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    Djinni Stat Boosts Guide by Demooni

    Version: 2.4 | Updated: 09/25/04 | Printable Version | Search This Guide

    
    
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      \_/ |_| |_|\___| \_____/\___/|___/\__| \_| |_/\__, |\___|
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                  DJINNI STAT BOOSTER-GUIDE
          BY DEMOONI (MSN/e-mail: demooni@hotmail.com)
    
    
    v1.0 - 20. October 2003 - First version out! \^o^/
    v2.0 - 21. October 2003 - Locations and Djinni-boost amounts added
    v2.1 - 26. November 2003 - Minor outlay corrections
    v2.2 - 31. March 2004 - Added the sites this FAQ can be found at
    v2.3 - 04. May 2004 - Minor spelling corrections
    v2.4 - 25. September 2004 - Minor content corrections and additions
    ======================================================================
                             TABLE OF CONTENT
    ======================================================================
    1. Introduction and e-mail policy
    2. The boosts
    3. The locations
    4. Credits
    5. Copyright
    
    * THIS FAQ CAN ONLY BE FOUND IN THE FOLLOWING SITES:
      www.gamefaqs.com
      www.rpgclassics.com
      www.neoseeker.com
      koti.mbnet.fi/demooni
    
      PLEASE INFORM ME IF YOU FIND THIS FAQ ON ANY OTHER SITE *
    
    ======================================================================
                  1. INTRODUCTION AND E-MAIL POLICY
    ======================================================================
    
    Well, the making of this guide actually started when I started to list
    the statistics of the Djinni for my own use, but then thought
    "hey, why not" and made it into a guide. That's about it.
    
    If you have a reasonable question, suggestion or a correction, feel
    free to MSN/e-mail me. Do not ask stupid questions or spam.
    
    ======================================================================
                            2. THE BOOSTS
    ======================================================================
    Here we go. I've listed the stat areas and amount that each Djinn 
    boosts. 
    
    ============================
    
    -------
    Jupiter
    -------
    Aroma     HP  ---  ---  ---  AGL  LCK
    +         11  ---  ---  ---   03   02
    
    Blitz     HP  PP   STR  ---  ---  ---
    +         10  04    03  ---  ---  ---
    
    Breath    HP  ---  ---  DEF  AGL  ---
    +         09  ---  ---   03   04  ---
    
    Ether     HP  PP   ---  ---  AGL  LCK
    +         08  04   ---  ---   03   02
    
    Gale      HP  ---  ---  ---  AGL  LCK
    +         10  ---  ---  ---   05   03
    
    Gasp      HP  PP   ---  ---  ---  ---
    +         09  04   ---  ---  ---  ---
    
    Haze      HP  ---  ---  DEF  AGL  LCK
    +         10  ---  ---   02   03   02
    
    Lull      HP  PP   ---  ---  ---  ---
    +         11  06   ---  ---  ---  ---
    
    Waft      HP  ---  STR  ---  ---  ---
    +         11  ---   04  ---  ---  ---
    
    Wheeze    HP  PP   STR  ---  ---  ---
    +         09  03    05  ---  ---  ---
    
    Whorl     HP  ---  STR  DEF  ---  ---
    +         12  ---   03   02  ---  ---
    ---
    Breeze    HP  PP   ---  DEF  ---  LCK
    +         12  05   ---   02  ---   01
    
    Gust      HP  ---  STR  ---  AGL  ---
    +         09  ---   02  ---   02  ---
    
    Kite      HP  PP   ---  ---  AGL  ---
    +         08  04   ---  ---   03  ---
    
    Luff      HP  PP   ---  DEF  ---  LCK
    +         11  05   ---   02  ---   01
    
    Smog      HP  ---  STR  ---  ---  ---
    +         09  ---   03  ---  ---  ---
    
    Squall    HP  ---  STR  ---  ---  ---
    +         10  ---   05  ---  ---  ---
    
    Zephyr    HP  PP   ---  ---  AGL  LCK
    +         11  03   ---  ---   02   01
    
    ============================
    
    ----
    Mars
    ----
    Cannon    HP  ---  STR  ---  ---  ---
    +         10  ---   03  ---  ---  ---
    
    Char      HP  ---  STR  ---  AGL  LCK
    +         09  ---   02  ---   02   01
    
    Coal      HP  PP   ---  ---  AGL  ---
    +         11  03   ---  ---   03  ---
    
    Core      HP  ---  STR  DEF  ---  ---
    +         08  ---   04   02  ---  ---
    
    Fugue     HP  PP   ---  DEF  ---  ---
    +         11  04   ---   02  ---  ---
    
    Fury      HP  PP   ---  ---  ---  ---
    +         14  04   ---  ---  ---  ---
    
    Kindle    HP  ---  STR  ---  ---  LCK
    +         08  ---   05  ---  ---   01
    
    Reflux    HP  ---  ---  DEF  ---  LCK
    +         09  ---  ---   03  ---   02
    
    Shine     HP  ---  STR  DEF  AGL  ---
    +         09  ---   02   03   02  ---
    
    Spark     HP  PP   ---  ---  ---  ---
    +         11  06   ---  ---  ---  ---
    
    Tinder    HP  PP   ---  ---  ---  ---
    +         14  05   ---  ---  ---  ---
    ---
    Corona    HP  PP   ---  DEF  ---  LCK
    +         12  03   ---   03  ---   01
    
    Ember     HP  PP   ---  DEF  AGL  ---
    +         09  04   ---   02   02  ---
    
    Fever     HP  ---  STR  ---  AGL  ---
    +         08  ---   03  ---   02  ---
    
    Flash     HP  PP   ---  DEF  ---  ---
    +         14  03   ---   02  ---  ---
    
    Forge     HP  ---  STR  ---  AGL  LCK
    +         10  ---   02  ---   02   02
    
    Scorch    HP  ---  STR  ---  ---  ---
    +         08  ---   03  ---  ---  ---
    
    Torch     HP  ---  STR  ---  ---  ---
    +         09  ---   03  ---  ---  ---
    
    ============================
    
    -------
    Mercury
    -------
    Balm      HP  PP   ---  ---  ---  ---
    +         13  04   ---  ---  ---  ---
    
    Chill     HP  PP   ---  DEF  ---  ---
    +         10  03   ---   02  ---  ---
    
    Eddy      HP  ---  ---  ---  AGL  LCK
    +         09  ---  ---  ---   03   02
    
    Fog       HP  ---  ---  DEF  AGL  LCK
    +         09  ---  ---   02   02   01
    
    Gel       HP  ---  STR  ---  AGL  ---
    +         09  ---   05  ---   02  ---
    
    Rime      HP  PP   ---  ---  ---  ---
    +         10  06   ---  ---  ---  ---
    
    Serac     HP  ---  STR  ---  ---  ---
    +         12  ---   03  ---  ---  ---
    
    Shade     HP  ---  ---  DEF  ---  LCK
    +         09  ---  ---   03  ---   02
    
    Sour      HP  PP   STR  ---  ---  ---
    +         08  04    03  ---  ---  ---
    
    Spring    HP  PP   ---  ---  ---  ---
    +         11  05   ---  ---  ---  ---
    
    Steam     HP  ---  STR  ---  ---  ---
    +         10  ---   05  ---  ---  ---
    ---
    Dew       HP  PP   ---  ---  AGL  ---
    +         13  04   ---  ---   04  ---
    
    Fizz      HP  PP   ---  DEF  ---  ---
    +         09  04   ---   03  ---  ---
    
    Hail      HP  ---  STR  ---  ---  LCK
    +         09  ---   04  ---  ---   01
    
    Mist      HP  ---  STR  ---  ---  ---
    +         11  ---   04  ---  ---  ---
    
    Sleet     HP  ---  STR  ---  ---  LCK
    +         12  ---   03  ---  ---   01
    
    Spritz    HP  PP   ---  ---  AGL  ---
    +         08  04   ---  ---   03  ---
    
    Tonic     HP  PP   ---  DEF  ---  LCK
    +         08  03   ---   02  ---   02
    
    ============================
    
    -----
    Venus
    -----
    Crystal   HP  PP   ---  DEF  ---  ---
    +         10  05   ---   02  ---  ---
    
    Echo      HP  PP   STR  ---  ---  ---
    +         09  04    03  ---  ---  ---
    
    Flower    HP  PP   ---  ---  ---  ---
    +         12  04   ---  ---  ---  ---
    
    Geode     HP  ---  STR  ---  ---  ---
    +         12  ---   06  ---  ---  ---
    
    Iron      HP  ---  ---  DEF  AGL  ---
    +         11  ---  ---   02   03  ---
    
    Meld      HP  ---  ---  ---  AGL  LCK
    +         09  ---  ---  ---   09   01
    
    Mold      HP  ---  STR  ---  AGL  LCK
    +         08  ---   04  ---   02   01
    
    Mud       HP  PP   ---  ---  AGL  ---
    +         10  04   ---  ---   03  ---
    
    Petra     HP  ---  ---  DEF  ---  ---
    +         11  ---  ---   03  ---  ---
    
    Salt      HP  PP   ---  ---  ---  LCK
    +         09  05   ---  ---  ---   01
    
    Steel     HP  ---  STR  DEF  ---  LCK
    +         09  ---   04   02  ---   01
    ---
    Bane      HP  ---  STR  ---  ---  ---
    +         12  ---   04  ---  ---  ---
    
    Flint     HP  PP   STR  ---  ---  ---
    +         08  04    03  ---  ---  ---
    
    Granite   HP  ---  ---  DEF  AGL  LCK
    +         09  ---  ---   02   02   01
    
    Ground    HP  PP   ---  ---  AGL  ---
    +         09  03   ---  ---   03  ---
    
    Quartz    HP  PP   ---  ---  AGL  ---
    +         10  03   ---  ---   03  ---
    
    Sap       HP  ---  STR  ---  ---  LCK
    +         19  ---   03  ---  ---   01
    
    Vine      HP  PP   ---  DEF  ---  LCK
    +         12  04   ---   03  ---   01
    
    ======================================================================
                           3. THE LOCATIONS
    ======================================================================
    The *FIGHT*-tag indicates that you must win the Djinn in battle before
    it'll join you.
    NOTE: I've gotten a few questions about this. If a *FIGHT* Djinni
          escapes during battle, it disappears from the room.
          Just go to another room and go back, and it should be
          there again.
    
    
    -----
    Venus
    -----
    Echo -    As soon as you leave Daila he appears automatically
    
    Iron -    *FIGHT* Random encounter in the forest next to Madra
    
    Steel -   *FIGHT* Solve a small puzzle in the Kibombo Statue. 
    
    Mud -     *FIGHT* Use Cyclone to some weeds in the underground part of 
              Kibombo Statue
    
    Flower -  *FIGHT* Solve a small puzzle in the Taopo Swamp
    
    Meld -    *FIGHT* Ride the logs in Islet Cave
    
    Petra -   *FIGHT* Random encounter in the continent of Hesperia. In the
              southeastern part of the continent, ride up the river.
              At some point you'll see a patch of land with a forest.
              Walk around in the forest and you'll encounter Petra.
    
    Salt -    In the critical southeastern part of Contigo, there is a
              circle of weed. Use Scoop on the little dirt part in the
              middle.
    
    Geode -   At Atteka Inlet, use Lift on the stone there, and then
              Cyclone the leaves.
    
    Mold -    In the northeastern part of Prox. Go at him, and he'll
              slide away. Go north and use Scoop on the little bump
              of snow.
    
    Crystal - *FIGHT* In Yampi Desert Cave, use Scoop on the bump 
              whirling in the patch of sand.
    
    ----
    Mars
    ----
    Cannon - *FIGHT* Solve the little puzzle in Dehkau Plateau
    
    Spark -  Use Scoop on the right spot in Mikasalla, at the area where
             the chicken and sheep are. Go through the cavern.
    
    Kindle - *FIGHT* Wander around a bit in the Gondowan Cliffs
    
    Char -   In Gondowan Cliffs, have Piers freewe a certain puddle. Then
             make your way to a green mushroom named Healing Mushroom.
             Take it to an old couple to Madra.
    
    Coal -   Give the Dancing Idol to Lady Uzume in Izumo.
    
    Reflux - *FIGHT* Solve the ice-slide puzzle in Tundaria Tower
    
    Core -   *FIGHT* Random encounter in the continent of Atteka. 
             Land on one of the two beaches in the western part of the 
             continent. Go west, and you'll find a forest surrounded by 
             water. Wander around in that forest.
    
    Tinder - Solve a small puzzle in Hesperia Settlement.
    
    Shine -  Use Force on a tree stump in the western part of Contigo
    
    Fury -   *FIGHT* In Magma Rock, you'll see it if you aren't blind
    
    Fugue -  *FIGHT* In Mars Lighthouse, can't really miss it
    
    -------
    Jupiter
    -------
    Breath - *FIGHT* In the Shrine of the Sea God. Can't miss him.
    
    Blitz -  *FIGHT* Solve a small puzzle in Yampi Desert.
    
    Ether -  Maha the Werewolf gives Ether to you
    
    Waft -   *FIGHT* In Kibombo Mountains. Return when you have Piers.
    
    Haze -   In Apojii Islands, use Sand on the beach to get to the other
             side of the few rocks. Go along the path and you'll soon
             find him.
    
    Wheeze - *FIGHT* Random encounter in the unnamed southern snowy 
             continent. Wander around in the area surrounded by mountains
             in the western part.
    
    Aroma -  *FIGHT* Solve a small puzzle in Shaman Village
    
    Whorl -  *FIGHT* A small puzzle in Jupiter Lighthouse
    
    Gasp -   *FIGHT* Go through the Trial Road Cave. This Djinn will avoid
             you, but if you use Reveal you'll notice a small platform in
             the middle of every pond. Use these to catch this Djinn.
    
    Lull -   After you have the Magma Ball, go to Loho and fire the cannon. 
             Follow the opened path.
    
    Gale -   *FIGHT* Solve the small puzzle in Treasure Island.
    
    -------
    Mercury
    -------
    Fog -    *FIGHT* In Kandorean Temple, backtrack a little after getting 
             the Psynergy Lash
    
    Sour -   *FIGHT* Random encounter in the area north from Mikasalla. 
             Wander around in the area between the two mountains, near 
             the cave.
    
    Shade -  Comes with Piers
    
    Spring - Comes with Piers
    
    Chill -  *FIGHT* Random encounter in the forest west from Naribwe. Go 
             pass a few bridges and wander around in the forest by a beach.
    
    Steam -  You'll easily find him in Aqua Rock
    
    Rime -   Use Cyclone on a patch of weed in Ancient Lemuria. The patch
             is on another side of a wall, so you need to hug the wall in
             order to hit the weed. This Djinn will pop out and hide under
             a statue. Use Tremor to get the Djinn out.
    
    Gel -    In E Tundaria Islet, go through the small ice-slide puzzle
    
    Eddy -   *FIGHT* Return to Shaman Cave after getting Lift (comes with 
             Isaac and gang). Solve the small puzzle.
    
    Balm -   *FIGHT* Solve the ice-slide puzzle in Mars Lighthouse. Note
             that you need to move the left statue by the door in order to
             solve it.
    
    Serac -  In Islet Cave, use Tremor on the shaking statue in the 
             hallway.
    
    ======================================================================
                             4. CREDITS
    ======================================================================
    - Me, for obvious(?) reasons
    - Ornitier, for mental support (told ya) and cosmetic tips 
      (...for the FAQ)
    - Nintendo, for GBA
    - Camelot-department, for making Golden Sun
    - CJayC, for (hopefully) accepting my guide and making it public
    
    ======================================================================
                           5. COPYRIGHT
    ======================================================================
    This guide is protected by international/European/whatever copyright
    law(s), to me of course.
    Golden Sun and all the characters etc. are ©Nintendo/Camelot
    2001-2003.
    Game Boy is ©Nintendo and has been so for ages.
    
    This guide with all of its content are made for non-profit use.