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                 ファイナルファンタジータクティクスアドバンス

                        Final Fantasy Tactics Advance
                        J A P A N E S E  V E R S I O N
                   FAQ / Strategy Walkthrough   Version 2.1
                            Written by AstroBlue

                       Last Updated: November 19th, 2003

******************************************************************************
This FAQ uses Shift-JIS encoding to display Japanese kana (characters).
Browsers such as Mozilla Firefox (www.mozilla.org/products/firefox) support
CJK encoding inherently, but common browsers such as MS Internet Explorer
require you to update your system (windowsupdate.microsoft.com). Otherwise,
I recommend you download a Japanese-English word processor called JWPce.
It is available from: http://www.physics.ucla.edu/~grosenth/jwpce.html
******************************************************************************

Thanks to the retirement of an iron-fisted CEO, Hiroshi Yamauchi; and the
development of a viable portable gaming system, the GameBoy Advance; Square
and Nintendo have finally ended their six year old standoff and haved "kissed
and made up". The result of this reconciliation? A whole slew of Square
developed GameBoy Advance games, one being a "pseudo-sequel" to the best (and
only) Final Fantasy based strategy game, Final Fantasy Tactics. Since I
enjoyed writing a FAQ/Walkthrough for the original Final Fantasy Tactics,
I couldn't resist covering Final Fantasy Tactics Advance. Enjoy!

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
                             IMPORTANT NOTE!!
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
No translations may be taken directly from this FAQ/Walkthrough and used in
other FAQs, guides, web-sites, etc. without seeking my expressed permission
first. Because Japanese-English translations are ambiguous (not literal like
French-English translations) it's easy to prove any acts of plagiarism.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-


T a b l e  o f  C o n t e n t s
-------------------------------
 1)STORY
 2)CONTROLS
 3)GAMEPLAY OVERVIEW
 4)MENU TRANSLATIONS
 5)LINK SUPPORT
 6)FAQs
 7)STRATEGY WALKTHROUGH
 8)QUEST LIST
 9)JUDGEMENT
   i)Law List
   ii)Penalty List
 10)INFANTRY
   i)Tribes
   ii)Jobs
 11)MONSTERS
 12)TREASURE HUNTS
 13)INVENTORY LISTS
   i)Head
   ii)Body
   iii)Weapons
   iv)Shields
   v)Accessories
   vi)Items
   vii)Quest Items
 14)THANKS TO


==============================================================================
1)STORY
==============================================================================
(Interpretation of Japanese story)

FINAL FANTASY AND THE CALLING OF THE ANCIENT TOME

Before Noah's Ark there was a world swords and sorcery prospered, this was
the era of the Ancient Keltia... a wondrous magical civilization that was
lost with the great flood. However, a key to the knowledge of that era
exists. Sealed with darkness by the hand of that era's dictator into ancient
documents, the Grand Grimoire.

Although it is unknown how many volumes exist presently, those who once
possessed the book said that it has the power to drastically change the
world. Those seeking power have searched the world for it, despite the fact
that no one knows for sure it even truly exists. Unattainable, this
magical book became to be known as the... Final Fantasy.

"I want this world to change for good. I want to see Final Fantasy, the
world of swords and magic"

Once crowded with merchants, the small country town of Ivalice has since
become rustic. Amongst a row of dilapidated buildings is a second hand
bookseller. Within it, lost in time, a book rests. Untouched by hands for
many years, in the book firmly shut are strange unreadable characters which
record some unknown history.

One day, accidentally, a lonely boy found that book. And with his thoughts
turned the normal countryside town of St. Ivalice into the world of
"Ivalice", a world of law and chaos....


==============================================================================
2)CONTROLS
==============================================================================

 W O R L D  M A P
 - - - - - - - - -
Control Pad - Move cursor (hold B to make it move fast).
A Button - Confirm selection.
B Button - Cancel selection.
L Button - View current World Law(s).
R Button - View info on a selected area.
Start Button - Open System Menu.
Select Button - View Help (In-depth Info) on basically anything.

 B A T T L E  E N T R Y
 - - - - - - - - - - - -
Control Pad - Switch between units.
A Button - Confirm selection.
B Button - Cancel selection.
L Button - Switch to "Field View Mode".
R Button - View info on selected unit.
Start Button - Battle Start.
Select Button - View current World Law(s).

 B A T T L E
 - - - - - -
Control Pad - Move cursor.
A Button - Confirm selection.
B Button - Cancel selection, and view range of hi-lighted unit.
L Button - Shortcut button for selected System Menu option.
Start Button - Open System Menu.
Select Button - View Help (In-depth Info) on basically anything.


==============================================================================
3)GAMEPLAY OVERVIEW
==============================================================================

Final Fantasy Tactics Advance (hear by known as FFT-A) is the third product
of Square's engulfment of Quest. It's a Strategy RPG (known as a Simulation
RPG in Japan) based on the "world" of Final Fantasy. If you have played the
original Final Fantasy Tactics, or any of the Ogre Battle/Tactics Ogre
series, or even Advance Wars; this game should be familiar territory.
Battles are turn-based and take place on what essentially is a grid. Each
time it becomes a unit's turn, they will get a chance to move and execute an
action. Each unit has 8 stats which determine different attributes:

   いどう Move          - Amount of panels that unit can move each turn.
  ジャンプ Jump          - Maximum height that unit can scale.
   かいひ Evade         - The % of attacks that unit can possibly dodge.
武器こうげき Weapon Attack - How strong that unit's physical attack will be.
  ぼうぎょ Defence       - How well that unit can defend a physical attack.
魔法のつよさ Magical Power - The strength of any magic cast by that unit.
  ぼうぎょ Magic Defence - How well that unit can resist a magical attack.
  スピード Speed         - Determines the order and frequency of AT.

Unlike FFT, there is no "casting" time for spells and abilities, not even for
Jump (which is highly unorthodox by Final Fantasy standards). Also there is
no Bahamut summon... a break of a tradition set since Final Fantasy III.

FFT-A is filled with many systems; some are old, some are revised, and some
are brand spanking new. Because of their complexity, I might as well go over
them one at a time for you:

 Job System
************
FFT-A uses the Job System which was born from Final Fantasy III, built upon
in Final Fantasy V, and almost perfected in Final Fantasy Tactics. It's also
going to be used in Final Fantasy X-2 under the guise of "Dress Ups"... not
that anyone noticed with the new artwork of Rikku emerging ^_^. Anyway, FFT-A
uses a revised Job System, it defers from FFT's system like so:

 * No more Job Points, JP is now Judge Points.
 * The inclusion of Tribes and the abolishment of Sexes and Zodiac signs.
 * The inclusion of an AP (Ability Points) system, ala Final Fantasy IX.
 * A whole new collection of Jobs and abilities.
 * New Jobs are learned by mastering abilities, not by Job Levels.

 Ability System
****************
The ability system is almost exactly like Final Fantasy IX's. Abilities are
embedded in equipment; once you equip items (weapons, armour, etc.) on a
unit you will be able to use the abilities associated with that equipment.
As soon as you unequip those items, the unit will no longer be able to use
those abilities. However, you can permanently learn abilities by mastering
them. To "master" an ability, you must equip the item the ability is embedded
in and gain enough AP (Ability Points) to learn it. Be aware that you still
have to select Secondary, Reaction and Support Abilities to use them, and
that Movement Abilities have been replaced by Combo Abilities. Movement
abilities are now "status effects" found in special shoes/boots.

 Judgement System
******************
The world of Ivalice is ruled by Law and Order. All battles are adjudicated
by "Judges" who are there to enforce the constantly changing "World Laws".
The current "World Laws" can be viewed by; pressing L on the World Map
screen, pressing Select during Battle formation, and by selecting the
"World Law" option from the System Menu during a battle. If a unit breaks a
law in combat, the Judge will give that unit a Yellow "Caution" Card, which
will mean that unit will be penalised at the end of battle. Also, if that
unit continues to break the law or breaks the law to defeat a unit, the Judge
might give that unit a Red "Arrest" Card; which will mean that unit will be
sent to a nearby Prison. You must pay a lot of Gil to either "Bail" the
jailed unit out of Prison, or to "Acquit" them to remove any cards. Judges
also award JP (Judge Points) to units that legally defeat their enemies. With
JP you can use strong Combo attacks, and if you gain the maximum amount (10)
you can summon the powerful "Divine Beasts". Judges will also move
"unconscious" units out of the way to keep the battle flowing. Later in the
game it will be possible for you to add and remove laws by using "Law Cards".

 Clan System
*************
Ivalice is filled with many mercenary groups called "Clans". Clan Members
work together to complete "Quests" for payment in Gil and treasure. In order
to participate in a Quest you must first buy its information from a Pub.
There are many types of quests, they are:

 * Story Battle Quest (Sword Icon)
    Always the first on the list and usually more expensive than the
    others, these quests progress the story and will generally unlock a
    new area on the World Map.
 * Battle Quest (Sword Icon)
    The "standard" quest, these involve fighting a battle in which your
    opponents are generally monsters.
 * Non-Battle Quest (Paper Icon)
    Much like the "Propositions" of the original FFT, these involve sending
    a unit off alone to complete a quest and then return with the reward.
    Although, you don't have to go back to collect them in this game.
 * Territory Quest (Flag Icon)
    These Quests involve sending off a unit to set up a base in another area.
    Usually you must defeat a specific amount of units in battles before the
    unit will return and the area is captured. Once you have established an
    area as your territory, other clans will constantly try to capture it, so
    make sure you stop them!
 * Encounter Quest (Tribe Icon)
    Uncommon quest, these involve an encounter with a rival Clan in which you
    will be given a choice on how you are to act.

Your Clan also has 8 Skill Levels which will develop as you complete
more and more quest. These affect your success at Non-Battle and Territory
Quests, with higher levels you will receive rare items, and a lot of Quests
require a certain Skill Level to actually even attempt them, the stats are
set out like so:

  戦闘 - Combat Skill (Sword)
  鍛冶 - Metallurgy Skill (Hammer)
  鑑定 - Analysis Skill (Magnifying Glass)
  交渉 - Negotiation Skill (Hand-shake)
  魔法 - Magic Skill (Lightning Bolt)
  細工 - Labour Skill (Pliers)
  採取 - Collection Skill (Bug Net)
  追跡 - Pursuit Skill (Foot Prints)

 Region Create System
**********************
Unlike the original Final Fantasy Tactics for the Sony Playstation, the land
of Ivalice in FFT-A is completely malleable thanks to a "Region Create"
system. This system is somewhat from the same vein as Legend of Mana's
infamous "Artifact Placement" system. But thankfully; FFT-A's "Region Create"
system is far simpler, and only really effects the outcome of "Treasure
Hunts" which will spring up often.


==============================================================================
4)MENU TRANSLATIONS
==============================================================================

 M a i n  M e n u
******************
はじめから  - Begin a new file.
Beginning

つづきから  - Load (ロード) a previously save file, or if you saved using the
Continue       "Interruption Save" method, Resume Battle (バトルを再開).

カラーモード - Select 1 of 3 modes, either LCD A (液晶A) for GameBoy Advance,
Colour Mode    LCD B (液晶B) for GameBoy Advance SP, or TV (テレビ) for the
               GameCube "GameBoy Advance Player".

 W o r l d  M a p  M e n u
***************************
Press start on the World Map to bring up this menu.

編成      - Go to the clan formation screen.
Formation

クラン     - Go to the Clan Menu, this option only opens up after you
Clan             have progressed a little in the game.

通信      - Establish a Link via a GameLink Cable, this option only opens
Communication   up after you read the Communication "rumour".

地名一覧    - Go to a List of all known areas, select an area to auto
Area List        navigate over to it.

システム    - From this menu you can Save (セーブ) or Load (ロード) game
System          data, go to the Options (オプション) menu, or Return to the
                Title Screen (タイトルへ戻る).

 C l a n  M e n u
******************
Select Clan (クラン) option on the World Map Menu, once it appears.

クエストリスト    - View a list of currently active Quests.
Quest List

レポート       - View reports on completed Quests.
Report

クラン勢力図     - View a Map showing the territory of the Clans.
Clan Influence Map

クエストアイテム   - View obtained Quest Items. Do not select them, or you
Quest Item            will throw them away.

ロウカード      - View your list of Law Cards.
Law Card 

サポートクラン    - "Bring up information on anyone you've done two player
Support Clans         scenarios with - their clan name, clan level when you
                      last cooperated with them, number of wins/losses in
                      cooperative and versus modes with that clan, and number
                      of quests you've completed with that clan." - Elaine V.


 L i n k  M e n u
******************
Select Communication (通信) option on the World Map Menu, once it appears.

共同戦線     - Fight in allied battles.
Allied Front

アイテム交換   - Trade items.
Items Barter

人員トレード   - Trade units.
Infantry Trade

パブを出る    - Go back to the World Map.
Leave Pub

 S y s t e m  M e n u
**********************
Press Start during battle to bring up this menu.

アクティブターン  - View the "Active Turn" List. This shows the chronological
Active Turn          order in which all units will be given their turns.

クエスト確認    - View information about the current quest.
Quest Conditions

ワールドロウ    - View the current "World Laws".
World Law

ロウカード     - View the current "World Laws", and use Law Cards to add
Law Card            and remove laws.

オプション     - Go to the Options Menu.
Option

バトルから逃げる  - Run away from the current battle.
Flee from Battle

中断セーブ     - Stop the battle, but you will be able to continue from
Interruption Save    exactly were you left off later.

 O p t i o n s  M e n u
*************************
Select Options (オプション) in the System Menu.

カラーモード       - Select either; LCD A (液晶A) for GameBoy Advance,
Colour Mode               LCD B (液晶B) for GameBoy Advance SP or TV (テレビ)
                          for play on the Game Cube "GBA Player".

カーソル移動タイプ    - Either Type A (タイプA) or Type B (タイプB). It
Cursor Move Type          just changes the way the control pad is orientated
                          to the isometric perspective.

カーソルスピード     - Standard (普通), Slow (遅い) or Fast (速い).
Cursor Speed

メッセージ速度      - Messages appear either the Standard (通常) way or
Message Speed             in One Clump (一括).

攻撃名称表示       - Toggle the display of "Attack Names" On or Off.
Show Attack Names

経験値取得表示      - Toggle the display of acquired EXP, On or Off.
Show Received EXP

ジャッジポイント取得表示 - Toggle the display of acquired JP, On or Off.
Show Received JP

Lボタン割り当て     - Choose what System Menu option the L Button brings
L Button Assignment       up in battle.

初期設定に戻す      - Select to restore the default options settings.
Restore Initial Settings

 U n i t  M e n u
******************
This menu appears once you select a unit when its "Active Turn" is up.

いどう    - Move the selected unit to a space within the area restricted by
Move           its "Move" and "Jump" stats.

アクション  - Go to the Action Menu, to select an action. Upon choosing an
Action         action, it will ask you whether to Execute (実行する) or
               Cancel (キャンセル) the action.

たいき    - Disengage the selected unit to continue the flow of battle.
Standby

ステータズ  - View the current status of the selected unit.
Status

* Also once you use a Shape-Shifter's Metamorph abilities, you can change
  back by selecting Metamorph Cancel (めたもる解除).

 A c t i o n  M e n u
**********************
Select Action (アクション) in the Unit Menu.

たたかう       - Attack an enemy unit with your equipped weapon. The
Fight                 range of attack is dependant on the weapon.

????       - Use the ability of that unit's job.
Job Ability

????       - Use that unit's equipped secondary ability.
Secondary Ability

神獣         - Summon your tribe's Guardian, one of five omnipotent
Divine Beast          Divine Beasts.

コンボ        - Use that unit's equipped "Combo Ability". Which will
Combo                 result in various team attacks.


 F o r m a t i o n  M e n u
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Select a unit on the Formation screen to bring up this menu.

アイテム装備   - Equip items (read=equipment) onto your unit.
Item Equip

アビリティ変更  - Select abilities for your unit to use in battle.
Ability Change

ジョブチェンジ  - Change your unit's Job.
Job Change

クラン脱退    - Kick out that member of the clan.
Leave Clan

 P u b  M e n u
****************
ウワサ話をぎく  - Read a list of Rumours which are currently circulating.
Read Rumours

クエストをうける - Purchase information about a Quest.
Undertake Quest

クエストの中止  - Stop any current Quests and make all units come back to the
Interrupt Quest    Clan Base.

パブを出る    - Go back to the World Map.
Leave Pub

 S h o p  M e n u
******************
購入     - Purchase items will your Gil.
Buy

売却     - Sell some of your equipment for Gil.
Sell

交易品    - Buy goods used for trading.
Trade Goods

店を出る   - Go back to the World Map.
Leave Shop

 P r i s o n  M e n u
**********************
保釈       - Bail a unit from Prison, who received a Red Card in battle
Bail              and was consequently arrested. It's going cost you!

免罪       - Remove judgement Cards from a unit. You will have to pay a
Acquit            fine, and then the unit must serve some time in Prison for
                  a defined number of days or Battles.

プリズンを出る  - Go back to the World Map.
Leave Prison

 M o n s t e r  B a n k  M e n u
*********************************
リスト      - View Monster List, select Monsters to Care For (世話をする)
List              or Release (放す) them.

ワールドへ戻る  - Go back to the World Map.
Return to World

 C a r d  K e e p e r  M e n u
*******************************
トレード   - Trade Law Cards with Ezel.
Trade

話をする   - Speak with Ezel to gain information (usually related to cards).
Chat

店を出る   - Go back to the World Map.
Leave Shop


==============================================================================
5)LINK SUPPORT
==============================================================================

Because of Nintendo's new-found obesession with connectivity, and a long
tradition of Linked Play with GameBoy games (Tetris and Pokemon), it was
pretty much a given that FFT-A would have some sort of Linked Play... but who
would of guessed that this game unfortunately has NO SUPPORT whatsoever for
Vs Battles. You simply cannot play against your friends at all... Are Square
and Nintendo trying to support a message of "co-operation" to make the
kiddies less violent against each other and more loving?

Anyway, after reading the "Communication" Rumour in the Pub (which appears
after completing the "Vanishing Essay" Quest) you will be able to do various
cool things by linking your GameBoy Advance with FFT-A GamePak to a friend's
GameBoy Advance with FFT-A GamePak via a GameBoy Advance Link Cable. You can
co-operatively fight special battles with your friends (and get rare items
from doing so) and trade equipment, Quest Items, Law Cards, and even members
of your Clan (not Marche or Montblanc). Also, once Nono sets up his Trade
Goods, every time you link with a friend he will restock! After playing a
"Allied Front" engage with your friend, their Clan will be added to the
Support Clan list in your Clan menu. It shows the Allied Front stats of the
other Clan (wins and losses) and their overall Clan Level.

Anyway, this is the menu as follows:

Allied Front (共同戦線)
Item Barter (アイテム交換)
   - Equipment (装備アイテム)
   - Quest Item (クエストアイテム)
   - Law Card (ロウカード)
Infantry Trade (人員トレード)
Leave Pub (パブを出る)

Bartering carries a 5000 Gil transfer fee from both trading parties.
Presumably this is to offset the advantages of having access to items and
units that you probably don't have access to the current stage of your
game. But 5000 Gil isn't that expensive, especially near the end of the
game when you will be overflowing with cash. You also cannot give your
friend something for nothing, you must trade. But you can just get them to
swap your "gift" for something cheap like a Potion or Linen Cuirass.

Allied Front (Linked Engages) come in three types. Cooperation, Competition,
and Clear Bonus.

In "Cooperation" engages, you and your friend will battle against four
'lackie' monsters and one 'Boss' monster. Whilst the lackies can be
defeated without any help from your friend, the Boss can only be defeated
by cooperating with your friend. Initially Player 1 (whoever has the purple
end of the Link Cable) will be the only one able to damage the Boss.
But after Player 1 attacks the Boss, the Boss's defence will shift and only
Player 2 will be able to damage the Boss. Then after Player 2 attacks the
Boss his defence will shift again, and then only Player 1 will be able to
damage the boss. Rinse and repeat. After a successful "Battle Clear" you will
both receive a Knight Sword  called the Sequence. From then on, every time
you clear a "Cooperative" engage or the "Royal Tournament" you will not get
another Sequence, instead your one and only Sequence will have its Attack
Power upgraded by 1. Which is a good thing, considering it starts off as one
of the weakest Knight Swords.

Strange Fairies (ふしぎな妖精) - 4x Sprites and a Titania (Fairy Pom)
Hesitant Phantom (たゆたう幽魔) - 2x Sprite, 2x Couerl and a Vampire (DeLucia)
Phantom Again (幽魔ふたたび) - 2x Vampire, 2x Titania, and a Master Tonberry

Competition engages involve battling against seven monsters all of the same
type. The player who brings back the most skins from hunting (kills the most
monsters) will receive the prize, the Sapere Aude. Notice that 7 is an odd
number, so it's unfortunately impossible to tie. Anyway, like the Sequence,
you can only have one Sapere Aude. But because it's a Rod, upgrading it will
increase its Magical Power by 1.

Let's go hunting! Easy (狩りに行こう初級) - 7x Goblin
Let's go hunting! Normal (狩に行こう中級) - 7x Red Panther
Let's go hunting! Hard (狩に行こう上級) - 7x Tonberry

Clear Bonus engages are obviously only accessible after Player 1 has beaten
the game. These engages are against NPCs (Non-Playable Characters). They are
normal everyday battles, but they are quite challenging. Also, since your
enemies are "human" you can steal some rare items from them. For "Battle
Clear" you will get an Acacia Hat. Which needless to say, you can only ever
have one of. Upgrading it will raise its Weapon Defence by 1.

Letter from Ezel (エゼルからの手紙) - Babus and Ezel.
Letter from Ritz (リッツからの手紙) - Shara, Ritz and Llednar
Letter from Cid (シドからの手紙) - Ritz, Shara, Babus, Ezel and Llednar


==============================================================================
6)FAQs
==============================================================================

[ General Questions ]

Q: Are you writing an English version FAQ/Strategy Guide for FFT-A?

A: Personally, no. However, I did help GameSpot localise my guide, and it's
   available on their site in HTML and PDF formats, you need GameSpot
   Basic Membership or GameSpot Complete respectively to access them.

    www.gamespot.com/gba/strategy/finalfantasytacticsadvance/index.html

   Also, the veteran FAQ Writer, Devin Morgan, is writing a free guide for
   FFT-A based upon this very JP version FAQ/Strategy guide. He's re-writing
   all main sections (such as the Walkthrough),

    www.gamefaqs.com/features/recognition/3579.html

- - - - - - - - - -

Q: What is this "FFT-A Limited Edition Bundle" I keep hearing about?

A: It was a special FFT-A/GameBoy Advance SP bundle sold exclusively by
   7-Eleven (www.7dream.com) and Ito-Yokado Group Game Stores in Japan.
   The bundle cost 18300 yen (around $150 USD) and included:

    * A GameBoy Advance SP (Pearl White Edition)
    * A GameBoy Advance AC Adaptor
    * Final Fantasy Tactics Advance
    * A FFT-A Original Premium Strap
    * A FFT-A Original SP Carrying Pouch

   From all accounts, they were sold out within 5 hours of pre-orders opening
   on the 17th of January, 2003. Also, everyone who pre-ordered FFT-A
   received a Limited Edition "Premium Poster" of a Judge riding upon on a
   Chocobo, illustrated by Akihiko Yoshida.

- - - - - - - - - -

Q: I need a Translation Patch! BTW, I'm a complete fucking retard!

A: Go away! Translation patches are completely moronic for games which
   are eventually going to be localised in English. Usually translations
   for such games are of a very poor quality, since those that do quality
   translations such as Aeon Genesis (agtp.romhack.net), DeJap (dejap.com),
   Neill Corlett (www.lfx.org/~corlett/) & Kitsune Sniper (vice.parodius.com)
   generally won't touch games that aren't "abandon-ware" with a 20 ft pole.
   However, there is a wonderful (perfectly legal) Translation Guide written
   by Elaine V. that you can find on www.GameFAQs.com. She has a FAR greater
   understanding of Japanese than I do, so she has done an excellent job!
   Thanks to my "Hoikuen" level Japanese grammar, most of the time I only
   _JUST_ understand what is happening in the dialogue :(

- - - - - - - - - -

Q: Can the Japanese version link with the English Version?

A: Sadly.. no that won't recognise each other. Damn racist GamePaks ;)

- - - - - - - - - -

Q: Are there any good Japanese "Koryaku" sites for FFT-A that you know of?

A: Yes, here are the best six:
    [Tactics Zenobia] www10.ocn.ne.jp/~zenobia/
    [FFTA-Memo]       www5d.biglobe.ne.jp/~mint-f/ffta/
    [Labo 9333]       www.geocities.co.jp/CollegeLife-Labo/9333/
    [ZONE-FFTA]       www.parkcity.ne.jp/~seri/game/ffta/
    [FFTA Kobakan]    www5a.biglobe.ne.jp/~kobakan/ffta-top.htm
    [Master FFT-A]    www19.big.or.jp/~usb/zion/ffta/

- - - - - - - - - -

Q: What's with the Divine Beasts? They seem somewhat familiar.

A: They are all named after antagonists from previous Final Fantasy games.

    * Matias is the corrupt Emperor from Final Fantasy II.
    * Exodus is the evil tree mage from Final Fantasy V. However, he was
      previously called Exdeath (X-Death in the PlayStation release).
    * Ultima/Altima is the same Fallen Angel from Final Fantasy Tactics.
    * Famfreet is the Dark Cloud from Final Fantasy III, except she/he looks
      completely different.
    * Adrammelech is a Zodiac Beast from Final Fantasy Tactics, he was
      incorrectly translated as Adramelk in the English release.

- - - - - - - - - -

Q: You spelled defense, rumors, judgment, etc. wrong!

A: Well, actually I didn't. I am Australian so I use the Queen's English,
   not simplified American English. Here is a link to a list of differences:

     www3.telus.net/linguisticsissues/BritishCanadianAmerican.htm

- - - - - - - - - -

[ Gameplay Questions ]

Q: Why do my attacks always miss?

A: You're probably disobeying the first law of tactics: "Thou shall not worry
   about honour, strike the back of foes". An attack from the back of an
   enemy unit is far more likely to be successful than an attack from the
   front, even attacking a unit from its sides will be likely to be more
   successful.

- - - - - - - - - -

Q: How do I get the "Steal Weapon" ability?

A: Equip a "Sword Breaker" dagger onto a Thief. You can get Sword Breakers as
   a random reward for completing some high rank Quests, otherwise you can
   use Steal Ability to steal "Steal Weapon" from a enemy that knows it.

- - - - - - - - - -

Q: What's the fastest way to get "Steal Weapon"? I need it ASAP!

A: Check out Nyst's wonderful "Stealing Guide" on GameFAQS.com.
   The section "How to get Steal Weapon ability EARLY!" goes into brilliant
   detail on how to get the Cinquedea early, so you can use Steal Ability
   to thieve Steal Weapon.

- - - - - - - - - -

Q: Why does the "General" keep giving me Yellow Cards? It's really annoying!

A: First of all, he is not a General, he's a Judge. "General" refers to that
   he is a Standard Judge, not his military rank. Anyway, you got a Yellow
   Card because you broke the current world Law. Read the "Judgement System"
   paragraph in the GAMEPLAY OVERVIEW system for more information.

- - - - - - - - - -

Q: I'm finding it really hard to find the best equipment to equip my units
   with. Is there a way to view the effects of the equipment? And can you
   sort items? All my Items are mixed up and hard to locate.

A: Yes and Yes. Press the L Button to view status changes; positive (blue)
   and negative (red). And Press the R Button to view the equipment's
   embedded abilities. To sort your items, open the World Map Menu,
   select Formation (編成), press start to open the Item List (アイテムリスト)
   Then you can sort each of the lists by going to them and then pressing
   start to Item Sort (アイテムソート). It will ask you if you want to do it,
   so select Yes (はい).

- - - - - - - - - -

Q: How do Law Cards work?

A: The white cards with a pink crescent moon on them are "Law Cards", and can
   be used to add new World Laws in battle. The black cards with the yellow
   star on them are "Anti-Law Cards", and they can be used to remove/disable
   World Laws in battle. You can only carry a maximum of 12 cards.

   All cards use the name of the law they will add/remove, but there are a
   couple of special cards. R? Anti-Law (R?アンチロウ) Cards disable all
   Laws in battle which are the "Rank" of the card. So for instance, you can
   disable Fight Ban (たたかう禁止) with a R2 Anti-Law (R2アンチロウ) Card
   since Fight Ban has a "Rank" of 2. There also is a very rare card by the
   name of All-Mighty (オールマイティ) which disables all laws regardless of
   their "Rank", it is the only R7 card.

   And when trading, Ezel will display the Rate (レート)and Rank (ランク) of
   his cards. In order to swap for one of his cards, you must give him
   card(s) with Ranks which add up to the Rate of his card.

- - - - - - - - - -

Q: How do Combos work? Are they all the same, or are there some differences?

A: If a unit is equipped with a Combo Ability, that unit can use their
   accumulated JP to perform an attack in which other units may join in.
   Extra attacks from other units can 'miss', but will increase the damage
   caused by the Combo substantially. The animation and range of a Combo is
   determined by the weapon equipped. But the accuracy, damage, elemental
   alignment and active range  for nearby units to participate in a Combo is
   determined by the type of Combo they have equipped.

- - - - - - - - - -

Q: Are there any playable characters with unique Jobs?

A: No, not in the Japanese version. However, there are "special" units that
   can join your Clan; they are generally very strong and are pre-equipped
   with really good abilities.

- - - - - - - - - -

Q: How many of the "special" units are there, and how can I get them?

A: There are six in total.

   * Eldena (エルデナ) - Red Mage (Viera)
      Abilities: Barrier and Chain Magic
      Requirements: Use the Elda's Grail (エルダの聖杯) as a Quest Item.

   * Rene (リネ) - Moogle Knight (Moogle)
      Abilities: Guard and Ultima Charge
      Requirements: Use the Great Gaol's Song (英雄ガオルの歌) as a Quest Item

   * Cheney (チェイニー) - Hunter (Human)
      Abilities: Ultima Shot and Capture
      Requirements: Use the Snake-Eye Shield (蛇眼の飾り盾) as a Quest Item.

   * Palanza (パランザ) - Gladiator (Banga)
      Abilities: Blitz and Ultima Sword
      Requirements: Use the Ruby Dragon Eye (竜眼のルビー) as a Quest Item.

   * Quin (クィン) - Sage (N'Mou)
      Abilities: Giga Flare and Ultima Blow
      Requirements: Clear 063. Missing in a Cave? (洞窟で行方不明?) Quest.

   * Little Villi (リトルヴィリ) - Sniper (Viera)
      Abilities: Rapid-Fire and Magic Bullets
      Requirements: Clear 043. Clan League Final (クランリーグ決勝) Quest.

- - - - - - - - - -

Q: I keep failing Non-Battle Quests, it's really annoying! Any ideas?

A: When you get to select the unit for the quest, the stance of your unit
   shows their compatibility to the quest. Kneeling (Critical) means they
   will most likely fail, Walking means they have an equal chance of failing
   or succeeding, and Jumping (Level Gaining) means they will probably
   clear the Quest.

- - - - - - - - - -

Q: I really want a unit of a certain Tribe to join my Clan. How do I do so?

A: Units will randomly join your Clan after completing Quests. You will have
   a better chance of getting a unit of a certain Tribe in certain months.

    王者の月 Month of Kings     - Humans
    猛者の月 Month of Stalwarts - Banga
    賢者の月 Month of Wise Men  - N'mou
    狩人の月 Month of Hunters   - Viera
    才人の月 Month of Geniuses  - Moogles

   Otherwise, special quests will pop up if you have less than five units in
   your clan, including Marche and Montblanc. These quests name end with
   Recruiting Kupo (募集クポ) and begin with the name of the race aligned
   with the current month. After completing this quest that lasts 5 days,
   a unit of the race named in the Quest will ask to join your clan.
   If Montblanc dies, Recruiting Kupo will be replaced with Welcome (ご紹介).

- - - - - - - - - -

Q: How do I learn Blue Magic?

A: To learn Blue Magic you must have the Blue Mage's "Learning" (ラーニング)
   Support Ability equipped; you then must be attacked by compatible enemy
   attack and it must succeed. You don't need to be a Blue Mage to learn Blue
   Magic, you just have to have "Learning" equipped. You cannot learn Blue
   Magic from Doppelgangers and Blue Mages that are in your battle party.
   I recommend you have a Monster Tamer to "Control" the Monsters so you can
   get them to use the specific attacks on the "learner". Especially for
   attacks such as Mighty Guard, Dragon Force, White Wind and Angel's
   Whisper, which the enemy will never cast on your units.

    ゴブリンパンチ  Goblin Punch      - Goblin (ゴブリン)
    マジックハンマー Magic Hammer      - Red Cap (レッドキャップ)
    溶解液      Solvent           - All puddings (プリン)
    じばく      Self-Destruct     - all bombs (ボム)
    マイティガード  Mighty Guard      - Ice Drake (アイスドレイク)
    ガードオファ   Guard Offer       - Fire Drake (ファイアドレイク)
    ドラゴンフォース Dragon Force      - Thunder Drake (サンダドレイク)
    夜        Night             - Lamia (ラミア)
    ツイスター    Twister           - Lillith (リリス)
    レベル3デフレス L3 Def.Less       - All bugs (昆虫)
    マトラマジック  Matra Magic       - Blade Keeper (ブレードキーパー)
    毒爪       Poison Claw       - Red Panther (レッドパンサー)
    ヘイストブレイク Haste Break       - Coeurl (クアール)
    くさい息     Bad Breath        - All marlboro (モルボル)
    にらみ      Glare             - Float-Eyeball (フロータイボール)
    死のルーレット  Death Roulette    - Ahriman (アーリマン)
    ドレインタッチ  Drain Touch       - Zombie (ゾンビ)
    レベル?Sフレア L? Shadow Flare   - Vampire (ヴァンパイア)
    ホワイトウインド White Wind        - Sprite (スプライト)
    天使のささやき  Angel's Whisper   - Titania (タイタニア)

- - - - - - - - - -

Q: I'm having trouble learning some Blue Magic. Specifically: Self Destruct,
   L3 Def.Less, Death Roulette and L? Shadow Flare. How can I learn these?

A: Are you sure you have "Learning" equipped as your S-Ability? Anyway:

   Self Destruct (じばく) -
    You cannot Control a Bomb (ボム) or Grenade (グレネード) to use
    "Self-Destruct", otherwise you could kill them too easily with a Monster
    Tamer. The best strategy is to trap the bomb against a wall or between
    four units, then attack the bomb until it's critical. Keep your units
    alive and the bomb will eventually give up and 'splode!

   L3 Def.Less (レベル3デフレス) -
    In order for the Antlion (アントリオン) or Facehugger (フェイスハガー) to
    successfully use this attack, your unit must have a level that is a
    multiple of three.

   Death Roulette (死のルーレット) -
    You must survive this strange Ahriman (アーリマン) attack in order to
    learn it, but since it kills instantly, that's the problem. So, give your
    unit Reraise status (by equipping an Angel Ring or by having a White Mage
    cast it) and they will survive and learn it. Otherwise, if your unit is
    a Zombie, they will be healed by Death Roulette and therefore learn it.

   L? Shadow Flare (レベル?Sフレア) -
    In order for this attack to be cast on your unit, they must have a Level
    which shares the last digit with the Vampire (ヴァンパイア). So if the
    Vampire is say Level 21, your unit must be Level 1, 11, 21, 31 41, etc.

- - - - - - - - - -

Q: How does the Monster Bank work, and what does it do?

A: The Monster Bank houses monsters caught using the Hunter's 'Capture'
   ability. In Monster Bank you can Care For (世話をする) monsters by feeding
   them items, or Release (放す) them back into the wild. The health and level
   of the Monsters in the Monster Bank effects the potency of the abilities
   mimicked by the Doppelganger. By feeding the monsters lots of Remedies and
   Phoenix Downs, the monsters will eventually like Marche, they will show
   this by saying (大好きっ) which means "I wuv you!". Generally you can't go
   wrong with Phoenix Downs, Remedies, and Elixirs. But monsters do have
   their dislikes, the most prominent being the Marlboros' hate of Remedies.
   Anyway, if they love Marche from feeding them, they will also love your
   clan, so Doppelgangers in your clan will do more damage. Here is a list of
   monsters you can capture and their abilities  that Doppelgangers can mimic
   See the Monster List for more information:

    Goblin          - Goblin Punch
    Red Cap         - Magic Hammer and Mutilate
    Red Marshmallow - Fusion, Fire, Fira and Firaga
    Ice Pudding     - Fusion, Blizzard, Blizzara and Blizzaga
    Yellow Jelly    - Fusion, Thunder, Thundera and Thundaga
    Bomb            - Self-Destruct and Flame Attack
    Grenade         - Self-Destruct and Spark
    Ice Drake       - Mighy Guard and Ice Breath
    Fire Drake      - Guard Offer and Fire Breath
    Thunder Drake   - Dragon Force and Thunder Breath
    Lamia           - Night. Slap and Poison Frog
    Lillith         - Twister, Frog Song and Eternal Kiss
    Antlion         - L3 Def.Less and Sand Storm
    Face Hugger     - L3 Def.Less, L5 Death and Suffocate
    Red Panther     - Poison Claw and Bite Off
    Coeurl          - Haste Break and Blaster
    Marlboro        - Bad Breath and NetoNeto Juice
    Marlboro Great  - Bad Breath and Odd Sound Wave
    Float-Eyeball   - Glare and Devil's Glance
    Ahriman         - Death Roulette and Circle

- - - - - - - - - -

Q: The Soldier A-Ability "Detect" and the Moogle Knight A-Ability "Check"
   don't seem to do anything at all. What is their use?

A: "Detect" and "Check" uncover hidden weapons that the target will equip
   if their current weapon is broken or stolen. It's really only useful to
   use this on enemies with Item as secondary or Alchemists. Since they are
   the only ones that can draw weapons.

- - - - - - - - - -

Q: I've reached the maximum amount of Quest Items that can be held in my
   inventory (32 Quest Items). And the game wants me to throw some out.
   What should I throw out? I don't want to stuff up my game!

A: The following items are disposable because the Quests they are acquired
   from will reappear indefinitely:

    Adamantite
    Ancient Medal
    Attack Trophy
    Chocobo Egg
    Chocobo Bread
    Chocobo Gratin
    Chocobo Pelt
    Cyril Ice
    Dambooka Timber
    Dried Meat
    Entry Prize
    Gecko Timber
    Gysahl Greens
    Helge Key
    Lee's Stone
    Magical Cotton
    Magical Parchment
    Magical Cloth
    Magic Trophy
    Materia Crystal
    Mythril Silver
    Panther Fur
    Rabbit's Tail
    Sefer of Power
    Sefer of Wisdom
    Sigil of Earth
    Sigil of Fire
    Sigil of Water
    Sigil of Wind
    Spirit Stone
    Telaquo Flower
    World Encyclopedia
    Zodiac Ore

   But if you really run out of space. There are also a lot of items that are
   not required for Quests that are safe to throw out. But note that all
   Quest Items have _some_ use, even if it's hidden.

- - - - - - - - - -

Q: I can't find the Rare Items need to clear the "My Goal" (私の目的) rare
   quest. How do I get the Rare Quests they are rewarded from to appear?

A: In any given FFT-A game only two Rare Quests will appear throughout your
   whole play-through. 1 of 3 Rare Quests; "Hero of Yore" (太古の英雄),
   "Sparkling Lake" (かがやく湖) or "Legendary Sauce" (伝説のソース), and the
   "My Goal" (私の目的) Quest. The two required items needed for "My Goal"
   are dependent on which of the three Rare Quests you got; like so:

    Hero of Yore = Golden Bowl and El Degusto
    Sparkling Lake = El Degusto and Vermilion
    Legendary Sauce = Vermilion and Golden Bowl

   So basically, in order to clear "My Goal" you will have to swap goods with
   two people that got different Rare Quests to you. If all three Rare Quests
   appear in your game, "My Goal" will never appear. Since you already got
   heaps of Gil and Clan Points from clearing those three.

- - - - - - - - - -

Q: What items do I receive for leveling up my Clan's Skill Levels?

A: A lot of really rare ones, here is a list. Read the "Gameplay Overview"
   section for the translation of the Skill Levels.

   Item(s) Received     | Skill Level
   --------------------+---------------------------
   Holy Water x5       | Combat L3
   Hi-Potion x10       | Analysis L3
   Blood Sword         | Combat L5
   Hard Breaker        | Metallurgy L5
   White Robe          | Magic L5
   Scarab Charm        | Labour L5
   Phoenix Down x5     | Collection L5
   Yoichi's Bow        | Pursuit L5
   X-Potion x10        | Analysis L7
   Reflect Mail        | All L7
   Restore Edge        | Combat L10
   Adazakura           | Metallurgy L10
   Cross Helm          | Negotiation L10
   Staff of Holy Water | Magic L10
   Ruby Earrings       | Labour L10
   Remedy x5           | Collection L10
   Thief Hat           | Pursuit L10
   Ark Edge            | Combat & Magic L10
   Thief Glove         | Analysis L12
   Venus Blade         | Combat L15
   el-Rashid Sword     | Metallurgy L15
   Gaiat Gun           | Analysis L15
   Diamond Helm        | Negotiation L15
   Black Robe          | Magic L15
   Healing Bell        | Labour L15
   Ether x5            | Collection L15
   Hades' Bow          | Pursuit L15
   Dragon Mail         | All L15
   Lance of Kain       | Combat L20
   Nosada              | Metallurgy L20
   Aegis Shield        | Analysis L20
   Colichemarde        | Negotiation L20
   Angel Ring          | Labour L20
   White Fang          | Collection L20
   Shinobi Garb        | Pursuit L20
   Excalibur           | Combat & Magic L20
   Trident             | Combat L25
   Long Barrel         | Analysis L25
   Orichalchum         | Negotiation L25
   Thor Rod            | Magic L25
   12 Bloody Strings   | Labour L25
   Tiger Fang          | Collection L25
   Vajra               | Metallurgy L30
   Cinquedea           | Negotiation L30
   Stardust Rod        | Magic L30
   Bone Gauntlet       | Analysis L30
   Katyusha            | Labour L30
   Wygar               | Pursuit L30
   Maximillian         | All L30
   Barette             | Labour L35
   Manganese           | Collection L35
   Eclipse             | Metallurgy L40
   La Serafica         | Analysis L40
   Madu                | Negotiation L40
   Cactus Sack         | Magic L40
   Gresburst           | Collection L40
   Max's Magic Bow     | Pursuit L40
   Sage Robe           | Magic L45
   Gauis Caliga        | Labour L45
   Style Bit           | Pursuit L45
   Zanmatou            | Metallurgy L50
   Dream Aid           | Magic L50
   Ribbon              | Labour L50

- - - - - - - - - -

Q: Is there a way to dupe items like in Final Fantasy Tactics (PSX)?

A: Yes. The most excellent Rei Kagetsuki discovered a way. Here it is:

   I have discovered an easy way to dupe items (and tested it). All you need
   to do is have two people able to trade/communicate, at lest one of which
   being able to use both save slots. I'll explain how to do it in a list for
   readability:

    I.   You have two GameBoys, lets call them A and B, with save slots 1 and
         2. If you want to dupe an item from GameBoy A, simply save in both
         slots so they both are at the same state. For clarity lets say you
         saved in slot 1 and then in 2, so you are now working out of slot 2
         on GameBoy A.

    II.  Make sure both parties have $5000 on hand, then open up the trade
         menu, send the duped item over and receive an item of the same type
         (doesn't apply for Quest Items which are one way type indicating).
         So if you are trading say a Nosada, you would need to trade for
         another weapon, instead of say a Potion. Know that this other item
         will be lost later, so just buy a cheap weapon at a shop beforehand
         or something).

    III. Now that you have executed the trade, GameBoy B will now have a copy
         of the original weapon, say in this case the Nosada from GameBoy A,
         and GameBoy A will have slot 2 updated so there is no Nosada. Now,
         simply reset GameBoy A, load from slot 1, save over slot 2 so you
         are now working out of that (most recent save gets updated) and bam,
         you have an extra Nosada floating around. To get it back you just
         trade, preferably using the same method in reverse so GameBoy B has
         a copy and GameBoy A has 2, but that is dependent upon Gameboy B
         having 2 slots useable, which should be the case unless you are
         running two concurrent games, which would be silly.

   So there it is. It's a little more "fiddley" then the one used for Final
   Fantasy Tactics for PlayStation. But beggars can't be choosers! Whilst
   doing this trick, you can take advantage of Nono's trade goods, which will
   restock every time you trade. Using the copy of your save in the other
   slot (which you are going to save over anyway). Buy all the Trade Items
   you can from the shop, and then send all the good ones over at $5000 a
   pop. That way, you weed out all the crap items and pay a fixed price of
   $5000 for them.

- - - - - - - - - -


==============================================================================
7)STRATEGY WALKTHROUGH
==============================================================================

After splitting into teams (no one wants to be on Mewt's side) you will get
to name Marche. Just press start to keep his default name. Otherwise, press
the B Button to erase letters, and the A Button to select letters. Press the
L or R Buttons to scroll through the character types. You can write using
Hiragana (がな), Katakana (カナ), English letters (英字), and even Numbers &
Symbols (数字記号). After entering the name, it will ask you if you're sure,
select Yes (はい). The first tutorial battle will then begin.

The victory conditions are to "Win the Snowball fight! (雪玉戦で勝とう!)".
You can only Throw Snowballs (雪玉を投げる). The others Team will pick on
Mewt. After Ritz throws her second snowball the battle will end in a scuffle
over them picking on Mewt.

After the fight, Mewt will tell them about a book he has found. The trio will
then head home. On the way they find Mewt's no-good drunken bum of a father,
Cid, hanging outside of a Cafe. Apparently he's been softening the blow of
his wife's death with booze. Marche will then go home, and will tell his
crippled brother, Doned, about the snowball fight. The others will then
come in and introduce themselves to Doned. The four of them sit down in front
of Mewt's book, break the seal and then read it. That night, St. Ivalice
transforms into the magical realm of Ivalice.

After waking up in Ivalice, Marche bumps into a Banga and says "li.. lizard
people?" in surprise. The Banga are somewhat offended by being called
"lizard people". Thankfully, a friendly Moogle called Montblanc comes to
Marche's rescue. But the Banga still insists on a duel, and a Judge appears
from nowhere to enforce the World Laws.

 Lizard People!? (トカゲ人間!?)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To win you must "Defeat all enemies!" (ひとり残らずたおせ!). This battle is
very easy, just keep on attacking Rune since he has the least amount of HP.
After getting him down, you will get (JP) a Judge Point. Once you gain enough
you will be able to do Combo attacks. Now attack the other Banga until he is
defeated. Battle Clear!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rune uses a Potion because he is weak. However, there is a ban on using
Items so the judge sends him to jail! Montblanc will now take you to his
Clan, and will make Marche a Clan Member. You will get to name the clan if
you wish, but the default is the Nuts Clan (ナッツクラン), which is a strange
name for a clan...

Apart from Marche and Montblac, there are also four other units in your clan:
Emmett (エメット), a human (Soldier); Moni (モーニ), a Banga (White Monk);
McEnroe (マッケンロー), a N'Mou (White Mage); and Caroline (カロリーヌ),
a Viera (Archer).

You will now get to place Mountain Town Sprohm (山岳都市スプロム) on the map,
which is the place where Rune was sent. You begin in the Hometown
Cyril (始まりの街シリル), it has a Pub (パブ), a Shop (ショップ), and a
Monster Bank (モンスイターバンク). Sprohm doesn't have a Monster Bank, but it
does have a Prison (プリズン); which is where your units will be sent if they
get a Red Card from a Judge.

At the moment there is only one quest to choose from at the Pub, which costs
300 gil. The purpose of the quest is to retrieve medical herbs from Geeza
Prairie, and you get paid 600 gil for doing it. So choose the quest, go
through all the pages, and then select "That's OK!" (これでOK). Head to
Geeza Prairie (ギーザ平原) and engage in battle.

 Herb Pick (薬草とり)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Place all of your units on the battlefield and then press start. The victory
conditions are to "Defeat all enemies!" (ひとり残らずたおせ!). You're up
against three Goblins, a Red Cap and a Sprite. Focus on the Goblins and the
Red Cap first, the Sprite has high evade but it won't cause much damage.
If anyone's HP gets low use Potions. The N'Mou in your Clan should be a
White Mage, so he can also cast Cure. Once all the monsters have been
defeated, Montblanc and Marche will get the herbs.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You will now have to place Lutechia Ridge (ルテチア峠) on the World Map. If
you place it near an already existing area, you will probably unlock a
Treasure Hunt (トレジャーハント). So place it down then head back to Cyril.

Current Sub-Quests
^^^^^^^^^^^^^^^^^^
火災発生     - Fire Outbreak            - 038
決闘代理?    - Duel Substitute?         - 115
雪山につれてって - Snowy Mountain Excursion - 044

NOTE: The "current sub-quests" listed before every story battle chapter are
      not the definite sub-quests available to you at that time. However,
      they are the probable sub-quests available to you at that stage.

There are now four quests to be completed, the first one will continue the
story line, the rest are basically sub-quests. Complete the "sub-quests"
before tackling the "Vanishing Essay" Quest. If you're lucky, mores units
will want to join your Clan after completing some of the quests. Once you're
ready, purchase the "Vanishing Essay" (消えた論文) Quest information and head
over to Lutechia Ridge (ルテチア峠).

 Vanishing Essay (消えた論文)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It appears a rival Clan has stolen Dr. Darylea's Essay. The rival clan
consists of two Soldiers, two Thieves, a Archer and a White Mage. The
victory conditions are to "Defeat all enemies!" (ひとり残らずたおせ!).
Take out the White Mage before he can cast Protect and Cure on the other
rival Clan members. He is pretty high up though, so you should probably try
to get him with Montblanc's Black Magic. You should definitely have a
White Mage in your team to Cure the injured, I recommend you fill the rest of
your party up with strong attackers like Soldiers and Warriors. Just try to
converge on the enemy Clan and attack them with full force. The battle will
be over in no time... hopefully.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After finishing the battle, Marche and Montblanc will retrieve the essay.
You get 4000 Gil and a Random Item for your effort. A new option will
open up in the menu, Clan (クラン). This is basically where the game really
begins. Anyway, it's time to place another area on the world map, the Forest
of Nubice (ヌーベスの森). Place it near other areas and hopefully they will
shake to indicate Treasure Hunts. Now head back to Cyril, the publican will
speak of rival clans. If you encounter them on the world map, you will engage
in a battle. The Quest List will now be incredibly long!

Current Sub-Quests
^^^^^^^^^^^^^^^^^^
グリーンウッド  - Green Wood               - 003
ギーザ平原    - Geeza Prairie            - 240
おたずね者を追え - Wanted Search            - 027
世界最後の日   - End of the World         - 143
おたずね者を追え - Wanted Search (900)      - 025
雪山の魔法使い  - Wizard of the Snowcaps   - 045
恋愛乙女模様   - Lover's Pattern          - 199
教授の受難    - Professor's Suffering    - 046
天への柱     - Pillar to the Heavens    - 201
ドロボウをさがせ - Search for the Burglar   - 068
シリル剣術大会  - Cyril Fencing Tournament - 264

To continue the storyline,  purchase the Green Wood (グリーンウッド) Quest
information for 1200 Gil and head for the Forest of Nubice (ヌーベスの森).

 Green Wood (グリーンウッド)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This Quest involves searching for a group of wanted crooks, called the
"Eagreats". On arrival you will find Ritz and her companion Shara confronting
the crooks, Marche and Ritz will then join forces. So choose three more units
to complete your party; I would recommend Black Mages and White Mages. To
clear the Quest you must "Defeat all enemies!" (ひとり残らずたおせ!). You're
up against a very diverse group of enemies; there is a Thief, an Archer, a
Duelist, a White Monk and a Black Mage, who are all on the opposite side of a
small river. Note that if you stand in the river you won't be able to use any
actions from it. I find that the White Monk is actually the biggest threat in
this battle, as it will use Kuhazan on you, which is a ranged attack that
causes a decent amount of damage. Anyway, attack them like crazy and pray
that Shara inflicts "Don't Move" and "Don't Act" with her Aim skills, as they
will help _A LOT_. Once you defeat the Eagreats, Ritz will explain that she
thinks that St. Ivalice has been transformed, and that unlike Marche she
doesn't wish to leave.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You get another area to place on the World Map, Illute Desert (イルート砂漠).
Place it on the World Map then head back to Cyril. Marche is disillusioned
with Ritz and so he talks with Montblanc who consoles him.

Current Sub-Quests
^^^^^^^^^^^^^^^^^^
砂漠の隠れ里  - Isolated Desert Village    - 037
みつめていたい - I'm Watching You           - 113
テミルの白い花 - Temir's White Flower       - 055
世紀の実験   - Experiment of the Century  - 167
史上最大の作戦 - Greatest Ever Strategy     - 210

Like always, do as many of the sub-quests as possible to increase the levels
of all your units. Once you're satisfied with everything, buy the Beasts of
the Desert (砂漠の野獣) information and head to Illute Desert.

 Beasts of the Desert (砂漠の野獣)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Your mission is to eradicate monsters which have mysteriously become highly
aggressive. You have to "Defeat all enemies!" (ひとり残らずたおせ!)! The
Coeurl is probably the strongest monster of the bunch and seems to be the
leader; if you place a Black Mage near the ledge it is on, you should be able
to damage him a lot before he can even climb down to you. The Antlion is
painful, but easily attacked. Use Blizzard or Fire on the Yellow Jelly, since
physical attacks won't deal much damage, and Thunder will actually heal it.
The two Red Panthers are strong, but they are nothing compared to the rest.
Make sure you bring at least one strong unit, such as a Duelist.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the fight, Montblanc will talk about how he believes in the theory
of Crystals, which apparently are filled with magical power that could be
causing the beast to become aggressive. You will get Yulay River (ユレー川)
to place on the map. The next story battle is a big one, make sure you at
least have a strong White Monk and Archer.

Current Sub-Quests
^^^^^^^^^^^^^^^^^^
ルテレチア峠   - Lutechia Ridge             - 241
続みつめていたい - I'm Watching You Cont.     - 050
指輪おとしました - Dropped Ring               - 049
チョコブリーダー - Choco Breeder              - 200
クランとりしまり - Clan Management            - 101
彩なす大地    - Earth Paints               - 139
挑戦状      - Written Challenge          - 112
ゴブリン集落地   - Underground Goblin Village - 145
悲しき能力者   - Saddened ESPer             - 152
きらめく人へ   - For the Star               - 213

 Distorted River (ゆがむ川)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Upon reaching the river, black light will engulf Marche and he will reappear
in a strange temple-like room. Inside the room is a crystal, which speaks to
Marche and says something to the effect "Whomever approached the node of
light. What is your name?". A huge robot-like monster will then emerge from
the crystal and will tell Marche that it's the Divine Beast Famfreet. After
indicating its wishes to kill the "intruder", it will summon two Ahriman and
two Float-Eyeballs and an "engage" will begin. This battles' victory
conditions are to "Defeat the Boss Unit!" (ボスユニットをたおせ!) to clear
this battle, but I wouldn't suggest that you only focus on Famfreet.

One of the Ahriman will tend to hide in the corner and constantly use "Death
Roulette", an attack which will randomly "KO" one unit on the battlefield;
make sure you take out that Ahriman as soon as possible. Attacking Famfreet
directly is a very bad idea since he has "Counter" and is very strong. That's
why it would be a good idea to bring a White Monk with "Kuhazan" or a strong
Archer to attack him indirectly, or to bring a Warrior with "Lightning Quick"
which bypasses Reaction abilities. Famfreet himself has a whole variety of
strong attacks, including "Graviga" which will halve any targets HP, and
"Unparalleled Supremacy" which will cause massive damage to multiple units.
Thankfully he is very slow, so he won't get turns very often.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The crystal will shatter and Mewt will appear as an apparition. It seems that
in this world; Mewt is a Prince, his father is sober, and his mother is alive
and well... and is the Queen of Ivalice. The screen will then fade back to
Marche who will speak about his quest to shatter all of the crystals in order
to destroy all of the nodes of light which are retaining this new world. The
game will tell you that Moogles have gained a new battle command, "Divine
Beast" (神獣). You will also get a new area "symbol" to place on the map, it's
the Desert Capital Cadoan (砂漠の都カドアン). More sub-quests are now
available:

Current Sub-Quests
^^^^^^^^^^^^^^^^^^
オアシスのカエル - Frog Oasis                 - 062
モデルはアナタ! - You're a Model             - 148
うばわれた記憶  - Stolen Memories            - 164
凍えるいずみ   - Frozen Spring              - 172
呪い人形の怪   - Mystery of the Voodoo Doll - 266

Head over to Cadoan, it seems that the Queen has decided to intensify the
"Laws" on Mewt's advice; but there are rumours of someone called Ezel Berbeir
who can use "Anti-Law" to cancel the Laws. Anyway, the World Laws have now
changed, and there are now two activated at any given time. Head away from
Cadoan and then come back, you will "engage" in battle.

 Anti-Law (アンチロウ)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A group has cornered the "Genius" Ezel and is attempting to capture him.
You must "Defeat all enemies!" (ひとり残らずたおせ!) and save him! This
battle is really easy thanks to Ezel's "Azoth" skill which inflicts Sleep on
all units. You're up against a Illusionist, a Gladiator, a Duelist,
a Guardian Knight, a Ninja, and a Hunter. I would suggest you take out the
Duelist pretty quickly before he decimates your units with "Kuhazan", and the
Illusionist before she can slowly kill your units with "Tempest".
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the battle, Judge Master Cid and his brigade will come to arrest Ezel
for using Anti-Law. Cid will attempt to send Ezel to jail, but Ezel will
counteract with an Anti-Law card; teleporting them to safety. After the
battle you will get to place the Icen Plains (アイセン平原) symbol on the
world map. Now in Cadoan you can visit the Card Keeper (カードキーパー),
Ezel Berbeir to trade cards with him.

Current Sub-Quests
^^^^^^^^^^^^^^^^^^
ヌーベスの森   - Forest of Nubice      - 242
修道院の幽霊   - Ghost of the Abbey    - 123
うちの子英才教育 - My Child's Tutoring   - 150
オバケの効用   - The Benefit of Ghouls - 175
出でおいで    - Come, come here       - 267

After completing a couple of Side-Quests, buy the "Crystal Rain" Quest and
head for Icen Plains.

 Crystal Rain (水晶の雨)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It's raining and there is a bunch of blood thirsty monsters waiting to eat
you... to win you must "Defeat all enemies!" (ひとり残らずたおせ!). The
monsters consist of two Ice Drakes, an Ice Pudding, a Bomb and a Lamia. All
of the monsters are pretty powerful, but thankfully most of them have
elemental weaknesses. The Bomb is weak against Ice magic, and the Ice Pudding
is weak against fire magic. So bring a Black Mage or a Gladiator and hit them
hard with elemental attacks.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After Marche makes some discoveries about the Crystal Rain, you will get to
place the symbol for Rohda Volcano (ローダ火山) on the world map.

Current Sub-Quests
^^^^^^^^^^^^^^^^^^
イルート砂漠   - Illute Desert            - 243
至高のレシピ   - Supreme Recipe           - 047
運動会の華    - Athletic Meet's Splendor - 122
堕ちた名誉    - Fall of Honor            - 155
キャラバン護衛  - Caravan Escort           - 168
謎の方程式    - Math Problem             - 208
勇気のある証言者 - Courage of a Witness     - 209

Once you've built up your Clan by completing lots of Side-Quests, buy the
information for "Waking Mountain" and head for Rohda Volcano.

 Waking Mountain (目ざめる山)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As Marche arrives at the volcano, the ground begins to shake and he once
again is swept in black light to another realm. Marche is surprised to find
butterflies everywhere, but his interest is soon diverted by a Divine Beast
appearing as the form of many little crystals. The victory conditions for
this quest are to "Break all objects!" (ひとつ残らずこわせ!).  You can only
bring three other troops into battle, so choose wisely. A Illusionist can
make light work of Ultima's Crystals by hammering them constantly with
"Tempest" or "Prominence". Otherwise, bring units which use ranged attacks
and keep your distance while breaking the crystals one by one. The crystals
are pretty weak on their own, but they have an attack called "Soul Speak"
which will inflict your units with the Charm status abnormality, meaning your
units will turn on each other. You can either make sure sure Charm Ban is one
of the World Laws before entering battle, or you can equip items that cancel
Charm such as the Katyusha, Ribbon, Oblige, Satyros' Horn and Ruby Earrings.
Or... you could simply attack a unit to cure them from Charm, just make sure
you use your weakest unit to bring them back to their senses.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The crystal will shatter and Mewt will reappear again, joyous that his
mother was once dead and now she is alive. Marche will then reappear back at
the volcano and will take time to absorb what he has learned. The N'Mou can
now use the Divine Beast command to summon the Fallen Angel Ultima. Anyway,
place the Coling Greenwood (コリング緑林) symbol on the World Map. As always,
do some side-quests to level up your units, then attempt the story battle.

Current Sub-Quests
^^^^^^^^^^^^^^^^^^
ユレー川   - Yulay River            - 244
救援要請   - Rescue Call            - 048
衝撃の朝   - Morning Shock          - 151
笑いの高みへ - Raising Laughter       - 170
魔法の布屋  - Magical Cloth Shop     - 216
アルバ洞   - Alba Cave              - 269

 Magic of the Secret Forest (魔力を秘めた森)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A clan is going to chop down a tree and Marche and co. are going to stop
them. You must "Defeat all enemies!" (ひとり残らずたおせ!) for a victory.
It's quite a big  rival clan (two Thieves, an Archer, a Black Mage, a Time
Mage, a Sniper and a Summoner), yet you can only deploy five troops (inc.
Marche) which makes things a tad hard. Anyway, because this is a large area;
try hiding a Illusionist in the corner and constantly barrage your enemy with
illusions. The biggest threat to your units is the Summoner, who can deal a
LOT of damage to almost your whole party with her Summon Magic. You can
counteract that by spreading everyone out so she can only attack one person
at a time, and by bringing a strong Archer-type unit to take her out as soon
as possible. Reaction abilities such as "Arrow Evade" and "Arrow Return" will
be very helpful against the Archer and Sniper, and a Dragon Knight with Jump
or a White Monk with Kuhazan/Hadogeki can make light work of the Time Mage
and Black Mage. All in all this should be a fairly challenging battle. Take
note that the Thief equipped with a Zorlin Shape also has a hidden Cinquedea,
use Detect or Check to locate it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the rangers take the bandits away, you will get to place a symbol for
Sarika Forest (サリカ樹林) on the world map.

Current Sub-Quests
^^^^^^^^^^^^^^^^^^
アイセン平原   - Icen Plains            - 245
カドアン治安維持 - Retaining Cadoan Order - 074
形見をとりかえせ - Memento Recovery       - 140
恐るべき子たち  - Dreadful Children      - 162
脱走した少年   - The Runaway Boy        - 166
猛き翼      - Wild Wing              - 173
カルロスの誕生日 - Carlos' Birthday       - 211
旅芸人の居場所  - Gypsy's whereabouts    - 270

 Emerald Fort (エメラルドの砦)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The fort initially seems deserted, but some guards will suddenly come out of
nowhere. The leader will introduce itself as Babus, Price Mewt's loyal Mage.
You must "Defeat the Boss Unit!" (ボスユニットをたおせ!) to win. So bring
units which are fast (like Ninjas) or units that can attack from a distance
such as White Monks, Hunters, etc. and have them focus on killing Babus, it
shouldn't be too hard. Although, Babus is a Rune Seeker, and can use annoying
attacks such as "Stillness" which causes Stop, and "Gravity" which brings
your HP down by 1/4. He is wearing a semi-rare Mirage Vest which you may
like to steal. Babus is also guarded by two Palace Knights, a Bishop,
an Alchemist (who has a hidden Cactus Sack) and a Gunner, but they are so far
away that you should have Babus defeated before they can even get close
enough to attack you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You will now get Nargae Grotto (ナルガエ洞穴) to place on the World Map. There
is another huge battle coming up, so level up your clan a lot before going
into the next story Battle.

Current Sub-Quests
^^^^^^^^^^^^^^^^^^
ローダ火山      - Rohda Volcano          - 246
古金貨の真実     - Truth of the Old Coin  - 114
沿岸警備隊出動! - Onward, Coast Guards!  - 124
みんなご近所!  - All the Neighbourhood! - 154
究極の野望    - Final Aspirations      - 169

 Gathering Place of Souls (魂の集まる場所)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Marche sees a disembodied soul in the grotto and follows it over to another
black flash of light. The Divine Beast Adrammelech emerges from the crystal
and swallows the soul. It's time for one hell of a battle... you must
"Defeat the Boss Unit!" (ボスユニットをたおせ!) to win this Quest.
Adrammelech is exceedingly strong, and to make matters worse he has three
dragon lackeys; an Ice Drake, a Fire Drake and a Thunder Drake. If you are
not strong enough... this battle will be a massacre. Equiping your units with
items that nullify or absorb fire like Kagun Robes or Flame Shields can make
this battle much easier, the Fire Drake won't be able to attack as much
with Fire Breath and Adrammelech wont use his devastating "Red Hot Smash"
attack, which can hit multiple targets in a straight line. Instead
Adrammelech will be forced to use weaker attacks.

Dragon Knights are probably one of the best Jobs to use in this battle; with
Jump you can attack from a distance, with Dragon Killer you can deal twice
as much damage to the Drakes, and with "Banga Breath" you can hit multiple
enemies with strong damage. A Summoner and/or Sage is also a good idea,
since those Jobs have skill-sets with both attack and recovery magic. If you
bring a Monster Tamer that has an Earth Bell, you can try to control the
Drakes and make them attack each other. That strategy works really well!
Anyway, your main battle plan should be to split your party into two. Have
one group draw Adrammelech away from the Drakes, and then have them attack
him aggressively whilst the other group keeps the Drakes "busy". After a
long arduous fight, you hopefully will be victorious!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After warping back to the grotto, Marche will speak with Babus and Mewt will
interrupt them as an apparition. Banga will now be able to summon Adrammelech
with the "Divine Beast" command, and you will get to place the symbol for
Trade Port Vakuba (貿易港バクーバ) on to the world map. Head to Vakuba and
Montblanc will meet up with his younger brother, Nono. Some bastards did a
hit'n'run on his airship, rammed into it and then fleed. Also, apparently
Engages take place in areas called Jagds without any Judges or Law, the catch
being anyone KO'd in battle at the battles conclusion actually dies... you
will then get to place Jagd Doloosa (ヤクトドルーサ) on to the world map.
Beware, you will automatically "Engage" in a deadly battle if you head to
Doloosa. It would be a good idea to level up from Sub-Quests before
attempting the battle at the Jagd.

Current Sub-Quests
^^^^^^^^^^^^^^^^^^
コリング緑林   - Coling Greenwood       - 247
ゴご配達します  - Delivery               - 111
クルセイド合金  - Crusade Alloy          - 133
ココロの眼    - Mind's Eye             - 160
憤怒の河     - Raging River           - 215
あの声をもう1度 - That Voice Once Again  - 271
教会のワナ    - Church's Trap          - 287
私の目的     - My Goal                - Rare

 Jagd Detective Story (ヤクト捕り物帖)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You have to "Defeat all enemies!" (ひとり残らずたおせ!) to win this quest.
The rival clan consists of a Ninja, a Blue Mage, a Hunter, an Assassin, a
Blade Keeper and an Antlion. Anyone who has played the original FFT would
know how dangerous an Assassin is, so focus on killing her first before she
decimates your clan with "Breath Stop". Because of the "Sudden Death"
aspects of this battle, it would probably be a good idea to have a couple of
ways of reviving your units; Phoenix Down, the White Monk's Revive ability,
the White Mage's Raise spell, and the Sages' Maraise all will be very
helpful. Be aware that the Blade Keeper is very resistant against physical
attacks, so make sure you have at least one unit with offensive magic to kill
it. The Blue Mage will have an annoying habit of constantly using "Night" and
putting everyone to sleep. You can counteract this by equipping a Summoner
with a Protect Ring which cancels Sleep status, then have the Summoner use
Unicorn to wake up multiple units in one turn. There's a lot of good
equipment to steal, the Ninja is wearing a Dark Outfit and the Assassin a
Wygar, both rare clothes. But the Blue Mage is equipped with a Mirage Vest,
and the only "stealable" Tulwar in the entire game. To steal it from him,
steal his Harpe, and then wait for him to draw out his Tulwar. Anyway, just
make sure you revive any KO'd units before slaying the last enemy, otherwise
they will be gone for good.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After placing the Cudix Mountains (クディクス山岳) symbol on the world map,
head back to Vakuba to meet up with Nono again. Now he has a working Airship,
you can now buy trade goods from the him at the shops. After you purchase the
next story quest, run into the blue "Ox Clan" to engage in battle. But make
sure you do a couple of sub-quests prior, to accumulate AP, EXP and items.

Current Sub-Quests
^^^^^^^^^^^^^^^^^^
サリカ樹林    - Sarika Forest          - 248
山の獣      - Beasts of the Mountain - 052
密猟者たち    - Poachers               - 108
ミシディア合金  - Mysidia Alloy          - 132
ゆめは見ない   - Dreamless              - 156
春の修羅     - Bloodshed of Spring    - 272

 Bounty (賞金かせぎ)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There is a bounty on your head, and this clan wants it. The victory
conditions are to "Defeat all enemies!" (ひとり残らずたおせ!). The leader of
the Ox Clan is a Paladin, and he is supported by a Duelist, a Red Mage, a
Sage, a Time Mage and a Black Mage. Kill the Paladin first, since he is
capable of bringing defeated units back to life with 'Raise'. Although,
the Duelist is probably the most painful enemy unit, since he has strong
attacks and is equipped with the 'Hamedoru' reaction ability; which means he
will usually attack you before you can attack him. You can get past this by
attacking from a distance, or by using the Warrior's 'Lightning Quick'
ability which bypasses reaction abilities. To avoid the onslaught of magic
from the four magic users, bring a Time Mage and have them cast Reflect on
all of your units. Overall this should be a fairly easy battle. Watch out
for the Black Mage's Return Magic when casting, as you don't want to get hit
back with the own spell you cast. Note that the Red Mage not only is equipped
with a semi-rare Rubber Conscious, but she has a hidden Gupti Aga as well.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You will now be given the symbol for Jelawat Desert (ジェラワット砂漠) to be
placed on the world map. Do some Sub-Quests before the next story battle.

Current Sub-Quests
^^^^^^^^^^^^^^^^^^
ナルガエ洞穴   - Nargae Grotto          - 249
あて逃げ再び   - Hit'n'Run Again        - 061
雪の妖精     - Snow Fairy             - 109
アダマン合金   - Adaman Alloy           - 131
クー大脱走    - Coo's Great Escape     - 157
言の葉      - Literary Word          - 178
綿花を守れ!   - Cotton Protection!     - 217
パパたいへん   - Hopeless Papa          - 218

 Hourglass of Gold (黄金の砂時計)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It seems Shara and Ritz are looking for the same thing you are... but a rival
clan comes out from nowhere, so it's time for another "team up". Like most of
the other battles, you must "Defeat all enemies!" (ひとり残らずたおせ!) in
order to win. It's only a small rival clan, being only an Alchemist, a
Gadgeteer, a Juggler and a Time Mage. Your units will probably get bogged
down pretty quickly in status abnormalities inflicted by the Juggler and
Alchemist, so bring lots of Remedies and someone that knows Esuna or Unicorn
to cure anyone that gets a status abnormality sick. If you keep Shara and
Ritz healthy they will take out the four enemies very easily, Ritz will
inflict Don't Act and Don't Move with her Spirit Magic. She is also equipped
with the only Diabolique in the entire game... but you can't steal.
The Gadgeteer is equipped with MP Substitute, which will make him virtually
invincible unless you get at least two of your units to attack him
ferociously. Otherwise you could just kill him instantly with the Assassin's
Breath Stop. Lastly, the Alchemist has a hidden Mace of Zeus, which is very
rare... I'm talking you can only get it from him or a Treasure Hunt rare.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

It seems Ritz still can't get over her white hair and Mewt is still obsessed
with his mother... Anyway, you will get to place the symbol for the Isolated
Village Muscadet (隠れ里ミュスカデ) on the world map. Head to Muscadet, Ezel
will come in and speak to Marche about the current goings on. Exit Muscadet
then came back to "engage" in the next story battle.

 Sweeping Investigation (一斉調査)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You can only deploy three more units in addition to Marche and Montblanc...
make sure Marche can Steal and is equipped with something that absorbs or
nullifies Fire for the following battle. For this battle, the victory
conditions are to "Defeat all enemies!" (ひとり残らずたおせ!). The queen's
squad is pretty big; you have to contend with two Palace Knights, two Moogle
Knights, a Paladin, a Gunner, and a Sage. There is some good armour to steal
in this battle, one Palace Knight is equipped with Dragon Mail, while the
other has Genji Armour, and the Paladin is wearing a Caribiner. Because of
the shear number of units, Summoners are really effective in this battle;
just make sure none of your units get in their way. Watch out for the
Paladin, he has strong holy based attacks such as Saint Cross and Holy Blade
which can really cripple your units. Using a Holy Elemental Ban Card will
make him far less threatening, but it will prevent you from using Potions or
Cure. Anyway, the Palace Knights have the "Compound Fracture" reaction
ability, which causes a strong counter when attack them. So try to get them
down in one hit with a strong attack such as the Gladiator/Duelist's "Boost"
or a strong magic attack from a Black Mage/Summoner. The Moogle Knights are
only painful if they use "Accel" and it actually hits, but the other units
are really not much of a threat to you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the battle ends, Judgemaster Cid will take Marche away to the prison.
Their long talk about Crystals and the world is interrupted by black light.
The next crystal is under a huge tree, that tree is the Divine Beast Exodus.

 Divine Beast Exodus (神獣エクセデス)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This battle is a lot like the one with the Fallen Angel Ultima, you must
"Break all objects!" (ひとつ残らずこわせ!) in order to win. This would be a
very easy battle considering the Exodus' Fruit is completely harmless, but
Babus is constantly trying to kill you during the battle. Babus is wearing a
Robe of Lords, so steal it as soon as possible if you can; it's rare and
Babus will be far more vulnerable without it. Anyway, don't even try to
destroy the Exodus Fruit whilst Babus is alive, attempt to take Babus out
first and pray that Babus doesn't use Explode on you. If you equipped
something that protects against Fire you won't have to worry. Once Babus is
dead, you're free to go around and destroy the fruit systematically.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After you have defeated Exodus, a vision of Mewt and Cid from the "real
world" will play out in front of Cid and Babus. Cid will then have a "satori"
and will excommunicate himself from the palace. Anyway, the Viera can now
summon Exodus with the "Divine Beast" command. After overhearing a
conversation in the Sprohm Pub, a cut-scene with Remedi and Mewt will play in
which a new character called Llednar Tewm is introduced, who has been
summoned by Remedi to replace Cid as Mewt's guardian. You will then get to
place the symbol for Uladono Swamp (ウラドノ湿地) on to the world map.
Finally, after a long absence you'll be able to tackle a couple of new
sub-quests, so do so to make your clan stronger.

Current Sub-Quests
^^^^^^^^^^^^^^^^^^
ジェラワット砂漠 - Jelawat Desert         - 251
プリン大発生   - Pudding Outbreak       - 093
勝利の美酒    - Triumph of Great Sake  - 126
ミデンを行け   - Journey to Miden       - 153
月の死者     - Moon of the Dead       - 274
いやせぬ傷跡   - Unhealable Scar        - 179
力と技      - Power and Skill        - 158

 Discovery of the Century!? (世紀の大発見!?)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You've been set-up! Two Duelists, two Thieves, and two Bishops are waiting
for you, and you must "Defeat all enemies!" (ひとり残らずたおせ!) to escape.
The Duelists are the most painful of the lot, since they tend to constantly
pummel your units with attacks such as Hadogeki and Wild Swing. The one with
the Ogum Blade has a hidden Adaman Blade in stock. Anyway, the Bishops can
hit your units pretty hard with Holy, and petrify your units with Break. But
they are easier to defeat than the Duelists. All the enemy units will come up
to you pretty fast, but they'll tend to clump up on the river side. That's
why you'll want to bring a Summoner to hit them hard with Ifrit and friends.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You will now get to place Gotlanzo Hotsands (ゴトランゾ熱砂) on the map.

Current Sub-Quests
^^^^^^^^^^^^^^^^^^
ゴトランゾ熱砂  - Gotlanzo Hotsands      - 253
砂漠のバラ    - Desert Rose            - 051
秘境探検ツアー  - Discovery Tour         - 065
盗まれたスクープ - Stolen Scoop           - 104
密輸クランを追え - Smuggler Clan Pursuit  - 105
未開の森へ    - To the Savage Woods    - 220
きりの国の星   - Twinkle of the Stars   - 130
時計台修復    - Clock Repairs          - 149

 Desert Migration (砂漠に人の波)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Marche finds Doned in the desert, but he runs away and tells some Banga about
the bounty on your head... oh well, at least he can walk! The rival clan is
predominantly Banga (A Gladiator, a Bishop, a Guardian Knight and a Dragon
Knight), but they are accompanied by two Soldiers... one is equipped with
Reflect Mail which you may like to steal. In order to complete this quest
you must "Defeat all enemies!" (ひとり残らずたおせ!). It's a five against
seven battle... dodgy. Because this is an extremely steep area to battle in,
Jobs which use ranged attacks are the best to use; especially since you don't
want to get anywhere near such physically strong enemies. Summon Magic is
perfect for attacking the whole group, but it also will come back to haunt
you since the Bishop has "Magic Return" and one of the Soldier's has Reflect
status. So make sure you kill the Bishop and use Dispel (or the Ninja's
Uncharm) on the Soldier before you attack the group with magic. If you want
to attack them head on, make sure you cast something like Protect on your
units, or have a Guardian Knight that knows Aura, or a Blue Mage that knows
Angel's Whisper. This clan has two hidden items to steal, the Guardian Knight
has an Ark Edge, and the Bishop has a Marvelous Cheer. I'd also steal the
White Monks God Hand while I was at it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You will now get to place Delilah Dunes (デライラ砂丘) on the world map.

Current Sub-Quests
^^^^^^^^^^^^^^^^^^
デライラ砂丘   - Delilah Dunes          - 254
魔竜のいた遺跡  - Magic Dragon's Ruins   - 034
異国のソードマン - Foreign Swordsman      - 091
竜のめさめ    - Dragons Awaken         - 102

 Silent Sands (音なしの砂)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Llednar will come for Marche, but the black light of the last crystal will
sweep them away. Cid will come to attempt to control Llednar, but it doesn't
work. Llednar will summon two Palace Knights and two Titania, and the battle
will begin. "Defeat the Boss Unit!" (ボスユニットをたおせ!) are the victory
conditions. You won't be able to get to the enemies straight away because of
the structure of the battle area. But by the time you do get to Llednar, he
will go to break the law and Cid will send him away with a red card.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Upon approaching the fifth crystal, the Divine Beast Matias will appear. She
will morph into various people to screw with Marche's mind, before summoning
four vampires and beginning the "engage".

 Divine Beast Matias (神獣マティウス)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To win you must defeat the "Defeat the Boss Unit! (ボスユニットをたおせ!).
The Vampires are easily disposed of with attacks such as Ascension (Archer)
or Hajya (White Monk), but they're the least of your worries. Matias is
extremely strong, and is capable of attacking all of your units at once with
"Southern Cross". If you have some of your units equipped with Chameleon
Robes, Southern Cross will heal your units since it's Holy and Chameleon
Robes absorb Holy. You should definitely bring a unit such as a White Mage
with the sole purpose of healing your party. Summoners are an excellent
choice; because you can recover and HP and remove poison with Unicorn, give
your units Regen with Kirin, and you can prevent Matias using Thundaga on
your units by giving your units Reflect from Carbuncle. Madin is VERY
effective against Vampires. Spells such as Unicorn and Cura will also cause
damage to the Vampires! Matias has a lot a HP, but if you keep your units
alive and slug away at her, you should be able to defeat her comfortably.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The last crystal has been destroyed, but the world hasn't gone back to
normal. The evil Queen Remedi will appear, and will explain that the world
remains as it is because those that summoned it (Mewt, Ritz, Doned and even
you) still desire it! Anyway, Humans can now summon Matias by using the
"Divine Beast" command. Head back to one of the towns, Montblanc will tell
you about the "Gift Day" for Mewt and then you will get to place the
Materia Forest (マテリアの森) onto the map.

Current Sub-Quests
^^^^^^^^^^^^^^^^^^
マテリアの森   - Materia Forest         - 255
強者よきたれ   - Strongmen Due          - 060
やさしき調べ   - Simple Tune            - 054
リッツと共同戦線 - Allied Front with Ritz - 107
顔のない人形   - Faceless Dolls         - 134
この愛を詩に託し - My Love in Poetry      - 147
演技派募集!   - Acting Applications!   - 163

 Materia Crystal Collection (マテリア晶石採取)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Upon reaching the forest to collect the Materia, Marche is ambushed by a clan
of Viera. They want to steal the chunk of Materia you found, but you'll
want to steal all of their great equipment; the Assassin is equipped with a
Masamune and Shinobi Garb, the Red Mage has a Madu and Vlint Coat,
and the Shaman has a Joyeuse,  and a Ribbon! To clear this quest you must
"Defeat all enemies!" (ひとり残らずたおせ!). Kill the Assassin as soon as
possible; she causes a lot of damage with Masamune, plus she has enough MP to
kill four of your units instantly with Breath Stop. Next on your list should
be the White Mage, since she has the annoying habit of bringing defeated
units back to life with Araise, and curing critical units with Curaga. All
the other enemy units are reasonably strong magic users, so if you deploy a
lot of physically strong units such as Gladiators, Duelists, etc.you can out
muscle them. Try casting Reflect on a couple of your units or equip them with
Magic Return; so you can get them back with their own magic. But it may
backfire if the Summoner casts Ramuh, as she is wearing a Shinu Robe which
absorbs Lightning elemental damage. If you bring an Assassin with Snipe as
secondary and Ambush learned, you can make your Assassin invisible so they
can get in the thick of it to kill the White Mage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the battle, Doned will appear and pickpocket Marche. Wow, he's a real
little shit in this world! The Royal Palace Berbenia (王宮ベルベニア) will
appear on the map. Head over to it if you want to "engage" in the next story
battle. It involves a hard battle, so make sure you're ready.

 Gift Day (贈り物の日)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Because of the proceeding battle, it would be good idea to make sure Marche
is equipped with Steal or recovery abilities. Best case scenario is to make
him a Paladin with Steal as your secondary ability. Anyway, for this battle
the victory conditions are to "Defeat all enemies!" (ひとり残らずたおせ!).
Your enemies are two Gladiators, a Moogle Knight, a Palace Knight and an
Alchemist. There's no hiding in this battle, the room is far too cramped for
that. A Dragon Knight is perfect for this battle, as you can stay on one side
of the furniture and jump on enemies on the other side. There is a very good
way to cause heavy damage, the Gladiator/Duelist's Boost will hit every time
if an opponent is stopped or sleeping, so you can get the damage increase
without having to worry about the accuracy trade off. A Juggler is perfect
for that, since you can stop with Hoop, and you also can use Dagger to
disable units. It is supposed to be the Gift Day for Mewt, but it's really
your Gift Day! The Moogle Knight has a hidden Materia Blade, which is
extremely rare and has two Ultima attacks embedded in it; and the Alchemist
has a hidden Scorpion Tail.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Babus will save you from more guards by casting Stillness and then will warp
you to Mewt's room. After a confrontation with Mewt (in which he displays his
deep "Mazacon"), he will warp away with his "mama" and then Llednar will warp
in. Time for a battle.

 Magic Swordsman Llednar (魔剣士レドナ)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To win you must "Endure a fixed amount of turns" (一定ターン耐えろ). If Marche
can Steal, you will be able to thieve Llednar's Save the Queen, Maximillian
and Vanguard! All you can really do in this battle is recover or steal, since
damaging Llednar is futile. Steal the Save the Queen first as it will make
him less dangerous. This will be a very easy if Marche is a Paladin,
since you can recover with "Nurture" and defend yourself with "Guard".
Otherwise, pray that Llednar doesn't use Omega and run away from each turn.
After five turns, Cid will warp in and Llednar will warp out. Also, equipping
Marche with "MP Substitute" before the Gift Day will pretty much make him
invincible in this battle against Llednar!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cid will explain that Llednar is a manifestation of Mewt's violent side, you
will get to place Czabola Caves (ツァボラ洞窟) on to the world map. Upon
leaving Berbenia, Marche will overhear some gossip.

Current Sub-Quests
^^^^^^^^^^^^^^^^^^
ツァボラ洞窟   - Czabola Caves          - 256
王宮トーナメント - Royal Tournament       - 040
王宮魔道大会   - Royal Magic Tournament - 041
王宮水泳大会   - Royal Swim Tournament  - 042
洞窟で行方不明? - Missing in a Cave?     - 063
悪の巣      - Nest of Evil           - 064

 Mysterious Mineral Vein (神秘の鉱脈)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A rival clan will calls Marche a thief for taking from the Mythril Mineral
Vien. They surround you, the only option is a battle. Like most other
battles, you must "Defeat all enemies!" (ひとり残らずたおせ!) in order to
win. The rival clan is very diverse, there is a Moogle Knight, a Sage,
a Juggler, a Blue Mage, an Animal Trainer and a White Monk. Focus on killing
the White Monk first, since he will tend to bring defeated units back to life
with Revive, which becomes really annoying. The Blue Mage also tends to use
Death Roulette a lot, so he should probably be next on your hit list. He also
is equipped with MP Substitute... which you can get around easily with
another Blue Mage. Just bring his MP down to nothing, and then use Matra
Magic (learned from Blade Keepers) to swap his MP and HP so his HP is zero.
The Sage can cast Bio, which apart from damaging your units, poisons them.
It can be really debilitating if you don't have a way of curing the infected.
The Juggler will use Dagger and Molotov Cocktail to disable and immobilise,
so pre-emptively protect your units with Thief Hats and Scarab Charms.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the heartfelt reunion of the Radiuju brothers, you will get to place
Deete Field (ディーテ広原) on to the world map. Head back to a town and the
pair will catch up. However, a Palace Knight will interrupt them and tell
Marche to head to Deete Field to meet up with Judgemaster Cid, so head there
and you will "engage" in battle. You may want to do some Side-Quest first.

Current Sub-Quests
^^^^^^^^^^^^^^^^^^
ごめんね僕の友  - Sorry, my Friend - 094
ひび割れた音色  - Cracked Tone     - 127

 To the Amber Valley (琥珀の谷へ)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The win this battle you must "Defeat all enemies!" (ひとり残らずたおせ!).
All your opposition are monsters; a Coeurl, an Antlion, a Thunder Drake,
a Lillith, and a Marlboro Great. That's why a Hunter would be a very good
unit to deploy. Especially with an ability like "Sidewinder" which causes
twice as much damage to monsters. If you bring a Monster Tamer, you can turn
the monsters on each other and cause massive damage. Any units equipped with
Galmia Shoes will be able to scale the cliff right away, instead of ending
up in the traffic jam that will ensure near the river in the gully.
Watch out for the Marlboro Great's Bad Breath, as it will give you
practically every single status abnormality there is, and keep your units
blessed with Reraise and Regen away from the Marlboro Great, as it can remove
them with Odd Sound Wave. The Lillith is also pretty annoying, as she can
halve your HP with Twister, so spread your units out so she can only do this
to one unit at a time. She can also use Poison Frog... so because of her and
the Marlboro Great's Bad Breather, bring a White Mage with Esuna or a
Summoner with Unicorn. The Antlion will only pose a problem if you have some
units that have a level divisible by five, as it can kill them instantly
with LV5 Death. So cast Reraise on them, or equip them with stuff like
Chameleon Robes or Wygars which protect against KOs. But with all that said,
the Thunder Drake is easily the deadliest of the lot, just from pure
strength, so focus on killing or capturing it before it can decimate your
entire clan into dragon chow.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the battle Cid will appear, he will tell you to head to Sienna Canyon
to get him Amber so Ezxel can make him special a Anti-Law card. After you see
that Ritz and Shara have overheard your conversation, you can place
Sienna Canyon (シエンナ峡谷) onto the world map. Head to the canyon to
"engage" in the next story battle, but still do some of the new side-Quests.

Current Sub-Quests
^^^^^^^^^^^^^^^^^^
シエンナ峡谷   - Sienna Canyon          - 258
スケブどろぼう  - Sketchbook Thieves     - 059
熱き血潮     - Hot Blooded            - 141
流れと共に    - Go with the Flow       - 174
ダンブカ森林浴  - Dambooka Gully         - 237
フォルナの密林  - Forna Jungle           - 238
虹よりも速く   - Quick Rainbow          - 283
石なる秘密    - Secret Stone           - 290

 Crossing of the Hill (丘を越えて)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a battle against Ritz's clan of Viera. The victory conditions are
to "Defeat the Boss Unit!" (ボスユニットをたおせ!), so you only have to
defeat Ritz in order to win. Her clan is equipped to the eyeballs will rare
equipment, most notable are Ritz's Femme Fatale, Vlint Coat and Ribbon,
Shara's Seventh Heaven, Galmia Coat and Ribbon, and the Summoner's Silver
Coat. But the others also have other cool stuff, like Madus. So you may want
to bring a Thief to steal as much as you can. A good Strategy would actually
involve stealing Ritz's Ribbon and then killing her instantly with "Breath
Stop" from an Assassin, but the biggest problem with that strategy is getting
to her alive... an Assasin that can use the Snipe "Ambush" could really get
to Ritz undetected. It will take some time for Ritz's clan to get to you;
so in the mean time, you may want to give your units various positive status
effects. If you bring a Summoner; you can cast Regen on all your units with
Kirin, and then Reflect on all your units with Carbuncle. With all your units
"Reflected", all of Ritz's Red Magic spells will reflect back and hit her
hard for 70 or so damage. It's a really cheap tactic, but it's so good it
cannot be overlooked. You should probably also give your units Protect and
Haste. Lastly, Arrow Return is probably the best Reaction Ability to have in
this battle, since the two most dangerous units in the group (Shar and the
Assassin) use bows. Shara will use "Aim at Weapon" and "Aim at Armour" quite
alot, so if any of your units are equipped with one-offs, protect them with
Maintenance. The Summoner is way at the back of the group, but can raise
fallen units with Phoenix, which can get frustrating if you don't diable her.
But if you kill Ritz first, it won't be a problem in the first place.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ritz still doesn't want to go have, but she can hardly stop Marche.
The Amber Valley (琥珀の谷) will now appear in the top right corner of the
world map, it leads to the final set of battles. So make sure your units are
at a reasonable level (say mid 20's) before setting forth.

 Royal Valley (王族の谷)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After Cid removes "Fortune" from Llednar, the battle will commence. You only
have to kill Llednar, as "Defeat the Boss Unit!" (ボスユニットをたおせ!)
is the victory condition. The Assassin can be a real pain in the arse, simply
because she hits so hard. But still, ignore her and focus on attacking
Llednar with full force. Stealing his Peytral armour should "soften" him up.
Although Cid shattered the Queen's protection, Llednar is still basically
immune to all elemental damage and status ailments. The only sure thing that
can cause him damage is an attack from a non-elemental weapon. Try making
Marche a Ninja with two strong neutral swords equipped. Then bring some
Time Mages and Jugglers to cast Haste and Quick (Smile) on Marche so he can
go in really fast and destroy Mewt's evil side. If you're having trouble with
the Ninja and Assassin killing your units before they can take out Llednar,
bring a sole Assassin to take out the enemy Assassin out with Breath Stop,
and the Ninja out with Nightmare (as his Wygar protects him from Breath Stop)
The Alchemist, Gunner and Illusionist won't do you too much harm. Although,
the Alchemist may use Flare on you, which causes strong damage. I've never
seen him use his Death spell... thank god.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After talking with Babus, Cid and Marche will enter the temple to search for
Mewt. They will find Queen Remedi, who wil strip down to her battle gear and
summon both Adrammelech and Famfreet... the battle begins.

 Queen Remedi (クィーンレメディ)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The victory condition is to "Defeat the Boss Unit!" (ボスユニットをたおせ!).
Thank god, imagine if you had to kill Adrammelech and Famfreet as well!
Because of Remedi's abundant amount of HP, this should be a fairly long
battle. To make sure your units survive for the long haul, it's a necessity
you bring a designated recovery unit. This can either be a White Mage that
knows Araise and Cura at the least, or a White Monk that knows Revive.
Don't attack Adrammelech and Famfreet at all, they're far too strong;
it's best to just try and endure them. Just focus all your energy on
attacking Remedi, who is only capable of attacking with her huge sickle.
Note that Remedi is protected against Dark and Holy elemental damage.
You can cause far more damage if you lower her defence with "Guard Offer",
which is a Blue Mage ability learned from Fire Drakes.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once defeated, Queen Remedi will transform into "Le' Grimoire", the
embodiment of all the wishes in the world made real by the ancient tome.
After summoning two copies of Matias, the final battle will commence...

 Le Grimoire (リィ・グリモア)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As before, you must "Defeat the Boss Unit!" (ボスユニットをたおせ!) to win.
Remedi is very strong in this form, she is able to change laws on a whim with
her "Shift Law" ability, she can cause massive damage with "Alpha"; which is
the father spell of Omega and Ultima, and she can cause huge multiple
elemental damage to all units with "Magi"... The two Matias will tend to use
Southern Cross a lot, which causes Holy damage to all units. You can take
advantage of this by equipping your units with equipment that absorbs Holy,
the most notable being the Vitanova and Chameleon Robes. I would summon all
the Divine Beasts that you can at the beginning of the battle, there is no
point in saving them up for a later battle, since this is the final battle.
Reraise status is a HUGE blessing in this battle, bring a Blue Mage that
know's Angel's Whisper, equip Angel Rings, etc. You should be able to take
her down quite fast with units equipped with Two Swords, two strong swords...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                       E N J O Y  T H E  E N D I N G !


==============================================================================
8)QUEST LIST
==============================================================================

NOTES: *Please refer to the STRATEGY WALKTHROUGH for Story Battle strategies.
       *Rare Quests are listed at the very bottom of the list.
       *The "Price" fields are only a rough guide, considering the discounts
        that increase as you free more and more territories.

------------------------------------------------------------------------------

001. Herb Gather (薬草とり)

Quest Type: Story Battle
Rank: 3
Appears: After completing the "Lizard People!?" Quest.
Price: 300 Gil
Location: Geeza Prairie
Days: -
Reward: 600 Gil

------------------------------------------------------------------------------

002. Vanishing Essay (消えた論文)

Quest Type: Story Battle
Rank: 3
Appears: After completing the "Herb Pick" Quest.
Price: ~900 Gil
Location: Lutechia Ridge
Days: -
Reward: 4000 Gil and a Random Item.

------------------------------------------------------------------------------

003. Green Wood (グリーンウッド)

Quest Type: Story Battle
Rank: 3
Appears: After completing the "Vanishing Essay" Quest.
Price: ~1200 Gil
Location: Forest of Neubes
Days: -
Reward: 6000 Gil and two random items.

------------------------------------------------------------------------------

004. Beasts of the Desert (砂漠の野獣)

Quest Type: Story Battle
Rank: 3
Appears: After completing the "Green Wood" Quest.
Price: ~1500 Gil
Location: Illute Desert
Days: -
Reward: 7000 Gil and a random item.

------------------------------------------------------------------------------

005. Distorted River (ゆがむ川)

Quest Type: Story Battle
Rank: 3
Appears: After completing the "Beasts of the Desert" Quest.
Price: ~1500 Gil
Location: Yulay River
Days: -
Reward: 8000 Gil and two random items.

------------------------------------------------------------------------------

006. Anti-Law (アンチロウ)

Quest Type: Story Battle
Rank: 3
Appears: After completing the "Distorted River" Quest and witnessing the
         cut-scene at Desert Capital Cadoan, head away from Cadoan and then
         come back to "engage" in battle.
Price: ~Free!
Location: Desert Capital Cadoan
Days: -
Reward: 9000 Gil, an R2 Anti-Law card, and two random items.

------------------------------------------------------------------------------

007. Crystal Rain (水晶の雨)

Quest Type: Story Battle
Rank: 3
Appears: After completing the "Anti-Law" Quest.
Price: ~2100 Gil
Location: Icen Plains
Days: -
Reward: 10600 Gil, two random items and two random cards.

------------------------------------------------------------------------------

008. Waking Mountain (目ざめる山)

Quest Type: Story Battle
Rank: 3
Appears: After completing the "Crystal Rain" Quest.
Price: ~2400 Gil
Location: Rohda Volcano
Days: -
Reward: 11400 Gil, a random item and two random cards.

------------------------------------------------------------------------------

009. Magic of the Secret Forest (魔力を秘めた森)

Quest Type: Story Battle
Rank: 3
Appears: After completing the "Waking Mountain" Quest.
Price: ~2400 Gil
Location: Coling Greenwood
Days: -
Reward: 12600 Gil, two random items and two random cards.

------------------------------------------------------------------------------

010. Emerald Fort (エメラルドの砦)

Quest Type: Story Battle
Rank: 3
Appears: After completing the "Magic of the Secret Forest" Quest.
Price: ~2700 Gil
Location: Sarika Forest
Days: -
Reward: 13600 Gil, two random items and two random cards.

------------------------------------------------------------------------------

011. Gathering Place of Souls (魂の集まる場所)

Quest Type: Story Battle
Rank: 3
Appears: After completing the "Emerald Fort" Quest.
Price: ~3000 Gil
Location: Nargae Grotto
Days: -
Reward: 15000 Gil, two random items and two random cards.

------------------------------------------------------------------------------

012. Jagd Detective Story (ヤクト捕り物帖)

Quest Type: Story Battle
Rank: 3
Appears: After completing the "Gathering Place of Souls" Quest, head to
         Trade Port Vakuba to meet up with Nono. Then head over to Jagd
         Doloosa to "engage" in battle!
Price: ~Free!
Location: Jagd Doloosa
Days: -
Reward: 16000 Gil, two random items and two random cards.

------------------------------------------------------------------------------

013. Bounty (賞金かせぎ)

Quest Type: Story Battle
Rank: 3
Appears:  After completing the "Jagd Detective Story" Quest.
Price: ~3300 Gil
Location: Variable
Days: -
Reward: 17200 Gil, two random items and two random cards.

------------------------------------------------------------------------------

014. Hourglass of Gold (黄金の砂時計)

Quest Type: Story Battle
Rank: 3
Appears:  After completing the "Bounty" Quest.
Price: ~3600 Gil
Location: Jelawat Desert
Days: -
Reward: 18000 Gil, a random item and two random cards.

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015. Sweeping Investigation (一斉調査)

Quest Type: Story Battle
Rank: 3
Appears: After completing the "Hourglass of Gold" Quest and witnessing the
         cut-scene at Isolated Village Muscadet, head away from Muscadet
         and then come back to "engage" in battle.
Price: ~Free!
Location: Isolated Village Muscadet
Days: -
Reward: 19600 Gil, a random item and two random cards.

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016. Discovery of the Century!? (世紀の大発見!?)

Quest Type: Story Battle
Rank: 3
Appears: After completing the "Sweeping Investigation" Quest.
Price: ~4200 Gil
Location: Uladono Swamp
Days: -
Reward: 20400 Gil, two random items and two random cards.

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017. Desert Migration (砂漠に人の波)

Quest Type: Story Battle
Rank: 3
Appears: After completing the "Discovery of the Century!?" Quest.
Price: ~4200 Gil
Location: Gotlanzo Hotsands
Days: -
Reward: 21400 Gil, two random items and two random cards.

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018. Silent Sands (音なしの砂)

Quest Type: Story Battle
Rank: 3
Appears: After completing the "Desert Migration" Quest.
Price: ~4500 Gil
Location: Delilah Dunes
Days: -
Reward: 22600 Gil, a random item and two random cards.

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019. Materia Crystal Collection (マテリア晶石採取)

Quest Type: Story Battle
Rank: 3
Appears: After completing the "Silent Sands" Quest.
Price: ~4800 Gil
Location: Materia Forest
Days: -
Reward: 23400 Gil, two random items and two random cards.

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020. Gift Day (贈り物の日)

Quest Type: Story Battle
Rank: 3
Appears: After completing the "Materia Crystal Collection" Quest, head to the
         Royal Palace Berbenia to "engage" in battle.
Price: ~Free
Location: Royal Palace Berbenia
Days: -
Reward: 25000 Gil, two random items and two random cards.

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021. Mysterious Mineral Vein (神秘の鉱脈)

Quest Type: Story Battle
Rank: 3
Appears: After completing the "Gift Day" Quest.
Price: ~5100 Gil
Location: Czabola Caves
Days: -
Reward: 26200 Gil, a random item and two random cards.

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022. To the Amber Valley (琥珀の谷へ)

Quest Type: Story Battle
Rank: 3
Appears: After completing the "Mysterious Mineral Vein" Quest, head to a
         town to see a cut-scene involving Doned, then head to Deete Field.
Price: ~Free!
Location: Deete Field
Days: -
Reward: 27000 Gil, two random items and two random cards.

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023. Crossing of the Hill (丘を越えて)

Quest Type: Story Battle
Rank: 3
Appears: After completing the "To the Amber Valley" Quest, head to Sienna
         Canyon to engage in battle.
Price: ~Free!
Location: Sienna Canyon
Days: -
Reward: 28600 Gil, two random items and two random cards.

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024. Royal Valley (王族の谷)

Quest Type: Story Battle
Rank: 3
Appears: After completing the "Crossing of the Hill" Quest, head to Amber
         Valley to engage in battle.
Price: ~Free!
Location: Amber Valley
Days: -
Reward: Ending credits!

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025. Wanted Search (おたずね者を追え)

Quest Type: Battle
Rank: 3
Appears: After completing the "Vanishing Essay" Quest,
         during the Month of Kings
Price: ~900 Gil
Location: Forest of Nubice
Days: -
Reward: 4600 Gil, a Flower Arrangement Set, and a random item.

Black Mage Dolce is hiding out in the forest; he is wanted for using magic
dangerously. He's accompanied by a White Monk, a Soldier and a White Mage.
Your objective is to "Defeat the Boss Unit!" (ボスユニットをたおせ!). The
Boss Unit is the Black Mage Dolce, so send your fastest and most physically
strong units to rush up and kill him. Archers are very good! Once he's dead,
the battle is over; you don't even have to lay a finger on the other enemies!

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026. Wanted Search (おたずね者を追え)

Quest Type: Battle
Rank: 3
Appears: After completing the "Jagd Detective Story" Quest,
         during the Month of Geniuses.
Price: ~1800 Gil
Location: Jelawat Desert
Days: -
Reward: 13600 Gil, two random items, and two random cards.

There is a 13600 Gil bounty on the heads of the Gabbana Brothers for thievery,
and you wish to collect it. To collect your bounty you must
"Defeat the Boss Unit!" (ボスユニットをたおせ!). The Boss Unit is the
Senior Gabbana Brother (ガバーナ兄) so if you have an Assassin with Breath
Stop, bring her to kill him really quickly. A Warrior a White Monk,
a Juggler (Junior Gabbana Brother) and a Time Mage are guarding him, but
just ignore them and go for Senior.

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027. Wanted Search (おたずね者を追え)

Quest Type: Battle
Rank: 2
Appears: After completing the "Vanishing Essay" Quest,
         during the Month of Stalwarts.
Price: ~600 Gil
Location: Geeza Prairie
Days: -
Reward: 2800 Gil and a random item.

A 2800 Gil bounty has been placed on Oracle Diaghilev's head for creating
counterfeit gil with alchemy. To clear the battle you must "Defeat the Boss
Unit!" (ボスユニットをたおせ!). Oracle Diaghilev is an Alchemist, and he is
accompanied by a Thief, a Dragon Knight, an Archer and a Gladiator. The
Dragon Knight is exceptionally strong, especially if he uses Jump on you.
Split your party in two, and have each group head towards Diaghilev using
different sides of the hole in the middle of this area. Just focus on
attacking him, but it wouldn't hurt to attack the others on your way to him.

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028. Wanted Search (おたずね者を追え)

Quest Type: Battle
Rank: 5
Appears: After completing the "Divine Beast Exodus" Battle,
         during the Month of Wise Men.
Price: ~3600 Gil
Location: Uladono Swamp
Days: -
Reward: 18000 Gil, two random items and two random cards.

The bounty this time is on Canaan, the Swamp King, for going AWOL from the
palace. He is guarded by a Summoner, a Bishop, an Archer, and a Gladiator,
but you must only "Defeat the Boss Unit!" (ボスユニットをたおせ!) in order to
clear the quest. The Swamp King is carrying the Lance of Kain, which is
semi-rare, and has Feather Boots to allow him to walk on water. You should
equip Feather Boots on your units as well, just to even the playing field.
Anyway, just converge on the king and bring down his reign of this
wonderfully smelly kingdom.

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029. Wanted Search (おたずね者を追え)

Quest Type: Battle
Rank: 4
Appears: After completing the "Nest of Evil" Quest,
         diring the Month of Hunters.
Price: ~6000 Gil
Location: Jagd Helge
Days: -
Reward: 45000 Gil, a Zanmatou, a random item, and two random cards.

A female killer is wanted by the name of Lane. She is supported by a Red
Mage, a Gunner and a Sniper. Beware, if you get close she will use Ultima
Shear on you. "Defeat the Boss Unit!" (ボスユニットをたおせ!) is the
objective. Since you're up against dangerous units in a Jagd, it is
imperative that you have units that can raise fallen units, a White Mage,
a Sage with Maraise, or a White Monk with Revive. She's not far away, and
none of her lackeys are in your way, so it should be a tidy kill. Her Sniper
friend has "Aim at Weapon", so put Maintenance on any units of your's
equipped with rare weapons. The Gunner has a very rare hidden Bind Snipe.

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030. Wanted Search (おたずね者を追え)

Quest Type: Battle
Rank: 4
Appears: After completing the "Discovery Tour" Quest,
         during the Month of Kings.
Price: ~4500 Gil
Location: Jagd Arley
Days: -
Reward: 22600 Gil, the Last Tunic, a random item and two random cards.

Because this is in a Jagd, make sure you bring units that can Raise any of
your fallen units, otherwise bring a crapload of Phoenix Downs. The Dark
Cadet Rogion is wanted for misuse of magical power. He's a Illusionist and
will constantly bombard you with Illusions. This is a pretty easy battle
because the majority of enemy units are weak. Just punch past the Assassin,
Duelist, Gladiator and Dragon Knight to get to him, and then attack him full
force. You only need to "Defeat the Boss Unit!" (ボスユニットをたおせ!) to
win. There is also an Archer up high, but he won't cause you too much harm.
Makes sure you don't kill any units on the crates leading down to the area
where the enemies are, otherwise units of a Jump less than 4 will have to
go the long way around to reach Rogion.

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031. Ruby Dragon Eye (竜眼のルビー)

Quest Type: Battle
Rank: 4
Appears: After completing the "Dragons Awaken" Quest.
Price: ~3300 Gil
Location: Port Town Vakuba
Days: -
Reward: 16000 Gil, Ruby Dragon Eye, a random item, and two random cards.

This battle is against a Hunter, an Archer, a Blue Mage, a Monster Tamer, a
Thunder Drake, and an Ice Drake. "Defeat all enemies!" (ひとり残らずたおせ!)
to clear the quest. Kill the Blue Mage first, since he knows "Angel Whisper"
which casts "Reraise" on your enemies. Which can be VERY annoying. But
another annoying thing about this battle is the Archer's tendency to use
"Shoot thru Heart" to Charm your units. So makes sure you equip Charm
cancelling accessories such as Ruby Earrings.

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032. Ash of the Pagoda (灰の塔跡)

Quest Type: Battle
Rank: 3
Appears: After reading the description of the "Great Gaol's Song" Quest Item.
Price: ~3000 Gil
Location: Coling Greenwood
Days: -
Reward: 0 Gil, two random items, and two random cards.

The first battle relating to the legends of the Great Gaol and his Moogle
companion Rene, the predecessors of Marche and Montblanc. You must "Defeat
all enemies!" (ひとり残らずたおせ!) to win. This is merely a battle against
monsters in Coling Greenwood. The monsters are quite varied, there is a
Goblin, an Ice Drake, a Fire Drake, a Bomb and a Marlboro. Like most monster
battles, Hunters, Monster Tamers and Black Mages have advantages over other
jobs because of their ability to capture, control, and cause heavy damage
with elemental damage respectively.

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033. Icen Battle Field (アイセン合戦場)

Quest Type: Battle
Rank: 3
Appears: After completing the "Ash of the Pagoda" Quests.
Price: ~2000 Gil
Location: Icen Plains
Days: -
Reward: 0 Gil, two random items, and two random cards.

Another Great Gaol battle, as one of 13 Knights of Icen, you must protect it.
The victory conditions are to "Defeat all enemies!" (ひとり残らずたおせ!).
It's a pretty standard battle. The Dragon Knight is very strong and can cause
considerable damage to you weaker units, attack him first with full force.
The two Archers (Human and Viera) are quite annoying, attacking you units
from a far. It may be a good idea to equip some of your units with "Arrow
Guard". The Fencer and Duelist are pretty strong, but won't cause you much
harm. So take them out last.

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034. Magic Dragon's Ruins (魔竜のいた遺跡)

Quest Type: Battle
Rank: 3
Appears: After completing the "Icen Battle Field",
         and "Desert Migration" quests.
Price: ~2000 Gil
Location: Delilah Dunes
Days: -
Reward: 0 Gil, two random items and two random cards.

Another resurrection of a past battle of the Great Gaol, this time it's the
big one against the legendary Magic Dragon Garland! In order to win this epic
battle, you must "Defeat all enemies!" (ひとり残らずたおせ!). Garland himself
is a Thunder Drake, and he is supported by an Ice Drake, a Fire Drake, an
Antlion, a Panther and a Bomb. Bring a Dragon Knight to deal with this motley
crew, you can use the elemental breath against them, and deal double damage
with the "Dragon Killer" skill, or bring a Monster Tamer to pit them up
against one another!

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035. Ancient Fort of Sarika (サリカの古砦)

Quest Type: Battle
Rank: 4
Appears: After completing the "Magic Dragon's Ruins" Quest.
Price: ~3000 Gil
Location: Sarika Forest
Days: -
Reward: 0 Gil, the Red Avua and two random cards

This battle relates back to Evelyn, the Great Gaol's lost love. The battle is
against the Ghost of the Lord (a Vampire), a White Mage, two Guardian
Knights, and a Time Mage. "Defeat all enemies!" (ひとり残らずたおせ!) for
victory to be yours. This is probably your first chance to learn L? Shadow
Flare. Kill all of the Lords cronies and then attack him with Holy magic
such as Curaga. Because it's impossible to kill the Lord outright (you can't
use the Archer's Ascension or the White Monk's Hajya), if you kill him first
he may resurrect before you have the time to kill the others.

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036. Rene and the two Swords (リネと双剣)

Quest Type: Battle
Rank: 4
Appears: After completing the "Isolated Desert Village" quest,
         and reading the description of the "Great Gaol's Song" Quest Item.
Price: ~3000 Gil
Location: Illute Desert
Days: -
Required: Combat Skill (Sword) Level 10
Reward: 0 Gil, the Blue Avua and a random item

The victory conditions are to  "Defeat all enemies!" (ひとり残らずたおせ!).
Your opponents are an entire clan of Moogles; there are two Moogle Knights,
an Animal Trainer, a Gunner, a Black Mage, and a Time Mage. The Gunner has a
wide range of status inducing "shots", so be careful. I would advise you
bring a White Mage that knows Esuna to keep your units healthy.

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037. Isolated Desert Village (砂漠の隠れ里)

Quest Type: Battle
Rank: 3
Appears: After completing the "Green Wood" Quest.
Price: ~900 Gil
Location: Illute Desert
Days: -
Reward: 7000 Gil

You have to get past an Antlion's Nest to reach a legendary Moogle village.
You will battle three Antlions, a Coeurl and a Goblin. The victory
conditions are to "Defeat all enemies!" (ひとり残らずたおせ!), as if we
didn't already know. If you have a Blue Mage already, this is an excellent
battle to learn your first two spells, Haste Break and Goblin Punch. Bring
a Monster Tamer with an Assault Trumpet, so you can Control the Goblin and
Coeurl to learn the Blue Magic easier. Anyway, Antlions are a real pain!
They all have Counter, so I wouldn't attack them directly. Try using Archers
and White Monks with Kuhazan; Black Mages are also good, but make sure they
can use a "-ra" spell, as level 1 Black Magic is too weak.

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038. Fire Outbreak (火災発生)

Quest Type: Battle
Rank: 1
Appears: After completing the "Herb Pick" Quest.
Price: ~600 Gil, from Cyril.
Location: Hometown Cyril
Days: 10
Reward: 3600 Gil, a Sprinkler and a random item.

Fire has broken out in the village, in the form of four Bombs. To win you
must "Defeat all enemies!" (ひとり残らずたおせ!). Because three of the bombs
are up on higher ground, units with ranged attacks such as Black Mages and
Archers are extremely useful. However, if you use Black Magic; only attack
the Bombs with Blizzard as they are weak against it, they actually will
absorb Fire magic. If you want to attack the Bombs physically, use the stairs
on the western end of the map to reach them. Work on defeating one Bomb at a
time, because if you get a Bomb "critical" it may use Self Destruct on your
units. It gets quite annoying once the Bombs begin healing each other with
Flame Attacks, but persevere and defeat them all!.

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039. Prowler (さまようもの)

Quest Type: Battle
Rank: 2
Appears: After completing the "Divine Beast Exodus" Battle.
Price: ~2400 Gil, from Muscadet
Location: Isolated Village Muscadet
Days: -
Reward: 11400 Gil, a Tonberrian, a random item and two random cards.

This battle is against a group of prowling Tonberries, there are two
Tonberries and one Tonberry Master. For victory, you have to "Defeat all
enemies!" (ひとり残らずたおせ!). Tonberries are highly resistant to magic,
so it would be an excellent strategy to mainly mobilise a group of physical
attackers. You don't want to get too close to the Tonberries however, because
their Grudge attacks can cause heavy damage, so attack from a distance with
ranged specials and projectile weapons.

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040. Royal Tournament (王宮トーナメント)

Quest Type: Battle
Rank: 3
Appears: After completing the "Magic Swordsman Llednar" Quest,
         during the Month of Kings.
Price: ~1000 Gil
Location: Royal Palace Berbenia
Days: -
Reward: 7000 Gil, the Sequence, a random item, and two random cards.

A five on five battle, the only special Rank 7 law for this tournament is
then Card Usage Ban (カード使用禁止) which prohibits the use of Anti-Law
Cards. So it's pretty much a no holds Jagd Match sans the whole death thing.
As always, you must "Defeat all enemies!" (ひとり残らずたおせ!) to win. Your
opposition is pretty strong, there's a Paladin with White Magic (the healer),
a Gladiator with Hamedoru, a Guardian Knight, a Sage, and a Illusionist. Take
out the Paladin ASAP, an Assassin with Breath Stop is you best friend in this
tournament, but you can't kill the Illusionist with is since she's equipped
with a Chameleon Robe that protects against KOs. You can get past the
Gladiator's Hamedoru via many ways, attack from a distance with Magic or
Arrows, use the Warrior's Lightning Quick ability, put him to Sleep or Stop
him then attack, etc. Bring a Bishop with Dispel or a Ninja with Uncharm,
so you can remove Reraise and Regen from the Guardian Knight if he uses Aura.

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041. Royal Magic Tournament (王宮魔道大会)

Quest Type: Battle
Rank: 3
Appears: After completing the "Magic Swordsman Llednar" Quest,
         during the Month of Wise Men.
Price: ~1000 Gil
Location: Royal Palace Berbenia
Days: -
Reward: 7000 Gil, Sapere Aude, a random item, and two random cards.

You must "Defeat all enemies!" (ひとり残らずたおせ!) in order to win the
tournament. However, there are two special Rank 7 laws put in place;
Card Usage Ban (カード使用禁止) which prohibits the use of Anti-Law Cards, and
Colour Magic Restrict (色魔法しばり) which restricts you to only being able to
use White, Black, Red and Blue Magics. You're up against a squad of four
mages. A White Mage wearing a Kagun Robe (so he absorbs fire), a Black Mage
equipped with a Kazehana Robe and Magic Return (so he absorbs Ice and casts
back all magic cast on him), a Red Mage with a Shinu Robe (so she absorbs
Thunder), and a Blue Mage wearing a Chameleon Robe (so he absorbs Holy).

It might be a good idea to equip any of your Black Mages with a Kagun Robe.
That way if you cast Fire magic on the enemy Black Mage, he will cast it back
at you and will heal you. Take out the White Mage first, since he can Raise
fallen enemies. Any of your Red Mages should selectively attack the opponents
with Chain Magic, possibly throwing in a Poison or Sleep spell occasionally.
Also, through Chain Magic you can cast Summon Magic. A White Mage can heal
with Cure spells and protect your units from magic with Shell. The most
useful mage by far would have to be the Blue Mage, you can damage and poison
them with Poison Claw, take their MP to zero with Magic Hammer, or really
incapacitate them with Bad Breath. With a strong group of Mages, you should
win this tournament easily.

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042. Royal Swim Tournament (王宮水泳大会)

Quest Type: Battle
Rank: 3
Appears: After completing the "Magic Swordsman Llednar" Battle,
         during the Month of Hunters.
Price: ~1000 Gil
Location: Royal Palace Berbenia
Days: 15
Reward: 7000 Gil, Acacia Hat, a random item, and two random cards.

This tournament has one special Rank 7 law, Card Usage Ban (カード使用禁止)
which prohibits the use of Anti-Law Cards, and  All Ban (全体禁止), which bans
action abilities that target all units, such as Illusions and Pandoras.
The whole battlefield is literally swamped in water, with your enemies
(a Gladiator, a Dragon Knight, a Archer, and a White Mage) on the complete
other side. "Defeat all enemies!" (ひとり残らずたおせ!) is this quests
objective. You can deploy a maximum of four units. Choose units which can
attack from a distance, such as Mages and Archer-type Jobs, and if possible,
equip them with Feather Boots so they can float over the water. Feather Boots
will give you a BIG advantage over the opposition. The Gladiator will tend to
use Chiretsuzan to attack your units from afar, so try not to place them in
a nice neat line for him to attack in one go. Also, the Archer is very
"Shoot thru Heart-happy" you'd think she was Cupid... so give some of your
units equipment that protects against Charm, or get ready to use the Archer's
Lock-On (since it halves damage and is sure to hit) to snap them out of the
love spell. I'd try to kill the White Mage first, since they know Curaga.

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043. Clan League Final (クランリーグ決勝)

Quest Type: Battle
Rank: 4
Appears: After reading the Clan League Opening (クランリーグ開幕) rumour,
         during the Month of Kings.
Price: ~4500 Gil
Location: Royal Palace Berbenia
Days: 25
Reward: 22600 Gil, Peytral, a random item, and Human Protection.

For this quest to appear, you must first clear four Encounters which do not
appear on the Report. Once you encounter the rival clans, make sure you
choose Engage (エンゲージ) to battle them. The opposing clans are; the
Yellow Powers (イエローパワーズ), a clan lead by Fog (a Gladiator) who will
decimate your units with Boost if you're unlucky, and accompanied by
a Warrior, a Fencer, and an Archer (Viera), you get the Banga Protection
Card for beating them. Blue Genius (ブルージニアス), a clan lead by Grand (a
Time Mage) equipped with a Black Hat, and he has Black Mage, White Mage and
Alchemist cronies. The White Mage can cast Reraise, so kill them first. You
N'Mou Protection Card for beating them. The Brown Rabbits (ブラウンラビッツ),
a clan lead by the Sniper called Villi, accompanied by a White Mage, a
Fencer, and a Summoner, you'll receive a Viera Protection Card for beating
her clan. And finally the White Kupos (ホワイトクポーズ), lead by
Howie (a Gunner), his crew being another Gunner an Animal Trainer, and a
Thief. He is equipped with a rare Dark Outfit, and has MP Substitute (which
is a bit of a pain) You get an Entry Prize and a Moogle Protection Card for
beating them.

Anyway, the Clan League Final is against the Brown Rabbits. However, there
has been a change in their line-up, out is the White Mage and Fencer, in is
an Assassin and a Shaman. There are no World Laws in place for this battle,
however their is a special law in place: the Card Usage Ban (カード使用禁止)
which prohibits the use of Anti-Law Cards. So really this battle is just a
free-for-all. Villi is equipped with Ruby Earings which are really rare, so
steal them and then defeat her.  If you defeat her you will clear the quest
since the objective is "Defeat the Boss Unit!" (ボスユニットをたおせ!).
Because she's so close, you should be able to kill her in two or so turns.
Stop her, and then use Boost/Accel to hit hard and Two Sword'ed attacks.

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044. Snowy Mountain Excursion (雪山につれてって)

Quest Type: Battle
Rank: 1
Appears: After completing the "Herb Pick" Quest.
Price: ~600 Gil
Location: Lutechia Ridge
Days: -
Reward: 3600 Gil and a random item.

This Quest involves fighting two Red Panthers and a Goblin in a snowy area.
As usual, you must "Defeat all enemies!" (ひとり残らずたおせ!). Although
there are only three monsters to contend with, the two Red Panthers are
relatively strong this early in the game. Send your Soldiers and Warriors at
them and kill them as fast as you possibly can. It's a good idea to keep a
White Mage on hand to constantly cast Cure on your wounded units.

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045. Wizard of the Snowcaps (雪山の魔法使い)

Quest Type: Battle
Rank: 3
Appears: After completing the "Snowy Mountain Excursion" Quest.
Price: ~600 Gil
Location: Lutechia Ridge
Days: -
Reward: 4000 Gil, the La Glace Sword and a random item.

The Black Mage (Ice Demon Gelato) is accompanied by two Red Panthers and a
Float-Eyeball. Although, you don't actually have to defeat any of them since
your objective is to "Break all objects!" (ひとつ残らずこわせ!). Which means
you only have to destroy the two blue orbs that are generating magical power.
The orbs are really weak, they only have 15 HP and very low evade. Ranged
physical attacks work best, so bring an Archer or a White Monk/Duelist with
Kuhazan/Hadogeki and take out both orbs before Gelato and company kill your
units. Gelato will tend to use Blizzara on your units, so keep everyone
spread out so he can only attack one of you at a time. Gelato is has a hidden
Chill Rod in stock, but I doubt you would have Steal: Weapon this early in
the game... that is unless you saved this quest for later.

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046. Professor's Suffering (教授の受難)

Quest Type: Battle
Rank: 4
Appears: After completing the "Snowy Mountain Excursion" Quest.
Price: ~900 Gil
Location: Lutechia Ridge
Days: 25
Reward: 4000 Gil and Gedo Egg Soup.

It looks like three of those bullies from St. Ivalice (Colin, Guiness and
Lyle) are Zombies in the world of Ivalice, and are hounding poor Prof. Ougee
You must "Defeat all enemies!" (ひとり残らずたおせ!) to clear this quest.
The two Ice Puddings have phenomenally high defence, and so physical attacks
are HIGHLY ineffective against them. However, they are very weak against Fire
magic; so bring a Black Mage and cast Fire/Fira on them. Because the Zombies
are undead it's possible to damage them with healing items such as Potions
and Phoenix Downs. It also means that they will resurrect if you leave them
"dead" for too long. But if you have them all "dead" at the same time
they'll all be counted as defeated. You can kill them for good if you bring
an Archer that can use Ascension (learned through the Silver Bow).

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047. Supreme Recipe (至高のレシピ)

Quest Type: Battle
Rank: 2
Appears: After completing the "Crystal Rain" Quest.
Price: ~1500 Gil
Location: Rohda Volcano
Days: 25
Reward: 7000 Gil, Gedo Egg Soup, a random item and two random items.

A battle in a volcano against all fire enemies! It might be a good idea to
use your "Sprinkler" (if you have it) as a Quest Item to exacerbate their
weaknesses against Water and Ice elemental damage. There are two Fire Drakes,
three Bombs, and you must "Defeat all enemies!" (ひとり残らずたおせ!) in
order to win. Bishops are the most useful unit you can have in this battle,
Water causes heavy damage to the enemies, and you can heal your units with
Cura. A Black Mage that knows Blizzara or Blizzaga can also make light work
of the opposition.

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048. Rescue Call (救援要請)

Quest Type: Battle
Rank: 4
Appears: After completing the "Waking Mountain" Quest.
Price: ~1500Gil
Location: Coling Greenwood
Days: 15
Reward: 7800 Gil, Topaz Bangle, a random item, and two random cards.

This is a respond to an S.O.S. from Ritz's Clan. You can only deploy three
units, but Shara and Ritz will support you as guests. Ritz's clan is being
attacked by a Juggler, a pair of Sprites, and a pair of Zombies. You must
"Defeat all enemies!" (ひとり残らずたおせ!) to save them. This battle is
fairly easy, but it's a good chance to get Blue Magic; White Wind from the
Sprites and Drain Touch from the Zombies. You'll need a Monster Tamer that
can control faeries to get White Wind. Note, you can instantly kill Zombies
permanently by using the Monk's Hajya or the Archer's Ascension attacks.

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049. Dropped Ring (指輪おとしました)

Quest Type: Battle
Rank: 3
Appears: After completing the "Beasts of the Desert" Quest.
Price: ~900 Gil, from Cyril or Sprohm.
Location: Yulay River
Days: 15
Reward: 5200 Gil and two random items.

You can't look for the ring whilst Monsters are around, so you must "Defeat
all enemies!" (ひとり残らずたおせ!). The Goblin and Sprite are no threat at
all, so focus on killing the two Lamia first. The Lamia can cause quite a lot
of damage to your units with their attacks. The Lillith is far away at the
beginning of the battle; but once she gets close enough she will probably
turn your units into frogs and poison them with her "Poison Frog" attack.
That's why you should keep your distance and attack with ranged attacks.

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050. I'm Watching You Cont. (続みつめていたい)

Quest Type: Battle
Rank: 4
Appears: After completing the "I'm Watching You" Quest.
Price: ~900 Gil
Location: Hometown Cyril
Days: 25
Required: Ahriman Eye
Reward: 4600 Gil, the Vesper and a random item.

Now that you have identified the Monster Tamer who has been harassing locals
with his Ahriman, you can go in and "punish" him. The Monster Tamer is
accompanied by two Float-Eyeballs and an Ahriman. The victory conditions are
to "Defeat all enemies!" (ひとり残らずたおせ!). Try to kill the monsters
first, as they are a much larger threat than the Monster Tamer who is weak.

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051. Desert Rose (砂漠のバラ)

Quest Type: Battle
Rank: 3
Appears: After completing the "Discovery of the Century!?" Quest,
         during the Month of Hunters.
Price: ~3000 Gil
Location: Gotlanzo Hotsands
Days: 25
Required: Flower Arrangement Set (Used)
Reward: 0 Gil, the Blue Rose, a random item and two random cards.

An Oasis in the hotsands. The monsters of this area consist of two Antlions,
both with L3 Def.Less, a Facehugger, a Sprite and a Red Panther. It's a
pretty basic battle, bring your Monster Tamer to have some fun! A Hunter that
knows Sidewinder should be able to make light work of all the enemies!

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052. Beasts of the Mountain (山の獣)

Quest Type: Battle
Rank: 3
Appears: After completing the "Jagd Detective Story" Quest.
Price: ~1800 Gil
Location: Cudix Mountains
Days: 25
Reward: 9000 Gil, two random items and two random cards.

This is a simple battle against three Red Panthers, a Couerl and a Yellow
Jelly. You have to "Defeat all enemies!" (ひとり残らずたおせ!) to win. Make
sure you bring a Black Mage to kill the Yellow Jelly, as it is really
resistant against physical attacks.

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053. Game Store (毛皮骨肉店)

Quest Type: Battle
Rank: 4
Appears: After completing the "Smuggler Clan Pursuit" Quest.
Price: ~2400 Gil
Location: Trade Port Vakuba
Days: 25
Reward: 18000 Gil, Tiger Fur, a random item, and two random cards.

You must "Defeat all enemies!" (ひとり残らずたおせ!) for victory to be yours!
This is a fairly normal fight against two Hunters, two Thieves (one Human and
one Moogle), an Archer, and a Gunner. The Human Thief has "Two Swords', and
therefore is very dangerous and should be at the top of your hit list, the
Moogle Thief will tend to use the Juggler skill "Dagger" a lot, and has MP
Substitute. So bring a unit that can instant KO or cast Death Sentence on
him, such as Sniper with Death Sickle (Death Sentence) or an Alchemist
with Death (instant KO). The Archer is equipped with a Katyusha, which is
rare, and the Gunner has a Outsider which is pretty rare (and if you steal it
you'll make him far less  of a threat) but also, if you steal his Outside,
he will most likely draw a super rare Summon Gun!

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054. Simple Tune (やさしき調べ)

Quest Type: Battle
Rank: 2
Appears: After completing the "Divine Beast Exodus" Battle.
Price: ~3300 Gil, from Muscadet
Location: Materia Forest
Days: 25
Reward: 16000 Gil, Songstress's Koto, a random item, and two random cards.

You must save Songstress Rhiannon from a huge hoard of monsters.
A Red Panther, a Fire Drake, a Marlboro, a Sprite, and a Titania. Because
she's an ally, you are restricted to sending out 5 units into battle. She can
only cast Kirin... "Defeat all enemies!" (ひとり残らずたおせ!) to save
Rhiannon from the monsters. Kill the Titania and Sprite as soon as possible,
as they can use Angel Whisper and White Wind respectively. You may want to
bring a Gadgeteer with Blue Screw to Dispel any Reraises cast by the Titania.
You must keep Rhannon alive at all costs. Since if she dies, you fail
instantly. So heal constantly, cast Reraise on her, or bring a Paladin to
Cover her every turn.

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055. Temir's White Flower (テミルの白い花)

Quest Type: Battle
Rank: 3
Appears: After completing the "Green Wood" Quest.
Price: ~300 Gil
Location: Geeza Prairie
Days: 25
Reward: 1600 Gil, Temir's White Flower and a random item.

In search of a flower to cheer up a lonely woman, monsters attack you! You
must "Defeat all enemies!" (ひとり残らずたおせ!) in order to clear this
quest. The monsters consist of three Antlions, a Goblin and a Red Cap. That
may sound daunting, but the Antlions seem considerably weaker then the ones
you find in the desert, as they should not have Counter.

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056. New Anti-Law (新アンチロウ)

Quest Type: Battle
Rank: 3
Appears: After completing the "Crossing of the Hill" Quest,
         chat (話をする) with Ezel in the Card Keeper (Cadoan).
Price: ~6900 Gil
Location: Sienna Canyon
Days: 25
Reward: 7000 Gil, Amber, a random item, All Mighty, and a random card.

You're up against a very strong clan, a Ninja, a Gunner, a Sniper,
a Guardian Knight, a Red Mage and a Time Mage. The objective of this quest
is "Defeat all enemies!" (ひとり残らずたおせ!). The Ninja is the most
dangerous unit in the opposition, he has Two Swords and is pretty strong.
At this late stage of the game, there is nothing strategically that they are
going to throw at you that you can't handle. You should be a battle hardened
war general by now!

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057. Escape Assistance (脱走お助け)

Quest Type: Battle
Rank: 3
Appears: After completing the "Materia Crystal Collection" quest,
         during the Month of Kings.
Price: ~1500 Gil, from Sprohm.
Location: Mountain Town Sprohm
Days: 25
Reward: 7000 Gil, Helge Key and two random cards.

A battle in Sprohm's Prison, spooky! You're battling two Guardian Knights and
two Palace Knights, but you can still deploy a full squad of six units. The
victory conditions are to "Defeat all enemies!" (ひとり残らずたおせ!).
The front Guardian Knight is equipped with an Aegis Shield, which is rare, so
bring a unit that can steal it.

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058. Ruins of the Kingdom (王国期の遺跡)

Quest Type: Battle
Rank: 3
Appears: After completing the "Truth of the Old Coin" quest.
 Quest.
Price: ~1500 Gil
Location: Nargae Grotto
Days: 25 Days
Reward: 7000 Gil, two random items, and two random cards.

The "Guardians of the Ruins" are a Lamia, a Lillith, a Titania, and a Sword
Keeper. They are specifically guarding the "Strange Stone Statues" at the
back of the ruins. You must "Break all objects!" (ひとつ残らずこわせ!) to
clear the quest. So you don't even have to attack the guardians, you only
need to shatter the statues. It would be a good idea to disable the Sword
Keeper as quick as possible to prevent him from using "Resonance", which
casts "Don't Act" on all your units that are wielding swords. The Lamia can
also use Night, so bring a Blue Mage to learn it. As it is probably the most
useful Blue Magic there is. The Quest can be finished very quickly if you
bring a unit that can attack from a distance, such as a Gunner or Archer.
But if you have a White Monk/Duelist/Hunter that can use Hadogeki/Sonic Boom.
You can rush at the statues and shatter them both from a distance by aiming
between them.

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059. Sketchbook Thieves (スケブどろぼう)

Quest Type: Battle
Rank: 3
Appears: After completing the "To the Amber Valley" Quest.
Price: ~2400 Gil
Location: Deete Field
Days: 25
Reward: 18000 Gil, Sketch Book, a random item and two random cards.

A bunch of thieves have stolen a Sketchbook of Monsters. They are: two
Thieves (a Human and a Moogle), an Archer and an Animal Trainer, and they've
summoned a Red Marshmallow from the sketchbook... maybe it was Relms?
You must "Defeat all enemies!" (ひとり残らずたおせ!) to seal victory. Just
make sure you at least have a Mage to kill the Red Marshmallow, a Black Mage
with Blizzaga is best. Note that the Moogle Thief has Steal Weapon, so if you
still don't have it but have Steal Ability... steal it! You really should
have a Sword Breaker by now... anyway, the Archer can be frustrating if he
inflicts "Don't Act" and "Don't Move" on your units with his "Aims".. so
protect your units with Scarab Charms and Thief Hats.

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060. Strongmen Due (強者よきたれ)

Quest Type: Battle
Rank: 3
Appears: After completing the "Dragon Support" Quest.
Price: ~7200 Gil
Location: Osmoure Moor
Days: 10
Reward: 30000 Gil, two random items, and two random cards.

A very ordinary battle against elite units, a Summoner, a Moogle Knight, a
Paladin, a Dragon Knight, an Assassin, and an Alchemist. You must
"Defeat all enemies!" (ひとり残らずたおせ!) to secure victory! The Assassin
is equipped with a Genji Shield, and the Paladin with an Aegis Shield and a
Carabiner. Kill the Summoner and Assassin first, as they are the most
dangerous. Otherwise you could just Beserk the Summoner with Catnip or
Molotov Cocktail to prevent her from summoning. The Paladin and Alchemist
should be killed next since they are healers, then take out the rest.
The Paladin has a hidden Save The Queen in stock, so steal his Vigilante and
wait for him to draw it out.

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061. Hit'n'Run Again (あて逃げ再び)

Quest Type: Battle
Rank: 3
Appears: After completing the "Bounty" Quest.
Price: ~1000 Gil
Location: Jagd Doloosa
Days: -
Reward: 7000 Gil, two random items, and two random cards.

They rammed into Nono's airship again! It's time to deal some punishment,
and it's a Jagd deathmatch! No rules! Yay! But... make sure you bring a White
Mage that at least knows Raise (Araise or Reraise would be even better),
a White Monk with Revive, or stock up on Phoenix Downs. Because as you know,
if any of your units are "unconscious" at the end of the battle, they will be
gone forever. You must "Defeat all enemies!" (ひとり残らずたおせ!) to clear
the quest. The rival clan has a wide variety of units, a Ninja, a Blue Mage,
a Gunner, a Black Mage, a Thief, and a Red Mage. Eliminate the Ninja as fast
as possible, or he will slay your units faster than you can revive them.
He is equipped with "Two Swords" which makes him very nasty. He will also
tend to throw a lot, so have some units with Catch and hopefully you'll get
someting decent. Sadly the Blue Mage doesn't have his hidden Tulwar this time
around... shucks.

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062. Frog Oasis (オアシスのカエル)

Quest Type: Battle
Rank: 3
Appears: After completing the "Distorted River" Quest.
Price: ~900 Gil, from Cadoan.
Location: Desert Capital Cadoan
Days: -
Reward: 4600 Gil, The Great Gaol's Song and a random item.

You must "Defeat all enemies!" (ひとり残らずたおせ!) to clear this quest.
You can only bring five units into battle, this is because you're only up
against three Lamia. Just make sure stock up on Maiden's Kiss and Antidotes
to counteract the effects of their "Poison Frog" attack, which they will use
quite often.

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063. Missing in a Cave? (洞窟で行方不明?)

Quest Type: Battle
Rank: 3
Appears: After completing the "Magic Swordsman Llednar" Battle,
         and "Professor's Suffering" Quest.
Price: ~2400 Gil
Location: Czabola Caves
Days: 25
Reward: 18000 Gil, two random items and two random cards.

Prof. Ougee is lost in Czabola Caves looking for Mythril Silver. To free
him you must "Break all objects!" (ひとつ残らずこわせ!) or more specifically
the "Strange Stone Statues". The Statues are being protected by a Ahriman,
a Titania, an Ice Drake and a Bomb. Deploy two projectile weapon units, such
as Archers, Gunners, etc. or even better, a Duelist/White Monk/Hunter that
knows Hadogeki/Sonic Boom. Get those units to climb the cave and destroy the
statues, you can kill them both in one shot if you aim a Sonic Boom/Hadogeki
blast between them. Do that while other units keep the guardian's busy. Note
that any attack with an elemental affiliation will not cause any damage to
the statues. Once you complete this quest, there is a chance that Ougee's
apprentice, Quin, will join your clan. If he doesn't, you should probably
reset and try again. It may take some perseverance, but it's worth it.

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064. Nest of Evil (悪の巣)

Quest Type: Battle
Rank: 3
Appears: After completing the "Magic Swordsman Llednar" battle.
Price: ~1500 Gil.
Location: Czabola Caves
Days: -
Required: Helge Key (Used) and Combat Skill (Sword) Level 25
Reward: 22600 Gil, a random items, and two random cards.

The Jagd is guarded by a bunch of mages. Led by a Black Mage, there's also a
White Mage, a Time Mage, a Bishop, a Shaman, and a Gadgeteer. To unlock the
Helge you must "Defeat all enemies!" (ひとり残らずたおせ!). There are quite
a lot of good items to steal here, the leader is equipped witn a Flame Rod,
a Kagun Robe and a Black Hat, all which are rare. The Gadgeteer has a Thief
Hat, and the Time Mage has a Stardust Rod and a Black Robe. Bring a Summoner
to cast Carbuncle (and therefore Reflect) on all of your units, all the Mages
magic will bounce back to hurt them. The Black Mage can cast Night with his
Blue Mage secondary, which puts all units on the battle field to sleep.
So equip some of your units with Protect Rings to keep them awake. The
Gadgeteers only Pandora is Silver Disc, but it only causes Darkness which
is that bad a status ailment (relatively). Just bring a White Mage that knows
Esuna or heaps of Eye Drops to cure any conjunctivitis he causes. He also
has MP Substitute, which makes him harder to kill. The Shaman can use Chain
Magic, so try to take her out early on before she can use devastating magic
combos. After winning the battle you will get to place the symbol for
Jagd Helge (ヤクトヘルジェ) on the map.

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065. Discovery Tour (秘境探検ツアー)

Quest Type: Battle
Rank: 3
Appears: After completing the "Discovery of the Century!?" Quest.
Price: ~1500 Gil.
Location: Desert Capital Cadoan
Days: -
Reward: 0 Gil, two random items, and two random cards.

Only four monsters to slay here, a Couerl, an Ice Pudding, a Facehugger, and
a Grenade. "Defeat all enemies!" (ひとり残らずたおせ!) to clear this quest.
Once you have cleared this quest, you will get to place the symbol for
Jagd Arley (ヤクトアーリー).

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066. Dragon Support (竜の助力)

Quest Type: Battle
Rank: 3
Appears: After completing the "Dragons Awaken" Quest.
Price: ~4200 Gil
Location: Delilah Dunes
Days: 25
Required: Ruby Dragon Eye
Reward: 31600 Gil, two random items, and two random cards.

The Dragon's of Delilah, two Dragon Knights, a Ice Drake, a Fire Drake, and
a Thunder Drake. To win this battle you only have to defeat the lead Dragoon,
since the objective is "Defeat the Boss Unit!" (ボスユニットをたおせ!). He is
equipped with Genji Armour and a Genji Shield, so you should steal them from
him before you slay him. Once you have cleared this quest, you will get to
place the symbol for Osmourne Moor (オズモーネ平原).

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067. Searching for Meow (ニヤーをさがして)

Quest Type: Battle
Rank: 2
Appears: After completing the "Royal Valley" Quest.
Price: ~600 Gil
Location: Deete Field
Days: -
Required: Rabbit's Tail (Used)
Reward: 27000 Gil, Unit Glasses 2, a random items, and two random cards.

A battle against Meow, the Master Coeurl! This quest's obvious objective is
"Defeat the Boss Unit!" (ボスユニットをたおせ!), and you can deploy a limit
of four units into battle. The biggest threat that Meow possesses is being
able to instantly turn your units to Stone with its Blaster attack. There are
a variety of items which protect against Stone; Ribbons, Katyusha, Ancient
Swords, Aegis Shields, etc. As always with one-on-one fights, bog Meow down
with status abnormalities (especially Stop) and then attack him full force.

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068. Search for the Burglar (ドロボウをさがせ)

Quest Type: Battle
Rank: 2
Appears: After completing the "Vanishing Essay" Quest.
Price: ~600 Gil
Location: Hometown Cyril
Days: -
Reward: 3600 Gil and two random items.

This battle's objective is "Defeat the Boss Unit!" (ボスユニットをたおせ!).
You're only up against Dabarosa, the burglar (a chicken thief), but he is
very strong and you are restricted to deploying only three units. Don't
bother with any healing units, just deploy units which can attack him from a
distance. He has Counter, and will most likely destroy any units which attack
him directly.

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069. Sprohm Liberation Battle (スプロム解放戦)

Quest Type: Territory
Rank: 3
Appears: After reading the Area Liberation (エリア解放) rumour.
Price: ~600 Gil
Location: Mountain Town Sprohm
Days: -
Reward: 2400 Gil, and two random items.

Sprohm is very steep and looks Moroccan-inspired. Your objective is to
"Defeat all enemies!" (ひとり残らずたおせ!). The best thing is, there are
only are three enemies (a Thief, a White Mage and a Warrior) and you can send
a full side of six into battle! They are strong, but the lopsided numbers
should make this an easy battle.

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070. Raven's Challenge (レイヴンの挑戦状)

Quest Type: Battle
Rank: 4
Appears: After reading the Birth of Heroes (ヒーローの誕生) rumour.
Price: ~800 Gil
Location: Geeza Prairie
Days: -
Reward: 6400 Gil, and two random items.

This battle is against Raven; Paladin and a leader of the Borzoy Clan, and
his Black Mage; Dread Raven. "Defeat all enemies!" (ひとり残らずたおせ!) to
clear the quest. Anyway, because this is 4-on-2, it may seem this battle is
tilted in your favour, but don't underestimate these enemies. Raven has Saint
Cross and Holy Blade, and his Black Mage has Thundera, Magic Return and
Intensify. Using magic attacks would be suicide... so try to use strong
ranged attacks, such as Archery and the White Monk's Kuhazan. You can always
Bring a Soldier or Warrior to Power Break Raven and Mind Break the Dread
Raven to make their attacks less potent.

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071. Forest of Nubice War (ヌーベスの森戦役)

Quest Type: Battle
Rank: 3
Appears: After reading the Borzoy's Expectations (ボルゾイの思わく) rumour.
Price: ~1000 Gil
Location: Forest of Nubice
Days: -
Reward: 7000 Gil, two random items, and two random cards.

This battle is against three Borzoy clan members; a Red Mage, a White Mage,
and a Black Mage. You can deploy up to four units, and the conditions of
victory are to "Defeat all enemies!" (ひとり残らずたおせ!). Hejaat, the Red
Mage, is equipped with a Madu and a Minerva Bische, both semi rare items
that you should consider stealing. Because all the enemies are mages, you can
win this battle easy by bringing physically strong units such as Gladiators
and Duelists, and then protection them with Shell and Reflect.

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072. Lutechia Ridge War (ルテチア峠戦役)

Quest Type: Battle
Rank: 3
Appears: After completing the "Forest of Nubice War" Quest.
Price: ~800 Gil
Location: Lutechia Ridge
Days: -
Reward: 6000 Gil, two random items, and two random cards.

Another battle against the Borzoy Clan with four of your units. This Borzoy
clan party comprises of a Sniper, a Black Mage, and a Time Mage. And you must
"Defeat all enemies!" (ひとり残らずたおせ!) in order to win. The Time Mage
and Black Mage are physically weak, so try making them Berserk with the
Soldier's Stir Up, the Juggler's Molotov Cocktail, or the Animal Trainer's
Catnip. The Black Mage is wearing a Angel Ring, which gives him automatic
Reraise. So bring a Thief with Steal Accessory to "take" the Angel Ring,
which is really rare and useful. You will need to use Dispel or kill him once
to remove his Reraise and make him mortal. Arrow Guard is a very useful
reaction ability in this battle, to prevent the Sniper's attacks.

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073. Last Day of the Borzoy (ボルゾイ最後の日)

Quest Type: Battle
Rank: 4
Appears: After completeing the two Borzoy "Wars".
Price: ~1000 Gil
Location: Lutechia Ridge
Days: -
Required: Combat Skill (Sword) Level 12
Reward: 7200 Gil, Shield of Four Gods, and two random cards.

This is the "battaglia di battaglia" against the Borzoy Clan. You must
"Defeat all enemies!" (ひとり残らずたおせ!) for victory. The clan boss,
Guzco, wants to crush your resistance. He is a really strong Duelist
equipped with Two Swords, ouch! And not only that, he is supported by a
White Mage, a Sniper and a White Monk. This battle shouldn't be that hard,
because if you have a Combat Skill Level of 12 you should have pretty strong
units. The two clans will be far away from each other, so if you bring some
units with ranged attacks, you can attack from the higher ledges before they
can get to you. Get your other units to rush at them from the steps from
either side of the area, or if they have a jump of 3 or more, they can just
jump down.

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074. Retaining Cadoan Order (カドアン治安維持)

Quest Type: Battle
Rank: 3
Appears: After reading the Foreign Crime Syndicate (異国の犯罪団) rumour.
Price: ~1500 Gil, from Cadoan
Location: Desert Capital Cadoan
Days: -
Reward: 8200 Gil, two random items, and two random cards.

Cadoan's public order is being threatened by a group of five Bombs being led
by the "Mother Bomb". You must "Defeat all enemies!" (ひとり残らずたおせ!) to
retain Cadoan's order. Use a "Sprinkler" as a Quest Item in advance to
increase the effectiveness of Ice/Water magic against the Bombs even more.
If you pound them with Ice/Water spells, they shouldn't survive for too long!

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075. Cadoan Liberation Battle (カドアン解放戦)

Quest Type: Territory
Rank: 4
Appears: After reading the Red Wings (赤い翼) rumour.
Price: ~600 Gil
Location: Desert Capital Cadoan
Days: -
Reward: 2400 Gil, Red Robe, and two random cards.

This Borzoy battle is against two Moogle Knights of the Red Wings. You must
"Defeat all enemies!" (ひとり残らずたおせ!) for victory to be yours. There
are a couple of problems with this battle... firstly, your party is a long
way away from the "Red Wings"... secondly, one of them has MP Substitute as
a Reaction Ability, which will make him virtually invincible... and both
Moogle Knights can cause status problems with their secondary abilities,
Shooting and Juggle. It's best to focus all your attacks on the Moogle Knight
with MP Substitute first, to drain his MP and then his HP. Also, bring a unit
with a status removing ability, such as White Mage's Esuna.

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076. Sigil of Fire (炎の刻印)

Quest Type: Battle
Rank: 3
Appears: After reading the Fargabaad (ファルガバード) rumour.
Price: ~600 Gil
Location: Rohda Volcano
Days: -
Reward: 0 Gil, Sigil of Fire, a random item, and two random cards.

This battle is against the Fire of Fargabaad, Maliris the Serpent. She is
guarded by three of the Red Wings, all Moogle Knights with good secondary
abilities. You must "Defeat all enemies!" (ひとり残らずたおせ!) to win.
Maliris is on the complete opposite side of the lava flow. It will take a
couple of turns to reach her, and in that time she could put all your units
to sleep with "Night". That is why you should equip as many units as possible
with equipment that protects against sleep, such as the 'Protect Ring'. Take
out her Moogle guardians first, then focus on her. When battling her in close
quarters, make sure you have a unit like a White Mage with Esuna, or a stock
of Maiden's Kisses and Antidotes to remove the effects of "Poison Frog".
The Moogle Knight with Steal has Steal Weapon and no Maintenance (a very
rare sight) so if you have Steal Ability you should steal it so you don't
have to wait to get the Sword Breaker.

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077. Vakuba Liberation Battle (バクーバ解放戦)

Quest Type: Battle
Rank: 4
Appears: After reading the Spirit Stone (魂の石) rumour.
Price: ~600 Gil
Location: Trade Port Vakuba
Days: -
Reward: 2400 Gil, Delta Attack, a random item, and two random cards.

The three Naga (Magus) sisters are wrecking havoc in the Port Town of Vakuba.
You must "Defeat all enemies!" (ひとり残らずたおせ!) in order to claim this
area for your clan. Each of them has one ability which they can use, work on
killing the sister with Twister first, Dog (ドグ), then kill the other two
sisters, Meg (メグ) and Rag (ラグ), after. They are all pretty strong, so
bring some of your best units. You should wear accessories to protect against
Poison, Frog and Charm; Ming-Wu's Jewel and Angel Rings (Frog & Poison),
and Ruby Earrings (Charm) come to mind. But a Ribbon would be the ultimate!

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078. Sigil of Water (水の刻印)

Quest Type: Battle
Rank: 4
Appears: After reading the Alchemy of Sages (賢者の錬金) rumour.
Price: ~3600 Gil
Location: Nargae Grotto
Reward: 18000 Gil, Sigil of Water, a random item, and two random cards.

A battle against the Water of Fargabaad, Kraken Bormes... looks like an Ice
Pudding to me. He's being guarded by three Red Wings, all with "Shooting" as
their secondary abilities. But because they are equipped with swords, they
can't really use it to its maximum effect. For victory to be yours, you must
"Defeat all enemies!" (ひとり残らずたおせ!) to win.

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079. Sigil of Wind (風の刻印)

Quest Type: Battle
Rank: 4
Appears: After reading the Alchemy of Sages (賢者の錬金) rumour.
Price: ~3600 Gil
Location: Coling Greenwood
Days: -
Reward: 18000 Gil, Sigil of Wind, a random item, and two random cards.

It's time to battle against the Wind of Fargabaad, Tiamat Dragore! He's
really just a Thunder Drake, but we'll play along with Squares facade :)
You must "Defeat all enemies!" (ひとり残らずたおせ!) to get the Sigil
of Wind. Tiamat has three Red Wings (Moogle Knights) to guard him, and they
all have "Shooting" as secondary abilities. It's nothing you can't handle.

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080. Sigil of Earth (地の刻印)

Quest Type: Battle
Rank: 4
Appears: After reading the Alchemy of Sages (賢者の錬金) rumour.
Price: ~2400 Gil
Location: Icen Plains
Days: -
Reward: 18000 Gil, Sigil of Earth, a random item, and two random cards.

Lich the Death (the Earth of Fargabaad) is causing trouble in the Icen
Plains. He is being guarded by three Red Wings (Moogle Knights) with "Juggle"
as their secondary abilities. In order to get the Sigil of Earth, you
must "Defeat all enemies!" (ひとり残らずたおせ!). Spells like Astra are good
to protect against the Status Abnormalities the Red Wings will most likely
inflict on you. You can cause damage to Lich by using spells like Curaga or
Raise, but with the Paladin's Holy Sword attack you should be able to kill
him in literally one hit. The Moogles will tend to Toss a lot of weapons at
you, so have a couple of units with Catch to get some free goodies.

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081. Red Wings (赤い翼)

Quest Type: Battle
Rank: 4
Appears: After reading the Alchemy of Sages (賢者の錬金) rumour.
Price: ~5000 Gil
Location: Sarika Forest
Days: -
Required: Spirit Stone
Reward: 22600 Gil, Death's Cloak, and two random cards.

Finally, a battle against the true Red Wing leader, the Dark Knight Grazum.
The battle objective is to "Defeat the Boss Unit!" (ボスユニットをたおせ!).
Grazum is protected by two Red Wings (Moogle Knights) and two Rune
Knights (Guardian Knights). Just go after the Grazum, it would be a good idea
to bring a really fast unit equipped with "Two Swords" and some really strong
weapons to assassinate Grazum ASAP. One of the Rune Knights is equipped with
an Ice Shield, which is sort of rare, so you may want to steal it.

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082. Muscadet Liberation Battle (ミュスカデ解放戦)

Quest Type: Territory
Rank: 4
Appears: After reading the Engima of the Minstrel (謎の吟遊詩人) rumour.
Price: ~600 Gil, from Muscadet
Location: Isolated Village Muscadet
Days: -
Reward: 2400 Gil, Midnight Persona, and two random cards.

They're back! A Silver-haired Arc Knight *coughELMDORcough*, accompanied by
two Assassin buddies, one called Celia and the other Lede. Remember them
from another game? "Defeat all enemies!" (ひとり残らずたおせ!) to free
Muscadet from Borzoy/Red Wing rule. Unlike the original FFT, there's not
much to steal from this trio. Elmdor has nothing of value, Celia has a
Master Bow and a Katyusha and Lede has a Masamune, Dark Outfit, and a Genji
Shield... Much has changed in six years. Even though there are only three
enemies, you can deploy a full squad of six. A White Mage with Reraise is
so helpful in this Battle, as Celia has Breath Stop which can instantly KO
your units. Otherwise, you could equip Wygars or similar to protect them
against KO. Watch out, Celia can also break equipment with her 'Snipe'
secondary abilities, which can really be annoying if she destroys something
really rare or good. If you want to KO, Stone, Stop or put her to Sleep, you
will have to steal her Katyusha. Elmdor doesn't have Lifebreak so he's not
that scary, all he really can do is disable your mages with Silence and
Soul Sphere. He has Compound Fracture, which you can bypass simply by
attacking from a far, or by inflicting "Forgetfulness" with Amnesia.


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083. Foreign Monster (異国の魔物)

Quest Type: Battle
Rank: 5
Appears: After reading the Foreign Monster (異国の魔物) rumour.
Price: ~2400 Gil
Location: Yulay River
Days: -
Reward: 18000 Gil, two random items, and two random cards.

Your only enemy is the Queen Lamia, you can deploy a maximum of four units,
and the objective is to "Defeat all enemies!" (ひとり残らずたおせ!) but like
it matters anyway. I'd equip all four of your units with Protect Rings to
Stop them from all getting put to sleep with the Queen Lamia's "Night",
unless of course one of those units is a Blue Mage that you want to learn
Night. Also, casting Astra/Resist on your units will protect them against
Poison Frog". She is very very strong, but if you battle smart and inflict
status abnormalities on her you should be able to take her down before she
causes a hell of a lot of damage to your units. You'll notice that this area
is split in half by Yulay River, with a small jetty linking in between.
By staying up on the higher area, you can attack the Queen Lamia on the lower
section. Bring a Gunner to Stop Shot her, or a Archer with Aim at Legs to
keep her down on the lower section.

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084. Foreign Monster 2 (異国の魔物2)

Quest Type: Battle
Rank: 5
Appears: After completing the "Foreign Monster" quest.
Price: ~2800 Gil
Location: Trade Port Vakuba
Days: -
Reward: 70400 Gil, two random items, and two random cards.

This time the Foreign Monster is a Adamanturtle, a giant Weapon Biter. Like
the last "Foreign Monster" battle, you can deploy a maximum of four units,
and the objective is to "Defeat all enemies!" (ひとり残らずたおせ!).
It's best not to deploy units with bladed weapons, as the Adamanturtle can
cast "Don't Move" status on all of them in one turn with "Resonate".
Archer-type Jobs are also out of the question too, since he is equipped with
Arrow Evade. Mages are the best unit to deploy, since the Adamanturtle's
magic defence is considerably lower than its weapon defence. The Blue Mage's
"Guard Offer"ability may help soften up his shell to welcome physical
attacks. Beware when the Adamanturtle is critical, as it is then able to use
Limit Glove which deals 999 HP, also be aware that the Adamanturtle can
break your weapon with 'Crunch'.

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085. Foreign Monster 3 (異国の魔物3)

Quest Type: Battle
Rank: 5
Appears: After completing the "Foreign Monster 2" quest.
Price: ~3000 Gil
Location: Uladono Swamp
Days: -
Reward: 22600 Gil, two random items, and two random cards.

This Foreign Monster battle is against an Ochu and an Neochu (really a
Marlboro and a Marlboro Great respectively). As before, you are limited to
mobilising up to four units and "Defeat all enemies!" (ひとり残らずたおせ!)
to win. Both Ochu's are equipped with Bad Breath, but you can prepare against
it by equipping Immunity on Human/N'Mou units that have it, equipping Viera
with Ribbons or Barettes, or by using the Moogle Knight's Resist or the
Palace Knight/Alchemist's Astra. Attacks which halve HP, such as Time Mage's
Graviga, Warrior's Life X-Zone, or the Blue Mage's Twister; are excellent for
causing massive damage to the HP heavy plants, then finish them of with
elemental -ga magic cast from afar. Keep your units away from the Neochu if
they have positive status like Reraise or Regen, he can dispell these with
Odd Soundwave. You're better off using MP Substitute to make your units
semi-invincible.

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086. Final Fight (最後の戦い)

Quest Type: Battle
Rank: 6
Appears: After completing the "Foreign Monster 3" quest.
Price: ~4600 Gil
Location: Forest of Nubice
Days: -
Reward: 3400 Gil, the Dread Soul and the Judge Coat, and two random cards.

The "Final Fight" is against the Dread Lord (a Vampire, you can send up to
four units into battle, and "Defeat all enemies!" (ひとり残らずたおせ!) to
win (there is only one anyway). The Dread Lord is very strong! A White Mage
is indespensible in this battle, as they can heal and cure your units, but
they can also damage the Dread Lord by casting Cure or Raise spells on him.
A Summoner that knows Phoenix can kill him in one hit, 100%... gone.

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087. Berbenia Liberation Battle (ベルベニア解放戦)

Quest Type: Territory
Rank: 6
Appears: After freeing all other territories.
Price: ~400 Gil
Location: Hometown Cyril
Days: -
Reward: 2400 Gil, the Lucavi Soul, a random item, and two random cards.

Standing between you and complete domination of Ivalice, is the Decayed
Emperor Guzco, he's back this time as a Lucavi. Under his control are two
ArcheoDemons (Ice Drakes) and two Apanda (Ahriman). To free Berbenia from
evil rule you must "Defeat all enemies!" (ひとり残らずたおせ!). Because all
of your opposition is fairly deadly the most important thing is to kill them
as fast as possible, this is especially important because Guzco can resurrect
three turns after he is killed. Another plan of attack would be to kill him
last, but that would require you to endure his attacks while you kill his
demon friends. The Apanda can also slowly kill your units one by one by using
its Death Roulette attack, and if it lands on Guzco, he will be completely
healed by it. Lots of equipment protects your units from KO's: Katyushas,
Ribbons, Wygars, Mirage Vests, Chameleon Robes and the Kensei Sword. Like the
Dread Lord... Guzco can be killed instantly if you cast Phoenix on him with
a Summoner... try it!

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088. Shijin Dragon Ogma (四神竜オグマ)

Quest Type: Battle
Rank: 7
Appears: After completing the "Royal Valley" Quest.
Price: ~3000 Gil
Location: Rohda Volcano
Days: -
Reward: 22600 Gil, Proof of Ogma, a random item, All Mighty and a random card

The Dragon of the Four God's, Ogma (really a Thunder Drake). Because he can
only really attack with Thunder Breath, equip your four units with things
that disable Thunder elemental damage, like the Rubber Conscious or
Shinu Robes. "Defeat the Boss Unit!" (ボスユニットをたおせ!) to win. He is
immune to instant KOs, but he's not immune to Death Sentence. If you bring
a Sniper with Death Sickle, and a Time Mage with Haste. You can inflict
Death Sentence on him with Death Sickle, and then haste him so he is on
death row for a shorter peroid of time. Just keep away from him until
Death Sickle does its job.

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089. Montblanc's Bride (モンブランの花嫁)

Quest Type: Battle
Rank: 5
Appears: After completing the "Shijin Dragon Ogma" Quest.
Price: ~2400 Gil
Location: Materia Forest
Days: -
Reward: 18000 Gil, the Esteros, a random item, and two random cards.

They've tricked you... posing as Mogmi to lure Montblanc. Reika (a Moogle
Knight) is accompanied by a Thief (Moogle), a Juggler, a Black Mage, and a
Time Mage. You must "Defeat all enemies!" (ひとり残らずたおせ!) to clear
this quest. The biggest problem in this battle is status abnormalities,
since there is a Juggler and a lot of them have Call as a secondary ability.
So make sure you protect with Ribbons/Holy Knight Shield, or have someone
who can heal the ill with items or magic.

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090. Law of the Clans (クランのおきて)

Quest Type: Battle
Rank: 6
Appears: After completing the "Montblanc's Bride" Quest.
Price: ~2000 Gil
Location: Osmourne Moor
Days: -
Reward: 13600 Gil, the Master Brave, a random item, and two random cards.

Representative leaders of many clans want to take down the mighty Nuts Clan.
There is a Paladin (Ba Clan), the Summoner (Herr Clan), a Sage (Cargal Clan),
a White Monk (Germa Clan) and a White Mage (Feth Clan). In order to take
down this uprising, "Defeat all enemies!" (ひとり残らずたおせ!). Bringing an
Assassin for the purpose of Stop Breath'ing the leaders one by one wouldn't
be that great of an idea, since most of the units are equipped with armour
which protects against KO's. Practically all of the Summoner's Summons are
holy elemental, so you could make sure Holy Elemental Ban is one of the
World Laws before engaging, or you could use a Holy Elemental Ban Card to
prevent her from summmoning. Note that it will also prevent you from healing
and using most items. The Sage is the most dangerous unit, with strong spells
such as Giga Flare and Bio, try silencing him.

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091. Foreign Swordsman (異国のソードマン)

Quest Type: Battle
Rank: 3
Appears: After completing the "Desert Migration" Quest.
Price: ~2400 Gil
Location: Delilah Dunes
Days: -
Reward: 18000 Gil, the Chirijiraden, and two random cards.

You're up against a lone unit, the Sword Master, and you can deploy up to
4 units. "Defeat the Boss Unit!" (ボスユニットをたおせ!) are the
victory conditions. He's equipped with a Paraiba Blade, a Bone Plate (I'd
steal the Bone Plate, it's semi-rare), and has Hamedoru as his R-Ability.
His level will probably be around 10 or so above your units'. Bring him down
with status abnormalities like Sleep or Stop, and then hack away at him.
If you have at least one of your units has MP Substitute, it will be
impossible to loose since your MP will refill every turn. Use ranged attacks
to get past Hamedoru, or use the Warrior's Lightning Quick or Archer's Fast
Boost to bypass it.

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092. Cursed Bride (呪われた花嫁)

Quest Type: Battle
Rank: 4
Appears: After completing the "Onward, Coast Guards!" quest.
Price: ~1500 Gil
Location: Illute Desert
Days: -
Reward: 8200 Gil, the Final Letter, a random item, and two random cards.

Your only opposition in this quest is a bride was actually an evil succubi,
an InverLillith. "Defeat the Boss Unit!" (ボスユニットをたおせ!) to save
her. She is very very strong; probably around 10 levels above that of your
units. She really only uses "Twister" on you, which halves your HP. The good
thing is that she can't actually kill you easily with Twister. Since the more
it damages you, the less it will take out if used again. It takes around nine
Twisters at the most to kill a unit. If you bring a unit that can heal, and
you spread out your units, it should be an easy fight. Equip "Learning" on
your units so they can learn "Twister", and then use it on her.

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093. Pudding Outbreak (プリン大発生)

Quest Type: Battle
Rank: 3
Appears: After completing the "Divine Beast Exodus" Battle.
Price: ~1800 Gil
Location: Sarika Forest
Days: -
Reward: 13600 Gil, the Heretic, and two random cards.

It's a mass Pudding Outbreak; two Ice Puddings, two Red Marshmallows, and the
Mother Pudding (Yellow Jelly). "Defeat all enemies!" (ひとり残らずたおせ!) in
order to clear the quest. Do not mobilise units that attack physically, as
Puddings have very high Physical Defense. However, they are very vulnerable
to elemental magic. Ice Puddings are weak against Fire magic, and the Mother
Pudding (Yellow Jelly) is weak against Water magic. So bring Black Mages,
Bishops, Sages, et cetera. Don't have any of your units equipped with Return
Magic or with Reflect Mail, as returned magic will just heal them.

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094. Sorry, my Friend (ごめんね僕の友)

Quest Type: Encounter
Rank: 3
Appears: After completing the "Magic Swordsman Llednar" battle.
Price: ~1800 Gil
Location: Deete Field
Days: -
Reward: 12600 Gil, Vanguard, a random item, and two random cards.

A super easy battle against a lone Facehugger. He's the only enemy you have
to battle, but "Defeat all enemies!" (ひとり残らずたおせ!) is the objective.
Just bog him down his status abnormalities like Sleep or Stop, then carve his
HP down wit the Time Mage's Graviga or Warrior's Life X-Zone, then bash him
into bug splat with the Duelist/Gladiator's Boost, or Moogle Knight's Accel.
You'll get the increase in damage, but it will have a 100% chance of hitting
when the Facehugger is stopped or asleep.

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095. Carrot (キャロットちゃん)

Quest Type: Encounter
Rank: 5
Appears: Approximately after completing the "Royal Valley" Quest.
Price: ~5400 Gil
Location: Jagd Helge
Days: 20
Required: Rusted Spear (Used)
Reward: 40000 Gil, the Marlbow, a random item, and two random cards.

A lawless battle against Carrot, the Devil Marlboro. The battle objective is
to "Defeat the Boss Unit!" (ボスユニットをたおせ!), and you can deploy up to
four units. Because you're only up against one enemy, this battle is simply
a case of keeping your units alive whilst you tear her apart. As with all
HP heavy enemies, use Graviga and similar spells to cut her down. It's very
important to protect against Carrot's Bad Breath with status abnormality
canceling equipment such as Ribbons, or by casting Astra on your units.

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096. Pandemonium (百鬼夜行)

Quest Type: Battle
Rank: 5
Appears: Approximately after completing the "Royal Valley" Quest.
Price: ~4800 Gil
Location: Jagd Arley
Days: -
Reward: 36000 Gil, Shinobi Tabi, a random item, and two random cards.

What a scary battle, your opposition is Hanzo's band of Ninjas. Two Assassins
and three Ninjas. One Ninja has a semi rare and very helpful Nosada, the
Assassin has a Genji Shield, and most of them are wearing rare armour.
It would be a good idea to bring a unit such as a WHite Mage, Sage or
Summoner equipped with an Angel Ring so you can Raise your KO'd units.
A Sage is probably best, since you can heal and raise multiple units with
Maraise, and also do heavy damage with Bio and Giga Flare. The objective of
this battle is "Defeat the Boss Unit!" (ボスユニットをたおせ!), so just go
for Hanzo. Note that he is protected from KO's and Petrification.

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097. Legend of the Dark Sword (伝説の暗黒剣)

Quest Type: Battle
Rank: 6
Appears: Approximately after completing the "Royal Valley" Quest.
Price: ~3000 Gil
Location: Jagd Doloosa
Days: -
Required: Spirit Stone and Bent Sword (Used)
Reward: 22600 Gil, the Rengensaibu, a random item, and two random cards.

Apart from being a couple of levels above you, the Dark Knight isn't that
tough. "Defeat the Boss Unit!" (ボスユニットをたおせ!) to clear this quest
and get Rengensaibu. He has Regenerator... you could disable it with Amnesia
or dispell it each time, but you're better off using your turn to attack.
It's best to attack him with -ga magic (but not Firaga since Dragon Mail
nullifies Fire damage) and hard physical attacks, such as Boost and
Two Sword'ed attacks.

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098. Legend of the Hero Sword (伝説の英雄剣)

Quest Type: Battle
Rank: 6
Appears: Approximately after completing the "Royal Valley" Quest.
Price: ~3600 Gil
Location: Trade Port Vakuba
Days: -
Required: Rusted Sword and Mysidia Alloy (Used)
Reward: 27000 Gil, the Excalibur 2, a random item, and two random cards.

Bacrus, the Blacksmith (Palace Knight), is FFT-A's Elmdor. Stuffed to the
brim with Genji equipment ready to steal; Genji Armour and a Genji Helmet.
He also has a Genji Glove, but you can't steal it. You can deploy a squad of
up to four units... "Defeat the Boss Unit!" (ボスユニットをたおせ!) is your
battle objective. First cast Stop or Sleep on Bacrus, and then steal the
Armour and Helmet off him. You may also want to steal his Dragon's Whisker,
so once he wakes up or returns to time he cannot use "Jump". Then just kill
him and you'll get the Excalibur 2!

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099. Legend of the Youtou (伝説の妖刀)

Quest Type: Battle
Rank: 6
Appears: Approximately after completing the "Royal Valley" Quest.
Price: ~4200 Gil
Location: Sienna Canyon
Days: -
Required: Zodiac Ore and Apple of Chaos & Blood (Used)
Reward: 31000 Gil, Hyakushiki Masamune, a random item, and two random cards.

A fight against Gagatto, the Swordsmith. A one on four battle, with the
objective being to "Defeat the Boss Unit!" (ボスユニットをたおせ!).
You should be pretty efficient with these types of battles by now.
Gagatto will tend to use Dragon Sword to cure any damage you do to him,
whilst at the same time dealing damage to you. It will be an uphill battle
unless you stop him doing this, try using Amnesia, or a Don't Act inflicting
ability like the Juggler's Dagger or Shaman's Fire Whip. Apart from that,
you should be able to overpower him to get the cursed blade.

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100. Escaped Monsters (逃げた魔獣)

Quest Type: Encounter
Rank: 5
Appears: Vist the Monster Bank after capturing 5 monsters.
Price: ~1200 Gil
Location: Variable
Days: 20
Reward: 8800 Gil, a random item, and two random cards.

Once you encounter the "Escaped Monsters" on the World Map, make sure you
select "Catch" (捕まえる) to battle them, otherwise you will let them go.
Bring a Hunter to send them back to the Monster Bank instead of making them
"faint" and go to waste.

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101. Clan Management (クランとりしまり)

Quest Type: Encounter
Rank: 3
Appears: After completing the "Discovery of the Century!?" Quest.
Price: ~900 Gil
Location: Variable
Days: 25
Reward: 4600 Gil, and two random items.

Once you come in contact with the blue "Crow Clan" on the World Map, select
"Manage" (とりしまる) to battle them. Otherwise you will just hand the money
over to them (3000 Gil).

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102. Dragons Awaken (竜のめさめ)

Quest Type: Encounter
Rank: 3
Appears: After completing the "Desert Migration" Quest.
Price: ~3000 Gil
Location: Variable
Days: 35
Reward: 22600 Gil, two random items, and two random cards.

Once you encounter the Rohda Dragons on the World Map, and engage will begin
against two Fire Drakes, two Thunder Drakes, and an Ice Drake.

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103. Mythril Miners (ミスリル発掘隊)

Quest Type: Encounter
Rank: 3
Appears: After completing the "Missing in a Cave?" Quest.
Price: ~1000 Gil
Location: Variable
Days: -
Reward: 7000 Gil, Mythril Silver, and a random card.

Once you encounter the Mythril Miners lead by Prof. Ougee, you can either
select "Deal" (とりひきする) and pay the Miners 10000 Gil for Mythril Silver,
or you can select "Snatch" (うばう) to battle them for it.

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104. Stolen Scoop (盗まれたスクープ)

Quest Type: Encounter
Rank: 3
Appears: After completing the "Discovery of the Century!?" Quest.
Price: ~1800 Gil
Location: Variable
Days: 25
Reward: 9000 Gil, a random item, and two random cards.

Once you encounter the Sprohm Press, select Don't Overlook (見逃せないな) to
battle them. Otherwise they'll pay you 2000 Gil and you'll loose the quest.
Journalism must pay well, since the Fencer amongst the reporters is wearing
a Katyusha, and the others have other great equipment to steal. Make sure you
kill the White Monk first, since he has Revive.

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105. Smuggler Clan Pursuit (密輸クランを追え)

Quest Type: Encounter
Rank: 3
Appears: After completing the "Discovery of the Century!?",
         and "Poachers" quests.
Price: ~2700 Gil
Location: Variable
Days: 40
Reward: 13600 Gil, a Chocobo Pelt, a random item, and two random cards.

Once you encounter the Smuggler Clan, select Don't Overlook (見逃せないな) to
battle them. Apart from defeating all of the clan members, you must break the
strange wooden crates to free the animals they were smuggling.

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106. Resistance (レジスタンス)

Quest Type: Encounter
Rank: 2
Appears: Chat (話をする) with Ezel in the Card Keeper (Cadoan).
Price: ~800 Gil
Location: Variable
Days: 25
Reward: 6000 Gil, two random items, and an R3 Anti-Law Card.

Once you come in contact with the "Resistance" on the World Map. You can
either select "Give" (あげる) to swap them a Phoenix Down in return for an
R4 Anti-Law Card (you'll also clear the quest). Otherwise, you can select
"Uphold the Law" (ロウをよこせ) and fight them in a battle. You will get no
AP for trading.

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107. Allied Front with Ritz (リッツと共同戦線)

Quest Type: Encounter
Rank: 5
Appears: After completing the "Divine Beast Matias" Battle,
         and "Rescue Call" quest.
Price: ~900 Gil
Location: Variable
Days: 25
Reward: 4600 Gil, the Rock Beasts' Spear, and a random card.

If you have a Blue Rose, select "Give the Flower" (花をあげる) to swap with
Ritz the Blue Rose for the card All Mighty. Otherwise you should select
"Stop" (やめておく). Either way you will end up in an encounter. Ritz's Clan
is being hassled by the Huge Beast Gandarl, a Blade Biter, and his two
cronies, a Bomb and a Antlion. There are four units in Ritz's Clan;
herself (Shaman), Shara (Sniper), a Summoner, and a White Mage. So you only
have to send two units into battle (including Marche) to make up six.
Help Ritz "Defeat all enemies!" (ひとり残らずたおせ!) to win; but she really
doesn't need your help, her clan are very good fighters. Just watch out when
you have Gandarl critical, he can then use Limit Glove which does 999 HP
damage! The Blue Mage's Twister and the Time Mage's Graviga are great for
bringing Gandarl down.

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108. Poachers (密猟者たち)

Quest Type: Encounter
Rank: 4
Appears: After completing the "Beasts of the Mountain" Quest.
Price: ~1600 Gil
Location: Variable
Days: 25
Reward: 11400 Gil, Tiger Fur, a random item and two random items.

Once you encounter the poachers, you can either select "Deal" (とりひきする),
buy Tiger Fur for 3000 Gil and fail, or Don't Overlook (見逃せないな) and
fight the Poachers (3 Gunners, 3 Hunters and an Archer) and clear the quest.
Having your units equipped with Arrow Guard and Arrow Return is _very_
helpful in this battle, considering most of the poachers use bows. Otherwise
the Firearms Ban Card would put all of them out of business.

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109. Snow Fairy (雪の妖精)

Quest Type: Encounter
Rank: 4
Appears: After completing the "Bounty" Quest.
Price: ~1200 Gil
Location: Variable
Days: 20
Reward: 9000 Gil, a random item, and two random cards.

Once you encounter the Snow Fairy, either select "This thing? (これのこと?)
if you have Cyril Ice to swap it for the Ice Prism Sword, otherwise select
"Don't Give! (あげないよ). You will only end up in battle with a Sprite,
a Grenade and a Ice Pudding, if you don't produce the Cyril Ice.

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110. Result of Revenge (仇うちの果て)

Quest Type: Encounter
Rank: 4
Appears: After completing the "Church's Trap" Quest.
Price: ~700 Gil
Location: Variable
Days: 25
Reward: 13600 Gil, two random items and two random items.

Once you encounter Vaiber, select "Restrain" (ひきとめる) to battle him and
his clan. "Defeat the Boss Unit!" (ボスユニットをたおせ!) to clear this
Encounter.

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111. Delivery (ゴ配達します)

Quest Type: Encounter
Rank: 3
Appears: After completing the "Gathering Place of Souls" Quest.
Price: ~1600 Gil
Location: Variable
Days: 25
Reward: 11400 Gil, a random item, and two random cards.

Once you come in contact with the blue "Rowdy Postmen" on the World Map,
select either option to battle them.

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112. Written Challenge (挑戦状)

Quest Type: Encounter
Rank: 3
Appears: After completing the"Beasts of the Desert" Quest.
Price: ~900 Gil
Location: Variable
Days: 25
Required:  Negotiation Skill (Hand-shake) Level 4
Reward: 4200 Gil, and two random items.

Anyway, come in contact with the Baham Clan on the World Map and select
Engage (エンゲージ) to start a battle.

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113. I'm Watching You (みつめていたい)

Quest Type: Non-Battle
Rank: 1
Appears: After completing the "Green Wood" Quest.
Price: ~600 Gil
Location: -
Days: -
Reward: 2800 Gil, an Ahriman Eye and a random item.

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114. Truth of the Old Coin (古金貨の真実)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Emerald Fort" Quest.
Price: ~1200 Gil
Location: -
Days: 20
Reward: 6400 Gil, an Old Gold Coin, and a random item.

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115. Duel Substitute? (決闘代理?)

Quest Type: Non-Battle
Rank: 1
Appears: After completing the "Herb Pick" Quest.
Price: ~300 Gil
Location: -
Days: 3
Required: Soldier
Reward: 1800 Gil and a random item.

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116. Woman of Gulug Volcano (グルグ旧火山の女)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" battle,
         during the Month of Hunters.
Price: ~2400 Gil
Location: -
Days: (2 Battles)
Reward: 10000 Gil, Sigil of Fire, a random item and two random cards.

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117. Legend of Atlantis (伝説の水の都)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" battle,
         during the Month of Stalwarts.
Price: ~1200 Gil
Location: -
Days: (2 Battles)
Reward: 10000 Gil, Sigil of Water, a random item and two random cards.

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118. Tower of Mirages (しんきろうの塔)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" battle,
         during the Month of Geniuses.
Price: ~1600 Gil
Location: -
Days: (2 Battles)
Required: Moogle Knight
Reward: 11800 Gil, Sigil of Wind, a random item and two random cards.

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119. Barren Earth (くさった大地)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" battle,
         during the Month of Wise Men.
Price: ~1800 Gil
Location: -
Days: (2 Battles)
Reward: 13200 Gil, Sigil of Earth, a random item and two random cards.

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120. Cadoan Magic Tournament (カドアン魔法大会)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "Divine Beast Matias" Battle,
         during the Month of Wise Men.
Price: ~1200 Gil
Location: -
Days: (1 Battle)
Required: Black Mage
Reward: 10600 Gil, the Magic Trophy, a random item and two random cards.

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121. Sprohm Wushu Tournament (スプロム武術大会)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "Divine Beast Exodus" Battle,
         during the Month of Stalwarts.
Price: ~900 Gil
Location: -
Days: (1 Battle)
Required: Duelist
Reward: 4200 Gil, the Attack Trophy, a random item and two random cards.

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122. Athletic Meet's Splendor (運動会の華)

Quest Type: Non-Battle
Rank: 2
Appears: After completing the "Crystal Rain" Quest.
Price: ~600 Gil
Location: -
Days: (1 Battle)
Required: Juggler
Reward: 5200 Gil, the Athletics Trophy, a random item and two random cards.

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123. Ghost of the Abbey (修道院の幽霊)

Quest Type: Non-Battle
Rank: 2
Appears: After completing the "Anti-Law" Quest.
Price: ~600 Gil
Location: -
Days: 10
Required: Dragon Bones (Used)
Reward: 4200 Gil, Elda's Grail, a random item, and two random cards.

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124. Onward, Coast Guards! (沿岸警備隊出動!)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Emerald Fort" Quest.
Price: ~1200 Gil
Location: -
Days: (2 Battles)
Reward: 6400 Gil, Coast Guard Medal, a random item, and two random cards.

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125. Fort of Passion (情熱の砦)

Quest Type: Non-Battle
Rank: 2
Appears: After completing "Morning Shock" Quest.
Price: ~600 Gil
Location: -
Days: (1 Battle)
Reward: 4600 Gil, Guard Medal, a random item, and two random cards.

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126. Triumph of Great Sake (勝利の美酒)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "Divine Beast Exodus" Battle.
Price: ~1000 Gil
Location: -
Days: 10
Reward: 7000 Gil, Rainbow 7, a random item, and two random cards.

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127. Cracked Tone (ひび割れた音色)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Bread Lover" Quest.
Price: ~2400 Gil
Location: -
Days: 15
Reward: 11400 Gil, Cat's Tears, a random item, and two random cards.

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128. Fly Away High (たかは飛び立った)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Remember the Talent" Quest.
Price: ~1400 Gil
Location: -
Days: 10
Required: Sarekoube (Used)
Reward: 11400 Gil, Marvel Lip, a random item, and two random cards.

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129. Bandit Cleanup (山賊掃討作戦)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "One Hundred Eyes" Quest.
Price: ~1000 Gil
Location: -
Days: (Defeat 15 enemies)
Reward: 7800 Gil, Raiki Crystal, a random item, and two random cards.

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130. Twinkle of the Stars (きりの国の星)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "Discovery of the Century!?" Quest.
Price: ~1200 Gil
Location: -
Days: (2 Battles)
Reward: 9000 Gil, Fushin Crystal, a random item, and two random cards.

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131. Adaman Alloy (アダマン合金)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Bounty" Quest.
Price: ~2000 Gil
Location: -
Days: (2 Battles)
Required: 2x Adamantite (Used) and Metallurgy Skill (Hammer) Level 15.
Reward: 0 Gil, Adaman Alloy, a random item, and two random cards.

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132. Mysidia Alloy (ミシディア合金)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Jagd Detective Story" Quest.
Price: ~3000 Gil
Location: -
Days: 15
Required: Adamantite and Mythril Silver (Used), and
          Metallurgy Skill (Hammer) Level 15
Reward: 0 Gil, Mysidia Alloy, a random item, and two random cards.

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133. Crusade Alloy (クルセイド合金)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Gathering Place of Souls" Quest.
Price: ~1800 Gil
Location: -
Days: 10
Required: 2x Zodiac Ore (Used), and Metallurgy Skill (Hammer) Level 15
Reward: 0 Gil, Crusade Alloy, a random item, and two random cards.

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134. Faceless Dolls (顔のない人形)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Divine Beast Matias" Battle.
Price: ~2100 Gil
Location: -
Days: (Defeat 10 enemies)
Reward: 10800 Gil, Demon Blood Tunic, a random item, and two random cards.

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135. Devotee (忠義者)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Materia Crystal Collection" Quest.
Price: ~1200 Gil
Location: -
Days: (Defeat 5 enemies)
Required: Fairy Wing (Used)
Reward: 10000 Gil, Ahriman Wing, a random item, and two random cards.

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136. Report of Devotion (真心を届けに)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Materia Crystal Collection" Quest.
Price: ~1200 Gil
Location: -
Days: (2 Battles)
Required: Stolen Gil (Used)
Reward: 10800 Gil, Fairy Wing, a random item, and two random cards.

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137. Insomnia Compensation (不眠のほうしょう)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" Battle.
Price: ~1600 Gil
Location: -
Days: 15
Required: Ancient Banknotes (Used)
Reward: 11800 Gil, Golden Mushroom, a random item, and two random cards.

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138. Faith (信じるすべ)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Soldiers Parade" Quest.
Price: ~1400 Gil
Location: -
Days: 10
Required: Secret Register (Used)
Reward: 10600 Gil, the Water of Life, and a random item

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139. Earth Paints (彩なす大地)

Quest Type: Non-Battle
Rank: 1
Appears: After completing the "Greatest Ever Strategy" Quest.
Price: ~600 Gil
Location: -
Days: 5
Reward: 2800 Gil, the Ancient Document and a random item

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140. Memento Recovery (形見をとりかえせ)

Quest Type: Non-Battle
Rank: 3
Appears: After completing the "Magic of the Secret Forest" Quest.
Price: ~800 Gil
Location: -
Days: 3
Required: NH Certificate (Used)
Reward: 6000 Gil, Justice Testimonial, a random item, and two random cards.

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141. Hot Blooded (熱き血潮)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "To the Amber Valley" Quest.
Price: ~1800 Gil
Location: -
Days: 10
Required: Ahriman Wing (Used)
Reward: 13200 Gil, Fellowship Certificate, a random item and two random cards

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142. Ghosts of Past Wars (古戦場の亡霊)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Hot Blooded" Quest.
Price: ~1400 Gil
Location: -
Days: 30
Required: Box of Silence (Used) and Pursuit Skill (Foot Prints) Level 40
Reward: 12400 Gil, Edalore Scripture, and a random item.

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143. End of the World (世界最後の日)

Quest Type: Non-Battle
Rank: 1
Appears: After completing the "Vanishing Essay" Quest.
Price: ~300 Gil
Location: -
Days: 5
Required: Ancient Medal (Used)
Reward: 1800 Gil, Homework Notes and a random item.

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144. The Resounding Bell (鳴りひびく鐘)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "Desert Migration" Quest.
Price: ~1800 Gil
Location: -
Days: 10
Reward: 9000 Gil, Scholar's Dictionary, and a random item.

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145. Underground Goblin Village (ゴブリン集落地)

Quest Type: Non-Battle
Rank: 1
Appears: After completing the "Beasts of the Desert" Quest.
Price: ~600 Gil
Location: -
Days: (1 Battle)
Required: Mythril Mattock (Used)
Reward: 3600 Gil, the Monster Picture Book and a random item.

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146. Delivery Man (伝達者)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "To the Amber Valley" Quest.
Price: ~1600 Gil
Location: -
Days:  10
Required: Serene (Used)
Reward: 11400 Gil, the Secret Register, a random item and two random cards.

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147. My Love in Poetry (この愛を詩に託し)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Divine Beast Matias" Battle.
Price: ~2100 Gil
Location: -
Days: 10
Required: Mythril Mattock (Used)
Reward: 10000 Gil, a Rat Tail, and a random item.

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148. You're a Model (モデルはアナタ!)

Quest Type: Non-Battle
Rank: 3
Appears: After completing the "Distorted River" Quest.
Price: ~600 Gil
Location: -
Days: 30
Required: Tonberry Lamp (Used) and Labour Skill (Pliers) Level 10
Reward: 4600 Gil, the Stradivari and a random item.

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149. Clock Repairs (時計台修復)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Discovery of the Century" Quest.
Price: ~1280 Gil
Location: -
Days: 20
Required: Cat's Tear (Used) and a Gadgeteer
Reward: 14400 Gil, Big Clock Shaft, a random item, and two random items.

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150. My Child's Tutoring (うちの子英才教育)

Quest Type: Non-Battle
Rank: 2
Appears: After completing the "Anti-Law" Quest.
Price: ~400 Gil
Location: -
Days: 5
Reward: 3600 Gil, the Luxury Fountain Pen, a random item, and 2 random cards.

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151. Morning Shock (衝撃の朝)

Quest Type: Non-Battle
Rank: 2
Appears: After completing the "Waking Mountain" Quest.
Price: ~600 Gil
Location: -
Days: 5
Reward: 5200 Gil, Martin's Earplugs and a random item.

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152. Saddened ESPer (悲しき能力者)

Quest Type: Non-Battle
Rank: 1
Appears: After completing the "Beasts of the Desert" Quest.
Price: ~600 Gil
Location: -
Days: 5
Reward: 3400 Gil, Tarcouph's Crystal and a random item

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153. Journey to Miden (ミデンを行け)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "Divine Beast Exodus" Quest.
Price: ~1000 Gil
Location: -
Days: 20
Required: Animal Bones (Used)
Reward: 8200 Gil, Miden Guardian Statue, a random item, and two random cards.

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154. All the Neighbourhood! (みんなご近所!)

Quest Type: Non-Battle
Rank: 2
Appears: After completing the "Emerald Fort" Quest.
Price: ~900 Gil
Location: -
Days: 5
Reward: 5200 Gil, NH Certificate, a random item, and two random cards.

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155. Fall of Honor (堕ちた名誉)

Quest Type: Non-Battle
Rank: 3
Appears: After completing the "Crystal Rain" Quest.
Price: ~600 Gil
Location: -
Days: (1 Battle)
Required: Bomb's Shedded Skin (Used)
Reward: 5400 Gil, Rusted Sword, a random item, and two random cards.

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156. Dreamless (ゆめは見ない)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "Jagd Detective Story" Quest.
Price: ~2100 Gil
Location: -
Days: (1 Battle)
Required: Rumba's Draft (Used)
Reward: 10000 Gil, Aged Sword, a random item, and two random cards.

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157. Coo's Great Escape (クー大脱走)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "Bounty" Quest.
Price: ~1400 Gil
Location: -
Days: 5
Required: Rumba's Draft (Used)
Reward: 10000 Gil, Bent Sword, a random item, and two random cards.

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158. Power and Skill (力と技)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "Divine Beast Exodus" Battle.
Price: ~1200 Gil
Location: -
Days: (2 Battles)
Reward: 8800 Gil, Rusted Spear, a random item, and two random cards.

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159. Deep Sea (深き海)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Materia Crystal Collection" Quest.
Price: ~1600 Gil
Location: -
Days: (3 Battles)
Reward: 11400 Gil, Item Glasses, a random item, and two random cards.

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160. Mind's Eye (ココロの眼)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Gathering Place of Souls" Quest.
Price: ~3000 Gil
Location: -
Days: (Defeat 15 enemies)
Required: Item Glasses and Delta Attack (Used)
Reward: 10000 Gil, Item Glasses 2, a random item, and two random cards.

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161. Hill of Disappearance (神隠しの丘)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "Desert Migration" Quest.
Price: ~2100 Gil
Location: -
Days: 20
Reward: 10000 Gil, Unit Glasses, a random item, and two random cards.

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162. Dreadful Children (恐るべき子たち)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "Magic of the Secret Forest" Quest.
Price: ~2400 Gil
Location: -
Days: (1 Battle)
Required: Marvel Lip and Unit Glasses (Used) and
          Metallurgy Skill (Hammer) Level 20
Reward: 11400 Gil, Unit Glasses 2, a random item, and two random cards.

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163. Acting Applications! (演技派募集!)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "Divine Beast Matias" Battle.
Price: ~2000 Gil
Location: -
Days: 15
Required: Miden Guardian Statue (Used)
Reward: 10600 Gil, Box of Silence, and a random item.

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164. Stolen Memories  (うばわれた記憶)

Quest Type: Non-Battle
Rank: 2
Appears: After completing the "Distorted River" Quest.
Price: ~600 Gil
Location: -
Days: (2 Battles)
Reward: 3600 Gil, Trick Dice and a random item

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165. One Hundred Eyes (百眼)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "Triumph of Great Sake" Quest.
Price: ~1200 Gil
Location: -
Days: (Defeat 5 enemies)
Reward: 9000 Gil, Snake-Eye Shield, a random item and two random cards.

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166. The Runaway Boy (脱走した少年)

Quest Type: Non-Battle
Rank: 3
Appears: After completing the "Magic of the Secret Forest" Quest.
Price: ~1200 Gil
Location: -
Days: 10 Days
Required: Black Thread (Used)
Reward: 3400 Gil, Lasso of Time and a random item.

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167. Experiment of the Century (世紀の実験)

Quest Type: Non-Battle
Rank: 1
Appears: After completing the "Green Wood" Quest.
Price: ~600 Gil
Location: -
Days: 10 Days
Reward: 3400 Gil, a Mythril Mattock and a random item.

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168. Caravan Escort (キャラバン護衛)

Quest Type: Non-Battle
Rank: 2
Appears: After completing the "Crystal Rain" Quest.
Price: ~600 Gil
Location: -
Days: 20
Required: Elda's Grail (Used)
Reward: 4600 Gil, Caravan Musk, a random item and two random cards.

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169. Final Aspirations (究極の野望)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Emerald Fort" Quest.
Price: ~1200 Gil
Location: -
Days: 15
Required: Alchemist
Reward: 6000 Gil, Love Potion, a random item and two random cards.

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170. Raising Laughter (笑いの高みへ)

Quest Type: Non-Battle
Rank: 2
Appears: After completing the "Waking Mountain" Quest.
Price: ~600 Gil
Location: -
Days: 5
Required: Shedded Bomb Skin (Used)
Reward: 4600 Gil, a Tonberry Lamp and a random item.

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171. More Cure! (もっとケアルを!)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Desert Migration" Battle.
Price: ~4000 Gil
Location: -
Days: (2 Battles)
Required: Magic Skill (Lightning Bolt) Level 25 and a White Mage
Reward: 7600 Gil, the Serene and a random item.

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172. Frozen Spring (凍えるいずみ)

Quest Type: Non-Battle
Rank: 2
Appears: After completing the "Distorted River" Quest.
Price: ~600 Gil
Location: -
Days: 20
Reward: 3400 Gil, Dragon Bones and a random item

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173. Wild Wing (猛き翼)

Quest Type: Non-Battle
Rank: 3
Appears: After completing the "Magic of the Secret Forest" Quest.
Price: ~600 Gil
Location: -
Days: 15
Required: Caravan Musk (Used)
Reward: 5200 Gil, Animal Bones, a random item, and two random cards).

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174. Go with the Flow (流れと共に)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "To the Amber Valley" Quest.
Price: ~1800 Gil
Location: -
Days: (Defeat 5 enemies)
Required: Water of Life (Used) and a Time Mage
Reward: 13200 Gil, Sarekoube, a random item, and two random cards).

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175. The Benefit of Ghouls (オバケの効用)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Anti-Law" Quest.
Price: ~1200
Location: -
Days: 5
Required: Scholar's Dictionary (Used)
Reward: 6400 Gil, Big Clock Gear, a random item, and two random cards

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176. Assassination (凶弾)

Quest Type: Non-Battle
Rank: 4
Appears: Approximately after completing the "Emerald Fort" Quest.
Price: ~800
Location: -
Days: (Defeat 3 enemies)
Required: Gunner
Reward: 5400 Gil, Barrel Support Cog, a random item, and two random cards.

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177. Blue Lightning (青い稲妻)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Divine Beast Matias" Battle.
Price: ~1200
Location: -
Days: (Defeat 15 enemies)
Reward: 9000 Gil, Raden's Flower, a random item, and two random cards.

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178. Literary Word (言の葉)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Bounty" Quest.
Price: ~1000
Location: -
Days: (Defeat 10 enemies)
Reward: 5400 Gil, Getsubu's Flower, a random item, and two random cards.

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179. Unhealable Scar (いやせぬ傷跡)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "Divine Beast Exodus" Battle.
Price: ~1200
Location: -
Days: (3 Battles)
Reward: 9000 Gil, Apple of Chaos & Blood, a random item, and two random cards

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180. Mirage Town (しんきろうの街)

Quest Type: Non-Battle
Rank: 7
Appears: After completing the "Divine Beast Matias" Battle.
Price: ~1600
Location: -
Days: 10
Required: Golden Mushroom (Used)
Reward: 11400 Gil, Fruit of Magic, a random item, and two random cards

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181. Wish of the Old Soldier (老兵のいのり)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Discovery of the Century!?" Battle.
Price: ~2100
Location: -
Days: (1 Battle)
Required: Big Clock Gear & Big Clock Shaft (Used)
Reward: 10600 Gil, Fruit of Strength, a random item, and two random cards

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182. Sluice Gate Valve (水門のバルブ)

Quest Type: Non Battle
Rank: 1
Appears: Approximately after completing the "Divine Beast Matias" Battle.
Price: ~1800 Gil
Location: -
Days: 20
Reward: 9000 Gil, Stolen Gil, a random item, and two random cards.

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183. Seeking You (きみをさがして)

Quest Type: Non Battle
Rank: 1
Appears: Approximately after completing the "Magic Swordsman Llednar" Battle.
Price: ~1800 Gil
Location: -
Days: 5
Required: Ancient Medal (Used)
Reward: 1200 Gil, Ancient Scroll, a random item, and two random cards.

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184. Faraway Adaman (アダマン遥か彼方)

Quest Type: Non-Battle
Rank: 7
Appears: After completing the "Royal Valley" Quest.
Price: ~3000 Gil
Location: -
Days: 15
Required: 2x Adamantite (Used) and Metallurgy Skill (Hammer) Level 35
Reward: 1200 Gil, Adaman Alloy, a random item, and two random cards.

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185. Magic Metal (魔法金属)

Quest Type: Non-Battle
Rank: 7
Appears: After completing the "Royal Valley" Quest.
Price: ~3000 Gil
Location: -
Days: (2 Battles)
Required: Adamantite and Mythril Silver (Used) and
          Metallurgy Skill (Hammer) Level 35
Reward: 0 Gil, Mysidia Alloy, a random item, and two random cards.

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186. Garden of Contradiction (矛盾の園)

Quest Type: Non-Battle
Rank: 7
Appears: After completing the "Royal Valley" Quest.
Price: ~3000 Gil
Location: -
Days: (Defeat 10 enemies)
Required: 2x Zodiac Ore (Used) and Metallurgy Skill (Hammer) Level 35
Reward: 0 Gil, Crusade Alloy, a random item, and two random cards.

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187. Decide! Gamble (決めろ!大一番)

Quest Type: Non-Battle
Rank: 7
Appears: After completing the "Royal Valley" Quest.
Price: ~2400 Gil
Location: -
Days: 15
Reward: 1800 Gil, Rat Tail, a random item, and two random cards.

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188. Tommorow's Soon (過ぎし日のちかい)

Quest Type: Non-Battle
Rank: 7
Appears: After completing the "Royal Valley" Quest.
Price: ~1600 Gil
Location: -
Days: (Defeat 15 enemies)
Reward: 11400 Gil, a Rusted Sword, a random item, and two random cards.

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189. House that Invites Water (水を呼ぶ家)

Quest Type: Non-Battle
Rank: 7
Appears: After completing the "Royal Valley" Quest.
Price: ~1800 Gil
Location: -
Days: (Defeat 15 enemies)
Required: Red Mage
Reward: 13600 Gil, an Aged Sword, a random item, and two random cards.

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190. Our Style (我らのスタイル)

Quest Type: Non-Battle
Rank: 7
Appears: After completing the "Royal Valley" Quest.
Price: ~2400 Gil
Location: -
Days: 40
Reward: 18000 Gil, a Bent Sword, a random item, and two random cards.

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191. Determined Girl (決意の令嬢)

Quest Type: Non-Battle
Rank: 7
Appears: After completing the "Royal Valley" Quest.
Price: ~1200 Gil
Location: -
Days: 40
Required: Rat Tail (Used)
Reward: 9000 Gil, a Rusted Spear, a random item, and two random cards.

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192. He Loves Experiments (彼は実験がお好き)

Quest Type: Non-Battle
Rank: 7
Appears: After completing the "Royal Valley" Quest.
Price: ~600 Gil
Location: -
Days: (2 Battles)
Reward: 4600 Gil, an Item Glasses 2, a random item, and two random cards.

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193. Sleep of a Trillion Thorns (千億の痛き眠り

Quest Type: Non-Battle
Rank: 7
Appears: After completing the "Royal Valley" Quest.
Price: ~2200 Gil
Location: -
Days: 20
Reward: 1600 Gil, Apple of Chaos & Blood, and a random item.

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194. Cyril Liberation Front (シリル解放戦線)

Quest Type: Territory
Rank: 1
Appears: After reading the Burglar Exposed "ドロボウの正体" rumour.
Price: ~600 Gil
Location: -
Days: 3
Reward: 2400 Gil, a Chocobo Shield and a random item.

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195. Boat Search (船の手配)

Quest Type: Non-Battle
Rank: 2
Appears: Approximately after reading the Borzoy's End (ボルゾイの最後) rumour.
Price: ~600 Gil
Location: -
Days: (1 Battle)
Reward: 4200 Gil, two random items, and two random cards.

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196. Sefer of Wisdom (知のセフィル)

Quest Type: Non-Battle
Rank: 4
Appears: After reading the Alchemy of Sages (賢者の錬金) rumour.
Price: ~6000 Gil
Location: -
Days: (3 Battles)
Required: Sigil of Fire and Sigil of Wind (Used).
Reward: 0 Gil and the Sefer of Wisdom.

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197. Sefer of Power (力のセフィル)

Quest Type: Non-Battle
Rank: 4
Appears: After reading the Alchemy of Sages (賢者の錬金) rumour.
Price: ~4000 Gil
Location: -
Days: (3 Battles)
Required: Sigil of Earth and Sigil of Water (Used).
Reward: 0 Gil and the Sefer of Power.

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198. Spirit Stone (魂の石)

Quest Type: Non-Battle
Rank: 4
Appears: After reading the Alchemy of Sages (賢者の錬金) rumour.
Price: ~4000 Gil
Location: -
Days: (4 Battles)
Required: Sefer of Power and the Sefer of Wisdom (Used).
Reward: 0 Gil and the Spirit Stone.

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199. Lover's Pattern (恋愛乙女模様)

Quest Type: Non-Battle
Rank: 3
Appears: After completing the "Vanishing Essay" Quest.
Price: ~400 Gil
Location: -
Days: (2 Battles)
Required: White Mage and White Thread (Used).
Reward: 3400 Gil, a Magical Medal, and a random item.

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200. Chocobo Breeder (チョコボブリーダー)

Quest Type: Non-Battle
Rank: 1
Appears: After completing the "Vanishing Essay" Quest,
         during the Month of Geniuses.
Price: ~200 Gil
Location: -
Days: 5
Reward: 1000 Gil, a Chocobo Egg and a random item

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201. Pillar to the Heavens (天への柱)

Quest Type: Non-Battle
Rank: 1
Appears: After completing the "Vanishing Essay" Quest.
Price: ~600 Gil
Location: -
Days: 10
Reward: 2400 Gil, an Ancient Medal and a random item

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202. Ruins Survey (遺跡調査)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Materia Crystal Collection" battle,
         during the Month of Wise Men.
Price: ~1200 Gil
Location: -
Days: 10
Reward: 10800 Gil, an Ancient Medal, a random item and a random card.

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203. New Tunnel of Slag (廃鉱の新坑道)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" battle,
         during the Month of Stalwarts.
Price: ~1600 Gil
Location: -
Days: (1 Battle)
Reward: 11800 Gil, Zodiac Ore, a random item and a random card.

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204. Silver Target (標的は銀)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Jagd Detective Story" Quest,
         during the Month of Kings.
Price: ~400 Gil
Location: -
Days: 15
Reward: 3400 Gil, Mythril Silver, and a random item.

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205. Deep Forest of Materia (マテリアの深き森)

Quest Type: Non-Battle
Rank: 2
Appears: After completing the "Distorted River" Quest,
         during the Month of Kings.
Price: ~1000 Gil
Location: -
Days: 10
Reward: 0 Gil, a Materia Crystal and a random item.

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206. Dive into the Wormhole (ミミズ穴にもぐれ)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "You're a Model" Quest,
         during the Month of Hunters.
Price: ~600 Gil
Location: -
Days: 10
Reward: 2800 Gil, a Lee's Stone, a random item, and two random cards.

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207. Supreme Metal (至高の金属)

Quest Type: Non-Battle
Rank: 2
Appears: After completing the "Ghost of the Abbey" Quest.
Price: ~400 Gil
Location: -
Days: 15
Reward: 2400 Gil, Adamantite, a random item, and a random card.

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208. Math Problem (謎の方程式)

Quest Type: Non-Battle
Rank: 2
Appears: After completing the "Crystal Rain" Quest.
Price: ~600 Gil
Location: -
Days: 10
Reward: 4200 Gil, Black Thread, a random item and two random cards.

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209. Courage of a Witness (勇気のある証言者)

Quest Type: Non-Battle
Rank: 2
Appears: After completing the "Crystal Rain" Quest.
Price: ~600 Gil
Location: -
Days: (Defeat 5 enemies)
Required: Guardian Knight
Reward: 4600 Gil, Black Thread and a random item.

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210. Greatest Ever Strategy (史上最大の作戦)

Quest Type: Non-Battle
Rank: 1
Appears: After completing the "Green Wood" Quest.
Price: ~600 Gil
Location: -
Days: (1 Battle)
Required: Homework Notes (Used)
Reward: 2400 Gil, Black Thread and a random item.

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211. Carlos' Birthday (カルロスの誕生日)

Quest Type: Non-Battle
Rank: 3
Appears: After completing the "Magic of the Secret Forest" Quest.
Price: ~900 Gil
Location: -
Days: 5
Required: Homework Notes (Used)
Reward: 4600 Gil, White Thread, a random item, and two random cards.

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212. Message to the Father (父への伝言)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Gypsy's whereabouts" Quest.
Price: ~1400 Gil
Location: -
Days: 10
Reward: 11400 Gil, White Thread and a random item

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213. For the Star (きらめく人へ)

Quest Type: Non-Battle
Rank: 1
Appears: After completing the "Beasts of the Desert" Quest.
Price: ~600 Gil
Location: -
Days: 15
Reward: 2400 Gil, the White Thread and a random item

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214. Pelt Season (皮の季節)

Quest Type: Non-Battle
Rank: 3
Appears: After completing the "Gathering Place of Souls" Quest,
         during the Month of Geniuses.
Price: ~400 Gil
Location: -
Days: 10
Reward: 3600 Gil, a Chocobo Pelt, and a random card.

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215. Raging River (憤怒の河)

Quest Type: Non-Battle
Rank: 1
Appears: After completing the "Gathering Place of Souls" Quest.
Price: ~800 Gil
Location: -
Days: (2 Battles)
Reward: 2400 Gil, the Magical Cloth, a random item, and two random cards.

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216. Magical Cloth Shop (魔法の布屋)

Quest Type: Non-Battle
Rank: 2
Appears: After completing the "Waking Mountain" Quest,
         during the Month of Wise Men.
Price: ~1400 Gil
Location: -
Days: 10
Required: Magical Cotton (Used)
Reward: 0 Gil, Magical Cloth, a random card, and two random cards.

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217. Cotton Protection! (綿花を守れ!)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Bounty" Quest,
         during the Month of Hunters.
Price: ~1000 Gil
Location: -
Days: (1 Battle)
Reward: 700 Gil, Magical Cotton, and a random card.

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218. Hopeless Papa (パパたいへん)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Bounty" Quest.
Price: ~1000 Gil
Location: -
Days: 10
Reward: 7800 Gil, Shedded Bomb Skin, a random item and two random cards.

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219. The Value of Justice (正義の価値)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Emerald Fort" Quest.
Price: ~600 Gil
Location: -
Days: 5
Required: Monster Dictionary (Used)
Reward: 5200 Gil, Shedded Bomb Skin, a random item, and two random cards.

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220. To the Savage Woods (未開の森へ)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Divine Beast Exodus" Battle,
         during the Month of Hunters.
Price: ~600 Gil
Location: -
Days: 10
Reward: 4600 Gil, Panther Fur, a random item, and two random cards.

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221. Daily Dried Meat (干し肉の日々)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "Divine Beast Exodus" Battle,
         during the Month of Kings.
Price: ~600 Gil
Location: -
Days: 5
Reward: 4200 Gil, Dried Meat, and a random card.

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222. Land Expansion Plan (農地拡張計画)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Jagd Detective Story" Quest,
         during the Month of Stalwarts.
Price: ~600 Gil
Location: -
Days: 10
Reward: 3600 Gil, Gysahl Greens, and a random item.

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223. Guard! Fireworks (守れ!夜空の花)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "Discovery of the Century!?" Quest.
Price: ~1200 Gil
Location: -
Days: 5
Reward: 9000 Gil, Magical Medal, a random item, and two random cards.

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224. Cheerful Every Day (明るい毎日)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "Discovery of the Century!?" Quest.
Price: ~1400 Gil
Location: -
Days: 10
Reward: 10000 Gil, a Chocobo Egg, a random item, and two random cards.

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225. Marlboro Riot (モルボル大騒動)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Bounty" Quest,
         during the Month of Stalwarts.
Price: ~900 Gil
Location: -
Days: 15
Required: Chocobo Egg (Used)
Reward: 4200 Gil, Cyril Ice, a random item, and two random cards.

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226. Dream of Chocobo Inn (ゆめのチョコボ亭)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Divine Beast Matias" battle,
         during the Month of Geniuses.
Price: ~600 Gil
Location: -
Days: 10
Reward: 4600 Gil, Chocobo Bread, a random item, and a random card.

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227. Banquet of Stars (宴会の星)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Divine Beast Matias" battle.
Price: ~1200 Gil
Location: -
Days: 15
Reward: 9600 Gil, Chocobo Gratin, a random item, and two random cards.

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228. Away from Home (根源への抵抗)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "Divine Beast Exodus" Battle.
Price: ~1400 Gil
Location: -
Days: 10
Required: Chocobo Egg and Gysahl Greens (Used)
Reward: 10000 Gil, Chocobo Gratin, a random item, and two random cards.

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229. Labyrinth of the Well (井戸の迷宮)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Materia Crystal Collection" Quest.
Price: ~1200 Gil
Location: -
Days: 15
Required: Chocobo Bread (Used)
Reward: 9600 Gil, Adult's Bread, a random item, and two random cards.

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230. Despair Sake (やけ酒)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Career Ambitions" Quest.
Price: ~1200 Gil
Location: -
Days: 5
Reward: 10600 Gil, Marlboro Sake, a random item, and two random cards.

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231. Mightier than the Sword (剣よりも強し)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "Desert Migration" Quest,
         during the Month of Wise Men.
Price: ~600 Gil
Location: -
Days: (1 Battle)
Required: Magical Cotton (Used)
Reward: 4600 Gil, Magical Parchment, a random item, and two random cards.

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232. Goal of the Novelist (小説家を目指せ)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" Battle.
Price: ~1600 Gil
Location: -
Days: (Defeat 10 enemies)
Required: Lasso of Time (Used)
Reward: 11400 Gil, Rumba's Draft, a random item, and two random cards.

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233. Melody (センリツ)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" Battle.
Price: ~1600 Gil
Location: -
Days: 20
Reward: 11800 Gil, Rumba's Draft, a random item, and two random cards.

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234. Career Ambitions (アコガレの職業)

Quest Type: Non Battle
Rank: 6
Appears: After completing the "Divine Beast Matias" battle.
Price: ~1200 Gil
Location: -
Days: 20
Required: Chocobo Bread (Used)
Reward: 10800 Gil, Child's Bread, a random item, and a random card.

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235. Thousands of Books (数千の書物)

Quest Type: Non Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" battle,
         during the Month of Wise Men.
Price: ~2400 Gil
Location: -
Days: 10
Reward: 12400 Gil, World Encyclopedia and a random card.

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236. One more for Luck (幸せのもう一匹)

Quest Type: Non Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" battle,
         during the Month of Stalwarts.
Price: ~1200 Gil
Location: -
Days: 10
Reward: 10800 Gil, a Rabbit's Tail, a random item, and a random card.

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237. Dambooka Gully (ダンブカ森林浴)

Quest Type: Non Battle
Rank: 6
Appears: After completing the "To the Amber Valley" Quest,
          during the Month of Hunters.
Price: ~900 Gil
Location: -
Days: 15
Reward: 4600 Gil, Dambooka Timber and a random card.

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238. Forna Jungle (フォルナの密林)

Quest Type: Non Battle
Rank: 6
Appears: After completing the "To the Amber Valley" Quest,
         during the Month of Hunters.
Price: ~600 Gil
Location: -
Days: 15
Reward: 4600 Gil, Gecko Timber and a random card.

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239. Flower Request (花を求めて)

Quest Type: Non Battle
Rank: 6
Appears: After completing the "To the Amber Valley" Quest.
Price: ~700 Gil
Location: -
Days: (2 Battles)
Reward: 600 Gil, Telaquo Flower and a random item.

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240. Geeza Prairie (ギーザ平原)

Quest Type: Territory
Rank: 1
Appears: After completing the "Vanishing Essay" Quest.
Price: ~600 Gil
Location: -
Days: (Defeat 3 enemies)
Reward: 2400 Gil and a random item.

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241. Lutechia Ridge (ルテチア峠)

Quest Type: Territory
Rank: 1
Appears: After completing the "Beasts of the Desert" Quest.
Price: ~400 Gil
Location: -
Days: (Defeat 3 enemies)
Reward: 2400 Gil, and a random item.

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242. Forest of Nubice (ヌーベスの森)

Quest Type: Territory
Rank: 2
Appears: After completing the "Anti-Law" Quest.
Price: ~400 Gil
Location: -
Days: (Defeat 3 enemies)
Reward: 2400 Gil, a random item, and a random card.

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243. Illute Desert (イルート砂漠)

Quest Type: Territory
Rank: 2
Appears: After completing the "Crystal Rain" Quest.
Price: ~400 Gil
Location: -
Days: (Defeat 3 enemies)
Reward: 2400 Gil, a random item and a random card.

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244. Yulay River (ユレー川)

Quest Type: Territory
Rank: 2
Appears: After completing the "Waking Mountain" Quest.
Price: ~400 Gil
Location: -
Days: (Defeat 3 enemies)
Reward: 2400 Gil, a random item and a random card.

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245. Icen Plains (アイセン平原)

Quest Type: Territory
Rank: 2
Appears: After completing the "Magic of the Secret Forest" Quest.
Price: ~600 Gil
Location: -
Days: (Defeat 3 enemies)
Reward: 2400 Gil, a random item and a random card.

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246. Rohda Volcano (ローダ火山)

Quest Type: Territory
Rank: 4
Appears: After completing the "Emerald Fort" Quest.
Price: ~600 Gil
Location: -
Days: (Defeat 3 enemies)
Reward: 2400 Gil, a random item and a random card.

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247. Coling Greenwood (コリング緑林)

Quest Type: Territory
Rank: 4
Appears: After completing the "Gathering Place of Souls" Quest.
Price: ~400 Gil
Location: -
Days: (Defeat 5 enemies)
Reward: 2400 Gil, a random item and a random card.

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248. Sarika Forest (サリカ樹林)

Quest Type: Territory
Rank: 4
Appears: After completing the "Jagd Detective Story" Quest.
Price: ~600 Gil
Location: -
Days: (Defeat 5 enemies)
Reward: 2400 Gil, a random item and a random card.

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249. Nargae Grotto (ナルガエ洞穴)

Quest Type: Territory
Rank: 4
Appears: After completing the "Bounty" Quest.
Price: ~400 Gil
Location: -
Days: (Defeat 5 enemies)
Reward: 2400 Gil, a random item and a random card.

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250. Cudix Mountains (クディクス山岳)

Quest Type: Territory
Rank: 5
Appears: After completing the "Divine Beast Exodus" Quest.
Price: ~400 Gil
Location: -
Days: (Defeat 5 enemies)
Reward: 2400 Gil, a random item and a random card.

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251. Jelawat Desert (ジェラワット砂漠)

Quest Type: Territory
Rank: 5
Appears: After completing the "Divine Beast Exodus" Battle.
Price: ~400 Gil
Location: -
Days: (Defeat 5 enemies)
Reward: 2400 Gil, a random item and a random card.

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252. Uladono Swamp (ウラドノ湿地)

Quest Type: Territory
Rank: 5
Appears: After completing the "Divine Beast Exodus" Battle.
Price: ~400 Gil
Location: -
Days: (Defeat 7 enemies)
Reward: 2400 Gil, a random item and a random card.

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253. Gotlanzo Hotsands (ゴトランゾ熱砂)

Quest Type: Territory
Rank: 5
Appears: After completing the "Discovery of the Century!?" Quest.
Price: ~600 Gil
Location: -
Days: (Defeat 7 enemies)
Reward: 2400 Gil, a random item and a random card.

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254. Delilah Dunes  (デライラ砂丘)

Quest Type: Territory
Rank: 5
Appears: After completing the "Desert Migration" Quest.
Price: ~400 Gil
Location: -
Days: (Defeat 7 enemies)
Reward: 2400 Gil, a random item and a random card.

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255. Materia Forest (マテリアの森)

Quest Type: Territory
Rank: 6
Appears: After completing the "Divine Beast Matias" Battle.
Price: ~400 Gil
Location: -
Days: (Defeat 7 enemies)
Reward: 2400 Gil, a random item and a random card.

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256. Czabola Caves (ツァボラ洞窟)

Quest Type: Territory
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" Battle.
Price: ~400 Gil
Location: -
Days: (Defeat 7 enemies)
Reward: 2400 Gil, a random item and a random card.

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257. Deete Field (ディーテ峡谷)

Quest Type: Territory
Rank: 6
Appears: After completing the "To the Amber Valley" Quest.
Price: ~400 Gil
Location: -
Days: (Defeat 10 enemies)
Reward: 2400 Gil, a random item and a random card.

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258. Sienna Canyon (シエンナ峡谷)

Quest Type: Territory
Rank: 6
Appears: After completing the "To the Amber Valley" Quest.
Price: ~400 Gil
Location: -
Days: (Defeat 10 enemies)
Reward: 2400 Gil, a random item and a random card.

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259. Jagd Arley (ヤクトアーリー)

Quest Type: Territory
Rank: 7
Appears: After completing the "Jagd Helge" Quest.
Price: ~400 Gil
Location: -
Days: (Defeat 15 enemies)
Reward: 2400 Gil, a random item and a random card.

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260. Jagd Helge (ヤクトヘルジェ)

Quest Type: Territory
Rank: 7
Appears: After completing the "Jagd Doloosa" Quest.
Price: ~400 Gil
Location: -
Days: (Defeat 15 enemies)
Reward: 2400 Gil, a random item and a random card.

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261. Jagd Doloosa (ヤクトドルーサ)

Quest Type: Territory
Rank: 7
Appears: After completing the "Amber Valley" Quest.
Price: ~400 Gil
Location: -
Days: (Defeat 15 enemies)
Reward: 2400 Gil, a random item and a random card.

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262. Amber Valley (琥珀の谷)

Quest Type: Territory
Rank: 7
Appears: After completing the "Osmourne Moor" Quest.
Price: ~400 Gil
Location: -
Days: (Defeat 7 enemies)
Reward: 2400 Gil, a random item and a random card.

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263. Osmourne Moor (オズモーネ平原)

Quest Type: Territory
Rank: 7
Appears: After completing the "Royal Valley" Quest.
Price: ~400 Gil
Location: -
Days: (Defeat 7 enemies)
Reward: 2400 Gil, a random item and a random card.

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264. Cyril Fencing Tournament (シリル剣術大会)

Quest Type: Non-Battle
Rank: 1
Appears: After completing the "Vanishing Essay" Quest,
         during the Month of Stalwarts.
Price: ~600 Gil
Location: -
Days: (1 Battle)
Required: Fencer
Reward: 1800 Gil, a Championship Sword and a random item

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265. Beginner's Hall (初心者の館)

Quest Type: Non-Battle
Rank: 1
Appears: After completing the "Earth Paints" Quest.
Price: ~600 Gil
Location: -
Days: 10
Required: Combat Skill (Sword) Level 5
Reward: 2400 Gil, an Onion Sword and a random item

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266. Mystery of the Voodoo Doll (呪い人形の怪)

Quest Type: Non-Battle
Rank: 2
Appears: After completing the "Distorted River" Quest.
Price: ~600Gil
Location: -
Days: 5
Reward: 1000 Gil, the Sol Sabre and a random item

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267. Come, come here (出でおいで)

Quest Type: Non-Battle
Rank: 3
Appears: After completing "Anti-Law" Quest.
Price: ~1200 Gil
Location: -
Days: 10
Required: Dried Meat (Used)
Reward: 5400 Gil, the Oblige, a random item and two random cards.

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268. Those Who Know Truth (真実をしる者)

Quest Type: Non-Battle
Rank: 3
Appears: After completing "Courage of a Witness" Quest.
Price: ~1200 Gil
Location: -
Days: 20
Required: Chocobo Gratin (Used) and Analysis Skill (Magnifying Glass)
          Level 18.
Reward: 6000 Gil, the Rhomphaia, a random item and two random cards.

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269. Alba Cave (アルバ洞)

Quest Type: Non-Battle
Rank: 3
Appears: After completing the "Waking Mountain" Quest.
Price: ~600 Gil
Location: -
Days: (4 Battles)
Required: Dried Meat (Used) and Blue Mage
Reward: 6000 Gil, the Rock Beasts' Sword, a random item and two random cards.

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270. Gypsy's whereabouts (旅芸人の居場所)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Magic of the Secret Forest" Quest.
Price: ~1200 Gil
Location: -
Days: 15
Required: Rabbit's Tail (Used)
Reward: 9600 Gil, Tonberrian, a random item and two random cards.

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271. That Voice Once Again (あの声をもう1度)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Gathering Place of Souls" Quest.
Price: ~800 Gil
Location: -
Days: 15
Reward: 6400 Gil, an Aerial Foil and a random item

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272. Bloodshed of Spring (春の修羅)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Jagd Detective Story" Quest.
Price: ~1000 Gil
Location: -
Days: (2 Battles)
Reward: 700 Gil, the Sumihomura, a random item and two random cards.

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273. Who Am I? (見しらぬ私)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Adaman Alloy" Quest.
Price: ~200 Gil
Location: -
Days: 15
Required: 2x Magical Medals (Used)
Reward: 600 Gil, the Power Staff, a random item and two random cards.

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274. Moon of the Dead (月の死者)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "Divine Beast Exodus" Battle.
Price: ~1200 Gil
Location: -
Days: 10
Reward: 8800 Gil, the Crescent Will, a random item and two random cards.

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275. Splendor of Winter (冬の華)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "Discovery of the Century!?" Quest.
Price: ~1080 Gil
Location: -
Days: 10
Reward: 8800 Gil, the Marduk, a random item and two random cards.

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276. Bread Lover (パン大好き)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Desert Migration" Quest
Price: ~1000 Gil
Location: -
Days: 5
Required: Child's Bread & Adult's Bread (Used)
Reward: 0 Gil, the Arbalest, a random item and two random cards.

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277. Remember the Talent (腕におぼえあり)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Divine Beast Matias" Battle.
Price: ~1200 Gil
Location: -
Days: (2 Battles)
Reward: 9000 Gil, the Banga Javelin, a random item and two random cards.

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278. Rhythm of the Dark Night (闇夜のリズム)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Divine Beast Matias" Battle.
Price: ~1600 Gil
Location: -
Days: (Defeat 10 enemies)
Required: Dambooka Timber and Gecko Timber (Used)
Reward: 12400 Gil, a Death Castanet, a random item and two random cards.

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279. Rustic Celebration (野にありてこそ)

Quest Type: Non-Battle
Rank: 6
Appears:After completing the "Materia Crystal Collection" Quest.
Price: ~1200 Gil
Location: -
Days: 7
Required: Marlboro Sake (Used)
Reward: 9600 Gil, the Magic Hand, a random item and two random cards.

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280. Don't Look (見てはいけない)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Materia Crystal Collection" Quest.
Price: ~1400 Gil
Location: -
Days: (Defeat 10 enemies)
Reward: 10800 Gil, the Lovely Shield, a random item and two random cards.

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281. Soldiers Parade (兵どもの祭あと)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" Battle.
Price: ~1600 Gil
Location: -
Days: 20
Reward: 11400 Gil, Parade-met, a random item and two random cards.

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282. Star of Misfortune (不幸の星)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" Battle.
Price: ~2100 Gil
Location: -
Days: (Defeat 3 enemies)
Required: Demon Blood Tunic (Used)
Reward: 13200 Gil, the Magical Robe, a random item and two random cards.

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283. Quick Rainbow (虹よりも速く)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "To the Amber Valley" Quest.
Price: ~1600 Gil
Location: -
Days: 10
Required: Chocobo Gratin (Used)
Reward: 12600 Gil, Fire Proof Glove, a random item and two random cards.

------------------------------------------------------------------------------

284. Gun with Beasts (獣と銃)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Royal Valley" Quest.
Price: ~1600 Gil
Location: -
Days: 10
Required: Item Glasses 2 and Unit Glasses 2 (Used) and a Gunner.
Reward: 0 Gil, Summon Gun, a random item and two random cards.

------------------------------------------------------------------------------

285. Sword with Turtles (亀と剣)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Despair Sake" Quest.
Price: ~1400 Gil
Location: -
Days: (2 Battles)
Required: Adaman Alloy and Aged Sword (Used)
Reward: 10600 Gil, Adaman Blade, a random item and two random cards.

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286. Intuition (鑑定能力)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Athletic Meet's Splendor" Quest.
Price: ~1200 Gil
Location: -
Days: (1 Battle)
Required: Bent Sword and Rainbow 7 (Used)
Reward: 9000 Gil, the Nagrarok, a random item and two random cards.

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287. Church's Trap (教会のワナ)

Quest Type: Non-Battle
Rank: 5
Appears: After completing the "Gathering Place of Souls" Quest.
Price: ~1400 Gil
Location: -
Days: (Defeat 5 enemies)
Required: Crusade Alloy and Apple of Chaos & Blood(Used)
Reward: 10600 Gil, the Zinc Brace, a random item and two random cards.

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288. Kensei Sword (剣聖剣)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Goal of the Novelist" Quest.
Price: ~1600 Gil
Location: -
Days: (3 Battles)
Required: Raiki Crystal and Fushin Crystal (Used)
Reward: 12600 Gil, the Kensei Sword, and a random item.

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289. Sword Tempering (剣きたえます)

Quest Type: Non-Battle
Rank: 3
Appears: After completing the "For the Star" Quest.
Price: ~4000 Gil
Location: -
Days: 20
Required: Aged Sword (Used)
Reward: 0 Gil, the Lure Breaker, a random item, and two random cards.

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290. Secret Stone (石なる秘密)

Quest Type: Non-Battle
Rank: 36
Appears: After completing the "To the Amber Valley" Quest.
Price: ~4200 Gil
Location: -
Days: (3 Battles)
Required: Rusted Sword & Lee's Stone (Used)
Reward: 0 Gil, the Dabaleeth, a random item, and two random cards.

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291. Snow Flower Romance (雪花ロマン)

Quest Type: Non-Battle
Rank: 3
Appears: After completing the "Sorry, my Friend" Quest.
Price: ~4800 Gil
Location: -
Days: (4 Battles)
Required: Raden's Flower and Getsubu's Flower (Used)
Reward: 0 Gil, the Ragetsutenbu, a random item, and two random cards.

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292. Night of Thunder (雷の夜のこと)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Ancient Battlefield Ghosts" Quest.
Price: ~1600 Gil
Location: -
Days: (4 Battles)
Required: Rusted Spear and Mysidia Alloy (Used)
Reward: 12600 Gil, Odin Lance, a random item, and two random cards.

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293. Song of the Minstrel (吟遊詩人の歌)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Materia Crystal Collection" Quest.
Price: ~6000 Gil
Location: -
Days: (3 Battles)
Required: Stradibari and Black Thread (Used)
Reward: 0 Gil, the Dark Fiddel, a random item and two random cards.

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294. Gun of One Thousand (千の銃)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Snow Flower Romance" Quest.
Price: ~4400 Gil
Location: -
Days: (3 Battles)
Required: Crusade Alloy and Barrel Support Cog (Used)
Reward: 0 Gil, the Bind Snipe, a random item and two random cards.

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295. Black Crisis (黒の危機)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman LLednar" battle.
Price: ~2400 Gil
Location: -
Days: (3 Battles)
Required: Black Thread and Magical Cloth (Used), and a Black Mage.
Reward: 0 Gil, a Black Hat, a random item and two random cards.

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296. Maiden's Hat (帽子の少女)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" battle.
Price: ~1200 Gil
Location: -
Days: 30
Required: White Thread and Magical Cloth (Used)
Reward: 10800 Gil, a White Hat, a random item and two random cards.

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297. Armour with Turtles (亀と鎧)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Away from Home" Quest.
Price: ~1200 Gil
Location: -
Days: (2 Battles)
Required: Adaman Alloy and Rat Tail (Used)
Reward: 9000 Gil, the Adaman Armour, a random item and two random cards.

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298. Into the Darkness (闇の彼方へ)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Splendor of Winter" Quest.
Price: ~3000 Gil
Location: -
Days: (Defeat 10 enemies)
Required: 2x Materia Crystal (Used)
Reward: 0 Gil, the Materia Armour, a random item and two random cards.

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299. Fashion Scene (ファション世界)

Quest Type: Non-Battle
Rank: 3
Appears: After completing the "My Child's Tutoring" Quest.
Price: ~600 Gil
Location: -
Days: 10
Required: Chocobo Pelt (Used) and Magical Cotton (Used).
Reward: 4600 Gil, the Vlint Coat, a random item and two random cards.

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300. Clothes World (衣服ワールド)

Quest Type: Non-Battle
Rank: 6
Appears: After completing the "Gypsy's whereabouts" Quest.
Price: ~1400 Gil
Location: -
Days: 5
Required: Chocobo Pelt (Used) and Magical Cotton (Used).
Reward: 11800 Gil, the Galmia Coat, a random item and two random cards.

------------------------------------------------------------------------------

 NOTE: Rare Quest's are not recorded on your Clan "Record".

------------------------------------------------------------------------------

Hero of Yore (太古の英雄)

Quest Type: Non-Battle
Rank: 2
Appears: After completing the "Emerald Fort" Quest.
Price: ~1000 Gil
Location: -
Days: 7
Reward: 3000 Gil, Vermilion, and a random card.

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Sparkling Lake (かがやく湖)

Quest Type: Non-Battle
Rank: 2
Appears: After completing the "Emerald Fort" Quest.
Price: ~1000 Gil
Location: -
Days: 7
Reward: 3000 Gil, the Golden Bowl, and a random card.

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Legendary Sauce (伝説のソース)

Quest Type: Non-Battle
Rank: 2
Appears: After completing the "Emerald Fort" Quest.
Price: ~1000 Gil
Location: -
Days: 7
Reward: 3000 Gil, El Degusto, and a random card.

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My Goal (私の目的)

Quest Type: Non-Battle
Rank: 4
Appears: After completing the "Gathering Place of Souls" Quest.
Price: ~ 1000 Gil
Location: -
Days: 7
Required: See Section 6: FAQs.
Reward: 6000 Gil, two random items, and two random cards.

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==============================================================================
9)JUDGEMENT
==============================================================================
------------------------------------------------------------------------------
i)Law List
------------------------------------------------------------------------------

たたかう禁止   Fight Ban              R2  "Fight" command banned.
アイテム禁止   Item Ban               R2  "Item" command banned.
技禁止      Skill Ban              R6  See below for further details.
術禁止      Art Ban                R6  See below for further details.
色魔法禁止    Colour Magic Ban       R5  Black/White/Red/Blue Magic banned.
騎士道禁止    Chivalry Ban           R2  "Chivalry" abilities banned.
盗む禁止     Steal Ban              R3  "Steal" abilities banned.
狙う禁止     Aim Ban                R2  "Aim" abilities banned.
狩り禁止      Hunt Ban               R5  "Hunt" abilities banned.
守護禁止     Safeguard Ban          R3  "Safeguard" abilities banned.
祈祷禁止     Prayer Ban             R2  "Prayer" abilities banned.
時魔法禁止    Time Magic Ban         R4  "Time Magic" abilities banned.
あやつる禁止   Control Ban            R2  "Control" abilities banned.
めたもる禁止   Metamorph Ban          R5  "Metamorph" abilities banned.
精霊魔法禁止   Spirit Magic           R5  "Spirit Magic" abilities banned.
召喚禁止     Summon Ban             R6  "Summon Magic" abilities banned.
仕手禁止     Lead Ban               R5  "Lead" abilities banned.
狙撃禁止     Sniper Ban             R4  "Snipe" abilities banned.
呼び出す禁止   Call Ban               R3  "Call" abilities banned.
チャージ禁止   Charge Ban             R3  "Charge" abilities banned.
銃撃禁止     Shooting Ban           R4  "Shooting" abilities banned.

袋だたき禁止   Combination Ban        R3  Combos banned.
まねっこ禁止   Mimicry Ban            R6  No repeat of previous action.
範囲禁止     Range Ban              R4  Actions (>1 panel large) banned.
全体禁止     All Ban                R5  No actions that target all units.

ソード禁止    Sword Ban              R1  Swords banned.
ブレード禁止   Blade Ban              R3  Blades banned.
サーべル禁止   Sabre Ban              R5  Sabres banned.
騎士剣禁止    Knight Sword Ban       R5  Knight Swords banned.
大剣禁止     Large Sword Ban        R2  Large Swords banned.
広刃剣禁止    Wide-Bladed Sword Ban  R4  Wide-Bladed Swords banned.
ナイフ禁止    Knife Ban              R1  Knives banned.
レイピア禁止   Rapier Ban             R2  Rapiers banned.
刀禁止      Katana Ban             R4  Katana banned.
槍禁止      Spear Ban              R3  Spears banned.
楽器禁止     Music Instrument Ban   R3  Musical Instruments banned.
ナックル禁止   Knuckle Ban            R4  Knuckles banned.
ソウル禁止    Soul Ban               R5  Souls banned.
飛び道具禁止   Firearms Ban           R2  Bows, Strong Bows & Guns banned.

土水火風禁止   EarthWaterFireWind Ban R4  EarthWaterFireWind elements banned
炎属性禁止    Fire Element Ban       R1  Fire damage/recovery banned.
雷属性禁止    Thunder Element Ban    R1  Thunder damage/recovery banned.
冷属性禁止    Ice Element Ban        R1  Ice damage/recovery banned.
聖属性禁止    Holy Element Ban       R5  Holy damage/recovery banned.

ST異常禁止   Status Abnormality Ban R6  All status effects banned.
沈黙禁止     Silence Ban            R3  "Silence" status banned.
カエル禁止    Frog Ban               R4  "Frog" status banned.
毒禁止      Poison Ban             R1  "Poison" status banned.
スロウ禁止    Slow Ban               R3  "Slow" status banned.
ドン禁止     Don't Ban              R2  "Don't Move" & "Don't Act" banned.
石化禁止     Stone Ban              R5  "Stone" status banned.
混乱禁止     Confuse Ban            R1  "Confuse" status banned.
バーサク禁止   Berserk Ban            R2  "Berserk" status banned.
ストップ禁止   Stop Ban               R5  "Stop" status banned.
チャーム禁止   Charm Ban              R3  "Charm" status banned.
もの忘れ禁止   Forgetfulness Ban      R4  "Amnesia" ability banned.

プロテス禁止   Protect Ban            R1  "Protect" status banned.
ジェル禁止    Shell Ban              R1  "Shell" status banned.
ヘイスト禁止   Haste Ban              R6  "Haste" status banned.

HP回復禁止   HP Recovery Ban        R6  HP recovery banned.
ダメージ20▽  Damage < 20            R1  Must damage less or equal to 20.
ダメージ50▽  Damage < 50            R2  Must damage less or equal to 50.
ダメージ100▽ Damage < 100           R5  Must damage less or equal to 100.
ダメージ20△  Damage > 20            R1  Must damage more or equal to 20.
ダメージ50▽  Damage > 50            R3  Must damage more or equal to 50.
ダメージ100△ Damage > 100           R4  Must damage more or equal to 100.
回復50▽    Recover < 50           R5  Must recover less or equal to 50.
回復100▽   Recover < 100          R4  Must recover less or equal to 100.
回復50△    Recover > 50           R1  Must recover more or equal to 50.
回復100△   Recover > 100          R2  Must recover more or equal to 100.

x最初が「ア」  x Begins with "A"      R1  See below for further details.
x最初が「カ」  x Begins with "KA"     R3  See below for further details.
x最後が「ト」  x Ends with "TO"       R5  Actions ending with ト or ド ban.
x最後が「ン」  x Ends with "N"        R6  See below for further details.

人間愛護     Human Protection       R6  No attacking humans.
バンガ愛護    Banga Protection       R6  No attacking Banga.
ン・モゥ愛護   N'Mou Protection       R6  No attacking N'Mou.
ヴィエラ愛護   Viera Protection       R6  No attacking Viera.
モーグリ愛護   Moogle Protection      R6  No attacking Moogles.
動物愛後     Animal Protection      R6  No attacking monsters.

 Skill Ban (技禁止)
--------------------
This law bans all skillsets ending with the kanji "GI" (技). This includes:
* Battle Skill (戦技) - Soldier and Warrior
* War Skill (闘技) - Duelist
* Dragon Skill (竜技) - Dragon Knight
* Magic Sword (魔法剣技) - Gladiator
* Monk Skill (僧技) - White Monk
* Guard Skill (近衛戦技) - Palace Knight
* Fencing (突剣技) - Fencer

 Art Ban (術禁止)
------------------
This law bans all skillsets ending with the kanji "JUTSU" (術). This includes:
* Ninjutsu (忍術) - Ninja
* Illusions (幻術) - Illusionist
* Alchemy (錬金術) - Alchemist
* Wisdom (賢術) - Sage

 x Begins with "A" (x最初が「ア」)
------------------------------------
This law bans all actions beginning with "A" (ア or あ). However, some ability
names are written with kanji characters that would be read as beginning with
"A", here is a list of them including their readings in hiragana:
足を狙う   あしをねらう  | Aim at Foot | Archer
悪夢     あくむ     | Nightmare   | Assassin
赤いゼンマイ あかいぜんまい | Red Spring  | Gadgeteer
青いネジ   あおいねじ   | Blue Screw  | Gadgeteerr

 x Begins with "KA" (x最初が「カ」)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This law bans all actions beginning with "KA" (カ, ガ, か or が). However,
some ability names are written with kanji characters that would be read as
beginning with "KA", here is a list of them including their readings:
介抱   かいほう    | Nurture       | Paladin
兜を盗む かぶとをぬすむ | Steal Helmet  | Thief
火遁   かとん     | Katon         | Ninja
影縫い  かげぬい    | Shadow Stitch | Assassin

 x Ends with "N" (x最後が「ン」)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This law bans all actions ending with "N" (ン or ん). However, some ability
names are written with kanji characters that would be read as ending with
"N", here is a list of them including their readings in hiragana:
手加減  てかげん    | Allowance        | Paladin
空破斬  くうはざん   | Kuhazan          | Duelist and White Monk
木遁   もくとん    | Mokuton          | Ninja
水遁   すいとん    | Suiton           | Ninja
火遁   かとん     | Katon            | Ninja
土遁   どとん     | Doton            | Ninja
金遁   きんとん    | Kinton           | Ninja
不死昇天 ふししょうてん | Ascension        | Archer
助言   じょげん    | Advice           | Hunter
竜剣   りゅうけん   | Dragon Sword     | Dragon Knight
冬眠   とうみん    | Hibernate        | Guardian Knight
裏回し拳 うらまわしけん | Spinning Fist    | White Monk
聖印   せいいん    | Holy Seal        | White Monk
地裂斬  ちれつざん   | Chiretsuzan      | White Monk
封印   ふういん    | Seal             | Assassin
悪寒   おかん     | Fever            | Assassin
火炎ビン かえんびん   | Molotov Cocktail | Juggler
銀の円盤 ぎんのえんばん | Silver Disc      | Gadgeteer

------------------------------------------------------------------------------
ii)Penalty List
------------------------------------------------------------------------------

ボランティア    - Do not receive any Gil for clearing the Quest. Penalty of
Volunteer           Sword Ban, Blade Ban, Sabre Ban, Knight Sword Ban,
                    Large Sword Ban, Wide-Bladed Sword Ban, Knife Ban,
                    Rapier Ban, Katana Ban, Spear Ban, Music Instrument Ban,
                    Knuckle Ban, Firearms Ban, Status Abnormality Ban,
                    Silence Ban, Frog Ban, Poison Ban, Slow Ban, Don't Ban,
                    Stone Ban, Confuse Ban, Berserk Ban, Stop Ban, Charm Ban,
                    and Forgetfulness Ban.

ステータスダウン  - Power down a random stat. Penalty of Skill Ban, Art Ban,
Status Down         Colour Magic Ban, Chivalry Ban, Steal Ban, Aim Ban,
                    Safeguard Ban, Prayer Ban, Time Magic Ban,
                    Spirit Magic Ban, Summon Ban, Lead Ban, Snipe Ban,
                    Charge Ban, Range Ban, All Ban, Damage < 20, Damage < 50,
                    Damage < 100, Damage > 20, Damage > 50, Damage > 100,
                    Damage > 100, and Colour Magic Restrict.

ギル没収      - Pay a random fine of Gil. Penalty of Mimicry Ban,
Forfeit Gil         HP Recovery Ban, Recover < 50, Recover < 100,
                    Recovery > 50, and Recover > 100.

カード没収     - Give up a random amount of cards. Penalty of Combination
Forfeit Cards       Ban, EarthWaterFireWind Ban, Fire Element Ban, Thunder
                    Element Ban, Ice Element Ban, and Holy Element Ban.

アイテム没収    - Give up a random item out of your clans inventory.
Forfeit Item        Penalty of Item Ban, Human Protection, Banga Protection,
                    N'Mou Protection, Viera Protection, Moogle Protection,
                    and Animal Protection.

装備アイテム没収  - Give up a random item the offending unit had equipped.
Forfeit Equip       Penalty of Fight Ban, Protect Ban, Shell Ban, and
                    Haste Ban.

AP没収      - Loose AP from a random ability which you have mastered.
AP Forfeit          Penalty of x Begins with "A", x Begins with "KA",
                    x Ends with "TO", and x Ends with "N".

モンスター脱走   - A random monster will be released from the Monster Bank.
Monster Release     Penalty of Hunt Ban, Control Ban, Metamorph Ban, and
                    Call Ban.


==============================================================================
10)INFANTRY
==============================================================================
------------------------------------------------------------------------------
i)Tribes
------------------------------------------------------------------------------

    H U M A N S (人間族)
****************************
You are one, I am one... hopefully. Humans have the greatest range of Jobs
to choose from, having access to a total of eleven jobs. Humans are the
standard, well rounded, generic, nonchalant Tribe of this game. They are
guarded by the Divine Beast Matias (背徳の神帝マティウス) the Corrupt Emperor,
who they are able to summon in battle to cause heavy damage to all enemies.

Soldier     - Initial
Paladin     - 2x Soldier A-Abilities
Duelist     - 2x Soldier A-Abilities
Thief       - Initial
Ninja       - 2x Thief A-Abilities
White Mage  - Initial
Black Mage  - Initial
Illusionist - 3x White Mage and 5x Black Mage A-Abilities
Blue Mage   - 1x White Mage and 1x Black Mage A-Abilities
Archer      - Initial
Hunter      - 2x Archer A-Abilities

    B A N G A (バンガ族)
****************************
Essentially a race of lizard men. They're rude, jingoistic, powerful... but
just a tad slow. This Tribe has the smallest variety of Jobs, only seven.
However, the Jobs available to Banga are exclusive to their race. The Banga's
superior physical strength make them more suited to attacking, hence
warrior-type jobs are their specialty; but they can also become Bishops
and Palace Knights, which are low-level magic using Jobs. Their Divine Beast
is Adrammelech (憤怒の霊帝アドラメレク) the Spirit God of Wrath, who will
cause massive damage to all enemies once summoned.

Warrior         - Initial
Dragon Knight   - 2x Warrior A-Abilities
Guardian Knight - 2x Warrior A-Abilities
Gladiator       - 2x Warrior A-Abilities
White Monk      - Initial
Bishop          - 2x White Monk A-Abilities
Palace Knight   - 2x White Monk A-Abilities

   N ' M O U (ン・モゥ族)
****************************
Strange, seemingly fragile creatures. They are telepathic and can manipulate
the flow of life, which allows them to both Control and Morph into the form
of Monsters. Their supernatural powers make them perfect for the Mage-type
Jobs, which is why the majority of the eight Jobs they can use are very
magic-based. They can also summon Ultima (堕天使アルテマ) the Fallen Angel,
who blasts the field with white light which causes MP damage to all enemies.

White Mage    - Initial
Black Mage    - Initial
Illusionist   - 3x White Mage and 5x Black Mage A-Abilities
Time Mage     - 5x Black Mage A-Abilities
Alchemist     - 3x White Mage and 5x Black Mage A-Abilities
Monster Tamer - Initial
Doppelganger  - 5x Monster Tamer A-Abilities
Sage          - 3x White Mage and 2x Monster Tamer A-Abilities

   V I E R A (ヴィエラ族)
****************************
A beautiful, noble, completely female Tribe. Also known as the "bunny
chicks", their superior height and athletic ability make them great Archers,
Snipers and Assassins. The Viera's are also able to communicate with the dead
even better than John Edward's can, which opens them up to a variety of
magicks which only they can use (Spirit, Red & Summon Magic). Also, the
Divine Beast Exodus (審判の霊樹エクセデス) the Spectral Tree of Judgement,
will appear at their beckon call, and will suck the MP from all enemies.

White Mage - Initial
Fencer     - Initial
Shaman     - 1x White Mage and 1x Fencer A-Abilities
Red Mage   - 1x Fencer A-Ability
Summoner   - 2x White Mage and 2x Shaman A-Abilities
Assassin   - 2x Shaman and 1x Sniper A-Abilities
Archer     - Initial
Sniper     - 2x Archer A-Abilities

 M O O G L E S (モーグリ族)
****************************
The cute little mole-bats that have been a staple Final Fantasy race since
Final Fantasy III. They're super cute, mischievous, and end every sentence
with an honorific KUPO! They are also very intelligent and dexterous, so are
most suited to jobs which are magical or require dexterity. They are guarded
by a Divine Beast called Famfreet (暗闇の雲ファムフリート) the Dark Cloud.
Once summoned, Famfreet will blast the entire battle area with laser blasts,
dealing lots of HP damage to all enemy units.

Black Mage     - Initial
Time Mage      - 5x Black Mage A-Abilities
Animal Trainer - Initial
Moogle Knight  - 1x Animal Trainer A-Ability
Gunner         - 1x Animal Trainer A-Ability
Thief          - Initial
Juggler        - 2x Thief A-Abilities
Gadgeteer      - 2x Thief A-Abilities

------------------------------------------------------------------------------
ii)Jobs
------------------------------------------------------------------------------

NOTE: All unit's can equip Item (アイテム) as their secondary ability, but
      Alchemists can use it innately. Weapon Equip (武器装備) allows for your
      unit to draw a weapon in the case of their initial weapon getting
      broken or stolen.

       S O L D I E R (ソルジャー)
******************************************
Tribes: Humans only
Prerequisite(s): None

Somewhat like the "Knight" Job class of FFT, Soldiers are able to lower enemy
status parameters with their "Breaks". With good stat growth in HP, Weapon
Attack and Defence; Soldiers are obviously a good choice as melee fighting
units. Their only real weakness is magic, but anti-mage abilities like Mind
Break, Magic Break and Stir Up help counteract this defecit. First Aid is
useful for getting rid of Poison, Darkness and other status abnormalities and
as a nice bonus it recovers a bit of HP as well. Detect is a great ability to
support Thieves", it lets you discover really rare concealed equipment on the
enemy, therefor Battle Skill is an excellent secondary ability for Thieves.
One Handed isn't a very useful S-Ability, it's only real use is to allow
Soldiers and Paladins equip a Shield with a Large Sword. Equip Shield is
decent for weaker classes like Ninja, Black Mages and Illusionists.

 Battle Skill (戦技)
---------------------
応急処置     | First Aid         | A | Recover HP and restore Status.
パワーブレイク  | Power Break       | A | Lowers target's Weapon Attack.
マインドブレイク | Mind Break        | A | Lowers target's MP.
マジックブレイク | Magic Break       | A | Lowers target's Magical Power.
スピードブレイク | Speed Break       | A | Lowers target's Speed.
ギルぶんどる   | Gil Plunder       | A | Deals damage and plunders Gil.
挑発       | Stir Up           | A | Causes "Berserk".
見やぶる     | Detect            | A | Find concealed equipment.
片手持ち     | One Handed        | S | Hold Two-Handed weapons in 1 hand.
盾装備可能    | Equip Shield      | S | Equip Shields regardless of Job.
戦士コンボ    | Soldier Combo     | C | Use JP to do combination attack.

       P A L A D I N (パラディン)
******************************************
Tribes: Human only
Prerequisite(s): 2x Soldier Action Abilities

Paladins (or Holy Knights) are very defence orientated knights. With
excellent stat growth in both Weapon & Magic Defence, and abilities such as
Nurture, Guard and Cover; they are made to resist strong attacks, and
consequently help keep weaker units stay alive too. Their sluggish speed and
excellent defence make them a very tank-like unit. Paladins are fairly
mediocre fighting units, however they can equip strong Knight Swords, and
having two Holy elemental attacks at their disposal: Holy Cross and Saint
Cross, does help things. Also, Allowance is an indispensable attack when
Damage restricting World Laws are in place, and for bringing Confused or
Charmed units back to their senses. Surrender Advice is a good way of getting
rid of units that will or have a good chance of being revived, they are gone
for good. As far as R-Abilities go, Abandon is probably only second to
Hamedoru. No weapon shall touch you once it is equipped. Weapon Defence UP
further consolidates their role as "protective" units.

 Chivalry (騎士道)
-------------------
介抱       | Nurture           | A | Recover HP and restore Status.
守る       | Guard             | A | Strongly defend subsequent attack.
かばう      | Cover             | A | Cover next attack made to target.
手加減      | Allowance         | A | Inflict minimal damage.
武装解除     | Disarm            | A | Forcibly un-equips target's weapon.
降伏勧告     | Surrender Advice  | A | Persuade critical enemy to leave.
セイントクロス  | Saint Cross       | A | Radius of Holy damage (24 MP).
ホーリーブレード | Holy Blade        | A | Holy damage (32 MP).
見切り      | Abandon           | R | Dodge any incoming "Fight" actions.
武器ぼうぎょUP | Weapon Defence UP | S | Decrease damage from phys. attacks.
騎士コンボ    | Knight Combo      | C | Use JP to do combination attack.

           D U E L I S T (闘士)
******************************************
Tribes: Human only
Prerequisite(s): 2x Soldier Action Abilities

The most battle hardened (and battle ready) Human class. It's pretty obvious
that Duelists are extremely good melee fighting units, from their very strong
Weapon Attack stat growth to their huge variety of attack abilities. This
class provides useful ranged abilities early in the game that do not consume
MP for humans. Kuhazan is extremely deadly at the start of the game, but its
effectiveness declines as the game progresses. Blitz is great when the attack
doesn't need to cause much damage, but when accuracy is important; like when
a critical and dangerous enemy's turn is coming up, or when damage
restriction laws are in place. Boost causes ludicrous amounts of damage if it
connects, but it will connect for sure if you have another unit in tow that
can Stop or put units to Sleep easily. Duelist's have two R-Abilities at
their disposal: Compound Fracture and Hamedoru. Compound Fracture causes more
damage, but it requires you to sustain damage as well. Hamedoru on the other
hand is like "Abandon" and "Counter" in one, you'll essentially turn a units
turn (attack) into your Duelist's.

 War Skill (闘技)
------------------
ラッシュ     | Rush              | A | Damage and push back target.
ワイルドスイング | Wild Swing        | A | Damage all adjacent units.
ブースト     | Boost             | A | Double damage but halved accuracy.
ブリッツ     | Blitz             | A | Halved damage but doubled accuracy.
空破斬      | Kuhazan           | A | Ranged attack.
波動撃      | Hadogeki          | A | Wide ranged attack.
エアーブラスト  | Air Blast         | A | Wind damage from Kamaitachi.
バックドラフト  | Backdraft         | A | Fire damage, causes self-damage.
肉斬骨断     | Compound Fracture | R | Counteract attack with 1.5x damage.
ハメどる     | Hamedoru          | R | Pre-emptive counter, blocks attack.
両手持ち     | Two Handed        | S | Hold weapon with two hands.
闘士コンボ    | Duelist Combo     | C | Use JP to do combination attack.

           T H I E F (シーフ)
******************************************
Tribes: Humans and Moogles
Prerequisite(s): None

Swift and agile. Thieves have unmatched Evade and better than average Move
and Jump; they can traverse the battlefield much more freely and quickly
than most other units. Unfortunately they only have average stat growth for
all stats apart from Speed. Because of FFT-A's item based Ability System,
Thieves are far more important then they have been in previous Final Fantasy
games (of course with the exception of FFIX, but Zidane was a Thief for a
reason); this is primarily because it is important that your units have
access to a wide array of hard to get items to ensure that they can learn
more advanced abilities. Also, Steal Ability is probably the best A-Ability
in the game, with it you can practical master whole Jobs in a single battle.
No point in spending hours accumulating AP, you can just steal everything off
enemies instead! Steal Gil is pretty useless, because you'll only be poor
near the beginning of the game, and at that stage it won't yeild you much
Gil. Thieves surprisingly can deal quite respectable damage once equipped
with strong Knives like the Orichalchum and Cinquedea. Counter is a great
R-Ability at the start of the game, before you have access to something more
potent. And Maintenance is semi-useful, especially when your up against a lot
of Snipers and Thieves.

 Steal (盗む)
--------------
鎧を盗む     | Steal Armour      | A | Steal an enemy's armour.
盾を盗む     | Steal Shield      | A | Steal an enemy's shield.
アクセサリを盗む | Steal Accessory   | A | Steal an enemy's accessory.
兜を盗む     | Steal Helmet      | A | Steal an enemy's helmet.
武器を盗む    | Steal Weapon      | A | Steal an enemy's weapon.
ギルを盗む    | Steal Gil         | A | Steal Gil from an enemy.
経験値を盗む   | Steal EXP         | A | Steal EXP from an enemy.
JPを盗む    | Steal JP          | A | Steal JP from an enemy.
アビリティを盗む | Steal Ability     | A | Steal a random ability from enemy.
カウンター    | Counter           | R | Counterattack after being attacked.
メンテナンス   | Maintenance       | S | Equipment cannot be stolen/broken.
シーフコンボ   | Thief Combo       | C | Use JP to do combination attack.

           N I N J A (忍者)
******************************************
Tribes: Humans
Prerequisite(s): 2x Thief Action Abilities

Ninja in FFT-A are far more versatile (and therefore useful) than their
FFT incarnation, which is saying something since they were pretty useful
assassins in FFT. Now not only can they throw all types of weapons after
learning a single ability, but they can now use the "Goton", ancient Ninjutsu
laws of escape based on the five elements. The "Goton" are pretty mediocre,
variety of weak status abnormality inducing elemental attacks. Ninja can also
use the ability Amnesia, which prevents the target from using Action
Abilities. Ninja have unmatched Speed and good Weapon Attack and Magical
Power stat growth, but very poor HP growth. Basically, they are very quick
and potent killers, but they are very vulnerable Two Swords is probably the
best Support Ability in the game. You get two hits per attack to cause
unimaginable devastation, and by equipping two of the same weapon, you can
learn Abilities in half the time!

 Ninjutsu (忍術)
-----------------
投げる      | Throw             | A | Throw an item from your inventory.
木遁       | Mokuton           | A | Damage, causes "Don't Move" (4 MP).
火遁       | Katon             | A | Damage, causes "Confusion" (4 MP).
土遁       | Doton             | A | Damage, can cause "Slow" (4 MP).
金遁       | Kinton            | A | Damage, can cause "Darkness" (4 MP)
水遁       | Suiton            | A | Damage, can cause "Silence" (4 MP).
解呪       | Uncharm           | A | Dispel status effects (4 MP).
忘却       | Amnesia           | A | Causes "Forgetfulness" (24 MP).
瀕死ヘイスト   | Critical Haste    | R | "Haste" status when made critical.
二刀流      | Two Swords        | S | Equip a weapon to each hand.
忍者コンボ    | Ninja Combo       | C | Use JP to do combination attack.

      W H I T E  M A G E (白魔道士)
******************************************
Tribes: Humans, Viera and N'Mou
Prerequisite(s): None

If you want to keep your units healthy and alive, a White Mage is arguably
the unit to have. Although probably superseded by Summoner's with Unicorn
and Sage's with Maraise later in the game, White Mages can still hold their
own. You can recover HP with the Cure-spells, purge status abnormalities with
Esuna, revive your units with Raise-spells, and boost your unit's defences
with Shell and Protect. Also, unlike if you were to heal with Items you don't
have to constantly fork out Gil to keep your stocks up, Magic is essentially
free, like love. MP Turbo makes spells far more effective, but you'll
probably drain your MP way before the battle finishes. Humans make pretty
mediocre White Mages, Viera make decent White Mages, but N'Mou definitely
make the best White Mages thanks to their gift with magic.

 White Magic (白魔法)
----------------------
ケアル      | Cure              | A | Recover a little HP (6 MP).
ケアルラ     | Cura              | A | Recover some HP (10 MP).
ケアルガ     | Curaga            | A | Recover a lot of HP (16 MP).
エスナ      | Esuna             | A | Restore normal status (18 MP).
レイズ      | Raise             | A | Revive KO'd unit (10 MP).
アレイズ     | Araise            | A | Revive KO'd unit w/ full HP (20 MP)
リレイズ     | Reraise           | A | Causes "Reraise" status (16 MP).
シェル      | Shell             | A | Raise Magic Defense (6 MP).
プロテス     | Protect           | A | Raise Weapon Defense (6 MP).
MPターボ    | MP Turbo          | S | Use 2x MP, but raise effectiveness
白コンボ     | White Combo       | C | Use JP to do combination attack.

      B L A C K  M A G E (黒魔道士)
******************************************
Tribes: Humans, N'Mou and Moogles
Prerequisite(s): None

Masters of the three primary elements. What Black Mages lack in variety they
make up with shear magical power (they have very strong Magical Power stat
growth). Unfortunately, they have very low HP stat growth, which means they
will probably get killed by a strong attack before they can inflict strong
damage on the enemy. Because of that jobs such like Sage are probably a
better choice for offensive magic. Magic Return is a great R-Ability, but
enemy units  tend to attack with weapons more than magic, so it is triggered
far less frequently than other Reaction Abilities. Intensify powers up pretty
much all magic, and also some elemental attacks as well.

 Black Magic (黒魔法)
----------------------
ファイア     | Fire              | A | Fire elemental damage (6 MP).
ファイラ     | Fira              | A | Moderate Fire damage (12 MP).
ファイガ     | Firaga            | A | Strong Fire damage (24 MP).
サンダー     | Thunder           | A | Thunder damage (6 MP).
サンダラ     | Thundara          | A | Moderate Thunder damage (12 MP).
サンダガ     | Thundaga          | A | Strong Thunder damage (24 MP)
ブリザド     | Blizzard          | A | Ice elemental damage (6 MP).
ブリザラ     | Blizzara          | A | Moderate Ice damage (12 MP).
ブリザガ     | Blizzaga          | A | Strong Ice damage (24 MP)
魔法返し     | Magic Return      | R | Cast magic back at enemy.
属性強化     | Intensify         | S | Strengthens elemental damage.
黒コンボ     | Black Combo       | C | Use JP to do combination attack.

      I L L U S I O N I S T (幻術士)
******************************************
Tribes: Humans and N'Mou
Prerequisite(s): 3x White Mage and 5x Black Mage Action Abilities

Illusionists are like Dancers from FFT, but with many elemental versions of
the With Knives (Wiznaibus) dance. In other words, with Illusionists you can
cause reasonably small amounts of elemental damage to all enemies on the
battlefield. The damage inflicted by their Illusions may seem insignificant,
but it all adds up. Think of it like wind slowly eroding away a cliff-face,
like carcinogens building up in lungs, or like someone sucking on a
Jaw Breaker. Understand? Also, with Illusions you can finish off numerous
units that are only hanging on by a thread (of HP). Unfortunately
Illusionists are very vulnerable units, with very low evade and below average
HP stat growth. Thankfully they can attack from wherever, so the best
strategy with a Illusionist would to keep them out of harms way whilst
casting. The Half MP Support Ability is especially useful for Illusionist,
since Illusions are relatively MP expensive magic. Absorb Used MP is
semi-useful Reaction Ability, it will keep your MP topped up, but you have to
be constantly hit by magic for it to work.

 Illusions (幻術)
------------------
プロミネンス   | Prominence        | A | Fire damage all enemies (32 MP).
テンペスト    | Tempest           | A | Thunder damage all enemies (32 MP)
フリーズブリンク | Freeze Blink      | A | Ice damage all enemies (32 MP).
サザンクロス   | Southern Cross    | A | Holy damage to all enemies (32 MP).
スターダスト   | Stardust          | A | Damage to all enemies (32 MP).
ロードミラージュ | Road Mirage       | A | Water damage all enemies (32 MP).
ソイルエビデンス | Soil Evidence     | A | Earth damage all enemies (32 MP).
ダークトルネード | Dark Tornado      | A | Wind damage all enemies (32 MP).
消費MP半減   | Half MP           | S | Use half as much MP to cast magic.
使用MP吸収   | Absorb Used MP    | R | Absorb MP used by enemy to attack.
幻コンボ     | Illusion Combo    | C | Use JP to do combination attack.

       B L U E  M A G E (青魔道士)
******************************************
Tribes: Humans only
Prerequisite(s): 1x White Mage and 1x Black Mage Action Abilities

If you've played Final Fantasy 5, you would know Blue Mages can learn (and
then use in battle) specific monster abilities after being attacked by them.
Their versatility is their strength, having access to a huge range of
abilities. You can heal with White Wind, attack and poison enemies with
Poison Claw, power allies up with Mighty Guard and Dragon Force, inflict
numerous status abnormalities with Bad Breath, the list goes on. If you equip
a lot of your units with equipment that protects against Sleep (such as the
Protect Ring) you can use Night to put all of your enemies to sleep.
Blue Magic is perfect as a secondary ability on a unit such as Black Mage.
After mastering MP Substitute, Learning, Immunity and maybe Blue Combo; you
can simply set "Learning" as the S-Ability and Blue Magic as the secondary,
and you can slowly master Blue Magic while at the same time mastering other
jobs. You don't have to be a Blue Mage to learn Blue Magic, you just have to
have "Learning" equipped. If you wish to train a Blue Mage, it's very
important that you support him with a Monster Tamer, to Control monsters into
teaching the Blue Mage his abilities. Blue Mages require quite a lot of work
to teach them all their abilities, which is quite a significant drawback.
MP Substitute is almost as good as invincibility! Each unit regains 5 MP a
turn, and it only takes 1 MP for an oncoming attack to be completely
absorbed. It's really effective on units that don't even use MP, like
Soldiers or Duelists. Immunity is a great if you want to keep your units
status abnormality free, but it's not like you can't do that already by
equipping various items.

 Blue Magic (青魔法)
---------------------
ゴブリンパンチ  | Goblin Punch      | A | Causes random damage (8 MP).
マジックハンマー | Magic Hammer      | A | Causes MP damage (8 MP).
溶解液      | Solvent           | A | Random Status abnormality (12 MP)
じばく      | Self-Destruct     | A | Uses all HP for big damage (2 MP).
マイティガード  | Mighty Guard      | A | Raise defense (8 MP).
ガードオファ   | Guard Offer       | A | Decrease target's defense (10 MP)
ドラゴンフォース | Dragon Force      | A | Raise attack of allies (12 MP).
夜        | Night             | A | "Sleep" to all units (24 MP).
ツイスター    | Twister           | A | Halve enemy units HP (20 MP).
レベル3デフレス | L3 Def.Less       | A | Def. down if Level / by 3 (12 MP)
マトラマジック  | Matra Magic       | A | Switch HP and MP (24 MP).
毒爪       | Poison Claw       | A | Damages, can cause "Poison" (8 MP).
ヘイストブレイク | Haste Break       | A | "Slow" or "Stop" when Hasted(12 MP)
臭い息      | Bad Breath        | A | 7 Status abnormalities  (20 MP).
にらみ      | Glare             | A | "Confusion" from front-on (12 MP).
死のルーレット  | Death Roulette    | A | KO's random unit (20 MP).
ドレインタッチ  | Drain Touch       | A | Absorb HP from target (10 MP).
レベル?Sフレア | L? Shadow Flare   | A | Damage if 2nd Level # same (30 MP).
ホワイトウインド | White Wind        | A | Recover HP (12 MP).
天使のささやき  | Angel's Whisper   | A | Recover HP and "Reraise" (24 MP).
MPすりかえ   | MP Substitute     | R | Loose MP instead of HP when damaged
ラーニング    | Learning          | S | Equip to learn Blue Magic.
免疫       | Immunity          | S | Immune to Status abnormalities.
青コンボ     | Blue Combo        | C | Use JP to do combination attack.

          A R C H E R (弓使い)
******************************************
Tribes: Humans and Viera
Prerequisite(s): None

Like Ninjas and Dragon Knights, Archers are far improved in FFT-A. Having
access to stronger bows and a far greater variety of abilities than they did
in the original Final Fantasy Tactics. They are still really weak at the
beginning of the game (when you can only get crappy bows), and by the time
they are good, Hunters are probably better. But 'Aim at Foot' and 'Aim at
Arm' are exceptionally useful abilities, you can disable potentially
dangerous enemy units from a very safe distance with them. 'Ascension' allows
you to deal with Undead units for good, and 'Shoot thru Heart' allows you to
make like Cupid and make your enemies your allies. Fast Boost is all right;
but most Archers will automatically avoid most deadly reaction abilities due
to their range. Concentrate is a very useful support ability, it essentially
makes most actions have a accuracy of 95%. Very useful for reasonably
inaccurate units like Archers.

 Aim (狙う)
------------
ためる      | Accumulate        | A | Raise damage caused by next attack.
足を狙う     | Aim at Foot       | A | Cause "Don't Move" to target.
腕を狙う     | Aim at Arm        | A | Cause "Don't Act" to target.
ハートを射抜く  | Shoot thru Heart  | A | Cause "Charm" to target.
不死昇天     | Ascension         | A | Send the Undead to oblivion.
狙い定める    | Lock-On           | A | Halved damage but doubled accuracy.
ファストブースト | Fast Boost        | A | Damage, bypasses R-Abilities.
ブラックアウト  | Black Out         | A | Cause "Darkness" to target.
矢かわし     | Arrow Evade       | R | Dodge all arrow based attacks.
精神統一     | Concentrate       | S | Most actions highly accurate.
弓コンボ     | Bow Combo         | C | Use JP to do combination attack.

         H U N T E R (狩人)
******************************************
Tribes: Humans only
Prerequisite(s): 2x Archer Action Abilities

Hunters are very much like high-level Archers, but with abilities focusing on
subduing monsters. Hunters can "Capture" monsters; transferring them from
battle to the Monster Bank, and receiving a monster Soul in the process.
So you need a Hunter to have a functional Shapshifter, since they use Souls
as weapons. With the Sidewinder ability Hunter's can cause twice as much
damage to monsters without any drawbacks. Also, being the Human users of
Ultima, Hunters are capable of causing serious damage with Ultima Shot;
arguably the best Ultima because of its range. They also have strong Weapon
Attack and above average MP stat growth, presumably to maintain Ultima Shot's
effectiveness.

 Hunt (狩り)
-------------
ソニックブーム  | Sonic Boom        | A | Wide ranged attack.
追い払う     | Drive Away        | A | Drive Monster from battle.
助言       | Advice            | A | Raise Critical Hit rate.
急所を狙う    | Aim at Weak Spot  | A | Causes random status abnormality.
ハンティング   | Hunting           | A | Receive more JP from kill.
カウンタフォース | Counter Force     | A | Causes "Forgetfulness" to monsters.
アルテマショット | Ultima Shot       | A | Heavy damage attack (60 HP).
サイドワインダー | Sidewinder        | A | Double damage to Monsters.
生け捕る     | Capture           | A | Send Monster to Monster Bank.
リジェネーター  | Regenerator       | R | Gain "Regen" status when attacked.
武器こうげきUP | Weapon Attack UP  | S | Increase damage of phys. attacks.
狩りコンボ     | Hunt Combo        | C | Use JP to do combination attack.

        W A R R I O R (ウォリアー)
******************************************
Tribes: Banga only
Prerequisite(s): None

The Warrior class is basically a Banga version of the Human Soldier class.
Instead of Gil Plunder, Stir Up and Detect; Warriors' have Rock Smash,
Lightning Quick, and Life X-Zone. This coupled with the Warrior's superior
HP and Weapon Attack, but poor Speed and Magic Defence stat growth, make them
less balanced but better melee fighters than Soldiers. Rock Smash is a strong
attack, but inflicts damage back on the Warrior equal to 1/4 of the damage
sustained by the target. Lightning Quick bypasses Reaction Abilities, which
is far more helpful than it sounds. Since constant counter-attacks can
compound and bring your unit down. Life X-Zone is extremely good at taking
units with large amounts of HP down to size, but it's accuracy is a little
disappointing.

 Battle Skill (戦技)
---------------------
応急処置     | First Aid         | A | Recover HP and restore Status.
パワーブレイク  | Power Break       | A | Lowers target's Weapon Attack.
マインドブレイク | Mind Break        | A | Lowers target's MP.
マジックブレイク | Magic Break       | A | Lowers target's Magical Power.
スピードブレイク | Speed Break       | A | Lowers target's Speed.
岩砕破      | Rock Smash        | A | Double-Edged attack.
疾風迅雷     | Lightning Quick   | A | Damage, bypasses R-Abilities.
ライフデジョン  | Life X-Zone       | A | Halve target's HP (24 MP).
盾装備可能    | Equip Shield      | S | Equip Shields regardless of Job.
片手持ち     | One Handed        | S | Hold Two-Handed weapons in 1 hand.
戦士コンボ    | Soldier Combo     | C | Use JP to do combination attack.

    D R A G O N  K N I G H T (竜騎士)
******************************************
Tribes: Banga only
Prerequisite(s): 2x Warrior Action Abilities

Also known as Dragoons or Lancers; Dragon Knights are knights that... well...
mimic dragons. Far more versatile than their FFT incarnation, the Dragon
Knights of FFT-A not only can do their trademark "Jump", but they can also
use a range of Dragon abilities, including three types of "Breath".
Unfortunately, Jump has been considerably downgraded. Although it has no
delay; it can only be done with a spear, it does no extra damage than a
regular attack, and it only has a range of four. In FFT Jump could be powered
up to have a supreme range of eight. The Breaths are really good, their
realistic T-shape-range can be awkward to get around; but when used properly
you can cause lots of damage to multiple enemies. Dragon Soul is probably the
best defensive Reaction Ability, sustain damage and you'll have Reraise.
Enemies will have to kill you in one hit. So, Dragon Knights are basically
a mixed bag. Slightly disappointing, since they have a pretty good following
among FF fans... thanks to Kain :)

 Dragon Skill (竜技)
---------------------
ジャンプ     | Jump              | A | Jump and then impale enemy (Spear).
竜剣       | Dragon Sword      | A | Absorb HP from enemy.
竜ならし     | Dragon Tame       | A | Make Dragons withdraw from battle.
ファイアブレス  | Fire Breath       | A | Fire elemental damage.
サンダーブレス  | Thunder Breath    | A | Thunder elemental damage.
アイスブレス   | Ice Breath        | A | Ice elemental damage.
ドラゴンキラー  | Dragon Killer     | A | Cause large damage to Dragons.
バンガブレス   | Banga Breath      | A | Damages with sound waves.
竜の魂      | Dragon Soul       | R | "Reraise" when attacked.
竜騎士コンボ   | Dragoon Combo     | C | Use JP to do combination attack.

 G U A R D I A N  K N I G H T (守護騎士)
******************************************
Tribes: Banga only
Prerequisite(s): 2x Warrior Action Abilities

Much like the Human Paladin class, Guardian Knights with very high defences.
But unlike Paladins, which are more suited to protecting allied units from
incoming attacks. Guardian Knights protect other units indirectly by staying
alive and slaying the enemies which are posing a threat. Aura is one of the
most useful abilities in the games, casting both "Reraise" and "Regen" on the
user. Your Guardian Knight will be practically invincible. This is further
fortified by Guard and Perfect Guard, which ensures the Guardian Knight will
only take minimal damage from incoming attacks. Meltdown is a brilliant
attack, causing such heavy damage but at the cost of your units life. But by
alternating it with Aura or Reraise, you can use Meltdown effectively every
second turn. Although they do have reasonably good stat growth (especially
for Weapon Defence), Safeguard makes a better Secondary Ability for a
Gladiator or Dragoon, then Guardian Knight makes a job.

 Safeguard (守護)
------------------
はじきとばす   | Repel             | A | Damage and push back adjacent units
メルトダウン   | Meltdown          | A | Damages = to current HP, KO's self.
守る       | Guard             | A | Strongly defend subsequent attack.
武装解除     | Disarm            | A | Forcibly un-equips target's weapon.
冬眠       | Hibernate         | A | Restore normal status.
なぎ払う     | Slaughter         | A | Damage adjacent units, Speed down.
オーラ      | Aura              | A | Cast "Regen" on "Reraise" on self.
パーフェクガード | Perfect Guard     | A | Prevent HP & MP damage for a turn.
瀕死バーサク   | Critical Berserk  | R | "Berserk" status when made critical
武器ぼうぎょUP | Weapon Defence UP | S | Decrease damage from phys. attacks.
守護コンボ    | Safeguard Combo   | C | Use JP to do combination attack.

   G L A D I A T O R (グラディエーター)
******************************************
Tribes: Banga only
Prerequisite(s): 2x Warrior Action Abilities

Known as Sorcerers in Final Fantasy 5, Gladiators have supreme skills when
it comes to sword techniques. Gladiators are excellent offensive units; Rush,
Boost, Blitz and Wild Swing (which they share with Duelists) all have their
distinct uses. For example, Rush is great for pushing units of ledges so they
sustain fall damage, and Wild Swing is good for attacking multiple units when
they are bunched or you are surrounded. However, the four strong Magic Sword
skills surprisingly damaging and are the Gladiators' greatest assets: three
strong elemental attacks, and the extremely strong, devastating Ultima Sword.

 Magic Sword (魔法剣技)
-----------------------
ラッシュ     | Rush              | A | Damage and push back target.
ブースト     | Boost             | A | Double damage but halved accuracy.
ブリッツ     | Blitz             | A | Halved damage but doubled accuracy.
ワイルドスイング | Wild Swing        | A | Damage all adjacent units.
ファイアソード  | Fire Sword        | A | Fire elemental damage (10 MP).
サンダーソード  | Thunder Sword     | A | Thunder elemental damage (10 MP).
ブリザドソード  | Blizzard Sword    | A | Ice elemental damage (10 MP).
アルテマソード  | Ultima Sword      | A | Heavy damage attack (60 HP).
ハメどる     | Hamedoru          | R | Pre-emptive counter, blocks attack.
両手持ち     | Two Handed        | S | Hold weapon with two hands.
魔剣コンボ    | Magic Sword Combo | C | Use JP to do combination attack.

    W H I T E  M O N K (ホワイトモンク)
******************************************
Tribes: Banga only
Prerequisite(s): None

Fighting Monks, that can both heal and punish. White Monks have a great
variety of martial arts to use, Kuhazan and Hadogeki, both powerful attacks;
Chiretsuzan, which allows your Monk to attack multiple units far away as long
as they are in a line; and Hajya, which sends Zombies and Vampires instantly
to the afterlife. But White Monks can also use meditative healing powers:
Chakra which heals and purges stasis abnormalities; Revive, which brings
the dead back to life; and Holy Seal, which is great for "un-Raising" enemy
units. White Monks are probably THE unit to have in your team at the start of
the game, but as you progress White Monks become slightly less effective.

 Monk Skill (僧技)
-------------------
裏回し拳     | Spinning Fist     | A | Damage all adjacent units.
空破斬      | Kuhazan           | A | Ranged attack.
地裂斬      | Chiretsuzan       | A | Linear attack.
波動撃      | Hadogeki          | A | Wide ranged attack.
チャクラ     | Chakra            | A | Recover HP.
蘇生       | Revive            | A | Revive KO'd unit.
破邪       | Hajya             | A | Send the Undead to oblivion.
聖印       | Holy Seal         | A | Dispel status effects
見切り      | Abandon           | R | Dodge any incoming "Fight" actions.
カウンター    | Counter           | R | Counterattack after being attacked.
モンクコンボ   | Monk Combo        | C | Use JP to do combination attack.

         B I S H O P (ビショップ)
******************************************
Tribes: Banga only
Prerequisite(s): 2x White Monk Action Abilities

Bishops are pretty much the only true magic using Banga class; with their
prayers they can use sacred spells. Bishops have good MP, Magical Power and
Magic Defence stat growth, but all other stats have below average stat
growth. Bishops do have a some supportive spells, but they are mainly
offensive magic users. A most you can recover HP with Cura, and raise
defences with Barrier. However on the offensive side: with Break you can
seal any annoying enemies in a stone tomb, then there are three different
elemental spells for attacking; Water, Aero, and strongest ofallHoly.
Bishops also can remove positive status abnormalities from enemies with
Dispel, and with Judge, Bishops can drain JP from enemies (or allies, since
enemies tend to not have much JP) so they can use Combos or summon the Divine
Beast Adrammelech. Bishops are quite vulnerable however, they have low evade.

 Prayer (祈祷)
---------------
ケアルラ     | Cura              | A | Recover some HP (10 MP).
デスペル     | Dispel            | A | Remove positive status (12 MP).
ホーリー     | Holy              | A | Large holy elemental damage (32 MP)
バリア      | Barrier           | A | "Protect" and "Shell" (10 MP).
ジャッジ     | Judge             | A | Take JP from target (6 MP).
ウォータ     | Water             | A | Water elemental damage (12 MP).
エアロ      | Aero              | A | Wind elemental damage (12 MP).
ブレイク     | Break             | A | Causes "Stone" (20 MP).
魔法返し     | Magic Return      | R | Cast magic back at enemy.
消費MP半減   | Half MP           | S | Use half as much MP to cast magic.
祈祷コンボ    | Prayer Combo      | C | Use JP to do combination attack.

    P A L A C E  K N I G H T (神殿騎士)
******************************************
Tribes: Banga only
Prerequisite(s): 2x White Monk Action Abilities

Beowulf's considerably toned down skillset from FFT. Palace Knights (aka
Temple Knights and Templars) in FFT-A know magic perfect for suppressing the
dark arts, they are the Anti-Mages. With Silence, that prevents magic use;
and Rasp & Soul Sphere, which both cause MP damage, Palace Knights are able
to prevent Mages from using their spells one way or another. Generally Bangas
are quite vulnerable to magic, so that makes 'Guard Skill' a perfect
balancing secondary ability for the other Banga Jobs. This is further
compounded by the fact that another Banga weakness is speed, and this can be
counteracted with the Guard Skill abilities Haste and War Cry. Finally, when
critical, Lifebreak is an awesome ability to have in your arsenal.

 Guard Skill (近衛戦技)
-----------------------
アストラ     | Astra             | A | Remain normal status (8 MP).
雄たけび     | War Cry           | A | Adjacent units Speed down
ラスピル     | Rasp              | A | MP damage (24 MP).
気を練る     | Clear Mind        | A | Raise damage caused by next attack.
サイレス     | Silence           | A | Causes "Silence" (8 MP).
ソウルスフィア  | Soul Sphere       | A | Light MP damage.
ヘイスト     | Haste             | A | Causes "Haste" (24 MP).
ライフブレイク  | Lifebreak         | A | Damages equal to unit's wounds.
肉斬骨断     | Compound Fracture | R | Counteract attack with 1.5x damage.
武器こうげきUP | Weapon Attack UP  | S | Increase damage of phys. attacks.
近衛コンボ    | Guard Combo       | C | Use JP to do combination attack.

       T I M E  M A G E (時魔道士)
******************************************
Tribes: N'Mou and Moogles
Prerequisite(s): 5x Black Mage Action Abilities

Mages which can warp both time and space, Time Mages are simply the best
support units you can have in the game. You generally wont use them to attack
much, but they will definitely help your clan win battles. Stop, is the most
strategically important Time Magic, with it you can literally Stop enemies in
their tracks, and then have 100% accuracy to kill them with many different
types of attacks. Most notable being the double-damage-half-accuracy
attacks (such as Boost), and the Assassin's Breath Stop. You'll find Gravity
and Graviga not only useful when carving down the HP of huge enemies, but
also when their are damage restrictions in place. Haste, Slow and Quick will
obviously allow you to swing the hands of time in your favour, the latter
allowing you to do such things as give a turn to a unit that can finish an
enemy off, or to a critical ally that needs the turn to flee battle.
Critical Quick is surprisingly a great Reaction Ability, it guarantees your
unit will at least have a chance of surviving.

 Time Magic (時魔法)
---------------------
ヘイスト     | Haste             | A | Causes "Haste" (24 MP).
クイック     | Quick             | A | Instant Active Turn (24 MP).
スロウ      | Slow              | A | Causes "Slow" (12 MP).
リフレク     | Reflect           | A | Reflect magic back at caster (8 MP)
ストップ     | Stop              | A | Causes "Stop" (24 MP).
サイレス     | Silence           | A | Causes "Silence" (8 MP).
グラビデ     | Gravity           | A | Damage= 1/4 target's Max HP (10 MP)
グラビガ     | Graviga           | A | Damage= 1/2 target's Max HP (24 MP)
瀕死クイック   | Critical Quick    | R | Casts "Quick" when made critical.
時コンボ     | Time Combo        | C | Use JP to do combination attack.

       A L C H E M I S T (錬金術士)
******************************************
Tribes: N'Mou only
Prerequisite(s): 3 x White Mage and 5x Black Mage Action Abilities

Alchemists manipulate chemicals and elements, but in FFT-A they deal with
Status Abnormalities and recovery items. Alchemists do not need to equip
'Item' as a secondary ability in order to use Items in battle, they can
innately use items. However, Alchemists can still equip a secondary ability
in addition to Alchemy and Item. The Alchemist class is probably tied with
the Sage class as being the best N'Mou Job. Not only can they use Items
innately, but they have excellent MP, Magical Power and Magic Defence stat
growth, and a fairly good range of spells (although they are all a bit MP
expensive). Death is a wonderful spell, like a ranged 'Breath Stop' with
slightly inferior accuracy), you can kill an enemy instantly in one turn with
it. Meteo and Flare are also strong offensive spells, unlikely to kill in one
hit, but you can cause heavy damage to multiple units with them. Toad turns
formidable enemies into defenceless Frogs. Magical Power UP is a consequence
way of powering up your magic, you wont run out of MP like 'MP Turbo', and
unlike 'Intensify' it also powers up non-elemental spells (Meteo and Flare
are both non-elemental).

 Alchemy (錬金術)
------------------
アストラ     | Astra             | A | Remain normal status (8 MP).
デス       | Death             | A | Instant KO (36 MP).
メテオ      | Meteo             | A | Strong damage (40 MP).
ラスピル     | Rasp              | A | MP damage (24 MP).
フレア      | Flare             | A | Large damage (36 MP).
ポイズン     | Poison            | A | Causes "Poison" (10 MP).
トード      | Toad              | A | Causes "Frog" (36 MP).
魔法のつよさUP | Magical Power UP  | S | Increase damage of magic attacks.
メンテナンス   | Maintenance       | S | Equipment cannot be stolen/broken.
錬金コンボ    | Alchemy Combo     | C | Use JP to do combination attack.

   M O N S T E R  T A M E R (魔獣使い)
******************************************
Tribes: N'Mou only
Prerequisite(s): None

Music soothes the savage beast, but Monster Tamers can use it to control
the minds of all beasts. Monster Tamers are obviously useless against
opposition completely free of monsters, they can't cause much damage at all
with their instruments. But when fighting against groups of attacking
monsters, Monster Tamers can be so strategically helpful. Controlling has
three distinct purposes, 1) If you are controlling the monster, it won't
attack you; 2) You can use a controlled monster to attack other monsters, if
they have Counter they will both sustain damage; and 3) Controlled monsters
can be force to use abilities on Blue Mages which they normally wouldn't use,
such as White Wind. Monster Tamer's are more mobile than most other N'Mou
Jobs, have the best N'Mou evade, and have better than average status growth
all round.

 Control (あやつる)
--------------------
ゴブリン     | Goblin            | A | Control Goblins.
プリン      | Pudding           | A | Control Puddings.
ボム       | Bomb              | A | Control Bombs.
ドラゴン     | Dragon            | A | Control Dragons.
ラミア      | Lamia             | A | Control Lamia.
昆虫       | Bug               | A | Control Bugs.
トンベリ     | Tonberry          | A | Control Tonberries.
パンサー     | Panther           | A | Control Panthers.
モルボル     | Marlboro          | A | Control Marlboro.
フロータイボール | Float-Eyeball     | A | Control Ahriman.
闇の者      | Darksiders        | A | Control Zombies and Vampires.
妖精       | Fairy             | A | Control Fairies.
岩獣       | Rock Beast        | A | Control Rock Beasts.
瀕死ヘイスト   | Critical Haste    | R | "Haste" status when made critical.
免疫       | Immunity          | S | Immune to Status abnormalities.
魔獣コンボ    | Monster Combo     | C | Use JP to do combination attack.

  D O P P E L G A N G E R (めたもる士)
******************************************
Tribes: N'Mou only
Prerequisite(s): 5x Monster Tamer Action Abilities

Doppelgangers have the uncanny ability to morph into monsters that they
possess the souls of. The only possible way of getting Souls is to
have a Hunter 'Capture' certain types of monsters. The potency of the
abilities Doppelgangers use while transformed are based on the strength of
thecorresponding monster in the Monster Bank. By capturing high level
monsters and feeding those monsters items such as Phoenix Downs and Remedies,
Doppelgangers can cause real damage to enemy units. Maintaining a functional
Doppelgangers require a lot of effort and Gil, and honestly it doesn't seem
worth the hassle. A lot of the monster abilities available to Doppelgangers
can also be used by Blue Mages. Useful Doppel exclusive abilities include;
the Lamia's Poison Frog, which causes Poison and Frog status; the Facehugger's
L5 Death, which KO's all units with a level that is a multiple of 5; and
Couerl's Blaster, which like 'Break' petrifies enemy units from a distance
with great accuracy.

 Metamorph (めたもる)
----------------------
ゴブリン     | Goblin            | A | Imitate abilities of Goblins.
プリン      | Pudding           | A | Imitate abilities of Puddings.
ボム       | Bomb              | A | Imitate abilities of Bombs.
ドラゴン     | Dragon            | A | Imitate abilities of Dragons.
ラミア      | Lamia             | A | Imitate abilities of Lamia.
昆虫       | Bug               | A | Imitate abilities of Bugs.
パンサー     | Panther           | A | Imitate abilities of Panthers.
モルボル     | Marlboro          | A | Imitate abilities of Marlboro.
フロータイボール | Float-Eyeball     | A | Imitate abilities of Ahriman.
MPすりかえ   | MP Substitute     | R | Loose MP instead of HP whendamaged
めたもるコンボ  | Metamorph Combo   | C | Use JP to do combination attack.

           S A G E (セージ)
******************************************
Tribes: N'Mou only
Prerequisite(s): 2x Monster Tamer and 3x White Mage Action Abilities

Sages are simply awesome, they have excellent stat growth all round,
unmatched N'Mou mobility and evade, and a arsenal of some of the most useful
magic in the game. Maraise is the best healing spell in the game, not only
can you use it to recover HP, but it also brings fallen units back to life!
Bio is the most economical offensive Wisdom, it causes decent damage to
enemies, but it's also likely to poison them. Sage's are also keepers of the
N'Mou Ultima, Ultima Blow, not the best ultima, but it still causes extremely
heavy damage to the enemy.

 Wisdom (賢術)
---------------
ドレイン     | Drain             | A | Absorb enemy HP from (12 MP).
ブライン     | Blind             | A | Cause "Darkness" (12 MP).
ウォータ     | Water             | A | Water elemental damage (12 MP).
エアロ      | Aero              | A | Wind elemental damage (12 MP).
マレイズ     | Maraise           | A | Revive KO'd unit w/ high HP (22 MP)
ギガフレア    | Giga Flare        | A | Heavy magic damage (40 MP).
バイオ      | Bio               | A | Damages and causes "Poison" (12 MP)
アルテマブロウ  | Ultima Blow       | A | Heavy damage attack (60 HP).
盾装備可能    | Equip Shield      | S | Equip Shields regardless of Job.
武器ぼうぎょUP | Weapon Defence UP | S | Decrease damage from phys. attacks.
見切り      | Abandon           | R | Dodge any incoming "Fight" actions.
賢コンボ     | Sage Combo        | C | Use JP to do combination attack.

        F E N C E R (フェンサー)
******************************************
Tribes: Viera only
Prerequisite(s): None

Having unmatched skill with the Rapier, Fencers have an arsenal of fencing
techniques to use in battle. Although they do have a wonderful variety
of abilities to use, most of them aren't that very useful in battle. The most
useful ones; Check Mate, which causes Death Sentence; Blue Passion, which is
great against Mages since it causes MP damage; and Night Hawk, which is a
ranged attack; are only available fairly late in the game. And at that stage,
Viera Jobs such as Assassins or Summoners are far more useful. However, one
thing in the Fencers favour are the least vulnerable Viera Job, with great
HP, Defence and Magic Defence stat growth, and good Evade.

 Fencing (突剣技)
------------------
タイニーバグズ  | Tiny Bugs         | A | Damage, can cause "Poison".
スタックシャドー | Stuck Shadow      | A | Lowers target's Speed.
チェックメイト  | Check Mate        | A | Causes "Death Sentence".
スラストフェザー | Thrust Feather    | A | Halved damage but doubled accuracy.
スワローテイル  | Swallow Tail      | A | Damage to all adjacent units.
ブルーパッション | Blue Passion      | A | MP Damage.
ハードインパルス | Hard Impulse      | A | Attacks two panels.
ナイトホーク   | Night Hawk        | A | Wide ranged attack.
見切り      | Abandon           | R | Dodge any incoming "Fight" actions.
盾装備可能    | Equip Shield      | S | Equip Shields regardless of Job.
突貫コンボ    | Thrust Combo      | C | Use JP to do combination attack.

         S H A M A N (精霊使い)
******************************************
Tribes: Viera only
Prerequisite(s): 1x Fencer and 1x White Mage Action Abilities

By channelling the spirits of nature, Shaman can inflict both elemental
damage and status abnormalities onto the enemy. Although the damage caused
by Spirit Magic is usually relatively weak (but not as weak as Ninja Goton),
Spirit Magic is highly useful, mainly because they all inflict really
helpful status abnormalities. Earth Heal and White Flame are excellent
alternatives to the mainstream cure spells, they become exceptionally useful
when the law 'Holy Elemental Ban' is in place. Since they are pratically the
only curative spells which aren't Holy.

 Spirit Magic (精霊魔法)
-------------------------
ファイアウィップ | Fire Whip         | A | Fire damage & "Don't Act" (12 MP).
アースヒール   | Earth Heal        | A | Recover HP (12 MP).
ホワイトフレイム | White Flame       | A | Recover HP (24 MP).
シャイニングエア | Shinning Air      | A | Wind damage & "Darkness" (12 MP).
ヘビーダスト   | Heavy Dust        | A | Earth damage & "Don't Move" (12 MP)
ゲイジングエビル | Gazing Evil       | A | Dark damage & "Confusion" (12 MP).
スリッピィレイン | Slippy Rain       | A | Water damage & "Slow" (12 MP).
プロパティシフト | Property Shift    | A | Changes elemental weakness (6 MP).
使用MP吸収   | Absorb Used MP    | R | Absorb MP used by enemy to attack.
精霊コンボ    | Spirit Combo      | C | Use JP to do combination attack.

        R E D  M A G E (赤魔道士)
******************************************
Tribes: Viera only
Prerequisite(s): 1x Fencer Action Ability

When you mix Black Magic and White Magic, you don't get Grey Magic, you get
Red Magic! Jacks of all magical trades, Red Mages have an arsenal of mediocre
low level magic spells at their disposal. That alone isn't that impressive,
but Red Mages have an ability called "Chain Magic" which allowsthem to us
two spells consecutively in one turn. This includes all types of magic Vieras
can use; White Magic, Summon Magic, and Spirit Magic. But unlike previous
Final Fantasy games, you can only use magic that you have equipped as a
secondary ability, or that is your job and you have Red Magic as a secondary
ability. But think of the possibilities, you can heal your units with Cure
then attack with Ifrit, or cast Reraise on two units in one turn. The Red
Mages unmatched flexibility is not their only asset, they have above average
stat growth over almost all parameters; although they do have below average
MP growth, which isn't so great for a mage that only uses MP consuming magic

 Red Magic (赤魔法)
--------------------
バリア      | Barrier           | A | "Protect" and "Shell" (10 MP).
ファイア     | Fire              | A | Fire elemental damage (6 MP).
サンダー     | Thunder           | A | Thunder damage (6 MP).
ブリザド     | Blizzard          | A | Ice elemental damage (6 MP).
ケアル      | Cure              | A | Recover a little HP (6 MP).
スリプル     | Sleep             | A | Causes "Sleep" (10 MP).
ポイズン     | Poison            | A | Causes "Poison" (10 MP).
連続魔法     | Chain Magic       | A | Use "Magic" twice in one turn.
キャッチ     | Catch             | R | Catch a thrown item and keep it.
魔法のつよさUP | Magical Power UP  | S | Increase damage of magic attacks.
赤コンボ     | Red Combo         | C | Use JP to do combination attack.


        S U M M O N E R (召喚士)
******************************************
Tribes: Viera only
Prerequisite(s):2x Shaman and 2x White Mage Action Abilities

Summoners can use their ancient summoning horns to speak to and summon the
powerful Phantom Beasts. The Summons in FFT-A are relatively weak (but still
pretty strong), but their range still gives them a clear advantage over other
magic. Most magic has a range of one (five squares total), while Summon magic
has a range of two (thirteen squares total). Besides being able to attack,
the Summoner can also heal your team-mates significantly with Unicorn, but
this can be a tad tricky when the battles become intense, because the Phantom
Beasts can't see the difference between friend and foe like in the original
FFT. But when your units are bunched together at the start of battle), you do
have a chance to give all of your units positive status effects like "Regen"
and "Reflect" with Kirin and Carbuncle respectively. Sadly, the Summoner
class is the slowest Viera Job. Summoners also possesses the excellent
support ability "Half MP"; that when coupled with the Red Mage's Chain Magic,
lets you cast two spells for the price of one!

 Summon Magic (喚魔法)
-----------------------
ユニコーン    | Unicorn           | A | Restore HP and Status (12 MP).
イフリート    | Ifrit             | A | Fire damage (18 MP).
ラムウ      | Ramuh             | A | Thunder damage (18 MP).
シヴァ      | Shiva             | A | Ice damage (18 MP).
キリン      | Kirin             | A | "Regen" on multiple units (24 MP)
カーバンクル   | Carbuncle         | A | "Reflect" on multiple units (12 MP)
フェニックス   | Phoenix           | A | Revive multiple KO'd units (24 MP).
マディーン    | Madin             | A | Strong Holy damage (36 MP).
消費MP半減   | Half MP           | S | Use half as much MP to cast magic.
召喚コンボ    | Summon Combo      | C | Use JP to do combination attack.

        A S S A S S I N (アサシン)
******************************************
Tribes: Viera only
Prerequisite(s): 1x Sniper and 2x Shaman Action Abilities

Assassins were the deadliest enemies you could fight against in the original
FFT; they made the battle on the roof of Riovanes Castle one of the hardest
in the game. But in FFT-A... they are on your side as well! Retaining the
super cheap abilities of Celia and Lede; you can instantly kill enemies in
a single turn with Breath Stop (Stop Bracelet in FFT), Stop them instantly
with Shadow Stitch, and in case them in Stone with Seal. But the Assassins
in FFT-A have a couple of new skills up their sleeve; Amnesia, prevents
the victim from using any abilities, and the most sinister attack of all,
Nightmare, inflicts both Sleep and Death Sentence onto the victim so they
will eventually die in their sleep. Assassins also have unmatched Speed stat
growth, and are users of the Viera Ultima, Ultima Shear, which is
unmentionably strong. Arrow Guard is a very "opportunistic" Reaction Ability,
in other words you should really only equip it when up against a lot of
bow users.

 Lead (仕手)
-------------
影縫い      | Shadow Stitch     | A | Causes "Stop" (12 MP).
息根止      | Breath Stop       | A | Instant KO (32 MP).
失声       | Aphonia           | A | Causes "Silence" (12 MP).
悪夢       | Nightmare         | A | "Sleep" & "Death Sentence" (18 MP)
悪寒       | Fever             | A | Causes "Slow" (12 MP)
封印       | Seal              | A | Causes "Stone" (32 MP).
忘却       | Amnesia           | A | Causes "Forgetfulness" (24 MP).
アルテマシアー  | Ultima Shear      | A | Heavy damage attack (60 HP).
矢返し      | Arrow Return      | R | Throw Arrow back at archer.
仕手コンボ    | Lead Combo        | C | Use JP to do combination attack.

         S N I P E R (スナイパー)
******************************************
Tribes: Viera only
Prerequisite(s): 2x Archer Action Abilities

Much like Assassins, Snipers are supreme killing missions. Snipers have
really good Weapon Attack stat growth, so they cause a lot of damage (which
is a unique for a bow-using job). Ambush is the most interesting Sniper
ability, it makes the user completely invisible to enemies (apart from
Panthers), so you can sneak up on them and then attack. Poison Baise (French
for Poison Kiss) not only causes decent damage, but inflicts Poison on the
target, which means you'll never really use 'Fight' once you learn it. The
Aiming abilities are really cool, especially Aim at Weapon, because you'll
find unarmed enemies are far less dangerous.

 Snipe (狙撃)
--------------
連射       | Rapid-Fire        | A | Attack twice, shots weaker.
ポワゾンベーゼ  | Poison Baise      | A | Damages, can cause "Poison".
デスシックル   | Death Sickle      | A | Causes "Death Sentence".
潜伏       | Ambush            | A | Become transparent.
魔弾の射手    | Magic Bullets     | A | HP & MP damage = to unit's wounds.
アーマーを狙う  | Aim at Armour     | A | Destroys target's Armour.
ウェポンを狙う  | Aim at Weapon     | A | Destroys target's Weapon.
サイフを狙う   | Aim at Wallet     | A | Steal Gil from target.
リジェネーター  | Regenerator       | R | Gain "Regen"status when attacked.
狙撃コンボ    | Snipe Combo       | C | Use JP to do combination attack.

  A N I M A L  T R A I N E R (動物使い)
******************************************
Tribes: Moogles only
Prerequisite(s): None

Animal Trainers use music to call on critters of the forest to help them.
Predominantly 'Call' abilities are status altering, but there is always
Chocobo Stampede, which is an attack that causes damage to everything
directly in front and behind of the Animal Trainer. 100% Wool is essentially
the spell 'Sleep' in disguise, but it is available really early in the game,
and is fairly accurate. 'Meet my Friends' sounds like a really cool ability,
a random 'Phantom Beast' at the cost of only 12 MP, but it's so erratic that
you'll have to be really lucky for it to do what you want; since there are
four Summons with positive effects and four Summons that damage, so you have
a 50/50 chance either way.

 Call (呼び出す)
----------------
羊が100匹   | 100 Sheep         | A | Causes "Sleep" (8 MP).
ウール100%  | 100% Wool         | A | Casts "Protect" and "Shell" (8 MP).
さばいて調理   | Cook Away         | A | Completely recover (32 MP).
しっぽを振る   | Tail Wag          | A | Causes "Charm" (8 MP).
チョコボの暴走  | Chocobo Stampede  | A | Linear attack (12 MP).
カエルの歌    | Frog Song         | A | Causes "Frog" (18 MP).
友達の紹介    | Meet my Friends   | A | Call random "Phantom Beast" (12 MP)
またたび     | Catnip            | A | Causes "Berserk" (12 MP).
矢かわし     | Arrow Evade       | R | Dodge all arrow based attacks.
動物コンボ    | Animal Combo      | C | Use JP to do combination attack.

 M O O G L E  K N I G H T (モーグリナイト)
******************************************
Tribes: Moogles only
Prerequisite(s): 1x Animal Trainer Action Ability

Knights of the crescent moon, Moogle Knights are the only remotely
warrior-like Moogle Job. Using both offensive and defensive abilities,
Moogle Knights are the most balanced warrior-type Job in the game.
But despite this, they are actually quite a mediocre unit to have in battle.
Due to their strong Defence growth (like all Moogles) and abilities such as
Guard, Resist and Heal, Moogle Knights are very resilient units. Shot (like
it's cousin Kuhazan) is really useful at the start of the game, but its
effectiveness wanes. Moogle Knights also the wielders of the Moogle Ultima,
Ultima Charge, a very strong attack that will kill most units.

 Charge (チャージ)
-------------------
アタック     | Attack            | A | Damage and push back target.
ガード      | Guard             | A | Strongly defend subsequent attack.
ショット     | Shot              | A | Ranged attack.
アクセル     | Accel             | A | Double damage but halved accuracy.
レジスト     | Resist            | A | Resist status abnormalities.
チェック     | Check             | A | Find concealed equipment.
ヒール      | Heal              | A | Recover HP and restore Status.
アルテマチャージ | Ultima Charge     | A | Heavy damage attack (60 HP).
瀕死ヘイスト   | Critical Haste    | R | "Haste" status when made critical.
盾装備可能     | Equip Shield      | S | Equip Shields regardless of Job.
チャージコンボ  | Charge Combo      | C | Use JP to do combination attack.

          G U N N E R (銃使い)
******************************************
Tribes: Moogles only
Prerequisite(s): 1x Animal Trainer Action Ability

Who would of thought that Moogles would like to pop caps in other tribes
asses? Having unmentionable range and an arsenal of different Shots up
their sleaves, Gunners are a excellent addition to your battle party. You can
Silence Mages or Stop other units before they even get close enough to hit
you with spells or attacks. And not only do the Shots have very good chanced
of causing status abnormalities, but they cause pretty decent damage as well.
Moogles do have some critical faults, they have below average Weapon Attack
and Magical Power, and their Shots have pretty crappy accuracy. But the
Accuracy problem can be fixed, their Concentrate Support ability will make
all Shots have only a 5% chance of missing.

 Shooting (銃撃)
-----------------
ファイ弾     | Fire Shot         | A | Fire elemental damage.
サンダ弾     | Thunder Shot      | A | Thunder elemental damage.
ブリザ弾     | Blizzard Shot     | A | Ice elemental damage.
コンフュ弾    | Confuse Shot      | A | Causes "Confusion".
チャーム弾    | Charm Shot        | A | Causes "Charm".
ブライン弾    | Blind Shot        | A | Causes "Darkness".
サイレス弾    | Silence Shot      | A | Causes "Silence".
ストップ弾    | Stop Shot         | A | Causes "Stop".
精神統一     | Concentrate       | S | Most actions highly accurate.
銃撃コンボ    | Shooting Combo    | C | Use JP to do combination attack.

          J U G G L E R (曲芸士)
******************************************
Tribes: Moogles only
Prerequisite(s): 2x Thief Action Abilities

Jugglers are excellent, probably one of the best jobs in the entire game.
They have only average status growth, but Juggle techniques are so very
useful and have such respectable accuracy for what they do. Toss is great for
bypassing Damage restriction laws, since you effectively can choose how much
damage you want to cause; Hoop, causes Stop with great accuracy, good to use
in tandem with Boost or Accel; Molotov Cocktail is great to use on mages,
damages and makes them attack instead of using strong magic; Dagger causes
decent damage and has a chance of completely disabling the enemy; Smile
allows you to manipulate the flow of battle, you can give your Jugglers turn
to a unit that can do more strategic good with it; and Gil, which is great
for bypassing all damage restriction laws and curing Confused units. Catch
allows your units to catch and keep items Thrown by Ninja or tossed by
Jugglers, a very cool ability, but an ability which is only really useful in
a limited amoun of situations.

 Juggle (曲芸)
---------------
放り投げる    | Toss              | A | Toss an item from your inventory.
輪っか      | Hoop              | A | Causes "Stop".
火炎ビン     | Molotov Cocktail  | A | Damages, can cause "Berserk".
ボール      | Ball              | A | Causes "Confusion".
ダガー      | Dagger            | A | Damages, can cause "Don't Act".
スマイル     | Smile             | A | Instant Active Turn.
ギル       | Gil               | A | Throw 30 Gil to cause 30 HP damage.
キャッチ     | Catch             | R | Catch a thrown item and keep it.
矢返し      | Arrow Return      | R | Throw Arrow back at archer.
曲芸コンボ    | Acrobat Combo     | C | Use JP to do combination attack.

       G A D G E T E E R (カラクリ士)
******************************************
Tribes: Moogles only
Prerequisite(s): 2x Thief Action Abilities

By opening Pandora's Box and flipping a coin, Gadgeteers can inflict or bless
whole clans with status abnormalities and positive effects. If the coin lands
on the crescent moon, the device will work on your enemies, and if on the
rising sun, your clan and allies. The unpredictablity of these attacks is
worrying, you could in theory with Black Chip inflict Death Sentence on all
your allies instead of enemies, which would have very dire consequences.
Blue Screw does make using positive devices like Red Spring and Yellow Coil
less risky, since if you do give all your enemies Haste or Barrier you can
always keep using Blue Screw to take it back off them.

 Pandora (パンドラ)
--------------------
赤いゼンマイ   | Red Spring        | A | Flip for "Haste" (12 MP).
青いネジ     | Blue Screw        | A | Flip for "Dispel" (12 MP).
緑の歯車     | Green Gear        | A | Flip for "Poison" (12 MP).
銀の円盤     | Silver Disc       | A | Flip for "Darkness" (12 MP).
金の電池     | Golden Battery    | A | Flip to Recover HP (12 MP).
黒い塊      | Black Chip        | A | Flip for "Death Sentence" (12 MP).
虹色の磁石    | Rainbow Magnet    | A | Flip for "Sleep" (12 MP).
黄色いバネ    | Yellow Coil       | A | Flip for "Barrier" (12 MP).
MPすりかえ   | MP Substitute     | R | Loose MP instead of HP when damaged
リジェネーター  | Regenerator       | R | Gain "Regen" status when attacked.
パンドラコンボ  | Pandora Combo     | C | Use JP to do combination attack.


==============================================================================
11)MONSTERS
==============================================================================

               G O B L I N S
******************************************
The Goblin Class of monsters are really nothing to be worried about. They are
the zako (small fry) of Final Fantasy Tactics. Goblins will only really
attack with Goblin Punch, which does a limited amount of damage. Red Caps
are obviously more formidable, damaging the MP of your Mages, and repairing
damage while attacking your units with Mutilate.

 Goblin (ゴブリン) with Punch (パンチ)
------------------------------------------------------------
ゴブリンパンチ  | Goblin Punch      | A | Causes random damage (8 MP).
カウンター    | Counter           | R | Counterattack after being attacked.
武器ぼうぎょUP | Weapon Defence UP | S | Decrease damage from phys. attacks.

 Red Cap (レッドキャップ) with Strike (なぐる)
------------------------------------------------------------
マジックハンマー | Magic Hammer      | A | Causes MP damage (8 MP).
ミュウチレイト  | Mutilate          | A | Absorb HP from target (18 MP).
矢かわし     | Arrow Evade       | R | Dodge all arrow based attacks.
武器こうげきUP | Weapon Attack UP  | S | Increase damage of phys. attacks.

              P U D D I N G S
******************************************
Puddings have exceptionally strong Defense, even summoning a Divine Beast
against them will probably only do 1 HP of damage. But they have quite low
Magic Defence and all have elemental weaknesses, which means you can usually
kill them in one hit with Black Mage (they have very poor HP stat growth).
But if your clan is completely made up of warrior-type units, expect a long
arduous battle against them. Puddings only attack with various strengths of
elemental magic. Red Marshmallows absorb Fire and are weak against Ice,
Yellow Jelly absorb Thunder and are weak against Water, and Ice Puddings
absorb Ice and are weak against Fire.

 Red Marshmallow (レッドマシュマロ) with Melt (とかす)
------------------------------------------------------------
溶解液      | Solvent           | A | Random Status abnormality (12 MP)
融合       | Fusion            | A | Give up all HP to target.
ファイア     | Fire              | A | Fire elemental damage (6 MP).
ファイラ     | Fira              | A | Moderate Fire damage (12 MP).
ファイガ     | Firaga            | A | Strong Fire damage (24 MP).
カウンター    | Counter           | R | Counterattack after being attacked.
武器ぼうぎょUP | Weapon Defence UP | S | Decrease damage from phys. attacks.

 Ice Pudding (アイズプリン) with Cool (ひやす)
------------------------------------------------------------
溶解液      | Solvent           | A | Random Status abnormality (12 MP)
融合       | Fusion            | A | Give up all HP to target.
ブリザド     | Blizzard          | A | Ice elemental damage (6 MP).
ブリザラ     | Blizzara          | A | Moderate Ice damage (12 MP).
ブリザガ     | Blizzaga          | A | Strong Ice damage (24 MP)
矢かわし     | Arrow Evade       | R | Dodge all arrow based attacks.
武器こうげきUP | Weapon Attack UP  | S | Increase damage of phys. attacks.

 Yellow Jelly (イエローゼリー) with Scorch (こがす)
------------------------------------------------------------
溶解液      | Solvent           | A | Random Status abnormality (12 MP)
融合       | Fusion            | A | Give up all HP to target.
サンダー     | Thunder           | A | Thunder damage (6 MP).
サンダラ     | Thundara          | A | Moderate Thunder damage (12 MP).
サンダガ     | Thundaga          | A | Strong Thunder damage (24 MP)
見切り      | Abandon           | R | Dodge any incoming "Fight" actions.
属性強化     | Intensify         | S | Strengthens elemental damage.

                 B O M B S
******************************************
A staple of the Final Fantasy series. The Bomb class of monsters are giant
balls of fire and ice. Strangely resilient, Bombs and Grenades are both
good physical and elemental attackers. The Grenades' Spark move is really
annoying, healing the Grenade whilst at the same time causing ice damage.
Self-Destruct isn't that much of danger, but all the same, I would kill
critical bombs as fast as possible. Bombs absorb Fire and are weak against
Ice, Grenades absorb Ice and are weak against Fire.

 Bomb (ボム) with Flame (ほのお)
------------------------------------------------------------
じばく      | Self-Destruct     | A | Uses all HP for big damage (2 MP).
フレイムアタック | Flame Attack      | A | Fire elemental damage.
カウンター    | Counter           | R | Counterattack after being attacked.
武器ぼうぎょUP | Weapon Defence UP | S | Decrease damage from phys. attacks.

 Grenade (グレネード) with Explode (ばくはつ)
------------------------------------------------------------
じばく      | Self-Destruct     | A | Uses all HP for big damage (2 MP).
スパーク     | Spark             | A | Ice damage to adjacent units.
矢かわし     | Arrow Evade       | R | Dodge all arrow based attacks.
武器こうげきUP | Weapon Attack UP  | S | Increase damage of phys. attacks.

               D R A G O N S
******************************************
The strongest monsters there are, Dragons have great HP, Weapon Attack and
Defense stat growth, and are highly mobile but can't jump that high due to
their puny wings. Dragons also nullify elemental damage corresponding to
their elemental affiliation, for example Ice Drakes nullify Ice damage.
Ice Drakes can raise the defence of other enemies with Might Guard, Fire
Drakes can lower your units defence with Guard Offer and then attack full
force, and Thunder Drakes can power up your enemies attacking power with
Dragon Force. Very formidable enemies, especially when they use their
elemental breaths.

 Ice Drake (アイスドレイク) with Blue Dragon (青竜)
------------------------------------------------------------
マイティガード  | Mighty Guard      | A | Raise defense (8 MP).
アイスブレス   | Ice Breath        | A | Ice elemental damage.
カウンター    | Counter           | R | Counterattack after being attacked.
武器ぼうぎょUP | Weapon Defence UP | S | Decrease damage from phys. attack

 Fire Drake (ファイアドレイク) with Flame Dragon (炎竜)
------------------------------------------------------------
ガードオファ   | Guard Offer       | A | Decrease target's defense (10 MP)
ファイアブレス  | Fire Breath       | A | Fire elemental damage.
矢かわし     | Arrow Evade       | R | Dodge all arrow based attacks.
武器こうげきUP | Weapon Attack UP  | S | Increase damage of phys. attacks.

 Thunder Drake (サンダードレイク) with Thunder Dragon (雷竜)
------------------------------------------------------------
ドラゴンフォース | Dragon Force      | A | Raise attack of allies (12 MP).
サンダーブレス  | Thunder Breath    | A | Thunder elemental damage.
見切り      | Abandon           | R | Dodge any incoming "Fight" actions.
属性強化     | Intensify         | S | Strengthens elemental damage.

                 L A M I A
******************************************
Seductress with the body of a serpent. Lamia excel in delivering crippling
status abnormalities. Poison Frog will turn your units into... well...
poisoned frogs, harmless and dying. Night will put most of the battlefield to
sleep, which isn't that bad since it will harm your enemy as much as it does
you,  it's just a little annoying. Lillith are far more annoying than Lamia,
Twister halves the targets HP. They can't really kill you with it, but it is
good at substantially weakening your units so a stronger unit can finish
them off. And Eternal Kiss inflicts both Death Sentence and Charm on your
units, so the victim will do the enemies bidding before dying eventually.

 Lamia (ラミア) with Sing (歌声)
------------------------------------------------------------
夜        | Night             | A | "Sleep" to all units (24 MP).
平手うち     | Slap              | A | Damages and target's AT comes later
毒カエル     | Poison Frog       | A | Causes "Frog" and "Poison" status.
カウンター    | Counter           | R | Counterattack after being attacked.
武器ぼうぎょUP | Weapon Defence UP | S | Decrease damage from phys. attacks.

 Lillith (リリス) with Poison Fang (毒牙)
------------------------------------------------------------
ツイスター    | Twister           | A | Halve enemy units HP (20 MP).
毒カエル     | Poison Frog       | A | Causes "Frog" and "Poison" status.
口づけ      | Eternal Kiss      | A | Causes "Death Sentence" and "Charm"
矢かわし     | Arrow Evade       | R | Dodge all arrow based attacks.
武器こうげきUP | Weapon Attack UP  | S | Increase damage of phys. attacks.

                 B U G S
******************************************
Ghastly large insects, bugs are actually quite strong and will attack your
units with fairly strong force. They will rarely use L3 Def.Less on your
units, which is good since they won't lower your defences, but also annoying
since it's Blue Magic. The Antlions Sandstorm causes decent damage and can
cause Darkness on multiple units. The Facehuggers L5 Death is a really
horrible ability, it will instantly kill any unit that's level is a multiple
of five. Suffocate isn't that bad, there are much worse things than having
your Active Turn delayed.

 Antlion (アントリオン) with Sand Cloud (砂塵)
------------------------------------------------------------
レベル3デフレス | L3 Def.Less       | A | Def. down if Level / by 3 (12 MP)
サンドストーム  | Sandstorm         | A | Damages and causes "Darkness"
カウンター    | Counter           | R | Counterattack after being attacked.
武器ぼうぎょUP | Weapon Defence UP | S | Decrease damage from phys. attacks.

 Facehugger (フェイスハガー) with Attach (吸着)
------------------------------------------------------------
レベル3デフレス | L3 Def.Less       | A | Def. down if Level / by 3 (12 MP)
レベル5デス   | L5 Death          | A | KO's units if Level / by 5 (24 MP)
窒息       | Suffocate         | A | Targets's Active Turn comes later.
矢かわし     | Arrow Evade       | R | Dodge all arrow based attacks.
武器こうげきUP | Weapon Attack UP  | S | Increase damage of phys. attacks.

             T O N B E R R Y
******************************************
Like in all FInal Fantasy games, Tonberries are really dangerous. A single
hit of their Chef's Knife will make the victim critical, making them easy
prey for other enemies in the vicinity. Thankfully Tonberries are quite slow
and immobile, so it's quite easy to keep your distance. They also have really
good defence (magical more so than physical) which makes them quite hard to
kill, you're better off trying to kill them with abilities that KO instantly,
like the Assassin's Breath Stop.

 Tonberry (トンベリ) with Grudge (うらみ)
------------------------------------------------------------
包丁       | Chef's Knife      | A | Bring target's HP down to 1/10.
みんなのうらみ  | Everbody's Grudge | A | Damage = 10 x number of kills.
カウンター    | Counter           | R | Counterattack after being attacked.
武器ぼうぎょUP | Weapon Defence UP | S | Decrease damage from phys. attacks.

 Tonberry Master (トンベリマスター) with Malice (おんねん)
------------------------------------------------------------
包丁       | Chef's Knife      | A | Bring target's HP down to 1/10.
うしのこくまいり | Death Prayer      | A | Deals 999 HP damage.
矢かわし     | Arrow Evade       | R | Dodge all arrow based attacks.
武器こうげきUP | Weapon Attack UP  | S | Increase damage of phys. attacks.

              P A N T H E R S
******************************************
Highly mobile, Panthers will traverse the battlefield with ease to attack
your units. The Red Panthers' Poison Claw causes decent damage and poisons
the victim, compounding its damage. The Couerl's Blaster, can turn your
units to Stone, effectively killing them in one turn. You should have lot's
of Golden Pin's in tow when they are around.

 Red Panther (レッドパンサー) with Scratch (ひっかく)
------------------------------------------------------------
毒爪       | Poison Claw       | A | Damages, can cause "Poison" (8 MP)
かみちぎる    | Bite Off          | A | Non-elemental damage.
カウンター    | Counter           | R | Counterattack after being attacked.
潜伏無効     | Ambush Negate     | S | See "hidden" units.

 Coeurl (クアール) with Secret Cut (ひぎさく)
------------------------------------------------------------
ヘイストブレイク | Haste Break       | A | "Slow" or "Stop" when Hasted(12 MP)
ブラスター    | Blaster           | A | Causes "Stone".
矢かわし     | Arrow Evade       | R | Dodge all arrow based attacks.
潜伏無効     | Ambush Negate     | S | See "hidden" units.

              M A R L B O R O
******************************************
Disgusting blob like plants, if their attacks don't kill your units their
smell will. Of course, the infamous Bad Breath is their pride and joy, it
will inflict practically every status abnormality under the sun on the
target... very dangerous and annoying stuff. They are quite hardy plants,
having good HP, Defence and Magic Defence stat growth.

 Marlboro (モルボル) with Stench (におい)
------------------------------------------------------------
臭い息      | Bad Breath        | A | 7 Status abnormalities (20 MP).
ねとねと液    | Sticky Juice      | A | Causes "Don't Move"
カウンター    | Counter           | R | Counterattack after being attacked.
武器ぼうぎょUP | Weapon Defence UP | S | Decrease damage from phys. attack

 Marlboro Great (モルボルグレイト) with Bad Stink (悪臭)
------------------------------------------------------------
臭い息      | Bad Breath        | A | 7 Status abnormalities (20 MP).
怪音波      | Odd Sound Wave    | A | Casts "Dispel".
矢かわし     | Arrow Evade       | R | Dodge all arrow based attacks.
武器こうげきUP | Weapon Attack UP  | S | Increase damage of phys. attacks.

       F L O A T - E Y E B A L L S
******************************************
Flying demons of hell, these winged cyclops will use their single cursed eye
to inflict various status abnormalities and death. Thanks to their wings
Float-Eyeball class monsters can fly quite far and high, they are the most
mobile monster with a Move stat of 5 and a Jump stat of 5. The Ahrimans'
Death Roulette will instantly kill one random unit on the battlefield, prey
to god the cursor stops on an enemy.

 Float-Eyeball (フロータイボール) with Glance (視線)
------------------------------------------------------------
にらみ      | Glare             | A | "Confusion" from front-on (12 MP).
あくまの視線   | Devil's Glance    | A | "Darknesss" & "Silence, front-on.
カウンター    | Counter           | R | Counterattack after being attacked.
武器ぼうぎょUP | Weapon Defence UP | S | Decrease damage from phys. attacks.

 Ahriman (アーリマン) with Gaze (凝視)
------------------------------------------------------------
死のルーレット  | Death Roulette    | A | KO's random unit (20 MP).
サークル     | Circle            | A | Decrease target's attack.
矢かわし     | Arrow Evade       | R | Dodge all arrow based attacks.
武器こうげきUP | Weapon Attack UP  | S | Increase damage of phys. attacks.

           D A R K S I D E R S
******************************************
Undead minions from hell, if you kill them conventionally they will resurrect
after a few a turns if you don't quickly finish the battle. It also means
that they absorb Dark elemental damage, and are weak against Holy elemental
abilities. Darksiders are damaged by all Holy healing spells and items; you
can attack them by using Potions or Phoenix Down on them. Summoning a Phoenix
is likely to kill them in one hit. Maisma causes strong damage and Poisons
the targets, it also has a good range. The Vampire's L? Shadow Flare heals
the Vampire whilst at the same time causing dark damage to all units with
levels that share the last digit of the Vampires level. Evil stuff!

 Zombie (ゾンビ) with Decay (腐敗).
------------------------------------------------------------
ドレインタッチ  | Drain Touch       | A | Absorb HP from target (10 MP).
しょう気     | Maisma            | A | Damage and causes "Poison"
カウンター    | Counter           | R | Counterattack after being attacked.
武器ぼうぎょUP | Weapon Defence UP | S | Decrease damage from phys. attacks.

 Vampire (ヴァンパイア) with Bewitch (幻惑)
------------------------------------------------------------
レベル?Sフレア | L? Shadow Flare   | A | Damage if 2nd Level # same (30 MP).
しょう気     | Maisma            | A | Damage and causes "Poison"
いざない     | Beckon Death      | A | Causes "Zombie"
矢かわし     | Arrow Evade       | R | Dodge all arrow based attacks.
武器こうげきUP | Weapon Attack UP  | S | Increase damage of phys. attacks.

              F A I R I E S
******************************************
Cute fairies of the forest, they absorb Holy elemental damage, but are weak
against Dark elemental damage. Fairies have exceptionally high Evade, and are
therefore really hard to hit. Sprites can heal their allies with White Wind,
and also damage your units with Petite Meteo. Titania are really annoying,
they will constantly use Angel's Whisper, which recovers HP and casts Reraise
on the target. It's so frustration during battles of attrition caused by
various laws.

 Sprite (スプライト) with Mischief (悪戯)
------------------------------------------------------------
ホワイトウインド | White Wind        | A | Recover HP (12 MP).
プチメテオ    | Petite Meteo      | A | Damage from small meteor.
カウンター    | Counter           | R | Counterattack after being attacked.
武器ぼうぎょUP | Weapon Defence UP | S | Decrease damage from phys. attacks.

 Titania (タイタニア) with Luminesce (発光)
------------------------------------------------------------
天使のささやき  | Angel's Whisper   | A | Recover HP and "Reraise" (24 MP).
レベルDホーリー | Level D Holy      | A | Holy, if 2nd Level # same as day.
矢かわし     | Arrow Evade       | R | Dodge all arrow based attacks.
武器こうげきUP | Weapon Attack UP  | S | Increase damage of phys. attacks.

           R O C K  B E A S T S
******************************************
Looking as if the sword in the stone came to life, Rock Beats have
exceptionally high defence. The Blade Keeper's Resonance will cast "Don't
Act" on all units wielding bladed weapons, if you like warrior-type units
this could put your whole clan out of business. The Blade Biter's Limit
Globe ability causes 999 HP damage when the Blade Biter is critical, this
is clearly a monster you want to finish off.

 Blade Keeper (ブレードキーパー) with Self-Defense (護身)
------------------------------------------------------------
共振       | Resonance         | A | "Don't Act" on units with blades.
マトラマジック  | Matra Magic       | A | Switch HP and MP (24 MP).
カウンター    | Counter           | R | Counterattack after being attacked.
武器ぼうぎょUP | Weapon Defence UP | S | Decrease damage from phys. attacks.

 Blade Biter (ウェポンバイター) with Destruction (破壊)
------------------------------------------------------------
リミットグローブ | Limit Glove       | A | Causes huge damage when critical.
かみくだく    | Crunch            | A | Break target's weapon.
共振       | Resonance         | A | "Don't Act" on units with blades.
矢かわし     | Arrow Evade       | R | Dodge all arrow based attacks.
武器こうげきUP | Weapon Attack UP  | S | Increase damage of phys. attacks.


==============================================================================
12)TREASURE HUNTS
==============================================================================

It's possible to get many rare and highly useful items from Treasure Hunts;
but this is only possible by manipulating FFT-A's Region Create System to
your advantage. Treasure Hunts work like so: once you place a new "Symbol" on
the map, areas which become connected to two or more other areas will shake
to indicate a Treasure Hunt. What item you get from the Treasure Hunt depends
on what types of areas are connected to the area that shook.

For example: let's hypothesise that you already have placed Lutechia Ridge in
the space west of Cyril, Illute Desert in the space south of Cyril, and Rohda
Volcano in the space north-west of Cyril. Now, you just cleared the 13th
Story Battle; Bounty, and you get Jelawat Desert to place on the map.
If you place it in the space east of Cyril, the Hometown Cyril will
shake to indicate a Treasure Hunt. Because Cyril is connected to two
Mountains (Lutechia Ridge & Rohda Volcano) and two Deserts (Illute Desert &
Jelawat Desert), you will get an Excalibur from the Treasure Hunt.

If you don't quite understand that example, here are links to a visual
example by z3z3m: softparadise2.free.fr/Exemple.jpg
                  members.optusnet.com.au/astroblue/torehan_example.jpg

If you want a guide for placing symbols to get the maximum amount of bounty,
check out my "Region Create Setups" guide, which is a collection of
pre-designed map setups for that exact purpose.

For those that want to create their own Ivalice; represented in an
abbreviated form in the following tables are combination of symbols needed to
acquire a specific item. Use the Key below to understand it. To easily locate
spaces with the needed amount of connections to get an item, use the Treasure
Hunt Map I made; that you can get from GameFAQs.com and faqs.IGN.com (who are
the only two sites allowed to host this FAQ). But first, here is a guide to
the availability of the items you can get:

TREASURE HUNT-ONLY ITEMS
The Gastraphetes, Galmia Shoes, Ming-Wu's Jewel and Genji Glove can only be
obtained via Treasure Hunts. So if you don't want to miss out, I suggest you
design a map layout which will net you those items.

VERY RARE ITEMS
The Materia Blade, Mace of Zeus and Talwar can only be received outside of
Treasure Hunts by stealing them from specific units in Story Battles, these
weapons are hidden so you must use "Detect" or "Check" to locate them.

RARE ITEMS
The Genji Armour, Genji Helmet, Genji Shield, Rubber Conscious and Silver
Threaded Coats can only be received outside of Treasure Hunts by stealing
them from various units throughout the game.


Kanji  [N]ame      Description           Total Symbols
------------------------------------------------------------
街   [T]own     | Buildings          | 4 (and 2 fixed)
森   [F]orest   | Green trees        | 4
平原  [P]lain    | Red flowers        | 3 (and 1 fixed)
山   [M]ountain | Snowy mountain     | 4 (and 1 fixed)
湿地  [W]etlands | Pond with reeds    | 2
砂漠  [D]esert   | Sand with a cactus | 4
洞窟  [C]ave     | Brown cave         | 2
ヤクト [J]agd     | Skull temple       | 3
------------------------------------------------------------

 ~ Thanks to z3z3m & FFTA-Memo for most of the info in the following tables ~

 M I X E D
***********
~ These are the items you get with mixed sets of area types.
Dried Meat (干し肉)
Gysahl Greens (ギザールの野菜)
Hi-Potion (ハイポーション)
Ether (エーテル)
Golden Pin (金の針)
Holy Water (聖水)
Phoenix Down (フェニックスの尾)
Feathered Hat (羽根つぎ帽子)
Green Beret (グリーンベレー)
Triangular Hat (三角帽子)
Linen Cuirass (リネンキュラッサ)
Iron Armour (アイアンアーマー)
Chain Plate (チェィンプレート)
Survival Vest (サバイバルベスト)
Kagun Robe (火群の衣)
Round Shield (ラウンドシールド)
Ice Shield (アイスシールド)
Flame Shield (フレイムシールド)
Spike Shoes (スパイクシューズ)
Gauntlet (ガントレット)
Magical Ring (魔法のリング)
Protect Ring (まもりの指輪)

 P U R E  2
************
T-T : Red Shoes (赤い靴)
F-F : Materia Crystal (マテリア晶石)
P-P : Telaquo Flower (テラクオの花)
M-M : Adamantite (アダマンタイト)
W-W : Scarab Charm (タマムシ守り)
D-D : Ruby Earrings (ルビーピアス)
C-C : Lee's Stone (リーズストーン)
J-J : Zodiac Ore (ゾディアック鉱石)

 P U R E  3
************
T-T-T : Rubber Conscious (ラバーコンシャス)
F-F-F : Barette (バレッタ)
P-P-P : Gastraphetes (ガストラフェテス)
M-M-M : Style Bit (スタイルビット)
D-D-D : Galmia Shoes (ガルミアの靴)
J-J-J : Vajra (ヴァジュラ)

 P U R E  4
************
T-T-T-T : Ribbon (リボン)
F-F-F-F : Silver Coat (銀糸のコート)
M-M-M-M : Gauis Caliga (ガイウスカリグ)
D-D-D-D : Ming-Wu's Jewel (ミンウの宝玉)

 H A L F - H A L F
*******************
T-T-F-F : Materia Blade (マテリアブレード)
T-T-P-P : Talwar (タルワール)
T-T-M-M : Estoria Edge (エストレアエッジ)
T-T-W-W : Tip-Tap-Toe (ティプタップトウ)
T-T-D-D : Princess Guard (プリンセスガード)
T-T-C-C : Genji Shield (源氏の盾)
T-T-J-J : Wygar (ウィガール)
F-F-P-P : Cactus Sack (サボテンサック)
F-F-M-M : Sage Robe (賢者のローブ)
F-F-W-W : Madu (マドゥ)
F-F-D-D : Cinquedea (チンクエディア)
F-F-C-C : Genji Armour (源氏の鎧)
F-F-J-J : Venus Blade (ヴィナスブレード)
P-P-M-M : Mace of Zeus (メイスオブセウス)
P-P-W-W : Sigil of Fire (炎の刻印)
P-P-D-D : Rock Beasts' Spear (岩獣の槍)
P-P-C-C : Genji Helmet (源氏の兜)
P-P-J-J : Sigil of Water (水の刻印)
M-M-W-W : Death Claw (デスクロー)
M-M-D-D : Excalibur (エクスカリバー)
M-M-C-C : Bracer (ブレイサー)
M-M-J-J : Sigil of Earth (地の刻印)
W-W-D-D : Epee Prism (エペプリズム)
W-W-C-C : Ming-Wu's Jewel (ミンウの宝玉)
W-W-J-J : Genji Glove (源氏の小手)
D-D-C-C : Sigil of Wind (風の刻印)
D-D-J-J : Perseus' Bow (ペルセウスの弓)
C-C-J-J : Nirvana (ニルヴァーナ)


==============================================================================
13)INVENTORY LISTS
==============================================================================

NOTES: * Towns have 10% discounts on weapons that the town Tribe uses.
         So for instance; Muscadet is the Viera town, so Rapiers, Katana,
         Staves, Bows and Great Bows are on special, since they are the
         weapons Viera use.
       * Further discounts apply as your Clan Level increases. Essentially
         an increase discount of 5% for every ten levels you gain, starting
         at Level 20.
       * Here's a key for the abbreviations:
         WA  = Weapon Attack
         MA  = Magical Power (Magic Attack)
         DEF = Defence (Weapon Defence)
         MD  = Magic Defence

------------------------------------------------------------------------------
i)Head
------------------------------------------------------------------------------

 H E L M E T S
***************
Strong metal knight helmets. Can be worn by Soldiers, Paladins, Warriors,
Dragon Knights, Guardian Knights, Palace Knights and Moogle Knights.

 Bronze Helm (ブロンズヘルム)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +4, MD +2
Abilities: -
Bought/Acquired: For 500 Gil.
Sale Price: 250 Gil

 Iron Helm (アイアンヘルム)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +5, MD +3
Abilities: -
Bought/Acquired: For 1200 Gil, after the first shop upgrade.
Sale Price: 600 Gil

 Platinum Helm (プラチナヘルム)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +7, MD +3
Abilities: -
Bought/Acquired: For 2500 Gil, after the second shop upgrade.
Sale Price: 1250 Gil

 Cross Helm (クロスヘルム)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +9, MD +4
Abilities: -
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Negotiation Skill L10.
Sale Price: 2000 Gil

 Diamond Helm (ダイアヘルム)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +11, MD +5
Abilities: -
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Negotiation Skill L15.
Sale Price: 5000 Gil

 Genji Helmet (源氏の兜)
-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +15, MD +6
Abilities: -
Bought/Acquired: Steal from Bacrus in "Legend of the Hero Sword (098)",
                 and reward for a "Plain-Plain-Cave-Cave" Treasure Hunt.
Sale Price: 500 Gil

 Parade-met (パレードメット)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +13, MD +4
Abilities: -
Bought/Acquired: Reward for clearing "Soldiers Parade (281)".
Sale Price: 500 Gil

 Midnight Persona (ハンヤペルソナ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +12, MD +8
Abilities: -
Bought/Acquired: Reward for clearing "Muscadet Liberation Battle (082)".
Sale Price: 500 Gil

 Vanguard (バンガード)
-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +16, MD +6
Abilities: -
Bought/Acquired: Reward for clearing "Sorry, my Friend (094)".
Sale Price: 500 Gil

 R I B B O N S
***************
Hair decorations that prevent a large array of status ailments. Can only
be worn by Viera.

 Katyusha (カチューシャ)
-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +2, MD +5. Cancels KO, Stone, Confuse, Berserk, Stop, Charm and
         Sleep.
Abilities: -
Bought/Acquired: Prize for reaching Labour Skill L30.
Sale Price: 1000 Gil

 Barette (バレッタ)
-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +2, MD +5. Cancels Zombie, Darkness, Silence, Frog, Poison,
         Slow, Don't Move, Don't Act and Death Sentence.
Abilities: -
Bought/Acquired: Prize for reaching Labour Skill L35, and a reward for
                 a "Forest-Forest-Forest" Treasure Hunt.
Sale Price: 2000 Gil

 Ribbon (リボン)
-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +2, MD +5. Cancels all status abnormalities.
Abilities: -
Bought/Acquired: Prize for reaching Labour Skill L50, and a reward for a
                 "Town-Town-Town-Town" Treasure Hunt.
Sale Price: 20000 Gil

 H A T S
*********
Head garments worn to protect the wearers head from attacks. Can be worn by
every Job except for Paladins, Dragon Knights, Guardian Knights and
White Monks.

 Feathered Hat (羽根つぎ帽子)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +2, MD +4
Abilities: -
Bought/Acquired: For 350 Gil, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 175 Gil

 Circlet (サークレット)
-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +3, MD +3
Abilities: -
Bought/Acquired: For 1800 Gil, after the second shop upgrade.
Sale Price: 900 Gil

 Green Beret (グリーンベレー)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +2, MD +2, Evade +2
Abilities: * Arrow Evade (矢かわし) 300 AP - Archers/Animal Tamer
Bought/Acquired: For 800 Gil, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 400 Gil

 Twist Headband (ねじり鉢巻き)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: WA +5, DEF +6, MD +2
Abilities: -
Bought/Acquired: For 3000 Gil, after the second shop upgrade.
Sale Price: 1500 Gil

 Triangular Hat (三角帽子)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +3, MA +1, MD +10
Abilities: -
Bought/Acquired: Random reward for completing a Quest, and a random reward
                 for "Mixed" Treasure Hunts.
Sale Price: 1000 Gil

 Golden Hairpin (金の髪飾り)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +4, MA +2, MD +12, and cancels Silence.
Abilities: -
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 2000 Gil

 Thief Hat (シーフの帽子)
-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +8, MD +6, Evade +7 and cancels Don't Move and Don't Act.
Abilities: -
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Pursuit Skill L10.
Sale Price: 3000 Gil

 Black Hat (黒の帽子)
-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +4, MA +4, MD +16
Abilities: -
Bought/Acquired: Reward for clearing "Black Crisis (295)".
Sale Price: 4000 Gil

 White Hat (白の帽子)
-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +4, MD +14
Abilities: -
Bought/Acquired: Reward for clearing "Maiden's Hat (296)".
Sale Price: 4000 Gil

 Acacia Hat (アカシアの帽子)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +2, MA +5,MD +2, Speed +2, Move +1, Jump +1 and
         Evade +5.
Abilities: -
Bought/Acquired: Reward for clearing "Royal Swim Tournament (042)".
Sale Price: 500 Gil

 Style Bit (スタイルビット)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +8, MD +20
Abilities: -
Bought/Acquired: Prize for reaching Pursuit Skill L45, and a reward for a
                 "Mountain-Mountain-Mountain" Treasure Hunt
Sale Price: 500 Gil


------------------------------------------------------------------------------
ii)Body
------------------------------------------------------------------------------

 A R M O U R
*************
Plates of armor which protect the abdomens of knights from mortal blows.
Can be worn by Soldiers, Paladins, Warriors, Dragon Knights,
Guardian Knights, Palace Knights and Moogle Knights.

 Linen Cuirass (リネンキュラッサ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +28, MD +2
Abilities: -
Bought/Acquired: For 400 Gil, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 200 Gil

 Bronze Armour (ブロンスアーマー)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +30, MD +6
Abilities: -
Bought/Acquired: For 1000 Gil
Sale Price: 500 Gil

 Iron Armour (アイアンアーマー)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +34, MD +3
Abilities: -
Bought/Acquired: For 1500 Gil, after the first shop upgrade, and a random
                 reward for "Mixed" Treasure Hunts.
Sale Price: 750 Gil

 Plate Mail (プレートメイル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +38, MD +3
Abilities: -
Bought/Acquired: For 3000 Gil, after the second shop upgrade.
Sale Price: 1500 Gil

 Gold Armour (ゴールドアーマー)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +42, MD +6
Abilities: * Critical Haste (瀕死ヘイスト) 300 AP - Moogle Knight
Bought/Acquired: For 6000 Gil,  after the second shop upgrade.
Sale Price: 3000 Gil

 Diamond Armour (ダイアアーマー)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +40, MD +3
Abilities: Weapon Defence UP (武器ぼうぎょUP) 300 AP - Paladin/Guardian Kni'
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 2000 Gil

 Platinum Armour (プラチナアーマー)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +42, MD +3
Abilities: -
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 3000 Gil

 Carabiner (キャラビニエール)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +38, MD +8
Abilities: Compound Fracture (肉斬骨断) 300 AP - Palace Knight
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 4000 Gil

 Reflect Mail (リフレクトメイル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +36, MD +8. Auto-Reflect.
Abilities: -
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching all skills L7.
Sale Price: 6000 Gil

 Dragon Mail (ドラゴンメイル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +40, MD +8. Halves Fire elemental damage.
Abilities: -
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching all skills L15.
Sale Price: 8000 Gil

 Genji Armour (源氏の鎧)
-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +46, MD +12
Abilities: * Abandon (見切り) 300 AP - Paladin
Bought/Acquired: Steal from several units throughout the game, and
                 reward for a "Forest-Forest-Cave-Cave" Treasure Hunt.
Sale Price: 500 Gil

 Maximillian (マクシミリアン)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: WA +3, DEF +46, MD +10
Abilities: -
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching alls skills L30.
Sale Price: 10000 Gil

 Adaman Armour (アダマンアーマー)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +58, MD +3
Abilities: -
Bought/Acquired: Reward for clearing "Armour with Turtles (297)" Quest.
Sale Price: 500 Gil

 Materia Armour (マテリアアーマー)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +52, MD +16
Abilities: -
Bought/Acquired: Reward for clearing "Into the Darkness (298)"
Sale Price: 10000 Gil

 Peytral (ペイトレール)
-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: WA +5, DEF +28, MA +5, MD +2, Speed +2, Move +1, Jump +1, Evade +5
Abilities: -
Bought/Acquired: Reward for clearing "Clan League Final (043)"
Sale Price: 500 Gil

 C L O T H E S
***************
Protective garments. Can be worn by every Job except for Paladins, Dragon
Knights and Guardian Knights.

 Leather Tunic (革の服)
-=-=-=-=-=-=-=-=-=-=-=--=-
Effects: DEF +18, MD +4
Abilities: -
Bought/Acquired: For 300 Gil
Sale Price: 150 Gil

 Chain Plate (チェィンプレート)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +28, MD +4
Abilities: * Catch (キャッチ) 300 AP - Red Mage/Juggler
Bought/Acquired: For 900 Gil, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 450 Gil

 Adaman Vest (アダマンベスト)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +30, MD +3
Abilities: * Maintenance (メンテナンス) 300 AP - Thief/Alchemist
Bought/Acquired: For 2500 Gil, after the first shop upgrade.
Sale Price: 700 Gil

 Survival Vest (サバイバルベスト)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +34, MD +6
Abilities: * Immunity (免疫) 300 AP - Blue Mage/Monster Tamer
Bought/Acquired: For 2500 Gil, after the first shop upgrade, and a random
                 reward for "Mixed" Treasure Hunts.
Sale Price: 1250 Gil

 Brigandine (ブリガンダイン)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +37, MD +6
Abilities: * Counter (カウンター) 300 AP - Thief/White Monk
Bought/Acquired: For 3700 Gil, after the second shop upgrade.
Sale Price: 1850 Gil

 Judo Robe (柔術道着)
-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +34, MD +8. Cancels Death Sentence.
Abilities: * MP Substitute (MPすりかえ) 300 AP - Blue Mage/Shape S'/Mechan'
Bought/Acquired: For 6000 Gil, after the second shop upgrade.
Sale Price: 3000 Gil

 Power Tasuki (力だすき)
-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: WA +2, DEF +34, MD +10
Abilities: * Arrow Return (矢返し) 300 AP - Assassin/Juggler
Bought/Acquired: For 7000 Gil, after the second shop upgrade.
Sale Price: 3500 Gil

 Earth Tunic (大地の衣)
-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +24, MD +12. Absorbs Earth elemental damage.
Abilities: * Regenerator (リジェネーター) 300 AP - Hunter/Sniper/Gadgeteer
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 500 Gil

 Minerva Bische (ミネルバビスチュ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
* Can only be worn by Viera
Effects: DEF +28, MD +14. Nullifies Dark elemental damage.
Abilities: -
Bought/Acquired: Steal from various units throughout the game,
                 and a random reward for completing a Quest.
Sale Price: 1500 Gil

 Shinobi Garb (忍びの衣)
-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +30, MD +6, Speed +1, Evade +2
Abilities: * Critical Haste (瀕死ヘイスト) 300 AP - Ninja/Monster Tamer
           * Compound Fracture (肉斬骨断) 300 AP - Warrior
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Pursuit Skill L20.
Sale Price: 2500 Gil

 Dark Outfit (黒装束)
-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +32, MD +3, Speed +2, Evade +1. Cancels Stop.
Abilities: * Weapon Defence UP (武器ぼうぎょUP) 300 AP - Sage
Bought/Acquired: Steal from various units throughout the game.
Sale Price: 3000 Gil

 Wygar (ウィガール)
-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +35, MD +10. Cancels KO.
Abilities: * Hamedoru (ハメどる) 300 AP - Duelist/Gladiator
Bought/Acquired: Prize for reaching Pursuit L30, and reward
                 for a "Town-Town-Jagd-Jagd" Treasure Hunt.
Sale Price: 4000 Gil

 Mirage Vest (ミラージュベスト)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +32, MD +16. Cancels KO.
Abilities: * Abandon (見切り) 300 AP - White Monk/Sage/Fencer
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 5000 Gil

 Rubber Conscious (ラバーコンシャス)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
* Can only be worn by Vieras
Effects: DEF +28, MD +16. Nullifies Thunder elemental damage.
Abilities: -
Bought/Acquired: Steal from various units throughout the game,
                 and also a reward for a "Town-Town-Town" Treasure Hunt.
Sale Price: 7000 Gil

 Bone Plate (ボーンプレート)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +42, MD +8. Absorbs Dark elemental damage.
Abilities: -
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 10000 Gil

 Last Tunic (最後の服)
-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +34, MD +24
Abilities: -
Bought/Acquired: Reward for clearing "Wanted Search (030)"
Sale Price: 500 Gil

 Vlint Coat (ブリントカレア)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +28, MD +16
Abilities: -
Bought/Acquired: Reward for clearing "Fashion Scene (299)"
Sale Price: 500 Gil

 Galmia Coat (ガリミアカレア)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +26, MD +18
Abilities: -
Bought/Acquired: Reward for clearing "Clothes World (300)".
Sale Price: 500 Gil

 Judge Coat (ジャッジコート)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +38, MD +28
Abilities: -
Bought/Acquired: Reward for clearing "Final Fight (086)".
Sale Price: 500 Gil

 Temple Cloth (テンプルクロス)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: WA +2, DEF +36, MA +2, MD +16
Abilities: -
Bought/Acquired: From Cyril for 30000 Gil, after freeing 23 territories.
Sale Price: 500 Gil

 R O B E S
***********
Majestic flowing robes which guard against magic. Can be worn by Paladins,
White Mages, Black Mages, Illusionists, Blue Mages, Bishops, Palace Knights,
Time Mages, Doppelgangers, Sages, Shamans, Red Mages and Summoners.

 Linen Robe (麻のローブ)
-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +15, MD +22
Abilities: -
Bought/Acquired: For 400 Gil
Sale Price: 200 Gil

 Silk Robe (シルクのローブ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +15, MD +28
Abilities: -
Bought/Acquired: For 1000 Gil, after the first shop upgrade.
Sale Price: 500 Gil

 Mage Robe (魔道士のローブ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +15, MD +30
Abilities: -
Bought/Acquired: For 3000 Gil, after the second shop upgrade.
Sale Price: 1500 Gil

 Chameleon Robe (カメレオンローブ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +19, MD +30. Absorbs Holy elemental Damage and Cancels KO.
Abilities: -
Bought/Acquired: For 5000 Gil, after the second shop upgrade.
Sale Price: 2500 Gil

 Kagun Robe (火群の衣)
-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +19, MD +30. Absorbs Fire elemental damage.
Abilities: -
Bought/Acquired: Random reward for completing a Quest, and a random reward
                 for "Mixed" Treasure Hunts.
Sale Price: 1000 Gil

 Shinu Robe (神嗚の衣)
-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +19, MD +30. Absorbs Thunder elemental damage.
Abilities: -
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 1000 Gil

 Kazehana Robe (風花の衣
-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +19, MD +30. Absorbs Ice elemental damage.
Abilities: -
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 1000 Gil

 White Robe (白のローブ)
-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +21, MD +38. Halves Fire, Thunder & Ice elemental damage.
Abilities: * MP Turbo (MPターボ) 300 AP - White Mage
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Magic Skill L5.
Sale Price: 3000 Gil

 Black Robe (黒のローブ)
-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +21, MA +2, MD +36. Strengthens Fire, Thunder & Ice elemental
         damage.
Abilities: * Magic Return (魔法返し) 300 AP - Black Mage/Bishop
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Magic Skill L15.
Sale Price: 3000 Gil

 Robe of Light (光のローブ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +25, MD +40
Abilities: * Half MP (消費MP半減) 300 AP - Bishop/Summoner/Illusionist
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 4000 Gil

 Robe of Lords (ローブオブロード)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +28, MD +42
Abilities: * Absorb Used MP (使用MP吸収) 300 AP - Shaman/Illusionist
           * Critical Quick (瀕死クイック) 300 AP - Time Mage
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 7000 Gil

 Silver Coat (銀糸のコート)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +30, MD +38
Abilities: -
Bought/Acquired: Steal from the Summoner in "Crossing of the Hill (023)" and
                 a reward for a "Forest-Forest-Forest-Forest" Treasure Hunt.
Sale Price: 10000 Gil

 Red Robe (赤のローブ)
-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +22, MD +31
Abilities: -
Bought/Acquired: Reward for clearing "Cadoan Liberation Battle (075)".
Sale Price: 4000 Gil

 Sage Robe (賢者のローブ)
-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +24, MD +52
Abilities: * Intensify (属性強化) 300 AP - Black Mage
Bought/Acquired: Prize for reaching Magic Skill L45, and reward for a
                 "Forest-Forest-Mountain-Mountain" Treasure Hunt.
Sale Price: 500 Gil

 Magical Robe (魔法のローブ
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +24, MA +6, MD +36
Abilities: -
Bought/Acquired: Reward for clearing "Star of Misfortune (282)".
Sale Price: 8000 Gil

 Death's Cloak (死神の衣)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +32, MD +36
Abilities: -
Bought/Acquired: Reward for clearing "Red Wings (081)".
Sale Price: 500 Gil


------------------------------------------------------------------------------
iii)Weapons
------------------------------------------------------------------------------

 S W O R D S
*************
The most generic form of bladed melee weapon. Can only be used by Soldiers,
Warriors and Dragon Knights.

 Broad Sword (ブロードソード)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 25
Abilities: * First Aid (応急処置) 100 AP - Soldier/Warrior
Bought/Acquired: For 300 Gil
Sale Price: 150 Gil

 Silver Sword (シルバーソード)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 30
Effects: Speed +2, Evade +2
Abilities: * Speed Break (スピードブレイク) 200 AP - Soldier/Warrior
Bought/Acquired: For 900 Gil
Sale Price: 450 Gil

 Buster Sword (バスターソード)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 35
Effects: DEF +5
Abilities: * Mind Break (マインドブレイク) 200 AP - Soldier/Warrior
           * Dragon Tame (竜ならし) 200 AP - Dragon Knight
Bought/Acquired: For 1600 Gil, after the first shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 800 Gil

 Burglar Sword (バーグラーソード)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power:  39
Abilities: * Detect (見やぶる) 300 AP - Soldier
Bought/Acquired: For 3000 Gil, after the second shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 1500 Gil

 Gale Sword (ゲイルソード)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power:  36
Effects: Inflicts Wind elemental damage. Speed +1
Abilities: * Lightning Quick (疾風迅雷) 300 AP - Warrior
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 500 Gil

 Blood Sword (ブラッドソード)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 18
Effects: Absorb targets HP.
Abilities: * Stir Up (挑発) 300 AP - Soldier
           * Dragon Killer (ドラゴンキラー) 300 AP - Dragon Knight
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Combat Skill L5.
Sale Price: 1000 Gil

 Restore Edge (レストアエッジ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 40
Effects: MA +5, MD + 5
Abilities: * Life X-Zone (ライフデジョン) 300 AP - Warrior
           * Dragon Sword (竜剣) 300 AP - Dragon Knight
Bought/Acquired: Random reward for completing a Quest,
                 and a prize for reaching.
Combat Skill L10.
Sale Price: 2000 Gil

 Vitanova (ウィータノヴァ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 38
Effects: Inflicts Holy elemental damage. MA +2, Evade +2. Absorbs Holy
         elemental damage.
Abilities: * Dragon Soul (竜の魂) 300 AP - Dragon Knight
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 4000 Gil

 Mythril Sword (ミスリルソード)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 33
Effects: Jump +1
Abilities: * Soldier Combo (戦士コンボ) 100 AP - Soldier/Warrior
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

 Championship Sword (優勝剣)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power:  33
Effects: DEF +10, MD +10
Abilities: -
Bought/Acquired: Rewardfor clearing "Cyril Fencing Tournament (264)".
Sale Price: 500 Gil

 Onion Sword (オニオンソード)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 29
Effects: DEF +5, MD +5, Evade +10
Abilities: -
Bought/Acquired: Reward for clearing "Beginner's Hall (265)".
Sale Price: 500 Gil

 Chirijiraden (チリジラデン)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 65
Abilities: -
Bought/Acquired: Reward for clearing "Foreign Swordsman (091)".
Sale Price: 500 Gil

 La Glace Sword (氷剣ラグラス)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power:  41
Effects: Inflicts Ice elemental damage. MA +5
Abilities: -
Bought/Acquired: Reward for clearing "Wizard of the Snowcaps (045)".
Sale Price: 500 Gil

 B L A D E S
*************
Sharp swords used by hardened warriors. Can be only be used by Duelists,
Gladiators and Moogle Knights.

 Assault Blade (アサルトブレード)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 28
Abilities: * Dash (ダッシュ) 100 AP - Duelist/Gladiator
Bought/Acquired: For 1500 Gil
Sale Price: 750 Gil

 Shadow Blade (シャドウブレード)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Effects: Evade +2
Abilities: * Boost (ブースト) 200 AP - Duelist/Gladiator
           * Accel (アクセル) 200 AP - Moogle Knight
Bought/Acquired: For 2500 Gil, after the first shop upgrade.
Sale Price: 1250 Gil

 Sun Blade (サンブレード)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 37
Effects: Speed +2
Abilities: * Blitz (ブリッツ) 200 AP - Duelist/Gladiator
Bought/Acquired: For 3000 Gil, after the first shop upgrade.
Sale Price: 1500 Gil

 Atomos Blade (アトモスブレード)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 36
Effects:InflictsThunder elemental damage.
Abilities: * Kuhazan (空破斬) 200 AP - Duelist
           * Shot (ショット) 200 AP - Moogle Knight
Bought/Acquired: For 4000 Gil, after the first shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 2000 Gil

 Flame Tongue (フレイムタン)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 38
Effects: Inflicts Fire elemental damage
Abilities: * Backdraft (バックドラフト) 300 AP - Duelist
           * Fire Sword (ファイアソード) 200 AP - Gladiator
           * Attack (アタック) 100 AP - Moogle Knight
Bought/Acquired: For 5000 Gil, after the second shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 2500 Gil

 Air Blade (エアブレード)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 40
Effects: Inflicts Wind damage damage. Nullifies Wind elemental damage.
Abilities: * Air Blast (エアーブラスト) 300 AP - Duelist
           * Thunder Sword (サンダーソード) 200 AP - Gladiator
Bought/Acquired: For 7000 Gil, after the second shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 3500 Gil

 Icebrand (アイスブランド)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 42
Effects: Inflicts Ice elemental damage
Abilities: * Blizzard Sword (ブリザドソード) 200 AP - Gladiator
           * Heal (ヒール) 300 AP - Moogle Knight
Bought/Acquired: For 8000 Gil, after the second shop upgrade.
Sale Price: 4000 Gil

 Qigong Blade (クィゴンブレード)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 40
Effects: DEF +3, MD +3
Abilities: * Hadogeki (波動撃) 200 AP - Duelist
           * Guard (ガード) 200 AP - Moogle Knight
Bought/Acquired: For 10000 Gil, after the second shop upgrade.
Sale Price: 5000 Gil

 Ogum Blade (オグンブレード)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 42
Effects: MA +2
Abilities: * Wild Swing (ワイルドスイング) 200 AP - Duelist/Gladiator
Bought/Acquired: For 15000 Gil, after the second shop upgrade.
Sale Price: 7500 Gil

 Pearl Blade (パールブレード)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 46
Abilities: * Resist (レジスト) 300 AP - Moogle Knight
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 2000 Gil

 Paraiba Blade (パライバブレード)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 33
Effects: MA +10, Evade +2
Abilities: * Check (チェック) 300 AP - Moogle Knight
Bought/Acquired: For 22000 Gil, after the second shop upgrade.
Sale Price: 11000 Gil

 Venus Blade (ヴィナスブレード)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 45
Effects: Inflicts Fire elemental damage. MA +2, Speed +2.  Nullifies Fire and
        halves Ice elemental damage.
Abilities: * Two Handed (両手持ち) 300 AP - Duelist/Gladiator
Bought/Acquired: Random reward for completing a Quest, prize for reaching
                 Combat Skill L15, and reward for a
                 "Forest-Forest-Jagd-Jagd" Treasure Hunt.
Sale Price: 11000 Gil

 Materia Blade (マテリアブレード)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 17
Effects: MA +15, MD +10,
Abilities: * Ultima Sword (アルテマソード) 999 AP - Gladiator
           * Ultima Charge (アルテマチャージ) 999 AP - Moogle Knight
Bought/Acquired: Steal (hidden) from Moogle in "Gift Day (020)", and reward
                 for a "Town-Town-Forest-Forest" Treasure Hunt.
Sale Price: 500 Gil

 Mythril Blade (ミスリルブレード)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Effects: Jump +1
Abilities: * Duelist Combo (闘士コンボ) 100 AP - Duelist
           * Magic Sword Combo (魔剣コンボ) 100 AP - Gladiator
           * Charge Combo (チャージコンボ) 100 AP - Moogle Knight
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

 Rengensaibu (レンゲンサイブ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 84
Effects: Inflicts Dark elemental damage. DEF +5
Abilities: -
Bought/Acquired: After clearing the "Legend of the Dark Sword (097)"
Sale Price: 500 Gil

 Adaman Blade (アダマンブレード)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 65
Effects: DEF +15
Abilities: -
Bought/Acquired: Reward for clearing "Sword with Turtles (285)"
Sale Price: 500 Gil

 Red Avua (赤のエーヴュア)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 62
Effects: DEF +10, Speed +2
Abilities: -
Bought/Acquired: Reward for clearing "Ancient Fort of Sarika (035)".
Sale Price: 500 Gil

 Blue Avua (青のエーヴュア)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 51
Effects: MD +10, Evade +2
Abilities: -
Bought/Acquired: Reward for clearing "Rene and the two Swords (036)".
Sale Price: 500 Gil

 S A B R E
***********
Cresent shaped blades used in the orient. Can only be used by Blue Mages.

 Blue Sabre (ブルーサーベル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 25
Effects: Speed +2
Abilities: * Learning (ラーニング) 400 AP - Blue Mage
Bought/Acquired: For 1000 Gil, after the first shop upgrade.
Sale Price: 500 Gil

 Shamshir (シャムシール)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 31
Effects: Evade +2
Abilities: -
Bought/Acquired: For 2200 Gil, after the first shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 1100 Gil

 Aqua Sabre (アクアサーベル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 36
Effects: Inflicts Water elemental damage. Evade +6
Abilities: -
Bought/Acquired: For 3700 Gil, after the second shop upgrade.
Sale Price: 1850 Gil

 Harpe (ハルペー)
-=-=-=-=-=-=-=-=-=-
Attack Power: 42
Effects: DEF +5
Abilities: -
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 1000 Gil

 Manganese (マンガニーズ)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 47
Effects: DEF +10, Evade +3
Abilities: -
Bought/Acquired: Prize for reaching Collection Skill L35.
Sale Price: 500 Gil

 Mythril Sabre (ミスリルセイバー)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Effects: Jump +1
Abilities: * Blue Combo (青コンボ) 100 AP - Blue Mage
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

 Talwar (タルワール)
-=-=-=-=-=-=-=-=-=-=-
Attack Power: 55
Effects: DEF +10, MD +10, Speed +2
Abilities: -
Bought/Acquired: Steal (hidden) from Blue Mage in Jagd Detective Story (012),
                 and reward for a "Town-Town-Plain-Plain" Treasure Hunt.
Sale Price: 3000 Gil

 Sol Sabre (ソルセイバー)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 39
Effects: Inflicts Fire elemental damage. MD +10, Evade +5
Abilities: -
Bought/Acquired: Reward for clearing "Mystery of the Voodoo Doll (266)".
Sale Price: 500 Gil

 K N I G H T  S W O R D S
**************************
Large magical swords that empower the wielder with unforeseeable power.
Can only be used by Paladins, Guardian Knights and Palace Knights.

 Defender (ディフェンダー)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 37
Abilities: * Nurture (介抱) 100 AP - Paladin
           * Hibernate (冬眠) 100 AP - Guardian Knight
Bought/Acquired: For 5000 Gil, after the second shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 2500 Gil

 Apocalypse (アポカリプス)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Effects: Inflicts Dark elemental damage.
Abilities: * Rasp (ラスピル) 100 AP - Palace Knight
Bought/Acquired: For 3000 Gil, after the first shop upgrade.
Sale Price: 1500 Gil

 Lionheart (ライオンハート)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 34
Effects: DEF +2, MD +1
Abilities: * Guard (守る) 200 AP - Paladin/Guardian Knight
Bought/Acquired: For 4000 Gil, after the first shop upgrade.
Sale Price: 2000 Gil

 Ragnarok (ラグナロク)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 36
Effects: MA +5
Abilities: * Disarm (武装解除) 200 AP - Paladin/Guardian Knight
           * Silence (サイレス) 200 AP - Palace Knight
Bought/Acquired: For 7000 Gil, after the first shop upgrade.
Sale Price: 3500 Gil

 Lohengrin (ローエングリン)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 46
Abilities: * Aura (オーラ) 300 AP - Guardian Knight
           * Haste (ヘイスト) 200 AP - Palace Knight
Bought/Acquired: For 12000 Gil, after the second shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 6000 Gil

 Save the Queen (セイブザクイーン)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 45
Effects: Holy elemental damage. DEF +3, MD +3, Evade +5. Strenghthens Holy
         elemental damage.
Abilities: * Cover (かばう) 200 AP - Paladin
           * Perfect Guard (パーフェクガード) 300 AP - Guardian Knight
           * Astra (アストラ) 100 AP - Palace Knight
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 2000 Gil

 Ark Edge (アークエッジ)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 48
Abilities: * Saint Cross (セイントクロス) 300 AP - Paladin
           * Soul Sphere (ソウルスフィア) 300 AP - Palace Knight
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Combat & Magic Skill L10.
Sale Price: 4000 Gil

 Excalibur (エクスカリバ)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 47
Effects: Inflicts Holy elemental damage. MA +2, Speed +1, Evade +5.
         Strengthens and nullifies Holy elemental damage.
Abilities: * Holy Blade (ホーリーブレード) 300 AP - Paladin
Bought/Acquired: Random reward for completing a Quest, a prize for
                 reaching Combat & Magic Skill L20, and reward for a
                 "Mountain-Mountain-Desert-Desert" Treasure Hunt.
Sale Price: 7000 Gil

 Mythril Weapon (ミスリルウェポン)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Effects: Jump +1
Abilities: * Knight Combo (騎士コンボ) 100 AP - Paladin
           * Safeguard Combo (守護コンボ) 100 AP - Guardian Knight
           * Guard Combo (近衛コンボ) 100 AP - Palace Knight
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

 Excalibur 2 (エクスカリバ2)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 87
Effects: MA +3, Speed +4, Evade +5
Abilities: -
Bought/Acquired: Reward for clearing "Legend of the Hero Sword (098)"
Sale Price: 500 Gil

 Nagrarok (ナグラロク)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 75
Effects: Speed +6, Move +1
Abilities: -
Bought/Acquired: Reward for clearing "Intuition (286)".
Sale Price: 500 Gil

 Sequence (セクエンス)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Effects: DEF +2, MA +5, MD +2, Speed +2, Move +1, Jump +1, Evade +2
Abilities: -
Bought/Acquired: Reward for clearing "Royal Tournament (040)"
Sale Price: 500 Gil

 L A R G E  S W O R D S
************************
Giant swords which are wielded by using two hands and resting the handle on
a knee, sometimes called Zweihanders. Can only be used by Soldiers and
Paladins.

 Barong (バロング)
-=-=-=-=-=-=-=-=-=-
Attack Power: 30
Abilities: * Power Break (パワーブレイク) 200 AP - Soldier
           * Surrender Advice (降伏勧告) 200 AP - Paladin
Bought/Acquired: For 900 Gil, and a random reward for completing a Quest.
Sale Price: 450 Gil

 Ancient Sword (古代の剣)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Effects: Cancels Stone
Abilities: * Magic Break (マジックブレイク) 200 AP - Soldier
           * Allowance (手加減) 200 AP - Paladin
Bought/Acquired: For 2000 Gil, after the first shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 1000 Gil

 Diamond Sword (ダイアの剣)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Effect: Cancels Slow
Abilities: * Gil Plunder (ギルぶんどる) 300 AP - Soldier
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 600 Gil

 Hard Breaker (ハードブレイカー)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 42
Effect: Cancels Death Sentence
Abilities: -
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Metallurgy Skill L5.
Sale Price: 1200 Gil

 Vigilante (ヴィジランティ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 37
Effect: Cancels Confusion
Abilities: * One Handed (片手持ち) 300 AP - Soldier
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 2000 Gil

 Zinc Brace (ザンクブレス)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 49
Effect: Cancels Poison
Abilities: -
Bought/Acquired: Reward for clearing "Church's Trap (287)"
Sale Price: 500 Gil

 Kensei Sword (剣聖剣)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 59
Effect: Cancels KO
Abilities: -
Bought/Acquired: Reward for clearing "Kensei Sword (288)"
Sale Price: 500 Gil

 Oblige (オブリージュ)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 48
Effect: Cancels Charm
Abilities: -
Bought/Acquired: Reward for clearing "Come, come here (267)"
Sale Price: 500 Gil

 Ice Prism (アイスプリズム)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 45
Effect: Inflicts Ice elemental damage. Cancels Silence and nullifies Fire
        elemental damage.
Abilities: -
Bought/Acquired: Swap Cyril Ice for it in the "Snow Fairy (109)" Quest.
Sale Price: 500 Gil

 Lure Breaker (ルーアブレイカー)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 51
Effect: Cancels Sleep
Abilities: -
Bought/Acquired: Reward for clearing "Sword Tempering (289)"
Sale Price: 500 Gil

 W I D E - B L A D E D  S W O R D S
************************************
Swords with wide-blades used for defending and attacking, favourite of the
Banga Tribe. Can only be used by Warriors and Guardian Knights.

 Samson's Sword (サムソンの剣)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Effects: Inflicts Earth elemental damage. DEF +5
Abilities: * Power Break (パワーブレイク) 200 AP - Warrior
Bought/Acquired: For 2500 Gil, after the first shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 1250 Gil

 Falchion (ファルシオン)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 27
Effects: DEF +5
Abilities: * Magic Break (マジックブレイク) 200 AP - Warrior
Bought/Acquired: For 1200 Gil, and a random reward for completing a Quest.
Sale Price: 600 Gil

 Predator Edge (プレデターエッジ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 37
Effects: DEF +5
Abilities: * Critical Berserk (瀕死バーサク) 300 AP - Guardian Knight
Bought/Acquired: For 4000 Gil, after the second shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 2000 Gil

 Stribog (ストリボーグ)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 33
Effects: DEF +5
Abilities: * Rock Smash (岩砕破) 300 AP - Warrior
           * Slaughter (なぎ払う) 200 AP - Guardian Knight
Bought/Acquired: For 5000 Gil, after the second shop upgrade.
Sale Price: 2500 Gil

 el-Rashid Sword (エルシードの剣)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 47
Effects: DEF +10
Abilities: * Repel (はじきとばす) 100 AP - Guardian Knight
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Metallurgy Skill L15.
Sale Price: 800 Gil

 Claymore (クレイモアー)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 49
Effects: DEF +5
Abilities: * One Handed (片手持ち) 300 AP - Warrior
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 3000 Gil

 Vajra (ヴァジュラ)
-=-=-=-=-=-=-=-=-=-
Attack Power: 45
Effects: Inflicts Thunder elemental damage. DEF +5, MD +5. Strengthens
         Thunder elemental damage.
Abilities: * Meltdown (メルトダウン) 200 AP - Guardian Knight
Bought/Acquired: Prize for reaching Metallurgy Skill L30, and a reward for a
                 "Jadg-Jadg-Jagd" Treasure Hunt
Sale Price: 500 Gil

 Dabaleeth (ダバリース)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 47
Effects: DEF +5, Speed +2, Evade +2
Abilities: -
Bought/Acquired: Reward for clearing "Secret Stone (290)"
Sale Price: 500 Gil

 Rhomphaia (ロンパイア)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 57
Effects: DEF +5
Abilities: -
Bought/Acquired: Reward for clearing "Those Who Know Truth (268)"
Sale Price: 500 Gil

 Rock Beasts' Sword (岩獣の剣)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-
Attack Power: 50
Effects: DEF +5
Abilities: -
Bought/Acquired: Reward for clearing "Alba Cave (269)".
Sale Price: 500 Gil

 Eclipse (エクリプス)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 76
Effects: DEF +5, MA +5
Abilities: -
Bought/Acquired: Prize for reaching Metallurgy Skill L40.
Sale Price: 500 Gil

 Estoria Edge (エストレアエッジ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 77
Effects: DEF +5, MD +5
Abilities: -
Bought/Acquired: From Cyril for 25000 Gil, after freeing 22 territories, and
                 reward for a "Town-Town-Mountain-Mountain" Treasure Hunt.
Sale Price: 500 Gil

 K N I V E S
*************
Concealable bladed melee weapons. Can only be used by Thieves and Jugglers.

 Jack Knife (ジャックナイフ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 22
Effects: Evade +1
Abilities: * Steal Gil (ギルを盗む) 100 AP - Thief
           * Gil (ギル) 100 AP - Juggler
Bought/Acquired: For 200 Gil
Sale Price: 100 Gil

 Kris Knife (クリスナイフ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 30
Effects: MD +5, Evade +1
Abilities: * Throw (放り投げる) 100 AP - Juggler
Bought/Acquired: For 3000 Gil, after the second shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 1500 Gil

 Khukuri (ククリ)
-=-=-=-=-=-=-=-=-=-
Attack Power: 37
Effects: Speed +2, Evade +1
Abilities: * Steal EXP (経験値を盗む) 100 AP - Thief
           * Molotov Cocktail (火炎ビン) 300 AP - Juggler
Bought/Acquired: For 5000 Gil, after the second shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 2500 Gil

 Kard (カルド)
-=-=-=-=-=-=-=-
Attack Power: 35
Effects: Evade +2
Abilities: * Steal Helmet (兜を盗む) 300 AP - Thief
Bought/Acquired: For 7000 Gil, after the second shop upgrade.
Sale Price: 3500 Gil

 Scramasax (スクラマサクス)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 29
Effects: Evade +1
Abilities: * Steal Shield (盾を盗む) 200 AP - Thief
           * Ball (ボール) 200 AP - Juggler
Bought/Acquired: For 900 Gil
Sale Price: 450 Gil

 Rondel Dagger (ロンデルダガー)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 33
Effects: Evade +1. Cancels "Don't Move" and "Don't Act".
Abilities: * Steal Armour (鎧を盗む) 300 AP - Thief
           * Hoop (輪っか) 200 AP - Juggler
Bought/Acquired: For 10000 Gil, after the second shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 5000 Gil

 Jambiya (ジャンビーヤ)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 31
Effects: MA + 2, Evade +1
Abilities: * Steal Accessory (アクセサリを盗む) 300 AP - Thief
           * Dagger (ダガー) 300 AP - Juggler
Bought/Acquired: For 1700 Gil
Sale Price: 850 Gil

 Zorlin Shape (ゾーリンシェイプ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 38
Effects: Speed + 1, Evade +1
Abilities: -
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 1000 Gil

 Sword Breaker (ソードブレイカー)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 39
Effects: Evade +2
Abilities: * Steal Weapon (武器を盗む) 300 AP - Thief
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 2000 Gil

 Orichalchum (オリハコン)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 60
Effects: MD +2, Evade +1
Abilities: * Steal JP (JPを盗む) 300 AP - Thief
           * Smile (スマイル) 300 AP - Juggler
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Negotiation Skill L25.
Sale Price: 4000 Gil

 Cinquedea (チンクエディア)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 57
Effects: Speed +5, Evade +2
Abilities: * Steal Ability (アビリティを盗む) 300 AP - Thief
Bought/Acquired: Prize for reaching Negotiation Skill L30, and reward for a
                 "Forest-Forest-Desert-Desert" Treasure Hunt.
Sale Price: 500 Gil

 Mythril Knife (ミスリルナイフ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Effects: Jump +1, Evade +1
Abilities: * Thief Combo (シーフコンボ) 100 AP - Thief
           * Acrobat Combo (曲芸コンボ) 100 AP - Juggler
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

 Tonberrian (トンベリアン)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 37
Effects: Speed +10
Abilities: -
Bought/Acquired: Reward for clearing "Prowler (039)" and
                 "Gypsy's whereabouts (270)".
Sale Price: 500 Gil

 Tip-Tap-Toe (ティプタップトウ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 35
Effects: Speed +15. Cancels Slow.
Abilities: -
Bought/Acquired: From Cadoan for 27000 Gil, after freeing 23 territories,
                 and reward for a "Town-Town-Wetlands-Wetlands" Treasure
                 Hunt.
Sale Price: 500 Gil

 R A P I E R
*************
Light swords used for piercing armour rather then cleaving it. Can only be
used by Fencers, Shamans and Red Mages.

 Stinger (スティンガー)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 25
Effects: Speed +2
Abilities: * Tiny Bugs (タイニーバグズ) 100 AP - Fencer
           * Thunder (サンダー) 100 AP - Red Mage
Bought/Acquired: For 400 Gil
Sale Price: 200 Gil

 Estoc (エストック)
-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Effects: Speed +2
Abilities: * Thrust Feather(スラストフェザー) 200 AP - Fencer
           * Sleep (スリプル) 200 AP - Red Mage
           * Heavy Dust (ヘビーダスト) 200 AP - Shaman
Bought/Acquired: For 3000 Gil, after the first shop upgrade.
Sale Price: 1500 Gil

 Fleuret (フルーレ)
-=-=-=-=-=-=-=-=-=-
Attack Power: 27
Effects: Speed +2
Abilities: * Cure (ケアル) 100 AP - Red Mage
           * Earth Heal (アースヒール) 200 AP - Shaman
Bought/Acquired: For 800 Gil
Sale Price: 400 Gil

 Scarlet (スカーレット)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 27
Effects: Inflicts Fire elemental damage. MA +2, Speed +2
Abilities: * Fire (ファイア) 100 AP - Red Mage
           * Fire Whip (ファイアウィップ) 100 AP - Shaman
Bought/Acquired: For 1500 Gil
Sale Price: 750 Gil

 Flamberge (フランベルジェ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 35
Effects: DEF +5, Speed +2
Abilities: * Hard Impulse (ハードインパルス) 200 AP - Fencer
           * Blizzard (ブリザド) 100 AP - Red Mage
           * White Flame (ホワイトフレイム) 100 AP - Shaman
Bought/Acquired: For 5000 Gil, after the first shop upgrade.
Sale Price: 2500 Gil

 Silver Rapier (銀のレイピア)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 35
Effects: Speed +2
Abilities: * Stuck Shadow (スタックシャドー) 200 AP - Fencer
           * Slippy Rain (スリッピィレイン) 200 AP - Shaman
           * Poison (ポイズン) 100 AP - Red Mage
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 500 Gil

 Jinflyssa (ジンフリッサ)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 34
Effects: Inflicts Wind elemental damage. MD +2, Speed +2, Evade +2.
         Strengthens and nullifies Wind elemental damage
Abilities: * Swallow Tail (スワローテイル) 300 AP - Fencer
           * Shinning Air (シャイニングエア) 200 AP - Shaman
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 1000 Gil

 Joyeuse (ジュワユース)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 37
Effects: MD +5, Speed +2
Abilities: * Night Hawk (ナイトホーク) 300 AP - Fencer
           * Gazing Evil (ゲイジングエビル) 300 AP - Shaman
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 2000 Gil

 Mage Masher (メイジマッシャー)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 34
Effects: MA +5, MD +10, Speed +2
Abilities: * Blue Passion (ブルーパッション) 300 AP - Fencer
           * Barrier (バリア) 300 AP - Red Mage
Bought/Acquired: For 8000 Gil, after the second shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 4000 Gil

 Colichemarde (コリシェマルド)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 36
Effects: Speed +2. Cancels Beserk.
Abilities: * Magical Power UP (魔法のつよさUP) 300 AP - Red Mage
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Negotiation Skill L20.
Sale Price: 3000 Gil

 Gupti Aga (グピティー・アガ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 38
Effects: Speed +2
Abilities: * Check Mate (チェックメイト) 300 AP - Fencer
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 5000 Gil

 Madu (マドゥ)
-=-=-=-=-=-=-=-
Attack Power: 33
Effects: Speed +2
Abilities: * Chain Magic (連続魔法) 999 AP - Red Mage
Bought/Acquired: Prize for reaching Negotiation Skill L40, and reward for a
                 "Forest-Forest-Wetlands-Wetlands" Treasure Hunt.
Sale Price: 500 Gil

 Epee Prism (エペプリズム)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 37
Effects: Speed +2. Halves Holy and Dark elemental damage.
Abilities: * Property Shift (プロパティシフト) 300 AP - Shaman
Bought/Acquired: Random reward for completing a Quest, and reward for a
                 "Wetlands-Wetlands-Desert-Desert" Treasure Hunt.
Sale Price: 7000 Gil

 Mythril Rapier (ミスリルレイピア)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Effects: Speed +2, Jump +1
Abilities: * Thrust Combo (突貫コンボ) 100 AP - Fencer
           * Spirit Combo (精霊コンボ) 100 AP - Shaman
           * Red Combo (赤コンボ) 100 AP - Red Mage
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 500 Gil

 Final Letter (ファイナルレター)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 45
Effects: Speed +2, Evade +3
Abilities: -
Bought/Acquired: Reward for clearing the "Cursed Bride (092)" Quest.
Sale Price: 500 Gil

 Diabolique (ディアボリーク)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=--
Attack Power: 41
Effects: Inflicts Dark elemental damage. MD +5, Speed +2.
         Nullifies Dark elemental damage.
Abilities:
Bought/Acquired: Ritz has the only one, and you can't steal it from her.
Sale Price: 500 Gil

 Femme Fatale (ファムファタル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 49
Effects: Speed +2. Cancels Death Sentence.
Abilities:
Bought/Acquired: Steal from Ritz in "Crossing of the Hill (023)"
Sale Price: 500 Gil

 Aerial Foil (エイリアルホール)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 43
Effects: Wind damage, MA +8, Speed +2
Abilities:
Bought/Acquired: Reward for clearing "That Voice Once Again (271)".
Sale Price: 500 Gil

 K A T A N A
*************
Extremely sharp Japanese swords used by spys and assassins. Can only be used
by Ninjas and Assassins.

 Kunai (くない)
-=-=-=-=-=-=-=-=-
Attack Power: 31
Abilities: * Throw (投げる) 100 AP - Ninja
Bought/Acquired: For 2000 Gil, after the first shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 1000 Gil

 Murasame (村雨)
-=-=-=-=-=-=-=-=-
Attack Power: 31
Effects: Inflicts Water elemental damage
Abilities: * Suiton (水遁) 200 AP - Ninja
           * Aphonia (失声) 200 AP - Assassin
Bought/Acquired: For 5000 Gil, after the first shop upgrade.
Sale Price: 2500 Gil

 Asura (阿修羅)
-=-=-=-=-=-=-=-=-
Attack Power: 33
Effects: Inflicts Fire damage
Abilities: * Katon (火遁) 200 AP - Ninja
Bought/Acquired: For 7000 Gil, after the first shop upgrade.
Sale Price: 3500 Gil

 Bizen Osafune (備前長船)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 35
Effects: DEF +5
Abilities: * Doton (土遁) 200 AP - Ninja
Bought/Acquired: For 8000 Gil, after the first shop upgrade.
Sale Price: 4000 Gil

 Adazakura (徒桜)
-=-=-=-=-=-=-=-=-=-
Attack Power: 34
Abilities: * Breath Stop (息根止) 300 AP - Assassin
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Metallurgy Skill L10.
Sale Price: 3000 Gil

 Kotetsu (虎鉄)
-=-=-=-=-=-=-=-=-
Attack Power: 37
Abilities: * Mokuton (木遁) 200 AP - Ninja
           * Seal (封印) 300 AP - Assassin
Bought/Acquired: For 10000 Gil, after the first shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 5000 Gil

 Kikuichimoji (菊一文字)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 40
Effects: MD +5
Abilities: * Kinton (金遁) 200 AP - Ninja
           * Nightmare (悪夢) 300 AP - Assassin
Bought/Acquired: For 12000 Gil, after the second shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 6000 Gil

 Ame no Murakumo (天のむら雲)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 39
Effects: Inflicts Holy elemental damage. MD +5. Absorbs Holy elemental
         damage.
Abilities: * Uncharm (解呪) 300 AP - Ninja
Bought/Acquired: For 15000 Gil, after the second shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 7500 Gil

 Nosada (ノサダ)
-=-=-=-=-=-=-=-=-
Attack Power: 42
Abilities: * Two Swords (二刀流) 999 AP - Ninja
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Metallurgy Skill L20.
Sale Price: 8000 Gil

 Masamune (正宗)
-=-=-=-=-=-=-=-=-
Attack Power: 65
Abilities: * Amnesia (忘却) 300 AP - Ninja/Assassin
Bought/Acquired: From Muscadet for 25000 Gil, after freeing 24 territories,
                 and a random reward for completing a Quest
Sale Price: 500 Gil

 Zammatou (斬魔刀)
-=-=-=-=-=-=-=-=-=-
Attack Power: 22
Effects: Inflicts Holy elemental damage. MA +2. Strengthens Holy and halves
         Dark elemental damage.
Abilities: * Ultima Shear (アルテマシアー) 999 AP - Assassin
Bought/Acquired: Reward for clearing "Wanted Search (029)", and a prize
                 for reaching Metallurgy Skill L50.
Sale Price: 500 Gil

 Mythril Edge (ミスリルエージ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Effects: Jump +1
Abilities: * Ninja Combo (忍者コンボ) 100 AP - Ninja
           * Lead Combo (仕手コンボ) 100 AP - Assassin
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

 Hyakushiki Masamune (百式正宗)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 79
Effects: MA +5
Abilities: -
Bought/Acquired: Reward for clearing "Legend of the Youtou (099)"
Sale Price: 500 Gil

 Sumihomura (墨炎)
-=-=-=-=-=-=-=-=-=-
Attack Power: 47
Effects: Speed +2
Abilities: -
Bought/Acquired: Reward for clearing "Bloodshed of Spring (272)".
Sale Price: 500 Gil

 Raketsutenbu (羅月伝武)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 55
Effects: Evade +2
Abilities: -
Bought/Acquired: Reward for clearing "Snow Flower Romance (291)".
Sale Price: 500 Gil

 S T A V E S
*************
Magical staffs which are embedded with holy magic. Can only be used by
White Mages, Bishops and Summoners.

 White Staff (ホワイトスタッフ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 19
Effects: Purges Death Sentence from Target. MD +5
Abilities: * Cure (ケアル) 100 AP - White Mage
Bought/Acquired: For 500 Gil
Sale Price: 250 Gil

 Staff of Protection (守りの杖)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 21
Effects: DEF +5, MD +5
Abilities: * Protect (プロテス) 100 AP - White Mage
           * Ifrit (イフリート) 200 AP - Summoner
Bought/Acquired: For 800 Gil
Sale Price: 400 Gil

 Staff of Judgement (裁きの杖)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 21
Effects: Inflicts Thunder elemental damage. MA +3, MD +5
Abilities: * Shell (シェル) 100 AP - White Mage
           * Aero (エアロ) 200 AP - Bishop
           * Ramuh (ラムウ) 200 AP - Summoner
Bought/Acquired: For 1500 Gil
Sale Price: 750 Gil

 Staff of Healing (癒しの杖)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 29
Effects: Recovers target's HP. MD +5
Abilities: * Cura (ケアルラ) 200 AP - White Mage/Bishop
           * Kirin (キリン) 200 AP - Summoner
Bought/Acquired: For 7000 Gil, after the second shop upgrade.
Sale Price: 3500 Gil

 Staff of Purification (浄化の杖)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 23
Effects: MD +5
Abilities: * Esuna (エスナ) 200 AP - White Mage
           * Unicorn (ユニコーン) 200 AP - Summoner
Bought/Acquired: For 3000 Gil, after the first shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 1500 Gil

 Staff of Blessing (祝福の杖)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 23
Effects: MD +5
Abilities: * Raise (レイズ) 200 AP - White Mage
           * Dispel (デスペル) 200 AP - Bishop
Bought/Acquired: For 4000 Gil, after the first shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 2000 Gil

 Serpent Staff (蛇の杖)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 29
Effects: MD +5. Cancels Stone.
Abilities: * Break (ブレイク) 200 AP - Bishop
           * Shiva (シヴァ) 200 AP - Summoner
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 600 Gil

 Staff of Holy Water (宮水の杖)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 28
Effects: Iflicts Water elemental damage. MD +5. Nullifies Water elemental
         damage.
Abilities: * Curaga (ケアルガ) 300 AP - White Mage
           * Water (ウォータ) 200 AP - Bishop
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Magic Skill L10.
Sale Price: 1000 Gil

 Garnet Staff (石瑠の杖)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 31
Effects: DEF +5, MD +5
Abilities: * Barrier (バリア) 300 AP - Bishop
           * Carbunkle (カーバンクル) 300 AP - Summoner
Bought/Acquired: For 9000 Gil, after the second shop upgrade.
Sale Price: 4500 Gil

 Marvelous Cheer (マーベラスチアー)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Attack Power: 32
Effects: DEF +5, Evade +2
Abilities: * Reraise (リレイズ) 200 AP - White Mage
           * Judge (ジャッジ) 300 AP - Bishop
           * Madin (マディーン) 300 AP - Summoner
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 4000 Gil

 Nirvana (ニルヴァーナ)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 34
Effects: Inflicts Holy elemental damage. MD +10
Abilities: * Araise (アレイズ) 300 AP - White Mage
           * Holy (ホーリー) 300 AP - Bishop
           * Phoenix (フェニックス) 300 AP - Summoner
Bought/Acquired: Random reward for completing a Quest, and reward for
                "Cave-Cave-Jagd-Jagd" Treasure Hunt.
Sale Price: 6000 Gil

 Mythril Staff (ミスリルスタッフ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Effects: MD +5, Jump +1
Abilities: * White Combo (白コンボ) 100 AP - White Mage
           * Prayer Combo (祈祷コンボ) 100 AP - Bishop
           * Summon Combo (召喚コンボ) 100 AP - Summoner
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

 Power Staff (力の杖)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 45
Effects: DEF +6, MD +5
Abilities: -
Bought/Acquired: Reward for clearing "Who Am I? (273)".
Sale Price: 500 Gil

 Dream Aid (ドリームエイド)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 43
Effects: MA +10, MD +15
Abilities: -
Bought/Acquired: Prize for reaching Magic Skill L50.
Sale Price: 500 Gil

 R O D S
*********
Magical rods embedded with dark magic. Can only be used by Black Mages,
Illusionists and Time Mages.

 Rod (ロッド)
-=-=-=-=-=-=-
Attack Power: 18
Effects: MA +2
Abilities: * Fire (ファイア) 100 AP - Black Mage
           * Thunder (サンダー) 100 AP - Black Mage
           * Blizzard (ブリザド) 100 AP - Black Mage
Bought/Acquired: For 600 Gil
Sale Price: 300 Gil

 Firering Rod (火輪のロッド)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 21
Effects: Inflicts Fire elemental damage. MA +2
Abilities: * Fira (ファイラ) 200 AP - Black Mage
           * Haste (ヘイスト) 200 AP - Time Mage
           * Prominence (プロミネンス) 100 AP - Illusionist
Bought/Acquired: For 1500 Gil, after the first shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 750 Gil

 Thunder Rod (雷鳴のロッド)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 21
Effects: Inflicts Thunder elemental damage. MA +2
Abilities: * Thundara (サンダラ) 200 AP - Black Mage
           * Reflect (リフレク) 300 AP - Time Mage
           * Tempest (テンペスト) 100 AP - Illusionist
Bought/Acquired: For 1500 Gil, after the first shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 750 Gil

 Sleet Rod (凍雪のロッド)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 21
Effects: Inflicts Ice elemental damage. MA +2
Abilities: * Blizzara (ブリザラ) 200 AP - Black Mage
           * Silence (サイレス) 200 AP - Time Mage
           * Freeze Blink (フリーズブリンク) 100 AP - Illusionist
Bought/Acquired: For 1500 Gil, after the first shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 750 Gil

 Earth Dragon Rod (地竜のロッド)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 23
Effects: Earth elemental damage. MA +2. Strengthens Earth elemental damage.
Abilities: * Slow (スロウ) 200 AP - Time Mage
           * Soil Evidence (ソイルエビデンス) 200 AP - Illusionist
Bought/Acquired: For 2700 Gil, after the first shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 1350 Gil

 Force Rod (フォースロッド)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 25
Effects: MA +5
Abilities: * Gravity (グラビデ) 200 AP - Time Mage
Bought/Acquired: For 5000 Gil, after the second shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 2500 Gil

 Flame Rod (フレイムロッド)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 27
Effects: Inflicts Fire elemental damage. MA +2. Strengthens Fire elemental
         damage.
Abilities: * Firaga (ファイガ) 300 AP - Black Mage
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 1000 Gil

 Thor Rod (トールロッド)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 27
Effects: Inflicts Thunder elemental damage. MA +2. Strengthens Thunder
         elemental damage.
Abilities: * Thundaga (サンダガ) 300 AP - Black Mage
           * Quick (クイック) 300 AP - Time Mage
           * Dark Tornado (ダークトルネード) 200 AP - Illusionist
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Magic Skill L25.
Sale Price: 2000 Gil

 Chill Rod (チルロッド)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 27
Effects: Inflicts Ice elemental damage. MA +2. Strengthens Ice elemental
         damage.
Abilities: * Blizzaga (ブリザガ) 300 AP - Black Mage
           * Stop (ストップ) 300 AP - Time Mage
           * Road Mirage (ロードミラージュ) 200 AP - Illusionist
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 4000 Gil

 Stardust Rod (星屑のロッド)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 29
Effects: MA +5
Abilities: * Graviga (グラビガ) 300 AP - Time Mage
           * Stardust (スターダスト) 300 AP - Illusionist
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Magic Skill L30.
Sale Price: 7000 Gil

 Princess Guard (プリンセスガード)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 35
Effects: DEF +5, MA +2, MD +5, Evade +2. Strengthens Wind, Earth and Water
         elemental damage.
Abilities: * Southern Cross (サザンクロス) 300 AP - Illusionist
Bought/Acquired: From Vakuba for 20000 Gil, after freeing 25 territories.
                 and reward for a "Town-Town-Desert-Desert" Treasure Hunt.
Sale Price: 500 Gil

 Mythril Rod (ミスリルロッド)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Effects: MA +2, Jump +1
Abilities: * Black Combo (黒コンボ) 100 AP - Black Mage
           * Time Combo (時コンボ) 100 AP - Time Mage
           * Illusion Combo (幻コンボ) 100 AP - Illusionist
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

 Heretic (ヘレティック)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 31
Effects: Inflicts Dark elemental damage. MA +20
Abilities: -
Bought/Acquired: Reward for clearing "Pudding Outbreak (093)".
Sale Price: 500 Gil

 Sapere Aude (サペレ・アウデ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 18
Effects: DEF +2, MA +5, MD +2, Speed +2, Move +1, Jump +1, Evade +2
Abilities: -
Bought/Acquired: Reward for clearing "Royal Magic Tournament (041)".
Sale Price: 500 Gil

 M A C E S
***********
Mace type weapons embedded with mystic magic. Can only be used by
Alchemists and Sages.

 Battle Mace (バトルメイス)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 31
Abilities: * Water (ウォータ) 200 AP - Sage
           * Aero (エアロ) 200 AP - Sage
Bought/Acquired: For 2000 Gil, after the first shop upgrade.
Sale Price: 1000 Gil

 Energy Mace (エナジーメイス)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 29
Effects: MA+2, MD+5
Abilities: * Drain (ドレイン) 100 AP - Sage
           * Rasp (ラスピル) 200 AP - Alchemist
Bought/Acquired: For 3500 Gil, after the first shop upgrade.
Sale Price: 1750 Gil

 Druid Mace (ドルイドメイス)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 33
Effects: MA +3, MD +5
Abilities: * Blind (ブライン) 100 AP - Sage
           * Poison (ポイズン) 100 AP - Alchemist
Bought/Acquired: For 6000 Gil, after the first shop upgrade.
Sale Price: 3000 Gil

 Sages' Khakkhara (賢者の錫杖)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 31
Effects: MA +8, MD +8
Abilities: * Astra (アストラ) 200 AP - Alchemist
Bought/Acquired: For 9000 Gil, after the first shop upgrade.
Sale Price: 4500 Gil

 Morning Star (モーニングスター)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 33
Effects: MA +2, MD +5
Abilities: * Magical Power UP (魔法のつよさUP) 300 AP - Alchemist
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 1300 Gil

 Mandragora Root (マンドラゴラの根)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 37
Effects: Inflicts Earth elemental damage. MA +2, MD +5. Absorbs Earth
         elemental damage and cancels Poison.
Abilities: * Bio (バイオ) 300 AP - Sage
           * Toad (トード) 200 AP - Alchemist
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 2000 Gil

 Life Khakkhara (生命の錫杖)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 35
Effects: MA +2, MD +10,
Abilities: * Maraise (マレイズ) 300 AP - Sage
           * Death (デス) 200 AP - Alchemist
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 6000 Gil

 Crimson Mace (紅蓮のメイス)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 37
Effects: Inflicts Fire elemental damage. MA +2, MD +5. Strengthens Fire
         elemental damage.
Abilities: * Giga Flare (ギガフレア) 300 AP - Sage
           * Flare (フレア) 300 AP - Alchemist
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 8000 Gil

 Scorpion Tail (サソリのしっぽ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 38
Effects: MA +2, MD +5
Abilities: * Meteo (メテオ) 300 AP - Alchemist
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 10000 Gil

 Mace of Zeus (メイスオブセウス)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 15
Effects: Inflicts Holy elemental damage. MA +5, MD +5. Strengthens Holy
         elemental damage.
Abilities: * Ultima Blow (アルテマブロウ) 999 AP - Sage
Bought/Acquired: Steal (hidden) from Alchemist in "Hourglass of Gold (014)",
                 and reward for a "Plain-Plain-Mountain-Mountain"
                 Treasure Hunt.
Sale Price: 500 Gil

 Mythril Mace (ミスリルメイス)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Effects: MA +2, MD +5, Jump +1
Abilities: * Alchemy Combo (錬金コンボ) 100 AP - Alchemist
           * Sage Combo (賢コンボ) 100 AP - sage
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

 Cactus Sack (サボテンサック)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 62
Effects: MA +2, MD +5
Abilities: -
Bought/Acquired: Prize for reaching Magic Skill L40, and reward for a
                 "Forest-Forest-Plain-Plain" Treasure Hunt.
Sale Price: 500 Gil

 Vesper (ウエスペル)
-=-=-=-=-=-=-=-=-=-=-
Attack Power: 39
Effects: MA +2, MD +5
Abilities: -
Bought/Acquired: Reward for clearing "I'm Watching You Cont. (050)".
Sale Price: 500 Gil

 B O W S
*********
Bows which require both hands to fire arrows at a range of 5-7 panels. Can
only be used by Archers.

 Long Bow (ロングボウ)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 19
Range: 5
Abilities: * Accumulate (ためる) 100 AP - Archer
Bought/Acquired: For 300 Gil
Sale Price: 150 Gil

 Carbon Bow (カーボンボウ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 21
Range: 5
Abilities: * Black Out (ブラックアウト) 200 AP - Archer
Bought/Acquired: For 700 Gil, and a random reward for completing a Quest.
Sale Price: 350 Gil

 Spike Bow (スパイクボウ)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 25
Range: 5
Abilities: Aim at Foot (足を狙う) 200 AP - Archer
Bought/Acquired: For 1500 Gil, and a random reward for completing a Quest.
Sale Price: 750 Gil

 Nail Bow (ネイルボウ)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 29
Range: 5
Abilities: * Aim at Arm (腕を狙う) 200 AP - Archer
Bought/Acquired: For 4000 Gil, after the second shop upgrade.
Sale Price: 2000 Gil

 Silver Bow (銀の弓)
-=-=-=-=-=-=-=-=-=-=-
Attack Power: 23
Range: 6
Abilities: * Ascension (不死昇天) 300 AP - Archer
Bought/Acquired: For 2500 Gil, after the first shop upgrade.
Sale Price: 1250 Gil

 Artemis' Bow (アルテミスの弓)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 27
Range: 7
Abilities: * Shoot thru Heart (ハートを射抜く) 200 AP - Archer
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 500 Gil

 Yoichi's Bow (与一の弓)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 33
Range: 5
Abilities: * Lock-On (狙い定める) 300 AP - Archer
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Pursuit Skill L5.
Sale Price: 1500 Gil

 Target Bow (ターゲットボウ
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 35
Range: 5
Effects: Evade +5
Abilities: * Concentrate (精神統一) 300 AP - Archer
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 3000 Gil

 Perseus' Bow (ペルセウスの弓)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 42
Range: 6
Effects: Evade +2
Abilities: * Fast Boost (ファストブースト) 300 AP - Archer
Bought/Acquired: Random reward for completing a Quest, and reward for
                "Desert-Desert-Jagd-Jagd" Treasure Hunt.
Sale Price: 5000 Gil

 Mythril Bow (ミスリルボウ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Range: 5
Effects: Jump +1
Abilities: * Bow Combo (弓コンボ) 100 AP - Archer
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

 Crescent Will (クレセントウィル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 45
Range: 5
Abilities: -
Bought/Acquired: Reward for clearing "Moon of the Dead (274)"
Sale Price: 500 Gil

 Marlbow (モルボウ)
-=-=-=-=-=-=-=-=-=-=-
Attack Power: 55
Range: 5
Abilities: -
Bought/Acquired: Reward for clearing "Carrot (095)"
Sale Price: 500 Gil

 S T R O N G  B O W S
**********************
Hardy bows and crossbows which require both hands to fire arrows at a range
of 5-7 panels. Can only be used by Hunters, Snipers and Assassins.

 Wind Slash Bow (風斬りの弓)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 25
Range: 5
Effects: Inflicts Wind elemental damage. Evade +2
Abilities: * Drive Away (追い払う) 200 AP - Hunter
           * Ambush (潜伏) 100 AP - Sniper
Bought/Acquired: For 3000 Gil, after the first shop upgrade.
Sale Price: 1500 Gil

 Hunter's Bow (狩人の弓)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 23
Range: 5
Effects: Inflicts Earth elemental damage
Abilities: * Capture (生け捕る) 200 AP - Hunter
           * Fever (悪寒) 200 AP - Assassin
Bought/Acquired: For 2000 Gil, after the first shop upgrade.
Sale Price: 1000 Gil

 Cranequin (クレインクイン)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 29
Range: 5
Abilities: * Sonic Boom (ソニックブーム) 200 AP - Hunter
           * Poison Baise (ポワゾンベーゼ) 200 AP - Assassin
Bought/Acquired: For 5000 Gil, after the first shop upgrade.
Sale Price: 2500 Gil

 Twin Bow (ツインボウ)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 31
Range: 5
Abilities: * Advice (助言) 100 AP - Hunter
           * Rapid-Fire (連射) 300 AP - Snipers
Bought/Acquired: For 8000 Gil, after the second shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 4000 Gil

 Hunting Bow (ハンティングボウ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 33
Range: 5
Abilities: * Hunting (ハンティング) 300 AP - Hunter
           * Aim at Wallet (サイフを狙う) 300 AP - Sniper
Bought/Acquired: From Muscadet for 40000 Gil, after freeing 21 territories.
Sale Price: 500 Gil

 Elven Bow (エルブンボウ)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 31
Range: 6
Effects: Inflicts Wind elemental damage. Evade +2
Abilities: * Aim at Weak Spot (急所を狙う) 300 AP - Hunter
           * Aim at Armour (アーマーを狙う) 300 AP - Sniper
           * Shadow Stitch (影縫い) 200 AP - Assassin
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 2000 Gil

 Hades' Bow (ハデスの弓)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 33
Range: 5
Effects: Dark elemental damage.
Abilities: * Sidewinder (サイドワインダー) 300 AP - Hunter
           * Death Sickle (デスシックル) 300 AP - Sniper
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Pursuit Skill L15.
Sale Price: 5000 Gil

 Nikes' Bow (ニケの弓)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 37
Range: 5
Effects: Inflicts Thunder elemental damage. DEF +5
Abilities: * Weapon Attack UP (武器こうげきUP) 300 AP - Hunter
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 7000 Gil

 Master Bow (マスターボウ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 41
Range: 5
Effects: Evade +2
Abilities: * Counter Force (カウンタフォース) 200 AP - Hunter
           * Aim at Weapon (ウェポンを狙う) 300 AP - Sniper
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 10000 Gil

 Max's Magic Bow (マクスの魔弓)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 61
Range: 6
Effects: Inflicts Dark elemental damage. MA +2
Abilities: * Magic Bullets (魔弾の射手) 300 AP - Sniper
Bought/Acquired: Prize for reaching Pursuit Skill L40.
Sale Price: 500 Gil

 Seventh Heaven (セブンスヘブン)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 15
Range: 5
Effects: Inflicts Holy elemental damage. Evade +5
Abilities: * Ultima Shot (アルテマショット) 999 AP - Hunter
Bought/Acquired: From Vakuba for 23000 Gil, after freeing 25 territories.
Sale Price: 500 Gil

 Mythril Shot (ミスリルショット)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Range: 5
Effects: Jump +1
Abilities: * Hunt Combo (狩りコンボ) 100 AP - Hunter
           * Snipe Combo (狙撃コンボ) 100 AP - Sniper
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

 Marduk (マルデゥーク)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 39
Range: 7
Abilities: -
Bought/Acquired: Reward for clearing "Splendor of Winter (275)".
Sale Price: 500 Gil

 Gastraphetes (ガストラフェテス)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 51
Range: 7
Abilities: -
Bought/Acquired: Reward for a "Plain-Plain-Plain" Treasure Hunt
Sale Price: 500 Gil

 Arbalest (アルバレスト)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 42
Range: 5
Effects: Inflicts Earth elemental damage.
Abilities: -
Bought/Acquired: Reward for clearing "Bread Lover (276)"
Sale Price: 500 Gil

 S P E A R S
*************
Poles with a sharp tip used for skewering foes at a range of 2 panels. Can
only be use by Dragon Knights and Palace Knights.

 Javelin (ジャベリン)
-=-=-=-=-=-=-=-=-=-=-
Attack Power: 31
Abilities: * War Cry (雄たけび) 300 AP - Palace Knight
           * Jump (ジャンプ) 100 AP - Dragon Knight
Bought/Acquired: For 3000 Gil, after the first shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 1500 Gil

 Lava Spear (ラバースピア)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 33
Effects: Inflicts Fire elemental damage.
Abilities: * Fire Breath (ファイアブレス) 300 AP - Dragon Knight
Bought/Acquired: For 5000 Gil, after the first shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 2500 Gil

 Gae Bolg (ゲイボルグ)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 39
Effects: Inflicts Thunder elemental damage.
Abilities: * Thunder Breath (サンダーブレス) 300 AP - Dragon Knight
Bought/Acquired: For 14000 Gil, after the second shop upgrade.
Sale Price: 7000 Gil

 Ice Lance (アイスランス)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 35
Effects: Inflicts Ice elemental damage.
Abilities: * Ice Breath (アイスブレス) 300 AP - Dragon Knight
Bought/Acquired: For 8000 Gil, after the first shop upgrade.
Sale Price: 4000 Gil

 Partisan (パルチザン)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 42
Effects: Jump +1
Abilities: * Clear Mind (気を練る) 100 AP - Palace Knight
Bought/Acquired: For 10000 Gil, after the first shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 5000 Gil

 Lance of Kain (ランスオブカイン)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 47
Effects: Jump +1
Abilities: * Lifebreak (ライフブレイク) 300 AP - Palace Knight
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Combat Skill L20.
Sale Price: 3000 Gil

 Trident (トライデント)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 50
Effects: MA +2, Jump +1
Abilities: * Weapon Attack UP (武器こうげきUP) 300 AP - Palace Knight
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Combat Skill L25.
Sale Price: 6000 Gil

 Dragon Whisker (竜の髭)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 45
Effects: Jump +1
Abilities: * Banga Breath (バンガブレス) 200 AP - Dragon Knight
Bought/Acquired: For 18000 Gil, after the second shop upgrade.
Sale Price: 9000 Gil

 Mythril Spear (ミスリルスピル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Effects: Jump +2
Abilities: * Dragon Knight Combo (竜騎士コンボ) 100 AP - Dragon Knight
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

 Odin Lance (オーディンランス)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 55
Abilities: -
Bought/Acquired: Reward for clearing "Night of Thunder (292)"
Sale Price: 500 Gil

 Rock Beasts' Spear (岩獣の槍)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 51
Effects: DEF +10
Abilities: -
Bought/Acquired: Reward for clearing "Allied Front with Ritz (107)", and
                 reward for a "Plain-Plain-Desert-Desert" Treasure Hunt.
Sale Price: 500 Gil

 Banga Javelin (バンガジャベリン)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 53
Effects: DEF +5, MA +2, MD +5
Abilities: -
Bought/Acquired: Reward for clearing "Remember the Talent (277)".
Sale Price: 500 Gil

 M U S I C A L  I N S T R U M E N T S
**************************************
Mystical instruments which produce music that really speaks to living beings.
Can only be used by Monster Tamers and Animal Trainers.

 Demon Bell (子鬼のベル)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 22
Abilities: * Goblin (ゴブリン) 200AP - Monster Tamer
           * Pudding (プリン) 200 AP - Monster Tamer
           * Bomb (ボム) 200 AP - Monster Tamer
Bought/Acquired: For 400 Gil
Sale Price: 200 Gil

 Glass Bell (ガラスの鐘)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 25
Effects: MD +1. Cancels Sleep.
Abilities: Lamia (ラミア) 200 AP - Monster Tamer
           Pudding (プリン) 200 AP - Monster Tamer
           100 Sheep (羊が100匹) 100 AP - Animal Trainer
Bought/Acquired: For 1000Gil
Sale Price: 500 Gil

 Assault Trumpet (突撃ラッパ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 25
Effects: Evade +1
Abilities: * Panther (パンサー) 200AP - Monster Tamer
           * Goblin (ゴブリン) 200 AP - Monster Tamer
           * Catnip (またたび) 100 AP -  Animal Trainer
Bought/Acquired: For 1700 Gil
Sale Price: 850 Gil

 Conch Shell (法螺貝)
-=-=-=-=-=-=-=-=-=-=-
Attack Power: 31
Effects: DEF +2
Abilities: * Rock Beast (岩獣) 200 AP - Monster Tamer
Bought/Acquired: For 3000 Gil, after the first shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 1500 Gil

 Earth Bell (大地のベル)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 31
Effects: Inflicts Earth elemental damage. DEF +3. Absorbs Earth elemental
         damage.
Abilities: * Dragon (ドラゴン) 200 AP - Monster Tamer
           * Wool 100% (ウール100%) 200 AP - Animal Trainer
Bought/Acquired: For 5000 Gil, after the first shop upgrade.
Sale Price: 2500 Gil

 Black Quena (ブラックケーナ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 33
Effects: Inflicts Dark elemental damage. DEF +2
Abilities: * Float-Eyeball (フロータイボール) 200 AP - Monster Tamer
           * Darksiders (闇の者) 200 AP - Monster Tamer
Bought/Acquired: For 7000 Gil, after the first shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 3500 Gil

 Satyros' Horn (サテュロスの笛)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 35
Effects: Evade +1. Cancels Charm.
Abilities: * Chocobo Stampede (チョコボの暴走) 300 AP - Animal Trainer
Bought/Acquired: For 10000 Gil, after the first shop upgrade.
Sale Price: 5000 Gil

 Fairy Harp (妖精のハープ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 29
Effects: MA +2
Abilities: * Fairy (妖精) 200 AP - Monster Tamer
           * Bug (昆虫) 200 AP - Monster Tamer
           * Tail Wag (しっぽを振る) 200 AP - Animal Trainer
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 1000 Gil

 Spring Flute (青葉の笛)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Effects: MD +2. Cancels Poison.
Abilities: * Marlboro (モルボル) 200 AP - Monster Tamer
           * Bomb (ボム) 200 AP - Monster Tamer
           * Frog Song (カエルの歌) 200 AP - Animal Trainer
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 4000 Gil

 Healing Bell (ヒーリングベル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 39
Effects: Inflicts Holy elemental damage. Evade +1. Cancels Death Sentence.
Abilities: * Cook Away (さばいて調理) 200 AP - Animal Trainer
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Labour Skill L15.
Sale Price: 8000 Gil

 12 Bloody Strings (血の十二弦)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 22
Effects: Absorb targets HP. Evade +1
Abilities: * Tonberry (トンベリ) 200 AP - Monster Tamer
           * Meet my Friends (友達の紹介) 300 AP - Animal Trainer
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Labour Skill L25.
Sale Price: 10000 Gil

 Mythril Bell (ミスリルベル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Effects: Jump +1
Abilities: * Monster Combo (魔獣コンボ) 100 AP - Monster Tamer
           * Animal Combo (動物コンボ) 100 AP - Animal Trainer
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

 Dark Fiddle (闇のフィドル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 45
Effects: Inflicts Dark elemental damage. Cancels Silence.
Abilities: -
Bought/Acquired: Reward for clearing "Song of the Minstrel (293)"
Sale Price: 500 Gil

 Death Castanet (死のカスタネット)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 47
Effects: Inflicts Dark elemental damage.
Abilities:
Bought/Acquired: Reward for clearing "Rhythm of the Dark Night (278)"
Sale Price: 500 Gil

 K N U C K L E S
*****************
Gloves, claws and brass knuckles used to cause more damage with hand combat.
Can only be used by White Monks and Gadgeteers.

 Metal Knuckle (メタルナックル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 29
Effects: Evade +1
Abilities: * Spinning Fist (裏回し拳) 100 AP - White Monk
           * Silver Disc (銀の円盤) 200 AP - Gadgeteer
Bought/Acquired: For500 Gil
Sale Price: 250 Gil

 Rising Sun (ライジングサン)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 31
Effects: Fire elemental damage. Evade +1
Abilities: * Hajya (破邪) 300 AP - White Monk
           * Red Spring (赤いゼンマイ) 200 AP - Gadgeteer
Bought/Acquired: For 1000 Gil
Sale Price: 500 Gil

 Poison Knuckle (ポイズンナックル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 35
Effects: Evade +1
Abilities: * Green Gear (緑の歯車) 200 AP - Gadgeteer
Bought/Acquired: For 1000 Gil
Sale Price: 1000 Gil

 Sleep Claw (眠りの爪)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 39
Effects: Evade +1
Abilities: * Rainbow Magnet (虹色の磁石) 200 AP - Gadgeteer
Bought/Acquired: For 3000 Gil
Sale Price:1600 Gil

 Kaiser Knuckle (カイザーナックル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 42
Effects: Evade +1
Abilities: * Kuhazan (空破斬) 200 AP - White Monk
Bought/Acquired: For 5700 Gil, after the first shop upgrade, and a random
                 reward for completing a Quest.
Sale Price: 2850 Gil

 Cat Claw (猫の爪)
-=-=-=-=-=-=-=-=-=-
Attack Power: 35
Effects: Speed +2, Evade +1
Abilities: * Chakra (チャクラ) 200 AP - White Monk
           * Golden Battery (金の電池) 200 AP - Gadgeteer
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 1500 Gil

 Surviver (サバイバー)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 37
Effects: DEF +2, Evade +2
Abilities: * Revive (蘇生) 300 AP - White Monk
           * Yellow Coil (黄色いバネ) 200 AP - Gadgeteer
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 2000 Gil

 White Fang (ホワイトファング)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 39
Effects: Inflicts Ice elemental damage. Evade +1
Abilities: * Holy Seal (聖印) 200 AP - White Monk
           * Blue Screw (青いネジ) 200 AP - Gadgeteer
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Collection Skill L20.
Sale Price: 4000 Gil

 God Hand (ゴッドハンド)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 39
Effects: Inflicts Holy elemental damage. MA +3, Speed +1, Evade +5
Abilities: * Hadogeki (波動撃) 200 AP - White Monk
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 6000 Gil

 Tiger Fang (タイガーファング)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 41
Effects: Inflicts Thunder elemental damage. Evade +2
Abilities: * Chiretsuzan (地裂斬) 200 AP - White Monk
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Collection Skill L25.
Sale Price: 8000 Gil

 Death Claw (デスクロー)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 43
Effects: Inflicts Dark elemental damage. Evade +1
Abilities: * Black Chip (黒い塊) 200 AP - Gadgeteer
Bought/Acquired: Random reward for completing a Quest, and reward for a
                 "Mountain-Mountain-Wetlands-Wetlands" Treasure Hunt.
Sale Price: 10000 Gil

 Mythril Claw (ミスリルクロー)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Effects: Jump +1, Evade +1
Abilities: * Monk Combo (モンクコンボ) 100 AP- White Monk
           * Pandora Combo (パンドラコンボ) 100 AP - Gadgeteer
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

 Gresburst (グレスバースト)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 59
Effects: Evade +1
Abilities: -
Bought/Acquired: Prize for reaching Collection Skill L40.
Sale Price: 500 Gil

 Magic Hand (マジックハンド)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 52
Effects: Evade +1
Abilities: -
Bought/Acquired: Reward for clearing "Rustic Celebration (279)"
Sale Price: 500 Gil

 S O U L S
***********
Orbs which are embedded with the souls of captured monsters. Can only be used
by Doppelgangers.

 Goblin Soul (ゴブリンソウル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Effects: MA +2, Evade +1. Halves Ice elemental damage.
Abilities: * Goblin (ゴブリン) 200 AP - Doppelganger
Bought/Acquired: Successfully "Capture" a Goblin.
Sale Price: 700 Gil

 Pudding Soul (プリンソウル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 34
Effects: DEF +34, MA +10, MD +2. Halves Thunder elemental damage.
Abilities: * Pudding (プリン) 200 AP - Doppelganger
Bought/Acquired: Successfully "Capture" a Pudding.
Sale Price: 1000 Gil

 Bomb Soul (ボムソウル)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 36
Effects: Inflicts Fire elemental damage. MD +2. Halves Fire elemental damage.
Abilities: * Bomb (ボム) 200 AP - Doppelganger
Bought/Acquired: Successfully "Capture" a Bomb.
Sale Price: 1200 Gil

 Dragon Soul (ドラゴンソウル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 43
Effects: DEF +5, MA +2. Absorb Earth elemental damage.
Abilities: * Dragon (ドラゴン) 200 AP - Doppelganger
Bought/Acquired: Successfully "Capture" a Dragon.
Sale Price: 2000 Gil

 Lamia Soul (ラミアソウル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 41
Effects: Inflicts Water elemental damage. MA +2. Cancels Sleep.
Abilities: * Lamia (ラミア) 200 AP - Doppelganger
Bought/Acquired: Successfully "Capture" a Lamia.
Sale Price: 1500 Gil

 Bug's Soul (バグズソウル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 39
Effects: Inflicts Earth elemental damage. DEF +2, MA +2. Cancels Darkness.
Abilities: * Bug (昆虫) 200 AP - Doppelganger
Bought/Acquired: Successfully "Capture" a Bug.
Sale Price: 1300 Gil

 Panther Soul (パンサーソウル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 39
Effects: MA +2, Evade +2. Cancels Berserk.
Abilities: * Panther (パンサー) 200 AP - Doppelganger
Bought/Acquired: Successfully "Capture" a Panther.
Sale Price: 2000 Gil

 Marlboro Soul (モルボルソウル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Attack Power: 47
Effects: MA +2, MD +2. Cancels Poison.
Abilities: * Marlboro (モルボル) 200 AP - Doppelganger
Bought/Acquired: Successfully "Capture" a Marlboro.
Sale Price: 3000 Gil

 Gaze Soul (ゲイズソウル)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 45
Effects: Inflicts Dark elemental damage. MA +2. Cancels Death Sentence.
Abilities: * Float-Eyeball (フロータイボール)  200 AP - Doppelganger
Bought/Acquired: Successfully "Capture" a Float-Eyeball.
Sale Price: 1400 Gil

 Mythril Soul (ミスリルソウル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Effects: MA +2, Jump +1
Abilities: * Metamorph Combo (めたもるコンボ) 100 AP - Doppelganger
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

 Dread Soul (ドレッドソウル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 49
Effects: MA +2
Abilities: -
Bought/Acquired: Reward for clearing "Final Fight (086)".
Sale Price: 500 Gil

Lucavi Soul (ルカヴァソウル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 67
Effects: MA +2
Abilities: -
Bought/Acquired: Reward for clearing "Berbenia Liberation Battle (087)"
Sale Price: 500 Gil

 G U N S
*********
Pistols which can fire bullets at a range of 7-9 panels. Can only be used by
Gunners.

 Aiat Gun (アイアット銃)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 27
Range: 8
Abilities: Fire Shot (ファイ弾) 100 AP - Gunner
Bought/Acquired: For 2000 Gil
Sale Price: 1000 Gil

 Silver Bullet Gun (銀玉鉄砲)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 31
Range: 7
Abilities: * Blind Shot (ブライン弾) 100 AP - Gunner
Bought/Acquired: For 3000 Gil, after the first shop upgrade.
Sale Price: 1500 Gil

 Raiat Gun (ライアット銃)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 31
Range: 8
Abilities: * Thunder Shot (サンダ弾) 100 AP - Gunner
Bought/Acquired: For 5000 Gil, after the second shop upgrade.
Sale Price: 2500 Gil

 Chaos Rifle (カオスライフル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 33
Range: 8
Abilities: * Confuse Shot (コンフュ弾) 200 AP - Gunner
Bought/Acquired: For 8000 Gil, after the second shop upgrade.
Sale Price: 4000 Gil

 Lost Gun (ロストガン)
-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 31
Range: 8
Abilities: * Silence Shot (サイレス弾) 200 AP - Gunner
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 1200 Gil

 Peacemaker (ピースメーカー)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 33
Range: 8
Abilities: * Charm Shot (チャーム弾) 300 AP - Gunner
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 2000 Gil

 Gaiat Gun (ガイアット銃)
-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 37
Range: 8
Abilities: * Blizzard Shot (ブリザ弾) 100 AP - Gunner
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Analysis Skill L15.
Sale Price: 3000 Gil

 Long Barrel (ロングバレル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 39
Range: 8
Abilities: * Concentrate (精神統一) 300 AP - Gunner
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Analysis Skill L25.
Sale Price: 6000 Gil

 Outsider (アウトサイダー)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 41
Range: 9
Abilities: * Stop Shot (ストップ弾) 300 AP - Gunner
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 8000 Gil

 Mythril Gun (ミスリルガン)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 32
Range: 8
Effects: Jump +1
Abilities: * Shooting Combo (銃撃コンボ) 100 AP - Gunner
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

 Bind Snipe (バインドスナイプ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Attack Power: 47
Range: 8
Abilities: -
Bought/Acquired: Reward for clearing "Gun of One Thousand (294)"
Sale Price: 500 Gil

 Summon Gun (召喚銃)
-=-=-=-=-=-=-=-=-=-=-
Attack Power: 59
Range: 8
Abilities: -
Bought/Acquired: Reward for clearing "Gun with Beasts (284)"
Sale Price: 500 Gil

------------------------------------------------------------------------------
iv)Shields
------------------------------------------------------------------------------
Shields used to deflect and evade attacks Can only used by Soldiers,
Paladins, Warriors, Sages, Fencers and Moogle Knights.

 Bronze Shield (ブロンズシールド)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: MD +2, Evade +4
Abilities: * Equip Shield (盾装備可能) 300 AP - Soldier/Warrior/Fencer
Bought/Acquired: For 400 Gil
Sale Price: 200 Gil

 Round Shield (ラウンドシールド)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: MD +4, Evade +5
Abilities: * Equip Shield (盾装備可能) 300 AP - Sage/Fencer/Moogle Knight
Bought/Acquired: For 1000 Gil, after the first shop upgrade, and a random
                 reward for "Mixed" Treasure Hunts.
Sale Price: 500 Gil

 Platinum Shield (プラチナシールド)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF+ 2, MD +6, Evade +7
Abilities: * Equip Shield (盾装備可能) 300 AP - Soldier/Warrior/Moogle Knight
Bought/Acquired: For 2000 Gil, after the second shop upgrade.
Sale Price: 1000 Gil

 Ice Shield (アイスシールド)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: MD +6, Evade +9. Absorbs Ice, halves Fire, and is weak against
         Thunder elemental damage.
Abilities: -
Bought/Acquired: Random reward for completing a Quest, and a random reward
                 for "Mixed" Treasure Hunts.
Sale Price: 1500 Gil

 Flame Shield (フレイムシールド)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: MD +6, Evade +9. Absorbs Fire, halves Ice, and is weak against Water
         elemental damage.
Abilities: -
Bought/Acquired: Random reward for completing a Quest, and a random reward
                 for "Mixed" Treasure Hunts.
Sale Price: 1500 Gil

 Aegis Shield (イージスの盾)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +5, MD +5, Evade +10. Cancels Stone.
Abilities: -
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Analysis Skill L20.
Sale Price: 3000 Gil

 Genji Shield (源氏の盾)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +10, MD +7, Evade +10
Abilities: -
Bought/Acquired: Steal from various units throughout the game, and reward
                 for a "Town-Town-Cave-Cave" Treasure Hunt.
Sale Price: 500 Gil

 Holy Knight Shield (聖騎士の盾)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +5, MD +5, Evade +10. Cancels Zombie, Darkness, Silence, Frog,
         Poison, Slow, Don't Move, Don't Act and Death Sentence.
Abilities: -
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 6000 Gil

 Shield of the Four Gods (四神の盾)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: MD +10, Evade +7
Abilities: -
Bought/Acquired: Reward for clearing "Last Day of the Borzoy (073)".
Sale Price: 500 Gil

 Chocobo Shield (チョコボシールド)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: Evade +10
Abilities: -
Bought/Acquired: Reward for clearing "Cyril Liberation Front  (194)".
Sale Price: 500 Gil

 La Serafica (ラ・セラフィカ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: MD +5, Evade +15
Abilities: -
Bought/Acquired: Prize for reaching Analysis Skill L40.
Sale Price: 500 Gil

 Lovely Shield (レバリーシールド)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +5, MD +10, Evade +10
Abilities: -
Bought/Acquired: Reward for clearing "Don't Look (280)".
Sale Price: 500 Gil

------------------------------------------------------------------------------
v)Accessories
------------------------------------------------------------------------------

 S H O E S
***********
Footwear that effects mobility, and may provide the wearer with 'Movement
Abilities". Can be worn by any Job.

 Battle Boots (バトルブーツ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +7
Abilities: -
Bought/Acquired: For 1000 Gil, and a random reward for completing a Quest.
Sale Price: 500 Gil

 Spike Shoes (スパイシューズ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +4, Jump +1
Abilities: -
Bought/Acquired: For 1500 Gil, after the second shop upgrade, a random
                 reward for completing a Quest, and a random reward for
                 "Mixed" Treasure Hunts.
Sale Price: 750 Gil

 DASHoes (ダッシューズ)
-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +2, Move +1
Abilities: -
Bought/Acquired: For 2000 Gil, after the second shop upgrade.
Sale Price: 1000 Gil

 Red Shoes (赤い靴)
-=-=-=-=-=-=-=-=-=-
Effects: DEF +3, MD +5, Evade +2
Abilities: -
Bought/Acquired: Random reward for completing a Quest, and reward for a
                 "Town-Town" Treasure Hunt
Sale Price: 2000 Gil

 Feather Boots (フェザーブーツ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +3, and "Walk over Water".
Abilities: -
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 3000 Gil

 Germinas Boots (ゲルミナスブーツ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +3, Jump +2
Abilities: -
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 4000 Gil

 Galmia Shoes (ガリミアの靴)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +3, "Ignore Height" and "Can't Enter Water".
Abilities: -
Bought/Acquired: Reward for a "Desert-Desert-Desert" Treasure Hunt
Sale Price: 45000 Gil

 Fairy Shoes (妖精の靴)
-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +3, MD +2, and "Teleport".
Abilities: -
Bought/Acquired: Random reward for completing a Quest.
Sale Price: 6000 Gil

 Gaius Caliga (ガイウスカリグ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +7
Abilities: -
Bought/Acquired: Prize for reaching Labour Skill L45, and a reward for a
                 "Mountain-Mountain-Mountain-Mountain" Treasure Hunt.
Sale Price: 500 Gil

 Shinobi Tabi (忍び足袋)
-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +3, Move +2
Abilities: -
Bought/Acquired: Reward for clearing "Pandemonium (096)"
Sale Price: 500 Gil

 G L O V E S
*************
Gloves and gauntlets that increase both attack and defense. Can be worn by
any Job.

 Gauntlet (ガントレット)
-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: WA +5, DEF +5
Abilities: -
Bought/Acquired: For 2000 Gil, and a random reward for "Mixed" Treasure
                 Hunts.
Sale Price: 1000 Gil

 Thief Glove (盗賊の小手)
-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: WA +3, DEF +3, "Steal Probability Up".
Abilities: -
Bought/Acquired: Random reward for completing a Quest, and a prize for
                 reaching Analysis Skill L12.
Sale Price: 1500 Gil

 Bracer (ブレイサー)
-=-=-=-=-=-=-=-=-=-=-
Effects: WA +5, DEF +12
Abilities: -
Bought/Acquired: From Sprohm for 15000 Gil, after freeing 20 territories,
                 and reward for a "Mountain-Mountain-Cave-Cave" Treasure
                 Hunt.
Sale Price: 500 Gil

 Genji Glove (源氏の小手)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: WA +5, DEF +10, MA +2, MD +5
Abilities: -
Bought/Acquired: Reward for "Wetlands-Wetlands-Jagd-Jagd" Treasure Hunt.
Sale Price: 500 Gil

 Fire-Proof Glove (防炎グラブ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +8, MD +10. Nullifies Fire elemental damage.
Abilities: -
Bought/Acquired: Reward for clearing "Quick Rainbow (283)"
Sale Price: 500 Gil

 Bone Gauntlet (獣骨の手甲)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: WA +3, DEF +6, MD +8, Evade +5
Abilities: -
Bought/Acquired: Prize for reaching Analysis Skill L30.
Sale Price: 500 Gil

 A C C E S S O R I E S
***********************
Charms, jewels and rings which protect the wearer from various status
abnormalities. Can be worn by any Job.

 Protect Ring (まもりの指輪)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +3, MD +5. Cancels Sleep and Death Sentence.
Abilities: -
Bought/Acquired: For 10000 Gil, after the second shop upgrade, and a random
                 reward for completing a Quest, and a random reward for
                 "Mixed" Treasure Hunts.
Sale Price: 5000 Gil

 Magical Ring (魔法のリング)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: MA +3, MD +10
Abilities: -
Bought/Acquired: Random reward for completing a Quest, and a random reward
                 for "Mixed" Treasure Hunts.
Sale Price: 1200 Gil

 Angel Ring (天使の指輪)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: Auto-Reraise. Cancels Zombie, Darkness, Silence, Frog, Poison,
         Slow, Don't Move, Don't Act, Death Sentence,
Abilities: -
Bought/Acquired: Prize for reaching Labour Skill L20.
Sale Price: 1700 Gil

 Scarab Charm (タマムシ守り)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +2, MD +8. Cancels Don't Move, Don't Act and Frog.
Abilities: -
Bought/Acquired: For 10000 Gil, after the second shop upgrade, a random
                 reward for completing a Quest, a prize for reaching
                 Labour Skill L5, and a reward for a "Wetlands-Wetlands"
                 Treasure Hunt.
Sale Price: 5000 Gil

 Ruby Earrings (ルビーピアス)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +3, MD +6. Cancels Confuse and Charm, and halves Dark elemental
         magic, and a reward for a "Desert-Desert" Treasure Hunt.
Abilities: -
Bought/Acquired: Prize for reaching Labour Skill L10.
Sale Price: 3000 Gil

 Stary Sky Ring (星天の指輪)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +4, MA +6, MD +4, Speed +2. Cancels Stop and Slow.
Abilities: -
Bought/Acquired: From Cadoan for 15000 Gil, after freeing 15 territories.
Sale Price: 500 Gil

 Ming-Wu's Jewel (ミンウの宝玉)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: DEF +3, MD +3. Cancels Stone, Frog, Confuse, Poison, Darkness and
         Silence, and halves Thunder elemental damage.
Abilities: -
Bought/Acquired: Reward for "Desert-Desert-Desert-Desert" and
                 "Wetlands-Wetlands-Cave-Cave" Treasure Hunts.
Sale Price: 500 Gil

------------------------------------------------------------------------------
vi)Items
------------------------------------------------------------------------------

Used to recover HP/MP or to purge negative status ailments. They are used
with the 'Item (アイテム)' skillset which can be equipped as a secondary
ability, or innately by Alchemists.

 Potion (ポーション)
-=-=-=-=-=-=-=-=-=-=-
Effects: Restores 25 HP.
Bought/Acquired: For 50 Gil.
Sale Price: 25 Gil

 Hi-Potion (ハイポーション)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: Restores 50 HP.
Bought/Acquired: For 200 Gil, a prize for reaching Analysis Skill L3, and
                 a random reward for "Mixed" Treasure Hunts.
Sale Price: 100 Gil

 X-Potion (エクスポーション)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: Restores 150 HP.
Bought/Acquired: For 700 Gil, and a prize for reaching Analysis Skill L7.
Sale Price: 350 Gil

 Ether (エーテル)
-=-=-=-=-=-=-=-=-
Effects: Restores MP.
Bought/Acquired: Prize for reaching Collection Skill L15, a reward for
                 completing a random Clan encounter, and a random reward for
                 "Mixed" Treasure Hunts.
Sale Price: 350 Gil

 Elixir (エリクサー)
-=-=-=-=-=-=-=-=-=-=-
Effects: Restores all HP and MP.
Bought/Acquired: From Cyril for 20000 Gil, after freeing all territories.
Sale Price: 350 Gil

 Antidote (毒消し)
-=-=-=-=-=-=-=-=-=-
Effects: Purges Poison status abnormality.
Bought/Acquired: For 50 Gil.
Sale Price: 25 Gil

 Eye Drops (目薬)
-=-=-=-=-=-=-=-=-=-
Effects: Purges Darkness status abnormality.
Bought/Acquired: For 50 Gil.
Sale Price: 25 Gil

 Echo Grass (やまびこ草)
-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: Purges Silence status abnormality.
Bought/Acquired: For 50 Gil.
Sale Price: 25 Gil

 Maiden's Kiss (乙女のキッズ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: Purges Frog status abnormality.
Bought/Acquired: For 50 Gil.
Sale Price: 25 Gil

 Golden Pin (金の針)
-=-=-=-=-=-=-=-=-=-=-
Effects: Purges Petrify status abnormality.
Bought/Acquired: For 100 Gil, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 50 Gil

 Holy Water (聖水)
-=-=-=-=-=-=-=-=-=-
Effects: Purges Undead and Blood Suck status abnormalities.
Bought/Acquired: For 2000 Gil, a prize for reaching Combat Skill L3, and a
                 random reward for "Mixed" Treasure Hunts.
Sale Price: 1000 Gil

 Band-Aid (ばんそうこう)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: Purges Don't Move and Don't Act status abnormalities.
Bought/Acquired: For 200 Gil.
Sale Price: 100 Gil

 Remedy (万能薬)
-=-=-=-=-=-=-=-=-=-
Effects: Purges all status abnormalities.
Bought/Acquired: From Vakuba for 350 Gil, after freeing 10 territories,
                 and a prize for reaching Collection Skill L10.
Sale Price: 175 Gil

 Phoenix Down (フェニックスの尾)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Effects: Revives dead units.
Bought/Acquired: For 300 Gil, a prize for reaching Collection Skill L5,
                 and a random reward for "Mixed" Treasure Hunts.
Sale Price: 150 Gil

------------------------------------------------------------------------------
vii)Quest Items
------------------------------------------------------------------------------

△ = +  3%
○ = + ~9%
◎ = + 15%

 Adaman Alloy (アダマン合金)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Adaman Alloy (131)" and
          "Faraway Adaman (184)" Quests.
Usage: Required Quest Item for the "Armour with Turtles (297)" and
       "Sword with Turtles (285)" Quest.
Effects: DEF △

 Adamantite (アダマンタイト)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for a "Mountain-Mountain" Treasure Hunt, and also a reward
          for completing the "Supreme Metal (207)" Quest.
Usage: Required Quest Item for the "Mysidia Alloy (132)",
       "Adaman Alloy (131)", "Faraway Adaman (184)" and
       "Magic Metal Quests (185)".
Effects: DEF △

 Adult's Bread (大人のパン)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Dreamless (156)" Quest.
Usage: Required Quest Item for the "Bread Lover (276)" Quest.

 Aged Sword (くちはてた剣)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Dreamless (156)" and
          "House that Invites Water (189) Quests.
Usage: Required Quest Item for the "Sword Tempering (289)" and
       "Sword with Turtles (285)" Quest.
Effects: WA △

 Ahriman Eye (アーリマンの妖目)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "I'm Watching You (113)" Quest.
Usage: Required Quest Item for the "I'm Watching You Cont. (050)" Quest.
Effects: MA ○. Strengthens Dark elemental damage.

 Ahriman Wing (アーリマンの羽)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Devotee (135)" Quest.
Usage: Required Quest Item for the "Hot Blooded (141)" Quest.

 Amber (琥珀)
-=-=-=-=-=-=-=-
Acquired: Reward for completing the "New Anti-Law (056)" Quest.
Usage: -
Effects: DEF ○ & MD ○

 Animal Bones (動物の骨)
-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Wild Wing (173)" Quest.
Usage: Required Quest Item for the "Journey to Miden (153)" Quest.
Effects: DEF ○

 Ancient Document (古代文書)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Earth Paints (139)" Quest.
Usage: -
Effects: DEF ○

 Ancient Medal (古代メダル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Pillar to the Heavens (201)" and
          "Ruins Survey (202)" Quests.
Usage: Required Quest Item for the "End of the World (143)" and
       "Seeking You (183)" Quests.
Effects: MD △

 Ancient Banknotes (古代札束)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Seeking You (183)" Quest.
Usage: -

 Apple of Chaos & Blood (混沌と血のリンゴ)
-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Unhealable Scar (179)" and
         "Sleep of a Trillion Thorns (193)" Quests.
Usage: Required Quest Item for the "Church's Trap (287)" and
       "Legend of the Youtou (099)" Quests.
Effects: DEF ○ & MD ○

 Athletics Trophy (体育祭トロフィ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Athletic Meet's Splendor (122)" Quest.
Usage: -

 Attack Trophy (アタックトロフィ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Sprohm Wushu Tournament (121)" Quest.
Usage: -

 Barrel Support Cog (銃身支歯車)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Assassination (176)" Quest.
Usage: Required Quest Item for the "Gun of One Thousand (294)" Quest.
Effects: WA △

 Bent Sword (まがった剣)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Coo's Great Escape (157)" and
          "Our Style (190) Quests.
Usage: Required Quest Item for the "Intuition (286)" Quest

 Big Clock Gear (大時計の歯車)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing "The Benefit of Ghouls (175)" Quest.
Usage: Required Quest Item for the "Wish of the Old Soldier (181)" Quest.

 Big Clock Shaft (大時計の柱)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing "Clock Repairs (149)" Quest.
Usage: Required Quest Item for the "Wish of the Old Soldier (181)" Quest.

 Black Thread (黒の糸)
-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing "Greatest Ever Strategy (210)", "Courage
          of a Witness (209)" and "Math Problem (208)" Quests.
Usage: Required Quest Item for "The Runaway Boy (166)", "Black Crisis (295)"
       and "Song of the Minstrel (293)" Quests.
Effects: MA △

 Blue Rose (ブルーローズ)
-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Desert Rose (051)" Quest.
Usage: Bartering Good for the "Allied Front with Ritz (107)" Quest.
Effects: Strengthens Dark elemental damage.

 Box of Silence (静寂の箱)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Acting Applications! (163)" Quest.
Usage: Required Quest Item for the "Ghosts of Past Wars (142)" Quest.

 Caravan Musk (キャラバンムスク)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Caravan Escort (168)" and
          "Tower of Mirages (118)" Quests.
Usage: Required Quest Item for the "Wild Wing (173)" Quest.

 Cat's Tears (猫の涙)
-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Cracked Tone (127)" Quest.
Usage: Required Quest Item for the "Clock Repairs (149)" Quest.

 Child's Bread (小人のパン)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Career Ambitions (234)" Quest.
Usage: Required Quest Item for the "Bread Lover (276)" Quest.

 Chocobo Bread (チョコボパン)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Dream of Chocobo Inn (226)" Quest.
Usage: Required Quest Item for the "Career Ambitions (234)" and
       "Labyrinth of the Well (229)" Quests.

 Chocobo Egg (チョコボの卵)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Chocobo Breeder (200)" and
          "Cheerful Every Day (224)" Quests.
Usage: Required Quest Item for the "Wild Wing (173)", "Marlboro Riot (225)"
       and "Away from Home (228)" Quests.

 Chocobo Gratin (チョコボグラタン)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Away from Home (228)" and
          "Banquet of Stars (227)" Quests.
Usage: Required Quest Item for the "Those Who Know Truth (268) and
       "Quick Rainbow (283)" Quests.

 Chocobo Pelt (チョコボの皮)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Pelt Season (214)" and
          "Smuggler Clan Pursuit (105)" Quests.
Usage: Required Quest Item for the "Fashion Scene (299)" and
       "Clothes World (300)" Quests.

 Coast Guard Medal (沿岸警備隊メダル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Onward, Coast Guards! (124)" Quest.
Usage: -

 Crusade Alloy (クルセイド合金)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Crusade Alloy (133)" and
          "Garden of Contradiction (186)" Quests.
Usage: Required Quest Item for the "Church's Trap (287)" and
       "Gun of One Thousand (294)" Quests.
Effects: DEF △

 Cyril Ice (シリルアイス)
-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Marlboro Riot (225)" Quest.
Usage: Bartering Good for the "Snow Fairy (109)" Quest.
Effects: Strengthens Ice elemental damage.

 Dambooka Timber (ダンブカの木材)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Dambooka Gully (237)" Quest.
Usage: Required Quest Item for the "Rhythm of the Dark Night (278)" Quest.

 Delta Attack (デルタアタック)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Vakuba Liberation Battle (077)" Quest.
Usage: Required Quest Item for the "Mind's Eye (160)" Quest.

 Demon Blood Tunic (魔血の衣)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Faceless Dolls (134)" Quest.
Usage: Required Quest Item for the "Star of Misfortune (282)" Quest.
Effects: WD △ & MD △

 Dragon Bones (ドラゴンの骨)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Frozen Spring (172)" Quest.
Usage: Required Quest Item for the "My Child's Tutoring (150)" Quest.
Effects: DEF ○

 Dried Meat (干し肉)
-=-=-=-=-=-=-=-=-=-=-
Acquired: Random reward for "Mixed" Treasure Hunts, and also as reward for
          completing the "Daily Dried Meat (221)" Quest.
Usage: Required Quest Item for the "Come, come here (267)" Quest.

 Edalore Scripture (エダローア聖典)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Ghosts of Past Wars (142)" Quest.
Usage: -
Effects: WA △ & MA △. Strengthens Holy and Dark elemental damage.

 El Degusto (エルダーグッソ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Legendary Sauce (Rare)" Quest.
Usage: Possible required Quest Item for the "My Goal (Rare)" Quest.

 Entry Prize (参加賞)
-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "White Kupos" encounter.
Usage: -
Effects: DEF △ & MD △

 Elda's Grail (エルダの聖杯)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Ghost of the Abbey (123)" Quest.
Usage: Use as a Quest Item to make it possible for "Eldena" to join your
       Clan. Also a required Quest Item for the "Caravan Escort (168)" Quest.
Effects: MA △

 Esteros (エステロス)
-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Montblanc's Bride (089)" Quest.
Usage: -
Effects: WA ○, DEF ○, MA ◎ & MD ◎

 Fairy Wing (妖精の羽)
-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Report of Devotion (136)" Quest.
Usage: Required Quest Item for the "Devotee (135)" Quest.

 Fellowship Certificate (友情の表彰状)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Hot Blooded (141)" Quest.
Usage: -
Effects: DEF ○

 Flower Arrangement Set (生け花セット)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Wanted Search (025)" Quest.
Usage: Required Quest Item for the "Desert Rose (051)" Quest.

 Fruit of Magic (魔力の果実)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Mirage Town (180)" Quest.
Usage: -
Effects: MA ◎

 Fruit of Strength (体力の果実)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Wish of the Old Soldier (181)" Quest.
Usage: -
Effects: DEF ◎

 Fushin Crystal (風神晶)
-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Twinkle of the Stars(130)" Quest.
Usage: Required Quest Item for the "Kensei Sword (288)" Quest.
Effects: Strengthens Wind elemental damage.

 Gecko Timber (ゲッコーの木材)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Forna Jungle (238)" Quest.
Usage: Required Quest Item for the "Rhythm of the Dark Night (278)" Quest.

 Gedo Egg Soup (ゲド卵スープ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Professor's Suffering (046)" and
          "Supreme Recipe (047) Quests.
Usage: -
Effects: DEF ○ & MD ○

 Getsubu's Flower (月武の花)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Literary Word (178)" Quest.
Usage: Required Quest Item for the "Snow Flower Romance (291)" Quest.
Effects: MA ○

 Golden Bowl (金の器)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Sparkling Lake (Rare)" Quest.
Usage: Possible required Quest Item for the "My Goal (Rare)" Quest.

 Golden Mushroom (黄金タケ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Insomnia Compensation (137)" Quest.
Usage: Required Quest Item for the "Mirage Town (180)" Quest.

 Great Gaol's Song (英雄ガオルの歌)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Frog Oasis (062)" Quest.
Usage: Use as a Quest Item to make it possible for "Rene" to want to
       join your Clan. Read it's description to gain access to the battle's
       related to the Great Gaol and his friend Rene.

 Guard Medal (ガード勲章)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Fort of Passion (125)" Quest.
Usage: -
Effects: WA △

 Gysahl Greens (ギザールの野菜)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Random reward for "Mixed" Treasure Hunts, and also a reward for
          completing the "Land Expansion Plan (222)" Quest.
Usage: Required Quest Item for the "Away from Home (228)" Quest.

 Helge Key (ヘルジェのカギ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Escape Assistance (057)" Quest.
Usage: Required Quest Item for the "Nest of Evil (064)" Quest.

 Homework Notes (しゅくだいノート)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "End of the World (143)" Quest.
Usage: Required Quest Item for the "Greatest Ever Strategy (210)" Quest.

 Item Glasses (アイテム眼鏡)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Deep Sea (158)" Quest.
Usage: Required Quest Item for the "Mind's Eye (160)"

 Item Glasses 2 (アイテム眼鏡2)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Mind's Eye (160)" and
          "He Loves Experiments (192)" Quests.
Usage: Required Quest Item for the "Gun with Beasts (284)" Quest.

 Justice Testimonial (正義の表彰状)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Memento Recovery (140)" Quest.
Usage: -
Effects: Strengthens Holy elemental damage.

 Lee's Stone (リーズストーン)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for a "Cave-Cave" Treasure Hunt, and also a reward for
          completing the "Dive into the Wormhole (206)" Quest.
Usage: Required Quest Item for the "Secret Stone (290)" Quest.
Effects: DEF △

 Lasso of Time (時の命綱)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "The Runaway Boy (166)" Quest.
Usage: Required Quest Item for the "Goal of the Novelist (232)" Quest.
Effects: DEF △ & MD △

 Love Potion (ラブ・ポーション)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Final Aspirations (169)" Quest.
Usage: -

 Luxury Pen (高級品万年筆)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "My Child's Tutoring (150)" Quest.
Usage: -
Effects: MA △

 Magical Cloth (魔法の布きれ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Raging River (215)" and
          "Magical Cloth Shop (216)" Quests.
Usage: Required Quest Item for the "Black Crisis (295)" and
       "Maiden's Hat (296)" Quests.
Effects: MA △

 Magical Cotton (魔法の綿)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Cotton Protection! (217)" Quest.
Usage: Required Quest Item for the "Fashion Scene (299)",
       "Clothes World (300)" and "Magical Cloth Shop (216)" Quests.
Effects: MA △

 Magical Medal (魔法のメダル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Lover's Pattern (199)" and
          "Guard! Fireworks (223)" Quests.
Usage: Required Quest Item for the "Who Am I? (273)" Quest.
Effects: MA △

 Magical Parchment (魔法の羊皮紙)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Mightier than the Sword (231)" Quest.
Usage: -
Effects: MA ○

 Magic Trophy (マジックトロフィ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Cadoan Magic Tournament (120)" Quest.
Usage: -

 Marble Lip (マーベルリップ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Fly Away High (128)" Quest.
Usage: Required Quest Item for the "Dreadful Children (162)" Quest.

 Marlboro Sake (モルボル酒)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Despair Sake (230)" Quest.
Usage: Required Quest Item for the "Rustic Celebration (279)"

 Martin's Earplugs (マルチンの耳栓)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Morning Shock (151)" Quest.
Usage: -
Effects: DEF △

 Materia Crystal (マテリア晶石)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for a "Forest-Forest" Treasure Hunt, and also a reward for
          completing the "Deep Forest of Materia (205)" Quest.
Usage: Required Quest Item for the "Into the Darkness (298)" Quest.
Effects: DEF △

 Master Brave (マスターブレイヴ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Law of the Clans (090)" Quest.
Usage: -
Effects: WA ◎, DEF ◎, MA ○ & MD ○

 Miden Guardian Statue (ミデンの守護像)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Journey to Miden (153)" Quest.
Usage: Required Quest Item for the "Acting Applications! (163)" Quest.
Effects: WA △, DEF △, MA △ & MD △

 Monster Picture Book (怪獣図鑑)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Underground Goblin Village (145)" Quest.
Usage: -

 Mysidia Alloy (ミシディア合金)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Mysidia Alloy (132)" and
          "Magic Metal (185)" Quests.
Usage: Required Quest Item for the "Night of Thunder (292)" and
       "Legend of the Hero Sword (098)" Quests.
Effects: DEF △

 Mythril Mattock (ミスリルマトック)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Experiment of the Century (167)" Quest.
Usage: Required Quest Item for the "Underground Goblin Village (145)" Quest.
Effects: WA △

 Mythril Silver (ミスリル銀)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Silver Target (204)" Quest.
Usage: Required Quest Item for the "Mysidia Alloy (132)",
       "Mythril Miners (103)" and "Magic Metal (185)" Quests.
Effects: DEF △

 NH Certificate (ご近所の証)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "All the Neighbourhood! (154)" Quest.
Usage: Required Quest Item for the "Memento Recovery (140)" Quest.

 Old Gold Coin (古金貨)
-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Truth of the Old Coin (114)" Quest.
Usage: -
Effects: WA ○ & MD ○

 Panther Fur (パンサーの毛皮)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "To the Savage Woods (220)" Quest.
Usage: -
Effects: DEF ○ & MD △

 Proof of Ogma (オグマの証)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Shijin Dragon Ogma (088)" Quest.
Usage: -
Effects: WA ○, DEF ○, MA ○ & MD ○

 Rabbit's Tail (ウサギのしっぽ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "One more for Luck (236)" Quest.
Usage: Required Quest Item for the "Gypsy's whereabouts (270)" and
       "Searching for Meow (067)" Quests.

 Raden's Flower (羅伝の花)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Blue Lightning (177)" Quest.
Usage: Required Quest Item for the "Snow Flower Romance (291)" Quest.
Effects: MA ○

 Raiki Crystal (雷鬼晶)
-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Bandit Cleanup (129)" Quest.
Usage: Required Quest Item for the "Kensei Sword (288)" Quest.
Effects: Strengthens Thunder elemental damage.

 Rainbow 7 (レインボー7)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Triumph of Great Sake (126)" Quest.
Usage: Required Quest Item or the "Intuition (286)" Quest

 Rat Tail (ネズミのしっぽ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "My Love in Poetry (147)" and
          "Decide! Gamble (187)" Quests.
Usage: Required Quest Item for the "Armour with Turtles (297)" and
       "Determined Girl (191)" Quests.

 Ruby Dragon Eye (竜眼のルビー)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Ruby Dragon Eye (031)" Quest.
Usage: Use as a Quest Item to make it possible for "Palanza" to want to
       join your Clan.
Effects: Strengthens Fire elemental damage.

 Rumba's Draft (ルンバの冒険草稿)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Goal of the Novelist (232)" and
          "Melody (233)" Quests.
Usage: Required Quest Item for the "Coo's Great Escape (157)" and
       "Dreamless (156)" Quests.

 Rusted Spear (さびた槍)
-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Power and Skill (158)" and
          "Determined Girl (191)" Quests.
Usage: Required Quest Item for the "Night of Thunder (292)" and
       "Carrot (095)" Quests.

 Rusted Sword (さびた剣)
-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Fall of Honor (155)" and
          "Tommorow's Soon (188)" Quests.
Usage: Required Quest Item for the "Secret Stone (290)" and
       "Legend of the Hero Sword (098)" Quests.
Effects: WA △

 Sarekoube (サレコウベ)
-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Go with the Flow (174)" Quest
Usage: Required Quest Item for the "Fly Away High (128)" Quest.
Effects: WD ○

 Sigil of Earth (地の刻印)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for a "Mountain-Mountain-Jagd-Jagd" Treasure Hunt, and also
          a reward for completing the "Sigil of Earth (080)" and
          "Barren Earth (119)" Quests.
Usage: Required Quest Item for the "Sefer of Power (197)" Quest.
Effects: MA ○

 Sigil of Fire (炎の刻印)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for a "Plain-Plain-Mountain-Mountain" Treasure Hunt, and
          also a reward for completing the "Sigil of Fire (076)" and
          "Woman of Gulug Volcano (116)" Quests.
Usage: Required Quest Item for the "Sefer of Wisdom (196)" Quest.
Effects: MA ○

 Sigil of Water (水の刻印)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for a "Plain-Plain-Jagd-Jagd" Treasure Hunt, and also a
          reward for completing the "Sigil of Water (078)" and
          Legend of Atlantis (117)" Quests.
Usage: Required Quest Item for the "Sefer of Power (197)" Quest.
Effects: MA ○

 Sigil of Wind (風の刻印)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for "Desert-Desert-Cave-Cave" Treasure Hunt, and also
          a reward for completing the "Sigil of Wind (079)" Quest.
Usage: Required Quest Item for the "Sefer of Wisdom (196)" Quest.
Effects: MA ○

 Secret Register (裏帳簿)
-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Delivery Man (146)" Quest.
Usage: Required Quest Item for the "Faith (138)" Quest.

 Sefer of Wisdom (知のセフィル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Sefer of Wisdom (196)" Quest.
Usage: Required Quest Item for the "Spirit Stone (198)" Quest.
Effects: MA ◎ & MD ◎

 Sefer of Power (力のセフィル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Sefer of Power (197)" Quest.
Usage: Required Quest Item for the "Spirit Stone (198)" Quest.
Effects: WA ◎ & DEF ◎

 Serene (明鏡止水)
-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "More Cure! (171)" Quest.
Usage: Required Quest Item for the "Delivery Man (146)" Quest.

 Scholar's Dictionary (学者の辞書)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "The Resounding Bell (144)" Quest.
Usage: Required Quest Item for the "The Benefit of Ghouls (175)" Quest.

 Shedded Bomb Skin (ボムのぬけがら)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing "The Value of Justice (219)" and
          "Hopeless Papa (218)" Quests.
Usage: Required Quest Item for the "Fall of Honor (155)" and
       "Raising Laughter (170)" Quests.
Effects: DEF △

 Sketch Book (スケッチブック)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Sketchbook Thieves (059)" Quest.
Usage: -

 Snake-Eye Shield (蛇眼の飾り盾)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "One Hundred Eyes (165)" Quest.
Usage: Use as a Quest Item to make it possible for "Cheney" to want to
       join your Clan.

 Songstress's Koto (歌姫の三弦琴)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Simple Tune (054)" Quest.
Usage: -
Effects: MD △. Strengthens Wind and Water elemental damage.

 Spirit Stone (魂の石)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Spirit Stone (198)" Quest.
Usage: Required Quest Item for the "Legend of the Dark Sword (097)" Quest.
Effects: WA ○, DEF ○, MA ○ & MD ○

 Sprinkler (スプリンクラー)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Fire Outbreak (038)" Quest.
Usage: -
Effects: Strengthens Water and Ice elemental damage.

 Stolen Gil (盗まれたギル)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Sluice Gate Valve (182)" Quest.
Usage: Required Quest Item for the "Report of Devotion (136)" Quest.

 Stradivari (ストラディバリ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "You're a Model! (148)" Quest.
Usage: Required Quest Item for the "Song of the Minstrel (293)" Quest.

 Tarcouph's Crystal (タルコフの水晶)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Saddened ESPer (152)" Quest.
Usage: -
Effects: WA △ & MD △

 Telaquo Flower (テラクオの花)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for a "Plain-Plain" Treasure Hunt, and also a reward for
          completing the "Flower Request (239)" Quest.
Usage: -
Effects: MD ○ and Strengthens Thunder elemental damage.

 Temir's White Flower (テミルの白い花)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Temir's White Flower (055)" Quest.
Usage: -
Effects: Strengthens Holy elemental damage.

 Tiger Fur (タイガーの毛皮)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Poachers (108)" and "Game Store (053)"
          Quests.
Usage: -
Effects:  DEF ○ & MD △

 Tonberry Lamp (トンベリのランプ)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Raising Laughter (170)" Quest.
Usage: Required Quest Item for the "You're a Model! (148)" Quest.
Effects:  WA ○

 Topaz Bangle (トパーズの腕輪)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Rescue Call (048)" Quest.
Usage:
Effects: Strengthens Earth elemental damage.

 Trick Dice (イカサマのダイス)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Stolen Memories (164)" Quest.
Usage: -
Effects: WA ○

 Unit Glasses (ユニット眼鏡)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Hill of Disappearance (161)" Quest.
Usage: Required Quest Item for the "Dreadful Children (162)" Quest.

 Unit Glasses 2 (ユニット眼鏡2)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Dreadful Children (162)" and
          "Searching for Meow (067)" Quests.
Usage: Required Quest Item for the "Gun with Beasts (284)" Quest.

 Vermilion (バーミリオン)
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Hero of Yore (Rare)" Quest.
Usage: Possible required Quest Item for the "My Goal (Rare)" Quest.

 Water of Life (生命の水)
-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Faith (138)" Quest.
Usage: Required Quest Item for the "Go with the Flow (174)" Quest.

 White Thread (白の糸)
-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "For the Star (213)",
          "Carlos' Birthday (211)" and "Message to the Father (212) Quests.
Usage: Required Quest Item for the "Lover's Pattern (199)" and
       "Maiden's Hat (296)" Quests.
Effects: MD △

 World Encyclopedia (世界百科事典)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for completing the "Thousands of Books (235)" Quest.
Usage: -
Effects: DEF ○ & MD ○

 Zodiac Ore (ゾディアック鉱石)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acquired: Reward for a "Jagd-Jagd" Treasure Hunt, and also a reward for
          completing the "New Tunnel of Slag (203)" Quest.
Usage: Required Quest Item for the "Crusade Alloy (133)",
       "Garden of Contradiction (186)" and "Legend of the Youtou (099)"
       Quests.
Effects: DEF △


==============================================================================
14)THANKS TO
==============================================================================

Marek 14, for HEAPS of info related to Jobs, Items and Abilities!, for
observing the 10% price reduction, and for reminding me that Zombie units are
able to learn Death Roulette. He has been a great help in writing this
FAQ/Walkthrough.

DarkClawX, for providing most of the information contained in the
LINK SUPPORT section of this FAQ!

z3z3m & FFTA-Memo (www5d.biglobe.ne.jp/~mint-f/ffta/) for 80% of the
information which is found in the TREASURE HUNTS section.

xephyris, UltimagaWeapon & Dan the man39 for expressing their opinions on
various Jobs. This let me form unbiased evaluations for each job.

Labo 9333 (www.geocities.co.jp/CollegeLife-Labo/9333/) for information about
what item you get for giving the Ice Fairy the Cyril Ice.

The following reference sites, for the proper spellings of translations:
Final Fantasy Name Origins (www.ffcompendium.com/h/nmonst.shtml),
Swords World (member.nifty.ne.jp/bintaro/index.htm),
White Tiger Swords Korea (http://www.swords.pe.kr/) and
Glossary of Armour Terms (www.angelfire.com/mo/Chainmail/Glossary.html),

Lord Adam, for hacking codes to get every item in the game. Which allowed me
to make complete lists of all items and abilities.

Rei Kagetsuki, for submitting a excellent "dupe trick"!

eleonor, for correcting the names of the Rush and Hard Impulse actions, and
for corrections regarding the "Range Ban" and "All Ban" laws.

Amaterasu, for going over my translations and correcting some, mostly
involving on-yomi readings of Kanji.

Elaine V., for telling me what "Support Clans" does. Make sure you check out
her Translation Guide and upcoming FFT-A FAQ/Walkthrough!
http://www.gamefaqs.com/features/recognition/25895.html

DragoonT, for providing me with a wealth of information.

y3kman, for the temporary Blue Magic list (it needed kana).

Himajin, for a couple of Quest name corrections.

Fragnarok, for correcting the requirements needed to unlock the Sniper Job.

Painful Sense, for contributing to the Law List.

ucancallmedanny, for telling me what Band-Aids do.

MonkeyDLuffy, for helping me identify the five Divine Beasts.

lordskylark, for a correcting a monster name, Coeurl/Cuar.

benjamin best, for information on the last multiplayer battle.

DarkSynbois, for helping me get the first version up quick.

scorch109, for correcting the amount of AP needed to master "Breath Stop".

tbox, for Balet/Barette and Gaybolg/GaeBolg translation corrections.

Landarma, for correcting the name of the "Ame no Murakumo"

Mike Sacco, for correcting Llednar's name, which I had down as Ledona.

The Official FFTA-A Website (www.fft-a.com) for info about the limited
edition GameBoy Advance SP bundle.

Gpara's FFT-A Mini-Site (www.gpara.com/special/soft/ffta/) for various bits
of pre-launch information.

New Technix's FFT-A coverage(www.newtechnix.com) for screenshots that allowed
me to get a lot of the Menu Translations out of the way pre-launch.

Massive Attack (www.100thwindow.com), for creating a beautiful album that is
highly enjoyable to listen to, "100th Window". Mezzanine is still the best!

Encyclopedia Mythica (www.pantheon.org) for the correct spelling of all those
mythical references in Final Fantasy Tactics Advance.

Burn Game Station (burn.com.au) for being the best Australian based import
videogame store there is, and for selling me FFT-A at a reasonable price.

The "FFT-A: Tettei Kyoumei no Grimoire" (ISBN 4-88787121-X) the Strategy
Guide made by DigiCube (Square)... and it's probably one of the most
comprehensive yet utterly beautiful strategy guides i've ever seen... all
511 pages of it. I recieved this guide from my great friend ShdwRlm3.. but
sadly well after I finished this guide. But at least it was helpful for
verifying a lot of things I was unsure of, namely when certain Missions
appear, and some Job translations.

The "Oxford Starter Japanese Dictionary" (ISBN 0-19860197-2) as it's such a
great reference book for translating Japanese into English. And it uses Kana
Script, not Romaji (which is the devil).

The "Kodansha Kanji Learner's Dictionary" (ISBN 4-77002335-9). Relatively
expensive; but Jack Halpern's SKIP kanji look-up system is genius. It's so
easy to find the readings and meanings of Kanji characters. Check out the
Kanji Dictionary Publishing Society's website, it has a great section which
explains the Japanese writing system: http://www.kanji.org/kanji/index.htm

CJayC for choosing this guide as "FAQ of the Month" for February 2003. The
monetary award for that accolade allowed me to buy Ikaruga (NGC). And for
hosting this FAQ on his wonderful website GameFAQs!


******************************************************************************

 VERSION HISTORY
-=-=-=-=-=-=-=-=-
Version 0.1 14/02/03
Almost all of the in-game menus have been translated, and the STRATEGY
WALKTHOUGH is past the first couple of battles. A lot of sections are just
collections of notes at the moment, but I will flesh them out eventually.

Version 0.15 15/02/03
Progress on the STRATEGY WALKTHROUGH is static at the moment. As I decided it
was far more important that I lay down more of the structure of the guide.
So I have added a lot of info to the INVENTORY LISTS, Jobs and GAMEPLAY
OVERVIEW sections. Much thanks to Marek 14's large contributions and
corrections from Himajin and lordskylark.

Version 0.2 17/02/03
Updated almost every section. The QUEST LIST, Jobs Section and the INVENTORY
LISTS received the largest updates.

Version 0.3 18/02/03
Updated STRATEGY WALKTHOUGH, QUEST LIST, Jobs and INVENTORY LISTS sections.
I have translations for all items sans weapons, I will get all the weapon
name translations done by tomorrow. It's going to be a big job... (sigh)

Version 0.4 20/02/03
Very large update. The "Jobs" and INVENTORY LISTS sections are essentially
complete. Much thanks to the amazing Marek 14!

Version 0.45 21/02/03
Lots of updates. Most notable being to the STRATEGY WALKTHROUGH, QUEST LIST
and Law List sections.

Version 0.5 21/02/03
Lots of updates. Most notable being to the STRATEGY WALKTHROUGH, QUEST LIST
and Law List sections.

Version 0.6 28/02/03
Updated the STRATEGY WALKTHROUGH, QUEST LIST, Law List and Jobs sections.

Version 1.0 23/02/03
Completed the STRATEGY WALKTHROUGH! Therefore the essential skeleton of this
guide is complete; and I will now work slowly to flesh it out. 300 Quests is
a lot of content to cover!

Version 1.05 08/03/03
Small additions to many sections. The Law List is pretty much complete.

Version 1.1 15/03/03
Added a wonderful LINK SUPPORT section thanks to DarkClawX, and completed the
TREASURE HUNTS section thanks to z3z3m & FFTA-Memo. Most of the other
sections have been updated, most notably the QUEST LIST section.

Version 1.15 22/03/03
Added long-overdue ability descriptions to the INFANTRY section. They are a
little rough, but that's fine for the time being. I also added a few quests
to the QUEST LIST section.

Version 1.2 23/05/03
Added CONTROLS section. I've updated almost every section, but the largest
update was to the QUEST LIST section.

Version 1.3 04/06/03
Updates FAQ wide. But as always, the grunt of the updates have been to the
QUEST LIST section. Which has now been split into two, to allow for the
Rare Quests which pop up occasionally.

Version 1.35 09/06/03
Updated the QUEST LIST section, and all related sections with information
deriving from the QUEST LIST. Rearranged and added new questions to the
FAQ section.

Version 1.4 27/06/03
Yep, another update based on information I've collected by doing more
quests. At the moment this FAQ covers 142/304 Quests (47%)... I've still
got a fair bit to go. Anyway, once I've finished the QUEST LIST section,
i'll get cracking on some of the interesting stuff, such as Job profiles.
Hopefully all will be done by the games English release. Cheers!

Version 1.45 04/07/03
Updated QUEST LIST and related sections, 203/304 (67%) of quests covered.
61 Quests completed in one week, it has been my most productive week!

Version 1.5 11/07/03
Six Coronas and twelve Hot Dogs later, I have another update. The QUEST LIST
section now covers a whopping 270/304 (89%) of quests. I've also added a
couple ofquestions and answers to the FAQ section!

Version 1.6 18/07/03
Essentially this FAQ/Walkthough is complete, the QUEST LIST now covers
304/304 (100%) of quests. The INVENTORY LISTS are complete. I had time to
skim over all the item translations and found some errors. Including but
not limited to: Harper/Harpe, Stolibohk/Stribog, Coricemard/Colichemarde and
Gastrafitis/Gastraphetes. I found a proper translations for an FF-staple,
Ochu/Otyugh, butdecided to keep the traditional (but incorrect) translation.
Because this is a historic update, i'll go over what I have planned for this
FAQ. Evaluations ofall Jobs in the JOB section (like in my FFT guide),
a complete MONSTER section and explanation of the Monster Bank, a better
explanation of the Treasure Hunts and possible land placement that will
yield very rare items, and a general FAQ wide tune up! Wish me luck!

Version 1.7 06/08/03
Completed what I promised I would: Added job evaluations to the Job section
thanks to xephyris, UltimagaWeapon and Dan the man39; essentially completed
the MONSTER section, fixed the TREASURE HUNT section so it's more coherent,
and I spell checked the entire file. As far as correcting translations goes,
I changed Mechanic to Gadgeteer, since that's the better translation used in
the upcoming English version of the game (I can't say the same for the other
crappy translations; Elementalist instead of Shaman... yuck). Oh, and I
finally found the proper translation of Cachusha/Kachusha, it's Katyusha!
I had to find the actual Russian word it derives from, and then translate it
to English using a Russian alphabet table I found on the internet.

Version 1.8 14/09/03
Fixed a couple of mistakes, and changed the legal section to reflect the
new copyright ownership of this FAQ.

Version 1.9 06/10/03
I've given one penultimate coat of polish on this FAQ after playing quite a
bit through the English version (finished it, but not 300 quests yet).
It has mainly been adding strategies, but I've also fixed a lot of
translations, including: Mewskade/Muscadet, Sprome/Sprohm, Fighter/Duelist,
Temple Knight/Palace Knight, Shapeshifter/Doppelganger, Culd/Kard,
Sapere Oude/Sapere Aude, and Ice Sword Lagrath/La Glace Sword.

Version 2.0 12/10/03
I went through and fixed any Quest names that were a bit dodgy, and added
things here and there to the STRATEGY WALKTHROUGH. This _should_ be the
last update, but it won't be.

Version 2.1 19/11/03
Small updates all round.


 FAQ STATS
-=-=-=-=-=-
Version       2.1
Update No      23
Size        511KB
Pages         248
Words       88699
Characters 480891
Paragraphs  10945
Lines       13112

GameFAQs CONTRIBUTOR PAGE- www.gamefaqs.com/features/recognition/4127.html

EMAIL- tetsuwan_blue(at)yahoo.com.au

If I don't reply, it's either; I don't know the answer to the question, the
answer to your question is in the FAQ, or you're sending me info I already 
know or someone else has sent before you.

 LEGAL SECTION
-=-=-=-=-=-=-=-
No material from this FAQ may be paraphrased, copied, changed or re-formatted
without my permission. It may only be posted on GameFAQs (www.gamefaqs.com)
and IGN FAQs (faqs.ign.com).

Under no circumstances may this FAQ be posted on Cheat Code Central.

This document was written exclusively for use on the internet. It is not
intended to be used in any way that is profitable for anyone other than the
author, or CNET Networks, Inc. It is not to be reproduced in any way without
express written permission from the author and CNET Networks, Inc.

More information on copyright laws can be found at the copyright section of
the official Library of Congress web site. (http://www.loc.gov/copyright).

Final Fantasy Tactics and related characters are trademarks of Square Co.

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