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    FAQ/Walkthrough by Shotgunnova

    Version: Jessica | Updated: 02/01/09 | Search Guide | Bookmark Guide

                                      For use on:
    
                            GameTalk................gametalk.com
                            GameFAQs................gamefaqs.com
                            MyCheats................mycheats.com
    
              E-mail me (shotgunnova -at- gmail -dot- com) for permissionz.
    
             __                              __                              __
            / /   __  ______  ____  _____   / /   ___  ____  ___  ____  ____/ /
           / /   / / / / __ \/ __ \/ ___/  / /   / _ \/ __ \/ _ \/ __ \/ __  / 
          / /___/ /_/ / / / / /_/ / /     / /___/  __/ /_/ /  __/ / / / /_/ /  
         /_____/\__,_/_/ /_/\__,_/_/     /_____/\___/\__, /\___/_/ /_/\__,_/   
         FAQ/Walthrough by Shotgunnova (P. Summers) /____/
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TABLE OF CONTENTS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      I. Controls  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
     II. The Basics  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS
    III. Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT
    
          01 - Burg........................................................... BRG1
          02 - Weird Woods.................................................... WRW1
          03 - White Dragon Shrine............................................ WDS1
          04 - Burg........................................................... BRG2
          05 - Weird Woods.................................................... WRW2
          06 - Saith.......................................................... STH1
          07 - Hispaniola..................................................... HSP1
          08 - Saith.......................................................... STH2
          09 - Meribia........................................................ MRB1
          10 - Meribia Sewers................................................. MSW1
          11 - Spring of Transmission......................................... STR1
          12 - Sub-Vane....................................................... SBV1
          13 - Althena's Shrine............................................... ALT1
          14 - Spring of Transmission......................................... STR2
          15 - Vane........................................................... VAN1
          16 - Nanza.......................................................... NNZ1
          17 - Lann........................................................... LNN1
          18 - Lann Island.................................................... LNL1
          19 - Vane........................................................... VAN2
          20 - Crystal Tower.................................................. CRY1
          21 - Meribia........................................................ MRB2
          22 - Weird Woods.................................................... WRW3
          23 - Burg........................................................... BRG3
          24 - Meribia........................................................ MRB3
          25 - Vane........................................................... VAN3
          26 - Nanza.......................................................... NNZ2
          27 - Reza........................................................... REZ1
          28 - Meryod Woods................................................... MRW1
          29 - Meryod......................................................... MYD1
          30 - Damon's Spire.................................................. DMN1
          31 - Reza........................................................... REZ2
    
          32 - Red Chests of the World [OPTIONAL]                              RCW1
    
          33 - Iluk........................................................... ILK1
          34 - Field.......................................................... FLD1
          35 - Iluk........................................................... ILK2
          36 - Red Dragon Cave................................................ RDC1
          37 - Reza........................................................... REZ3
          38 - Meryod......................................................... MYD2
    
          39 - Forbidden Forest [OPTIONAL]                                     FRB1
    
          40 - Lyton.......................................................... LTN1
          41 - Lyton Cave..................................................... LTC1
          42 - Blue Dragon Shrine............................................. BDS1
          43 - Tamur Pass..................................................... TMP1
          44 - Tamur.......................................................... TUR1
          45 - Myght's Tower.................................................. MGH1
          46 - Tamur.......................................................... TUR2
          47 - Forest of Illusion............................................. FRL1
          48 - Pao............................................................ PA#1
          49 - Black Dragon Fortress.......................................... BDF1
          50 - Pao............................................................ PA#2
    
          51 - Lann [OPTIONAL]                                                 LNN2
          52 - Reza [OPTIONAL]                                                 REZ3
          53 - Protector Cave [OPTIONAL]                                       PTC1
    
          54 - Myght's Tower.................................................. MGH2
          55 - Reza........................................................... REZ4
          56 - Talon Mine..................................................... TLN1
          57 - Cadin.......................................................... CDN1
          58 - Ruid........................................................... RID1
          59 - Vane........................................................... VAN4
          60 - Grindery....................................................... GRN1
          61 - Meribia........................................................ MRB4
    
          62 - Meribia Sewers [OPTIONAL]                                       MSW2
    
          63 - Althena's City..................................................ALC1
          64 - Goddess Tower...................................................GDT1
          65 - Meribia.........................................................MRB5
    
      IV. Stat Increase Documentation . . . . . . . . . . . . . . . . . . . .  SICD
       V. Shop Listing  . . . . . . . . . . . . . . . . . . . . . . . . . . .  SHPL
      VI. Equipment Guide . . . . . . . . . . . . . . . . . . . . . . . . . .  EQPM
     VII. Red Chest Listing . . . . . . . . . . . . . . . . . . . . . . . . .  ITML
    VIII. Skill Listing . . . . . . . . . . . . . . . . . . . . . . . . . . .  SKLL
      IX. Card Listing  . . . . . . . . . . . . . . . . . . . . . . . . . . .  CRDL
       X. Frequently Asked Questions  . . . . . . . . . . . . . . . . . . . .  FAQT
      XI. Updates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  UPDT
     XII. Thanks  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  CDLS
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    I.                             C O N T R O L S                             CNTR
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
                  ______----------------------------------______
       LEFT -->  /_____/                                  \_____\  <-- RIGHT
    SHOULDER    /           ____________________________         \     SHOULDER
     BUTTON    |    _      |                            |         |    BUTTON
               |  _| |_    |                            |         |
     D-PAD --> | |_   _|   |    SCREEN DISPLAY HERE     |    (A)  | <-- A BUTTON
               |   |_|     |                            | (B)     | <-- B BUTTON
               |           |                            |         |
      START --> \      O   |____________________________|        /
     SELECT -->  \_     O                                      _/
                   \__________________________________________/
    
    
    D-PAD ------> Navigate character on field / Navigate menus
    START ------> Bring up character(s) menu on field / 
    SELECT -----> n/a
    A-BUTTON ---> Affirmative selection in menus
    B-BUTTON ---> Cancel in menus / Return to previous screen in menus
    R SHOULDER -> Navigate menus to the right (when applicable)
    L SHOULDER -> Navigate menus to the left  (when applicable)
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    II.                           T H E   B A S I C S                          THBS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -------------
    STAT OVERVIEW
    -------------
    
    LV  --> Current level. Raise levels to get more HP, MP, and other stats (below)
    HP  --> Your character's hit points. When they reach zero, character cannot act
    MP  --> Your character's magic "currency". When depleted, magic cannot be used
    EXP --> Experience; Fight battles for EXP, which then lets characters go up LVs
    
    
    ATC --> Attack stat
    DEF --> Physical defense stat
    AGL --> Battle speed, which affects turn order (higher means going first)
    MEN --> Mental stat relating to magical potency
    RES --> Magical resistance, which is the "defense" for magical-type attacks
    NOA --> Stat that governs how many physical attacks you can do per turn
    LUC --> Your luck stat, which seems to affect how well you dodge attacks, if
            you survive attacks, if you aren't inflicted with a status effect, and
            probably others.
    
    -------------
    MENU OVERVIEW
    -------------
    
    On the main character menu (in-game):
    
    Status Display ---------> View characters' status; equipment, stats, EXP, etc.
    Use Items --------------> Use items manually on a per-character basis
    Use Skills or Magic ----> Use skills/magic on the field
    Equip Weapons or Armor -> Change characters' equipment
    Back -------------------> Return to the field
    
    Also in the main menu:
    
    Save/Load Game --> Overwrite current save(s) or load up previous saved game
    Use Items -------> Main item overview & can use items on per-character basis
    Nall's Skills ---> Use Nall's "Althena!" skill, which refills allies' HP to max
    Battle Settings -> Toggle row formations and/or give preset commands to allies
    Back ------------> Go back to main menu
    
    ------------------
    WALKTHROUGH LEGEND
    ------------------
    
    Most everything is self-explanitory, but I'll summarize the equipment listing:
    
    [NAME OF ITEM HERE]
    
      AKA: "also known as" -- the in-game, abbreviated name for the item
      Def: Item's in-game definition
      Add: Stat increase and/or special effects
      Get: How to obtain the weapon FOR FREE, such as through treasure chests
      Buy: Where you can purchase the item in question
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    III.                         W A L K T H R O U G H                         WLKT
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    o-----------------------------------------------------------------------------o
    | 01) BURG                                                               BRG1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Dragon Feather     Heal Gum (x2)   | None                                   |
    | Angel's Tear       Mental Gum      |                                        |
    o------------------------------------'----------------------------------------o
    
    After being introduced to Alex, Nall, and Ramus, you'll have to go to Althena's
    statue in town. You need to find Luna first, however. Head down the dirt path
    and find a western [HEAL GUM] hidden behind a pine tree, then go right to where
    the path loops back upwards. You'll have some scenes with Luna, who will join
    your party.
    
    Go back to the house you passed and enter inside. The back room contains four
    treasure chests, with a [DRAGON's FEATHER], [HEAL GUM], [ANGEL'S TEAR], and a
    [METNAL GUM] as well. Exit the house and head to Burg proper, which is right
    across the bridge. In the town square, Nash Rumack will introduce himself and
    will end up wanting you to guide him through the Weird Woods, to the White
    Dragon Shrine. Ramus joins your party after the crowd disperses.
    
    You can't continue without the Weird Woods map, which you can find in the house
    just north from the Althena statue. There's even a conveniently placed arrow to
    make sure you get it. You can buy something at the armory if you want, but it's
    not necessary -- talk to Nash to be able to leave.
    
    o-----------------------------------------------------------------------------o
    | 02) WEIRD WOODS                                                        WRW1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Heal Gum           Antidote        | Deathcap     [~15 HP, 1 EXP, 07 Sil ]  |
    | Heal Gum           Antidote        | Burg Dog     [~30 HP, 8 EXP, 15 Sil ]  |
    | Heal Gum           Antidote        | Fly Trap     [~30 HP, 4 EXP, 10 Sil ]  |
    | Heal Gum           Antidote        o----------------------------------------o
    | Antidote                           |
    o------------------------------------o
    
    Here is a map for a little more help:
    
    http://db.gamefaqs.com/portable/gbadvance/file/lunar_legend_weird_woods.png
    
    Head past the house (nothing important in there) and go north -- Nall prevents
    you from going south to Saith. Watch the mini-scene and you can continue once
    again. I recommend putting Luna in the very back row (use Formation menu) so
    she doesn't get gang-murdered if there are more than two enemies left in the
    battles.
    
    The verdant path to your right leads to a [HEAL GUM] in a chest. If you make
    your way north from where you start the screen at, you'll come to a nook with a
    [ANTIDOTE] in it. Screen exit is to the left, though -- go that way from where
    you first enter. Meander north to a chest with another [ANTIDOTE] in it, then
    get the [HEAL GUM] from the chest to the far right of it. There'll be a stone
    monolith there, which you'll have to inspect to proceed up ahead. Leave the
    grove and head back south and left this time, where you'll come to a bridge.
    Cross.
    
    The party rests the night on the other side, restoring your status. Head north
    along the river to find a chest with [HEAL GUM] inside of it. You'll also see
    a red chest that's hidden in a grove -- approach it through a hidden tree path
    if you want, but it can't be opened yet. Head north again past the chest until
    the path goes west. Head that way until you see another tablet, which you'll
    be inspecting.
    
    Head west again and take the first path you see that goes south. To the left
    you'll see an enclosed grove; there's a hidden chest there. Use the hidden tree
    path to get to a [ANTIDOTE] if you choose. Keep heading south and you'll find a
    path that goes east. Follow it to another [ANTIDOTE], then double back. Proceed
    southwest and you'll find the third and last tablet sitting on the ground. Read
    it and take the northwest path by where you just came. En route, you'll find a
    chest with (surprise!) another [ANTIDOTE] in it. Continue up to a solid, stone
    door. 
    
    If you didn't inspect all the tablets, the door-opening scenes won't occur --
    you'll have to go back and recheck 'em. If you found all three, you'll be given
    a prompt to put the messages in order. First comes "Month of bounty," then
    "The offering shall," and lastly "Show us ahead." The door will open up and you
    can proceed into the White Dragon Shrine.
    
    o-----------------------------------------------------------------------------o
    | 03) WHITE DRAGON SHRINE                                                WDS1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Dragon Diamond     Dragon Ring     | None                                   |
    o------------------------------------o----------------------------------------o
    
    Talk to everyone and then inspect the "rock" by the spring. A prompt will come
    up with three names -- choose "Quark!". If you mess up, you'll can retry your
    guess. A path will open through the water, so follow it north and down into the
    shrine.
    
    Head north, watch the scenes. A few prompts will come up for Alex to answer but
    they have no bearing on the outcome, which is you getting the [DRAGON DIAMOND]
    and [DRAGON RING]. You also learn a funny revelation about what the diamond is
    actually made out of. ^___^
    
    Beat it back to Burg, now.
    
    o-----------------------------------------------------------------------------o
    | 04) BURG                                                               BRG2 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | None                               | None                                   |
    o------------------------------------o----------------------------------------o
    
    After you enter town, Ramus suggests praying at the Althena statue. Pray at the
    statue, which also restores your status (FYI), and Nash skidaddles. Ramus also
    leaves the party temporarily, so head home. Where is that, you ask? It's the
    one north of the bridge.
    
    Enter to make the scenes fast-forward two days to the Harvest Festival. You'll
    control Luna this time and have to find Alex. Go to Dyne's gravestone. The next
    day Alex sets out from the village.
    
    o-----------------------------------------------------------------------------o
    | 05) WEIRD WOODS                                                        WRW2 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | None                               | Deathcap     [~15 HP, 1 EXP, 07 Sil ]  |
    o------------------------------------o Burg Dog     [~30 HP, 8 EXP, 15 Sil ]  |
                                         | Fly Trap     [~30 HP, 4 EXP, 10 Sil ]  |
                                         o----------------------------------------o
    
    Surprise! Ramus joins you after being unable to peddle his diamond in Burg.
    This time, head south at the main fork. Luna will catch up with you here, and
    join your party as well. You end up surrounded by those pesky Burg Dogs, as it
    happens, but a stranger lends a hand.
    
    -----------------------------
    Burg Dog x 4
    HP: ~30
    Exp: 32
    Sil: 60
    Drop: Heal Gum, Burg Dog Card
    -----------------------------
    
    How much HP do these guys have? Oh yeah, less than 600, 'cause that's how much
    the stranger will be doing. You can't fail the battle, just hit attack and get
    it over quickly.
    
    Once you're through with that "battle," the man introduces himself as Laike
    Bogard and leaves as quickly as he came.
    
    o-----------------------------------------------------------------------------o
    | 06) SAITH                                                              STH1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | None                               | None                                   |
    o------------------------------------o----------------------------------------o
    
    Saith is unusually quiet when you enter, as you proceed south, a woman accosts
    you. Apparently, pirates have commandeered the harbor's ferry and a Vane wizard
    was captured. Sound like a certain loudmouth...?
    
    You'll be able to walk around town. Heal at the Althena statue and see about
    spending some of your cash to outfit your party. Here's the ideal equipment you
    should attempt to get before initiating the pirate scenes.
    
    ALEX                     LUNA                     RAMUS
    
    [WEP] - Long Sw          [WEP] - Fry Pan          [WEP] - Knife
    [ARM] - ClothArm         [ARM] - ClothArm         [ARM] - ClothArm
    [SHL] - None             [SHL]                    [SHL]
    [HAT] - ClothHat         [HAT] - Scarf            [HAT] - ClothHat
    [AC1] - Ocarina          [AC1]                    [AC1]
    [AC2] - Dragon 0         [AC2]                    [AC2]
    
    Head east to the bar (it has a large fish sign) to see another scene. Talk to
    the bartender once the pirates leave to learn that Nash's been caught, and that
    a man at the harbor (Zet) will help you out. Once you talk to Zet in the house
    with an anchor you'll automatically go to the pirates' ship; prepare before you
    go! Coming in with Alex's special skill gauge full helps...
    
    o-----------------------------------------------------------------------------o
    | 07) HISPANIOLA                                                         HSP1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Pot                                | Pirate 1   [~50 HP, 7 EXP, 21 Sil ]    |
    o------------------------------------| Pirate 2   [~60 HP, 7 EXP, 21 Sil ]    |
                                         o----------------------------------------o
    
    NOTE: This is the last place for random encounters before Meribia. If you're
          planning to win boss fight you're meant to lose, train here until you've
          a good level (20+).
    
    You'll start on the upperdeck. Head south to the bow of the ship and you'll be
    found by some pirates.
    
    -------------------
    Pirate 1 x 3 
    Pirate 2 x 2
    ~HP: 50, 60
    EXP: 35
    Sil: 105
    Drop: Pirate 1 Card
    Drop: Pirate 2 Card
    -------------------
    
    WindDirk kills everyone in the first turn, so use it if you've got it. Lacking
    that, go after the backrow pirates first (Pirate 2), since they'll do 10+ 
    damage per turn. If Luna can use Goddess, try to save it, as you can use Nall's
    Althena skill to heal fully (or items). Once the Pirate 2s are done, have all
    three physically attack the green pirates -- they aren't as tough.
    
    Once the pirates are dead, head up the left side of the ship to initiate yet
    another battle with the plank-walkers.
    
    -------------------
    Pirate 1 x 4
    ~HP:
    EXP: 28
    Sil: 84
    Drop: Pirate 1 Card
    -------------------
    
    Gang up on them with physical attacks and use HealSong when you're in danger of
    fainting. Without Pirate 2s to back them up, there's really no problem here.
    
    Continue up the left side of the ship and then switch to the right side of the
    ship. Some more goofy swashbucklers will pick a fight with you.
    
    -------------------
    Pirate 1 x 3 
    Pirate 2 x 2
    ~HP: 50, 60
    EXP: 35
    Sil: 105
    Drop: Pirate 1 Card
    Drop: Pirate 2 Card
    -------------------
    
    It's a repeat battle of the one you fought on the bow, so use the same tactics.
    WindDirk is a game over for the pirates, but if you don't have it, use Sordance
    on the Pirate 2s when possible. HealSong with Luna and have Ramus gang up on
    the Pirate 1s or heal.
    
    Open the silver chest by the path to get a [POT]. It's a helm that only Ramus
    can equip, so put it on him. Head north and a scene with Nash will cue -- he's
    tied to the mast. The pirate captain will corner you, but at least you'll have
    Nash for this battle.
    
    -------------------
    Captain
    ~HP: 500
    EXP: 150
    Sil: 200
    Drop: Captain Card
    -------------------
    
    Nash starts out at the level he left at, so if he knows ThorRain, have him do
    it immediately -- he count get KO'd the next turn and lose it. If you bought 
    all the best equipment in town, you should only be taking about 13 damage per
    hit from the Captain's party attack (or less, if you're above Lv. 7). The strat
    is to use Sordance until it runs out at which time you can use a Mental Gum to
    refill your MP; or, use WindDirk if you don't have any MP-curing items. Goddess
    can also be a boon here, so use it to give yourself a leg up. Ramus can double
    as a item thrower since his attack won't be doing as much as Alex.
    
    If you're lucky, this battle can go down in six or seven turns, since the Cap'n
    DOES have a single-target attack -- a couple revolver shots to an ally's face.
    Overall, not a hard first boss battle unless you're severely under-levelled and
    you come into the battle with no inventory to help you. :p
    
    o-----------------------------------------------------------------------------o
    | 08) SAITH                                                              STH2 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | None                               | None                                   |
    o------------------------------------o----------------------------------------o
    
    After the boss battle on the Hispaniola, you'll be back in Saith, chowing down
    on some of Roy's grub. Some more scenes take place on the boat, leading to the
    Lunar Legend screen -- time to ditch Caldor Isle for the real world! Meaning,
    Meribia.
    
    o-----------------------------------------------------------------------------o
    | 09) MERIBIA                                                            MRB1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Angel Tear       Master Book       | None                                   |
    o------------------------------------o----------------------------------------o
    
    Nash splits to go to a magic shop on Black Rose Street, and Ramus leaves to
    unload his Dragon Diamond on someone. You'll be able to move also throughout
    the large town which is split into three sections, basically: the dock area,
    the residencial area, and the magic guild area.
    
    You begin in the dock area. Head back east and down to the residences' street,
    finding the leftmost house. There's an [ANGEL TEAR] chest in storage you can
    steal. Leave the screen for the middle area (residential).
    
    This area leads to Master Mel's mansion, and contains a number of shops you'll
    want to check out (item/weapon). Ramus is in the shop with the gold-colored
    siding, but you can't do anything there yet. Head west!
    
    A bunch of magickers are around here, and a few shops are worth looking at,
    but you'll need to find Nash. Head to small, white building next to the main
    shops. Nash will introduce you to Royce, a fortune-teller, but ask you to come
    back later.
    
    Go back to the residential area and enter Mel's mansion. There's an old man
    standing by his 1F office; enter to meet Mel de Alkirk! Alex will also be given
    an opportunity to spar with Mel...that he can't refuse!
    
    --------------
    Mel
    HP: ~600
    EXP: ---
    Sil: ---
    Drop: Mel Card
    --------------
    
    Simply put, you're supposed to lose this battle, although it is possible to
    pull out a victory if you're over-levelled. You'll win a Mel Card for all your
    trouble, but since I didn't bother, I haven't got a strategy for you. You'll
    have to train aboard the Hispaniola, as that's the last place with any random
    encounters.
    
     ############################################################################
     Nikita Boitchouk wrote in a strategy for defeating Mel (around Lv15):
    
     "This is what you should have equipped:
     WEP: Broad Sword
     ARMOR: Plate Armor
     SHIELD: Iron Shield
     HEAD: Iron Helm
     ACCESSORY: Dragon Ring
    
     Once that is done - you are ready to start the fight.
     Your tactic should be as follows:
    
     1. Cast Vigor on the very first turn.
     2. Use Sordance on Mel until your HP falls below 50.
     3. Use Heal Drop (or you can risk and use this turn for another Sordance
        - Mel shouldn't deal you more than 24 damage)
     4. Repeat steps 2-3. After about 6 sordances (you should deal 100+ damage
        with each) Mel will be defeated."
     ############################################################################
    
    Heal at the Althena statue and go back to Ramus, whose having a hard time with
    his diamond negotiations. He'll ask Alex to step in, and although you can give
    in immediately for 20,000, continue to refuse the offers. After six times, you
    will get twenty grand AND a [MASTER BOOK]. Dross will steal the diamond and
    split, and you'll need some help.
    
    Go speak with Mel again, then return and talk to the shop assistant, who'll
    move out of the way. The backroom leads to the Meribia Sewers. The boss here
    can poison you, so bring a few Antidotes as you won't get a lot in chests
    beforehand.
    
    o-----------------------------------------------------------------------------o
    | 10) MERIBIA SEWERS                                                          |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Mental Gum          Mental Gum     | Killfish  [~50 HP, 07 EXP, 46 Sil ]    |
    | Mental Gum          Antidote       | Ammonite  [~50 HP, 12 EXP, 70 Sil ]    |
    | 500S                Antidote       | FatSnake  [~40 HP, 06 EXP, 40 Sil ]    |
    | 500S                Mental Gum     | Wisp      [~40 HP, 12 EXP, 56 Sil ]    |
    | Lucky Ring          Heal Gum       o----------------------------------------o
    | Heal Gum            20000 Sil      |
    o------------------------------------o
    
    This place is more expansive than Weird Woods to be sure, so you may want the
    use of a map: 
    
    http://db.gamefaqs.com/portable/gbadvance/file/lunar_legend_meribia_sewers.png
    
    Start and head east to the north-south fork. Far to the north is a [HEAL GUM]
    in a chest. Head back to the fork this time and go south. You'll see a lever
    on the wall, which will lower the foot bridge. If you want to cut to the chase,
    flip the switch and head that route; going left leads to a chest with a [MENTAL
    GUM] and a grate, which leads to an [ANTIDOTE].
    
    Past the first footbridge, you'll come to another chest on the southern part of
    the platform -- a [MENTAL GUM]. North leads to the end of the level, while east
    leads to another grate and two more treasures -- another [MENTAL GUM] and a 2nd
    [ANTIDOTE]. The grate leads to a subterranean room with a [HEAL GUM] and a nice
    accessory, [LUCKY RING]. You won't get a chance to come back down here later on
    so get the Lucky Ring now if you have the time (LUC +10).
    
    Back at the fork past the first footbridge, head straight north up the thin
    walkway to an [ANTIDOTE] in the chest; head east to continue, which leads to a
    [MENTAL GUM] chest. Follow the walkway around to a [500 SIL] chest, and head 
    down the ladder.
    
    This is the last stretch of the level. East is a [500 SIL] chest, but you'll
    need to go down. Follow the path to a north/west fork. Head west to find a 
    switch, then double back and head north to find a bridge that's just been 
    dropped. NOTE: Ramus leaves your party after you approach Dross, so make sure
    to unequip him of any specialty items.
    
    You'll find the shopkeeper on a platform nearby. Most people on the lam have a
    backup plan, and this guy is no exception.
    
    ------------------
    Rin-Rin
    HP: ~850
    EXP: 250
    Sil: 300
    Drop: Rin-Rin Card
    ------------------
    
    This guy has a party attack that can poison you, so you'll want to cure the
    status as soon as possible. Luckily, it doesn't always inflict the status.
    Besides the poison-type attack, it has a single-target fireball it can shoot.
    Attack order is as such: party attack, fireball, fireball, repeat.
    
    Ramus should be your spare item healer since his attacks will do horrible HP
    damage, even when ACT-boosted; Luna should use PowerSong and Tranquil when the
    battle starts. Like usual, have Alex attack with a Vigor/Sordance combo. This
    battle can be quite a fight, but the key to victory is Tranquil/Vigor. Make
    sure to conserve Luna's Goddess limit since she won't be your main attacker
    here.
    
    Once you've put this battle behind you, Ramus will end up inheriting the store
    from Dross as a way of payment. You also get [20000 SIL] from Ramus before the
    party automatically goes back upstairs. Go back to Master Mel who tells you a
    guy named Ghaleon in the Magic Guild who knows all about the Dragons. 
    
    Go back to Royce's fortune-telling parlor to find that Nash is looking for you.
    He's shown up at Ramus' shop, and will join you after a dialogue regarding 
    Vane. Ramus also leaves your party permanently. So long, Chubbs...
    
    You can exit town via the gate in the middle section of town, which is above
    the Athena statue. Although, since you just came into a windfall of sorts, it
    only makes sense to load up for the trip ahead. Here's the ideal setup for the
    three characters you now have:
    
    ALEX                     LUNA                     RAMUS
    
    [WEP] - Broad Sw         [WEP] - Hard Pan         [WEP] - FlameRod
    [ARM] - PlateArm         [ARM] - Robe             [ARM] - SorcRobe
    [SHL] - IronShld         [SHL] - PlatRist         [SHL]
    [HAT] - IronHelm         [HAT] - Hairband         [HAT] - ClothHat
    [AC1] - Ocarina          [AC1] - Lucky 0          [AC1]
    [AC2] - Dragon 0         [AC2]                    [AC2]
    
    On the world map, you can train in Nanza, but the real destination is at the
    Spring of Transmission.
    
    o-----------------------------------------------------------------------------o
    | 11) SPRING OF TRANSMISSION                                             STR1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Mental Drop                        | None                                   |
    o------------------------------------o----------------------------------------o
    
    The spring is actually a teleportation device to get you to Vane, which floats
    up in the sky. Nash will ask you if you want to enter (in prompt form); choose
    the affirmative only after you've stocked up on healing items in Meribia. Once
    you step on, it malfunctions and sends you to Sub-Vane.
    
    Matthew Talley writes: "for the first visit to the spring of transmission you
    might want to include that there is a treasure chest containing a mental drop
    it the lower right corner just off scren....you get there by going aroung
    counter clock-wise from the top left of the platform...."
    
    o-----------------------------------------------------------------------------o
    | 12) SUB-VANE                                                           SBV1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | 500 Sil             Lapis Lazuli   | Todstool   [~30 HP, 06 EXP, 75 Sil ]   |
    | Heal Ring           500 Sil        | Batlefly   [~30 HP, 07 EXP, 79 Sil ]   |
    | Gentle Hat                         | Gun Foot   [~70 HP, 08 EXP, 120 Sil ]  |
    o------------------------------------| Ice Dog    [~15 HP, 150 EXP, 1000 Sil ]|
                                         o----------------------------------------o
    
    After a scene, you can leave the first area via a teleport crystal. Continue
    down the (only) path and Nash will automatically lead you towards a giant 
    Althena statue. You can move around again, so get the [500 SIL] chest that's to
    the north. By the way, the giant statue works just like the miniaturized ones,
    so use this as a base of healing and just leveling up if you need to.
    
    Speaking of which, there is an enemy called an "Ice Dog" that practically gives
    you a boatload of EXP/Sil. The problem is that they have a high avoid rate. The
    solution: use special skills on them. Two can appear in some battles, at which
    point you'll want to Blast/ThorRain them. They're really worth it, and if you
    fight 'em in the Althena room, hey! Free EXP and gold. The Vane shops are very
    nice, so reap all the benefits down here while you can 'cause you won't be able
    to go back. Also, this is a good way to beef up Nash who's under-levelled, no
    doubt.
    
    Once you're ready to move on, go back to the fork and take the eastern path to
    a crystal, teleporting you into another room. Take the left path (the other is
    a dead end) and you'll come to another warp crystal, which takes you to another
    room somewhere.
    
    Follow the path to where it branches out, and head north to a [LAPIS LAZULI]
    chest. Continue on east to a small fork; take the northeast path to a crystal.
    You'll now be in a previous room, only the upper levels -- go east to the warp
    crystal on the other side of the room. The next room is straightforward, so 
    use the only other crystal in the area.
    
    You should now be back in the first room, on the upper levels. Head west to the
    other side and go north, which leads to another crystal. Head up and take the
    first left, working your way northwest. Continue left to find another chest,
    that contains a [HEAL RING]. The battle coming up will be hard, so equip the
    Lapis Lazuli on Nash (Up MEN/RES in battle) and the Healing Ring on Alex in
    place of the Ocarina.
    
    Head down and make your way west to the room's wall. Head up and right to a
    chest with [500 SIL] inside. From there, head back towards the chest that had
    the Heal Ring inside, but veer south. Use Luna's magic to heal you fully since
    she won't be able to participate in the upcoming boss fight.
    
    Nash will have a revelation about the source of the magic malfunction when you
    approach the south path, and the source decides to mangle your face. Funfun!
    
    -------------------
    Evil Mist
    HP: ~1300
    EXP: 380
    Sil: ---
    Drop: Evilmist Card
    -------------------
    
    Without Luna, the position of healer will have to be relegated to Nash. If you
    took my advice and stocked up on curative items in Meribia, this shouldn't that
    hard to pull off; if you didn't listen to me, you can still win Heal Drops from
    battles. 
    
    The boss only has a single-character attack and a party attack that does small
    damage (20-ish), so this probably won't be the most difficult battle thus far.
    Anyway, start off with Vigor/Sordance and have Nash dole out Heal Gum/Drops and
    Mental Gum when Alex's MP is drained. Nash will deal pitiful damage anyway with
    ThorRain being the exception, and even that doesn't do half of what Alex will
    be doing. When/if you run out of Mental Gum, keep Alex on the offensive -- you
    can still pull of 75 damage a turn with Nash helping. By level thirteen, both
    characters should be faster than the boss, so just take it slow and steady, and
    don't be afraid of having the person without the Healing Ring defend to keep 
    the item depletion down.
    
    After battle, grab the [GENTLE HAT] by the save crystal, and use said crystal
    to arrive back at the Athena statue. Exit back towards the entrance of the
    dungeon (down, left to crystal) and the teleportation markings will be up and
    running. Once you're sure you've got all the good items, ditch this stupid 
    place for Althena's Shrine.
    
    o-----------------------------------------------------------------------------o
    | 13) ALTHENA'S SHRINE                                                   ALT1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Light Emblem                       | None                                   |
    o------------------------------------o----------------------------------------o
    
    Luna will automatically be taken to rest and some scenes take place. Phacia 
    will give you a [LIGHT EMBLEM] to help with Luna, and you can leave. The nun
    by the door can heal you, but there's no reason to. Time for Springtime!
    
    o-----------------------------------------------------------------------------o
    | 14) SPRING OF TRANSMISSION                                             STR2 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | None                               | None                                   |
    o------------------------------------o----------------------------------------o
    
    This time, the contraption goes off without a hitch. Next stop...
    
    o-----------------------------------------------------------------------------o
    | 15) VANE                                                               VAN1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | None                               | None                                   |
    o------------------------------------o----------------------------------------o
    
    Exit the warp chamber and Nash will lead you to the Magic Guild. After a few
    scenes, you'll be able to move around freely. In the guild building, head to
    the left from where you enter and find the stairway in the southwest part. Go
    into the room the guard is by and you'll be introduced to Mia Ausa, Lemia's
    only daughter. Nash goes into angry mode when he sees Nall sweet-talking his
    quarry, and quickly takes you to Ghaleon. You'll learn that a dragon has been
    sighted in Lann Village, over the Nanza Ridge.
    
    You can leave now, although you'll definitely want to use the chunk of change
    you've gotten from Ramus and the Sub-Vane baddies to load up. Here's the ideal
    equipment to leave with:
    
    [WEP] - SilverSw         [WEP] - Hard Pan         [WEP] - MeteoRod
    [ARM] - SilverCh         [ARM] - MageRobe         [ARM] - SorcRobe
    [SHL] - SilvShld         [SHL] - PlatRist         [SHL] - SilvGard
    [HAT] - IronHelm         [HAT] - Hairband         [HAT] - FlasBand
    [AC1] - Heal 0           [AC1] - Lucky 0          [AC1] - Lapis
    [AC2] - Dragon 0         [AC2]                    [AC2]
    
    Go back to the world map and this time, hit up Nanza. Readysetgo!
    
    o-----------------------------------------------------------------------------o
    | 16) NANZA                                                              NNZ1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Angel's Tear         100 Sil       | Dethmoth  [~40 HP, 08 EXP, 76 Sil ]    |
    | ParaClen             Heal Gum      | Ant Lion  [~40 HP, 09 EXP, 68 Sil ]    |
    | Mental Gum           Soft Knuckles | Wildboar  [~50 HP, 09 EXP, 80 Sil ]    |
    | Mental Gum                         | Earthel   [~65 HP, 10 EXP, 86 Sil ]    |
    o------------------------------------o----------------------------------------o
    
    Enter the barren mountain region and head west, then up. A chest will be NE of
    you, and contains an [ANGEL TEAR]. Head west into the second screen. Go all the
    way west to the ridge wall to get a [PARACLEN]; then, head north to a chest
    with [100 SIL] inside. Hooray. Follow the path west until it turns south at the
    other end of the ridge. The road will curl inward onto a platform. Head east to
    pick up the [HEAL GUM] in the chest, then enter the tunnel nearby.
    
    Inside the tunnel, ignore the red chest (can't open!) and head south. A scene
    will automatically play where the party encounters a man and woman arguing.
    Ignore the second red chest and open the silver one, getting a [MENTAL GUM} for
    the trouble. Head north and west to come to a settlement.
    
    The guard lets you in after Nash throws the Magic Guild's name around. Enter,
    heal up at the Althena statue, and take the right stairway to a green house.
    Enter all the way downstairs to come to an underground network. Right by the
    stairway is a room with a half-hidden chest by it, containing [SOFT KNUCKLES].
    Find the stairway to the north and exit back onto the green walkway.
    
    Head west towards the exit, and talk to the guard. He'll demand you find "Boss
    Kyle" and get his permission. Go back to the room you got the Soft Knuckles in
    and Kyle will now be there. Talk to him and return to the guard, who lets you
    get by.
    
    Pass the two people and take the [MENTAL GUM] out of the roadside chest. Keep
    the west course and you'll get back onto the world map. To Lann it is!
    
    o-----------------------------------------------------------------------------o
    | 17) LANN                                                               LNN1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | None                               | None                                   |
    o------------------------------------o----------------------------------------o
    
    Heal at the Althena statue by the entrance, then to the first house near you.
    The village will be having a meeting about a Dragonmaster problem. The girl
    who was fighting with Kyle earlier will introduce herself as Jessica. She'll
    practically force her way into your party to slay the fake Dragon -- you can
    refuse her offer, but in a way, you can't really. 
    
    Once she's in your party, talk to the fisherman on the dock about using his
    boat. You can leave immediately, although you should buy a Wow! Pan for Luna
    at the item shop. All aboard!
    
    o-----------------------------------------------------------------------------o
    | 18) LANN ISLAND                                                        LNL1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Fresh Ring           600 Sil       | PudgyBoa   [~ 70 HP, 10 EXP,  68 Sil ] |
    | 600 Sil                            | Pirahna    [~ 70 HP, 11 EXP,  77 Sil ] |
    o------------------------------------| Cyclops    [~110 HP, 12 EXP, 168 Sil ] |
                                         | The Deep   [~110 HP, 11 EXP, 129 Sil ] |
                                         o----------------------------------------o
    
    The man by the dock is a peddler, who has Angel Tears and Mental Gums if you
    need them. 'Course, you'll have to have cash left over from all your shopping
    to take use of the 1000G price...
    
    Once you're ready, head right and up. You'll come to a treasure chest that's
    really a "monster box" -- y'know, a fakey chest with no treasure. The one to
    the northwest of it, however, contains a [FRESH RING]. Since Jessica's skills
    rock the casbah, I suggest giving it to her. Head west to another fake chest,
    then go northeast to a bridge, which leads into the second screen.
    
    Head left to a nearby chest, which contains [600 SIL]. Continue up the path to
    find a fake treasure chest to your bottom-right; ignore it! The next chest you
    see is fo' real though -- [600 SIL]'s worth of real. Ignore the chest to the
    far northeast, as that too is a piece-o'-crapper. Instead, go northwest and up
    where Nall spots a tent. NOTE: You won't be able to come back here, so make
    sure to get everything you need!
    
    The "Dragonmaster" approaches, but gives himself away when he calls two of the
    dragons "Sparkly Colored" and "Salmon Pink" -- whatta maroon. Time to send this
    guy and his pet draggin'.
    
    -------------------
    Frogzard
    HP: ~2800
    EXP: 600
    Sil: 0
    Drop: Frogzard Card
    -------------------
    
    The creature has a "frog splash" skill that damages all party members for minor
    damage (20-ish), as well as a single-character tongue lashing attack, which
    sucks.
    
    You end up with two good healers for this battle, so it won't be hard to fight
    your way through this one. Have Luna start using PowerSong on your Alex/Jess
    first, while Alex uses Vigor/Sordance and Jessica attacks. Nash should simply
    use Riot/ThorRain when possible. Since Jess will be attacking, but Luna has the
    higher MP, try to her keep attacking while Luna plays the main healer. Jess'
    Smite limit also doesn't do anything here, so don't bother with it. Make sure
    to milk Goddess for all its worth.
    
    Afterwards, you'll end up back at Lann and Jessica leaves the party. Time to
    report to Ghaleon! Backtrack through Nanza and go to Vane once again.
    
    o-----------------------------------------------------------------------------o
    | 19) VANE                                                               VAN2 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Althena Orb                        | None                                   |
    o------------------------------------o----------------------------------------o
    
    Go up to Ghaleon's office and talk to Gazelle, learning he's in the grand hall.
    Head down to the ground floor and enter the room just north of the main entry.
    After speaking with Ghaleon, Lemia Ausa, the leader of the Magic Guide, comes
    in. She tosses you in jail a trivial reason...
    
    Someone comes and lets you out, luckily. Talk to the woman in the room beside
    you hints about the Crystal Tower...which is your destination, naturally. Mia
    joins your party, too, and brings the [ATHENA ORB] as an added bonus.
    Actually, you can leave the guild and go to the shops for Mia, in which case
    get her a MeteoRod and PlatRist if you can afford it.
    
    Head back to the ground floor and enter the long hallway to the right of the
    grand hall. Nash catches up and braves Remia's wrath to join you. At least he
    can be a meat shield, heh heh... Enter the doors.
    
    o-----------------------------------------------------------------------------o
    | 20) CRYSTAL TOWER                                                      CRY1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Boost Coil           1000 Sil      | C Mirror   [~100 HP, 16 EXP, 98 Sil ]  |
    | Mental Gum           1500 Sil      | Flymet     [~ 90 HP, 17 EXP, 82 Sil ]  |
    | Angel Ring                         | C Knight   [~ 80 HP, 17 EXP, 252 Sil ] |
    o------------------------------------| Meteor     [~ 90 HP, 20 EXP, 179 Sil ] |
                                         o----------------------------------------o
    
    
    Sorry to say, but weapons can't be used here. Unequip everyone of their swords
    and staves, but leave their other equipment. Head up when you're done.
    
    In the second room, take the [BOOST COIL] in the silvery chest, which should
    go on Nash immediately. Head left and down to exit into the next screen. Head
    up, and left, looping back to the southern exit. The chest in this room has
    [1000 SIL] in it, and sits right in the open. There are two exits in the 
    north. Take the right one to a [MENTAL GUM], then double back to the left.
    
    Head left and down to find two passages on the south side this time; go to the
    right as the alternative is a dead end. The next room also has a left and right
    door, this time on the north side. The right one leads to a room-type entrance
    and a south exit, which goes to a [1500 SIL] chest; the left is a corridor that
    goes to a room with an [ANGEL RING] inside.
    
    To proceed, go into the room-type dome made out of crystal in the right path.
    Follow the path arc to the right and you'll automatically view a scene; proceed
    north to the Star Chamber. A certain young lady you're familiar with sends some
    creatures to fight you and, no, Luna doesn't join in this battle for some odd
    reason. =/
    
    ---------------
    Piper x 3
    HP: ~230?
    EXP: 105
    Sil: 600
    Drop: ---
    ---------------
    
    Vigor/Sordance with Alex and use ThorRain with Nash. MistVeil and FlameArc are
    the only things Mia'll be good for here, since the Pipers SUCK. Not 20 damage
    or any of that, but really...really...pitiful damage. A true stalling battle.
    You can also find a little use for Nash's Confuse skill here.
    
    You'll go back to the guild after the battle's finished, and then it's back to
    Meribia.
    
    o-----------------------------------------------------------------------------o
    | 21) MERIBIA                                                            MRB2 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | None                               | None                                   |
    o------------------------------------o----------------------------------------o
    
    If you tried to buy anything at Ramus' shop previously, the shopgirl would have
    still be in training; not so anymore. Unfortunately, the inventory is still the
    same as Dross', so it's not really anything special.
    
    Go to Mel's office to see him talking with Ghaleon. Jessica escorts you to a
    different room and hears your story of the events in Vane. The next morning, go
    back to Mel to learn Ghaleon's waiting at the harbor. You'll automatically take
    off at the pier.
    
    When you reach Saith, you can leave for Quark immediately, but first, talk to
    a man in a green hat, near the town square. He'll mention a "trading card lady"
    living in West Wood. On the world map, Old Hag's House appears.
    
    o-----------------------------------------------------------------------------o
    | 22) WEIRD WOODS                                                        WRW3 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Heal Gum           Antidote        | Deathcap     [~15 HP, 1 EXP, 07 Sil ]  |
    | Heal Gum           Antidote        | Burg Dog     [~30 HP, 8 EXP, 15 Sil ]  |
    | Heal Gum           Antidote        | Fly Trap     [~30 HP, 4 EXP, 10 Sil ]  |
    | Heal Gum           Antidote        o----------------------------------------o
    | Antidote                           |
    o------------------------------------o
    
    Just a note: I'm not going to cover the items you can find here again. Refer
    to "WRW1" to find their locations or, better yet, use this map:
    
    http://db.gamefaqs.com/portable/gbadvance/file/lunar_legend_weird_woods.png
    
    One more suggestion: if Luna has any specialty items you want to use in the
    future, take them off of her.
    
    As you enter from Saith, you'll see a man trying to capture a fairy. Ghaleon
    deals with the problem and you can continue on. Retrace your steps back to the
    White Dragon Shrine and watch the occurances, to which you won't be able to use
    Luna any longer. You'll wake up back in Burg.
    
    o-----------------------------------------------------------------------------o
    | 23) BURG                                                               BRG3 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Dragonwings                        | None                                   |
    o------------------------------------o----------------------------------------o
    
    Go to Dyne's gravestone and talk to Laike, which prompts two answers to say.
    Pick either and Laike will give you the [DRAGONWINGS], which you automatically
    take to Meribia.
    
    o-----------------------------------------------------------------------------o
    | 24) MERIBIA                                                            MRB3 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | None                               | Necroman   [~100 HP, 22 EXP, 105 Sil ] |
    o------------------------------------| Rook       [~ 90 HP, 21 EXP, 100 Sil ] |
                                         | Darklord   [~110 HP, 21 EXP,  53 Sil ] |
                                         | Gargoyle   [~140 HP, 22 EXP, 105 Sil ] |
                                         o----------------------------------------o
    
    The town is now monster-ridden, and Jessica joins up with you just in time for
    a battle.
    
    ------------
    Gargoyle x 2
    HP: ~140
    EXP: 44
    Sil: 210
    Drop: ---
    ------------
    
    No strategy needed: use physical attacks to win, or use Jessica's Smite limit
    to murder these heathens. They only have a single-character physical attack so
    no need to dig deep into MP skills.
    
    Head to Mel's mansion the long way around: head left at the Athena statue and
    down the left side of the residential area. You can make your way to Mel's from
    there. Follow the right hallway up to the second floor, then go straight down
    the side of the wall to the dojo entrance. Watch the scenes and Jessica steers
    the party towards Vane. Just use the Dragonwings, and make sure to heal up
    first!
    
    o-----------------------------------------------------------------------------o
    | 25) VANE                                                               VAN3 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | None                               | None                                   |
    o------------------------------------o----------------------------------------o
    
    Mia and Nash run to you as you come onto the street, just in time to join your
    party for a boss fight! It's too bad Mia/Nash won't have anything equipped from
    before!
    
    -------------------
    Grandoom
    HP: ~1950
    EXP: 1200
    Sil: ---
    Drop: Grandoom Card
    -------------------
    
    This crab-thing has two single-hitting physical attacks, and one tech that can
    damage all party members -- IceShell reduces that to barely a scratch. Alex
    should use Vigor/Sordance as per usual, while Mia casts IceShell on all party
    members (and FlameArc/MistVeil when possible). Jessica's the healer, and Nash
    can simply just drop Riots/ThorRains when possible. Use a Mental Gum if you can
    spare one.
    
    After battle, you're taken to Lemia who tells you the Red Dragon supposedly
    lives in a volcano across the Nanza Barrier. Equip Mia & Nash with weapons and
    use the Dragonwings to get to Kyle's hometown.
    
    o-----------------------------------------------------------------------------o
    | 26) NANZA                                                              NNZ2 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Heal Drop                          | Dethmoth  [~40 HP, 08 EXP, 76 Sil ]    |
    o------------------------------------| Ant Lion  [~40 HP, 09 EXP, 68 Sil ]    |
                                         | Wildboar  [~50 HP, 09 EXP, 80 Sil ]    |
                                         | Earthel   [~65 HP, 10 EXP, 86 Sil ]    |
                                         o----------------------------------------o
    
    Make your way to the town "square" of sorts to find Xenobia pestering a woman,
    or so it seems. Kyle shows up (^__^) to fight the mini-bosses himself.
    
    ----------------
    Zotto x 2
    HP: ~60
    EXP: 40
    Sil: 220
    Drop: Zotto Card
    ----------------
    
    This battle is fixed in Kyle's favor. Simply attack them and they'll die.
    
    After battle, Xenobia runs away and Kyle joins your party. Kekekeke! He's also
    heard rumors of a fire dragon down in the Marius Zone. Use the Althena statue
    to heal and go up the green walkway. Take it south to a ladder and you'll be
    able to head out of Nanza.
    
    Head south until you get to a second person on the screen, at which time steer
    southwest until the path tapers off onto another flat platform. Far north are
    some red chests, but you can't open them yet. If you want a [HEAL DROP], head
    north, right (to the edge), then south. Backtrack to the fork and head south
    this time.
    
    You should come to 3 more people, at which time go right a little and south
    again. The world map opens up, and Reza's the only place you can go to now.
    
    o-----------------------------------------------------------------------------o
    | 27) REZA                                                               REZ1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Dragon Feather     Mental Drop     | None                                   |
    o------------------------------------o----------------------------------------o
    
    As soon as you enter, a guy steals your Dragonwings. Enter town and head to the
    house on the left. There's a passageway under the stairs that leads to a pantry
    with a [DRAGON FEATHER] inside. Go back to the street and keep an eye out for
    the left side for a treasure chest behind some barrels. Walk under the eaves of
    the houses (Alex will be offscreen) to get to the [MENTAL DROP] inside.
    
    At the very north of town is a large restaurant. Speak with Laike and then the
    barkeep right by him, learning there's a rule against stealing from other guild
    members. All one has to do is become a guild member to get the Dragonwings back
    to the party! The test is in Meryod, which is a...err, really long ways away.
    
    Before you leave, make sure to buy a BaptRobe for Jessica and a Katana for
    Alex. Go to the Meryod Woods.
    
    o-----------------------------------------------------------------------------o
    | 28) MERYOD WOODS                                                       MRW1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Scarab Wing       2000 Sil         | Gorgon    [~110 HP, 73 EXP, 190 Sil ]  |
    | Lucky Bandanna    2000 Sil         | NoBrainr  [~130 HP, 65 EXP, 160 Sil ]  |
    | Femme Tiara                        | Hellslug  [~100 HP, 62 EXP, 120 Sil ]  |
    o------------------------------------| Bad Buzz  [~130 HP, 80 EXP, 130 Sil ]  |
                                         o----------------------------------------o
    
    From where you come in, head northeast to a [2000 SIL] chest. Even further up
    is a dead end with a [LUCKY BANDANNA] treasure. Double back to where you came
    in and head left, this time spying a [SCARAB WING] chest. Keep heading west to
    the screen boundary and you'll find a second [2000 SIL] chest.
    
    Head north this time to a small clearing with many paths. Keep heading north to
    spot a chest behind a tree -- it's a [FEMME TIARA], which you should promptly
    give to Mia. Head north again and you'll be on the world map.
    
    o-----------------------------------------------------------------------------o
    | 29) MERYOD                                                             MYD1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Damon's Memo                       | None                                   |
    o------------------------------------o----------------------------------------o
    
    Kyle splits up to look for the test-taker. Head south to the rickety dock and
    follow it to the first boat it's anchored to. Inside a man with green hair will
    tell you the man in question is probably at the restaurant. Head there to find
    Kyle's already buttered the guy up and has information on Damon's Spire, where
    the test is taken. You'll also get [DAMON'S MEMO].
    
    Go back through the Meryod Woods to Damon's Spire. Sure sucks without the handy
    Dragonwings, huh?
    
    o-----------------------------------------------------------------------------o
    | 30) DAMON'S SPIRE                                                      DMN1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Mental Gum         Eyeglasses      | Kyklops   [~200 HP, 86 EXP, 250 Sil ]  |
    | Mental Gum         Mental Gum      | Homunc    [~ 80 HP, 80 EXP, 138 Sil ]  |
    | Scope              Mental Gum      | Batlebat  [~ 80 HP, 84 EXP, 120 Sil ]  |
    | Brave Bandanna     Sorcery Robe    | Gigant    [~150 HP, 90 EXP, 230 Sil ]  |
    | Cat Ears           Ice Pendant     o----------------------------------------o
    | Thief's Heart                      |
    o------------------------------------o
    
    You'll be permitted entrance by Damon, but there's still a long climb ahead of
    you... Crock? Yes. I'll go by floors since this place is rather annoying. Here
    is a map for you if you'd like one:
    
    http://db.gamefaqs.com/portable/gbadvance/file/lunar_legend_damon_spire.png
    
    [FLOOR ONE]
    
    Enter and you'll find little red double-dots on the floor. Go around and press
    all of them in the room to open a northern door. There are two more switches
    to be found here that open the side doors, and a chest with [MENTAL GUM] inside
    it. Head right and press the switches there, going into the southern adjacent
    room. Get the [EYEGLASSES] and press the three switches, going south back to
    the first room.
    
    Head left again and you'll find an enclosed space within the room, protecting
    the stairway up. Get the [MENTAL GUM] in this room and the [MENTAL GUM] in the
    room directly north before approaching the door. Let Mia answer the question to
    be permitted entrance to the next and equally annoying floor.
    
    [FLOOR TWO]
    
    Press the floor switch right beside you and head east. Stomp the floor switch
    here and double back to the previous room, heading north this time. The door
    at the very top will now be open. Press the switch there to open a door to the
    right, leading to a room with a [SCOPE]. This room has no other switches, to
    be sure, so head all the way back to where you came in and keep heading east to
    the new room.
    
    You should now be at the bottom-right corner of the entire area. Head up and
    press the two switches, opening the north and west doors. Make sure to rob the
    chest for a [MENTAL GUM], then head north into the upper-right corner, where
    the exit to Floor 3 is. Let Nash answer the question and you'll be permitted
    entrance.
    
    [FLOOR THREE]
    
    Head south, pressing the two switches on your way. At the bottom-right corner,
    go west and press the switch in there, too. Keep heading west to a left-corner
    room, with a [BRAVE BANDANNA] in a chest. Head up to press a switch, then go
    back to the room just right of the bottom-left corner room. The northern door
    is open, and it leads to the third question from Damon. He asks you to leave
    the least useful party member behind; tell him "I can't do that" in order to go
    up to floor four.
    
    [FLOOR FOUR]
    
    Enter and head west to find [CAT EARS] for Jessica in a chest. Her defense goes
    down a little, but the agility boost is well worth it. Press the li'l red dots
    in there, and head to the room right of where you come in for an [ICE PENDANT]
    chest. Head south, press the switch, then enter the left room. When the man by
    the door asks you to help him, choose either option and the door will be opened
    to the Spire's fifth floor.
    
    [FLOOR FIVE]
    
    Head up to the north door and press the switch to enter. There, press the floor
    dots and double back to the first room on the floor, going left. There, you'll
    be permitted entrance to Damon's inner sanctuary.
    
    Damon will give you the [THIEF'S HEART] and you can then leave for Reza once
    again. You won't be able to come back here in the course of the game, so make
    sure you've got all the good items you can. Once you deselect the Spire on the
    world map, it's history. To Reza!
    
    o-----------------------------------------------------------------------------o
    | 31) REZA                                                                    |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Guild Card           Heal Drop     | None                                   |
    | Shira's Blueprints   Dragonwings   |----------------------------------------o
    o------------------------------------o
    
    Talk to the restaurant barkeep to get the [GUILD CARD]. Not only does this make
    you official thief guild members, but you can now open all those red chests! Go
    behind the counter and get the [HEAL DROP] in the elevated chest, then hit up
    the bazaar through the door.
    
    The man to the right of the entrance has the stolen item, and gladly returns
    the [DRAGONWINGS] when he learns he stole them from Kyle. A [MENTAL GUM] is the
    free appeasement gift, too! Make sure to stock up at the bazaar's armor shop,
    as it's quite good.
    
    Try to leave to see a scene with Royce. Go back to the bazaar and talk to the
    guy by the right wall who'll give you [SHIRA'S BLUEPRINTS] to build a flying
    machine, in order to reach the Red Dragon Cave.
    
    I'm going to list all the red chests you can get now that the Dragonwings are
    back; if you want to fast-forward to Iluk, Cntrl+F "ILK1." I highly suggest
    you search out all these chests, however -- they'll provide great equipment
    (one halves MP)!
    
    o-----------------------------------------------------------------------------o
    | 32) RED CHESTS OF THE WORLD                                            RCW1 |
    o-----------------------------------------------------------------------------o
    
    Since this will be covering lots of areas, I won't list 'em all up top.
    
    ####
    BURG
    ####
    
    MAGICAL CANE   --  On the 2F of Ramus' House
    
    BEAT KNUCKLES  --  By the house in SE Burg, you can go south through the trees
                       to find the chest.
    
    SARDONYX       --  In the same area as the Beat Knuckles, go NW a bit to where
                       there's a blind spot in the trees. Press the action button
                       near there to find the hidden chest.
    
    THUNDER BLADE  --  In the same area as the Beat Knuckles, go west and down a
                       bit to another blind spot in the treeline. The hidden chest
                       is there.
    
    ###########
    WEIRD WOODS
    ###########
    
    EARTHQUAKE     --  Enter from Burg, head up, and then cross the bridge to the
                       area where the door to the White Dragon Shrine is. Head up
                       past a treasure chest by the right bank of the creek, and
                       search the left side of the "tree wall" for a passage. Once
                       you find it, it leads to Jessica's weapon. 
    
    #####
    SAITH
    #####
    
    
    1500 SILVER    --  Enter town and go up the stairway by the Althena statue. You
                       can find the red chest half-hidden behind the house right of
                       the sundial.
    
    ###############
    OLD HAG'S HOUSE
    ###############
    
    CARD HUNTER    --  By a dresser in the house.
    
    
    #######
    MERIBIA
    #######
    
    BUNNY SUIT     --  In Ramus' shop, you can head right, under the above walkway,
                       and find a chest in the corner. This item is worse than the
                       BaptRobe/VaneRobe, so I do not recommend getting it. If you
                       leave it untouched, later on you can get a Magic Plate or
                       Mirror Shield (or both - refer to MRB4 section).
    
    2000 SILVER    --  At the Dock Area, street of houses south of the restaurant,
                       on the end.
    
    2000 SILVER    --  Mel's Mansion, 2F. It's on the leftmost wall by Mel's room.
    
    MENTAL DROP    --  In the training dojo
    
    HEAL DROP      --  In the training dojo
    
    3000 SILVER    --  In the training dojo, in the southwest corner (half-hidden)
    
    
    ####
    VANE
    ####
    
    HEAL DROP      --  In the Magic Guild grand hall, you can spy some red behind
                       the last pillar on the right.
    
    7000 SILVER    --  In the Magic Guild grand hall, you can spy some red behind
                       the last pillar on the left.
    
    MENTAL DROP    --  In the Magic Guild grand hall, you can spy some red behind
                       the first pillar on the left. 
    
    ????????????   --  Open the chest in Mia's room to hear some tunes. Must be a
                       musicbox-type of thing...
    
    DARK SEED      --  Exit the Magic Guild and head left to the waterfront. There
                       is a chest behind a thin tree.
    
    #####
    NANZA
    #####
    
    RAINBOW SEED   --  Head to the basement portion, and go south towards the inn
                       portion; it's by the beds.
    
    #################
    NANZA PASS - EAST
    #################
    
    CORAL TIARA    --  Leave via Nanza's east side and head down the trail. When
                       the path broadens lengthwise, head left to the chest.
    
    MAGIC RING     --  Leave via Nanza's east side and proceed until you get to the
                       small cave. There's nothin' in it but the chest. =)
    
    ##################
    NANZA PASS - SOUTH
    ##################
    
    FLAME HAMMER  --  Keep heading south until the path broadens for the second
                      time (opens to the right). Head up parallel to where you've
                      just walked and when the path thins a bit, go right to find
                      the item.
    
    MENTAL DROP   --  North of the Flame Hammer
    
    ####
    LANN
    ####
    
    MENTAL DROP   --  By the item shop exterior
    
    ####
    REZA
    ####
    
    10000 SILVER  --  In the first house to the left as you enter; it's elevated
    
    2000 SILVER   --  In the first house to the left as you enter. Use the passage
                      under the stairs and you'll eventually come to a room with
                      a chest by a plant.
    
    ANGEL TEAR    --  In the second house to the left as you enter (it's by some
                      barrels); it's elevated
    
    ######
    SPRING
    ######
    
    AQUAMARINE    --  Sitting right in plain sight
    
    DREAM KNUCKLE --  Sitting right in plain sight
    
    o-----------------------------------------------------------------------------o
    | 33) ILUK                                                               ILK1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | None                               | None                                   |
    o------------------------------------o----------------------------------------o
    
    Go to the largest house in town (by the strange clothesline machine) and talk
    to the man inside. He introduces himself as Shira and will build you a balloon
    to get to the Red Dragon Cave, so long as you get him a Puffball to do so. Walk
    out back to the botanist (downstairs by plant lady) and he'll leave the gate
    with the loud arrow open.
    
    Swing the gate open and head to the Field.
    
    o-----------------------------------------------------------------------------o
    | 34) FIELD                                                              FLD1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Heal Ring            3000 Sil      | Maneater  [~130 HP, 144 EXP, 154 Sil ] |
    | Crystal Guard        Spirit Guard  | Puffball  [~180 HP,  86 EXP, 150 Sil ] |
    o------------------------------------| Devilfly  [~100 HP, 147 EXP, 143 Sil ] |
                                         | Flufball  [~100 HP, 120 EXP, 235 Sil ] |
                                         o----------------------------------------o
    
    At the entrance, head east past the giant tomato (?) and you'll come to a red
    button on the ground. The botanist didn't tell you what they did, but they 
    vault you into the air. Press it and land, then collect the [HEAL RING] by the
    third red button. Double back to the entrance and head left this time.
    
    Keep the course northwest and use the button to the south/southwest from you.
    Once you get back on solid land, head north and then northwest into a little
    alley where you can get a [CRYSTAL GUARD]; then, head north into a garden where
    you can find a [3000 SIL] chest. In that same garden, a little spherical thing
    hops around. "Talk" to it to initiate a fight.
    
    -------------------
    Flufball
    Puffball x 2
    HP: ~100, 180
    EXP: 292
    Sil: 535
    Drop: Flufball Card
    -------------------
    
    Once you're done, the Flufball will be "caught" through your slaughtering
    tactics and you're good to go. Before you use Jessica's Escape skill, head to
    the right of the garden and you'll see a chest with a [SPIRIT GUARD] inside of
    it. This halves magical damage, so give it to Kyle who has the worst RES of the
    party. OK, now you can warp back out.
    
    o-----------------------------------------------------------------------------o
    | 35) ILUK                                                               ILK2 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | None                               | None                                   |
    o------------------------------------o----------------------------------------o
    
    Give Shira the Flufball and you'll stay the night at his house. Make sure that
    you've upgraded your equipment at the shops before you accept Shira's proposal
    to leave -- you won't be able to leave 'til you've seen the Red Dragon. There
    is, however, a peddler so you can stock up on items there, too.
    
    Leave when you're ready and you'll float 'cross the breeze to the volcano.
    
    o-----------------------------------------------------------------------------o
    | 36) RED DRAGON CAVE                                                    RDC1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Mental Gum          Mental Gum     | Blob      [~240 HP, 140 EXP, 188 Sil ] |
    | Mental Gum          Mental Gum     | Firel     [~150 HP, 155 EXP, 323 Sil ] |
    | Mental Gum          Fire Orb       | Burner    [~250 HP, 145 EXP, 312 Sil ] |
    | Flame Sword         Barrier Ring   | Scorpion  [~200 HP, 150 EXP, 227 Sil ] |
    | Fab Guard           Angel Ring     |----------------------------------------o
    | Dog Whistle         Amethyst       |
    | Red Dragon Shield   Rainbow Tiara  |
    o------------------------------------o
    
    You're here and you're stayin' here until you can leave, simple as. Mack the
    Peddler can cater to your medicinal and curative needs, however. Go into the
    door just north of Mack to start.
    
    This room is a square, and the exit is south of you. Take it and the team will
    be in a large, jagged room with lava. Head right and up to the northern part of
    the platform for a [MENTAL GUM]. Head back down the left side of the cave where
    you entered from and head west along the bottom side of the area, to another
    [MENTAL GUM].
    
    From there, head north to come to a cave. Before entering, go left and up to
    the northern part of the platform to find a third [MENTAL GUM]. Use the cave
    you just passed to enter the fourth room.
    
    Head southwest and down to the southern screen boundary, for a [MENTAL GUM].
    Walk northwest and keep an eye out for a chest in a northern nook, which also
    contains a [MENTAL GUM]. Make your way west, and take the northern exit out of
    the room.
    
    You'll be in another lava room. Go southwest to the bottom for a [FIRE ORB].
    From the room entrance cave, circle around its right side and on the left, you
    will find a [FLAME SWORD]. Don't equip it, since monsters here are of the fire
    element. From the room entrance, head southeast to find a [RAINBOW TIARA] on a
    lava platform.
    
    A boss fight is coming up, so unequip any fire-elemental weapons you have and
    head west over the lava walkways. When the path starts to snake, get the chest
    to the left for a [BARRIER RING]. South of there are two chests, containing a
    [FAB GUARD] and an [ANGEL RING]. When you're ready for the boss fight, go back
    to the snaking fork and take the north path.
    
    -------------------
    Bronzdog x 2
    HP: ~1900
    EXP: 4000
    Sil: ---
    Drop: Bronzdog Card
    -------------------
    
    The Bronzdogs have a large double attack that can do 30-40+ to everyone, so
    Calm Ave/IceShell to rectify the situation. They can't use it with only one
    alive, too. Each dog also has a fire-elemental attack that hits everyone for
    30-40+ damage, but they don't seem to be able to each do one on the same turn.
    There's also a single-character running attack, but that's no problem. Believe
    you me: once one of these suckers is dead, the battle becomes a piece of cake.
    
    You'll want to concentrate on one before the other here, given their HP. Begin
    Alex on a Vigor/Sordance routine, while Mia IceShell's everyone. She should 
    Blizzard/MistVeil from then on. Jessica's the healer as per usual, and there
    will be a lot of that here. Make sure to feed her Mental Gums when you need
    'em. Kyle can Heat Up/Slash/Shiner just like Alex, while Nash uses Riot and
    ThorRain when possible.
    
    ---
    
    After battle, Royce flees and you can get the [DOG WHISTLE] in the chest right
    by you. Head towards the cave and make sure to get the [AMETHYST] from the 
    chest by there -- enter the cave too soon and you'll have to backtrack all the
    way to it.
    
    Alex meets the dragon in the cave and is then teleported back to the balloon.
    Jess also notices that Alex now has a [RED DRAGON SHIELD]. Equip it on Alex and
    when you're ready to leave (you won't be able to come back), get on your ride.
    Unfortunately, you end up in Reza instead of Iluk.
    
    o-----------------------------------------------------------------------------o
    | 37) REZA                                                               REZ3 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | None                               | None                                   |
    o------------------------------------o----------------------------------------o
    
    Laike congratulates you on surviving the plunge, and asks you to talk to the
    barkeep about Lily. Do so, then talk to Laike who tells you the Meryod ferry's
    been fixed and you can go to Lyton, where the Blue Dragon Shrine is. Use your
    Dragonwings to get to Meryod.
    
    o-----------------------------------------------------------------------------o
    | 38) MERYOD                                                             MYD2 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | None                               | None                                   |
    o------------------------------------o----------------------------------------o
    
    Talk to the man by the small boat in the middle part of town and he'll ferry
    you across. Funny how all the good weapon shops were only a little ways to
    paddle... Outfit your party if you want (Brave Sword for Kyle?) because Lyton
    doesn't have any weapon shops. Also, save your cash to upgrade armor at the
    next village. Head there when you're done, as the first stop in your conquest
    of Stadius!
    
    o-----------------------------------------------------------------------------o
    | 39) FORBIDDEN FOREST [OPTIONAL]                                        FRB1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Ruby Gloves        10000 Sil       | Hotfoot   [~450 HP, 165 EXP, 113 Sil ] |
    | Magical Hat        Phoenix Claw    | Nautilus  [~380 HP, 175 EXP, 124 Sil ] |
    | Flame Ring                         | Ampshire  [~480 HP, 160 EXP, 110 Sil ] |
    o------------------------------------| Vor Boar  [~500 HP, 170 EXP, 118 Sil ] |
                                         o----------------------------------------o
    
    HOTFOOT --> High DEF
    NAUTILUS -> Only susceptible to magic
    VOR BOAR -> High HP & DEF ; Fire/Lightning magic works well
    AMPSHIRE -> Can inflict high damage ; use Sparker/Sleep to really demolish'em
    
    
    The monsters here are pretty rough, but the items here are ripe for the taking.
    A strategy is to either (1) run from monsters (2) use Smite (3) use Sparker and
    other status ailments to win the battle (4) MistVeil as soon as possible.
    
    Head east as you enter and get the red chest for [RUBY GLOVES]. Keep heading
    east until you see a small past by the northern screen boundary -- it leads to
    a [10000 SIL] bounty. Definitely pick up that one.
    
    On the right "tree wall" is an exit that leads to a spring with a Card Trader
    and some red chests -- a [MAGICAL HAT] and a [PHOENIX CLAW]. Heal at the
    Althena statue if you want. Exit and head south, heading left into the grove.
    There will be a red chest with a [FLAME RING] in it.
    
    o-----------------------------------------------------------------------------o
    | 40) LYTON                                                              LTN1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | None                               | None                                   |
    o------------------------------------o----------------------------------------o
    
    Stock up on good defensive equips here and talk to the village chief, in the
    largest building in town (surprise!). He says the horrible noises in the wind
    sound prevent them from singing, and without their singing festivals, the Blue
    Dragon won't appear. Sounds like another "help me to help you" deal. Go to the
    shrine northeast of town (it's a little shack) and enter.
    
    o-----------------------------------------------------------------------------o
    | 41) LYTON CAVE                                                         LTC1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Mental Gum          Mind Robe      | Mindblow  [~250 HP, 200 EXP, 196 Sil ] |
    | 5000 Sil                           | Giga Ant  [~150 HP, 190 EXP, 116 Sil ] |
    o------------------------------------| Sparkeye  [~350 HP, 195 EXP, 350 Sil ] |
                                         o----------------------------------------o
    
    Follow the path to the north/south fork and go up. Mack the Peddler's back to
    sell if you need stuff, but this place is rather short. Head north until you
    get to a cave entrance.
    
    Head right and down, then curve up around where you just walked to get a good
    ol' [MENTAL GUM]. Head south towards the cave entrance and fall through; or,
    if you make it across, head down the tunnel to the same area. Head north and
    take the chest you find for a [MIND ROBE]. Continue up to the room exit.
    
    Now, head south until you come to a [5000 SIL] chest. Follow the curving path
    north to the room exit. Move south from there until you see the exit on the
    left wall. There's a hole you can fally in by the pillar, in the middle of the
    orange floor, so walk against the wall and take the stairs up.
    
    There's another hole in the middle of the floor here; walk against the wall to
    the fork. The right fork leads to a dead end; take the left and walk against
    the right wall again to avoid plunging below.
    
    Circle around north from the entrance to find four doors, one with an arrow
    pointing over it. Go over to said arrow and Kyle will stuff rocks in the hole
    to change the horrid "music" into something more plesant. Have Jess "Escape"
    yourselves out.
    
    Go back and talk to the elder. Heal (as you can't leave until you've seen the
    dragon) then head north from his house to find the Blue Dragon Lake. After some
    funny scenes, the shrine will appear.
    
    o-----------------------------------------------------------------------------o
    | 42) BLUE DRAGON SHRINE                                                 BDS1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Angel's Tear      Armor Gloves     | SpikeRat  [~200 HP, 245 EXP, 280 Sil ] |
    | Ice Dog's Tail    Rainbow Bracelet | Merlance  [~300 HP, 240 EXP, 312 Sil ] |
    | Freeze Knuckles   Blue Dragon Helm | Slime     [~200 HP, 235 EXP, 140 Sil ] |
    |                                    | Waterel   [~170 HP, 235 EXP, 150 Sil ] |
    o------------------------------------o----------------------------------------o
    
    NOTE: SpikeRats drop Mental Gums, so stock up on as many as you possibly can!
    
    ---
    
    Mack the Peddler shows up as you come in, but his wares are the same as they
    were in Lyton Cave. Enter the water hole he crawled out of to enter the next
    room.
    
    Head northwest and up to the top of the screen boundary to find a [ANGEL TEAR]
    in a chest. Enter the water hole right south of the chest, then head north to
    the screen boundary for a [ARMOR GLOVES] chest, a weapon for Kyle. Go into the
    waterhole to the southwest.
    
    Go east to find three waterholes bunched close to each other -- take the middle
    as the other two are monster traps. Now, head left (ignore waterhole by you) to
    come into an adjacent room. Head southwest to another waterhole, but take the
    [ICE DOG'S TAIL] first. Exit the room via that waterhole.
    
    Head up to find a [GENTLE COAT], then left to find a [DRAGON WRISTBAND] chest.
    Circle right along the water's edge and go up to find a bunch of wateholes 
    bunched together. They're all false, except for the middle one which leads to
    a long tunnel. At the end is a [RAINBOW BRACELET] and an [ANGEL RING]. Enter
    the water hole right by the chests and go south to the water's edge, where you
    can get [FREEZE KNUCKLES] for Kyle.
    
    Circle back around the water clockwise and you'll eventually see a cave on the
    left wall. Enter and the dragon will give you a [BLUE DRAGON HELM]. He tells
    you to head east, which Kyle thinks is over Tamur Pass. Have Jess "Escape" out
    and try to leave. A scene cues, and then you can split.
    
    o-----------------------------------------------------------------------------o
    | 43) TAMUR PASS                                                         TMP1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Brave Helm       Ice Pup Tail      | Swarmer   [~180 HP, 280 EXP, 237 Sil ] |
    | Wind Staff       Heal Drop         | Shrieker  [~100 HP, 275 EXP, 131 Sil ] |
    | Angel's Tear                       | Dryad     [~300 HP, 270 EXP, 216 Sil ] |
    o------------------------------------| Ice Pup   [~120 HP, 500 EXP, 1500 Sil ]|
                                         | Ironman   [~300 HP, 520 EXP, 310 Sil ] |
                                         | Sorceror  [~160 HP, 500 EXP, 300 Sil ] |
                                         o----------------------------------------o
    
    Sorceror x 2, Ironman -- 1520 EXP, 910 Silver
    
    NOTE: Ice Pups drop 1500 silver a piece here, but as their counterparts you've
          encountered have shown, they have high evade. Use skills/magicks to kill
          'em!
    
    Head east along the path to find a [BRAVE HELM] chest in plain sight. At the
    first instance you can go south, do so, then turn west to get an [ICE PUP TAIL]
    from the chest. Head west even further and you'll come to a [WIND STAFF] chest,
    useful for Nash and Mia.
    
    From the Ice Pup Tail chest, head east and you'll see a [HEAL DROP] chest. If
    you want to go out of your way for an [ANGEL TEAR] chest, head north from the
    Heal Drop chest, east, then follow the path to the dead end. To trigger some
    events, go down and west from the Ice Pup Tail chest and look for a trail going
    southeast. Our darling Xenobia is here and vows to stop you by sending some
    vicious...Zanes after you. =/
    
    ---------------
    Zane x 2
    HP: ~300
    EXP: 840
    Sil: 600
    Drop: Zane Card
    ---------------
    
    This battle is repeated twice.
    
    Incredibly easy fight, though. I was simply able to attack with each character
    and take them down in two turns. Whichever method you use, you don't need to
    waste much MP.
    
    After battle, arrows rain from above and prevent Xenobia from summoning more
    monsters. A man and a woman on horseback ride away, and the party doesn't get
    to talk to them. Head east out of the pass and go to Tamur.
    
    o-----------------------------------------------------------------------------o
    | 44) TAMUR                                                              TUR1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | None                               | None                                   |
    o------------------------------------o----------------------------------------o
    
    Stock up on Alex's equipment (only) and head north through town to the pointy
    fence. Laike comes to say he could help you out by getting his inventor friend
    to fix you up a flying machine. Only he, Alex, and Nall will be going, so set
    out when you can. Don't worry about your party members staying -- Laike is a
    murdering machine. =)
    
    o-----------------------------------------------------------------------------o
    | 45) MYGHT'S TOWER                                                      MGH1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Barrier Ring       Healing Drop    | MagicHat  [~180 HP, 107 EXP, 138 Sil ] |
    | Dark Sword         1000 Sil        | Mechstar  [~180 HP, 116 EXP, 134 Sil ] |
    | Cestus             Mental Drop     | M Mirror  [~160 HP,  93 EXP, 134 Sil ] | 
    o------------------------------------| Spector   [~180 HP,  76 EXP, 139 Sil ] |
                                         o----------------------------------------o
    
    NOTE: Mechstars can drop a "StarClaw" weapon. You can sell them for 6000 Silver
          so get a few!
    
    Enter the tower and go into the middle passage, by the pink-haired guy. This
    room has a note you can read which hints at what you're supposed to do in the
    text. The answer is to walk south to the three emblems on the ground, and walk
    over them and into the rooms they lead to, in this order: star, sun, planet.
    Head north and walk over the moon emblem to the exit.
    
    In the metal walkway room, go east and ride up the giant beam of light. Take
    the doorway closest to the beam and follow the snaking path. It leads to a
    [BARRIER RING], which you should definitely get since they cost 35000 Silver
    in town. :P  Retrace your steps and go into the second door by the beam.
    
    This time, you'll start off in the middle-right portion of the screen. Make
    your way to the top, horizontal path and head left, until you can exit down a
    winding path. Ride the beam up and enter the door you find there. One of the
    offshoot paths running parallel to the horizontal one contains a chest with a
    [HEALING DROP] inside. Continue east and down to exit back out by the beam.
    
    Head up the beam and enter the first door. Follow the snaking path and look
    for a nook to the north with a [1000 SIL] inside it. Backtrack to the entrance
    and this time take the second door beside it. Again, look to the north for a
    chest and you'll get a [CESTUS]. Exit to the left to go to another entrance
    and follow it to a chest, with a [MENTAL DROP]. Head right and you'll come to
    the initial platform by the beam once again. Take the beam down and then get
    back to the second floor on that side.
    
    Go right to the nearest door and head up, keeping along the top screen
    boundary. You'll come to a [DARK SWORD] chest. Continue to the left and exit,
    then back out on the metal walkway, take the door to get to Myght's Room.
    
    After a little talk, Laike mentions that the Black Dragon supposedly lives on
    the prairie south of Tamur. Myght'll also build you an airship, but first you
    will have to fight the Black Dragon. Use the trash chute (door to the left) to
    arrive back at the ground floor. Exit and go back to Tamur.
    
    o-----------------------------------------------------------------------------o
    | 46) TAMUR                                                              TUR2 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Necklace                           | None                                   |
    o------------------------------------o----------------------------------------o
    
    Laike says goodbye, but not before dropping a hint about going through the
    Forest of Illusion. Go back to the inn front and talk to Kyle. After a scene,
    head up to the pointy-fence plaza to see a dialogue between Tempest and Fresca,
    the two horseback arrow-slingers that saved the party at Tamur Pass. Upset that
    you want to spare a drug dealer's life, Tempest challenges you to a spar.
    
    ------------------
    Tempest
    HP: ~320
    EXP: ---
    Sil: ---
    Drop: Tempest Card
    ------------------
    
    Three or four Sordances takes him out. No complex strategy needed.
    
    After battle, Tempest gives Alex the dragon pendant heirloom of the prairie.
    They leave and you'll see the Black Dragon in the carving. The Dragonwings also
    start working again, if you need to run around. Next stop: Forest of Illusion.
    You have to exit from Tamur's north side to have it available, mind you.
    
    o-----------------------------------------------------------------------------o
    | 47) FOREST OF ILLUSION                                                 FLN1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Heal Drop        Mental Drop       | Ambush    [~200 HP, 390 EXP, 198 Sil ] |
    | Spike Shield     Holy Tiara        | Inceptor  [~160 HP, 410 EXP, 156 Sil ] |
    | Ice Dog's Tail   Sonic Claw        | Yeti      [~150 HP, 450 EXP, 230 Sil ] |
    | Star Bracelet                      | Shroom    [~150 HP, 400 EXP, 242 Sil ] |
    o------------------------------------o----------------------------------------o
    
    Head south and take the first left, which leads to a [HEAL DROP] chest. South
    of that chest, along the left side of the screen, is a [MENTAL DROP] chest. Go
    back to where you first came in and hang south this time, to a big clearing.
    
    At the clearing, go right to find a chest behind a tree -- a [SPIKE SHIELD],
    for Kyle. Go east from there to find a [HOLY TIARA] chest. And, north from the
    chest, you can find your second [ICE DOG'S TAIL]. Once you've ran around and
    got some chests, head back towards the entrance to the forest and Jessica will
    suggest resting for awhile.
    
    After a nighttime scene, some of Tempest's friends will guide you to the exit
    of the forest. Before you leave, head left to where they opened the trees, and
    get the [SONIC CLAW]. Head east until you get to a south/east fork. Go east to
    a [STAR BRACELET], then double back and go south to the forest exit.
    
    o-----------------------------------------------------------------------------o
    | 48) PAO                                                                PA#1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | None                               | None                                   |
    o------------------------------------o----------------------------------------o
    
    NOTE: The girls in your party will be unable to fight coming up. Unequip any
          good all-inclusive items on them (accessories, etc.) and put them on the
          men.
    
    The village is going through a plague at the moment...but who cares, right? :p
    
    Tempest's wigwam is in the southeast part of the village. Strike up a convo
    with him and Mia/Jess will collapse from the plague. Fresca appears to say that
    the Dark Songstress of Pao has been taken to the Black Dragon Fortress before
    she gets knocked out, too. The Dragonwings also shut off, so you can't use them
    to leave. Huh.
    
    You can't enter the shrine without permission from the elder -- he's in the
    other wigwam with white bordering. Talk to him, then make like a leaf to the
    tunnel on the east wall. The incompetent guard'll let you through. Make sure
    you have plenty of HealDrops for the fights ahead.
    
    o-----------------------------------------------------------------------------o
    | 49) BLACK DRAGON FORTRESS                                              BDF1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Mental Drop     Fab Suit           | Coronast  [~160 HP, 590 EXP, 226 Sil ] |
    | Battle Sword    Gentle Glove       | Goth      [~300 HP, 600 EXP, 230 Sil ] |
    | Mental Drop     Tourmaline         | Chaos     [~400 HP, 620 EXP, 420 Sil ] |
    | Topaz           Angel Ring         | Torment   [~250 HP, 610 EXP, 322 Sil ] |
    | Wind Orb        Black Dragon Armor |----------------------------------------o
    | Battle Armor    Dragon Bandanna    |
    | Judge Stone                        |
    o------------------------------------o
    
    I'll go by floors since I'm in a good mood.
    
    [FLOOR ONE]
    
    Enter this creepy place and go under the northern doorway. Take the northwest
    doorway to a [MENTAL DROP] chest. Head north from the hallway beside the room
    and take a right. You'll come to a room with a ladder, but hold off on climbing
    since you can get a [FAB SUIT] chest at the dead-end room nearby. THEN, you can
    climb it.
    
    [FLOOR TWO]
    
    Take the [BATTLE SWORD] from the chest in front of you. Head south and Tempest
    will join your party. Finally, a guest character who has actual battle skills!
    He's no Laike, but at least he's no Ramus, eh? Go back and get the [GENTLE
    GLOVE] you were forced to pass for a moment, then continue back north, getting
    the [MENTAL DROP] in the chest. Follow the straightforward path to a chest w/
    [TOURMALINE] in it. Take the stairs nearby up to the next floor.
    
    [FLOOR THREE]
    
    Head down and left, then up again to a [TOPAZ] chest. Take the doorway right
    beside the one you just came through (not the one above) and you'll come to an
    [ANGEL RING], what could be your fourth. Take the stairway up.
    
    [FLOOR FOUR]
    
    Go south and get the [WIND ORB] by the doorway. As soon as you enter the next
    doorway you'll come to the Black Dragon. He gives you the [BLACK DRAGON ARMOR]
    but asks you to destroy his body which has been usurped by one of the witches.
    Head up and right, to a small room with [BATTLE ARMOR]. Head back to the large
    room and go left this time, which leads to a [DRAGON BANDANNA] lying about.
    Direct yourself south to the fifth-floor stairway.
    
    [SIXTH FLOOR]
    
    Just a stairway and a chest with a [JUDGE STONE] in it. Use Nall's Athena!
    skill before going up the last stairway, as the scenes start rolling. Also,
    equip accessories that halve elemental damage before ascending BUT DO NOT
    PUT THEM ON TEMPEST! He leaves after the battle and would take them with him
    permanently.
    
    [SEVENTH FLOOR]
    
    After a scene, Alex changes into a Dragonmaster and a boss fight ensues.
    
    --------------
    RUBEUS
    HP: ~4800
    EXP: 25000
    Sil: ---
    Drop: Rubeus
    --------------
    
    Alex now has four new skills: Quarker, Amelian, Cyanic, and Rubean. Cyanic will
    come in handy here, since it heals all allies. Don't be afraid to hold off on
    the assault to use it.
    
    The Black Dragon only has party-affecting skills, but they do elemental damage
    luckily. 
    
    Alex and Kyle should stick to their trusty ATC-boosting and Sordance/Slash,
    with Alex using Cyanic. Unless you're below level 12, which I don't think is
    possible, Alex should have 40 MP for Cyanic. Have Nash/Tempest throw him a
    MentlGum when needed, but the turn after he uses it -- they're still faster
    and you'll probably just end up wasting one by doing it the same turn. Once
    you get in a groove, this can take about ten turns to finish up. You can
    always buy Mental Gums, remember -- go buckwild with using them if you're
    having trouble and make Kyle the main attacker.
    
    After battle, use a Dragon Feather to escape to the entrance and exit once you
    have gotten everything. You won't be able to return. Head back to Pao...now!
    
    o-----------------------------------------------------------------------------o
    | 50) PAO                                                                PA#2 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Master Sword                       | None                                   |
    o------------------------------------o----------------------------------------o
    
    The girls will be alright here, and Kyle will tell them that Ghaleon went to
    the Grindery at the Frontier. Laike also makes a happy appearance. ^__________^
    Make sure to talk to Tempest after you can move again, 'cause he gives you the
    [MASTER SWORD] which has improved chance of critical hits! Laike says for you
    to head to Myght's place, but there are some sidequests you will probably want
    to do before you go there. Cntrl+F "MGH2" if you want to skip 'em all.
    
    o-----------------------------------------------------------------------------o
    | 51) LANN [OPTIONAL]                                                    LNN2 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Devil's Tear                       | None                                   |
    o------------------------------------o----------------------------------------o
    
    Before going to Myght's room, head to the chieftan's house and he'll ask you if
    want to celebrate your Dragonmastery with him. You must choose "Oh! How Nice!"
    if you want the item at the end of the scene. Once you can move around freely,
    talk to him once more to get the [DEVIL'S TEAR] from him.
    
    o-----------------------------------------------------------------------------o
    | 52) REZA [OPTIONAL]                                                    REZ3 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | None                               | None                                   |
    o------------------------------------o----------------------------------------o
    
    Talk to the restaurant barkeep twice and he'll mention the Protector Cave, 
    where there's a bunch of treasure stashed. It also appears on the world map
    afterwards. You have to talk to him before going to Myght's Room!
    
    o-----------------------------------------------------------------------------o
    | 53) PROTECTOR CAVE [OPTIONAL]                                          PTC1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Barrel Card          Sapphire      | Hotfoot   [~450 HP, 165 EXP, 113 Sil ] |
    | Magical Bracelet     Fab Sword     | Nautilus  [~380 HP, 175 EXP, 124 Sil ] |
    | Magic Tiara          Brave Armlet  | Ampshire  [~480 HP, 160 EXP, 110 Sil ] |
    | Fab Helm             Danger Claw   | Vor Boar  [~500 HP, 170 EXP, 118 Sil ] |
    | Mind Edge            Gentle Rod    o----------------------------------------o
    | Blood Sword          Brave Armor   |
    | Garnet Claw          Card Hunter S |
    | Battle Emblem                      |
    o------------------------------------o
    
    This place can be tough, and the boss will be tough. Come prepared with some
    HealDrops and MentlGums.
    
    From where you start, head south to find a [BRAVE ARM]. Go back up the path,
    turn right and south by the east screen boundary to find a [BARREL CARD] in a
    chest. Keep heading south and you'll find another chest, this one with a
    [SAPPHIRE] in it. Head all the way west and you'll find a [FAB SWORD] chest.
    The room exit is on the other side of wall the Sapphire chest is by. Watch the
    scene and continue.
    
    Here, head left to the dead end that contains a [MAGICAL BRACELET]. From the
    entrance, head south to the [MAGIC TIARA] in the dead end. With only one more
    way to go, direct yourself right of the entrance, and follow the path down til
    you can go west. Keep an eye out for a small nook on the north part of the
    upper wall that contains a [FAB HELM]. Keep heading west until you see another
    scene with the mysterious voice. Head north to the room exit.
    
    To the right of the entrance is a [DANGER CLAW]; once you've gotten it, head
    southwest from the entrance to a nook with a [MIND EDGE]. Go northwest to the
    path that circles the perimeter of the room, from west to south. When you get
    to a fork, you have another scene with the voice. Head to the chest in plain
    view for a [GENTLE ROD], and exit the room by taking the right path.
    
    In the fourth room, go south and head left to the dead end with a [BLOOD SWORD]
    in it. I suggest giving it to Kyle, even if he has the Brave Sword equipped.
    Now, head right to the eastern screen boundary and go up, to a [BRAVE ARMOR]
    score. Retrace your steps and take the southern path down a ways, looking for
    a offshoot path to the east. You can get a [GARNET CLAW] for Jessica there, an
    item that changes her limit to "Crimson." Head west from there and go southeast
    to a [CARD HUNTER S] chest. Continue west and the voice speaks to Mia; after,
    go up to exit the room.
    
    Take the [MAGICAL ROBE] from the chest to the left (in plain view). You should
    now be able to give Mia all the "Magical" type equipment, Kyle all the "Fab"
    type equipment, and Nash all the "Gentle" type equipment. The four separate
    equips don't work well on a stand-alone basis, but they give joint stat boosts
    once they're all equipped. Kinda like the "sets" of equipment in Tactics Ogre
    Gaiden, if you've played it. Use Nall's Althena! Skill before you approach the
    stone tablet in the north, and give the Devil's Tear to Mia if you have it --
    an immediate MistVeil will come in handy.
    
    A boss fight follows the inspection of the tablet.
    
    -------------------
    Guardian
    HP: ~
    EXP: 28000
    Sil: ---
    Drop: Guardian Card
    -------------------
    
    'Kay, this guy can hit HARD. That first MistVeil is a great help to winning
    this battle, so...do it. Guardian has a very damaging party-affecting attack
    that can do 70+ to everyone; in fact, he has three of them -- one is fire-
    -elemental, one's ice-elemental, and the other is a physical-type attack.
    
    Have Mia do MistVeil on her first turn, and in subsequent turns IceShell on
    everyone. Alex and Kyle can use Vigor/Heat Up and then Sordance/Slash as you
    have probably gotten used to doing. Nash can be the item healer since he won't
    be that good on either end (besides meat shield...heh heh). Jessica should be
    using her best party-healing skill, and since her turn will most likely come
    after the boss, make sure you don't let up.
    
    If you're really having trouble with this, you can have Alex use Cyanic each
    turn while Kyle/Jessica attack. You'll plink away and probably burn your supply
    of Mental Gum, but it does ensure you stay alive each turn...so long as you
    give Alex the item on the same turn he uses the skill. Once everyone is under
    the influence of IceShell, you can get the damage down to where Calm Ave can
    cover up most of the damage -- anyone with a Healing Ring can practically null
    it.
    
    After battle you will receive the [BATTLE EMBLEM]. Use Jess' Escape skill to
    get the heck out of here.
    
    o-----------------------------------------------------------------------------o
    | 54) MYGHT'S TOWER                                                      MGH2 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | None                               | None                                   |
    o------------------------------------o----------------------------------------o
    
    
    Use the Dragonwings to teleport to Myght's room. Talk to Myght and he'll go up
    to the roof to put the finishin' touches on the balloon. Laike appears and you
    can go around talking to your party members. Talk to Nash/Mia twice, then Jess
    and Kyle (not necessarily in that order). Head over to Laike and Myght'll call
    you up onto the roof.
    
    Watch what transpires concerning the airship and fly back to Reza.
    
    o-----------------------------------------------------------------------------o
    | 55) REZA                                                               REZ4 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Engine                             | None                                   |
    o------------------------------------o----------------------------------------o
    
    A man in the Thieves' Bazaar has Shira's balloon, and its engine. Make sure you
    talk to the restaurant barkeep as you'll get the thing for free; otherwise, he
    might con you out of 30,000 silver. When you get the item, fly back to Myght 
    and he will go back to the roof again. Talk to all the party members in the
    room and Myght'll have completed the airship.
    
    When you can't enter the Grindery at the Frontier straight away, Jessica lands
    the ship at a Vile Tribe town nearby.
    
    o-----------------------------------------------------------------------------o
    | 56) TALON MINE                                                         TLN1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Mental Drop        Wind Ring       | Sergeant  [~200 HP, 700 EXP, 209 Sil ] |
    | Clear Ring         Spirit Robe     | RocBiter  [~180 HP, 690 EXP, 163 Sil ] |
    | Dark Seed          Holy Wristband  | MechTank  [~250 HP, 720 EXP, 240 Sil ] |
    | Shine Tiara        Mental Drop     | Stalker   [~140 HP, 710 EXP, 250 Sil ] |
    | Heal Drop          Angel Tear      o----------------------------------------o
    | Angel Tear         Mental Drop     |
    | Heal Drop          Barrier Ring    |
    | Tri-Ring                           |
    o------------------------------------o
    
    
    NOTE: This place is easy to get lost in, so try to follow the instructions as
          best you can. I know it can get confusing since I'm using directional
          names all the time, but try to bear with me and use the treasures as a
          marker to tell where you are.
    
    ----
    
    Head north into the building to see a scene. The tribesman who passed you can
    act as a healer if you need it. Head to the right of the screen and up, which
    takes you into the mine proper. Continue north through the uneventful area.
    
    Go all the way up the ladders and into a door with a red symbol above it. Go
    right to find a [BARRIER RING]. For the next paragraph, double back to the
    first room with ladders; if you want to skip all the running around for a
    bunch of generic items, skip to the paragraph under it.
    
     _______________________________________________
    [FROM THE FIRST ROOM IN TALON MINE WITH LADDERS:]
    
    Go up the ladders in this room and make your way to the right of the screen.
    In a small space, you'll find a door with a red symbol above it -- enter it to
    find a [ANGEL TEAR]. Head right and go northeast, to a [HEAL DROP]; then, 
    double back and take the first southern path you find. Get out of the room and
    follow the path to a ladder, where a [MENTAL DROP] chest lies dormant. Double
    back to where you just came from, and use the ladders to get to the highest
    point (by the guy who talks about beer). There's a [MENTAL DROP] by a door,
    and within the door, a [HEAL DROP].
    
    Back in the main room, head left down the two stair sets and enter the door
    with the red symbol above it. Follow the wall until it loops back to another
    door -- enter it. Enter the only door in this small room and head down. You
    will be in a large room again. On that same platform height, go east and enter
    the door with a blue symbol on it. Continue heading north to another blue
    symbol door, which is the room with the [WIND RING] in it. Enter the northwest
    door.
    
     __________________________________________
    [FROM THE ROOM WITH THE BARRIER RING IN IT:]
    
    Get the [BARRIER RING] and head up the stairs, going east to a blue symbol
    door. Take the [MENTAL DROP], which you may have already gotten, and head
    north. Loop counterclockwise (to the right) to get a [WIND RING]. Enter the
    northwest door.
    
     _______________
    [ON EITHER PATH:]
    
    A ways northeast, you'll hear a scream. Backtrack and you'll see a Vile Tribe
    member being harassed by a guard. You'll fight a pitiful stalling battle.
    
    -----------------
    Stalker
    HP: ~140
    EXP: 710
    Sil: 250
    Drop:
    -----------------
    
    Use physical attacks to kill it. Ta-dah!
    
    You'll appear back in the room you were just in. Head northeast to the exit.
    Head up the path and look to the left to find a [CLEAR RING] chest. Go up the
    right path to a [MENTAL DROP] chest and enter south to a [MENTAL GUM] chest.
    Double back to where the Clear Ring was and direct yourself south. Curve around
    the right rock wall to find a [SPIRIT ROBE]. NE of the chest, you can find an
    entrance to a room with a [DARK SEED] in it. Exit and go southwest to an exit,
    at the end of a series of corridors which leads to a [TRI-RING]. Go back to the
    large room where the Spirit Robe was and head to the southeastern corner exit.
    
    Head south and take the rightmost, southeasternmost exit to a [HOLY WRISTBAND]
    chest. Double back to the previous room and go left and south to an exit.
    You'll find a [SHINE TIARA] boxed up nicely. Exit back north and head left
    along the side of the room to get a [MENTAL DROP]. Proceed north and take the
    western entrance to a bridge room. Go up it, and right, curving down to a [HEAL
    DROP] chest. Go north to a room with an Althena Statue and take the [ANGEL TEAR]
    beside it. Head north two screens to see Xenobia outfoxed, but still with a
    backup...
    
    -------------------
    Blaclamp
    HP: ~3800
    EXP: 28000
    Sil: ---
    Drop: Blaclamp Card
    -------------------
    
    If you already fought the Guardian in Protector Cave, this will seem like a
    cinch. Alex and Kyle can do their usual power-up/single attack combos, while
    Mia uses IceShell and MistVeil when possible. Jess can heal, but you probably
    won't have to do much of that here. It has one party-affecting breath attack,
    but it's nothing that Jessica can't remedy. Also odd how it gives the exact EXP
    amount that Guardian did. =/
    
    After battle, head northwest to the room exit. Head north and you'll be on the
    world map.
    
    o-----------------------------------------------------------------------------o
    | 57) CADIN                                                              CDN1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | None                               | None                                   |
    o------------------------------------o----------------------------------------o
    
    Watch the scene as you enter and head north even further to see an altercation
    between Phacia and Xenobia. You'll learn the password is "Green Earth," and you
    can now enter Ruid.
    
    o-----------------------------------------------------------------------------o
    | 58) RUID                                                               RID1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Mental Drop       Mental Gum       | Driller   [~300 HP, 880 EXP, 310 Sil ] |
    | Lucky Ring        Shine Wristband  | Wyndham   [~200 HP, 850 EXP, 201 Sil ] |
    | Tri-Ring                           | D Mirror  [~140 HP, 860 EXP, 156 Sil ] |
    |                                    | Baiken    [~300 HP, 870 EXP, 204 Sil ] |
    o------------------------------------o----------------------------------------o
    
    Go to the right side of the gate and inspect the arrow to enter the secret
    passage. Head north until you can see a chest to your right -- it's a [MENTAL
    DROP]. Keep heading north until you see a chest on the left -- a [MENTAL GUM].
    Keep following the path as it curves left and horizontal for a [LUCKY RING].
    Continue heading north (easy, ain't it?) and you'll spot another chest on your
    right, which is a [MIND BREAK]. The room exit is to the left of the chest.
    
    Head straight down and you'll find a [SHINE WRISTBAND] inside of an open gate.
    Go up the left side of the building you just exited and follow the path north
    to the next interior room.
    
    Enter and head down the straightforward path. When you get to a left/right
    fork, you can find a [TRI-RING] to your left. Enter the doorway to the right,
    now, and simply loop to the opposite side of the entrance to find a stairway
    up.
    
    The next room has two entrances, on the left and right. The left leads to a
    dead end, so take the alternative. Follow it up to see some scenes, after
    which Nash will now be back in your party. Use Nall's Athena! skill and have
    Jess' Escape out. As you try to leave, Taben comes back with a second wind.
    
    ----------------
    Taben
    HP: ~6700
    EXP: 30000
    Sil: ---
    Drop: Taben Card
    ----------------
    
    Taben has a party-affecting skill, but it's nowhere near to killing you off --
    a Calm Ave eradicates the damage, and it'll help to use GraceAve as well. His
    second attack pounds one character for moderate damage. Again, easy to smooth
    over.
    
    Alex and Kyle can boost their attack and use their single-target skills, while
    Mia uses IceShell/Mistveil. Jess can attack and heal when needed, which should
    not be too often. Nash can be your jack-of-all-trades, as the item healer or
    magic supporter.
    
    After battle, Mia suggests going to Vane, which you automatically do.
    
    o-----------------------------------------------------------------------------o
    | 59) VANE                                                               VAN4 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | None                               | None                                   |
    o------------------------------------o----------------------------------------o
    
    Enter the magic guild and talk to Lemia to get permission to enter the Silver
    Tower. Head left of the grand hall and up to the silvery doors. Talk to the
    man there who'll leave to evacuate. Enter and Vane itself will be used to stop
    the Grindery's shield. You automatically appear in Meribia, at which time you
    can immediately go to the Grindery on the world map. Remember to stock up for
    the journey!
    
    [If the Grindery doesn't appear on the map, make sure to talk to Mia.]
    
    o-----------------------------------------------------------------------------o
    | 60) GRINDERY                                                           GRN1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Heal Drop           Angel Dress    | Disarmer  [~350 HP, 1015 EXP, 216 Sil ]|
    | Heal Drop           Mental Drop    | Elemage   [~300 HP, 1000 EXP, 157 Sil ]|
    | Angel Ring          Mental Drop    | Plankton  [~370 HP, 1030 EXP, 349 Sil ]|
    | Dark Shield         Morningstar    | Ur Golem  [~370 HP, 1045 EXP, 240 Sil ]|
    | Angel Bracelet      Ritual Robe    | Killfang  [~450 HP, 1080 EXP, 256 Sil ]|
    | Heal Ring           Master Suit    | Archmage  [~350 HP, 1050 EXP, 235 Sil ]|
    | Goddess's Bandanna  Dark Mask      | Arrofish  [~300 HP, 1060 EXP, 221 Sil ]|
    | Dream Ribbon        Mental Drop    | Bomangel  [~330 HP, 1075 EXP, 320 Sil ]|
    o------------------------------------o----------------------------------------o
    
    NOTE: Killfang, Archmage, Arrofish, and Bombangel only appear in second part of
          Grindery (after Athena Statue).
    
    NOTE: Using "Escape" at any time brings you back to the very beginning. DON'T!
    
    NOTE: Due to the size of the dungeon, I've hosted my map on the following:
    
          http://www.geocities.com/shotgunnova/Guide_Creation/Grindery.PNG
          http://db.gamefaqs.com/portable/gbadvance/file/lunar_legend_grindery.png
    
    This place is large and complex, but not as trying as the Talon Mine. You also
    won't be able to leave once you enter, but there is an Althena statue far into
    the map and you can win MentlGums from Archmages. :)
    
    Enter and head as far right as you can, and take the hall up to a [HEAL DROP].
    Stuff yourself into the pipe and you'll come out in a second room. Go up this
    hallway to a [HEAL DROP] and take the pipe west of it. You'll see a scene with
    Quark, and you can head east to an [ANGEL DRESS] for Jessica. Keep the course
    and you'll come to an exit pipe that brings you to the above floor.
    
    Follow the only metal walkway to a [MENTAL DROP]. Continue down the path, and
    make sure to ignore the two pipes you see in a close proximity -- they lead to
    a room connected to each other. Head east to the wall, and go south to the room
    exit.
    
    Another dragon is in this room. Northeast of it is a [MENTAL DROP] and the room
    exit. Go left and take the passage up, which leads to an [ANGEL RING]. At the
    end is the way out. Lucky for you, the next four rooms are straightforward, in
    simple design and with only one entrance and exit. The room after those easy
    four is a [DARK SHIELD] by the room exit.
    
    You'll land on the top of the tower, in the open air. In the northeast corner
    of this monster-free zone is a [MORNINGSTAR], and you can on the western wall a
    [ANGEL BRACELET]. Save if you want, and make sure to heal. Enter the next leg
    of the Grindery. NOTE: Using "Escape" brings you back to the beginning, not
    to this safe zone.
    
    You'll come into a multi-room floor. To the right a little bit is a [RITUAL
    ROBE]. Now, go all the way west and up to the top-left corner for a [MASTER
    SUIT]. Backtrack towards the Ritual Robe and enter the rooms on the eastern
    wall. Head down one (if you entered from the top) to a [HEAL RING], which you
    should stick on someone immediately. Head south until you find the left room
    exit. Keep sticking to the left path until a large path goes upward, and that
    leads to the room exit.
    
    You'll be in a symmetrical-type room now, with one path on either side that
    leads to two rooms. The room in the bottom-left corner has a [DARK MASK], while
    the upper-right room has a [GODDESS'S BANDANNA]. The room exit is just north of
    where you came in.
    
    This room isn't as annoying as the other ones. Head all the way to the right
    and take the path parallel to the right wall. At the bottom, head all the way
    to the left and get the [DREAM RIBBON] for Mia. Go back down the path and the
    room exit is on the upper part of the corridor.
    
    Now, get the [HEAL DROP] and the [MENTAL GUM], by where you start and just east
    of where you start, respectively, and head up the only offshoot path north to a
    locked door. After a scene with Phacia, you will be able to move freely within
    a room. Two things:
    
    1) Equip Heal Rings on your main people (Alex/Kyle/Mia/Jess)
    2) Equip items that reduce elemental damage.
    
    Continue north to a spar with...the Magic Emperor!
    
    -------------------
    Magic Emperor
    HP: ~6800
    EXP: 50000
    Sil: ---
    Drop: MEmperor Card
    -------------------
    
    Ooh, this fight is nasty due to the Magic Emperor's ability to attack twice per
    turn, but he's also kind of slow -- everyone should be able to get a turn off
    before him. All of his attacks are party-affecting, elemental ones as well.
    
    To get yourself off on the right foot. Have Mia use MistVeil immediately, and
    then IceShell. Jessica should use Grace Ave and be the main healer. Alex should
    Vigor/Sordance and Kyle should Heat Up/Slash/Shiner. Nash is the useless person
    here for the most part, so have him use Blitz/ThorRain when possible.
    
    After MistVeil runs out, you'll have to have a good healer, so Cyanic is the
    best bet if you can't keep up. You'll have a healthy supply of Mental Gum to
    feed him, hopefully. The funny thing is if that anyone with a Heal Ring and
    IceShell can pretty much eliminate any damage done to them. :)
    
    After the battle is won, watch what happens and you'll end up back in Meribia.
    
    o-----------------------------------------------------------------------------o
    | 61) MERIBIA                                                            MRB4 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Magic Plate         Mirror Shield  | None                                   |
    | Althena Sword                      |----------------------------------------o
    o------------------------------------o
    
    As you exit Mel's house, a man tells you Mia is in the square. Before you do
    that, go to Ramus' shop. Since he feels you and Luna, he'll give away the stuff
    in his shop! Anything you can buy is now free! Get AnglTears, MentlGums, and
    HealDrops. You don't need 99, but at least fifty of each is a good idea. If you
    need some cash, just go resell the MentlGums for 2500 each! 
    
    Also, if you haven't opened the red chest in his shop yet, it will be a [MAGIC
    PLATE] that cuts all MP use by 2! DO NOT GET IT YET! After talking with Mia
    and Kyle, open the chest to get this and a [MIRROR SHIELD].
    
    Now, time to find Mia. She's sitting on a bench south of the Master Mel statue
    in the residential district. Time to get Kyle, now. Naturally, he's at the
    restaurant in the harbor section of town. After a few scenes, Kyle rejoins and
    Laike appears. However, don't tell him you're ready to go just yet (Option 2).
    
    The warehouse door, which has been guarded the entire game, is now availabe for
    entering. Also, talk to the guy by the restaurant exterior (Mack) to get a good
    lineup of Weapons/Armor available. If you can't afford them, just resell the
    exorbitant amount of items you got from Ramus for free!
    
    If you want a "D Grave" Card, head into the warehouse to the right of the cafe
    Kyle was in and enter the Sewers. If you want to level up without leaving, that
    is also the ideal place. If you want to continue on, give affirmative answers
    to Laike's question and you'll head back to Dragonmaster Dyne's grave.
    
    o-----------------------------------------------------------------------------o
    | 62) MERIBIA SEWERS [OPTIONAL]                                          MSW2 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | D Grave Card                       | Killfang  [~450 HP, 1080 EXP, 256 Sil ]|
    o------------------------------------| Archmage  [~350 HP, 1050 EXP, 235 Sil ]|
                                         | Arrofish  [~300 HP, 1060 EXP, 221 Sil ]|
                                         | Bomangel  [~330 HP, 1075 EXP, 320 Sil ]|
                                         o----------------------------------------o
    
    Unlike last time you came through, this place is now infested with harder foes,
    ones from the Grindery especially. This dungeon also has an abnormally high
    enemy encounter rate, so you'll want to stick a Dog Whistle on someone if that
    annoys you. Fortunately for you, there's only one item here and that is the
    "D Grave" card, which is in the third and last room. Walk back out, 'cause
    Escape doesn't work.
    
    o-----------------------------------------------------------------------------o
    | 63) ALTHENA'S CITY                                                     ALC1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Aura               Dragoon Wand    | Pikuni    [~300 HP, 1400 EXP, 231 Sil ]|
    | Master Gloves      Demon's Blade   | Gudeth    [~550 HP, 1420 EXP, 338 Sil ]|
    | Goddess's Robe     Dark Armor      | Gigadeth  [~320 HP, 1380 EXP, 324 Sil ]|
    | Salvation                          |----------------------------------------o
    o------------------------------------o
    
    Now that you have control of Alex again, equip your new Athena Sword. Head up
    and at the top-left corner of the room (before you go to the right) you can 
    find Peddler Mack. This is the last buy/sell place before the game ends, so
    unload the junk you don't want. If you go free stuff at Ramus' shop before, it
    shouldn't be necessary; but if you don't have a huge supply of MentlGums, get
    one.
    
    Head left and Royce will put a curse on you, which paralyzes a few of your
    members in battle, and then escapes. It lasts until you defeat her, which will
    not be too long... :)
    
    Take the eastern path and head up at the first crossroads to get an [AURA],
    a magic-boosting equip for Nash. Go back to the crossroads and continue east,
    which ends up at a room exit.
    
    Continue down the path until you arrive at a crossroads. There, head to the
    southern platform and look to the left for a [DRAGOON WAND]. At the crossroads,
    head north to a [MASTER GLOVES]. Head east at the juncture to find the room
    exit. Head straight up to the next room exit...easy, huh? Continue up at the
    next room and take the [DEMON'S BLADE] propped right in front of you. Go up
    by the exit and take a left to a [GODDESS'S ROBE] that reduces magical damage
    on Mia. If you don't have the entire Magical equipment set, definitely put this
    on her; if you want to just reduce damage, put it on her anyway, too. :P
    
    Head left from the exit to get a [DARK ARMOR], then head out of the room.
    
    Follow up to the double crossroads and check out the southern platform, at the
    right of which you can find a [SALVATION]. It's an item, you don't win the game
    automatically. :P   The item is an armor for Jessica, which you should equip.
    Head east at the crossroads and follow the path to the exit.
    
    Use Nall's Althena! Skill and head up straight, to where you'll fight Royce.
    I wonder if she can see this one comin'?
    
    --------------------------
    Royce:
    HP: ~6000
    EXP: 50000
    Sil: ---
    Drop: Royce Card, MentDrop
    --------------------------
    
    Royce has two physical attacks, and can use the snake wrapped around her to do
    a poisonous, party-affecting attack. She seems to alternate, so it's not quite
    a nonstop barrage.
    
    One/Two party members start off paralyzed, but if Mia isn't one of them, use
    MistVeil and have her start IceShelling people. Alex and Kyle can power up and
    attack with Slash/Sordance, while Jessica casts GraceAve and attacks. Nash can
    do whatever, although it doesn't really matter since this battle isn't quite as
    trying as your last one.
    
    After she's defeated, head north through the exit to an Althena statue. Most
    convenient... From there, keep heading north until you come to a tower out in
    the air.
    
    o-----------------------------------------------------------------------------o
    | 64) GODDESS TOWER                                                      GDT1 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | Crystal Sword      Holy Robe       | Crusher   [~450 HP, 1850 EXP, 275 Sil ]|
    | Angel Wristband    Goddess' Rist   | Rig Horn  [~550 HP, 1380 EXP, 250 Sil ]|
    | Nall Card          Spirit Guard    | Bomdevil  [~420 HP, 1800 EXP, 260 Sil ]|
    | Mental Drop                        | Asmodeus  [~620 HP, 2300 EXP, 500 Sil ]|
    o------------------------------------o----------------------------------------o
    
    A voice tells you as you enter to remember the order you fought the dragons in.
    If you've forgotten, it's White -> Red -> Blue -> Black. Head up north until
    you've gone under two doorways, and head right. You'll find a switch on the
    ground surrounded by white orbs. Step on it, and head left to the next switch.
    Head north to the next, then east to the black one and you'll open a stairway
    in the nearby large room. Head up 'em.
    
    This room has a teleportation switch room, but if you walk on them in the right
    order each time you're whisked away, you'll end up in a room with a stairway.
    Each of these rooms leads to a portal and a small switch by a treasure chest.
    At the far south of the screen is a white portal, which takes you a platform w/
    a [CRYSTAL SWORD] on it; hit the switch. Go to the red switch for an [ANGEL
    WRISTBAND]; hit the switch. Then, go to the blue for a [GODDESS' RIST] and hit
    the switch. Lastly, go to the black for a [HOLY ROBE]. A stairway will now be
    present above the white switch, so head up.
    
    Head up the really long pathways to the west or east to come to three switches
    in the order you encounter the dragons in-game. Go ALL the way back down to 
    the entrance and head north up the not-really-confusing pathway. Make sure to
    get the [NALL CARD] when you get to the end switch. Exit this room.
    
    There's nothing in this room, so head northwest of where you start and use the
    upper stairway to leave. Now, use either the west or east passages to head up
    around the wall to find another stairway up. The next passage is straightfoward
    and leads to a [SPIRIT GUARD] chest and a stairway up.
    
    In the new room, head left and up around to find a stairway. Grab the [MENTAL
    DROP] by the staircase if you don't already have 99 of them. :) Head through to
    the new room and exit in the upper-left corner. Whew, almost done, folks.
    
    Head up and east all the way to the wall, then down for a [MENTAL DROP]. Head
    back left and take the long alley towards a stairway. Head north to another
    stairway once you're here. Before you go up, make sure to use Nall's Athena!
    skill to heal, as there's a fight beyond. After a plethora of scenes, the party
    will try to conquer Xenobia.
    
    ----------------------------
    Xenobia
    HP: ~8700
    EXP: 55000
    Sil: ---
    Drop: Xenobia Card, MentDrop
    ----------------------------
    
    Our favorite back-talker has a one single-target attack, and a beam party-type
    attack. She also has a skill that takes HP/MP from all the party members, too,
    which is new for the usual boss stuff.
    
    Xenobia is a fighter, but the usual strategy still works to bring her down. Use
    a first-turn MistVeil and have Mia start IceShelling everyone. After that, she
    can start Inferno-ing. Alex and Kyle can powerup and Sordance/Slash, although
    Alex can always Cyanic if he needs to. Nash can ThorBolt if you have it, and
    be the item feeder, too. Jessica should Grace Ave and then Calm Ave when it's
    applicable.
    
    After battle, use Nall's Althena! skill and use your bountiful supply of MP
    items to heal yourselves back up. Equip auto-healing equipment (Heal Ring,
    HolyHamr, etc) as well as elemental damage-reducing equipment. Here's my final
    lineup:
    
    ALEX: AlthenaS, DragnArm, DragnShld, DragnHlm, IcePendant, Flame Ring
    MIA : MagiCane, GoddRobe, RubyGlov, DreamRib, DevlTear, Magic Ring
    NASH: WindStaf, HolyRobe, Angel Br, GoddBand, Barrier Ring, Heal Ring
    JESS: HolyHamr, Salvation, GoddRist, HolyTiar, Barrier Ring, Spirit Guard
    KYLE: Demon Bl, DarkArmr, DarkShld, DarkMask, Heal Ring, Spirit Guard
    
    Head north twice and you'll end up fighting Ghaleon, the game's last boss.
    
    ------------------
    Ghaleon
    HP: ~8000
    EXP: ---
    Sil: ---
    Drop: Ghaleon Card
    ------------------
    
    His attacks are as follows:
    
    1) Pentagram-type attack that hits everyone (elemental damage)
    2) Drains HP from one person
    3) Single-target attack for heavy damage (100+)
    
    The well-known strategy for this battle is to have Alex use Cyanic each turn
    and have someone feed him Mental Gum/Drops each turn. If you first-turn
    MistVeil, he'll have time to Vigor himself and get in some attacks. If you
    don't follow this strategy, you're in for a long, slow battle, so I recommend
    doing it since it keeps your party at maximum health for the most part.
    
    Besides Alex' assigned roll, have Kyle Heat Up and Slash; Nash should be the
    item healer and use ThorBolt as possible; Mia should IceShell everyone and
    Inferno in the downtime; Jess should use Grace Ave and stick to using Calm Ave
    when needed, if you're not having Alex Cyanic each turn. Like before, he's the
    Magic Emperor is slow enough that you can get everyone's turns in before him,
    so as long as you Grace Ave and Cyanic, there's really nothing to speak about
    here.
    
    After battle, some scenes play out and you'll be back in Meribia.
    
    o-----------------------------------------------------------------------------o
    | 65) MERIBIA                                                            MRB5 |
    o------------------------------------.----------------------------------------o
    | ITEMS                              | ENEMIES                                |
    |                                    |                                        |
    | None                               | None                                   |
    o------------------------------------o----------------------------------------o
    
    After some scenes, go to Ramus' house and he'll give you Luna's CGs for the
    main menu gallery. After, go to Black Rose Street and see Nash/Mia, then go
    to Master Mel's mansion and talk to Jess and Kyle. After saying your goodbyes,
    try to leave through the north gate and Phacia will appear and talk to you.
    Now try to leave the way you first entered Meribia: the docks. Find Laike in
    the northern part and tell him you're going back to Burg, and the game will
    end. Congrats!
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    IV.         S T A T   I N C R E A S E   D O C U M E N T A T I O N          SICD
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Lv. 1 ALEX                      |              HP   MP  ATC  DEF  AGL  MEN  RES
                                    |
    HP: 32/32                       | Lv 01 > 02  +05  +04  +02  +01  +01  +01  +02
    MP: 10/10                       |    02 > 03  +04  +04  +01  +02  +01  +02  +01
                                    |    03 > 04  +04  +02  +03  +01  +01  +01  +02
    Skills: Sordance [6MP]          |    04 > 05  +05  +02  +02  +01  +02  +02  +01
                                    |    05 > 06  +03  +03  +01  +02  +01  +02  +01
    ATC - 26        [WPN] Knife     |    06 > 07  +04  +02  +03  +01  +01  +01  +02
    DEF - 21        [ARM] Clothes   |    07 > 08  +05  +02  +02  +01  +02  +02  +01
    AGL - 21        [SHL] -------   |    08 > 09  +04  +04  +01  +02  +01  +01  +02
    MEN - 18        [HAT] ClothHat  |    09 > 10  +04  +02  +02  +01  +01  +01  +01
    RES - 15        [AC1] Ocarina   |    10 > 11  +04  +03  +01  +02  +02  +02  +01
    LUC - 10        [AC2] -------   |    11 > 12  +04  +02  +02  +01  +01  +01  +02
    NOA - 01                        |    12 > 13  +03  +02  +01  +02  +02  +02  +01
                                    |    13 > 14  +04  +02  +03  +01  +01  +01  +02
                                    |    14 > 15  +03  +03  +02  +01  +02  +02  +01
                                    |    15 > 16  +04  +02  +01  +02  +01  +02  +01
                                    |    16 > 17  +04  +02  +03  +01  +01  +01  +02
                                    |    17 > 18  +03  +03  +02  +01  +01  +03  +01
                                    |    18 > 19  +05  +02  +01  +02  +02  +01  +02
                                    |    19 > 20  +04  +03  +03  +01  +01  +01  +01
                                    |    20 > 21  +04  +04  +01  +01  +02  +02  +01
                                    |    21 > 22  +03  +02  +02  +01  +01  +01  +02
                                    |    22 > 23  +05  +02  +01  +02  +01  +02  +01
                                    |    23 > 24  +03  +03  +03  +01  +01  +01  +02
                                    |    24 > 25  +04  +02  +02  +01  +02  +02  +01
                                    |    25 > 26  +05  +02  +01  +02  +01  +02  +01
                                    |    26 > 27  +05  +03  +03  +01  +01  +02  +02
                                    |    27 > 28  +
                                    |    28 > 29  +09  +04  +03  +03  +03  +03  +03
                                    |    29 > 30  +04  +04  +02  +01  +01  +01  +01
                                    |    30 > 31  +05  +04  +01  +02  +02  +02  +01
                                    |    31 > 32  +06  +03  +02  +01  +01  +01  +02
                                    |    32 > 33  +07  +05  +01  +02  +01  +02  +01
                                    |    33 > 34  +08  +03  +03  +01  +02  +01  +02
                                    |    34 > 35
                                    |    35 > 36  +15  +05  +03  +03  +03  +04  +02
                                    |    36 > 37  +07  +03  +03  +01  +01  +01  +02
    --------------------------------|----------------------------------------------
                                    |
    Lv. 1 LUNA                      |              HP   MP  ATC  DEF  AGL  MEN  RES
                                    |
    HP: 19/19                       | Lv 01 > 02  +03  +07  +01  +01  +02  +02  +01
    MP: 38/38                       |    02 > 03  +04  +06  +02  +01  +01  +02  +02
                                    |    03 > 04  +05  +05  +01  +01  +01  +02  +01
    Skills: Heal Song [4MP]         |    04 > 05  +03  +07  +01  +01  +02  +02  +02
                                    |    05 > 06  +04  +02  +02  +02  +01  +02  +02
    ATC - 13        [WPN] -------   |    06 > 07  +05  +05  +01  +01  +02  +02  +02
    DEF - 20        [ARM] Clothes   |    07 > 08  +04  +07  +01  +01  +01  +02  +01
    AGL - 12        [SHL] -------   |    08 > 09  +04  +06  +02  +01  +01  +02  +02
    MEN - 27        [HAT] Scarf     |    09 > 10  +06  +05  +01  +01  +01  +02  +02
    RES - 25        [AC1] -------   |    10 > 11  +04  +07  +01  +01  +01  +02  +02
    LUC - 10        [AC2] -------   |    11 > 12  +04  +06  +01  +02  +02  +02  +02
    NOA - 01                        |    12 > 13  +05  +05  +02  +01  +01  +02  +02
                                    |    13 > 14  +03  +07  +01  +01  +01  +02  +01
                                    |    14 > 15  +04  +06  +01  +01  +01  +02  +02
                                    |    15 > 16  +05  +05  +02  +01  +01  +02  +02
    --------------------------------|----------------------------------------------
                                    |
    Lv. 1 NASH                      |              HP   MP  ATC  DEF  AGL  MEN  RES
                                    |
    HP: 42/42                       | Lv 01 > 02  +04  +02  +02  +01  +02  +02  +02
    MP: 0/0                         |    02 > 03  +05  +04  +01  +01  +02  +03  +02
                                    |    03 > 06  +13  +11  +05  +04  +04  +04  +04
    Skills: Riot [6MP], Stone [6MP] |    06 > 07  +05  +03  +01  +01  +02  +03  +02
                                    |    07 > 08  +04  +03  +02  +01  +01  +01  +01
    ATC - 18        [WPN] Cane      |    08 > 09  +05  +04  +01  +01  +02  +02  +02
    DEF - 35        [ARM] SorcRobe  |    09 > 10  +04  +04  +02  +01  +01  +01  +01
    AGL - 21        [SHL] -------   |    10 > 11  +04  +03  +01  +01  +01  +03  +01
    MEN - 23        [HAT] -------   |    11 > 12  +04  +04  +02  +02  +01  +01  +03
    RES - 25        [AC1] -------   |    12 > 13  +05  +03  +01  +01  +02  +03  +01
    LUC - 10        [AC2] -------   |    13 > 14  +04  +03  +02  +01  +01  +01  +01
    NOA - 01                        |    14 > 15  +04  +04  +01  +01  +02  +02  +02
                                    |    15 > 16  +04  +03  +02  +01  +01  +01  +01
                                    |    16 > 17
                                    |    17 > 18  +05  +04  +02  +02  +01  +01  +02
                                    |    18 > 19  +04  +03  +01  +01  +02  +02  +01
                                    |    19 > 20  +04  +03  +02  +01  +01  +01  +01
                                    |    20 > 21  +04  +04  +01  +01  +01  +03  +02
                                    |    21 > 22  +05  +03  +02  +01  +01  +01  +02
                                    |    22 > 23  +04  +02  +01  +01  +02  +03  +01
                                    |    23 > 24  +04  +04  +02  +02  +01  +01  +02
                                    |    24 > 25  +04  +04  +01  +01  +02  +02  +01
                                    |    25 > 26
                                    |    26 > 27  +13  +10  +04  +03  +05  +06  +05
                                    |    27 > 28  +
                                    |    28 > 29  +08  +06  +03  +02  +03  +03  +02
                                    |    29 > 30
                                    |    30 > 31
                                    |    31 > 32  +12  +11  +05  +04  +03  +05  +05
                                    |    32 > 33  +05  +04  +01  +01  +02  +03  +02
                                    |    33 > 34
                                    |    34 > 35  +09  +09  +03  +02  +03  +03  +03
    --------------------------------|----------------------------------------------
                                    |
    Lv. 16 JESSICA                  |              HP   MP  ATC  DEF  AGL  MEN  RES
                                    |
    HP: 87/87                       | Lv 17 > 18  +05  +04  +02  +01  +01  +02  +02
    MP: 85/85                       |    18 > 19  +05  +03  +02  +01  +02  +01  +01
                                    |    19 > 20  +04  +04  +01  +02  +01  +02  +01
    Skills: Heal Ave [4MP], Calm Ave|    20 > 21  +05  +04  +01  +02  +01  +02  +01
            [15MP], Pure Ave [4MP], |    21 > 22  +
            Escape [1MP]            |    22 > 23  +03  +03  +02  +01  +02  +01  +01
                                    |    23 > 24  +05  +04  +01  +02  +01  +03  +01
    ATC - 53        [WPN] MetlClaw  |    24 > 25  +04  +05  +02  +01  +01  +01  +01
    DEF - 35        [ARM] PistRobe  |    25 > 26  +05  +04  +01  +01  +02  +02  +01
    AGL - 38        [SHL] Wristban  |    26 > 27  +
    MEN - 45        [HAT] JadeTiar  |    27 > 28  +10  +08  +03  +03  +02  +04  +03
    RES - 40        [AC1] --------  |    28 > 29  +
    LUC - 10        [AC2] --------  |    29 > 30  +09  +07  +03  +03  +03  +03  +03
    NOA - 01                        |    31 > 32
                                    |    32 > 33  +09  +07  +03  +03  +03  +03  +02
                                    |    33 > 34  +09  +07  +03  +03  +03  +04  +03
                                    |    34 > 35
                                    |    35 > 36  +07  +09  +03  +02  +03  +03  +03
    --------------------------------|----------------------------------------------
                                    |
    Lv. 17 MIA                      |              HP   MP  ATC  DEF  AGL  MEN  RES
                                    |
    HP: 83/83                       | Lv 17 > 18  +04  +06  +01  +02  +01  +02  +01
    MP: 135/135                     |    18 > 19  +05  +05  +02  +01  +01  +02  +02
                                    |    19 > 20  +04  +07  +01  +01  +01  +02  +02
    Skills: FlameArc [7MP], Freezer |    20 > 21  +04  +06  +01  +01  +01  +02  +02
            [5MP], Blizzard [10MP], |    21 > 22  +05  +05  +01  +01  +02  +02  +02
            IceShell [11MP]         |    22 > 23  +03  +07  +02  +01  +01  +02  +02
                                    |    23 > 24  +04  +06  +01  +02  +01  +02  +01
    ATC - 34        [WPN] AquaStaf  |    24 > 25
    DEF - 34        [ARM] SorcRobe  |    25 > 26
    AGL - 33        [SHL] SilvRist  |    26 > 27  +12  +18  +04  +04  +05  +06  +06
    MEN - 59        [HAT] HairBand  |    27 > 28  +05  +05  +01  +02  +01  +02  +01
    RES - 53        [AC1] --------  |    28 > 29  +
    LUC - 10        [AC2] --------  |    29 > 30  +08  +13  +03  +02  +02  +04  +04
    NOA - 01                        |    30 > 31  +05  +05  +01  +01  +01  +02  +02
                                    |    31 > 32
                                    |    32 > 33  +07  +13  +03  +02  +03  +04  +04
                                    |    33 > 34
                                    |    34 > 35  +08  +12  +02  +03  +02  +04  +03
                                    |    35 > 36  +04  +06  +02  +01  +01  +02  +02
    --------------------------------|----------------------------------------------
                                    |
    Lv. 18 KYLE                     |              HP   MP  ATC  DEF  AGL  MEN  RES
                                    |
    HP: 112/112                     | Lv 18 > 19  +05  +02  +02  +01  +01  +01  +01
    MP: 51/51                       |    19 > 20  +05  +02  +03  +02  +02  +02  +01
                                    |    20 > 21
    Skills: Slash [06MP], Sweep     |    21 > 22  +05  +02  +02  +02  +01  +02  +01
            [09MP], Sonic [14MP],   |    22 > 23  +06  +01  +02  +01  +01  +01  +01
            Heat Up [08MP]          |    23 > 24  +05  +02  +02  +02  +01  +01  +02
                                    |    24 > 25  +04  +03  +01  +01  +02  +02  +01
    ATC - 58        [WPN] Bastard   |    25 > 26
    DEF - 39        [ARM] PlateArm  |    26 > 27  +15  +06  +05  +04  +04  +04  +03
    AGL - 41        [SHL] Gauntlet  |    27 > 28  +
    MEN - 43        [HAT] Bandanna  |    28 > 29  +10  +03  +04  +03  +02  +02  +02
    RES - 30        [AC1] --------  |    29 > 30  +05  +03  +03  +02  +01  +02  +01
    LUC - 10        [AC2] --------  |    30 > 31  +04  +02  +02  +01  +01  +01  +01
    NOA - 02                        |    31 > 32  +06  +01  +02  +02  +01  +02  +01
                                    |    32 > 33
                                    |    33 > 34  +09  +04  +04  +03  +02  +02  +02
                                    |    34 > 35
                                    |    35 > 36  +11  +04  +03  +03  +02  +03  +02
                                    |    36 > 37  +04  +02  +02  +01  +01  +01  +01
    --------------------------------|----------------------------------------------
                                    |
    Lv. 1 RAMUS                     |              HP   MP  ATC  DEF  AGL  MEN  RES
                                    |
    HP: 42/42                       | Lv 01 > 02  +04  ---  +02  +01  +02  +01  +01
    MP: 0/0                         |    02 > 03  +05  ---  +01  +02  +01  +02  +01
                                    |    03 > 04  +04  ---  +02  +01  +01  +01  +01
    Skills: ---                     |    04 > 05  +05  ---  +01  +01  +02  +02  +01
                                    |    05 > 06  +04  ---  +02  +02  +01  +02  +01
    ATC - 19        [WPN] Knife     |    06 > 07  +05  ---  +01  +01  +02  +01  +01
    DEF - 19        [ARM] Clothes   |    07 > 08  +06  ---  +02  +01  +01  +02  +01
    AGL - 12        [SHL] -------   |    08 > 09  +04  ---  +01  +02  +01  +01  +01
    MEN - 18        [HAT] -------   |    09 > 10  +03  ---  +02  +01  +01  +01  +01
    RES - 13        [AC1] -------   |    10 > 11  +02  ---  +01  +02  +01  +02  +01
    LUC - 10        [AC2] -------   |    11 > 12  +01  ---  +02  +01  +02  +01  +01
    NOA - 01                        |    12 > 13  ---  ---  +01  +02  +01  +02  +01
                                    |
    --------------------------------|----------------------------------------------
                                    |
    Lv. 25 TEMPEST                  |              HP   MP  ATC  DEF  AGL  MEN  RES
                                    |
    HP: 126/126                     | Lv 25 > 26  +
    MP: 65/65                       |    26 > 27  +10  +03  +03  +03  +03  +03  +02
                                    |
    Skills: Flarrow [08MP]          |
            Rushwind [10MP]         |
                                    |
    ATC - 67        [WPN] BattlBow  |
    DEF - 49        [ARM] EarthArm  |
    AGL - 56        [SHL] WindRist  |
    MEN - 59        [HAT] Bandanna  |
    RES - 38        [AC1] --------  |
    LUC - 10        [AC2] --------  |
    NOA - 01                        |
                                    |
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    V.                          S H O P   L I S T I N G                        SHPL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    o------o                             o-------o
    | BURG |                             | SAITH |
    o------o                             o-------o
    
    Short Sword     200                  Long Sword     360
    Fry Pan          60                  ClothArm       140
    Clothes          80                  Scarf           20
    Wristband        60                  ClothHat        20
    WoodShld        100                  Heal Gum        40
    Heal Gum         40                  ParaClen        60
    ParaClen         60                  Fry Pan         60
    Antidote         20
    
    o---------o                          o------o
    | MERIBIA |                          | VANE |
    o---------o                          o------o
    
    Knife           100                  SilverCh     1200
    Short Sw        200                  MageRobe     1280
    Long Sw         360                  SilvShld      900
    Broad Sw        600                  SilvGard      480
                                         SilvRist      220
    Hard Pan        280                  PlatRist      660
    Heal Gum         40                  FlasBand      240
    Heal Drop       200                  WindBoot    80000
    ParaClen         60
    Antidote         20                  RuneBlad     1000
    HolyWatr        100                  SilverSw     1800
                                         FlameRod     2800
    LeathArm        260                  CrystRod     1600
    PlateArm        480                  MeteoRod     5800
    ClothArm        140
    Pot Lid          20                  MentlGum     1000
    WoodShld        100                  MentDrop     5000
    IronShld        360                  AnglTear      600
    Hairband        160                  Perfume       500
    IronHelm        260                  DragFetr      100
                                         RainSeed    12000
    Robe            400                  DarkSeed    12000
    Wristban         60
    SilvRist        220                  Heal Gum       40
    PlatRist        660                  HealDrop      200
    Hairband        160                  AnglTear      600
    Bandanna         20                  ParaClen       60
                                         Antidote       20
    Luck Rod       1000                  HolyWatr      100
    AquaStaf       1200
    FlameRod       2800
    
    o------o                             o------o
    | LANN |                             | REZA |
    o------o                             o------o
    
    Wow! Pan       1980                  SilverCh     1200
    HealDrop        200                  BaptRobe     1400
    ParaClen         60                  SorcRobe     2000
    Antidote         20                  PlatRist      660
    DragFetr        100
                                         HealDrop      200
    o-------------o                      ParaClen       60
    | LANN ISLAND |                      Antidote       20
    o-------------o                      HolyWatr      100
                                         DragFetr      100
    Heal Gum         30
    HealDrop        200                  Katana       2800
    MentlGum       1000                  Flail        2600
    ParaClen         60                  MeteoRod     5800
    Antidote         20
    AnglTear        600                  MetlPlat     2400
    Perfume         500                  MetlShld     1800
    DragFetr        100                  MetlHelm     1360
                                         VaneRobe     3600
    o--------o                           CrysRist     1200
    | MERYOD |
    o--------o                           o--------o
                                         | MERYOD |
    Anger 0       12000                  o--------o
    HealDrop        200
    ParaClen         60                  MetlPlat     2400
    Antidote         20                  MetlShld     1800
    HolyWatr        100                  Platinum     1000
    AnglTear        600                  MetlHelm     1360
                                         JadeTiar      400
    o------o
    | ILUK |                             IronKnuc    12000
    o------o                             Brave Sw    20000
                                         Sonic H      7600
    Anger 0       12000                  MindStaf     8600
    Heal Drop       200                  
    ParaClen         60                  o-------o
    Antidote         20                  | LYTON |
    HolyWatr        100                  o-------o
    AnglTear        600
                                         BattlArm     4800
    o-----------------o                  BatlShld     3600
    | RED DRAGON CAVE |                  BatlHelm     2600
    o-----------------o                  RainRist     2400
                                         HealDrop      200
    Heal Gum         30                  AnglTear      600
    HealDrop        200
    MentlGum       1000                  o----------------------------------o
    ParaClen         60                  | LYTON CAVE / WHITE DRAGON SHRINE |
    Antidote         20                  o----------------------------------o
    AnglTear        600
    Perfume         500                  HealDrop      200
    DragFetr        100                  MentlGum     1000
                                         ParaClen       60
    o-------o                            AnglTear      600
    | TAMUR |                            Perfume       500
    o-------o                            DragFetr      100
    
    SilvPlat       9600                  o-----o
    IereRobe       5600                  | PAO |
    LiteRobe       7200                  o-----o
    MindRobe       6800
    DragRist       3800                  HealDrop      200
    LuckBand       2800                  MentlGum     1000
                                         AnglTear      600
    BattleSw       9000                  HolyWatr      100
    Wind Sw       14000
    HolyHamr      22000                  o-------------------------o
                                         | MERIBIA (POST-GRINDERY) |
    Barrier 0     35000                  o-------------------------o
    HealDrop        200
    AnglTear        600                  BattleSw     9000
    ParaClen         60                  Wind Sw     14000
    Antidote         20                  MindStaf     8600
    HolyWatr        100                  WindStaf    16400
                                         Cestus       3600
    o----------------o                   StarClaw    12000
    | ALTHENA'S CITY |                   IronKnuc    14000
    o----------------o                   MeteoRod     5800
    
    HealDrop        200                  SilverPl     9600
    MentlGum       1000                  IereRobe     5600
    MentDrop       5000                  MindRobe     6800
    AnglTear        600                  DragRist     3800
    ParaClen         60                  LuckBand     2800
    Antidote         20                  BatlShld     3600
    HolyWatr        100                  MetlHelm     1360
    Perfume         500
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    VI.                      E Q U I P M E N T   G U I D E                     EQPM
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    o--------o
    | SWORDS |
    o--------o
    
    Althena's Sword
    
       AKA: AlthenaS
       Def: "Althena's Sword cures HP!"
       Add: ATC +75  
       Use: Alex
       Get: Dragonmaster Dyne's grave [Post-Grindery]
       Buy: ---
    
    Bastard Sword
    
       AKA: Bastard
       Def: "Two-handed Bastard Sword!"
       Add: ATC +50
       Use: Kyle
       Get: Initially equipped on Kyle
       Buy: ---
    
    Battle Sword
    
       AKA: BattleSw
       Def: Battle Sword. Light!
       Add: ATC +55   
       Use: Alex, Kyle
       Get: Black Dragon Fortress
       Buy: Tamur
          : Meribia [Post-Grindery]
    
    Blood Sword
    
       AKA: Blood Sw
       Def: "Blood Sword. Drains HP!"
       Add: ATC +60
          : Drains HP from enemy during physical attacks
       Use: Kyle
       Get: Protector Cave
       Buy: ---
    
    Brave Sword
    
       AKA: Brave Sw
       Def: "Brave Sword. Boosts morale!"
       Add: ATC +60
       Use: Kyle
       Get: ---
       Buy: Meryod
    
    Broad Sword
    
       AKA: Broad Sw
       Def: "Broadsword. Extra wide!"
       Add: ATC +21   
       Use: Alex, Kyle
       Get: ---
       Buy: Meribia
    
    Crystal Sword
    
       AKA: CrystalS
       Def: "Crystal Sword. Critical!"
       Add: ATC +70
       Use: Kyle
       Get: Goddess Tower
       Buy: ---
    
    Dark Sword
    
       AKA: Dark Sw
       Def: "Dark Sword. Sorta eerie!"
       Add: ATC +61
       Use: Alex
       Get: Myght's Tower
       Buy: ---
    
    Demon's Blade
    
       AKA: Demon Bl
       Def: "Demon's Blade. Cursed!"
       Add: ATC +85
          : MP decreases by 10 each turn
       Use: Kyle
       Get: Althena's City
       Buy: ---
    
    Flame Sword
    
       AKA: Flame Sw
       Def: "Flame Sword. Hot!"
       Add: ATC +39
          : Fire-elemental   
       Use: Alex
       Get: Red Dragon Cave
       Buy: ---
    
    Katana
    
       AKA: ---
       Def: "A.k.a. 'Samurai Blade'!"
       Add: ATC +38   
       Use: Alex, Kyle
       Get: ---
       Buy: Reza
    
    Long Sword
    
       AKA: Long Sw
       Def: "Long Sword. 1 yard long!"
       Add: ATC +16   
       Use: Alex, Kyle
       Get: ---
       Buy: Saith
          : Meribia
    
    Master Sword
    
       AKA: MasterSw
       Def: "Master Sword. Critical!"
       Add: ATC +68
          : Critical hits occur more often
       Use: Alex
       Get: Pao [Post-Black Dragon Fortress]
       Buy: ---
    
    Mind Edge
    
       AKA: MindEdge
       Def: "Draings enemy's MP!"
       Add: ATC +60
          : Drains MP from enemy   
       Use: Alex, Kyle
       Get: Protector Cave
       Buy: ---
    
    Silver Sword
    
       AKA: SilverSw
       Def: "Silver Sword. Valuable!"
       Add: ATC +33   
       Use: Alex, Kyle
       Get: ---
       Buy: Vane
    
    Thunder Blade
    
       AKA: ThunderB
       Def: "Thunder Blade!"
       Add: ATC +55
          : Thunder-elemental
       Use: Alex, Kyle
       Get: Burg [Red Chest]
       Buy: ---
    
    o-------------o
    | CANES/WANDS |
    o-------------o
    
    Aqua Staff
    
      AKA: AquaStaf
      Def: "Aqua Staff!"
      Add: ATC +20
      Use: Mia, Nash
      Get: Initially equipped on Mia
      Buy: Meribia
    
    Cane
    
      AKA: ---
      Def: "It's sort of a weapon..."
      Add: ATC +5
      Use: Mia, Nash
      Get: Initially equipped on Nash
      Buy: ---
    
    Dragoon Wand
    
      AKA: DragoonW
      Def: "Drag. Wand ups MEN by 60!"
      Add: ATC +60, AGI +60
      Use: Nash, Mia
      Get: Althena's City
      Buy: ---
    
    Flame Rod
    
      AKA: FlameRod
      Def: "Flame Rod!"
      Add: ATC +26
      Use: Nash, Mia
      Get: ---
      Buy: Meribia
         : Vane
    
    Gentle Rod
    
      AKA: GentlRod
      Def: "Gentle Rod. Get Gentle."
      Add: ATC +1, MEN +70
      Use: Nash
      Get: Protector Cave
      Buy: ---
    
    Magical Cane
    
      AKA: MagiCane
      Def: "Magical Cane. Get Magical."
      Add: ATC +1, MEN +80
      Use: Mia
      Get: Second floor of Ramus' House in Burg [Red Chest]
      Buy: ---
    
    Meteor Rod
    
      AKA: MeteoRod
      Def: "Flame-based rod!"
      Add: ATC +38
      Use: Nash, Mia
      Get: ---
      Buy: Vane
         : Reza
         : Meribia [Post-Grindery]
    
    Wind Staff
    
      AKA: WindStaf
      Def: "Wind Staff ups AGI by 20!"
      Add: ATC +20, AGI +20
      Use: Nash, Mia
      Get: Tamur Pass
      Buy: Meribia [Post-Grindery]
    
    o---------o
    | HAMMERS |
    o---------o
    
    Earthquake
    
      AKA: Erthquak
      Def: "Earthquake! Sleep effect!"
      Add: ATC +56
      Use: Jessica
      Get: Weird Woods [Red Chest]
      Buy: ---
    
    Flame Hammer
    
      AKA: Flame H
      Def: "Flame Hammer!"
      Add: ATC +52
         : Fire-elemental
      Use: Jessica
      Get: Nanza Pass - South [Red Chest]
      Buy: ---
    
    Holy Hammer
    
      AKA: HolyHamr
      Def: "Holy Hammer. Restores HP!"
      Add: ATC +68
         : HP automatically regenerates (One-tenth/turn)
      Use: Jessica
      Get: ---
      Buy: Tamur
    
    Mind Break
    
      AKA: MindBrak
      Def: "Mind Breaks. Blocks Magic!"
      Add: ATC +63
         : Reduces magic damage...?
      Use: Jessica
      Get: Ruid
      Buy: ---
    
    Morningstar
    
      AKA: MorningS
      Def: "Morningstar. Sudden Death!"
      Add: ATC +50
         : Can inflict instant death on enemies (sometimes)
      Use: Jessica
      Get: Grindery
      Buy: ---
    
    o------------------o
    | CLAWS / KNUCKLES |
    o------------------o
    
    Armor Gloves
    
      AKA: ArmrGlov
      Def: "Armor Glovees guard fists!"
      Add: ATC +30, DEF +10, NOA +1
      Use: Kyle
      Get: Blue Dragon Shrine
      Buy: ---
    
    Beat Knuckles
    
      AKA: BeatKnuc
      Def: "Beat Knuckles. Sure punch!"
      Add: ATC +25, NOA +1
         : Physical attacks are always successful
      Use: Kyle
      Get: Burg [Red Chest]
      Buy: ---
    
    Brave Armlet
    
      AKA: BraveArm
      Def: "Brave Arm for 'Knuckle'!"
      Add: ATC +55, RES +15, NOA +1
         : Changes Shiner limit to "Knuckler"
      Use: Kyle
      Get: Protector Cave
      Buy: ---
    
    Cestus
    
      AKA: ---
      Def: "Combat gloves for fists!"
      Add: ATC +34, NOA +1
      Use: Kyle
      Get: Myght's Tower
      Buy: Meribia [Post-Grindery]
    
    Danger Claw
    
      AKA: DangClaw
      Def: "Danger Claw. Sudden Death!"
      Add: ATC +43, MEN +10, NOA +1
      Use: Jessica
      Get: Protector Cave
      Buy: ---
    
    Dream Knuckles
    
      AKA: DreamKnu
      Def: "Dream Knuckles. KO punch!"
      Add: ATC +33, NOA +1
      Use: Kyle
      Get: Spring [Red Chest]
      Buy: ---
    
    Fab Sword
    
      AKA: FabSword
      Def: "Fab Sword. Get all Fab!"
      Add: ATC +20
      Use: Kyle
      Get: Protector Cave
      Buy: ---
    
    Freeze Knuckles
    
      AKA: FreezKnu
      Def: "Freeze Knuckles!"
      Add: ATC +30, NOA +1
      Use: Kyle
      Get: Blue Dragon Shrine
      Buy: ---
    
    Garnet Claw
    
      AKA: GarnetCl
      Def: "Garnet Claw for 'Crimson'!"
      Add: ATC +55, MEN +15, NOA +1
         : Changes Smite limit into "Crimson"
      Use: Jessica
      Get: Protector Cave
      Buy: ---
    
    Master Gloves
    
      AKA: MasterGl
      Def: "Master Gloves--sudden death!"
      Add: ATC +60, NOA +1
      Use: Kyle
      Get: Althena's City
      Buy: ---
    
    Metal Claw
    
      AKA: MetlClaw
      Def: "Metal Claw. Sharp!"
      Add: ATC +8, NOA +1
      Use: Jessica
      Get: Initially equipped on Jessica
      Buy: ---
    
    Phoenix Claw
    
      AKA: PhenixCl
      Def: "Phoenix Claw. Critical!"
      Add: ATC +60, NOA +1
         : Critical hits occur more often
      Use: Jessica
      Get: Forbidden Forest Spring [Red Chest]
      Buy: ---
    
    Soft Knuckles
    
      AKA: SoftKnuc
      Def: "Soft Knuckles. Superpunch!"
      Add: ATC +8, NOA +1
      Use: Kyle
      Get: Nanza
      Buy: ---
    
    Sonic Claw
    
      AKA: Soniclaw
      Def: "Sonic Claw. Wind attack!"
      Add: ATC +30, NOA +2
         : Wind-elemental
      Use: Jessica
      Get: Forest of Illusion
      Buy: ---
    
    Star Claw
    
      AKA: StarClaw
      Def: "Made from a meteorite!"
      Add: ATC +28, NOA +1
      Use: Jessica
      Get: Mechstars in Myght's Tower drop it sometimes
      Buy: Meribia [Post-Grindery]
    
    o---------------------------------------o
    | HELMETS / HATS / HEADBANDS / LADYWARE |
    o---------------------------------------o
    
    Bandanna
    
      AKA: ---
      Def: "Not exactly a helmet, but."
      Add: DEF +1
      Use: Alex, Nash, Mia, Jessica, Kyle
      Get: Initially equipped on Kyle, Tempest
      Buy: Meribia
    
    Battle Helm
    
      AKA: BatlHelm
      Def: "Light, hard Metal Helmet!"
      Add: DEF +12
      Use: Alex, Kyle
      Get: ---
      Buy: Lyton
    
    Brave Bandanna
    
      AKA: BravBand
      Def: "Brave Band ups MEN by 5!" 
      Add: DEF +7, MEN +5
      Use: Nash
      Get: Damon's Spire
      Buy: ---
    
    Brave Helm
    
      AKA: BravHelm
      Def: "Brave Helm boosts morale!"
      Add: DEF +15
      Use: Kyle
      Get: Tamur Pass
      Buy: ---
    
    Cat Ears
    
      AKA: ---
      Def: "Cute hat with cute ears!"
      Add: DEF +3, AGI +15
      Use: Mia, Jessica
      Get: Damon's Spire
      Buy: ---
    
    Cloth Hat
    
      AKA: ClothHat
      Def: "Not exactly a helmet, but..."
      Add: DEF +2
      Use: Alex, Nash, Kyle
      Get: Initially equipped on Alex
      Buy: Saith
    
    Coral Tiara
    
      AKA: CoralTia
      Def: "Coral Tiara ups MEN by 4!"
      Add: DEF +13, MEN +4
      Use: Mia
      Get: Nanza Pass - East [Red Chest]
      Buy: ---
    
    Dark Mask
    
      AKA: DarkMask
      Def: "Dark Mask... Sorta scary."
      Add: DEF +18
      Use: Kyle
      Get: Grindery
      Buy: ---
    
    Dragon Bandanna
    
      AKA: DragBand
      Def: "A magic Dragon Bandanna!"
      Add: DEF +12
      Use: Nash
      Get: Black Dragon Fortress
      Buy: ---
    
    Dragon Helm
    
      AKA: DragHelm
      Def: "Blue Dragon Helmet for DM!"
      Add: DEF +20
      Use: Alex
      Get: Blue Dragon Shrine [mandatory]
      Buy: ---
    
    Dream Ribbon
    
      AKA: DreamRib
      Def: "Dream Ribbon ups MEN by 6!"
      Add: DEF +17, MEN +6
      Use: Mia
      Get: Grindery
      Buy: ---
    
    Fab Helm
    
      AKA: ---
      Def: "Fab Helm. Get all Fab!"
      Add: ATC +5, DEF +1
      Use: Kyle
      Get: Protector Cave
      Buy: ---
    
    Femme Tiara
    
      AKA: FemTiara
      Def: "Femme Tiara ups MEN by 2!"
      Add: DEF +10, MEN +2
      Use: Mia
      Get: Meryod Woods
      Buy: ---
    
    Flashy Band
    
      AKA: FlasBand
      Def: "Flashy, but a Bandanna!" 
      Add: DEF +4
      Use: Nash
      Get: ---
      Buy: Vane
    
    Gentle Hat
    
      AKA: Gent Hat
      Def: "Gentle Hat. Get Gentle."
      Add: DEF +1
      Use: Nash
      Get: Sub-Vane
      Buy: ---
    
    Goddess's Bandanna
    
      AKA: GoddBand
      Def: "Goddess Bandanna. Althena!"
      Add: DEF +15
      Use: Nash
      Get: Grindery
      Buy: ---
    
    Hair Bandanna
    
      AKA: HairBand
      Def: "More like an accessory..."
      Add: DEF +3
      Use: Mia, Jessica
      Get: Initially equipped on Mia
      Buy: Meribia
    
    Holy Tiara
    
      AKA: HolyTiar
      Def: "A blessed Holy Tiara!"
      Add: DEF +16
      Use: Jessica
      Get: Forest of Illusion
      Buy: ---
    
    Iron Helm
    
      AKA: IronHelm
      Def: "Iron Helmet!"
      Add: DEF +5
      Use: Alex, Kyle
      Get: ---
      Buy: Meribia
    
    Jade Tiara
    
      AKA: JadeTiar
      Def: "Jade Tiara. Fashionable!"
      Add: DEF +6
      Use: Jessica
      Get: Initially equipped on Jessica
      Buy: Meryod
    
    Lucky Bandanna
    
      AKA: LuckBand
      Def: "Luck Band ups LUC by 5!"
      Add: DEF +10, LUC +5
      Use: Nash
      Get: Meryod Woods
      Buy: Tamur
         : Meribia [Post-Grindery]
    
    Magical Hat
    
      AKA: Magi Hat
      Def: "Magical Hat. Get Magical."
      Add: DEF +1
      Use: Mia, Jessica
      Get: Forbidden Forest Spring [Red Chest]
      Buy: ---
    
    Metal Helm
    
      AKA: MetlHelm
      Def: "Tough Metal Helmet!"
      Add: DEF +9
      Use: Alex, Kyle
      Get: ---
      Buy: Reza
         : Meryod
         : Meribia [Post-Grindery]
    
    Magic Tiara
    
      AKA: MagicTia
      Def: "Shiny Magic Tiara!"
      Add: DEF +14, MEN +5
      Use: Mia, Jessica
      Get: Protector Cave
      Buy: ---
    
    Rainbow Tiara
    
      AKA: RainTiar
      Def: "Rainbow Tiara. Stunning!"
      Add: DEF +9
      Use: Jessica
      Get: Red Dragon Cave
      Buy: ---
    
    Scarf
    
      AKA: ---
      Def: "Better than nothing..."
      Add: DEF +1
      Use: Mia, Jessica
      Get: Initially equipped on Luna
      Buy: Saith
    
    Shine Tiara
    
      AKA: ShineTia
      Def: "Mysteriously strong Tiara!"
      Add: DEF +12
      Use: Jessica
      Get: Talon Mine
      Buy: ---
    
    o-------o
    | ARMOR |
    o-------o
    
    Battle Armor
    
      AKA: BattlArm
      Def: "Battle Armor. Very light!"
      Add: DEF +25
      Use: Alex, Kyle
      Get: Black Dragon Fortress
      Buy: Lyton
    
    Brave Armor
    
      AKA: BraveArm
      Def: "Brave Armor boosts morale!"
      Add: DEF +33
      Use: Kyle
      Get: Protector Cave
      Buy: ---
    
    Bunny Suit
    
      AKA: BunnySuit
      Def: "How embarassing..."
      Add: DEF +12 
      Use: Mia, Jessica
      Get: Ramus' Shop [Red Chest, Post-Magic Emperor fight in Grindery]
      Buy: ---
    
    Cloth Armor
    
      AKA: ClothArm
      Def: "Better 'an clothes, but..."
      Add: DEF +5   
      Use: Alex, Nash, Kyle
      Get: ---
      Buy: Saith
    
    Clothes
    
      AKA: ---
      Def: "Just ordinary clothes!"
      Add: DEF +3
      Use: Alex, Luna, Ramus
      Get: Initially equipped on Alex, Luna, Ramus
      Buy: Burg
    
    Dark Armor
    
      AKA: DarkArmr
      Def: "Dark Armor ups DEF by 20!"
      Add: DEF +37, RES +20
      Use: Kyle
      Get: Althena's City
      Buy: ---
    
    Dragon Armor
    
      AKA: DragnArm
      Def: "Black Dragon Armor for DM!"
      Add: DEF +40
      Use: Alex
      Get: Black Dragon Fortress [mandatory]
      Buy: ---
    
    Earth Armor
    
      AKA: EarthArm
      Def: Prairie Earth Armor!
      Add: DEF +37
      Use: Tempest
      Get: Initially equipped on Tempest
      Buy: ---
    
    Fab Suit
    
      AKA: ---
      Def: "Fab Suit. Get all Fab!"
      Add: DEF +1, ATC +10
      Use: Kyle
      Get: Black Dragon Fortress
      Buy: ---
    
    Magic Plate
    
      AKA: MagPlate
      Def: "Magic cuts MP use by 2!"
      Add: DEF +30
         : All MP costs decrease by 2 points
      Use: Alex, Kyle
      Get: Ramus' Shop [Red Chest, Post-Grindery]
      Buy: ---
    
    Master Suit
    
      AKA: MastSuit
      Def: "Master Suit ups ATC by 5!"
      Add: ATC +5, DEF +35
      Use: Kyle
      Get: Grindery
      Buy: ---
    
    Metal Plate
    
      AKA: MetlPlat
      Def: "Sturdy Metal Plate armor!"
      Add: DEF +21
      Use: Alex, Kyle
      Get: ---
      Buy: Reza
         : Meryod
    
    Plate Armor
    
      AKA: PlateArm
      Def: "Ordinary Plate Mail armor!"
      Add: DEF +13
      Use: Alex, Kyle
      Get: Initially equipped on Kyle
      Buy: Meribia
    
    Silver Chain
    
      AKA: SilverCh
      Def: "Silver Chain ups DEF by 5!"
      Add: DEF +17, RES +5
      Use: Alex, Kyle
      Get: ---
      Buy: Vane
         : Reza
    
    Silver Plate
    
      AKA: SilverPl
      Def: "SilverPlate ups DEF by 10!"
      Add: DEF +29, RES +10
      Use: Alex, Kyle
      Get: ---
      Buy: Meribia [Post-Grindery]
    
    o-------o
    | ROBES |
    o-------o
    
    Angel Dress
    
      AKA: AngelDrs
      Def: "Angel Dress ups DEF by 6!"
      Add: DEF +30, RES +6
      Use: Jessica
      Get: Grindery
      Buy: ---
    
    Bapteme Robe
    
      AKA: BaptRobe
      Def: "Bapteme Robe ups DEF by 2!"
      Add: DEF +18, RES +2
      Use: Jessica
      Get: ---
      Buy: Reza
    
    Gentle Coat
    
      AKA: GentCoat
      Def: "Gentle Coat. Get Gentle."
      Add: DEF +1, RES +70
      Use: Nash
      Get: Blue Dragon Shrine
      Buy: ---
    
    Goddess's Robe
    
      AKA: GoddRobe
      Def: "Robe cuts magic damage!"
      Add: DEF +33
         : Decreases magical damage by ??%
      Get: Althena's City
      Buy: ---
    
    Holy Robe
    
      AKA: HolyRobe
      Def: "Robe helps you attack!"
      Add: DEF +36
      Use: Nash
      Get: Goddess Tower
      Buy: ---
    
    Magical Robe
    
      AKA: MagiRobe
      Def: "Magical Robe. Get Magical."
      Add: DEF +1, RES +80
      Use: Mia, Jessica
      Get: Protector Cave
      Buy: ---
    
    Mind Robe
    
      AKA: MindRobe
      Def: "A robe for great Wizards!"
      Add: DEF +27
      Use: Nash
      Get: Lyton Cave
      Buy: Tamur
         : Meribia [Post-Grindery]
    
    Pistis Robe
    
      AKA: PistRobe
      Def: "Pistis Robe ups DEF by 1!"
      Add: DEF +14, RES +1
      Use: Jessica
      Get: Initially equipped on Jessica
      Buy: ---
    
    Ritual Robe
    
      AKA: RituRobe
      Def: "Ritual Robe ups DEF by 3!"
      Add: DEF +22, RES +3
      Use: Jessica
      Get: Grindery
      Buy: ---
    
    Robe
    
      AKA: ---
      Def: "Just an ordinary Robe!"
      Add: DEF +11
      Use: Nash, Mia, Jessica
      Get: ---
      Buy: Meribia
    
    Salvation
    
      AKA: Salvatio
      Def: "Salvation ups DEF by 22!"
      Add: DEF +34, RES +22
      Use: Jessica
      Get: Althena's City
      Buy: ---
    
    Sorcery Robe
    
      AKA: SorcRobe
      Def: "Sorcery Robe boosts Magic!"
      Add: DEF +19
      Use: Nash, Mia
      Get: Initially equipped on Nash
         : Initially equipped on Mia
         : Damon's Spire
      Buy: Reza
    
    Spirit Robe
    
      AKA: Spirit R
      Def: "Spirit Robe. Beautiful!"
      Add: DEF +39
      Use: Mia
      Get: Talon Mine
      Buy: ---
    
    Vane Robe
    
      AKA: VaneRobe
      Def: "Specially made in Vane!"
      Add: DEF +23
      Use: Nash, Mia
      Get: ---
      Buy: Reza
    
    o-----------------------------------o
    | SHIELDS / WRISTGUARDS / BRACELETS |
    o-----------------------------------o
    
    Angel Bracelet
    
      AKA: Angel Br
      Def: "Bracelet ups DEF by 15!"
      Add: DEF +16, RES +15
      Use: Nash
      Get: Grindery
      Buy: ---
    
    Angel Wristband
    
      AKA: AngelRst
      Def: "Angel Wristband. Unusual!"
      Add: DEF +18
      Use: Mia
      Get: Goddess Tower
      Buy: ---
    
    Battle Shield
    
      AKA: BatlShld
      Def: "Light, hard Battle Shield!"
      Add: DEF +13
      Use: Alex, Kyle
      Get: ---
      Buy: Lyton
         : Meribia [Post-Grindery]
    
    Crystal Guard
    
      AKA: CrysGard
      Def: "Crystal Guard for wrists!"
      Add: DEF +10
      Use: Nash
      Get: Field
      Buy: ---
    
    Crystal Wristband
    
      AKA: CrysRist
      Def: "Crystal Wristband. Pretty!"
      Add: DEF +9
      Use: Mia, Jessica
      Get: ---
      Buy: Reza
    
    Dark Shield
    
      AKA: DarkShld
      Def: "A suspicious Dark Shield!"
      Add: DEF +29
      Use: Kyle
      Get: Grindery
      Buy: ---
    
    Dragon Shield
    
      AKA: DragShld
      Def: "Red Dragon Shield for DM!"
      Add: DEF +20
      Use: Alex
      Get: Red Dragon Cave [mandatory]
      Buy: ---
    
    Dragon Wristband
    
      AKA: DragRist
      Def: "Wristband from a Dragon!"
      Add: DEF +12
      Use: Jessica
      Get: ---
      Buy: Tamur
         : Meribia [Post-Grindery]
    
    Fab Guard
    
      AKA: FabGuard
      Def: "Fab Guard. Get all Fab!"
      Add: ATC +5, DEF +1
      Use: Kyle
      Get: Red Dragon Cave
      Buy: ---
    
    Gauntlet
    
      AKA: ---
      Def: "Armor for forearms!"
      Add: DEF +4
      Use: Alex, Nash, Kyle
      Get: Initially equipped on Kyle
      Buy: ---
    
    Gentle Glove
    
      AKA: GentGlov
      Def: "Gentle Glove. Get Gentle."
      Add: DEF +1
      Use: Nash
      Get: Black Dragon Fortress
      Buy: ---
    
    Goddess's Wristband
    
      AKA: GoddRist
      Def: "Embroidered by Althena!"
      Add: DEF +17
      Use: Jessica
      Get: Goddess Tower
      Buy: ---
    
    Holy Wristband
    
      AKA: HolyRist
      Def: "A blessed Holy Wristband!"
      Add: DEF +14
      Use: Jessica
      Get: Talon Mine
      Buy: ---
    
    Iron Shield
    
      AKA: IronShld
      Def: "Tough Iron Shield!"
      Add: DEF +5
      Use: Alex, Kyle
      Get: ---
      Buy: Meribia
    
    Magical Bracelet
    
      AKA: MagiBrac
      Def: "Magical Bracelet. Magical!"
      Add: DEF +1
      Use: Mia, Jessica
      Get: Protector Cave
      Buy: ---
    
    Metal Shield
    
      AKA: MetlShld
      Def: "Tough, heavy Metal Shield!"
      Add: DEF +10
      Use: Alex, Kyle
      Get: ---
      Buy: Reza
         : Meryod
    
    Mirror Shield
    
      AKA: MiroShld
      Def: "Polished Mirror Shield!"
      Add: DEF +17, RES +03
      Use: Alex
      Get: Ramus' Shop [Red Chest, Post-Grindery; must talk to Mia/Kyle first]
      Buy: ---
    
    Platinum Wrist
    
      AKA: PlatRist
      Def: "Platinum wristband jewelry!"
      Add: DEF +7
      Use: Mia, Jessica
      Get: ---
      Buy: Meribia
         : Vane
         : Reza
    
    Pot Lid
    
      AKA: ---
      Def: "Better than no shield...?"
      Add: DEF +2
      Use: Alex, Kyle
      Get: ---
      Buy: Meribia
    
    Rainbow Bracelet
    
      AKA: RainbowB
      Def: "Bracelet ups DEF by 5!"
      Add: DEF +12, RES +5
      Use: Nash
      Get: Blue Dragon Shrine
      Buy: ---
    
    Rainbow Wristband
    
      AKA: RainRist
      Def: "Rainbow Wristband. Magic!"
      Add: DEF +11
      Use: Jessica
      Get: ---
      Buy: Lyton
    
    Ruby Gloves
    
      AKA: RubyGlov
      Def: "Pretty red Ruby Gloves!"
      Add: ATC +5, DEF +13
      Use: Mia, Jessica
      Get: Forbidden Forest [Red Chest]
      Buy: ---
    
    Shine Wristband
    
      AKA: ShineRst
      Def: "Wristband w/Magic Shield!"
      Add: DEF +15
         : Reduces magical damage...?
      Use: Mia
      Get: Ruid
      Buy: ---
    
    Silver Guard
    
      AKA: SilvGard
      Def: "Silver Guard for wrists!"
      Add: DEF +6
      Use: Nash
      Get: ---
      Buy: Vane
    
    Silver Shield
    
      AKA: SilvShld
      Def: "A Silver Shield!"
      Add: DEF +7
      Use: Alex, Kyle
      Get: ---
      Buy: Vane
    
    Silver Wristband
    
      AKA: SilvRist
      Def: "A Silver Wristband!"
      Add: DEF +4
      Use: Mia, Jessica
      Get: Initially equipped on Mia
      Buy: Meribia
         : Vane
    
    Spike Shield
    
      AKA: SpikShld
      Def: "Reinforced Battle Shield!"
      Add: DEF +16
      Use: Kyle
      Get: Forest of Illusion
      Buy: ---
    
    Star Bracelet
    
      AKA: StarBrac
      Def: "Bracelet ups DEF by 10!"
      Add: DEF +14, RES +10
      Use: Nash
      Get: Forest of Illusion
      Buy: ---
    
    Wind Wristband
    
      AKA: WindRist
      Def: Prairie-made Wristband!
      Add: DEF +19
      Use: Tempest
      Get: Initially equipped on Tempest
      Buy: ---
    
    Wristband
    
      AKA: Wristban
      Def: "An ordinary Wristband!"
      Add: DEF +1
      Use: Mia, Jessica
      Get: ---
      Buy: Burg
    
    o-------------o
    | ACCESSORIES |
    o-------------o
    
    NOTE: All Accessories are usable by all unless otherwise noted.
    
    Amethyst
    
      AKA: ---
      Def: "Petrification protection!"
      Add: Prevents petrification
      Get: Red Dragon Cave
      Buy: ---
    
    Angel Ring
    
      AKA: Angel 0
      Def: "Ring resurrects once!"
      Add: Upon death, automatically resurrected (once)
      Get: Crystal Tower
         : Red Dragon Cave
         : Blue Dragon Shrine,
         : Black Dragon Fortress
         : Grindery
      Buy: ---
    
    Aquamarine
    
      AKA: Aquamari
      Def: "Aquamarine ups ice magic!"
      Add: Ice magic damage is boosted
      Get: Spring
      Buy: ---
    
    Barrier Ring
    
      AKA: Barrier0
      Def: "Barrier Ring. DEF/RES +15!"
      Add: DEF +15, RES +15
      Get: Red Dragon Cave
         : Myght's Tower
         : Talon Mine
      Buy: Tamur
    
    Battle Emblem
    
      AKA: B Emblem
      Def: "Battle emblem boosts gage!"
      Add: Arts gauge rises during each (action) turn
      Get: Protector Cave
      Buy: ---
    
    Boost Coil
    
      AKA: BoosCoil
      Def: "Boosts Thor Magic power!"
      Add: Thunder-elemental magic is made more powerful
      Use: Nash
      Get: Crystal Tower
      Buy: ---
    
    Card Hunter
    
      AKA: CardHunt
      Def: "Card Hunter finds Cards!"
      Add: Enemies drop cards more often
      Get: Old Hag's House [Red Chest]
      Buy: ---
    
    Card Hunter S
    
      AKA: CardHunS
      Def: "Card Hunter S. More Cards!"
      Add: Enemies drop cards with an even higher probability
      Get: Protector Cave
      Buy: ---
    
    Clear Ring
    
      AKA: Clear 0
      Def: "Blocks petr, block, conf!"
      Add: Blocks petrification, blocking, and confusion
      Get: Talon Mine
      Buy: ---
    
    Dark Seed
    
      AKA: DarkSeed
      Def: "Dark Seed ups RES by 10!"
      Add: RES +10
      Get: Vane [Red Chest]
         : Talon Mine
      Buy: Vane
    
    Dog Whistle
    
      AKA: DogWhist
      Def: "Distracts enemy to escape!"
      Add: You can escape from battle easier
      Get: Red Dragon Cave
      Buy: ---
    
    Dragon Ring
    
      AKA: Dragon 0
      Def: "Dragon Ring, from Quark!"
      Add: DEF +1, RES +20
      Use: Alex
      Get: White Dragon Shrine [mandatory]
      Buy: ---
    
    Eyeglasses
    
      AKA: Eyeglass
      Def: "Helps avoid attacks!"
      Add: Avoid attacks in battle more often
      Get: Damon's Spire
      Buy: ---
    
    Fire Orb
    
      AKA: ---
      Def: "Adds Fire to attacks!"
      Add: Physical attacks become fire-elemental
      Get: Red Dragon Cave
      Buy: ---
    
    Flame Ring
    
      AKA: Flame 0
      Def: "Halves Water/Wind damage!"
      Add: Water/Wind damage reduced by 50%
      Get: Forbidden Forest [Red Chest]
    
    Fresh Ring
    
      AKA: Fresh 0
      Def: "Stops para, poison, sleep!"
      Add: Prevents paralyzing, poison, and sleep
      Get: Lann Island
      Buy: ---
    
    Get Scope
    
      AKA: GetScope
      Def: "Gets more items in battle!"
      Add: Enemies drop items more often
      Get: Damon's Spire
    
    Ice Dog's Tail
    
      AKA: IDogTail
      Def: "Ice Dog Tail. AGL +10!"
      Add: AGL +10
      Get: Blue Dragon Shrine, Forest of Illusion
      Buy: ---
    
    Ice Pendant
    
      AKA: IcePenda
      Def: "Halves Thor/Fire damage!"
      Add: Lightning/Fire damage reduced by 50%
      Get: Damon's Spire
      Buy: ---
    
    Ice Pup Tail
    
      AKA: IPupTail
      Def: "Ice Pup Tail. AGL +15!"
      Add: AGL +15
      Get: Tamur Pass
      Buy: ---
    
    Judge Stone
    
      AKA: JudgSton
      Def: "Adds Sudden Death attacks!"
      Add: Physical attacks can instantly KO enemies on occasion
      Get: Black Dragon Fortress
      Buy: ---
    
    Lapis Lazuli
    
      AKA: ---
      Def: "Ups MEN/RES in battle!"
      Add: MEN/RES augmented during battle
      Get: Sub-Vane
    
    Light Emblem
    
      AKA: L Emblem
      Def: "Light Emblem for 'Charge'!"
      Add: Changes ThorRain/MistVeil command to "Charge"
      Use: Nash, Mia
      Get: Althena's Shrine
      Buy: ---
    
    Lucky Ring
    
      AKA: Lucky 0
      Def: "Lucky Ring ups LUC by 10!"
      Add: LUC +10
      Get: Meribia Sewers
         : Ruid
      Buy: ---
    
    Master Book
    
      AKA: MastBook
      Def: "Use w/Angel Sword and..."
      Add: Equip with Angel Sword to change limit to "Liner"
      Get: Meribia, when selling Dragon Diamond refuse six times and accept
      Buy: ---
    
    Ocarina
    
      AKA: ---
      Def: "Alex's ocarina, from Luna!"
      Add: ---
      Get: Initially equipped on Alex
      Buy: ---
    
    Rainbow Seed
    
      AKA: RainSeed
      Def: "Rainbow Seed ups MEN by 10!"
      Add: MEN +10
      Get: Nanza [Red Chest]
      Buy: Vane
    
    Sapphire
    
      AKA: ---
      Def: "Sapphire ups LUC by 15!"
      Add: LUC +15
      Get: Protector Cave
      Buy: ---
    
    Sardonyx
    
      AKA: ---
      Def: "Sardonyx ups AGL by 20!"
      Add: AGL +20
      Get: Burg [Red Chest]
      Buy: ---
    
    Scarab Wing
    
      AKA: Scarab W
      Def: "Scarab Wings for +Silver!"
      Add: Increases silver dropped by enemies
      Get: Meryod Woods
      Buy: ---
    
    Thor Orb
    
      AKA: Thor Orb
      DEF: "Adds Thor to attacks!"
      Add: Gives thunder element to attacks
      Get: Dropped by Wyndham enemy [Ruid]
      Buy: ---
    
    Topaz
    
      AKA: ---
      Def: "Ups ATC/DEF in battle!"
      Add: ATC/DEF augmented during battle
      Get: Black Dragon Fortress
      Buy: ---
    
    Tourmaline
    
      AKA: Tourmali
      Def: "Tourmaline adds Confusion!"
      Add: Physical attacks inflict confusion on occasion
      Get: Black Dragon Fortress
      Buy: ---
    
    Tri-Ring
    
      AKA: ---
      Def: "Stops all but fainting!"
      Add: Blocks all status effects besides KO
      Get: Talon Mine
         : Ruid
      Buy: ---
    
    Wind Boots
    
      AKA: ---
      Def: "Ups AGL & NOA by 2!"
      Add: NOA +2, AGL +2
      Get: ---
      Buy: Vane [80000g]
    
    Wind Orb
    
      AKA: ---
      Def: "Adds Wind to attacks!"
      Add: Physical attacks become wind-elemental
      Get: Black Dragon Fortress
      Buy: ---
    
    Wind Ring
    
      AKA: WindRing
      Def: "Wind Ring ups NOA by 1!"
      Add: NOA +1
      Get: Talon Mine
      Buy: ---
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    VII.                  R E D   C H E S T   L I S T I N G                    ITML
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    #1 - BURG
    
         In Ramus' House, 2F
    
    #2 - BURG
    
         In southwest Burg, head south of the house by the treeline. There'll be a
         hidden path that leads to a Beat Knuckles chest.
    
    #3 - BURG
    
         In the same area as the Beat Knuckles, head northwest to a blind spot in
         the trees. Press the action button by it to open a chest with a Sardonyx
         in it.
    
    #4 - BURG
    
         In the same are as the Beat Knuckles, head a little west to another blind
         spot in the treeline. Press action button to get a Thunder Blade.
    
    #5 - WEIRD WOODS
    
         Enter from Burg and cross the northern bridge. Head up until you pass the
         treasure chest on the bank of the creek. Search the left "tree wall" for a
         place to enter and you'll find Jessica's Earthquake weapon.
    
    #6 - OLD HAG'S HOUSE
    
         As you enter, it's wedged between two dressers to the left. Open it to get
         a Card Hunter accessory.
    
    #7 - SAITH
    
         Enter town and head up the right stairway by the Althena statue. By the
         house left of the sundial is a red chest, half-hidden behind it. It only
         has 1500 Silver in it, though.
    
    #8 - MERIBIA
    
         In Ramus' shop, enter the right room that's you have to walk under the
         overhead floor to get to. Open the red chest in the corner to get a
         Bunny Suit.
    
    #9 - MERIBIA
    
         Enter the harbor section of town and go to the second row of buildings.
         The one at the end (nearest you) will have a 2000 Silver chest in it.
    
    #10 - MERIBIA
    
          In Mel's mansion, go up to the second floor. It's on the leftmost
          wall, by Mel's room.
    
    #11 - MERIBIA
    
          In the training dojo, one of the obvious chests has 2000 Silver in it.
    
    #12 - MERIBIA
    
          In the training dojo, one of the obvious chests holds a Heal Drop.
    
    #13 - MERIBIA
    
          In the training dojo, down the small stairway, you can find 3000 Silver
          in the southwest corner.
    
    #14 - VANE
    
          In the magic guild's grand hall, you can find a chest behind the last
          pillar on the right -- it contains a Heal Drop.
    
    #15 - VANE
    
          In the magic guild's grand hall, you can find a chest behind the last
          pillar on the left -- it contains 7000 Silver.
    
    #16 - VANE
    
          In the magic guild's grand hall, you can find a chest behind the first
          pillar on the left -- it contains a Mental Drop.
    
    #17 - VANE
    
          In Mia's room, there is a chest that simply plays music. Doesn't seem
          to have any purpose, and Mia's explanation (gift from mother) doesn't
          lead on to any treasure within.
    
    #18 - VANE
    
          Exit the magic guild and head left to the waterfront. Behind a tree is
          a Dark Seed in a chest.
    
    #19 - NANZA
    
          In the downstairs portion, by some beds, is a Rainbow Seed chest.
    
    #20 - NANZA PASS - EAST
    
          From Nanza, head along the path until the path broadens lengthwise,
          at which time go left to the a Coral Tiara chest. This takes place
          before you enter the cave.
    
    #21 - NANZA PASS - EAST
    
          From Nanza, head along the path until you encounter a small cave.
          Inside is a single red chest with a Magic Ring inside it.
    
    #22 - NANZA PASS - SOUTH
    
          Keep heading south until the path broadens for the second time.
          From the lower part, head north along the wall until you the path
          starts to thin a bit. Go right to find a Flame Hammer chest.
    
    #23 - NANZA PASS - SOUTH
    
          From the Flame Hammer chest, keep heading north to find a Mental
          Drop chest.
    
    #24 - LANN
    
          By the item shop's exterior, you can find a Mental Drop
    
    #25 - REZA
    
          As you enter, go into the first house on the left. An elevated chest
          accessible by ladder contains 10000 Silver.
    
    #26 - REZA
    
          As you enter, go into the first house on the left. Take the passage
          under the stairs. Enter the series of rooms beyond and you'll come to
          one with a chest in plain sight -- 2000 Silver.
    
    #27 - REZA
    
          In the room where you find #26, there's another chest by a bed. It's
          got nothing in it, though, but I thought I'd mark it off here.
    
    #28 - REZA
    
          Enter the town and go to the second apartment on the left, which is
          north of some barrels. An elevated chest within contains an Angel's
          Tear.
    
    #29 - SPRING
    
          One of the chests sitting in plain view contains an Aquamarine.
    
    #30 - SPRING
    
          One of the chests sitting in plain view contains a Dream Knuckles.
    
    #31 - FOREST OF ILLUSION
    
          Sitting by a tree right as you enter, contains Ruby Gloves.
    
    #32 - FOREST OF ILLUSION
    
          The entrance to the Forest of Illusion spring is on the right side of
          the map. Southwest from there, in a little tree grove you can find the
          chest with a Flame Ring in it.
    
    #33 - FOREST OF ILLUSION SPRING
    
          One of the chests in plain view contains a Magical Hat.
    
    #34 - FOREST OF ILLUSION SPRING
    
          One of the chests in plain view contains a Phoenix Claw.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    VIII.                      S K I L L   L I S T I N G                       SKLL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    o------o
    | ALEX |
    o------o
    
    SORDANCE
    
       Costs 06 MP
       Initially learned
       Powerful physical attack on single enemy
    
    BLAST
    
       Learned at Lv. 10
       Attacks one enemy column
    
    VIGOR
    
       Costs 10 MP
       Learned at Lv. 12
       Increases attacking power during battle
    
    FLASH
    
       Learned at Lv. 18
       Attacks all enemies
    
    CYANIC
    
       Costs 40 MP
       Learned at Black Dragon Fortress
       Completely refills all allies' HP
    
    QUARKER
    
       Costs 60 MP
       Learned at Black Dragon Fortress
       Negates one magical-type attack on all party members
    
    AMELIAN
    
       Costs 70 MP
       Learned at Black Dragon Fortress
       Powerful attack on all foes
    
    RUBEAN
    
       Costs 15 MP
       Learned at Black Dragon Fortress
       Vanishes all enemies on the field (No EXP/Sil)
    
    WINDDIRK
    
       Limit Break
       Attacks all enemies
       
    
    o------o
    | LUNA |
    o------o
    
    HEALSONG
    
       Costs 4 MP
       Initially learned
       Fills single ally's HP (small)
    
    PURESONG
    
       Learned at Lv. 5
       Heals all status but fainting (KO)
    
    LULLABY
    
       Learned at Lv. 7
       Attempts to inflict Sleep on all enemies
    
    POWRSONG
    
       Learned at Lv. 9
    
    TRANQUIL
    
       Learned at Lv. 10
    
    RUN SONG
    
       Learned at Lv. 12
    
    o------o
    | NASH |
    o------o
    
    CONFUSE
    
       Costs 7 MP
       Learned at Lv. 12
       Attempts to Confuse all enemies
    
    ENCLOSE
    
       Costs 8 MP
       Learned at Lv. 15
       Prevents enemies from using magic if successful
    
    SPARKER
    
       Costs 10 MP
       Learned at Lv. 18
       Attempts to inflict paralysis on all enemies
    
    SLEEP
    
       Costs 9 MP
       Learned at Lv. 20
       Attempts to inflict sleep on all enemies
    
    BLITZ
    
       Costs 18 MP
       Learned at Lv. 23
       Inflicts lightning-elemental damage to all enemies
    
    THORBOLT
    
       Costs 15 MP
       Learned at Lv. 35
       Major lightning-elemental damage to one enemy
    
    THORRAIN
    
       Limit Break
       Inflicts lightning-elemental damage on all enemies
    
    CHARGE
    
       Limit Break
       Next magic attack used by character does double damage
    
    o---------o
    | JESSICA |
    o---------o
    
    HEAL AVE
    
       Costs 4 MP
       Initially learned
       Heals one party member
    
    CALM AVE
    
       Costs 15 MP
       Initially learned
       Heals all party members up to 40 HP
    
    PURE AVE
    
       Costs 4 MP
       Initially learned
       Alleviates all status effects besides KO
    
    GRACE AVE
    
       Costs 12 MP
       Learned at Lv. 25
       Party regenerates health once per turn, before end of turn
    
    FEAR AVE
    
       Costs 6 MP
       Learned at Lv. 28
       Forces one enemy to flee battle
    
    LOVE AVE
    
       Costs 10 MP
       Learned at Lv. 32
       Resurrects a fallen party member
    
    MIRACLE
    
       Costs 20 MP
       Learned at Lv. 37
       Completely refills HP to one party member
    
    SMITE
    
       Limit break
       Attempts to inflict instant death on all enemies
    
    CRIMSON
    
       Limit break
       Does major damage to one enemy
    
    o-----o
    | MIA |
    o-----o
    
    BLIZZARD
    
       Costs 10 MP
       Initially learned
       Inflicts ice-elemental damage on all enemies
    
    FLAMEARC
    
       Costs 7 MP
       Initially learned
       Inflicts fire-elemental damage on one enemy column
    
    FREEZER
    
       Costs 5 MP
       Initially learned
       Inflicts ice-elemental damage on one enemy
    
    ICESHELL
    
       Costs 11 MP
       Initially learned
       Boosts DEF rating of one character
    
    SLEET
    
       Costs 15 MP
       Learned at Lv. 20
       Inflicts ice-elemental damage on one enemy rank
       
    
    FIREBALL
    
       Costs 13 MP
       Learned at Lv. 24
       Inflicts fire-elemental damage on one enemy
    
    BUCK UP!
    
       Costs 11 MP
       Learned at Lv. 27
       Boosts the ATC of one character
    
    INFERNO
    
       Costs 30 MP
       Learned at Lv. 35
       Inflicts major fire-elemental damage on all enemies
    
    MISTVEIL
    
       Limit break
       Party is invincible for three turns
    
    CHARGE
    
       Limit Break
       Next magic attack by character does double damage
    
    o------o
    | KYLE |
    o------o
    
    SLASH
    
       Costs 6 MP
       Initially learned
       Physical attack on one enemy
    
    SWEEP
    
       Costs 9 MP
       Initially learned
       Physical attack against one enemy column
    
    SONIC
    
       Costs 14 MP
       Initially learned
       Does a powerful attack on one enemy rank
    
    HEAT UP
    
       Costs 8 MP
       Initially learned
       Boosts ATC of Kyle
    
    SHINER
    
       Limit break
       Does major damage to all enemies
    
    KNUCKLER
    
       Limit break
       Does major damage to single enemy
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    IX.                        C A R D   L I S T I N G                         CRDL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Much obliged to PeTeRL90 for letting me use his Card List in full. I'll expand
    more upon it later, but for now, just...marvel at it 'n' stuff. =p
    
    000) Alex 1
    001) Alex 2
    002) Alex 3
    003) Alex 4
    004) D. Alex 1
    005) D. Alex 2
    006) D. Alex 3
    007) D. Alex 4
    008) Luna 1
    009) Luna 2
    010) Luna 3
    011) Luna 4
    012) Nash 1
    013) Nash 2
    014) Nash 3
    015) Hi-Nash
    016) Mia 1
    017) Mia 2
    018) Mia 3
    019) Mia 4
    020) Jessica 1
    021) Jessica 2
    022) Jessica 3
    023) Jessica 4
    024) Kyle 1
    025) Kyle 2
    026) Kyle 3
    027) Kyle 4
    028) Tempest
    029) Fresca
    030) Ramus 1
    031) Ramus 2
    032) Ghaleon 1
    033) Ghaleon 2
    034) Ghaleon 3
    035) Magic Emperor
    036) Laike 1
    037) Laike 2
    038) Nall 1
    039) Nall 2
    040) Mel
    041) Xenobia
    042) Phacia
    043) Royce
    044) Myght
    045) Taben
    046) MEGhaleon
    047) Evil Alt
    048) Dyne 4
    049) Ghaleon 4
    050) Lemia 4
    051) Mel 4
    052) Althena
    053) Barrel
    054) D. Grave
    055) Nall
    056) Quark
    057) Amelia
    058) Cyan
    059) Rubeus
    060) Burgdog
    061) Deathcap
    062) Pirate 1
    063) Pirate 2
    064) Flytrap
    065) Ammonite
    066) Fatsnake
    067) KillFish
    068) Wisp
    069) Toadstool
    070) Gunfoot
    071) Ice Dog
    072) Batlefly
    073) Dethmoth
    074) Wildboar
    075) Earthel
    076) Antlion
    077) PudgyBoa
    078) The Deep
    079) Cyclops
    080) Piranha
    081) C Mirror
    082) Meteor
    083) C Knight
    084) Flymet
    085) Rook
    086) Gargoyle
    087) Necroman
    088) Darklord
    089) Batlebat
    090) Homunc
    091) Kyklops
    092) Gigant
    093) Flufball
    094) Puffball
    095) Maneater
    096) Devilfly
    097) Blob
    098) Burner
    099) Firel
    100) Scorpion
    101) Mindblow
    102) Sparkeye
    103) Giga Ant
    104) Merlance
    105) Spikerat
    106) Waterel
    107) Slime
    108) Dryad
    109) Ice Pup
    110) Swarmer
    111) Shrieker
    112) Iron Man
    113) Sorcerer
    114) Zane
    115) Magic Hat
    116) Spector
    117) Mechstar
    118) M Mirror
    119) Shroom
    120) Ambush
    121) Yeti
    122) Inceptor
    123) Torment
    124) Coronast
    125) Chaos
    126) Goth
    127) Piper
    128) Zotto
    129) MechTank
    130) Stalker
    131) Sergeant
    132) Rocbiter
    133) Driller
    134) Wyndham
    135) Baiken
    136) D Mirror
    137) Ur Golem
    138) Plankton
    139) Disarmer
    140) Elemage
    141) Arrofish
    142) KillFang
    143) Archmage
    144) Bomangel
    145) Gigadeth
    146) Pikuni
    147) Gudeth
    148) Rig Horn
    149) Crusher
    150) Asmodeus
    151) Bomdevil
    152) Hellslug
    153) NoBrainr
    154) Gorgon
    155) Badbuzz
    156) Ampshire
    157) Hot Foot
    158) Vor Boar
    159) Nautilus
    160) Captain
    161) Rin-Rin
    162) Mel
    163) Evilmist
    164) Frogzard
    165) Grandoom
    166) Bronzdog
    167) Tempest
    168) Rubeus
    169) Taben
    170) Magic Emperor
    171) Royce
    172) Xenobia
    173) Ghaleon
    174) Guardian
    175) Blaclamp
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    X.           F R E Q U E N T L Y   A S K E D   Q U E S T I O N S           FAQT
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    [Q] - I keep winning cards. Where are they in my inventory?
    [A] - They don't show up on the inventory. You have to look at the main menu
          on the title screen, and they'll be under "Options."
    
    [Q] - I just thought of something. If I strip Nash of his equipment when he's
          in Burg, does he come with duplicated equipment on the Hispaniola?
    [A] - Nope, I tried already. :p
    
    [Q] - When does Alex start attacking twice per turn?
    [A] - Lv. 9
    
    [Q] - Can Nash join you when you chase the diamond thief in Meribia?
    [A] - Nope. That lousy brat says he has nothing to do with the chase.
    
    [Q] - I forgot to check: can I unequip Ghaleon's stuff when he's in my party?
    [A] - Nope. =/
    
    [Q] - Help! I went to Myght's Room but I can't get to the Forest of Illusion
          for some reason!
    [A] - You have to exit from Tamur's north side to have it accessible.
    
    [Q] - The heck!? I got an Angel Sword instead of a Battle Emblem!
    [A] - I don't think anyone knows the circumstances under which you get one or
          the other, but it's suspected that it's something having to do with what
          you tell Laike.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    XI.                               U P D A T E S                            UPDT
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    10-06-06 --------------------+Added to GameFAQs
                                 +Walkthrough complete
                                 +Red Chest listing complete
                                 +Shop listing complete
                                 +Stat Increase Documentation started (33%)
    
    10-09-06 --------------------+Added equipment listing (95% complete)
                                 +Corrected some monster stats
                                 +Updated Skills list
                                 +Added Card Listing
    
    10-22-06 --------------------+Updated first Meribia portion. Thanks to S.
                                  Bonning for the heads up.
    
    03-05-07 --------------------+Updated Red Chest section. Thanks to CobraGT.
    
    04-20-07 --------------------+Updated Spring of Transmission section, thanks
                                  to Matthew Talley
    
    02-29-08 --------------------+Added information on Thor Orb (thanks to Dan Fu)
    
    02-01-09 --------------------+ Grindery update
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    XII.                               T H A N K S                             THNK
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    GameFAQs        -- For hosting this
    Dan Fu          -- Information on the Thor Orb
    Nikita B.       -- For 1st chest in game and Mel strategy
    CobraGT         -- Tipped me off to something messed up in red chest section!
    Cory Denis      -- Filled me in on the Ironman/Sorceror EXP/Silver drops. Thx!
    ASCII Generator -- Whom I got the ASCII from. :p
    Moldovan Seby   -- Grindery spawning correction
    Josh M.         -- For Wind Boots' correction
    PeTeRL90        -- For inadvertantly making me play this game all the way thru
                       and letting me use his entire Card list. Thx, dude!
    Stone Roses     -- The music I somehow ended up listening all throughout the
                       guide.
    
    _______________________________________________________________________________
    CHICKAMAUGA'S WHERE    Guide copyright (c) Shotgunnova 1997-2006 (and countin')
    I BEEN; LONELINESS                             Lunar namesake (c) Ubi Soft Ltd.
    IS WHERE I'M BOUND.                                      See you, space cowboy!

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