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    Ability FAQ by NeoBlitz

    Version: 2.0 | Updated: 04/25/04 | Printable Version | Search Guide | Bookmark Guide

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                                    Ability FAQ
                                    Version 2.0
                                Written By NeoBlitz
                             Email: NeoBlitz@bolt.com
                  Most contributions will be accepted and always credited
    
                          Last updated: 23 April 2004
    
    
    ~~~~~~~~~~~~~~~~~
    Table of Contents
    ~~~~~~~~~~~~~~~~~
    1.0 Version History
    2.0 FAQs
    3.0 Race List
      3.1 Humans
      3.2 Bangaa
      3.3 Nu Mou
      3.4 Viera
      3.5 Moogles
    4.0 Class and Ability List
      4.1 Soldier
      4.2 Paladin
      4.3 Fighter
      4.4 Thief
      4.5 Ninja
      4.6 White Mage
      4.7 Black Mage
      4.8 Illusionist
      4.9 Blue Mage
      4.10 Archer
      4.11 Hunter
      4.12 Warrior
      4.13 Dragoon
      4.14 Defender
      4.15 Gladiator
      4.16 White Monk
      4.17 Bishop
      4.18 Templar
      4.19 Time Mage
      4.20 Alchemist
      4.21 Beastmaster
      4.22 Morpher
      4.23 Sage
      4.24 Fencer
      4.25 Elementalist
      4.26 Red Mage
      4.27 Summoner
      4.28 Assassin
      4.29 Sniper
      4.30 Animist
      4.31 Mog Knight
      4.32 Gunner
      4.33 Juggler
      4.34 Gadgeteer
    5.0 Credits/Copyrights/Disclaimers
    
    
                                     ~~~~~~~~~~~~~~~~~~~
                                     1.0 Version History
                                     ~~~~~~~~~~~~~~~~~~~
    
    Version 1.0 :
    ~~~~~~~~~~~
    
    First version of the FAQ
    
      -Completed Race List with information on each race and an undetailed class
       guide for each race
      -Completed Ability List for Fighter and Thief classes except for Combo names
    
    Version 1.05 :
    ~~~~~~~~~~~~
    
      -Added Ability List for White and Black Mages and Illusionist
      -Answered some Frequently Asked Questions
    
    Version 1.1 :
    ~~~~~~~~~~~
    
      -Continued Ability List down to White Monk, some Job ability lists not complete
    
    Version 1.2 :
    ~~~~~~~~~~~
    
      -Added Soldier abilities, except for Combo and Mythril weapon name
      -Added complete Paladin and Bishop ability lists
      -Added Defender and Thief Combo and Mythril weapon names
      -First version I've put stars(*) in, next to the complete ability lists
      -Answered an FAQ about the Morpher class
      -Added an Archer A-ability
    
    Version 1.9 :
    ~~~~~~~~~~~
    
      -Added Mog Knight abilities except for Ultima Charge Weapon name
      -Added Summoner abilities, still appear to be some abilities missing
      -Started Assassin section, no abilities right now
      -Added complete ability lists for: Templar, Time Mage, Alchemist,
       Beastmaster, Morpher, Sage, Fencer, Elementalist, Red Mage, Sniper, Animist,
       Gunner, Juggler and Gadgeteer
      -Added Fighter, Black Mage, Illusionist, Archer, Hunter, Warrior and Gladiator
       Combo and Mythril weapon names
      -Fighter, Black Mage, Archer, Hunter and Warrior ability lists are
       now complete
      -Guide almost finished except for a few missing weapons and abilities
    
    Version 1.95  :
    ~~~~~~~~~~~~
    
      -Added final Soldier and Summoner A-ability
      -Added weapon needed to teach Ultima Sword, to Gladiators, and Ultima Charge
       to Mog Knights
      -Soldier, Gladiator, Mog Knight and Summoner ability lists are now complete
    
    Version 2.0  :
    ~~~~~~~~~~~
    
    This will probably be the final version of the FAQ but I'm not completely sure
    
      -Added Blue Mage A-ability, ability list now complete for Blue Mage
      -Added complete Assassin ability list
    
    
                                         ~~~~~~~~
                                         2.0 FAQs
                                         ~~~~~~~~
    This area is made up of questions which I have noticed are asked quite regularly
    on the FFTA message board at GameFAQs.If there is a question that isn't here that
    you would like answered send it to me in an e-mail and I'll ensure that it is
    added in the next update.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    
    Q. How do I teach an ability to a unit?
    
    A. For a unit to learn an ability, action, reaction, support or combo you need the
    corresponding piece of equipment which teaches that ability. You must then equip
    that weapon or other piece of equipment on a unit that is capable of learning
    that ability. You must then collect/gain the AP needed to master that technique
    by fighting in Engages or completing Dispatch Missions. Once it has been mastered
    you can then equip another weapon/robe etc. to learn another ability.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    Q. How can I get a unit to become a <insert class here>?
    
    A. In order to change a character from one job/class to another, of a higher
    level, it is necessary to master a number of Action-abilities of one or more lower
    classes/jobs. For example, to become a Fighter a unit must know 2 Soldier
    A-abilities, or to become a Blue Mage you need 1 White Mage and 1 Black Mage
    A-ability. For a complete list of class/job changes see the Race List.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    Q. How do Blue Mages learn new abilities?
    
    A. Blue Mages learn A-abilities differently to the other classes. They need to
    have support-ability Learning
     'equipped' and they then need to have an ability
    succesfully used on them by a monster. For example, to learn Magic Hammer you
    need to have Learnin
    g as your Blue Mage's support ability and you then need a
    Red Cap to use Magic Hammer on your Blue Mage. For some abilities it may be
    necessary for you to have a Monster Tamer (Nu Mou) to control the monster to make
    it use the ability on your unit, because no monster will ever use White Wind on
    you.
    
    NOTE: To get the Learning S-ability you need to equip a Blue Mage with the Blue
    Saber which can be bought fairly early on in the game. You should also note that
    your unit does not need to be a Blue Mage to learn Blue Magic you just need to
    have Learning 'equipped', that way a Fighter could learn Blue Magic in battle.
    For a list of Blue Magic and what monsters use each spell see the Blue Mage section
    of the Class and Ability List.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    Q. How do Morphers learn new abilities?
    
    A. In order for a Morpher to gain the ability to morph into a monster, you must
    first capture that particular monster using the Hunter A-ability, Capture which
    can be thought to the Hunter class with the Ranger Bow. Upon capturing a monster
    you will obtain that monster's soul, for example if you caught a Lamia or Lilith
    you would be given a Lamia soul, equip the soul to your Morpher to learn the
    ability to morph into that monster. Captured monsters will be sent to the
    Monster Bank in Cyril, where you can give them items to make them like you more,
    the reason for this is, the more a monster likes you the more powerful your
    Morpher's attacks will be.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    
                                       ~~~~~~~~~~~~~
                                       3.0 Race List
                                       ~~~~~~~~~~~~~
    As most of you already know there are five different races in Final Fantasy Tactics
    Advance. Each race has its strengths and weaknesses and certain jobs/classes are
    only available to a certain race, for example only Humans may become Blue Mages.
    
    ~~~~~~~~~~
    3.1 Humans
    ~~~~~~~~~~
    Humans are the most well rounded race in the game, with access to eleven different
    jobs. In battle they can call upon the Totema Mateus to deliver a great amount
    of damage to all enemies.
    
    Soldier     -Auto
    Paladin     -2 Soldier Action-abilities
    Fighter     -2 Soldier Action-abilities
    Thief       -Auto
    Ninja       -2 Thief Action-abilities
    White Mage  -Auto
    Black Mage  -Auto
    Illusionist -3 White Mage and 5 Black Mage Action-abilities
    Blue Mage   -1 White Mage and 1 Black Mage Action-ability
    Archer      -Auto
    Hunter      -2 Archer Action-abilities
    
    ~~~~~~~~~~
    3.2 Bangaa
    ~~~~~~~~~~
    Bangaa have a small variety of jobs, the smallest in the game with only seven
    choices. Bangaa are essentially a fighting race with a high attack making them
    more sutied to attacking although there are magic using jobs for them too. Though
    they have a small variety of jobs they are all specific to the Bangaa race. Their
    lack of speed is made up for in their attack and defence. In battle they call
    upon the Totema Adrammalech dealing massive amounts of damage to all enemies.
    
    Warrior    -Auto
    Dragoon    -2 Warrior Action-abilities
    Defender   -2 Warrior Action-abilities
    Gladiator  -2 Warrior Action-abilities
    White Monk -Auto
    Bishop     -2 White Monk Action-abilities
    Templar    -2 White Monk Action-abilities
    
    ~~~~~~~~~~
    3.3 Nu Mou
    ~~~~~~~~~~
    On a first look at this race they seem docile and fragile but their access to
    great supernatural powers makes them the best race for Magic based jobs, which
    do in fact make up the majority of their eight jobs. In battle they call upon
    the Totema Ultima to deal MP damage to all enemies.
    
    White Mage    -Auto
    Black Mage    -Auto
    Illusionist   -3 White Mage and 5 Black Mage Action-abilities
    Time Mage     -5 Black Mage Action-abilities
    Alchemist     -2 White Mage and 5 Black Mage Action-abilities
    Beastmaster   -Auto
    Morpher       -5 Beastmaster Action-abilities
    Sage          -3 White Mage and 2 Beastmaster Action-abilties
    
    ~~~~~~~~~
    3.4 Viera
    ~~~~~~~~~
    An all female race commonly referred to as the 'Bunny Girls' or variations on that.
    With superior speed and a range of jobs that have wide attack ranges this race
    could make up your whole clan. In battle they call upon the Totema Exodus to deal MP
    damage to all enemies.
    
    White Mage   -Auto
    Fencer       -Auto
    Elementalist -1 White Mage and 1 Fencer Action-ability
    Red Mage     -1 Fencer Action-ability
    Summoner     -2 White Mage and 2 Elementalist Action-abilties
    Archer       -Auto
    Assassin     -2 Elementalist and 1 Sniper Action-abilites
    Sniper       -2 Archer Action-abilities
    
    ~~~~~~~~~~~
    3.5 Moogles
    ~~~~~~~~~~~
    A race that looks like a cross between a bat and a stuffed animal they're all
    very cute looking but that is just a front. They end every sentence with the word
    KUPO. They're eight job classes are made up of magical classes and classes with
    a wide attack range. In battle they call upon the Totema Famfrit to deal piles
    of damage to all enemies.
    
    Black Mage   -Auto
    Time Mage    -5 Black Mage Action-abilities
    Animist      -Auto
    Mog Knight   -1 Animist Action-ability
    Gunner       -1 Animist Action-ability
    Thief        -Auto
    Juggler      -2 Thief Action-abilities
    Gadgeteer    -2 Thief Action-abilities
    
    
                             ~~~~~~~~~~~~~~~~~~~~~~~~~~
                             4.0 Class and Ability List
                             ~~~~~~~~~~~~~~~~~~~~~~~~~~
    This area of the FAQ is designed to give detailed information on each job or
    class available in this game, including the abilties learned by that class,
    what weapons teach those abilities, how many AP points are needed to master the
    abilities and what the abilities do.
    
    NOTE: Action abilities will be referred to as A-abilities, Reaction abilties as
    R-abilities and Support abilties as S-abilities from this point.
    
    
    4.1 SOLDIER  *
    ~~~~~~~~~~~
    Availabe to: Humans only
    Requirements: None
    
    Battle Tech
    ==========
    First Aid   | Shortsword    |100 AP|A| Cure HP and status
    Powerbreak  | Barong        |200 AP|A| Lower target's weapon attack
    Mindbreak   | Buster Sword  |200 AP|A| Lower target's magic
    Magicbreak  | Ancient Sword |200 AP|A| MP damage
    Speedbreak  | Silver Sword  |200 AP|A| Lower target's speed
    Mug         | Diamond Sword |300 AP|A| Damages target and steals carried gil
    Provoke     | Blood Sword   |300 AP|A| Cause Berserk status
    Sensor      | Burglar Sword |300 AP|A| Find hidden equipment on enemy
    Monkey Grip | Vigilante     |300 AP|S| Hold two-handed weapon with one hand
    Shieldbearer| Bronze Shield |300 AP|S| Equip a shield no matter what job
    Combat Combo| Mythril Sword |100 AP|C| Use JP to attack with clan members
    
    Note: Shieldbearer can also be learned from the Opal Shield.
    
    
    4.2 PALADIN  *
    ~~~~~~~~~~~
    Availabe to: Humans only
    Requirements: 2 Soldier A-abilities
    
    Chivalry
    ========
    Nurse       | Defender      |100 AP|A| Cure HP and status
    Defense     | Lionheart     |200 AP|A| Raise Defence and Resistance
    Cover       | SaveTheQueen  |200 AP|A| Take damage for a clan member
    Subdue      | Ancient Sword |200 AP|A| Low damage attack
    Drop Weapon | Ragnarok      |200 AP|A| Disarm target
    Parley      | Barong        |200 AP|A| Remove weakened monsters from battle
    Saint Cross | Arch Sword    |300 AP|A| Holy damage in a cross-shaped area
    Holy Blade  | Excalibur     |300 AP|A| Heavy holy damage
    Reflex      | Genji Armor   |300 AP|R| Completely dodge attacks
    Weapon Def+ | Diamond Armor |300 AP|S| Raises Weapon Defence
    Knight Combo| Mythril Brand |100 AP|C| Use JP to attack with clan members
    
    
    4.3 FIGHTER  *
    ~~~~~~~~~~~
    Availabe to: Humans only
    Requirements: 2 Soldier A-abilities
    
    Fighter Tech
    ============
    Rush       | Sweep Blade  |100 AP|A| Damage and push back target
    Wild Swing | Ogun Blade   |200 AP|A| Damage all adjacent units
    Beatdown   | Shadow Blade |200 AP|A| Double damage, halved accuracy
    Blitz      | Sun Blade    |200 AP|A| Double accuracy,halved damage
    Air Render | Atmos Blade  |200 AP|A| Wide ranged attack
    Far Fist   | Kwigon Blade |200 AP|A| Wide ranged area damage attack
    Air Blast  | Air Blade    |300 AP|A| Wind area damage
    Backdraft  | Flametongue  |300 AP|A| Fire area damage, causes self damage
    Bonecrusher| Ninja Gear   |300 AP|R| Counter with 1.5 times damage
    Strikeback | Wygar        |300 AP|R| Block attack and counter
    Doublehand | Venus Blade  |300 AP|S| Hold sword with two hands
    Fight Combo| Mythril Blade|100 AP|C| Use JP to attack with clan members
    
    
    4.4 THIEF  *
    ~~~~~~~~~
    Available to: Humans and Moogles
    Requirements: None
    
    Steal
    =====
    Steal:Armor  | Rondell Dagger |200 AP|A| Steal enemy's armor
    Steal:Shield | Scramasax      |200 AP|A| Steal enemy's shield
    Steal:Access | Jambiya        |300 AP|A| Steal enemy's accessory
    Steal:Helm   | Kard           |100 AP|A| Steal enemy's helmet
    Steal:Weapon | Sword Breaker  |300 AP|A| Steal enemy's weapon
    Steal:Gil    | Jack Knife     |100 AP|A| Steal Gil from an enemy
    Steal:EXP    | Khukuri        |100 AP|A| Steal EXP from an enemy
    Steal:JP     | Orichalcum     |200 AP|A| Steal JP from an enemy
    Steal:Ability| Cinquedea      |300 AP|A| Steal an ability from an enemy
    Counter      | Brigandine     |300 AP|R| Counter an enemy's attack
    Maintenance  | Adaman Vest    |300 AP|S| Prevent equipment from being stolen/broken
    Thief Combo  | Mythril Knife  |100 AP|C| Use JP to attack with clan members
    
    
    4.5 NINJA  *
    ~~~~~~~~~
    Available to: Humans only
    Reuirements: 2 Thief A-abilities
    
    Ninja Skill
    ===========
    Throw       | Ninja Knife    |100 AP|A| Throw an item from your inventory
    Wood Veil   | Kotetsu        |200 AP|A| Damage and immobilise
    Fire Veil   | Ashura         |200 AP|A| Fire damage and confuse
    Earth Veil  | Osafune        |200 AP|A| Earth damage and Slow
    Metal Veil  | Kikuichimonji  |200 AP|A| Damage and Darkness
    Water Veil  | Murasame       |200 AP|A| Water damage and Silence
    Unspell     | Heaven's Cloud |300 AP|A| Nullify Magic effect
    Oblivion    | Masamune       |300 AP|A| Inflict Addle status ailment
    Last Haste  | Ninja Gear     |300 AP|S| Haste status when critical
    Double Sword| Nosada         |999 AP|S| Equip a weapon in each hand
    
    Ninja Combo |
     Mythril Epee   |100 AP|C| Use JP to attack with clan members
    
    
    4.6 WHITE MAGE  *
    ~~~~~~~~~~~~~~
    Available to: Humans, Nu Mou and Viera
    Requirments: None
    
    White Magic
    ===========
    Cure       | White Staff   |100 AP|A| Recover a little HP
    Cura       | Cure Staff    |200 AP|A| Recover some HP
    Curaga     | Spring Staff  |300 AP|A| Recover a lot of HP
    Esuna      | Pure Staff    |200 AP|A| Cure status ailments
    Life       | Bless Staff   |200 AP|A| Revive KO'd unit with half HP
    Full-Life  | Nirvana Staff |300 AP|A| Revive Ko'd unit with full HP
    Auto-Life  | Cheer Staff   |200 AP|A| Casts Reraise status on target
    Shell      | Judge Staff   |200 AP|A| Raises Magic Resistance
    Protect    | Guard Staff   |200 AP|A| Raises Weapon Defence
    Turbo MP   | White Robe    |300 AP|S| Use double MP but raise power
    White Combo| Mythril Staff |100 AP|C| Use JP to attack with clan members
    
    
    4.7 Black Mage  *
    ~~~~~~~~~~~~~~
    Available to: Humans, Nu Mou and Moogles
    Requirements: None
    
    Black Magic
    ===========
    Fire        | Rod           |100 AP|A| Weak fire damage
    Fira        | Firewheel Rod |200 AP|A| Average fire damage
    Firaga      | Flame Rod     |300 AP|A| Strong fire damage
    Thunder     | Rod           |100 AP|A| Weak thunder damage
    Thundara    | Thunder Rod   |200 AP|A| Average thunder damage
    Thundaga    | Thor Rod      |300 AP|A| Strong thunder damage
    Blizzard    | Rod           |100 AP|A| Weak ice damage
    Blizzara    | Sleet Rod     |200 AP|A| Average ice damage
    Blizzaga    | Chill Rod     |300 AP|A| Strong ice damage
    Return Magic| Black Robe    |300 AP|R| Counter Magic with Magic
    Geomancy    | Sage Robe     |300 AP|S| Increases elemental power
    Black Combo | Mythril Rod   |100 AP|C| Use JP to attack with clan members
    
    
    4.8 ILLUSIONIST  *
    ~~~~~~~~~~~~~~~
    Available to: Humans and Nu Mou
    Requirements: 3 White Mage and 5 Black Mage A-abilities
    
    Phantasm Skill
    ==============
    Prominence   | Firewheel Rod |100 AP|A| Fire damage to all enemies
    Tempest      | Thunder Rod   |100 AP|A| Thunder damage to all enemies
    Freezeblink  | Sleet Rod     |100 AP|A| Ice damage to all enemies
    Star Cross   | Princess Rod  |300 AP|A| Holy damage to all enemies
    Stardust     | Stardust Rod  |300 AP|A| Damage to all enemies
    Deluge       | Chill Rod     |300 AP|A| Water damage to all enemies
    Soil Evidence| Terre Rod     |200 AP|A| Earth damage to all enemies
    Wild Tornado | Thor Rod      |200 AP|A| Wind damage to all enemies
    Absorb MP    | Lordly Robe   |300 AP|R| Absorb MP used by enemy's attack
    Half MP      | Light Robe    |300 AP|S| Half MP usage when casting Magic
    Spell Combo  | Mythril Rod   |100 AP|C| Use JP to attack with clan members
    
    
    4.9 BLUE MAGE  *
    ~~~~~~~~~~~~~
    Available to: Humans only
    Requirements: 1 White Mage and 1 Black Mage A-ability
    
    Blue Magic
    ==========
    Goblin Punch   | Goblin        |      |A| Random damage
    Magic Hammer   | Red Cap       |      |A| MP damage
    Acid           | All Flan      |      |A| Inflict a random status ailment
    Blowup         | All Bombs     |      |A| Sacrifice unit to cause major damage
    Mighty Guard   | Icedrake      |      |A| Raise Defence and Resistance
    Guard-Off      | Firewyrm      |      |A| Lower Defence and Resistance
    Dragon Force   | Thundrake     |      |A| Raise Weapon Attack and Magic
    Night          | Lamia         |      |A| Cast sleep on all units
    Twister        | Lilith        |      |A| Half targets' HP
    L3 Def Less    | Antlion       |      |A| Lower Defence and Resistance lvl/3
    Matra Magic    | Blade Biter   |      |A| Switch MP and HP levels
    Poison Claw    | Red Panther   |      |A| Damage and poison
    Hastebreak     | Coeurl        |      |A| Slow or Stop if hasted
    Bad Breath     | Malboro       |      |A| Inflict multiple status ailments
    Stare          | Floateye      |      |A| Inflicts Confuse status ailment from front
    Roulette       | Ahriman       |      |A| Death on random unit
    Drain Touch    | Zombie        |      |A| Attack and drain HP
    L? Shadow Flare| Vampire       |      |A| Damage if 2nd level digit is the same
    White Wind     | Sprite        |      |A| Heal HP
    Angel Whisper  | Titania       |      |A| Heal HP and Auto-Life
    Damage > MP    | Judo Uniform  |300 AP|R| MP damage instead of HP damage
    Immunity       | Survival Vest |300 AP|S| Immune to Status ailments
    Learning       | Blue Saber    |400 AP|S| Learn monsters' abilities
    Blue Combo     | Mythril Saber |100 AP|C| Use JP to attack with clan members
    
    
    4.10 ARCHER  *
    ~~~~~~~~~~~
    Available to: Humans and Viera
    Requirements: None
    
    Aim
    ===
    Boost       | Longbow     |100 AP|A| Raise strength of next attack
    Aim:Legs    | Thorn Bow   |200 AP|A| Immobilise enemy
    Aim:Arm     | Nail Bow    |200 AP|A| Disable enemy's actions
    Cupid       | Artemis Bow |200 AP|A| Inflict Charm status on enemy
    Burial      | Silver Bow  |300 AP|A| Remove Undead from battle
    Take Aim    | Yoichi Bow  |300 AP|A| Never miss attack,halved damage
    Faster      | Perseus Bow |300 AP|A| Attack and nullify R-abilities
    Blackout    | Char Bow    |200 AP|A| Inflict darkness status ailment on enemy
    Block Arrows| Green Beret |300 AP|R| Block all arrow attacks
    Concentrate | Target Bow  |300 AP|S| Raises accuracy of most actions
    Bow Combo   | Mythril Bow |100 AP|C| Use JP to attack with clan members
    
    
    4.11 HUNTER  *
    ~~~~~~~~~~~
    Available to: Humans only
    Requirements: 2 Archer A-abilities
    
    Hunt
    ====
    Sonic Boom | Cranequin      |200 AP|A| Area Damage
    Oust       | Windslash Bow  |200 AP|A| Remove weakened monster from battle
    Advice     | Twin Bow       |100 AP|A| Raise critical ratio
    Aim:Vitals | Fey Bow        |300 AP|A| Inflict random status ailment
    Hunting    | Hunt Bow       |300 AP|A| Receive more JP from a KO
    Addle      | Master Bow     |200 AP|A| Inflict Addle status ailment
    Ultima Shot| Seventh Heaven |999 AP|A| Heavy damage
    Sidewinder | Hades Bow      |300 AP|A| Heavy damage to monsters
    Capture    | Ranger Bow     |200 AP|A| Capture weakened monster
    Auto-Regen | Gaia Gear      |300 AP|R| Regen status effect when attacked
    Weapon Atk+| Nike Bow       |300 AP|S| Raises weapon attack
    Hunt Combo | Mythril Shot   |100 AP|C| Use JP to attack with clan members
    
    
    4.12 WARRIOR  *
    ~~~~~~~~~~~~
    Available to: Bangaa only
    Requirements: None
    
    Battle Tech
    ==========
    First Aid    | Shortsword    |100 AP|A| Cure HP and status
    
    Powerbreak   | Samson Sword  |200 AP|A| Lower target's weapon attack
    Mindbreak    | Buster Sword  |200 AP|A| Lower target's magic
    Magicbreak   | Falchion      |200 AP|A| MP damage
    Speedbreak   | Silver Sword  |200 AP|A| Lower target's speed
    Body Slam    | Striborg      |300 AP|A| Heavy damage,but recoils
    Greased Bolt | Gale Sword    |300 AP|A| Attack and nullify R-abilities
    Downsize     | Restorer      |300 AP|A| Halve target's HP
    
    Monkey Grip  | Claymore      |300 AP|S| Hold two-handed weapon with one hand
    
    Shieldbearer | Bronze Shield |300 AP|S| Equip a shield no matter what job
    Combat Combo | Mythril Sword |100 AP|C| Use JP to attack with clan members
    
    Note:Shielbearer can also be learned from the Opal Shield.
    
    
    4.13 DRAGOON  *
    ~~~~~~~~~~~~
    Available to: Bangaa only
    Requirements: 2 Warrior A-abilities
    
    Dragon Tech
    ===========
    Jump        | Javelin        |100 AP|A|
    Lancet      | Restorer       |300 AP|A| Attack and drain HP
    Wyrmtamer   | Buster Sword   |200 AP|A| Remove weakened Dragon from battle
    Fire Breath | Lava Spear     |300 AP|A| Fire damage in a T-area
    Bolt Breath | Gae Bolg       |300 AP|A| Lightning damage in a T-area
    Ice Breath  | Ice Lance      |300 AP|A| Ice damage in a T-area
    Wyrmkiller  | Blood Sword    |300 AP|A| Heavy damage to Dragons
    Bangaa Cry  | Dragon Whisker |200 AP|A| Damage in a T-area
    Dragonheart | Vitanova       |300 AP|R| Reraise status effect when damaged
    Dragon Combo| Mythril Spear  |100 AP|C| Use JP to attack with clan members
    
    
    4.14 DEFENDER  *
    ~~~~~~~~~~~~~
    Available to: Bangaa only
    Requirements: 2 Warrior A-abilities
    
    Defend
    ======
    Tremor      | El Cid Sword  |100 AP|A| Damage and knock back surrounding units
    Meltdown    | Vajra         |200 AP|A| Use HP to do damage to surrounding units
    Defense     | Lionheart     |200 AP|A| Raise Defense and Resistance
    Drop Weapon | Ragnarok      |200 AP|A| Make target drop weapon
    Hibernate   | Defender      |100 AP|A| Hibernate and remove all status ailments
    Mow Down    | Striborg      |200 AP|A| Area damage but lowers speed
    Aura        | Lohengrin     |300 AP|A| Casts Reraise and Regen
    Expert Guard| SaveTheQueen  |300 AP|A| Prevent all damage
    Last Berserk| Predator      |300 AP|R| Berserk status when critical
    Weapon Def+ | Diamond Armor |300 AP|S| Raises weapon defence
    Defend Combo| Mythril Brand |100 AP|C| Use JP to attack with clan members
    
    
    4.15 GLADIATOR  *
    ~~~~~~~~~~~~~~
    Available to: Bangaa only
    Requirements: 2 Warrior A-abilities
    
    Spellblade Tech
    ===============
    Rush        | Sweep Blade   |100 AP|A| Damage and push back target
    Wild Swing  | Ogun Blade    |200 AP|A| Attack all surrounding targets
    Beatdown    | Shadow Blade  |200 AP|A| Double damage,halved accuracy
    Blitz       | Sun Blade     |200 AP|A| Double accuracy,halved damage
    Fire Sword  | Flametongue   |200 AP|A| Fire damage
    Bolt Sword  | Air Blade     |200 AP|A| Lightning damage
    Ice Sword   | Ice Brand     |200 AP|A| Ice damage
    Ultima Sword| Materia Blade |999 AP|A| Heavy damage
    Strikeback  | Wygar         |300 AP|R| Block attack and counter
    Doublehand  | Venus Blade   |300 AP|S| Hold sword with two hands
    Sword Combo | Mythril Blade |100 AP|C| Use JP to attack with clan members
    
    
    4.16 WHITE MONK  *
    ~~~~~~~~~~~~~~~
    Available to: Bangaa only
    Requirements: None
    
    Monk Tech
    =========
    Whirlwind   | Hard Knuckles   |100 AP|A| Attack all surrounding units
    Air Render  | Kaiser Knuckles |200 AP|A| Wide ranged attack
    Earth Render| Tiger Fangs     |200 AP|A| Attack all units in a straight line
    Far Fist    | Godhand         |200 AP|A| Wide ranged area damage
    Chakra      | Cat Claws       |200 AP|A| Restore HP and remove status ailments
    Revive      | Survivor        |300 AP|A| Revive KO'd unit
    Exorcise    | Rising Sun      |300 AP|A| Remove Undead from battle
    Holy Sign   | White Fangs     |200 AP|A| Dispel magic effects
    Reflex      | Mirage Vest     |300 AP|R| Avoid damage from attack
    Counter     | Brigandine      |300 AP|R| Counter an enemy's attack
    Monk Combo  | Mythril Claws   |100 AP|C| Use JP to attack with clan members
    
    
    4.17 BISHOP  *
    ~~~~~~~~~~~
    Available to: Bangaa only
    Requirements: 2 White Monk A-abilities
    
    Prayer
    ======
    Cura        | Cure Staff    |200 AP|A| Recover some HP
    Dispel      | Bless Staff   |200 AP|A| Dispel magic effects
    Holy        | Nirvana Staff |300 AP|A| Holy damage
    Barrier     | Garnet Staff  |300 AP|A| Raise Defense and Resistance
    Judge       | Cheer Staff   |300 AP|A| Steal JP
    Water       | Spring Staff  |200 AP|A| Water element damage
    Aero        | Judge Staff   |200 AP|A| Air element damage
    Break       | Snake Staff   |200 AP|A| Petrifies enemy
    Return Magic| Black Robe    |300 AP|R| Counter Magic with Magic
    Half MP     | Light Robe    |300 AP|S| Half MP usage when casting Magic
    Pray Combo  | Mythril Staff |100 AP|C| Use JP to attack with clan members
    
    
    4.18 TEMPLAR  *
    ~~~~~~~~~~~~
    Available to: Bangaa only
    Requirements: 2 White Monk A-abilities
    
    Sacred Tech
    ===========
    Astra       | SaveTheQueen   |200 AP|A| Prevent next status ailment
    Warcry      | Javelin        |300 AP|A| Reduce surrounding units' speed
    Rasp        | Apocalypse     |100 AP|A| MP damage
    Cheer       | Partisan       |100 AP|A| Raise weapon attack
    Silence     | Ragnarok       |200 AP|A| Inflict Silence status ailment
    Soul Sphere | Arch Sword     |300 AP|A| MP damage
    Haste       | Lohengrin      |200 AP|A| Causes Haste status
    Lifebreak   | Kain's Lance   |300 AP|A| Damage equal to lost HP
    Bonecrusher | Carabini Mail  |300 AP|R| Counter with 1.5 times damage
    Weapon Atk+ | Trident        |300 AP|S| Raises weapon attack
    Sacred Combo| Mythril Brand  |100 AP|C| Use JP to attack with clan members
    
    
    4.19 TIME MAGE  *
    ~~~~~~~~~~~~~~
    Available to: Nu Mou and Moogles
    Requirements: 5 Black Mage A-abilities
    
    Time Magic
    ==========
    Haste       | Firewheel Rod |200 AP|A| Causes Haste status
    Quicken     | Thor Rod      |300 AP|A| Makes unit take turn immediately
    Slow        | Terre Rod     |200 AP|A| Causes Slow status
    Reflect     | Thunder Rod   |300 AP|A| Reflect Magic back at unit
    Stop        | Chill Rod     |300 AP|A| Stops enemy in time
    Silence     | Sleet Rod     |200 AP|A| Inflict Silence status ailment
    Quarter     | Force Rod     |200 AP|A| Reduce target's HP by 1/4
    Demi        | Stardust Rod  |300 AP|A| Reduce target's HP by 1/2
    Last Quicken| Lordly Robe   |300 AP|R| Casts Quicken when critical
    Time Combo  | Mythril Rod   |100 AP|C| Use JP to attack with clan members
    
    
    4.20 ALCHEMIST  *
    ~~~~~~~~~~~~~~
    Available to: Nu Mou only
    Requirements: 2 White Mage and 5 Black Mage A-abilities
    
    Alchemy Skill
    =============
    Astra      | Sage Crosier  |200 AP|A| Prevent next status ailment
    Death      | Life Crosier  |300 AP|A| KO target
    Meteor     | Scorpion Tail |300 AP|A| Powerful area damage
    Rasp       | Energy Mace   |100 AP|A| MP damage
    Flare      | Lotus Mace    |300 AP|A| Powerful damage
    Poison     | Druid Mace    |100 AP|A| Poison target
    Toad       | Mandragora    |200 AP|A| Turn target into a frog
    Magic Pow+ | Morning Star  |300 AP|S| Raises Magic
    Maintenance| Adaman Vest   |300 AP|S| Prevent items from being stolen/broken
    Gold Combo | Mythril Mace  |100 AP|C| Use JP to attack with clan members
    
    
    4.21 BEASTMASTER  *
    ~~~~~~~~~~~~~~~~
    Available to: Nu Mou only
    Requirements: None
    
    Control
    =======
    Goblin     | Demon Bell,War Trumpet |200 AP|A| Control Goblins
    Flan       | Demon Bell,Glass Bell  |200 AP|A| Control Flan
    Bomb       | Demon Bell,Aona Flute  |200 AP|A| Control Bombs
    Dragon     | Earth Bell             |200 AP|A| Control Dragons
    Lamia      | Glass Bell             |200 AP|A| Control Lamia
    Bug        | Fairy Harp             |200 AP|A| Control Bugs
    Tonberry   | Blood Strings          |200 AP|A| Control Tonberrys
    Panther    | War Trumpet            |200 AP|A| Control Panthers
    Malboro    | Aona Flute             |200 AP|A| Control Malboro
    Floateye   | Black Quena            |200 AP|A| Control Floateyes
    Undead     | Black Quena            |200 AP|A| Control the Undead
    Fairy      | Fairy Harp             |200 AP|A| Control Fairys
    Rockbeast  | Conch Shell            |200 AP|A| Control Rockbeasts
    Last Haste | Ninja Gear             |300 AP|R| Haste status when critical
    Immunity   | Survival Vest          |300 AP|S| Immune to status ailments
    Beast Combo| Mythril Bell           |100 AP|C| Use JP to attack with clan members
    
    
    4.22 MORPHER  *
    ~~~~~~~~~~~~
    Available to: Nu Mou only
    Requirements: 5 Beastmaster A-abilities
    
    Morph
    =====
    Goblin     | Goblin Soul  |200 AP|A| Morph into Goblin
    Flan       | Flan Soul    |200 AP|A| Morph into Flan
    Bomb       | Bomb Soul    |200 AP|A| Morph into Bomb
    Dragon     | Dragon Soul  |200 AP|A| Morph into Dragon
    Lamia      | Lamia Soul   |200 AP|A| Morph into Lamia
    Bug        | Bug Soul     |200 AP|A| Morph into Bug
    Panther    | Panther Soul |200 AP|A| Morph into Panther
    Malboro    | Malboro Soul |200 AP|A| Morph into Malboro
    Floateye   | Eye Soul     |200 AP|A| Morph into Floateye
    Damage > MP| Judo Uniform |300 AP|R| MP damage instead of HP damage
    Morph Combo| Mythril Soul |100 AP|C| Use JP to attack with clan members
    
    
    4.23 SAGE  *
    ~~~~~~~~~
    Available to: Nu Mou only
    Requirements: 3 White Mage and 2 Beastmaster A-abilities
    
    Sagacity Skill
    ==============
    Drain       | Energy Mace  |100 AP|A| Attack and drain HP from target
    Blind       | Druid Mace   |100 AP|A| Cause Darkness status ailment
    Water       | Battle Mace  |200 AP|A| Water elemental damage
    Aero        | Battle Mace  |200 AP|A| Wind elemental damage
    Raise       | Life Crosier |300 AP|A| Heal HP and revive KO'd unit
    Giga Flare  | Lotus Mace   |300 AP|A| Powerful area damage
    Bio         | Madragora    |300 AP|A| Inflicts Poison
    Ultima Blow | Zeus Mace    |999 AP|A| Heavy damage
    Reflex      | Mirage Vest  |300 AP|R| Avoid damage from attack
    Weapon Def+ | Dark Gear    |300 AP|S| Raises Weapon Defence
    Shieldbearer| Round Shield |300 AP|S| Equip shield no matter what job
    Wise Combo  | Mythril Mace |100 AP|C| Use JP to attack with clan members
    
    
    4.24 FENCER  *
    ~~~~~~~~~~~
    Available to: Viera only
    Requirements: None
    
    Lunge Tech
    ==========
    Swarmstrike  | Stinger        |100 AP|A| Half damage and Poison
    Shadowstick  | Silver Rapier  |200 AP|A| Reduce target's speed
    Checkmate    | Gupti Aga      |300 AP|A| Cast Doom on enemy
    Featherblow  | Estoc          |200 AP|A| Double accuracy,half damage
    Swallowtail  | Djinn Flyssa   |300 AP|A| Attack surrounding units
    Manastrike   | Mage Masher    |300 AP|A| MP damage
    Piercethrough| Flamberge      |200 AP|A| Attack two adjacent units
    Nighthawk    | Joyeuse        |200 AP|A| Wide ranged attack
    Reflex       | Mirage Vest    |300 AP|R| Avoid damage from attack
    Shieldbearer | Bronze Shield  |300 AP|S| Equip shield no matter what job
    Lunge Combo  | Mythril Rapier |100 AP|C| Use JP to attack with clan members
    
    Note: Shieldbearer can also be learned from the Round Shield.
    
    4.25 ELEMENTALIST  *
    ~~~~~~~~~~~~~~~~~
    Available to: Viera only
    Requirements: 1 White Mage and 1 Fencer A-ability
    
    Spirit Magic
    ============
    Fire Whip     | Scarlette      |100 AP|A| Fire damage and Disable
    Earth Heal    | Fleuret        |200 AP|A| Heals HP
    White Flame   | Flamberge      |100 AP|A| Heals HP
    Shining Air   | Djinn Flyssa   |200 AP|A| Wind damage and Blind
    Evil Gaze     | Joyeuse        |300 AP|A| Dark damage and Confusion
    Heavy Dust    | Estoc          |200 AP|A| Earth damage and Immobilize
    Sliprain      | Silver Rapier  |200 AP|A| Water damage and Slow
    Elementalshift| Epeprism       |300 AP|A| Shift target's elemental resistance
    Absorb MP     | Lordly Robe    |300 AP|R| Absorb MP used by enemy's attack
    Spirit Combo  | Mythril Rapier |100 AP|C| Use JP to attack with clan members
    
    
    4.26 RED MAGE  *
    ~~~~~~~~~~~~~
    Available to: Viera only
    Requirements: 1 Fencer A-ability
    
    Red Magic
    =========
    Barrier   | Mage Masher    |300 AP|A| Raise Defense and Resistance
    Fire      | Scarlette      |100 AP|A| Weak fire damage
    Thunder   | Stinger        |100 AP|A| Weak thunder damage
    Blizzard  | Flamberge      |100 AP|A| Weak ice damage
    Cure      | Fleuret        |100 AP|A| Recover a little HP
    Sleep     | Estoc          |200 AP|A| Inflicts Sleep status ailment
    Poison    | Silver Rapier  |100 AP|A| Inflicts Poison
    Doublecast| Madu           |999 AP|A| Cast two spells in one turn
    Catch     | Chain Plate    |300 AP|R| Catch item thrown by enemy
    Magic Pow+| Colichemarde   |300 AP|S| Raise Magic
    Red Combo | Mythril Rapier |100 AP|C| Use JP to attack with clan members
    
    4.27 SUMMONER  *
    ~~~~~~~~~~~~~
    Available to: Viera only
    Requirements: 2 White Mage and 2 Elementalist A-abilities
    
    Summon Magic
    ============
    Unicorn     | Pure Staff     |200 AP|A| Heal HP and status
    Ifrit       | Guard Staff    |200 AP|A| Fire damage
    Ramuh       | Judge Staff    |200 AP|A| Thunder damage
    Shiva       | Snake Staff    |200 AP|A| Ice damage
    Kirin       | Cure Staff     |200 AP|A| Casts Regen on units
    Carbuncle   | Garnet Staff   |300 AP|A| Casts Reflect on units
    Phoenix     | Nirvana Staff  |300 AP|A| Revive KO'd units
    Madeen      | Cheer Staff    |300 AP|A| Holy damage
    Half MP     | Light Robe     |300 AP|S| Half MP usage when casting magic
    Summon Combo| Mythrill Staff |100 AP|C| Use JP to attack with clan members
    
    
    4.28 ASSASSIN  *
    ~~~~~~~~~~~~~
    Available to: Viera only
    Requirements: 2 Elementalist and 1 Sniper A-ability
    
    Corner
    ======
    Shadowbind    | Fey Bow       |200 AP|A| Cast stop on target
    Last Breath   | Petalchaser   |300 AP|A| Instantly KO target
    Aphonia       | Murasame      |200 AP|A| Inflict Silence status ailment
    Nightmare     | Kikuichimonji |300 AP|A| Cast Sleep and Doom on target
    Ague          | Ranger Bow    |200 AP|A| Cast Slow on target
    Rockseal      | Kotetsu       |300 AP|A| Cast Petrify on target
    Oblivion      | Masamune      |300 AP|A| Inflict Addle status ailment
    Ultima Masher | Zanmato       |999 AP|A| Heavy damage
    Return Fire   | Power Sash    |300 AP|R| Return arrow attacks
    Killer Combo  | Mythril Epee  |100 AP|C| Use JP to attack with clan members
    
    
    4.29 SNIPER  *
    ~~~~~~~~~~~
    Available to: Viera only
    Requirements: 2 Archer A-abilities
    
    Sharpshoot
    ==========
    Doubleshot  | Twin Bow      |300 AP|A| Attack twice consecutively
    Beso Toxico | Cranequin     |200 AP|A| Attack and Poison
    Death Sickle| Hades Bow     |300 AP|A| Cast doom on enemy
    Conceal     | Windslash Bow |100 AP|A| Become invisible to enemys,except Panthers
    Doom Archer | Max's Oathbow |300 AP|A| HP and MP damage equal to damage taken
    Aim: Armor  | Fey Bow       |300 AP|A| Destroy target's armour
    Aim: Weapon | Master Bow    |300 AP|A| Destory target's weapon
    Aim: Wallet | Hunt Bow      |200 AP|A| Steal gil from enemy
    Auto-Regen  | Gaia Gear     |300 AP|R| Regen status effect when attacked
    Sniper Combo| Mythril Shot  |100 AP|C| Use JP to attack with clan members
    
    
    4.30 ANIMIST  *
    ~~~~~~~~~~~~
    Available to: Moogles only
    Requirements: None
    
    Call
    ====
    Sheep Count | Glass Bell    |100 AP|A| Put enemies to sleep
    100% Wool   | Earth Bell    |200 AP|A| Raises Defence and Resistance
    Cuisine     | Heal Chime    |300 AP|A| Fully restores HP
    Tail Wag    | Fairy Harp    |200 AP|A| Inflict Charm status on enemy
    Chocobo Rush| Satyr Flute   |300 AP|A| Straight line damage
    Frogsong    | Aona Flute    |200 AP|A| Turn enemy into a frog
    Friend      | Blood Strings |300 AP|A| Summon random spirit
    Catnip      | War Trumpet   |100 AP|A| Inflict Berserk status
    Block Arrows| Green Beret   |300 AP|R| Block all arrow attack
    Animal Combo| Mythril Bell  |100 AP|C| Use JP to attack with clan members
    
    
    4.31 MOG KNIGHT  *
    ~~~~~~~~~~~~~~~
    Available to: Moogles only
    Requirements: 1 Animist A-ability
    
    Charge
    ======
    Mog Attack   | Flametongue   |100 AP|A| Damage and push back target
    Mog Guard    | Kwigon Blade  |200 AP|A| Raise Defence and Resistance
    Mog Lance    | Atmos Blade   |200 AP|A| Wide ranged attack
    Mog Rush     | Shadow Blade  |200 AP|A| Double damage,halved accuracy
    Mog Shield   | Pearl Blade   |300 AP|A| Prevent next status ailment
    Mog Peek     | Paraiba Blade |300 AP|A| Find hidden equipment on enemy
    Mog Aid      | Icebrand      |300 AP|A| Cure HP and status
    Ultima Charge| Materia Blade |999 AP|A| Heavy damage
    Last Haste   | Gold Armor    |300 AP|R| Haste status when critical
    Shieldbearer | Round Shield  |300 AP|S| Equip a shield no matter what job
    Charge Combo | Mythril Blade |100 AP|C| Use JP to attack with clan members
    
    
    4.32 GUNNER  *
    ~~~~~~~~~~~
    Available to: Moogles only
    Requirements: 1 Animist A-ability
    
    Gunmanship
    ==========
    Fireshot   | Aiot Gun      |100 AP|A| Fire damage
    Boltshot   | Riot Gun      |100 AP|A| Thunder damage
    Iceshot    | Giot Gun      |100 AP|A| Ice damage
    Confushot  | Chaos Rifle   |200 AP|A| Attack and Confuse
    Charmshot  | Peacemaker    |300 AP|A| Attack and Charm
    Blindshot  | Silver Cannon |100 AP|A| Attack and Darkness
    Silenshot  | Lost Gun      |200 AP|A| Attack and Silence
    Stopshot   | Outsider      |300 AP|A| Attack and Stop
    Concentrate| Longbarrel    |300 AP|S| Raises accuracy of most actions
    Gun Combo  | Mythril Gun   |100 AP|C| Use JP to attack with clan members
    
    
    4.33 JUGGLER  *
    ~~~~~~~~~~~~
    Available to: Moogle only
    Requirements: 2 Thief A-abilities
    
    Stunt
    =====
    Hurl        | Kris Knife     |100 AP|A| Throw an unequipped weapon
    Ring        | Rondell Dagger |200 AP|A| Cast Stop on target
    Firebomb    | Khukuri        |300 AP|A| Damage and Berserk
    Ball        | Scramasax      |200 AP|A| Inflict Confuse
    Dagger      | Jambiya        |300 AP|A| Damage and Disable
    Smile       | Orichalcum     |300 AP|A| Makes unit take turn immdeiately(Quicken)
    Gil Toss    | Jack Knife     |100 AP|A| Throw Gil at enemy
    Catch       | Chain Plate    |300 AP|R| Catch item thrown by enemy
    Return Fire | Power Sash     |300 AP|R| Return arrow attacks
    Juggle Combo| Mythril Knife  |100 AP|C| Use JP to attack with clan members
    
    
    4.34 GADGETEER  *
    ~~~~~~~~~~~~~~
    Available to: Moogle only
    Requirements: 2 Thief A-abilities
    
    Pandora
    =======
    Red Spring   | Rising Sun    |200 AP|A| Haste status on all
    Blue Screw   | White Fangs   |200 AP|A| Dispel on all
    Green Gear   | Sick Knuckles |200 AP|A| Poison all
    Silver Disc  | Hard Knuckles |200 AP|A| Darkness on all
    Gold Battery | Cat Claws     |200 AP|A| Recover HP for all
    Black Ingot  | Death Claws   |200 AP|A| Doom on all
    Chroma Gem   | Dream Claws   |200 AP|A| Sleep on all
    Yellow Spring| Survivor      |200 AP|A| Casts Protect and Shell on all
    Auto-Regen   | Gaia Gear     |300 AP|R| Regen status effect when attacked
    Damage > MP  | Judo Uniform  |300 AP|S| MP damage instead of HP damage
    Gadget Combo | Mythril Claws |100 AP|C| Use JP to attack with clan members
    
    Note: The Pandora A-abilities involve flipping a coin to see who the ability
    will affect. If it lands on a red sun then all your units will be affected, if
    it lands on a yellow moon with a green background then you all your enemies will
    be affected.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    5.0 Credits/Copyrights/Disclaimers
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    First of all I'd like to thank Square and Nintendo for making this game available
    on the Gameboy Advance.
    
    Thanks to CJayC for hosting this FAQ at GameFAQs.
    
    Thanks to IGN for hosting this FAQ.
    
    Thanks to Neoseekers for hosting this FAQ
    
    Thanks to Jeffrey "Dr. Sunglasses" <Doctorsunglasses@aol.com> for pointing out
    a grammatical error in the note on the Pandora ability
    
    Thanks to Adam Flory <heartless@angelfire.com> for info on the Soldier A-ability
    Mug
    
    Thanks to guitalex2003 <guitalex2003@centennialpr.net> for the weapon that teaches
    Ultima Sword and Ultima Charge, and also for info on the Summoner A-ability Shiva
    
    Thanks to everyone who submitted information on Assassins even though I didn't
    need it, it was very much appreciated.
    
    Thanks to CerebruS <cerberus_bp@hotmail.com. for pointing out that I had
    forgotten to include the type of ability in some of the job lists.
    
    And finally thanks to everyone who read this FAQ, this is for you guys so I hope
    it has helped, even if only a little.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This guide is copyright (c)2003 NeoBlitz and is the intellectual property of the
    owner. It may be not be reproduced under any circumstances except for personal,
    private use as long as it remains in its unaltered, unedited form. It may not
    be placed on any web site or otherwise distributed publicly without advance
    written permission. Use of this guide on any other web site or as part of any
    public display is strictly prohibited, and a violation of copyright.
    
    Only the following sites may host this guide:
    GameFAQs (http://www.gamefaqs.com)
    IGN (http://faqs.ign.com)
    Neoseeker (http://www.neoseeker.com)
    RPG Classics (http://www.rpgclassics.com
    If you see this guide on any other web site please inform me.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.