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    Summon Tablet/Sidequest Guide by DBFire

    Version: 2.7 | Updated: 05/20/03 | Search Guide | Bookmark Guide

    Golden Sun 2 - The Lost Age
    Summon Tablet and Sidequest Guide© V.2.7 5/9/2003
    By Sherman Luong
    Please Do Not Use This Walkthrough Without My Permission First!
    Table of Contents
    I.   About this Guide
    II.  History
    III. Summon Tablets
    IV.  Side quests
          A. Madra Catacombs
          B. Kimbobo/Gamboa Catacombs
          C. Alhafra Caverns
          D. Taopo Swamp
          E. Treasure Isle
          F. Yampi Desert Cave
          G. Sea of Time Islet/Islet Cave
          H. Anemos Sanctum
    V.   Events triggered by Golden Sun transfer
          A. Bandits of Vault 
          B. Feizhi's Wedding Plans? 
          C. Collosso: The Second coming 
          D. RedBeard/Deadbeard - The New King of Pirates 
    VI. Copyright
    I.About this Guide
    This guide is useful for locating all the Summon Tablets found throughout the 
    lands of Weyard. The guide will show the locations of the summon tablets and 
    when they are available. The organization of the summon tablets is 
    chronological to the plot so you will most likely have the right psynergies 
    to get them. I have included a Sidequest FAQ since the reward of some 
    sidequests is a summon tablet. If any of the locations are wrong please 
    just send me an email at KEFTrigg@yahoo.com. Instead of using up, down, left,
    and right. I have used north, south, east, and west so you will not get 
    confuse on whos left or right I am refering to.
    V.1.0 (April 27, 2003) Just started collecting and inputing information.
    V.1.5 (May 1, 2003) Finishing up adding and editing all information.
    V.2.0 (May 9, 2003) Proofreading, copyright information, and Submission date.
    V.2.5 (May 11, 2003) Added new section Events Triggered by Golden Sun I
    V.2.7 (May 13, 2003) Added Alhafra Caverns, and locating some isles.
    III. Summon Tablet
    Zagan - Requires 1 Venus and 1 Mars
    Required Psynergy - Move, Lash, Pound
    This is the first Summon Tablet you will encounter. After exiting the Dehkan
    Plateau, head west along the road until you see a cave. Enter the cave,
    Indra Caverns. Cast Move on the pillar and move it to the middle, and then
    cast Lash on the rope. Go up the rope and jump from the pillar to grab Zagan.
    There you go, your first Summon Tablet!
    Flora - Requires 1 Venus and 2 Jupiter
    Required Psynergy - Whirlwind, Move
    The first few steps will take you to the level where Flora is. If you know
    how to get there, skip to step 12.
    1. Enter Air Rock's interior.
    2. Proceed forward, around and go down the ladders. Then proceed around the
    room, go up the next ladder and enter the room.
    3. In the next room head east and enter the door east of the door you came
    out of.
    4. Proceed east and enter the first door that is north of the screen.
    5. Solve the puzzle using Pound and moving a wooden pillar over a pounded
    gray pillar.
    6. Hop over to the other side and head south to the Wind Stone. Use Whirlwind
    northward to clear the northern barrier.
    7. Hop back over and head north to the other wind stone. Use Whirlwind south-
    ward to clear the southern barrier.
    8.Proceed south and go through the south path where the southern barrier was
    once there.
    9.Proceed through the door and go down the ladder. Push the wooden pillar to
    the square target.
    10. Go back up the ladder, through the door and backtrack out the other door.
    11. Head southeast until you see the wooden pillar you just moved. Hop on it
    and hop to the other ledge. Proceed forward and enter the door.
    This is the room where Flora is located.
    12. Proceed toward the only path that you can take. Go down the ladders, up
    the other ladder, go around the corner and enter the door.
    13. Proceed north a little until you see a wooden pillar. Move the wooden
    pillar one space to the left.
    14. Head west to the now open path and go southward and enter the door.
    15. Head west a little until you see a wooden pillar. Move that wooden pillar
    east a space. Go back through the door you just came through.
    16. Now proceed northward, and go down the ladder. Move right below the
    wooden pillar and use Move to move it one space to the east. Go and stay one
    space to the east of the empty steam jet. Use Move to move the wooden pillar
    back to its original spot. Go up the stairs, hop on the pillar and proceed
    through the door.
    17. Go down the ladder and push the wooden pillar to its square target. Go
    back up the ladder you came down from. Go up to the Tiki and let it carry you
    over to the other side.
    18. Cast Whirlwind southward to knock the wooden pillar which you have moved
    over earlier to its new spot.
    19. Head to the spot where the wooden pillar landed. It's at the beginning of
    step 12.
    20. Jump over and grab Flora!
    Megaera - Requires 1 Mars and 1 Jupiter
    Required Psynergy - Scoop
    Head North of Mikasalla until you hit the mountain range. Then head east until
    you see a cave. Enter the cave and use Scoop on the X-shape crack on the
    ground. Go down the newly revealed ladder. Walk through the cavern to go up
    the next set of ladder. Go up and grab Megaera! Easy, no?
    Moloch - Requires 2 Mercury and 1 Jupiter
    See Madra Catacombs side quest.
    Ulysses - Requires 2 Mercury and 2 Mars
    Required Psynergy - Move, Parch, Frost, Reveal, sand
    This Summon Tablet is located in Izumo Catacombs. To enter this Cavern, head
    to north of town and push the wooden pillar one space to the east and use
    Reveal to reveal a hidden entrance. Go down the ladder to enter the Catacombs.
    This whole area is very straightforward that it isn't even worth mentioning
    much. Besides using Sand in the beginning, Use Move when you have to and use 
    Frost on the puddles. There is a Phantasmal Mail in the south corner. Then use 
    Parch on the pool, go down the ladder, go through the door and grab Ulysses!
    Eclipse - Requires 2 Mecury and 3 Jupiter
    Requirements - Ability to get into Lemuria and Lucky Medals.
    This Summon Tablet can be easy or hard to get depending on your luck.
    Basically, when you're in Lemuria, play at the fountain and try to hit the
    bullseye with a lucky medal. One of the prizes for hitting Bulls Eye is
    this rare Eclipse! It is one of the most powerful summons in the game.
    Save before playing at the fountain, and try for the Eclipse first before
    going for the other items.
    Haures - Requires 3 Venus and 2 Mars
    Required Pysnergy - Carry
    This Summon Tablet is located in Angara Caverns that is due north of the
    town of Loho. Its very straightforward. Go down a series of stairs. When you 
    see the summon tablet room, use Carry to move the two stones on top of one 
    another and hop over it to grab Haures!
    Coatlicue - Requires 3 Mercury and 3 Jupiter
    Required Psynergy - Hover, Parch
    This Summon Tablet is located in a cavern at the southwest coast of Atteka.
    Use the Hover ability to fly to the location. Go inside the cave, Use Parch
    on the water, then go and grab Coatlicue!
    Azul - Requires 3 Venus and 4 Mercury
    See Treasure Isle Side Quest
    Catastrophe - Requires 3 Mars and 5 Jupiter
    See Sea of Time Islet Side Quest
    Daedalus - Requires 3 Venus and 4 Mars
    See Yampi Desert Cave Side Quest
    Charon - Requires 8 Venus and 2 Jupiter
    See Anemos Sanctum Side Quest
    Iris - Requires 4 Mercury and 9 Mars
    See Anemos Sanctum Side Quest
    IV.Side Quest
    A. Madra Catacombs
    Required Psynergy - Reveal, Tremor, Frost, Lash and Growth.
    *There are other ways to enter, but this opening will always be there
    To enter the Madra Catacombs, proceed inside the town and go down the ladder
    next to the inn. Go south to the next room, and head west and enter the door.
    In the next room, follow the only path and go down the ladder. Walk
    next to the sign. Use Reveal to reveal a trigger, and use it to open the Gate.
    Go through the Gate and follow the brick road northwestward and go through
    the first opening on the north. (It's a broken house, with a water puddle
    on the other end) Follow the path until you see a vine on a wooden pillar.
    Push the pillar to its circle target and climb up the pillar. Jump over to
    the other side of the building, go north and use Move to pull the wooden
    pillar so it will fall on the circle target. Proceed west to the newly open
    path and climb down the vines and enter the door on the west end. Jump over
    to the ledge on the east and go down the stairs. Go through the door and
    grab the Tremor Bit.
    Proceed back outside to the main gate. From the main gate, again head
    northwestwardly and instead of going into the first opening, pass it and
    proceed north into the door. Go into the door on the right and head all
    the way north and take the stairs up. Follow the path and go down the next
    step of stairs. Go and grab the lucky medal. Backtrack and exit this
    Now head east and stand next to the water puddle you passed by earlier
    and use Frost on it. Go up two steps and head southeast to grab the apple in
    the chest. Head south and go around the building and use Move to move the
    wooden pillar one space to the right. Go back around the building where you
    came from and head north and go back up the vine wooden pillar that you
    moved earlier. This time head eastward. Jump on the brown ledge, that looks
    camouflauge to the brown wall. Follow the path around and hop on the wooden
    pillar to get to the other side. Head due west until you reach the rope,
    Use Lash on it and cross to the other side. Slide down ONLY ONCE, and hop
    on the frost pillar and hop to the other ledge and enter the door. Go through
    the door on the left and go next to the cabinet and use Tremor to make the
    chest fall down.
    Head back out the two doors, and take the west path all the way down and go
    down the vines to grab the mist potion. Go up the vines and take the slide
    that is just to the east. Proceed around this building and head west. Go
    into the door that you went into earlier to grab the lucky medal. Once you're
    in the door head straight and go in the two big doors. Grab the Ruin Key
    found in the chest on the left side of the room. Go back out of the door,
    take the door to the east and go down the stairs. Use the Ruin Key to
    open the locked door, go in and grab Moloch!
    B.Gabomba Caverns
    Required Psynergy - Cyclone, Frost, Reveal
    To enter the Gabomba caverns, use the ladder that goes down at the end of
    the Gabomba statue when you were there earlier to get the black crystal for
    Peirs. Go down that ladder to enter the Gaboma Caverns.
    Head south and go down the ladder, then head north until you see a patch of
    grass you can't reach because you are blocked by rocks. Stand close to the
    rock and the nearest grass and use Cyclone. The Cyclone will take you to a
    Venus Djinn, Mud. After finishing the Venus Djinn, slide down the slide. Go
    up the Ladder nearby and go north around the rocks and go into the door.
    Slide down the slide, And use the Cyclone on the big grass patch to your
    southwest. After it takes you to the next spot, take the west path that 
    eventually curves north and enter the door. Proceed northwest until you see a 
    big patch of grass. Use Cyclone to reveal a Mint. Proceed north and go down 
    the ladder and head south until you see a plus-shaped grass patch. Use Cyclone
    on it and use Frost to create a pillar on the puddle. Backtrack and hop over 
    the Frost pillar to cross over to the other side. Head north and use Reveal 
    to reveal a hidden door. Go into the hidden door.
    Head west and proceed upstream using the B button to gain momentum speed.
    Then head south until you cannot move south anymore. Use Cyclone to reveal
    a water puddle and use Frost to change it into a frost pillar. Go back into
    the river and take the bottom path westward. Go up the ladder, hop over the
    frost pillar and enter the door.
    Go down the ladder, and proceed north. If you wish to fight a mad plant, Use
    Cyclone on the grass patch. Afterwards, proceed forward and grab the
    Tomegathericon! Use Retreat to get back out.
    C. Alhafra Caverns
    Required Psynergy - Tremor, Frost, Pound, Lash
    To access the ALhafra Caverns you need to get the Large Bread to the hungry
    kid near the docks. To do so, after you have defeated Briggs, head to the back
    of the ship and enter the secret door behind a big crate. Use Tremor on the 
    crate with the large bread. After you recieved the Large Bread proceed to the
    docks and find a crying little boy who's hungry. Give him the bread and he 
    will thank you and tell you to talk to his father. The father is the guard
    guarding the entrance to the caverns just next to the mayor's house. He will
    thank you and allow you entrance.
    Once you are down inside the Alhafra Caverns proceed, north into the door. 
    Continue on south cross the wooden bridge, go south more and enter the next 
    door. Proceed west and use Pound on the pillar and head south. Go down the 
    ladder and Use Lash on the rope, climb up and get some money, the Ixion armor,
    and a Lucky Medal.
    The next part requires that Brigg's has escape triggered event during the 
    second time you visit Alhafra. After Brigg's has escape you can enter the
    caverns again and instead of heading south after the first door proceed east
    and use Frost on the puddle to grab the last three chest there. It will be a
    Potion, a Psy Crystal and some money. Go south into the jail and grab a power
    bread in a bowl.
    Thats it, its quite straight forward. And the monsters there aren't worth to 
    stay any longer.
    D. Taopo Swamp
    Required Psynergy - Move, Growth, Whirlwind, Cyclone, Douse, Frost, Tremor
    Taopo Swamp is located South of Yallem but you will have to travel northwest
    around the mountain range to get to it.
    As you enter the second screen of Taopo Swamp you will notice the ground is
    swamp and if you do not follow the correct path you will sink and be taken to
    the stairs you started out in. The trick is to step on the bubbles. You will
    have 10 steps before you sink. Make those 10 steps count.
    Use Move on the stump to push the stump into the swamp then hop over the
    plank and proceed to the north into the first grass door. Use Whirlwind on
    the door, go in and grab a Tear stone from the rock in the middle. Head back
    out and go down the stairs.
    Stand on the first bubble. Head south onto the next bubble. Then hop on the
    next two bubbles to the west. Go one bubble south, then go on the bubble to
    the west and then up around the two sticks to the next bubble to the west.
    Carefully go to the next bubble located south of you and then go up the stairs
    to exit the screen and grab the cookie in the chest. Now backtrack back onto 
    the bubble. This time go back north onto the bubble, around the sticks to 
    the bubble to the east and head east again to the next bubble.
    Proceed south onto the next bubble, then east and northeast to the next
    bubble. East to the next bubble and north. Then head on the next two bubbles
    to the east then south and go up the stairs. Go into the door and into the
    next door. You will now enter the room where the Venus Djinn Flower is. Your
    goal here is to push the Flower down into the ravine. In order to do so you 
    will have to Move the wooden pillars into the steam to make a bigger stream to
    push the djinn down. Its fairly simple to do. Once you pushed the djinn down, 
    slide down the slide that is just east of the east wooden pillar you have to 
    move and battle the Djinn.
    After you defeat the Djinn, slide down and if you wish to fight a mad plant
    use Cyclone on the grass patch. The other grass patch has a bramble seed,
    but who needs it? Go through either door depending on which path you took.
    Proceed into the door in the north in the middle section of the room. Go
    into the other door. Head south and grab a Tear Stone from one of the
    You may wish to stop at Taopo Swamp since the rest of it will only net you
    a Star Dust and a Vial. And waste precious time.
    Proceed back to the entrance. Use Growth on the vine, climb up the vine, and
    slide down the two slides. Use Whirlwind on the grass door and enter it.
    Proceed north into the door to room.
    Proceed east and enter the door. Go west until you see a steam and a
    slide. Use Douse on it to create a puddle. Then when the steam disappears
    use Frost on it and then climb up the ladder and hop over to the other side.
    Slide down the slide and enter the door to the west. Proceed to enter the
    door to the east.
    You will now enter the lava section of Taopo Swamp. Proceed south, use Douse
    on the lava rock, move it into the lava, and hop on it and over to the south.
    Proceed south into the door. Take the first stepping stone to the east. Time
    the second steam and hop north, then east, then proceed south onto land and
    work your way west until you see a lava rock. Use Douse on it, and move into
    the lava. You can backtrack and grab a Vial from the chest. Once you're down,
    head the same way back but east until you see another lava rock. Use Douse on 
    it and move it into the lava. Head over to the other side and proceed north 
    into the next screen. Approach the pillar with a large boulder on top of it. 
    Use Tremor on it to stop the lava flow.
    Backtrack south past the stepping stone room, head north into the door and
    head to the half dried up lake area. Head north into the room. Use Douse and
    move the stone. Head south into the door. Follow the only path and enter the
    next door. Head West into a little northern corner, use Reveal and Scoop to
    grab the Star Dust. Now use Douse on the lava rock in the center to fight the
    boss. OH wait theres no boss here. You're done with this swamp, just leave now
    if you didn't leave already earlier.
    E. Treasure Isle Quest
    Required Psynergy - Grind, Move, Lift
    The Treasure Isle is located north of the Eastern Sea, it is the large island,
    on the in-game map that is north of Izumo Isle. Basically the northest island.
    As you enter the cave proceed north and take the west path to find 3 doors.
    Go into the third door, the one farthest from you, and pick up a Lucky Medal
    in one of the chest. Head back out and proceed west and take the northmost
    door. (Note: The other two doors contains empty chests; if you don't believe
    me just go in there yourself). You will enter a room with many chests to your
    west. The first two sets are all empty chests, you will want to reach the last
    set. To do so proceed forward and step on the trigger to have the stepping
    stones turn into large boulders. Use Grind on the one directly to the east.
    Hop over the stepping stones to the east and enter the door to the south.
    Proceed south but do not go up the ladder. Instead, jump over the water to the
    east and go around the stones and hop over to the stepping stones and follow
    the stones into the wooden pillar area. Push the pillar onto the trigger,
    then push it again once more time to the east. Now backtrack through the
    stepping stone and stop right next to the wooden pillar. Use Move on the
    pillar to push it back onto the trigger. You will see the large boulder is
    now up. Proceed up the ladder and cross over and enter the door on the
    other side.
    Now head north and step on the trigger to activate the large boulders. Then
    proceed east and use Grind on the east most large boulder. Proceed to hop
    northwards and before going up the ladder you may wish to move the wooden
    pillar on the west into its circle target to make backtracking easier. If
    not, proceed up the ladder, cross the rope, hop over the stones westward and
    grab the Jester's Armlet in the chest. Backtrack through the way you came
    and go down the ladder. Proceed north and go into the door. Take the south
    path and go into the door there.
    You will now be back in the room you were in earlier with empty chests on
    the isle. This time head south and use Move to move the pillar to its circle
    target. Head west and grab all the items in the chest; which includes a Star
    Dust, Rusty Axe and a Sylph Feather. Backtrack into the door you came through
    and this time proceed northeast and go into the door that is all the way to
    the north. (Note: You can take the northeast path and battle a Mimic chest
    Follow the path and use Lift on the first boulder you see. Proceed north and
    then west until you see a fork. Head west to grab an Iris Robe from the chest,
    then head south and proceed along the path until you see another boulder. Use
    Lift and go through and enter the door to the north.
    You will now see the Jupiter Djinn Gale to your west.  Use Lift on the Bottom
    West boulder and the Top West boulder. Continue north and jump over the ledges
    to get to the northside of the top East boulder. Go south then jump over the
    ledge to go up the ladder. Head west and take the rope south, then jump east
    twice and go down the ladder and go into the door. Immediately go back out
    of the door. This time since all the boulders are down so you can easily reach
    and battle the Jupiter Djinn Gale to the west and get the Fire Brand Sword to
    the north. The Fire Brand is a very useful sword so pick it up. Once you
    finish, head into the door that you immediatly backed out of. Proceed through
    the northeast path and enter the door there. It is time to prepare for the 
    Boss fight, so SAVE.
    The Star Magician is the third hardest boss in this game, he has about
    8,000hp and gives 8000exp and 5500gold. His balls(not a word from you) have
    around 400-500hp and gives about 400exp and some coins. But if you have a
    good strategy then he is fairly easy to beat. His main problem is his
    refresh balls and his guardian balls. Make sure they are killed before you
    attack the Star Magician. Allow the Star Magician to have all four thunder
    balls so he can not spawn more refresh or guardian balls. Then pound him down
    with everything you got. Have Jenna or Mia heal with Cool Aura and Wish Well
    when needed. Have Shade, Flash, or Granite handy at all times. That will
    minimize damage on your party and still pound the Star Magician down. Once
    he is defeated your reward is the Azul Summons!
    F. Yampi Desert Cave Quest
    Required Psynergy - Sand, Teleport, Burst, Move, Scoop, Pound
    Enter Yampi Desert through the Alhafra side and proceed all the way to the
    western most sand fall. Use Sand to navigate up the sand fall and head north
    to enter the Yampi Desert Cave.
    Once you have entered the cave proceed north and grab the Water of Life in
    the chest. continuing north you will see a teleport pad. Use Teleport on it
    to transfer yourself deeper into the cave. Once in the cave, head north then
    west. Use Sand to get through the rocks, and Burst to free the door and
    proceed to enter the door.
    Move the pillars away and use Sand to reach the door to the north. In the next
    room, take the west path and use Scoop to get the Mythril Silver. Now proceed
    all the way east, then north and enter the door there. Proceed down the ladder
    and use Sand to get to the other side, then use Move to move the pillar down 
    once. Now head south and enter the door. Go west and grab the Dark Matter in 
    the chest, then go east and south to enter the door to the next room.
    You now need to move several pillars to get through. First move the
    southmost horizontal pillar down. Then move the other horizontal pillar up,
    and move the other horizontal pillar back up. Now move the eastmost veritical
    pillar across the screen to the right. Use Sand twice now and move the two
    horizontal pillars down. Use Sand again and move the westmost vertical pillar
    to the right. Go up the ladder and into the door there. Hop over the pillar
    and go down the ladder. Use Move to move the wooden pillar one space to the
    west. Backtrack out of this room, and climb back down the ladder. Go south
    into the door, then head east and grab the Orihalcon in the chest and use
    Burst on the pillar. Now hop over to the other side and enter the door. Head
    west, use Sand and enter the west most door, you have been through this door
    Proceed north and enter the first door you see. Now climb down the ladder,
    use Scoop on the sand to battle the Venus Djinn Crystal. After defeating the
    Djinn, use Pound on the wooden pillar and enter the door to the north. Move
    the wooden pillar to its circle target. Go back into the door you came
    through. Go up the only ladder you can in the room. Move the rolling pillars,
    use Sand and take the door to the north.  Take the east path and go into the
    door. Head west and hop over the pillar and go into the door there. Then head
    west again and hop over the pillar you have just moved earlier and head into
    the door to the north. Once inside the door, prepare yourself for battle and
    The Boss here is named Valukar, he has about 13,000hp and gives about 8700exp
    and 5000gold. He is not that hard to beat. He is weak against water, just
    pound him down with summons and if you have the Sol Blade use it. Once he is
    defeated your reward is the Daedalus Summons! Use Retreat and you have
    finished the Yampi Desert Cave quest.
    G. Sea of Time Isle Quest
    Required Pysenrgy - Mind Read, Teleport, Move, Frost, Sand, Tremor
    Requirements - Able to sail in Pier's ship.
    * If you have passed this part and want to skip to the main quest, skip pass 
    to the "*****" line and start from there. :)
    To be able to trigger the entrance for the Sea of Time Isle, you first must
    complete a mini animal quest. It's fairly simple but you must travel the whole
    Great Eastern Sea to achieve it.
    The first island you need to visit is the artic island, E Tundara Islet,
    found due south of Yallam, near the Tundara area. When you enter the island
    you will see a penguin looking over to the other side of the island. Use Mind
    Read on the penguin to see what he wants. Go save his friend by jumping over
    the moving rocks, climb up the ladder and push the log down. Then move or
    push the female penguin back over to the other side. Mind Read the pair and
    recieve a pretty stone. Before you exit the island be sure to enter the
    building to grab a lucky medal.
    Your next island stop will be the island named SE Angara Islet, it is located
    just west of Izumo island. As you enter the island you will see two treasure
    hunters hinting on the whereabouts of treasure islet. They don't provide much
    else. Now use Move to move the northmost crate down and line it up with the
    other crate, then use Frost on the water puddle. Then go up the stairs and
    push the other crate down on the crate. Hop over and Mind Read the bird.
    Give the bird the pretty stone in exchange for a red handkerchief. Before you
    exit the place, hop over to the boat and grab a lucky medal in one of the
    Now with the red handkerchief in your posession proceed toward N Osenia Islet,
    located due north of Alhafra. Use sand on the sandy area to get to the cow.
    Mind Read the cow and exchange your red handkerchief for a bottle of milk
    from the cow. Before you exit the place go inside the building and grab a
    lucky medal in one of the jars.
    With the bottle of milk, be sure not to drink it or you will never get to the
    sea of time islet(hehe). Your next destination is the West Indra Islet,
    located due north of Gondawan Cliffs. When you're in town go around town and
    grab the lucky medal in the barrel just west of the hut. Then proceed to hop
    over to the dog and talk to him with Mind Read. The dog being grateful for
    the milk that you place in the water will give you a little turtle, which
    was probably hidden in his stomach before. Take that turtle and exit town.
    Finally your at the last leg of quest. Your destination is the Sea of Time
    Islet. Located just north of the Apojji Islet. Go around the house and Mind
    Read the turtle and give him his mate. The turtle will be grateful and will
    take you to his "secret" area which is the Islet Cave entrance. You now can
    access the Islet Cave anytime you wish. Just Mind Read the turtle to travel
    to and from there.
    From here on is the walkthrough for the Islet Cave quest.
    Once you're inside the cave proceed to the first teleport spot. Do not use the
    teleport yet. Instead head west and log roll yourself over to the chest and
    grab the turtle boots. Then log roll back and head east and jump over a stone,
    then go inside the door. Log roll over to the east, head south hop over a
    stone and log roll with the log going north. You will run into the Venus Djinn
    Meld. He's not that hard, what djinn battle is? Beat him and log roll your
    way back down. Now head all the way north and log roll on the northmost log
    westward and go into the door. Then log roll off the first log you see to
    head west and grab the rusty staff from the chest.
    Now backtrack your way back to the first teleport spot you were at earlier.
    You can use Retreat to get there if you don't mind wasting 6 points. Now if
    you have the Teleport Lapis from the Mars Lighthouse, use Teleport to
    transport yourself across to the other side. Go inside the door. The path
    here is the easiest to go through, It is 5 straight hallway rooms. Just keep
    going north. When you are heading through the hallway, you will notice a
    moving statue. Use Tremor on it to reveal the Mercury Djinn Serac. Fight and
    defeat it. At the end of the fifth hallway, prepare yourself for a boss
    The Boss is called Sentinel, and it heals itself 200hp a turn, and status
    effects doesn't affect it that much. So put as many djinns on standby except
    for Flash, Shade, and Granite, and just summon it to death. The boss has
    around 9000hp and isn't really that hard to defeat. Having Flash, Shade, and
    Granite will greatly increase your protection; just make sure you have one
    free a turn. When you beat it, it will give you around 10.5k exp and
    6000coins. Proceed to grab the Summon Tablet he was protecting. Now you have
    Catastrophe at your disposal!
    H. Anemos Sanctum Quest
    Requirements - All 72 Djinnis must be collected
    Required Psynergy - Teleport, Reveal, Sand, Move, Lift, Hover
    Anemos Sanctum is located in Contigo, the entrance is the teleport pad in the
    midde of town.
    Before you enter the main part of the Sanctum, stand at the front door of the
    temple. Use Reveal to enter the door and grab the Dragon Skin in the chest.
    Go back out and go back in town where there is a teleport pad in the center
    of town. Use Teleport to get into the main area of the Sanctum.
    If you have all 72 Djinnis, just walk around the four element squares to
    activate each of the squares. Once all squares are activated, the door will 
    open to allow you to enter the Sanctum. Go in the door, and you will see a
    Summon Tablet in the next room. It is Charon, go and grab it! Proceed
    through to the next room. Go down the ladder and enter the door to the next
    room. Go down and head west then north and enter the door.
    Proceed west and enter the door there. It will take you to a room where you
    will see a stone tablet with a image of a stick figure there. This stone will
    mimic your every move up and down but will mimic inversely for right and left.
    Now go UP twice, then left once, Up twice, right twice, and Up three times,
    now move left all the way to have the stone hit the trigger. The door will
    open so proceed to enter it. Then head east and follow the hallway until you
    see the wooden pillar. Push the wooden pillar all the way to its circle
    target and then enter the door  just north of you. Then head east and enter
    the door to your south. Walk over all the black dots to turn them white which
    activates the elevator. Go on the elevator and let it take you to the next
    Go into the only door there then head west and push the pillar all the way
    to its circle target. Go back around the green stones, and continue on
    westward. Hop over the two little open spaces and continue along the path and
    enter the door. Then go into the door just west of you. Proceed north and
    enter the first door on your right. Go and grab the Dark Matter in the chest.
    and go back out the door. Proceed north until you see the sand area then head
    east and enter the door to the south.
    You will now see a puzzle of broken tiles. The path to take is to head west all
    the way. Then south all the way. Then go east all the way. Then go north two
    spaces. Then west six spaces, north two spaces, east two spaces, north two
    spaces, east two spaces, south two spaces, then east two spaces and north two
    spaces and hop on to the elevator pad. Once you're in the next room, proceed
    north and enter the only door there. Head west and move the wooden pillar
    onto the circle target. Head all the way east and enter the eastmost
    Proceed west and use Lift on the boulder and head to the door on the south
    end of the room. Follow the path and enter the door on the other side. You
    will enter another human tablet puzzle. This one is not hard, just use the
    north side of the stone just north of the moving stone as a barrier. Move the
    stone north of that stone then you move south; that would give you plenty of
    space to navigate your moving man to its destination. Go in the door and
    then jump over the edge and push the eastmost pillar into one of the circle
    targets. Now backtrack all the way back out to the boulder. Use Lift on the
    boulder again and and this time take the door to the north. Go along the path
    and enter the door at the other end. When you exit, jump on the platform and
    hop over in-between the two wooden pillars. This time push the one to the
    east all the way to the remaining circle target. Now proceed to back out the
    door you came through and go back to north of the boulder. Use lift again and
    go south. Instead of going out the door, go east and stand on the ledge facing
    the last unmoved wooden pillar. Use Move on it to move it to one side. Jump
    over the ledge and push it away enough so that you can jump over the platform
    to your north. Jump over that platform and use Move and push the wooden
    pillar all the way to the end so it will open the door. (Note: After the
    wooden pillar hits the target, DO NOT continue walking straight into the
    pillar, you will get stuck on the top of the pillar. Yeah its a bug.) Now
    proceed into the newly open door. Hop over the ledge and enter the next
    As you enter the next room, take the only path that you can take, and enter
    the room. You will enter another moving stone tablet puzzle room. This one
    is tricky but just move north twice, east once, north twice, east once, north
    four times, south one, west once, south three times, west three times, north 
    twice, east three times, north all the way and then west all the way. Go in 
    the door after it opens. Go north into the next door and grab the Orihalcon in 
    the chest. Go back out of the room and head east and enter the next door.
    You will next encounter another broken tile puzzle. Go on the first broken
    tile, then move west once, and then north once. Exit the puzzle to the west.
    Proceed to move all the way around, bypass the first cross section and
    continue around the room and use Move on the wooden pillar found to the
    east. Go back out and this time at the cross section go south and enter back
    onto the broken tile puzzle. This time make your way to the east exit of the
    puzzle and hop over to the sand area. Use Sand and cross over. Push the
    wooden pillar aside and move north until you see another wooden pillar in
    the way. Push that pillar away and enter the door.
    You will now enter the final room of Anemos Sanctum. There is a picture
    puzzle of a spider which is fairly easy to put together. Once the spider is
    put together, SAVE YOUR GAME NOW. Once you move the spider it will take you
    to fight the boss right away. So prep up and save your game!
    Dullahan is the toughest boss in the game, he has about 17,000HP and would
    give you 15,600exp and around 6500coins. You will need to be at least level
    40 to defeat him. The following strategy was used when I was at level 45.
    I placed all the Djinnis in stand-by except for Shade, which was on Piers,
    Granite, which was on Felix and Flash, which was on Garet. You also need to
    reform your party, because you will be using both. For the first team I have
    Felix, Isaac, Sheba, and Ivan. On the second team I have Jenna, Mia, Garet,
    and Piers. Once you have everything set, remember to SAVE!
    Once you're ready, use Hover to bring the spidercraft to Dullahan. When the 
    battle begins, have Felix and Isaac use Charon, Sheba, and Ivan use Thor. 
    Afterwards, do not try to heal your guys yet. Just attack him with everything
    you have. After your first party dies, it will autoswitch to the second
    team. Immediately have all four use Ulysses and follow up on the next turn.
    Have Jenna and Mia use Ulysses and the rest use their best attack. Dullahan
    should die shortly afterwards. You might think its easy, but at any point in
    this process Dullahan can cast Djinn Storm or Charon. You will have to
    reset and start over. This strategy takes into account that Dullahan
    doesn't cast Charon or Djinn storm until your party did their roles. Once
    all four Ulysses have been summoned, and Dullahan uses Charon or Djinn storm,
    you still have a chance at winning. Just heal and pound him down.
    Once Dullahan has been defeated, your reward is the Iris Summon!
    V.Events triggered by Golden Sun transfer
    A. Vaults of Bandits - In Golden Sun, if you talked to the mayor of Vault 
    after Collosso, he would tell you that the bandits have escaped.
    If you have finished up Madra and declared Piers innocent, the Bandits will 
    appear when your leaving town. Defeat them and get the Golden Boots from them.
    B. Feizhi - If you saved Hsu in Golden Sun you can trigger this event when 
    you first enter Champa.
    You will see a girl looking around. Then she will ask if you are Isaac, and 
    then tells you to give him a Golden Ring. Kraden ask if she likes Isaac, she 
    blushes and leaves. I mean if she likes him, she would at least memorized his 
    C. Collosso - Win Collosso in Golden Sun
    The three opponents that were defeated by Isaac is now searching for him for a 
    rematch thinking that he cheated. Well he did. But thats not the point. In 
    Naribwe Inn, one of the patrons tells you there are three guys looking for a 
    guy name Isaac. But you will not encounter these three guys until you reach the
    cave entrance to Shaman Village with Isaac and Co. They aren't hard at the 
    level you are when you reach the Hesperia. Just finish them off, and they will 
    admit defeat and give you a golden shirt they found in the caverns. I guess 
    someone just like leaving gold stuff around!
    D. DeadBeard - If you beat Crossbone Isle in Golden Sun, you can trigger this.
    After Isaac and Co. joins your team. visit the second floor of Alhafra inn. 
    There are two pirates there telling you that Crossbone Isle, has been picked 
    clean and whoever beats the ghost is their new leader. So they leave to go 
    find Isaac who is now King of the Pirates!!!
    VI. Copyright
    Summon Tablet and Sidequest Guide © by: Sherman Luong (KEFTrigg@yahoo.com)
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright. 
    The only place this walkthrough is found is GameFAQs.com, BDGamer.net, Kenny
    Taylor's Summon FAQ and my personal website.
    Golden Sun and Golden Sun: The Lost Age are trademarks of Nintendo.  
    © 2001-2003 Nintendo and Camelot Software Planning.  This walkthrough/guide is
    not affiliated nor endorsed by Nintendo or Camelot Software Planning.

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