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    FAQ by Maikeru

    Version: 1.12 | Updated: 08/31/02 | Search Guide | Bookmark Guide

    FINAL FIRE PROWRESTLING:
    THE FAQ
    
    FAQ version 1.0
    
    authored by Michael 'Maikeru' Leal (maikutx at awesomenet dot net)
    
    Author's Note: I NEED A GOOD ASCII ART!  If anyone is willing to make one
    please e-mail me.
    
    TABLE OF CONTENTS
    0. WHAT'S NEW??
    1. AN INTRODUCTION LIKE NONE OTHER
    2. A SLIGHT INTERJECTION OF THE AUTHOR'S OPINION
    3. MODES A GO GO (FFP's game modes)
      3.1 ONE NIGHT MATCH
        3.1.1 NORMAL
        3.1.2 DEATHMATCH
        3.1.3 GRUESOME
        3.1.4 BATTLE ROYAL
      3.2 MANAGEMENT OF THE RING
      3.3 PRACTICE MODE 
        3.3.1. WHY COMPLETE PRACTICE MODE?
        3.3.2. GOALS IN PRACTICE MODE
        3.3.3. WHAT HE SAYS 
      3.4 EDIT MODE
        3.4.1 EDIT WRESTLER
        3.4.2 EDIT ORGANIZATION
        3.4.3 RENAME
        3.4.4 MOVE WRESTLER
        3.4.5 TRADE WRESTLER
    4. WINNERS MAY NOT DO DRUGS, BUT THEY DO CHEAT (cheat codes)
    5. WTH? (things that I have no answer to.)
    ==============================================================================
    0. WHAT'S NEW??
    ==============================================================================
    
    version 0.1 - July 21, 2002: EVERYTHING is new!  I just got access to FFP last
                                 night.
    version 0.2 - July 22, 2002: I added more info on Management of Ring.
    version 0.3 - July 22, 2002: More info on MoR, plus a *ton* of stuff on random
                                 events and match modes.
    version 1.0 - Aug. 07, 2002: Likely the only version covering the MoR mode.  
                                 After FPW2 is released in America, that portion 
                                 of the FAQ will become a seperate file.
    version 1.1 - Aug. 09, 2002: Added some new information here and there, plus
                                  many formatting errors have been fixed.
    version 1.12 - Aug. 31, 2002: Oh my God, I am such an idiot.  I just realized
                                  I was missing the American option in normal for
                                  One-Night Match.  As such, I just added it in.
                                  My only comment on this all: OOPS. :P
    
    ==============================================================================
    1. INRODUCTION
    ==============================================================================
    
       This FAQ is property of Michael Leal ("the author"), with assistance from
    others where noted.  Anyone that wishes to use the information in this FAQ--
    whether in its entirety or a portion thereof-- must contact me or at least 
    give credit where credit is due.
    
    This FAQ is available at the following sites:
         http://www.gamefaqs.com
         http://www.neoseeker.com
         http://www.cheatcc.com
       If you want to use it on YOUR site, send me an email, or IM me in AIM
    (nickname Maikeru1984) to ask.
    
    ==============================================================================
    2. OPINION OF THE AUTHOR
    ==============================================================================
    
       BAM giveth and BAM taketh away.  More accurately, BAM giveth the second 
    best Fire Pro *ever,* and BAM taketh the coolest mode in a wrestling game 
    away.  Instead of the critically-acclaimed Management of Ring mode in FFP, the
    US version will have "Ironman Mode," a story mode (as far as I can tell).  
    Sure, it takes off the burden off of the battery backup to allow around 80 
    wrestlers, but Management of the Ring was the best improvement in the game!
    Unless Ironman Mode is really, really good, I'd have to say that it is 
    best to get the import, and not the domestic, version.  I will, however, get
    the American version, for the sake of argument.
    
    My Rating for Final Fire Pro: 9.5
    My Rating for Fire Pro 2: Not played.  It's coming out in a month or two.
    
    ==============================================================================
    3. MODES A GO GO!!!!!
    ==============================================================================
    
       Final Fire Pro is lighter on modes than its predecessor.  However, the
    new mode that now exists easily makes up for the lack of the elmination match
    of old: Management of the Ring.  In this section of the FAQ, I will explain
    each and every mode in surgical detail.
    
    ==============================================================================
    3.1. ONE NIGHT MATCH
    ==============================================================================
    
    - 1 Player
      - Normal
      - Deathmatch
      - Gruesome
      - Battle Royal	
    
    - Multiplayer (Must have Link Cable)
    
    ==============================================================================
    3.1.1. NORMAL
    ==============================================================================
    
    - Type of Match: Single/Tag/[only in exhibition] Handicap
    - Ring Second or Cornerman: On/Off (Only applicable without run-ins)
    - Rules: Normal
           - Gruesome (Only Submissions, No Rope check, Lumberjack
                     Gruesome DQ Count, Freestyle and Stoic only
                     Audience Approval Modes)
           - Hardcore (Falls count anywhere, no DQ, no countout, only
                       Hardcore approval, Interferences Allowed.)
           - American (Same as normal, but all wrestlers seem to have
                       One Hit Finisher on by default.  Finishers, in
                       other words, are more powerful in this mode.)
    Method of Winning: Pinfall or Submission, 3 Count
                       Pinfall or Submission, 2 Count
                       Only Submissions
                       Only Pinfalls
    Time Limit: 5/10/15/30/45/60/No Limit
    Explosion Time: NOT APPLICABLE
    Number of Falls: 1
    - Audience Approval: OFF
     (Determines a    | Strong
      rating for a    | King's Road
      match under a   | Showman
      typical criteria| Stoic
      for a match in  | Lucha
      the selected    | Hardcore
      style.)         | Freestyle
    - Ring: New Japan
           All Japan
           NOAH
           ZERO ONE
           UFO
           FMW
           Michinoku Pro
           Toryumon
           WWF
           WCW
           Three-A
           RINGS
           Pancrase
           PRIDE
           SWA
           Random
    - Arena: Korakuen Hall
            Nihon Budokan
            SPIKE DOME
            Generic Japanese Gym
            RANDOM
    - Difficulty: 1 (very easy) - 10 (very hard)
    - COM SKIP [only on Management Mode]: HALF/FULL/OFF
    - Referee: Panther Tottori (Strong)
               Joe Higuchi (King's Road)
               Mr. Mizutaka (Stoic)
               Lark Kestler (Showman)
    - Rope Check: ON/OFF
    - Lumberjack: ON/OFF
    - [tag and handicap only] Tornado Tag: ON/OFF
    - [tag and handicap only] Cut Play: ON/OFF
    - Critical: ON/OFF
    - Disqualification Count: Normal/Gruesome/None
    - Ring Out Count: 20/10/OFF
    - Interference: On/Off (Only applicable without seconds)
    
    ==============================================================================
    3.1.2. EXPLODING BARBWIRE CAGE DEATHMATCH
    ==============================================================================
    
    Type of Match: Single Only
    Ring Second or Cornerman: N.A.
    Method of Winning: 3 Count
                       2 Count
                       Only Submissions
                       Only Pinfall
    Time Limit: 5/10/15/30/45/60/No Limit
    Explosion Time: 1/5/10/15/30/45/60/off
    Number of Falls: 1
    Audience Approval: OFF
    (Determines a    | Hardcore
     rating for a    | 
     match under a   | 
     typical criteria| 
     for a match in  | 
     the selected    | 
     style.)         | 
    Ring: FMW Deathmatch Ring
    Arena: Kawasaki Stadium
    Difficulty: 1 (very easy) - 10 (very hard)
    COM SKIP [only on Management Mode]: HALF/FULL/OFF
    Referee: Panther Tottori (Strong)
             Joe Higuchi (King's Road)
             Mr. Mizutaka (Stoic)
             Lark Kestler (Showman)
    Rope Check: NA
    Lumberjack: NA
    Tornado Tag: NA
    Cut Play: NA
    Critical: ON/OFF
    Disqualification Count: Off
    Ring Out Count: NA
    Run-in: NA
    
    ==============================================================================
    3.1.3. THE OCTAGON: GRUESOME FIGHTING
    ==============================================================================
    
    Type of Match: Single Only
    Ring Second or Cornerman: N.A.
    Method of Winning: Only Submissions
    Time Limit: 5/10/15/30/45/60/No Limit
    Explosion Time: NA
    Number of Falls: 1
    Audience Approval: OFF
    (Determines a    | Stoic
     rating for a    | Free
     match under a   | 
     typical criteria| 
     for a match in  | 
     the selected    | 
     style.)         | 
    Ring: 'Sammy' Octagon Ring
    Arena: Bayside Colosseum
    Difficulty: 1 (very easy) - 10 (very hard)
    COM SKIP [only on Management Mode]: HALF/FULL/OFF
    Referee: Panther Tottori (Strong)
             Joe Higuchi (King's Road)
             Mr. Mizutaka (Stoic)
             Lark Kestler (Showman)
    Rope Check: NA
    Lumberjack: NA
    Tornado Tag: NA
    Cut Play: NA
    Critical: ON/OFF
    Disqualification Count: Gruesome
    Ring Out Count: NA
    Run-in: NA
    
    ==============================================================================
    3.1.4. BATTLE ROYAL
    ==============================================================================
    
    Three modes, here: Normal, Endless, Over the Top Rope.
    NORMAL - Nothing special.  Just a regular up-to-4 person elimination match.
    ENDLESS - Eliminated people stick around to make the match hell for others.
    OVER THE TOP ROPE - Anytime a wrestler is forced out of the ring, they're 
                        eliminated.  Additionally, leaving the ring yourself
                        eliminates you.
    
    MATCH RULES: Normal/Hardcore/American
    WINNING METHOD: 3-count/2-count/Only Submissions/Only Pinfalls/Falls Count 
    Anywhere
    RING: Same as normal mode.
    ARENA: Same as normal mode.
    COM LEVEL: 1-10.
    REFEREE: Same as the other modes.
    ROPE CHECK: ON/OFF
    LUMBERJACK: OFF/ON
    CRITICAL: ON/OFF
    D.Q. COUNT: Normal/Gruesome/None
    RINGOUT COUNT: 20/10/None
    
    ==============================================================================
    3.2 MANAGEMENT OF THE RING
    ==============================================================================
    
    Load Game
    New Game
    
    First you choose a federation to use, or you can start your own.
    These are the stats on the right hand side.
    
        - Regional Popularity: How popular they are in Japan, USA, Mexico, and
                               Europe.
        - Amount of Wrestlers
        - Country of Origin
        - Money
        - Monthly Cost
        - How Long the Sim Lasts.  It ranges from 3 to 5 years.
    
    The bar at the bottom represents the mix of styles.
    Each style has its own color (eg. WCW has a mostly orange bar, orange being
    Showman style)
    
    Orange - Showman (Sports Entertainment)
    White  - Stoic (Shoot)
    Green  - Lucha (Mexican Luchadore Style)
    Yellow - King's Road (Japanese Style eg. AJPW, NOAH, etc)
    Blue   - Strong
    Cyan   - Free
    Red    - Hardcore 
    
    
    
    NEW FED
    -------
    Left Column
     -Country of Origin (Japan, America, Mexico, Europe)
     -Length of Management
     -Starting Money
     -Ring Type
     -Fed Style (Goes to right column)
    
    Right Column (What Style(s) will your fed be?)
     -Strong
     -King's Road
     -Showman
     -Stoic
     -Lucha
     -Hardcore
     -Free
    
    
    
    MAIN MENU
    ---------
    1. Match-making Menu
      - Book card:  This is fairly self-explanatory.  You can book the card here.
         - In the book card menu:
            - Edit Card: It edits the card, once you have made it.
            - New Card: Creates
            - Start Card from Scratch: Want to start over COMPLETELY?  Use this
              option.
      - Bring in an Outsider: Allows you to sign a 1 month contract with a 
        wrestler..  provided they are interested in working with your fed.
      - Talent Exchange (I think): Exchange a member of your federation for a
        member of another federation, for one card.
      - Promotion War: Hold a card themed after your federation vs. another. 
        Happens as random events as well, but you can attempt to initiate the
        cross-promotional card.
      - Return to Previous Menu
    2. Production, Merchandising, and Facility Menu
      - Training Facilities: Add training supplements for your federation's
        workers.  This helps your ranking in the third catagory, 'facilities.'
        Try to get at least the first two very early on, so WWE doesn't have much
        of a lead.
            - Sparring Sandbag (2000 to buy, 200 MP/mo.)
            - Medicine Balls (2000 to buy, 200 MP/mo.)
            - Sparring Dummy (4000 to buy, 400 MP/mo.)
            - ? (nothing to buy, 800 MP/mo.)
            - ? (nothing to buy, 800 MP/mo.)
            - Balance Ball (1000 to buy, 100 MP/mo.)
            - Ring Doctor (nothing to buy, 1200 MP/mo.)
            - Medical Room (4000 to buy, 600 MP/mo.)
            - Refresh Room (3000 to buy, 400 MP/mo.)
            - Confirm
      - Goods: Bring out the wares to promote your fed.  It's a fool-proof way to
               get money, usually.
            - T Shirts (1000 MP/mo.)
            - Towels (2000 MP/mo.)
            - Videos (3000 MP/mo.)
            - Figurines (4000 MP/mo.)
            - Masks (5000 MP/mo.)
            - Don't Know Yet (5000 MP/mo.)
            - Confirm
      - Production: Select the level of TV production.  This helps generate press
                    for your organization, and thus raise your popularity 
                    worldwide!
            - None (0 MP/mo.): You start at this.  This doesn't help you at all.
              Move up in the production ranks, and fast, or you'll be slumming 
              around near the bottom of the ranks.
            - Regional (150 MP/mo.): Well, it's a start, but not much.  If you're 
              a new organization, this is a good starting point.  Otherwise, don't
              even bother.
            - Mostly National (500 MP/mo.): If you're starting out with a major
              organization, here's a good starting point.
            - Nation-wide (1500 MP/mo.): Once you've amassed some money, upgrade
              to this-- it'll raise your popularity in the nation significantly!
            - Global (3000 MP/mo.): You want popularity?  This is how you get it.
              You *must* get this in MoR mode to rank at #1, PERIOD.  Otherwise,
              WWE will still pound you into the ground!  This gives your
              popularity a *humongous* boost.  A company starting at D popularity
              in America, for example, can skyrocket to an A in a half of a year.
            - Confirm
            - Return to Previous Menu
    3. Contract Menu
            - Scout: This is how you get many of the hidden characters in FFP.
              The vast majority of said hiddens *must* be unlocked here.
            - Scout of Choice:
                - ???? (600 MP/mo.)
                - Devil Masa, aka NJPW's Masa Saito (500 MP/mo.)
                - Richter Madness, aka ??? (400 MP/mo.)
                - Willy ??, aka AJPW's Wally Yamaguchi (500 MP/mo.)
                - Mr. Question, aka ??? (300 MP/mo.)
            - Style to Scout For:
                - Strong (NJPW)
                - King Road (AJPW and NOAH)
                - Showman (American-style)
                - Stoic (Shootfighting)
                - Lucha (High-flying, Mexican-style)
                - Hardcore (Garbage wrestling, some FMW/BJPW/ECW)
                - Freestyle (All about winning-- at least two people use this)
                - Anything (Anything.  Not very useful)
            - Area to Scout:
                - Japan
                - America
                - Mexico
                - Europe
                - Anywhere (Many wrestlers must be found with this)
            - Duration: 1 to 12 months
            - Hire
                - This brings up the selection screen.  If you hit the L shoulder
                  button, you get information on the federation.  The translation
                  for this information is seen in another area of the FAQ.
                - Brings up a dialogue: "The wrestler wants so-and-so MP to 
                  negotiate a contract with you. Will you accept?  Yes/no"
                - The value fluctuates depending on the prominence of the
                  wrestler.  If you're lucky enough to steal Kurt Angle from WWE,
                  for example, it'll cost around 670 MP to negotiate with him.
                  Of course, he also has to be unhappy with WWE...
                - And then...: "Select a wage for this wrestler."  There's 3
                  different monthly wages you may pay.
                - If they agree, it'll play a bell-like noise.  If they disagree,
                  it'll play a buzzer-like noise.
            - Talent Pool
                - Select a federation you wish to share talent with.  They'll
                  either agree or disagree, depending on their relationship with
                  you.
            - Learning Excursion
                - Sends a wrestler over to another federation to hone his skills,
                  for 500 MP.
                - Area: Japan, America, Mexico, Europe, Anywhere
                - Duration: 1 to 12 months
            - Fire
                - Select a wrestler, and they're fired.  All there is to it.
                - Return to Previous Menu
    4. Global Stats Menu
            - Federations
                - Brings up an analysis of each organization:
                    - Regional Popularity: Japan/America/Mexico/Europe.  The
                      grades are on an S-D basis.
                    - Wrestlers: Number of Wrestlers under contract.
                    - Area of Origin: Japan, America, Mexico, Europe.
                    - MP: How much they got-- cash, dough, money, skrilla,
                      greenbacks, D-notes, whatever.
                    - Cost: How much it costs per month to run the fed.  If you're
                      looking at YOUR organization....  TRY TO BREAK EVEN OR
                      YOU'LL LOSE LOTS OF CASH.  THIS IS ESPECIALLY IMPORTANT FOR
                      PEOPLE RUNNING NEW FEDERATIONS AND NOT PRE-MADE ONES, OR
                      WITH SMALL FEDS LIKE TORYUMON.
                    - Status: For your federation, this simply displays how much
                      time you have left before the end of the simulation.  With
                      other organizations, it varies from:
                            - Doesn't know you at all (see: most places when you
                              start off in MoR)
                            - Rivalry (see: WWE when WCW)
                            - On medium terms (see: NJ and NOAH with Zero-One)
                            - Willing to work with you (see: UFO with Zero-One)
                            - (if you have an agreement) agreement ends in X
                              months
                            - At the bottom of the screen is Style: Primary style.
                              Strong, King's Road, Showman, Stoic, Lucha,
                              Hardcore, Freestyle
            - Wrestlers
                - Brings up an analysis of a wrestler when you press the L button.
                    - Picture at top left is their body condition: green, green-
                      yellow, yellow, orange, red, in order of good to awful.
                - Info at top right is...
                            - Style: Strong, King's Road, Showman, Stoic, Lucha,
                              Hardcore, Freestyle.
                            - Regional Popularity: Japan/America/Mexico/Europe.
                            - Status: Injured, on a learning excursion, etc.
                            - Morale: S-D
                - Box in middle: Name
                - Boxes at bottom..  Guesses here.  I need solid proof.
                            - Physical Condition(?): S-D
                            - Spiritual Condition(?): Same
                            - Willingness to work: High, Medium, Low, Unable to
                              work; will return in X months
                            - Monthly wage
            - Belts
                - Organization, how many times belt has been defended by the
                  current champ, current champion.
                - There's three categories:
                            - Singles
                            - Tag
                            - King of [style name]
            - Ranking
                - Overall
                - Morale : The overall happiness of your workers.
                - Wrestler Quality : How well-balanced is your roster?
                - Facilities : How well-furnished is your training facility?
                - Wealth : How much money do you have?
                - Belt Value : How much value do your belts have?
            - Advice
                - Don't even bother unless you're good with Japanese.  Anyway,
                  I'm trying to give you advice here. :)
            - Return to Previous Menu
    5. System Menu
            - SAVE: Saves the game without quitting Management of Ring.
            - End Session
                - Asks if you wish to save the game-- do so.
            - Return to Previous Menu
    6. End Turn: Starts your card, and processes the goings-on in the wrestling
                 world.
    
    STATS
    -----
    	Statistics for your federation's stars fluctuates considerably through the
    game.
            - A series of wins raises the wrestler's popularity in the area in
              which they won.
            - Losing brings down popularity, naturally.
            - Willingness to work coincides with the condition of the wrestler.
              After a particularly grueling match, it's a very bad idea to put
              them in another match that they don't want to be in.  Moreover, it's
              risking injury to the wrestler!!  Give them a month or two off to 
              recuperate.
            - The ring doctor, medical room, and refresh room work to lower the
              time it takes for a wrestler to reach peak condition once again.
            - Popularity around the world can be influenced by all of the
              following:
                - World-wide broadcasting
                - Stars working overseas as part of an agreement
                - Promotional wars
                - Sending stars to friendly promotions
            - Morale drops in many ways.  Some of such ways are:
                - Not booking wrestlers that want to be booked
                - Booking wrestlers that don't want to be booked
                - Refusing to give them a bonus
                - Overworking wrestlers who are in bad shape.
    
    RANDOM EVENTS
    --------------
    
    	Random events happen at the beginning of each new month, and range from
    good fortune to very BAD fortune.  Listed here are the various events that
    happen.
    
            - (nurses with a wrestler, outside of a building) "WRESTLER NAME has
               returned from his injuries."
            - (wrestlers shown in shirts in-ring) "FEDERATION NAME does a
               SINGLES/TAG tournament."
            - (You, at your desk) "Unfortunately, SCOUT NAME wasn't able to find
              any wrestlers in his scouting expedition.  As such, he has no 
              suggestions for you."
            - (Wrestler, doing a guts pose, ring lights shining above) "FEDERATION
               NAME'S WRESTLER NAME won the FEDERATION NAME world title!"
            - (Wrestler with a microphone) "WRESTLER 1 and WRESTLER 2 exchanged 
              harsh words after the event last month.  Their rivalry is coming to
              a boiling point..."
                - PUT A MATCH WITH THESE TWO ON YOUR NEXT CARD!  It increases
                  attendence, and thus revenue.
            - (Two men at their desk, no cue sound) "A representative of the 
              wrestlers and staff has come to you to ask for a bonus.  They feel 
              they deserve it for their hard work.  Will you give them an MP XXXXX
              bonus? Yes/No"
                - (if yes) "I see.  The wrestlers and staff will be getting a 
                   raise in payroll."
                - (if no)  "I see.  I will not transfer any money to the 
                   federation's employees."
                            - Doing this raises your wrestlers' morale
                              considerably.
            - (Two men at their desk, buzzer sound) "WRESTLER NAME is unhappy with
              his position in the promotion.  Will you negotiate with him to
              placate him?" (Yes/no)
                - (if yes) "Select a form of reimbursement:
                            - 1.) ??? 
                            - 2.) A bonus
                            - 3.) ???"
                - This may or may not be successful.  a successful attempt to make
                  the wrestler happy will get a positive sound, and a failed
                  attempt plays a buzzer.
                - (if no) "WRESTLER NAME is angered by this, will quit the promotion
                           for this disrespect."
            - (Wrestlers with a bunch of kids)  "Your wrestlers attend a charity 
              event for sick youngsters.  This event increased fan appreciation 
              for your federation."
            - (Again, wrestlers with children) "Wasshoi!  Wasshoi! (I guess this is
              like 'kakkoii,' or 'cool') They're so wasshoi!  Your wrestlers get
              in touch with younger fans between shows, giving them an 
              'image-up.'"
            - (Man at desk, no cue) "FEDERATION NAME wishes to use WRESTLER NAME as
               a guest worker, and will pay you X AMOUNT OF MP.  Accept? Yes/No"
                - Doing this will, of course, give you money, plus raise the 
                  popularity of your wrestler.
            - (Three wrestlers, in a locker room) "WRESTLERS 1 2 and 3 have
              unexpectedly quit your organization and joined the competition, FED
              NAME!"
            - (A microphone, and two faceless people at a table #1) "FED NAME has
               stolen WRESTLER NAME from OTHER FED NAME."
            - (A microphone, and two faceless people at a table #2) "Oh no!  FED
              NAME has stolen WRESTLER NAME from you!"
            - (Dejected wrestlers) "Your wrestlers did not fare well in the
               promotional war and are left in a dejected state."
                - If your fed loses in the promo war or gets bad ratings in the
                  old vs. new series, their morale drops.
            - (An excited wrestler in-ring) "Your victory over the other promotion
               has left your wrestlers much happier than before!"
                - If your fed WINS in a promo war or puts on good matches with the
                  old-timers, your morale rises.
            - (Party-goers, in suits) "A group of promoters is setting up a party, 
              and would like your help to make it a success.  All they require is
              XXXXX MP to do so.  Accept?  Yes/no"
                 - (if yes) "Your donation helped make the party a big success.
                 - (if no) "The party never gets off the ground."
                 - This raises your relations with a promotion.
            - (Your desk, after going into the red) "You're out of money!  You
              need to get out of debt in 3 months, or you'll be fired!"
            - (A man clutching his head in agony, as a building falls down behind
              him #1) "FEDERATION NAME has gone out of business!"
            - (A man clutching his head in agony, as a building falls down behind
              him #2) "You've gone completely bankrupt.  Your federation is out of
              business!!  Your dream of running a pro wrestling organization is
              left in ruins.... GAME OVER"
            - (A group of wrestlers in a ring, red slashing into the space 
              between them) "Your refusal to go through with the cross-promotional
              card has angered the other federation deeply, not to mention it has
              drained you of XXXXX MP!!"
                - This is why you don't try to back outta a cross-promotional war,
                  ever.  It's a drain of money and a relationship killer.
    
    CHALLENGES
    -------------
    
            - (You, at your desk) "FIGHTER NAME has challenged your organization
              to bring out your best wrestler at a show, to prove that his
              fighting style is #1.  Do you accept?  Yes/no"
                - (if yes) "Good!  The match will take place as the main event of
                  your next card.  Go into match make mode to set up the card."
                - (if no) "The fans don't agree with your refusal."
                         - This is how you get those weird looking hiddens.
            - (You at your desk, again) "The Gracie clan has challenged your
              promotion's top wrestlers to a match.  They have sent in [Renzo,
              Royce, Rickson/"The 500 Victory King"] to fight.  Do you accept?
              Yes/no"
                - Yes and no bring up similar messages to the other challenges you
                  get.
                - As far as I know, this is the only way to get the Gracies.
            - (You, at your desk *again*) "Five of the greatest wrestlers in the
              history of pro wrestling have challenged your federation to a 
              showcase of styles.  Accept?  Yes/no"
                - (if yes) "Awesome!  Set up the matches in match make, and the
                  card will happen."
                - (if no) "The fans don't agree with your refusal."
                - This is the ONLY way to get Andre, Brody, Thesz,
                  Gotch, and Rikidozan.
            - (Wrestler with a microphone #2) "WRESTLER from FEDERATION NAME
              challenges any of your stars to a match at your next show.  Accept?
              Yes/no"
                - It's worth it to do so in some cases, as it increases popularity
                  and your relations with a federation.  If you're a small federa-
                  tion, this is also a major form of assistance.  With Zero One
                  this happens with fair frequency every month.
    
    ==============================================================================
    3.3. PRACTICE MODE
    ==============================================================================
    
       Even if you know Fire Pro like the back of your hand, finish this mode.
    You get a hidden via this.  Read Kilroy's FAQ for the goals.
    
       Yamamoto -- the gym coach -- indicates what you are doing wrong in 
    Japanese, especially in grapples.  He usually says one of three things when
    you make a mistake 
          "Osoi!" - You are too late with your timing.
          "Hayai!" - You are too early with your timing.
          "Dame da." - You can't do that move, as seen by how you got reversed.
    
    ==============================================================================
    3.4 EDIT MODE
    ==============================================================================
    
    3.4.1 EDIT WRESTLER!!
    	As most of you Fire Pro fans know, Fire Pro is known for having an in
    depth wrestler edit mode.  Little has changed since FFP's predecessor --
    literally, there's very little changed from FPA to FFP [I'll note what is new
    as it comes along].  This isn't necessarily a bad thing, as it is hard to 
    improve on Fire Pro's wrestler edit significantly.  When you enter wrestler 
    edit, you may either start from scratch, or select the top-left option,
    wrestler model.  This allows you to base your edit off of an existing default,
    a godsend to those that want to fix the color-swapped American wrestlers.
    
    WRESTLER MAKE
    ----------------
    	Edits the appearance of the wrestler.
    
    HEIGHT: S/M/L
    
    HEAD:
    000 = Tatsumi Fujinami 
    001 = Kensuke Sasaki
    002 = Shin'ya Hashimoto
    003 = Keiji Mutoh
    004 = Manabu Nakanishi
    005 = Yuji Nagata
    006 = Shiro Koshinaka
    007 = Takashi Iizuka
    008 = Osamu Nishimura
    009 = Yutake Yoshie
    010 = Tadao Yasuda
    011 = Super Strong Machine
    012 = Kengo Kimura
    013 = Osamu Kido
    014 = Akitoshi Saito
    015 = Jyushin Thunder Lyger
    016 = Kohji Kanemoto
    017 = Shinjiro Ohtani
    018 = Kendo Ka Shin
    019 = El Samurai
    020 = Tatsuhito Takaiwa
    021 = Dr. Wagner Jr.
    022 = Antonio Inoki
    023 = Riki Chosyu
    024 = Masa Saito
    025 = Kazuo Yamazaki
    026 = Jim Steele
    027 = Tiger Mask 
    028 = Kotetsu Yamamoto
    029 = Dynamite Kid
    030 = Masahiro Chono
    031 = Hiroyoshi Tenzan
    032 = Satoshi Kojima
    033 = Hiro Saito
    034 = AKIRA
    035 = Don Frye
    036 = Scott Norton
    037 = Super J
    038 = Tatsutoshi Goto
    039 = Michiyoshi Ohara
    040 = Toshiaki Kawada
    041 = Genichiro Tenryu 
    042 = Hiroshi Hase 
    043 = Nobutaka Araya
    044 = Masanobu Fuchi
    045 = Stan Hansen
    046 = Steve Williams
    047 = Mike Barton
    048 = Taiyo Kea
    049 = Johnny Smith
    050 = Giant Baba
    051 = Jumbo Tsuruta
    052 = Hiroshi Wajima
    053 = Terry Gordy
    054 = Johnny Ace
    055 = Dory Funk Jr.
    056 = Mitsuharu Misawa
    057 = Kenta Kobashi
    058 = Akira Taue
    059 = Jun Akiyama
    060 = Takao Omori
    061 = Yoshihiro Takayama
    062 = Yoshinari Ogawa
    063 = Tamon Honda
    064 = Jun Izumida
    065 = Masao Inoue
    066 = Kentaro Shiga
    067 = Daisuke Ikeda
    068 = Takeshi Rikio
    069 = Tsuyoshi Kikuchi
    070 = Yoshinobu Kanemaru
    071 = Vader
    072 = Hayabusa
    073 = Hiromichi Fuyuki
    074 = Masato Tanaka
    075 = Mr. Gannosuke
    076 = Tetsuhiro Kuroda
    077 = Hisakatsu Ohya
    078 = Kintaro W*ING Kanemura
    079 = GOEMON
    080 = Jado
    081 = Gedo
    082 = Ricky Fuji
    083 = Giant Kimala
    084 = Koji Kitao
    085 = Great Sasuke
    086 = Tiger Mask IV
    087 = Jinsei Shinzaki
    088 = Gran Hamada
    089 = Gran Naniwa
    090 = Leatherface
    091 = Curry Man
    092 = Super Delfin
    093 = Dick Togo
    094 = Dos Caras
    095=  Mil Mascaras
    096 = Magnum TOKYO
    097 = Dragon Kid
    098 = CIMA
    099 = SUWA
    100 = Ultimo Dragon
    101 = Steve Austin
    102 = The Rock
    103 = Undertaker (current look)
    104 = HHH
    105 = Kane
    106 = Big Show
    107 = Ken Shamrock
    108 = Chris Benoit
    109 = Chris Jericho
    110 = X-Pac
    111 = Davey Boy Smith
    112 = Eddy Guererro
    113 = TAKA Michinoku
    114 = Shawn Michaels
    115 = Mankind
    116 = Vince McMahon
    117 = Bill Goldberg
    118 = Hulk Hogan
    119 = Sting (crow look)
    120 = Great Muta
    121 = Kevin Nash
    122 = Bret Hart 
    123 = Rick Steiner
    124 = Scott Steiner
    125 = DDP
    126 = Mike Awesome
    127 = Bam Bam Biggelow
    128 = Terry Funk
    129 = Rey Mysterio Jr. (unmasked)
    130 = Freddy Krueger
    131 = Ric Flair
    132 = Randy Savage
    133 = Kiyoshi Tamura
    134 = Norihisa Yamamoto
    135 = Tsuyoshi Kosaka
    136 = Hiromitsu Kanehara
    137 = Bitsadze Tariel
    138 = Volk Han
    139 = Scott Hall
    140 = Andrei Kopelov
    141 = Akira Maeda
    142 = Yuki Kondo
    143 = Minoru Suzuki
    144 = Yoshiki Takahashi
    145 = Bas Rutten
    146 = Semmy Schilt
    147 = Masakatsu Funaki (old)
    148 = Yuki Ishikawa
    149 = Alexander Otsuka
    150 = Mitsuya Nagai
    151 = Mohammed Yone
    152 = Minoru Tanaka
    153 = Kazushi Sakuraba
    154 = Kazuyuki Fujita
    155 = Nobuhiko Takada
    156 = Ernesto Hoost
    157 = El Hijo Del Santo
    158 = Mark Kerr
    159 = Igor Vovchanchyn
    160 = Rickson Gracie
    161 = Royce Gracie
    162 = Renzo Gracie
    163 = Gerard Gordeau
    164 = Peter Aerts
    165 = Aleksandr Karelin
    166 = Kenzo Suzuki
    167 = Hiroshi Tanahashi
    168 = Naoya Ogawa
    169 = Atsushi Onita (Onita Pro look)
    170 = Yoshiaki Fujiwara
    171 = Yoshiaki Yatsu
    172 = Yoji Anjoh
    173 = Kazunari Murakami
    174 = Masahito Kakihara
    175 = Mitsuhiro Matsunaga
    176 = Tarzan Goto
    177 = Mr. Pogo
    178 = Shoji Nakamaki
    179 = Takuma Sano
    180 = Masao Orihara
    181 = Animal
    182 = Hawk
    183 = Sabu
    184 = Rob Van Dam
    185 = Negro Casas
    186 = Great Kabuki
    187 = Abdullah The Butcher
    188 = Tiger Jeet Singh
    189 = Rikidozan
    190 = Karl Gotch
    191 = Lou Thesz
    192 = Bruiser Brody
    193 = Gary Albright
    194 = Andre The Giant
    195 = Dick Murdoch
    196 = Bob Backlund
    197 = Roland Block
    198 = Salman Hashimikov
    199 = Killer Khan
    200 = Masayuki Naruse
    201 = Giant Silva
    202 = Giant Singh
    203 = The Sheik
    204 = Takeshi Morishima
    205 = Takashi Suguira
    206 = Naomichi Marufuji
    207 = Michael Modest
    208 = Tom Howard
    209 = Mammoth Sasaki
    210 = Masaaki Mochizuki
    211 = Don Fuji
    212 = Kurt Angle
    213 = Booker T.
    214 = William Regal (makes a perfect Shane Douglas!)
    215 = Bubba Ray Dudley
    216 = D-Von Dudley
    217 = Tajiri 
    218 = Shane McMahon
    219 = Stacy Keebler
    220 = Trish Stratus
    221 = Juventud Guerrera
    222 = Dos Caras Jr.
    223 = 3rd Black Tiger (Silver King)
    224 = Sanae Kikuta
    225 = Ikusa Minowa
    226 = Antonito Rodrigo Nogueira
    227 = Mark Coleman
    228 = Gary Goodridge
    229 = Wanderlei Silva
    230 = Osamu Tachihikari
    231 = Takehiro Murahama
    232 = Jerome LeBanner
    233 = Francisco Filho
    234 = Mirko "CroCop" Filipovic
    235 = Chuck Norris
    236 = ?
    237 = Some sort of Judo fighter, female.
    238 = Piston Horiguchi
    239 = ?
    240 = Sumo
    241 = Wilhelm Ruska
    242 = Bruce Lee
    243 = Street Clothes wearing guy
    244 = Kensuke Sasaki (Mullet look)
    245 = Shin'ya Hashimoto (4/7/00 vs Ogawa version)
    246 = Keiji Mutoh (With Hair look)
    247 = Tadao Yasuda(Original)
    248 = Lyger (Black costume)
    249 = Heavyweight Lyger
    250 = Tokimitsu Ishizawa (old)
    251 = El Samurai (old)
    252 = Patriot
    253 = Wolf Hawkfield (Jim Steele)
    254 = Jim Steele (Long hair)
    255 = Don Frye (Long hair)
    256 = Hiroshi Hase (old)
    257 = Tamon Honda (old)
    258 = H (Hayabusa, no mask)
    259 = Giant Kimala 2 without facepaint (Bad News Allen?)
    260 = Undertaker (old)
    261 = Undertaker (old biker)
    262 = Cactus Jack
    263 = Sting (old)
    264 = Scott Steiner (old mullet)
    265 = The Gladiator 
    266 = Rey Mysterio Jr. (AAA look)
    267 = Yoshinobu Takahashi
    268 = Masakatsu Funaki (pre-retirement)
    269 = Atsushi Onita (old)
    270 = Kazunari Murakami (old)
    271 = Sasuke the Great
    272 = Giant Machine
    273 = Power Warrior
    274 = Lyger (original) 
    275 = Lyger (original 2)
    276 = Vs. Heavyweight Lyger
    277 = Animal Hamaguchi
    278 = Original Black Tiger
    279 = Norio Honaga
    280 = Kuniaki Kobayashi
    281 = Brian Johnston
    282 = Balls Mahoney
    283 = Rusher Kimura
    284 = Haruka Eigen
    285 = The Great Nita
    286 = Darkside Hayabusa
    287 = Kendo Nagasaki
    288 = Great Kojima
    289 = Great Zebra
    290 = Ryuma Go
    291 = Mobile Suit Gundam Style Delfin
    292 = MEN's Teioh
    293 = Naohiro Hoshikawa
    294 = Masato Yakushiji
    295 = Shiryu (old style)
    296 = Shiryu (Kaientai DX version)
    297 = GEKKO
    298 = Yone Genjin
    299 = Shoichi Funaki
    300 = Takeshi Ono
    301 = Tatsuo Nakano (UWFI)
    302 = Super Tiger
    303 = The Destroyer
    304 = Harley Race
    305 = Dusty Rhodes
    306 = Rick Rude
    307 = Ted Dibiase
    308 = Ultimate Warrior
    309 = Big Show
    310 = Dean Malenko
    311 = Flying Wazuma(2 Cold AJPW masked)
    312 = Goldust
    313 = Goldust w/ wig
    314 = Konnan
    315 = Big Titan
    316 = Tommy Dreamer
    317 = Sandman
    318 = Psicosis
    319 = Damien 666
    320 = Jason the Terrible
    321 = Dirk Vrij
    322 = Hans Nyman
    323 = Andy Hug
    324 = Willie Williams
    325 = Kyoko Inoue
    326 = Manami Toyota
    327 = Shinobu Kandori (old)
    328 = Grizzly Bear (real kuma)      
    
    UPPER TORSO: S/M/L/D (0-12 only)
    0 - Nothing
    1 - Body Paint
    2 - Amateur Singlet 1
    3 - Amateur Singlet 2
    4 - One-shoulder Singlet
    5 - T-shirt
    6 - V-neck T-shirt
    7 - Lyger Suit
    8 - Black Lyger Suit
    9 - Martial Arts Do-Gi
    10 - Ninja Do-Gi
    11 - Fire Suit
    12 - Ultimo Dragon chestplate
    13 - Bear
    14 - Woman's One-piece 1
    15 - Woman's One-piece 2
    16 - Woman's One-piece 3
    17 - Woman's Turtleneck 1
    18 - Woman's Turtleneck 2
    19 - Woman's T-shirt
    20 - Woman's T-shirt 1
    21 - Woman's Bikini
    
    LOWER TORSO: S/M/L/D (0-26 only)
    0 - Short Tights
    1 - Belt and Tights 1
    2 - Belt and Tights 2
    3 - Flag Design
    4 - One Point
    5 - Shiima Stripes
    6 - Side Line
    7 - Tiger Mask Tights
    8 - Symbol Tights
    9 - Fire Pattern Tights
    10 - Body Paint
    11 - Amateur Singlet 1
    12 - Amateur Singlet 2
    13 - Belt and Singlet
    14 - One-shoulder Singlet
    15 - Lyger Suit
    16 - Black Lyger Suit
    17 - Ninja Do-Gi
    18 - Martial Arts Do-Gi
    19 - Fire Suit
    20 - T-Shirt and jeans
    21 - Jeans
    22 - Shirt and Shiima Stripes
    23 - Shirt and Tights
    24 - Trunks
    25 - Sumo sash
    26 - Jersey
    27 - Bear
    28 - Woman's One-piece 1
    29 - Woman's One-Piece 2
    30 - Woman's One-Piece 3
    31 - Woman's T-Shirt and Jeans
    32 - Woman's Panties and T-Shirt
    33 - Woman's Bikini
    34 - Woman's T-Shirt and Skirt
    35 - Woman's bare tummy and Skirt
    
    UPPER ARMS S/M/L/D (0-11 only)
    0 - Nothing
    1 - Arm Band
    2 - Supporter
    3 - Short Sleeve
    4 - Fire Suit
    5 - Torn Sleeves
    6 - Long Sleeves
    7 - Lyger Suit
    8 - Black Lyger Suit
    9 - Ninja Do-Gi
    10 - Shoulder Pads
    11 - Tattoo
    12 - Bear
    13 - Woman's Bare Arm
    14 - Woman's Supporter
    15 - Woman's Long-Sleeve
    16 - Woman's Seperated Sleeve
    17 - Woman's Short Sleeve
    18 - Woman's Short Sleeve 2
    
    LOWER ARMS S/M/L/D (0-8 only)
    0 - Nothing
    1 - Small Wristband
    2 - Large Wristband
    3 - Supporter
    4 - Supporter and Wristband
    5 - Sleeve
    6 - Lyger Suit
    7 - Black Lyger Suit
    8 - Ninja Do-Gi
    9 - Bear
    10 - Woman's Bare Arm
    11 - Woman's Small Wristband
    12 - Woman's Large Wristband
    13 - Woman's Supporter
    14 - Woman's Supporter + Wristband
    15 - Woman's Sleeve
    
    HANDS
    0 - Bare
    1 - Open-Fingered Gloves
    2 - Finger Tape
    3 - Boxing Gloves
    4 - Woman's Hand Cover
    
    THIGHS S/M/L/D (0-20 only)
    0 - Normal
    1 - Knee Supporter
    2 - Long Tights 1 (costume 2 color)
    3 - Long Tights 2 (costume 1 color)
    4 - Long Tights 3 (costume 3 color)
    5 - Lyger Tights
    6 - Line Tights
    7 - Fire Tights
    8 - Arrow Tights
    9 - Tiger Mask Tights
    10 - Striped Tights
    11 - Thunder Tights
    12 - Misawa Tights
    13 - Kawada Tights
    14 - Spats (biking shorts)
    15 - Short Spats 1 (REALLY short biking shorts)
    16 - Short Spats 2 (REALLY short biking shorts with side line designs)
    17 - Do-Gi
    18 - Jeans
    19 - Trunks
    20 - Warmup Pants
    21 - Bear
    22 - Woman's Bare Thigh
    23 - Woman's Spats
    24 - Woman's Short Spats 1
    25 - Woman's Short Spats 2
    26 - Woman's Knee Supporter
    27 - Woman's Long Tights 1 (costume 2 color)
    28 - Woman's Long Tights 2 (costume 1 color)
    29 - Woman's Long Tights 3 (costume 3 color)
    30 - Woman's Line Tights
    31 - Woman's Jeans
    32 - Woman's Mini-Skirt
    
    CALVES
    0 - Bare
    1 - Kneepad and Bare Feet
    2 - Normal Wrestling Boots
    3 - Short Wrestling Boots
    4 - Kneepad + Boots 1
    5 - Kneepad + Boots 2
    6 - Kneepad + Boots 3
    7 - Kneepad + Boots 4
    8 - Long Tights
    9 - Long Tights + Boots
    10 - Mexican Tights 1
    11 - Mexican Tights 2 (Tiger Mask)
    12 - Dou-Gi
    13 - Bellbottoms (^_^)
    14 - Jeans
    15 - Jeans + Cowboy Boots
    16 - Jeans + Kneepad
    17 - Ninja Do-Gi 1
    18 - Ninja Do-Gi 2
    19 - Striped Tights
    20 - Striped Tights + Kneepad
    21 - Kickpadded Boots
    22 - Amateur Wrestling Shoes
    23 - Amateur Wrestling Shoes + Kneepad
    24 - Cowboy Boots
    25 - Leg Warmer (Bruiser Brody)
    26 - Warmup Pants
    27 - Bear
    28 - Woman Bare Calf
    29 - Woman Kneepad + Bare Calf
    30 - Woman Normal Wrestling Boots
    31 - Woman Kneepad + Boots 1
    32 - Woman Kneepad + Boots 2
    33 - Woman Kneepad + Boots 3
    34 - Woman Kneepad + Boots 4
    35 - Woman Long Tights + Boots
    36 - Woman Jeans
    37 - Woman Jeans + Kneepad
    38 - Woman Kickpadded Boots
    39 - Woman Amateur Wrestling Shoes
    40 - Woman Amateur Wrestling Shoes + Kneepad
    41 - Woman's Socks 
    42 - Woman's Long Tights
    43 - Woman's Socks + Kneepad
    
    FEET
    0 - Bare
    1 - Ankle Taping
    2 - Boots 1
    3 - Boots 2
    4 - Boots 3
    5 - Boots 4
    6 - Boots 5
    7 - Tiger Mask Boots
    8 - Kung Fu Shoes
    9 - Amateur Wrestling Shoes
    10 - Kickpadded Boots
    11 - Arabian Shoes
    12 - Cowboy Boots
    13 - Socks
    14 - Bear
    
    NOTE: Holding B while selecting heads changes the whole body to that of the
    default wrestler whose head it is.
    
    COLOR EDIT
    ------------
    
    SKIN: 0 - 35                         MANUAL EDIT:
    COSTUME 1: 0 - 179                   ------------
    COSTUME 2: 0 - 207                   R
    COSTUME 3: 0 - 288                   G
    KNEEPAD: 0 - 223                     B
    SHOES 1: 0 - 178                     COPY-AND-PASTE COLOR
    SHOES 2: 0 - 192                     (L to Copy, R to Paste)
    MASK AND GLOVE 1: 0 - 103
    MASK AND GLOVE 2: 0 - 105
    HAIR: 0 - 130
    
    SKILL EDIT
    -----------
    ORGANIZATION: Any of the organizations in game or that you made.  Default is
                  FREE.
    
    FIGHTING STYLE: Orthodox (No Advantage)
                    Technician (Balanced but more reliant on technical moves, ie
                                victory rolls)
                    Wrestling (Tends to favor Amateur-style techniques)
                    Ground (Focuses on takedown-like moves)
                    Power (Powerful. Favors Powerbombs, Lariats, etc.)
                    American (High-Risk + Heel)
                    Junior (Balanced but less reliant on power moves)
                    Luchador (Focuses on Technical Pins)
                    Heel (Focuses on Cheating, but can use power moves well)
                    Mysterious (Focuses on Cheating, but can use technical moves
                                well)
                    Shooter (Balanced shoot-style)
                    Fighter (Best At Strikes)
                    Grappler (Best at submissions)
                    Panther (Tiger Mask style; Fighter + Junior)
                    Giant (VERY limited power arsenal)
                    Vicious (Inoki Style)
    
    DEFENSE STYLE:  Orthodox 
                    Technician
                    Power
                    Junior
                    Luchador
                    Heel
                    Mysterious
                    All Rounder (Junior + Technician)
                    Shooter
                    Fighter (CHEAP return style, use only with shootfighters)
                    Grappler (CHEAP return style, use only with shootfighters)
                    Giant (Immovable, virtually)
                    Vicious
    
    CRITICAL TYPE:  Finisher
                    Strike (+30)
                    Suplex (+20)
                    Submission (+30)
                    Power (+20)
                    Technical (+25)
    
    SPECIAL SKILL:  None
                    Stardom (+15)
                       EFFECT: Taunts and performances strengthen you.
                    Quick Return (+15)
                       EFFECT: Speeds up recovery time.
                    One-Hit Reversal (+15)
                       EFFECT: More likely to get submission criticals.
                    Start Dash (+20)
                       EFFECT: More likely to finish a match in under 5 minutes.
                    Fortitude (+20)
                       EFFECT: Makes it harder to make the wrestler submit.
                    Counter-Attack (+20)
                       EFFECT: Moves become stronger when you and your opponent
                               are fatigued.
                    One-Hit Finisher (+25)
                       EFFECT: Finisher's damage raises considerably.
                    Blood (+15)
                       EFFECT: Bleeding increases your attack power.
                    Tough (+20)
                       EFFECT: Harder to defeat; defenses raised.
                    ? (+20)
                       EFFECT: Unsure.
                    Defensive Crush (+25)
                       EFFECT: Increases the capability of counter-attacks.
                    Quick Assault (+30)
                       EFFECT: The wrestler's moves are very powerful early on.
    
    STAMINA LEVELS: Low (+0)
                    Medium (+10)
                    High (+20)
    
    STAMINA LEVELS: Low (+0)
    (while bloody)  Medium (+5)
                    High (+10)
    
    RESPIRATION LV: Low (+0)
                    Medium (+10)
                    High (+20)
    
    RESPIRATION LV: Low (+0)
    (while bloody)  Medium (+5)
                    High (+10)
    
    AWARENESS LVLS: Low (+0)
                    Medium (+10)
                    High (+20)
    
    AWARENESS LVLS: Low (+0)
    (while bloody)  Medium (+5)
                    High (+10)
    
    NECK        :  Low (+0)
    ARM         :  Medium (+2)
    WAIST and   :  High (+5)
    FOOT STAMINA:  Very Weak (-10)
    
    MOVING SPEED: Slow (+0)
                  Medium-Slow (+2)
                  Medium (+6)
                  Medium-Fast (+14)
                  Fast (+24)
    
    CLIMBING SPEED: Slow (+0)
                    Medium-Slow (+2)
                    Medium (+4)
                    Medium-Fast (+6)
                    Fast (+8)
    
    CLIMBING SKILL: Unable to climb (+0)
                    Climb (+4)
                    Jump Up while Running (+12)
    
    RING OUT MAX COUNT: 0-20
    
    CHECK WORK: Slow
                Medium
                Fast
    
    PRIMARY STYLE &: Strong
    SECONDARY STYLE: King's Road
                     Showman
                     Stoic
                     Lucha
                     Hardcore
                     Free
    
    COST LEVEL: 0 - 255
    
    CHARISMA,         : 0 (+0)
    AMBITION,         : 1 (+2)
    AND HOTBLOODEDNESS: 2 (+4)
                        3 (+6)
                        4 (+8)
                        5 (+10)
                        6 (+12)
                        7 (+14)
    
    THEME: Choose from one of the several, several 'themes' in FFP.
    
    Brave-Heart ("We Are No Fear" clone)
    Viper (clone of Steve Austin's theme)
    Traditional (a song much like Goldberg's theme)
    Too-Hot (Unsure what it's supposed to be)
    Nyumaku (Unsure what it's supposed to be)
    Assault (Generic theme)
    Before Dark (A generic 'heel' theme, used by Vader and others)
    Chase Away (I'm unsure what it's supposed to be.)
    Confinement (It sounds much like Chono's theme, "CRASH.")
    Conquest ("SPARTAN-X" clone.  Misawa's theme)
    Count-Down (Generic)
    Critical (Clone of "Integral Hard", one of the Michinoku Pro songs)
    Escape (Generic)
    Geisha ("MUTA" clone.  Great Muta's theme.)
    Hazard-Lamp (Generic)
    Heroism ("Ikari no Jyushin" clone.  Jyushin Lyger's theme.)
    Kill You (Generic)
    Mysterious (Generic)
    Nice Body (Generic)
    Onuta (Generic)
    Overcrowded (Generic)
    Pathos ("TRIUMPH" clone.  Keiji Mutoh's 1996 theme.)
    Reflection (Generic)
    Shabu Shabu (Generic)
    Skyscraper (Generic)
    Syndrome (Generic)
    Tornado (Generic)
    Vibration (Generic)
    Villain (I'm guessing it's Super Delfin's theme.)
    King's Road (Giant Baba's theme!)
    Night-Nare (Generic 'evil' theme)
    CONFIRM
    
    PARAMETER EDIT
    -----------------
    OFFENSE                        DEFENSE
    Punch                          Punch
    Kick                           Kick
    Suplex                         Suplex
    Submission                     Submission
    Stretch                        Stretch
    Power                          Vs. Flying
    Instant-P                      Vs. Crush
    Arm Power                      Vs. Lariat
    Technician                     Technician
    Rough                          Rough 
    
    MOVE EDIT
    ---------------
    
    	Listen, I'm not putting down all the moves here.  It would make this
    FAQ bigger than it is already.
    
    STANDING B
    STANDING A
    STANDING AB
    RUNNING B
    RUNNING A
    VS. RUNNING B
    VS. RUNNING A
    CROSS-CORNER MOVE
    RUNNING DIVE
    STANDING DIVE
    DIVE FROM APRON
    TOP ROPE B
    TOP ROPE A
    TOP ROPE AB
    FRONT GRAPPLE B
    FRONT GRAPPLE UP+B
    FRONT GRAPPLE LEFT OR RIGHT+B
    FRONT GRAPPLE DOWN+B
    FRONT GRAPPLE A
    FRONT GRAPPLE UP+A
    FRONT GRAPPLE LEFT OR RIGHT+A
    FRONT GRAPPLE DOWN+A
    FRONT GRAPPLE AB
    FRONT GRAPPLE UP+AB
    FRONT GRAPPLE LEFT OR RIGHT+AB
    FRONT GRAPPLE DOWN+AB
    BACK GRAPPLE B
    BACK GRAPPLE A
    BACK GRAPPLE AB
    BACK GRAPPLE UP OR DOWN+AB
    BACK GRAPPLE LEFT OR RIGHT+AB
    BACK COUNTER B
    BACK COUNTER A
    DOWN, FACE UP, AT HEAD AB
    DOWN, FACE UP, AT LEGS AB
    DOWN, FACE DOWN, AT HEAD AB
    DOWN, FACE DOWN, AT LEGS AB
    DOWN, FACE UP, AT HEAD A
    DOWN, FACE UP, AT LEGS A
    DOWN, FACE DOWN, AT HEAD A
    DOWN, FACE DOWN, AT LEGS A
    RUNNING MOVE WHILE OPPONENT IS DOWN AB
    CORNER MOVE UP+AB
    CORNER MOVE LEFT OR RIGHT+AB
    CORNER MOVE DOWN+AB
    APPEAL BEFORE MATCH
    APPEAL DURING MATCH
    APPEAL AFTER MATCH
    DOUBLE TEAM FRONT
    TRIPLE TEAM FRONT
    DOUBLE TEAM BACK
    TRIPLE TEAM BACK
    DOUBLE TEAM IN CORNER
    TRIPLE TEAM IN CORNER
    CONFIRM
    
    NOTE: To set a move as specialty or finisher, hit L.  If there's a specialty
    and finisher available, it'll select the specialty first, then the finisher.
    ANOTHER NOTE: To preview a move, hit R.
    
    CPU LOGIC
    --------
    STANDING
        Small Damage
        Large Damage
    FRONT GRAPPLE
        Small Damage
        Medium Damage
        Large Damage
    BACK GRAPPLE
        Small Damage
        Large Damage
    VS. RUNNING
        Small Damage
        Large Damage
    OPPONENT IN CORNER
        Small Damage
        Large Damage
    OPPONENT DOWN IN CORNER
        Small Damage
        Near Death
    OPPONENT DOWN IN CENTER
        Small Damage
        Near Death
    OPPONENT DOWN, FACE UP
        Small Damage
        Large Damage
        Near Death
    OPPONENT DOWN, FACE DOWN
        Small Damage
        Large Damage
        Near Death
    OPPONENT DAZED IN CORNER
        Large Damage
        Near Death
    OPPONENT DAZED IN CENTER
        Large Damage
        Near Death
    OPPONENT DAZED
        Small Damage
        Large Damage
        Near Death
    BACK GRAPPLE COUNER
        Any time
    OPPONENT OUTSIDE OF RING
        Any time
    APPEAL
        While Opponent is Dazed
        While Opponent is Down
        While Opponent is Outside of Ring
        While on Top Rope
    SPECIFICS
        Entertainment (How focused they are on entertaining the crowd)
        Serious Time (How focused they are on ending a match when an opponent is
                     in bad shape)
        Adaptability (How close they stick to their style)
        Teamwork (How often they work with a tag team partner during a tag team
                  matchup)
    CONFIRM
    
    NOTE: I'll add the specific parameters in the next version or so.
    
    DATA SAVE
    ---------
    LOAD
    SAVE
    DELETE
    CONFIRM
    
    3.4.2. CREATE A FEDERATION
    ==============================
    
    Mostly, this just allows you to choose a logo and name for a new fed.
    
    EDIT - Edit the logo and name.
    
    LOGOS:
    VIEW JAPAN (NJPW)
    TEAM BLACK (Team 2000)
    OLIVE JAPAN (AJPW)
    SUPER NOVA (NOAH)
    NEO ONE (ZERO ONE)
    UNO (UFO)
    INDEPENDENT WORLD (FMW)
    YUKIGUNI PURORESU (Michinoku Pro)
    AZTECA DRAGON TEAM (Toryumon)
    WPA (WWE)
    AWG (WCW)
    THREE A (AAA AND CMLL)
    GONGS (RINGS)
    HIGH CLASS (Pancrase)
    BLADE (PRIDE)
    Gruesome Fighting (UFC)
    Freelancers
    Legendary Wrestlers
    BATTLERATION (Battlarts)
    Original Logo 1 (Reminds me of Lady Godiva for some reason)
    Original Logo 2 (A cartoon dog with a gun-- Huh?)
    Original Logo 3 (3 kanji and a spiral)
    Original Logo 4 (JPS?)
    Original Logo 5 (Perfect Wrestlers???)
    RYU (Wrestle Association R)
    S-1 (K-1)
    Unsure
    UWH INTEGRAL (UWF International)
    ZIP JAPAN (Big Japan)
    Osaka Pro Wrestling
    WOMAN'S (Women's Wrestlers)
    Original Logo 6 (A Fist!!)
    Original Logo 7 (A flexing wrestler with a ring in the background)
    Original Logo 8 (A dinosaur-- Huh?)
    Original Logo 9 (Looks like a mock-tribal symbol to me)
    Original Logo 10 (WWW?)
    
    LOAD
    SAVE
    CONFIRM
    
    3.4.3. RENAME
    =======================
    
    Hit A on a wrestler or the organization name to rename.  I won't list the 
    names, for now, as I don't have *every* wrestler yet.
    
    3.4.5. WRESTLER MOVE
    =======================
    
    This just updates rosters.  Hit right to choose from the right column,
    organizations.  Hit A to confirm a wrestler move.  You can remove defaults
    this way, too.
    
    3.4.6. WRESTLER TRADE
    =======================
    
    Just allows you to trade wrestlers with a buddy.
    
    ==============================================================================
    4. WINNERS MAY NOT DO DRUGS, BUT THEY *DO* CHEAT! (cheat codes)
    ==============================================================================
    
       As of this time, there are *no* cheat codes.  Don't bother looking.  I'll
    let you know when there are codes, ya big cheaters.
    
       There ARE, however, hidden things in-game.  You can unlock organizations by
    beating the game with other organizations...
    
    NEW JAPAN PRO WRESTLING: Beat the game with ZERO ONE at #1
    PRO-WRESTLING NOAH: Beat the game with AJPW at #1
    WORLD WRESTLING ENTERTAINMENT: Beat the game with WCW at #1
    AAA: Beat the game with Michinoku Pro and/or Toryumon at #1
    PRIDE: Beat the game with Pancrase, RINGS, and/or UFO at #1... I think
    
    I could be wrong about UFO and PRIDE, though.
    
       The Gracies' Challenge:  When you hit #1 with an organization, the Gracie
    family will challenge your organization by sending in a member of its family
    randomly.  The members, in order, are Renzo, Royce, and Rickson.  Defeating
    them-- no matter how low a rating you get-- will unlock each one for use in
    your organization, and in One Night Match mode.
    
       The Old Guard vs. The New Generation:  When you hit #1 with an organization,
    there is a chance that you will receive a challenge from five wrestling legends
    to hold a 5-match 'promotional war' style card.  The wrestlers are Lou Thesz,
    Bruiser Brody, Andre the Giant, and Rikidouzan.  Defeating them with an overall
    rating of 80% for all matches unlocks them for use in Management of Ring and
    One Night Match.  This is by far the *toughest* set of hiddens to obtain,
    simply because getting 80% ratings against them *and* winning is a trying task.
    If you think you can do it, try beating them with yourself at the controls
    of a wrestler, and not the computer.  The rewards for this are nice, though, as
    you get 5 new characters of the 77 hiddens.
    
       My Fighting Style is the Greatest!:  When you hit #1 with an organization,
    there is a chance a martial arts expert will challenge your organization to a
    match to prove that wrestling is weaker than their fighting style.  Defeating
    this person-- no matter how low a rating you get-- will unlock him or her for
    use in Management of Ring and One Night Match.
    
       A Legend Comes Out of Retirement: At the end of the year you first hit #1
    with an organization, you get a hidden great to join your ranks.  Among the
    hiddens unlocked this way is Ric Flair (WCW.)  NJPW, AJPW, RINGS, Pancrase,
    and AAA all unlock wrestlers in this fashion.
    
    ==============================================================================
    5. Uh? (Things I can't answer)
    ==============================================================================
    
       How come that fat insert-expletive-here Kouji Kitao is back?  Has he
    even wrestled a match since 1996?
    
       Great Muta in Mexico?  Uh?  Has he even wrestled in Mexico before??
    Admittedly, it's not as if there's many hiddens in Mexico, but...  Come on!
    That makes no sense whatsoever!
       
    ==============================================================================
    THE END
    ==============================================================================
    
    	I hope this FAQ answered some of your questions on Final Fire 
    Prowrestling.  Comments, constructive criticism, and other questions can be
    Forwarded to me via e-mail (maikutx at awesomenet dot net) and AOL Instant
    Messenger (Maikeru1984).  I love to hear from people!  Any flames or other
    forms of hate mail will be promptly deleted, but not before being laughed at.
    
    SPECIAL THANKS TO:
    ----
    
    Spike: For making this great game.
    BAM!: For releasing it in America (and probably making this FAQ moot ^^;)
    Mom: Because I love her.  Yes, I'm a mama's boy.
    PuroThemeHunter, aka Deadpool: For making the first rename list for FFP.
    Were it not for him, I wouldn't know even half of these shootfighter people!
    Frank "IceMaster" Chan: For being the leading source of Fire Pro info for the
    longest time-- were it not for his contributions, I wouldn't know about Fire
    Pro, much less be able to comprehend every nuance of the game.  Hope you had
    a good time training with the Harts in Calgary; that's something most of us
    could just dream about.
    MaDHat: For adding in information to the FAQ as I rattled it off on IRC, as
    well as helping me with the MoR FAQ.  Kudos, man, kudos.
    The Locust and The Mysterious Kagura: For letting me use their edit wrestler
    list in this FAQ.
    BioHazardAndTsukino: For making the first edit FAQ for FFP.  It's definately
    worth a look, it covers a good chunk of edit wrestler mode on its own.
    Bandai Video of America: Releasing Cowboy Bebop and Vision of Escaflowne for
    me to watch. ^_^
    #Firepro: For convincing me NOT to quit this FAQ after BAM decided to take
    out MOR.
    CJayC: Making gamefaqs.com exist!
    
    YOU: For reading this FAQ, and loving it! (or, at least, I hope....)
    
    Fire Prowrestling is copyright 2002, Spike Software of Japan and BAM!
    Entertainment.  All rights are reserved.
    

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