enemies: Flying Bone, Arabaki, Skeleton Mirror, Axe Armor Lv2, Ruler Sword 
             Lv3, Spriggan
    
    
    
    After the corridors with the Skeleton Mirrors, you'll find a [Turkey]. Save at 
    the next Save Room, then break the right wall in this same room to find the 
    hidden [Heart of Vlad]. Now go to the right exit in the ceiling and climb to 
    the top to find a [Heart Max Up] and the [King-size Bed]. Now go fight the 
    Boss.
    
    ************************
    * BOSS: Legion (saint) *
    ******************************************************************************
    Hit the shell to expose the eye. The shell is made up of four parts. If you 
    destroy some, but not all, of the parts of the shell, little copies of Legion 
    will fly around. When half of the shell is destroyed, a tentacle will pop out 
    and shoot you sometimes. This is VERY powerful and damaging, so look out. When 
    the shell is completely destroyed, the eye will grow two more tentacles, two 
    of which can shoot at the same time. Watch out for the tentacles' beam and 
    keep whipping until you win.
    ******************************************************************************
    
    Go right, pick up the [Mana Prism], then go back to the big room and take the 
    exit on the left wall. Search the room for the [Blizzard Robe], the [Rocking 
    Chair], and the [Old Radio]. On the left wall, choose the lower exit and 
    proceed to find a [Heart Max Up]. Now go back and choose the higher exit. 
    Break the stone wall, take the [Life Max Up] and go ahead to find a Boss room. 
    Enter it and you'll find... Maxim? Whoever he is, you'll have to fight.
    
    ****************
    * BOSS: Shadow *
    ******************************************************************************
    When Shadow is a flaming face, you can't hit him. First, he will morph into a 
    panther. When he howls, he'll run or jump at you. When you defeat this form, 
    he'll turn up into a giant sword that will fly here and there. It can curse 
    you if it touches you, so beware. After the sword, he'll become a moth that 
    can poison you with its spores. Hit it a few more times and you'll defeat it.
    ******************************************************************************
    
    Go back to the room with the Save Room, and this time, take the left exit in 
    the ceiling and proceed to the next area.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +--------------------------+
    | CHAPEL OF DISSONANCE (B) |
    +--------------------------+
    
    Items: Big Mana Prism
           Heart Max Up
           Hero Statue
           High Potion
           Hint Card 6
           Life Max Up
    
    
    Enemies: Skeleton Spear, Axe Armor Lv2, Specter
    
    
    
    Go up, taking the [High Potion] as you go. In the big room, take the [Hero 
    Statue], the [Heart Max Up], the [Big Mana Prism], and the [Hint Card 6]. Take 
    note that there's a [Life Max Up] you can't reach yet. Now return to the 
    teleport, and to Clock Tower A.
    
    Remember the place where you used the giant hammer against the armor? Now the 
    road is open, so go there. This time, the ball race is much tougher. There are 
    much more obstacles, such as the spikes in the bottom floor, and many enemies 
    that will get in your way. You prize for winning is pretty rich: a [Lucky 
    Cat], a [Heart Max Up], a [Life Max Up], and the [Bolt Book]. Now, if you want 
    to reach the room on the left, go past the upper floor and down. You should 
    see a vertical passage on the lower left. Go to the same floor with the spikes 
    and slide against the wall to go through it. The room hides the [Fang of 
    Vlad].
    
    Now go to the Save Room with the breakable wall, and open the secret room to 
    find two [Medicine Jars]. Next, go to the room where you fought Shadow in 
    Castle B, and you'll find the true Maxim. After a dialogue, he'll give you 
    [MK's Bracelet]. Now go to the Chapel of Dissonance and open the yellow door 
    by equipping the Bracelet.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +----------------------+
    | CASTLE TOP FLOOR (A) |
    +----------------------+
    
    Items: Big Mana Prism
           Candlestick
           Castle Drawing
           Elixir (2)
           Heart Max Up
           Hint Card 3
           Life Max Up (2)
           Silver Armor
           Steel Tip
           Turkey
    
    
    Enemies: Peeping Eye, Tiny Devil, Arabaki, Poison Lizard, Rare Ghost
    
    
    
    Break the stone wall and walk ahead to the next room, which is a teleport. 
    Pick up the [Hint Card 3], then enter the Boss room.
    
    ****************
    * BOSS: Pazuzu *
    ******************************************************************************
    Pazuzu will always jump twice towards you at the beginning of each attack 
    sequence. Avoid him - standing below a platform may be a good idea. After two 
    jumps, he will flap his wings and fly, then land and spit out some fireballs. 
    He will spit one wave of fireballs at the beginning, and three after he's 
    received enough damage. After the fireballs, he will point at you and four 
    Tiny Devils will enter the room to help him. They can be easily defeated. Just 
    keep attacking and stand at a safe distance and you'll make it all right.
    ******************************************************************************
    
    After the battle, you will meet Lydie, but Death will come to spoil the party. 
    Continue through the Chapel. Press the switch to open the hatch, and go up to 
    take the [Heart Max Up] and the [Life Max Up]. Now go down and past the Save 
    Room. In the vertical room, on the right the Merchant will appear if you have 
    an even number of hearts. At the far right in the corridor below you'll find 
    the [Castle Drawing]. Go down, save in the Save Room on the left, and cross 
    the Boss door.
    
    **********************
    * BOSS: Minotaur Lv2 *
    ******************************************************************************
    His only attack is performed with that huge ball-and-chain, which he'll swirl 
    above his head before attacking. Its range is quite long, so make sure to reel 
    backwards when he attacks. If you attack constantly he'll stumble backwards 
    and you'll have more room to maneuvre. He'll be dead soon.
    ******************************************************************************
    
    Get the [Steel Tip] in the next room, then continue going downwards. In the 
    elevator room there's one more [Elixir], then it's on to the next area.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +---------------------+
    | CASTLE TREASURY (A) |
    +---------------------+
    
    Items: Chandelier
           Closet
           Greed Amulet
           Heart Max Up
           Heaven's Ring
           Holy Ring
           Life Max Up
           Moon Armor
           Plate Mail
           Teacup
           Teapot
    
    
    Enemies: Fleaman, Bone Pillar, Lizard Man, Skeleton Flail, Skeleton Ape, Bone
             Archer, Disc Armor, Arabaki,  Fleaman Armor, Axe Armor Lv2, Specter, 
             Ruler Sword Lv3, Poison Lizard, Spriggan, Gorgon, Blaze Master, 
             Master Lizard 
    
    
    
    Go down and to the left to find the [Chandelier], then go right. In the 
    following room there is a [Holy Ring]. When you reach the long corridor, go 
    all the way left and up. Go left to find a [Heart Max Up], then right and up 
    again. Collect the [Closet] and take the first exit, that will lead to a 
    [Heaven's Ring]. Then, go back down and proceed left. At the end, drop down, 
    where you'll find the [Plate Mail]. Go see the Merchant if you wish to, then 
    go back up and continue left. Go all the way down and left, and at the end 
    you'll find the [Greed Amulet]. Get it and go back up to proceed to the left.
    
    Ignore the lower exit and go ahead. The next room has a [Teapot] and a 
    [Teacup]. Go still down and to the left to get the [Life Max Up]. Save and go 
    back to the long corridor below the big empty space in the middle of the map, 
    and go down, then left to the next area.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +-------------------+
    | SKELETON CAVE (A) |
    +-------------------+
    
    Items: Big Mana Prism
           Bookshelf
           Cipher's Charm
           Floodgate Key
           Heart Max Up (2)
           Hint Card 5
           Life Max Up (2)
           Lightning Robe
           Phonograph
           Rare Ring
    
    
    Enemies: Bone Soldier, Bone Pillar, White Dragon, Skeleton Flail, Red
             Skeleton, Bone Thrower, Bone Archer, Mimic, Arthro Skeleton, Skeleton 
             Glass
    
    
    
    Go down and to the next room, and explore it to find a [Phonograph] and a 
    [Lightning Robe], and exit down. Go left and break the stone wall, then go 
    right to a room with a [Bookshelf]. Return to the large room above, and go to 
    the left.
    
    Push the crate to the left and use it to reach the upper ledge. Push the other 
    crate down, then push the first one to the left and down. Now, push the second 
    crate above the other, but not so much that it falls down, and use it to reach 
    the top of the wall. Get the [Heart Max Up] and proceed left.
    
    Push the lower crate left, but don't let it touch the wall. Go up and push the 
    second crate down on the first, then left and down, and left again to be able 
    to reach the highest part of the room. Recover the [Life Max Up] and continue 
    left. The room with the Skeleton Glasses is EXCELLENT to level up, so make 
    sure to stop here for a while before you continue. Keep going left and you'll 
    eventually reach a Boss room.
    
    *************************
    * BOSS: Legion (corpse) *
    ******************************************************************************
    Is this a joke? This Boss is so ludicrously easy it's not even fun! Just keep 
    whipping its inferior part until it opens up, then keep hitting the internal 
    skeleton. It will curse you if it touches you, and it will drop large maggots 
    that will crawl towards you.
    ******************************************************************************
    
    In the next room you'll find the [Cipher's Charm]. Take it and return to the 
    room before the Boss, and take the upper exit. Go right and past the first 
    Mimic. When you get to the second, get close to the right door and jump 
    towards it so that the Mimic presses the switch. After that you'll find the 
    [Hint Card 5] and the [Rare Ring]. Now go all the way to the left, where a 
    tricky room awaits.
    
    Go up and push the lefternmost crate on the platform below, then right until 
    it almost fall downs (don't let it fall though). Now, push the crate that was 
    near it down on the first one, and make sure that its left border is almost in 
    line with the half of the black column in the background. Then, push the 
    remaining crate down on the second, and to the right to make it fall. Use it 
    to reach the high platform on the right, and proceed. You'll find the 
    [Floodgate Key] in the upper-left corner of the room.
    
    Return to the Castle Treasury, and from there go right into another area.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +---------------------+
    | LUMINOUS CAVERN (A) |
    +---------------------+
    
    Items: Arm Plates
           Drumstick
           Full Helmet
           Griffin's Wing
           Heart Max Up (3)
           Hint Card 1
           Leggings
           Life Max Up
           Medicine Jar
           Skull Key
           Uncurse Potion
    
    
    Enemies: Fleaman, Bone Pillar, Ectoplasm, Tiny Devil, Man-Eater, Disc Armor,
             Axe Armor Lv2, Blaze Master, Victory Armor, Hammer-Hammer, Pixie, 
             Sylph 
    
    
    
    Go ahead until the room past the Save Room, where you'll find the [Full 
    Helmet] and a [Heart Max Up]. Break the stone wall blocking the way to the 
    room on the left, visit the teleport there, then exit on the right. In this 
    room you'll find a [Medicine Jar]. Now go back to the previous room, and take 
    the passage below. From there, go left, down, and left to find the [Hint Card 
    1], then right and ahead until you reach a room with a keyhole. Use the 
    Floodgate Key and return to the corridor before the Save Room, and go down.
    
    Go to the next corridor, and right to find the [Arm Plates], then go on left. 
    In the next room there's a pair of [Leggings]. Proceed to find the Boss room.
    
    ***************
    * BOSS: Death *
    ******************************************************************************
    After a dialogue, the battle with Death finally begins. Many scythes will fly 
    around the room trying to hit you, but you can destroy them. Death appears and 
    disappears, trying to hit you. He will lift his sickle, then lunge to attack 
    you. If blood pours from his sickle, blue rays will emerge from the ground. 
    Get out of their trajectory, as they will turn to powerful light beams soon 
    thereafter. Finally, Death can throw his sickle like a boomerang. This move is 
    preceded by Death rotating his sickle.
    
    When you defeat him, prepare for another battle - Death will change form, 
    turning into a giant skeleton scorpion! He will fly around the whole room, and 
    can hit you with his claws and his stingy tail. You have to hit him on the 
    head to damage him. Fortunately, you can stay on his back without being hit, 
    so do it when he's very close to the ground. Be careful, he's pretty fast in 
    this form.
    ******************************************************************************
    
    The next room hides the [Griffin's Wing], that will enable you access to all 
    the parts of the castle not blocked by doors. Now, return to the room after 
    the Save Room, go down, and right for another Boss fight.
    
    ***************
    * BOSS: Talos *
    ******************************************************************************
    OK, so you have to face another big armor, what's the prob... ooops! Well, it 
    seems the armor is a tiny bit bigger than expected. Its only weak point is its 
    left leg. Hitting it rapidly will result in Talos going backwards. When it 
    moves its arm forward, step back because it will also attack the ground ahead 
    of it. When Talos kneels, it can either attack you with its hand, or produce a 
    short blade and swipe it on the ground towards you. This attack has a very 
    long reach, so beware.
    ******************************************************************************
    
    After Talos there's a big room containing two [Heart Max Up] and one [Life Max 
    Up]. Get to the upper exit and at the end of the passage you'll find the 
    [Skull Key]. With this equipment, you can visit almost all the rooms in the 
    castle. To start, go back to the corridor before the Save Room, take the 
    passage in the ceiling, and visit the rooms there for a [Drumstick]. Then, go 
    back and to the Save Room in the Skeleton Cave, and use the Griffin's Wing to 
    reach a secret room with a [Life Max Up] and a [Big Mana Prism]. Now, go where 
    you found the Floodgate Key and go up the passage in the ceiling.
    
    This shaft will return you to the Entrance. Go to the Save Room, and from 
    there go right and take the passage up. Continue until the room with the high 
    walls, and jump past the wall. Go to the room below to find the [Platinum 
    Tip], then find the teleport above. Use it.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +--------------+
    | ENTRANCE (B) |
    +--------------+
    
    Items: Ancient Urn
           Big Mana Prism (2)
           Heart Max Up
           High Potion
           Lure Key
           Pretty Vase
           Rib of Vlad
           War Fatigues
    
    
    Enemies: Feather Demon, Bone Liquid, Spriggan, Rare Ghost, Clear Bone
    
    
    
    Go to the room below the teleport to find the final key, the [Lure Key]. This 
    will open the metal doors. Now go to the shaft you visited in Castle A to go 
    to the Skeleton Cave B, but before you do, stop in the corridor where there's 
    the entrance to the shaft, and take the upper exit to find a [Heart Max Up]. 
    While you go down the shaft, activate the teleport behind the metal door. 
    You'll also find a [Pretty Vase], a [High Potion], and a [Big Mana Prism].
    
    In the Skeleton Cave, in the secret room above the Save Room you'll find the 
    [Wizard's Urn] and the final Spellbook, the [Summoning Tome]. Now proceed to 
    the right, and go to the lowermost corridor of the Cave. Go left and the 
    passage will be clear, revealing the [Bullet Tip].
    
    Now head for the Luminous Cavern, and go to the room past Golem. Use the High 
    Jump to reach an [Elixir] and the [Walk Armor]. Now, go to the teleport in 
    this area and go to Castle A. From here, teleport to the Castle Top Floor, 
    enter the Chapel of Dissonance and collect the [Eye of Vlad]. Teleport to 
    Castle B and collect the [Life Max Up] in the Chapel, and visit the rooms you 
    haven't explored yet. You'll find a [Mystical Robe]. Descend until the 
    Treasury, and from there go left to the Wailing Way. Before you go there 
    though, go to the lower elevator room and open the metal door. Collect the 
    [Sun Armor], warp to Castle A to get the [Moon Armor], then return to Castle B 
    and proceed.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +---------------------------------------------------+
    | THE WAILING WAY (B) & SHRINE OF THE APOSTATES (B) |
    +---------------------------------------------------+
    
    Items: Anti-venom
           Candleholder
           Crush Boots
           Drumstick
           Elixir
           Heart Max Up (2)
           Life Max Up
           Potion
           Smiling Statue
           Turkey
    
    
    Enemies: Bat, Bone Pillar, Large Ghost, Rare Ghost, Owl, Jp Bonepillar, Simon 
             Wraith
    
    
    
    
    In the second room you'll find an [Anti-venom]. In the next hall, go through 
    the upper-right door first, then visit the rooms on the left. This way, you'll 
    find a [Life Max Up], a [Potion], a [Candleholder], a [Smiling Statue], and 
    the [Crush Boots]. With these Boots you can now fully explore the castle. 
    Return to the big room of this area, and go down. Check the east part of this 
    zone to find a [Turkey] and a [Heart Max Up], then go left. In the next rooms 
    you'll find a [Drumstick] and an [Elixir]. Save and enter the Boss lair.
    
    *****************
    * BOSS: Cyclops *
    ******************************************************************************
    Pretty easy in concept, the Cyclops has an immense attacking power. When you 
    see him lounge, he's about to perform a dash attack. Jump to avoid it. When he 
    lifts up his hammer, he will use it to attack. It has a long range and is 
    incredibly damaging, so step back immediately. Apart from that, this battle is 
    quite easy.
    ******************************************************************************
    
    Pick up the [Heart Max Up] in the next room, and return to the Entrance 
    through the door. Go to the very entrance of the castle, and outside. Go to 
    the far left to find the [War Fatigues], then equip the Crush Boots and break 
    through the passage in the ceiling. Here you'll find a [Big Mana Prism], an 
    [Ancient Urn], and the [Rib of Vlad]. Now go to the Marble Corridor.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +--------------------------------------------+
    | MARBLE CORRIDOR (B) & ROOM OF ILLUSION (B) |
    +--------------------------------------------+
    
    Items: Life Max Up (2)
           Heart Max Up
           High Potion
           Silk Curtain
           Twilight Cloak
           Viking Helm
    
    
    Enemies: Fleaman, Lizard Man, Devil, Arabaki, Fleaman Armor, 0, Axe Armor Lv2, 
             Specter, Poison Lizard, Spriggan, Victory Armor, Master Lizard, Pike 
             Master
    
    
    
    Explore all the rooms and pick up all the items. When you're done, use the 
    teleport in the Entrance to return to the Castle Top Floor. Go right and use 
    the Crush Boots to access the area in the ceiling. You'll find a [Heart Max 
    Up], two [Medicine Jars], the [Wine Glass], and the [Kaiser Mail].
    
    Now return to Castle A and collect everything you left behind. You'll find the 
    following items: [Life Max Up] (3), [Heart Max Up] (3), [Potion] (2), [Anti-
    venom] (2), [Big Mana Prism], [Elixir], [Turkey], [Candlestick], [Big Mana 
    Prism], [Magical Armor], [Silver Armor], [Fancy Clothes], [Logoth's Ring], 
    [Silk Cloak], [Vlad's Ring]. In the upper room of the Castle Top Floor you'll 
    find a big metal glove holding a heart. Whip it and the passage to the central 
    room of the castle will open in both Castle A and B. At this point, you can 
    enter the castle's very core for the final battle. Note that to enter this 
    area in Castle B, you *must* have found all of the Dracula parts.
    
    ***********************
    * FINAL BATTLE: Maxim *
    ******************************************************************************
    Maxim is very strong and quick, so make sure you're wearing the best equipment 
    you have. He also has a wide variety of attacks. He can throw a giant shuriken 
    that will act like a boomerang, and while the weapon is still in midair, he 
    can use any other attack on you. He can hit you with his sword in an attack 
    that resembles that of the Sacred Fist, or he can jump and come back down 
    kicking.
    There are two attacks that can give you a lot of trouble. First, Maxim can 
    create a clone of himself. The clone will mimic Maxim's every movement like a 
    mirror image, so their tactic consists in attacking you from both sides. Your 
    attacks won't hurt the clone, which will disappear after a while.
    Maxim's most dangerous attack occurs when he stops and a circle of sparkles 
    appears around him. He will then release an actual _shower_ of clones of 
    himself at you, which can damage you a lot since they're so hard to avoid. 
    They can be destroyed though, and Maxim can still be hit while performing this 
    attack. The best way to defend yourself from this is to use a summon spell, 
    which should last for the entire duration of the attack.
    There's no best strategy against Maxim. Spells and summons will deplete your 
    MP very quickly, and your opponent has enough HP to endure multiple subsequent 
    spells. Attacking him directly will result in him incessantly hitting you with 
    his sword, and believe me, it hurts. However, if your level is higher than 
    Maxim's, there's a strategy that works exceptionally well: simply slide into 
    Maxim, back and forth. He can still hit you, but you will hit him faster, and 
    if you manage to back him into a corner, he's in for a lot of damage. This is 
    also very useful when he creates a clone, because sliding will let you escape 
    a double attack quite easily.
    Bring along a good number of healing items if your level is low, and keep 
    trying. In the end, Maxim is not too tough.
    ******************************************************************************
    
    If you beat Maxim, a different ending scene will trigger, according to which 
    castle you beat Maxim in. Then, the credits will roll.
    
    
    ==============================================================================
    6. SECRETS, INFO & CURIOSITIES
    ==============================================================================
    
        _______
    ___/Dracula\__________________________________________________________________
    ------------------------------------------------------------------------------
    
    OK, OK, I know I couldn't fool you. Dracula _is_ in the game, although he's 
    clearly not in his best shape. In fact, he's only a phantom of his true self, 
    but this doesn't mean he can't put up a good fight.
    
    So, how do you meet the Count? It's pretty simple, actually. Go to Castle B 
    and challenge Maxim in the central room while having both the JB's Bracelet 
    and the MK's Bracelet equipped. Beat Maxim and a new scene will occur, showing 
    you the role played by Dracula in the story. At that point, the real final 
    battle will begin.
    
    *************************************
    * REAL FINAL BATTLE: Dracula Wraith *
    ******************************************************************************
    If you're a Castlevania geek, you've done this many times before by now. 
    Dracula will appear and disappear, stopping in between to open his cape and 
    throw either three destructible fireballs, or a series of invincible dark 
    energy balls. His weak point, as you may imagine, is the head. Jump and whip 
    him when he appears, and sooner or later he'll be defeated - but only to 
    reveal, as usual, another more hellish, more powerful form.
    
    Drac's final incarnation is an obscene mixture of all the Dracula relics 
    you've found in the castle, with some additions. The most notable one is the 
    huge claw that will try to hit you in its constant movement. If you see it 
    raise high in the air, you know a direct swipe is coming. It hurts, but not as 
    much as the gigantic beam the eye can shoot every once in a while. The beam is 
    announced by a thin ray coming out of the eye, so as soon as you see it, duck 
    to avoid the incoming attack. 
    You can whip just any part of its body to inflict damage to this hellish 
    creature. The monster is so big, you just can't miss, and you can use just any 
    spell or summon to make the fight shorter. After you've depleted Drac's much 
    appropriate reserve of 6666 HP, the game will be truly over.
    ******************************************************************************
    
    Defeating Dracula opens up a new option in the title screen, and it also 
    reveals the game's best ending.
    
    
        ____________
    ___/The Merchant\_____________________________________________________________
    ------------------------------------------------------------------------------
    
    The stationary old man from _Symphony of the Night_ has been replaced by a 
    younger and much less reliable fellow this time around. His prices are 
    absolutely crazy - but hey, what do you expect from a guy who lost his way in 
    the fog, found himself in Castlevania, and decided to remain and put up a 
    business in the castle itself?
    
    However, one of the most troublesome things about the Merchant is that there's 
    no guarantee to find him where he should be. In fact, to find him in a room 
    you usually have to meet certain conditions, or you will only find an empty 
    room. Below is a list of the places where you can find the Merchant, along 
    with the conditions required for meeting him, and the list of items he will 
    sell you in each place.
    
    
    - Castle Treasury A                         - Castle Treasury B
    Condition: none                             Condition: none
    
    Potion.............80                       Potion.............80
    High Potion.......200                       Anti-venom.........20
    Anti-venom.........20                       Uncurse Potion.....20
    Uncurse Potion.....20                       Rubber Armor......250
    Bangle............550                       Plate Coat........800
    Armet............1800                       Casual Wear........98
    Velvet Cloak.....1350                       Cloth Helmet......160
    Heavy Armor......2000                       Shin Guards.......140
    Barrel Helmet....2300                       Castle Map 2......105
    Morion...........3000
    Bloody Glove.....2100
    Greaves..........1700
    Cabacete.........3800
    Silver Boots.....2800
    Magic Necklace...5000
           
    
    - Castle Top Floor A                        - Castle Top Floor B
    Condition: even number of hearts            Condition: even number of hearts
    
    Potion.............80                       Potion.............80
    High Potion.......200                       Anti-venom.........20
    Anti-venom.........20                       Uncurse Potion.....20
    Uncurse Potion.....20                       Rubber Armor......250
    Ramail Coat......1005                       Plate Coat........800
    Piros Helm.......1050                       Cloth Helmet......160
    Bangle............550                       Shin Guards.......140
    Armet............1800                       T-Shirt...........199
    Velvet Cloak.....1350                       Sallet............340
    Heavy Armor......2000                       Cuirass Armor....1200
    Barrel Helmet....2300                       Ramail Coat......1005
    Morion...........3000                       Greek Helm........750
    Bloody Glove.....2100                       Piros Helm.......1050
    Greaves..........1700                       Bangle............550
    Aurora Ring......5000                       Nova Ring........5000
    
    
    - Luminous Cavern A                         - Luminous Cavern B
    Condition: odd-numbered exp level           Condition: odd-numbered exp level
    
    Potion.............80                       Potion.............80
    High Potion.......200                       Anti-venom.........20
    Anti-venom.........20                       Uncurse Potion.....20
    Uncurse Potion.....20                       Rubber Armor......250
    Velvet Cloak.....1350                       Plate Coat........800
    Heavy Armor......2000                       Casual Wear........98
    Barrel Helmet....2300                       Cloth helmet......160
    Morion...........3000                       Shin Guards.......140
    Bloody Glove.....2100                       T-Shirt...........199
    Greaves..........1700                       Sallet............340
    Cabacete.........3800
    Silver Boots.....2800
    Battle Armor.....6000
    Pot Helm.........4400
    Ceramic Mail....15000
    
    
    - Clock Tower A                             - Clock Tower B
    Condition: have the Noon Star item          Condition: have the Noon Star item
    
    Potion.............80                       Potion.............80
    High Potion.......200                       High Potion.......200
    Anti-venom.........20                       Anti-venom.........20
    Uncurse Potion.....20                       Uncurse Potion.....20
    Plate Coat........800                       Plate Coat........800
    T-Shirt...........199                       T-Shirt...........199
    Sallet............340                       Sallet............340
    Cuirass Armor....1200                       Cuirass Armor....1200
    Ramail Coat......1005                       Ramail Coat......1005
    Greek helm........750                       Greek Helm........750
    Piros Helm.......1050                       Piros Helm.......1050
    Bangle............550                       Bangle............550
    Armet............1800                       Armet............1800
    Velvet Cloak.....1350                       Velvet Cloak.....1350
    Mana Prism........250                       Mana Prism........250
    
    
    - Entrance A&B
    Condition: level 50 and above
    
    Potion.............80
    High Potion.......200
    Elixir............800
    Mana Prism........250
    Big Mana Prism...1000
    Anti-venom.........20
    Uncurse Potion.....20
    Medicine Jar....10000
    Platinum Crown...9999
    Red Silk Hat.....9800
    Platinum Shoes...5000
    Infinite Boots..12000
    
    
        ______________
    ___/Boss Rush Mode\___________________________________________________________
    ------------------------------------------------------------------------------
    
    The Boss Rush Mode is an obviously Metal Gear Solid 2-imported feature that 
    will let you challenge all of the game's bosses in succession. It will be 
    unlocked once you've defeated Maxim in the final battle. It will be accessible 
    from the title screen, which will also turn red from the original blue. There 
    are three difficulty levels for this sub-game, but you must beat each level in 
    order to unlock a harder one. The difficulty level determines how many bosses 
    you'll have to fight, as follows:
    
    Easy                    Normal                    Hard
    
    Giant Bat               Giant Bat                 Giant Bat
    Living Armor            Living Armor              Living Armor
    Skull Knight            Skull Knight              Skull Knight
    Golem                   Golem                     Golem
    Minotaur                Minotaur                  Minotaur
                            Devil                     Devil
                            Giant Merman              Giant Merman
                            Max Slimer                Max Slimer
                            Peeping Big               Peeping Big
                            Legion (saint)            Shadow
                                                      Legion (saint)
                                                      Pazuzu
                                                      Minotaur Lv2
                                                      Legion (corpse)
                                                      Talos
                                                      Death
                                                      Death
                                                      Cyclops
                                                      Dracula Wraith
                                                      Dracula Wraith
    
    In the starting room, you can choose any of the subweapons by picking it up 
    from candles. In order, you'll find the Knife, the Sacred Fist, the Holy Book, 
    the Holy Water, the Axe, and the Cross. After each battle, you'll receive the 
    healing sphere, and before the subsequent battle you can get 30 hearts from 
    the six candles you'll find in the room after each boss.
    
    Whatever the result of your trial, you'll receive a score based on how long it 
    took you to defeat all bosses, and if you die, on how many bosses you 
    defeated. I suggest that you choose the Cross for the challenge - it's just 
    too good not to take it with you.
    
    
        __________
    ___/Sound Mode\_______________________________________________________________
    ------------------------------------------------------------------------------
    
    Sound Mode becomes available when you defeat Dracula in the game. I'm not sure 
    if you also have to have visited all the rooms in both castles (that is, if 
    your game completion percentage is 200%). Anyway, this sound test lets you 
    enjoy all of the game's tracks without the need to stand still in an empty 
    room for minutes just to listen to the music. Here's a list of the tracks:
    
    00. Title BGM
    01. Title BGM 2
    02. Name Entry
    03. Prologue - Theme of MAXIM KISCHINE
    04. Entrance (Area BGM) - Theme of JUSTE BELMONT
    05. Marble Corridor (Area BGM)
    06. Shrine of the Apostates (Area BGM)
    07. Luminous Cavern (Area BGM)
    08. Aqueduct of Dragons (Area BGM)
    09. Chapel of Dissonance (Area BGM)
    10. Clock Tower (Area BGM)
    11. Skeleton Cave (Area BGM)
    12. Castle (Area BGM)
    13. Theme of DEATH
    14. Boss (Loop Pattern A) 
    15. Boss (Loop Pattern B)
    16. Boss (Loop Pattern C)
    17. Epilogue 1
    18. Game Over
    19. Theme of DRACULA
    20. Last Battle
    21. Epilogue 2 - Theme of LYDIE ELRANGER
    22. Credits - Theme of JUSTE BELMONT
    23. Extra Stage Music 1
    24. Extra Stage Music 2
    25. Ectra Stage Music 3 - "Vampire Killer"
    26. Extra Stage Music 4
    27. Theme of MERCHANT
    28. Theme of MAXIM KISCHINE
    29. Theme of LYDIE ELRANGER
    30. The Item Collection Room BGM
     
    
        _______
    ___/Secrets\__________________________________________________________________
    ------------------------------------------------------------------------------
    
    
                                ~ SECRET NAME ENTRIES ~
    
    After you've finished the game, you can replay it in special modes. All you 
    have to do is to insert a specific name on the Name Entry screen, then start 
    the game as normal. Here's what you can do.
    
    HARDGAME: it's the very same game, but difficulty has been toned up a bit. 
    Good if you didn't enjoy the incredible easiness with which you could defeat 
    the bosses.
    
    NO MAGIC: even more interesting, this code allows you to play the game as 
    normal, only you won't find any Spellbooks. They will be replaced by Heart Max 
    Ups. Note that when you type in the code, you have to do the space with the R 
    button. If you select the space from the letter selection box, the code won't 
    work.
    
    MAXIM: this is the most interesting code of them all. It will let you play the 
    game as Maxim Kischine. For details about playing as Maxim, read on.
    
    
    
                                 ~ PLAYING AS MAXIM ~
    
    Maxim is totally different from Juste, so playing as him will be a very 
    diverse experience. Maxim has the following features:
    
    - He is much faster than Juste.
    
    - He can perform a triple jump. Simply press the A button three times to do 
    this.
    
    - He can't pick up any item or subweapon. He can't even acces the menu. The 
    only things he can pick up are Life Max Ups and Heart Max Ups. He can find 
    money, but he won't be able to use it.
    
    - Maxim can't level up. His strength will remain unchanged throughout the 
    game.
    
    - He can perform a jump kick after a double or triple jump. Press Down+B to do 
    this.
    
    - He can only use his shuriken as a subweapon. It will cost him 5 hearts for 
    every use.
    
    - He can roll into a ball while jumping and roll on the floor after he lands. 
    To do this, press Up+A when in midair. This move uses MP proportionally to the 
    time it remains active. Rolling at the top of a jump will make you gain some 
    extra height.
    
    - Maxim has two spells at his disposal. The first one is an attack performed 
    with many clones of himself. To perform it, press Forward, Back, Down, Up and 
    B. This spell will hit everything on screen, and it will use half of Maxim's 
    MP.
    The second spell is the Healing Rain. To perform it, press Up, Up-Back, Back, 
    Down-Back, Down, Down-Forward, and Forward+B. This spell uses 50 hearts, and 
    it will restore Maxim's HP.
    
    
    
                          ~ BOSS RUSH MODE EXTRA CHARACTERS ~
    
    You can play the Boss Rush Mode not only with Juste, but also with two more 
    characters. Here's how to do it.
    
    - Play as Maxim: to do this, hold L and R while you select the difficulty 
    level. Maxim can collect as many as 135 hearts.
    
    - Play as Simon Belmont: this super-secret trick requires you to use a code 
    from times gone by. When the Konami logo appears as you turn on the game, 
    insert the famous Konami code (Up, Up, Down, Down, Left, Right, Left, Right, 
    B, A, Start). The title screen will turn blue. Now, start Boss Rush Mode to 
    play as Simon.
    Simon looks and plays as he did in the first Castlevania. Therefore, he can't 
    collect the Sacred Fist or the Holy Book, and his movements are very limited. 
    Basically, he can only jump and whip, and use subweapons. This means that 
    you'll have to plan some movements in advance in order to escape enemy 
    attacks. However, Simon kicks much harder than Juste, and his Defense is also 
    higher. Furthermore, he can't be poisoned or cursed. He starts the game with 
    83 hearts, and he can collect as many as 249. If you can complete Boss Rush 
    Mode at the Hard difficulty level using Simon, you'll be rewarded with a 
    secret ending.
    
    
      ___________
    _/Leveling up\________________________________________________________________
    ------------------------------------------------------------------------------
    
    Here's a chart of the EXP points needed for each level up, up to level 51. I 
    don't think it's necessary to list the requirements for subsequent levels, 
    since it would require a whole lot of time just to reach level 51.
    
    Lv   EXP                  Lv   EXP
     2     120                27    42120
     3     360                28    45360
     4     720                29    48720
     5    1200                30    52200
     6    1800                31    55800
     7    2520                32    59520
     8    3360                33    63360
     9    4320                34    67320
    10    5400                35    71400
    11    6600                36    75600
    12    7920                37    79920
    13    9360                38    84360
    14   10920                39    88920
    15   12600                40    93600
    16   14400                41    98400
    17   16320                42   103320
    18   18360                43   108360
    19   20520                44   113520
    20   22800                45   118800
    21   25200                46   124200
    22   27720                47   129720
    23   30360                48   135360
    24   33120                49   141120
    25   36000                50   147000
    26   39000                51   153000
    
    
        __________
    ___/Nice Stuff\_______________________________________________________________
    ------------------------------------------------------------------------------
    
    - In the final areas of the game, you'll encounter a monster called the Simon 
    Wraith. He's actually a skeleton version of Simon Belmont, complete with 
    orange-brown clothes, whip, and bandana. He attacks just like Simon would, but 
    most important, he kicks ass. His Japanese name is Shimon, or Simon, which is 
    further proof of the fact that his name shouldn't be pronounced as in English. 
    The "i" in the name should be read "e", as in "demon", not "eye", because 
    Simon is French.
    
    - The English translation of the game continues the tradition of calling the 
    hero Belmont in the West. However, as the ending of the first NES 
    _Castlevania_ more than proves, the family's name is Belmondo. Again, this is 
    French, probably after the French actor Jean Paul Belmondo.
    
    - The Bullet Tip was called the Cristopher's Soul in the Japanese version. 
    This was taken from the first Game Boy Castlevania game, named _Castlevania 
    Adventure_. In that game, upgrading your whip twice would allow you to shoot a 
    fireball from the tip of your whip. And the main character's name was 
    Cristopher Belmont. Why the English name is different lets you wondering, but 
    this is probably either due to the fact that the original name wouldn't have 
    much meaning for Western players, or that _Castlevania Adventure_ is not so 
    widely known (and most important, not so fondly remembered by those who played 
    it) outside Japan, or both.
    
    - This game seems heavily focused on references from the less appreciated 
    Castlevania games ever. In fact, the story of _Harmony of Dissonance_ is 
    connected to that of _Castlevania II: Simon's Quest_, where Simon Belmont had 
    to collect the five pieces of Dracula and burn them in Castlevania in order to 
    get rid of the Count's evil curse. _Simon's Quest_ was quite different from 
    all other Castlevania games, and it's generally considered to be the worst 2D 
    Castlevania along with _Castlevania Adventures_.
    
    - Using different pieces of equipment can change the color of Juste's blur. If 
    you equip the Crimson Cloak, it will turn red, while if you equip the Emerald 
    Cloak, it will become green. Finally, equipping the Twilight Cloak will make 
    Juste leave behind a black blur.
    
    - This game is full of little nice touches. I'd like you to notice the way 
    skeletons take off their head and carry it in their hands, or the dead 
    skeleton dangling from a wheel in Clock Tower B, just to mention a couple. 
    About the latter, see how it moves according to the wheel's movement. 
    
    
    ==============================================================================
    7. ITEM LIST
    ==============================================================================
    
    Items in this section are listed as they are in the game menu. The order in 
    which defensive items are arranged goes like this: first come all the items 
    that increase Defense only, listed in order of increasing protection, then 
    come those that increase Defense as well as other stats. That's why you'll 
    find some less defensive items listed after the most powerful armors. 
    
    Note that I've not described each item in detail. I did this for two simple 
    reasons: first, the in-game explanation tells about all there is to say, and 
    second, each effect can be easily verified by the player.
    
    For every item, you'll find info about where it can be found or bought, or 
    what monsters may drop it. This doesn't apply to healing items, which can be 
    found in many places, or bought from the Merchant.
    
    
        _____________
    ___/Whip upgrades\____________________________________________________________
    ------------------------------------------------------------------------------
    
    Crushing Stone: Str -5
    By holding ATTACK down, a "charged attack" can break some walls.
    Find: Clock Tower B
    
    Steel Tip: Str +10
    Adds a steel ball to the tip of a whip.
    Find: Castle Top Floor A
    
    Platinum Tip: Str +20
    Adds a platinum ball to the tip of a whip.
    Find: Entrance A
    
    Energy Circle
    Holding the ATTACK button down causes user's whip to spin around.
    Find: Shrine of the Apostates A
    
    Bullet Tip: Str +5
    Causes bullets to fire from whip's tip only when user's HP is max.
    Find: Skeleton Cave B
    
    Red Stone: Str +2
    Adds fire to attacks made with a whip.
    Find: Marble Corridor A
    
    Blue Stone: Str +2
    Adds ice to attacks made with a whip.
    Find: Aqueduct of Dragons A
    
    Yellow Stone: Str +2
    Adds lightning to attacks made with a whip.
    Find: Luminous Cavern B
    
    Green Stone: Str +2
    Adds wind to attacks made with a whip.
    Find: Clock Tower A
    
    
        __________
    ___/Body Armor\_______________________________________________________________
    ------------------------------------------------------------------------------
    
    Leather Armor: Def +4
    Easily maneuvered armor made from tanned hides.
    Find: Entrance A
    
    Rubber Armor: Def +6
    Armor made from a rubber-like, soft material.
    Price: 250
    Buy: Castle Treasury B, Castle Top Floor B, Luminous Cavern B
    Drop: Bone Soldier
    
    Field Armor: Def +8
    Armor woven from long blades of grass. Surprisingly sturdy.
    Drop: Armor Knight
    
    Plate Coat: Def +12
    Long metal armor coat that protects its user above the knees.
    Price: 800
    Buy: Clock Tower A&B, Castle Treasury B, Luminous Cavern B, Castle Top Floor B
    Drop: Lizard Man
    
    Cloth Tunic: Def +14
    Armor made of cloth.
    Find: Castle Treasury B
    
    Bronze Armor: Def +18
    Armor made of bronze.
    Drop: Skeleton Rib
    
    Rock Leather: Def +20
    Layered leather armor, hardened with wax.
    Drop: Skeleton Ape
    
    Cuirass Armor: Def +22
    Armor made from fabric treated with a special liquid.
    Price: 1200
    Buy: Clock Tower A&B, Castle Top Floor B
    Drop: Big Balloon
    
    Padded Armor: Def +23
    Leather armor into which metal pieces have been sewn.
    Find: Castle Treasury B
    
    Puff Coat: Def +25
    A fashionable coat.
    Drop: Ruler Sword
    
    Parade Armor: Def +26
    Gaudily decorated armor. Some people find it appealing.
    Drop: Fishman
    
    Chain Mail: Def +28
    Armor made up of chain nettings.
    Drop: Ruler Sword Lv2
    
    Scale Armor: Def +30
    Armor made up of layered metal scales.
    Find: Clock Tower A
    
    Healing Mail: Def +15
    When standing still, this armor restores its user's HP slowly.
    Find: Clock Tower B
    
    Guardian Armor: Def +36
    The body of Guardian Armor.
    Find: Clock Tower A
    
    Fire Mail: Def +36
    Armor with a high resistance to fire.
    Drop: Fleaman Armor
    
    Brigandine: Def +40
    Armor made from a combination of wood and metal.
    Drop: Mimic
    
    Ancient Armor: Def +45
    Legend has it that this armor was worn by ancient gods.
    Drop: Axe Armor Lv2
    
    Heavy Armor: Def +48
    This armor looks extremely heavy.
    Price: 2000
    Buy: Castle Treasury A, Luminous Cavern A, Castle Top Floor A
    Drop: Poison Lizard
    
    
    Plate Mail: Def +52
    Armor made entirely of metal and thus extremely heavy.
    Find: Castle Treasury A
    
    Double Mail: Def +55
    Double-layered armor.
    Drop: Gorgon
    
    Sun Armor: Def +40 (B)/+80 (A)
    Armor affected by the Sun.
    Find: Castle Treasury B
    
    Moon Armor: Def +40 (A)/+80 (B)
    Armor affected by the Moon.
    Find: Castle Treasury A
    
    Battle Armor: Def +62
    Armor designed for easy maneuverability during battles.
    Price: 6000
    Buy: Luminous Cavern A
    Drop: Master Lizard
    
    Walk Armor: Def +30
    This armor restores its user's HP when in motion.
    Find: Luminous Cavern B
    
    Silver Armor: Def +75
    Armor forged of silver.
    Find: Castle Top Floor A
    
    Magical Armor: Def +64
    This armor affects its user's spirit. MP consumption rate is reduced.
    Find: Entrance A
    
    Ceramic Mail: Def +90
    Armor crafted from a material that modern alchemists can't comprehend.
    Price: 15000
    Buy: Luminous Cavern A
    
    Kaiser Mail: Str +5, Def +75, Int +5, Lck +5
    Armor said to have been worn by emperors.
    Find: Castle Top Floor B
    
    Casual Wear: Def+1, Int+5
    Clothes usually worn by city folks.
    Price: 98
    Buy: Castle Treasury B, Luminous Cavern B
    Drop: Zombie
    
    Summer Clothes: Def +2, Int +5
    Thin garments that are extremely comfortable in hot weather.
    Find: Marble Corridor A
    
    T-Shirt: Def +3, Int +5
    A bit on the casual side, but looks fashionable on some.
    Price: 199
    Buy: Clock Tower A&B, Castle Top Floor B, Luminous Cavern B
    
    Thin Robe: Def +15, Int +5
    Robe made from pieces of thin cloth and is light as a feather.
    Drop: Ectoplasm
    
    Fancy Clothes: Def +18, Int +6
    Beautifully embroidered clothes.
    Find: The Wailing Way A
    
    Loose Clothing: Def +20, Int +7
    Designed to allow for the easy dodging of attacks.
    Drop: Witch
    
    Ramail Coat: Def +29, Int +7
    It appears to be a normal coat, but metal has been woven into it.
    Price: 1005
    Buy: Clock Tower A&B, Castle Top Floor A&B
    Drop: Feather Demon
    
    Blizzard Robe: Def +30, Int +8
    Robe with a high resistance to ice.
    Find: Sky Walkway B
    
    Noble Robe: Def +41, Int +8
    An elegant robe suitable to nobility.
    Drop: 0
    
    Mystical Robe: Def +35, Int +8
    A robe with strange hidden powers. Increases its user's INT.
    Find: Castle Top Floor B
    
    Lightning Robe: Def +44, Int +9
    Robe with a high resistance to lightning.
    Find: Skeleton Cave A
    
    War Fatigues: Str +8, Def +46, Int +9
    Battle Wear. Certain areas are reinforced for added protection.
    Find: Entrance B
    
    Ancient Robe: Def +48, Int +10
    This robe is rumored to have once been worn by a great wise man.
    Drop: Clear Bone
    
    
        _________
    ___/Head Gear\________________________________________________________________
    ------------------------------------------------------------------------------
    
    Fancy Bandana: Def +1
    A stylish bandana.
    Find: Room of illusion A
    
    Sturdy Turban: Def +2
    Turbans are a big hit in areas of the world with hot climates.
    Drop: Slime
    
    Plain Circlet: Def +3
    A simple circlet.
    Drop: Rock Armor
    
    Leather Cap: Def +4
    A cap made of leather.
    Find: Skeleton Cave B
    
    Cloth Helmet: Def +3
    A helmet made from extremely hardened cloth.
    Price: 160
    Buy: Castle Treeasury B, Luminous Cavern B, Castle Top Floor B
    Drop: Skeleton Flail, Disc Armor
    
    Leather Helmet: Def +6
    A helmet made of leather.
    Drop: Skeleton Spear
    
    Sallet: Def +7
    A helmet with strong medals embedded in its frame.
    Price: 340
    Buy: Clock Tower A&B, Luminous Cavern B, Castle Top Floor B
    
    Bicocette: Def +8
    A metal helmet that protects the top of its user's head.
    Drop: Skeleton Spider
    
    Greek Helm: Def +9
    A Corinthian-style helmet.
    Price: 750
    Buy: Clock Tower A&B, Castle Top Floor B
    Drop: Ruler Sword
    
    Face-guard: Def +10
    An item designed to protect its user's face.
    Find: Sky Walkway A
    
    Piros Helm: Def +11
    A helmet from a faraway land.
    Price: 1050
    Buy: Clock Tower A&B, Castle Top Floor A&B
    Drop: Merman
    
    Bagonette: Def +12
    A helmet woven from thin strips of metal.
    Find: Clock Tower A
    
    Barbuta: Def +13
    A helmet with an attached face guard.
    Drop: Feather Demon
    
    Guardian Helm: Def +14
    The head of Guardian Armor.
    Find: Clock Tower A
    
    Armet: Def +15
    A helmet fashioned to protect the back of its user's head.
    Price: 1800
    Buy: Clock Tower A&B, Castle Treasury A, Castle Top Floor A
    Drop: White Dragon Lv3
    
    Bascinet: Def +16
    A helmet made of chain netting.
    Drop: Harpy
    
    Silk Hat: Def +17
    User appears dapper in this hat.
    Drop: Skeleton Mirror
    
    Barrel Helmet: Def +18
    A tube-shaped helmet.
    Price: 2300
    Buy: Castle Treasury A, Luminous Cavern A, Castle Top Floor A
    
    Morion: Def +19
    A helmet with an attached neckguard for safety.
    Price: 3000
    Buy: Castle Treasury A, Luminous Cavern A, Castle Top Floor A
    
    Kettle Hat: Def +20
    A kettle-shaped helmet.
    Drop: Axe Armor Lv2
    
    Iron Helmet: Def +21
    A helmet made of iron.
    Drop: Melty Zombie
    
    Full Helmet: Def +22
    A helmet that covers the user's head all the way to the neck.
    Find: Luminous Cavern A
    
    Cabacete: Def +23
    A helmet with ear guards. Wearing this helmet reduces hearing.
    Price: 3800
    Buy: Castle Treasury A, Luminous Cavern A
    
    Pot Helm: Def +24
    A helmet resembling an upside-down pot.
    Price: 4400
    Buy: Luminous Cavern A
    
    Silver Tiara: Def +25
    A tiara crafted from silver.
    Drop: Sylph
    
    Steel Helmet: Def +26
    A helmet made of steel.
    Drop: Blaze Master
    
    Viking Helm: Def +27
    A helmet often used by the Vikings.
    Find: Marble Corridor B
    
    Gold Headband: Def +28
    A headband made of gold.
    Drop: Pike Master
    
    Platinum Crown: Def +30
    A crown made of platinum.
    Price: 9999
    Buy: Entrance A&B
    
    Red Silk Hat: Def +25, Int +5
    A semi-dressy crimson silk hat.
    Price: 9800
    Buy: Entrance A&B
    
    
        ______
    ___/Gloves\___________________________________________________________________
    ------------------------------------------------------------------------------
    
    Leather Gloves: Def +2
    Gloves made of leather. Warm.
    Find: Marble Corridor A
    
    Gauntlets: Def +4
    Gauntlets are armor for the hands.
    Drop: Scarecrow
    
    Gloves: Def +7
    A cushioned glove that protects its user's hand.
    Drop: Bone Archer
    
    Hard Gloves: Def +10
    Gloves made of hardened leather.
    Find: Aqueduct of Dragons A
    
    Guardian Glove: Def +14
    The arm of Guardian Armor.
    Find: Clock Tower A
    
    Arm Guards: Def +18
    Good protection for the entire arm, but arms get a bit sweaty.
    Drop: Ruler Sword Lv2
    
    Arm Plates: Def +21
    Armor for the arm made entirely of metal.
    Find: Luminous Cavern A
    
    Bloody Glove: Def +25
    A glove soaked with much blood.
    Price: 2100
    Buy: Castle Treasury A, Luminous Cavern A, Castle Top Floor A
    
    Steel Glove: Def +28
    A glove made of steel.
    Drop: Spriggan
    
    
        ________
    ___/Footwear\_________________________________________________________________
    ------------------------------------------------------------------------------
    
    Leather Boots: Def +2
    Boots made of leather. Quite conmfortable.
    Find: Entrance A
    
    Shin Guards: Def +1
    Protective footwear made from leather. Also protects the shins.
    Price: 140
    Buy: Castle Treasury B, Luminous Cavern B, Castle Top Floor B
    Drop: Peeeping Eye
    
    Ankle Guards: Def +5
    Shoes designed for extra ankle protection.
    Skeleton Cave B
    
    Bronze Boots: Def +6
    Boots made of bronze.
    Drop: Bone Thrower
    
    Guardian Boots: Def +8
    The legs of Guardian Armor.
    Find: Clock Tower A
    
    Iron Boots: Def +9
    Boots made of iron. Cold in the wintertime.
    Drop: Axe Armor
    
    Greaves: Def +12
    Armored trousers strengthened with metal plates.
    Price: 1700
    Buy: Castle Treasury A, Luminous Cavern A, Castle Top Floor A
    
    Leggings: Def +16
    The front sides of these boots are strengthened with metal plates.
    Find: Luminous Cavern A
    
    Silver Boots: Def +20
    Boots made of silver.
    Price: 2800
    Buy: Castle Treasury A, Luminous Cavern A
    
    Floating Boots
    Boots that defy the laws of gravity.
    Drop: Pike Master
    
    Platinum Shoes: Def +25
    Shoes made of platinum. Extremely valuable.
    Price: 5000
    Buy: Entrance A&B
    
    Infinite Boots
    These boots make infinite jumps possible.
    Price: 12000
    Buy: Entrance A&B
    
    
        ______
    ___/Cloaks\___________________________________________________________________
    ------------------------------------------------------------------------------
    
    Silk Cloak: Def +2
    A cloak made from fine silk and is extremely light.
    Find: The Wailing Way A
    
    Velvet Cloak: Def +3
    A cloak made of velvet.
    Price: 1350
    Buy: Clock Tower A&B, Castle Treasury A, Castle Top Floor A, Luminous Cavern A 
    Drop: Bone Liquid
    
    Emerald Cloak: Def +5
    A bright green cloak.
    Find: Chapel of Dissonance A
    
    Wind Cloak: Def +12
    A cloak with a high resistance to wind.
    Find: Clock Tower B
    
    Crimson Cloak: Def +12, Lck +3
    A cloak that is red as blood.
    Drop: Flying Bone
    
    Ninja Cloak: Def +15, Lck +5
    An assassin's cloak from the gold country.
    Drop: Victory Armor
    
    Twilight Cloak: Def +18, Lck +8
    A pitch-black cloak that creates an air of darkness around its user.
    Find: Marble Corridor A
    
    
        _________
    ___/Bracelets\________________________________________________________________
    ------------------------------------------------------------------------------
    
    Wristband: Def +2
    Offers an excellent source of support.
    Find: Castle Treasury B
    
    Bangle: Def +3
    A wrist protector.
    Price: 550
    Buy: Clock Tower A&B, Castle Treasury A, Castle Top Floor A&B   
    Drop: Axe Armor
    
    Kaiser Knuckle: Str +3, Def +3
    It is said that this knuckle band was once used by emperors.
    Find: Clock Tower B
    
    Silver Bangle: Def +20
    A bangle made of silver.
    Drop: Gorgon
    
    Crested Band: Def +15
    Some kind of crest is etched into this bracelet.
    Drop: Hammer-Hammer
    
    
        ________
    ___/Pendants\_________________________________________________________________
    ------------------------------------------------------------------------------
    
    Pendant: Def +1
    The kind of charm you can purchase anywhere.
    Drop: Medusa Head
    
    Lucky Charm: Lck +10
    This charm increases its user's LCK. You are not allowed to look inside it.
    Find: Room of Illusion A
    
    Gold Necklace: Def +3
    A necklace made of gold. A bit on the flashy side.
    Drop: Arabaki
    
    Magic Necklace: Int +5
    This magical necklace makes its user wiser.
    Price: 5000
    Buy: Castle Treasury A
    Drop: Arthro Skeleton
    
    Medusa Pendant
    This pendant increases its user's resistance to petrification.
    Drop: Gold Medusa
    
    Heart Chocker
    Heart-shaped chocker. Increases the appearance rate of BIG HEARTS.
    Find: Clock Tower B
    
    Greed Amulet
    This amulet increases its user's luck in finding money.
    Find: Castle Treasury A
    
    Mystic Brooch: Int +15
    This brooch makes its user much wiser.
    Drop: Rare Ghost
    
    Cipher's Charm
    Speeds up the rate at which MP are restored.
    Find: Skeleton Cave A
    
    Mirror Pendant
    This pendant increases its user's resistance to poison.
    Drop: Man-Eater
    
    
        _____
    ___/Rings\____________________________________________________________________
    ------------------------------------------------------------------------------
    
    Lucky Ring: Lck +20
    Increases it user's LCK.
    Find: Clock Tower B
    Drop: Rare Ghost
    
    Holy Ring
    This ring's holy powers make it hard for curses to be cast on user.
    Find: Castle Treasury A
    
    Rare Ring
    Increases the appearance rate of rare items.
    Find: Skeleton Cave A
    
    Chaos Ring
    Increases the strenght of Holy Water.
    Find: Sky Walkway A
    
    Nova Ring
    Increases the strength of the Cross.
    Price: 5000
    Buy: Castle Top Floor B
    
    Logoth's Ring
    Increases the strength of the Knife.
    Find: The Wailing Way A
    
    Heaven's Ring
    Increases the strength of the Axe.
    Find: Castle Treasury A
    
    Aurora Ring
    Increases the strength of the Sacred Fist.
    Price: 5000
    Buy: Castle Top Floor A
    
    Earth Ring
    Increases the strength of the Holy Book.
    Find: Aqueduct of Dragons B
    
    
        _____________
    ___/Special Items\____________________________________________________________
    ------------------------------------------------------------------------------
    
    JB's Bracelet
    Juste has grown attached to this bracelet and always wears it.
    Find: You start the game with it.
    
    Night Goggles: Int+2, Lck+1
    Gives user the ability to see in the dark to a certain degree.
    Find: Sky Walkway A
    
    MK's Bracelet
    Given to Juste by Maxim as a memento.
    Find: Sky Walkway A
    
    Crush Boots: Def +15
    Used with HIGH JUMP, it's possible to smash through some ceilings.
    Find: The Wailing Way B
    
    
        _____
    ___/Items\____________________________________________________________________
    ------------------------------------------------------------------------------
    
    Potion
    Restores some HP.
    Price: 80
    
    High Potion
    Restores a large amount of HP.
    Price: 200
    
    Elixir
    Restores all HP.
    Price: 800
    
    Mana Prism
    Restores some MP.
    Price: 250
    
    Big Mana Prism
    Restores a large amount of MP.
    Price: 1000
    
    Drumstick
    Restores some HP.
    
    Turkey
    Restores a large amount of HP.
    
    Anti-Venom
    Counteracts the effects of poison.
    Price: 20
    
    Uncurse Potion
    Counteracts the effects of curses.
    Price: 20
    
    Medicine Jar
    Contains medicine that makes you invincible at a set time.
    Price: 10000
    
    Lure Key
    Opens the door that gives off a golden hue.
    Find: Entrance B
    
    Skull Key
    Opens doors marked with a skull design.
    Find: Luminous Cavern A
    
    Floodgate Key
    Enter the lion's cross in the cavern.
    Find: Skeleton Cave A
    
    Castle Map 1
    One portion of the castle's floor plan is written on it.
    Find: Marble Corridor A
    
    Castle Map 2
    One portion of the castle's floor plan is written on it.
    Price: 105
    Buy: Castle Treasury B
    
    Castle Map 3
    One portion of the castle's floor plan is written on it.
    Clock Tower A
    
    Hint Card 1
    Somewhere there exists a mechanism for draining the caves.
    Find: Luminous Cavern A
    
    Hint Card 2
    The eyes of the goddess statue point to a secret passage.
    Find: Sky Walkway A
    
    Hint Card 3
    Kneel before the round gate to be taken to a different place.
    Find: Castle Top Floor A
    
    Hint Card 4
    Some spells can be cast multiple times.
    Find: Clock Tower A
    
    Hint Card 5
    They say there is a book with the power to summon monsters.
    Find: Skeleton Cave A
    
    Hint Card 6
    The red book and the Dagger share a secret.
    Find: Chapel of Dissonance B
    
    Noon Star
    It cannot be seen at night.
    Drop: Specter, Simon Wraith
    
    Opal
    A white jewel.
    Sell: 125
    
    Turquoise
    A blue-green jewel.
    Sell: 200
    
    Sapphire
    A valuable blue jewel.
    Sell: 500
    
    Ruby
    A valuable red jewel.
    Sell: 600
    
    Diamond
    An extremely valuable jewel.
    Sell: 1000
    
    
        __________
    ___/Spellbooks\_______________________________________________________________
    ------------------------------------------------------------------------------
    
    Fire Book
    When combined with a subweapon, user can cast many fire spells.
    Find: Marble Corridor A
    
    Ice Book
    When combined with a subweapon, user can cast many ice spells.
    Find: Marble Corridor A
    
    Bolt Book
    When combined with a subweapon, user can cast many lightning spells.
    Find: Clock Tower A
    
    Wind Book
    When combined with a subweapon, user can cast many wind spells.
    Find: Castle Top Floor B
    
    Summoning Tome
    When combined with a subweapon, user can summon many monsters.
    Find: Skeleton Cave B
    
    
        ______
    ___/Relics\___________________________________________________________________
    ------------------------------------------------------------------------------
    
    Lizard Tail
    By pressing DOWN + JUMP, user may SLIDE.
    Find: Shrine of the Apostates A
    
    Sylph Feather
    While in midair, user may perform an additional JUMP.
    Find: Skeleton Cave B
    
    Griffin's Wing
    By pressing DOWN/UP + JUMP, the user may perform a HIGH JUMP.
    Find: Luminous Cavern A
    
    Soul Orb
    Allows user to recognize how much damage an enemy has received.
    Find: Entrance A
    
    Fairy Journal
    Allows user to recognize the names of his enemies.
    Find: Marble Corridor A
    
    Monster Tome
    Allows user to see the data of monsters he has met.
    Find: The Wailing Way A
    
    Eye of Vlad
    One of Dracula's bodily remains. Has the power to negate curse.
    Find: Chapel of Dissonance A
    
    Heart of Vlad
    One of Dracula's bodily remains. Has the power to negate petrification.
    Find: Sky Walkway B
    
    Rib of Vlad
    One of Dracula's bodily remains. Has the power to negate poison.
    Find: Entrance B
    
    Nail of Vlad
    One of Dracula's bodily remains. Increases STR.
    Find: Aqueduct of Dragons A
    
    Fang of Vlad
    One of Dracula's bodily remains. Increases DEF.
    Find: Clock Tower A
    
    Vlad's Ring
    One of Dracula's worldly possessions. Increases LCK.
    Find: Marble Corridor A
    
    
        ____________
    ___/Collectibles\_____________________________________________________________
    ------------------------------------------------------------------------------
    
    Chandelier
    Said to have been used by royalty. It has an interesting history.
    Find: Castle Treasury A
    
    Tall Clock
    Bought the morning your granddad was born. Still keeps perfect time.
    Find: Clock Tower B
    
    Bookshelf
    A very sturdy bookshelf. And it's earthquake-proof.
    Find: Skeleton Cave A
    
    Old radio
    Radio prototype received directly from the great inventor himself.
    Find: Sky Walkway B
    
    Silver Dishes
    This pure silver dinner set radiates elegance.
    Find: Luminous Cavern B
    
    Antique Table
    Crafted out of a 1000 year old cedar tree.
    Find: Clock Tower A
    
    Chair
    A wooden chair of excellent workmanship.
    Find: Castle Treasury B 
    
    Rocking Chair
    This relaxing chair offers up gentle creaks as it rocks.
    Find: Sky Walkway B
    
    Silk Curtain
    Made of the finest silk and milky to the touch.
    Find: Room of Illusion B
    
    Ancient Urn
    The most valuable objects are those whose value is difficult to guess.
    Find: Entrance B
    
    Wizard's Urn
    Staring at this urn tends to induce sneezing.
    Find: Skeleton Cave B
    
    Pretty Vase
    A pretty vase brimming with artificial flowers.
    Find: Entrance B
    
    Side Table
    Side tables add a nice accent to any room.
    Find: Skeleton Cave B
    
    Teacup
    With a sip of tea from this cup, you can join our clan.
    Find: Castle Treasury A
    
    Teapot
    Has the power to make teas taste better than they really are.
    Find: Castle Treasury A
    
    Wine Glass
    A beautiful wine glass for elegant evenings with friends.
    Find: Castle Top Floor B
    
    Hero Statue
    A hero immortalized forever. Someday, that will be me...
    Find: Chapel of Dissonance B
    
    Smiling Statue
    Statue of a goddess. Goddesses are so beautiful, aren't they?
    Find: The Wailing Way B
    
    Sage Statue
    Statue of a smug-looking old man.
    Find: Luminous Cavern B
    
    Raccoon Figure
    A superb piece of art by an obviously skilled raccoon figurine craftsman.
    Find: Clock Tower B
    
    Lucky Cat
    An statue that helps bring in money. Effectiveness unknown.
    Find: Clock Tower A
    
    Phonograph
    A machine that emits sound. Analog is great, isn't it...
    Find: Skeleton Cave A
    
    Stuffed Stag
    Symbol of the rich. I feel as I'm being watched.
    Find: Skeleton Cave B
    
    Candleholder
    A silver candlestick for elegant evenings with friends.
    Find: The Wailing Way B
    
    Candlestick
    A gold candlestick for elegant evenings with friends.
    Find: Castle Top Floor A
    
    Silver Trinket
    The inscription reads: "Candlelight makes any cooking look edible".
    Find: Sky Walkway A
    
    Gold Trinket
    The inscription reads: "Candlelight makes your girlfriend like you more".
    Find: Sky Walkway A
    
    Strange Mirror
    Take a peek at it and you feel as if someone were there...
    Find: Luminous Cavern B
    
    Castle Drawing
    Seems out of place in this castle.
    Find: Castle Top Floor A
    
    King-size Bed
    Manufactured by the only trusted and true name in beds, "FUTON".
    Find: Sky Walkway B
    
    Closet
    Ease your worries about having too many clothes, too little space.
    Find: Castle Treasury A
    
    
    ==============================================================================
    8. MONSTER ENCYCLOPEDIA
    ==============================================================================
    
    The following is a complete list of the 100 different enemies you can 
    encounter throughout the game. They are listed as they are in the in-game 
    Monster Encyclopedia, and the info is also the same, apart from the indication 
    of the area(s) where you can find each monster.
    
    "A" and "B" indicate each of the two castles in the game.
    
    A "---" in the "Drop items" list means "nothing".
    
    Concerning experience, you may notice that from a certain moment onwards, 
    enemies will give you less EXP than that that is listed. The reason behind it 
    is this: an enemy will give you the listed amount of EXP points if your 
    experience level is lesser than, or equal to, his own. When your level gets 
    higher than that of a monster, that monster will give you less than the listed 
    EXP when killed. According to Zach Keene's FAQ, any monster will give you only 
    1 EXP point when killed since the moment you have roughly 10 levels more than 
    him. 
    
    ------------------------------------------------------------------------------
    
    No. 01
    
    BAT
    Lv 1
    HP 1
    Tolerance: none
    Weakness: none
    Drop items: $1
                ---
    EXP 5
    
    Area: A: Entrance, Marble Corridor, The Wailing Way, Aqueduct of Dragons, 
             Luminous Cavern 
          B: Luminous Cavern, Shrine of the Apostates
    
    ------------------------------------------------------------------------------
    
    No. 02
    
    TINY SLIME
    Lv 1
    HP 3
    Tolerance: none
    Weakness: none
    Drop items: $1
                ---
    EXP 5
    
    Area: A: Aqueduct of Dragons
          B: Luminous Cavern, Aqueduct of Dragons
    
    ------------------------------------------------------------------------------
    
    No. 03
    
    SLIME
    Lv 3
    HP 32
    Tolerance: none
    Weakness: none
    Drop items: Anti-venom
                Sturdy Turban
    EXP 9
    
    Area: A: Aqueduct of Dragons
          B: Luminous Cavern
    
    ------------------------------------------------------------------------------
    
    No. 04
    
    MEDUSA HEAD
    Lv 1
    HP 1
    Tolerance: Thunder
    Weakness: none
    Drop items: ---
                Pendant
    EXP 5
    
    Area: A: Marble Corridor, Room of Illusion
          B: Clock Tower
    
    ------------------------------------------------------------------------------
    
    No. 05
    
    ZOMBIE
    Lv 1
    HP 2
    Tolerance: none
    Weakness: Fire
    Drop items: ---
                Casual Wear
    EXP 5
    
    Area: A: Entrance, Room of Illusion
          B: Castle Treasury
    
    ------------------------------------------------------------------------------
    
    No. 06
    
    SKELETON
    Lv 2
    HP 3
    Tolerance: none
    Weakness: none
    Drop items: $5
                $25
    EXP 7
    
    Area: A: Entrance, Marble Corridor
          B: Castle Treasury, Skeleton Cave
    
    ------------------------------------------------------------------------------
    
    No. 07
    
    FLEAMAN
    Lv 2
    HP 3
    Tolerance: none
    Weakness: none
    Drop items: $1
                $5
    EXP 7
    
    Area: A: Marble Corridor, Chapel of Dissonance, Luminous Cavern, Clock Tower, 
             Castle Treasury
          B: Clock Tower, Marble Corridor
    
    ------------------------------------------------------------------------------
    
    No. 08
    
    BONE SOLDIER
    Lv 3
    HP 32
    Tolerance: none
    Weakness: none
    Drop items: Potion
                Rubber Armor
    EXP 9
    
    Area: A: Marble Corridor, Skeleton Cave
          B: Castle Treasury, Skeleton Cave
    
    ------------------------------------------------------------------------------
    
    No. 09
    
    ARMOR KNIGHT
    Lv 4
    HP 32
    Tolerance: none
    Weakness: Thunder
    Drop items: Potion
                Field Armor
    EXP 11
    
    Area: A: Entrance, Marble Corridor
          B: not found
    
    ------------------------------------------------------------------------------
    
    No. 10
    
    GIANT BAT
    Lv 10
    HP 400
    Tolerance: none
    Weakness: none
    Drop items: ---
                ---
    EXP 66
    
    Area: A: Marble Corridor (Boss)
    
    ------------------------------------------------------------------------------
    
    No. 11
    
    GHOST
    Lv 4
    HP 4
    Tolerance: none
    Weakness: Fire
    Drop items: ---
                ---
    EXP 11
    
    Area: A: The Wailing Way
          B: Castle Treasury, Luminous Cavern, Clock Tower
    
    ------------------------------------------------------------------------------
    
    No. 12
    
    BONE PILLAR
    Lv 4
    HP 48
    Tolerance: Fire
    Weakness: none
    Drop items: $1
                $5
    EXP 11
    
    Area: A: The Wailing Way, Shrine of the Apostates, Chapel of Dissonance, Clock
             Tower, Castle Treasury, Skeleton Cave, Luminous Cavern
          B: Skeleton Cave, The Wailing Way, Luminous Cavern
    
    ------------------------------------------------------------------------------
    
    No. 13
    
    LARGE GHOST
    Lv 6
    HP 33
    Tolerance: none
    Weakness: Fire
    Drop items: $5
                $25
    EXP 12
    
    Area: A: The Wailing Way
          B: The Wailing Way, Shrine of the Apostates
    
    ------------------------------------------------------------------------------
    
    No. 14
    
    WHITE DRAGON
    Lv 6
    HP 96
    Tolerance: none
    Weakness: none
    Drop items: $5
                $25
    EXP 12
    
    Area: A: Shrine of the Apostates, Sky Walkway, Clock Tower, Skeleton Cave
          B: Aqueduct of Dragons
    
    ------------------------------------------------------------------------------
    
    No. 15
    
    ROCK ARMOR
    Lv 7
    HP 48
    Tolerance: Ice
    Weakness: Thunder
    Drop items: Potion
                Plain Circlet
    EXP 13
    
    Area: A: The Wailing Way, Shrine of the Apostates
          B: not found
    
    ------------------------------------------------------------------------------
    
    No. 16
    
    WHITE DRAGON LV2
    Lv 8
    HP 204
    Tolerance: none
    Weakness: none
    Drop items: Potion
                $100
    EXP 17
    
    Area: A: not found
          B: Clock Tower
    
    ------------------------------------------------------------------------------
    
    No. 17
    
    LIZARD MAN
    Lv 8
    HP 48
    Tolerance: none
    Weakness: Ice
    Drop items: Potion
                Plate Coat
    EXP 17
    
    Area: A: Room of Illusion, Shrine of the Apostates, Castle Treasury, The 
             Wailing Way
          B: Marble Corridor
    
    ------------------------------------------------------------------------------
    
    No. 18
    
    LIVING ARMOR
    Lv 13
    HP 900
    Tolerance: none
    Weakness: none
    Drop items: ---
                ---
    EXP 110
    
    Area: A: Shrine of the Apostates (Boss)
    
    ------------------------------------------------------------------------------
    
    No. 19
    
    ECTOPLASM
    Lv 7
    HP 9
    Tolerance: none
    Weakness: none
    Drop items: Uncurse Potion
                Thin Robe
    EXP 13
    
    Area: A: Luminous Cavern 
          B: Castle Treasury, Castle Top Floor, Luminous Cavern
    
    ------------------------------------------------------------------------------
    
    No. 20
    
    SKELETON BLAZE
    Lv 9
    HP 64
    Tolerance: none
    Weakness: none
    Drop items: $25
                Potion
    EXP 22
    
    Area: A: not found
          B: Castle Treasury, Castle Top Floor, Clock Tower
    
    ------------------------------------------------------------------------------
    
    No. 21
    
    BIG SKELETON
    Lv 9
    HP 128
    Tolerance: none
    Weakness: Fire
    Drop items: $25
                Opal
    EXP 22
    
    Area: A: Clock Tower 
          B: Skeleton Cave, Castle Top Floor
    
    ------------------------------------------------------------------------------
    
    No. 22
    
    FLYING BONE
    Lv 7
    HP 12
    Tolerance: Wind
    Weakness: none
    Drop items: $5
                Crimson Cloak
    EXP 13
    
    Area: A: Sky Walkway, Chapel of Dissonance
          B: Skeleton Cave, Sky Walkway
    
    ------------------------------------------------------------------------------
    
    No. 23
    
    PEEPING EYE
    Lv 8
    HP 51
    Tolerance: none
    Weakness: none
    Drop items: Potion
                Shin Guards
    EXP 17
    
    Area: A: Castle Top Floor
          B: Castle Treasury, Clock Tower
    
    ------------------------------------------------------------------------------
    
    No. 24
    
    SKELETON FLAIL
    Lv 10
    HP 51
    Tolerance: none
    Weakness: Thunder
    Drop items: $25
                Cloth Helmet
    EXP 27
    
    Area: A: Castle Treasury, Skeleton Cave
          B: Castle Treasury, Skeleton Cave
    
    ------------------------------------------------------------------------------
    
    No. 25
    
    SKELETON SPEAR
    Lv 11
    HP 51
    Tolerance: none
    Weakness: none
    Drop items: $25
                Leather Helmet
    EXP 33
    
    Area: A: not found
          B: Skeleton Cave, Castle Top Floor, Chapel of Dissonance
    
    ------------------------------------------------------------------------------
    
    No. 26
    
    RED SKELETON
    Lv 11
    HP 6
    Tolerance: Fire
    Weakness: none
    Drop items: ---
                ---
    EXP 0
    
    Area: A: Skeleton Cave 
          B: Skeleton Cave
    
    ------------------------------------------------------------------------------
    
    No. 27
    
    SKELETON RIB
    Lv 11
    HP 51
    Tolerance: none
    Weakness: none
    Drop items: Uncurse Potion
                Bronze Armor
    EXP 33
    
    Area: A: not found
          B: Castle Treasury, Skeleton Cave, Clock Tower
    
    ------------------------------------------------------------------------------
    
    No. 28
    
    BONE THROWER
    Lv 12
    HP 51
    Tolerance: none
    Weakness: none
    Drop items: Anti-venom
                Bronze Boots
    EXP 39
    
    Area: A: Chapel of Dissonance, Skeleton Cave
          B: Skeleton Cave, Castle Top Floor, Luminous Cavern
    
    ------------------------------------------------------------------------------
    
    No. 29
    
    SKELETON APE
    Lv 12
    HP 51
    Tolerance: none
    Weakness: none
    Drop items: $25
                Rock Leather
    EXP 39
    
    Area: A: Skeleton Cave, Castle Treasury 
          B: Skeleton Cave, Luminous Cavern 
    
    ------------------------------------------------------------------------------
    
    No. 30
    
    GATE GUARDER
    Lv 12
    HP 640
    Tolerance: none
    Weakness: none
    Drop items: ---
                ---
    EXP 39
    
    Area: A: not found
          B: Castle Treasury
    
    ------------------------------------------------------------------------------
    
    No. 31
    
    GOLEM
    Lv 18
    HP 1408
    Tolerance: Thunder
    Weakness: none
    Drop items: ---
                ---
    EXP 273
    
    Area: B: Luminous Cavern (Boss)
    
    ------------------------------------------------------------------------------
    
    No. 32
    
    SKULL KNIGHT
    Lv 20
    HP 1600
    Tolerance: none
    Weakness: Thunder
    Drop items: ---
                ---
    EXP 339
    
    Area: B: Skeleton Cave (Boss)
    
    ------------------------------------------------------------------------------
    
    No. 33
    
    TINY DEVIL
    Lv 12
    HP 64
    Tolerance: none
    Weakness: none
    Drop items: Uncurse Potion
                Turquoise
    EXP 49
    
    Area: A: Castle Top Floor (Pazuzu), Luminous Cavern 
          B: not found
    
    ------------------------------------------------------------------------------
    
    No. 34
    
    SCARECROW
    Lv 13
    HP 12
    Tolerance: none
    Weakness: Fire
    Drop items: $5
                Gauntlets
    EXP 47
    
    Area: A: not found
          B: Luminous Cavern
    
    ------------------------------------------------------------------------------
    
    No. 35
    
    SKELETON SPIDER
    Lv 13
    HP 400
    Tolerance: none
    Weakness: none
    Drop items: Potion
                Bicocette
    EXP 47
    
    Area: A: not found
          B: Skeleton Cave
    
    ------------------------------------------------------------------------------
    
    No. 36
    
    MAN-EATER
    Lv 14
    HP 96
    Tolerance: none
    Weakness: Fire, Ice
    Drop items: Potion
                Mirror Pendant
    EXP 55
    
    Area: A: Luminous Cavern
          B: Luminous Cavern
    
    ------------------------------------------------------------------------------
    
    No. 37
    
    AXE ARMOR 
    Lv 15
    HP 80
    Tolerance: Fire
    Weakness: Thunder
    Drop items: Iron Boots
                Bangle
    EXP 62
    
    Area: A: not found
          B: Luminous Cavern
    
    ------------------------------------------------------------------------------
    
    No. 38
    
    WITCH
    Lv 16
    HP 80
    Tolerance: Ice
    Weakness: Fire
    Drop items: Anti-venom
                Loose Clothing
    EXP 71
    
    Area: A: not found
          B: Luminous Cavern
    
    ------------------------------------------------------------------------------
    
    No. 39
    
    SIREN
    Lv 16
    HP 80
    Tolerance: none
    Weakness: none
    Drop items: ---
                Mana Prism
    EXP 71
    
    Area: A: not found
          B: Luminous Cavern
    
    ------------------------------------------------------------------------------
    
    No. 40
    
    BOMBER ARMOR
    Lv 16
    HP 96
    Tolerance: none
    Weakness: Thunder
    Drop items: $5
                $25
    EXP 71
    
    Area: A: not found
          B: Castle Treasury, Luminous Cavern
    
    ------------------------------------------------------------------------------
    
    No. 41
    
    MINOTAUR
    Lv 20
    HP 1920
    Tolerance: none
    Weakness: none
    Drop items: ---
                ---
    EXP 339
    
    Area: B: Castle Top Floor (Boss)
    
    ------------------------------------------------------------------------------
    
    No. 42
    
    BALLOON
    Lv 14
    HP 12
    Tolerance: none
    Weakness: Wind
    Drop items: $5
                $25
    EXP 55
    
    Area: A: Sky Walkway
          B: not found
    
    ------------------------------------------------------------------------------
    
    No. 43
    
    BIG BALLOON
    Lv 15
    HP 30
    Tolerance: none
    Weakness: Wind
    Drop items: $25
                Cuirass Armor
    EXP 62
    
    Area: A: Sky Walkway
          B: not found
    
    ------------------------------------------------------------------------------
    
    No. 44
    
    BONE ARCHER
    Lv 17
    HP 84
    Tolerance: Ice
    Weakness: none
    Drop items: Potion
                Gloves
    EXP 81
    
    Area: A: Sky Walkway, Chapel of Dissonance, Castle Treasury, Skeleton Cave 
          B: not found
    
    ------------------------------------------------------------------------------
    
    No. 45
    
    RULER SWORD
    Lv 19
    HP 240
    Tolerance: Thunder, Wind
    Weakness: Ice
    Drop items: Puff Coat
                Greek Helm
    EXP 102
    
    Area: A: Sky Walkway
          B: not found
    
    ------------------------------------------------------------------------------
    
    No. 46
    
    DISC ARMOR
    Lv 19
    HP 156
    Tolerance: none
    Weakness: Thunder
    Drop items: $100
                Cloth Helmet
    EXP 102
    
    Area: A: Clock Tower, Castle Treasury, Luminous Cavern
          B: Castle Top Floor, Clock Tower
    
    ------------------------------------------------------------------------------
    
    No. 47
    
    DEVIL
    Lv 27
    HP 2176
    Tolerance: none
    Weakness: none
    Drop items: ---
                ---
    EXP 627
    
    Area: A: Sky Walkway (Boss)
          B: Marble Corridor
    
    ------------------------------------------------------------------------------
    
    No. 48
    
    MERMAN
    Lv 19
    HP 160
    Tolerance: Fire
    Weakness: Ice
    Drop items: Potion
                Piros Helm
    EXP 102
    
    Area: A: Aqueduct of Dragons
          B: Aqueduct of Dragons
    
    ------------------------------------------------------------------------------
    
    No. 49
    
    FISHMAN
    Lv 19
    HP 160
    Tolerance: Fire
    Weakness: Ice
    Drop items: Potion
                Parade Armor
    EXP 102
    
    Area: A: Aqueduct of Dragons
          B: Aqueduct of Dragons
    
    ------------------------------------------------------------------------------
    
    No. 50
    
    ARABAKI
    Lv 20
    HP 13
    Tolerance: none
    Weakness: none
    Drop items: $25
                Gold Necklace
    EXP 113
    
    Area: A: Clock Tower, Castle Top Floor, Castle Treasury
          B: Clock Tower, Aqueduct of Dragons, Sky Walkway, Marble Corridor
    
    ------------------------------------------------------------------------------
    
    No. 51
    
    RULER SWORD LV2
    Lv 20
    HP 320
    Tolerance: Thunder, Wind
    Weakness: Ice
    Drop items: Arm Guards
                Chain Mail
    EXP 113
    
    Area: A: Clock Tower
          B: not found
    
    ------------------------------------------------------------------------------
    
    No. 52
    
    FEATHER DEMON
    Lv 23
    HP 272
    Tolerance: Wind
    Weakness: none
    Drop items: Barbuta
                Ramail Coat
    EXP 150
    
    Area: A: Clock Tower
          B: Castle Treasury, Entrance
    
    ------------------------------------------------------------------------------
    
    No. 53
    
    GUARDIAN ARMOR
    Lv 24
    HP 4800
    Tolerance: none
    Weakness: none
    Drop items: ---
                ---
    EXP 165
    
    Area: A: Clock Tower
          B: not found
    
    ------------------------------------------------------------------------------
    
    No. 54
    
    BOOMERANG ARMOR
    Lv 24
    HP 800
    Tolerance: none
    Weakness: none
    Drop items: ---
                ---
    EXP 165
    
    Area: A: Aqueduct of Dragons
          B: not found
    
    ------------------------------------------------------------------------------
    
    No. 55
    
    GIANT MERMAN
    Lv 30
    HP 3520
    Tolerance: Fire
    Weakness: Ice
    Drop items: ---
                ---
    EXP 1298
    
    Area: A: Aqueduct of Dragons (Boss)
    
    ------------------------------------------------------------------------------
    
    No. 56
    
    MAX SLIMER
    Lv 32
    HP 3680
    Tolerance: none
    Weakness: none
    Drop items: ---
                ---
    EXP 1479
    
    Area: A: Clock Tower (Boss) 
    
    ------------------------------------------------------------------------------
    
    No. 57
    
    FLEAMAN ARMOR
    Lv 14
    HP 20
    Tolerance: Fire
    Weakness: Thunder
    Drop items: $25
                Fire Mail
    EXP 55
    
    Area: A: Castle Treasury
          B: Clock Tower, Marble Corridor
    
    ------------------------------------------------------------------------------
    
    No. 58
    
    GOLD MEDUSA
    Lv 14
    HP 13
    Tolerance: Thunder
    Weakness: none
    Drop items: ---
                Medusa Pendant
    EXP 55
    
    Area: A: Clock Tower
          B: not found
    
    ------------------------------------------------------------------------------
    
    No. 59
    
    MIMIC
    Lv 18
    HP 112
    Tolerance: none
    Weakness: Ice
    Drop items: Potion
                Brigandine
    EXP 91
    
    Area: A: Skeleton Cave
          B: not found
    
    ------------------------------------------------------------------------------
    
    No. 60
    
    WHITE DRAGON LV3
    Lv 18
    HP 160
    Tolerance: none
    Weakness: none
    Drop items: High Potion
                Armet
    EXP 91
    
    Area: A: not found
          B: Castle Treasury
    
    ------------------------------------------------------------------------------
    
    No. 61
    
    SKELETON MIRROR
    Lv 18
    HP 160
    Tolerance: none
    Weakness: none
    Drop items: $100
                Silk Hat
    EXP 91
    
    Area: A: not found 
          B: Sky Walkway
    
    ------------------------------------------------------------------------------
    
    No. 62
    
    0
    Lv 19
    HP 160
    Tolerance: none
    Weakness: none
    Drop items: Drumstick
                Noble Robe
    EXP 102
    
    Area: A: not found
          B: Marble Corridor, Room of Illusion
    
    ------------------------------------------------------------------------------
    
    No. 63
    
    HARPY
    Lv 21
    HP 192
    Tolerance: Wind
    Weakness: Ice
    Drop items: High Potion
                Bascinet
    EXP 125
    
    Area: A: Clock Tower
          B: not found
    
    ------------------------------------------------------------------------------
    
    No. 64
    
    AXE ARMOR LV2
    Lv 24
    HP 192
    Tolerance: none
    Weakness: Thunder
    Drop items: Kettle Hat
                Ancient Armor
    EXP 165
    
    Area: A: Castle Treasury, Luminous Cavern
          B: Sky Walkway, Chapel of Dissonance, Marble Corridor
    
    ------------------------------------------------------------------------------
    
    No. 65
    
    SPECTER
    Lv 24
    HP 96
    Tolerance: none
    Weakness: none
    Drop items: Noon Star
                Sapphire
    EXP 165
    
    Area: A: Clock Tower, Castle Treasury 
          B: Clock Tower, Chapel of Dissonance, Marble Corridor
    
    ------------------------------------------------------------------------------
    
    No. 66
    
    BRONZE GUARDER
    Lv 25
    HP 112
    Tolerance: none
    Weakness: none
    Drop items: ---
                ---
    EXP 179
    
    Area: A: not found
          B: Clock Tower
    
    ------------------------------------------------------------------------------
    
    No. 67
    
    PEEPING BIG
    Lv 33
    HP 2000
    Tolerance: none
    Weakness: none
    Drop items: ---
                ---
    EXP 1981
    
    Area: B: Clock Tower (Boss)
    
    ------------------------------------------------------------------------------
    
    No. 68
    
    LEGION (SAINT)
    Lv 35
    HP 1920
    Tolerance: none
    Weakness: none
    Drop items: ---
                ---
    EXP 2230
    
    Area: B: Sky Walkway (Boss)
    
    ------------------------------------------------------------------------------
    
    No. 69
    
    SHADOW
    Lv 36
    HP 1600
    Tolerance: none
    Weakness: none
    Drop items: ---
                ---
    EXP 2362
    
    Area: B: Sky Walkway (Boss)
    
    ------------------------------------------------------------------------------
    
    No. 70
    
    MELTY ZOMBIE
    Lv 26
    HP 192
    Tolerance: none
    Weakness: Ice, Wind
    Drop items: Uncurse Potion
                Iron Helmet
    EXP 193
    
    Area: A: not found
          B: Aqueduct of Dragons
    
    ------------------------------------------------------------------------------
    
    No. 71
    
    BONE LIQUID
    Lv 25
    HP 38
    Tolerance: none
    Weakness: Thunder
    Drop items: Anti-venom
                Velvet Cloak
    EXP 179
    
    Area: A: not found
          B: Aqueduct of Dragons, Entrance
    
    ------------------------------------------------------------------------------
    
    No. 72
    
    RULER SWORD LV3
    Lv 27
    HP 384
    Tolerance: Thunder, Wind
    Weakness: Ice
    Drop items: $250
                Greaves
    EXP 209
    
    Area: A: Castle Treasury
          B: Sky Walkway
    
    ------------------------------------------------------------------------------
    
    No. 73
    
    POISON LIZARD
    Lv 29
    HP 240
    Tolerance: none
    Weakness: Ice
    Drop items: Turkey
                Heavy Armor
    EXP 242
    
    Area: A: Castle Top Floor, Castle Treasury
          B: Marble Corridor
    
    ------------------------------------------------------------------------------
    
    No. 74
    
    PAZUZU
    Lv 38
    HP 4500
    Tolerance: none 
    Weakness: none
    Drop items: ---
                ---
    EXP 2640
    
    Area: A: Castle Top Floor (Boss)
    
    ------------------------------------------------------------------------------
    
    No. 75
    
    SPRIGGAN
    Lv 35
    HP 280
    Tolerance: none
    Weakness: Wind
    Drop items: $100
                Steel Glove
    EXP 354
    
    Area: A: Castle Treasury
          B: Sky Walkway, Entrance, Room of Illusion
    
    ------------------------------------------------------------------------------
    
    No. 76
    
    GORGON
    Lv 32
    HP 420
    Tolerance: Thunder
    Weakness: none
    Drop items: Double Mail
                Silver Bangle
    EXP 295
    
    Area: A: Castle Treasury
          B: not found
    
    ------------------------------------------------------------------------------
    
    No. 77
    
    BLAZE MASTER
    Lv 33
    HP 280
    Tolerance: none
    Weakness: none
    Drop items: Steel Helmet
                Bloody Glove
    EXP 314
    
    Area: A: Castle Treasury, Luminous Cavern
          B: not found
    
    ------------------------------------------------------------------------------
    
    No. 78
    
    ARTHRO SKELETON
    Lv 33
    HP 1400
    Tolerance: none 
    Weakness: none
    Drop items: High Potion
                Magic Necklace
    EXP 314
    
    Area: A: Skeleton Cave
          B: not found
    
    ------------------------------------------------------------------------------
    
    No. 79
    
    RARE GHOST
    Lv 34
    HP 2
    Tolerance: none
    Weakness: none
    Drop items: Lucky Ring
                Mystic Brooch
    EXP 334
    
    Area: A: Castle Top Floor
          B: Entrance, Shrine of the Apostates
    
    ------------------------------------------------------------------------------
    
    No. 80
    
    SKELETON GLASS
    Lv 34
    HP 56
    Tolerance: Ice
    Weakness: none
    Drop items: $250
                Ruby
    EXP 334
    
    Area: A: Skeleton Cave
          B: not found
    
    ------------------------------------------------------------------------------
    
    No. 81
    
    VICTORY ARMOR
    Lv 36
    HP 280
    Tolerance: Fire
    Weakness: Thunder
    Drop items: $400
                Ninja Cloak
    EXP 375
    
    Area: A: Marble Corridor, Shrine of the Apostates, Luminous Cavern
          B: Room of Illusion
    
    ------------------------------------------------------------------------------
    
    No. 82
    
    HAMMER-HAMMER
    Lv 36
    HP 1400
    Tolerance: none
    Weakness: none
    Drop items: High Potion
                Crested Band
    EXP 375
    
    Area: A: Luminous Cavern
          B: not found
    
    ------------------------------------------------------------------------------
    
    No. 83
    
    DISC ARMOR LV2
    Lv 33
    HP 280
    Tolerance: none
    Weakness: Thunder
    Drop items: $250
                High Potion
    EXP 143
    
    Area: A: not found
          B: Clock Tower
    
    ------------------------------------------------------------------------------
    
    No. 84
    
    MINOTAUR LV2
    Lv 42
    HP 4200
    Tolerance: none 
    Weakness: none
    Drop items: ---
                ---
    EXP 3228
    
    Area: A: Castle Top Floor (Boss)
    
    ------------------------------------------------------------------------------
    
    No. 85
    
    LEGION (CORPSE)
    Lv 43
    HP 4620
    Tolerance: none
    Weakness: none
    Drop items: ---
                ---
    EXP 3388
    
    Area: A: Skeleton Cave (Boss)
    
    ------------------------------------------------------------------------------
    
    No. 86
    
    TALOS
    Lv 48
    HP 4200
    Tolerance: Ice
    Weakness: none
    Drop items: ---
                ---
    EXP 4227
    
    Area: A: Luminous Cavern (Boss)
    
    ------------------------------------------------------------------------------
    
    No. 87
    
    DEATH
    Lv 48
    HP 3920
    Tolerance: none
    Weakness: none
    Drop items: ---
                ---
    EXP 4227
    
    Area: A: Luminous Cavern (Boss)
    
    ------------------------------------------------------------------------------
    
    No. 88
    
    DEATH
    Lv 49
    HP 2800
    Tolerance: none 
    Weakness: none
    Drop items: ---
                ---
    EXP 4406
    
    Area: A: Luminous Cavern (Boss)
    
    ------------------------------------------------------------------------------
    
    No. 89
    
    PIXIE
    Lv 36
    HP 320
    Tolerance: Fire
    Weakness: Ice
    Drop items: Big Mana Prism
                Diamond
    EXP 375
    
    Area: A: Luminous Cavern
          B: not found
    
    ------------------------------------------------------------------------------
    
    No. 90
    
    SYLPH
    Lv 36
    HP 320
    Tolerance: none
    Weakness: none
    Drop items: Big Mana Prism
                Silver Tiara
    EXP 375
    
    Area: A: Luminous Cavern
          B: not found
    
    ------------------------------------------------------------------------------
    
    No. 91
    
    MASTER LIZARD
    Lv 38
    HP 280
    Tolerance: none
    Weakness: Ice
    Drop items: Turkey
                Battle Armor
    EXP 419
    
    Area: A: Castle Treasury
          B: Marble Corridor
    
    ------------------------------------------------------------------------------
    
    No. 92
    
    OWL
    Lv 37
    HP 252
    Tolerance: Wind
    Weakness: none
    Drop items: $250
                Turkey
    EXP 397
    
    Area: A: not found (Wailing Way)
          B: The Wailing Way, Shrine of the Apostates
    
    ------------------------------------------------------------------------------
    
    No. 93
    
    CLEAR BONE
    Lv 38
    HP 72
    Tolerance: Thunder
    Weakness: none
    Drop items: $400
                Ancient Robe
    EXP 419
    
    Area: A: not found
          B: Entrance
    
    ------------------------------------------------------------------------------
    
    No. 94
    
    JP BONEPILLAR
    Lv 39
    HP 72
    Tolerance: none
    Weakness: Wind
    Drop items: $250
                $400
    EXP 441
    
    Area: A: not found
          B: Shrine of the Apostates
    
    ------------------------------------------------------------------------------
    
    No. 95
    
    SIMON WRAITH
    Lv 41
    HP 360
    Tolerance: none
    Weakness: Fire
    Drop items: High Potion
                Noon Star
    EXP 488
    
    Area: A: not found
          B: The Wailing Way, Shrine of the Apostates
    
    ------------------------------------------------------------------------------
    
    No. 96
    
    PIKE MASTER
    Lv 43
    HP 1800
    Tolerance: none
    Weakness: none
    Drop items: Gold Headband
                Floating Boots
    EXP 537
    
    Area: A: not found
          B: Marble Corridor
    
    ------------------------------------------------------------------------------
    
    No. 97
    
    CYCLOPS
    Lv 49
    HP 4680
    Tolerance: none 
    Weakness: none
    Drop items: ---
                ---
    EXP 4406
    
    Area: B: Shrine of the Apostates (Boss)
    
    ------------------------------------------------------------------------------
    
    No. 98
    
    MAXIM
    Lv 46
    HP 4800
    Tolerance: none
    Weakness: none
    Drop items: ---
                ---
    EXP 0
    
    Area: A: Castle Treasury (Boss)
          B: Castle Treasury (Boss)
    
    ------------------------------------------------------------------------------
    
    No. 99
    
    DRACULA WRAITH
    Lv 52
    HP 2250
    Tolerance: none
    Weakness: none
    Drop items: ---
                ---
    EXP 0
    
    Area: B: Castle Treasury (Boss)
    
    ------------------------------------------------------------------------------
    
    No. 100
    
    DRACULA WRAITH
    Lv 55
    HP 6666
    Tolerance: none
    Weakness: none
    Drop items: ---
                ---
    EXP 0
    
    Area: B: Castle Treasury (Boss)
    
    
    ==============================================================================
    9. FAQS
    ==============================================================================
    
    Q: Why can't I find the Rare Ghost?
    
    A: The Rare Ghost appears at certain locations only, but even if you know 
    where to look for it, you still have little chances to see it. It will appear 
    randomly, so if you can't find it in a room, exit and re-enter until you see 
    it. Although I have listed more than one location where to find the Rare 
    Ghost, the only place where I could see it so far is Castle B Entrance, at the 
    top of the tall room below the Save Room. I have an extimated 1/20 encounter 
    rate, although the real odds are unknown to me.
    
    ------------------------------------------------------------------------------
    
    Q: How can I challenge Dracula?
    
    A: You have to fight the final battle with Maxim in Castle B while having the 
    JB's Bracelet and the MK's Bracelet equipped. This way, at the end of the 
    battle, Dracula will reveal himself. Remember, this ONLY works in Castle B.
    
    ------------------------------------------------------------------------------
    
    Q: What do Hint Card 2 and 6 mean?
    
    A: Skyknight3_1 solved this for me. The secret passage Hint Card 2 refers to 
    is the fake wall in the Aqueduct of Dragons, behind which you can find a 
    hidden item in both Castle A and B (most noticeably Castle A, where a Dracula 
    piece is hidden). Above the entrance of the corridor leading to the wall, you 
    can notice a goddess statue, its eyes pointing at the section of the wall you 
    can pass through. It's actually the only "true" secret passage in the whole 
    game, so it was very stupid of me not to remember it.
    
    As for Hint Card 6, its message refers to a trick you can perform with the 
    spell that fuses together the Knife and the Fire Book. While daggers appear 
    around Juste, if you press B and the direction where each dagger is pointing 
    at, you'll release a fireball for every dagger you could press B on. This can 
    make for an incredibly powerful attack.
    
    ------------------------------------------------------------------------------
    
    Q: How can I get to have no subweapons equipped, so that I can use the Healing 
    Rain spell?
    
    A: Find the monster called 0 in Marble Corridor B or Room of Illusion B, and 
    let it attack you. It will steal your current subweapon.
    
    ------------------------------------------------------------------------------
    
    Q: So just what is Juste's Room for?
    
    A: It's common thinking that Juste's Room is there just for the sake of it. 
    Yes, just for the fun of collecting furniture throughout the castle and 
    putting it in place here. Lame as it may sound, it really seems to be the only 
    logical explanation.
    
    ------------------------------------------------------------------------------
    
    Q: How can I get a monster to drop the item(s) I want?
    
    A: Collecting items from enemies can be a real pain. The Rare Ring makes it 
    incredibly easy to get the second item of the list from many monsters, but it 
    also makes making them drop the first one incredibly hard. And, there are many 
    monsters that just won't let go of an item unless you kill hundreds of them. 
    You try to get the second item from Hammer-Hammer or Master Lizard, for 
    example, or the Puff Coat from the Ruler Sword. A good way to milk out more 
    items from creatures is to increase your Luck. While I was hunting for missing 
    items, I used to equip two Lucky Rings along with the Rare Ring (I was very 
    lucky to get a Lucky Ring from the Rare Ghost). If you can't find a second 
    Lucky Ring, then the Lucky Charm works almost as well. Anyway, you'll have to 
    be very patient. Also note that many enemies appear in a single room in the 
    whole of the two castles.
    
    ------------------------------------------------------------------------------
    
    Q: How many endings are there in the game?
    
    A: Three. The worst ending occurs when you beat Maxim in Castle B, as when you 
    win the final battle, both Maxim and Lydie will be dead. A so-so ending is 
    triggered when you defeat Maxim in Castle A: in that case, Maxim will die, but 
    Lydie will be saved. Finally, the best ending can be obtained by beating the 
    Dracula Wraith in Castle B. This way, you'll save both Maxim and Lydie. 
    Whatever the ending, the final credits remain unchanged.
    If you want to consider Simon Belmont's final scene of Boss Rush Mode in Hard 
    difficulty an ending, then you can say that the endings are four. But that's 
    really not much of an ending.
    
    
    ==============================================================================
    10. MAPS
    ==============================================================================
    
    This is a series of ASCII maps, each representing one area of the castle. 
    These are not meant to show you the location of every item, but the proper 
    extension of each area, so that you can always know what area you're in at the 
    moment.
    
    S = Save Room
    W = Warp Room
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ENTRANCE
    
           _________
          |W| |_____|_
          |_|_|S|_____|-> To Marble Corridor
                |   |
           ___  |   |
          | |_| |   |
          | |   |___|_______
     _____|_|___|_____|___|_|___
    |___________|_____|_________|-> To Shrine of the Apostates
                          | |
                         _| |_
                        |W| |_|
                         _| |
                        |S| |
                          | |
                          |_|
                           |
                           v
                          To Skeleton Cave
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    MARBLE CORRIDOR
    
            _______         _____         _____
           |_|     |_______|___|_|_______|   |_|_____
            _|_____|   | |S|_______|   |       |_____|-> To Castle Top Floor
      To <-|_____|_|___|_|_____|___|___|_______|
    Entrance       | |             |___|
              To <-|_|-> To Room of Illusion
         Room of Illusion
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ROOM OF ILLUSION
    
    
             To Marble Corridor
       _____ ^ ___
     _|_____|_|   |
    |W|_______|___|
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    THE WAILING WAY
    
    
           To Marble Corridor
             ^
              \  ___
     ___________|___|___
    | | |   |       |_| |___
    |___|___|_______|___|___|-> To Castle Treasury
                |___|-> To Shrine of the Apostates
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    SHRINE OF THE APOSTATES
    
    
                                 To The Wailing Way
                                    ^
                                     \  _________
                      _________________|___|_____|
                    _|_________|   |___________|_|
    To Entrance  <-|_|___|___|S|___|___________|
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    SKELETON CAVE
    
       
      To Entrance
       ^                             _
     __|______________              | |-> To Castle Treasury
    |   | |___|_|_|_|_|             | |
    |___|_|   |_|   |_|_____________|_|_____
    |_|___|___|S|___|_______|   |   |___  | |
                            |___|___|_____| |
                            |_|___________|_|
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    CASTLE TREASURY
    
    
    
                                       To Castle Top Floor
                                   _____^_____
                To Shrine of    <-|_______| | |
                   The Apostates  |S|_____|_|_|
                                    | | |W|   |
                             ___   _| |_  |   |
                            |   | |  _  | |   |
     _______________________|___| | |_| | |   |
    |   |_______| |_____________| |_____| |   |
    |___|W|_____| |   |_________|_________|___|
    |_|_|S|_|___|_|___|_|   |_______________|
                                    | |
                               _____| |
          To Skeleton Cave  <-|_____| |-> To Luminous Cavern
                                |___|_|
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    CASTLE TOP FLOOR
    
    
                       _____
                 _    |_____|
                | |_____|___|_
                |_|_|___|W|   |
                |_|S|_____|___|-> To Chapel of Dissonance
                        |   |
                        |   |_
                        |   |_|
                        |___|_______
                        |___________|
                        |S|   |___|_|
                        | |   |
         To Marble    <-|_|   |
            Corridor      |   |
                          |   |
                          |___|
                             |
                             v
                            To Castle Treasury
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    CHAPEL OF DISSONANCE
    
                 ___
                |   |_
    To Castle <-|_    |_
       Top Floor  |     |
                  |_____|___
                    |_______|___
                          |_____|
                          |     |
                          |_____|
                          |___|-> To Sky Walkway
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    SKY WALKWAY
    
    
                       To Chapel of Dissonance
                                     ___
                           ^        |   |
                            \  ___  |   |
                   ___________|___|_|___|___
                  |___|_|_|   |       |___| |    
                  |W|_____|   |_______|S|_|_|-> To Clock Tower
                          |___|_________|
                              |_________|
               To Aqueduct  <-|_________|
                  of Dragons
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    AQUEDUCT OF DRAGONS
    
                       _
                      | |-> To Sky Walkway
                      |_|_____________
                      |_____|S|___|___|_____ -> To Clock Tower 
                      |_________|___________|
                          | |___|
                   _______| |
                  |_______|_|
                        | |
         To Luminous  <-|_|
            Cavern
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    LUMINOUS CAVERN
    
    
                                     To Aqueduct of Dragons
                                       ^
                                 ___  /    _______________
                                | | |/    |W|   |_|___|   |
                           _____|_|_|_______|   |     |   |
                   _______|   |___________|S|___|_____|   |
     To Castle  <-|_______|___|_______|___________|___|___|
        Treasury          |_________|_____|   |
                          | |_|___| |x|   |___|
                          |_|_____|_|_|___|_|
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    CLOCK TOWER
    
                                   ___
                                 _|W| |
                     _         _|___| |
                   _| |_      | |___|_|
                  | |_|_|_____| |S|   |___
                  | |_________| | |___|___|
      To Sky    <-| |_____|___|_| |_____
         Walkway  | |___________| |_____|
                  |_|_|_________|_|   | |
                  |_|_| |             | |_
                  |___| |             | |_|
    To Aqueduct <-|___|_|             | |
       Of Dragons                    _| | 
                             _______|S|_|_
                            |             |
                            |             |
                           _|             |
                          |_|_____________|
    
    
    ==============================================================================
    11. CREDITS
    ==============================================================================
    
    My thanks go to...
    
    Konami Computer Entertainment for another great Castlevania game. They 
    couldn't resist the temptation to milk out the Symphony of the Night success, 
    but the final result is quite remarkable, albeit less addictive than Circle of 
    the Moon.
    
    Zach Keene for another excellent Castlevania FAQ. It helped me found out some 
    secrets, and its Mechanics section simply deserves to be read. You can find 
    his FAQ at www.gamefaqs.com
    
    Demajen for his good Heretic's Grave Web site. It provided detailed maps and 
    monster lists to help me clear up mistakes. Visit his site at 
    http://harmonyofdissonance.cjb.net/
    
    Skyknight3_1 for telling me what Hint Card 2 and 6 meant. It's one of the most 
    pertinent and precise contributions I've ever received.
    
    You, for reading my FAQ. I hope you enjoyed it, but most of all, I hope it was 
    useful to you. Thank you!
    
    
    
    
    
                      ~ Castlevania: Harmony of Dissonance FAQ ~
                           Copyright Efrem Orizzonte 2002