_                             _                              _ 
      | |   _   _ _ __   __ _ _ __  | |    ___  __ _  ___ _ __   __| |
      | |  | | | | '_ \ / _` | '__| | |   / _ \/ _` |/ _ \ '_ \ / _` |
      | |__| |_| | | | | (_| | |    | |__|  __/ (_| |  __/ | | | (_| |
      |_____\__,_|_| |_|\__,_|_|    |_____\___|\__, |\___|_| |_|\__,_|
                                               |___/                  
------------------------------------------------------------------------------
                             VERSION Jessica
                               Skill List
                              By: PeTeRL90
                E-mail: thebestskylight[at]gmail[dot]com
                           Copyright: 2006-2008
                     Date Started: September 27, 2006
                    Date Finished: September 27, 2006
------------------------------------------------------------------------------




===================
VERSION HISTORY
===================

Version 1.0 - September 27, 2006 - I have all the skills listed.  If you see
a mistake in what level the skill is learned at, please do e-mail me about it
and tell me the name you wish to be credited with.




===================
Table of Contents
===================

1.) Introduction
2.) Legal Stuff
3.) Skills
4.) Credits/Thanks




===================
1.) Introduction
===================

Howdy and welcome to my Skill FAQ for Lunar Legend.  After playing through the
game, I thought to myself that writing a walkthrough for this great game would
be nice, but I thought I'd do more, and add in a Skill FAQ while I was at it.
This guide will list each skill for each character, including the alternate
Limit Breaks, what level each skill is learned at, the usefulness of that
skill, and a brief note on the skill.

Keep in mind that the usefulness portion is my opinion.  You may find a better
use for it than I did.




===================
2.) Legal Stuff
===================

The latest version of this guide will always be posted at GameFAQs first.

This FAQ is copyrighted by me, and may be used for personal use.  This FAQ may
NOT be used for any kind of profit, or be put in any kind of magazine.  I
write these on my spare time for free, and you shouldn't be able to get money
from ripping this, claiming it as your own, and selling it off.  You may NOT
use this on your website.  You may NOT copy and paste part of any part of my
work, as that is still plagiarising.

I am no longer allowing any more sites to use any of my present or future
FAQs any longer.  The only sites that are allowed to use my present and future
FAQs are the sites listed below.

ALLOWED SITES TO USE THIS FAQ AND FUTURE FAQS:

http://www.neoseeker.com
http://faqs.ign.com
http://www.supercheats.com
http://www.gamerhelp.com
http://www.honestgamers.com




===================
3.) Skills
===================

NOTE: The levels that some of the skills are learned are off the top of my
head, as I forgot to write them down, so if you see a mistake, please let me
know.

O------O
| Alex |
O------O

Sword Dance
-----------
MP Cost: 6
Level Learned: N/A
Usefulness: 5/5
Notes: This is one of the main skills that you'll be using throughout the game
during boss fights.  This matched with Vigor makes the boss fights a breeze.

Blast
-----
MP Cost: 9
Level Learned: 10
Usefulness: 2/5
Notes: Heavy MP use early in the game.  Enemies are usually defeatable with
one hit later into the game, so this skill isn't that needed late.

Vigor
-----
MP Cost: 10
Level Learned: 13
Usefulness: 5/5
Notes: Like Sword Dance, this will be one of your most used skills during the
game.  Using this during boss fights with a mix of Sword Dances, Alex will be
unstoppable.

Flash
-----
MP Cost: 18
Level Learned: 18
Usefulness: 1/5
Notes: You won't be using this that much due to the high MP cost.

Cyanic
------
MP Cost: 40
Level Learned: After becoming a Dragonmaster
Usefulness: 4/5
Notes: Though the MP Cost is deep, this spell is crucial during the final
battle of the game, though you can get by without this until then.

Quarker
-------
MP Cost: 50
Level Learned: After becoming a Dragonmaster
Usefulness: 2/5
Notes: You won't be using this that much.

Ruben
-----
MP Cost: 30
Level Learned: After becoming a Dragonmaster
Usefulness: 1/5
Notes: You won't be using this that much, if at all.

Amelian
-------
MP Cost: 70
Level Learned: After becoming a Dragonmaster
Usefulness: 1/5
Notes: The MP Cost is deep, and Mia's Inferno is just as good.

WindDirk
--------
MP Cost: Limit Break
Level Learned: Limit Break
Usefulness: 3/5
Notes: This is horrible in boss fights, but this is a good skill to use to get
rid of normal enemies in a flash.

Liner
-----
MP Cost: Limit Break
Level Learned: Limit Break
Usefulness: 2/5
Notes: It hits a single target, which is great for a boss fight, but you
probably won't be using much of it regardless since WindDirk works better for
regular fights.



O------O
| Luna |
O------O

HealSong
--------
MP Cost: 4
Level Learned: N/A
Usefulness: 2/5
Notes: Useful early on, but you get a better healing spell soon.

PowerSong
---------
MP Cost: 10
Level Learned: 8
Usefulness: 2/5
Notes: The attack isn't noticeable enough during boss fights, and you hardly
won't use this during normal fights, but the defense boost is always nice.

TranqSong
---------
MP Cost: 15
Level Learned: 10
Usefulness: 5/5
Notes: This is the best healing spell you're going to get for awhile, so make
good use of it during all kinds of fights.

RunSong
-------
MP Cost: 10
Level Learned: 13
Usefulness: 1/5
Notes: You won't be using this at all.  Running away from battles does the
same thing, minus the MP cost.

Goddess
-------
MP Cost: Limit Break
Level Learned: Limit Break
Usefulness: 5/5
Notes: It completely refills your HP and MP, so I see no reason why in the
hell this wouldn't be useful.



O------O
| Nash |
O------O

Riot
----
MP Cost: 6
Level Learned: N/A
Usefulness: 2/5
Notes: Though it can be useful early on, Nash's physical attacks do more to
enemies eventually.

Stone
-----
MP Cost: 6
Level Learned: N/A
Usefulness: 1/5
Notes: You won't be using this at all.

Sparker
-------
MP Cost: 10
Level Learned: 18
Usefulness: 3/5
Notes: Decent damage, and it hits all enemies.

Sleep
-----
MP Cost: 9
Level Learned: 20
Usefulness: 1/5
Notes: You won't be using this at all.

Confuse
-------
MP Cost: 7
Level Learned: 14
Usefulness: 1/5
Notes: You won't be using this at all.

Enclose
-------
MP Cost: 8
Level Learned: 15
Usefulness: 1/5
Notes: You won't be using this at all.

Blitz
-----
MP Cost: 18
Level Learned: 23
Usefulness: 2/5
Notes: It does decent damage, but not enough to make you use it all the time.

ThorBolt
--------
MP Cost: 15
Level Learned: 34
Usefulness: 5/5
Notes: Cheaper than Blitz, and more powerful.  This spell should be used
against all bosses whenever Nash learns it.

Thors Rain
----------
MP Cost: Limit Break
Level Learned: Limit Break
Usefulness: 4/5
Notes: Crappy in boss fights, excellent in normal fights.

Charge
------
MP Cost: Limit Break
Level Learned: Limit Break
Usefulness: 2/5
Notes: All it does is double the power of your next magic attack.  The only
magic attack that's good for this is ThorBolt.



O-----O
| Mia |
O-----O

Flame Arc
---------
MP Cost: 7
Level Learned: N/A
Usefulness: 3/5
Notes: Good early on, but it'll be put behind for Inferno.

Freezer
-------
MP Cost: 5
Level Learned: N/A
Usefulness: 3/5
Notes: Good early on, but it'll be put behind for Sleet.

Blizzard
--------
MP Cost: 10
Level Learned: N/A
Usefulness: 3/5
Notes: Good early on, but it'll be put behind for Sleet.

IceShell
--------
MP Cost: 11
Level Learned: N/A
Usefulness: 5/5
Notes: Increases your Defense.  This is a vital spell for when you fight the
Guardian, and the final boss.  Downside is that you have to cast it 5 times to
cover each character (the number depends on how many people are in your party)

Sleet
-----
MP Cost: 15
Level Learned: 21
Usefulness: 4/5
Notes: Better than Blizzard and this will probably be your main spell against
fire enemies throughout the game.

Fireball
--------
MP Cost: 13
Level Learned: 24
Usefulness: 3/5
Notes: Good once you get it and good in boss fights, but not so great in
normal fights.

Inferno
-------
MP Cost: 30
Level Learned: 35
Usefulness: 4/5
Notes: Great against Ice type enemies, or any non-fire enemy in general.  The
only downside is the MP Cost, but with Mia's high MP, it shouldn't pose as a
problem.

Buck Up
-------
MP Cost: 11
Level Learned: 28
Usefulness: 2/5
Notes: Since Alex and Kyle have their own Attack Increasing skills, and Nash
and Mia don't need it, this is only useful to Jessica if she has her Crimson
Limit Break.

Mistveil
--------
MP Cost: Limit Break
Level Learned: Limit Break
Usefulness: 5/5
Notes: This makes you invincible for the next 3 turns, which gives you a great
advantage to heal and buff your party.

Charge
------
MP Cost: Limit Break
Level Learned: Limit Break
Usefulness: 2/5
Notes: See Nash's Notes, minus the ThorBolt part and replace it with Freezer,
Inferno, Sleet, or Inferno.



O---------O
| Jessica |
O---------O

Heal Ave
--------
MP Cost: 4
Level Learned: N/A
Usefulness: 3/5
Notes: Not much use when Jessica has Calm Ave, but it's still good to use as a
field heal.

Calm Ave
--------
MP Cost: 15
Level Learned: N/A
Usefulness: 5/5
Notes: This heals the entire party, and you'll be using this up until the end
of the game, so it's the way to go.

Escape
------
MP Cost: 1 MP
Level Learned: N/A
Usefulness: 5/5
Notes: This helps you escape from dungeons without having to backtrack at all
to the entrance.

GraceAve
--------
MP Cost: 12
Level Learned: 25
Usefulness: 3/5
Notes: This regenerates your party every turn.  It's only useful for boss
fights and even then, the health you recover won't hardly be enough once you
are near the end of the game.

Pure Ave
--------
MP Cost: 4
Level Learned: N/A
Usefulness: 1/5
Notes: While it does cure ailments, you have Holy Waters for that.

Fear Ave
--------
MP Cost: 6
Level Learned: 24
Usefulness: 1/5
Notes: Running away does the same thing.

Love Ave
--------
MP Cost: 10
Level Learned: 31
Usefulness: 2/5
Notes: Though it completely heals, it only works for one party member at a
time.

Miracle Ave
-----------
MP Cost: 20
Level Learned: 34
Usefulness: 2/5
Notes: It revives, but it's no good if Jessica's dead.  That's what Angel
Tears are for anyways.

Smite
-----
MP Cost: Limit Break
Level Learned: Limit Break
Usefulness: 4/5
Notes: Instantly kills all enemies (except for Bosses) on the screen.  It
doesn't work 100% of the time, but it works on a high frequency.

Crimson
-------
MP Cost: Limit Break
Level Learned: Limit Break
Usefulness: 3/5
Notes: Hits a single target for heavy damage.  This works exceptionally well
against bosses if Mia uses Buck Up on Jessica before she uses it.  Other than
that, that's all it's good for.



O------O
| Kyle |
O------O

Slash
-----
MP Cost: 6
Level Learned: N/A
Usefulness: 5/5
Notes: This is a clone of Alex's Sword Dance, and when used in Unison with
Heat Up, it gives the same results as Alex's Vigor/Sword Dance combo.

Sweep
-----
MP Cost: 9
Level Learned: N/A
Usefulness: 2/5
Notes: You won't be using this much.

Sonic
-----
MP Cost: 14
Level Learned: N/A
Usefulness: 3/5
Notes: It does decent damage and hits a group of enemies, but it's best used
if there are a lot of enemies on the screen.

Heat Up
-------
MP Cost: 8
Level Learned: N/A
Usefulness: 5/5
Notes: This is a clone of Alex's Vigor, and it's great for boss fights, just
like Alex's.

Shiner
------
MP Cost: Limit Break
Level Learned: Limit Break
Usefulness: 4/5
Notes: Just like Alex's WindDirk, it hits all enemies, but this is also great
to use on bosses, as it does around the same damage as Slash, unlike Alex's
WindDirk.

Knuckler
--------
MP Cost: Limit Break
Level Learned: Limit Break
Usefulness: 2/5
Notes: See Alex's notes, except replace WindDirk with Shiner.




===================
4.) Credits/Thanks
===================

GameFAQs and the other hosting sites: For hosting this FAQ.

http://www.rootsecure.net/?p=ascii_generator: For the ASCII.

Ubisoft: For bringing this game to us.

And a huge thanks to you, the readers.  Without you guys, I wouldn't be
writing these guides in the first place.