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    FAQ/Walkthrough by White Ghost

    Version: 0.24 | Updated: 09/30/03 | Printable Version | Search Guide | Bookmark Guide

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                     *******************************
                     *Final Fantasy Tactics Advance*
                     *******************************
    
                       FAQ/Walkthrough By White Ghost
    
                        First Version 0.1 9/9/2003
                       
                        Latest Version 0.23 9/30/2003
                       
                         Copyright 2003 White Ghost
    
    (!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)
    IMPORTANT NOTICE!
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise 
    distributed publicly without advance written permission. Use of this guide
    on any other web site or as a part of any public display is strictly
    prohibited, and a violation of copyright.
    The only site with Permission to use this guide is GameFAQs(www.gamefaqs.com)
    (!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)
    
    =============(
    Newest Update )
    =============(
    9/30/2003: I added a section to "secrets" about how you can steal the same
    rare items and abilities over and over in many side-missions.
    
    ============(
    Introduction )
    ============(
    FFT Advance is very large and complex game and this guide will take a long
    time to be completed. As you can see by the date the English version of FFTA
    has not been available for very long at all and so this guide is still in it's
    early stages of development. I hope that what I have so far is helpful to you
    and I hope you check my guide frequently to see my updates and new sections.
    
    ========(
    Contents )
    ========(===================================================(
    (1) Game Basics- All the Basic Information To play The Game! )
    ------------------------------------------------------------(
    - Starting A Mission, Common Terms, The Five Races, New Units, Jobs,
    - Using And Mastering Abilities, Stats, Law, Recommended Abilities
    - Placing Symbols On The Map/Treasure Hunt, Battles On The World Map
    - Battle Controls, Map Controls, System Menu And Features, Party Menu
    - Unit Menu, Clan Menu, Pub, Shop, Prison, Monster Bank, Kard Keeper
    
    =========================================(
    (2) Secrets You Should Know! No Spoilers! )
    -----------------------------------------(
    - Secret Missions To Get The Race You Want To Join Your Clan!
    - EASY METHODS OF GETTING CINQUEDEA, "STEAL ABILITY" AND "STEAL WEAPON"
    - STEALING THE SAME RARE ITEM OR ABILITY OVER AND OVER!
    - Lini The Mog Knight: Special Unit!
    - Elenda The Red Mage: Special Unit!
    
    ============================================================(
    (3) Getting The Equipment You Want Most From Mission Rewards )
    ------------------------------------------------------------(
    
    ===============================================(
    (4)Tips And Tricks- Some Neat Stuff You Can Do! )
    -----------------------------------------------(
    - Evening Your Clan Member's Levels!
    - The Juggler's "Smile" Ability And It's Many Uses!
    - Using The "Catch" Ability To Load Up On Free Weapons!
    - Secrets Of The Blue Mage!
    - Illusionist Tricks- Its' a Grand Illusion!
    - Finding New Secrets!
    - Finding Treasure Hunt Combinations!
    
    =====================================================================( 
    (5) Walkthrough- The First 7 Battles Of The Game's Main Plot Covered! )
    ---------------------------------------------------------------------(
    
    =============================================(
    (6) Side-Missions- 51+ Side Missions Covered! )
    ---------------------------------------------(
    
    ============================================(
    (7)Turf Defense Battles- Proctect Your Turf! )
    --------------------------------------------(
    
    ==============================================(
    (8) Clans On The World Map- Know Your Enemies! )
    ----------------------------------------------(
    
    =========================================(
    (9) Other Information- Interesting Stuff! )
    -----------------------------------------(
    - None-Playable JObs/Rare Job Descriptions
    
    
    ===============================================================================
    (1) Game Basics
    ===============================================================================
    
    You play and progress in this game by taking on missions at the pubs and then
    completing them. See the below section for more information.
    
    In between battles and missions you must manage your party/Clan in the "Party"
    menu. See the "Party Menu" and "Unit Menu" sections for more
    information.
    
    ==================(
    Taking On Missions ) 
    ==================(
    To take on a mission you must go to a town and choose the "Pub", then choose
    the "Missions" option.
    
    The Mission listed at the top of the list will progress the story line
    further, the other ones are optional side-quests which are still important
    for gaining experiance, AP, money and items.
    
    ===============================================================================
    Read the "Getting The Equipment You Want Most From Mission Rewards" section to
    see how you can get the best rewards for your Clan!
    ===============================================================================
    
    Choose a mission to read a description of it and then press "Left" and
    "Right" to read it's requirements and rewards for doing it.
    
    Many missions require you to have a "Mission Item" to do them, or a unit in
    a particular job class. You get Mission Items from doing other missions.
    
    Many missions also require a "Clan Skill Level" to take them on. You raise
    your Clan skill levels by finishing missions, so the key to progress is to
    just do whatever missions you can.
    
    When you go to accept a mission the bar tender will ask what items you want to
    bring on it. If the mission item is required for the mission it will be listed
    on it's own, but you can add more mission items if you want. Do this by moving
    the curser to a blank slot and pess "A", then choose a mission item from the
    list of ones you have. Press "Select" to see what the item does when you
    bring it along.
    
    After you choose the mission items choose "OK" and then choose "Yes" to
    take on the mission.
    
    When you choose a unit to send on a "Dispatch" or "Turf Claim" mission send
    one that is jumping up and down (You'll see) because they will have a good
    chance of success in the mission. Units that aren't jumping up and down will
    probably fail the mission.
    
    There are differant types of missions:
    
    *Battle*
    These are the missions with the sword next to them,
    For these missions you will fight a battle against enemies. After taking on
    a battle mission you must move to the location on the map where the mission
    takes place and choose enter it. Pay attention to how many days you have to get
    there and enter it.
    ----
    
    *DISPATCH*(Non-Battle)
    These are the missions with the scroll/paper next to them.
    For these you send out a unit on there own to finish the mission. For some
    you only need to walk on the map for a certain amount of days to get the untit
    back and the it's mission finished. On some though, you'll have to fight a
    certain number of battles before the unit you sent will finish the quest and
    come back. You can use the "Quit Mission" option in the pub to call back units
    you've send on missions.
    ----
    
    *TURF CLAIM/LIBERATION*
    These are the missions with a flag next to them.
    For these missions you dispatch a unit to go take over a area on the world
    map. You'll have to defeat a certain amount of enemies before they'll finish
    and come back. Once they've taken an area over, enemy Clans will start
    attacking it and you'll have to go there to fight them off!
    Some of these mission will require you to go fight a battle to free the area!
    ----
    
    *CLAN BATTLE/ENCOUNTER*
    These are the missions with the blue emblem next to them.
    After you take on one of these mission go onto the world map and you'll
    see a blue enemy Clan pop up! Go to them and beat them in a battle!
    
    ============(
    COMMON TERMS )
    ============(
    
    *UNIT*
    A "character" in your Clan/Party, or an enemy you fight. 
    
    *HP*
    Hit Points (or Health points). This a units life force and they loose
    hit points when they are hurt by attacks. When their HP is decreased to zero
    they will be knocked out (KO'd) and will not get any turns until you revive
    them. You can revive a KO'd unit with the item "Phoenix Down" or with the
    White Mage spell "Life" and simular spells.
    
    *MP*
    Magic Points. A unit uses these when they cast spells or use simular abilities.
    A unit can't cast a spell unless they have enough MP for it. Units will
    regain about 5 MP each turn.
    
    *EXPERIENCE/EXP*
    Experience points that a unit earns after successfully using an attack or
    ability in battle. Each time a unit's experience points reach 100 they gain
    a level and their stats go up.
    
    *LEVEL/LV*
    The general level of a units overall power which goes up when they earn 100
    experiance points in battle. The units actual stats depend on what job classes
    they where in when they gained levels though.
    
    *AP/ABILITY POINTS*
    These are points earned after by units after a battle or mission they did is
    finished, which are put towards mastering the abilities they can learn in the
    equipment they are using. You will see a message on the world map after a
    battle/mission that says how much AP was earned and a message for each
    ability a unit has mastered.
    
    *JP/Judge Points*
    These are points awarded by Judges in battle to units who defeat (KO) an
    enemy without breaking a law, or when a unit uses a "Recomended Ability" of the
    day in battle. Units need JP to use their Combo attacks and when their JP is
    full they can summon the gardian in battle. They can't summon their gardian
    unitl certain points in the games story have been cleared. 
    
    ==============(
    THE FIVE RACES )
    ==============(
    In the world of Ivalice htere are 5 races of people that can join your party.
    
    HUMAN
    ----
    Humans should be familiar to you! Their stats are well balanced and they have
    a wide variety of jobs they can use! 
    Human Jobs: Soldier, White Mage, Black Mage, Thief, Archer, Hunter, Blue Mage,
    Illusionist, Fighter, Palidin, Ninja.
    
    VIERA
    ----
    Viera is a all female race of rabbit eared women with white hair. Their jobs
    mostly reflect their high agility, but they have same strong magic classes
    as well.
    Viera Jobs: Archer, Fencer, White Mage, Red Mage, Summoner, Sniper,
    Elementalist, Assassin.
    
    MOOGLE
    ----
    Moogles are cute little furry people with tiny wings that are usualy hidden
    under their clothes. Moogle jobs are filled with useful abilities that
    reflect the Moogle's inventive culture.
    Moogle Jobs: Thief, Animist, Black Mage, Time Mage, Mog knight, Gadgetter,
    Gunner, Juggler.
    
    NU MOU
    ----
    The Nu Mou are a odd but cute with strong magical powers! Their jobs
    all involve either magic or super-natural powers!
    Nu Mou Jobs: Beastmaster, White Mage, Black Mage, Morpher, Alchemist, Sage,
    Illusionist, Time Mage.
    
    BANGAA
    ----
    The Bangaas are a race of reptile people who are very strong and are great
    warriors! All but one of the Bangaa classes are physical-fighting jobs that
    are great on the front of a battle.
    Bangaa Jobs: White Monk, Warrior, Dragoon, Gladiator, Defender, Templar,
    Bishop.
    
    
    =========(
    NEW UNITS )
    =========(
    After you finish a mission there is a chance that a new unit may ask to join
    your clan! If you want them, then accept them, if not then reject them.
    
    What race and job a unit has when they ask to join is mostly random, but
    which month it is can raise the chances of certain races asking
    to join. Look for more information on this comming soon!
    
    After certain battles/missions a particular (not random) unit may ask to join.
    Look for more information on this comming soon!
    
    Keep a look out for units that start in more advanced jobs because they
    show up less often.
    
    You can only have 24 units in your Clan, so don't accept new units unless
    you plan on using them.
    
           )===================================================(
          ( I have a trick to getting the types of units I want ) 
           )===================================================(
    
    1: Accept a "Dispatch" mission where the mission is cleared just by waiting
    a few days.
    
    2: Save your game.
    
    3: Walk back and forth on the world map until the mission is finished and the
    report comes in.
    
    4: If no unit asks to join you, or if the unit is not of the race or
    job you wanted, then re-set and load your saved game and try again!
    
    Units with advanced jobs will probably not ask to join you no matter how many
    times you try this though, so don't be too picky!
    
    ===============================================================================
    I have another trick for getting the right units! Look in the "Secrets" section
    ===============================================================================
    
    The most important thing when deciding to accept a unit or not is if you want
    a physical unit, or a magical one.
    
    If a units who asks to join you is of a Physical class it will have to gain
    some levels in a magical class before it'll have enough MP to use much magic.
    
    Like-wise, units that join in magical classes won't be good physical fighters
    until they've gained some levels in a physical class.
    
    It's best to keep units who start in magical classes in magical classes and
    physical classes in physical classes to keep them fully effective in battle.
    
    Of course some advanced classes will require a unit to master abilities from
    both physical and magical classes. Look for a new section about job classes
    commong soon!
    
    
    
    ====(
    JOBS )     
    ====(
    Every unit has a job and can change their job in the party menu or during
    deployment before battle.
    Each job has it's own set of abilities that a unit can learn if it has the
    right equipment on to learn it. Each job class is restricted to only using
    certain types of equipment and which job class a unit is in will change the
    stats they gain when they level up.
    
    For more information on changing jobs see the "Unit Menu" section.
    
    Also look for a whole section about all the differant jobs and abilities
    comming very soon!
    
    
    =============================(
    USING AND MASTERING ABILITIES )
    =============================(
    Units in FFTA learn abilities from their equipment, but not all equipment
    has abilities for your units to learn.
    When equiping items, or looking in the store press "R" to see what abilities
    each piece of equipment can teach, and which job classes can learn them.
    
    A unit can use the abilities their equipment has in battle and once they've
    earned enough AP (Ability Points) to master them, they can use them with
    out having the equipment on.
    
    AP is earned after every battle or mission, for the units that did the
    mission/battle. When a units masters an ability you will see a message about
    it on the world map after the mission/battle is over.
    
    In the "Pick Abilities" menu (in the party menu) press "R" to see how much
    AP a unit needs to finish mastering each ability they've started learning.
    
    Once you've gained AP towards mastering an ability you keep that AP even if
    you switch equipment before you're done mastering it.
    
    A unit can learn more then one ability at once from differant types of
    equipment and some equipment teaches several abilities at once.
    
    AP is put towards each ability a unit is learning in the same amount it is
    awarded. This means if a unit is learning 3 abilities and earns 40 AP after
    a battle, each of the 3 abilities gets 40 AP.
    
    In addition to the "Action" abilities you use in battle, there are other
    types of abilities to learn that must set for a unit in the "unit menu".
    They are:
    
    *R_^/Reaction Ability*
    These abilities are triggered when a unit is attacked by an enemy.
    
    *^S^^/Support Ability*
    These abilities give a unit a power (for lack of a better word) that helps
    them in battle.
    
    *(C^/Combo Ability*
    These are powerful attacks that your units can only use when they have some
    JP.
    
    Look for large new sections on all these types of attacks comming soon!
    
    =====(
    STATS )
    =====(
    These are the stats for a unit that you can see by selecting ("A" button) a
    unit in the party menu, or by checking a units status on the battle field.
    Look in the "Common Terms" section if you don't know what some of these are.
    
    LV: The units level.
    
    Exp: The units experience points.
    
    HP: The units Max Hit Points.
    
    MP: The units Max MP.
    
    JP: How many Judge Points the unit has.
    
    MOVE: How many squares the unit can move each turn in battle.
    
    JUMP: How high a unit can jump up on obsticals while moving on the battle
    field.
    
    EVADE: The higher this stat is, the better the chance the unit has of dodging
    attacks.
    
    WEAPON ATK: The higher this stat is the more damage the unit can do with
    physical attacks and physically based abilities.
    
    DEF: The higher this stat is, the less damage a unit will take from physical
    attacks and physically based abilities.
    
    MAGIC POW: The higher this stat is, the more effective magic spells and
    magically based abiliies used by the unit will be. Attack spells will do more
    damage, support spells will have a higher succes rate etc.
    
    RES: The higher this stat is, the less damage the unit will take from magic
    attacks.
    
    SPEED: The higher this stat is the faster and more frequently their turn
    will come up in battle.
    
    
    =============(
    LAWS OF BATTLE)
    =============(
    In the world of Ivalice there are laws that punish the use of certain abilities
    in battle, and these laws change every day.
    
    In almost all battles there will be a Judge to inforce the laws by giving
    out yellow and red cards to units that break the laws.
    
    The Judge will also move KO'd units out of the way and award JP to units
    who KO enemies or who use the recomended abilities of the day.
    
    On the world map press "L" to see the current laws and upcomming laws.
    When you move on the map the day changes and so do the laws.
    
    On the battle field press "Select" to see the current laws while deploying
    units.
    
    If you break a law in battle, the unit that broke the law will receive a
    "Yellow" card which will temporarily lower a stat or prevent them from earning
    AP.
    
    If a unit KO's an enemy with an illegal ability they will receive a "Red" card
    and will be warped to prison by the Judge. A unit will also be given a Red
    card if you've already broken the law a few times in that battle and the unit
    breaks the law again.
    
    After a unit has been warped to prison you must go there after the battle
    and pay a lot of money to get them back.
    
    To remove a yellow card from a unit you will have to go to the prison and pay
    to have them locked up and the you'll have to fight several battles before you
    can get them back.
    
    If Marche needs to be locked up to be "Pardoned" for his yellow cards the
    whole Clan must wait for him to get out as the days flash by. Becarful or
    you're going to miss any missions/battles that will run out of days while
    Marche is locked up. Particularly, look out for enemy Clans attacking your
    "Turfs" before you have Marche locked up.
    
    
    =====================(
    RECCOMENDED ABILITIES )
    =====================(
    New to the English version of FFTA, there are daily "recommended abilities"
    to go along with the daily laws. If a unit uses a recommended ability in battle
    the Judge will award them a JP.
    
    
    ========================================(
    PLACING SYMBOLS ON THE MAP/TREASURE HUNT )
    ========================================(
    After most "Story Battles" you will be givin a "Symbol" and asked to place
    it on the world map. When you place a symbol on the world map it becomes a
    new area.
    
    When you place a symbol next to other areas on the map they become conected
    and will shake! When you see an area shake on the world map go there to find
    an option to get treasure.
    
    For example:
    
    "Area"-Blank-"Area"
    ^
    Put a "Symbol" in between the two areas and they'll become connected and shake!
    Then go to them and get your treasure!
    
    The treasure you get depends on the combinations of differant types of
    areas/symbols that became connected.
    
    Try to connect areas of the same type for some special treasures.
    
    Here is an example of a combination that gives you a good item:
    
    Rubber Suit: Connect 3 Towns to the same area.
    
      Town
          \
    Town- (Blank Area)
          /
      Town
    
    Add another Symbol to the "Blank Area" and the resulting treasure hunt will
    give you a "Rubber Suit"!
    
    Materia Blade: Connect 2 Towns and 2 Forests to the same area!
    
    Town              Forest     Forest              Town
        \            /                 \            /
         (Blank Area)        OR         (Blank Area)
         /           \                 /            \
    Forest            Town       Forest              Town             
    
    Add another Symbol to the "Blank Area" and the resulting treasure hunt will
    give you a "Materia" blade!
    
    Check back soon for more information on this and what combinations give you
    the best treasures!
    
    ========================(
    BATTLES ON THE WORLD MAP )
    ========================(
    Once you finish the "Thesis Hunt" mission, enemy Clans will begin poping up
    on the world map and wondering around. If you run into them you will enter
    a battle against them! This is a great way to earn experience, AP, Money and
    items!
    
    This is also the the way to get "Mythril" weapons to teacj units their combo
    abilities!
    
    ===============(
    BATTLE CONTROLS )
    ===============(
    
    *DEPLOYING UNITS* 
    ----
    Press 'left' and 'right on the directional pad to scroll
    through your units and press "A" to select them. Press "A" again to deploy
    them on the blue square the cusrer is on.
    
    Press "Select" to see the Laws of the battle (day).
    
    Press "R" to go into the unit menu and change a units equipment, abilities
    and job before deploying them.
    
    Press "L" to move the curser freely and then press "A" to see that status of
    the enemies.
    
    Press "Start" to begin the battle when you're done setting and deploying
    your units.
    
    
    *CONTROLS*
    ----
    Use the directional pad to move the curser.
    
    Press "L" to bring up the "Turn order" list. You can change which list the "L"
    button brings up in the options menu.
    
    Press "Start" to bring up the system menu which has the turn order, mssion,
    laws, option, flee and save now menu/options.
    
    Press "A" when the curser is on a unit to check it's status. Press 'left' and
    'right' to see the units equipment and abilities.
    
    Press "A" whith the curse on on a unit of your's who's turn it is to enter
    the 'action' menu.
    
    Press "B" when the curser is on a unit to to see where that unit can move
    to on it's next turn.
    
    *ACTION MENU*
    ----
    This is when it's the turn for one of your units.
    
    *Move*
    Move on the map. Some panels on the map with light up and those are the places
    this unit can move to. Put the curser where you want to move and press "A".
    Press "B" to cancel your move and go back to where you started.
    
    *Action*
    Use a attack or ability.
    |
    Fight: Attack with your equipped weapon or fist.
    |
    "Main Skill Set": Use the abilities of your current Job.
    |
    "Secondary Skill Set": Use abilities from the secondary skill set you
     equipped in this slot.
    |
    Combo: Use the combo attack you have set. You must have JP to use this.
    |
    Totema: Summon the gardian of of that units race. You need 10 JP to use
    this. This option won't appear until after certain story missions have been
    finished.
    
    When you choose and ability some panels or units will light up.
    The colored panels and units are the areas (and units on them) you can target
    your attack to.
    When units light up it means the ability will effect them.
    Keep pressing "A" to begin using the ability, or press "B" to go back and pick
    another.
    
    At the end of the turn you will need to choose which direction the unit will
    face. Always face the direction the enemies are attacking from.
    
    *WAIT*
    End the unit's turn. It's next turn will come sooner.
    ----
    
    *Using Law Cards*
    After the battle has started, press "B" to move the curser freely and then
    press start to bring up a menu and select the Law option.
    You can use thse to add  or remove laws in the battle.
    You will only have Law cards after a certain point in the games main story.
    
    *SYSTEM MENU*
    ----
    
    *Turn Order*
    See the order the units on the map will have their turns. This is
    useful for deciding which enemies to attack first.
    
    *Mission*
    Read the decription and objectives of the mission, the requirements to take it
    on and reward for finishing it.
    
    *Laws*
    The laws currently in place. Using forbidden abilities gets you punished by
    the Judge. If you use recommended abilities the Judge will reward you with
    a "Judge Point".
    
    *Options*
    Change the settings of the game. See the options section in the world map
    controls part for more detail.
    
    *Flee*
    Run away from the battle.
    
    *Save Now*
    Suspend the battle as it is and return to the title screen. Use this when
    you must stop playing during a battle. This save is erased once you load it.
    
    ==================(
    WORLD MAP CONTROLS )
    ==================(
    
    Use the directional pad to move the curser.
    
    A Button: Press "A" to move to the location the curser is on and to
    select/enter a option on a menu.
    
    B Button: Press "B" to cancle a selection on a menu and go back.
    
    L Button-Law list: Press "L" to view a list of laws, the ones with arrows
    next to them at the top are the current laws of the day. The lower laws are
    ones comming up as days go by. You can walk on the map to make days go by to
    change the daily laws.
    
    R Button: Press the R button to see options or quest related information of
    the location the curser is on.
    
    Select: Press select to read general information about the location the
    curser is on.
    
    Start: Press start to bring up the main menu.
    
    =========(
    MAIN MENU )
    =========(
    
    *Party*
    Enter the party menu to view the members of your Clan, change their jobs,
    equipment and abilities and such.
    
    *Clan*
    This has information on you Clan's accomplishments!
    
    *Area List*
    A list of the areas/locations on the world map. Choose one to move the curser
    there.
    
    *System*
    This hase the menus to save and load games, reset the game and to change
    the options of the game.
    
    ======(
    SYSTEM )
    ======(
    *Save*
    Save your game in one of the two slots.
    
    *Load*
    Load a saved game, or resume a battle you suspended with "Resume Battle".
    
    *Options*
    
    Color Mode: Change the color mode to fit what you're playing FFTA on, such as
    "TV" if you're playing on one of those "Game Cube" adaptors.
    
    Cursor Type: Type B will move the curser to a location on map, or unit in
    battle that it is very close to on it's own. Type A doesn't do that.
    
    Cursor Speed: Increase or decrease the speed the curser will move at.
    
    Message Speed: Change the message speed. Slow is good, but if you've
    played the game a lot and don't wan't to read anymore, change it to quick.
    
    Attack Name?
    EXP?
    Judge Pts?
    ----
    If you're tired of seeing the experiance points, Judge Points or attack
    name messages in battle, then turn them off with these options.
    
    NonEqpItems?: If you turn this "Off" then only the items a unit can equip
    are listed when you go to change their equipment.
    
    L Button: Change what the L button brings up when you press it during a battle.
    
    Default: Change the settings to their original set up.
    --------
    
    *Back*
    Return to the title screen. Make sure you save your game before you do this!
    
    ==========(
    PARTY MENU )
    ==========(
    
    A Button: Select a unit or option.
    
    B Button: Cancel a selection, go back a menu, go back to the world map.
    
    L Botton: Change the information that is displayed under each unit.
    
    R Button: Change the order your units are displayed in accordance with the
    information under them, either from highest to lowest, or lowest to highest.
    
    Start-Items: Press left and right to look through list of you differant types
    of items/equipment. Press "R" to information on the item and abilities it can
    teach (for equipment). Press "Select" to read additional information on the
    item. Press "Start" to sort your items. Choose "Auto" to sort them the way the
    game likes to, or choose "Manual" to move them around and order them as you
    wish.
    
    =========(
    UNIT MENU )
    =========(
    After selecting a unit on the party menu.
    
    Press 'left' and 'right' to scroll through your Clan members.
    ----
    
    *EQUIP ITEMS*
    
    Press "L" to remove a piece of equipment.
    
    Press "R" to see the information for, and abilities of a item.
    
    Press "Select" to read additional information on an item.
    
    Press "A" to select a equipped item or empty slot, then press 'left' and
    'right' to scroll through you equipment list to find a item to equip in that
    slot.
    
    Press "Select" to read additional information on an item, then when prompted,
    press "Select" again to bring up a chart that shows what job classes can equip
    that item.
    
    Press "Start" while looking through your equipment to see how equipping each
    item will effect your unit's stats.
    ----
    
    *PICK ABILITIES*
    Set the abilities you want to use in battle. You can only set/use abilities
    that you have mastered, OR abilities for your unit's current Job Class that are
    provided by items you have equiped on them. All units have the "Item" skill
    set available.
    
    "A->"/Secondary Skill Set: Choose a second skill set to use in battle.
    
    "R_^"/Reaction Ability: Set a reaction ability to use in battle.
    
    "^S^^"/Support Ability: Set a support ability to have in battle.
    
    "(C^"/Combo Ability: Set a Combo ability to use in battle.
    
    Press "Select" to read information on a ability or skill set.
    
    Press "R" to scroll through list of abilities a unit can use from each job
    currently available and see how close it is to mastering them!
    ----
    
    *CHANGE JOBS*
    
    Press 'left' and 'right' to scroll through the jobs available for that unit.
    
    Press "A" to change to that job.
    
    Press "Select" to read information on each job.
    
    Pay attention to the "Move", "Jump" and "Evade" stats shown on the left
    because they will change when you change a unit's job.
    ----
    
    *LEAVE CLAN*
    
    Kick that unit out of your Clan. Be careful because you can't get them back
    once you kick them out! Marche and Montblanc can't be kicked out.
    
    
    =========(
    CLAN MENU )
    =========(
    This is found in the main menu by pressing start on the world map after the
    the "Thesis Hunt" mission. Here you can look at missions that are currently
    active, see reports of finished missions, look at areas your Clan controls and
    look through your mission items.
    
    At the top is the name of your Clan and your Clan's level.
    
    There are eight differant Clan skills: Combat, Smithing, Appraise,
    Negotiate, Magic, Craft, Gather, Track.
    
    These are shown on the right side of the screen.
    
    The Clan skills will level up as you finish missions and sometimes you
    will get items when ceratin skills reach a certain level!
    
    Below is partial list of the items you can get when your Clan skills level
    up!:
    Appraise level 3= 10 Hi-Potions
    Combat level 3= Holy Water
    Combat level 5= Blood Sword 
    Gather level 5= 5 Pheonix Downs
    Craft level 5= Scarab
    Smithing level 5= Hardege
    Combat Level 7= Yoichi Bow
    Magic Level 5= White Robe
    All Skills Level 5 = Mirror Mail
    Track Level 10= Thief Hat
    Apraise Level 7= 10 X-potions
    Negotiate Level 10= Cross Helm
    Gather Level 10 = 5 Curealls
    Combat Level 10 + Magic Level 10 = Arch Sword
    Smithing Level 10= Petalchaser
    Craft Level 10= Ruby Earing
    Negotiate Level 15= Diamond Helm
    More to come!
    
    *Mission List*
    Here you can see all the missions that are active right now.
    ----
    
    *Report*
    This a chart/list of all completed missions. Missions you havn't done yet
    are listed as "?". Press "L" and "R" to flip through them.
    ----
    
    *Clan Turf*
    This shows the areas on the world map and the colored ones are the ones your
    Clan controls! The red colored ones are areas of yours that enemy Clans and
    attacking!
    ----
    
    *Mission Item*
    You can look through a list of mission items you have! Press "Select" to read
    information on the items and their use. Press "A" to trow an item away.
    ----
    
    *Cards*
    You can look through a list of the Law/Anti-Law cards you have.
    You won't have this option until you've reached a certain point in the game.
    After that you can gain law cards by doing missions and winning battles.
    You can hold 20 cards at a time. You can trade cards at the "Card Keeper" shop.
    ----
    
    *Support Clan*
    This has to do with 2-Player linked play. I'll have more information once
    I find someone to link up with.
    ----
    
    
    ==========================(
    TOWN LOCATIONS AND OPTIONS )
    ==========================(
    These are the places and options you can find at differant towns on the world
    map. Not all of then can be found until later in the game.
    
    *Pub*
    This is where you get new missions to progress in the game. You can also read
    rumors for interesting information and have units you've sent on missions
    quit and come back to you.
    
    *Shop*
    This is where you can buy and sell items/equipment for your Clan.
    
    *Prison*
    This is where your units go if they get a "Red Card" in battle. You must also
    go here get you units locked up to work of any "Yellow Cards" they have
    earned in battle.
    
    *Monster Bank*
    If you capture monsters with the Hunter's "capture" ability, then this is
    where they go.
    
    *Card Keeper*
    Trade you law and anti law cards fro better ones here!
    This doesn't appear until you've reached a certain point in the game.
    
    
    =============(
    PUB! PUB! PUB!)
    =============(
    
    *Rumors*
    ----
    Read intersting information on features in the game as well as
    people, places, Clans and events in the world of Ivalice.
    Reading some rumors will open up new missions!
    
    *Mission*
    ----
    Read the list of Missions that are currently available. The Missions
    that push the game's story further are listed at the top. You must pay for the
    information on the mission when you choose to take it on.
    
    *Quit Mission*
    ----
    Cancel a mission and bring back units you sent to do it.
    
    *Leave*
    ----
    Go back to world map.
    
    
    ====(
    SHOP )
    ====(
    
    *Buy*
    ----
    Press 'left' and 'right' to scroll through the lists of items you can
    buy (if you have enough money).
    
    Press "R" to see information on the items and abilities it has.
    
    Press "Select" to read additional information on an item, then when prompted,
    press "Select" again to bring up a chart that shows what job classes can equip
    that item.
    
    Press "A" to select an item and then press 'up' and 'down' to choose
    how many of that item you want to buy, the choose "Okay" to buy it.
    
    *Sell*
    ----
    press 'left' and 'right' to scroll through you items and press "A"
    to choose one you want to sell. Then press 'up' and 'down' to how many of that
    item you want to sell and then choose "Okay" to sell them. You can't sell
    items that are equipped on your units.
    
    *Leave*
    ----
    Go back to the world map.
    
    
    ======(
    PRISON )
    ======(
    This is where your units will be sent if they recieve "Red Cards" in battle.
    You'll have to pay to bail them out.
    When your units recieve "Yellow Cards" in battle you must go to the prison
    and pay for them to be locked up if you want to remove the yellow card and it's
    penalty. You will have to fight a certain amount of battles before you can get
    them back.
    I have not been able to get any red or yellow cards in the English version yet
    (seriously) so I don't have anymore information yet.
    
    *Release*
    Pay to bail out a unit that has been locked up.
    ----
    
    *Pardon*
    Have a unit of yours locked up so they can work off their penalties (Cards).
    ----
    
    *Leave*
    ----
    Go back to the world map.
    
    
    ============(
    MONSTER BANK )
    ============(
    When you Capture monsters with your hunter they'll be sent here. I havn't
    gotten the ability to capture them in the English version yet, so check
    back soon for more information.
    
    *List*
    ----
    Look through the monsters you've captured and choose to feed them or give
    them attention. Feeding them the right items will make them like Marche.
    Pay attention to what the monster says after you feed it to see if you're
    feeding it a item it likes.
    
    Each time a Hunter captures a monster you'll recieve a "Soul" weapon.
    The Nu Mou job class "Morpher" can equip the "Soul" item to learn the ability
    to morph into that type of monster.
    
    When the monsters in the monster bank like Marche (for feeding them good
    items) the "Morph" abilities for that same monster type will be more powerful
    when used by a "Morpher" of yours in battle.
    
    The types of monsters you can capture are:
    Goblin, Bomb, Lamia, Panther, Flan, Antlion, Marlboro, Floateye, Dragon.
    
    You must get a monsters HP very low in battle before you can capture it with
    the Hunter's Capture ability.
    
    Look for more information on this comming soon! 
    
    *Back*
    ----
    Go back to the world map.
    
    ===========(
    CARD KEEPER )
    ===========(
    Here you can trade Law/Anti-Law cards with Ezel, or just talk to him about
    them.
    Each card has a value and some are higher then others. You will have to trade
    several lower ranked cards to get a better/higher ranked one.
    Trading for higher ranked cards, or cards that cancel the laws that punish
    abilities you like using is a good idea. You can only hold 20 cards at one
    time.
    
    Card Keeper doesn't appear until after a certain part of the game's main
    story.
    ===============================================================================
    (2) SECRETS YOU SHOULD KNOW! SECRETS YOU SHOULD KNOW! SECRETS YOU SHOULD KNOW!
    ===============================================================================
    These are secret things that you might over look in the game! These DON'T
    have to do with the game's main story and aren't spoilers.
    
    ===========================================================(
    SECRET MISSIONS TO GET THE RACE YOU WANT TO JOIN YOUR CLAN! )
    ===========================================================(
    There is a way to take on missions that guaranty a unit of a particular
    race will ask to join your Clan!
    
    First, you must have LESS then 6 units in your Clan! This INCLUDES Marche
    and Montblanc. You MUST have third unit though.
    
    Next, you must enter a battle with only the 5 or less units you have.
    You don't have to "Win" the battle, you can just "Flee" it if you want.
    
    Then, when you go to a Pub you'll see a new mission listed at the top
    of the Dispatch Missions called "______ Wanted." The "_______" will be the
    name of a race!
    
    Send a unit on the mission and when it clears, a unit of the race the mission
    asks for WILL ask to join your Clan!
    
    Walk around on the world map for 5 days to make the mission clear! 
    
    You will need to pay 200-300 Gil to take on the mission, so make sure you've
    got some money before you kick out your units!
    
    A differant race will be featured in the mission each month.
    
    You can do the "Human" mission in Kingmoon.
    
    You can do the "Moogle" mission in Bardmoon.
    
    You can do the "Viera" mission in Huntmoon.
    
    You can do the "Nu Mou" mission in Sagemoon.
    
    You can do the "Bangaa" mission in Madmoon.
    
    To make the monthes change just walk around on the world map!
    ----
    This trick is most useful towards the start of the game when your Clan
    members haven't gained many abilities yet.
    
    The unit you send will also gain 20 AP. You could abuse this mission
    by not accepting the units that ask to join and sending a unit of yours on
    the mission over an over so they would gain AP. You could do this for up to
    3 units. This could very useful near the start of the game if you wanted
    a unit to master some abilities needed for an advanced job before you
    progessed in the game.
    ----
    
    You can even do this before mission "002 Thisis Hunt". Just kick out one
    Clan member before doing "Mission 001 Herb Picking" and then after you beat it
    a "_____ Wanted" mission will be listed in the Pub!
    
    It is HIGHLY LIKELY that units in advanced jobs will ask to join you when you
    do this. Keep in mind that many advanced jobs won't be able to get equipment
    to learn their abilities for a couple more battles. Still though, it awesome to
    go into mission "002 Thisis Hunt" with Assassins, Summoners or Paladins!
    
    
    If you try this later in the game, make SURE you save your game in the second
    file slot before you kick anyone out. Just in case you end up wanting the
    units you kicked out back, you could just re-load your second saved game.
    
    *Advanced Jobs That Can Have Abilities Before Mission 002, Or Any Side
    Missions*
    ----
    Gunner-Fire Shot(Aiot Gun)
    Gadgeteer-Silver Disk(Hard Knuckles), Red Spring(Rising Sun)
    Summoner-Ramuh(Judge Staff), Ifrit(Guard Staff)
    Red Mage-Fire(Scarlette), Cure(Fleuret), Thunder(Stinger)
    Elementalist-Fire Whip(Scarlette), Earth Heal(Fleuret),
    Juggler-Dagger(Jambiya), Ball(Scramasax), Gill Toss(Jack Knife)
    Paladin-Parley(Barong)
    Fighter-Rush(Sweep Blade)
    Paladin-Rush(Sweep Blade)
    ----
    Keep this in mind if you're trying to get advanced classes before doing
    misson 002 or any side missions. Remember you don't have much money.
    
    Secret found 9/14/2003
    
    =====================================================================(
    EASY METHODS OF GETTING CINQUEDEA, "STEAL ABILITY" AND "STEAL WEAPON" )
    =====================================================================(
    The get Cinquedea, you NEED to get you Clan's Negotiation level to 30!
    Now, there's 3 ways I've found to do this and they're not fun. But they work.
    
    *METHOD A*
    ----------
    Don't do any side-missions before mission "002 Thesis Hunt".
    After mission 002 when your "Clan Menu" opens up, the secret "Race Wanted"
    missions will level up your Negotiation skills. Your negotiation skills
    will go up one level every 2 or 3 times you finish a "Race Wanted"
    missions. If you don't know what these are see the above section
    "Secret Missions To Get The Races You Want To Join You!".
    After you finish one of these missions you must walk on the map until the
    month changes before another will appear. Luckly, there will often be 2 of
    these missions that appear, one for the new month and one for the month
    before. So make sure you have 2 generic units you can send to do both
    missions at once. DON'T accept the units that ask to join because if you
    get 6 units in your clan you'll have to kick one out and enter a battle
    again to make the missions show up!
    
    This method isn't fun if you've grow attached to your units. If you're doing
    it right after mission 2 then you're going to have to complete te missions
    60+ times to get you negotiation up to level 30. You'll also NEED to fight
    some of the roaming Clans to get money since the missions cost 200-300 a
    piece. You might want to save up some Gil (Like 20,0000) before you kick
    out any Clan members and begin this.
    
    If you're doing this later in the game then you probably have enough Gil
    and can probably defeat the roaming Clans with only 3-4 units anyways.
    Plus, you've probably already gained a few Negotiation levels!
    
    Once you the Cinquedea, the first chance to use "Steal Ability" to get the
    "Steal: Weapon" skill you have at the start of the game is mission
    "027 Wanted!" which opens in "Madmoon". The Thief has the "Steal: Weapon"
    ability.
    
    If you've already done this mission, then your next chance is mission
    "076 Fire Sigil" which opens after finishing missions "007 Diamond Rain",
    "075 Free Cadoan!" and reading the "Monopoly!" and "Falabird" rumors.
    The Mog Knight on the left has "Steal: Weapon".
    
    *METHOD B*
    ----------
    Do all the Side-Missions you can except either mission "027 Wanted!(Madmoon)"
    or mission "076 Fire Sigil".
    Then, walk back and forth on the map until you get a "_____ Is Under Attack"
    message, then go to that area and defeat the enemies. The "Turf Defense"
    battles will give you 20 Clan Points and the areas will get attacked over
    and over. This is best done once you've finished several "Free_____" missons
    so you have several freed areas that can randomly be attacked when you walk
    on the world map. By fighting the "Turf Defense" battles and sending units
    on the monthly repeatable dispatch missions you can slowly but steadily
    raise your Clan levels until your Negotiation level reaches 30!
    
    Since you've probaly already done mission "027 Wanted! (Madmoon)",
    "076 Fire Sigil" which opens after finishing missions "007 Diamond Rain",
    "075 Free Cadoan!" and reading the "Monopoly!" and "Falabird" rumors.
    The Mog Knight on the left has "Steal: Weapon".
    
    *Method C*
    ----------
    If you're further in the game you can do a combination of methods A and B
    and send units on the secret "____ Wanted" missions AND fight the
    "Turf Defense" battles since they'll pop up alot as you walk around waiting
    for the "____ Wanted" missons to clear and the monthes to change!
    This is what I find to be the least boring and most natural feeling!
    
    ----
    Keep in mind that by doing all the side-missions you'll eventualy get
    Negotiation to level 30 and get a "Cinquedea"(Steal: Ability) anyways and
    that the "Sword Breaker"(Steal: Weapon) will be available as a reward for the
    later side missions in the game.
    
    These methods are only for people who really-really want to get these
    abilities as soon as possible!
    
    I've have some other ideas on getting the 2 Knives in alternative ways but
    I haven't had any luck yet. I hope to find a better way to get them soon
    though!
    
    I also have thought of another 'twist' on stealing the "Steal: Weapon"
    ability, but I don't wana add it until I know it'll really work!
    
    MORE COMMING SOON!
    
    =====================================================(
    STEALING THE SAME RARE ITEM OR ABILITY OVER AND OVER! )
    =====================================================(
    
    On side-missions wich you can "Flee", you'll keep any items
    OR abilities you stole in the battle when you flee it.
    
    You will have to walk on the map until them month Changes before the mission
    you Fled will appear again in the Pubs.
    
    By stealing items and then choosing to "Flee" the battle,
    and then re-entering the battle the next month, you can
    steal MANY rare items over and over. You could also steal the same ability
    with differant characters!
    
    Use this to stock up on rare equipment you can't buy in stores.
    
    I havn't tried this with all side-missions, so it may be a good idea for you
    to not save your game after you "Flee" a battle, UNTIL you see it re-appear
    in a pub.
    
    MORE ON THIS SOON!
    
    =================================(
    LINI THE MOG KNIGHT: SPECIAL UNIT!)
    =================================(
    Lini
    Race: Moogle
    Advanced Job: Mog Knight
    Mastered Abilities: "Ultima Charge", "Mog Guard"
    ----
    You can first get Lini to join your Clan after finishing mission
    "005 Twisted Flow"
    
    To do so:
    First, accept and finish the "062 Oasis Frogs" mission at Cadoan's Pub
    to get the "The Hero Gaol" mission item.
    
    Now, if you send a unit off to do a mission and send the "The Hero Gaol"
    mission item with them, there's a *random chance* that Lini will ask to join
    your Clan after the mission is cleared!
    
    
    To do this easily, send a unit on a short dispatch mission like
    "200 Chocobo Help", with the "The Hero Gaol". Then on the day before the
    mission clears, save your game. Then if Lini doesn't ask to join you when
    you clear it, re-load your game and try again until he does!
    
    Secret found 9/13/03
    
    ==================================(
    ELDENA THE RED MAGE: SPECIAL UNIT! )
    ==================================(
    Eldena
    Race: Viera
    Advanced Class: Red Mage
    Mastered Abilities: "Doublecast", "Barrier"
    ----
    
    You can first get Eldena to join your Clan after finishing mission
    "006 Anitilaws".
    
    To do so:
    First, do mission "172 Frozen Spring" to get the "Dragon Bone" mission
    item.
    
    Then, do mission "123 Hungry Ghost" (Which requires the Dragon Bone) to
    get the "Elda's Cup" mission item.
    
    Now, if you send a unit off to do a mission and send the "Elda's Cup" mission
    item with them, there's a *random chance* that Eldena will ask to join your
    Clan after the mission is cleared!
    
    To do this easily, send a unit on a short dispatch mission like
    "200 Chocobo Help", with the "Elda's Cup". Then on the day before the
    mission clears, save your game. Then if Eldena doesn't ask to join you when
    you clear it, re-load your game and try again until he does!
    
    Get Eldena BEFORE you do mission "168 Caravan Guard", because it requires
    "Elda's Cup" and after clearing it you loose "Elda's Cup". I haven't found
    a way to get anolther one, so be careful!
    
    
    Secret found 9/13/03
    
    ===============================================================================
    (3) GETTING THE EQUIPMENT YOU WANT MOST AS MISSION REWARDS!
    ===============================================================================
    When a new mission opens up, the equipment and cards that are offered as
    rewards for doing it are randomly decided WHEN YOU FIRST WALK OFF THE AREA
    YOU ARE ON.
    
    This means that if you beat a mission an save BEFORE you walk off the area you
    finished it at, then walk to a town and look at the new missions in the pub, if
    you don't like the equipment that is listed in the rewards, you can re-load
    your saved game and walk onto to a town again and look again "for the first
    time" and the equipment and cards should have changed!
    
    How good(hard to get) the items that you can get from a mission depends
    on 2 things: The "Rank" Of the mission and how late in the game's main story
    the mission becomes avialable!
    
    You should always keep an eye open for equipment you CAN'T buy in the
    stores!
    
    After you finish one of the game's main/story missions you should ALWAYS
    SAVE BEFORE YOU OFF WHERE YOU ARE, because there are usually several new
    missions that open up! It's a really good idea to check the missions and
    then re-load and check them again a few times to see what types of items
    you can get at that point in the game! Then you can make sure the new
    missions will reward you with equipment that will be the most usful to you
    and be able to get more equipment that you can't buy in the store!
    
    This a list of the good equipment that can appear as the reward for new
    missions that open up after each main story battle.
    
    *Rare= An item you can't buy in the store.
    
    *Expensive= An item that you'll be able to buy, but that costs a whole lot.
    
    *Early= An item that you can't buy yet when it is first available as a reward,
    but you'll be able to buy pretty soon.
    
    Try to get the rare ones!
    
    *After Mission 001 Herb Picking*
    ----
    *Blaze Robe(Rare)*, *Ice Shield(Rare)*
    Fortune Ring(Expensive), Burglar Sword(Early), Atmos Blade(Early)
    Kaiser Knuckles(Early), Buster Sword(Early), Kris Knife(Early)
    Silver Rapier(Early), Conch Shell(Early), Javelin(Early, Thunder Rod(Early)
    Ninja Knife(Early), Wizard Hat(Early), Pure Rod(Early), Firewheel Rod(Early)
    
    *After Mission 002 Thisis Hunt*
    ----
    *Diamond Armor(Rare)*, *Gale Sword(Rare)*, *Thunder Robe(Rare)*
    ^
    You may have to do a few side missions before those 3 start showing up as
    rewards!
    *Blaze Robe(Rare)*, *Ice Shield(Rare)*, *Choco Shield(Rare)(Free Cyril Mission)*,
    Fortune Ring(Expensive)
    ^
    Note: "Early" doesn't apply any more because after mission 002 you can make
    the shops upgrade by finishing the side missions and turf defense battles.
    
    
    More To Come!
    
    ===============================================================================
    (4) TIPS AND TRICKS! TIPS AND TRICKS! TIPS AND TRICKS! TIPS AND TRICKS!
    ===============================================================================
    This section is for all the cool things you can do!
    
    ==================================(
    EVENING YOUR CLAN MEMBER'S LEVELS! )
    ==================================(
    All Job Classes have their uses, but if for some reason a unit or two fall
    far behind the rest of your Clan, it will be hard to use them in battle
    and hard to catch their levels up. When this happens you're going to have to
    do something about it!
    
    Here's an easy method:
    Go into a battle against a wondering Clan like Clan Marble or Clan Dip.
    Bring several strong units and your 2 lowest level ones.
    Remove any "Reaction" abilities from your highest level unit and remove any
    weapons that have high Weapon Atk from your lowest level units.
    Make sure you bring 1 unit that can use a "Sleep" attack like "Sheep Count"
    (Moogle-Animist-Glass Bell). Give one of the lowest level units "Item" command
    as their second skill set.
    
    Now, KO all but one of the enemies with your strong units, then put the last
    one to sleep. Now have your lower level units attack you highest level unit
    over and over to gain Exp. to level up. You could even KO you other strong
    units so you don't have to wait through their turns. BUT make sure you can
    still use the "Sleep" attack and have enough power left to beat the last
    enemy when you're all done. Without high Weapon Atk the low level units won't
    do too much damage to your highest level one, but you should have the "Item"
    command anyways in case you need to heal your high level unit. You could also
    use a "Pheonix DOwn" to revive the strong units you KO'd before you defeat the
    last enemy. You'll need to cast "Sleep" on the enemy again every few sets of
    turns.
    
    Sleep is the best status to use because you won't have to watch the enemies
    turns and it's available for the Animist class very early in the game.
    "Stop" will where off faster so it's not such a good choice.
    
    I'm sure you can think of many variations of this strategy, but the above
    method is basic and could be done very early in game.
    
    "Power Leveling" isn't a good idea in this game because you'll gain AP to
    master abilities and good items from speading your time fighting battles
    and doing missions. Experience is only good for gaining levels and levels
    alone won't help you nearly as much as abilities and good equipment will!
    
    So use this strategy or simular ones ONLY when you really need to catch a
    unit's level up to your other member's because the unit is becoming hard to
    use in battle! Otherwise it would be better to send your high level units on
    "Dispatch" missions and use your lower level ones in battles!
    
    
    =================================================(
    THE JUGGLER'S "SMILE" ABILITY AND IT'S MANY USES! )
    =================================================(
    When your Clan's Negotiate skill reaches level 25 you'll recieve the
    "Orichalcum" knife which teaches the Moogle's Juggler class a great ability
    called "Smile". This ability gives it's target the next turn!
    This is great for getting slower units like Summoners or Illusionists to have
    turns sooner and more often and also to use you strongest unit more often!
    But it has a couple special uses too!
    
    *Double Trouble*
    ----
    When you have two Moogles that have to "Smile" ability they can use it back
    and forth on each other and move across the whole map without the enemy
    getting in any turns! This has two great uses!
    
    First, if you have 2 Thief/Juggler Moogles who know Smile, they can move
    across the map and snatch the best item on the field from behind without having
    to wait and risk getting KO'd on the way!
    
    This is great in mission "018" where there are several *RARE* pieces of
    equipment, but you've only got a few sets of turns to get it and a lot of
    ground to cross! If you have two Thief/Juggler Moogles with the "Smile" skill,
    they can use Smile back and forth to get right to the rare equipment at the
    start of battle and have enough time to steal it all before the battle ends!
    
    Second, if you have Moogle who knows the Mog Knight ability "Ultima Charge"
    and knows "Smile" and has "Stunt" as his second skill set and you have
    another Moogle with Smile/Stunt then you can use Smile back andf forth to get
    the Mog Knight right behind the strongest enemy to KO it with Ultima Charge!
    
    "Ultima Charge" is learned from the "Materia Blade" which can be gotten from
    a treasure hunt by connecting 2 town and 2 forests to the same areas.
    See the "Placing Symboles/Treasuser Hunt" section for a visual aid.
    
    The special unit "Lini" has Ultima Charge mastered, look in the "Secrets you
    should know" section for details on getting him.
    
    =====================================================(
    Using The "Catch" Ability To Load Up On Free Weapons! )
    =====================================================(
    
    The reaction ability "Catch" can let a Moogle or Viera unit catch and keep
    the weapons that are thrown at them by enemy Ninjas and Jugglers!
    
    *Catch*- Reaction Ability
    For (Viera) Red Mage and (Moogle) Juggler.
    Learn From: Chain Plate- 300 AP.
    
    To make good use of this ability, follow my strategy:
    
    Jugglers are trouble because of their other "Stunt" skills.
    
    Your best "Thrower" is an enemy Ninja, or other class with "Ninja Skill"
    as their second skill set.
    
    Before the battle, check the enemy with "Ninja Skill" to make sure they have
    the "Throw" skill. They usually do.
    
    Then set up one or more units to make sure they have the "Catch" reaction
    ability. As long as you have a unit that can change to Red Mage(Viera) or
    Juggler(Moogle) and have a "Chain Plate", you can do this at will.
    
    Set another unit up as an Archer with the "Aim: Leg" (Thorn Bow) skill.
    
    If the enemy with throw also knows any of the Ninja's "Veil" spells, or
    other magic, set a unit up to be able to cast "Silence"
    (Time Mage- Sleet Rod, Templar- Ragnorok). A Moogle Time Mage with both
    "Silence" and "Catch" would be ideal.
    
    Then, KO all the other enemies, except the one with the "Throw" ability.
    
    Hit the "Thrower" with "Aim: Leg" and move ONLY your unit(s) with "Catch"
    into their throwing range, which is 4.
    
    Your Archer should have a range of 5, which will let them safely attack
    with "Aim: Leg" on every turn. If you have a Viera Archer who's mastered
    "Catch" then you could use them for this and stay within the range of
    "Throw".
    
    If needed, also hit the Thrower with "Silence".
    
    Now, just keep waiting while the Thrower tosses you weapon after weapon!
    (Be sure to keep hitting the Thrower with "Aim: Leg" though!)
    
    The weapons I've gotten so far are:
    Silver Cannon, Glass Bell, Fluret, Rising Sun, Ranger Bow, Energy Mace,
    Silver Sword, Lava Spear and Marasame!
    
    I am not sure if it is possible to get "Rare" items or not, but I hope so!
    ----
    The above strategy is a basic one that I'm sure you could pull off as
    soon as you encounter an enemy with "Throw".
    
    I can think of variations of this strategy, but I think it has all the
    information you'll need to see how to get an enemy with "Throw" to toss
    you a bunch of weapons!
    
    =========================(
    Secrets Of The Blue Mage! )
    =========================(
    
    *Blowup*
    ----
    "Blowup" is a powerful attack a Blue Mage can learn from a "Bomb" enemy,
    BUT it KO's the Blue Mage who uses it!
    If you equip the "Angel Ring" item on a Blue Mage then they can use "Blowup"
    and the "Angel Ring" will revive them! "Angle Ring" will only revive a unit
    once per battle, but this is still a good way to make "Blowup" a more usful
    attack! You can first get a "Angel Ring" by stealling it in side mission
    "072 Lutia Mop Up" which opens in Sprohm's Pub after you finish missions
    "006 Antilaws" and "071 Nubswood Base". See the "Side Missions" section for
    more information. Blowup usually has a 100% hit rate so use it against enemies
    that are hard tohit with you other attacks!
    
    *Night*
    ----
    The "Night" spell hits all units on the map with a sleep spell and that
    includes your units! But, if you equip you units with the "Fortune Ring" item,
    the spell won't hit them. The Fortune Ring blocks the "Sleep" and "Doom"
    status attacks. So, if you equip you whole party with Fortune Rings you can
    use "Night" freely to put multiple enemies to sleep! Fortune Rings are
    expensive to buy, but there are many side missions where you can steal them
    from enemies!
    
    One of the first places to learn "Night" is from the "Marilith Falgabird"
    enemy in side mission "076 Fire Sigil". See the "Side Missions" section for
    more details on learning Night and opening the mission.
    
    *Matra Magic*
    ----
    Matra Magic is a spell that switches a target's HP and MP. This makes it a
    great attack against physical units that have high HP and low MP!
    
    It can also be used to restore MP for mages! This is most usful for restoring
    MP for the "Illusionist" job class. The Illusionist's "Phantasm" spells will
    hit all enemies on the battle field, but they take a lot of MP. Because an
    Illusionist can stay far away from enemies and still hit them with her spells,
    having her HP lowered by Matra Magic won't really put her at any risk! But make
    sure her MP is NOT at ZERO or else Matra Magic will KO her.
    
    Matra Magic can also be used creatively against enemies with the
    "Damage > MP" reaction ability! When you hit and enemy who has "Damage > MP"
    the damage will lower thier MP instead of their HP. One their MP is a ZERO,
    the Matra Magic spell can KO them in one shot! This is a very cool thing to
    see! Matra Magic is learned from the "Toughskin" enemy.
    
    Also, Matra Magic WON'T wake a sleeping unit!
    
    For more information on learning Blue Magic look through the "Walkthrough",
    "Side Missions", "Turf Defense" and "Clans on the World" Map sections.
    Also look for a whole section about learning Blue Magic comming soon!
    
    ==========================================(
    Illusionist Tricks- Its' a Grand Illusion! )
    ==========================================(
    *Turbo MP*
    ----
    For battles you think you can win in just a couple sets of turns, "Turbo MP"
    is a GREAT support ability for an Ilussionist! There's many battles like the
    ones against wondering Clans or Turf Defense battles, where you should be
    able to beat the enemy team very quickly once you've gotten the hang of it!
    Since your Illusionist will only get a couple turns during a short battle,
    you can use "Turbo MP" to boost the power and aim of their Phantasm spells
    so you can make the most out of them!
    "Turbo MP" doubles the MP used for spells, so most Phantasm spells will be
    64 MP. Beacuse of this it's better not to set "Turbo MP" in battles you think
    will take a long time to finish.
    
    "Turbo MP" is learned for the White Mage class, from the "White Robe" item,
    so you'll have to switch an Illusionist to a White Mage and equip the
    "White Robe" for them to learn it. You should set "Phantasm" as their
    second skill set so you can still use it while you learn "Turbo MP".
    
    You'll get a "White Robe" when your Clan's Magic skill level reaches 5!
    You can also steal another one in side mission "071 Nubswood Base".
    
    *Equiping Items To Boost Magic Power*
    ----
    The Illusionist's Phantasm spells will target all enemies on the battle field,
    no matter where the Illusionist is. The Illusionist also has low HP and
    Weapon Defense, so you should be keeping them as far away from the enemy as
    possible.
    
    Because you'll be keeping you Illusionist out of the enemy's reach, you don't
    need to worry about their defenses. So fill all of their equipment that's not
    being used to learn abilities with items like "Magic Ring" that boost their
    magic power!
    
    ===================(
    Finding New Secrets )
    ===================(
    So far the two special units I've found have joined as a result of
    bringing a "Mission Item" on a mission, so if you send mission items with
    your units when they go on missions you might find a special unit all on your
    own! The special units I've found only have a random chance of joining you
    when you bring the right item on a mission. So when a unit of your's is about
    to clear a "Disatch/Days" mission: save your game, then walk on the map to
    clear the mission, then re-load you save and try a few more times! Even if you
    don't find a "Special Unit" you may find a normal unit you like who'll be
    special to you.
    
    Who knows what other secrets may be in the game? If you think of something
    interesting to try just save your game and do it! This game is still new and
    there's sure to be all kinds of secrets and tricks to discover!
    
    ==================================(
    Finding Treasure Hunt Combinations )
    ==================================(
    You can find good treasure hunt combinations by connecting areas/symbols
    of the same type to one area and by connecting 2 of one type and 2 of
    another type to one area. There probably other good types of combinations too!
    Throughout the game you'll recieve Symbols after every main mission and
    end up with:
    5 Towns, 4 Fields, 5 Mountains, 4 Forests, 4 Desterts, 2 Waters, 2 Caves,
    3 Skulls.
    
    Knowing this, try to place the symbols in a way that you will be able to
    connect both 3 or 4 of the same type to one area and pairs of differant types 
    to another area! Look at how many areas are connected to each spot on the map
    and how many of each type of each area you'll end up with! Some areas appear
    on their own (you can't place them), more on this later once I get them all!
    
    What I do is this:
    I have one saved game where I do all the side missions and stuff and place the
    symbols in places I think will work out well.
    I have another saved game where I JUST play the main missions and place the
    symbols in a differant way then I placed them on my main saved game. This way
    I can have two sets of chances to uncover good combinations! Of course it will
    be frustrating if find a good combination on you second game save and not
    you main one, but you'll still know a good combination for your next play
    through!
    
    I've found a couple good combinations already. Look in the
    "Placing Symbols/Treasure Hunts" section to see them.
    
    ===============================================================================
    (5) WALKTHROUGH! WALKTHROUH WALKTHROUGH! WALKTHROUGH! WALKTHROUGH!
    ===============================================================================
    
    The game begins with the main characters and some other kids getting ready for
    a snowball fight! After Ritz asks the "new kid" to tell his name, you get
    to name the main character of the game. After you name Marche the snowball
    begins!
    
    ==============================(
    Team Activity: Snowball Fight! )
    ==============================(
    
    Ritz and Mr. Leslaie will explain the basics of how to fight the snowball fight
    and you can read ther instructions again if you want to when they finish.
    
    Once you have control you can press "B" to move th e curser freely and see
    some interesting things. You can check the status of each kid and see their
    'title' which is in the space where job class names will be on the status
    screens later in the game. Ritz is the "Class Head", Marche is the "New Kid"
    and Mewt is the "Librarian". The other kids have titles of "Custodian",
    "PE Head", "Nurse" and "D.J.". You can press select and then "A" on the
    status screen to read a discription of these titles.
    
    When your done looking around bring the curser back to Ritz and move her up
    and attack one of the rival kids with a snowball. Do the same with Marche
    and the others. The rival team will keep hitting Mewt and after about a turn
    and half the fight will end because Mewt is hurt from the snowballs. After
    Marche discovers there was a rock in one of the snowballs that hit Mewt the two
    boys on the rival team begin to tease Ritz about her hair and Mr. Leslaie
    breaks up their fighting and says the snowball fight is over.
    
    Mewt thanks Ritz and Marche for sticking up for him and invites Marche to
    come with him to buy a new book. Marche wants to go home to see his brother
    Doned who's getting out of the hospital, so he invites Mewt and Ritz to come
    to his house later to read Mewt's new book together.
    
    The three walk by a cafe and see Mewt's dad who seems to be having some
    problems. Mewt explains that his dad has been having a lot of trouble ever
    since Mewt's mother passed away. Marche goes home and Ritz tells Mewt that she
    heard Marche has family problems too and that he doesn't have a father.
    
    Marche goes home and tells his brother Doned about the snowball fight and then
    Ritz and Mewt show up. After introductions the four sit down to read the
    mysterius, namless book Mewt bought at a used book store.
    
    After trying and failing to read the book the four talk about how they all
    sometimes wish that the worlds in books and video games where real and that
    the book looks like a magical book, then Ritz and Mewt go home.
    
    That night as they sleep a magical force transforms their town into a
    fantasy world and warps them to strange new locations!
    
    Marche finds himself standing in a strange town surrounded by strange
    animal like people. As he walks forward he runs into a "Bangaa" and in shock
    blurts out "Y-you're a lizard!", which deeply offends the Bangaa since he is
    a person and a "lizard" is an animal. Montblanc the Moogle shows up to try
    to get Marche off the hook by explaining that's he's never seen a
    Bangaa before and then Marche apoligizes. But before the they can get away
    the Bangaa notices  that Marche is dresses like a "Soldier" and wants to fight
    him and so a battle begins!
    
    =============(
    First Battle! )
    =============(
    *To Win: Defeat All Enemies!*
    
    Enemies:
    White Monk/NA EQ: Leather Garb
    Warrrior/NA EQ: Shortsword, Leather Garb
    
    Montblanc gives Marche a brief explaination of engagments, laws and battle
    and then the fight begins! Move Marche behind the White Monk and attack him
    with the fight command. Montblanc will help you with his black magic spells
    and once you K.O. the White Monk he'll explain a bit about what JP is.
    Attack the Warrior the same way you did the White Monk and you'll soon win
    the battle. After you beat him, the White Monk will use a potion to heal
    himself, but because potions are outlawed that day, the judge gives him a
    "Red Card" and sends him to prison.
    
    After Marche and Montblanc have a conversation, Montblanc wants to help
    Marche out and tells Marche to come with him. Mantblanc takes Marche to a
    place where his "Clan" hangs out and Marche decides to join the Clan.
    Montblanc's Clan doesn't have a name yet, so Marche get to choose a name
    for it.
    
    Now the game gives you a message about placing "symbols" on the map to open
    new areas. Now you get to place the town of "Sprohm" on the map.
    
    You are now free to explore the menus on the world map, save your game and
    inspect your Clan members in the "Party" menu. You can change your unit's
    jobs, but you don't have much money to spend on new equipment for them right
    now, so it's best to leave them as they are for now.
    
    In the party menu make sure to set "Item" as the secondary ability for Marche
    because you may need it in the next battle. All units have all the
    "Item" abilities learned.
    
    Your Clan starts off as a Human Soldier (Marche), a Moogle Black Mage
    (Montlanc), a Bangaa White Monk, a Viera Archer, a Nu Mou White Mage and
    another Human Soldier. Your Clan isn't to flashy yet but it's more then enough
    to beat the missions that appear early in the game.
    
    Once you've looked around and read some rumors (if you wanted to) then go to
    the Pub (either one) and go to the "Mission" option. Take on the "Herb Picking"
    quest, which is the only one there and accept it.
    
    Then save your game and move to the Giza Plains and enter the battle! 
    
    =========================(
    Mission 001: Herb Picking )
    =========================(
    Rank-3 | Battle | Price-300 Gil | Location- Giza Plains
    ----
    Gather the fever-reducing herb muscmaloi at the Giza Plains
    To Win: Defeat All Enemies!
    Reward: 600 Gil
    Enemies: Sprite, Goblin, Goblin, Goblin, Red Cap
    ====
    
    Deploy your units and check the laws of the day! You don't have many ability
    options yet so if the law gives you too much trouble (IOW you can't beat the
    enemies without breaking the law) then re-set and load your saved game. Then
    move on the map to make days go by, which will change the daily law. Press
    "L" on the world map to make sure the current law is something that won't
    hurt you to bad in battle and then enter the battle at Giza Plains.
    
    None of the enemies are very tough, but you should keep your white mage
    and black mage (Montblanc) away from them. Move Marche and your warrior and
    soldier near the enemies to block them from getting to the other units and
    use the other units to attack from a safe distance.
    
    Attack the enemies one at a time with as many attacks as you can to kill them
    quickly. Use your 3 close range fighters to surround an enemy and hit them
    and use your archer and balck mage to hit them from a distance. Use the white
    mage to cast 'cure' on any damaged units of yours.
    
    The "Sprite" enemy has high evade so it's hard to hit it from the front. Wait
    until you've KO'd the other enemies before going after the sprite.
    
    As long as you keep you mages and archer behind your close range fighters and
    heal them (the close range fighters) you can easily beat all the enemies one by
    one.
    
    =========Some General Battle Tips Part 1=======================================
    *Area Effect Attacks*
    ----
    When you attack with Black Magic (or other area effect attacks) try to target
    multiple enemies with each spell. Keep this in mind when you attack with close
    range units so that they're not in the way when you want to use a spell!
    When targeting multiple units press the "R" button to scroll through and see
    how the ability will effect each target.
    
    *Work Together*
    Don't move one unit ahead of the others to fight an enemy unless you think
    you can KO or inflict a status on it! This is because the enemy will just
    attack the closer unit and not move into the range of your other units. The
    enemies may also gang up on your unit an KO it while you're to far away to
    help.
    
    By keeping your battle party together you can over power enemies and KO them
    before they can recover!
    ===============================================================================
    
    After you win the battle, Marche and Montblanc pick the herbs to finish the
    mission.
    
    You now get the Lutia Pass symbol to place on map!
    
    ===============================================================================
    Save you game BEFORE you walk back to a town! The rewards for new missions
    a decided randomly as soon as you step off of an area. So if you save before
    walking off "Giza Plains", you can re-load your save if you don't like what is
    offered and try again to get better stuff!
    
    Try to get a "Blaze Robe" and "Ice Shield" as reward for these first new
    missions! They can't be bought in stores!
    ===============================================================================
    
    
    After you place Lutia Pass go to a pub and look at all the missions you have
    to choose from!
    
    The top mission, "Thesis Hunt" is the next battle ot progress the story line,
    but you may want to do the other missions below it first to earn more money
    for equipment and AP and experiance. New units may ask to join your Clan
    after you finish each quest too! Look in the "Side Quest" section for
    information on the side quests.
    
    Personaly I like to wait until after the next main mission to start the side
    missions because I "THINK" you can get you Clan levels higher faster if you
    do so!
    
    Now is a good time to think about what you want to train your units as.
    Marche and Montblanc are your most important units because you MUST use them
    in story battles and you can't get rid of them.
    
    Once Marche masters 2 Soldier action abilities he can use the Fighter and
    Paladine jobs! Of the 2, the Fighter's abilities are more useful early on in
    the game.
    
    You will also want Marche to eventualy learn all the "Steal" abilities of
    the Thief job because there are some later battles where Marche must fight
    alone and can steal rare items if he know the Thief abilities.
    
    After each battle the units that fought it gain AP, when they've mastered
    an ability a message will appear after the battle to tell you. When they've
    mastered an ability make sure to buy new equipment for them and equip it so
    they can keep learning new abilities.
    
    Look pout for the "Kaiser knuckles" and "Atmos Blade" items, they can teach
    your White Monk and FIghter a powerful ranged attack called "Air Render".
    
    When you're done with the side quests, or if you don't want to do them now,
    take on the "Thesis Hunt" mission at the pub and move to Lutia Pass and
    enter the battle!
    
    If you don't have anyone using a "Knife" weapon then press "L" on the world
    map to see the and walk back and forth until you can land on Lutia Pass
    one the day when "Knives" are out-lawed! This should prevent the 2 enemy
    Thiefs in this next battle from attacking you! If you have a unit using a
    Knife, you could still do this, but make SURE you don't choose "Fight" with
    them, or else they'll get punished for breaking the law!
    
    Likewise, if you don't have any units equiped with swords(Unlikely), then
    entering the battle on a day when "Swords" are a out-lawed will usually stop
    the 2 Soldiers from attacking you!
    
    
    ======================(
    Mission 2: Thesis Hunt )
    ======================(
    Rank-3 | Battle | Price- 900 Gil | Location- Lutia Pass
    ----
    Search for a stolen thisis and defeat bandits at Lutia Pass.
    To Clear: Defeat All Enemies!
    Reward: 4000 Gil, 1 Equipment
    Enemies: White Mage/NA EQ: White Staff, Silken Robe
    Soldier/NA EQ: Barong, Cuirass
    Thief/NA *Counter* EQ: Kris Knife, Leather Garb, Headband
    Soldier/NA EQ: Shortsword, Bronze Shield, Chain Plate
    Thief/NA EQ: Jack Knife, Leather Garb
    Archer/NA EQ: Longbow, Leather Garb
    ====
    
    Even though the Bandits stole the wrong thisis, you've still got to get it back
    because it means a lot to Coleman, the guy who wrote it. Once the Bandits
    realize you're there to fight them they bring out the rest of there team and
    the battle begins!
    
    Deploy some units that can use magic or other ranged attacks to make this
    battle a bit easier. You should also bring a healer (White Mage).
    
    The enemy White Mage can cast cure and protect on his Clan,
    which will make them a lot harder to beat.  If you have ranged attacks or
    magic you can begin attacking the White Mage right away and KO him before
    he can cause much trouble.
    
    The Thief on the right has the "Counter" reaction ability, so it's best to
    attack her with ranged attacks when you can so she can't hit you back.
    
    Once the White Mage is down just keep your party together and keep your
    mages behind your tougher units while you use all you units to KO each enemy
    one by one.
    
    If you started the battle on a day where the law blocked some units from
    attacking, then save them for last since they can't hurt you!
    
    Without the support of their White Mage they can't last very long against you.
    
    ======Extra Strategy: Mind Over Matter=========================================
    If you have mostly Mages in your party then there's an easy way to win this
    fight! After taking on the mission, check the Laws by pressing "L" on the
    world map. Scroll down to find the "Fight" law, then walk back and forth
    and time it so that when you walk on Lutia Pass the law will be "Fight"!
    As far as I've seen the enemies in this battle will NOT use the fight
    command when it's out-lawed and since they have no other abilities to hurt
    you, they're defense-less if you've got Black Mages! So if you've got
    3 Black Mages, this can be a very fun way to beat the battle! Make sure to
    KO the White Mage and Archer first though, because they will slow you down!
    Also make sure to buy and equip a "Rod" for each Black Mage! If you have
    trouble beating this battle normaly you may consider switching some classes
    to Black Mages and doing this!
    ===============================================================================
    
    After you win Marche recovers the thisis and Monblanc says he thinks their
    Clan is good enough to start fighting "Clan Wars" to gain control of territory
    from other Clans.
    
    The "Clan" menu is now listed on the main menu on the world map.
    
    You now get to place the Nubswood symbol on the map. 
    
    When you go back to a town you'll enter a pub and the bar tender will tell
    you that there are many Clans wondering around looking for fights. From now
    on enemy Clans will appear on the world map and if you run into them you will
    enter a battle against them! Fighting Clans you see on the world map is a
    great way to earn Experience, AP and money!
    
    You may also start recieving "Mythril" weapons after beating other Clans on
    the world map! Until now, Marche has been the only unit who could use
    the "Combo" comand in battle! But once you start getting "Mythril" weapons
    your other units can start learning them too!
    
    =================Using Combo Attacks!==========================================
    As you know, a unit can only use their combo attack when they have JPs.
    But what you might not know yet is that if more then one unit knows a Combo
    ability they can use them at once to attack an enemy for extra damage!
    
    Here's how it Works:
    The range of each Combo attack depends on which Combo it is, and what type
    of weapon the unit using it has equiped!
    
    When one unit attacks an enemy with it's Combo attack, any other units of
    your's who are in range to use their Combo attacks will join in and increase
    the damage to the enemy!
    
    Look out for the "Ganging Up" Law which punishes the use of Combo
    abilities!
    ===============================================================================
    
    There will be new missions to do listed at the pub, as there usually will be
    after you do a story mission.
    
    ================Attention!: Do you hate your Clan?=============================
    If you're unhappy with the units you have in your Clan, now is the best time
    to start replacing them! Read the "Secret Missions To Get The Race You Want To
    Join Your Clan!" section in the "Secrets" section to see how you can get the
    units you want right now!
    ===============================================================================
    
    After you do a few more side missions the shops will upgrade so be sure
    to check them and get some new items!
    
    Keep an eye open for the "Bless Staff" because it teaches your White Mage
    the "Life" spell, which can be very useful as the missions become harder.
    
    There's a rare item you can steal in a battle now, but to
    have the abilities to take the it, you're going to have to go out of your
    way!
    
    In Mission "045 Frosty Mage" you can get a "Flurty Robe".
    To be able to buy the dagger to steal it, you're going to have to first
    do most of the other side missions, including "240 Giza Plains". Afterwards,
    walk around on the map until you get message saying "Giza Plains Is Under
    Attack!". Then go to Giza and defeat the enemies attacking it, see the
    "Turf Defense" section for a strategy. After doing that the shops should have
    upgraded! Buy the "Rondell Dagger"(Steal: Armor) so you can steal the Flurry
    Robe in mission "045 Frosty Mage". If the shops didn't upgrade just do the
    "Free Cyril" mission that will now be open and then they should. If you're
    short on money fight the wondering Clans to win some!
    
    
    When you're ready, take on the "The Cheatahs" mission and head to Nubswood to
    start it!
    
    ========================(
    Mission 003 The Cheatahs )
    ========================(
    Rank 3 | Battle | Price- 1200 Gil | Location- Nubswood
    ----
    Hunt down some wanted con-artists in Nubswood!
    To Clear: Defeat All Enemies!
    Reward: 6000 Gil, 1 Equipment, Fortune Ring
    Req: N/A
    Enemies: Black Mage/NA EQ: Rod, Magus Robe
    Thief/NA (Counter, Maintenance) EQ: Khukuri, Leather Garb, Thief Hat
    White Monk/NA (Counter) EQ: Sick Knuckles, Survival Vest, Gauntlets
    Archer/NA (Block Arrows) EQ: Char Bow, Adaman Vest, Green Beret
    Fighter/NA (Doublehand) EQ: Sun Blade, Adaman Vest
    
    Allies:
    Ritz 
    Fencer/NA (Reflex) EQ: Mage Masher, Survival Vest, Circlet
    Abilities: Smarm Strike, Manastrike, Reflex
    
    Shara
    Arrcher/NA (Block Arrows) EQ: Thorn Bow, Chain Plate, Cachusha
    Abilities: Boost, Aim: Legs, Aim: Arms, Block Arrows
    ----
    
    Marche finds his friend Ritz and her Clan mate Shara chasing the bad guys
    he's after through the woods and so they team up.
    
    You can only deploy 4 units. You should bring a healer (White Mage) a couple
    strong attackers and a mage or ranged attacker.
    
    Ritz and Shara will attack on their own and will usually attack before your
    units, so try to finish off what ever enemies they weaken.
    
    Just keep your mages away from White Monk and his "Air Render" ranged attack's 
    range and follow Ritz and Shara's lead.
    
    As long as you coordinate your attacks/strategy with what Ritz and Shara are
    doing you should have no trouble crushing all the enemies one by one!
    ---
    
    After the battle, Ritz introduces Marche to her new friend Shara.
    The Ritz and Marche talk about how they think their town "St. Ivilace" was
    transformed into a "Final Fantasy" world. Ritz would is happy in the new world
    and doesn't want to think about the old world or how it changed, but Marche
    seems to miss his home. The two part for now and go back with their Clans.
    
    You know get to place the "Eluut Sands" Symbol on the map.
    
    When you return to a town you'll see Marche and Montblanc in the Pub.
    Montblanc tells Marche he can be honest with him and Marche opens up and
    tells him that even though he enjoys being in the Clan, he does want to
    return home. Marche wonders why Ritz didn't want to go home home a Montblanc
    tells him he should just do what he feels is right.
    
    Be on the look out for new items in the stores soon, such as the
    "Brigandine" which teaches the "Counter" reaction ability and the
    "Kwigon Blade" which teaches a powerful attack to Fighters!
    
    The "Dash Boots" which give you +1 movement are great too if you can afford
    them!
    
    The "Rondel Dagger" is expensive (9000) but it teaches the "Steal: Armor"
    ability, so it's worth it! Even if you're not using a Thief right now you
    should still get it pretty soon! The "Kard" teaches "Steal Helm" which is
    another ability you'll want.
    
    =============Insightful Tips On Stealing Equipment===========================
    
    See, even if you're not useing the "Thief" class in most battles, as long
    as you have the weapons for the stealing skills you can set up your
    party at the start of battle to be able to get any good equipment you see on
    the enemies. Just change a couple Human or Moogle units to the Thief class
    and equip them with the right dagger for the items you want to steal.
    
    Kard= Steal Helm (Head Equipment)
    
    Scramasax= Steal Shield
    
    Rondell Dagger= Steal Armor (Body Equipment)
    
    Jambiya= Steal Access
    *In the Japanese game not all types of accessories could be stolen, but
    rumor has it they may have fixed that for the english game. More infromation
    coming on this once I've tried it out more*
    
    Sword Breaker= Steal Weapon
    ^You're not going to have a Sword Breaker until much later in the game so
    don't worry about it now!
    
    ===========(
    Importaint! )
    ===========(
    Also as I've said, there are later battles where March fights alone and
    can steal some rare items if he has the Thief abilities to get them.
    Once Marche has mastered a couple good Fighter attacks you may want to
    switch him to Thief to start learning the abilities you'll want later.
    In these later battles you'll probably want Marche to have "Steal" as his
    secondary skill set and have more sturdy class for his job. That's why it's
    important the he MASTERS the stealing abilities at some point.
    =============================================================================
    
    You've got a lot of new side missions to do. Also remeber that some missions
    are only available in a certain month, so if you walk around on the map and
    the month changes over, check the pub again in case there's new missions
    listed!
    
    Take on the "Desert Peril" quest when you're ready.
    
    =========================(
    Mission 004: Desert Peril )
    =========================(
    Rank 3 | Battle | Price- 1000 Gil | Location- Eluut Sands
    ----
    Investigate and defeat the crazed monsters in Eluut Sands!
    To Clear: Defeat All Enemies!
    Reward: 7000 Gil, Cross Helm
    Enemies: Cream, Antlion, 2 Red Panthers, Coeurl
    ----
    
    If you've got a Blue Mage then you better use them in this battle! A Blue
    Mage can learn "Poison Claw" from one of the Red Panthers, "Haste Break"
    from the Coerl and if they're level is a multiple of "3" they can learn
    "LV3-Def-Less" from the Antlion!
    
    Make sure your Blue Mage has the "Learning" (Blue Saber) support ability set
    so they can learn some spells!
    
    If you bring Beastmaster with the right abilities learned, it can let you
    gain control of the enemies and MAKE them use the desired abilities on
    your Blue Mage. Taking control of a monster may take a few tries though.
    
    Deploy a unit that has magical attacks other then thunder. The Cream enemy
    is healed by thunder attacks and has very hight weapon defense. Unless you
    bring as unit with 'non-thunder' magic attacks, it'll take you a long time
    to KO the Cream enemy.
    
    Deploy at least one healer and some strong physical units.
    
    Use a mage to KO the Cream, then use your whole party together to defeat
    the monsters one by one!
    
    If you're getting your Blue Mage to learn some spells, leave it where
    the enemies can attack it and pull the other units away! You should cast
    "Protect" on your Blue Mage because the monsters are more likely to use
    their special abilities if their normal attacks will do less damage.
    Keep healing your Blue Mage every chance you get. Once you've gotten the
    ability from one monster, KO it with your other units.
    
    If you have the Animist's "Sheep Count" ability you should use it to put
    the other monsters to sleep while you learn a spell from one of them.
    Then just wake up the next one when you're finished learning the first one's
    spell and defeating it.
    
    If you did most of the side quests then you should have gained a few levels
    and so the monsters should be easy fro you to beat!
    
    If you rushed ahead to this mission, then it's still not that hard. Just
    focus all your attacks on defeating the monsters one at a time and keep
    your mages out of thier reach!
    ----
    
    After the battle, Marche and Montblanc wonder why the monster where acting
    so strange and agressive. Montblanc says he thinks it has something to do
    with powerful crystals that can effect animals is strange ways,
    
    You now get to place the "Ulie River" symbol on the map!
     
    You should do as many missions as you can now to gain a few levels and
    master some abilities.
    
    After you're finished with the new missions take on the "Twisted Flow"
    mission and head to Ulei River!
    
    As Marche examines the river a port hole opens up a sucks him! Marche finds
    himself in a dark room with a large crystal. The crystal asks Marche his
    name, then the "Totema" Famfrit comes out of the crystal!
    Famfrit is under orders to protect the crystal and expel all intruders!
    So now the first boss fight begins!
    
    ========================(
    Mission 005 Twisted Flow )
    ========================(
    Rank | Battle | Location- Ulei River
    ----
    Investigate Time Mage's report of "warping" and "bending" at Ulei River!
    To Clear: Defeat The Boss!
    Reward: 8000 Gil, Bless Staff, Buster Sword
    Enemies: Famfrit (Boss), 2 Floateyes, 2 Ahrihans
    
    ==================Boss Data: Famfrit!==========================================
    Famfrit
    Hp 164 | MP 85 | Lv 9 | Move 3 | Jump 2 | Evade 30 | WA 235 | Def 243
    Magic 178 | Res 197 | Speed 109
    Abilities: Breath of God, Lightspeed, Presence, (R-Counter)
    Demi, Slow, (S-Weapon Attack+)
    ===============================================================================
    
    Deploy a healer (White Mage) and your best units and make sure they all
    can use some sort of ranged attack!
    
    Here's some good choices: Fighter with "Air Render" (Atomos Blade) or
    "Far Fist" (Kwigon Blade).
    White Monk with "Air Render" (Kaiser Knuckles).
    Dragoon with "Jump" (Javelin).
    Elementalist with any attack spell.
    Black Mage with level 2 elemental spells.
    Illusionist with any Phantasm spells.
    
    Even if you're not using those classes, check your equipment and if you
    have the items to use those abilites then change some classes and equip
    them!
    
    There's two reasons you need ranged attacks so badly. 
    First you'll want to begin defeating Famfrit as soon as possible.
    Also Famfrit has the "Counter" ability and high weapon attack, so it'll hit
    you back hard if you attack it up close.
    
    One of the Ahrihans will use "Roulette", which is an attack that will
    randomly KO a unit (including the enemies) on the battle field. This is
    another reason you'll want many units that can fight well, incase you loose
    one right away.
    
    Ignore the monsters and go after Famfrit with every attack you can hit him
    with! Use your healer to heal your damaged units, but give priority to whoever
    can do the most damage, which is probably Marche.
    
    There's no tricks to winning this battle. Just attack Famfrit with all
    you've got and you should defeat him during the third set of turns!
    ----
    
    After the battle March asks Framfrit why it guards the crystal and it tells
    him that the crystals bind the world together. Then Famfrit says it is
    connected to the Moogles, which it calls the "White Ones".
    
    Famfrit says it will give it's power to Marche and then the crystal breaks.
    As the area warps, Marche sees a flash of Mewt and hears a voice telling
    him that if the crystals are "dissolved" the world will change.
    
    Now you see Mewt and his father Cid in a palace somewhere. Mewt has
    "just remembered" when the kids at school threw the 'rock' snowball at him
    and he tells his father about it. Cid doesn't know what Mewt's talking
    about, or what "School" is.
    
    In the new world, Mewt is the "Prince of Ivalice" and he rules the world.
    His mother, who had passed away in the old world, is alive and is
    "Queen Remedi" in the world of Ivalice. Mewts father Cid, is the
    "Judgemaster" who is in charge of all law enforcement.
    
    Mewt wants the laws to be stronger and so they will be, even though Cid
    seems reluctant to the idea.
    ----
    
    Marche is warped back to Ulei River and wonders if destroying all the
    crystals will let him return home.
    
    You now get to place the Symbol fro the town "Cadoan" on the world map.
    Your Moogle units now gain the "Totema" command in battle.
    
    ==========Your First Totema!===================================================
    The Moogle's Totema, "Famfrit" does a lot of damage to all enemies on the
    map when it is called in battle.
    
    Only a Moogle can call Famfrit and to do so they need to have
    10JP (Judge Points).
    
    When it's a Moogle's turn in battle, if they have 10JP you can choose the
    "Totema" ability at the bottom their "Action" menu to call Famfrit to attack
    all the enemies.
    
    A unit gains JP by defeating an enemy, or by using one of the daily
    recommended abilities.
    ===============================================================================
    
    *Warning!: New Laws And 2 Laws Every Day!*
    ----
    Thanks to Mewt, there will now be two daily laws at a time and there will
    be some new laws for you to obey. It's now more important then ever for you
    to check the daily laws before you begin a battle!
    ----
    
    When you move to the new town of "Cadoan", Marche will walk through it and
    over hear some people talking about how the laws got harsher again. A Nu Mou
    will walk up to Marche and claim that everyone's law problems will soon be
    over. Then the other people begin talking about "Ezel Berbier", a person
    who has a way to nullify Laws with something called "Anitlaw". The Nu Mou
    seems to know a lot about this Ezel person, but tells Marche there's no
    way Marche could ever meet him.
    
    *A BATTLE* will begin the next time you enter Cadoan.
    But DON'T walk off of Codaon just yet, because the "Oasis Frogs" mission,
    listed in Cadoan's Pub can lead you to something special!
    
    ===========Special Unit Alert! Lini The Mog Knight!============================
    At this point you can get the first special unit to join your Clan!
    
    Lini
    Race: Moogle
    Advanced Job: Mog Knight
    Mastered Abilities: "Ultima Charge", "Mog Guard"
    ----
    
    Lini's Ultima Charge is a powerful ability that you won't be able get
    for your other units until much-much later in the game.
    
    Lini will be at about the same level a Marche when he joins, so he probably
    won't have enough MP to use Unltima Charge right away. If you change
    Lini to a Black Mage he will gain the MP a bit faster, *BUT* the Weapon Atk
    stats he'll gain as a Mog Knight will make his Ultima Charge more powerful!
    
    *To get Lini*:
    First, accept and finish the "062 Oasis Frogs" mission at Cadoan's Pub
    to get the "The Hero Gaol" mission item.
    
    (You might not 'need' to do this next part, but since I did it I though I
    better list it.)
    Go to your Clan Menu and look in you mission items and press "Select"
    on "The Hero Gaol" to read it's description.
    
    When you take on a mission and use the "The Hero Gaol" as one of your
    mission items, there's *random chance* that after finishing the mission
    Lini will ask to join your clan!
    
    To do this easily, send a unit on a short dispatch mission like
    "200 Chocobo Help", with the "The Hero Gaol". Then on the day before the
    mission clears, save your game. Then if Lini doesn't ask to join you when
    you clear it, re-load your game and try again until he does!
    
    Remember that a battle will begin when you re-enter Cadoan, so if you want
    Lini before the battle avoid re-entering it. 
    
    I did this slightly later in the game, but I'm sure you can do it once you
    can get the "The Hero Gaol" mission item. I sent a Moogle with it on the
    "207 Metal Hunt" mission and I got Lini in one try.
    ===============================================================================
    
    Make sure you buyequipment and do anything else you need to do before you
    re-enter Cadoan.
    
    Make sure to SAVE YOUR GAME.
    
    ====================(
    Mission 006 Antilaws )
    ====================(
    Rank 3 | Battle | Price- Free | Location- Codoan
    Begins the second time you enter Cadoan.
    ----
    Save Ezel from the Clan trying to capture him!
    To Clear: Defeat All Enemies
    Reward: 9,000 Gil, Cross Helm, Cat Claws, ???? (R2 Anti Law Card)
    Enemies:
    Hunter/NA EQ: Hunt Bow, *Wygar, Green Beret
    Ninja/NA (S-Double Sword) EQ: Ninja Knife, Murasame. *Ninja Gear
    Defender/Item EQ: Predator, Iron Armor
    Fighter/NA EQ: Atomos Blade, *Brigandine, Feather Boots
    Gladiator/NA (S-Doublehand) EQ: Air Blade, *Brigandine
    Illusionist/NA EQ: Thunder Rod, Silken Robe, *Magic Ring
    ----
    ^Note: I put *'s in front of items I think you should steal!
    
    Allies:
    *Ezel*
    Hermetic/NA (R-Block Arrows) EQ: Druid Mace, Gaia Gear, Black Hat
    Abilities: Azoth, Block Arrows.
    ----
    
    I hope you followed my advice and bought the "Rondell Dagger" because
    you'll want to use it's "Steal: Armor" ability in this battle!
    The "Ninja Gear" and "Wygar" armors are good items that you can't buy yet.
    Make sure you set up one unit or more to be able to snatch those 2 items!
    The "Brigandines" and "Magic Ring" are expensive so you might want to
    steal them while you're at it! Sure trying to steal items will make battle
    a little harder, but that's okay.
    
    ==========Precious Armors = Precious Abilities!================================
    *Ninja Gear*
    Teaches: "Last haste" (Reaction/300 AP) for Ninja and Beastmaster.
    "Bonecrusher" (Reaction/300 AP) for Fighter.
    
    *Wygar*
    Teaches: "Strikeback" (Reaction/300 AP) for Fighter and Gladiator.
    
    Steal these armors now so that you can gain those reaction abilities! Battles
    will become harder soon so you'll need every advantage you can get!
    ===============================================================================
    
    The enemies in this battle are all in advanced job classes, so you'll have
    to work harder then ever to use your whole party together to thin out their
    numbers!
    
    Whatever units you like using should be fine, but having some ranged status
    attacks will be a big help. If you have ranged status attacks
    (Archer, Juggler, Animist ) then you can use them on the Hunter and Ninja
    to reduce the amount of damage they can cause while you get to them to steal
    there armors and KO them!
    
    The Ninja has the "Throw" ability, so if you set some of your units up with
    the "Catch" reaction ability they can catch any weapons he throws at them.
    You could even go out of your way and use a strategy to make the Ninja throw
    weapons at your units that can "Catch" them. See the section in
    "Tips And Tricks" to learn how to best do that.
    
    The Fighter a Defender are right in front of you, so they should be your
    first targets! Get the Fighter first because he has the "Air Render" skill
    and can use it to attack weaker units (Mages) from a distance.
    
    The Illusionist uses spells that can hit your entire party, so as soon
    as you can, start attacking her to KO her. If you can hit her with status
    effects like Sleep, Stop or Silence then go for it!
    
    Ezel's Azoth skill attacks all the enemies with a "Sleep" spell, but it
    won't hit all of them. Also, Ezel may get KO'd before he gets a chance to
    use it. If he does use it then it's a big help.
    
    KO the Fighter, Illusionist, Defender and Gladiator, then make your way
    up and arround to the Ninja and Hunter. Steal their armors, then KO them.
    
    If you've rushed through the game and haven't gained levels or learned many
    abilities, then these enemies may crush you. They're around level 8 and are
    in advanced jobs. If you just plain can't beat them, re-load your saved
    game and go fight some Clans on the world and do missions. Just don't
    enter Codoan again until you think you're ready to beat them!
    
    If you've been doing most of the side missions then this battle should be
    pretty easy for you though!
    ----
    
    After the battle Ezel properly introduces himself to Marche and thanks him
    for helping him. After Ezel talks about the burden of being a genuis,
    Judgemaster Cid shows up with 3 Templars. Cid want's Ezel to come with him,
    but Ezel doesn't want to. So Cid adds a advanced law to prevent Ezel from
    using any abilities. Ezel then uses an Antilaw card to cancel Cid's law and
    warps himself and Marche away!
    
    At the pub, Ezel tells Marche about his store where he trades law cards.
    Then the mission ends and you get to place the "Aisenfield" symbol on
    the map.
    
    In the town Codoan, you can now go to Ezel's "Card Keeper" shop.
    
    =================Law Cards!====================================================
    *Getting Cards*
    ----
    From now on most missions will reward you with some laws cards in addition
    to the other rewards! The cards you get are almost always random, so if
    you check the same mission on a differant day, differant cards should be
    offered.
    
    You will also get cards after beating the Clans that wonder the world map.
    
    *Using Cards*
    ----
    To use a card in battle, press "B" to go into view mode, the press "Start"
    and then choose "Law Cards" form the menu. Choose one of the laws of the day
    and a list of your law cards will pop up. Pink cards add laws and black ones
    remove certain laws. The highlighted cards are ones you can use.
    
    Most antilaw cards (black cards) will remove one particular law, but the
    ones with R's in their name can remove any one of a set of laws.
    
    Each law has a "Rank"(R), so if you have a "R2" card then you can use it to
    remove any "Rank 2" law!
    
    *Trading Cards*
    ----
    At the "Card Keeper" shop you can trade you cards for better ones. Each
    card has a value and some are better then others. You can trade several
    lower valued cards to get one good card.
    
    You can only hold 20 cards at once, so it's good to always trade lower
    level cards for better ones!
    
    Try to get the "R" cards since they can be used on many differant laws. Also
    look out for cards that remove laws that punish the abilities you like the
    most!
    ===============================================================================
    There are new mission as always, but doing a coulple of them in particular
    can get a great reward! Read the below section for details.
    
    ==========Special Unit Alert! Eldena The Red Mage!=============================
    At this point in the game you can recrute a special unit who will be a big
    help to you!
    
    Eldena
    Race: Viera
    Advanced Class: Red Mage
    Mastered Abilities: "Doublecast", "Barrier"
    ----
    Eldena's "Doublecast" skill is an ability you won't be able to get for your
    other units until much later in the game! "Doublecast" lets her cast two
    spells in one turn and can be used for other magic she can cast besides
    just Red Magic! This is a powerful ability, so you should not wait or
    neglect to get Eldena!
    
    *Here's how you can get her*:
    
    First, do mission "172 Frozen Spring" to get the "Dragon Bone" mission
    item.
    
    Then, do mission "123 Hungry Ghost" (Which requires the Dragon Bone) to
    get the "Elda's Cup" mission item.
    
    Now, if you send a unit off to do a mission and send the "Elda's Cup" mission
    item with them, there's a random chance that Eldena will ask to join your
    Clan after the mission is cleared!
    
    To get her right away, send a unit with the "Elda's Cup" on a dispatch
    mission that only takes a few days. Then save your game the day
    before the mission will clear. Now move on the map to get the mission
    cleared and if Eldena doesn't ask to join just re-load your game and try
    again until you get her!
    
    I sent a Viera with "Elda's Cup" on the "200 Chocobo Help" mission and
    I had to re-load my saved game about 5 times before Eldena asked to join.
    I'm pretty sure there's an equal chance of her asking to join at the end of
    any mission you bring the "Elda's Cup" mission item on. "200 Chocobo Help"
    only takes 5 days and is available every "Bardmoon" month
    (You can do it over and over), so it's a good choice.
    
    You should get Eldena soon because later a mission called "168 Caravan Guard"
    will come up which requires the "Elda's Cup" mission item and you'll LOOSE
    the item once the mission is cleared. I'm not sure if you can ever get
    another one.
    
    To make good use of Eldena, train her to be a Summoner by mastering
    2 White Mage spells and 2 Elementalist spells.
    As a Summoner with Red Magic for her second skill set, Eldena can use
    "Doublecast" to cast two powerful Summon spells in one turn!
    ===============================================================================
    
    If you've been doing lots of side missions then after doing a few more
    you should soon recieve a couple great weapons as gifts when your Clan
    Skills level up!
    
    Combat level 10 + Magic level 10 = "Arch Sword"!
    This weapons teaches the Paladin class it's awesome "Saint Cross" attack!
    
    Smithing level 10 = "Petalchaser"!
    This Katana teaches the Assassin class it's deadly "Last Breath" attack,
    which KO's a target in one strike!
    
    If you have a Blue Mage then you should but the "Earth Bell" before the next
    main mission!
    
    When your ready, take on the "007 Diamond Rain" mission and head to
    "Aisenfield".
    
    ========================(
    Mission 007 Diamond Rain )
    ========================(
    Rank 3 | Battle | Price- 1400 Gil | Location- Aisenfield
    ----
    Rumor has it that diamonds are falling from the sky in Aisenfield!
    You better go investigate!
    To Clear: Defeat All Enemies
    Reward: 10600 Gil, Flametongue(Random), Sleet Rod(Random) 2 cards.
    Enemies:
    Bomb *Blowup
    Lamia 
    Ice Flan *Acid
    Ice Drake
    Ice Drake *Mighty Gaurd
    ----
    *******************
    *Blue Magic Alert!*
    The Ice Drake on the left has the "Mighty Guard" ability. For your
    Blue Mage to be able learn it you'll have to "Control" the Ice Drake and
    make it use the ability on your Blue Mage! To do this change and Nu Mou
    to the "Beastmaster" class and equip them with the "Earth Bell" so they
    can control Dragons. "Mighty Guard" is a stat boosting ability so the Ice
    Drake will NOT use it on your Blue Mage unless you make it.
    In addition, the Ice Flan has the "Acid" blue magic, and the Bomb has
    "Blowup". It'd be best to just focus on getting the "Mighty Guard ability
    in this battle. But if you really want to get them all now, try using
    status attacks like "Sleep"(Animist/"Sheep Count"-Glass Bell) to keep
    the monsters with blue magic from attacking you while you try to learn a
    spell from another one. Of course KO the monsters without blue magic right
    away! The Bomb must be at critical HP before it will use "Blowup".
    --
    
    Most of the monsters have elemental a elemental weakness!
    The Ice Drakes and Ice Flan are weak to fire.
    The Bomb is weak to Ice!
    Deploying/setting up you units to be able to use spells or attacks that use
    those elements will make this battle easier! Summoners, Black Mages,
    Gladiators and Gunners are great! If you have an Illusionist, equip them
    to use "Tempest"(Thunder Rod), or WAIT until the Bomb is KO'd and use
    "Prominence"(Firewheel Rod). If you have to choose between equipping
    items that have fire abilities or ice abilities, choose the fire ones
    since there's more monsters weak against fire!
    
    =====General Battle Tip: Using Attack Spells To Heal Your Units!===============
    If you have any equipment that absorbs fire or ice you can use them to
    increase your advantage while using elemental spells!
    
    The "Blaze Robe" or "Flame Shield" will absorb fire, so units equipped with
    them will be healed by the same fire spells you attack the ice enemies with!
    Equip these on strong units that you plan to attack up close with!
    
    The "Ice Shield" or "Flurry Robe" will absorb ice, so units equipped with
    them will be healed by the ice monster's ice attacks! Equip these on units
    that you're going to keep back like mages! They may still get hit by the
    Ice Flan's "Blizard" spell, but with a "Flurry Robe" it's no problem!
    
    Some classes, like the "Paladin" can equip both robes and shields, so
    they can equip two items to absorb both elements!
    
    If you haven't done many side missions, you probably don't have these
    items yet, but it's still a good thing to know!
    ===============================================================================
    
    If you have Dragoon, it's "Wyrmkiller"(Bloodsword) attackwill be a big help
    in defeating the Icedrakes! You would have got the "Bloodsword" when you
    Clan's combat skill level rached 5, if you've been doing you side-missions!
    
    At the start of battle the Lamia will probibly move up towards you, so KO
    her first since it's an easy target! The Ice Drakes are the strongest
    monsters, but you may want to go after the Bomb first so that you won't
    accedentily heal it with fire spells aimed at the other enemies!
    
    Try to hit more then one Ice Monster with the same spells and finish off
    the Ice Drakes with you physical attacks. The Ice Flan won't be hurt much
    by attacks that aren't magic.
    
    Even if you're not using elemental attacks this battle is easy if you
    focus you whole groups on defeating one monster at a time! Just keep
    weaker (Low HP) units in the back and don't send a unit ahead of the rest
    of your group! Or else the enemies may gang up on them and KO them.
    ----
    
    After the battle Marche comments that he had hoped the "Diamonds" would turn
    out to be crystals and is disappointed. But then he notices a strange
    sparkle that gives him hope that he's on the right track!
    ----
    ===============================================================================
    If you do the "076 Fire Sigil" side mission now, make SURE you bring a Blue
    Mage to learn the "Night" ability! It will be very usful down the road! See
    the "Side-Missions" section for a strategy!
    ===============================================================================
    
    Now as you conitnue with side missions and such, there's a few things you
    can do to make you next big battle much-much easier!
    
    In the next battle you'll only be using 4 units, so don't go out your
    way to set up more then 4 units with these set ups!
    
    Try to get one or more Moogles in your party to earn 10JP by KO-ing enemies
    or using recomended abilities. And SAVE the JP!
    
    If you have any Illusionists or units that can change to them, buy a
    "Terre Rod" for each of them. If you have the "White Robe" item, then you
    should either master the Terre Rod's "Soil Evidence" spell, or change
    your Illusionist(s) to a White Mage and master the White Robe's
    "Turbo MP" support ability.
    
    You'll get a "White Robe" when your Clan's Magic skill level reaches 5!
    You can also steal another one in side mission "071 Nubswood Base".
    
    Illusionist: Human/Nu Mou, master 3 White Magic spells and 5 Black Magic
    spells to be able to change to an Illusionist.
    
    The enemies in the next battle will use a "Charm" status attack that will
    cause your units to attack each other. There's a couple ways to stop them
    though!
    
    If you have Humans or Nu Mou that can't be Illusionists, buy a
    "Survival Vest" for each Human that can change to "Blue Mage" and each
    Nu Mou. If they can change to Blue Mages(Humans) and Beastmasters(Nu Mou)
    and equip the Survival Vests, then they can set it's "Immunity" support
    ability to block the Charm status.
    
    Also, you'll get a "Ruby Earring" when your Clan's Craft skill level
    reaches 10, which will block the Charm status. You can use that on your
    strongest unit that doesn't fit into one of the above categories.
    
    Try to get a "Add-Law Charm" card either by trading Ezel at the Card Keeper
    shop or by beating missions or world map Clans.
    
    Or after you take on the next main mission you could press "L" on the world
    map to see the laws and walk back and forth and time it so that "Charm"
    will be out-lawed the day you enter the next battle at Roda Volcano.
    
    You don't need to do all or even any of these things though. I sugjest
    you read my battle strategies for the next fight now so you'll see what
    preparation suits you best. When you're ready take on the "Hot Awakening"
    mission and head to Roda Volcano!
    ----
    As Marche reaches the Volcano it begins to shake! Then Marche is warped
    to a strange room filled with butterflies with a huge crystal in the
    center. There's not Totema around to gaurd the crystal, but as Marche
    prepares to destroy it, many more smaller crystals appear all around the
    room! They's all part of the same Totema some how, and you've got to
    destroy them all!
    
    =========================(
    Mission 008 Hot Awakening )
    =========================(
    Rank 3 | Battle | Price- 1600 Gil | Location- Roda Volcano
    Go research Roda Volcano for the Royal Magic Acadamy! Who knows what you'll
    find!
    To Clear: Destroy All Targets!
    Reward: 11600 Gil, 1 Weapon (Varies), 2 Cards
    Enemies: 8 Ultima Crystals (Avatars)
    ----
    The crystals can't move, but they can attack with a ranged attack called
    "Logos" which lowers you units weapon and magic attack power AND Charms them!
    If they get Charmed, your characters will attack each other. This is a
    problem since you're going to have to destroy all 8 crystals!
    
    "Logos" has a range of 3 and effects a "5 panel cross" just like most Black
    Magic spells do. This means it can hit a unit as far as the fourth panel
    away from it.
    
    The crystals can also attack you physicaly if you stand right next to them,
    but this is not a problem like the "Charm" status is because they can't do
    much damage.
    
    You can only deploy 3 units in addition to Marche.
    
    If you didn't do any of the things I listed, then do this:
    Deploy 3 units that can use some type of ranged attack and make sure Marche
    can too!. First move all 3 of them to the left crystal near Marche and use
    all your attacks to defeat it. Then press "L" to LOOK AT THE TURN ORDER!
    Each crystal has it's next turn listed and so do your units. Have your units
    "Wait" until all 4 of them can move before the next nearest crystal gets it's
    turn! Then move them all into it's range and use their attacks to destroy it
    before it can use "Logos". Then keep waiting and looking at the turn order
    until you can move your 4 units in range to destroy the next crystal and so
    on. If your units can do enough damage to KO the crystals in 2 hits, then
    you can split them up and go around the room in both directions to destroy
    the crystals faster!  But make sure you can KO each crystal before it will
    have a turn. This method is very boring but it's totally safe!
    
    Now, on to the *Fun* ways to beat this battle!
    
    If you got a Add-Law-Charm Card(pink Charm card), or if you entered the
    battle on a day when "Charm" is out-lawed, then you're in for an easy battle.
    As far as I've seen the crystals won't use "Logos" if Charm is out-lawed. So
    use your card to add the law to out-law Charm if you've got it.
    
    If you have a Moogle with 10JP, deploy him and use his Totema! Famfrit
    will likely destroy a couple crystals and leave the rest on the verge of
    defeat!
    
    If you've got Illusionists, deploy them because their "Soil Evidence"
    (Terre Rod) spells will do about 30 damage to ALL of the crystals! Other
    Phantasm spells are helpful if you didn't buy the Terre Rod, but they won't
    do as much damage. If your Illusionist has mastered Soil Evidence and you
    have the "White Robe", then switch them to a White Mage and equip the White
    Robe and set "Phantasm" as thier second skill set and the White Robe's
    "Turbo MP" as their support ability! A turbo'd Soil Evidence will hit all
    the crystals for almost 50 damage which will allow your other units to
    finish them off very quickly! Fill an Illusionist's other equipment slots
    with any "Magic Rings" you have to further boost their power!
    
    If you set any units up with the Blue Mage/Beastmaster support ability
    "Immunity"(Survival Vest) or a "Ruby Earing" then they can roam freely with
    little fear of being charmed! With "Immunity" there's still a slim
    chance of the unit being Charmed, so still destroy the crystals as fast as
    possible to prevent it from happening. The "Ruby Earing" blocks Charm 100%
    though.
    
    Really, any combination of these strategies will work perfectly!
    
    Like:
    Have an Illusionist attack with Phantasms while 3 other units wait until they
    can move safely to the next crystal to destroy it. You could even just crush
    one crystal and wait around for your Illusionist to finish them all off.
    The other units could use ethers on them to restore the Illusionist's MP if
    they where using "Turbo MP" and ran out.
    
    Or:
    Have a Moogle call Famfrit, then finish the crystals off with an
    Illusionist's Phantasm spell!
    
    If you've legally blocked the crystals from using "Logos" or blocked your
    units from bieng effected by it, then all that's left to do is crack open
    the crystals is any manner you please!
    
    If "Charm" is out-lawed you might want to even use your lower level Clan
    members so they can catch up a bit!
    
    This battle is really easy as long as you know how to prevent/block the
    effect of the enemies attack, or avoid their attacks by timing your turns,
    or defeat them before they can use their attacks!
    
    The basic ideas of the strategies I've shown can be applied to all battles.
    ----
    
    After the battle, Marche wonders if the crystals where connected to a race
    of people like Famfrit was. The way the crystals where arranged make him
    think of the Nu Mou.
    
    Once the big crystal breaks, Marche see's a vision of Mewt telling him to
    "Stop making him remeber" and to get out of his world! Mewt aslo mentions
    that his mother is alive in this world.
    
    Marche is warped back to Roda Volcano, where he wonders if Ivalice is really
    Mewt's "Dream world".
    ----
    
    The Nu Mou now can summon their Totema in battle and you get to place the
    "Koringwood" symbol on the map!
    
    As you do your side-missions try to aslo do a couple things to make the next
    battle an easy one!
    
    Obtain 5 "Fortune Rings", they're expensive but you've had several chances to
    steal a few if you've been doing the side-missions.
    
    If you don't have Blue Mage that know "Night", make sure you have a Moogle
    that can change to the Gadgeteer class(Master 2 Thief skills) and but a
    "Dream CLaws" for them.
    
    These things will be very handy in the next big battle!
    When you're done buy the "Magic Wood" mission and head to Koringwood!
    
    ----
    When you reach the woods the Tree Bandits are just about to strike again!
    But they're not scared and think they can beat Marche!
    
    ======================(
    Mission 009 Magic Wood )
    ======================(
    Rank 3 | Battle | Price- 1600 Gil | Location- Koringwood
    ----
    Stop a group of from cutting down the magical trees!
    To Clear: Defeat All Enemies!
    Reward: 12600 Gill, 2 Equipments, 2 Cards
    Enemies:
    Thief/Item (R-Counter) EQ: Zorlin Shape, Judo Uniform, *Thief Hat*
    Thief/Na EQ: Scramasax, Power Sash, Headband
    Summoner/NA (S-Half MP) EQ: Judge Staff., *Flurry Robe*, Scarab
    Time Mage/NA EQ: Forece Rod, *Gaia Gear*
    Black/Mage EQ: Thunder Rod, *Blaze Robe*
    Archer/NA (R-Block Arrows) EQ: Thorn Bow, Survival Vest
    Sniper/NA (R-Return Fire) EQ: Fey Bow, *Minerva Plate*
    ----
    
    5 of the enemies have rare equipments that you should steal! So make sure
    you have the "Steal: Helm"(Kard) and "Steal: Armor"(Rondell Dagger) abilities
    to snatch them! It would be best to have 2 units that can use both these
    abilities, but having one that uses each is okay too! Change some job classes
    and equipment if you need too because you don't want to miss out!
    
    The enemy Thiefs have some steal skills too, so you may want to switch
    "Rare" equipment with common ones just in case they steal it!
    
    Setting the "Block Arrows"(Green Beret) reaction ability with be good to
    block the Sniper and Archer's attacks.
    
    You're out numbered 7 to 5, so you'll have to lower their numbes quickly,
    which will be tricky because you should akso steal the rare items!
    
    If you have a Blue Mage that know the "Night" spell and you have 5
    "Fortune Rings" then equip them on your units and you can use the "Night"
    spell to make this battle easy! "Night" hits all units on the map with a
    Sleep spell, but the "Fortune Rings" will block the sleep effect on your
    party! With most of them enemies asleep, you can easily steal their good
    stuff and beat them!
    
    If you don't have the "Night" blue magic, then if you can,
    change a Moogle to a Gadgeteer and equip him with the "Dream Claws".
    The "Chroma Gem"(Dream Claws) Pandora will either hit all enemies or all
    allies with a sleep attack, but with your 5 "Fortune Rings" you'll be safe
    even if you get hit by it!
    
    If you can't do either of these, you should set a couple of your units up
    with ranged status attacks like "Aim: Arm"(Archer-Nail Bow) or
    "Sheep Count"(Animist-Glass Bell). There's plenty of others but those to
    are easy for anyone to set up. If you can, have the ranged status attacks
    on the the units who can't use the steal skill.
    
    Or you could set up all 5 units to be able to use ranged status attacks
    with the intention of hitting all the enemies with them and then starting
    to rob and KO them. Remember you want statuses like disable or sleep that
    will stop them from attacking you.
    
    The Archer and one of the Thiefs have no good equipment so KO them as soon
    as you can! Use your status attacks on the Summoner and Sniper because
    they're the enemies main offensive force!
    
    Just snatch each good piece of good equipment and then KO it's former owner
    as fast as you can! Even if you don't have any status attacks to use on the
    Sniper and Summoner you can still steal every good piece of equipment, but
    it might be a pretty close fight!
    
    If you have trouble, the "Minerva Plate" and "Thief Hat" are the rarest
    equipments they've got. Just getting those two would be enough. "Gaia Gear"
    can be gotten as a reward for missions and chances are you've already got
    a "Flurry Robe" and a "Blaze Robe" as a mission reward before. "Gaia Gear"
    does theach the "Auto Regen" reaction ability, so you may want to make it
    a priority too.
    
    This battle isn't as hard as it seems because only 2 of the enemies can do
    any "real" damage to your units and they can all be KO'd pretty quickly!
    
    Trying to steal the good equipments adds a lot of challenge, but it's
    worth it! Of course either of my "Sleep+Fortune Rings" strategies will make
    this battle a piece of cake!
    ----
    
    After you win it's time turn the trespassers in!
    And you get to place the "Salikawood" Symbol on the map!
    
    MORE TO COME VERY SOON!!!!!
    
    ===============================================================================
    (6) SIDE MISSIONS! SIDE MISSIONS! SIDE MISSIONS! SIDE MISSIONS! SIDE MISSIONS!
    ===============================================================================
    When a new mission opens up, the equipment and cards that are offered as
    rewards for doing it are randomly decided WHEN YOU FIRST WALK OFF THE AREA
    YOU ARE ON.
    
    This means that if you beat a mission an save BEFORE you walk off the area you
    finished it at, then walk to a town and look at the new missions in the pub, if
    you don't like the equipment that is listed in the rewards, you can re-load
    your saved game and walk onto to a town again and look again "for the first
    time" and the equipment and cards should have changed!
    
    How good(hard to get) the items that you can get from a mission depends
    on 2 things: The "Rank" Of the mission and how late in the game's main story
    the mission becomes avialable!
    
    You should always keep an eye open for equipment you CAN'T buy in the
    stores!
    
    After you finish one of the game's main/story missions you should ALWAYS
    SAVE BEFORE YOU OFF WHERE YOU ARE, because there are usually several new
    missions that open up! It's a really good idea to check the missions and
    then re-load and check them again a few times to see what types of items
    you can get at that point in the game! Then you can make sure the new
    missions will reward you with equipment that will be the most usful to you
    and be able to get more equipment that you can't buy in the store!
    
    See the "Getting The Equipment You Want Most From Mission Rewards" sections
    for more information! 
    
    After mission "006 Antilaws", most mission will alos reward you with law
    cards in addition to the other rewards. These cards are random most of the
    time cards.
    
    The Prices of each mission can very, so take the prices I list as
    "estimations."
    
    
    ===========(
    025 Wanted! )
    ===========(
    Rank 3 | Battle | Price- 600 Gil | Location- Nubswood
    Opens after finishing mission "002 Thisis Hunt", in the month of Kingmoon.
    ----
    Defeat the Black Mage Dolce at Nubswood!
    To Clear: Defeat The Leader!
    Reward: 4600 Gil, Flower Vase, 1 Equipment
    Req: N/A
    Enemies: Black Mage/NA (S-Geomancy) EQ: Rod, Silken Robe
    Solier/NA EQ: Short Sword , Bronze Shield, Cuirass
    White Mage/NA EQ: 2 White Staff, Hempen RObe
    White Monk/NA EQ: Hard Knuckles, Bronze Shield, Leather Garb
    ----
    
    You only need to KO the Black Mage Dolce to win this battle!
    Bring units that can attack from a range. Phsically based attacks will
    damage him more then magic ones.
    
    The White Monk is the strongest of the enemies so try to KO him as you
    make you way to Dolce.
    
    None of the enemies are very tough. Just move your force strait in and begin
    attacking the Black Mage with anything you can! You should be able to KO
    him and finish the mission during the second set of turns.
    
    ===========(
    027 Wanted! )
    ===========(
    Rank-2 | Battle | Price-600 Gil | Location- Giza Plains
    ----
    Defeat Diaghilev Godeye.
    To Clear: Win Battle (Defeat Boss)
    Reward: 2800 Gil, 1 Equipment
    Req: N/A
    Enemies:
    Alchemest/NA EQ: Energy Mace, Leather Garb, Feather Cap
    Thief/NA EQ: Jack Kife, Leather Garb
    Dragoon/NA EQ: Javelin, Cuirass
    Gladiator/NA EQ: Sweep Blade, Chain Plate
    Archer/NA EQ: Thorn Bow, Leather Garb
    ----
    If you do this mission early in the game the enemies might seem a bit
    tough, but luckily you only need to KO "Diaghivel" the Alchemist to win the
    battle. Of course he's at the back of the battle field so it won't be too
    easy. Move your physical classes froward and keep your mages behind them.
    As long as you don't get one unit surrounded by the enemies and you have a
    healer to heal your damaged units you shouldn't have much trouble.
    The Dragoon has "Jump" so it can hit your healer from a distance, so make sure
    to keep your healer just close enough to cast cure on your units.
    Focus on beating the Dragoon first as you make your way to the back, because
    it's the most immediate threat. As soon as you can, start hitting the
    Alchemist with any ranged attacks you can and then finish him to win the
    battle. Don't let the Gladiator catch your mages from behind! As long as you
    can heal you can over power and KO the enemies one by one if you need to.
    
    ===============(
    032 Tower Ruins )
    ===============(
    Rank 3 | Battle | Price- 2000 Gil | Location- Koringwood
    Opens after finishing missions "008 Hot Awakening" and "062 Oasis Frogs"
    and reading the "The Hero Goal" mission item in your Clan's menu by pressing
    "Select" on it. Finishing mission "036 Twin Swords" may also be required
    but I can't confirm it.
    ----
    Folow the foot steps of the great hero Gaol and defeat monsters in
    Koringwood!
    To Clear: Defeat All Enemies!
    Reward: 2 Equipments
    Req: N/A
    Enemies:
    Bomb *Blowup
    Goblin *Goblin Punch
    Icedrake
    Firewrym *Gaurd-Off
    Malboro *Bad Breath
    ----
    The monsters have some blue magic, but most of it can be found by now in
    other common fights. The Firewyrm and Bomb can be found in the
    "Rodah Dragons" Clan and the Malboro appears in the "Help Eluut" turf
    defense battle. The Goblin will usually use "Goblin Punch" on it's own so
    if you want a Blue Mage to learn it just leave them in it's range and move
    your other units away.
    
    The fire and ice monsters are weak to their opposite elements so deploying
    units with elemental attacks or spells is a good idea.
    A Dragoon with the "Wyrmkiller"(Bloodsword) it can kelp KO the Dragons faster.
    You could equip a "Flame Shield" or "Blaze Robe" on a close range unit and
    have them attack the Firewrym, while you have another unit with a "Flurry
    Robe" of "Ice Shield" attack the ice drake.
    
    If you use an Illusionist, cast Phantasms like "Soil Evedince" or "Tempest"
    that will damage both the fire and ice monsters.
    
    The Malboro's Bad Breath causes many status effects, but in this battle as
    long as you have some ranged attacks or spells you'll easily KO it before
    it ever gets close enough to use it!
    
    Any party set up you like using will work fine as long as you use all your
    units together to KO each monster as it makes it's way up to you!
    
    Give priority to the Icedrake though, because it'll usually be the first
    'tough' monster to move into range to attack you.
    
    After the battle, Marche wonders if he'll ever be a great hero like Goal.
    
    ===================(
    033 Battle In Aisen )
    ===================(
    Rank 3 | Battle | Price- 2000 Gil | Location- Aisen Field
    Opens after finishing missions "008 Hot Awakening" and "032 Tower Ruins"
    ----
    Follow the story of Goal and visit the Aisen Field where the 13 Knights
    fought!
    To Clear: Defeat All Enemies
    Reward: 2 Equipments
    Req: N/A
    Enemies:
    Fighter/NA (S-Doublehand) EQ: Atmos Blade,*Power Sash, Guanlets, Battle Boots
    Fencer/NA EQ: Stinger, Chain Plate, Round Shield
    Dragoon/NA (S-Weapon Def+) EQ: Partisan, Bronze Armor, Bronze Helm
    Archer/NA (S-Maintenance) EQ: Char Bow, Adaman Vest, Feather Cap
    Archer/NA (-Concentrate) EQ: Longbow, Chain Plate, Battle Boots
    ----
    The 2 Archers have a lot of status attacks. Equiping "Block Arrows" would
    be good for this fight and equiping a "Scarab" and "Ruby Earing" on your
    best unit (who can't use block arrows) wouldbe great!
    
    All 3 of the other physical enemies have ranged attacks, but the Fighter's
    "Far Fist" is the worst! Target the Fighter fist and KO him as fast as you
    can! You next target depends on who you brought into battle!
    If you brough some Mages, you should defeat the Dragon and then the Fencer
    so they can't KO your Mages. If you brought mostly Physical classes, you
    should go after the Archers after KOing the Fighter, to stop them from
    causing you trouble! If you're using equipment/abilities to block their
    attacks then save them for last though!
    
    This is a very strait forward battle and the way the enemies are positioned
    lets you KO their best unit right away!
    
    After the battle Marche wishes he could've seen the Knights gather here.
    
    ===============(
    036 Twin Swords )
    ===============(
    Rank 4 | Battle | Price- 3000 Gil | Location- Eluut Sands
    Opens after finising missions "006 Antilaws" and "062 Oasis Frogs " and
    reading the "The Hero Gaol" mission item by pressing "Select" on it in
    your Clan Menu's list of mission items.
    ----
    Search in Eluut Sands, where Lini is said to have taken the great hero
    Gaol's sword to wait for it's next worthy user.
    To Clear: Defeat All Enemies
    Reward: Ayvuir Blue, 1 Equipment
    Req: Clan Skill Combat Level at 10 or above.
    Enemies:
    Mog Knight/NA EQ: Shadow Blade, Survival Vest, Round Shield, Gauntlets
    Mog Knight/Gunmanship, (R-last Haste), (S-Geomancy)
    EQ: Atmos Blade, Iron Armor, Round Shield, Iron Helm
    --
    Gunner/NA (S-Concentrate) EQ: Lost Gun, Leather Garb, Green Beret,
    Battle Boots
    --
    Animist/NA EQ: Earth Bell, Chain Plate, Spiked Boots
    Black Mage/NA EQ: Rod, Silken Robe, Battle Boots
    Time Mage/NA (R-Last Quicken) EQ: Firewheel Rod, Silken Robe, Fortune Ring
    ----
    
    Really, whatever units you like using will be fine for this battle. But
    units with physically based ranged attacks (Air Render, Jump, Far Fist)
    and ranged status attacks will be helpful.
    
    The 2 Mog Knights have some good attacks, but they shouldn't be your first
    targets. The Gunner has a lot of status attacks like "Charm Shot" that can
    cause you problems. The Time Mage has "Haste" and "Slow" so he can cause
    some trouble too. The Animist's abilities let him recover and support
    his team and he can charm you units with "Tail Wag"!
    
    Go after the Animist and Gunner first because they're closer. The Gunner
    has good Evade but his HP is low, so 2 good hits should KO him. Then go past
    the Mog Knights and KO the Time mage, Try to KO him with out putting his
    HP and critical so you don't activate his "Last Quicken" reaction ability.
    
    The Black Mage only has basic spells, so it's no trouble. The Mog Knight on
    the left has the "Last Haste" reaction ability, but it won't help him much
    against your group of six.
    
    The key to easily beating this battle is quickly defeating the weaker enemies
    before they can use their abilities!
    
    ================(
    037 Village Hunt )
    ================(
    Rank 1 | Battle | Price- 600 Gil | Location- Eluut
    Opens after finishing Mission "003 The Cheatahs".
    ----
    Go to Eluut Sands and defeat Antlion enemies while searching for a Moogle
    village!
    To Clear: Win Battle
    Reward: 4200 Gil, 1 Equipment
    Req: N/A
    Eenemies: 3 Antlions, Goblin, Coeurl.
    ----
    
    This is a basic battle against 5 monsters. Whatever units you like using
    should be fine against them. Two of the Antlions have the "Counter"
    reaction ability, so they'll hit you back if you attack them close up.
    It's safer to use ranged attacks to defeat those two enemies. As long as
    you use you whole party together to crush each monster one by one, this
    battle is very easy! 
    
    If you have a Blue Mage they can learn "Hast Break" from the Coeurl and
    "Goblin Punch" from the Goblin.
    
    ===============(
    038 Fire! Fire! )
    ===============(
    Rank 1 | Battle | Price-600 Gil | Location- Cyril | 10 Day Limit
    ----
    Proctect the town from fire by defeating a gang of Bomb monsters.
    To Clear: Win Battle
    Reward: 3600 Gil, 1 Equipment, Sprinkler
    Req: N/A
    Enemies: 4 Bomb monsters.
    ----
    This is an easy mission, if you finish off the Bombs one at a time. The Bombs
    are weak against 'Ice Magic' so using blizzard spells it on them will be a big
    help! Try to attack each Bomb with your whole party to KO it, because if it's
    left at critical it will use it's "Blowup" attack do a lot of damage to
    your units.
    
    Bombs can use there  "Fire Attack" to heal each other which is another reason
    to KO each one as soon as possible.
    
    =================(
    044 Snow In Lutia )
    =================(
    Rank 1 | Battle | Price-600 Gil | Location- Lutia Pass
    ----
    Defeat monsters at Lutia to make it safe for children to play there!
    To Clear: Defeat All Enemies
    Reward: 3600 Gil, 1 Equipment
    REQ:N/A
    Enemies: Goblin, 2 Red Panthers
    ----
    This is a very easy battle, just gang up on each monster and keep your healer
    behind where they're safe.
    
    Goblin *Goblin Punch
    If you've got a Blue Mage then this is probibly your first chance to learn
    an ability! Just leave yu Blue Mage in Goblin's rane and it should hit her
    wiht "Goblin Punch". Make sure you've got "Learning"(Blue Saber) set as her
    support ability! 
    snow in lutia
    
    ===============(
    045 Frosty Mage )
    ===============(
    Rank 3 | Battle | Price-600 Gil | Location- Lutia Pass
    Opens after beating the "Snow In Lutia" Mission.
    ----
    Stop the the Black Mage Gelato from blocking Lutia Pass!
    To Clear: Destroy the 2 Spheres!
    Reward: 4000 Gil, Laglace Sword, 1 Equipment
    Req: N/A
    Enemies: Black Mage/Item EQ: Sleet Rod, *Flurry Robe*, Spiked Boots
    Floateye *Stare
    Red Panther
    Red Panther *Poison Claw
    ----
    The Balck Mage Gelato is conducting experiments with two large orbs and this
    blocking people from going through Lutia Pass. It's you job to get him out of
    the way, but Gelato and his monsters aren't going to leave without a fight!
    
    If you have the "Kard" dagger make sure to equip in on a Thief so you can
    steal the "Flurry Robe" of the Black Mage! See the "Walkthrough" between
    missions 002 and 003 for information on getting the "Kard" early.
    
    The Floateye has the "Stare" blue magic and the left Panther has the
    "Poison Claw" blue magic. The Panther likes using Poison Claw so just leave
    your Blue Mage in it's reach and it should use it! To get the "Stare"
    blue magic you should equip a Beastmaster with a "Black Quena" and control
    the Floateye to make it hit your Blue Mage with Stare. It would be best to
    to KO the Black Mage and other Panther before you try to learn the Blue
    Magic. The Blue Mage must be facing the Floateye to be hit with "Stare".
    
    The Spheres will absorb elemental attacks.
    
    You need to destroy the 2 Spheres at the back of the battle field to win this
    battle. The monsters will block you, so just gang up on them and KO them one
    by one and make your way towards the Spheres. Black magic will not hurt the orbs
    but one physical attack each from a close range unit should be enough to
    destroy them. Black Magic won't hurt the black mage enemy much, but he's not
    much trouble, so just ignor him and attack the orbs.
    
    ===================(
    046 Prof In Trouble )
    ===================(
    Rank 4 | Battle | Price- 900 Gil | Location- Lutia Pass
    Opens after beating the "Frosty Mage" mission.
    ----
    Save Professor Auggie and defeat monsters at Lutia Pass!
    To Clear: Defeat All Enemies!
    Reward: 4000 Gil, "Gedeggs Soup"
    Req:N/A
    Enemies: 3 Lost Ones *Drain Touch 
    2 Ice Flans
    
    Allies:
    *Auggie*
    Sage/Item EQ: Energy Mace, Silken Robe, Battle Boots
    Abilities: Drain
    ----
    You can only use 5 units in this battle because Auggie is on you team.
    The Ice Flan's are weak against fire magic so deploy units that can use it
    to make this battle easy! The Lost One enemies are weak to "cure" spells and
    using "Phoenix Down" items on them will greatly damage them, so use this to
    easily beat them all quickly. Try to heal your units and damage the Lost Ones
    with the same spells!
    
    Undead enemies like the Lost Ones can recover when their countdown runs out
    after they're KO'd, so it's important to beat them all quickly to win the
    battle before they can recover.
    
    Lost Ones's will also use their "Drain Touch" on each other to transfer
    HP to heal.
    
    If you enter this battle on a day when "Ice" is out-lawed, the Ice Flans
    won't use their Blizard spells as far as I've seen. So try that if you have
    trouble with them!
    
    The Lost One enemies have the "Drain Touch" Blue Magic, so if you've
    got a Blue Mage, damage a Lost One and leave your Blue Mage in it's attack
    range. Lost One's use "Drain Touch" a lot so it's easy to learn! Sometimes
    the Lost Ones will only go after Aggie, so it's best to put your Blue Mage
    out in front of him at the start of battle to learn "Drain Touch" right away!
    
    ==============(
    047 Hot Recipe )
    ==============(
    Rank 2 | Battle | Price- 1000 | Location- Rodah Volcano
    Opens after finishing mission "007 Diamond Rain."
    ----
    Got to Rodah Volcano and get the "Stuff" for Ralana so she can make a super
    hot dish to out-do the restaurant across the street!
    Marche is "pretty sure she wants some Bomb claws for her recipe."
    To Clear: Win Battle
    Reward: 7000 Gil, Gedegg Soup, 1 Equipment
    Req: N/A
    Enemies:
    Firewyrm
    Firewyrm
    3 Bombs *Blowup
    ----
    
    Bring the "Sprinkler" mission item to boost the power of ice magic and
    attacks!
    
    All the enemies are weak agains Ice,  so stting your units up to
    use Ice attacks/spells with make this battle very quick and easy!
    Some Ice attacks: Gunner-Iceshot (Giot Gun), Gladiator-Ice Sword
    (Icebrand). I'm sure you're familiar with most ice spells.
    
    An Illusionist with the "Freezeblink" (Sleet Rod) spell will be very
    helpful in this battle!
    
    If you equip "Blaze Robes" or "Flame Shields" then you'll be able to
    absorb all of these monster's fire attacks!
    
    Just use you ice attacks/spells to quickly KO the Firewyrm, then go after
    the other one and the Bombs. Try to hit more then one with the spells.
    
    Even if you're not using ice attacks, this battle shouldn't be to hard.
    Just focus on each monster and KO them before the others can heal them with
    their fire attacks!
    
    The Bombs all have the "Blowup" Blue Magic. But at this point it would
    me much easier for you to learn it from the Bomb in the
    "Roda Dragons" Clan that wonders the world map. Bombs must be at critical
    HP to use brfore they'll use this attack.
    
    ==========(
    048 S.O.S. )
    ==========(
    Rank 4 | Battle | Price- 1000 | Location Koringwood
    ----
    Opens after finishing "Mission 008 Hot Awakening".
    ----
    Clan "Ritz" is in trouble in Koringwood! You better go help them!
    To Clear: Defeat All Enemies!
    Reward: 7800 Gil, Topaz Armring(????), 1 Equipment, R3 Card, Ganging Up Card
    Req: Clan Skill "Track" at level 7 or higher!
    Enemies:
    Juggler/NA EQ: Jack Knife, Feather Cap, Adaman Vest, Battle Boots
    Sprite
    Sprite *White Wind
    Zombie *Drain Touch
    Zombie *Drain Touch
    ----
    Allies:
    Ritz
    Fencer/NA (R-Auto Regen) EQ: Djinn Flyssa, Circlet, Survival Vest
    
    Shara
    Archer/NA (R-Auto Regen) EQ: Yoichi Bow, Cachusha, Adaman Vest
    ----
    
    Ritz is glad to see that Marche came to back her up!
    
    You can only deploy 3 units to help out Ritz And Shara.
    To easily destroy the 2 Zombie enemies, deploy a Archer with "Burial"
    (Silver Bow) or a White Monk with "Exorcise"(Rising Sun). Even though they
    have a low hit rate either of those attacks will defeat a Zombie in one
    attack! Otherwise, the Zombies are weak against the White Mage's Cure and
    Life spells and the Item "Pheonix Down" will also damage them greatly! If
    you don't defeat them with Exorcise or Burial they can revive after their
    counters run out. The Zombies have the "Drain Touch" Blue Magic, but by now
    it would be easier for you to learn it from the Zombie in the "Aisen Ghosts"
    Clan.
    
    If you have the "Fairy Harp" then you can equip it on an Nu Mou Beastmaster
    so it can control the Sprites. The Sprite on the left has the "White Wind"
    blue magic, but you must act fast to control it and make it use White Wind
    on your Blue Mage, because Ritz and Shara may KO it! This probibly isn't a
    good battle to try and learn it. If you have the blue magic "Night" and
    you can equip "Fortune Rings" on your 3 units to block it's sleep effect,
    then you can use it to have a good chance of putting your enemies and allies
    to sleep. This would give you time to wake and control the Sprite and learn
    "White Wind".
    
    The Juggler's "Stunt" skills can hit you with several status attacks so
    if you can, equip your units with a "Scarab" or "Thief Hat" or
    "Angel Ring" to block the "Disable" effect (Dagger) and a "Star Armlet" to
    block the "Stop" effect(Ring)! Blocking "Disable" is most importaint because
    he'll use his "Dagger" attack the most and probibly not his other attacks.
    
    The Juggler has about 128 Speed, so if you've got a faster unit that can
    use a ranged status attack (Aim: Arm-Archer/Nail Bow, Sheep Count-
    Animist/Glass Bell Exc.) then they might be able to stop the Juggler's
    threat before he gets his turn.
    
    The Sprite on the right has an attack called Meteorite wich lets her cause
    a good amount of damage from a distance.
    
    Focus on defeating the Juggler first and then the Sprite with Meteorite!
    After they're KO'd the rest of the enemies should be easy no matter what
    types of unit's you're using. Ritz and Shara will help a lot too!
    
    After the battle Ritz say's she "owe's you one again" and Marche says
    "That's what friends are for." 
    
    ===============(
    049 A Lost Ring )
    ===============(
    Rank 3 | Battle | Price 600- Gil | Location- Ulie River
    Opens after finishin mission "004 Desert Peril".
    ----
    Defeat enemies and find a girls lost ring at Ulie River!
    To Clear: Defeat All Enemies
    Reward: 5200 Gil, 2 Equipments
    Req: N/A
    Enemies: 2 Lamias , Sprite, Goblin, Lilith 
    ----
    
    If you want a Blue Mage to learn "White Wind", deploy a unit that can use
    a skill that causes "Confuse" like the Juggler's "Ball" (Scramasax) skill.
    To get the "Sprite" enemy to use White Wind on your Blue Mage you can
    "Confuse" it and move your Blue Mage next to it and hope it uses it!
    
    If you have the "Fairy Harp" then you can equip it on a Beastmaster so you
    can use it's "Fairy" skill to control the Sprite and MAKE it use White Wind
    on you Blue Mage. A Blue Mage can learn "Goblin Punch" from the Goblin too.
    
    The Lamia's "Hand Slap" attack will delay it's targets turn, but you should
    have no problem quickly dfeating them anyway! The Goblin is no threat
    either. The Lilith has some nasty status attacks, but because it starts in
    the back of the area, by the time it gets to you, you'll be able to use
    your full force to quickly KO it!
    
    Save the Sprite for last since as long as you use your team to KO each
    monster quickly, it won't be able to heal them with White Wind.
    
    Any party set up you like shoud work fine for this battle, but having some
    ranged attacks can help you win it faster!
    
    ================(
    050 Staring Eyes )
    ================(
    Rank 4 | Battle | Price- 600 Gil | Location- Cyril
    Opens after finishimg mission "003 The Cheatahs" amd mission
    "113 Watching You".
    ----
    Defeat Belvay the Beastmaster who's been using Ahrihams to terrorize the
    local girls!
    To Clear: Defeat All Enemies!
    Reward: 4600 Gil, Vesper, 1 Equipment
    Req: "Ahriham Eye" mission item,
    Enemies: Beastmaster/White Magic EQ: Black Quena, Feather Cap, *Power Sash
    2 Floateyes, Ahriham
    ----
    The Beastmaster has a "Power Sash" which is an expensive item! So you should
    set up a unit to be able to use "Steal: Armor" (Rondell Dagger) to take it
    from him!
    
    The Floateye's can cause silence, Darkness and Confusion with their special
    abilities. The Ahgiham's ablility lowers the weapon and magical power of
    the units it hits!
    
    Because of this you'll want to bring a White Mage with the "Esuna" ability
    (Pure Staff), but you'll need to keep them away from the Floateyes so they
    won't silence them!
    
    You should also deploy units with some sort of ranged attacks so they can
    start attacking the enemies right away.
    
    First KO the Floateyes because they have the least HP, then go after the
    Ahriham. Save the Beastmaster and the theft of his Power Sash for last
    because he's not much trouble!
    
    Use your White Mage to restore your units if they get confused, or use a WEAK
    attack to bring them back to sanity. You should be able to KO all the
    monsters before things get out of hand.
    
    If you have a Blue Mage they can learn "Stare" from the Floateyes!
    
    =================(
    055 White Flowers )
    =================(
    Rank 3 | Battle | Price- 200 | Location- Giza Plains
    Opens after Finishing mission "003 The Cheatahs".
    ----
    Defeat monsters Giza Plains so that you can pick flowers fro Temil's sister!
    To Clear: Win Battle
    Reward: 1600 Gil, White Flowers, 1 Equipment
    Req: N/A
    Enemies: 3 Antlions, Goblin, Red Cap
    ----
    
    This is just a basic fight against five monster. As long as you keep
    more vulnerable units (Mages) away from the monsters and don't let them
    all surround one unit, you should have no trouble with this mission!
    
    If you have a Blue Mage then they can learn "Magic Hammer" from the Red Cap
    and "Goblin Punch" from the Goblin.
    
    ===============(
    062 Oasis Frogs )
    ===============(
    Rank 3 | Battle | Price- 900 | Location- Cadoan
    Opens after finishing mission "005 Twisted Flow", listed at Cadoan Pub.
    ----
    Watch over the Oasis to catch anyone who tries to eat the frogs!
    To Clear: Defeat All Enemies
    Reward: 4600 Gil, *The Hero Gaol*(????), 1 Equipment
    Req: N/A
    Enemies: 3 Lamias
    ----
    
    Any party set up you like should be fine for beating thses monsters! A
    White Mage with "Esuna" might be handy in case the Lamias use their
    "Poison Frog" attack, but they mostly just use their normal attack.
    You could also equip any "Scarab" accessories you have to block the frog
    status.
    
    Lumias are not very powerful and since there's only 3 of them, your five
    units should be able to beat them very quickly. 
    
    After the battle Marche says the Lamias left something behind.
    "The Hero Gaol", the mission item you get for doing this mission has two
    special uses. By reading it's description in you Clan Menu you open
    up the "036 Twin Swords" mission at any pub. You can also use it to
    get a special character. See "Secrets" section, or "Walktrough" for details.
    
    ==============(
    068 Fowl Thief )
    ==============(
    Rank 2 | Battle | Price- 600 Gil | Location- 
    Opens after beating the "Thesis Hunt" mission.
    ----
    Defeat a Chicken Burglar at Cyril!
    To Clear: Win Battle
    Reward: 3600 Gil, 2 Equipment
    Req: N/A
    Enemies:
    Burglar(Thief)/NA (Counter, Weapon Def+)
    EQ: Khukuri, Survival Vest, Gauntlets
    ----
    You have to defeat a single level 7 enemy. This enemy is a "Burglar" which is
    basicaly just a Thief. She hase the "Counter" reaction ability, the
    "Weapon Def+" support ability and she is probably a few levels above you.
    You can only use 3 units for this battle but you shouldn't have too much
    trouble.
    Bring a strong close range fighter, a Black Mage and a White Mage. Have the
    close range unit go close to the Burglar and use the Black Mage to cast spells
    from a distance. Use the White Mage to cast Protect" on the close range unit
    and heal it. With this set up it should be easy to beat the Burglar.
    
    ================(
    069 Free Sprohm! )
    ================(
    Rank 3 | Turf Claim/Battle | Price- 400 Gil | Location- Sprohm
    Opens after reading the "Area Freed" rumor at Cyril Pub after finishing
    the "Free Cyril" mission.
    ---- 
    Free Sprohm by defeating part of the "Brozoi Capos" Clan!
    To Clear: Defeat All Enemies!
    Reward: 2400 Gil, 2 Equipment
    Req: N/A
    Enemies: Borzoi Capo(Thief)/NA (R-Counter) EQ: Khukuri, Survival Vest
    Clan Borzio(White Mage)/NA EQ: White Staff, Silken Robe, *Magic Ring
    Clan Borzio(Warrior)/NA (R-Counter) EQ: Falchion, Bronze Armor, Bronze Helm
    ----
    The 'Thief' and 'White Mage' enemies a probably at a higher level then you,
    (8 and 9), but there's only three enemies so you can still beat them!
    
    If you have a unit with the "Steal Access(ary)" ability then now is your
    chance to use it to steak the White Mage's "Magic Ring", which is an item
    you probably don't have yet!
    
    If nobody knows "Steal Access", then just change a Human or Moogle to the
    "Thief" class and equip a "Jambiya" knife on them so can use the ability
    anyways!
    
    Have you units with the "Steal Access" ability go after the White Mage to
    get her magic ring while the rest of your units work together to crush the
    Thief first and then the Warrior.
    
    If you have the Animist ability "Sheep Count" you can use it to put the
    White Mage to sleep, which both makes it easier to steal her ring and
    prevents her from helping the other enemies!
    
    The White Mage has almost no offensive power and can't revive KO'd enemies.
    So once you've defeated the other 2 enemies you can just sit back and wait
    until you've gotten the ring and then finish off the White Mage to win the
    battle!
    
    Also, in battles like this where you're fighting enemies at a higher level
    then you, you'll get more experiance when you attack the enemies! You can
    take advantage of this by finishing off the Thief and Warrior and then
    HEALING the enemy White Mage so you can keep hitting her over and over!
    This is quick way to gain a level or 2!
    
    All in all, this is a very easy battle!
    
    ================(
    070 Raven's Oath )
    ================(
    Rank 4 | Battle | Price- 800 Gil | Location- Giza Plains
    Opens after you finish the "Free Sprohm" mission and read the "Our Heroes!"
    rumor in the Sprohm Pub.
    ----
    Fight and defeat "Dread Raven" of the Borzio Capo Clan at Giza Plains!
    To Clear: Win Battle
    Reward: 6400 Gil, 2 Equipment
    Req: N/A
    Enemies: Borzoi Capo(Palidin)/NA (R-Counter)(S-Monkey Grip)
    EQ: Opal Sword, Opal Armor, Opal Shield
    Dread Raven(Black Mage)/Blue Magic (R-Return Magic)
    EQ: Thunder Rod, Thunder Robe, Wizard hat.
    ----
    Save your game before you enter this battle!
    The 2 enemies are a bit stronger then you (level 10 and 11) but their
    biggest advantage is the Paladin's "Saint Cross" and "Holy Blade" abilities
    which are very powerful.
    
    The Paladin also has some good equipment that you probably don't have yet!
    You probably won't have the "Steal Weapon" or "Steal Armor" abilities when
    you do this mission, but you can easily have "Steal Shield"! Just change a
    Human or Moogle to the Thief class and equip them with a "Scarmasax" knife
    so they can steal shields!
    
    You should deploy a White Mage with the protect  and life spells, and unit
    that can use "Steal Shield" (and other steals if you have them) and 2 strong
    units with ranged attacks. Two Fighters or White Monk's (or one of each)
    with their "Air Render" abilities (Atmos Blade, Kaiser Knuckles) will be
    great!
    
    Have your White Mage cast protect on your 4 units at the start of battle.
    Then move your units towards the enemies but keep them apart so the
    "Black Mage" can't hit more then one of them with the same spell!
    Move the two strong units to either side and start attacking the Black Mage
    because it's easier to KO! It will be healed by "Thunder" elemental attacks
    and the Atmos Blade, but "Air Render" will still hurt it.
    
    Move your stealer to the Paladin and start trying to steal whatever you can!
    Your White Mage should have the "Life" spell by the time you do this quest,
    so use it to revive your units if the Paladin KOs one of them!
    
    Once you've KO'd the Black Mage, have your strong units attack the
    Palidin with their ranged attacks, such a "Air Render". DON'T attack her
    up close with more then one unit because her "Saint Cross" attack hits the
    4 panels around her and can KO both of your units if they're up close.
    
    It's best to just use your ranged attacks on the Paladin because she has
    "Counter" and will hit back for a lot of damage if you attack her up close!
    
    As long as you keep you White Mage away from the Paladin and cast Life to
    revive the units that the Palidin KOs you should be able to chip away at
    her until she is defeated!
    
    This battle is hard when it is first available to you, but it's still not
    too hard for you to beat! If things don't work out, then just load your
    saved game and try again!
    
    One interesting thing in this battle is that the Paladin's name is
    "Raven" and she's the leader, BUT the Black Mage's job title is "Dread Raven"!?
    Well, I thought it was interesting anyways!
    
    =================(
    071 Nubswood Base )
    =================(
    Rank 3 | Battle | Price- 1000 Gil | Location- Nubswood
    Opens at Pub a Sprohm after finishing mission "006 Anitlaw" and reading the
    "Borzoi's Plan" rumor.
    ----
    Clan Borzoi has mad a secret base in Nubswood! Go defeat them again!
    To Clear: Defeat All Enemies!
    Reward: 7000 Gil, 2 Equipment
    Req: N/A
    Enemies:
    Black Mage/NA (S-Geomancy) EQ: Terre Rod, Magus Robe, Circlet, Fortune Ring
    Red Mage/Spirit Magic (S-Turbo MP) (*S-Double Cast) EQ: Madu, *Minerva Plate,
    Feather Cap, Magic Ring
    White Mage/NA (S-Shieldbearer) EQ: Pure Staff, Opal Shield, *White Robe,
    Fortune Ring
    ----
    
    Set at least one unit up with the "Steal: Armor" (Rondell Dagger) ability
    because the White Mage's "White Robe" anf the Red Mages "Minerva Plate" are
    semi-rare items that are very useful! The Opal Shield, Magus Robe, Circler,
    Magic Ring and Fortune Ring all expensive items, so you may want to steal
    some of them too!
    
    Aslo deploy a White Mage that can cast "Shell".
    As soon as you can, cast "Shell" on your party,
    
    The Red Mage can use "Double Cast", which lets her cast to spells in one turn,
    which is bad for you. Make her your first target and steal her armor, then KO
    her.
    
    Then defeat the Black Mage. Leave the White Mage for last because you should
    be able to KO the other two before she has a chance to heal them.
    Steal her armor and then KO her to win the battle!
    
    This is a pretty easy fight, but don't miss out on the armors!
    
    ================(
    072 Lutia Mop Up )
    ================(
    Rank 3 | Battle | Price- 800 Gil | Location- Lutia Pass
    Opens after finishing mission 
    ----
    Another base of the Borzoi Clan had been found in Lutia Pass! Go defeat them!
    To Clear: Win Battle
    Reward: 6000 Gil, 2 Equipment
    Req: N/A
    Enemies:
    Black Mage/NA (S-Turbo MP) EQ: Fire Wheel Rod, Magus Robe, *Angel Ring*
    Time Mage/White Magic EQ: Sleet Rod, Chain Plate, Wizard Hat, Magic Ring
    Sniper/Aim (S-Concentrate) EQ: Hades Bow, Brigandine, *Bracers, Spiked Boots
    ----
    
    The Black Mage has the rare item "Angel Ring" so make sure you set up one
    unit to be able to use "Steal: Access" (Jambiya) so you can snatch it! It's
    a very useful item that gives it's user "Auto-Life" which revives them once
    per battle after they've been KO'd. It also blocks some status attacks.
    
    Also deploy units that have ranged attacks. First attack the Time Mage
    because it is easy to KO quickly. Then attack  the Sniper because she's
    the biggest danger. You may want to steal her "Bracers" because you probably
    can't buy it yet. When you attack her try to KO her with you whole party
    before her next turn comes up. This is because her "Doom Archer" attack
    will do high damage if she's at critical HP or close to it.
    
    After defeating her, steal the Black Mages "Angel Ring" and KO him, then
    KO him again after his "Auto-Life" revives him.
    
    ==================(
    073 Borzoi Falling )
    ==================(
    Rank 4 | Battle | Price- 1200 Gil | Location- Cyril
    Opens at Cyril pub after finishing missions "006 Antilaws" and
    "072" Lutia Mop-Up.
    ----
    Gukko, the leader of Clan Borzoi has been sighted in Cyril! Defeat him
    before he can escape!
    To Clear: Defeat All Enemies!
    Reward: 7200 Gil, Shinjin Shield (????)
    Req: Clan Skill Combat at Level 12 or over.
    Enemies:
    Sniper/Lunge Tech (S-Concentrate) EQ: Cranequin, Adaman Vest, Spiked Boots
    White Monk/NA EQ: Kaiser Knuckles, Chain Plate, *Bracers
    Fighter/NA (S-Double Sword) EQ: Atmos Balde, Kwigon Blade, Chain Plate,
    Gauntlets
    White Mage/NA (S-Shieldbearer) EQ: Cure Staff, Silken Robe, Bronze Shield
    ^Note: The enemies all have "Borzoi" Clan titles for their job names, but
    you'll still be able identify them.
    ----
    
    The Fighter Gukko, has 302 weapon Atk, and knows the "Double Sword" support
    ability and the "Far Fist" attack. Because he can attack with such physical
    power you must KO him as soon as you can.
    
    The White Monk also has "Far Fist" too but it's not as powerful. The Sniper
    has ranged attacks to inflict Doom and Poison on your team, and has the
    "Concentrate" support ability to boost her aim! The White Mage has the
    usual spells that could slow you from defeating the enemeies, but she's
    the least of your troubles.
    
    Because of the number of ranged attacks being used by the enemy, most
    basic types of Mages are not good for this battle. Unless you have advanced
    ones that can cause a lot of damage in one spell, leave mages out for this
    one. An Illusionist is good for this battle though!
    
    If you have Blue Mage that knows the "Matra Magic"(Toughskin) spell,
    do bring her! If you can hit the Fighter, Sniper or White Monk with
    "Matra Magic" it will put them at critical HP because of how low their MP is!
    
    If you have an Assassin, equip her with "Dash Boots" and "Kotetsu".
    Depending where the enemies move, she may be able to to reach one of them
    and use "Rockseal" to petrify one on her first move!
    
    Deploy your best fighting units and make sure you have some ranged attacks
    so you can start attacking right away! "Far Fist" (Fighter- Kwigon Blade)
    is one of the best attacks for this battle because the enemies will often
    be grouped so that you can hit more then one of them with it!
    Because of the enemie's strong ranged attacks, you CAN'T wait till you walk
    around to them to start fighting!
    
    Bringing an Archer with "Aim: Arm" (Nail Bow) can be handy too, but you'll
    want most of you party to be focused on dealing HP damage!
    
    If you can get a unit's "Jump" to 4 (With Spiked Boots) then they'll be able
    to jump strait down to meet the enemies! But don't let them attack alone!
    Make sure your other units can finish off what the "Jump Downer" starts!
    
    Focus you group on defeating which ever of the 3 strong enemies you can
    start attacking first, but give priority to the Fighter.
    
    Save the White Mage for last because as long as you're units are working
    together, you'll be able to KO each enemy before she can heal it!
    She doesn't know Life.
    
    If you're really brave you may want to steal the White Monk's "Bracers" if
    you can't buy it yet.
    
    This battle is harder then most you've fought at the point in the game that
    it first becomes avialable. But because you 2 more units then the enemy,
    you can easily win if use them all to quickly begin defeating the enemies
    at the start of the battle!
    
    ================(
    074 Cadoan Watch )
    ================(
    Rank 3 | Battle | Price- 1500 | Location- Cadoan
    Opens a Cadoan's Pub after finishing missions "006 Antilaws",
    "074 Borzoi Falling" and "195 Ship Needed" and reading the "Gukko Gone",
    "Foreign Ship" and "Crome Ring" rumors.
    ----
    Defeat a group of Bombs before they can start fires at Cadoan!
    To Clear: Defeat All Enemies!
    Reward: 8200 Gil, 2 Equipment
    Req: N/A
    Enemies: 4 Bombs, Mombomb
    ----
    
    Bring the "Sprinkler" mission item on the mission.
    Bombs are weak against Ice so deploy units with Ice magic like Black Mages,
    Illusionists and Summoners. Ice Elemental weapon attacks, like those of the
    Gladiator and Gunner will be great too!
    
    Really though, even with out Ice attacks this should be a pretty easy fight.
    Also if you equip any "Blaze Robes" you have or "Flame Shields" then the
    Bomb's Flame Attack will heal you!
    
    If you leave a Bomb at critical HP it may use it's "Blowup" attack to hit
    near by units hard! So try to KO each one before it turn comes up. Not
    all the Bombs have "Blowup" though.
    
    "Blowup" is a Blue Magic, so if you want a Blue Mage to learn it get
    a Bomb that know "Blowup" to critical HP and move the Blue Mage near it.
    KO all the other Bombs first or else they will heal the Bomb with there Flame
    attacks.
    Equiping the Blue Mage with the "Angel Ring" is a good idea incase the
    "Blowup" KO's her. It probibl
    
    This is a pretty easy battle because the Bombs have low HP and a weakness
    that's easy to attack! The Mombomb's Weapon Def+ support ability will let
    it last a little longer but it's still not tough.
    
    ================(
    075 Free Cadoan! )
    ================(
    Rank 4 | Battle/Turf Claim | Price- 600 | Location- Cadoan
    Opens in Cadoan Pub after finishing missions "006 Anitlaws",
    "074 Cadoan Watch" and reading the "Red Wings" rumor.
    ----
    The Redwings have shown up in Cyril! (<possible error?) Defeat them and
    bring Cadoan it's freedom!
    To Clear: Win Battle!
    Reward: 2400 Gil, Red Robe (????)
    Enenmies:
    Mog Knight/Gunmanship (S-Concentrate) EQ: Flametongue, Adaman Vest,
    Gauntlets, Iron Helm
    --
    Mog Knight/Stunt (R- Damage > MP) (S-Concentrate)
    EQ: Icebrand, Platemail, Round Shield, Iron Helm
    ----
    
    One of the Mog Knights has the "Damage > MP" reaction ability, so if you
    have a Blue Mage with the "Matra Magic"(Thoughskin) spell bring her so
    you pull of a flashy attack! Hit the Mog Knight with any attacks and they
    will reduce and empty his MP because of his reaction ability. THEN, when
    his MP is zero, hit him with "Matra Magic" to switch his MP and HP and
    KO him! If you don't have "Matra Magic" just keep hitting him with any
    attacks you have. Once his MP is zero the attacks with knock off his HP.
    
    That (above) Mog Knight also has the "Stunt" skill so he can hit your units
    with status attack. He seems to mostly use "Firebomb" which causes "Berserk".
    This won't really slow you down unless he hits a mage unit with it.
    
    The second Mog Knight has some good attacks but nothing that'll let him beat
    you! Any units you like useing will be fine for beating these 2 enemies.
    Having ranged attacks/spells will be helpful because then you can starts
    attaking them as you walk around to them!
    
    ==============(
    076 Fire Sigil )
    ==============(
    Rank 3 | Battle | Price- 600 | Location- Rodah Volcano
    Opens after finishing missions "007 Diamond Rain", "075 Free Cadoan!"
    and reading the "Monopoly!" and "Falabird" rumors.
    ----
    Go defeat the Redwing's Falgabird, "Marilith Serpent" at Rodah Volcano!
    Because the "Mysterious Minstrel" thinks you should!
    To Clear: Win Battle!
    Reward: 4600 Gil, Fire Sigil, (????)
    Req: N/A
    Enemies:
    Falgabird *Night
    Mog Knight/Call (R-Counter) EQ: Atmos Blade, Chain Plate, Gauntlets
    Mog Knight/Steal EQ: Icebran, Bronze Armor, Bronze Helm
    Mog Knight/Black Magic (S-Geomancy) EQ: Shadow Blade, Adaman Vest,
    *Flame Shield
    ----
    There's 3 things to watch out for in this fight!
    
    First, the Mog Knight on the left knows the "Steal: Weapon", so if any of
    your units are using weapons that you can't buy at the store, either
    switch them to a common weapon, or be SURE not to get close to the left Mog
    Knight. Also, if you're playing this mission later in the game and have the
    "Steal: Ability" (Cinquedea) skill, you should use it to take the
    "Steal: Weapon" skill from the Mog Knight.
    
    Second, the Flagabird enemy has the "Night" blue magic spell which hits
    all units with a sleep spell. This is a usful spell so be sure to bring
    your Blue Mage into this battle to learn it! Also you should equip some
    "Fortune Rings" on your units so they don't all get put too sleep! But DON'T
    put one on the Blue Mage that you want to learn "Night"! If you can, bring
    a unit that can use attack that causes "Confuse" because that can get the
    Flagabird to use "Night" if it doesn't do it on it's own.
    For Confuse: Juggler-"Ball"(Scramasax), Gunner-"Confushot"(Chaos Rifle),
    there are others but those will be easiest to use.
    
    Third, the Mog Knight on the right has a "Flame Shield", which you cannot
    buy in stores. So you should set up a unit with the
    "Steal: Shield"(Scramasax) to be able to steal it from him!
    
    Whatever units you like should be fine as long as most of them can use
    some ranged attacks/spells.
    
    The middle Mog Knight has the "Chocobo Rush" Call skill so he can attack you
    from where he is. If you can hit him with a Disable attack like "Aim: Arm"
    you can put an end to that! The right Moogle Knight will have to move
    towards you to use his Black Magic, so attack him first! Steal his shield
    and then KO him with whatever attacks you've got!
    
    Next target the Mog knight with "Call" because he has ranged attacks! The
    left Mog Knight can't do anything at all unless you get up close to him, so
    just attack him from a distance if you're worried about his "Steal: Weapon".
    
    When you've KO'd all the Mog Knights, if the Flagabird/Marilith hasn't
    used "Night" yet, hit her with a Confuse attack and move away from her.
    Keep moving and wait for her to use "Night"! It's a really great spell and
    every Blue Mage should have it!
    
    After you've learned "Night", (or if you didn't care about it, or already
    had it) then attack Flagabird/Marilith with all you've got! She's got a
    bit more HP then a normal "Lilith" monster, but she's still easy to beat!
    
    =================(
    101 Clan Round Up )
    =================(
    Rank 3 | Clan War/Battle | Price- 600 Gil | Location- World Map (Blue Clan)
    Opens after finishing misson "004 Desert peril".
    ----
    Defeat the Crow Clan of bandits!
    To Clear: Defeat All Enemies!
    Reward: 4600 Gil, 2 Equipment
    Req: N/A
    Enemies: White Monk/NA EQ: Striborg, Adaman Vest, Bronze Shield
    Thief/NA (R-Counter) EQ: Scramasax, Chain Plate, Headband
    Archer/NA EQ: Artemis Bow, Leather Garb, Battle Boots
    Black Mage/NA EQ: Rod, *Magus Robe, *Fortune Ring
    White Mage/NA EQ: Guard Staff, Silken Robe
    (!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)
    Be SURE to choose "Round Up" when you run into the Clan on the world map!
    ----
    
    The Magus Robe Fortune Ring the Black Mage has are expensive so you may
    want to set up some units to be able to steal them!
    
    The Archer knows the Aim: Arm and Aim: Leg Aim skills, but her worst attack
    is "Cupid" skill because it can "Charm" your units. While charmed your units
    will attack each other! If this happens use a weak attack to on them to
    damage them and bring them back to normal before they cause to much damage.
    If you have units that have the "Block Arrows" reaction ability then deploy
    them so the archer has less targets to choose from. Of course, doing that
    may cause the Archer to only target you strongest unit (If it doesn't have
    Block Arrows), so it may be better to set your strongest unit up to have
    Block Arrows (IOW, make Marche a Archer and equip at "Green Beret" on him)
    so the Archer can only Charm the weaker characters.
    
    Other then the Archer's Cupid, this is a pretty basic battle. You should
    KO the Archer and White Mage first and then go after the other enemies one
    by one! If you can hit the Black Mage with a status effect like "Sleep"
    you can ignor him until you've defeated the other enemies. Then steal his
    stuff and KO him.
    
    ==============(
    106 Resistance )
    ==============(
    Rank 2 | Clan War/Battle | Price- 1200 Gil | Location- Blue enemy Clan on
    world map.
    Opens in Cadoan's Pub after finishing mission "006 Antilaws" and choosing
    the "Gossip option at the "Card Keep" shop.
    ----
    Meet another Clan on the world map and choose to trade or fight!
    To Clear: Win Battle
    Reward: 6000 Gil, 2 Equipment
    Req: N/A
    Enemies:
    Thief/Ninja Skill (S-Weapon Def+) EQ: Kris Knife, Green Beret, Chain Plate
    Time Mage/NA EQ: Terre Rod, *Mistle Robe, Circlet
    Fighter/NA (S-Weapon Atk+) EQ: Shadow Blade, Chain Plate, Gauntlets
    Warrior/Spellblade Tech 
    ----
    IMPORTANT: Unlike other Clan War missions, you don't 'have' to fight to
    finish this mission. When you meet the other Clan on the map you can choose
    to "Trade" them a "Pheonix Down" for a very good Law Card and you'll still
    get full credit for finishing the mission!
    If you want to fight them choose the "Demand Antilaw" option.
    If you fight them you'll get a "Rank 3" card instead of a "Rank 4" card.
    You can also set up you party to "Catch" weapons from the thief in this
    battle if you fight them.
    ----
    
    The Thief has Ninja Skill for her second ability and knows "Throw", which
    lets her throw weapons. Your can set up your Moogle and Viera units to use
    the "Catch" reaction ability so that they can catch (and you get to keep)
    any weapons she throws. If you hit her with "Aim: Leg" and stay at least
    2 spaces away, then she won't be able to attack with anything except "Throw".
    Use this to get her to load your inventory up with free weapons!
    
    Catch: (Viera)Red Mage, (Moogle)Juggler
    Learn from= "Chain Plate"
    Don't forget to set "Catch" as their reaction ability!
    
    Aim: Leg: Archer(Human Or Viera)
    Learn from= "Thorn Bow"
    
    The Fighter is the strongest unit in the enemy Clan, so target him first.
    Next, KO the Time Mage. You may wan't to steal the Time Mage's "Mistle Robe"
    because you probably can't buy it yet. Then attack and KO the Warrior!
    
    Now, (if you want to.) hit the Thief with "Aim: Leg" and move only your units
    with "Catch" into her throwing range, which is 4. Continue shooting her
    with "Aim: Leg" and watch her make you very rich!
    
    The weapons I've got from her are: Silver Cannon, Glass Bell, Fluret,
    Rising Sun, Ranger Bow, Energy Mace, Silver Sword, Lava Spear and
    Marasame! See the "Tips And Tricks" section for more information!
    
    The key to this battle is just defeating the Fighter quickly, before it
    can KO anyone.
    
    ===============(
    112 A Challenge )
    ===============(
    Rank 3 | Clan War/Battle | Price- 600 Gil | Location- World Map (Blue Clan)
    Opens after finishing mission "004 Desert Peril".
    ----
    Accept the rival Clan Baham's Challenge at defeat them in combat!
    To Clear: Defeat All Enemies!
    Reward: 4200 Gil, 2 Equipment
    Req: Clan Skill Negotiate Level 4
    Enemies:
    Soldier/Fighter Tech (S-Weapon AtK+) EQ: Barong, Platemail, *Thief Armlets 
    Thief/NA EQ: Kris Knife, Chain Plate, Green Beret
    White Mage/NA EQ: Guard Staff, Hempen Robe, *Scarab
    Archer/NA (S-Concentrate) EQ: Yoichi Bow, *Judo Uniform, Spiked Boots
    Black Mage/NA EQ: Rod, Silken Robe, *Magic Ring
    (!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)(!)
    Be SURE to choose "Engage" when you run into the Clan on the world map!
    ----
    
    Set your units up so that you can use the "Steal: Access" (Jambiya) and
    "Steal: Armor" (Rondell Dagger) abilities so you can get some good items!
    
    The "Theif Armlet" is the best item on the field, but the Judo Uniform,
    Scarab and Magic Ring are all expensive so you may want to snatch them too!
    
    Bring healer also, but aside from that and the stealing skills any units
    you like using should be fine for beating this Clan! Status attacks are
    great to because you won't want to KO an enemy until you've stolen it's
    good items.
    
    The Soldier "Mintz" is the biggest danger to your Party! She has the Fighter
    Techs "Air Blast" and "Back Draft", plus the "Weapon Atk+" support ability!
    With all these she can do a lot of damage to your party and may KO your
    mage units in one hit!
    
    Make Stealing Mintz's Thief Armlet and then defeating her you top priority!
    One you've done this you've knocked the heart out of the enemy and the rest
    of the battle should be easy!
    
    Just steal what you want from each enemy and then KO them with your other
    units!
    
    As long as you beat Mintz and have a healer there's no way the enemy can
    over power you!
    
    ================(
    113 Watching You )
    ================(
    Rank 1 | Dispatch | Price- 400
    Opens after finishing the "003 The Cheatahs" mission.
    ----
    Send a unit to help a paranoid student find out if they're being watched or
    not!
    To Clear: Win 2 Battles
    Reward: 2800 Gil, Ahriman Eye, 1 Equipment
    Req: N/A
    
    ===============(
    115 Dueling Sub )
    ===============(
    Rank 1 | Dispatch | Price- 300 Gil
    ----
    Send a Soldier to take Viscount Gatt's place in a duel!
    To Clear: 3 Days
    Reward: 1800 Gul, 1 Equipment
    Req: Soldier Unit
    
    ===============(
    122 Run For Fun )
    ===============(
    Rank 2 | Dispatch | Price- 600 Gil
    Opens after finishing mission "007 Diamond Rain."
    ----
    Send a Juggler to replace a member in a marathon team for a sporting
    event!
    To Clear: Win 1 Battle
    Reward: 5200 Gil, Sport Trophy, 1 Equipment
    Req: A Moogle in the "Juggler" Class!
    
    ================(
    123 Hungry Ghost )
    ================(
    Rank 2 | Dispatch | Price- 600 Gil
    Opens after finishing mission "006 Anitlaw".
    ----
    Send a unit with the "Dragon Bone" misson item to help a monk get rid of
    a hungry ghost hound at Ealchad Monastery!
    To Clear: 10 Days
    Reward: 4200 Gil, *Elda's Cup*, 1 Equipment
    Req: The "Dragon Bone" mission item.
    
    =================(
    125 Castle Sit-In )
    =================(
    Rank 2 | Dispatch | Price- 600 Gil
    Opens after finishing "Mission 008 Hot Awakening".
    ----
    Send a unit to "talk some sence: inot some angery young protesters.
    To Clear: Win 1 Battle
    Reward: 4600 Gil, Guard Metal, 1 Equipment
    Req: N/A
    
    =================(
    139 Earthy Colors )
    =================(
    Rank 1 | Dispatch Price- 400 Gill (I'm not 100% sure this was the price.)
    Opens after finishing the "003 The Cheatahs" mission and the
    "210 Life Or Death" mission.
    ----
    Send unit to get mountain rock so an art restorer can make paint.
    To Clear: 5 Days
    Reward: 2800 Gil, Ancient Text, Flametongue
    Req: N/A
    
    ================(
    143 The Last Day )
    ================(
    Rank 1 | Dispatch | Price- 300 Gil
    Opens after beating the "Thesis Hunt" mission.
    ----
    Send a unit to bring the "Acient Medal" mission item to some students to
    help them with there homework.
    To Clear: 5 Days
    Reward: 1800 Gil, "Homework", 1 Equipment
    Req: "Acient Medal" mission item.
    
    ===============(
    145 Goblin Town )
    ===============(
    Rank 1 | Dispatch | Price- 400 Gil
    Opens after finishing mission "004 Desert Peril".
    ----
    Send a unit to get back a book on monsters, which was stolen by a Goblin!
    To Clear: Win One Battle!
    Reward: 3600 Gil, Monster Guide, 1 Equipment
    Req: "Mythril Pick" mission item.
    
    =================(
    148 You, Immortal )
    =================(
    Rank 3 | Dispatch | Price- 900
    Opens after finishing mission "005 Twisted Flow".
    ----
    Send a unit to model for and Artist who's making a statue.
    To Clear: 30 Days
    Reward: 4600 Gil, Stradivari, 1 Equipment
    Req: "Tonberry Lamp" mission item and Clan Skill "Level 10 Craft".
    
    ================(
    150 An Education )
    ================(
    Rank 2 | Dispatch | Price- 400
    Opens after finishing mission "006 Anitlaw".
    ----
    Send a unit to tutor a boy named Lukel.
    To Clear: 5 Days
    Reward: 3600 Gil, Fountain Pen, 1 Equipment
    Req: N/A
    
    ================(
    151 Morning Woes )
    ================(
    Rank 2 | Dispatch | Price- 600 Gil
    Opens after finishing "Mission 008 Hot Awakening".
    ----
    Send a unit to Muchin keep his rooster Nikki from crowing and disturbing
    the neighbors!
    To Clear: 5 Days
    Reward: 5200 Gil, Earplugs, 1 Equipment
    Req: N/A
    
    =================(
    152 Down To Earth )
    =================(
    Rank 1 | Dispatch | Price- 400 Gil
    Opens after finishing mission "004 Desert Peril".
    ----
    Send a unit to help Psychic control his powers of Telekinesis!
    To Clear:  5 Days
    Reward: 3400 Gil, Crystal, 1 Equipment
    Req: N/A
    
    ==============(
    155 Honor Lost )
    ==============(
    Rank 3 | Dispatch | Price- 800 Gil
    Opens after finishing mission "007 Diamond Rain."
    ----
    Send a unit with the "Bomb Shell" mission item to help deal with some
    "Shady Characters" who are after Kerry! But don't tell anyone they needed
    you help!
    To Clear: Win 1 Battle
    Reward: 5400 Gil, *Rusty Sword*, 1 Equipment
    Req: The "Bomb Shell" mission item.
    
    =================(
    164 Diary Dilemma )
    =================(
    Rank 2 | Dispatch | Price- 600 Gil
    Opens after finishing mission "005 Twisted Flow".
    ----
    Send a unit to find a girls diary which her little brother has hidden before
    her parents do! 
    To Clear: Win 2 Battles
    Reward: 3600 Gil, Loaded Dice, 1 Equipment
    Req: N/A
    
    =================(
    167 Mad Alchemist )
    =================(
    Rank- 1 | Dispatch | Price- 400
    Opens after finishing the "003 The Cheatahs" mission.
    ----
    Send a unit to dig out a cave for a "Mad Alchemist" to live in.
    To Clear: 10 Days
    Reward: 3400 Gil, Mithril Pick, 1 Equipment
    Req: N/A
    
    =================(
    168 Caravan Guard )
    =================(
    Rank 2 | Dispatch | Price- 600 Gil
    Opens after finishing mission "007 Diamond Rain."
    ----
    Sen a unit with the "Elda's Cup" mission item to porotect a caravan of
    traveling merchants from bandits!
    To Clear: 20 Days
    Reward: 4600 Gil, Caravan Musk, 1 Equipment
    Req: The "Elda's Cup" misson item.
    ATTENTION: You will loose the "Elda's Cup" mission item when this mission
    clears, so make sure you use it to get the special unit "Eldena" BEFORE you
    take on this mission. See the secrets section for details.
    
    ================(
    170 Cheap Laughs )
    ================(
    Rank 2 | Dispatch | Price- 600 Gil
    Opens after finishing "Mission 008 Hot Awakening".
    ----
    Send a unit with the "Bomb Shell" mission item to help a husband-and-wife
    comedy act spice up their routine!
    To Clear: 5 Days
    Reward: 4600 Gil, Tonberry Lamp, 1 Equipment (No Cards)
    Req: The "Bomb Shell" mission item.
    
    =================(
    172 Frozen Spring )
    =================(
    Rank 2 | Dispatch | Price- 600 Gil
    Opens after finishing mission "005 Twisted Flow".
    ----
    Send a unit to help some villagers thaw their frozen spring!
    To Clear: 20 Days
    Reward: 3400 Gil, Dragon Bone, 1 Equipment
    Req: N/A
    
    ================(
    175 Spitited Boy )
    ================(
    Rank 4 | Dispatch | Price- 800 Gil
    Opens after finishing mission "006 Anitlaw".
    ----
    Send a unit to bring the "Dictionary" mission item to a boy who hates
    home-work!
    To Clear:  5 Days
    Reward: 6400 Gil, Clock Gear, 1 Equipment
    Req: The "Dictionary" mission item.
    
    ===============(
    194 Free Cyril! )
    ===============(
    Rank 1 | Turf Claim |
    Opens after finishing the "Fowl Thief" mission and
    reading the "Thief Exposed" rumor in Cyril Pub.
    ----
    Send a unit to free the town of Cyril!
    To Clear: 3 Days
    Reward: 2400 Gil, Choco Shield, 1 Equipment
    Req: N/A
    
    ===============(
    195 Ship Needed )
    ===============(
    Rank 2 | Dispatch | Price- 600 Gil
    Opens in the Cyril Pub after finishing missions "006 Antlaws" and
    "073 Borzoi Falling" and reading the "Borzoi's End" rumor.
    ----
    Send a unit to help a "Strange Warrior" take ship to the Barbarian Lands.
    To Clear: Win 1 Battle
    Reward: 4200 Gil, 2 Equipment
    Req: N/A
    
    ================(
    199 Girl In Love )
    ================(
    Rank 3 | Dispatch | Price- 600 Gil
    Opens after beating the "Thesis Hunt" mission.
    ----
    Send a White Mage with the "White Thread" mission item to tell a young couple's
    fortune!
    To Clear: Win 2 Battles
    Reward 3400 Gil, "Magic Medal", 1 Equipment
    Req: White Mage Unit and "White Thread" mission item.
    
    =================(
    200 Chocobo Help! )
    =================(
    Rank 1 | Dispatch | Price- 300
    Opens in "Bard Moon" month.
    ----
    Send a unit to help "Sasasha" on the Chocobo ranch during their spawning
    season.
    To Clear: 5 Days
    Reward: 1000 Gil, "Chocobo Egg", 1 Equipment
    Req: N/A
    
    ================(
    201 The Sky Pole )
    ================(
    Rank 1 | Dispatch | Price- 600 Gil
    Opens after beating the "002 Thesis Hunt" mission.
    ----
    Send a unit to take "Tay, Streetear" to the skypole on the southern peninsula.
    To Clear: 10 Days
    Reward: 2400 Gil, "Ancient Medal", 1 Equipment
    Req: N/A
    
    ============(
    205 Materite )
    ============(
    Rank 2 | Dispatch | Price- 1500 Gil
    Opens after finishing mission "005 Twisted Flow".
    ----
    Send a unit to the Materiwoods to find some Materite!
    To Clear: 10 Days
    Reward: Materite, 1 Equipment
    Req: N/A
    
    ==============(
    207 Metal Hunt )
    ==============(
    Rank 2 | Dispatch | Price- 400
    Opens after finishing mission "006 Anitlaw" and mission "123 Hungry Ghost".
    ----
    Send a unit to a mountian shrine to search for adamantite!
    To Clear: 15 Days
    Reward: 2400 Gil, Adamantite, 1 Equipment
    Req: N/A
    
    =================(
    208  Math Is Hard )
    =================(
    Rank 2 | Dispatch | Price- 600 Gil
    Opens after finishing mission "007 Diamond Rain."
    ----
    Sned a unit to help a Mathematician solve and equation that's got him
    stumped!
    To Clear: 4200 Gil, Black Thread, 1 Equipment
    
    ===============(
    209 The Witness )
    ===============(
    Rank 2 | Dispatch | Price- 600 Gil
    Opens after finishing mission "007 Diamond Rain."
    ----
    Send a Defender to portect a witness to  a crime until the trial date!
    To Clear: Defeat 5 Enemies!
    reward: 4600 Gil, Black Thread, 1 Equipment
    Req: A Bangaa in the "Defender" job class.
    
    =================(
    210 Life Or Death )
    =================(
    Rank- 1 | Dispatch | Price- 400 Gil
    Opens after finishing Mission "003 The Cheatahs".
    ----
    Send a unit to bring the "Homework" mission item to a student.
    To Clear: 1 Battle
    Reward: 2400 Gil, Black Thread, 1 Equipment
    Req: The "Homework" Mission Item.
    
    =============(
    213 Oh Milese )
    =============(
    Rank 1 | Dispatch | Price- 400 Gil
    Opens after fninishing mission "004 Desert Peril".
    ----
    Send a unit to deliver a song from a Composer to an actress!
    To Clear: 15 Days
    Reward: 2800 Gil, White Thread, 1 Equipment
    Req: N/A
    
    ===============(
    216 Magic Cloth )
    ===============(
    Rank 2 | Dispatch | Price- 1400 Gil
    Opens after finishing "Mission 008 Hot Awakening".
    ----
    Gonzales from the Magic Cloth shop is trading magic cloth for the
    "Magic Cotten" mission item! Send a unit with it to trade him!
    To Clear: 10 Days
    Reward: Magic Cloth, 1 Equipment
    Req: The "Magic Cotton" mission item.
    
    ===============(
    240 Giza Plains )
    ===============(
    Rank- 1 | Turf Claim | Price- 600
    Opens after beating the "002 Thesis Hunt" mission.
    ----
    Send a unit to drive bug enemies out of Giza Plains and claim it for your Clan!
    To Clear: Defeat 3 Enemies
    Reward: 2400 Gil, 1 Equipment
    Req: N/A
    
    ==============(
    241 Lutia Pass )
    ==============(
    Rank 1 | Turf Claim | Price- 400
    Opens after finising mission "004 Desert Peril".
    ----
    Send a unit to claim Lutia Pass and free it and pass out flyers for for a
    shop!
    To Clear: Defeat 3 Enemies
    Reward: 2400 Gil, 1 Equipment
    Req: N/A
    
    ================(
    242 The Nubswood )
    ================(
    Rank 2 | Turf Claim | Price- 400 Gil
    Opens after finishing mission "006 Anitlaw" and mission "070 Raven's Oath".
    ----
    Send a unit to claim Nubswood and drive "Rock Turtles" out of it!
    To Clear: Defeat 3 Enemies
    Reward: 2400 Gil, 1 Equipment
    Req: N/A
    
    ===============(
    243 Eluut Sands )
    ===============(
    Rank 2 | Turf Claim | Price- 400
    Opens after finishing mission "007 Diamond Rain."
    ----
    Send a unit to get a plant from Eluut Sands for a Herbologist to study and
    they'll claim the area for you too!
    To Clear: Defeat 3 enemies.
    Reward: 2400 Gil, 1 Equipment
    Req: N/A
    
    ==============(
    244 Ulei River )
    ==============(
    Rank 2 | Turf Claim | Price- 400 Gil
    Opens after finishing "Mission 008 Hot Awakening".
    ----
    Ulei river is said to have some good fish to 'fish'! So send a unit to
    check it out and claim/free it!
    To Clear: Defeat 3 Enemies
    Reward: 2400 Gil, 1 Equipment
    Req: N/A
    
    ===================(
    254 Swords In Cyril )
    ===================(
    Rank 1 | Dispatch | Price- 200 Gil
    Opens after mission "002 Thisis Hunt", in the month of Madmoon.
    ----
    Send a Fencer to enter the Cyril Swordsmanship Competition.
    To clear: Win One Battle
    Reward: 1800 Gill, Victor Sword (listed as ????), 1 Equipment
    Req: Fencer
    
    ===============(
    265 Newbie Hall )
    ===============(
    Rank 1 | Dispatch | Price- 400 Gil
    Opens after finishing mission "003 The Cheatahs" and Mission
    "139 Earthy Colors".
    ----
    Send a unit off the be an apprentic at Newbie Hall!
    To Clear: 10 Days
    Reward: 2400 Gil, Onion Sword, Equipment
    Req: Clan Skill Level: Combat Level 5
    
    ===============(
    266 Voodoo Doll )
    ===============(
    Rank 2 | Dispatch | Price- 600 Gil
    Opens after finishing mission "005 Twisted Flow".
    ----
    Sent a unit to help a Maidservent stop a Matron from abusing the powers of
    Voodoo.
    To Clear: 5 Days
    Reward: 3400 Gil, Soul Saber, 1 Equipment
    Req: N/A
    
    ==================(
    268 Food For Truth )
    ==================(
    Rank 4 | Dispatch | Price- 800
    Opens after finishing "Mission 008 Hot Awakening".
    ----
    Send a unit with the "Choco Gratin" mission itme to help a Fruitseller
    send some good food to his friend who's been unfairly arrested!
    To Clear:20 Days
    Reward: 6400 Gil, Rhomphaia, 1 Equipment
    Req: The "Choco Gratin" mission item and clan skill "Appraise" at level 18
    or higher.
    
    =============(
    269 Alba Cave )
    =============(
    Rank 3 | Dispatch | Price- 1400 Gil
    Opens after finishing "Mission 008 Hot Awakening".
    ----
    Sen a Blue Mage with the "Jerky" mission item to distract a turtle monster at
    Alba Cave and take it's treasure!
    To Clear: Win 4 Battles!
    Reward: 6000 Gil, Beastsword(????), 1 Equipment
    Req: A human in the Blue Mage class and the "Jerky" mission item!
    
    =================(
    286 Valuable Fake )
    =================(
    Rank 4 | Dispatch | Price- 1200 Gil
    Opens after finishing missions "007 Diamond Rain" and "122 Run For Fun".
    ----
    Send a unit to bring the "Bent Sword" and Rainbowite" mission items to
    Hoek the Swordsmith so he can make a fake Ragnorok! I good fake Ragnorok!
    To Clear: 10 Days
    Reward: 9000 Gil, Nagrarok (????), 1 Equipment
    Req: The "Bent Sword" and "Rainbowite" misson items.
    
    ================(
    289 Refurbishing )
    ================(
    Rank 3 | Dispatch | Price- 4000 Gil
    Opens after finishing mission "004 Desert Peril" and mission 
    "213 Oh Milese".
    ----
    Send a unit to bring the "Broken Sword" mission item to the Teldot Workshop
    to be refurbished into a new sword!
    To Clear: 20 Days
    Reward: Lurebreaker, 1 Equipment
    Req: The "Broken Sword" mission item!
    
    =================(
    299 Fashion World )
    =================(
    Rank 3 | Dispatch | Price- 600 Gil
    Opens after finishing mission "006 Anitlaw" and mission "150 An Education".
    ----
    Send a unit with the "Chocobo Skin" and "Magical Cotton" to design new
    clothes "Brint Mea".
    To Clear: 10 Days
    Reward: 4600 Gil, "????", 1 Equipment
    Req: The "Chocobo Skin" and "Magical Cotton" mission items.
    
    MORE TO COME VERY SOON!!!!!
    
    ===============================================================================
    (7) TURF DEFENS BATTLES!
    ===============================================================================
    
    After you've completed a "Turf Claim" mission, you will start to see
    messages on the world map that pop up to tell you an area of your's is
    under attack! Go there and enter the battle tp protect you turf!
    
    ==========(
    Help Giza! )
    ==========(
    Location- Giza Plains
    The Sky near Giza Plains is an odd color and "Gramps" says insects are
    comming!
    To Win: Defeat All Enemies!
    Reward: 4000 Gil, 80 AP
    Deploy 4 units.
    Enemies: Animist/Item EQ: Fairy Harp, Survival Vest, Battle Boots
    2 Antlions, Jawbreaker
    ----
    An easy battle. Just crush each insect as they come close with your 4
    units. Then corner and defeat the Animist!
    
    A Blue Mage with a level that's a multiple of 3 can learn the "LV3 Def-Less"
    spell from the left Antlion.
    
    ===========(
    Help Lutia! )
    ===========(
    Location- Lutia
    Clan Dip is trying to take Lutia Pass for their base and is assaulting
    travelers with their Archers! Stop them!
    To Win: Defeat All Enemies!
    Reward: 4000 Gil, 80 AP
    Enemies: White Mage/NA EQ: White Staff Hempen Robe
    Archer/NA (S-Concentrate) EQ: Long Bow, Leather Bow
    Archer/NA (R-Block Arrows) EQ: Char Bow, Leather Garb, Feather Cap
    Soldier/NA EQ: Shortsword, Cuirass
    ----
    The Archers can inflict several status effects that can slow you down. Deploy
    units with ranged attacks so that you can begin attacking the Archers at
    the start of the battle!
    
    Focus all your attacks to KO each enemy before the White Mage can heal them,
    then KO her.
    
    ==============(
    Help Nubswood! )
    ==============(
    
    Enemies:
    Beastmaster/Time Magic EQ: Cornch Shell, Servival Vest
    2 Toughskins
    Blade Biter
    ----
    
    One of the Toughskins ahd the "Matra Magic" spell, so bring you Blue Mage
    if you need them to learn it.
    
    The Blade Biter enemy has an attack called "Munch" that will destroy a
    units weapon! So if you've got rare weapons on you units, either change
    them or be careful not get them to close to the Blade eater.
    
    You'll need magical attacks to do any real damage to the monsters in this
    battle!
    
    As long as you deploy a couple mage units you should have no trouble with
    these enemies.
    
    ===========(
    Help Eluut! )
    ===========(
    Rank 3 | Reward- 4000 Gil
    ----
    Rumor has that Malboros are infesting the oasis at Eluut! Go get rid of
    them!
    Enemies:
    Big Malboro *Bad Breath
    Malboro *Bad Breath
    Sprite *White Wind
    Antlion
    ----
    If you want a Blue Mage to learn "White Wind" from the Sprite then change
    an Nu Mou to a Beastmaster and equip them with a "Fairy Harp" so they
    can control it. You could also use a "Cunfuse" attack like "Ball"
    (Juggler-Scramasax) or "Confushot" (Gunner-Chaos Rifle) to confuse the
    Sprite and then suround it with your units so it can't move away.
    You could also surround it and get it's HP to critical and it may use it.
    It's a healing spell so the Sprite usually won't use it near your units on
    it's own even if it's hurt.
    
    The Malboro's both use the "Bad Breath" blue magic, which causes many
    status ailments. You can equip your close range attackers with items
    "Fortune Ring", "Scarab" and "Ruby Earring" to reduce the amount of status
    effects they could recieve if the Malboro's get them with their breath.
    If they have mastered the "Immunity" support ability they could set it instead.
    
    If you want to learn the Bad Breath attack, just move your Blue Mage into
    a Malboros attack range and they should use it sooner or later. Just make sure
    it has no other targets.
    
    
    ===============================================================================
    (8) CLANS ON THE WORLD MAP!
    ===============================================================================
    These are the Clans that pop up randomly as you move
    on the world map.
    It's possible that their equipment might change later in the game, or that
    their units may change, but I can't confirm that yet.
    
    You can see the name of a Clan on the world map by moving the curser to it.
    The enemy Clan's name will also appear at the start of the battle!
    
    ===========(
    Marble Clan )
    ===========(
    " "Engage first, then ask questions!" is their motto. They like a good
    clean fight."
    Archer/NA EQ: Long Bow, Leather Garb
    Animist/NA (R-Block Arrows) EQ: Glass Bell, Leather Garb
    Warrior/NA EQ: Samson Sword, Bronze Armor
    Soldier/NA EQ: Silver Sword, Bronze Armor
    Fencer/NA (R-Reflex) EQ: Stinger, Chain Plate
    ----
    The Fencer of this tribe may be a problem early in the game because of
    her "Reflex" reaction ability which prevents you from hitting her with any
    "fight" attacks. As long as you have at least one unit that can use a magic
    spell or special attack that does damage you should be able to beat her.
    Other then that, this Clan is pretty basic and should be no trouble.
    
    ========(
    Clan Dip )
    ========(
    "Good with bows. Watch out for attacks from behind."
    Soldier/NA EQ: Shirtsword, Cuirass
    White Mage/NA EQ: White Staff, Hempen Robe
    Archer/NA (S-Concentrate) EQ: Long Bow, Leather Garb
    Archer/NA (R-Block Arrows) EQ: Char Bow, Leather Garb, Feather Hat
    Thief/NA (R-Counter) EQ: Jack Knife, Leather Garb
    ----
    The Human archer has "Aim: Leg" which can block your units from moving,
    and the Viera archer has "Aim: Arm" which can block your units from using
    attacks or abilities! On top of that they have a White Mage cast Cure and
    Esuna on them! This Clan's set up can slow you down and make the battle
    drag on, but they don't have enough offensive power to be a real threat.
    Try to KO the the Archers as soon as you can and then the White Mage!
    As long as you focus you hole group on defeating the Archers one by one
    you should be able to KO them before the White Mage can heal them and before
    they can disable your party! This Clan shouldn't be to much trouble.
    
    =======(
    Rangers )
    =======(
    "Preservationists. Radical caln that doesn't like others coming into the
    woods."
    Origin: Nubswood
    Elementalist/NA EQ: Fleuret, Adaman
    Fencer/NA EQ Escot, Chain Plate
    Archer/NA (R-Block Arrows) EQ: Char Bow, Leather Garb
    White Mage/NA EQ: Whie Staff. Hempen Robe
    Animist/NA Demon Bell, Survival Vest
    ----
    The Aninimst, Archer and Elementalist all have ranged attacks that can
    disable your units! The worst of which is the Archer's "Aim: Heart" which
    will charm you units and make them attack each other. Make defeating the
    Archer and White Mage your priority! This mostly Viera Clan has a good set
    up, but they often start to far apart to all work together! As long as you
    can quickly defeat their White Mage and Archer you should have no trouble
    finishing the rest of them one by one.
    
    =============(
    Sprohmknights )
    =============(
    Origin: Sprohm
    White Monk/NA (R-Counter) EQ: Rising Sun, Chain Plate
    Fighter/NA (R-Counter) EQ: Shadow Blade, Chain Plate
    Soldier/NA EQ: Short Sword, Bronze Armor
    Warrior/NA EQ: Samson Sword, Bronze Armor
    White Mage/NA EQ: White Staff, Hempen Robe
    ----
    This is Clan of strong looking physical units with a White Mage to back
    them up. The Fighter and White Monk both have the "Counter" reaction ablility
    so they can hit you back!
    
    The White Mage should be your first target when fighting this clan. If you
    don't KO the White Mage it will heal the other units and make the battle
    drag on. Once the White Mage is out, attack the other units as they come to
    you and crush them one by one. Use some ranged attacks on the two with
    counter so they hit you too many times.
    
    ==========(
    Cyril Band )
    ==========(
    Origin: Cyril
    White Monk/NA (R-Counter) EQ: Rising Sun, Survival Vest
    Soldier/NA EQ: Shortsword, Bronze Armor
    Archer/NA EQ: Long Bow, Chain Plate
    Thief/NA EQ: Kris Knife, Leather Garb
    Thief/NA: (R-Counter), EQ: Jack Knife Leather gard
    ----
    The Moogle Thief has "Steal: Shield", so if you've got good shields on any
    of your units keep them away from him just in case he uses it!
    
    The White Monk and Moogle Thief both have "Counter" so they'll hit you back
    if you attack them a close range. There's nothing hard about beating this
    Clan.
    
    ========(
    Antlions )
    ========(
    Jawbreaker: LV5 Death, Suffocate, (S-Weapon Atk+)
    Toughskin: *Matra Magic, Resonate
    Bomb: *Blowup, Flame Attack
    Antlion: Sandstorm, (R-Counter)
    Antlion: *LV3 Def-less , (R-Counter)
    ----
    This Clan of monsters only has one tricky member, the Toughskin.
    It has very high weapon Deffense, so you'll NEED to use magic attacks to
    KO it, unless you want to spend all day picking at it with physical attacks.
    It's "Mantra Magic" spell switches it's targets HP and MP, so it's very
    effective on physical units with low MP.
    
    Other then the Toughskin, this is an easy Clan to fight.
    
    A Blue mage can learn the Matra Magic, LV3 Def-less and Blowup abilities
    from these enemies!
    The Blue Mage's level must be a multiple of 3 for LV3 Def-less to hit her.
    The Bomb will only use its Blowup attack when it's HP is critically low
    and since the attack will probably KO the Blue Mage you should cast
    "Auto-Life" on her before trying to learn it.
    
    ============(
    Aisel Ghosts )
    ============(
    "Ghost of a Soldier killed in a past war. Still searches for it's enemy."
    Enemies: Tonberry
    Zombie
    Zombie *Drain Touch
    Jawbreaker *LV3 Def-Less
    ----
    The Tonberry's attacks can do a lot of damage. "Knife" can reduce a units
    HP to 1/10 and "Karma" does more damage to a unit depending on how many
    enemies it they have KO'd.
    
    The Zombie monsters are weak to "Cure" and "Life" spells, so use those
    to easily KO them! Using the Pheonix Down item will hurt them a lot too.
    
    KO the Tonberry first and then go after the other monsters!
    
    A Blue Mage with a level that's a multiple of 3 can learn the "LV3 Def-Less"
    spell from the left Jawbreaker. A Blue Mage can also learn "Stare" from the
    Floateye and "Drain Touch" from the right Zombie.
    
    ===========(
    Clan Banisa )
    ===========(
    "Members are harty desert dwellers. Often act as couriers across the
    desert."
    Fighter/NA (R-Strikeback) EQ: Sun Blade, Survival Vest
    White Monk/Item (R-Counter) EQ: Dream Claws, Survival Vest
    ^White Monk has a Hidden "Surviver"
    Gladiator/NA ) (S-Doublehand) EQ: Atmos Blade, *Power Sash
    Warrior/NA (S-Monkey Grip) EQ: Predator, Round Shield, Adaman Vest
    Animist/NA (R-Block Arrows) EQ: War Trumpet, Adaman Vest
    ----
    
    The White Monk has the "Far Fist" skill which lets him attack from a
    distsance with a physically powered attack that hits 5 panels! Keep Mages
    far ways from him! He should be your main target!
    
    Don't attack the Fighter up close with the "Fight" command because he has
    "Strikeback" and will block your attack and hit you.
    
    The Animist has abilities to enhance and recover his Clan and hit you with
    the sleep and berserk statuses. 
    
    Go after the White Monk first, then the Fighter and then the Animist!
    The other two enemies aren't much trouble unless you let them get close
    to a physicaly weak unit like a mage.
    
    You may want to steal the "Power Sash" that the Gladiator has though, because
    it is expensive!
    
    ============(
    Roda Dragons )
    ============(
    "Firewyrm sleeping in the Roda Volcano. Leaves the cone for occasional
    raids."Firewyrm
    Firewyrm *Guardoff
    Bomb *Blowup
    Jelly *Acid
    Toughskin *Matra Magic
    ----
    All the monsters will be heavily damaged by ice magic and attacks, so
    setting your party up to attack with ice will make defeating this Clan
    very easy. The Toughskin isn't weak to ice, but all magic is effective on
    it. An Illusionist with "Freezeblink"(Sleet Rod) is great for these fights.
    
    This Clan has a lot of blue magic!
    Thoughskins like using Matra Magic, but keep out of their 'fight' range
    to make sure they'll use it.
    Bombs will only use Blowup when their HP is at critical. For the other
    blue magics it's faster to just use a "Beastmaster" to control the monsters.
    Equiping the Blue Mage with a "Blaze Robe" and keeping her out of
    the monster's 'fight' range can get the Firewym and Jelly to use there
    blue's on her though. Just make sure she's the only one they can target.
    
    ===========(
    Koring Band )
    ===========(
    "Mountain bandit band based in Koringwood. Self-sufficient due to hunting
    and gathering."
    White Monk/NA (R-Counter) EQ: Rising Sun, Survival Vest
    Bishop/NA EQ: Guard Staff, Chain Plate
    Animist/Item (R-Block Arrows) EQ: Glass Bell, Adaman Vest
    ^*"Blood Strings" Hidden*
    Archer/NA (S-Concentrate) EQ: Char Bow, Chain Plate
    White Mage/NA EQ: Cure Staff, Silken Robe
    ----
    All these enemies have some good skills to give you trouble.
    The White Monk has Far Fist (Along with most of the Monk Techs) which lets
    him deal weapon based damage to mutiple units! He can a hit a unit as far as
    the fifth panel away from him!
    The Archer has the Cupid attack which Charms it's target along with Aim: Arm
    and her Concentrate support ability gives her boosted aim! The Bishop's
    spells can do some good damage and the Animist can charm you with "Tail Wag"
    and put them to sleep with "Sheep Count".
    The White Mage's Cura, Esuna, Shell and Protect can skow you down from KOing
    the enemies and un-do your progress.
    
    Equiping a "Ruby Earing" on your best unit is a good idea so they won't
    get Charmed and "Scarabs" will block the Aim: Arm/Leg attacks. Of course
    setting the "Block Arrows"(Green Beret) will take care of the Archer too!
    
    Luckly, all the enemies are pretty easy to KO because of their job classes.
    Depending on your unit's set up, you may be able to spread out and defeat
    3 or 4 of them in your first set of turns! If you don't have that much power
    then focus on KOing the White Monk and Archer first and attack the others
    whenever you get a good chance!
    
    More comming soon!
    
    ===============================================================================
    (9)Other Information
    ===============================================================================
    This is a section for information that doesn't fit in whith other subjects!
    
    ========================================(
    None-Playable JObs/Rare Job Descriptions )
    ========================================(
    This section is a list of jobs outside of the normal Job system that only
    appear at certain parts of the game!
    
    *New Kid (Marche)*
    Appears: Snow Ball Fight
    "Marche's nickname since he changed schools."
    
    *Class Head (Ritz)*
    Appears: Snow Ball Fight
    "Student responsible for taking morning roll call,"
    
    *Librarian (Mewt)*
    Appears: Snow Ball Fight
    "Responsible for tidying the few library books."
    
    *Custodian*
    Appears: Snow Ball Fight
    "Student that cleans the classrooms once a month"
    
    *Nurse*
    Appears: Snow Ball Fight
    "Student who helps kids to the nurse's office."
    
    *D.J.*
    Appears: Snow Ball Fight
    "Popular student who gets to use the P.A. system."
    
    *P.E. Head*
    Appears: Snow Ball Fight
    "Student (usually a boy) who cleans up after PE."
    
    *Burglar*
    Appears: Fowl Thief Mission
    "Thieves that live in Cyril. Like to steal chickens."
    Basicaly just a Thief.
    
    Sphere*(Magical Device)
    Appears: Mission "045 Frosty Mage".
    "Magical sphere used to power magical devices."
    
    *Borzoi Capo (1)*
    Appears: Mission 069 Free Sprohm! 
    "Lieutenant in the Clan Borzio criminal group."
    A glorified "Thief" class.
    Abilies: Steal: Helm, Steal: Gil, Steal: Exp, Steal: Jp, Counter.
    
    *Clan Barzoi (1)*
    Appears: Mission 069 Free Sprohm!
    "Aggressive Clan seeking to expand their turf."
    A glorified "White Mage".
    Abilities: Cure, Esuna, Shell, Protect
    
    *Clan Barzoi (2)*
    Appears: Mission 069 Free Sprohm!
    "Aggressive Clan seeking to expand their turf."
    A glorified "Warrior".
    Abilities: First Aid, Magic Break, Mindbreak, Powerbreak, Speedbreak.
    
    *Borzio Capo (2)(Raven)*
    Appears Mission 070 "Raven's Oath".
    "Lieutenant in the Clan Borzio criminal group."
    A glorified Paladin.
    Abilities: Nurse, Drop Weapon, Saint Cross, Holy Blade
    
    *Dread Raven*
    Appears Mission 070 "Raven's Oath".
    "Rough and tumble Clan. Works for Clan Borzoi."
    A glorified Balck Mage with Blue Magic for it's secondary skill set.
    Abilities: Thunder, Thundera, Geomancy, Return Magic, Acid Matra Magic.
    
    *Famfrit*
    Appears: Mission 005 "Twisted Flow"
    Totemas "Powerful guardians of the crystals. It is unknown which maser
    they serve if any"
    Abilities:
    Expululse "Totema command. Drive off all intruders"
    ---
    Breath Of God "Envelops surrounding units and deals damage"
    Lightspeed "Lightning-fast attack. Nullifies R-abilities."
    Presence "Fear of God. Damages and knocks back target."
    Counter (Common)
    
    Magestorm "Totema command. Use all the world's magic.
    ----
    Demi (common)
    Slow (Common)
    Weapon Atk+
    
    *Hermetic* (Ezel)
    Appears: Mission 006 Antilaws
    "Alchemist elites that can manipulate even laws."
    Skill Set:
    Hermetics "Hermetic command. Use extremely potent alchemy."
    Skills: Azoth "Secret alchemy. Puts enemies to sleep."
    Block Arrows (Common)
    
    *Borzoi Boss* (Gukko)
    Appears: Mission 073 Borzoi Falling
    "Leader of Caln Borzoi with plains for all the clans."
    A very tough Fighter who knows the Ninja's "Double Sword" support ability.
    
    *Mombomb*
    Appears: Mission " 074 Cadoan Watch".
    "Giant bomb that gives birth to other bombs."
    
    *Falgabird* (Marilith Serpent)
    Appears: Mission "076 Fire Sigil"
    "Redwings' elite troops. Their leaders ae feared."
    
    *Redwings*
    Appears missions "076 Fire Sigil".
    "Foreign criminal clan, in control of Clan Borzoi."
    
    *Avatar* (Ultima Crystals)
    Appears: Misson "008 Hot Awakening"
    "A Totema's alternate from."
    Expulse "Totema command. Drive off all intruders.
    Logos "Word of God. Charms target and weakens weapon def. and magic res."
    ^Note: Altough it's description says otherwise, "Logos" actually reduces
    weapon and magic attack power in addition to causing Charm.
    
    More comming soon!
    
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