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    Job Class Guide by K1n90Fp0rTu9aL

    Version: 1.2 | Updated: 09/29/03 | Printable Version | Search This Guide

              *********************************
              * Final Fantasy Tactics Advance *
              *********************************
                     * Job Class Guide *
                     *******************
    
    )
    (  >> Table of Contents <<
    )
    (  > Section 1: About This Guide <
    )
    (  > Section 2: The Jobs <
    )    > Sec.2.1: Human Classes
    (    > Sec.2.2: Bangaa Classes
    )    > Sec.2.3: Nu Mou Classes
    (    > Sec.2.4: Viera Classes
    )    > Sec.2.5: Moogle Classes
    (
    )  > Section 3: Status Ailments <
    (
    )  > Section 4: Clan Skill Items <
    (
    )  > Section 5: Rate My Team <
    (
    )  > Section 6: Secret Units <
    (    > Group A: Regular
    )    > Group B: Special
    (    > Special Abilities
    )
    (  > Section 7: FAQ <
    )
    (  > Section 8: Version History <
    )
    (  > Section 9: Credits <
    )
    (  > Section 10: Outro <
    )
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    > Section 1: About This Guide <
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This guide was put together from various sources so that it was all collected in one
    convenient place. You'll find jobs, prerequisites, abilities, and stat growths. There's
    also a team rating center and a faq. It took a while to type out, but it was worth it.
    I hope you enjoy.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~
    > Section 2: The Jobs <
    ~~~~~~~~~~~~~~~~~~~~~~~
    
    Here you'll find the list of every job in the game, listed with every ability, from what
    weapons they are learned from, any extra info (if I feel like it or if someone wants to
    do it) like strategies, etc; and the actual stat growths for each class. Here's the format:
    
    ~~~~~~~~~
    ~ Class ~
    ~~~~~~~~~~~~~~~~~~
      ~ Prerequisite ~
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         ~ Equipment able to be used ~
         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
     Move >> The number of grid-squares you can move a turn (does not grow at LvUp)
     Jump >> The number of grid-squares you are able to jump (does not grow at LvUp)
    Evade >> The higher the number, the more often you can dodge attacks (does not grow at LvUp)
    
     HP >> The amount of hit points you have, if they run out, you become KOd
     MP >> The amount of magic points you have, allows you to use skills and cast spells
    
    ATK >> Weapon Attack, the higher this is, the more damage you can do with physical attacks
    DEF >> Weapon Defense, the higher this is, the less damage you take from physical attacks
    
    MAG >> Magic Power, the magic equivilant of ATK
    RES >> Magis Resistance, the magic equivilant of DEF
    
    
    Example of stat growths:
    
    ATK >> 8 (80%)  : Attack power goes up 8 at every level up, with an 80% chance of 9
    
    
      (A/R/S/C)
    \/*********\/
     Name of Ability     MP    Range    Equipment Learned From     AP    Effect
     ---------------     --    -----    ----------------------     --    ------
     Cure                 6      4      White Staff               100    Heals HP
     Cura                12      4      Cure Staff                200    Heals more HP
    
         ETC;
    
    *NOTE* The prerequisite is how many A-Abilities you must master in one class bfore reaching
           the next one.
    
    Now that that's out of the way, let's get to the reason you're all here...
    
    
    
    **************************
    > Sec.2.1: Human Classes <
    **************************
    
    ***********
    * Soldier *
    **************
      * Starting *
      ********************************
         * Weapon: Sword, Greatsword *
         * Head  : Helmet, Hat       *
         * Body  : Armor, Clothing   *
         * Shield: Any               *
         *****************************
    
     Move >>   3            HP >>  8 (40%)
     Jump >>   2            MP >>  1 (10%)
    Evade >>  50           SPD >>  1 (10%)
      ATK >>   8 (80%)     MAG >>  6 (00%)
      DEF >>   8 (80%)     RES >>  7 (20%)
    
      Action
    \/******\/
     First Aid     0   Self   Shortsword         100  Heals HP and status
     Powerbreak    0  Varies  Barong             200  Lowers target's ATK
     Mindbreak     0  Varies  Buster Sword       200  Lowers target's MAG
     Magicbreak    0  Varies  Ancient Sword      200  Lowers target's MP
     Speedbreak    0  Varies  Silver Sword       200  Lowers target's SPD
     Mug           0  Varies  Diamond Sword      300  Damages and steals gil
     Provoke       0    1     Blood Sword        300  Causes 'Berserk'
     Sensor        0    4     Burglar Sword      300  Detects target's hidden equipment
    
      Reaction
    \/********\/
     - NONE -
    
      Support
    \/*******\/
     Monkey Grip   0  ------  Vigilante          300  Hold 2-hand sword in 1-hand
     Shieldbearer  0  ------  Bronze/Opal Shield 300  Can wear shield in any class
    
      Combo
    \/*****\/
    Combat Combo   0    1     Mythril Sword      100  Soldier/Warrior combo
    
    
    ***********
    * Paladin *
    ****************
      * x2 Soldier *
      **************************************
         * Weapon: Knightsword, Greatsword *
         * Head  : Helmet                  *
         * Body  : Armor, Robe             *
         * Shield: Any                     *
         ***********************************
    
     Move >>   3            HP >>  7 (60%)
     Jump >>   2            MP >>  2 (20%)
    Evade >>  35           SPD >>  0 (80%)
      ATK >>   8 (30%)     MAG >>  7 (20%)
      DEF >>   9 (20%)     RES >>  8 (90%)
    
      Action
    \/******\/
     Nurse          0 AllSides  Defender       100  Heals HP and status
     Defense        0   Self    Lionheart      200  Raise DEF and RES for 1-turn
     Cover          0    4      SaveTheQueen   200  Take damage for a character for 1-turn
     Subdue         0  Varies   Ancient Sword  200  Deal minimal damage
     Drop Weapon    0  Varies   Ragnarok       200  Force target to return weapon to stock
     Parley         0    1      Barong         200  Convinces target to leave the battle
     Saint Cross   24 AllSides  Arch Sword     300  Holy damage (wide area)
     Holy Blade    32  Varies   Excalibur      300  Holy damage
    
      Reaction
    \/********\/
     Reflex         0 --------  Genji Armor    300  Avoids regular attacks
    
      Support
    \/*******\/
     Weapon Def+    0 --------  Diamond Armor  300  Lowers damage (physical attacks)
    
      Combo
    \/*****\/
     Knight Combo   0    1      Mythril Brand  100  Paladin combo
    
    
    ***********
    * Fighter *
    ****************
      * x2 Soldier *
      ***********************
         * Weapon: Blade    *
         * Head  : Hat      *
         * Body  : Clothing *
         * Shield: -        *
         ********************
    
     Move >>   4            HP >>  7 (40%)
     Jump >>   2            MP >>  1 (40%)
    Evade >>  45           SPD >>  1 (10%)
      ATK >>   9 (20%)     MAG >>  5 (60%)
      DEF >>   8 (10%)     RES >>  6 (90%)
    
      Action
    \/******\/
     Rush          0   Varies   Sweep Blade    100  Damage and knock-back
     Wild Swing    0  AllSides  Ogun Blade     200  Physical attack to all sides
     Beatdown      0   Varies   Shadow Blade   200  High damage, but low hit rate
     Blitz         0   Varies   Sun Blade      200  Senses and attacks target
     Air Render    0     3      Atmos Blade    200  Long-range damage
     Far Fist      0     4      Kwigon Blade   200  Long-range damage (wide area)
     Air Blast     0    Area    Air Blade      300  Damages in front of you
     Backdraft     0     1      Flametongue    300  Fire attack (damages user)
    
      Reaction
    \/********\/
     Bone Crusher  0  --------  Ninja Gear     300  Counterattack (x1.5) (physical attack)
     Strikeback    0  --------  Wygar          300  Blocks foe's attack and counterattacks
    
      Support
    \/*******\/
     Double-Hand   0  --------  Venus Blade    300  Holds 1-hand blade in 2-hands (higher ATK)
    
      Combo
    \/*****\/
     Fight Combo   0     1      Mythril Blade  100  Fighter combo
    
    
    *********
    * Thief *
    **************
      * Starting *
      ***********************
         * Weapon: Knife    *
         * Head  : Hat      *
         * Body  : Clothing *
         * Shield: -        *
         ********************
    
     Move >>   4            HP >>  6 (60%)
     Jump >>   3            MP >>  1 (10%)
    Evade >>  65           SPD >>  1 (80%)
      ATK >>   7 (60%)     MAG >>  7 (60%)
      DEF >>   7 (60%)     RES >>  6 (40%)
    
      Action
    \/******\/
     Steal: Armor    0     1   Rondell Dagger  300  Steals armor worn by foe
     Steal: Shield   0     1   Scramasax       200  Steals shield worn by foe
     Steal: Access   0     1   Jambiya         300  Steals accessory worn by foe
     Steal: Helm     0     1   Kard            300  Steals headwear worn by foe
     Steal: Weapon   0     1   Sword Breaker   300  Steals weapon worn by foe
     Steal: Gil      0     1   Jack Knife      100  Steals gil from a foe
     Steal: EXP      0     1   Khukuri         100  Steals EXP from a foe
     Steal: JP       0     1   Orichalcum      200  Steals JP from a foe
     Steal: Ability  0     1   Cinquedea       300  Steals foe's A-ability for your use
    
      Reaction
    \/********\/
     Counter         0    ---  Brigandine      300  Counterattack (physical attack)
    
      Support
    \/*******\/
     Maintenance     0    ---  Adaman Vest     300  User's equipped items can't be stolen
    
      Combo
    \/*****\/
     Thief Combo     0     2   Mythril Knife   100  Thief combo
    
    
    *********
    * Ninja *
    **************
      * x2 Thief *
      ***********************
         * Weapon: Katana   *
         * Head  : Hat      *
         * Body  : Clothing *
         * Shield: -        *
         ********************
    
     Move >>   4            HP >>  5 (70%)
     Jump >>   3            MP >>  2 (10%)
    Evade >>  60           SPD >>  2 (20%)
      ATK >>   8 (40%)     MAG >>  8 (20%)
      DEF >>   7 (20%)     RES >>  7 (50%)
    
      Action
    \/******\/
     Throw          0     4    Ninja Knife     100  Throws weapon (from stock) to damage foe
     Wood Veil      4     4    Kotetsu         200  Damage and 'Immobilize'
     Fire Veil      4     4    Ashura          200  Damage and 'Confuse'
     Earth Veil     4     4    Osafune         200  Damage and 'Slow'
     Metal Veil     4     4    Kikuichimonji   200  Damage and 'Darkness'
     Water Veil     4     4    Murasame        200  Damage and 'Silence'
     Unspell        4     1    Heaven's Cloud  300  Neutralizes status enhancements
     Oblivion      24     1    Masamune        300  Causes 'Addle'
    
      Reaction
    \/********\/
     Last Haste     0    ---   Ninja Gear      300  'Haste' when critical
    
      Support
    \/*******\/
     Double Sword   0    ---   Nosada          999  Can use two swords at once
    
      Combo
    \/*****\/
     Ninja Combo    0     2    Mythril Epee    100  Ninja combo
    
    
    **************
    * White Mage *
    **************
      * Starting *
      *****************************
         * Weapon: Staff          *
         * Head  : Hat            *
         * Body  : Clothing, Robe *
         * Shield: -              *
         **************************
    
     Move >>   3            HP >>  6 (10%)
     Jump >>   2            MP >>  4 (80%)
    Evade >>  40           SPD >>  1 (20%)
      ATK >>   6 (20%)     MAG >>  8 (40%)
      DEF >>   7 (30%)     RES >>  8 (20%)
    
      Action
    \/******\/
     Cure           6    4    White Staff    100  Heals HP, damages zombies
     Cura          10    4    Cure Staff     200  Heals more HP, damages zombies
     Curaga        16    4    Spring Staff   300  Heals most HP, damages zombies
     Esuna         18    4    Pure Staff     200  Heals status ailments
     Life          10    4    Bless Staff    200  Revives target, damages zombies
     Full-Life     20    4    Nirvana Staff  300  Revives target w/ full HP
     Auto-Life     16    4    Cheer Staff    200  Automatically revives target if KO'd
     Shell          6    4    Judge Staff    100  Raises target's RES
     Protect        6    4    Guard Staff    100  Raises target's DEF
    
      Reaction
    \/********\/
     - NONE -
    
      Support
    \/*******\/
     Turbo MP       0   ---   White Robe     300  MP costs doubled (higher dmg and hit rates)
    
      Combo
    \/*****\/
     White Combo    0    4    Mythril Staff  100  White Mage combo
    
    
    **************
    * Black Mage *
    **************
      * Starting *
      *****************************
         * Weapon: Rod            *
         * Head  : Hat            *
         * Body  : Clothing, Robe *
         * Shield: -              *
         **************************
    
     Move >>   3            HP >>  5 (60%)
     Jump >>   2            MP >>  4 (40%)
    Evade >>  35           SPD >>  1 (10%)
      ATK >>   6 (40%)     MAG >>  8 (80%)
      DEF >>   6 (80%)     RES >>  3 (60%)
    
      Action
    \/******\/
     Fire           6   4     Rod            100  Deals small fire damage
     Fira          12   4     Firewheel Rod  200  Deals medium fire damage
     Firaga        24   4     Flame Rod      300  Deals large fire damage
     Thunder        6   4     Rod            100  Deals small thunder damage
     Thundara      12   4     Thunder Rod    200  Deals medium thunder dmamage
     Thundaga      24   4     Thor Rod       300  Deals large thunder damage
     Blizzard       6   4     Rod            100  Deals small ice damage
     Blizzara      12   4     Sleet Rod      200  Deals medium ice damage
     Blizzaga      24   4     Chill Rod      300  Deals large ice damage
    
      Reaction
    \/********\/
     Return Magic   0   ---   Black Robe     300  Counters magic attack w/ same spell
    
      Support
    \/*******\/
     Geomancy       0   ---   Sage Robe      300  Lowers RES of elements by 1
    
      Combo
    \/*****\/
     Black Combo    0    4    Mythril Rod    100  Black Mage Combo
    
    
    ***************
    * Illusionist *
    *******************
      * x3 White Mage *
      * x5 Black Mage *
      *****************************
         * Weapon: Rod            *
         * Head  : Hat            *
         * Body  : Clothing, Robe *
         * Shield: -              *
         **************************
    
     Move >>   3            HP >>  5 (10%)
     Jump >>   2            MP >>  7 (20%)
    Evade >>  30           SPD >>  0 (90%)
      ATK >>   6 (10%)     MAG >>  9 (30%)
      DEF >>   6 (50%)     RES >>  8 (30%)
    
      Action
    \/******\/
     Prominence     32  AllFoes   Firewheel Rod  100  Fire damage
     Tempest        32  AllFoes   Thunder Rod    100  Thunder damage
     Freezeblink    32  AllFoes   Sleet Rod      100  Ice damage
     Star Cross     32  AllFoes   Princess Rod   300  Star damage
     Stardust       32  AllFoes   Stardust Rod   300  Meteor damage
     Deluge         32  AllFoes   Chill Rod      200  Water damage
     Soil Evidence  32  AllFoes   Terre Rod      200  Earth damage
     Wild Tornado   32  AllFoes   Thor Rod       200  Wind damage
    
      Reaction
    \/********\/
     Absorb MP       0    ---     Lordly Robe    300  Absorbs MP used to cast spell on you
    
      Support
    \/*******\/
     Half MP         0    ---     Light Robe     300  MP costs halved
    
      Combo
    \/*****\/
     Spell Combo     0     4      Mythril Rod    100  Illusionist combo
    
    
    *************
    * Blue Mage *
    *******************
      * x1 White Mage *
      * x1 Black Mage *
      *****************************
         * Weapon: Saber          *
         * Head  : Hat            *
         * Body  : Clothing, Robe *
         * Shield: -              *
         **************************
    
     Move >>   4            HP >>  6 (90%)
     Jump >>   2            MP >>  3 (70%)
    Evade >>  55           SPD >>  1 (20%)
      ATK >>   8 (10%)     MAG >>  8 (20%)
      DEF >>   8 (60%)     RES >>  9 (20%)
    
      Action
    \/******\/
     Goblin Punch    8     1       Goblin                 ---  Varying damage
     Magic Hammer    8     3       Red Cap                ---  MP damage
     Acid           12     3       Jelly, IceFlan, Cream  ---  Random status ailment
     Blowup          2  AllSides   Bomb, Grenade          ---  Self-KO, high damage
     Mighty Guard    8     1       Icedrake               ---  Raises DEF and RES
     Guard-Off      10     1       Firewyrm               ---  Lowers DEF and RES
     Dragon Force   12     1       Thundrake              ---  Improves all stats
     Night          24    All      Lilith                 ---  All foes 'Sleep'
     Twister        20     3       Lamia                  ---  Halves foes' HP
     LV3 DEF-Less   12     3       Antlion, Jawbreaker    ---  Lowers DEF and RES if LV is x3
     Poison Claw     8     1       Red Panther            ---  Damage and 'Poison'
     Hastebreak     12     1       Coeurl                 ---  Cancels 'Haste' and lowers SPD
     Bad Breath     20     1       Malboro, Big Malboro   ---  Multiple status ailments
     Stare          12    Area     Floateye               ---  Causes 'Confusion'
     Roulette       20  Everyone   Ahriman                ---  KOs 1 random character
     Drain Touch    10     1       Zombie                 ---  Drains HP from target
     LV? S-Flare    30  AllFoes    Vampire                ---  Dmgs all units w/ matching LV digits
     White Wind     12     3       Sprite                 ---  Heal target's HP = your HP
     Angel Whisper  24     3       Titania                ---  Heals HP and 'Auto-Life'
     Matra Magic    24     3       Toughskin              ---  Switch target's HP and MP
    
      Reaction
    \/********\/
     Damage > MP     0    ---      Judo Uniform           300  Converts HP damage to MP damage
    
      Support
    \/*******\/
     Immunity        0    ---      Survival Vest          300  Resistance to some status effects
     Learning        0    ---      Blue Saber             400  Learns foe's attacks
    
      Combo
    \/*****\/
     Blue Combo      0     4       Mythril Saber          100  Blue Mage combo
    
    
    **********
    * Archer *
    **************
      * Starting *
      ***********************
         * Weapon: Bow      *
         * Head  : Hat      *
         * Body  : Clothing *
         * Shield: -        *
         ********************
    
     Move >>   4            HP >>  7 (20%)
     Jump >>   2            MP >>  1 (10%)
    Evade >>  50           SPD >>  1 (40%)
      ATK >>   7 (20%)     MAG >>  6 (40%)
      DEF >>   7 (20%)     RES >>  8 (10%)
    
      Action
    \/******\/
     Boost         0    Self    Longbow       100  Increases damage for next physical attack
     Aim: Legs     0   Varies   Thorn Bow     200  Causes 'Immobilize'
     Aim: Arms     0   Varies   Nail Bow      200  Causes 'Disable'
     Cupid         0   Varies   Artemis Bow   200  Causes 'Charm'
     Burial        0   Varies   Silver Bow    300  Bury zombies
     Take Aim      0   Varies   Yoichi Bow    300  High hit rate, but low damage
     Faster        0   Varies   Perseus Bow   300  Nullifies R-Abilities
     Blackout      0   Varies   Char Bow      200  Causes 'Darkness'
    
      Reaction
    \/********\/
     Block Arrows  0     ---    Green Beret   300  Dodges Bow attacks
    
      Support
    \/*******\/
     Concentrate   0     ---    Target Bow    300  Increases user's hit rate
    
      Combo
    \/*****\/
     Bow Combo     0      6     Mythril Bow   100  Archer combo
    
    
    **********
    * Hunter *
    ***************
      * x2 Archer *
      ***********************
         * Weapon: Greatbow *
         * Head  : Hat      *
         * Body  : Clothing *
         * Shield: -        *
         ********************
    
     Move >>   4            HP >>  6 (80%)
     Jump >>   2            MP >>  3 (10%)
    Evade >>  55           SPD >>  1 (70%)
      ATK >>   8 (70%)     MAG >>  6 (90%)
      DEF >>   6 (90%)     RES >>  8 (40%)
    
      Action
    \/******\/
     Sonic Boom     0    4      Cranequin        200  Long-range attack
     Oust           0  Varies   Windslash Bow    200  Convinces monsters to leave battle
     Advice         0    1      Twin Bow         100  Raises critical hit rate
     Aim: Vitals    0  Varies   Fey Bow          300  Causes status ailments
     Hunting        0  Varies   Hunt Bow         300  Earns extra JP
     Addle          0  Varies   Master Bow       200  Causes 'Addle'
     Ultima Shot   60  Varies   Seventh Heaven   999  Ultima damage
     Sidewinder     0  Varies   Hades Bow        300  High damage to monsters
     Capture        0  Varies   Ranger Bow       200  Captures monsters
    
      Reaction
    \/********\/
     Auto-Regen     0   ---     Gaia Gear        300  Heal HP when attacked
    
      Support
    \/*******\/
     Weapon ATK+    0   ---     Nike Bow         300  Raises ATK
    
      Combo
    \/*****\/
     Hunt Combo     0    4      Mythril Shot     100  Hunter combo
    
    
    
    ***************************
    > Sec.2.2: Bangaa Classes <
    ***************************
    
    ***********
    * Warrior *
    **************
      * Starting *
      ********************************
         * Weapon: Sword, Broadsword *
         * Head  : Hat, Helmet       *
         * Body  : Clothing, Armor   *
         * Shield: Any               *
         *****************************
    
     Move >>   4            HP >>  9 (20%)
     Jump >>   2            MP >>  2 (10%)
    Evade >>  50           SPD >>  0 (90%)
      ATK >>   9 (20%)     MAG >>  6 (20%)
      DEF >>   8 (40%)     RES >>  6 (80%)
    
      Action
    \/******\/
     First Aid      0   Self    Shortsword         100  Heals HP and status
     Powerbreak     0  Varies   Samson Sword       200  Lowers target's ATK
     Mindbreak      0  Varies   Buster Sword       200  Lowers target's MAG
     Magicbreak     0  Varies   Falchion           200  Lowers target's MP
     Speedbreak     0  Varies   Silver Sword       200  Lowers target's SPD
     Body Slam      0    1      Striborg           300  Damages target and user
     Greased Bolt   0  Varies   Gale Sword         300  Nullifies R-Abilities
     Downsize      24  Varies   Restorer           300  Halves target's HP
    
      Reaction
    \/********\/
     - NONE -
    
      Support
    \/*******\/
     Monkey Grip    0   ---    Claymore            300  Can hold 2-hand sword in 1-hand
     Shieldbearer   0   ---    Bronze/Opal Shield  300  Can wear shield in any class
    
      Combo
    \/*****\/
    Combat Combo    0    1     Mythril Sword       100  Soldier/Warrior combo
    
    
    ***********
    * Dragoon *
    ****************
      * x2 Warrior *
      ***************************
         * Weapon: Sword, Spear *
         * Head  : Helmet       *
         * Body  : Armor        *
         * Shield: -            *
         ************************
    
     Move >>   3            HP >>  8 (20%)
     Jump >>   3            MP >>  1 (10%)
    Evade >>  40           SPD >>  1 (10%)
      ATK >>   9 (90%)     MAG >>  5 (50%)
      DEF >>   8 (30%)     RES >>  6 (00%)
    
      Action
    \/******\/
     Jump          0    4      Javelin         100  Can only be used w/ spear
     Lancet        0    1      Restorer        300  Absorbs HP from target
     Wyrmtamer     0    1      Buster Sword    200  Persuades dragon to leave battle
     Fire Breath   0   Area    Lava Spear      300  Fire damage
     Bolt Breath   0   Area    Gae Bolg        300  Thunder damage
     Ice Breath    0   Area    Ice Lance       300  Ice damage
     Wyrmkiller    0  Varies   Blood Sword     300  High damage to dragons
     Bangaa Cry    0   Area    Dragon Whisker  200  Area attack
    
      Reaction
    \/********\/
    Dragonheart    0   ---     Vitanova        300  'Auto-Life' if KO'd by physical attack
    
      Support
    \/*******\/
     - NONE -
    
      Combo
    \/*****\/
     Dragon Combo  0    2      Mythril Spear   100  Dragoon combo
    
    
    ************
    * Defender *
    ****************
      * x2 Warrior *
      **************************************
         * Weapon: Knightsword, Broadsword *
         * Head  : Helmet                  *
         * Body  : Armor, Robe             *
         * Shield: -                       *
         ***********************************
    
     Move >>   3            HP >>  8 (40%)
     Jump >>   2            MP >>  1 (40%)
    Evade >>  35           SPD >>  0 (90%)
      ATK >>   8 (80%)     MAG >>  6 (30%)
      DEF >>   9 (40%)     RES >>  7 (20%)
    
      Action
    \/******\/
     Tremor         0  AllSides  El Cid Sword    100  Damage and knock-back
     Meltdown       0  AllSides  Vajra           200  Self-KO, damage = user's HP
     Defense        0    Self    Lionheart       200  Raises DEF and RES 1 turn
     Drop Weapon    0   Varies   Ragnarock       200  Force target to return weapon to stock
     Hibernate      0    Self    Defender        100  Heals status ailments
     Mow Down       0  AllSides  Striborg        200  Damage attack, self 'Slow'
     Aura           0    Self    Lohengrin       300  'Auto-Life' and 'Auto-Regen'
     Expert Guard   0    Self    SaveTheQueen    300  Prevents all MP/HP damage 1 turn
    
      Reaction
    \/********\/
     Last Berserk   0    ---     Predator        300  'Berserk' when critical
    
      Support
    \/*******\/
     Weapon DEF+    0    ---     Diamond Armor   300  Raises DEF
    
      Combo
    \/*****\/
     Defend Combo   0     1      Mythril Brand   100  Defender combo
    
    
    *************
    * Gladiator *
    ****************
      * x2 Warrior *
      ***********************
         * Weapon: Blade    *
         * Head  : Hat      *
         * Body  : Clothing *
         * Shield: -        *
         ********************
    
     Move >>   4            HP >>  8 (40%)
     Jump >>   2            MP >>  2 (70%)
    Evade >>  50           SPD >>  1 (10%)
      ATK >>   9 (70%)     MAG >>  5 (90%)
      DEF >>   8 (70%)     RES >>  6 (40%)
    
      Action
    \/******\/
     Rush            0  Varies   Sweep Blade     100  Damage and knock-back
     Wild Swing      0 AllSides  Ogun Blade      200  Hits all sides
     Beatdown        0  Varies   Shadow Blade    200  High damage, but low hit rate
     Blitz           0  Varies   Sun Blade       200  Physical attack
     Fire Sword     10    1      Flametongue     200  Fire damage
     Bolt Sword     10    1      Air Blade       200  Thunder damage
     Ice Sword      10    1      Icebrand        200  Ice damage
     Ultima Sword   60  Varies   Materia Blade   999  Ultima damage
    
      Reaction
    \/********\/
     Strikeback      0   ---     Wygar           300  Blocks physical attack and counters
    
      Support
    \/*******\/
     Doublehand      0   ---     Venus Blade     300  Hold 1-hand sword in 2-hands (high damage)
    
      Combo
    \/*****\/
     Sword Combo     0    1      Mythril Blade   100  Gladiator combo
    
    
    **************
    * White Monk *
    **************
      * Starting *
      ***********************
         * Weapon: Knuckle  *
         * Head  : -        *
         * Body  : Clothing *
         * Shield: -        *
         ********************
    
     Move >>   4            HP >>  6 (00%)
     Jump >>   3            MP >>  1 (10%)
    Evade >>  60           SPD >>  1 (40%)
      ATK >>   8 (10%)     MAG >>  8 (30%)
      DEF >>   7 (50%)     RES >>  6 (80%)
    
      Action
    \/******\/
     Whirlwind      0  AllSides  Hard Knuckles    100  Attack all sides
     Air Render     0     3      Kaiser Knuckles  200  Long-range attack
     Earth Render   0   Line     Tiger Fangs      200  Multiple-hit attack
     Far Fist       0     4      Godhand          200  Long-range (area) attack
     Chakra         0   Self     Cat Claws        200  Heals HP
     Revive         0     1      Survivor         300  Revives target
     Exorcise       0     1      Rising Sun       300  Destroys zombies
     Holy Sign      0     1      White Fangs      200  Neutralizes status enhancements
    
      Reaction
    \/********\/
     Reflex         0    ---     Mirage Vest      300  Avoids regular attacks
     Counter        0    ---     Brigandine       300  Counterattack after hit
    
      Support
    \/*******\/
     - NONE -
    
      Combo
    \/*****\/
     Monk Combo     0     2      Mythril Claws    100  White Monk combo
    
    
    **********
    * Bishop *
    *******************
      * x2 White Monk *
      *****************************
         * Weapon: Staff          *
         * Head  : Hat            *
         * Body  : Clothing, Robe *
         * Shield: -              *
         **************************
    
     Move >>   3            HP >>  6 (10%)
     Jump >>   2            MP >>  4 (40%)
    Evade >>  30           SPD >>  0 (90%)
      ATK >>   7 (70%)     MAG >>  8 (80%)
      DEF >>   6 (30%)     RES >>  7 (70%)
    
      Action
    \/******\/
     Cura         10    4     Cure Staff     200  Heals more HP, damages zombies
     Dispel       12    3     Bless Staff    200  Neutralizes status enhancements
     Holy         32    3     Nirvana Staff  300  Holy damage
     Barrier      10    3     Garnet Staff   300  Raises DEF and RES
     Judge         6    3     Cheer Staff    300  Steals JP
     Water        12    3     Spring Staff   200  Water damage
     Aero         12    3     Judge Staff    200  Wind damage
     Break        20    3     Snake Staff    200  Causes 'Petrify'
    
      Reaction
    \/********\/
     Return Magic  0   ---    Black Robe     300  Counters magic attack w/ same spell
    
      Support
    \/*******\/
     Half MP       0   ---    Light Robe     300  MP costs are halved
    
      Combo
    \/*****\/
     Pray Combo    0    4     Mythril Staff  100  Bishop combo
    
    
    ***********
    * Templar *
    *******************
      * x2 White Monk *
      ************************************
         * Weapon: Knightsword, Spear    *
         * Head  : Helmet, Hat           *
         * Body  : Armor, Clothing, Robe *
         * Shield: -                     *
         *********************************
    
     Move >>   3            HP >>  7 (20%)
     Jump >>   2            MP >>  3 (10%)
    Evade >>  40           SPD >>  0 (80%)
      ATK >>   8 (10%)     MAG >>  8 (20%)
      DEF >>   9 (90%)     RES >>  7 (20%)
    
      Action
    \/******\/
     Astra          8     4       SaveTheQueen     200  Protects against status ailment (1 time)
     Warcry         0  AllSides   Javelin          300  Reduces targets' SPD
     Rasp          24     3       Apocalypse       100  MP damage
     Cheer          0    Self     Partisan         100  Increases ATK for next attack
     Silence        8     3       Ragnarock        200  Causes 'Silence'
     Soul Sphere    0     4       Arch Sword       300  MP damage
     Haste         24     3       Lohengrin        200  Increases target's SPD
     Lifebreak      0   Varies    Kain's Lance     300  Damage = HP you've lost
    
      Reaction
    \/********\/
     Bonecrusher    0    ---      Carabini Mail    300  Counterattack (x1.5) (physical attack)
    
      Support
    \/*******\/
     Weapon ATK+    0    ---      Trident          300  Raises ATK
    
      Combo
    \/*****\/
     Sacred Combo   0     1       Mythril Brand    100  Templar combo
    
    
    
    ***************************
    > Sec.2.3: Nu Mou Classes <
    ***************************
    
    **************
    * White Mage *
    **************
      * Starting *
      *****************************
         * Weapon: Staff          *
         * Head  : Hat            *
         * Body  : Clothing, Robe *
         * Shield: -              *
         **************************
    
     Move >>   3            HP >>  5 (80%)
     Jump >>   2            MP >>  5 (60%)
    Evade >>  40           SPD >>  1 (20%)
      ATK >>   5 (70%)     MAG >>  8 (80%)
      DEF >>   7 (30%)     RES >>  8 (40%)
    
      Action
    \/******\/
     Cure           6    4     White Staff    100  Heals HP, damages zombies
     Cura          10    4     Cure Staff     200  Heals more HP, damages zombies
     Curaga        16    4     Spring Staff   300  Heals most HP, damages zombies
     Esuna         18    4     Pure Staff     200  Heals status ailments
     Life          10    4     Bless Staff    200  Revives target, damages zombies
     Full-Life     20    4     Nirvana Staff  300  Revives target w/ full HP
     Auto-Life     16    4     Cheer Staff    200  Automatically revives target if KO'd
     Shell          6    4     Judge Staff    100  Raises target's RES
     Protect        6    4     Guard Staff    100  Raises target's DEF
    
      Reaction
    \/********\/
     - NONE -
    
      Support
    \/*******\/
     Turbo MP       0   ---    White Robe     300  MP costs doubled (higher damage and hit rates)
    
      Combo
    \/*****\/
     White Combo    0    4     Mythril Staff  100  White Mage combo
    
    
    
    **************
    * Black Mage *
    **************
      * Starting *
      *****************************
         * Weapon: Rod            *
         * Head  : Hat            *
         * Body  : Clothing, Robe *
         * Shield: -              *
         **************************
    
     Move >>   3            HP >>   5 (40%)
     Jump >>   2            MP >>   5 (20%)
    Evade >>  35           SPD >>   0 (90%)
      ATK >>   6 (20%)     MAG >>   9 (20%)
      DEF >>   6 (80%)     RES >>  10 (20%)
    
      Action
    \/******\/
     Fire           6    4     Rod            100  Deals small fire damage
     Fira          12    4     Firewheel Rod  200  Deals medium fire damage
     Firaga        24    4     Flame Rod      300  Deals large fire damage
     Thunder        6    4     Rod            100  Deals small thunder damage
     Thundara      12    4     Thunder Rod    200  Deals medium thunder dmamage
     Thundaga      24    4     Thor Rod       300  Deals large thunder damage
     Blizzard       6    4     Rod            100  Deals small ice damage
     Blizzara      12    4     Sleet Rod      200  Deals medium ice damage
     Blizzaga      24    4     Chill Rod      300  Deals large ice damage
    
      Reaction
    \/********\/
     Return Magic   0   ---    Black Robe     300  Counters magic attack w/ same spell
    
      Support
    \/*******\/
     Geomancy       0   ---    Sage Robe      300  Lowers RES of elements by 1
    
      Combo
    \/*****\/
     Black Combo    0    4     Mythril Rod    100  Black Mage Combo
    
    
    
    ***************
    * Illusionist *
    *******************
      * x3 White Mage *
      * x5 Black Mage *
      *****************************
         * Weapon: Rod            *
         * Head  : Hat            *
         * Body  : Clothing, Robe *
         * Shield: -              *
         **************************
    
     Move >>   3            HP >>  5 (10%)
     Jump >>   2            MP >>  7 (50%)
    Evade >>  30           SPD >>  0 (70%)
      ATK >>   5 (70%)     MAG >>  9 (70%)
      DEF >>   6 (40%)     RES >>  8 (70%)
    
      Action
    \/******\/
     Prominence     32  AllFoes   Firewheel Rod  100  Fire damage
     Tempest        32  AllFoes   Thunder Rod    100  Thunder damage
     Freezeblink    32  AllFoes   Sleet Rod      100  Ice damage
     Star Cross     32  AllFoes   Princess Rod   300  Star damage
     Stardust       32  AllFoes   Stardust Rod   300  Meteor damage
     Deluge         32  AllFoes   Chill Rod      200  Water damage
     Soil Evidence  32  AllFoes   Terre Rod      200  Earth damage
     Wild Tornado   32  AllFoes   Thor Rod       200  Wind damage
    
      Reaction
    \/********\/
     Absorb MP       0    ---     Lordly Robe    300  Absorbs MP used to cast spell on you
    
      Support
    \/*******\/
     Half MP         0    ---     Light Robe     300  MP costs halved
    
      Combo
    \/*****\/
     Spell Combo     0     4      Mythril Rod    100  Illusionist combo
    
    
    
    *************
    * Time Mage *
    *******************
      * x5 Black Mage *
      *****************************
         * Weapon: Rod            *
         * Head  : Hat            *
         * Body  : Clothing, Robe *
         * Shield: -              *
         **************************
    
     Move >>   3            HP >>   5 (20%)
     Jump >>   2            MP >>   3 (50%)
    Evade >>  30           SPD >>   1 (10%)
      ATK >>   5 (40%)     MAG >>  10 (30%)
      DEF >>   6 (80%)     RES >>   9 (40%)
    
      Action
    \/******\/
     Haste         24    3      Firewheel Rod  200  Raises target's SPD
     Quicken       24    3      Thor Rod       300  Target takes next turn
     Slow          12    3      Terre Rod      200  Lowers target's SPD
     Reflect        8    3      Thunder Rod    300  Reflects White, Black, Red and Time magic
     Stop          24    3      Chill Rod      300  Causes 'Stop'
     Silence        8    3      Sleet Rod      200  Causes 'Silence'
     Quarter       10    3      Force Rod      200  Damages 1/4 HP
     Demi          24    3      Stardust Rod   300  Damages 1/2 HP
    
      Reaction
    \/********\/
     Last Quicken   0   ---     Lordly Robe    300  'Quicken' when critical
    
      Support
    \/*******\/
     - NONE -
    
      Combo
    \/*****\/
     Time Combo     0    4     Mythril Rod    100  Time Mage combo
    
    
    *************
    * Alchemist *
    *******************
      * x3 White Mage *
      * x5 Black Mage *
      ***********************
         * Weapon: Mace     *
         * Head  : Hat      *
         * Body  : Clothing *
         * Shield: -        *
         ********************
    
     Move >>   3            HP >>  6 (10%)
     Jump >>   3            MP >>  8 (40%)
    Evade >>  35           SPD >>  0 (90%)
      ATK >>   5 (90%)     MAG >>  9 (10%)
      DEF >>   6 (40%)     RES >>  9 (50%)
    
      Action
    \/******\/
     Astra         8    4      Sage Crosier   200  Protects against status ailment (1 time)
     Death        36    3      Life Crosier   200  Instant KO
     Meteor       40    3      Scorpion Tail  300  Meteor damage
     Rasp         28    3      Energy Mace    100  MP damage
     Flare        36    3      Lotus Mace     300  Flare damage
     Poison       10    4      Druid Mace     100  Causes 'Poison'
     Toad         36    3      Mandragora     200  Causes 'Toad'
     Item          0   ---     -              ---  Use an item from stock
    
      Reaction
    \/********\/
     - NONE -
    
      Support
    \/*******\/
     Magic POW+    0   ---     Morning Star   300  Raises MAG
     Maintenance   0   ---     Adaman Vest    300  User's equipped items can't be stolen
    
      Combo
    \/*****\/
     Gold Combo    0    2      Mythril Mace   100  Alchemist combo
    
    
    ***************
    * Beastmaster *
    ***************
      * Starting *
      *************************
         * Weapon: Instrument *
         * Head  : Hat        *
         * Body  : Clothing   *
         * Shield: -          *
         **********************
    
     Move >>   4            HP >>  7 (40%)
     Jump >>   3            MP >>  2 (10%)
    Evade >>  55           SPD >>  1 (20%)
      ATK >>   8 (80%)     MAG >>  6 (80%)
      DEF >>   8 (80%)     RES >>  8 (40%)
    
      Action
    \/******\/
     Goblin      0   4   DemonBell,WarTrumpet 200  Takes control of Goblins/Red Caps
     Flan        0   4   DemonBell,GlassBell  200  Takes control of Flans/Jellies/Creams
     Bomb        0   4   DemonBell,AonaFlute  200  Takes control of Bombs/Grenades
     Dragon      0   4   Earth Bell           200  Takes control of Firewyrms/Icedrakes/Thunderdrakes
     Lamia       0   4   Glass Bell           200  Takes control of Lamias/Liliths
     Bug         0   4   Fairy Harp           200  Takes control of Antlions/Jawbreakers
     Tonberry    0   4   Blood Strings        200  Takes control of Tonberries/Masterberries
     Panther     0   4   War Trumpet          200  Takes control of Red Panthers/Coeurls
     Malboro     0   4   Aona Flute           200  Takes control of Malboros/Big Malboros
     Floateye    0   4   Black Quena          200  Takes control of Floateyes/Ahrimans
     Undead      0   4   Black Quena          200  Takes control of Zombies/Vampires
     Fairy       0   4   Fairy Harp           200  Takes control of Sprites/Titanias
     Rockbeast   0   4   Conch Shell          200  Takes control of Blade Biters/Toughskins
    
      Reaction
    \/********\/
     Last Haste  0  ---  Ninja Gear           300  'Haste' when critical
    
      Support
    \/*******\/
     Immunity    0  ---  Survival Vest        300  Resistance to some status ailments
    
      Combo
    \/*****\/
     Beast Combo 0   1   Mythril Bell         100  Beastmaster combo
    
    
    ***********
    * Morpher *
    ********************
      * x5 Beastmaster *
      *****************************
         * Weapon: Soul           *
         * Head  : Hat            *
         * Body  : Clothing, Robe *
         * Shield: -              *
         **************************
    
     Move >>   4            HP >>  6 (80%)
     Jump >>   3            MP >>  2 (80%)
    Evade >>  30           SPD >>  1 (60%)
      ATK >>   7 (10%)     MAG >>  7 (60%)
      DEF >>   8 (10%)     RES >>  8 (20%)
    
      Action
    \/******\/
     Goblin       0  ---   Goblin Soul   200  Morphs into Goblins/Red Caps
     Flan         0  ---   Flan Soul     200  Morphs into Flans/Jellies/Creams
     Bomb         0  ---   Bomb Soul     200  Morphs into Bombs/Grenades
     Dragon       0  ---   Dragon Soul   200  Morphs into Firewyrms/Icedrakes/Thunderdrakes
     Lamia        0  ---   Lamia Soul    200  Morphs into Lamias/Liliths
     Bug          0  ---   Bug Soul      200  Morphs into Antlions/Jawbreakers
     Panther      0  ---   Panther Soul  200  Morphs into Red Panthers/Coeurls
     Malboro      0  ---   Malboro Soul  200  Morphs into Malboros/Big Malboros
     Floateye     0  ---   Eye Soul      200  Morphs into Floateyes/Ahrimans
    
      Reaction
    \/********\/
     Damage > MP  0  ---   Judo Uniform  300  Converts HP damage to MP damage
    
      Support
    \/*******\/
     - NONE -
    
      Combo
    \/*****\/
     Morph Combo  0   2    Mythril Soul  100  Morpher combo
    
    
    ********
    * Sage *
    ********************
      * x2 Beastmaster *
      * x3 White Mage  *
      *****************************
         * Weapon: Mace           *
         * Head  : Hat            *
         * Body  : Clothing, Robe *
         * Shield: Any            *
         **************************
    
     Move >>   4            HP >>  7 (40%)
     Jump >>   3            MP >>  8 (70%)
    Evade >>  50           SPD >>  0 (90%)
      ATK >>   8 (50%)     MAG >>  9 (10%)
      DEF >>   7 (60%)     RES >>  7 (40%)
    
      Action
    \/******\/
     Drain         12    4     Energy Mace   100  Heals HP = damage dealt
     Blind         12    4     Druid Mace    100  Causes 'Blind'
     Water         12    3     Battle Mace   200  Water damage
     Aero          12    3     Battle Mace   200  Wind damage
     Raise         22    4     Life Crosier  300  Revives KOd unit, damages zombies
     Giga Flare    40    3     Lotus Mace    300  Flare x2 damage
     Bio           12    3     Mandragora    300  Causes 'Poison'
     Ultima Blow   60  Varies  Zeus Mace     999  Ultima damage
    
      Reaction
    \/********\/
     Reflex         0   ---    Mirage Vest   300  Avoids regular attacks
    
      Support
    \/*******\/
     Weapon DEF+    0   ---    Dark Gear     300  Raises DEF
     Shieldbearer   0   ---    Round Shield  300  Can wear shield in any class
    
      Combo
    \/*****\/
     Wise Combo     0    2     Mythril Mace  100  Sage combo
    
    
    
    **************************
    > Sec.2.4: Viera Classes <
    **************************
    
    **************
    * White Mage *
    **************
      * Starting *
      *****************************
         * Weapon: Staff          *
         * Head  : Hat, Ribbon    *
         * Body  : Clothing, Robe *
         * Shield: -              *
         **************************
    
     Move >>   3            HP >>  6 (20%)
     Jump >>   2            MP >>  4 (80%)
    Evade >>  40           SPD >>  1 (20%)
      ATK >>   6 (20%)     MAG >>  8 (80%)
      DEF >>   7 (20%)     RES >>  7 (60%)
    
      Action
    \/******\/
     Cure           6    4     White Staff    100  Heals HP, damages zombies
     Cura          10    4     Cure Staff     200  Heals more HP, damages zombies
     Curaga        16    4     Spring Staff   300  Heals most HP, damages zombies
     Esuna         18    4     Pure Staff     200  Heals status ailments
     Life          10    4     Bless Staff    200  Revives target, damages zombies
     Full-Life     20    4     Nirvana Staff  300  Revives target w/ full HP
     Auto-Life     16    4     Cheer Staff    200  Automatically revives target if KO'd
     Shell          6    4     Judge Staff    100  Raises target's RES
     Protect        6    4     Guard Staff    100  Raises target's DEF
    
      Reaction
    \/********\/
     - NONE -
    
      Support
    \/*******\/
     Turbo MP       0   ---    White Robe     300  MP costs doubled (higher damage and hit rates)
    
      Combo
    \/*****\/
     White Combo    0    4     Mythril Staff  100  White Mage combo
    
    
    
    **********
    * Archer *
    **************
      * Starting *
      **************************
         * Weapon: Bow         *
         * Head  : Hat, Ribbon *
         * Body  : Clothing    *
         * Shield: -           *
         ***********************
    
     Move >>   4            HP >>  7 (20%)
     Jump >>   2            MP >>  1 (60%)
    Evade >>  50           SPD >>  1 (60%)
      ATK >>   8 (10%)     MAG >>  7 (20%)
      DEF >>   6 (80%)     RES >>  7 (60%)
    
      Action
    \/******\/
     Boost         0    Self    Longbow       100  Increases damage for next physical attack
     Aim: Legs     0   Varies   Thorn Bow     200  Causes 'Immobilize'
     Aim: Arms     0   Varies   Nail Bow      200  Causes 'Disable'
     Cupid         0   Varies   Artemis Bow   200  Causes 'Charm'
     Burial        0   Varies   Silver Bow    300  Bury zombies
     Take Aim      0   Varies   Yoichi Bow    300  High hit rate, but low damage
     Faster        0   Varies   Perseus Bow   300  Nullifies R-Abilities
     Blackout      0   Varies   Char Bow      200  Causes 'Darkness'
    
      Reaction
    \/********\/
     Block Arrows  0     ---    Green Beret   300  Dodges Bow attacks
    
      Support
    \/*******\/
     Concentrate   0     ---    Target Bow    300  Raises user's hit rate
    
      Combo
    \/*****\/
     Bow Combo     0      6     Mythril Bow   100  Archer combo
    
    
    
    **********
    * Fencer *
    **************
      * Starting *
      **************************
         * Weapon: Rapier      *
         * Head  : Hat, Ribbon *
         * Body  : Clothing    *
         * Shield: Any         *
         ***********************
    
     Move >>   4            HP >>  7 (60%)
     Jump >>   2            MP >>  1 (10%)
    Evade >>  60           SPD >>  1 (50%)
      ATK >>   8 (40%)     MAG >>  7 (60%)
      DEF >>   8 (10%)     RES >>  7 (20%)
    
      Action
    \/******\/
     Swarmstrike     0   Varies   Stinger              100  Damage and 'Poison'
     Shadowstick     0   Varies   Silver Rapier        200  Lowers target's SPD
     Checkmate       0   Varies   Gupti Aga            300  Damage and 'Doom'
     Featherblow     0   Varies   Estoc                200  High hit rate, but low damage
     Swallowtail     0  AllSides  Djinn Flyssa         300  Attack all sides
     Manastrike      0   Varies   Mage Masher          300  MP damage
     Piercethrough   0     2      Flamberge            200  Hits target and unit behind target
     Nighthawk       0     4      Joyeuse              200  Damage attack
    
      Reaction
    \/********\/
     Reflex          0    ---     Mirage Vest          300  Avoids regular attacks
    
      Support
    \/*******\/
     Shieldbearer    0    ---     Bronze/Round Shield  300  Can wear shield in any class
    
      Combo
    \/*****\/
     Lunge Combo     0     1      Mythril Rapier       100  Fencer combo
    
    
    ****************
    * Elementalist *
    *******************
      * x1 Fencer     *
      * x1 White Mage *
      *****************************
         * Weapon: Rapier         *
         * Head  : Hat, Ribbon    *
         * Body  : Clothing, Robe *
         * Shield: -              *
         **************************
    
     Move >>   4            HP >>  7 (00%)
     Jump >>   3            MP >>  1 (20%)
    Evade >>  60           SPD >>  1 (90%)
      ATK >>   8 (40%)     MAG >>  7 (70%)
      DEF >>   6 (70%)     RES >>  7 (60%)
    
      Action
    \/******\/
     Fire Whip        12    4    Scarlette       100  Fire damage and 'Disable'
     Earth Heal       12    4    Fleuret         200  Heals HP
     White Flame      24    3    Flamberge       100  Heals more HP
     Shining Air      12    4    Djinn Flyssa    200  Damage and 'Darkness'
     Evil Gaze        12    4    Joyeuse         300  Damage and 'Confuse'
     Heavy Dust       12    4    Estoc           200  Damage and 'Immobilize'
     Sliprain         12    4    Silver Rapier   200  Damage and 'Slow'
     Elemental Shift   6    4    Epeprism        300  Shifts target's elemental RES
    
      Reaction
    \/********\/
     Absorb MP         0   ---   Lordly Robe     300  Absorbs MP used to cast spell on you
    
      Support
    \/*******\/
     - NONE -
    
      Combo
    \/*****\/
     Spirit Combo      0   3     Mythril Rapier  100  Elementalist combo
    
    
    ************
    * Red Mage *
    ***************
      * x1 Fencer *
      *****************************
         * Weapon: Rapier         *
         * Head  : Hat, Ribbon    *
         * Body  : Clothing, Robe *
         * Shield: -              *
         **************************
    
     Move >>   4            HP >>  6 (80%)
     Jump >>   2            MP >>  2 (50%)
    Evade >>  50           SPD >>  1 (20%)
      ATK >>   8 (10%)     MAG >>  8 (60%)
      DEF >>   7 (70%)     RES >>  7 (80%)
    
      Action
    \/******\/
     Barrier     10    3    Mage Masher     300  Raises DEF and RES
     Fire         6    4    Scarlette       100  Fire damage
     Thunder      6    4    Stinger         100  Thunder damage
     Blizzard     6    4    Flamberge       100  Ice damage
     Cure         6    4    Fleuret         100  Heals HP
     Sleep       10    4    Estoc           200  Causes 'Sleep'
     Poison      10    4    Silver Rapier   100  Causes 'Poison'
     Doublecast   *    *    Madu            999  Cast 2 spells in a row
         * = Depends on magic
    
      Reaction
    \/********\/
     Catch        0   ---   Chain Plate     300  Catches and places thrown item in stock
    
      Support
    \/*******\/
     Magic POW+   0   ---   Colichemarde    300  Raises MAG
    
      Combo
    \/*****\/
     Red Combo    0    2    Mythril Rapier  100  Red Mage combo
    
    
    ************
    * Summoner *
    *********************
      * x2 White Mage   *
      * x2 Elementalist *
      *****************************
         * Weapon: Staff          *
         * Head  : Hat, Ribbon    *
         * Body  : Clothing, Robe *
         * Shield: -              *
         **************************
    
     Move >>   3            HP >>   5 (50%)
     Jump >>   2            MP >>   6 (30%)
    Evade >>  30           SPD >>   0 (90%)
      ATK >>   6 (50%)     MAG >>  10 (10%)
      DEF >>   6 (30%)     RES >>   8 (40%)
    
      Action
    \/******\/
     Unicorn       12    4    Pure Staff      200  Heals HP and status
     Ifrit         18    4    Guard Staff     200  Fire damage
     Ramuh         18    4    Judge Staff     200  Thunder damage
     Shiva         18    4    Snake Staff     200  Ice damage
     Kirin         24    4    Cure Staff      200  Causes 'Auto-Regen'
     Carbuncle     12    4    Garnet Staff    300  Causes 'Reflect'
     Phoenix       24    4    Nirvana Staff   300  Revives KOd allies
     Madeen        36    4    Cheer Staff     300  Holy damage
    
      Reaction
    \/********\/
     - NONE -
    
      Support
    \/*******\/
     Half MP        0   ---   Light Robe      300  MP costs are halved
    
      Combo
    \/*****\/
     Summon Combo   0    4    Mythril Staff   100  Summoner combo
    
    
    ************
    * Assassin *
    *********************
      * x1 Sniper       *
      * x2 Elementalist *
      *******************************
         * Weapon: Katana, Greatbow *
         * Head  : Hat, Ribbon      *
         * Body  : Clothing         *
         * Shield: -                *
         ****************************
    
     Move >>   4            HP >>  5 (20%)
     Jump >>   4            MP >>  5 (10%)
    Evade >>  65           SPD >>  2 (30%)
      ATK >>   8 (80%)     MAG >>  9 (30%)
      DEF >>   6 (80%)     RES >>  7 (10%)
    
      Action
    \/******\/
     Shadowbind     12    1     Fey Bow        200  Causes 'Stop'
     Last Breath    32    1     Petalchaser    300  KOs target
     Aphonia        12    1     Murasame       200  Causes 'Silence'
     Nightmare      18    1     Kikuichimonji  300  Causes 'Sleep', may cause 'Doom'
     Ague           12    1     Ranger Bow     200  Causes 'Slow'
     Rockseal       32    1     Kotetsu        300  Causes 'Petrify'
     Oblivion       24    1     Masamune       300  Causes 'Addle'
     Ultima Masher  60  Varies  Zanmato        999  Ultima damage
    
      Reaction
    \/********\/
     Return Fire     0   ---    Power Sash     300  Catch arrow and shoot back
    
      Support
    \/*******\/
     - NONE -
    
      Combo
    \/*****\/
     Killer Combo    0    2     Mythril Epee   100  Assassin combo
    
    
    **********
    * Sniper *
    ***************
      * x2 Archer *
      **************************
         * Weapon: Greatbow    *
         * Head  : Hat, Ribbon *
         * Body  : Clothing    *
         * Shield: -           *
         ***********************
    
     Move >>   3            HP >>  6 (10%)
     Jump >>   2            MP >>  4 (80%)
     Evade >>  40          SPD >>  1 (20%)
      ATK >>   6 (20%)     MAG >>  8 (40%)
      DEF >>   7 (30%)     RES >>  8 (20%)
    
      Action
    \/******\/
     Doubleshot     0  Varies   Twin Bow        300  Attack twice in a row
     Beso Toxico    0  Varies   Cranequin       200  Causes 'Poison'
     Death Sickle   0  Varies   Hades Bow       300  Causes 'Doom'
     Conceal        0   Self    Windslash Bow   100  Become 'Transparent' until next action
     Doom Archer    0  Varies   Max's Oathblow  300  HP & MP damage = your lost HP
     Aim: Armor     0  Varies   Fey Bow         300  Destroys target's armor
     Aim: Weapon    0  Varies   Master Bow      300  Destroys target's weapon
     Aim: Wallet    0  Varies   Hunt Bow        200  Steals gil
    
      Reaction
    \/********\/
     Auto-Regen     0    ---    Gaia Gear       300  Heals HP when attacked
    
      Support
    \/*******\/
     - NONE -
    
      Combo
    \/*****\/
     Sniper Combo   0     4     Mythril Shot    100  Sniper combo
    
    
    
    ***************************
    > Sec.2.5: Moogle Classes <
    ***************************
    
    *********
    * Thief *
    **************
      * Starting *
      ***********************
         * Weapon: Knife    *
         * Head  : Hat      *
         * Body  : Clothing *
         * Shield: -        *
         ********************
    
     Move >>   4            HP >>  6 (??%)
     Jump >>   3            MP >>  2 (??%)
    Evade >>  70           SPD >>  2 (??%)
      ATK >>   7 (??%)     MAG >>  6 (??%)
      DEF >>   8 (??%)     RES >>  7 (??%)
    
      Action
    \/******\/
     Steal: Armor     0     1    Rondell Dagger  300  Steals armor worn by foe
     Steal: Shield    0     1    Scramasax       200  Steals shield worn by foe
     Steal: Access    0     1    Jambiya         300  Steals accessory worn by foe
     Steal: Helm      0     1    Kard            300  Steals headwear worn by foe
     Steal: Weapon    0     1    Sword Breaker   300  Steals weapon worn by foe
     Steal: Gil       0     1    Jack Knife      100  Steals gil from a foe
     Steal: EXP       0     1    Khukuri         100  Steals EXP from a foe
     Steal: JP        0     1    Orichalcum      200  Steals JP from a foe
     Steal: Ability   0     1    Cinquedea       300  Steals foe's A-ability for your use
    
      Reaction
    \/********\/
     Counter          0    ---   Brigandine      300  Counterattack (physical attack)
    
      Support
    \/*******\/
     Maintenance      0    ---   Adaman Vest     300  User's equipped items can't be stolen
    
      Combo
    \/*****\/
     Thief Combo      0     2    Mythril Knife   100  Thief combo
    
    
    
    **************
    * Black Mage *
    **************
      * Starting *
      *****************************
         * Weapon: Rod            *
         * Head  : Hat            *
         * Body  : Clothing, Robe *
         * Shield: -              *
         **************************
    
     Move >>   3            HP >>   5 (??%)
     Jump >>   2            MP >>   4 (??%)
    Evade >>  35           SPD >>   2 (??%)
      ATK >>   6 (??%)     MAG >>   8 (??%)
      DEF >>   8 (??%)     RES >>  10 (??%)
    
      Action
    \/******\/
     Fire           6    4     Rod            100  Deals small fire damage
     Fira          12    4     Firewheel Rod  200  Deals medium fire damage
     Firaga        24    4     Flame Rod      300  Deals large fire damage
     Thunder        6    4     Rod            100  Deals small thunder damage
     Thundara      12    4     Thunder Rod    200  Deals medium thunder dmamage
     Thundaga      24    4     Thor Rod       300  Deals large thunder damage
     Blizzard       6    4     Rod            100  Deals small ice damage
     Blizzara      12    4     Sleet Rod      200  Deals medium ice damage
     Blizzaga      24    4     Chill Rod      300  Deals large ice damage
    
      Reaction
    \/********\/
     Return Magic   0   ---    Black Robe     300  Counters magic attack w/ same spell
    
      Support
    \/*******\/
     Geomancy       0   ---    Sage Robe      300  Lowers RES of elements by 1
    
      Combo
    \/*****\/
     Black Combo    0    4     Mythril Rod    100  Black Mage Combo
    
    
    
    *************
    * Time Mage *
    *******************
      * x5 Black Mage *
      *****************************
         * Weapon: Rod            *
         * Head  : Hat            *
         * Body  : Clothing, Robe *
         * Shield: -              *
         **************************
    
     Move >>   3            HP >>  6 (??%)
     Jump >>   2            MP >>  3 (??%)
    Evade >>  30           SPD >>  1 (??%)
      ATK >>   6 (??%)     MAG >>  9 (??%)
      DEF >>   9 (??%)     RES >>  9 (??%)
    
      Action
    \/******\/
     Haste         24    3      Firewheel Rod  200  Raises target's SPD
     Quicken       24    3      Thor Rod       300  Target takes next turn
     Slow          12    3      Terre Rod      200  Lowers target's SPD
     Reflect        8    3      Thunder Rod    300  Reflects White, Black, Red and Time magic
     Stop          24    3      Chill Rod      300  Causes 'Stop'
     Silence        8    3      Sleet Rod      200  Causes 'Silence'
     Quarter       10    3      Force Rod      200  Damages 1/4 HP
     Demi          24    3      Stardust Rod   300  Damages 1/2 HP
    
      Reaction
    \/********\/
     Last Quicken   0   ---    Lordly Robe    300  'Quicken' when critical
    
      Support
    \/*******\/
     - NONE -
    
      Combo
    \/*****\/
     Time Combo     0    4     Mythril Rod    100  Time Mage combo
    
    
    
    ***********
    * Animist *
    **************
      * Starting *
      *************************
         * Weapon: Instrument *
         * Head  : Hat        *
         * Body  : Clothing   *
         * Shield: -          *
         **********************
    
     Move >>   4            HP >>  7 (??%)
     Jump >>   2            MP >>  2 (??%)
    Evade >>  55           SPD >>  1 (??%)
      ATK >>   7 (??%)     MAG >>  7 (??%)
      DEF >>   8 (??%)     RES >>  9 (??%)
    
      Action
    \/******\/
     Sheep Count     8     4    Glass Bell     100  Causes 'Sleep'
     100% Wool       8   Self   Earth Bell     200  Raises DEF and RES
     Cuisine        32     1    Heal Chime     300  KOs animal to fully heal HP
     Tail Wag        8     1    Fairy Harp     200  Causes 'Charm'
     Chocobo Rush   12   Line   Satyr Flute    300  Multiple-hit attack
     Frogsong       18     4    Aona Flute     200  Causes 'Frog'
     Friend         12     4    Blood Strings  300  Summons random creature
     Catnip         12     1    War Trumpet    100  Causes 'Berserk'
    
      Reaction
    \/********\/
     Block Arrows    0    ---   Green Beret    300  Avoids bow attacks
    
      Support
    \/*******\/
     - NONE -
    
      Combo
    \/*****\/
     Animal Combo    0     1    Mythril Bell   100  Animist combo
    
    
    **************
    * Mog Knight *
    ****************
      * x1 Animist *
      ******************************
         * Weapon: Blade           *
         * Head  : Helmet, Hat     *
         * Body  : Armor, Clothing *
         * Shield: Any             *
         ***************************
    
     Move >>   3            HP >>  7 (??%)
     Jump >>   2            MP >>  3 (??%)
    Evade >>  45           SPD >>  1 (??%)
      ATK >>   9 (??%)     MAG >>  7 (??%)
      DEF >>   9 (??%)     RES >>  8 (??%)
    
      Action
    \/******\/
     Mog Attack      0  Varies   Flametongue        100  Damage and knock-back
     Mog Guard       0   Self    Kwigon Blade       200  Raises DEF and RES
     Mog Lance       0    3      Atmos Blade        200  Ranged attack
     Mog Rush        0  Varies   Shadow Blade       200  High damage, but low hit rate
     Mog Shield      0    4      Pearl Blade        300  Prevents 1 status ailment
     Mog Peek        0    4      Paraiba Blade      300  Detects target's hidden equipment
     Mog Aid         0   Self    Icebrand           300  Heals HP and status
     Ultima Charge  60  Varies   Materia Blade      999  Ultima damage
    
      Reaction
    \/********\/
     Last Haste      0    ---    Gold Armor         300  'Haste' when critical
    
      Support
    \/*******\/
     Shieldbearer    0    ---    Round/Opal Shield  300  Can wear shield in any class
    
      Combo
    \/*****\/
     Charge Combo    0     1     Mythril Blade      100  Mog Knight combo
    
    
    **********
    * Gunner *
    ****************
      * x1 Animist *
      ***********************
         * Weapon: Gun      *
         * Head  : Hat      *
         * Body  : Clothing *
         * Shield: -        *
         ********************
    
     Move >>   3            HP >>  6 (??%)
     Jump >>   2            MP >>  1 (??%)
    Evade >>  65           SPD >>  1 (??%)
      ATK >>   7 (??%)     MAG >>  5 (??%)
      DEF >>   9 (??%)     RES >>  8 (??%)
    
      Action
    \/******\/
     Fireshot     0  Varies   Aiot Gun       100  Fire damage
     Boltshot     0  Varies   Riot Gun       100  Thunder damage
     Iceshot      0  Varies   Giot Gun       100  Ice damage
     Confushot    0  Varies   Chaos Rifle    200  Damage and 'Confuse'
     Charmshot    0  Varies   Peacemaker     300  Damage and 'Charm'
     Blindshot    0  Varies   Silver Cannon  100  Damage and 'Blind'
     Silenshot    0  Varies   Lost Gun       200  Damage and 'Silence'
     Stopshot     0  Varies   Outsider       300  Damage and 'Stop'
    
      Reaction
    \/********\/
     - NONE -
    
      Support
    \/*******\/
     Concentrate  0    ---    Longbarrel     300  Raises user's hit rate
    
      Combo
    \/*****\/
     Gun Combo    0     5     Mythril Gun    100  Gunner combo
    
    
    ***********
    * Juggler *
    **************
      * x2 Thief *
      ***********************
         * Weapon: Knife    *
         * Head  : Hat      *
         * Body  : Clothing *
         * Shield: -        *
         ********************
    
     Move >>   4            HP >>  6 (??%)
     Jump >>   2            MP >>  1 (??%)
    Evade >>  40           SPD >>  1 (??%)
      ATK >>   8 (??%)     MAG >>  6 (??%)
      DEF >>   9 (??%)     RES >>  6 (??%)
    
      Action
    \/******\/
     Hurl          0    4      Kris Knife      100  Throw stocked item to damage target
     Ring          0    4      Rondell Dagger  200  Throws hoop (Stop)
     Firebomb      0    4      Khukuri         300  Throws MolotovCocktail (Berserk)
     Ball          0    4      Scramasax       200  Throws ball (Confuse)
     Dagger        0    4      Jambiya         300  Throws dagger (Disable)
     Smile         0    4      Orichalcum      300  Allows ally to act next
     Gil Toss      0    4      Jack Knife      100  Throws gil to damage target
    
      Reaction
    \/********\/
     Catch         0   ---     Chain Plate     300  Catch and place thrown items in stock
     Return Fire   0   ---     Power Sash      300  Catches arrow and shoots back
    
      Support
    \/*******\/
     - NONE -
    
      Combo
    \/*****\/
     Juggle Combo  0    3      Mythril Knife   100  Juggler combo
    
    
    *************
    * Gadgeteer *
    **************
      * x2 Thief *
      ***********************
         * Weapon: Knuckle  *
         * Head  : Hat      *
         * Body  : Clothing *
         * Shield: -        *
         ********************
    
     Move >>   3            HP >>   7 (??%)
     Jump >>   2            MP >>   2 (??%)
    Evade >>  50           SPD >>   1 (??%)
      ATK >>   8 (??%)     MAG >>   8 (??%)
      DEF >>   9 (??%)     RES >>  10 (??%)
    
      Action
    \/******\/
     Red Spring     12   All    Rising Sun     200  Causes 'Haste' (Friends/Foes)
     Blue Screw     12   All    White Fangs    200  Causes 'Dispel' (Friends/Foes)
     Green Gear     12   All    Sick Knuckles  200  Causes 'Poison' (Friends/Foes)
     Silver Disc    12   All    Hard Knuckles  200  Causes Darkness' (Friends/Foes)
     Gold Battery   12   All    Cat Claws      200  Heals HP (Friends/Foes)
     Black Ingot    12   All    Death Claws    200  Causes 'Doom'
     Chroma Gem     12   All    Dream Claws    200  Causes 'Sleep'
     Yellow Spring  12   All    Survivor       200  Causes 'Barrier'
    
      Reaction
    \/********\/
     Auto-Regen      0   ---    Gaia Gear      300  Heals HP when attacked
     Damage > MP     0   ---    Judo Uniform   300  Converts HP damage to MP damage
    
      Support
    \/*******\/
     - NONE -
    
      Combo
    \/*****\/
     Gadget Combo    0    6     Mythril Claws  100  Gadgeteer combo
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    > Section 3: Status Ailments <
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Because many attacks cause status ailments, I decided to list all of them here for convenience.
    
    
    )~~~~~~~~~~~~~~~)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)
    ( Addle         ( Disables A&R-Abilities for a short period of time, can still use FIGHT (
    ) Advice        ) Raises critical hit rate for a short period of time                    )
    ( Astra         ( Bestows one-time status affliction protection                          (
    ) Attack-       ) Lowers ATK until the end of the battle                                 )
    ( Attack+       ( Raises ATK until the end of the battle                                 (
    ) Auto-Life     ) Auto-raises a KO'd unit                                                )
    ( Berserk       ( Raises ATK, but unit is uncontrollable and only uses FIGHT command     (
    ) Boost         ) Raises ATK for next FIGHT command                                      )
    ( Charm         ( Turns an enemy into an ally for a short period of time                 (
    ) Conceal       ) Makes the unit invisible for 1 round of battle                         )
    ( Confuse       ( Attacks friends and foes alike for a short period of time              (
    ) Cover         ) Takes damage for the target for 1 full round of combat                 )
    ( Darkness      ( Lowers hit and evade rates until the end of battle                     (
    ) Defense       ) Raises DEF and RES for 1 turn of battle                                )
    ( Defense-      ( Lowers DEF until the end of the battle                                 (
    ) Defense+      ) Raises DEF until the end of the battle                                 )
    ( Disable       ( Disables A&R-abilities for 3 full rounds of battle                     (
    ) Doom          ) KO's the unit after the counter reaches 0                              )
    ( Expert Guard  ( Nullifies all HP and MP damage for 1 full round of battle              (
    ) Haste         ) Raises SPD for a short period of time                                  )
    ( Immobilize    ( Stops movement for 3 full rounds of battle                             (
    ) KO            ) Knocks out the unit                                                    )
    ( Magic-        ( Lowers MAG until the end of battle                                     (
    ) Magic+        ) Raises MAG until the end of battle                                     )
    ( Petrification ( Disables all actions and movement by turning the unit into stone       (
    ) Poison        ) Inflicts HP damage every round until the end of battle                 )
    ( Protect       ( Raises DEF for a short period of time                                  (
    ) Reflect*      ) Reflects White, Red, Time, and Black magic until the end of battle     )
    ( Resistance-   ( Lowers RES until the end of the battle                                 (
    ) Resistance+   ) Raises RES until the end of the battle                                 )
    ( Regen         ( Heals a little HP every round until the end of battle                  (
    ) Shell         ) Raises RES for a short period of time                                  )
    ( Silence       ( Disables the use of all magic for a short period of time               (
    ) Sleep         ) Disables all actions and movement for a short period of time           )
    ( Slow          ( Lowers SPD for a short period of time                                  (
    ) Speed-        ) Lowers SPD until the end of battle                                     )
    ( Stop          ( Disables all actions and movement for a short period of time           (
    ) Toad          ) Turns the unit into a frog, lowering all stats until the end of battle )
    ( Zombification ( Turns the unit into a zombie until the end of battle                   (
    )~~~~~~~~~~~~~~~)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~) 
    
    *Reflect: May also reflect 'Prayer' abilities as well, I'm told. If any one can verify that
     I'd appreciate it. Thanks to Marek 14 for that info.
    *Reflect: It has been confirmed by dbane that Reflect does actually work on 'Prayer' skills
     as well. Thanks to both guys for the info.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    > Section 4: Clan Skill Items <
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    As your clan rises in level, so do its stats, and when they reach a certain level, you can
    get free items, including weapons, equipment, usable items, etc; Here is a list of what items
    you can get and at what skill level.
    
    )~~~~~~~~~~~~~~~~)~~~~~~~~~~~~~~~~~~)       (~~~~~~~~~~~~~~~~~~)~~~~~~~~~~~~~~~~~)
    ( Aegis Shield   ( Appraise      20 (       ( Madu             ( Negotiate    40 (
    ) Angel Ring     ) Craft         20 )       ) Manganese        ) Gather       35 )
    ( Arch Sword     ( Combat/Magic  10 (       ( Max's Oathbow    ( Track        40 (
    ) Barette        ) Craft         35 )       ) Maximilian       ) All Skills   30 )
    ( Black Robe     ( Magic         15 (       ( Mirror Mail      ( All Skills    5 (
    ) Blood Strings  ) Craft         25 )       ) Ninja Gear       ) Track        20 )
    ( Blood Sword    ( Combat         5 (       ( Nosada           ( Smithing     20 (
    ) Bone Armlets   ) Appraise      30 )       ) Orichalcum       ) Negotiate    25 )
    ( Cachusha       ( Craft         30 (       ( Petalchaser      ( Smithing     10 (
    ) Cactus Stick   ) Magic         40 )       ) Pheonix Down x5  ) Gather        5 )
    ( Caligula       ( Craft         40 (       ( Restorer         ( Combat       10 (
    ) Cinquedea      ) Negotiate     30 )       ) Ribbon           ) Craft        50 )
    ( Colichemarde   ( Negotiate     20 (       ( Ruby Earring     ( Craft        10 (
    ) Cross Helm     ) Negotiate     10 )       ) Sage Robe        ) Magic        45 )
    ( Cureall        ( Gather        10 (       ( Scarab           ( Craft         5 (
    ) Diamond Helm   ) Negotiate     15 )       ) Spring Staff     ) Magic        10 )
    ( Dragon Mail    ( All Skills    15 (       ( Stardust Rod     ( Magic        30 (
    ) Dream Watcher  ) Magic         50 )       ) Thief Armlets    ) Appraise     12 )
    ( Eclipse        ( Smithing      40 (       ( Thief Hat        ( Track        10 (
    ) El Cid Sword   ) Smithing      15 )       ) Thor Rod         ) Magic        25 )
    ( Ether x5       ( Gather        15 (       ( Tiara            ( Track        45 (
    ) Excalibur      ) Combat/Magic  20 )       ) Tiger Fangs      ) Gather       25 )
    ( Giot Gun       ( Appraise      15 (       ( Trident          ( Combat       25 (
    ) Greaseburst    ) Gather        40 )       ) Vajra            ) Smithing     30 )
    ( Hades Bow      ( Track         15 (       ( Venus Blade      ( Combat       15 (
    ) Hardedge       ) Smithing       5 )       ) White Fangs      ) Gather       20 )
    ( Heal Chime     ( Craft         15 (       ( White Robe       ( Magic         5 (
    ) Hi-Potion x10  ) Appraise       3 )       ) Wygar            ) Track        30 )
    ( Holy Water     ( Combat         3 (       ( X-Potion x10     ( Appraise      7 (
    ) Kain's Lance   ) Combat        20 )       ) Yoichi Bow       ) Track         5 )
    ( La Seraphica   ( Appraise      40 (       ( Zanmato          ( Smithing     50 (
    ) Longbarrel     ) Appraise      25 )       )~~~~~~~~~~~~~~~~~~)~~~~~~~~~~~~~~~~~)
    (~~~~~~~~~~~~~~~~(~~~~~~~~~~~~~~~~~~(
    
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    > Section 5: Rate My Team <
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Here's the interactive part of the guide. You send in your customized teams (limit to 10)
    and I, or certain readers, will rate them for you. So, start sending in those ideas.
    
    * NOTE: I'll start out with my own clan set, just to give you an idea of how this'll work.
            If someone wants to rate it, just send me an email.
    
    * NOTE: If a clan is labeled LITE, then it was probably created very early in the game, and
            is still being worked on. Thus, it will be judged less harsh than others.
    
    
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / Clan X-Faction > King_of_Portugal \
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
       > Marche      Human     Fighter     / Ninja          BoneCrusher / DoubleSword  / Ninja
       > Liam        Human     BlueMage    / Thief          Damage > MP / DoubleSword  / Blue
       > Montblanc   Moogle    Thief       / Animist        Auto-Regen  / Concentrate  / Animal
       > Lini        Moogle    Gunner      / MogKnight      Auto-Regen  / Shieldbearer / Gun
       > Eldeena     Viera     RedMage     / Summoner       Reflex      / Half-MP      / Summon
       > Natalia     Viera     Assassin    / Elementalist   Reflex      / Concentrate  / Killer
       > Lorek       Nu'Mou    Sage        / Alchemist      LastQuicken / Half-MP      / Gold
       > Ramses      Nu'Mou    Illusionist / WhiteMage      LastQuicken / Half-MP      / Illusion
       > Ridley      Bangaa    Defender    / WhiteMonk      Reflex      / Shieldbearer / Monk
       > Seth        Bangaa    Gladiator   / Templar        Counter     / Shieldbearer / Sword
    
     * King_of_Portugal says:
         I made this team on paper, focusing on the earlier characters of the game. As you can see,
         the only special characters are Lini and Eldeena, both of which you can get farely early
         in the game.
         > Marche:    Focuses on the BoneCrusher/DoubleSword combo, very deadly if raised long 
                      enough in the Fighter class. The Ninja skills allow for distance damage and 
                      status ailments. Very good character.
         > Liam:      I needed a BlueMage. I needed a Thief. I combined the two in one convenient 
                      pack. Nothing much else to say.
         > Montblanc: Animists are cool and have good abilities. So do Thieves. You do the math.
         > Lini:      She comes with Ultima already learned, and who can take better use of it than
                      a Gunner. The one downfall for the Moogle class, however, is that they don't
                      really have good enough R&S-Abilities, IMO.
         > Eldeena:   DoubleCast already learned. Besides, a RedMage/Summoner kicks @$$!
         > Natalia:   Assassins have very nice abilities, and the Elementalist has decent distance
                      damage and status ailments. Deadly if used correctly.
         > Lorek:     Sages are the best class in the game, IMO, and they certainly have the stats
                      to back it up. Alchemists have very nice abilities, too, along with the fact
                      that they can also use Items without the extra A-Abil. slot. Also, I'm a big
                      fan of LastQuicken. If you are ever hit into the critical zone, you go next
                      so you're able to heal yourself and die another day, maybe. May very well be
                      the best R-Abil. in the game.
         > Ramses:    Illusionists attack all foes with black magic. Add some white into the mix
                      and you have yourself a well-rounded mage.
         > Ridley:    I found this in-built combo with the Defender class, Aura-Meltdown. Aura casts
                      Auto-Life and Auto-Regen, while Meltdown self-destructs, doing damage equal
                      to the user's HP. Very handy, but probably well-known. Anyway, all I needed
                      was a secondary A-Abil. and WhiteMonk fit that bill just fine.
         > Seth:      Gladiators have some pretty neat skills, and Templars are like Oracles of
                      the past. Besides, I didn't want to be racist and have just 1 Bangaa because
                      that just wouldn't be fair, would it?
     * Pretty straight-forward. I made this team, so I wouldn't say it sucks, but it could use
       some improvement.
    
     * Final Score: 9/10 *
    
    
     ~~~~~~~~~~~~~~~~~~~~~~~~~~
    / Clan Dragon  >  Dragonis \
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
       > Marche        Human        Fighter      / Ninja         Strikeback  / DoubleSword  / Blue
       > Rolan         Human        Hunter       / Archer        AutoRegen   / Concentrate  / Hunt
       > Montblanc     Moogle       Gunner       / BlackMage     ReturnMagic / Concentrate  / NONE
       > Ritz          Human/Viera  Elementalist / Fencer        BlockArrows / Magic POW+   / NONE
       > Shara         Viera        Sniper       / Item          AutoRegen   / NONE         / Sniper
       > Nicole        Viera        Assassin     / Elementalist  ReturnFire  / NONE         / NONE
       > Ezel          Nu'Mou       Hermetic     / Item          BlockArrows / Weapon ATK+  / NONE
       > Babus         Nu'Mou       RuneSeeker   / Item          Counter     / Weapon DEF+  / NONE
       > Noman         Nu'Mou       Sage         / WhiteMage     Reflex      / Weapon DEF+  / Wise
       > Foobar        Bangaa       Gladiator    / <Sacred>      Strikeback  / Shieldbearer / Sacred
    
    * TO BE RATED
    
    
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / Clan ???  (Lite) > Nomad Ben \
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
       > Marche (Ben)  Human      Soldier   / Paladin          Strikeback  / Doublehand   / Combat
       > Iden          Human      Hunter    / Item             Counter     / Weapon DEF+  / Combat
       > Montblanc     Moogle     Juggler   / Thief            Counter     / NONE         / NONE
       > Lini          Moogle     MogKnight / Item             LastHaste   / NONE         / NONE
       > Loki          Bangaa     WhiteMonk / Templar          Strikeback  / Weapon DEF+  / Combat
       > Jalam         Nu'Mou     Sage      / White Mage       Damage > MP / Weapon DEF+  / Morph
       > Miriam        Viera      Assassin  / Sniper(Summoner) Reflex      / Shieldbearer / NONE
       > Eldeena       Viera      RedMage   / Item             Catch       / NONE         / NONE
    
     * TO BE RATED
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    > Section 6: Secret Units <
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Here is where I'll list the special characters you can get in this game. I'll explain how and
    when you can get them, along with their stats, movesets, etc. Enjoy.
    
    
     ~~~~~~~~~~~~~~~~~~~
    / Group A: Regulars \
    ~~~~~~~~~~~~~~~~~~~~~
    
    These units show up at random after you fulfill the task. Some may be repeated, but others
    you'll have to reset and try your luck until you get it right. They have regular movesets
    just like all other units, but what makes them special is the fact that they come with
    certain abilities already mastered, especially hard to get or rare abilities.
    
    
    > A-1: Lini <
    
    Race      Class          Mastered Abilities            Mission Item
    ~~~~      ~~~~~          ~~~~~~~~~~~~~~~~~~            ~~~~~~~~~~~~
    Moogle    Mog Knight     Ultima Charge, Mog Guard      The Hero Gaol
    
    How To Recruit
    ~~~~~~~~~~~~~~
    #005 Twisted Flow :  Must complete to make #062 appear.
    #062 Oasis Frog   :  Receive 'The Hero Gaol' mission item.
    
    With 'The Hero Gaol', you must bring it with you on a mission, I'd recommend doing a short
    dispatch mission. That way, if you don't get him on the first try, you can reset and try
    again, although you can just try another mission.
    
    
    > A-2: Eldena <
    
    Race      Class          Mastered Abilities            Mission Item
    ~~~~      ~~~~~          ~~~~~~~~~~~~~~~~~~            ~~~~~~~~~~~~
    Viera     Red Mage       Cure, Barrier, Doublecast     Elda's Cup
    
    How To Recruit
    ~~~~~~~~~~~~~~
    #005 Twisted Flow  :  Must complete to make #172 appear.
    #172 Frozen Spring :  Receive 'Dragon Bone' mission item.
    #006 Anti-Laws     :  Must complete to make #123 appear.
    #123 Hungry Ghost  :  Receive 'Elda's Cup' mission item.
    
    With 'Elda's Cup', you must bring it with you on a mission, just like for Lini. I'd recommend
    the same things as before. But be careful, there is a mission that you'll need 'Elda's Cup'
    for, but if you do it without getting Eldena first, you can't get it back.
    
    
    > A-3: Cheney <
    
    Race      Class          Mastered Abilities            Mission Item
    ~~~~      ~~~~~          ~~~~~~~~~~~~~~~~~~            ~~~~~~~~~~~~
    Human     Hunter         Capture, Ultima Shot          Snake Shield
    
    How To Recruit
    ~~~~~~~~~~~~~~
    #015 Scouring Time : Must complete to make #126 appear.
    #126 Wine Delivery : Must complete to make #165 appear.
    #165 Hundred Eye   : Receive 'Snake Shield' mission item.
    
    Same as before. Use the item during a mission to make him appear randomly.
    
    
    > A-4: Palanza <
    
    Race      Class          Mastered Abilities            Mission Item
    ~~~~      ~~~~~          ~~~~~~~~~~~~~~~~~~            ~~~~~~~~~~~~
    Bangaa    Gladiator      Blitz, Ultima Sword           Wyrmstone
    
    How To Recruit
    ~~~~~~~~~~~~~~
    #017 Desert Patrol : Must complete to make #102 appear.
    #102 Wyrms Awaken  : Must complete to make #031 appear.
    #031 Ruby Red      : Receive 'Wyrmstone' mission item.
    
    Same as before. Use the item during a mission to make him appear randomly.
    
    
    > A-5: Quin <
    
    Race      Class          Mastered Abilities            Mission Tasks
    ~~~~      ~~~~~          ~~~~~~~~~~~~~~~~~~            ~~~~~~~~~~~~~
    Nu'Mou    Sage           Giga Flare, Ultima Blow       #063 Missing Prof.
    
    How To Recruit
    ~~~~~~~~~~~~~~
    #001 Herb Picking     : Must complete to make #044 appear.
    #044 Snow in Lutia    : Must complete to make #046 appear.
    #046 Prof. in Trouble : Must complete to make #063 appear.
    #020 Present Day      : Must complete to make #063 appear.
    #063 Missing Prof.    : Randomly asks to join after completion.
    
    This time instead of bringing a mission item with you on a mission, you must simply just
    win the mission. But, if you don't get him, you'll have to reset and try again.
    
    
    > A-6: Little Villi <
    
    Race      Class          Mastered Abilities            Mission Tasks
    ~~~~      ~~~~~          ~~~~~~~~~~~~~~~~~~            ~~~~~~~~~~~~~
    Viera     Sniper         Doubleshot                    #043 Clan League Final
    
    How To Recruit
    ~~~~~~~~~~~~~~
    #022 To Ambervale       : Must complete to make "Clan League" appear.
    #--- CL1 Yellow Powerz  : Must complete to make "CL2" appear.
    #--- CL2 Blue Geniuses  : Must complete to make "CL3" appear.
    #--- CL3 Brown Rabbits  : Must complete to make "CL4" appear.
    #--- CL4 White Kupos    : Must complete to make #043 appear.
    #043 Clan League Finals : Randomly asks to join after completion.
    
    Same as before. Complete the mission, if you don't recruit, reset and try again.
    
    
     ~~~~~~~~~~~~~~~~~~
    / Group B: Special \
    ~~~~~~~~~~~~~~~~~~~~
    These units are different from the others in that they may have unique classes and abilities
    and can only be recruited after you beat the game, except for Ezel.
    
    
    > B-1: Shara <
    
    Race           Class          Mastered Abilities
    ~~~~           ~~~~~          ~~~~~~~~~~~~~~~~~~
    Viera          Sniper         Death Sickle, Doom Archer, Aim:Armor, Aim:Weapon
    
    How To Recruit
    ~~~~~~~~~~~~~~
    After you beat the game, a mission pops up. Complete 'A Maiden's Cry' and she'll offer to join
    your clan as you walk into another town.
    
    
    > B-2: Ritz <
    
    Race           Class          Mastered Abilities
    ~~~~           ~~~~~          ~~~~~~~~~~~~~~~~~~
    Human/Viera    Fencer         Swarmstrike, Shadowstick, Featherblow, Manastrike, Piercethrough,
                                  BlockArrows
    
    How To Recruit
    ~~~~~~~~~~~~~~
    After you beat the game, a mission pops up. Complete 'Mortal Snow' and she'll offer to join.
    
    
    > B-3: Babus <
    
    Race           Class          Mastered Abilities
    ~~~~           ~~~~~          ~~~~~~~~~~~~~~~~~~
    Nu'Mou         Runeseeker     Explode, Stillness, Quarter, Demi, Counter
    
    How To Recruit
    ~~~~~~~~~~~~~~
    After you beat the game, a mission pops up. Complete 'Left Behind', but do not leave the town
    you are in. Go straight to the pub and complete the mission 'With Babus' and he'll ask to
    join you. If you do leave the town you were in, then the second mission will never show up again.
    
    
    > B-4: Cid <
    
    Race           Class          Mastered Abilities
    ~~~~           ~~~~~          ~~~~~~~~~~~~~~~~~~
    Human          Judgemaster    Abate, Judge Sword, Bind, JP Gift, Yellow Clip
    
    How To Recruit
    ~~~~~~~~~~~~~~
    Complete all 300 missions in the game and he'll join your clan.
    
    
    > B-5: Ezel <
    
    Race           Class          Mastered Abiities
    ~~~~           ~~~~~          ~~~~~~~~~~~~~~~~~
    Nu'Mou         Hermetic       Azoth, Astra, Block Arrows, Weapon ATK+
    
    How To Recruit
    ~~~~~~~~~~~~~~
    Near the end of the game, after Cid asks you to help Ezel with his new card, go to his card
    shop in Cadoan and choose the option 'Gossip'. The mission 'Reconciliation' will pop up,
    complete it and he'll ask to join you.
    
    
     ~~~~~~~~~~~~~~~~~~~
    / Special Abilities \
    ~~~~~~~~~~~~~~~~~~~~~
    
    Abate        :  32 MP   Skips Judge's turn once to allow violation
    Azoth        :  -- MP   Puts all enemies to sleep
    Bind         :  16 MP   Immobilize and Disable an enemy
    Explode      :  -- MP   Explosive magical attack. Enormous damage.
    JP Gift      :  -- MP   Give own JP to a friend
    Judge Sword  :  -- MP   Damage and steal JP
    Stillness    :  -- MP   Stops all enemies in an area
    Yellow Clip  :   8 MP   Nullifies a yellow card from the record
    
    
    
    ~~~~~~~~~~~~~~~~~~
    > Section 7: FAQ <
    ~~~~~~~~~~~~~~~~~~
    
    Here you'll find frequently asked questions sent in by you readers. You have a question,
    you send it in, and have it answered and posted here. So, start askin'.
    
    
    Q1 > J.Yuan asks:
       What is the earliest (best) way to get the Cinqueda that is required to learn Steal:Ability?
    
    A1 > I reply:
       Actually, White Ghost has just updated his FAQ with this info. You can view it at
       gamefaqs.com, along with other secret stuff. All credit to White Ghost for that info.
    
    Q2 > J.Yuan and DarkWizardThree ask:
       How do you get the Nosada katana? (Ninja > Double Sword)
    
    A2 > I reply:
       Actually, this is pretty much the same method as above, White Ghost may even have it up.
       It can be gotten by leveling up your clan skills.
    
    Q3 > DarkWizardThree asks:
       Can you get items by raising your clan level?
    
    A3 > I reply:
       Yes, but it's not your clan level, it's your clan's skill levels. By raising your 8 clan
       skills to higher levels, you can get items. More info in Section 4.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    > Section 8: Version History <
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Version 1.2 >>  I touched upon the RateMyTeam section, and added the SecretUnits section.
                    A small but OK update.
    
    Version 1.1 >>  Pretty much every section got updated. I also corrected some mistakes.
                    Still more to come, though.
    
    Version 1.0 >>  The initial upload. Everything you see began with this version.
                    Hopefully, a lot more still to come.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~
    > Section 9: Credits <
    ~~~~~~~~~~~~~~~~~~~~~~
    
    Final Fantasy Tactics Advance and all related items trademark of Square.
    
    For those of you who helped this guide along:
       > The Nintendo Power Strategy Guide was a great help in making this guide, providing
            any info I had not already obtained, allowing this guide to come out faster
       > Those of you who found the exact stat growths, you've been a great help, and I'd like
            to give you full credit
       > DaveCFarr, for informing me on the Hastebreak mistake
       > Marek 14, for lots of info, especially about status ailments
       > dbane, for confirming the Reflect/'Prayer' problem
       > deframer, for writing the Secret Unit Guide, supplying me with any info I didn't
            already have
       > AstroBlue, who stuck with this game right from the beginning, I salute you!
       > And for me, who typed this all up....
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~
    > Section 10: Outro <
    ~~~~~~~~~~~~~~~~~~~~~
    
    You may not reproduce this guide in any way, unless given permission by me. You may not
    publish any part of this guide (unless for personal use), and you may not sell any part
    of it for earnings. Doing so violates copyright.
    
    If you need to contact me in any way, email me at: king_of_portugal_02@yahoo.com
    
    That includes any info you'd like to input, any questions you have, or if you want to
    help this guide along, such as answering questions or rating teams. Please no viruses
    or spam or any of that junk. I hope you enjoyed this guide.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                               Copyright 2003  King_of_Portugal