Phantasy Star Collection
(c) Sega 1987, 1989, 1990, 2002

Walkthrough v1.0 by: 
TheStarbird

e-mail: thestarbird@yahoo.com
website: http://www.rpgclassics.com/~hideout

Copyright 2004 Eric Starbird

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.
-------------------------------------------------------------------------------
This complete walkthrough contains ALL the information for the 3 games in
Phantasy Star Collection that are already in my 3 seperate walkthroughs for
their original systems.

To easily use this walkthrough, use the find option on your internet explorer
and type in the exact title of the place you want to go to from the index. The
parts in lowercase roman numerals are the maps for Phantasy Star. If you wish
to go to a certain game, just use the Game Index below.
-------------------------------------------------------------------------------
Game Index:
1: Phantasy Star
2: Phantasy Star II
3: Phantasy Star III
4: Thanks
===============================================================================
1: Phantasy Star
===============================================================================
Index:
I. Introduction
II. Characters
III. Walkthrough
     a. Vengeance
        i: Camineet Warehouse
        ii: Medusa's Cave
     b. Lifting the Curse
     c. I Want Cake!
        iii: Naula Cave
     d. Is it a man or woman?
        iv: Naharu Cave
     e. The Iron Fang
        v: Iila Cave
     f. Where's the doctor?
        vi: Gothic Passage
        vii: Triada Prison
     g. A Needle in a Haystack
        viii: Bortevo Tunnel
        ix: Abion Warehouse
     h. Take me to the Casba
        x: Skure Tunnel
        xi: Casba Tunnel
     i. Set Sail!
        xii: Drasgow Warehouse
        xiii: Tarzimal's Cave
        xiv: Forgotten Tower
     j. Where on Dezoris are we?
        xv: Dezoris Tunnel 1
        xvi: Dezoris Tunnel 2
        xvii: Dezoris Tunnel 3
        xviii: Dezoris Tunnel 4
        xix: Twintown Tunnel
     k. The Icy Journey
        xx: Guaron Morgue
        xxi: Aero Prism Cave
        xxii: Dezoris Tunnel 5
        xxiii: Laconian Shield Cave
        xxiv: Corona Tower
     l. Path to Baya Malay
        xxv: Medusa's Tower
        xxvi: Baya Malay Prison
        xxvii: Baya Malay Tunnel
     m. Battle with the Forces of Darkness
        xxviii: Baya Malay Tower
        xxix: Air Castle
        xxx: Governor's Palace
IV. Equipment
     a. Weapons
     b. Armor
     c. Shields
V. Magic
VI. Items
VII. Enemies
VIII. Changes
-------------------------------------------------------------------------------
I. Introduction
-------------------------------------------------------------------------------
Phantasy Star may very well be considered the most under-rated RPG series of
all time.  This is primarily because a lot of people never got to play the
games, due to the facts that they were made by Sega, and the fact that each
of them cost quite a pretty penny at the time (averaging around $80 per game, 
give or take a few dollars). So it's really no wonder why people never got
to play these great games.

Phantasy Star is the beginning of this series. The story goes that King 
Lassic, ruler of the Algol Star System, was once a good king, but he was
getting old and didn't want to die. He heard of a religious cult that promised
him immortality if he joined them, which he did.  Once he joined, he became
evil and started to terrorize all of Algol.

The story begins when Nero, a resistance member against Evil King Lassic, was
killed by Lassic's Robotcops. Alis, his little sister, sees this and swears to
avenge his death. Before dying, Nero tells Alis to find Odin, a man of great
strength. Taking his Short Sword, Alis sets forth on her adventure.
-------------------------------------------------------------------------------
II. Characters
-------------------------------------------------------------------------------
Alis:

Angered at the evil King Lassic, Alis sets out to avenge her brother's death.
Alis is Phantasy Star's main character. This young girl's beautiful looks are
quite deceiving, as she is a great fighter. Though she starts out weak, given
the right equipment and the proper experience, Alis will be your best fighter.

Stats: Lvls 1-30
HP: 16-218
MP: 0-32
ATK: 8-56
DEF: 8-120

Spell Chronology:
Lv 4 -	Heal
Lv 5 - 	Bye
Lv 6 - 	Chat
Lv 12 -	Fire
Lv 14 - Rope
Lv 16 - Fly

Myau:

Myau is the cute Musk Cat of the game. Cute as she is, she, like Alis, can be
deadly.  Myau will start out very weak and useless, as she has no weapons or
armor. After a while though, Myau's usefulness raises a bit, and towards the
end of the game, Myau will be mainly used as a Healer.  Equipped with a good
weapon, Myau will deal a lot of damage.

Stats: Lvls 1-30
HP: 22-214
MP: 0-55
ATK: 18-86
DEF: 22-118

Spell Chronology:
Lv 6 -	Cure
Lv 9 -	Terr
Lv 12 - Wall
Lv 15 - Trap
Lv 17 - Exit
Lv 20 - Help

Odin:

Odin is the man of great strength that Nero tells Alis to find.  When you
first find him, he is turned to stone. When you change him back, he will join
the party. Odin is strong, providing you give him the right weapons and armor.
He has the weakest Attack and Defense in the game, believe it or not. If you
wanna keep him alive, give him the best armor you can afford, because he will
need it. Odin will have one job... attack. Odin cannot use magic.

Stats: Lvls 1-30
HP: 42-192
MP: 0-0
ATK: 13-47
DEF: 13-74

Noah

The Governor of Motavia sends you on a mission to find this man. Noah is a
great wizard. His magic is by far the best in the game. His attack and defense
power alone is even greater than Alis', but his best weapon only boosts his
attack by 10, so Noah will not make a good attacker. Save his magic for when
you fight big monsters that are hard to knock down.

Stats: Lvls 1-30
HP: 45-195
MP: 12-83
ATK: 18-75
DEF: 30-123

Spell Chronology:
Lv 1 - 	Fire, Cure
Lv 6 - 	Exit
Lv 8 - 	Tele
Lv 12 - Wind
Lv 14 - Prot
Lv 17 - Open
Lv 18 - Thun
Lv 20 - Rise
-------------------------------------------------------------------------------
III. Walkthrough
-------------------------------------------------------------------------------
Note: This walkthrough is quite detailed and will explain just about everything
you need to do. Feel free to go beyond the walkthrough and do other things if
you wish.

The walkthrough will include self made maps.  It can be a bit hard to read,
but here is a legend for you all to use:

Map Legend:
#       Dungeon Floor (walkable)
E       Entrance
T       Treasure
D       Door
L       Locked Door
M       Magic Locked Door
O       Trap
X       Trap Landing (follow coordinants)
B       Boss
R       Room
!       Special Event
~       Hidden Passage (looks like a wall, but isn't)
1-9     Stairs
a-z     Stairs (notice the lowercase)

Also, every map will have a location system. Letters are on top, while a 2
digit number is on the side. When finding your location, go across until you
find the letter, then go down to find the number. It's that simple!	

I also can't stress enough to SAVE SAVE SAVE!! Save outside a dungeon before
going in, never inside unless you have the Flute.

With that in mind, if you feel confident you know how to play the game, then
we shall begin. Enjoy the game.
-------------------------------------------------------------------------------
a. Vengeance
-------------------------------------------------------------------------------
Camineet:

After watching the intro scene, you will gain control of Alis. The very first
thing you'll want to do is enter the Warehouse just to the right of Alis'
house. This is the Camineet Warehouse.

i: Camineet Warehouse

  ABCDEFGH
01T#######
02     # #
03     # #
04     # #
05     # #
06T##D## E

Treasures:
50 Meseta (A,06)
Dungeon Key (A,01)

Take your time to get used to the first person view of the dungeon system in
Phantasy Star. There are no monsters here, so you can take all the time you
want. All you can do right now is get the 50 Meseta in the treasure chest.
Once you have everything all set, exit back to town.

Now that you're back in Camineet, head to the blue house in the upper left-hand
corner of town. Inside will be a friend of Alis' named Nekise. He won't do
much, but he will give you the Laconian Pot.

Now take the money you have and go to the Armory. Buy Alis a Leather Shield (I
know, it's not much, but it's something). Equip her with it.

The last place to check out in Camineet is the house to the
right of the shops. This is Suelo's house. Here is where you can
rest for free, restoring both HP and MP completely. This will save
you a lot of money.

When you are ready, save up and head outside.

Palma:

There isn't a whole lot you can do right now.  Walk outside the walls just a
bit and fight the Sworms. If you fight Scorpions, run! Handle one Sworm at a
time right now until you level up or unless you are at full HP. Two Sworms at
this level might just kill you. Also, do NOT enter any forests, especially the
one inside the walls. The Owl Bears will crush you.

When you run low on HP, head back to Camineet and rest up at Suelo's. Save,
then head back and fight some more.

Things may go slow for a while. Just fight Sworms and build up about 65 Meseta
so that you can buy an Iron Sword in Parolit.

Parolit is the town directly southwest of Camineet and still inside the walls.

Parolit:

There really is nothing in Parolit, but this is the only place for the time
being that sells Swords. Buy an Iron Sword at the Armory. Save the Short Sword
for now.

Some people may be tempted to use the Hospital in town. If you are one of
them, slowly back away from the television. Why waste the hard earned Meseta
on a Hospital if you can get healing for free at Suelo's?

Anyway, once you have the Iron Sword, save and head back outside.

Palma:

Now that you have a better weapon, Sworms will be very easy to defeat. You
might also be strong enough by now to fight those pesky Scorpions.

Continue fighting, resting, and saving until Alis reaches Level 4. By then
she will know the Heal spell. This will help you stay out longer and make less
trips to bug Suelo.

Build up around 600 Meseta this way. Head back to Parolit.

Parolit:

Buy a Titanium Sword, sell the Iron Sword.

Palma:

Now you have an even stronger sword. Scorpions will go down in a jiffy, much
like a bunch of other monsters so far.

Now you want to upgrade Alis' armor. To do that, head east from the wall until
you reach a port town. This is Scion.

Scion:

Not much to see in Scion. Right now you want to buy a Light Suit in the
Armory. Buy it, and sell the Leather Armor. Leave Scion.

Palma:

You can fight around Scion if you want, I don't recommend it right now. Stay
away from the nearby cave and beach and head back to Camineet.

Camineet:

First thing you wanna do is buy a Flash. You're gonna need it in a minute.
Rest and save and head back outside.

Palma:

Head south of the wall to the small cave there. This is Medusa's Cave.

ii: Medusa's Cave

  ABCDEFGHIJKL		
01#####T	
02#
03#
04#
05#          T
06#          #
07############
08#  #     # #
09#  ####  # #
10####  #### #
11#  ####  # #
12##!    T## E

Treasures:
Compass (F,01)
10 Meseta (L,05)
20 Meseta (I,12)
Odin (C,12)

It will be pitch black inside once you step in. Solution? Use the Flash you
bought. Remember though, once you exit, the cave will be dark again.

The monsters here should be really easy for Alis to take care of with her
Titanium Sword. This is a good chance to build up some levels. I usually have
Alis around Level 8 by the time I leave this cave.

Anyway, the only thing in here to do is to grab the Treasures (you can't get
the Compass yet) and take a look at Odin  (C,12). You will find that he is
turned to stone. Hmmmm. There must be a way to turn him back. Well, of course
there is!

After you're done playing around in this cave, exit and rest up in Camineet
again.
-------------------------------------------------------------------------------
b. Lifting the Curse
-------------------------------------------------------------------------------
Palma:	

Now it's time to do a little money making. Of course, in this game, the only
way to make money is to fight... or sell stuff. Anyway, fight Owl Bears for
some decent money right about now. I'd save up about 1000 Meseta. You'll see
why in a bit.

Once you have the 1000 Meseta, head to Scion.

Scion:

Now it's time to pay a visit to the 2nd Hand Store. The Shopkeeper will sell
Secrets for 200 Meseta. Try to buy it, and he will kick you out of the store.
How rude! Try again and pester him for the Secrets again. Again, he'll throw
you out. Well, third time's a charm. Go in and demand the Secrets and he'll
crack down and give you the Roadpass. So that's what the Secrets were. Now you
can access the Roads near Camineet.

Head to Camineet.

Camineet:

Rest up, save, yadda yadda yadda. Now, go to the guards standing by the west
road. With the Roadpass, they will let you through to the Spaceport.

Palma Spaceport:

Now what you want to do is go to the shop where there is a woman there. She
will ask you a few questions. Answer Yes, No, No, Yes, and you will spend 100
Meseta for a Passport. Now with that you can fly on the Spaceship. 

Go to the guards, who will ask if you have your Passport. Of course you do.
Say yes and they will let you through. Board one of the Spaceships (doesn't
matter which one) and take the offer to fly to Paseo on Motavia.

Motavia Spaceport:

Nothing to do here. Just go to the guards and take the road to Paseo.

Paseo:

Enter the right-most shop and talk to the guy in there. He will tell you that
he has a strange animal and will give it to you for *puts pinkie to mouth* One
million Meseta! Laugh at that offer, as you'll never make THAT much money in
this game. He then asks if you will trade the Laconian Pot for it. Well, you
don't need the pot for a while, so give it to him and he will give you the
animal.

The animal is Myau, a musk cat. She says that she has the item that can change
Odin back to himself, but the problem is, with her paws, she cannot remove the
lid on the bottle. Myau joins your party and you receive the Alsulin.

Before leaving Paseo, head to the Armory and buy Myau a Thick Fur. This will
be her only armor in the game, and it will really boost her defense.

Head back to the spaceport and fly back to Palma.

Palma Spaceport:

Head to Camineet.

Camineet:

Rest and save. Buy a Flash and head outside.

Palma:

Before you go back to Medusa's Cave, take some time to Level up Myau a bit.
You might notice by now that the number of monsters are increasing. Well, make
a note for that every character you have, monsters can come up to twice in
numbers, so it won't be uncommon for you to fight 4 Sworms now.

Level Myau up to Level 4. Rest and save and then head back to Medusa's Cave.

Medusa's Cave:

The thing you want to do is to find Odin again. Go to where you found him
before and use the Alsulin on him. Before your eyes, he will change from stone
to flesh. Odin's curse is removed!

Odin tells you his story, how he was turned to stone by Medusa looking for a
Mystical Axe, but after being turned to stone, Odin doesn't have much faith in
his abilities. Alis says that her brother died trying to stop Lassic, so Odin
agrees to join Alis, telling her about the Compass he stashed in this cave.

Turn around and head straight to the end, then turn right. At the end of the
hall should be a Compass. Grab it and get out of there.
-------------------------------------------------------------------------------
c. I Want Cake!
-------------------------------------------------------------------------------
Palma:

Save and rest up in Camineet. Once you have that, head south into the woods.
The Eppi Area is a dangerous area if you run into too many Skull-Ens or
Werebats. Werebats however are pretty weak, and do provide a LOT of money for
now.

Surrounded by the forest is the village of Eppi. Enter it.

Eppi:

There is an Armory in town. A lot of people buy Odin a Needle Gun. I say don't
bother with it, as it is too weak, even though it does hit every monster, it
can't even kill a Sworm. You could get a Bronze Shield if you want, but a
Leather Shield from Camineet would do as well.

Visit the Elder of the village in the north-most house. He will tell you the
location of the Dungeon Key. Guess what? It's in Camineet! Head back to
Camineet.

Camineet:

Enter the Warehouse and grab the Dungeon Key. And while you're here, if you
didn't buy Odin a Bronze Shield, get him a Leather Shield. Rest and save. Now
time to make some money again.

This time, you can do one of two things. You can go to the Eppi Area again and
fight Werebats, or you can head north to the beach.

Palma:

Any beach is where you can find Fishmen. Fishmen can be tough, and yes, they
do offer just a little bit less money then the easier Werebats, but if you
want to earn some experience, you can do it this way (even though Werebats do
offer the same experience). If you wonder why I'm suggesting this method, here
is my answer. I find that once people have the money they need, they don't
worry about leveling up and just buy what they need. By dropping less money,
the Fishmen make it better to gain experience if you are one of those people.
But, if you're not, by all means, fight the Werebats. If you do fight the
Fishmen, never fight more than 2 or 3 at a time, as it will just be too much.
Your goal right now is to get 2000 Meseta, and to Level up Odin to around
Level 4 or 5.

Once you have the money, buy Alis a Ceramic Sword from Parolit and give Odin
Alis' old Titanium Sword. Also, buy Alis a Zirconian Armor in Scion. Buy a
Flash with the leftover money, rest and Save.

Now, head north from Scion (the west side of the wall just north of it).
Follow up until you reach the Naula Cave.

iii: Naula Cave

Basement 1              Basement 2				
  ABCDEFGHI             ABCDEFGHI				
01 ###L##               ## ##			 
02  #   #               #   # #			
03  1   #               # 1 # #			
04      E               # # # #			
05                      #######			
06                      #     #			
07                      T   2##			
08						
09						

                        Treasures:		
                        Short Sword (A,09)
	
Basement 3              Basement 4 
  ABCDEFGHI             ABCDEFGHI
01   ##3                ##T  3##
02   #                  #      #
03#######               # #### # 
04#  #  #               # #  # #
05#  #  #               # D  ###
06#     T               # R  # #
07####2                 #  ### #
08                      #      #
09                      ########

Treasures:              Treasures:
10 Meseta (G,06)        Flash (C,01)
                        Shortcake (C,06)

Use the Flash to light up the place. The monsters here should be quite easy.
Tarantuals and Werebats may give you a hard time, but it's nothing to worry
about.

The first thing you'll do is come to a locked door. This is where the Dungeon
Key comes in handy. You need it to open the door, and any doors like this.

Anyway, if you're reading the maps, then just follow the numbers to the 4th
Basement an go to C,06. Enter the room and you'll see a man there selling
Shortcake for 2000 Meseta. He really doesn't charge you that much though, as
you only end up spending a little over 200 Meseta. Not bad, eh?

If you have a lot of HP left, this is a good chance to make some more money.
This time, I suggest around 3300 Meseta. If you find yourself running weak,
just exit and rest in Camineet, then fight Werebats or Fishmen in Palma.

Palma:

Once you've left the Naula Cave and gotten your money, buy Odin a Zirconian
Armor in Scion and sell his old rusted Iron Armor. Now head to Parolit and buy
Odin a Ceramic Sword, selling the Titanium Sword.

Also in Parolit, you'll want to buy yourself a Magic Lamp. This will save you
the hassle of having to buy Flashes over and over again. If you don't have the
money, get it! This item will be important.

Once you're ready, head to the Spaceport and fly to Paseo.

Motavia Spaceport:

Just go to Paseo.

Paseo:

Enter the tunnel in the middle of town. Unlock the door and give the guard the
Shortcake, which he will give as a gift to the Governor. Continue on until you
reach the other end of the tunnel.

Enter the Governor's Palace and he will give you a Letter to give to a man
named Noah (though the game messes up and calls Noah a she). He will then
suggest you rest up before heading out.

Boss: Saccubus
HP:   255

Some rest, you have to fight this beast. Lemme tell you this, don't bother
with this monster. You can try to fight it, but it is just gonna crush you
anyway. Don't waste anything on it, just let it kill you. If you do manage
to kill it, big deal. You don't get much for it.

After the battle ends, you will find it that it was just a nightmare. The
Governor will wish you luck and send you on your way.

Make note that the house right beside the Governor's Palace is a place where
you can rest for free, just like Suelo's house. Keep this in mind.

When you're ready, leave Paseo and enter Motavia.
-------------------------------------------------------------------------------
d. Is it a man or woman?
-------------------------------------------------------------------------------
Motavia:

The thing to watch out for on Motavia are those brown hills with the red in
the middle. Those are Antlion hills. Don't step on them, else you'll have to
fight them, and trust me, they are not worth fighting.

The other monsters around here are not much harder then they were on Palma.
You may occasionally run into the N.Farmer,  E.Farmer, or Barbarian. If you
don't feel like fighting them, just talk to them. I usually talk to N.Farmers, 
because E.Farmers and Barbarians are always worth good money.

Go around the Antlion Hills to the north of town and head east. Follow until
you reach your next destination, the Naharu Cave.

iv: Naharu Cave

Basement 1              Basement 2              Basement 3
  ABCDEFGHIJKLMN        ABCDEFGHIJKLMN          ABCDEFGHIJKLMN
01T#############        ##############               #####   B	
02     #     # #        #   #    #   #               #   #   #
03 ######### # #          #### T#### #          T### #   #   #
04 #       # # #        T #        # #             # D   #   #
05 # ##### # # #        # # ###### T #             # #   #   #
06 # # # # # # #        ### #    #   #             ###   #   #
07 # # E ### 1 #        # # ##LR # 1 #             #     #####
08 ###   # #   #        #        # # #             ##  #   #
09 # #   # # O #        # # #    # X #              #2 #   #
10 # ##### # # #        ### ###### ###                 #   D
11 #       # # #        # #   #      #                 #   #
12 ######### # #        # ### ## 2##~#                 #   #
13     #     # #        #   # #      #                 #   #
14T#############        #T T####### ##                 #####

Treasures:              Treasures:              Treasures:
Cola (A,01)             Flash (H,03)(A,04)      2000 Meseta (A,03)
20 Meseta (A,14)        Burger (A,14)(C,14)
                        50 Meseta (L,05)        Boss:
                        Noah (G,07)             Red Dragon (N,01)

Doesn't it feel good not to bother using a Flash anymore? Anyway, the Naharu
Cave is easy, but the monsters start to get a bit harder. Grab what treasures
you want on the first floor and head to the 2nd basement.

Before going too much further, take a right at the first fork you come to and
take the hidden passage labeled in the map. Go down the stairs.

The only thing to do here is grab the 2000 Meseta. You can fight the Red
Dragon if you wish, but right now that thing will most likely kill the 3 of
you. Head back to the 2nd basement.

Grab any of the treasures you want, but you wanna head to G,07. Unlock the
door and enter the room. Noah will be there. Alis will give Noah the letter.
Noah will then join the party. He will tell Alis something about a manhole in
the Palma Spaceport.

If you saved the Short Sword, give it to Noah for a slight attack boost. If
not, you'll have to buy him one in Paseo. Anyway, take this time to start
leveling up Noah. Level 6 is a good level to have him at. By then he learns
Exit, which can come in handy when you're lost. After you've had enough, head
out and go back to Paseo. Rest near the Governor's Palace and fly back to
Palma.

Palma Spaceport:

If you're looking for the manhole, it is at the lower left-hand corner of the
spaceport (it looks like a brownish circle). But before you do that, there is
something else you should do. Save and head out to Palma.
-------------------------------------------------------------------------------
e. The Iron Fang
-------------------------------------------------------------------------------
Palma:

Remember the cave near Scion I told you not to go into? Well, now is the time
to go to it. From Scion, go southeast down the peninsula until you reach the
Iila Cave.

v: Iila Cave

Basement 1              Basement 2				
  ABCDEFGHIJKLMN        ABCDEFGHIJKLMN	
01      ####D##T                TO## T	
02      # #    #                #  # #	
03  T## ##O RD##                XO # #	 
04    ##       #                   # #	
05     #  #### #                ######	
06     ####  # #                # #  #	
07        #  # #                D #  #	
08##### ###### D	        # ####	
09# # # #    # #        #T T## ## #  #	
10# # T ###  ###        #   #  #  2  #	
11# 1   # ## # #        L 1 # ##     3	
12#   ###  # # L        # # ### #  T	
13#   # #  ### #        # # #   #  #	
14##### #### T E        ######D#######	

Treasures:              Treasures:	
20 Meseta (E,10)        20 Meseta (B,09)
Cola (N,01)             Cola (N,01)	
Empty (L,14)(E,10)      Flash (L,12)				
                        Empty (I,01)(D,09)			
						
Basement 3              Basement 4
  ABCDEFGHIJKLMN        ABCDEFGHIJKLMN
01        #X###	                  ###T
02        # O #	                  X # 
03        #X #O	                  # X 
04           #	                  #   
05        #####T                  ### 
06        #                       # # 
07T       ##L#T                   # ##
08#       #                       T  #
09D       #                        T L
10#   ##### 2            #####D##  # #
11##D## # # #  3         #  #   ######
12#    ##   #  #         #  D B #  # #
13#    #   # ###        T#  # # ######
14##4  ##D#### #          4## ###    #

Treasures:              Treasures:
50 Meseta (N,05)        Burger (A,13)
20 Meseta (A,07)(N,07)  Cola (N,01)
                        Flash (L,09)
                        Empty (K,08)
                        Iron Fang (G,12)

                        Boss:
                        Skeleton (G,12)

Another good place to level up and get some money, but you have to be careful,
as there are plenty of trap floors to get you lost very easily. The treasure
in here is good to get, so take your time through this cave.

Your main goal right now is to get to the 4th basement... even if you have to
fall down all the pitfalls. Head to G,12 and you'll fight some Skeletons. 

Boss: Skeletons
HP:   53

They should be easy enough for you to handle without magic, but in case you do
have to use some, go ahead and have Noah use Fire.  Once they are all defeated,
you will receive the Iron Fang. Give it to Myau to really boost her attack
power. Now hopefully you can find your way out of the cave without having to 
use Exit.

Palma:

Before going any further (again), I suggest Leveling up some more and gaining
more money. Fighting Fishmen should be real easy now with Myau's Iron Fang.
This is a good way to get some experience without getting a lot of money.

Fight Fishmen until you get about 5000 Meseta. This should get everybody close
or even past Level 15 (of course, Noah will be a couple of levels back). If
Noah knows Wind, then you should be fine.

Head to Camineet and rest up. Buy about 5 Burgers and head to the Spacesport.
-------------------------------------------------------------------------------
f. Where's the doctor?
-------------------------------------------------------------------------------
Palma Spaceport:

Remember the Manhole? Well, now you may enter it.

vi: Gothic Passage

  ABCD
01E
02#
03#
04#
05#
06#
07#
08#
09##DR
10#
11#
12#
13E

Exits:
To Spaceport (A,01)
To Gothic (A,13)

Do not ask me why I provided a map for this. It's so simple that I could give
the paddle to my 2 year old cousin and he could make it through alive. Exit
the other side to Gothic.

Gothic:

In this town you won't get a lot of talking done unless you have some Cola.
Don't worry about talking to the bums. Where you have to go next is really not
that far away. Exit and head to Palma.

Palma:

Head south along the right side of the mountain (if you go on the left side,
you'll be close to Medusa's Cave, and you're not quite ready for that. Head
south until you come to a clearing and keep going. There should be a group of
trees to your left and a building nearby. Enter that building.

vii: Triada Prison

  ABCDEFGHIJKL
01     T
02  R  #
03  L  L
04  #  #
05#########L#B
06#  #   #
07L  L R L  R
08#  R L R  L
09###  #    #
10# #########
11#  #   #
12#  L   L
13#  R   #
14E      #

Treasures:              Boss:
Dr. Luveno (H,08)       Skeleton (L,05)
Empty (F,01)

The first thing you'll see is a Robotcop asking for your Roadpass. Show it to
him and he'll let you by. The prison has no monsters except for the optional
"boss" of Skeletons in L,05. I won't even put a section on how to beat them,
but if you want some experience, go for it.

You are searching for Dr. Luveno. You can ask around all the jail cells if you
want, but he's in H,08 (near the skeletons). Talk to him and he will kick you
out. Here we go again. Enter the room again and talk to him again. Same
results. I wonder if this guy is any relation to the shopkeeper in Scion.
Talk one more time and he will agree to help you out. He says to meet him back
at his Laboratory in Gothic. Exit and head back to Gothic.

Gothic:

Dr. Luveno's lab is in the middle of town. Go to it and he will ask you to
fetch his assistant. His assistant is in the Gothic Passage.

Gothic Passage:

Take the path going right when you come to it and open the door. Talk to the
Assistant in there and he will leave and go back to Gothic. You should do the
same.

Gothic:

Go back to Dr. Luveno and he will now offer to build a spaceship for you for
the low, low cost of 1200 Meseta. Sounds fair. Give him the money and he will
start working on it. Enter his house, he'll tell you to be more patient. Enter
again, same results. Enter a 3rd time and the Spaceship will be complete (gee,
NASA could take some lessons from him, that was fast!)

HOWEVER! There is one catch (as always). It seems you can't fly it yourself,
so you need to find a robot named Hapsby who can fly it. Now where could it be?
-------------------------------------------------------------------------------
g. A Needle in a Haystack
-------------------------------------------------------------------------------
Gothic:

Rest up in Camineet if you have to. Make SURE you have some Burgers though,
because the next trip is a long one. Head out to Palma.

Palma:

Your objective is to get to Bortevo, the Junk Town. To get there, you have to
go around the mountains to the south and cross the lava pit. My advice is to
stay out of the forests, as Serpents can be a pain at this time in the game.

When you reach the Lava pit, be very careful. Every step you take will cause
you to take damage. Check your HP every few steps to make sure you aren't
gonna have anybody killed. When you do cross the lava pit, save and heal, then
enter Bortevo.

Bortevo:

Another bum town. Don't give any colas, because that's what you have me for. 
Right now, there is NOTHING to do in this town, so just exit and enter the
cave right next to town.

viii: Bortevo Tunnel

  ABCDEFGHIJKLMN
01E  #########L
02#  #
03#  # ########T
04#  #    #
05#  #    # ###T
06######### #
07   #    # ####
08T  # #  #    #
09#  # #  #    #
10#  # #########
11#### #       #
12#  # # T#### #
13#  # #     # #
14#### ####### E

Treasures:              Exits:
100 Meseta (N,03)       To Abion Island (A,01)
Flash (A,08)            To Bortevo (N,14)
Escaper (H,12)
Empty (N,05)

This dungeon is not exactly the hardest to go through. Grab what treasures you
can grab and just make your way from N,14 to A,01 to get to Abion Island.

Palma:

From where you exit, head off to the right and enter the beach area. Be
very careful, as most of the time you will face those 8-legged freaks, and
I'm not talking about the Tarantuals. Octopuses can be tough to face, but you
shouldn't have any problem. Make your way around until you reach the town of
Loar.

Loar:

Unless someone is dead, do NOT use the Church. Rest up at the Hospital. There
is another gun for Odin here, but again, it's really not worth it. Buy Myau
the Silver Fang and sell the Iron Fang. Exit when you are ready, as there is
nothing else.

Palma:

From Loar, head up and left. Just follow around, staying in the forest and
out of the high grass (if you get on the high grass, Giants will start to
attack you). Just continue walking until you get over near Abion. Build up
some money around here. I suggest getting close to 6500 Meseta (you'll see
why in a minute). Enter Abion.

Abion:

There are a few things to do in this town. First off, go to the Armory and
buy the one and only shield suitable for a wizard's use, the Laser Shield. Give
that to Noah and watch his defense soar. The next thing you'll want to do is
go to the First Food Shop and by the Polymaterial. Just buy one and you'll be
all set.

Heal up at the Hospital. At the far left side of town is the Abion Warehouse.
You might want to check it out.

ix: Abion Warehouse

  ABCDEFGHIJKLMN
01        #####E
02        #  #  
03       ##  ###
04       #     #
05  T#   # ### #
06   #   # # # #
07   L   L # # #
08   #   # # # #
09   #   # # L #
10######## # # #
11#  #   # # # #
12#  # T#### # #
13#  #     # # #
14E  ###L### ###

Treasures:              Exits:
30 Meseta (C,04)        To Abion (A,14)
20 Meseta (F,12)        To Dr. Mad's House (N,01)

Don't worry about rushing through here, as there are no monsters. But then
again, there is very little treasure here, and it probably isn't worth it a
whole lot, but every little bit will help. Just make your way over to N,01 and
enter the house of Dr. Mad.

Dr. Mad will ask for your cat. Do NOT give it to him, as he will kill it and
attack you. Either way, he will attack, so it's much better with 4 people.

Boss: Dr. Mad
HP:   233

This guy is something like Frankenstien mixed with Spy vs. Spy. If you don't
believe me, just see the punching glove come from his chest. Dr. Mad can really
hurt you, but you should be at a good enough level (17 or above) to handle
him without much trouble. Have Noah use Wind, Alis use Fire, and Myau heal
when needed. When Dr. Mad falls, you will finally get back your Laconian Pot.

Head back to Abion and rest at the hospital. Now you are done here. Exit to
Palma.

Palma:

Work your way back to Loar. You can rest there if you want, but make your way
back to the Bortevo Tunnel and back to Bortevo.

Bortevo:

There is a house in the town with a blue door. This is where you have to go.
Enter the house and marvel at the pile of garbage there. Well, finding Hapsby
in that pile of junk is like finding a needle in a haystack, so use the
Polymaterial to melt that junk. Hapsby is made from Laconia and therefore
won't melt. You will then have Hapsby. Exit Bortevo.

Palma:

Head through the lava again and work your way back to Gothic.

Gothic:

Rest up at the Hospital and head over to see Dr. Luveno. Now everything is in
order. Sell your Passport (you won't be able to fly to Paseo anymore, so just
get the money). To get to the new Spaceship, go to the left and talk to the
guy blocking the path and he will let you through.

Go to the Spaceship and fly to Uzo on Motavia.
-------------------------------------------------------------------------------
h. Take me to the Casba
-------------------------------------------------------------------------------
Uzo:

There are a couple of things to do in here. What you want to do is buy Alis a
Light Saber (and within minutes the Millennium Falcon will show up... well, not
really). After that, head to the upper-left most house and the guy inside will
talk about the Soothing Flute. Say No when he asks you about it and he will
tell you where it is; on the outskirts of Gothic. So fly back to Gothic.

Gothic:

The Flute is a very handy item to have in your inventory. It isn't that hard
to find either. Go to the lowest road in town and go left to the very end of
the road with a lone tree. Search it and you'll get the Flute.

Hopefully you've got a lot of money. 4000 Meseta is good to have right around
now. If you've been doing everything to the button, then you'll have plenty
of money. Fly to Skure on Dezoris and enter the tunnel.

x: Skure Tunnel

  ABCDEFGHIJK
01#########
02#       # T
03#       # #
04#       # #
05#       # #
06#       # #
07#       # #
08#       #~#
09E       #
10        #
11        #
12        #
13        E

Exits:                  Treasures:
To Dezoris (I,13)       500 Meseta (K,02)
To Skure (A,09)

The monsters might be a bit harder, but this is a good chance to get some more
experience and money. Just watch out for the Evilhead. Blue Slimes and 
Werebats should be easy enough. Take 4 steps in from where you start and turn
to face the right wall. Walk right through it and follow to a chest with
500 Meseta. Go back and continue through the tunnel to Skure.

Skure:

The biggest town in the game here is full of information. The best information
is probably that Lassic fears Laconia. Keep that in mind. Anyway, what you
want here is the Laser Gun for Odin. Yes, it's expensive, but it takes 20 HP
away from every enemy without missing. That's the only reason you're here right
now, as the Laser Gun can make this game a LOT easier. Head back through the
tunnel and fly to Uzo.

Uzo:

Rest up if you need it and exit Uzo.

Motavia:

You will notice that you're south of the Antlion hills that surrounded Paseo.
Well, at least you don't have to worry about them much longer. From Uzo, head
southwest a bit until you find a town surrounded by rocks and a lake. To the
south of that town is a cave. Enter that cave.

xi: Casba Tunnel

Basement 1              Basement 2              Basement 3
  ABCDEFGHIJKLMN        ABCDEFGHIJKLMN          ABCDEFGHIJKLMN
01  ####                  7#########            ##7    # ###B
02  #  #                           #            #      # #
03  #  #      8             3##### 8            # ##3  # ### T
04  #  #      #                  #              # #    # # # #
05  #  #    4 #                  4              # #    # # # #
06  #  #    # #                                 # ###### # # #
07  #  #    # #                                 # #    # # # #
08  #  #    # #                                 # #  T # T # # 
09  #  1    # #              1                  # #  # #   # #
10  #       # #           2  #                  # 2  # #######
11  #       # #           #  #                  #    # #   #
12  #       # #         6 ####                  6    # #   #
13  #       # #         #                            # #   #
14  E     5## E         #######5                     ### #####

Exits:                                          Treasures:
To Motavia (C,14)                               100 Meseta (N,03)(F,08)
To Casba (M,14)                                 Empty (J,08)
                                                Amber Eye (M,01)

                                                Boss:
                                                Blue Dragon (M,01)

This tunnel is very straight-forward... except for the 3rd basement, which is
a bit more like a maze. When you do get to the 3rd basement for the first time,
you'll want to get a very important item from here... the Amber Eye. To do
that, make your way to M,01. Here you will face the Blue Dragon.

Boss: Blue Dragon
HP:   210

The Blue Dragon really isn't very hard to defeat, but being the strongest
dragon in the game, it can still put a hurting on you. Odin's Laser Gun will
help you out a lot. Have Noah use Wind and Alis use Fire and within no time,
the Blue Dragon will die, leaving you the Amber Eye. This is a VERY important
item to get, so you'd better get it right now.

Once you have the Amber Eye, go to E,03 in the 3rd basement and just follow
until you enter the town of Casba.

Casba:

The first thing you'll want to do now is rest up at the Hospital. The beating
you took in the tunnel's dragon will probably make you want to, and you've
still got a long journey to go.

Many people will tend to buy the Landrover that is in town. I don't
recommend this, as it is a waste of money just to go over Antlion hill. There
is one person in town who can give you information on something better. From
the Hospital, go left and enter the first time you come to. He will ask you
about the Hovercraft. Answer "Yes" and he will tell you that he bought one,
which broke, and he dumped it on Bortevo on Palma. 

With this info, make your way out of the tunnel again and walk back to Uzo.

Uzo:

Fly to Gothic and exit the village.
-------------------------------------------------------------------------------
i. Set Sail!
-------------------------------------------------------------------------------
Palma:

I promise, this is the last time you're gonna give yourself a hot-foot. Make
your way over the lava and back to Bortevo.

Bortevo:

I also promise that this is the last time you will have to enter this junk
town. Enter the house closest to where you enter and search the pile of
junk in there. You will find the Hovercraft all broken, but it's nothing that
Hapsby can't fix, and he will. You will then receive the Hovercraft. Exit
the dump.

Palma:

Get near the water on the beach and use the Hovercraft. The party will embark
it and you will now be able to access water (and even lava without taking
damage).

From Bortevo, go west until you reach the beaches near the Iila Cave. From
there, go below the Iila cave and go south until you reach a town in the middle
of the water. Disembark the Hovercraft (you have to "use" it again) and enter
the town.

Drasgow:

There really isn't anything in this town, but the Warehouse does have something
you need. Enter it.

xii: Drasgow Warehouse

  ABCDEFGHIJKLMN
01######## #####
02#   #  # #   #
03#   #  ###   D
04#   #  # #   R
05### #  #
06#    ###
07#    #
08######
09#  # #
10#  # #
11#  ###
12###  #
13# #  #
14E ####

Treasures:
Gas Shield (N,04)

You might run into a couple of men during your trip in here, but there are no
monsters, so you can take your time (though there are no real treasures). You
want to make your way to N,04. In this room, a man will sell you a Gas Shield
for 1000 Meseta. Nobody can equip the Gas Shield, but you will need it. Shell
out the money and buy one, then exit the warehouse and the town.

Palma:

Now that you have the Gas Shield, you can do a couple more things on Motavia.
You have to make your way back to Gothic first. The quickest way there is to
go west and hug the beaches until you see Gothic on your left.

Gothic:

Just fly to Uzo and exit town to Motavia.

Motavia:

From Uzo, head west until you reach the mountains. Remember this area, as there
are a LOT of Sandworms here, which shell out a LOT of Meseta. Just keep this
area in mind then go north until you see a lake. Use the Hovercraft and sail
northwest a bit until you see a greenish mist. Disembark and enter that mist.

That mist is a poisonous gas, but with the Gas Shield, you will receive no
damage at all. Make your way to the middle of the gas to the village of Sopia.

Sopia:

I'm surprised the people of this town are still alive after. Someone must have
really pulled someone else's finger in order to receive this much gas. Anyway,
go to the left-most house in the middle row of houses to talk to the Elder of
town. He will ask for a donation of 400 Meseta to his town. Give it to him and
in exchange he will tell you the whereabouts of the shield Perseus used to slay
Medusa. The Shield is on an island in the middle of the lake. Exit town.

Motavia:

Head east from Sopia and get on the Hovercraft. Go to the lone island in the
middle of the lone lake with a lone Antlion hill on it. Directly below the
Antlion hill is a cactus. Search around that area and you should find the
Mirror Shield. Give the Shield to Odin, and trust me, he will have no other
shield in the game.

There is one thing left for you to do on Motavia. Head back to Sopia to heal
up first, then head directly south in the Hovercraft. Disembark and go south
until you reach a cave.

xiii: Tarzimal's Cave

Basement 1              Basement 2              Basement 3
  ABCDEFGHIJKLMN        ABCDEFGHIJKLMN          ABCDEFGHIJKLMN
01T### #### ###T        #####    #####          T	
02   # #  # #           #   #    #   #          #  B###L###
03   ###  ###           #   ######   #          #         #
04   #  T   #           #   #    #   #          #         #
05 ###  #   ###         #####    #####          #         #
06 #    L     #         # #        #            ######  #####T
07 #    #     #         # ######T  #                 #  #
08 # ######## #         #    #     #                 #  #
09 #    ~     #         T    #   #####          T#############
10 ######## ###            ##### #   #             ~       # #
11   #      #              #   # # 2 #             ####### 2 #
12   ##1  ######        T  # 1## # # #             #     #   #
13        #    #        #  #   # # # #             #     #   #
14        E    T        ######## #####             T     T   T

Treasures:              Treasures:              Treasures:
White Mantle (A,01)     Burger (A,12)           300 Meseta (A,01)
Wood Cane (N,01)        Flash (I,07)            500 Meseta (D,14)
3000 Meseta (G,04)      Empty (A,09)            Empty (N,06)(A,19)(J,14)(N,14)
Cola (N,14)                                     Frade Mantle (D,02)

                                                Boss:
                                                Tarzimal (D,02)

Whatever you do, do NOT have Noah use ANY magic at all. You will see why in a
little bit.

The cave really isn't confusing, but the monsters can get a little tougher
in here. By now you will notice the great value of the Laser Gun. There are
a couple of places with false walls that contain a lot of Meseta. For example,
the false wall at G,09 will lead you to a locked door in which there is a
treasure chest behind with 3000 Meseta (on the first basement of course). On
the 3rd basement, there is a similar wall at D,10 that leads to a chest with
500 Meseta. On the same floor is another chest with 300 Meseta. This will help
you out in the long run.

The real reason you're here is to find Noah's master. On the 3rd basement,
there is a locked door at I,02. Save here and enter. Take a step or two and
Noah's master, Tarzimal, will show up and challenge Noah to a one-on-one fight.

Boss: Tarzimal
HP:   125

Hopefully you've leveled Noah up enough and have given him the Laser Shield,
else this fight will be pretty intense. If you had Noah use magic, it will be
even worse. Just have Noah keep using Wind on Tarzimal and then Fire when he
can't use Wind anymore. Don't let Noah's HP fall too low, as Tarzimal can use
Fire and kill Noah there. If that happens, use a Burger. Keep using magic and
if you even run out of that (though you shouldn't), just attack. When Tarzimal
runs out of HP, he will give up and give Noah the Frade Mantle, his best
armor. Give it to Noah and get out of there.

Motavia:

Now you got one thing left to do on Palma first. But before you do that,
remember the spot I told you to remember because of Sandworms? Well, go there
in the Hovercraft and fight the Sandworms there. They are very easy to kill
and they give a lot of money. Accumulate 15,000 Meseta one way or another.
Once you have it, get on the Hovercraft again and go east. You will be very
close to Paseo. Enter Paseo.

Paseo:

With the money you made, you'll want to buy the strongest armor Alis can get
in this game; the Diamond Armor. Get it for her, as you will soon need it.
If you want, you can rest up next to the Governor's Palace as well for free
(as my uncle always says, "If it's free, it's for me"). Exit town.

Motavia:

Go back to the lake and head back to Uzo. Fly back to Gothic and exit the
town.

Palma:

Believe it or not, you are done with Motavia for now, and you are almost done
with Palma. There is just one thing left to do. Embark the Hovercraft at the
river and head north. When you come to a beach to the north of you, go directly
west until you reach an island with a tower on it. This is the Forgotten Tower.
Enter it.

xiv: Forgotten Tower

Floor 1                 Floor 2                 Floor 3	
  ABCDEFGHIJKLMN        ABCDEFGHIJKLMN          ABCDEFGHIJKLMN
01##############             T ### ###          # #####  T   R
02#    #       #        ###### # #   #          ###   #  #   L
03#    L ####L##        # #  # # #####            ##T 6  # 7 #
04# 2  # #     #        # 2  # #     #            #      # # #
05# #  # #     #        4    # #     #          4 ####   #####
06# #### ###3  #           ### 5  3###          X    # 5   # #
07#            #                 X   #          #  T # # O## #
08##L### ##### #        ######  ######          #  ### #     #
09#    # #   # #        #    #  #    #          #  #   ##### #
10#  1## ##T L #        ##1  #  #    #          # T####   #  #
11#          # #        #    #  #### #          #     # T #  #
12####L###L##X##        #  X #  #  O #          # T O # # ####
13      #               #  # #  #  # #          # # # # # #  #
14      E               ######  ######          ####### ###  #

Treasures:              Treasures:              Treasures:
20 Meseta (J,10)        Empty (F,01)            100 Meseta (E,03)
                                                Burger (J,01)(D,07)
                                                1 Meseta (C,12)
                                                Empty (C,10)(I,11)

Floor 4                 Floor 5
  ABCDEFGHIJKLMN        ABCDEFGHIJKLMN
01#####   #### T        ##############
02#   #   #  # #        #            #
03# T # 6 #  7 #        # ########## #
04# # # # #    #        # #        # #
05T # # # #    #        # # ###L#B # #
06O # # # # ####        L L #      L L
07####### # #  #        # # #####  # #
08        # #  #        # #     #  # #
09######### ####        # ##### #  # #
10#         #  #        #     # #  # #
11#  8#L#####  #        ###8  # #  # #
12#         T  #              # #### #
13#            #              #      #
14##############        T#L###########

Treasures:              Treasures:
Burger (A,05)           Burger (A,14)
20 Meseta (C,03)        Laconian Sword (J,05)
Empty (N,01)(K,12)
                        Boss:
                        Red Dragon (J,05)

Welcome to your first tower, and as you will learn, these towers can get VERY
confusing. There aren't a whole lot of treasures that are entirely worth
getting in this tower unless you want the money. Though there is one treasure
that you REALLY want to get, and that treasure is on the 5th Floor.

The easiest way to get to the top floor is to look at the maps that I have
provided thanks to the wonder of ASCII text! The only place that this tower
can get confusing is on the first floor. To take the correct path to the top
floor, take the stairs labeled "3" on the map. This will take you through the
right path to the top floor if you follow the map.

Once you're on the top floor, you will wind around a lot and unlock a whole lot
of doors. After you unlock the last door, you will find yourself face to face
with a Red Dragon!

Boss: Red Dragon
HP:   175

Though it is possible to talk to the Red Dragon, DON'T! If you do, you cannot
get the treasure that it drops. The Red Dragon really isn't that hard,
especially if you got the best armor you can get. Just nail the Red Dragon
with the best attacks you have and when he dies, he will drop some money and
the Laconian Sword! Give that powerful sword to Alis, as it is her best weapon.
Exit the tower when you are set.

Palma:

Now is another good time to look for some money. Stay on this planet now until
you have gotten around another 15,000 Meseta. The best way to do that here is
to fight Werebats, but at this level and with very strong equipment, I suggest
that you head towards the beaches north of Camineet and fight the Fishmen. They
will come in larger numbers and the Laser Gun alone could kill them all in 3
turns.

Once you have the money, rest in Camineet, go to Gothic. Before going any
further, make sure you have the Laconian Pot and the Amber Eye, else you will
be making an unwanted trip back to Palma and Motavia. Also, being around Level
20 or 21 will help the journey. Fly to Dezoris when you are ready.
-------------------------------------------------------------------------------
j. Where on Dezoris are we?
-------------------------------------------------------------------------------
Dezoris:

Enter the tunnel to Skure and make your way to the town itself.

Skure:

When you were here to buy the Laser Gun, you may have noticed a Wand and a
Glove. Now is the time to get them. Buy the Wand for Noah and the Glove for
Myau. Also, I highly suggest you buy a 2nd Wand to use as an item. This will
allow you to run freely from battle. Now before you head back out to Dezoris,
just make a note that the monsters outside are very strong, but are even
stronger in the forests. Just stay alive and you'll be all set.

Dezoris:

Now you can fully explore (well, not fully) this icy planet. From Skure, go
south until you reach a cave. Let me tell you that there are TONS of caves
on this planet that are nothing but tunnels to other parts of this world. This
won't be easy, but I think you're up for the challenge. Just remember though
that the monsters on this planet are tougher than what you are used to, so just
keep that in mind

xv: Dezoris Tunnel 1

  ABCDEFGHIJKL
01E
02#
03#
04###
05# #
06T #
07  #
08############
09#          #
10#######    #
11      #    T
12#######
13#
14E

Treasures:              Exits:
100 Meseta (A,06)       To Skure Area (A,14)
Empty (L,11)            To Tunnel 2(A,01)

When I said it wouldn't be easy, I didn't mean the tunnels themselves wouldn't
be easy. No, the tunnels are simple to get through and very easy to remember
even without a map once you've been through them. It's just getting through
this planet that is a pain in the butt. Grab the chest at A,06 with 100 Meseta
and exit at A,01 to Dezoris.

Dezoris:

There is only one way to go... head northwest a bit to the next tunnel.

xvi: Dezoris Tunnel 2

  ABCDEFGHI
01#
02#
03#
04#
05#
06#
07#  ####E
08#  #
09#  #
10#  #
11#######
12#     #
13#     #
14E     ###

Exits:
To Tunnel 1 (A,14)
To Tunnel 3 (H,07)

No treasures here, just exit the other side of the tunnel back to Dezoris.

Dezoris:

Again, only one way to go. Northwest to the next tunnel.

xvii: Dezoris Tunnel 3

  ABCDE
01  T
02E #
03# #
04# ###
05#   #
06#   #
07#   #
08#   #
09#   #
10#####
11  #
12  E

Treasures:              Exits:
Empty (C,01)            To Tunnel 2 (C,11)
                        To Altiplano Plateau (A,02)

This cave is FULL of White Dragons. The treasure is empty here, so it is wise
to just go left and exit before fighting these vicious creatures.

Dezoris:

You'd do well to remember that this is the Altiplano Plateau. Though the name
doesn't mean anything, it's just for location purposes. From this cave, go
east a bit to the next tunnel.

xviii: Dezoris Tunnel 4

  ABCDEFGHIJKLMN
01  ###### #####
02E    # # #   #
03#    # # #   #
04###### # #   #
05     # # #   #
06     # # #   #
07     # # #   #
08     #       #
09     #########
10     #       #
11     #       #
12     #       #
13             #
14             E

Exits:
To Twintown Area(A,02)
To Altiplano Plateau (N,14)

This is just another one of those empty tunnels with only two exits. Well,
you're very close to where you have to go right now. Just exit out the other
side at A,02.

Dezoris:

Enter the town nearby and then the tunnel.

xix: Twintown Tunnel

  ABCDEFGHI
01#########
02#       #
03#       #
04# ###   #
05# # #   #
06# # #   #
07# E #   #
08#   #   #
09#####   #
10        E

Exits:
To Dezoris (I,10)
To Twintown (C,07)

This is just as straightforward as the tunnels to Skure and Gothic. There is
NO way you can get lost in this tunnel. Enter Twintown.

Twintown:

Well, you are finally at a place where you can rest. Heal at the Hospital and
visit the church (just so you can use Fly and end up back here instead of back
on Palma or Motavia).

Hopefully you have accumulated 12,000 Meseta by now with all the fights you've
been in. If you haven't, fight around outside a while until you do. When you
have it, buy an Ice Digger at the shop in town. Trust me, you WILL need this
item.

Once you are ready, head back to the tunnel and back to Dezoris' Altiplano
Plateau. 
-------------------------------------------------------------------------------
k. The Icy Journey
-------------------------------------------------------------------------------
Dezoris:

You should be at the Altiplano Plateau by now. From the 4th tunnel, head west
past the entrance to the 3rd tunnel. Once you're in a huge clearing of nothing
but snow, head north all the way to the top, then northwest from there. This
will take you to the Guaron Morgue.

xx: Guaron Morgue

Floor 1                 Basement 1
  ABCDEFGHIJKLM         ABCDEFGHIJKLM
01  # #########
02  # # # #   #            #
03##### # # ###            #
04#         # #            #
05#  O  1#### #         ###X##1
06####        #            #   #
07#       #####            #   #
08D       #   #           ##   #
09#   T#DO# 2##           # T##X##2
10# 3                     3    #
11# #                          #
12# #### 4  ###                4
13#  # # #  # #
14E  ### ######

Treasures:              Treasures:
Laconian Armor (E,09)   Burger (E,09)

OK, there are nothing but Zombies in here and they are REALLY annoying.
Luckily, you are only here for the Laconian Armor. Make your way to I,09 and
turn around. You should see a door, but the space in front of you is a trap
which will take you to the basement. Have Myau use Trap to disarm it then you
can go through the door to receive the Laconian Armor. Give it to Odin, then
exit this dead house.

Dezoris:

Now that you have this armor, time to stay within the Plateau. You have one
more place to go before heading back to town. Embark the Ice Digger and head
south from the morgue. There is a wall of ice at the southwest part of this
plateau. Your Ice Digger can break through it. Go through it and there is a
cave towards the west side. Enter it.

xxi: Aero Prism Cave

  ABCDEFGHIJKL
01############ 
02#          # 
03#   ####   # 
04L   #  #   #
05# ###  ### #
06###      # #
07  ### B### #
08T   #      #
09#   ##LR   #
10#          #
11######D#####
12           #
13           E

Treasures:              Boss: 
Magic Hat (A,08)        Titan (G,07)
Prism (G,07)

This cave is so simple to get through that it isn't even funny. Even Medusa's
Cave had more of a complex layout than this one. Anyway, just make your way to
H,07 and you will come face to face with a very powerful Titan.

Boss: Titan
HP:   190

You know, you could be just unfortunate enough to have to fight two of these
things at the same time. You should be plenty strong enough to take them
down, but just in case, have Noah use Wind over and over again. Just keep
attacking it and it will die, leaving you with the Prism. You WILL need this
item. Once you have it, exit.

Dezoris:

I recommend heading back to Twintown to heal up. Once you do that, head back
to the Altiplano Plateau. From the ice wall that you broke through to get to
the Aero Prism Cave, head north and you will reach the final tunnel.

xxii: Dezoris Tunnel 5

Basement 1              Basement 12
  ABCDEF                ABCDEF
01     E
02     #
03     2                     2
04                           #
05###1                     1##
06#
07#
08E

Exits:
To Altiplano Plateau (A,08)
To Corona Area (F,01)

If you get lost in this tunnel... well, nevermind. I don't want to know you if
you do. Exit to the other side.

Dezoris:

Head west from this tunnel and you will eventually reach a cave (yes, a cave,
not a tunnel). Enter it.

xxiii: Laconian Shield Cave

Basement 1              Basement 2              Basement 3	
  ABCDEFGHIJKLMN        ABCDEFGHIJKLMN          ABCDEFGHIJKLMN
01  ###T ######T                T  ###            3##  g######
02  #    #                      #  # #              #        #
03  #    ##### c            2   #  # c              2        #
04  #####    # #            #   #  #                         #
05O #   #  # # #        O   #   #  # f          O            f
06D # 1 #  # # #            1   #  # #
07# # # #  # # #        ###9    #### #             9###
08# a # #  # # #        # a     #  # #                #
09#   # ###### #        # #     #  # #             8###
10#####      # #        # #     #  # #
11  #        # #        ###     #  # #
12  # ##########                #  ###
13  # #                         #
14  E #########T

Treasures:              Treasures:
50 Meseta (F,01)        Empty (I,01)
Magic Hat (N,01)
Ceramic Shield (N,14)

Basement 4              Basement 5              Basement 6
  ABCDEFGHIJKLMN        ABCDEFGHIJKLMN          ABCDEFGHIJKLMN
01##3  ##g                    i###              T#L###i
02#    #                         #
03##4  ##h                4##  h##              T##
04                          #                   # #
05O                     O   5                   X## 5
06                                                  #
07                                                  #
08                          6                       6
09##8                       #
10#                         #
11##7                     7##
12
13
14

						Treasures:
						Laconian Shield (A,01)
						Empty (A,03)

Don't be fooled by the many floors, this cave is very straightforward. Just
do NOT go left at the first fork you come to. If you do, you'll go through the
door and then through the floor... all the way to the bottom where the only
chest there is as trapped as the floors. Take a right and you can easily make
it to the bottom floor... just be prepared to go up and down a LOT of stairs
in the process. At the bottom floor is a locked door. Behind it is the
Laconian Shield. Give that to Alis. Now everybody will have their best
equipment except for Odin (unless you consider the Laconian Axe his best
equipment). Exit this cave.

Dezoris:

Now you have just a couple places left to go. You should have enough energy
to make a quick run to the Corona Tower. To get there, just go north to the
mountains and just follow them east to the tower.

xxiv: Corona Tower

Floor 1                 Floor 2
  ABCDEFGHIJKLM         ABCDEFGHIJKLM
01  ###########           ###########
02  X    #    #           O    #    #
03  #    #    #           D    #    #
04  #    #    #           # T# 2 #T #
05  #    #    #           # #     # #
06  #    1    #           # #  1  # #
07  ##XDR T#X##           # O  #  O #
08  #    R    #           ###########
09  #    D    #           # #  #  # #
10  #    X    #           # #  O  # D
11  #    #    X           D #  #  # O
12##X    #    #           O ####### #
13# #    #    #           #    #    #
14E ###########           ##########T

Treasures:              Treasures:		
Escaper (I,07)          500 Meseta (K,04)	
                        Burger (M,14)		
                        Empty (E,04)		
						

Floor 3                 Floor 4
  ABCDEFGHIJKLM         ABCDEFGHIJKLM
01    ###T###             #####D#####
02    #     #             #         #
03    #     #             ######### L
04    #  2  #                     # R
05    #  #  #             ####### #
06  ###########           #     # ###
07     #                  ##### #   #
08  T##########               # ### #
09         #              ### #   # #
10  T#########T           # # ### ###
11    #                   # #   #
12  ###########           # ### #####
13  #       #             #   #     #
14  T 3########           ##3 #######

Treasures:              Treasures:
20 Meseta (H,01)(C,14)  Torch (M,04)
Flash (M,10)
Cola (C,08)
Empty (C,10)

Out of all of the towers in this game, this is by far the easiest. Though the
monsters are something to be desired. Make your way to the 2nd floor, then
you really have to be careful (that is unless you follow the map carefully).
There are plenty of trap floors here, so watch your step.

Make your way to the 4th floor and do a LOT of winding around until you get to
a locked door. Inside a Dezorian will trade you the Amber Eye for the Eclipse
Torch. Good trade off. Exit the tower.

Dezoris:

Make your way back through the 5th Dezoris Tunnel and to the Altiplano
Plateau. If you are too weak, rest at the Hospital in Twintown, but when you
are ready, make your way back to the 3rd Dezoris Tunnel (the one with all the
White Dragons). When you make it through, use the Ice Digger and go west to
the end. From there, go south through the ice walls and head to the lone tree
in the center. Use the Torch there and you will receive some Nuts of Laerma,
which will be placed inside the Laconian Pot.

Now you are completely done with Dezoris. Head back to Skure and fly Gothic.
You are now on the final stretch.
-------------------------------------------------------------------------------
l. Path to the Baya Malay
-------------------------------------------------------------------------------
Gothic:

While here, rest up. You can sell your Ice Digger and Gas Shield now, as you
won't need them anymore. Exit the village.

Palma:

Head directly south in between the mountains and follow to Medusa's Tower.
Before you enter, make sure you have the Mirror Shield.

xxv: Medusa's Tower

Basement 1              Floor 1                 Floor 2
  ABCDEFGHIJKLMN        ABCDEFGHIJKLMN          ABCDEFGHIJKLMN
01    #########         ##T         T             #########
02    #    #  #         #           #             # # #   #
03#############         #   3 ##X####             # 3 # O #
04#  #  #  #  #         ##  # #  #  #           4 #   # # #
05#  # T#T X  #          #  # #  O  2           # #   # L T 2
06#  #     #  #          #### #  #              ####### #   #
07#  #######  L         ##   ### #              #       ##L##
08#   #  #    #          #   # ######           L #######   #
09#   #  ### T#T         ##### #    #           # # # # #   #
10###### # #             #     # ####           T T # # #####
11#    # # #             #########  #               # L #
12L    # L L  1          #   # # L  1             5## # #
13#    # # #  #          #   # # R                  ######L#T
14T#L### T ####          ###T  E

Treasures:              Treasures:              Treasures:
Burger (N,09)(H,14)     20 Meseta (C,01)        10 Meseta (K,05)
10 Meseta (A,14)        Cola (E,14)             5 Meseta (A,10)
Flash (H,05)            Empty (M,01)            Burger (M,14)
Escaper (F,05)                                  Empty (C,10)
Empty (L,09)

Floor 3                 Floor 4                 Floor 5
  ABCDEFGHIJKLMN        ABCDEFGHIJKLMN          ABCDEFGHIJKLMN
01##### #####           #########
02# # # # T #           #       #               ##L####
03# # L #   #           # ##### #               #   # #
044 L # #   #           # # # # #               8   L #
05  R T # 6 #           L 7 # L 6                 7 # #
06      # # L           #   T #                   # # #
07####### # #           #     #                   #   #
08#       L #           ########T                 #####
09# T##   # #           #  #
10#   ##### #           #######LR
11#    #    #
12##5  ######


Treasures:              Treasures:
35 Meseta (E,05)        Burger (E,06)
10 Meseta (I,02)        Empty (I,08)
Empty (C,09)

Floor 6                 Floor 7
  ABCDEFGHIJKLMN        ABCDEFGHIJKLMN
01   a###               ###a
02      #               #
03      #               # #
048   9##               L ##9
05#     #               # #
06#  T  #               T ##L#B
07#######

Treasures:              Treasures:
Cola (D,06)             Empty (A,06)
                        Laconian Axe (G,06)

                        Boss:
                        Medusa (G,06)

By now, money is not a problem, so the chests in here are probably not worth
getting. This is a huge tower, but it's really not that difficult to navigate.
The monsters here are very hard and you have to keep an eye out for them,
especially at higher levels. Note that you start on Floor 1 and note
Basement 1. Some people might confuse that.

Like with the Forgotten Tower, there is only one floor where you can get lost
in depending on which stairs you take, and that's the first. Take the stairs
labeled 2 and just follow the map that way up to the 6th floor, then take the
stairs labeled 9. This will lead you to the boss.

Boss: Medusa
HP:   200

If you don't have the mirror shield, you won't last too long. If you do,
Medusa is a push-over. Your equipment is strong enough, and your levels should
be around 22 or 23 by now. Just attack her with your best stuff, including
Noah's Wind, and Medusa will die, leaving the Laconian Axe. Hold onto that
axe, but don't equip it on Odin yet. Exit the Tower.

Palma:

Head to Camineet.

Camineet:

Rest up at Suelo's house here. Before you go any further, make sure you have
the following items: Roadpass, Dungeon Key, Magic Lamp, Flute, Hovercraft,
Laconian Pot, Nuts, Aero Prism, Wand, and a Transer. Transers are easily
bought for very cheap, and it will come in handy. If you have all those items,
stock up on Burgers completely and head outside.

Palma:

There is a tower to the north of Scion. Though this is really not a tower,
enter it anyway.

xxvi: Baya Malay Prison

Floor 1                 Basement 1            Basement 2
  ABCDEFGHIJKLMN        ABCDEFGHIJKLMN        ABCDEFGHIJKLMN
01E    ######                                 #######
02#    #    #                                 #  #  #
03#    #    #                                 #  #  L
04B    # RL###LR               E              #     R
05#    #    #                  #              ######
06##LR #    #                  #                D
07#    # RL###LR            1###                ##1
08##LR #    #
09#    #    M
10# RL##    #
11#    #    #
12#    #    #
13#    #    E
14######

Exits:			
To Baya Malay Cave (A,01)
To Scion (K,13)

Boss:
Robotcop (A,04)

You have to open the door by magic. Have Noah use Open to open this door. Now,
no monsters here and this is very straightforward... unless you happen to mess
up. When you meet the Robotcop at the end, he will ask for your Roadpass. Do
NOT give it to him, else he will throw you in the dungeon. Say No and you will
fight him.

Boss: Robotcop
HP:   110

Easiest... boss... ever.  Don't use magic, just nail him with your weapons and
he should fall easier than Wile E. Coyote from a canyon (gotta love the
Looney Tunes). Just continue after you defeat him.

Palma:

Just go northeast and enter the tunnel.

xxvii: Baya Malay Tunnel

  ABCDEFGH
01 E#### #
02     # #
03     # #
04     ###
05#### # #
06#  # # E
07######

Exits:
To Baya Malay Area (B,01)
To Baya Malay Prison Area (H,06)

Just exit this area off the other side. It's not worth exploring the cave,
though if you wish to face Dr. Mad again, he can be found around the loop in
the lower-left portion of the map.

Palma:

Lava again? Hovercraft to the rescue! Get close to it then embark the
Hovercraft. Save near the tower then enter the toughest dungeon in any game
to this date; the Baya Malay Tower!
-------------------------------------------------------------------------------
m. Battle with the Forces of Darkness
-------------------------------------------------------------------------------
xxviii: Baya Malay Tower

Basement 1              Basement 2              Basement 3
  ABCDEFGHIJKLMN        ABCDEFGHIJKLMN          ABCDEFGHIJKLMN
01      T#O#####                X###                    ######
02       # # # #                   #                    #  # #
03       # # # 3                   # j                     # j
04       # 4 #                   4 # #                  ####
05           #                   # # #                  #
06           #                   ### #                  ##L###
07          ####                    ##                  #    #
08##### ##i  # #                i####           L       #### #
09# # ###    # #        T   ###                 #       #    #
10g h   ##T T# 5        # h # # ##k  5          ########  k###
11                      # # # # #    #          # # #  #     #
12    n ######          # # n ###  6##          # T T  ##L#6
13    # #    #          # #   # #               # # #  #
14  T#####p  ##T        ###   ####L##T          ##########L##T

Treasures:              Treasures:              Treasures:
500 Meseta (G,01)(C,14) Magic Lamp (A,9)        Burger (C,12)
Escaper(I,10)           Burger (N,14)           50 Meseta (E,12)
Cola (N,14)                                     Empty (N,14)
Empty (K,10)

Floor 1                 Floor 2			Floor 3
  ABCDEFGHIJKLMN        ABCDEFGHIJKLMN          ABCDEFGHIJKLMN
01########## T          T    ###7               ####s   7##8
02#        # #          ###  #    T##X          #            O
03#   #  1## L 3        # #  ##1     #	        ########## ###
04#####      # #        # ###        #                   # # #
05#   #   ######        #   #  ### y #          ###      # y #
06# T ##### #           # ###### # # #          # #####T #   #
07T # #   # ####        # # #    # # L          # #   #  ##  #
08  # ##### # #         # # # #### # #          ### ##### ####
09  #     #   #         ###   #   ####          #   #   # #  #
10g ###   M   ##          # T # # #             #   #   # #  L
11# # # f #  q #          c # f # q             # c ##### #  #
12### # # E  # 2        a   #   #    2          a #  #  #    #
13  # ###    #          #   #   #    #            #  #  #### #
14  ##     p###T        ##############           ######T  T  T

Treasures:              Treasures:              Treasures:
Short Sword (A,07)      Miracle Key (A,01)      Iron Axe (K,14)
Burger (L,01)           Burger (E,10)		100 Meseta (H,06)
Iron Sword (C,06)       20 Meseta (K,02)	Empty (H,14)(N,14)
Light Saber (N,14)

Floor 4                 Floor 5
  ABCDEFGHIJKLMN        ABCDEFGHIJKLMN
01T#  s####  8##        #####D###D###E
02 #    # #    #        #
03 #### # #    #        ##D##
04T   ### ###X #            # ##D##O#
05# ###   #    #        ##D## #     #
06# # # ####u  #        #     #   u##
07### #        #        ###D###
08# # ###L##v  #                  v###
09# #          #                     #
10X ####L####T #        O#############
11#            #               #
12#####L####w  #        ####LR #  w##
13             #        #      #    #
14  9#####T#####        ##9    #######

Treasures:              Treasures:
Burger (A,01)(L,10)     Crystal (F,12)
Empty (A,04)(I,14)

OK, can you see why this is such a crazy tower? No wonder my father and uncle
used to stay up all hours of the night playing this game and calling the Sega
Hotline. Well, too bad I was only about 3 years old when they played this game.

Anyway, there are 2 things you must do in this tower before you can go to the
Air Castle; you have to get the Crystal and the Miracle Key. The Crystal is
pretty easy to get. Give Odin the Laconian Axe whenever you are in this tower.
Have Noah use Open to get in.

Remember, you start on Floor 1, not Basement 1. On Floor 1, just take the
stairs labeled 1 and follow until you reach a locked door. Unlock it and you
have to answer the questions of Damor the Soothsayer. Answer Yes, Yes, Yes, No,
and No and he will give you the Crystal, which you NEED in order to defeat
Lassic.

Now exit and enter the tower again. Have Noah cast Open to get in. What you
are going after this time is the Miracle Key, which will open these magic
doors without magic. From the first floor, go to the stairs labeled 2, then to
the stairs labeled a, then c. The Miracle Key is on the 2nd Floor at A,01.
Once you have this, I recommend getting out and resting back up at Camineet,
then to return here and use NO magic, but to use the Miracle Key. Also, use
Burgers when you need to heal.

Anyway, after you've rested up, go back to where you got the Miracle Key.
From there, go to the stairs labeled f, g, i, j, k, n, p, q, y, s, and then
u. Yes, I know it is long and confusing, but just follow the map to the letter
and you should be at the top floor.

At the top floor, after you turn the 2nd corner, have Myau use Trap, because
there is a trap floor there. After that, just follow the path given to you
until you find the stairs outside.

At the top, use the Aero Prism. This will reveal the Air Castle. Now just to
get to it. Use the Nuts and Myau will grow wings and fly you to the Air
Castle... but now without some trouble.

Boss: Gold Dragon
HP:   170

This boss is a pain in the neck. He will intercept your attempt to try to get
into the Air Castle. He's not too bad, but what makes him annoying is that he
can cast Cure on himself and heal his HP completely. Just nail him with
everything you have without using magic and the Gold Dragon will soon die.

Air Castle Town:

Don't bother visiting any of the houses here. Just follow the road to the
mansion in the middle. This is Lassic's Air Castle.

xxix: Air Castle

Floor 1	 	  Floor 2	  Floor 3	  Floor 4	Floor 5
  ABCDEFGHIJKLM   ABCDEFGHIJKLM	  ABCDEFGHIJKLM	  ABCDEFGHIJK	ABCDEFGHIJK
01###### ######	  ###### ######	  ###### ######	  ##### #####   ##### #####
02#  # # #  # #   #    # #    #   #  # # #  # #   # # # # # #   #   # #   #
03#  D # #  D #   #    # #    #   #  # # #  # #   # # # # # #   #   # #   #
04#  # # #  # #   #    # #    #   #  # # #  # #   # # # # # #   #   # #   #
05#  1 # #  8 #   #  1 # #  8 #   #  # # #  # #   # # # # # #   # 4 # # 5 #
06#    # #    #   #  # # #  # #   #  # # #  # #   # 4 # # 5 #   # # # # # #
07#    # #    #   #### # #### #   #  # # #  # #   #   # #   #   L # # # # #
08#    # #    #   #    # #    #   #  2 # #  7 #   #   # #   #   B ### # ###
09#    # #    #   #  2 # #  7 #   #    # #    #    3###  6###   #     #   
10#    # #    #   #  # # #  # #   ##3 ## ##6 ##                 #     #
11#    # #    #   #  # # #  # #                                 #######
12###### ######   ###### ######
13     # #    #
14     E # BM##

Boss:                                                           Boss:
Lassic (J,14)                                                   Shadow (A,08)

This level will throw the strongest monsters at you. Don't be afraid to use
the Wand to run if you have to. Your goal is to get to Lassic.

There is only one real path given to you, so just follow it as straight as you
can. When you reach the 5th floor, save before you open the locked door.
Behind the locked door is Lassic's Shadow!

Boss: Shadow
HP:   165

This thing looks like Dr. Mad, but is nowhere near as powerful. Just hammer
him with your best attacks, but refrain from using any magic. Once he is dead,
you can continue your mission.

Once you're back on the first floor, make your way to the Magic Door. Heal with
Burgers, give Odin the Laser Gun, Save, then use the Miracle Key to open the
door.

Once inside, you will see Lassic. Finally! No matter what you answer to his
question, he will attack you.

Boss: Lassic
HP:   238

Lassic uses one attack and it's a deadly one. He will cast Thun on every turn,
which can really put a hurting on your characters. If you don't have the
Crystal, then chances are, you're dead. Lassic is strong, but he's not too
tough. Have Alis use Fire and attack, Myau attack and use Cure when needed,
Odin attack, and Noah use Wind then Fire. Before long, Lassic will finally die.
About time! Anyway, you are instructed to go see the Governor of Motavia.
Leave the Air Castle and head back to Camineet.

Camineet:

Rest up at Suelo's and stock up on Burgers again. Head to Gothic and fly to
Uzo. Exit Uzo.

Motavia:

Head west to the lake and embark the Hovercraft. Go east and enter Paseo.

Paseo:

Enter the Governor's Tunnel and exit the other side. Rest at the house beside
of the palace and save. Then, enter the palace. You will notice that the
Governor is gone, then you are sent into the Palace Dungeon.

xxx: Governor's Palace

Floor 1                 Floor 2                 Floor 3
  ABCDEFGHIJKLM		ABCDEFGHIJKLM		ABCDEFGHIJKLM
01         O            ########X                              
02         #            #
03         #            # ##########                          
04         #            # #        #               #######   
05         M            # # ###### #               #   # #   
06         #            # # #    # #               #   # #     
07     ### #            D D M  O # D               #   X #   
08     # # #            # # #  # D #               #     #   
09     # # #            # # #### # #               #     #   
10     # # #            # #      # #               #######   
11     L L #            # ######## #                  D     B
12     # # #            #          #                  #     M
13     # # #            ############                  #     #
14     X ###                                          #######

                                                Boss:
                                                Dark Falz (M,11)

Don't use any magic here. Use the Wand to run from battles, as you probably
don't want to fight much more. Just make your way through the Palace,
unlocking any door that might come in your way. Fall down the pits you come
to.

When you reach the 3rd floor, it will just seem like you're going in a circle.
At G,10, if you turn towards one of the walls, there will be a hidden door
there. Enter it and follow to the Magic Door. Save and heal with Burgers, then
use the Miracle Key. Make sure Odin has the Laser Gun.

Boss: Dark Falz
HP:   510

This is NOT an easy fight to fight. Dark Falz for the first half of the battle
will attack twice. All I can say is that you'd better hope he attacks Alis,
as she will have the best defense against him.

Have Alis use Fire, then attack. Myau should attack for the first round then
use Cure for whoever needs it. Odin should attack with the Laser Gun (hey, if
you can last about 25 rounds against him, he will die by the Laser Gun alone,
but like that will ever happen). Noah should use Wind then Fire. Once Myau
runs out of MP, have her attack the rest of the way. Use Burgers when she runs
out of MP for whoever needs healing. At this point though, you'll just say the
heck with it and just fight to the death. In any case, after a LONG fight,
Dark Falz will die... but don't fret, he will return in 1000 years like he
always does.

That ends this game. There is a plot twist as the Governor awakens, but I'll
leave you to see that. I hope you enjoyed this game, I know I have!
-------------------------------------------------------------------------------
IV. Equipment
-------------------------------------------------------------------------------
a. Weapons

Name              Atk     Price   Locations          Used By
Wood Cane         +3      25      Noah's Initial     Alis, Odin, Noah
                                  Tarzimal's Cave
Short Sword       +5      40      Alis' Initial      Alis, Odin, Noah
                                  Paseo
                                  Naula Cave
                                  Baya Malay
Iron Axe          +10     64      Odin's Initial     Odin
                                  Baya Malay Tower
Iron Fang         +10     --      Iila Cave          Myau
Wand              +10     1200    Skure              Alis, Odin, Noah
Iron Sword        +12     75      Parolit            Alis, Odin
                                  Baya Malay Tower
Needle Gun        +18(5)  400     Eppi               Odin
Titanium Sword    +21     320     Parolit            Alis, Odin
Heat Gun          +30(10) 1540    Loar               Odin
Silver Fang       +30     1620    Loar               Myau
Ceramic Sword     +31     1120    Parolit            Alis, Odin
Light Saber       +46     2980    Uzo                Alis, Odin
                                  Baya Malay
Laser Gun         +50(20) 4120    Skure              Odin
Laconian Sword    +60     --      Forgotten Tower    Alis, Odin
Laconian Axe      +80     --      Medusa's Tower     Odin

b. Armor

Name              Def     Price   Locations          Used By
Leather Armor     +5      28      Alis' Initial      Alis, Odin
                                  Scion		
White Mantle      +5      78      Noah's Initial     Noah
                                  Loar
                                  Tarzimal's Cave
Light Suit        +15     290     Scion              Alis, Odin
Iron Armor        +20     84      Odin's Initial     Odin
                                  Abion
Thick Fur         +30     630     Paseo              Myau
Zirconian Armor   +30     1000    Scion              Alis, Odin
Frade Mantle      +40     ---     Tarzimal's Cave    Noah
Diamond Armor     +60     15000   Paseo              Alis, Odin
Laconian Armor    +80     ---     Guaron Morgue      Odin

c. Shields

Name              Def     Price   Locations          Used By
Leather Shield    +3      30      Camineet           Alis, Odin
Bronze Shield     +8      310     Eppi               Odin
Iron Shield       +15     520     Camineet           Alis, Odin
Ceramic Shield    +23     1400    Camineet           Alis, Odin
                                  L. Shield Cave
Laser Shield      +30     4800    Abion              Alis, Odin, Noah
Glove             +40     3300    Skure              Myau
Mirror Shield     +50     ---     Motavia            Odin
Laconian Shield   +60     ---     L. Shield Cave     Alis, Odin
-------------------------------------------------------------------------------
V. Magic
-------------------------------------------------------------------------------
Spell                   MP      Effect
Bye                     2       Retreat from battle
Chat                    2       Communicate with some enemies
Cure                    6       Restores 80 HP
Exit                    4       Warp out of dungeon
Fire                    4       Shoot 2 flaming balls at enemy
Fly                     8       Teleport to last visited church
Heal                    2       Restores 20 HP
Help                    10      Raises Attack Power
Open                    4       Open Magic Locked doors
Prot (Protect)          10      Creates a magic barrier over allies
Rise                    12      Revives a dead ally
Rope                    4       Tie an enemy to stop movement
Tele (Telepathy)        4       Enhanced version of Chat
Terr (Terrify)          4       Makes enemies afraid
Thun (Thunder)          16      Shoots thunder bolts at all enemies
Trap                    3       Disarm trap floors and trap chests
Wall                    10      Creates a magic barrier over allies
Wind                    12      Shoots 3 blasts of wind at enemy
-------------------------------------------------------------------------------
VI. Items
-------------------------------------------------------------------------------
Item            Cost    Effect                    Location
Alsulin         ---     Removes stone curse       Myau
Amber Eye       ---     Trade for Torch           Blue Dragon
Burger          40      Restores 40 HP            First Food Shops
Cola            10      Restores 10 HP            First Food Shops
                                                  Barbarian
Compass         ---     Find way to Eppi          Medusa's Cave
Crystal         ---     Weakens Lassic's Magic    Baya Malay Tower
Dungeon Key     ---     Unlock locked doors       Camineet Warehouse
Escaper         10      Same effect as Bye        2nd Hand Shops
Flash           20      Light up one dungeon      2nd Hand Shops
                                                  Vampire
                                                  Sphinx
                                                  Horseman
Flute           ---     Escape from dungeons      Gothic
                        Puts dragons to sleep
Gas Shield      1000    Breathe in deadly gas     Drasgow Warehouse
Hapsby          ---     Flies the Luveno          Bortevo
Hovercraft      ---     Cross Water and Lava      Bortevo
Ice Digger      12000   Ice-breaking vehicle      Twintown
Laconian Pot    ---     Keep Nut of Laerma in    Camineet
                                                  Dr. Mad in Abion
Landrover       5200    Cross Antlion Hills       Casba
Letter          ---     Give to Noah              Governor of Motavia
Magic Hat       20      Same effect as Chat       2nd Hand Shops
Magic Lamp      1400    Light up all dungeons     Parolit
                                                  Gothic
                                                  Abion
                                                  Baya Malay Tower
Miracle Key     ---     Unlocks any door          Baya Malay Tower
Nuts            ---     Makes Myau fly            Dezoris' Laerma Tree
Passport        100     Use to fly on spaceship   Palma Spaceport
                                                  Paseo
Polymaterial    1600    Melts all but Laconia     Abion
Prism           ---     Reveals the Air Castle    Aero Prism Cave
Roadpass        200     Access Roadways           Scion (Secrets)
Shortcake       218     Give to Governor          Naula Cave
Sphere          30      Same effect as Tele       2nd Hand Shops
Torch           ---     Melts snow off Tree       Corona Tower
Transer         48      Same effect as Fly        2nd Hand Shops
Wand            1200    Same as Bye (infinite)    Skure
-------------------------------------------------------------------------------
VII. Enemies
-------------------------------------------------------------------------------
Note: This is a list of all the monsters and bosses in this game in
alphabetical order. The # means the maximum amount of that type to be grouped
together that I found.
Note: A * beside the monster means you can talk to it.
Note: All caps means it's a boss that appears only once in the game.

Name            #    HP   Exp  Mes    Item    Spell
Ammonite        2    90   19   71
Ammundsen       1    133  32   120
Androcop        2    120  29   123
Antlion         1    66   8    7		
Barbarian*      8    54   10   89     Cola
Batalion        3    100  21   59	
Big Club        2    46   9    40
BLUE DRAGON     1    210  88   178
Blue Slime      6    40   5    19             Heal
Centaur*        1    190  31   133            Rope
Crawler         3    40   9    30
DARK FALZ       1    510  -    -
Dead Tree       3    23   4    21
Dezorian*       5    76   18   105
Dr. Mad         1    233  15   71
E. Farmer       5    42   9    30
Elephant        5    86   17   38
Evildead        3    30   14   8
Evilhead*       3    89   20   139
Executer        3    62   12   63
Fishman         5    42   11   42
Frostman        1    140  36   128
Ghoul           3    68   16   26
Giant           2    120  30   119
Giant Fly       4    25   7    32             Fire
GOLD DRAGON     1    170  100  -              Cure
Goldlens        4    28   9    24
Gold Scorpion   4    20   5    11
Golem           2    140  24   150
Green Dragon*   1    165  53   176
Green Slime     6    18   4    8
Horseman*       2    130  30   128    Flash   Fire
LASSIC          1    238  -    -              Thun
Leech           4    70   15   47             Rope
Lich            2    60   22   33             Rope
Magician        1    138  32   187            Thun
Mammoth         5    180  40   125
Maneater        5    16   5    15
Manticore*      3    60   15   49             Fire
Marauder        1    135  30   173            Thun
Marman          6    58   43   13
MEDUSA          1    200  15   71
N.Farmer*       5    38   5    8      Cola
Nessie          2    93   28   110
Octopus         1    90   20   64
Owl Bear        4    18   5    12
Reaper          1    185  30   254            Help
Red Dragon*     1    175  65   193
Red Slime       3    29   11   31
Robotcop        1    110  25   110
SACCUBUS        1    255  10   -              Rope
Sandworm        3    82   20   129
Scorpion        4    12   4    13
Scorpius        5    22   5    11             Rope
Serpent         1    80   25   98
SHADOW          1    165  60   -
Shellfish       3    62   16   46
Skeleton        5    53   15   25
Skull-en        3    57   18   37
Sorcerer        2    110  26   120            Fire
Sphinx          4    78   21   58     Flash
Stalker         4    79   22   87
Sworm           8    8    2    3
Tarantual       2    50   10   61             Rope
TARZIMAL        1    125  -    -              Fire
Tentacle        1    110  27   98
Titan           2    190  32   138
Vampire         2    67   15   71     Flash
Werebat         4    58   11   63             Help
White Dragon*   1    200  75   234
Wing Eye        6    11   2    6
Wight           3    50   18   40             Rope
Wyvern          1    110  26   125
Zombie          4    87   27   20
-------------------------------------------------------------------------------
VIII. Changes
-------------------------------------------------------------------------------
1. The most notable change is the save screen. Whenever you save, it will show
   a star-like background and will tell you not to turn off your GBA.
2. There are only 3 save slots instead of 5 like in the original version.
3. If you save at the time when a BGM track loops, the game will freeze. To
   prevent this, kinda memorize the music and save when it doesn't loop.
===============================================================================
2: Phantasy Star II
===============================================================================
Index:
I. Story
II. Characters
III. Walkthrough
     a. Many, many fights
     b. Shure Thing
     c. Nido, Tower of Death
     d. Oputa, Oputa, Oputa!
     e. Nothing like Biology
     f. Cities by the Dump
     g. Trash and Treasure
     h. The STEAL Curtain
     i. Uzo, Dos, Tres
     j. Nei's Sister?
     k. Save the world!
     l. Yellow and Blue make Green
     m. Green means go... to Gaila
     n. Three Ways to go
     o. The crack and the Nei Items
     p. Armor of Menobe and Guaron
     q. Ikuto: The Sanity Breaker
     r. The Naval Base
     s. The Human Spaceship
IV. Enemies
V. Equipment
     a. Weapons
     b. Body Armor
     c. Headgear
     d. Shields
     e. Footwear
VI. Items
VII. Techniques
VIII. Shops
IX. Stealing
X. Tips
XI. Changes
-------------------------------------------------------------------------------
I. Story
-------------------------------------------------------------------------------
1000 years ago, the heroine Alis defeated the evil King Lassic and freed the
Algo Star System of the tyrant and of evil. However, since then Algo has been
reliant on the super computer "Mother Brain", especially the planet of Motavia
(or as the game calls it, Mota). Motavia has been transferred from the desert
it once was to a green, flourishing planet like that of Palma (or Palm). But,
the people of Motavia have become weaker because they rely solely on Mother
Brain. However, evil starts to threaten Algo once again.
-------------------------------------------------------------------------------
II. Characters
-------------------------------------------------------------------------------
Note: Starting stats are fixed when you start, but as you level up you get
different state bonuses. The level 50 stats are what I had, but they should
give you a general idea of what you should get.

Rolf Landale             Agent

When Rolf was 10 years old, his parents were killed on board a spaceship crash.
After that crash, Mother Brain had outlawed space travel. Rolf now at the age
of 20, now works as an Agent for the city of Paseo on Motavia. However, 
every night he is haunted by the same dream of a girl fighting a huge demon.
Rolf can be silent, but he is a great leader and a powerful fighter.

Stats: Lvl 1-50
HP: 19-361
TP: 15-168
Strength: 20-348
Mental: 28-275
Agility: 15-195
Luck: 13-236
Dexterity: 20-271
Attack: 12-272
Defense: 10-206


Technique Chronology:
Lvl 1 - Foi
Lvl 4 - Ryuka
Lvl 5 - Tsu, GiFoi
Lvl 7 - Hinas, Zan
Lvl 8 - Res
Lvl 10 - Gra
Lvl 11 - GiThu
Lvl 14 - NaFoi
Lvl 16 - GiRes, GiZan 
Lvl 24 - NaZan
Lvl 28 - GiGra
Lvl 30 - Rever
Lvl 35 - Megid

Nei            Numan

Rolf found this young creature on one of his missions. Nei was a little girl
at the time, but she grew up rapidly, as Numans tend to do. What she is
remains a mystery until you find out that she was the first of a line of
experiments on biomonsters. Nei is very fast and strong. She'll level up fast,
but her defense is still something to be desired.

Stats: Lvl 1-50
HP: 12-188
TP: 10-91
Strength: 14-150
Mental: 18-87
Agility: 27-99
Luck: 10-101
Dexterity: 14-102
Attack: 7-100
Defense: 12-84

Technique Chronology:
Lvl 1 - Res
Lvl 16 - Anti
Lvl 20 - Sak
Lvl 24 - NaSak

Rudolf "Rudo" Steiner   Hunter

Rudo was once a part of the army, but that all changed once his wife and only
child were killed. After that, he became a Hunter, which would start the long
line of Hunters in the later Phantasy Star games. Rudo cannot use any magic,
but the guy is so strong that you won't need to have him use magic. He can use
very powerful guns with the greatest of ease. He hails from Arima.

Stats: Lvl 1-50
HP: 44-397
TP: 0
Strength: 60-372
Mental: 28-215
Agility: 15-175
Luck: 7-164
Dexterity: 12-180
Attack: 10-188
Defense: 12-209

Amy Sage                Doctor

Amy grew up in a normal home in Oputa and grew up to become a doctor. Though
she cannot fight worth a lick, her healing spells more than make up for her
fighting ability. However, if given Fire Staves, she can fight pretty well.
She is probably one of the characters you'll keep forever.

Stats: Lvl 1-50
HP: 10-275
TP: 18-187
Strength: 13-195
Mental: 24-206
Agility: 5-117
Luck: 8-260
Dexterity: 16-214
Attack: 7-95
Defense: 4-113

Technique Chronology:
Lvl 1 - Res
Lvl 2 - Shu
Lvl 4 - Deban
Lvl 5 - Foi, Anti
Lvl 6 - GiRes
Lvl 9 - Sar
Lvl 10 - Sak
Lvl 12 - NaSak
Lvl 15 - NaRes, SaShu
Lvl 24 - Rever
Lvl 25 - Saner
Lvl 27 - GiSar
Lvl 30 - NaSar
Lvl 39 - Gra

Hugh Thompson           Biologist

Hugh has always been fascinated by nature, even as a child. Nobody knows where
he comes from, but he tends to do a lot of biological studies. Though he is a
smart man, Hugh is very weak. His spells can do a lot of damage to
bio-monsters, but bio-monsters are easily killed anyway. His strength is
equaled to that of Amy and Shir. I highly recommend not to even bother wasting
your time with Hugh.

Stats: Lvl 1-50
HP: 16-293
TP: 19-153
Strength: 14-196
Mental: 26-175
Agility: 8-116
Luck: 6-251
Dexterity: 10-153
Attack: 7-134
Defense: 6-109

Technique Chronology:
Lvl 2 - Doran
Lvl 3 - Rimit, Gen
Lvl 6 - SaGen, Shinb
Lvl 7 - Shiza
Lvl 8 - Res
Lvl 9 - Foi
Lvl 12 - GiFoi
Lvl 15 - Vol
Lvl 18 - Zan
Lvl 24 - SaVol
Lvl 27 - Gra
Lvl 30 - GiRes
Lvl 33 - GiGra
Lvl 36 - GiZan

Anna Kirski             Guardian
Anna from Piata is a Guardian who fights Hunters. Though Rudo is a Hunter
himself, Anna will get along with him. She is a powerful fighter with the
3rd highest strength rating in the game (behind Rolf and Rudo). With a pair
of Slashers, she can really be tough, but just don't get her near any of the
Robots. The only other thing holding her back is lack of good spells, but
Shift should make her useful.

Stats: Lvl 1-50
HP: 18-280
TP: 12-101
Strength: 20-282
Mental: 27-171
Agility: 20-203
Luck: 9-236
Dexterity: 15-280
Attack: 12-142
Defense: 11-149

Technique Chronology:
Lvl 1 - Foi
Lvl 6 - Ner
Lvl 8 - Shift
Lvl 16 - Fanbi
Lvl 32 - Zan

Josh Kain               Wrecker
Kain has probably had a few too many blows to the head when he tried fixing
machines. Everything he tried to fix, he wrecked, and in wrecking the
machines, probably took a lot of brain damage. Just listen to Kain speak and
you'll understand. Kain is strong in his own way, but he's very powerful
against robots, which will come in handy. But once you leave for Dezoris,
Kain's usefulness will be less.

Stats: Lvl 1-50
HP: 16-277
TP: 8-161
Strength: 15-243
Mental: 10-174
Agility: 14-159
Luck: 11-221
Dexterity: 8-230
Attack: 8-143
Defense: 8-147

Technique Chronology:
Lvl 1 - Foi, Forsa
Lvl 4 - Eija
Lvl 7 - Gaj, Rimet
Lvl 9 - Conte
Lvl 10 - Zan, GiGaj
Lvl 13 - Sag
Lvl 14 - Gra
Lvl 17 - NaGaj
Lvl 25 - Brose
Lvl 27 - GiSag
Lvl 28 - NaSag
Lvl 31 - GiZan

Shir Gold               Thief

Shir of the Wind is a local thief at Piata who hears about Rolf and decides to
join him. Shir has the unique ability to go into shops and steal from them,
which will make your life a LOT easier. Her fighting skills are something to
be scoffed at, as even Amy has better fighting skills than her. Her main use
will be to steal.

Stats: Lvl 1-50
HP: 13-270
TP: 6-83
Strength: 18-194
Mental: 10-106
Agility: 15-222
Luck: 12-144
Dexterity: 18-192
Attack: 9-118
Defense: 9-134

Technique Chronology:
Lvl 1 - Foi
Lvl 6 - Ryuka
Lvl 9 - Hinas
Lvl 12 - Res
Lvl 15 - GiFoi
Lvl 18 - Zan
Lvl 24 - Gra
Lvl 27 - GiZan
Lvl 30 - GiRes
Lvl 33 - NaZan
Lvl 36 - GiGra
Lvl 45 - NaGra
-------------------------------------------------------------------------------
III. Walkthrough
-------------------------------------------------------------------------------
When you start Phantasy Star II, you'll be taken to a dream. Rolf will say
that he keeps having dreams of a girl being beaten by a demon. Anyway, you'll
figure that out later. Rolf awakens and walks over to the Central Tower in
Paseo, Mota (Motavia from the other PS games). The commander wants Rolf to
find something in the Bio-systems Lab. Rolf goes back home and is surprised
when a girl he found one day, Nei, won't let him go unless she goes. Rolf, not
having the time to argue, decides to let her go.
-------------------------------------------------------------------------------
a. Many, many fights
-------------------------------------------------------------------------------
Paseo:

Now you have control of your characters. The first thing you'll want to do is
buy 2 Steel Bars for Nei at the Weaponry in town. Equip them on her then save
at the Data Memory in town. When you are ready, walk outside.

Mota:

For now, just stay around the area and don't bother going through the bridge
yet. Fight monsters around this area to build up some levels. If you run low
on HP, go to the Hospital in Paseo to heal. Fight around until Rolf is at
Level 3 and Nei is at Level 6 (Nei will level up about twice as fast as Rolf).
Once you have the levels, go back to Paseo:

Paseo:

Buy Rolf another Knife here and a Fiber Coat. Sell the Carbon Suit. Rest at
the Hospital and then save. Head back out.

Mota:

Now you should be strong enough to go through the bridge. Walk north from
Paseo, through the bridge, to the other side. Now, walk north a bit and then
before you reach the footbridge (smaller bridge that you don't enter), head
east behind the domes and then south. You should eventually come to a town
called Arima.

Arima:

Looks like someone totaled this town. There really isn't much you can do here,
but, now that you've been here, teleport or walk (I suggest walking to save
money) back to Paseo.

Paseo:

Keep in mind that whenever you visit a new town, a new person will be waiting
for you at Rolf's house, waiting to join. Go to Rolf's house and Rudolf
Steiner will be waiting there for you. Rudo is a powerhouse, and should be
kept at the front line. Reorganize and put Rudo in. He'll be able to help you
out a lot. Exit town.

Mota:

Now time to level up Rudo a bit. Fight around until he gets to Level 3. It
shouldn't be too hard to do. Once you have that set, go back into Paseo.

Paseo:

At this point in the game, Rudo is much stronger with bladed weapons. Buy him
a pair of Daggers and toss the Bowgun. Rest and save again, then head outside.

Mota:

Make your way back to Arima. Fight around that area until Rolf gets up to
Level 7. It may take a while, but the money you'll make along with the fact
that Rolf will now know Ryuka and Hinas, will make things easier. Enter Arima.

Arima:

Buy Rolf a Sword right now. Trust me on this, you will very much need the
added strength and defense of this weapon in the battles to come. Teleport or
walk to Paseo now.

Paseo:

Buy Rudo a Telepipe and Escapipe just to have in his hands. ALWAYS keep one
of each on Rudo, as he's more likely to survive than anyone else. Buy
everybody about 4 Monomates and 1 Antidote each. Heal and Save, then exit.

Mota:

Go back towards Arima. Now, head east a bit to the footbridge, then travel
northeast from there until you see a building. This is Shure. Enter it.
-------------------------------------------------------------------------------
b. Shure Thing
-------------------------------------------------------------------------------
Note: Make a note that all the dungeons in this game are pretty lengthy and
will make you endure a long, agonizing journey each time. For the first level,
Shure is not sure thing. Though the monsters for the first part are ones
you have already seen, it's still not exactly the easiest thing. Just so you
know, all dungeon walkthroughs will have me telling you where you should be.
I will also give recommended levels for each dungeon. Also, don't be afraid to
exit the dungeon and come back. Sometimes you will need to do that just to
survive.

Shure - Recommended Level: 7
F1 Treasures: Monomate, 150 Meseta, 40 Meseta, Dynamite x2
F2 Treasures: Dimate
F3 Treasures: Headgear, 200 Meseta
F4 Treasures: Silver Ribbon, Letter, Small Key

Shure F1:

From the entrance, go left and follow up and around to the middle section (it
is really the only way you can go). There is a treasure with 40 Meseta, so
make sure you get that. Keep going left to the chute. Note the color of the
arrows around the chute. If it is yellow, you go up a floor, and if it is red,
you go down a floor. Take this chute up.

Shure F2:

Go down to the bottom and then left. When you see two walls and an opening
just above you, go up. Grab the treasure with the Dimate and take the chute
going up close to it.

Shure F3:

Go right a bit then up until you reach a treasure with a Head Gear. Give that
to Rolf and have him equip it. Go back down and take the chute you came out of.

Shure F2:

Go back down and then left and up. Follow to the top and then go right. Don't
go down the first path you see, but go right some more and take that path
going down. Take the chute going up.

Shure F3:

Go right a bit then down. Before you come to the place with the pits that take
you back to F2, go down a bit for a treasure chest with 200 Meseta. Go back up
and take the path to the left in between the pits. Go up and to the right.
Follow and take the chute going up

Shure F4:

It is always the last floor that has the toughest enemies, so be careful here.
From where you arrived, go up until you hit a wall, then go left to the wall,
then up. Grab the Silver Ribbon in the chest for Nei. Go back down and right.
When you're in an opening, go all the way down, then just follow the walls
going left. You'll go up and around, then back down. In the middle of a small
room at the end of this trek is a dead man. Search him to get the Small Key
and the Letter. Read the letter (which was intended for Darum, the guy blocking
the North Bridge) and the writer will say that he has Darum's daughter locked
in Nido Tower, and will only let her go for 50,000 Meseta. Well, you know
where to go now. But before you do, head back around and take the Chute back
down to F3.

Shure F3:

Go back right and around to the path between the pits to the chute back to
F2.

Shure F2:

Go left a bit, then down and right to the chute down to F1.

Shure F1:

Use the Small Key on the chest to open it up. It contains 150 Meseta. Go back
up the chute.

Shure F2:

Go up to the wall then left. Take the first path going down to the small room.
Take the chute going down.

Shure F1:

Again, use the Small Key on the chest here to get a Monomate. Take the chute
back up.

Shure F2:
Go back up then left and down. Go back to the room where you got the Dimate, 
only this time take the chute going down.

Shure F1:

This chest is locked like the last two, so use the Small Key and take the
Dynamite inside (hehehe... boom!). Take the chute back up.

Shure F2:

Go down from the chute and then right. There should be a small room with two
chutes. Take the one going down.

Shure F1:

For the last time, use the Small Key and pick up the 2nd stick of Dynamite.
Now you are free to use Hinas to get out of here.

Mota:

Either walk back or use Ryuka, depending on how much life you have left in you.

Paseo:

Heal here and head to the Storage Room in the Central Tower. You won't need
the Small Key anymore, so store that in there since you can't sell it. Sell
any un-needed items and save up. Head to Arima.

Arima:

Now you'll really need a boost of power. Buy Rudo 2 Ceramic Knives. Yes, they
are VERY expensive, but you'll thank me later when you have the extra EXP to
help you out. If you don't have the money, go back to the area around Shure
and fight around until you do. It takes 5600 Meseta to get two of them. Make
SURE you do that. Head back to Paseo once you have it.

Paseo:

Sell the Daggers and anything else you don't need. Buy some more Monomates and
finally save up. Head outside.

Mota:

Now you have to head to Nido. Make your way back to Shure then go south from
there across a footbridge. Go southwest from there and you will soon reach
Nido Tower.
-------------------------------------------------------------------------------
c. Nido, Tower of Death
-------------------------------------------------------------------------------
Nido - Recommended Level: 8
F2 Treasures: Dimate, 20 Meseta, 100 Meseta
F3 Treasures: 30 Meseta, Trimate, Teim

Nido F1:

Though this tower has many paths to take, many leading to dead-ends, it is
always good in this game to get every treasure in each dungeon. From the
entrance, go up to the door and use the Dynamite. The door will explode open,
allowing you to get in. Go up past the door and go right to the wall, go up
then left. Take the chute going up.

Nido F2:

Go up to get 100 Meseta from the chest. Go right and down until you find a
chute going up.

Nido F3:

The 3rd floor is FULL of nasty monsters. Be very careful around Blasters, as
they can drop you like a fly without even breaking a sweat. Anyway, go up a
bit then left to the wall. Go up to the wall, right a bit, up to the wall, and
left to a chest with a Trimate. Go back to the chute you came from.

Nido F2:

Go up and left back to that chute that you took before.

Nido F1:

From here, go left to the wall, then up to the wall. Go right a bit and then
up to the chute.

Nido F2:

Go down, left a bit, then down again. At the bottom wall, go left until you
see a chest with 20 Meseta. Go back up to the chute. Again, go down a bit, then
left all the way this time. Down, left, and down will take you to a chest with
a Dimate in it. From this chest, go up and left, down and left again. Go up
and there will be a chute on your left and right. Take the one to the right.

Nido F3:

Go right from the chute and then take the first path going down you come to.
Go right again and follow to a chest with 30 Meseta. Go back to the chute.

Nido F2:

Go left and take the chute down.

Nido F1:

Go right and take the 2nd path going down. To the right is a chute going up.

Nido F2:

Go down all the way and left all the way to the next chute.

Nido F3:

Now you will want to hurry. Go down from the chute then right to the wall. Go
up all the way and hug the upper wall around to the little area in the center.
There will stand a girl. This is Teim, and she asks to be taken to her father.
Now you are done with Nido. Now make your way out before the Blasters spot you.
-------------------------------------------------------------------------------
d. Oputa, Oputa, Oputa!
-------------------------------------------------------------------------------
Mota:

Head to Paseo to heal, then go north from Paseo all the way to the coastline.
From there, enter the bridge to the left. This is the North Bridge.

North Bridge:

Darum guards this bridge and won't let anyone pass without giving him their
money. Teim comes out with her face covered. Darum doesn't recognize her and
kills her. After killing her, he realizes that it was his daughter, and then
will kill himself. A sad turn of events, but at least the bridge is now free.
Exit the other side.

Mota:

Head west past the footbridge then south. Near the bottom there is another
footbridge going east. Cross it and enter the nearby town of Oputa. Just enter
long enough to head back to Paseo.

Paseo:

Go to Rolf's house and you'll find Amy Sage knocking on your door. She offers
to help you with her healing abilities. Amy is very useful for the entire game,
much like Rudo is. Reorganize and add Amy to your party. Keep her in back as
she is a very weak fighter. Head back to Oputa.

Oputa:

Now that you're here, buy Nei 2 Ceramic Bars and Amy a 2nd Scalpel. Though the
Scalpels aren't great, Amy shouldn't be doing much attacking right now anyway.
Now buy Amy a Fiber Cape and a Fiber Gear. Don't worry about Rolf and Rudo
right now. Exit to Mota.

Mota:

Make your way back to Nido. 

Nido:

Keep Amy on the defensive for a while. Nido is the best place to level Amy up
for now. Though it may take a while, level her up to level 9. This is when she
learns Sar, which will REALLY help you out a lot. However, don't go to the
top just yet. Let her reach around level 5 before taking her to the top floor.
The experience is better on the top, so it should make things go quicker. When
you are set, head to Paseo and heal there, then head to Oputa.

Oputa:

Now you can buy Rolf and Rudo a Fiber Gear. Also buy Nei a Fiber Vest. You'll
also want to buy Amy a pair of Ceramic Knives. Though her attack will still
be the weakest, at least she'll be able to put up a fight now. Save and exit
this town.

Mota:

Go south then west from Oputa. Cross the footbridge and continue west to the
next footbridge. Go southeast a bit to the last footbridge then you should see
the Bio-systems Lab. Enter it.
-------------------------------------------------------------------------------
e. Nothing like Biology
-------------------------------------------------------------------------------
Bio-systems Lab - Recommended Level: 11
F2 Treasures: Star Mist, Antidote, Scalpel
F3 Treasures: Dynamite
B1 Treasures: Poison Shot, Antidote, Trimate, Recorder

Bio Lab F1:

Now you have to use your last piece of Dynamite. This level isn't exactly the
most complicated thing, but with many twists and turns, it can be annoying.
From the entrance, go left to the wall, the up to the next wall. Left again,
up again, then left again. Go up all the way then right to the end. Finally,
go up a bit, right, the up to the chute.

Bio Lab F2:

Grab the nearby treasure with the Antidote. Go down to the wall then hug the
wall going left. Go down, following the wall still and grab the treasure with
the Star Mist. Now go back to where you got the Antidote. Fall down the pit
to the far right.

Bio Lab F1:

Go down and take the chute going up.

Bio Lab F2:

Go right to the far wall and then down. To the left should be a chest with a
Scalpel in it. Grab it and go back to the chute.

Bio Lab F1:

Go right all the way then down all the way. Go left past the test-tube things,
go up a bit, then left to the next chute.

Bio Lab F2:

Just go up and follow to the right for another chute going up.

Bio Lab F3:

This can be quite a trip. Go left form the chute then down all the way. Go
right to the far wall, then down a bit. Go right, down, and right again and
there should be a treasure chest with the last stick of Dynamite. Now make
your way back to the chute, only this time, go up and left. Now go up to the
top, left, down, and left again. Take the 2nd path going down, then go left
again and go down. Head right to the end and then up. There should be a door
here. Blow it open with the Dynamite, the walk in and fall down the hole.

Bio Lab B1:

You'll now wind up in a small room on the bottom floor. The bottom floor is
VERY dangerous, especially with all the damage floors. For every step you take
on those glowing floors, everyone in the party will receive 1 HP of damage.
Go left from where you land, then up. Walk over the damage floors to the left
wall then up. The least you could take on those floors so far is 5 steps. Now
hug the lower wall and you'll totally avoid the next set of damage floors when
you go left. Go up and you'll see another set of damage floors to your right,
guarding a treasure with a Trimate inside it. Step on the lower one on the
right and then go down. Grab the Trimate and go back the same way. You should
only take 2 damage this time. Continue going up and to the right. Follow the
path (you will have to step on damage floors, but to minimize the damage, if
you see floors that are diagonal from each other, step on one then to a safe
floor. When you get to the right room, there is a computer in the middle.
Search it to get the Recorder. Now, you can either use Hinas to get out, or
walk your way out. If you walk, go back to the room where you landed. Make
your way to the bottom wall. Go right all the way to the end. Down and left
will give you a Poison Shot. Go back up and left all the way. There is a
treasure with an Antidote near the chute. Take the chute when you are done.

Bio Lab F1:

Just go down to exit.

Mota:

Make your way back to Oputa, then warp to Paseo.

Paseo:

Head to Rolf's house and another knock will come on the door. This time, from
a Biologist named Hugh Thompson. Personally, all I do with Hugh is take his
equipment and sell him. I NEVER use Hugh, as his skills have no use to me at
all, and I recommend not using him as well. Besides, he's just about as strong
as Amy is, only Amy is more useful.

Anyway, once you leave Hugh to stay at Rolf's house, head to the Central Tower.
You will immediately take the Recorder to the Commander. After you find out
what went wrong with the Bio-systems Lab, the Librarian will give you the
Key Tube. Exit town when you have it.
-------------------------------------------------------------------------------
f. Cities by the Dump
-------------------------------------------------------------------------------
Mota:

I recommend walking. Gives you plenty of exercise. Make your way back to the
Bio-systems Lab, then go south to the bridge.

Western Bridge:

The door is locked and you're out of Dynamite. Well, use the Key Tube to open
the door, and exit the other side.

Mota:

Go southeast a bit until you see a bridge. Enter it and go north. Enter the
town of Zema nearby.

Zema:

There is some good equipment here to get. Get Rolf a Ceramic Sword and give
Rolf, Rudo, and Amy a Titanium Gear. Don't worry about weapons yet, as the
Ceramic weapons should be just fine. Exit down.

Mota:

Don't worry about going back to Paseo yet to get your new partner. For now,
let's make our way to the next town. From Zema go south past the footbridge
and then head west to the next footbridge. Now go west around the domes and
northeast to the footbridge. Now make your way to the nearby town of Kueri.

Kueri:

This is a great place to get some armor. Though it is expensive, building up
the money for it is always a good thing. Buy Rolf a Titanium Chest, Rudo a
Titanium Armor, and Amy a Titanium Cape. Again, if you don't have the money,
take and go outside and fight. You will get excellent experience here.

Mota:

When you are set, continue fighting around some more. Build up about 9,000
Meseta by fighting these tough monsters. Don't be afraid to use Rolf's
techniques here in these fights, as some of these monsters are strong. Just
survive and rest at the hospital in Kueri when you are hurt. Make your way
back to Zema when you are set.

Zema:

Buy Rudo a pair of Laser Knives. When you have that set, teleport or warp back
to Paseo.

Paseo:

Go to Rolf's house and Anna Kirski will show up. She's useful later, but right
now just keep her at the house. Exit and enter again. Seems your house has
been busy now, because now Josh Kain will show up. Kain, like Anna, is
useful later, but not right now. He'll be more useful when you have to fight
the robots.

Rest up and warp back to Zema, then save and exit.

Mota:

Enter the bridge then go south. Continue south past the next footbridge. Keep
going south around the gulf and then go east. You will see Roron. Enter it.
-------------------------------------------------------------------------------
g. Trash and Treasure
-------------------------------------------------------------------------------
Roron - Recommended Level: 13
B1 Treasures: Cannon, Garbage
B2 Treasures: Ceramic Bar, Garbage
B3 Treasures: Garbage x2

Roron F1:

Roron is a bit complicated, and there is more to this place than you think. For
now, let's get some experience and an item. Go down and take the chute.

Roron B1:

Go up and make your way around to the right. The treasure there is full of
garbage right now (literally). Take the first chute you come to.

Roron B2:

Go right from there to find a Ceramic Bar. Go back up that chute.

Roron B1:

Go left and back around to the chute back to the first floor.

Roron F1:

So now you're back here, eh? Well, what a lot of people seem to miss is that
there is another part just below where you are. To find it, step outside the
room, but stay within the dungeon. Hug the wall VERY closely and head left
and down. Go down from the left side and you'll see another room. Enter the
room and go down the chute.

Roron B1:

Make your way right, down, and then left. Follow left and up and left again.
Don't take the chute at the bottom. Instead, go up and you should find a
chest with a Cannon. Not a bad weapon, but not good for right now. Go up and
take the chute there.

Roron B2:

The treasure below you has garbage, so ignore it and go down and left to the
next chute.

Roron B3:

Just go all the way down to the bottom. It shouldn't be too hard. The treasure
has garbage in it, but talk to both of the Motavians. One talks about making
the Jet Scooter, the other says that you can watch them use it if you want.
Exit the dungeon by Hinas if you want, else walk out.
-------------------------------------------------------------------------------
h. The STEAL Curtain
-------------------------------------------------------------------------------
Mota:

Now there will be a Jet Scooter waiting there. Search it and there will be a
note saying that anybody who wants it can have it. Now you've got yourself a
Jet Scooter. Before you go anywhere, head back to Zema to rest, then get on
the Scooter.

From Roron, go east until you hit a small island, then go north and get off
there. The monsters around here are REALLY tough, so make sure you're prepared
to fight them off. From where you get off, go west past the footbridge, then
northwest to another footbridge. Go north again past a footbridge, then west
past the last one. Go south from there and enter the town of Piata.

Piata:

The armor in town may be too strong and too expensive for you to get right now,
but the Titanium equipment should be fine. Buy Rolf a Laser Sword and Nei a
pair of Laser Bars. Also, buy Nei a Jewel Ribbon. When you have all of that,
teleport back to Paseo.

Paseo:

By now the final member will knock on the door at Rolf's house. This is Shir,
a thief. Like the wind, she comes and goes as she pleases. Shir as a fighter
is terrible, but Shir as a thief is excellent. This may be a good time to have
her five-finger discount everything you need. Put her in the party with Amy,
leaving Rudo behind.

First, before leveling her up any, let's do some stealing. First from the
Weapon Shop. Go in and exit. Keep doing this until she steals something, then
return to Rolf's home and she'll be there with the item she stole. Have her
steal a pair of Fire Staves for Amy and a Laser Shot to give to Kain. Also,
steal her a pair of Laser Knives for the time being.

At the Armory, steal a Jewel Crown for Amy and Anna. You really don't have to,
as the Jewel Crown only raises their defense a point compared to the Titanium
Gear. If you want to steal Star Mist and Moon Dews from the Tool Shop, go
ahead, but it is optional.

Now, with her equipped with two Laser Knives, head over to Nido.

Nido:

Like you did with Amy, try to level up Shir to Level 10. Yes, it will take a
while, but trust me, it is well worth it. Go to the 3rd floor if you have to.
Once she is at level 7 or 8, you can take her somewhere else. Just get her to
level 10, then return to Paseo.

Paseo:

Go into the Central Tower and to the Room. Exit the room now. If Shir is gone,
go home and find her with the Visiphone, if not, keep trying. Make SURE you
get the Visiphone. With this item, you can save your game from ANYWHERE you
want to. Now head to Piata.

Piata:

You should have a lot more money by now with all the fighting and stealing and
selling of stolen items. Now you can buy the Ceramic Cape, Armor, and Chest
for Amy, Rudo, and Rolf. If you don't have the money again, fight around until
you do get it. Trust me, this armor will be important to you. Once you have
them, warp to Zema.

Zema:

Buy Rolf and Amy each some Boots for their feet. It only raises agility and
defense a bit, but it's worth it. Now head to Kueri.

Kueri:

At the southern part of town is a house surrounded by a wall. Go to the western
part of town and go south. Hug the wall just before the exit and go east. Now
enter the house. The guy inside says that he is inventing a new type of gum
and asks if you know what Maruera Leaves are. Say no and he'll tell you that
there is a Maruera Tree on an island in the sea which he needs to make a gum
that will allow you to breathe underwater. Exit.

Mota:

Head west from town to the coast. The Jet Scooter should be parked there. Enter
it and head directly west. Get off there and enter the mountains there.
-------------------------------------------------------------------------------
i. Uzo, Dos, Tres
-------------------------------------------------------------------------------
Uzo - Recommended Level: 14
Treasures: Maruera Leaf

This island is extremely painful, both physically and mentally. You have to
find the Maruera Tree, but there are 6 fake trees and one real one. And the
worst part is there is NO way to tell the difference. This is a confusing
level, so don't get discouraged. Also, the monsters here will be very tough.

OK, from the beginning now. Head right and go up the stairs, then left and go
up those stairs. Go up to the next stairs, then left and down those stairs.
Go left to the next stairs and go up them, then left all the way and down
those ones. Go right and down the stairs, then left and down the stairs.
Finally, go right and up the stairs, then left and enter the door.

You should now be by a little lake with a waterfall. Go up the stairs to the
right, then right again and up those stairs. Go right and take the stairs
going down, then right again and go down the stairs. Go right and through the
door.

Now head left and up the stairs. Search the tree there and you'll get the
Maruera Leaf. Once you have it, get out of there fast.

Mota:

Board the Jet Scooter and head east back to Kueri.

Kueri:

Heal up and then take the Maruera Leaf to the inventor to get the Maruera Gum.
Now your mission is almost complete, but first, teleport to Piata.

Piata:

By now, you may have noticed that Rudo's attacks are starting to do less
damage, especially against higher defensive monsters. The Laser Knives while
good, won't be as effective in the upcoming battles. Buy Rudo a Pulse Cannon
here. His defense may drop a bit, but now he will do close to 50 HP of damage
per turn no matter who he is shooting down. Now head to Uzo again.

Uzo:

I recommend fighting around until Rolf at least gets to level 16. By 16 he
will learn GiRes which will really help your team out, and by then Amy will
learn SaShu and NaRes. When you are done, head to Paseo.

Paseo:

Buy about 6 Dimates for everybody. This journey will be long and hard. Save
and exit.

Mota:

Walk north to the coast where the Jet Scooter is. Head directly west until
you come to a white-ish spot in the water. Get close to it and use the Maruera
Gum and you will dive underwater.
-------------------------------------------------------------------------------
j. Nei's Sister?
-------------------------------------------------------------------------------
Climatrol - Recommended Level: 16
F3 Treasures: Jewel Ribbon
F4 Treasures: Fiber Vest
F6 Treasures: Knife Boots, Silver Ribbon
F7 Treasures: Laser Bar, Sandals, Ceramic Bar

Climatrol Underwater:

Your first step is underwater. Don't worry, the gum allows you to breath and
even cast fire underwater. Just beware of the most powerful monsters in this
part of the game.

From where you came in, go left and go down through the damaged floors on the
left side. Go down and left past some more damaged floors then up and left
past the next part of damaged floors. Take the path going up then go right
and down. Take the path going down and left and there will be some stairs
leading inside.

Climatrol F1:

Now that you are inside and starting to dry off, you can fully explore the
inside. Go down from where you came in, then left all the way, down all the
way, then left all the way to the chute.

Climatrol F2:

Just go right to the next chute.

Climatrol F3:

Go down and left to get a Jewel Ribbon. To the top of this small room is a
chute.

Climatrol F4:

Go to either side of the chute and down. Grab the Fiber Vest and take the
chute.

Climatrol F5:

Now is when things really get confusing, but it is a good chance to find some
more items and level up a bit. You are in the center now. Go down and right
and down to the wall. Go right and take the first chute you see.

Climatrol F6:

Go up and left to the chute by the pit.

Climatrol F7:

Just go up to the chute leading down.

Climatrol F6:

Go right and hug the wall. Pick up the Knife Boots that are there, but hang
onto them, as they can be given to Anna later. Now go back left and pass the
chute you came in. Take the next chute.

Climatrol F7:

Go right past the chute and then down to find a Laser Bar. Go back to the chute
you came from.

Climatrol F6:

Go back to the treasure chest you opened with the Knife Boots, then fall down
the pit.

Climatrol F5:

You will now be in the upper-right part of this floor. Go right to the wall
and up to the chute in the corner.

Climatrol F6:

Go down to the pit then left to the chute.

Climatrol F7:

Go down a little ways for a chest with some Sandals. Go back to the chute you
came from.

Climatrol F6:

Go down the pit again.

Climatrol F5:

Go to the lower-left side of this room and take the chute in the far corner.

Climatrol F6:

Go right a bit to the chute, but don't take it. Go up and take that chute.

Climatrol F7:

Go directly left to get yourself a Ceramic Bar. Go back to the same chute.

Climatrol F6:

Go to the chute in the lower-left corner.

Climatrol F5:

Make your way to the center again. Now go up then left. When you see a few
pools of water, go up and take the chute there.

Climatrol F6:

Go right to the very close-by chute.

Climatrol F7:

Go down, right a bit, then down again to another chute.

Climatrol F6:

Go left to get a Silver Ribbon. Now go back right but don't take the chute.
Follow around and down to the next chute.

Climatrol F7:

Go all the way to the left and take that chute.

Climatrol F8:

Make sure that Nei IS alive right now. Go right until you reach a wall, then
go up. Take the 2nd path going right and follow until you see a person who
looks almost like Nei. Use Dimates to fully heal and use your Visiphone to
save your game. When you are set, talk to her. She is Neifirst, an experiment
that combines humans with animals and is the first of an entire race of Numans.
She says that humans tried to kill her but she escaped, took some DNA and made
Bio-monsters from here, which is where all the energy has been going to. She
then says one thing; that there is another Nei who is trying to stop her. Nei
says that she separated from Neifirst because it was terrible. Neifirst
challenges Nei. If you say no, you can have a chance to heal and save, but
once you say Yes, it's on.

Boss: Neifirst
HP:   1100

You first start out fighting Neifirst with just Nei. Don't bother with this
too much, as Neifirst will be too powerful for Nei to handle alone.

Once Nei is defeated, Rolf will tell her to hang on, but Nei says to not let
them repeat the same mistake as she dies. Rolf lays her down and then gets
mad. Now the real fight begins.

If you do happen to have Nei defeat Neifirst, Nei will die anyway, as the two
of them are one and the same. But chances are, that won't happen, even if Nei
is at level 50.

Boss: Neifirst
HP:   1100

With 3 people, this is pretty easy. If you happen to have stolen a Moon Dew,
you can use it on Nei to bring her back to life for this fight. But, save the
Moon Dew, this battle is just as easy without it.

First off, have Amy cast Deban while Rolf uses NaFoi. Rudo should attack.
Neifirst will probably do around 70 HP of damage with her sword and 30 HP of
damage to everyone with her claws. Deban however will drop those numbers down
by about half, making this fight a LOT easier. When Rolf runs out of TP for
NaFoi, have him attack. Have Amy heal with NaRes when needed and attack
otherwise. If she has 2 Fire Staves, she will do about 60 HP of damage per
round. After a rather short fight, Neifirst will die.

And so will Nei for good this time. If you revived her, she will die anyway.
But now, with nobody controlling the system, the energy will overflow and
pour into the lake surrounding Paseo and Zema. This normally wouldn't be a
problem, but the Dams are locked up and the water could flood all of Mota. In
the words of Urkel "Look what you did."

Rolf decides to retreat back to Paseo.
-------------------------------------------------------------------------------
k. Save the world!
-------------------------------------------------------------------------------
Paseo:

Rolf tries to take Nei to the Clone Lab, but Nei cannot be brought back to
life (though funny, she was easily brought back if she died before). Anyway,
Nei is now gone for good as Rolf goes to see the Commander. He says that if
someone could open the Dams, the water would be released. Rolf volunteers to
do so, but the Commander says that Rolf is now a wanted criminal under the
orders of the planet Palm for making Mother Brain go crazy. Security robots
have been sent to find and capture Rolf and his companions. Rolf then
convinces the Commander to let him go.

OK, now you have to deal with a LOT of robots, and with Nei gone, you are one
person short. Go to Rolf's home and reorganize. Now, with nothing but Robots
for the next while, who would you take? Your choices are Rudo, Amy, Hugh,
Anna, Kain, and Shir. Well, Rudo and Amy are definite MUST HAVES, so that
leaves the others. Hugh is terrible against Robots. Shir is very weak. Anna is
strong, but bladed weapons won't do a whole lot here. That leaves Kain. Take
Kain ALONE with Rolf for now. Give him the Laser Shot you stole then warp to
Piata.

Piata:

Buy Kain a Ceramic Armor here then head to Zema.

Zema:

Buy Kain some Boots and a Titanium Gear. Head back to Paseo.

Paseo:

Rest and save up. Then head outside.

Mota:

Fight around Paseo. The robots that attack will be tough, so keep Kain alive.
Kain will deal a decent amount of damage with the Laser Shot, though Rudo will
deal more. With only two people fighting, you will get tons of experience.
Fight around and level Kain up to 14. Once he is there, head back to Paseo.

Paseo:

Go to Rolf's house and get back Rudo and Amy. Heal at the Hospital and go to
the Storage Room. Drop off the Knife Boots and the Maruera Gum. Once you have
that, save and head over to Oputa (I recommend walking).

Oputa:

Head up to the Weaponry but don't enter it. Instead, go down below the trees
and hug them going left. There is a house all alone that belongs to a musician
named Ustvestia. This is basically the sound-test of the game, but there is
also one more use for this guy. When he asks if you want to hear him play, say
no and he'll offer to teach anybody how to play the piano. Don't let him teach
any girl how to play, as he's a sexist man and charges much more to teach them.
Have him teach Rolf for 2000 Meseta and Rolf will learn the Musik Technique.
This will come in handy where you are going. Now teleport to Piata.

Piata:

Make sure you're fully healed here. Go to the north part of town and follow the
road to the left. There should be a little garden in the 4 corners of this
little area. Go down and hug the water. Follow and you'll see some destroyed
houses. Keep going left and you'll see 3 towers. The middle one can be entered,
so enter it.

Control Tower - Recommended Level: 18
F2 Treasures: Red Card, Yellow Card, Blue Card, Green Card

Control Tower F1:

This level is extremely confusing, but not too hard. From the entrance, go
up and left. Keep going up now and then right. There should be a path down
the middle to the upper part of this floor. Take it and go all the way left.
Take the 4th chute from the right.

Control Tower F2:

Go all the way to the bottom, avoiding those chutes. Hang left and take that
chute.

Control Tower F1:

Go down to the chute.

Control Tower F2:

Go right to the chute.

Control Tower F1:

Go right to the next chute.

Control Tower F2:

Go right to this chute.

Control Tower F1:

Go up and right all the way, then down to the chute.

Control Tower F2:

Take the chute just to the right of the one you came from.

Control Tower F1:

Go up to the next chute.

Go right around the pit and up to the middle. You'll see a Piano there. Do NOT
touch it or else you will be sent back outside the tower. Use the Musik
technique and it will open a door. Go down and around to the top and search
the 4 slots for a Green Card, a Blue Card, a Yellow Card, and a Red Card. Now
you can exit.

Piata:

Heal up. I highly recommend that you go back to the Control Tower and fight a
bit just to gain the extra experience. By this time money doesn't mean a whole
lot, but experience will make all the difference. I recommend leveling Rolf up
to Level 19. When that happens, warp to Zema.

Zema:

Rest up here and buy a few Dimates, then head out.

Mota:

Walk through the bridge and go south. Cross the footbridge and board the Jet
Scooter. Go up the big gap right beside where the Scooter was parked. You will
soon enter the Red Dam.

Red Dam - Recommended Level: 19
F1 Treasures: Sword of Ango
F2 Treasures: Fire Staff, Fire Slasher

Red Dam F1:

This is the smallest of the 4 dams that you have to open, so it is highly
recommended that you start here. Go up to the door and use the Red Card to
open it. Now that you are in, the robots here aren't much more powerful than
they were in the Control Tower. Anyway, take the chute in the upper-left
corner.

Red Dam B1:

Go down past the wall on the left and then go left. Take the chute.

Red Dam F1:

Go down and right to the chute going up.

Red Dam F2:

Grab the Fire Slasher in the chest, then go back down.

Red Dam F1:

Go left and take the chute in the lower-left corner.

Red Dam B1:

Go up to the wall at the top then right. Take that chute.

Red Dam F1:

Head left and take the chute in the upper-left corner.

Red Dam F2:

Go down past the pit then right. Walk past all of the pits and just before the
wall, go down and right to a chest with a Fire Staff. If Amy doesn't already
have them, equip it on her. Go back up and right to the chute.

Red Dam F1:

Go down and right to the next chute.

Red Dam B1:

Go up a bit and you should come to a chest with the Sword of Ango to the left.
Grab it, but don't equip it yet. The sword has no defense, so equipping it is
suicide at this point. Go down and to the left. Make your way around up and
right to the chute in the upper-right corner.

Red Dam F1:

Go left and down and take that chute.

Red Dam F2:

Go to the right a bit past the pit to the giant computer. Go to the slot and
insert the Red Card. The Dam will open and you will lose the card. Exit.

Mota:

Now you will notice that the gap is nothing but a dried up river, but now there
is water in it and other small rivers. Make your way to Kueri.

Kueri:

Rest up here and buy some more Dimates if you've already used them up. Exit
the town.

Mota:

Head west to the coast and board the Jet Scooter. Hug the coast going north
and go east inside the empty river over to the Yellow Dam.
-------------------------------------------------------------------------------
l. Yellow and Blue make Green
-------------------------------------------------------------------------------
Yellow Dam - Recommended Level: 19
F2 Treasures: Escapipe
F3 Treasures: Crystanish, Crystal Cape, Crystal Chest
F4 Treasures: Amber Robe

Yellow Dam F1:

Robots here will be even tougher than before, but still not too bad. This dam
is actually less complicated than the Red Dam. Open the door with the Yellow
Card and enter. Head all the way to the right and take the upper chute of the
two located close to each other.

Yellow Dam F2:

Go left and up to the top wall. Go left again but ignore the first chute. Take
the 2nd chute.

Yellow Dam F3:

Go left to the chest with the Crystanish. Equip it on Kain and then go back
down.

Yellow Dam F2:

Go back to the 1st floor from the chute you came from before.

Yellow Dam F1:

Take the chute just below where you are now.

Yellow Dam F2:

Go down and grab the chest with an Escapipe. From there, go left and up. Take
the chute there.

Yellow Dam F1:

Go left to the next chute.

Yellow Dam F2:

Make your way up and left and take that chute there.

Yellow Dam F3:

Go directly down to the chute going up.

Yellow Dam F4:

Go up and follow until you're out of the little spiral section. Go up to the
top and then right. Grab the Amber Robe in this chest. Whatever you do, do
NOT sell this item. Give it to Kain for now, as this is one of the very useful
GiRes items that will save your rear many times during battle. Once you have
it, go back down and take the chute at the bottom.

Yellow Dam F3:

Grab the nearby Crystal Cape and give it to Amy, then go back up the chute.

Yellow Dam F4:

Go right from this chute and take the chute you see.

Yellow Dam F3:

Grab the Crystal Chest in the treasure chest. Give it to Rolf. NOW you can
equip the Sword of Ango. Though you'll end up with a lower defense than you
started with, 4 points won't make much of a difference, but 16 on the attack
will. Go back up the chute.

Yellow Dam F4:

Go all the way to the right wall, then go up. Go left and down and follow the
spiral path to the center. Take that chute.

Yellow Dam F3:

Go to the nearby computer and put the Yellow Card in the slot. The dam will
open and you are now free to leave.

Mota:

Head back to Kueri.

Kueri:

Heal there and stock up on Dimates again, then exit.

Mota:

Head west to the Jet Scooter again. Go back up towards the Yellow Dam's river,
but this time go DIRECTLY west. This will take you to the Blue Dam.

Blue Dam - Recommended Level: 20
F2 Treasures: Crescent Gear, Antidote
F3 Treasures: Snow Crown, Wind Scarf
F4 Treasures: Trimate, Color Scarf
F5 Treasures: Storm Gear

Blue Dam F1:

The robots really start to get harder now. Now would be a good time to make
use of Kain's NaGaj technique.

As usual, go up to the door and use the Blue Card to enter. Go around the
door to the left and down. Take that chute.

Blue Dam F2:

Go up and grab the Antidote, then go back down the chute.

Blue Dam F1:

Go left and up. Take the chute near the upper part of the level.

Blue Dam F2:

Go down a bit and right. Take that chute now.

Blue Dam F3:

Go left and down, left again, then up all the way to the top. Take the chute
in the upper-right corner.

Blue Dam F2:

Go left and down to the chest sitting there. Inside is a Crescent Gear, another
handy GiRes item. Give it to Rudo. It has the same power as the Titanium Gear,
but it can cast GiRes on himself when used as an item, much like the Amber
Robe. Go back to the chute you came from.

Blue Dam F3:

Go down a bit and left to that chute.

Blue Dam F4:

The only place to go is right, so go right to the next chute.

Blue Dam F5:

Go right a bit and down. Grab the Storm Gear in the chest and give it to Kain.
Here's a hint: have Kain use the Storm Gear all the time in battle. He'll do
a bit more damage to all monsters with it and that leaves him free to equip a
Shield or two. Take the chute below it.

Blue Dam F4:

Grab the Color Scarf in the chest to the right. Hang onto this item for Anna.
Fall down the pit RIGHT below the chest.

Blue Dam F3:

Grab the nearby Snow Crown and give it to Amy. This will cast Deban when used
as an item, so use it at the beginning of a fight to give you an added edge in
battle. Now go back up the chute.

Blue Dam F2:

Go left until you see a chute. Take it.

Blue Dam F1:

Go up until you pass a wall, then go left a bit then down. Go all the way down
then hang a right near the end. Take the chute at the bottom of the floor.

Blue Dam F2:

Go up and take the chute on the right.

Blue Dam F3:

Go left and grab the Wind Scarf in the chest. Take the chute back down.

Blue Dam F2:

Go left all the way then up. Take that chute.

Blue Dam F3:

Go up all the way and take the chute to the left.

Blue Dam F4:

Go down and then to the right. Watch out for the pit and take the chute.

Blue Dam F3:

Go down to the chute.

Blue Dam F4:

You will now be pretty close to the computer except for the fact that it is
surrounded by a pit. Go down and left and grab the Trimate in the chest. From
there go all the way right and then up and left to the next chute.

Blue Dam F5:

Go down all the way then left. Just follow the path given and take the chute.

Blue Dam F4:

Go straight down and take the chute.

Blue Dam F3:

Grab the Star Mist to the left. Go back up the chute.

Blue Dam F4:

Go left to the next chute.

Blue Dam F5:

Go up until you see a pit. You have to fall down this pit to get to the
computer. Any part of the pit will do, but watch your step when you land.

Blue Dam F4:

Enter the Blue Card into the slot and the Blue Dam will open. Now get out of
there.

Mota:

Head back to Paseo.

Paseo:

Rest up here and stock up on some Dimate. If you have any items for Anna, put
them in storage (the Fire Slasher, Knife Boots from Climatrol, and the Color
Scarf). Save here and get ready for the final Dam. Exit to Mota.

Mota:

Go north from Paseo past the footbridge to the coast. Board the Jet Scooter
and take the dried up river just to the west down to the Green Dam.
-------------------------------------------------------------------------------
m. Green means go... to Gaila
-------------------------------------------------------------------------------
Green Dam - Recommended Level: 21
F1 Treasures: Telepipe, Star Mist, Aegis
F2 Treasures: Truth Sleeves, Green Sleeves

Green Dam F1:

There are only two floors in this dam, but this is by FAR the hardest of all
4 dams. The monsters are very hard and there are so MANY chutes to make this
very confusing. Open the door with the Green Card and go down to the chute.

Green Dam F2:

Go up a bit then left. Take the chute by the pool of water.

Green Dam F1:

Go directly left to the next chute.

Green Dam F2:

Grab the Truth Sleeves in the chest nearby and give them to Rolf. He can't
equip them, but the Truth Sleeves cast GiRes on command, so it's well worth
keeping. Now go left and up to the chute in the upper-right corner.

Green Dam F1:

Go directly left to the chute.

Green Dam F2:

Before going around the outside of the dam, go left and down. At the bottom
right-hand corner of this area there is a chute. Take it.

Green Dam F1:

Go right and up. Circle around and grab the Telepipe in the chest. Go back to
that chute.

Green Dam F2:

Go back to the chute you came from before. Don't enter it though. To the left
is a small path that leads outside the parameter of the dam. Follow that to
the other side and when you enter the inner part of the dam again, go right a
bit and take the chute.

Green Dam F1:

Go right past the pools and then down all the way. Grab the Aegis in the chest
and give it to Amy. This is the last of the GiRes items, and now everybody
should have one. Go back up to the chute.

Green Dam F2:

Go left all the way to the end then down. Before you take the chutes, go right
and up. Grab the Green Sleeves in the chest. Go back and take the chute on the
right.

Green Dam F1:

Go up to the top and grab the Star Mist, then head back down to the chute.

Green Dam F2:

Now go left and take the chute nearby.

Green Dam F1:

Go left past the pools and down to the chute in the corner.

Green Dam F2:

Go left and you will find the computer to this dam. Heal a bit then take and
insert the Green Card into the slot. Finally, the dams are open and you have
saved Mota... but who is gonna save you?

Boss: Army Eye x3
HP:   3000

This is one boss fight you won't be able to win. No matter which dam you
finish last, the Army Eyes will show up. Don't even try to win this fight,
because if you do manage to defeat them, the game will basically no longer
be able to continue. Just fight them for 3 rounds and at the beginning of the
4th round, they will trap you in plasma rings.

Gaila:

Well, it's hopeless now. You're in outer-space sentenced to death for nearly
destroying Mother Brain. Your items have been taken and you are in nothing but
Prison Clothes. Rolf says that he doesn't want to die here without knowing
who is trying to destroy Mota by using Mother Brain. You are free to move,
but you cannot fight. Just run from the battles. The robots shouldn't be
strong enough to kill you.

Watch out for the damage floors on the ground. To escape from here, go up and
take the first right you come to. Follow down and right, then go up. Go right
and then at the end, go down. Follow left and down, then go right for a while,
then up. Take the path going right and go down to search the computer. You
will find out that the satellite Gaila is heading on a crash-course with the
planet Palm. Before you know it, Gaila will crash into the planet with you all
on board...

...

But... Rolf has that dream again. Once you awaken, you will be greeted by
Tyler, a space pirate. He hated living under Mother Brain so he decided to
leave Palm. He was close to Gaila when it crashed and therefore was able to
get Rolf's and his team and revive them. He says that Palm was destroyed by the
crash and will take you back to Paseo. He recommends that Rolf and his party
now go to Dezo to find a man who "can do things the Mother Brain can't".

Paseo:

Rolf will head straight for the Central Tower and the Commander will allow
Rolf to use the Spaceship on the roof of the Tower. But before you do that,
have Kain give his Amber Robe to Rolf for right now and the Storm Gear to 
Amy and the Crystanish to Rudo. This will help them. Go to Rolf's house and
pick up Anna, and ONLY Anna. Go to the Storage Room and give her the Fire
Slasher, the Knife Boots, and the Color Scarf. Also give her the Amber Robe.
Then warp to Piata.

Piata:

Buy Anna a Ceramic Cape for the time being, then warp to Kueri.

Kueri:

Buy Anna a Laser Slasher. Equip her with everything you got for her, then
head outside to Mota.

Mota:

Robots will still roam Mota looking for Rolf, so this is a good time to level
up Anna. Take your time and level her up to about 17 and Rolf up to 23. By
this time, Anna will be quite fast and will most likely get the first shot
off with her Slashers. Go back to Paseo.

Paseo:

Get Rudo and Amy back on the team. Stock up on some more Dimate for everyone
and head to the Central Tower, then to the Roof. Now you will fly to Dezo.
-------------------------------------------------------------------------------
n. Four Ways to go
-------------------------------------------------------------------------------
Skure - Recommended Level: 23
B1 Treasures: Magic Cap, 8600 Meseta, Guardian Boots, 6400 Meseta,
              12,000 Meseta
B2 Treasures: Mogic Cap, Magic Cap, 5600 Meseta, Laconian Chest, 7800 Meseta,
              18,000 Meseta, 15,000 Meseta

Skure F1:

Now comes the hard part. Dezo has the worst of both monsters and robots. Magic
should easily wipe out the robots while the monsters can be handled easily
with weapons.

There are four possible exits to this place, but for now, only 3 of them are
important. From the entrance, go up to the top then right. Take the first set
of stairs you see.

Skure B1:

Go to the crossing and go up. Grab the Magic Cap there. Don't equip it yet.
For now, go straight down to the next set of stairs.

Skure B2:

Go up and you'll see a group of 6 chests. 3 of them have newspapers in them,
while the others have a Mogic Cap (very important), another Magic Cap, and
5600 Meseta. Go right a bit and take the first path going down. Grab the
Laconian Chest that is there and give it to Rolf. Go back up and then right.
Go down at the fork and take the stairs.

Skure B1:

Go down until you find the chest with 6400 Meseta. Grab it and go back up and
take the first set of stairs you find.

Skure B2:

Follow the only path given to you right now.

Skure B1:

Go up and take a right at the top. Grab the Guardian Boots on the way and give
them to Rolf. Go right and take the stairs to Dezo.

Dezo:

Go right all the way and then up. You will soon reach the town of Zosa.

Zosa:

Equip the Mogic Cap on Rolf (if you equip the Magic Cap while in town, the
prices of items in the shops will double). First, get some new weapons because
the monsters are tougher now. Anna a pair of AC Slashers. Now buy Anna and a
Laconian Cape, then Rudo a Laconinish and Laconian Helmet. It is expensive,
but around Dezo is the perfect place to fight for experience and money. Just
make sure you don't sell any of your GiRes items while here. Exit and head back
down to Skure. Make sure you re-equip the Titanium Gear on Rolf.

Skure B1:

Follow down until you find the chest where you got the Guardian Boots. Go down
and left all the way, then up. Take those stairs.

Skure B2:

Go right and down a bit. Grab the chest of 15,000 Meseta on the side and keep
going down. Take the path going left and take the stairs.

Skure B1:

Go down and take those stairs to Dezo.

Dezo:

Go down and around the mountains to the right. Keep going right until you find
the town of Ryuon.

Ryuon:

Equip the Mogic Cap again. Buy Rolf a Laconian Sword and Rudo some Guardian
Boots. Heal up and exit back to Skure again. Re-equip the Titanium Gear.

Skure B1:

Go left and take that set of stairs.

Skure B2:

Just follow the path to the stairs.

Skure B1:

Go left and then down to those stairs.

Skure B2:

Go up and left. Go down to get a chest for 18,000 big ones! Go back up and
left to the stairs.

Skure B1:

Go left and down. Grab the 12,000 Meseta from the chest. Go back up and past
the stairs you came from. At the crossing, go left and down the stairs.

Skure B2:

Follow the path to the next set of stairs.

Skure B1:

Go down and take the first set of stairs.

Skure F1:

Go down, right, up, right, up, right, and then down and you should be at the
spaceport. Enter it and fly back to Paseo.

Paseo:

This is just temporary. Drop off the two Magic Caps in the Storage Room as
you will NOT need them. Heal and head back to the roof and fly to Skure again.

Skure F1:

Go up to the top again then left and take the first stairs you come to.

Skure B1:

Go all the way to the left and take the stairs.

Skure B2:

Go left and down for a chest with 7800 Meseta in it. Go back up the stairs.

Skure B1:

Go right and down the first chance you get to the stairs.

Skure B2:

Follow up and right to the stairs.

Skure B1:

Go left a bit and down for a chest with 8600 Meseta. Go back up and left to
the stairs leading to Dezo.

Dezo:

Go directly north and then east to the town of Aukba.

Aukba:

Equip the Mogic Cap. Buy Rudo a Pulse Cannon and Amy some Hirza Boots. Heal up
here and save. Level Rolf up to Level 24 outside and heal again. Exit Aukba.

Dezo:

Now to find that man that Tyler talked about. From Aukba go west then south
along the mountains. To your west near the south part of the mountains should
be a hole with a little stairway for an entrance. This is the Crevice. Enter.
-------------------------------------------------------------------------------
o. The crack and the Nei Items
-------------------------------------------------------------------------------
Crevice - Recommended Level: 24

Crevice B1:

There should only be monsters from this point on unless you fight on the Dezo
surface. The monsters can be tough, but nothing you can't handle. From the
entrance, go left all the way, past the pit to the wall. Go up and right. Take
the stairs.

Crevice B2:

Go down and left. Follow the only path given and ignore the stairs going up.
Continue on and there should be a set of stairs going down. Take them.

Crevice B3:

Go left, up, and right and take those stairs.

Crevice B2:

Go down and at the bottom, there are some stairs to the left. Take them.

Crevice B1:

Go up, left, and down to the stairs there.

Dezo:

Go west a little ways and enter the Esper Mansion.

Esper Mansion:

Talk to the men guarding the entrance. Somehow, they know who you are and let
you in. All the Espers there talk about "The Man" and how he would awaken when
Rolf would come. Go down the stairs and talk to the Esper on the left. After
he says his piece, "The Man" awakens from his sleep.

This man is Lutz, the guardian of Algo and the last telemental. He lets Rolf
in on a little secret that they have once met before this. Lutz was the one
who saved Rolf from the space accident that killed Rolf's parents when he was
10 years old. Then he lets Rolf in on another secret: Rolf is the last
descendant of Alis (the heroine from Phantasy Star). He says to take the Aero
Prism and find Nei's Weapons. Once he is done talking, open the chest to the
left and take the Prism from it. Now you can clearly see everything in Dezo.
Exit and make your way back to Aukba.

Aukba:

Teleport to Ryuon to buy some Trimate. Trust me, you will need this powerful
medicine. warp back to Aukba and rest and save. Now get ready for the final
dungeons.

Dezo:

Head west from Aukba and you will now see a temple. This is the first place
you have to go. Don't forget to re-equip the Titanium Gear.
-------------------------------------------------------------------------------
p. Armor of Menobe and Guaron
-------------------------------------------------------------------------------
Menobe - Recommended Level: 24
F1 Treasures: Nei Crown
F2 Treasures: Storm Gear
F3 Treasures: Nei Helmet, Color Scarf

Menobe F1:

Monsters start to become really powerful here, so don't be surprised if you
have to retreat back to town a few times. Anyway, we can get the Nei Crown
relatively easy. From the entrance, go straight up to a wall, then go left
and up. Take those stairs.

Menobe F2:

Go down to the bottom then left. Grab the Storm Gear, then head back to the
stairs you came from.

Menobe F1:

Go right and take the stairs on the right side.

Menobe F2:

Make your way all the way to the bottom, right, then all the way back to the
top. Hang left a bit and then go down. Ignore those stairs going up. Now here
is a little secret. You see below the stairs is a line of two statues, then
below it is another line of two? To the right of the upper set of two is a
small space between the wall. Go down it and then left and you will now be on
the lower side of the statues (I knew wall-hugging would come in handy). Hug
the statues and go up. Take the set of stairs leading down.

Menobe F1:

Go down and left a bit to receive the Nei Crown. Give it to Amy and watch her
defense power skyrocket. Head back up those stairs.

Menobe F2:

Go down a bit and take the stairs going up.

Menobe F3:

Go up to the next set of stairs going up.

Menobe F4:

Go left and down a bit, then right to the next set of stairs.

Menobe F3:

Go left and down and grab the Color Scarf from the chest. Go right and take
the stairs going down.

Menobe F2:

Go down and right. Head back up to the upper part and take the stairs back to
the first floor.

Menobe F1:

Go up and left a bit, then down to the center set of stairs. Take them.

Menobe F2:

Go up to the top, then start going left all the way. Go down to the line of
statues, then head right. Ignore the first set of stairs going up, and head
up to the wall. Take those stairs.

Menobe F3:

Go up and make your way ALL the way to the right side. Head down and enter the
room on the left. Go up and take the stairs that is surrounded by statues.

Menobe F4:

Go right a bit then down. Just follow the entire path to the left, up, left,
and down. When you reach the 'left' side of the top floor, take the first path
going left you come to, then go down. Take those stairs.

Menobe F3:

Grab the Nei Helmet in the chest and give it to Rolf (much better than that
weak Titanium Gear, eh?). Now that you have all the items, you can get out of
here and head back to Aukba and put on the Mogic Cap.

Aukba:

Heal up here. It's probably a general rule of thumb that you have Rolf level
up 3 times per dungeon at least. The experience in these dungeons are outright
high, so take your time and explore Menobe again until Rolf is at level 27. The
best way to do that is to fight on the 2nd floor. Once you are set, warp to
Ryuon.

Ryuon:

Rest and save here. Buy a few more Trimates and then head to Dezo:

Dezo:

Head west a bit and make your long trek north to the upper mountains. Go east
and enter the temple of Guaron. Make sure you have the Nei Helmet equipped
again.

Guaron - Recommended Level: 27
F1 Treasures: Laconinish, Amber Robe
F2 Treasures: Crystal Chest
F8 Treasures: Nei Cape
F9 Treasures: Crystal Cape
F16 Treasures: Nei Armor

Guaron F1:

This is probably the least complicated of the temples, but it's one of the
largest, as there are 16 floors! Besides, didn't this place used to be a
morgue (Phantasy Star reference here to the Guaron Morgue)? Anyway, from the
entrance head left all the way to the end and down to get the Laconinish. Go
back right to the entrance then up a bit. Once you enter the actual
temple, go right and around and you'll find a Amber Robe. Go back to the
entrance again and go up. Take the left by the statues and take the first path
going up. Go left and down and left again and you'll be outside the temple
again. Make your way left around the trees and then down. Take a right below
the trees and then at the end, go down and right. There should only be ONE
set of stairs to take, so take them.

Guaron F2:

Go right and up. Follow to the top then go right and then down. Take a right
and go down for a Crystal Chest. Go back to the stairs you came from, but
don't go down them. Instead, take the stairs on the other side of the pit.

Guaron F3-F7:

This is so repetitive that I just put the next 5 floors on one part. Make
your way to the other side of the pit and take the stairs... repeat 4 more
times.

Guaron F8:

To mark this floor you should see a couple of statues. Go left all the way
to the end and then down and right to the next wall. Go up and left to find
the Nei Cape. Give it to Amy. Go back to the stairs you came from and take the
stairs on the other side of the pit.

Guaron F9:

By now I'm sure you've run into Max Dragons and Firefalls. These monsters are
both extremely tough and can take a beating and give one back. Finish off
these monsters ASAP, as they can really put a hurting on you. From these
stairs, go right to the wall, then down to the bottom. Continue right to the
end and then go up to the trees. Take a left and grab the Crystal Cape. Go
back to the stairs and take the stairs going up.

Guaron F10-F15:

Again, another repetitive part. Just take the stairs on the other side of the
pit 5 times.

Guaron F16:

The monsters will be extremely dangerous here, so use caution. The Visiphone
may save you here. Go around either side and go up. Enter the room and grab
the Nei Armor in the chest. Give it to Rudo and get out of there and return
to Ryuon.

Ryuon:

Rest up at Ryuon. Again, level Rolf up about 3 times at Guaron until he gets
to Level 30. Stock up on Trimate and warp to Zosa.

Zosa:

Save up here and head to Dezo.

Dezo:

Head south and west a bit. Once in the clearing, head northwest until you find
a narrow passage to the west in the mountains. Take it and head north until
you find the temple of Ikuto. Make sure the Nei Helmet is equipped.
-------------------------------------------------------------------------------
q. Ikuto: The Sanity Breaker
-------------------------------------------------------------------------------
Ikuto - Recommended Level: 30
B2 Treasures: Laconian Dagger
B3 Treasures: Pulse Cannon
B4 Treasures: Laconian Mace, Fire Staff
B5 Treasures: Nei Shot, Nei Slasher

Ikuto F1:

This is THE hardest dungeon in ANY rpg to date (yes, even harder than Baya
Malay in the original Phantasy Star). The reason being? In order to advance
in Ikuto, you have to fall down a pit... but fall down the wrong pit and
you'll end up WAY at the bottom. This level is extremely frustrating. And to
make things worse, the monsters will be even TOUGHER than before. I will
try to help you find every treasure in this level the quickest way possible.

Anyway, take the middle of the 3 pits.

Ikuto B1:

Go straight down and take the middle pit.

Ikuto B2:

Up and to the right is the Laconian Dagger. Take the pit just to the
upper-left of it.

Ikuto B3:

Go left, down all the way, and left to get the Pulse Cannon. Go back up and
right and take the pit below where you landed.

Ikuto B6:

That pit will take you all the way to the bottom. Just go right a little bit
to the stairs.

Ikuto B5-B1:

Just take the nearby stairs going up to F1.

Ikuto F1:

Now you see what I mean? Take the middle pit again.

Ikuto B1:

Go down and take the pit on the left.

Ikuto B2:

Take one step left and fall down that pit.

Ikuto B3:

Go left and down and take that pit.

Ikuto B4:

Go left to the wall and ALL the way up to the top. Take that pit.

Ikuto B5:

Go left a little bit and take the Nei Shot from the chest. Give it to Rudo.
Take the pit to the left of it.

Ikuto B6:

Head all the way to the right and then down to the stairs.

Ikuto B5-B1:

Again, just take the stairs up to the top floor.

Ikuto F1:

Take the pit on the right.

Ikuto B1:

Go down and take the pit directly below where you land.

Ikuto B2:

Take the pit way over on the left.

Ikuto B3:

You should now see two pits. Take the left of the two.

Ikuto B4:

Head down and follow to a chest with a Fire Staff. Go back to where you landed
before and take the pit on the right.

Ikuto B6:

Just go right and take the stairs.

Ikuto B5-B1:

Not that tough by now. Take the stairs up to the top floor.

Ikuto F1:

Take the pit on the left side.

Ikuto B1:

Take the pit just below where you land.

Ikuto B2:

Take the pit on the left side.

Ikuto B3:

Go left a bit and then down. Take the pit that is NOT surrounded by statues.

Ikuto B4:

Go down all the way to a chest with a Laconian Mace. Go up and take the middle
of the 3 pits.

Ikuto B6:

Go right all the way then up to the stairs.

Ikuto B5-B1:

I swear this is the last time! Go up the stairs to the first floor.

Ikuto F1:

Take the pit on the left.

Ikuto B1:

Go directly down and take that pit.

Ikuto B2:

Take the pit on the far left.

Ikuto B3:

Go left and ignore the first two pits you see. Go all the way left and then
all the way up. Take that pit.

Ikuto B4:

Now for the long walk. Go up all the way, right, and then down. Take the pit
that is directly below the line of statues.

Ikuto B5:

Go down and go to the right of the statues. Continue going down and grab the
Nei Slasher from the chest. Equip it on Anna and spend some time leveling Rolf
up to level 33 if you can. Exit and warp back to Ryuon.

Ryuon:

If you used some Trimate, buy some more. Sell the items you don't need, heal,
and save. When you are ready, Teleport to Skure.

Skure F1:

You will now be at the spaceport part. Don't enter it as you will be taken
back to Mota. From here, go up and take the first left. Now go down and take
the 2nd left. Go down again and follow to the stairs.

Skure B1:

Go up to the stairs going down.

Skure B2:

Walk left to the next set of stairs.

Skure B1:

Go right and at the crossing go up.

Dezo:

Go south for a ways and then at near the southern mountains, go east until you
reach the temple of Naval.
-------------------------------------------------------------------------------
r. The Naval Base
-------------------------------------------------------------------------------
Naval - Recommended Level: 33
F2 Treasures: Nei Shield, Nei Emel, Trimate, Truth Sleeves, Mirror Emel,
              Laconian Emel, Green Sleeves

Naval F1:

The monsters here are by far the toughest, but the dungeon is pretty easy and
straight-forward. Go to the middle of the left side and go right to enter the
tower itself. Now there are two places to go. You can either take the stairs
in the upper-left corner or the lower-right. Let's first go to the upper-left.

Naval F2-F4:

All this dungeon does is go in a circle in a counter-clockwise manner, but a
wall separates the two halves of the circle (the other half accessible by the
other stairs on the first floor). Just continue along in the only path you can
go until you reach the top floor.

Naval F5:

Now you are at the top. This is where the dungeon gets tricky. In order to get
the Nei Items, you have to fall down the pit three times successfully and land
on solid ground each time. First off, from the stairs, go right and up. Go
left onto the platform. Walk to the edge of the platform and go down, walking
into the pit.

Naval F4:

Walk down again into the pit.

Naval F3:

One more time, walk down.

Naval F2:

Grab the Mirror Emel, Laconian Emel, and Green Sleeves in the Chests there.
Now is a time when your defense is gonna be VERY important to you. Give Amy
the Laconian Emel and keep just one of her Fire Staves. Fall down the pit back
to the first floor.

Naval F1:

Now go down and take the stairs in the lower-right corner.

Naval F2-F4:

Again, just go in a counter-clockwise manner and you'll reach the top floor.

Naval F5:

From here, go left and down. Go right onto the platform almost all the way to
the end and then go up, falling into the pit.

Naval F4-F3:

Just go up and fall into the pit until you get to the 2nd floor.

Naval F2:

Only two chests here, a Trimate and Truth Sleeves. Fall down the pit to the
first floor.

Naval F1:

Only a couple more trips. Go up to the stairs in the upper-left corner.

Naval F2-F4:

Need I repeat these steps? Make your way to the top floor.

Naval F5:

Go up onto the platform and at the end of the platform, walk left and fall down
the pit.

Naval F4-F3:

Step left into the pit two more times.

Naval F2:

Grab the chest containing the Nei Emel. Give this powerful item to Anna to
go with her Nei Slasher. Fall down to the first floor.

Naval F1:

Take the stairs at the lower-right corner one more time.

Naval F2-F4:

Just make your way to the top. You really can't get lost.

Naval F5:

Now that you're at the top, go down to the platform's end, then step right.
Take the pit down.

Naval F4-F3:

Just keep stepping right into the pit.

Naval F2:

Grab the Nei Shield. Nobody can use it in this party unless you have Hugh or
Kain, so just hang onto it. Fall down the pit.

Naval F1:

Now take the time to level up Rolf to level 35. By this time, Rolf will know
the ultimate technique known to the Phantasy Star universe: Megid! This
technique will help you when you're in a jam so long as you use it wisely. Also
by now Amy should know NaSar, which will completely heal everyone's HP. When
you are ready, exit.

Dezo:

Make your way back to Skure and back to the spaceport to fly back to Mota.

Paseo:

OK, now it is time to prepare for the final battles. But before we do that,
bring out Shir again and have her steal from the Tool Shops. Keep stealing
until you have 8 Star Mists and 4 Moon Dews. Divide them up equally among Rolf,
Rudo, Amy, and Anna. Also make sure that everybody has ONE GiRes item.

Here is a suggested list of items I have for everybody:

Rolf: Laconian Sword, Laconian Chest, Guardian Boots, Nei Helmet, Mogic Cap,
      Truth Sleeves, Visiphone, Star Mist x2, Moon Dew, Trimate x7

Rudo: Nei Shot, Nei Armor, Laconian Helmet, Guardian Boots, Nei Shield, 
      Crescent Gear, Prism, Star Mist x2, Moon Dew, Trimate x8

Amy: Fire Staff, Laconian Emel, Nei Cape, Nei Crown, Hirza Boots, Aegis,
     Storm Gear, Star Mist x2, Moon Dew, Trimate x8

Anna: Nei Slasher, Nei Emel, Laconian Cape, Color Scarf, Knife Boots,
      Amber Robe, Snow Crown, Star Mist x2, Moon Dew, Trimate x8

Anna's speed is gonna make the difference in the final battles, even if her
attack isn't exactly the highest with just one weapon. Rest up when you are
ready, then fly back to Skure and make your way back to Aukba.

Aukba:

Rest up here if you need it. Don't use any items just yet. Use your magic to
save up on your items. Make your way through the Crevice and to the Esper
Mansion again.

Esper Mansion:

Talk to Lutz with all the Nei items there and he will give you the Nei Sword,
Rolf's strongest weapon. He tells you that there is something behind Mother
Brain and will teleport you to the Spaceship Noah to do battle.
-------------------------------------------------------------------------------
s. The Human Spaceship
-------------------------------------------------------------------------------
Noah - Recommended Level: 35
F1 Treasures: Dark Force

Noah F1:

This is the final dungeon in the game, and a pretty big one at that. The
monsters here are the strongest in the game, and the dungeon can be
complicated, but not impossible. If you find yourself low on HP, use the Nei
Sword as an item to warp back to the Esper Mansion to have Lutz heal you. Do
NOT use magic in this level just yet. If you find monsters, try to run from
them. A good trick to make it through without fighting monsters is to use the
Visiphone after every time you run. If you get trapped in a battle, just reset
and try again. Just don't fight a whole lot here if you can help it, as you
might need the Trimates.

Anyway, from the entrance, go right and up to the stairs.

Noah F2:

Go left to the stairs.

Noah F1:

Go left to the wall, then up and right to the far wall. Go up again and then
left. Take the stairs in the middle of the spaceship.

Noah F2:

Go up and take those stairs.

Noah F1:

Go left and down to the next set of stairs.

Noah F2:

Go up to the wall, then right all the way. Take the nearby stairs.

Noah F1:

Go up to those stairs.

Noah F2:

Make your way up, left, and down to the next set of stairs.

Noah F1:

Go up to those stairs.

Noah F2:

Go up again to the next flight of stairs.

Noah F1:

Head down and left to the wall. Go up and take the stairs at the top.

Noah F2:

Go left and down all the way to those stairs.

Noah F1:

Go left and up all the way. You should see a treasure chest here. Before you
open it, heal up completely and save through the Visiphone. When you are set,
open Pandora's Box!

Boss: Dark Force
HP:   2560

This is absolutely tough. Dark Force can possess any of your members to prevent
them from even moving. And to make things worse, Dark Force uses some powerful
attacks. 

To start the battle off, have Anna use the Snow Crown, followed up by Rolf
casting Megid. Rudo should attack and Amy should use NaSar. If everything went
according to plan, everyone should have full HP again. If not, then don't cast
Megid again for a while. If Amy or Rolf is possessed by Dark Force, you may
have to wait and just attack or use Trimates to heal. If everyone is OK, have
Anna use Shift on Rolf and have Rolf use Megid again. Rudo should again attack
while Amy heals with NaSar or a Star Mist. Now have Rolf, Rudo, and Anna attack
while Amy stays back and heals. Make sure you have at least one person doing
the healing with Trimates or Techniques, or even a GiRes item if need be.

If people get possessed, after a while the Nei Sword will glow and everyone
will be back to normal. Just keep attacking and Dark Force will die, taking
the chest that blocked your way with him. By now you'll want to use the Nei
Sword and warp back to the Esper Mansion so that Lutz can heal you. After that,
make your way back to here.

Noah F1:

From where you fought Dark Force, go up to the top then right to the stairs.

Noah F2:

Go down a bit and left for a ways. Take the only path going up into the room
with Mother Brain. Say Yes when prompted to and Mother Brain will talk for a
bit. Answer No to her question and she will attack.

Boss: Mother Brain
HP:   2450

Mother Brain isn't nearly as tough as Dark Force, but she can still be pretty
tough if you don't know what you're doing. She can attack one member at a time
(which is rare) or use a powerful attack that can do massive damage to
everybody. But, even that, she can still be easy.

Have Anna start the fight by using the Snow Crown. Follow that up by Rolf
using Megid while Rudo attacks and Amy uses NaSar. If Mother Brain attacked
after Amy healed, have Anna use a Star Mist in the 2nd round, followed by
Rolf's Megid, Rudo's attack, and Amy's NaSar. Now it is time to attack smarter
than before. With Deban up from the Snow Crown, Mother Brain is putty in your
hands. Have Anna cast Shift on Rolf and have Rolf and Rudo attack. Amy should
attack unless she needs to use a Trimate or Star Mist on someone. Have Anna
attack on the 4th round onward unless she has to attack. Rudo and Rolf should
always attack unless taking time to use a GiRes item for themselves. Mother
Brain should be easier to kill than Dark Force.

After you kill the Mother Brain, you have freed Algo from the terror that
plagued it... or have you? Just as Rolf is about to leave, Lutz tells Rolf that
it isn't over yet and that there is still someone on board, saying that Rolf
cannot return to Noah if he leaves. Rolf goes up to investigate behind the
now destroyed Mother Brain. What he finds is several hundred men in capes with
one man leading them. The man talks and says that they were from the planet
Earth before it was destroyed. They then admit that they were the ones who
crashed Gaila into Palm. Lutz warps the other 3 members of the party to Noah
as the Earthlings all gang up and attack Rolf and his group.

Watch the ending and enjoy!
-------------------------------------------------------------------------------
IV. Enemies
-------------------------------------------------------------------------------
Here is a list of enemies in alphabetical order. Bosses are listed in all caps.

Name            HP      Exp     Mes     Locations
Aero Tank       308     2709    1080    Dezo
Amoeba          13      12      22      Shure
Arch Dragon     276     9584    159     Naval, Noah
Armor Ant       23      26      34      Shure, Naval, Oputa Area
ARMY EYE        3000    2       0       Final Dam
Att Mech        105     1110    263     Blue Dam
Bee             10      5       9       Paseo Area, Arima Area
Blaster         52      62      60      Nido, Bio-Systems Lab
Blastoid        163     371     260     Climatrol
Blockhead       80      261     293     Uzo
Burn Wolf       112     412     382     Uzo
Buzzer          27      26      34      Nido, Oputa Area
Capeone         358     11389   202     Ikuto
Carrier         17      9       16      Shure, Nido
Cat Eye         182     521     481     Climatrol
Cat Fang        132     481     430     Climatrol
Cat Man         67      276     236     Uzo
Center          42      127     139     Roron, Kueri Area
Cooley61        161     1118    176     Yellow Dam
DARK FORCE      2560    2222    0       Noah
Darkside        283     3978    162     Menobe
Desrona         290     6897    231     Ikuto, Naval, Noah
Dezo Owl        112     1832    116     Dezo
Elephant        122     2283    287     Dezo
Eletusk         187     2488    952     Dezo
Eyesore         136     845     462     Red Dam
Fanbite         80      301     256     Uzo, Climatrol
Fang            46      137     144     Roron, Zema Area
Fiend           364     12248   236     Naval, Noah
Fire Ant        9       3       5       Paseo Area, Arima Area
Firefall        256     8446    181     Guaron
Fire Gamma      184     960     312     Yellow Dam
Firia           109     306     358     Climatrol
Flare Wolf      145     471     455     Climatrol
Forest          175     501     481     Climatrol
Fire Dragon     262     8355    214     Ikuto, Naval
Froggy          12      7       10      Shure, Nido, Arima Area
Glow Stick      120     330     315     Uzo
Glow Sword      330     5852    206     Menobe
Gun Bust        215     3358    914     Skure, Dezo
Head Rot        95      311     254     Uzo, Kueri Area, Piata Area
Hit Tail        22      49      88      Bio-Systems Lab, Oputa Area
Heavy Solid     190     2087    702     Yellow Dam, Green Dam
Illusionist     204     4424    155     Menobe, Guaron, Ikuto, Naval
Imagio Mage     238     5694    223     Naval, Noah
Informer        125     689     142     Control Tower, Yellow Dam
Insecta         60      111     132     Roron, Zema Area, Ocean
Jelly           42      37      67      Bio-systems Lab
Kill Gamma      215     1279    340     Green Dam
King Lava       333     13944   245     Guaron
Kite Dragon     113     349     475     Zema Area, Kueri Area, Piata Area
Leecher         26      47      49      Shure, Nido
Locust          10      7       15      Shure, Arima Area
Locusta         26      37      69      Bio-systems Lab, Oputa Area
Large Miner     226     1986    189     Dezo
Lung            290     6195    168     Ikuto
Mastodon        187     1887    840     Crevice
Max Dragon      259     6747    197     Guaron, Noah
Maz Gamma       152     687     205     Control Tower, Mota
Mecho Man       65      627     138     Red Dam
Meso Man        148     4737    189     Menobe, Guaron, Noah
Metal Man       148     707     197     Control Tower, Mota
Monster         195     1476    124     Green Dam
Mosquito        9       3       5       Paseo Area, Arima Area
MOTHER BRAIN    2450    0       0       Noah
Mr. Death       324     4942    197     Menobe, Guaron, Ikuto, Naval
Mushroom        54      101     124     Bio-systems Lab
Myst Cape       163     3396    116     Menobe, Guaron, Ikuto, Naval
NEIFIRST        1100    1111    1111    Climatrol
Ohx             191     2684    252     Dezo
Orangah         128     1778    193     Skure
Orango          155     2178    239     Dezo
Owltalon        145     2701    397     Dezo
Pinch Ant       45      83      99      Bio-systems Lab, Oputa Area
Pod Head        176     1149    319     Blue Dam
Poisoner        12      5       13      Paseo Area, Arima Area
Polezi          85      568     160     Mota
Poleziax        118     855     240     Green Dam
Poleziss        20      2       2       Gaila
Pug Brat        88      206     115     Climatrol
Pug Hit         21      42      38      Ocean
Pug Kill        98      302     282     Climatrol
Pulser          17      12      18      Shure, Nido
Python          122     327     274     Climatrol
Rabbit          153     1724    270     Skure
Rabbita         167     2238    364     Skure
Ribbit Gut      203     2820    380     Dezo
Reptile         92      387     440     Uzo
Rot Wood        50      141     167     Roron
Sakoff          198     4072    166     Menobe, Guaron
Scaly           91      357     337     Climatrol
Shadow          365     5765    227     Menobe, Guaron, Ikuto, Naval, Noah
Sky Tiara       122     2283    287     Dezo
Slugmess        96      231     218     Roron
Sono Mech       85      889     199     Red Dam
Specter         268     2395    124     Dezo
Spinner         14      7       16      Shure, Nido
Spit Fang       66      182     194     Uzo, Climatrol
Spit Kill       30      31      51      Nido
Squat           76      266     180     Roron
Stinger         47      78      99      Bio-systems Lab, Oputa Area
Terakite        67      266     258     Roron, Uzo, Zema Area, Ocean
Toader          24      30      36      Nido, Bio-systems Lab
Tracer          40      2       2       Gaila
Tracer Base     201     1773    164     Skure, Dezo
Twig Man        158     1057    278     Yellow Dam
Twigtall        208     1274    329     Green Dam
Van             191     1259    596     Blue Dam
Vorcano         296     10097   218     Guaron
Vortex          37      40      77      Nido
Waspy           18      15      27      Nido
Whirly          76      156     184     Roron, Ocean
Whistle         82      470     84      Mota
Wire Face       137     718     213     Control Tower, Red Dam
Wire Head       159     1014    213     Red Dam
Wizard          352     9805    151     Ikuto
Wolfang         72      261     218     Uzo, Kueri Area, Piata Area
Wrestler        184     2955    124     Menobe, Guaron
-------------------------------------------------------------------------------
V. Equipment
-------------------------------------------------------------------------------
a. Weapons

Small Blades     1-Handed              Attack 1
Name             Used By                             Atk   Def   Spd   Cost
Laconian Dagger  Shir                                +4    +22   --    18400
Knife            All but Nei                         +5    --    --    100
Scalpel          Amy, Hugh                           +7    --    --    180
Dagger           Rudo, Hugh, Kain, Shir              +8    +1    --    200
Ceramic Knife    All but Nei                         +20   +3    --    2800
Whip             Anna                                +20   --    --    1400
Laser Knife      All but Nei                         +28   +5    --    4400
Fire Staff*      Amy                                 +32   +11   --    670
Laconian Mace    Hugh, Kain                          +40   +8    --    16800

Note: The Fire Staff casts Foi.

Swords           2-Handed              Attack 1
Name             Used By                             Atk   Def   Spd   Cost
Sword            Rolf                                +36   +8    --    1200
Ceramic Sword    Rolf                                +60   +10   --    3200
Laser Sword      Rolf                                +100  +18   --    5400
Sword of Ango    Rolf                                +116  --    --    280
Laconian Sword   Rolf                                +124  +14   --    22000
Nei Sword        Rolf                                +150  +48   --    --

Bars             1-Handed              Attack 1
Name             Used By                             Atk   Def   Spd   Cost
Steel Bar        Nei                                 +7    +2    --    80
Ceramic Bar      Nei                                 +27   +2    --    1200
Laser Bar        Nei                                 +38   +3    --    3100

Guns             1-Handed              Attack 1
Name             Used By                             Atk   Def   Spd   Cost
Poison Shot      Amy, Hugh                           +15   --    --    1700
Sonic Gun        Rolf, Rudo, Hugh, Kain              +17   --    --    640
Acid Shot        Amy, Hugh                           +25   --    --    4800

Shots            2-Handed              Attack 1
Name             Used By                             Atk   Def   Spd   Cost
Silent Shot      Amy, Hugh                           +10   --    --    920
Bow Gun          Rolf, Rudo, Hugh, Kain              +16   --    --    300
Cannon           Rudo, Kain                          +36   --    --    2200
Laser Shot       Rudo, Kain                          +40   --    --    6200
Laser Cannon     Rudo                                +60   --    --    20000
Pulse Cannon     Rudo                                +70   --    --    32000
Nei Shot         Rudo                                +120  --    --    --

Vulcans          2-Handed              Attack Group
Name             Used By                             Atk   Def   Spd   Cost
Shotgun          Rudo, Kain                          +20   --    --    800
Vulcan           Rudo                                +56   --    --    12600
Pulse Vulcan     Rudo                                +76   --    --    48000

Slashers         1-Handed              Attack Group
Name             Used By                             Atk   Def   Spd   Cost
Boomerang        Anna                                +12   --    --    480
Slasher          Anna                                +17   --    --    2000
Laser Slasher    Anna                                +30   --    --    6700
Fire Slasher     Anna                                +36   --    --    340
AC Slasher       Anna                                +42   --    --    24000
Nei Slasher      Anna                                +60   --    --    --

b. Body Armor

Name             Used By                             Atk   Def   Spd   Cost
Prison Clothes   All but Nei                         --    +2    --    --
Carbon Suit      All but Nei                         --    +4    --    128
Carbon Vest      Nei                                 --    +4    --    120
Fiber Vest       Nei                                 --    +6    --    280
Fiber Coat       Rolf, Rudo, Hugh, Kain              --    +8    --    300
Fiber Cape       Amy, Anna, Shir                     --    +8    --    420
Amber Robe*      Hugh                                --    +20   --    170
Titanium Chest   Rolf, Hugh                          --    +21   --    5400
Titanium Armor   Rudo, Kain                          --    +24   --    5600
Titanium Cape    Amy, Anna, Shir                     --    +28   --    6300
Ceramic Chest    Rolf, Hugh                          --    +46   --    10000
Ceramic Armor    Rudo, Kain                          --    +48   --    11700
Ceramic Cape     Amy, Anna, Shir                     --    +56   --    12400
Crystanish*      Rudo, Kain                          --    +60   --    630
Crystal Chest*   Rolf, Hugh                          --    +60   --    670
Crystal Cape *   Amy, Anna, Shir                     --    +62   --    840
Laconinish         Rudo, Kain                          --    +65   --    35000
Laconian Cape    Anna                                --    +70   --    36000
Laconian Chest   Rolf, Hugh                          --    +80   --    28000
Nei Cape         Amy, Shir                           --    +88   --    --
Nei Armor        Rudo, Kain                          --    +96   --    --

Note: Amber Robe casts GiRes. The Crystal equipment casts Gra.

c. Headgear

Name             Used By                             Atk   Def   Spd   Cost
Magic Cap*       Rolf                                --    +2    --    --
Mogic Cap*       Rolf                                --    +2    --    --
Head Gear        All but Nei                         --    +3    --    120
Ribbon           Nei                                 --    +3    --    80
Fiber Gear       All but Nei                         --    +8    --    430
Silver Ribbon    Nei                                 --    +12   --    380
Crescent Gear*   Rudo                                --    +14   --    280
Titanium Gear    All but Nei                         --    +14   --    1400
Storm Gear*      Kain                                --    +16   --    630
Titanium Helmet  Rolf, Kain                          --    +16   --    3700
Color Scarf*     Anna                                --    +17   --    130
Jewel Crown      Amy, Anna, Shir                     --    +17   --    4600
Snow Crown*      Amy                                 --    +17   --    490
Wind Scarf*      Shir                                --    +17   --    120
Jewel Ribbon     Nei                                 --    +21   --    4700
Laconian Gear    Rudo, Hugh                          --    +27   --    28000
Laconian Helmet  Rudo, Hugh, Kain                    --    +29   --    29000
Nei Crown        Amy                                 --    +48   --    --
Nei Helmet       Rolf, Kain                          --    +50   --    --

Note: The Mogic Cap allows truthful talking from Dezorians. The Magic Cap
      allows truthful talking from Musk Cats. The Crescent Gear casts GiRes.
      The Storm Gear casts GiZan. The Color Scarf casts SaNer. The Snow Crown
      casts Deban. The Wind Scar casts Zan.

d. Shields

Name             Used By                             Atk   Def   Spd   Cost
Carbon Emel      Amy, Anna, Shir                     --    +7    --    420
Carbon Shield    Rolf, Rudo, Hugh, Kain              --    +8    --    540
Fiber Shield     Rolf, Rudo, Hugh, Kain              --    +15   --    1200
Fiber Emel       Amy, Anna, Shir                     --    +17   --    1360
Mirror Emel      Amy, Anna, Shir                     --    +30   --    5120
Aegis*           Hugh, Kain                          --    +32   --    1200
Mirror Shield    Rolf, Rudo, Hugh, Kain              --    +32   --    4800
Ceramic Shield   Rolf, Rudo, Hugh, Kain              --    +39   --    8300
Ceramic Emel     Amy, Anna, Shir                     --    +40   --    9700
Truth Sleeves*   Shir                                --    +49   --    720
Green Sleeves*   Anna                                --    +63   --    840
Laconian Emel    Amy, Anna, Shir                     --    +68   --    12000
Laconian Shield  Rudo, Hugh, Kain                    --    +85   --    13000
Nei Shield       Hugh, Kain                          --    +95   --    --
Nei Emel         Anna, Shir                          --    +118  --    --

Note: The Aegis and Truth Sleeves cast GiRes. The Green Sleeves casts Shinb.

e. Footwear

Name             Used By                             Atk   Def   Spd   Cost
Shoes            All but Nei                         --    +3    +2    240
Sandals          Nei                                 --    +3    +3    180
Knife Boots      Nei, Anna                           +7    +5    +5    4200
Boots            All but Nei                         --    +7    +3    1000
Hirza Boots      Amy, Shir                           --    +7    +7    9800
Long Boots       Anna                                --    +7    +7    6800
Shune Boots      Anna, Shir                          --    +7    +10   7500
Guardian Boots   Rolf, Rudo, Hugh, Kain              --    +15   +8    12400
-------------------------------------------------------------------------------
VI. Items
-------------------------------------------------------------------------------
Name            Cost        Effect
Antidote        10          Cures Poison status.
Blue Card       --          Allows access to Blue Dam.
Dimate          60          Restores 60 HP.
Dynamite        --          Blows up locked doors.
Escapipe        70          Escapes from dungeon.
Green Card      --          Allows access to Green Dam.
Hidapipe        280         Monsters fear the sound of this.
Key Tube        --          Opens Western Bridge.
Jet Scooter     --          Travel over water with this.
Letter          --          A ransom letter to Darum for his daughter.
Maruera Gum     --          Gum filled with oxygen.
Maruera Leaf    --          A leaf that contains oxygen.
Monomate        20          Restores 20 HP.
Moon Dew        12000       Revives a dead ally.
Aero Prism      --          Shows the 4 dungeons on Dezo.
Recorder        --          Energy data from the Bio-systems Lab.
Red Card        --          Allows Access to Red Dam.
Small Key       --          Opens locked treasures in Shure.
Star Mist       1000        Heals a lot of HP for everybody.
Teim            --          Darum's daughter taken hostage.
Telepipe        130         Teleports you to last Data Storage visited.
Trimate         160         Restores all HP.
Visiphone       3000        Save from anywhere.
Yellow Card     --          Allows access to Yellow Dam.
-------------------------------------------------------------------------------
VII. Techniques
-------------------------------------------------------------------------------
Here is a list of all the techniques in the game in alphabetical order.

Name        TP   Effect
Anti        2    Removes poison.
Brose       8    Kills a robot instantly
Conte       6    Prevents a robot from attacking.
Deban       4    Increases technique defenses to all.
Doran       2    Makes monster attack others.
Eija        4    Damage to a group of robots.
Fanbi       2    Drains HP of enemy.
Foi         2    Small fire damage on one.
Forsa       1    Makes robot attack others.
Gaj         1    Small damage to a robot.
Gen         1    Damage to one monster.
GiFoi       6    Fire damage on one.
GiGaj       5    Damage to a robot.
GiGra       12   Gravity damage on all.
GiRes       7    Restores 60 HP.
GiSag       15   Damage to all robots.
GiSar       29   Restores 60 HP to all.
GiThu       13   Lightning damage on one.
GiZan       7    Wind damage on one group.
Gra         8    Small gravity damage on all.
Hinas       4    Warps you out of a dungeon.
Megid*      55   Massive fire attack on all.
Musik       3    Allows you to play a piano.
NaFoi       9    Large fire damage on one.
NaGaj       15   Large damage to a robot.
NaGra       20   Large gravity damage on all.
NaRes       13   Restores all HP.
NaSag       27   Large damage to all robots.
NaSak       1    Kills the caster to heal all allies.
NaSar       53   Restores all HP to all.
NaThu       20   Large lightning damage on one.
NaZan       9    Large wind damage on one group.
Ner         2    Raises agility.
Res         3    Restores 20 HP
Rever       30   Revives a dead ally.
Rimet       3    Stops a robot completely.
Rimit       3    Stops a monster completely.
Ryuka       8    Teleports you to last Data Storage visited.
Sag         3    Small damage to all robots.
SaGen       3    Damage to all monsters.
Sak         1    Kills the caster to heal an ally.
SaNer       6    Raises agility for all.
Sar         13   Restores 20 HP to all.
SaShu       8    Raises defense for all.
SaVol       16   Instant death to all monsters.
Shift       5    Raises attack power.
Shinb       4    Scares monsters into running.
Shiza       6    Prevents a monster from attacking.
Shu         3    Raises defense.
Tsu         6    Small lightning damage on one.
Vol         8    Instant death to monster.
Zan         4    Small wind damage on one group.

Note: Megid's damage is a bit weird. It takes 1/2 the current HP from everyone
except for Rolf and adds that up for total damage against all enemies.
Note: Also, keep an eye on the techs that only effect monsters or robots.
-------------------------------------------------------------------------------
VIII. Shops
-------------------------------------------------------------------------------
Here is a list of all the shops in each of the towns.

Paseo, Mota
Weaponry:       Armory:           Tool Shop:
Knife           Headgear          Monomate
Dagger          Carbon Suit       Dimate
Scalpel         Carbon Vest       Antidote
Steel Bar       Fiber Coat        Telepipe
Bow Gun         Carbon Shield     Escapipe
Sonic Gun       Carbon Emel

Arima, Mota
Weaponry:
Dagger
Steel Bar
Sword
Ceramic Knife
Sonic Gun
Shotgun

Oputa, Mota
Weaponry:        Armory:          Tool Shop:
Scalpel          Fiber Gear       Monomate
Ceramic Bar      Silver Ribbon    Dimate
Sword            Fiber Coat       Antidote
Ceramic Knife    Fiber Cape       Telepipe
Shotgun          Fiber Shield     Escapipe
Silent Shot      Fiber Emel

Zema, Mota
Weaponry:        Armory:          Tool Shop:
Whip             Titanium Gear    Monomate
Ceramic Sword    Titanium Helmet  Dimate
Slasher          Shoes            Antidote
Laser Knife      Boots            Telepipe
Cannon           Fiber Emel       Escapipe
Poison Shot      Mirror Shield

Kueri, Mota
Weaponry:        Armory:          Tool Shop:
Boomerang        Titanium Armor   Monomate
Laser Slasher    Titanium Cape    Dimate
Laser Bar        Titanium Chest   Trimate
Acid Shot        Knife Boots      Antidote
Silent Shot      Mirror Emel      Telepipe
Laser Shot       Ceramic Shield   Escapipe

Piata, Mota
Weaponry:        Armory:          Tool Shop:
Laser Sword      Silver Crown     Monomate
Laser Bar        Jewel Ribbon     Dimate
Acid Shot        Ceramic Armor    Trimate
Vulcan           Ceramic Cape     Antidote
Laser Shot       Ceramic Chest    Telepipe
Laser Cannon     Long Boots       Escapipe

Aukba, Dezo
Weaponry:        Armory:          Tool Shop:
Ceramic Sword    Laconian Gear    Monomate
Laser Knife      Laconian Cape    Telepipe
Laconian Mace    Sandals
AC Slasher       Hirza Boots
Laser Shot       Ceramic Emel
Pulse Cannon     Laconian Shield

Zosa, Dezo
Weaponry:        Armory:          Tool Shop:
Boomerang        Laconian Helmet  Dimate
Ceramic Sword    Laconinish       Hidapipe
Laconian Mace    Laconian Cape
AC Slasher       Long Boots
Acid Shot        Shune Boots
Pulse Vulcan     Laconian Emel

Ryuon, Dezo
Weaponry:        Armory:          Tool Shop:
Knife            Ribbon           Trimate
Laser Slasher    Laconinish       Escapipe
Laconian Dagger  Laconian Chest
Laconian Sword   Guardian Boots
Vulcan           Laconian Emel
Laser Cannon     Laconian Shield
-------------------------------------------------------------------------------
IX. Stealing
-------------------------------------------------------------------------------
One of the unique abilities in this game is the ability to have Shir steal
from shops. The only problem is that her stealing is totally random, and when
she does steal, what she steals is also random.

To have her steal, put Shir into your party and go into any shop. Exit that
shop. If Shir has stolen something, she will be gone. To find her, go to Rolf's
home in Paseo and the stolen item will be in her inventory.

If she doesn't leave, however, keep doing that. It may take many attempts
before she will steal. So don't get discouraged if she doesn't steal the first
time.

She will only steal 4 types of items from each shop, and she tends to steal
more common items. Below is a list of what she can steal.

Odds:    Weaponry:      Armory:         Tool Shop:
1 in 2   Dagger         Silver Crown    Trimate
1 in 4   Laser Shot     Jewel Crown     Hidapipe
1 in 5   Laser Knife    Green Sleeves   Star Mist
1 in 20  Fire Staff     Shune Boots     Moon Dew

There is also 1 very special item that Shir can steal only from the Central
Tower in Paseo. This item is the Visiphone, a very helpful item for this game.
Shir needs to be at level 10 though. To get it, enter the Central Tower in
Paseo and enter the Storage Room. If Shir is gone when you leave, head to
Rolf's home and she'll have the Visiphone. If she doesn't steal, just keep
trying.

Make a note here; NEVER take Shir to another town other than Paseo. The reason
being is because she can steal from any shop at any time. Imagine going to
Dezo with Shir, going to a shop in one of the towns, and then realizing that
she is gone. God only knows how she gets back to Mota, but you have to go ALL
the way back to get her.
-------------------------------------------------------------------------------
X. Tips
-------------------------------------------------------------------------------
1. It is VERY important that you level up in this game. I don't know how many
times I've had to tell people to level up before heading to a place like Nido
or the Bio-systems Lab. A good way to make sure that you are at a good level is
to buy the best equipment money can buy before going to the place you have to
go to. In order to gain the money, you have to fight. By the time you get all
the items you can afford, you'll be powered up enough to survive easily through
your destination.

2. When you want to build up a specific character (usually Kain before heading
to the Dams and Anna before heading to Dezo), just take that character with
Rolf. You don't always have to take 4 characters with you, heck you don't have
to take any if you don't want to. You just have to cancel once you reorganize
at Rolf's home with the people you want.

3. The Visiphone is the single most important item that you can get in this
game. It will save you from having to restart the level when you die by
allowing you to save anywhere you want. Make sure that once you get Shir to
level her up to level 10 and then steal one.

4. During the later levels, monsters and robots will start to do heavy damage
on you. But, there is one trick that can be used to minimize the damage,
though it could be lengthy, it will save you a LOT. Give the Snow Crown to
Anna and the Storm Gear to Amy. Have Anna start the fight using the Snow Crown
while Amy always uses the Storm Gear. Anna's speed will always start the fight
with the Snow Crown while the Storm Gear casts GiZan on all enemies. Instead
of having the monsters damage you for 60 HP a shot, the damage will be a LOT
less with this method.
-------------------------------------------------------------------------------
XI. Changes
-------------------------------------------------------------------------------
1. When you save there is a notice that says not to turn off your GBA.
2. There are only 2 save slots instead of 4.
===============================================================================
3: Phantasy Star III
===============================================================================
Index:
I. Story
II. Characters
III. Walkthrough
     a. Rhys' Walkthrough
     b. Nial's Walkthrough
     c. Aron's Walkthrough
     d. Adan's Walkthrough
     e. Ayn's Walkthrough
     f. Crys' Walkthrough
     g. Sean's Walkthrough
     h. Semi-Final Walkthrough
     i. Final Walkthrough
IV. Enemies
V. Equipment
     a. Weapons
     b. Body Armor
     c. Head Protectors
     d. Arm Protectors
     e. Footwear
VI. Items
VII. Techniques
VIII. Shops
IX. Tips
X. Changes
-------------------------------------------------------------------------------
I. Story
-------------------------------------------------------------------------------
1000 years ago, a war raged on the world. Two people led these battles. Two
people who really hated each other. Orakio and Laya were their names, and
forever they would have an impact on the world. Orakio, with his cunning and
brilliance, created cyborgs to help his side for the war. Laya, with her magic
powers, created monsters to fight these cyborgs. Orakio and Laya, though they
hated each other, agreed on one rule, which would live on even 1000 years after
the war; "Kill no living being". This rule prohibited the followers of Orakio
(Orakians) from killing the followers of Laya (Layans), and vice versa. Nobody
can remember how the war between the two ended, and both sides believed they
won. However, what the people didn't know is that the end of the war ended
in a truce and a final battle against an evil.

Now, 1000 years after the war, a mysterious girl is washed along the shores of
Orakio's hometown of Landen. This girl is found by a direct descendant of
Orakio and the Prince of Landen named Rhys. Little does Rhys know that this
girl's finding would change the world forever.
-------------------------------------------------------------------------------
II. Characters
-------------------------------------------------------------------------------
Format:
Name         Gender  Race                    Techniques
Description

Note: Non-playable characters will not have anything listed under Techniques
(whereas playable characters who can't use techniques will have 'none' listed).
-------------------------------------------------------------------------------
1st Generation:

Rhys         Male    Orakian                 none
Rhys is the main character of the first generation, and is the person who
starts the entire adventure. Rhys finds a mysterious girl on the shores of
Landen, where he is Prince. The girl knows nothing but her name (Maia) and
after a while, Rhys and Maia fall in love. Rhys is all set to marry this girl 
until a Dragon shows up and kidnaps her on his wedding day. Rhys is a strong
swordsman, but cannot use any techniques.

Mieu         Female  Cyborg                  Healing, Order, Grantz
Mieu is one of the many cyborgs created by Orakio 1000 years ago. She is
mistaken by a Layan and flees to a lake on the east side of the Landen Dome.
When Rhys finds out about a possible Layan, he goes to the Lake to find out.
Mieu explains things to Rhys and says that only a descendant of Orakio can
control her, thus she joins Rhys, which allows him to go to the Island Cave.
Mieu is a very strong fighter and a decent healer who remains through all 3
generations.

Wren         Male    Cyborg                  Melee, Time
Wren is an advanced Siren Model Cyborg that was created by Orakio 1000 years
ago. Wren has the ability to fix machines, as well as transform himself into
different vehicles. He flees to the Western Cave in Aridia and waits for the
descendant of Orakio to come and command him. Wren's weapons will pierce 
through any enemy defenses with extreme power. His high HP and Power make him 
a great ally, though his technique power is something left to be desired.

Lyle         Male    Layan                   Melee
Rhys first meets Lyle in the Island Cave in Landen. This mysterious figure
gives Rhys the Sapphire which allows him to continue his adventures. Many
people in Aquatica refer to Lyle as the Dragon Knight of Shusoran, and with
good reason too. Lyle holds a dark secret which he will reveal when the time
is right. A decent fighter and technique user.

Lena         Female  Orakian                 none
Lena's story isn't told a whole lot in the game, but the story goes that this
Princess of Landen's neighbor, Satera, was once engaged to marry Rhys... that
is, before Maia was found. Regardless of her feelings towards Rhys, Lena helps
Rhys escape after being thrown in the Landen Dungeon. She later shows up in
Shusoran and again, putting her feelings for Rhys aside, aids Rhys in his
quest to save Maia. Lena is a weak fighter and should be kept in the back
of the party.

Maia         Female  Layan
Maia is the mystery girl that Rhys finds washed up on the shores of Landen.
Though she cannot remember who she really us, the dragon that kidnaps her takes
her back to her home in Cille, where it is revealed that she is the Princess.
No wonder many people were against the wedding.

King Cille   Male    Layan
King Cille is the father of Maia. After Maia mysteriously disappears, he sends
his nephew Lyle to find her and bring her back. He solely hates Orakians and
wants nothing to do with them, including letting his daughter marry Rhys.
However, his views will change shortly after meeting with Rhys.

2nd Generation:

Nial         Male    Orakian                 none
Nial is the son of Rhys and Lena and is the Prince of the now unionized
Landen and Satera kingdoms. When stronger monsters appear and attack Satera,
Lena pleas with Nial to go and investigate the cause of it. After the
investigation, Nial decides to go find the man responsible for the attacks, an
old Layan named Lune. Nial cannot use techniques like is parents, but he is
much stronger than his father.

Ryan         Male    Layan                   Time
Ryan is the leader of the Rebel Army against the evils of Lune. Not much is
known about him other than that. When Nial first finds him, Ryan believes that
he is one of Lune's men... that is until Lune shows up and torments the two
about having the same cause, yet fighting against each other. Ryan then
believes Nial and goes along with him. Much like Lyle from the 1st generation,
but only much stronger.

Laya         Female  Layan                   Heal, Order
This is NOT the Laya that fought Orakio in the war 1000 years ago, but the
baby sister of Laya. Laya left little Laya to go fight Orakio when little Laya
was... uh... little. Laya asks Nial to help her find the truth and begs Nial 
to sidetrack to Mystoke on Frigidia. Laya can use her sister's bow, but is
physically weak at using it. However, she is a powerful healer.

Alair        Female  Layan
Alair was once one of the commanders of Laya's Army. Orakio, however, sealed
her along with her brother Lune on the Satellite Dahlia in order to weaken
Laya's Attack. She, with Lune, was sealed 1000 years until the actions of
Rhys and his party awakened her and her brother. Realizing their wrong from
1000 years ago, Alair goes to Divisia to try and talk to the King... only to
be thrown in jail. She is released by Nial during his trip through Divisia.

Lune         Male    Layan
Lune was once the high commander of Laya's Army. One day, Orakio sealed him
and his sister Alair aboard the Satellite Dahlia for 1000 years. Lune sore
revenge on any of Orakio's followers the day he was sealed. After Rhys woke
the Satellites up, the seal was broken and Lune began to keep his promise by
attacking. Shortly after losing to Nial, he will see Laya and see the error
of his evil ways. Later, during the 3rd generation, he will become the father
to a girl named Kara.

Ayn          Male    1/2 Orakian, 1/2 Layan  Heal, Time
The young Prince of Cille, Ayn is the son of Rhys and Maia. 15 years after
being born, the monster population dies out and is overrun by Cyborgs, who
are much stronger than monsters. Rhys asks Ayn to find out about a legend
called Satellite. Shortly after leaving, Cille and Shusoran is attacked by the
Cyborgs, forcing Rhys, Maia, and King Lyle of Shusoran to flee to Aridia. Ayn
sets off to find out who is sending all these Cyborgs. Unlike his father, Ayn
can use techniques, but also is a bit weaker than his old man (considering he
is also only 15 years old).

Thea         Female  Layan                   Heal, Melee
The weak daughter of King Lyle (which actually makes her and Ayn 3rd cousins),
Thea is kidnapped by the Cyborgs when Shusoran is attacked. Lyle pleads with
Ayn to rescue her. After being rescued, Thea helps Ayn out in his adventure.
One day, Lyle shows up to give Ayn and Thea one last helping hand, and then
tells both Ayn and Thea his dying secret before he passes away. Thea then
swears to get revenge on the Cyborgs for killing her father.

Sari         Female  Orakian                 none
If Rhys married Maia, Sari will become the daughter of Lena. Sari is very upset
at Rhys for marrying Maia 15 years back, and thus doesn't like Ayn one bit.
The marriage of Rhys and Maia left Lena alone, and is believed to have died of
heartbreak, thus leaving Sari to become Queen of Landen and Satera. After Ayn
and party defeat her, Sari gains some respect for him and joins on his quest.
Sari is much, MUCH more powerful than any character in the game. High HP and
High Attack make her a powerful force.

Siren        Male    Cyborg
Siren was built by Orakio 1000 years ago and commanded one of Orakio's armies.
Siren, like Lune and Alair, was sealed away, but this time on the Satellite
Azure (which is the Legendary Satellite). When Rhys awakens the Satellites,
Siren awakens and craves revenge on all of Laya's followers, who sealed him
away in the first place. A very stubborn cyborg and an older model of Wren.

3rd Generation:

Adan         Male    1/2 Orakian, 1/2 Layan  Heal, Megido
Adan is the Prince of Landen/Satera, the son of Nial and Laya, and the twin
brother of Gwyn. After years of peace, trouble starts up again when Gwyn starts
having strange dreams. Nial says first to go find his old friend Lune and ask
for help. Adan was all set to go alone with Mieu and Wren when Gwyn said that
he wasn't going anywhere without her. He is a strong fighter and can heal
very well.

Gwyn         Female  1/2 Orakian, 1/2 Layan  Heal, Order
Gwyn is the Princess of Landen/Satera and twin sister of Adan. Gwyn starts to
experience strange dreams about a Dark Force and is bothered by it until she
leaves on her quest with Adan. Very much like her mother, Laya. Actually, every
bit like her, as far as strength and techniques go.

Aron         Male    1/2 Orakian, 1/2 Layan  Heal, Megido
After the Alisa III finds another spaceship like it, and starts firing at it,
Nial asks his son Aron to go help investigate the matter. Aron is the son of
Nial and Alair (if that path was chosen) and is the cousin to Kara. Aron is
quite strong in both fighting and healing.

Kara         Female  Layan                   Heal, Order/Melee
There are two different versions of Kara. The first version is if Rhys decided
to marry Lena. That version will be a sweet-hearted girl who grew up with a
peaceful father. This one will be able to use Heal and Order Techniques. The
other version is if Rhys decided to marry Maia. That version will be more of
a rough tomboy who is mad at her father, Lune, for being so weak. This one
uses Melee techniques. The sweet-hearted version, although weaker than the
tomboy version, can use Healing techniques and levels up a lot faster, actually
making the sweet-hearted version of Kara much stronger than the tomboy version.

Crys         Male    3/4 Orakian, 1/4 Layan  Time, Megido
When Siren is expected of attacking once again, Ayn and his wife Sari ask 
Crys to go find the problem. Crys is the Prince of the Landen/Satera Kingdom
and in fact is the strongest Orakian Male in the game (his mother is Sari,
what more can you ask for?) However, this is the toughest final character in
the entire game, as he is the only one who cannot heal.

Sean         Male    1/4 Orakian, 3/4 Layan  Heal, Melee, Time, Megido
Ayn and Thea live in peace on Azure until the Alisa III starts to fire at it,
destroying it. Sean, Mieu, and Wren retreat as Ayn and Thea stay there, dying
with their home. Sean crash lands on Aridia and decides to find out who killed
his parents and destroyed his home. Sean is the weakest final character, but
not by much. He can use a lot of techniques and still fight strongly. But the
fact that he is his own cousin kinda confuses a lot of people.

Laya         Female  Layan                   Heal, Order
This is NOT the Laya that fought Orakio in the war 1000 years ago, but the
baby sister of Laya. Laya left little Laya to go fight Orakio when little Laya
was... uh... little. If Nial married Alair, Laya will join Aron's quest, saying
that she was a bit upset when Nial married her, and left for home, giving him
Laya's Pendant and leaving. If Rhys married Maia, she will ask either Sean or
Crys to help her find the truth about her sister. Laya can use her sister's
bow, but is physically weak at using it. However, she is a powerful healer.

Siren        Male    Cyborg
During the 3rd generation, Siren will show up again on Sage Isle, but when he
is found, he apologizes to our hero for the hatred that he had for Layans. He
dies soon after, leaving the Siren's Shot.

Miun         Female  Cyborg
Miun looks a lot like Mieu except for the fact that half of her face was
destroyed. 1000 years ago, she was badly wounded in battle for her creator,
Orakio, and thus lost most of her memory (and sanity). Miun spent 1000 years
wandering the deserts of Aridia looking for Orakio and his Black Sword. Once
the hero pulls the sword out and shows it to Miun, Miun will be so overjoyed
that she will collapse and die, leaving the Miun's Claw.

Rulakir      Male    Orakian
1000 years of hatred has kept Rulakir alive after the war between Laya and his
brother, Orakio. Rulakir is the twin brother of Orakio and has been living on
LaShute, spreading terror to all. Though he is Orakian, he can use techniques
still (as you will find out when you fight him). After being defeated, his
hatred is released and he finally rests in peace with his brother.

Dark Force   ???     Demon
What is a Phantasy Star game without Dark Force? Every 1000 years, this demon
returns to spread evil and destroy life. Orakio and Laya, settling their
differences after being deceived by Dark Force, decided to fight it. They both
sacrificed their lives to seal Dark Force on Landen. And 1000 years later, the
foolish person who pulls the Sword of Orakio releases Dark Force who is then
able to spread pain and suffering among the Alisa III.
-------------------------------------------------------------------------------
III. Walkthrough
-------------------------------------------------------------------------------
Note: This walkthrough will be quick and to the point. Just follow it and you
should be all set. You don't have to talk to people in town unless I recommend
it. Anything on the side you want to do is fine, but this walkthrough will be
very straightforward with some storyline.
-------------------------------------------------------------------------------
a. Rhys' Walkthrough
-------------------------------------------------------------------------------
The game goes through a small introduction before you are brought to the town
of Landen, where you take control of Rhys, the Prince of Landen. And guess
what? Today is his wedding day?

Landen Town:

Head to the castle in the north part of town. You have to find your bride,
Maia. Once you find her (shouldn't be that hard), Rhys will walk her to the
throne room and announce his marriage. Just then, a Dragon comes down and
kidnaps Maia, calling Rhys a filthy Orakian. Hearing this, Rhys gets mad and
says that he will destroy the Layans. His father, however, believes that a
war with the Layans is not smart, then sends Rhys to the dungeon.

Landen Dungeon:
Treasures: Knife, 300 Meseta, Monitor

There isn't much to do in the dungeon. Grab the 3 treasures in the cell and
head to the gate, where you will meet Lena. Lena will unlock the gate and let
Rhys escape. Rhys will walk out and exit through the secret passage in the
Technique Distribution Shop.

Landen Town:

Back in Landen, sell the Knife and buy Rhys a Short Sword and equip it. 

Landen:

Go outside of town now and fight the Chirpers around the town. Sure, they only
offer 1 EXP and 1 Meseta, but level up to level 2 for now. Fight around until
you have enough money for a Hunting Armor and a Hunting Helmet. Then head 
south to the town of Yaata.

Yaata:

Buy a few Monomates and Antidotes. By now, you will need it. The real reason
you're here though is to find the Old Man with the boat that's parked outside.
The Old Man is on the east side of town by a fountain. Talk to him and he will
say that he'll let you on his boat only if you bring a Cyborg along. Well,
so where are we going to find one?

Do a little more leveling, probably up to level 4 or 5, and then head east from
Yaata and go south at the bridge. There will be the town of Ilan here.

Ilan:

Rest up here and buy some more Monomates and Antidotes if you have the money.
Here, you need to talk to one of the men at the north end of town. When one
says that he saw a Layan over by the Lake, you can exit town. Go past the
bridge again and head east, and then northeast until you reach a small lake.
Here you should find Mieu, who will be more than happy to join Rhys. Mieu is
the Cyborg you are looking for. With that in mind, head back to Yaata.

Yaata:

First off, make sure Mieu has 2 Claws. Level her up to level 3 and buy plenty
of Monomate. Then you can talk to the Old Man again. He will let you on his 
boat Embark the boat and he will take you to the Island Cave.

Island Cave:
Treasures: Escapipe, Shield, Dimate, Antidote, Sapphire

The Monsters in here aren't too tough. You've seen most of them. This cave is
pretty straight forward, just make your way to the left and eventually you 
find a man at the upper-left side of the Island Cave. He is Lyle, and he gives
you the Sapphire. Now with this item, you can enter the passage from Landen
to Aquatica. Exit the Island Cave and head back to Yaata.

Yaata:

Rest up here and sell the Shield if you got it. Buy some Monomates if you are
running slim on them. An Escapipe would be good around this time as well. Make 
sure Rhys is at level 5, and Mieu is at level 3. When you are set, go east 
from Yaata into the middle of the mountains and into the cave. The Sapphire 
will glow and let you inside.

Landen-Aquatica Passage:
Treasures: Antidote, Monomate

There are many passages like this in the world, and they all get pretty
complicated. The monsters are tougher here and will require a bit more work.
Use the Escapipe if you need it.

The treasures aren't worth getting, so don't bother unless you want to. From
the entrance, go up and then right to the end. Go down and take the first right
path you come to. Go right and down at the fork, then follow until you come to
a crossing. Go right and follow, then take the last right to the exit. You will
now be in Aquatica.

Aquatica:

Behold! You have mysteriously entered the state of Maine! (j/k) Actually this
is Aquatica, but it is a bit frozen right now. From the exit, head east to the
iced water and then south a bit to the town of Rysel.

Rysel:

Seems here that people are dying due to the cold. Looks like you have to fix
this problem yourself. Anyway, take and buy Mieu a pair of Hunting Claws and
a Hunting Vest. Buy Rhys a Steel Armor while you're at it. If you don't have
the money, go outside and fight a little bit until you have the money. In
doing this, Rhys should be around level 8 by now. Don't worry if you're one
off on levels, just make sure he's close.

Once you have the equipment and the levels, head south past the bridge and then
go west. You'll see 2 ruined fortresses there. From the north-most fortress,
go south and you will enter the secret passage to Aridia.

Aquatica-Aridia Passage:
Treasures: Dimate x2, Antidote

The monsters here shouldn't give you much trouble now, as they were the same
as they were in the last passage. Again though, the treasures aren't worth the
effort, though in your travel you will encounter two of them. From the
entrance, go left, then down. Go left again, then up and take the first left
path you see. From there, just follow the path, not taking any sidetracks.
To find out if you did it right, you should find a treasure chest. From that
chest, go up and continue in the same way until you find another one. From this
chest, go down all the way and to the left and you will enter Aridia.

Aridia:

OK, so now we've left Maine and entered Texas. Remind me to look for that
underground passage somewhere near Fort Halifax. (just kidding).

Anyway, Aridia is nothing but a big desert (hence the name). You have to make
your way to the town of Hazatak, which is right at the top of the river in this
dome. Make your way southwest from the exit of the passage. If you're lost,
just use your monitor, as there aren't a whole lot of landmarks to go by. 
Enter Hazatak once you get there.

Hazatak:

Hazatak is nothing but a town of Cyborgs. One of them will talk about a Wren
Cyborg that is in the Western Cave. You now know where to go. But, before you
attempt the Western Cave, buy Rhys a Sword. Also, buy a Head Gear and a 
Hunting Shot. Yeah, nobody can use it right now, but buy them anyway. Trust me
on this call. Rest up and exit town. Head directly west from town and enter the
first cave you see. This is the Western Cave.

Western Cave:
Treasures: Dimate, Escapipe

This cave isn't too hard to make your way through. The monsters here are
tougher (especially the Grinder), so it is very important that you find Wren
ASAP. The cave layout itself is simple. Just make your way to the top from
the entrance, and then head left. Towards the left side, there is a path
going down. Take it and head right afterwards. Don't worry about the
treasures right now. Continue right until you find a big open area. Go up and
you will find Wren, who will join. Give him the Hunting Shot and Head Gear.
If you have the energy, walk out of the cave. If not, find the Escapipe in the
gave if you don't have one and use it.

Head back to Hazatak.

Hazatak:

Rest up again and hopefully you'll have enough money to buy Wren a Protector.
If not, fight around until you can get him one.

Now it is time to fix the weather in Aquatica. To do that, exit Hazatak and
head east a bit until you reach the mountain range at the east-most part, then
go south. It may take a while to find, but just east of Laya's Temple near the
southeastern most mountain range, is the Control Tower. Enter it.

Control Tower:
Treasures: Monomate, Antidote

The Control Tower has two floors to it, but right now, don't attempt to go to
the upper floor. The monsters here are even harder, but nothing you can't
handle if you're close to level 9 or 10. Head up from the entrance and you
should see a stairway. Ignore it and go right, past the 2nd set of stairs you
see. Keep going and you will eventually run into Lyle. This time, he will join
you, saying that Wren can fix the system. Give him the Cape that you bought.
After he joins, continue going right and take the first path going down.
Follow and you will come to the Weather Control System. Wren will be able to
fix it. Check it out and Wren will fix it, thawing out Aquatica. Lyle will be
grateful to you and ask that you come see his home in Aquatica. Exit the
Control Tower.

Aridia:

If you have enough strength left, head north back to the Passage to Aquatica,
else head to Hazatak and rest up. Either way, go back to Aquatica (I think you
know how to get back there through the passage, just retrace your steps from
the first time you went through).

Aquatica:

Finally, a Maine summer! Anyway, remember the boat by the town of Rysel? Well,
you can now freely use it. Embark it and you will be taken to the Island in
the middle of Aquatica. There are two towns on this island. Agoe, which is on
the right, and Shusoran, which is the upper one. Go to Agoe first.

Agoe:

Agoe is the only Orakian-controlled Kingdom on Aquatica. In town, buy a Steel
Vest for Mieu and a Steel Gear for Wren. Once you have this, exit down and
head north to Shusoran.

Shusoran:

The town is completely deserted. Well, not completely, as the shops are open.
Get Rhys a Steel Sword and Ceramic Armor and Wren a Ceramic Shot. If you don't
have the money, you know what to do. Make sure you get the Ceramic Shot, as
it will attack all enemies within a row. Very handy.

Once you have everything, buy Rhys a few Dimates for some added healing. Rest
up. Now, you have to get into the castle. But the gates are locked? How do you
get in you ask? Well, go to the upper left side of town. There should be a
fountain there. Walk into it from the bottom and you will enter the Dungeon.

Shusoran Dungeon:
Treasures: Trimate x3

Monsters will start getting tougher again. Don't worry about the Trimate here
unless you want to explore and get it (there is only one you can get right now
if you go up from the entrance). From the entrance, go right all the way and
then up to the exit.

Shusoran Castle:

You will arrive inside the castle now. Head up and left to the left-most
part of the castle. There is a door inside the building itself. Enter it and
go left and up to the stairs back inside the dungeon.

Shusoran Dungeon:

There is another Trimate in this area if you want it. It is in the room to the
left of the entrance to this part of the dungeon. Anyway, from the entrance,
head down, right, and up to the next set of stairs.

Shusoran Castle:

Now, go up and left all the way and then down. Rhys will notice that Lena is
in the castle. Lyle says that he found her and tells Rhys to fight for her.
Lyle leaves and heads to the throne-room. Follow him. Before talking to Lyle,
restore Rhys' HP completely. Then, talk to Lyle to enter a one-on-one fight
with him.

Boss:  Lyle
HP:    ??
Techs: Zan

Hopefully you didn't level up Lyle, because it will hurt you. The more Max HP
Lyle had before he left your party, the more HP he will have in this fight.
Lyle can be hard alone, but if Rhys has some Dimates, he should be alright.
All Rhys can do is attack, so do that. Zan will do some damage, as will his
normal attacks. If Rhys' HP falls below 20 HP, use a Dimate. Keep up the
attacks and Lyle will fall eventually.

After the defeat, Lyle will rejoin the party, as will Lena, saying that in
order to get to Maia, you have to backtrack to Aridia and set the Satellites
back in their normal position. In order to do that, you need to use her
Moon Stone and Lyle's Moon Tear. Now that you have Lena, the Castle will have
guards and people now. Exit Shusoran Castle via the south gate. If you have
the money, buy Lena a pair of Ceramic Needlers. If you don't, fight around and
level Lena up a bit. Also buy her a Steel Chest. Once you have her equipped,
rest up and take the boat back to the mainland.

Aquatica:

Head back to the passage and head to Aridia.

Aridia:

Make your way back to the Control Tower.

Control Tower:

Head back to where you fixed the Weather Control System. From there, go down
and ignore the stairs. Go left all the way and then up to the stairs.

Control Tower F2:
Treasures: Trimate x2, Antidote

The monsters on the 2nd floor are a bit tougher than on the first floor, but
you should have no problem. Besides, you won't be on this floor long. Go down
and left and you'll see the Satellite Control System. Wren will use the Moon
Stone and Moon Tear and the two moons will come closer together. Now you are
done with this place. Exit and head back to Aquatica.

Aquatica:

Take the boat back to the island, and enter Shusoran.

Shusoran:

Rest up here. Now it's time to upgrade the equipment. Buy Mieu a Hunting
Ribbon, Wren a Steel Protector, and Lyle a Steel Cape and two Steel Staves.
Your party should look something like this:

Rhys:                 Mieu:                Wren:         
Hunting Helmet        Hunting Ribbon       Steel Gear
Steel Sword           2x Steel Claw        Ceramic Shot
Ceramic Armor         Steel Vest           Steel Protector
Boots

Lyle:                         Lena:
2x Steel Staff                2x Ceramic Needlers
Steel Cape                    Steel Chest
Boots                         Boots

Make sure you have this equipment (though if you have better helmets or stuff,
it's OK. Now, head to the Shusoran Castle and exit the north gate.

Aquatica:

From Shusoran, head north. If you stand at the north-most spot just right, a
land bridge will appear. Take the land bridge north to enter the town of Cille.

Cille:

Unless you have no life whatsoever, don't spend the time trying to get the
equipment here. The weapons here are the strongest in the game (and thus most
expensive) and the armor here is quite a ways above what you have now. What
you have right now is perfect.

What you want to do right now is alter some techniques. Go to the Technique
Shop and alter Mieu's Order Techniques to favor Fanbi and Lyle's Techniques to
favor Zan. Also stock up on Dimate. Rest up and save.

Now you have to get into the castle. But like in Shusoran, the gate is locked.
So, you probably know by now to use the fountain. Yeah? Well which one? There
is 8 of them. Well, the one you want is the 3rd fountain from the far left
side. Enter it.

Cille Dungeon:
Treasures: Antidote, Trimate, Escapipe

Though the dungeon here is large, it can easily be navigated. Just keep your
HP up. From where you enter, follow the only place you can go until you come
to a fork. Go right and then all the way up at the end. Go left all the way
and down at the end to the stairs. This will take you to Cille Castle.

Cille Castle:

Go up and make your way around to the front of the castle. Enter through the
door and go left. Wind your way around until you get to the throne room.
Standing in the corner will be Maia, and in front of her, King Cille, her
father. Fill up your HP and talk to him. He will challenge you to a fight.

Boss:  King Cille, 6 Dryads
HP:    400 HP      62 HP
Techs: Zan         GiRes

This fight isn't too tough. Have Wren attack the Dryads and Lyle use Zan on
them. That should wipe them out. Have Lena attack King Cille, Mieu use Fanbi
on Rhys, and Rhys attack. After one round, it should be just King Cille left.
Chances are, he'll use Zan. Keep up your HP and just lay out the attacks and
King Cille will soon fall.

After defeating King Cille, he will yield to Rhys and offer Maia to marry him
afterall. But, you now have a decision. Marry Maia and become King of Cille,
or marry Lena and become King of Landen and Satera. The choice is yours. If
you choose Maia, you will have a son named Ayn. If you choose Lena, you will
have a son named Nial.

Note: Press Ctrl+F on Internet Explorer and type "b. Nial's Walkthrough" for
Nial, or "e. Ayn's Walkthrough" for Ayn.
-------------------------------------------------------------------------------
b. Nial's Walkthrough.
-------------------------------------------------------------------------------
Landen Town:

Rhys decides to marry Lena, thus creating a union between Landen and Satera.
They have a son named Nial and rule in peace for 18 years. Then one day,
something attacks Satera. Lena begs Nial to find out what the problem is and
Rhys says to take Mieu and Wren with him.

If you wish to check the Landen Dungeon for some items, go ahead. Not much
there though.

Exit the castle and the town.

Landen:

Remember the kingdom right to the left of Landen but was not accessible because
of the river? Well, a bridge will be there now. Cross it and enter Satera.

Satera:

When you arrive, the castle will be in shambles. Only one guard will be there,
and all he can say is to run before "Lune" gets back and tells of monsters
coming from the cave to the south. 

Landen:

If you've fought already, you may have noticed that monsters are a bit tougher
than before. Make sure you have some Dimates with you, as most likely you will
need them. From Satera, head south along the west side of the lake. At the
southern point of the dome should be a cave. Enter this passageway.

Landen-Elysium Passage:
Treasures: Ceramic Ribbon, Laser Shot, Ceramic Shield

The items are finally worth getting here. Just make sure you can withstand the
damage these monsters will inflict. From the entrance, go all the way down to
the bottom, left, then up all the way to the top. To the left will be a
Ceramic Ribbon for Mieu. Go back right and down. Take the 2nd path going left
that you come to and follow until you see a path going up. This path goes to
a Laser Shot for Wren. Give it to him, as it will help you very much. Go back
down and all the way left to the exit. If you want to get the Ceramic Shield
just for the money, go up all the way and then right a bit and it will be
there. Exit the passage.

Elysium:

From the exit of the cave, go southwest a little bit until you reach the town
of Divisia.

North Divisia:

As you may have guessed, this town is divided. The castle is right in the
middle of the two towns and the only way to the other side is through the
dungeon. Rest up here and buy some Dimates. Go south into the castle.

Divisia Castle:

Enter the castle and go to the bottom, then to the left and up to the Throne
Room. You don't have to talk to anyone, though the King says that he isn't
sure whether locking up Lune's Sister Alair was the right thing to do. No
matter. From the throne room, go left and take the stairs to the dungeon.

Divisia Dungeon:
Treasures: Trimate, Antidote

This dungeon really isn't hard to get through, it's the monsters here that
make this dungeon annoying. Just do the best you can to fight them. Wren's
Laser Shot should make things easier for you. Anyway, from the entrance, go
up and right. Follow the path until you can go left again. Go left all the
way and then up. Follow into the cell where Alair will await you. Alair will
thank Nial for saving her and say that her brother Lune has gone crazy. She
leaves to try to stop Lune. Exit the other side of the cell and take the stairs
back to the castle.

Divisia Castle:

Just exit the castle, shouldn't be that hard to do.

South Divisia:

This is where you'll want to upgrade your equipment, which is in dire need of
being upgraded. Buy Nial a Force Armor, Mieu a pair of Ceramic Claws and a
Ceramic Vest, and buy Wren a Laconian Shot and a Ceramic Protector. The
Laconian Shot is not needed, but I highly recommend getting it, as it will
make your life much easier. Buy some Dimates and rest up. The people around
town will mention something about a group of rebels that are hiding out in
the cave to the west of town. Might as well investigate. Exit town.

Elysium:

Navigating this world through the Monitor can be a difficult task. The reason
being is that the Monitor doesn't show the water that is in this world.
Anyway, go west a bit then north. Once you pass the north-most group of trees,
go west and then go south at the end of that path. There should be a bit of
water to your left. If not, make your way west some more till you get there.
Anyway, follow the water down and the cave will be there.

Rebel's Cave:
Treasures: Force Helmet, Hunting Bandanna, Ceramic Gear, Laser Claw,
           Laser Sword, Sub Parts

Again, be careful of the monsters here. 3 characters is still not quite enough
to handle all of them. From the entrance, go straight up till you hit a wall.
Go left and up to a Force Helmet (get it!) or go right to continue. Along the
trail you should find a Hunting Bandanna. No one can use it yet, but hang
onto it. Now continue right to the end and down a bit. Take the first path
going left you find to get the Ceramic Gear for Wren. Go back to where you got
the Hunting Bandanna and go down and right a bit. When you reach the bottom,
go left and when you reach a big opening, Nial will be taken to see the Rebel
Leader, Ryan.

Ryan will believe that Nial and his party are followers of Lune. The two will
argue for a bit until Lune appears and tells Ryan to disband the rebellion...
or else. Lune leaves and Ryan apologizes for not believing Nial. He then joins
the party, saying that he has Submersible parts for Wren. Go left a bit to
get the Sub Parts, along with a Laser Claw and Laser Sword. Equip the weapons
and give Ryan the Hunting Bandanna that you found. Exit the cave.

Elysium:

Make your way back to Divisia.

South Divisia:

Now you're gonna have to do some slight backtracking. But before you do, buy
Ryan a pair of Laser Staves and a Laconian Cape. This will really help you out.
Go back to the castle and make your way through the dungeon again back to
North Divisia.

North Divisia:

Rest up and head northeast a bit back to the passage to Landen. Make your way
back to Landen.

Landen:

Walk north back to Landen Town and rest up there. Then go southeast and hug
the lake until you see a small mountain at the south end of the dome. Before,
you wouldn't be able to get in, but with Ryan's Twins Ruby, you can get in.

Landen-Aridia Passage:
Treasures: Force Claw, Force Knife, Force Sword

This passage will take you back to Aridia (since the path to Aquatica is
blocked off by Lune). Monsters keep getting tougher, but with Ryan loaded like
he is, it shouldn't be much of a problem. Go down all the way, right, and up
for the Force Claw. Go right a bit. If you want the Force Knife, go up, but
if you want to continue, go right. To the right also leads to a Force Sword.
Go right all the way and then down to exit.

Aridia:

Same ol' hot spot. You probably want to rest up right now. Head to Hazatak
(you must know where it is by now).

Hazatak:

Rest up here and by some Dimates. Some of the Cyborgs here will say that there
is a whirlpool just south of the town.

Aridia:

Hug the left side of the river just south of Hazatak. Before you know it, Wren
will put those Sub Parts to good use and turn into a Submersible. Doing this
will take you into a hidden world under Aridia.

Secret World:

Enjoy the music while you can. This world has no monsters in it, so don't
worry about being attacked. Take your time to look around and enjoy the music
if you wish to. The only place in this secret world is the Temple. Enter it.

Laya's Temple:

Inside this temple are many elders who talk about the Orakio-Laya war. Step
onto the alter at the top of the temple and a girl will appear. It's Laya!
Well, not the same Laya from the war. If you paid attention to the elders,
then you'd know that this is Laya's little sister Laya (I know, confusing).
She says that Laya left with a man with a Black Sword when she was just a baby.
She wants to know what happened, and therefore asks Nial to take her with him.
Laya joins the party.

Laya is very weak, but carries the Mystery Star, which will help you get to
your next destiny. Go back to the whirlpool in which you came from and Wren
will take you back to Aridia.

Aridia:

Since Laya is so weak, I recommend leveling her up. She will level up very
fast, all you have to do is keep her alive. Get her up to a good enough level
to where she doesn't gain levels every 2 or 3 fights. Also, I recommend you
alter her Heal Techniques to favor GiRes (this will save you on buying healing
items).

Once you are ready, from Hazatak, go southwest until you reach a cave. Enter
this passageway.

Aridia-Frigidia Passage:
Treasures: Ceramic Crown, Ceramic Bow, Force Staff, Laser Knife

Your main goal is to keep Laya alive while going through this passage. There
are some handy pieces of equipment to get. If you head a bit left and down from
the entrance, eventually you'll come to a Ceramic Crown. Give it to Laya and
head back to the entrance. Go directly left from the entrance this time. Keep
going left and you'll get a Ceramic Bow. Give that to Laya as well (note that
you cannot sell her Laya's Bow, you'll see why soon enough). Continue going
left and you'll find a Force Staff for Ryan at the end of the area. From there,
go down and the exit should be to your left.

Frigidia:

Don't worry about the snow. They don't call this world Frigidia for nothing.
It's cold and frigid, hence the name, so don't worry about having to fix the
weather in this world.

You've got quite a long walk ahead of you. Your best bet is to keep checking
the Monitor and make your way to the peninsula in the center of the dome. From
the Passage, go west and south. Hug the lake if you can, but be patient, as it
is quite a long way to walk. When you eventually do come to the middle
peninsula, go up to the end of it and there will be the town of Mystoke.

Mystoke:

The people in Mystoke will basically be praising the return of Laya's kin.
Some people will point to their castle, telling Laya to go there. Before you
do go into Mystoke Castle, time to do a bit of shopping. Whatever you do, do
NOT buy the armor here. The armor in Mystoke is the strongest in the game, and
it would take you forever to get the money for it. Just buy Wren a Cannon and
Laya a Laser Bow. Give the Ceramic Bow to either Mieu or Wren for safe keeping
(again, you'll see why when this quest ends). Also, if you have the money, it
would be wise to buy Ryan a Laconian Staff or two. Expensive, but powerful.
Rest and save, then head up to Mystoke Castle.

Mystoke Castle:
Treasures: Laya's Pendant

This castle/dungeon setting is a pain in the bum. You have to find your way
to the dungeon, then take a bunch of stairs leading up to the castle and back
down to the dungeon. But, lucky for you that I'm here. I didn't have any fancy
walkthroughs when I first played this game, and I still beat it with ease. :p

Anyway, enough of my rambling. From the castle gate, go up until you find a
wall, then go left. When you find a bunch of trees, take the 2nd path going up
and follow to the top. Go right all the way to some more trees. Go down the
path just before the right wall's path. This will take you to the dungeon.

Mystoke Dungeon:
Treasures: Antidote, Trimate

Now here is where things get tricky, so pay attention. From the entrance to
the dungeon, go left, up, and left. Take the stairs there. This will take you
back to the castle, where there is another set of stairs right beside of it.
Take those to the dungeon, then the ones next to it back to the castle, then
the ones next to that back to the dungeon.

Back in the dungeon now, go left and down. Take the first path you see going
right and go up from there. Grab the treasure if you want, but take the stairs
back to the castle, and yet again, take the stairs right next to it back to
the dungeon.

Go right, but don't take the set of stairs you see. Go down from those stairs
to another set of stairs. Back in the castle, take the next set of stairs back
to the dungeon, then go up and take the final set of stairs.

Now you're in the Throne Room of the castle. I can see why nobody rules this
kingdom, as the castle is impossible to get through. I would have hated to be
the maid in this castle (OK, so I went off again). Anyway, open the treasure
chest and receive the single most useful item in the game; Laya's Pendant.

Before trying to make your way out of the castle and dungeon, use Laya's
Pendant. When you use it, you will access a message in which Laya (the older
one) tells her baby sister Laya that her and Orakio were deceived and joined
forces to fight an ancient evil. At last, Laya knows what happened. Well,
either way, you still have to worry about Lune. Backtrack and make your way
out of the Castle.

Mystoke:

Rest up and save here. Now, you're done with Frigidia for a while. You're
almost done, but you have to get back to Elysium first. If you don't have
a Laconian Staff for Ryan, get one. If you can buy two, go for it. Exit the
town.

Frigidia:

Again, it is time to be patient. Now you have to go back. From Mystoke, head
south and then west. Hug the lake again if you can and head north. Towards the
northwest side of the dome there will be a cave in which you cannot access.
But, if you're where I think you are, there should be a temple just to the
right of the cave. This is one of many of Laya's Temples, and with Laya's
Pendant, you can now access them. Go inside the temple and up to the alter,
where you will warp to another dome instantly.

Elysium:

If you took the right Temple, you will end up in southern Elysium. If you ended
up in Aridia, go back to Frigidia and go west a bit more.

Head north from the Temple to the town of Aerone.

Aerone:

You can upgrade your equipment here if you'd like, but most of it isn't
recommended for now. Just buy a Laconian Armor and Force Vest. If you do have
the money though, buy Wren a Pulse Cannon. That will make things a LOT easier
for you. Buy some Dimates, alter Laya's Techniques to favor GiRes and Fanbi,
then rest up and save. Now, this is the minimal equipment I recommend having.

Nial:                 Mieu:                Wren:         
Force Helmet          Ceramic Ribbon       Ceramic Gear  
Force Sword           Force Claw           Cannon (Pulse Cannon Optional)
Laconian Armor        Laser Claw           Ceramic Protector
Force Boots           Ceramic Vest

Ryan:                         Laya:
Hunting Bandanna              Ceramic Crown
Laconian Staff (2x Optional)  Laser Bow
Force Staff                   Fiblira
Laconian Cape                 Boots
Boots

OK, so where do you go now? Well, some people will point out walking east
along the road. Well, from the road at the south part of town, go directly
east and you will find a hidden passageway. 

Aerone Hanger:
Treasures: Monomate

There isn't much to this place. A couple of monsters but no big deal. Just go
up and left at the end. This will take you to the Shuttle. The shuttle will
blast off and take you out of the Hanger, out of Aerone, and out of Elysium.

As you're flying to the purple moon, Dahlia, Nial will realize that the 7
worlds are just a spaceship. Some questions arise now, but now isn't the time
to worry about it, as all of your questions will be answered eventually.

Dahlia:

The monsters are going to get tricky now, so if you want to save any life you
have, you have to quickly navigate Dahlia. From the Shuttle's landing site,
go down and go up the first set of stairs you see to the left. Keep going left
and up the next set of stairs. Now you should be in a room with a glass floor.
From there, go left and there will be a set of stairs to take you down to the
dungeon.

Dahlia Dungeon:
Treasures: Force Gear, Force Crown

Grab the two treasures and give them both to Wren, equipping the Force Gear.
Use some items to heal. Don't worry, there is only one enemy in this dungeon,
and you'll know when you fight him. From the stairs, go left, then down, left
and up again. You will eventually run into Lune. Naturally, he will not back
down, and you'll have to fight him now.

Boss:  Lune,    3 Murafires, 3 Cliques
HP:    1925 HP  120 HP       133 HP
Techs: Tsu      Foi          Foi

Unlike your previous two boss battles, this one will take a while and will
most likely hurt a lot if you are at a low level. 14 or 15 is usually good to
have Nial at if you wish to fight Lune, but even then, a good strategy will
take you far. Have Wren ALWAYS attack Lune. Laya should cast Fanbi on Ryan on
the first round, and use GiRes or heal as needed. Nial, Mieu, and Ryan should
take out the front row first, then work on Lune. Lune uses Tsu, which will hurt
quite a bit. If someone's HP should fall below 30 or 40, heal them quickly, as
another shot of Tsu or a physical attack by Lune will most likely kill them.
If everyone's HP is high enough, unleash everything on Lune. Wren and Ryan
should deal quite a lot of damage to him.

After Lune falls, he will notice Laya's Pendant, and see the wrong he has done.
He will call off the war and thank Nial for freeing Alair and for freeing his
spirit from evil.

Now that Nial's quest is over, Lune will tell Nial that both Laya and Alair
have expressed interests in marrying him. Marry Laya and peace between both
Orakians and Layans will finally come as you rule Landen and Satera. Marry
Alair and Nial will become King of Dahlia. Nial and Laya would produce a son
named Adan, while Nial and Alair will have a son named Aron.

Note: Press Ctrl+F on Internet Explorer and type "c. Aron's Walkthrough" for
Aron, or "d. Adan's Walkthrough" for Adan.
-------------------------------------------------------------------------------
c. Aron's Walkthrough.
-------------------------------------------------------------------------------
Dahlia:

Nial decides to marry Alair and Lune names him King of the Satellite Dahlia.
Nial and Alair give birth to their son Aron while shortly after Lune becomes
a father to a girl named Kara. For 18 years, Kara and Aron live happily as
cousins, until one day...

Another spaceship is found that looks just like the Alisa III (in case you
didn't know, the Alisa III is YOUR spaceship). The two ships start to 
attack each other, and the other ship is destroyed. Nial and Lune start to
worry, and ask Aron to investigate the matter and to take Mieu and Wren with
him. However, Kara isn't gonna sit back and watch, so she's forcing herself to
come along with Aron.

Now, you could do one of two things. You can either go into the Dahlia Dungeon
to get what you need to, or find your 5th partner to help you out then return.
I recommend leaving Dahlia first, as the experience in the Dungeon can help
out the 5th member. Exit Dahlia via Shuttle back to Aerone.

Aerone Dungeon:

Just go south and head back to the town.

Aerone:

You may have noticed by now that Kara is pretty weak. Just keep her alive for
now. To help with that, buy her a Steel Robe. Save and exit town.

Elysium:

You may have also noticed by now that you're now fighting not only monsters,
but Cyborgs as well. Cyborgs usually take more effort to defeat, but Wren can
take them down easily. Just be careful of the mixture of the two types of
enemies. Go south from town to the Temple that takes you back to Frigidia.

Frigidia:

Go east a little bit (going around a few mountains if you have to) until you
find another temple. Take this temple to Aridia.

Aridia:

Head towards Hazatak and take the Whirlpool just to the south of it to the
Secret World.

Secret World:

Not much has changed here. But perhaps you can get Laya to help you again.
Go to Laya's Temple to the west of the whirlpool.

Laya's Temple:

Just did what you did last time with Nial. Go to the Alter and Laya will
appear. She says that after Nial decided to marry Alair, she came back to her
temple and went back to sleep, leaving Nial her pendant. But, after 18 years
of sleep, she wants to venture out again and is willing to go with Aron.

Well, now you have Laya back, but the problem is... she's back to Level 1!!!
Oh well, I guess 18 years of sleep will do that. The monsters outside will
level her up more now, so no worries. Give Laya the Ceramic Bow and Force
Crown that you had Wren carry. Head back to Aridia.

Aridia:

Take the Temple back to Frigidia.

Frigidia:

Take the Temple back to Elysium.

Elysium:

Head north to Aerone.

Aerone:

Rest and save. Buy Wren a Pulse Cannon if you don't already have one. Also,
buy Laya a Force Bow. Enter the Hanger once you are set.

Aerone Hanger:

Take the Shuttle back to Dahlia.

Dahlia:

Now that you're back on Dahlia, you can continue with what you have to do.
A few of the guards on board will say that there are Aero Parts for Wren in
the dungeon. That is where you have to go next.

Note: Now ends Aron's walkthrough. From this point of the game onward, all of
the final characters take the exact same path with very few changes. Press
Ctrl+F on Internet Explorer and type "i. Final Walkthrough" to access the rest
of the walkthrough.
-------------------------------------------------------------------------------
d. Adan's Walkthrough.
-------------------------------------------------------------------------------
Landen Castle:

Nial marries Laya and thus brings peace after years of feuding and hatred
between the Orakians and Layans. Laya gives birth to twins. A son named Adan
and a daughter named Gwyn. 16 years after their birth, Gwyn starts having
nightmares of falling down an endless hole of darkness. Not too long afterward,
an earthquake shakes all of Landen. Nial and Laya ask Adan to find out what
is going on and to take Mieu and Wren with him. Gwyn however won't let Adan go
alone, and thus comes with him.

Gwyn is a lot like Laya, but if you saved the Ceramic Bow and Force Crown
that I told you to, give them to her. That will help you out a lot. Talk to
Nial again and he will say to go ask Lune for help. Exit the castle and save
in the town.

Landen:

Monsters are certainly getting harder now. Cyborgs will join the ranks of
monsters and attack like crazy. Wren should be able to fend off Cyborgs rather
easily. Just make sure you keep Gwyn's HP up, as she will level up rather
quickly, much like her mother used to.

Anyway, cross the bridge to Satera and head south. Since you have Laya's
Pendant still, you don't need to enter the passage to Elysium, just use the
Temple to go there.

Elysium:

You want to head to Divisia right now. Go south and enter it.

Divisia:

Not much to do here. The dungeon is empty of all monsters now, so you can
enter the castle and make your way through very easily to the other side. Exit
the town.

Elysium:

Head west and hug the trees around until you go west some more, then south.
You should eventually find a temple near the river. Enter it and you'll be
warped to the other side. Enter Aerone.

Aerone:

If Wren doesn't have a Pulse Cannon right now, buy him one. Also, get Gwyn a
Force Bow and buy a Steel Robe for safe keeping. Enter the Hanger by going
east along the road.

Aerone Hanger:

Just head up to the shuttle to Dahlia.

Dahlia:

You don't have to worry about monsters now, except within the dungeon. Talk to
Lune and Alair. They will both recommend that Adan take Lune's daughter, Kara,
with them. A few guards will say that there are some Aero Parts for Wren in
the Dungeon. Give Kara the Steel Robe and once you're set, enter the Dungeon.

Note: Now ends Adan's walkthrough. From this point of the game onward, all of
the final characters take the exact same path with very few changes. Press
Ctrl+F on Internet Explorer and type "i. Final Walkthrough" to access the rest
of the walkthrough.
-------------------------------------------------------------------------------
e. Ayn's Walkthrough.
-------------------------------------------------------------------------------
Cille Castle:

After Rhys and Maia get married, they have a son named Ayn. Shortly after Ayn
turns 15, a messenger comes into the castle and tells King Rhys that Cyborgs
have started attacking, killing all the monsters, and that King Lyle is asking
for help. Rhys then tells Ayn of the legend of Satellite and tells Ayn to go
find it with Mieu and Wren.

Ayn can use techniques, unlike his father. Though Ayn is weaker than his old
man and very young, use his techniques to your advantage. When you are ready,
exit the castle.

Cille:

Just save here and then exit. Head south though the Land Bridge and into
Shusoran.

Shusoran:

It seems that Lyle is now King of Shusoran, and he even has a daughter named
Thea. Remember that Lyle is Ayn's 2nd cousin (since King Cille calls Lyle his
nephew during Rhys' quest). You will notice that Lyle has lost one of his eyes
during battle. He would join, but Shusoran needs him.

Exit the castle and the town and head over to Agoe.

Agoe:

Hmmm, interesting. If you talk around, you'll learn that Agoe has NOT been
attacked by the cyborgs. Could it be that Agoe is an Orakian town while Cille
and Shusoran are Layan towns? Only one way to find out. Exit town and take
the boat over to Rysel.

Rysel:

Talk to the man just above the Healer's Shop and he will tell Ayn that Cille
and Shusoran are under attack and request that Ayn return there. Great, time
to backtrack already. Exit town.

Aquatica:

By now, enemies should start attacking if they haven't already. Now you have
to worry about Cyborgs, which are MUCH stronger than monsters and have a much
higher defense. Wren will do the most damage against the Cyborgs if given the
right weapon, but bladed weapons will do less damage then they would with
monsters. Some people switch Ayn to Needlers right about now, but I don't.
They are just too expensive to keep updating.

Anyway, take the boat and enter Shusoran.

Shusoran:

Deserted. The whole town, including shop-keepers, are gone. Even the castle is
empty. Exit through the north gate of the Castle and head back to Cille.

Cille:

Cille is deserted as well, all except for one man. This man will tell Ayn that
everyone from Cille and Shusoran fled to Aridia. Well, at least you know where
to go to. Exit Cille, go through Shusoran, and take the boat back to Rysel.

Rysel:

Just rest up here. Chances are you've been beaten a bit by the Cyborgs. Also,
you can alter Ayn's Healing Techniques to favor Res. This will save you on
Dimates. Exit Rysel.

Aquatica:

Remember how to get to Aridia? Go south from Rysel and east to the abandoned
forts. South of the left-most one is the entrance to the passage.

Aquatica-Aridia Passage:
Treasures: Dimate x2, Antidote

By now, you should know exactly how to navigate this passageway, so I won't
even bother explaining it again. You probably already opened the chests from
Rhys' quest, so don't worry about it. Just keep your HP up and survive the
Cyborgs' attacks. Exit to Aridia.

Aridia:

If you've forgotten where the town of Hazatak is, hit yourself over the head.
That is where you want to head right now.

Hazatak:

Rest up and save here. Trust me, you'll need it. Talk around town and the
Cyborgs will say that Ayn's family has fled to the Western Cave. Exit town
and head west back to the Western Cave.

Western Cave:
Treasures: Dimate, Escapipe, Dragon's Tear

Again, you should have already gotten the treasures. Your goal here is to go
to the same area in which Rhys found Wren. It's not that hard to find at all,
as it is in the center of the cave.

When you reach the center, Rhys, Maia, Lyle, and everyone else will be there.
Well, almost everybody. Lyle will tell Ayn that Thea was kidnapped by the
Cyborgs and taken to Draconia. Lyle will give Ayn the Dragon's Tear and asks
Ayn to go rescue Thea. Exit the cave and head back to Hazatak.

Hazatak:

Rest up and buy some Dimates if you can. Exit town.

Aridia:

The Dragon's Tear will allow you to access the passageway to Draconia. The
passageway shouldn't be too hard to find. Just head due east from Hazatak to
the very east side of the dome. There will be a cave in which you can now
enter.

Aridia-Draconia Passage:
Treasures: Force Ribbon, Laser Shot, Ceramic Helmet

OK, now I can give you instructions again. Cyborgs will start to become a bit
more powerful, and since you cannot get new weapons yet, you're really gonna
have to use healing items and techniques. From the entrance, go up to the top,
then right all the way. This will lead you to a chest with a Force Ribbon for
Mieu. Head back to the entrance. This time, head down, then right, then up
at the first path you see. Go right until you come across a chest with a
Laser Shot. Finally, your prayers have been answered. Give it to Wren and
be thankful as now he can do more damage. From the chest, go down to the
bottom. Go right for the Ceramic Helmet for Ayn, then right all the way. Go
up a bit at the end then right and up again to the exit.

Draconia:

Now you're not gonna want to waste any time or make any wrong turns. The
monsters will get very tough for your current weapons right now. Just rely on
Wren and head southeast until you see a bridge. Cross the bridge and enter the
town of Lensol.

Lensol:

Well, you can get new weapons here, but I highly recommend waiting just a tad
bit longer. Though you may buy yourself a Force Armor for Ayn, a Ceramic Vest
for Mieu, and a Ceramic Protector for Wren.

Some people in town will hint to a Princess being locked away inside the
castle's dungeon. However, the castles are locked, and whoever built this
town was an idiot not to put hidden entrances to the dungeon inside the
fountains. So you're out of luck there. Exit town.

Draconia:

You will need to check your Monitor a bit now. Cross the bridge and head
east. When you find yourself under the two large peninsulas in the middle of
the dome, head north. Cross the bridge up there and continue north until you
reach the town of Endora.

Endora:

Now you can finally upgrade your weapons. See, buy pushing yourself just a bit
more, you can save some money and buy much better weapons. Buy Ayn a
Laser Sword, Mieu two Laser Claws, and a Cannon for Wren. Get a Ceramic Gear
for Wren. It may take you some more fighting in order to get enough money for
the weapons, but trust me, it is well worth it. Rest and save.

At the north part of town there will be a guy who tells Ayn that he tried to
rescue the princess locked in Lensol's Castle, but there were too many Cyborgs
for him to fight alone. However, the guy was smart enough to leave the gate to
the castle open. Now is your chance! Exit town.

Draconia:

Head south past the bridge and then west back to Lensol. I betcha your shiny
new weapons are making things a lot easier, aren't they?

Lensol:

Rest and save here. Go north to the Castle gate, which will now be open. Enter
the castle.

Lensol Castle:

Enter the building part of the castle and go up. Before you enter the throne
room, go right and then up. Go left at the top and follow to the stairs to the
dungeon.

Lensol Dungeon:
Treasures: Trimate, Monomate, Antidote

Don't bother with the treasures here, as chances are you'll be using more than
that just trying to get to them with all the Cyborgs around. From the entrance,
go down a bit, then right to the wall. Go up, then right to the wall again. Go
down and right, but go up before you hit the wall. Follow up and left and soon
you will reach the stairs back to the castle.

Lensol Castle:

Go south past the trees and then right near the bottom. This will take you to
another set of stairs going back to the dungeon.

Lensol Dungeon:

Just go down and right all the way. You will see a prison at the end of it.
Open the prison doors, then the next set and talk to Thea. She asks to be
taken to her father and joins the party.

Thea is weak for now, but she'll level at a good rate. Plus her slicers will
make your work easier. Exit the dungeon and the castle. Enter Lensol again.

Lensol:

You'll want to rest up by now. Buy Thea 2 Ceramic Slicers and a Robe. Also,
alter her techniques to favor Foi (Melee) and Res (Heal). 2 Ceramic Slicers
will help your battles against these Cyborgs by making quick work of them.
Also, put Ayn's Heal Techniques to favor GiRes. Exit town.

Draconia:

Head north a bit and then northwest back to the passage to Aridia.

Aridia-Draconia Passage:

Just go backwards from the way you came and enter Aridia.

Aridia:

Head to Hazatak and rest up, then head to the Western Cave.

Western Cave:

Might as well fulfill Thea's request. Just go back to the center of the cave
and talk to Lyle. He will thank Ayn for rescuing Thea. Well, that's nice.
Exit the cave.

Aridia:

Head north until you find another cave. This is the passageway back to Landen.
Now, why are we going this way you ask? Well, if you tried to go to Landen
from Aquatica, you'll notice that the passageway is blocked by orders of Lune.
Though you won't know who Lune is until the final generation (or if you've
already played Nial's quest). Anyway, now with the Twin's Ruby you can enter
the passage to Landen.

Landen-Aridia Passage:
Treasures: Force Sword, Force Knife, Force Claw

This passage is really quite simple to navigate. From the entrance, go up and
then take the first left you come to. Eventually, you will come across a chest
with a Force Sword. Grab it and give it to Ayn. Go left a bit then up and left
some more. The chest here will contain a Force Knife. Just hang onto it for
now, as it will come in handy real soon. Go back right and down, then left to
the chest with a Force Claw for Mieu. Go down, left, and up to the exit.

Landen:

You should know the world of Landen pretty well. Just hug the lake and head
north and west. You have to go to the town of Landen.

Landen Town:

Rest and save up here. The town is deserted, much like Cille and Shusoran
were. Not to mention that the castle is locked. Hopefully your memory is good.
Do you remember what building Rhys exited when Lena freed him from the dungeon?
Well, even if you don't, it's the Technique Shop, so go there and take the
stairs downstairs to the dungeon.

Landen Dungeon:
Treasures: Dimate x2, Trimate, Monomate

Now you can explore the rest of the dungeon, since you never got to during
Rhys' generation. Watch out though, as Cyborgs roam this dungeon freely. From
the entrance, go up and then right. Go down when you can and then right. At
the end, go up a bit, right, and then up again. Go right all the way and up
a bit. Take the first path going left that you see. You will eventually see
a woman standing there. Heal up and then talk to her. This is Sari, Queen of
Landen and Satera and daughter of the now dead Lena. She has the Power Topez,
and will only give it to Ayn if Ayn can defeat her.

Boss:  Sari,   3 Commsats, 3 Zarachnes
HP:    210 HP  154 HP      130 HP
Techs: N/A     Poison      Gra

This battle really isn't all that hard. Sari sure hurts a lot, but that's
typical for a boss. Have Wren attack Sari from behind while everybody else
works on the front line. Once the front line is gone, attack Sari while Thea
uses Foi. Have Ayn use GiRes when your HP runs low. Don't worry about Sari
using techniques. Since she is an Orakian, she can only attack. Sari should
very easily fall.

Once Sari is defeated, she will give Ayn the Power Topez on ONE condition. That
Sari go with Ayn. How can he refuse? Give Sari the Force Knife that you found.
You may notice one thing about Sari... she is POWERFUL! She starts with 206 HP
and a whole lot of strength. Even Wren will have a hard time reaching that
high a power. One can only guess that she must have had one helluva strong
father, as her mother was very weak. Sari will most likely kill anything in
one shot.

Anyway, exit the dungeon and you'll arrive in Landen Castle. Just exit the
castle back to town and rest up. Exit back to Landen.

Landen:

You're almost finished. Head back to the passageway to Aridia and make your
way back to Aridia.

Aridia:

Head to Hazatak and rest. Go to the passage to Draconia and make your way
there.

Draconia:

Rest up in Lensol and make your way back to Endora. From there, head east a bit
and then south onto the peninsula. At the end of the peninsula will be a
dragon, who asks you to hope on it's back and it will take you to the other
side.

Once you land on the other side, the dragon will turn into... Lyle? That's
right, Lyle's Dragon Knight ability allows him to transform into a dragon.
He has been heavily damaged and is on the verge of dying. Before dying, he
tells Ayn his dying secret; he was the one who kidnapped Maia on Rhys' wedding
day. He tells Ayn to guard Thea and says his good-byes to his daughter, then
dies.

Go southwest a bit to the town of Techna.

Techna:

Now is the time to load everybody up with equipment. You should have plenty of
money by now. Buy Ayn a Laconian Sword, Mieu a Force Vest, Wren a Pulse Vulcan,
Thea a Steel Robe and Laconian Slicer, and Sari a Royal Chest and Laconian
Knife. Buy some Dimates as well. Also, alter Ayn's Techniques to favor GiRes,
Mieu's to favor Rever and Fanbi, and Thea's to favor Res.

So now, your party should look like this:

Ayn:                  Mieu:                Wren:         
Ceramic Helmet        Ceramic Ribbon       Ceramic Gear  
Laconian Sword         Force Claw           Pulse Cannon
Force Armor           Laser Claw           Ceramic Protector
Force Boots           Force Vest

Thea:                         Sari:
Laconian Slicer               Laconian Knife
Ceramic Slicer                Force Knife
Steel Robe                    Royal Chest
Boots                         Boots

Once you've gotten the items you need (trust me, with the Cyborgs where you
are going, you WILL need the best equipment you can buy), head into the castle.

Techna Castle:

From the entrance to the castle, go right and follow the outer all up. Turn
left and go down. You will soon see some stairs to the dungeon.

Techna Dungeon:
Treasures: Trimate

From the entrance, go right (left takes you to a Trimate). Take the 2nd path
going down you come to, then take the first left you come to. Just follow the
path going left, up, left, and down. You will eventually come to an old man
who asks for the Proof of Power (the Power Topez). He will then let you onto
the Shuttle so that you can make your way to Satellite. Enter the shuttle.

As you're flying to Satellite, a voice will talk in Ayn's head and tell him
that the 7 worlds are nothing but one large spaceship. Yes, questions arise,
but those questions will be answered later. You will soon arrive on Satellite,
or it's official name, Azura. This is where the Cyborgs are all coming from.

Azura:

The cyborgs here will be by far the toughest you've ever faced. Use items for
healing when you need to heal. From the Shuttle, head down all the way, then
right. Go up the stairs, then keep going up to the next set and go up. Go right
and down and go up the next set of stairs. Go right all the way and then up to
the stairs leading to the dungeon.

Azura Dungeon:
Treasures: Force Boots, Force Bandanna

The treasures here are not worth the effort to find. From the entrance, go
down and once you see the 2nd path going right, take it. Follow all the way
right, then up, then right again. Go down all the way then left and take the
first path going down that you see. Go right and you will eventually run into
someone who looks just like Wren. Heal first then talk to him. This is Siren,
former commander of Orakio's Army who was sealed on Azura by Laya. After 1000
years have gone by, Siren's anger for Layans has arisen and therefore sent the
waves of cyborgs to attack. He then attacks Ayn.

Boss:  Siren,   3 Flashes, 3 Mechs
HP:    1300 HP  113 HP     370 HP
Techs: Tsu      GiRes      Zan

Siren is no dummy. He gives you the single hardest cyborg you can face right
now, Mechs. Mechs are so strong that even Sari will have a hard time killing
them. Focus your attacks on the front line, making sure Wren attacks the Mechs
and everyone else focuses on the Flashes. Siren will use Tsu, which will do
about 20+ HP damage to everyone. So with this in mind, keep everyone's HP
around 40 at least. Siren's defense allows him to take a lot of damage, but
Wren's Pulse Vulcan will ignore that defense totally. Have Thea use Foi and Res
when needed, while Ayn use GiRes when needed, and have Mieu cast Fanbi on Wren
and Sari. Keep up the attacks and after a long battle, Siren will eventually
fall.

This isn't the last you've seen of Siren. He'll get mad and say that the war
is not over, and then will disappear. At least now the cyborg attack should
stop a bit. Now Ayn has a choice at such a young age. He can either marry
Sari and become King of Landen and Satera, or marry his 3rd cousin Thea and
rule over Azura. Marry Sari and give birth to Crys. Marry Thea and give birth
to Sean.

Note: Press Ctrl+F on Internet Explorer and type "f. Crys' Walkthrough" for
Crys, or "g. Sean's Walkthrough" for Sean.
-------------------------------------------------------------------------------
f. Crys' Walkthrough
-------------------------------------------------------------------------------
Landen Castle:

Ayn marries Sari and they have a son named Crys. However, the fighting doesn't
stop and there is no peace yet. Ayn and Sari together easily fight off any
enemies though. After 20 years of this, a messenger comes to Ayn and says that
Siren has returned and is planning to send the Alisa III (your ship) into the
sun. This could be trouble. Ayn asks Crys to take Mieu and Wren and to find
Siren before his plan is complete.

Crys is very powerful (well, look at his mother), but he cannot use any healing
techniques, so for now that leaves Mieu to do the healing. Exit the castle.

Landen Town:

Rest up in town and exit to Landen.

Note: Now ends Crys' walkthrough. From here on until notified, Crys' and
Sean's Walkthrough will be exactly similar. Press Ctrl+F on Internet
Explorer and type "h. Semi-Final Walkthrough" to access the rest of the
walkthrough.
-------------------------------------------------------------------------------
g. Sean's Walkthrough
-------------------------------------------------------------------------------
Azura:

Well, Ayn married his cousin Thea and gave birth to Sean. They lived on Azura
in peace until Sean reached manhood. One day, however, the Alisa III (your
ship), starts to mysteriously fire at Azura and hits it. Azura starts to blow
up. Ayn tells Sean to run with Mieu and Wren. Ayn says that he cannot bear to
leave his home, so he and Thea decide to stay and be killed by the explosion.

Wren drags Sean to the shuttle and barely escape with their lives. The shuttle
is caught in the explosion though and crash lands on Aridia.

Aridia:

What a way for a hero to start his quest. He doesn't even know what to do.
Well, head northwest to the passage to Landen. Might as well start from home.

Landen-Aridia Passage:

You should already know this quite well. Just exit to Landen.

Landen:

Hug the lake and head back to Landen Town.

Landen Town:

Rest and save here. Head into the castle.

Landen Castle:

Talk to Queen Sari here and she will mention that the war must end, and in
order to do that, you have to find Laya's Treasure. This could be a long
journey.

Note: Now ends Sean' walkthrough. From here on until notified, Sean's and
Crys' Walkthrough will be exactly similar. Press Ctrl+F on Internet
Explorer and type "h. Semi-Final Walkthrough" to access the rest of the
walkthrough.
-------------------------------------------------------------------------------
h. Semi-Final Walkthrough
-------------------------------------------------------------------------------
Note: From here on, instead of just giving the names of each of your main
characters, whoever it may be, I'm just going to say "Your Orakian", unless
specified. Also note that a lot of this walkthrough is just repeats of Nial's
walkthrough, since he already went through these places.

Landen:

You may now notice that the bridge to Satera is complete. Well, you don't have
to enter Satera, but cross the bridge and go south to the cave at the bottom
of the dome. By now you'll notice a mix of both Cyborgs and monsters, both
quite strong. Enter this passage.

Landen-Elysium Passage:
Treasures: Ceramic Ribbon, Laser Shot, Ceramic Shield

Don't worry about these items too much. From the entrance, go all the way
down to the bottom, then go left, then all the way up. Take the first path
going left and just follow this path until you get to the stairs leading to
Elysium.

Elysium:

From the exit of the cave, go southwest a little bit until you reach the town
of Divisia.

North Divisia:

Divisia is a town that is divided by the castle in the middle. There isn't
much to do right now, but rest up and head into the castle.

Divisia Castle:

There really isn't much to do in the castle either. The king will talk about
the only living pilot remaining named Rulakir. Anyway, from the throne room
go left to the stairs to the dungeon.

Divisia Dungeon:
Treasures: Trimate, Antidote

The dungeon isn't really complicated, but the monsters can start to become
a bit tricky by now. From the entrance, go up and right all the way to the
end. Go down and left all the way and then up. Go left and down to the
stairs back to the castle.

Divisia Castle:

Just exit the castle, shouldn't be that hard to do.

South Divisia:

The items here are not worth getting, just make sure to rest and save your
game. Exit the town.

Elysium:

Navigating this world through the Monitor can be a difficult task. The reason
being is that the Monitor doesn't show the water that is in this world.
Anyway, go west a bit then north. Once you pass the north-most group of trees,
go west and then go south at the end of that path. There should be a bit of
water to your left. If not, make your way west some more till you get there.
Anyway, follow the water down and the cave will be there.

Rebel's Cave:
Treasures: Force Helmet, Hunting Bandanna, Ceramic Gear, Laser Claw,
           Laser Sword, Sub Parts

Yet again, the treasures here won't be worth a whole lot (they were put here
mainly for Nial's quest). Don't worry about getting them unless you wish to
sidetrack and get them for money. From the entrance, go up to the wall, then
right. When you come across a chest, it will contain a Hunting Bandanna. From
there, go down to the bottom and then left. You will now be in a big room.
At the left side are 3 chests, containing a Laser Sword, a Laser Claw, and
the Sub Parts for Wren. The weapons can be sold, but you need the Sub Parts
in order to continue. Exit the cave.

Elysium:

Make your way back to Divisia.

South Divisia:

Rest and save. Make your way back through the dungeon back to North Divisia.

North Divisia:

Rest if you need to, then exit the town and head back to the passage.

Landen-Elysium Passage:

Just make your way back to Landen. Shouldn't be too hard.

Landen:

Head back to Landen Town and rest if you need to. Head back to the passage
to Aridia.

Landen-Aridia Passage:

Make your way back to Aridia.

Aridia:

Go to Hazatak.

Hazatak:

Rest up here and by some Dimates. Some of the Cyborgs here will say that there
is a whirlpool just south of the town.

Aridia:

Hug the left side of the river just south of Hazatak. Before you know it, Wren
will put those Sub Parts to good use and turn into a Submersible. Doing this
will take you into a hidden world under Aridia.

Secret World:

Enjoy the music while you can. This world has no monsters in it, so don't
worry about being attacked. Take your time to look around and enjoy the music
if you wish to. The only place in this secret world is the Temple. Enter it.

Laya's Temple:

Inside this temple are many elders who talk about the Orakio-Laya war. Step
onto the alter at the top of the temple and a girl will appear. It's Laya!
Well, not the same Laya from the war. If you paid attention to the elders,
then you'd know that this is Laya's little sister Laya (I know, confusing).
She says that Laya left with a man with a Black Sword when she was just a baby.
She wants to know what happened, and therefore asks Your Orakian to take her 
with him. Laya joins the party.

Laya is extremely weak for this point of the game, but if you can keep her
alive, she'll gain levels like nothing. She also carries the Mystery Star,
which will help you get to the next dome. Exit the temple and head back
to Aridia.

Aridia:

Take some time to Level Laya up... like a LOT. Just keep doing this until
she is at a point where she doesn't gain a level every fight or two. Also
would be a good time to alter Laya's Techniques to favor GiRes. If you have
Sean, alter his healing techniques to favor Res.

Once you are ready, from Hazatak, go southwest until you reach a cave. Enter
this passageway.

Aridia-Frigidia Passage:
Treasures: Ceramic Crown, Ceramic Bow, Force Staff, Laser Knife

There are a few items you may want to grab in this passage. Go left a bit and
down all the way to get a Ceramic Crown for Laya. Go back to the entrance and
then go left. You should come across a chest containing a Ceramic Bow, which
can be given to Laya. Go left a bit then down. Continue going down and then
left to the exit to Frigidia.

Frigidia:

The snow is quite normal, that is why it is called Frigidia, so don't worry
about having to fix it.

You've got quite a long walk ahead of you. Your best bet is to keep checking
the Monitor and make your way to the peninsula in the center of the dome. From
the Passage, go west and south. Hug the lake if you can, but be patient, as it
is quite a long way to walk. When you eventually do come to the middle
peninsula, go up to the end of it and there will be the town of Mystoke.

Mystoke:

The people in Mystoke will basically be praising the return of Laya's kin.
Some people will point to their castle, telling Laya to go there. Before you
do go into Mystoke Castle, look to see if you can buy some equipment here.
Buy Laya a Laser Bow. Also, if you have the money, buy a Royal Vest of Mieu.
If you don't have the money, don't worry about it. It's not a big deal right
at this moment.

Rest and save, then head up to Mystoke Castle.

Mystoke Castle:
Treasures: Laya's Pendant

This castle/dungeon setting is a pain in the bum. You have to find your way
to the dungeon, then take a bunch of stairs leading up to the castle and back
down to the dungeon. From the castle gate, go up until you find a wall, then 
go left. When you find a bunch of trees, take the 2nd path going up and
follow to the top. Go right all the way to some more trees. Go down the path
just before the right wall's path. This will take you to the dungeon.

Mystoke Dungeon:
Treasures: Antidote, Trimate

Now here is where things get tricky, so pay attention. From the entrance to
the dungeon, go left, up, and left. Take the stairs there. This will take you
back to the castle, where there is another set of stairs right beside of it.
Take those to the dungeon, then the ones next to it back to the castle, then
the ones next to that back to the dungeon.

Back in the dungeon now, go left and down. Take the first path you see going
right and go up from there. Grab the treasure if you want, but take the stairs
back to the castle, and yet again, take the stairs right next to it back to
the dungeon.

Go right, but don't take the set of stairs you see. Go down from those stairs
to another set of stairs. Back in the castle, take the next set of stairs back
to the dungeon, then go up and take the final set of stairs.

Now you're in the Throne Room of the castle. I can see why nobody rules this
kingdom, as the castle is impossible to get through. I would have hated to be
the maid in this castle (OK, so I went off again). Anyway, open the treasure
chest and receive the single most useful item in the game; Laya's Pendant.

Before trying to make your way out of the castle and dungeon, use Laya's
Pendant. When you use it, you will access a message in which Laya (the older
one) tells her baby sister Laya that her and Orakio were deceived and joined
forces to fight an ancient evil. At last, Laya knows what happened. Well,
either way, you still have to worry about Lune. Backtrack and make your way
out of the Castle.

Mystoke:

Rest up and save here. If you have the money now, buy Mieu a Royal Vest,
else again, don't worry about it. If you already have a Royal Vest, try to
buy Your Orakian a Planar Armor. Again, it's not a big deal right now. Exit
town.

Frigidia:

Again, it is time to be patient. Now you have to go back. From Mystoke, head
south and then west. Hug the lake again if you can and head north. Towards the
northwest side of the dome there will be a cave in which you cannot access.
But, if you're where I think you are, there should be a temple just to the
right of the cave. This is one of many of Laya's Temples, and with Laya's
Pendant, you can now access them. Go inside the temple and up to the alter,
where you will warp to another dome instantly.

Elysium:

If you took the right Temple, you will end up in southern Elysium. If you ended
up in Aridia, go back to Frigidia and go west a bit more.

Head north from the Temple to the town of Aerone.

Aerone:

Buy Laya a Force Bow. Other than that, just ignore the items here. Rest up.
The people will talk about walking east along the road. Do that. From the
road at the lower end of town, walk right until you find the mysterious
stairway to the hanger.

Aerone Hanger:
Treasures: Monomate

Just head up to the top where the chest is, then left to the shuttle. This
will take you to the 2nd Satellite, Dahlia.

Dahlia:

There are no monsters on this part. This is the home of Lune. If you talk to
him, he will feel guilty over attacking Satera in the past and will be
depressed over it. His sister Alair will say that Lune made his mistakes, but
is not behind the recent attack of monsters and cyborgs. Talk to Lune's
daughter, Kara. She will be upset at Lune and demand that he hand over his
Slicer. Kara will then join your party.

A few guards will say that there are Aero Parts for Wren in the dungeon, so
time to go in and get them. Enter the dungeon.

Note: Now ends the Semi-Final Walkthough. From this point forward, all of the
4 final characters' walkthroughs are the same with very few differences. 
Press Ctrl+F on Internet Explorer and type "i. Final Walkthrough" to 
access the rest of the walkthrough.
-------------------------------------------------------------------------------
i. Final Walkthrough
-------------------------------------------------------------------------------
Note: From here on, instead of just giving the names of each of your main
characters, whoever it may be, I'm just going to say "Your Orakian", unless
specified. Also, instead of saying either Laya or Gwyn, they will be called
"Your Layan". Kara will be Kara no matter which version of her you have. So
just keep this in mind:

Your Orakian = Sean, Crys, Adan, Aron
Your Layan = Laya, Gwyn

Dahlia Dungeon:
Treasures: Force Gear, Force Crown, Laconian Gear, Laconian Bandanna, 
           Laconian Crown, Aero Parts

If you're playing from Nial's Quest, then the Force Crown and Force Gear should
already be gotten. Else grab them and give then to Wren and your Layan.

From the entrance, go left a bit, then down to the bottom. Go left a bit then
up. After you passed your 2nd set of broken flooring to your left, go left and
up. Now head right all the way until you come across a chest. This will
contain a Laconian Gear. Give it to Wren. Just below that chest is a chest with
a Laconian Bandanna. Give it to Kara. From that chest, go right until you
reach the broken floor, then go down, taking the 2nd right path you come to.
Go right to the wall then down all the way. Go left and you'll come across a
chest with a Laconian Crown. Give it to your Layan. Keep going left to the
end of the path, then go up then right. Follow and you will get to a chest
with the Aero Parts.

Once you have the Aero Parts, there is no need to be here anymore.

Dahlia:

Just head to the shuttle back to Aerone and make it back to town.

Aerone:

Rest up and save in town. Now that you have the Aero Parts, you can use the
jetports you see around every once in a while. Exit town.

Elysium:

You're completely finished with this world. There is a jetport near the town,
but you don't need to use it yet. Head south past the bridge and take the
Temple back to Frigidia.

Frigidia:

Go west a bit then south. Within the mountain ranges, there should be a
jetport there. Walk over it and Wren will turn into an Aero Jet. This is the
easiest way to travel the worlds, and the only way to get to the town of
New Mota. There is an island in the middle of the lake on the west side of
the dome. Fly there and land at the Jetport and enter the town of New Mota.

New Mota:

There are a couple things to do here. The absolute best weaponry that money
can buy is here. However, you'll soon be able to get even better weaponry.
The only weapon I recommend getting right now is a Planar Slicer for Kara.
And also don't bother with the armor here, as you can get better armor in
Mystoke.

The real reason you're here though is to talk to the elders here. In the
middle of town they will tell you all the origin of the Alisa III. Pay
attention to them, because if you follow the other Phantasy Star games, this
will tell you exactly how Phantasy Star III connects with the rest of the
series. All I'll tell you is that the Alisa III is one of 400 spaceship to
escape from the destruction of Palma. However, only 2 spaceships remain, due
to the fact that Dark Force destroyed them all until Orakio and Laya sealed
Dark Force by the Sword of Orakio on board the Alisa III. The other ship is
the Neo Palm.

Now that you know the truth (whether you wanted to or not), exit New Mota.

Frigidia:

Enter the jetport and then fly over by Mystoke. Just north of Mystoke, floating
above the icy waters is the castle of Skyhaven. Enter it.

Skyhaven:

Skyhaven is rather small and has no monsters, so you can take your time and
explore if you wish to. Near the end of the castle is the Council of Skyhaven.
These men will tell you that a word of great power was lost for generations,
but the Sages on Sage Isle on Aquatica (they'll say Draconia, but it's an
error because it talks about Old Cille and Shusoran) might be able to remember
the word if they are brought the 5 Weapons of Legend; Orakio's Sword, Miun's
Claw, Siren's Shot, Laya's Bow, and Lune's Slicer. You already have two of
those items, so now you have to find the other 3. One of the Councilmen say
that the dungeon has the Aqua Parts for Wren. Go a bit further in Skyhaven and
go down the stairs to the dungeon.

Skyhaven Dungeon:
Treasures: Star Mist, Moon Dew, Laconian Ribbon, Royal Crown, Hunting Bow,
           Aqua Parts

This is the one dungeon I absolutely hate. Mainly because of it's simple,
yet frustrating design. Not only that, the enemies here will hurt pretty
badly, especially with the armor you have right now. Don't worry though, it's
nothing you can't handle.

The treasures are worth getting here (aside from the Hunting Bow). From the
entrance, go right to the wall, then down and left. Just keep going in the
only directions you can go until you come to a path that takes you either up
or down. Go down to the bottom, then just keep going left and down when you
can. At the end will be a chest with a Star Mist. Give that to Wren. Now
backtrack right a bit. When you come to a fork that takes you up or down, go
up then go left. Continue until you can go left no more, then go down to get
a couple of chests with a Laconian Ribbon and a Moon Dew. Give the Laconian
Ribbon to Mieu and the Moon Dew to Wren.

Now head back right until you see the chest that had the Star Mist (it should
be close to a piece of broken floor). From the broken floor piece, go up all
the way until you can go up no more, then left. When you come to a fork that
doesn't have a broken floor below you, go up to get the Royal Crown, then
go down to get a Hunting Bow and the Aqua Parts. Now that you have them, exit
this dungeon and Skyhaven all together.

Frigidia:

Fly to Mystoke.

Mystoke:

Now is a chance to buy some of the armor. Buy the most expensive stuff first,
though I doubt you'll have enough money for all 5 pieces of armor. The Royal
Fiblira or the Royal Robe should come first though. Exit Mystoke once you've
spent your money.

Frigidia:

Head to the jetport near the Temple to Elysium. Land there and take the temple
back to Elysium.

Elysium:

Go north to Aerone and rest there. Near the town is a jetport. Enter it and
fly to the northeast side of the dome (on the north side of Divisia). Land at
the jetport and take the temple close by to Landen.

Landen:

Hug the lake and walk north along it until you find the ship docks. Walk onto
it and Wren will transform into an Aqua Skimmer with the help of the Aqua
Parts. Now, sail over towards Yaata and just south of it is a Temple sunken
underground. Go to it and Wren will transform into a Submersible and enter the
Temple.

Sunken Temple:

No monsters, so don't worry. Make your way to the back of the temple to enter
it, then make your way to the right room where there is a sword sticking out
of the ground. Go to it and Your Orakian will take it out of the ground and
learn Megido. This is Orakio's Sword, and by pulling it, you've released
Dark Force unto the world. Exit the Sunken Temple.

Landen:

sail back to the ship docks and make your way over to the temple near the
passage to Aridia. Take the temple to Aridia.

Aridia:

You may have seen this person before, but just north of Hazatak is a cyborg
that looks like Mieu wandering around looking for Orakio and his black blade.
This is Miun. Find her and talk to her. Now that you have Orakio's Sword, she
will mistake Your Orakian for Orakio. As you can see, she has been badly
damaged and has been wandering this desert for 1000 years. Before she can say
much, she will collapse and die, leaving you with Miun's Claw. Give it to Mieu.

Now that you have the 4th Weapon of Legend, all the remains is Siren's Shot.
Take the temple over to Aquatica.

Aquatica:

Go over to Agoe and rest up. Use the ship docks nearby and sail east over to
Sage Isle. Land there and enter Sage Isle.

Sage Isle:
Treasures: Royal Sword, Royal Emel, Royal Shield, Vulcan, Siren's Shot

This cave is pretty simple, but the monsters can be a pain. From the entrance,
go up to the top, then take a right all the way. From there, go down and grab
the two chests containing a Vulcan and Royal Emel. Continue downwards and at
the bottom, go right. Siren will be waiting there. Talk to him and he will say
that he is sorry for the trouble he has caused and that he was wrong to hate
the Layans. With those dying words, he collapses and leaves you with Siren's
Shot. Give it to Wren. Now you have the 5 Weapons. Go left and grab the Royal
Sword. Now head to the top and go all the way to the left. There will be a
chest with a Royal Shield (I had you grab all these items because it will give
you a LOT of money). From that chest, go back right and take the 2nd path
going down that you come to.

Go down and you will meet with the Sages of Sage Isle. Talk to them and they
will remember the word of power, which is Nei. Once you learn this word, they
will teach Mieu the Grantz Technique. Now you are ready to rid the worlds of
evil. Well, you're close anyway. Exit Sage Isle.

Aquatica:

Go to Rysel.

Rysel:

Rest up. Buy Mieu, Your Layan, and Kara each some Force Boots. Exit and 
take the Temple back to Aridia.

Aridia:

Take the Temple to Frigidia.

Frigidia:

Go west a bit and find the jetport near the Temple to Elysium. Ride Wren's
Aero Jet back to Skyhaven.

Skyhaven:

Make your way back to the Council of Skyhaven and talk to each of them. By
doing so, they will remember the word "Nei" and power each of the weapons up
to their strongest power, each becoming the Nei Weapons. Make sure you
re-equip everyone with their weapons. Exit Skyhaven now.

Frigidia:

Fly to New Mota.

New Mota:

Buy Mieu a Planar Claw to go along with her Nei Claw. Exit.

Frigidia:

Fly to Mystoke.

Mystoke:

Sell any unwanted weapons and armor here that you may have collected. Take
and make sure that you have a Planar Armor for your Orakian, a Royal Vest for
Mieu, a Royal Protector for Wren, a Royal Robe for Kara, and a Royal Fiblira
for your Layan. If you don't have the money, fight around until you do. It is
highly recommended that you do.

Now for Technique Altering. Alter Your Orakian's Heal Techniques (except for
Cyrs) to favor Res. Mieu's Techniques should favor Rever and Fanbi. Your
Layan's Techniques should favor GiRes and Fanbi. Now, if you have Aron or
Adan's version of Kara, favor her techniques to favor GiRes, and if you have
Sean or Crys' version of Kara, don't bother. Also don't bother altering Wren's
Techniques. Also, load everybody completely up with Trimates.

Your party should have this equipment:

Orakian:              Mieu:                Wren:         
Laconian Helmet       Laconian Ribbon      Laconian Gear  
Nei Sword             Nei Claw             Nei Shot
Planar Armor          Planar Claw          Royal Protector
Royal Boots           Royal Vest
                      Force Boots

Layan:                        Kara:
Royal Crown                   Laconian Bandanna
Nei Bow                       Nei Slicer
Royal Fiblira                 Planar Slicer
Force Boots                   Royal Robe
                              Force Boots

Now that you have everything in order, rest up and save. Exit Mystoke.

Frigidia:

Turn into an Aero Jet and fly east from Mystoke. In between a set of mountains
at the eastern side of this dome is a jetport. Land there and go around the
mountains to the south. On the east side is a Temple that will take you to
your final destination, the world of Terminus.

Terminus:

Terminus is pure evil. There are no towns here, and the monsters are extremely
tough. Near the temple should be a jetport. Use that and fly over to the lake
on the east side of the dome. There will be another floating city waiting for
you there. This is the city of Lashute.

Lashute:

This is it. The final zone. This place is very much like Skyhaven, only much
larger and full of extremely deadly monsters. The people here will say that
Your Orakian's Father and Grandfather did exactly what they wanted to in order
to help spread evil. You want to get though this place as quickly as possible.
From the entrance, go up the stairs, then left. Go up the next set and go
right. Go up those stairs and then left a bit, then up those. Go left again
and down the next set. Left again, then down once more. Go left one more time,
then go up the stairs this time. At the top will be a snow room to the left.
Enter it and go left, weaving around the trees. Just continue along the path
and going down and up a couple long flights of stairs. At the end will be a
man standing at the door. This is Rulakir, the twin brother of Orakio and
last remaining pilot of the Alisa III. Rulakir's hatred has kept him alive for
over 1000 years. He will then attack.

Boss:  Rulakir, 3 Murafires, 3 Azufires
HP:    1500 HP  120 HP       120 HP
Techs: Tsu      Foi          Foi

Beware if Rulakir uses Tsu, as it will do around or over 60 HP damage to each
of your party members. If this happens, have your Layan use GiRes to keep your
HP up. Have Wren and Laya focus on Rulakir during the first round while Mieu
uses Fanbi on Your Orakian. Kara and Your Orakian should wipe out the Fires
in front easily. Once Rulakir is open for attack, let loose on him everything
you have. Keep using GiRes when needed and Rulakir will soon fall.

After Rulakir's defeat, he will thank you for freeing his spirit from Dark
Force, and then will join his brother in death. If you suffered lots of damage,
I recommend going back to Mystoke and resting up, but if you think you can go
on, and you have plenty of Trimates and TP left, then go onto the Lashute
Dungeon.

Lashute Dungeon:
Treasures: Laconian Shield, Laconian Emel, Laconian Helmet, Star Mist, 
           Moon Dew, Royal Gear

Don't worry about trying to pick up these treasures. You're gonna need every
ounce of strength. Use Trimates to heal when needed, but make sure not to use
up every one that each person has. The monsters in here are the toughest in
the entire game, so keep that in mind.

From the stairs, go down and take the 2nd path going right from the bottom.
Go right and take the first path going upwards you come to all the way to the
end. Continue right and go up at the end. Go right yet again and take the 2nd
path going down. Go right again, then all the way down to the bottom. To the
right will be a couple of chests, containing a Royal Gear and a Moon Dew. Give
them both to Wren. Go up just a bit more and then over to your right. There
will be a lone chest sitting there. Heal up before opening it, and prepare
yourself.

Boss:  Dark Force, Left Hand, Right Hand
HP:    8000 HP     300 HP     700 HP
Techs: Tsu         GiRes      Foi

Finally, you are face to face with the master of darkness, Dark Force! The
evil being that haunts the universe every 1000 years. However, this is most
likely the easiest Dark Force you will ever face in any Phantasy Star game...
though he's not too easy.

The first thing you want to do is focus your fire on the Left Hand (which is
on the right side of the screen). Wren might be able to kill it in one shot.
Have Mieu use Fanbi on Your Orakian while Your Orakian, Wren, Your Layan, and
Kara take care of the hands. If you let the Left Hand live, it will cast GiRes
and restore 300 HP to every part of Dark Force, so make sure you kill it
quick, then focus on the Right Hand. Dark Force's body will use Tsu, which
will do a massive amount of damage. Have Your Layan ready to use GiRes when
this happens (or Kara too if she can heal). Should anyone die, have Mieu use
Rever, or if she dies, have Wren use a Moon Dew. If HP gets below 70 for
everyone, have Wren use the Star Mist that he has. 

With Fanbi on your Orakian, he should be able to do massive damage somewhere
above 600 HP. Just keep up the HP and the attacks and Dark Force should fall.

After he is defeated, he will say a little something then threaten to return
in 1000 years. Now that you've defeated the game, watch the ending scenes for
your character.

Congratulations! You've defeated Phantasy Star III and have managed to survive
this very long walkthrough! I hope you enjoyed things.
-------------------------------------------------------------------------------
IV. Enemies
-------------------------------------------------------------------------------
Note: In the 2nd Generation, Monsters only appear during Nial's Quest, while
Cyborgs only appear in Ayn's Quest.

** Means that the EXP/Meseta isn't calculated because the enemy always shows up
with the same other enemy. If anyone knows the EXP/Meseta for these enemies,
please let me know and you will get credit.

xx Is Lyle's HP Variable. This basically means that whatever Lyle has for HP
when he leaves your party will be the amount of HP he has in the fight.
-------------------------------------------------------------------------------
Name            Enemy Type   HP   EXP   Meseta    Techs       Generation
Agribot         Cyborg       54   87    87        Gra         2nd+
Amazon          Monster      330  **    **        Foi         3rd
Arachne         Cyborg       73   49    40        Gra         2nd+
Azufire        Monster      120  790   620       Foi         2nd+
Baneful         Monster      188  5008  1000      Zan         3rd
Banshee         Monster      180  1281  329       Foi         3rd
Beastess        Monster      113  581   103       Zan         2nd+
Biclops         Monster      58   80    300       Foi         2nd+
Blink           Cyborg       57   47    47        GiRes       2nd+
Blizrd          Monster      93   93    57        Zan         2nd+        
Blotter         Monster      133  40    9         Gra         1st+
Blueroot        Monster      90   169   112       Tsu         2nd+
Bushi           Monster      100  258   47        Foi         2nd+
Buzzgull        Monster      46   2     8         Tsu         1st+
Caliph          Monster      180  7200  1011      Zan         3rd
Carder          Cyborg       180  **    **        Zan         3rd
Catwoman        Monster      58   149   32        Zan         2nd+
Chirpbot        Cyborg       80   54    92        Foi         2nd+
Chirper         Monster      10   1     1         Gra         1st+
Clique          Monster      133  88    121       Foi         2nd+
Clops           Monster      135  27    40        Foi         1st+
Clump           Monster      38   4     25        Foi         1st+
Cluster         Monster      67   9     8         Foi         1st+
Colossus        Monster      210  3226  1020      Foi         3rd
Commsat         Cyborg       154  238   113       Poison      2nd+
Conjurer        Monster      160  8503  8         Foi         3rd 
Crusher         Monster      130  1311  248       Gra         3rd
Darachne        Cyborg       113  503   131       Gra         2nd+
DarkForce Body  Boss         8000 --    --        Tsu         3rd
DarkForce Lhand Boss         300  --    --        GiRes       3rd
DarkForce Rhand Boss         700  --    --        Foi         3rd
Deathfly        Cyborg       200  1300  321       Poison      3rd
Defender        Monster      331  9474  1         Gra, Foi    3rd
Demonfly        Cyborg       85   495   127       Poison      2nd+
Demoness        Monster      270  5124  800       Zan         3rd
Dire            Monster      180  4060  966       Zan         3rd
Diremoos        Monster      303  2034  527       Foi         3rd
Dogbot          Cyborg       65   134   64        Foi         2nd+
Doomfly         Cyborg       75   283   88        Poison      2nd+ 
Dragon          Monster      180  1500  406       Foi, Zan    3rd
Drake           Monster      200  3014  1120      Foi, Zan    3rd 
Dreidon         Monster      73   49    20        Poison      2nd+
Droidman        Cyborg       163  5101  61        Foi         3rd
Dryad           Monster      62   2     15        GiRes       1st+
Eindon          Monster      12   2     4         Poison      1st+
Erinye          Monster      208  3035  520       Foi         3rd
Emir            Monster      128  4203  640       Zan         3rd
Executer        Monster      271  9330  3500      Gra         3rd
Fatale          Cyborg       115  805   332       Zan         2nd+
Fatima          Monster      230  7980  41        Foi         3rd
Fazrbot         Cyborg       100  1570  370       Foi         3rd
Fearmoos        Monster      100  12    16        Foi         1st+
Feralbot        Cyborg       110  431   35        Foi         2nd+
Fire            Monster      80   110   78        Foi         2nd+
Flash           Cyborg       113  162   120       GiRes       2nd+
Flayl           Monster      35   3     17        Tsu         1st+
Flopper         Cyborg       120  241   142       Zan         2nd+
Flutter         Monster      205  331   32        Gra         2nd+
Ghost           Monster      190  1864  480       Foi         3rd
Giant           Monster      55   12    16        Foi         1st+ 
Gilatoad        Monster      114  1     1         Poison      1st+
Glazstix        Cyborg       120  421   20        Foi         2nd+
Globe           Cyborg       226  2210  1028      Foi         3rd+
Glop            Monster      52   4     4         Foi         1st+
Glowtoad        Monster      30   1     1         Poison      1st+
Gnasher         Monster      60   1508  270       Gra         3rd
Goatduke        Monster      230  6308  633       Poison      3rd 
Goatking        Monster      240  8000  701       Poison      3rd
Goatman         Monster      210  6200  512       Poison      3rd
Goldroot        Monster      110  2209  880       Tsu         3rd
Griffin         Monster      130  1691  438       Zan         3rd
Grinder         Monster      66   15    9         Gra         1st+
Grizrd          Monster      103  431   300       Zan         2nd+
Guardian        Monster      335  9690  1         Gra         3rd
Hackgull        Monster      146  40    29        Tsu         2nd+
Harpy           Monster      100  336   129       Zan         2nd+
Haunt           Monster      195  3011  718       Foi         3rd
Hopliz          Monster      84   16    16        Zan         1st+
Hunter          Cyborg       130  173   0         Foi         2nd+
Impfoul         Monster      118  3120  340       Zan         3rd
Impvile         Monster      130  **    **        Zan         3rd
Irisa           Monster      104  18    24        Poison      1st+
Kensai          Monster      120  1214  123       Foi         3rd
Khalidah        Monster      235  8387  33        Foi         3rd
Killer          Cyborg       186  900   397       Foi         3rd
Killsat         Cyborg       121  833   255       Poison      3rd
King Cille      Boss         400  1     1         Zan         1st
Lasher          Monster      150  30    45        Gra         2nd+
Lashgull        Monster      60   5     15        Tsu         1st+
Lazrbot         Cyborg       100  58    52        Foi         2nd+
Leapliz         Monster      158  123   55        Zan         2nd+
Lioness         Monster      280  3000  260       Zan         3rd
Lizrd           Monster      73   49    39        Zan         2nd+
Lobobat         Monster      124  33    39        Gra         1st+
Lobohawk        Monster      180  1090  362       Gra         3rd
Lobowing        Monster      66   8     24        Gra         1st+
Lune            Boss         1925 1     1         Tsu         2nd (Nial)
Lyle            Boss         **   1     1         Zan         1st
Malific         Monster      189  5112  1024      Zan         3rd
Mantis          Cyborg       238  3922  876       Zan         3rd
Maxmech         Cyborg       220  1714  356       Zan         3rd
Mazrbot         Cyborg       133  669   124       Foi         3rd
Megatoad        Monster      200  201   3         Poison      3rd
Mech            Cyborg       370  713   165       Zan         2nd+
Mechman         Cyborg       158  4298  48        Foi         3rd
Metalstix       Cyborg       183  1303  61        Foi         3rd
Minimech        Cyborg       156  198   88        Zan         2nd+
Moos            Monster      30   4     9         Foi         1st+
Morte           Cyborg       143  2513  420       Zan         3rd
Murafire        Monster      120  200   141       Foi         2nd+
Nayl            Monster      18   2     7         Tsu         1st+
Nereid          Monster      95   580   220       GiRes       2nd+
Nova            Monster      73   20    20        Tsu         2nd+
Ooze            Monster      45   36    20        Foi         2nd+
Orb             Cyborg       215  1620  893       Foi         3rd
Pinkroot        Monster      95   490   183       Tsu         2nd+
Polebot         Cyborg       206  89    136       Foi         2nd+
Primus          Monster      120  240   1         Zan         2nd+
Pulsar          Monster      114  82    70        Tsu         3rd 
Punisher        Monster      261  9160  3200      Gra         3rd
Quasar          Monster      121  382   68        Tsu         3rd
Roboman         Cyborg       150  2599  37        Foi         3rd
Rosa            Monster      146  80    65        Poison      2nd+
Rulakir         Boss         1500 1     1         Tsu         3rd
Samurai         Monster      341  2800  630       Foi         3rd
Sari            Boss         210  1     1         --          2nd (Ayn)
Secundus        Monster      160  818   1         Zan         2nd+
Seeker          Cyborg       81   84    67        Foi         2nd+
Siren           Boss         1300 1     1         Tsu         2nd (Ayn)
Slasher         Monster      70   218   80        Gra         3rd
Slayl           Monster      80   420   200       Tsu         2nd+
Slime           Monster      89   620   60        Foi         3rd
Slyph           Monster      95   1490  300       GiRes       3rd
Smasher         Monster      103  103   33        Gra         2nd+
Sorcerer        Monster      180  **    **        Foi         3rd
Sphere          Cyborg       237  2998  1523      Foi         3rd
Splatter        Monster      210  2501  286       Gra         3rd
Spinner         Monster      103  583   380       Tsu         2nd+
Spysat          Cyborg       182  692   161       Poison      2nd+
Squawkbot       Cyborg       103  **    **        Foi         3rd
Squaker         Monster      138  600   150       Gra         3rd
Stickbot        Cyborg       160  1700  560       Foi         3rd
Stickle         Cybrog       213  2012  700       Zan         3rd
Stix            Cyborg       95   153   13        Foi         2nd+
Strobe          Cyborg       99   217   293       GiRes       2nd+
Tertius         Monster      210  1813  1         Zan         3rd
Tigress         Monster      90   231   63        Zan         2nd+
Titan           Monster      130  241   62        Foi         2nd+
Torturer        Monster      270  9187  3419      Gra         3rd
Trogess         Monster      230  1819  322       Zan         3rd
Triclops        Monster      141  1519  300       Foi         3rd
Tsevidon        Monster      15   2     8         Poison      1st+
Twig            Cyborg       224  2806  840       Zan         3rd
Twirler         Monster      123  1410  280       Tsu         3rd
Valkyrie        Monster      211  2422  700       Foi         3rd
Viola           Monster      190  861   310       Poison      3rd
Warblbot        Cyborg       93   80    133       Foi         2nd+
Warbler         Monster      73   32    20        Gra         2nd+
Warbot          Cyborg       180  1201  325       Gra         3rd
Watcher         Monster      300  9331  1         Gra, Foi    3rd
Wizard          Monster      170  8580  11        Foi         3rd
Wizzer          Monster      133  **    **        Tsu         3rd
Wolfbot         Cyborg       160  1200  340       Foi         3rd
Wraith          Monster      210  3130  1         Gra         3rd
Wyrm            Monster      270  8130  1400      Foi, Zan    3rd
Zafirah         Monster      233  8121  66        Foi         3rd
Zarachne        Cyborg       130  821   233       Gra         2nd+
-------------------------------------------------------------------------------
V. Equipment
-------------------------------------------------------------------------------
Terms:

Orakian Men: Rhys, Nial, Ayn, Aron, Adan, Crys, Sean
Orakian Women: Lena, Sari
Orakians: Rhys, Lena, Nial, Ayn, Sari, Aron, Adan, Crys, Sean
Layan Men: Lyle, Ryan
Laya/Gwyn: Laya, Gwyn
Thea/Kara: Thea, Kara
Layans: Lyle, Ryan, Laya, Gwyn, Thea, Kara
Men: Rhys, Lyle, Nial, Ayn, Ryan, Aron, Adan, Crys, Sean
Women: Lena, Sari, Thea, Kara, Laya, Gwyn
Orakians & Layans: All but Mieu & Wren
Mieu: Mieu
Wren: Wren
-------------------------------------------------------------------------------
a. Weapons

Swords           2-Handed              Close Range         Attack 1
Name             Used By                             Atk   Def   Spd   Cost
Short Sword      Orakian Men                         +20   +15   --    260
Sword            Orakian Men                         +38   +21   --    510
Steel Sword      Orakian Men                         +46   +28   --    880
Ceramic Sword    Orakian Men                         +83   +42   --    2120
Laser Sword      Orakian Men                         +100  +50   --    4000
Force Sword      Orakian Men                         +115  +50   +2    7850
Laconian Sword   Orakian Men                         +133  +66   --    15,000
Royal Sword      Orakian Men                         +153  +72   +1    31,000
Planar Sword     Orakian Men                         +165  +82   +3    64,000
Orakio's Sword   Orakian Men                         +180  +90   +4    --
Nei Sword        Orakian Men                         +210  +105  +5    --

Claws            1-Handed              Close Range         Attack 1
Name             Used By                             Atk   Def   Spd   Cost
Claw             Mieu                                +14   --    --    80
Hunting Claw     Mieu                                +22   --    --    280
Steel Claw       Mieu                                +30   +7    +1    550
Ceramic Claw     Mieu                                +49   +8    --    1150
Laser Claw       Mieu                                +61   +9    +1    2240
Force Claw       Mieu                                +70   +10   +2    4500
Laconian Claw    Mieu                                +80   +13   --    8960
Royal Claw       Mieu                                +92   +14   +1    17,900
Planar Claw      Mieu                                +101  +18   +2    35,800
Miun's Claw      Mieu                                +110  +18   +2    --
Nei Claw         Mieu                                +126  +21   +3    --

Shots            2-Handed              Long Range          Attack 1
Name             Used By                             Atk   Def   Spd   Cost
Hunting Shot     Wren                                +46   --    +4    600
Laser Shot       Wren                                +83   --    --    2500
Laconian Shot    Wren                                +100  --    --    4900
Cannon           Wren                                +115  --    --    10,000
Pulse Cannon     Wren                                +133  --    --    19,700
Vulcan           Wren                                +153  --    --    37,800
Siren's Shot     Wren                                +180  +2    +1    --
Nei Shot         Wren                                +237  +2    +2    --

Vulcans          2-Handed              Long Range          Attack Row
Name             Used By                             Atk   Def   Spd   Cost
Ceramic Shot     Wren                                +58   --    --    1300
Pulse Vulcan     Wren                                +100  --    --    65,000

Staves           1-Handed              Close Range         Attack 1
Name             Used By                             Atk   Def   Spd   Cost
Staff            Orakians & Layans                   +15   --    --    120
Hunting Staff    Layan Men, Thea/Kara                +20   +5    --    230
Steel Staff      Layan Men, Thea/Kara                +30   --    --    760
Ceramic Staff    Layan Men                           +58   +8    --    1920
Laser Staff      Layan Men                           +70   +9    +1    3800
Force Staff      Layan Men                           +80   +10   +2    7670
Laconian Staff   Layan Men                           +93   +13   --    15,400

Knives           1-Handed              Close Range         Attack 1
Name             Used By                             Atk   Def   Spd   Cost
Knife            Orakians & Layans                   +8    --    --    100
Hunting Knife    Orakians & Layans                   +13   --    --    180
Steel Knife      Orakians, Laya/Gwyn                 +20   +3    --    600
Ceramic Knife    Orakians                            +41   --    --    1000
Laser Knife      Orakians                            +50   --    --    1700
Force Knife      Orakians                            +57   --    --    3400
Laconian Knife   Orakians                            +64   --    --    6330
Royal Knife      Orakians                            +76   +5    +1    12,600

Needlers         1-Handed              Long Range          Attack 1      
Name             Used By                             Atk   Def   Spd   Cost
Needler          Orakians, Layan Men, Thea/Kara      +3    --    --    150
Hunting Needler  Orakians, Layan Men, Thea/Kara      +7    --    --    270
Steel Needler    Orakians, Layan Men                 +13   --    --    390
Ceramic Needler  Orakians                            +15   --    --    760
Laser Needler    Orakian Men                         +20   --    --    1550
Force Needler    Orakian Men                         +27   --    +3    3000
Laconian Needler Orakian Men                         +33   --    +3    6000
Royal Needler    Orakian Men                         +44   --    +5    20,000

Bows             2-Handed              Long Range          Attack 1
Name             Used By                             Atk   Def   Spd   Cost
Laya's Bow       Laya/Gwyn                           +41   +2    +2    --
Hunting Bow      Laya/Gwyn                           +52   --    --    2800
Ceramic Bow      Laya/Gwyn                           +63   --    --    5500
Laser Bow        Laya/Gwyn                           +74   --    +1    11,300
Force Bow        Laya/Gwyn                           +85   --    +1    22,400
Royal Bow        Laya/Gwyn                           +107  --    +1    64,000
Nei Bow          Laya/Gwyn                           +140  +2    +2    --

Slicers          1-Handed              Long Range          Attack Row
Name             Used By                             Atk   Def   Spd   Cost
Slicer           Thea/Kara                           +28   --    --    480
Ceramic Slicer   Thea/Kara                           +35   --    --    2080
Laser Slicer     Thea/Kara                           +40   --    --    4000
Force Slicer     Thea/Kara                           +43   --    +2    8300
Laconian Slicer  Thea/Kara                           +46   --    --    17,000
Lune's Slicer    Thea/Kara                           +46   --    --    --
Royal Slicer     Thea/Kara                           +50   --    +1    33,000
Planar Slicer    Thea/Kara                           +54   +3    +2    62,000
Nei Slicer       Thea/Kara                           +70   +2    +3    --

b. Body Armor

Armor               Orakian Men
Name                Atk   Def   Spd   Cost
Hunting Armor       --    +8    --    125
Steel Armor         --    +20   --    260
Ceramic Armor       --    +29   --    500
Force Armor         --    +40   --    1400
Laconian Armor      --    +50   +1    6100
Royal Armor         --    +63   --    15,600
Planar Armor        --    +76   --    33,000

Vests               Mieu
Name                Atk   Def   Spd   Cost
Vest                --    +4    --    87
Hunting Vest        --    +12   --    179
Steel Vest          --    +20   --    344
Ceramic Vest        --    +29   --    1045
Force Vest          --    +38   +1    4100
Laconian Vest       --    +48   --    11,300
Royal Vest          --    +59   --    23,000

Protectors          Wren
Name                Atk   Def   Spd   Cost
Protector           --    +13   --    370
Steel Protector     --    +31   --    700
Ceramic Protector   --    +43   --    2200
Force Protector     --    +63   --    9000
Laconian Protector  --    +78   --    26,000
Royal Protector     --    +96   +1    47,000

Capes               Layan Men
Name                Atk   Def   Spd   Cost
Cape                --    +10   --    300
Steel Cape          --    +15   --    620
Laconian Cape       --    +20   --    1900
Royal Cape          --    +26   --    7000

Chests              Orakian Women
Name                Atk   Def   Spd   Cost
Hunting Chest       --    +11   --    275
Steel Chest         --    +16   --    560
Laconian Chest      --    +19   --    1700
Royal Chest         --    +27   --    +27

Fibliras            Laya/Gwyn
Name                Atk   Def   Spd   Cost
Fiblira             --    +40   --    2250
Steel Fiblira       --    +50   --    9000
Laconian Fiblira    --    +63   --    24,000
Royal Fiblira       --    +70   --    47,000

Robes               Thea/Kara
Name                Atk   Def   Spd   Cost
Robe                --    +17   --    1950
Steel Robe          --    +24   +1    7800
Laconian Robe       --    +31   --    23,000
Royal Robe          --    +38   --    47,000

Other               Orakians & Layans
Name                Atk   Def   Spd   Cost
Garment             --    +3    --    15

c. Head Protectors

Helmets             Orakian Men
Name                Atk   Def   Spd   Cost
Hunting Helmet      --    +2    --    50
Steel Helmet        --    +5    --    190
Ceramic Helmet      --    +8    --    1000
Force Helmet        --    +10   --    3750
Laconian Helmet     --    +14   --    7900
Royal Helmet        --    +19   --    16,000

Ribbons             Mieu
Name                Atk   Def   Spd   Cost
Ribbon              --    +3    --    35
Hunting Ribbon      --    +11   --    130
Ceramic Ribbon      --    +17   --    700
Force Ribbon        --    +24   --    2800
Laconian Ribbon     --    +31   --    5700
Royal Ribbon        --    +38   +1    10,900

Headgears           Wren
Name                Atk   Def   Spd   Cost
Head Gear           --    +8    --    75
Steel Gear          --    +24   --    280
Ceramic Gear        --    +33   --    1500
Force Gear          --    +47   +1    6200
Laconian Gear       --    +60   --    12,200
Royal Gear          --    +72   --    24,500

Male Bandannas      Layan Men
Name                Atk   Def   Spd   Cost
Bandanna            --    +4    --    224
Hunting Bandanna    --    +7    --    1150
Steel Bandanna      --    +10   --    4700

Female Bandannas    Thea/Kara
Name                Atk   Def   Spd   Cost
Ceramic Bandanna    --    +5    --    1300
Force Bandanna      --    +11   --    5200
Laconian Bandanna   --    +15   --    12,000
Royal Bandanna      --    +18   --    23,000

Crowns              Orakian Women, Laya/Gwyn
Name                Atk   Def   Spd   Cost
Ceramic Crown       --    +16   --    1400
Force Crown         --    +24   --    5500
Laconian Crown      --    +30   --    11,100
Royal Crown         --    +37   --    23,000

d. Arm Protectors

Shields
Name             Used By                   Atk   Def   Spd   Cost
Shield           Men                       --    +20   --    50
Steel Shield     Men                       --    +29   --    180
Ceramic Shield   Men                       --    +40   --    1000
Force Shield     Orakian Men               --    +50   --    3900
Laconian Shield  Men                       --    +63   --    8200
Royal Shield     Men                       --    +76   --    15,000

Emels
Name             Used By                   Atk   Def   Spd   Cost
Emel             Women                     --    +20   --    100
Steel Emel       Women                     --    +29   --    375
Ceramic Emel     Women                     --    +40   --    2000
Force Emel       Orakian Women             --    +50   --    7900
Laconian Emel    Women                     --    +63   --    15,600
Royal Emel       Orakian Women, Laya/Gwyn  --    +76   --    32,000

e. Footwear

Boots
Name             Used By                   Atk   Def   Spd   Cost
Boots            Orakians & Layans         --    +3    --    100
Force Boots      Orakians, Layans, Mieu    --    +5    +1    400
Royal Boots      Men                       --    +8    --    3000
-------------------------------------------------------------------------------
VI. Items
-------------------------------------------------------------------------------
Restorative Items
Name            Price      Effect                        Location
Monomate        10         Restores 30 HP                Towns
Dimate          40         Restores 60 HP                Towns
Trimate         500        Restores all HP               Later Towns
Antidote        10         Removes Poison                Towns
Escapipe        50         Exit Dungeon                  Towns
Star Mist       5600       Restores all of Party's HP    Shusoran, Cille
Moon Dew        8800       Revives fallen ally           Shusoran, Cille

Special Items
Name            Effect                                   Location
Monitor         Shows place in world                     Landen Dungeon
Sub Parts       Turns Wren into Submersible              Rebel Cave
Aero Parts      Turns Wren into Aerojet                  Dahlia Dungeon
Aqua Parts      Turns Wren into Aquaskimmer              Skyhaven Dungeon
Laya's Pendant  Allows use of Laya's Temple              Mystoke Castle

Buckle Items
Name            Effect                                   Location
Sapphire        Access the Landen-Aquatica Passage        Island Cave
Moon Tear       Controls Satellite System                Equipped on Lyle
Moon Stone      Controls Satellite System                Equipped on Lena
Dragon's Tear   Access the Aridia-Draconia Passage       Western Cave (Ayn)
Twins' Ruby     Access the Landen-Aridia Passage         Equipped on Ryan/Thea
Power Topaz     Access the Techna Hanger                 Equipped on Sari
Mystery Star    Access the Aridia-Frigidia Passage       Equipped on Laya
-------------------------------------------------------------------------------
VII. Techniques
-------------------------------------------------------------------------------
Technique Lesson: 
The Technique System in PSIII is one of the few things that turn people away
from this game. I don't see why. The system is unique, yet simple, and can
become a major turning point in the entire game. But, you have to know how to
use it first.

The way Techniques grow stronger is through Technique Distribution. Every town
has one of these shops and you can pay the Shop Keeper 10 Meseta to alter
your techniques. When you pay up and select a technique type, you will come
up to a screen that has a bunch of colored jewels that look similar to this:

oooohhh     o.Res
o     h     h.GiRes
o     h     *.Anti
o  +  h     x.Rever
*     x     
*     x
****xxx

Yeah, I know. It looks bad as ASCII text, but you get the picture. And it
doesn't look exactly like this... but I hope you see what I'm saying. Anyway,
each jewel represents the power of one technique. The cross in the middle
represents the place of where your cursor can go. Remember that in altering
techniques, you cannot power up one technique without severely weakening
another. Say for example you want to soup up the GiRes Technique to full
power. Then your altering would look something like this:

ohhhhhh     o.Res
o     h     h.GiRes
o     h     *.Anti
o     h     x.Rever
o     h
o+    h
*xxxxxx

Here as you can see the number of jewels representing Anti has been reduced
to 1. This means that Anti will not be a very effective technique, but GiRes
will restore a LOT of HP. And because of the system, each Technique will cost
the same amount of TP. So regardless of whether your GiRes is very weak, or
is powered up, it still costs the same. Use that to your advantage. And
remember to keep in mind that the more jewels a technique has, the more
powerful it is.

That's all there is to it. Pick on technique and specialize in it if you want
the most effective character. 

Techniques:

Heal       5 TP
Name       Effect
Anti       Removes poison of 1 ally
GiRes      Restores HP to all allies
Res        Restores HP to ally
Rever      Revives fallen ally

Melee      2 TP
Name       Effect
Foi        Fire damage to one enemy
Gra        Gravity damage to all enemies
Tsu        Water damage to one side of enemies
Zan        Wind damage to one row of enemies

Order      1 TP
Name       Effect
Fanbi      Increases attack power of ally
Forsa      Kills enemy
NaSak      Sacrifice life to restore party's HP
Shu        Increases defense power of ally

Time       1 TP
Name       Effect
Deban      Stops enemy's attacks
Ner        Increases speed of ally
Rimit      Increases chance to run from battle
Shiza      Stops enemy's magic

Special
Name       Effect
Grantz     Unknown effect, but protects allies in grave danger
Megido     Destructive Technique triggered by anger
-------------------------------------------------------------------------------
VIII. Shops
-------------------------------------------------------------------------------
Landen, Landen
Weapon            Armor                Item
Knife             Hunting Helmet       Monomate
Short Sword       Garment              Dimate
Neelder           Hunting Armor        Antidote
Claw              Shield               Escapipe

Yaata, Landen
Weapon            Armor                Item
Knife             Ribbon               Monomate
Claw              Hunting Helmet       Dimate
Short Sword       Hunting Armor        Antidote
Hunting Knife     Vest                 Escapipe
Hunting Needler

Ilan, Landen
Weapon            Armor                Item
Knife             Ribbon               Monomate
Steel Needler     Vest                 Dimate
Short Sword       Shield               Antidote
Hunting Knife     Boots                Escapipe
Force Slicer      Force Emel

Rysel, Aquatica
Weapon            Armor                Item
Short Sword       Steel Armor          Monomate
Hunting Claw      Hunting Vest         Dimate
Hunting Staff     Hunting Chest        Antidote
Hunting Shot      Force Boots          Escapipe
Slicer            Royal Boots

Agoe, Aquatica
Weapon            Armor                Item
Slicer            Steel Vest           Monomate
Steel Knife       Steel Helmet         Dimate
Hunting Needler   Steel Gear           Antidote
Laser Needler     Steel Shield         Escapipe
                  Emel

Shusoran, Aquatica
Weapon            Armor                Item
Ceramic Needler   Hunting Ribbon       Monomate
Steel Sword       Steel Chest          Dimate
Steel Claw        Steel Protector      Trimate
Steel Staff       Ceramic Armor        Star Mist
Ceramic Shot      Steel Cape           Moon Dew

Cille, Aquatica
Weapon            Armor                Item
Planar Sword      Laconian Armor       Monomate
Royal Bow         Force Vest           Dimate
Planar Claw       Force Protector      Trimate
Planar Slicer     Royal Vest           Star Mist
                  Royal Protector      Moon Dew

North Divisia, Elysium
Item
Antidote
Monomate
Dimate
Trimate

South Divisia, Elysium
Weapon            Armor                Item
Ceramic Knife     Ceramic Vest         Antidote
Ceramic Claw      Ceramic Protector    Monomate
Laconian Shot     Laconian Cape        Dimate
Laser Staff       Fiblira              Trimate
Force Needler     Force Armor

Aerone, Elysium
Weapon            Armor                Item
Laconian Knife    Laconian Armor       Antidote
Laconian Claw     Royal Chest          Monomate
Laconian sword    Steel Robe           Dimate
Force Bow         Force Vest           Trimate
Pulse Cannon      Force Shield

Hazatak, Aridia
Weapon            Armor                Item
Hunting Shot      Cape                 Monomate
Sword             Protector            Dimate
Laser Needler     Bandanna             Antidote
Royal Needler     Head Gear            Escapipe
                  Steel Emel

Lensol, Draconia
Weapon            Armor                Item
Ceramic Sword     Force Armor          Trimate
Ceramic Knife     Ceramic Vest         Antidote
Ceramic Claw      Ceramic Protector
Laconian Shot     Force Emel
Ceramic Slicer    Robe

Endora, Draconia
Weapon            Armor                Item
Laser Sword       Laconian Chest       Monomate
Laser Knife       Ceramic Shield       Dimate
Laser Claw        Ceramic Emel         Trimate
Cannon            Ceramic Gear         Antidote
Laser Slicer      Royal Bandanna

Techna, Draconia
Weapon            Armor                Item
Laconian Knife    Laconian Armor       Trimate
Laconian Claw     Royal Chest          Antidote
Laconian Slicer   Steel Robe           Escapipe
Laconain Sword    Force Vest
Pulse Cannon      Force Shield

Mystoke, Frigidia
Weapon            Armor                Item
Force Knife       Planar Armor         Monomate
Laser Bow         Royal Robe           Dimate
Cannon            Royal Fiblira        Trimate
Laconian Staff    Royal Vest           Antidote
Laconian Needler  Royal Protector

New Mota, Frigidia
Weapon            Armor                Item
Planar Slicer     Royal Armor          Monomate
Planar Claw       Laconian Robe        Dimate
Royal Bow         Laconian Fiblira     Trimate
Planar Sword      Laconian Vest        Antidote
Pulse Vulcan      Laconian Protector
-------------------------------------------------------------------------------
IX. Tips
-------------------------------------------------------------------------------
Order Techniques:
Order Techniques are not widely used by a lot of people who play Phantasy Star
III, but Order Techniques should not be overlooked. Fanbi at a high level can
almost double your attack power, while Shu at a high level can save the lives
of someone like Lena, Thea, Laya, Gwyn, or Kara by raising their defenses. A
lot of people miss out on these Techniques.

Needlers:
To me, Needlers are quite useless.  I never use these weapons on my main
character.  However, they can come in handy if given to Lena. Reason being
is that her attack is so weak anyway, that you might as well try to do
some damage in the back row with the Needler. True they cost more, and some
people still stick Lena with a Steel Knife at the end of the 1st Generation,
but Needlers with her are still handy. Not only do they ignore defenses, but
the range is good. Besides, 2 Steel Knives vs. 2 Ceramic Needlers is close
to each other in attack power, and cost almost the same.

Helmets:
Don't waste too much effort getting Helmets for your main characters. It can
be a pain in the neck to get money to update equipment fully, but by missing
out on the weak helmets, you'll save a bit of money. The defense difference
between two different helmets is not enough to make a big difference. The
only other equipment that you'll encounter to have a problem like this will
be Bandannas. Just don't worry if you can't upgrade. Upgrade helmets every
2 upgrades if you can.

Shields & Emels:
Shields in the game are utterly useless. Perhaps that is why they are so cheap
compared to Emels. Normally, I don't use Emels either, but if you find that
your female characters are dying too fast, you may want to pick one up. Though
if they die too fast for me, I usually boost their defense with Shu.

Boots:
I don't know why anybody wants to really upgrade their footwear unless you
want the best possible equipment money can buy. Just keep a pair of boots on
them as the difference between boots really doesn't make a difference.  Force
boots are probably as high as you'll want to go as they offer a Speed Bonus.

Aron's Quest with 4 Members:
If you play through Nial's Quest and marry Alair, there is a way where you can
play his quest entirely without going back to get Laya. The way to do it is
simple, and it can offer you an interesting challenge. First, during Nial's
Quest, when you give a stronger bow to Laya, give Laya's Bow to either Mieu or
Wren. Then during Aron's quest, you will have Laya's Bow without having Laya.
Now all the remains are the other 4 weapons (well, 3 since Kara will come with
Lune's Slicer).
-------------------------------------------------------------------------------
X. Changes
-------------------------------------------------------------------------------
1. There is a note when you save that says not to turn off your GBA.
===============================================================================
4: Thanks
===============================================================================
-To my fiancee Ashley for her support and love.
-To Sega for making a greatest and probably most under-rated RPG series of all
time.
-To the people of the Hideout Forums at
http://orakianhideout.proboards20.com/index.cgi
-To my father and uncle for getting me hooked on Phantasy Star
-To all the Phantasy Star fans out there who took the time to read this!
===============================================================================