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    Blue Mage Guide by Kikuichimonji3

    Version: 1.5 | Updated: 02/25/04 | Printable Version | Search This Guide

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                  Final Fantasy Tactics Advance Blue Mage Guide
                                 By: Kikuichimonji3
    
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    Table of Contents
    -----------------
    1. Version History
    2. Blue Mage Stats and Requirements
    3. Blue Mage Abilities
    4. FAQ
    5. Legal Stuff
    6. Contact Info
    7. Credits
    
    
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    1. Version history
    -------------------
    Version 1.0 (9/23/03)
    Info on Blue Mage and Abilities.
    
    Version 1.1 (9/25/03)
    Fixed a few minor errors and changed the FAQ section a little.
    
    Version 1.2 (9/27/03)
    Added IGN to Sites that can host this Guide.
    
    Version 1.3 (10/07/03)
    Added Locations for some monsters and added Karek to the credits.
    
    Version 1.4 (10/25/03)
    Added more locations and added Neoseeker and jRPG garden to sites that can host
    this guide.
    
    Version 1.5 (2/25/04)
    Added some sites and fixed some typos.
    
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    2. Blue Mage Stats and Requirements
    ------------------------------------
    
    Requirements: 
    1 White Mage ability mastered. 
    1 Black Mage ability mastered. 
    Human only.
    
    Stats: 
    Move-4
    Jump-2
    Evade-55
    
    Stat growth:
    HP-6.8
    MP-3.6
    Wpn Atk-8.1
    Wpn Def-8.4
    Mag Atk-8.4
    Mag Res-9.2
    Spd-1.2
    
    Equipment types:
    Weapon: Saber
    Head Gear: Hats
    Armor: Clothes, Robes
    Shield: None
    Accesory: All
    
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    3. Blue Mage Abilities
    -----------------------
    
    To master an ability on a Blue Mage, with the exception of Learning, Immunity,
    Damage > MP, and Blue Combo, you need to encounter with an enemy with that 
    ability (It can be a monster or a Blue Mage) and it must be used on the Blue 
    Mage when Learning is equipped as the support spell. The Beastmaster class
    helps a lot with learning these abilities, since you can force an animal to 
    use an Ability on your Blue Mage with Control. Some abilities such as White
    Wind or Dragon Force can only be obtained with Control.
    
    Format:
    
    Name:
    Type:
    MP:
    Description:
    Range:
    Creature obtained from:
    
    ------------------------
    
    Name: Goblin Punch
    Type: Action
    MP:8
    Description: Damage inflicted varies, dealing potential high or low damage.
    Range: 1
    Creature obtained from: Goblin
    Location: Only in missions. Be sure to get this ability ASAP if you want it.
    If you have a friend, then do the mission "Newbie Hunt".
    The Paladin from the late mission "The Dark Blade" knows Goblin Punch.
    
    
    Name: Magic Hammer
    Type: Action
    MP: 8
    Description: Causes Damage to MP.
    Range: 3
    Creature obtained from: Red Cap
    Location: Tubola Bandits Clan.
    "Help Helje" mission.
    
    
    Name: Acid
    Type: Action
    MP: 12
    Description: Inflicts a random Status ailment.
    Range: 3
    Creature obtained from: Any Flan
    
    
    Name: Blow Up
    Type: Action
    MP: 2
    Description: Use all of your remaining HP to explode and cause damage to 
    adjacent units.
    Range: All adjacent units
    Creature obtained from: Bomb or Grenade
    Location: "Help Roda" mission
    Wild Monsters Clan.
    
    Note: You can't make Bombs or Grenades blow up themselves with Control unless 
    they are in critical health. 
    
    
    
    Name: Mighty Guard 
    Type: Action
    MP: 8
    Description: Increases Weapon Defence and Magic Resistance for the remainder of
    the battle.
    Range: 1
    Creature obtained from: IceDrake
    Location: Wild Monsters Clan.
    
    
    Name: Guard-Off
    Type: Action
    MP: 10
    Description: Decreases Weapon Defence and Magic Resistance for the remainder of the
    battle.
    Range: 1
    Creature obtained from: FireWyrm
    
    
    Name: Dragon FOrce
    Type: Action
    MP: 12
    Description: Increases Weapon attack and Magic attack.
    Range: 1
    Creature obtained from: ThunderDrake
    Location: ThunderDrakes can only be found in missions so be sure to get it ASAP,
    if you want it.
    
    
    Name: Night
    Type: Action
    MP: 24
    Description: Puts everyone to sleep except for the castor.
    Range: All
    Creature obtained from: Lamia
    Location: Jagd Emissaries Clan.
    
    
    Name: Twister
    Type: Action
    MP: 20
    Description: Reduces HP by half. Hits multiplt targets.
    Range: 3
    Creature obtained from: Lileth
    Location: Tubola Bandits Clan.
    
    
    Name: L3 Def. Less
    Type: Action
    MP: 12
    Description: Decreases target's Defence if their level is a multiple of 3.
    Range: 3
    Creature obtained from: AntLion or Jawbreaker
    Location: Antlion Clan. 
    
    
    Name: Matra Magic
    Type: Action
    MP: 24
    Description: Switches current HP and MP of target.
    Range: 3
    Creature obtained from: ToughSkin
    Location: Tubola Bandits Clan.
    
    
    Name: Poison Claw
    Type: Action
    MP: 8
    Description: Deals damage and Poisons target.
    Range: 1
    Creature obtained from: Red Panther
    Location: Kudik Beasts Clan.
    
    
    Name: HasteBreak
    Type: Action
    MP: 12
    Description: Inflicts Stop if target is Hasted. Inflicts Slow if target isn't
    hasted.
    Range: 1
    Creature obtained from: Coeurl
    Location: "Help Nargai" mission.
    "Help Helje" mission.
    
    
    Name: Bad Breath
    Type: Action
    MP: 20
    Description: Inflicts 5 random status ailments.
    Range: 1
    Creature obtained from: Malboro or Big Malboro
    Location: "Help Eluut" mission.
    
    
    Name: Stare
    Type: Action
    MP: 12
    Description: Causes Confusion if target is facing the castor.
    Range: C= Castor  X= Targets 
      X
    CXX
      X
    Creature obtained from: FloatEye
    Location: Aisen Ghosts Clan.
    
    
    Name: Roulette 
    Type Action: 
    MP: 20
    Description: Randomly Inflicts KO on one unit.
    Range: All
    Creature obtained from: Ahriman
    Location: Bloodthirsters Clan. 
    Jagd Emissaries Clan.
    
    Note: To learn this your Blue Mage needs to have the Auto-Life Status 
    enhancement(Angel Ring) or the Zombify Status ailment.
    
    
    Name: Drain Touch
    Type: Action
    MP: 10
    Description: Damage dealt is absorbed by the castor.
    Range: 1
    Creature obtained from: Zombie
    Location: Aisen Ghosts clan.
    Tubola Bandits Clan.
    
    
    Name: L? S-Flare
    Type: Action
    MP: 30
    Description: Deals damage to all units that have the same last digit in their
    Level, including the castor.
    Range: All
    Creature obtained from: Vampire
    Location: Bloodthirsters Clan.
    
    
    Name: White Wind
    Type: Action
    MP: 12
    Description: Heals multiple units. Heal HP=Castor's HP.
    Range: 3
    Creature obtained from: Sprite
    Locations: Tricky Spirits Clan.
    "Help Eluut" mission.
    Tubola Bandits Clan.
    "Help Helje" mission.
    
    
    Name: Angel Whisper
    Type: Action
    MP: 24
    Description: Heals and bestows Auto-Life status.
    Range: 3
    Creature obtained from: Titania
    Location: Tricky Spirits Clan.
    
    
    Name: Damage > MP
    Type: Reaction
    AP: 300
    Description: Take MP damage instead of HP damage.
    Armor: Judo Uniform
    Location: 2nd shop upgrade
    
    
    Name: Learning
    Type: Support
    AP: 400
    Description: Need to be active support Ability to learn Abilities from Animals.
    Weapon: Blue Saber
    Location: 2nd shop upgrade
    
    
    Name: Immunity
    Type: Support
    AP: 300
    Description: Immune to some status ailments.
    Armor: Survival Vest
    Location: 2nd shop upgrade
    
    
    Name: Blue Combo
    Type: Combo
    AP: 100
    Description: Allows Blue Mage to do Combos.
    Range: 4
    Weapon: Mythril Saber
    
    
    
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    4. FAQ
    ---------
    
    Q1: How come my Blue Mage won't learn any abilities when they are attacked by
    that ability?
    
    A: You need to equip the Learning ability as your Support ability first and you
    need to be attacked by an enemy.
    
    
    Q2: How come Bombs don't have Blow Up when I control them to teach my Blue Mage?
    
    A: They have to be in critical health to make them use Blow up.
    
    
    
    Q3: Can you steal Abilities from Monsters, Blue Mages, and Morphers?
    
    A: No. Not with Steal: Ability.
    
    
    Q4: How do I get abilities like White Wind?
    
    A: Control the monster and force them to use it on you.
    
     
    Q5: How does a Blue Mage learn Roulette if you die?
    
    A: Cast an ability that gives Auto-Life, so you are automatically revived or
    use Zombify, so it heals you.
    
    
    Q6: If you equip the Learning ability on a different class, will they still
    learn Blue Mage abilities if they are hit?
    
    A: Yes, as long as Learning is equipped.
    
    
    Q7: Can I teach abilities to my Blue Mages by using them with my other Blue 
    Mage?
    
    A: No, only enemies can teach abilities.
    
    ---------------
    5. Legal Stuff
    ---------------
    
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright. 
    
    If you ask, then I will most likely let you host this guide.
    
    The only sites that can currently host this guide are GameFAQs 
    (www.gamefaqs.com), IGN (faqs.ign.com),  Neoseeker (www.neoseeker.com), jRPG
    garden (www.jrpg.lh.pl), and the "FF Tacticians FFTA Site" (destined.to/ffta).
    
    Copyright 2003 David Lewis. All rights reserved.
    
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    6. Contact Info
    ----------------
    
    If you need to contact me for any reason, then send an email to 
    kikuichimonji3@hotmail.com
    and make sure that you have something on Subject in the title or I'll probably 
    delete it thinking that it is spam. Only contact me if it is something 
    important. If it's just a standard question, then the message boards will be a 
    lot quicker. If you do email me, don't expect a quick reply. 1-7 days is about
    normal for a reply.
    
    -----------
    7. Credits
    -----------
    
    Thanks to CJayC for providing a disclaimer and hosting this guide on GameFAQs.
    
    Thanks to me for writing this guide.
    
    Thanks to Karek for providing the fact that Zombify can also be used to learn 
    Roulette. 
    
    Thanks to Steven Walker for providing the fact that you can make Bombs Blow up
    if they are in critical health.
    
    Thanks to Dark-Wynd for providing a way to get Goblin Punch with multiplayer 
    mode.
    
    Thanks to Terence for exact stat gain values at level ups for Blue Mages.
    
    Thanks to you for reading this guide.