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    FAQ/Walkthrough by Armads

    Version: Final | Updated: 04/20/06 | Search Guide | Bookmark Guide

    
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                     M E G A M A N  B A T T L E  N E T W O R K  2
    
                                     *CAPCOM 2001*
     _____________________________________________________________________________
    /_____________________________________________________________________________\
    
                            F A Q / W A L K T H R O U G H
                            -----------------------------
                                    FINAL Version
                                Date: April, 20th 2006
                                   By Ashwin Suresh
                          E-mail: mindreader.ivan@gmail.com
    _______________________________________________________________________________
    \_____________________________________________________________________________/
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                       CONTENTS
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    I. INTRODUCTION.........................................................(INTRO)
    II. BASICS..............................................................(BASIC)
    III. WALKTHROUGH........................................................(WKTRU)
         i. Vacation!.......................................................(VCATN)
         ii. Yai's Bathing Problems.........................................(YAIBP)
         iii. Planning a Holiday............................................(PLNHL)
         iv. Camping at Okuden..............................................(CPOKU)
         v. Yumland.........................................................(YUMLD)
         vi. Invasion of Electopia..........................................(INVSN)
         vii. Journey to Netopia............................................(NTPIA)
         viii. ONBA Meeting.................................................(ONBMT)
         ix. Aerial Assault.................................................(ARATK)
         x. Worldwide Disasters.............................................(TRBLE)
         xi. Storming Gospel................................................(STORM)
         xii. Exploring the Undernet........................................(UNDER)
         xiii. Green Star...................................................(GREEN)
         xiv. Five Star Quest...............................................(STARS)
         xv. HubStyle.......................................................(HUBST)
         xvi. Hard Mode.....................................................(HARD!)
    IV. CAST................................................................(CASTC)
         i. Characters......................................................(CHARS)
         ii. Navis..........................................................(NAVIS)
    V. UPGRADES.............................................................(UPGRD)
         i. HPMemory Locations..............................................(HPMEM)
         ii. PowerUP Locations..............................................(POWUP)
         iii. RegUP Locations...............................................(REGUP)
         iv. SubMemory Locations............................................(SBMEM)
    VI. ACCESSIBILITY TO THE NET............................................(AXESS)
         i. PassCodes.......................................................(PSSCD)
         ii. GateKeys.......................................................(GTKEY)
    VII. SIDE QUESTS........................................................(SDQST)
         i. Trading Sequence................................................(TRDSQ)
         ii. Folders........................................................(FOLDR)
         iii. Quizzes.......................................................(QUIZZ)
         iv. Hide & Seek....................................................(HIDSK)
         v. Requests........................................................(REQST)
         vi. License Exams..................................................(LICNS)
    VIII. ENCYCLOPEDIA......................................................(ENCYP)
         i. Chip Library....................................................(CHIPS)
         ii. Secret Chips...................................................(SECRT)
         iii. Program Advance Memo..........................................(PAMEM)
         iv. Shop Catalogues................................................(SHOPC)
         v. E-mails.........................................................(EMAIL)
         vi. Board Posts....................................................(BOARD)
         vii. Key Items.....................................................(KEYIT)
    IX. MISCELLANEOUS.......................................................(MISCL)
         i. Style Change....................................................(STYLE)
         ii. Terrains.......................................................(TERRA)
         iii. Subchips......................................................(SUBCH)
         iv. Navi Strategies................................................(NVSTR)
         v. Chip Traders....................................................(CHPTR)
         vi. Customising Folders............................................(CUSTM)
         vii. Netbattles....................................................(NBATT)
    X. SECRETS..............................................................(SECRT)
         i. Special Button Codes............................................(SPBCD)
         ii. Gospel Duping..................................................(GSPDP)
    XI. CONCLUSION..........................................................(CLOSE)
         i. Revision History................................................(HSTRY)
         ii. Legal Disclaimers..............................................(LEGAL)
         iii. Contact Details...............................................(EMAIL)
         iv. Credits........................................................(THANK)
    
    * Remember for faster access to parts of the guide, copy and paste the
    (bracketed) keyword on the far right, including the brackets.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              I. INTRODUCTION = (INTRO) =
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    MegaMan Battle Network 2 was released a LONG time ago, but the magic of the
    definition of a perfect MegaMan RPG remains. Battle Network 2 consisted of
    the exact right balance of difficulty and fun, battles and puzzles, trivia
    and seriousness. Hopefully, this guide can retain some of those elements as
    the reader plays the game. The game is still on my top ten games for a
    handheld system, proving that it stands the test of time.
    
    My guide aims to lead the player through the game efficiently and with little
    effort. It is detailed and very accurate. I also list my own folder that I
    recommend at stages in the game and it proved to be deadly at all stages of
    the game for me.
    
    This guide took me a long time to complete, so I hope any commentary or
    criticism is well justified and that this document is not defaced by not
    abiding to the simple legal terms given.
    
    VERY Quick FAQ...
    -----------------
    Why the hell did I bother writing this guide?
    A) I wanted something to do over the summer break
    B) FAQ writing happens to be a hobby of mine. No, I don't do it for money.
    Since I live in Australia, I can't enter any of those Contests and what-not.
    C) I want to write a very detailed guide on MMBN2. The other guides I have
    seen were good enough to get me through the game, but not excellent. They
    lack certain details or aren't specific enough for my liking.
    
    What am I doing next?
    I'm constantly undecided. I find confining myself only makes me wander more.
    Whatever I feel like doing next, I'll do. Another update of one of my other
    non-finalised guides may be in order...
    
    I tell thee now, spoilers ahead. This is my official warning!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 II. BASICS = (BASIC) =
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    GENERAL CONTROLS
    ----------------
    Button:			Function:
    A			Accept/confirm decisions
    			Examine objects
    			Talk to people
    			Use selected Battle Chips
    
    B			Reject/cancel decisions
    			Hold and move to run (or skate faster)
    			Shoot with the MegaBuster, hold to charge MegaBuster
    
    L			Talk to Lan/MegaMan depending on real/Cyber Worlds
    			Decide to run from battles on Custom Bar Screen
    			Access Custom Bar Menu when the gauge is filled
    
    R			Jack in electronic media
    			Jack out electronic media
    			View more details of Battlechips in battle
    			Access Custom Bar Menu when the gauge is filled
    
    START			Pause the game
    			Access Start Menu
    
    SELECT			Presets/registers a Battlechip in the Folder Subscreen
    
    + PAD			Move MegaMan
    			Move Lan
    			Move navigation selection icon
    
    START MENU
    ----------
    The Start Menu can be accessed by pressing START in a normal situation. There
    are several options to access from the Start Menu;
    Option:			Details:
    Folder			Go down
    Subchips		Use Subchips
    Library			View the Encyclopedia of Battle Chips (think: Pokedex)
    MegaMan			Go down
    Mail			View e-mails that are sent
    Key Items		View key items vital for game progress
    Network			Go down
    Save			Save your game
    Return			Return to the game (You can also just press START
    			again)
    
    FOLDER: Press A on which folder you wish to access. You can view the chips
    contained in your folder in greater detail and exchange with your Pack, which
    contains all Battlechips you have collected. Use Left/Right to access the
    Pack and Folders. Press A to move chips around. Press A twice on a chip
    in your Pack to move it to an empty space in your Folder (if there are any)
    and press A twice in your Folder to move it to your Pack. Press START when
    examining your Folder in greater detail and Pack to be able to sort chips by:
    ID No. -	In order of the chips in the Library
    Alphabetical -	In order of the alphabet
    Code -		In order of code from A to Z
    Attack -	In order of attack power
    Element -	Grouped by elements ie. fire, aqua, wood, thunder, neutral
    Quantity -	Grouped by the number of a certain chip
    Capacity -	Grouped by MB required to preset/register that chip
    
    This sorting feature is very useful for when you have many chips in your
    Pack and want to sift through them for the right chips. When selecting the
    category to sort by, pressing A again will sort it in reverse order, for
    example in decreasing and increasing order.
    
    When examining chips, the details are provided on the left of the screen and
    main details about the chip (name, code and MB) are provided on the right.
    
    Press SELECT on a chip to preset it. If MegaMan doesn't have the capacity,
    the chip will not be preset. MegaMan's capacity appears on the top right
    of the screen in the Folder Menus.
    
    MEGAMAN: View MegaMan's status. You can view his HP and special categories:
    * All are by default 1 except HP which starts off as 100.
    Level - MegaMan cannot level up without a PowerUP. He increases by 4 levels
    	for every PowerUp and 1 for every HPMemory.
    Attack - MegaMan's raw damage with the MegaBuster.
    Rapid - How quickly MegaMan fires with his MegaBuster.
    Charge - How quickly MegaMan charges his MegaBuster. MegaMan can only charge
    	 after acquiring a level 2 in this category. Damage from a charged
    	 attack is equal to five times the attack power MegaMan has.
    
    MegaMan can upgrade any of the three attributes by using a PowerUp. He can
    increase his HP with a HPMemory which increases HP by 20. MegaMan's level
    is calculated from his three attributes and his HP.
    
    After purchasing a PowerUP -
    When the option to upgrade appears, enter this Menu and MegaMan asks "Upgrade
    what?" Choose an attribute and press A to increase the level. The maximum
    level for each attribute is 5 and the maximum HP MegaMan can have is 1000.
    Therefore, the maximum level is 100.
    
    Early in the game, MegaMan gains memory (denoted in MB). He begins with 4MB.
    MB is used to preset/register a Battlechip, which means it will appear 100%
    of the time when a battle begins. Normally, 5 chips are randomly selected from
    your Folder. The MB a chip has is how much MegaMan requires to preset that
    chip. MegaMan can increase his MB to a maximum of 50 to preset many more
    Battlechips. The rare items required to do this are RegUPs. MegaMan's capacity
    can only be viewed in the Folder Menus.
    
    A picture of MegaMan is on the left. When MegaMan acquires the Style Change,
    a new option appears to change MegaMan's style. MegaMan's default style is
    neutral. Use this option to change MegaMan from neutral to ... style. MegaMan
    can have up to two more options of styles than his neutral style. When another
    style is accessed, the player must choose which styles to keep. With a style
    change, MegaMan's element changes and he becomes weak to certain elements.
    
    For future reference, the elemental cycle is like so:
    Element:	Weakness:	Strength:
    Fire		Aqua		Wood
    Aqua		Electric	Fire
    Electric	Wood		Aqua
    Wood		Fire		Electric
    Neutral		--		--
    
    If an element is strong against another element, it deals double damage to it
    and if it is weak to another element, it takes double damage from it.
    
    It is also somewhat important noting that SubMemories are used to increase
    the amount of Subchips MegaMan can carry (four is the default).
    
    NETWORK: The Link option. MegaMan asks to save first. Three options are
    available:
    Practice - A practice NetBattle with another human player that doesn't count
    NetBattle - A NetBattle with another human player where the winner gains a
    random chip
    Trade Chip - Trade chips with another human player
    
    On the right side of the screen are total number of chips and your record for
    NetBattles (wins and losses).
    
    BATTLE!
    -------
    In a battle, there is a difference from standard play:
    The Custom Bar Menu opens immediately. Select the chips that you want to use
    with A, cancel with B and press OK when you are happy. If there are more than
    one chip with the same code, they can all be chosen (the maximum is 5 chips
    per turn). Press ADD on chips to add that many more selected chips to your
    selection pool next time. You will have to battle without chips for that
    turn. Press START to view the battlefield and enemies. Press OK to start the
    battle and use your chips. Press B on the Custom Bar Menu to start the battle
    without selecting chips. Press L to try to run from the battle and R to look
    at chips in more detail. The battle remains paused until you have selected
    your chips. NB Five chips are randomly selected from your Folder to be chosen
    from when the Custom Bar Menu opens. Presetting a chip means that it will
    appear 100% of the time in the first five chips as your selection pool.
    
    When the battle starts,	the enemies will move. Press A to use chips, press B
    to use your MegaBuster. Hold B to charge your MegaBuster (if your Charge
    level is 2 or higher). Release when the ball looks big to release a charged
    attack. Use the +Pad to move around and dodge enemy attacks. You battle in a
    6 by 3 arena, 9 panels for each side in a standard field. Different fields
    have different elements, obstacles and so on. Reduce all enemies' HP to 0 to
    win the battle and gain sometimes chips and money. THERE IS NO EXPERIENCE IN
    THIS GAME! Battles will gain you power through Battlechips! When the Custom
    Gauge is filled you can open the Custom Bar Menu again and select more chips.
    Think of these like turns. There are certain things that can speed up this
    process in the game. A standard filling of the Gauge takes ten seconds for
    battle.
    
    Battles end when you reduce enemies' HP to 0 OR run from the battle. You
    cannot run from important battles. I suggest not running when possible,
    rewards gained can be interesting and useful.
    
    Recovery time refers to how much time it takes an enemy to recover from an
    attack.
    
    Flinching refers to when an enemy flashes white and is temporarily invulnerable
    for a few seconds after getting hit. Normally, if you flinch you cannot gain
    an S rank in the battle anymore.
    
    If you jack out into the real world, MegaMan's HP returns to full. A Game
    Over occurs if MegaMan is deleted by an enemy BUT if they challenge you it
    is not Game Over.
    
    Players gain a rank based on how fast they defeat enemies. This rank is based
    on the speed of victory. The maximum rank is S and the minimum is 1. Higher
    ranks ensure you gain Battlechips and lower ranks give money; the lower the
    rank the lower the amount received. Some enemies never give chips without
    certain other chips... More on that later. The ranks and ways to acquire
    them are as follows:
    
    Busting level is based on points. If you get beyond 10 you will receive an
    S rank.
    
    Viruses
    -------
    7 Points - 5 secs or less
    6 points - 5.01-12 secs
    5 points - 12.01-36 secs
    4 points - over 36 secs
    
    Navis
    -----
    10 points - 30 secs or less
    8 points - 30.01-40 secs
    6 points - 40.01-50 secs
    4 points - over 50 secs
    
    Damage taken
    ------------
    1 point - no hits taken
    0 points - 1 hit taken
    -1 point - 2 hits taken
    -2 points - 3 hits taken
    -3 points - 4 or more hits taken
    
    *This can be ignored if MegaMan is using: Guts Style or HubStyle because they
    do not flinch
    
    Movement
    --------
    1 point - 0-2 panels moved
    0 points - 3+ panels moved
    
    Multiple Deletion
    -----------------
    4 points - 3 viruses at once deleted
    2 points - 2 viruses at once deleted
    
    ^ There you go, a rather elaborate version of the Tutorial the game gives.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             III. WALKTHROUGH = (WKTRU) =
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    *The walkthrough is divided into several scenarios, representing a time
    period of roughly one day per scenario.*
    
    As with all MegaMan Battle Network games, there is only one save file. Press
    START and select the NEW GAME option to begin.
    
    
    i. Vacation! = (VACTN) =
       =========
    Cue eery music. You can only read text, the faces of the people are blacked
    out, as well as the screen. A person is reporting that he/she/they are onto
    the final stage of the project. Another person, the superior is angry at the
    delay. The superior shall punish the reporter. The reporter makes a comment on
    how "they" will "rule the world, just like the WWW!" The superior is angry
    about this comment as well. He orders the continuation of the project. The
    screen blacks out. *The WWW were the netmafia responsible for the crisis in
    MegaMan Battle Network, the original.
    
    Back to ACDC School in DenCity on the last day of school. Lan is actually on
    time for once! But he had to run because he woke up late again. A few
    comments pass between them about upcoming reports and vacation. Lan seems
    confident about his report. The player gains control over Lan.
    
    Talk to Mayl and she tells you to head over to Dex. But first, there are a few
    people to talk to. If you go to the girl closest to Mayl, she'll talk a while
    and Lan gets an e-mail regarding viruses. Talk to the others nearby, including
    the boy near the bookshelf. You'll learn more about the game. Press A next to
    the table where a girl is sitting and you'll get a PanelGrab P. The guy who
    is staring at the cages lets you keep the chip if you talk to him. Go to
    the orange-haired girl, Yai. She says a lot of crap that seems to mean nothing
    about fans. It means nothing now, but it is important to note she has fans.
    Go to the fat kid with hair sticking out of his head. This fish-head is Dex.
    He says something about surfing the Net later. As soon as you have talked
    to him the teacher arrives. She comments about vacation and hands out the
    reports. Lan and Dex are in anguish as they receive them. This little cutscene
    ends and you can talk to anyone you missed before Ms. Mari arrived. Ms. Mari
    has nothing to say, except Lan got an A+ in virus busting and presumably
    failed his other subjects. Talk to Dex. He talks about the Square on the
    Net and how they are looking for 'city Netbattlers'. Dex, Mayl and Yai will
    all be meeting on the Net at the Square. MegaMan elaborates a little for
    the player's benefit. After that, head to the exit of the school, into ACDC
    Town.
    
    Head around ACDC Town and look around. Lan's house is the blue one, Mayl's
    is the pink one, Yai's is the biggest house in town with the black roof and
    Dex's is the house with a bus stop sign in front of it next to the station. It
    has a red roof. The people have a little to say about virus battling and
    general gameplay and the houses are all locked. In addition, you can't
    jack in anywhere so head to Lan's house. Talk to Lan's Mom and head into the
    next room, which is Lan's own room. Lan's Mom calls him and sees his report.
    She isn't pleased and forces him to do his homework before anything else.
    Go up to the computer and jack in.
    
    Lan uploads the homework program and then the game tutorial begins! Follow the
    commands given, because you can't do anything else. Defeat the Mettaur viruses
    in the three battles. Afterwards, Dex sends an e-mail to Lan to hurry up.
    Step into the portal in front of you to head to Den Area 1, the first area
    of the Net. The programs have a few more gameplay tips, if you bothered to
    talk to them. The portal right behind you when you entered is to get out of
    the Cyber World all together. The little area you started in was Lan's PC.
    Go along the blue path. At the first bigger area with a program moving back
    and forth take a right because it is the only way to go. Continue along the
    path, you'll encounter a few Mettaurs and Canodumbs along the way; they should
    pose little problems. At the very next bigger area, go past the SecurityCube
    and grab the BMD just ahead at the dead end for a PanelOut1 *. Proceed down
    the path and at the next big sign you can read that left leads to a Netdealer
    and right leads to the next area. I suggest going left first and through the
    warp portal. Talk to the green navi there, who you should recognise from now
    on as the Den Area 1 Netdealer.
    
    Den Area 1 Netdealer
    HPMemory 	1000
    HPMemory	2000
    Shotgun B	200
    LilBomb J	500
    Recov10 * (3)	500
    Spreader Q	1000
    
    Most of the items seem a little obscure in terms of code, the main items to
    get are the HPMemories and the Recov10 *. Both add support and defence that is
    very helpful for battles. I recommend going through the warp and staying in
    the little area near the sign, busting viruses for money. It's a little
    time-consuming, but it makes your life easier later on. This is also a nice
    chance to improve your folder a little. Make most of the codes similar or
    the same to speed it up. So there are two reasons to bust viruses for a while.
    After purchasing from the Netdealer, my status was as below:
    
    MegaMan HP 140
    Folder: 30
    5 Cannon A (Bust CanoDumbs)
    5 ShockWave R (Bust Mettaurs)
    3 Recov10 * (Den Area1 Netdealer)
    2 Recov10 L (default)
    4 Sword S (default)
    1 AreaGrab S (default)
    2 Atk+10 * (default)
    3 V-Gun L (default)
    2 MiniBomb B (default)
    1 WideSwrd L (default)
    1 PanelOut1 * (BMD Den Area1)
    1 PanelGrab P (ACDC Elementary desk)
    
    If you know what you are doing, this entire process can take as little as ten
    minutes (150Z is the maximum output per battle). A good tip is to target
    Mettaurs especially when they are about to attack (either raising their
    pick or about to smash it on the ground). This almost always ensures a level
    9 rank and 150Z. Anyway, exit the warp and head to the sign. Now, head right.
    Pass Mayl's SecurityCube and enter the next area.
    
    Go through Den Area 2 and follow the rather linear path. Remember to take
    GMDs (floating green cubes) as you see them. Keep going until you see a fork.
    Head directly up to the dead end for another BMD containing CrossGun S. Go
    to the fork and head off to the right. At the next big area, there is a green
    navi standing that tells you heading down leads to the Square. Going up isn't
    important now; it leads to Den Area 3. Head down instead. Behind the sign,
    press A on the floating materials to get your first BugFrag. The sign reveals
    that in the fork, on the left the path blocked by a SecurityCube is Dex's
    PC and to the right is the Square, so head there. Go through the warp.
    
    A little cutscene occurs where Lan sees GutsMan and Roll. After they disappear,
    you'll see you are in the Square Entrance. To the far left is an inactive
    warp point; the navi there says you require a GateKey. To the far left, a navi
    blocks a warp point to KotoSquare, so that way is also inaccessible. The navis
    hanging around say a few points of advice. The only option is to head up into
    the warp there and enter The Square.
    
    Talk to everyone around the main area, including Roll and the Netdealer, as
    well as the nearby Subchipdealer (the shopping area is to the far right of
    The Square). There are some more items to purchase from the Netdealer:
    
    The Square Netdealer (ha ha... get it? Never mind...)
    HPMemory	2000
    HPMemory	4000
    HPMemory	8000
    CrossGun J	600
    WideSwrd L	800
    Recov30 H	1000
    Barrier B	1200
    
    The Square Subchipdealer
    MiniEnrg	50
    SneakRun	200
    Unlocker	4000
    
    Nothing is very good here except the HPMemories, but you're probably a little
    short of cash. Head to the north of The Square where a barrier is blocking
    the way. Talk to the pink navi and finally to the green navi. You need to
    take the test to gain a Z License and become a "City Netbattler"! After a
    little talking, GutsMan and Roll will disappear in search of the two datas
    HeroData and HopeData. You need to find them too, so let's head off.
    
    Backtrack all the way through the portals to Den Area 2 - the area just before
    entering the Square Entrance. Now, head up and to Den Area 3.
    
    This is your first time here, there is a big area empty but filled with
    slightly stronger viruses than you are used to. It might be an idea to train
    for chips here as well as money for those HPMemories. Keep heading north,
    you'll see a purple navi walking between two SecurityCubes. There's also a
    sign in the middle. Just before this, on the far left corner there is a red
    disk with floating material coming out of it. Press A on it to receive
    HeroData!
    
    I recommend walking the long way all the way to Den Area1 right next to
    Lan's PC. You could jack out and in for faster access, but this way you can
    fight more viruses and gain more money and chips. You'll see GutsMan in
    Den Area 2 struggling to find the data, that dumb guy will never find them!
    To heal quickly, a green program at the start of Den Area 2 will heal you
    for free. Pretty useful, huh? Remember it for future reference. In Den Area1
    where the Netdealer is Roll is also searching for the data. Surprisingly,
    she cannot find the data because she is "lost". Anyway, in Den Area 1 from
    Lan's PC head up and keep going up. At the first fork, go up to the
    dead end and there is a green disk waiting for MegaMan... You just got
    HopeData!
    
    I highly recommend that you now train for the HPMemories before heading back
    to The Square from Den Area 2 and then the Square Entrance. Look for the
    slightly rare Bunny and Flappy viruses for those chips (more common in
    Den Area 3). The money will come quickly if you repeat the process you did
    for getting the money in Den Area 1. In Den Area 3, just under the upper
    level (you cannot reach) MegaMan will hit something you cannot see. Pick
    it up for another BugFrag. Two other worthwhile things to note: First,
    the maximum output in some regions is 200Z. Second, see if you can bust
    Canodumbs for Cannons A, B, C and D. Now, in a battle, use Cannons A, B and C
    in order to activate your first Program Advance - Z-Canon1! After doing
    all of the above preferably, head back to the Square.
    
    Talk to the green navi and he'll give you your ZLicense! He'll also give
    you the Chip Selection System! You can now preset a chip for every battle!
    You also receive an e-mail from Mayl. She'll give you her PC code.
    
    There's one last thing you can do before jacking out: Go to the room with
    a green outline around the door that was blocked off before. It is open!
    This is the Board Room and you can go to the boards to gain valuable
    information about various aspects of the game. After viewing everything,
    jack out.
    
    MegaMan HP 200
    
    ^ The above normally takes much longer than what is said... Getting the 3
    Square HPMemories takes up to and in excess of an hour of busting. But
    especially for a beginner, it's good practice for later on! Oh, and if you
    get bored, I don't blame you ;P
    
    ii. Yai's Bathing Problems = (YAIBP)
        ======================
    ^ Sounds wrong, doesn't it? Well - there could be worse. Yai's gas problems?
    I'll pass.
    
    Right after you jack out, you get a phone call from Glide, Yai's Navi! Yai
    is in trouble because she never came out of her bath. Apparently, the gas
    water heater is malfunctioning. Glide says he will check on the program.
    Right after he leaves, Lan gets another call; this time from Mayl. She
    discusses that she and Dex are worried and Lan agrees to meet up with them
    at Yai's.
    
    That's the next destination, but a few things need to be done first (well,
    only for your benefit). Get out of Lan's house. Go straight to the doghouse
    next to his house and jack in.
    
    Go to the bottom right for a BMD containing FullEnrg. Talk to the two programs
    in the middle with nothing important to say and then jack out, because there
    is absolutely nothing here. You MAY want to fight the Fishy viruses for Dash,
    but it isn't necessary.
    
    Now, head to Mayl's house. There isn't anything interesting on this floor
    except the electric piano - which is currently off. Go up the stairs.
    
    There are two main objects of interest: the Servebot toy that has a broken
    jack-in port and Mayl's PC that can barely be seen under her bed. Jack in
    to her PC.
    
    Work your way around the rather linear paths to the main big area. The viruses
    around are only moderately tougher than what you have faced before. In the
    centre of the big area, grab the BMD containing MiniEnrg. Now head up to the
    warp. You're back on the Net, but this time from the other side of Mayl's
    SecurityCube. Press A on it and MegaMan will use MaylCode and the
    SecurityCube will disappear permanently. Jack out.
    
    Head outside into ACDC Town. Remember Yai's house is the biggest house in
    town, the one up north from Lan's, but don't head there yet whatever you do!
    Instead, go to ACDC Elementary up the road from Lan's house. Go to the
    blackboard and jack in. Head straight up from the warp point and get the
    BMD containing Sword L. There are some programs around that have nothing
    useful to say, so jack out.
    
    Now, exit ACDC Elementary and go to Dex's house (the house with a bus stop
    sign in front of it and next to the Station). Dex's house is more interesting
    than the other houses you've been to before... Go to the GBA and jack in.
    Go to the centre of this area and get the BMD containing a MiniBomb *. Talk
    to the programs if you like and jack out.
    
    Go to Dex's PC and jack in. Head up the very long linear path until you
    reach the main big area. Get both BMDs that are next to the warp point. The
    left has a GutPunch B and the right has 800Z. Jack out. Look around Dex's
    house and exit.
    
    ACDC Town hasn't changed much at all, people will be saying a lot of useless
    stuff, the fat lady near Yai's house comments on smoke coming from it and there
    now happens to be a Subchip Peddler just to the right of Yai's house. Look
    for the scientist.
    
    Subchip Peddler ACDC Town
    MiniEnrg	50
    FullEnrg	400
    Unlocker	4000
    
    Nothing exceptional except the Unlocker Subchip, but I doubt you have the funds
    and we don't require an Unlocker yet. But still, it's good to know he is there.
    
    Finally, head to Yai's house and when you approach the entrance a cutscene
    will occur. Dex decides to head inside himself and says he will return in 5
    minutes at most. As it so happens, 5 minutes pass and still no sign of Dex.
    Lan decides to head in. You regain control of Lan. Talk to Mayl and head in
    the door. The door locks behind Lan! Lan smells something strange. A gas
    leak! MegaMan activates a gas sensor on his PET screen so Lan can see the
    gas and avoid it. Purple clouds indicate gas. Lan gets e-mail. It's from Mayl
    (bad pun...) and she gives him a chip Roll R. Place it in your folder.
    
    MegaMan HP 200
    Folder: 30
    5 Cannon A
    5 ShockWave R
    3 Recov10 *
    2 Recov10 L
    4 Sword S
    1 AreaGrab S
    2 Atk+10 *
    3 V-Gun L
    2 MiniBomb B
    1 WideSwrd L
    1 PanelOut1 *
    1 Roll R (e-mail from Mayl)
    
    Head past the gas forward into the next room. You can't actually get hurt
    by the gas; it acts as an obstacle but there really is no restriction to
    movement. Lan and MegaMan are greeted by a room filled with gas in the far
    end of the corner. MegaMan spots Dex nearby next to a vent, filled with gas.
    Dex is unconscious and MegaMan reminds Lan of the water heater program. Go
    to the left side and to the white panel on the wall, which is the gas-powered
    water heater. The switch to turn on the fan doesn't work, so MegaMan must
    jack in. Jack in to the program.
    
    You're in Gas Comp1. After a brief chat between MegaMan and Lan, the player
    regains control over MegaMan. Head down the path and chat to the programs
    for a little more information. As you continue, a cutscene will occur with
    a program saying that the ventilator is somewhere beyond, but a valve is
    spitting out gas. The program gets hit by it and gets blown down. Walk up
    and into the path of the gas to get blown to the program, who is OK. Now,
    head around the path to the other side of the gas's pathway. Get the BMD
    for 200Z. Continue along the path forward to the square area and head beyond.
    
    This time, you'll see as you continue a valve spitting gas that is blocking
    your way and another gas barrage coming down from the path closer to you.
    Now, time your steps right so that the valve's gas barrage misses you and you
    can head directly past it to the path up. Get the BMD containing Recov10 *.
    
    MegaMan HP 200
    Folder: 30
    5 Cannon A
    5 ShockWave R
    4 Recov10 * (BMD in Gas Comp1
    1 Recov10 L
    4 Sword S
    1 AreaGrab S
    2 Atk+10 *
    3 V-Gun L
    2 MiniBomb B
    1 WideSwrd L
    1 PanelOut1 *
    1 Roll R
    
    Return to the valve and get blown down. You're now blocked by another barrage
    of gas from a valve, this time the one you saw the barrage of gas from the
    other side. However, there is a path directly in front of you, just to the
    right of your original location in this puzzle. You need to once again time
    your steps right to pass the barrage of gas. If you get blown up, you'll have
    to get blown down again and back. I recommend saving here just so you don't
    need to keep repeating the process again and again. Now, head along the
    path.
    
    Don't go straight to the main large square area, first continue along the
    path to the dead end containing a BMD with a V-Gun A. Now head to the
    main large square area and MegaMan will see GutsMan, who is struggling to find
    a way forward. You'll see that the path doesn't continue. But, to your right
    is a valve. Press A on it to turn the cyberknob and Cybergas will flow out.
    Get blown by the gas up on to the next area. There's a green program next to
    a ventilator. The program tells you (if you say Yes to being Yai's friend)
    that the ventilator program must be fixed. Press A on the ventilator for
    MegaMan to clear the error. In the real world, Lan will make the ventilator
    work. The gas disappears from around Dex. Lan can now approach Dex! He does
    so and revives Dex. Dex decides to escape with GutsMan and unlock the front
    door. Lan and MegaMan agree to stay and help Yai. The player regains control
    of MegaMan. Head forward to the next area.
    
    You're now in Gas Comp2. Head up and to the far right, because to the left
    a barrage of gas blocks the way. You see Glide, so talk to him. Apparently,
    even he cannot pass the gas ahead. The next puzzle is slightly tricky. First,
    get hit by the first valve. Go down the path here on the left and pick up
    the BMD containing a HPMemory!
    
    MegaMan HP 220
    
    Now, head down and get hit by the gas here to return to the start of the area.
    Go back to the line of valves and their gas barrages. You need to carefully
    manoeuvre past them all. I recommend saving, going past one, saving and
    repeating the process. When you pass the few in a line, you'll reach another
    barrage of gas. You'll have to veer right into the little dead end quickly.
    Time your steps right after the gas cloud previously hits and grab the BMD
    containing a BugFrag. Save here. Now comes the hard part. With the right
    timing, head diagonally to the path to the left. Follow this path to grab
    another BMD containing a MiniEnrg. Continue down the path. Press A on the
    valve to turn it off and stop the flow of gas! Go back to the path that
    was previously unpassable due to gas and continue past it up.
    
    In the next area, head up and clear the error in the ventilation program. The
    result will be no effect. MegaMan reminds Lan of the conversation with Yai
    in the morning (remember the fans?). Lan recalls the fan and agrees to
    search for one. The player regains control of Lan. Head back into the last
    room. Dex is waiting by the door which is locked. But, the stairs that were
    previously blocked by gas are now accessible! Head upstairs. Press A on the
    shelf in the centre of the room with green doors. Get the Fan and backtrack
    to the bathroom. Head near the gas that is left and a cutscene occurs. Lan
    uses the fan to blow the gas away. He blows all of it away and can now see
    the bathtub! Yai can be seen - she is unconscious in the bathtub. Before
    Lan can help her, the gas returns! The scene returns to MegaMan. Towards
    his right, the huge collection of gas before the last ventilation program
    clears because of Lan. But, a navi appears before the program!
    
    The player once again regains control of MegaMan. Head to the right where
    concentrated gas blocked the way before. Turn the valve that is closed and
    get blown to the next platform. Now, turn the valve you can see here off and
    go past it to the BMD containing a RegUP1.
    
    MegaMan HP 220 MB 5
    
    Now, keep going along the path. Far down the path, you can see another closed
    valve. Open it and head all the way back to the platform you came from. Turn
    the valve here back on and get blown back to the previous area. You can see
    just behind you where you came from a barrage of gas flows coming from the
    valve that you just opened. Get blown by it. You'll get blown to the area
    where the navi is. Don't advance just yet - instead, save your game and
    prepare for the first boss of the game. When you're ready, approach the
    boss. MegaMan will ask him to stop what he is doing. The yellow-haired man
    you would have seen first before Lan's house and when Yai was missing the man
    behind Yai's house appears and says that AirMan only listens to him. Lan
    suggests he has a grudge against Yai, but AirMan's operator wants to
    blackmail Yai's parents for Yai's life in exchange for 200 million. Lan gets
    pissed off and the battle begins with the trademark "Battle routine, set...
    execute!"
    
    >> BOSS: AIRMAN <<
    HP 300
    Tornado: AirMan fires three tornadoes down each row of the battlefield.
    They are travelling at different speeds. Evade the faster ones by going in
    the path of the slower one and then move away when the slower tornado
    approaches.
    
    Wild Tornado: AirMan shoots two tornadoes, one moving horizontally and the
    other vertically. They will home in on MegaMan's present location (at the
    time) and hit him. Evade it just at the last second.
    
    Air Cannon: AirMan fires a blast of fiery wind down one row. Evade it easily
    by moving to a different row (if he actually is aiming at your row).
    
    AirMan is pathetically easy. His attacks are not only easy to evade, but
    predictable and low-damaging. Hit him with strong chips such as Cannon and
    Roll when you have a free shot at him. Mini Bombs aren't going to work well.
    Swords are particularly effective at defeating him.
    
    After his defeat, AirMan's operator decides to retreat. MegaMan and Lan
    rejoice but quickly remember Yai. MegaMan fixes the final ventilator program.
    
    The scene switches to Yai in bed, surrounded by Lan and the others. Yai
    wakes up and finds out that Lan saved her. She thinks Lan saw her naked but
    Mayl comes to his defence, saying that she carried Yai to her bed; Lan only
    turned the gas off and Dex opened the front door. Yai says Lan missed out on
    something good... Lan says Yai is talking nonsense. On a happy note, the
    scene changes.
    
    The yellow-haired operator of AirMan, Arashi, contacts his superior. Arashi
    says that he will not fail next time. The superior says that he does not
    understand the harshness of Gospel. Arashi thinks he is being overdramatic
    and the superior claims that Gospel are the netmafia and soon Electopia will
    find out. Arashi has had his last chance, but he seems fine. The superior
    announces that in 3 seconds there will be an explosion. The scene ends with
    a Station exploding (and no doubt the end of Arashi). The Gospel superior
    makes an evil comment and hangs up.
    
    The player regains control of Lan. Talk to Yai. She is asleep, but Lan
    reads her memo to receive YaiCode. There are some interesting objects around
    Yai's house. First, head to the ancient telephone. Jack in. Go to the bottom
    left and pick up the BMD containing 1000Z. Go directly up from there (ie.
    go to the top left of the area) and pick up the BMD containing a RegUP1. Talk
    to the navi and the two programs that say irrelevant things and jack out of
    the Telephone.
    
    MegaMan HP 220 6MB
    
    Go to Yai's laptop and jack in. In Yai's PC, go along the very long winding
    but linear path. In the big main yellow area, head over to the right and hug
    the right side until you see another path. Keep going up to the dead end and
    get the BMD containing a HPMemory.
    
    MegaMan HP 240
    
    Go back down and keep heading down to the warp point and go through. Open
    Yai's SecurityCube with YaiCode. This is Den Area1 once again, the area
    where the Netdealer is located. Anyway, jack out now. Alternatively, you
    may want to stay in Yai's PC for the more exotic viruses and their rare
    drops (for example, Swordies for LongSword and Spookies for Invisible and
    Recov30). Head out of Yai's house.
    
    In Town, nothing much has changed except what the people say. ACDC
    Elementary is now empty and the Subchip Dealer is now on the road in the
    west of town (just outside Mayl's house). Head to Dex's house.
    
    Talk to Dex. Accept his challenge to take on GutsMan.
    
    >> BOSS: GUTSMAN <<
    HP 300
    GutsHammer: GutsMan uses his hammer to generate a sonic wave down one row.
    Change row to dodge this slow attack.
    
    GutsPunch: If you stay in the front column of your area, GutsMan attempts
    to punch you with his massive fist. Evade it quickly.
    
    GutsQuake: GutsMan uses his hammer to crack all the panels down one row.
    
    SuperGutsQuake: GutsMan uses his hammer to crack every panel in your area.
    
    GutsMan is another sad case. He's pathetically slow and horribly predictable.
    He barely ever flinches either, so you can easily hit him with chips
    multiple times per turn (a few Cannons etc.). If you are feeling bold,
    using swords stand in the front row to lure him into a GutsPunch. It has
    massive recovery time, so use it to hack him. This effectively crushes
    GutsMan.
    
    If you receive a decent rank, you'll get a GutsMan chip from the battle. Dex
    will also give you DexCode. Jack into his PC and get on the Net via the
    warp point. Open the SecurityCube using DexCode. This area you'll recognise
    as Den Area 2, just next to a sign and the Square Entrance. Jack out. Exit
    Dex's house and head home.
    
    As soon as you enter, you'll get an e-mail. A bomb went off in Marine
    Station but there were no casualties (Hmm...). Go to your room after talking
    to Mom and finally press A on the bed to sleep and save. Lan goes to sleep.
    
    iii. Planning a Holiday = (PLNHL) =
         ==================
    A few days go by uneventfully. The scene picks up a few days after the start
    of vacation. Lan and MegaMan are planning a camping trip to spend vacation.
    After some conversation, Lan agrees to tell the others.
    
    Exit Lan's house. There are a couple of new people around. First, in
    the playground a little boy and girl are trading. Ms. Mari, your school
    teacher is outside of the school and she teaches Lan about upgrades if you
    speak to her. There's a boy just above the park that teaches you about
    Official and City Netbattlers as well. Probably the biggest change, a man
    is standing outside the Metroline and it is open! But we won't go there
    just yet.
    
    The girl outside of Mayl's house says that Mayl is doing her homework
    somewhere. Go to ACDC Elementary and talk to Mayl, who is doing work
    sitting at her desk. She has homework from her Netopian class, so she can't
    come...
    
    Next, go to Yai's house. There's a note on her front door saying she's gone
    on a trip around the world.
    
    Finally, head over to Dex's house and talk to Dex. He needs to stay home to
    watch the house.
    
    A cutscene takes over where Lan and MegaMan are in the park talking. The
    decision to camp was a little too random. Suddenly, they get an e-mail. Any
    ZLicense holders are eligible to take the test at the Official Center and
    become a City Netbattler. Lan and MegaMan decide that they will talk to
    everyone about camping tomorrow. Now, head over to the station.
    
    Looks familiar? Arashi died in a similar place... Talk to the men around if
    you like and go to the counter. Get a MariPass and head past the blockades to
    the right. As soon as you head through, Lan gets an e-mail. Dex will camp
    tomorrow on the condition that he is the leader. That's one member going...
    Anyway, this is the Marine Harbor Station. This is also where Arashi died.
    Talk to the men here if you like and head out the door to the right.
    
    Welcome to Marine Harbor! There's plenty to do in this new location. There's
    first a lot of new people with random things to say. If you head up, you'll
    notice that to your left overlooking the ocean is a TV reporter, her
    cameraman and a TV relay mobile. This reporter is from DNN News and her
    name is Ribitta. She travels the world at times and can be recognised easily
    from her green froggy clothing and her cameraman. Accept her challenge to
    Netbattle against her Net Navi, ToadMan.
    
    >> BOSS: TOADMAN <<
    HP 300
    Element: Electric/Water
    Weakness: Water
    Paralysing Song: ToadMan sends a semi-homing paralysing musical note towards
    MegaMan. Evade at the last second to avoid it.
    
    Toad Swipe: ToadMan moves to the square in front of him and pushes him for
    a lot of damage. Evade quickly.
    
    Tadpole Rush: The two lily pads send a tadpole down their respective rows
    to confuse MegaMan. Dodge them quickly.
    
    ToadMan is definitely a notch above other bosses you've faced so far. His
    attacks are fast and he isn't easy to hit. Notice that there are two lily
    pads on the far rows on the enemy side that move back and forth. ToadMan
    appears on one and when you go to his row he immediately moves to the other
    row. In addition, he usually hides. Not to mention with electric damage he
    will be getting multiple hits by comboing a paralysing attack with a high
    damage attack. What you need to do is bait him towards you by first and
    foremost evading all his attacks and attacking the lily that is heading further
    away from you. ToadMan will move to the lily pad near you so that when you
    are ready you can hit him with swords and other high damaging attacks. The
    faster you finish this battle, the better. Your ShockWaves will also help;
    send it down one row that is empty and move to ToadMan's row and he will
    move into the path of the attack.
    
    Once defeated, Ribitta hands Lan RibiCode. Go into the Ribitta's Van. Move
    along the winding linear path and pick up the BMD containing 1000Z. There are
    some interesting aqua viruses around that you may want to fight for some chips.
    Continue all the way to the warp point. Get the BMD next to it containing an
    ElecSwrd E. It would have been useful against Ribitta, if you are having
    problems. Go through the warp point.
    
    You're in the top floor of Den Area 3. Open the SecurityCube with RibiCode.
    Move forward and you'll see a PMD containing a PowerUP! (You need an Unlocker
    subchip to open PMDS - the Subchip Peddler in ACDC Town is the most convenient
    choice). I recommend using the PowerUP on MegaMan's Charge attribute. As
    said in the Basics (BASIC), press START and choose MegaMan. MegaMan asks
    'upgrade what'? You choose one of the attributes and press A.
    
    MegaMan HP 240 Attack 1 Rapid 1 Charge 2
    
    Once you're done with that, continue along the path until you reach a big
    green square area that branches off into two directions. There is a program
    in the corner sulking about not being able to access KotoSquare. Head to the
    bottom right path first. Continue along to the warp point. Take the branch
    that veers to the far right for a GMD in the dead end that is almost always
    there. Go back to the warp point and head through. Recognise this area? It's
    the Square Entrance, but the warp point in the top right of the area is now
    able to be used and it leads to Den Area 3! Head back all the way to the
    big green square where the program was in Den Area 3. Now pursue the bottom
    left path and talk to the green navi here, who is in fact a Netdealer.
    
    Den Area 3 Netdealer
    HPMemory	3000
    HPMemory	5000
    HPMemory	8000
    PowerUP		5000
    Atk+10 *	600
    Spreader O	800
    Recov30 B	1000
    AreaGrab E	2000
    
    His best products are the HPMemories and PowerUPs, but I really doubt you will
    have the money available right now. Buy what you can for now and train up.
    Remember him for later. Now, continue down the path until you enter Den Area 2
    from the top floor. Continue along this path and talk to the green program
    blocking the way. This path leads to KotoSquare but it is still under
    construction, so it's another no-go zone. Jack out.
    
    Head up in Marine Harbour to the big building. You'll notice the woman says
    that this is the Netbattlers HQ. If you head down the stairs to the right,
    the doorway there cannot be accessed - at least not yet. Head through the
    door to the Official Center.
    
    There are some interesting people around, talk to them all. Head over to the
    counters and to the lady that is first from the left and get your ExamPass.
    Now, there are some other things to do first. If you head over to the far
    top left, you'll see the Center's Host Computer. If you jack in from here,
    you'll get to the Square but from the alternate warp point that wasn't active
    before. You'll see what I mean when you try it for yourself. Now, head down
    to the bottom left of the area and jack in to the coffee machine.
    
    Head to the top left of the coffee machine and get the BMD containing a
    RegUP1.
    
    MegaMan HP 240 7MB
    
    Jack out. Now, head down the stairs on the bottom right. You'll see a young
    man and woman. To the left there is a Request Board, where people make
    requests to City Netbattlers. If you head down and out of the door there,
    you'll be outside but down the stairs which you couldn't access before the
    first time in the building. Talk to the man next to the counter and enter
    the door nearby.
    
    Lan is now in the Test Room. There are some other people completing their
    License Tests. Jack in at any part of the room. You'll get an e-mail from
    Yai saying that she will come on the camping trip as well. There's two
    members of the gang going! Anyway, you should realise you are in the Square
    but on the other side of the barrier you could not access before. This
    area cannot be accessed in any other way other than the Test Room. But
    first, talk to the lone green navi. You'll take the BLicense test. There
    are three problems.
    
    Problem 1 - Survival Battle, no recovery permitted in between battles
    Battle 1  - Mettaur, Mettaur
    Battle 2  - Canodumb, Canodumb
    Battle 3  - Mettaur, Mettaur, Mettaur
    Battle 4  - Canodumb, Canodumb, Canodumb
    Battle 5  - Bunny, Bunny, Bunny
    
    These battles are a piece of cake. Every virus you battle you have encountered
    in the past.
    
    Problem 2 - A Navi needs help in the Den Area. MegaMan needs to find him and
    help him. The barrier lifts that was blocking the way to the Square. Head
    back to the Square Entrance. Now go to the top right to Den Area 3. Head up
    along the path, past the sulking program and past the Netdealer, purchasing
    anything you can along the way.
    
    MegaMan HP 240 Attack 1 Rapid 1 Charge 3
    
    Go down and in the next big green square area there is a green navi. A bad
    guy stole his WalkProg. Say that you will help him. As soon as you do that,
    you get an e-mail from Mayl, saying that she will camp as well because she
    finished her homework! Now, jack out.
    
    Jack back in, go to the Square Entrance and go all the way to the bottom right
    back to Den Area 2. Now, head down and around towards Den Area 1. On your
    way, you'll see a suspicious purple navi in the area just after the program
    that heals you fully - who is no longer there. Save and talk to the navi.
    He'll engage with a virus battle!
    
    Beetank, Beetank, Beetank
    
    These guys aren't spectacularly hard, they just have a lot of HP. Use mass
    targetting attacks that are generally based such as ShockWaves to delete them
    quickly. Their movement means that they are more than likely to get hit
    by moving into the path of attacks. Jack out, jack back in and head to
    Den Area 3 from the Square Entrance. Give the navi his WalkProg back and
    MegaMan will receive NiceData. Jack out and jack back in yet again. Give the
    examiner the NiceData and you're ready for the last problem.
    
    Problem 3 - Survival battle, no recovery permitted in between battles
    Battle 1  - Mettaur2, Flappy, Canodumb
    Take out the Mettaur2 first, then the Canodumb. Handle the Flappy last. The
    Mettaur2 can be easily beaten with a sword immediately.
    Battle 2  - Mettaur2, Mettaur2, Mettaur2
    Just like Mettaurs, except they shield occasionally. Pick them off one by
    one and dodge as necessary.
    Battle 3  - Bunny, Canodumb2, Beetank
    Defeat the Bunny as fast as possible, then handle the Canodumb whil dodging
    the Beetank. The Beetank should die last.
    Battle 4  - Canodumb2, Canodumb2, Canodumb2
    Yeesh. Three stronger than normal Canodumbs. If you can't delete one
    immediately, evade like hell. Otherwise, take out one and stay in that row,
    picking the others off when the opportunity arises.
    Battle 5 - HardHead, HardHead, Beetank
    The HardHeads are almost always immune to attacks, but you need to pick them
    off first. When they attack, quickly attack them. After they die, the battle
    becomes very easy. Watch out for many explosions and the HardHeads cracking
    panels around you. You're in trouble if you are trapped - the cannons the
    HardHeads spit out are very painful.
    
    After completing, the battle, you will be fully healed and you will have
    passed the BLicense exam. MegaMan will get the BLicense! The examiner will
    also give you a RegUP1.
    
    MegaMan HP 240 8MB
    
    You'll receive and e-mail from Chaud. He says he is too busy and he doesn't
    want to camp anyway. Nice guy :/ Talk to the examiner again to find out what
    the BLicense means for the player. After that, jack out. Go out of the
    Test Room. Head over to the Request Board. There are some new requests that
    you can take on board! Here we go...
    
    Request: At the cafe
    Info:    I'm waiting in the cafe with an ocean view. I'll explain the job
    to you in person. There is some danger involved, so your navi must be
    strong.
    Solving: Talk to the man with an orange jumper just near the Marine Harbor
    Station. He wants a navi deleted. It's in Den Area and is spreading viruses
    to programs everywhere. Go to Den Area 2 (fastest way is from the Center
    Host Computer) to the warp point that leads to the Square Entrance. An evil
    navi is there. Talk to him. He'll get pissed and send some viruses after you.
    
    Fishy, Fishy, MettFire
    
    Take care of the Fishies first, because they are the real threat. The MettFire
    is more of a distraction than anything, his meteors rarely hit.
    
    After that, head back to the man. He is actually an Official, but hired a
    city Netbattler to stay undercover. He'll give you a HPMemory.
    
    MegaMan HP 260
    
    Return to the Request Board and complete the other request there.
    
    Request: Need help
    Info:    Could you please find a lost girl, a relative of mine? I'm waiting
    at the school in ACDC Town.
    Solving: Go to ACDC Elementary and talk to the girl next to the blackboard.
    Her cousin has wandered off somewhere and she is worried, so she wants you
    to find her. She says that she may have used the Metroline to go somewhere.
    Go to Marine Harbor. From Ribitta's location, head up to where a boy is
    staring at her (Ribitta). Behind him is a little girl. Talk to her. She
    says that Sis worries too much and that she can take care of herself. Head
    back to ACDC Elementary to the girl. You'll get a RegUP1.
    
    MegaMan HP 260 9MB
    
    That's it! No more requests for the day. You can collect more money for
    the Den Area 3 Netdealer if you like, if not (be lazy like me o_O) then go
    home, because there is nothing left to do for the day. Go to sleep and save.
    
    Meanwhile, elsewhere, ProtoMan and Chaud are viewing messages in the Board
    Room. ProtoMan finds a message from Gospel saying that Electopia will
    witness its might. Chaud thinks it is nonsense and asks ProtoMan to erase it
    with his Official authorisation. The scene ends with Chaud thinking about
    Gospel.
    
    iv. Camping at Okuden = (CPOKU) =
        =================
    Next morning, Lan is being yelled at by MegaMan while he is asleep. Lan
    finally wakes up and the player regains control over him. Lan receives an
    e-mail from Dex to go to the bus stop in 5 minutes or they will leave
    without him!
    
    Head out into ACDC Town. There's almost no change in town, except that a kid
    is down the pathway outside of ACDC Elementary (keep heading west). He
    wants a DashAtk J in exchange for a Spreader * - you may have it but probably
    not yet.
    
    Head down to Dex's house and chat with Yai, Mayl and Dex. Right after that,
    the bus arrives. The scene blackens out as the bus leaves and arrives at
    Okuden Valley. The others will join Lan for a while. Lan starts heading up
    and sees Chaud. After some talk about how Chaud has this whole attitude
    problem thing, Chaud joins as well. The player regains control over Lan. Head
    into the entrance.
    
    If you attempt to press onward down the path, bees block the way. We need to
    find some materials...
    
    If you talk to the fat lady and the middle-aged man down near the river you'll
    find that there seems to be newspaper littered in a tree. Press A on the tree
    to the right of the man in glasses, who seems like a Greenie. You'll see a
    newspaper in the branches. Take it to receive Paper.
    
    But we can't do anything with paper... yet. If you talk to the camper woman
    with a little girl running around her, she will say that bees are scared of
    fire. Now, head down past the fat lady and the man who told you about the
    newspaper. Keep going parallel to where the bees are blocking the path. Press A
    on the blue screen (basically, the corner) and Lan will see a lighter stuck
    between two rocks. Pick it up to get a Lighter.
    
    Now, head back and alongside the river you'll see rocks that spread across it
    at certain parts of the river. Go along the rocky path that is closest to the
    right, or from the entrance. Now, at the end, press A where you cannot go
    any further. Lan will see a bit of stick on the rocks. Pick it up to get
    a Stick. Now we are ready to make our fire! Head over to the bees and press A.
    Select the option to use the lighter + stick + paper. The bees will flee.
    The pathway is now open, so move to the next area.
    
    If you continue, the pathway is blocked by a bear!!! Lan and co. run away.
    There is one hint as to what to do next: the little boy near the river says
    that he lost his binocs somewhere. Go behind the waterfall and press A when
    Lan cannot move. He will see something shiny, so pick it up to get Binocs.
    Move to the guardian statue near the bridge and jack in.
    
    Go to the top left of the Guardian and get the BMD containing a HPMemory.
    
    MegaMan HP 280
    
    Jack out. Now, head towards the bear. Mayl suggests to look at the bear with
    the Binocs. It actually is a fake and is programmed to attack! Someone needs
    to fix it up and Chaud arrogantly declines (Hmph to you too!). Jack in to the
    bear.
    
    This area is very convenient to get a DashAtk J because the Fishies will not
    be accompanied by many foes. Head down to the bottom right corner first and
    get the BMD containing a RegUP1.
    
    MegaMan HP 280 10MB
    
    Now, head to the middle and speak to the program there. The bear has a virus.
    It apparently was a hit until it starting hurting people. Even in Okuden,
    people continue to get hurt. Right after this, viruses interrupt the
    conversation!
    
    Spikey, Spikey, Spikey
    
    They aren't hard because it is easy to tell when they are going to attack.
    Their HeatShots hurt, so be careful to dodge them.
    
    After the viruses are gone, the bear stops functioning. Lan and co. decide to
    place it onto the side of the road. The path is now open, so continue on.
    
    You've finally made it to the campground! After a short cutscene where Dex
    dismisses everyone for the BBQ, the player gains control over Lan.
    
    First, head down the rocky path to the other end of the river. Continue left
    and talk to the scientist there. You aren't authorised to head to the Dam
    itself, but he'll give you a Bubbler G.
    
    The other important thing to note is that Ribitta and her van are here, so you
    can if you like go to Den Area 3 for some more purchases.
    
    After that, head to where Dex is running around. He's looking for a kindling
    because the gas stove is too weak. He asks Lan to find some wood for him.
    Lazy ass ;P Go down past the rocky path to the other side of the river and
    talk to the old man near the trees. The old man cuts up FireWood for Dex. Give
    it back to Dex. The old man is on the far right, closer to where you came
    from when entering the campground.
    
    Now, talk to Mayl who is near the BBQ. She forgot her cutting knife to cut
    the vegetables! Go just to the right and talk to the camper girl looking at
    the river. She lets you use her knife, so Lan gets the Knife. Head back to
    Mayl and give her the knife. Man... everyone is so lazy around here.
    
    Now, go to Yai who is just on the other side of the BBQ. Talk to her. She wants
    fish! Head over to the rocky path that is on the far left and talk to the
    man with a bandana who is fishing. He'll help you catch a Fish with your
    bare hands! Go back to Yai and give her the fish.
    
    After those three have obtained what they wanted, a cutscene begins where
    the BBQ is ready. Chaud is nowhere to be found. The four decide to eat
    without him. Dex and Lan pig out, as usual. Just as they are enjoying their
    food, the ground shakes. MegaMan thinks the explosion came from Okuden Dam -
    which means that if the dam breaks the water will wash them all away! When
    they are about to flee, Dex reminds them that Chaud is still missing. Lan
    decides to chase up Chaud while the others get to safety. After that, the
    player regains control of Lan.
    
    You'll notice pretty much everyone has deserted the Camp. Head to the Dam
    area, where you couldn't go to before. A scientist here says the dam will
    explode. Keep going, the scientist next to the sign is a Subchip Peddler.
    
    Okuden Dam Subchip Peddler
    MiniEnrg	50
    SneakRun	200
    Unlocker	4000
    
    Probably pointless at the moment. Head past him. The man in the vest says that
    a boy went into the dam's control center and didn't come out... Keep moving
    along the bridge. Talk to the scientist before the door to the control center.
    Press A on the door. Only authorised personnel can continue. Just when Lan
    is starting to get ticked off, Chaud phones. Chaud tells Lan he is in the
    dam and he tells him about the message on the boards last night. Chaud came
    as recon and found a time bomb set to explode in the dam. Lan wants to come
    in but Chaud says that he has to do something else: there are several
    remote detonator receptors in the bombs. Lan must find them and delete the
    explosion programs. With that, Chaud says that he will take care of things
    inside. The player regains control over Lan.
    
    Head back to the campground main area. As soon as you leave the Dam, Lan
    gets an e-mail from Chaud explaining that there are four bombs. Go to the
    rocky path and you'll see a flashing device on the ground. It's a PET! Jack
    into it.
    
    After you enter, MegaMan confirms that this is a detonator. After a brief
    conversation, Chaud sends yet another e-mail. You need to look for a round
    monitor inside the detonator. Head up until you see a fork. If you head up,
    an explosion will block the way. Head left. At the next fork, head up and
    get the BMD containing 500Z. You can't head any further down that path,
    because an explosion blocks the way. Backtrack to the previous fork and
    head left. Work your way around the corner, defeating viruses as necessary.
    Head up and at the next fork, going up will lead to a dead end. Head right
    instead. At the next fork, continue down the same path. If you try to
    get the BMD, an explosion blocks your way. Continue down the path. At the end,
    head up and around. At the next fork, head down to retrieve the BMD
    containing a Cannon C. Now head to your left. Move along the green
    pathway to the round monitor. Press A to make MegaMan stop the detonation
    program. Jack out.
    
    Go past the BBQ to the tent nearby and head to the mat with a backpack and
    canteen on it. The canteen is actually another detonator! Jack into it. Move
    along the green pathway. A program here mentions dud bombs in battles that
    you will encounter; if a Fire attack hits it that area (whether it is
    yours or the enemies') will explode. At this first fork, you'll need to
    head up because to your right the path will be blocked by an explosion. At
    the next fork, grab the BMD for 600Z. If you keep heading this way, you'll
    be blocked off yet again so go back to the fork and go this time to the
    right. At the next three-pronged fork, heading right will lead to a dead end
    and the same if you head up. Instead, go down and around to reach the other
    side. Head across the green pathway here. Yet another three-pronged fork
    ahead! Both left and right are blocked off, so head up. At the next fork,
    up and left are blocked, so head right. At the next fork, head up and get
    the BMD containing a HPMemory!
    
    MegaMan HP 300
    
    The left path will be blocked off, so head up and around. At the next fork,
    the left path will once again be blocked, so head down. At the next fork,
    the only way to go is left (at last!) to be greeted with yet another fork.
    Here, going up will be blocked. Go to the left and get the BMD containing
    a WideSword L. Pursue this path only to be blocked. Backtrack to the last
    fork and head down. Keep heading down, because going left only results in...
    Another dead end! Aghhh! Finally, you're down to the bottom, so head left.
    Turn the corner and head up. Keep heading up past all the freaking dead
    ends that were blown up. You'll finally reach that all-familiar green
    pathway. It leads to... Yes! A round monitor. Stop the detonation program
    and jack out.
    
    This time, leave the campground. You're done here. In the waterfall region,
    head behind the waterfall where the Binocs were. There's a PET there...
    Jack in.
    
    Head along the winding green pathway. At this first fork, your only option
    is to go up because left leads to ANOTHER dead end. The next fork, head
    left because up leads to a dead end. At this big fork, heading up results
    in a dead end. Heading down, the same result. Head straight on - stay on
    the same path you came. With the option going up or down, head down because
    up goes to a dead end. Cross the green pathway here. Going straight leads
    to a fork where both ways are dead ends, so head up. At the next fork, go
    to your left and down to retrieve the BMD that was blocked off before
    containing a PanelGrab L. Going up would have led to another dead end. Now,
    you need to head left because up leads to a goddamn dead end. At the next
    fork, left AND down lead to dead ends, so head right. Go around the
    corner past the dead ends. At another fork, going right leads to a dead
    end, so go forward. Go around another corner. At another fork, collect
    the BMD straight ahead for 1500Z. It leads to a dead end, so backtrack to
    the previous fork and head right. Here at the next fork, the only way
    is to head up. You'll be greeted by another fork. Heading straight leads
    to a dead end, so head left. Head around and past the green pathway. Get the
    BMD dead ahead for a RegUP2!
    
    MegaMan HP 300 12MB
    
    The pathway is blocked, so head left. Victory is in sight! The monitor can
    be seen - but not reached. At the next fork, up leads to a dead end so
    head right. At the next fork, follow the only way up and as far as you can
    go, then head left. Go along the blasted green pathway and stop the
    detonation program.
    
    Chaud rings Lan and drops a hint that a person is carrying the last bomb
    himself! Jack out. Head back to the portion of Okuden just after the
    entrance. You can see that Greenie guy there. Talk to him and select
    Ask Again. Get Suspicious (select the option) and he reveals that he is
    in fact, Dave the bomber! After a short talk about how humans have ruined
    human nature, he says that no one can stop QuickMan and him. He even tells
    Lan that he can jack into his PET if he wants and nothing will change. Lan
    does so.
    
    Ah... Finally. The damn last one! Head along the green pathway. You have to
    head down, because the other passages will be blocked. Head down and around
    the corner. Head down the green pathway, the other directions are blocked.
    Pick up the BMD with a Recov50 N in it. The pathway will automatically
    explode. You need to head left, because every other way is blocked. Head
    around the corner and at the next branch keep heading straight, the
    way is blocked. Head around the next corner. Here at the next fork, go up
    because right leads to... another dead end. At the next fork, the only way
    is to go right. At the next fork, head down because up leads to yet another
    dead end. Go along the green pathway. Head straight, because up leads to
    another explosion. At the next fork, head up. Going straight at the next
    fork heads to a dead end. If you go right, you can go in a circle but head
    up from the right to receive a BMD containing a PowerUP.
    
    MegaMan HP 300 Attack 1 Rapid 1 Charge 4
    
    The passage is blocked, so go to your far left. Head all the way around
    and take the green passage to your left, because taking a shortcut leads
    to - yes, another dead end. At the next fork, the only way left is to go right
    past another green passage. At the next fork, straight leads to another
    dead end so go right and get the BMD on the green passage containing a
    BugFrag. Head across the path and here at the next fork head straight, because
    up leads to another dead end. At the next fork, going up or straight leads
    to two more dead ends so head down across yet another green path. Here,
    the only way is to head right and across another green passage. Keep heading
    up and you'll reach a fork that doesn't matter because it is a safe
    circle. Head inwards towards the two inner forks. Grab the BMD to the upper
    left for an Atk+10 *. Head across another safe fork and across the next
    green passageway. You can see a huge green path to the right - that's the
    end! We're close... Navigate past another safe fork and get the BMD
    containing 3000Z. Head to the far left and save. Finally, take the long
    green winding path to the boss...
    
    Another meagre confrontation scene between MegaMan and this time - QuickMan.
    QuickMan is about to leave when Dave decides to teach these punks a lesson.
    The battle begins.
    
    >> BOSS: QUICKMAN <<
    HP 400
    Boomerang: QuickMan sends a boomerang down a single row. Dodge quickly.
    
    Wild Boomerang: QuickMan sends a boomerang that twirls across several rows.
    Dodge by anticipating the direction he will aim in.
    
    QuickMan is not difficult for a player who knows what he is doing. The
    problem with QuickMan is if you target him at any time, he will shield. The
    only time he is vulnerable is during his attacks and rapid movement. You
    need to hit him either during his movement or during the period where he
    recovers before he composes himself. QuickMan attacks quickly and sometimes
    attacks more than once, so watch for that. Swords are good to hit him with
    but ShockWaves are particularly useful for hitting him when he is moving.
    Although somewhat random, his movement will assuredly hit the centre row,
    so send a wave down that way and he's going to be almost certainly hit.
    
    MegaMan finds out QuickMan should not have been deleted - he IS the final
    detonation program! If he is deleted, the dam will explode! Just when he
    is about to explode... ProtoMan steps in and deletes QuickMan. Dave gets
    arrested by Chaud and the scene blackens out.
    
    Lan is getting interviewed by Ribitta as the 'hero' of the crisis. Lan remains
    humble, but we deserve SOME credit for going through all those torturous
    goddamn puzzles...
    
    The scene switches after the interview to a black screen and the standard
    Gospel theme plays. The superior considers the defeat of Arashi and Dave,
    but then remembers they are bottom ranks. He calls out to Dark, a mercenary
    it seems. The superior is happy he is working with a REAL professional...
    
    v. Yumland = (YUMLD) =
       =======
    The scene goes back to Lan in ACDC Park. He's thinking about his research
    project and what he has to do. MegaMan and Lan discuss it before Lan finds
    a pink Balloon. There's a letter attached to it from Yumland asking to be
    penpals with someone. Lan decides to do it on Yumland, the place famous for
    good food. With that, the duo decide to go to Yumland from the Net and maybe
    eventually visit there for real. Now, the player regains control of Lan.
    
    First, head to that boy near ACDC Elementary with the fat head that wants a
    DashAtk J and trade it to him for a Spreader *. Woopdedoo, waste of time.
    
    Next, go to Dex's house and take on GutsMan V2. He has 500 HP and is equipped
    with a new Rocket GutsPunch. It does a massive 100 damage per hit (!!!) AND
    he also uses some AreaGrabs to try and trap you in one location and hammer
    you. Finish him off quick, or you'll regret it. Beat him with a decent rank
    to get the GutsMan V2 G chip.
    
    Head back outside and into the park. Jack into the toy robot lying on the
    ground. Head left and get the BMD containing 3000Z (more money!) and go
    to the far right and get the BMD there containing a RegUP1.
    
    MegaMan HP 300 13MB
    
    Talk to the programs and jack out. Now, head to Marine Harbor to do a few
    errands there. Go to Den Area 3 and clear out the Netdealer there for all
    your PowerUP and HPMemories that are still missing using the van.
    
    MegaMan HP 340 (I was able to purchase all except the last HPMemory...)
    
    Jack out. Head into the Official Center from the main door. You'll get an
    e-mail from an unknown person (one guess who...) about Chip Traders. Inside
    here, you'll see a masked man in a lab coat. He is TEH Mr. Famous... (cough)
    Talk to him and challenge him to a Netbattle.
    
    >> BOSS: GATEMAN <<
    HP 600
    Gate Cannon: GateMan shoots a high-damaging blast of gravity down a single
    row. Dodge by moving rows.
    
    RemoGate: GateMan summons a gate that blocks his row and is continuously
    homing on MegaMan's location (effectively blocking GateMan from most attacks).
    
    Gate Claw: The gate GateMan summons targets you and THEN charges at MegaMan,
    sending a claw to deal massive damage. One row only.
    
    Marching Warriors: GateMan sends three marching mini warriors to attack you.
    They move as you move, so there are two ways to defend; either, hit GateMan
    when he is about to use this attack, so he stops using them OR quickly
    dodge around the warriors by tricking them into going far to one side.
    
    GateMan isn't too tough to begin with. Most of his attacks have HUGE
    recovery time. It only gets difficult when he summons the RemoGate and you
    have to worry about two or more things at once. There are two main ways to
    hit GateMan; with WideSwords or with fast ranged attacks. Cannons are very
    ineffective against him. In order to render his RemoGate useless, AreaGrab
    him and stand in the same row as the gate, blocking it from hurting you.
    GateMan's attacks are powerful, so delete him quickly. Mr. Famous will reward
    Lan with a HPMemory.
    
    MegaMan HP 360
    
    Over to the far right of the Center, you'll see a scientist who happens to
    be yet another Subchip Peddler!
    
    Official Center Subchip Peddler
    FullEnrg	400
    SneakRun	200
    LocEnemy	10000
    
    Yeesh, nothing too good. There's also a new red machine in between the two
    counters in the room. This is a Chip Trader, you can trade chips for
    a random chip, whether it be new, old, rare or common. Use it wisely, because
    if you trade a good chip you cannot get that chip back again since the game
    saves EVERY TIME you use the Chip Trader. Try it a few times. I didn't bother
    using it. In case you are wondering, my status is as follows (to refresh
    memories):
    
    MegaMan HP 360 13MB Attack 1 Rapid 1 Charge 4 LV 26
    Folder: 30
    5 Cannon A
    3 V-Gun L
    4 Sword S
    1 WideSwrd L
    5 ShockWave R
    1 PanelOut1 *
    1 Recov10 L
    4 Recov10 *
    1 AreaGrab S  PRESET
    2 Atk+10 *
    1 Roll R
    1 GutsMan G
    1 GutsManV2 G
    
    I suggest it maybe a good idea to think about getting some better chips,
    trying to find some program advances and getting all powerups possible. Next,
    head back to ACDC Town.
    
    From here, go to Dex's PC and jack in. Go onto the Net and take the northern
    path that leads away from the Square Entrance. Head up and keep heading up
    to Den Area 3.
    
    Keep heading up and talk to green navi if you like. Continue to the
    SecurityCubes and the sign. Examine the left one. Only ALicense holders can
    go past the SecurityCube into Yumland and Lan still seems determined, so
    off we go to get that ALicense. Jack out and head to Marine Harbor.
    
    Go to the License Office. Speak to the Official at the counter. He says Lan
    still needs more experience before taking the ALicense exam and he places
    three special requests on the Request Board for Lan to handle. Go to
    the Request Board.
    
    Request: Mission1
    Info: I really need help. I'd rather discuss it in person than on this board.
    I need help from a good virus buster. I'm waiting in front of ACDC Town
    St.
    Solving: Go to ACDC Town. Talk to the scientist right next to the entrance to
    the Station from Town. He was testing some experimental Navis and they ran
    away. There are 3 Navis located in the ACDC Town network. They're not in
    the main Net yet. He wants you to delete them but he warns you that they will
    send viruses.
    
    First off, head to Dex's house and jack into the GBA. Head to the top left
    corner and talk to the evil Navi there. Enter battle...
    
    Handy, Handy, Handy
    
    It's not difficult, but a little hard if you don't want to get hit. Take one
    down reasonably quickly with a sword and bide your time hitting their bombs.
    Mass-targetting attacks like GutsManV2 will hurt them badly. Now, after that
    jack out.
    
    Go to the park and jack into the toy robot lying on the ground. Once again,
    go to the top left corner and confront the evil Navi here. More viruses!
    
    Spikey2, Spikey2, Spikey2
    
    Treat them as Spikies with a little extra HP. Lure them to one row and hit
    them with ShockWaves. Swords are very useful too. After this, jack out.
    
    Go to ACDC Elementary and jack into the BlackBoard. Go to the top left
    corner and confront the evil Navi here.
    
    Flamey2, Flamey3
    
    Flamies are a pain, but the best way is to hit them with chips that don't
    involve entering the same row as them. This includes WideSwrds and GutsMan.
    Oh, don't forget Roll either. The Flamey3 may move to your row, so watch
    out. Jack out.
    
    Head back to the scientist. He'll say that he is an examiner and he saw your
    amazing (yeah...right) busting techniques. He'll reward you with a RegUP1.
    
    MegaMan HP 360 14MB
    
    Head back to the Request Board and take up the next request.
    
    Request: Mission2
    Info:   I have a very simple request. First, come to KotoSquare! Meet up with
    a kinda mean-looking Navi.
    Solving: Go to Ribitta's van. Jack in and head to Den Area 3. Grab anything
    you missed from the Den Area 3 Netdealer and head along that path towards
    the Koto Area. The pathway is no longer blocked, so head on through.
    
    You're now in Koto Area for the first time! It looks a little strange. There's
    a sign up ahead that says to go left. So head left. Head around the corner,
    collect the GMD in the dead end as you pass. Keep heading around on the main
    purple path. Keep going, don't wander into corners just yet. Head up onto
    the elevated level and continue along the moving path. Along this lower
    level, follow it down to the warp point. Before entering, go past the
    purple navi here and take the BMD in that lone dead end for a LongSwrd L.
    VERY USEFUL indeed... Head back into the warp point. You may want to train
    up against some of the viruses around for some interesting chips.
    
    You're now in KotoSquare Entrance. Head along the blue path. If you head
    down, a moving path blocks the way to somewhere. Head up to the top right
    of the area and enter the warp point here.
    
    Welcome to KotoSquare. There are many people with useless things to say.
    First off, you'll notice two strange things; a green outlined door and down
    the bottom of the area a barrier blocking another area. Anyway, before
    doing anything else go in the green outlined door.
    
    This is the KotoSquare shop area. There are three dealers around. The pink
    navi to the side is the most interesting of all, because they happen to be
    a BugFrag trader.
    
    BugFrag trader KotoSquare
    CrossGun * 	1
    Spreader M 	1
    Recov80 *	2
    AirShoes A	4
    Atk+30 *	8
    ZeusHamr	16
    
    Very rare chips indeed. But don't buy anything here yet! We're going to
    employ a very useful glitch later on...
    
    The green navi at the counter is a Netdealer.
    
    KotoSquare Netdealer
    HPMemory	4000
    PowerUP		10000
    PanelGrab *	1000
    Fire+40 *	3000
    FireBlade R	3800
    AquaSwrd N	5000
    
    More rare chips! The HPMemories and PowerUP are #1 on your list, but you're
    probably strapped for cash.
    
    The purple navi at the counter is a Subchipdealer...
    MiniEnrg	50
    SneakRun	200
    Unlocker	4000
    
    Standard set of subchips. Get out of this little area.
    
    Finally, go down and in one of the little dead ends, there is an evil-looking
    navi. He wants you to jack into the Coffee Machine in the Center. There's
    a navi in there who stole his program that is very valuable, so he wants
    you to retrieve it. Jack out.
    
    Go into the Center and jack into the coffee machine to your left as you
    enter the main entrance. Head to the top of the area; just head straight
    from where you entered and you'll see an evil Navi. He'll give OddProg and
    then send some viruses after you.
    
    Spooky2, Spooky2, Spooky2
    
    Slightly difficult, just dodge as necessary. In the mean time, hit them with
    general mass-targetting attacks like GutsMan. Roll does well as well. Time
    your WideSwrd strikes to hit them and they will die too. Beware: take them
    out in a single hit or they will recover again! After they're defeated, jack
    out and go to Ribitta's van. Make the journey all the way back to KotoSquare
    again. Talk to the evil-looking Navi for the final time. She is actually
    an examiner and the program was actually for you! You'll receieve a nice
    gift, Recov30 *.
    
    MegaMan HP 380
    Folder: 30
    5 Cannon A
    3 V-Gun L
    4 Sword S
    1 WideSwrd L
    3 LongSwrd L
    5 ShockWave R
    4 Recov10 *
    1 Recov30 *
    1 AreaGrab S
    1 Roll R
    1 GutsMan G
    1 GutsManV2 G
    
    OK, now head back to the Request Board to take the final request.
    
    Request: Mission3
    Info:    Help find a lost program! Come to the Okuden Valley campgrounds
    for details. I'm standing in the middle of the river.
    Solving: Go to Okuden and make the distance to the Camp area. From here,
    hug the river until you see a man with a bandana standing on a rocky
    path. Talk to him. His son's program is lost on the Net. It's in Den
    Area. Now, leave Okuden and head to ACDC Town.
    
    Go to Dex's house and jack into his PC. From here, make your way to Den
    Area 3. You'll notice a program wandering around. Talk to it. He's the
    program we've been looking for. Jack out and head back to the Camp area. The
    man is yet another examiner. He'll give you a HPMemory.
    
    Megaman HP 400
    
    Head back to the License Office. Talk to the Official at the counter. He'll
    say that you are now qualified, so the Test Room is open to you. Head inside
    and jack in.
    
    Talk to the examiner. You will now be registered to take exams whenever you
    want and the barrier to the Square opens up. Talk again. There are three
    problems.
    
    Problem 1 - Survival battle, no recovery permitted between battles
    Battle 1  - Swordy, HardHead
    Take out the Swordy quickly and the HardHead shouldn't be a problem.
    Battle 2  - Spooky, Spooky2, Spooky2
    Remember to take them out in a single blow. Swords work best.
    Battle 3  - Handy, Handy, Handy
    Focus on deleting them one at a time. Don't feel pressured by the bombs, heal
    as necessary.
    Battle 4  - Fishy, Fishy, Beetank
    The Fishies prove as your main threat. Delete them ASAP with swords.
    Battle 5  - Flappy, Flappy, Flappy
    Really easy. They're slow and easy to hit with almost anything.
    
    Problem 2 - Two bad Navis are on the Net. We have to delete them! First off,
    go to the Board Room and look at the new messages. Next, head to the Square
    Entrance and back to Den Area 2. Head in the direction of Den Area 1 and
    you'll see an evil Navi. Talk to him; he's the youngest of the Thug
    Brothers. He'll send some viruses after you.
    
    Swordy, Swordy2, Swordy3
    
    Yeesh... These guys will try to trap you and swipe you to oblivion. Take
    them out as fast as possible! LongSwords are useful. Same with GutsMan
    and Roll. Once they're dead, you'll get BadDataA.
    
    Now, go to the Square Entrance and go from there to the top level of Den Area
    3. Proceed from here to Koto Area and make your way towards the KotoSquare
    Entrance. On the way, you'll see the older of the Thug Brothers. Talk to
    him. He's actually weaker than his brother!
    
    Mettaur2, Mettaur2, MettFire
    
    Delete the Mettaurs quickly and then you'll be able to easily kill the
    MettFire.
    Easy. You'll get BadDataB for your trouble. Jack out and back in. Talk to
    the examiner, who'll give you the last problem.
    
    Problem 3 - Survival battle, no recovery permitted in between battles
    Battle 1  - Sparky
    An interesting virus who moves in between rows. ShockWaves work well, as
    does Roll, GutsMan and well-timed strikes with swords.
    Battle 2  - Spikey2, Spikey, WindBox
    The WindBox causes some issues. Mass-target the enemies, the Spikies are
    your main priority, because the rock will cause their heat cross to spread
    and hit you.
    Battle 3  - Shrimpy, Shrimpy
    Evade and delete. No obstacles to worry about, so take care of them quickly.
    Battle 4  - TuffBunny, TuffBunny, TuffBunny
    Think faster, stronger bunnies. A pain, to say the least. Mass target them,
    or take care of each one ASAP.
    Battle 5  - Sparky, Swordy, MettFire
    The MettFire is a distraction, the Sparky is the major threat. Defeat him
    quickly and the other two shall follow suit soon after.
    
    W00T! Once you're done, you'll be rewarded with your ALicense. You're ready
    to head into Yumland! You'll also get a handy RegUP2.
    
    MegaMan HP 400 16MB
    
    Jack out and head out into the License Office. Talk to the Official at the
    counter for a Recov50 *. Nice!
    
    MegaMan HP 400
    Folder: 30
    5 Cannon A
    3 V-Gun L
    4 Sword S
    1 WideSwrd L
    3 LongSwrd L
    5 ShockWave R
    3 Recov10 *
    1 Recov30 *
    1 Recov50 *
    1 AreaGrab S
    1 Roll R
    1 GutsMan G
    1 GutsManV2 G
    
    Head all the way back to ACDC Town now, because there's absolutely nothing to
    do anywhere else (no one is ready to challenge you). Go to Dex's house and
    jack in. Make your way to Den Area 3, the lower floor. Go to the left
    SecurityCube next to the sign. You have your ALicense, so the Cube will open!
    Head past it and the Official Navi into Yumland.
    
    This is Yumland 1. On first observation, it looks like some kind of grassy
    place. Head up and at the fork, head right. You'll see three nooks and at
    one of them there is a GMD and at another is a PMD. The PMD has a BrnzFist S.
    Anyway, after getting those items head back to the fork and this time head up.
    Go right past the sign and get the BugFrag just behind here. This particular
    path heading right leads to a Netdealer:
    
    Yumland 1 Netdealer
    RockCube *	500
    ColdPunch B	800
    Spreader N	800
    Catcher T	2000
    
    Nothing exceptional. Go back to the sign. This time take the path leading up
    and around to the warp point. Don't go along the moving pathway to your right,
    it leads back and to a Mysterious SecurityCube that cannot be opened yet. Head
    into the warp point. Here, head up, past the sign and into Yumland 2. Take
    the moving path leading to your right. From this central area, take the moving
    path leading right again. From here, head up along the pathway to the
    furthest pathway in the far end in the area. Underneath the view of a ramp
    in a different area, you'll hit a BugFrag. Take it and continue along that
    path. At the next area, you'll have to take a moving path to your left. There
    is a PMD here in this small area containing a Geyser B! Head past it along
    another moving path to your left. Head to the long moving path down. Go
    left and go into the first pathway leading up on your left. You'll see a BMD
    here containing a Navi+20 *. Head back to where you entered this pathway and
    go to the right instead. At this next fork, heading right will lead backwards,
    so instead go left. Continuously stay on this path until you'll find you can
    go up along the green ramp you saw earlier. Head up. Go into the warp point
    next to the purple navi.
    
    A cutscene will occur where the King of Yumland and his last forces are
    preparing to attack a mysterious and apparently deadly Navi who destroyed
    his entire country. When they are about to attack him, ninjas come from
    behind and assault and delete the remaining forces. The King questions the
    Navi about why he is doing this and he says that Gospel asked him to. With
    that, he deletes the King. The Navi talks with his Operator, Dark. He has
    another mission so he jacks out. A civilian Navi approaches the King and
    checks if he is alright. Sad music plays and the King dies. With his last
    words, he tells the Navi to warn other countries about Gospel. With that,
    the scene fades out and you see MegaMan warp into the YumSquare Entrance.
    
    There are four paths. You emerged from the east, which leads to Yumland 2.
    To the north, there is a warp point shortcut to Yumland 1. To the west, is
    an inactive warp point. Which means... The YumSquare is down south. You'll
    notice it has the octagonal warp point like the other two square entrances.
    Head into it.
    
    MegaMan finds the entire Square empty. He thinks something bad has happened...
    At that moment, he hears some clicking noises. Lan orders him to investigate.
    Move around the yellow area, along the winding path and past the Netdealers'
    counters. As you are heading past it, MegaMan hears the noise again. Clatter,
    clatter... It's louder. Keep heading along the pathway and you'll approach a
    small area with a doorway that has a yellow outline. Go up to it and a
    cutscene occurs. MegaMan hears the noise louder than ever before. He goes
    in. There's a lone navi in this area that you may recognise is similar to
    the Board Room in the Square and the Netdealer area in KotoSquare. Talk to
    the lone navi.
    
    The sad music plays as he says that Yumland was destroyed by a mysterious
    Navi. The loud noise can still be heard... MegaMan asks what happened but
    Yumland language cannot be understood. He starts up the translation program.
    MegaMan introduces himself and his motives. The navi explained he jacked in
    a little late and found the Square in this state. The King died and said that
    their next target was Electopia! Just as MegaMan is about to leave and warn
    the authorities, another strange Navi enters the scene. He will not let
    him leave! It's Gospel's Yumland Occupation Force's Vice Commander, CutMan!
    He cleans up survivors as Vice Commander in the countries the Commander has
    conquered. With that, he launches into battle.
    
    >> BOSS: CUTMAN <<
    HP 600
    Scissor Cut: CutMan uses those blades on his head to move to the front row
    and cut MegaMan. Dodge it easily. Or better yet, stay away from the front row.
    
    Floating Scissors: A razor blade hovers around the stone in MegaMan's area,
    as a distraction. Dodge it.
    
    Throwing Scissors: CutMan throws a razor blade along one row to try to hit
    MegaMan. Dodge it.
    
    CutMan is one of the easiest bosses in the game. All you need to do is
    not get in close range of him. His attacks are predictable and he is easy
    to hit. His attacks are high-damaging, that's your only concern.
    
    With his demise, CutMan warns that Commander ShadowMan is probably on his
    way to Electopia now and that he is far superior to him. MegaMan checks on
    the Navi and he tells MegaMan he sent the balloon to be friends, but not
    involve him in these affairs. He apologises. Lan and MegaMan say not to worry
    and they jack out, to quickly get the news to Lan's Dad.
    
    vi. Invasion of Electopia (INVSN)
        =====================
    The scene changes to several hours later in the Official Center. Gospel has
    sent a telegram claiming responsibility for the attack on Yumland. They also
    have said that their next target is Electopia. Chaud decides to leave at that
    point to investigate. Dr. Hikari (Lan's Dad) agrees and says he will quickly
    make a powerful weapon to stop the Navi. He also says to summon all Official
    Netbattlers across Electopia and to take guard against hackers. The Official
    left after Dr. Hikari departs asks a scientist to take the first series of
    protective measures and to warn all Officials across Electopia. He does so.
    
    The scene once again switches back to Lan and MegaMan in Lan's house. They
    prepare to leave and the player regains control of Lan. Just then, Lan gets
    an e-mail from his Dad to visit the Lab. That's what we were doing anyway!
    
    Head to the ACDC Station and as you enter you'll get another e-mail. It's
    an e-mail from that Unknown 'huh' guy, this time about the Retro Chip
    Trader. Go to Marine Harbor.
    
    At the station, you'll see a boy near the Snack Bar here. He'll want a
    PoisMask S for a VariaSwrd B chip. We don't have that chip yet. Head outside.
    Go up to Ribitta and challenge her and ToadManV2. He has 600HP now and is a
    crap-load more annoying, but with a bit of luck you'll pull through OK. You'll
    get a ToadMan T chip for your trouble. If you head near the Official Center,
    you'll notice that it is heavily guarded by Officials now. Head inside.
    
    There are tonnes of Officials near the Host Computer and none at reception.
    Don't go into the elevator yet; in case you were wondering, it's the door
    just next to the Host Computer. Instead, go to the License Office. You can't
    take a test, but there are a few things to notice. First, there's a camper
    woman near the exit who will trade an Escape N for a Hammer Z. You've
    probably not obtained the chip yet. Don't worry so much - at least for now.
    Go to the Request Board and you'll see there a few more requests to take on
    board. (PS I do things in reverse order, the requests appear from bottom to
    top but I am lazy)
    
    Request: Need a Cupid
    Info: I've fallen madly in love! The problem is, I'm too shy to come out and
    say it! Somebody help me out, please! Please come to the campground entrance.
    Solving: Go to Okuden. At the entrance, there's an old man. Speak to him. He
    wants to confess his love for her but he cannot. MegaMan suggests writing
    a love letter and he does so. He says she is in a place where flowers bloom,
    because she loves them. Her nickname is Sunflower. Lan will then receive the
    LoveLetr.
    
    Before you leave, you might consider going into the Okuden entrance. There,
    head down near the river and there will be a boy there who wants an Invis1 *
    in exchange for an Escape N. See a pattern? You NEED that chip for the
    camper woman! Invis1 *s are easy to get. We'll get one as we complete this
    request.
    
    Now, head to Marine Harbor. There's a lady in the green patch with flowers in
    the middle of the area (just next to the steps). She is Sunflower, talk to her.
    She says to Lan to tell him to 'Start as a friend'. Return to Okuden. Talk to
    the old man and he'll be ecstatic. He'll reward you with 10000Z... Very useful
    indeed.
    
    Now, before we continue to do requests, let's get that Invis1 *, shall we?
    Head to Yumland 1. Here, make a left turn at the beginning along the moving
    path. This path is near the sign for the Netdealer. Take the winding path
    and grab the BMD containing a RegUP1.
    
    MegaMan HP 400 17MB
    
    Now, what you need to do is S rank a Spooky that is very common in Yumland.
    I recommend finding a few by themselves and hitting them with a mass target
    attack. Also, make sure you pick up a Satellite G by getting a decent rank
    on a Sparky virus. This will come in handy later.
    
    You might also want to make an emergency stop at KotoSquare to buy some
    upgrades for MegaMan. For curiosity's sake, here is my status:
    
    MegaMan HP 420 17MB LVL 33 Attack 1 Rapid 1 Charge 5
    Folder: 30
    4 Cannon A
    3 HeatShot P
    1 Sword L
    2 Sword S
    1 WideSwrd L
    3 LongSwrd L
    1 ElecSwrd E
    5 ShockWav R
    3 Recov10 *
    1 Recov30 *
    1 Recov50 *
    1 AreaGrab S
    1 Roll R PRESET
    1 GutsMan G
    1 GutsManV2 G
    1 ToadMan T
    
    OK, once you're done, jack out and head back to Okuden. give the kid an
    Invis1 *. He'll give Escape N AND a HPMemory! What a nice guy!
    
    MegaMan HP 440
    
    Now, go back to Marine Harbor and into the License Office. Trade the camper
    woman her Hammer Z for your Escape N. Now it's time to take up another
    request.
    
    Request: Paying in advance
    Info: I'll pay in advance, with an item you won't get elsewhere. The job
    is easy, and the reward is great - act now! If you're interested then
    hurry over to Yumland 1! My black Navi is waiting for you there.
    Solving: Head to Yumland 1, the fastest way is from Dex's PC. Talk to the
    purple Navi looking at the sign that leads to Yumland 2. He'll immediately
    give you GateKeyB. He'll then reveal his true self: a thief who preys on
    City Netbattlers! He sets the bait with his request, steals their chips
    when their guard is down after getting their reward and sells the chips on
    the black market. Naturally, you aren't going to surrender that easily!
    Enter virus battle...
    
    Sparky, Flamey2, Flamey2
    
    It's a good idea to delete a Flamey first to free up a little space. Take out
    the Sparky thereafter and delete the last Flamey with little trouble. Now,
    after the battle you're free to leave with your prize!
    
    But wait - what does the GateKeyB do, you ask? Jack out and go to Lan's PC.
    In Den Area 1, head immediately to the left and you can see many inactive
    warp points. The blockade that was here is now gone! Go up the left side
    and go to the warp point in the top left of the area. Stand on it and it
    will activate with your GateKey! You now have a VERY quick access point to
    YumSquare Entrance. This will prove very useful...
    
    Anyway, jack out and head to the Request Board again. You might want to take
    on GutsManV3, but I recommend you don't - at least not yet. You're not
    strong enough. Anyway, take on the final request there for the moment.
    
    Request: Chip please!
    Info:    Our water heating program is busted. We've no hot water. Do you have
    lots of chips? Can you give me a 'FireSwrd F'? Of course, I'll give you a
    'Slasher L' in return. I'm in the lobby of the Center, so look for me there.
    First person that comes gets the goods.
    Solving: Go upstairs and there's a fat lady near the stairs. You need a
    FireSwrd F. You need to fight Swordy2's to get it. I don't blame you if you
    don't have it yet - you'll soon get a good chance to grab it. In case you
    were wondering, you can find a few in Koto Area. Just leave the request for
    now, we'll come back to it.
    
    OK, now that we're finally done with them... Go up the elevator. Hit the
    switch next to the door. You can't simply approach it; kind of stupid, I know.
    You'll be on the top floor of the Official Center, Dad's Lab. Go right and
    talk to Dr. Hikari. They talk of the invasion and what happened in Yumland.
    Officials are now on the Net patrolling (as you no doubt saw). Dr. Hikari
    is trying to locate a program called 'Chng.bat' that can power up
    MegaMan exponentially. He says to look in the Board Room, so that's our
    next destination. Before leaving, there are a few things to be done. Examine
    Dr. Hikari's Lab coat. You'll get a PowerUP!
    
    MegaMan HP 440 Attack 2 Rapid 1 Charge 5 LVL 38
    
    Continue along where you can see a winding path lead somewhere. You should
    see a grey version of the Chip Trader. This is the Retro Chip Trader Hig...
    I mean the 'Unknown' guy was talking about. Take the winding path and you'll
    enter the area you should be familiar with; where the cutscene occurred when
    Gospel warned Electopia of the upcoming attack. This is the conference area,
    head over the massive screen. Jack into the control panel on the right hand
    side.
    
    You're in the Wide Monitor. Collect the BMD just to your left to get
    Aqua+40 *. Go to the top right of the area and collect another BMD
    containing a BugFrag. After that, fight some viruses if you want and jack
    out.
    
    Head down the elevator and use the Host Computer to the left to enter the
    Square immediately. Enter the Board Room. View the board in the top right
    of the area and MegaMan will post a message requesting info on the program
    'Chng.bat'. Now, we have to talk to everyone in the Square to pass time.
    First off, I recommend reading all the info on every board. Exit back into
    the Square and chat with EVERYONE here. Finally, return to the Board Room
    and check the board where MegaMan posted. IronMan posts a reply that is
    actually useful; a girl who hangs with a boy in ACDC Town is a good
    programmer. MegaMan and Lan agree to find her. Jack out.
    
    Go to ACDC Town park and talk to the bulky man there with a green shirt.
    His wife is actually in the Campgrounds at Okuden. He gives you a Battery
    that his wife forgot for her PET. Go to Okuden in the Camp area. Talk to
    the camper woman standing in front of a tent in the far west. She'll say that
    one of her friends who has a purple Navi and resides in KotoSquare mentioned
    it. She'll give you NoteData to give to him. Now, go all the way back to
    ACDC Town and go to KotoSquare.
    
    Once you make the long journey here, go to near where there is a program
    blocking a barrier. There's a purple Navi here (not the one in a nook, the
    other one to the left of the program). He'll tell you the program is in
    YumSquare and he'll give you the YumKey. Your next location is YumSquare...
    But there's one last errand to run before that.
    
    Jack out and go all the way back to Okuden Camp to the programming expert
    woman. As a reward for delivering NoteData, you'll get GateKeyA! Return all
    the way back to Lan's PC. Head to Den Area 1 and go to the area with all
    the inactive warp points. Head to the right and stand on the first one you
    see. You can now quickly access the Square Entrance! The inactive warp point
    there is now activated. Finally, go back to Den Area 1. From here, use your
    other shortcut (Route B) to get to YumSquare Entrance quickly. Go into
    YumSquare.
    
    From here, make the familiar journey all the way around to the yellow
    outlined door. Enter here and keep heading straight. Use YumKey to unlock
    the barrier in front of you. Grab the PMD in the little area afterwards
    that contains Chng.bat. Right after retrieving it, the security system
    activates! But, MegaMan cannot simply jack out. We have to walk manually
    to exit YumSquare. Start walking out of the room and along the pathway.
    A ghost Navi will appear and send some viruses at you!
    
    Spooky3, Spooky3
    
    These guys aren't too hard. Use standard Spooky strategy; delete them in
    one shot because they will keep recovering... After the viruses are deleted,
    continue down the path. Just before the shopping area, another ghost will
    appear and send some viruses at you.
    
    TuffBunny, TuffBunny, MettFire
    
    Delete the TuffBunnies first and handle the MettFire last. If they hit you,
    you'll be assaulted by more paralysis and meteors hitting you. Multiple
    hits at once = bad... After their defeat, proceed past the shopping area.
    As you continue down, another ghost with more viruses appears.
    
    Swordy3, Spooky2, Spooky2
    
    The Swordy is your biggest threat. Delete it VERY quickly before its damage
    is done. The Spookies will be easy from that point on. If the Swordy
    traps you, you're as good as deleted... Keep going after they are deleted.
    Right at the exit, a final ghost Navi appears.
    
    Mettaur2, TuffBunny, MettFire
    
    The pesky guys are the Mettaur and Bunny. The MettFire will follow suit. The
    previous battle is actually much more difficult than this one. Don't forget
    when he hids behind his rock that you can hit him with spreading chips or
    wave chips. Head to the exit. Once back in YumSquare Entrance, Lan and
    MegaMan talk for a bit and you regain control of MegaMan. Jack out.
    
    We've got Chng.bat, so head to Dad's Lab. Dr. Hikari will be in his work
    station. Talk to him. He installs it to MegaMan. Just afterwards, there
    will be an emergency broadcast that something has infiltrated the Square!
    Head back down the elevator. Talk to the old man Official in front of
    the Host Computer for a FireBlade R. With that, jack into the Host
    Computer to go to the Square. The Square is deserted, save for one evil
    Navi. Talk to him. He says that he is a diversion and that it is too late;
    Commander ShadowMan has infiltrated the Electopian Mother Computer! With
    that, he says he will eliminate MegaMan. Another virus battle begins...
    
    Goofball
    
    This guy isn't exactly the hardest enemy in the world, but he isn't easy.
    His gas poisons MegaMan, rapidly lowering his HP each second he is exposed.
    On top of that, the Goofball is completely shielded from conventional
    attacks. The best strategy is to use mass targeting attacks WHEN the
    mask is spurting poison gas. GutsMan, WideSwrds, Heat V etc. will be
    effective. He has 300HP, which is a significant amount. The virus will also
    try to trap you with AreaGrabs to poison you to death. Good luck! Heat Vs
    are EXTREMELY effective against him; 100 damage per hit! After the virus is
    deleted, jack out! Lan must warn Dr. Hikari...
    
    Go to Dad's Lab using the elevator. Dr. Hikari says that something has invaded
    the Mother Computer extremely quickly! His weapon is also still incomplete.
    Lan volunteers to go to the Mother Computer. Dr. Hikari says that the Officials
    are on the job, so he can help. On the same floor, take the left path
    (the opposite direction from Dr. Hikari) and enter the door that was
    previously blocked.
    
    Lan will find himself in the Mother Computer room. After a quick talk with
    MegaMan, it's time to hurry and help the Officials! Proceed down the grey
    path. There'll be another cutscene where Lan talks with the Officials;
    a woman, a young man and an old man. They jack into the control panel and
    dispel the barrier in the way. They continue along. Go along the path. The
    Officials are tied up trying to open the next barrier. The old man tells
    you to help out, so jack into the control panel.
    
    This is Mother Computer1... It looks like something out of a geometry
    textbook. Anyway, proceed down the path. You'll notice that there are some
    tiles in the way. The programs give hints to press the panels in the
    correct order. You need to figure out the code. The program says:
    Curiosity killed the ---
    The answer, is of course CAT. Take the bottom C, because the top C will lead
    to a trap. If you screw up, you'll warp back at the red tile next to the
    programs. Not a big deal. The blue tiles with letters turn green when the
    passcode is solved. Head past this little corner.
    
    At this stage, I encountered a Swordy2. I beat it and got that FireSwrd F
    I wanted. In addition, this battle is fixed for something good to happen.
    The screen glows and MegaMan gets a style change. Dr. Hikari explains it.
    I got WoodShield... It's a good style, but it won't help me in this place!
    You see, your style is based on the way your battle. I've explained it better
    in the Style Change section. I got a Shield style because I used a lot of
    defensive chips (recovery etc.). The element, on the other hand, is completely
    random. Congratulations on the style change, whatever you get. Don't worry,
    you can change styles again (refer to Style Change for more details).
    
    Continue down the winding path and head into the blue panel to warp somewhere
    else. From here, follow the path and at the fork, continue straight. Pick
    up the BMD containing 800Z. Backtrack and at the fork, take the central
    path to go all the way to a green Navi. He says some random hint about
    colours being related. Head back to the fork and take the furthest one to
    the right (but not backwards to where you came from). You'll see another
    program giving a hint.
    
    I lie in a bed, but never sleep. What am I?
    RIVER
    
    Solve the puzzle. At the next fork, follow the path straight to a BMD
    containing a HPMemory.
    
    MegaMan HP 460
    
    Go back to the fork and take the right path all the way to an Official Navi,
    who makes a comment about the puzzles being tough. Yeah... SURE they're
    tough (cough). Backtrack to the fork and head left (it's a bit higher
    up from the initial fork you took). At the next fork, head to the left and
    pick up the BMD containing a Recov30 *. Continue along this path to see
    a pink Navi, who gives the next hint:
    
    What are the two missing letters?
    -et-attler
    It doesn't take a genius to realise they are N & B.
    
    This time at the fork, head along the centre path and pass the two sets of
    lettered panels standing on N & B. Head past the puzzle and along the
    winding path to the control panel (inside the control panel? ._.) MegaMan
    starts the door release program. Right after that, a ninja Navi appears
    (one of ShadowMan's grunts). The Officials appear and this allows MegaMan
    time to jack out (we're in a hurry to stop ShadowMan!). The Officials are
    too tired to fight, so they decide to self-detonate themselves in full
    power mode. After they are gone, you're in control of Lan outside the
    control panel. The Officials are decommissioned, their Navis are gone. It's
    up to Lan, yet again. Proceed past the now unblocked barrier.
    
    Jack into the next control panel. Right after MegaMan enters, ProtoMan appears.
    Chaud and ProtoMan are on the scene! He tells Lan to stay out of Officials'
    affairs and ProtoMan starts moving towards the next area. We can't let
    him take all the glory, now can we? Proceed up and you'll see a series of
    programs in dead ends. Veer off to the right path and follow it to a BMD
    containing a Spreader P. Go back to the programs. If you go along the left
    path, you'll see a lone program in front of the puzzle. He says that A
    is more honest than B, B more honest than C, and D more honest than A. Logic
    dictates that D is the most honest. So go back to the dead ends and talk
    to program D (the furthest one to the right).
    
    He says the password is:
    AFBECD
    All the other programs are lying. Go back to the puzzle on the left path. Solve
    it using that code. D was the correct one... Duh. At the next fork, head left
    and around the winding path for a BMD containing a RegUP1.
    
    MegaMan HP 460 18MB
    
    Backtrack to the fork and this time head right. A the next fork, go to
    the far right path to see another program giving more hints.
    
    2 hands, no arms.
    1 face, no nose.
    On your arm.
    
    Go back to the fork and this time go left. There's another puzzle. The program
    here says:
    
    What do you call a chronometer you can wear?
    
    That seals the answer; WATCH
    
    Check to see which W you press at the beginning. Plan ahead! After solving
    the puzzle, right next to it is a BMD containing 600Z. Head past the
    puzzle. At the next fork, going right leads to three forks containing programs
    with hints. From left to right, they are:
    
    2nd letter is L.
    5th letter is S.
    10th letter is R.
    
    The central path has a BMD containing a Wrecker Q. The program here says:
    
    1st letter is A.
    4th letter is O.
    8th letter is H.
    
    The last program on the far right says:
    
    3rd letter is M.
    7th letter is T.
    Last letter is E.
    
    Backtrack to the fork and head up. The program here says, make two
    words from:
    
    ere last moth
    
    The answer is ALMOST THERE. Watch which letters you press carefully. Head
    past the puzzle.
    
    Another cutscene will occur. ProtoMan is facing ShadowMan, who is in turn
    guarding the control panel. MegaMan rushes to help him. Chaud says to Lan
    to make MegaMan jack out and search the main system while ProtoMan takes on
    ShadowMan. MegaMan jacks out. Head over to the big system, the control
    panel guarding the main system of Mother Computer. Jack in.
    
    From here, head up the path. The program says that the terrain has become
    grass, which means wood enemies can recover on it. At the fork, head
    right and around to see a program who says:
    
    MASK
    WIG
    
    Pick up the BMD next to him to get a BugFrag. Head back to the fork and go
    left. At the next fork, continue left. Pick up the BMD along the path
    containing a Shotgun *. Continue and you'll realise to your right that
    the fork before was in a circle (both ways led to the puzzle). But we're
    not prepared yet. Head to your left and enter the blue tile. A program
    is residing where you warp to. He says: connect the words, last letters
    to first, for this key. Now, backtrack all the way to the main big puzzle
    area with four lettered tile areas. The program wandering here says:
    
    GEM
    KNIFE
    
    Start with the lower left square and enter WIG. Now proceed (carefully
    treading past the letters) to the lower right square and enter GEM. Now, go
    to the upper left square and enter MASK and finally go to the upper right
    square and enter KNIFE. Head past the weird control panel on the wall that says
    YOU CANNOT ESCAPE NOW. The program near a puzzle says to read the letters on
    the wall. Head right and read the control panel here that says FEAR AND
    DANGER AWAIT! Continue along this path to a small area with a panel, BMD
    and program. The BMD is a PanelOut3 *. The control panel says BEGINNING
    TO WORRY? GOOD LUCK! Finally, talk to the program that says read the 3rd
    letter, top to bottom. Head back to the unsolved puzzle.
    
    U CAN GO
    
    Make sure you press the N that is past the blank space and don't get tricked
    into pressing the N next to the A. At the next fork, head directly up and
    get the BMD in the dead end containing a Recov80 F. Backtrack to the fork
    and this time go left. You'll be met with another puzzle. The program
    remembers THE QUICK BROWN FOX...
    
    JUMPS
    
    After that, proceed through to the next area.
    
    The program wandering here says:
    
    Itsy-bitsy
    
    There are three more programs that are next to another puzzle that say:
    8 legs
    Spins webs
    Muffet foe
    
    Naturally, the answer is SPIDER. At the fork after this puzzle, follow the
    right path all the way around for yet another BMD containing 1000Z. Go
    back to the fork and go up. There is another puzzle. The program asks,
    what did William Tell hit with his arrow?
    
    APPLE
    
    Head past to encounter another program that asks, what insect starts
    bathing, and ends up drab? Go past him. Follow the long string of letters
    and press:
    
    B
    
    Head past the puzzle and at the fork head to the far left. At the very
    end is a program that says:
    
    Program 2 in charge of the password OTIEP
    
    Take the middle path in the fork around all the way to a moving program near
    a BMD. The BMD contains a WideSwrd L. The program says:
    
    Program 1 in charge of the password DNGVU
    
    Backtrack to the puzzle you did last and this time from that fork, head
    right. Go to the next puzzle, where a program says arrange the program's
    letters like so: Program 1, 2, 1, 2...
    
    DONT GIVE UP
    
    After solving this puzzle, pick up the BMD containing a Hammer T and head
    off to the next area.
    
    There's two programs here in front of a puzzle. They say:
    
    I'm an animal
    I wear a mask...
    
    RACCOON
    
    Make sure to press the right Cs. Head past the puzzle and along the path.
    At the next fork, head right and at the dead end pick up the BMD containing
    1400Z. Now, talk to the program nearby that says A-C-E... What are the
    next 10 letters? EASY. Head all the way left. There's a puzzle here.
    We ALL know the alphabet - don't we...?
    
    GIKMOQSUWY
    
    Don't get confused by the sequential letters next to each one! At the
    next fork, head left and all the way around to a lone program, who says:
    21, 18, 21, 15, 26, 25, 12, 16, 14, 23, 11. Backtrack to the fork and
    head up and left. There's yet another code puzzle and a program that
    says: DARETHEY SLAYME? The answer is:
    
    SYSTEM AHEAD
    
    That was perfectly obvious, now, wasn't it... <_< You'll see another puzzle
    right ahead and two programs.
    
    Program A in charge of the password STCLS
    Program B in charge of the password YSEMOE
    
    Head into the blue panel to their left and take the path to the BMD and
    another program. The BMD contains a RegUP2.
    
    MegaMan HP 460 20MB
    
    The program says: ABBABBAABAB... Backtrack to the puzzle and enter:
    
    SYSTEM
    
    At the next puzzle directly in front of you, enter:
    
    CLOSE
    
    You'll see YET ANOTHER puzzle and a program in front of it. But first,
    head to your right and talk to the program in the dead end here, who
    talks about ShadowMan's Shadow technique. Head up and retrieve a BMD
    containing FullEnrg. A boss battle is near! Talk to the two green programs
    above.
    
    black bird, cold bird, water bird
    
    Find the one that doesn't belong, everyone else is a bird.
    
    Return to the puzzle and the green program says the password is hidden in:
    PSECV
    WANIR
    NGURU
    OISNW
    
    The answer is: VIRUS
    
    Once the puzzle flashes, you can see the feet of ShadowMan. Get ready for
    a boss battle...
    
    MegaMan realises the ShadowMan fighting ProtMan is a fake. Dr. Hikari
    suddenly appears and says he is done with the anti-ShadowMan battlechip;
    the Ultimate Blaster. It's installed into MegaMan but it has only ONE
    shot. ShadowMan quickly points out that just behind him is the core
    of the Mother Computer. If MegaMan misses, the Mother Computer is gone...
    Suddenly, at that moment ProtoMan reappears and holds ShadowMan. ProtoMan
    says that he can be revived with backup data if he is deleted. Just
    when MegaMan is firing, the ninja Navis reappear and take the blast's
    full force! The ninjas are deleted, but ShadowMan is still alive. ProtoMan
    must jack out because he is too weak. With that, ShadowMan launches an
    attack.
    
    >> BOSS: SHADOWMAN <<
    HP 800
    Shadow: ShadowMan splits up into three ShadowMans (men?) but only one is
    real. Hit the real one, who has a HP gauge under him. If you hit the wrong
    one, ShadowMan uses his Shuriken Strike. If you hit the right one, the others
    disappear.
    
    Fire Blast: ShadowMan (and his Shadows) send a blast of fire down every
    row. Dodge if possible.
    
    Shuriken Strike: ShadowMan launches a series of shurikens at MegaMan.
    Dodge quickly and keep dodging!
    
    Ghost Ninja: ShadowMan summons two ghost illusions that block MegaMan's
    way, stay in his area and cut him with swords.
    
    ShadowMan has quite an arsenal of techniques at his disposal. The thing is,
    he doesn't usually make good use of them. He isn't aggressive, at least
    not at this stage. The Ghost Ninjas and Shadows are your main threat. Finish
    him off - you may be down to your last few chips.
    
    ShadowMan is deleted. After everyone offers to help ProtoMan, Chaud refuses
    and departs. MegaMan declares that the situation is safe. The Officials'
    Navis all have backup data, so everyone pulled through OK in the end. Dad
    says he will come home and Lan is very happy.
    
    Elsewhere, a Gospel superior comments that Dark was all talk and no action.
    He talks to an inferior and says his report was inaccurate. The inferior
    says that Chaud and Lan's progressive growth was unexpected. The superior
    states the Second Rule of Gospel; death to those who make lame excuses.
    The superior has a name; Mr. Admin. Let's call him that for now. The
    administrator presumably kills the inferior. He is angry at the failures
    around him. Another person enters and everything seems going according to
    plan for their 'project'. The admin asks about some data. The person
    says that they will get it very soon. The admin comments that they are very
    confident but the person pleases him by saying that they can deal with
    any interferences. The admin orders that they show Lan and Chaud what it
    means to defy him...
    
    vii. Journey to Netopia = (NTPIA) =
         ===================
    Once again we're in Lan's house. MegaMan is trying to make Lan do his
    homework because vacation is already half over. MegaMan is about to do
    Lan's homework for him when he checks his e-mail. They read a letter
    from the ONBA (Official Netbattling Association) that because of Gospel's
    emergence as a netmafia superpower, they will have a conference called
    the Official NetBattler Meeting to discuss strategies and reveal details of
    important information they have obtained. This conference will take place
    in the NetBattler HQ in Netopia. Lan and MegaMan also happen to get a
    Ticket so that they can travel to Netopia. With that, they make preparations.
    Just after the player regains control over Lan, he gets an e-mail from
    Dr. Hikari about his new style. Read it and learn it well. A future
    reference to remember: Every style change you get, whenever you are back in
    Lan's room you'll get an e-mail from Dr. Hikari explaining it.
    
    Head outside and talk to Mom. She says you need to go to the Official Center
    for a Passport. Leave Lan's house. Go to the station. As soon as you enter,
    you will receive an e-mail. Actually, there are two e-mails. The first is
    from Dr. Hikari, he wants you to drop into his Lab. The second is from
    Mr. Famous. Yes, TEH Famous (OK, maybe I'm starting to go overboard...). If
    you manage to beat him again, he'll give you a new ChipFolder to use...
    Sounds interesting. Buy a ticket and head over to Marine Harbor Station.
    You see Chaud! Talk to him and he says he is busy... Arrogant. Exit here
    into Marine Harbor since you don't have that PoisMask S yet.
    
    You'll notice the place is near deserted. Ribitta is gone and so are all
    the Officials on alert. Anyway, head down the stairs and you'll notice in
    the little passage near the License Office door between the ledge and the
    staircase a little girl running - so fast it's like you imagined her there.
    Talk to her and you'll receive a Geddon3 Y. Now, go back up into the Official
    Center.
    
    First thing's first. Go to the fat lady and give that blasted FireSwrd F
    to her (If you haven't got it yet I suggest going to Mother Computer again).
    She'll give you a Slasher L. She can now have her hot bath again (bad image -
    bad image...)
    
    Head up the elevator. Talk to the scientist standing near where Dr. Hikari
    would normally stand (the place OTHER than his workstation). He says that
    Dr. Hikari, being an ace Net Navi developer, is busy. He said that he did
    something with his PC before leaving. Head to the workstation and press A
    on the desk facing east from where you enter it. Dr. Hikari left a note
    saying that he apologises for not being there, but he has sent a battlechip
    for you. You'll get a SilvFist I. Now head down to the bottom floor.
    
    From here, go to the central counter with a lady on it. You can choose
    from three options. If you want to be a pimp, choose 'You're pretty' and
    you'll get shut down. Choose 'I want a passport'. She says to go to the
    counter to the right. Go to the lady on the far right of the room behind a
    counter. You'll get your Passport. You're now *almost* ready to go to
    Netopia.
    
    But first, we can't let Famous think he's the best, can we? Challenge him
    and his GateManV2. He's now got 800HP. The easiest way to take him down...
    There is none. He's very tough, so don't be discouraged if you lose the
    first few times. Hit him hard with your best chips. Once he gets weaker,
    he'll use that accursed RemoGate to cause more havoc. If you have the
    LifeSwrd1 Program Advance (which you should) you can hit him hard for 400
    damage. The LifeSwrd is your number one finisher. Don't feel pressured by
    his attacks; dodge calmly and cooly and make premeditated attacks. You'll get
    a GateMan G chip if you managed to beat him. You're getting one step closer
    to your ultimate goal... I'll talk about that later. You'll also receive
    for your troubles Famous's Folder. He also e-mails you instructions on how
    to use it (like his folder is actually any good...). He basically teaches
    you how to swap folders.
    
    Here's Famous's Folder:(30)
    1 Cannon C
    1 Cannon E
    1 HiCannon E
    1 HiCannon F
    1 HiCannon G
    2 CrossGun M
    2 CrossGun Q
    1 Wrecker S
    1 Wrecker Q
    2 DoubNdl C
    2 DoubNdl I
    1 BrnzFist N
    1 BrnzFist S
    1 Recov50 *
    1 Recov50 C
    1 Escape H
    1 Sword A
    1 Sword L
    1 Sword Y
    1 WideSwrd A
    1 WideSwrd Y
    1 RockCube *
    1 PanelOut3 *
    1 Atk+10 *
    1 Navi+20 *
    1 AreaGrab Make sure you take advantage of the Program Advance in there
    to at least update your Memo (its Z-Canon2).
    
    We're very close to being ready to go to Netopia. But first, let's review
    our status:
    
    MegaMan HP 450 20MB LVL 45 [insert style here - WoodShield for me]
    Attack 2 Rapid 1 Charge 5
    
    Folder: 30
    4 Cannon A
    3 HeatShot P
    1 Sword L
    1 WideSwrd L
    3 LongSwrd L
    1 ElecSwrd E
    5 ShockWav R
    1 Recov10 *
    2 Recov30 *
    2 Recov50 *
    2 AreaGrab S
    1 Roll R PRESET
    1 GutsMan G
    1 GutsManV2 G
    1 ToadMan T
    1 GateMan G
    
    Head downstairs to the License Office. Go to the Request Board to see one new
    request. We can handle it!
    
    Request: For male pride
    Info:    I am going to Netbattle a guy. The problem is, I may lose. Can
    someone help me out here? I'm waiting at the entrance to the Square. Please,
    save my male pride from embarrassment. Help me!!!
    Solving: Head on over to the Square Entrance, any way you see fit. Talk to
    the pink navi in the top left corner near the way to the Square. He is
    going to Netbattle his rival and wants you to spy on him. He's training in
    the cyberworld, but not on the Net. He has found a quiet place to relax
    and train. Jack out and head to Okuden. From here, go to Camp Road 2 and
    jack into the Guardian. Once inside, go to the bottom left corner and talk
    to the green Navi. He's training hard, so he's the one. Select the options
    'I'm a fan' and 'What is your plan?' (at least that's what I did - I
    don't think it matters). He says that he will confuse his opponent with
    his speed and that he has no plan. He also refuses to say his weak point.
    Return all the way to the Square Entrance to the pink navi. He says he will
    counter with a high damaging, accurate chip. He then asks you for the chip
    Satelite1 G. If you were paying attention to the walkthrough, I told you to
    get one from Yumland 1 a while back. If not, bust Sparkies in Yumland 1 and
    get a decent rank to get one. He'll happily accept it and give you your
    reward; a RegUP2.
    
    MegaMan HP 460 22MB
    
    Finally, you're pretty much ready to go to the Airport. I recommend going to
    KotoSquare and investing in every upgrade MegaMan can get.
    
    MegaMan HP 480
    
    After that, go to the resident station and purchase a ticket for the Airport,
    the newest option available. Take the Metroline.
    
    Head out of the station through the red set of stairs pointing upwards. You're
    in the Departure Lobby. Talk to Mayl and she will hand you RollV2 R and a
    Wireless. Go to Chaud. He says some more pompous crap about you butting in
    on his business. After that, take the left pathway past the man in a white
    shirt. Lan will put the ticket through the machine and you can pass. Head
    along and at the next scanner. It detects Lan has some dangerous object. It
    turns out to be his PET... The man confiscates it and gives you a crappy
    MiniPET. You get an e-mail at that moment from Yai. She wants a present...
    Typical. Continue forward. Approach the man at the counter and show him
    your Passport, as well as telling him your destination. After that, continue
    onwards to the next area.
    
    Just as you enter, a strange blonde-haired man bumps into you. He knocks
    your MiniPET out of your hand, but retrieves it. He goes on his way. Lan
    checks it and realises the man was a thief! He stole all your money... This
    is why I told you to purchase all the upgrades you could. Anyway, don't
    worry too much. Go over to Chaud. He hands you your PET back. It doesn't
    matter which option you choose. Head over to the Duty Free Shop and talk
    to the little boy here.
    
    This fathead boy is the Quiz. Accept his challenge of five questions.
    * Answers are capitalised, or with arrows pointing to them
    Q1] What animal does the ACDC Town Park Slide look like?
    As] Squirrel ELEPHANT Giraffe
    
    Q2] What distinguishes the Marine Station kiosk?
    As] THE SELECTION The Low Prices The Pretty Staff
    
    Q3] How many tents are in Okuden Valley Campground?
    As] 2 >3< 4 (the answer is three)
    
    Q4] Where did the Marine Harbor Cafe waitress work before?
    As] RESTAURANT Arcade The Center
    
    Q5] Choose cannons in A, B, and C order, and what do you get?
    As] Omega Cannon Ultra Cannon ZETA CANNON
    
    Your reward for answering his pathetically easy quiz is a Cannon *. What
    did you expect? A crappy reward for a crappy game...
    
    Well, you're done here. Head past the lady at the counter and you'll go
    to Netopia. The screen blackens and it says 10 hours later...
    
    You're in Netopia, in Boarding. Speak to the woman at the counter. Go down
    the stairs and talk to the man at the counter here. MegaMan starts up the
    translation system on your command and the man greets you. Show him your
    passport and say you're going to 'Uh, meeting'. You're done with him. Keep
    heading along down and you'll see a familiar face - Ribitta! Her ToadManV3
    is ready to go. But I wouldn't challenge her, at least not yet. ToadMan is
    one hell of an enemy now... Leave him for later. Go to the exit. Before
    leaving, customise your folder and place a Guard * somewhere in your Folder.
    Some jackass is going to steal your Pack. Exit.
    
    A black man with suspicious sunnies comes up to you as you exit. He offers
    a free ride to Lan and MegaMan into the city. As you enter Netopia Park,
    the guy reveals himself as a black market dealer. He steals chips and
    sells them, because Electopian chips are ultra-rare. If you didn't see this
    coming, you'd be understandably pissed. That's why I warned you. Anyway,
    your Pack is gone, but we'll eventually get that AND a crap load of money in
    due time.
    
    Go up to the Castle from the Park. Enter. You'll see a familiar scientist
    to the left. He's a Subchip Peddler.
    
    Subchip Peddler Netopia Castle
    MiniEnrg	50
    FullEnrg	400
    LocEnemy	10000
    
    Keep heading up and Chaud will say his charismatic 'Hmph!' Well, you're at
    least a little familiar with this area, but there's one thing left to do
    in the Castle. Go to the right to the divine goddess statue and jack in. There
    are some strong viruses here, so be a little wary. Go directly straight and
    up to collect a BMD containing an Unlocker. Handy! Jack out. Exit the
    Castle and go down. Follow the path you see here west and exit the Park.
    
    You're in Netopia Town. Talk to the black woman nearby to find out where
    the hotel is. I'll guide you there anyway. Follow the path. You can see
    in the corner here (when you reach it) a yellow Chip Trader. This is a
    Chip Trader Special version, it trades 10 chips for a good chip. You can
    see just next to it is the hotel, marked by the words HOTEL. Enter it through
    the big green doors. MegaMan and Lan have a fight about Lan's misfortune.
    It ends up with Lan abandoning MegaMan. Lan leaves the hotel.
    
    Go back to Netopia Park. Talk to the new office guy with the funky Einstein
    hair. This is Mr. Higsy, as players of MegaMan Battle Network would
    remember. He's the 'Unknown huh' guy who establishes Chip Traders around the
    entire world. Higsy talks to Lan about how he and MegaMan are inseparable
    and all this crap about friendship. Lan agrees he must reconcile with
    MegaMan. With that, Higsby disappears. Go back to your hotel.
    
    Talk to MegaMan, who says that a thief (ANOTHER ONE?!) came in, sent a virus
    to MegaMan's PET and stole Lan's passport. MegaMan beat the virus with
    some injuries. Lan restores MegaMan and reconciles with him. They agree to
    find the thief and get Lan's Passport back. Or else... Lan cannot go home!
    The first thing you should do is to examine the fridge. You'll get a
    HPMemory!
    
    MegaMan HP 500
    
    We hit the 500 mark... You can jack in, so do so. Go to the top left
    corner of the Refrigerator and get the BMD containing a BugFrag. Next, head
    to the centre of the area where there are two programs. Use your newly
    acquired Unlocker to open the PMD in the middle containing an ElecSwrd *.
    Put that in your Folder. Jack out. Exit the hotel.
    
    We need to search for clues. The old lady next to the entrance to the hotel
    says a guy at the park will know what to do. But first, go left and continue
    until you see Higsby. Talk with him and he'll be happy to see the duo
    reunited. He'll reward you with a Quake2 W, TreeBom1 *, and a SonicWav I.
    He'll be going now. Follow the old lady's advice and go to Netopia Park.
    
    Talk to the old man on the far top right corner of the garden. He says that
    Jim, who lives on a back street can help Lan. So that's our next clue...
    Go to Netopia Town. Head left past the hotel until you see a gap in the
    wall. Enter this area.
    
    Funky music, eh? Go over to the trash cans and examine the one furthest to
    the left. You'll get a RegUP2.
    
    MegaMan HP 500 24MB
    
    Now, head along the path past all the weird dancers. There's a little black
    boy near the exit to this area. Talk to him. He is Jim and he will help on
    the condition you will give him a Guard * (this is why I said keep one >_<).
    Say you will give it to him and he tells you the Passport is almost certainly
    already on the Net. The only way to reach it is through the radio that is
    transmitting funky music. You need Raoul's permission first, though. He
    says you better hurry, because if it has reached the Undernet you're doomed.
    
    Now to find Raoul. He's the leader of the Underground. Head back right the
    way you came. The drunk guy with sunglasses says that Raoul is the guy
    under the hoops. If you go to top right corner, you'll see a man with
    pigtails standing next to a basketball hoop. Talk to him and he says that he
    will not help weaklings. In order to gain permission to jack into his radio,
    you need to beat him and his Net Navi, ThunderMan to gain entry. We don't
    have much choice, so accept his challenge.
    
    >> BOSS: THUNDERMAN <<
    700HP
    Element: Electric
    Weakness: Wood
    Storm Clouds: Three clouds hover on all three rows between ThunderMan and
    MegaMan. If MegaMan gets trapped, the one cloud that is blocked shocks him.
    
    Bolt Fury: All three clouds fire a burst of electricity down each row. Dodge
    if possible.
    
    Thunderbolt: ThunderMan sends a thunderbolt to hit MegaMan a few times. Dodge
    quickly, because one attack means that all of them WILL hit you (paralysis).
    
    ThunderMan is quite simply, one of the most annoying enemies in the game. He
    is lazy in the fact that his clouds do all the work for him. He just stands
    safely behind them, sniping with thunder while his clouds use support attacks.
    Find a way to bypass one of the clouds and AreaGrab to hit him with some
    sword techniques. Most standard shooting attacks are going to miss; waves
    and even bombs are useful for hitting him. Make use of Higsby's present of
    a TreeBomb1. Also, use his weakness to wood to your advantage.
    
    Once ThunderMan is defeated, Raoul gives you RaulCode. Go to the left and
    follow the path to the radio next to a man with sunnies. You might notice
    everyone is friendly to you now. Jack into the radio. Follow the winding
    path up and around Raoul's Radio. In the big area, collect the BMD in the
    top right corner containing a Navi+20 *. Now, head down and follow the next
    winding path to a BMD containing a BugFrag. This BMD is just before the
    warp point to the Net, but before that there is something that needs to be
    done. In this little area, bust WindBoxes and VacuumFans until you gain
    5 Wind G and 5 Fan G. Time-consuming, yes, but you'll thank me later. Observe:
    
    MegaMan HP 500 24MB LVL 47 Attack 2 Rapid 1 Charge 5 WoodShieldV2 (upgraded)
    Folder: 30
    1 Sword L
    1 WideSwrd L
    2 LongSwrd L
    1 ElecSwrd *
    5 Satelit1 G
    2 Recov30 *
    2 Recov50 *
    2 AreaGrab S
    5 Wind G
    5 Fan G
    1 RollV2 R
    1 GutsMan G
    1 GutsManV2 G
    1 GateMan G PRESET
    
    It's a rather basic G-coded version of Gater, the famous uber powerful folder
    that was created by WhizKid to S rank every virus in the game. The aim is
    to hit the opponent with the Program Advance Gater (Wind, Fan, GateMan) for
    a MASSIVE 900 damage. Not bad, eh? And only half-way through the game. The
    thing is, this folder relies a little on luck. It works out reasonably well
    most of the time, and later we can fine tune it a bit.
    
    Once you're done admiring your Gater Folder, head into the warp. You are
    now in Netopia 2. Open up the SecurityCube with RaulCode. Continue along the
    path and the purple Navi says that someone at the NetSquare may know about it.
    At the fork, head down to the next area, Netopia 1.
    
    This isn't where you are supposed to go yet, but there's something here we can
    pick up. Go along the path, all the way around the corner and past the sign.
    Take the moving path right and head up the red ramp. You'll notice at the
    top here a mysterious SecurityCube. Ignore it for now and go the only
    way possible across another moving path. Head past the sign and the green
    Navi that says you are in the wrong area (we already know that...). Move
    down the right moving path and continue along another moving path to the
    right. At the next fork, heading left leads back to a big moving path,
    leading to a small area with a PMD containing a Prism Q. Now, backtrack to
    the fork and go right. Go down at the big moving path. If you head down, you
    will be back in Den Area 3 and you cannot bypass the SecurityCube here.
    Instead, go up in the northern moving path and at the next big area, go
    up to the right and at the dead end get the BMD containing a BugFrag. Now,
    head up and around past the SecurityCube on the other side. Continue down
    past another sign, down and to the left. Where there are two moving paths
    that split, go off to your right and pick up the BMD in the dead end
    containing a Recov50 *. Move back to the fork and veer off to your left on
    the moving path. Move to the left around the corner and you'll be in a
    familiar location. Go off to your right, past the big moving path that leads
    to a PMD. You're back to the green Navi. Keep heading right, past the
    moving path and down the red ramp. Go across and around the green pathway
    and finally go right, past the sign and follow the path to Netopia 2.
    
    From here, head right and straight. If you like, go right and all the way
    around past the moving paths to a GMD that sometimes has a massive 10000G.
    Backtrack all the way back to the sign where you were before and go off
    to your left. Go up the white ramp and go around the pathway via the
    moving paths. Head down another white ramp and go right and go all the
    way around the corner. At the next fork, go down past the moving path and
    get another BMD in a small area, containing a BugFrag. Return back to the
    fork and go all the way left to another sign. If you head up, follow the
    path to the Netopia 2 Netdealer:
    
    Netdealer Netopia 2
    Wind *		2000
    Fan *		2000
    Barrier *	4000
    ZapRing1 *	5000
    
    VERY useful * chips, but we'll use a glitch later to exploit them. For now,
    head back to the sign and go left. Head along the moving paths down and keep
    going down to encounter a Mysterious SecurityCube. Not able to opened yet...
    Double back to the fork and head up the ramp to the north. To the right,
    the ramp there heads backwards, so there is no point going there. Once
    you're up the ramp, follow the path and take the moving path up. You'll see
    a GMD and a Navi here. It's a travelling NumberMan! He sells interesting,
    rare chips. For now, he has:
    
    Travelling NumberMan Netopia 2
    Recov120 O	4000
    Elec+40 *	5000
    CustSwrd B	7500
    
    I don't recommend purchasing anything at this stage, at it is not necessary.
    Plus, using a glitch we can exploit this guy as well. Go down and to the
    right and go into the warp point. From here, head up and take another
    warp point to NetSquare Entrance. Finally! To the north is an inactive
    warp point, to the right is the way to Netopia 3 and the left is to NetSquare.
    Go to NetSquare.
    
    Head down the ramp, you'll notice NetSquare is the biggest Square of all,
    with three levels. On the second level down, talk to the purple Navi who
    says that a thug Navi left the Square saying he was heading to a meeting.
    Good hint... In this same floor, head up and you'll see the Netdealer at
    the counter:
    
    NetSquare Netdealer
    HPMemory	8000
    HPMemory	12000
    HPMemory	16000
    PowerUP		10000
    Repair *	2400
    WideSwrd *	3000
    Hammer U	4800
    Jealosy J	10000
    
    Purchase all the upgrades you can. The Jealosy is also very useful, get it
    if you can.
    
    MegaMan HP 520 LVL 52 Attack 3 Rapid 1 Charge 5
    
    Now, go down to the lowest floor. You'll see a Subchipdealer.
    
    NetSquare Subchipdealer
    MiniEnrg	50
    FullEnrg	400
    SneakRun	200
    
    Nothing good at all. Head down to a blue square and talk to the purple Navi
    there. He wants a Hammer Z in exchange for a SilvFist V. Unfortunately, it's
    still stolen! Remember this Navi for now. Now, go back to NetSquare Entrance.
    
    From here, go directly right and enter Netopia 3. Follow the green path to
    an area with many, many paths that are moving. The two on the far left lead
    to a warp that is located on the far right, so those two are dead ends. The
    third from the left *sometimes* leads to a GMD, but otherwise is the same
    as the other two dead ends. So, you have to take the second path from the
    right. Follow it all the way around to see two evil Navis communing. Talk
    to the one who is selling it and he realises MegaMan is the same Navi he
    saw before. He sends some viruses at you...
    
    HardHead2, HardHead2, FullFire
    
    Powered up versions of their former selves. The FullFire should cause barely
    any problems. Quickly eliminate the two HardHeads, swords will work
    wonders as they are just in the enemy area border. After he is defeated, the
    Navi hands back your Passport and jacks out. The other evil Navi won't do
    anything, so ignore him. Even though MegaMan says to go back to Jim, there's
    something to take care of. Go through the warp point near the evil Navi.
    Follow the path where you emerge up and around to a sign. Don't go
    there just yet, instead keep heading straight past the sign. Get the BMD
    past here that is a HPMemory.
    
    MegaMan HP 540
    
    Return to the sign and head up the ramp towards the... Dun Dun Dun - Undernet.
    You'll see yet ANOTHER PMD as you emerge here containing a CannBall *. Keep
    heading up and around the only path possible. At the next fork, heading
    down leads back so go straight. Enter yet another warp point. From here, go
    around and down both ramps. Keep going around the long but sole path. If
    you keep going, you'll see a SecurityCube and beyond that a program blocking
    the way to the Undernet. I'm just familiarising you with the area - you can't
    advance any further so jack out.
    
    Talk to good ol' Jim. He demands the Guard * after you say his advice helped.
    You're in trouble if you haven't got one. But never fear! If you go back to
    Netopia 3, sometimes there happens to be a GMD near the Undernet entrance
    (the dead end near the PMD, if you can recall) that has a Guard * in it.
    I also took a bit of time to purchase from the Netdealer in NetSquare.
    
    MegaMan HP 560
    
    Jack out once you've got the Guard * and give it to Jim. He says that there
    is a rumor going around that a millionaire madam bought some rare chips.
    He says that because she is rich, you can figure out where she is. Yes,
    indeed we can. Go to Netopia Town and go to the far west of town. Here,
    enter the Jewelry Shop. You'll find out if you ask around that this
    "millionaire madam" is Mrs. Millions. She's this store's best customer and
    is in the VIP section in the back. Go there and ignore the man there, he's
    just a thug. Talk to her and select 'Give me my chips!' and she will say
    that she purchased your chips for a massive 500000G. If you can beat her
    SnakeMan, she will return your chips to you. Accept her challenge.
    
    >> BOSS: SNAKEMAN <<
    HP 600
    Element: Wood
    Weakness: Heat
    
    Machine-gun Fire: SnakeMan fires some weird needles at you like a gun at
    rapid speed from his hand. Dodge quickly.
    
    Snake: SnakeMan constantly summons snakes that appear in certain rows from
    the empty row in his area. Anticipate their movement and location and dodge
    as necessary. If not, destroy them accordingly.
    
    Viper Strike: SnakeMan lunges at MegaMan and tries to bite him. Dodge it.
    
    SnakeMan is a very unique Navi because he is the most cowardly Navi that
    ever existed. He hides in an impenetrable vase until you are not in the same
    row as him and assaults you that way. Easiest way to take him down? Indirect
    attacks, or fast hits from standard guns. Swords, especially LifeSword1 can
    hit him hard. I just hit him with Gater :) Once SnakeMan is defeated, Mrs.
    Millions gives you your chips back (your entire Pack), MiliCode AND 10000Z.
    So, you're basically recovered in everything that was stolen from you. Jack
    into her handbag.
    
    Go along the winding path, getting the BMD containing a Wood+40 * chip. Keep
    going and exit through the warp point to Netopia 3, on the other side of
    the SecurityCube near the Undernet. You guessed it, this is a nice handy
    shortcut to the Undernet. Use MiliCode on Millions' SecurityCube and it will
    vanish forever. Now, take the alternate path beside the entrance to Millions
    Bag. Enter the next area. You're back in Yumland 2, on the other side of
    the Mysterious SecurityCube here. Now you know what's on the other side...
    Jack out.
    
    There's nothing much left to do for the day. Go to the Netdealer and clean
    him out if you can and you might like to try the Chip Trader Special. If
    not, go back to your hotel. Go to bed and save.
    
    viii. ONBA Meeting =(ONBMT)=
          ============
    The next day, Lan actually wakes up early, ready for the ONB Meeting. Go
    outside and as soon as you exit, you get an e-mail from the ONBA
    explaining that you must find the location of the meeting for yourself.
    Go to Netopia Castle. You'll see more people here than you would have
    before (and less people everywhere else in Netopia, for that matter). If
    you talk to the black woman, she says she already found the hidden passage
    to the meeting area. Now, go to the back wall (the furthest wall away from
    the entrance) and hug the wall where the golden insignia design is. You'll
    find that Lan will go straight through the wall, into the secret meeting
    room!
    
    Talk to everyone there. Familiar faces include Chaud and Raoul. The two
    new faces are the bulky blonde-haired man, Johnson. The blonde girl with
    the fancy dress is Princess Pride, the princess of Creamland. After talking
    to them all, the black woman arrives. Talk to her; she is Jennifer from
    South Netopia. Once you've talked to her, the meeting begins. A Netopian
    Official enters and welcomes everyone. Chaud and Johnson start fighting,
    but besides that the meeting gets underway. The Official says that Gospel
    is developing a Super Navi. It is the Ultimate Navi, that will be used to
    conquer both the real and Cyber worlds. It cannot be stopped once it is
    completed, so Gospel must be stopped before it has made the Super Navi. The
    Official says that they have some information to stop them and is about to
    show them something on the screen when nothing appears. Suddenly, everyone
    falls down some trapdoor holes that appeared from seemingly nowhere.
    
    Lan wakes up from being unconscious because of MegaMan. You're in some
    kind of dungeon; MegaMan suggests they are in some underground room in the
    Castle. As soon as Lan stands up, the Official phones to check everyone is
    OK. He says that the Meeting was discovered by Gospel. Some Netbattlers were
    used to hinder them and the data to stop the Super Navi was stolen. The
    Netbattlers have hacked the Intruder Repel System and activated traps in the
    castles, intent on killing all the netbattlers that are at the meeting!
    Suddenly, something happens to the Official and the phone hangs up. The
    Netbattlers at the meeting agree to stay together. With that, you gain
    control of Lan. Move to the next room.
    
    As Lan proceeds forward, an arrow shoots past him. It's one of the traps!
    MegaMan tells Lan that he can jack in and disable the trap. Go to the old
    green lamp switch and jack in.
    
    In Castle Comp1... The program next to you warns you about cracks in battle
    terrain. Proceed up the path and go past all the programs that warn you
    about zombies and vampires. As you head down past the last one, a vampire
    appears. Run straight, past the fork to the left and around. You'll see a
    barrier that requires a CyberKey to open. Go past it and around the bend.
    Go down the left path and get the BMD containing a CyberKey. Keep going
    around and collect another BMD containing 1000Z. Go all the way around and
    return to the barrier. Walk up to it and it will disappear. Go past the
    program nearby that warns you of a 'ghost' virus that can only be cut down
    by the strongest attacks. This virus is the Shadow and it can only be hit
    by swords. Keep going onwards and you'll see a program in a gravestone site.
    Go past it and you'll see another program that gives you another hint about
    ghosts. Past the program is a dead end, so head up. As the zombie appears
    behind you, run quickly around the corner and turn right. If the ghost
    catches you, you'll return to the gravestone site. Head down and to the
    right to collect a BMD with a CyberKey. Rush down and around, PAST the
    barrier and go up. You'll have a close call with a zombie here. At the fork,
    go UP and into a dead end with a BMD that contains a HPMemory.
    
    MegaMan HP 580
    
    After the coast is clear, head down and past the barrier. Examine the gear
    with a switch. It's the program that controls the traps. MegaMan stops it.
    Jack out. Now that the trap is gone, proceed past the Arrow Room into the
    next room. As you go there, you get a phone call from Johnson. He says that
    the others should press on without him because he was caught by a trap. The
    phone hangs up... Go on to the next room.
    
    The doors to exit the room become locked. The ceiling is collapsing! Pride
    is also in the room. She says that the trap is the same one that got Johnson.
    Lan says to jack into the green switch next to the door. Pride says KnightMan
    was injured opening a trap. Go to the switch and jack in.
    
    From here, go straight and on your left you'll see a program at a gravestone
    site. He says crucial information about vampires and zombies. Zombies DO NOT
    check branches in paths, but vampires DO. VERY important. Head past him.
    From here, a zombie immediately appears behind you. Rush all the way around
    the corner and go into the branch. A vampire will greet you, but better him
    than the zombie. You'll lose a bit of HP. Get the BMD in this dead end
    containing a Repair C. From here, when you are heading back ANOTHER
    vampire appears. As the coast is clear, rush all the way around on the path
    you were before. As you see a path turning right (it takes a while,
    around winding paths) head into it for a dead end which serves as salvation.
    Vampires do craploads of damage, so use Subchips if you want. Once you're
    ready, head back around the dead end and continue along the winding path.
    Watch out for the zombie... At the next fork, going right leads to a barrier
    we cannot pass. Instead, continue up, using the other path as a sanctum.
    Get the BMD in the dead end containing a CyberKey. Return to the other
    path in the fork and open the barrier. Another program warns you about
    bandits that STEAL YOUR MONEY. But don't panic, if you get robbed you can
    get your money back. The most important thing to remember is not to get
    caught by the zombies. Head up at the fork and another program tells you
    that bandits always TURN LEFT. Important information again. Go left and get
    the BMD in the dead end containing a FullEnrg. Go back to the first fork
    when you went past the barrier and go right. As you do, a bandit appears.
    At the next fork, he heads left SO DON'T GO THERE! There is nothing there.
    While you have extra time, go past it and around the corner. At the next
    fork, going right leads to a dead end so straight on. At the next fork
    in the winding path, go right and collect the BMD containing a CyberKey.
    Backtrack to the fork and head straight on. Keep going and at the fork,
    turn right to get another BMD containing a Sword S. Now, go back to the
    main path and continue. At the next final fork, go down the right if you
    got stolen from to collect a BMD containing your money (in a safe area).
    After that or if you weren't stolen from, go left and open the barrier.
    Examine the gear and switch and MegaMan stops the control program. Jack out.
    The pathway to the left of the room has opened up. Pride says that she is
    staying to search for her favourite battlechip or something. Go into the
    next room.
    
    As soon as you start going up the stairs, the door behind becomes locked and
    Lan gets a phone call from Pride. Pride is fighting the Gospel Navi and she
    cannot hear Lan and the others. She loses and KnightMan is deleted. Pride
    screams and a crash can be heard. The phone hangs up. Lan is about to head
    back when Chaud said that all the NetBattlers must search for the Gospel
    operative together before any other casualties are obtained. Go up the three
    sets of stairs and you can see Jennifer lying down nearby. Talk to her. She
    says that the Gospel operative tricked the NetBattlers and that they are
    among the main group... She cannot say anymore, so head through the door.
    
    As Lan enters, a wall of flame surrounds him. He cannot even access the
    green switch to jack in. Suddenly, Lan remembers Mayl giving him the
    Wireless. Using it, he can jack in - so do so.
    
    As you go along the first path, a bandit appears behind you. Let him steal
    from you, we can retrieve the money later. At this first fork, go right
    and around. At the first turn, go there and get the BMD containing a
    SubMem; the first one in the game. Head back to the path on the right and
    keep going down. A vampire appears behind you, so beware. Collect the BMD
    at the bottom containing a CyberKey. Head around the path and keep going
    straight; the right path leads back. Go to the barrier on the left and open
    it. From here, the path veering away from the main path is a dead end, so
    go straight. As you do so, Lan gets yet ANOTHER call. This time, it's
    Raoul who got pwned by Gospel. MegaMan reasons out that only Lan and Chaud
    are left. Which means... Chaud is the Gospel spy! Both Lan and MegaMan cannot
    believe it. With that, you regain control over MegaMan. Head straight and
    past the gravestone site. At the corner, start running because BOTH a
    zombie and a bandit will be appearing behind you. At the first turn on
    your left, go there. Get the BMD here containing a RegUP1.
    
    MegaMan HP 580 25MB (Half way to complete MB)
    
    From here, as the coast becomes clear go straight down the main path. Over
    to the right is just a big circle designed to screw you over. Keep going down
    and all the way around past the dead end. A vampire appears behind you. As
    you charge forward, another bandit appears and steals from you. ON TOP of
    that, a zombie appears, so head to the dead end for refuge. Now, once he
    goes past you, go past and stay on the main path. Keep going and at the
    big fork, go left. Get the BMD here as you head around that contains a
    CyberKey. Head up and you'll realise that the other way just came to a
    circle anyway. Go up and at the next fork head right to get a BMD that
    contains 1200Z. The left leads to a dead end, so go straight and to the
    right is a safe area where your stolen money is. Keep heading up and open
    the barrier. Go to the gear and switch and do standard protocol. After that,
    jack out.
    
    Head into the next room. You'll see Raoul in the top right corner, toasted.
    Talk to him and as he is about to speak, Chaud emerges from the opposite door
    that you came from. He believes that YOU are the Gospel spy! Lan wonders who
    the Gospel spy is IF BOTH HIM AND CHAUD ARE NOT THE SPIES! Chaud immediately
    jumps to the conclusion that Lan is the Gospel spy. He says that he will
    arrest him and sends ProtoMan to delete MegaMan!
    
    >> BOSS: PROTOMAN <<
    800HP
    Wide Sword: ProtoMan appears in the panel in front of MegaMan and swipes for
    massive damage. Dodge.
    
    Long Sword: ProtoMan appears in the same row as MegaMan (if he is in range)
    and swipes for massive damage. Dodge.
    
    Sonic Boom: ProtoMan swipes his sword, cutting the air and generating a
    wave that travels towards MegaMan, covering two rows in width. Dodge.
    
    ProtoMan is a very predictable Navi, but the problem is that he attacks
    repetitively, consecutively, quickly and with very powerful blows. His
    sword attacks cannot be taken lightly; if his blows connect you will be
    punished. A strategy I recommend is to use fast chips and your own swords if
    possible. Once he attacks once, if you have an Aqua Style, charge (Aqua
    increases the time of charge) for 1 second and punish him when he misses you.
    Very effective strategy. Or, be like me and wait for Gater :P
    
    Once Chaud is defeated, he is speechless. He says that he lost because he
    was weak and all that tough-guy crap. Suddenly, Raoul wakes up. He says that
    neither Chaud nor Lan are from Gospel and that they were fooled by "her".
    She was never hurt. Chaud and Lan reconcile and apologise. Chaud says that
    he is now useless because ProtoMan is deleted and that he will look after
    Raoul while Lan goes up to the final room and defeats the Gospel agent. With
    that, you gain control over Lan.
    
    * I got my second Style Change at this point, just a note that you can have
    up to two styles in MegaMan's memory that are completely upgraded.
    
    Go up to the next room, up the stairs and into the final room.
    
    Lan sees Princess Pride staring at some big monitor. After a brief chat where
    she reveals her true allegiance to Gospel, she admits that she is somewhat
    surprised that Chaud didn't show up. She asks Lan how he plans to beat her
    when the floor is going to give way. Lan uses his Wireless again to reach
    the terminal to jack in. You regain control over Lan as the floor is
    rumbling. Jack in.
    
    This is it, the final group of puzzles before you must face the boss. Head
    forward and go right at the fork. Keep going right at the next forks and
    grab the BMD at the dead end containing a LongSwrd L. A vampire might be
    behind you, so beware. In this fork, on the left side is a barrier. Backtrack
    down to the beginning and this time go left. At the next fork, the right
    leads to a double-pronged dead end, so go left. Here, go straight up and
    get the BMD with a CyberKey. Another vampire comes along and sucks your HP.
    Backtrack to the beginning a second time and make your way up the right
    path all the way to the barrier. Unlock it and quickly head around the
    corner to avoid two more vampires. Around the bend, you'll see a familiar
    gravestone site. Go forward on the main path and a zombie appears behind you.
    Quickly head forward and at the fork go straight down. Once the zombie
    disappears (take refuge BEHIND the little dead end down and to the left) go
    back up and to the right. Head all the way around and a bandit appears behind
    you and steals off you. At the next fork, going right results in another
    zombie appearing, so stay on the main path. At the next fork, go right
    and at one of the prongs in the path (the one on the left) get the BMD
    containing a FullEnrg. Return to the main path when the coast is clear
    and continue in the direction you were heading in before. At the next fork,
    go right, taking care to avoid two zombies and a vampire. Make sure that
    you take refuge in the dead end straight to the left. Continue around to
    yet another fork. Go straight ahead and get the BMD containing a BugFrag.
    Proceed to your right and straight across; the fork heading up leads back.
    At this next fork, go left and get the BMD in the dead end containing a
    CyberKey. Go right now and at the next fork go straight down BEFORE a
    bandit appears. Get the BMD here in this dead end containing a handy
    PowerUP.
    
    MegaMan HP 580 LVL 59 Attack 4 Rapid 1 Charge 5
    
    Go up after the bandit has left and open the barrier. There's also a zombie
    to watch out for... After the barrier, continue along the main path to
    Castle Comp5.
    
    Go straight and at the fork start off going left and around the winding
    path. You'll notice the design of this particular puzzle is a winding
    path; one smaller than the other forming a concentric pattern. Anyway, head
    go left and around past the barrier. Keep going down and stay in this
    path. On the left side, you'll see a BMD containing a FullEnrg. You might
    just need it. A bandit may steal from you, but no matter. Backtrack to
    where you saw the path enter the inside path to the right. Go left from this
    inside path and at the top you should find the entry to the innermost
    path. Go here and collect the BMD from here that contains a CyberKey. Now,
    trying NOT TO GET CAUGHT navigate your way around the winding paths until
    you're back to the beginning. Veer off to your right and open the barrier.
    Continue straight and to your left at the next corner you'll see a gravestone
    site. Go right and at the next bend, go up to get a BMD that has a Recov120
    U. More money will get stolen off you by a bandit. Again, I stress to not
    worry. Once the zombie has disappeared from the main path, return to it
    and go down. Keep heading straight past the right fork; that leads to
    a dead end so that vampires can trap you. At the next circular path, head
    around it and dodge the vampire. Another circular path loops into the first;
    go past it avoiding the zombie. Head down to the left of the second circular
    path and collect the BMD in the dead here that contains an Invis2 Q. Go
    back to the circular path and head right. Go all the way down when you can
    to stay on the main path. At the next fork, one the left you will notice
    the safe area with your stolen cash as well as the barrier. But first, veer
    off to the right, avoiding the vampires. Head up and this little dead end
    you can see a BMD. A zombie appears right in front of you! Go to the
    dead end right in front of you and the zombie unexpectedly turns. Get the
    BMD he was guarding once he is away from this little area containing a
    CyberKey. Navigate around back to the fork, avoiding the zombie (use the
    dead end). Open the barrier and retrieve your stolen money. Save and
    prepare for a boss battle (I recommend using a FullEnrg).
    
    MegaMan confronts KnightMan at the dead end here. KnightMan must fight
    MegaMan for Pride. MegaMan says that no good can come fron what he is doing.
    Pride disagrees, saying that it will help Creamland. KnightMan is doubtful,
    but tells MegaMan he MUST obey Pride because he is her Net Navi. With that,
    he battles you even if he is a good Navi, because his operator is evil.
    Loyal to the end... Just like any good knight.
    
    >> BOSS: KNIGHTMAN <<
    800HP
    Royal Wrecking Ball: KnightMan sends a morning star down one row to hit
    MegaMan. Dodge before it deals massive damage.
    
    Stone Body: KnightMan turns to stone for a long time until he attacks. Hit
    him when he is attacking to deal damage. If you hit him in Stone form, any
    attack will do 1 damage only.
    
    Royal Rampage: KnightMan summons rocks to shower down on MegaMan's area. Dodge
    by using their shadows.
    
    Stomp: KnightMan jumps one row forward from his area. All panels crack.
    
    KnightMan is incredibly slow, but quite powerful. He is however, quite easy
    compared to ProtoMan. His Stone Body is easy to counter. Just hit him at
    the right time and he will die quickly.
    
    Pride cannot believe KnightMan was defeated. MegaMan turns off the trap
    mechanism. Pride laughs, claiming that even then she can control the traps.
    However, she falls into a trapdoor hole like you did at the beginning.
    
    The scene switches to the main area of the Castle, with the Official thanking
    both Lan and Chaud. He says that everyone is alright, even Pride. Chaud
    narrates the story of Creamland; how it was one of the first countries to
    go on the Net and become powerful. But also, how it was left behind after
    the other countries caught up. The tiny country remained tiny at the end and
    Chaud postulates that Pride joined Gospel to gain revenge. After that, he
    still maintains Pride was wrong but he believes Gospel is the real enemy.
    Lan agrees, but is concerned that ProtoMan was deleted. Chaud says that there
    is no concern for him because ProtoMan can be remade, since Chaud made him in
    the first place. Lan cannot believe it, but Chaud simply says that this should
    NOT make Lan happy, as it means that ProtoMan and him will return to kick
    MegaMan. Lan gets angry, but then realises that they should focus on Gospel.
    The scene fades out.
    
    ix. Aerial Assault = (ARATK)
        ==============
    Lan and MegaMan wake up the next day ready to return home to Electopia. After
    a brief chat about their ventures and how the whole family should have come,
    they realise that they should be heading to the airport. With that, Lan
    resumes his adventure controlled by the player. Now, go outside and head left
    until you see a black guy with sunnies (similar to the thief who took your
    chips). Talk to him and say that you'll purchase his souvenirs. Buy the Broach
    for 1000Z, RoboX for 1000Z, and GoldRing for 1000Z. Now, go to the Underground.
    You'll see that it is now near empty, save for Jim, a white guy, a black
    guy and Raoul. The white guy wants a PopUp D for his Blower P. We don't have
    that yet... Talk to Raoul and challenge his ThunderManV2. He has a massive
    1000HP, but he still can't match Gater. He'll give you a ThunderMan T for
    your efforts. Now go to the Jewelry Shop. Talk to Mrs. Millions and challenge
    her SnakeManV2. He has 900HP. Once again, cream him with Gater. You'll get
    a SnakeMan S chip. Now go to the Netopia Castle Meeting Area. Talk to the
    Official looking at the wide screen and he'll give you ONBACode. You can now
    traverse between Netopia and Den Area via the Net! Now, go all the way back
    to the Underground. From Raoul's Radio, go to the Net. Go to Netopia 1 by
    heading backwards and go to Den Area 3. From here, open the SecurityCube that
    leads to the familiar crossroads with Yumland. Jack out and jack in again. Go
    all the way to NetSquare and go to the bottom floor. Talk to the purple Navi
    and give him a Hammer Z in exchange for a SilvFist V. Now, go the the
    resident Netdealer and pay 10000Z for a Jealosy J. You'll find out why soon
    enough. Jack out. You're now officially done with Netopia for the most part,
    go to the sign in Netopia Park and wait for the bus. Go to the departure
    lobby.
    
    From here, talk to Chaud and accept his challenge facing ProtoManV2. He has
    1200HP and is quicker and more lethal than ever before. Finish him quickly
    with Gater or something. He uses Sonic Boom more often to confuse you, but
    he'll go down easily. Your reward is a ProtoMan B chip. You're now done in
    this little area, so go past the counter and the ticket machine. Talk to
    the man at the counter and tell him your name and where you are going again.
    Go through to the next area.
    
    You'll see a lot of strange people around, most of them you will see again.
    There isn't much point talking to them anyway. Go to the Duty-Free Shop and
    jack into the PC. If you go to the top left, you'll see a BMD containing a
    Lance P. But wait... We're not done yet. Remember Jealosy? Preset it and
    place it in your folder. Find a Puffball. Use Jealosy immediately. If the
    enemies aren't destroyed, escape; because this isn't what we are after. If
    the enemies both are destroyed AND the Puffball was targeted (in the case
    of multiple enemies) AND you managed an S rank, you will get a PoisMask S.
    YES! The fabled chip we need to give that accursed boy in Marine Harbor
    Station. Confused of my requirements? I'll explain. If you read Jealosy's
    description, it says it deals more damage if the enemy has a chip. The
    requirements to get a PoisMask S are to S rank a Puffball. Jealosy doesn't
    OHKO on enemies without chips, so that's why you would have been screwed had
    you continued the battle where Jealosy failed. You're more likely to end up
    with a PoisMask W. Anyway, after this jack out. Go through the big exit.
    
    Lan reminisces about Netopia and dreams about everyone's reaction. Of
    particular interest is Mayl, who Lan dreams has missed him terribly and hugs
    him, promising never to part from him again. Aww... Young love. *cough*
    Shame it's all a dream. The captain announces that the plane will reach
    Den Airport at 7:45PM. Lan is sleeptalking and MegaMan wakes him up, laughing
    at Lan mumbling about Mayl. Lan gets annoyed, but MegaMan assures him that he
    will not reveal his secret. Well, Lan's awake and the duo decide to take a
    trip to the #######. With that, the player resumes control of Lan in Economy
    Class.
    
    Talk to the Netopian blonde next to you and for your social kindness, he gives
    you a Repair L. Not bad. No one here is too interesting, except you'll
    recognise the grey-haired boy from the Netopia Departure Lobby working on
    his laptop. He isn't going to say anything now either. To the back is the
    lavatory and the crew room, but they're not interesting. Jack into the
    monitor next to the entrance to the back of the plane. Go to the middle of
    the area and get the BMD containing a BugFrag. Strangely enough, the purple
    Navi is a Subchipdealer.
    
    Airplane Subchipdealer
    MiniEnrg	50
    FullEnrg	400
    SneakRun	200
    
    Meh... Jack out. Head to the front and into the next area.
    
    You're now in the Business Class section. Go over to the curtains and examine
    it (right at the entrance) for a HPMemory.
    
    MegaMan 600HP LVL 60
    
    Besides that, there's nothing here except for the old man in a suit from the
    Netopian Airport Departure Lobby. He's the President of Gauss Inc. Not
    really interesting apart from trivia. Keep heading forward in the airplane to
    the front.
    
    Now you're in the First Class section. There's absolutely nothing interesting
    here except for a Retro Chip Trader near the curtains to the far right as
    soon as you enter. Keep going to the very front of the airplane.
    
    You're in the #######. Talk to the pilot with glasses and Lan asks him if he
    can take a look around. Suddenly, the plane hits an air pocket. The pilot asks
    Lan to sit down. The duo return to their seats. The screen fades out.
    
    The female assistant says that the worst seems to be over. Lan and MegaMan
    decide to look around until lunch. Go to Business class and talk to the
    guy on the seat to the far right as you come in. He's the muscly guy with a
    green shirt. He says that he is Dr. Iron Fist and proves it by giving you a
    SilvFist E. You should also note that the Gauss President seems to be strange.
    Go to First Class and talk to the hairy man near the whisky storage place
    (near the black guy at the front of the section). MegaMan says its time for
    lunch. Lan eats too much for lunch and the player regains control over Lan.
    The lavatory is at the back, so that's where we need to go. Head to the back.
    Examine the lavatory door and a cutscene takes place.
    
    Two crew members are exiting the Crew Room and they discuss something about a
    big spider running around on the loose. Lan and MegaMan try to find a bug
    expert. It happens to be that bearded man you talked to earlier... The one
    from the Netopian World Bug Synopsium. He's in his seat now, just in front of
    Dr. Iron Fist. Talk to him and he recognises the spider from Lan's description
    immediately as the red-eyed wooly spider. It's also incredibly poisonous...
    At that point, someone screams from the back of the airplane. Lan and
    MegaMan fear the worst. You'll regain control of Lan... Go to the back of the
    plane. You see a female attendant walking around and you see an Official on
    the ground. Lan asks what happened and the man says a spider bit him. He
    says he'll go get help, so go to Dr. Iron Fist. Talk to him and return to the
    Crew Room. Dr. Iron Fist arrives behind Lan and treats the victim. After
    that, they discuss the poisonous spider on the plane. Iron Fist says not to
    alert everyone to the spider or there will be mass panic, so that's that.
    Lan says he will go to the bug expert. Go to Business class and he's right
    in front of the monitor, near where you enter. Talk to him and Lan explains
    the situation that a red-eyed wooly spider is on the loose. He says he can
    make a trap, but he won't tell Lan what it is yet. The necessary materials
    are; some kind of box, a stick, some string and whiskey. So that's what
    we need.
    
    Go all the way to the Cockpit at the front of the plane. Next to the entrance,
    there is a yellow hatch and a pilot's hat on it. Examine it and you'll get
    PilotCap. You have the 'box' item now.
    
    Go to First Class and talk to the funky black guy. He'll give some of his
    whiskey to you if you can sing along with him. He sings in this order:
    
    1.2.123 YO!
    Chicky-chick BABY!
    Make me go KABOOM!
    Can ya digit LADY!
    Oh my Lovefire!
    Comin' to ya SOON!
    
    He asks you to repeat it from memory. The options are:
    
    Flicky-flick BABY!
    Chicky-chick BABY! <- Correct
    Nicky-nick MAYBE!
    
    Make me go KABOOM! <- Correct
    Make my messy ROOM
    Please be my GROOM
    
    Can ya ribit LADY!
    Can ya digit BABY!
    Can ya digit LADY! <- Correct
    
    Oh my lovely fire!
    Oh my lively fire!
    Oh my Lovefire! <- Correct
    
    Comin' to ya SOON! <- Correct
    Comin' soon to YA!
    Comin' for ya SOON
    
    If you get his strange lyrics right he gives you Whiskey. You have the
    whiskey, so now you need some string and a stick.
    
    Go to Economy Class and in the row you sit at, go to the far right where an
    old lady sits. Talk to her. After her story about chopsticks, her husband
    and Netopia, she gives you Chopstck (not spelling mistake!). We now need
    string.
    
    Go to the back of the plane and talk to the attendant there. She gives you
    Thread. Now, return to the bug expert. Talk to him and then a woman screams
    and says the spider went to First Class. Follow the bug expert as he goes
    there. In First Class, he alerts everyone to the new danger. The scene
    switches to where he has set the trap and everyone is watching it. Slowly
    but surely the spider approaches and is lured to the trap. Afterwards,
    everyone rejoices.
    
    A few hours after the capture of the poisonous spider, Lan is asleep. The
    attendant is announcing the plane is on schedule to land when the plane
    starts shaking. The co-pilot tells the captain that a bug has entered the
    plane's system. The captain tells him to alert the Netbattler, but the
    co-pilot adds that he was bitten by a spider. The attendant requests that
    any Netbattlers approach the Cockpit. With that, the player controls Lan.
    Go to the Cockpit and talk to the captain pilot. Lan explains that he is a
    City Netbattler. The captain debriefs Lan on the situation and says that
    they will crash if they don't respond. Lan jacks in. As soon as MegaMan is
    in, he starts feeling a magnetic force. With that, you gain control over
    MegaMan yet again, for another long journey to solving another crisis.
    
    Welcome to Air Comp1... I dread this part of the guide, because this is
    probably the most annoying scenario in the game. Anyway, go forward. You'll
    see you have arrived at a fork and you can see a blue and red dotted line
    conveyour belt outline. These are magnetic fields. Blue allows you to go
    down one way, red the other way. For now, go left and enter the blue
    magnetic field to be whooshed down. Go past the green program and to the right.
    Keep going until you see another blue magnetic field. Use it to head down.
    From here, head right past the red magnetic field (which leads back) and
    keep going around the corner to arrive at a small circular area that reads
    NAL. Go left from here (because down leads to an unpassable red magnetic
    field) and keep heading straight. Ignore the blue magnetic field for now,
    just head up and around the corner and get the BMD containing 800Z. Now,
    backtrack to the blue magnetic field and use it. Go across to the right and
    you can see an unreachable BMD. You're on the other side of the red
    magnetic field you encountered earlier and down to your left is an orange
    circular panel with a plane insignia on it. Stand on it to be teleported to
    a green panel on a yellow path. Follow the yellow path around the corner
    and take the next green teleporter. You're back at yet another orange
    teleporter on a blue path. Follow the blue path and you'll see a program that
    tells you about the manual de-magnetizers that you need to activate. Keep
    following the path into another blue magnetic field. Follow the path to
    another circular area with a NAL sign on it. Go left (because right leads to
    a blue magnetic field which cannot be bypassed this way) and at the first
    fork go down. When you see another fork with two red magnetic fields, take
    the left one first. Go forward onto the tyred area and retrieve a BMD
    containing 3000Z. Take the blue magnetic field to your left down and make
    your way all the way around back to the fork. Now, take the right path in
    the fork. You can see a fork. Take the middle path and head left around the
    corner. Keep staying on this path, heading all the way to an additional
    tyred area with a blue console on it. Examine it to actuate the blue
    de-magnitizer. Now the blue magnetic fields in this area (Air Comp1) are
    removed. Now, head left and go left again, ignoring the red magnetic field.
    In this corner you'll see a BMD containing a FullEnrg. Now, go back to
    the red magnetic field and take it all the way back to the NAL platform.
    From here, backtrack to where you teleported here (go up from the NAL place)
    and take the first fork veering to your left. A program here says that the
    right wing program is just beyond here. Go past him directly into the red
    magnetic field. From here, follow the path all the way to a fork. Take the
    path veering to the far right and at the dead end you'll get a BMD containing
    a GrassLne N. Backtrack to the fork and since the red field is unpassable, go
    to the far left and follow the path around to reach the other side of the
    magnetic field. Now, at the fork go down and take another red magnetic field
    and walk around the corner to another tyred area with the red de-magnetizer.
    Make MegaMan actuate it and start heading right. Keep going right, past all
    the (now empty) bends. Return to the program that told you the right
    program is near it and take the now accessible path to the left into a new
    tyred area. Examine the right wing program. MegaMan will fix the bug.
    
    Everything seems to run smoothly, until the co-pilot says that the pilot
    program isn't working properly. This pattern of malfunctioning programs will
    happen again and again... Boring. Lan asks MegaMan to check the piloting
    program. So that's where we are heading now.
    
    Go to the path you haven't been to before (the one that leads to the left)
    and take the orange teleporter. In this small yellow path, take the next
    green teleporter. Proceed down the blue path into a big tyred area. In
    case you didn't know, you're in Air Comp4. I know, I know. We're jumping
    around quite a bit. Take the first red field to your right and head down,
    past the blue field that takes you back. At the next fork, the red field
    is inaccessible. Go right (the path OPPOSITE the blue field) and at this
    little fork, head up for a BMD containing 900Z. Now, return to the fork and
    enter the blue field. From here, go right and collect the BMD at the dead
    end that has a RegUP2.
    
    MegaMan 600HP 27MB
    
    Return to the fork and take the red field you see directly up (the other red
    field leads backwards). You'll be pushed back to the big tyre area. From here,
    go left and when you see the green program that tells you the tail engine
    program is nearby, take the blue field next to him. From here, follow the
    path (ignore the red field for now) and get the BMD containing a LilBomb *.
    Return to the red magnetic field and pass through it. At the next fork,
    go left, because straight down this path leads to the big tyred area again.
    Take the blue field you see. From here, take the winding path around to
    another fork. Take the fork leading left to be greeted with a tyred area and
    the red de-magnetizer. Actuate it and return to the fork. From here, take
    the alternate path and follow it to a tyred area containing a BMD with a
    HPMemory.
    
    MegaMan 620HP LVL 61
    
    Now, take the unblocked path right to the big tyred area. Now, go right again
    (the way opposite the program who tells you where the program is). Take
    the path closest to the entrance to this area to the right. At the next
    fork, go straight up and you'll see another tyred area with a blue
    de-magnetizer. Actuate it. Backtrack to the big tyred area and return to
    the guide program. Head past it along the path and take the first turn right
    to yet another tyred area with the tail engine program. Examine it so that
    MegaMan can fix the bugs in it.
    
    The scene snaps back to Lan. As soon as that problem is fixed, the co-pilot
    says that cabin pressure is going down! Everyone will die of altitude
    sickness. Lan orders MegaMan to attend to the pressure program.
    
    Head along the only path that you haven't been to past the tail engine
    program. Take the orange teleporter. You've been warped to the yellow
    path again. Follow it around and take the green teleporter. Take yet
    another yellow path to the fork. This is Air Comp5. We're getting closer to
    the end... Take the only path possible to the right. At the tyre area, take
    the BMD containing a Barrier L. To your left is the guide program,
    explaining that the air pressure program is just beyond it. Head up past the
    red field and take the BMD as you go around that contains 1800Z. Return via
    the blue field. Now, go left and take the first red field you see. Take the
    stairs down to another tyred area. From here, go right at the fork and you
    will see three blue fields that you can take at a three-pronged fork. Take the
    path furthest away from you. The other two lead to dead ends... You'll be
    pushed into a tyred area with the blue de-magnetizer. Actuate it. Now,
    return all the way to the fork with the previous tyred area. This time
    go left and go left at the next fork up the stairs. Go far to the right and
    actuate the red de-magnetizer in the tyred area you see. Take the path
    left (not back) around the yellow path and keep following it. Head past an
    empty tyred area and keep going. At the first fork, keep following the path
    to a BMD in a dead end containing 1000Z. Backtrack to the fork and go right.
    From here, take the path leading to your right that is below where you came
    from. Take the first turn you see to a tyred area with a BMD containing a
    Recov120 S. Now, keep going all the way right and you'll be back at the
    beginning of this area. Go right past the guide program and take the first
    turn to the right. Go to the familiar tyred area and examine the air
    pressure program.
    
    Again, it's back to Lan in the Cockpit. Suddenly, the captain says that the
    throttle isn't responding. They're going to crash! Lan orders MegaMan to
    check the throttle program quickly.
    
    Take the yellow path that you haven't taken yet and take the green teleporter.
    From here, follow the path and enter yet another green teleporter. Again,
    follow the path and you'll find you're back in Air Comp1. At the fork, take
    the red field leading up. Get the BMD around the path containing a RockCube *.
    Return via the blue field to the fork and this time head right and down the
    stairs. You're in a big tyred area. Heading down leads to a dead end, so
    instead head up to the left. Take the winding path around to another fork.
    Go left, because down is inaccessible. At the next fork, left is your only
    option. Ignore the red field as you go past and get the BMD in the dead end
    containing 2000Z more. Go back to the red field and pass it. Follow the
    path to the red de-magnetizer. Actuate it. Take the blue field back down and
    at the next fork go right. Take the path leading down and follow it to
    the blue de-magnetizer. Actuate it. We're almost there! From here, backtrack
    to the fork and at the first turn head up back to the tyred area. Keep
    staying on this path to see another guide program. Go past him and at the
    fork head left and collect the BMD in the dead end containing a Spice2 N.
    Now follow this path all the way to the far right to find another BMD
    containing a RegUP1.
    
    MegaMan 620HP 28MB
    
    Now, return to the middle path and go down to the throttle program. Examine it.
    
    The scene snaps back to Lan and co. again. They are now 5 minutes from Den
    Airport! Everything seems fine. Suddenly, the co-pilot reports that the
    landing gear control program is malfunctioning. Blast it!
    
    Now, go down the blue path that you didn't go to before. Take the orange
    teleporter. Now, this is Air Comp2... The final area of this crisis. Take
    the blue magnetic field. Take the next field and you'll go a long way down,
    catching a glimpse of the landing gear control program and a Navi guarding it!
    I smell Gospel... There's a triple fork here. Take the blue field fork to
    the left and around the corner. Keep following the path and underneath the
    hidden area (you cannot see under the yellow pathway of the above floor)
    examine it for a BugFrag. Keep going and take the middle path north. Use
    the red field to go right and be met with a fork. Head to the far right
    and collect the BMD at the dead end containing 1500Z. Now, take the only
    path down a blue magnetic field. Go directly left from here to get
    *another* BMD containing a HPMemory.
    
    MegaMan 640HP LVL 62
    
    Now, head right and actuate the blue de-magnetizer here. Now, go up again
    (to your right) and take the left fork (essentially, backtracking). From
    here, keep following the path all the way around past the red magnetic
    field to the beginning (yes, it's quite a long way around). Now, go right.
    From here, follow the long winding path until you see a fork. Head down
    and to the left, bypassing all the red fields you see. At the next fork,
    head right, going around a previous red field. Take the red field
    leading up and actuate the red de-magnetizer. Now we're REALLY nearly done.
    Go down and along the winding paths, keep heading down. Now, go right
    at the bottom of the area and collect the BMD at the dead end containing a
    HiCannon E. Now, follow the path left and ignore the way you came from.
    Instead, take the next path along the path you're on to the right and keep
    going straight along past a fork. At the second fork, head right and around
    to a little dead end where a BMD is. This is right next to the red
    de-magnetizer and it contains 500Z. Now, backtrack to the fork and this
    time go straight up (continue following the initial path you took). Keep
    going until you can see the red de-magnetizer to your right on a lower
    level (this is just near the far right corner of the area). Now, take the
    fork you can see leading left and at the next fork, go left. The Navi
    you can see is close... Go around the corner and take the first turn right to
    see another guide program. Save and get ready for another boss battle. Keep
    walking past the program and MegaMan shall confront the Navi, a red big
    guy that looks like a magnet (no wonder...). The Navi says he came for a
    HighPower program on this plane. The President of Gauss Inc. says that he
    has it and that the completion of the Super Navi is soon... So Gauss is
    involved with Gospel?! Lan asks him why and he explains how he hates
    society (typical emo talk) and how Gospel shares his views. They will create
    a new-found order of society. Lan says he won't let him and Gauss orders the
    Navi, MagnetMan, to delete MegaMan...
    
    >> BOSS: MAGNETMAN <<
    HP 1000
    Element: Electric
    Weakness: Wood
    Summon Magnet: MagnetMan uses two semi-homing magnets to attack MegaMan.
    Sidestep and dodge around them. They take up one row and normally adopt a
    pincer formation.
    
    Black Hole: MagnetMan sends a floaty ball of darkness that moves slowly; it
    paralyses MegaMan temporarily. It is homing, but it can be easily dodged
    by sidestepping around them.
    
    Magnet Tackle: MagnetMan creates an illusion of himself behind MagnetMan and
    he and the illusion charge at MegaMan from around him (both sides),
    sandwiching MegaMan.
    
    MagnetMan is annoying for the sole reason that the central row is filled with
    magnetic panels. They attract you to the centre and can work in your favour
    (assisting in evading) or against you (paralysing you in a spot). He has a
    significant amount of HP, too. Normally he uses his Black Hole and Summon
    Magnet attacks in a combo. Wood Styles spell doom for him (Wood Twister
    combined with Area Grab). It's all about endurance. Gater is good for some
    easy damage as well.
    
    MagnetMan is deleted and he apologises to Gauss. Gauss mumbles about his
    highjack plans and other people on the plane get wind of it. They catch him
    and apprehend him. After that, the pilot says everything is A-OK. The
    captain thanks Lan and asks him to take a seat as they land. Lan makes
    MegaMan jack out.
    
    The scene switches to Lan seated and the attendant announcing that the plane
    has arrived. You gain control of Lan again. Take the door nearby back to
    Den Airport. The Electopian girl is nice, so she won't check your identity.
    Take the stairs down. From here, talk to the man and show him your passport.
    As you do so, MegaMan asks Lan to look. There's a little cutscene where
    members of the plane surround and take Gauss away, to be locked up for a LONG
    time. After that, keep going right and head down the familiar stairs. You're
    back in the Airport Station! Welcome back to Electopia. Take the Metroline to
    ACDC Town.
    
    From here, go to Dex's house. Talk to Dex and give the fat guy his RoboX.
    He'll in return give you a GutPunch D. Now go to Mayl's house and go upstairs.
    Give Mayl the GoldRing and she will in return reward you with a Recov150 P.
    Now, go to Yai's house. Go up to her room and give her the Broach for a nice
    10000Z. Now, go back outside. See the brown house behind Lan's? There's a
    boy behind it who is running very quickly. Talk to him (block his way) and
    for finding him he will reward you with 20 Guard * chips. Not bad. Go to
    Marine Harbor using the Metroline. Okuden has not changed at all, except
    for the unusual fact that Chaud is at the Dam site, taking a vacation. Weird,
    huh?
    
    From Marine Harbor Station, talk to the boy at the station and give him his
    much-waited for PoisMask S and he will in turn give you a VarSwrd B. Head
    outside. You'll notice Ribitta is back in town, among other things. To
    make things interesting, you will be interested to note that not only are
    there some more requests to take on board, and the option to take the S
    License Examination. First, go over to the request board in the License
    Office.
    
    Request: Detective job
    Info:    Looking for someone. If you can help, come to ACDC Town. I'm
    waiting in front of the squirrel.
    Solving: Go to ACDC Town and head over to the Park. Head over to the man in
    an office attire. He shows Lan a picture of a black guy with sunnies. When
    you see him, he asks you to ask what he is doing. After that, he asks you to
    report back to him. Go to the Metroline Station and go to Okuden.
    
    Go all the way to the Dam and near Chaud you'll see him looking towards the
    dam control center. Talk to him and he says he is sight-seeing. Go all the
    way back to ACDC Town Park and report to the man. He says the guy you talked
    to is wanted and dangerous. He'll reward you with a Twister Y. He then
    reveals he is a detective (well, duh).
    
    Return back to the request board. I skipped the 'Sell me a chip!' request for
    later, the reason becomes clear as I tell you down the track.
    
    Request: Help reconcile us
    Info:    My Navi ran away because we argued the day before last. Can somebody
    please find my Navi? I'm waiting at the ACDC Town station. please help (there
    is a grammar error in the game here).
    Solving: Head to ACDC Town Station. Talk to the boy in an orange shirt (looks
    similar to the PoisMask S guy) on the far end of the Station, furthest from
    the exit. He says basically all he said in the request, but says he has an
    ALicense and may have wandered as far as Yumland. He's purple. Go to Lan's
    PC and access the Net. Use the Warp point to go to YumSquare Entrance. Go
    to YumSquare and take the winding path to the big yellow square area. There
    is a purple Navi there, talk to him. He says that he is angry, but he
    forgives his Operator because he cares enough to search for him. He says that
    he will not be back for a while, since he thinks that his Operator relies on
    him too much. He tells MegaMan to say that to his Operator. Jack out and
    return to ACDC Station. Talk to the boy. Your reward is yet another handy
    HPMemory.
    
    MegaMan 660HP LVL 63
    
    Go back to the request board again.
    
    Request: Fight crime
    Info: Recently, a nasty Navi has been making trouble. He picks fights with
    ordinary Navis, and even uses viruses. Now he's after me, so I'm on the run.
    Can you do something about this? I'm waiting in a telephone in some house,
    somewhere.
    Solving: Go to ACDC Town and go to Yai's house. Go upstairs and go to the
    antique phone. Jack in. Head right (to the bottom right corner of the area)
    and talk to the civilian Navi. After he asks for help, talk to the evil
    Navi.
    
    Shrimpy3, Popper, Popper
    
    What can I say? Eliminate the Shrimpy quickly, as it is a nuisance. The
    Poppers 'pop in' every now and again. Time your strikes right and they will
    be easy to beat. The Popper viruses have a massive 300HP and use Wood Tower
    attacks that are easy to dodge. Use their slow homing properties to lure the
    attack to one side and easily evade it. After the evil Navi is deleted, talk
    to the civilian. He will give you the ultra useful GospCode, that belonged to
    the evil Navi. You can use this to open all those mysterious SecurityCubes.
    
    But first, return to the request board for the last request you can do at
    this point.
    
    Request: Sell me a chip!
    Info: I'm leaving the country on a trip & need a strong chip. Can someone sell
    me a "Catcher N"? I'll pay in cash. I'm waiting at Den Airport.
    Solving: In order to do this task, you'll first need a Catcher N. The virus
    that drops it is the UFO and they are only accessible at this point in the
    Air Comp.
    
    If you have one already, that's good, but I didn't. You can't actually go to
    the Airplane again just yet, so just ignore the request for now. Go to the
    Den Airport anyway and jack into the Flight Board. Turn left (go to the
    bottom left-ish corner of the area) and get the BMD containing a BugFrag.
    Now, let's get our SLicense, shall we?
    
    Jack out and return to the License Office (you can go down the stairs,
    regardless of the direction the arrow points). The man at the counter says
    that because of increased Net crime they are opening the gates to all
    Netbattlers to encourage them to take Examinations to improve their skills.
    Enter the familiar Test Room and jack in. Of trivial note, most of the other
    losers around here have *finally* passed their dreaded exams.
    
    Talk to the green examiner Navi. He says there is only one Problem; a
    Survival test that consists of 10 battles. When you've saved and are ready,
    talk again and talk the test.
    
    Survival battle: No HP recovery permitted in between battles.
    Battle 1 - Beetank, Beetank, WindBox
    Eliminate the WindBox to clear some space. Dodge the Beetanks and take of
    them.
    Battle 2 - Swordy2, Flamey, MettFire
    The Swordy is your immediate danger. The others are distractions. Take out
    the MettFire last. Watch out for the bomb behind you!
    Battle 3 - Mettaur2, Sparky, Spooky
    The Sparky is your number one priority. Afterwards, the rest is not difficult.
    The cracked panels aren't much of an issue.
    Battle 4 - Puffball, Shellgeek, Mushy
    The Puffball is your main threat and the others are distractions. You can
    handle the situation by now, right?
    Battle 5 - CanDevil, Dominerd, Shadow
    Many strange enemies... Prioritise the Shadow and Dominerd first. Mr.
    CanDevil is a distraction. Remember the Shadow is only weak to swords. Bait
    the Dominerd and slice him up with an ElecSwrd or something. Cracks are
    are bigger nuisance.
    Battle 6 - Handy2, Handy2, Flappy2
    Defeat the Handies first! Their bombs will piss you off. The Flappy will
    follow suit. You should note Flappy2 will attack in a cross, so stay WELL
    AWAY from him!
    Battle 7 - Shrimpy3, Cloudy2, Null
    You've never seen a Null before, right? Basically, it's an ass. It heals
    after you hit it, making it your LAST goddamn priority. The other two
    distractions are first. Beat the Null in a single blow. You should have those
    kind of resources by now. By the way, every virus here is weak to electric
    attacks. The ice will make it a tough battle.
    Battle 8 - Yort, Yort, Beetank3
    Another interesting virus you've never met before. Most of the viruses you
    are tested against now will become commonplace later on. Anyway, the
    Yorts are definitely a big problem, but so is the Beetank. Take the Yorts
    out because they are in such close proximity to you and then take out the
    Beetank. He's faster and more aggressive than other versions of Beetank, so
    take care.
    Battle 9 - Fishy, Fishy3, Fishy2
    The Fishy is a nuisance itself, but the other two are some of the toughest
    enemies in the game. Fishy2 will light up the row it travels across and the
    Fishy3 is amazingly fast. Beat them all ASAP! Gater would be good right now...
    Or, just focus on taking out the weaker Fishies and then eliminate the
    last Fishy with little trouble. If you are severely damaged (not surprisingly)
    take some time to dodge the last Fishy and heal like hell.
    Battle 10 - Goofball, HardHead3, HardHead3
    They will use AreaGrab and their Cannonballs to trap you and take you out with
    hard-hitting attacks. The Puffball is definitely your first priority. The
    HardHeads follow suit, just don't be surprised at the speed at which they
    shoot at you... Don't be too surprised if you lose here, so close yet so
    far.
    
    Yes! You're done. You'll receive a well-earned SLicense. Congratulations! You
    are now an Official (unofficially, of course...). You'll also get a RegUP1.
    
    MegaMan 660HP 29MB
    
    You'll find if you try *again* to get an SSLicense, you need a Star ID and
    ArmyData. Don't know what that is? Don't worry. There's a long way to go yet
    to get an SSLicense anyway. Jack out.
    
    Well, we're just about done for today. Just about... Go home and talk to your
    Mom. After that, you're ready to go to bed, but there *is* something you can
    do. One last thing; using GospCode and purchasing a few additional upgrades.
    You will have quite a lot of cash now. Jack into Lan's PC. Make your way to
    Den Area 1. From here, follow the path on the way to Den Area 2. Remember
    the mysterious SecurityCube here? It's near the beginning and not far from
    the warp points. Unlock it using GospCode. You'll find a PMD in there
    containing 30000Z! Excellent. Now, take the warp point to YumSquare Entrance.
    Take the northern warp point to Yumland 1. From here, take the moving path to
    your left and keep going around the corner until you see a warp point. Ignore
    it and keep going along the long moving path. Unlock the mysterious
    SecurityCube. You'll be met with yet another PMD if you continue along the
    path containing a FireRat R. Now, go back to the right and keep going back to
    the warp point you previously ignored. Use it to get to another path and
    follow it to Yumland 2. Make your way all the way around past the green
    ramp and to a central area that has multiple moving paths branching off it
    (it is the one closer to Roll, who is hanging around here). From here, take
    the moving path to the top right and just at this fork you can see another
    mysterious SecurityCube. Unlock it with GospCode. You now have free access to
    Netopia 3 from Yumland. From here, find your way to NetSquare Entrance. If
    you haven't already, go to the Netdealer in NetSquare and purchase any other
    upgrades you may have missed.
    
    MegaMan 680HP LVL 64
    
    Now you're done here, go back to NetSquare and take the path down south to
    Netopia 2. From here, go around and down the white ramp. Keep following the
    same path and take the moving path to another mysterious SecurityCube. Open
    it and follow the path to get a BMD containing 30000Z. More money! We're
    really loaded now... Now from here, find your way down and to Netopia 1.
    Head around and as you head up the red ramp, you'll see another mysterious
    SecurityCube. Open it to free up the path across without having to traverse
    around the maze. Jack out and find a way to Koto Area. As you start
    walking towards KotoSquare, near the first green ramp you'll see a mysterious
    SecurityCube in the corner of your eye in a little dead end. There's a BMD
    that was blockaded containing an IceStage I. Make sure you DO NOT go into the
    corner to the left of the SecurityCube at the moment, or you'll encounter the
    ghost of QuickMan, which I'll come to later.
    
    You're now officially done for today. Take some additional time to unlock
    any PMDs you have missed at this point, purchase any upgrades you missed (I
    myself had one to get from KotoSquare) and take a look at the Message Board in
    the Square.
    
    MegaMan 700HP LVL 65
    
    What an exhausting day! Jack out and at last, go to bed, save and go to
    sleep. The scene fades out.
    
    x. Worldwide Disasters = (TRBLE) =
       ===================
    Several hours after the highjacking...
    In the Official Center, Dr. Hikari and a scientist are discussing finding
    Gospel's HQ and trying to defeat them that way. Suddenly, an earthquake
    interrupts. Dr. Hikari mentions how it is unusual because the earthquakes
    are controlled by their Environmental System. An emergency warning is issued
    on the wide screen monitor that there are large-scale disasters in Yumland
    and Netopia; floods in Yumland and intense UV radiation in Netopia. Both
    scientists comment on how the disasters are becoming worse.
    
    Back to Lan and MegaMan, who are discussing the recent earthquake. Lan gets an
    e-mail from Mayl saying that Roll was on the Net when the earthquake occurred.
    She lost contact with her and couldn't get her off the Net. She thinks she is
    somewhere in Yumland. MegaMan volunteers to find Roll and Lan agrees. We
    regain control over Lan again and at that moment an e-mail is received. It's
    from NAL thanking the duo for their highjack foiling efforts. You receive a
    free NAL pass 'FreePass' as a gift. You can now visit Netopia whenever you
    like and you can visit the highjacking incident airplane, because it is on
    display now due to repairs.
    
    Sure, Roll should be rescued soon, but there's a little unfinished business to
    be done. Go to the Airport. You may go past the VIP entrance if you like. Go
    to the Boarding Room and you'll see a familiar face (if you played the
    original). There's a man with flaming long red hair here. It's Mr. Match! Talk
    to him and challenge him to a Netbattle.
    
    >> BOSS: HEATMAN <<
    900HP
    Element: Heat
    Weakness: Aqua
    Fire Tower: HeatMan fires a stream of fire that travels across rows (semi
    homing). Lure them to one side and immediately go to the opposite side. The
    flames stay ignited for a duration of a few seconds.
    
    Fire Stamp: HeatMan retracts his arms and head, turning into a metal box.
    He tries to crush you like a Flappy virus. He leaves an imprint of a Magma
    Panel behind. Dodge like you would with any old virus.
    
    Ignition: HeatMan makes several random panels ignite randomly for a second
    and he repeats this several times. They flash for a second before they
    ignite, so dodge.
    
    HeatMan is not difficult. He's just a little fast and reasonably powerful.
    By now, you should find little trouble dealing with random Navis (Gater,
    anyone?). Once he is done and out, he gives you a HPMemory.
    
    MegaMan 720HP LVL 66
    
    Go to the final exit, but instead of going to Netopia go to see the planes. Go
    to the Cockpit and jack in. Find your way to Air Comp3 (warp past the first
    teleporter, not too difficult to get to) and find yourself a RedUFO virus.
    S rank one to get a Catcher N chip. Now, jack out. You actually go
    backwards now with the FreePass, so head back to the beginning of the Airport
    and talk to the blonde Netopian man who wants the Catcher N. He gives you an
    insane 50000Z! We're done with that request now.
    
    But there are still more! Go to the License Office and to the request board.
    You might notice on the way to the License Office (in Marine Harbor) in the
    area on the lower level overlooking the sea that there is a Chip Trader
    Special now. Anyway, on with the requests.
    
    Request: Help research
    Info:    With the assistance of a TV station, I'm researching virus busting.
    Please helpy me with my research. Your task is simple. I want to measure
    your Navi's data as you delete viruses. Your reward will be an item that I
    know that you will just love. Just don't blame me if your Navi gets
    deleted instead. ;) (No joke, Capcom have a basic knowledge of smileys XD)
    If you agree to do this job, plug into my van's computer.
    Solving: Go outside and jack into Ribitta's Van. From here, start walking off
    to the left (following the path) and you will see an Official Navi. Talk to
    him. He says that his research consists of generating a virus five times. He
    will measure synchronisation and response. Save first, this request is a tough
    one. When you are ready, say 'yes' to him to begin. No HP recovery is allowed
    in between battles.
    
    Battle 1 - Ratty, Ratty, Flamey2
    The Ratties are fast and annoying. Apart from that, nothing should be too
    hard.
    Battle 2 - Goofball, VacuumFan, HardHead2
    Find a way to clear the way, the VacuumFan should be first. The Goofball is the
    threat, so take care.
    Battle 3 - Sparkler, Cloudy2, Flappy2
    They're all meagre annoyers. Eliminate the Sparkler and focus on the Cloudy
    next.
    Battle 4 - Fishy2, Flamey2, MettFire
    Ouch. That Fishy is going to hurt. Take care of it quickly. The MettFire is
    going to be your last priority.
    Battle 5 - Dominerd2, Fishy3, Fishy3
    Now THIS is a hard battle. Soon enough, they will crack every single panel,
    thusly trapping you to one spot. After that, the rest is history. Take out
    the Dominerd FAST! You're pretty much finished once he uses his Geddon chip.
    This battle is all about speed, so whip out some swords to take out the
    Dominerd and the Fishies will follow (take care to dodge them, though).
    
    The Official will be amazed. He says that it is useless compared to the
    average Navi (you know, in Science we learn that multiple trials are required
    for a standard to be reached), but he still thanks you and rewards you with a
    PowerUP.
    
    MegaMan 720HP LVL 70 Attack 5 Rapid 1 Charge 5 WoodShieldV2 (my style)
    
    Jack out and return to the request board to take up another new request.
    
    Request: Please help
    Info: I've heard that Electopia's virus busting is topnotch. Can you get rid
    of the four nastiest bullies in Netopia? They're too much for us to handle
    alone. I'm waiting in Netopia Town, in Netopia. Thank you for your time.
    Solving: Go to the Airport and make your way to Netopia.
    
    On a side note, as you reach Netopia go to Netopia Castle. Go to the secret
    meeting area and on the far side of the conference desk, talk to the
    scientist. He is the Quiz Master. Accept his challenge of 10 questions.
    
    Q1]  What's the popular announcer Ribitta's TV show name?
    As] DNN NEWS CattleOx TV RaiShip TV
    
    Q2] What's the name of the quick, rat-shaped virus?
    As] Ratton Ratter RATTY
    
    Q3] What advance occurs when Spreaders are in alphabet-order?
    As] PwdCanon H-BURST O-Cannon1
    
    Q4] What shape is Okuden Valley's air-monitoring system?
    As] GUARDIAN Tent Bear
    
    Q5] Where is the statue of the ancient Melpos god of war?
    As] Net Castle Jewelry store YAI'S HOUSE
    
    Q6] A rooster stood on the peak of a barn. It laid an egg. Which side did the
    egg roll down? The left side... or the right?
    As] The left The right CAN'T LAY EGGS!
    
    Q7] Which has a more powerful attack? LilBomb or HeatSprd?
    As] LilBomb HeatSprd THE SAME POWER.
    
    Q8] What is the name of SnakeMan's operator?
    As] Mrs. Salmonella MRS. MILLIONS Mrs. Millionaire
    
    Q9] What wood does the bath in ACDC Town's largest house use?
    As] Hackberry Cedar CYPRESS
    
    Q10] What's in the trash can in underground Netopia?
    As] TEDDY BEAR Radio Basketball
    
    As a reward, you get GateKeyC. This is very useful, as it grants access from
    Den Area 1 to NetSquare Entrance. Cool! He also gives you a HPMemory. What
    a nice guy!
    
    MegaMan 740HP LVL 71
    
    From here, go to Netopia Town. Near the restaurant is an old lady. Talk to
    her and she wants your SilvFist V for a BigBomb * Good thing we have it
    already. Finally, go next to the hotel and talk to the girl facing the wall
    nearby. She wants you to punish four bullies who are hanging out by the
    NetSquare Entrance. Go to Netopia Park and go to the Departure Lobby of
    Netopia Airport.
    
    An interesting note is that near the duty-free shop, a brown-haired young
    girl is there and she is looking for a set of chips for her boyfriend. They
    are AquaAura A, FireAura R, WoodAura S and ElecAura L. She'll exchange for
    an UnderSht N, but we have none of those chips so ignore her.
    
    Return to Electopia and to ACDC Town. Jack into the Net from Lan's PC and go
    to Den Area 1. As you make your way up, you'll see the path to the warp
    points is blocked by blue ice... Looks like trouble. Start heading on the
    pathway to Den Area 2 and you'll see a program looking at some white ice.
    He says it might be possible to break. Examine it and MegaMan will smash the
    ice. Viruses emerge!
    
    Mettaur2, Mettaur2, Mettaur2
    
    These guys are no threat. If you can, use the ice terrain to your advantage
    (double damage from Electric chips). After they are deleted, press on. As
    you find your way around, you'll see a purple Navi staring at yellow ice.
    It blocks the way to the warp points, so we're stuck on our request for now
    (unless you want to go from Netopia, I couldn't be bothered, personally -
    we will return to it later). Keep going towards Den Area 2 and just at the
    entrance (to Area 2) you'll see some more white ice. Break it and prepare
    for battle.
    
    Shrimpy3, Shrimpy3, Shrimpy3
    
    Again, electricity is devestating against these clowns. I envy those who have
    an ElecStyle. After their deletion, proceed to Den Area 2. From here, as
    you make your way onwards you'll see white ice and beyond it in a dead end
    a lost purple Navi walking around. Break the ice and once again prepare for
    battle.
    
    TuffBunny, TuffBunny, TuffBunny
    
    If they paralyse you, you're officially screwed. They are easy to pick off
    one at a time, so do whatever you want to delete them. After deleting the
    viruses, talk to the purple Navi who says that you should break as much of
    the ice as possible. Okay... That's what we're doing. By the way, the ice is
    all over the Net - so we know something weird is going on. Start heading up
    towards the direction of Den Area 3 and the Square. Going up, a pink Navi
    will ask you to find her friend in Koto Area. Put that to memory, we'll get
    around to it. Go right and down at the fork towards the Square. You'll see
    pink ice blocking the way to Dex's PC that is a problem. Go to the Square
    Entrance. From here, check out the latest posts in the Board Room if you like,
    otherwise take the western path to the *other* side of Den Area 1 where the
    warp points are. From where you are, head directly up and activate the
    warp point to NetSquare Entrance. We're finishing our little request we took
    up before. Start by going directly south and talking to the first of four
    evil Navis here.
    
    Handy3, Handy3, StormBox
    
    Quick deletes are the key here. Take out the Handies (naturally) first and
    then focus on the StormBox. The Handies' bombs deal tonnes of damage, so
    take care. After the first bully is gone, go further south (to the south of
    NetSquare Entrance) and talk to the second bully.
    
    BrushMan2, BrushMan2, DeathFire
    
    Ooh. Viruses we haven't seen before... The BrushMen literally try to paint
    on you and they alter the terrain that they paint, so yeah. Take them all
    out, focus on the BrushMen first. After these viruses are gone, go to the
    far east of the area and talk to the third bully.
    
    Goofball, Goofball, HardHead3
    
    Now THIS is a battle. Speed is the key. Take out the HardHead quickly and
    use a LifeSwrd to remove the Goofballs. Waiting will result in death through
    becoming trapped and being assaulted with heavy-hitting attacks. I personally
    used a well-timed Gater and finished off the HardHead easily thereafter. Once
    that is done, go up north and deal with the final bully.
    
    BlueUFO, Fishy2, Fishy3
    
    Another somewhat difficult battle. Remove the Fishies first, of course. The
    damned UFO will try to remove your chips from you, so whatever you do, make
    it quick. Don't also forget that he can paralyse you, making the Fishies all
    the more lethal. Once they're done with, jack out. Don't worry, we'll be
    coming back to rescue Roll after handling one more request. Return all the
    way to Netopia and talk to the girl. Your reward is the handy StepSwrd M
    chip. Now, return to the request board (yes, go all the way to Electopia and
    back to Marine Harbor, then the License Office). As you arrive at Electopia,
    you might notice that there is now a Retro Chip Trader in the Den Airport
    Arrival Lobby. Enough about that, let's handle one more request.
    
    Request: Lend me cash!
    Info:    The company I'm in charge of is on the verge of bankruptcy. I need
    50000 zennys immediately. If business picks up again, I will repay soon, with
    interest. If you can finance me, come to the big mansion in ACDC.
    Solving: This is an easy request, provided that you yourself are loaded. Go to
    Yai's house in ACDC Town. Talk to the man in office attire right next to the
    entrance. He basically says that he runs a disaster management/prevention
    agency and that Netbattlers are doing all the work these days, screwing over
    his business. Give him the 50000Z he needs. Walk out of the house and right
    back in. The man has good news. A natural disaster happened recently (eh...
    good news?) and his business is back to normal. He gives you a phenomenal
    100000Z! We're REALLY loaded now! So, we're done with the requests up to this
    point, so now we can go after Roll.
    
    Go home, go to ACDC Town, jack into the Net and make your way (walking) to
    the Square Entrance. As you are in Den Area 1, at the first bridge (above
    you, where you cannot see under it but can pass it) pick up the BugFrag along
    the way. Head to Den Area 3. You're probably wondering, WTF? Why are we
    going to Koto Area? We're helping out the pink Navi from before. It pays off
    later and also, Koto Area is much smaller than Yumland, so that's where we're
    going off to first. As you are going past Den Area 3, you'll notice the
    way to Ribitta's Van is blocked by pink ice. That's why we have to walk to
    Koto Area. Enter it.
    
    As you arrive in Koto Area, turn right and you'll see some white ice that
    guards nothing. Break it for the sake of it.
    
    Spikey3, Spikey3, Spikey3
    
    All fiery foes. Utilise the ice wisely and take them out at once. Don't get
    caught out by their HeatSpreads. After these viruses are deleted, take the
    normal route to KotoSquare Entrance. Before you enter the warp, just to
    the right is some white ice and a purple Navi behind it. Break the ice.
    
    Dominerd, Dominerd, Dominerd
    
    Trouble, trouble, trouble! Lure the Dominerds one by one into making a false
    move and then eliminate them as they become vulnerable. Use the ice panels
    to your advantage. Oh, and don't get caught out by facing three Dominerds at
    once on ice. Once they're deleted, talk to the purple Navi. He gives you a
    RedFrag. MegaMan says it is emitting a weak radio signal and that we should
    show it to Dr. Hikari. Jack out and head outside. First, make a detour to
    Mayl's house. Her electronic keyboard can now be jacked into! Jack in and go
    the centre of the Piano. There are two BMDs; the left one is a HPMemory and
    the right one is a RegUP1. Handy!
    
    MegaMan 760HP LVL 72 30MB
    
    Jack out and go to Marine Harbor. From here, go into the Official Center and
    head up the elevator to Dr. Hikari's Lab. Talk to Dr. Hikari, who is in his
    usual location. Lan explains the situation and Dr. Hikari also tells Lan of
    how he discovered each countries' Environment System has been frozen by the
    Ice. He hypothesises that Roll is missing because of the ice, as well. He
    explains the forms of ice; the four colours. A special cure that only he
    can create must be made. He can make RedCure if they have a sample data
    from the red-ice virus. Lan gives Dr. Hikari RedFrag. He makes RedCure and
    gives it back to Lan. He will go to fix the Environment System. He asks Lan
    to destroy all the ice that he can (now he can break red and white ice).
    The reason we came to get the RedCure is because you will find the way to
    Yumland is blocked by red ice. Anyway, there's a lot to be done now. Head
    back home and go to Den Area 1 from Lan's PC.
    
    From here, go to the entrance to Dex's PC (Den Area 2). Break the red ice
    here. MegaMan will use the RedCure to do so.
    
    Magmacker, Magmacker, Magmacker
    
    These guys aren't exceptionally tough. Dodge their black holes that paralyse
    you and otherwise pick them off one by one. Your only concern is that they
    deal a lot of damage. After their deletion, head into the Square Entrance
    and from there go to Den Area 3. Head in the direction of Ribitta's Van
    and you will see another red ice. Break it.
    
    Ratty2, Ratty2, Ratty2
    
    Ratties are fast and annoying because they spam. Eliminate them all quickly
    with a GutsMan or ProtoMan. They will be dealing tonnes of damage in unison,
    so watch out. After these guys are gone, go to Koto Area. As you are heading
    towards KotoSquare Entrance, at a dead end up ahead you'll see more red ice.
    Break it.
    
    MegaBunny, MegaBunny, MegaBunny
    
    The strongest bunnies around are nothing to scoff at. They will spam,
    paralyse, spam and so on. They are fast enough to repeat that process until
    you are dead. Quick kills ensure they are of no trouble. You're done in
    Koto Area, so jack out. Go to Dex's house and jack in. Make your way to
    Den Area 2. Now, instead of going to the Square Entrance, head up to Den
    Area 3. As you are heading in the direction of the crossroads (between
    Yumland and Netopia) you will be blocked by more red ice. Break it.
    
    Handy2, Handy2, Handy2
    
    You've faced these guys before. Eliminate them one at a time. Easy. After the
    ice is gone, turn left and enter Yumland.
    
    Immediately head right in Yumland 1 and you'll see more red ice to break.
    
    Fishy3, Fishy3, Fishy3
    
    Toughest enemies you have faced yet. Gater would be useful. If not, somehow
    dodge them and eliminate them one by one. After this ice is gone, head back
    to the main path and take the moving path to the left. There's more red
    ice past here.
    
    Spooky3, Spooky3, Spooky3
    
    These ghouls are back. They're not hard, just an annoyance. Evade and hit them
    with general mass-targetting attacks. They're easy to pick off. Once that's
    done, go to Yumland 2.
    
    Head in the direction of YumSquare Entrance. From the beginning, you would
    have headed right and up and then to the left. You'll see Roll in a dead end
    that cannot be reached from here, so go around. There's red ice blocking the
    way!
    
    Ratty2, Ratty2, Ratty2
    
    These clowns again. You know the drill. Afterwards, go and talk to Roll. She
    will get back into contact with Mayl. Now, start making your way towards
    YumSquare Entrance. At the fork where the left path leads to the green ramp,
    take the right one instead and you'll see red ice blocking a program.
    
    Cloudy, Cloudy, Cloudy
    
    Electricity is your friend. Take them out one at a time, this battle is
    relatively easy compared to what you have faced before. Talk to the program
    and he talks about HeatData and how he has been slacking off from work. This
    is important for later, so remember that.
    
    Go to Okuden Valley. You may notice that at the beginning on the garden is
    a Retro Chip Trader. Anyway, go to the Campground. Go to the BBQ and jack
    into the right one. Just behind you collect the BMD containing a MiniEnrg.
    Head directly up (north-most point of the area) and collect the BMD
    there containing a Bubbler R. Now, go to the western corner of this area and
    talk to the program there. He's the program you rescued's employer and he
    thanks you for rescuing him. You will receive HeatData. Jack out.
    
    As Lan is going to walk away, another earthquake strikes. He gets an e-mail
    saying that disasters around the world are worsening and an evacuation order
    has been issued to Electopians. MegaMan and Lan have no time to waste!
    
    Return to ACDC Town, go to Dex's PC, jack in, go to Den Area 2 then head to
    the Square. From here, go to the Board Room. Read the Street Board and all
    the posts there. People there will say that on the Undernet in UnderSquare
    a Navi called Doc will appear when a special keyword is posted in the Board
    Room there. He can make cures for any kind of virus. The poster named Crow
    also says that an informant in UnderSquare knows the keyword. As you stop
    reading the posts, you get an e-mail from Mayl. Mayl thanks you for your
    efforts rescuing Roll. A one-of-a-kind RollV3 R chip is included. Anyway, our
    next destination is... dun - dun - dun - the Undernet!
    
    Return to Den Area 2 and go to Den Area 3. At the crossroads go right to enter
    Netopia. Go from here to Netopia 2, because Netopia 1 is filled with yellow
    and blue ice which we cannot break yet. From here, go immediately left to
    see more red ice.
    
    Shrimpy3, Shrimpy3, Shrimpy3
    
    You have also faced these viruses before. No big deal, right? You've freed the
    way to Raoul's Radio. Anyway, head right on the familiar route to NetSquare
    Entrance. On the way, you'll see more Navis trapped in yellow ice. We can't
    help them yet. Go from NetSquare Entrance to Netopia 3. Follow the familiar
    path to the Undernet, there's a lot of yellow ice that you can't break.
    Directly to the right of Mrs. Millions' Bag is more red ice, blocking the
    way to the Undernet. Break it.
    
    Swordy2, Swordy2, Swordy2
    
    Quickly delete them before they manage to trap you. This battle is all about
    speed, as are many before it. After the ice is gone, keep going and take the
    warp point. Afterwards, follow the path and you shall arrive in the Undernet.
    
    Welcome to the deepest area in the Net, the Undernet. Head straight up
    past the moving path. Some of the viruses here are the tougher ones that
    you have encountered in the past, so watch out. Anyway, go up and up the
    stairs (to the left is a dead end). Turn right, around the corner and
    go along the moving path when you can that leads right. Follow the path
    (don't deviate along the moving path to the left) and enter the warp point.
    
    Follow the path and turn right at the first fork (left is an obvious dead
    end). Keep going up the stairs, past the blue ice to Undernet 2.
    
    Go straight and take the big set of stairs. Take the stairs to the right
    and follow it around to get a BMD containing a HPMemory.
    
    MegaMan 780HP LVL 73
    
    Return to where there is another set of stairs to the left and take them.
    Follow the path up, down and up again. Head right along the moving path
    you see and you will see around the corner an evil-looking Navi. He tells
    you the directions to UnderSquare; straight ahead. Going left leads to
    Undernet 3, which is unnecessary. Go down the stairs, following the same
    path. When you see a moving path going left, take it, because straight down
    is a dead end. Follow the path, careful not to tread on the moving path to
    the right. At the next fork, head right and take the winding path to the
    warp point. The other forks lead to dead ends that may/may not have GMDs.
    From here, walk down and take the bigger warp point that leads to UnderSquare
    Entrance.
    
    Go to the far right of the Entrance and enter UnderSquare. As you enter, talk
    to the second evil Navi you see. He is an informant and he will give you some
    information for 10000Z. You should have tonnes of money, so agree. He says a
    purple Navi in NetSquare knows the keyword and that he is greedy. That's
    our next destination, but first there is something else to take care of. Go
    to the far right of the UnderSquare to find an evil Netdealer and a
    subchipdealer.
    
    UnderSquare Netdealer
    HPMemory	12000
    HPMemory	16000
    HPMemory	20000
    PowerUP		20000
    MagLine Q	8000
    LavaLine A	8000
    IceLine E	8000
    GrassLne R	8000
    
    Buy what you like, I had enough money to easily buy every upgrade he had.
    
    MegaMan 840HP Attack 5 Rapid 2 Charge 5 LVL 80
    
    UnderSquare Subchipdealer
    MiniEnrg	50
    FullEnrg	400
    Untrap		100
    
    Untrap is useful, but not required for now. Anyway, now go to the UnderBoard
    (green outlined room in the middle of UnderSquare) and read the posts. Apart
    from that, jack out. Jack in again and return to Den Area 2, then to the
    Square Entrance. Take the western warp point to the other side of Den Area 1
    and take the top right warp point to NetSquare Entrance. Go to NetSquare.
    Head down to the second floor and talk to the first green Navi you see. He
    says his friend knows the keyword, but he has gone shopping on the Net. He
    says he isn't too far away. Go back from NetSquare Entrance to Netopia 2.
    As you go right, you can see the Netdealer there and a purple Navi. That's
    the Navi we need to talk to. Follow the path, take a warp point, go down
    the ramp and go immediately to the moving path that goes off to the right.
    Follow it and at the big sign go up and at the end you'll see the Netdealer
    and the purple Navi. He will give it to you if you have a ZapRing2 B. You can
    get one by S ranking TuffBunnies. The easiest location is the Divine Goddess
    Statue in Netopia Castle. I already had one :) Give it to him and he says
    that the keyword is WWW.
    
    Now, we have to return to the Undernet. Go from NetSquare Entrance to Netopia 3
    and from there, go to the Undernet. I actually just remembered about another
    Netdealer :P From the first stairs you go up in Undernet 1, head right and
    follow the path until you see a moving path going along the same path. Follow
    this path (normally you would go right) and you will reach an evil Navi,
    who is in fact a Netdealer.
    
    Undernet 1 Netdealer
    HPMemory	10000
    HPMemory	15000
    HPMemory	20000
    FullCust *	5000
    Atk+20 *	8000
    ElecBlade R	9000
    GrabRvng W	10000
    
    But all the upgrades. Don't buy the FullCust yet, we will use the glitch we
    have discussed before to get it.
    
    MegaMan 900HP LVL 83
    
    Hey! We're actually getting close to maxing out MegaMan. Anyway, going to the
    right of the Undernet 1 Netdealer will take you full circle, backwards again
    so that you can make your way all the way to UnderSquare. Go to the UnderBoard
    and examine the Undernet Info Board (left). MegaMan will post the keyword.
    We know must look for Doc. Near the shops in UnderSquare, you'll see an
    Official Navi. Talk to him. He's a sarcastic, strange fellow. He will help
    you with your ventures if you give him all your upgrades and battlechips.
    Just do it, don't worry. He will say that you are brave and will agree to
    create the cure. He gives everything back and an AntiRecv D chip. He will
    make YeloCure if he has a YellFrag and HeatData. He has the YellFrag and if
    you paid attention, you have the HeatData. Give it to Doc and after two
    seconds, he gives you YeloCure! He also says he knows some guy in Netopia 2
    whose brother has been trying everything to break the ice. So our next
    destination is Netopia...
    
    Jack out, jack in, go to Den Area 2, from there go to Den Area 3 and finally
    turn right at the crossroads to enter Netopia. head directly up in Netopia 1
    and you'll see a program blocked by yellow ice. Break it.
    
    Handy2, Handy2, Handy2
    
    Old bunch of viruses. Easy. After the ice is gone, the program thanks you.
    Proceed to Netopia 2, but just near the entrance is yellow ice (blocking a
    moving path, near some blue ice). Break it away!
    
    Swordy3, Swordy3, Swordy3
    
    Quickly delete them before they trap you and slice you to death. After this,
    head on to Netopia 2. Head towards NetSquare. On the way (after heading up
    a ramp and turning right, then around the corner) you'll see a purple Navi
    asking for help, because someone is trapped. From him, head to the left and
    you'll see a green Navi trapped in yellow ice. Break it.
    
    Fishy2, Fishy2, Fishy2
    
    Again, quick deletes will result in a nice finish. Take them out ASAP. If
    not, eliminate them one by one. Frankly, without defeating any in a single
    turn you're as good as dead. If anything, make sure that they target the
    far rows so that you can escape through the middle row. Talk to the green
    Navi. His little brother is missing and he asks you to find him in exchange
    for a reward. He may have gone as far as the Undernet and is the best
    keymaker in Netopia. Interesting. So back to the Undernet we need to go.
    Just before NetSquare Entrance, there is a program trapped in yellow ice.
    Break it.
    
    Beetank2, Beetank2, Beetank2
    
    Annoying, but not terribly difficult. Avoid their fire and watch out for the
    ice. Try not to go immediately in front of them or they become more
    dangerous. After they are gone, talk to the program. He says that there is
    a rumor that the Undernet and Kotobuki are somehow connected. Strange...
    Commit that to memory. Now, go to NetSquare Entrance and to Netopia 3. As
    you proceed, near the series of moving paths is more yellow ice.
    
    HardHead3, HardHead3, HardHead3
    
    Wait for them to become vulnerable and make sure they don't trap you. Apart
    from that, this battle is a cinch. After this, head towards the Undernet.
    Before the ramp that you must go up first, there is a program trapped by
    yellow ice. Let's help him out.
    
    Popper, Popper, Popper
    
    Poppers will only appear temporarily and are quite a nuisance. Target them one
    at a time and dodge their Wood Tower attacks. The program doesn't say
    anything useful. Go to the Undernet. In Undernet 2, where the evil Navi
    guide is go left on the way to Undernet 3. Go down the stairs and you'll see
    a purple Navi looking at yellow ice. Talk to him. He basically says the
    same thing a dozen Navis have said about the ice being dangerous. Break the
    ice.
    
    Beetank2, Beetank2, Beetank2
    
    Same old tactics again. After that's done with, head past the way the ice
    blocked into Undernet 3. Walk along the winding but linear path until you see
    a pink Navi looking at blue ice. Talk to him and he says that he knows that
    3 BluFrags are required to break the blue ice, but he can't figure out what
    to do. He says to tell his brother that everything is alright and he'll be
    back soon. Jack out, jack in and go to Netopia AGAIN.
    
    Kinda bored with the backtracking? Thought so. Go back to the keymaker's
    brother, who is in the same place he was before. He gives MegaMan BluFragA.
    Now, we have to go back to Undernet 3 again... You know the way. As you
    start walking along the path, a cutscene occurs where MegaMan sees an evil
    Navi walking on the floor below. MegaMan asks Lan how that Navi got there.
    The evil Navi talks to MegaMan, explaining that he has a BluFrag. He also
    says that Gospel's Civilization Destruction Plan will be complete, so
    his efforts are futile (sure they are). Lan and MegaMan now must find a
    route to get down there. At that moment, you get an e-mail. Chaud has
    reported that he has discovered a path to the Undernet from KotoSquare, but
    a special key is required. It appears ProtoMan was also following that Navi!
    Now, jack out.
    
    Use the Square Entrance to get to Den Area 1 and then to NetSquare Entrance.
    Go to NetSquare. On the second floor, the keymaker is there (the pink Navi).
    Talk to him and he will give you GateKeyD. Return to Den Area 1 and open
    up the final warp point; to the bottom left.
    
    You will emerge in KotoSquare Entrance, but on the other side of the
    moving path that you could not bypass before. There is a route going to the
    left that you haven't been to before.
    
    You're in a place called UnderKoto now. This is the link we've been looking
    for between KotoSquare and the Undernet. From where you emerge, go right
    and down the ramp. You'll be on the middle path with a lot of forks each
    with moving paths on them. Take the first moving path right and keep taking
    the moving paths right. When you can, go up the ramp and you'll see a
    Netdealer.
    
    UnderKoto Netdealer
    HPMemory	15000
    HPMemory	20000
    HPMemory	30000
    PowerUP		20000
    FstGauge *	5000
    SloGauge *	5000
    AquaBlde R	8000
    Mindbndr D	10000
    
    I was able to afford everything except one HPMemory...
    
    MegaMan 940HP Attack 5 Rapid 3 Charge 5 LVL 89
    
    Go back down and go to the left on the moving path to be taken back to the
    middle path. Take the first moving path to the right again and from here
    go down, taking the moving path that is heading down. Take the moving path
    that leads up and take the upper moving path leading right to find a PMD
    containing an AntiRecv M. From here, go up, ignoring the moving paths until
    you see a BMD in a dead end that has a BugFrag. Afterwards, go down and keep
    going straight down until you see a big purple area to your left. Follow this
    path, past some blue ice and enter the next area, which is...
    
    Surprise, surprise, Undernet 3; on the lower level. Follow the path until
    you hit a big fork. Go left, past a blue tree and keep going past the sign
    here. Go down the path and unlock the mysterious SecurityCube. Go past it
    to find a BMD containing a BugFrag. Backtrack to the sign and this time
    go right. Follow the path to a big black area and you will see the evil
    Navi standing alone. Save and talk to him. He says a few words before sending
    some viruses after you.
    
    Null&Void, Null&Void, Null&Void
    
    As their name suggests, these guys will recover if hit rapidly. So, wipe
    them all out in a single shot. LifeSwrd, Gater, whatever. They are weak
    to electric attacks. After their defeat, the evil Navi revealed he was
    stalling. He says Gospel's Supreme Commander FreezeMan is moving towards
    world destruction. Lan asks him where Gospel's HQ is. The evil Navi
    idiotically reveals that it is in fact in KotoSquare! Didn't see that one,
    did you? The evil Navi dies and leaves behind BluFragB as well as a GospelID.
    We must storm Gospel's HQ now. At that point, MegaMan gets an e-mail that
    a powerful earthquake will occur soon, so we better hurry up. Jack out.
    
    Jack in, go to Den Area 2, go to the Square Entrance, from there go to
    Den Area 1 and finally go to KotoSquare Entrance using the warp point. On the
    way, ignore the yellow ice that you could have broken to get to the warp
    points the normal way, because we can get there a better way :) From KotoSquare
    Entrance, take the moving path up and enter KotoSquare. You'll notice that
    it is completely empty, except for the shops. Strange... Go to the barrier
    that a program had been blocking before. Examine it and MegaMan will use
    GospelID to bypass it. Continue along the path and enter the green outlined
    door to emerge in...
    
    Gospel HQ. Now, proceed forward. Yellow ice blocks the way! Break away...
    
    Flappy3, Flappy3, Flappy3
    
    No sweat. Dodge and eliminate one at a time. Defeat them before they start
    trapping you with their cracked panels. A bit further onwards is more yellow
    ice.
    
    Fishy2, Fishy2, Fishy2
    
    A nuisance, but not difficult, as you have faced them before. Remember the
    old strategy of dodging on the far rows and eliminating them quickly. Further
    along, you'll find another yellow ice formation.
    
    Flamey3, Flamey3, Flamey3
    
    The strongest of the Flamey family will move, effectively trapping you. Take
    them out quickly somehow. After this, use a FullEnrg, save and move on.
    Keep walking to find a Navi surrounded by a lot of ice. This Navi is the
    Supreme Commander of Gospel, FreezeMan. He orchestrated the Civilisation
    Destruction Plan and he says that soon an earthquake measuring 10 on the
    Richter Scale will strike. MegaMan orders him to give the third BluFrag, but
    FreezeMan says the third BluFrag is in fact him! That means that he must be
    deleted to save the world. Get ready for one of the last boss battles of the
    game.
    
    >> BOSS: FREEZEMAN <<
    1000HP
    Element: Aqua
    Weakness: Electric
    Ice Shards: FreezeMan sends ice from above to strike panels randomly. Dodge.
    
    Icy Wind: FreezeMan uses the wind to force MegaMan backwards and get hit by
    Ice Shards and/or Ice Tower.
    
    Ice Barrier: FreezeMan protects himself with a barrier that has a certain
    amount of HP. Break it.
    
    Ice Tower: FreezeMan shoots ice that travels along the panels, just like the
    other tower attacks. Move to one side and use the ice to immediately slide
    to the other side.
    
    FreezeMan is one of the easiest bosses in the game if you know what you are
    doing. Use his weakness of electricity to your fullest advantage; there are
    many powerful electric chips. Use ElecStyle is you can and spam your
    ZapRings at him. Because of their paralysis effect, he will be helpless as
    you repetitively use it. If you are lacking in electric attacks, treat him
    like any other boss; use strong attacks like LifeSwrd, Gater and so on.
    
    He cannot believe he lost, but still is confident that the earthquake will
    strike. He says it is too late to make the Cure. MegaMan gets the last
    BluFrag as FreezeMan is deleted. Suddenly, the ice breaks. Lan and MegaMan
    are concerned, by Doc shows up. He says there is no need to worry, because
    the ice's power source was FreezeMan and now he is gone. They say their
    goodbyes and MegaMan is left alone. He gets an e-mail from Dr. Hikari
    saying that the Environment System has thawed and returned to normal. We're
    pretty much done for today, so jack out. Go home and talk to Lan's Mom. After
    a brief talk about how she was worried, you can go to your room. Go to bed,
    save and go to sleep.
    
    xi. Storming Gospel = (STORM) =
        ===============
    One week later...
    We see ProtoMan fighting past Gospel Navis again and again, even after they
    are deleted they keep coming back! After Chaud starts becoming angry and
    losing hope that they Navis will be deleted, the scene switches to the
    Official Center. The Officials are at a meeting discussing Chaud's progress,
    taking on some mission in Netopia. The conversation turns to the oddity that
    even though Lan destroyed Gospel's base in Kotobuki, netcrime is at record
    levels. A scientist suggest to Dr. Hikari that they may have overlooked
    something. Dr. Hikari agrees. Since Chaud, their top Netbattler, hasn't
    returned, they agree to send a city Netbattler; namely, Lan to investigate
    KotoSquare again. Dr. Hikari has his reservations because of the danger
    possibly involved. The Officials argue that it is an emergency and they
    all finally agree to notify all city Netbattlers to check out KotoSquare.
    
    Lan emerges from his bedroom and asks his Mom about another incident. They
    are both troubled that despite Gospel's defeat, trouble is brewing everywhere.
    An e-mail arrives and Lan checks it out. It's an e-mail from the Center
    asking all city NetBattlers to re-inspect KotoSquare. Lan and MegaMan are
    confused, but agree that it must be done. We regain control over Lan and
    MegaMan.
    
    Jack into the control panel next to the TV and head to the centre of the area.
    Get the BMD containing an Unlocker. Useful. Now, go to the top left corner to
    find another BMD containing a BugFrag. Jack out.
    
    Go to Lan's PC, jack in and use the warp point to return to KotoSquare.
    Interestingly, the program that guarded the Gospel HQ has returned, but no
    one else has. Go to Gospel HQ and return to where FreezeMan was. You'll see
    random evil Navis and programs acting all mean (no viruses though) on the
    way. A cutscene occurs where MegaMan sees random Gospel followers appearing
    from a portal in the wall. MegaMan destroys a Navi and proceeds to try to
    destroy the portal, but fails. Lan suggests visiting Kotobuki Town, but
    they aren't sure how. MegaMan suggests asking Dr. Hikari, so that's where
    we are off to now. Jack out.
    
    Go to the Metroline Station, you'll see that there is a new installed
    Chip Trader Special. Let's take a trip to Okuden first, shall we? Go to
    Camp Road 2 and just before the Campground entrance. Examine the tree to the
    left closest to the entrance and an old lady will be there (!) She will
    give you a RegUP2.
    
    MegaMan 940HP 32MB
    
    That's it for Okuden for now. Go to Marine Harbor. There are two more requests
    to handle (the last two in the game!). But first, go up to Dr. Hikari's Lab.
    Don't go to him yet, instead make a turn to the Mother Computer Room. Keep
    going past the control panels until you see a black Netopian woman near one
    (she is next to the first one you are able to jack into). She wants a
    BigBomb * chip. Give it to her and she will give you her (Jennifer's)
    chipfolder. She is a scientist who requires the chip for a Program Advance,
    which she reveals if you talk to her again.
    
    Jennifer's Folder:
    (30)
    2 Ratton1 H
    1 Ratton1 I
    1 Ratton1 J
    1 Ratton2 J
    1 TripNdl C
    1 TripNdl I
    3 Spice2 E
    3 LilCloud G
    1 SilvFist E
    1 Catcher F
    2 Recov80 D
    1 Recov120 U
    1 Mindbndr D
    1 Escape J
    1 WideSwrd Y
    1 FireBlde F
    1 AquaBlde A
    1 ElecBlde E
    1 StepSwrd U
    1 MagLine Q
    1 LavaLine M
    1 IceLine J
    1 Atk+20 *
    1 AreaGrab *
    
    Make good use of the Program Advance in there, as well as the AreaGrab *.
    Once that's done, go to Dr. Hikari and talk to him. He says that he was
    hoping Lan wouldn't be involved. Lan asks why and Dr. Hikari responds by
    saying that the battle ahead feels like the final and most difficult of all.
    He feels Gospel is up to something, but he doesn't know what. They move to
    the big screen (and more privacy) where Dr. Hikari reveals that Kotobuki
    Town is emitting radiation. He believes that this is connected to the warping
    of KotoSquare and believes Gospel is behind all this; the real HQ is in
    Kotobuki Town! The radiation is dangerous to Lan, but he still wants to go.
    Dr. Hikari explains that he has two things to assist Lan; first, transport
    to Kotobuki is possible via the unopened Kotobuki Metroline; they've made a
    special car that will absorb some radiation. The scientists have also
    developed a shielded MagSuit. After some more discussion about the danger
    and Dr. Hikari's reluctance, as well as the pep talk about Lan and MegaMan
    always being together as brothers, he (Dr. Hikari) hands Lan a KotoPass and
    a MagSuit. It's time to STORM GOSPEL!
    
    Or are we? I think we should iron out a few things just before we leave. You
    guessed it - we will handle the final requests of the game. A key note to
    remember for future reference is that Kotobuki can *only* be accessed from
    Marine Harbor. Proceed to the License Office. Check the request boards.
    
    Request: To bug academics
    Info:    I belong to the Electopia Bug Society. I'm looking for a bug I'm
    researching for the Synopsium. It's called the Den Beetle, and it lives in
    Electopia. It's a very rare bug, and I'm having trouble finding one. I'm
    looking for someone to help me find this bug. If you can help, see me at
    the Okuden Valley campground.
    Solving: It's time to hit Okuden one last time! Go to the Campground. Once
    there, look near the river (close to the entrance) and you'll see the bug
    expert from the entire 'Aerial Assault' scenario. Talk to him. He recognises
    Lan immediately and is reassured. He says the Den Beetle is around the
    camping area and that it likes places where the water is peaceful. This isn't
    a hard request at all. On Camp Road 1, go the river and along the rocks,
    go to the furthest end of the one closest to the boy who wants an Invis1 *.
    Examine the corner and you'll get the Den Beetle. Return to the expert and
    he will reward you with a Recov200 M.
    
    Return to the request board to take the final request of the game.
    
    Request: Return my gem!
    Info:    I work at a jewelry shop in Netopia, and 3 gems were stolen: "YumTear"
    "KngStone" "Twilight" I know who did it, but I don't know where he is. Please
    help me with my investigation.
    Solving: Go to Netopia.
    
    On a side note, in the Airport take on Mr. Match and HeatManV2. He has 1100HP,
    and uses his Ignition as well as his Heat Stamp a lot more often. Apart from
    that, defeat him the same way and make sure he doesn't trap you. Your reward
    is a HeatMan H chip.
    
    Another interesting note is that there is a boy in First Class on the planes
    (a black boy) who is staring at the monitor. He wants a ShadoMan S, ShadoManV2
    S and a ShadoManV3 S chips for his AntiDmg S. We don't have them yet...
    
    Once you reach Netopia, there's another side mission to be done. Of interest
    to you (maybe) is that Chaud is outside Netopia Castle now. Enter Netopia
    Castle and go down into the dungeons until you reach the Arrow Room (the
    trap room you were in during the 'ONBA Meeting' scenario). There's an old
    man here, talk to him. He is the QuizKing and he needs someone to set his
    soul free. Apparently, he actually died 230 years ago, but is 'borrowing'
    this old man's body. Anyway, accept his challenge of 15 questions.
    
    Q1] What's ShadowMan's element?
    As] Aqua NO ELEMENT Wood
    
    Q2] What's the virus that shoots CannonBalls from its mouth?
    As] CannBall Handy HARDHEAD
    
    Q3] What's the combined attack of ThunManV3, Navi+40 & Navi+20?
    As] 190 220 >240< (240 is the correct answer)
    
    Q4] Who is a former WWW operator?
    As] Arashi Chaud MR. MATCH
    
    Q5] What's the name of MagnetMan's operator Gauss's brother?
    As] Anpere Gauss Hippopotamus Gauss JACK ELECTRICITY
    
    Q6] Of these Navis, who is vulnerable to wood attacks?
    As] MAGNETMAN HeatMan KnightMan
    
    Q7] What's the temp. of the Netopia hotel fridge?
    As] -3 degrees C 0 degrees C 3 DEGREES C
    
    Q8] What's the name of the popular robot cartoon in Netopia?
    As] Rondam ROBOX RottaRobo
    
    Q9] How many houses are there in ACDC Town?
    As] 7 8 >9< (9 is the correct answer)
    
    Q10] Which virus has the highest attack power?
    As] Swordy2, Swordy, SWORDY3
    
    Q11] What's in DenCity but not in Netopia?
    As] METROLINE BusStop CyberSquare
    
    Q12] What area can you enter the Undernet from?
    As] NetSq. Ent. Netopia 2 NETOPIA 3
    
    Q13] Where was Quiz?
    As] Okuden Valley The Center DEN AIRPORT
    
    Q14] What's Mother Comp1's second keyword?
    As] WATCH >RIVER< UCANGO (RIVER is the correct answer)
    
    Q15] Who's the leader of WWW?
    As] Gospel Dark WILEY
    
    He will be set free. He gives you a nice RegUP3.
    
    MegaMan 940HP 35MB
    
    Now, exit Netopia Castle. In Netopia Park, just before the entrance to Town
    there are some trees. There is a young black boy being obscured by these
    trees. Examine them until you talk to him and he will give you a SubMem. Now,
    let's proceed with that last request. Go into Town. Head into the Jewelry
    Shop and on the right hand side, there is a woman in a uniform standing
    (not over the counter, apart from her). Her three most precious jewels were
    stolen. They were taken by the '3 Bandit Sisters'. She says that they
    unleash viruses when threatened, have been sighted near the castle and they
    have a peculiar dialect. Go back to Netopia Park. From here, head up the
    left side of the castle along the narrow path. You will see a girl as you
    head forward. Talk to her. She is the first of the '3 Bandit Sisters'. She
    will send some viruses after you.
    
    Fishy2, DeathFire, Flamey3
    
    The Fishy must be offed first and then go after the Flamey. Last of all is
    the DeathFire. All these viruses are a familiar sight, so don't be too
    concerned. After she is defeated, talk to her again. She will return her
    YumTear. Now, go to Netopia Town and enter the Hotel. Talk to the new black
    woman that is here. Talk to her twice and she will reveal her identity as
    the second of the '3 Bandit Sisters'. She will launch some viruses at you.
    
    Swordy3, Cloudy3, Poofy
    
    An interesting bunch of water viruses. Make good use of their weakness to
    electricity. Apart from that, you're free to do as you like. Just don't get
    deleted! A word of advice: the Poofy fires a bubble that is constantly after
    you, so keep moving, or eliminate the annoyance quickly. Once the viruses are
    deleted, talk to her again to get the KngStone. Return to Netopia Castle, but
    this time enter it. Keep going straight and up the stairs to reach the
    Watchtower, where you fought Pride before. There is a camper woman here.
    Speak to her. She says that her sisters did not bother mastering fluent
    Netopian, but she has and she needs her jewel. Prepare for a last round of
    viruses.
    
    Sparknoid, Sparknoid, GreenUFO
    
    Easy. Quick deletes for the win, seriously. If you let them live, you are gone,
    otherwise they are gone. Speed is the answer. After their delete, talk to the
    last of the '3 Bandit Sisters' one more time. Apparently, the jewel belonged
    to her grandfather but was stolen from him by a corrupt jeweller. She decides
    to amend her ways and one day the '3 Sisters' can reclaim the jewels they
    once owned. She returns Twilight. Now, go all the way back to the Jewelry
    Shop and talk to the woman again. She is very grateful and rewards you with
    a GoldFist Z. Congratulations, you have just completed every request in the
    game!
    
    Well, seriously, we are now officially ready to go to Kotobuki Town. There
    are a few last minute things you may consider doing, just to be sure you
    are perfectly ready:
    * Unlock any PMDs you missed
    * Get all upgrades possible at this point; I myself purchased one more
    HPMemory from UnderKoto
    
    The maximum stats at this point in the game are:
    MegaMan 960HP LVL 90
    
    Alright, jack out, go to Marine Harbor and directly (without buying a ticket)
    go to the ticket machine. MegaMan asks whether you want to go to Kotobuki.
    Say 'yes'.
    
    Elsewhere, the eery Gospel theme starts playing.  We see the body (behind)
    of a being, whose hair is flashing and multi-coloured. Lan has been detected
    going to Kotobuki Town. The figure says it is too late, he will soon
    complete the SuperNavi. Lan and MegaMan will meet their deaths, so the figure
    says.
    
    Lan and MegaMan arrive in Kotobuki Town. But something is wacked about this
    place... They see a big apartment building that is eminating radiation
    almost 30000 times normal, and it appears distorted, flickering and eminating
    an unusual light. The duo figure Gospel's base is probably at the top of the
    apartment building. So that's where we have to go next. Start following the
    path. When you see the Koto-Mart, jack into the vending machine. Go to the
    top right of the area, near the program there. There's a BMD containing a
    RegUP3.
    
    MegaMan 960HP 38MB
    
    Not bad, we're coming along nicely. Jack out. Approach the big building and
    enter. Go and hit the switch to the elevator as you enter. The elevator won't
    work, but Lan bangs it and the 'bing' of the elevator arriving is heard. Lan
    seems happy, but MegaMan reminds him that someone will be in the elevator! He
    goes to hide, but he hears a familiar voice. Dex emerges, followed by Yai and
    Mayl. They apparently got their hands on MagWear, thanks to Yai's father. They
    say that the whole building is a big server and that the servers are growing.
    The second floor is as high up as they could go. Dex suddenly falls down and
    Mayl explains Dex has absorbed the most radiation out of any of them. Lan
    tells them to get to safety and once they're gone, he and MegaMan decide it's
    time to storm Gospel's base.
    
    But first, there's some things to be done. Go to the automatic lock and jack
    in (still on this floor). Go to the central western side and get the BMD
    there containing a BugFrag. Also, go down to the south east corner of the
    area and get the PMD containing a Guardian O. Once done, jack out.
    
    Head outside. Go back to the entrance to Kotobuki Town and talk to Yai. She
    will give you an Atk+20 *. Go back to Marine Harbor and journey up to the
    Mother Computer Room. Concealed by the first control panel that only the
    Officials can jack into is a program (yes, in the real world). Examine the
    concealed side of the first control panel you see and the program will be
    revealed. Your reward is a PowerUP. Well done, you've finished all the
    'Hide & Seek' sidequests in the game.
    
    MegaMan 960HP LVL 94 Attack 5 Rapid 4 Charge 5
    
    I suggest at this point, that since you probably still haven't deviated from
    the Gater G Folder I constructed before, you might consider battling Mr.
    Famous and his GateManV3 for GateMan, GateManV2 and even GateManV3 chips so
    that you have an easier time getting Gater (and there are more Gaters in
    your Folder). GateManV3 has 1000HP, so watch out. Five Gaters in your Folder
    will prove unbelievably useful for the final boss. My Folder looked like the
    following:
    
    (30)
    5 Fan G
    5 Wind G
    5 GateManV3 G
    2 Atk+20 *
    1 AreaGrab * PRESET
    2 AreaGrab S
    1 Sword L
    3 WideSwrd L
    4 LongSwrd L
    1 ElecSwrd *
    1 Recov200 M
    
    The point is that you should be prepared with a Folder that can dish out
    lots of damage relatively quickly and easily. * We'll get back to other V3
    Navis a little later...*
    
    Well, back to Kotobuki we go. Enter the Apartment and hit the elevator switch.
    Go to 2F. From here, go to the far left and enter the red door. This is a
    section of the massive server. Jack in at the main server (the one with
    green squares on it). As MegaMan enters, Lan wonders why he can see portions
    of the real world in the Cyber World. MegaMan theorises that the radiation is
    warping the two worlds into one. We're in control of MegaMan again. Cool,
    reminiscent music, eh?
    
    Start heading up. Follow the path (don't deviate) and head into the stable
    warp point. From where you emerge, follow the path to a dead end with a BMD
    containing a Recov150 T. Backtrack to the other side of the warp point, but
    this time go left when you can. Enter the unstable warp point. Because of
    the radiation, MegaMan is blown to the wrong address. The whole point of this
    server is to fix up the warp points by placing ElBits in the appropriate
    control programs. We'll get to that a bit later. From where you emerge, go
    to the left where a program is wandering around. Keep following the path
    to hit a dead end with a BMD that contains ElBit082. Return to the warp point,
    but ignore it and keep following the path to another dead end with a BMD
    that contains a HPMemory.
    
    MegaMan 980HP LVL 95
    
    Go back to the warp point and examine the control program (the yellow device
    next to the warp point). Insert the ElBit082. You'll be warped back to where
    you entered the unstable warp point, but the warp point is now stable. Enter
    the warp point (now stable) again and you will be warped elsewhere. The
    program nearby says that the radiation is now normal. Follow the path and
    at the first fork, immediately turn right. Enter the unstable warp point.
    From here, follow the path to a dead end with a BMD containing ElBit232.
    Return to the unstable warp point and insert ElBit232. Enter the warp point
    after getting warped back to the previous area. Follow the path from here
    to the dead end with a BMD containing a RegUP1.
    
    MegaMan 980HP LVL 95 39MB
    
    Backtrack through the warp point and all the way to the fork. Head up the
    path you haven't been to before to enter the next area.
    
    Follow the path, ignore the turn you see. Enter the stable warp point.
    From here, head up and at the first fork turn right. Enter the stable
    warp point. Visit both forked dead ends for BMDs containing 3000Z (straight)
    and a HiCannon * (down). Backtrack to the fork again (most recent one) and
    this time head up. Follow the path and enter the unstable warp point. Follow
    the winding path and at the next fork, go left and follow the path to a
    dead end with a BMD containing 1200Z. Return to the fork and this time go
    right. Enter the next stable warp point you see. From here, follow the
    path (don't deviate) and get the BMD in the dead end that has an ElBitEV.
    Return through the stable warp point, back to the left and all the way to
    the unstable warp point. Venture back through it. From here, follow the
    path (don't deviate) to a warp point. You're back at the beginning of this
    area, so head along the path. At the next fork, take the path heading right.
    Keep going into the next area.
    
    Head up and enter the unstable warp point. Follow the path and enter the
    next stable warp point. Again, enter the next warp stable warp point. From
    where you are warped to, follow the path to a BMD in a dead end containing
    ElBit243. Return through the stable warp point and go back to the unstable
    warp point you see. Insert ElBit243 in the control program. Re-enter the
    warp point you came from. Follow the path and take the first turn left.
    Keep going until you hit a dead end with another BMD that contains ElBit253.
    Backtrack through the stable warp point and head up to the next unstable
    warp point. Insert ElBit253 in the control program. Re-enter the warp
    point and at the fork go down to a BMD in a dead end containing 2000Z.
    Now, head up and follow the path, through yet another unstable warp point.
    From here, follow the fork right through yet another unstable warp point.
    Once you emerge, take the fork right and head along the winding path into
    a stable warp point. Take the fork right and at the next fork, go both
    ways to find BMDs; ElBit042 (straight) and 2000Z (down). Return to the
    warp point and warp back. Walk all the way back again and through the
    unstable warp point. Go down to the next unstable warp point and go through
    it. Keep going back through another stable warp point. From here, walk down
    to the area you were in previously.
    
    When you reach a fork, head up to another warp point. After that, walk up and
    follow the path up to another unstable warp point. Go through it and on the
    other side insert ElBit042. Warp, re-enter the warp point and from here
    follow the winding path to ElBit271. Now, go all the way back to the
    preliminary fork and go yet again to the next area.
    
    Go up and enter the warp point. From here, go up at the fork and enter the
    unstable warp point. Go right as you emerge and enter another unstable
    warp point. On the other side, insert ElBit271. Re-enter the warp point as
    you warp. Follow the short path to a BMD with ElBit093. Return through the
    warp point and along the path to another unstable warp point (previous one).
    Insert ElBit093. Once again, re-enter the warp point as you warp back. At the
    fork, go left and follow the path to a dead end with a BMD containing a
    PowerUP.
    
    MegaMan 980HP LVL 99 Attack 5 Rapid 5 Charge 5
    
    Return to the fork and this time head straight up.
    
    In this new area, head up and into the warp point. From here, head down and
    at the first fork turn right to be met with another BMD in a dead end
    containing a FullEnrg. Return to the fork and keep going down. Enter the
    unstable warp point. Follow the path and at the next fork, head right for
    another BMD in a dead end, containing a BugFrag. Return to the fork and go
    up through the warp point. Follow the winding path to yet another BMD in a
    dead end containing ElBit201. Return through the warp point to the unstable
    warp point and insert ElBit201. Warp and re-enter the warp point. From here,
    save and walk up. As MegaMan approaches the last control program, AirMan,
    QuickMan and CutMan appear. They all seem mindless and under an autoprogram.
    Their orders are to delete MegaMan. With that, we are launched into three
    consecutive battles with those Gospel goons. They are all V1, so they should
    not be posing a threat to you at all (same as before). If you have problems,
    you have some issues. Anyway, once they are deleted, MegaMan inserts ElBitEV
    into the control program. It seems like nothing has changed, but the duo
    realise the elevator must be fully functioning. MegaMan jacks out.
    
    Exit the door. Return to the elevator. The final floor is accessible, but
    don't go there yet. Go to 9F and turn left. Examine the western-most red
    door for a HPMemory.
    
    MegaMan 1000HP LVL 100
    
    We're done with MegaMan's upgrades; except for memory! You're ready. Go to
    30F.
    
    The scene switches to the mysterious figure. The server's power is now
    focussed on the 'bug fusion'. The Gospel figure is now becoming ecstatic;
    the SuperNavi is almost complete. A big flash ends the scene.
    
    Back to Lan and MegaMan, who saw it. MegaMan is saying that radiation levels
    are increasing! Any more and it will be above the 50000 times normal that the
    MagSuit can withstand. Lan says he must push on, regardless of the danger; to
    stop Gospel!
    
    Head left and enter the first green door you see. Lan and MegaMan see yet
    another server room. No one is inside. Lan is about to enter the next room
    when he is hit by extreme amounts of radiation. The door apparently is wired
    with unbelievably dangerous amounts of radiation. Lan says there must be a
    server that controls the radiation levels and MegaMan tells Lan to jack him
    in. Ooh! We're close to the end of the game. Or are we? Anyway, jack into
    the main server in this room. As you enter, Lan remarks that this must be the
    place. He tells MegaMan to find and destroy the radiation control program.
    A-OK, boss.
    
    Head forward and at the fork go right. Follow the long winding path to a
    dead end with a BMD containing a RegUP1.
    
    MegaMan 40MB
    
    Return to the fork and this time go left. Go up the ramp here and follow the
    path to a BMD containing an AreaGrab *. Now, go all the way back to the
    right fork and up the ramp you see. Go up and at the fork go left and up to
    meet a BMD at a dead end containing a Recov150 T. Return to the fork and this
    time go right. Take the first turn down to a dead end with another BMD that
    has 10000Z. Return to the fork and this time proceed down the main path down
    a ramp, around a long winding path and when you see a platform ahead, save.
    Proceed to the radiation control program. MegaMan sees a green 3D star that
    is the radiation level control program. Suddenly, KnightMan, MagnetMan and
    FreezeMan appear. It's pretty obvious what they are here for. Enter battle.
    MagnetMan is your only meagre threat, if you have been building a strong
    Folder he should be no problem, as is the case with the others. After the
    viruses are deleted, MegaMan deletes the program. A weird program appears
    behind MegaMan. Talk to him and he recommends saving as soon as you jack out.
    OK... Jack out.
    
    Save like hell and enter the next area. Lan will enter the room and he will
    see many servers. The Gospel figure welcomes Lan to the Gospel Main Server
    Room. Both parties make their introductions; the figure is the head of
    Gospel. Somehow, he already knows Lan's identity. The Gospel network tells him
    everything. He says that the Gospel network has the power to generate crime
    all over the world. Lan tells of the suffering he has caused and he says that
    he doesn't care, he merely orders the crimes. The speech leads into the
    Gospel Leader 'Shuryou' (leader in Japanese) calling reality overrated. Lan
    denies his claims but Shuryou says that it is too late. His SuperNavi is
    complete and he will rule the world. He asks Lan to join him. Lan refuses
    (go Lan! Telling him to 'shove it') and Shuryou is disappointed at Lan's
    apparent stupidity in daring to face the SuperNavi. Lan jacks MegaMan in.
    
    Walk along the very linear but long winding path. As you are leaving the
    next big square area, GutsMan, Glide and Roll appear. MegaMan is elated, but
    then they start attacking him! Shuryou says he stole some Navis and
    customised them to attack MegaMan. MegaMan is helpless... Shuryou makes
    mockery of Lan's friendship. Until - the real Navis attack the fakes! So they
    weren't being controlled after all. Dex, Mayl and Yai all hit the scene as
    well. Lan asks Shuryou what he thinks of friendship now and Shuryou sends in
    none other than ProtoMan! ProtoMan starts weakening the other Navis. He is
    about to go after MegaMan; Mega is too weak to fight back. Right before he
    deals the final blow, the REAL ProtoMan shows up and destroys the fake; in
    his trademark cool OHKO. After that's done with, the scene switches back
    to the real world.
    
    Shuryou is shocked that Chaud has made it despite the foreign disruption
    forces. Suddenly, the ground starts shaking in the apartment. The 'bug
    fusion' Shuryou was waiting for is complete! He starts laughing his ass
    off. The SuperNavi is complete - its name is Bass. Bass is an invincible
    Navi that can record chip data at any time. Shuryou reveals his plan that
    he will clone Bass and use an army of Bass(es) to rule the world. Back
    to MegaMan...
    
    Keep going along the path. More winding linear paths. Joy... Anyway, at the
    end, MegaMan sees a glowing Navi that can only be Bass. Shuryou commands
    Bass to begin project 'World Domination'. Bass gladly complies. The battle
    begins.
    
    >> BOSS: BASS (SUPERNAVI) <<
    1000HP
    Bass Buster: Bass sends a ball of gunfire down one row. Dodge quickly.
    
    Bass Barrage: Bass charges up his twin guns (above his hands) and lets the
    gunfire rip. Weird energy balls travel randomly across the rows. Dodge if
    possible.
    
    Bass is not difficult. He's a little more agile than many other enemies you
    may have faced, but the concept is the same as before. Hit him with high
    damage chips and he will die before you realise it.
    
    After Bass dies, a young grey-haired boy curses, claiming the bug fusion was
    incomplete. He says that the server power must not have been high enough.
    Lan is surprised that Shuryou is in fact, a child. This child is the same one
    you saw on the Airplane during the 'Aerial Assault' scenario. Anyway, Shuryou
    wonders what happened to his cybersuit. Shuryou accuses Lan of mocking him
    and he starts rapidly typing on his computer. The server power is boosted to
    100% and Shuryou starts glowing. The radiation has rapidly increased and it
    is now lethal. Chaud admits that the radiation is too dangerous. The trio
    (Dex, Mayl and Yai) decide to escape. Mayl has a teary lovey-dovey speech
    with Lan (cough). Chaud gives Lan a few words of encouragement (cough) and
    then leaves (well, it is better than what he has said in the past). After
    everyone else leaves, Shuryou continuously boosts the server power. Lan
    asks him why he wants to rule the world and Shuryou says that because he
    hates it all. Shuryou boosts the server power so much that the radiation is
    unbelievably high. Lan is becoming sick, as is Shuryou himself. He says to
    prepare to face the 'REAL BASS'.
    
    In the Cyber world, Lan is barely able to respond to MegaMan. Bass reappears,
    looking as menacing as before. MegaMan is starting to get pissed off. In
    front of his eyes, Bass starts groaning and transforming. Shuryou is also
    confused. Bass turns into some strange lion creature that is glowing and
    looks like he has been made from several pieces of data. Shuryou seems
    unphased. He orders the Bass mutation to attack MegaMan. The mutation
    does not obey him! At that point, Lan gets a phone call from Dr. Hikari. He
    reports that there was a major flaw in Gospel's SuperNavi Plan. Instead of
    making a Navi from a bug fusion, the result is a super Multibug Organism. Lan
    tells him of the creation of the organism already and Dr. Hikari says that if
    it gets on the Net, bugs shall rule the world; not Gospel. He says that it
    must be deleted. Lan groans and Dr. Hikari seems concerned, but Lan conceals
    the true state of affairs and hangs up. He says to MegaMan there is no
    point in worrying his Dad. The Multibug Organism starts to growl and somehow
    the server power is increasing by itself; making the radiation increase at
    phenomenal levels.
    
    Lan is now not able to respond to MegaMan. MegaMan uses his heart to
    communicate with Lan, as they are twin brothers. MegaMan decides to use his
    'heart program' in full synch with Lan. Lan will be able to operate
    MegaMan with his heart, despite the fact he is unconscious. With a short
    speech about them being brothers and friends, Lan is able to communicate with
    MegaMan. The battle with the Multibug Organism; Gospel, begins.
    
    8"""" 8  8"""8 8""""8 8       8""""8   8"""88 8""""8 8""""8
    8     8  8   8 8    8 8       8    8   8    8 8      8
    8eeee 8e 8e  8 8eeee8 8e      8eeee8ee 8    8 8eeeee 8eeeee
    88    88 88  8 88   8 88      88     8 8    8     88     88
    88    88 88  8 88   8 88      88     8 8    8 e   88 e   88
    88    88 88  8 88   8 88eee   88eeeee8 8eeee8 8eee88 8eee88
    
    G	O	S	P	E	L
    
    2000HP
    
    Bug Frag Assault: Random fragments of data continuously appear down certain
    rows, as distractions.
    
    Gear Trap: Gears sometimes block the way in random panels.
    
    Gospel Charge: Gospel charges and sends a shockwave breath towards you,
    that cracks panels and is semi-homing.
    
    Death Signal: Gospel sucks MegaMan forward (in) in preparation for his killer;
    Gospel Breath. Move backwards as fast as possible.
    
    Gospel Breath: Gospel breathes an elemental blast that is super-effective
    against your Style element. He does this repetitively.
    
    Summon Gospel Navi: Occasionally, Gospel summons one of either AirMan,
    QuickMan or CutMan to attack with their signature attacks. This leaves it
    vulnerable. AirMan; tornado, QuickMan; boomerang attack (diagonal),
    CutMan (scissor cut)
    
    Drill Charge: Gospel turns his head into a drill and shoots it down the
    middle row. Dodge as fast as possible. He does this twice in a row.
    
    Gospel is not difficult, given you know what to do. He has a LOT of HP, and
    a wide arsenal of attacks at his disposal. Use your best Program Advances,
    whether it be LifeSwrd or Gater and so forth. He is only vulnerable when
    his mouth opens or when he changes into a Gospel Navi. Towards his death,
    he uses Gospel Breath in combination with Death Signal frequently. Once
    you're done finishing him off, congratulations on defeating the final boss
    (or is it?), at least storywise, in the game!
    
    Gospel fades away, deleted. Lan comes to and the servers have stopped.
    Shuryou is still on the floor. He absorbed the most radiation. Lan finds a
    book next to him. He reads Shuryou's diary. Apparently, his parents died in
    a famous netcrime plane crash and he had lived with cruel relatives. He had
    grown to trust no one except himself and he was very lonely. MegaMan and
    Lan now understand what drove Shuryou to do evil with Gospel. Only
    computers were his friends. Gospel was made to get back at the world. At
    that moment, Shuryou wakes up. He surrenders and doesn't want to live, but
    Lan convinces him that life is worth living. He says that after he is atoned
    for his crimes, he will be his first friend.
    
    Lan talks about how Gospel was disbanded, how peace returned to both the
    real and Cyber worlds and how Shuryou was properly dealt with, in light of
    the recent facts discovered about him.
    
    The scene switches to Lan at Okuden. He and the rest of the gang are having
    a camp. There's a trivial scene where Higsby is trying to fish (after
    watching Lan's pro skills) and ending up falling in the river. Lan's
    parents are also there and he is doing the errands he did before (for each
    of the trio). Mayl wants a cutting knife again and Lan goes to his Mom and
    gets one. After a random failed attempt to be romantic, Lan escapes from
    the embarrassment of seeing his parents being lovey-dovey - only to find
    out Chaud already gave Mayl a knife... Mayl is now confused about which
    knife to choose. Chaud and Lan step aside and talk about how they are now
    rivals. They shake hands and Lan goes to talk with Dr. Hikari.
    
    Dr. Hikari says that someone had manipulated Shuryou from behind the scenes.
    That chapter ends on a slightly unsettling note. Anyway, both get back to
    the camp in time for food and when they are all eating, Ms. Mari emerges.
    As she does so, she reminds the children about doing their homework. Lan
    totally forgot! He tries to distract them all, but fails. The scene ends with
    Lan jacking in. * This is the traditional Battle Network ending. *
    
    *CUE CREDITS*
    
    You see a few random scenes during the credits. Of particular interest is at
    the end when Shuryou is surrounded by the gang, all now friends.
    
    Afterwards...
    
    The scene blackens. In some part of the Undernet (obvious from the music)
    Bass is floating towards a warp point. Someone makes a comment about how
    'insolents' shall face 'his judgement'. Bass is destroyed by what can only
    be the Bass Buster. Another - the real Bass (for real) emerges. He makes a
    comment about how some human (he mentions manipulated some brat - Shuryou)
    idiotically (much to his disapproval) made copies of him. He cannot and
    will not permit that. Bass makes a random comment about how humans shall
    one day face his judgement and disappears (warps or something). The ending
    is left with your time, Chip Library and MegaMan's Level. Press START.
    
    As the beginning sequence of the game loads up again, when you are viewing
    the menu after pressing START, next to CONTINUE is a Yellow Star. This is
    your Star ID (remember, for the SS License?). And don't think that we're
    almost done with the game completely, because you are still a long way off.
    For good measure, save when you CONTINUE.
    
    xii. Exploring the Undernet = (UNDER) =
         ======================
    So - the maingame is complete. This is the point of the post-essential stages
    of the game, where tasks must be completed to achieve 100%. This is possibly
    the hardest stage of the game (duh).
    
    One of the first things that must be taken underway is completely exploring
    the Net. Sure, we've seen every part; generally speaking, enough to complete
    the game successfully - but we haven't gone to the depths of the Undernet
    yet. The Undernet possesses the best secrets of the game and this section is
    designed to make the player familiar with every nook and cranny of the
    extended Undernet that hasn't been explored thus far (Undernet 3 partially,
    all the way to Undernet 7).
    
    Return to the game, exit the entire Apartment building and return to Marine
    Harbor. From here, return to ACDC Town and jack in at Lan's PC. Go into
    the warp point to KotoSquare Entrance and enter UnderKoto. From here, make
    your way to Undernet 3.
    
    Follow the path and at the divergent area, follow the general direction of
    right. You'll end up in a square area with a PMD that contains a SubMem.
    Head up the ramp nearby. Notice anything? We've gone full circle around the
    familiar region of the Undernet. We're at a crossroads with Undernet 2 and
    Undernet 4, so the warp point you took is useful for reaching UnderSquare and
    the areas beyond Undernet 3 as well. Once you're up the ramp, go right and
    you'll eventually reach a sign that points the way to Undernet 4. It's
    not as scary as it sounds... Go on through.
    
    The viruses here are quite tough, so watch out. At the first fork, go left and
    at the next fork, go left and around and enter the warp point. From where
    you emerge, go directly right and unlock the mysterious SecurityCube with
    GospCode. Follow the path along to the dead end with a BMD containing a
    BugFrag. Backtrack to the warp point, head into it again and backtrack to
    the last fork you were on. Instead of going left, go right this time. Follow
    the path, bends in the path lead to dead ends. Enter the warp point and
    from where you emerge, keep going to a dead end that sometimes has a GMD.
    Backtrack all the way to the beginning of Undernet 4, but this time go
    right. Follow the winding path and enter the warp point. From where you
    emerge, head right. A barrier is blocking the way up north; you must have
    the Star ID and have at least 130 chips in your Library. Ignore that for
    now. Going down leads to a warp point to UnderSquare Entrance and just past
    that is the way back to the entrance. Going right leads to Undernet 5, let's
    head there.
    
    From here, go straight along the path to find a PMD in a dead end containing
    an Atk+20 *. Start heading up and you'll see an evil Navi who tells you that
    he recommends you turn back. Yeah, right... Just keep heading up, along the
    winding bends. There are many GMDs around. Make your way up and to the right,
    ignoring the now inaccessible warp points and BMD. Head down and on the
    bottom right of Undernet 5 you'll find the exit. Go through.
    
    We're in Undernet 6 now, one of the deepest parts of the Net. Follow the
    path and head down the ramp. The ramp next to you as you head down leads to
    a dead end. Same case with the second ramp to your right; just a GMD. Go
    up the third ramp to your right and open the SecurityCube that requires an
    SLicense. Get the BMD here containing a RegUP2.
    
    MegaMan 42MB
    
    If you keep going up, you'll end up in Undernet 7, but let's not head there
    just yet. Go back down the ramp and take the ramp to your right leading
    down. At the first fork you see, go right, because going forward leads
    back. Follow the path to see a program. Go right past him and concealed
    under the view of the ramp above is a BugFrag. Go down from here and enter
    the warp point you see. Follow the path to your left and you'll be back
    on the other side of Undernet 5.
    
    Enter the warp point you see and you'll be in the flashing middle zone of
    Undernet 5. Get the BMDs nearby that contain an Unlocker and a BugFrag.
    Backtrack through the warp point and return to Undernet 6.
    
    Take the moving path to your right and you'll end up at the beginning of
    this area.
    
    I highly recommend not going to Undernet 7 at this stage, because most of
    the viruses are extremely tough and you cannot escape most of the time. In
    addition, you're not going to go very far in Undernet 7 without the SS and
    SSSLicenses; you might as well stop right here. Don't worry, we'll be back
    later on.
    
    Before jacking out, make sure you get a PopUp D from Moles in Undernet 6 and
    a FireAura R from MegalianH viruses found in Undernet 4. In case you were
    wondering, you must play a game of 'Whack a Mole' to beat the Moles (hit
    it 10 times, each time it pops up and quick! Before it escapes).
    
    Once you've jacked out, go to Netopia and trade with the blonde man in the
    Underground your PopUp D for his Blower P.
    
    xiii. Green Star = (GREEN) =
          ==========
    Remember how you got a Yellow Star for completing the game once? Well, there
    are more stars. Five in total, in fact. We have the Yellow Star, now we are
    going to get the Green Star, while doing a few other things.
    
    First of all, I must point out that THE GLITCH that I have been referring to
    several times before is in fact Gospel Duping, which you can now do. I
    recommend taking the time to construct an extremely powerful Folder making
    good use of Gospel Duping (refer to section: Gospel Duping). Your Folder
    must be able to deal powerful damage in a single blow (Gater does NOT fit
    this category). The damage must also have a wide range. These conditions
    *must* be fulfilled for later on. Make good use of LifeSwrds if possible.
    After making a few changes, this is how my folder looked like:
    (30)
    5 FireBlde R (Dupe KotoSquare)
    5 AquaBlde R (Dupe UnderKoto)
    5 ElecBlde R (Dupe Under1)
    2 AreaGrab *
    5 FullCust * PRESET
    1 Roll R
    1 RollV2 R
    1 RollV3 R
    3 Invis3 *
    2 FstGauge * (Dupe UnderKoto)
    *This Folder is customised in addition to the Gater Folder I made before*
    
    We're all set. Remember in Undernet 4 there was a barrier blocking something?
    That's where we are heading. First of all, get 130 chips (you can keep
    track with your Library). You should have well over 100 by now, search around
    and bust viruses until you have 130. Another easy way to build up your
    Library is to visit a few shops. You may notice that the travelling
    NumberMan is no longer in Netopia 2; rather he is now in Den Area 1. NumberMan
    sells quite a lot of rare chips (somewhat expensive, of course). He resides
    right next to the warp point that leads to the Netdealer in Den Area 1.
    
    NumberMan Den Area 1
    Recov120 O	4000
    Elec+40 *	5000
    CustSwrd B	7500
    AntiFire T	8000
    AntiElec H	9000
    AntiWatr W	10000
    Geddon1 S	10000
    Geddon2 Z	14000
    
    If you are strapped for cash, in Undernet 5 there is on occasions a GMD
    containing 50000Z. Not bad. While you're at it, you might as well take a
    final look at the Board Room and UnderBoard for rumours and other bits of
    information.
    
    Ready? Go to Undernet 4 to the area where the barrier was previously. Surprise,
    surprise, it's no longer there. Follow the path up and there is an evil
    Navi starting at an unusual warp point. He says that the area you are about
    to go into cannot be jacked out of! Keep this in mind, seriously. Save and
    then enter the warp point.
    
    You are now *officially* in the deepest part of the Net; WWW Area. This is
    where the real Bass we saw is located, so be on guard. I recommend taking
    extreme care here. DO NOT SAVE anywhere inside! Many of the viruses are
    strong and cannot be escaped from. Save at the beginning and hope you can
    make it through (or alternatively, save often and don't regret it -
    everything is luck in this area).
    
    Advanced warning: If you see Protecto viruses, you must defeat them all at
    once in a single blow. LifeSwrd does the trick most of the time. If there
    is a hole in between, use AirShoes A (KotoSquare BugFrag dealer). Sometimes,
    you will need another Program Advance (UltraBob, perhaps?) because they will
    be too far spread out for LifeSwrd. Protectos guard the way to pretty much
    anything that is even *remotely* good.
    
    At the first fork go right. From here, head up and unlock the mysterious
    SecurityCube you see that requires an SLicense. Keep going up and open yet
    another mysterious SecurityCube that requires an SLicense. Head directly
    up; to the right and around in a nook is a GMD. To the left is a barrier that
    should be ignored for now. Straight up is a mysterious SecurityCube requiring
    an SSLicense. Go back, down to your left and take the moving path back to the
    beginning of WWW Area 1. We're going left now, to check out the area. Go
    straight up as you go left and ignore the mysterious SecurityCube to your left,
    as it requires an SSSLicense to access. Instead, go right at the next bend and
    up. Keep going and at the next fork, go up; unless you want another GMD, in
    that case go left. As you go up, you'll see yet another mysterious
    SecurityCube that requires an SLicense. If you follow the path that veers off
    to the left, you will be greeted by an evil Navi, who is in fact a Netdealer.
    
    WWW Area 1 Netdealer
    Trident E	20000
    Tornado E	20000
    Mine S		20000
    FrntSnsr R	20000
    DblSnsr R	20000
    BblWrap R	20000
    GodStone Q	50000
    
    Yeesh. Very expensive, but very rare chips. If you keep going up (where the
    SecurityCube had been blocking), you'll see a warp point. Enter it. You're
    back in Den Area 1, except in the very middle of all the warp points. There
    is a PMD next to you. Open it to receive ArmyData. We can now take that
    SSLicense. I think we've had enough of the WWW Area for now, haven't we?
    Jack out (from Den Area 1 it is possible).
    
    Go to the Square and go over to the examiner to attempt the SS Examination.
    There are two problems.
    
    Problem 1 - Influenced by Gospel, four Navis have formed a gang called the
    Black Navis. There are 4 members that must be eliminated while the gang is
    small, before growing into a major criminal organisation. They are all black
    and look very mean. One has been spotted in the Yumland area.
    
    Go to Yumland 2, to the northern-most area where there are many moving
    paths deviating from it (near where you rescued Roll). A purple Navi is
    standing there. Talk to him. He's No. 4 of the Black Navis. He tells you
    No. 3 is in Netopia, but before you can react he sends some viruses at you.
    
    Sparknoid, Sparknoid, Twisty3
    
    Definitely take care of the Sparknoids first and finally take out the Twisty.
    This battle isn't difficult, but the ice stage makes their attacks more
    damaging.
    
    Go to Netopia 3, and at the beginning where you see multiple moving paths
    heading down take the second from the right. Talk to No. 3. He says No. 2 is
    in the Undernet and like before, sends viruses after you.
    
    Flamey3, Flamey3, DeathFire
    
    The Flamies should be deleted first and then DeathFire shall follow suit. There
    isn't anything terribly difficult about this battle.
    
    Go to Undernet 6. From the ramp you enter from (that goes down), take the
    furthest ramp on the right leading up (in the direction of Undernet 7). From
    going up, immediately go to the right to find No. 2 in the dead end here. He
    says he and No. 1 will expand the Black Navis organisation around the world.
    Both he and No. 1 who resides in Koto Area are especially strong. With that,
    he launches more viruses at you.
    
    Goofball, Goofball, Snapper
    
    Don't stay in the same row as the Snapper. Apart from that, eliminate
    both Goofballs with a LifeSwrd or something and the rest is easy.
    
    Go to UnderKoto to where the Netdealer resides. On the way, on the big area
    (where the Netdealer is) you will find No. 1. He isn't so disappointed that
    his followers are deleted and asks MegaMan to join him. MegaMan refuses and
    another battle begins.
    
    Null&Void, Poofy, Puffy
    
    They are all weak to electric attacks and since the Null&Void is standing on
    ice... It makes the battle a little easier. Take out the Null&Void first and
    focus on the Poofy. The Puffy is your last concern, despite the fact it is
    (probably) the strongest virus in this battle.
    
    Once you're done, return to the SSLicense Examiner in the Square.
    
    Problem 2 - Survival battle, no HP recovery allowed in between battles
    
    Battle 1 - Mettaur3, Mettaur3
    
    No explanation necessary. These guys are dead easy.
    
    Battle 2 - RedDevil, Shellman, Twisty2
    
    Defeat the RedDevil first and the others will fall easily thereafter.
    
    Battle 3 - Yurt, FullFire, Spooky2
    
    The Yurt should be defeated first and the others go down with ease afterwards.
    
    Battle 4 - Fishy3, Fishy2, Fishy3
    
    We've done this before, but it isn't easy. The Fishy2 should be removed first
    because of the grass stage. Evade the others and hit them when you can.
    
    Battle 5 - Goofball, Shellnerd, Shellnerd
    
    The Goofball was always going to be your biggest threat. The others are mere
    distractions that are easy to defeat.
    
    Battle 6 - Sparkler, Sparkler
    
    There is nothing exceptionally difficult about this battle, apart from the
    cracked terrain. Make sure you kill the Sparklers quickly.
    
    Battle 7 - Dominerd3, StormBox
    
    The cracked panels make this battle somewhat difficult. Eliminate the Dominerd
    fast and then take your time on the StormBox.
    
    Battle 8 - Flappy2, Flappy2, Flappy2
    
    Yeesh. More cracked panels. Anyway, this battle isn't hard, just make sure
    you aren't hit too much or trapped. That's the last thing you want to happen.
    
    Battle 9 - Swordy3, Swordy3, KillPlant
    
    Surprise, surprise, more cracked panels. Defeat the Swordies as fast as you
    can and the KillPlant will be defeated soon after.
    
    Battle 10 - Mettaur3, Mettaur3, Cloudy2
    
    Even more cracked panels. Take care of the Mettaurs first.
    
    Battle 11 - Spooky3, Spooky2, Spooky2
    
    W00t! More than half-way... This battle is easy, apart from the ice. Stay in
    the front and move to the back as they attack you.
    
    Battle 12 - Dominerd, Dominerd, Dominerd
    
    We've done this battle before, if you can remember. Take out the Dominerds
    one at a time; lure them into attacking and hit them while they are vulnerable.
    
    Battle 13 - MegaBunny, MegaBunny, Ratty3
    
    Whatever you do, don't let the Bunnies hit you! The ice panels and paralysis
    will make you reel in pain. Take out the Ratty ASAP if possible.
    
    Battle 14 - Ratty3, Ratty3, DeathFire
    
    Again, the Ratties are your main threat. The DeathFire will hide behind the
    ice cube, but find your way around it with a LifeSwrd.
    
    Battle 15 - Shrimpy3, Shrimpy3, Beetank2
    
    Easy battle, except for the ice. Use the weakness to electricity to your
    advantage. As usual, the Beetank should be defeated last.
    
    Battle 16 - Canodumb3, Canodumb3, Beetank3
    
    A very easy battle if I say so myself. No terrain changes. Kill the Canodumbs
    to free up some room and take out the Beetank with no trouble.
    
    Battle 17 - Dominerd2, Flappy2, Flappy2
    
    Another easy battle... Just make sure you kill the Dominerd ASAP before he
    uses a Geddon on you.
    
    Battle 18 - Spikey3, Spikey3, Flamey3
    
    All is good... Except for the bomb. Invis3, anyone? Anyway, I highly recommend
    taking out the Spikies and then focus on Mr. Flamey.
    
    Battle 19 - Sparknoid, Shrimpy3, Popper
    
    Take out the Sparknoid first and the Popper last. Apart from that, nothing
    here is exceptionally hard (surprisingly). Don't screw up now you are so
    close to the end.
    
    Battle 20 - Spooky3, Bluegon, HardHead 3
    
    Kill the Spooky and HardHead quickly. As the Bluegon appears (from the holes)
    kill it when it attacks.
    
    Congratulations! You will receive an SSLicense and a RegUP1.
    
    MegaMan 43MB
    
    While we're at it, we might as well get the SSSLicense so we can explore
    Undernet 7 in greater depth afterwards. Talk to the examiner yet again.
    
    Problem 1 - Find and NetBattle a person. The person is a character called
    the Navi Master, said to control all the world's Navis. You must follow
    all the hints.
    
    Hint 1: "A signboard that smells of sea air"
    Go to Marine Harbor and look at the board near the waitress.
    
    Hint 2: "Great jug beyond the four cedars"
    Go to Okuden Dam and look in the dead end concealed by trees for an Official.
    
    Hint 3: "Big Bird Brain"
    Go to the Cockpit of the Airplane and examine the monitor with purple
    radiating light.
    
    Hint 4: "The place overlooking different cultures"
    Go to the Watchtower in Netopia Castle and talk to the uniformed lady.
    
    Hint 5: "One of the coffins of things cast away from humans"
    Go to the Underground in Netopia and examine the trash dump container second
    from the left.
    
    Hint 6: "Kingdom in cyberforest. Object in center of treasury"
    Go to YumSquare and go to where you found Chng.bat. Talk to the Official Navi.
    
    Hint 7: "Something that plays a sound"
    Jack into Mayl's Piano and go to the top left corner. Talk to the purple Navi.
    
    Hint 8: "My natural parents"
    Go to Dad's Lab and talk to Dr. Hikari.
    
    Dr. Hikari will reveal himself as the Navi Master. Prepare to battle as Lan
    challenges him to a Netbattle!
    
    GutsManV2
    ToadManV2
    GateManV2
    ThunderManV2
    SnakeManV2
    HeatManV2
    ProtoManV2
    
    Everyone here should be a piece of cake, except for maybe ThunderMan. After
    you're done, return to the examiner.
    
    Problem 2 - Survival battle, no HP recovery permitted in between battles
    
    Battle 1 - Mettaur2, Mettaur2, Mettaur3
    No explanation necessary, I'm sure.
    
    Battle 2 - Swordy3, Mashy, KillWeed
    Take out the Swordy and the rest will follow.
    
    Battle 3 - Fishy3, DeathFire
    The lava panels make this battle a little tougher than normal. Use Invisible
    for defence and hit away. Neutralise the lava with aqua attacks if possible.
    
    Battle 4 - BlueDemon, Canodumb3, Canodumb3
    Take down the Demon first and the others shall follow.
    
    Battle 5 - CanDevil2, Fishy2
    More lava = more pain. Don't get overwhelmed and everything will be OK.
    
    Battle 6 - BlueUFO, HardHead2, Cloudy2
    Ice panels can work in your favour. Take out the UFO, then the Cloudy and
    finally the HardHead.
    
    Battle 7 - Magmacker, Magmacker, Beetank2
    Once again, don't get overwhelmed. None of the enemies are too tough.
    
    Battle 8 - MegaBunny, Mettaur3, Flappy3
    This battle is dead easy. Don't get paralysed and handle the Mettaur last.
    
    Battle 9 - Sparknoid
    Take care to avoid the swamp and the rest is easy.
    
    Battle 10 - Fishy2, Fishy2, WindBox
    More swamps. Avoid (the Wind plays a part) the swamp and take care of the
    Fishies.
    
    Battle 11 - Handy3, Handy3, HardHead
    Joy, more swamp. Handies should be taken care of ASAP.
    
    Battle 12 - Beetank3
    The holes make this battle a more difficult one from the past. Ranged attacks
    are a must.
    
    Battle 13 - Swordy2, Swordy2, DeathFire
    The grass panels mean their attacks are doubled, but they are easy enemies.
    
    Battle 14 - Ratty2, Ratty2, Poofy
    By all means, eliminate the Ratties first.
    
    Battle 15 - RedUFO, BlueUFO, RedUFO
    Easy. Make sure they don't steal your chips... That's all.
    
    Battle 16 - DeathFire, Spooky3
    Easy except for the lava. Bypass it with an Invisible and then take them
    apart.
    
    Battle 17 - Yurt, Yart, VacuumFan
    The Fan makes trouble. If you get hit, take the time to heal before defeating
    the Fan. Make sure you kill the Yurt/Yart before they pin you to death.
    
    Battle 18 - Mettaur3, StormBox, Beetank2
    Take care of distractions and handle the Beetank last.
    
    Battle 19 - Dominerd, Dominerd, VacuumFan
    It's all good except for the Fan and the swamp. Use Invisible and kill
    the Fan ASAP.
    
    Battle 20 - Dominerd2, Dominerd2
    Kill them before Geddon strikes. A normal plain makes this battle tolerable.
    
    Battle 21 - MegalianA, MegalianH, MegalianW
    You've faced these guys... Take down their auras and the battle becomes
    easy.
    
    Battle 22 - Flappy3, Spooky3, Flappy3
    Another easy battle. No assistance is required, right?
    
    Battle 23 - Fishy2, Spikey
    Light up their bomb before they light up yours. Easy.
    
    Battle 24 - Sparknoid, Mettaur3
    The ice makes this battle a little difficult, but you should find it relatively
    easy *again*.
    
    Battle 25 - Mettaur, Handy3, Handy3
    The magnets are your only obstruction, aside from that this battle is easy.
    
    Battle 26 - Ratty3, Ratty3, Ratty3
    Another easy battle; make sure the Ratties are dead FAST.
    
    Battle 27 - GreenUFO, Beetank3, Twisty3
    The holes are a headache, but aside from that, this battle is easy.
    
    Battle 28 - Yart, Shellman, Shellman
    More holes, but overall an easy battle. Make sure Yart goes down first.
    
    Battle 29 - Swordy3, Cloudy3, Snapper2
    The Swordy and Cloudy must be defeated first for an easy time. Lure the
    Snapper out and finish it.
    
    Battle 30 - HardHead3, Yellowgon, HardHead3
    Take out the HardHeads before you are trapped. When the Yellowgon strikes,
    finish it.
    
    Boy, they went easy on us towards the end! You'll receive an SSSLicense and
    a RegUP1. Congratulations, you are now a top-ranked city Netbattler!
    
    MegaMan 44MB
    
    Now it's time to head back to Undernet 7. When you reach there, head straight
    up and you'll be met with a crossroads of sorts. Go right, down and around
    to find a BMD containing a GrassStg H. Take the moving path to the left.
    Unlock the mysterious SecurityCube just north of here that requires an SSS
    License. Go up and go left, all the way around to a PMD in an area that
    contains a SilvFist L. Backtrack all the way down and left to end up at
    the crossroads. Now head up and left to another mysterious SecurityCube.
    Show your SSLicense to advance. Go up and open the next mysterious
    SecurityCube that requires an SSSLicense. Go all the way up and around to
    get a BMD containing a Recov300 R. Backtrack to the crossroads again. Go
    left this time and keep going until you see another multi-fork. Go
    directly right and open the mysterious SecurityCube that requires an
    SSLicense. Go past it and turn left at the next fork. Open the mysterious
    SecurityCube you see with your SSSLicense. Get the PMD past it containing an
    AntiSwrd H. Backtrack to the previous fork. The other forks (ie. straight -
    from the beginning fork and left) lead to GMDs. If you attempt to take the
    GMD in the corner to the western-most point of Undernet 7, you will encounter
    the ghost of FreezeMan.
    
    Apart from that, you are done here, so jack out!
    
    * You might want to spend some time in Undernet 7 and Undernet 4 obtaining
    the Auras for the girl in Netopia Airport.
    
    All that is left now is to return to WWW Area. We're getting pretty close to
    getting that Green Star now. I recommend you defeat every single Navi/ghost
    and get all their chips (V1, V2 and V3) and make sure you have over 200 Chips
    in your Library so that you can complete the WWW Area in one fair swoop.
    
    Trade your Auras with the girl in Netopia Airport for UnderSht N and when
    you have the ShadowMan series, trade with the black boy in the airplane
    First Class section for an AntiDmg S.
    
    Don't forget to visit the statue in Yai's house for a BugFrag. There's also
    another one in Dex's PC now.
    
    Ready? Return to WWW Area 1. If you go left and follow the path past the
    now accessible mysterious SecurityCube (that required an SSSLicense) you will
    find a BMD that contains a LavaStage V. If you make your way up the right
    way (towards the barrier) you will find another mysterious SecurityCube that
    you can now open with your SSLicense. Get the BMD behind that contains a
    BugFrag. Now, go over to the barrier. You must be level 70 or beyond to
    advance. Unlock the barrier and a guardian Navi will appear...
    
    >> BOSS: PHAROAHMAN <<
    1200HP
    Sarcophagus Beam: The two sarcophaguses protecting him will align themselves
    with your row and fire a green beam.
    
    Black Box: PharoahMan summons a black box to crush you.
    
    Pharoah Trap: PharoahMan sets a trap. Meteors will rain down in your area
    if you hit the switch.
    
    Fire Rat: The two sarcophaguses protecting him shoot a Fire Rat at you.
    
    Wind: The two sarcophaguses blow wind to make you activate the trap.
    
    At this stage of the game, PharoahMan should cause no problems. Avoid his
    attacks and finish him with your best Program Advances.
    
    With his demise, PharoahMan says his spirit will rest here. You can now
    advance past the barrier to...
    
    WWW Area 2. Move right and down the moving path. Take the path immediately
    to the right of where you come down to and keep going straight up. Go
    left when you have to and instead of taking the moving path left again,
    go straight up and get the PMD in the dead end containing an OldWood W. Go
    down back to the beginning and head down again. This time take the
    moving path besides the one you've been to (third from the left). Keep
    going straight up and at the next three-pronged fork go right. Get the
    BMD containing a FullEnrg. If you want, the other forks (at the beginning)
    lead to random GMDs and dead ends that you may want to explore. Otherwise,
    head up and through the warp point. Go left and open the mysterious
    SecurityCube that requires an SSLicense. There is a barrier up ahead that
    requires that you possess every single Navi chip in the game except for
    PharoahMan, NapalmMan, PlanetMan and Bass. Unlock the barrier and another
    guardian shall emerge...
    
    >> BOSS: NAPALMMAN <<
    1400HP
    Element: Fire
    Weakness: Aqua
    Machine Guns: Two machine guns that are homing (similar to Canodumb) emerge
    and fire down the rows they appear on. Dodge.
    
    Napalm Fire: NapalmMan fires consecutive bombs that crack and burn on impact.
    Dodge if possible.
    
    Napalm Bomb: NapalmMan targets the centre of your area with a giant
    crosshair and launches a massive bomb. Dodge by heading to the corners.
    
    NapalmMan is very easy if you defeat him quickly. Most of his attacks are
    easy to avoid, it's just that he uses multiple attacks at once and it proves
    distracting. Gater, LifeSwd3 and whatever else you can muster. Use Invisibles
    for valuable defence.
    
    Once NapalmMan is taken care of, advance to WWW Area 3.
    
    NOTE: Any mysterious SecurityCubes are omitted (from being said, break
    through them as you have to) to make my life easier for this last section.
    Go down and then turn left. Go all the way left, head down the ramp you see
    and follow the path. Take the appropriate BMDs. More BMDs present themselves
    as you go up the next ramp to a much bigger ramp. The BMDs include
    AntiNavi X, a BugFrag, Navi+40 * and GrassStge H. Go up the ramp and go left
    at the very top. Make sure you get the PMD along the way containing the final
    SubMem in the game. Proceed through the warp point and you will find another
    gate. You must have at least 200 Chips in your Library. If you do so, you
    can unlock the barrier and the final guardian will greet you...
    
    >> BOSS: PLANETMAN <<
    1600HP
    Element: Wood
    Weakness: Heat
    Elemental Orbs: Two random elemental orbs surround him. They are NEVER the
    same element as your Style Change. The heat orb uses a Fire Tower, the aqua
    orb uses an Aqua Tower, the electric orb uses an electric ball. When he is
    on *very* low HP, he uses a wood orb to heal his HP.
    
    Summon Rocket: PlanetMan summons a rocketship to fire at you. It repetitively
    fires down each row until it is destroyed.
    
    Cosmic Rain: PlanetMan becomes black like a black hole. He sucks you towards
    him and meteors start flying towards you from the back-most row he possesses.
    
    PlanetMan's orbs are mere distractions. Due to his distinct weakness to wood,
    you will have an easier time. Again, defence comes in handy (ie. Invisible).
    
    PlanetMan is defeated. Try to escape from WWW Area 1 to be greeted with a
    nasty surprise!
    
    >> BOSS: BASS <<
    2000HP Aura 100 regenerative
    Bass Buster: Bass sends a ball of gunfire down one row. Dodge quickly.
    
    When he charges -
    Yellow; Bass Barrage: Bass charges up his twin guns and fires a massive number
    of shots along the rows. Energy balls travel across the rows. This is almost
    impossible to avoid.
    
    Blue; Infinite Buster: Bass charges up his twin guns and fires shots in an
    "8" formation. This is also very difficult to avoid.
    
    Red; Super Bass Barrage: Bass does the same thing as his Bass Barrage except
    the shots now appear in your area. This is also almost impossible to avoid.
    
    Earthbreaker: Bass charges up his hand and appears in front of you. He strikes
    the panel you are on (or were on), cracking the panel and dealing massive
    damage.
    
    Doesn't look good, does it? The ultimate boss of the game has a massive
    arsenal of attacks now. All of his attacks are high-damaging, he is very
    hard to damage AND most of his attacks are almost impossible to avoid. Use
    your best Program Advances and use plenty of Invisibles to your advantage.
    
    Congratulations, you have received the Green Star!
    
    Once you have obtained 247/250 Chips, return to WWW Area 3 and you will
    randomly encounter Bass SP. He is exactly the same as Bass, except that
    he now has a stronger aura (instead of 100 he has 150). He is also more
    vicious, so watch out.
    
    A few notes:
    * I forgot a few MB along the way. Collect the last few and you're done.
    * BugFrag locations could not be accurately described, because no one
    really knows much about them. Are they random? How many are there? These
    questions remain unanswered.
    
    xiv. Five Star Quest = (STARS) =
         ===============
    There are actually Five Stars available (to go next to your File as a sign
    of accomplishment). If you manage to get them all, you can access Hard
    Mode (refer to Hard Mode). The Five Stars are:
    
    Blue: Complete your PA Memo; Darkness is not required (refer to Program
    Advance Memo)
    
    Green: Defeat Bass (real) once
    
    Purple: Obtain all 10 Secret Chips by Netbattling & winning (refer to Secret
    Chips)
    
    Red: Obtain all 250 in-game Chips available (refer to Chip Library)
    
    Yellow: Defeat Gospel & watch the ending
    
    xv. HubStyle = (HUBST) =
        ========
    HubStyle is the ultimate style change for MegaMan. "Hub" refers to MegaMan's
    original name, as the twin of Lan (before his premature death). Thus, the
    reason for HubStyle being the best style in the game is because the two
    brothers MegaMan and Lan have fully synchronised to bring out an ultimate,
    unstoppable power.
    
    HubStyle is obtained by S ranking the V3 versions of every single Navi in the
    game, with the exception of Bass SP.
    
    You will notice in ACDC Town a new young girl that appears in the Park, behind
    the trees near ACDC Elementary. She can tell you which Navis of V3 you have
    S ranked, so you can keep track.
    
    Once you have S ranked the Navis once, it will always be counted.
    
    The Navis that are required to be S ranked and their corresponding V3 locations
    are:
    GutsManV3 & Dex: Dex's house, or Kotobuki Town once you have visited the
    Apartment once.
    ToadManV3 & Ribitta: Marine Harbor
    GateManV3 & Mr. Famous: Official Center
    ThunderManV3 & Raoul: Netopia Underground
    SnakeManV3 & Mrs. Millions: Jewelry Shop
    ProtoManV3 & Chaud: Okuden Dam (during "Worldwide Disasters" scenario) or
    Netopia Park (anytime after the beginning of "Storming Gospel" scenario)
    HeatManV3 & Mr. Match: Den Airport, Boarding Room
    AirManV3: Den Area 1 randomly after defeating AirManV2
    QuickManV3: Koto Area randomly after defeating QuickManV2
    CutManV3: Yumland Area 2 randomly after defeating CutManV2
    ShadowManV3: Undernet 5 randomly after defeating ShadowManV2
    KnightManV3: Netopia 1 randomly after defeating KnightManV2
    MagnetManV3: Undernet 2 randomly after defeating MagnetManV2
    FreezeManV3: Undernet 7 randomly after defeating FreezeManV2
    PharoahManV3: WWW Area 1 randomly after defeating PharoahManV2
    NapalmManV3: WWW Area 2 randomly after defeating NapalmManV2
    PlanetManV3: WWW Area 3 randomly after defeating PlanetManV2
    
    Remember the following:
    - These V3 Navis can always be challenged again, so don't stress if you fail
    to S rank them on your first attempt
    - After defeating V2 Navis, in order for the V3 Navis to appear you must jack
    out and jack in again
    
    HubStyle is devestating, because it possesses the power of every other Style
    in the game. The only difference is that it is of neutral element. Its
    powers include:
    
    Shield
    ------
    - The battle begins with MegaMan surrounded by a barrier that can nullify a
    hit completely
    - MegaMan can generate a Guard-like shield by pressing Back + B
    
    Team
    ----
    - MegaMan can hold up to 8 Navi chips in his Folder
    
    Custom
    ------
    - MegaMan begins the battle with 10 Chips available to him through the
    Custom Bar Menu
    
    Guts
    ----
    - MegaMan's attack power is doubled (for instance, 5 Attack becomes 10)
    - MegaMan's rapid power is automatically reduced to 1
    - MegaMan cannot flinch
    
    Additionals
    -----------
    - MegaMan's HP is reduced by half (if you have 1000HP, it is reduced to 500)
    - MegaMan's Charged Megabuster is the same as is without Style changes (but
    due to double attack he deals 50 damage instead of 25)
    
    HubStyle can only be obtained ONCE. Never delete it!
    
    xvi. Hard Mode = (HARD!) =
         =========
    Once you have obtained all Five Stars, a Hard Mode can be accessed.
    
    Highlight (point to, but don't select) NEW GAME and enter the following code:
    Left, Left, Right, Left, Right, Left, Right, Right
    
    Select NEW GAME
    
    You will begin Hard Mode. Save when you get the chance.
    
    Your Standard Mode file will remain intact, so don't worry about it.
    
    There are a few differences between Hard Mode and Standard Mode:
    - Enemies have 150% of the normal HP, making them extra difficult
    - You cannot Netbattle/Network at all
    
    It seems somewhat pointless right? Maybe not. If you defeat Gospel in Hard
    Mode (thus complete the game) you will receive a Sanctuary chip for both
    files (it will be present as a new chip in your Pack). Sanctuary is the final
    chip in the game. Congratulations if you complete Hard Mode successfully!
    
    _______________________________________________________________________________
    Well, that is all for the walkthrough. I hoped you enjoyed playing MegaMan
    Battle Network 2 and completing it 100%! Congratulations!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 IV. CAST = (CASTC) =
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Meet the main characters and navis of MegaMan Battle Network 2.
    
    i. Characters = (CHARS) =
       ==========
    The cast of characters in MegaMan Battle Network 2.
    
    LAN HIKARI
    ----------
    The main character and hero of the MegaMan Battle Network series. He's brave,
    but somewhat brash and dense. Typical hero mould. He teams up with his Navi,
    MegaMan.EXE to take down the netmafia organisations.
    
    MEGAMAN.EXE
    -----------
    Lan's Navi and the guy who actually does all the work even though Lan gets all
    the credit :/ MegaMan is very strong support for Lan and is his best friend.
    As a PET, he also keeps track of Lan's life and helps him out. MegaMan is
    actually Lan's twin brother Hub, who died of a disease when he was young.
    His DNA was infused into MegaMan. So the twins live on... Across two
    different worlds.
    
    MAYL SAKURAI
    ------------
    Childhood friend of Lan's and his love interest. She's the same age as Lan
    and her Navi, Roll.EXE is a good friend of MegaMan's. She constantly is
    worried and looking out for Lan.
    
    DEX
    ---
    A big, fat boy with a mohawk 'fishead' haircut. He's the bully of ACDC
    Elementary, but he doesn't bully much anymore. He's just fat and useless for
    the most part of the game.
    
    YAI AYANO
    ---------
    An eight-year old prodigy who is slightly eccentric. She's a snob, but
    extremely intelligent AND filthy rich.
    
    HARUKA HIKARI
    -------------
    Lan's mother. Like any mother, she is loving but strict trying to raise one
    hellraiser of a son. She provides useful advice at stages in the game. She's
    a homemaker.
    
    YUUICHIRO HIKARI
    ----------------
    Lan's father, world renowned scientist. He made PETs and his own father is
    famous for creating the current Net. Looks like genius runs in the family...
    and stops at Lan. Anyway, he's constantly busy, but his knowledge proves
    useful to Lan on his adventures.
    
    EUGENE CHAUD
    ------------
    World renowned as a prodigal Netbattler. He is the youngest ever Netbattler to
    become an Official (for your information, he is younger than Lan slightly).
    He is also Lan's rival, but his focus is on saving the world. He's very
    arrogant and normally shows up to make Lan look bad.
    
    HIGSBY
    ------
    New owner of the Chip Shop in ACDC. He's a somewhat strange guy, but helpful
    when it is required. His Navi, NumberMan.EXE, hangs around selling rare chips
    on the Net.
    
    MR. FAMOUS
    ----------
    A world-renowned Netbattler who is not only profoundly talented in Netbattling,
    but also is a prolific scientist. His Net Navi is GateMan.
    
    RIBITTA
    -------
    A DNN News Reporter that travels the world. She also loves netbattling. Her
    Net Navi is ToadMan, which suits her love for toads (the whole theme T.T).
    
    MR. MATCH
    ---------
    The former WWW member makes an appearance! He enters late in the game, but
    he is looking to test himself and Lan with his new Net Navi, HeatMan.
    
    GOSPEL
    ------
    The new netmafia organisation that is actually more organised and powerful
    than the WWW.
    
    SHURYOU
    -------
    The child who is head of Gospel. Manipulated by Wily, his genius has been used
    to create an empire even more powerful than the WWW. Shuryou attempts to create
    the Super Navi, Bass.EXE.
    
    ^ The above cast are the main characters, a few minors are omitted.
    
    ii. Navis = (NAVIS) =
        =====
    Meet the Net Navis of the game.
    
    >Good/Neutral Navis<
    
    MEGAMAN.EXE
    -----------
    The main hero. He forms the dynamic duo along with Lan that constantly (and
    I mean constantly, as in every day of damn life) saves the world.
    
    GUTSMAN.EXE
    -----------
    A yellow ape-like Net Navi whose operator is Dex. Like Dex, he's dumb but
    big. He's one of the easiest Net Navis you'll ever face, because he's
    VERY S L O W.
    
    ROLL.EXE
    --------
    MegaMan's love interest, everything about her says 'girly'. She needs to
    rescued a lot and always is asking for "Mega"'s help. She actually likes to
    flirt a lot with MegaMan and the other boys in the gang (after all, she's
    the only female out of Glide, GutsMan and MegaMan).
    
    PROTOMAN.EXE
    ------------
    The humble servant of Chaud, in his own words. Uses lethal and powerful blows
    from his sword to do the talking. He is very loyal, very strong and normally
    (wait - make that ALWAYS) makes really cool entrances and performs complicated
    and cool-looking manouevers. He actually helps, unlike the other sacks of
    crap in the game. Although, even then he still doesn't do ALL THAT much.
    
    NUMBERMAN.EXE
    -------------
    A Navi specialising in numbers that sells rare chips later in the game.
    
    GATEMAN.EXE
    -----------
    GateMan is Mr. Famous's Navi. Like ProtoMan, he has a crazy amount of cool
    moves, but he relies on Mr. Famous and NEVER EVER helps save the world.
    Mr. Famous believes training NetBattlers is the way to save the world
    instead.
    
    TOADMAN.EXE
    -----------
    Ribitta's ideal match due to her love of frogs/toads. VERY annoying...
    
    HEATMAN.EXE
    -----------
    Mr. Match's new and hotter Net Navi, HeatMan is FireMan's replacement. He's
    a lot stronger, faster and more brutal. He can also tank pretty well. Good
    call by Match...
    
    * Not every neutral Navi is included in the above bio, simply because they
    don't really do much apart from fighting. This includes ThunderMan and
    SnakeMan.
    
    >Evil Navis<
    
    AIRMAN.EXE
    ----------
    The first Gospel Navi to rear his ugly face, AirMan blows wind to blow enemies
    away. Operated by Arashi. A typical Gospel goon if there ever was one.
    
    QUICKMAN.EXE
    ------------
    A speedy Gospel Navi that is operated by IQ 170 'Speedy Dave'. QuickMan isn't
    afraid to resort to any measure to defeat foes, including suicide.
    
    CUTMAN.EXE
    ----------
    Gospel's Vice Commander, who takes care of any survivors who somehow made it
    through Gospel's attacks. Another underling.
    
    SHADOWMAN.EXE
    -------------
    Operated by Dark, a professional mercenary hired to take down the strongest
    security systems in the world. He's quick and deadly, pulling moves only a
    ninja can use.
    
    KNIGHTMAN.EXE
    -------------
    A gallant Net Navi under the orders of Princess Pride of Yumland to do Gospel's
    bidding. He isn't doing anything wrong except following his operator's orders.
    He's big, with amazing defence and offence but very very S L O W.
    
    MAGNETMAN.EXE
    -------------
    An even more dangerous electric Net Navi than ThunderMan under Gauss, a rich
    man in charge of Gauss Inc. He uses magnetism to attract and repel foes into
    traps.
    
    FREEZEMAN.EXE
    -------------
    Commander of Gospel and guardian of Gospel's HQ, FreezeMan is quite frankly
    weak. He just looks tough, but ice is just plain pathetic.
    
    GOSPEL SUPERBUG
    ---------------
    Not a Navi, but the result of Sean's failed attempts to replicate Bass.EXE.
    A strong and ferocious bug organism that basically flings debris around and
    causes chaos with Gospel's remains.
    
    PHAROAHMAN.EXE, NAPALMMAN.EXE, PLANETMAN.EXE
    --------------------------------------------
    The three guardians of the WWW Secret Area. They guard something
    astonishing...
    
    BASS.EXE
    --------
    Undeniably the most powerful Net Navi in existence. Many try and fail to gain
    his power... Only a few have ever encountered his real form.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                V. UPGRADES = (UPGRD) =
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    A reference for every single upgrade to MegaMan's power.
    
    i. HPMemory Locations = (HPMEM) =
       ==================
    Locations of all HPMemories that increase MegaMan's HP by 20 per use. There
    is a grand total of 45 HPMemories (Max. HP is 1000, MegaMan starts with 100).
    
    Location:			Number available:	Cumulative total:
    Den Area 1 Netdealer			2			2
    The Square Netdealer			3			5
    Den Area 3 Netdealer			3			8
    Gas Comp2 BMD				1			9
    Guardian Statue (Camp Road 2) BMD	1			10
    Bomb Comp2 BMD				1			11
    KotoSquare				3			14
    Mother Comp1 BMD			1			15
    Examine Airplane Business Class curtains1			16
    Airplane Comp 2 BMD			1			17
    Airplane Comp 4 BMD			1			18
    NetSquare Netdealer			3			21
    Netopia 3 BMD				1			22
    Castle Comp1 BMD			1			23
    Undernet 1 Netdealer			3			26
    Undernet 2 BMD				1			27
    UnderSquare Netdealer			3			30
    UnderKoto Netdealer			3			33
    Apartment 2F (Cyberworld) BMD		1			34
    Yai's PC BMD				1			35
    Mayl's Piano BMD*			1			36
    Defeat Mr. Famous once			1			37
    Defeat Mr. Match once			1			38
    Solve request 'At the cafe'		1			39
    Solve request 'Mission3'		1			40
    Solve request 'Help reconcile us'	1			41
    Trade with the boy who wants an Invis1 *1			42
    Challenge the QuizMaster**		1			43
    Examine Netopia Hotel refrigerator	1			44
    Apartment 9F (real world) western door	1			45
    					__			__
    Grand total:				45		        45
    
    * Mayl's Piano can only be jacked into after the 'Worldwide Disasters'
    scenario begins
    ** QuizMaster will only appear in the Netopia Secret Meeting area on the
    far side of the conference desk after the 'Worldwide Disasters' scenario
    begins
    
    ii. PowerUp Locations = (POWUP) =
        =================
    Locations of all PowerUPs that can boost MegaMan's attributes. There are 12
    in the game; four levels for each of the three of MegaMan's attributes.
    
    It is HIGHLY RECOMMENDED to raise your Charge attribute to max. first, then
    your Attack and finally Rapid. Charge assists in attacking with the
    elemental powers of different Styles.
    
    1. Examine Dr. Hikari's Lab Coat
    2. Purchase from Den Area 3 Netdealer (10000Z)
    3. Open the PMD in Den Area 3
    4. Bomb Comp4 BMD
    5. KotoSquare Netdealer (10000Z)
    6. NetSquare Netdealer (10000Z)
    7. Castle Comp4 BMD
    8. UnderSquare Netdealer (20000Z)
    9. UnderKoto Netdealer (20000Z)
    10. Apartment Comp3 BMD
    11. Solve request 'Help research'
    12. Find the program concealed behind the first control panel that only the
    Officials can jack into in the Mother Comp Room after visiting Kotobuki
    Town once
    
    iii. RegUP Locations = (REGUP) =
         ===============
    All RegUPs are located in BMDs unless specified.
    
    Location:			Number (increments):	Cumulative total:
    Complete ZLicense Exam			4			4
    Gas Comp				1			5
    Yai's Phone				1			6
    Coffee Machine				1			7
    Bear					1			8
    Bomb Comp3				2			10
    Yumland 1				1			11
    Mother Comp2				1			12
    Mother Comp5				2			14
    Air Comp1				1			15
    Air Comp4				2			17
    Examine Underground Trash Cans		2			19
    Castle Comp3				1			20
    Duty-Free Shop (Netopia)		2			22
    Undernet 1				2			24
    Undernet 6				2			26
    ACDC Park Broken Toy			1			27
    Vending Machine (Kotobuki)		3			30
    Apartment Comp1				2			32
    Gospel Server1				1			33
    The old lady in Okuden concealed by
    trees in Camp Road 2, just before
    the campground entrance			2			35
    Complete request 'Need help'		1			36
    Complete request 'Mission1'		1			37
    Complete request 'For male pride'	2			39
    Complete BLicense Exam			1			41
    Complete ALicense Exam			2			43
    Complete SLicense Exam			1			44
    Complete SSLicense Exam			1			46
    Complete SSSLicense Exam		1			47
    Challenge the QuizKing			3			50
    					__			__
    					50			50
    
    iv. SubMemory Locations = (SBMEM) =
        ===================
    SubMemories, or SubMem, increase the total number of subchips of a kind
    MegaMan can store. For example, he begins with a capacity to store 4 of
    a subchip (whether it be FullEnrg, Unlocker and so on). There are a total of
    4 SubMemories in the game, making MegaMan's complete capacity 8 of each
    subchip.
    
    1. Castle Comp3
    2. Undernet 3
    3. Black boy in Netopia Park, concealed by the trees near the entrance to Town.
    Appears after the 'Storming Gospel' scenario.
    4. WWW Area 3 PMD
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                       VI. ACCESSIBILITY TO THE NET = (AXESS) =
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Here is reference of the items that are required for maximum manoeuveribility
    on the Net.
    
    i. PassCodes = (PSSCD) =
       =========
    Used to open those SecurityCubes you see around here and there.
    
    MaylCode: After getting your Z License at the beginning of the game, she
    e-mails this to you.
    Opens: Mayl's PC to Den Area 1
    
    DexCode: Defeat GutsMan once.
    Opens: Dex's PC to Den Area 2
    
    YaiCode: On Yai's bed after saving her from AirMan.
    Opens: Yai's PC to Den Area 2
    
    RibiCode: Defeat ToadMan once.
    Opens: Ribitta's Van to Den Area 3
    
    RaulCode: Defeat ThunderMan once.
    Opens: Raoul's Radio to Netopia Area 2
    
    MiliCode: Defeat SnakeMan once.
    Opens: Millions Bag to Netopia Area 3
    
    ONBACode: Talk to the man in Netopia Castle in the main public area after
    KnightMan has been defeated.
    Opens: Den Area 3 to Netopia Area 1
    
    GospCode: Complete the request "Fight crime" by jacking into Yai's
    telephone and helping the program being attacked by a bad Navi. Defeat the
    bad Navi to receive it as your reward. *These open SecurityCubes that
    do not have any writing on it ie. 'mysterious SecurityCubes'.
    
    Den Area 1 30000Z PMD
    Yumland 1 FireRat R PMD
    Yumland 2 Passage to Netopia 3
    Netopia 1 free up a shortcut across the area
    Netopia 2 30000Z BMD
    Koto Area IceStage I BMD
    Undernet 3 BugFrag BMD
    Undernet 4 BugFrag BMD
    
    Some SecurityCubes require an additional requirement such as a certain level
    of License (S etc. are very common in the Undernet).
    
    ii. GateKeys = (GTKEY) =
        ========
    These are special warp portals opened from Den Area 1 to several Square
    Entrances for very quick access to every part of the Net.
    
    GateKeyA: The woman who knows about Chng.bat gives it to you after delivering
    NoteData to the purple Navi in KotoSquare.
    Opens: Den Area 1 to Square Entrance
    
    GateKey B: Complete the request 'Paying in advance' by meeting and defeating
    the black Navi at the end of Yumland 1. After his defeat, you'll receive this.
    Opens: Den Area 1 to YumSquare Entrance
    
    GateKey C: One of the Quiz Master's rewards. He is located in Netopia Castle
    Secret Meeting Area, opposite of the conference desk after the beginning of
    the 'Worldwide Disasters' scenario.
    Opens: Den Area 1 to NetSquare Entrance
    
    GateKey D: Talk to the Keymaker at NetSquare after Chaud's e-mail regarding
    a hidden warp point to UnderKoto.
    Opens: Den Area 1 to KotoSquare Entrance, between Kotobuki and UnderKoto.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             VII. SIDE QUESTS = (SDQST) =
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    A guide to finishing all those pesky side quests and nabbing all those rewards.
    
    i. Trading Sequence = (TRDSQ) =
       ================
    Location: Outside ACDC Elementary along the wall to the far west; little boy
    Required: DashAtk J
    Obtain:   Bust Fishies, the best location is in the bear in Okuden.
    Reward:   Spreader *
    
    Location: Marine Harbor Station, near the Snack bar; boy
    Required: PoisMask S
    Obtain:   Use Jealosy on the Puffballs. The best location is in the Duty
    Free Shop in the Departure Lobby of Netopia. * NB The requirement is to S rank
    a Puffball, only possible with Jealosy on the condition that the enemy
    Puffball has a chip.
    Reward:   VarSword B
    
    Location: Okuden Camp Road 1, near the river; little boy
    Required: Invis1 *
    Obtain:   S rank Spooky1s'. The best location is Yai's PC or Yumland.
    Reward:   Escape N AND HPMemory
    
    Location: License Office, near the exit; camper woman
    Required: Escape N
    Obtain:   Trade with the little boy in Okuden Camp Road 1
    Reward:   Hammer Z
    
    Location: Netopia Square, bottom level; purple Navi
    Required: Hammer Z
    Obtain:   Trade with the camper woman in the License Office
    Reward:   SilvFist V
    
    Location: Netopia Town, near the Restaurant after the beginning of the
    'Worldwide Disasters' scenario; old lady
    Required: SilvFist V
    Obtain: Trade with the purple navi in NetSquare
    Reward: BigBomb *
    
    Location: Mother Computer Room, near the first control panel you can jack into,
    after the beginning of the 'Storming Gospel' scenario
    Required: BigBomb *
    Obtain: Trade with old lady in Netopia Town for SilvFist V
    Reward: Jennifer's Folder
    
    Location: Netopia, Underground; blonde Netopian man, appears when departing
    from Netopia for the first time 'Aerial Assault' scenario
    Required: PopUp D
    Obtain: Defeat Moles in Undernet 6  (play 'Whack A Mole')
    Reward: Blower P
    
    Location: Netopia, Departure Lobby near Duty Free Shop; brown-haired girl
    Required: AquaAura A, FireAura R, WoodAura S, ElecAura L
    Obtain: Defeat MegalianH virus in Undernet 4 with a decent rank, Defeat
    MegalianA virus in Undernet 4 with a decent rank, defeat MegalianE virus in
    Undernet 7 with a decent rank, defeat MegalianW virus in Undernet 7 with a
    decent rank
    Reward: UnderSht N
    
    Location: Airplane, First Class, staring at the monitor; black boy, appears
    during the 'Storming Gospel' scenario
    Required: ShadoMn V1, ShadoMn V2, ShadoMn V3
    Obtain: Defeat ShadowManV2/V3 with appropriate ranks
    Reward: AntiDmg S
    
    ii. Folders = (FOLDR) =
        =======
    A reference to obtain all three folders so that MegaMan can customise more
    than one folder without changing  his original.
    
    Fldr1: The beginning folder of the game
    Famous's Folder: Defeat Mr. Famous after he sends an e-mail awaiting a
    challenger in response to the heightened activity of Gospel. This should
    be obtained just before leaving for Netopia. GateManV2 has 800HP and is MUCH
    more powerful than before.
    (30)
    1 Cannon C
    1 Cannon E
    1 HiCannon E
    1 HiCannon F
    1 HiCannon G
    2 CrossGun M
    2 CrossGun Q
    1 Wrecker S
    1 Wrecker Q
    2 DoubNdl C
    2 DoubNdl I
    1 BrnzFist N
    1 BrnzFist S
    1 Recov50 *
    1 Recov50 C
    1 Escape H
    1 Sword A
    1 Sword L
    1 Sword Y
    1 WideSwrd A
    1 WideSwrd Y
    1 RockCube *
    1 PanelOut3 *
    1 Atk+10 *
    1 Navi+20 *
    1 AreaGrab S
    
    Jennifer's Chipfolder: Jennifer will appear in the Mother Computer Room next to
    the first control panel that you can jack into during the 'Storming Gospel'
    scenario. She wants a BigBomb *, which you receive after trading with an old
    Netopian lady in Netopia Town, next to the restaurant. In return, she gives
    you her chipfolder.
    (30)
    2 Ratton1 H
    1 Ratton1 I
    1 Ratton1 J
    1 Ratton2 J
    1 TripNdl C
    1 TripNdl I
    3 Spice2 E
    3 LilCloud G
    1 SilvFist E
    1 Catcher F
    2 Recov80 D
    1 Recov120 U
    1 Mindbndr D
    1 Escape J
    1 WideSwrd Y
    1 FireBlde F
    1 AquaBlde A
    1 ElecBlde E
    1 StepSwrd U
    1 MagLine Q
    1 LavaLine M
    1 IceLine J
    1 Atk+20 *
    1 AreaGrab *
    
    iii. Quizzes = (QUIZZ) =
         =======
    The Qs & As of every quiz in the game.
    
    * Answers are capitalised, or with arrows pointing to them
    
    QUIZ
    Location: Electopia Airport, Boarding Room, near the Duty Free Shop
    Appearance: little boy with a fathead
    
    Q1] What animal does the ACDC Town Park Slide look like?
    As] Squirrel ELEPHANT Giraffe
    
    Q2] What distinguishes the Marine Station kiosk?
    As] THE SELECTION The Low Prices The Pretty Staff
    
    Q3] How many tents are in Okuden Valley Campground?
    As] 2 >3< 4 (the answer is three)
    
    Q4] Where did the Marine Harbor Cafe waitress work before?
    As] RESTAURANT Arcade The Center
    
    Q5] Choose cannons in A, B, and C order, and what do you get?
    As] Omega Cannon Ultra Cannon ZETA CANNON
    
    Your reward for answering his pathetically easy quiz is a Cannon *. What
    did you expect? A crappy reward for a crappy game...
    
    QUIZMASTER
    Location: Netopia Castle, Netopia, Secret Conference room, opposite of
    conference desk, after the beginning of the 'Worldwide Disasters' scenario
    Appearance: scientist
    
    Q1]  What's the popular announcer Ribitta's TV show name?
    As] DNN NEWS CattleOx TV RaiShip TV
    
    Q2] What's the name of the quick, rat-shaped virus?
    As] Ratton Ratter RATTY
    
    Q3] What advance occurs when Spreaders are in alphabet-order?
    As] PwdCanon H-BURST O-Cannon1
    
    Q4] What shape is Okuden Valley's air-monitoring system?
    As] GUARDIAN Tent Bear
    
    Q5] Where is the statue of the ancient Melpos god of war?
    As] Net Castle Jewelry store YAI'S HOUSE
    
    Q6] A rooster stood on the peak of a barn. It laid an egg. Which side did the
    egg roll down? The left side... or the right?
    As] The left The right CAN'T LAY EGGS!
    
    Q7] Which has a more powerful attack? LilBomb or HeatSprd?
    As] LilBomb HeatSprd THE SAME POWER.
    
    Q8] What is the name of SnakeMan's operator?
    As] Mrs. Salmonella MRS. MILLIONS Mrs. Millionaire
    
    Q9] What wood does the bath in ACDC Town's largest house use?
    As] Hackberry Cedar CYPRESS
    
    Q10] What's in the trash can in underground Netopia?
    As] TEDDY BEAR Radio Basketball
    
    As a reward, you get GateKeyC. This is very useful, as it grants access from
    Den Area 1 to NetSquare Entrance. Cool! He also gives you a HPMemory. What
    a nice guy!
    
    QUIZKING
    Location: Netopia, Netopia Castle, dungeons, Arrow Trap Room, after the
    beginning of the 'Storming Gospel' scenario
    Appearance: old man
    
    Q1] What's ShadowMan's element?
    As] Aqua NO ELEMENT Wood
    
    Q2] What's the virus that shoots CannonBalls from its mouth?
    As] CannBall Handy HARDHEAD
    
    Q3] What's the combined attack of ThunManV3, Navi+40 & Navi+20?
    As] 190 220 >240< (240 is the correct answer)
    
    Q4] Who is a former WWW operator?
    As] Arashi Chaud MR. MATCH
    
    Q5] What's the name of MagnetMan's operator Gauss's brother?
    As] Anpere Gauss Hippopotamus Gauss JACK ELECTRICITY
    
    Q6] Of these Navis, who is vulnerable to wood attacks?
    As] MAGNETMAN HeatMan KnightMan
    
    Q7] What's the temp. of the Netopia hotel fridge?
    As] -3 degrees C 0 degrees C 3 DEGREES C
    
    Q8] What's the name of the popular robot cartoon in Netopia?
    As] Rondam ROBOX RottaRobo
    
    Q9] How many houses are there in ACDC Town?
    As] 7 8 >9< (9 is the correct answer)
    
    Q10] Which virus has the highest attack power?
    As] Swordy2, Swordy, SWORDY3
    
    Q11] What's in DenCity but not in Netopia?
    As] METROLINE BusStop CyberSquare
    
    Q12] What area can you enter the Undernet from?
    As] NetSq. Ent. Netopia 2 NETOPIA 3
    
    Q13] Where was Quiz?
    As] Okuden Valley The Center DEN AIRPORT
    
    Q14] What's Mother Comp1's second keyword?
    As] WATCH >RIVER< UCANGO (RIVER is the correct answer)
    
    Q15] Who's the leader of WWW?
    As] Gospel Dark WILEY
    
    Your reward is the handy RegUP3.
    
    iv. Hide & Seek = (HIDSK)
        ===========
    There are some people in the world who are hidden from common view. You get
    rewards for finding each of them.
    
    Appearance: 'Journey to Netopia' scenario
    Location: Marine Harbor, lower floor overlooking the sea, near the License
    Office, concealed by the ledge on the floor above (wedged between the ledge
    and the stairs that leads to the lower floor on the far right)
    Entity: little girl
    Reward: Geddon3 Y
    
    Appearance: 'Aerial Assault' scenario
    Location: ACDC Town, the brown house above Lan's, concealed on the other side
    of the house (not as well as any of the other 'Hide & Seek' characters)
    Entity: little boy
    Reward: 20 Guard *
    
    Appearance: 'Storming Gospel' scenario
    Location: Okuden Valley, Camp Road 2, near the entrance to the Campground,
    concealed by the tree closest to the entrance on the left
    Entity: old lady
    Reward: RegUP2
    
    Appearance: 'Storming Gospel' scenario
    Location: Netopia Park, just before the entrance to town, obscured by the
    trees nearby
    Entity: young black boy
    Reward: SubMem
    
    Appearance: After going to Kotobuki Town
    Location: Marine Harbor, Official Center, Mother Computer Room, on the
    concealed side of the first control panel you see that only the Officials
    are able to jack into
    Entity: program
    Reward: PowerUP
    
    
    v. Requests = (REQST)
       ========
    Once you become a City Netbattler, you are able to take on requests that are
    posted on the Request Board, which is located on the lower level of the
    Official Center. Requests are often dangerous but result in nice rewards.
    
    Request: Need help
    Info:    Could you please find a lost girl, a relative of mine? I'm waiting
    at the school in ACDC Town.
    Solving: Go to ACDC Elementary and talk to the girl next to the blackboard.
    Her cousin has wandered off somewhere and she is worried, so she wants you
    to find her. She says that she may have used the Metroline to go somewhere.
    Go to Marine Harbor. From Ribitta's location, head up to where a boy is
    staring at her (Ribitta). Behind him is a little girl. Talk to her. She
    says that Sis worries too much and that she can take care of herself. Head
    back to ACDC Elementary to the girl. You'll get a RegUP1.
    
    Request: At the cafe
    Info:    I'm waiting in the cafe with an ocean view. I'll explain the job
    to you in person. There is some danger involved, so your navi must be
    strong.
    Solving: Talk to the man with an orange jumper just near the Marine Harbor
    Station. He wants a navi deleted. It's in Den Area and is spreading viruses
    to programs everywhere. Go to Den Area 2 (fastest way is from the Center
    Host Computer) to the warp point that leads to the Square Entrance. An evil
    navi is there. Talk to him. He'll get pissed and send some viruses after you.
    
    Fishy, Fishy, MettFire
    
    Take care of the Fishies first, because they are the real threat. The MettFire
    is more of a distraction than anything, his meteors rarely hit.
    
    After that, head back to the man. He is actually an Official, but hired a
    city Netbattler to stay undercover. He'll give you a HPMemory.
    
    Request: Mission1
    Info: I really need help. I'd rather discuss it in person than on this board.
    I need help from a good virus buster. I'm waiting in front of ACDC Town
    St.
    Solving: Go to ACDC Town. Talk to the scientist right next to the entrance to
    the Station from Town. He was testing some experimental Navis and they ran
    away. There are 3 Navis located in the ACDC Town network. They're not in
    the main Net yet. He wants you to delete them but he warns you that they will
    send viruses.
    
    First off, head to Dex's house and jack into the GBA. Head to the top left
    corner and talk to the evil Navi there. Enter battle...
    
    Handy, Handy, Handy
    
    It's not difficult, but a little hard if you don't want to get hit. Take one
    down reasonably quickly with a sword and bide your time hitting their bombs.
    Mass-targetting attacks like GutsManV2 will hurt them badly. Now, after that
    jack out.
    
    Go to the park and jack into the toy robot lying on the ground. Once again,
    go to the top left corner and confront the evil Navi here. More viruses!
    
    Spikey2, Spikey2, Spikey2
    
    Treat them as Spikies with a little extra HP. Lure them to one row and hit
    them with ShockWaves. Swords are very useful too. After this, jack out.
    
    Go to ACDC Elementary and jack into the BlackBoard. Go to the top left
    corner and confront the evil Navi here.
    
    Flamey2, Flamey3
    
    Flamies are a pain, but the best way is to hit them with chips that don't
    involve entering the same row as them. This includes WideSwrds and GutsMan.
    Oh, don't forget Roll either. The Flamey3 may move to your row, so watch
    out. Jack out.
    
    Head back to the scientist. He'll say that he is an examiner and he saw your
    amazing (yeah...right) busting techniques. He'll reward you with a RegUP1.
    
    Request: Mission2
    Info:   I have a very simple request. First, come to KotoSquare! Meet up with
    a kinda mean-looking Navi.
    Solving: Go to Ribitta's van. Jack in and head to Den Area 3. Grab anything
    you missed from the Den Area 3 Netdealer and head along that path towards
    the Koto Area. The pathway is no longer blocked, so head on through.
    
    You're now in Koto Area for the first time! It looks a little strange. There's
    a sign up ahead that says to go left. So head left. Head around the corner,
    collect the GMD in the dead end as you pass. Keep heading around on the main
    purple path. Keep going, don't wander into corners just yet. Head up onto
    the elevated level and continue along the moving path. Along this lower
    level, follow it down to the warp point. Before entering, go past the
    purple navi here and take the BMD in that lone dead end for a LongSwrd L.
    VERY USEFUL indeed... Head back into the warp point. You may want to train
    up against some of the viruses around for some interesting chips.
    
    You're now in KotoSquare Entrance. Head along the blue path. If you head
    down, a moving path blocks the way to somewhere. Head up to the top right
    of the area and enter the warp point here.
    
    Finally, go down and in one of the little dead ends, there is an evil-looking
    navi. He wants you to jack into the Coffee Machine in the Center. There's
    a navi in there who stole his program that is very valuable, so he wants
    you to retrieve it. Jack out.
    
    Go into the Center and jack into the coffee machine to your left as you
    enter the main entrance. Head to the top of the area; just head straight
    from where you entered and you'll see an evil Navi. He'll give OddProg and
    then send some viruses after you.
    
    Spooky2, Spooky2, Spooky2
    
    Slightly difficult, just dodge as necessary. In the mean time, hit them with
    general mass-targetting attacks like GutsMan. Roll does well as well. Time
    your WideSwrd strikes to hit them and they will die too. Beware: take them
    out in a single hit or they will recover again! After they're defeated, jack
    out and go to Ribitta's van. Make the journey all the way back to KotoSquare
    again. Talk to the evil-looking Navi for the final time. She is actually
    an examiner and the program was actually for you! You'll receieve a nice
    gift, Recov30 *.
    
    Request: Mission3
    Info:    Help find a lost program! Come to the Okuden Valley campgrounds
    for details. I'm standing in the middle of the river.
    Solving: Go to Okuden and make the distance to the Camp area. From here,
    hug the river until you see a man with a bandana standing on a rocky
    path. Talk to him. His son's program is lost on the Net. It's in Den
    Area. Now, leave Okuden and head to ACDC Town.
    
    Go to Dex's house and jack into his PC. From here, make your way to Den
    Area 3. You'll notice a program wandering around. Talk to it. He's the
    program we've been looking for. Jack out and head back to the Camp area. The
    man is yet another examiner. He'll give you a HPMemory.
    
    Request: Chip please!
    Info:    Our water heating program is busted. We've no hot water. Do you have
    lots of chips? Can you give me a 'FireSwrd F'? Of course, I'll give you a
    'Slasher L' in return. I'm in the lobby of the Center, so look for me there.
    First person that comes gets the goods.
    Solving: Go upstairs and there's a fat lady near the stairs. You need a
    FireSwrd F. You need to fight Swordy2's to get it. The easiest way to get
    this chip is in Mother Computer. It's rare in Kotobuki, but possible to
    obtain this chip there as well. In exchange, she'll give you a Slasher L.
    She can now have her hot bath again (bad image - bad image...)
    
    Request: Paying in advance
    Info: I'll pay in advance, with an item you won't get elsewhere. The job
    is easy, and the reward is great - act now! If you're interested then
    hurry over to Yumland 1! My black Navi is waiting for you there.
    Solving: Head to Yumland 1, the fastest way is from Dex's PC. Talk to the
    purple Navi looking at the sign that leads to Yumland 2. He'll immediately
    give you GateKeyB. He'll then reveal his true self: a thief who preys on
    City Netbattlers! He sets the bait with his request, steals their chips
    when their guard is down after getting their reward and sells the chips on
    the black market. Naturally, you aren't going to surrender that easily!
    Enter virus battle...
    
    Sparky, Flamey2, Flamey2
    
    It's a good idea to defeat a Flamey first to free up a little space. Take out
    the Sparky thereafter and delete the last Flamey with little trouble. Now,
    after the battle you're free to leave with your prize!
    
    Request: Need a Cupid
    Info: I've fallen madly in love! The problem is, I'm too shy to come out and
    say it! Somebody help me out, please! Please come to the campground entrance.
    Solving: Go to Okuden. At the entrance, there's an old man. Speak to him. He
    wants to confess his love for her but he cannot. MegaMan suggests writing
    a love letter and he does so. He says she is in a place where flowers bloom,
    because she loves them. Her nickname is Sunflower. Lan will then receive the
    LoveLetr.
    
    Now, head to Marine Harbor. There's a lady in the green patch with flowers in
    the middle of the area (just next to the steps). She is Sunflower, talk to her.
    She says to Lan to tell him to 'Start as a friend'. Return to Okuden. Talk to
    the old man and he'll be ecstatic. He'll reward you with 10000Z... Very useful
    indeed.
    
    Request: For male pride
    Info:    I am going to Netbattle a guy. The problem is, I may lose. Can
    someone help me out here? I'm waiting at the entrance to the Square. Please,
    save my male pride from embarrassment. Help me!!!
    Solving: Head on over to the Square Entrance, any way you see fit. Talk to
    the pink navi in the top left corner near the way to the Square. He is
    going to Netbattle his rival and wants you to spy on him. He's training in
    the cyberworld, but not on the Net. He has found a quiet place to relax
    and train. Jack out and head to Okuden. From here, go to Camp Road 2 and
    jack into the Guardian. Once inside, go to the bottom left corner and talk
    to the green Navi. He's training hard, so he's the one. Select the options
    'I'm a fan' and 'What is your plan?' (at least that's what I did - I
    don't think it matters). He says that he will confuse his opponent with
    his speed and that he has no plan. He also refuses to say his weak point.
    Return all the way to the Square Entrance to the pink navi. He says he will
    counter with a high damaging, accurate chip. He then asks you for the chip
    Satelite1 G. If you were paying attention to the walkthrough, I told you to
    get one from Yumland 1 a while back. If not, bust Sparkies in Yumland 1 and
    get a decent rank to get one. He'll happily accept it and give you your
    reward; a RegUP2.
    
    Request: Detective job
    Info:    Looking for someone. If you can help, come to ACDC Town. I'm
    waiting in front of the squirrel.
    Solving: Go to ACDC Town and head over to the Park. Head over to the man in
    an office attire. He shows Lan a picture of a black guy with sunnies. When
    you see him, he asks you to ask what he is doing. After that, he asks you to
    report back to him. Go to the Metroline Station and go to Okuden.
    
    Go all the way to the Dam and near Chaud you'll see him looking towards the
    dam control center. Talk to him and he says he is sight-seeing. Go all the
    way back to ACDC Town Park and report to the man. He says the guy you talked
    to is wanted and dangerous. He'll reward you with a Twister Y. He then
    reveals he is a detective (well, duh).
    
    Request: Sell me a chip!
    Info: I'm leaving the country on a trip & need a strong chip. Can someone sell
    me a "Catcher N"? I'll pay in cash. I'm waiting at Den Airport.
    Solving: In order to do this task, you'll first need a Catcher N. The virus
    that drops it is the UFO and they are only accessible at this point in the
    Air Comp. When it is accessible (any time after 'Aerial Assault' scenario)
    go to the Airplane and make your way to the Cockpit. Jack in and go through
    the first teleporter to Air Comp3. Find a RedUFO virus and S rank it. You
    will receive a Catcher N chip. Return using the FreePass through to the
    beginning of the Airport and talk to the blonde Netopian man. He will
    reward you with a massive 50000Z!
    
    Request: Help reconcile us
    Info:    My Navi ran away because we argued the day before last. Can somebody
    please find my Navi? I'm waiting at the ACDC Town station. please help (there
    is a grammar error in the game here).
    Solving: Head to ACDC Town Station. Talk to the boy in an orange shirt (looks
    similar to the PoisMask S guy) on the far end of the Station, furthest from
    the exit. He says basically all he said in the request, but says he has an
    ALicense and may have wandered as far as Yumland. He's purple. Go to Lan's
    PC and access the Net. Use the Warp point to go to YumSquare Entrance. Go
    to YumSquare and take the winding path to the big yellow square area. There
    is a purple Navi there, talk to him. He says that he is angry, but he
    forgives his Operator because he cares enough to search for him. He says that
    he will not be back for a while, since he thinks that his Operator relies on
    him too much. He tells MegaMan to say that to his Operator. Jack out and
    return to ACDC Station. Talk to the boy. Your reward is yet another handy
    HPMemory.
    
    Request: Fight crime
    Info: Recently, a nasty Navi has been making trouble. He picks fights with
    ordinary Navis, and even uses viruses. Now he's after me, so I'm on the run.
    Can you do something about this? I'm waiting in a telephone in some house,
    somewhere.
    Solving: Go to ACDC Town and go to Yai's house. Go upstairs and go to the
    antique phone. Jack in. Head right (to the bottom right corner of the area)
    and talk to the civilian Navi. After he asks for help, talk to the evil
    Navi.
    
    Shrimpy3, Popper, Popper
    
    What can I say? Eliminate the Shrimpy quickly, as it is a nuisance. The
    Poppers 'pop in' every now and again. Time your strikes right and they will
    be easy to beat. The Popper viruses have a massive 300HP and use Wood Tower
    attacks that are easy to dodge. Use their slow homing properties to lure the
    attack to one side and easily evade it. After the evil Navi is deleted, talk
    to the civilian. He will give you the ultra useful GospCode, that belonged to
    the evil Navi. You can use this to open all those mysterious SecurityCubes.
    
    Request: Help research
    Info:    With the assistance of a TV station, I'm researching virus busting.
    Please helpy me with my research. Your task is simple. I want to measure
    your Navi's data as you delete viruses. Your reward will be an item that I
    know that you will just love. Just don't blame me if your Navi gets
    deleted instead. ;) (No joke, Capcom have a basic knowledge of smileys XD)
    If you agree to do this job, plug into my van's computer.
    Solving: Go outside and jack into Ribitta's Van. From here, start walking off
    to the left (following the path) and you will see an Official Navi. Talk to
    him. He says that his research consists of generating a virus five times. He
    will measure synchronisation and response. Save first, this request is a tough
    one. When you are ready, say 'yes' to him to begin. No HP recovery is allowed
    in between battles.
    
    Battle 1 - Ratty, Ratty, Flamey2
    The Ratties are fast and annoying. Apart from that, nothing should be too
    hard.
    Battle 2 - Goofball, VacuumFan, HardHead2
    Find a way to clear the way, the VacuumFan should be first. The Goofball is the
    threat, so take care.
    Battle 3 - Sparkler, Cloudy2, Flappy2
    They're all meagre annoyers. Eliminate the Sparkler and focus on the Cloudy
    next.
    Battle 4 - Fishy2, Flamey2, MettFire
    Ouch. That Fishy is going to hurt. Take care of it quickly. The MettFire is
    going to be your last priority.
    Battle 5 - Dominerd2, Fishy3, Fishy3
    Now THIS is a hard battle. Soon enough, they will crack every single panel,
    thusly trapping you to one spot. After that, the rest is history. Take out
    the Dominerd FAST! You're pretty much finished once he uses his Geddon chip.
    This battle is all about speed, so whip out some swords to take out the
    Dominerd and the Fishies will follow (take care to dodge them, though).
    
    The Official will be amazed. He says that it is useless compared to the
    average Navi (you know, in Science we learn that multiple trials are required
    for a standard to be reached), but he still thanks you and rewards you with a
    PowerUP.
    
    Request: Please help
    Info: I've heard that Electopia's virus busting is topnotch. Can you get rid
    of the four nastiest bullies in Netopia? They're too much for us to handle
    alone. I'm waiting in Netopia Town, in Netopia. Thank you for your time.
    Solving: Go to the Airport and make your way to Netopia. Go next to the
    hotel in Netopia Town and talk to the girl facing the wall nearby. She wants
    you to punish four bullies who are hanging out by the NetSquare Entrance.
    This request is available from the 'Worldwide Disasters' scenario onwards, so
    I will assume that ice still blocks the warp points in Den Area 1. Simply
    make your way to the Square Entrance by walking there (from Den Area 2) and
    then warp to the other side of Den Area 1 where the warp points are. Use
    the warp point to the top right to go to NetSquare Entrance. From here, start
    by going directly south and talking to the first of four evil Navis here.
    
    Handy3, Handy3, StormBox
    
    Quick deletes are the key here. Take out the Handies (naturally) first and
    then focus on the StormBox. The Handies' bombs deal tonnes of damage, so
    take care. After the first bully is gone, go further south (to the south of
    NetSquare Entrance) and talk to the second bully.
    
    BrushMan2, BrushMan2, DeathFire
    
    Ooh. Viruses we haven't seen before... The BrushMen literally try to paint
    on you and they alter the terrain that they paint, so yeah. Take them all
    out, focus on the BrushMen first. After these viruses are gone, go to the
    far east of the area and talk to the third bully.
    
    Goofball, Goofball, HardHead3
    
    Now THIS is a battle. Speed is the key. Take out the HardHead quickly and
    use a LifeSwrd to remove the Goofballs. Waiting will result in death through
    becoming trapped and being assaulted with heavy-hitting attacks. I personally
    used a well-timed Gater and finished off the HardHead easily thereafter. Once
    that is done, go up north and deal with the final bully.
    
    BlueUFO, Fishy2, Fishy3
    
    Another somewhat difficult battle. Remove the Fishies first, of course. The
    damned UFO will try to remove your chips from you, so whatever you do, make
    it quick. Don't also forget that he can paralyse you, making the Fishies all
    the more lethal. Once they're done with, jack out. Return all the way to
    Netopia and talk to the girl. Your reward is the handy StepSwrd M chip.
    
    Request: Lend me cash!
    Info:    The company I'm in charge of is on the verge of bankruptcy. I need
    50000 zennys immediately. If business picks up again, I will repay soon, with
    interest. If you can finance me, come to the big mansion in ACDC.
    Solving: This is an easy request, provided that you yourself are loaded. Go to
    Yai's house in ACDC Town. Talk to the man in office attire right next to the
    entrance. He basically says that he runs a disaster management/prevention
    agency and that Netbattlers are doing all the work these days, screwing over
    his business. Give him the 50000Z he needs. Walk out of the house and right
    back in. The man has good news. A natural disaster happened recently (eh...
    good news?) and his business is back to normal. He gives you a phenomenal
    100000Z! We're REALLY loaded now!
    
    Request: To bug academics
    Info:    I belong to the Electopia Bug Society. I'm looking for a bug I'm
    researching for the Synopsium. It's called the Den Beetle, and it lives in
    Electopia. It's a very rare bug, and I'm having trouble finding one. I'm
    looking for someone to help me find this bug. If you can help, see me at
    the Okuden Valley campground.
    Solving: It's time to hit Okuden one last time! Go to the Campground. Once
    there, look near the river (close to the entrance) and you'll see the bug
    expert from the entire 'Aerial Assault' scenario. Talk to him. He recognises
    Lan immediately and is reassured. He says the Den Beetle is around the
    camping area and that it likes places where the water is peaceful. This isn't
    a hard request at all. On Camp Road 1, go the river and along the rocks,
    go to the furthest end of the one closest to the boy who wants an Invis1 *.
    Examine the corner and you'll get the Den Beetle. Return to the expert and
    he will reward you with a Recov200 M.
    
    Request: Return my gem!
    Info:    I work at a jewelry shop in Netopia, and 3 gems were stolen: "YumTear"
    "KngStone" "Twilight" I know who did it, but I don't know where he is. Please
    help me with my investigation.
    Solving: Go to Netopia. Go into Town. Head into the Jewelry Shop and on the
    right hand side, there is a woman in a uniform standing (not over the counter,
    apart from her). Her three most precious jewels were stolen. They were taken
    by the '3 Bandit Sisters'. She says that they unleash viruses when
    threatened, have been sighted near the castle and they have a peculiar dialect.
    Go back to Netopia Park. From here, head up the left side of the castle
    along the narrow path. You will see a girl as you head forward. Talk to her.
    She is the first of the '3 Bandit Sisters'. She will send some viruses after
    you.
    
    Fishy2, DeathFire, Flamey3
    
    The Fishy must be offed first and then go after the Flamey. Last of all is
    the DeathFire. All these viruses are a familiar sight, so don't be too
    concerned. After she is defeated, talk to her again. She will return her
    YumTear. Now, go to Netopia Town and enter the Hotel. Talk to the new black
    woman that is here. Talk to her twice and she will reveal her identity as
    the second of the '3 Bandit Sisters'. She will launch some viruses at you.
    
    Swordy3, Cloudy3, Poofy
    
    An interesting bunch of water viruses. Make good use of their weakness to
    electricity. Apart from that, you're free to do as you like. Just don't get
    deleted! A word of advice: the Poofy fires a bubble that is constantly after
    you, so keep moving, or eliminate the annoyance quickly. Once the viruses are
    deleted, talk to her again to get the KngStone. Return to Netopia Castle, but
    this time enter it. Keep going straight and up the stairs to reach the
    Watchtower, where you fought Pride before. There is a camper woman here.
    Speak to her. She says that her sisters did not bother mastering fluent
    Netopian, but she has and she needs her jewel. Prepare for a last round of
    viruses.
    
    Sparknoid, Sparknoid, GreenUFO
    
    Easy. Quick deletes for the win, seriously. If you let them live, you are gone,
    otherwise they are gone. Speed is the answer. After their delete, talk to the
    last of the '3 Bandit Sisters' one more time. Apparently, the jewel belonged
    to her grandfather but was stolen from him by a corrupt jeweller. She decides
    to amend her ways and one day the '3 Sisters' can reclaim the jewels they
    once owned. She returns Twilight. Now, go all the way back to the Jewelry
    Shop and talk to the woman again. She is very grateful and rewards you with
    a GoldFist Z.
    
    vi. License Exams = (LICNS) =
        =============
    Z License
    ---------
    *Required to progress in story
    Problem 1 - Find HeroData and HopeData
    
    HeroData: Den Area 3, near the crossroads with Netopia and Yumland
    HopeData: Den Area 1, at the dead end by going straight up from Lan's PC
    
    Reward - Chip Selection System (4MB), ZLicense
    
    B License
    ---------
    *Required to progress in story, become a "city Netbattler"*
    
    Problem 1 - Survival Battle, no recovery permitted in between battles
    Battle 1  - Mettaur, Mettaur
    Battle 2  - Canodumb, Canodumb
    Battle 3  - Mettaur, Mettaur, Mettaur
    Battle 4  - Canodumb, Canodumb, Canodumb
    Battle 5  - Bunny, Bunny, Bunny
    
    These battles are a piece of cake. Every virus you battle you have encountered
    in the past.
    
    Problem 2 - A Navi needs help in the Den Area. MegaMan needs to find him and
    help him.
    
    Navi's location: Den Area 3, past the Netdealer going towards Koto Area. A
    bad guy stole his WalkProg. Say that you will help him.
    
    Evil Navi's Location: From Den Area 2, start heading down towards Den Area 1
    and you'll see him along the way.
    
    Beetank, Beetank, Beetank
    
    These guys aren't spectacularly hard, they just have a lot of HP. Use mass
    targetting attacks that are generally based such as ShockWaves to delete them
    quickly. Their movement means that they are more than likely to get hit
    by moving into the path of attacks. Jack out, jack back in and head to
    Den Area 3 from the Square Entrance. Give the navi his WalkProg back and
    MegaMan will receive NiceData. Jack out and jack back in yet again. Give the
    examiner the NiceData and you're ready for the last problem.
    
    Problem 3 - Survival battle, no recovery permitted in between battles
    Battle 1  - Mettaur2, Flappy, Canodumb
    Take out the Mettaur2 first, then the Canodumb. Handle the Flappy last. The
    Mettaur2 can be easily beaten with a sword immediately.
    Battle 2  - Mettaur2, Mettaur2, Mettaur2
    Just like Mettaurs, except they shield occasionally. Pick them off one by
    one and dodge as necessary.
    Battle 3  - Bunny, Canodumb2, Beetank
    Defeat the Bunny as fast as possible, then handle the Canodumb whil dodging
    the Beetank. The Beetank should die last.
    Battle 4  - Canodumb2, Canodumb2, Canodumb2
    Yeesh. Three stronger than normal Canodumbs. If you can't delete one
    immediately, evade like hell. Otherwise, take out one and stay in that row,
    picking the others off when the opportunity arises.
    Battle 5 - HardHead, HardHead, Beetank
    The HardHeads are almost always immune to attacks, but you need to pick them
    off first. When they attack, quickly attack them. After they die, the battle
    becomes very easy. Watch out for many explosions and the HardHeads cracking
    panels around you. You're in trouble if you are trapped - the cannons the
    HardHeads spit out are very painful.
    
    Reward - RegUP1, BLicense
    
    A License
    ---------
    *Required to progress in story, gain access to Yumland*
    
    Problem 1 - Survival battle, no recovery permitted between battles
    Battle 1  - Swordy, HardHead
    Take out the Swordy quickly and the HardHead shouldn't be a problem.
    Battle 2  - Spooky, Spooky2, Spooky2
    Remember to take them out in a single blow. Swords work best.
    Battle 3  - Handy, Handy, Handy
    Focus on deleting them one at a time. Don't feel pressured by the bombs, heal
    as necessary.
    Battle 4  - Fishy, Fishy, Beetank
    The Fishies prove as your main threat. Delete them ASAP with swords.
    Battle 5  - Flappy, Flappy, Flappy
    Really easy. They're slow and easy to hit with almost anything.
    
    Problem 2 - Two bad Navis are on the Net. We have to delete them! First off,
    go to the Board Room and look at the new messages. Next, head to the Square
    Entrance and back to Den Area 2. Head in the direction of Den Area 1 and
    you'll see an evil Navi. Talk to him; he's the youngest of the Thug
    Brothers. He'll send some viruses after you.
    
    Swordy, Swordy2, Swordy3
    
    Yeesh... These guys will try to trap you and swipe you to oblivion. Take
    them out as fast as possible! LongSwords are useful. Same with GutsMan
    and Roll. Once they're dead, you'll get BadDataA.
    
    Now, go to the Square Entrance and go from there to the top level of Den Area
    3. Proceed from here to Koto Area and make your way towards the KotoSquare
    Entrance. On the way, you'll see the older of the Thug Brothers. Talk to
    him. He's actually weaker than his brother!
    
    Mettaur2, Mettaur2, MettFire
    
    Delete the Mettaurs quickly and then you'll be able to easily kill the
    MettFire.
    Easy. You'll get BadDataB for your trouble. Jack out and back in. Talk to
    the examiner, who'll give you the last problem.
    
    Problem 3 - Survival battle, no recovery permitted in between battles
    Battle 1  - Sparky
    An interesting virus who moves in between rows. ShockWaves work well, as
    does Roll, GutsMan and well-timed strikes with swords.
    Battle 2  - Spikey2, Spikey, WindBox
    The WindBox causes some issues. Mass-target the enemies, the Spikies are
    your main priority, because the rock will cause their heat cross to spread
    and hit you.
    Battle 3  - Shrimpy, Shrimpy
    Evade and delete. No obstacles to worry about, so take care of them quickly.
    Battle 4  - TuffBunny, TuffBunny, TuffBunny
    Think faster, stronger bunnies. A pain, to say the least. Mass target them,
    or take care of each one ASAP.
    Battle 5  - Sparky, Swordy, MettFire
    The MettFire is a distraction, the Sparky is the major threat. Defeat him
    quickly and the other two shall follow suit soon after.
    
    Reward - RegUP2, ALicense
    
    S License
    ---------
    *Required to open certain mysterious SecurityCubes*
    
    Survival battle: No HP recovery permitted in between battles.
    Battle 1 - Beetank, Beetank, WindBox
    Eliminate the WindBox to clear some space. Dodge the Beetanks and take of
    them.
    Battle 2 - Swordy2, Flamey, MettFire
    The Swordy is your immediate danger. The others are distractions. Take out
    the MettFire last. Watch out for the bomb behind you!
    Battle 3 - Mettaur2, Sparky, Spooky
    The Sparky is your number one priority. Afterwards, the rest is not difficult.
    The cracked panels aren't much of an issue.
    Battle 4 - Puffball, Shellgeek, Mushy
    The Puffball is your main threat and the others are distractions. You can
    handle the situation by now, right?
    Battle 5 - CanDevil, Dominerd, Shadow
    Many strange enemies... Prioritise the Shadow and Dominerd first. Mr.
    CanDevil is a distraction. Remember the Shadow is only weak to swords. Bait
    the Dominerd and slice him up with an ElecSwrd or something. Cracks are
    are bigger nuisance.
    Battle 6 - Handy2, Handy2, Flappy2
    Defeat the Handies first! Their bombs will piss you off. The Flappy will
    follow suit. You should note Flappy2 will attack in a cross, so stay WELL
    AWAY from him!
    Battle 7 - Shrimpy3, Cloudy2, Null
    You've never seen a Null before, right? Basically, it's an ass. It heals
    after you hit it, making it your LAST goddamn priority. The other two
    distractions are first. Beat the Null in a single blow. You should have those
    kind of resources by now. By the way, every virus here is weak to electric
    attacks. The ice will make it a tough battle.
    Battle 8 - Yort, Yort, Beetank3
    Another interesting virus you've never met before. Most of the viruses you
    are tested against now will become commonplace later on. Anyway, the
    Yorts are definitely a big problem, but so is the Beetank. Take the Yorts
    out because they are in such close proximity to you and then take out the
    Beetank. He's faster and more aggressive than other versions of Beetank, so
    take care.
    Battle 9 - Fishy, Fishy3, Fishy2
    The Fishy is a nuisance itself, but the other two are some of the toughest
    enemies in the game. Fishy2 will light up the row it travels across and the
    Fishy3 is amazingly fast. Beat them all ASAP! Gater would be good right now...
    Or, just focus on taking out the weaker Fishies and then eliminate the
    last Fishy with little trouble. If you are severely damaged (not surprisingly)
    take some time to dodge the last Fishy and heal like hell.
    Battle 10 - Goofball, HardHead3, HardHead3
    They will use AreaGrab and their Cannonballs to trap you and take you out with
    hard-hitting attacks. The Puffball is definitely your first priority. The
    HardHeads follow suit, just don't be surprised at the speed at which they
    shoot at you... Don't be too surprised if you lose here, so close yet so
    far.
    
    Reward - RegUP1, SLicense
    
    SS License
    ----------
    *Required to open certain mysterious SecurityCubes*
    
    Problem 1 - Influenced by Gospel, four Navis have formed a gang called the
    Black Navis. There are 4 members that must be eliminated while the gang is
    small, before growing into a major criminal organisation. They are all black
    and look very mean. One has been spotted in the Yumland area.
    
    Go to Yumland 2, to the northern-most area where there are many moving
    paths deviating from it (near where you rescued Roll). A purple Navi is
    standing there. Talk to him. He's No. 4 of the Black Navis. He tells you
    No. 3 is in Netopia, but before you can react he sends some viruses at you.
    
    Sparknoid, Sparknoid, Twisty3
    
    Definitely take care of the Sparknoids first and finally take out the Twisty.
    This battle isn't difficult, but the ice stage makes their attacks more
    damaging.
    
    Go to Netopia 3, and at the beginning where you see multiple moving paths
    heading down take the second from the right. Talk to No. 3. He says No. 2 is
    in the Undernet and like before, sends viruses after you.
    
    Flamey3, Flamey3, DeathFire
    
    The Flamies should be deleted first and then DeathFire shall follow suit. There
    isn't anything terribly difficult about this battle.
    
    Go to Undernet 6. From the ramp you enter from (that goes down), take the
    furthest ramp on the right leading up (in the direction of Undernet 7). From
    going up, immediately go to the right to find No. 2 in the dead end here. He
    says he and No. 1 will expand the Black Navis organisation around the world.
    Both he and No. 1 who resides in Koto Area are especially strong. With that,
    he launches more viruses at you.
    
    Goofball, Goofball, Snapper
    
    Don't stay in the same row as the Snapper. Apart from that, eliminate
    both Goofballs with a LifeSwrd or something and the rest is easy.
    
    Go to UnderKoto to where the Netdealer resides. On the way, on the big area
    (where the Netdealer is) you will find No. 1. He isn't so disappointed that
    his followers are deleted and asks MegaMan to join him. MegaMan refuses and
    another battle begins.
    
    Null&Void, Poofy, Puffy
    
    They are all weak to electric attacks and since the Null&Void is standing on
    ice... It makes the battle a little easier. Take out the Null&Void first and
    focus on the Poofy. The Puffy is your last concern, despite the fact it is
    (probably) the strongest virus in this battle.
    
    Once you're done, return to the SSLicense Examiner in the Square.
    
    Problem 2 - Survival battle, no HP recovery allowed in between battles
    
    Battle 1 - Mettaur3, Mettaur3
    
    No explanation necessary. These guys are dead easy.
    
    Battle 2 - RedDevil, Shellman, Twisty2
    
    Defeat the RedDevil first and the others will fall easily thereafter.
    
    Battle 3 - Yurt, FullFire, Spooky2
    
    The Yurt should be defeated first and the others go down with ease afterwards.
    
    Battle 4 - Fishy3, Fishy2, Fishy3
    
    We've done this before, but it isn't easy. The Fishy2 should be removed first
    because of the grass stage. Evade the others and hit them when you can.
    
    Battle 5 - Goofball, Shellnerd, Shellnerd
    
    The Goofball was always going to be your biggest threat. The others are mere
    distractions that are easy to defeat.
    
    Battle 6 - Sparkler, Sparkler
    
    There is nothing exceptionally difficult about this battle, apart from the
    cracked terrain. Make sure you kill the Sparklers quickly.
    
    Battle 7 - Dominerd3, StormBox
    
    The cracked panels make this battle somewhat difficult. Eliminate the Dominerd
    fast and then take your time on the StormBox.
    
    Battle 8 - Flappy2, Flappy2, Flappy2
    
    Yeesh. More cracked panels. Anyway, this battle isn't hard, just make sure
    you aren't hit too much or trapped. That's the last thing you want to happen.
    
    Battle 9 - Swordy3, Swordy3, KillPlant
    
    Surprise, surprise, more cracked panels. Defeat the Swordies as fast as you
    can and the KillPlant will be defeated soon after.
    
    Battle 10 - Mettaur3, Mettaur3, Cloudy2
    
    Even more cracked panels. Take care of the Mettaurs first.
    
    Battle 11 - Spooky3, Spooky2, Spooky2
    
    W00t! More than half-way... This battle is easy, apart from the ice. Stay in
    the front and move to the back as they attack you.
    
    Battle 12 - Dominerd, Dominerd, Dominerd
    
    We've done this battle before, if you can remember. Take out the Dominerds
    one at a time; lure them into attacking and hit them while they are vulnerable.
    
    Battle 13 - MegaBunny, MegaBunny, Ratty3
    
    Whatever you do, don't let the Bunnies hit you! The ice panels and paralysis
    will make you reel in pain. Take out the Ratty ASAP if possible.
    
    Battle 14 - Ratty3, Ratty3, DeathFire
    
    Again, the Ratties are your main threat. The DeathFire will hide behind the
    ice cube, but find your way around it with a LifeSwrd.
    
    Battle 15 - Shrimpy3, Shrimpy3, Beetank2
    
    Easy battle, except for the ice. Use the weakness to electricity to your
    advantage. As usual, the Beetank should be defeated last.
    
    Battle 16 - Canodumb3, Canodumb3, Beetank3
    
    A very easy battle if I say so myself. No terrain changes. Kill the Canodumbs
    to free up some room and take out the Beetank with no trouble.
    
    Battle 17 - Dominerd2, Flappy2, Flappy2
    
    Another easy battle... Just make sure you kill the Dominerd ASAP before he
    uses a Geddon on you.
    
    Battle 18 - Spikey3, Spikey3, Flamey3
    
    All is good... Except for the bomb. Invis3, anyone? Anyway, I highly recommend
    taking out the Spikies and then focus on Mr. Flamey.
    
    Battle 19 - Sparknoid, Shrimpy3, Popper
    
    Take out the Sparknoid first and the Popper last. Apart from that, nothing
    here is exceptionally hard (surprisingly). Don't screw up now you are so
    close to the end.
    
    Battle 20 - Spooky3, Bluegon, HardHead 3
    
    Kill the Spooky and HardHead quickly. As the Bluegon appears (from the holes)
    kill it when it attacks.
    
    Reward - RegUP1, SSLicense
    
    SSS License
    -----------
    Problem 1 - Find and NetBattle a person. The person is a character called
    the Navi Master, said to control all the world's Navis. You must follow
    all the hints.
    
    Hint 1: "A signboard that smells of sea air"
    Go to Marine Harbor and look at the board near the waitress.
    
    Hint 2: "Great jug beyond the four cedars"
    Go to Okuden Dam and look in the dead end concealed by trees for an Official.
    
    Hint 3: "Big Bird Brain"
    Go to the Cockpit of the Airplane and examine the monitor with purple
    radiating light.
    
    Hint 4: "The place overlooking different cultures"
    Go to the Watchtower in Netopia Castle and talk to the uniformed lady.
    
    Hint 5: "One of the coffins of things cast away from humans"
    Go to the Underground in Netopia and examine the trash dump container second
    from the left.
    
    Hint 6: "Kingdom in cyberforest. Object in center of treasury"
    Go to YumSquare and go to where you found Chng.bat. Talk to the Official Navi.
    
    Hint 7: "Something that plays a sound"
    Jack into Mayl's Piano and go to the top left corner. Talk to the purple Navi.
    
    Hint 8: "My natural parents"
    Go to Dad's Lab and talk to Dr. Hikari.
    
    Dr. Hikari will reveal himself as the Navi Master. Prepare to battle as Lan
    challenges him to a Netbattle!
    
    GutsManV2
    ToadManV2
    GateManV2
    ThunderManV2
    SnakeManV2
    HeatManV2
    ProtoManV2
    
    Everyone here should be a piece of cake, except for maybe ThunderMan. After
    you're done, return to the examiner.
    
    Problem 2 - Survival battle, no HP recovery permitted in between battles
    
    Battle 1 - Mettaur2, Mettaur2, Mettaur3
    No explanation necessary, I'm sure.
    
    Battle 2 - Swordy3, Mashy, KillWeed
    Take out the Swordy and the rest will follow.
    
    Battle 3 - Fishy3, DeathFire
    The lava panels make this battle a little tougher than normal. Use Invisible
    for defence and hit away. Neutralise the lava with aqua attacks if possible.
    
    Battle 4 - BlueDemon, Canodumb3, Canodumb3
    Take down the Demon first and the others shall follow.
    
    Battle 5 - CanDevil2, Fishy2
    More lava = more pain. Don't get overwhelmed and everything will be OK.
    
    Battle 6 - BlueUFO, HardHead2, Cloudy2
    Ice panels can work in your favour. Take out the UFO, then the Cloudy and
    finally the HardHead.
    
    Battle 7 - Magmacker, Magmacker, Beetank2
    Once again, don't get overwhelmed. None of the enemies are too tough.
    
    Battle 8 - MegaBunny, Mettaur3, Flappy3
    This battle is dead easy. Don't get paralysed and handle the Mettaur last.
    
    Battle 9 - Sparknoid
    Take care to avoid the swamp and the rest is easy.
    
    Battle 10 - Fishy2, Fishy2, WindBox
    More swamps. Avoid (the Wind plays a part) the swamp and take care of the
    Fishies.
    
    Battle 11 - Handy3, Handy3, HardHead
    Joy, more swamp. Handies should be taken care of ASAP.
    
    Battle 12 - Beetank3
    The holes make this battle a more difficult one from the past. Ranged attacks
    are a must.
    
    Battle 13 - Swordy2, Swordy2, DeathFire
    The grass panels mean their attacks are doubled, but they are easy enemies.
    
    Battle 14 - Ratty2, Ratty2, Poofy
    By all means, eliminate the Ratties first.
    
    Battle 15 - RedUFO, BlueUFO, RedUFO
    Easy. Make sure they don't steal your chips... That's all.
    
    Battle 16 - DeathFire, Spooky3
    Easy except for the lava. Bypass it with an Invisible and then take them
    apart.
    
    Battle 17 - Yurt, Yart, VacuumFan
    The Fan makes trouble. If you get hit, take the time to heal before defeating
    the Fan. Make sure you kill the Yurt/Yart before they pin you to death.
    
    Battle 18 - Mettaur3, StormBox, Beetank2
    Take care of distractions and handle the Beetank last.
    
    Battle 19 - Dominerd, Dominerd, VacuumFan
    It's all good except for the Fan and the swamp. Use Invisible and kill
    the Fan ASAP.
    
    Battle 20 - Dominerd2, Dominerd2
    Kill them before Geddon strikes. A normal plain makes this battle tolerable.
    
    Battle 21 - MegalianA, MegalianH, MegalianW
    You've faced these guys... Take down their auras and the battle becomes
    easy.
    
    Battle 22 - Flappy3, Spooky3, Flappy3
    Another easy battle. No assistance is required, right?
    
    Battle 23 - Fishy2, Spikey
    Light up their bomb before they light up yours. Easy.
    
    Battle 24 - Sparknoid, Mettaur3
    The ice makes this battle a little difficult, but you should find it relatively
    easy *again*.
    
    Battle 25 - Mettaur, Handy3, Handy3
    The magnets are your only obstruction, aside from that this battle is easy.
    
    Battle 26 - Ratty3, Ratty3, Ratty3
    Another easy battle; make sure the Ratties are dead FAST.
    
    Battle 27 - GreenUFO, Beetank3, Twisty3
    The holes are a headache, but aside from that, this battle is easy.
    
    Battle 28 - Yart, Shellman, Shellman
    More holes, but overall an easy battle. Make sure Yart goes down first.
    
    Battle 29 - Swordy3, Cloudy3, Snapper2
    The Swordy and Cloudy must be defeated first for an easy time. Lure the
    Snapper out and finish it.
    
    Battle 30 - HardHead3, Yellowgon, HardHead3
    Take out the HardHeads before you are trapped. When the Yellowgon strikes,
    finish it.
    
    Reward - SSSLicense, RegUP1
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                            VIII. ENCYCLOPEDIA = (ENCYP) =
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This is your number one reference to almost anything (apart from what has
    been already said) that is related to MegaMan Battle Network 2.
    
    i. Chip Library = (CHIPS) =
       ============
    Gray Fox graciously allowed me to use his chip list table for chips 1-250.
    This is his list, which I got permission to use.
    
    ###---Chip Name----Dmg----Elem----Possible Codes----Rarity----Game Description
    
    001   Cannon       040    Norm    A B C D E *       *         Cannon for
    attacking 1 enemy
    002   HiCannon     060    Norm    C D E F G *       **        Cannon for
    attacking 1 enemy
    003   M-Cannon     080    Norm    E F G H I *       ***       Cannon for
    attacking 1 enemy
    004   Shotgun      030    Norm    B F H J N *       *         Explodes 1 square
    behind
    005   V-Gun        030    Norm    A F G L P *       *         Explodes 2
    diagonal squares
    006   CrossGun     030    Norm    H J M Q S *       *         Explodes 4
    diagonal squares
    007   Spreader     030    Norm    M N O P Q *       **        Creates a large
    explosion
    008   Bubbler      040    Aqua    B G H P R *       *         Explodes 1 square
    behind
    009   Bub-V        040    Aqua    C D J N S *       *         Explodes 2
    diagonal squares
    010   Bub Cross    040    Aqua    K O P T V *       **        Explodes 4
    diagonal squares
    011   BubSprd      040    Aqua    E F I L M *       ***       Creates a large
    explosion
    012   HeatShot     050    Heat    B G H P R *       *         Explodes 1 square
    behind
    013   Heat-V       050    Heat    C D J N S *       *         Explodes 2
    diagonal squares
    014   HeatCros     050    Heat    K O P T V *       **        Explodes 4
    diagonal squares
    015   HeatSprd     050    Heat    E F I L M *       ***       Creates a large
    explosion
    016   MiniBomb     050    Norm    B E G L O *       *         Throws a bomb 3
    squares
    017   LilBomb      050    Norm    F J O Q T *       *         Bomb that
    explodes vertically
    018   CrosBomb     060    Norm    D J O Q T *       **        Bomb that
    explodes in a cross
    019   BigBomb      070    Norm    O Q T V Y *       ***       Bomb with a
    9-square explosion
    020   TreeBom1     100    Wood    B G H P R *       *         Tree seed! Water
    for a PowerUp!
    021   TreeBom2     120    Wood    C D J N S *       **        Tree seed! Water
    for a PowerUp!
    022   TreeBom3     150    Wood    K O P T V *       ***       Tree seed! Water
    for a PowerUp!
    023   Sword        080    Norm    A K L S Y *       *         Cut enemy in
    front! Range is 1
    024   WideSwrd     080    Norm    A C L K Y *       *         Cut enemy in
    front! Range is 3
    025   LongSwrd     080    Norm    A I L O Y *       **        Cut enemy in
    front! Range is 2
    026   FireSwrd     100    Heat    F H N R U *       **        Flame sword cuts
    3 vertical
    027   AquaSwrd     100    Aqua    A H N R W *       **        Water sword cuts
    3 vertical
    028   ElecSwrd     100    Elec    E H N R V *       ***       Electric sword
    cuts 3 vertical
    029   FireBlde     090    Heat    F H P R Z *       ***       Flame sword cuts
    2 horiz.
    030   AquaBlde     090    Aqua    A F J R Z *       ***       Water sword cuts
    2 horiz.
    031   ElecBlde     090    Elec    E F M N R *       ***       Electric sword
    cuts 2 horiz.
    032   StepSwrd     150    Norm    D H M Q U *       ***       Two steps, then
    use a wide sword
    033   Kunai1       040    Norm    E I L P S *       *         Kunais up and
    down 1 square
    034   Kunai2       040    Norm    D F J Q R *       **        Kunais up and
    down 2 squares
    035   Kunai3       040    Norm    C G H K N *       ***       Kunais up and
    down 3 squares
    036   CustSwrd     ???    Norm    B G K Q T *       ****      Cust Gauge =
    Attack Strenght
    037   Muramasa     ???    Norm    N O T U W *       *****     Sword that uses
    HPs to attack
    038   VarSwrd      160    Norm    B L N T Z *       ****      A magical,
    shifting sword
    039   Slasher      180    Norm    A D H L Q *       ****      Cuts while A
    Button is held!
    040   Shockwav     040    Norm    H J L R U *       *         Shock goes
    through enemies
    041   Sonicwav     060    Norm    E I M S W *       **        Shock goes
    through enemies
    042   Dynawave     090    Norm    G N Q T V *       ***       Shock goes
    through enemies
    043   Quake1       090    Norm    A M P Q W *       *         Attack cracks the
    floor
    044   Quake2       110    Norm    B G N Q W *       **        Attack cracks the
    floor
    045   Quake3       130    Norm    C E O Q W *       ***       Attack cracks the
    floor
    046   GutPunch     070    Norm    B D H K N *       *         Pucnh that pushes
    1 sqaure
    047   ColdPnch     070    Aqua    B D L P S *       **        Ice punch pushes
    1 square
    048   DashAtk      090    Norm    B D G J L *       *         Dash right
    through enemies!
    049   Wrecker      080    Norm    O Q S U W *       ***       Can break 3rd
    square ahead
    050   CannBall     150    Norm    O P Q R S *       ****      Can break 3rd
    square ahead
    051   DoubNdl      050    Norm    A C F I J *       *         2 volleys of
    needles
    052   TripNdl      050    Norm    C I M T V *       **        3 volleys of
    needles
    053   QuadNdl      050    Norm    C H I P U *       ***       4 volleys of
    needles
    054   Trident      060    Norm    E I K O T *       ****      3 volleys of
    spears
    055   Ratton1      070    Norm    H I J K L *       *         A crawling rat
    that turns once
    056   Ratton2      080    Norm    J K L M N *       **        A crawling rat
    that turns once
    057   Ratton3      090    Norm    L M N O P *       ***       A crawling rat
    that turns once
    058   FireRat      200    Norm    B F G H R *       ****      Amazing when lit
    with fire
    059   Tornado      020    Norm    E J L M Q *       ****      8-hit tornado 2
    ahead
    060   Twister      020    Wood    N O T U Y *       ***       8-hit tornado 2
    ahead
    061   Blower       020    Heat    P R T W Z *       ***       8-hit tornado 2
    ahead
    062   Burner       150    Heat    A B F L S *       ***       Enevelopes you
    with flames!
    063   ZapRing1     020    Elec    A M P Q W *       *         Paralyzing
    electric rings!
    064   ZapRing2     030    Elec    B G N R S *       **        Paralyzing
    electric rings!
    065   ZapRing2     040    Elec    C E O T Z *       ***       Paralyzing
    electric rings!
    066   Satelit1     060    Elec    G O Q U W *       *         A floating &
    spinning satellite
    067   Satelit2     080    Elec    H J K P R *       **        A floating &
    spinning satellite
    068   Satelit3     100    Elec    L S T Y Z *       ***       A floating &
    spinning satellite
    069   Spice1       100    Wood    A C G Q T *       *         Unhealthy powder
    on all grass
    070   Spice2       120    Wood    B E H J N *       **        Unhealthy powder
    on all grass
    071   Spice3       140    Wood    D K M P Q *       ***       Unhealthy powder
    on all grass
    072   MagBomb1     080    Elec    F G J M N *       *         Stops the enemy
    in its tracks
    073   MagBomb2     100    Elec    B D I R T *       **        Stops the enemy
    in its tracks
    074   MagBomb3     120    Elec    H K O Q S *       ***       Stops the enemy
    in its tracks
    075   Yo-Yo1       040    Norm    C E R T V *       *         A 3-square yo-yo
    attack!
    076   Yo-Yo2       050    Norm    A G J K N *       **        A 3-square yo-yo
    attack!
    077   Yo-Yo3       060    Norm    D I M S Y *       ***       A 3-square yo-yo
    attack!
    078   CrsShld1     130    Norm    A O P S Z *       *         Guard then bite
    into the enemy
    079   CrsShld2     170    Norm    A O P T V *       **        Guard then bite
    into the enemy
    080   CrsShld3     210    Norm    A O P U W *       ***       Guard then bite
    into the enemy
    081   Hammer       100    Norm    R T U V Z *       ****      Hammer for
    smashing things!
    082   ZeusHamr     200    Norm    J K O V Z *       ****      Damage all if
    panel
    083   Lance        090    Wood    O P T V Y *       ***       A lance through
    back line
    084   BrnzFist     100    Norm    B N O R S *       **        Fist of death!
    085   SilvFist     140    Norm    E I L S V *       ***       Fist of death!
    086   GoldFist     180    Norm    D G L O Z *       ****      Fist of death!
    087   PoisMask     ???    Norm    D S U W Z *       **        Poison 1 panel
    with A Button!
    088   PoisFace     ???    Norm    P Q U W Y *       ***       Spread poison w/
    A Button!
    089   Whirlpl      ???    Norm    A C E G I *       *         Whirlpool kills
    weak enemies!
    090   Blckhole     ???    Norm    B D F H J *       **        Black hole kills
    weak enemies!
    091   Meteor9      060    Heat    C E L S V *       *         Magic wand shoots
    9 meteors
    092   Meteor12     080    Heat    A C F J W *       **        Magic wand shoots
    12 meteors
    093   Meteor15     100    Heat    D G H R Z *       ***       Magic wand shoots
    15 meteors
    094   Meteor18     150    Heat    B G I K O *       ****      Magic wand shoots
    18 meteors
    095   TimeBom1     070    Norm    C G K M Z *       *         An area-wide time
    bomb!
    096   TimeBom2     120    Norm    F G K O Z *       **        An area-wide time
    bomb!
    097   TimeBom3     200    Norm    E G K P Z *       ***       An area-wide time
    bomb!
    098   LilCloud     070    Aqua    C G I K N *       *         Rain cloud goes
    back and forth
    099   MedCloud     090    Aqua    D H J L O *       **        Rain cloud goes
    back and forth
    100   BigCloud     110    Aqua    Q R T V W *       ***       Rain cloud goes
    back and forth
    101   Mine         300    Norm    L N R S V *       ****      Place mine in
    enemy area
    102   FrntSnsr     100    Norm    H M Q R T *       ****      Automatic
    dynamite device
    103   DblSnsr      100    Norm    E J P W Y *       ****      Diagonal dynamite
    device
    104   Remobit1     080    Elec    E G J K N *       *         Generates remobit
    in enemy area
    105   Remobit2     080    Elec    B F I R U *       **        Generates remobit
    in enemy area
    106   Remobit3     080    Elec    A L M T Y *       ***       Generates remobit
    in enemy area
    107   AquaBall     010    Aqua    A B Q T W *       ***       Pops when it hits
    something
    108   ElecBall     010    Elec    E H J K V *       ***       Pops when it hits
    something
    109   HeatBall     010    Heat    C F R S U *       ***       Pops when it hits
    something
    110   Geyser       200    Aqua    A B D L S *       ****      Geyser if there
    is no panel
    111   LavaDrag     200    Heat    F G O R Y *       *****     Summons a nasty
    lava dragon!
    112   GodStone     150    Norm    E I L Q U *       *****     Summons a God
    Stone!
    113   OldWood      100    Wood    C M S T W *       *****     Summon Old Wood!
    114   Guard        ???    Norm              *       *         Repels the
    enemy's attacks
    115   PanlOut1     ???    Norm    A B D L S *       *         Destroy 1 panel
    in front
    116   PanlOut3     ???    Norm    C E N R Y *       **        Destroy 3 panels
    in front
    117   LineOut      040    Heat    F H J Q Y *       **        Destroy 1 line of
    panels!
    118   Catcher      ???    Norm    F I J N T *       **        Sends UFO to
    steal a chip
    119   Mindbndr     ???    Norm    D I M N T *       ***       Enemy loses
    control
    120   Recov10      ???    Norm    A C E G L *       *         Recovers 10HP
    121   Recov30      ???    Norm    B D F H M *       *         Recovers 30HP
    122   Recov50      ???    Norm    C E G I N *       **        Recovers 50HP
    123   Recov80      ???    Norm    D F H J O *       **        Recovers 80HP
    124   Recov120     ???    Norm    O Q S U W *       ***       Recovers 120HP
    125   Recov150     ???    Norm    N P R T V *       ***       Recovers 150HP
    126   Recov200     ???    Norm    M N U V W *       ****      Recovers 200HP
    127   Recov300     ???    Norm    O R V W Z *       ****      Recovers 300HP
    128   PanlGrab     ???    Norm    B H K L P *       *         Steals 1 enemy
    square!
    129   AreaGrab     ???    Norm    E L R S Z *       **        Steals left edge
    from enemy
    130   GrabRvng     ???    Norm    A L P S W *       ***       Punishes for
    stolen panels
    131   Geddon1      ???    Norm    C K L Q S *       **        Cracks all panels!
    132   Geddon2      ???    Norm    J M R T Z *       ***       Breaks all empty
    squares!
    133   Geddon3      ???    Norm    E J N P Y *       ****      Turns all panels
    to swamp!
    134   Escape       ???    Norm    F H J L N *       **        Escapes from some
    enemies
    135   AirShoes     ???    Norm    A J O V Z *       ***       Stand on empty
    square
    136   Repair       ???    Norm    A C E L P *       **        Fixes your side's
    panels
    137   Candle1      ???    Norm    C F I M V *       *         Places a healing
    candle
    138   Candle2      ???    Norm    A G J L T *       **        Places a healing
    candle
    139   Candle3      ???    Norm    B E H N W *       ***       Places a healing
    candle
    140   RockCube     ???    Norm    B D G M V *       *         Places a stone
    cube in front
    141   Prism        ???    Norm    B C L N Q *       ***       Shoots all over
    after it hits
    142   Guardian     ???    Norm    O P U V Z *       ****      Statue punishes
    when hit
    143   Wind         ???    Norm    G J O Q T *       *         WindBox blows at
    enemy area
    144   Fan          ???    Norm    A G L N Y *       **        VacuumFam sucks
    from enemy area
    145   Anubis       ???    Norm    H K M U W *       *****     Anubis poisons
    enemy area
    146   SloGauge     ???    Norm              *       **        Cust Gauge slows
    down for battle
    147   FstGauge     ???    Norm              *       **        Cust Gauge speeds
    up for battle
    148   FullCust     ???    Norm              *       **        Cust Gauge is
    always full!
    149   Invis1       ???    Norm    A F L R U *       *         Invisible for a
    while
    150   Invis2       ???    Norm    B H M Q V *       **        Invisible for a
    while
    151   Invis3       ???    Norm    C G K P W *       ***       Invisible for a
    while
    152   DropDown     ???    Norm    A C F Q S *       ****      Invisible until
    you attack!
    153   PopUp        ???    Norm    D I J T W *       *****     Invisible except
    for attack!
    154   StoneBod     ???    Norm    C E S T W *       ***       Stone body takes
    only 1HP damage
    155   Shadow1      ???    Norm    B G H L R *       **        Only sword
    attacks hurt you
    156   Shadow2      ???    Norm    D E J M T *       ***       Only sword
    attacks hurt you
    157   Shadow3      ???    Norm    C F K N V *       ****      Only sword
    attacks hurt you
    158   UnderSht     ???    Norm    H J N R W *       ****      Lethal hit
    reduced to just 1HP!
    159   Barrier      ???    Norm    B E L S T *       *         Nullify damage
    one time!
    160   BblWrap      ???    Aqua    I J Q R W *       ****      Water barrier
    reforms
    161   LeafShld     ???    Wood    A D R S W *       ****      Next attack heals
    you
    162   AquaAura     ???    Aqua    A E I M Q *       ***       Repels attacks
    under 10
    163   FireAura     ???    Heat    B F N J R *       ***       Repels attacks
    under 40
    164   WoodAura     ???    Wood    C G J O S *       ***       Repels attacks
    under 80
    165   ElecAura     ???    Elec    D H L P T *       ***       Repels non wd
    attacks under 100
    166   LifeAur1     ???    Norm    B G I O Q *       ****      Repels all
    attacks under 100
    167   LifeAur2     ???    Norm    D F J N R *       ****      Repels all
    attacks under 150
    168   LifeAur3     ???    Norm    E H K M T *       ****      Repels all
    attacks under 200
    169   MagLine      ???    Norm    A E I M Q *       ***       Changes your line
    to magnet
    170   LavaLine     ???    Norm    A F J M R *       ***       Changes your line
    to lava
    171   IceLine      ???    Norm    B E J N Q *       ***       Changes your line
    to ice
    172   GrassLne     ???    Norm    B F I N R *       ***       Changes your line
    to grass
    173   LavaStge     ???    Norm    D H M U V *       ****      Changes all
    panels to lava
    174   IceStage     ???    Norm    A C E I S *       ****      Changes all
    panels to ice
    175   GrassStg     ???    Norm    B D H P R *       ****      Changes all
    panels to grass
    176   HolyPanl     ???    Norm    C E H L R *       ***       Makes all panels
    holy
    177   Jealosy      ???    Norm    E J O R U *       ****      More chips means
    more damage
    178   AntiFire     200    Heat    F L K P T *       ***       Punishes enemy
    for using fire
    179   AntiElec     200    Elec    E H N U Y *       ***       Punishes enemy
    for using elec
    180   AntiWatr     200    Aqua    A D Q W Z *       ***       Punishes enemy
    for using aqua
    181   AntiDmg      100    Norm    C J M R S *       ***       Fake pain and
    throw shurikens!
    182   AntiSwrd     100    Norm    D H I M T *       ***       Punishes for
    using swords
    183   AntiNavi     ???    Norm    K L O T X *       ****      Take the enemy's
    Navi away
    184   AntiRecv     ???    Norm    B D M P W *       ****      Punish the
    recovery of HPs!
    185   Atk+10       ???    Norm              *       *         +10 to selected
    AtkChip!
    186   Atk+20       ???    Norm              *       **        +20 to selected
    AtkChip!
    187   Atk+30       ???    Norm              *       ***       +30 to selected
    AtkChip!
    188   Fire+40      ???    Norm              *       **        Adds 40 to Fire
    AttackChip
    189   Aqua+40      ???    Norm              *       **        Adds 40 to Aqua
    AttackChip
    190   Wood+40      ???    Norm              *       **        Adds 40 to Wood
    AttackChip
    191   Elec+40      ???    Norm              *       **        Adds 40 to Elec
    AttackChip
    192   Navi+20      ???    Norm              *       **        +20 to selected
    NaviChip!
    193   Navi+40      ???    Norm              *       ****      +40 to selected
    NaviChip!
    194   Roll         060    Norm    R         *       ***       Attacks 1 enemy
    then heals you
    195   Roll V2      080    Norm    R         *       ****      Attacks 1 enemy
    then heals you
    196   Roll V3      100    Norm    R         *       *****     Attacks 1 enemy
    then heals you
    197   GutsMan      050    Norm    G         *       ***       Creeps and
    smashes panels!
    198   GutsMan V2   070    Norm    G         *       ****      Creeps and
    smashes panels!
    199   GutsMan V3   090    Norm    G         *       *****     Creeps and
    smashes panels!
    200   ProtoMan     120    Norm    B         *       ***       Swings sword at
    enemy face
    201   ProtoMn V2   160    Norm    B         *       ****      Swings sword at
    enemy face
    202   ProtoMn V3   200    Norm    B         *       *****     Swings sword at
    enemy face
    203   AirMan       040    Norm    A         *       ***       Shoots air
    twisters in a line
    204   AirMan V2    070    Norm    A         *       ****      Shoots air
    twisters in a line
    205   AirMan V3    100    Norm    A         *       *****     Shoots air
    twisters in a line
    206   QuickMan     050    Norm    Q         *       ***       Boomerang attacks
    whole row
    207   QuickMn V2   070    Norm    Q         *       ****      Boomerang attacks
    whole row
    208   QuickMn V3   100    Norm    Q         *       *****     Boomerang attacks
    whole row
    209   CutMan       150    Norm    C         *       ***       Scissor attacks
    one square
    210   CutMan V2    200    Norm    C         *       ****      Scissor attacks
    one square
    211   CutMan V3    300    Norm    C         *       *****     Scissor attacks
    one square
    212   ShadoMan     060    Norm    S         *       ***       Splits and shoots
    3 shurikens!
    213   ShadoMn V2   070    Norm    S         *       ****      Splits ans shoots
    3 shurikens!
    214   ShadoMn V3   080    Norm    S         *       *****     Splits and shoots
    3 shurikens!
    215   KnightMn     160    Norm    K         *       ***       Smashes enemies
    in circle!
    216   KnghtMn V2   210    Norm    K         *       ****      Smashes enemies
    in circle!
    217   KnghtMn V3   260    Norm    K         *       *****     Smashes enemies
    in circle!
    218   MagnetMn     130    Elec    M         *       ***       Bipolar tackle on
    1 enemy
    229   MagntMn V2   140    Elec    M         *       ****      Bipolar tackle on
    1 enemy
    220   MagntMn V3   150    Elec    M         *       *****     Bipolar tackle on
    1 enemy
    221   FreezeMn     050    Aqua    F         *       ***       Rains icicles on
    enemies
    222   FrzMan V2    060    Aqua    F         *       ****      Rains icicles on
    enemies
    223   FrzMan V3    070    Aqua    F         *       *****     Rains icicles on
    enemies
    224   HeatMan      100    Heat    H         *       ***       Flame attack!
    Range is 3
    225   HeatMan V2   130    Heat    H         *       ****      Flame attack!
    Range is 3
    226   HeatMan V3   160    Heat    H         *       *****     Flame attack!
    Range is 3
    227   ToadMan      100    Elec    T         *       ***       Shocking melody
    paralyzes!
    228   ToadMan V2   140    Elec    T         *       ****      Shocking melody
    paralyzes!
    239   ToadMan V3   180    Elec    T         *       *****     Shocking melody
    paralyzes!
    230   ThunMan      080    Elec    T         *       ***       Thunder attack
    3rd line
    231   ThunMan V2   130    Elec    T         *       ****      Thunder attack
    3rd line
    232   ThunMan V3   180    Elec    T         *       *****     Thunder attack
    3rd line
    233   SnakeMan     030    Wood    S         *       ***       Main attack and
    snakes!
    234   SnakeMn V2   040    Wood    S         *       ****      Main attack and
    snakes!
    235   SnakeMn V3   050    Wood    S         *       *****     Main attack and
    snakes!
    236   GateMan      040    Norm    G         *       ***       3 soldiers charge
    forward!
    237   GateMan V2   040    Norm    G         *       ****      4 soldiers charge
    forward!
    238   GateMan V3   040    Norm    G         *       *****     5 soldiers charge
    forward!
    249   PharoMan     240    Norm    P         *       *****     Laser-shooting
    coffin etc
    240   PharoMn V2   270    Norm    P         *       *****     Laser-shooting
    coffin etc
    241   PharoMn V3   300    Norm    P         *       *****     Laser-shooting
    coffin etc
    242   NapalmMn     220    Heat    N         *       *****     Bombs that even
    break panels!
    243   NaplmMn V2   240    Heat    N         *       *****     Bombs that even
    break panels!
    244   NaplmMn V3   260    Heat    N         *       *****     Bombs that even
    break panels!
    245   PlanetMn     070    Wood    P         *       *****     Planet smashes 1
    enemy!
    246   PlnetMn V2   080    Wood    P         *       *****     Planet smashes 1
    enemy!
    247   PlnetMn V3   090    Wood    P         *       *****     Planet smashes 1
    enemy!
    248   Bass         050    Norm    F         *       *****     Air-burst attack
    on all lines!
    249   Bass V2      060    Norm    F         *       *****     Air-burst attack
    on all lines!
    250   Bass V3      070    Norm    X         *       *****     Air-burst attack
    on all lines!
    
    Look at Gray Fox's guide or Derkin's guide for the location of chips.
    
    ii. Secret Chips = (SECRT) =
        ============
    A guide to additional chips (that cannot be obtained in-game) from 251-266
    
    Secret Chips can only be obtained through Netbattling. There is a possibility
    of gaining a Secret Chip on the following conditions:
    - Both Netbattlers have at least 3 Stars
    - A player S ranks the other one
    
    Obtaining Secret Chips are randomly determined, but to increase the chances,
    a few ways of doing so include:
    - A significantly unusual battle time (battle duration)
    - A significantly unusual battle result (losing once after winning a lot etc.)
    - A significantly unusual amount of damage received
    - A significantly unusual amount of movement used
    - A significantly unusual amount of turns taken to defeat an opponent
    - A significantly unusual amount of chips USED (not just selected)
    
    The easiest way of trying to get a Secret Chip is for one player to S rank
    another player a few times and then the reverse to happen. Continue this
    pattern to get more Secret Chips. Remember that they are random, so one
    elusive Chip may take some time to obtain.
    
    There are 10 Secret Chips.
    
    No: 251
    Name: BgRedWave
    Element: Heat
    Code(s): F H P R S
    MB: 64
    Damage: 220
    Description: Heat chip creates a lava wave!
    
    No: 252
    Name: FreezBomb
    Element: Aqua
    Code(s): A I J Q U
    MB: 56
    Damage: 180
    Description: Aqua chip tosses an ice bomb!
    
    No: 253
    Name: Sparker
    Element: Electric
    Code(s): C E G K V
    MB: 48
    Damage: 100+
    Description: Elec chip A button to spark!
    
    No: 254
    Name: GaiaSwrd
    Element: Wood
    Code(s): D L N W Y
    MB: 72
    Damage: 200
    Description: Wood chip Steals atk from chip!
    
    No: 255
    Name: BlkBomb
    Element: Heat
    Code(s): B F G P R
    MB: 64
    Damage: 200
    Description: Exploding fire bomb attack!
    
    No: 256
    Name: FtrSword
    Element: Neutral
    Code(s): A I L S Y
    MB: 50
    Damage: 100
    Description: Normal sword 3 spaces fwd
    
    No: 257
    Name: KngtSword
    Element: Neutral
    Code(s): F J K M Q
    MB: 64
    Damage: 150
    Description: Normal sword 3 spaces fwd
    
    No: 258
    Name: HeroSword
    Element: Neutral
    Code(s): E N O T Z
    MB: 90
    Damage: 200
    Description: Normal sword 3 spaces fwd
    
    No: 259
    Name: Meteors
    Element: Heat
    Code(s): B H O R V
    MB: 68
    Damage: 40
    Description: Shooting stars shot at enemy!
    
    No: 260
    Name: Poltrgst
    Element: Neutral
    Code(s): E P R U W
    MB: 50
    Damage: --
    Description: Items are thrown at the enemy!
    
    In addition, there are 5 Japanese-exclusive Chips. They can only be obtained
    in the NA/EU versions through a Gameshark or other Action Replay Device.
    
    No: 261
    Name: GateSP
    Element: Neutral
    Code(s): G *
    MB: 50
    Damage: 300
    Description: Cannon from another dimension!
    
    No: 262
    Name: AquaGspl
    Element: Aqua
    Code(s): X *
    MB: 96
    Damage: 600
    Description: Gospel's breath of water!
    
    No: 263
    Name: ElecGspl
    Element: Electric
    Code(s): X *
    MB: 96
    Damage: 600
    Description: Gospel's electric breath!
    
    No: 264
    Name: FireGspl
    Element: Heat
    Code(s): X *
    MB: 96
    Damage: 600
    Description: Gospel's breath of fire!
    
    No: 265
    Name: WoodGspl
    Element: Wood
    Code(s): X *
    MB: 96
    Damage: 600
    Description: Breath of wood that slices!
    
    Finally, last of all is the Sanctuary chip. This can only be obtained by
    completing Hard Mode once. A copy of Sanctuary will appear in your Pack in your
    Standard and Hard Mode files.
    
    No: 266
    Name: Snctuary
    Element: Neutral
    Code(s): A C E L S *
    MB: 99
    Damage: --
    Description: Turns your panels holy!
    
    iii. Program Advance Memo = (PAMEM) =
         ====================
    A guide to every single Program Advance in the game.
    
    No: 1
    Name: Z-Canon1
    Chips: Cannon A-B-C/Cannon B-C-D/Cannon C-D-E
    Damage: 40 (*3)
    Description: For 5 seconds, gain invisibility and unlimited usage of Z-Canon1.
    Three consecutive shots causes the enemy to flinch.
    
    No: 2
    Name: Z-Canon2
    Chips: HiCannon C-D-E/HiCannon D-E-F/HiCannon E-F-G
    Damage: 60 (*3)
    Description: For 5 seconds, gain invisibility and unlimited usage of Z-Canon2.
    Three consecutive shots causes the enemy to flinch.
    
    No: 3
    Name: Z-Canon3
    Chips: M-Cannon E-F-G/M-Cannon F-G-H/M-Cannon G-H-I
    Damage: 80 (*3)
    Description: For 5 seconds, gain invisibility and unlimited usage of Z-Canon3.
    Three consecutive shots causes the enemy to flinch.
    
    No: 4
    Name: H-Burst
    Chips: Spreader M-N-O/Spreader N-O-P/Spreader O-P-Q
    Damage: 100 (*5)
    Description: MegaMan fires a Spreader blast that spreads through the entire
    enemy area, exploding 5 times.
    
    No: 5
    Name: Z-Ball
    Chips: CannBall O-P-Q/CannBall P-Q-R/CannBall Q-R-S
    Damage: 150 (*3)
    Description: For 5 seconds, gain invisibility and unlimited usage of Z-Ball.
    Three consecutive shots causes the enemy to flinch.
    
    No: 6
    Name: Z-Raton1
    Chips: Ratton1 H-I-J/Ratton1 I-J-K/Ratton1 J-K-L
    Damage: 70 (*3)
    Description: For 5 seconds, gain invisibility and unlimited usage of Z-Raton1.
    Three consecutive shots causes the enemy to flinch.
    
    No: 7
    Name: Z-Raton2
    Chips: Ratton2 J-K-L/Ratton2 K-L-M/Ratton2 L-M-N
    Damage: 80 (*3)
    Description: For 5 seconds, gain invisibility and unlimited usage of Z-Raton2.
    Three consecutive shots causes the enemy to flinch.
    
    No: 8
    Name: Z-Raton3
    Chips: Ratton3 L-M-N/Ratton3 M-N-O/Ratton3 N-O-P
    Damage: 90 (*3)
    Description: For 5 seconds, gain invisibility and unlimited usage of Z-Raton3.
    Three consecutive shots causes the enemy to flinch.
    
    No: 9
    Name: O-Canon1
    Chips: Cannon A-B-C-D-E
    Damage: 40 (*3)
    Description: For 10 seconds, gain invisibility and unlimited usage of O-Canon1.
    Three consecutive shots causes the enemy to flinch.
    
    No: 10
    Name: O-Canon2
    Chips: HiCannon C-D-E-F-G
    Damage: 60 (*3)
    Description: For 10 seconds, gain invisibility and unlimited usage of O-Canon2.
    Three consecutives shots causes the enemy to flinch.
    
    No: 11
    Name: O-Canon3
    Chips: M-Cannon E-F-G-H-I
    Damage: 80 (*3)
    Description: For 10 seconds, gain invisibility and unlimited usage of O-Canon3.
    Three consecutive shots causes the enemy to flinch.
    
    No: 12
    Name: M-Burst
    Chips: Spreader M-N-O-P-Q
    Damage: 100 (*10)
    Description: MegaMan fires a Spreader blast that spreads through the entire
    enemy area, exploding 10 times.
    
    No: 13
    Name: O-Ball
    Chips: CannBall O-P-Q-R-S
    Damage: 150 (*3)
    Description: For 10 seconds, gain invisibility and unlimited usage of Z-Ball.
    Three consecutive shots causes the enemy to flinch.
    
    No: 14
    Name: O-Raton1
    Chips: Ratton1 H-I-J-K-L
    Damage: 70 (*3)
    Description: For 10 seconds, gain invisibility and unlimited usage of Z-Raton1.
    Three consecutive shots causes the enemy to flinch.
    
    No: 15
    Name: O-Raton2
    Chips: Ratton2 J-K-L-M-N
    Damage: 80 (*3)
    Description: For 10 seconds, gain invisibility and unlimited usage of Z-Raton2.
    Three consecutive shots causes the enemy to flinch.
    
    No: 16
    Name: O-Raton3
    Chips: Ratton3 L-M-N-O-P
    Damage: 90 (*3)
    Description: For 10 seconds, gain invisibility and unlimited usage of Z-Raton3.
    Three consecutive shots causes the enemy to flinch.
    
    No: 17
    Name: Arrows
    Chips: DoubNdl-TripNdl-QuadNdl C/I
    Damage: 100 (*10)
    Description: A volley of 10 arrows is fired straight ahead.
    
    No: 18
    Name: UltraBob
    Chips: LilBomb-CrosBomb-BigBomb O/Q/T
    Damage: 400
    Description: MegaMan throws a massive bomb 3 panels ahead of him, with the
    range of a 3 by 2 area. It is super-piercing.
    
    No: 19
    Name: LifeSrd1
    Chips: Sword-WideSwrd-LongSwrd A/L/Y
    Damage: 400
    Description: MegaMan swipes the area (3 by 2 square) in front of him with
    a magical green sword.
    
    No: 20
    Name: LifeSrd2
    Chips: FireSwrd-AquaSwrd-ElecSwrd H/N/R
    Damage: 500
    Description: MegaMan swipes the area (3 by 2 square) in front of him with
    a magical green sword.
    
    No: 21
    Name: LifeSwd3
    Chips: FireBlde-AquaBlde-ElecBlde F/R
    Damage: 600
    Description: MegaMan swipes the area (3 by 2 square) in front of him with
    a magical green sword.
    
    No: 22
    Name: Punch
    Chips: GutsPnch-ColdPnch-DaskAtk B/D
    Damage: 70 (*8)
    Description: MegaMan throws 8 fists (like Rocket GutsPunch) at the enemy.
    
    No: 23
    Name: Curse
    Chips: CrsShld1-CrsShld2-CrsShld3 A/O/P
    Damage: 500
    Description: A Dominerd appears in front of MegaMan. When the enemy attacks,
    it attacks the enemy (absorbing the blow).
    
    No: 24
    Name: TimBom+
    Chips: TimeBom1-TimeBom2-TimeBom3 G/K/Z
    Damage: 500
    Description: MegaMan sets a massive time bomb in the enemy area, with a
    countdown of 3 seconds.
    
    No: 25
    Name: HvyStamp
    Chips: Quake1-Quake2-Quake3 Q/W
    Damage: 800
    Description: MegaMan's legs turn into a stamp and he crushes the nearest foe.
    
    No: 26
    Name: PoisPhar
    Chips: PoisMask-PoisFace-Anubis U/W
    Damage: 1 (poison damage)
    Description: A massive PharoahMan statue appears in front of MegaMan and
    poisons the enemies twice as fast as normal, continuously until the enemies
    are deleted or the statue is destroyed.
    
    No: 27
    Name: Gater
    Chips: Wind-Fan-GateManV1/V2/V3 G
    Damage: 100 (*9)
    Description: GateMan appears in front of MegaMan. MegaMan punches his back
    and GateMan flings random projectiles (dolls, magnets and so on) at the
    enemies. Not necessarily homing.
    
    No: 28
    Name: GtsShoot
    Chips: Guard *-DashAtk-GutsManV1/V2/V3 G
    Damage: 400
    Description: GutsMan picks up MegaMan and flings him at the enemies in
    front of him.
    
    No: 29
    Name: BigHeart
    Chips: Recov300-HolyPanl-RollV1/V2/V3 R
    Damage: 500
    Description: Roll appears and attacks the enemy. MegaMan is fully recovered
    and is temporarily invisible.
    
    No: 30
    Name: BodyGrd
    Chips: DropDown-AntiDmg-ShadoManV1/V2/V3 S
    Damage: 100 (*18)
    Description: ShadowMan appears, jumps into the air and fires a volley of
    shurikens that follow the enemies around.
    
    No: 31
    Name: 2xHero
    Chips: CustSwrd-VarSwrd-ProtoManV1/V2/V3 B
    Damage: 70 (*8)
    Description: MegaMan and ProtoMan shoot and slice the opponents.
    
    No: 32
    Name: Darkness
    Chips: BassV3-AntiNavi-Fire/Aqua/Elec/WoodGspl X
    Damage: 3000
    Description: Gospel uses his Elemental Breath attack on the first two rows
    and then Bass uses Earthbreaker on the last row of the enemy area.
    
    
    iv. Shop Catalogues = (SHOPC) =
        ===============
    A guide to every single shop in the entire game.
    
    Netdealers:
    -----------
    Den Area 1
    HPMemory   	1000Z
    HPMemory   	2000Z
    3 ShotGun  B 	200Z
    3 LilBomb  J 	500Z
    3 Recov10  * 	500Z
    3 Spreader Q 	1000Z
    
    Den Area 3
    HPMemory   	3000Z
    HPMemory   	5000Z
    HPMemory   	8000Z
    3 Atk+10   * 	600Z
    3 Spreader O 	800Z
    3 Recov30  B 	1000Z
    3 AreaGrab E 	2000Z
    
    The Square
    HPMemory   	2000Z
    HPMemory   	4000Z
    HPMemory   	8000Z
    3 CrossGun J 	600Z
    3 WideSwrd L 	800Z
    3 Recov30  H 	1000Z
    3 Barrier  B 	1200Z
    
    KotoSquare
    HPMemory   	4000Z
    HPMemory   	8000Z
    HPMemory   	12000Z
    1 PowerUP    	10000Z
    3 PanlGrab * 	1000Z
    3 Fire+40  * 	3000Z
    3 FireBlde R 	3800Z
    3 AquaSwrd N 	5000Z
    
    YumLand Area 2
    3 RockCube  * 	500Z
    3 ColdPunch B 	800Z
    3 Spreader  N 	800Z
    3 Catcher   T 	2000Z
    
    Netopia Area 2
    3 Wind     * 	2000Z
    3 Fan      * 	2000Z
    3 Barrier  * 	4000Z
    3 ZapRing1 * 	5000Z
    
    NetSquare
    HPMemory   	8000Z
    HPMemory   	12000Z
    HPMemory   	16000Z
    PowerUP    	10000Z
    3 Repair   * 	2400Z
    3 WideSwrd * 	3000Z
    3 Hammer   U 	4800Z
    3 Jealosy  J 	10000Z
    
    Undernet 1
    HPMemory   	10000Z
    HPMemory   	15000Z
    HPMemory   	20000Z
    3 FullCust * 	5000Z
    3 Atk+20   * 	8000Z
    3 ElecBlde R 	9000Z
    3 GrabRvng W 	10000Z
    
    
    UnderSquare
    HPMemory   	12000Z
    HPMemory   	16000Z
    HPMemory 	20000Z
    PowerUP	    	20000Z
    3 MagLine  Q 	8000Z
    3 LavaLine A 	8000Z
    3 IceLine  A 	8000Z
    3 GrassLne R 	8000Z
    
    UnderKoto
    HPMemory  	15000Z
    HPMemory 	20000Z
    HPMemory	30000Z
    PowerUP	    	20000Z
    3 FstGauge * 	5000Z
    3 SloGauge * 	5000Z
    3 AquaBlde R 	8000Z
    3 MindBndr D 	10000Z
    
    WWW Area 1
    3 Trident  E 	20000Z
    3 Tornado  E 	20000Z
    3 Mine     S 	20000Z
    3 FrntSnsr R 	20000Z
    3 DblSnsr  E 	20000Z
    3 BublWrap R 	20000Z
    3 GodStone Q 	50000Z
    
    Travelling NumberMan
    Netopia Area 2
    3 Recov120 O 	4000Z
    3 Elec+40  * 	5000Z
    3 CustSwrd B 	7500Z
    
    NEW (in addition to above) Undernet 5
    3 AntiFire T 	8000Z
    3 AntiElec H 	9000Z
    3 AntiWatr W 	10000Z
    
    NEW Den Area 1
    3 Geddon1  S 	10000Z
    3 Geddon2  Z 	14000Z
    
    Subchipdealers/Subchip Peddlers
    -------------------------------
    * There is an infinite supply of subchips.
    
    The Square
    MiniEnrg 	50Z
    SneakRun 	200Z
    Unlocker 	4000Z
    
    KotoSquare
    MiniEnrg 	50Z
    SneakRun 	200Z
    Unlocker 	4000Z
    
    NetSquare
    MiniEnrg 	50Z
    FullEnrg 	400Z
    SneakRun 	200Z
    
    UnderSquare
    FullEnrg 	400Z
    Untrap   	100Z
    Unlocker 	4000Z
    
    ACDC Town
    MiniEnrg 	50Z
    FullEnrg 	400Z
    Unlocker 	4000Z
    
    Official Center
    MiniEnrg 	50Z
    SneakRun 	200Z
    LocEnemy 	10000Z
    
    Okuden Dam
    MiniEnrg 	40Z
    SneakRun 	200Z
    Unlocker 	4000Z
    
    Airplane Economy Class
    FullEnrg 	400Z
    SneakRun 	200Z
    Unlocker 	4000Z
    
    NetCastle
    MiniEnrg 	50Z
    FullEnrg 	400Z
    LocEnemy 	10000Z
    
    BugFrag Trader
    --------------
    KotoSquare
    1 CrossGun * 	1pcs
    1 Spreader M 	1pcs
    1 Recov80  * 	2pcs
    1 AirShoes A 	4pcs
    1 Atk+30   * 	8pcs
    1 ZuesHamr Z 	16pcs
    
    v. E-mails = (EMAIL) =
       =======
    A reference for every single e-mail received in the game.
    
    No: 1
    From: Dex
    Subject: Hurry up!
    Message: Where you is! Hurry yur butt down to the Square with MegaMan!
    
    No: 2
    From: Mayl
    Subject: My PC code
    Message: Hi Lan! Heard you got a ZLicense! Hey, here's my computer's passcode.
    Come w/MegaMan sometime!
    
    No: 3
    From: Mayl
    Subject: Use Roll...
    Message: I told you I'd wait, but I'm worried... Give this to MegaMan...
    
    No: 4
    From: MailNews
    Subject: Station bomb?
    Message: There's been a reported explosion at the Metroline's Marine St.
    Apparently it was a small bomb, causing only minor damage. No injuries have
    yet been reported.
    
    No: 5
    From: Center
    Subject: Test info
    Message: Attention all ZLicense-holders! The Center is looking for city
    Netbattlers. Pass the license exam and be a city Netbattler! Take a chance!
    Stop by the Center in Marine Harbor!
    
    No: 6
    From: Dex
    Subject: Let's camp!!!
    Message: If it's tomorrow, I'll go camping! On the condition I'm camp leader!
    
    No: 7
    From: Yai
    Subject: Just kidding!
    Message: The nerve! I just got back from a round-the world trip!!! ...Then
    again, O should mingle with the commoners, so I'll go.
    
    No: 8
    From: Mayl
    Subject: OK let's camp
    Message: I just finished my homework! So sure I'll go camping tomorrow!
    
    No: 9
    From: Chaud
    Subject: No thanks.
    Message: It's been a while, Lan... But as an Official Netbattler, I have
    neither the time nor the inclination to go camping. Go by yourself.
    
    No: 10
    From: Dex
    Subject: Yer late!
    Message: Lan, you're late! Now, listen and listen good, runt! I order you to
    be at the bus stop in 5 minutes or we're movin' out!
    
    No: 11
    From: Chaud
    Subject: Find 4 bombs!
    Message: (No text)
    
    No: 12
    From: Chaud
    Subject: Bomb program
    Message: Look for a round monitor inside the detonator. The detonation program
    should be controlled there. The rest is up to your Navi.
    
    No: 13
    From: Unknown
    Subject: Chip trader!
    Message: Has everyone played w/my Chip Trader at the Center? Huh? For those
    unfamiliar, allow me to explain how it works. Put 3 chips you don't need in
    it, and you get 1 chip back. It's like a lottery! The chips that come out are
    random! Also, just because you put in good chips doesn't mean a good one will
    come out... It's all luck of the draw! Huh! By the way, the one at the
    Center's a normal one. I plan on making special and retro ones too, so look
    out! ...I forgot an important point! Huh! Each time you use a Trader, you
    save to your PET! Be careful not to erase important saved data! HUH!
    
    No: 14
    From: Dad
    Subject: Come to lab
    Message: Something aweful's come up so I won't be home for awhile. I miss you
    lots, son. I made it so you can use the Center's elevator, so come visit
    sometime, OK?
    
    No: 15
    From: Unknown
    Subject: Alright,Retro!
    Message: I set up a RetroChip Trader! Huh! You use it basically the same way,
    but now you insert "MEGAMAN BATTLE NETWORK(1)" chips. People with those chips
    should be pleasantly surprised... Huh! And each person can only use it once!
    It's located in a noticeable spot... But you have to find it yourselves! Huh!
    
    No: 16
    From: ONB HQ
    Subject: Global conf.
    Message: As we all know from the attacks on Yumland & Electopia, the netmafia
    group "Gospel" is growing larger and larger. But, we have recently obtained
    important info about Gospel. We want to share this info with NetBattlers and
    make preparations, so please make efforts to attend our Official NetBattler
    Meeting, to be held at the World NetBattler HQ in Netopia.
    
    No: 17
    From: Dad
    Subject: Passport
    Message: I heard from Mom! You're going to Netopia? Way to go, son! You can
    get a passport from the Center. All the data they need's in your PET, so
    just bring that. While you're there, come stop by my lab!
    
    No: 18
    From: Famous
    Subject: Challenge me!
    Message: Yo! Fame's the name and NetBattling's my game! Judging by recent
    events, Electopia's NetBattlers need to buff up! SO! I'm holding my own
    NetBattler PowerUp Fair. I'm extending an open challenge to all NetBattlers!
    If you beat me in a decent fight, I'll give you my special Chipfolder! I'll
    be waiting in Marine Harbor's Center!!
    
    No: 19
    From: Famous
    Subject: Folder usage!
    Message: I'll show you how to use the folder on the ChipFolder scrn. The folder
    name with the E-mark is the "E"quipped folder! To equip a different folder,
    move the cursor to it and click A Button! Then you can use it from the next
    battle! But it isn't good to split your Attacks between 2 folders. You
    should always have 1 main folder and 1 for special times. I have 1 for
    viruses, and 1 for correspondence play!
    
    No: 20
    From: Yai
    Subject: Present plz.
    Message: I decided I want a souvenir. Please buy me one.
    
    No: 21
    From: ONB HQ
    Subject: Secret Conf.
    Message: This is notice regarding the location of the Official NetBattler
    Meeting. The location is secret to prevent a leak to Gospel. NetBattlers,
    search for the location yourselves. Nearly Every Turn Conceals A Secret
    That Looks Essential.
    
    No: 22
    From: Mayl
    Subject: Roll is lost!
    Message: I was on the Net when an earthquake happened. I couldn't get Roll
    back off the Net! What should I do!? I lost all contact... I think she's in
    Yumland somewhere... If something ever happened to her, I...
    
    No: 23
    From: NAL
    Subject: Your freepass
    Message: Thank you for helping resolve the recent hijacking incident. Please
    accept this free NAL pass on our behalf. We will take measures to prevent
    future incidents. The plane is now being repaired at Den Airport. During this
    time, it is on display for visitors. We hope you will grace us with your
    presence. We thank you for choosing NAL.
    
    No: 24
    From: Mayl
    Subject: This help?
    Message: Lan! MegaMan! Thanks so much for looking for Roll!!! Promise you'll
    be careful! I've got a bad feeling... I'm not sure it'll help but take this
    for good luck.
    
    No: 25
    From: MailNews
    Subject: More damage
    Message: Natural disasters around the world are on the rise. Intermittent
    quakes are occuring in Electopia, and an evacuation advisory has been issued.
    The disasters may worsen.
    
    No: 26
    From: Chaud
    Subject: Report
    Message: Chaud here. Midterm investigation report. There appears to be a Gospel
    Navi in Undernet 3. However, due to mysterious ice, I couldn't reach him. In
    searching for another route to the Undernet, I discovered an entrance from
    KotoSquare. However, a special key is required to access that route. That's all
    I have to report at this stage. I will continue the investigation.
    
    No: 27
    From: MailNews
    Subject: Major quake
    Message: According to a new report from the Den Earthquake Center, a quake of
    unprecedented size is likely to occur shortly. Please proceed to an evacuation
    center immediately.
    
    No: 28
    From: Dad
    Subject: It's OK now
    Message: The Environment System has thawed and returned to normal. Now the
    disasters should be suppressed. Lan, MegaMan, you did well!
    
    No: 29
    From: Center
    Subject: City NetBatt.
    Message: As we believe that Gospel is continuing its operations... We request
    you to re-investigate Kotobuki Square!
    
    In addition to the above, you will receive an e-mail every new Style change
    you obtain (ie. Custom, Guts, Shield and Team).
    
    vi. Board Posts = (BOARD) =
        ===========
    A reference for every single post on the boards. There are two places to
    get information from; The Board Room (Square) and the UnderBoard (UnderSquare).
    
    The format is -
    Poster:
    Topic:
    Message:
    
    Board Room
    ----------
    
    Chat Board:
    ----------
    
    Poster: Egghead
    Off topic!
    This is the Chat Board. Feel free to share any kind of info you like on this
    board.
    
    Poster: Suzie
    Yo!
    The Square is so fun! I'm gonna hang out there everyday now. See you guys
    there!
    
    Poster: Chuck
    My ZLicense!
    Hellow there! Did everyone get their ZLicense!? I can't find the HeroData
    anywhere, and wandered around for an hour. I'm so frustrated! So what's your
    default chips? I use "Recov10".
    
    Poster: Ms.Tater
    CyberSquare?
    The Square is fun, with all the shops and bulletin boards. These kinds of
    "cybersquares" are a big city thing. The server for the Square is in Marine
    Harbor, in a place called the Center. Kotobuki, which is the next town over,
    has one too I think.
    
    Poster: Mary
    Kotobuki too
    They're making a square in Kotobuki too! It's still under construction at the
    moment... There'll be a road from the Square Entrance to KotoSquare!
    
    Poster: Kiddo
    I'm gonna...
    There's this girl I like. I want to ask her on a date. Can you guys give me
    some good ideas for date spots?
    
    Poster: Ms.Tater
    Best for date
    Marine Harbor! There's an upscale cafe by the station. You can show her the
    Center... The salty breeze feels great- you can confess at the sea! She'll
    definitely be moved by that! Good luck!
    
    Poster: Kiddo
    I got it!
    Marine Harbor, eh. OK! I'll work up my courage and confess! Thanks for the
    info!
    
    Poster: Sarah
    Marine Harbor
    Good luck on your confession! By the way, they also do a lot of TV reporting
    in Marine H. Ribitta, the popular announcer does a "NetBattle Corner" show
    there a lot. Ribitta's "ToadMan" Navi is so cute!
    
    Poster: Zack
    Ms.Ribitta...
    Yeah, not just cute, also very skillfully run by Ribitta!
    
    Poster: Egghead
    In that van
    Ribitta's homepage is in her parked TV broadcasting van. You can jack in if
    you want- I'm gonna try!
    
    Poster: Vishnu
    Camp incident
    There was a bomb scare at the campground recently. I saw on TV that an 11-year-
    old deleted the criminal Navi! Must be a great NetBattler! I'd love to
    challenge him once!
    
    Poster: Marble
    NetBattles...
    Speaking of NetBattles, guess who is back at the Center! You guessed it!
    
    Poster: Scummy
    That person!?
    Is it true!? Wow, I'll have to challenge him! Last time, I had a nasty fight
    vs. GateSoldier. But I just bought a PowerUP, so I'll be ready for him now!
    I'll just have to look out for his Gate Cannon! It does overwhelming damage.
    
    Poster: Oozy
    NetBattle, eh
    Been a while since I NetBattled. Since my trip to Yumland. Their level of
    NetBattling and virus busting is so high. They have a unique programming
    technology. Their secret program is kept as a national treasure.
    
    Poster: Candy
    Yumland is...
    I did a homestay in Yumland myself. It's a beautiful, green country with
    delicious food. And to top it off, its network is totally modern!
    
    Poster: Servebot
    What's wrong?
    Hello! Today I had something to do in Marine Harbor. So I jacked into the
    Center to write this. The Center seems strange today. Frantic... What happened
    at the Center today?
    
    Poster: Oopsy
    Center people
    I saw Official NetBattlers in the lobby today too. What happened there today?
    
    Poster: Admin
    From Admin
    Thank you for using the Square bulletin boards. Due to circumstances at the
    Center today, we have raised the security level. The Square is at alert status.
    Please jack-out quickly, since it may be dangerous to you.
    
    Poster: Baldy
    Good luck!
    Good work, everyone at the Center. Be strong today for DenCity- no, for all
    Electopia!
    
    Poster: Cuz =P
    A close one!
    I was almost late for school today! That was close! I didn't get my wake-up
    mail from my pen pal in Yumland this morning and overslept!
    
    Poster: Oozy
    Yumland
    I thought I just heard somebody who works at the Center say YumSquare was
    destroyed, but I must have heard wrong...?
    
    Poster: Elmo
    Did you hear?
    Yeah there was definitely some kind of incident at the Center,
    but it's resolved already. Those Officials are great!
    
    Poster: Grimace
    Chip Traders
    Recently there has been a "chip trader" machine set up at the Center. Has
    everyone tried it already? I traded 3 Recov10s for a Ratton1! I was so lucky!
    
    Poster: Baldy
    Re:Chip Trade
    You got a Ratton!? You are so lucky... I went for broke and put in 3 LongSwrds
    and got a Cannon. What a bummer...
    
    Poster: Scummy
    Re:Chip Trade
    Baldy, no!!! Chip traders don't give better chips depending on what you put in!
    The chips you get are all luck. You have to put in chips you don't need to
    enjoy it!
    
    Poster: Hoss
    ACDC Chips
    That reminds me, there used to be a Chip Trader Special at an old chip shop in
    ACDC Town. You'd put 10 chips in it. Looks like that shop is out of business.
    I wanna do it again!
    
    Poster: Zack
    Battler mtng!
    Yesterday there was an Official NetBattler conference in Netopia. I saw it on
    that nighttime news show with Ribitta. The Official NetBattler's HQ is in a
    secret location, I wonder where? The room on TV was absolutely gorgeous.
    
    Poster: Alice
    Bug symposium
    On the day of the Official NetBattler conference in Netopia, there was also a
    World Bug Symposium. They say a famous scholar from Electopia participated.
    
    Poster: Candy
    Netopia is
    Netopia has a long history, and even has some castles still. Even so, it's
    cities are global economic centers, and lots of different kinds of people live
    in them. It's economy is huge!
    
    Poster: Baldy
    Re:Netopia is
    The castle has traps that people set a long time ago, and secret passages and
    things like that. Sounds fun!!! I wanna go!
    
    Poster: Rover
    My husband
    My spouse took the kids on a trip to Netopia. I hope they don't drink the water
    and get tummyaches...
    
    Poster: Tommy
    Exchange stud
    A girl from Netopia is coming to do a homestay at our house. She's studying
    NetNavis! I wonder what she's like. I hope she's gentle and kind...
    
    Poster: Cuz =P
    Gauss arrest!
    Did you guys all see the mail news? They caught the CEO of that Gauss, Inc!
    What a shocker!
    
    Poster: Vishnu
    Re:Gauss arre
    Yeah, and he was a Gospel NetBattler, of all things. Why would someone with all
    that money and respect help a criminal organization like that anyway? I'll
    never understand what goes on in rich folks' minds.
    
    Poster: Kiddo
    Re:Gauss arre
    Having money is no guarantee of a happy life, you know. Sometimes something in
    childhood that influences a person later. Mr. Guass was poor when he was
    growing up, so maybe he held a grudge against the world in general.
    
    Poster: Yaz
    Re:Gauss arre
    When you're a kid, making lots of friends and playing a lot is the key to true
    happiness. I'm all grown up now, but I still think my friends are my real
    treasure!
    
    Poster: Egghead
    Re:Gauss arre
    What an amazing organization Gospel is... What kind of boss could control a man
    like Mr.Gauss?
    
    Poster: Noogie
    Scary quake!
    Well, it looks like the earthquake has finally ended. I was so terriefied, it
    took me forever to get to sleep. I'll let you in on a little secret.
    Electopia's environment is protected by a special system against quakes etc. So
    why was there a quake? What was it? a net crime!?
    
    Poster: Candy
    Gospel...
    I heard it was all Gospel's dirty work. Maybe the reason the quake ended was
    because they defeated those Gospel jerks.
    
    Virus Board
    -----------
    
    Poster: Cuz =P
    Virus info!
    This is the Virus Board. Post info about outbreaks and deletion methods!
    
    Poster: Comicker
    Bunnies
    Hello, this is my first post! Mettaur was never rare, but these day you run
    into virus like a rabbit-Bunny... Cute as they may be, they fire these
    paralyzing rings! Does anyone have a good strategy for these guys?
    
    Poster: Oozy
    Re:Bunnies
    Bunnies are hard to hit because they move unpredictably. I try to delete them
    before they first move. It's pretty intense! Hit them when they line up to
    shoot the rings at you. Good luck!
    
    Poster: Dex
    Beetanks
    Dex here! My homepage is infested by Beetanks! I can't dodge their LilBombs and
    bust them! Someone help!
    
    Poster: IronMan
    Re:Beetanks
    Beetank's LilBombs really are nasty. I guess the trick is to back up? The bombs
    fly slowly so they are easy to dodge. Try taking one step forward when you see
    a bomb coming, too! Hitting them twice with a cannon before they move is best!
    
    Poster: Ms.Tater
    HardHeads
    What's up with HardHeads? I can't damage them at all! I can't beat them!
    
    Poster: Noogie
    Re:HardHeads
    Well, Ms.Tater... When that virus closes its mouth, it takes no damage. So time
    your attack so to hit when its mouth is open!
    
    Poster: Ms.Tater
    Re:HardHeads
    But while I'm waiting, the other viruses attack me! What can I do!?
    
    Poster: Oozy
    Re:HardHeads
    I'll let you in on a little secret about HardHeads! This is only a hint so pay
    attention! Some chips penetrate viruses' guards and do damage! If you want to
    learn more, check the Battle Board!
    
    Poster: Ms.Tater
    Re:HardHeads
    I checked the Battle Board... I see now... Alright, take that blockhead
    virus!!! Thanks everyone!
    
    Poster: Candy
    Dominerds
    I can't delete those Dominerd viruses. Who knows how to?
    
    Poster: Skeeter
    Re:Dominerds
    Dominerd- you mean those viruses that look like dominoes? I hear they appear
    abroad, not in Electopia. So I dunno. Can someone post a strategy for these
    guys?
    
    Poster: Grimace
    Viruses...
    Ask Kiddo, he knows a lot about foreign viruses. I think he reads this board
    actually. Kiddo, are you there?
    
    Poster: Kiddo
    Domnrd strats
    Kiddo here! Dominerds, eh. Yeah, you see those all over in Netopia. They are
    usually in StoneBod form, which means that their bodies are as hard as a rock,
    and only take 1 point damage! So here's what you do! They open their mouths to
    bite, right? When the come to bite you, take one step back and... Chip attack!
    Fast attacks like sword, work best. Alright, good luck, all you virus busters!
    Later!
    
    Poster: Vishnu
    Mushies
    There's a virus like a mushroom, called Musy, that can only move over grass
    panels, apparently. When all the grass panels are gone, they stand there
    shaking!
    
    Poster: Crow
    Flameys
    I can't steal chips from Flamey viruses. What do they have?
    
    Poster: Noogie
    Re:Flameys
    Flameys? I'd tell you what they have, but where's the fun? I won't tell you,
    but yeah, they are tough. I got the chip when I deleted it with 1 hit of my
    AquaSwrd. So yeah, [Aqua] chips seem to work the best- good luck!
    
    Poster: Hoss
    Octons
    Have you heard of a virus called the Octon? I heard it has a rare chip, but
    I've never seen one!
    
    Poster: Kiddo
    Re:Octons
    Kiddo here! Yeah, I know the Octon! I saw one once in an electrical device at
    the Center. I forget exactly which one it was at the moment. I seem to recall
    that it was a pretty nasty enemy... If you run into one, be careful. See yah!
    
    Poster: Cuckoo
    Worms?
    I've heard that a virus like a bagworm has rare chips. Anyone know it!?
    
    Poster: Santa
    Re:Worms?
    I saw that one a long time ago... Months ago. Maybe they've been deleted to
    extinction... You just don't see them around anymore.
    
    Poster: Cuckoo
    Re:Worms?
    Ah, too bad. I wanted to try fighting a bagworm virus once. Thanks for telling
    us about them anyway!
    
    Poster: Sarah
    Auras...
    Have you heard of virus that have a kind of aura? I hear they have really good
    chips. Anyone know?
    
    Poster: Tiger
    Re:Auras...
    Aura viruses? I've never heard of them. Must be rare.
    
    Poster: Candy
    Re:Auras...
    Aura... Look out, you're talking about an Undernet virus! Attacks under the
    number on the aura have no effect. If a good chip doesn't come up when you're
    fighting it, your Navi could be deleted. Stay away from the Undernet!
    
    Poster: Sarah
    Re:Auras...
    An Undernet virus!? How dangerous! I had no idea what I was posting about!
    Don't anyone go looking for this one! I'm sorry, Admin!
    
    Poster: Admin
    Forbidden
    This is the Admin. Topics regarding the Undernet threaten the safety of Net
    Navis and are forbidden. Thank you for cooperating.
    
    Poster: Cuz =P
    Everyone!
    Let's get back on track and post more virus info!
    
    Poster: Elmo
    [Elec]element
    My NetNavi is [Aqua] element, which makes it weak to [Elec] attacks. What kind
    of [Elec] viruses are there? All I know is the Bunny, so please tell me some
    more!
    
    Poster: Zoot
    Re:[Elec]elem
    [Elec] element viruses, you say... I've also heard of Sparky, Twisty, and
    Magneaker...
    
    Poster: Scummy
    Re:[Elec]elem
    Oh yeah, RedUFO's are also [Elec] element viruses! I like those guys. Does it
    seem weird that I like a virus? Those RedUFOs are just too... cute!
    
    Poster: Grimace
    KillPlants
    Do you know the KillPlants? They shoot seeds. If you hit a seed with water, it
    turns into a wood spear! Be careful everyone!
    
    Poster: Candy
    Shrimpies
    Yeah, I fell for that trick once, too. A water ball from Shrimpy hit one and
    man, the spears! Blew my mind!
    
    Poster: Kiddo
    Combo strats1
    Yeah, some enemies are stronger in combinations. I always lose to Beetank and
    WindBox combso! With the wind blowing, the LilBombs are hard to dodge. Anyway,
    you'd better delete one immediately, or look out!
    
    Poster: Kiddo
    Combo strats2
    Since we're talking about combos, how, about panel types! When a Sparkler
    appeared on a magnet panel... ouch! They're hard to get away from!
    
    Poster: Cuckoo
    What to do...
    That does sound tough! The Spark series of viruses orbit things that get int
    their way like a satellite or so I've heard. So RockCube might be  handy in
    your default chip.
    
    Poster: Kevin
    Ratties
    Is it just me, or are the Ratties tough!? They zoom around so fast, they are
    very good at dodging. None of my attacks hit them!
    
    Poster: Alice
    Re:Ratties
    Those guys move faster when they are low on HPs. Try to delete them in one
    blast with a powerful chip.
    
    Poster: Mazeltov
    MotherComp
    There's a rumor that something attacked the mother computer. And they say lots
    of the viruses in the attack were [Wood]. An Official NetBattler jacked into
    the mother computer heard them talking about it, hehe.
    
    Poster: Mr.beLLz
    Re:MotherComp
    Wow, I would sure love to jack into the mother computer! I wonder what kind of
    viruses are in there!?
    
    Poster: Mary
    Re:MotherComp
    Hey, don't talk about jacking into the mother computer! There have been lots of
    Gospel-related incidents lately, so that doesn't sound like a joke! Watch it!
    
    Poster: Mr.beLLz
    Database
    Ah, you're right. Sorry. I was thinking about collecting chips... By the way,
    my database is still stuck at only 35/250. Where are all the viruses I haven't
    seen yet?
    
    Poster: Crow
    Re:Database
    My database is at 68/250. It'll take a while but I'll complete it & be the
    Professor!
    
    Poster: Baldy
    Ice...
    Whey is the Net all covered in ice? Are all the regular posters on this board
    ok? By the way I can see faint outlines of viruses in the ice. Maybe there are
    viruses in there lying in wait?
    
    Poster: Scummy
    Re:Ice...
    Someone posted on the Battle Board that they broke open a white ice! And yes,
    there was a virus inside.
    
    Poster: Putzy
    Re:Ice...
    I read the post on the Battle Board. It was a pretty strong virus, too. Even if
    they are in ice, they're scary...
    
    Poster: IronMan
    From Kotobuki
    Recently lots of viruses come out of Koto Area- why...?
    
    Poster: Kevin
    Re:From Kotob
    That reminds me, I can't reach my friend in Kotobuki. I wonder if that has
    something to do with the viruses. Uh-oh.
    
    Poster: Santa
    Uber virus!
    Hey everybody! So which virus is the strongest anyway? Lemme know which virus
    everybody thinks is the strongest!
    
    Poster: Vishnu
    Re:Uber virus
    A "Strongest Virus" poll- sounds fun! I think it's the Domineered-nothing is
    worse than its bite!
    
    Poster: Cuckoo
    Re:Uber virus
    The strongest virus is Shadow, no doubt! That sneaking shadow is creepy, and
    only swords beat it!?
    
    Poster: Cuz =P
    Re:Uber virus
    It's Spikey3! I mean look at the hideous virus face! What do you think Kiddo?
    You know so many viruses! Tell us which virus is the strongest Kiddo!
    
    Poster: Kiddo
    Re:Uber virus
    Kiddo here! There strongest virus, eh... As far as I know, and I've never seen
    it myself, that would be the LifeVirus, which has its perfect aura...
    
    Poster: Comicker
    Life viruses
    Was the LifeVirus the virus in the WWW incident? Wow, the Center sure is tough
    to delete that virus!
    
    Poster: Oozy
    Re:Life virus
    Actually it wasn't a Center guy who deleted the LifeVirus. It was an ordinary
    kid, living in DenCity. Amazing!
    
    Poster: Candy
    Re:Life virus
    Yeah, the LifeVirus is definitely the strongest virus. I've never seen one
    but... this is the winner of the poll?
    
    Poster: NO NAME
    Life viruses?
    The LifeVirus was deleted. But that doesn't mean it's extinct. Once of these
    days it will return to terrorize the Net.
    
    Poster: Hoss
    Mischief?
    Hey... This post under mine, is it a prank...? Even if it is, it's too creepy
    for a joke, so cut it out!
    
    Poster: Chuck
    Please delete
    Yeah, no kidding. I just mailed the Admin and asked him to delete that post.
    It'll probably be deleted right away.
    
    Poster: Crow
    Maybe...
    Maybe this is a prediction that the WWW will come back? Hmm, well, I *think*
    it's a prank, anyway. ...But it still freaked me out. Hey it's not deleted?
    
    Poster: Admin
    Notice
    From the Admin: To everyone who uses the Center's boards. Regarding the post
    you asked that I delete... For some reason my delete command is rejected. We
    don't know why yet. I apologize for any inconvenience.
    
    Poster: Yaz
    Re:Notice
    Doesn't the Center run this board!? Can't delete it...? It's protected by fancy
    programming? That is unsettling news. Let's drop this subject. ...Oops! A virus
    just infiltrated my system. I have a little virus busting to do! See yah!
    
    Poster: Kiddo
    Virus busting
    Kiddo here. Virus busting has to take priority. Make sure that you are always
    ready to bust viruses. Anywhere, anytime! And that includes me! Good luck, all!
    
    Street Board:
    ------------
    
    Poster: Vishnu
    Hey dudes
    This is the Street Board! Post whatever handy info you know on this board!
    
    Poster: Tiger
    This board...
    The Center, which manages the Square, is in Marine Harb. That's also the
    fanciest spot in DenCity! Residential areas near Marine Harb. would be ACDC
    Town, and Kotobuki... Where is everyone jacking in from?
    
    Poster: Roll
    Hello!
    Hi, my nae is Roll. Nice to meet everyone! My operator is a girl living in ACDC
    town. Her name is a secret but I'll say this-it's really cute! I'm hanging out
    with a friend in the Center today. Cya!
    
    Poster: GutsMan
    Gutttsssss...
    The name is GutsMan! I'm Master Dex's Navi-he lives in ACDC Town too. How are
    y'all doin'? Master Dex, how does this look!?
    
    Poster: Admin
    The Net (#1)
    I can see ther eare many youngsters here so let me teach you the best way to
    walk around the Net. You have seen cubes that block off certain roads, right?
    Roads like that lead to people's home pages. Those cubes keep strangers from
    barging in. So if you get to be friends with that person and they tell you
    their code, you will be able to open their cube.
    
    Poster: Admin
    The Net (#2)
    By the way, have you ever been to Den Area 3? The cubes there are a little
    special, the country runs them. Those roads go to the Nets of foreign
    countries, so the cubes prevent people from coming and going at will. Many of
    the viruses in other countires are stronger than domestic viruses, so to go
    through, you need a ALicense. You youngsters ain't ready for that yet, of
    course!
    
    Poster: Marble
    ACDC Town!
    Hello there! I live in Kotobuki, but the other day I went to ACDC Town for the
    first time. I like the huge houses, just walking around is fun. Bust I couldn't
    believe the doghouse you can jack into! It's actually a security system!
    
    Poster: Alice
    Kotobuki rlz!
    I live in ACDC Town! The other day I went to Kotobuki and saw huge apartments!
    It looks so much more urban than ACDC Town! I went shopping in Kotobuki Mart on
    the way home. Was fun!!!
    
    Poster: Maple
    Chip shops
    The chip shop in ACDC Town shut down, didn't it. When i went the other day
    there was a notice on it! I wanted to try the chip trader they had there. Oh
    well...
    
    Poster: Scummy
    Chip traders?
    What do you mean, "chip trader?" Fill us in!
    
    Poster: Oozy
    Re:Chip trade
    I was gonna try it out for the first time myself, so... Anyway, you trade a
    number of chips you don't need for a different chip! The chip you get is all
    luck, so it's pretty exciting. I'd be so happy to get a rare chip, I could...
    Ahhh! I wanted to try it out!!!
    
    Poster: Yaz
    Wow!
    Chip trader eh... That sounds totally fun! So are there no plans to set it up
    again somehwere? If I find it somewhere, I'll let you know-and vice versa!
    
    Poster: Zack
    Camping
    I went camping with my dad in Okuden Valley yesterday! And get this- there was
    a bomb scare!!! It was fun! It's so nice to get back to nature! I wanna go
    again!
    
    Poster: Baldy
    Re:Camping
    Okuden Valley! I went ther etoo, last summer. I wanted to do a BBQ so I used
    the stove there but the fire was so strong it burnt the meat! So I jacked in &
    fixed it
    
    Poster: Roll
    Re:Camping
    We went to Okuden Valley too! It was during the bomb scare, so it was the same
    day. There were bees too, and even an attack by a robot bear! It's almost as if
    that's the whole point of camping... Hehe! By the way, a good friend of mine
    chased both away! It's sure nice to have a guy you can count on at camp!
    
    Poster: Yaz
    Traders again
    Hi there! Since you're here reading this, you probably know, but... I found a
    chip trader in the Center lobby! It's as fun as the rumors say! I'm already
    hooked! And the results... Muwahahaa... I got a rare chip! :) There you have
    it!
    
    Poster: Crow
    Re:Traders ag
    Thank you for sharing your chip trader infor with us. Anyway, congrats! Yeah,
    Recov10s are overstocked lately. Tomorrow I'm going down to the Center to try
    all my chips! Oh I'd better be sure not to use my favorite ZapRing1!!!
    
    Poster: Mr.beLLz
    Mystery data
    I have a question about the mystery data in the Net. I was wondering-why are
    some blue and some green?
    
    Poster: Admin
    Re:Mystery da
    I'll tell yah. Blue mystery data disappears- you can only take it once. And you
    can take green data, um... how many times? Actually it comes back each time you
    jack out! And-get this-you never know what's gonna be in there! Like a box of
    chocolates! Sometimes, though, the green ones will have viruses. So you'd
    better be careful!
    
    Poster: Mr.beLLz
    Re:Mystery da
    I see...! Got it! Viruses too! (gulp!) What if I buy the Untrap subchip?
    Alright, I'm gonna go get one!
    
    Poster: MegaMan
    Info wanted!
    I'm looking for a Chng.bat. Info please! -MegaMan.EXE
    
    Poster: Grimace
    To MegaMan
    To MegaMan: This is your first post, right? Introduce yourself first. That's
    just proper netiquette!
    
    Poster: IronMan
    To MegaMan
    Hi there. I don't really know much about programs. But I know someone who does.
    It's a girl. She hangs out with a tough boy in ACDC Park a lot.
    
    Poster: Alice
    Camp entrance
    There was something odd at the entrance to the campgrounds. What was that
    thing?
    
    Poster: Mickey
    Traveling!
    Tomorrow I'm going to Netopia with my mom! I'm so happy! Do you know any good
    tourist spots or anything like that?
    
    Poster: Zoot
    Re:Traveling!
    When you think of Netopia, you think of fancy cities... But it's an old
    country. Don't miss Netopia Castle!
    
    Poster: Mickey
    Re:Traveling
    Netopia Castle... How medieval and romantic...! I'll put it in my schedule for
    the first day!
    
    Poster: Mr.Ted
    Netopia
    I'm also going to Netopia tomorrow. Well, it's just a business trip. So today
    I'm applying for a passport at the Center! Nowadays the passports are converted
    to data. So no more long lines to wait in! So convenient!
    
    Poster: Mickey
    That was fun!
    I just got back from Netopia. I went to Netopia Castle like you said. I even
    went shopping in Netopia Town! It was great! When I grow up I'm gonna save up
    to go with a friend!
    
    Poster: Mickey
    Very fun!!!
    Oh yeah, I saw something interesting in Netopia Town-it was a chip trader
    special! Put 10 chips in for 1 new chip! So sometimes you will get a rare chip
    for your junk chips! So if you go to Netopia- try it!
    
    Poster: Zoot
    Traders...
    No kidding!? I thought they were made in Electopia... I Wonder who set one in
    Netopia. Hope they visit Electopia.
    
    Poster: Mr.Ted
    Well, I'm back
    Well, I finished my work in Netopia and just got back. Translation systems sure
    are convenient. When I was young there were no PETs. We had to check our
    dictionary just to ask directions! It was so hard, communicating with frantic
    gestures!
    
    Poster: Mr.Ted
    Still back
    One more thing. Someone had their passport stolen at the hotel I was staying
    at. They took the data right out of a PET in someone's room!
    
    Poster: Marble
    It's like...
    There's something odd about Kotobuki these days. You can hear these weird
    sounds out of nowhere... I'm having trouble sleeping these days, with all the
    quakes.
    
    Poster: Scummy
    Ice?
    There's all this weird ice forming in the Net. What is that stuff?
    
    Poster: Tiger
    Re:Ice?
    Yeah, they're talking about it on other boards too. For info on the ice, the
    Virus and Battle boards are more useful. I suggest you check there.
    
    Poster: Maple
    Den Area
    The Net's Den Area has 4 unlit warp holes in one place. What is that?
    
    Poster: Vishnu
    Re:Den Area
    I've heard that they connect to some other cybersquare. You need GateKey items
    to use those, but where are they?
    
    Poster: Tiger
    These days...
    Can you believe what's going on in the world today!? Makes chatting so much
    more interesting, don't you think!
    
    Poster: Alice
    A rumor...
    Ice appears in the Net, and natural disasters occur... It doesn't seem like the
    two are related but... there's a rumor that they are actually related. But
    there's no way for us normal people to figure out how.
    
    Poster: Crow
    Who is Doc?
    Rumor... that reminds me... A friend told me about the Undernet. Do you know
    it? Well, there's an UnderSquare where nasty types gather. And-get this- they
    even have a Board Room there too. They say that if you post a keyword there a
    Navi called the Doc will appear in UnderSquare. He makes cures for any kind of
    virus. There's a great informant in UnderSquare that they say knows the
    keyword, but... Well, I'm sure no one is gonna check for themselves, so it
    could be a lie, or some kind of urban legend...
    
    Poster: Vishnu
    Re:Who is Doc
    "The Doc..." Sound's spooky. I'd like to see him... But to call him, I'd need
    that keyword... and I'd still need to go to the Undernet... Urban legends are
    fun 'cuz you can't verify them...
    
    Poster: Zoot
    Those traders
    I couldn't wait any longer so I went to Netopia... ...just to try out the chip
    trader special! And then you know what I found out!? They have them all over
    Electopia now too! Arrrggghhh!!!
    
    Poster: Yaz
    Re:Those trad
    I tired a chip trader special in Electopia, but... I think the chips you can
    get are a little different from the Netopia ones-you'll have to try both chip
    trader specials out yourself to see the different patterns.
    
    Poster: Crow
    Trading chips
    Sometimes you'll run into someone in the street who wants to trade BattleChips.
    A boy in a plane asked for a doozy... Yeah, he asked for one that there's NO
    WAY I'm gonna have...
    
    Poster: Baldy
    To Quizmaster
    Yeah, I've been asked for BattleChips. And one boy at Den Airport even asked
    me a quiz! What if you know every answer?
    
    Poster: Marble
    More Kotobuki
    Everyone may know this already, but... ...there's big trouble in Kotobuki at
    the moment. It looks like everyone has taken cover. A kid in my class is still
    in Kotobuki, apparently. I'm so worried...
    
    Battle Board:
    ------------
    
    Poster: Cuckoo
    Trade info!
    Yo! Let's use this board to share info on virus busting! Tell us everything,
    from secret techniques to new chips! First, here's some battle info! If you
    upgrade your Charge wit ha PowerUp, you can shoot a Charge Shot by holding the
    B Button down and releasing!
    
    Poster: Vanessa
    Virus info!
    I ran into a virus called "Bunny" in Den Area 3. It shot this um, light ring
    at me, really fast! When the ring hit me I couldn't move for a short time. I
    was able to get away after that 'cuz it was just that Bunny, but if there were
    other viruses there...(gulp!)
    
    Poster: NaviNavi
    Mettaur strat
    Here's some good news for those of you who can't beat Mettaur. To knock Mettaur
    around, use the following chip! PanlOut1 The annoying shock will shut out his
    attacks! Give it a try.
    
    Poster: Noogie
    On the Net...
    Recently I was hanging out on the Net... I saw a Navi I've never seen before...
    I wonder what that was...
    
    Poster: Baldy
    I saw it too!
    I saw it too! It looked STRONG! Wouldn't it be terrifying if it suddenly
    attacked!?
    
    Poster: Cuckoo
    Techniques
    I'll tell you my technique. You can paralyze your enemy with a ZapRing, right?
    Use that time to hit it with a hard-to-land attack. I've had a lot of success
    wit ha ZapRing, then a Quake!
    
    Poster: Akira
    "Atk+10"
    I was thinking, the Atk+10 might work best if you put it on something with a
    wide attack range, like a V-Gun, instead of something like a Cannon.
    
    Poster: Chuck
    Busting level
    I heard your Busting Level goes up if you kill multiple viruses with one
    attack, or if you take no damage.
    
    Poster: Baldy
    DashAtk?Huh?
    Hey guys. Are you using DashAtk? That chip takes a long time to activate...
    
    Poster: Nooge
    Re:DashAtk?Hu
    I use DashAtk cuz it packs quite a punch. But yeah, it is slow. It's easy to
    get hit before it works. That's why I use it in combination with Invis1!
    
    Poster: Akira
    Busting level
    No matter what I do, I can't get my Busting level over 6!!!
    
    Poster: Famous
    Re:Busting le
    How's everyone doing!? NetBattler Famous here! So you wanna raise your Busting
    Level? Multiple deletes!!! 3 is beter than 2, which is better than 1 for your
    level! That doesn't mean you have to finish them off together. Anyway, look for
    opportunities! Good luck! Cya!
    
    Poster: Hoss
    Mr.Famous!?
    No way! Mr.Famous!? From the Center!? For real!? I can't believe it! I
    challenged your Navi, GateMan once! He demolished me... Please battle with me
    again sometime!
    
    Poster: Skeeter
    Re:Mr.Famous!
    Mr.Famous!!! Wow! I'm a huge fan of yours! I can't believe this! Next time I'm
    in DenCity, I'll be sure to visit the Center. NetBattle with me, please!
    
    Poster: Yaz
    My deck
    I used to use only attack chips for my default chip. Nowadays, I try a
    different strategy & use Repair only. Kinda sneaky, eh? It may seem like a weak
    strat, but it comes in handy!
    
    Poster: Pow!
    Re:My deck
    Repair is sneaky! I use AreaGrab. I only use swords. Different strokes...
    
    Poster: Dex
    Re:My deck
    The name's Dex. Wasssup! May default chip is the same as always, GutPunch! But
    to tell the truth, I just can't get a RegUP1...
    
    Poster: Santa
    Breaking thru
    Let's talk about different kinds of battlechip attacks. Some of them are good
    for getting past guards. I use the Hammer. This can even delete nasty ones
    quick!
    
    Poster: Hoss
    Re:Breaking t
    I tried it too! I t brought the guard down! I looked for others and found
    Wrecker, which works too. Guard-breaking works best against hard, heavy
    attacks. Maybe there are others...?
    
    Poster: Skeeter
    Re:Breaking t
    I didn't know there was a chip like that! I wonder if I can find a CannBall!?
    
    Poster: Mickey
    Sword rumor
    It's just a rumor... Sword, WideSwrd, and LongSwrd are a series of chips. I've
    heard that if you select them in order... Something happens. I wonder what
    happens? I wanted to try it but unfortunately I don't have them all.
    
    Poster: Skeeter
    Is it true?
    That is completely fascinating... I'll have to try that!
    
    Poster: Santa
    Insert what?
    What is everybody using for their default chip? I'm a cannon fan! Hope I get
    Z-Cannon!
    
    Poster: Noogie
    Umm...
    Program advances, huh. That's what I'm after, but it's hard. What's the main
    thing to do? default chip & ADD?
    
    Poster: Pow!
    Virus info!
    A friend told me this... There are viruses that you can't beat with just a
    buster. Chips that fire through, like ShotGun and Shockwave, work!
    
    Poster: Baldy
    RockCube
    Yesterday was my birthday. My girlfriend game me a chip as a present. I was so
    happy, and couldn't wait to get the box open... I was a RockCube. I was pretty
    disappointed, since it seemed useless. But my girlfriend gave it to me, so I
    put it in my folder. Is this chip useful for anything?
    
    Poster: Noogie
    Re:RockCube
    RockCube is more useful than you might think... Against the right virus...
    heheheee!
    
    Poster: Mickey
    Re:RockCube
    Which virus is RockCube useful against? I wanna know too! Don't tease us,
    Noogie!!!
    
    Poster: Noogie
    A huge hint
    Noogie here. OK, a big hint! It's F***y! Ah that's too big a hint!!!
    
    Poster: Baldy
    I got it!
    Ah, that one... I got it! I'll try it next time! And I'll tell my girlfriend!
    Thank you!
    
    Poster: Famous
    Try this too
    Hello! NetBattler Famous here! RockCube is actually also useful when used with
    punches! Try it with a punch attack chip! Hahahahahahaaa!
    
    Poster: Cuckoo
    Re:Try this t
    Wow, Mr.Famous! He knows everything! I'll figure out a new chip by myself too,
    you'll see!
    
    Poster: Servebot
    Asterisk!
    Listen up everyone! I got a Invis1*! The * code rocks! Hehehe...
    
    Poster: Kenny
    Heard this?
    Heyahs. Lemme tell you about the Atk+10. It adds 10 to the attack of the chip
    you just selected. You won't notice much of an effect unless you pick this chip
    after the one you want to add attacking power to. Also note that it doesn't
    work with recovery chips! So now you know!
    
    Poster: Hoss
    Could it be?
    I saw a blue Navi busting viruses the other day. His technique was amazing!
    Hehe, maybe it's the same Navi that beat the WWW! Nah...
    
    Poster: Yaz
    Surely u jest
    Is it true? If so, I want to see it too! Whereabouts did you see it?
    
    Poster: Hoss
    Re:Surely u j
    I've seen it all over the place. You will too, with luck.
    
    Poster: Dex
    What else...
    Hey, it's Dex! I got a NetBattling question for yahs. It's frustrating, but I
    have this really tough friend... I've got more power than anyone, but... What
    is my GutsMan lacking, do you think?
    
    Poster: Famous
    Re:What else.
    Yo! Famous here! To Mr.Dex: Even power has its limitations! Support chips play
    a crucial role behind the scenes. Use easy-to-find one like AreaGrab and
    recovery items!
    
    Poster: Pow!
    Awesome chip!
    My penpal gave me a "great" chip the other day. It's BrnzFist... Does anyone
    know if this chip really is that good?
    
    Poster: Kenny
    Re:Awesome ch
    That chip was used by a legendary fighter, supposedly. The BrnzFist, right?
    I've heard there's a secret technique... Why don't you try different things
    with it?
    
    Poster: Pow!
    Re: Awesome ch
    Secret technique...? I'll have to see if I can figure it out!
    
    Poster: Skeeter
    Grass panels
    Did you guys know this? When you land a [Fire]attack on a grass square, damage
    is doubled-and if enemy is [Wood], it's quadrupled! Amazing!
    
    Poster: Yaz
    Re:Grass pane
    Really!? My Navi is [Wood]! It's HPs recover while on grass... Looks like a
    double-edged-sword...I'll have to be careful.
    
    Poster: Servebot
    Lava panels
    That's the connection between [Wood] Navis and grass! By the way, my Navi is
    [Fire] and takes no damage on lava. I guess [Fire] Navis and [Wood] Navis are
    special that way.
    
    Poster: Kenny
    Re:Lava panel
    [Fire] Navis are OK on top of lava!? Hmm, well, I got a LavaLine chip the other
    day... It changes you line to lava. When I use it, I take damage! I was
    wondering what the deal was with this chip...
    
    Poster: ShyBoy
    CustomSwords
    I bought a CustSwrd from a big-headed green sales Navi... ...but I lost the
    manual. What's this chip for?
    
    Poster: Noogie
    Re:CustomSwor
    CustSwrd, right. It's a sword with an Atk linked to CusGauge. It's really weak
    at the start, but as the Cust Gauge goes up, it's Attack power goes way up! But
    there's more! The effect wears out when the guage is full. So gry to use it
    just before the gauge is full!
    
    Poster: ShyBoy
    Cool!
    CustSwrd has that kind of property!? I wanna try that! Thanks!
    
    Poster: Marble
    Weird ice
    Wow! The Net is covered with ice!!! My Navi is pretty strong, so I can break
    white ice, but super-powerful viruses come out of it! And to top it off, the
    ground is icy, & hard to fight on. Well, I was able to finally delete them, but
    without a strat, these guys'll eat you up! Peace out.
    
    Poster: NaviNavi
    Re:Weird ice
    Ice panels... Slippery and tricky to fight on... But you know, electricity
    conducts well on ice, so [Elec] weapons work well here! You could even use
    the ice to your advantage!
    
    Poster: Marble
    On the ice
    So [Elec] damage is increased on the ice? That's great to know! ...But my Navi
    is [Aqua]. If he were hit by [Elec], he'd take a lot of damage... I'd better be
    careful.
    
    Poster: Kenny
    [Fire]element
    By the way, if you hit a lava panel with water, the lava will disappear, but
    damage is normal. Try on [Fire] Navis.
    
    Poster: Hoss
    P.A. info
    I found an advance! It's called the "Curse!" To use it...hehe, that's my
    secret! Note the name!
    
    Poster: Cuz =P
    Re:P.A. info
    If you link the same series of chips with the same codes, things will happen,
    like advance. So the Curse advance... I get it now!
    
    Poster: Yaz
    Re:P.A. info
    So I link the chips CrsShld1, 2, & 3 in order? Right?
    
    Poster: Hoss
    Get it?
    That's right! But don't post that! I want everyone to figure it out for
    themselves!
    
    Poster: Yaz
    P.A. Info 2
    Oops, sorry. Alright, lemme try giving you one! It's an advance I just found.
    It's called the "HvyStamp!" Sounds like a pretty heavy attack, don't you think!
    Is this a good enough hing?
    
    Poster: Mr.beLLz
    Re:P.A. Info 2
    A heavy attack...? ...Oh yeah! That one that goes BOOM, right? OK, I'll try it!
    
    Poster: Elmo
    FighterSwords
    My friend showed me his folder and he had a funky chip. It was called the
    FtrSword, or something like that. He wouldn't tell me where he got it... Anyone
    know?
    
    Poster: Famous
    Mystery chip
    Everyone doing their best? It's the NetBattler Famous! Mysterious chip... Hmm,
    what could it be!? I want to tell you, but it would be better to guess! The
    world of BattleChips is one you must study! Famous is always looking forward to
    your challenge! See you at the Center!
    
    UnderSquare
    -----------
    
    Secret Info Board:
    -----------------
    
    Poster: K.I.
    Secret Board!
    This is the Secret Board! No ordinary people allowed!
    
    Poster: Gummy
    Ice Navi?
    Iget no response from an ice Navi in KotoSquare recently. Do you think someone
    deleted it? Nah... That Navi would have been a pretty tough fight, even for me.
    Does anyone know what happened to it?
    
    Poster: Kramer
    Re:Ice Navi?
    What, you mean that ice *$@&#!? That guy was never up to any good! I hope he
    was deleted.
    
    Poster: Informer
    The Ice Navi
    Yes, it looks like that Navi really was deleted after all. I saw that ice
    Navi's ghost in Undernet 7! But forget about the Navi- that Gospel organization
    in KotoSquare was totally wiped out! And get this- a single Navi did it! What a
    fighter!
    
    Poster: Claude
    Gospel gone!?
    One little Navi did in all of Gospel!? Heh... Only Navi I know that could do
    that sort of thing is the dark assassin Navi, ShadowMan! But ShadowMan dis-
    appeared on a job for Gospel, and is still missing, or so I hear. So... Who did
    it?
    
    Poster: Informer
    Blue Navi
    You know, a blue Navi from the regular Net has been seen going in and out of
    Kotobuki... Didn't they say that the Navi that defeated WWW was blue?
    
    Poster: Kramer
    Re:Blue Navi
    Nah, no way a Navi from the regular Net could do that! But with Gospel gone, I
    gotta say the Undernet's a nice place.
    
    Poster: K.I.
    Some new Navi
    Gospel... That was one bad-news organization... First we saw strange Navis in
    Undernet 4, then they started talking about some "revival project," to restore
    life or whatever... I have a bad feeling about the whole mess...
    
    Poster: No NAME
    Heheheee...
    Hehe, you guys scare too eaily. If there is someone you want gone, give me
    100000 zennys. Gospel or not, I'll delete him with a busting level of S!
    Hahahahaaaa!
    
    Poster: Cindy
    Yowsa...
    Watch what you say, you're gonna ruin the Undernet's rep! I bet you're a punk
    that likes to strut around the regular Net, spreading viruses all over! Unless
    you wanna wander the Net as a ghost, never post here again!
    
    Poster: DarkWar
    Info wanted!
    Anyone know where Handy 1, 2, & 3 hang out? I knida need some data they got.
    
    Poster: Gummy
    Re:Info wante
    Heh, I can imagine why. The Handy virus has data that causes "advances". This
    is good info. I'll check it out right away. I'll look for the Handies myself.
    
    Poster: hAcKeR
    Money w/ viru
    This guy I know makes his own viruses. He developed a virus that eliminates all
    intruders. It instantly heals any damage to full health. It can't be deleted
    unless all HPs are taken out in 1 hit. Not only that, even if you delete it,
    it's pals will revive it! Insane, isn't it? He sold lots of them to some
    organization and made a fortune, the lucky dog!
    
    Poster: Enforcer
    NetBattlers
    I checked out the Square! It was boring. Just a bunch of peaceloving geeks.
    Well, Famous's Navi, GateMan, did have a different aura... I did challenge him,
    but he blocked all my attacks with a huge gate. And I could tell he wasn't even
    trying hard!
    
    Poster: Cindy
    Re:NetBattler
    Mr.Famous, eh... I took him on when I used to live in the regular Net. He
    smacked me down with a major advance... I think he combined GateMan with a chip
    that blows wind...
    
    Poster: Kramer
    PA for Navi?
    What did you say!? There's an advance that uses a Navi!? You'd better post more
    details, punk!
    
    Poster: Cindy
    Re:PA for Nav
    Ah, shaddup, you! Find it yerself!!!
    
    Poster: SirBaldy
    Re:PA for Nav
    Hey, I wanna know more about the Navi-using advance too! Kramer, you'd better
    post some more solid info! How about we trade info. I'll tell you about the
    advance ShadowMan's operator Dark told me about a long time ago. How about
    that!?
    
    Poster: Cindy
    ShadowMan's?
    ShadowMan's advance? That'd be great! OK, let's trade! The chip Mr.Famous
    combines with GateMan is the one in the virus that blows and sucks in wind, and
    never attacks. You know the one I'm talking about?
    
    Poster: SirBaldy
    Re:ShadowMan'
    I see, he combines that and, that with GateMan eh, hehehe... OK, I'll give you
    ShadowMan's advance info, the combo is: ...I dunno. But don't be angry! I do
    have an idea. The effect of that advance is that ShadowMan hides somewhere
    above the roof and fires a volley of shurikens! Think of likely chip
    combinations and you may figure it out.
    
    Poster: DarkWar
    Ceiling?
    There's a DropDown chip... A virus like a red bagworm has it. Not only is it
    extremely rare, it won't give up the chip unless you get a really high busting
    level. It's even rare in the Undernet now...
    
    Poster: K.I.
    Worms
    If it's a blue bagworm you need, you can still find them in the Undernet. The
    other day I was waling along and one appeard outta nowhere. And there was lotsa
    grass growing.
    
    Poster: Informer
    Command chip
    This is secret info. Some chips have power ups you can activate by quickly
    entering a command with A Button still down. Sometimes that increases the
    chip's power.
    
    Poster: Kitty
    Re:Command ch
    Those chips take quick fingers on the operator's part. So I guess that weak
    chip I have that only looks powerful may be strong after all...
    
    Poster: Peon
    Hooded Navi
    Hey, the other day I saw a hooded black Navi- who is that!? ...Toughest-looking
    Navi I've seen in the Undernet ever...
    
    Poster: CrAcKeR
    Re:Hooded Nav
    I saw it too! It was in Undernet 4... It was like it was in some kinda warp
    hole...
    
    Poster: Peon
    Re:Hooded Nav
    If you guys value your lives, stay away from that hooded guy. There's no human
    being operating that Navi... Dangerous business!
    
    Poster: CannonB
    Re:Hooded Nav
    I shot that hooded Navi with a HiCannon. Then it bounced off this kind of an
    aura and he wasn't even scratched. That was the most powerful weapon in my
    folder, and he didn't even blink. I still can't believe it.
    
    Poster: Claude
    Re:Hooded Nav
    I think it's time for you to rething that folder. I'm amazed you even made it
    back alive. Quite a feat...
    
    Poster: Informer
    SuperNavi?
    Wasn't that Gospel incident about them making a SuperNavi? Maybe that has
    something to do wit that hooded guy?
    
    Poster: SirBaldy
    Re:SuperNavi?
    Make a SuperNavi... I heard they did an experiment where they merged bugs...
    But they failed in that one. Pretty sad if you ask me, actually. A program born
    only to be used...
    
    Poster: CannonB
    Programs
    Well, we are programs too, after all. Doomed to live our whole lives obeying
    Human commands... Not much difference between us and that Multibug Oragnism.
    
    UnderBoard Info Board:
    ---------------------
    
    Poster: Shredder
    Gimme an idea
    This is the Undernet Info Board! You got a problem with that? Post Undernet
    info!
    
    Poster: Killer
    Rumor 1
    Here's Undernet Rumor #1. A high-tech Navi called the Doc hides in the
    UnderSquare.
    
    Poster: Deleter
    Rumor 2
    Here's Undernet Rumor #2. Something odd about the BugFrag collector in
    KotoSquare...
    
    Poster: IronBear
    Re:Rumor 2
    Ahh! That dude! I always thought he was hiding something strange. BugFrags in a
    collection will turn into real bugs! Think he's planning some nasty surprise?
    But I was still happy to get my hands on AirShoes!
    
    Poster: RareChip
    Re:Rumor 2
    You idiot! Trading for a AirShoes instead of a ZuesHamr!
    
    Poster: Claude
    Re:Rumor 2
    I got a Recov80...
    
    Poster: Assassin
    Rumor 3
    Here's Undernet Rumor #3. The Square's ProtoMan is bad news, I mean he's TOUGH!
    
    Poster: IronBear
    Re:Rumor 3
    That red guy? His attacks just don't quit! He looks for an opening then zooms
    in and SLICE!
    
    Poster: Deleter
    Re:Rumor 3
    Wow... I can't believe you fought ProtoMan and lived! Impressive!
    
    Poster: IronBear
    Re:Rumor 3
    Heh, you know it! I use a Escape!
    
    Poster: Killer
    Rumor 4
    Here's Undernet Rumor #4.
    Deleted Navis roam the Net as ghosts & attack other Navis!
    
    Poster: Cueball
    A rumor?
    You can get to the Undernet from a place in Den Area 1. There's a secret
    passageway. Heh, guess everyone already knew that...
    
    Poster: MegaMan.EXE
    To Doc
    WWW
    
    Poster: Claude
    The Doc
    I've been reading all the posts so far. Somebody called the Doc out for the
    first time in a long time! Looks like the guy who posted it is from the regular
    Net. What a brave fool he must be.
    
    Poster: IronBear
    Re:The Doc
    Yeah, I saw that too. He was talking to a blue Navi from the regular Net. He's
    the same tricky goat as always. Now, that blue Navi... is pretty amazing, to
    reach the Undernet. He's so relaxed and confident, it's kinda scary actually. I
    get the feeling he is one tough customer...
    
    Poster: Cueball
    The blue Navi
    Hey, don't forget we're programs. We don't get stronger. He just thinks he's
    stronger, that's all. And that will cause him to mess up processes and
    misjudge. That ProtoMan has superior control, so he seems stronger. A Navi with
    Human genetics programmed in would synchronize with its operator and feel
    invincible. They say that raises a Navi's fighting capabilities.
    
    Poster: Deleter
    Rumor 5
    Here's Undernet Rumor #5. The Megalian virus has an aura around it, and unless
    you hit it with an attack more damaging than that number, the virus itself
    won't take any damage at all.
    
    Poster: IronBear
    Re:Rumor 5
    The Megalian's aura is elemental, so if you attack with the right element, you
    can break through with a weak attack! The now-defunct WWW developed a so-called
    "LifeAura" that supposedly had no element, and so no weak-points.
    
    Poster: Claude
    Re:Rumor 5
    Grr, I want my own LifeAura! Anyone got one? I'll trade you my PanlOut1 for it!
    
    Poster: RareChip
    Re:Rumor 5
    The program data for the LifeAura was delete along with the LifeVirus. And why
    would I trade it to you anyway?
    
    Poster: ExWWWNav
    Re:Rumor 5
    I've heard this underground rumor before. A Navi stole a copy of the LifeAura
    from the WWW lab before the LifeVirus was deleted. He snuck into the WWW lab
    without anyone realizing it! If that Navi stole the LifeAura too, then it's
    definitely the strongest Navi anywhere. Do you think this is true?
    
    Poster: Assassin
    Re:Rumor 5
    Heh, so which one is strongest? That aura thief, ProtoMan, or that blue Navi
    everybody's talking about? LOL
    
    Poster: Demon
    Rumor 6
    That blue Navi took out Gospel. Ok, just kidding. But I dreamed that that
    happened...
    
    Poster: Claude
    Re:Rumor 6
    If you're gonna post jokes like that, at least don't make them so obvious! Are
    you sure that was just a dream!?
    
    Poster: Killer
    Rumor 7
    That Center Navi ProtoMan is a sword specialist. If you combine sword chips
    that require a refined technique with that guy you'll activate THAT...
    
    Poster: Naviman
    Rumor 8
    Girl Navis have the ability to heal. Combine the maximum healing of a holy
    light with a girl Navi and you'll activate THAT...
    
    Poster: TheSneak
    Rumor 9
    Hey what's up with that Undernet 4... Something fishy...
    
    Poster: Claude
    Re:Rumor 9
    Yeah there's a freaky door you need star ID or something to get through. What's
    up with that door?
    
    Poster: (no name)
    If you...
    grave... war... space...
    
    Poster: (no name)
    read this...
    then he will appear...
    
    Poster: (no name)
    you will...
    then the truly powerful one will take all
    
    Poster: (no name)
    be deleted...
    .....
    
    vii. Key Items = (KETIT) =
         =========
    A reference for every single key item in the game.
    
    Name: PET
    Description: Lan's portable terminal with MegaMan.EXE
    
    Name: HeroData
    Description: This data is proof of a Navi's heroism
    
    Name: HopeData
    Description: This data is proof of a Navi's hopefulness
    
    Name: Fan
    Description: One of the fans in Yai's collection
    
    Name: ExamCard
    Description: ExamCard for taking the BLicense test
    
    Name: NiceData
    Description: This data is proof of a Navi's niceness
    
    Name: Binocs
    Description: Binoculars you found behind a waterfall
    
    Name: Balloon
    Description: A balloon sent from Yumland
    
    Name: BadDataA
    Description: Data containing the nasty attitude of a bad guy
    
    Name: BadDataB
    Description: Data containing the nasty attitude of a bad guy
    
    Name: YumKey
    Description: A key to the door that guards the treasure of Yumland
    
    Name: Chng.bat
    Description: Program necessary for bringing out MegaMan's full power
    
    Name: Passport
    Description: An Electopian passport, stored as data in you PET
    
    Name: MiniPET
    Description: A limited PET that can only read mail etc. and has no Navi
    
    Name: PilotCap
    Description: A cool-looking pilot's cap. Kinda big...
    
    Name: Chopstck
    Description: A pair of chopsticks that used to belong to Grandma.
    
    Name: Whiskey
    Description: A famous whiskey, very fragrant
    
    Name: Thread
    Description: A strong thread for sewing
    
    Name: RedCure
    Description: Can break red ice
    
    Name: YeloCure
    Description: Can break yellow ice
    
    Name: BluFragA
    Description: Ingredient for a cure that can break blue ice
    
    Name: BluFragB
    Description: Ingredient for a cure that can break blue ice
    
    Name: GospelID
    Description: Proof that the bearer is a member of Gospel
    
    Name: KotoPass
    Description: A pass that lets you go from Marine Harbor to Kotobuki
    
    Name: MagSuit
    Description: Wear this to withstand intense radiation
    
    Name: ElBit042
    Description: A fragment of the EM control program for room 042
    
    Name: ElBit082
    Description: A fragment of the EM control program for room 082
    
    Name: ElBit093
    Description: A fragment of the EM control program for room 093
    
    Name: ElBit201
    Description: A fragment of the EM control program for room 201
    
    Name: ElBit232
    Description: A fragment of the EM control program for room 232
    
    Name: ElBit243
    Description: A fragment of the EM control program for room 243
    
    Name: ElBit253
    Description: A fragment of the EM control program for room 253
    
    Name: ElBit271
    Description: A fragment of the EM control program for room 271
    
    Name: ElBitEV
    Description: A fragment of the EM control program for elevator
    
    Name: ArmyData
    Description: "Strive for promotion, soldier is inscribed on it
    
    Name: ZLicense
    Description: Info about the BLicense test, only for NetBattlers
    
    Name: BLicense
    Description: A license given to NetBattlers of the B rank
    
    Name: ALicense
    Description: A license given to NetBattlers of the A rank
    
    Name: SLicense
    Description: A license given to NetBattlers of the S rank
    
    Name: SSLicense
    Description: A license given to NetBattlers of the SS rank
    
    Name: SSSLicense
    Description: A license given to NetBattlers of the SSS rank
    
    Name: FreePass
    Description: A ticket for unlimited flying to Electopia & Netopia
    
    Name: GateKeyA
    Description: A key to the gate at the entrance of the Square
    
    Name: GateKeyB
    Description: A key to the gate at the entrance of Yumland Square
    
    Name: GateKeyC
    Description: A key to the gate at the entrance of Netopia Square
    
    Name: GateKeyD
    Description: A key to the gate at the entrance of Kotobuki Square
    
    Name: BugFrag
    Description: Junk data that will evolve into a bug (You have:#)
    
    Name: MaylCode
    Description: File containing the passcode to get from Mayl's PC to the Net
    
    Name: DexCode
    Description: File containing the passcode to get from Dex's PC to the Net
    
    Name: YaiCode
    Description: File containing the passcode to get from Yai's PC to the Net
    
    Name: RibiCode
    Description: File containing the passcode to get from Ribitta's PC to the Net
    
    Name: RaulCode
    Description: File containing the passcode to get from Raoul's PC to the Net
    
    Name: MiliCode
    Description: File containing the passcode to get from Millions' PC to the Net
    
    Name: ONBACode
    Description: Opens a cube run by Netopia's Official NetBattlers
    
    Name: GospCode
    Description: Opens a cube run by a mysterious organization
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             IX. MISCELLANEOUS = (MISCL) =
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    There are even more aspects of MegaMan Battle Network 2 that can only be
    covered here, because they don't really fit anywhere else.
    
    i. Style Change = (STYLE) =
       ============
    MegaMan Battle Network 2 introduced the phenomenon of Style Change. But
    how does it work? How are Styles determined? Is there anyway of guaranteeing
    obtaining a Style?
    
    Styles are primarily based on your fighting style. There are Four different
    types of Styles (excluding Hub, refer to HubStyle):
    
    Shield: Uploads many recovery and barrier chips. Rarely gets hit.
    
    Team: Uses many Navi chips.
    
    Custom: Uploads many chips at once during the Custom Bar Standby Phase. Also
    ADDS often.
    
    Guts: Uses Buster often, especially when the Custom Gauge is full. Charged
    shots only from normal style count towards Guts.
    
    I won't elaborate too much, but that's how Styles are determined. Elements
    that you obtain are random; however, once you have the element of a Style
    you will NOT obtain a Style with that same element until you delete the
    current Elemental Style you have.
    
    Every 280 battles you will receive a new Style Change. Your first Style
    Change is *fixed* for your very first virus encounter in Mother Comp1 (due
    to the story of obtaining Chng.bat).
    
    Styles can also be upgraded (to V2 and subsequently V3) in the following way:
    You must spend a quota of battles using that Style. This quota depends on
    your Style itself. The quotas are:
    Shield - 100 battles
    Guts   - 120 battles
    Team   - 130 battles
    Custom - 160 battles
    
    These quotas will never change and will not be negated by switching to a
    different style for some time.
    
    Only 2 styles can be held in MegaMan's memory at once and that is narrowed
    down to 1 after MegaMan obtains HubStyle, so choose carefully!
    
    Elemental powers
    ----------------
    Heat:
    Resistant to lava stage, but is super weak to aqua-based attacks.
    Charge - Flamethrower, three squares forward
    V1: 50dmg V2: 75dmg V3: 100dmg
    
    Wood:
    Heals HP on grass stage, but is super weak to heat-based attacks.
    Charge - Twister, two squares in front of you (one square, eight hits)
    V1: 10*8dmg V2: 15*8dmg V3: 20*8dmg
    
    Electric:
    Paralysing attacks, but is super weak to wood-based attacks.
    Charge - ZapRing, entire row in front of you (shoot)
    V1: 10dmg V2: 20dmg V3: 30dmg
    
    Aqua:
    Super fast charge attacks, power to nullify heat attacks but is super weak
    to elec-based attacks.
    Charge - Bubbler, entire row in front of you (shoot), explodes to hit the
    target square and the square just behind it
    V1: 30dmg V2: 40dmg V3: 50dmg
    
    Style powers
    ------------
    Shield: Begins with a barrier that can nullify one blow. Press Back + B to
    generate a Guard-like shield.
    
    Team: Can hold up to 8 Navi Chips in Folder.
    
    Custom: Begins Custom Gauge Selection Screen every turn with 7 Chips to
    choose from instead of 5.
    
    Guts: Double Attack power, but rapid is reduced to 1. Cannot flinch.
    * Double attack power does not apply to a charged elemental attack.
    
    Earning a Style
    ---------------
    A points system is employed in the game mechanics to determine what style
    you will obtain next.
    
    +50 Team Points: Upload a Navi Chip
    
    +60 Custom Points: Upload 5 chips from the Custom Selection Screen
    +50 Custom Points: Upload 4 chips from the Custom Selection Screen
    +30 Custom Points: Choose to ADD
    +25 Custom Points: Upload 3 chips from the Custom Selection Screen
    +5 Custom Points: Upload 2 chips from the Custom Selection Screen
    
    +50 Guts Points: Shooting Charged Buster when Custom Gauge is full
    +10 Guts Points: Shooting Charged Buster when Custom Gauge IS NOT full
    +5 Guts Points: Shooting Buster when Custom Gauge is full
    +1 Guts Points: Shooting Buster when Custom Gauge IS NOT full
    
    +45 Shield Points: Uploading a recovery chip
    +45 Shield Points: Uploading a defensive chip*
    +5 Shield Points: Not getting hit in a battle
    
    * Includes CurseShields, Guard, Invisibles, Dropdown, PopUp, StoneBody, Shadow,
    UnderShirt, Barrier, Shields, BubbleWrap and any Auras.
    
    Charged attacks only count if they are non-elemental ie. in normal style.
    
    If two or more Styles have received the same number of points, a certain
    priority is taken by the game:
    Shield, Team, Custom, Guts
    
    Preferred Styles
    ----------------
    These are my personal recommendations for style changes.
    
    HubStyle: For obvious reasons
    
    WoodShield: Wood is a very good defensive element and this combination of
    Twister and Shielding is very potent for the main game.
    
    AquaCustom/ElecCustom: Both very formidable, because Aqua has fast charging
    and Elec has paralysis. Take your pick.
    
    ElecGuts/WoodGuts: Electric is ideal for a Guts style due to paralysis and
    Wood is also useful for pinning enemies with Twister.
    
    Team styles suck. Admit it, it's true.
    
    ii. Terrains = (TERRA) =
        ========
    A reference for different terrains in the game.
    
    Stages
    ------
    Normal: Standard panels with neutral alignment and no distinct characteristics.
    Cracked: Stand on a cracked panel and move off it to find that there will be
    a hole where the panel was.
    Broken: Holes that cannot be passed unless you have AirShoes. If holes were
    not originally part of the landscape, they recover in ~8 seconds.
    Empty: Holes that were originally part of the landscape. Cannot be bypassed,
    except with AirShoes. Cannot be Repaired.
    Holy: If you are standing on one, you take 50% of usual damage.
    Lava: A non-heat style character will take 50 damage if they step in lava
    and then the lava will disappear from that panel. Can be neutralised with
    aqua attacks.
    Ice: You will constantly slide in the direction you want to go until you
    hit an edge. Doubles the power of electric attacks.
    Grass: Heals wood style characters. Doubles the power of fire attacks. Can
    be destroyed with fire attacks.
    Magnet: Repels/attracts a character to/from it.
    Swamp: A character standing on swamp slowly is poisoned.
    
    Obstacles
    ---------
    Rock: A rock that nullifies a few attacks and then breaks.
    RockCube: A rock that nullifies a few attacks and then breaks; can be pushed
    forward.
    IceCube: An icecube that nullifies a few attacks and then breaks; can be
    pushed forward.
    Bomb: Explodes in ally/enemy area when fire lights it.
    TimeBomb: A bomb generated by TimeBom viruses that has a 3 second timer.
    TimeBomb+: A bomb generated by the TimeBom+ PA that has a 3 second timer.
    Prism: Created with Prism, the chip. If hit, spreads attacks on the side
    it is on. Lasts 10 seconds.
    BlackBlock: Use PharoMan to create this.
    Anubis: Use Anubis to create this. Poisons the enemy side.
    Pharoah Statue: Created with the PoisPhar PA. Poisons the enemy side FAST.
    Staff: Creates meteors to fall on the enemy side randomly. Use Meteor
    chips to create this.
    Candle: Heals the person who used the chip. Use Candle chips to create this.
    WindBox: Blows enemies backwards. Use Wind to create this.
    VacuumFan: Sucks enemies forwards. Use Fan to create this.
    
    iii. Subchips = (SUBCH) =
         ========
    A reference for subchip information.
    
    Name: MiniEnrg
    Info: Heals 50HP
    
    Name: FullEnrg
    Info: Heals HP completely
    
    Name: Untrap
    Info: Untraps corrupted data, disarming viruses and giving free access to items
    contained within.
    
    Name: Unlocker
    Info: Unlocks PMDs that are specially encrypted.
    
    Name: SneakRun
    Info: Free escape from any battle encountered (non-boss/Navi).
    
    Name: LocEnemy
    Info: Use this to target one virus, to constantly battle it.
    
    iv. Navi Strategies = (NVSTR) =
        ===============
    Here you are, a comprehensive guide to tackling any and every Navi in the
    game.
    
    Here are a few things to remember:
    - Most Navis that are optional are normally upgraded one scenario after
    defeating their previous version (exceptions in story mode events)
    - Ghosts of V3s are never permanently deleted
    - After defeating a V2, you must jack out and back in to find the V3
    
    Mandatory Bosses/Gospel Navis
    -----------------------------
    ______
    Airman
    V1: 300HP Scenario 'Yai's Gas Problems'
    V2: 500HP Den Area 1, dead end by heading straight from Lan's PC
    V3: 700HP Randomly in Den Area 1 after defeating V2
    
    Tornado: AirMan fires three tornadoes down each row of the battlefield.
    They are travelling at different speeds. Evade the faster ones by going in
    the path of the slower one and then move away when the slower tornado
    approaches.
    
    Wild Tornado: AirMan shoots two tornadoes, one moving horizontally and the
    other vertically. They will home in on MegaMan's present location (at the
    time) and hit him. Evade it just at the last second.
    
    Air Cannon: AirMan fires a blast of fiery wind down one row. Evade it easily
    by moving to a different row (if he actually is aiming at your row).
    
    AirMan's attacks are very predictable. His V1 is very slow, easy to hit and
    does not try much to hit you with an attack that is difficult to evade. None
    of his attacks are high-damaging, even in V3 form. By the time he is V3, he
    will be constantly using his Tornado at high speed to distract you and
    occasionally his Air Cannon. Wild Tornado is used very often in V3.
    
    ________
    QuickMan
    V1: 400HP Scenario 'Camping at Okuden'
    V2: 600HP Koto Area, in the dead end next to the mysterious SecurityCube
    V3: 800HP Randomly in Koto Area after defeating V2
    
    Boomerang: QuickMan sends a boomerang down a single row. Dodge quickly.
    
    Wild Boomerang: QuickMan sends a boomerang that twirls across several rows.
    Dodge by anticipating the direction he will aim in.
    
    Many people consider QuickMan difficult, but they simply do not know what
    they are doing. You'll notice if you try to hit QuickMan, he will parry
    your blows when he is standing there. QuickMan is only vulnerable right
    before or right after he uses an attack (for a split second) or when he is
    moving. Obviously, it is easier to hit him when he is moving. An easy way
    to defeat him is trap him in a single row (AreaGrab twice) and you can easily
    score hits on him with swords, Twisters and what-not. Due to his unusual
    trait of moving in almost every row before attacking, you can also send
    a Wave attack down all rows while he is moving and there is a good chance it
    will hit him. His V3 form characteristically features a rapid flurry of
    Wild Boomerangs, which are difficult to evade.
    
    ______
    CutMan
    V1: 600HP Scenario 'Yumland'
    V2: 800HP On a small area just underneath the warp point to YumSquare in
    Yumland 2
    V3: 1000HP Randomly in Yumland 2 after defeating V2
    
    Scissor Cut: CutMan uses those blades on his head to move to the front row
    and cut MegaMan. Dodge it easily. Or better yet, stay away from the front row.
    
    Floating Scissors: A razor blade hovers around the stone in MegaMan's area,
    as a distraction. Dodge it.
    
    Throwing Scissors: CutMan throws a razor blade along one row to try to hit
    MegaMan. Dodge it.
    
    CutMan is a dead easy boss. Use the rocks to cover your tracks whenever
    possible and keep tabs on the Floating Scissors, making sure you are NEVER
    in a position of being trapped. His Scissor Cut is somewhat powerful, but
    very predictable. If you want, lure him into using it (by staying in the
    front row) and slice him up. Trapping him in one row saves you the chore
    of dodging his Floating Scissors and enables his attacks to be easily read.
    _________
    ShadowMan
    V1: 800HP Scenario 'Invasion of Electopia'
    V2: 1200HP Undernet 5, on the central colour-changing platform in the western
    corner, accessible from Undernet 6 only
    V3: 1600HP Randomly in Undernet 5 after defeating V2
    
    Shadow: ShadowMan splits up into three ShadowMans (men?) but only one is
    real. Hit the real one, who has a HP gauge under him. If you hit the wrong
    one, ShadowMan uses his Shuriken Strike. If you hit the right one, the others
    disappear.
    
    Fire Blast: ShadowMan (and his Shadows) send a blast of fire down every
    row. Dodge if possible.
    
    Shuriken Strike: ShadowMan launches a series of shurikens at MegaMan.
    Dodge quickly and keep dodging!
    
    Ghost Ninja: ShadowMan summons two ghost illusions that block MegaMan's
    way, stay in his area and cut him with swords.
    
    Muramasa: ShadowMan attacks with a blade that deals damage equal to the
    damage he has taken.
    
    ShadowMan characteristically uses his Shadows and Ghost Ninjas as distractions.
    To start off with, he isn't terribly difficult, merely all his attacks are
    annoying and he is time-consuming to strike. The grass stage makes his Fire
    Blast a little more potent, but nothing extraordinary. In V2 and V3 forms,
    he uses Muramasa, which can be quite devestating. I recommend that at that
    stage you use Program Advances that can hit him hard and fast; Gater,
    LifeSwd, whatever.
    _________
    KnightMan
    V1: 800HP Scenario 'ONBA Meeting'
    V2: 1000HP In Netopia 1, on a big area where a PMD is
    V3: 1500HP Randomly in Netopia 1 after defeating V2
    
    Royal Wrecking Ball: KnightMan sends a morning star down one row to hit
    MegaMan. Dodge before it deals massive damage. He may also rotate it around
    in a circle if you are close to him.
    
    Stone Body: KnightMan turns to stone for a long time until he attacks. Hit
    him when he is attacking to deal damage. If you hit him in Stone form, any
    attack will do 1 damage only.
    
    Royal Rampage: KnightMan summons rocks to shower down on MegaMan's area. Dodge
    by using their shadows.
    
    Stomp: KnightMan jumps one row forward from his area. All panels crack.
    
    KnightMan is easy because he is very slow and predictable. Lure him into
    becoming vulnerable by going in the middle row. Hit him when you can and
    take him down. In V2 and V3 forms his Stomp is more frequently used as is
    his Royal Wrecking Ball. His attacks are quite powerful, but he is still one
    of the easiest bosses of the game.
    _________
    MagnetMan
    V1: 1000HP Scenario 'Aerial Assault'
    V2: 1400HP On the dead end in Undernet 2 by heading right on the moving path,
    deviating from heading to UnderSquare
    V3: 1800HP Randomly in Undernet 2 after defeating V2
    
    >Electric<
    
    Summon Magnet: MagnetMan uses two semi-homing magnets to attack MegaMan.
    Sidestep and dodge around them. They take up one row and normally adopt a
    pincer formation.
    
    Black Hole: MagnetMan sends a floaty ball of darkness that moves slowly; it
    paralyses MegaMan temporarily. It is homing, but it can be easily dodged
    by sidestepping around them.
    
    Magnet Tackle: MagnetMan creates an illusion of himself behind MagnetMan and
    he and the illusion charge at MegaMan from around him (both sides),
    sandwiching MegaMan.
    
    MagnetMan is annoying for the sole reason that the central row is filled with
    magnetic panels. They attract you to the centre and can work in your favour
    (assisting in evading) or against you (paralysing you in a spot). He has a
    significant amount of HP, too. Normally he uses his Black Hole and Summon
    Magnet attacks in a combo. Wood Styles spell doom for him (Wood Twister
    combined with Area Grab). It's all about endurance. In V3 form, he becomes
    somewhat of a tank and can be more potent than any other Navi you have faced
    before. Make sure you kill him quickly.
    _________
    FreezeMan
    V1: 1000HP Scenario 'Worldwide Disasters'
    V2: 1200HP Undernet 7 in a dead end near a GMD
    V3: 1400HP Randomly in Undernet 7 after defeating V2
    
    >Aqua<
    
    Ice Shards: FreezeMan sends ice from above to strike panels randomly. Dodge.
    
    Icy Wind: FreezeMan uses the wind to force MegaMan backwards and get hit by
    Ice Shards and/or Ice Tower.
    
    Ice Barrier: FreezeMan protects himself with a barrier that has a certain
    amount of HP. Break it.
    
    Ice Tower: FreezeMan shoots ice that travels along the panels, just like the
    other tower attacks. Move to one side and use the ice to immediately slide
    to the other side.
    
    FreezeMan is one of the easiest bosses in the game if you know what you are
    doing. Use his weakness of electricity to your fullest advantage; there are
    many powerful electric chips. Use ElecStyle is you can and spam your
    ZapRings at him. Because of their paralysis effect, he will be helpless as
    you repetitively use it. If you are lacking in electric attacks, treat him
    like any other boss; use strong attacks like LifeSwrd, Gater and so on.
    Generating holes isn't such a bad idea to take care of his one decent attack;
    Ice Tower.
    
    8"""" 8  8"""8 8""""8 8       8""""8   8"""88 8""""8 8""""8
    8     8  8   8 8    8 8       8    8   8    8 8      8
    8eeee 8e 8e  8 8eeee8 8e      8eeee8ee 8    8 8eeeee 8eeeee
    88    88 88  8 88   8 88      88     8 8    8     88     88
    88    88 88  8 88   8 88      88     8 8    8 e   88 e   88
    88    88 88  8 88   8 88eee   88eeeee8 8eeee8 8eee88 8eee88
    
    G	O	S	P	E	L
    
    2000HP
    
    Bug Frag Assault: Random fragments of data continuously appear down certain
    rows, as distractions.
    
    Gear Trap: Gears sometimes block the way in random panels.
    
    Gospel Charge: Gospel charges and sends a shockwave breath towards you,
    that cracks panels and is semi-homing.
    
    Death Signal: Gospel sucks MegaMan forward (in) in preparation for his killer;
    Gospel Breath. Move backwards as fast as possible.
    
    Gospel Breath: Gospel breathes an elemental blast that is super-effective
    against your Style element. He does this repetitively.
    
    Summon Gospel Navi: Occasionally, Gospel summons one of either AirMan,
    QuickMan or CutMan to attack with their signature attacks. This leaves it
    vulnerable. AirMan; tornado, QuickMan; boomerang attack (diagonal),
    CutMan (scissor cut)
    
    Drill Charge: Gospel turns his head into a drill and shoots it down the
    middle row. Dodge as fast as possible. He does this twice in a row.
    
    Gospel is not difficult, given you know what to do. He has a LOT of HP, and
    a wide arsenal of attacks at his disposal. Use your best Program Advances,
    whether it be LifeSwrd or Gater and so forth. He is only vulnerable when
    his mouth opens or when he changes into a Gospel Navi. Towards his death,
    he uses Gospel Breath in combination with Death Signal frequently. Once
    you're done finishing him off, congratulations on defeating the final boss
    (or is it?), at least storywise, in the game!
    
    Optional Navis
    --------------
    _______
    GutsMan
    V1: 300HP Dex
    V2: 500HP Dex
    V3: 800HP Dex
    
    GutsHammer: GutsMan uses his hammer to generate a sonic wave down one row.
    Change row to dodge this slow attack.
    
    GutsPunch: If you stay in the front column of your area, GutsMan attempts
    to punch you with his massive fist. Evade it quickly.
    
    GutsQuake: GutsMan uses his hammer to crack all the panels down one row.
    
    SuperGutsQuake: GutsMan uses his hammer to crack every panel in your area.
    
    Rocket GutsPunch: GutsMan fires his GutsPunch at you.
    
    AreaGrab: GutsMan uses this to trap you and in combination with GutsPunch
    quickly delete you.
    
    GutsMan starts off by being one of the slowest, easiest and most predictable
    Navis in the game. Lure him into using his GutsPunch (stand in the front
    row) and use swords to take care of him. His V3 form however, is a different
    story. With the potent combo of AreaGrab and Rocket GutsPunch, as well as
    very high-damaging attacks, he is a very aggressive boss who will delete
    you fast. Wipe him out in one shot (Gater, anyone?) to save yourself the
    trouble of enduring torture.
    _______
    ToadMan
    V1: 300HP Ribitta
    V2: 600HP Ribitta
    V3: 900HP Ribitta
    
    > Aqua <
    
    Paralysing Song: ToadMan sends a semi-homing paralysing musical note towards
    MegaMan. Evade at the last second to avoid it.
    
    Toad Swipe: ToadMan moves to the square in front of him and pushes him for
    a lot of damage. Evade quickly.
    
    Tadpole Rush: The two lily pads send a tadpole down their respective rows
    to confuse MegaMan. Dodge them quickly.
    
    ToadMan is definitely a notch above other bosses you've faced so far. His
    attacks are fast and he isn't easy to hit. Notice that there are two lily
    pads on the far rows on the enemy side that move back and forth. ToadMan
    appears on one and when you go to his row he immediately moves to the other
    row. In addition, he usually hides. Not to mention with electric damage he
    will be getting multiple hits by comboing a paralysing attack with a high
    damage attack. What you need to do is bait him towards you by first and
    foremost evading all his attacks and attacking the lily that is heading further
    away from you. ToadMan will move to the lily pad near you so that when you
    are ready you can hit him with swords and other high damaging attacks. The
    faster you finish this battle, the better. Your ShockWaves will also help;
    send it down one row that is empty and move to ToadMan's row and he will
    move into the path of the attack.
    _______
    GateMan
    V1: 600HP Famous
    V2: 800HP Famous
    V3: 1000HP Famous
    
    Gate Cannon: GateMan shoots a high-damaging blast of gravity down a single
    row. Dodge by moving rows.
    
    RemoGate: GateMan summons a gate that blocks his row and is continuously
    homing on MegaMan's location (effectively blocking GateMan from most attacks).
    
    Gate Claw: The gate GateMan summons targets you and THEN charges at MegaMan,
    sending a claw to deal massive damage. One row only.
    
    Marching Warriors: GateMan sends three marching mini warriors to attack you.
    They move as you move, so there are two ways to defend; either, hit GateMan
    when he is about to use this attack, so he stops using them OR quickly
    dodge around the warriors by tricking them into going far to one side.
    
    GateMan isn't too tough to begin with. Most of his attacks have HUGE
    recovery time. It only gets difficult when he summons the RemoGate and you
    have to worry about two or more things at once. There are two main ways to
    hit GateMan; with WideSwords or with fast ranged attacks. Cannons are very
    ineffective against him. In order to render his RemoGate useless, AreaGrab
    him and stand in the same row as the gate, blocking it from hurting you.
    GateMan's attacks are powerful, so delete him quickly.
    ________
    SnakeMan
    V1: 900HP Mrs. Millions
    V2: 1200HP Mrs. Millions
    V3: 1500HP Mrs. Millions
    
    > Wood <
    
    Machine-gun Fire: SnakeMan fires some weird needles at you like a gun at
    rapid speed from his hand. Dodge quickly.
    
    Snake: SnakeMan constantly summons snakes that appear in certain rows from
    the empty row in his area. Anticipate their movement and location and dodge
    as necessary. If not, destroy them accordingly.
    
    Viper Strike: SnakeMan lunges at MegaMan and tries to bite him. Dodge it.
    
    SnakeMan is a very unique Navi because he is the most cowardly Navi that
    ever existed. He hides in an impenetrable vase until you are not in the same
    row as him and assaults you that way. Easiest way to take him down? Indirect
    attacks, or fast hits from standard guns. LifeSwd is very effective.
    __________
    ThunderMan
    V1: 700HP Raoul
    V2: 1000HP Raoul
    V3: 1300HP Raoul
    
    > Electric <
    
    Storm Clouds: Three clouds hover on all three rows between ThunderMan and
    MegaMan. If MegaMan gets trapped, the one cloud that is blocked shocks him.
    
    Bolt Fury: All three clouds fire a burst of electricity down each row. Dodge
    if possible.
    
    Thunderbolt: ThunderMan sends a thunderbolt to hit MegaMan a few times. Dodge
    quickly, because one attack means that all of them WILL hit you (paralysis).
    
    ThunderMan is quite simply, one of the most annoying enemies in the game. He
    is lazy in the fact that his clouds do all the work for him. He just stands
    safely behind them, sniping with thunder while his clouds use support attacks.
    Find a way to bypass one of the clouds and AreaGrab to hit him with some
    sword techniques. Most standard shooting attacks are going to miss; waves
    and even bombs are useful for hitting him. Make use of Higsby's present of
    a TreeBomb1. Also, use his weakness to wood to your advantage.
    ________
    ProtoMan
    V1: 800HP Chaud
    V2: 1200HP Chaud
    V3: 1500HP Chaud
    
    Wide Sword: ProtoMan appears in the panel in front of MegaMan and swipes for
    massive damage. Dodge.
    
    Long Sword: ProtoMan appears in the same row as MegaMan (if he is in range)
    and swipes for massive damage. Dodge.
    
    Sonic Boom: ProtoMan swipes his sword, cutting the air and generating a
    wave that travels towards MegaMan, covering two rows in width. Dodge.
    
    ProtoMan is a very predictable Navi, but the problem is that he attacks
    repetitively, consecutively, quickly and with very powerful blows. His
    sword attacks cannot be taken lightly; if his blows connect you will be
    punished. A strategy I recommend is to use fast chips and your own swords if
    possible. Once he attacks once, if you have an Aqua Style, charge (Aqua
    increases the time of charge) for 1 second and punish him when he misses you.
    Very effective strategy. In his V3 form, he constantly tries to deceive you
    with Sonic Boom in combination with his blades, so watch carefully. You
    need move a LOT in order to defeat him.
    _______
    HeatMan
    V1: 900HP Match
    V2: 1100HP Match
    V3: 1300HP Match
    
    > Heat <
    
    Fire Tower: HeatMan fires a stream of fire that travels across rows (semi
    homing). Lure them to one side and immediately go to the opposite side. The
    flames stay ignited for a duration of a few seconds.
    
    Fire Stamp: HeatMan retracts his arms and head, turning into a metal box.
    He tries to crush you like a Flappy virus. He leaves an imprint of a Magma
    Panel behind. Dodge like you would with any old virus.
    
    Ignition: HeatMan makes several random panels ignite randomly for a second
    and he repeats this several times. They flash for a second before they
    ignite, so dodge.
    
    HeatMan begins as a typical Navi that can defeated with almost anything. His
    V3 form is powerful, but not exceptional. Fire Stamp will be used often to
    trap you and Ignition is also used frequently. Fire Tower will only be used
    when you are certainly trapped.
    
    Secret Navis
    ------------
    __________
    PharoahMan
    V1: 1200HP Guards entry to WWW Area 2
    V2: 1500HP WWW Area 1, dead end north of GMD to the eastern side
    V3: 1800HP Randomly in WWW Area 1 after defeating V2
    
    Sarcophagus Beam: The two sarcophaguses protecting him will align themselves
    with your row and fire a green beam.
    
    Black Box: PharoahMan summons a black box to crush you.
    
    Pharoah Trap: PharoahMan sets a trap. Meteors will rain down in your area
    if you hit the switch.
    
    Fire Rat: The two sarcophaguses protecting him shoot a Fire Rat at you.
    
    Wind: The two sarcophaguses blow wind to make you activate the trap.
    
    At this stage of the game, PharoahMan should cause no problems. Avoid his
    attacks and finish him with your best Program Advances.
    _________
    NapalmMan
    V1: 1400HP Guards entry to WWW Area 3
    V2: 1700HP WWW Area 2, the second last moving path from the main crossroads
    V3: 2000HP Randomly in WWW Area 2 after defeating V2
    
    > Heat <
    
    Machine Guns: Two machine guns that are homing (similar to Canodumb) emerge
    and fire down the rows they appear on. Dodge.
    
    Napalm Fire: NapalmMan fires consecutive bombs that crack and burn on impact.
    Dodge if possible.
    
    Napalm Bomb: NapalmMan targets the centre of your area with a giant
    crosshair and launches a massive bomb. Dodge by heading to the corners.
    
    NapalmMan is very easy if you defeat him quickly. Most of his attacks are
    easy to avoid, it's just that he uses multiple attacks at once and it proves
    distracting. Gater, LifeSwd3 and whatever else you can muster. Use Invisibles
    for valuable defence.
    _________
    PlanetMan
    V1: 1600HP Final area in the deepest part of WWW Area 3
    V2: 1900HP Dead end where PMD is located
    V3: 2200HP Randomly in WWW Area 3 after defeating V2
    
    > Wood <
    
    Elemental Orbs: Two random elemental orbs surround him. They are NEVER the
    same element as your Style Change. The heat orb uses a Fire Tower, the aqua
    orb uses an Aqua Tower, the electric orb uses an electric ball. When he is
    on *very* low HP, he uses a wood orb to heal his HP.
    
    Summon Rocket: PlanetMan summons a rocketship to fire at you. It repetitively
    fires down each row until it is destroyed.
    
    Cosmic Rain: PlanetMan becomes black like a black hole. He sucks you towards
    him and meteors start flying towards you from the back-most row he possesses.
    
    PlanetMan's orbs are mere distractions. Due to his distinct weakness to wood,
    you will have an easier time. Again, defence comes in handy (ie. Invisible).
    ____
    Bass
    SuperNavi: 1000HP Before fighting Gospel
    Real     : 2000HP Aura 100 regenerative
    Defeat PlanetMan and try to escape from WWW Area 1
    SP       : 2000HP Aura 150 regenerative
    Collect 247/250 Battle Chips in your Library
    
    Bass Buster: Bass sends a ball of gunfire down one row. Dodge quickly.
    
    When he charges -
    Yellow; Bass Barrage: Bass charges up his twin guns and fires a massive number
    of shots along the rows. Energy balls travel across the rows. This is almost
    impossible to avoid.
    
    Blue; Infinite Buster: Bass charges up his twin guns and fires shots in an
    "8" formation. This is also very difficult to avoid.
    
    Red; Super Bass Barrage: Bass does the same thing as his Bass Barrage except
    the shots now appear in your area. This is also almost impossible to avoid.
    
    Earthbreaker: Bass charges up his hand and appears in front of you. He strikes
    the panel you are on (or were on), cracking the panel and dealing massive
    damage.
    
    Doesn't look good, does it? The ultimate boss of the game has a massive
    arsenal of attacks now. All of his attacks are high-damaging, he is very
    hard to damage AND most of his attacks are almost impossible to avoid. Use
    your best Program Advances and use plenty of Invisibles to your advantage.
    
    v. Chip Traders = (CHPTR) =
       ============
    A reference for every Chip Trader in the game.
    
    Standard
    --------
    Official Center
    
    Chip Trader Special
    -------------------
    Netopia Town
    Marine Harbor
    Marine Harbor Metroline Station
    
    Retro Chip Trader
    -----------------
    Dad's Lab
    Okuden Valley entrance
    First Class section, Airplane
    Den Airport Arrival Lobby
    
    * I haven't listed all the chips that are produced by the Chip Traders,
    merely because it would take a long, long time to generate.
    
    vi. Customising Folders = (CUSTM) =
        ===================
    This section is for beginners who want to hone their skills for folder-building
    to become at least decent at folder-building. For a more in-depth guide, check
    out RPG Wizard's RFF/Combo List guide. Anyway, there are a few basics that
    must be known by any folder builder.
    
    Theme: A Folder normally has a theme, a central idea. It relies on this as
    its strategy. This theme should be flexible, but easy to understand and use.
    Themes aren't all that easy to make early on in the game, but become simple
    during the latter stages (WWW Area and so on).
    
    Speed: A Folder needs to be fast. It makes more sense that Chips are in
    multiples of 5 (maximum) to have the maximum potential for the combo/theme
    to work. It also makes sense if they are in the same chip code, so that they
    are harmonious with each other.
    
    Versatile: A Folder needs to be versatile. If you see a major weakness, address
    it! A good example is that even GateMan Strikes, considered the cheapest
    Folder in the game is not effective against Protectos.
    
    That's about it really. Find Chips, experiment, have fun and use the ones
    you find work best for you! That's all there is to folder-building.
    
    vii. Netbattles = (NBATT) =
         ==========
    Again, the RFF is an ideal place to go for the best information on Netbattling.
    I have a few basic pointers that need to be said:
    
    Surprise: Random and unpredictable strategies work best. If your opponent
    doesn't see whats coming, all the better.
    
    Don't abuse Gater: GateMan Strikes screws over Netbattles for obvious
    reasons. Don't be cheap, play fair.
    
    Keep more than one folder: Have a multitlude of Folders ready to be used, so
    that you can keep changing around, trying to deceive your opponent.
    
    Gospel Duplication: Gospel Duping is very important to Netbattles (refer to
    Gospel Duping). Use it as much as you can.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                X. SECRETS = (SECRT) =
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section has a few bits and pieces of hidden things in the game.
    
    i. Special Button Codes = (SPBCD) =
       ====================
    There are certain chips that can do more than one attack by holding down A
    and rapidly entering a button combination.
    
    VarSwrd
    -------
    LongSwrd: down, down, right, right
    WideSwrd: up, right, down
    FtrSwrd: left, down, right
    LifeSwrd: down, left, up, right, down
    TriSlashWave: left, B, right, B
    
    ^ A VarSwrd is very useful for its versatility and is killer in the right
    hands.
    
    Fists
    -----
    BrnzFist: down, down, right, right
    - A rocket punch is fired down the row
    SilvFist: right, up, left, down, right (Rocket Punch each row)
    - A rocket punch is fired down every row
    GoldFist: B, down, down, right, right, B (3 Rocket Punch each row)
    - A rocket punch is fired three times in every row
    
    ii. Gospel Duping = (GSPDP) =
        =============
    Gospel Duping, or Gospel Duplication, is a glitch in the game that allows
    multiple copies of chips (chips ONLY) to be generated; most useful for
    one-of-a-kind chips.
    
    How does it work?
    -----------------
    You see, when you defeat Gospel the game saves your progress, but you are
    returned to your previous save point. Because of a glitch in programming,
    if you purchase a one-of-a-kind chip, for example, defeat Gospel and
    watch the ending, when you return to the previous save point the chip will
    still be available to be bought again and again.
    
    What is it useful for?
    ----------------------
    Any powerful but rare chips, including BMDs, PMDs and purchased chips.
    
    Upgrades cannot be Gospel Duped.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              XI. CONCLUSION = (CLOSE) =
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    The beginning of the end.
    
    i. Revision History = (HSTRY) =
       ================
    VERSION 1.00 JANUARY 12 2006
    Basically everything complete.
    
    VERSION 1.1 APRIL 3 2006
    Edited two sections. I didn't bother changing the format of this guide
    because it's too damn big. Plus, it's good enough although not a brilliant
    format. I got rid of the "controversial" stuff. Oh noes! I lost KB! I frankly
    don't care.
    
    FINAL VERSION APRIL 20 2006
    I admit I was feeling annoyed on my last update. I've calmed down, ironed out
    the last few kinks, brought my KB back up to 500, and made sure that this
    guide is 100% complete. Next target: MegaMan Battle Network (the original).
    See you there when I'm done.
    
    ii. Legal Disclaimers = (LEGAL) =
        =================
    According to the Fair Use doctrine, this document can be used for commentary,
    criticism, reporting and educational purposes only. Profiting from this
    document is strictly considered illegal.
    
    This document cannot be reproduced except for personal or private use. It
    cannot be placed on any web site or other media publicly without advance
    written permission. Use of this guide on any web site or as part of a public
    display is strictly prohibited and a violation of copyright.
    
    This document is copyright  Armads (Ashwin Suresh) 2006.
    
    Any persons who disobey the above conditions shall face punishment to the
    full extent of the law.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    Well, I've once again altered my hosting policy. Anyone who wants to host my
    guides can do so after asking for permission. It's almost a guaranteed yes
    from now on, but an e-mail requesting permission is required.
    
    GameFAQs & all affiliates...............................[www.gamefaqs.com]
    Neoseeker..............................................[www.neoseeker.com]
    Supercheats..........................................[www.supercheats.com]
    Gamerhelp..............................................[www.gamerhelp.com]
    1up.com......................................................[www.1up.com]
    
    Without my permission, it's considered illegal to host my guide, and I'll take
    legal action. Besides, just asking doesn't take much effort and will result in
    an almost guaranteed 'yes' from me.
    
    iii. Contact Details = (EMAIL) =
         ===============
    E-mail: mindreader.ivan@gmail.com
    E-mail is the only medium I will communicate through. No IM programs either.
    
    If you decide to contact me, use clear, succint English so that I understand
    you and what you want. Any chain mails and other inappropriate e-mails such as
    spam, trolling and flaming will be dealt with harshly.
    
    I am generally a nice, reasonable person and I am not asking the impossible, so
    please bear with me. If you have any feedback at all such as commentary, or
    constructive criticism, don't hesitate to contact me immediately.
    
    iv. Credits = (THANK) =
        =======
    My efforts would have been for nought on two accounts; first, if Capcom had
    not made this gem of a game, and second, if CJayC, Sailor Bacon and the rest
    of the GameFAQs crew had not given 100% tireless dedication and effort to
    GameFAQs, thus giving me the opportunity to write this guide. It is also of
    worthy note to thank all of my other hosts for giving publicity to my guides.
    
    A special thanks to Gray Fox, his guide helped me get through MegaMan Battle
    Network 2 myself the first time I went through the game. I also thank
    Zidanet_129, LIncarnadine, Spark Phoenix, Xel23, RPG Wizard, and ELian for
    their specialist guides.
    
    I highly recommend checking out the guides written by Derkin, RedWave, Gray
    Fox, and Dark RPG Wizard. In fact, check out the entire GameFAQs site if
    you haven't already.
    
    Special thanks to WhizKid for creating the folder GateMan Strikes. Dark RPG
    Wizard should be commended for making the RFF (Renowned Folder FAQ).
    
    The reader deserves full credit for even looking at this guide and I encourage
    any form of feedback.
    
    One final thanks to my brother, who proofread my work and provided invaluable
    support.
    
    I apologise for any inconsistencies or errors discovered in this guide and
    encourage any person who finds an error to notify me as soon as possible.
    
    FINAL VERSION NOTICE
    ====================
    As this is the very last version of this guide, I can't do much about any
    mistakes in the guide. I am more than happy to answer any questions, queries
    and comments you have. Just don't expect me to update this, because I won't.
    
    ~ ARMADS
    http://www.gamefaqs.com/features/recognition/52183.html
    +-----------------------------------------------------------------------------+
                                  - END OF DOCUMENT -
    

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