GHOST TRAP
(c) 2002 ARTOON
(c) EIDOS INTERACTIVE
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FAQ
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Please use the cheat code that is listed below to easily beat this game.
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Invincibility 030037D4:FE
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                                About the Game
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Control the scientist George, and catch the ghost that appears in the Ghost 
House in a trap. The MAP of the Ghost House becomes a 3D display, and the 
MAP structure changes whenever you play it. You can make various traps by 
combining different items that you have obtained. 
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As a reminder, position and location of items are random through out the 
game.
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                                 THE CONTROLS
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Cross Buttons: character's movent 
A Button:      attack, search for items, picks up items, go thru doors 
B Button:      set traps, cancel a command  
L/R Button:    change traps or items
START/SELECT:  menu, mini map
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                                      MENU
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USE:     use a chosen item
DROP:    drop an item       > Is this thrown away? Yes 
                              Choose the item thrown away 
                              Is this thrown away? No
EQUIP:   equip a chosen item
BOOK:    choose a magic book
COMBINE: combine two items
Change:  item change, change the chosen item
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In the entrance room, you can deposit items inside the desk that's nearby the 
north door and the stairs. Now, go south, and go thru the door.
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BOOK #00 FLOOR 01
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There are 7 rooms. There are no hidden items to search for, and pick up small 
shiny object from the floor. In the 7th room, go thru the door of light.
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BOOK #00 CLEAR - SAVE GAME - Yes/No
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In the entrance room, you can deposit items inside the desk that's nearby the 
north door and the stairs. Now, go south, and go thru the door. 
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BOOK #00 FLOOR 01
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There are 9 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. In the 4th room, try to pick to the 
knife, and there is a scene. Now, press the A button to attack the ghost 
with the G suppressor. After that, pick up the other knife that's nearby. 
Now, press the B button to put the knife onto the floor to set a trap, and 
then press the A button to pick up the knife up again. In the 9th room, go 
thru the door of light.
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FLOOR 01 CLEAR - SAVE GAME - Yes/No
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BOOK #00 FLOOR 02
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There are 7 rooms. There are no hidden items to search for, and pick up small 
shiny object from the floor. In the 3rd room, there is a locked door. Just 
go to the front of the locked door, open the menu, choose "use" + "?? key 
to open that door. In the 4th room, search the drawers that's nearby the 
fireplace for the ?? key. (As a reminder, each of the keys may have different 
names but they all have the same funtion which is to open a locked door so 
that why I put two question marks next to the key). In the 7th room, pick up 
the Book of Nisan (1-9).
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BOOK #01 CLEAR - SAVE GAME - Yes/No
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In the entrance room, deposit unwanted items inside the desk that's nearby 
the north door and the stairs. Now, go south, and go thru the door. 
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BOOK #01 FLOOR 01
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There are 9 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. In the 2nd and 6th room, there are two 
locked door. (Just go to the front of the locked door, open the menu, and 
choose "use" + "?? key" to open that door). In the 3rd and 5th room, pick up 
the ?? keys. In the 9th room, go thru the door of light.
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FLOOR 01 CLEAR - SAVE GAME - Yes/No 
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BOOK #01 FLOOR 02
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There are 16 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. (There might be a locked door which 
will require a key to open it). In the 16th room, go thru the door of light.
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FLOOR 02 CLEAR - SAVE GAME - Yes/No 
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BOOK #01 FLOOR 03
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There are 8 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. In the 5th room (barrel room), search 
the wooden box for the contribution wine x3. In the 7th room, there are three 
holes (two circles and a square) on the floor that's nearby the north door. 
Just go to the front of each holes, open the menu, and choose "use" + 
"contribution wine x3" to make a magic crest appear on the floor to open 
the door. In the 8th room, pick up the Book of Iyal (2-9).
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BOOK #01 CLEAR - SAVE GAME - Yes/No 
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In the entrance room, store unwanted items inside the desk that's nearby 
the north door and the stairs. Now, go south, and go thru the door. 
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BOOK #02 FLOOR 01
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There are 9 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. In the 5th room, there is a locked door 
which will require a key to open it. In the 9th room, go thru the door of 
light.
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FLOOR 01 CLEAR - SAVE GAME - Yes/No 
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BOOK #02 FLOOR 02
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There are 8 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. In the 2nd room, there is a locked 
door. In the bedroom, search the drawer that's nearby the bookcase for a 
videotape. In the video cassette recorder room, go to the left side of the 
fireplace, go to the front of the video cassette recorder, open the menu, 
and choose "use" + "videotape," and then search the television that's on 
the right side of the fireplace to get a hint. In the bedroom, search the 
bookcase for a switch to open the locked door. In the 8th room, go thru the 
door of light.
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FLOOR 02 CLEAR - SAVE GAME - Yes/No 
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BOOK #02 FLOOR 03
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There are 10 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. In the 3rd room, there is a locked 
door. In the bedroom, search the bookcase for a switch to open the locked 
door. In the 10th room, go thru the door of light.
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FLOOR 03 CLEAR - SAVE GAME - Yes/No 
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BOOK #02 FLOOR 04
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There are 12 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. There is a locked door. In the bedroom, 
search the bookcase for a switch to open the locked door. In the 12th room, 
go south to make the nameless ghost boss appears. Now, go to the front of the
nameless ghost boss, and press the B button to put the knife onto the floor 
to set a trap. When the nameless ghost boss is inside the trap, quickly press 
the A button to attack the nameless ghost boss with the G Suppressor. Since 
you will be setting the knife as a trap, it will take about 12 knives. After 
you have defeated the nameless ghost boss, George gets the Book of Shimanu 
(3-9).
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BOOK #02 CLEAR - SAVE GAME - Yes/No 
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In the entrance room, store unwanted items inside the desk that's nearby 
the north door and the stairs. Now, go south, and go thru the door. 
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BOOK #03 FLOOR 01
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There are 16 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. In the bedroom, search the drawer to 
find the transformer. In the 16th room, go thru the door of light.
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FLOOR 01 CLEAR - SAVE GAME - Yes/No 
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BOOK #03 FLOOR 02 
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There are 17 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. In the 4th room, there is a locked 
door. In the 17th room, go thru the door of light.
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FLOOR 02 CLEAR - SAVE GAME - Yes/No 
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BOOK #03 FLOOR 03
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There are 10 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. There is a locked door which requires 
a key. In the 10th room, go thru the door of light.
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FLOOR 03 CLEAR - SAVE GAME - Yes/No  
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BOOK #03 FLOOR 04                        
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There are 12 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. In the bright blue room, search the 
gramophone that's nearby the pool table for the record, go to the front of 
the juke-box that's nearby the north door, open the menu, and choose "use" 
+ "record." In the dim red room, search the pool table for the 9th ball.
In the bright blue room, go to the front of the pool table, open the menu, 
and choose "use" + "9th ball" to open the north door. In the 12th room, pick 
up the Book of Duuz (4-9).
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BOOK #03 CLEAR - SAVE GAME - Yes/No 
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In the entrance room, store unwanted items inside the desk that's nearby 
the north door and the stairs. Now, go south, and go thru the door. 
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BOOK #04 FLOOR 01  
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There are 11 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. There are two locked doors which 
require two keys. In the 11th room, go thru the door of light.
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FLOOR 01 CLEAR - SAVE GAME - Yes/No  
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BOOK #04 FLOOR 02  
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There are 15 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. In the lava room, there is an unlocked 
bridge. In the mechanism room, search the machine with the red switch to turn 
the switch blue to lock the bridge in the lava room. In the 15th room, go 
thru the door of light.
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FLOOR 02 CLEAR - SAVE GAME - Yes/No  
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BOOK #04 FLOOR 03
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There are 11 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. There are two locked doors which 
require two keys. In the 11th room, go thru the door of light.
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FLOOR 03 CLEAR - SAVE GAME - Yes/No 
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BOOK #04 FLOOR 04
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There are 14 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. There is a locked door which requires 
a key. In the 14th room, go thru the door of light.
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FLOOR 03 CLEAR - SAVE GAME - Yes/No 
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BOOK #04 FLOOR 04 
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There are 7 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. In the bathroom, search the wall that's 
nearby the basin to get the mirror. In the room with three big skulls, go to 
the front of Arigieri's portrait that's on the north wall, open the menu, 
choose "use" + "mirror" to remove Arigieri's portrait on the wall which is a 
door and the three skulls. Now, go thru the north wall into the 7th room. In 
the 7th room, pick up the Book of Abu (5-9).
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BOOK #04 CLEAR - SAVE GAME - Yes/No 
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In the entrance room, store unwanted items inside the desk that's nearby 
the north door and the stairs. Now, go south, and go thru the door. 
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BOOK #05 FLOOR 01 
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There are 22 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. There is a locked door which requires 
a key. In the 22th room, go thru the door of light.
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FLOOR 01 CLEAR - SAVE GAME - Yes/No 
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BOOK #05 FLOOR 02
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There are 18 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase, furniture for hidden items, 
and pick up small shiny object from the floor. There is a locked door which 
requires a key. In the 18th room, go thru the door of light.
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FLOOR 02 CLEAR - SAVE GAME - Yes/No 
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BOOK #05 FLOOR 03 
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There are 9 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase, furniture for hidden items, 
and pick up small shiny object from the floor. There is a locked door which 
requires a key. In the 9th room, go thru the door of light.
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FLOOR 03 CLEAR - SAVE GAME - Yes/No 
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BOOK #05 FLOOR 04 
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There are 14 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. There is a locked door which requires 
a key. In the switch room, search the big picture that's on the east wall to 
look at the memo which says 1   2, 
                              3    go to the front of the north door, and 
step on the west red switch (1), step on the east red switch (2), and then 
step on the south red switch (3) to remove the sharp razors in front of the 
west door which will take you into the 14th room. In the 14th room, go thru 
the door of light.
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FLOOR 04 CLEAR - SAVE GAME - Yes/No 
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BOOK #05 FLOOR 05 
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There are 8 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. There is a locked door which requires 
a key. In the 8th room, go thru the door of light.
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FLOOR 05 CLEAR - SAVE GAME - Yes/No  
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BOOK #05 FLOOR 06
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There are 17 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. There are two locked doors which 
require two keys. In the 17th room, go south to make the nameless ghost boss 
appears. Now, go to the front of the nameless ghost boss, and press the B 
button to put the purify knife onto the floor to set a trap. When the 
nameless ghost boss is inside the trap, quickly press the A button to attack 
the nameless ghost boss with the G Canceller or the G Destructor. Since you 
will be setting the purify knife as a trap, it will take about 7 purify 
knives. After you have defeated the nameless ghost boss, George gets the Book 
of Uluru (6-9).
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BOOK #05 CLEAR - SAVE GAME - Yes/No
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In the entrance room, store unwanted items inside the desk that's nearby 
the north door and the stairs. Now, go south, and go thru the door. 
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BOOK #06 FLOOR 01
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There are 5 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. In the 5th room, go thru the door of 
light. 
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FLOOR 01 CLEAR - SAVE GAME - Yes/No 
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BOOK #06 FLOOR 02
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There are 16 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. There are two locked doors which 
requires two keys. In the 16th room, go thru the door of light. 
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FLOOR 02 CLEAR - SAVE GAME - Yes/No 
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BOOK #06 FLOOR 03
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There are 16 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. There is a locked door which requires 
a key. In the clock room, search the needle on the clock that's between the 
two tall shell boxes to remove the worn-out floor. In the 16th room, go thru 
the door of light.  
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FLOOR 03 CLEAR - SAVE GAME - Yes/No
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BOOK #06 FLOOR 04
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There are 6 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. There are two locked doors which 
require two keys. In the 6th room, go thru the door of light.  
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FLOOR 04 CLEAR - SAVE GAME - Yes/No
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BOOK #06 FLOOR 05
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There are 15 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. There is a locked door which requires 
a key. In the 15th room, go thru the door of light. 
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FLOOR 05 CLEAR - SAVE GAME - Yes/No
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BOOK #06 FLOOR 06
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There are 16 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. There is a locked door which requires 
a key. In the video cassette recorder room, go to the front of the bookcase 
that's nearby the south door, open the menu, choose "use" + "Occult Book" to 
open the locked door which is in the room where the magic crest is on the 
floor. In the 16th room, pick up the Book of Teshuritu (7-9).
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BOOK #06 CLEAR - SAVE GAME - Yes/No
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In the entrance room, store unwanted items inside the desk that's nearby 
the north door and the stairs. Now, go south, and go thru the door. 
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BOOK #07 FLOOR 01
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There are 21 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. In the 21st room, go thru the door of 
light.  
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FLOOR 01 CLEAR - SAVE GAME - Yes/No
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BOOK #07 FLOOR 02
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There are 9 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. There is a locked door which requires 
a key. In the 21st room, go thru the door of light. 
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FLOOR 02 CLEAR - SAVE GAME - Yes/No
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BOOK #07 FLOOR 03
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There are 20 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcases for hidden items, and pick 
up small shiny object from the floor. In the 20th room, go thru the door of 
light. 
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FLOOR 03 CLEAR - SAVE GAME - Yes/No
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BOOK #07 FLOOR 04
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There are 15 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. There is a locked door which requires 
a key. In the mechanism room, search the machine with the red lever to turn 
the lever blue to move the two statues that are blocking the north door which 
leads to the 15th room. In the 15th room, go thru the door of light. 
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FLOOR 04 CLEAR - SAVE GAME - Yes/No
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BOOK #07 FLOOR 05 
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There are 9 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. In the 9th room, go thru the door of 
light. 
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FLOOR 05 CLEAR - SAVE GAME - Yes/No
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BOOK #07 FLOOR 06
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There are 16 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. There are two locked doors which 
require two keys. In the 16th room, go thru the door of light. 
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FLOOR 06 CLEAR - SAVE GAME - Yes/No
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BOOK #07 FLOOR 07 
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There are 9 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. In the 9th room, go thru the door of 
light. 
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FLOOR 07 CLEAR - SAVE GAME - Yes/No
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BOOK #07 FLOOR 08  
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There are 14 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. There is a locked door which requires 
a key. In the 14th room, go north to make the nameless ghost boss appears. 
Now, go to the front of the nameless ghost boss, and press the B button to 
put the purify knife onto the floor to set a trap. When the nameless ghost 
boss is inside the trap, quickly press the A button to attack the nameless 
ghost boss with the G Canceller or the G Destructor. Since you will be 
setting the purify knife as a trap, it will take about 7 purify knives. After 
you have defeated the nameless ghost boss, George gets the Book of Arafsham 
(8-9).
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BOOK #07 CLEAR - SAVE GAME - Yes/No
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In the entrance room, store unwanted items inside the desk that's nearby 
the north door and the stairs. Now, go south, and go thru the door. 
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BOOK #08 FLOOR 01  
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There are 8 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. There is a locked door which requires 
a key. In the 8th room, go thru the door of light. 
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FLOOR 01 CLEAR - SAVE GAME - Yes/No 
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BOOK #08 FLOOR 02 
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There are 16 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. There are two locked doors which 
require to two keys. In the 16th room, go thru the door of light. 
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FLOOR 02 CLEAR - SAVE GAME - Yes/No  
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BOOK #08 FLOOR 03 
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There are 16 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. In the 15th room, there are two locked 
doors that do not required to be open by keys, just defeat all of the ghost 
x10 in that room to unlock the north and south doors. Now, go to the front 
of the ghost, and press the B button to put the purify knife onto the floor 
to set a trap. When the ghost is inside the trap, quickly press the A button 
to attack the ghost with the G Canceller or the G Destructor. Since you will 
be setting the purify knife as a trap, it will take about 18 purify knives.
The north door will take you into the 16th room. In the 16th room, go thru 
the door of light. 
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FLOOR 03 CLEAR - SAVE GAME - Yes/No  
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BOOK #08 FLOOR 04
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There are 9 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. There are two locked doors which 
require two keys. In the 9th room, go thru the door of light. 
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FLOOR 04 CLEAR - SAVE GAME - Yes/No  
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BOOK #08 FLOOR 05
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There are 8 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. There is a locked door which requires 
a key. In the 8th room, go thru the door of light. 
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FLOOR 05 CLEAR - SAVE GAME - Yes/No  
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BOOK #08 FLOOR 06
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There are 19 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. There are two locked doors which 
require two keys. In the 19th room, go thru the door of light.
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FLOOR 06 CLEAR - SAVE GAME - Yes/No  
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BOOK #08 FLOOR 07
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There are 17 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. There is a locked door which requires 
a key. In the switch room, search the big picture that's on the east wall to 
look at the memo which says 2   3, 
                              1    go to the front of the north door, and 
step on the south red switch (1), step on the west red switch (2), and then 
step on the east red switch (3) to cover the bottomless pit in front of the 
north door which will take you into the 13th room. In the 17th room, go thru 
the door of light.
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FLOOR 07 CLEAR - SAVE GAME - Yes/No 
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BOOK #08 FLOOR 08
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There are 15 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. There is a locked door which requires 
a key. In the 15th room, go thru the door of light.
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FLOOR 08 CLEAR - SAVE GAME - Yes/No 
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BOOK #08 FLOOR 09 
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There are 19 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. There are two locked doors which 
require two keys. In the 15th room, pick up the Book of Kisurimu (9-9).
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BOOK #08 CLEAR - SAVE GAME - Yes/No
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In the entrance room, store unwanted items inside the desk that's nearby the 
north door and the stairs. Now, go up the stairs to 2F, and go thru the door.  
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BOOK #09 FLOOR 01
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There are 12 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. There is a locked door which requires 
a key. In the 12th room, go thru the door of light.
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FLOOR 01 CLEAR - SAVE GAME - Yes/No 
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BOOK #09 FLOOR 02
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There are 9 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. There is a locked door which requires 
a key. In the 9th room, go thru the door of light.
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FLOOR 02 CLEAR - SAVE GAME - Yes/No  
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BOOK #09 FLOOR 03
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There are 16 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. There is a locked door which requires 
a key. In the switch room, search the big picture that's on the east wall to 
look at the memo which says 3   1, 
                              2    go to the front of the north door, and 
step on the east blue switch (1), step on the south blue switch (2), and then 
step on the west blue switch (3) to rotate the bridge that's in the center 
of the floor of the 3rd room. In the 16th room, go thru the door of light.
-----------------------------------------------------------------------------
FLOOR 03 CLEAR - SAVE GAME - Yes/No 
-----------------------------------------------------------------------------
BOOK #09 FLOOR 04 
-----------------------------------------------------------------------------
There are 9 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. There are two locked doors which 
require two keys. In the 9th room, go thru the door of light.
-----------------------------------------------------------------------------
FLOOR 04 CLEAR - SAVE GAME - Yes/No 
-----------------------------------------------------------------------------
BOOK #09 FLOOR 05
-----------------------------------------------------------------------------
There are 12 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. In the 12th room, go thru the door of 
light.
-----------------------------------------------------------------------------
FLOOR 05 CLEAR - SAVE GAME - Yes/No 
-----------------------------------------------------------------------------
BOOK #09 FLOOR 06 
-----------------------------------------------------------------------------
There are 15 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. There is a locked door which requires 
a key. In the 15th room, go thru the door of light.
-----------------------------------------------------------------------------
FLOOR 06 CLEAR - SAVE GAME - Yes/No 
-----------------------------------------------------------------------------
BOOK #09 FLOOR 07 
-----------------------------------------------------------------------------
There are 17 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and 
pick up small shiny object from the floor. There is a locked door. In the 
mechanism room, search the machine with the red lever to turn the lever blue 
to open the locked door which leads to the 17th room. In the 15th room, go 
thru the door of light. 
-----------------------------------------------------------------------------
FLOOR 07 CLEAR - SAVE GAME - Yes/No 
-----------------------------------------------------------------------------
BOOK #09 FLOOR 08  
-----------------------------------------------------------------------------
There are 14 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. There are two locked doors which 
require two keys (one of the keys is hidden in a small box). In the 14th 
room, go thru the door of light.
-----------------------------------------------------------------------------
FLOOR 08 CLEAR - SAVE GAME - Yes/No 
-----------------------------------------------------------------------------
BOOK #09 FLOOR 09
-----------------------------------------------------------------------------
There are 15 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. There are two locked doors which 
require two keys. In the 15th room, go thru the door of light. 
-----------------------------------------------------------------------------
FLOOR 09 CLEAR - SAVE GAME - Yes/No 
-----------------------------------------------------------------------------
BOOK #09 FLOOR 010
-----------------------------------------------------------------------------
There are 16 rooms. In each of the rooms, remember to search boxes, shelves, 
desks, wooden boxes, cabinets, drawers, bookcase for hidden items, and pick 
up small shiny object from the floor. There is a locked door which requires 
a key. In the 16th room, there is a large circle crest and a coffin on the 
floor. On the large circle crest, there is a blue flame spirit on a small 
circle. Go onto that small circle where the blue flame spirit is at, and 
press the B button to put Book of Nisan (1-8) into that small circle. Go 
onto that small circle where the blue flame spirit is at, and press the B 
button to put Book of Iyal (2-8) into that small circle. Go onto that small 
circle where the blue flame spirit is at, and press the B button to put Book 
of Shimanu (3-8) into that small circle. Go onto that small circle where the 
blue flame spirit is at, and press the B button to put Book of Duuz (4-8) 
into that small circle. Go onto that small circle where the blue flame 
spirit is at, and press the B button to put Book of Abu (5-8) into that 
small circle. Go onto that small circle where the blue flame spirit is at, 
and press the B button to put Book of Uluru (6-8) into that small circle. 
Go onto that small circle where the blue flame spirit is at, and press the 
B button to put Book of Teshuritu (7-8) into that small circle. Go onto that 
small circle where the blue flame spirit is at, and press the B button to 
put Book of Arafsham (8-8) into that small circle. There is a scene. After 
that, pick up the 8 magic books. Now, go onto the small circles where 
Shinhwa's spirit is at, and put the magic books of 1-9 into those small 
circles. 
-----------------------------------------------------------------------------
Book 09 CLEAR  
-----------------------------------------------------------------------------
After the credits finish roll by, choose "yes" to save the game. Then, press 
the START button twice, choose "CONTINUE" to get the "TIME ATTACK" mode. In 
the "TIME ATTACK" mode, you don't look for magic books instead you clear 
floor 01-09 which is timed. Also, there will be no entrance room where you 
can store unwanted items. There might be a few new items, and a different 
ending. If you are wondering, I did not play the "TIME ATTACK" mode.
-----------------------------------------------------------------------------
                                 ITEMS
-----------------------------------------------------------------------------
G Suppressor:               Mechanism for ghost, small damage. 
                                                              Attack Power: 8 
                                                            Critical:     Low
-----------------------------------------------------------------------------
G Canceller:                Mechanism for ghost, half damage. 
                                                             Attack Power: 24 
                                                            Critical:     Low  
-----------------------------------------------------------------------------
G Destructor:               Mechanism for ghost, big damage. 
                                                             Attack Power: 40 
                                                              Critical:   Low 
-----------------------------------------------------------------------------
Bandage:                    Medical supplies, becomes a protector. 
                                                              Defense Power 2
                                                         Against Possession 0
-----------------------------------------------------------------------------
Knife:                      Trap for ghost, narrow and short
-----------------------------------------------------------------------------
Ghost Mine:                 Trap for ghost, small damage 
-----------------------------------------------------------------------------
Rusty Knife:                Trap for ghost, narrow and short
-----------------------------------------------------------------------------
Purify Knife:               Trap for ghost, narrow and long
-----------------------------------------------------------------------------
Power Trap:                 Trap for ghost, a little wide and long
-----------------------------------------------------------------------------
File:                       Polish something that feels rough
-----------------------------------------------------------------------------
Match:                      Source of fire, synthetic parts
-----------------------------------------------------------------------------
Strange Key:                Anywhere key, ????
-----------------------------------------------------------------------------
Silver Key:                 Anywhere key, ????
-----------------------------------------------------------------------------
Iron Key:                   Anywhere key, ????
-----------------------------------------------------------------------------
Book of Nisan:              Magic book, to BOOK #01
-----------------------------------------------------------------------------
Platinum Key:               Anywhere key, ????
-----------------------------------------------------------------------------
Talisman:                   Tool for ghost, small damage
-----------------------------------------------------------------------------
Vervain:                    Herb, recover little HP
-----------------------------------------------------------------------------
Flux:                       Herb, recover little HP
-----------------------------------------------------------------------------
Elder Twig:                 Decrease a little possession time  
-----------------------------------------------------------------------------
Ointment:                   Medical supplies, recover little HP
-----------------------------------------------------------------------------
Magnetron:                  Range parts, protector parts
-----------------------------------------------------------------------------
Transceiver:                Protector parts that is broken. 
-----------------------------------------------------------------------------
Contribution Wine:          Terrible sweet, ????
-----------------------------------------------------------------------------
Book of Iyal:               Magic book, to BOOK #02
-----------------------------------------------------------------------------
Gold Key:                   Anywhere key, ????
-----------------------------------------------------------------------------
Videotape:                  Find a video cassette recorder
-----------------------------------------------------------------------------
Pot Lid:                    Cooking tools, becomes a protector.
                                                              Defense Power 4
                                                         Against Possession 0 
-----------------------------------------------------------------------------
Miraculous Water:           Purify water, generally small damage 
-----------------------------------------------------------------------------
Book of Shimanu:            Magic book, to BOOK #03
-----------------------------------------------------------------------------
Ointment:                   Medical supplies, recover little HP
-----------------------------------------------------------------------------
Compress Medicine:          Medical supplies, becomes a protector 
-----------------------------------------------------------------------------
Transformer:                Amplifier parts, weapon parts
-----------------------------------------------------------------------------
Camomile:                   Herb, recover little HP
-----------------------------------------------------------------------------
Nectar:                     Beverage, recover little HP
-----------------------------------------------------------------------------
Record:                     To the juke-box, let's put it in
-----------------------------------------------------------------------------
9th ball:                   Use it to play billiards, the yellow ball 
-----------------------------------------------------------------------------
Salt of Purification:       Salty, generally half the damage 
-----------------------------------------------------------------------------
Book of Duuz:               Magic book, to BOOK #04
-----------------------------------------------------------------------------
Internal Medicine:          Medical supplies, recover little HP
-----------------------------------------------------------------------------
Tonic Ointment:             Medical supplies, becomes a protector
-----------------------------------------------------------------------------
Unsavory Internal Medicine: Medical supplies, recover half HP
-----------------------------------------------------------------------------
Brass Key:                  Anywhere key, ????
-----------------------------------------------------------------------------
Glass Jar:                  A clear jar, put something into it
-----------------------------------------------------------------------------
Black Lamp:                 Trap for ghost, wide and short
-----------------------------------------------------------------------------
Black Miracle Drug:         Trap medicine, generally a small bind
-----------------------------------------------------------------------------
Purple Key:                 Anywhere key, ????
-----------------------------------------------------------------------------
Mirror:                     Reflects well
-----------------------------------------------------------------------------
Black Stone:                A mysterious stone, synthetic parts
-----------------------------------------------------------------------------
Book of Abu:                Magic book, to BOOK #05
-----------------------------------------------------------------------------
Tesla Coil:                 A changeable coil, weapon parts
-----------------------------------------------------------------------------
Angelica:                   Herb, recover little HP
-----------------------------------------------------------------------------
Oil:                        Oil of something, synthetic parts
-----------------------------------------------------------------------------
Sulfur Powder:              A smell of hot spring, synthetic parts
-----------------------------------------------------------------------------
White Lamp:                 Trap for ghost, wide and long
-----------------------------------------------------------------------------
High Capture:               Trap for ghost, a little wide and long
-----------------------------------------------------------------------------
Great Mine:                 Trap for ghost, half damage
-----------------------------------------------------------------------------
Burnishing Mine:            Trap for ghost, big damage
-----------------------------------------------------------------------------
Bronze Key:                 Anywhere key, ????
-----------------------------------------------------------------------------
Book of Uluru:              Magic book, to BOOK #06
-----------------------------------------------------------------------------
Stinky Ointment:            Medical supplies, recover half HP       
-----------------------------------------------------------------------------
N Liquid:                   A strange liquid, recover big HP
-----------------------------------------------------------------------------
Black Talisman:             Tool for ghost, small damage
-----------------------------------------------------------------------------
White Miracle Drug:         Trap medicine, generally half bind
-----------------------------------------------------------------------------
Athanor Jar:                A changeable jar, put something into it
-----------------------------------------------------------------------------
Occult Book:                A creepy book, ????
-----------------------------------------------------------------------------
Book of Teshuritu:          Magic book, to BOOK #07
-----------------------------------------------------------------------------
White Stone:                A mysterious stone, synthetic parts
-----------------------------------------------------------------------------
Angelica:                   Herb, recover little HP 
-----------------------------------------------------------------------------
Book of Arafsham:           Magic book, to BOOK #08
-----------------------------------------------------------------------------
Red Lamp:                   Trap for ghost, wide and long
-----------------------------------------------------------------------------
Book of Kisurimu:           Magic book, ????       
-----------------------------------------------------------------------------
Lamp of Dawn:               A mysterious lamp, generally, big damage 
-----------------------------------------------------------------------------
Mysterious Crest:           Trap for ghost, excessively long 
-----------------------------------------------------------------------------
Red Stone:                  A mysterious stone, synthetic parts
-----------------------------------------------------------------------------
                             COMBINED ITEMS
-----------------------------------------------------------------------------
Glass Jar         + Black Stone                = Black Lamp 
Glass Jar         + White Stone                = White Lamp 
Glass Jar         + Red Stone                  = Red Lamp 
Athanor Jar       + Black Stone                = Black Miracle Drug 
Athanor Jar       + White Stone                = White Miracle Drug
File              + Rusty Knife                = Knife 
Knife             + Miraculous Water           = Purify Knife 
Purify Knife      + Black Lamp                 = Power Trap 
Power Trap        + White Lamp                 = High Capture
Knife             + Match                      = Ghost Mine 
Ghost Mine        + Oil                        = Great Mine 
Great Mine        + Sulfur Powder              = Burnishing Mine
G Suppressor      + Transformer                = G Canceller
G Canceller       + Tesla Coil                 = G Destructor
Black Stone       + Talisman                   = Black Talisman 
Angelica          + Vervain                    = Nectar 
Flux              + Vervain                    = Ointment 
Camomile          + Flux                       = Internal Medicine 
Internal Medicine + Ointment                   = Tonic Ointment 
Ointment          + Bandage                    = Compress Medicine 
Angelica          + Flux                       = Stinky Ointment 
Camomile          + Vervain                    = Unsavory Internal Medicine 
Stinky Ointment   + Unsavory Internal Medicine = N Liquid 
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
THE END
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version 1.0
By Ritchie (hidall@hotmail.com)