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    FAQ/Walkthrough by tehn00bslayer

    Version: 0.3.0 | Updated: 04/23/11 | Search Guide | Bookmark Guide

    ------------------------
    Robopon 2: Cross Version
    Robopon Field Guide
    ------------------------
    
    By Tehn00bslayer
    (tehn00bslayer@yahoo.com)
    
    Version 0.3.0
    2011/04/23
    
    
    ------------------------
    
    
    Game Information:
    Robopon 2: Cross Version
    Type: RPG
    Created: 2002
    Platform: Gameboy Advance
    Publisher: ATLUS
    
    ------------------------
    
    
    
    Table of Contents              Search Code
    ------------------------------------------
    Version History			[VRSNHST]
    Introduction			[INTRODU]
    What is Robopon?		[ZOMGWHT]
    Walkthrough			[WLKTHRU]
    Side Quests and Extras		[EXTRAGD]
    Post Game			[POSTGME]
    Battery and Sparking Guide     	[BTTRGUD]
    Special Robopon	Guide		[SPCRBPN]
    Robopon-Dex			[ROBODEX]
    Enhancement Guide		[ENHNCGD]
    Tips, Tricks, and Stuff		[TIPNTRX]
    Credits				[CREDITS]
    
    
    ------------------------------------------------------------------
    [VRSNHST] Version History
    ------------------------------------------------------------------
    
    0.3.0 2011/04/23 Added to Walkthrough. Added Battery Sparking
    		and some info on Hoffman's Tower. Posted.
    0.2.1 2011/04/20 Returned to Project after crazy hiatus. Fixed
    		minor errors. Posted.
    0.2.0 2010/01/18 Almost finished Robo-Dex, posted on GameFAQs.
    0.1.2 2009/11/05 Started compiling data on individual Robopon.
    0.1.1 2009/10/31 Abandoned Walkthrough for the time being
    0.1.0 2009/10/30 Started Field Guide with Walkthrough
    
    
    ------------------------------------------------------------------
    [INTRODU] Introduction
    ------------------------------------------------------------------
    If you haven't already figured it out, this isn't quite an FAQ so
    much as it is a field guide, something to help you all around
    whilst you play Robopon 2: Cross Version. It will mainly cover how
    to obtain certain Robopon, which one's are stronger, which ones
    gain experience faster, et cetera. So sit back, relax, and take a
    load off while you read/skim through this lengthy and enlightening
    field guide of epic proportions.
    
    NOTE: This field guide is solely for Cross version. If someone has
    Ring version and would like to supply me with the version
    differences, I would be happy to accommodate.
    
    
    ------------------------------------------------------------------
    [ZOMGWHT] What is Robopon?
    ------------------------------------------------------------------
    Robopon, in a sense, is a knock-off duplication of Pokemon. Well,
    it WAS. Now it's sort of a hodge-podge of games combined. Anyway,
    I would categorize this game as an open-ended 2D RPG with
    Pokemon-esque characteristics.
    
    Alright, on to business. There are three types of Robopon in this
    game. Each type has a series of types and classes
    as follows:
    
    ~Arm~
    ---------------
    Arm type are a basic type that requires parts and software to
    reach their full potential. They make up the majority of the
    game's population of Robopon, and host the largest pool of
    classes.
    
    Punch: The basic class of the Arm type. It normally has an even
    number of points in Attack and Defence, while lacking slightly in
    Force and Will. Their speed is not the greatest, but acceptable.
    Simply put, they can be considered a basic Hybrid class in terms
    of RPGs.
    
    Fighter: This type tends to have increasingly high Attack and
    particularly low stats in all other categories. They are good for
    dealing physical damage, but not good for much else, which makes
    them remarkably similar to the Final Fantasy Fighter class.
    
    Knight: This type has dynamically high Defence and HP, but lacks
    in all other aspects. They are good for taking damage, but not
    much else.
    
    Healer and Sorcerer: These two classes are best suited for
    software use. They tend to have high Force, Will, and EP. In terms
    of damage, Sorcerers excel whereas Healers excel in the use of 
    restorative software.
    
    Devil, Gunner, and Thief: Out of all of the Arm classes, these
    three are minimally exceptional. Their stats are not quite
    impressive. The only thing that brings light to them is their sets
    of unique skills, such as Steal.
    
    
    ~Move~
    --------------
    Move type tend to take up the reins when it comes to speed. Not
    only are they the fast, but most have increased evasiveness, which
    could make them a force to be reckoned with. Unfortunately, they
    require the most powerful available parts to even look remotely
    powerful. Aside from Speed, most of their stats are very low.
    Note that when added as a member of your team, your chances of
    being "Surprise Attacked" are severely diminished, and your chances
    of catching your enemy off guard increases.
    The three classes of Move type are Land, Sky, and Sea. Each are
    very similar, with only one basic difference, which would be parts.
    Each class requires a part designed specifically for their class.
    
    
    ~Boot~
    -------------
    Boot type make up the second largest part of the Robopon
    population. Each one is quite unique. They all share a few basic
    characteristics, however. No Boot type can equip parts or software,
    and most of them tend to have low speed. They make up for this
    with some of the highest stats and HP in the game. There are four
    classes of Boot, which have little differences, aside from name.
    The Animal class sports a variety of animalistic Robopon, such as
    snakes, elephants, and tigers. The Human class sports humanoid
    Robopon. The Monster class makes home for a series of Robopon that
    aren't quite animals, but aren't much of anything else, either.
    And finally there are that of the Material class, which do not fit
    into the other three classes. 
    
    
    
    ------------------------------------------------------------------
    [WLKTHRU] Walkthrough
    ------------------------------------------------------------------
    The game starts with a terrible introductory sequence, which is
    optional, so I'm going to skip on, just as you would if you
    decided not to watch the opening scene.
    
    | Baba Village, Present |
    You wake up in the bed of a room of a building, with a strange guy
    with a metal-looking face breathing down your neck. He asks you
    your name, which default is Cody, and your birthday, which has
    some sort of affect on which Robopon you receive from someone
    not too later in the game. Anyway, he then realizes who you are,
    explains that you're here for the Majiko Robopon tournament...
    thing. Once you finally gain control, head outside. Directly to
    the left is a house, enter it to find a bunch of kids and a guy
    named Nick D. There is a chest in here, in the bottom right
    containing an IonPunch. In the top left corner is a room, and a
    dresser. Press A in from of the dresser to find an AtkMem. Now
    talk to the guy in the middle named Nick D, and choose the third
    option, which is about the cave behind the house. He'll tell you
    it's under lock and key so the childrens don't go in there. Now
    head to the top right room and talk to the orange-headed kid. He
    will say that there's a battery in the cave, and trigger Nick D.
    to change his dialogue. Ask Nick D. about the cave again and he'll
    fork over the key. Head for the cave.
    
    | Baba Cave I, Present |
    As move up, you'll notice a treasure chest. Ignore it and continue
    forward. There's a hidden passageway located where some rocks
    meet the wall of the cave. Walk through it to obtain a SUN
    battery from the chest. Now, walk back to the chest you saw before.
    In the left one is a Can-Ball, which is a part for Move Robopon.
    In the right chest is a MOON battery. That's all that's here, so
    head out. South of this cave is another cave.
    
    | Baba Cave II, Present |
    There's a Kerosene in here. Leave once you have obtained it.
    
    | Baba Village, Present|
    Head to the bottom-rightmost house in the village. Inside are
    seven Robopon and a man named Hoffman. Talk to him to obtain a
    battery folder. If you want to, you can talk to the Robopon for
    useful tidbits that are rather self explanatory. Head out to the
    house to the left of this one. Inside is a dog that has an ION
    battery... which it will give you. At this point you have enough
    batteries to "spark" a Robopon.
    
    Now, at this point I suggest you save your game. Should you want
    information on the starter robopon, please see the "Special 
    Robopon" section and look under "Starter Robopon". For the
    remainder of this walkthrough, assume that I started with
    SunZero.
    
    Now, head out and fight the guards, regardless of which one you
    fight first, you'll need to fight them both. Anyway, the guard on
    the left has a level 2 Kinchop and the guard to the right has two
    level 1 Silky. These will be two of the easiest fights in
    the game, so head out of town (to the left).
    
    | Map of Majiko, Present |
    By now you should have noticed two things: A star and a bunch of
    question marks. Question marks represent locations you cannot go
    to yet and blinking stars represent NEWLY opened locations. Now,
    head for the only other opened area, Hindo Town.
    
    | Hindo Town, Present |
    Upon entering this town, there are two things you should note.
    One: There are A LOT of clowns in this game. Seriously, they make
    up like 26% of the population of Majiko. It's weird. Secondly,
    in about fifteen minutes, you'll be standing on Ground Zero.
    
    Head toward the Merry-Go-Round in the middle of town. Apparently
    these people like to have too much fun. Walk to the back of it,
    and all the way to the left to find an ICE1. If you did not
    choose Hexbot, equip this to your Robopon. Otherwise, hold on to
    it for safekeeping. Now, head back to the front and talk to the
    man in front of the Merry-Go-Round. His name is Bisco, and he'll
    make fun of you because you had the audacity to leave your old
    Robopon in Porombo. He'll mention Lisa, who is sort of the
    protagonist's girlfriend. Since her appearances add little to
    the story, it's best not to dwell on the subject.
    
    Your next destination is the building to the left of the 
    Merry-Go-Round. In there is a blonde girl whom you are required to
    battle to continue on any farther than this. She has two Skeeto,
    which move fast, but have no power to speak of. Dispense with her
    and head for the building to the left of this one. In there is yet
    another woman you are required to fight. Once you have taken care
    of both of these ladies, head toward the building just south of
    the tent. Talk to the man to find out that Maskman not only has
    poor grammar, but he intends to destroy the town you just
    entered.
    
    Head to the tent to the north. Inside will be a fortune teller.
    After talking to her and agreeing to have your fortune told to
    you, she will give you a Robopon to aid you in your journey. What
    kind of Robopon you receive is dependant on what date you set for
    your birthday (See "Birthday Robopon"). Once she has completed in
    telling you that the world was in peril, head outside for an
    interesting cutscene involving your newest enemy, Maskman. 
    Apparently Maskman is the lost son of Pecos Bill, and knows how
    to ride a tornado. Once he has stricken down the town with
    exploding flame balls of gimmicky doom, head toward the
    southermost remains of a building where what seems to be two
    Pokeballs sitting out, and take the StunGun and the HYPER Battery
    from them. Since nothing is left, head out of town.
    
    | Map of Majiko, Present |
    You now have three more options to choose from: Downtown Delica,
    Hoffman Tower, and Pharo Ruins. Hoffman Tower is entirely optional
    and remains so for the entirety of the game (See Side Quests and
    Extras) Right now your best bet would be to head to Downtown Delica
    for some minor Robopon Battles.
    
    | Downtown Delica, Present |
    When you first enter the small city, head directly south. Head for
    left building and check the glass casing to find a ShldMem. Head
    to the building three doors to the right. North of it is a woman
    purple hair who's rearing to battle. Fight her to receive a
    SUPER battery, then head due south to the building with the
    floating blade in front of it. Fight the guard, and proceed to the
    building two doors to the left. Fight the kid for another HYPER
    battery. Since nothing else remains in this city, head for Pharo
    Ruins.
    
    | Pharo Ruins, Present |
    Head directly to the northeasternmost corner of the ruins, where
    you will find a door, enter and head directly north to the second
    floor. Walk all the way around to the center of the room and climb
    the left staircase. In the chest is a HYPER battery. Backtrack and
    proceed up the right staircase. Follow the pathway to find Nick D.
    looking for the XStone7, which is the driving force for the
    tournament in Majiko. For the remainder of the game, your main
    task will be to locate the XStones and challenge the title
    holders. Anyway, continue down the pathway, past the staircase to
    the chest containing FIRE1, proceed up the staircase to your left.
    Fight the strange man with a shopping bag and a briefcase for a
    CURE1. Backtrack to the room with the two staircases and exit the
    door to the south, where Bisco is standing. Outside you will see a
    chest, which contains a NORMAL battery.
    
    
    To be continued.....
    
    ------------------------------------------------------------------
    [EXTRAGD] Side Quests and Extras
    ------------------------------------------------------------------
    This section holds information about side quests and extra
    locations. The locations of each optional location is listed in
    order of availability.
    
    -------------------
    Hoffman Tower
    -------------------
    Hoffman Tower is not only the largest side quest in the game, but
    it is also the only one that you will have to bank into for the
    entirety of the game to complete. For some reason, as you create
    new Robopon and fill Hoffman's Storage Service, the tower grows.
    In other words, the more Robopon you have had in storage, the
    more floors you have access to. More details as to the mechanics
    of the tower will be added later.
    
    The amount of floors is dependant on your Robopon count, which
    can be viewed under the Data section when accessing the start
    menu.
    
    First Floor: (Requires Hindo Town to be destroyed)
    This floor holds Hoffman, who can store Robopon for you, as well
    as what are known as the 4Tune fiends, who explain assorted
    minigames to you.
    
    Second Floor:
    
    ------------------------------------------------------------------
    [POSTGME] Post-Game
    ------------------------------------------------------------------
    ~Post-Game~
    -------------------
    Once you have completed the game itself, certain features become
    available upon your next play of the game, assuming you are
    willing to start all over again, of course.
    
    
    
    ------------------------------------------------------------------
    [BTTRGUD] Battery and Sparking Guide
    ------------------------------------------------------------------
    
    -------------------
    Battery Names/Types
    -------------------
    Starter Robopon Batteries:
    Sun
    Moon
    Ion
    
    
    Low Level Batteries:
    Normal
    Super
    Hyper
    Mild
    Mangan
    NiCD
    
    Mid Level Batteries:
    Star
    Air
    Cool
    Silver
    Gold
    
    High Level Batteries:
    Noble
    Tough
    Wild
    Cyber
    Ultra
    Alkali
    
    -------------------
    Sparking
    -------------------
    
    This section is designed for a quick look-up of WORKING battery
    combinations. Since many combinations yield Gears, those ones have
    been omitted. Similarly, no battery combos are repeated.
    
    :Starter Robopon Batteries:
    SUN + ION = Hexbot
    SUN + MOON = Scooter
    MOON + ION = SunZero
    
    
    :Normal:
    Normal + Super = Viggy
    Normal + Hyper = Wobble
    Normal + Mangan = Sumito
    Normal + Star = Kinchop
    Normal + Silver = Kogal
    
    :Super:
    Super + Super = Mouster
    Super + Mild = Wind-Up
    Super + Mangan = RboPron
    Super + NiCD = Tokbot
    Super + Star = Robby
    Super + Air = Ninja
    Super + Cool = Pengski
    Super + Noble = Sherman
    Super + Cyber = Mariner
    
    :Hyper:
    Hyper + Mild = Ta-Daa
    Hyper + Mangan = Hippon
    Hyper + Air = Woolly
    Hyper + Silver = Trigger
    Hyper + Tough = KingPon
    Hyper + Cyber = Centaur
    
    :Mild:
    Mild + Super = Wind-Up
    Mild + Hyper = Ta-Daa
    Mild + NiCD = Leaky
    Mild + Air = Timzup
    Mild + Cool = Tuten
    Mild + Gold = Lil' Goo
    
    :Mangan:
    Mangan + Mangan = Granit
    Mangan + NiCD = Meddy
    Mangan + Star = Vacupon
    Mangan + Silver = Dot
    Mangan + Noble = Tomuhok
    Mangan + Ultra = Dynamit
    Mangan + Alkali = Fujipon
    
    :NiCD:
    NiCD + Star = Chimp
    NiCD + Air = Fighter
    NiCD + Cool = Elepon
    NiCD + Gold = Octopon
    NiCD + Tough = Kimera
    NiCD + Cyber = B-Mani
    
    :Star:
    Star + Star = Ralph
    Star + Air = Gello
    Star + Cool = RushBox
    Star + Gold = Viper2
    Star + Noble = Crysty
    
    :Air:
    Air + Air = Boomer
    Air + Silver = Thief
    Air + Wild = Filimen
    
    :Cool:
    Cool + Silver = Vic
    Cool + Gold = Cambot
    Cool + Tough = NitBoat
    Cool + Ultra = Desutro
    
    :Silver:
    Silver + Gold = Gobby
    Silver + Noble = Filrup
    Silver + Cyber = Storm
    Silver + Alkali = Merr-O
    
    :Gold:
    Gold + Gold = Gunball
    Gold + Tough = Whirlee
    Gold + Ultra = Skeeto
    Gold + Alkali = GGTBot
    
    :Noble:
    Noble + Noble = Ping
    Noble + Cyber = Ruby
    Noble + Ultra = El Seed
    
    :Tough:
    Tough + Wild = Gigapon
    Tough + Ultra = Train
    Tough + Alkali = Minotor
    
    :Wild:
    Wild + Cyber = Pirate
    Wild + Alkali = A-Grav9
    
    :Cyber:
    Cyber + Ultra = Musashi
    
    :Ultra:
    Ultra + Ultra = SSTBot
    Ultra + Alkali = Zap
    
    :Alkali:
    Alkali + Alkali = Gidyup
    
    
    
    
    ------------------------------------------------------------------
    [SPCRBPN] Special Robopon
    ------------------------------------------------------------------
    
    -------------------
    Starter Robopon
    -------------------
    
    Now, like any other Pokemon rip-off, there are three possible
    starters, which one you
    obtain depends on which batteries you spark together.
    
    Cross Version
    ---
    ION + MOON = SunZero
    SunZero is universally accepted as the ideal starter for this
    game. His stat growth is decent, and he looks nice. I suggest him
    for first-time players.
    
    SUN + ION = Hexbot
    Hexbot is a Boot type with good stat growth. He cannot equip any
    parts or software, so I would place him mid-range in terms of
    game difficulty.
    
    MOON + SUN = Scooter
    If you're one for a challenge, go with Scooter. He's a Move type,
    so his stats are horrible unless you maintain his parts and
    constantly replace them with better parts.
    
    
    Ring Version
    --- 
    ION + MOON = Sunny
    Sunny is a basic Arm Type, ideal for first-time players and those
    who want a quick game.
    
    SUN + ION = Draco
    Draco is a Boot Type with AMAZING stats. He is great for players
    who wish for a slight challenge.
    
    MOON + ION = Rider1
    Rider1 is much like Scooter, and should not be chosen unless you
    really want a challenge.
    
    -------------------
    Birthday Robopon
    -------------------
    According to my research, what Robopon you obtain in Hindo Town is
    entirely dependent on what date you enter for your birthday. For
    example, should you input July 18th as your birthday, you would
    obtain a GigaPon. If I remember correctly, there are two other 
    possibilities: Train and Crysty. Now, it really doesn't matter
    what you input as your birthday, because all of these Robopon will
    we available through the regular sparking process later.
    
    -------------------
    "Jasper" Robopon
    -------------------
    Quite late in the game, you become able to enter a location called
    Marvel Lab. Now, outside of this lab is a small dog named Jasper
    that will allow for a password to be inputed. When certain codes
    are used, Jasper gives away Robopon. The known passwords are as
    follows:
    
    D	- Icarun
    H	- B-Cell
    J	- Gundarn
    L	- Under
    La	- X Dog
    P	- Fencer
    R	- Sherry
    Rvnge	- Dorapon
    S	- Flicker
    9	- NegaPon
    
    The Robopon that can be obtained from Jasper can only be obtained
    once, and are all very powerful.
    
    -------------------
    Fossils
    -------------------
    Throughout Majiko are several "statue"-like Robopon scattered
    about. These are actually fossilized Robopon, which can be revived
    if you have the spirit Takako following you. NOTE: She can only
    revive them if you have an open space in your team. The locations
    of the fossils are as follows:
    
    Cross Version
    ---
    Hexbot	- Delica Tunnel (Past)
    Scooter	- Lover's Cliff (Present)
    Platnum	- Nenji Circus (Past)
    Bulbot	- Baba Village (Present)
    Bulbot	- Pond Garden (Past)
    Bulbot	- Town of Walda (Past)
    
    Ring Version
    ---
    Draco	- Delica Tunnel (Past)
    Rider1	- Lover's Cliff (Present)
    Platnum	- Nenji Circus (Past)
    Gear	- Baba Village (Present)
    Gear	- Pond Garden (Past)
    Gear	- Town of Walda (Past)
    
    -------------------
    The Sumito Line
    -------------------
    I for the life of me, cannot come up with a logical way to explain
    this. Well, here I go.
    For some reason, ATLUS decided to implement a Robopon with two
    possible enhancements. This Robopon would be called Sumo. Should
    you enhance him at level 23, he retires and becomes Chef-Fe.
    However, should you wait until level 30 to enhance him, he 
    continues his carreer as a sumo wrestler and becomes Yokomo. It 
    really doesn't matter when you enhance him, as Yokomo is not much
    better than Chef-Fe.
    
    -------------------
    Spark Failure
    -------------------
    From time to time, as you spark, you will create a Gear (Cross),
    or a Bulbot (Ring). This is called spark failure. Gears and
    Bulbots are quite literally the worst Robopon in the game.
    
    
    ------------------------------------------------------------------
    [ROBODEX] Robopon-Dex
    ------------------------------------------------------------------
    Since I do not have a copy of Ring Version, all Link Spark
    exclusive and Ring exclusive Robopon have been omitted from the
    list. If you have the data on them, and would like to share it
    with me, please email me at tehn00bslayer@yahoo.com
    
    
    006. Robby
    Obtained through: Sparking Super & Star
    Type: Arm
    Class: Sorcerer
    Oil: A
    Size: Normal
    Weight: Normal
    Enhance: Does not Upgrade
    Game Data: Simpler model who is mass-produced for home usage.
    
    007. SunZero
    Obtained through: (See Special Robopon Section)
    Type: Arm
    Class: Punch
    Oil: O
    Size: Normal
    Weight: Normal
    Notable Skill: May dodge enemy attacks.
    Enhance: Does not Upgrade
    Game Data: A powerful Robopon that devastates its opponents.
    Stat Cap: Level 60
    Note: Starter Robopon
    
    008. Boomer
    Obtained through: Sparking Air & Air
    Type: Move
    Class: Air
    Oil: O
    Size: Small
    Weight: Light
    Enhance: Boomer > AirRaid > Boom-B1
    Game Data: Be careful when it screams across the sky.
    
    009. AirRaid
    Obtained through: Enhancing Boomer at level 18 
    Type: Move
    Class: Sky
    Oil: O
    Size: Large
    Weight: Heavy
    Enhance: Boomer > AirRaid > Boom-B1
    Game Data: Created to perform aggressive tactical strikes.
    
    010. Boom-B1
    Obtained through: Enhancing AirRaid at level 29
    Type: Move
    Class: Sky
    Oil: O
    Size: Huge
    Weight: Heavy
    Enhance: Boomer > AirRaid > Boom-B1
    Game Data: An expert of strategic bombing missions.
    
    011. Timzup
    Obtained through: Sparking Air & Mild
    Type: Boot
    Class: Mat
    Oil: B
    Size: Normal
    Weight: Heavy
    Enhance: Timzup > O-Count
    Game Data: A roly-poly bot who's nervous. The clock's ticking!
    
    012. O-Count
    Obtained through: Enhancing Timzup at level 28 
    Type: Boot
    Class: Mat
    Oil: B
    Size: Large
    Weight: Heavy
    Enhance: Timzup > O-Count
    Game Data: Time's Up! With handy wheels for convenience.
    
    013. Zap
    Obtained through: Sparking Alkali & Ultra
    Type: Arm
    Class: Gunner
    Oil: O
    Size: Normal
    Weight: Heavy
    Enhance: Zap > BigZap
    Game Data: Charge it up! Can you feel the electricity?
    
    014. BigZap
    Obtained through: Enhancing Zap at level 34
    Type: Arm
    Class: Gunner
    Oil: O
    Size: Large
    Weight: Heavy
    Enhance: Zap > BigZap
    Game Data: With his shocking personality, he plugs his foes.
    
    015. Viggy
    Obtained through: Sparking Normal & Super
    Type: Arm
    Class: Fighter
    Oil: A
    Size: Small
    Weight: Normal
    Enhance: Viggy > Disco Q
    Game Data: Aspires to be a super-hero. Seems that pigs CAN fly!
    
    016. Disco Q
    Obtained through: Enchancing Viggy at level 15
    Type: Boot
    Class: Animal
    Oil: A
    Size: Small
    Weight: Normal
    Enhance: Viggy > Disco Q
    Game Data: Guaranteed to know the hottest dance moves! Go DQ!
    
    017. Musashi
    Obtained through: Sparking Ultra & Cyber
    Type: Arm
    Class: Fighter
    Oil: AB
    Size: Normal
    Weight: Normal
    Enhance: Does not Upgrade
    Game Data: Legendary warrior who's never lost a single battle.
    
    019. Sumito
    Obtained through: Sparking Mangan & Normal
    Type: Boot
    Class: Human
    Oil: O
    Size: Tiny
    Weight: Normal
    Enhance: Sumito > Sumo > Yokomo/Chef-Fe
    Game Data: Sumo trainee. No matter what, he won't give up!
    
    020. Sumo
    Obtained through: Enhancing Sumito at level 16
    Type: Boot
    Class: Human
    Oil: O
    Size: Normal
    Weight: Heavy
    Enhance: Sumito > Sumo > Yokomo/Chef-Fe
    Game Data: Sumo pon who'll take anybody on. More chanko!
    Review: SEE FINAL ENHANCEMENTS
    NOTE: Sumo is strange, in terms of enhancement. Should you want to
    enhance him as soon as possible (level 23), you'll obtain a 
    Chef-Fe, and if you wait until level 30, he becomes Yokomo.
    There's not much difference between the two, save their sprites.
    
    021. Yokomo
    Obtained through: Enhancing Sumo at level 30
    Type: Boot
    Class: Human
    Oil: O
    Size: Large
    Weight: Heavy
    Notable Skill: Auto-Regen, may buffer attacks.
    Enhance: Sumito > Sumo > Yokomo
    Game Data: A respected robot who has earned his title.
    
    022. Chef-Fe
    Obtained through: Enhancing Sumo at level 23
    Type: Boot
    Class: Human
    Oil: O
    Size: Large
    Weight: Heavy
    Notable Skill: Auto-Regen
    Enhance: Sumito > Sumo > Chef-Fe
    Game Data: Retired from sumo. Wants to own a famous restaurant.
    
    023. Vic
    Obtained through: Sparking Cool & Silver 
    Type: Arm
    Class: Fighter
    Oil: B
    Size: Normal
    Weight: Normal
    Enhance: Vic > ViKing
    Game Data: Norse footsoldier who strikes down the enemy army.
    
    024. ViKing
    Obtained through: Enhancing Vic at level
    Type: Arm
    Class: Fighter
    Oil: B
    Size: Large
    Weight: Heavy
    Enhance: Vic > ViKing
    Game Data: The master of war. He destroys every soldier in battle.
    
    025. Ralph
    Obtained through: Sparking Star & Star
    Type: Arm
    Class:  Punch
    Oil: ?
    Size: Normal
    Weight: Normal
    Enhance: Ralph > Chan > Luke
    Game Data: Travels the globe seeking worthy challengers.
    
    026. Chan
    Obtained through: Enhancing Ralph at level 25
    Type: Arm
    Class: Punch
    Oil: ?
    Size: Normal
    Weight: Normal
    Enhance: Ralph > Chan > Luke
    Game Data: A very famous, popular fighter. Known worldwide.
    
    027. Luke
    Obtained through: Enhancing Chan at level 35
    Type: Boot
    Class: Human
    Oil: ?
    Size: Large
    Weight: Heavy
    Notable Skill: May counterattack
    Enhance: Ralph > Chan > Luke
    Game Data: A well-trained fighter who has staying power.
    
    028. Pirate
    Obtained through: Sparking Cyber & Wild
    Type: Arm
    Class: Thief
    Oil: AB
    Size: Large
    Weight: Heavy
    Enhance: Pirate > BigPir8
    Game Data: A rusty scoundrel who lives for the sea. Arrr!
    
    029. BigPir8
    Obtained through: Enhancing Pirate at level 30
    Type: Arm
    Class: Thief
    Oil: AB
    Size: Large
    Weight: Heavy
    Enhance: Pirate > BigPir8
    Game Data: Shiver me timbers! He stores energy in his sails.
    
    030. Gidyup
    Obtained through: Sparking Alkali & Alkali
    Type: Boot
    Class: Animal
    Oil: A
    Size: Normal
    Weight: Normal
    Enhance: Gidyup > Pegs > PegSS
    Game Data: Uses its magical horn to help those in need.
    
    031. Pegs
    Obtained through: Enhancing Gidyup at level 36
    Type: Move
    Class: Sky
    Oil: A
    Size: Normal
    Weight: Normal
    Enhance: Gidyup > Pegs > PegSS
    Game Data: Beautiful Robopon. Very precious and hard to create.
    
    032. PegSS
    Obtained through: Enhancing Pegs at level 40
    Type: Move
    Class: Sky
    Oil: A
    Size: Large
    Weight: Heavy
    Enhance: Gidyup > Pegs > PegSS
    Game Data: Robopon of the highest class. It's very rare.
    
    033. Meddy
    Obtained through: Sparking NiCD & Mangan
    Type: Arm
    Class: Healer
    Oil: ?
    Size: Normal
    Weight: Normal
    Enhance: Does not Upgrade
    Game Data: Don't worry, this will only sting a little.
    
    034. Gobby
    Obtained through: Sparking Gold & Silver
    Type: Arm
    Class: Devil
    Oil: ?
    Size: Tiny
    Weight: Light
    Enhance: Gobby > Deemo > ArcDemo
    Game Data: Prone to mischief. Cutest lil' demon you ever did see.
    
    035. Deemo
    Obtained through: Enhancing Gobby at level 13
    Type: Arm
    Class: Devil
    Oil: ?
    Size: Large
    Weight: Heavy
    Enhance: Gobby > Deemo > ArcDemo
    Game Data: Mean-Spirited, he controls Gobby to do his bidding.
    
    036. ArcDemo
    Obtained through: Enhancing Deemo at level 25 
    Type: Arm
    Class: Thief
    Oil: ?
    Size: Large
    Weight: Heavy
    Enhance: Gobby > Deemo > ArcDemo
    Game Data: Has a vicious AI. Keeps fighing til nobody's left.
    
    037. Hexbot
    Obtained through: (See Special Robopon Section)
    Type: Boot
    Class: Monster
    Oil: B
    Size: Normal
    Weight: Normal
    Enhance: Hexbot > Curser > Reaper
    Game Data: A mysterious being with arcane powers of darkness.
    Note: Starter Robopon
    
    038. Curser
    Obtained through: Enhancing Hexbot at level 25
    Type: Boot
    Class: Monster
    Oil: B
    Size: Large
    Weight: Heavy
    Enhance: Hexbot > Curser > Reaper
    Game Data: Feared by other Robopon, Curser destroys the weak.
    
    039. Reaper
    Obtained through: Enhancing Curser at level 35 
    Type: Boot
    Class: Monster
    Oil: B
    Size: Large
    Weight: Heavy
    Notable Skill: May dodge, immune to Wind-based attacks.
    Enhance: Hexbot > Curser > Reaper
    Game Data: Reaper decides who lives and who's fried.
    
    040. Chimp
    Obtained through: Sparking Star & NiCD
    Type: Boot
    Class: Animal
    Oil: AB
    Size: Tiny
    Weight: Very Light
    Enhance: Does not Upgrade.
    Game Data: Girls love this cute pon. Shipped in barrels.
    
    041. Filrup
    Obtained through: Sparking Noble & Silver 
    Type: Arm
    Class: Gunner
    Oil: A
    Size: Normal
    Weight: Heavy
    Enhance: Does not Upgrade
    Game Data: A very helpful utility Robopon. Self-service.
    
    046. Crysty
    Obtained through: Sparking Noble & Star
    Type: Boot
    Class: Mat
    Oil: O
    Size: Normal
    Weight: Light
    Enhance: Crysty > Shelby > Emerald
    Game Data: Hard-body diamond beauty who loves looking sharp.
    Note: Potential "Birthday" Robopon
    
    047. Shelby
    Obtained through: Enhancing Crysty at level 22 
    Type: Boot
    Class: Mat
    Oil: O
    Size: Normal
    Weight: Light
    Enhance: Crysty > Shelby > Emerald
    Game Data: Winner of many Miss Robopon pageants.
    
    048. Emerald
    Obtained through: Enhancing Shelby at level 35
    Type: Boot
    Class: Mat
    Oil: O
    Size: Large
    Weight: Normal
    Enhance: Crysty > Shelby > Emerald
    Game Data: A very expensive Robopon--a gem in any collection.
    
    049. Granit
    Obtained through: Sparking Mangan & Mangan
    Type: Arm
    Class: Knight
    Oil: AB
    Size: Normal
    Weight: Heavy
    Enhance: Granit > Bould > Boulder
    Game Data: Rocks his foes with an avalanche. Look out below!
    
    050. Bould
    Obtained through: Enhancing Granit at level 22
    Type: Arm
    Class: Knight
    Oil: AB
    Size: Large
    Weight: Heavy
    Enhance: Granit > Bould > Boulder
    Game Data: The thing heavier than Bould is his damage.
    
    051. Boulder
    Obtained through: Enhancing Bould at level 28
    Type: Boot
    Class: Mat
    Oil: AB
    Size: Large
    Weight: Heavy
    Notable Skill: Immune to Rock-based attacks
    Enhance: Granit > Bould > Boulder
    Game Data: More of everything you've come to expect in Bould.
    
    055. SSTBot
    Obtained through: Sparking Ultra & Ultra
    Type: Arm
    Class: Knight
    Oil: ?
    Size: Large
    Weight: Heavy
    Enhance: SSTBot > SST1337
    Game Data: Unstoppable and brutal in melee combat.
    
    056. SST1337
    Obtained through: Enhancing SSTBot at level 36
    Type: Arm
    Class: Knight
    Oil: ?
    Size: Large
    Weight: Heavy
    Notable Skill:
    Enhance: SSTBot > SST1337
    Game Data: An elite new redesign. Built for mass damage.
    
    057. GGTBot
    Obtained through: Sparking Alkali & Gold
    Type: Arm
    Class: Punch
    Oil: B
    Size: Large
    Weight: Heavy
    Enhance: GGTBot > GGT1337
    Game Data: A hand-made robot built to dominate in chaotic melees.
    
    058. GGT1337
    Obtained through: Enhancing GGTBot at level 35
    Type: Arm
    Class: Punch
    Oil: B
    Size: Large
    Weight: Heavy
    Notable Skill:
    Enhance: GGTBot > GGT1337
    Game Data: This elite unit wades in with all weapons blazing.
    
    059. Tokbot
    Obtained through: Sparking Super & NiCD
    Type: Arm
    Class: Fighter
    Oil: O
    Size: Normal
    Weight: Normal
    Enhance: Tokbot > Cellula > VolTone
    Game Data: Don't overuse him, roaming can prove costly.
    
    060. Cellula
    Obtained through: Enhancing Tokbot at level 16
    Type: Arm
    Class: Fighter
    Oil: O
    Size: Normal
    Weight: Light
    Note: Vulnerable to Ice-based attacks
    Enhance: Tokbot > Cellula > VolTone
    Game Data: A more stable Tokbot, he can see beyond the static.
    
    061. VolTone
    Obtained through: Enhancing Cellula at level 25
    Type: Arm
    Class: Fighter
    Oil: O
    Size: Normal
    Weight: Normal
    Note: Vulnerable to Ice-based attacks
    Enhance: Tokbot > Cellula > VolTone
    Game Data: Rotary and cell combine to form blazing phone!
    Stat Cap: Level 50
    Review: Is it just me or does he look like a member of
    Transformers? Anyways... he's a great Robopon. His stats are nice,
    and he levels very quickly. Great for mid-game, not best for 
    end-game by any means.
    
    062. Gello
    Obtained through: Sparking Air & Star 
    Type: Boot
    Class: Monster
    Oil: O
    Size: Tiny
    Weight: Light
    Enhance: Gello > Gtacbot
    Game Data: Hides inside sweet, sweet gelatin dessert.
    
    063. Gtacbot
    Obtained through: Enhancing Gello at level 15 
    Type: Boot
    Class: Monster
    Oil: O
    Size: Normal
    Weight: Normal
    Notable Skill: Auto-Regen, may buffer attacks
    Enhance: Gello > Gtacbot
    Game Data: There's always room for further attack power!
    
    064. Kogal
    Obtained through: Sparking Silver & Normal
    Type: Arm
    Class: Sorcerer
    Oil: A
    Size: Normal
    Weight: Light
    Enhance: Does not Upgrade
    Game Data: She always phones her friends. She's sarcastic and
    	rude.
    
    065. Fencer
    Obtained through: (See Special Robopon Section)
    Type: Arm
    Class: Healer
    Oil: B
    Size: Normal
    Weight: Normal
    Enhance: Fencer > D'art
    Game Data: She's skilled in the elegant art of dueling.
    
    066. D'art
    Obtained through: Enhancing Fencer at level 40
    Type: Arm
    Class: Healer
    Oil: B
    Size:
    Weight:
    Enhance: Fencer > D'art
    Game Data: A skilled fencer who wishes to guard royalty.
    
    067. Sherry
    Obtained through: (See Special Robopon Section)
    Type: Arm
    Class: Sorcerer
    Oil: O
    Size: Normal
    Weight: Normal
    Enhance: Sherry > Diane
    Game Data: Female companion- a newly modified version of Sunny.
    
    068. Diane
    Obtained through: Enhancing Sherry at level 39 
    Type: Arm
    Class: Sorcerer
    Oil: O
    Size: Normal
    Weight: Light
    Enhance: Sherry > Diane
    Game Data: Everyone cheers for this adorable warrior of love.
    
    069. GigaPon
    Obtained through: Sparking Wild & Tough 
    Type: Arm
    Class: Punch
    Oil: O
    Size: Normal
    Weight: Normal
    Enhance: GigaPon > PrtoPon > Soul
    Game Data: Has a strong sense of justice. Open for modification.
    Note: Potential "Birthday" Robopon
    
    070. PrtoPon
    Obtained through: Enhancing GigaPon at level 18 
    Type: Arm
    Class: Punch
    Oil: O
    Size: Normal
    Weight: Normal
    Enhance: Gigapon > PrtoPon > Soul
    Game Data: Has a laser-blade and shield. Is a brother to GigaPon.
    
    071. Soul
    Obtained through: Enhancing PrtoPon at level 31 
    Type: Arm
    Class: Punch
    Oil: O
    Size: Normal
    Weight: Very Light
    Enhance: GigaPon > PrtoPon > Soul
    Game Data: The spirit of justice. Fight for neverending peace!
    
    072. Flicker
    Obtained through: (See Special Robopon Section) 
    Type: Boot
    Class: Animal
    Oil: A
    Size: Normal
    Weight: Normal
    Enhance: Flicker > Shyne > Inferno
    Game Data: A glimpse into a fast growing metallic blaze.
    
    073. Shyne
    Obtained through: Enhancing Flicker at level 33 
    Type: Boot
    Class: Animal
    Oil: A
    Size: Large
    Weight: Heavy
    Enhance: Flicker > Shyne > Inferno
    Game Data: Fights with steel nerves and blazing rage.
    
    074. Inferno
    Obtained through: Enhancing Shyne at level 40
    Type: Boot
    Class: Animal
    Oil: A
    Size: Huge
    Weight: Heavy
    Enhance: Flicker > Shyne > Inferno
    Game Data: His burning mane instills fear in opponent's souls.
    
    075. NitBoat
    Obtained through: Sparking Tough & Cool 
    Type: Move 
    Class: Sea
    Oil: ?
    Size: Normal
    Weight: Normal
    Enhance: NitBoat > Noah > Titania
    Game Data: A wise-talking, crime-solving boat.
    
    076. Noah
    Obtained through: Enhancing NitBoat at level 23
    Type: Move
    Class: Sea
    Oil: ?
    Size: Huge
    Weight: Heavy
    Enhance: NitBoat > Noah > Titania
    Game Data: Bult in 40 days and nights. On an important mission.
    
    077. Titania
    Obtained through: Enhancing Noah at level 28
    Type: Move
    Class: Sea
    Oil: ?
    Size: Huge
    Weight: Very Heavy
    Enhance: NitBoat > Noah > Titania
    Game Data: A well-built ship. But can it really be unsinkable?
    
    078. Gundarn
    Obtained through: Input "J" when talking to Jasper 
    Type: Arm
    Class: Fighter
    Oil: A
    Size: Large
    Weight: Heavy
    Notable Skill: Immune to Wind-Based attacks.
    Enhance: Does not Upgrade
    Game Data: Turn A-round! This mecha has no wings.
    
    079. El Seed
    Obtained through: Sparking Ultra & Noble 
    Type: Arm
    Class: Devil
    Oil: B
    Size: Normal
    Weight: Normal
    Note: Vulnerable to Electric-based attacks
    Enhance: El Seed > Sprouch > LngStem
    Game Data: A plant/machine hybrid--he values long sunbaths.
    
    080. Sprouch
    Obtained through: Enhancing El Seed at level 30 
    Type: Arm
    Class: Devil
    Oil: B
    Size: Normal
    Weight: Normal
    Enhance: El Seed > Sprouch > LngStem
    Game Data: Uses a powerful vine to drain its opponent's energy.
    
    081. LngStem
    Obtained through: Enhancing Sprouch at level 33
    Type: Arm
    Class: Devil
    Oil: B
    Size: Normal
    Weight: Normal
    Notable Skill:
    Enhance: El Seed > Sprouch > LngStem
    Game Data: This overgrown menace uses roses to attract prey.
    
    082. Hippon
    Obtained through: Sparking Hyper & Mangan
    Type: Boot
    Class: Animal
    Oil: ?
    Size: Normal
    Weight: Normal
    Enhance: Does not Upgrade
    Game Data: Blows bubbles and wiggles her ears in graceful dance.
    Review: I smell a reference to Disney's Fantasia.... Not a good
    pon, but funny to look at.
    
    083. Elepon
    Obtained through: Sparking Cool & NiCD 
    Type: Boot
    Class: Animal
    Oil: A
    Size: Normal
    Weight: Heavy
    Enhance: Elepon > Mamopon > Dinobot
    Game Data: Will never forget a target until it's scrapped.
    
    084. Mamopon
    Obtained through: Enhancing Elepon at level 20 
    Type: Boot
    Class: Animal
    Oil: A
    Size: Large
    Weight: Heavy
    Enhance: Elepon > Mamopon > Dinobot
    Game Data: Rebuilt from an older model that was salvaged.
    
    085. Dinobot
    Obtained through: Enhancing Mamopon at level 33
    Type: Boot
    Class: Animal
    Oil: A
    Size: Huge
    Weight: Very Heavy
    Enhance: Elepon > Mamopon > Dinobot
    Game Data: A simple CPU, but very fierce attack power. Is popular.
    Review: I smell another Transformers reference.... Anyway,
    Dinobot is not that great, but it is entertaining to take him to
    low level areas and scrap other Robopon with a T-Rex.
    
    086. Gunball
    Obtained through: Sparking Gold & Gold 
    Type: Arm
    Class: Gunner
    Oil: A
    Size: Tiny
    Weight: Very Light
    Enhance: Gunball > DaKid > HeroPon
    Game Data: Dispensed with a sharp-shot and flavorful taste.
    
    087. DaKid
    Obtained through: Enhancing Gunball at level 14 
    Type: Arm
    Class: Gunner
    Oil: A
    Size: Normal
    Weight: Normal
    Enhance: Gunball > DaKid > HeroPon
    Game Data: A western outlaw who's quick on the draw.
    
    088. HeroPon
    Obtained through: Enhancing DaKid at level 26
    Type: Arm
    Class: Gunner
    Oil: A
    Size: Large
    Weight: Heavy
    Enhance: Gunball > DaKid > HeroPon
    Game Data: Howdy, pilgrim. This is the new sheriff in town.
    
    089. Under
    Obtained through: (See Special Robopon Section) 
    Type: Boot
    Class: Mat
    Oil: A
    Size: Normal
    Weight: Heavy
    Enhance: Under > Taker > DeathK
    Game Data: Sometimes on foggy nights, you can hear him coming.
    
    090. Taker
    Obtained through: Enhancing Under at level 33
    Type: Boot
    Class: Human
    Oil: A
    Size: Normal
    Weight: Heavy
    Enhance: Under > Taker > DeathK 
    Game Data: Carries a portable coffin in case of emergency.
    
    091. DeathK
    Obtained through: Enhancing Taker at level 38
    Type: Boot
    Class: Human
    Oil: A
    Size: Huge
    Weight: Heavy
    Enhance: Under > Taker > DeathK 
    Game Data: A soldier in the army of darkness. He's merciless.
    
    092. Dot
    Obtained through: Sparking Mangan and Silver 
    Type: Arm
    Class: Healer
    Oil: ?
    Size: Normal
    Weight: Light
    Enhance: Does not Upgrade
    Game Data: She's a mega maid who could clean all day.
    
    093. Leaky
    Obtained through: Sparking Mild & NiCD
    Type: Boot
    Class: Mat
    Oil: O
    Size: Tiny
    Weight: Very Light
    Enhance: Does not Upgrade
    Game Data: Sometimes forgets to turn off when he leaves the room.
    
    094. Viper2
    Obtained through: Sparking Gold & Star 
    Type: Boot
    Class: Monster
    Oil: O
    Size: Large
    Weight: Normal
    Enhance: Viper2 > Cobra > Adder
    Game Data: Designed to pop out of large metal cannisters.
    
    095. Cobra
    Obtained through: Enhancing Viper2 at level 22 
    Type: Boot
    Class: Animal
    Oil: O
    Size: Huge
    Weight: Heavy
    Enhance: Viper2 > Cobra > Adder
    Game Data: Able to hover in the air, attacking with dual fangs.
    
    096. Adder
    Obtained through: Enhancing Cobra at level 23 
    Type: Boot
    Class: Animal
    Oil: O
    Size: Huge
    Weight: Heavy
    Enhance: Viper2 > Cobra > Adder
    Game Data: Weakens foes with his fists, then strikes with tail.
    
    097. Thief
    Obtained through: Sparking Silver & Air 
    Type: Arm
    Class: Thief
    Oil: B
    Size: Tiny 
    Weight: Normal
    Enhance: Thief > Fagin > Ivan
    Game Data: This little scamp can pick any lock. Watch out!
    
    098. Fagin
    Obtained through: Enhancing Thief at level 26 
    Type: Arm
    Class: Thief
    Oil: B
    Size: Normal
    Weight: Heavy
    Enhance: Thief > Fagin > Ivan
    Game Data: Ringleader of thief Robopon. Strong and mean.
    
    099. Ivan
    Obtained through: Enhancing Fagin at level 30
    Type: Arm
    Class: Thief
    Oil: B
    Size: Large
    Weight: Heavy
    Enhance: Thief > Fagin > Ivan
    Game Data: Very proud of his hovering missle machine.
    
    100. Tuten
    Obtained through: Sparking Cool and Mild
    Type: Boot
    Class: Human
    Oil: AB
    Size: Normal
    Weight: Normal
    Enhance: Tuten > Mummy > TuTank
    Game Data: Works out to prove his divine claim to the throne.
    
    101. Mummy
    Obtained through: Enhancing  Tuten at level 21
    Type: Boot
    Class: Human
    Oil: AB
    Size: Normal
    Weight: Normal
    Enhance: Tuten > Mummy > TuTank
    Game Data: Sometimes he gets too wrapped up in things.
    
    102. TuTank
    Obtained through: Enhancing Mummy at level 25
    Type: Boot
    Class: Mat
    Oil: AB
    Size: Large
    Weight: Heavy
    Enhance: Tuten > Mummy > TuTank
    Game Data: A powerful moving land tank. How was it built?
    
    103. Storm
    Obtained through: Sparking Cyber & Silver 
    Type: Move
    Class: Sky
    Oil: B
    Size: Small
    Weight: Very Light
    Enhance: Does not Upgrade
    Game Data: Dizziness won't distract it from the battle.
    
    104. Filimen
    Obtained through: Sparking Wild & Air 
    Type: Arm
    Class: Sorcerer
    Oil: A
    Size: Small
    Weight: Light
    Enhance: Does not Upgrade
    Game Data: Eccentric, but he gets inspired when his light goes on.
    
    105. Skeeto
    Obtained through: Sparking Ultra & Gold
    Type: Boot
    Class: Animal
    Oil: A
    Size: Tiny
    Weight: Very Light
    Notable Skill: 
    Enhance: Skeeto > Hornet > WaspBat
    Game Data: Designed for medical research. Love to suck blood.
    
    106. Hornet
    Obtained through: Enhancing Skeeto at level 27
    Type: Boot
    Class: Animal
    Oil: A
    Size: Tiny
    Weight: Very Light
    Enhance: Skeeto > Hornet > WaspBat
    Game Data: Can attack very quickly without being noticed.
    
    107. WaspBat
    Obtained through: Enhancing Hornet at level 30
    Type: Boot
    Class: Animal
    Oil: A
    Size: Small
    Weight: Light
    Enhance: Skeeto > Hornet > WaspBat
    Game Data: This enhanced Robopon definitely doesn't suck.
    Review: Yes it does.
    
    109. Desutro
    Obtained through: Sparking Cool & Ultra 
    Type: Arm
    Class: Gunner
    Oil: AB
    Size: Normal
    Weight: Normal
    Enhance: Does not Upgrade
    Game Data: This little terror is an espionage professional.
    
    110. Whirlee
    Obtained through: Sparking Gold & Tough 
    Type: Move
    Class: Sky
    Oil: AB
    Size: Tiny
    Weight: Very Light
    Enhance: Whirlee > SpAir-O > Owlet
    Game Data: His tail emits powerful radar waves for spying.
    
    111. SpAir-O
    Obtained through: Enhancing Whirlee at level 14
    Type: Move
    Class: Sky
    Oil: AB
    Size: Small
    Weight: Light
    Enhance: Whirlee > SpAir-O > Owlet
    Game Data: Carefully designed to seek out hidden installations.
    
    112. Owlet
    Obtained through: Enhancing SpAir-O at level 26
    Type: Move
    Class: Air
    Oil: AB
    Size: Small
    Weight: Light
    Enhance: Whirlee > SpAir-O > Owlet
    Game Data: Built with night-vision goggles for twilight recon.
    
    113. Train
    Obtained through: Sparking Ultra & Tough 
    Type: Move 
    Class: Land
    Oil: A
    Size: Huge
    Weight: Very Heavy
    Enhance: Train >  > M-Train
    Game Data: Choo-choo choose this Robopon- he's far from loco.
    Note: Potential "Birthday" Robopon
    
    114. B-Train
    Obtained through: Enhancing Train at level 34
    Type: Move
    Class: Land
    Oil: A
    Size: Huge
    Weight: Heavy
    Enhance: Train > B-Train > M-Train
    Game Data: Charges into the fight with speed and velocity.
    
    115. M-Train
    Obtained through: Enhancing B-Train at level 40
    Type: Move
    Class: Land
    Oil: A
    Size: Huge
    Weight: Heavy
    Enhance: Train > B-Train > M-Train
    Game Data: Experimental unit. Glides as softly as a cloud.
    
    116. Dorapon
    Obtained through: (See Special Robopon Section)
    Type: Boot
    Class: Mat
    Oil: B
    Size: Normal
    Weight: Normal
    Enhance: Does not Upgrade
    Game Data: Remote-controlled tool of menace and mayhem.
    
    117. B-Cell
    Obtained through: (See Special Robopon Section)
    Type: Arm
    Class: Punch
    Oil: A
    Size: Normal
    Weight: Heavy
    Enhance: B-Cell > C-Cell > D-Cell
    Game Data: Battery made of batteries. It's shy about battling.
    
    118. C-Cell
    Obtained through: Enhancing B-Cell at level 
    Type: 
    Class: 
    Oil: 
    Size: 
    Weight: 
    Enhance: B-Cell > C-Cell > D-Cell
    Game Data: 
    
    119. D-Cell
    Obtained through: Enhancing C-Cell at level
    Type: 
    Class: 
    Oil: 
    Size: 
    Weight: 
    Enhance: B-Cell > C-Cell > D-Cell
    Game Data: 
    
    120. Scooter
    Obtained through: (See Special Robopon Section)
    Type: Move
    Class: Land
    Oil: B
    Size: Normal
    Weight: Normal
    Enhance: Scooter > Boarder > Waver
    Game Data: A fad going out of style. He knows a lot of tricks.
    Note: Starter Robopon
    
    121. Boarder
    Obtained through: Enhancing Scooter at level 31
    Type: Move
    Class: Land
    Oil: B
    Size: Normal
    Weight: Normal
    Enhance: Scooter > Boarder > Waver
    Game Data: He grinds other 'pon with his ollie of pain.
    
    122. Waver
    Obtained through: Enhancing Boarder at level 33
    Type: Move
    Class: Land
    Oil: B
    Size: Normal
    Weight: Normal
    Notable Skill: May create image when attacked.
    Enhance: Scooter > Boarder > Waver
    Game Data: Can cut across land and sea with futuristic board.
    
    123. RboPron
    Obtained through: Sparking Mangan & Super
    Type: Move
    Class: Sea
    Oil: B
    Size: Small
    Weight: Normal
    Enhance: RboPron > Scorpin > Lobstar
    Game Data: Created to explore the ocean. Its claws crush rock.
    
    124. Scorpin
    Obtained through: Enhancing RboPron at level 20
    Type: Move
    Class: Land
    Oil: B
    Size:  Small
    Weight: Normal
    Enhance: RboPron > Scorpin > Lobstar
    Game Data: The rocket tip on its tail is worse than poison.
    
    125. Lobstar
    Obtained through: Enhancing Scorpin at level 31  
    Type: Move
    Class: Sea
    Oil: B
    Size: Normal
    Weight: Normal
    Enhance: RboPron > Scorpin > Lobstar
    Game Data: An underwater unit built form random Robopon parts.
    
    126. Lil'Goo
    Obtained through: Sparking Mild & Gold
    Type: Arm
    Class: Sorcerer
    Oil: ?
    Size: Tiny
    Weight: Light
    Enhance: Does not Upgrade
    Game Data: A deceptive expert in bottle-rocket production.
    
    127. Wind-Up
    Obtained through: Sparking Super & Mild 
    Type: Move
    Class: Land
    Oil: A
    Size: Tiny
    Weight: Very Light
    Enhance: Wind-Up > RevD-Up
    Game Data: A little skittish, but goes at his own slow pace.
    
    128. RevD-Up
    Obtained through: Enhancing Wind-Up at level 17
    Type: Move
    Class: Land
    Oil: A
    Size: Small
    Weight: Normal
    Enhance: Wind-Up > RevD-Up
    Game Data: Leaves a silver trail of dust in his wake.
    
    129. Kimera
    Obtained through: Sparking Tough & NiCD 
    Type: Boot
    Class: Monster
    Oil: B
    Size: Tiny
    Weight: Light
    Enhance: Does not Upgrade
    Game Data: Takes rodents to meet their maker.
    
    130. Kinchop
    Obtained through: Sparking Normal & Star
    Type: Arm
    Class: Fighter
    Oil: O
    Size: Normal
    Weight: Normal
    Enhance: Does not Upgrade
    Game Data: Watch out for this pint-size axe warrior.
    
    131. Ninja
    Obtained through: Sparking Super & Air
    Type: Arm
    Class: Thief
    Oil: A
    Size: Small
    Weight: Light
    Enhance: Ninja > Samurai > Daimyo
    Game Data: A cyber ninja who lives for stealth.
    
    132. Samurai
    Obtained through: Enhancing Ninja at level 31
    Type: Arm
    Class: Fighter
    Oil: A
    Size: Small
    Weight: Normal
    Enhance: Ninja > Samurai > Daimyo
    Game Data: Doesn't have the power he once did. Built by Bushido.
    
    133. Daimyo
    Obtained through: Enhancing Samurai at level 36 
    Type: Arm
    Class: Fighter
    Oil: A
    Size: Normal
    Weight: Normal
    Enhance: Ninja > Samurai > Daimyo
    Game Data: Commands the other Bushido units. Demands high taxes.
    
    134. Ta-Daa
    Obtained through: Sparking Hyper & Mild
    Type: Arm
    Class: Sorcerer
    Oil: O
    Size: Small
    Weight: Normal
    Enhance: Ta-Daa > MagiPon > NexTrik
    Game Data: This Jack in training thinks outside the box.
    
    135. MagiPon
    Obtained through: Enhancing Ta-Daa at level 14  
    Type: Arm
    Class: Sorcerer
    Oil: O
    Size: Small
    Weight: Normal
    Enhance: Ta-Daa > MagiPon > NexTrik
    Game Data: Careful of what's up his sleeve-- it's hocus pocus!
    
    136. Nextrik
    Obtained through: Enhancing MagiPon at level 25
    Type: Arm
    Class: Sorcerer
    Oil: O
    Size: Small
    Weight: Normal
    Enhance: Ta-Daa > Magipon > NexTrik
    Game Data: Comes with his own lovely assistant.
    
    137. RushBox
    Obtained through: Sparking Star & Cool  
    Type: Boot
    Class: Animal
    Oil: ?
    Size: Normal
    Weight: Normal
    Enhance: Does not Upgrade
    Game Data:  An easy-going turtle who thinks life's a picnic.
    
    138. Mouster
    Obtained through: Sparking Super & Super 
    Type: Boot
    Class: Animal
    Oil: B
    Size: Tiny
    Weight: Very Light
    Enhance: Does not Upgrade
    Game Data: Right-click your enemies into submission!
    
    139. Tomuhok
    Obtained through: Sparking Noble & Mangan
    Type: Arm
    Class: Fighter
    Oil: O
    Size: Normal 
    Weight: Normal
    Enhance: Does not Upgrade
    Game Data: Proud warrior who loves nature and fights evil.
    
    140. Silky
    Obtained through: Sparking Wild & Hyper  
    Type: Boot
    Class: Animal
    Oil: B
    Size: Tiny
    Weight: Very Light
    Enhance: Silky > Mothfly > Tink
    Game Data: Caterpiller who wishes he could chang his looks
    
    141. Mothfly
    Obtained through: Enhancing Silky at level 16 
    Type: Move
    Class: Sky
    Oil: B
    Size: Small
    Weight: Light
    Enhance: Silky > Mothfly > Tink
    Game Data: Underwhelmed with its new form, it's still depressed.
    
    142. Tink
    Obtained through: Enhancing Mothfly at level 30
    Type: Move
    Class: Sky
    Oil: B
    Size: Normal
    Weight: Normal
    Enhance: Silky > Mothfly > Tink
    Game Data: She'll battle as long as you believe in her.
    
    143. Minotor
    Obtained through: Sparking Alkali & Tough
    Type: Boot
    Class: Monster
    Oil: AB
    Size: Large
    Weight: Heavy
    Enhance: Does not Upgrade
    Game Data: Often sold as a sentry for complex passages.
    
    144. Centaur
    Obtained through: Sparking Hyper & Cyber 
    Type: Boot
    Class: Monster
    Oil: B
    Size: Large
    Weight: Heavy
    Enhance: Does not Upgrade
    Game Data: A legendary pon, gifted with both strength and speed.
    
    145. Merr-O
    Obtained through: Sparking Alkali & Silver 
    Type: Move
    Class: Sea
    Oil: AB
    Size: Normal
    Weight: Normal
    Enhance: Does not Upgrade
    Game Data: Mermaid Robopon who loves to swim freely in the sea.
    
    146. Woolly
    Obtained through: Sparking Hyper & Air 
    Type: Arm
    Class: Healer
    Oil: B
    Size: Normal
    Weight: Light
    Enhance: Does not Upgrade
    Game Data:  She's cute and innocent, grazing in the field.
    
    147. Sherman
    Obtained through: Sparking Noble & Super 
    Type: Move
    Class: Sea
    Oil: O
    Size: Small
    Weight: Light
    Enhance: Does not Upgrade
    Game Data: A bottom-feeder who can eat electricity.
    
    148. Icarun
    Obtained through: (See Special Robopon Section)
    Type: Move
    Class: Sky
    Oil: AB
    Size: Small
    Weight: Normal
    Enhance: Icarun > Icarus > WaxHawk
    Game Data: 
    
    149. Name
    Obtained through: 
    Type: 
    Class: 
    Oil: 
    Size: 
    Weight: 
    Enhance: 
    Game Data: 
    
    150. Name
    Obtained through: 
    Type: 
    Class: 
    Oil: 
    Size: 
    Weight: 
    Enhance: 
    Game Data: 
    
    151. NegaPon
    Obtained through: (See Special Robopon Section)
    Type: Arm
    Class: Devil
    Oil: O
    Size: Normal
    Weight: Normal
    Enhance: NegaPon > NegPonX > Gatspon
    Game Data: Modified Robopon with a strong sense of injustice.
    
    152. Name
    Obtained through: 
    Type: 
    Class: 
    Oil: 
    Size: 
    Weight: 
    Enhance: 
    Game Data:
    
    153. Gatspon
    Obtained through: Enhancing
    Type: 
    Class: 
    Oil: 
    Size: 
    Weight: 
    Enhance: 
    Game Data: 
    
    154. Pengski
    Obtained through: Sparking Cool & Super
    Type: Move
    Class: Sea
    Oil: A
    Size: Small
    Weight: Normal
    Enhance: Does not Upgrade
    Game Data: Love to serve shaved ice in the hot summer.
    
    155. Dynamit
    Obtained through: Sparking Ultra & Mangan 
    Type: Boot
    Class: Mat
    Oil: A
    Size: Tiny
    Weight: Very Light
    Enhance: Dynamit > D-Might
    Game Data: Excavation pon with an explosive personality.
    
    156. D-Might
    Obtained through: Enhancing Dynamit at level 26
    Type: Boot
    Class: Mat
    Oil: A
    Size: Tiny
    Weight: Light
    Enhance: Dynamit > D-Might
    Game Data: Dynamit make a group effort for one mighty blast!
    
    158. Trigger
    Obtained through: Sparking Hyper & Silver 
    Type: Arm
    Class: Knight
    Oil: O
    Size: Large
    Weight: Heavy
    Enhance: Does not Upgrade
    Game Data: Able to launch a warhead from any remote location.
    
    159. Mariner
    Obtained through: Sparking Cyber & Super 
    Type: Move
    Class: Sea
    Oil: AB
    Size: Huge
    Weight: Heavy
    Enhance: Does not Upgrade
    Game Data: Travels undersea for covert hit-and-run missions.
    
    160. Fighter
    Obtained through: Sparking NiCD & Air
    Type: Arm
    Class: Punch
    Oil: A
    Size: Normal
    Weight: Normal
    Enhance: Does not Upgrade
    Game Data: Possessed by the spirit of male warriors.
    
    161. X Dog
    Obtained through: (See Special Robopon Section)
    Type: Move
    Class: Land
    Oil: ?
    Size: Tiny
    Weight: Very Light
    Enhance: X Dog > I-80 > Poochy
    Game Data: Designed badly, performance is hampered by bugs.
    
    162. I-80
    Obtained through: Enhancing X Dog at level 40
    Type: Move
    Class: Land
    Oil: ?
    Size: Tiny
    Weight: Very Light
    Enhance: X Dog > I-80 > Poochy
    Game Data: An upgraded electronic dog. Another fraud.
    
    163. Poochy
    Obtained through: Enhancing I-80 at level
    Type: Move
    Class: Land
    Oil: ?
    Size: Tiny
    Weight: Very Light
    Enhance: X Dog > I-80 > Poochy
    Game Data: 
    
    167. Racer
    Obtained through: Sparking Normal & Gold
    Type: Move
    Class: Land
    Oil: A
    Size: Small
    Weight: Normal
    Enhance: Racer > Mock V > DriverX
    Game Data: It was a famous racer Robopon in the past--and now?
    
    168. Mock V
    Obtained through: Enhancing Racer at level 20
    Type: Move
    Class: Land 
    Oil:  A
    Size: Normal
    Weight: Normal
    Enhance: Racer > Mock V > DriverX
    Game Data: It was built for racing, and has never lost.
    
    169. DriverX
    Obtained through: Enhancing Mock V at level 23
    Type: Move
    Class: Land
    Oil: A
    Size: Small
    Weight: Normal
    Enhance: Racer > Mock V > DriverX
    Game Data: Believes itself to be faster than Racer and Mock V.
    
    170. Bulbot
    Obtained through: (See Special Robopon Section)
    Type: Boot
    Class: Mat
    Oil: ?
    Size: Small
    Weight: Very Light
    Enhance: Does not Upgrade
    Game Data: A production fluke that can do nothing but glow.
    
    171. Gear
    Obtained through: (See Special Robopon Section)
    Type: Boot
    Class: Mat
    Oil: ?
    Size: Tiny
    Weight: Very Light
    Enhance: Does not Upgrade
    Game Data: Just another face-less cog in the machine.
    
    172. Ping
    Obtained through: Sparking Noble & Noble
    Type: Arm
    Class: Healer
    Oil: A
    Size: Normal
    Weight: Light
    Enhance: Ping > Yuki > Jordan
    Game Data: Newest interactive game-- this polite and curious girl.
    
    173. Yuki
    Obtained through: Enhancing Ping at level 14
    Type: Arm
    Class: Healer
    Oil: A
    Size: Normal
    Weight: Normal
    Enhance: Ping > Yuki > Jordan
    Game Data: A calm, fun-loving girl. Where did she come from?
    
    174. Jordan
    Obtained through: Enhancing Yuki at level 33
    Type: Arm
    Class: Healer
    Oil: A
    Size: Normal
    Weight: Normal
    Enhance: Ping > Yuki > Jordan
    Game Data: She's mature, but sometimes feels lost in the world.
    
    175. Platnum
    Obtained through: (See Special Robopon Section)
    Type: Arm
    Class: Fighter
    Oil: B
    Size: Large
    Weight: Heavy
    Enhance: Platnum > Prime
    Game Data: A legendary model which was once discontinued.
    
    176. Prime
    Obtained through: Enhancing Platnum at level 43
    Type: Arm
    Class: Fighter
    Oil: B
    Size: Large
    Weight: Heavy
    Enhance: Platnum > Prime
    Game Data: A strong and noble leader for your Robopon forces.
    
    177. Octopon
    Obtained through: Sparking NiCD & Gold
    Type: Move
    Class: Sea
    Oil: A
    Size: Normal
    Weight: Heavy
    Enhance: Does not Upgrade
    Game Data: Lonely, but lined with underwater cannons.
    
    178. Cambot
    Obtained through: Sparking Gold & Cool
    Type: Boot
    Class: Mat
    Oil: B
    Size: Tiny
    Weight: Very Light
    Enhance: Does not Upgrade
    Game Data: His flash can disable rampaging robots.
    
    179. KingPon
    Obtained through: Sparking Tough & Mild
    Type: Arm
    Class: Fighter
    Oil: ?
    Size: Large
    Weight: Heavy
    Enhance: Does not Upgrade
    Game Data: Endangered Robopon that is under protection.
    
    180. Vacupon
    Obtained through: Sparking Star and Mangan
    Type: Move
    Class: Land
    Oil: B
    Size: Small
    Weight: Very Light
    Enhance: Does not Upgrade
    Game Data: The latest craze in infomercials. Includes warranty.
    
    181. FujiPon
    Obtained through: Sparking Alkali & Mangan
    Type: Boot
    Class: Mat
    Oil: A
    Size: Huge
    Weight: Very Heavy
    Enhance: Does not Upgrade
    Game Data: The summit of its head is a very powerful laser.
    
    182. Ruby
    Obtained through: Sparking Cyber & Noble
    Type: Arm
    Class: Healer
    Oil: A
    Size: Normal
    Weight: Normal
    Enhance: Does not Upgrade
    Game Data: Works in a popular restaurant and serves up fun.
    
    183. Bemani
    Obtained through: Sparking Cyber & NiCD
    Type: Boot
    Class: Human
    Oil: A
    Size: Normal
    Weight: Normal
    Enhance: Does not Upgrade
    Game Data: Everyone loves the rhythm and fun of this unique pon.
    
    184. A-Grav9
    Obtained through: Sparking Alkali & Wild
    Type: Arm
    Class: Sorcerer
    Oil: B
    Size: Normal
    Weight: Very Light
    Enhance: Does not Upgrade
    Game Data: Its rings bend the nature of gravity. Watch out.
    
    ------------------------------------------------------------------
    [ENHNCGD] Enhancement Guide
    ------------------------------------------------------------------
    I have compiled a simple table below, for those who wish not to
    fumble through the Robopon-Dex in the previous section. For
    Robopon I could not obtain, such as Rocker and Sunny, I took the
    liberty of filling out their assumed paths. All levels that they 
    enhance at will be added as I discover them. Please note that only
    Robopon with enhancements were placed on this list.
    
    Basic		Stage 2		Stage 3
    ---------------------------------------
    Rocker	(  )	RockerZ
    Sunny	(18)	Sun-02	(34)	SunCust
    Boomer  (18)	AirRaid (29)	Boom-B1
    Timzup  (28)	O-Count
    Zap     (34)	BigZap
    Viggy   (15)	Disco Q
    Sumito  (16)	Sumo    (30)	Yokomo
    Sumito  (16)	Sumo    (23)	Chef-Fe
    Vic     (23)	ViKing
    Ralph   (25)	Chan    (35)	Luke
    Pirate  (30)	BigPir8
    Gidyup  (36)	Pegs    (40)	PegSS
    Gobby   (13)	Deemo   (25)	ArcDemo
    Hexbot  (25)	Curser  (35)	Reaper
    Boiler	(  )	Steamer
    Razor	(  )	Boba
    Crysty  (23)	Shelby  (35)	Emerald
    Granit  (22)	Bould   (28)	Boulder
    Draco	(29)	Dragon	(38)	Trigon
    SSTBot  (36)	SST1337
    GGTBot  (35)	GGT1337
    Tokbot  (16)	Cellula (25)	VolTone
    Gello   (15)	Gtacbot
    Fencer  (40)	D'art
    Sherry  (39)	Diane
    GigaPon (18)	PrtoPon (31)	Soul
    Flicker (33)	Shyne   (40)	Inferno
    NitBoat (23)	Noah	(28)	Titania
    El Seed	(30)	Sprouch	(33)	LngStem
    Elepon	(20)	Mamopon	(33)	Dinobot
    Gunball	(14)	DaKid	(26)	Heropon
    Under	(33)	Taker	(34)	DeathK
    Viper2	(22)	Cobra	(23)	Adder
    Thief	(26)	Fagin	(30)	Ivan
    Tuten	(21)	Mummy	(25)	TuTank
    Skeeto	(27)	Hornet	(30)	WaspBat
    Whirlee	(14)	SpAir-O	(26)	Owlet
    Train	(34)	B-Train	(40)	M-Train
    B-Cell	(  )	C-Cell	(  )	D-Cell
    Scooter	(31)	Boarder	(33)	Waver
    RboPron	(20)	Scorpin	(31)	Lobstar
    Wind-Up	(17)	RevD-Up
    Ninja	(31)	Samurai	(36)	Daimyo
    Ta-Daa	(14)	Magipon	(25)	NexTrik
    Silky	(16)	Mothfly	(30)	Tink
    Icarun	(  )	Icarus	(  )	WaxHawk
    NegaPon	(  )	NegPonX	(  )	Gatspon
    Dynamit	(26)	D-Might
    X Dog	(40)	I-80	(  )	Poochy
    Rider1	(  )	RiderV	(  )	Super-1
    Racer	(20)	Mock V	(23)	DriverX
    Ping	(14)	Yuki	(33)	Jordan
    Platnum	(43)	Prime
    
    ------------------------------------------------------------------
    [TIPNTRX] Tips, Tricks, and Stuff
    ------------------------------------------------------------------
    Here I will place that "need to know" information.
    
    ~Infinite Mushrooms~
    For some reason, when you pick a mushroom, it doesn't respawn on
    the overworld when you leave the area. It's simple really. You
    see, the game recognizes the mushroom in your items section, and
    therefore decides to omit that wonderful mushroom from access. How
    Does one combat this, you ask? Just transfer the mushroom to your
    Warehouse (W.H.)! The coding is not set to look for mushrooms in
    there, which allows you to have several mushrooms at the same
    time! Great, eh?
    
    ~The Weakest Link~
    It's true, Gear and Bulbot are the two weakest Robopon in the
    game. People are constantly asking, "How far can one go through
    the game using only Gears/Bulbots?" Well, my friends, it's quite
    simple. Both Bulbot and Gear have the EXACT same stat growth. The
    maximum strength that they can arrive to is just enough to give
    them a fighting chance in Nenji Valley. Don't believe me? Try it
    out for yourself.
    
    ~With a Little Effort~
    There are two things you should note right away. One: All Robopon
    have fixed growths. Two: When a Robopon enhances, their level
    decreases by 50% and their stats decrease by 33%. Now, when a
    Robopon enhances on an odd level, the coding is set to round down
    its level. For example: When Scooter is enhanced at level 31, a
    level 15 Boarder is the outcome. Now, this brings the question,
    when should you enhance? That's easy! At the nearest odd level
    after it is ready to enhance. When doing so, your Robopon is given
    and extra level of stats, making it slightly stronger than its
    normal self. NOTE: If your Robopon is supposed to level up on an
    odd level, let it level up, because you'll only be taking away
    stat points if you don't.
    
    ~Personal Recommendations~
    [Reserved Space For Now]
    
    ------------------------------------------------------------------
    [CREDITS] Credits
    ------------------------------------------------------------------
    Myself, for writing all this information, and researching it...
    holycruditstigerwoods, for a couple of enhancement levels.
    GameFAQs, for posting this.
    ATLUS, for creating such a strange and brilliant game.
    You, my prized reader.
    
    -------------------------------
    COMING SOON:
    Software Guide
    Link Spark Guide
    Leveling Tips
    Full Walkthrough
    Side Stop Goodies
    Status Effects Guide
    Mushroom Guide
    And Maybe More!
    

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