GOLDEN SUN: THE LOST AGE CLASS SETUP GUIDE v1.60 
========================================== ======

By Christopher Goss, aku chi (forum name)

Golden Sun is copyright 2001 - 2003 Nintendo of America, Co. Ltd. 

This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Most of the class
statistics and psynergy data I provide were found on Terence Fergusson's 
"Battle Mechanics" Guide at
http://db.gamefaqs.com/portable/gbadvance/file/golden_sun_2_mech.txt. All
trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
 
You may e-mail me asking questions about Golden Sun that directly relate to
class structure at Chreebeast@aol.com. I don't check my mail very often, and 
you may find your answers quicker by looking at other Golden Sun websites. 


===================== 
== VERSION HISTORY == 
===================== 

v1.0  : 7/5/03  : Original Release 
v1.01 : 7/7/03  : Fixed format problem
v1.11 : 7/10/03 : Added class stats to the link battle sections and fixed 
                  other small errors
v1.50 : 4/03/05 : Rewrote most of the guide to reflect my changed opinions
                  Split the guide in two: GS and TLA
v1.60 : 4/10/05 : Fixed small errors


============== 
== FOREWORD == 
============== 

I've owned Golden Sun and Golden Sun: The Lost Age for a long time now, and I 
have, for the most part, done everything that I want to do with these games.  
I’ve found the class system to be the most intriguing part of the Golden Sun 
games.  I've been experimenting and studying the class system of Golden Sun 
and Golden Sun: The Lost Age for many years, and I may finally have become the 
MASTA CLASSA!  I have since decided to document some of my findings in this 
guide.

This guide is not meant to teach the basics of class architecture or to give a
list of all the classes in the game.  If you want that information, I suggest
that you read one of the many other guides at GameFAQs.com that reveals that 
knowledge.  This guide is meant to help you choose a class setup that is both 
unique and powerful.  

These abbreviations will be used throughout the guide:

HP: Hit Points
PP: Psynergy Points
Att: Attack
Def: Defense
Agi: Agility
Luc: Luck
ACR: Aku chi’s Combat efficiency Rank (out of ten)


======================= 
== TABLE OF CONTENTS == 
======================= 

I   The Class System
II  General Strategy
     A. Single elemental classes
     B. Intermediary madness
     C. Triple quadruple
     D. Pure Ronins
     E. Double elemental classes
     F. Single quadruple
     G. Quintuple double
     H. Comparative psynergy board
     I. Final comments
III Link Battle Strategy
     A. Warrior classes
     B. Intermediary classes
     C. Spell casting classes
     D. Together now
IV  Important Battles
     A. Briggs
     B. Serpent
     C. Avimander
     D. Poseidon
     E. Moapa
     F. Agatio and Karst
     G. Flame Dragons
     H. Sentinel
     I. Valukar
     J. Star Magician
     K. Dullahan
     L. Doom Dragon

                                                                            
====================== 
== THE CLASS SYSTEM == 
====================== 

The class system in Golden Sun follows a few simple rules that can yield an 
almost endless number of class setups.  Changing a character’s class will  
completely change that character's stats as well as the psynergy techniques 
that are available to him/her.  Classes also affect the elemental levels of 
each character.  The number of set djinn can determine elemental levels.  Each
character starts out with 5 elemental levels of one particular element:

Isaac: Earth
Felix: Earth
Garet: Fire
Jenna: Fire
Ivan: Wind
Sheba: Wind
Mia: Water
Peirs: Water

Each djinn you set adds 1 level of that particular type.  What do elemental
levels do, you might ask?  Each level adds 5 elemental power and elemental
resistance of that type.  Elemental levels make an adept’s psynergy attacks 
stronger and helps that adept resist others’ psynergy attacks.  Let me explain 
the relationships between the elements in detail here.  I stole this concept 
from TFergussen because it makes my class descriptions much simpler.  All 
elements have an affinity, an opposite, and a neutral element.  Here's a handy 
list to explain:
 ______________________________________________
|__Base__|__Affinity__|__Opposite__|__Neutral__|
|__Earth_|    Fire         Wind        Water      
|__Fire__|    Earth        Water       Wind     
|__Wind__|    Water        Earth       Fire     
|__Water_|    Wind         Fire        Earth    

Let's look at how classes affect character stats.  Each character has a set of
base stats, which are adjusted each time he/she gains a level. You may also 
equip stat changing items such as weapons to add to that character’s stats.  
Furthermore, each djinn gives him/her a set amount of stat bonuses that 
differs between each djinn.  The class he/she’s in then further adjusts all of 
these stats together. The stats you actually see are worked out like this: 

(Base Stats + Djinn Bonuses + Equip Bonuses) * Class Bonuses 

The Class Bonuses are multiplied to all the other Bonuses combined, which is 
Why you will rarely see a weapon that says Attack +158 actually giving an 
adept 158 attack points. Knowing this, you should try to equip the highest 
offensive weapons to your characters with the highest class attack bonuses, 
and likewise with defensive armor.  I suggest that you choose your adepts’ 
classes before assigning equipment to make the most use out the particular 
classes’ strengths.  Djinn can also be manipulated to give the best results.  
It makes more sense to give a djinni with an attack bonus to an adept with a 
warrior class like Ronin.  You should be able to find djinn stat bonuses in 
most Golden Sun websites, so I won't bother to mention them here. 

Now let's look at how classes affect a character's psynergy.  Every adept can
control one, two, three, or four elements.  For every element that an adept 
controls, he/she will learn psynergy of that element.  The particular psynergy 
that is available for a character is determined solely by the class he/she is 
in.  Classes can be arranged into sets that share the same base psynergy.  As 
more elemental levels are added to an adept, that adept can advance up through 
different tiers of a class set.  In addition to gaining elemental levels, this 
adept will gain stat increases and may learn additional psynergy.  At this 
time, I’m going to explain what types of top tier classes are available to you 
with a maximum of seven djinn per character.  I’m going to group these classes 
according to how many elements they can control.

Single Elemental Classes:  Adepts with eight set djinn of their base type will 
                           be in a single elemental class.  An example of this 
                           is Isaac as a Slayer (8 earth).  The single 
                           elemental classes generally have low stats.  They 
                           also tend to have a low variety of powerful 
                           psynergy.
Double Elemental Classes:  Adepts with seven set djinn of a non-base type and 
                           two djinn set of their base type will be in a 
                           double elemental class.  An example of this is 
                           Isaac as a War Adept (2 earth, 7 wind).  The double 
                           elemental classes generally have high stats.  They 
                           tend to have a nice balance of available psynergy.
Triple Elemental Classes:  Adepts with four set djinn of their affinity type 
                           and five set djinn of either their neutral or 
                           weakness type will be in a triple elemental class.  
                           Also, if the said neutral or weakness djinn are 
                           earth or wind, having five of the affinity type 
                           djinn and four of the neutral or weakness type 
                           djinn will yield another triple elemental class.  
                           An example is Isaac as a Master (4 fire, 5 wind).  
                           Triple elemental classes also have high stats.  
                           They tend to have a great variety of weaker 
                           psynergy.
Quadruple Elemental Classes:  Adepts equipped with a class changing item with 
                              three set djinn of their affinity type, neutral 
                              type, and weakness type will be in a quadruple 
                              elemental class.  An example is Isaac as a 
                              Necromage (3 fire, 3 wind, 3 water, 
                              Tomegathericon).  Quadruple elemental classes 
                              have low stats.  They do, however, have a bunch 
                              of exotic psynergy.


======================
== GENERAL STRATEGY ==
======================

An important decision in arranging your class setup is determining how many 
elements each adept should control.  The more elements an adept controls, the 
weaker that adept's psynergy will be.  The fewer elements an adept controls, 
the less psynergy that adept will have available to him/her.  But perhaps even 
more importantly, several of the top tier classes in Golden Sun: The Lost Age 
have significantly higher stat bonuses and are therefore preferable.  You must 
balance both power and versatility, and psynergy techniques and stat benefits 
to truly have a great class setup.

The class system in Golden Sun: The Lost Age is one of the most complicated 
character classification systems in any RPG, let alone a handheld game.  It 
isn’t a stretch to say that it would be a lifetime’s long work to document all 
of the top tier class setups in Golden Sun: The Lost Age.  I have attempted 
such a feat.  From my efforts, I have learned that there are no fewer than 300 
unique class setups that keep all eight adepts in top tier classes.  It would 
be fruitless, and impossible, to list all of the class setups here.  
Furthermore, it would be pointless to list all of the djinn combinations that 
would achieve these classes (of which there are 156).  Instead, I am going to 
take this space to talk about the worst class setup and six of the best class 
setups.

This section is arranged as a class setup countdown.  The ranks are entirely 
my opinion.  First, I will discuss the class setup as a whole.  Then, I will 
provide sample classes and discuss their pros and cons.  Note that these 
classes work best at level 54.  After each class, I will list its stat 
bonuses.  At the end of the class stats, I will provide an additional rank 
(out of ten) that reflects my general opinion of how well that particular 
character and that particular class perform in combat.  I will provide the 
average rank for the sample class setup as a whole when each class setup is 
introduced.  At the end of the end of the class setup countdown, there is a 
table that compares the available psynergy of all the sample class setups.

==(#7)SINGLE ELEMENTAL CLASSES(ACR: 7.9)==

In this class setup, all the djinn of each character's base type is set to 
that character.  This causes each character to focus on one element.  The 
obvious advantage is the absurdly high elemental power and resistance in each 
character's element.  Each adept will have +70 in both elemental power and 
resistance, yielding the strongest elemental psynergy attacks in the game.  
Another advantage is the specialization of stat bonuses.  All of the class 
bonuses will lead up to their character's strengths.  The greatest advantage 
is the ability to place djinn on standby for summoning without much of an 
elongated stat drop.  However, there are several profound cons of being in 
this setup.  Each character is restricted to only one element.  This means 
that there will be only two adepts with group healing psynergy. It also means 
that each character has a relatively low number of psynergy techniques 
available to him/her.  Additionally, the stats are the lowest you can achieve 
using top tier classes.

                           | HP | PP | Att| Def| Agi| Lck| ACR|
Sheba – Sorcerer (8 wind)   150% 180% 120% 130% 170% 110%  8.5
Isaac - Slayer   (8 earth)  190% 120% 150% 140% 150% 100%  8.5
Peirs - Admiral  (8 water)  190% 130% 140% 140% 130% 120%  7.5
Jenna - Justice  (8 fire)   170% 160% 140% 140% 160%  90%   8
---------------------------------------------------------------
Ivan  - Sorcerer (8 wind)   150% 180% 120% 130% 170% 110%  8.5
Garet – Champion (8 fire)   190% 120% 140% 150% 110% 100%  6.5
Felix – Slayer   (8 earth)  190% 120% 150% 140% 150% 100%   8
Mia   - Angel    (8 water)  160% 170% 130% 140% 120% 130%  7.5

There is only one set of classes that can be created by using all single 
elemental classes (shown above).  In the first party, Sorcerer Sheba is a 
capable spell caster with the powerful Spark Plasma and some stat and status 
altering psynergy.  Sheba is weak, but powerful when alive.  Slayer Isaac is a 
reasonably powerful attacker with decent attack and high earth power for the 
Sol Blade’s unleash Megiddo.  Isaac can also use Grand Gaia and Potent Cure 
but low psynergy points limit his ability to do so.  Admiral Piers is an 
interesting adept who can use the powerful Megacool psynergy, and heal with 
Pure Ply and the Restore series.  Unfortunately, he isn’t particularly good at 
any of these things.  Justice Jenna is limited to using her weak Cool Aura to 
heal the party and Searing Beam to attack but she does have decent stats.  

In the second party, Ivan is a quicker, more fragile equivalent of Sheba.  
Garet is a durable adept with some stat altering psynergy but he doesn’t have 
any effective way to deal damage.  Mia is a great healer with great luck, but 
she also doesn’t have any effective attack psynergy and she is rather weak.  
Felix is similar to Isaac, but he can’t use Grand Gaia as often because he has 
less psynergy points.  This setup is very fragile, it has poor status 
infliction, and it can’t deal single adept damage well.  It can be easily 
surpassed by changing classes.

==(#6)INTERMEDIARY MADNESS(ACR: 8.8)==

There are numerous great class setups that use two item classes.  So, I’ve 
decided to display the two most interesting of the bunch.  This first setup is 
unique in that it can produce eight unique adepts who do not share a class.  
Additionally, this setup can produce a large number of intermediary adepts who 
can use both physical attacks and psynergy effectively.  In addition to the 
two quadruple elemental classes, this setup places two adepts in double 
elemental classes and four adepts in triple elemental classes.  This setup 
tends to have a nice variety of psynergy and characters who can perform 
multiple tasks.  Using summons can be rather difficult and the elemental 
distribution limits the power of ranged elemental attack psynergy.
                             
                                      | HP | PP | Att| Def| Agi| Lck| ACR|
Mia   - Guru       (2 water, 7 fire)   170% 170% 140% 150% 170% 120%   9
Isaac – War Adept  (2 earth, 7 wind)   190% 170% 150% 140% 170%  90%   9
Garet - Ronin      (5 earth, 4 wind)   210% 140% 160% 150% 150%  90%  9.5
Sheba – Pure Mage  (5 water, 4 earth)  170% 190% 140% 140% 160% 130%  9.5
--------------------------------------------------------------------------
Ivan  - Necromage  (*)                 160% 190% 130% 130% 170%  90%   9
Felix - Beast Lord (**)                190% 110% 150% 150% 120%  80%  8.5
Jenna - Paladin    (4 earth, 5 water)  200% 150% 160% 160% 130% 130%  8.5
Peirs - Warlock    (4 wind, 5 fire)    170% 180% 140% 140% 180% 120%  7.5

*  - 3 earth, 3 fire, 3 water, Tomegathericon
** - 3 fire, 3 wind, 3 water, Trainer’s Whip

Guru Mia is an incredibly durable healer and spell caster with Freeze Prism 
and Pure Wish.  War Adept Isaac has great, well-rounded stats, and good status 
inflicting psynergy.  Also, Isaac can deal decent damage with the Sol Blade’s 
Megiddo and Grand Gaia.  Ronin Garet is a great warrior with the Quick Strike 
EPA and all the stat upping psynergy.  Pure Mage Sheba is another great healer 
with Pure Wish, Revive, and the Restore series.  She also has plenty of 
psynergy points for Freeze Prism and her stat altering psynergy.

The second party is pretty good too.  Necromage Ivan’s attack is too low to 
use Call Dullahan effectively but he has plenty of psynergy points to use Dire 
Inferno, Revive, and Poison Flow.  He’s also fragile.  Felix is a great Beast 
Lord with plenty of attack for Ghost Soldier but low psynergy points makes all 
that great healing psynergy underused.  Paladin Jenna is great because she has 
plenty of psynergy points to use Pure Wish, and the Restore series and she 
also has decent attack to use the Tisiphone Edge’s unleash Vengeance.  She’s 
also very durable with high HP, defense, and luck.  Warlock Piers is slightly 
less useful than the other adepts but he can attack with the Excalibur’s 
unleash Legend and use Pyroclasm, Resist, Bind, and Break.  Overall, these are 
very unique and adaptive teams. 

==(#5)TRIPLE QUADRUPLE(ACR: 8.9) ==

There are three items in Golden Sun: The Lost Age that can change an adept’s 
class.  This setup uses all three of these items to produce three quadruple 
elemental classes.  In addition to those three adepts, there is one adept in a 
double elemental class and four adepts in triple elemental classes.  This 
setup can yield a wide variety of exotic psynergy.  Unfortunately, it is very 
difficult to utilize ranged elemental attack psynergy because of the elemental 
djinn spread.  Of course, using summons with item classes is very difficult.  
This setup uses all three item classes, which means an Acrobat will be in 
play.  Acrobat is not a great class and it's more of a hindrance than a help 
to your class setup. 

                                      | HP | PP | Att| Def| Agi| Lck| ACR|
Sheba – Pure Mage  (5 water, 4 earth)  170% 190% 140% 140% 160% 130%  9.5
Felix – Ronin      (5 fire, 4 wind)    210% 140% 160% 150% 150%  90%  9.5
Isaac – Necromage  (*)                 160% 190% 130% 130% 170%  90%  9.5
Mia   - Guru       (2 water, 7 fire)   170% 170% 140% 150% 170% 120%   9
--------------------------------------------------------------------------
Peirs - Acrobat    (**)                190% 120% 140% 140% 160% 120%   7
Jenna - Master     (4 earth, 5 wind)   200% 160% 170% 140% 190%  80%   9
Garet – Beast Lord (***)               190% 110% 150% 150% 120%  80%  8.5
Ivan  - Pure Mage  (5 water, 4 earth)  170% 190% 140% 140% 160% 130%  9.5

*   - 3 fire, 3 wind, 3 water, Tomegathericon
**  - 3 earth, 3 fire, 3 wind, Mystery Card
*** - 3 earth, 3 wind, 3 water, Trainer’s Whip

This first party is fantastic.  Pure Mage Sheba is a great healer with Revive, 
Pure Wish, and the Restore series.  She is also a nice spell caster with 
Freeze Prism and some stat altering psynergy.  Felix is a great Ronin with all 
the stat boosters and the Sol Blade’s Megiddo.  He also can inflict some 
negative statuses.  Isaac is a Necromage that can deal fantastic damage with 
Call Dullahan, and still have enough psynergy points to use Dire Inferno, 
Poison Flow, and Revive.  Mia is another great, durable healer with Pure Wish, 
the Restore series, and Freeze Prism.  This first party has tons of healing 
and can deal great damage too.

Acrobat Piers is the weakest link of the party.  He has poor stats and no good 
way to deal damage.  Acrobat Piers is skilled at inflicting negative statuses 
though.  Jenna is a very capable Master.  She can use Thunderhead and inflict 
negative statuses when she isn’t unleashing with the Tisiphone Edge.  Beast 
Lord Garet has abysmal stats to make use of the healing psynergy he possesses, 
but it will be enough to deal good damage with the Ghost Soldier elemental 
physical attack some of the time.  Ivan is very similar to Sheba, but he isn’t 
quite as durable.  He will still be the skilled healer this party needs.  This 
party also will have a lot of healing, but it isn’t as durable or skilled at 
damage dealing and it doesn’t have Break.

==(#4)PURE RONINS(ACR: 8.9) ==

This setup puts two adepts of the same elemental type in quadruple elemental 
classes. Additionally, there is one adept in a double elemental class and five 
adepts in triple elemental classes.  This setup is a sort of combination 
between the previous two setups in terms of psynergy.  Like them, you'll most 
likely be using healing spells and elemental physical attacks.  This class 
setup will always produce two Pure Mages and two Ronins.  These are two of the 
best classes in the game so that’s a good thing.  But people looking for class 
variety will be disappointed.  Similar to the above two class setups, it will 
be difficult to use summons.

                                      | HP | PP | Att| Def| Agi| Lck| ACR|
Sheba – Pure Mage  (5 water, 4 earth)  170% 190% 140% 140% 160% 130%  9.5
Garet - Ronin      (5 earth, 4 wind)   210% 140% 160% 150% 150%  90%  9.5
Isaac – Necromage  (*)                 160% 190% 130% 130% 170%  90%  9.5
Mia   - Guru       (2 water, 7 fire)   170% 170% 140% 150% 170% 120%   9
--------------------------------------------------------------------------
Peirs - Warlock    (4 wind, 5 fire)    170% 180% 140% 140% 180% 120%  7.5
Felix - Beast Lord (**)                190% 110% 150% 150% 120%  80%  8.5
Jenna - Ronin      (5 earth, 4 wind)   210% 140% 160% 150% 150%  90%  8.5
Ivan  - Pure Mage  (5 water, 4 earth)  170% 190% 140% 140% 160% 130%  9.5

*  - 3 fire, 3 wind, 3 water, Tomegathericon
** - 3 fire, 3 wind, 3 water, Trainer’s Whip

The first party in this setup is very good.  Again, Sheba is a Pure Mage with 
healing psynergy and Freeze Prism.  Ronin Garet is a great warrior with Quick 
Strike and the stat upping spells.  Isaac is a great Necromage.  He has plenty 
of attack to deal great damage with Call Dullahan and enough psynergy points 
to use Dire Inferno and Poison Flow when the time is right.  Guru Mia is a 
phenomenal durable healer with Pure Wish and Freeze Prism.  This party has 
plenty of healing psynergy.

Warlock Piers is the weak link again but he can deal a moderate amount of 
damage with either the Excalibur’s Legend or Pyroclasm.  He can also use 
Break, Bind, and Resist.  Beast Lord Felix is very nice and he can use the Sol 
Blade’s Megiddo this time instead of Ghost Soldier.  This will free up more 
psynergy points to heal with.  Ronin Jenna can’t make use of the stat 
distribution as well as Garet but she has plenty of psynergy points for Quick 
Strike and the stat upping psynergy.  Pure Mage Ivan is a less durable 
equivalent of Sheba but is nonetheless skilled at healing and spell casting.

==(#3)DOUBLE ELEMENTAL CLASSES(ACR: 9.1)==

In this class setup, all the adepts are in double elemental classes.  Double 
elemental classes reigned supreme in the first Golden Sun game and they are 
still a great choice.  This setup will yield some very powerful ranged 
elemental attack psynergy.  Also, it is easier to use summons in this class 
setup than in many of the others.  However you arrange the djinn, it’s likely 
that you’ll end up with classes that fit the characters’ strengths.  You’ll 
have a good number of healers too.  Also, these classes have very good stats.  
There is a great variety of class setups that can be created using this djinn 
arrangement but there’s also a high possibility of duplicate classes.  
Unfortunately, there won’t be any useful elemental physical attacks in this 
setup so you’ll have to rely on weapon unleashes for physical attacks.

                                     | HP | PP | Att| Def| Agi| Lck| ACR|
Ivan  - Wizard     (2 wind, 7 water)  170% 190% 130% 140% 180% 120%  9.5
Felix – Chaos Lord (2 earth, 7 fire)  200% 120% 170% 140% 160%  70%  9.5
Isaac – War Adept  (2 earth, 7 wind)  190% 170% 150% 140% 170%  90%   9
Sheba – Wizard     (2 wind, 7 water)  170% 190% 130% 140% 180% 120%  9.5
-------------------------------------------------------------------------
Mia   - Wizard     (2 water, 7 wind)  170% 190% 130% 140% 180% 120%   9
Garet – Chaos Lord (2 fire, 7 earth)  200% 120% 170% 140% 160%  70%   9
Jenna – Chaos Lord (2 fire, 7 earth)  200% 120% 170% 140% 160%  70%  8.5
Peirs – Guru       (2 water, 7 fire)  170% 170% 140% 150% 170% 120%  8.5

The Wizard is a phenomenal spell casting class.  It has decent durability, 
great agility, psynergy points, and luck.  It has Pure Wish, Break, Impact, 
and Freeze Prism.  Therefore, I chose to have two of my adepts in this great 
class.  Sheba and Ivan are both great in this class; Ivan is quicker and Sheba 
is more durable.  Chaos Lord Felix is a warrior; he can deal the most damage 
by using the Sol Blade’s Megiddo with his great attack.  He also has good 
durability and agility and the Revive psynergy.  Unfortunately, he has poor 
luck.  War Adept Isaac is a great adept who can unleash with the Tisiphone 
Edge and use Grand Gaia and the Haunt series.  This party doesn’t have the 
Restore series so it will struggle with status infliction.

The second party has two Chaos Lords.  Chaos Lords are great physical 
attackers with the Tisiphone Edge’s Vengeance.  They also have Revive, 
Debilitate, and some status inflicting psynergy.  Garet is a good Chaos Lord 
because he gets a good durability bonus.  Jenna isn’t quite as good but she’ll 
be better able to make use of the agility bonus.  Wizard Mia is similar to 
Ivan and Sheba but her extra durability doesn’t quite make up for her lower 
psynergy points and agility.  Guru Piers is a very durable healer with Pure 
Wish, the Restore series, and Break.  He can’t use physical attacks well but 
Freeze Prism makes up for that.  This party is considerably better at healing 
but not as good at dealing damage.

==(#2)SINGLE QUADRUPLE(ACR: 9.1)==

Although making class setups with two item classes is far easier, class setups 
with one item class can be better.  This class setup has one adept in a single 
elemental class, one in a double elemental class, five in a triple elemental 
class, and one in a quadruple elemental class.  This class has a good variety 
of classes.  The single elemental class allows some summons to come into play.  
This setup is still full of versatile psynergy and may be weak at ranged 
elemental attack psynergy.

                                     | HP | PP | Att| Def| Agi| Lck| ACR|
Sheba - Necromage (*)                 160% 190% 130% 130% 170%  90%   9
Garet - Ronin     (5 earth, 4 wind)   210% 140% 160% 150% 150%  90%  9.5
Isaac - Master    (4 fire, 5 wind)    200% 160% 170% 140% 190%  80%  10
Mia   - Guru      (2 water, 7 fire)   170% 170% 140% 150% 170% 120%   9
-------------------------------------------------------------------------
Ivan  - Pure Mage (5 water, 4 earth)  170% 190% 140% 140% 160% 130%  9.5
Felix - Master    (4 fire, 5 wind)    200% 160% 170% 140% 190%  80%  9.5
Jenna - Ronin     (5 earth, 4 wind)   210% 140% 160% 150% 150%  90%  8.5
Peirs - Admiral   (8 water)           190% 130% 140% 140% 130% 120%  7.5

* - 3 earth, 3 fire, 3 water, Tomegathericon

This first party has serious damage potential.  Necromage Sheba is a great 
spell caster.  She won’t be able to use Call Dullahan effectively but she can 
torch people with Dire Inferno.  Garet is the perfect warrior in the Ronin 
class with Quick Strike and all the stat upping psynergy.  Master Isaac has no 
equal.  He can deal great damage with the Excalibur’s Legend and Thunderhead.  
Guru Mia is a great healer with Pure Wish, the Restore series, and Freeze 
Prism.

The second party is almost as good.  Pure Mage Ivan is a great healer and he 
also has Freeze Prism and some stat altering psynergy.  Master Felix can deal 
fantastic damage with the Sol Blade’s Megiddo and he’s pretty durable.  Ronin 
isn't the best class for Jenna but she can make use of the three stat upping 
spells when she isn't using Quick Strike and Thorny Grave.  Admiral Peirs is 
an interesting adept with decent stats.  Pure Ply, Megacool, and the Restore 
series make Piers a well rounded adept.  This setup has good stat and status 
manipulation and great damage dealing potential.  The largest flaw in this 
setup is the poor spread of healing psynergy.

==(#1)QUINTUPLE DOUBLE(ACR: 9.2)==

In this class setup, five adepts are in double elemental classes and three 
adepts are in triple elemental classes.  This class setup has the perfect 
balance between psynergy power and versatility.  Summons can be used here with
only minor difficulty.  You can get classes with some of the best stats using
this djinn arrangement.  A bunch of fantastic setups can be created with this
djinn combination.  The biggest con is the inability to use the exciting item
classes.

                                      | HP | PP | Att| Def| Agi| Lck| ACR|
Sheba – Wizard     (2 wind, 7 water)   170% 190% 130% 140% 180% 120%  9.5
Felix – Chaos Lord (2 earth, 7 fire)   200% 120% 170% 140% 160%  70%  9.5
Isaac - Master     (4 fire, 5 wind)    200% 160% 170% 140% 190%  80%  10
Mia   – Guru       (2 water, 7 fire)   170% 170% 140% 150% 170% 120%   9
-------------------------------------------------------------------------
Ivan  - Wizard     (2 wind, 7 water)   170% 190% 130% 140% 180% 120%  9.5
Garet - Ronin      (5 earth, 4 wind)   210% 140% 160% 150% 150%  90%  9.5
Jenna - Master     (4 earth, 5 wind)   200% 160% 170% 140% 190%  80%   9
Piers - Oracle     (2 water, 7 earth)  170% 180% 140% 140% 160% 100%  7.5

This first party would be hard to improve upon even if there wasn’t a second 
party to worry about.  Wizard Sheba is the best healing and spell casting 
adept with Freeze Prism, Pure Wish, Break, and Impact.  Chaos Lord Felix is 
similarly the best warrior when he attacks with the Sol Blade’s unleash 
Megiddo.  He also has Revive and the Haunt series.  Master Isaac is a great 
intermediary who can both unleash Legend with the Excalibur and use 
Thunderhead or Shuriken against multiple foes.  Guru Mia is a durable healer 
with Pure Wish, Restore, and Break.  She also can attack with Freeze Prism.

The second party is very strong.  Wizard Ivan is just as talented as Sheba.  
Ronin Garet was hard to keep out of the first party with his fantastic 
durability, the three stat upping psynergy, and Quick Strike.  Jenna makes a 
fine Master who can use the Tisiphone Edge’s Vengeance along with Thunderhead 
and Mist.  Oracle Piers possesses many healing psynergy including Pure Wish, 
Revive, and Restore.  When he isn’t healing he can attack with Tisiphone 
Edge’s Vengeance but it doesn’t deal too much damage.  This second party can 
handle itself well too.

==COMPARATIVE PSYNERGY BOARD==

1Hl – Single adept healing psynergy (one point per adept)
AHl – Whole party healing psynergy (one point per adept)
Rst – Restore (and Cure Poison)
Rvv - Revive
Brk - Break
St^ - Statistic boosting psynergy
Stv - Statistic dropping psynergy
Inf - Status inflicting psynergy
EPA – Shuriken, Quick Strike, Ghost Soldier, or Call Dullahan
180 – Powerful Ranged Elemental Attack Psynergy (one point per adept) #
200 – Very powerful Ranged Elemental Attack Psynergy (one point per adept) #

# (base damage)*((elemental level – 5)/40 + 1) * (range (max 2.33)/2) - PP
If # is greater than 180 it’s a 180, if # is greater than 200 it’s also a 200
                           ___________________________________________
 _________________________|1Hl|AHl|Rst|Rvv|Brk|St^|Stv|Inf|EPA|180|200|
|Single elemental classes | 2 | 1 | 1 | 1 | 1 | 4 | 2 | 2 | 0 | 4 | 4 |
|(2nd)____________________| 2 | 1 | 1 | 1 | 1 | 6 | 2 | 2 | 0 | 3 | 3 |
|Intermediary madness     | 0 | 2 | 2 | 1 | 1 |12 | 4 | 6 | 1 | 3 | 2 |
|(2nd)____________________| 2 | 2 | 2 | 2 | 1 | 4 | 0 | 4 | 2 | 2 | 0 |
|Triple quadruple         | 0 | 2 | 2 | 2 | 1 | 8 | 2 | 5 | 2 | 3 | 1 |
|(2nd)____________________| 1 | 2 | 2 | 2 | 0 | 4 | 3 | 6 | 2 | 2 | 0 |
|Pure Ronins              | 0 | 2 | 1 | 2 | 1 | 8 | 2 | 5 | 2 | 3 | 1 |
|(2nd)____________________| 1 | 2 | 1 | 2 | 2 |12 | 2 | 3 | 2 | 2 | 0 |
|Double elemental classes | 0 | 2 | 0 | 1 | 2 | 8 | 4 | 9 | 0 | 3 | 3 |
|(2nd)____________________| 0 | 2 | 1 | 2 | 2 | 2 | 4 | 7 | 0 | 2 | 2 |
|Single quadruple         | 0 | 1 | 1 | 1 | 1 | 6 | 0 | 8 | 3 | 3 | 1 |
|(2nd)____________________| 1 | 1 | 2 | 1 | 1 | 8 | 2 | 5 | 2 | 3 | 1 |
|Quintuple double         | 0 | 2 | 1 | 1 | 2 | 2 | 2 | 7 | 1 | 3 | 2 |
|(2nd)____________________| 1 | 2 | 1 | 1 | 2 | 8 | 0 | 6 | 2 | 2 | 1 |

==FINAL COMMENTS==

With your party at eight people, you will have to divide your adepts into two 
parties.  Both parties should be self-sufficient and capable of dealing 
damage, healing, reviving, restoring, stat altering, and status inflicting.  
However, the first party should be stronger than the second party because it 
receives the most action.  You don't have to keep one adept of each element in 
both parties and there are definite advantages to keeping multiple adepts of 
the same type in one party.

The earth adepts are very strong; you should never place both earth adepts in 
your second party.  Felix is a little better warrior than Isaac and usually a 
better choice in classes like Paladin, Ronin, and Chaos Lord.  Isaac is a 
better Slayer, War Adept, Protector, Acrobat, and Necromage.  The wind adepts 
are almost as good as the earth adepts so you should always have one of them 
in your first party.  Sheba is more durable than Ivan and better in the 
Acrobat and Beast Lord classes.  Ivan is better in the abysmal Oracle and Dark 
Mage classes due to his ability to wield the Tisiphone Edge.  Ideally, one 
fire adept should be on each team.  Garet is a better warrior than Jenna and 
is better in the Chaos Lord, Ronin, and Paladin classes.  Jenna is better in 
the Justice, War Adept, Radiant, Acrobat, and Necromage classes.  The water 
adepts are the least useful due to low base stats.  Don't feel guilty about 
placing both of these adepts in your second party.  Mia is a better spell 
caster in the Guru, Wizard, and Pure Mage classes.  Piers is a better warrior 
in the Dark Mage, Acrobat, Beast Lord, and Necromage classes.

It is very important to arrange the characters in your party properly.  Avoid 
putting your least durable characters in the middle of your parties or next to 
each other.  Make it as hard as possible for your two most fragile characters 
to be downed at one time.  Place your weakest character on the outside next to 
your most durable character.  Have your second most durable character in the 
other middle position next to your second most fragile character on the 
outside.

Don’t have your characters try to do too many things or do things that they 
can’t execute effectively.  Don’t have an adept try to heal, stat alter, 
inflict negative statuses, attack, and use ranged elemental attack psynergy.  
Let each adept focus on one or two of these things and have their equipment 
compliment their purpose.  Additionally, don’t try to make Ronin Garet use 
ranged elemental attack psynergy or have Wizard Ivan attack.  Let each 
character stick to their strengths.  Felix and Garet are natural warriors. 
Ivan, Sheba, and Mia are fit for spell casting.  Let them do what they do 
best.

Finally, class setups aren’t all you need to perform well in combat.  You need 
good equipment choices and you need a battle strategy.  Furthermore, you need 
to combine classes, equipment, and strategy to perform optimally.


==========================
== LINK BATTLE STRATEGY ==
==========================

This whole section is approached from the viewpoint of playing with all 
characters at or near level 54.  If you are playing with characters at lower 
levels, some of the mentioned psynergy won’t be currently accessible.  If you 
are playing at higher levels, certain psynergy won’t be as effective as others 
and combat strategy will differ.  Additionally, I prefer playing link battles 
without using djinn or summons so I won’t mention in detail how to either use 
djinn and summons or defend against the using of djinn and summons.  Suffice 
it to say, allowing the use of either Flash without summons, or summons 
without Flash, will result in surprisingly long or short battles respectively.  
Furthermore, I tend to prohibit the use of items in my link battles because 
they needlessly elongate the game and they devalue healing, reviving, and 
restoring psynergy.

All of the classes in Golden Sun can be divided into three categories 
determined by the type of attacks the adept in that class can optimally 
perform.  Warrior classes are those that deal damage using physical attacks.  
Spell casting classes are those that deal damage using ranged elemental attack 
psynergy.  Intermediary classes have the ability to use both of these attacks 
effectively.  I have compiled the best classes in the game and categorized 
them below.  Combinations of these classes form the best link battle teams. 

==WARRIOR CLASSES==

The warrior classes are categorized by high durability and high attack.  Their 
psynergy points needn’t be high as elemental physical attacks don’t use too 
many psynergy points.  Garet’s high durability and decent attack make him an 
excellent warrior and Felix’s decent durability and high attack make him an 
even better warrior.  There are three exceptional warrior classes with their 
pros and cons.

                                      | HP | PP | Att| Def| Agi| Lck| ACR|
Felix - Ronin      (5 earth, 4 wind)   210% 140% 160% 150% 150%  90%  9.5
Garet - Ronin      (5 earth, 4 wind)   210% 140% 160% 150% 150%  90%  9.5
Adepts in the Ronin class are great at soaking up damage.  They also have a 
high attack bonus and acceptable luck.  The psynergy Thorny Grave and Skull 
Splitter can inflict foes with negative statuses.  Furthermore, adepts in the 
Ronin class have psynergy to increase the party’s attack, defense, and 
resistance.  They also have a decent amount of psynergy points.  Felix 
unleashing with the Sol Blade’s Megiddo will deal the most consistent damage.  
Otherwise, equipping Felix or Garet with the Darksword and using the EPA Quick 
Strike is probably the best thing to do, although unleashing with the 
Tisiphone Edge isn’t a bad idea either.  Felix will be able to deal more 
damage and use more psynergy as a Ronin but Garet will be more durable.

                                      | HP | PP | Att| Def| Agi| Lck| ACR|
Felix – Chaos Lord (2 earth, 7 fire)   200% 120% 170% 140% 160%  70%  9.5
Chaos Lord Felix has great stat bonuses in all the appropriate areas.  He has 
great attack and can deal the most single-adept damage in the whole game by 
using the Sol Blade’s Megiddo.  He can also deal good damage with the 
Tisiphone Edge’s unleash Vengeance.  He can withstand serious damage but he 
does have very low luck so you may have to restore him often.  He also has an 
unusually high agility rating, which is always good.  He has the Impair and 
Haunt series to help weaken enemies.  Chaos Lord Felix’s greatest asset is the 
Revive psynergy.  He is hands down the most durable Reviver.

                                      | HP | PP | Att| Def| Agi| Lck| ACR|
Felix - Paladin    (4 earth, 5 water)  200% 150% 160% 160% 130% 130%   9
Garet - Paladin    (4 earth, 5 water)  200% 150% 160% 160% 130% 130%   9
Adepts in the Paladin class are also great at soaking up damage, with the 
highest defense in the game.  They also have a high attack bonus and fantastic 
luck.  Adepts in the Paladin class have plenty of psynergy points to make use 
of the healing psynergy at their disposal like Pure Wish, Pure Ply, Cure 
Poison, and Restore.  Felix unleashing with the Sol Blade’s Megiddo will deal 
the most consistent damage.  Otherwise, letting Felix or Garet unleash the 
Tisiphone Edge’s Vengeance is the best choice.  Felix will be able to deal 
more damage and use more psynergy as a Paladin but Garet will be more durable.

==INTERMEDIARY CLASSES==

The intermediary classes should have a great variety of psynergy and well 
balanced stats to go with it.  An adept in an intermediary class should be 
able to deliver strong ranged elemental attack psynergy and elemental physical 
attacks.  The intermediary classes should be flexible and able to adapt to 
change.  Isaac is perfect for the three great intermediary classes and Jenna 
can be used in the Necromage class too.  Piers also benefits most from the 
intermediary classes but he doesn’t have the base stats to be useful in link 
battles.

                                    | HP | PP | Att| Def| Agi| Lck| ACR|
Isaac - Master    (4 fire, 5 wind)   200% 160% 170% 140% 190%  80%  10
Master Isaac is exotic and powerful.  He has a great attack with the Sol 
Blade’s Megiddo or the Tisiphone Edge’s Vengeance.  He can also use Shuriken, 
an EPA that targets all three adepts.  He has good durability and psynergy 
points to use the powerful Thunderhead ranged elemental attack psynergy.  He 
has low luck but exceptional agility.  Master Isaac can also inflict negative 
statuses with the Annihilation, Death Leap, and Mist psynergies.  Master Isaac 
is a fantastic adept.

                                    | HP | PP | Att| Def| Agi| Lck| ACR|
Isaac - Necromage (3 fire, *)        160% 190% 130% 130% 170%  90%  9.5
Jenna - Necromage (3 earth, *)       160% 190% 130% 130% 170%  90%  9.5
*  - 3 wind, 3 water, Tomegathericon
Adepts in the Necromage class have fantastic psynergy points and agility.  
They have a low attack but they also have the most powerful EPA in the game.  
Isaac equipped with the Darksword can deal great damage with Call Dullahan.  
Jenna with the Tisiphone Edge can also deal good damage.  She can deal even 
more damage using the Necromage’s Dire Inferno ranged elemental attack 
psynergy.  Isaac can also use it but it isn’t as powerful and he doesn’t have 
as many psynergy points as Jenna.  Adepts in the Necromage class are very 
frail because of their low hit points, defense and sub par luck.  Isaac will 
be a little more durable than Jenna.  They can inflict negative statuses by 
using Call Demon, Poison Flow, and Fire Puppet.  They can also use Revive.

                                    | HP | PP | Att| Def| Agi| Lck| ACR|
Isaac – War Adept (2 earth, 7 wind)  190% 170% 150% 140% 170%  90%   9
War Adept Isaac has very good stats.  He has good durability and lots of 
psynergy points.  He is a little low on attack but he has good agility and 
decent luck.  He can attack decently with the Sol Blade’s Megiddo or the 
Tisiphone Edge’s Vengeance.  He possesses the powerful Grand Gaia ranged 
elemental attack psynergy.  He also has the Impact and Ward series to increase 
attack and resistance.  He can use the Weaken series to lower the opponents’ 
resistance.  He can also inflict negative statuses with Delude, Sleep, Haunt, 
and Curse.

==SPELL CASTING CLASSES==

The spell casting classes must have loads of psynergy points to enable them to 
use ranged elemental attack psynergy as much as possible.  Good spell casting 
classes also have a lot of the healing psynergy.  Therefore, high agility is 
useful because you’ll be able to heal your party at the start of each turn.  
Ideally, good durability is preferred but the attack stat is unused.  Ivan, 
Sheba, and Mia are all capable spell casters with varying levels of agility 
and durability.  Ivan and Sheba have two great spell casting classes and Mia 
has one.

                                     | HP | PP | Att| Def| Agi| Lck| ACR|
Ivan  – Wizard    (2 wind, 7 water)   170% 190% 130% 140% 180% 120%  9.5
Sheba – Wizard    (2 wind, 7 water)   170% 190% 130% 140% 180% 120%  9.5
Adepts in the Wizard class have great psynergy points and agility.  They have 
high elemental power and great ranged elemental attack psynergy in the form of 
Freeze Prism.  They also have the Impact series, Break, and Bind.  They 
function as healers with the Pure Wish psynergy.  Unfortunately, they don’t 
have Cure Poison and Restore.  Adepts in the Wizard class are offensive 
powerhouses and capable healers, with enough durability to get the job done.  
Ivan will be more agile and have more psynergy points and Sheba will be more 
durable.

                                     | HP | PP | Att| Def| Agi| Lck| ACR|
Ivan  - Pure Mage (5 water, 4 earth)  170% 190% 140% 140% 160% 130%  9.5
Sheba - Pure Mage (5 water, 4 earth)  170% 190% 140% 140% 160% 130%  9.5
Adepts in the Pure Mage class are very similar to adepts in the Wizard class.  
They’re stats are almost as good, trading agility for a little more luck.  
They have the same ranged elemental attack psynergy as adepts in the Wizard 
class but they’re elemental levels aren’t quite as high.  On the upside, they 
function as complete healers with Pure Wish, Revive, Cure Poison, and Restore.  
Additionally, they have both a stat upping and a stat dropping psynergy 
series.  Again, Ivan will be more agile and have more psynergy points whereas 
Sheba will be more durable.

                                     | HP | PP | Att| Def| Agi| Lck| ACR|
Mia   – Guru      (2 water, 7 fire)   170% 170% 140% 150% 170% 120%   9
Guru Mia has great stats where it counts.  She is the most durable spell 
caster with decent hit points, and great defense and luck.  Her ranged 
elemental attack psynergy Freeze Prism is great and she also has Break.  She 
functions as a healer with Pure Wish, Restore and Cure Poison.  Guru Mia also 
has good elemental power.  She’s the perfect adept to bring your party back to 
being fighting fit.

==TOGETHER NOW==

In link battles it is also very important to arrange the characters in your 
party properly.  The same logic applies in link battles; place your weakest 
characters on the flanks.  In most link battle setups this simply means 
putting your warrior in the middle.

If you are playing without items, it is absolutely essential that you have an 
adept with Revive and an adept with Pure Wish.  It is also wise to have at 
least one adept with Cure Poison and Restore and one adept with Break.  No 
single adept has all of these abilities so it’s necessary to combine adepts 
with these healing psynergies together.  An easy and effective way to do so is 
to use on warrior, one intermediary, and one spell caster in your link 
battles.  However, it’s definitely possible to have a great group of adepts if 
you don’t abide by this rule.  There are so many arrangements of adepts you 
can make with these classes that it would be unwise to list them all.  There 
are plenty of viable options to choose from when you’re playing in link 
battles.  So pick the setup that’s best for you and start playing.


=======================
== IMPORTANT BATTLES ==
=======================

Classes aren't only good for maxing out your stats and psynergy at the end of 
the game.  Changing your classes earlier in the game can prove beneficial if 
you know what you’re doing.  There are a few difficult battles where you might 
want to rearrange your classes to help you win.  If a boss battle isn’t 
mentioned this means that using base classes will probably be the best way to 
defeat that particular boss.  I understand that the people who need the most 
help with boss battles may not have all the djinn or be at very high levels.  
Therefore, I list the required levels lower than what an average player would 
be at, and I don’t require all the possible djinn at that particular point.

==BRIGGS==

*Requirements:
1 earth djinn. Trainer's Whip and Mystery Card.
Felix and Jenna at level 11.  Sheba at level 12.
*Classes:
Sheba: Pilgrim (1 earth)
Strategy: Heal with Cure Well or use Mad Growth.
Felix: Tamer (Trainer's Whip)
Strategy: Use Whiplash on Briggs.
Jenna: Pierrot (Mystery Card)
Strategy: Use Sabre Dance on Briggs.

==SERPENT==

*Requirements:
4 of each djinn.
All characters at level 24.
*Classes:
Sheba: Shaman (4 earth)
Strategy: Use Resist, Bind, and Blue Bolt and heal with Cure Well and Revive.
Felix: Cavalier (4 water)
Strategy: Use Cutting Edge and Heal with Wish Well.
Jenna: Enchanter (4 wind)
Strategy: Use Weaken, High Impact, Protect, and Astral Blast.
Peirs: Ascetic (4 fire)
Strategy: Heal with Wish Well and use Hail Prism.

==AVIMANDER==

*Requirements:
4 of each djinn.
All characters at level 27.
*Classes:
Sheba: Shaman (4 earth)
Strategy: Use Resist, Bind, and Blue Bolt and heal with Potent Cure and 
Revive.
Felix: Enchanter (4 wind)
Strategy: Use High Impact, Weaken, and Astral Blast.
Jenna: Cavalier (4 water)
Strategy: Use Protect and Cutting Edge and heal with Wish Well.
Peirs: Ascetic (4 fire)
Strategy: Use Hail Prism and heal with Wish Well.

==POSEIDON==

*Requirements:
4 of each djinn.
All characters at level 28.
*Classes:
Sheba: Scholar (4 water)
Strategy: Heal with Wish Well, use High Impact and Shine Plasma.
Felix: Savage (4 fire)
Strategy: Use Planet Diver and Revive when necessary.
Jenna: Savage (4 earth)
Strategy: Use Impair, Planet Diver and Revive when necessary.
Peirs: Scholar (4 wind)
Strategy: Heal with Wish Well, use Bind and Shine Plasma.

==MOAPA==

*Requirements:
6 earth, fire, and water djinn.  7 wind djinn.
Jenna, Sheba and Peirs at level 30.  Felix at level 31.
*Classes:
Sheba: Ranger (3 water, 3 fire)
Strategy: Use Resist, Bind, and Sonic Slash.
Felix: Ninja (3 fire, 3 wind)
Strategy: Use Death Leap or Annihilation on Moapa.
Jenna: Dragoon (3 earth, 3 water)
Strategy: Heal with Wish Well and use Fiery Blast.
Peirs: White Mage (4 wind, 3 earth)
Strategy: Use Dull and Shine Plasma and heal with Wish Well and Revive.

==AGATIO AND KARST (optional win)==

*Requirements:
6 earth and water djinn.  7 fire and wind djinn.
All characters at level 32.
*Classes:
Jenna: Luminier (1 fire, 6 water)
Strategy: Heal with Ply Well or Wish Well and use Protector or Plume Edge.
Peirs: Ranger (3 wind, 3 fire)
Strategy: Use Deluge.
Felix: Ninja (3 fire, 3 wind)
Strategy: Use Thunderbolt or Annihilation.
Sheba: Druid (1 wind, 6 earth)
Strategy: Use Resist, Bind, and Wild Growth and heal with Revive.

==FLAME DRAGONS==

*Requirements:
15 of each djinn.
All characters at level 38.
*Classes:
Sheba: (1 wind, 6 earth)
Strategy: Use Resist, Bind, and Wild Growth and heal with Revive.
Felix: Templar (4 fire, 4 water)
Strategy: Heal with Pure Ply or Wish Well and use Plume Edge.
Jenna: Conjurer (1 fire, wind)
Strategy: Use Enfeeble, High Impact, Protect, and Thunder Mine.
Peirs: Bard (4 wind, 4 fire)
Strategy: Use Deluge.
----------------------------------
Ivan: Conjurer (4 water, 4 earth)
Strategy: Use Haunt, Blue Bolt and Revive when necessary.
Garet: Disciple (4 earth, 4 wind)
Strategy: Use Death Plunge or Annihilation.
Isaac: Guardian (1 earth, 6 water)
Strategy: Heal with Pure Ply, Wish Well, and Revive and use Plume Edge.
Mia: Water Monk (1 water, 6 fire)
Strategy: Use Deluge.

==SENTINEL==

*Requirements:
16 wind djinn.  17 earth, fire, and water djinn.  Tomegathericon.
All characters at level 40.
*Classes:
Sheba: Necromage (3 earth, 3 fire, 3 water, Tomegathericon)
Strategy: Heal with Revive and attack.
Jenna: Ronin (5 earth, 4 wind)
Strategy: Use Angel Spear, Protector, Magic Shield, and attack.
Felix: Disciple (4 fire, 4 wind)
Strategy: Attack.
Peirs: Water Monk (1 water, 6 fire)
Strategy: Heal with Wish Well and attack.
----------------------------------
Ivan: Pure Mage (5 water, 4 earth)
Strategy: Heal with Wish Well and Revive and use Resist and attack.
Garet: Ronin (5 earth, 4 wind)
Strategy: Use Angel Spear, Protector, Magic Shield, and attack.
Isaac: Disciple (4 fire, 4 wind) 
Strategy: Attack.
Mia: Angel (8 water)
Strategy: Heal with Pure Ply and Wish Well and attack.

==VALUKAR==

*Requirements:
17 of each djinn.
All characters at level 42.
*Classes:
Sheba: Dark Mage (4 water, 5 earth)
Strategy: Heal with Revive and Potent Cure and use Froth Spiral.
Felix: Paladin (4 fire, 5 water)
Strategy: Heal with Pure Ply or Wish Well and use Plume Edge.
Jenna: Master (4 earth, 5 wind)
Strategy: Use Death Leap and Annihilation.
Peirs: Warlock (4 wind, 5 fire)
Strategy: Use Resist, Bind, and Deluge.
----------------------------------
Ivan: Conjurer (4 water, 4 earth)
Strategy: Heal with Revive and Potent Cure and use Froth Spiral.
Garet: Templar (4 earth, 4 water)
Strategy: Heal with Pure Ply or Wish Well and use Plume Edge.
Isaac: Disciple (4 fire, 4 wind) 
Strategy: Use Death Leap and Annihilation.
Mia: Bard (4 wind, 4 fire)
Strategy: Use Resist, Bind, and Deluge.

==STAR MAGICIAN==

*Requirements:
All of the djinn.
All characters at level 46.
*Classes:
Sheba: Wizard (2 wind, 7 water)
Strategy: Heal with Pure Wish and use High Impact and Shine Plasma.
Felix: War Adept (2 earth, 7 wind)
Strategy: Use Enfeeble, Protect, and Thunder Mine.
Jenna: Ronin (5 earth, 4 wind)
Strategy: Use Magic Shield and Quick Strike.
Peirs: Guru (2 water, 7 fire)
Strategy: Attack and heal with Wish Well. 
----------------------------------
Ivan: Warlock (4 water, 5 fire)
Strategy: Use Resist, Bind, and Sonic Slash.
Garet: Chaos Lord (2 fire, 7 earth)
Strategy: Use Debilitate, Planetary or Supernova, and Revive if necessary.
Isaac: Paladin (4 fire, 5 water)
Strategy: Use Nettle and heal with Pure Ply and Pure Wish.
Mia: Pure Mage (5 wind, 4 earth)
Strategy: Heal with Pure Wish and Revive and use Blunt and Shine Plasma.

==DULLAHAN==

*Requirements:
All of the djinn.
All characters at level 54.
*Classes:
Sheba: Wizard (2 wind, 7 water)
Strategy: Heal with Pure Wish and use High Impact and Freeze Prism.
Felix: Chaos Lord (2 earth, 7 fire)
Strategy: Unleash with the Sol Blade’s Megiddo.
Isaac: Master (4 fire, 5 wind)
Strategy: Unleash with the Excalibur’s Legend.
Mia: Guru (2 water, 7 fire)
Strategy: Heal with Pure Wish and use Freeze Prism.
----------------------------------
Ivan: Wizard (2 wind, 7 water)
Strategy: Heal with Pure Wish and use High Impact and Freeze Prism.
Garet: Master (4 earth, 5 wind)
Strategy: Unleash with the Excalibur’s Legend.
Jenna: Ronin (5 earth, 4 wind)
Strategy: Use Angel Spear, Protector, Magic Shield, and Quick Strike.
Peirs: Oracle (2 water, 7 earth)
Strategy: Heal with Pure Wish and Revive and unleash with the Excalibur’s 
Legend. 

==DOOM DRAGON==

*Requirements:
All of the djinn.
All characters at level 41.
*Classes:
Sheba: Warlock (4 water, 5 fire)
Strategy: Use Resist, Bind, and Sonic Slash.
Felix: Master (4 fire, 5 wind)
Strategy: Use Death Leap.
Jenna: Ronin (5 earth, 4 wind)
Strategy: Use Angel Spear, Protector, and Quick Strike.
Peirs: Pure Mage (5 wind, 4 earth)
Strategy: Heal with Wish Well and Revive and attack.
----------------------------------
Ivan: Dark Mage (4 water, 5 earth) 
Strategy: Heal with Revive and Potent Cure and use Froth Spiral.
Garet: Paladin (4 earth, 5 water)
Strategy: Use Plume Edge and heal with Wish Well and Pure Ply.
Isaac: Paladin (4 fire, 5 water)
Strategy: Heal with Pure Ply or Wish Well and use Plume Edge.
Mia: Warlock (4 wind, 5 fire)
Strategy: Use Resist, Bind, and Sonic Slash.