_______             __ ______            __
          / ____(_)___  ____ _/ // ____/___ _____  / /_____ ________  __
         / /_  / / __ \/ __ `/ // /_  / __ `/ __ \/ __/ __ `/ ___/ / / /
        / __/ / / / / / /_/ / // __/ / /_/ / / / / /_/ /_/ (__  ) /_/ /
    ___/_/   /_/_/ /_/\__,_/_//_/    \__,_/_/ /_/\__/\__,_/____/\__, /
   /_  __/___ ______/ /_(_)_________ /   | ____/ /   ______ ___/____/______
    / / / __ `/ ___/ __/ / ___/ ___// /| |/ __  / | / / __ `/ __ \/ ___/ _ \
   / / / /_/ / /__/ /_/ / /__(__  )/ ___ / /_/ /| |/ / /_/ / / / / /__/  __/
  /_/  \__,_/\___/\__/_/\___/____//_/  |_\__,_/ |___/\__,_/_/ /_/\___/\___/



                                Ability FAQ
                                Version 2.0
                            Written By NeoBlitz
                         Email: NeoBlitz@bolt.com
              Most contributions will be accepted and always credited

                      Last updated: 23 April 2004


~~~~~~~~~~~~~~~~~
Table of Contents
~~~~~~~~~~~~~~~~~
1.0 Version History
2.0 FAQs
3.0 Race List
  3.1 Humans
  3.2 Bangaa
  3.3 Nu Mou
  3.4 Viera
  3.5 Moogles
4.0 Class and Ability List
  4.1 Soldier
  4.2 Paladin
  4.3 Fighter
  4.4 Thief
  4.5 Ninja
  4.6 White Mage
  4.7 Black Mage
  4.8 Illusionist
  4.9 Blue Mage
  4.10 Archer
  4.11 Hunter
  4.12 Warrior
  4.13 Dragoon
  4.14 Defender
  4.15 Gladiator
  4.16 White Monk
  4.17 Bishop
  4.18 Templar
  4.19 Time Mage
  4.20 Alchemist
  4.21 Beastmaster
  4.22 Morpher
  4.23 Sage
  4.24 Fencer
  4.25 Elementalist
  4.26 Red Mage
  4.27 Summoner
  4.28 Assassin
  4.29 Sniper
  4.30 Animist
  4.31 Mog Knight
  4.32 Gunner
  4.33 Juggler
  4.34 Gadgeteer
5.0 Credits/Copyrights/Disclaimers


                                 ~~~~~~~~~~~~~~~~~~~
                                 1.0 Version History
                                 ~~~~~~~~~~~~~~~~~~~

Version 1.0 :
~~~~~~~~~~~

First version of the FAQ

  -Completed Race List with information on each race and an undetailed class
   guide for each race
  -Completed Ability List for Fighter and Thief classes except for Combo names

Version 1.05 :
~~~~~~~~~~~~

  -Added Ability List for White and Black Mages and Illusionist
  -Answered some Frequently Asked Questions

Version 1.1 :
~~~~~~~~~~~

  -Continued Ability List down to White Monk, some Job ability lists not complete

Version 1.2 :
~~~~~~~~~~~

  -Added Soldier abilities, except for Combo and Mythril weapon name
  -Added complete Paladin and Bishop ability lists
  -Added Defender and Thief Combo and Mythril weapon names
  -First version I've put stars(*) in, next to the complete ability lists
  -Answered an FAQ about the Morpher class
  -Added an Archer A-ability

Version 1.9 :
~~~~~~~~~~~

  -Added Mog Knight abilities except for Ultima Charge Weapon name
  -Added Summoner abilities, still appear to be some abilities missing
  -Started Assassin section, no abilities right now
  -Added complete ability lists for: Templar, Time Mage, Alchemist,
   Beastmaster, Morpher, Sage, Fencer, Elementalist, Red Mage, Sniper, Animist,
   Gunner, Juggler and Gadgeteer
  -Added Fighter, Black Mage, Illusionist, Archer, Hunter, Warrior and Gladiator
   Combo and Mythril weapon names
  -Fighter, Black Mage, Archer, Hunter and Warrior ability lists are
   now complete
  -Guide almost finished except for a few missing weapons and abilities

Version 1.95  :
~~~~~~~~~~~~

  -Added final Soldier and Summoner A-ability
  -Added weapon needed to teach Ultima Sword, to Gladiators, and Ultima Charge
   to Mog Knights
  -Soldier, Gladiator, Mog Knight and Summoner ability lists are now complete

Version 2.0  :
~~~~~~~~~~~

This will probably be the final version of the FAQ but I'm not completely sure

  -Added Blue Mage A-ability, ability list now complete for Blue Mage
  -Added complete Assassin ability list


                                     ~~~~~~~~
                                     2.0 FAQs
                                     ~~~~~~~~
This area is made up of questions which I have noticed are asked quite regularly
on the FFTA message board at GameFAQs.If there is a question that isn't here that
you would like answered send it to me in an e-mail and I'll ensure that it is
added in the next update.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~


Q. How do I teach an ability to a unit?

A. For a unit to learn an ability, action, reaction, support or combo you need the
corresponding piece of equipment which teaches that ability. You must then equip
that weapon or other piece of equipment on a unit that is capable of learning
that ability. You must then collect/gain the AP needed to master that technique
by fighting in Engages or completing Dispatch Missions. Once it has been mastered
you can then equip another weapon/robe etc. to learn another ability.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Q. How can I get a unit to become a <insert class here>?

A. In order to change a character from one job/class to another, of a higher
level, it is necessary to master a number of Action-abilities of one or more lower
classes/jobs. For example, to become a Fighter a unit must know 2 Soldier
A-abilities, or to become a Blue Mage you need 1 White Mage and 1 Black Mage
A-ability. For a complete list of class/job changes see the Race List.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Q. How do Blue Mages learn new abilities?

A. Blue Mages learn A-abilities differently to the other classes. They need to
have support-ability Learning
 'equipped' and they then need to have an ability
succesfully used on them by a monster. For example, to learn Magic Hammer you
need to have Learnin
g as your Blue Mage's support ability and you then need a
Red Cap to use Magic Hammer on your Blue Mage. For some abilities it may be
necessary for you to have a Monster Tamer (Nu Mou) to control the monster to make
it use the ability on your unit, because no monster will ever use White Wind on
you.

NOTE: To get the Learning S-ability you need to equip a Blue Mage with the Blue
Saber which can be bought fairly early on in the game. You should also note that
your unit does not need to be a Blue Mage to learn Blue Magic you just need to
have Learning 'equipped', that way a Fighter could learn Blue Magic in battle.
For a list of Blue Magic and what monsters use each spell see the Blue Mage section
of the Class and Ability List.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Q. How do Morphers learn new abilities?

A. In order for a Morpher to gain the ability to morph into a monster, you must
first capture that particular monster using the Hunter A-ability, Capture which
can be thought to the Hunter class with the Ranger Bow. Upon capturing a monster
you will obtain that monster's soul, for example if you caught a Lamia or Lilith
you would be given a Lamia soul, equip the soul to your Morpher to learn the
ability to morph into that monster. Captured monsters will be sent to the
Monster Bank in Cyril, where you can give them items to make them like you more,
the reason for this is, the more a monster likes you the more powerful your
Morpher's attacks will be.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~


                                   ~~~~~~~~~~~~~
                                   3.0 Race List
                                   ~~~~~~~~~~~~~
As most of you already know there are five different races in Final Fantasy Tactics
Advance. Each race has its strengths and weaknesses and certain jobs/classes are
only available to a certain race, for example only Humans may become Blue Mages.

~~~~~~~~~~
3.1 Humans
~~~~~~~~~~
Humans are the most well rounded race in the game, with access to eleven different
jobs. In battle they can call upon the Totema Mateus to deliver a great amount
of damage to all enemies.

Soldier     -Auto
Paladin     -2 Soldier Action-abilities
Fighter     -2 Soldier Action-abilities
Thief       -Auto
Ninja       -2 Thief Action-abilities
White Mage  -Auto
Black Mage  -Auto
Illusionist -3 White Mage and 5 Black Mage Action-abilities
Blue Mage   -1 White Mage and 1 Black Mage Action-ability
Archer      -Auto
Hunter      -2 Archer Action-abilities

~~~~~~~~~~
3.2 Bangaa
~~~~~~~~~~
Bangaa have a small variety of jobs, the smallest in the game with only seven
choices. Bangaa are essentially a fighting race with a high attack making them
more sutied to attacking although there are magic using jobs for them too. Though
they have a small variety of jobs they are all specific to the Bangaa race. Their
lack of speed is made up for in their attack and defence. In battle they call
upon the Totema Adrammalech dealing massive amounts of damage to all enemies.

Warrior    -Auto
Dragoon    -2 Warrior Action-abilities
Defender   -2 Warrior Action-abilities
Gladiator  -2 Warrior Action-abilities
White Monk -Auto
Bishop     -2 White Monk Action-abilities
Templar    -2 White Monk Action-abilities

~~~~~~~~~~
3.3 Nu Mou
~~~~~~~~~~
On a first look at this race they seem docile and fragile but their access to
great supernatural powers makes them the best race for Magic based jobs, which
do in fact make up the majority of their eight jobs. In battle they call upon
the Totema Ultima to deal MP damage to all enemies.

White Mage    -Auto
Black Mage    -Auto
Illusionist   -3 White Mage and 5 Black Mage Action-abilities
Time Mage     -5 Black Mage Action-abilities
Alchemist     -2 White Mage and 5 Black Mage Action-abilities
Beastmaster   -Auto
Morpher       -5 Beastmaster Action-abilities
Sage          -3 White Mage and 2 Beastmaster Action-abilties

~~~~~~~~~
3.4 Viera
~~~~~~~~~
An all female race commonly referred to as the 'Bunny Girls' or variations on that.
With superior speed and a range of jobs that have wide attack ranges this race
could make up your whole clan. In battle they call upon the Totema Exodus to deal MP
damage to all enemies.

White Mage   -Auto
Fencer       -Auto
Elementalist -1 White Mage and 1 Fencer Action-ability
Red Mage     -1 Fencer Action-ability
Summoner     -2 White Mage and 2 Elementalist Action-abilties
Archer       -Auto
Assassin     -2 Elementalist and 1 Sniper Action-abilites
Sniper       -2 Archer Action-abilities

~~~~~~~~~~~
3.5 Moogles
~~~~~~~~~~~
A race that looks like a cross between a bat and a stuffed animal they're all
very cute looking but that is just a front. They end every sentence with the word
KUPO. They're eight job classes are made up of magical classes and classes with
a wide attack range. In battle they call upon the Totema Famfrit to deal piles
of damage to all enemies.

Black Mage   -Auto
Time Mage    -5 Black Mage Action-abilities
Animist      -Auto
Mog Knight   -1 Animist Action-ability
Gunner       -1 Animist Action-ability
Thief        -Auto
Juggler      -2 Thief Action-abilities
Gadgeteer    -2 Thief Action-abilities


                         ~~~~~~~~~~~~~~~~~~~~~~~~~~
                         4.0 Class and Ability List
                         ~~~~~~~~~~~~~~~~~~~~~~~~~~
This area of the FAQ is designed to give detailed information on each job or
class available in this game, including the abilties learned by that class,
what weapons teach those abilities, how many AP points are needed to master the
abilities and what the abilities do.

NOTE: Action abilities will be referred to as A-abilities, Reaction abilties as
R-abilities and Support abilties as S-abilities from this point.


4.1 SOLDIER  *
~~~~~~~~~~~
Availabe to: Humans only
Requirements: None

Battle Tech
==========
First Aid   | Shortsword    |100 AP|A| Cure HP and status
Powerbreak  | Barong        |200 AP|A| Lower target's weapon attack
Mindbreak   | Buster Sword  |200 AP|A| Lower target's magic
Magicbreak  | Ancient Sword |200 AP|A| MP damage
Speedbreak  | Silver Sword  |200 AP|A| Lower target's speed
Mug         | Diamond Sword |300 AP|A| Damages target and steals carried gil
Provoke     | Blood Sword   |300 AP|A| Cause Berserk status
Sensor      | Burglar Sword |300 AP|A| Find hidden equipment on enemy
Monkey Grip | Vigilante     |300 AP|S| Hold two-handed weapon with one hand
Shieldbearer| Bronze Shield |300 AP|S| Equip a shield no matter what job
Combat Combo| Mythril Sword |100 AP|C| Use JP to attack with clan members

Note: Shieldbearer can also be learned from the Opal Shield.


4.2 PALADIN  *
~~~~~~~~~~~
Availabe to: Humans only
Requirements: 2 Soldier A-abilities

Chivalry
========
Nurse       | Defender      |100 AP|A| Cure HP and status
Defense     | Lionheart     |200 AP|A| Raise Defence and Resistance
Cover       | SaveTheQueen  |200 AP|A| Take damage for a clan member
Subdue      | Ancient Sword |200 AP|A| Low damage attack
Drop Weapon | Ragnarok      |200 AP|A| Disarm target
Parley      | Barong        |200 AP|A| Remove weakened monsters from battle
Saint Cross | Arch Sword    |300 AP|A| Holy damage in a cross-shaped area
Holy Blade  | Excalibur     |300 AP|A| Heavy holy damage
Reflex      | Genji Armor   |300 AP|R| Completely dodge attacks
Weapon Def+ | Diamond Armor |300 AP|S| Raises Weapon Defence
Knight Combo| Mythril Brand |100 AP|C| Use JP to attack with clan members


4.3 FIGHTER  *
~~~~~~~~~~~
Availabe to: Humans only
Requirements: 2 Soldier A-abilities

Fighter Tech
============
Rush       | Sweep Blade  |100 AP|A| Damage and push back target
Wild Swing | Ogun Blade   |200 AP|A| Damage all adjacent units
Beatdown   | Shadow Blade |200 AP|A| Double damage, halved accuracy
Blitz      | Sun Blade    |200 AP|A| Double accuracy,halved damage
Air Render | Atmos Blade  |200 AP|A| Wide ranged attack
Far Fist   | Kwigon Blade |200 AP|A| Wide ranged area damage attack
Air Blast  | Air Blade    |300 AP|A| Wind area damage
Backdraft  | Flametongue  |300 AP|A| Fire area damage, causes self damage
Bonecrusher| Ninja Gear   |300 AP|R| Counter with 1.5 times damage
Strikeback | Wygar        |300 AP|R| Block attack and counter
Doublehand | Venus Blade  |300 AP|S| Hold sword with two hands
Fight Combo| Mythril Blade|100 AP|C| Use JP to attack with clan members


4.4 THIEF  *
~~~~~~~~~
Available to: Humans and Moogles
Requirements: None

Steal
=====
Steal:Armor  | Rondell Dagger |200 AP|A| Steal enemy's armor
Steal:Shield | Scramasax      |200 AP|A| Steal enemy's shield
Steal:Access | Jambiya        |300 AP|A| Steal enemy's accessory
Steal:Helm   | Kard           |100 AP|A| Steal enemy's helmet
Steal:Weapon | Sword Breaker  |300 AP|A| Steal enemy's weapon
Steal:Gil    | Jack Knife     |100 AP|A| Steal Gil from an enemy
Steal:EXP    | Khukuri        |100 AP|A| Steal EXP from an enemy
Steal:JP     | Orichalcum     |200 AP|A| Steal JP from an enemy
Steal:Ability| Cinquedea      |300 AP|A| Steal an ability from an enemy
Counter      | Brigandine     |300 AP|R| Counter an enemy's attack
Maintenance  | Adaman Vest    |300 AP|S| Prevent equipment from being stolen/broken
Thief Combo  | Mythril Knife  |100 AP|C| Use JP to attack with clan members


4.5 NINJA  *
~~~~~~~~~
Available to: Humans only
Reuirements: 2 Thief A-abilities

Ninja Skill
===========
Throw       | Ninja Knife    |100 AP|A| Throw an item from your inventory
Wood Veil   | Kotetsu        |200 AP|A| Damage and immobilise
Fire Veil   | Ashura         |200 AP|A| Fire damage and confuse
Earth Veil  | Osafune        |200 AP|A| Earth damage and Slow
Metal Veil  | Kikuichimonji  |200 AP|A| Damage and Darkness
Water Veil  | Murasame       |200 AP|A| Water damage and Silence
Unspell     | Heaven's Cloud |300 AP|A| Nullify Magic effect
Oblivion    | Masamune       |300 AP|A| Inflict Addle status ailment
Last Haste  | Ninja Gear     |300 AP|S| Haste status when critical
Double Sword| Nosada         |999 AP|S| Equip a weapon in each hand

Ninja Combo |
 Mythril Epee   |100 AP|C| Use JP to attack with clan members


4.6 WHITE MAGE  *
~~~~~~~~~~~~~~
Available to: Humans, Nu Mou and Viera
Requirments: None

White Magic
===========
Cure       | White Staff   |100 AP|A| Recover a little HP
Cura       | Cure Staff    |200 AP|A| Recover some HP
Curaga     | Spring Staff  |300 AP|A| Recover a lot of HP
Esuna      | Pure Staff    |200 AP|A| Cure status ailments
Life       | Bless Staff   |200 AP|A| Revive KO'd unit with half HP
Full-Life  | Nirvana Staff |300 AP|A| Revive Ko'd unit with full HP
Auto-Life  | Cheer Staff   |200 AP|A| Casts Reraise status on target
Shell      | Judge Staff   |200 AP|A| Raises Magic Resistance
Protect    | Guard Staff   |200 AP|A| Raises Weapon Defence
Turbo MP   | White Robe    |300 AP|S| Use double MP but raise power
White Combo| Mythril Staff |100 AP|C| Use JP to attack with clan members


4.7 Black Mage  *
~~~~~~~~~~~~~~
Available to: Humans, Nu Mou and Moogles
Requirements: None

Black Magic
===========
Fire        | Rod           |100 AP|A| Weak fire damage
Fira        | Firewheel Rod |200 AP|A| Average fire damage
Firaga      | Flame Rod     |300 AP|A| Strong fire damage
Thunder     | Rod           |100 AP|A| Weak thunder damage
Thundara    | Thunder Rod   |200 AP|A| Average thunder damage
Thundaga    | Thor Rod      |300 AP|A| Strong thunder damage
Blizzard    | Rod           |100 AP|A| Weak ice damage
Blizzara    | Sleet Rod     |200 AP|A| Average ice damage
Blizzaga    | Chill Rod     |300 AP|A| Strong ice damage
Return Magic| Black Robe    |300 AP|R| Counter Magic with Magic
Geomancy    | Sage Robe     |300 AP|S| Increases elemental power
Black Combo | Mythril Rod   |100 AP|C| Use JP to attack with clan members


4.8 ILLUSIONIST  *
~~~~~~~~~~~~~~~
Available to: Humans and Nu Mou
Requirements: 3 White Mage and 5 Black Mage A-abilities

Phantasm Skill
==============
Prominence   | Firewheel Rod |100 AP|A| Fire damage to all enemies
Tempest      | Thunder Rod   |100 AP|A| Thunder damage to all enemies
Freezeblink  | Sleet Rod     |100 AP|A| Ice damage to all enemies
Star Cross   | Princess Rod  |300 AP|A| Holy damage to all enemies
Stardust     | Stardust Rod  |300 AP|A| Damage to all enemies
Deluge       | Chill Rod     |300 AP|A| Water damage to all enemies
Soil Evidence| Terre Rod     |200 AP|A| Earth damage to all enemies
Wild Tornado | Thor Rod      |200 AP|A| Wind damage to all enemies
Absorb MP    | Lordly Robe   |300 AP|R| Absorb MP used by enemy's attack
Half MP      | Light Robe    |300 AP|S| Half MP usage when casting Magic
Spell Combo  | Mythril Rod   |100 AP|C| Use JP to attack with clan members


4.9 BLUE MAGE  *
~~~~~~~~~~~~~
Available to: Humans only
Requirements: 1 White Mage and 1 Black Mage A-ability

Blue Magic
==========
Goblin Punch   | Goblin        |      |A| Random damage
Magic Hammer   | Red Cap       |      |A| MP damage
Acid           | All Flan      |      |A| Inflict a random status ailment
Blowup         | All Bombs     |      |A| Sacrifice unit to cause major damage
Mighty Guard   | Icedrake      |      |A| Raise Defence and Resistance
Guard-Off      | Firewyrm      |      |A| Lower Defence and Resistance
Dragon Force   | Thundrake     |      |A| Raise Weapon Attack and Magic
Night          | Lamia         |      |A| Cast sleep on all units
Twister        | Lilith        |      |A| Half targets' HP
L3 Def Less    | Antlion       |      |A| Lower Defence and Resistance lvl/3
Matra Magic    | Blade Biter   |      |A| Switch MP and HP levels
Poison Claw    | Red Panther   |      |A| Damage and poison
Hastebreak     | Coeurl        |      |A| Slow or Stop if hasted
Bad Breath     | Malboro       |      |A| Inflict multiple status ailments
Stare          | Floateye      |      |A| Inflicts Confuse status ailment from front
Roulette       | Ahriman       |      |A| Death on random unit
Drain Touch    | Zombie        |      |A| Attack and drain HP
L? Shadow Flare| Vampire       |      |A| Damage if 2nd level digit is the same
White Wind     | Sprite        |      |A| Heal HP
Angel Whisper  | Titania       |      |A| Heal HP and Auto-Life
Damage > MP    | Judo Uniform  |300 AP|R| MP damage instead of HP damage
Immunity       | Survival Vest |300 AP|S| Immune to Status ailments
Learning       | Blue Saber    |400 AP|S| Learn monsters' abilities
Blue Combo     | Mythril Saber |100 AP|C| Use JP to attack with clan members


4.10 ARCHER  *
~~~~~~~~~~~
Available to: Humans and Viera
Requirements: None

Aim
===
Boost       | Longbow     |100 AP|A| Raise strength of next attack
Aim:Legs    | Thorn Bow   |200 AP|A| Immobilise enemy
Aim:Arm     | Nail Bow    |200 AP|A| Disable enemy's actions
Cupid       | Artemis Bow |200 AP|A| Inflict Charm status on enemy
Burial      | Silver Bow  |300 AP|A| Remove Undead from battle
Take Aim    | Yoichi Bow  |300 AP|A| Never miss attack,halved damage
Faster      | Perseus Bow |300 AP|A| Attack and nullify R-abilities
Blackout    | Char Bow    |200 AP|A| Inflict darkness status ailment on enemy
Block Arrows| Green Beret |300 AP|R| Block all arrow attacks
Concentrate | Target Bow  |300 AP|S| Raises accuracy of most actions
Bow Combo   | Mythril Bow |100 AP|C| Use JP to attack with clan members


4.11 HUNTER  *
~~~~~~~~~~~
Available to: Humans only
Requirements: 2 Archer A-abilities

Hunt
====
Sonic Boom | Cranequin      |200 AP|A| Area Damage
Oust       | Windslash Bow  |200 AP|A| Remove weakened monster from battle
Advice     | Twin Bow       |100 AP|A| Raise critical ratio
Aim:Vitals | Fey Bow        |300 AP|A| Inflict random status ailment
Hunting    | Hunt Bow       |300 AP|A| Receive more JP from a KO
Addle      | Master Bow     |200 AP|A| Inflict Addle status ailment
Ultima Shot| Seventh Heaven |999 AP|A| Heavy damage
Sidewinder | Hades Bow      |300 AP|A| Heavy damage to monsters
Capture    | Ranger Bow     |200 AP|A| Capture weakened monster
Auto-Regen | Gaia Gear      |300 AP|R| Regen status effect when attacked
Weapon Atk+| Nike Bow       |300 AP|S| Raises weapon attack
Hunt Combo | Mythril Shot   |100 AP|C| Use JP to attack with clan members


4.12 WARRIOR  *
~~~~~~~~~~~~
Available to: Bangaa only
Requirements: None

Battle Tech
==========
First Aid    | Shortsword    |100 AP|A| Cure HP and status

Powerbreak   | Samson Sword  |200 AP|A| Lower target's weapon attack
Mindbreak    | Buster Sword  |200 AP|A| Lower target's magic
Magicbreak   | Falchion      |200 AP|A| MP damage
Speedbreak   | Silver Sword  |200 AP|A| Lower target's speed
Body Slam    | Striborg      |300 AP|A| Heavy damage,but recoils
Greased Bolt | Gale Sword    |300 AP|A| Attack and nullify R-abilities
Downsize     | Restorer      |300 AP|A| Halve target's HP

Monkey Grip  | Claymore      |300 AP|S| Hold two-handed weapon with one hand

Shieldbearer | Bronze Shield |300 AP|S| Equip a shield no matter what job
Combat Combo | Mythril Sword |100 AP|C| Use JP to attack with clan members

Note:Shielbearer can also be learned from the Opal Shield.


4.13 DRAGOON  *
~~~~~~~~~~~~
Available to: Bangaa only
Requirements: 2 Warrior A-abilities

Dragon Tech
===========
Jump        | Javelin        |100 AP|A|
Lancet      | Restorer       |300 AP|A| Attack and drain HP
Wyrmtamer   | Buster Sword   |200 AP|A| Remove weakened Dragon from battle
Fire Breath | Lava Spear     |300 AP|A| Fire damage in a T-area
Bolt Breath | Gae Bolg       |300 AP|A| Lightning damage in a T-area
Ice Breath  | Ice Lance      |300 AP|A| Ice damage in a T-area
Wyrmkiller  | Blood Sword    |300 AP|A| Heavy damage to Dragons
Bangaa Cry  | Dragon Whisker |200 AP|A| Damage in a T-area
Dragonheart | Vitanova       |300 AP|R| Reraise status effect when damaged
Dragon Combo| Mythril Spear  |100 AP|C| Use JP to attack with clan members


4.14 DEFENDER  *
~~~~~~~~~~~~~
Available to: Bangaa only
Requirements: 2 Warrior A-abilities

Defend
======
Tremor      | El Cid Sword  |100 AP|A| Damage and knock back surrounding units
Meltdown    | Vajra         |200 AP|A| Use HP to do damage to surrounding units
Defense     | Lionheart     |200 AP|A| Raise Defense and Resistance
Drop Weapon | Ragnarok      |200 AP|A| Make target drop weapon
Hibernate   | Defender      |100 AP|A| Hibernate and remove all status ailments
Mow Down    | Striborg      |200 AP|A| Area damage but lowers speed
Aura        | Lohengrin     |300 AP|A| Casts Reraise and Regen
Expert Guard| SaveTheQueen  |300 AP|A| Prevent all damage
Last Berserk| Predator      |300 AP|R| Berserk status when critical
Weapon Def+ | Diamond Armor |300 AP|S| Raises weapon defence
Defend Combo| Mythril Brand |100 AP|C| Use JP to attack with clan members


4.15 GLADIATOR  *
~~~~~~~~~~~~~~
Available to: Bangaa only
Requirements: 2 Warrior A-abilities

Spellblade Tech
===============
Rush        | Sweep Blade   |100 AP|A| Damage and push back target
Wild Swing  | Ogun Blade    |200 AP|A| Attack all surrounding targets
Beatdown    | Shadow Blade  |200 AP|A| Double damage,halved accuracy
Blitz       | Sun Blade     |200 AP|A| Double accuracy,halved damage
Fire Sword  | Flametongue   |200 AP|A| Fire damage
Bolt Sword  | Air Blade     |200 AP|A| Lightning damage
Ice Sword   | Ice Brand     |200 AP|A| Ice damage
Ultima Sword| Materia Blade |999 AP|A| Heavy damage
Strikeback  | Wygar         |300 AP|R| Block attack and counter
Doublehand  | Venus Blade   |300 AP|S| Hold sword with two hands
Sword Combo | Mythril Blade |100 AP|C| Use JP to attack with clan members


4.16 WHITE MONK  *
~~~~~~~~~~~~~~~
Available to: Bangaa only
Requirements: None

Monk Tech
=========
Whirlwind   | Hard Knuckles   |100 AP|A| Attack all surrounding units
Air Render  | Kaiser Knuckles |200 AP|A| Wide ranged attack
Earth Render| Tiger Fangs     |200 AP|A| Attack all units in a straight line
Far Fist    | Godhand         |200 AP|A| Wide ranged area damage
Chakra      | Cat Claws       |200 AP|A| Restore HP and remove status ailments
Revive      | Survivor        |300 AP|A| Revive KO'd unit
Exorcise    | Rising Sun      |300 AP|A| Remove Undead from battle
Holy Sign   | White Fangs     |200 AP|A| Dispel magic effects
Reflex      | Mirage Vest     |300 AP|R| Avoid damage from attack
Counter     | Brigandine      |300 AP|R| Counter an enemy's attack
Monk Combo  | Mythril Claws   |100 AP|C| Use JP to attack with clan members


4.17 BISHOP  *
~~~~~~~~~~~
Available to: Bangaa only
Requirements: 2 White Monk A-abilities

Prayer
======
Cura        | Cure Staff    |200 AP|A| Recover some HP
Dispel      | Bless Staff   |200 AP|A| Dispel magic effects
Holy        | Nirvana Staff |300 AP|A| Holy damage
Barrier     | Garnet Staff  |300 AP|A| Raise Defense and Resistance
Judge       | Cheer Staff   |300 AP|A| Steal JP
Water       | Spring Staff  |200 AP|A| Water element damage
Aero        | Judge Staff   |200 AP|A| Air element damage
Break       | Snake Staff   |200 AP|A| Petrifies enemy
Return Magic| Black Robe    |300 AP|R| Counter Magic with Magic
Half MP     | Light Robe    |300 AP|S| Half MP usage when casting Magic
Pray Combo  | Mythril Staff |100 AP|C| Use JP to attack with clan members


4.18 TEMPLAR  *
~~~~~~~~~~~~
Available to: Bangaa only
Requirements: 2 White Monk A-abilities

Sacred Tech
===========
Astra       | SaveTheQueen   |200 AP|A| Prevent next status ailment
Warcry      | Javelin        |300 AP|A| Reduce surrounding units' speed
Rasp        | Apocalypse     |100 AP|A| MP damage
Cheer       | Partisan       |100 AP|A| Raise weapon attack
Silence     | Ragnarok       |200 AP|A| Inflict Silence status ailment
Soul Sphere | Arch Sword     |300 AP|A| MP damage
Haste       | Lohengrin      |200 AP|A| Causes Haste status
Lifebreak   | Kain's Lance   |300 AP|A| Damage equal to lost HP
Bonecrusher | Carabini Mail  |300 AP|R| Counter with 1.5 times damage
Weapon Atk+ | Trident        |300 AP|S| Raises weapon attack
Sacred Combo| Mythril Brand  |100 AP|C| Use JP to attack with clan members


4.19 TIME MAGE  *
~~~~~~~~~~~~~~
Available to: Nu Mou and Moogles
Requirements: 5 Black Mage A-abilities

Time Magic
==========
Haste       | Firewheel Rod |200 AP|A| Causes Haste status
Quicken     | Thor Rod      |300 AP|A| Makes unit take turn immediately
Slow        | Terre Rod     |200 AP|A| Causes Slow status
Reflect     | Thunder Rod   |300 AP|A| Reflect Magic back at unit
Stop        | Chill Rod     |300 AP|A| Stops enemy in time
Silence     | Sleet Rod     |200 AP|A| Inflict Silence status ailment
Quarter     | Force Rod     |200 AP|A| Reduce target's HP by 1/4
Demi        | Stardust Rod  |300 AP|A| Reduce target's HP by 1/2
Last Quicken| Lordly Robe   |300 AP|R| Casts Quicken when critical
Time Combo  | Mythril Rod   |100 AP|C| Use JP to attack with clan members


4.20 ALCHEMIST  *
~~~~~~~~~~~~~~
Available to: Nu Mou only
Requirements: 2 White Mage and 5 Black Mage A-abilities

Alchemy Skill
=============
Astra      | Sage Crosier  |200 AP|A| Prevent next status ailment
Death      | Life Crosier  |300 AP|A| KO target
Meteor     | Scorpion Tail |300 AP|A| Powerful area damage
Rasp       | Energy Mace   |100 AP|A| MP damage
Flare      | Lotus Mace    |300 AP|A| Powerful damage
Poison     | Druid Mace    |100 AP|A| Poison target
Toad       | Mandragora    |200 AP|A| Turn target into a frog
Magic Pow+ | Morning Star  |300 AP|S| Raises Magic
Maintenance| Adaman Vest   |300 AP|S| Prevent items from being stolen/broken
Gold Combo | Mythril Mace  |100 AP|C| Use JP to attack with clan members


4.21 BEASTMASTER  *
~~~~~~~~~~~~~~~~
Available to: Nu Mou only
Requirements: None

Control
=======
Goblin     | Demon Bell,War Trumpet |200 AP|A| Control Goblins
Flan       | Demon Bell,Glass Bell  |200 AP|A| Control Flan
Bomb       | Demon Bell,Aona Flute  |200 AP|A| Control Bombs
Dragon     | Earth Bell             |200 AP|A| Control Dragons
Lamia      | Glass Bell             |200 AP|A| Control Lamia
Bug        | Fairy Harp             |200 AP|A| Control Bugs
Tonberry   | Blood Strings          |200 AP|A| Control Tonberrys
Panther    | War Trumpet            |200 AP|A| Control Panthers
Malboro    | Aona Flute             |200 AP|A| Control Malboro
Floateye   | Black Quena            |200 AP|A| Control Floateyes
Undead     | Black Quena            |200 AP|A| Control the Undead
Fairy      | Fairy Harp             |200 AP|A| Control Fairys
Rockbeast  | Conch Shell            |200 AP|A| Control Rockbeasts
Last Haste | Ninja Gear             |300 AP|R| Haste status when critical
Immunity   | Survival Vest          |300 AP|S| Immune to status ailments
Beast Combo| Mythril Bell           |100 AP|C| Use JP to attack with clan members


4.22 MORPHER  *
~~~~~~~~~~~~
Available to: Nu Mou only
Requirements: 5 Beastmaster A-abilities

Morph
=====
Goblin     | Goblin Soul  |200 AP|A| Morph into Goblin
Flan       | Flan Soul    |200 AP|A| Morph into Flan
Bomb       | Bomb Soul    |200 AP|A| Morph into Bomb
Dragon     | Dragon Soul  |200 AP|A| Morph into Dragon
Lamia      | Lamia Soul   |200 AP|A| Morph into Lamia
Bug        | Bug Soul     |200 AP|A| Morph into Bug
Panther    | Panther Soul |200 AP|A| Morph into Panther
Malboro    | Malboro Soul |200 AP|A| Morph into Malboro
Floateye   | Eye Soul     |200 AP|A| Morph into Floateye
Damage > MP| Judo Uniform |300 AP|R| MP damage instead of HP damage
Morph Combo| Mythril Soul |100 AP|C| Use JP to attack with clan members


4.23 SAGE  *
~~~~~~~~~
Available to: Nu Mou only
Requirements: 3 White Mage and 2 Beastmaster A-abilities

Sagacity Skill
==============
Drain       | Energy Mace  |100 AP|A| Attack and drain HP from target
Blind       | Druid Mace   |100 AP|A| Cause Darkness status ailment
Water       | Battle Mace  |200 AP|A| Water elemental damage
Aero        | Battle Mace  |200 AP|A| Wind elemental damage
Raise       | Life Crosier |300 AP|A| Heal HP and revive KO'd unit
Giga Flare  | Lotus Mace   |300 AP|A| Powerful area damage
Bio         | Madragora    |300 AP|A| Inflicts Poison
Ultima Blow | Zeus Mace    |999 AP|A| Heavy damage
Reflex      | Mirage Vest  |300 AP|R| Avoid damage from attack
Weapon Def+ | Dark Gear    |300 AP|S| Raises Weapon Defence
Shieldbearer| Round Shield |300 AP|S| Equip shield no matter what job
Wise Combo  | Mythril Mace |100 AP|C| Use JP to attack with clan members


4.24 FENCER  *
~~~~~~~~~~~
Available to: Viera only
Requirements: None

Lunge Tech
==========
Swarmstrike  | Stinger        |100 AP|A| Half damage and Poison
Shadowstick  | Silver Rapier  |200 AP|A| Reduce target's speed
Checkmate    | Gupti Aga      |300 AP|A| Cast Doom on enemy
Featherblow  | Estoc          |200 AP|A| Double accuracy,half damage
Swallowtail  | Djinn Flyssa   |300 AP|A| Attack surrounding units
Manastrike   | Mage Masher    |300 AP|A| MP damage
Piercethrough| Flamberge      |200 AP|A| Attack two adjacent units
Nighthawk    | Joyeuse        |200 AP|A| Wide ranged attack
Reflex       | Mirage Vest    |300 AP|R| Avoid damage from attack
Shieldbearer | Bronze Shield  |300 AP|S| Equip shield no matter what job
Lunge Combo  | Mythril Rapier |100 AP|C| Use JP to attack with clan members

Note: Shieldbearer can also be learned from the Round Shield.

4.25 ELEMENTALIST  *
~~~~~~~~~~~~~~~~~
Available to: Viera only
Requirements: 1 White Mage and 1 Fencer A-ability

Spirit Magic
============
Fire Whip     | Scarlette      |100 AP|A| Fire damage and Disable
Earth Heal    | Fleuret        |200 AP|A| Heals HP
White Flame   | Flamberge      |100 AP|A| Heals HP
Shining Air   | Djinn Flyssa   |200 AP|A| Wind damage and Blind
Evil Gaze     | Joyeuse        |300 AP|A| Dark damage and Confusion
Heavy Dust    | Estoc          |200 AP|A| Earth damage and Immobilize
Sliprain      | Silver Rapier  |200 AP|A| Water damage and Slow
Elementalshift| Epeprism       |300 AP|A| Shift target's elemental resistance
Absorb MP     | Lordly Robe    |300 AP|R| Absorb MP used by enemy's attack
Spirit Combo  | Mythril Rapier |100 AP|C| Use JP to attack with clan members


4.26 RED MAGE  *
~~~~~~~~~~~~~
Available to: Viera only
Requirements: 1 Fencer A-ability

Red Magic
=========
Barrier   | Mage Masher    |300 AP|A| Raise Defense and Resistance
Fire      | Scarlette      |100 AP|A| Weak fire damage
Thunder   | Stinger        |100 AP|A| Weak thunder damage
Blizzard  | Flamberge      |100 AP|A| Weak ice damage
Cure      | Fleuret        |100 AP|A| Recover a little HP
Sleep     | Estoc          |200 AP|A| Inflicts Sleep status ailment
Poison    | Silver Rapier  |100 AP|A| Inflicts Poison
Doublecast| Madu           |999 AP|A| Cast two spells in one turn
Catch     | Chain Plate    |300 AP|R| Catch item thrown by enemy
Magic Pow+| Colichemarde   |300 AP|S| Raise Magic
Red Combo | Mythril Rapier |100 AP|C| Use JP to attack with clan members

4.27 SUMMONER  *
~~~~~~~~~~~~~
Available to: Viera only
Requirements: 2 White Mage and 2 Elementalist A-abilities

Summon Magic
============
Unicorn     | Pure Staff     |200 AP|A| Heal HP and status
Ifrit       | Guard Staff    |200 AP|A| Fire damage
Ramuh       | Judge Staff    |200 AP|A| Thunder damage
Shiva       | Snake Staff    |200 AP|A| Ice damage
Kirin       | Cure Staff     |200 AP|A| Casts Regen on units
Carbuncle   | Garnet Staff   |300 AP|A| Casts Reflect on units
Phoenix     | Nirvana Staff  |300 AP|A| Revive KO'd units
Madeen      | Cheer Staff    |300 AP|A| Holy damage
Half MP     | Light Robe     |300 AP|S| Half MP usage when casting magic
Summon Combo| Mythrill Staff |100 AP|C| Use JP to attack with clan members


4.28 ASSASSIN  *
~~~~~~~~~~~~~
Available to: Viera only
Requirements: 2 Elementalist and 1 Sniper A-ability

Corner
======
Shadowbind    | Fey Bow       |200 AP|A| Cast stop on target
Last Breath   | Petalchaser   |300 AP|A| Instantly KO target
Aphonia       | Murasame      |200 AP|A| Inflict Silence status ailment
Nightmare     | Kikuichimonji |300 AP|A| Cast Sleep and Doom on target
Ague          | Ranger Bow    |200 AP|A| Cast Slow on target
Rockseal      | Kotetsu       |300 AP|A| Cast Petrify on target
Oblivion      | Masamune      |300 AP|A| Inflict Addle status ailment
Ultima Masher | Zanmato       |999 AP|A| Heavy damage
Return Fire   | Power Sash    |300 AP|R| Return arrow attacks
Killer Combo  | Mythril Epee  |100 AP|C| Use JP to attack with clan members


4.29 SNIPER  *
~~~~~~~~~~~
Available to: Viera only
Requirements: 2 Archer A-abilities

Sharpshoot
==========
Doubleshot  | Twin Bow      |300 AP|A| Attack twice consecutively
Beso Toxico | Cranequin     |200 AP|A| Attack and Poison
Death Sickle| Hades Bow     |300 AP|A| Cast doom on enemy
Conceal     | Windslash Bow |100 AP|A| Become invisible to enemys,except Panthers
Doom Archer | Max's Oathbow |300 AP|A| HP and MP damage equal to damage taken
Aim: Armor  | Fey Bow       |300 AP|A| Destroy target's armour
Aim: Weapon | Master Bow    |300 AP|A| Destory target's weapon
Aim: Wallet | Hunt Bow      |200 AP|A| Steal gil from enemy
Auto-Regen  | Gaia Gear     |300 AP|R| Regen status effect when attacked
Sniper Combo| Mythril Shot  |100 AP|C| Use JP to attack with clan members


4.30 ANIMIST  *
~~~~~~~~~~~~
Available to: Moogles only
Requirements: None

Call
====
Sheep Count | Glass Bell    |100 AP|A| Put enemies to sleep
100% Wool   | Earth Bell    |200 AP|A| Raises Defence and Resistance
Cuisine     | Heal Chime    |300 AP|A| Fully restores HP
Tail Wag    | Fairy Harp    |200 AP|A| Inflict Charm status on enemy
Chocobo Rush| Satyr Flute   |300 AP|A| Straight line damage
Frogsong    | Aona Flute    |200 AP|A| Turn enemy into a frog
Friend      | Blood Strings |300 AP|A| Summon random spirit
Catnip      | War Trumpet   |100 AP|A| Inflict Berserk status
Block Arrows| Green Beret   |300 AP|R| Block all arrow attack
Animal Combo| Mythril Bell  |100 AP|C| Use JP to attack with clan members


4.31 MOG KNIGHT  *
~~~~~~~~~~~~~~~
Available to: Moogles only
Requirements: 1 Animist A-ability

Charge
======
Mog Attack   | Flametongue   |100 AP|A| Damage and push back target
Mog Guard    | Kwigon Blade  |200 AP|A| Raise Defence and Resistance
Mog Lance    | Atmos Blade   |200 AP|A| Wide ranged attack
Mog Rush     | Shadow Blade  |200 AP|A| Double damage,halved accuracy
Mog Shield   | Pearl Blade   |300 AP|A| Prevent next status ailment
Mog Peek     | Paraiba Blade |300 AP|A| Find hidden equipment on enemy
Mog Aid      | Icebrand      |300 AP|A| Cure HP and status
Ultima Charge| Materia Blade |999 AP|A| Heavy damage
Last Haste   | Gold Armor    |300 AP|R| Haste status when critical
Shieldbearer | Round Shield  |300 AP|S| Equip a shield no matter what job
Charge Combo | Mythril Blade |100 AP|C| Use JP to attack with clan members


4.32 GUNNER  *
~~~~~~~~~~~
Available to: Moogles only
Requirements: 1 Animist A-ability

Gunmanship
==========
Fireshot   | Aiot Gun      |100 AP|A| Fire damage
Boltshot   | Riot Gun      |100 AP|A| Thunder damage
Iceshot    | Giot Gun      |100 AP|A| Ice damage
Confushot  | Chaos Rifle   |200 AP|A| Attack and Confuse
Charmshot  | Peacemaker    |300 AP|A| Attack and Charm
Blindshot  | Silver Cannon |100 AP|A| Attack and Darkness
Silenshot  | Lost Gun      |200 AP|A| Attack and Silence
Stopshot   | Outsider      |300 AP|A| Attack and Stop
Concentrate| Longbarrel    |300 AP|S| Raises accuracy of most actions
Gun Combo  | Mythril Gun   |100 AP|C| Use JP to attack with clan members


4.33 JUGGLER  *
~~~~~~~~~~~~
Available to: Moogle only
Requirements: 2 Thief A-abilities

Stunt
=====
Hurl        | Kris Knife     |100 AP|A| Throw an unequipped weapon
Ring        | Rondell Dagger |200 AP|A| Cast Stop on target
Firebomb    | Khukuri        |300 AP|A| Damage and Berserk
Ball        | Scramasax      |200 AP|A| Inflict Confuse
Dagger      | Jambiya        |300 AP|A| Damage and Disable
Smile       | Orichalcum     |300 AP|A| Makes unit take turn immdeiately(Quicken)
Gil Toss    | Jack Knife     |100 AP|A| Throw Gil at enemy
Catch       | Chain Plate    |300 AP|R| Catch item thrown by enemy
Return Fire | Power Sash     |300 AP|R| Return arrow attacks
Juggle Combo| Mythril Knife  |100 AP|C| Use JP to attack with clan members


4.34 GADGETEER  *
~~~~~~~~~~~~~~
Available to: Moogle only
Requirements: 2 Thief A-abilities

Pandora
=======
Red Spring   | Rising Sun    |200 AP|A| Haste status on all
Blue Screw   | White Fangs   |200 AP|A| Dispel on all
Green Gear   | Sick Knuckles |200 AP|A| Poison all
Silver Disc  | Hard Knuckles |200 AP|A| Darkness on all
Gold Battery | Cat Claws     |200 AP|A| Recover HP for all
Black Ingot  | Death Claws   |200 AP|A| Doom on all
Chroma Gem   | Dream Claws   |200 AP|A| Sleep on all
Yellow Spring| Survivor      |200 AP|A| Casts Protect and Shell on all
Auto-Regen   | Gaia Gear     |300 AP|R| Regen status effect when attacked
Damage > MP  | Judo Uniform  |300 AP|S| MP damage instead of HP damage
Gadget Combo | Mythril Claws |100 AP|C| Use JP to attack with clan members

Note: The Pandora A-abilities involve flipping a coin to see who the ability
will affect. If it lands on a red sun then all your units will be affected, if
it lands on a yellow moon with a green background then you all your enemies will
be affected.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5.0 Credits/Copyrights/Disclaimers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
First of all I'd like to thank Square and Nintendo for making this game available
on the Gameboy Advance.

Thanks to CJayC for hosting this FAQ at GameFAQs.

Thanks to IGN for hosting this FAQ.

Thanks to Neoseekers for hosting this FAQ

Thanks to Jeffrey "Dr. Sunglasses" <Doctorsunglasses@aol.com> for pointing out
a grammatical error in the note on the Pandora ability

Thanks to Adam Flory <heartless@angelfire.com> for info on the Soldier A-ability
Mug

Thanks to guitalex2003 <guitalex2003@centennialpr.net> for the weapon that teaches
Ultima Sword and Ultima Charge, and also for info on the Summoner A-ability Shiva

Thanks to everyone who submitted information on Assassins even though I didn't
need it, it was very much appreciated.

Thanks to CerebruS <cerberus_bp@hotmail.com. for pointing out that I had
forgotten to include the type of ability in some of the job lists.

And finally thanks to everyone who read this FAQ, this is for you guys so I hope
it has helped, even if only a little.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This guide is copyright (c)2003 NeoBlitz and is the intellectual property of the
owner. It may be not be reproduced under any circumstances except for personal,
private use as long as it remains in its unaltered, unedited form. It may not
be placed on any web site or otherwise distributed publicly without advance
written permission. Use of this guide on any other web site or as part of any
public display is strictly prohibited, and a violation of copyright.

Only the following sites may host this guide:
GameFAQs (http://www.gamefaqs.com)
IGN (http://faqs.ign.com)
Neoseeker (http://www.neoseeker.com)
RPG Classics (http://www.rpgclassics.com
If you see this guide on any other web site please inform me.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.