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    Maxim FAQ by Anagram

    Version: 1.9 | Updated: 03/27/08 | Search Guide | Bookmark Guide

    Table of Contents:
    To quickly jump to a section, type in the word that is in
    brackets (e.g. to go to "Who is Maxim?", type in "WhoX".)
    
    A) Introduction [IntX]
    B) Updates [UpdX]
    C) Who is Maxim? [WhoX]
    D) How Maxim is Different from Juste [HowX]
    E) How to Use Maxim [UseX]
    F) What's Different from Juste's Game [DifX]
    G) Boss Strategies [BosX]
    H) Legal Stuff [LegX]
    I) Thank Yous [ThkX]
    
    
    To use Maxim, you must enter MAXIM on the naming screen after
    having beaten the game at least one time as Juste.
    To use Maxim in Boss Rush mode, you must press L+R while 
    choosing the mode.
    
    
    Section A: Introduction   ----   [IntX]
    This section is the introduction to the FAQ.
    
    Hello and welcome to my first (published) GameFAQs FAQ. I'm
    Anagram, formerly Burpadoodle, KingZapdos, GolbatGuy, Burpcycle,
    and a multitude of other names that were all banned. I'm here to
    guide you on your road to using Maxim Kinshine, Juste Belmont's
    best friend and skilled vampire-hunter. Aren't you lucky. If you
    have any suggestions or problems with my FAQ, please e-mail me
    at Burpcycle@yahoo.com.
    
    IMPORTANT NOTE: This guide contains spoilers, particularly
    the section after the next, so I'd steer clear of reading this if
    you haven't beat the game already.
    
    
    Section B: Updates ---- [UpdX]
    This section deals with updates, what I changed, and when they 
    were changed.
    
    If you have any suggestions for this FAQ, e-mail
    Burpcycle@yahoo.com.
    
    Version 1.0: 02/02/05
    Created the FAQ.
    Version 1.1: 02/03/05
    Added two sites to the list of people who can use this FAQ on 
    their sites.
    Version 1.2: 04/23/05
    Fixed some grammatical errors and fixed the button imput for the
    move "Maxim Mirage."
    Version 1.3: 04/24/05
    Added how to get by the gear puzzle in Castle B in "Section F,"
    and fixed some minor grammatical issues.
    Version 1.4: 04/26/05
    Added to how use Maxim.
    Version 1.5: 08/15/06
    Reworded much of the FAQ and added the section descriptions.
    Version 1.6: 08/24/06
    Fixed a few typos and changed a few things.
    Version 1.7: 09/09/06
    Fixed and added some various things. Removed the edition tags.
    Version 1.8: 03/08/07
    Added the note on how Maxim can't get 200% exploration, fixed
    some typos, and changed the wording of some paragraphs.
    Version 1.8: 03/21/08 
    Redid some of the FAQ to follow a template I use with my other
    FAQs. The Version Number is now more in line with GameFAQ's 
    numbering system.
    Version 1.9: 03/27/08
    Various updates and corrections.
    
    
    Section C: Who is Maxim? ---- [WhoX]
    This section details who Maxim Kinshine actually is and his past
    (or at least what is known of it). It talks about what storyline
    Maxim's game actually possesses. It has no actual importance 
    game-wise.
    
    Maxim Kinshine is the best friend of Juste Belmont, heir to the
    Belmont legacy and grandson of Simon Belmont, who is the most
    well-known and legendary Belmont in Castlevania history.
    Maxim's past is almost totally unknown; he probably grew up with
    Juste and Lydie Erlange as their friend. He's a ninja-like 
    character, which is odd, not only because ninja have never 
    gotten themselves involved with vampires in the Castlevania 
    series, but also because you've got to wonder what the hell a 
    ninja is doing in eighteenth century Europe.
    Maxim wields a wakizashi named "Stellar Sword" according to
    Wikipedia, but I can neither confirm nor deny this.
    Whatever his reason may have been, Maxim left before the events
    of Harmony of Dissonance to go and train. His goal? He wanted
    not only to become a vampire hunter, but also to relieve his best
    friend Juste of his cursed lineage. Of course, you've got to
    wonder why, considering his family would then be cursed to have
    to go and kill vampires every game, but whatever. In order to
    prove himself worthy to Juste, he even went and gathered all of
    Dracula's remains scattered all across Europe, a feat only Simon
    Belmont himself had been able to do previously (and Simon clearly
    burnt and destroyed those remains, so I guess both Dracula and
    his remains get to be revived frequently).
    Maxim came back to wherever it is Juste and Lydie (it's implied
    that it's Translyvania, but the real Dracula was Romanian.) lived
    to meet them again after years of honing his skills. He met with
    Lydie before meeting with Juste, and, because he held all of 
    Dracula's remains, was overcome by a mysterious spirit (Dracula).
    He kidnaped Lydie, and hid her in Castlevania, Dracula's unholy 
    castle and fortress used to annoy the Belmont family every 
    century.
    Then he became himself again, forgot about his recent actions, 
    found his way to Juste, and asked that he help him. Of course,
    Belmonts never refuse the possibility of heroism, and vampires
    sealed the deal, so the two ventured into Castlevania together.
    Anything happening after that is Juste's game, not Maxim's, so
    it's irrelevant. Maxim's game is like Richter's in SotN and
    Julius' in AoS: Play as that other guy and go kick Dracula's ass
    without worrying about trivial detals like storylines and plots.
    
    
    Section D: How Maxim is different from Juste [HowX]
    This section deals with the mechanical differences between Juste
    and Maxim in-game. It details Maxim's unique moves and abilities
    and how they are better or worse than Juste's. Actual strategies
    for using these abilities are found later (in the next section).
    
    -To use Maxim, you must enter MAXIM on the naming screen after
    having beaten the game at least one time as Juste.
    -To use Maxim in Boss Rush mode, you must press L+R while 
    choosing the mode.
    -Maxim doesn't level up like Juste. Instead, he has set stats
    that never change. Only his HP and hearts can change, and only
    when you find find Max Life-Ups and Max Heart-Ups.
    Level: 0
    HP: 306
    MP: 197
    Hearts: 135
    STR: 159
    DEF: 191
    INT: 131
    LCK: 79
    -Maxim uses his sword instead of a more traditional whip. When he
    attacks with it, he unleashes a flurry of extremely quick sword
    strikes that hurt an enemy for about 79 damage each attack (the
    flurry counts as one attack, despite its look). It's faster, much
    faster, than Juste's whip, but it doesn't cover Maxim's back for
    a second like the whip does. It's harder to kill airborne 
    enemies with it because your timing has to be more exact, as 
    opposed to the whip which stays onscreen for a while. It stays 
    onscreen for about 80% of a second, while the whip is onscreen 
    for almost two seconds.
    -Maxim's attack while crouching is an extremely short-range
    kick. It's the shortest range attack in the game, but it's as
    powerful as his sword strikes. What's special about it is that it
    is incredibly quick, by far the game's quickest attack. He can
    deal over 200 damage in a single second, but you leave yourself
    wide open to attack due to you lack of maneuverability while
    crouching. Additionally, it can't hit anything airborne for 
    obvious reasons, fast-moving enemies are difficult to hit, and
    places with multiple ranged enemies make the attack pointless.
    -Maxim doesn't have many sub-weapons like Juste does. Instead,
    he has only one sub-weapon: A very large shuriken (think Yuffie)
    that boomerangs back to him once thrown. It's fairly strong (80~
    damage) and can hit large enemies a couple of time before coming
    back. It takes five hearts to use.
    -Because he doesn't have a whip, he can't hold out his whip and
    block weak enemies and projectiles like Juste can, which is a
    minor loss at best.
    -Maxim doesn't use items or equipment. He is armorless, and
    doesn't use spellbooks like Juste does. He also doesn't pick up
    relics, and as such, he has no menus (which disallows configuring
    the controls, annoyingly enough). He can still use Max Life Ups
    and Max Heart Ups, though, so it's worth exploring the entire
    castle for them. Where you would find a relic, armor, weapon, 
    spell, or item other than a Max Life Up or Max Heart Up as Juste,
    as Maxim you will find a heart. Not a big heart, a small heart.
    And it even starts disappearing when you enter the screen as if
    an enemy had dropped it.
    -Because of the above reason, Maxim can't heal himself like Juste
    can. He can still heal himself (check out Maxim's unique moves).
    -Maxim can slide from the beginning of the game, as well as
    triple jump, something only Maria Renard could do. He also has
    the powers of the Soul Orb (recognize amounts of damage enemies
    take) and Fairy Journal (know your enemies' names). However, he
    can't High Jump like Juste can.
    -Maxim is immune to petrification.
    -Maxim cannot get a 200% exploration score, because he cannot get
    past the metal plate barring the way to the final boss in the 
    main castle to explore the final boss area.
    -Maxim has a plethora of special ninja-abilities that Juste
    doesn't have access to. I took the liberty of naming them since
    Konami didn't include names for them.
    1) Screw Attack
    To Use: Press Up + Jump while in the air
    Cost: 5 MP per use (20 possible consecutive uses)
    So named because it's a direct and obvious rip-off of Samus'
    Screw Attack from the Metroid series.
    Ig you press up and jump while in the air, you'll become 
    invincible and deal damage to enemies, AND increase your 
    altitude by a bit. If you use it several times, you'll increase 
    your height drastically and get over what few cliffs your Triple
    Jump couldn't get you over. It's fairly useful, but it costs you
    five MP per use (almost nothing).
    2) Maxim Mirage
    To Use: Forward, Back, Down, Attack
    Cost: 100 MP per use (One possible consecutive use)
    Maxim uses that annoying move he used when you fought him. Yeah,
    THAT one. The one where he faces away from the screen, and
    summons a dozen images of himself that kick stuff all over the
    screen and heartily damage everything except you. You're almost
    invincible while doing this, since most enemies (even bosses)
    will stumble back or be killed when you use this attack, but not
    totally (getting hit doesn't interrupt the attack). Beware,
    however, that if you use this attack you're immobile for several
    seconds, so bosses like Death's second form will shred right
    through you. This does, however, deal HUGE damage, so it's quite
    useful. It costs just over half your Max MP, though, so you'll
    only get two, and the second one has to wait a few seconds. The
    time it takes to input the command and ease of messing it up
    hampers this ability's usage, however.
    3) Ninja Heal
    To Use: Up, Down, Down-Forward, Forward, Attack
    Cost: 50 Hearts per use (Five possible consecutive uses)
    Maxim's most un-ninja-y ninja move, he summons a huge holy pillar
    around himself that heals him to full health. It has its uses,
    considering Maxim can't use potions, but it costs a lot of hearts
    (better than tapping into his MP, though). It's most useful
    against bosses with two forms, like Death. Keep in mind that
    those five possible consecutive uses are with your maximum
    possible Hearts, however, with your base Heart Count, you've got
    three uses of it.
    
    
    Section E: How to Use Maxim [HowX]
    This section deals with how to actually use Maxim as opposed to
    using Juste.
    
    Maxim plays much like Juste, but has many key differences.
    Maxim doesn't wield the traditional Vampire Killer whip of the 
    Belmont family, nor does he wield the Alucard Sword like Alucard
    or the Alcarde Spear like Eric Lecarde. Instead, he wields a 
    short ninja sword (wakizashi?), which he uses to kill stuff. 
    Although you're specifically told the reason you don't need to 
    use garlic and stakes to kill Dracula is because the Vampire 
    Killer whip is special (and play LoI, it is), Maxim apparently
    has no difficulty at all in killing Dracula using his ordinary,
    run-of-the-mill ninja sword.
    Regardless, Maxim plays differently from the Belmont family. His
    attacks are quicker, less powerful (compared to Juste at level
    45) and have less range. However, he has more mobility, is faster
    on his feet, can stay in the air for almost a full minute using
    his Screw Attack, and is extremely cool (really, he is). But, his
    limited healing ability puts him a peg below Juste in power.
    Maxim still plays mostly like Juste, though. He's has to be more
    careful against certain powerful opponents like Death. Basically,
    Maxim's strategies are much like Juste's, but tweaked:
    -When fighting airborne enemies, you have to make your attacks'
    timing more precise. You can't just leave your whip out for a
    long time, but you can counteract this by Screw Attacking your
    airborne foes if you don't mind the heart usage.
    -When fighting a huge amount of weak opponents (like that one
    screen that's full of stupid Mermen), Maxim has his Maxim Mirage
    ability to clear them out instead of Juste's sub-weapons.
    -Speaking of sub-weapons, his shuriken-y weapon is most useful
    against giant enemies like Talos. Its uses otherwise are mostly
    to keep Maxim damaging enemies but still at a safe distance. I'd
    advise learning to use it, but not depending on it.
    
    
    Section F: What's Different from Juste's Game [DifX]
    This section addresses the castle's differences when Maxim plays
    through it as opposed to when Juste goes through it.
    
    -All rock walls (the ones you need the whip add-on, "Crushing
    Stone," to destroy) are already gone, as are some other walls
    that only Juste could have destroyed.
    -All the blocks you needed the "Crushing Boots" to destroy are
    already gone.
    -Some enemies, mostly in beginning, have increased health to
    compensate for your increased damage. As you go further in, the 
    enemies usually have normal health.
    -All items and relics you would have collected, save Max Life Ups
    and Max Heart Ups, have been replaced by hearts. Not Max Heart
    Ups or large hearts, hearts. Those little tiny ones that 
    disappear when you enter the screen.
    -Maxim does not use money, so tThe Merchant is gone.
    -Enemies never drop items, though they still drop money, although
    you can't find how much money you've collected.
    -That large rock you needed to knock the Gate Guard into is gone
    -All dialogue is gone. All of it. No storyline for you.
    -You no longer fight Maxim as the game's second-to-last-boss, nor
    do you fight Dracula Wraith's first form, you just go straight to
    Dracula Wraith's second form.
    -The gear puzzle in Castle B is solved by Juste by attacking the 
    gears with any attack, for Maxim, only his Screw Attack will turn
    the gear. It's kind of annoying to aim Maxim, but worth it, since
    you get more map completion and another heart. This puzzle has
    puzzled more Maxim players than any other.
    -Although it's not a difference resulting from the castle, 
    because Maxim can Triple Jump at the game's start, he can skip 
    almost every boss and most areas.
    
    
    Section G: Boss Strategies ---- [BosX]
    This section deals with how to fight bosses using Maxim (and 
    whether or not they exist in Maxim's game).
    
    1. Giant Bat - HP 400
    The first, and by far the easiest, boss in the game, Giant Bat 
    should pose absolutely no problem for even an inexperienced user
    of Maxim (or Juste).
    Every three hits, he deforms into several dozen bats, and reforms
    somewhere in the room. Just keep following him around and hitting
    him. Sometimes, he'll wrap himself in his wings and try to drill
    into you, just keep moving and he'll miss, you can hit him five 
    or six times during this time. He'll occasionally spit out a 
    slow-moving fireball. Even if Giant Bat hits you it's negligible
    at worst. Your shuriken will rip RIGHT through him.
    
    2. Living Armor - HP 900
    Almost as easy as Giant Bat, Living Armor shouldn't be a problem.
    His entire strategy is to step extremely slowly towards you, 
    raise his oversized sword over his head, and bring it down on 
    you, all impossibly slowly. All you need to do is keep smacking 
    him until he stumbles backward (for every couple of hits you deal
    him, he'll stumble backwards unless you hit him while his sword 
    is raised), then keep smacking him. If he's about to bring his 
    sword down, just backdash. His hits are reasonabily damaging, 
    however, so don't be stupid or anything.
    
    3. Skull Knight - HP 1600
    The Skull Knight consists of three forms, and is the first boss
    that really poses any sort of challenge.
    For his first form, he has two attacks: Raising his sword then 
    stabbing fowards, and jumping on you. His sword attack is easily
    backdashed, he takes like three seconds to actually use the real
    attack, but it does have some range, so be careful. His jumping
    attack is also easy to avoid, just move. Really, just move.
    In his second form, he loses the sword but keeps the shield. If 
    you keep attacking him, he'll hide behind it and is invincible.
    He's got two attacks; the jump attack, easily dodged, and a much
    more dangerous teleport attack: He crouches, looks at you, and
    teleports to wherever you are. When you see it coming, jump onto
    a platform and you're impervious to it. Not quite going to work,
    Mr. Skull Knight.
    His third form is the most annoying. He loses the shield, keeps 
    the jump attack, and learns the Beam Skeleton move squared; that 
    is, he stands still for a moment and then unleashes a massive and
    damaging beam of death. You can just duck to avoid, but because
    Maxim kicks while crouched instead of whipping, you probably 
    can't touch him. If you can, however, try to get in close enough
    to kick him, you can deal well over 300 damage before his stupid
    beam is done.
    
    4. Golem - HP 1408
    Golem hits hard and is slow, he's your generic strong-but-slow 
    bad guy. He's very easy, however, just because he's so
    predictable. In his first form, he's got two attacks: Stomping
    the ground, causing boulders to fall from the ceiling, dealing
    moderate damage but is easily avoided because of the time the 
    boulders take to fall. His other attack is holding his arm out 
    and punching you literally five seconds later. This hurts A 
    LOT, but it's easy to dodge with backdash.
    His second form is even more predictable; he has but one attack.
    He always stomps towards you, then uses the red sphere in his 
    head to spout magma (lava?) at you. It doesn't hurt much and is
    easily dodged, but it lasts long enough to be a pain, so don't
    try dodging it by jumping. Stand on a platform and just attack
    him whenever he isn't spouting lava, I know it doesn't look like
    it'd hit him, but it does.
    
    5. Minotaur - HP 1920
    Pathetic. He's got three attacks: Swinging his axe down at you,
    but he takes forever to do it, so just backdash, throwing his axe
    like a boomerang, just crouch or jump over it, and charging at
    you.
    Keep attacking whenever he isn't attacking. For every several 
    hits he stumbles back like Living Armor. When he raises his arms
    in triumph he's about to charge at you, just jump onto a platform
    and he'll be stuck in a wall where you can attack him for several
    hundred damage. But, he jumps out of wall all at once, so be 
    careful or your ass will get butt-stompted.
    
    6. Devil - HP 2176
    Devil is actually hard if you don't know what you're doing. 
    First, never, ever, ever touch him if you can avoid it, you'll be
    cursed, and that eliminates Maxim's greatest advantage; mobility.
    Second, you need to know his attacks:
    -Landing on a platform and changing up a beam, which he then
    releases. It follows the ground for a short while, just run away
    from it.
    -Charging up a punch. Just get behind him or attack from the air
    with air-kicks.
    Just avoid touching him directly and you'll be fine.
    
    7. Giant Merman - HP 3520
    Why does an overgrown fish have more HP than a devil? Who knows.
    Anyway, Giant Merman is easily bested, you don't even need to 
    know his attacks. But, knowing them can't hurt, right?
    -He can summon two mermen from the water underneath the stage,
    just kill them before they spit out water streams. Even if you
    fail to kill them, they deal so little damage it's hardly worth
    caring about.
    -He can raise one of his arms, summoning a wave that follows the
    ground and is easily jumped over.
    -He can curl up into a ball and try to run you over, just stand
    on a platform or jump over him.
    Just attack him until he dies. He couldn't be more pathetic.
    
    8. Max Slimer - HP 3680
    Max Slimer is an interesting boss. Keep in mind that no matter 
    how small he gets, you can always hit him with you sword, even if
    it doesn't look like it. Anyway, every attack you make not only 
    decreases his size, but knocks off one or two smaller generic 
    slimes that are annoying to have to kill as Maxim, since you'll
    have to get in close to kick them or use your shuriken.
    He can also jump onto the ceiling, just wait him out until he 
    falls down.
    He seems hard at first, but just keep attacking him to show him
    who's the real boss.
    
    9. Peeping Big - HP 2000
    Wow.... just wow. Two boss battles, IN A ROW, of normal enemies
    that are just bigger... *sigh...*
    Peeping Big is big and easy to hit, but only attacks on his eye 
    count for damage. Any attack makes him rebound, so just corner 
    him. So, you're thinking "Well, if he's that easy to corner, and
    he's got nearly no HP, he must have some kickass attacks, huh?"
    No. No, he does not. His one and only attack is flailing around 
    his tail. Just avoid it. Hell, don't avoid it, it barely hurts.
    
    10. Legion (Saint) - HP 1920
    FINALLY, a boss who is a challenge. Legion (Saint) is actually
    tough to kill. He doesn't attack directly, but for every attack
    you make, tiny Legions come off him and fly at you. These hurt,
    so destroy them quickly. What you have to do is just keep hitting
    him until his centerpart opens. Make your own joke about what it
    looks like, I know you want to. Anyway, you have to hit the hole
    to hurt him, and in order to that you have to get in close, so 
    you'll probably have to sacrafice some health to hurt him, 
    nothing Maxim can't handle, though. If you can't spare the 
    health, I hope you like shurikens.
    
    11. Shadow - HP 1600
    Why do all the bosses have sucky HP amounts now? Anyway, Shadow 
    has four forms, with four attacks:
    -Evil head form. He floats around and looks evil. He's 
    invincible, but he can't hurt you, even if you touch him. He 
    really just uses this form to transform into other forms.
    -Panther form, his first form. He turns into a panther, dashes at
    you quickly, runs to the room's edge, turns around, and repeats.
    It does hurt, so if you want to attack him during this form, just
    wait until he pauses at the room's edge to hit him two or three 
    times. Alternatively, shurikens-ahoy!
    -Scimitar form, he floats around slashing at air randomly. He 
    does come at you, however, so try to keep moving. The form's 
    weird shape is hard to hit at times, but keep at it and he'll go 
    down.
    -Moth form. He turns into a moth, flys around, and drops 
    poisonous spores. Just stay in the air, not under him, to avoid
    the spores and keep attacking him.
    
    12. Pazuzu - HP 4500
    Pazuzu can be easy or hard, but usually hard, if only because 
    this is a battle of attrition because of his high HP count.
    His attacks consist of summoning Tiny Devils, which can get in 
    the way, so just hit them once to kill them, jumping on you, 
    stand under a platform whenever you can because this comes at you
    fast, and spiting fireballs, his main attack. Just try to dodge 
    the fireballs by staying in the air.
    Whenever he isn't attacking is your chance to attack. I know it
    doesn't help much, but this just a battle of beating the crap of
    each other and seing who's left in the end, like Samus vs. Ridley
    Metroid games.
    
    13. Minotaur Lv. 2 - HP 4200
    He got a paint job, now he's white. Random choce of color, or 
    subtle social commentary on the part of Konami? You decide. He's
    slightly tougher, but you just have to know what to do.
    Instead of an axe, he has a flail. It's the same basic attack,
    but while the chain can't hurt you, the ball hurts a lot more  
    than his old axe.
    He's got the same attacks otherwise, sans his boomerang attack, 
    which was replaced by nothing.
    
    14. Legion (Corpse) - HP 4620
    NOTE: If you're hit by him, you're cursed, so don't get hit.
    This is like Legion's previous form, except more annoying.
    Attack the outer shell until it opens and reveals a large corpse
    who you need to attack. Do so. All throughout this, Legion 
    releases tiny maggots who you can't attack with your sword 
    because they're too short, so be careful of them and shuriken 
    them away when you need to.
    
    15. Talos - HP 4200
    The coolest-looking boss in the game is a giant robot with a blue
    vein on his leg. Attack said vein. His only attacks are trying to
    stomp you (just backdash, he'll never corner you) and flailing 
    his arm wildly. Just backdash when you his arm coming at you, 
    wait for it to go away, and keep attacking away.
    
    16. Death - HP 3920
    The only Death that doesn't have 4444 HP (it makes sense for him 
    to have that number of HP in Japanese, trust me), is actually 
    fairly tough (for a HoD boss, anyway). His first form is 
    annoying, if not hard. It's his generic form from game-to-game, 
    he'll attack you with his scythe, just backdash the swing, he'll 
    throw his scythe like a boomerang, which is duckable, and he'll 
    summon stupid kamas, which can get it the way, so destroy any you
    see coming that think might pose a threat. Once you kill him, he 
    becomes
    
    17. Death's Second Form - HP 2800
    He turns into a giant... snake? that jumps around the room in a 
    very predictable pattern. You must attack his head. You can stand
    on his spine to have an attacking point, but once he gets to the 
    room's edge, ride's over, jump over his tail, which damages you.
    In order to board his back, you must jump over his head and 
    scythe-arms, which attack you if get close, but don't do anything
    if you're not in range, which makes it hard to see their attacks
    coming at you. It's easiest not to take risks and jump triple 
    jump onto his back (Maxim can stay in the air for a long period 
    of time compared to Juste). Note that if he hurts you, it HURTS,
    so don't get hit.
    
    18. Cyclops - HP 4680
    Unlike the mythical version, looking at this guy's eye does 
    squat. He's armed with a large hammer: He's Minotaur lv. 3 in 
    everything but name.
    He'll raise his hammer over his head and attack whatever is in
    front of him, and if you backdash, it'll be nothing. He'll also
    charge at you, just jump to avoid it. He WON'T get stuck in the
    wall, though. This battle is easy, but it takes a while.
    
    19 & 20. Maxim and Dracula Wraith (First Form)
    Maxim doesn't fight them. Maxim I can understand, but why cut out
    Dracula Wraith's first form? It makes the battle longer and more
    epic. Ah well.
    
    21. Dracula Wraith (Second Form) - HP 6666
    Well this sucks. It's all of Dracula's remains put into.. 
    whatever this thing is. But, I do know it's way too easy. The 
    battle's coolest part is his HP count. Well, bah.
    Dracula Wraith is easy, so long as you don't do anything stupid.
    He can either summon a giant energy beam from his eye, just duck,
    you can't possibly kick him because his arm will get in way, or
    attack you with his giant arm, which you can simply backdash to
    avoid. Whenever he's between attacks, just attack him.
    It's sad he continues the tradition of pathetic final bosses in
    RPGs.
    You can screw attack over him and stab him in the back. He won't
    turn around and his arm won't reach you.
    
    
    Section J: Legal Stuff ---- [LegX]
    This section is about boring legal stuff.
    
    Layman's Version:
    Thou shalt not steal this FAQ. If you want to use this FAQ on 
    your site, you need to ask permission by e-mailing me at 
    Burpcycle@yahoo.com. If you do, and I agree, do not edit the FAQ
    in any way, and give me credit.
    
    Lawyer's Version:
    Copyright 2008 Adam Sokol
    This FAQ is for personal use only, do not sell, distrubite, or do
    anything else with the FAQ.

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