_____       _     _              _____
   |  __ \     | |   | |            /  ___|            _
   | |  \/ ___ | | __| | ___ _ __   \ `--. _   _ _ __ (_)
   | | __ / _ \| |/ _` |/ _ \ '_ \   `--. \ | | | '_ \
   | |_\ \ (_) | | (_| |  __/ | | | /\__/ / |_| | | | |_
    \____/\___/|_|\__,_|\___|_| |_| \____/ \__,_|_| |_(_)
 _____ _            _               _      ___
|_   _| |          | |             | |    / _ \
  | | | |__   ___  | |     ___  ___| |_  / /_\ \ __ _  ___
  | | | '_ \ / _ \ | |    / _ \/ __| __| |  _  |/ _` |/ _ \
  | | | | | |  __/ | |___| (_) \__ \ |_  | | | | (_| |  __/
  \_/ |_| |_|\___| \_____/\___/|___/\__| \_| |_/\__, |\___|
                                                 __/ |
                                                |___/

              DJINNI STAT BOOSTER-GUIDE
      BY DEMOONI (MSN/e-mail: demooni@hotmail.com)


v1.0 - 20. October 2003 - First version out! \^o^/
v2.0 - 21. October 2003 - Locations and Djinni-boost amounts added
v2.1 - 26. November 2003 - Minor outlay corrections
v2.2 - 31. March 2004 - Added the sites this FAQ can be found at
v2.3 - 04. May 2004 - Minor spelling corrections
v2.4 - 25. September 2004 - Minor content corrections and additions
======================================================================
                         TABLE OF CONTENT
======================================================================
1. Introduction and e-mail policy
2. The boosts
3. The locations
4. Credits
5. Copyright

* THIS FAQ CAN ONLY BE FOUND IN THE FOLLOWING SITES:
  www.gamefaqs.com
  www.rpgclassics.com
  www.neoseeker.com
  koti.mbnet.fi/demooni

  PLEASE INFORM ME IF YOU FIND THIS FAQ ON ANY OTHER SITE *

======================================================================
              1. INTRODUCTION AND E-MAIL POLICY
======================================================================

Well, the making of this guide actually started when I started to list
the statistics of the Djinni for my own use, but then thought
"hey, why not" and made it into a guide. That's about it.

If you have a reasonable question, suggestion or a correction, feel
free to MSN/e-mail me. Do not ask stupid questions or spam.

======================================================================
                        2. THE BOOSTS
======================================================================
Here we go. I've listed the stat areas and amount that each Djinn 
boosts. 

============================

-------
Jupiter
-------
Aroma     HP  ---  ---  ---  AGL  LCK
+         11  ---  ---  ---   03   02

Blitz     HP  PP   STR  ---  ---  ---
+         10  04    03  ---  ---  ---

Breath    HP  ---  ---  DEF  AGL  ---
+         09  ---  ---   03   04  ---

Ether     HP  PP   ---  ---  AGL  LCK
+         08  04   ---  ---   03   02

Gale      HP  ---  ---  ---  AGL  LCK
+         10  ---  ---  ---   05   03

Gasp      HP  PP   ---  ---  ---  ---
+         09  04   ---  ---  ---  ---

Haze      HP  ---  ---  DEF  AGL  LCK
+         10  ---  ---   02   03   02

Lull      HP  PP   ---  ---  ---  ---
+         11  06   ---  ---  ---  ---

Waft      HP  ---  STR  ---  ---  ---
+         11  ---   04  ---  ---  ---

Wheeze    HP  PP   STR  ---  ---  ---
+         09  03    05  ---  ---  ---

Whorl     HP  ---  STR  DEF  ---  ---
+         12  ---   03   02  ---  ---
---
Breeze    HP  PP   ---  DEF  ---  LCK
+         12  05   ---   02  ---   01

Gust      HP  ---  STR  ---  AGL  ---
+         09  ---   02  ---   02  ---

Kite      HP  PP   ---  ---  AGL  ---
+         08  04   ---  ---   03  ---

Luff      HP  PP   ---  DEF  ---  LCK
+         11  05   ---   02  ---   01

Smog      HP  ---  STR  ---  ---  ---
+         09  ---   03  ---  ---  ---

Squall    HP  ---  STR  ---  ---  ---
+         10  ---   05  ---  ---  ---

Zephyr    HP  PP   ---  ---  AGL  LCK
+         11  03   ---  ---   02   01

============================

----
Mars
----
Cannon    HP  ---  STR  ---  ---  ---
+         10  ---   03  ---  ---  ---

Char      HP  ---  STR  ---  AGL  LCK
+         09  ---   02  ---   02   01

Coal      HP  PP   ---  ---  AGL  ---
+         11  03   ---  ---   03  ---

Core      HP  ---  STR  DEF  ---  ---
+         08  ---   04   02  ---  ---

Fugue     HP  PP   ---  DEF  ---  ---
+         11  04   ---   02  ---  ---

Fury      HP  PP   ---  ---  ---  ---
+         14  04   ---  ---  ---  ---

Kindle    HP  ---  STR  ---  ---  LCK
+         08  ---   05  ---  ---   01

Reflux    HP  ---  ---  DEF  ---  LCK
+         09  ---  ---   03  ---   02

Shine     HP  ---  STR  DEF  AGL  ---
+         09  ---   02   03   02  ---

Spark     HP  PP   ---  ---  ---  ---
+         11  06   ---  ---  ---  ---

Tinder    HP  PP   ---  ---  ---  ---
+         14  05   ---  ---  ---  ---
---
Corona    HP  PP   ---  DEF  ---  LCK
+         12  03   ---   03  ---   01

Ember     HP  PP   ---  DEF  AGL  ---
+         09  04   ---   02   02  ---

Fever     HP  ---  STR  ---  AGL  ---
+         08  ---   03  ---   02  ---

Flash     HP  PP   ---  DEF  ---  ---
+         14  03   ---   02  ---  ---

Forge     HP  ---  STR  ---  AGL  LCK
+         10  ---   02  ---   02   02

Scorch    HP  ---  STR  ---  ---  ---
+         08  ---   03  ---  ---  ---

Torch     HP  ---  STR  ---  ---  ---
+         09  ---   03  ---  ---  ---

============================

-------
Mercury
-------
Balm      HP  PP   ---  ---  ---  ---
+         13  04   ---  ---  ---  ---

Chill     HP  PP   ---  DEF  ---  ---
+         10  03   ---   02  ---  ---

Eddy      HP  ---  ---  ---  AGL  LCK
+         09  ---  ---  ---   03   02

Fog       HP  ---  ---  DEF  AGL  LCK
+         09  ---  ---   02   02   01

Gel       HP  ---  STR  ---  AGL  ---
+         09  ---   05  ---   02  ---

Rime      HP  PP   ---  ---  ---  ---
+         10  06   ---  ---  ---  ---

Serac     HP  ---  STR  ---  ---  ---
+         12  ---   03  ---  ---  ---

Shade     HP  ---  ---  DEF  ---  LCK
+         09  ---  ---   03  ---   02

Sour      HP  PP   STR  ---  ---  ---
+         08  04    03  ---  ---  ---

Spring    HP  PP   ---  ---  ---  ---
+         11  05   ---  ---  ---  ---

Steam     HP  ---  STR  ---  ---  ---
+         10  ---   05  ---  ---  ---
---
Dew       HP  PP   ---  ---  AGL  ---
+         13  04   ---  ---   04  ---

Fizz      HP  PP   ---  DEF  ---  ---
+         09  04   ---   03  ---  ---

Hail      HP  ---  STR  ---  ---  LCK
+         09  ---   04  ---  ---   01

Mist      HP  ---  STR  ---  ---  ---
+         11  ---   04  ---  ---  ---

Sleet     HP  ---  STR  ---  ---  LCK
+         12  ---   03  ---  ---   01

Spritz    HP  PP   ---  ---  AGL  ---
+         08  04   ---  ---   03  ---

Tonic     HP  PP   ---  DEF  ---  LCK
+         08  03   ---   02  ---   02

============================

-----
Venus
-----
Crystal   HP  PP   ---  DEF  ---  ---
+         10  05   ---   02  ---  ---

Echo      HP  PP   STR  ---  ---  ---
+         09  04    03  ---  ---  ---

Flower    HP  PP   ---  ---  ---  ---
+         12  04   ---  ---  ---  ---

Geode     HP  ---  STR  ---  ---  ---
+         12  ---   06  ---  ---  ---

Iron      HP  ---  ---  DEF  AGL  ---
+         11  ---  ---   02   03  ---

Meld      HP  ---  ---  ---  AGL  LCK
+         09  ---  ---  ---   09   01

Mold      HP  ---  STR  ---  AGL  LCK
+         08  ---   04  ---   02   01

Mud       HP  PP   ---  ---  AGL  ---
+         10  04   ---  ---   03  ---

Petra     HP  ---  ---  DEF  ---  ---
+         11  ---  ---   03  ---  ---

Salt      HP  PP   ---  ---  ---  LCK
+         09  05   ---  ---  ---   01

Steel     HP  ---  STR  DEF  ---  LCK
+         09  ---   04   02  ---   01
---
Bane      HP  ---  STR  ---  ---  ---
+         12  ---   04  ---  ---  ---

Flint     HP  PP   STR  ---  ---  ---
+         08  04    03  ---  ---  ---

Granite   HP  ---  ---  DEF  AGL  LCK
+         09  ---  ---   02   02   01

Ground    HP  PP   ---  ---  AGL  ---
+         09  03   ---  ---   03  ---

Quartz    HP  PP   ---  ---  AGL  ---
+         10  03   ---  ---   03  ---

Sap       HP  ---  STR  ---  ---  LCK
+         19  ---   03  ---  ---   01

Vine      HP  PP   ---  DEF  ---  LCK
+         12  04   ---   03  ---   01

======================================================================
                       3. THE LOCATIONS
======================================================================
The *FIGHT*-tag indicates that you must win the Djinn in battle before
it'll join you.
NOTE: I've gotten a few questions about this. If a *FIGHT* Djinni
      escapes during battle, it disappears from the room.
      Just go to another room and go back, and it should be
      there again.


-----
Venus
-----
Echo -    As soon as you leave Daila he appears automatically

Iron -    *FIGHT* Random encounter in the forest next to Madra

Steel -   *FIGHT* Solve a small puzzle in the Kibombo Statue. 

Mud -     *FIGHT* Use Cyclone to some weeds in the underground part of 
          Kibombo Statue

Flower -  *FIGHT* Solve a small puzzle in the Taopo Swamp

Meld -    *FIGHT* Ride the logs in Islet Cave

Petra -   *FIGHT* Random encounter in the continent of Hesperia. In the
          southeastern part of the continent, ride up the river.
          At some point you'll see a patch of land with a forest.
          Walk around in the forest and you'll encounter Petra.

Salt -    In the critical southeastern part of Contigo, there is a
          circle of weed. Use Scoop on the little dirt part in the
          middle.

Geode -   At Atteka Inlet, use Lift on the stone there, and then
          Cyclone the leaves.

Mold -    In the northeastern part of Prox. Go at him, and he'll
          slide away. Go north and use Scoop on the little bump
          of snow.

Crystal - *FIGHT* In Yampi Desert Cave, use Scoop on the bump 
          whirling in the patch of sand.

----
Mars
----
Cannon - *FIGHT* Solve the little puzzle in Dehkau Plateau

Spark -  Use Scoop on the right spot in Mikasalla, at the area where
         the chicken and sheep are. Go through the cavern.

Kindle - *FIGHT* Wander around a bit in the Gondowan Cliffs

Char -   In Gondowan Cliffs, have Piers freewe a certain puddle. Then
         make your way to a green mushroom named Healing Mushroom.
         Take it to an old couple to Madra.

Coal -   Give the Dancing Idol to Lady Uzume in Izumo.

Reflux - *FIGHT* Solve the ice-slide puzzle in Tundaria Tower

Core -   *FIGHT* Random encounter in the continent of Atteka. 
         Land on one of the two beaches in the western part of the 
         continent. Go west, and you'll find a forest surrounded by 
         water. Wander around in that forest.

Tinder - Solve a small puzzle in Hesperia Settlement.

Shine -  Use Force on a tree stump in the western part of Contigo

Fury -   *FIGHT* In Magma Rock, you'll see it if you aren't blind

Fugue -  *FIGHT* In Mars Lighthouse, can't really miss it

-------
Jupiter
-------
Breath - *FIGHT* In the Shrine of the Sea God. Can't miss him.

Blitz -  *FIGHT* Solve a small puzzle in Yampi Desert.

Ether -  Maha the Werewolf gives Ether to you

Waft -   *FIGHT* In Kibombo Mountains. Return when you have Piers.

Haze -   In Apojii Islands, use Sand on the beach to get to the other
         side of the few rocks. Go along the path and you'll soon
         find him.

Wheeze - *FIGHT* Random encounter in the unnamed southern snowy 
         continent. Wander around in the area surrounded by mountains
         in the western part.

Aroma -  *FIGHT* Solve a small puzzle in Shaman Village

Whorl -  *FIGHT* A small puzzle in Jupiter Lighthouse

Gasp -   *FIGHT* Go through the Trial Road Cave. This Djinn will avoid
         you, but if you use Reveal you'll notice a small platform in
         the middle of every pond. Use these to catch this Djinn.

Lull -   After you have the Magma Ball, go to Loho and fire the cannon. 
         Follow the opened path.

Gale -   *FIGHT* Solve the small puzzle in Treasure Island.

-------
Mercury
-------
Fog -    *FIGHT* In Kandorean Temple, backtrack a little after getting 
         the Psynergy Lash

Sour -   *FIGHT* Random encounter in the area north from Mikasalla. 
         Wander around in the area between the two mountains, near 
         the cave.

Shade -  Comes with Piers

Spring - Comes with Piers

Chill -  *FIGHT* Random encounter in the forest west from Naribwe. Go 
         pass a few bridges and wander around in the forest by a beach.

Steam -  You'll easily find him in Aqua Rock

Rime -   Use Cyclone on a patch of weed in Ancient Lemuria. The patch
         is on another side of a wall, so you need to hug the wall in
         order to hit the weed. This Djinn will pop out and hide under
         a statue. Use Tremor to get the Djinn out.

Gel -    In E Tundaria Islet, go through the small ice-slide puzzle

Eddy -   *FIGHT* Return to Shaman Cave after getting Lift (comes with 
         Isaac and gang). Solve the small puzzle.

Balm -   *FIGHT* Solve the ice-slide puzzle in Mars Lighthouse. Note
         that you need to move the left statue by the door in order to
         solve it.

Serac -  In Islet Cave, use Tremor on the shaking statue in the 
         hallway.

======================================================================
                         4. CREDITS
======================================================================
- Me, for obvious(?) reasons
- Ornitier, for mental support (told ya) and cosmetic tips 
  (...for the FAQ)
- Nintendo, for GBA
- Camelot-department, for making Golden Sun
- CJayC, for (hopefully) accepting my guide and making it public

======================================================================
                       5. COPYRIGHT
======================================================================
This guide is protected by international/European/whatever copyright
law(s), to me of course.
Golden Sun and all the characters etc. are ©Nintendo/Camelot
2001-2003.
Game Boy is ©Nintendo and has been so for ages.

This guide with all of its content are made for non-profit use.