THE FINAL FANTASY TACTICS ADVANCE
                      =================================
                           MECHANICS GUIDE   v0.95
                           ===============   =====

                 by Terence Fergusson <tf_faq@dsl.pipex.com>





Final Fantasy Tactics Advance is copyright 2003 SQUARE ENIX CO., LTD.
Final Fantasy Tactics is a registered trademark of SQUARE ENIX CO., LTD.


This document is entirely my work, and was written and is owned by me,
Terence Fergusson.  All copyrights and trademarks are acknowledged where not
specifically mentioned.  If you wish to reproduce this document AS IS, you
may do so without having to ask my permission, providing that the entire
document including this copyright notice is left intact, preferably in ASCII
text format, and is done so for non-profit purposes.  I do, however, reserve
the right to revoke permission and ask for it to be taken down should I feel
it necessary.

Please do not e-mail me asking questions about FFTA that this document is not
meant to address.  If you have found this file, you likely also have access
to other FAQs on Final Fantasy Tactics Advance that could help you far more
quickly than I check my mail.

In addition, urgent concerns are better directed to the GameFAQs message
boards where others may be able to help.  Some matters may be better off
discussed and tested there.  Please keep this in mind before e-mailing me.



=====================
== VERSION HISTORY ==
=====================

  v0.90 : 15/10/03 : Original Release
  v0.91 : 10/12/03 : Throw List added, Your Clan section added
                     Quests section updated, few mistakes corrected
  v0.95 : 03/08/04 : Fixed mistakes in Recruitment
                     Added the Totema to the Level Growth tables
                     Added basic Hit Rate and Damage formulas
                     Added the Ability Data Appendix



==============
== FOREWORD ==
==============
  Before you take one step further, fair warning.  This isn't finished yet.
This document is out here now only because of the sheer amount of data
already compiled that was really needed now and not later when everything is
finished.  As such, you will not find much about damage and actual ability
mechanics yet, since those sections are not complete yet.  They shall come in
time.

  This is very much a work in progress, but I'm pleased to say that much has
already been deciphered to the point where much of what's left is just typing
things up and testing out obscure cases.  However, these things take time,
and there is still a lot to test.

  Please note: the main purpose of this update was to get some things I'd
half worked on in the last few months out into the guide, so that people can
make use of them.  However, this was done mostly so that I could concentrate
on other things for the next few months, so expect no further work on this
for the recent future.  I'll pick it back up again in a few months time,
after I've finished some other outstanding projects.

  Til next time.



=======================
== TABLE OF CONTENTS ==
=======================

 Line
  106 : Definitions
  196 : The Random Number Generator
  313 : Ability Effects
  350 : Facing
  393 : Basic Hit Rates
  743 : Basic Damage Formula
 1064 : Combos
 1220 : Turn Order
 1463 : Misc Combat Data
 1554 : Quests
 1748 : Your Clan
 2088 : The Monster Bank
 2307 : Unit Generation
 2695 : Recruitment
 3047 : Mission Items
 3243 : Appendix I: Ability Data
 9070 : Credits



=================
== DEFINITIONS ==
=================
  Before we get into the specifics of FFTA, some notation must be defined.

FFTA Definitions
================
  Our standard abbreviations and stat definitions to help make life easier:

    HP:    Hit Points - How much damage a unit can take before they are KOed
    MP:    Magic Points - How much mystical energy they have to use for
             certain attacks
    WAtk:  Weapon Atk - The physical attack power of a unit
    WDef:  Weapon Def - Defense against physical attacks
    MPow:  Magic Pow - The magical attack power of a unit
    MRes:  Magic Res - Defense against magical attacks
    Speed: A measure of how often a unit can take a turn

    Mov:   Move - How far a unit can move on its turn
    Jmp:   Jump - How far a unit can jump vertically in safety
    Evade: How well a unit can avoid offensive attacks
    SRes:  Status Resist - How well a unit can resist status attacks

    JP:    Judge Points - Reward for following recommded laws and KOing
             units, and can be spent on Combos and Totema


    Primary Weapon: Important with Double Sword.  This is the weapon you will
                      attack with first, and will be the one you use for all
                      abilities that do not use the second weapon.  Your
                      Primary Weapon is the one with the most Weapon Atk.

    EqAtk: Equipment Attack - We'll be using this term a bit without too much
             warning, so it should be well defined.  This is the total bonus
             to Weapon Atk you have from your current equipment, excluding
             your Secondary Weapon if you're using Double Sword.



Elements
========
  The eight elements, when used in tables, are all abbreviated to three
letters each.  These abbreviations are:

    Fre: Fire
    Ice: Ice
    Lit: Lightning
    Wtr: Water
    Eth: Earth
    Wnd: Wind
    Hly: Holy
    Drk: Dark



Clan Skills
===========
  Rarely used, but useful to know: the eight Clan Skills in the game (used
mainly in Dispatches) are summarised as the following three letter
abbreviations:

    Com: Combat
    Mag: Magic
    Smt: Smithing
    Crf: Craft
    App: Appraise
    Gth: Gather
    Neg: Negotiate
    Trk: Track



Mathematical Definitions
========================
  These are necessary for some of the formulas which will be used.  They are
pretty standard so shouldn't be too unfamiliar, but it's good to make sure
they're well-defined here:

    [x]: This means the truncated value of x; we ignore any fractional part
         and round towards 0.  [3.7] = 3, [-5.8] = -5

    x MOD y: The MOD function means to divide x by y and take the remainder.
             3 MOD 5 = 3, 15 MOD 5 = 0, 17 MOD 5 = 2

    Rand{x..y}: This returns a random number between x and y inclusive.  More
                detail on the exact mechanics of this will be given in the
                next section.
    


=================================
== THE RANDOM NUMBER GENERATOR ==
=================================
  Final Fantasy Tactics Advance uses the standard Ansi-C pseudo-random
number generator, which is a particularly simple yet fast RNG.  It does not
inherently suffer from predictability flaws, but we shall cover what flaws
it does have in time.  And before you ask, RNG methods are not possible with
FFTA.  Sorry, Golden Sun fans.



  First, we shall cover the technical basics of the RNG.  If you do not
understand this, do not worry; it is not important to understanding FFTA.
This section is merely here to provide background to how FFTA deals with
random numbers.

  FFTA's RNG (henceforth known as simply the RNG) uses a 4-byte unsigned
seed, and has a strict linear formula for working out the next seed.  This
is:

     Next Seed = (Seed * 1103515245 + 12345) MOD 4294967296



  This seed is where the random number (henceforth known as RN) comes from.
FFTA throws away the least significant two bytes, since they are not very
useful for randomness.  The full formula it uses to convert the seed to the
RN is this:

     RN = [Seed / 65536] MOD 32768



  This gives us a final random number between 0 and 32767.  Whenever the
term RN is used in this document, we are referring to this generated random
number that lies between 0 and 32767 inclusive.



  One final thing that should be covered before we continue on to later
sections is the function Rand{x}.  We defined it in the previous section, but
its technical definition is as follows:

     Rand{x..y} = RN MOD (1 + y - x) + x



  This means that Rand{x..y} will return a number between x and y inclusive.
For example, Rand{0..99} would return a number between 0 and 99.  HOWEVER, it
is important to note that whenever FFTA uses this, random numbers will *NOT*
be evenly distributed unless (1+y-x) is a power of 2.

  I will not go too far into the reasons for this, but it is very clear to
see if we analyse the probabilities of getting a number if we use, say,
Rand{0..9999}.  Under Rand{0..9999}, the probability of getting each number
is:

                      Number Range        Probability
                         0 - 2767          4/32768 each              
                      2768 - 9999          3/32768 each

  In other words, you have less chance of getting numbers from the higher
ranges than one from the lower ranges in this example.

  Much of the time, the game will calculate a number using Rand{0..y-1} and
check if it's under a second number x, where x and y are variables.  The
intended chance of success would thus be x/y.  However, we can work out the
true value with the following formula:

       True Chance = (x * [32768 / y] + Min{32768 MOD y, x}) / 32768

  ...where Min{a,b} returns the lesser of the two numbers a and b.

  As an example, let's say x is 3000 and y is 10000.  The intended chance of
success is thus 3000/10000 or 30.0%.  However, using the formula, we can see
the true chance of success is:

 True Chance = (3000 * [32768 / 10000] + Min{32768 MOD 10000, 3000}) / 32768
             = (3000 *        3        + Min{      2768     , 3000}) / 32768
             = (          9000         +            2768           ) / 32768
             = 11768 / 32768
             = 35.9%

  As you can now see, that's a rather large increase of 5.9% over our
*intended* chance.  This is how bad the flaw can be in one of the worst
scenarios FFTA can use.


  This is the last time I will make note of this flaw in FFTA's RNG outside
of possible analysis work done in the seperate sections.



Summary
=======
  For those of you who nodded off during the last few paragraphs, here's a
summary of the important stuff:

1. RN - the Random Number generated - is always between 0 and 32767, and is
     evenly distributed.  Whenever the term RN is used, it refers to a random
     number between 0 and 32767.

2. Rand{x..y} uses RN to create a number between x and y.  For example,
     Rand{5..30} would return a random number between 5 and 30 inclusive.  We
     shall be using this shorthand for most random events described in the
     game.

3. Rand{x} is not evenly distributed in the large majority of cases: you will
     generally have more chance of getting low numbers rather than high
     numbers.



  With that technical stuff out of the way... let's continue.



=====================
== ABILITY EFFECTS ==
=====================
  Since this is such a significant part of Battle Mechanics, it gets its own
section.

  An Effect is the result of using an A-Ability, where each A-Ability in the
game can have up to four Effects attached to them.  When you use an
A-Ability, these Effects are automatically used to determine what happens.

  Each Effect has four components: Effect Type, Target Type, Hit Rate and
Damage Formula.

  The Target Type determines what kinds of targets the effect will trigger
against.  Some examples are Non-Undead or Enemies Only.

  The Hit Rate determines the success rate of the effect hitting.  Usually
this is either AType, SType or 100%, but some rates are more specific or
depend on other Effects in the A-Ability.

  The Damage Formula is only used for particular Effect Types, but generally
controls the severity of the Effect Type.  Usually this is just for Damage,
but it's also used to differentiate between the different type of Steal
effects.

  And finally, the all important Effect Type.  An Effect Type is a
self-contained lump of code that *does* something to a selected target.  This
can be anything from reviving them, to causing damage, to inflicting Frog
status, to even removing the unit from the battlefield.


  FFTA has 92 Effect Types to choose from.  They are all the more important
in that they're the base unit for determining what happens.  We shall
hopefully cover them in more detail in future versions of this document.



============
== FACING ==
============
  FFTA has a fairly simple 'facing' scheme that dictates which side of an
enemy you are currently targetting.  This depends on the Attacker's position,
the Target's position, and which direction the Target is currently facing.
Observe this diagram where the Target is facing South:


                            .              .
                          ..|.. .. .. .. ..|..
                          ..|.. .. .. .. ..|..
                            '--.  REAR  .--'
                          .. ..|.. .. ..|.. ..
                          .. ..|.. .. ..|.. ..
                               '--.  .--'
                          .. .. ..|..|.. .. ..
                          .. .. ..|..|.. .. ..
                                  '  '
                          ..SIDE.. XX ..SIDE..
                          .. .. .. \/ .. .. ..
                               .--'  '--.
                          .. ..|.. .. ..|.. ..
                          .. ..|.. .. ..|.. ..
                            .--'        '--.
                          ..|.. .FRONT.. ..|..
                          ..|.. .. .. .. ..|..
                         .--'              '--.
                          .. .. .. .. .. .. ..
                          .. .. .. .. .. .. ..

  Any square the target is facing is considered attacking from the Front.  If
it's off to either side, then it's an attack from the Side.  If the attack is
from behind him, then it's an attack from the Rear.

  Note that the squares that are precisely diagonal from the Target always
get the better choice of the two: you'd get Front instead of Side if you were
two squares South and two squares West of the above mentioned Target.  This
makes it harder to get onto a square to attack an unprotected side of a unit,
and should always be kept in mind.



=====================
== BASIC HIT RATES ==
=====================
  As noted previously, each Effect has a Hit Rate.  There are two *main* Hit
Rate types that are the most common: AType and SType.

  AType is short for Attack Type, and means a basic offensive attack that's
meant to do damage.  It is defended against via Evade.

  SType is short for Status Type, and generally means a status attack that
will reduce a target's ability to fight in some way.  Evade has no effect
against SType attacks, but the stat known as SRes (Status Resistance) is used
instead.

  Due to the importance of both these types, we will go over the calculation
of them now.


AType
=====

  1. Automatic Hit Conditions

       If either of the following are true, the attack has an automatic 100%
       chance of hitting.

         1) The Target has 0 HP.
         2) The Target is under any of the following Statuses:
              Petrify, Hibernate, Stop, Sleep, Expert Guard

       Note that Targets with 0 HP are generally considered invalid targets
       anyways, so it only counts if the Target was valid in the first place.

       All subsequent steps are skipped except Step 9.

  2. Reaction Check

       This long section must check to see if the Target's Reaction will
       interfere with the chance to hit.

       First, we must check if the Target is allowed to utilise their
       Reaction.  The full list that the code uses is unknown, but this
       covers things like whether they have statuses preventing Reaction
       abilities on them, or sanity checks like whether they're in a
       position to even use such a reaction.

       If a Reaction is found that can be utilised and will fully prevent
       the effect taking place, then the Hit Rate is set to 0 and all further
       steps are skipped.

  3. Retrieve Target's Evade stat

       For this, we first retrieve the base Evade stat for the job the Target
       is in.  For example, a Soldier has a base Evade of 50.

       Next, if the target does *NOT* have Frog status, then we total up the
       Evade bonus from all of the equipment the Target is wearing.  If the
       Target *IS* a Frog, then they get no bonus from equipment.

       Finally, we cap this Evade between 0 and 100 inclusive; Evade greater
       than 100 is not possible.

  4. Work out Relative Facing

       The Attacker's position relative to the Target and their facing
       determines this modifier.  If the Attacker is attacking from the
       Target's Front, then the Evade is unchanged.  If attacking from the
       Side, then the Evade is divided by 2, rounded down.  If attacking from
       the Rear, then the Evade is divided by *4*, rounded down.

  5. Status Check

       If the Target is Blind, Evade is reduced by 20.

       If the Target is Confused, Evade is reduced by 10.

       If the Attacker is Blind, Evade is *increased* by 50.

  6. Support Check

       If the Attacker has Concentrate set, Evade is reduced by 50.

       If the Attacker has Turbo MP set, Evade is reduced by 15.  This occurs
       no matter what A-Ability is used, whether it costs MP or not.

  7. Cap Evade

       Evade is now capped between 5 and 95 inclusive.

  8. Work out Hit Rate

       Hit% is now set to: 100 - Evade

  9. Final Checks

       This part is currently untranslated from the code.  It is, again,
       mostly sanity checks which are unimportant in the majority of cases.



                          Summary of AType Formula
                          ------------------------

  1. Automatic Hit Conditions:
       If Target has 0 HP, or has
       Petrify/Hibernate/Stop/Sleep/Expert Guard Status:
          Hit% = 100
          Skip all steps except 9

  2. Reaction Checks:
       If a Reaction can be used that prevents the Ability:
          Hit% = 0
          Skip all steps except 9

  3. Get Evade for Target:
       Get Base Evade
       If Target is not a Frog:
         Get Equipment Evade
       Cap Evade between 0 to 100

  4. Get Facing:
       If Front: Evade = Evade
       If Side:  Evade = [Evade / 2]
       If Rear:  Evade = [Evade / 4]

  5. Status Check:
    If Target is Blind:              Evade = Evade - 20
    If Target is Confused:           Evade = Evade - 10
    If Attacker is Blind:            Evade = Evade + 50

  6. Support Check:
    If Attacker has Concentrate:     Evade = Evade - 50
    If Attacker hs Turbo MP:         Evade = Evade - 15

  7. Cap Evade:
     If Evade <  5, Evade =  5
     If Evade > 95, Evade = 95

  8. Calculate Hit Rate:
     Hit% = 100 - Evade

  9. Final Checks:
       Currently untranslated



SType
=====

  1. Retrieve Target's Status Resistance

       Like Evade, SRes is a Job-inherited stat.  Each job has its own SRes,
       but, all five playable races have a standard SRes of 50 no matter what
       their job.

       However, under certain conditions, you may get an instant immunity
       to the effect.  These conditions are:

       1a. Effect Type Remove Unit is used against Ritz and Shara while
           they're in your party.  This hard-coded exception is necessary
           since they're the only secret story characters that do not use a
           unique job.

       1b. Units with a Boss Medal are immune to Remove Unit, Petrify and
           KO Effect Types.

       1c. Units who have High Immune (a job status related to SRes) are
           immune to the following Effect Types:
              Doom Archer, Matra Magic, Knife, Frog, Elementalshift, Stop,
              Disable, Immobilize, Berserk, Confusion, Doom, Remove Unit,
              Petrify, KO, Silence, Poison, Addle, Charm

       If any of the above conditions hold, then Hit% is set to 0 and we
       skip ahead to Step 10.

  2. Status Check

       This is a huge lookup table that compares whatever Effect Type we're
       using against the statuses that can prevent it.  If the Target has a
       status that prevents that particular Effect Type from working, then
       Hit% is set to 0 and all further steps except 10 are skipped.

       For this check, Undead units (Zombies and Vampires and units with the
       Zombie status) count as having the Zombie status but *NOT* having the
       Frog status.

  3. Equipment Check

       Now, all equipment on the Target is checked for immunities.  Again,
       this is a lookup table and the items themselves should be looked at
       for what Effect Types they blocked.  Thus, this is mostly
       self-explanatory, except to note the following: Slow immunity works
       against Hastebreak Effect Type only if the Target is not Hasted, and
       Stop immunity only works against Hastebreak if the Target *is* Hasted.
       In addition, Ribbon protects against the following:

          Frog, Stop, Disable, Immobilize, Berserk, Hastebreak, Acid, Blind,
          Confusion, Doom, Bad Breath, Sleep, Petrify, KO, Slow, Silence,
          Poison, Zombie, Addle, Charm

       Once again, if such an immunity is found, Hit% is set to 0 and all
       subsequent steps except 10 are skipped.

  4. Immunity Support Check

       The Immunity S-Ability is the final immunity check made.  Immunity
       prevents the following Effect Types from working:

          Frog, Blind, Confusion, Sleep, Petrify, Silence, Poison

       If any of these are used, then Hit% is set to 0 and we jump to
       Step 10.

  5. 100% Hit Conditions:

       If either of the following are true, the attack has an automatic 100%
       chance of hitting.

         1) The Target has 0 HP.
         2) The Target is under any of the following Statuses:
              Petrify, Hibernate, Stop, Sleep, Expert Guard

       Note that Targets with 0 HP are generally considered invalid targets
       anyways, so it only counts if the Target was valid in the first place.
       Also, the previous four steps take priority, so these statuses may
       have *prevented* the effect already.

       Hit% is set to 100, and all further steps are skipped except Step 10.

  6. Attacker's Support Check:

       If the Attacker has Concentrate set, SRes is reduced by 20.

       If the Attacker has Turbo MP set, SRes is reduced by 10.  This occurs
       no matter what A-Ability is used, whether it costs MP or not.

  7. Work out Relative Facing

       The Attacker's position relative to the Target and their facing
       determines this modifier.  If the Attacker is attacking from the
       Target's Front, then the SRes is unchanged.  If attacking from the
       Side, then the SRes is reduced by 10.  If attacking from the Rear,
       then the SRes is reduced by 20.

  8. Cap SRes

       SRes is now capped between 0 and 100 inclusive.

  9. Work out Hit Rate

       Hit% is now set to: 100 - SRes

 10. Final Checks

       This part is currently untranslated from the code.  It is, however,
       mostly sanity checks which are unimportant in the majority of cases,
       as well as looking at things like Astra.       



                          Summary of SType Formula
                          ------------------------

  1. Get SRes for Target:
       Get Base SRes
       Check for instant immunity to Effect:
          If Target is Immune, Hit% = 0 and skip to Step 10

  2. Status Check:
       Effect Type is checked against Statuses on Target
       If Target has a Status that prevents the Effect:
          Hit% = 0
          Skip to Step 10
       
  3. Equipment Check:
       Effect Type is checked against Equipment Immunities on Target
       If Target has Equipment that prevents the Effect:
          Hit% = 0
          Skip to Step 10

  4. Support Check:
       If Target has the Immunity Support ability equipped and Effect is one
       of Frog/Blind/Confusion/Sleep/Petrify/Silence/Poison:
          Hit% = 0
          Skip to Step 10

  5. Automatic Hit Conditions:
       If Target has 0 HP, or has
       Petrify/Hibernate/Stop/Sleep/Expert Guard Status:
          Hit% = 100
          Skip to Step 10

  6. Support Check:
    If Attacker has Concentrate:     SRes = SRes - 20
    If Attacker hs Turbo MP:         SRes = SRes - 10

  7. Get Facing:
       If Front: SRes = SRes
       If Side:  SRes = SRes - 10
       If Rear:  SRes = SRes - 20

  8. Cap SRes:
     If SRes <  1, SRes =   0
     If SRes > 99, SRes = 100

  9. Calculate Hit Rate:
     Hit% = 100 - SRes

 10. Final Checks:
       Currently untranslated



Final Calculations
==================
  There are a few more modifications that can occur, all of which relate to
the ability being used:

1) Some abilities will now apply a multiplier to your Hit% as a bonus or
   penalty.  Blitz is a good example; it is an Attack Type ability that
   doubles your Hit%.  Beatdown is the opposite: an Attack Type ability that
   halves your Hit%.  Steal: Ability is the final extreme, multiplying your
   Attack Hit% by 0.25.

2) Steal abilities are granted an extra bonus from the accessory Thief
   Armlets.  The bonus is equal to an extra 20%, calculated *after* any
   multipliers (like Steal: Ability's one) have been factored in.


  Once modifications have been applied, the Hit% is capped one final time at
0% to 100%, no matter what the Type of ability it was.  This means, for
example, that it is possible to hit 100% with almost all of the Steal
abilities, since Thief Armlets can take you past the 95% barrier.



Other Hit Types
===============
  While some abilities use unique formulas for their Hit%, we will cover them
with the abilities themselves.  One common type, however, is the 100% Hit
Rate abilities, which always give 100% chance to hit.  These types of
abilities commonly have exceptions however, where certain conditions must be
met for the 100% to be used.  If the conditions are not met, the attack will
miss or not even attempt to strike the target.

  Again, we shall cover these exceptions and other factors with the ability
listings.



==========================
== BASIC DAMAGE FORMULA ==
==========================
  Your base damage for the vast majority of attacks is as follows:
     'Caster's Weapon Att - [Target's Weapon Def / 2]'   for physical attacks
  or 'Caster's Magic Pow  - [Target's Magic Res  / 2]'   for magical attacks
  
  This base will then be multiplied by 'Power / 100', usually, where Power is
the strength of the ability.  For weapon-based abilities, this will be the
EqAtt bonus your equipment (minus Secondary Weapon) gives you, while for
other abilities, this will be the Power stat of the ability itself.

=============================================================================
  NOTE: Double Sword allows non-ability attacks to hit twice, once using the
Primary Weapon, and then again using the Secondary Weapon.  The 2nd hit uses
a EqAtt where it is the *Primary* Weapon that is ignored, not the Secondary
Weapon.  This is, of course, simply common sense, but it needs to be said
since in all other cases, it is the Secondary Weapon that is ignored.
=============================================================================

  This is, however, a vast simplification of the process.  To better
understand it, let us go over the entire damage algorithm, step-by-step.



  1. Get base Attack power

       Fairly simple: if the Ability being used is Physical, then we set
       Att to the Attacker's WAtk stat.  If it's Magical, then we use the
       Attacker's MPow stat instead.

       1a. Apply Mission Item Bonus

           If the unit is in your party and Mission Items are being used,
           then Att is modified by the total Mission Item bonus for the
           relevant stat.  The formula used is:

             Att = Att + [Att * MItemBonus / 100]

  2. Attacker's Support Check

       The various Support abilities are checked for bonuses to Att.

       2a. If the Attacker has Weapon Att+ set and the Ability is Physical:
             Att = [Att * 307 / 256] (approximate 20% increase)

       2b. If the Attacker has Magic Pow+ set and the Ability is Magical:
             Att = [Att * 307 / 256] (approximate 20% increase)

       2c. If the Attacker has Turbo MP set and the Ability has a greater
           than 0 MP Cost:
             Att = [Att * 332 / 256] (approximate 30% increase)

       2d. If the Attacker has Doublehand set, the Ability being used is
           Fight and the weapon being used is single-handed:
             Att = [Att * 307 / 256] (approximate 20% increase)

  3. Attacker's Status Check

       Now the Attacker's Statuses are looked at for bonuses to Att.

       3a. If the Attacker is Berserk and the Ability is Physical:
             Att = [Att * 307 / 256] (approximate 20% increase)

       3b. If the Attacker is a Frog:
             Att = [Att *  25 / 256] (approximate 90% decrease)

       3c. If the Attacker has Boost and the Ability is Physical:
             Att = [Att * 384 / 256] (approximate 50% increase)

       3d. If the Attacker has WAtk UP and the Ability is Physical:
             Att = [Att * 281 / 256] (approximate 10% increase)

       3e. If the Attacker has WAtk DOWN and the Ability is Physical:
             Att = [Att * 230 / 256] (approximate 10% decrease)

       3f. If the Attacker has MPow UP and the Ability is Magical:
             Att = [Att * 281 / 256] (approximate 10% increase)

       3g. If the Attacker has MPow DOWN and the Ability is Magical:
             Att = [Att * 230 / 256] (approximate 10% decrease)

  4. Attacker's Equipment Check

       First off, if the Attacker is under Frog status, this step is skipped.

       Otherwise, if the Ability is Physical, the Attacker's EqAtk is added
       to the Att stat.  Remember that EqAtk does not add the bonus from the
       Secondary Weapon, and if no weapon is equipped, the Unarmed WAtk value
       of the Attacker's Job is used instead of a weapon.

       If the Ability is Magical, the MPow bonus from all equipped items,
       including weapons, is added to Att.

  5. Att Cap

       Att is now capped at 999 maximum.

  6. Get base Defense power

       Again, simple: if the Ability being used is Physical, then Def is set
       to the Target's WDef stat.  If Magical, then the MRes stat is used
       instead.

       6a. Apply Mission Item Bonus

           If the unit is in your party and Mission Items are being used,
           then Def is modified by the total Mission Item bonus for the
           relevant stat.  Again, the formula used is:

             Def = Def + [Def * MItemBonus / 100]

  7. Target's Support Check

       Only one Support ability exists to check here:

       7a. If the Target has Weapon Def+ set and the Ability is Physical:
             Def = [Def * 358 / 256] (approximate 40% increase)

  8. Target's Status Check

       Def bonuses from Statuses are now dealt with:

       8a. If the Target has Shell and the Ability is Magical:
             Def = [Def * 358 / 256] (approximate 40% increase)

       8b. If the Target has Protect and the Ability is Physical:
             Def = [Def * 358 / 256] (approximate 40% increase)

       8c. If the Target is under Petrify status:
             Def = [Def * 460 / 256] (approximate 80% increase)

       8d. If the Target is a Frog:
             Def = [Def *  25 / 256] (approximate 90% decrease)

       8e. If the Target is under Defense:
             Def = [Def * 358 / 256] (approximate 40% increase)

       8f. If the Target has MRes UP and the Ability is Magical:
             Def = [Def * 358 / 256] (approximate 40% increase)

       8g. If the Target has MRes DOWN and the Ability is Magical:
             Def = [Def * 179 / 256] (approximate 30% decrease)

       8h. If the Target has WDef UP and the Ability is Physical:
             Def = [Def * 358 / 256] (approximate 40% increase)

       8i. If the Target has WDef DOWN and the Ability is Physical:
             Def = [Def * 179 / 256] (approximate 30% decrease)

  9. Target's Equipment Check

       Again, if the Target is a Frog, this step is skipped.

       Otherwise, if the Ability is Physical, we add the WDef bonus from all
       equipped items to the Def stat.  If Magical, we add the MRes bonus
       from all equipped items instead.

 10. Def Cap

       Def is now capped at 999 maximum.

 11. Base Damage

       We can finally work out the base damage.  Dam (the Damage variable) is
       set to:

          Dam = Att - [Def / 2]

       Dam is then capped to 1 minimum.

 12. Get Ability's Power stat

       Now we need to get the Power of the ability being used.  Under the
       basic damage routine, the following things are checked for:

       12a. If using Dmg Variation 1 (used for Throw), then Power is set to
            the WAtk of the Primary Weapon, or the Unarmed WAtk of the
            Attacker's Job if the Attacker is unarmed.  Then, the following
            is applied to it:

              Power = [Power * 384 / 256] (50% increase in Power)

       12b. If using Dmg Variation 2 (used for Hurl), then Power is set to
            the WAtk of the Primary Weapon, or the Unarmed WAtk of the
            Attacker's Job if the Attacker is unarmed.  Then, if this is not
            a Predicted Value:

              Power = [Power * Rand{256..512} / 256]

       12c. Otherwise, this is a standard attack.  If we're using Fight or
            the Ability we're using uses Weapon Power, then Power is set to
            EqAtk.  Otherwise, Power is set to the Power of the Ability.

 13. Apply Power bonus

       The Power stat is now applied to the damage:

          Dam = [Power * Dam / 100]

       Dam is capped again to 1 minimum.

 14. Elemental Check

       This large part of damage calculations is fairly important.  First,
       we need to find the element of the attack.  Then we have to find the
       resistance to that element, and finally, apply whatever bonus or
       penalty that resistance will give.

       14a. Get Attack Element

            Only one Element can be applied at a time.  If the Ability being
            used has an Element, then that takes priority.  If, however, the
            Ability does not have an Element *and* the Ability uses Weapon
            Power, then we take the element of the Primary Weapon instead.
            If no element can be found, then the attack is Non-Element and
            we can skip the rest of Step 14.

       14b. Retrieve Target's Resistance

            First off, we get the Natural Resistance the unit has against the
            chosen element.  This is the baseline that we'll be using.  Then,
            we check all equipment the Target is wearing.  If the Target is
            wearing any equipment that affects the Attack's Element, then
            this *overwrites* any Natural Resistance the Target has.  We take
            the *best* resistance value that the Equipment has, where:

               Absorb > Null > Resist > Weak

       14c. Element Enhancement from Equipment

            The Attacker's equipment is now checked for anything that
            enhances the Attack's Element.  If an Enhancement is found on an
            item, the Target's Resistance to that Element is dropped by one
            step along the following lines:

               Absorb -> Null -> Resist -> Normal -> Weak

            The Resistance can't be lowered below Weak.

            In addition, this enhancement can only be applied once.

           (BUG: A bug in the code causes the game to forget when it has
            already applied the bonus to Ice, Lightning, Water, Holy and
            Dark elements.  As such, these elements can get *multiple*
            Enhancement from equipment!  Fire, Wind and Earth are immune
            to this bug)

       14d. Geomancy Check

            If the Attacker has Geomancy set, then the Target's Resistance
            is lowered by one step, no matter which Element it was.

       14e. Mission Item Check

            If the Attacker is on your party and at least one of the Mission
            Item's enhance the Attack's Element, then the Target's Resistance
            is dropped by another step.  Multiple Mission Items enhancing the
            same Element do not stack.

       14f. Apply Damage Bonus

            Finally, we see what the final Resistance value is.

            If Weak:     Dam = [Dam * 3 / 2]
            If Resist:   Dam = [Dam / 2]
            If Null:     Dam = 0
            If Absorb:   Dam = -Dam
            If Normal:   Dam = Dam

 15. Critical Hit (Note: we are not sure if this is the critical hit check)

       If the Ability has managed to score a Critical Hit, then:

          Dam = [Dam * 3 / 2]

 16. Expert Guard Check

       If the Target has Expert Guard set, then Dam is set to 0.

 17. Random Variance

       If this is not a Predicted Damage, then Random Variance is now used:

            x = [Dam / 10]
          Dam = Dam + Rand{0..2x} - x

       This gives an approximate random variance of between 90 to 110% of the
       base value.

 18. Unknown (we are not sure what this checks, or if it is the Critical
                Hit Check)

     If some unknown condition holds true:

        Dam = [Dam * 3 / 2]

 19. Weapon Effects

     If the Ability uses Weapon Power, then the following Weapon Effects are
     also checked for:

     19a. If the Weapon drains HP and the Target is Undead:
            Dam = -Dam

     19b. If the Weapon heals on attack:
            Dam = -Dam

 20. Cap Damage

     Finally, Damage is capped at 999 maximum and -999 minimum.



(Note: There is an extra step in the code between Steps 3 and 4 that checks
if the Ability being used is Mog Shield.  If it is, it doubles the Att stat.
However, Mog Shield does *not* call the Damage Function, so this extra step
is never used.  Consider it a bug or an undocumented feature)



============
== COMBOS ==
============
  The Combo option is an interesting alternative to the Fight command.  It
offers the following advantages:

    1. It ignores Reaction abilities.
    2. The unit initiating the Combo is guaranteed to do 100% of their normal
         Fight damage with their primary weapon.
    3. Allied units with Combo abilities set, if in range, can add
         multipliers to the total Combo damage.



  To use a Combo, you must have 1 or more JP on the person starting it.  Once
this is achieved, you may select to Combo anything within your weapon's
range.

  When the Combo target has been selected, it will become highlighted.  On
top of that, *all* allied units who are equipped with a Combo ability and are
in range of that same enemy will intermittently pulse white.  The range
depends on the Combo ability they have, not their weapon; each Combo ability
has its own unique range.  In addition, their JP is not important; only the
Combo initiator's JP is used at all.



  The Combo itself does non-random damage based on the initiator's normal
weapon damage.  In a single unit Combo, you will do 100% of your normal
damage with your primary weapon with what we will call the Finishing Strike.
The Finishing Strike's animation depends on the type of weapon you have
equipped.

  One thing to note is that if you have Double Sword equipped, you will begin
the attack with a standard hit chance strike from your primary weapon before
the Combo begins - this can miss, but it does mean that even with Double
Sword, Combo is still advantageous to use.

  It should also be noted that Combos take the weapons element, and the
base damage will be affected by this.  The base damage dealt comes from the
predicted damage you would be given from choosing the Fight command.



  The Combo gets interesting when you have other units join in.  This is when
the Chain begins.

  In a Chain, each Combo has a percentage chance of striking, depending on
the *exact* Combo ability used by your allies.  The exact test for this is:

       If ([Rand{0..9999} / 100] < Hit%) Then: Combo Succeeds

  ...where Hit% is the coded chance out of 100% for the chained Combo to
hit the target.  Each Combo in the Chain has its own unique Hit% depending
on what they're using, and the enemy cannot alter this chance with any kind
of evasion.  When all valid allies have added their strike to the Chain, the
Finishing Strike is used.



  The actual damage dealt depends on the Chain itself.  If there is no Chain
or no hits in the Chain connected, then the damage Multiplier will simply
be 100%: the Finishing Strike will do 'normal' damage, no matter how much
JP the initiator had.  However, if at least one of the Combos in the Chain
hit, then the Multiplier can rise.

  To start with, the Power of each connecting Combo in the Chain is added to
the Multiplier.  This is usually 10% at default, but some Combos are as weak
as 5%, while others as strong as 15%.  For example, if two 10% Combos and a
5% Combo in the Chain all connected, the Multiplier would be boosted up to
125%.

  Finally, JP is factored in.  Remember, JP *only* counts if at least one of
the Combos in the Chain hit, and only the JP of the person who initiated the
Combo matters.  JP modifies the Multiplier by the following formula:

       Multiplier = [Multiplier * (10 + 4 * JP) / 10]

  This means that at 5 JP, the Multiplier would be itself multiplied by 3.
At the grand total of 10 JP, the Multiplier would be at 5 times its base
value.

  Once the final Multiplier has been worked out, it is applied to the
Finishing Strike's normal damage, rounding down.  Even the weakest 10 JP
Chain is guaranteed to multiply the final damage by 5, while a 5 JP Chain is
equal or better than any Ultima.  The best damage possible is 860% of normal,
which would require four allies each with 15% Power Combos, a single ally
with either Monk or Gadget Combo (for the Range), and 10 JP on the unit
initiating the Combo, who does so with a ranged weapon.

  Just to reiterate however, weapon element and other bonuses are handled
*before* the Multiplier is applied to the damage; the base damage is exactly
the same as the predicted damage the Fight command uses.



Combo Ability Stats
===================
  Finally, here's a list of all the Combos and their unique stats.  Power is
the base bonus they add to the Multiplier when used in a Chain, Range is the
maximum distance they can be from the target to join in a Chain, and Hit% is
the chance they have of hitting the target when in a Chain.


               Combo                 Power     Range     Hit%
               ==============================================
               Combat Combo           10%        1       100%
               Knight Combo           10%        1       100%
               Fight Combo            15%        1        70%
               Thief Combo             5%        2       100%
               Ninja Combo             5%        2       100%
               White Combo             5%        4        60%
               Black Combo             5%        4        60%
               Spell Combo            10%        4        40%
               Blue Combo             10%        4        40%
               Bow Combo               5%        6        40%
               Hunt Combo              8%        4        50%
               ----------------------------------------------
               Combat Combo           10%        1       100%
               Dragon Combo           10%        2       100%
               Defend Combo           15%        1        70%
               Sword Combo            10%        1       100%
               Monk Combo             12%        2        90%
               Pray Combo              8%        4        60%
               Sacred Combo           12%        1       100%
               ----------------------------------------------
               White Combo             5%        4        60%
               Black Combo             5%        4        60%
               Time Combo              5%        4        60%
               Spell Combo            10%        4        40%
               Gold Combo             10%        2        60%
               Beast Combo            12%        1       100%
               Morph Combo            10%        2       100%
               Wise Combo             10%        2        60%
               ----------------------------------------------
               Lunge Combo            10%        1       100%
               Spirit Combo           10%        3        60%
               Red Combo              10%        2        70%
               White Combo             5%        4        60%
               Summon Combo           10%        4        40%
               Bow Combo               5%        6        40%
               Killer Combo           10%        2       100%
               Sniper Combo            8%        4        50%
               ----------------------------------------------
               Animal Combo           12%        1       100%
               Charge Combo           15%        1        70%
               Gun Combo               5%        5        40%
               Thief Combo             5%        2       100%
               Juggle Combo           10%        3        70%
               Gadget Combo           12%        6        30%
               Black Combo             5%        4        60%
               Time Combo              5%        4        60%
               ==============================================



================
== TURN ORDER ==
================
  Turn Order is decided by one stat - Speed - and two variables: Counter and
Reserve.

  Speed is self-explanatory.  The faster you are, the quicker your turn comes
around.  It's also linear; if you have twice as much speed than another unit,
then your turn will come around twice as quickly.  However, due to the
interplay between Counter and Reserve, it doesn't necessarily mean you'll get
twice the turns.  Let's examine this.

  At the start of the battle, Counter and Reserve for *all* units are reset
to 0.  From there, the game works on a clocktick system; every tick, your
Counter is incremented by your Speed.

  The magic number a unit has to reach is 1000.  Once you reach 1000, you can
take your turn on that clocktick.  However, if your Counter goes *above*
1000, then the Reserve variable comes into play.

  First off, the current Reserve for this tick (we'll call this Base Reserve)
is worked out by subtracting 1000 from the unit with the *highest* Counter
value.  The maximum the Reserve can be is 500, even if the active unit's
Counter is greater than 1500.  The minimum, obviously, is 0, which occurs
when no unit has reached 1000 yet.

  Now, for *all* units in play, we subtract the Base Reserve from their
Counter.  If their Counter is less than the Base Reserve, then we set their
Reserve equal to their current Counter value and reset their Counter to 0;
otherwise, we simply set their Reserve to the Base Reserve value.

  As an example: let's say Marche (Speed 151) is fighting alone against a
Lamia (Speed 148).  For the first ticks, the variables look like this:

                             Marche           Lamia
                  Tick      Cnt   Res       Cnt   Res
                    0         0     0         0     0
                    1       151     0       148     0
                    2       302     0       296     0
                    3       453     0       444     0
                    4       604     0       592     0
                    5       755     0       740     0
                    6       906     0       888     0
                    7      1000    57       979    57


  What this ends up doing is creating an artificial method to slow units
down.  You see, the only units that can take a turn on a specified clocktick
are those that have a *Counter* value of greater than 1000.  The Lamia had
1036 before Reserve came into play, and now she must wait until the next tick
before she can take a turn.

  Rarely, multiple units will share the highest Counter value, and will all
be eligible to take a turn on the current clocktick.  These ties are worked
out according to what your *starting* position on the map was.  Let's look
at this first:


  If we label the topmost corner of the map as the northwestmost point and
the rightmost corner of the map as the northeastmost point, then we can
define an order like this:

       1. Start from the NW-most point, and head towards SW-most point.
       2. As we go down this column, we number each unit we come across in
            sequential order.
       3. Once the SW-most point has been reached, start again at the NW-most
            point, but move one tile east.
       4. Continue south along this line, numbering as we come across them.
       5. Continue steps 3 and 4 until the furthest east line (NE-most to
            SE-most point) has been done.

  In other words, the further west you are, the 'higher' in the queue you
are.  And if you're on the same N-S line as another unit, then the further
north you are, the 'higher' in the queue you'll be.

  Numbering the units like this (or adding them to an invisible queue) gives
us a way of sorting out ties.  Let us say we numbered them from 1 to 13,
giving us enough space for 6 player units, 6 enemy units and the Judge.  If
a tie involving the Counter occurs, then the unit with the *LOWEST* number
goes first, always.

  Quick turns are similar, as are how their ties are worked out.  If two
units are both under Quick status in the same turn, then the unit with the
*HIGHEST* number goes first, always.  Also note that Quick has priority over
*anything* else that currently has a normal turn.



  We said before that a unit's Counter is incremented by their Speed every
clocktick.  However, they also have any points in their Reserve value added
in too.  Let's look at this quickly with the example we used above, assuming
that Marche chooses to stay where he is and Wait:

                             Marche           Lamia
                  Tick      Cnt   Res       Cnt   Res
                    6       906     0       888     0
                    7      1000    57       979    57
                    8       467   184      1000   184


  So what happened here?  Well, the Lamia couldn't take her turn on Tick 7,
so at the start of Tick 8, her Counter is incremented by her Speed (148)
*and* what was left in her Reserve (57).  This added up to 1184, and since
she now has the highest Counter (and its greater than 1000), the Base Reserve
is now 184.  So we subtract 184 from everyone's Counter and put it in their
Reserve.

  And Marche?  Waiting subtracts 500 from his Counter (reducing it to 500),
but it also resets his Reserve to 0.  The extra points he used to get above
1000 are wasted, used only to slow down the units who didn't make it to 1000
with as much overlap as he did.  So, on the next clocktick, he has 500 to
start with, gains 151 from his Speed, but then we factor in the 184 Base
Reserve from the Lamia getting her turn.  So his Counter drops to 467 (which
is 651 - 184), and his Reserve is set to 184.



  Let's watch a different theoretical example to show how this comes into
play: Marche (150 Speed) is now fighting a Toughskin (145 Speed).  Every turn
they get, they choose to both Move and use an Action.  Here's how it goes.

                             Marche         Toughskin
                  Tick      Cnt   Res       Cnt   Res
                    0         0     0         0     0
                    1       150     0       145     0
                    2       300     0       290     0
                    3       450     0       435     0
                    4       600     0       580     0
                    5       750     0       725     0
                    6       900     0       870     0
                    7      1000    50       965    50
                    8         0   150      1000   160
                    9       300     0       145     0
                   10       450     0       290     0
                   11       600     0       435     0
                   12       750     0       580     0
                   13       900     0       725     0
                   14      1000    50       820    50
                   15       135    15      1000    15
                   16       300     0       145     0


  We'll stop there; you can see that Tick 16 is *exactly* the same as Tick 9.
This means that although Marche is faster than the Toughskin, he'll never get
to take two turns in one of the Toughskins single turns; not with the way
things are now.

  So you can see the slowing down effect here already.  It becomes even more
pronounced the more units in battle there are: units that are slightly slower
than their comrades end up building huge Reserve values that get wasted when
they finally take their turn.  You may sometimes have to build up to an
effective Counter value of *1500* (1000 plus 500 in Reserve) to take your
turn, simply because of units being slightly faster.  Note, however, that
you'll always get your turn when the Counter passes 1500 at max, due to the
fact that Reserve can never be greater than 500.



  We've touched on this a bit already, but let's look at how actions during
your current turn can affect your Counter.

  First off, what you do on your turn affects what your Counter is reduced
by when your turn ends.  There are three main things that can occur:

                     Event             Counter Cost
                     ==============================
                     Turn Taken                 500
                     Move                       300
                     Action                     200


  So, you're guaranteed to lose 500 from your Counter (which usually reduces
you to 500 max).  Moving reduces this by 300 more (for a total of 800), and
an Action would reduce this by 200 more (for a total of 1000 if you both
Moved and Acted).  You can practically take your turn twice as fast if you
decide to Wait without doing anything.

  Haste adds double your Speed to your Counter every clocktick, Slow havles
the amount added, rounding down.  So for example, if you had a Speed of 125,
under Haste you'd get 250 per clocktick, and under Slow you'd get 62 per
clocktick.

  Stop, despite its name, has no effect on the Counter; it acts like any
other paralysing status.

  Quick sets a byte on the unit that will force it to go next in the current
tick, regardless of the value of their Counter.  It also sets their Reserve
to 4096 when they take their turn; this affects nothing however, since after
they've finished their turn, they'll still have their Reserve reset to 0.
In addition, because your Counter value is unchanged and will still be
reduced normally by whatever you do during this extra turn, you may end up
having to wait even longer for your next turn if all you did was Wait after
having Quick used on you.

  Finally, certain moves have the bonus ability of Delaying a target.  This
resets their Counter to 0 (but not their Reserve).

  

Summary
=======
  A recap of the entire Turn Order system:

After Placement:
     All units are given a 'number' denoting an order with which we use to
     break ties.  Units are numbered from 1 up, starting from the westernmost
     column and working south each time.  Units with lower numbers have
     priority when ties involving the Counter are concerned.  Units with
     higher numbers have priority when ties involving Quick are concerned.

1. Start of a new turn.  Very first thing we do is check for Quick status.
     If any unit is in Quick status, the unit with the highest ID that is
     under Quick takes their turn.  Their Quick status is removed.  Once
     their turn is done, go back to 1.

2. If any unit has a Counter value greater than or equal to 1000, then we
     select the unit with the lowest ID that has a Counter of 1000 or more to
     take their turn now.  Once their turn is over, we go back to 1.

3. If no one is in Quick status, then we increment Counters.  Counters are
     increased by each unit's Speed value and their Reserve.  All units
     Reserve values are now reset.  If Hasted, a unit adds double their Speed
     stat instead; if Slowed, a unit adds half their Speed rounded down.

4. If no unit has a Counter value equal to or greater than 1000, then return
     to 1.

5. Base Reserve is worked out.  The unit with the highest Counter value is
     used for this.  Base Reserve is equal to either 'Counter - 1000' or 500,
     whichever is smaller.  All units have an amount taken from their Counter
     equal to the Base Reserve, and this amount placed in their Reserve stat.
     The Counter cannot go below 0; if there is not enough in the Counter to
     take the entire Base Reserve value, then only enough to reduce the
     Counter to 0 is taken.  After this, we go back to 1.

After Unit's Turn:
     Once a unit has finished their turn, their Reserve stat is reset to 0
     and their Counter is decreased depending on what they did: they lose
     500 points irregardless, and an additional 200 for an Action and 300 for
     a Move.  Their Counter cannot be reduced below 0.
   


======================
== MISC COMBAT DATA ==
======================
  For now, very sparse.  But it was highly requested, so I've put it here
for now: the Enemy Throw/Hurl List.

  Enemies that use Throw/Hurl have an unlimited number of items to pick from.
However, *what* they throw or hurl depends entirely on the level of the unit
using it.  Higher level units throw rarer items, in general.

  There are 10 lists for this, each list containing 20 items and covering a
range of levels.  The following chart shows all 10 lists as well as the level
range they apply to:


  Type 1             Type 2             Type 3             Type 4
   (L  1-L  4)        (L  5-L  9)        (L 10-L 14)        (L 15-L 19)
  ========================================================================
  Jack Knife         Jack Knife         Jack Knife         Jack Knife
  Short Sword        Silver Sword       Buster Sword       Burglar Sword
  Sweep Blade        Shadow Blade       Sun Blade          Atmos Blade
  Blue Sabre         Shamshir           Aqua Sabre         Harpe
  Defender           Apocalypse         Lionheart          Ragnarok
  Barong             Ancient Sword      Diamond Sword      Hardedge
  Samson Sword       Falchion           Predator           Striborg
  Jack Knife         Kris Knife         Kukri              Kard
  Stinger            Fleuret            Scarlette          Silver Rapier
  Ninja Knife        Murasame           Ashura             Osafune
  White Staff        Guard Staff        Judge Staff        Cure Staff
  Rod                Firewheel Rod      Thunder Rod        Sleet Rod
  Battle Mace        Energy Mace        Druid Mace         Sage Crosier
  Longbow            Char Bow           Thorn Bow          Nail Bow
  Windslash Bow      Ranger Bow         Cranequin          Twin Bow
  Javelin            Lava Spear         Gae Bolg           Ice Lance
  Demon Bell         Glass Bell         War Trumpet        Conch Shell
  Hard Knuckles      Rising Sun         Sick Knuckles      Dream Claws
  Goblin Soul        Flan Soul          Bomb Soul          Dragon Soul
  Aiot Gun           Silver Cannon      Riot Gun           Chaos Rifle
  

  Type 5             Type 6             Type 7             Type 8
   (L 20-L 24)        (L 25-L 29)        (L 30-L 34)        (L 35-L 39)
  ========================================================================
  Jack Knife         Jack Knife         Jack Knife         Jack Knife
  Gale Sword         Blood Sword        Restorer           Vitanova
  Flametongue        Air Blade          Kwigon Blade       Pearl Blade
  Manganese          Icebrand           Ogun Blade         Paraiba Blade
  Lohengrin          SaveTheQueen       Arch Sword         Excalibur
  Vigilante          Rondell Dagger     Zorlin Shape       Orichalcum
  El Cid Sword       Claymore           Vajra              Garnet Staff
  Scramasax          Jambiya            Sword Breaker      Cinquedea
  Djinn Flyssa       Joyeuse            Colichemarde       Madu
  Petalchaser        Kotetsu            Kikuichimonji      Heaven's Cloud
  Pure Staff         Bless Staff        Snake Staff        Spring Staff
  Terre Rod          Force Rod          Flame Rod          Thor Rod
  Morning Star       Mandragora         Life Crosier       Lotus Mace
  Silver Bow         Artemis Bow        Yoichi Bow         Target Bow
  Fey Bow            Hades Bow          Nike Bow           Master Bow
  Partisan           Kain's Lance       Trident            Dragon Whisker
  Earth Bell         Black Quena        Fairy Harp         Aona Flute
  Kaiser Knuckles    Cat Claws          White Fangs        Godhand
  Lamia Soul         Bug Soul           Panther Soul       Malboro Soul
  Lost Gun           Peacemaker         Giot Gun           Longbarrel


  Type 9             Type 10
   (L 40-L 44)        (L 45-L 50)
  ==================================
  Jack Knife         Jack Knife
  Onion Sword        Laglace Sword
  Materia Blade      Adaman Blade
  Tulwar             Soul Sabre
  Excalibur2         Nagrarok
  Master Sword       Zankplus
  Beastsword         Eclipse
  Tonberrian         Tiptaptwo
  Epeprism           Last Letter
  Masamune           Charfire
  Cheer Staff        Dream Watcher
  Stardust Rod       Heretic Rod
  Scorpion Tail      Cactus Stick
  Perseus Bow        Crescent Bow
  Marduk Bow         Gastra Bow
  Odin Lance         Beastspear
  Blood Strings      Fell Castanets
  Tiger Fangs        Greaseburst
  Eye Soul           Dread Soul
  Outsider           Bindsnipe



============
== QUESTS ==
============
  Quests are a huge part of the game.  Not only do they give you your next
objective, but they also 

  A Quest will be available for a set number of days before it disappears.
When it disappears, it will not be available for a precise number of days
known as its Timeout factor.  Once the Timeout is over however, it will
reappear at the next available opportunity.

  Quests can also disappear and be subject to the Timeout if you accept them
and either fail or cancel the Quest.  The Timeout starts as soon as your unit
reports back or you cancel it.

  If you successfully complete a quest, most will never appear again.
However, some Quests are Repeatable, and have a seperate Completion Timeout
stat related to that.  When you complete a Repeatable Quest, it will not
reappear for the amount of time indicated by its Completion Timeout.  Once it
reappears however, it will return to using its normal Timeout stat until you
complete it again.

  Quests appear as *soon* as they are able.  This generally requires the
completion of one or more requirements to start with.  Some quests, however,
will only appear in certain months or in certain towns.  In addition, there
is a limit to the number of quests that can be available at once.  Only 16
can be shown to you at any one time.

  The 16 that are shown are, essentially, first come, first served: quests
that become available first have priority, and will not get pushed off until
their Available time runs out.  Also, if two quests become available at the
same time, the one with the lower ID takes priority.  (Example: Tower Ruins
(#032) has a lower ID than Twin Swords (#036))

  Only available quests count towards this limit of 16.  Quests that are
currently in Timeout or have been otherwise disabled (for instance, only
showing during a different month) will not prevent others from appearing.
Quests that you have accepted but not completed *DO* count towards the limit.
However, even if you can't see an available quest due to the limit, it will
*still* be there, using up its available time.  You can generally get such
quests to appear if you accept different quests and then cancel them.


  So, in summary:

  1. Only 16 quests can be made available to you at any one time.  Quests
     that have been accepted but still require completion count towards this
     limit.

  2. Quests that are in Timeout or are waiting for the correct month do not
     count towards this.

  3. Quests that are only available in a certain town follow the rules as
     normal, but will only appear if you are in that particular town.  When
     in other towns, they will not prevent another quest from taking its
     place.  However, they retain their old priority and will reappear when
     you revisit their town until they Timeout.

  4. Quests that are hidden due to the 16 limit still go through the process
     of availability, and if they are left too long without another quest
     being removed to make room for them, they will go into Timeout as
     normal.



Dispatches
==========
  Unlike other quests, success on Dispatches have a large random element to
them.  Each Dispatch is a contest between the selected units Competence and
the quest's Difficulty.



Unit Competence
===============
  Competence is a measure of how strong the unit you're sending is.  The
major part of this score is derived from what we shall call your Stats Score.

  Your Stats Score includes bonuses from Equipment, and it is worked out like
so:

       Stats Score = Lvl * 2 + [HP / 15] + [MP / 15] +
                     [Total WAtk / 10] + [Total WDef / 10] +
                     [Total MPow / 10] + [Total MRes / 10]



  Bonuses are now applied.  The first bonus depends on whether the unit is in
an Expert Job or not - these are the jobs which must be unlocked by gaining
A-Abilities in the Basic Jobs.  Expert Jobs get a 10 point boost to their
Stats Score.  So to put it in perspective, being in an Expert Job is like
having 5 extra levels, or 150 extra HP/MP, or 100 extra WAtk/WDef/MPow/MRes.

  Also, you can get bonuses depending on the unit's compatibility with the
Quest given.  The order these are done in are as follows:

    Recommended Job
       A Quest may have a job that is better suited for it than any other.
       An example of this is Animist in the Quest Malboro Hunt.  If you use
       this job, you get a 20% bonus, applied like so:

              Stats Score = [Stats Score * 120 / 100]

    
    Forbidden Job
       Not a bonus, and not factored in at this stage, but since it's the
       companion to Recommended Job, I'll describe it here.  Rarely, a Quest
       may single out a job that is completely unsuited to the task in hand.
       If you use this job, then, no matter what your Competence level, no
       matter what the Difficulty of the quest... you will fail.  The unit
       will never rise above a kneeling posture, and you will not even get
       the 10/256 chance that other kneeling units get.  Avoid using a
       Forbidden Job entirely.  An example of a Forbidden Job is Bishop in
       the Quest Hundred-Eye.


    Clan Skill Bonus
       Almost all quests also have a recommended Clan Skill requirement.
       This is different from the Requirements of a quest in that you don't
       *have* to have it to take the mission.  But if you do, a small bonus
       of 5% is applied to the Stats Score of any unit you send on the quest:

              Stats Score = [Stats Score * 105 / 100]




  Finally, your Competence is worked out by adding the extra Weapon Atk
obtained from your equipment (with the exception of Secondary Weapon,
naturally):

       Competence = Stats Score + EqAtk



Quest Difficulty
================
  The Difficulty of a quest is a static value.  The quest with the highest
difficulty is a Rank 7 one called Thorny Dreams, with 356 Difficulty.  The
lowest difficulty in the game is 30, which includes all the Race specific
hiring Dispatches.

  Depending on how the Competence value compares to the Difficulty, you will
have different chances of success... but also different possible bonuses if
you complete it.  The full list is as such, with Difference being the value
of Competence minus Difficulty:


          Difference      Success Chance            Gil     AP
          =====================================================
              - -50        10/256 ( 3.9%)          200%    250%
          -49 - -30        80/256 (31.3%)          150%    200%
          -29 - -10       130/256 (50.8%)          110%    150%
          - 9 -   0       230/256 (89.8%)          100%    100%
            1 +           255/256 (99.6%)          100%    100%
          =====================================================



  As you can see, the closer your Competence is to the Difficulty, the better
the chance of successfully completing the quest.  And once you completely
beat the Difficulty, you have the absolute best chance of success.  However,
if you complete a quest with a far less chance of success than normal, you
will gain bonuses to both the Gil and AP available from this.

=============================================================================
  NOTE: AP will round down to the nearest multiple of 10 due to the way in
which it is rewarded and stored.
=============================================================================


  On the technical side, the chance out of 256 is worked by comparing the
success rate (10, 80, 130, 230 and 255) with Rand{0..255}; you will succeed
if the random number is *less* than the success rate, and fail if it is equal
to or greater than the rate.  Also note that success is worked out as *soon*
as you accept the quest, and that the use of Mission Items have *NO* effect
on your stats, Competence or the probability of your success.

  You can see the rough chance you have of completing a quest with a certain
character by watching their animation when you're picking who to send.  Units
with a Difference of -9 or greater will jump in the air, while those who are
between 10 to 49 points less than it will walk.  Units who have a Competence
that is 50 points or more under the Difficulty will kneel, demonstrating the
absolute worse chance of completing the quest.  However, as you can work out,
those that are jumping will not get a bonus from completing the quest: keep
this in mind.

  Finally, remember that when a Quest has a Forbidden Job, that job will have
*0%* chance of success.  They will kneel, as normal, no matter what their
stats, but unlike other jobs for that Quest, they will never succeed.  Avoid
them, if you can.



===============
== YOUR CLAN ==
===============
  In time, we'll cover everything your Clan stats, skills and achievements
can do for you.  For now though, we'll just cover the various discounts and
bonuses Clan Level and Turf can get you.



Clan Points/Clan Level
======================
  Completion of quests can earn you Clan Points.  Every 100 Clan Points you
earn gives you an increase in Clan Level.

  Clan Level governs a few things which we shall cover in a moment, but the
most *immediate* effect gaining a Clan Level will have is a bonus to your
Clan Skills.

  The bonus you get upon achieving a particular level is specifically set and
listed below.  For example, upon achieving Clan Level 3, you would
automatically gain a single level in Smithing.  Gaining Clan Level 93, on the
other hand, would give you a bonus of 2 levels each in Combat, Appraise and
Negotiate.

  Here's the full list:

 =====================================+====================================
 Lv  Com Mag Smt Crf App Gth Neg Trk  | Lv  Com Mag Smt Crf App Gth Neg Trk
  1  --- --- --- --- --- --- --- ---  | 51  --- ---  2  --- --- --- --- ---
  2  --- --- --- --- --- --- --- ---  | 52  --- --- ---  2  --- --- --- ---
  3  --- ---  1  --- --- --- --- ---  | 53  --- --- --- ---  2  --- --- ---
  4  --- --- ---  1  --- --- --- ---  | 54  --- --- --- --- ---  2  --- ---
  5  --- --- --- ---  1  --- --- ---  | 55  --- --- --- --- --- ---  2  ---
  6  --- --- --- --- ---  1  --- ---  | 56  --- --- --- --- --- --- ---  2 
  7  --- --- --- --- --- ---  1  ---  | 57   2  --- --- --- --- --- --- ---
  8  --- --- --- --- --- --- ---  1   | 58  ---  2  --- --- --- --- --- ---
  9   1  --- --- --- --- --- --- ---  | 59  --- ---  2  --- --- ---  2  ---
 10  ---  1  --- --- --- --- --- ---  | 60  --- --- ---  2  --- --- ---  2
 =====================================+====================================
 11  --- ---  1  --- --- ---  1  ---  | 61   2  --- --- ---  2  --- --- ---
 12  --- --- ---  1  --- --- ---  1   | 62  ---  2  --- --- ---  2  --- ---
 13   1  --- --- ---  1  --- --- ---  | 63  --- ---  2  --- --- ---  2  ---
 14  ---  1  --- --- ---  1  --- ---  | 64  --- --- ---  2  --- --- ---  2 
 15  --- ---  1  --- --- ---  1  ---  | 65   2  --- --- ---  2  --- --- ---
 16  --- --- ---  1  --- --- ---  1   | 66  ---  2  --- --- ---  2  --- ---
 17   1  --- --- ---  1  --- --- ---  | 67  --- ---  2  --- --- ---  2  ---
 18  ---  1  --- --- ---  1  --- ---  | 68  --- --- ---  2  --- --- ---  2
 19  --- ---  1  --- --- ---  1  ---  | 69   2  --- --- ---  2  --- --- ---
 20  --- --- ---  1  --- --- ---  1   | 70  ---  2  --- --- ---  2  --- ---
 =====================================+====================================
 21   1  --- --- ---  1  --- --- ---  | 71  --- ---  2  ---  2  ---  2  ---
 22  ---  1  --- --- ---  1  --- ---  | 72  --- --- ---  2  ---  2  ---  2 
 23  --- ---  1  ---  1  ---  1  ---  | 73   2  --- --- ---  2  ---  2  ---
 24  --- --- ---  1  ---  1  ---  1   | 74  ---  2  ---  2  ---  2  --- ---
 25   1  --- --- ---  1  ---  1  ---  | 75   2   2   2  --- --- --- ---  2 
 26  ---  1  ---  1  ---  1  --- ---  | 76  --- ---  2  ---  2  ---  2  ---
 27   1   1   1  --- --- --- ---  1   | 77  --- --- ---  2  ---  2  ---  2 
 28  --- ---  1  ---  1  ---  1  ---  | 78   2  --- --- ---  2  ---  2  ---
 29  --- --- ---  1  ---  1  ---  1   | 79  ---  2  ---  2  ---  2  --- ---
 30   1  --- --- ---  1  ---  1  ---  | 80   2   2   2  --- --- --- ---  2
 =====================================+====================================
 31  ---  1  ---  1  ---  1  --- ---  | 81  --- ---  2  ---  2  ---  2  ---
 32   1   1   1  --- --- --- ---  1   | 82  --- --- ---  2  ---  2  ---  2 
 33  --- ---  1  ---  1  ---  1  ---  | 83   2  --- --- ---  2  ---  2  ---
 34  --- --- ---  1  ---  1  ---  1   | 84  ---  2  ---  2  ---  2  --- ---
 35   1  --- --- ---  1  ---  1  ---  | 85   2   2   2  --- --- --- ---  2 
 36  ---  1  ---  1  ---  1  --- ---  | 86  --- ---  2  ---  2  ---  2  ---
 37   1  ---  1  --- --- --- ---  1   | 87  --- --- ---  2  ---  2  ---  2 
 38  --- ---  1  ---  1  ---  1  ---  | 88   2  --- --- ---  2  ---  2  ---
 39  --- --- ---  1  ---  1  ---  1   | 89  ---  2  ---  2  ---  2  --- ---
 40   1  --- --- ---  1  ---  1  ---  | 90   2   2   2  --- --- --- ---  2
 =====================================+====================================
 41  ---  1  ---  1  ---  1  --- ---  | 91  --- ---  2  ---  2  ---  2  ---
 42   1   1   1  --- --- --- ---  1   | 92  --- --- ---  2  ---  2  ---  2 
 43  --- ---  1  ---  1  ---  1  ---  | 93   2  --- --- ---  2  ---  2  ---
 44  --- --- ---  1  ---  1  ---  1   | 94  ---  2  ---  2  ---  2  --- ---
 45   1  --- --- ---  1  ---  1  ---  | 95   2   2   2  --- --- --- ---  2 
 46  ---  1  ---  1  ---  1  --- ---  | 96   3   3   3   3  --- --- --- ---
 47   1   1   1  --- --- --- ---  1   | 97  --- --- --- ---  3   3   3   3 
 48   1   1   1   1  --- --- --- ---  | 98   3   3   3   3   3   3   3   3 
 49  --- --- --- ---  1   1   1   1   | 99   5   5   5   5   5   5   5   5 
 50   1   1   1   1   1   1   1   1   | -----------------------------------
 =====================================+====================================



  Finally, the total bonuses to all Clan Skills after having achieved Clan
Level 99 are:

                             Com Mag Smt Crf App Gth Neg Trk
                Total Bonus   55  54  55  55  55  55  55  55



Quest Prices
============
  Your local bartender is a wealth of information and your primary source of
quests.  Information and contacts come at a price, however, and to get
started on a quest, you must pay the barman his fee.

  The fee depends on two things: the quest itself, and what territories you
have liberated.  Each quest has a 'base price', which is the standard amount
you can expect to pay.  This price is then adjusted according to the
following:

    1) If you have not liberated the town you're currently in, quests cost
       *150%* of their base price.  No discount is available.

    2) If you have liberated the city, then a discount may be available.
       This depends on the number of territories you're currently holding.
       The following table illustrates this:
    
                       Areas Freed     Quest Price
                       ===========     ===========
                           0- 9           100%
                          10-14            95%
                          15-18            90%
                          19-21            85%
                          22-23            80%
                          24-28            70%
                          29-30            50%


  As you can see, the more territories you hold, the cheaper it will be to
take quests.  You go from a 150% cost at the start, all the way down to 50%
cost at the very end.

  Note that to liberate the individual cities, you will have to go through
the particularly long Clan Borzoi/Redwings subplot,  Information on how to
get started on this can be found elsewhere.  Also note that cities only have
to be taken once; they will never come under attack once liberated.



Shop Prices
===========
  The shops are a little less discriminating when it comes to discounts, but
they are impressed more by the power of your clan rather than how much land
you have.  Discounts are available based on your Clan Level:

           +=========+===============+=========+===============+
           | Clan Lv |   Discount    | Clan Lv |   Discount    |
           +=========+===============+=========+===============+
           |  1 -  9 |       0%      | 60 - 69 |      25%      |
           | 10 - 19 |       2%      | 70 - 79 |      30%      |
           | 20 - 29 |       5%      | 80 - 89 |      35%      |
           | 30 - 39 |      10%      | 90 - 95 |      40%      |
           | 40 - 49 |      15%      | 96 - 99 |      50%      |
           | 50 - 59 |      20%      |  -----  |     -----     |
           +=========+===============+=========+===============+


  So, at Clan L96 and above, you're looking at the max discount of 50%.  On
top of this, each town will add an additional 10% discount on any weapon
their race can wield.  Muscadet, as an example, is a Viera town, and they
therefore sell Rapiers, Katanas, Staves, Bows and Greatbows at reduced
prices.  The full list of weapon-specific discounts are as follows:

                              Cyril      Cadoan     Muscadet
                              =====Sprohm======Baguba=======
                   Swords       X     X    ---   ---   ---
                   Blades       X     X    ---    X    ---
                   Sabers       X    ---   ---   ---   ---
             Knightswords       X     X    ---   ---   ---
              Greatswords       X    ---   ---   ---   ---
              Broadswords      ---    X    ---   ---   ---
                   Knives       X    ---   ---    X    ---
                  Rapiers      ---   ---   ---   ---    X
                  Katanas       X    ---   ---   ---    X
                   Staves       X     X     X    ---    X
                     Rods       X    ---    X     X    ---
                    Maces      ---   ---    X    ---   ---
                     Bows       X    ---   ---   ---    X
                Greatbows       X    ---   ---   ---    X
                   Spears      ---    X    ---   ---   ---
              Instruments      ---   ---    X     X    ---
                 Knuckles      ---    X    ---    X    ---
                     Guns      ---   ---   ---    X    ---



  However, neither of the above discounts apply to certain items; there are a
few that will never have a discount on them.  These are:

    Estreledge                 Tiptaptwo                  Masamune
    Princess Rod               Temple Cloth               Hunt Bow
    Seventh Heaven             Bracers                    Fortune Ring
    Scarab                     Star Armlet                Elixir
                               Cureall



Shop Stocks
===========
  Finally, shop inventory is also influenced by your actions.  First off,
there is a basic inventory which is supplemented by two main upgrades.  You
start the game with just the basic, but the upgraded inventories become
available after you have been in 10 and 20 battles respectively.  Since
'Snowball Fight' and 'Lizard Men?!' both count as battles for this, you only
need to fight 7 more battles after completing Herb Picking (#001) to gain the
first upgrade, and then another 10 to get the second.

  For the most part, that's it for real upgrades.  However, additional
special items become available as you liberate more territories.  These items
only appear in *certain* towns; they will not be sold outside that town.  In
addition, they are only available while you have the certain number of
territories available: if you fall below the required number of Areas Freed,
they will vanish from the shops again.



  The full list of items sold at the shops, as well as their base prices and
requirements, are located in the tables below.
                                                  

  Basic:
    ==HEADGEAR====================     ==============================
    Bronze Helm                500     Feather Cap                350
    Green Beret                800     ---                        ---
    ==ARMOR=======================     ==============================
    Cuirass                    400     Bronze Armor              1000
    Leather Garb               300     Chain Plate                900
    Hempen Robe                400     ---                        ---
    ==WEAPONS=====================     ==============================
    Shortsword                 300     Silver Sword               900
    Sweep Blade               1500     Barong                     900
    Falchion                  1200     Jack Knife                 200
    Scramasax                  900     Jambiya                   1700
    Stinger                    400     Fleuret                    800
    Scarlette                 1500     White Staff                500
    Guard Staff                800     Judge Staff               1500
    Rod                        600     Longbow                    300
    Char Bow                   700     Thorn Bow                 1500
    Demon Bell                 400     Glass Bell                1000
    War Trumpet               1700     Hard Knuckles              500
    Rising Sun                1000     Aiot Gun                  2000
    ==SHIELDS=====================     ==============================
    Bronze Shield              400     ---                        ---
    ==ACCESSORIES=================     ==============================
    Battle Boots              1000     Gauntlets                 2000
    ==ITEMS=======================     ==============================
    Potion                      50     Hi-Potion                  200
    X-Potion                   700     Antidote                    50
    Eye Drops                   50     Echo Screen                 50
    Maiden Kiss                 50     Soft                       100
    Holy Water                2000     Bandage                    200
    Phoenix Down               300     ---                        ---
    ==============================     ==============================


  1st Upgrade:
    ==HEADGEAR====================     ==============================
    Iron Helm                 1200     ---                        ---
    ==ARMOR=======================     ==============================
    Iron Armor                1500     Adaman Vest               1400
    Survival Vest             2500     Silken Robe               1000
    ==WEAPONS=====================     ==============================
    Buster Sword              1600     Shadow Blade              2500
    Sun Blade                 3000     Atmos Blade               4000
    Blue Saber                1000     Shamshir                  2200
    Apocalypse                3000     Lionheart                 4000
    Ragnarok                  7000     Ancient Sword             2000
    Samson Sword              2500     Estoc                     3000
    Flamberge                 5000     Ninja Knife               2000
    Murasame                  5000     Ashura                    7000
    Osafune                   8000     Kotetsu                  10000
    Pure Staff                3000     Bless Staff               4000
    Firewheel Rod             1500     Thunder Rod               1500
    Sleet Rod                 1500     Terre Rod                 2700
    Battle Mace               2000     Energy Mace               3500
    Druid Mace                6000     Sage Crosier              9000
    Silver Bow                2500     Windslash Bow             3000
    Ranger Bow                2000     Cranequin                 5000
    Javelin                   3000     Lava Spear                5000
    Ice Lance                 8000     Partisan                 10000
    Conch Shell               3000     Earth Bell                5000
    Black Quena               7000     Satyr Flute              10000
    Sick Knuckles             2000     Dream Claws               3200
    Kaiser Knuckles           5700     Silver Cannon             3000
    ==SHIELDS=====================     ==============================
    Round Shield              1000     ---                        ---
    ==ACCESSORIES=================     ==============================
    ---                        ---     ---                        ---
    ==ITEMS=======================     ==============================
    ---                        ---     ---                        ---
    ==============================     ==============================


  2nd Upgrade:
    ==HEADGEAR====================     ==============================
    Opal Helm                 2500     Circlet                   1800
    Headband                  3000     ---                        ---
    ==ARMOR=======================     ==============================
    Platemail                 3000     Gold Armor                6000
    Brigandine                3700     Judo Uniform              6000
    Power Sash                7000     Magus Robe                3000
    Mistle Robe               5000     ---                        ---
    ==WEAPONS=====================     ==============================
    Burglar Sword             3000     Flametongue               5000
    Air Blade                 7000     Icebrand                  8000
    Kwigon Blade             10000     Ogun Blade               15000
    Paraiba Blade            22000     Aqua Saber                3700
    Defender                  5000     Lohengrin                12000
    Predator                  4000     Striborg                  5000
    Kris Knife                3000     Khukuri                   5000
    Kard                      7000     Rondell Dagger           10000
    Mage Masher               8000     Kikuichimonji            12000
    Heaven's Cloud           15000     Cure Staff                7000
    Garnet Staff              9000     Force Rod                 5000
    Nail Bow                  4000     Twin Bow                  8000
    Gae Bolg                 14000     Dragon Whisker           18000
    Riot Gun                  5000     Chaos Rifle               8000
    ==SHIELDS=====================     ==============================
    Opal Shield               2000     ---                        ---
    ==ACCESSORIES=================     ==============================
    Spiked Boots              1500     Dash Boots                2000
    Fortune Ring             10000     Scarab                   10000
    ==ITEMS=======================     ==============================
    ---                        ---     ---                        ---
    ==============================     ==============================


  Special Items:
          Areas Freed      Item             Town         Price
          ====================================================
              10        Cureall            Baguba          350
              15        Star Armlet        Cadoan        15000
              20        Bracers            Sprohm        15000
              21        Hunt Bow           Muscadet      40000
              22        Estreledge         Cyril         25000
              23        Temple Cloth       Cyril         30000
              24        Masamune           Muscadet      25000
              25        Princess Rod       Baguba        20000
              26        Tiptaptwo          Cadoan        27000
              28        Seventh Heaven     Baguba        23000
              30        Elixir             Cyril         20000
          ====================================================



======================
== THE MONSTER BANK ==
======================
  The Monster Bank is not a huge factor in the game, but it is an interesting
diversion that can help make Morphers, a Nu Mou class, one of the strongest
in the game.

  Whenever you Capture a valid monster, it is transferred to the slot
reserved for it in the Monster Bank, and you also receive a Soul weapon that
teaches that races Morph ability to a Morpher.

  When a Morpher uses a Morph ability, they are able to use the primary
skillset of any monster of that race, providing they have caught the monster
that has that skillset.  For example, the Flan race comprises of Jelly, Ice
Flan and Cream, which grant you the Melt, Chill and Scorch skillsets
respectively.  If you've only caught a Jelly, you'll only have the Melt
skillset available.

  When a Morpher *uses* a monster's skillset, the Morpher transforms briefly
into the *exact* monster in the Bank.  This means that for the purpose of
that attack, they use the monsters Weapon Atk, Weapon Def, Magic Pow and
Magic Res stats, as well as certain other attributes like elemental
properties.  So the abilities are only as good as the monsters in your Bank.
Thankfully, this is where the Monster Bank's options come in handy.


  At the Monster Bank, you can see a list of all the monsters you've caught.
When you select one of them, you will be able to determine their rough
Affection rating towards you through what they say and the thought bubble
over their head.  What they say changes based on their Affection for you:

        0 - 29: Grrurr... (What are you looking at?)
       30 - 79: (Gimme food.)
       80 - 99: (Thanks for dropping by.)
         100  : (I love you, Marche. No, really, I love you!)

  In addition, below 79, the thought bubble will show an X-like symbol (your
typical anime-style throbbing vein which denotes anger/frustration, in fact).
At 79+, it will instead change to a heart, indicating better affection.  It
doesn't mean anything, but as we shall see, it is a sign that you're nearing
the max.


  In addition to the quote from the monster, you're given two options: Play
and Release.  The latter allows you to Release a monster so that you're able
to catch a stronger one of the same type in a later battle; you can't catch a
monster if you already have one of the same kind in the Bank.  However, it's
the first option - Play - where everything comes together.

  When you Play with a monster, you have the option of giving any of your
chemist items to them.  What the item does depends on the current affection
of the monster and the monster's race.  There are two main cases, depending
on whether the affection of the monster is below the maximum of 100 or not.
We'll look at the first case first (below 100 Affection).



Below 100 Affection
===================
  Each item has a default affection rating and maximum affection value.
Feeding an item to a monster will increase their affection rating up to
maximum allowed for that item.  The default values are:

              +===============+=========+=================+
              |   Item Name   |  Bonus  |  Affection Max  |
              +===============+=========+=================+
              |    Potion     |    1    |       29        |
              |   Hi-Potion   |    2    |       29        |
              |   X-Potion    |    2    |       79        |
              |     Ether     |    4    |      100        |
              |    Elixir     |   10    |      100        |
              |   Antidote    |    2    |       79        |
              |   Eye Drops   |    2    |       79        |
              |  Echo Screen  |    2    |       79        |
              |  Maiden Kiss  |    3    |       79        |
              |     Soft      |    3    |       79        |
              |  Holy Water   |    4    |       79        |
              |    Bandage    |    1    |       79        |
              |    Cureall    |    5    |      100        |
              | Phoenix Down  |   10    |       79        |
              +===============+=========+=================+

  Once the max for that item is achieved, giving the monster any more of that
item will cause them to spit it out, wasting the item.  This has no affect on
their stats or affection.

  Note that only three items break the normal max of 79.  At 79, the
monster's thought bubble will change from a throbbing vein to a heart.  This
is a sure indication that it's time to change to the 100 max items.


  In addition to the default values, each race has their own likes and
dislikes.  If you feed a monster an item it likes, it will gain an increased
amount of affection per item from it.  If you feed it an item it hates, it
will spit it out and gain nothing from it.

  The list of likes and hates are as follows:

        Goblin:    Likes - Maiden Kiss  (5 Affection)
                   Hates - Antidote

        Flan:      Likes - Antidote     (5 Affection)
                   Hates - Eye Drops

        Bomb:      Likes - None
                   Hates - Holy Water

        Dragon:    Likes - Cureall     (10 Affection)
                   Hates - None

        Lamia:     Likes - Echo Screen  (5 Affection)
                           Cureall     (10 Affection)
                   Hates - Maiden Kiss

        Bug:       Likes - Soft         (5 Affection)
                   Hates - Bandage

        Panther:   Likes - Holy Water  (10 Affection)
                   Hates - Antidote
                           Echo Screen

        Malboro:   Likes - Holy Water   (7 Affection)
                           Bandage      (4 Affection)
                   Hates - Cureall

        Floateye:  Likes - Eye Drops    (5 Affection)
                   Hates - Soft


  Note that while they do get increased affection from an item they like,
the item will still be unable to take it past the normal maximum affection
value for that item.

  Affection itself doesn't have any special effects.  The key to Affection
is what it unlocks when you finally max it out.




At 100 Affection
================
  Once a monster is at 100 Affection, the Play option takes a different role.
Now, the monster will accept any food without spitting it out... but this is
deceptive.  There are now two reactions the monster will use:

    "It seems to be enjoying it!"        - Nothing happened
    "It seems to like that quite a lot!" - The monster has gained stats!
          
  Obviously, that second reaction is far more desirable.  The way it works is
particularly simple.

  First, you need one of the items that has a Max Affection of 100.  This
means that only Ethers, Elixirs and Curealls will work for this.  Now, the
monster will gain stats depending on the Affection value of that item.  The
exact formula is:

    Stat Gain = [Item Number * Item Affection / 10]


  For example, on all monsters, an Elixir will give a Stat Gain of 1 per
item.  However, for a Cureall you'd need 2 before you see an increase in
stats, unless you were feeding it to a Lamia or Dragon.  The monsters likes
and dislikes still affect all this; Malboros won't increase their stats no
matter how many Curealls you give them.

  Only Weapon Atk, Weapon Def, Magic Pow and Magic Res will increase via this
method, and they will max out at 999.  From all of the above, we can also
note that it's a waste to give Ethers out in anything but a multiple of 5.



  I'll end this section with some conclusions.  First, a table of the items
again, this time with prices (before and after discounts).


       Item Name      Aff Bonus     Base Price    Max Discount
       =========      =========     ==========    ============
       Potion             1              50             25
       Hi-Potion          2             200            100
       X-Potion           2             700            350
    ** Ether              4               -              -
     * Elixir            10           20000          20000
       Antidote           2              50             25
       Eye Drops          2              50             25
       Echo Screen        2              50             25
       Maiden Kiss        3              50             25
       Soft               3             100             50
       Holy Water         4            2000           1000
       Bandage            1             200            100
     * Cureall            5             350            350
       Phoenix Down      10             300            150
              
     * These items never get discounts, and are sold at specific locations;
        Curealls at Baguba Port after you have freed 10 Turfs, and Elixirs
        at Cyril after you have freed all the turfs
    ** Ethers can never be bought

  From this, we can see that Maiden Kisses are the most efficient way of
getting Affection up; 25 Maiden Kisses cost 800 gil (at max discount) and get
your affection to 75.  The final 25 are best done via a group of 5 Curealls,
and then stat raising should be done 98 Curealls at a time until you near the
max.

  Monster likes and hates change this slightly; Goblins should only be fed
15 Maiden Kisses + 5 Curealls, Flans should be fed 15 Antidoes + 5 Curealls,
Floateyes should be fed 15 Eye Drops + 5 Curealls, and Lamias should be fed
14 Echo Screens + 3 Curealls.

  Malboros are the worst however; you can use 26 Maiden Kisses to get them to
78, but to reach the final 100, you must use Ethers and Elixirs.  1 Ether and
2 Elixirs (or 6 Ethers and 0 Elixirs, as well as a number of other
combinations) are required to do this.  Raising a Malboro's stats is equally
tricky, since only Ethers and Elixirs work.  Keep in mind that feeding a
Malboro any number of Ethers other than a multiple of 5 is a waste.  5 Ethers
will give you a bonus of +2 to the primary stats.  If you're planning to max
them out, be aware that it'll be a long haul.



=====================
== UNIT GENERATION ==
=====================
  When a unit is generated, whether it be a new recruit looking to join your
clan, or the enemies you meet in battle, one of the first things that's
generated are the unit's stats.

  Stats depend on two primary factors: the class you were created in, and
the class you level up in.  In addition, there are random factors linked to
both of these.



Starting Stats
==============
  Starting Stats are considered to be your L1 stats, and are linked primarily
to the job the unit is in when they are created.  A list of starting stats
for all jobs can be found in the following sections.

  There are seven stats controlled by this: HP, MP, WAtk, WDef, MPow, MRes
and Speed.

  Your actual L1 stats will vary from roughly 95% to 115% of the starting
stats, averaging at 105%.  The actual algorithm for doing this is as follows:

           x = [Starting Stat / 20]
           y = [(- Rand{0..2x} - Rand{0..2x}
                 + Rand{0..2x} + Rand{0..2x}) / 2]
     L1 Stat = Starting Stat + x + y


  For analysis/best stat purposes, we can simply say that the average will
always be 'Starting Stat + x', and the range will be from 'Starting Stat - x'
to 'Starting Stat + 3x' inclusive.  The chances of actually getting the best
starting stat in a *single* stat, however, are minimal.


  One final note.  If a Starting Stat is 0, then it can never grow, even
after levelling up.  The exception is HP and MP; if they have a Starting Stat
of 0, the unit will be given 10 in that stat instead.  Thus, a unit with a
Starting Stat of 0 MP (for example) would start with more MP than one with a
Starting Stat of 5 MP.



Leveling Up
===========
  Once a unit is created and given L1 stats, it must be levelled up to its
designated starting level.  This system is also used whenever any unit levels
up.  Because of this, it is not necessarily the case that the class you level
up in is the class you were generated in.

  The Growth of a stat is a two part number - the Base and the Bonus Chance -
which is represented as a decimal.  The Base is the integer portion of the
number, the Bonus Chance is the fractional portion.  For example, a growth of
4.2 would mean a Base of 4 and a Bonus Chance of .2.

  The Base is how much that stat will rise at a minimum when a level is
gained.  A Base of 4 would mean you're guaranteed to gain +4 in that stat
upon gaining a level.

  The Bonus is the chance you have of gaining an additional +1 in that stat.
This is a random chance expressed as a percentage: a Bonus Chance of .2
refers to a 20% chance of gaining a +1 on any given level.


  The random function used to determine whether you get a +1 is:
    
       If Rand{0..9} < (Bonus Chance * 10) Then: Gain +1 in Stat


  We express the entire growth as a decimal to demonstrate the *average* gain
you can expect.  So, on average, with a Base of 4 and a Bonus Chance of .2,
you can expect to gain 4.2 points per level in that stat.  Over the course
of 49 Level Ups, you would gain 49 * 4.2 = 205.8 points on average.



Level Growth
============
  The tables in this section show both the Starting Stats (labelled Bse -
short for base) and the Growth (labelled Grwt) of each of the 7 primary stats
for every Job class in the game.  Remember that the Starting Stats can vary
from roughly 95% to 115% of the listed stat, and that the Growth is both the
base gain and the chance to gain an additional +1 per level.


Player           HP       MP      WAtk     WDef     MPow     MRes    Speed
   Jobs       Bse/Grwt Bse/Grwt Bse/Grwt Bse/Grwt Bse/Grwt Bse/Grwt Bse/Grwt
=============================================================================
---HUMAN---------------------------------------------------------------------
Soldier        40/ 8.4  14/ 1.1  88/ 8.8  88/ 8.8  60/ 6.0  72/ 7.2 100/ 1.1
Paladin        38/ 7.6  22/ 2.2  80/ 8.1  92/ 9.2  72/ 7.2  88/ 8.8  98/ 0.8
Fighter        36/ 7.2  12/ 1.1  92/ 9.2  80/ 8.1  56/ 5.6  68/ 6.8 104/ 1.1
Thief          33/ 6.6  15/ 1.1  76/ 7.6  76/ 7.6  76/ 7.6  64/ 6.4 110/ 1.8
Ninja          29/ 5.8  21/ 2.1  84/ 8.4  72/ 7.2  80/ 8.1  76/ 7.6 120/ 2.1
White Mage     30/ 6.1  40/ 4.8  60/ 6.2  73/ 7.3  84/ 8.4  80/ 8.2 108/ 1.2
Black Mage     28/ 5.6  36/ 4.4  64/ 6.4  68/ 6.8  88/ 8.8  96/ 9.6  96/ 1.1
Illusionist    26/ 5.2  38/ 7.1  60/ 6.1  64/ 6.4  92/ 9.2  84/ 8.4  89/ 0.9
Blue Mage      34/ 6.8  30/ 3.6  80/ 8.1  84/ 8.4  84/ 8.4  92/ 9.2 100/ 1.2
Archer         36/ 7.2  18/ 1.1  72/ 7.2  72/ 7.2  64/ 6.4  80/ 8.1 106/ 1.4
Hunter         34/ 6.8  26/ 3.2  88/ 8.8  68/ 6.8  68/ 6.8  84/ 8.4 112/ 1.7
---BANGAA--------------------------------------------------------------------
Warrior        46/ 9.2  10/ 2.1  92/ 9.2  84/ 8.4  62/ 6.2  68/ 6.8  95/ 0.9
Dragoon        40/ 8.2   8/ 1.2  96/ 9.6  84/ 8.4  56/ 5.6  60/ 6.4 104/ 1.1
Defender       42/ 8.4   6/ 1.1  88/ 8.8  94/ 9.4  65/ 6.5  72/ 7.2  92/ 0.9
Gladiator      40/ 8.2  18/ 2.8  94/ 9.4  88/ 8.8  59/ 5.9  64/ 6.4  97/ 1.1
White Monk     32/ 6.4  12/ 1.1  80/ 8.1  76/ 7.6  83/ 8.3  68/ 6.8 108/ 1.4
Bishop         30/ 6.1  28/ 4.6  72/ 7.2  68/ 6.8  88/ 8.8  76/ 7.6  88/ 0.9
Templar        36/ 7.2  20/ 3.2  92/ 8.2  97/ 9.7  84/ 8.4  72/ 7.2  86/ 0.8
---NU MOU--------------------------------------------------------------------
White Mage     29/ 5.8  52/ 5.6  57/ 5.7  73/ 7.3  88/ 8.8  84/ 8.4 108/ 1.1
Black Mage     27/ 5.4  42/ 5.2  62/ 6.2  68/ 6.8  92/ 9.2 100/10.2  96/ 0.9
Time Mage      26/ 5.2  36/ 3.6  56/ 5.6  68/ 6.8 100/10.2  96/ 9.6  98/ 1.2
Illusionist    25/ 5.1  46/ 7.6  57/ 5.7  64/ 6.4  96/ 9.6  88/ 8.8  89/ 0.8
Alchemist      30/ 6.1  48/ 8.4  59/ 5.9  65/ 6.5  92/ 9.2  96/ 9.6  92/ 0.9
Beastmaster    37/ 7.4  22/ 2.1  88/ 8.8  88/ 8.8  68/ 6.8  84/ 8.4 104/ 1.2
Morpher        34/ 6.8  32/ 2.8  70/ 7.1  80/ 8.2  76/ 7.6  80/ 8.1 110/ 1.6
Sage           38/ 7.6  38/ 8.8  84/ 8.4  76/ 7.6  92/ 9.2  76/ 7.6  85/ 0.8
---VIERA---------------------------------------------------------------------
Fencer         38/ 7.6   8/ 1.1  84/ 8.4  80/ 8.1  76/ 7.6  72/ 7.2 110/ 1.5
Elementalist   34/ 6.8  18/ 4.2  80/ 8.1  76/ 7.6  88/ 8.8  76/ 7.6 104/ 1.1
Red Mage       34/ 6.8  22/ 2.6  81/ 8.1  76/ 7.6  84/ 8.4  76/ 7.6  96/ 1.3
White Mage     30/ 6.2  31/ 4.8  62/ 6.2  72/ 7.2  88/ 8.8  76/ 7.6 115/ 1.2
Summoner       28/ 5.6  34/ 6.2  65/ 6.5  64/ 6.4 100/10.1  80/ 8.4  90/ 0.9
Archer         36/ 7.2  14/ 1.6  80/ 8.1  68/ 6.8  72/ 7.2  76/ 7.6 112/ 1.6
Assassin       26/ 5.2  18/ 5.2  88/ 8.8  68/ 6.8  92/ 9.2  72/ 7.2 125/ 2.3
Sniper         31/ 6.2  10/ 2.4  94/ 9.4  68/ 6.8  76/ 7.6  76/ 7.6 105/ 1.8
---MOOGLE--------------------------------------------------------------------
Animist        36/ 7.2  14/ 2.6  76/ 7.6  88/ 8.8  72/ 7.2  88/ 8.8 100/ 1.2
Mog Knight     35/ 7.1  12/ 3.2  88/ 8.8  96/ 9.6  60/ 6.2  80/ 8.3  98/ 1.0
Gunner         30/ 6.2   8/ 1.1  68/ 6.8  92/ 9.2  56/ 5.6  80/ 8.1  95/ 1.1
Thief          29/ 5.8  12/ 2.2  73/ 7.3  84/ 8.4  68/ 6.8  76/ 7.6 110/ 1.9
Juggler        34/ 6.8  16/ 1.6  80/ 8.2 100/ 9.9  64/ 6.4  64/ 6.4 108/ 1.7
Gadgeteer      35/ 7.2  20/ 2.4  80/ 8.2  96/ 9.6  80/ 8.3 100/10.2  90/ 0.9
Black Mage     27/ 5.4  28/ 4.8  57/ 5.7  76/ 7.6  84/ 8.4  97/ 9.7  96/ 1.1
Time Mage      26/ 5.2  22/ 3.6  56/ 5.6  76/ 7.6  92/ 9.2  94/ 9.4  98/ 1.2
=============================================================================



Monster           HP       MP      WpA      WpD      MgP      MgR    Speed
    Jobs      Bse/Grwt Bse/Grwt Bse/Grwt Bse/Grwt Bse/Grwt Bse/Grwt Bse/Grwt
=============================================================================
Goblin         32/ 6.4  12/ 1.6 100/ 9.2 100/ 9.9  68/ 6.8  64/ 6.4 102/ 1.1
Red Cap        41/ 8.2  32/ 3.6 110/10.2 100/ 9.7  80/ 8.2  80/ 8.3 105/ 1.2
-----------------------------------------------------------------------------
Jelly          15/ 3.2  60/ 4.2  85/ 8.5 320/25.5  89/ 8.9  46/ 4.6  86/ 0.9
Ice Flan       14/ 2.8  56/ 4.2  83/ 8.3 320/25.5  88/ 8.8  49/ 4.9  90/ 0.9
Cream          16/ 3.2  52/ 4.2  87/ 8.7 320/25.5  86/ 8.6  48/ 4.8  88/ 0.9
-----------------------------------------------------------------------------
Bomb           26/ 5.2  42/ 0.4  90/ 8.9  80/ 8.5  80/ 8.4  72/ 7.2 104/ 1.1
Grenade        36/ 7.2  34/ 0.8 105/ 9.5  90/ 9.5  80/ 8.2  88/ 8.8 104/ 1.3
-----------------------------------------------------------------------------
Icedrake       53/10.6  24/ 2.4 114/10.4 118/10.2  76/ 7.6  60/ 6.2  84/ 0.8
Firewyrm       50/10.2  28/ 3.0 110/10.1 120/10.2  72/ 7.2  64/ 6.4  82/ 0.8
Thundrake      56/11.2  26/ 3.6 112/10.2 122/10.2  73/ 7.3  56/ 5.6  83/ 0.8
-----------------------------------------------------------------------------
Lamia          33/ 6.6  48/ 3.6 100/ 8.6  90/ 8.5  96/ 9.6  80/ 8.2 108/ 1.1
Lilith         38/ 7.6  54/ 2.8 105/ 9.2 100/ 8.9 112/11.2  96/ 9.6 110/ 1.1
-----------------------------------------------------------------------------
Antlion        36/ 7.2  42/ 4.2 105/ 9.5 105/ 9.5  60/ 6.4  56/ 5.6  98/ 0.9
Jawbreaker     41/ 8.2  64/ 5.6 110/10.1  95/ 9.5  64/ 6.4  72/ 7.2 105/ 1.0
-----------------------------------------------------------------------------
Toughskin      41/ 8.2  84/ 6.6  80/ 8.1 240/11.5  64/ 6.4  64/ 6.4  80/ 0.8
Blade Biter    53/10.6  70/ 4.8 110/ 8.6 220/12.2  64/ 6.4  80/ 8.4  82/ 0.8
-----------------------------------------------------------------------------
Tonberry       35/ 7.1  48/ 4.4  50/ 5.1 115/ 8.0  40/ 4.1 112/11.2 148/ 1.6
Masterberry    41/ 8.2  86/ 4.4  50/ 5.2 125/ 8.4  40/ 4.2 128/11.8 165/ 1.9
-----------------------------------------------------------------------------
Red Panther    38/ 7.6  24/ 2.4 105/ 7.6 110/ 8.5  80/ 8.2  80/ 8.2 108/ 1.1
Coeurl         45/ 9.2  32/ 3.6 115/10.5 120/ 8.9  96/ 9.6  96/ 9.6 110/ 1.3
-----------------------------------------------------------------------------
Malboro        40/10.4  20/ 3.6  90/ 9.2 110/ 8.0  80/ 8.2  80/ 8.4  78/ 0.7
Big Malboro    46/11.2  28/ 5.2 100/10.1 110/ 8.5  80/ 8.4  80/ 8.6  82/ 0.8
-----------------------------------------------------------------------------
Floateye       28/ 5.6  24/ 3.2 100/ 8.0  80/ 8.2 104/10.4  88/ 8.8 108/ 1.1
Ahriman        31/ 6.2  48/ 4.4 105/ 9.5  90/ 9.2 112/11.2  96/ 9.6 112/ 1.1
-----------------------------------------------------------------------------
Zombie         40/ 8.3  20/ 2.8 105/10.5  90/ 9.1  68/ 6.8  72/ 7.2  88/ 0.8
Vampire        51/10.2  42/ 4.6 120/ 9.5 108/ 9.7 120/ 9.5 104/10.4 112/ 0.8
-----------------------------------------------------------------------------
Sprite         21/ 4.2  40/ 5.1  90/ 8.0  75/ 7.5 100/10.2 112/10.2 118/ 1.3
Titania        28/ 5.6  62/ 7.2 105/ 9.5  80/ 8.2 128/12.8 116/10.6 124/ 1.4
=============================================================================



Misc              HP       MP      WpA      WpD      MgP      MgR    Speed
   Jobs       Bse/Grwt Bse/Grwt Bse/Grwt Bse/Grwt Bse/Grwt Bse/Grwt Bse/Grwt
=============================================================================
Runeseeker     35/ 7.2  60/ 8.8  83/ 8.4  50/ 5.1  88/ 8.8  61/ 6.2 105/ 1.0
Hermetic       28/ 5.6  60/ 1.1  50/ 5.3  50/ 5.3 114/11.1 114/10.2  92/ 0.9
Judgemaster    72/ 9.3  18/ 1.3  82/ 8.4  92/ 9.4  68/ 6.2  84/ 8.6  95/ 1.4
-----------------------------------------------------------------------------
Mateus         73/14.6  44/ 7.2 170/11.4 150/10.4 120/ 9.6 120/11.4 108/ 1.0
Adrammelech    67/13.4  44/ 2.4 160/11.1 130/10.6 112/10.5 104/10.6 112/ 1.1
Ultima Crystal 23/ 4.6  44/ 1.6 120/10.8 150/10.7  96/ 9.6  80/ 8.5  92/ 0.9
Exodus Fruit    7/ 1.4   5/ 1.6  10/ 1.1 100/ 9.9   8/ 0.8  80/ 8.4   0/ 0.0
Famfrit        60/12.3  44/ 5.2 150/10.6 140/11.2  96/ 9.4 104/10.6  98/ 1.0
-----------------------------------------------------------------------------
Biskmatar      33/ 6.6  60/ 4.2  87/ 8.8  80/ 8.4  80/ 8.2  96/ 9.6 108/ 1.0
Battle Queen   75/15.2  80/ 0.8  96/12.4 112/11.8 124/10.4 112/11.6  96/ 1.1
Li-grim        75/14.4  80/ 2.8  96/10.8 112/10.5 124/10.8 112/11.4  96/ 1.1
-----------------------------------------------------------------------------
Official       40/ 8.4  14/ 1.1  88/ 8.8  88/ 8.8  60/ 6.0  72/ 7.2 100/ 1.1
Judge          65/ 8.2  22/ 4.8  83/ 7.8  90/ 8.9  92/ 9.2 100/10.2  92/ 1.1
Judge          85/ 9.4  18/ 5.2  80/ 7.2  88/ 8.6  75/ 6.8  78/ 8.2 100/ 1.8
Judge          75/10.2  14/ 3.4  95/ 8.8  94/ 9.2  59/ 5.9  64/ 7.8  95/ 1.4
-----------------------------------------------------------------------------
Box             3/ 0.6   0/ 0.0   5/ 0.2  60/ 0.6   0/ 0.0   0/ 0.0   0/ 0.0
Statue         25/ 5.3   0/ 0.0   5/ 0.2 100/ 9.1  20/ 2.2  30/ 3.2   0/ 0.0
Sphere         15/ 3.4   0/ 0.0   5/ 0.2  80/ 8.1 120/12.4 120/12.4   0/ 0.0
-----------------------------------------------------------------------------
New Kid        13/ 2.6   0/ 0.0  22/ 2.2  28/ 2.8   0/ 0.0   9/ 0.0 100/ 1.0
Librarian       8/ 1.6   5/ 0.0   6/ 0.6   9/ 1.1   1/ 0.0  12/ 0.0  92/ 0.9
Class Head     13/ 2.6   0/ 0.0  17/ 1.7  22/ 2.2   0/ 0.0   8/ 0.0 115/ 1.1
PE Head        20/ 4.2   0/ 0.0  25/ 2.5  32/ 3.3   0/ 0.0   0/ 0.0 105/ 1.0
D.J.           13/ 2.6   0/ 0.0  22/ 2.2  28/ 2.2   0/ 0.0   0/ 0.0  98/ 0.9
Nurse          14/ 2.8   0/ 0.0  24/ 2.4  24/ 2.4   0/ 0.0   0/ 0.0  97/ 0.9
Custodian      10/ 2.1   0/ 0.0  20/ 2.1  25/ 2.2   0/ 0.0   0/ 0.0  96/ 0.9
=============================================================================



Names
=====
  Finally, every unit has to have a name.  Marche is unique in that his name
is customizable.  Every other unit will either have a random name (if they
are a generic unit) or a unique name (if they are a special unit).

  Random names are generated via a simple random call: there are 310 Male
names, 190 Female names and 225 Animal names.  So the calls would be
Rand{1..310}, Rand{1..190} and Rand{1..225} respectively.  Male names are
given to Humans, Bangaa, Nu Mou and Moogles, Female names are given to Viera,
and Animal names are given to the animals.  The following lists are comprised
of all the names in the game, including the ones given to unique characters.
Keep in mind that they are in the same order as they are in the game data
itself, and that in the case of the Unique names, some debug values have
also been included for completeness.


  Males:
Arthur     Ardin      Isaac      Aksel      Azimov     Alcest     Alexey
Alek       Angell     Anton      Anry       Evor       Iden       Ichbod
Ivolt      Elija      Ingg       Vasil      Wilfred    Wells      Werner
Woolwort   Udvil      Istavan    Edmund     Emet       Elias      Elvos
Elnan      Elmon      Yenke      Oigen      Augusto    Ocon       Oskar
Odonel     Olivar     Olint      Orsiny     Olgan      Carson     Guin
Jareth     Karl       Carrelo    Gavvar     Cuthbert   Camus      Carlos
Giger      Kief       Kilov      Kipper     Cassidy    Gallahan   Gilbert
Kingsley   Cooper     Gustav     Grandi     Gillis     Cliffor    Crout
Graham     Clay       Crowe      Galor      Caines     Georg      Kestner
Kenneth    Kemal      Kent       Cochran    Cox        Gotwald    Goodwin
Godfrey    Conner     Conrad     Simon      Syrus      Sale       Satir
Zenelly    Sabatini   Safra      Sammy      Sandath    Gelarto    Gerome
Sigmund    Sharu      Shudmeyer  Schneider  Julian     Shultz     Loki
Silac      Gilbert    Skimble    Staring    Stan       Stanz      Stuart
Spengler   Smyth      Slamen     Thane      Zeeman     Seth       Thedoric
Seneka     Selm       Seleucos   Soala      Zoik       Salsber    Thorton
Sotel      Darcy      Turner     Tavana     David      Douglas    Darios
Darren     Cesare     Chelney    Chita      Chibot     Chaka      Chad
Chandler   Chaucer    Zwingley   Deisel     Deiter     Deen       Dickens
Dino       Timothy    Devange    Dave       Theodore   Thenardi   Tennesey
Devoe      Duler      Dylan      Toynbee    Domie      Tony       Tonio
Toby       Thomson    Domenic    Travis     Trevor     Dwight     Nat
Nabkov     Nansen     Nikolai    Neuman     Nils       Nusratt    Nume
Nate       Nevil      Neksu      Neddy      Nelin      Nelson     Nero
Nothclif   Norbert    Nobel      Noman      Nol        Hardy      Basil
Pablo      Parish     Baldwin    Barley     Hans       Heath      Peet
Higgins    Victor     Visconti   Bismark    Bjorn      Bingley    Finnagan
Phil       Foobar     Ford       Brown      Frantz     Brean      Brish
Hastings   Pedro      Velasquez  Beltran    Bernardo   Belnini    Brunhart
Benkman    Bensom     Benjamin   Benton     Homer      Hodges     Hopper
Hoffman    Holbin     Hores      Miles      Mauritz    Mack       Macgregor
Matias     Mackenroe  Marty      Marius     Malchelo   Martinez   Mick
Michaelov  Michael    Milton     Milay      Mujika     Mulat      Muglio
Major      Meiyou     Messara    Melanor    Mendoza    Monid      Mosley
Moby       Moritz     Morry      Monte      Mondo      Javet      Jalam
Jang       Yuwain     Eugene     Euver      Yuri       Yutolio    Juris
Joseph     Jon        Joshua     Jona       Johanes    Yolando    Ravel
Raol       Lezaford   Ramsey     Ramses     Largo      Randorf    Ranbard
Liam       Lidenbok   Leo        Ricardo    Lizzo      Rickman    Ridley
Lief       Leroy      Luan       Looie      Rooster    Bellini    Lucas
Lukino     Lunais     Rayton     Raif       Rain       Leonard    Lester
Lex        Lenny      Lendle     Roland     Rockwell   Rodrigo    Rober
Rolan      Rolf       Lorek      Roker      Wagner     Willy      Wilder
Watz       Watoo


  Females:
Annie      Agatha     Adelaid    Amelia     Alison     Angeline   Anne
Annette    Iona       Iliana     Erma       Elaine     Ingrid     Virginia
Viola      Edda       Etoile     Eponine    Erika      Elma       Elayne
Elena      Aurelie    Odette     Undine     Gertrude   Katarina   Cassandra
Katie      Katejina   Catrine    Camilla    Caroline   Kiana      Kim
Catherine  Karin      Candice    Gwyneth    Gelazela   Grisanbela Cristine
Clementina Katie      Kelly      Gelda      Corelie    Colleen    Colette
Concetta   Saskia     Sabina     Xia        Jeanne     Shelly     Sheryl
Sharon     Cici       Cecille    Sis        Sybil      Jacqulin   Janeth
Shanon     Jocie      Gillian    Swena      Suzanna    Sesily     Cecile
Serina     Thelma     Sonja      Sonia      Soraya     Diane      Dana
Tamara     Dalia      Daryle     Darcie     Chiko      Chareen    Cecelia
Diana      Tina       Tifone     Tinfany    Tia        Della      Delia
Delphine   Telma      Teresya    Dusya      Tonya      Dora       Tosca
Trixie     Trudy      Natalia    Nana       Nanette    Nan        Nieve
Nicole     Nina       Nelly      Norma      Noleen     Bertha     Pat
Babette    Hariette   Bianka     Vivian     Hilary     Hildegard  Viana
Pheobe     Fio        Blanch     Francheska Frida      Prisya     Flora
Beatrice   Hazel      Becile     Betti      Bela       Bonita     Polly
Pauline    Martha     Marcy      Marjorie   Mila       Madeline   Madrine
Mariette   Marielle   Marion     Marisa     Malta      Mareen     Mallory
Mikella    Miserie    Miriam     Milly      Mua        Maryane    Melissa
Meryl      Mel        Melora     Maude      Molly      Eunice     Euphem
Eudit      Eustine    Julianne   Laura      Lana       Labinya    Larisa
Lisa       Liza       Richane    Lita       Lilila     Louize     Luise
Lucretia   Lutia      Lune       Leona      Regina     Lesley     Laetitia
Roxanne    Rosaline   Rosetta    Lotte      Loraine    Loren      Loretta
Wanda


  Animals:
Asalului   Ashvin     Asnan      Astalte    Atagra     Atalcais   Atena
Adoloa     Bencia     Amotten    Alaune     Arigan     Alurata    Idigina
Imana      Iratik     Ilcarna    Viktranki  Virr       Vodan      Wonimy
Ulash      Edbold     Ehekart    Elgarel    Hoanes     Ocylth     Omittek
Oro        Olorun     Gauda      Kaikirith  Kadesh     Ganesh     Kafra
Kamsotz    Camose     Karus      Cantazen   Kiun       Givil      Kimereth
Quintos    Qusjil     Cutred     Kudhos     Gunaith    Kubela     Kumulul
Grussa     Grude      Kunwolf    Geogioth   Kemosh     Kelnoth    Koyashalk
Corrigan   Colkholm   Gordianus  Conz       Satalan    Sadanu     Zanaharti
Jedafler   Sinagelus  Gibalou    Shapur     Janowar    Chafrian   Jamasb
Janjako    Junaide    Subranch   Shumakyr   Julrat     Singfels   Snevil
Smeldith   Sewels     Ceurin     Celured    Sekmet     Skondot    Sekbuf
Smagur     Semiram    Senwulf    Soaemis    Zorya      Zogidanus  Tauslet
Tafmasib   Tamiel     Dammuna    Demkina    Tamus      Taranis    Tangarol
Dandreen   Tanmus     Chimarma   Chemfei    Chantiko   Chrakera   Thalias
Titos      Tiridates  Tiero      Deumus     Teshona    Demenche   Dwarti
Dwegol     Tothark    Tontiuh    Dometra    Toraman    Trulloch   Dorguk
Trezond    Nageeta    Natariel   Nafhsa     Namtar     Nalaf      Nechozim
Nineri     Ningilth   Nuria      Nudimt     Numashda   Nestor     Nehbkha
Nelgal     Noran      Baul       Haidar     Bacileus   Batazes    Hashepsto
Hanish     Bafram     Balgrula   Balmin     Prole      Helpsal    Herbatius
Fafira     Farbazos   Femakk     Flautus    Frakan     Brigird    Pripega
Frella     Prova      Propus     Petruka    Pragera    Helishev   Belmuut
Horemev    Horks      Hormezd    Brontik    Manjat     Malegant   Magreni
Masyness   Belarbree  Charini    Drisnil    Faeryl     Isotriv    Hjalavar
Luan       Mlezzire   Pharne     Rostak     Telenna    Vrinn      Xarann
Selkar     Elkantin   Guldos     Rilran     Talin      Laele      Tebryn
Molag      Yarafac    Yasdelg    Yarvon     Yalosraf   Durdyna    Yugurta
Ranagarr   Xulark     Yodokus    Jorquat    Ravenchy   Rakim      Rasksas
Ramuman    Rakoner    Rangi      Liborus    Leomel     Ryudoma    Fures
Llybophi   Lukalan    Ruvet      Rugapand   Rutinde    Ludora     Laymon
Rechef     Lenatos    Leneneut   Romuel     Loa        Rokvin     Roschefra
Romark


  Unique:
CRN_NONE          CRN_DEF           Marche            Mewt
Ritz              Remedi            Cid               Doned
Montblanc         Babus             Ezel              Nono
Shara             Llednar           Lyle              Guinness
Colin             Leslaie           Mateus            Adrammelech
Ultima Crystal    Exodus Fruit      Famfrit           Judge
Mateus            Adrammelech       Famfrit           Littlevili
CRN_RES6          CRN_RES7          Dabarosa          Dolce
Warose            Raven             Hejaat            Batalise
Golitaire         Bishon            Steraiz           Gukko
Maliris           Sandy             Cindy             Mindy
Kraken            Tiamat            Lich              Glasm
Silverlock        Gutskor           Ogma              Reaker
Bladesman         Carot             Hanzou            Dark Knight
Buckles           Gagat             Meow              Mystery Box
Odd Statue        Magic Device      Big Gabbana       Lil Gabbana
Diaghilev         Kanan             Rayne             Lodion
Gerland           Lord Ghost        Auggie            Belvay
Delia Wyrms       Grissom           Mombomb           Celia
Redy              Queen Lamia       Adamantoise       Ochu
Neochu            Dread Lord        Apanda            Archaedemon
Mamaflan          Fog               Grang             Vili
Haweh             Ganderu           Weaver            Mintz
Eldena            Cheney            Pallanza          Lini
Quin              Pam Le Fay        Delusiah          CRN_NAME071
CRN_NAME072       Don Brass         Leanan            Dredd
Reinhold          Mike



=================
== RECRUITMENT ==
=================
  When you complete a quest (or in one unique case, a cutscene), you may get
the opportunity to recruit a new unit.  All this entails is a randomly
generated unit approaching your clan and asking to join.  Your interaction
at this point is limited to accepting them or sending them away.

  Recruited units are generated as specified in the previous section.  There
is a large element of randomness involved in what exact unit you get...
however, there are ways to skew the results in your favour.


  The most important part of determining what unit you can recruit is the
Set that can be drawn from.  The default Set is the Basic Jobs set, which
is comprised of all the Basic Jobs in the game.  Certain quests and Mission
Items, however, can change the set to a more advantageous one.

  The full list of sets are: Humans, Bangaas, Nu Mous, Vieras, Moogles,
Fighters, Mages, Support, Basic Jobs and Expert Jobs.  There are also
additional sets for the unique characters: six for the special generics, and
five for the secret uniques.


  A Set is, in general, a list of jobs with the basic chance of getting each
one.  However, FFTA handles these jobs in strict order, and uses two stats
from the Set's record for each job to determine how likely you are to get it.
We shall call these Chance and Range.

  The quick explanation is that for each Job in the Set, you have a
Chance/Range of getting that unit.  For example, the first job in the Basic
Jobs Set is a Human Soldier, with 2 Chance and 100 Range.  This gives you a
2/100 chance of getting it, immediately.

  If this chance fails, it drops to the next job, and tries again.  This
continues until it finds a job that matches.  A majority of the time, this
will be the 'Empty' Job, which you will always have a 100% chance of getting
if you fail all the others.  This will result in no unit attempting to join
your Clan.


  The formula used to determine whether a unit of that particular job
attempts to join you is as follows:

       If (Rand{0..Range - 1} < Chance) Then: Recruitment Succeeds



  A recruited member joins at the average level for the clan, which is the
sum of every clan member's levels divided by the number of clan members,
rounded down:

    Average Level = [Sum of Clan Member Levels / Number of Clan Members]


  This, however, can be adjusted by a Level Modifier.  The large majority of
jobs in the Sets have no Level Modifier, but a few of the selections do have
a Level Modifier of 1, meaning they join 1 level higher than normal.  All the
unique characters have a Level Modifier of 4, meaning they join 4 levels
above the average.



  The following lists are for all the basic Sets in the game.  Chance and
Range have already been explained, but True Chance needs a little more
definition: it's the calculated chance of getting that particular unit given
the current Chance and Range, including the probability that all the Jobs
above have already failed.  We shall see why this extra calculated stat is
important for our analysis.  Also note that True Chance takes the probability
flaw in the RNG into account.

  One more thing before we continue: jobs marked with a star have a Level
Modifier of 1 instead of 0.


Humans
======                        Chance  Range      True Chance
  Human  Illusionist:            4     100          4.004%
  Human  Ninja:                  4      96          4.008%
  Human  Fighter:                4      92          4.009%
  Human  Paladin:                4      88          4.006%
  Human  Hunter:                 4      84          4.008%
  Human  Blue Mage:              5      80          5.003%
  Human  Thief:                  5      75          4.999%
  Human  White Mage:             5      70          5.007%
  Human  Black Mage:             5      65          5.005%
  Human  Archer:                 5      60          5.004%
  Human  Soldier:                5      55          4.997%
  ---:                          50      50         49.951%

Bangaas
=======                       Chance  Range      True Chance
  Bangaa Defender:               7     100          7.007%
  Bangaa Dragoon:                7      93          7.013%
  Bangaa Gladiator:              7      86          7.003%
  Bangaa Bishop:                 7      79          7.002%
  Bangaa Templar:                7      72          7.011%
  Bangaa White Monk:             7      65          7.008%
  Bangaa Warrior:                8      58          7.994%
  ---:                          50      50         49.962%
       
Nu Mous
=======                       Chance  Range      True Chance
  Nu Mou Illusionist:            5     100          5.005%
  Nu Mou Alchemist:              5      95          5.001%
  Nu Mou Sage:                   5      90          5.012%
  Nu Mou Time Mage:              7      85          7.007%
  Nu Mou Morpher:                7      78          7.013%
  Nu Mou White Mage:             7      71          7.004%
  Nu Mou Black Mage:             7      64          6.995%
  Nu Mou Beastmaster:            7      57          6.997%
  ---:                          50      50         49.966%

Vieras
======                        Chance  Range      True Chance
  Viera  Summoner:               5     100          5.005%
  Viera  Assassin:               5      95          5.001%
  Viera  Elementalist:           5      90          5.012%
  Viera  Sniper:                 7      85          7.007%
  Viera  Red Mage:               7      78          7.013%
  Viera  White Mage:             7      71          7.004%
  Viera  Archer:                 7      64          6.995%
  Viera  Fencer:                 7      57          6.997%
  ---:                          50      50         49.966%

Moogles
=======                       Chance  Range      True Chance
  Moogle Juggler:                5     100          5.005%
  Moogle Gadgeteer:              5      95          5.001%
  Moogle Time Mage:              5      90          5.012%
  Moogle Mog Knight:             7      85          7.007%
  Moogle Gunner:                 7      78          7.013%
  Moogle Thief:                  7      71          7.004%
  Moogle Black Mage:             7      64          6.995%
  Moogle Animist:                7      57          6.997%
  ---:                          50      50         49.966%

Fighters
========                      Chance  Range      True Chance
 *Human  Fighter:                2     100          2.002%
 *Bangaa Gladiator:              2      98          2.004%
  Bangaa Dragoon:                2      96          2.004%
 *Moogle Mog Knight:             2      94          2.002%
  Human  Paladin:                2      92          2.004%
  Bangaa Defender:               2      90          2.005%
 *Viera  Elementalist:           2      88          2.003%
  Viera  Red Mage:               2      86          2.005%
 *Moogle Gunner:                 3      84          3.006%
  Moogle Animist:                3      81          3.002%
  Viera  Fencer:                 3      78          3.005%
  Bangaa Warrior:                3      75          2.999%
  Human  Soldier:                3      72          3.004%
  ---:                          69      69         68.956%

Mages
=====                         Chance  Range      True Chance
  Viera  Summoner:               2     100          2.002%
  Nu Mou Alchemist:              2      98          2.004%
  Nu Mou Illusionist:            2      96          2.004%
  Bangaa Bishop:                 2      94          2.002%
  Nu Mou Time Mage:              2      92          2.004%
  Moogle Time Mage:              2      90          2.005%
  Bangaa Templar:                2      88          2.003%
  Human  Blue Mage:              2      86          2.005%
  Human  White Mage:             3      84          3.006%
  Nu Mou White Mage:             3      81          3.002%
  Viera  White Mage:             3      78          3.005%
  Bangaa White Monk:             3      75          2.999%
  Human  Black Mage:             3      72          3.004%
  Nu Mou Black Mage:             3      69          2.999%
  Moogle Black Mage:             3      66          3.001%
  ---:                          63      63         62.956%

Support
=======                       Chance  Range      True Chance
  Viera  Assassin:               2     100          2.002%
  Nu Mou Sage:                   2      98          2.004%
  Human  Ninja:                  2      96          2.004%
 *Nu Mou Morpher:                2      94          2.002%
  Moogle Juggler:                2      92          2.004%
  Human  Hunter:                 2      90          2.005%
  Viera  Sniper:                 2      88          2.003%
 *Moogle Gadgeteer:              3      86          3.004%
  Human  Thief:                  3      83          3.001%
  Moogle Thief:                  3      80          3.002%
  Nu Mou Beastmaster:            3      77          3.002%
  Human  Archer:                 3      74          3.000%
  Viera  Archer:                 3      71          3.002%
  ---:                          68      68         67.966%

Basic Jobs
==========                    Chance  Range      True Chance
  Human  Soldier:                3     100          3.003%
  Bangaa Warrior:                3      97          3.002%
  Viera  Fencer:                 3      94          3.003%
  Human  White Mage:             3      91          3.007%
  Nu Mou White Mage:             3      88          3.005%
  Viera  White Mage:             3      85          3.003%
  Bangaa White Monk:             3      82          3.002%
  Human  Black Mage:             3      79          3.001%
  Nu Mou Black Mage:             3      76          3.005%
  Moogle Black Mage:             3      73          3.000%
  Human  Thief:                  3      70          3.004%
  Moogle Thief:                  3      67          3.004%
  Nu Mou Beastmaster:            3      64          2.998%
  Human  Archer:                 3      61          3.003%
  Viera  Archer:                 3      58          2.998%
  Moogle Animist:                3      55          2.999%
  ---:                          52      52         51.963%

Expert Jobs
===========                   Chance  Range      True Chance
  Viera  Assassin:               1     100          1.001%
  Human  Illusionist:            1      99          1.000%
  Nu Mou Illusionist:            1      98          1.002%
  Nu Mou Sage:                   1      97          1.001%
  Human  Paladin:                1      96          1.002%
  Nu Mou Alchemist:              1      95          1.000%
  Viera  Summoner:               1      94          1.001%
  Bangaa Defender:               1      93          1.002%
  Human  Fighter:                1      92          1.002%
  Bangaa Dragoon:                1      91          1.002%
  Moogle Gadgeteer:              1      90          1.002%
  Viera  Elementalist:           1      89          1.002%
  Nu Mou Time Mage:              1      88          1.002%
  Moogle Time Mage:              1      87          1.001%
  Human  Ninja:                  1      86          1.002%
  Bangaa Gladiator:              1      85          1.001%
  Human  Hunter:                 1      84          1.002%
  Moogle Juggler:                1      83          1.000%
  Bangaa Bishop:                 1      82          1.001%
  Bangaa Templar:                1      81          1.001%
  Viera  Sniper:                 1      80          1.001%
  Moogle Mog Knight:             1      79          1.000%
  Human  Blue Mage:              1      78          1.002%
  Nu Mou Morpher:                1      77          1.001%
  Viera  Red Mage:               1      76          1.002%
  Moogle Gunner:                 1      75          1.000%
  ---:                          74      74         73.969%


  In addition to that, the special generics (Eldena, Littlevili, Cheney,
Pallanza, Quin and Lini) all have Chance 20 over Range 100 of joining, or
20.020%.  The secret unique characters (Ezel, Babus, Ritz, Shara and Cid) all
have 100% chance of joining.  And recall that all unique characters have a
Level Modifier of 4.



  There are a few more things that are important to note.

  Quests and Mission Items can all affect the Set you're allowed to get.  The
default Set is Basic Job, as stated.  However, if any of your Mission Items
or the Quest itself define a non-default Set, then you will get that instead.

  If both Mission Items grant a non-default Set, one of the Mission Items
will be chosen at random using 'RN MOD 2' to determine which: a result of 0
will choose the 2nd Mission Item, and a result of 1 will choose the 1st
Mission Item.  There is therefore a 50% chance that either will be chosen in
this case.

  Quests that have a Set of None will not allow recruitment unless you bring
a Mission Item that grants a Set.  However, if the Quest specifies a Set that
is not None nor the default, then the Set of the Quest takes ultimate
priority.  This is the difference between a Quest specifying Default and a
Quest specifying the Basic Job Set.



  Finally, Mission Items can grant one more gift related to recruitment:
Chance Bonus.  Certain Mission Items give a universal increase to the Chance
stat of each job in the Set that is being picked from.  An example is the
Ally Finder2, which gives a Chance Bonus of 20.  Since the Range is left
untouched, this vastly increases your chances of getting certain units,
particularly those nearer the top of the list.  It also vastly decreases your
chances of getting no unit at all.

  Here are two examples of how radical a change this can make, by bringing
along an Ally Finder2 which gives both a Chance Bonus of 20 and the Expert
Job Set:

Ally Finder2 (Expert Jobs + 20 Bonus Chance)
============                  Chance  Range      True Chance
  Viera  Assassin:              21     100         21.021%
  Human  Illusionist:           21      99         16.754%
  Nu Mou Illusionist:           21      98         13.359%
  Nu Mou Sage:                  21      97         10.585%
  Human  Paladin:               21      96          8.390%
  Nu Mou Alchemist:             21      95          6.609%
  Viera  Summoner:              21      94          5.207%
  Bangaa Defender:              21      93          4.089%
  Human  Fighter:               21      92          3.198%
  Bangaa Dragoon:               21      91          2.492%
  Moogle Gadgeteer:             21      90          1.937%
  Viera  Elementalist:          21      89          1.503%
  Nu Mou Time Mage:             21      88          1.161%
  Moogle Time Mage:             21      87          0.893%
  Human  Ninja:                 21      86          0.684%
  Bangaa Gladiator:             21      85          0.524%
  Human  Hunter:                21      84          0.399%
  Moogle Juggler:               21      83          0.303%
  Bangaa Bishop:                21      82          0.229%
  Bangaa Templar:               21      81          0.172%
  Viera  Sniper:                21      80          0.129%
  Moogle Mog Knight:            21      79          0.096%
  Human  Blue Mage:             21      78          0.072%
  Nu Mou Morpher:               21      77          0.053%
  Viera  Red Mage:              21      76          0.039%
  Moogle Gunner:                21      75          0.029%
  ---:                          94      74          0.093%

Ally Finder2 + Ogma's Seal (Expert Jobs + 40 Bonus Chance)
==========================    Chance  Range      True Chance
  Viera  Assassin:              41     100         41.040%
  Human  Illusionist:           41      99         24.419%
  Nu Mou Illusionist:           41      98         14.473%
  Nu Mou Sage:                  41      97          8.487%
  Human  Paladin:               41      96          4.953%
  Nu Mou Alchemist:             41      95          2.861%
  Viera  Summoner:              41      94          1.645%
  Bangaa Defender:              41      93          0.937%
  Human  Fighter:               41      92          0.529%
  Bangaa Dragoon:               41      91          0.296%
  Moogle Gadgeteer:             41      90          0.164%
  Viera  Elementalist:          41      89          0.091%
  Nu Mou Time Mage:             41      88          0.049%
  Moogle Time Mage:             41      87          0.027%
  Human  Ninja:                 41      86          0.014%
  Bangaa Gladiator:             41      85          0.008%
  Human  Hunter:                41      84          0.004%
  Moogle Juggler:               41      83          0.002%
  Bangaa Bishop:                41      82          0.001%
  Bangaa Templar:               41      81          0.001%
  Viera  Sniper:                41      80          0.000%
  Moogle Mog Knight:            41      79          0.000%
  Human  Blue Mage:             41      78          0.000%
  Nu Mou Morpher:               41      77          0.000%
  Viera  Red Mage:              41      76          0.000%
  Moogle Gunner:                41      75          0.000%
  ---:                         114      74          0.000%


  As you can see, the chance of getting nothing at all when we take both an
Ally Finder2 and an Ogma's Seal disappears to near nothing, compared to the
approximately 3/4 chance we had without either.  Notice how much more
important the True Chance is, simpy because the Range is unaltered.

  The full extent each Mission Item affects recruitment will be given in the
Mission Item section.  Other than that, time to move on.



===================
== MISSION ITEMS ==
===================
  The Mission Items you get throughout the game do have a use other than
being required to complete certain quests.  Many have special attributes that
offer bonuses not easily found elsewhere.

  The large majority of these effects only apply to battles; they do not
affect the success rate of Dispatch quests, for example.  However, many of
the other effects apply to when you complete a Quest, so it's often still
advantageous to take along an Item or two on a Dispatch.

  The following list comprises of every Mission Item in the game and their
standard effects.  First, an explanation of the terms used:

  Nm/Us:
     The number of these you can earn in a full game, countered with the
     number you must have to complete all missions.  A ## means that you can
     get an infinite number of this Mission Item.  A -- means that this item
     is not required for any mission.  Any item that is not used up is still
     counted as requiring at least 1 item.  Gold Vessel, Eldagusto and
     Vermillion all have a "-----" next to them because it is not guaranteed
     that you will get any of them or even get My Mission in a single game
     (not to mention that it is not required to complete all 300 Quests)

  WAtk, WDef, MPow, MRes:
     These are bonuses given when you take the Mission Item with you into a
     quest involving battle.  They are percentage increases to your base
     stat.  Note that FFTA indicates a 3 or 6% boost with a Triangle, a 9 or
     12% boost with a Circle and a 15% boost with a Double Circle.

  Elm1, Elm2:
     If you take this Mission Item with you on a quest involving battle, you
     will benefit from Enhancement in the specified element(s).  This applies
     to all members of your party.

  BChnc:
     This is the Bonus Chance to recruit units you will have.  The exact
     mechanics of this were described in the section marked Recruiting.

  Recruit:
     This is the replacement set you will get when taking this Mission Item
     on a quest.  Note that this will *only* work if the quest already uses
     either the None or Default Sets.  Also note that if both Mission Items
     have replacement Recruit sets, one of the sets will be chosen at random.



                Nm/Us   WAtk WDef MPow MRes    Elm1 Elm2  BChnc    Recruit
Magic Trophy    ## --     --   --   --   --      -    -      -    Mage
Fight Trophy    ## --     --   --   --   --      -    -      -    Fighter
Sport Trophy     1 --     --   --   --   --      -    -      -    Support
Elda's Cup       1  1     --   --   3%   --      -    -      -    *Eldena*
Ogma's Seal      1 --    12%  12%  12%  12%      -    -     20    Expert Job
Gold Vessel     -----     --   --   --   --      -    -      -     --
Magic Medal      2  2     --   --   3%   --      -    -      -     --
Ancient Medal   ##  2     --   --   --   3%      -    -      -     --
Coast Medal      1 --     --   6%   --   --      -    -      -     --
Guard Medal      1 --     6%   --   --   --      -    -      -    Bangaa
Friend Pin      -----     --   3%   --   --      -    -      -     --
Master Brave     1 --    15%  15%  12%  12%      -    -      5     --
Badge           ## --     --   3%   --   3%      -    -      -     --
Rainbowite       1  1     --   --   --   --      -    -      -     --
Delta Fang       1  1     --   --   --   --      -    -      -     --
Cat's Tears      1  1     --   --   --   --      -    -      -     --
Dame's Blush     1  1     --   --   --   --      -    -      -     --
Thunderstone     1  1     --   --   --   --     Lit   -      -     --
Stormstone       1  1     --   --   --   --     Wnd   -      -     --
Esteroth         1 --    12%  12%  15%  15%      -    -      5    Human
Ahriman Eye      1  1     --   --   9%   --     Drk   -      -     --
Wyrmstone        1  1     --   --   --   --     Fre   -      -    *Pallanza*
Topaz Armring    1 --     9%   --   --   --     Eth   -      5     --
Zodiac Ore      ##  5     --   3%   --   --      -    -      -     --
Silvril         ##  2     --   3%   --   --      -    -      -     --
Materite        ##  2     --   3%   --   --      -    -      -     --
Leestone        ##  1     --   3%   --   --      -    -      -     --
Adamantite      ##  6     --   3%   --   --      -    -      -     --
Spiritstone     ##  2    12%  12%  12%  12%      -    -      -     --
Amber            1 --     --   9%   --   9%      -    -      -     --
Adaman Alloy     2  2     --   6%   --   --      -    -      -     --
Mysidia Alloy    2  2     --   6%   --   --      -    -      -     --
Crusite Alloy    2  2     --   6%   --   --      -    -      -     --
Lodestone       -----     --   --   --   --      -    -      -     --
Black Thread     3  3     --   --   6%   --      -    -      -     --
White Thread     3  2     --   --   --   6%      -    -      -     --
Chocobo Skin    ##  2     --   3%   --   --      -    -      -     --
Magic Cloth     ##  2     --   --   3%   --      -    -      -     --
Magic Cotton    ##  4     --   --   3%   --      -    -      -     --
Blood Shawl      1  1     --   6%   --   6%      -    -      -     --
Ahriman Wing     1  1     --   --   --   --      -    -      -     --
Fairy Wing       1  1     --   --   --   --      -    -      -     --
Bomb Shell       2  2     --   3%   --   --      -    -      -     --
Panther Hide    ## --     --   6%   --   --      -    -      -     --
Tiger Hide       2 --     --   9%   --   3%      -    -      -     --
Jerky           ##  2     --   --   --   --      -    -      -     --
Gysahl Greens   ##  1     --   --   --   --      -    -      -     --
Chocobo Egg     ##  2     --   --   --   --      -    -      -     --
Goldcap          1  1     --   --   --   --      -    -      -     --
Life Water       1  1     --   --   --   --      -    -      -     --
Eldagusto       -----     --   --   --   --      -    -      -     --
Cyril Ice       ## --     --   --   --   --     Ice   -      -     --
Choco Bread     ##  2     --   --   --   --      -    -      -     --
Choco Gratin     2  2     --   --   --   --      -    -      -     --
Kiddy Bread      1  1     --   --   --   --      -    -      -     --
Grownup Bread    1  1     --   --   --   --      -    -      -     --
Malboro Wine     1  1    12%   --  12%   --      -    -      -     --
Gedegg Soup      2 --     --  12%   --  12%      -    -      -     --
Ancient Text     1 --     --   9%   --   --      -    -      -     --
Magic Vellum    ## --     --   --   9%   --      -    -      -     --
Justice Badge    1 --     --   --   --   --     Hly   -      -     --
Friend Badge     1 --     --   --   --   9%      -    -      -     --
Runba's Tale     2  2     --   --   --   --      -    -      -     --
The Hero Gaol    1 --     --   --   --   --      -    -     10    *Lini*
Edaroya Tome     1 --     6%   --   6%   --     Hly  Drk     -     --
Homework         1  1     --   --   --   --      -    -      -     --
Encyclopedia    ## --     --   9%   --   9%      -    -      -    Nu Mou
Dictionary       1  1     --   --   --   --      -    -      -     --
Monster Guide    1  1     --   --   --   --      -    -      -     --
Secret Books     1  1     --   --   --   --      -    -      -    Support
Sketch Book      1 --     --   --   --   --      -    -      -    Moogle
Stuffed Bear     1 --     --   --   --   --      -    -      -     --
Rat Tail         2  2     --   --   --   --      -    -      5     --
Rabbit Tail     ##  2     --   --   --   --      -    -      5     --
Danbukwood      ##  1     --   --   --   --      -    -      -     --
Moonwood        ##  1     --   --   --   --      -    -      -     --
Stradivari       1  1     --   --   --   --      -    -      -     --
Clock Post       1  1     --   --   --   --      -    -      -     --
Fountain Pen     1 --     --   --   3%   --      -    -      -     --
Earplugs         1 --     --   3%   --   --      -    -      -     --
Crystal          1 --     3%   --   --   3%      -    -      -     --
Old Statue       1  1     6%   6%   6%   6%      -    -      -     --
Neighbor Pin     1  1     --   --   --   --      -    -      5     --
Trichord         1 --     --   --   --   6%     Wtr  Wnd     -     --
Rusty Sword      2  2     3%   --   --   --      -    -      -     --
Broken Sword     2  2     3%   --   --   --      -    -      -     --
Bent Sword       2  2     3%   --   --   --      -    -      -     --
Rusty Spear      2  2     3%   --   --   --      -    -      -     --
Fire Sigil      ##  1     --   --   9%   --      -    -      -     --
Water Sigil     ##  1     --   --   9%   --      -    -      -     --
Wind Sigil      ##  1     --   --   9%   --      -    -      -     --
Earth Sigil     ##  1     --   --   9%   --      -    -      -     --
Mind Ceffyl     ##  1     --   --  15%  15%      -    -      -     --
Body Ceffyl     ##  1    15%  15%   --   --      -    -      -     --
Feather Badge    1  1     --   --   --   --      -    -      -     --
Insignia         2  1     --   --   --   --      -    -      -     --
Ally Finder      1  1     --   --   --   --      -    -     10    Basic Job
Ally Finder2     2  1     --   --   --   --      -    -     20    Expert Job
Tranquil Box     1  1     --   --   --   --      -    -      -     --
Loaded Dice      1 --     9%   --   --   --      -    -      -     --
Snake Shield     1 --     --   9%   --   --      -    -      -    *Cheney*
Stasis Rope      1  1     --   6%   --   6%      -    -      -     --
Mythril Pick     1  1     6%   --   --   --      -    -      -     --
Caravan Musk     1  1     --   --   --   --      -    -      -     --
Love Potion      1 --     --   --   --   --      -    -      -    Viera
Tonberry Lamp    1  1    12%   --   --   --      -    -      -     --
Stilpool Scroll  1  1     --   --   --   --      -    -      -     --
Flower Vase      1  1     --   --   --   --      -    -      -     --
Dragon Bone      1  1     --   9%   --   --      -    -      -     --
Animal Bone      1  1     --   9%   --   --      -    -      -     --
Skull            1  1     --   9%   --   --      -    -      -     --
Helje Key       ##  1     --   --   --   --     Fre   -      -     --
Clock Gear       1  1     --   --   --   --      -    -      -     --
Gun Gear         1  1     6%   --   --   --      -    -      -     --
Sprinkler        1 --     --   --   --   --     Ice  Wtr     -     --
Silk Bloom       1  1     --   --   9%   --      -    -      -     --
Moon Bloom       1  1     --   --   9%   --      -    -      -     --
Telaq Flower    ## --     --   --   --   3%     Lit   -      -     --
Blue Rose        1 --     --   --   --   --     Drk   -      -     --
White Flowers    1 --     --   --   --   --     Hly   -      -     --
Blood Apple      2  2     --  12%   --  12%      -    -      -     --
Magic Fruit      1 --     --   --  15%   --      -    -      -     --
Power Fruit      1 --     --  15%   --   --      -    -      -     --
Vermillion      -----     --   --   --   --      -    -      -     --
Stolen Gil       1  1     --   --   --   --      -    -      -     --
Ancient Bills    1  1     --   --   --   --      -    -      -     --
Ancient Coins    1 --     9%   --   --   9%      -    -      -     --


  Some final notes on the list:

 * Feather Badge gives a 50% bonus to AP, while Insignia gives a 100% bonus
   to AP.  Both bonuses are applied when the mission is completed.  The
   bonuses do not stack.

 * Friend Pin and Lodestone are dummied-out items and cannot be collected
   from any quest available.

 * The special units (*Eldena*, *Pallanza*, *Lini*, *Cheney*) have a 20/100
   base chance of being recruited.  Note that any Bonus Chance your items
   have will help with this.



=============================================================================
=============================================================================

==============================
== APPENDIX I: ABILITY DATA ==
==============================
  This part of the document has been set aside to give the basics on all the
standard abilities in the game.  Sadly, I do not have any excuse this time
to move the abilities out into a new FAQ; this is pure Battle Mechanics, so
it belongs here.  However, due to its size, it will always be the very last
Appendix.

  First, let's take a look at a sample ability, and show how the data is
organised:





+==========================================================================+
| Mug                                                  BATTLE TECH (Human) |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,     Enemy, Mug Effect                                       |
| Eff2: 100%H,     Enemy, Eff1Dep: 100% Damage                             |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+
| UNIQUE EFFECT: If successful, Mug will give the party the following      |
|   extra gil:                                                             |
|               Gil Earned = [10% Damage] + Rand{0..10}                    |
+==========================================================================+

  Let's look at the categories section by section.

  The very first section has the name of the ability to the left (Mug, in
this case), and the Command Sets that ability appears in to the right (the
Human version of Battle Tech in the example).  The abilities are organised
in the order they are held in the game's memory.



  The next section describes the basic property of the ability.  The Power
stat indicates how strong the ability is, and also whether it's based on WAtk
or MPow.  In this case, Mug takes its power from the weapon you use, so it's
a WAtk-based skill using the power of your weapon.

  MP is the cost in - naturally - MP you must pay to use the ability.  Elem
is the element that the ability is aligned to: do note that elements do not
affect the amount of HP a 'Heal' effect gives you, and will not generally
affect non-damage abilities or status infliction spells.  Elem is *most*
important with regards to law breaking however.  Note that if the ability
has 'As Weapon' as its element, then it cannot break any elemental laws.



  The Range and Area of the ability are connected.  Range dictates what you
can target with the ability, and is thus usually the farthest number of
squares from the caster you can target with it.  A value of 'Self' means that
the ability is self-targetting.  There are a few other values: 'Infinite'
means that the whole map is affected, 'As Weapon' means that the ability has
the same range as your currently equipped weapon.  'Cone' means that the
ability will take effect in a cone originating from the caster and directed
by the way the caster is facing:

                                         ##

                                      ## ##

                                *> ## ## ##

                                      ## ##
                                         
                                         ##

  The previous diagram shows a Radius 3 Cone originating from the
Caster '*>', facing East.

  Finally, 'Line' means that all targets in front of the caster in a straight
line will be hit by the ability (up to the range listed, but it's usually
Infinite), and 'Dbl-Line' means that all targets both in front *AND* behind
the caster in a straight line will be targetted.


  Area then dictates what will be hit originating from the targetted square.
This is usually a diamond measured by how many squares radius it is:

                                    ##

                                 ## ## ##

                              ## ## XX ## ##

                                 ## ## ##

                                    ##

  Above is a Radius 2 diamond surrounding the targetted square 'XX'.  In
addition, most area effects have a vertical tolerance which dictates how many
height transitions up or down the spell can hit.  A spell with an area r2/v1
could hit any square *2* spaces away max from the target square, so long as
its within *1* height transition of the target square.

  Other possibilities for Area are 'Self' (if the spell is Self-targetting
and doesn't affect anyone else), '(Not Self)' (if the area is a normal
diamond effect on a Self-targetting spell, and the effects do *NOT* hit the
Caster - see Saint Cross as an example of this), 'Infinite' (if all tiles in
the Range are hit) and 'One Unit' (another name for a r0 diamond; it only
hits the target square).



  Eff1 to Eff4 are the four different effects an ability can have.  There are
a total of 207 possible effects, many of them shared between the abilities.
We will go over the Effects properly after we cover the last two sections.



  The next box is the list of special flags the spell has.  At the moment,
only seven are listed:
   Offensive: The spell is considered an attack ability, and will break the
      Dmg2: Animal law if you use such an ability on an animal.
   Reflectable: The Reflect status will successfully defend against this
      ability, sending it back at the caster.
   Ignore-Reaction: This ability never triggers any Reaction, no matter what
      the ability does.
   Silencable: This ability cannot be used if the caster is under the
      Silence Status.
   Stealable: Steal: Ability can be used on this skill, *PROVIDING* the
      caster could learn it normally in one of his/her jobs.  Some abilities
      are Stealable, but no unit can do so since Thieves can only be Humans
      and Moogles only.
   R-Ab:Return Magic: The Reaction Ability Return Magic will work against
      this ability.
   R-Ab:Absorb MP: The Reaction Ability Absorb MP will work against this
      ability.



  Finally, some abilities will have a Unique Effect box.  This section will
explain any unique effects the ability has.  In the example, we explained how
the formula for the amount of Gil Mug steals is calculated.



  Now that we've gone over the basics, let's return to the Effects, which are
the real meat of an ability.  Each effect has four attributes - Effect Type,
Target Type, Hit Rate and Damage Formula.

  Target Type determins what kinds of targets the effect will trigger
against.  Here are the definitions of the standard Target Types:

      Default: Normal unit targetting, as if you were using the attack
               command.  Will ignore KOed units, among other things.
    KOed Unit: Will only target a KOed unit.
         Self: Will only target the Caster.
        Enemy: Will only target an enemy unit.
       Undead: Will only target Zombies, Vampires or units with the Zombie
                 Status
    NonUndead: Will only target units that are not Undead.
       Animal: Will only target monsters.
    NonAnimal: Will only target units that are not monsters.
       Dragon: Will only target dragons.
    NonDragon: Will only target units that are not dragons.
       Gadget: Has a 50/101 chance of targetting all enemies, and a
                 corresponding 51/101 chance of targetting all enemies.
     EqpSword: Will only target units wielding a Sword, Blade, Saber,
                 Knightsword, Greatsword, Broadsword, Knife, Rapier or
                 Katana.
    LvlDivBy3: Will only target units whose level is divisible by 3.
    LvlDivBy5: Will only target units whose level is divisible by 5.
  SameLvDigit: Will only target units where the unit figure of their level
                 is identical to the unit figure of the caster.  For example,
                 a L32 caster can effect units of L2, 12, 22, 32 and 42 with
                 this effect.
    SmeLvlDay: Will only target units where the unit figure of their level
                 is identical to the unit figure of the current day of the
                 month.  For example, on day 17 of Bardmoon, units of L7, 17,
                 27, 37 and 47 will be effected.
      Eye2Eye: The caster must be attacking the target from the Front.  Any
                 attack from the Side or Rear will cause this effect to fail.
      Eff1Dep: This effect will only be allowed to target the unit if
                 Effect 1 succeeded against the target.  In the example,
                 Mug has an AType Hit Rate chance of stealing gil from the
                 target.  If that fails, then Effect 2 (which has an Eff1Dep
                 validity check) will always fail against the target.
      Eff2Dep: Same as Eff1Dep, except that Effect 2 must succeed for this
                 Effect to be able to hit the target.


  Hit Rate can be one of four types: AType, SType, 100%H or unique.  A unique
hit rate will be listed as '---'.  AType/SType was explained earlier in this
guide.  100%H stands for 100% Hit: the attack will always succeed providing
the target is valid and no other circumstances prevent it.



  Damage Formula will be listed as needed; not all effects even have it.



  Finally, the Effect Type states exactly *what* the Effect will do.  For the
Mug example above, the Effect Type for Effect 1 told it to steal some money
from the target, while the Effect Type for Effect 2 told it to damage the
target's HP.  Most of these effects are self-explanatory.  Unique effects
will be covered in the Unique Effect section, providing they have been fully
translated.  We will, however, for lack of a better place to put them, cover
the effects of Esuna and Dispel here:

  Esuna:  Removes 'Petrify', 'Berserk', 'Frog', 'Poison', 'Blind', 'Sleep',
                  'Silence', 'Confusion', 'Immobilize', 'Disable'

  Dispel: Removes 'Auto-Life', 'Regen', 'Astra', 'Reflect', 'Doom', 'Haste',
                  'Slow', 'Stop', 'Shell', 'Protect', 'Charm', 'Addle'
          Never works on Petrified Targets



 ---------------------------------------------------------------------------

  With that behind us, let's get on with the list:




+==========================================================================+
| Cure                                              WHITE MAGIC, RED MAGIC |
+==========================================================================+
|  Power:  40 (MPow)        MP:   6           | Range:   4                 |
|  Elem:  Holy                                | Area:    r1/v1             |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, NonUndead, 100% Heal                                        |
| Eff2: AType,    Undead, 100% Damage                                      |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                       Reflectable                           Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Cura                                                 WHITE MAGIC, PRAYER |
+==========================================================================+
|  Power:  60 (MPow)        MP:  10           | Range:   4                 |
|  Elem:  Holy                                | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, NonUndead, 100% Heal                                        |
| Eff2: AType,    Undead, 100% Damage                                      |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                       Reflectable                           Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Curaga                                                       WHITE MAGIC |
+==========================================================================+
|  Power:  80 (MPow)        MP:  16           | Range:   4                 |
|  Elem:  Holy                                | Area:    r1/v3             |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, NonUndead, 100% Heal                                        |
| Eff2: AType,    Undead, 100% Damage                                      |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                       Reflectable                           Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Esuna                                                        WHITE MAGIC |
+==========================================================================+
|  Power: ---               MP:  18           | Range:   4                 |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Esuna                                            |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                       Reflectable                           Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Life                                                         WHITE MAGIC |
+==========================================================================+
|  Power:  90 (MPow)        MP:  10           | Range:   4                 |
|  Elem:  Holy                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, KOed Unit, Revive to 25% HP                                 |
| Eff2: AType,    Undead, 100% Damage                                      |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                       Reflectable                           Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Full-Life                                                    WHITE MAGIC |
+==========================================================================+
|  Power: 100 (MPow)        MP:  20           | Range:   4                 |
|  Elem:  Holy                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, KOed Unit, Revive to full HP                                |
| Eff2: AType,    Undead, 100% Damage                                      |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                       Reflectable                           Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Auto-Life                                                    WHITE MAGIC |
+==========================================================================+
|  Power: ---               MP:  16           | Range:   4                 |
|  Elem:  Holy                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, NonUndead, Inflict Auto-Life                                |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                       Reflectable                           Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Shell                                                        WHITE MAGIC |
+==========================================================================+
|  Power: ---               MP:   6           | Range:   4                 |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Inflict Shell                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                       Reflectable                           Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Protect                                                      WHITE MAGIC |
+==========================================================================+
|  Power: ---               MP:   6           | Range:   4                 |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Inflict Protect                                  |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                       Reflectable                           Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Dispel                                                            PRAYER |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   3                 |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Dispel                                           |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Holy                                                              PRAYER |
+==========================================================================+
|  Power:  50 (MPow)        MP:  32           | Range:   3                 |
|  Elem:  Holy                                | Area:    r1/v1             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Barrier                                                PRAYER, RED MAGIC |
+==========================================================================+
|  Power: ---               MP:  10           | Range:   3                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Inflict Shell                                    |
| Eff2: 100%H,   Default, Inflict Protect                                  |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Judge                                                             PRAYER |
+==========================================================================+
|  Power: ---               MP:   6           | Range:   3                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, Steal 2 JP                                       |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic                  |
+==========================================================================+


+==========================================================================+
| Break                                                             PRAYER |
+==========================================================================+
|  Power: ---               MP:  20           | Range:   3                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Petrify                                  |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic                  |
+==========================================================================+


+==========================================================================+
| Water                                             SAGACITY SKILL, PRAYER |
+==========================================================================+
|  Power:  34 (MPow)        MP:  12           | Range:   3                 |
|  Elem:  Water                               | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Aero                                              SAGACITY SKILL, PRAYER |
+==========================================================================+
|  Power:  34 (MPow)        MP:  12           | Range:   3                 |
|  Elem:  Wind                                | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Drain                                                     SAGACITY SKILL |
+==========================================================================+
|  Power:  30 (MPow)        MP:  12           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage, capped to Target's Max HP           |
| Eff2: 100%H,      Self, Eff1Dep: Heal Eff1 Damage                        |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Blind                                                     SAGACITY SKILL |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Blind                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic                  |
+==========================================================================+


+==========================================================================+
| Raise                                                     SAGACITY SKILL |
+==========================================================================+
|  Power:  45 (MPow)        MP:  22           | Range:   4                 |
|  Elem:  Holy                                | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, NonUndead, 100% Heal                                        |
| Eff2: AType,    Undead, 100% Damage                                      |
| Eff3: 100%H, KOed Unit, Revive to 25% HP                                 |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Giga Flare                                                SAGACITY SKILL |
+==========================================================================+
|  Power:  65 (MPow)        MP:  40           | Range:   3                 |
|  Elem:  ---                                 | Area:    r1/v1             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Bio                                                       SAGACITY SKILL |
+==========================================================================+
|  Power:  45 (MPow)        MP:  12           | Range:   3                 |
|  Elem:  ---                                 | Area:    r1/v1             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,   Default, Eff1Dep: Inflict Poison                          |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Ultima Blow                                               SAGACITY SKILL |
+==========================================================================+
|  Power: As Weapon         MP:  60           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 300% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                       R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Fire                                        BLACK MAGIC, RED MAGIC, MELT |
+==========================================================================+
|  Power:  30 (MPow)        MP:   6           | Range:   4                 |
|  Elem:  Fire                                | Area:    r1/v1             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive         Reflectable                           Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Fira                                                   BLACK MAGIC, MELT |
+==========================================================================+
|  Power:  40 (MPow)        MP:  12           | Range:   4                 |
|  Elem:  Fire                                | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive         Reflectable                           Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Firaga                                                 BLACK MAGIC, MELT |
+==========================================================================+
|  Power:  50 (MPow)        MP:  24           | Range:   4                 |
|  Elem:  Fire                                | Area:    r1/v3             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive         Reflectable                           Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Thunder                                   BLACK MAGIC, RED MAGIC, SCORCH |
+==========================================================================+
|  Power:  30 (MPow)        MP:   6           | Range:   4                 |
|  Elem:  Lightning                           | Area:    r1/v1             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive         Reflectable                           Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Thundara                                             BLACK MAGIC, SCORCH |
+==========================================================================+
|  Power:  40 (MPow)        MP:  12           | Range:   4                 |
|  Elem:  Lightning                           | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive         Reflectable                           Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Thundaga                         BLACK MAGIC, MAGESTORM (Mateus), SCORCH |
+==========================================================================+
|  Power:  50 (MPow)        MP:  24           | Range:   4                 |
|  Elem:  Lightning                           | Area:    r1/v3             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive         Reflectable                           Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Blizzard                                   BLACK MAGIC, RED MAGIC, CHILL |
+==========================================================================+
|  Power:  30 (MPow)        MP:   6           | Range:   4                 |
|  Elem:  Ice                                 | Area:    r1/v1             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive         Reflectable                           Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Blizzara                                              BLACK MAGIC, CHILL |
+==========================================================================+
|  Power:  40 (MPow)        MP:  12           | Range:   4                 |
|  Elem:  Ice                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive         Reflectable                           Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Blizzaga                                              BLACK MAGIC, CHILL |
+==========================================================================+
|  Power:  50 (MPow)        MP:  24           | Range:   4                 |
|  Elem:  Ice                                 | Area:    r1/v3             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive         Reflectable                           Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Sleep                                                          RED MAGIC |
+==========================================================================+
|  Power: ---               MP:  10           | Range:   4                 |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Sleep                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive         Reflectable                           Silencable   |
|     Stealable                         R-Ab:Return Magic                  |
+==========================================================================+


+==========================================================================+
| Doublecast                                                     RED MAGIC |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    r2/v0             |
+---------------------------------------------+----------------------------+
| Eff1: ---                                                                |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|                                                                          |
+==========================================================================+
| UNIQUE EFFECT: Doublecast allows two spells to be cast in the same turn  |
|   In terms of laws, Doublecast uses the effects of the component spells  |
|   to determine if you break effect-type laws, and the element/flags of   |
|   Doublecast to determine if you break ability-type laws.                |
| The commandset used for determining the legality of command-type laws is |
|   Red Magic.                                                             |
+==========================================================================+


+==========================================================================+
| Quicken                                                       TIME MAGIC |
+==========================================================================+
|  Power: ---               MP:  24           | Range:   3                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Inflict Quicken                                  |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                       Reflectable                           Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Slow                                     TIME MAGIC, MAGESTORM (Famfrit) |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   3                 |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Slow                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive         Reflectable                           Silencable   |
|     Stealable                         R-Ab:Return Magic                  |
+==========================================================================+


+==========================================================================+
| Reflect                                                       TIME MAGIC |
+==========================================================================+
|  Power: ---               MP:   8           | Range:   3                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Inflict Reflect                                  |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                       Reflectable                           Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Stop                                                          TIME MAGIC |
+==========================================================================+
|  Power: ---               MP:  24           | Range:   3                 |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Stop                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive         Reflectable                           Silencable   |
|     Stealable                         R-Ab:Return Magic                  |
+==========================================================================+


+==========================================================================+
| Quarter                                                 TIME MAGIC, RUNE |
+==========================================================================+
|  Power: ---               MP:  10           | Range:   3                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, [Target's HP / 4] Damage                         |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive         Reflectable                           Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Demi                               TIME MAGIC, RUNE, MAGESTORM (Famfrit) |
+==========================================================================+
|  Power: ---               MP:  24           | Range:   3                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, [(Target's HP + 1) / 2] Damage                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive         Reflectable                           Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Silence                                          TIME MAGIC, SACRED TECH |
+==========================================================================+
|  Power: ---               MP:   8           | Range:   3                 |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Silence                                  |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive         Reflectable                           Silencable   |
|     Stealable                         R-Ab:Return Magic                  |
+==========================================================================+


+==========================================================================+
| Haste                                            TIME MAGIC, SACRED TECH |
+==========================================================================+
|  Power: ---               MP:  24           | Range:   3                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Inflict Haste                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                       Reflectable                           Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Prominence                                                PHANTASM SKILL |
+==========================================================================+
|  Power:  20 (MPow)        MP:  32           | Range:   Infinite          |
|  Elem:  Fire                                | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: AType,     Enemy, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                                             R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Tempest                                                   PHANTASM SKILL |
+==========================================================================+
|  Power:  17 (MPow)        MP:  32           | Range:   Infinite          |
|  Elem:  Lightning                           | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: AType,     Enemy, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                                             R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Freezeblink                                               PHANTASM SKILL |
+==========================================================================+
|  Power:  20 (MPow)        MP:  32           | Range:   Infinite          |
|  Elem:  Ice                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: AType,     Enemy, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                                             R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Star Cross                            PHANTASM SKILL, MAGESTORM (Mateus) |
+==========================================================================+
|  Power:  17 (MPow)        MP:  32           | Range:   Infinite          |
|  Elem:  Holy                                | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: AType,     Enemy, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                                             R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Stardust                                                  PHANTASM SKILL |
+==========================================================================+
|  Power:  20 (MPow)        MP:  32           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: AType,     Enemy, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                                             R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Deluge                                                    PHANTASM SKILL |
+==========================================================================+
|  Power:  17 (MPow)        MP:  32           | Range:   Infinite          |
|  Elem:  Water                               | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: AType,     Enemy, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                                             R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Soil Evidence                                             PHANTASM SKILL |
+==========================================================================+
|  Power:  17 (MPow)        MP:  32           | Range:   Infinite          |
|  Elem:  Earth                               | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: AType,     Enemy, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                                             R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Wild Tornado                                              PHANTASM SKILL |
+==========================================================================+
|  Power:  17 (MPow)        MP:  32           | Range:   Infinite          |
|  Elem:  Wind                                | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: AType,     Enemy, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                                             R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Fire Whip                                                   SPIRIT MAGIC |
+==========================================================================+
|  Power:  30 (MPow)        MP:  12           | Range:   4                 |
|  Elem:  Fire                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,   Default, Eff1Dep: Inflict Disable                         |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Earth Heal                                                  SPIRIT MAGIC |
+==========================================================================+
|  Power:  40 (MPow)        MP:  12           | Range:   4                 |
|  Elem:  Earth                               | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, 100% Heal                                        |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| White Flame                                                 SPIRIT MAGIC |
+==========================================================================+
|  Power:  40 (MPow)        MP:  24           | Range:   3                 |
|  Elem:  Fire                                | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, 100% Heal                                        |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Shining Air                                                 SPIRIT MAGIC |
+==========================================================================+
|  Power:  30 (MPow)        MP:  12           | Range:   4                 |
|  Elem:  Wind                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,   Default, Eff1Dep: Inflict Blind                           |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Evil Gaze                                                   SPIRIT MAGIC |
+==========================================================================+
|  Power:  30 (MPow)        MP:  12           | Range:   4                 |
|  Elem:  Dark                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,    Undead, 100% Heal                                        |
| Eff2: AType, NonUndead, 100% Damage                                      |
| Eff3: SType, NonUndead, Eff2Dep: Inflict Confuse                         |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Heavy Dust                                                  SPIRIT MAGIC |
+==========================================================================+
|  Power:  30 (MPow)        MP:  12           | Range:   4                 |
|  Elem:  Earth                               | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,   Default, Eff1Dep: Inflict Immobilize                      |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Sliprain                                                    SPIRIT MAGIC |
+==========================================================================+
|  Power:  30 (MPow)        MP:  12           | Range:   4                 |
|  Elem:  Water                               | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,   Default, Eff1Dep: Inflict Slow                            |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Elementalshift                                              SPIRIT MAGIC |
+==========================================================================+
|  Power: ---               MP:   6           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Elementalshift Effect                            |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                         R-Ab:Return Magic                  |
+==========================================================================+
| UNIQUE EFFECT: Elementalshift rewrites the natural resistances of the    |
|   target, randomly setting three of them to Weak, two to Resist, and one |
|   one each to Normal, Immune and Absorb.                                 |
| Keep in mind that natural resistances are *ALWAYS* overwritten by        |
|   resistances/weaknesses for that element if they exist on your          |
|   equipment.                                                             |
+==========================================================================+


+==========================================================================+
| Astra                              ALCHEMY SKILL, SACRED TECH, HERMETICS |
+==========================================================================+
|  Power: ---               MP:   8           | Range:   4                 |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Inflict Astra                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Rasp                                          ALCHEMY SKILL, SACRED TECH |
+==========================================================================+
|  Power:  60 (MPow)        MP:  24           | Range:   3                 |
|  Elem:  ---                                 | Area:    r1/v1             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage to MP, capped to Target's MP         |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic                  |
+==========================================================================+


+==========================================================================+
| Death                                                      ALCHEMY SKILL |
+==========================================================================+
|  Power: ---               MP:  36           | Range:   3                 |
|  Elem:  Dark                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,    Undead, Heal to full HP                                  |
| Eff2: SType, NonUndead, Inflict KO                                       |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic                  |
+==========================================================================+


+==========================================================================+
| Meteor                                                     ALCHEMY SKILL |
+==========================================================================+
|  Power:  50 (MPow)        MP:  40           | Range:   3                 |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Flare                                                      ALCHEMY SKILL |
+==========================================================================+
|  Power:  65 (MPow)        MP:  36           | Range:   3                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Poison                                          ALCHEMY SKILL, RED MAGIC |
+==========================================================================+
|  Power: ---               MP:  10           | Range:   4                 |
|  Elem:  Dark                                | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Poison                                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic                  |
+==========================================================================+


+==========================================================================+
| Toad                                                       ALCHEMY SKILL |
+==========================================================================+
|  Power: ---               MP:  36           | Range:   3                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Frog                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic                  |
+==========================================================================+


+==========================================================================+
| Unicorn                                                     SUMMON MAGIC |
+==========================================================================+
|  Power:  40 (MPow)        MP:  12           | Range:   4                 |
|  Elem:  Holy                                | Area:    r2/v2             |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, NonUndead, 100% Heal                                        |
| Eff2: 100%H, NonUndead, Esuna                                            |
| Eff3: AType,    Undead, 100% Damage                                      |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Ifrit                                                       SUMMON MAGIC |
+==========================================================================+
|  Power:  40 (MPow)        MP:  18           | Range:   4                 |
|  Elem:  Fire                                | Area:    r2/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Ramuh                                                       SUMMON MAGIC |
+==========================================================================+
|  Power:  40 (MPow)        MP:  18           | Range:   4                 |
|  Elem:  Lightning                           | Area:    r2/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Shiva                                                       SUMMON MAGIC |
+==========================================================================+
|  Power:  40 (MPow)        MP:  18           | Range:   4                 |
|  Elem:  Ice                                 | Area:    r2/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Kirin                                                       SUMMON MAGIC |
+==========================================================================+
|  Power: ---               MP:  24           | Range:   4                 |
|  Elem:  ---                                 | Area:    r2/v2             |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, NonUndead, Inflict Regen                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Carbuncle                                                   SUMMON MAGIC |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   4                 |
|  Elem:  ---                                 | Area:    r2/v2             |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Inflict Reflect                                  |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Phoenix                                                     SUMMON MAGIC |
+==========================================================================+
|  Power: ---               MP:  24           | Range:   4                 |
|  Elem:  Holy                                | Area:    r2/v2             |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, KOed Unit, Revive to full HP                                |
| Eff2: 100%H,    Undead, (Target's Max HP) Damage                         |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Madeen                                                      SUMMON MAGIC |
+==========================================================================+
|  Power:  52 (MPow)        MP:  36           | Range:   4                 |
|  Elem:  Holy                                | Area:    r2/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| First Aid                                                    BATTLE TECH |
+==========================================================================+
|  Power:  25 (MPow)        MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    Self              |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, 100% Heal                                        |
| Eff2: 100%H,   Default, Esuna                                            |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Powerbreak                                                   BATTLE TECH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   As Weapon         |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict WAtk DOWN                                |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Mindbreak                                                    BATTLE TECH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   As Weapon         |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict MPow DOWN                                |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Magicbreak                                                   BATTLE TECH |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage to MP, capped to Target's MP         |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Speedbreak                                                   BATTLE TECH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   As Weapon         |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, Inflict Speed DOWN                               |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Mug                                                  BATTLE TECH (Human) |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,     Enemy, Mug Effect                                       |
| Eff2: 100%H,     Enemy, Eff1Dep: 100% Damage                             |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+
| UNIQUE EFFECT: If successful, Mug will give the party the following      |
|   extra gil:                                                             |
|               Gil Earned = [10% Damage] + Rand{0..10}                    |
+==========================================================================+


+==========================================================================+
| Provoke                                              BATTLE TECH (Human) |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,     Enemy, Inflict Berserk                                  |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Sensor                                               BATTLE TECH (Human) |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,     Enemy, Detect Hidden Items                              |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Body Slam                                          BATTLE TECH (Warrior) |
+==========================================================================+
|  Power:  45 (WAtk)        MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: 100%H,      Self, Eff1Dep: [Eff1 Damage / 4] Damage                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Greased Bolt                                       BATTLE TECH (Warrior) |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                          Ignore-Reaction                   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Downsize                                           BATTLE TECH (Warrior) |
+==========================================================================+
|  Power: ---               MP:  24           | Range:   As Weapon         |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, [(Target's HP + 1) / 2] Damage                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                             R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Nurse                                                           CHIVALRY |
+==========================================================================+
|  Power:  30 (MPow)        MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, 100% Heal                                        |
| Eff2: 100%H,   Default, Esuna                                            |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Cover                                                           CHIVALRY |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,            Cover Effect                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Subdue                                                          CHIVALRY |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, Rand{2..12} Damage                               |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+
| UNIQUE EFFECT: The predicted damage for Subdue will always be 2.         |
+==========================================================================+


+==========================================================================+
| Parley                                                          CHIVALRY |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1:   ---,            Parley Effect                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+
| UNIQUE EFFECT: Parley's chance of success depends on the number of KOs   |
|   the caster has been responsible for, and the percentage of HP the      |
|   target has left.                                                       |
| Chance of success is equal to:                                           |
|            MinHP% = 50 - Number of Units Caster has KOed                 |
|               HP% = [Target's Max HP * MinHP% / 100]                     |
|              Hit% = [(HP% - Target's HP) * 100 / HP%]                    |
| If Parley succeeds, the Remove Unit effect will be used on the target.   |
+==========================================================================+


+==========================================================================+
| Saint Cross                                                     CHIVALRY |
+==========================================================================+
|  Power:  35 (WAtk)        MP:  24           | Range:   Self              |
|  Elem:  Holy                                | Area:    r1/v2 (Not Self)  |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                             R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Holy Blade                                                      CHIVALRY |
+==========================================================================+
|  Power: As Weapon         MP:  32           | Range:   As Weapon         |
|  Elem:  Holy                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 200% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                             R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Defense                                                 CHIVALRY, DEFEND |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    Self              |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Inflict Defense                                  |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Drop Weapon                                             CHIVALRY, DEFEND |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   As Weapon         |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1:   ---,     Enemy, Drop Weapon                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Tremor                                                            DEFEND |
+==========================================================================+
|  Power:  30 (WAtk)        MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    r1/v2 (Not Self)  |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: 100%H,   Default, Eff1Dep: Knockback                               |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Hibernate                                                         DEFEND |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    Self              |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Hibernate Effect                                 |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Mow Down                                                          DEFEND |
+==========================================================================+
|  Power:  40 (WAtk)        MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    r1/v2 (Not Self)  |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: 100%H,      Self, Inflict Speed DOWN                               |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Aura                                                              DEFEND |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    Self              |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, NonUndead, Inflict Auto-Life                                |
| Eff2: 100%H, NonUndead, Inflict Regen                                    |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Expert Guard                                                      DEFEND |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    Self              |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Inflict Expert Guard                             |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Meltdown                                                          DEFEND |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    r1/v2 (Not Self)  |
+---------------------------------------------+----------------------------+
| Eff1: AType,   NotSelf, (Caster's HP) Damage                             |
| Eff2: 100%H,      Self, Caster's HP Damage                               |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Whirlwind                                                      MONK TECH |
+==========================================================================+
|  Power:  25 (WAtk)        MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    r1/v2 (Not Self)  |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Earth Render                                                   MONK TECH |
+==========================================================================+
|  Power:  34 (WAtk)        MP: ---           | Range:   Line              |
|  Elem:  Earth                               | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Chakra                                                         MONK TECH |
+==========================================================================+
|  Power:  35 (MPow)        MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    Self              |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, 100% Heal                                        |
| Eff2: 100%H,   Default, Esuna                                            |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Revive                                                         MONK TECH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, KOed Unit, Revive to 25% HP                                 |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Exorcise                                                       MONK TECH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  Holy                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,    Undead, Remove Unit, 0.5x Hit Rate                       |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Holy Sign                                                      MONK TECH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Dispel                                           |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Air Render                                       FIGHTER TECH, MONK TECH |
+==========================================================================+
|  Power:  45 (WAtk)        MP: ---           | Range:   3                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Far Fist                                         FIGHTER TECH, MONK TECH |
+==========================================================================+
|  Power:  35 (WAtk)        MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Air Blast                                                   FIGHTER TECH |
+==========================================================================+
|  Power:  35 (WAtk)        MP: ---           | Range:   Cone              |
|  Elem:  Wind                                | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Backdraft                                                   FIGHTER TECH |
+==========================================================================+
|  Power:  60 (WAtk)        MP: ---           | Range:   1                 |
|  Elem:  Fire                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: 100%H,      Self, [Eff1 Damage / 4] Damage                         |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Rush                                       FIGHTER TECH, SPELLBLADE TECH |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: 100%H,   Default, Eff1Dep: Knockback                               |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Wild Swing                                 FIGHTER TECH, SPELLBLADE TECH |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   Self              |
|  Elem:  As Weapon                           | Area:    r1/v2 (Not Self)  |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Beatdown                                   FIGHTER TECH, SPELLBLADE TECH |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 200% Damage, 0.5x Hit Rate                       |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Blitz                                      FIGHTER TECH, SPELLBLADE TECH |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 50% Damage, 2.0x Hit Rate                        |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Fire Sword                                               SPELLBLADE TECH |
+==========================================================================+
|  Power:  54 (WAtk)        MP:  10           | Range:   1                 |
|  Elem:  Fire                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                             R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Bolt Sword                                               SPELLBLADE TECH |
+==========================================================================+
|  Power:  54 (WAtk)        MP:  10           | Range:   1                 |
|  Elem:  Lightning                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                             R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Ice Sword                                                SPELLBLADE TECH |
+==========================================================================+
|  Power:  54 (WAtk)        MP:  10           | Range:   1                 |
|  Elem:  Ice                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                             R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Ultima Sword                                             SPELLBLADE TECH |
+==========================================================================+
|  Power: As Weapon         MP:  60           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 300% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                           R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Warcry                                                       SACRED TECH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    r1/v2 (Not Self)  |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, Inflict Speed DOWN                               |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Cheer                                                        SACRED TECH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    Self              |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Inflict Boost                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Soul Sphere                         SACRED TECH, MAGESTORM (Adrammelech) |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   4                 |
|  Elem:  As Weapon                           | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage to MP, capped to Target's MP         |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Lifebreak                                                    SACRED TECH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   As Weapon         |
|  Elem:  Dark                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType, NonUndead, (Caster's Max HP - Caster's HP) Damage           |
| Eff2: 100%H,    Undead, Heal (Caster's Max HP - Caster's HP) Damage      |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Jump                                                         DRAGON TECH |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   4                 |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+
| UNIQUE EFFECT: Jump cannot be used without a Spear equipped.             |
+==========================================================================+


+==========================================================================+
| Lancet                                                       DRAGON TECH |
+==========================================================================+
|  Power:  35 (WAtk)        MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage, capped to Target's Max HP           |
| Eff2: 100%H,      Self, Eff1Dep: Heal Eff1 Damage                        |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Wyrmtamer                                                    DRAGON TECH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1:   ---,    Dragon, Parley Effect                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+
| UNIQUE EFFECT: Wyrmtamer's chance of success depends on the number of    |
|   KOs the caster has been responsible for, and the percentage of HP the  |
|   target has left.                                                       |
| Chance of success is equal to:                                           |
|            MinHP% = 50 - Number of Units Caster has KOed                 |
|               HP% = [Target's Max HP * MinHP% / 100]                     |
|              Hit% = [(HP% - Target's HP) * 100 / HP%]                    |
| If Wyrmtamer succeeds, the Remove Unit effect will be used on the        |
|   target.                                                                |
+==========================================================================+


+==========================================================================+
| Fire Breath                                     DRAGON TECH, DRAGONBLAZE |
+==========================================================================+
|  Power:  40 (WAtk)        MP: ---           | Range:   Cone              |
|  Elem:  Fire                                | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Bolt Breath                                      DRAGON TECH, DRAGONBOLT |
+==========================================================================+
|  Power:  40 (WAtk)        MP: ---           | Range:   Cone              |
|  Elem:  Lightning                           | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Ice Breath                                          DRAGON TECH, ICEWYRM |
+==========================================================================+
|  Power:  40 (WAtk)        MP: ---           | Range:   Cone              |
|  Elem:  Ice                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Wyrmkiller                                                   DRAGON TECH |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType, NonDragon, 100% Damage                                      |
| Eff2: AType,    Dragon, 200% Damage                                      |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Bangaa Cry                                                   DRAGON TECH |
+==========================================================================+
|  Power:  45 (WAtk)        MP: ---           | Range:   Cone              |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Mog Attack                                                        CHARGE |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: 100%H,   Default, Eff1Dep: Knockback                               |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Mog Guard                                                         CHARGE |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    Self              |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Inflict Defense                                  |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Mog Lance                                                         CHARGE |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   3                 |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Mog Rush                                                          CHARGE |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 200% Damage, 0.5x Hit Rate                       |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Mog Shield                                                        CHARGE |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Inflict Astra                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Mog Peek                                                          CHARGE |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,     Enemy, Detect Hidden Items                              |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Mog Aid                                                           CHARGE |
+==========================================================================+
|  Power:  35 (MPow)        MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    Self              |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, 100% Heal                                        |
| Eff2: 100%H,   Default, Esuna                                            |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Ultima Charge                                                     CHARGE |
+==========================================================================+
|  Power: As Weapon         MP:  60           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 300% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                           R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Swarmstrike                                                   LUNGE TECH |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 50% Damage                                       |
| Eff2: SType,   Default, Eff1Dep: Inflict Poison                          |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Shadowstick                                                   LUNGE TECH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   As Weapon         |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, Inflict Speed DOWN                               |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Checkmate                                                     LUNGE TECH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   As Weapon         |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType, NonUndead, Inflict Doom                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Featherblow                                                   LUNGE TECH |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 50% Damage, 2.0x Hit Rate                        |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Swallowtail                                                   LUNGE TECH |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   Self              |
|  Elem:  As Weapon                           | Area:    r1/v2 (Not Self)  |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Manastrike                                                    LUNGE TECH |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage to MP, capped to Target's MP         |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Piercethrough                                                 LUNGE TECH |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   Line              |
|  Elem:  As Weapon                           | Area:    r2/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Nighthawk                                                     LUNGE TECH |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   4                 |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Throw                                                        NINJA SKILL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, Throw Effect                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+
| UNIQUE EFFECT: Throw does a normal 100% Damage MPow-based attack, using  |
|   [1.5 * Weapon Power] as the Power of the attack.                       |
+==========================================================================+


+==========================================================================+
| Wood Veil                                                    NINJA SKILL |
+==========================================================================+
|  Power:  15 (MPow)        MP:   4           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,   Default, Eff1Dep: Inflict Immobilize                      |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                                             R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Fire Veil                                                    NINJA SKILL |
+==========================================================================+
|  Power:  15 (MPow)        MP:   4           | Range:   4                 |
|  Elem:  Fire                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,   Default, Eff1Dep: Inflict Confusion                       |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                                             R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Earth Veil                                                   NINJA SKILL |
+==========================================================================+
|  Power:  15 (MPow)        MP:   4           | Range:   4                 |
|  Elem:  Earth                               | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,   Default, Eff1Dep: Inflict Slow                            |
| Eff3: 100%H,   Default, Eff1Dep: Delay Unit                              |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                                             R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Metal Veil                                                   NINJA SKILL |
+==========================================================================+
|  Power:  15 (MPow)        MP:   4           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,   Default, Eff1Dep: Inflict Blind                           |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                                             R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Water Veil                                                   NINJA SKILL |
+==========================================================================+
|  Power:  15 (MPow)        MP:   4           | Range:   4                 |
|  Elem:  Water                               | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,   Default, Eff1Dep: Inflict Silence                         |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                                             R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Unspell                                                      NINJA SKILL |
+==========================================================================+
|  Power: ---               MP:   4           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Dispel                                           |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                             R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Oblivion                                             NINJA SKILL, CORNER |
+==========================================================================+
|  Power: ---               MP:  24           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Addle                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Shadowbind                                                        CORNER |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Stop                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Last Breath                                                       CORNER |
+==========================================================================+
|  Power: ---               MP:  32           | Range:   1                 |
|  Elem:  Dark                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,    Undead, Heal to full HP                                  |
| Eff2: SType, NonUndead, Inflict KO                                       |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Aphonia                                                           CORNER |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Silence                                  |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Nightmare                                                         CORNER |
+==========================================================================+
|  Power: ---               MP:  18           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType, NonUndead, Inflict Doom                                     |
| Eff2: SType,   Default, Inflict Sleep                                    |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Ague                                                              CORNER |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Slow                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Rockseal                                                          CORNER |
+==========================================================================+
|  Power: ---               MP:  32           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Petrify                                  |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Ultima Masher                                                     CORNER |
+==========================================================================+
|  Power: As Weapon         MP:  60           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 300% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                           R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Steal: Armor                                                       STEAL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,     Enemy, Steal Armor                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Steal: Shield                                                      STEAL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,     Enemy, Steal Shield                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Steal: Access.                                                     STEAL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,     Enemy, Steal Accessory                                  |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Steal: Helm                                                        STEAL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,     Enemy, Steal Helm                                       |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Steal: Weapon                                                      STEAL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,     Enemy, Steal Weapon                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Steal: Gil                                                         STEAL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,     Enemy, Steal Gil Effect                                 |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+
| UNIQUE EFFECT: Steal Gil steals a predicted amount of Gil equal to the   |
|   Caster's Max HP.  The actual amount of Gil stolen varies as such:      |
|          Gil Stolen = [Rand{128..384} * Caster's Max HP / 256]           |
+==========================================================================+


+==========================================================================+
| Steal: EXP                                                         STEAL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,     Enemy, Steal EXP                                        |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Steal: JP                                                          STEAL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,     Enemy, Steal JP                                         |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Steal: Ability                                                     STEAL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,     Enemy, Steal Ability, 0.25x Hit Rate                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Boost                                                                AIM |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    Self              |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Inflict Boost                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Aim: Legs                                                            AIM |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   As Weapon         |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Immobilize                               |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Aim: Arm                                                             AIM |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   As Weapon         |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Disable                                  |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Cupid                                                                AIM |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   As Weapon         |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,     Enemy, Inflict Charm                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Burial                                                               AIM |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   As Weapon         |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,    Undead, Remove Unit, 0.5x Hit Rate                       |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Take Aim                                                             AIM |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, 50% Damage                                       |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Faster                                                               AIM |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                          Ignore-Reaction                   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Blackout                                                             AIM |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   As Weapon         |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Blind                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Sonic Boom                                                          HUNT |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   4                 |
|  Elem:  As Weapon                           | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Oust                                                                HUNT |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   As Weapon         |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1:   ---,    Animal, Parley Effect                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+
| UNIQUE EFFECT: Outs's chance of success depends on the number of KOs the |
|   caster has been responsible for, and the percentage of HP the target   |
|   has left.                                                              |
| Chance of success is equal to:                                           |
|            MinHP% = 50 - Number of Units Caster has KOed                 |
|               HP% = [Target's Max HP * MinHP% / 100]                     |
|              Hit% = [(HP% - Target's HP) * 100 / HP%]                    |
| If Oust succeeds, the Remove Unit effect will be used on the target.     |
+==========================================================================+


+==========================================================================+
| Advice                                                              HUNT |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Inflict Advice                                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Aim: Vitals                                                         HUNT |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   As Weapon         |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1:   ---,   Default, Aim: Vitals Effect                               |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+
| UNIQUE EFFECT: Aim: Vitals has a random effect, with the following       |
|   chances of each:                                                       |
|                        11/101: Inflict Berserk                           |
|                        25/101: Inflict Disable                           |
|                        35/101: Inflict Blind                             |
|                        25/101: Inflict Immobilize                        |
|                         5/101: Reduce Target to 1 HP                     |
+==========================================================================+


+==========================================================================+
| Hunting                                                             HUNT |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 50% Damage                                       |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+
| UNIQUE EFFECT: Killing a unit with the damage from Hunting will earn you |
|   10 JP instead of merely 1.                                             |
| Effect 4 is *actually* set to use the Gadgeteer version of Dispel, but   |
|   the code for it is never run because Eff2 and Eff3 are empty.  This is |
|   is possibly a bug, but it may also be used by a different part of the  |
|   code to decide how much JP you were supposed to get from Hunting.  The |
|   ID for the Gadgeteer Dispel effect is 0xA... or 10 in decimal.         |
+==========================================================================+


+==========================================================================+
| Addle                                                               HUNT |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   As Weapon         |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,    Animal, Inflict Addle                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Ultima Shot                                                         HUNT |
+==========================================================================+
|  Power: As Weapon         MP:  60           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 300% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                           R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Sidewinder                                                          HUNT |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType, NonAnimal, 100% Damage                                      |
| Eff2: AType,    Animal, 200% Damage                                      |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Capture                                                             HUNT |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   As Weapon         |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1:   ---,    Animal, Capture Effect                                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+
| UNIQUE EFFECT: Capture's chance of success is equal to the following:    |
|     Hit% = [25 * (Target's Max HP - Target's HP) / Target's Max HP]      |
| Capture will automatically fail under certain conditions.                |
+==========================================================================+


+==========================================================================+
| Goblin                                                           CONTROL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1:   ---,            Control Effect                                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Flan                                                             CONTROL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1:   ---,            Control Effect                                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Bomb                                                             CONTROL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1:   ---,            Control Effect                                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Dragon                                                           CONTROL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1:   ---,            Control Effect                                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Lamia                                                            CONTROL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1:   ---,            Control Effect                                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Bug                                                              CONTROL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1:   ---,            Control Effect                                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Tonberry                                                         CONTROL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1:   ---,            Control Effect                                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Panther                                                          CONTROL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1:   ---,            Control Effect                                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Malboro                                                          CONTROL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1:   ---,            Control Effect                                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Floateye                                                         CONTROL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1:   ---,            Control Effect                                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Undead                                                           CONTROL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1:   ---,            Control Effect                                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Fairy                                                            CONTROL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1:   ---,            Control Effect                                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Rockbeast                                                        CONTROL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1:   ---,            Control Effect                                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Goblin                                                             MORPH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    Self              |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Morph Effect                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Flan                                                               MORPH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    Self              |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Morph Effect                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Bomb                                                               MORPH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    Self              |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Morph Effect                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Dragon                                                             MORPH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    Self              |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Morph Effect                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Lamia                                                              MORPH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    Self              |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Morph Effect                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Bug                                                                MORPH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    Self              |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Morph Effect                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Panther                                                            MORPH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    Self              |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Morph Effect                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Malboro                                                            MORPH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    Self              |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Morph Effect                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Floateye                                                           MORPH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    Self              |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Morph Effect                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Hurl                                                               STUNT |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, Hurl Effect                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+
| UNIQUE EFFECT: Hurl does a normal 100% Damage MPow-based attack, using   |
|   [Rand{256..512} * Weapon Power / 256] as the Power of the attack.      |
| The predicted value assumes 100% Weapon Power, but the actual damage can |
|   use anywhere from 100% to 200% of the Weapon Power.                    |
+==========================================================================+


+==========================================================================+
| Ring                                                               STUNT |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Stop                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Firebomb                                                           STUNT |
+==========================================================================+
|  Power:  30 (WAtk)        MP: ---           | Range:   4                 |
|  Elem:  Fire                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,   Default, Eff1Dep: Inflict Berserk                         |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Ball                                                               STUNT |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Confusion                                |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Dagger                                                             STUNT |
+==========================================================================+
|  Power:  35 (WAtk)        MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,   Default, Eff1Dep: Inflict Disable                         |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Smile                                                              STUNT |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Inflict Quicken                                  |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Gil Toss                                                           STUNT |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,      Self, Lose 30 Gil                                      |
| Eff2: AType,   Default, 30 Damage                                        |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Beso Toxico                                                   SHARPSHOOT |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,   Default, Eff1Dep: Inflict Poison                          |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Death Sickle                                                  SHARPSHOOT |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   As Weapon         |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType, NonUndead, Inflict Doom                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Conceal                                                       SHARPSHOOT |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    Self              |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Inflict Conceal                                  |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Doom Archer                                                   SHARPSHOOT |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   As Weapon         |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Doom Archer Effect                               |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+
| UNIQUE EFFECT: Doom Archer's predicted damage is equal to:               |
|                 Damage = (Caster's Max HP - Caster's HP)                 |
| However, this damage is randomly split between HP and MP damage, using   |
|   the following:                                                         |
|                    HP Damage = Rand{0..Damage - 1}                       |
|                    MP Damage = Damage - HP Damage                        |
| Doom Archer cannot be used without a Bow or Greatbow equipped.           |
+==========================================================================+


+==========================================================================+
| Doubleshot                                                    SHARPSHOOT |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 50% Damage                                       |
| Eff2: AType,   Default, 50% Damage                                       |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Aim: Armor                                                    SHARPSHOOT |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   As Weapon         |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, Break Armor Effect                               |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Aim: Weapon                                                   SHARPSHOOT |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   As Weapon         |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1:   ---,   Default, Break Weapon Effect                              |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Aim: Wallet                                                   SHARPSHOOT |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   As Weapon         |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1:   ---,     Enemy, Aim: Wallet Effect                               |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+
| UNIQUE EFFECT: Aim: Wallet steals a predicted amount of Gil equal to the |
|   Target's Max HP.  The actual amount of Gil stolen varies as such:      |
|                Base = [Rand{128..384} * Target's Max HP / 256]           |
|          Gil Stolen = [Rand{128..384} * Base / 256]                      |
+==========================================================================+


+==========================================================================+
| Sheep Count                                                         CALL |
+==========================================================================+
|  Power: ---               MP:   8           | Range:   4                 |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Sleep                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| 100% Wool                                                           CALL |
+==========================================================================+
|  Power: ---               MP:   8           | Range:   Self              |
|  Elem:  ---                                 | Area:    Self              |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Inflict Shell                                    |
| Eff2: 100%H,   Default, Inflict Protect                                  |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Cuisine                                                             CALL |
+==========================================================================+
|  Power: ---               MP:  32           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Heal to full HP                                  |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Tail Wag                                                            CALL |
+==========================================================================+
|  Power: ---               MP:   8           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,     Enemy, Inflict Charm                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Chocobo Rush                                                        CALL |
+==========================================================================+
|  Power:  45 (WAtk)        MP:  12           | Range:   Dbl-Line          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   NotSelf, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                                             R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Frogsong                                                            CALL |
+==========================================================================+
|  Power: ---               MP:  18           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Frog                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Friend                                                              CALL |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   4                 |
|  Elem:  ---                                 | Area:    r2/v2             |
+---------------------------------------------+----------------------------+
| Eff1:   ---,            Friend Effect                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|     Stealable                         R-Ab:Return Magic   R-Ab:Absorb MP |
+==========================================================================+
| UNIQUE EFFECT: Friend duplicates the effects of a random Summon out of:  |
|     Unicorn, Ifrit, Ramuh, Shiva, Kirin, Carbuncle, Phoenix, Madeen      |
| There is an equal chance of each Summon.                                 |
+==========================================================================+


+==========================================================================+
| Catnip                                                              CALL |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Berserk                                  |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Fireshot                                                      GUNMANSHIP |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  Fire                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Boltshot                                                      GUNMANSHIP |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  Lightning                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Iceshot                                                       GUNMANSHIP |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  Ice                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Confushot                                                     GUNMANSHIP |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,   Default, Eff1Dep: Inflict Confusion                       |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Charmshot                                                     GUNMANSHIP |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,     Enemy, Eff1Dep: Inflict Charm                           |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Blindshot                                                     GUNMANSHIP |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,   Default, Eff1Dep: Inflict Blind                           |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Silenshot                                                     GUNMANSHIP |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,   Default, Eff1Dep: Inflict Silence                         |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Stopshot                                                      GUNMANSHIP |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,   Default, Eff1Dep: Inflict Stop                            |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Red Spring                                                       PANDORA |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,    Gadget, Inflict Haste                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Blue Screw                                                       PANDORA |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,    Gadget, Dispel                                           |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Green Gear                                                       PANDORA |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: SType,    Gadget, Inflict Poison                                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Silver Disc                                                      PANDORA |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: SType,    Gadget, Inflict Blind                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Gold Battery                                                     PANDORA |
+==========================================================================+
|  Power:  40 (MPow)        MP:  12           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,    Gadget, 100% Heal                                        |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Black Ingot                                                      PANDORA |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: SType,    Gadget, Non-Undead: Inflict Doom                         |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Chroma Gem                                                       PANDORA |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: SType,    Gadget, Inflict Sleep                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Yellow Spring                                                    PANDORA |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,    Gadget, Inflict Shell                                    |
| Eff2: 100%H,    Gadget, Inflict Protect                                  |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Potion                                                              ITEM |
+==========================================================================+
|  Power:  40 (MPow)        MP: ---           | Range:   1                 |
|  Elem:  Holy                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, NonUndead, 100% Heal                                        |
| Eff2: AType,    Undead, 100% Damage                                      |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+
| UNIQUE EFFECT: Potion ignores Eff1's formula when healing NonUndead, and |
|   instead heals a flat 25 HP.  Eff2 is still used against the Undead.    |
+==========================================================================+


+==========================================================================+
| Hi-Potion                                                           ITEM |
+==========================================================================+
|  Power:  60 (MPow)        MP: ---           | Range:   1                 |
|  Elem:  Holy                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, NonUndead, 100% Heal                                        |
| Eff2: AType,    Undead, 100% Damage                                      |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+
| UNIQUE EFFECT: Hi-Potion ignores Eff1's formula when healing NonUndead,  |
|   and instead heals a flat 50 HP.  Eff2 is still used against the        |
|   Undead.                                                                |
+==========================================================================+


+==========================================================================+
| X-Potion                                                            ITEM |
+==========================================================================+
|  Power:  80 (MPow)        MP: ---           | Range:   1                 |
|  Elem:  Holy                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, NonUndead, 100% Heal                                        |
| Eff2: AType,    Undead, 100% Damage                                      |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+
| UNIQUE EFFECT: X-Potion ignores Eff1's formula when healing NonUndead,   |
|   and instead heals a flat 150 HP.  Eff2 is still used against the       |
|   Undead.                                                                |
+==========================================================================+


+==========================================================================+
| Ether                                                               ITEM |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Heal 80 MP                                       |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Elixir                                                              ITEM |
+==========================================================================+
|  Power: 100 (MPow)        MP: ---           | Range:   1                 |
|  Elem:  Holy                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, NonUndead, Heal to full HP                                  |
| Eff2: 100%H, NonUndead, Heal to full MP                                  |
| Eff3: AType,    Undead, 100% Damage                                      |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Phoenix Down                                                        ITEM |
+==========================================================================+
|  Power:  90 (MPow)        MP: ---           | Range:   1                 |
|  Elem:  Holy                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, KOed Unit, Revive to 25% HP                                 |
| Eff2: AType,    Undead, 100% Damage                                      |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Echo Screen                                                         ITEM |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Remove Silence                                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Maiden Kiss                                                         ITEM |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Remove Frog                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Soft                                                                ITEM |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Remove Petrify                                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Holy Water                                                          ITEM |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Remove Zombie                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Antidote                                                            ITEM |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Remove Poison                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Eye Drops                                                           ITEM |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Remove Blind                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Bandage                                                             ITEM |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Remove Immobilize                                |
| Eff2: 100%H,   Default, Remove Disable                                   |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Cureall                                                             ITEM |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Cureall Effect                                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+
| UNIQUE EFFECT: Despite its claims, Cureall is not a duplicate of Esuna.  |
|   Cureall only removes the following statuses: Petrify, Frog, Poison,    |
|   Blind, Conceal, Sleep, Silence, Confusion.                             |
+==========================================================================+


+==========================================================================+
| Draw Weapon                                                         ITEM |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    Self              |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,      Self, Draw Weapon                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|     Stealable                                                            |
+==========================================================================+


+==========================================================================+
| Goblin Punch                                           PUNCH, BLUE MAGIC |
+==========================================================================+
|  Power:  30 (WAtk)        MP:   8           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, Goblin Punch Effect                              |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                           R-Ab:Absorb MP |
+==========================================================================+
| UNIQUE EFFECT: Goblin Punch does a normal 100% Damage attack, but the    |
|   final damage is subject to extra variance:                             |
|            Final Damage = [Rand{128..384} * Damage / 256]                |
+==========================================================================+


+==========================================================================+
| Magic Hammer                                             HIT, BLUE MAGIC |
+==========================================================================+
|  Power:  38 (WAtk)        MP:   8           | Range:   3                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage to MP, capped to Target's MP         |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Mutilate                                                             HIT |
+==========================================================================+
|  Power: ---               MP:  18           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, Mutilate Effect                                  |
| Eff2: 100%H,      Self, Eff1Dep: Heal Eff1 Damage                        |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                           R-Ab:Absorb MP |
+==========================================================================+
| UNIQUE EFFECT: Mutilate has a unique formula, worked out like so:        |
|                        Base = [Target's HP / 4]                          |
|                      Damage = Base + Rand{0..2*Base}                     |
| The predicted amount of damage dealt by Mutilate is equal to 2 * Base.   |
+==========================================================================+


+==========================================================================+
| Acid                                     MELT, SCORCH, CHILL, BLUE MAGIC |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   3                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1:   ---,   Default, Acid Effect                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Sacrifice                                            MELT, SCORCH, CHILL |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Heal to full HP                                  |
| Eff2: 100%H,   Default, Esuna                                            |
| Eff3: 100%H,      Self, Max HP Damage                                    |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Blowup                                          BLAZE, BOOM!, BLUE MAGIC |
+==========================================================================+
|  Power:  15 (MPow)        MP:   2           | Range:   Self              |
|  Elem:  ---                                 | Area:    r1/v2 (Not Self)  |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 400% Damage                                      |
| Eff2: 100%H,      Self, Max HP Damage                                    |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                           R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Flame Attack                                                       BLAZE |
+==========================================================================+
|  Power:  40 (MPow)        MP: ---           | Range:   3                 |
|  Elem:  Fire                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Chill                                                              BOOM! |
+==========================================================================+
|  Power:  40 (MPow)        MP: ---           | Range:   Self              |
|  Elem:  Ice                                 | Area:    r1/v2 (Not Self)  |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, 100% Damage                                      |
| Eff2: 100%H,      Self, 100% Damage                                      |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Mighty Guard                                         ICEWYRM, BLUE MAGIC |
+==========================================================================+
|  Power: ---               MP:   8           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Inflict MRes UP                                  |
| Eff2: 100%H,   Default, Inflict WDef UP                                  |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Guard-Off                                        DRAGONBLAZE, BLUE MAGIC |
+==========================================================================+
|  Power: ---               MP:  10           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict WDef DOWN/MRes DOWN                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Dragon Force                                      DRAGONBOLT, BLUE MAGIC |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Inflict WAtk UP/WDef UP/MPow UP/MRes UP          |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Night                                                   SONG, BLUE MAGIC |
+==========================================================================+
|  Power: ---               MP:  24           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   NotSelf, Inflict Sleep                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Twister                                          POISON FANG, BLUE MAGIC |
+==========================================================================+
|  Power: ---               MP:  20           | Range:   3                 |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, [(Target's HP + 1) / 2] Damage                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                           R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Hand Slap                                                           SONG |
+==========================================================================+
|  Power:  45 (WAtk)        MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: 100%H,   Default, Eff1Dep: Delay Unit                              |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Poison Frog                                            SONG, POISON FANG |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   3                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Poison                                   |
| Eff2: SType,   Default, Eff1Dep: Inflict Frog                            |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Kiss                                                         POISON FANG |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType, NonUndead, Inflict Doom                                     |
| Eff2: SType,     Enemy, Eff1Dep: Inflict Charm                           |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| LV3 Def-less                               SANDSTORM, ADHERE, BLUE MAGIC |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   3                 |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, LvlDivBy3, Inflict WDef DOWN                                |
| Eff2: 100%H, LvlDivBy3, Inflict MRes DOWN                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Sandstorm                                                      SANDSTORM |
+==========================================================================+
|  Power:  40 (WAtk)        MP: ---           | Range:   Self              |
|  Elem:  Earth                               | Area:    r1/v2 (Not Self)  |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,   Default, Eff1Dep: Inflict Blind                           |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| LV5 Death                                                         ADHERE |
+==========================================================================+
|  Power: ---               MP:  24           | Range:   3                 |
|  Elem:  Dark                                | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, NonUndead, LvlDivBy5: Inflict KO                            |
| Eff2: 100%H,    Undead, LvlDivBy5: Heal to full HP                       |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Suffocate                                                         ADHERE |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, Delay Unit                                       |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Resonate                                               DEBILITATE, CRUSH |
+==========================================================================+
|  Power: ---               MP:  20           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,  EqpSword, Inflict Disable                                  |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Limit Glove                                                        CRUSH |
+==========================================================================+
|  Power: ---               MP:   4           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Limit Glove Effect                               |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                           R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Matra Magic                                       DEBILITATE, BLUE MAGIC |
+==========================================================================+
|  Power: ---               MP:  24           | Range:   3                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, Matra Magic Effect                               |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+
| UNIQUE EFFECT: Matra Magic swaps the target's current HP and MP values.  |
|   It will cap HP and MP at their normal maxs.                            |
+==========================================================================+


+==========================================================================+
| Munch                                                              CRUSH |
+==========================================================================+
|  Power:  47 (WAtk)        MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,    Animal, 100% Damage                                      |
| Eff2:   ---, NonAnimal, Break Weapon Effect                              |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Knife                                                     GRUDGE, MALICE |
+==========================================================================+
|  Power: ---               MP:   8           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, [(Target's HP + 1) * 0.9] Damage                 |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                           R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Karma                                                             GRUDGE |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, (Target's Kills * 10) Damage                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Voodoo                                                            MALICE |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, 999 Damage                                       |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Poison Claw                                             RAKE, BLUE MAGIC |
+==========================================================================+
|  Power:  30 (WAtk)        MP:   8           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,   Default, Eff1Dep: Inflict Poison                          |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                           R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Hastebreak                                           SCRATCH, BLUE MAGIC |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Hastebreak Effect                                |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+
| UNIQUE EFFECT: Hastebreak will inflict Stop on target's with Haste       |
|   Status, and inflict Slow on everything else.                           |
+==========================================================================+


+==========================================================================+
| Rend                                                                RAKE |
+==========================================================================+
|  Power:  35 (WAtk)        MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Blaster                                                          SCRATCH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   3                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Petrify                                  |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Bad Breath                                      STENCH, REEK, BLUE MAGIC |
+==========================================================================+
|  Power: ---               MP:  20           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Bad Breath Effect                                |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+
| UNIQUE EFFECT: Bad Breath inflicts the statuses Frog, Poison, Blind,     |
|   Slow, Sleep, Silence and Confusion.  However, the Slow infliction      |
|   is bugged and wears off the *very* next turn the target gets.          |
+==========================================================================+


+==========================================================================+
| Goo                                                               STENCH |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Immobilize                               |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Soundwave                                                           REEK |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   3                 |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Soundwave Effect                                 |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|                                                                          |
+==========================================================================+
| UNIQUE EFFECT: Despite its claims, Soundwave is not a duplicate of       |
|   Dispel.  Soundwave only removes the following statuses: Auto-Life,     |
|   Regen, Conceal, Shell, Protect.                                        |
+==========================================================================+


+==========================================================================+
| Stare                                                               GAZE |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   Cone              |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Eye2Eye: Inflict Confusion                       |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Roulette                                                           GLARE |
+==========================================================================+
|  Power: ---               MP:  20           | Range:   Infinite          |
|  Elem:  Dark                                | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, NonUndead, Inflict KO                                       |
| Eff2: 100%H,    Undead, Heal to full HP                                  |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Devil Gaze                                                          GAZE |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Cone              |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Eye2Eye: Inflict Blind                           |
| Eff2: SType,   Default, Eff1Dep: Inflict Silence                         |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Circle                                                             GLARE |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   3                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict WAtk DOWN                                |
| Eff2: 100%H,   Default, Eff1Dep: Inflict MPow DOWN                       |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Drain Touch                                              ROT, BLUE MAGIC |
+==========================================================================+
|  Power:  20 (WAtk)        MP:  10           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage, capped to Target's Max HP           |
| Eff2: 100%H,      Self, Eff1Dep: Heal Eff1 Damage                        |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                           R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| LV? S-Flare                                                       ILLUDE |
+==========================================================================+
|  Power:  55 (WAtk)        MP:  30           | Range:   Infinite          |
|  Elem:  Dark                                | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, NonUndead, SameLvDigit: 100% Damage                         |
| Eff2: 100%H,    Undead, SameLvDigit: 100% Heal                           |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                           R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Miasma                                                            ILLUDE |
+==========================================================================+
|  Power:  20 (WAtk)        MP: ---           | Range:   3                 |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,   Default, Eff1Dep: Inflict Poison                          |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Zombify                                                           ILLUDE |
+==========================================================================+
|  Power:  45 (WAtk)        MP: ---           | Range:   1                 |
|  Elem:  Dark                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Zombie                                   |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|                                                                          |
+==========================================================================+


+==========================================================================+
| White Wind                                             TRICK, BLUE MAGIC |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   3                 |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Heal (Caster's HP) Damage                        |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Angel Whisper                                      FLUORESCE, BLUE MAGIC |
+==========================================================================+
|  Power:  30 (MPow)        MP:  24           | Range:   3                 |
|  Elem:  Holy                                | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, NonUndead, 100% Heal                                        |
| Eff2: 100%H, NonUndead, Inflict Auto-Life                                |
| Eff3: AType,    Undead, 100% Damage                                      |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Meteorite                                                          TRICK |
+==========================================================================+
|  Power:  50 (MPow)        MP:  22           | Range:   3                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                           R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| LV?D Holy                                                      FLUORESCE |
+==========================================================================+
|  Power:  65 (MPow)        MP:  32           | Range:   Infinite          |
|  Elem:  Holy                                | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H, SmeLvlDay, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                           R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Adrammalech                                                       TOTEMA |
+==========================================================================+
|  Power:  85 (WAtk)        MP: ---           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,     Enemy, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Mateus                                                            TOTEMA |
+==========================================================================+
|  Power:  85 (WAtk)        MP: ---           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,     Enemy, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Ultima                                                            TOTEMA |
+==========================================================================+
|  Power:  85 (MPow)        MP: ---           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,     Enemy, 100% Damage to MP                                |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Exodus                                                            TOTEMA |
+==========================================================================+
|  Power:  85 (MPow)        MP: ---           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,     Enemy, 100% Damage to MP                                |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Famfrit                                                           TOTEMA |
+==========================================================================+
|  Power:  85 (MPow)        MP: ---           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,     Enemy, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Explode                                                             RUNE |
+==========================================================================+
|  Power:  40 (MPow)        MP:  24           | Range:   3                 |
|  Elem:  Fire                                | Area:    r1/v1             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|                                                           R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Stillness                                                           RUNE |
+==========================================================================+
|  Power: ---               MP:  24           | Range:   3                 |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Stop                                     |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|                                                           R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Azoth                                                          HERMETICS |
+==========================================================================+
|  Power: ---               MP:  12           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: SType,     Enemy, Inflict Sleep                                    |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|                                                           R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Omega                                                  DARK MAGIC, WICCA |
+==========================================================================+
|  Power: As Weapon         MP:  10           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 200% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                           R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Abyss                                                         DARK MAGIC |
+==========================================================================+
|  Power:  48 (MPow)        MP:  12           | Range:   3                 |
|  Elem:  ---                                 | Area:    r1/v1             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,   Default, Eff1Dep: Inflict Poison                          |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|                                                           R-Ab:Absorb MP |
+==========================================================================+


+==========================================================================+
| Life Render                                                        FLAIR |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType, NonUndead, Eff1Dep: Inflict Doom                            |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Heart Render                                                       FLAIR |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage to MP, capped to Target's MP         |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Ripcircle                                                          FLAIR |
+==========================================================================+
|  Power:  45 (WAtk)        MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    r1/v2 (Not Self)  |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Furycircle                                                         FLAIR |
+==========================================================================+
|  Power:  50 (WAtk)        MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    r1/v2 (Not Self)  |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: 100%H,   Default, Eff1Dep: Knockback                               |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Lawshift                                                         GENESIS |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Change Laws                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                        Ignore-Reaction                   |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Amber Gleam                                                      GENESIS |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Dispel                                           |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Alpha                                                              WICCA |
+==========================================================================+
|  Power:  99 (WAtk)        MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Descent                                                            WICCA |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: AType,     Enemy, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                             Silencable   |
|                                                                          |
+==========================================================================+
| UNIQUE EFFECT: Descent ignores its Effect code, and instead duplicates   |
|   the effects of a random Totema.                                        |
+==========================================================================+


+==========================================================================+
| Magi                                                               WICCA |
+==========================================================================+
|  Power:  50 (MPow)        MP: ---           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: AType,     Enemy, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Spellbind                                               EXPULSE (Mateus) |
+==========================================================================+
|  Power:  50 (WAtk)        MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: SType,   Default, Eff1Dep: Inflict Slow                            |
| Eff3: 100%H,   Default, Eff1Dep: Delay Unit                              |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Breath of God                       EXPULSE (Famfrit/Adrammelech/Mateus) |
+==========================================================================+
|  Power:  40 (WAtk)        MP: ---           | Range:   4                 |
|  Elem:  ---                                 | Area:    r1/v2             |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Lightspeed                                 EXPULSE (Famfrit/Adrammelech) |
+==========================================================================+
|  Power:  45 (WAtk)        MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                          Ignore-Reaction                   |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Firestream                                         EXPULSE (Adrammelech) |
+==========================================================================+
|  Power:  35 (WAtk)        MP: ---           | Range:   Line              |
|  Elem:  Fire                                | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Howl of Rage                                       EXPULSE (Adrammelech) |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Self              |
|  Elem:  ---                                 | Area:    r1/v2 (Not Self)  |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, Inflict Speed DOWN                               |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Presence                                               EXPULSE (Famfrit) |
+==========================================================================+
|  Power:  50 (WAtk)        MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: 100%H,   Default, Eff1Dep: Knockback                               |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Logos                                           EXPULSE (Ultima Crystal) |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   3                 |
|  Elem:  ---                                 | Area:    r1/v0             |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict WAtk DOWN                                |
| Eff2: 100%H,   Default, Eff1Dep: Inflict MPow DOWN                       |
| Eff3: SType,     Enemy, Inflict Charm                                    |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                               Silencable   |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Abate                                                       ADVANCED LAW |
+==========================================================================+
|  Power: ---               MP:  32           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,     Judge, Stop Judge                                       |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                                                          |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Judge Sword                                                 ADVANCED LAW |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: 100%H,   Default, Eff1Dep: Steal 2 JP                              |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Bind                                                        ADVANCED LAW |
+==========================================================================+
|  Power: ---               MP:  16           | Range:   3                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: SType,   Default, Inflict Disable/Immobilize                       |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| JP Gift                                                     ADVANCED LAW |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Give JP                                          |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                        Ignore-Reaction                   |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Yellow Clip                                                 ADVANCED LAW |
+==========================================================================+
|  Power: ---               MP:   8           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Remove Yellow Card                               |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                        Ignore-Reaction                   |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Judge Sword                                                    JUDGEMENT |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   As Weapon         |
|  Elem:  As Weapon                           | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: 100%H,   Default, Eff1Dep: Steal 2 JP                              |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Yellow Card                                                    JUDGEMENT |
+==========================================================================+
|  Power: ---               MP:  20           | Range:   1                 |
|  Elem:  ---                                 | Area:    One Unit          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Add Yellow Card                                  |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Palaistra                                                      JUDGEMENT |
+==========================================================================+
|  Power: As Weapon         MP: ---           | Range:   Self              |
|  Elem:  As Weapon                           | Area:    r1/v2 (Not Self)  |
+---------------------------------------------+----------------------------+
| Eff1: AType,   Default, 100% Damage                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|     Offensive                                                            |
|                                                                          |
+==========================================================================+


+==========================================================================+
| Blank Card                                                    BLANK CARD |
+==========================================================================+
|  Power: ---               MP: ---           | Range:   Infinite          |
|  Elem:  ---                                 | Area:    Infinite          |
+---------------------------------------------+----------------------------+
| Eff1: 100%H,   Default, Change Laws                                      |
| Eff2: ---                                                                |
| Eff3: ---                                                                |
| Eff4: ---                                                                |
+==========================================================================+
|                                        Ignore-Reaction                   |
|                                                                          |
+==========================================================================+



=============================================================================
=============================================================================

=============
== CREDITS ==
=============
  Still rather bare.

  AstroBlue deserves a mention due to having the first complete FAQ up, which
proved to be an invaluable resource before I actually started hacking out the
data for myself.  He also noted the race-weapon-specific discounts shops can
give, which got me working on discounts as a whole.

  As the guide grows, I'm sure there'll be other talented people who'll have
things to add that I haven't been able to research, so we shall see what
happens.

  Hope this has been useful to you.



=============================================================================




                 The Final Fantasy Tactics Mechanics Guide,
                   Copyright 2003-2004 Terence Fergusson