------------------------
Robopon 2: Cross Version
Robopon Field Guide
------------------------

By Tehn00bslayer
(tehn00bslayer@yahoo.com)

Version 0.3.0
2011/04/23


------------------------


Game Information:
Robopon 2: Cross Version
Type: RPG
Created: 2002
Platform: Gameboy Advance
Publisher: ATLUS

------------------------



Table of Contents              Search Code
------------------------------------------
Version History			[VRSNHST]
Introduction			[INTRODU]
What is Robopon?		[ZOMGWHT]
Walkthrough			[WLKTHRU]
Side Quests and Extras		[EXTRAGD]
Post Game			[POSTGME]
Battery and Sparking Guide     	[BTTRGUD]
Special Robopon	Guide		[SPCRBPN]
Robopon-Dex			[ROBODEX]
Enhancement Guide		[ENHNCGD]
Tips, Tricks, and Stuff		[TIPNTRX]
Credits				[CREDITS]


------------------------------------------------------------------
[VRSNHST] Version History
------------------------------------------------------------------

0.3.0 2011/04/23 Added to Walkthrough. Added Battery Sparking
		and some info on Hoffman's Tower. Posted.
0.2.1 2011/04/20 Returned to Project after crazy hiatus. Fixed
		minor errors. Posted.
0.2.0 2010/01/18 Almost finished Robo-Dex, posted on GameFAQs.
0.1.2 2009/11/05 Started compiling data on individual Robopon.
0.1.1 2009/10/31 Abandoned Walkthrough for the time being
0.1.0 2009/10/30 Started Field Guide with Walkthrough


------------------------------------------------------------------
[INTRODU] Introduction
------------------------------------------------------------------
If you haven't already figured it out, this isn't quite an FAQ so
much as it is a field guide, something to help you all around
whilst you play Robopon 2: Cross Version. It will mainly cover how
to obtain certain Robopon, which one's are stronger, which ones
gain experience faster, et cetera. So sit back, relax, and take a
load off while you read/skim through this lengthy and enlightening
field guide of epic proportions.

NOTE: This field guide is solely for Cross version. If someone has
Ring version and would like to supply me with the version
differences, I would be happy to accommodate.


------------------------------------------------------------------
[ZOMGWHT] What is Robopon?
------------------------------------------------------------------
Robopon, in a sense, is a knock-off duplication of Pokemon. Well,
it WAS. Now it's sort of a hodge-podge of games combined. Anyway,
I would categorize this game as an open-ended 2D RPG with
Pokemon-esque characteristics.

Alright, on to business. There are three types of Robopon in this
game. Each type has a series of types and classes
as follows:

~Arm~
---------------
Arm type are a basic type that requires parts and software to
reach their full potential. They make up the majority of the
game's population of Robopon, and host the largest pool of
classes.

Punch: The basic class of the Arm type. It normally has an even
number of points in Attack and Defence, while lacking slightly in
Force and Will. Their speed is not the greatest, but acceptable.
Simply put, they can be considered a basic Hybrid class in terms
of RPGs.

Fighter: This type tends to have increasingly high Attack and
particularly low stats in all other categories. They are good for
dealing physical damage, but not good for much else, which makes
them remarkably similar to the Final Fantasy Fighter class.

Knight: This type has dynamically high Defence and HP, but lacks
in all other aspects. They are good for taking damage, but not
much else.

Healer and Sorcerer: These two classes are best suited for
software use. They tend to have high Force, Will, and EP. In terms
of damage, Sorcerers excel whereas Healers excel in the use of 
restorative software.

Devil, Gunner, and Thief: Out of all of the Arm classes, these
three are minimally exceptional. Their stats are not quite
impressive. The only thing that brings light to them is their sets
of unique skills, such as Steal.


~Move~
--------------
Move type tend to take up the reins when it comes to speed. Not
only are they the fast, but most have increased evasiveness, which
could make them a force to be reckoned with. Unfortunately, they
require the most powerful available parts to even look remotely
powerful. Aside from Speed, most of their stats are very low.
Note that when added as a member of your team, your chances of
being "Surprise Attacked" are severely diminished, and your chances
of catching your enemy off guard increases.
The three classes of Move type are Land, Sky, and Sea. Each are
very similar, with only one basic difference, which would be parts.
Each class requires a part designed specifically for their class.


~Boot~
-------------
Boot type make up the second largest part of the Robopon
population. Each one is quite unique. They all share a few basic
characteristics, however. No Boot type can equip parts or software,
and most of them tend to have low speed. They make up for this
with some of the highest stats and HP in the game. There are four
classes of Boot, which have little differences, aside from name.
The Animal class sports a variety of animalistic Robopon, such as
snakes, elephants, and tigers. The Human class sports humanoid
Robopon. The Monster class makes home for a series of Robopon that
aren't quite animals, but aren't much of anything else, either.
And finally there are that of the Material class, which do not fit
into the other three classes. 



------------------------------------------------------------------
[WLKTHRU] Walkthrough
------------------------------------------------------------------
The game starts with a terrible introductory sequence, which is
optional, so I'm going to skip on, just as you would if you
decided not to watch the opening scene.

| Baba Village, Present |
You wake up in the bed of a room of a building, with a strange guy
with a metal-looking face breathing down your neck. He asks you
your name, which default is Cody, and your birthday, which has
some sort of affect on which Robopon you receive from someone
not too later in the game. Anyway, he then realizes who you are,
explains that you're here for the Majiko Robopon tournament...
thing. Once you finally gain control, head outside. Directly to
the left is a house, enter it to find a bunch of kids and a guy
named Nick D. There is a chest in here, in the bottom right
containing an IonPunch. In the top left corner is a room, and a
dresser. Press A in from of the dresser to find an AtkMem. Now
talk to the guy in the middle named Nick D, and choose the third
option, which is about the cave behind the house. He'll tell you
it's under lock and key so the childrens don't go in there. Now
head to the top right room and talk to the orange-headed kid. He
will say that there's a battery in the cave, and trigger Nick D.
to change his dialogue. Ask Nick D. about the cave again and he'll
fork over the key. Head for the cave.

| Baba Cave I, Present |
As move up, you'll notice a treasure chest. Ignore it and continue
forward. There's a hidden passageway located where some rocks
meet the wall of the cave. Walk through it to obtain a SUN
battery from the chest. Now, walk back to the chest you saw before.
In the left one is a Can-Ball, which is a part for Move Robopon.
In the right chest is a MOON battery. That's all that's here, so
head out. South of this cave is another cave.

| Baba Cave II, Present |
There's a Kerosene in here. Leave once you have obtained it.

| Baba Village, Present|
Head to the bottom-rightmost house in the village. Inside are
seven Robopon and a man named Hoffman. Talk to him to obtain a
battery folder. If you want to, you can talk to the Robopon for
useful tidbits that are rather self explanatory. Head out to the
house to the left of this one. Inside is a dog that has an ION
battery... which it will give you. At this point you have enough
batteries to "spark" a Robopon.

Now, at this point I suggest you save your game. Should you want
information on the starter robopon, please see the "Special 
Robopon" section and look under "Starter Robopon". For the
remainder of this walkthrough, assume that I started with
SunZero.

Now, head out and fight the guards, regardless of which one you
fight first, you'll need to fight them both. Anyway, the guard on
the left has a level 2 Kinchop and the guard to the right has two
level 1 Silky. These will be two of the easiest fights in
the game, so head out of town (to the left).

| Map of Majiko, Present |
By now you should have noticed two things: A star and a bunch of
question marks. Question marks represent locations you cannot go
to yet and blinking stars represent NEWLY opened locations. Now,
head for the only other opened area, Hindo Town.

| Hindo Town, Present |
Upon entering this town, there are two things you should note.
One: There are A LOT of clowns in this game. Seriously, they make
up like 26% of the population of Majiko. It's weird. Secondly,
in about fifteen minutes, you'll be standing on Ground Zero.

Head toward the Merry-Go-Round in the middle of town. Apparently
these people like to have too much fun. Walk to the back of it,
and all the way to the left to find an ICE1. If you did not
choose Hexbot, equip this to your Robopon. Otherwise, hold on to
it for safekeeping. Now, head back to the front and talk to the
man in front of the Merry-Go-Round. His name is Bisco, and he'll
make fun of you because you had the audacity to leave your old
Robopon in Porombo. He'll mention Lisa, who is sort of the
protagonist's girlfriend. Since her appearances add little to
the story, it's best not to dwell on the subject.

Your next destination is the building to the left of the 
Merry-Go-Round. In there is a blonde girl whom you are required to
battle to continue on any farther than this. She has two Skeeto,
which move fast, but have no power to speak of. Dispense with her
and head for the building to the left of this one. In there is yet
another woman you are required to fight. Once you have taken care
of both of these ladies, head toward the building just south of
the tent. Talk to the man to find out that Maskman not only has
poor grammar, but he intends to destroy the town you just
entered.

Head to the tent to the north. Inside will be a fortune teller.
After talking to her and agreeing to have your fortune told to
you, she will give you a Robopon to aid you in your journey. What
kind of Robopon you receive is dependant on what date you set for
your birthday (See "Birthday Robopon"). Once she has completed in
telling you that the world was in peril, head outside for an
interesting cutscene involving your newest enemy, Maskman. 
Apparently Maskman is the lost son of Pecos Bill, and knows how
to ride a tornado. Once he has stricken down the town with
exploding flame balls of gimmicky doom, head toward the
southermost remains of a building where what seems to be two
Pokeballs sitting out, and take the StunGun and the HYPER Battery
from them. Since nothing is left, head out of town.

| Map of Majiko, Present |
You now have three more options to choose from: Downtown Delica,
Hoffman Tower, and Pharo Ruins. Hoffman Tower is entirely optional
and remains so for the entirety of the game (See Side Quests and
Extras) Right now your best bet would be to head to Downtown Delica
for some minor Robopon Battles.

| Downtown Delica, Present |
When you first enter the small city, head directly south. Head for
left building and check the glass casing to find a ShldMem. Head
to the building three doors to the right. North of it is a woman
purple hair who's rearing to battle. Fight her to receive a
SUPER battery, then head due south to the building with the
floating blade in front of it. Fight the guard, and proceed to the
building two doors to the left. Fight the kid for another HYPER
battery. Since nothing else remains in this city, head for Pharo
Ruins.

| Pharo Ruins, Present |
Head directly to the northeasternmost corner of the ruins, where
you will find a door, enter and head directly north to the second
floor. Walk all the way around to the center of the room and climb
the left staircase. In the chest is a HYPER battery. Backtrack and
proceed up the right staircase. Follow the pathway to find Nick D.
looking for the XStone7, which is the driving force for the
tournament in Majiko. For the remainder of the game, your main
task will be to locate the XStones and challenge the title
holders. Anyway, continue down the pathway, past the staircase to
the chest containing FIRE1, proceed up the staircase to your left.
Fight the strange man with a shopping bag and a briefcase for a
CURE1. Backtrack to the room with the two staircases and exit the
door to the south, where Bisco is standing. Outside you will see a
chest, which contains a NORMAL battery.


To be continued.....

------------------------------------------------------------------
[EXTRAGD] Side Quests and Extras
------------------------------------------------------------------
This section holds information about side quests and extra
locations. The locations of each optional location is listed in
order of availability.

-------------------
Hoffman Tower
-------------------
Hoffman Tower is not only the largest side quest in the game, but
it is also the only one that you will have to bank into for the
entirety of the game to complete. For some reason, as you create
new Robopon and fill Hoffman's Storage Service, the tower grows.
In other words, the more Robopon you have had in storage, the
more floors you have access to. More details as to the mechanics
of the tower will be added later.

The amount of floors is dependant on your Robopon count, which
can be viewed under the Data section when accessing the start
menu.

First Floor: (Requires Hindo Town to be destroyed)
This floor holds Hoffman, who can store Robopon for you, as well
as what are known as the 4Tune fiends, who explain assorted
minigames to you.

Second Floor:

------------------------------------------------------------------
[POSTGME] Post-Game
------------------------------------------------------------------
~Post-Game~
-------------------
Once you have completed the game itself, certain features become
available upon your next play of the game, assuming you are
willing to start all over again, of course.



------------------------------------------------------------------
[BTTRGUD] Battery and Sparking Guide
------------------------------------------------------------------

-------------------
Battery Names/Types
-------------------
Starter Robopon Batteries:
Sun
Moon
Ion


Low Level Batteries:
Normal
Super
Hyper
Mild
Mangan
NiCD

Mid Level Batteries:
Star
Air
Cool
Silver
Gold

High Level Batteries:
Noble
Tough
Wild
Cyber
Ultra
Alkali

-------------------
Sparking
-------------------

This section is designed for a quick look-up of WORKING battery
combinations. Since many combinations yield Gears, those ones have
been omitted. Similarly, no battery combos are repeated.

:Starter Robopon Batteries:
SUN + ION = Hexbot
SUN + MOON = Scooter
MOON + ION = SunZero


:Normal:
Normal + Super = Viggy
Normal + Hyper = Wobble
Normal + Mangan = Sumito
Normal + Star = Kinchop
Normal + Silver = Kogal

:Super:
Super + Super = Mouster
Super + Mild = Wind-Up
Super + Mangan = RboPron
Super + NiCD = Tokbot
Super + Star = Robby
Super + Air = Ninja
Super + Cool = Pengski
Super + Noble = Sherman
Super + Cyber = Mariner

:Hyper:
Hyper + Mild = Ta-Daa
Hyper + Mangan = Hippon
Hyper + Air = Woolly
Hyper + Silver = Trigger
Hyper + Tough = KingPon
Hyper + Cyber = Centaur

:Mild:
Mild + Super = Wind-Up
Mild + Hyper = Ta-Daa
Mild + NiCD = Leaky
Mild + Air = Timzup
Mild + Cool = Tuten
Mild + Gold = Lil' Goo

:Mangan:
Mangan + Mangan = Granit
Mangan + NiCD = Meddy
Mangan + Star = Vacupon
Mangan + Silver = Dot
Mangan + Noble = Tomuhok
Mangan + Ultra = Dynamit
Mangan + Alkali = Fujipon

:NiCD:
NiCD + Star = Chimp
NiCD + Air = Fighter
NiCD + Cool = Elepon
NiCD + Gold = Octopon
NiCD + Tough = Kimera
NiCD + Cyber = B-Mani

:Star:
Star + Star = Ralph
Star + Air = Gello
Star + Cool = RushBox
Star + Gold = Viper2
Star + Noble = Crysty

:Air:
Air + Air = Boomer
Air + Silver = Thief
Air + Wild = Filimen

:Cool:
Cool + Silver = Vic
Cool + Gold = Cambot
Cool + Tough = NitBoat
Cool + Ultra = Desutro

:Silver:
Silver + Gold = Gobby
Silver + Noble = Filrup
Silver + Cyber = Storm
Silver + Alkali = Merr-O

:Gold:
Gold + Gold = Gunball
Gold + Tough = Whirlee
Gold + Ultra = Skeeto
Gold + Alkali = GGTBot

:Noble:
Noble + Noble = Ping
Noble + Cyber = Ruby
Noble + Ultra = El Seed

:Tough:
Tough + Wild = Gigapon
Tough + Ultra = Train
Tough + Alkali = Minotor

:Wild:
Wild + Cyber = Pirate
Wild + Alkali = A-Grav9

:Cyber:
Cyber + Ultra = Musashi

:Ultra:
Ultra + Ultra = SSTBot
Ultra + Alkali = Zap

:Alkali:
Alkali + Alkali = Gidyup




------------------------------------------------------------------
[SPCRBPN] Special Robopon
------------------------------------------------------------------

-------------------
Starter Robopon
-------------------

Now, like any other Pokemon rip-off, there are three possible
starters, which one you
obtain depends on which batteries you spark together.

Cross Version
---
ION + MOON = SunZero
SunZero is universally accepted as the ideal starter for this
game. His stat growth is decent, and he looks nice. I suggest him
for first-time players.

SUN + ION = Hexbot
Hexbot is a Boot type with good stat growth. He cannot equip any
parts or software, so I would place him mid-range in terms of
game difficulty.

MOON + SUN = Scooter
If you're one for a challenge, go with Scooter. He's a Move type,
so his stats are horrible unless you maintain his parts and
constantly replace them with better parts.


Ring Version
--- 
ION + MOON = Sunny
Sunny is a basic Arm Type, ideal for first-time players and those
who want a quick game.

SUN + ION = Draco
Draco is a Boot Type with AMAZING stats. He is great for players
who wish for a slight challenge.

MOON + ION = Rider1
Rider1 is much like Scooter, and should not be chosen unless you
really want a challenge.

-------------------
Birthday Robopon
-------------------
According to my research, what Robopon you obtain in Hindo Town is
entirely dependent on what date you enter for your birthday. For
example, should you input July 18th as your birthday, you would
obtain a GigaPon. If I remember correctly, there are two other 
possibilities: Train and Crysty. Now, it really doesn't matter
what you input as your birthday, because all of these Robopon will
we available through the regular sparking process later.

-------------------
"Jasper" Robopon
-------------------
Quite late in the game, you become able to enter a location called
Marvel Lab. Now, outside of this lab is a small dog named Jasper
that will allow for a password to be inputed. When certain codes
are used, Jasper gives away Robopon. The known passwords are as
follows:

D	- Icarun
H	- B-Cell
J	- Gundarn
L	- Under
La	- X Dog
P	- Fencer
R	- Sherry
Rvnge	- Dorapon
S	- Flicker
9	- NegaPon

The Robopon that can be obtained from Jasper can only be obtained
once, and are all very powerful.

-------------------
Fossils
-------------------
Throughout Majiko are several "statue"-like Robopon scattered
about. These are actually fossilized Robopon, which can be revived
if you have the spirit Takako following you. NOTE: She can only
revive them if you have an open space in your team. The locations
of the fossils are as follows:

Cross Version
---
Hexbot	- Delica Tunnel (Past)
Scooter	- Lover's Cliff (Present)
Platnum	- Nenji Circus (Past)
Bulbot	- Baba Village (Present)
Bulbot	- Pond Garden (Past)
Bulbot	- Town of Walda (Past)

Ring Version
---
Draco	- Delica Tunnel (Past)
Rider1	- Lover's Cliff (Present)
Platnum	- Nenji Circus (Past)
Gear	- Baba Village (Present)
Gear	- Pond Garden (Past)
Gear	- Town of Walda (Past)

-------------------
The Sumito Line
-------------------
I for the life of me, cannot come up with a logical way to explain
this. Well, here I go.
For some reason, ATLUS decided to implement a Robopon with two
possible enhancements. This Robopon would be called Sumo. Should
you enhance him at level 23, he retires and becomes Chef-Fe.
However, should you wait until level 30 to enhance him, he 
continues his carreer as a sumo wrestler and becomes Yokomo. It 
really doesn't matter when you enhance him, as Yokomo is not much
better than Chef-Fe.

-------------------
Spark Failure
-------------------
From time to time, as you spark, you will create a Gear (Cross),
or a Bulbot (Ring). This is called spark failure. Gears and
Bulbots are quite literally the worst Robopon in the game.


------------------------------------------------------------------
[ROBODEX] Robopon-Dex
------------------------------------------------------------------
Since I do not have a copy of Ring Version, all Link Spark
exclusive and Ring exclusive Robopon have been omitted from the
list. If you have the data on them, and would like to share it
with me, please email me at tehn00bslayer@yahoo.com


006. Robby
Obtained through: Sparking Super & Star
Type: Arm
Class: Sorcerer
Oil: A
Size: Normal
Weight: Normal
Enhance: Does not Upgrade
Game Data: Simpler model who is mass-produced for home usage.

007. SunZero
Obtained through: (See Special Robopon Section)
Type: Arm
Class: Punch
Oil: O
Size: Normal
Weight: Normal
Notable Skill: May dodge enemy attacks.
Enhance: Does not Upgrade
Game Data: A powerful Robopon that devastates its opponents.
Stat Cap: Level 60
Note: Starter Robopon

008. Boomer
Obtained through: Sparking Air & Air
Type: Move
Class: Air
Oil: O
Size: Small
Weight: Light
Enhance: Boomer > AirRaid > Boom-B1
Game Data: Be careful when it screams across the sky.

009. AirRaid
Obtained through: Enhancing Boomer at level 18 
Type: Move
Class: Sky
Oil: O
Size: Large
Weight: Heavy
Enhance: Boomer > AirRaid > Boom-B1
Game Data: Created to perform aggressive tactical strikes.

010. Boom-B1
Obtained through: Enhancing AirRaid at level 29
Type: Move
Class: Sky
Oil: O
Size: Huge
Weight: Heavy
Enhance: Boomer > AirRaid > Boom-B1
Game Data: An expert of strategic bombing missions.

011. Timzup
Obtained through: Sparking Air & Mild
Type: Boot
Class: Mat
Oil: B
Size: Normal
Weight: Heavy
Enhance: Timzup > O-Count
Game Data: A roly-poly bot who's nervous. The clock's ticking!

012. O-Count
Obtained through: Enhancing Timzup at level 28 
Type: Boot
Class: Mat
Oil: B
Size: Large
Weight: Heavy
Enhance: Timzup > O-Count
Game Data: Time's Up! With handy wheels for convenience.

013. Zap
Obtained through: Sparking Alkali & Ultra
Type: Arm
Class: Gunner
Oil: O
Size: Normal
Weight: Heavy
Enhance: Zap > BigZap
Game Data: Charge it up! Can you feel the electricity?

014. BigZap
Obtained through: Enhancing Zap at level 34
Type: Arm
Class: Gunner
Oil: O
Size: Large
Weight: Heavy
Enhance: Zap > BigZap
Game Data: With his shocking personality, he plugs his foes.

015. Viggy
Obtained through: Sparking Normal & Super
Type: Arm
Class: Fighter
Oil: A
Size: Small
Weight: Normal
Enhance: Viggy > Disco Q
Game Data: Aspires to be a super-hero. Seems that pigs CAN fly!

016. Disco Q
Obtained through: Enchancing Viggy at level 15
Type: Boot
Class: Animal
Oil: A
Size: Small
Weight: Normal
Enhance: Viggy > Disco Q
Game Data: Guaranteed to know the hottest dance moves! Go DQ!

017. Musashi
Obtained through: Sparking Ultra & Cyber
Type: Arm
Class: Fighter
Oil: AB
Size: Normal
Weight: Normal
Enhance: Does not Upgrade
Game Data: Legendary warrior who's never lost a single battle.

019. Sumito
Obtained through: Sparking Mangan & Normal
Type: Boot
Class: Human
Oil: O
Size: Tiny
Weight: Normal
Enhance: Sumito > Sumo > Yokomo/Chef-Fe
Game Data: Sumo trainee. No matter what, he won't give up!

020. Sumo
Obtained through: Enhancing Sumito at level 16
Type: Boot
Class: Human
Oil: O
Size: Normal
Weight: Heavy
Enhance: Sumito > Sumo > Yokomo/Chef-Fe
Game Data: Sumo pon who'll take anybody on. More chanko!
Review: SEE FINAL ENHANCEMENTS
NOTE: Sumo is strange, in terms of enhancement. Should you want to
enhance him as soon as possible (level 23), you'll obtain a 
Chef-Fe, and if you wait until level 30, he becomes Yokomo.
There's not much difference between the two, save their sprites.

021. Yokomo
Obtained through: Enhancing Sumo at level 30
Type: Boot
Class: Human
Oil: O
Size: Large
Weight: Heavy
Notable Skill: Auto-Regen, may buffer attacks.
Enhance: Sumito > Sumo > Yokomo
Game Data: A respected robot who has earned his title.

022. Chef-Fe
Obtained through: Enhancing Sumo at level 23
Type: Boot
Class: Human
Oil: O
Size: Large
Weight: Heavy
Notable Skill: Auto-Regen
Enhance: Sumito > Sumo > Chef-Fe
Game Data: Retired from sumo. Wants to own a famous restaurant.

023. Vic
Obtained through: Sparking Cool & Silver 
Type: Arm
Class: Fighter
Oil: B
Size: Normal
Weight: Normal
Enhance: Vic > ViKing
Game Data: Norse footsoldier who strikes down the enemy army.

024. ViKing
Obtained through: Enhancing Vic at level
Type: Arm
Class: Fighter
Oil: B
Size: Large
Weight: Heavy
Enhance: Vic > ViKing
Game Data: The master of war. He destroys every soldier in battle.

025. Ralph
Obtained through: Sparking Star & Star
Type: Arm
Class:  Punch
Oil: ?
Size: Normal
Weight: Normal
Enhance: Ralph > Chan > Luke
Game Data: Travels the globe seeking worthy challengers.

026. Chan
Obtained through: Enhancing Ralph at level 25
Type: Arm
Class: Punch
Oil: ?
Size: Normal
Weight: Normal
Enhance: Ralph > Chan > Luke
Game Data: A very famous, popular fighter. Known worldwide.

027. Luke
Obtained through: Enhancing Chan at level 35
Type: Boot
Class: Human
Oil: ?
Size: Large
Weight: Heavy
Notable Skill: May counterattack
Enhance: Ralph > Chan > Luke
Game Data: A well-trained fighter who has staying power.

028. Pirate
Obtained through: Sparking Cyber & Wild
Type: Arm
Class: Thief
Oil: AB
Size: Large
Weight: Heavy
Enhance: Pirate > BigPir8
Game Data: A rusty scoundrel who lives for the sea. Arrr!

029. BigPir8
Obtained through: Enhancing Pirate at level 30
Type: Arm
Class: Thief
Oil: AB
Size: Large
Weight: Heavy
Enhance: Pirate > BigPir8
Game Data: Shiver me timbers! He stores energy in his sails.

030. Gidyup
Obtained through: Sparking Alkali & Alkali
Type: Boot
Class: Animal
Oil: A
Size: Normal
Weight: Normal
Enhance: Gidyup > Pegs > PegSS
Game Data: Uses its magical horn to help those in need.

031. Pegs
Obtained through: Enhancing Gidyup at level 36
Type: Move
Class: Sky
Oil: A
Size: Normal
Weight: Normal
Enhance: Gidyup > Pegs > PegSS
Game Data: Beautiful Robopon. Very precious and hard to create.

032. PegSS
Obtained through: Enhancing Pegs at level 40
Type: Move
Class: Sky
Oil: A
Size: Large
Weight: Heavy
Enhance: Gidyup > Pegs > PegSS
Game Data: Robopon of the highest class. It's very rare.

033. Meddy
Obtained through: Sparking NiCD & Mangan
Type: Arm
Class: Healer
Oil: ?
Size: Normal
Weight: Normal
Enhance: Does not Upgrade
Game Data: Don't worry, this will only sting a little.

034. Gobby
Obtained through: Sparking Gold & Silver
Type: Arm
Class: Devil
Oil: ?
Size: Tiny
Weight: Light
Enhance: Gobby > Deemo > ArcDemo
Game Data: Prone to mischief. Cutest lil' demon you ever did see.

035. Deemo
Obtained through: Enhancing Gobby at level 13
Type: Arm
Class: Devil
Oil: ?
Size: Large
Weight: Heavy
Enhance: Gobby > Deemo > ArcDemo
Game Data: Mean-Spirited, he controls Gobby to do his bidding.

036. ArcDemo
Obtained through: Enhancing Deemo at level 25 
Type: Arm
Class: Thief
Oil: ?
Size: Large
Weight: Heavy
Enhance: Gobby > Deemo > ArcDemo
Game Data: Has a vicious AI. Keeps fighing til nobody's left.

037. Hexbot
Obtained through: (See Special Robopon Section)
Type: Boot
Class: Monster
Oil: B
Size: Normal
Weight: Normal
Enhance: Hexbot > Curser > Reaper
Game Data: A mysterious being with arcane powers of darkness.
Note: Starter Robopon

038. Curser
Obtained through: Enhancing Hexbot at level 25
Type: Boot
Class: Monster
Oil: B
Size: Large
Weight: Heavy
Enhance: Hexbot > Curser > Reaper
Game Data: Feared by other Robopon, Curser destroys the weak.

039. Reaper
Obtained through: Enhancing Curser at level 35 
Type: Boot
Class: Monster
Oil: B
Size: Large
Weight: Heavy
Notable Skill: May dodge, immune to Wind-based attacks.
Enhance: Hexbot > Curser > Reaper
Game Data: Reaper decides who lives and who's fried.

040. Chimp
Obtained through: Sparking Star & NiCD
Type: Boot
Class: Animal
Oil: AB
Size: Tiny
Weight: Very Light
Enhance: Does not Upgrade.
Game Data: Girls love this cute pon. Shipped in barrels.

041. Filrup
Obtained through: Sparking Noble & Silver 
Type: Arm
Class: Gunner
Oil: A
Size: Normal
Weight: Heavy
Enhance: Does not Upgrade
Game Data: A very helpful utility Robopon. Self-service.

046. Crysty
Obtained through: Sparking Noble & Star
Type: Boot
Class: Mat
Oil: O
Size: Normal
Weight: Light
Enhance: Crysty > Shelby > Emerald
Game Data: Hard-body diamond beauty who loves looking sharp.
Note: Potential "Birthday" Robopon

047. Shelby
Obtained through: Enhancing Crysty at level 22 
Type: Boot
Class: Mat
Oil: O
Size: Normal
Weight: Light
Enhance: Crysty > Shelby > Emerald
Game Data: Winner of many Miss Robopon pageants.

048. Emerald
Obtained through: Enhancing Shelby at level 35
Type: Boot
Class: Mat
Oil: O
Size: Large
Weight: Normal
Enhance: Crysty > Shelby > Emerald
Game Data: A very expensive Robopon--a gem in any collection.

049. Granit
Obtained through: Sparking Mangan & Mangan
Type: Arm
Class: Knight
Oil: AB
Size: Normal
Weight: Heavy
Enhance: Granit > Bould > Boulder
Game Data: Rocks his foes with an avalanche. Look out below!

050. Bould
Obtained through: Enhancing Granit at level 22
Type: Arm
Class: Knight
Oil: AB
Size: Large
Weight: Heavy
Enhance: Granit > Bould > Boulder
Game Data: The thing heavier than Bould is his damage.

051. Boulder
Obtained through: Enhancing Bould at level 28
Type: Boot
Class: Mat
Oil: AB
Size: Large
Weight: Heavy
Notable Skill: Immune to Rock-based attacks
Enhance: Granit > Bould > Boulder
Game Data: More of everything you've come to expect in Bould.

055. SSTBot
Obtained through: Sparking Ultra & Ultra
Type: Arm
Class: Knight
Oil: ?
Size: Large
Weight: Heavy
Enhance: SSTBot > SST1337
Game Data: Unstoppable and brutal in melee combat.

056. SST1337
Obtained through: Enhancing SSTBot at level 36
Type: Arm
Class: Knight
Oil: ?
Size: Large
Weight: Heavy
Notable Skill:
Enhance: SSTBot > SST1337
Game Data: An elite new redesign. Built for mass damage.

057. GGTBot
Obtained through: Sparking Alkali & Gold
Type: Arm
Class: Punch
Oil: B
Size: Large
Weight: Heavy
Enhance: GGTBot > GGT1337
Game Data: A hand-made robot built to dominate in chaotic melees.

058. GGT1337
Obtained through: Enhancing GGTBot at level 35
Type: Arm
Class: Punch
Oil: B
Size: Large
Weight: Heavy
Notable Skill:
Enhance: GGTBot > GGT1337
Game Data: This elite unit wades in with all weapons blazing.

059. Tokbot
Obtained through: Sparking Super & NiCD
Type: Arm
Class: Fighter
Oil: O
Size: Normal
Weight: Normal
Enhance: Tokbot > Cellula > VolTone
Game Data: Don't overuse him, roaming can prove costly.

060. Cellula
Obtained through: Enhancing Tokbot at level 16
Type: Arm
Class: Fighter
Oil: O
Size: Normal
Weight: Light
Note: Vulnerable to Ice-based attacks
Enhance: Tokbot > Cellula > VolTone
Game Data: A more stable Tokbot, he can see beyond the static.

061. VolTone
Obtained through: Enhancing Cellula at level 25
Type: Arm
Class: Fighter
Oil: O
Size: Normal
Weight: Normal
Note: Vulnerable to Ice-based attacks
Enhance: Tokbot > Cellula > VolTone
Game Data: Rotary and cell combine to form blazing phone!
Stat Cap: Level 50
Review: Is it just me or does he look like a member of
Transformers? Anyways... he's a great Robopon. His stats are nice,
and he levels very quickly. Great for mid-game, not best for 
end-game by any means.

062. Gello
Obtained through: Sparking Air & Star 
Type: Boot
Class: Monster
Oil: O
Size: Tiny
Weight: Light
Enhance: Gello > Gtacbot
Game Data: Hides inside sweet, sweet gelatin dessert.

063. Gtacbot
Obtained through: Enhancing Gello at level 15 
Type: Boot
Class: Monster
Oil: O
Size: Normal
Weight: Normal
Notable Skill: Auto-Regen, may buffer attacks
Enhance: Gello > Gtacbot
Game Data: There's always room for further attack power!

064. Kogal
Obtained through: Sparking Silver & Normal
Type: Arm
Class: Sorcerer
Oil: A
Size: Normal
Weight: Light
Enhance: Does not Upgrade
Game Data: She always phones her friends. She's sarcastic and
	rude.

065. Fencer
Obtained through: (See Special Robopon Section)
Type: Arm
Class: Healer
Oil: B
Size: Normal
Weight: Normal
Enhance: Fencer > D'art
Game Data: She's skilled in the elegant art of dueling.

066. D'art
Obtained through: Enhancing Fencer at level 40
Type: Arm
Class: Healer
Oil: B
Size:
Weight:
Enhance: Fencer > D'art
Game Data: A skilled fencer who wishes to guard royalty.

067. Sherry
Obtained through: (See Special Robopon Section)
Type: Arm
Class: Sorcerer
Oil: O
Size: Normal
Weight: Normal
Enhance: Sherry > Diane
Game Data: Female companion- a newly modified version of Sunny.

068. Diane
Obtained through: Enhancing Sherry at level 39 
Type: Arm
Class: Sorcerer
Oil: O
Size: Normal
Weight: Light
Enhance: Sherry > Diane
Game Data: Everyone cheers for this adorable warrior of love.

069. GigaPon
Obtained through: Sparking Wild & Tough 
Type: Arm
Class: Punch
Oil: O
Size: Normal
Weight: Normal
Enhance: GigaPon > PrtoPon > Soul
Game Data: Has a strong sense of justice. Open for modification.
Note: Potential "Birthday" Robopon

070. PrtoPon
Obtained through: Enhancing GigaPon at level 18 
Type: Arm
Class: Punch
Oil: O
Size: Normal
Weight: Normal
Enhance: Gigapon > PrtoPon > Soul
Game Data: Has a laser-blade and shield. Is a brother to GigaPon.

071. Soul
Obtained through: Enhancing PrtoPon at level 31 
Type: Arm
Class: Punch
Oil: O
Size: Normal
Weight: Very Light
Enhance: GigaPon > PrtoPon > Soul
Game Data: The spirit of justice. Fight for neverending peace!

072. Flicker
Obtained through: (See Special Robopon Section) 
Type: Boot
Class: Animal
Oil: A
Size: Normal
Weight: Normal
Enhance: Flicker > Shyne > Inferno
Game Data: A glimpse into a fast growing metallic blaze.

073. Shyne
Obtained through: Enhancing Flicker at level 33 
Type: Boot
Class: Animal
Oil: A
Size: Large
Weight: Heavy
Enhance: Flicker > Shyne > Inferno
Game Data: Fights with steel nerves and blazing rage.

074. Inferno
Obtained through: Enhancing Shyne at level 40
Type: Boot
Class: Animal
Oil: A
Size: Huge
Weight: Heavy
Enhance: Flicker > Shyne > Inferno
Game Data: His burning mane instills fear in opponent's souls.

075. NitBoat
Obtained through: Sparking Tough & Cool 
Type: Move 
Class: Sea
Oil: ?
Size: Normal
Weight: Normal
Enhance: NitBoat > Noah > Titania
Game Data: A wise-talking, crime-solving boat.

076. Noah
Obtained through: Enhancing NitBoat at level 23
Type: Move
Class: Sea
Oil: ?
Size: Huge
Weight: Heavy
Enhance: NitBoat > Noah > Titania
Game Data: Bult in 40 days and nights. On an important mission.

077. Titania
Obtained through: Enhancing Noah at level 28
Type: Move
Class: Sea
Oil: ?
Size: Huge
Weight: Very Heavy
Enhance: NitBoat > Noah > Titania
Game Data: A well-built ship. But can it really be unsinkable?

078. Gundarn
Obtained through: Input "J" when talking to Jasper 
Type: Arm
Class: Fighter
Oil: A
Size: Large
Weight: Heavy
Notable Skill: Immune to Wind-Based attacks.
Enhance: Does not Upgrade
Game Data: Turn A-round! This mecha has no wings.

079. El Seed
Obtained through: Sparking Ultra & Noble 
Type: Arm
Class: Devil
Oil: B
Size: Normal
Weight: Normal
Note: Vulnerable to Electric-based attacks
Enhance: El Seed > Sprouch > LngStem
Game Data: A plant/machine hybrid--he values long sunbaths.

080. Sprouch
Obtained through: Enhancing El Seed at level 30 
Type: Arm
Class: Devil
Oil: B
Size: Normal
Weight: Normal
Enhance: El Seed > Sprouch > LngStem
Game Data: Uses a powerful vine to drain its opponent's energy.

081. LngStem
Obtained through: Enhancing Sprouch at level 33
Type: Arm
Class: Devil
Oil: B
Size: Normal
Weight: Normal
Notable Skill:
Enhance: El Seed > Sprouch > LngStem
Game Data: This overgrown menace uses roses to attract prey.

082. Hippon
Obtained through: Sparking Hyper & Mangan
Type: Boot
Class: Animal
Oil: ?
Size: Normal
Weight: Normal
Enhance: Does not Upgrade
Game Data: Blows bubbles and wiggles her ears in graceful dance.
Review: I smell a reference to Disney's Fantasia.... Not a good
pon, but funny to look at.

083. Elepon
Obtained through: Sparking Cool & NiCD 
Type: Boot
Class: Animal
Oil: A
Size: Normal
Weight: Heavy
Enhance: Elepon > Mamopon > Dinobot
Game Data: Will never forget a target until it's scrapped.

084. Mamopon
Obtained through: Enhancing Elepon at level 20 
Type: Boot
Class: Animal
Oil: A
Size: Large
Weight: Heavy
Enhance: Elepon > Mamopon > Dinobot
Game Data: Rebuilt from an older model that was salvaged.

085. Dinobot
Obtained through: Enhancing Mamopon at level 33
Type: Boot
Class: Animal
Oil: A
Size: Huge
Weight: Very Heavy
Enhance: Elepon > Mamopon > Dinobot
Game Data: A simple CPU, but very fierce attack power. Is popular.
Review: I smell another Transformers reference.... Anyway,
Dinobot is not that great, but it is entertaining to take him to
low level areas and scrap other Robopon with a T-Rex.

086. Gunball
Obtained through: Sparking Gold & Gold 
Type: Arm
Class: Gunner
Oil: A
Size: Tiny
Weight: Very Light
Enhance: Gunball > DaKid > HeroPon
Game Data: Dispensed with a sharp-shot and flavorful taste.

087. DaKid
Obtained through: Enhancing Gunball at level 14 
Type: Arm
Class: Gunner
Oil: A
Size: Normal
Weight: Normal
Enhance: Gunball > DaKid > HeroPon
Game Data: A western outlaw who's quick on the draw.

088. HeroPon
Obtained through: Enhancing DaKid at level 26
Type: Arm
Class: Gunner
Oil: A
Size: Large
Weight: Heavy
Enhance: Gunball > DaKid > HeroPon
Game Data: Howdy, pilgrim. This is the new sheriff in town.

089. Under
Obtained through: (See Special Robopon Section) 
Type: Boot
Class: Mat
Oil: A
Size: Normal
Weight: Heavy
Enhance: Under > Taker > DeathK
Game Data: Sometimes on foggy nights, you can hear him coming.

090. Taker
Obtained through: Enhancing Under at level 33
Type: Boot
Class: Human
Oil: A
Size: Normal
Weight: Heavy
Enhance: Under > Taker > DeathK 
Game Data: Carries a portable coffin in case of emergency.

091. DeathK
Obtained through: Enhancing Taker at level 38
Type: Boot
Class: Human
Oil: A
Size: Huge
Weight: Heavy
Enhance: Under > Taker > DeathK 
Game Data: A soldier in the army of darkness. He's merciless.

092. Dot
Obtained through: Sparking Mangan and Silver 
Type: Arm
Class: Healer
Oil: ?
Size: Normal
Weight: Light
Enhance: Does not Upgrade
Game Data: She's a mega maid who could clean all day.

093. Leaky
Obtained through: Sparking Mild & NiCD
Type: Boot
Class: Mat
Oil: O
Size: Tiny
Weight: Very Light
Enhance: Does not Upgrade
Game Data: Sometimes forgets to turn off when he leaves the room.

094. Viper2
Obtained through: Sparking Gold & Star 
Type: Boot
Class: Monster
Oil: O
Size: Large
Weight: Normal
Enhance: Viper2 > Cobra > Adder
Game Data: Designed to pop out of large metal cannisters.

095. Cobra
Obtained through: Enhancing Viper2 at level 22 
Type: Boot
Class: Animal
Oil: O
Size: Huge
Weight: Heavy
Enhance: Viper2 > Cobra > Adder
Game Data: Able to hover in the air, attacking with dual fangs.

096. Adder
Obtained through: Enhancing Cobra at level 23 
Type: Boot
Class: Animal
Oil: O
Size: Huge
Weight: Heavy
Enhance: Viper2 > Cobra > Adder
Game Data: Weakens foes with his fists, then strikes with tail.

097. Thief
Obtained through: Sparking Silver & Air 
Type: Arm
Class: Thief
Oil: B
Size: Tiny 
Weight: Normal
Enhance: Thief > Fagin > Ivan
Game Data: This little scamp can pick any lock. Watch out!

098. Fagin
Obtained through: Enhancing Thief at level 26 
Type: Arm
Class: Thief
Oil: B
Size: Normal
Weight: Heavy
Enhance: Thief > Fagin > Ivan
Game Data: Ringleader of thief Robopon. Strong and mean.

099. Ivan
Obtained through: Enhancing Fagin at level 30
Type: Arm
Class: Thief
Oil: B
Size: Large
Weight: Heavy
Enhance: Thief > Fagin > Ivan
Game Data: Very proud of his hovering missle machine.

100. Tuten
Obtained through: Sparking Cool and Mild
Type: Boot
Class: Human
Oil: AB
Size: Normal
Weight: Normal
Enhance: Tuten > Mummy > TuTank
Game Data: Works out to prove his divine claim to the throne.

101. Mummy
Obtained through: Enhancing  Tuten at level 21
Type: Boot
Class: Human
Oil: AB
Size: Normal
Weight: Normal
Enhance: Tuten > Mummy > TuTank
Game Data: Sometimes he gets too wrapped up in things.

102. TuTank
Obtained through: Enhancing Mummy at level 25
Type: Boot
Class: Mat
Oil: AB
Size: Large
Weight: Heavy
Enhance: Tuten > Mummy > TuTank
Game Data: A powerful moving land tank. How was it built?

103. Storm
Obtained through: Sparking Cyber & Silver 
Type: Move
Class: Sky
Oil: B
Size: Small
Weight: Very Light
Enhance: Does not Upgrade
Game Data: Dizziness won't distract it from the battle.

104. Filimen
Obtained through: Sparking Wild & Air 
Type: Arm
Class: Sorcerer
Oil: A
Size: Small
Weight: Light
Enhance: Does not Upgrade
Game Data: Eccentric, but he gets inspired when his light goes on.

105. Skeeto
Obtained through: Sparking Ultra & Gold
Type: Boot
Class: Animal
Oil: A
Size: Tiny
Weight: Very Light
Notable Skill: 
Enhance: Skeeto > Hornet > WaspBat
Game Data: Designed for medical research. Love to suck blood.

106. Hornet
Obtained through: Enhancing Skeeto at level 27
Type: Boot
Class: Animal
Oil: A
Size: Tiny
Weight: Very Light
Enhance: Skeeto > Hornet > WaspBat
Game Data: Can attack very quickly without being noticed.

107. WaspBat
Obtained through: Enhancing Hornet at level 30
Type: Boot
Class: Animal
Oil: A
Size: Small
Weight: Light
Enhance: Skeeto > Hornet > WaspBat
Game Data: This enhanced Robopon definitely doesn't suck.
Review: Yes it does.

109. Desutro
Obtained through: Sparking Cool & Ultra 
Type: Arm
Class: Gunner
Oil: AB
Size: Normal
Weight: Normal
Enhance: Does not Upgrade
Game Data: This little terror is an espionage professional.

110. Whirlee
Obtained through: Sparking Gold & Tough 
Type: Move
Class: Sky
Oil: AB
Size: Tiny
Weight: Very Light
Enhance: Whirlee > SpAir-O > Owlet
Game Data: His tail emits powerful radar waves for spying.

111. SpAir-O
Obtained through: Enhancing Whirlee at level 14
Type: Move
Class: Sky
Oil: AB
Size: Small
Weight: Light
Enhance: Whirlee > SpAir-O > Owlet
Game Data: Carefully designed to seek out hidden installations.

112. Owlet
Obtained through: Enhancing SpAir-O at level 26
Type: Move
Class: Air
Oil: AB
Size: Small
Weight: Light
Enhance: Whirlee > SpAir-O > Owlet
Game Data: Built with night-vision goggles for twilight recon.

113. Train
Obtained through: Sparking Ultra & Tough 
Type: Move 
Class: Land
Oil: A
Size: Huge
Weight: Very Heavy
Enhance: Train >  > M-Train
Game Data: Choo-choo choose this Robopon- he's far from loco.
Note: Potential "Birthday" Robopon

114. B-Train
Obtained through: Enhancing Train at level 34
Type: Move
Class: Land
Oil: A
Size: Huge
Weight: Heavy
Enhance: Train > B-Train > M-Train
Game Data: Charges into the fight with speed and velocity.

115. M-Train
Obtained through: Enhancing B-Train at level 40
Type: Move
Class: Land
Oil: A
Size: Huge
Weight: Heavy
Enhance: Train > B-Train > M-Train
Game Data: Experimental unit. Glides as softly as a cloud.

116. Dorapon
Obtained through: (See Special Robopon Section)
Type: Boot
Class: Mat
Oil: B
Size: Normal
Weight: Normal
Enhance: Does not Upgrade
Game Data: Remote-controlled tool of menace and mayhem.

117. B-Cell
Obtained through: (See Special Robopon Section)
Type: Arm
Class: Punch
Oil: A
Size: Normal
Weight: Heavy
Enhance: B-Cell > C-Cell > D-Cell
Game Data: Battery made of batteries. It's shy about battling.

118. C-Cell
Obtained through: Enhancing B-Cell at level 
Type: 
Class: 
Oil: 
Size: 
Weight: 
Enhance: B-Cell > C-Cell > D-Cell
Game Data: 

119. D-Cell
Obtained through: Enhancing C-Cell at level
Type: 
Class: 
Oil: 
Size: 
Weight: 
Enhance: B-Cell > C-Cell > D-Cell
Game Data: 

120. Scooter
Obtained through: (See Special Robopon Section)
Type: Move
Class: Land
Oil: B
Size: Normal
Weight: Normal
Enhance: Scooter > Boarder > Waver
Game Data: A fad going out of style. He knows a lot of tricks.
Note: Starter Robopon

121. Boarder
Obtained through: Enhancing Scooter at level 31
Type: Move
Class: Land
Oil: B
Size: Normal
Weight: Normal
Enhance: Scooter > Boarder > Waver
Game Data: He grinds other 'pon with his ollie of pain.

122. Waver
Obtained through: Enhancing Boarder at level 33
Type: Move
Class: Land
Oil: B
Size: Normal
Weight: Normal
Notable Skill: May create image when attacked.
Enhance: Scooter > Boarder > Waver
Game Data: Can cut across land and sea with futuristic board.

123. RboPron
Obtained through: Sparking Mangan & Super
Type: Move
Class: Sea
Oil: B
Size: Small
Weight: Normal
Enhance: RboPron > Scorpin > Lobstar
Game Data: Created to explore the ocean. Its claws crush rock.

124. Scorpin
Obtained through: Enhancing RboPron at level 20
Type: Move
Class: Land
Oil: B
Size:  Small
Weight: Normal
Enhance: RboPron > Scorpin > Lobstar
Game Data: The rocket tip on its tail is worse than poison.

125. Lobstar
Obtained through: Enhancing Scorpin at level 31  
Type: Move
Class: Sea
Oil: B
Size: Normal
Weight: Normal
Enhance: RboPron > Scorpin > Lobstar
Game Data: An underwater unit built form random Robopon parts.

126. Lil'Goo
Obtained through: Sparking Mild & Gold
Type: Arm
Class: Sorcerer
Oil: ?
Size: Tiny
Weight: Light
Enhance: Does not Upgrade
Game Data: A deceptive expert in bottle-rocket production.

127. Wind-Up
Obtained through: Sparking Super & Mild 
Type: Move
Class: Land
Oil: A
Size: Tiny
Weight: Very Light
Enhance: Wind-Up > RevD-Up
Game Data: A little skittish, but goes at his own slow pace.

128. RevD-Up
Obtained through: Enhancing Wind-Up at level 17
Type: Move
Class: Land
Oil: A
Size: Small
Weight: Normal
Enhance: Wind-Up > RevD-Up
Game Data: Leaves a silver trail of dust in his wake.

129. Kimera
Obtained through: Sparking Tough & NiCD 
Type: Boot
Class: Monster
Oil: B
Size: Tiny
Weight: Light
Enhance: Does not Upgrade
Game Data: Takes rodents to meet their maker.

130. Kinchop
Obtained through: Sparking Normal & Star
Type: Arm
Class: Fighter
Oil: O
Size: Normal
Weight: Normal
Enhance: Does not Upgrade
Game Data: Watch out for this pint-size axe warrior.

131. Ninja
Obtained through: Sparking Super & Air
Type: Arm
Class: Thief
Oil: A
Size: Small
Weight: Light
Enhance: Ninja > Samurai > Daimyo
Game Data: A cyber ninja who lives for stealth.

132. Samurai
Obtained through: Enhancing Ninja at level 31
Type: Arm
Class: Fighter
Oil: A
Size: Small
Weight: Normal
Enhance: Ninja > Samurai > Daimyo
Game Data: Doesn't have the power he once did. Built by Bushido.

133. Daimyo
Obtained through: Enhancing Samurai at level 36 
Type: Arm
Class: Fighter
Oil: A
Size: Normal
Weight: Normal
Enhance: Ninja > Samurai > Daimyo
Game Data: Commands the other Bushido units. Demands high taxes.

134. Ta-Daa
Obtained through: Sparking Hyper & Mild
Type: Arm
Class: Sorcerer
Oil: O
Size: Small
Weight: Normal
Enhance: Ta-Daa > MagiPon > NexTrik
Game Data: This Jack in training thinks outside the box.

135. MagiPon
Obtained through: Enhancing Ta-Daa at level 14  
Type: Arm
Class: Sorcerer
Oil: O
Size: Small
Weight: Normal
Enhance: Ta-Daa > MagiPon > NexTrik
Game Data: Careful of what's up his sleeve-- it's hocus pocus!

136. Nextrik
Obtained through: Enhancing MagiPon at level 25
Type: Arm
Class: Sorcerer
Oil: O
Size: Small
Weight: Normal
Enhance: Ta-Daa > Magipon > NexTrik
Game Data: Comes with his own lovely assistant.

137. RushBox
Obtained through: Sparking Star & Cool  
Type: Boot
Class: Animal
Oil: ?
Size: Normal
Weight: Normal
Enhance: Does not Upgrade
Game Data:  An easy-going turtle who thinks life's a picnic.

138. Mouster
Obtained through: Sparking Super & Super 
Type: Boot
Class: Animal
Oil: B
Size: Tiny
Weight: Very Light
Enhance: Does not Upgrade
Game Data: Right-click your enemies into submission!

139. Tomuhok
Obtained through: Sparking Noble & Mangan
Type: Arm
Class: Fighter
Oil: O
Size: Normal 
Weight: Normal
Enhance: Does not Upgrade
Game Data: Proud warrior who loves nature and fights evil.

140. Silky
Obtained through: Sparking Wild & Hyper  
Type: Boot
Class: Animal
Oil: B
Size: Tiny
Weight: Very Light
Enhance: Silky > Mothfly > Tink
Game Data: Caterpiller who wishes he could chang his looks

141. Mothfly
Obtained through: Enhancing Silky at level 16 
Type: Move
Class: Sky
Oil: B
Size: Small
Weight: Light
Enhance: Silky > Mothfly > Tink
Game Data: Underwhelmed with its new form, it's still depressed.

142. Tink
Obtained through: Enhancing Mothfly at level 30
Type: Move
Class: Sky
Oil: B
Size: Normal
Weight: Normal
Enhance: Silky > Mothfly > Tink
Game Data: She'll battle as long as you believe in her.

143. Minotor
Obtained through: Sparking Alkali & Tough
Type: Boot
Class: Monster
Oil: AB
Size: Large
Weight: Heavy
Enhance: Does not Upgrade
Game Data: Often sold as a sentry for complex passages.

144. Centaur
Obtained through: Sparking Hyper & Cyber 
Type: Boot
Class: Monster
Oil: B
Size: Large
Weight: Heavy
Enhance: Does not Upgrade
Game Data: A legendary pon, gifted with both strength and speed.

145. Merr-O
Obtained through: Sparking Alkali & Silver 
Type: Move
Class: Sea
Oil: AB
Size: Normal
Weight: Normal
Enhance: Does not Upgrade
Game Data: Mermaid Robopon who loves to swim freely in the sea.

146. Woolly
Obtained through: Sparking Hyper & Air 
Type: Arm
Class: Healer
Oil: B
Size: Normal
Weight: Light
Enhance: Does not Upgrade
Game Data:  She's cute and innocent, grazing in the field.

147. Sherman
Obtained through: Sparking Noble & Super 
Type: Move
Class: Sea
Oil: O
Size: Small
Weight: Light
Enhance: Does not Upgrade
Game Data: A bottom-feeder who can eat electricity.

148. Icarun
Obtained through: (See Special Robopon Section)
Type: Move
Class: Sky
Oil: AB
Size: Small
Weight: Normal
Enhance: Icarun > Icarus > WaxHawk
Game Data: 

149. Name
Obtained through: 
Type: 
Class: 
Oil: 
Size: 
Weight: 
Enhance: 
Game Data: 

150. Name
Obtained through: 
Type: 
Class: 
Oil: 
Size: 
Weight: 
Enhance: 
Game Data: 

151. NegaPon
Obtained through: (See Special Robopon Section)
Type: Arm
Class: Devil
Oil: O
Size: Normal
Weight: Normal
Enhance: NegaPon > NegPonX > Gatspon
Game Data: Modified Robopon with a strong sense of injustice.

152. Name
Obtained through: 
Type: 
Class: 
Oil: 
Size: 
Weight: 
Enhance: 
Game Data:

153. Gatspon
Obtained through: Enhancing
Type: 
Class: 
Oil: 
Size: 
Weight: 
Enhance: 
Game Data: 

154. Pengski
Obtained through: Sparking Cool & Super
Type: Move
Class: Sea
Oil: A
Size: Small
Weight: Normal
Enhance: Does not Upgrade
Game Data: Love to serve shaved ice in the hot summer.

155. Dynamit
Obtained through: Sparking Ultra & Mangan 
Type: Boot
Class: Mat
Oil: A
Size: Tiny
Weight: Very Light
Enhance: Dynamit > D-Might
Game Data: Excavation pon with an explosive personality.

156. D-Might
Obtained through: Enhancing Dynamit at level 26
Type: Boot
Class: Mat
Oil: A
Size: Tiny
Weight: Light
Enhance: Dynamit > D-Might
Game Data: Dynamit make a group effort for one mighty blast!

158. Trigger
Obtained through: Sparking Hyper & Silver 
Type: Arm
Class: Knight
Oil: O
Size: Large
Weight: Heavy
Enhance: Does not Upgrade
Game Data: Able to launch a warhead from any remote location.

159. Mariner
Obtained through: Sparking Cyber & Super 
Type: Move
Class: Sea
Oil: AB
Size: Huge
Weight: Heavy
Enhance: Does not Upgrade
Game Data: Travels undersea for covert hit-and-run missions.

160. Fighter
Obtained through: Sparking NiCD & Air
Type: Arm
Class: Punch
Oil: A
Size: Normal
Weight: Normal
Enhance: Does not Upgrade
Game Data: Possessed by the spirit of male warriors.

161. X Dog
Obtained through: (See Special Robopon Section)
Type: Move
Class: Land
Oil: ?
Size: Tiny
Weight: Very Light
Enhance: X Dog > I-80 > Poochy
Game Data: Designed badly, performance is hampered by bugs.

162. I-80
Obtained through: Enhancing X Dog at level 40
Type: Move
Class: Land
Oil: ?
Size: Tiny
Weight: Very Light
Enhance: X Dog > I-80 > Poochy
Game Data: An upgraded electronic dog. Another fraud.

163. Poochy
Obtained through: Enhancing I-80 at level
Type: Move
Class: Land
Oil: ?
Size: Tiny
Weight: Very Light
Enhance: X Dog > I-80 > Poochy
Game Data: 

167. Racer
Obtained through: Sparking Normal & Gold
Type: Move
Class: Land
Oil: A
Size: Small
Weight: Normal
Enhance: Racer > Mock V > DriverX
Game Data: It was a famous racer Robopon in the past--and now?

168. Mock V
Obtained through: Enhancing Racer at level 20
Type: Move
Class: Land 
Oil:  A
Size: Normal
Weight: Normal
Enhance: Racer > Mock V > DriverX
Game Data: It was built for racing, and has never lost.

169. DriverX
Obtained through: Enhancing Mock V at level 23
Type: Move
Class: Land
Oil: A
Size: Small
Weight: Normal
Enhance: Racer > Mock V > DriverX
Game Data: Believes itself to be faster than Racer and Mock V.

170. Bulbot
Obtained through: (See Special Robopon Section)
Type: Boot
Class: Mat
Oil: ?
Size: Small
Weight: Very Light
Enhance: Does not Upgrade
Game Data: A production fluke that can do nothing but glow.

171. Gear
Obtained through: (See Special Robopon Section)
Type: Boot
Class: Mat
Oil: ?
Size: Tiny
Weight: Very Light
Enhance: Does not Upgrade
Game Data: Just another face-less cog in the machine.

172. Ping
Obtained through: Sparking Noble & Noble
Type: Arm
Class: Healer
Oil: A
Size: Normal
Weight: Light
Enhance: Ping > Yuki > Jordan
Game Data: Newest interactive game-- this polite and curious girl.

173. Yuki
Obtained through: Enhancing Ping at level 14
Type: Arm
Class: Healer
Oil: A
Size: Normal
Weight: Normal
Enhance: Ping > Yuki > Jordan
Game Data: A calm, fun-loving girl. Where did she come from?

174. Jordan
Obtained through: Enhancing Yuki at level 33
Type: Arm
Class: Healer
Oil: A
Size: Normal
Weight: Normal
Enhance: Ping > Yuki > Jordan
Game Data: She's mature, but sometimes feels lost in the world.

175. Platnum
Obtained through: (See Special Robopon Section)
Type: Arm
Class: Fighter
Oil: B
Size: Large
Weight: Heavy
Enhance: Platnum > Prime
Game Data: A legendary model which was once discontinued.

176. Prime
Obtained through: Enhancing Platnum at level 43
Type: Arm
Class: Fighter
Oil: B
Size: Large
Weight: Heavy
Enhance: Platnum > Prime
Game Data: A strong and noble leader for your Robopon forces.

177. Octopon
Obtained through: Sparking NiCD & Gold
Type: Move
Class: Sea
Oil: A
Size: Normal
Weight: Heavy
Enhance: Does not Upgrade
Game Data: Lonely, but lined with underwater cannons.

178. Cambot
Obtained through: Sparking Gold & Cool
Type: Boot
Class: Mat
Oil: B
Size: Tiny
Weight: Very Light
Enhance: Does not Upgrade
Game Data: His flash can disable rampaging robots.

179. KingPon
Obtained through: Sparking Tough & Mild
Type: Arm
Class: Fighter
Oil: ?
Size: Large
Weight: Heavy
Enhance: Does not Upgrade
Game Data: Endangered Robopon that is under protection.

180. Vacupon
Obtained through: Sparking Star and Mangan
Type: Move
Class: Land
Oil: B
Size: Small
Weight: Very Light
Enhance: Does not Upgrade
Game Data: The latest craze in infomercials. Includes warranty.

181. FujiPon
Obtained through: Sparking Alkali & Mangan
Type: Boot
Class: Mat
Oil: A
Size: Huge
Weight: Very Heavy
Enhance: Does not Upgrade
Game Data: The summit of its head is a very powerful laser.

182. Ruby
Obtained through: Sparking Cyber & Noble
Type: Arm
Class: Healer
Oil: A
Size: Normal
Weight: Normal
Enhance: Does not Upgrade
Game Data: Works in a popular restaurant and serves up fun.

183. Bemani
Obtained through: Sparking Cyber & NiCD
Type: Boot
Class: Human
Oil: A
Size: Normal
Weight: Normal
Enhance: Does not Upgrade
Game Data: Everyone loves the rhythm and fun of this unique pon.

184. A-Grav9
Obtained through: Sparking Alkali & Wild
Type: Arm
Class: Sorcerer
Oil: B
Size: Normal
Weight: Very Light
Enhance: Does not Upgrade
Game Data: Its rings bend the nature of gravity. Watch out.

------------------------------------------------------------------
[ENHNCGD] Enhancement Guide
------------------------------------------------------------------
I have compiled a simple table below, for those who wish not to
fumble through the Robopon-Dex in the previous section. For
Robopon I could not obtain, such as Rocker and Sunny, I took the
liberty of filling out their assumed paths. All levels that they 
enhance at will be added as I discover them. Please note that only
Robopon with enhancements were placed on this list.

Basic		Stage 2		Stage 3
---------------------------------------
Rocker	(  )	RockerZ
Sunny	(18)	Sun-02	(34)	SunCust
Boomer  (18)	AirRaid (29)	Boom-B1
Timzup  (28)	O-Count
Zap     (34)	BigZap
Viggy   (15)	Disco Q
Sumito  (16)	Sumo    (30)	Yokomo
Sumito  (16)	Sumo    (23)	Chef-Fe
Vic     (23)	ViKing
Ralph   (25)	Chan    (35)	Luke
Pirate  (30)	BigPir8
Gidyup  (36)	Pegs    (40)	PegSS
Gobby   (13)	Deemo   (25)	ArcDemo
Hexbot  (25)	Curser  (35)	Reaper
Boiler	(  )	Steamer
Razor	(  )	Boba
Crysty  (23)	Shelby  (35)	Emerald
Granit  (22)	Bould   (28)	Boulder
Draco	(29)	Dragon	(38)	Trigon
SSTBot  (36)	SST1337
GGTBot  (35)	GGT1337
Tokbot  (16)	Cellula (25)	VolTone
Gello   (15)	Gtacbot
Fencer  (40)	D'art
Sherry  (39)	Diane
GigaPon (18)	PrtoPon (31)	Soul
Flicker (33)	Shyne   (40)	Inferno
NitBoat (23)	Noah	(28)	Titania
El Seed	(30)	Sprouch	(33)	LngStem
Elepon	(20)	Mamopon	(33)	Dinobot
Gunball	(14)	DaKid	(26)	Heropon
Under	(33)	Taker	(34)	DeathK
Viper2	(22)	Cobra	(23)	Adder
Thief	(26)	Fagin	(30)	Ivan
Tuten	(21)	Mummy	(25)	TuTank
Skeeto	(27)	Hornet	(30)	WaspBat
Whirlee	(14)	SpAir-O	(26)	Owlet
Train	(34)	B-Train	(40)	M-Train
B-Cell	(  )	C-Cell	(  )	D-Cell
Scooter	(31)	Boarder	(33)	Waver
RboPron	(20)	Scorpin	(31)	Lobstar
Wind-Up	(17)	RevD-Up
Ninja	(31)	Samurai	(36)	Daimyo
Ta-Daa	(14)	Magipon	(25)	NexTrik
Silky	(16)	Mothfly	(30)	Tink
Icarun	(  )	Icarus	(  )	WaxHawk
NegaPon	(  )	NegPonX	(  )	Gatspon
Dynamit	(26)	D-Might
X Dog	(40)	I-80	(  )	Poochy
Rider1	(  )	RiderV	(  )	Super-1
Racer	(20)	Mock V	(23)	DriverX
Ping	(14)	Yuki	(33)	Jordan
Platnum	(43)	Prime

------------------------------------------------------------------
[TIPNTRX] Tips, Tricks, and Stuff
------------------------------------------------------------------
Here I will place that "need to know" information.

~Infinite Mushrooms~
For some reason, when you pick a mushroom, it doesn't respawn on
the overworld when you leave the area. It's simple really. You
see, the game recognizes the mushroom in your items section, and
therefore decides to omit that wonderful mushroom from access. How
Does one combat this, you ask? Just transfer the mushroom to your
Warehouse (W.H.)! The coding is not set to look for mushrooms in
there, which allows you to have several mushrooms at the same
time! Great, eh?

~The Weakest Link~
It's true, Gear and Bulbot are the two weakest Robopon in the
game. People are constantly asking, "How far can one go through
the game using only Gears/Bulbots?" Well, my friends, it's quite
simple. Both Bulbot and Gear have the EXACT same stat growth. The
maximum strength that they can arrive to is just enough to give
them a fighting chance in Nenji Valley. Don't believe me? Try it
out for yourself.

~With a Little Effort~
There are two things you should note right away. One: All Robopon
have fixed growths. Two: When a Robopon enhances, their level
decreases by 50% and their stats decrease by 33%. Now, when a
Robopon enhances on an odd level, the coding is set to round down
its level. For example: When Scooter is enhanced at level 31, a
level 15 Boarder is the outcome. Now, this brings the question,
when should you enhance? That's easy! At the nearest odd level
after it is ready to enhance. When doing so, your Robopon is given
and extra level of stats, making it slightly stronger than its
normal self. NOTE: If your Robopon is supposed to level up on an
odd level, let it level up, because you'll only be taking away
stat points if you don't.

~Personal Recommendations~
[Reserved Space For Now]

------------------------------------------------------------------
[CREDITS] Credits
------------------------------------------------------------------
Myself, for writing all this information, and researching it...
holycruditstigerwoods, for a couple of enhancement levels.
GameFAQs, for posting this.
ATLUS, for creating such a strange and brilliant game.
You, my prized reader.

-------------------------------
COMING SOON:
Software Guide
Link Spark Guide
Leveling Tips
Full Walkthrough
Side Stop Goodies
Status Effects Guide
Mushroom Guide
And Maybe More!