**********************************************************

                 Full FAQ/Walkthrough
                         for:
 _______
/__   __\
   | |__      __ ___        The Lord of the Rings:
The| |\ \    / // _ \
   | | \ \/\/ /| (_) |
   | |  \____/  \___/_____
  /___\           /__   __\                          ___
                     | |  ___ __      __ ____  ___  / __|
                     | | / _ \\ \    / // ___\|  _|| (__
                     | || (_) |\ \/\/ / | \__ | |   \__ \
                     | | \___/  \____/   \___||_|    __) |
                    /___\                           |___/

                                              v. 2.10

                   for Gameboy Advance

                FAQ Written by Zephyrmaster
            Walkthroughs written by Zephyrmaster
           Andrew Sherman - zephyrmaster@yahoo.com


**********************************************************

Created on 1/1/03 by Zephyrmaster (zephyrmaster@yahoo.com)
    *Thanks for all of the contributions and emails*
 *I've recieved hundreds of emails and appreciate them*
Version: 2.10        Updates: 24     Last Update: 05/31/03

Table of Contents:

- Short Version History
- Introduction

1. Frequently Asked Questions

2. Menu's and Options
- Main Menu
- Option Menu
- Pause/Select Menu

3. How to Play
- In game screen
- Controls/Buttons
- Backpack Screen
- Skills Screen
- Statistics Screen
- Gems and Shrines
- Liquid Pools
- Corruption
- Difficulty
- Stuck in a Level
- Bugs

4. Artifact Guide

5. Item Listing
- Basic Items
- Unique Items
- Prefixes/Suffixes/Whetstones

6. Creatures
- Basic Creatures
- Bosses

7. Aragorn Character Guide
- Introduction
- Starting Stats and Skills
- Skills List
- Tips and strategies (Shield users vs. Dual wielders)
- Full Walkthrough

8. Legolas Character Guide
- Introduction
- Starting Stats and Skills
- Skills List
- Tips and strategies (Overdraw vs. Spread Fire)
- Full Walkthrough

9. Frodo Character Guide
- Introduction
- Starting Stats and Skills
- Skills List
- Tips and strategies (Ring Users, Fighting, Trapping)
- Full Walkthrough

10. Gandalf Character Guide
- Introduction
- Starting Stats and Skills
- Skills List
- Tips and strategies (Magic Using vs. Warrior)
- Full Walkthrough

11. Eowyn Character Guide
- Introduction
- Starting Stats and Skills
- Skills List
- Tips and strategies (Princess of Rohan vs. Double Strike)
- Full Walkthrough

12. General Hints and Tips
- Gimli Character Guide (Aznsmarty07)
- Contributed tips, hints, extras.

13. Story
- The Story of Middle Earth (summary) [**SPOILERS?**]

14. Credits, Thanks, Extras, etc...
- Full Version History
- Email me
- Contributers
- Special Thanks

----------------------------------------------------------

Short Version History:

- 2.10 (5/31/03)
  -More corrections... it's--> its...
- 2.09 (5/19/03)
  -Added a few omissions
- 2.08 (3/25/03)
  -Fixed a little mistake
- 2.07 (03/25/03)
  -Added a Gimli Character Guide by Aznsmarty07
- 2.06 (03/17/03)
  -Fixed a few minor mistakes
  -Updated item info w/info from Numbers (w/ permission)
  -Added to bug list

**********************************************************
*                     Introduction                       *
**********************************************************


The Lord of the Rings trilogy is one of the best loved
book series of fantasy literature and even all literature.
Two movies, based on the first two books have been
released, and this game is based on those two movies. This
game is an action/rpg, and has many similarities to the
hugely popular Diablo series found on computers. This
game was developed by Griptonite games, and was produced
by EA Games. It hasn't proved to be hugely popular, but
for those who have purchased this game, it has generally
been heralded as one of the best games that can be found
on the Gameboy Advance.

**********************************************************
*             1. Frequently Asked Questions              *
**********************************************************


Q: I heard this game is like Diablo II for computer? Is
that true?
A: Yes, to a certain extent. Certain elements in this game
are from Diablo II. This game features the same leveling
up style, it features skills trees, similar stats, health
and magic orbs, and a similar inventory layout. Some of
the differences include the fact that this game is on the
gameboy advance, this game features the characters from
the Lord of the Rings (specially the first two movies), and
this game has no quests or towns per se (it has shrines
and objectives).

Q: Who is the best character to start off with?
A: There really is no "best" character to start off with,
but many believe that Legolas and Aragorn are the easiest
to play.

Q: Help! I'm stuck in an area and can't beat it! Is there
any way to level up with ease?
A: The only way you can level up is by defeating enemies,
but you can do this trick to maximize the amount of exp.
you gain in an area. Fight enemies until you are close to
death, then save your game. If you quit and return to your
game, you will have full health and retain all of the
experience and items you found.

Q: I'm playing Aragorn. Can I use bows? He uses it in the
movie...
A: No, unfortunately every character has a type of weapon
that they have to use. Aragorn can only use swords.

Q: I got this item called Horn of Boromir, and it says it
gives me a bonus in experience points. The problem is
that I can't select it. What can I do with it? What
does it do?
A: The bonus that this item gives you occurs when the
item is simply resting in your inventory.

Q: I can't beat this boss! How do I?
A: You have to "stick to your guns" so to speak. Use the
abilities that have carried you throughout the game. Don't
be afraid to run away, because the health of the bosses
doesn't recover, but you can. Look to the section on
creatures to find a stragety to defeat the boss with your
character.

Q: What is corruption?
A: Corruption is well... how corrupted your character is.
The eye in the upper right hand corner reflects how much
corruption you have. The eye becomes bigger if you use
corrupting items, use corrupting skills, or allow a creature
to alert Sauron. If the eye begins flashing, Nazgul, or
ringwraiths, will start attacking you.

Q: Do I really only have four save slots for five
characters?
A: Unfortunately, yes.

Q: What do artifacts do?
A: Basically, all you can do with artifacts is collect
them. Collecting them all unlocks a special multiplayer
option. No one character can find all of the artifacts
in one go.

Q: Are there any unlockables in this game?
A: Yes. Beating the game with two characters will unlock
Gimli in multiplayer. Beating the game with every person
unlocks a special movie featuring a cave troll fleeing
from squirrels. Collecting all of the artifacts unlocks
a special multiplayer mode called "Misty Mountains".

Q: What is multiplayer like?
A: It's fun, because both players have complete freedom
in the levels.

Q: How do I use a shrine?
A: Stand next to it and press the R shoulder button.

Q: What is Eowyn's quest like? Is it drastically different
from the others?
A: Yeah, in fact, her levels are completely different. Her
skills may be derivative from other characters but her
quest is completely original.

Q: Why do I keep finding axes? I can't use them, and I
don't think that my other characters can either.
A: By beating the game with two characters, you unlock
Gimli in multiplayer, who can use axes.

Q: What happens when your character dies in this game?
A: When your character dies, you have to start the level
over again, you lose a few bars of experience, and you
lose some gems. You lose 20% of your Gems (From Gerome).

Q: Why don't you have a guide on Gimli?
A: Unfortunately, I've never had the opportunity to play
Gimli (I have played a little multiplayer though). If
anyone would like to help me add information on him in
my guide, email me at zephyrmaster@yahoo.com. Any help
is greatly appreciately and credit will be given.

Q: If I change the difficulty to hard, do I get more
experience?
A: Yes. In hard mode you recieve 20% more experience than
you would in Normal mode. In Grueling mode you recieve
50% more.

Q: I'm stuck in a level and I can't get out? Can you help?
A: Unfortunately I haven't made a full walkthrough yet,
but here are some tips for making it through a level.
Follow paths, footsteps (when pursuing the Balrog) or
other hints like that. If you stop then a flashing arrow
can guide you and tell you where to go. If rocks fall
down in one area then in means a new path was made in
another area. In Moria, all of the switches and levers
always open a door. Hope this helps.

Q: Whats 2H mean?
A: Two handed. With some weapons you must use two hands
and with some you get a damage bonus if you use two hands.

Q: I found some green items. What are they?
A: They are enchanted items. Most are better than their
normal type but some are worse.

Q: Are there any bugs I should watch out for in this game?
A: Unfortunately, yes. If you want to continue buying
attribute points and ent water with a character, then
don't buy the last whetstone. The last whetstone costs
12,000 gems and is called the 'Mithril Whetstone'.

Q: Is there a maximum level?
A: Yes, and it's at 52. 52 may seem odd and I can't see
any reason why it shouldn't =). Once you reach level 52
you just can't gain any more experience for a new level.

Q: Hey, some of my primary stats are colored red and some
are colored green. What does that mean?
A: That means that they are being affected by an item in
your inventory. If the statistic is green then it is being
increased by an item; if the statistic is red then it is
being decreased by an item.

Q: How long does it take to beat the game?
A: Depending on your idea of what "beating" a game is, it
could be anywhere from 5 hours to dozens. For characters
like Eowyn, who can beat the game at about level 11,
beating the game with her can take just 5 hours or even
less. Other characters have longer games and will take
a longer time. To completely beat the game (beat it with
every character) it would probably take at least 20 hours
for a better player. Even after beating the game with
characters, you can still play again to try to maximize
your characters by reaching level 52 (which is the maximum
level attainable).

Q: I can't stand the Crebain always escaping. What can I
do to stop them?
A: Most of the characters have a ranged attack of some
sort. Gandalf has his magic spells, Legolas has his bow,
Frodo can throw his knife, and Aragorn can throw a sword.
If you don't have these abilities or don't want to have
them then the only way to stop them is to avoid them or
by making them fly at you.

Q: Is there any way to transfer items without playing in
multiplayer mode?
A: No.

Q: How closely does this follow the movies?
A: Fairly well, if you ignore the fact that Frodo doesn't
fight that much and Eowyn doesn't either. It only goes
through the first two movies.

Q: Are the video clips from the first movie or the
second movie?
A: The second movie. The starting movie features clips
of meeting Gandalf, Eowyn, Aragorn arriving at the main
city in Rohan, and of course the One Ring. The ending
movie features clips from the battle at Helmsdeep.

Q: If I delete one of my characters, the one that found
most of my artifacts, will I have to find those artifacts
again?
A: No, just as long as you don't delete everyone of your
characters all at once.

Q: Do you have any Gameshark codes?
A: I don't own a Gameshark and I feel that using a
Gameshark takes away from the game overall. If you want
Gameshark codes just look on the message boards for this
game.

Q: How do I get Crebain to "fly" at me? (metallica9819)
A: What I mean by that is to predict where the Crebain are
going to fly and attack them. You can tell where the
Crebain are going to fly depending on the direction they
are facing on whatever they are on. If you just swing at
some Crebain, they will decide to attack you instead of
flying away, and that is a strategy you want to use.

**********************************************************
*                 2. Menus and Options                   *
**********************************************************

The Main Menu
-------------
New Game
Load Game
Multiplayer
Options

Explanations:
Multiplayer - Connect to play with another player. You
can only play with one other person. Both players must
have a game pak in their gameboy advance systems.


Option Menu
-----------
Music (On/Off)
Music Volume (0 to 10)
SFX (On/Off)
SFX Volume (0 to 10)
Fast Discard (On/Off)
Difficulty (Normal, Hard, Grueling)
Language Select

Explanations:
Fast Discard - If you turn it OFF, the game will ask you
to confirm your choice each time to want to discard an
item.

In game Menus:

Select Menu
-----------
Save Game
Objectives
Artifacts
Options
Quit Game

Explanations:
Objectives - See your current goal.
Artifacts - Look at your collected artifacts.



**********************************************************
*                   3. How to Play                       *
**********************************************************



In game screen
--------------
- Your selected skill appears in the upper lefthand corner
- The Eye of Sauron measures your corruption and appears
in the upper righthand corner.
- The orb in the lower lefthand corner represents your
health.
- The orb in the lower righthand corner represents your
spirit points
- The bottom bar shows your current experience level.
When it fills up you gain a level.

Buttons
-------
Control Pad - Move
A           - Use Active Skill
B           - Attack
Holding B   - Powerful Attack
L           - Cycle through skills
R           - Pick up an item
Select      - Pause Menu
Start       - Backpack screen

Backpack Screen (press start to access)
---------------
- Your character can hold up to 8 items.
- Your character can equip a weapon, a shield, armor,
a cloak, a helmet, a necklace, a whetstone, and boots.

To equip an item, select it by pressing A. You can
equip several items, and you can discard any.

Skills Screen (press L on backpack screen to access)
-------------
- Shows your active (must be used with A button) and
passive skills (always active).
- Skills can be increased when you recieve a skill point.
You recieve skill points for gaining levels or by killing
enemies in increments of 500 (500, 1000, 1500, ... etc...)

Statistics Screen (press R on backpack screen)
-----------------
- Shows your Level, Experience, Next Level (experience
required for the next level), Hit Points, Spirit Points,
Damage, Armor Quality, To Hit, Dodge, and Shield Block.
- Shows your primary attributes (can be increased when
you gain a level), which are Strength, Accuracy,
Health, Defense, and Courage.
- It also shows the number of enemies you have killed
and the amount of gems you have.

Explanations of Primary Statistics (when increased):
Strength - Increases damage and health
Accuracy - Increases change to hit
Health   - Greatly increases hit points
Defense  - Increases chance to dodge
Courage  - Greatly increases spirit points and marginally
           increases health points.

Gems and Shrines
----------------
Gems are the currency of this game. Gems are frequently
dropped by enemies and can be spent at shrines. Shrines
are scattered throughout the levels and can be accessed
by pressing the R shoulder button. At shrines you can
sell your collected items, or purchase things.

Shrines:

Forge   -  Whetstones : Increases damage of your weapons.
           Random Items : Buy a random item.
Shrine  -  Attribute Point : Buy an attribute point
           Skill Point : Buy a skill point
Entwater - Ent Water : But Ent water, which will restore
Pool                   a killed character without any
                       penalties.

Liquid Pools
------------
Throughout the game are scattered various pools of
variously colored liquids that help your character.
Here is what they do:

Red - Fully restore your hit points
Blue- Fully restory your spirit points
White Pool 1 - Gives you an experience bonus
White Pool 2 - Gives you a temporary strength bonus

(White Pool #1 has a fancier design than White Pool #2)

Corruption (Eye of Sauron)
----------
The Eye of Sauron in the upper righthand corner of the
screen represents your character's amount of corruption.
The larger the eye becomes, the tougher and stronger your
enemies become. Creatures like Crebain (crows) and Goblin
Drummers can alert Sauron to your presence, thus making
the eye even bigger. If the eye begins to pulsate, Nazgul,
or Ringwraiths will appear. They are tough enemies that
will destroy lower level adventurers. To prevent this
from happening, you can use these tips:

- If your corruption is too high and the enemies are too
hard, wait a while and your corruption will fall.
- Kill all crows and drummers that your find. Legolas and
Gandalf can hit crows even before they take flight.
- Don't wear items that reduce your purity.
- Increase skills that increase your resistance to
corruption.
- Don't overuse skills that increase your corruption.
- Don't use the One Ring skill with Frodo too often.
- Don't overuse the higher level magic abilities of
Gandalf.

Difficulty
----------
In this game you can change the difficulty from the
default normal to two others, Hard and Grueling. These
can be changed in game by pressing select. When you
change the difficulty the monsters become faster, hit
harder, have more defense, and have more health. There
are bonuses:

Experience gained (Out of 100%)

Normal: 100%
Hard: 120%
Grueling: 150%

I can't prove if or if not item drops improve with each
difficulty. I highly doubt it though.

Stuck in a Level
----------------
If you are stuck in a level there are several things you
can do you beat it. Here are some tips that can help you
pass some of the harder levels. No level is impossible,
because this game is pretty straightfoward. If you stand
still, a flashing arrow will direct you and tell you
where you need to go next. If you are stuck in a level
then this could be your best chance. Here are some other
hints:

- In outdoor levels there are usually paths which you
can follow. More often then not (especially in the early
levels), this paths will lead you directly to the end.
- If you are Gandalf and searching for the Balrog, his
footprints act like a path. If you just generally follow
the footprints you will find the end.
- When rocks fall in an area blocking a path a new path
is created where there used to be rocks.
- In Moria, closed doors are always opened with a lever
or a switch.

Bugs
----
Even though this game is great and is very fun, it does
have a fair amount of bugs and errors. While none are
crippling, knowing some them can help prevent some
problems with your characters. Other bugs (like the
Overdraw and item throw bugs) can actually help your
characters and be exploited to make the game easier.

List:

The Whetstone Bug: after buying the final whetstone
(for 12,000 gems), stat points can no longer be purchased
from Shrines. Watch out for this one. You also can't
buy Ent Water if you buy the last whetstone. The last
whetstone is called the Mithril Whetstone.

The Secret Movie Save Bug: If you press select and save
during the secret ending movie with the cave troll, the
save file becomes "corrupted" and the character becomes
stuck, which means his data is lost and must be restarted.

The Legolas Overdraw Bug: As Legolas, if you charge up
your normal shot and hold the overdraw button, and
release the normal shot, Legolas can walk around with a
fully charged overdraw which can be released at any time.

The Nonexistent Weapon Throw Bug: Aragorn can use sword
throw with no sword equipped. I'm pretty sure this works
with Frodo, too. It looks pretty comical and can do some
major damage.

The Item Duplication Bug: This bug works in many linked
games, where one player sends an item to another but
doesn't save his game. Voila.

Safe Spot from Balrog: There are a couple spots you can
stand in during the Balrog fight that make you take 0
damage from the Balrog. Just an ordinary spot near the
bottom of the room.

Disappearing Crow: There is one part in Amon Hen (the boat
area after you go to the shrine) with Frodo, theres a crow
that disappears and gives you corruption instantly, it's
sitting on a wall near the bottom-right.

Strange ladder in Amon Hen - There is a strange ladder
coming out of the ground... Like the ones from the Helm's
Deep stages  when you have to destroy them, except theres
a ladder in Amon Hen... and its coming out of the ground!!
You can destroy it and it will look like the ones at
Helms Deep. Weird...

Pointless Gandalf Bug - (Lord Ragnoroks)
When playing as Gandalf: In the level where you must fight
and kill the Balrog, all you must do is kill him. But
before Gandalf says his last lines in the level after the
Balrog is dead, quickly press SELECT and save the game.
Quit the game and load it again. You will start the Balrog
level again. However, note that Gandalf is no longer grey.
He will be white instead.

Rollback of Skill Points Bug - If you accumulate over 255
skill or attribute points (a very hard feat w/o using a
cheating device), then the number will reset to 0. You may
want to watch out for this one if you cheat, but I guess
it serves you right... ;)

Funky-looking Characters - This bug has happened to many
people (including myself), where the enemies will become
different colored for some unknown reason. In my specific
case, the Uruk-Hai became flashing white blobs. Hmmm...
It doesn't seem to affect save data though, and the next
time through the level they were back to normal, so this
bug should be considered an oddity and not a risk.

** Questionable bugs **
Resist One Ring having no effect - Many people have
complained that Frodo's passive Resist One Ring skill
doesn't actually do anything. I'm not sure if it does
NOTHING, but I would recommend putting in more than just
a few points in before judging it.

**********************************************************
*                  4. Artifact Guide                     *
**********************************************************

Artifacts are special items that can be found throughout
your adventures through middle earth. There are a total
of eight artifacts in the game and no one character can
find all of them alone. Collecting all of the artifacts
unlocks the special multiplayer option "Misty Mountains".

Artifact Listing
----------------

Balin's Book - Gandalf
Found in Balin's Tomb (where the Cave Troll is).

Sauron's Ashes - Aragorn, Gandalf, Legolas, Frodo
Found in a tower at Helm's Deep. In order to find it, you
have to open all of the chests on the Northeast wall.
After doing this, a chest will appear by the doorway.
Frodo doesn't visit Helm's Deep, but he can find the Ashes
in a Mordor or Emyn Muil map.

Troll Tusk - Frodo
In Moria (just after the bridge of Kaza-dum), the Troll
Tusk can be found.

Bilbo's Map - Aragon, Frodo, Legolas
Found in a Dimril Dale map. An elf will give you a quest
to recover a lost item from some orcs. Two orcs will be
guarding a chest. One of the orcs will drop the artifact
when killed.
Optional stragety:
On a cliff near the end of the correct map, a wounded elf
informs you that some orcs that stole an artifact. Once
he talks to you go back to the middle of the map, and you
will see two strong Orcs with two blades each, gaurding a
chest. Kill them both and one of them will drop the
artifact. If you're having trouble finding the elf, work
backwards. From the level exit, go north west until you
see a cliff. Go north to actually get onto the cliff, and
then go south down the cliff. He'll be down there.

Narsil, the Sword of Isildur - Frodo
Found in Lothlorien at the bottom of the area.

Judkins Scrolls - Eowyn only
In one area a woman will ask you to clear town hall in
the center of the area. Instead of immediately going in,
you can find the artifact below the town hall. The map's
actual name is "Village Square" (to see what level you are
on, save the game or press select, and select the
objectives choice).

Chain Link of Morgul - Aragorn (Legolas?)
Near the end of a map in Rohan a bright blue troll (or
greenish, like a Jungle Troll - Lord Ragnoroks) will
appear and start running away. You can't harm it, but
you can follow it. It will lead you to a cave, and there
the chainmail will magically appear.
NOTE: You are on the correct map if you start between
three bushes (one big on the right and two smaller ones
on the left). The path to the left should be blocked by
rocks. If you don't start on this map, you will NOT
find the chainmail. The level is random.

Moria's Lamp - Legolas
In the area where Legolas, Aragorn, and Gimli meet the
wizard Gandalf, Moria's Lamp is hidden in a secret area
at the top of the area. To get to this hidden area, you
have to go on a path to the right of the screen and go
up, then left, and then you will leave the area and go to
another area where you can easily get the lamp.



**********************************************************
*                   5. Item Listings                     *
**********************************************************



(Note: This whole section is in progress. If you want to
contribute, email me at zephyrmaster@yahoo.com)

There are several different types of items in the game.
Some items are used immediately such as herbs and
mushrooms. Some items are unequippable and help your
character when it's just sitting in your inventory.

Items colored green are enchanted items that can be
better or worse than their normal counterparts. Red
items are uniques and are substantially harder to
find.

Key:

Type of Item
------------
Item                    Description


###############
# Basic Items #
###############

Body Armors
-----------
Cloth Shirt           +2 melee armor +2 missile armor
Padden Shirt          +3 melee armor +3 missile armor
Leather Jacket        +4 melee armor +4 missile armor
Brigandine            +5 melee armor +5 missile armor
Ringmail              +6 melee armor +3 missile armor
Chainmail             +7 melee armor +3 missile armor
Scalemail             +8 melee armor +8 missile armor
Lorica                +9 melee armor +9 missile armor
Double Mail           +10 melee armor +5 missile armor
Lamellar              +11 melee armor +11 missile armor
Breastplate           +12 melee armor +12 missile armor
                      -1 accuracy -1 defense
Corselet              +14 Meleearmor +14 missile armor
                      -2 accuracy -2 defence

Shields
-------
Buckler               +10% shield block
Small Shield          +15% shield block
Round Shield          +20% shield block
Kite Shield           +25% shield block
Large Shield          +30% shield block
Tower Shield          +35% shield block

Cloaks
------
Cape                  +1 missile armor
Mantle                +1 missile armor +1 defense
Cloak                 +1 melee armor +1 missile armor
                      +2 defense
Heavy Cloak           +1 melee armor +1 missile armor
                      +3 defense
Robe                  +1 Missile Armor +2 Defense
                      +1 All Passive Skills

Shoes
-----
Shoes                 +1 defense
Sandals               +10% speed
Boots                 +1 melee armor +2 defense
Sollerets             +1 melee armor +3 defense

Necklaces
---------
Amulet                +5% shield block
Warg Collar           +1 accuracy
Brooch                +2 defense
Charm                 +1 health
Necklace              +1 strength
Clasp                 +1 defense
Choker                +1 melee armor
Medallion             0-1 damage

Helmets
-------
Hood                  +2 critical armor
Cap                   +4 critical armor
Coif                  +1 melee armor +7 critical armor
Pothelm               +1 melee armor +12 critical armor
Crown                 +1 critical armor +1 Courage
Greathelm             +2 melee armor +14 critical armor
                      -2 accuracy

Swords/Knives
-------------
Knife                 2-5 damage -4 defense
Hunting Knife         2-5 damage -2 defense
Dagger                2-5 damage
Dirk                  2-5 damage +4 defence
Serrated Knife        3-7 damage +2 accuracy
Smallsword            3-7 damage
Long Knife            2-4 damage +3 accuracy
Gladius               2-5 damage +1 accuracy
Cutlass               3-6 damage -1 accuracy
Sabre                 2-5 damage +1 defense
Backsword             4-8 damage -2 defense
Sword Rapier          3-7 damage +2 accuracy
Leaf Sword            4-8 damage +1 defense
Longsword             4-9 damage
Broadsword            5-11 damage
Estoc                 5-10 damage
Falchion              5-10 damage -2 defense
Scimitar              4-9 damage +1 defense
Shortsword            3-7 damage
Soldier Sword         4-8 damage (+7 2H damage)
War Sword             4-9 damage
Serrated Sword        6-12 damage
Hand-and-a-Half Sword 5-11 damage (+5 2H damage)
Greatsword            9-18 Damage (2H)
Claymore              10-20 damage (2H)
Flambard              8-16 Damage (2H)

Axes (Gimli Only)
----
Hatchet               4-8 damage -3 defense
Axe                   6-12 damage
Battle Axe            7-14 damage
Great Axe             9-18 damage (2H)

Staffs
------
Short Staff           2-4 damage
Staff                 2-5 damage +1 to wisdom
Quaterstaff           3-6 damage +2 to wisdom
Magestaff             3-6 damage +3 wisdom +1 Flame of Anor

Bows
----
Shortbow              4-8 damage
Bow                   5-11 damage
Longbow               7-14 damage
Composite Bow         8-16 damage
Recurved Bow          10-20 damage

Arrows
------
Fire Arrows           +3 fire damage
Bodkin Arrows         +2 to Orcs +2 to Uruk-Hai
Barbed Arrows         +0-1 damage
Sun Arrows            1-2 damage +1 hp regeneration
Elven Arrows          +2 to hawkeye
Wood Elven Arrows     +2 critical shot
Moon Arrows           1-2 damage, +1 spirit regen

###########
# Uniques #
###########

Name          Type         Abilities/Attributes
----------------------------------------------------------

Horn of       Unequipable  Increases exp. points by 10%
Boromir

Book of       Unequipable  +3 to Herb Lore (Aragorn)
Herbs

Phial of      Unequipable  +3 to resist ring skill (Frodo)
Galadriel

Evenstar      Unequipable  +13 courage (Aragorn Only)

Scroll of     Unequippable +3 Wisdom (Gandalf)
Minas Tirith

Ent Water     Unequippable Resurrect without having to
                           restart the level.

Sam's Cookpot Uequippable  +2 to Resist Ring (Frodo)

Fletching Kit Unequippable +2 to Spread Fire (Legolas)

Glamdring     Large Sword  6-12 damage, +3 2H damage,
                           +5 to orcslayer

Orcrist       Large Sword  6-12 Damage, +3 Uruk Hai,
                           +9 Orcslayer, Unique

Ruby          Large Sword  6-12 Damage, +5 Strength
Kingsword

The Emerald   Large Sword  7-13 damage, +5 courage
Darkblade

The Maestrom  Large Sword  6-12 Damage, +3 Animal Foe
Sword

Sting         Short Sword  4-7 damage, +5 to orcslayer

The Elf       Bow          6-12 damage, +5 accuracy
Lord's Bow

Obsidian      Bow          6-12 Damage, +3 Ice damage
Longbow

Magestaff of  Staff        3-6 Damage, +30 Stun time,
Ulrick                     +2 Fireworks (Gandalf)

Staff of      Staff        6-12 damage, +3 2H damage,
Five Ages                  +5 Orcslayer

King Caspur's Crown        +1 critical armor, +1 defence,
Crown                      +4 courage

Garnet Cloak  Cloak        +1 Missile Armor and +1 All
of Tamaras                 Passive Skills

Brakash's Ax  Axe          10-20 damage, +3 to orcs, 2H,
Great Axe of               +10 critical
Maiming

Axe of the    Axe          7-13 damage, Weaponmaster,
Silver Dwarf               Unique

#####################################
# Prefixes, Suffixes and Whetstones #
#####################################

(This section is provided thanks to Numbers, who allowed me
to incorporate his weapons/item faq into my faq.)

Prefixes
--------
Emerald          +10 hit points
Silver           +1 courage
Ruby             +2 courage
Gold             +1 strength, +2 courage
Jeweled          +1 strength, +1 accuracy, +1 defense
Diamond          +15 hit points
Amethyst         +2 accuracy, +2 defense

Adamantite       +1 melee armor, +2 defense
Moqueshel        +1 courage
Moonruned        +1 spirit regeneration
Mithril          +5 Defense, +10% Shield Block (Shields only)
                 +2-3 Damage, +6 to Orcs,
                 +6 to Nazgl (Swords only)
                 +5 Melee Armor (Armour only

Fine             Improves an attribute of the item
Exquisite        Improves an attribute of the item
Glittering       +1 to all primary attributes
Goldlace         +3 courage
Ancient          (Neckwear) +2 to all primary stats

Burglars         +2 defense
Warrior's        0-1 damage
Wizard's         +1 courage
Traveller's      +1 health
King's           +1 accuracy, +1 courage
Woodman's        +5% speed
Miner's          +2 health
Ranger's         +10% speed
Peasant's        +1 courage
Craftmen's       +1 accuracy
Trotter's        +10% Critical

Arwen's          +2 accuracy, +2 courage
Elrond's         +1 to all primary stats
Smeagol's        +2 melee armor, +5 strength, -20 purity
Isildur's        +20% Critical
Balin's          0-1 damage and +4 damage to orcs

Black            -10 purity
Green            +5 fire damage
Yellow           -1 courage
White            +1 courage
Brown            +3 damage to animals
Orange           Unsure

Mithril          +5 melee armor (on armor)
                 +2 Melee Armor (Helmets only)
Numenorean       +1 strength
                 +1 Health (Body Armor only)
Elven            +10% speed (armor)
                 +2 Accuracy, +5% Speed (Cloaks only)
                 +2 Accuracy (weapons)

Easterling       +1 Accuracy
Adamantite       Increases Damage (Weapons)
Wool             +15 hit points (on armor)
Spiked           0-1 damage
Dragonscale      +1 fire damage (on weapons)
                 +10 melee armor (on armor)

Dark             -15% purity
Iron             -1 melee armor
Horsehair        -1 courage
Orc              Lowers a statistic(s)
Goblin           Lowers a statistic(s)


Races
-------------------------------
-Elven
            +2 Accuracy (to weapons)
            -or-
            +10% Speed (to armor)
            -or-
            +2 Accuracy (to outer wear)
            +5% Speed
-Dwarven
            +2 Melee Armor (to armor)
            -or-
            +2 Strength (to weapons)
-Hobbit
            +1 Defense
            +1 Courage
-Numenorean
            +1 Strength
-Orc
            -1 Melee Armor
-Goblin
            -1-2 Damage (to swords)
-Goblin-Man
            +0-1 Damage
-Easterling
            +1 Accuracy
-Dunlending
            +1 Strength
            +1 Defense
Colors
-------------------------------
-Black
            -10% Purity
-White
            +1 Courage
-Red
            -2 Accuracy
-Brown
            +3 Animal Damage
-Grey
            +2 Strength
-Mottled
            +3 Defense
-Pure White
            +4 Courage
-Blood Red
            +2-4 Damage (to weapons)
-Dark
            +2-4 Damage (to weapons)
            -10% Purity
            -or-
            +10% Shield Block (to Shields)
            -15% Purity
-Yellow
            -1 Courage
-Green
            +5 Fire Damage
-Orange
            +1 Strength
            +1 Courage
Professions
-------------------------------
-Warrior's
            0-1 Damage
-Ranger's
            +3 To Orcs (to weapons)
            -or-
            +10% Speed (to shoes)
-Wizard's
            +1 Courage
-Woodman's
            +3 Animals Damage (to weapons)
            -or-
            +5% Speed
-King's
            +1 Accuracy
            +1 Courage
-Peasant's
            +1 Courage
-Burglar's
            +1 Accuracy (to weapons & shoes)
            +1 Defense
            -or-
            +2 Defense
-Crusader's
            +1-2 Damage (to weapons)
            +15% Critical Hit
-Craftman's
            +1 Accuracy
-Miner's
            +2 Health
-Traveler's
            +1 Health
People
-------------------------------
-Balin's
            +0-1 Damage
            +4 To Orcs
-Elrond's
            +1 All Primary Stats
-Arwen's
            +2 Accuracy
            +2 Courage
-Theoden's
            +3 Courage
            +20 Hit Points
-Denethor's
            +1 Courage
-Trotter's
            +10% Critical Hit
-Boromir's
            +1-3 Damage
-Eomer's
            +1-2 Damage (to weapons)
            +3 Accuracy
-Gloin's
            +25 Hit Points
-Isildur's
            +20% Critical Hit
-Smeagol's
            +2 Melee Armor
            +5 Strength
            -20% Purity
Quality
-------------------------------
-Cheap
            -1-2 damage (to weapons)
            -or-
            -1 Defense (to shoes)
-Fine
            +1 Damage (to weapons)
            -or-
            +1 Melee Armor (to armor)
            -or-
            +1 Critical Armour (to helms)
            -or-
            +1 Defense (to shoes)
-Exquisite
            +2 Damage (to weapons)
            -or-
            +2 Melee Armor (to armor)
            -or-
            +2 Critical Armour (to helms)
            -or-
            +2 Defense (to shoes)
-Ancient
            +2 To All Primary Stats
            -or-
            +2 Defense (to shields)
            -or-
            +1 Melee Armor (to shoes)
            -or-
            +1-3 Damage (to staffs)
-Decorated
            Better Resale Value
-Adamantite
            +1 Melee Armor
            +2 Defense
-Runcarved
            +1 Defense (to armor)
            -or-
            +1 Critical Armour (to helms)
-Moonruned
            +1 Defense
            +3 Missile armor (to armor)
            +1 Spirit Regeneration
            -or-
            +1 Missile armor (to helms)
            +1 Spirit Regeneration
-Dragonscale
            +1 Fire Damage (to weapons)
            -or-
            +10 Melee Armor (to armor)
            -or-
            +2 Critical Armor (to helms)
-Tempered
            +1 Melee Armor  (to armor)
            +1 Missile Armor
            -or-
            2-5 Damage       (to weapons)
            +5% Critical Hit
-Wool
            +15 Hit Points
-Moqueshel
            +1 Courage
-Horsehair
            -1 Courage
-Organza
            +2 Courage (to outerwear)
            -or-
            +1 Courage
-Goldlace
            +3 Courage
Woods
-------------------------------
-Pine
            +1 Accuracy
-Mahogany
            +1 Melee Armor
-Thorny
            +0-1 Damage
-Elm
            +1 Defence
-Oiled
            +1 Spell Damage
-Cherry
            +1 Fireworks
-Walnut
            +1 Health
-Ebony
            +2 Strength
            +2 Courage
            -15% Purity
-Oak
            +1-2 Damage
-Dogwood
            +2 Defense
-Applewood
            +2 Health
-Purpleheart
            +2 Strength
            +2 Courage
-Bloodwood
            +1-3 Damage
            +1 Spell Damage
-Holly
            +3 Health
Metals, Gems, & Stones
-------------------------------
-Dull
            -1 Courage
-Burning
            +2 Courage
            -10 Hit Points
-Sparkling
            +1 Accuracy
            +3 Defense
-Copper
            +1 Strength
-Jeweled
            +1 Strength
            +1 Accuracy
            +1 Defense
-Glittering
            +1 All Primary Stats
-Emerald
            +10 Hit Points
-Diamond
            +15 Hit Points
-Ruby
            +2 Courage
-Gold
            +1 Strength
            +2 Courage
-Silver
            +1 Courage
-Amethyst
            +2 Accuracy
            +2 Defense
-Sunstone
            +5 Melee Armor
            +1 Spirit Regeneration
-Moonstone
            +5 Missile Armor
            +1 Spirit Regeneration
-Spiked
            +0-1 Damage
-Rusted
            0-1 Damage
            -5% Shield Block
-Razor
            +1-2 Damage
-Bronze
            -1-2 Damage  (to weapons)
            -or-
            -2 Melee Armor (to armor)
            -or-
            -1 Melee Armor  (to helms)
            -1 Critical Armor
-Iron
            +5% Shield Block (to shields)
            -or-
            -1 Melee Armor (to armor)
-Mithril
            +1-3 Damage
            +6 To Orcs   (to weapons)
            +6 To Nazgul
            -or-
            +5 Melee Armor (to armor)
            -or-
            +2 Melee Armor (to helms)
            -or-
            +5 Defense     (to Shields)
            +10% Shield Block

Suffixes
--------
-of Maiming
            +2-5 Damage
-of Slaying
            +2-4 Damage
            +4 Accuracy
            +20% Critical Hit
-of Blinding
            +45 Foe Stun Time
-of Honor
            +20% Purity
            +2 All Primary Stats
            -or-
            not yet detirmined
-of Corruption
            -30% Purity  (to weapons)
            +5 All Primary Stats
            -or-
            -30% Purity (every thing else)
            +8 All Primary Stats
-of Vengeance
            +8 Reflect Damage
            -or-
            not yet detirmined
-of Sickness
            -5 Health (to weapons)
            -4 Defense
-of Deftness
            +10% Experience Gained
-of Skill
            +20% Experience Gained
-of Vitality
            +25 Hit Points
            -or-
            +35 Hit Points
-of Shadow
            -5 Defense
            +2 Spirit Points Per Hit
-of Blood
            +1-2 Damage
-of Nature
            +6 To Animal Damage
            +2 To Orcs
-of Sorrow
            +1-3 Damage
-of Elfsong
            +4 Courage
-of Purity
            +2 Courage
-of Aptitude
            +8 Accuracy
-of Trees
            +8 Animal Damage (to weapons)
            +4 To Orcs
-of Terror
            +3-6 Damage (to weapons)
-of Flame-Dragons
            +4 Fire Damage
            +60 Stun Time
-of Shadow
            -8 Defense
            -10% Purity
            +1 Spirit Points Per Hit
-of Flame
            Better Resale Value
-of Frost
            Better Resale Value
-of Brambles
            +4 Reflect Damage
            +2 Melee Armor
-of Deflection
            +5 Missile Armor
-of Solidity
            +5 Melee Armor
-of Rejuvenation
            +3 Health Per Slain Foe
-of Stealth
            +12 Defence
-of Haste
            +20% Speed
-of Imperator
            +1 All Active Skills
-of Wisdom
            +1 All Passive Skills
-of Gondor
            +4 Courage
-of Minas Tirath
            +15% Purity
-of Isengard
            +6 Strength
            +6 Accuracy
            -15% Purity
-of Rohan
            +5 To Uruk-Hai
            +8 Accuracy
-of Barad-Dur
            +8 To Orcs
            +6 To Nazgul
            +9 Accuracy
-of Lothorien
            +1 All Passive Skills
-of Rivendell
            +15% Speed
-of Bree
            +4 Strength
-of Arnor
            +5 Courage
-of Khazad-Dm
            +4 Strength
            +4 Courage
-of Arganoth
            +8 Courage
-of Orthanc
            +4 Health
            +4 Defense
            -10% Purity
-of Minas Morgul
            +2 Accuracy
            -10% Purity
-of Sauron
           +5 All Primary Stats
           -30% Purity
-of Saruman
            +5 Courage
            -20% Purity
-of Lurtz
            +4 Strength
            -10% Purity
-of Greedy Dwarves
            +2 Gems
-of Morine
            +3 All Primary Stats
            -10% Purity
-of Ugluk
            +6 Health
            -4 Courage
            -10% Purity
-of Haldir
            +4 Accuracy
            +3 Courage
-of Strider
            +3 Strength
            +3 Accuracy
-of Durin
            +4 Strength
            +5 Health
-of Whetstone
            Better Resale Value

The Whetstones
--------------
Whetstones
--------------------------
-Used Whetstone
            Cost: 100 gems
            Keeps weapons in good condition.
            +1 Damage
-Ordinary Whetstone
            Cost: 500 gems
            Keeps weapons in good condition.
            +2 Damage
-Common Whetstone
            Cost: 1000 gems
            Keeps weapons in good condition.
            +3 Damage
-Fine Whetstone
            Cost: 2000 gems
            Keeps weapons in superior condition.
            +4 Damage
-Superior Whetstone
            Cost: 3000 gems
            Keeps weapons in superior condition.
            +5 Damage
-Dwarven Whetstone
            Cost: 5000 gems
            Keeps weapons in superior condition.
            +6 Damage
-Adamant Whetstone
            Cost: 8000 gems
            Keeps weapons in perfect condition.
            +7 Damage
-Mithril Whetstone
            Cost: 12000 gems
            Keeps weapons in perfect condition.
            +8 Damage
    ***Warning***
    Buying the Mithril Whetstone creates a bug
    that doesn't allow you to buy Attribute Points
    or Ent Water. So only buy it if you don't wish
    to continue buying them.

**********************************************************
*                     6. Creatures                       *
**********************************************************



Lord of the Rings: The Two Towers features many different
types of enemies and creatures that try to impede your
quest. This guide profiles the common ones and the bosses.

####################
# Common Creatures #
####################

Crows (Crebain): These are some of the most annoying
enemies in the game. These crows don't attack very often
and they don't do much damage, but they can increase the
amount of your corruption. Letting one get away will
greatly increase the amount of corruption your character
has. Some areas feature dozens of these birds, while
many other levels won't even have one.

Wolves (Wargs): These creatures look like giant (or small)
wolves. They usually come in packs of a few, and can be
dangerous to your character. Hitting them is fairly easy,
and they will probably have trouble hitting you. Some
wargs carry an Orc rider. To defeat them, you have to
hurt them enough to knock down the rider and then you have
to kill the Orc and Warg alone.

Trolls: These creatures are slow and stupid, so deafeating
them is quite easy. If you are having trouble, one
stragety is to hit them, run away, and right after they
strike and miss, you hit them again... and repeat. This
can help reduce the amount of damage you take from these
enemies. Trolls can help you if you use them wisely; they
can kill their comrade with their wild blows!

Orcs and Goblins: These are the foot soldiers in the game,
and you will be predominately defeating these types of
enemies. Some are faster than others, and some fire arrows
and will flee when you come close. Don't let the enemies
who fire arrows pester you while you defeat melee enemies,
if possible you should try to kill the dangerous arrow
firing enemies first. These creatures will vary through
the game (more weapons, armor, damage... etc...), but they
shouldn't pose too big of a problem for most people.

Urak Hai: Urak Hai are similar to orcs and goblins except
for the fact that they are much stronger. They dish out
more damage, take more damage, and look much more
menacing. strategies that worked for you on Orcs and
Goblins should work on the Urak Hai.

Wild Men: Wild Men look like men and are fairly weak.
Defeating these low armored enemies is quite easy, but
like all enemies they can pose some risk if you are
surrounded.

Flames (Wisps): These appear in swampy levels, and they are
pretty mysterious. Even though they look weak, nobody
should take the task of defeating them lightly, because
they can seriously hurt you. Many times several will
appear at once, and that could be a fairly tough battle
for anyone. Some of them can be killed in a single hit,
but sometimes it takes several hits to kill them.

Drummers: These goblins in Moria act like indoor Crebain.
While they are drumming your corruption increases, so
eliminating these creatures should be a top priority for
every character.

Ringwraiths: Uh oh. These creatures only appear if your
corruption becomes so high that the eye begins flashing
and pulsing. Ringwraiths are tough to defeat, seem weak
to fire, and strike with massive damage with a sword.
Defeating one in normal mode gives you 300 experience
points.

Hero Creatures: Some creatures are colored differently
from the others of its type. These creatures are more
tough and do more damage, so these creatures should be
fought wisely.

##########
# Bosses #
##########

Cave Troll (Legolas, Aragorn, Gandalf, Frodo)
----------
The Cave Troll is found in the mines of moria.
While fighting him, goblins will also attack you, some
melee and some with bows. Concentrating on defeating the
Troll should be your prime concern. Spikes will be
falling during the battle, and it's almost impossible to
dodge them so it's almost fruitless.

Strategies:

With Legolas and Gandalf, you obviously want to use your
ranged attacks, a few hits with Overdraw will kill
the Cave Troll. Aragorn can probably just charge him
and flee to recover when hurt, or he can take Frodo's
stragety, which should be just hit and run. One nice
thing about the Cave Troll is the fact that the Cave
Troll can kill his (or her, we don't know) comrades for
you!

Cheap Tactic (Lord Ragnoroks):
When you first start the level, go as you normally
would to the group by the tomb. After talking to them
and the Cave Troll comes out, go to the bottom left
corner of the screen and go up the stairs to the
ledge. There will be a few orcs (not many). Stand
above the pillar on the ledge. From there you can
attack the Cave Troll without being hurt.

Balrog (Gandalf)
------
Gandalf has to combat the Balrog early in his adventure,
and it can be very hard to defeat for many people.

Strategies:

You have to fight him in a tight constricted area, so you
cannot just hide in a corner and shoot magic at him. You
should run away and around him, shooting magic at him
whenever you can. Engaging in melee combat would be
foolish, because he can kill Gandalf in one or two
good hits.

Note: (Henry Osterbrink)
When facing the Balrog as Gandalf, there actually IS a corner
you can just stand in and shoot magic. Go just far enough
towards the Balrog so that Gandalf will say his line (or else
when you defeat him you will not be able to leave* and then
run to the upper right corner, behind the hole in the ground,
and if done correctly, the evil demon will hack and slash but
not be able to hit you. This HAS worked for me, so please give
it a couple of shots.

Fangorn Troll (Aragorn, Legolas, Gandalf)
-------------
The Fangorn Troll is similar to the Cave Troll except that
he isn't in a mine. Also, there won't be any spikes falling
when you fight this creature.

Strategies:

Aragorn should try to defeat it quickly, because it has
an ally. Aragorn can either do hit and run or try to stun
it with his skills. Gandalf should stay away and fire magic,
preferrably fireworks or a powered up zap. Legolas should
just stay away and kill it with overdraws or just powered
up hits.

Note: In The battle with the Fangorn Troll, instead of
hitting and running there is a safe area in the bottom left
corner.  Go all the way to the left wall, and go directly
down.  There is a gap that your character can fit through,
but the Fangorn Troll can't. The Fangorn troll's partner
can fit through, so either defeat it before you get into the
safe area, or when you get into the safe area fight it before
the larger one. (metallica9819)

Lurtz (Aragorn)
-----
Lurtz is the Uruk-Hai captain. He has the potential to
deal substantial damage, and he has both a bow and a
melee weapon.

Strategies:

Aragorn should do hit and run, but should never go so far
away as to make Lurtz take out his very damaging crossbow.
Stunning him can also be a good stragety for some people.

Lurtz look-alike? (Eowyn, Legolas)
-----------------
Similar to Lurtz, it has a powerful bow and a melee
weapon that can deal serious damage.

Strategies:

Eowyn has to fight in melee combat, and should take a
similar stragety of Aragorn when he combats the Lurtz.
Legolas should approach him like other enemies, but
can't snipe him without a problem. The stragety for
Legolas is to stay close enough to the creature to
keep him from bringing out his crossbow. While doing
that, you should peg him with quick hits. Another way
to defeat him is with some overdraws, but you run the
risk of him shooting you with arrows.



**********************************************************
*                     7. Aragorn                         *
**********************************************************



################
# Introduction #
################

Aragorn is the rightful heir to the throne of Gondor, and
he is a superb ranger. His primary weapon in this game
is the sword, and he can even wield two at a time with
a certain skill!

#############################
# Starting Stats and Skills #
#############################

Primary Stats
------------
Strength: 23
Accuracy: 23
Health: 22
Defense: 24
Courage: 20

Starting Skills
---------------
Herbal Remedy (1)

##########
# Skills #
##########

Active Skills
-------------

1st Tree:

Herbal Remedy (Level 1) - Heals 25 hit points +5/ level.
Herbs are more effective. 8 spirit +2/level.
- A good skill to have, and Aragorn does start off with a
point in it. Raising this skill more than a few points is
ill-advised, and keeping this skill at level 1 is probably
the best choice.

This is a table to show the level and sp usage and hp
restoration: (Created by: Unknown Knight)

Level 0:  8sp for 25hp, 3.125hp/sp

Level 1:  10sp for 30hp, 3hp/sp

Level 2:  12sp for 35hp, 2.917hp/sp

Level 3:  14sp for 40hp, 2.857hp/sp

And so on and so forth.
Conclusion, it's a waste of sp for hp, so stick to the
original spell. Moreover, it wastes ability points!

Commanding Presence (Level 5) - Stuns foes around Aragorn.
Stun time increases per level. 7 spirit +2/level.
- Depending on your style of combat, you may or may not
want to put points into this skill. Personally I didn't
put any points in this skill because it requires too
many points to be effective in my opinion. It is popular
with many players though, and you should try it to see
if you want to use it.

Rage of the North (Level 10) - Rage increases damage +2
per level while in effect. 10 spirit. Corrupt.
- I would recommend against this skill. The corruption
that it causes can be limited by the passive skill
Numenorean Blood, but the pros of this spell aren't that
great. It doesn't last that long, and the damage increase
isn't that substantial.

Call Legolas (Level 10) - Legolas appears to fight the
enemy with his bow. +1 damage/level. 24 spirit.
- Not worth the cost of spirit for what it does. Calling
an ally is fun and can be useful, but the price of this
skill will deplete Aragorn's already low amount of spirit
points.

2nd Tree:

Sword Throw (Level 2) - Aragorn throws his sword at foes
+1 damage/level. 4 spirit.
- Can be useful, but is overshadowed by sweep at higher
levels. I would recommend just one point in this skill
to help eliminate crows without alerting them to your
presence. Can be useful in other select situations also,
when an enemy can't hit you but you can hit them with
a ranged attack.

Sweep (Level 5) - Spin attack affects all foes around
Aragorn, doing +1 damage/level. 8 spirit.
- Good attack that can really prove useful. Hitting
multiple enemies with one attack can be extremely useful,
and this is a favorite skill of many Aragorn users. You
should at least try this attack to see if you like it.

Passive Skills
--------------

1st Tree:

Dual Wield (Level 2) - Allows use of two swords. Second
blade does half damage, +1 per level.
- When playing Aragorn, you have to make a choice of
playing with two swords or a sword and shield. More info
on that is in the stragety section for Aragorn. Most
players should at least put one point in this skill to try
this skill out and to unlock Numenorean Blood, one of
Aragorn's better skills.

Numenorean Blood (Level 10) - Lessens corruption by
5%/level and +2 damage to Ringwraiths/level.
- Numenorean Blood is one of Aragorn's best skills. It
reduces your corruption and it aids in combat against
Ringwraiths. Be careful though. If you want to fight
Ringwraiths, don't increase this skill so much that you
can't be corrupted! Or you can always play multiplayer.

2nd Tree:

Shield Offense (Level 2) - +1 Damage/2 levels, plus
chance of knockback. Increases shield block +1%/level.
- If you use a sword and shield combination, this skill
will prove very useful for your adventurer. Even dual
wielding sword users should get this skill because it
unlocks both Parry and Ferocity, both great skills.

Parry (Level 5) - Aragorn has 5% +1/level to parry enemy
blows, taking no damage.
- Parry is essential for dual wielding Aragorns (who have
no shield) but is good for every Aragorn. Put at least
one point in this ability because that 5% boost can save
your life.

Ferocity (Level 8) - Slain enemies give hit points to
Aragorn at 5% +1%/level of inflicted damage.
- This is good to at least put one point in. If you deal
massive amounts of damage, this could be a very useful
skill. If your Aragorn doesn't do much damage, then this
skill isn't too necessary, but at least one point is
recommened for the same reason that all Aragorn's should
have at least one point in Parry.

#######################
# Tips and strategies #
#######################

Primary stat: Strength
Other Important stat(s): Accuracy, Denfense, Health
Least Important stat(s): Courage

Playing strategies
------------------
When you play Aragorn, you have to choose between two
different fighting styles. The two styles are the sword
and shield wielders and the dual-wielders. Dual-wielders
are the type of people who like to deal lots of damage
in exchange for sustained damage. Shield users prefer
to do less damage but like to be protected. Neither is
necessarily superior, you will have to choose one for
your self.

Sword and Shields Aragorn
-------------------------
If you decide to play Aragorn with a single sword and a
shield, your primary concerns will be different than
someone who dual wields.

The skills that you should emphasise are Shield Offense,
Ferocity, and some active attacking skills. Here is a
sample Aragorn:

Aragorn's Skills (using 30 skill points):

Active-
Herbal Remedy (1)
Sword Throw (1)
Sweep (10) -------- Emphasize Sweep or Commanding Presence

Passive-
Dual Wield (1)
Numenorean Blood (3)
Shield Offense (10)
Parry (1)
Ferocity (5)

The stats that this Aragorn should concentrate on include
Strength and Accuracy. Defense doesn't have to be
increased much because of the shield, and health isn't
necessary but is good to increase at times. Courage isn't
necessary unless you are finding yourself without enough
spirit points to use your skills.

Dual-Wielding Aragorn
---------------------
A dual-wielding Aragorn does more damage than the shield
using one but can be more vunerable.

Emphasized skills should be dual wield, parry, and an
active attacking skill.

Example Dual-wielding Aragorn: (30 skill points)

Active:
Herbal Remedy (1)
Sword Throw (1)
Sweep (8) -------- Sweep or Commanding Presence

Passive:
Dual Wield (6)
Numenorean Blood (1)
Shield Bash (1)
Parry (6)
Ferocity (6)

Statistics that a dual-wielding Aragorn has to concentrate
on include Strength, Accuracy, and Defense. Defense is
very important for this Aragorn because he has no shield.
Courage and Health probably won't be necessary and should
not be raised too much.

#######################
# Aragorn Walkthrough #
#######################

Explanations
------------
Here is a walkthrough for the character Aragorn. First it
says the level name, area name, and level number. I made
up some difficulty ratings (Very Easy to Very Hard). The
Quick Hint is for people who don't want to be babysitted
through the level. Starting Location and Ending Location
can help some confused players. Shrines will show where
shrines are (if there are any). The Detailed Guide is
only meant to get a person through the level, not collect
every single item.

The Walkthrough
---------------
The game starts off with your character (Aragorn)
running up stairs to see Eowyn:

Cutscene-
Eowyn: Aragorn?
Aragorn: Eowyn. If you are going to remain here, you'll
         need a sword.
Eowyn: Theoden has sent me to the caves to protect the
       refugees. I only want to give you my blessing.
Aragorn: It is an honorable charge[.]
Eowyn: Aragorn, something more than the approaching enemy
       worries you. What is it?
Aragorn: I cannot but wonder if this cursed quest could
         have unfolded differently. Poor Frodo.
Eowyn: Who?
Aragorn: He is a friend. A friend I swore to protect
         before leaving Rivendell. But in the safety of
         Elrond's house, how could we know what perils
         awaited us?
(Changes scene)
Aragorn: From Rivendell we headed east ofter the Misty
         Mountains; to the pass of Caradhras...

----------------------------------------------------------

Level 1: Caradhras - Foothills
------------------------------
Difficulty: Very Easy
Quick Hint: Follow the paths to the end
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide:
This level starts off with your character in the upper
left hand corner. Start heading downward, killing the two
enemies you see and opening any sacks that you want too.
You will soon notice the Crebain, and you will want to
kill them to prevent getting corrupted. Continue following
the gravel path. It will continue taking you down, then
it will turn right. Eventually it will turn upwards again,
where you will have a short cutscene featuring two orcs
talking to each other:

Cutscene-
Orc: How long do we have to guard this cursed pass?
Orc 2: Shut up! You guard as long as I tell you, pig
       breath.

Defeat them and still follow the path up. It might look
like it splits in two directions, and you want to go onto
the left path. It will go up until you reach a red pool
which will restore your health. Follow the path to the
right, which will take you to a raised area. Continue
following the path, even when it switches to a different
type of path (which looks blue and paved). You can follow
this path all the way to the end. There will be a chest
along the side of the path and a red pool.

----------------------------------------------------------

Level 2: Caradhras - Mountains
------------------------------
Difficulty: Easy
Quick Hint: When rocks fall another path opens
Starting Location: NW corner
Ending Location: SW corner
Shrines: Shrine

Detailed Guide:
Start following the blue paved path. Kill all enemies you
see and continue following the path until you reach a
blocked wall of rocks. Try to remember where this spot is.
Start going straight up until you can't anymore. Turn to
the right and continue going right until you see rocks
dropping. Don't step into the rocks because you will get
hurt. Go back to the previously blocked area and it will
be cleared. Once again start following the path. If you
kept following the path you will pass in between two
raised areas and then you'll turn left where rocks will
begin falling again. Backtrack until you are able to go
left onto one of the raised areas. There is no path but
you only have to go as far to the left as you can. Go
down. A path should go left, which is the exit.

----------------------------------------------------------

Level 3: Caradhras - Valley
---------------------------
Difficulty: Very Easy
Quick Hint: When rocks fall another path opens
Starting Location: NE corner
Ending Location: SE corner
Shrines: NW corner (Forge)

Detailed Guide:
Follow the path down and to the left until you see rocks
falling down. Backtrack a little and go down (you have to
weave through a few rocks), and go left until you reach
a new path of two groves in the ground in mud. Follow the
path down and to the right. Soon you will encounter a
hero creature which is a strikingly different color than
the others of its type (it will be blue). It may be a
little hard to defeat it but most people should do it
with ease. After defeating him and his two aides, you
can exit by continuing traveling to the right.

----------------------------------------------------------

Level 4: Caradhras - Moria Gate
--------------------------=----
Difficulty: Easy
Quick Hint: Follow the paths to the end
Starting Location: SE corner
Ending Location: NE corner
Shrines: NW corner (Ent Pool)

Detailed Guide:
Start travelling up immediately. Follow the dirt, which
acts like a path. Turn left when the path splits. Follow
it until you see a river with a stone pebble path across
it. Cross the bridge and go up. There will be a chest,
a red pool, and a shrine. Do what you want then start
going right. There should soon be a cut scene with a
circle of Orcs:

Cutscene-
Orc: I'm hungry. Do we 'ave any Dwarf meat left?
Orc 2: I thinks there is some inside. Get some bits for
       me.

Continue foward and defeat the Orcs and start travelling
Northeast. Don't step in the fire because it deals
damage to your character. You will see Sam with his horse
and you will see another short cutscene:

Cutscene-
Aragorn: You should not be wandering out here alone, Sam.
Sam: I know. I was just saying my goodbyes to Bill.
Aragorn: Don't fret... Your pony knows the way back to
         Rivendell.

Continue going to the right and you will need to meet
Gandalf to enter the Mines of Moria!

Cutscene-
Aragorn: Into the mines! Hurry!
(Camera pans to creature in water)

*Screenshot from the movie* - It shows the creature in
the water threathening the group as they flee into the
Mines of Moria.

----------------------------------------------------------

Level 5: Moria - West Hall
--------------------------
Difficulty: Easy
Quick Hint: Hit the switch and go right
Starting Location: S side
Ending Location: Near N to NE corner
Shrines: NE corner (Forge)

Detailed Guide:
This level starts off with a little cutscene:

Cutscene-
Aragorn: Moria... home to the Dwarves.
Gandalf: This place is a tomb. Aragorn, scout ahead and
         find the Old Stairs.

After the short text cutscene, you will be standing with
Frodo, Gandalf, and Gimli. Head left and go up the stairs.
Go through the open doorway. You have to continue going
upwards, where you will encounter a green hero creature.
After killing it and its comrades, go through the next
doorway. You will enter a large room with several enemies
to kill. You need to reach the northeastern corner of the
room. There will be a button on the ground. When you step
on it and activate it, you will see a cutscene showing
that a door has opened. Return to the main room (Where
Gimli, Frodo, and Gandalf were). Your allies will be gone.
Go up the right stairs this time. Continue foward and go
through the door at the top of the room. You will be in
a large irregularly shaped room with two doors, one to
the left and one to the right. Make your way to the left
door if you want to win immediately. The right door leads
to a shrine (Forge). The left door leads to a room with
Gandalf and Gimli, waiting by some stairs. After a short
dialouge with Gandalf you can go down the stairs to end
the level:

Cutscene-
Gandalf: We will continue downwards.
Gimli: Have any of my brethren survived?
Aragorn: I will search for any living Dwarves, Gimli.
Gandalf: Very well. Meet us below in Darrowdelf Chamber.

----------------------------------------------------------

Level 6: Moria - Cemetary
-------------------------
Difficulty: Medium
Quick Hint: Hit all the buttons
Starting Location: Middle
Ending Location: NW corner
Shrines: NW corner (Forge), NE corner (Shrine)

Detailed Guide:
In this level you start off near a spiral staircase. Go
down immediately and press the button in the floor. A
door to the far left will open, and you need to enter it.
The room will have a shrine (Forge) in the NW corner of
it. Go left from the entry door until you reach another
doorway, which you have to enter. You have to press the
button in the room to unlock another door. The button
is located near the lower left corner of the room. Return
to the main room (where you started). The door directly
below the starting staircase will be opened and you can
go through there. To the southwest corner of the room
will be a chest. To advance in the level you have to go
to the button in the room which is in the upper righthand
corner. Going through the doorway near the button leads
to a chest and an enemy spawning hole. Again return to
the main room. The next door that you have to go through
is in the left half of the room, on the bottom. The
button in this room is behind a little baricade which is
easily walked around. Go back to the main room. The next
door to go through is in the upper right hand corner of
the room. You will be greeted by orcs and a goblin
drummer, which you will want to kill immediately. In this
room is the last button of the level and another shrine
(Shrine). Return to the main room and go through the last
door (NW corner of the room). You have to turn right
immediately but you'll soon be able to go up again. At
that point, if you continue straight up you will encounter
a wall of enemies and a chest. If you want to avoid this
then go left and up the stairs. Continue going left until
you see some stairs going down, which will end this
lengthy level!

----------------------------------------------------------

Level 7: Moria - Dwarrowdelf
----------------------------
Difficulty: Easy
Quick Hint: Falling rocks clear other paths
Starting Location: Middle
Ending Location: Near N to NE corner
Shrines: NE corner (Shrine)

Detailed Guide:
If you remember, this is where you were supposed to
reunite with Gandalf according to a cutscene. If you go
right and up of the stairs is a series of staircases
that leads to a Shrine. The doorway to the nw of the
staircase leads to a pretty much empty room with a few
breakable pots and boxes. To beat the level go straight
left from the starting staircases. When you can, go up
until the rocks begin falling.

Cutscene-
Aragorn: Are you all right?
Gandalf: Yes, but we shall not leave you behind, Aragorn!
Aragorn: I will find another way around.

After this cutscene a path will be opened up to the
south. Make your way to the northeastern corner of the
room. When there, go straight down through the open door.
You will immediately encounter a hero creature with two
allies. After disposing of them, continue down and turn
left when you can. Continue left down the long passage
until you can go up. Go up until you reach Gandalf and
the rest of your party. After a short admonishment:

Cutscene-
Gandalf: Gimli and Legolas are ahead of us... Quickly!

Gandalf and Frodo will run upwards. Follow them to the
end ofthe level.

----------------------------------------------------------

Level 8: Moria - Great Hall
---------------------------
Difficulty: Medium
Quick Hint: Hit the two switches and go down
Starting Location: NW
Ending Location: Down a trap door, NE corner
Shrines: NE corner (Forge)

Detailed Guide:
This is a tricky level for some people. Here is little
map:

Great Hall:

To use this map, you have to imagine the game world flat.

Key:
S- Stairs             1- Starting Location
H- Hero Creature      2- Trapdoor
s- Shrine
L- Lever (Switch)             Northwest
C- Chest                          |
D- Door               Southwest --O-- Northeast
                                  |
                              Southeast
First Floor:

**********************************************************
*...................______1_______.......................*
*................../              \......................*
*.............../   ____     ____  \.....................*
*............../   |    | S |    |  \._____..............*
*............/__   |             |   |    L|.............*
*...........|   |  |             |   |     |.............*
*...........|   D  |             |   D     |.............*
*...........|   |  |    H   H    |   |_____|.............*
*...........|__L|_C|___       ___|_____|.................*
*......................|  S  |_..........................*
*............-----------       |___......................*
*.........../   _______        |  s|.....................*
*..........|_T_|     __|       |   |.....................*
*...................|    H     |   |.....................*
*...................|  S    H  S   |.....................*
*...................|__        |   |.....................*
*......................|_______|___|.....................*
**********************************************************

You start off in front of a closed door. In order to
progress you need to hit two switches, but one doesn't
appear until the other one is hit. First, start going to
the right, defeating all of the enemies that you find. If
you follow the map you should be able to find and hit the
lever. Return to the starting location. Next you want to
go left, and you should be able to find the switch inside
of a room. Again return to the starting location. Now you
can go down the stairs directly in front of your starting
location. You will be in a huge room with several pillars
and many enemies and breakable containers. Two hero
creatures will also be in this area. Continue in the same
direction and down more stairs. You will be in a room with
two more hero creatures. There are two stairs, one (to the
left) has nothing, while the other thinner one leads up
to a Shrine. To progress, you have to take the path in
betwwen two of the stairs to an open trapdoor, which will
take you to a lower floor. On the lower floor, you should
generally move toward the right and you will eventually
reach the exit.

----------------------------------------------------------

Level 9: Moria - Balin's Tomb
-----------------------------
Difficulty: Medium, boss: Cave Troll
Quick Hint: Defeat the Cave Troll
Starting Location: SE
Ending Location: Top of the screen
Shrines: None

Detailed Guide:
This level is a boss level, so be prepared for a fight.
After entering this level start going up, use the red pool
you pass if you need health. After going up, go to the
left until you see some of your comrades by an open tomb.
A cutscene will happen and then the Cave Troll will come
storming in from the top with several enemies:

Cutscene-
Aragorn: A tomb within a tomb...
Frodo: Aragorn, Orcs are near!
Aragorn: I hear drums... on your guard!
(Cave troll comes out)

Defeat him (Look at Bosses section for hints). Once you
defeat him, go up through the door where he came from and
continue going up until the end of the level.

----------------------------------------------------------

Level 10: Moria - Flight
------------------------
Difficulty: Very East
Quick Hint: Leave
Starting Location: Bottom
Ending Location: NW corner
Shrines: None

Detailed Guide: This level is one of the simplest. After
defeating the few enemies that great you as soon as you
enter, continue up until you see your allies and enter a
cutscene:

Cutscene-
Gimli: Let them come! There is one Dwarf yet in Moria who
       still draws breath!
(Enemies surround you but then start fleeing away)
(Ground shaking)
Gimli: What is this devilry?
Gandalf: A Balrog... a demon of the ancient world! Run!
         To the Bridge of Khazad-dum!

You can either kill them or just leave the level by
heading toward the northwest until you exit.

----------------------------------------------------------

Level 11: Moria - Khazad-dum
----------------------------
Difficulty: Easy
Quick Hint: Go left
Starting Location: NE
Ending Location: NW
Shrines: None

Detailed Guide: Most of this level is pretty easy to go
through. Start by heading the only direction you can go
and move down the stairways. After going down two stairs,
go left onto a thin bridge. There you will have a cutscene
with Gandalf, who will want to cross the bridge:

Cutscene-
Aragorn: Gandalf! Where are you going?
Gandalf: This foe is beyond any of you! Run!
Aragorn: Gandalf...
Gandalf: Across the bridge! RUN!

Go left and another cutscene will happen, this one showing
Gandalf encountering the Balrog. The bridge will break and
you will be forced to continue left. Go through the gap in
the wall and then go up the stairs to the exit.

----------------------------------------------------------

Level 12: East Mountains - Gate
-------------------------------
Difficulty: Easy
Quick Hint: Exit the map
Starting Location: Top of the screen
Ending Location:
Shrines: Middle (Forge)

Detailed Guide: Immediately upon entering this level there
will be a cutscene mourning Gandalf's death:

Cutscene-
Aragorn: There is no time for grieving now. Let's go... On
         your feet Sam.
Boromir: Have you no heart? Give them some time, for pity's
         sake!
Aragorn: These hills will be swarming with Orcs in mere
         hours. We must reach Lorien before nightfall.

Head down until you have to turn left. (Go around the tree
to the right, not  the left) If you go down and turn left at
the right time, you should see a shrine (Forge). After the
shrine go down, turn right, and then go down again. Turn
right and continue right until the end. This is a very
straightforward level.

----------------------------------------------------------

Level 13: East Mountains - Rolling Hills
----------------------------------------
Difficulty: Easy
Quick Hint: Go around... way around
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide:
Head southeast from the starting point until you see a
wall. Go to the right, walking along the wall until it
terminates at the end of a little raised ridge. Head down
from that end of the wall until you reach another wall.
Go left along the wall until you can go down and turn to
the right along the same wall. Continue going right until
the end. This level does have a white pool and a chest,
but they aren't essential to your quest or for beating
the level.

----------------------------------------------------------

Level 14: East Mountains - Dimril Dale
--------------------------------------
Difficulty: Medium - Lengthy
Quick Hint: Go East Young Man
Starting Location: SW corner
Ending Location: SE corner
Shrines: NE corner (Forge)

Detailed Guide: Walk up from the beginning of the level.
You will pass a tree sitting a large pool of water with a
butterfly circling the tree. Go down along the wall to the
right of this tree until you can go around it and start
going up. You can follow this wall to reach a shrine that
is located in the NE corner of this level, but that takes
a long time. If you decide to go the shrine, you can
easily reach the exit just by heading straight down. If
you don't want to reach the shrine, you still have to go
a long way to finish the level. From the wall near the
tree (outside the right wall), you have to go up until
you reach a wall. From there you have to turn left and
follow that wall. When the wall terminates you have to
continue going up. Weave through the rubble until you
reach even another wall. Go right, following the rubble
until it stops. From there you can go straight down to
recieve a quest (see below) or you can go SE and down
until you reach the exit in the SE corner.

Special Note: In the middle of the level an elf will be
standing on a ridge. If you go to him, he will tell you
that a great orc brute has waylaid some travellers and
stolen their wares, including a strange map (artifact).
He tells you that you can keep the treasure if you find
them. After this short dialouge, two orcs guarding a
chest will spawn in the level. If you haven't yet found
Bilbo's Map, then one of the Orcs will drop the artifact.

----------------------------------------------------------

Level 15: East Mountains - West Woods
-------------------------------------
Difficulty: Medium
Quick Hint: Go SE
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide: Immediately upon entering the level begin
going down until you reach the lower boundary of the whole
level. From the bottom turn to the right. Go up when you
have to. You should now be in an area with a blue pool. Go
to the NW corner of this area and go up through the gap.
You'll want to turn to the right immediately unless you
want to reach a white pool that is directly to the north.
As you pass through a grassy passage between to ridges
spikes may pop out of the ground and damage you. If they
do, just keep moving southeast. Continue going southeast
until you reach an elf at the edge of a forest. A red pool
is a little ways above this area, and you can go to that
before you finish the level by talking to the elf. He at
first tells you to halt but he decides to let you in
because you tell him who you are:

Cutscene-
Elf: Halt stranger. You have come to the edge of our wood
     uninvited.
Aragorn: Haldir of Lorien, I am Aragorn, son of Arathorn.
         We must take shelter with the Lady of the Wood.
Haldir: Aragorn? It has been a long time since we last met.
        If you wish to visit Lothlorien, walk softly and
        with speed. Come!

----------------------------------------------------------

Level 16: Lothlorien - Lothlorien
---------------------------------
Difficulty: Extremely Easy
Quick Hint: Cross the bridge
Starting Location: NW corner
Ending Location: SE corner
Shrines: NW corner (Ent Pool)

Detailed Guide: This level is extremely easy. There aren't
any enemies in this level and only a few breakable sacks.
A shrine is directly north of the starting point of the
level. To the right of the starting point Gimli, Legolas,
and the Lady of the Woods will be standing around. Cross
the silver bridge near them. You will encounter Boromir,
who discusses using the ring for good before the level
ends:

Cutscene-
Boromir: The Ring occupies my thoughts, Aragorn. Why not
         use it against Sauron himself? My city's fate may
         depend on it.
Aragorn: None can wield the Ring without being overtaken
         by it. But do not worry Boromir - we will not
         allow the White City to fall.
Boromir: Your optimism is comforting. But is it wise?

----------------------------------------------------------

*Screenshot from the movie*

----------------------------------------------------------

Level 17: Amon Hen - Nen Hithoel
--------------------------------
Difficulty: Medium
Quick Hint: Go left first, and cross the bridge
Starting Location: Top
Ending Location: SE corner
Shrines: None

Detailed Guide: This level starts off with a quick
dialouge between Legolas, Gimli, and Aragorn, who wonder
where Frodo and Boromir went:

Cutscene-
Aragorn: We will rest here for the day. Mordor is nearer
         than ever, and orcs patrol the shores.
Legolas: Aragorn, where is Frodo?
Gimli: And Boromir?
Aragorn: Spread out... we must find them.

If you go straight down you will reach a red pool that
will restore your health. Be careful not to let birds
leave the area to raise your corruption. Go left from the
starting point until you are on the raised side of a stone
wall. Follow that wall down until you reach a very thin
bridge across a very small river. Cross the bridge. Go
southeast, through a gap through two stone walls, and
continue until you reach the SE corner of the level. The
exit is a little patch of green grass in the very corner.

----------------------------------------------------------

Level 18: Amon Hen - Parth Galen North
--------------------------------------
Difficulty: Easy to Medium
Quick Hint: Follow the first wall
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide: The easiest way to beat this level is to
just follow the wall at the top of the screen all the
way to the SE corner of the screen. You will have to wrap
around it and sometimes it will change to rubble but this
stragety will get you through this level very quickly and
easily (though it is a little time consuming). You will
know when you are near the exit because you will see a
statue of a human right near the exit.

----------------------------------------------------------

Level 19: Amon Hen - Slopes
---------------------------
Difficulty: Easy to Medium
Quick Hint: Find Frodo and then backtrack
Starting Location: W side
Ending Location: SE corner
Shrines: SE corner (Shrine)

Detailed Guide: This level can be pretty straightfoward
for most people. You start off on the West side of the
level and you need to make it to the right side. To do
this, go right until you reach a large wall of rubble.
When you reach this wall of rubble start going down until
you see a gap in the wall. Go right into the gap and go
right until you reach the right edge of the level. If you
go down from here you will reach a shrine, one that sells
skill points, one of the best values in the game. To
actually beat the level you need to go up until you reach
a raised area with stairs leading up to it. Go up the
stairs and talk to Frodo:

Cutscene-
Aragorn: Frodo?!
Frodo: The Ring has taken Boromir. Stay away!
Aragorn: Frodo, I swore to protect you.
Frodo: Can you protect me from yourself? I must go alone.
Aragorn: I would have gone with you to the end... go,
         Frodo! Go now!

Frodo will run away. After he does this, you goal is to
just go back the way you came. Go down the stairs and go
to the left until you reach that giant wall of rubble.
Follow the rubble down until you reach a gap. Go left
through that gap. Go NW until you reach the point at
which you entered the level and exit there.

----------------------------------------------------------

Level 20: Amon Hen - Parth Galen North (Round 2)
------------------------------------------------
Difficulty: Easy to Medium
Quick Hint: Backtrack; Follow the wall
Starting Location: SE corner
Ending Location: NW corner
Shrines: None

Detailed Guide: You can use the same trick used when first
going through the level when you backtrack through it.
Walk along the wall that you encounter first when entering
this level, wrapping around it and following along it no
matter what it changes to (water, rubble...). Eventually
you will begin going upwards and then turn left. This wall
will take you directly to the end of this level.

----------------------------------------------------------

Level 21: Amon Hen - Nen Hithoel (Round 2)
------------------------------------------
Difficulty: Medium to Hard - Boss Level
Quick Hint: Backtrack; Cross the bridge at least
Starting Location: SE corner
Ending Location: West edge
Shrines: None

Detailed Guide: This level is a boss level, where you will
fight the Uruk-Hai captain Lurtz, as in the movie. To beat
this level, start going diagonally up (northwest) from the
beginning of the level. You will pass through a gap between
two walls and eventually reach a bridge. You can pause
before crossing the bridge to recouperate and restore some
lost health and/or spirit points before fighting the boss.
After crossing the bridge, there will be a very short scan
of the area and you will be propelled into battle with
Lurtz! (Look into the Bosses section for help on defeating
him.) After defeating him, you will need to find the dying
Boromir on the West edge of the level. If you need help in
finding his exact location pause for a moment and wait for
the direction arrow to appear. When you find him, Gimli
will run up and you and Boromir will talk. Boromir dies
and you reveal to Legolas and Gimli that you let Frodo go
and that you want to 'Hunt some Orc' in Rohan:

Cutscene-
Aragorn: Boromir, be still...
Boromir: Aragorn, forgive me! I tried to take the Ring
         from Frodo!
Aragorn: Rest Boromir.
Boromir: I have failed my people!
Aragorn: No, Boromir, you fought bravely.
Boromir: Farewell... my King.
Aragorn: Farewell, brave Boromir.
Gimli: The Fellowship is broken! We have failed!
Legolas: No Gimli... We can still catch Frodo if--
Aragorn: --No, Legolas. Frodo has chosen his own path. He
         goes to Mordor alone.
Gimli: What is our next move then?
Aragorn: We have business further West, Gimli... Let's
         hunt some Orc.

----------------------------------------------------------

Level 22: Rohan - Eastemnet North
---------------------------------
Difficulty: Medium
Quick Hint: Cross the bridge
Starting Location: East edge
Ending Location: NW corner
Shrines: None

Detailed Guide:
There is a quick dialogue:

Cutscene-
Aragorn: The vast plains of Rohan!
Legolas: Not enough tress to make a decent home.
Gimli: Nor enough rock to build anything sturdy. Hmph!
Aragorn: But plently of sun to help us find Orc prints.
         Let's go genltemen - we don't want them to reach
         Isengard.

Congratulations, you are now in the land
of Rohan, hunting orcs... Go down from the beginning of
the level. You should pass Gimli, who may or may not be
fighting a creature as you pass (you probably will just
kill the creature for Gimli). Go down until you reach the
end of the level. Go left. You will reach a blue pool
right near a river. Use the blue pool if you need it,
either way, follow the river upwards until you see a
bridge across. You can either cross the bridge or go
northeast to use a red pool that is located in that
direction. Eventually you will have to cross the bridge,
so do that. After crossing the bridge start heading in
the general direction southwest until you see a gap in
between two giant rocks that opens upwards. Go up into
that gap. You will pass a chest on your way upwards. To
exit the level go to the northwest corner.

----------------------------------------------------------

Level 23: Rohan - Plains
------------------------
Difficulty: Medium
Quick Hint: Left, Right, Left...
Starting Location: SE corner
Ending Location: NW corner
Shrines: None

Detailed Guide:
When you first enter the level it is a good idea to go up
because there will be a small white pool in a small area.
Use the pool and start heading left. You should be passing
through a pretty small passage. Eventually you will be
able to go up. If you go straight up immediately upon
entering the level, you will hit a wall. Follow the wall
to the right, until you pass in between two large rocks
and are forced to go up. You have two options from here.
You can either go to the northwest to reach the end (which
is in the northwest corner), or you can go around by going
as far up as possible and then turning left. Why would you
want to go around, which will take longer? The shorter
path takes you pass several Crebain, which will increase
your corruption and make the enemies more difficult to
kill. In the end, it is your choice.

----------------------------------------------------------

Level 24: Rohan - East Wall
---------------------------
Difficulty: Medium
Quick Hint: Explore around
Starting Location: SW corner
Ending Location: NW corner
Shrines: NE corner (Forge)

Detailed Guide:
Upon entering the level, go up until you reach a wall.
Turn right and follow the wall until it terminates. Where
it terminates there will be a substantial amount of rocks
and rubble. Go northeast until you reach your allies Gimli
and Legolas. When you approach them they will just run
away. Follow them upwards. If you get close enough you
will have a dialouge scene.

Cutscene-
Legolas: Aragorn, look here!
Aragorn: A slaughter... Mordor orcs versus Saurman's breed.
Legolas: These tracks head north, deeper into Fangorn
         Forest.
Gimli: Fangorn! More devilish Elven woods.
Legolas: The forest is very old, indeed. Old and angry.
Aragorn: Stay alert, stay close.

Your allies will leave but you may see them helping fight
against the orcs later in the level. After the cutscene go
northwest until you reach a diagonal wall of rubble. Walk
left along the rubble until you can go up. Go up and turn
right when you hit a wall. If you go up and left, you
will reach the end of the level. If you go up and right,
you will reach a shrine. Once you go (or decide not to go)
to the shrine, leave the level in the northwest corner.

----------------------------------------------------------

Level 25: Fangorn - Copse
--------------------------
Difficulty: Medium
Quick Hint: Cross the river at least twice
Starting Location: SE corner
Ending Location: NE corner
Shrines: None

Detailed Guide:
Right when you enter this level you will see a cutscene.

Cutscene-
Orc: Filthy Mordor Orcs
Orc 2: This is Fangorn! Saruman warned us to stay away. A
       vile place this is.
Orc 3: The forest ate 'em! Crushed their bones!
Orc: Then we go no further. Let the Mordor scum perish!

After this brief cutscene you will find yourself on a
gravel path leading to the northwest. Follow this path up
until you reach where the cutscene took place. After
disposing of those orcs, go left until you reach a little
river. If you want to get a chest and a white pool, then
walk down along the river until you see a little pebble
path. Cross the river. Go left and open the chest you will
eventually reach. Immediately above it there will be a
white pool. Use it if you want and then leave that area
by crossing the river back to the other side. Walk up
along the river until you reach even another path across
the river. Cross it and go left. If you go the right way,
you will reach another white pool. Use it then go up. You
will eventually reach another bridge across the river.
Cross the river again. Walk along the paved gravel path
until it terminates. Go up from that point until the end.

----------------------------------------------------------

Level 26: Fangorn - Watery Glades
----------------------------------
Difficulty: Medium
Quick Hint: Cross the river
Starting Location: SW corner
Ending Location: NW corner
Shrines: None

Detailed Guide:
At the beginning of this level you will be on a dirt path.
Walk on it until you reach a path across the river. Cross.
You will encounter a troll here, and it may be difficult.
Use the red pool you immediately reach if you need it. If
you follow the riverbank you will reach two chests. From
there you can go up a ways and then turn left to head
towards the end of the level. From the edge you hit by
going left, go up until you reach the end.

----------------------------------------------------------

Level 27: Fangorn - Step
-------------------------
Difficulty: Medium
Quick Hint: Directional arrow
Starting Location: SE corner
Ending Location: NW corner
Shrines:

Detailed Guide:
Go northwest from the beginning of the level, but be very
careful, there will be a whole flock of Crebain waiting
for you, and letting just a few away can greatly increase
the difficulty of beating this level. Go northwest until
you reach a dirt path. Go up along the path until it ends.
Turn right and go that direction until you reach a dirt
area. Go up from there. Turn left when you can and go that
direction until you reach a paved path. Follow that path
to the end of the level.

----------------------------------------------------------

Level 28: Fangorn - Derndingle
-------------------------------
Difficulty: Medium
Quick Hint: Get around the barricade
Starting Location: SE corner
Ending Location: N side
Shrines: W side edge (Forge)

Detailed Guide:
Go up from the beginning. You may see Legolas fighting by
your side, but he doesn't help that much. You will want
to start following along the riverbank, but don't go to
far because you will just reach a block. To get around
this block, before the riverbank begins turning left, go
up into the little passage that you can enter. Make your
way through this little passage. Follow it until you are
on the other side of the barrier. Go down as much as you
can (you should be able to reach the bottom of the level).
Turn left until you reach another river and a chest. Open
the chest and start going up. You will reach a Forge. Use
it if you want to (you probably will with so many previous
levels not even having a shrine). Continue going up, in
between two walls and along various pathes until you reach
the end of the level at the top of the level.

----------------------------------------------------------

Level 29: Fangorn - Fangorn Troll
----------------------------------
Difficulty: Medium - Boss Level
Quick Hint: Defeat Fangorn Troll (Look to Bosses section)
Starting Location: SE corner
Ending Location: NE corner
Shrines: None

Detailed Guide: You have to beat the Fangorn troll in
this level. If you need help on defeating him, look to
the Bosses section in this guide. Some people may want
to repeat this level many times to gain better items
and to gain more experience. Many sacks and barrels
are scattered in this level, and hitting them may provide
food for your battle again the two trolls. There is also
a red pool in the NE corner. After defeating the boss,
exit this level at the top.

----------------------------------------------------------

Level 30: Fangorn - Rise
------------------------
Difficulty: Very Easy
Quick Hint: Press A and go left
Starting Location: Middle
Ending Location: W side
Shrines: None

Detailed Guide:
This is probably the easiest level in the whole game. It
is practically composed of just a cutscene. Upon entering
the level you will be put into it.

Cutscene-
(You see a wizard in front of you and your allies)
Legolas: The White Wizard!
Aragorn: Show yourself, Saruman!
Wizard: Saruman? The name curdles my blood.
Aragorn: Gandalf! Impossible... you fell-
Gandalf: Ah yes. Gandalf is my name. Yes, I remember.
Legolas: You old wizard - it is good to see you again. We
         took you for the enemy.
Gandalf: Saruman, yes... unfortunately for him, Middle-
         Earth no longer requires his counself. Let us go
         quickly, for his influence is spreading. To
         Theoden's hall in Edoras!
Aragorn: The men of Rohan are unfriendly these days.
Gandalf: They have good reason to be wary of strangers.
         Saurman's influence is too close for comfort.
         Come, let us leave these woods and pay Theoden a
         little visit.

After the cutscene, you can explore a little, but you'll
find little but a pool of red liquid and some crates. An
artifact is hidden in this level (Look to "Artifacts List"
for additional information). Go left to exit the level.
Phew, that was hard wasn't it. ;)

----------------------------------------------------------

*Screenshot from movie*

----------------------------------------------------------

Level 31: Edoras - Meduseld
---------------------------
Difficulty: Easy
Quick Hint: Press A, go se
Starting Location: Middle
Ending Location: Southeast
Shrines: None

Detailed Guide:
This level immediately opens with a cutscene.

Cutscene-
Aragorn: We found Edoras in disarray. Grima, counsel to
         King Theoden, was unmasked as Saurman's lackey.
         We cast him out immediately, knowing full well
         that Saruman's anger would increase tenfold.
         Shortly afterwards, Rohan refugess began
         arriving.

After this cutscene go southeast, where you will encounter
even another cutscene!

Cutscene-
Eowyn: My Uncle said you fought beside my grandfather
       once... but that cannot be so.
Aragorn: King Theoden has a good memory. He was but a
         child then.
Eowyn: But that would make you... 70? 80?
Aragorn: 87 actually.
Eowyn: You are one of the Dunedain! An ancient race
       blessed with long life. I thought your people had
       passed into legend.
Aragorn: There are a few of us.
(Legolas runs up)
Legolas: Aragorn, we're ready to make for Helm's Deep.
         Gandalf has already gone.
Eowyn: I am leading the refugees there by a safer route.

After this cutscene, break some barrels and go southeast
to the exit! Another tough level down...

----------------------------------------------------------

Level 32: Gap of Rohan - West River
-----------------------------------
Difficulty: Easy
Quick Hint: Go up young man!
Starting Location: Middle bottom
Ending Location: NE corner
Shrines: None

Detailed Guide:
Another level, another one opening with a cutscene:

Cutscene-
Legolas: Aragorn, Wargs and Orcs have been spotted
         patrolling this road.
Gimli: And Wildmen. We'll need to clear the way to ensure
       safe passage.
Aragorn: Spread out. Don't let anything get by.

After the cutscene, don't go left unless you want to meet
several Crebain eating a dead horse. You will want to go
the right though. Go right until you can not go any more
in that direction. Go up until you reach a wall. Go left
along the wall until you see a gap that you can go up
into. Go up until you reach two barrels and a little
butterfly flying around them. You can either go right or
left from here. If you go to the left, go left until you
reach a river. Go up along the riverbank until you reach
a red pool. Use it and go right. Until you can go up and
exit the level. If you decide to go right from the butter-
fly (the shorter way), go right as much as you can and
then go up to the end of the level.

----------------------------------------------------------

Level 33: Gap of Rohan - South River
------------------------------------
Difficulty: Medium
Quick Hint: Follow the paths
Starting Location: SE corner
Ending Location: NE corner
Shrines: None

Detailed Guide:
Start this level by going up and following the path, but
be careful. You will encounter a dead horse with several
Crebain feeding on it. Make sure to try to kill most if
not all of the Crebain. If you follow the path correctly,
it will take you onto a bridge and across a small stream.
Keep following the path until it ends. When it ends go
up into the gap it leads to. Turn right when you enter the
area. You will see three Crebain on a rock, and one or a
few well thrown sword throws should easily dispose of the
birds. Go into that passage that the rock is in. Go
southeast into this passage and go to the right when you
have to. If you go all the way to the river, going up
along the bank will take you to a red pool. If you go to
the red pool, go down and left from it until you see a
path leading upwards. Follow the path. There will be two
chests to the left of the path, and you should go and
open them. Follow the path to the end.

----------------------------------------------------------

Level 34: Gap of Rohan - North Road
-----------------------------------
Difficulty: Easy - Medium
Quick Hint: Follow the path
Starting Location: Bottom
Ending Location: Top
Shrines: NE corner (Shrine)

Detailed Guide:
This level can be pretty easy. From the very beginning of
the level you want to follow the path. You will weave
around and pass through two fences. Continue on along the
path until it seems that your path is blocked. It really
isn't though, because the three grey plants can be
destroyed in only two hits each. If you go left before
reaching the three plants and then go up, you will reach
a red pool. Continue up the path to the end unless you
need to use a shrine or want to use one. If you do, then
don't immediately leave this level. Instead, go to the
northeast corner of this area and there you will find
a Shrine.

----------------------------------------------------------

Level 35: Gap of Rohan - Vale
-----------------------------
Difficulty: Medium
Quick Hint: Follow the paths until the second split
Starting Location: SW corner
Ending Location: NE corner
Shrines: NW corner (Forge)

Detailed Guide:
Start off by following the path upwards. Eventually it
will split off into two seperate paths. If you want to go
the Forge shrine in the northwest corner of this level
then you will want to take the left path. Follow the left
path until it ends and then just go up until you reach the
shrine. If or when you go onto the right path, you will
reach another split in the path. Unfortunately, both of
the paths are not the ones to take, as they both lead to
dead ends. You have to start going left until you reach
a tree barrier. Go up and then right from there. If you
continue going to the right you should be on the other
side of the barrier blocking the path before. Go up to
finish the level.

----------------------------------------------------------

Level 36: Helm's Deep - Hornsberg
---------------------------------
Difficulty: Easy
Quick Hint: Enter Hornsberg
Starting Location: SE corner
Ending Location: NW corner
Shrines: None

Detailed Guide:
Welcome to Helm's Deep. Follow the darker paved path to
the northwest. You will eventually see a bridge and two
guards and enter a cutscene:

Cutscene-
Guard: Hail, Aragorn. You arrived just in time. Vast
       armies of Orcs are approaching from the North East.
Aragorn: When the last person enters the Hornberg,
         barricade this door.
Guard: Yes, sir.

Continue towards the building and go across the bridge,
where you will see Legolas and Gimli. Follow them into
the door.

----------------------------------------------------------

Level 37: Helm's Deep - Battlements
-----------------------------------
Difficulty: Hard
Quick Hint: Comb the wall for ladders and destroy them
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide:
This level opens with a cutscene:

Cutscene-
(Aragorn talking to Eowyn)
Aragorn: So little time has passed since we began this
         quest, but so much has transpired. I have the
         strength to fight still, but I sometimes lack
         the conviction.
Eowyn: If you do, you hide it well.
Aragorn: But I do not have enough strength for every
         soldier!
Eowyn: Your men fight by your side because they see your
       strength, Aragorn - They will not part with you.
Aragorn: Thank you, Eowyn. I must speak with your Uncle
         now. Be safe.
Eowyn: I will.
(Legolas comes running up)
Legolas: Aragorn! Orcs from Isengard - approaching from
         the east. Hurry!
Aragorn: Hurry Eowyn! Take your sword and go to your
         people!
(Legolas and Aragorn run to Gimli)
Legolas: The Orcs are making their assault using ladders.
Aragorn: Legolas, Gimli. We must keep them from ascending
         the Deeping Wall.
Gimli: I've chopped nothing but wood these past few days.
       Let me at them!

Now comes the difficult part. You have to go back and
forth across this wall destroying ladders until you have
destroyed all of them. Some won't spawn until you have
destroyed another. The best stragety is to just go back
and forth down the wall killing all the enemies and
ladders you encounter. Watch out for explosions that hit
your character, as they can cause tremendous damage.
When you have knocken down all of the ladders, you will
enter another cutscene:

Cutscene-
Gimli: Aragorn, Orcs have breached the wall further south!
Aragorn: Go Gimli! I'll follow.

The exit is those small stairs at the far right of this
wall.

----------------------------------------------------------

*Screenshot from the movie*

----------------------------------------------------------

Level 38: Helm's Deep - Breach
------------------------------
Difficulty: Hard
Quick Hint: Defend the breach
Starting Location: Stairs
Ending Location: SW corner
Shrines: None

Detailed Guide:
You start this level on the same stairs you ended the last
one on. Go down the stairs, where you will immediately
encounter a red colored hero creature. Continue down until
you have a cutscene:

Cutscene-
Gimli: Waves upon waves of Saruman's Orcs!
Aragorn: Be sturdy Gimli. Hold them off as long as you have
         strength.

After this cutscene enemies will begin coming in through
the breach. You want to kill them all, but it may be hard
because enemies will also come from other areas to attack
you. If you aren't close enough to the breach sometimes no
enemies will spawn. Don't try entering the breach, because
that only results in an explosion and a loss of health.
When the breach seems to have stopped producing enemies,
go left, where you will encounter Legolas:

Cutscene-
Legolas: Aragorn, Orcs have broken through the Hornberg.
         They're headed for the Caves.
Aragorn: Eowyn is there with the Refugees! Legolas, stay
         here with Gimli. Guard the breach with your life!
Legolas: Aye, Aragorn. You need not ask.

After this cutscene you can exit the level at the west
edge of the level.

----------------------------------------------------------

Level 39: Helm's Deep - Gorge
-----------------------------
Difficulty: Medium
Quick Hint: Cross the river
Starting Location: SE corner
Ending Location: NW corner
Shrines: None

Detailed Guide:
Upon entering this level go left. You will pass some
stairs, and it is wise to go up them even though they
don't lead to the end of the level. Up the stairs is a
room full of enemies, allies, a shrine, chests, and
breakable containers. After you loot the room to your
satisfaction, go back down the stairs. If you go up you
enter a huge area with a white pool. It's better to go
left from the stairs and reach the river. If you go down,
you will see a path across the river. Cross the river. If
you want to immediately go to the next level just follow
the edge of the river all the way to the end. You can go
left from the river to reach the red pool that is in the
raised area.

----------------------------------------------------------

Level 40: Helm's Deep - Valley
------------------------------
Difficulty: Medium
Quick Hint: Go West young man
Starting Location: SE corner
Ending Location: NW corner
Shrines: None

Detailed Guide:
Start going to the left. Eventually you will encounter 3
hero creatures at once. After defeating them cross the
river unless you are low in health. If you are low in
health continue going left (without crossing the river)
until you reach the red pool. Either way, you will have to
eventually cross the bridge. Kill the three crows you meet
on a little island in the middle of the river. Continue
crossing the river. Go left from there. The exit of the
level looks like a cave enterance.

----------------------------------------------------------

Level 41: Helm's Deep - Glittering Caves
----------------------------------------
Difficulty: Medium
Quick Hint: Explore around
Starting Location: NE corner
Ending Location: SW corner
Shrines: Middle

Detailed Guide:
You are now in the Glittering Caves. Go down and to the
right until you reach a bridge. You have to cross the
bridge. Go southwest from the end of the bridge until you
reach another. Cross that one also. You will now have 3
paths to choose from. SW, NE, and SE. To the southwest is
a white pool, so I would recommend going there first. The
NE path is just a dead end with no special features and
only normal enemies. Obviously you have to go to the
southeast to beat the level. Go that direction until you
see two walls structed like this:  ---  ---. There will
be a shrine (Forge) in front of the second wall. Use the
shrine if you want to, either way, go down until you pass
a wall. Go southwest from that point on, until you reach
a wall. Go west from here, and you will eventually meet
with Eowyn:

Cutscene-
Aragorn: Eowyn!
Eowyn: It seems there were a few too many Orcs for you
       to manage out there.
Aragorn: Are you hurt?
Eowyn: Forgive me, Aragorn. Some of my people are ill and
       need help.
(Gandalf and Legolas run into the screen)
Gandalf: Aragorn, the enemey has been driven back
         momentarily. Now is our chance for a final
         assault.
Legolas: Gimli has already tossed himself into battle
         against the siege weapons. Hurry!
Aragorn: Tend to your people, Eowyn. We will return.

----------------------------------------------------------

Level 42: Helm's Deep - Hornsberg (Round 2)
-------------------------------------------
Difficulty: Hard
Quick Hint: Destroy EVERY seige machine
Starting Location: N edge
Ending Location:
Shrines: None

Detailed Guide:
This level can be hard or easy depending on how good you
are at defeating difficult hero creatures. There are many
seige machines scattered throughout this level and each
are guarded by two hero creatures. You have to defeat
them and destroy each seige machine. This is a great level
to find good weapons and to gain experience because of the
large number of hero creatures. If you are having trouble
finding all of the seige machines, comb the area very
carefully, as it's not very big but it is easy to miss
areas. There are a total of six seige machines. Once you
have broken all of the machines, go to the starting point,
where the king of Rohan, Gandalf, Legolas, and Gimli will
be standing:

Cutscene-
King: This battle has one more front yet!
Gandalf: Aragorn, fetch the others... we are headed to
         Isengard!
Aragorn: Aye, Gandalf... we are well on our way.
Gandalf: Be vigilant. Saruman's army may be diminished,
         but his cunning is not.
Gimli: Is there no time for a moment's rest in this world!
Aragorn: Not while Saruman lives, Gimli.

----------------------------------------------------------

*Ending movie* (Shows scenes from second movie)

Save your game.
Enjoy the credits music (directly from the movies!)

----------------------------------------------------------

                          THE END



**********************************************************
*                       8. Legolas                       *
**********************************************************



################
# Introduction #
################

Legolas is a noble and skilled Elven prince. His primary
weapon is the bow, but he has elven blades also for short
range melee combat.

#############################
# Starting Stats and Skills #
#############################

Primary Stats
-------------
Strength: 18
Accuracy: 30
Health: 20
Defense: 22
Courage: 20

Starting Skills
---------------
Meditation (1)

##########
# Skills #
##########

Active Skills
-------------

1st Tree

Overdraw (Level 2) - Hold down the A button for massive
arrow damage, increasing per level. 6 spirit.
- One of the best skills for Legolas and my personal favorite.
This cheap attack will release a charged arrow that can
plow through multiple enemies with ease. Even just lightly
charging Overdraw will release an arrow that will kill most
enemies. The 6 spirit cost is very reasonable, and the
damage increases without the cost increasing, which is
a plus.

Suppress (Level 5) - A magical attack that has 25% chance
of knocking foes backwards, +5%/level. 3 spirit.
- Poor choice of an active skill. Overdraw and Spread Fire
are far superior to this skill. A small chance for knockback
isn't worth 3 spirit a shot in most cases. To get 100%
knockback, you would have to put 15 points into this almost
useless skill. I would recommend against putting any
points in this skill.

Spread Fire (Level 12) - Shoot 2 arrows (+1/4 levels) for
extra accuracy per level. 9 spirit.
- Another good attack for Legolas but not as good as
Overdraw. Some Legolas characters are built around this
skill, but to effectively create a character based on this
skill you have to pour a tremendous amount of points into
it for the maximum number of arrows. The cost is also a
little high, and any Legolas using this skill will
probably need to increase their courage.

2nd Tree

White Knives (Level 2) - Slash enemies with elven blades.
Damage 4 + 1/level. 2 spirit.
- One of the most useless skills of Legolas. The meager
damage that you can deal out with this skill is far less
then the damage Legolas will make with any bow. Legolas
isn't meant to be a melee fighter and this skill doesn't
match up with his bow using behavior. The only way that
this ability could be effective is if you put dozens of
points into this ability, but that is a waste. You may
want to put in a point to unlock to other skills in this
tree, but I didn't do that with my second Legolas.

Forest Friend (Level 3) - Call hawks to distract and
injure foes. Additional hawks and stun per level. Outdoors
only. 12 spirit.
- An expensive and unecessary skill. This skill costs a
whopping 12 spirit to use, and at its lower levels only
a few hawks will come and strike your enemies. They don't
do enough damage to kill most enemies and their stun is
pathetic. The cost of it is exorbinant, and I wouldn't
put a point into this skill.

Summon Gimli (Level 12) - Summon a friend to fight beside
you. Does +1 damage/level, and stays longer. 25 spirit.
- This is an expensive special skill. It is fun to use
and to see Gimli fight next to you, but its cons outweigh
the pros in my opinion. The cost is very high, 25 spirit
is substantial for a character like Legolas. He doesn't do
much damage, and increasing the level of the skill doesn't
increase the damage by very much. You have to increase
this skill very high for Gimli to stay for a long time,
which isn't that great in the first place because on the
battlefield he seems confused and rarely attacks your
foes. I wouldn't recommend putting any points into this
skill unless you really want to see Gimli fight and you
can't wait until the battle at Helmsdeep.

Passive Skills
--------------

1st Tree

Meditation (Level 1) - Legolas gains health by being
motionless. Quicker recharge per level.
- The only option for Legolas in the category of healing
skills, the amount of points that you put into this skill
will probably depend on your patience. If you feel like
waiting minutes (if your character is a very high level),
then putting no points into this is okay. Putting more
points into this really only quickens your play, so it's
your decision.

Fleet of Foot (Level 5) - Increases footspeed 3%/level.
- A valuable skill in some people's opinions and not needed
in others. Personally I like this skill because if you
raise it up, Legolas will be able to escape danger much
easier than he would normally. Hit and run tactics are
also much easier to preform when you are much faster than
your enemies.

Orc Slayer (Level 8) - +2 damage to orcs/level.
- Good skill, and some people will get it and some won't. I
always put in a few points into this skill because the bonus
is pretty good and Orcs are common. I would recommend a
few points in this, but more than 5 isn't necessary.

2nd Tree

Hawk Eye (Level 2) - Increases bow damage +1/level.
- Good skill, which cheaply increases the damage that your
Legolas does with his bow. Everyone should put a few points
into this skill because it helps. This isn't a skill that I
would max out, but putting several points into this skill
isn't a bad idea for anybody.

Critical Shot (Level 3) - Increases chance of critical hit
10%, +2%/level.
- Awesome skill. Everyone who plays Legolas has to put at least
one point into this skill to get the 10% critical hit bonus. I
would recommend 5 or more levels, where your character will
be scoring critical hits a fourth of the time. You never know
when a lucky hit that defeats a normally strong enemy could
save your character.

#######################
# Tips and strategies #
#######################

Primary Stat: Accuracy
Important Stats: Defense, Strength, Health
Least Important: Courage (unless you like Spread Fire)

One of the first things that Legolas characters have to do
is to increase their accuracy. Having a high accuracy
with Legolas is essential to your survival, because often
times if you miss an approaching enemy he will hit you.
Defense is important because Legolas doesn't have any
shield to protect him, so his only option is to dodge
enemy blows. Legolas characters should choose to use one
active skill and raise it substantially, Overdraw and
Spread Fire.

Overdraw Legolas
----------------
Overdraw is an awesome skill and my personal favorite of
Legola's skills. Even just pressing it lightly will
shoot an arrow that can kill multiple enemies in one
firing.

Example Overdraw Legolas: (30 skill points)

Active Skills:
Overdraw (10)

Passive Skills:
Meditation (2) ----- Depends on your patience =)
Fleet of Foot (5) ----- Nice skill to have
Orc Slayer (3)
Hawk Eye (5)
Critical Shot (5)

Spread Fire Legolas
-------------------
Personally I don't think Spread Fire is worth the cost,
but some people prefer spread fire because its ease of
use. A person who emphasizes on Spread Fire will have to
raise their courage a lot to make up for the extra cost.

Active Skills:

Example Spread Fire Legolas: (30 skill points)

Spread Fire (10)  ----- max this for the most arrows

Passive Skills:
Meditation (2) ----- Depends on your patience =)
Fleet of Foot (5) ----- Nice skill to have
Orc Slayer (3)
Hawk Eye (5)
Critical Shot (5)

#######################
# Legolas Walkthrough #
#######################

Explanations
------------
Here is a walkthrough for the character Legolas. First it
says the level name, area name, and level number. I made
up some difficulty ratings (Very Easy to Very Hard). The
Quick Hint is for people who don't want to be babysitted
through the level. Starting Location and Ending Location
can help some confused players. Shrines will show where
shrines are (if there are any). The Detailed Guide is
only meant to get a person through the level, not collect
every single item.

The Walkthrough
---------------
Here is the full walkthrough for Legolas!:

----------------------------------------------------------

Opening Scene-
(Legolas runs to Gimli)
Gimli: It does my heart good to be so close to the
       mountains, Legolas. This is quality rock, and
       unspoilt as Moria was.
Legolas: I wish I could share your enthusiasm, Gimli.
Gimli: Master Elf, are you approaching Uruk-Hai giving you
       second thoughts?
Legolas: No, Gimli. You must realize - even if we succeed
         in winning this war, the Elves will fade from
         Middle-earth. How bittersweet victory will be for
         my people.
Gimli: Yet not all are leaving these shores. This is a
       fight for all of Middle-earth.
Legolas: True enough, Gimli... When we left Rivendell, I
         was not so glum. Elrond's speeches have a way
         with even the hardest hearts...

----------------------------------------------------------

Level 1: Caradhras - Foothills
------------------------------
Difficulty: Very Easy
Quick Hint: Follow the paths to the end
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide:
The level starts with a continuation of the opening
scene:

Cutscene-
Legolas: Our first steps over Caradhras mountain seemed
         promising...

This level starts off with your character in the upper
left hand corner. Start heading downward, killing the two
enemies you see and opening any sacks that you want too.
You will soon notice the Crebain, and you will want to
kill them to prevent getting corrupted. Continue following
the gravel path. It will continue taking you down, then
it will turn right. Eventually it will turn upwards follow
the path up. It might look (because it might be snowing)
like it splits in two directions, and you want to go onto
the left path. It will go up until you see a sack. Turn
right, which will take you to a raised area. Continue
following the path, even when it switches to a different
type of path (which looks blue and paved). You can follow
this path all the way to the end. There will be a chest
along the side of the path and a red pool.

----------------------------------------------------------

Level 2: Caradhras - Mountains
------------------------------
Difficulty: Easy
Quick Hint: When rocks fall another path opens
Starting Location: NW corner
Ending Location: SW corner
Shrines: None

Detailed Guide:
Start following the blue paved path. Kill all enemies you
see and continue following the path until you reach a
blocked wall of rocks. Try to remember where this spot is.
Start going straight up until you can't anymore. Turn to
the right and continue going right until you see rocks
dropping. Don't step into the rocks because you will get
hurt. Go back to the previously blocked area and it will
be cleared. You will notice some Orcs:

Cutscene-
Orc: You smell somethin'?
Orc 2: Smells like meat.

You want to once again start following the path. If you
kept following the path you will pass in between two
raised areas and then you'll turn left where rocks will
begin falling again. Backtrack until you are able to go
left onto one of the raised areas. There is no path but
you only have to go as far to the left as you can. Go
down. A path should go left, which is the exit.

----------------------------------------------------------

Level 3: Caradhras - Valley
---------------------------
Difficulty: Very Easy
Quick Hint: When rocks fall another path opens
Starting Location: NE corner
Ending Location: SE corner
Shrines: Bottom (Forge)

Detailed Guide:
Follow the path down and to the left until you see rocks
falling down. Backtrack a little and go down (you have to
weave through a few rocks), and go left until you reach
a new path of two groves in the ground in mud. Follow the
path down and to the right. Soon you will encounter a
hero creature which is a strikingly different color than
the others of its type (it will be purple). It may be a
little hard to defeat it but most people should do it
with ease. After defeating him and his two aides, you
can exit by continuing traveling to the right.

----------------------------------------------------------

Level 4: Caradhras - Moria Gate
------------------------------
Difficulty: Easy
Quick Hint: Follow the paths to the end
Starting Location: SE corner
Ending Location: NE corner
Shrines: NW corner (Ent Pool)

Detailed Guide:
Start travelling up immediately. Follow the dirt, which
acts like a path. Turn left when the path splits. Follow
it until you see a river with a stone pebble path across
it. Cross the bridge and go up. There will be a chest,
a red pool, and a shrine. Do what you want then start
going right. There should soon be a cut scene with a
circle of Orcs:

Cutscene-
Orc: I'm hungry. Do we 'ave any Dwarf meat left?
Orc 2: I thinks there is some inside. Get some bits for
       me.

Defeat (or not defeat) the Orcs and start travelling
Northeast. Don't step in the fire because it deals
damage to your character. You will see Gimli with a horse
and you will see another short cutscene:

Cutscene-
Gimli: Here it is, the west wall of Moria!
Legolas: I see no reason to celebrate. It is a dank and
         dismal place. Quite the opposite of a forest.
Gimli: Only on the outside! Soon, master Elf, you will
       enjoy the fabled hospitality of the dwarves.
Legolas: We shall see...

After this brief dialogue, you have to continue going
to the right wher you will meet Gandalf and Frodo:

Cutscene-
Legolas: Gimli, the water! Stand fast!
(Screen scrolls to creature in the water)

----------------------------------------------------------

*Screenshot from the movie*

----------------------------------------------------------

Level 5: Moria - West Hall
--------------------------
Difficulty: Medium
Quick Hint: Follow the paths to the end
Starting Location: Bottom
Ending Location: NE corner
Shrines: NW corner (Ent Pool)

Detailed Guide:
This level starts with a cutscene:

Cutscene-
Aragorn: Moria... Kingdom of the Dwarves. I'll scout
         ahead.
(Aragorn leaves)
Frodo: What's this? A trap door down?
Gandalf: The dwarves do not build homes, they build
         labyrinths. Legolas, explore the lower tunnels to
         see if any orcs lurk.

Go down the trapdoor. After going down, go down two sets
of stairs. At the bottom of the second set, go right until
you reach the eastern edge of the level. Go straight down
and go through the open door at the bottom of this area.
The room you are in now has a chest, a red pool, and a
button in the lower section. You must press the button.
After pressing down the button, return to the bottom of
the second staircase in this level. Go down into the room
and go through two open doors located at the bottom of
the room. Exit the level by going down the stairs in this
room.
----------------------------------------------------------

Level 6: Moria - Chasm
-----------------------
Difficulty: Easy
Quick Hint: Just walk around
Starting Location: NE Corner
Ending Location: NW corner
Shrines: None

Detailed Guide:
Go southeast and down through the open door. You will meet
with Gandalf:

Cutscene-
Legolas: It is as we feared. Orcs infest this place. Where
         is Gimli?
Gandalf: He has run off in search of Balin. If you value
         his life, find him, elf.

Go up and exit the level in the northwest corner of the
level. You will appear in front of a door. Go left until
you reach a wall. Go down and go through the open door
below you. Go down to the bottom of the room and go to the
right until you see a button. Step on it and go back to
the left until you see a newly open door on the bottom
wall. Go through that door. Go to the left. You will
encounter many holes in the ground. Find a way through
the mess and make your way to the southwest corner of the
area. There, you should find a button to step on. Step on
the button and go up until you reach some stairs. If you
go up the stairs, you will reach a Shrine. If you don't
want to go there, from the stairs, go northeast until you
reach a wall. Go up now, and walk through the open door.
Turn left and continue in that direction to beat the
level.

----------------------------------------------------------

Level 7: Moria - Dark Halls
---------------------------
Difficulty: Medium
Quick Hint: Hit the button and lever
Starting Location: Middle
Ending Location: NW corner
Shrines: NE corner (Forge)

Detailed Guide:
Go through the gap in the wall to the southeast of your
character's starting position. Turn to the right and go
that direction until you reach some rubble. Go up until
you reach a really massive well. Go northwest from here
until you reach a switch. Hit the switch. Backtrack all
the way back to the first gap you went through. Go
southwest from this point until you see a door. Go through
the door. Turn left and continue going left past two
pillars and one horizontal wall until you reach a vertical
wall. Go straight up until you reach the northwestern
corner of the level. You should see a button. Hit it. Go
back to the original starting point of the level. From
the original stairs, go up and enter the door above the
stairs. You should hear Gimli yell:

Cutscene-
Gimli: No! Balin!
Legolas: The dwarf is beyond this door. I must find a way
         through!
(*NOTE: If you explored around eariler, you may have
 already had this cutscene*)

Go up through the now open door. Go up until you have to
go left. Go left until you see the exit in the upper left
hand corner of this room.

----------------------------------------------------------

Level 8: Moria - Great Hall
---------------------------
Difficulty: Medium
Quick Hint: Hit the two switches and go down
Starting Location: NW
Ending Location: Down a trap door, NE corner
Shrines: NE corner (Forge)

Detailed Guide:
This is a tricky level for some people. Here is little
map:

Great Hall:

To use this map, you have to imagine the game world flat.

Key:
S- Stairs             1- Starting Location
H- Hero Creature      2- Trapdoor
s- Shrine
L- Lever (Switch)             Northwest
C- Chest                          |
D- Door               Southwest --O-- Northeast
                                  |
                              Southeast
First Floor:

----------------------------------------------------------
*...................______1_______.......................*
*................../              \......................*
*.............../   ____     ____  \.....................*
*............../   |    | S |    |  \._____..............*
*............/__   |             |   |    L|.............*
*...........|   |  |             |   |     |.............*
*...........|   D  |             |   D     |.............*
*...........|   |  |    H   H    |   |_____|.............*
*...........|__L|_C|___       ___|_____|.................*
*......................|  S  |_..........................*
*............-----------       |___......................*
*.........../   _______        |  s|.....................*
*..........|_T_|     __|       |   |.....................*
*...................|    H     |   |.....................*
*...................|  S    H  S   |.....................*
*...................|__        |   |.....................*
*......................|_______|___|.....................*
----------------------------------------------------------

You start off in front of a closed door. In order to
progress you need to hit two switches, but one doesn't
appear until the other one is hit. First, start going to
the right, defeating all of the enemies that you find. If
you follow the map you should be able to find and hit the
lever. Return to the starting location. Next you want to
go left, and you should be able to find the switch inside
of a room. Again return to the starting location. Now you
can go down the stairs directly in front of your starting
location. You will be in a huge room with several pillars
and many enemies and breakable containers. Two hero
creatures will also be in this area. Continue in the same
direction and down more stairs. You will be in a room with
two more hero creatures. There are two stairs, one (to the
left) has nothing, while the other thinner one leads up
to a Shrine. To progress, you have to take the path in
betwwen two of the stairs to an open trapdoor, which will
take you to a lower floor. On the lower floor, you should
generally move toward the right and you will eventually
reach the exit.

----------------------------------------------------------

Level 9: Moria - Balin's Tomb
-----------------------------
Difficulty: Medium, boss: Cave Troll
Quick Hint: Defeat the Cave Troll
Starting Location: SE
Ending Location: Top of the screen
Shrines: None

Detailed Guide:
This level is a boss level, so be prepared for a fight.
After entering this level start going up, use the red pool
you pass if you need health. After going up, go to the
left until you see some of your comrades by an open tomb.
A cutscene will happen and then the Cave Troll will come
storming in from the top with several enemies:

Cutscene-
Gimli: No! It is as I have feared... Balin has fallen!
Legolas: I am sorry Gimli... I misjudged your people's
         perseverance...
Gimli: They fought to the finish, no doubt.
Legolas: Defending their home.
Gimli: Poor Balin.
---
Legolas: Stand fast Gimli, else we suffer Balin's fate!

Defeat him (Look at Bosses section for hints). Once you
defeat him, go up through the door where he came from and
continue going up until the end of the level.

----------------------------------------------------------

Level 10: Moria - Flight
------------------------
Difficulty: Very East
Quick Hint: Leave
Starting Location: Bottom
Ending Location: NW corner
Shrines: None

Detailed Guide: This level is one of the simplest. After
defeating the few enemies that great you as soon as you
enter, continue up until you see your allies and enter a
cutscene:

Cutscene-
Gimli: Let them come! There is one Dwarf yet in Moria who
       still draws breath!
(Enemies surround you but then start fleeing away)
(Ground shaking)
Gimli: What is this devilry?
Gandalf: A Balrog... a demon of the ancient world! Run!
         To the Bridge of Khazad-dum!

You can either kill them or just leave the level by
heading toward the northwest until you exit.

----------------------------------------------------------

Level 11: Moria - Khazad-dum
----------------------------
Difficulty: Easy
Quick Hint: Go left
Starting Location: NE
Ending Location: NW
Shrines: None

Detailed Guide: Most of this level is pretty easy to go
through. Start by heading the only direction you can go
and move down the stairways. After going down two stairs,
go left onto a thin bridge. The bridge will break and
you will be forced to continue left. Go through the gap in
the wall and then go up the stairs to the exit. At the end
of the level Aragorn will be standing, waiting for you.
Once you reach him, there will be a cutscene:

Cutscene-
Legolas: Aragorn, where is Gandalf? We cannot leave him
         behind!
Aragorn: He sent me away. I implored him to follow, but-
Legolas: Aragorn, Gandalf's wisdom is beyond measure... If
         he says run, we do not ask questions.
Aragorn: Just the answer I expected. Let us leave this place.

Exit the level.

----------------------------------------------------------

Level 12: East Mountains - Gate
-------------------------------
Difficulty: Easy
Quick Hint: Exit the map
Starting Location: Top of the screen
Ending Location:
Shrines: Middle (Forge)

Detailed Guide: Immediately upon entering this level there
will be a cutscene mourning Gandalf's death:

Cutscene-
Aragorn: There is no time for tears; we have far to go.
Legolas: To Lorien, Aragorn. Galadriel will welcome us if we
         are cautious.
Gimli: That witch? Cautious of what?
Legolas: It would be unwise to lead a pack of Orcs into the
         heart of Lorien, Gimli.
Gimli: From the tales I've heard, the Witch of the Woods is
       likely to do more harm than Orcs.
Legolas: She is strong, indeed. Try not to lose favor with
         her.

Head down until you have to turn left. (Go around the tree
to the right, not  the left) If you go down and turn left at
the right time, you should see a shrine (Forge). After the
shrine go down, turn right, and then go down again. Turn
right and continue right until the end. This is a very
straightforward level.

----------------------------------------------------------

Level 13: East Mountains - Rolling Hills
----------------------------------------
Difficulty: Easy
Quick Hint: Go around... way around
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide:
Head southeast from the starting point until you see a
wall. Go to the right, walking along the wall until it
terminates at the end of a little raised ridge. Head down
from that end of the wall until you reach another wall.
Go left along the wall until you can go down and turn to
the right along the same wall. Continue going right until
the end. This level does have a white pool and a chest,
but they aren't essential to your quest or for beating
the level.

----------------------------------------------------------

Level 14: East Mountains - Dimril Dale
--------------------------------------
Difficulty: Medium - Lengthy
Quick Hint: Go East Young Man
Starting Location: SW corner
Ending Location: SE corner
Shrines: NE corner (Forge)

Detailed Guide: Walk up from the beginning of the level.
You will pass a tree sitting a large pool of water with a
butterfly circling the tree. Go down along the wall to the
right of this tree until you can go around it and start
going up. You can follow this wall to reach a shrine that
is located in the NE corner of this level, but that takes
a long time. If you decide to go the shrine, you can
easily reach the exit just by heading straight down. If
you don't want to reach the shrine, you still have to go
a long way to finish the level. From the wall near the
tree (outside the right wall), you have to go up until
you reach a wall. From there you have to turn left and
follow that wall. When the wall terminates you have to
continue going up. Weave through the rubble until you
reach even another wall. Go right, following the rubble
until it stops. From there you can go straight down to
recieve a quest (see below) or you can go SE and down
until you reach the exit in the SE corner.

Special Note: In the middle of the level an elf will be
standing on a ridge. If you go to him, he will tell you
that a great orc brute has waylaid some travellers and
stolen their wares, including a strange map (artifact).
He tells you that you can keep the treasure if you find
them. After this short dialouge, two orcs guarding a
chest will spawn in the level. If you haven't yet found
Bilbo's Map, then one of the Orcs will drop the artifact.

(This isn't always true. If you find some ruins at the
beginning of the level, you won't find this elf.)

----------------------------------------------------------

Level 15: East Mountains - West Woods
-------------------------------------
Difficulty: Medium
Quick Hint: Go SE
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide: Immediately upon entering the level begin
going down until you reach the lower boundary of the whole
level. From the bottom turn to the right. Go up when you
have to. You should now be in an area with a blue pool. Go
to the NW corner of this area and go up through the gap.
You'll want to turn to the right immediately unless you
want to reach a white pool that is directly to the north.
As you pass through a grassy passage between to ridges
spikes may pop out of the ground and damage you. If they
do, just keep moving southeast. Continue going southeast
until you reach an elf at the edge of a forest. Aragorn,
one of your allies, will be standing by the elf. The elf
first tells you to halt but he decides to let you in
because Aragorn tells him who he is:

Cutscene-
Elf: Halt stranger. You have come to the edge of our wood
     uninvited.
Aragorn: Haldir of Lorien, I am Aragorn, son of Arathorn.
         We must take shelter with the Lady of the Wood.
Haldir: Aragorn? It has been a long time since we last met.
        If you wish to visit Lothlorien, walk softly and
        with speed. Come!

----------------------------------------------------------

Level 16: Lothlorien - Lothlorien
---------------------------------
Difficulty: Extremely Easy
Quick Hint: Press A
Starting Location: none
Ending Location: none
Shrines: None

Detailed Guide: This level is extremely easy. Just sit
back and enjoy the cutscenes... or just press A:

Cutscene-
Legolas: It fills my heart with joy to see these woods
         again.
Galadriel: Rest here Legolas. You are among kin.
Legolas: Good night, Lady.
---
Legolas: Goodbye lady Galadriel.
Galadriel: Legolas, Sauron will be seeking the Ring
           without rest... if his gaze is not drawn away
           he will find it.
Legolas: I will not let that happen.
Galadriel: Even if that means making unthinkable
           sacrifices.
Legolas: If I must, lady.
Galadriel: Good luck, Legolas.

----------------------------------------------------------

*Screenshot from the movie*

----------------------------------------------------------

Level 17: Amon Hen - Nen Hithoel
--------------------------------
Difficulty: Medium
Quick Hint: Go left first, and cross the bridge
Starting Location: Top
Ending Location: SE corner
Shrines: None

Detailed Guide: This level starts off with a quick
dialouge between Legolas, Gimli, and Aragorn, who wonder
where Frodo and Boromir went:

Cutscene-
Aragorn: We will rest here for the day. Mordor is nearer
         than ever, and orcs patrol the shores.
Legolas: Something draws near, I can feel it.
Gimli: Where is Frodo?
Legolas: And Boromir?
Aragorn: Spread out. Find them!

This level isn't very hard. Be careful not to let birds
leave the area to raise your corruption. Go left from the
starting point until you are on the raised side of a stone
wall. Follow that wall down until you reach a very thin
bridge across a very small river. You will see two orcs:

Cutscene-
Orc: You cheat!
Orc 1: You gonna stop me?

Cross the bridge and obliterate those arguing orcs. Go
southeast, through a gap through two stone walls, and
continue until you reach the SE corner of the level. The
exit is a little patch of green grass in the very corner.

----------------------------------------------------------

Level 18: Amon Hen - Parth Galen North
--------------------------------------
Difficulty: Easy to Medium
Quick Hint: Follow the first wall
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide: The easiest way to beat this level is to
just follow the wall at the top of the screen all the
way to the SE corner of the screen. You will have to wrap
around it and sometimes it will change to rubble but this
stragety will get you through this level very quickly and
easily (though it is a little time consuming). You will
know when you are near the exit because you will see a
statue of a human right near the exit.

----------------------------------------------------------

Level 19: Amon Hen - Slopes
---------------------------
Difficulty: Easy to Medium
Quick Hint: Find Frodo and then backtrack
Starting Location: W side
Ending Location: NW corner
Shrines: None

Detailed Guide: This level can be pretty straightfoward
for most people. You start off on the West side of the
level and you need to make it to the right side. To do
this, go right until you reach a large wall of rubble.
When you reach this wall of rubble start going down until
you see a gap in the wall. Go right into the gap and go
right until you reach the right edge of the level. If you
go down from here you will reach a shrine, one that sells
skill points, one of the best values in the game. To
actually beat the level you need to go up until you reach
a raised area with stairs leading up to it. Go near the
stairs and talk to Aragorn.

Cutscene-
Legolas: Aragorn, any sign of Frodo?
Aragorn: He was here... Boromir tried to take the Ring.
Legolas: Boromir? Frodo... is he-
---
Legolas: Boromir's horn!
Aragorn: Back to the boats - quickly!

After the short cutscene finishes, your final goal is to
just go back the way you came. Go down the stairs and go
to the left until you reach that giant wall of rubble.
Follow the rubble down until you reach a gap. Go left
through that gap. Go NW until you reach the point at
which you entered the level and exit there.

----------------------------------------------------------

Level 20: Amon Hen - Parth Galen North (Round 2)
------------------------------------------------
Difficulty: Easy to Medium
Quick Hint: Backtrack; Follow the wall
Starting Location: SE corner
Ending Location: NW corner
Shrines: None

Detailed Guide: You can use the same trick used when first
going through the level when you backtrack through it.
Walk along the wall that you encounter first when entering
this level, wrapping around it and following along it no
matter what it changes to (water, rubble...). Eventually
you will begin going upwards and then turn left. This wall
will take you directly to the end of this level.

----------------------------------------------------------

Level 21: Amon Hen - Nen Hithoel (Round 2)
------------------------------------------
Difficulty: Medium to Hard - Boss Level
Quick Hint: Backtrack; Cross the bridge at least
Starting Location: SE corner
Ending Location: West edge
Shrines: None

Detailed Guide: This level is a boss level, where you will
fight the Uruk-Hai captain Lurtz, as in the movie. To beat
this level, start going diagonally up (northwest) from the
beginning of the level. You will pass through a gap between
two walls and eventually reach a bridge. You can pause
before crossing the bridge to recouperate and restore some
lost health and/or spirit points before fighting the boss.
After crossing the bridge, there will be a very short scan
of the area and you will be propelled into battle with
Lurtz! (Look into the Bosses section for help on defeating
him.) After defeating him, you will need to find the dying
Boromir on the West edge of the level. If you need help in
finding his exact location pause for a moment and wait for
the direction arrow to appear. When you find him, Gimli
and Aragonr will run up to talk to you. Boromir dies and
Aragorn reveals to Legolas and Gimli that you let Frodo go
and that you want to 'Hunt some Orc' in Rohan:

Cutscene-
Aragorn: Boromir is dead... Sam and Frodo have departed.
Legolas: We can still catch Frodo if we-
Aragorn: No, Legolas...
Legolas: You mean not to follow them?
Aragorn: We have other business in the West. Saruman's
         forces are growing.
Gimli: Then we should not delay! Saruman's Orcs are not
       hard to track, but they are fast.

----------------------------------------------------------

Level 22: Rohan - Eastemnet South
---------------------------------
Difficulty: Medium
Quick Hint: Explore
Starting Location: SE corner
Ending Location: SW corner
Shrines: Top Middle (Forge)

Detailed Guide:
There is a quick dialogue:

Cutscene-
Aragorn: The vast plains of Rohan!
Legolas: Not enough tress to make a decent home.
Gimli: Nor enough rock to build anything sturdy. Hmph!
Aragorn: But plently of sun to help us find Orc prints.
         Let's go genltemen - we don't want them to reach
         Isengard.

Congratulations, you are now in the vast expansive land
of Rohan, hunting orcs... Go left from the start of the
level until you reach a wall. Go up along the wall.
Continue going up when the wall ends and changes into
large rocks. Turn left when you can, and continue in that
direction until you reach a river. Walk down along the
riverbank until you reach a bridge that crosses the
river. After crossing the river, walk up along the river-
bank. Do this until you reach the top edge of the level
and a shrine (Forge). Walk along the uppermost wall in a
western direction. Keep going until you reach a cave that
releases wolves. Go down. If done right, you will find
yourself in a very thin passage. Go through this passage
until you reach the end of the level!

----------------------------------------------------------

Level 23: Rohan - Plains
------------------------
Difficulty: Medium
Quick Hint: Left, Right, Left...
Starting Location: SE corner
Ending Location: NW corner
Shrines: None

Detailed Guide:
Upon entering the level, go left, walking along the top
wall. Do this until you can go up, which will be when
there is a little passage between two rocks. Go right, and
continue in that direction until you reach a blue pool.
Use the blue pool and then go left, walking along the wall
above the blue pool. Eventually it will terminate, and
there will be a path leading upwards, made of dirt. Follow
the path until it becomes very fat and undefined. Go up
a little and turn to the right and go through the small
passage formed by the rocks. Do this until you can start
going up. Going up will take you directly to the end of
the level.

----------------------------------------------------------

Level 24: Rohan - East Wall
---------------------------
Difficulty: Medium
Quick Hint: Explore around
Starting Location: SE corner
Ending Location: NE corner
Shrines: NW corner (Forge)

Detailed Guide:
Upon entering the level, go up until you reach a wall.
Turn left and follow the wall until it terminates. Where
it terminates there will be a few extraneous rocks and
rubble. Go northeast until you reach your allies Gimli
and Aragorn. When you approach them they will just run
away. Follow them upwards. If you get close enough you
will have a dialouge scene.

Cutscene-
Legolas: Aragorn, look here!
Aragorn: A slaughter... Mordor orcs versus Saurman's breed.
Legolas: These tracks head north, deeper into Fangorn
         Forest.
Gimli: Fangorn! More devilish Elven woods.
Legolas: The forest is very old, indeed. Old and angry.
Aragorn: Stay alert, stay close.

Your allies will leave but you may see them helping fight
against the orcs later in the level. After the cutscene go
northwest if you want to reach a shrine. If you want to
make it to the Forge, you have to make your way to the
very northwest corner of the level. To beat the level,
from where you met your allies, go up until you reach a
wall. Go right along the wall until you see a gap leading
upwards. Go up and turn left until you reach the end of
the level.

----------------------------------------------------------

Level 25: Fangorn - Copse
--------------------------
Difficulty: Medium
Quick Hint: Cross the river at least twice
Starting Location: SE corner
Ending Location: NE corner
Shrines: None

Detailed Guide:
You start the level in view of a river. Go to the river
and walk up along the riverbank until you reach a bridge
across it. When you start to cross it, you will see some
Orcs talking:

Cutscene-
Orc: My blade can cut through a tree in one blow.
Orc 1: How about an elf, boss?

Finish crossing the bridge and begin walking down along
the riverbank. until you see a path leading west. Walk
along the path. It should eventually reach an intersection
of four paths. Take the far left one. It will terminate
very soon, but ignore that and continue going upwards.
Turn right when you see a tree near a pit in the ground.
Keep going right until you reach another path. Begin
following it; it will take you to the end of the level.
It will take you across a bridge. If you ever think the
path splits, take the upper route.

----------------------------------------------------------

Level 26: Fangorn - Watery Glades
----------------------------------
Difficulty: Medium
Quick Hint: Cross the river
Starting Location: Bottom
Ending Location: NW corner
Shrines: None

Detailed Guide:
At the beginning of this level you will be on a dirt path.
Walk along this path until you reach a bridge that will
let you cross the river. A forest troll will great you on
the bridge. Go up and right just a little until you reach
a red pool. Use that pool and then return to the river.
Walk along the riverbank down, and keep going until you
have reached two chests. From the second chest, go up
until you reach the very top of the level. When you do,
just go left until you see a path leading to the end of
the level.

----------------------------------------------------------

Level 27: Fangorn - Step
-------------------------
Difficulty: Medium
Quick Hint: Directional arrow
Starting Location: SE corner
Ending Location: NW corner
Shrines: None

Detailed Guide:
Go northwest from the beginning of the level, but be very
careful, there will be a whole flock of Crebain waiting
for you, and letting just a few away can greatly increase
the difficulty of beating this level. Go northwest until
you reach a dirt path. Go up along the path until it ends.
Turn right and go that direction until you reach a dirt
area. Go up from there. Turn left when you can and go that
direction until you reach a paved path. Follow that path
to the end of the level.

----------------------------------------------------------

Level 28: Fangorn - Derndingle
-------------------------------
Difficulty: Medium
Quick Hint: Cross the river not once, but twice
Starting Location: SE corner
Ending Location: N side
Shrines: Middle (Forge)

Detailed Guide:
Go left from the beginning of the level. You may see
Aragorn fighting with you, but just ignore him. Go left
until you reach a dirt path that leads up and to the left.
There is no good reason to go up, so go left until you
reach a bridge. Cross the bridge. Walk up along the river-
bank until you see another bridge. Cross it. Follow the
dirt path you find yourself on. Keep with the path until
it ends. From where the path ends, go up until you reach
a dirt path. If you reach a stone wall first, just walk
around it (to the right) until you reach a path. Follow
the path to the right until it ends near a chest. Open
the chest. From the chest, go up and left. Do this until
you reach the end of the level.

----------------------------------------------------------

Level 29: Fangorn - Fangorn Troll
----------------------------------
Difficulty: Medium - Boss Level
Quick Hint: Defeat Fangorn Troll (Look to Bosses section)
Starting Location: SE corner
Ending Location: NE corner
Shrines: None

Detailed Guide: You have to beat the Fangorn troll in
this level. If you need help on defeating him, look to
the Bosses section in this guide. Some people may want
to repeat this level many times to gain better items
and to gain more experience. Many sacks and barrels
are scattered in this level, and hitting them may provide
food for your battle again the two trolls. There is also
a red pool in the NE corner. After defeating the boss,
exit this level at the top.

----------------------------------------------------------

Level 30: Fangorn - Rise
------------------------
Difficulty: Very Easy
Quick Hint: Press A and go left
Starting Location: Middle
Ending Location: W side
Shrines: None

Detailed Guide:
This is probably the easiest level in the whole game. It
is practically composed of just a cutscene. Upon entering
the level you will be put into it.

Cutscene-
(You see a wizard in front of you and your allies)
Aragorn: Gandalf! Impossible... you fell-
Gandalf: Ah yes. Gandalf is my name. Yes, I remember.
Legolas: You old wizard - it is good to see you again. We
         took you for the enemy.

After the cutscene, you can explore a little, but you'll
find little but a pool of red liquid and some crates. An
artifact is hidden in this level (Look to "Artifacts List"
for additional information). Go left to exit the level.
Phew, that was hard wasn't it. ;)

----------------------------------------------------------

*Screenshot from movie*

----------------------------------------------------------

Cutscene-
Legolas: Reaching Edora, we found that Saruman had a
         diabolical influence over Theoden. Gandalf
         quickly broke the spell and soon all the men of
         Rohan welcomed us like brothers. But our rest
         would not last long.

----------------------------------------------------------

Level 31: Edoras - Main
-----------------------
Difficulty: Please...
Quick Hint: Walk southeast
Starting location: Up some stairs
Ending location: SE corner
Shrines: None

Detailed Guide:
Walk southeast until you reach your friends:

Cutscene-
Aragorn: Hail, Eowyn[.]
Eowyn: Refugees are flooding in from all over Rohan. Their
       towns and villages were attacked without warning.
Legolas: Saruman must be razing the whole country!
Gandalf: He is a cruel tactician. We will need to face him
         head on.
Eowyn: We will be leading the refugees to a camp in the
       White Mountains, soon.
Aragorn: Then we must take measures to protect them. Rest
         now. Soon we ride to Helm's Deep.

Continue going souteast.

----------------------------------------------------------

Level 32: Gap of Rohan - West River
-----------------------------------
Difficulty: Easy
Quick Hint: Go up young man!
Starting Location: Middle bottom
Ending Location: NE corner
Shrines: None

Detailed Guide:
Another level, another one opening with a cutscene:

Cutscene-
Legolas: Aragorn, Wargs and Orcs have been spotted
         patrolling this road.
Gimli: And Wildmen. We'll need to clear the way to ensure
       safe passage.
Aragorn: Spread out. Don't let anything get by.

After the cutscene, don't go left unless you want to meet
several Crebain eating a dead horse. You will want to go
the right though. Go right until you can not go any more
in that direction. Go up until you reach a wall. Go left
along the wall until you see a gap that you can go up
into. Go up until you hit a wall. You can choose right or
left from here. If you go to the left, go left until you
reach a river. Go up along the riverbank until you reach
a red pool. Use it and go right. Until you can go up and
exit the level. If you decide to go right from the wall
(the shorter way), go right as much as you can and then
go up to the end of the level.

----------------------------------------------------------

Level 33: Gap of Rohan - South River
------------------------------------
Difficulty: Medium
Quick Hint: Follow the paths
Starting Location: SE corner
Ending Location: NE corner
Shrines: None

Detailed Guide:
Start this level by going up and following the path. If
you follow the path correctly (which isn't very tough...),
it will take you onto a bridge and across a small stream.
Keep following the path until it ends. When it ends go
up into the gap it leads to. Turn right when you enter the
area. You will see two Crebain on a rock, and one or a
few well shot arrows from you bow should easily kill the
birds. Go into that passage that the birds wer in. Go
southeast into this passage and go to the right when you
have to. If you go all the way to the river, going up
along the bank will take you to a red pool. If you go to
the red pool, go down and left from it until you see a
path leading upwards. Follow the path. There will be two
chests to the left of the path, and you should go and
open them. Be careful though, if you are low in health,
don't open the right chest, which explodes. Follow the
path to the end of the level.

----------------------------------------------------------

Level 34: Gap of Rohan - North Road
-----------------------------------
Difficulty: Easy - Medium
Quick Hint: Follow the path
Starting Location: Bottom
Ending Location: Top
Shrines: NE corner (Shrine)

Detailed Guide:
This level can be pretty easy. From the very beginning of
the level you want to follow the path. You will weave
around and pass through two fences. Continue on along the
path until it seems that your path is blocked. It really
isn't though, because the three grey plants can be
destroyed in only two hits each. If you go left before
reaching the three plants and then go up, you will reach
a red pool. Continue up the path to the end unless you
need to use a shrine or want to use one. If you do, then
don't immediately leave this level. Instead, go to the
northeast corner of this area and there you will find
a Shrine.

----------------------------------------------------------

Level 35: Gap of Rohan - Vale
-----------------------------
Difficulty: Medium
Quick Hint: Follow the paths until the second split
Starting Location: SW corner
Ending Location: NE corner
Shrines: None

Detailed Guide:
Start off by following the path upwards. Eventually it
will split off into two seperate paths. Go right, you'll
reach another split in the path. Unfortunately, both of
the paths are not the ones to take, as they both lead to
dead ends. You have to start going left until you reach
through a passage and through a gap. It should start to
rain. Now, go up and then right from this place. If you
continue going to the right you should be on the other
side of the barrier blocking the path before. Go up to
finish the level.

----------------------------------------------------------

Level 36: Helm's Deep - Hornsberg
---------------------------------
Difficulty: Easy
Quick Hint: Enter Hornsberg
Starting Location: SE corner
Ending Location: NW corner
Shrines: None

Detailed Guide:
Welcome to Helm's Deep. Follow the darker paved path to
the northwest. You will eventually see a bridge and two
guards and enter a cutscene:

Cutscene-
(Gimli runs up behind you)
Guard: Welcome, Elven Warrior. We are thankful to have
       your keen eyes with us tonight.
Legolas: My eyes alone won't protect us against this foe.
         I will be glad to be behind such strong rock.
Gimli: Aye, that is true!

Continue towards the building and go across the bridge and
enter Helm's Deep.

----------------------------------------------------------

Level 37: Helm's Deep - Battlements
-----------------------------------
Difficulty: Hard
Quick Hint: Comb the wall for ladders and destroy them
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide:
This level opens with a cutscene:

Cutscene-
Legolas: ...Our path so far, Gimli, has been an uneven
         one. Yet here we stand, Dwarf and Elf, against a
         common enemy.
Gimli: Who would believe it? Even in the darkest nights,
       some small light always shines.
Legolas: That is an encouraging thought, Gimli.
(Ground rumbles)
Legolas: The Orcs have begun their assault!
Gimli: Let me at them! To the Deeping Wall!

Now go up the stairs located behind Legolas and Gimli.
Now comes the difficult part. You have to go back and
forth across this wall destroying ladders until you have
destroyed all of them. Some won't spawn until you have
destroyed another. The best strategy is to just go back
and forth down the wall killing all the enemies and
ladders you encounter. Watch out for explosions that hit
your character, as they can cause tremendous damage.
When you have knocked down all of the ladders, exit the
level down some stairs in the southeast corner of the
level.

----------------------------------------------------------

*Screenshot from movie*

----------------------------------------------------------

Level 38: Helm's Deep - Breach
------------------------------
Difficulty: Hard
Quick Hint: Defend the breach
Starting Location: Stairs
Ending Location: SW corner
Shrines: None

Detailed Guide:
You start this level on the same stairs you ended the last
one on. Go down the stairs, where you will immediately
encounter a red colored hero creature. Enemies will pour
from the breach. You want to kill them all, but it may be
hard because enemies will also come from other areas to
attack you. The best strategy: Overdraw, Overdraw, ...
If you aren't close enough to the breach sometimes no
enemies will spawn. Don't try entering the breach, because
that only results in an explosion and a loss of health.
Note: When the ground shakes, enemies have broken appear
inside the building. You have to kill them in addition
to the enemies coming out from the breach in the wall.
When the breach seems to have stopped producing enemies,
you'll realize something important:

Cutscene-
Legolas: Aragorn, Orcs have broken through the Hornberg.
         They're headed for the Caves.
Aragorn: Eowyn is there with the Refugees! Legolas, stay
         here with Gimli. Guard the breach with your life!
Legolas: Aye, Aragorn. You need not ask.

Continue defeating the enemies coming from the breach and
elsewhere. Once you've killed enough:

Cutscene-
Legolas: The hoards have died down, Gimli. Push back the
         Orcs that remain!
Gimli: We need more men!
Legolas: Aragorn and Theoden, I'll find them.

Exit the level in the southwest corner.

----------------------------------------------------------

Level 39: Helm's Deep - Gorge
-----------------------------
Difficulty: Medium
Quick Hint: Cross the river
Starting Location: SE corner
Ending Location: NW corner
Shrines: None

Detailed Guide:
Upon entering this level go left. You will pass some
stairs, and it is wise to go up them even though they
don't lead to the end of the level. Up the stairs is a
room full of enemies, allies, a shrine, chests, and
breakable containers. After you loot the room to your
satisfaction, go back down the stairs. If you go up you
enter a huge area with a white pool. It's better to go
left from the stairs and reach the river. If you go down,
you will see a path across the river. Cross the river. If
you want to immediately go to the next level just follow
the edge of the river all the way to the end. You can go
left from the river to reach the red pool that is in the
raised area.

----------------------------------------------------------

Level 40: Helm's Deep - Valley
------------------------------
Difficulty: Medium
Quick Hint: Go West young man
Starting Location: SE corner
Ending Location: NW corner
Shrines: None

Detailed Guide:
Start going to the left. Eventually you will encounter 3
hero creatures at once. After defeating them cross the
river unless you are low in health. If you are low in
health continue going left (without crossing the river)
until you reach the red pool. Either way, you will have to
eventually cross the bridge. Kill the three crows you meet
on a little island in the middle of the river. Continue
crossing the river. Go left from there. The exit of the
level looks like a cave enterance.

----------------------------------------------------------

Level 41: Helm's Deep - Glittering Caves
----------------------------------------
Difficulty: Medium
Quick Hint: Explore around
Starting Location: NE corner
Ending Location: SW corner
Shrines: Middle

Detailed Guide:
You are now in the Glittering Caves. Go down and to the
right until you reach a bridge. You have to cross the
bridge. Go southwest from the end of the bridge until you
reach another. Cross that one also. You will now have 3
paths to choose from. SW, NE, and SE. To the southwest is
a white pool, so I would recommend going there first. The
NE path is just a dead end with no special features and
only normal enemies. Obviously you have to go to the
southeast to beat the level. Go that direction until you
see two walls structed like this:  ---  ---. There will
be a shrine (Forge) in front of the second wall. Use the
shrine if you want to, either way, go down until you pass
a wall. Go southwest from that point on, until you reach
a wall. Go west from here, and you will eventually meet
with Aragorn, Eowyn, and Gandalf:

Cutscene-
Gandalf: Aragorn, the enemey has been driven back
         momentarily. Now is our chance for a final
         assault.
Legolas: Gimli has already tossed himself into battle
         against the siege weapons. Hurry!
Aragorn: Tend to your people, Eowyn. We will return.

----------------------------------------------------------

Level 42: Helm's Deep - Hornsberg (Round 2)
-------------------------------------------
Difficulty: Hard
Quick Hint: Destroy EVERY seige machine
Starting Location: N edge
Ending Location: n/a
Shrines: None

Detailed Guide:
This level can be hard or easy depending on how good you
are at defeating difficult hero creatures. There are many
seige machines scattered throughout this level and each
are guarded by two hero creatures. You have to defeat
them and destroy each seige machine. This is a great level
to find good weapons and to gain experience because of the
large number of hero creatures. If you are having trouble
finding all of the seige machines, comb the area very
carefully, as it's not very big but it is easy to miss
areas. There are a total of six seige machines. Once you
have broken all of the machines, find Gimli:

Cutscene-
Legolas: Hail Gimli! Forty-Two enemies slain, by my final
         count!
Gimli: Ah not bad for an Elf princeling. I myself am
       sitting on Forty-Three!
Legolas: Forty-Three? You jest!
Gimli: I do not, sir.
(Enemy appears. Kill it)
Legolas: There - Forty-Three!
Gimli: He was mortally wounded already!
Legolas: He nearly cleaved you in half!
Gimli: I think not!
(Gandalf, Aragorn run up)
Aragorn: Legolas! Gimli! On your feet. We're headed to
         Isengard.
Gimli: Ah, the last stand! Let me at them!

----------------------------------------------------------

*Ending movie* (Shows scenes from second movie)

Save your game.
Enjoy the credits music (directly from the movies!)

----------------------------------------------------------

                       THE END



**********************************************************
*                      9. Frodo                          *
**********************************************************



################
# Introduction #
################

Frodo is the ring bearer, the most powerful object in all
of middle earth. Frodo wields small swords and daggers,
and is a fairly weak fighter due to the fact that he is a
fighter. Putting on the ring attracts the attention of
Sauron but gives Frodo invisibility, giving him an
advantage over some enemies. Some people dislike playing
Frodo calling him bad, but if you specialize him, he can
be a dangerous character.

#############################
# Starting Stats and Skills #
#############################

Primary Stats
-------------
Strength: 16
Accuracy: 18
Health: 18
Defense: 28
Courage: 34

Starting Skills
---------------
The One Ring (1)
Hobbit Appetite (1)

##########
# Skills #
##########

Active Skills
-------------

1st Tree

The One Ring (Level 1) - Frodo becomes invisible for 10
seconds, +2 per level. +4 damage. Corrupt. 10 spirit.
- If you decide you want to use the one ring, which is one
of Frodo's best abilities, then you will have to raise
this skill. Using the ring is very risky though, because
using it will increase your corruption tremendously. In
order to compensate for the amount of corruption using
the ring produces, you have to balance it out with your
passive skill Resist One Ring. Lower level Frodo's can't
deal with Ringwraiths so use this skill with extreme
caution, especially if you are in a level filled with
Crebain or goblin drummers.

Escape (Level 5) - Frodo rolls away from enemies, stunning
them for 1 second per level. 3 spirit/level.
- A good ability, but it has very limited uses. The stun
isn't that great, and rolling away from enemies doesn't
expediate their deaths. It might be useful to put a few
points into this skill, but it's really not that something
that more than a few points should be dedicated too. Many
people like to use this skill in conjunction with the
passive skill Sneak Attack to do extra damage. You can
roll behind your enemies and then stab them. Personally
I don't like this stragety but you may want to try it
out.

Charge (Level 8) - A running attack that does +2 damage
per level and may stun the foe. 2 spirit/level.
- A good attack, a much better alternative than Escape.
This ability is great for Frodo characters that have to
win a battle without using the ring. The potential to
stun enemies is a valuable skill. Raising this skill up
is a smart decision. This could be made into your main
attack quite easily, and a high level Charge can do
tremendous damage.

2nd Tree

Hobbit Appetite (Level 1) - Heals 25 hit points, +5 per
level. Food restores more hit points. 8 spirit +2/level.
- This is the healing spell of Frodo. Like the other
healing spells of the other characters, raising this
skill doesn't really help your character. Even though
you restore more hit points each time you raise this a
level, you also increase the cost of it it spirit points.
Don't put more than one or a few points into this skill.

Knife Throw (Level 3) - Frodo throws his knife for +1
damage per level. 2 spirit.
- Fairly good ability. The ability to throw a weapon can
be really useful in killing Crebain that Frodo would
normally have to approach. The damage isn't that great,
so putting more than one point into this skill isn't a
very good decision. I would recommend just one point for
most people unless you must have a ranged attack.

Snare (Level 5) - Traps do damage 8, +1 per level. Frodo
may set one trap per 2 levels. 9 spirit.
- Nice skill that can be used very effectively if you
concentrate in it. Putting only a few points into this
skill is foolish, you either have to dedicate a lot to it
or not put any into it. Once you have the ability to
create several traps you can deal serious amounts of
damage to any enemies that hit them. They shoot out 4 little
bolts, so one trap can hit multiple enemies. Remember,
don't just put a few points into this skill, you have
to either put in none or several.

Passive Skills
--------------

1st Tree

Resist One Ring (Level 3) - Lessens Corruption caused by
using the ring 4%/level.
- Only useful if you like to use the One Ring. Some players
might never use the One Ring and the only reason that they
would want to put a point into this skill is to unlock
Strength of the Shire. Putting only a few points into this
skill isn't a very wise choice. If you frequently use the
One Ring, then you should dedicate quite a few points to
this skill and even consider maxing it out.

Strength of the Shire (Level 8) - Frodo regenerates hit
points and spirit, increasing/level.
- A great skill that you don't really notice but still
works well. Putting in just a few points into this skill
will create a noticable difference. The more points the
better for this skill. This is a skill in which you will
want to dump extra points, like Rummage.

2nd Tree

Rummage (Level 2) - Each level makes it more likely Frodo
will find better items
- This is one of Frodo's best skills. Even a point into
this skill will improve your drops. Extra skill points
are well spent when dropped into this valuable skill.

Sneak Attack (Level 5) - Attacking enemies from behind
does +2 damage/level.
- Awesome skill. This skill is extremely useful even without
the One Ring because often times you can work yourself
around an enemy and hit them in the back for extra damage.
This skill really shines though when used in conjunction
with the One Ring. When your enemies can't see you it is
really easy to sneak up behind them and hit them from behind.
If you decide to use the One Ring frequently, I would
recommend putting several points into this ability. If you
decide that you don't want to really use the ring often,
putting in one or a few points into this skill is still
a good idea.

Duck (Level 12) - Frodo takes less damage from attacks,
equivalent to +1 armor per level.
- This is a good ability but you should only dump a few
extra skill points into this category. If you are getting
killed easily, raising this skill could seem like a quick
solution but raising defense or finding a better shield
would be a wiser choice.

#######################
# Tips and strategies #
#######################

Primary Statistic: Tie between Defense and Accuracy
Important Statistics: Health, Courage
Least important Statistic: Strength

There are many ways to play the character of Frodo. Here
are some of the types:

Ringuser (Uses the ring to win)
Fighting (Doesn't use the ring)
Trapping (Uses traps, sneakier skills)

Ringuser Frodo
--------------
Using the ring conservatively with Frodo can be a good
stragety but must be uesd very carefully. Using the One
Ring greatly increases your corruption and making a
character that can use the ring safely requires some
stragety. Once you are invisible, backstabbing enemies
can be very easy and can result in tremendous damage.
These character can struggle greatly early on.

Example Ringuser Frodo: (30 skill points)

Active Skills:
The One Ring (5)
Hobbit Appetite (1)

Passive Skills:
Resist One Ring (10)    -------- Eventually max this one
Strength of the Shire (1)
Rummage (3)
Sneak Attack (10) -------------- +20 damage

Fighting Frodo
--------------
A Frodo that doesn't use the ring and instead fights like
the other characters can have a harder time winning but
also has some strengths. With this setup you have to worry
about corruption less and you can concentrate your skill
points in other skills.

Example Fighting Frodo: (30 skill points)

Active Skills:
The One Ring (1)
Escape (1)
Charge (6)
Hobbit's Appetite (1)

Passive Skills:
Resist One Ring (1)
Strength of the Shire (5)
Rummage (6)
Sneak Attack (5)
Duck (4)

Trapping Frodo
--------------
A Frodo that uses traps has to be ready to run after
setting the traps. Frodo's that use traps still have to
be able to engage in melee combat, but the traps will
obviously be the focal point of his combat. The only
difficulty with traps is that you have to lead the
enemies into the traps or else they are useless. Setting
a trap while being chased is a good stragety to remedy
this situation.

Example Trapping Frodo: (30 skill points)

Active Skills:
The One Ring (1)
Escape (1)
Charge (5)
Hobbit's Appetite (1)
Snare (12)

Passive Skills:
Resist One Ring (1)
Strength of the Shire (3)
Rummage (2)
Sneak Atack (2)
Duck (2)

#####################
# Frodo Walkthrough #
#####################

Explanation
-----------
Here is a walkthrough for the character Frodo. First it
says the level name, area name, and level number. I made
up some difficulty ratings (Very Easy to Very Hard). The
Quick Hint is for people who don't want to be babysitted
through the level. Starting Location and Ending Location
can help some confused players. Shrines will show where
shrines are (if there are any). The Detailed Guide is
only meant to get a person through the level, not collect
every single item.

The Walkthrough
---------------
Here is the actual walkthrough:

----------------------------------------------------------

Opening Scene-
Frodo: Sam... you're still awake? You should get some
       rest.
Sam: I was thinking about Mordor, Mister Frodo... It's the
     one place in Middle-earth I don't want to see, and
     it's the one place we're trying to get to...
Frodo: And with each step closer, the Ring gets heavier.
Sam: Can you manage?
Frodo: I'm fine for now...
Sam: When we left Master Elrond, back in Rivendell, was
     the ring so much a burden?
Frodo: Not like now. Back then, I had hope still - enough
       hope for the whole of the Shire...

----------------------------------------------------------

Level 1: Caradhras - Foothills
------------------------------
Difficulty: Very Easy
Quick Hint: Follow the paths to the end
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide:
Continuation of opening scene:

Cutscene-
Frodo: Do you remember the mountains? The peak of
       Caradhras... it seemed then to be the most
       terrifying obstacle in the world.

This level starts off with your character in the upper
left hand corner. Start heading downward, killing the two
enemies you see and opening any sacks that you want too.
You will soon notice the Crebain, and you will want to
kill them to prevent getting corrupted. Continue following
the gravel path. It will continue taking you down, then
it will turn right. Eventually it will turn upwards Follow
the path up. It might look (because it might be snowing)
like it splits in two directions, and you want to go onto
the left path. It will go up until you see a sack. Turn
right, which will take you to a raised area. Continue
following the path, even when it switches to a different
type of path (which looks blue and paved). You can follow
this path all the way to the end. There will be a chest
along the side of the path and a red pool.

----------------------------------------------------------

Level 2: Caradhras - Mountains
------------------------------
Difficulty: Easy
Quick Hint: When rocks fall another path opens
Starting Location: NW corner
Ending Location: SW corner
Shrines: Near Exit (Shrine)

Detailed Guide:
Start following the blue paved path. Kill all enemies you
see and continue following the path until you reach a
blocked wall of rocks. Try to remember where this spot is.
Start going straight up until you can't anymore. Turn to
the right and continue going right until you see rocks
dropping. Don't step into the rocks because you will get
hurt:

Cutscene-
Frodo: The path is blocked. I must find another way.

Turn and go back to the previously blocked area and it will
be cleared. Once again start following the path. If you
kept following the path you will pass in between two
raised areas and then you'll turn left where rocks will
begin falling again. Backtrack until you are able to go
left onto one of the raised areas. There is no path but
you only have to go as far to the left as you can. Go
down. A path should go left, which is the exit.

----------------------------------------------------------

Level 3: Caradhras - Valley
---------------------------
Difficulty: Very Easy
Quick Hint: When rocks fall another path opens
Starting Location: NE corner
Ending Location: SE corner
Shrines: SE corner (Forge)

Detailed Guide:
Follow the path down and to the left until you see rocks
falling down. Backtrack a little and go down (you have to
weave through a few rocks), and go left until you reach
a new path of two groves in the ground in mud. Follow the
path down and to the right. Soon you will encounter a
hero creature which is a strikingly different color than
the others of its type (it will be blue). It may be a
little hard to defeat it but most people should do it
with ease. After defeating him and his two aides, you
can exit by continuing traveling to the right.

----------------------------------------------------------

Level 4: Caradhras - Moria Gate
-------------------------------
Difficulty: Easy
Quick Hint: Follow the paths to the end
Starting Location: SE corner
Ending Location: NE corner
Shrines: NW corner (Ent Pool)

Detailed Guide:
Start travelling up immediately. Follow the dirt, which
acts like a path. Turn left when the path splits. Follow
it until you see a river with a stone pebble path across
it. Cross the bridge and go up. There will be a chest,
a red pool, and a shrine. Do what you want then start
going right. There should soon be a cut scene with a
circle of Orcs:

Cutscene-
Orc: I'm hungry. Do we 'ave any Dwarf meat left?
Orc 2: I thinks there is some inside. Get some bits for me.

Go down there and defeat the Orcs and start travelling
Northeast. Don't step in the fire because it deals
damage to your character. Continue going to the right and
you will need to meet Gandalf:

Cutscene-
Gandalf: Ah! 'Ithildin'! This door mirrors only starlight
         and moonlight.
Frodo: It is beautiful.
Gandalf: The inscription reads, "The Doors of the Durin,
         Lord of Moria, Speak Friend and Enter"
Frodo: What does that mean?
Gandalf: It means if you are a friend, simply speak the
         password and the doors will open.
Frodo: Do you know the password?
(Screen scrolls to large creature in water)
Frodo: Get back to the mines, Sam!

----------------------------------------------------------

*Screenshot from the movie*

----------------------------------------------------------

Level 5: Moria - West Hall
--------------------------
Difficulty: Easy
Quick Hint: Find the stairs
Starting Location: SW corner (Part 2: NW corner)
Ending Location: SE corner (Part 2: SW)
Shrines: None

Detailed Guide:
The level begins with a cutscene:

Cutscene-
Frodo: Moria... Had I known the dangers hidden there in
       the Mines, I might have thought twice about leading
       the Fellowship under the mountain...
Aragorn: Moria... Kingdom of the Dwarves. I'll scout ahead.

Aragorn, Legolas, and Gimli run to the left. You want to
go right to meet with Gandalf:

Cutscene-
Frodo: Gandalf, what is this place?
Gandalf: Moria was one of the greatest kingdoms of the
         Dwarves. But we must move quickly. Aragorn and
         the others have scouted ahead to the Old Stairs.
         Let us explore these chambers together. Be wary.

Go up the stairs to your right, go up a little, then turn
right. Rocks will begin falling and that will form a wall
of rocks behind you. Move on, run as far right as you can
then start going down until you pass through a gap. Go
southwest and exit this part of the level by going down
the stairs.

(Part 2)

The level continues at this point. If you were to quit
now, you would start back before you split up with your
group. Go down. When you reach a wall. Turn right. Start
going souteast with the passage. Keep going southeast
until you are forced to go right. Keep an eye of the
higher wall. Keep going right until you see a doorway
leading up. Go through the doorway into a little room.
Hit the switch in this tiny room (NE corner). Exit from
the room and turn right until you reach the eastern edge
of the level. Start going down, and keep going down until
you pass through a doorway. Go left from here. You will
pass through a room with a giant dwarven statue. Continue
going left. In the next room, you will encounter another
tough blue hero creature. After killing it, go left until
you reach the west edge of the level. Go down from here.
Once you go through a doorway, go southeast until you
reach the exit stairs.

----------------------------------------------------------

Level 6: Moria - Smithy
-----------------------
Difficulty: Medium
Quick Hint: Go right
Starting Location: NW corner
Ending Location: SE corner
Shrines: NE corner (Forge)

Detailed Guide:
Go to the right from the beginning of the level. Go down,
until you have gone down one flight of stairs. Hit the
switch near the next staircase and then go down the next
staircase. From the second staircase, go down, walking
along the wall to your left. Eventually you will reach a
tall rock. Walk around the rock and still go down until
you reach the very bottom of the level. Go left and up
until you see a door. Enter through that door. Inside the
room will be a Moria troll and several creatures. Kill all
of the enemies in the room, then hit the switch in the
upper right hand corner of the room. Exit the room and go
right until you hit a wall. Go northeast until you see a
doorway opening to the south. Go through the door and
turn to the right. Go right until you reach the east edge
of the level. If you want to exit the level sooner than
later, Walk along the Eastern wall until you reach a
doorway. Go through the door and hit the switch to the
right of you. This will unlock a door above you. Go up
through the door and turn right. Go right until you reach
a wall. Use the Forge if you want, otherwise, go down
to the exit of the level (which are stairs).

----------------------------------------------------------

Level 7: Moria - Mazes
----------------------
Difficulty: Medium
Quick Hint: Just go where you can
Starting Location: NW corner
Ending Location: NE corner
Shrines: Middle (Shrine)

Detailed Guide:
Go southeast when you first enter this level. Don't break
open the barrel you pass unless you want to release a
goblin drummer, a creature that can raise your corruption
if left unchecked. Go through the door in the lower right
hand corner of the room and turn left until you hit the
far left wall. Go down along the wall until you see and
reach a door that you can go through. Go to the southwest
corner of the new room. Knock the statue onto the button
and go down through the open door. Go right and continue
in that direction until you reach a door leading upwards.
Go through that door. There is a shrine near the middle
of the room if you want to use it. Otherwise, turn right
right after you enter the room. Go right until you hit
a vertical wall. Go up now until you find a door. Go to
the right upon entering the room, then go up when you
have to. Wrap around the wall you are walking beside and
hit the button you see on the otherside. Go down and to
the right from the button and go down through the open
door. Go straight down until you reach some stairs. Go
down the stairs and continue down until you reach a gap.
Go down through the gap and turn right. Keep going to the
right until you see a doorway leading up. Go through the
doorway and keep going up and go through the doorway
above this one. Keep going up, through another doorway.
The exit to the level is in the northwest corner of this
room.

----------------------------------------------------------

Level 8: Moria - Great Hall
---------------------------
Difficulty: Medium
Quick Hint: Hit the two switches and go down
Starting Location: NW
Ending Location: Down a trap door, NE corner
Shrines: NE corner (Forge)

Detailed Guide:
This is a tricky level for some people. Here is little
map:

Great Hall:

To use this map, you have to imagine the game world flat.

Key:
S- Stairs             1- Starting Location
H- Hero Creature      2- Trapdoor
s- Shrine
L- Lever (Switch)             Northwest
C- Chest                          |
D- Door               Southwest --O-- Northeast
                                  |
                              Southeast
First Floor:

**********************************************************
*...................______1_______.......................*
*................../              \......................*
*.............../   ____     ____  \.....................*
*............../   |    | S |    |  \._____..............*
*............/__   |             |   |    L|.............*
*...........|   |  |             |   |     |.............*
*...........|   D  |             |   D     |.............*
*...........|   |  |    H   H    |   |_____|.............*
*...........|__L|_C|___       ___|_____|.................*
*......................|  S  |_..........................*
*............-----------       |___......................*
*.........../   _______        |  s|.....................*
*..........|_T_|     __|       |   |.....................*
*...................|    H     |   |.....................*
*...................|  S    H  S   |.....................*
*...................|__        |   |.....................*
*......................|_______|___|.....................*
**********************************************************

You start off in front of a closed door. In order to
progress you need to hit two switches, but one doesn't
appear until the other one is hit. First, start going to
the right, defeating all of the enemies that you find. If
you follow the map you should be able to find and hit the
lever. Return to the starting location. Next you want to
go left, and you should be able to find the switch inside
of a room. Again return to the starting location. Now you
can go down the stairs directly in front of your starting
location. You will be in a huge room with several pillars
and many enemies and breakable containers. Two hero
creatures will also be in this area. Continue in the same
direction and down more stairs. You will be in a room with
two more hero creatures. There are two stairs, one (to the
left) has nothing, while the other thinner one leads up
to a Shrine. To progress, you have to take the path in
betwwen two of the stairs to an open trapdoor, which will
take you to a lower floor. On the lower floor, you should
generally move toward the right and you will eventually
reach the exit.

----------------------------------------------------------

Level 9: Moria - Balin's Tomb
-----------------------------
Difficulty: Medium, boss: Cave Troll
Quick Hint: Defeat the Cave Troll
Starting Location: SE
Ending Location: Top of the screen
Shrines: None

Detailed Guide:
This level is a boss level, so be prepared for a fight.
Go up, where your will meet Gandalf:

Cutscene-
Frodo: Gandalf! Something is following us.
Gandalf: Yes. The creature named 'Gollum'. I suspect he
         wants his ring back.
Frodo: Gollum! He escaped the dungeons of Barad-dur!?
Gandalf: Escaped... Or was set loose?

After this brief cutscene start going up, use the red pool
you pass if you need health. After going up, go to the
left until you see some of your comrades by an open tomb.
A cutscene will happen and then the Cave Troll will come
storming in from the top with several enemies:

Cutscene-
Aragorn: A tomb within a tomb...
Frodo: Aragorn, Orcs are near!
Aragorn: I hear drums... on your guard!

Defeat the Cave Troll (Look at Bosses section for hints).
Once you defeat him, go up through the door where he came
from and continue going up until the end of the level.

----------------------------------------------------------

Level 10: Moria - Flight
------------------------
Difficulty: Very Easy
Quick Hint: Leave
Starting Location: Bottom
Ending Location: NW corner
Shrines: None

Detailed Guide: This level is one of the simplest. After
defeating the few enemies that great you as soon as you
enter, continue up until you see your allies and enter a
cutscene:

Cutscene-
Gimli: Let them come! There is one Dwarf yet in Moria who
       still draws breath!
(Enemies surround you but then start fleeing away)
(Ground shaking)
Gimli: What is this devilry?
Gandalf: A Balrog... a demon of the ancient world! Run!
         To the Bridge of Khazad-dum!

You can either kill them or just leave the level by
heading toward the northwest until you exit.

----------------------------------------------------------

Level 11: Moria - Khazad-dum
----------------------------
Difficulty: Easy
Quick Hint: Go left
Starting Location: NE
Ending Location: NW
Shrines: None

Detailed Guide: Most of this level is pretty easy to go
through. Start by heading the only direction you can go
and move down the stairways. After going down two stairs,
go left onto a thin bridge. There you will have a cutscene
with Gandalf, who will want to cross the bridge:

Cutscene-
Frodo: Gandalf! Aragorn, what is he doing?
Aragorn: Frodo, keep moving! Don't look back!

Go left. Go through the gap in the wall and then go up the
stairs to the exit.

----------------------------------------------------------

Level 12: East Mountains - Gate
-------------------------------
Difficulty: Easy
Quick Hint: Exit the map
Starting Location: Top of the screen
Ending Location:
Shrines: Middle (Forge)

Detailed Guide: Immediately upon entering this level there
will be a cutscene mourning Gandalf's death:

Cutscene-
Aragorn: Have you the strength to walk? We're going now.
Frodo: Despite the heaviness in my heart, I think I can.
Aragorn: He was a dear old friend... I am sorry Frodo.
Frodo: ...

Head down until you have to turn left. (Go around the tree
to the right, not  the left) If you go down and turn left at
the right time, you should see a shrine (Forge). After the
shrine go down, turn right, and then go down again. Turn
right and continue right until the end. This is a very
straightforward level.

----------------------------------------------------------

Level 13: East Mountains - Rolling Hills
----------------------------------------
Difficulty: Easy
Quick Hint: Go around... way around
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide:
Head southeast from the starting point until you see a
wall. Go to the right, walking along the wall until it
terminates at the end of a little raised ridge. Head down
from that end of the wall until you reach another wall.
Go left along the wall until you can go down and turn to
the right along the same wall. Continue going right until
the end. This level does have a white pool and a chest,
but they aren't essential to your quest or for beating
the level.

----------------------------------------------------------

Level 14: East Mountains - Dimril Dale
--------------------------------------
Difficulty: Medium - Lengthy
Quick Hint: Go East Young Man
Starting Location: SW corner
Ending Location: SE corner
Shrines: None

Detailed Guide: Walk up from the beginning of the level.
You will pass a tree sitting a large pool of water with a
butterfly circling the tree. Go down along the wall to the
right of this tree until you can go around it and start
going up. You can follow this wall to reach a shrine that
is located in the NE corner of this level, but that takes
a long time. If you decide to go the shrine, you can
easily reach the exit just by heading straight down. If
you don't want to reach the shrine, you still have to go
a long way to finish the level. From the wall near the
tree (outside the right wall), you have to go up until
you reach a wall. From there you have to turn left and
follow that wall. When the wall terminates you have to
continue going up. Weave through the rubble until you
reach even another wall. Go right, following the rubble
until it stops. From there you can go SE and down
until you reach the exit in the SE corner.

----------------------------------------------------------

Level 15: East Mountains - West Woods
-------------------------------------
Difficulty: Medium
Quick Hint: Go SE
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide: Be careful at the beginning of this level,
many crows are here. Upon entering the level start/begin
going down until you reach the lower boundary of the whole
level. From the bottom turn to the right. Go up when you
have to. You should now be in an area with a blue pool. Go
to the NW corner of this area and go up through the gap.
You'll want to turn to the right immediately unless you
want to reach a white pool that is directly to the north.
As you pass through a grassy passage between to ridges
spikes may pop out of the ground and damage you. If they
do, just keep moving southeast. Continue going southeast
until you reach an elf at the edge of a forest. A red pool
is a little ways above this area, and you can go to that
before you finish the level by talking to the elf, who is
standing beside Aragorn!:

Cutscene-
Elf: Halt stranger. You have come to the edge of our wood
     uninvited.
Aragorn: Haldir of Lorien, I am Aragorn, son of Arathorn.
         We must take shelter with the Lady of the Wood.
Haldir: Aragorn? It has been a long time since we last met.
        If you wish to visit Lothlorien, walk softly and
        with speed. Come!

----------------------------------------------------------

Level 16: Lothlorien - Lothlorien
---------------------------------
Difficulty: Extremely Easy
Quick Hint: Press A and read
Starting Location: NW corner
Ending Location: SE corner
Shrines: NW corner (Ent Pool)

Detailed Guide:
This level is extremely easy. It starts with Legolas
talking with Frodo:

Cutscene-
Legolas: Listen! The elves are singing a Lament for
         Gandalf.
Frodo: What are they saying?
Legolas: It I cannot say, for the grief is still too near
         to my heart... I must get some sleep.

Walk straight up until you reach the shrine (Ent Pool).
Use it. Go up and to the right of the shrine and cross
over the water with the bridge (the bridge looks like
circles laid on top of each other). Here, you will meet
Galadriel, the Lady of the Woods:

Cutscene-
Galadriel: The quest stands upon the edge of a knife.
           Stray but a little and it will fail.
Frodo: I am frightened, Lady Galadriel.
Galadriel: Do not let this trouble you now. Tonight you
           will sleep in peace... Welcome Frodo Baggins.
Frodo: Thank you, Lady of the Wood.

----------------------------------------------------------

*Screenshot from movie*

----------------------------------------------------------

Level 17: Amon Hen - Slopes
---------------------------
Difficulty: Easy to Medium
Quick Hint:
Starting Location: W side
Ending Location: SE corner
Shrines: SE corner (Shrine)

Detailed Guide:
This level starts with Frodo thinking about his current
situation:

Cutscene-
Frodo: We floated in silence down the River Anduin until
       we reached the shores of the ancient watchtower,
       Amon Hen. The burden of the ring was on my mind at
       all times... I was restless and I needed a place to
       think.

Walk to the right along the wall of stones until you reach
a large wall of random rocks. Go down along the wall of
rocks until you see a gap to the right. Don't hit the
sack nearest to the gap because it releases three Crebain.
When you reach the gap, go to the right and start going up
along the side of the wall. Not counting the tree right by
the gap, turn to the right at the first tree. You should
see Boromir, waiting for you:

Cutscene-
Boromir: Frodo, none should wander here alone - you least
         of all.
Frodo: What do you want, Boromir?
Boromir: Want?... Only to.. unburden you of your troubles.
         Frodo, you suffer. I see it day by day.
Frodo: I must endure this alone. There is no other way.
(Frodo runs up the steps)
Boromir: Why do you recoil? I'm no thief! I ask only for
         the strength to defend my people!
Frodo: Boromir, stay back!
Boromir: You'll lead the enemy to us - the ring should be
         mine! Give it to me!
(Aragorn runs up)

Use the shrine you should be standing beside (it increases
experience!), then go to Aragorn:

Cutscene-
Aragorn: Frodo?
Frodo: The Ring has taken Boromir. Stay away!
Aragorn: Frodo, I swore to protect you.
Frodo: Can you protect me from yourself? I must go alone.
Aragorn: I would have gone with you to the end... go,
         Frodo! Go now!

Go down the stairs you came up. Go left until you hit that
large wall of rocks. Go down along the side of the rocks
until you reach that gap. Go through the gap and run up
the left side of it until you reach the stone wall. Go
southwest from here, and just run along the western edge
of the level until you hit the exit.

----------------------------------------------------------

Level 18: Amon Hen - Parth Galen South
--------------------------------------
Difficulty: Easy to Medium
Quick Hint: Follow the first wall
Starting Location: SE corner
Ending Location: NW corner
Shrines: None

Detailed Guide:
Walk along the wall that you encounter first when entering
this level, wrapping around it and following along it no
matter what it changes to (water, rubble...). Eventually
you will begin going upwards and then turn left. This wall
will take you directly to the end of this level. This is
a long way to go but it is definately the easiest to
remember! Remember, keep running along side it, whatever
it changes to.

----------------------------------------------------------

Level 19: Amon Hen - Nen Hithoel
--------------------------------
Difficulty: Medium
Quick Hint: Cross the bridge at least
Starting Location: SE corner
Ending Location: West edge
Shrines: None

Detailed Guide:
This is a boss level for Legolas and Aragorn. Unfortunately
for you, this isn't a boss level for Frodo. Darn. To beat
this level, start going diagonally up (northwest) from the
beginning of the level. You will pass through a gap between
two walls and eventually reach a bridge. Cross the bridge.
Go up after crossing the bridge, and keep going up until
you reach the very top of the level. Turn right and run
that direction until you reach the boats:

Cutscene-
Frodo: The Ring's influence is too much for men to bear...
       I must go to Mordor alone.
(Sam runs up)
Sam: Mister Frodo! Wait!
Frodo: Stay back, Sam! I'm going to Mordor alone!
Sam: Of course you are... and I'm coming with you.
Frodo: Oh Sam, you stubborn fool... In truth, I'm glad
       you're with me. Let's hurry!

----------------------------------------------------------

*Screenshot from movie*

----------------------------------------------------------

Level 20: Emyn Muil - East Path
-------------------------------
Difficulty: Medium
Quick Hint: Go through the gaps
Starting Location: NW corner
Ending Location: SW corner
Shrines: NW corner (Forge)

Detailed Guide:
Run toward Sam:

Cutscene-
San: We're three jumps from the old river, Frodo, and
     right in the middle of a wasteland.
Frodo: This is Emyn Muil, Sam. Sheer cliffs and razor
       sharp rocks. It doesn't get any easier from here.
Sam: Are you sure there isn't an easier way 'round?
Frodo: Over the waterfall you mean?
Sam: I guess not... Lead the way, Mister Frodo.

Sam will run away. Ignore him, go as far right as you can.
Go down now, until you reach a really thin gap. Go through
that really thin gap and go left. Continue going left
until you have to make a choice between going up or down.
Go up with if you want to use a shrine (Forge), but
beware, there are several Crebain above also. To beat the
level, go down from here. You will pass through a short
diagonal passage. Go down from here until you reach a
wall. Turn right and follow along the wall. Keep following
and running along this wall/edge even when it ends. Do
this until you reach a tower with Crebain resting on it.
Go down just a little, then go left to the end of the
level.

----------------------------------------------------------

Level 21: Emyn Muil - Razor Hills
---------------------------------
Difficulty: Medium
Quick Hint: Explore
Starting Location: NE corner
Ending Location: W edge
Shrines: None

Detailed Guide:
One way to get through this level is to follow the wall
below your starting point all the way until you reach
a cutscene. You have to walk along the wall no matter
what it changes to or if it changes direction. You will
start off going down, then you'll go left, and near the
end you'll be going diagonally. Eventually you'll go
through a passage and see some orcs:

Cutscene-
Orc: My blade can cut through a tree in one blow.
Orc 2: How about an elf, boss?

From the end of the passage, go left until you reach the
far western edge of the level. Go down until you reach
the end of the level by going left.

----------------------------------------------------------

Level 22: Emyn Muil - Ravine
----------------------------
Difficulty: Medium
Quick Hint: Explore
Starting Location: SE corner
Ending Location: NW corner
Shrines: None

Detailed Guide:
Go northwest from the beginning of the level. Keep going
in that direction until you hit a slanted wall (like: / ).
Follow the wall you hit to the left until you reach what
appears to be an intersection of passages. Take the top
route. Start going up. Keep going up (running around any
barriers or rubble) until you reach the end of the level.

----------------------------------------------------------

Level 23: Emyn Muil - Plateau
-----------------------------
Difficulty: Medium
Quick Hint: Enter the cave
Starting Location: SW corner
Ending Location: SE corner
Shrines: None

Detailed Guide:
Begin this level by following the stone path. There are
two short segments of path that you should follow. Go up
through a fairly large gap. Run right, running around rocks
and rubble, until you reach the eastern edge of the level.
Follow the wall down a little. Look around in this area
and utilize your directional arrow: You are looking for
a cave that you can enter. The cave is also a spawning
point for enemies. Once you find the cave and enter the
cave, go right through the thin passage. You will face
several enemies before you finally reach the exit.

----------------------------------------------------------

Level 24: Emyn Muil - Gully
---------------------------
Difficulty: Medium
Quick Hint: Find and follow the path
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide:
This level begins with a cutscene:

Cutscene-
Frodo: This is almost unbearable, Sam. I no longer remember
       when the world was a quiet place.
Sam: I hope Aragorn and the others are safe.
Frodo: As do I... Sam, can you smell that rotten, earthy
       stink? I think we're near a swamp.
Sam: I can. It'll be no fun sloggin' through tat, but it
     means we're headed in the right direction.
Frodo: Right... we'd better get moving.
Sam: The sooner the better, Mister Frodo.

Ok, now read carefully. From right below Sam, run exactly
southeast. You should run into a barrel. Destroy that,
and when you continue you'll run into another barrel that
explodes. Continue in this direction until you reach a
stone path. Follow the path to the end of the level (go
down) The path is stone and easy to follow.

----------------------------------------------------------

Special Note: The upcoming levels are some of the hardest
levels that any character can have because of the amount
of Crebain in the marsh levels. Tread carefully, or else
ringwraiths will attack your character frequently.

----------------------------------------------------------

Level 25: Dead Marshes - Shallow Marshes
----------------------------------------
Difficulty: Medium
Quick Hint: Follow the path
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide:
Run southeast. You will encounter... Gollum!:

Cutscene-
Sam: Look out, Mister Frodo!
Frodo: You've been sneaking around long enough, Gollum.
Sam: Tie him up!
Gollum: No no, nice Hobbitses... that would hurt Smeagol.
Frodo: You haven't earned our trust so you're staying put.
Gollum: Oh no master... Smeagol serves the Precious... and
        the Master of the Precious. Never do any harm!
Sam: He's a liar!
Frodo: Hold, Sam! He may be of some help!
Frodo: Gollum, do you know the way to Mordor?
Gollum: Mordor? Yes... Nasty tower, Nasty eye... but we
        wonders. What does Hobbitses want with Mordor?
Frodo: Take us there Gollum and we will not harm you.
Gollum: Yes, Gollum! Yes, I will show you the way! Look!
(Screen scrolls to end of the level in southeast corner)

Start following the path down. It splits to north and
south. Go onto the northern path. Break off from the main
path onto the smaller path to the northeast of you. Use
the blue pool you reach (exp bonus). The path will split
again, north and south. Take the north path again. It will
wrap around and connect you with Sam:

Cutscene-
Sam: Frodo, is this wise?
Frodo: I don't know Sam. Stay on your guard.

Exit the level.

----------------------------------------------------------


Level 26: Dead Marshes - North Marshes
--------------------------------------
Difficulty: Medium
Quick Hint: Follow the paths
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide:
Beware, you want to follow the path, but you are going to
encounter several Crebain. Tread carefully. There has to
be several dozen Crebain all over this level. Use knife
throw frequently to kill them before they can fly away.
Follow the path until it splits into north and south paths.
Take the southern path. You'll pass a cave that generates
wildmen. When the path splits again shortly after the
cave, take the southern path again. When the path
disappears, keep going down until you reach another path
that leads to the end of the level.

----------------------------------------------------------

Level 27: Dead Marshes - Fens
-----------------------------
Difficulty: Medium
Quick Hint: Follow the paths
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide:
Follow the path right. Keep on that path even though it
seems to disappear occasionally. Shortly after passing a
skull, the path will look like it splits. It really does
not though, and you will continue moving left. It will
split later, but instead of following the west or south
pathes, instead go south until you hit a body of water.
Run along the side of the river (going left and down),
until you see a bridge made of bone. Cross the river with
the bridge of bone and start following the path again. Go
onto the northern path and follow it to the end of the
level.

----------------------------------------------------------

Level 28: Dead Marshes - SE Marshes
-----------------------------------
Difficulty: Medium
Quick Hint: Follow the paths
Starting Location: NW corner
Ending Location: SE corner
Shrines: Middle (Forge)

Detailed Guide:
Start following the path again. It will eventually split
into two. The one to the south is where you have to go,
but you might as well go right also to open the chest that
is located over there. When you do go down, you'll cross
the river on a bridge of green lily pads. Continue going
along on the path. It will eventually split into a north
and a south path. Go north. That path will lead you all
the way to the end of the level.

----------------------------------------------------------

Level 29: Dead Marshes - Bogs
-----------------------------
Difficulty: Medium
Quick Hint: Follow the paths
Starting Location: NW corner
Ending Location: E edge
Shrines: None

Detailed Guide:
Surprise! Follow the path. Cross the river to the right
when you can. Follow the path down. Eventually you should
reach some plants that you have to chop down, 2 hits each.
Keep moving foward, following the path and only places
you can go. In the very southeast part of this level is
an experience pool, so you may want to look for this.
After a while, you should reach a point where you are on
a circular path with three paths coming off it. One from
the left (the one you came in from), one leading upwards,
and one leading downwards. Take the one leading downwards.

----------------------------------------------------------

Level 30: North Mordor - Moors
--------------------------------------
Difficulty: Medium
Quick Hint: Follow the paths
Starting Location: NW corner
Ending Location: SE corner
Shrines: SW corner (Forge)

Detailed Guide:
This level starts with a cutscene:

Cutscene-
Frodo: We haven't seen many Orcs around. Have we lost our
       course?
Sam: I don't know mister Frodo. I'm just happy to be out
     of those wretched bogs!
Gollum: Not lost our way Masters. Many nasty Orcses
        gathering to the east.
Frodo: Is that so, Smeagol? Sam we'd better stay out of
       sight from now on.

Go right, treating the green area as a path. Eventually
it will terminate by a dead tree. From the tree, go down
until you reach a wall. Go left along the wall and
through a thin passage. Go up and to the right if you want
to use a red pool. Otherwise, go down. You should
encounter several Crebain here so be careful. Go left, and
try to make your way to the far western wall. Go down
until you reach the very bottom of the level. Go right.
You'll reach a dead end. Back out just a little and go up.
Wrap around the wall to your right to get on top of the
ledge to your right. Exit the level by following the
path you should see.

----------------------------------------------------------

Level 31: North Mordor - Black Road
-----------------------------------
Difficulty: Medium
Quick Hint: Follow the huge path.
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide:
Go the only direction you can; right. When you can, go
southeast until you reach a large grey path. Start going
right and follow the path all the way to the end of the
level. Very easy.

----------------------------------------------------------

Level 32: North Mordor - Black Gate
-----------------------------------
Difficulty: Medium
Quick Hint: Follow the path
Starting Location: SW corner
Ending Location: NE corner
Shrines: SE corner (Forge)

Detailed Guide:
Follow the path until you reach Sam and Gollum:

Cutscene-
Gollum: Here we are Master Baggins! The Black Gate of
        Mordor!
(Screen scrolls to the gate)
Sam: I think we're in a bit of a pickly mister Frodo. The
     gate is too well guarded.
Frodo: It is dangerous, but I don't see any other way. I
       must enter Mordor.
Sam: No mister Frodo. The front door is too well guarded.
Frodo: What choice do we have?
Gollum: Another road? Yes-s-s-s, this way, Masters. Round
        the bend and down the path to another road.

Continue going along the path but instead of going to the
gate of Mordor go right. Follow the path to the end of the
level where you will see Sam.

To get to the shrine: (YamiExodia)
There is a forge in the Black Gate area for Frodo. When on
the road way, keep going until you see Sam and Gollum.
Before engaging in conversation backtrack to the right on
the road. The road will take an obvious turn down, but
keep going right. You should reach a clearing with a forge.

----------------------------------------------------------

Level 33: North Mordor - Boulder Pass
-------------------------------------
Difficulty: Medium
Quick Hint: Follow the path
Starting Location: W edge
Ending Location: E edge
Shrines: None

Detailed Guide:
Start following the path. Follow the path all the way to
the bottom edge of the level, where what looks to be an
exit will be barricaded with wood and rocks. Go right and
then go up. You'll pass through an area which pebbles that
slow you down, and at the end of that raised passage, turn
to the right, where you will find Gollum and Sam waiting
for you:

Cutscene-
Gollum: Down the road and follow the river, Baggins.

Exit the level by going right.

----------------------------------------------------------

Level 34: West Mordor - West Mordor
-----------------------------------
Difficulty: Medium
Quick Hint: Follow the path
Starting Location: NW corner
Ending Location: S edge
Shrines: None

Detailed Guide:
From the beginning of the level go right until you reach
a grey stone paved area that looks like a path. Keep going
right and squeeze through the thin gap that you will
eventually reach. Go down until you reach more grey paved
path. Follow the path until it terminates. Go southwest.
You'll eventually notice some differently colored lighter
brown area that looks like a path. If you follow this to
the right, you will reach the end of the level.

----------------------------------------------------------

Level 35: West Mordor - Hills
-----------------------------
Difficulty: Medium
Quick Hint: Explore
Starting Location: N edge
Ending Location: S edge
Shrines: None

Detailed Guide:
Go down from the beginning of the level. You will be
spotted by an Orc:

Cutscene-
Orc: Intruder!!

Kill the Orc and keep going down. You will pass through an
area full of enemies of various kinds. They will be near
a campfire and several colorful tents. You can fight and
gain lots of experience here, unless you just want to beat
the level. If you want to just beat the level, go straight
down until you reach the very bottom of the level. Go to
the right and you will reach the end of the level.

----------------------------------------------------------

Level 36: West Mordor - Crags
-----------------------------
Difficulty: Medium
Quick Hint: Explore
Starting Location: N edge
Ending Location: SW corner
Shrines: None

Detailed Guide:
Go left from the beginning of the level. Walk down along
the riverbank. Go down until you reach the very bottom of
the level. The exit will be just to the southeast of you.

----------------------------------------------------------

Level 37: West Mordor - Deep
----------------------------
Difficulty: Hard
Quick Hint: Destroy the four hero creatures
Starting Location: NW corner
Ending Location: SW corner
Shrines: None

Detailed Guide:
Go southeast until you reach Sam:

Cutscene-
Sam: Mister Frodo, this is as good a place as any to
     settle in for the day[.]
Frodo: Fine Sam... Is Gollum with you?
Sam: He's down the path a stretch. I tied him to a log.
Frodo: I'd better watch him. We still don't know what
       he's up to.
(Frodo runs)
Frodo: Gollum?
(Frodo is surrounded by three hero creatures)
Frodo: Sam! Help!

This is practically a boss level. Don't run around too
much because there is a lot of Crebain in the area. After
killing four green creatures and the music changes, go
back to the center of the level:

Cutscene-
Frodo: SAM! Help!
(Screen scrolls down)

Run down to where the screen scrolled:

Cutscene-
Soldier: An Orc spy! Kill him!
Sam: Wait! We're no friends of Mordor.
Leader: Hold fast, men.
Frodo: We're travelers on an errand. That is all.
Leader: Travellers? On holiday this close to Mordor?
Frodo: You may believe what you like.
Leader: Ah, what a kind gesture of faith.... Bind their
        hands.
Sam: Now the men of Gondor are reduced to picking on
     Hobbits! Boromir would not be so rash.
Leader: Boromir, you say?! You know my brother, Boromir?
Frodo: Yes, for my part.
Leader: Then would it grieve you to learn that he is dead?
Frodo: Dead? He was alive and well when I left him....
Leader: Come this way, Hobbits. We have much to talk
        about.
(Group runs away)

----------------------------------------------------------

*Ending movie* (Shows scenes from second movie)

Save your game.
Enjoy the credits music (directly from the movies!)

----------------------------------------------------------

                         THE END



**********************************************************
*                      10. Gandalf                       *
**********************************************************



################
# Introduction #
################

Gandalf is the wise magic user who guides the other
characters in both the books and the movies. Gandalf has
a wide arsenal of spells but can also effectively fight in
hand to hand combat (as he does in the movie). He is the
wielder of the Flame of Anor.

#############################
# Starting Stats and Skills #
#############################

Primary Stats
-------------
Strength: 18
Accuracy: 20
Health: 22
Defense: 20
Courage: 30

Starting Skills
---------------
Magical Healing (1)

##########
# Skills #
##########

Active Skills
-------------

1st Tree

Magical Healing (Level 1) - Heals 20 hit points, +4/level.
8 spirit +2/level.
- Like everyone else's active healing skills, this skill
doesn't need to be raised and in fact, raising it can hurt
you more than it helps. Raising it doesn't increase this
spell's efficency at all. I would recommend that you don't
raise this skill from the default 1.

Shield (Level 3) - Absorbs 50 points of damage, +20/level.
Corrupt. 10 spirit.
- Awesome skill of Gandalf. This spell will surely save you
if you use it. It only lasts a limited time though, so
be sure to use it wisely. The corruption that this skill
uses is very small, and it's almost meaningless compared
to the corruption that Gandalf's other spells can provoke.
I would recommend at least 1 point in this skill, but
a couple is also wise. Some enemies will blow through it
in only one or two hits if you leave at 1.

2nd Tree

Zap (Level 2) - A wizard's basic ranged spell.  Does 5
damage +2/level. 3 spirit.
- This is the basic spell of Gandalf and unlocks all of
his other damaging active skills. It isn't as good as
Fireworks, so I would recommend only putting one point
in this ability. You will probably use it early in your
adventure but soon you will start using the better abilities.

Sunburst (Level 5) - Stuns opponenets and damages trolls.
Higher levels increase damage and stun time. 8 spirit.
- Not a very good skill. I wouldn't recommend putting
points into this skill because it only stuns oppenents
which isn't that great for a ranged magic user like Gandalf.
It only damages trolls, which isn't a large amount of the
creatures in this game. It's also too expensive for the
meager things it does.

Fireworks (Level 5) - A small area attack. Does 10 damage
+2/level. 5 spirit.
- The bread and butter spell of Gandalf's arsenal. It does
good damage and doesn't cost too much. It is much smarter
to put several points into this rather than putting
several into zap. A meager six points into this skill
will allow Gandalf to do 20 damage with only 5 spirit.
I would recommend putting several points into this skill
unless you don't really want to concentrate on magic.
One great thing about this skill is that it doesn't
corrupt your character like some of his higher level
spells.

Summon Eagle (Level 10) - Summons a great eagle to attack
foes. Eagle swoops once/level. Corrupt. Outdoors only.
12 spirit.
- Not a very good skill. The damage that the Eagle does
isn't spectacular and you can only use this ability
outdoors. It's too expensive for the cost and it is
also a little slow. I wouldn't recommend putting points
into this skill. Another negative is the fact that it
corrupts greatly.

Thunderstrike (Level 10) - Massive area effect spell.
Does 20 damage +2/level. Corrupt. 20 spirit.
- An awesome ability that will be used often by any
magic using Gandalf. The damage that this spell causes
is tremendous and its cost isn't that high considering
the fact that you can kill multiple enemies with just
this spell. It has corrupt, so if you are going to use
this spell a lot you have to remember to put points into
Elusion, Gandalf's passive skill that reduces corruption.
I would recommend several points be put into this skill.

Passive Skills
--------------

1st Tree

Elusion (Level 2) - Reduces corruption by 20% +4%/level.
- A very important skill for a magic using Gandalf because
Thunderstrike, one of his best skills causes a lot of
corruption. Also, this skill limits the amount of
corruption you gain from Crebain and the goblin drummers.
At least one point should be put into this skill to unlock
Inspire and to gain the large 20% bonus, but I'd put
several points into this skill if you like Thunderstrike.

Inspire (Level 5) - Spirit recharges 25% faster/level.
2nd Tree
- This is an awesome ability for any person who uses a lot
of spells. Increasing this ability lets your Gandalf cast
spells for a longer period of time before having to
recharge. If you put enough points into this skill you
will never have to recharge, so I'd recommend putting
a lot of points into this skill if you use magic spells.

2nd Tree

Wisdom (Level 2) - All damaging spells do +1 damage/level.
- A good ability, but raising the spells that use like
to use a lot almost does the same. Put at least one point
into this ability to unlock Flame of Anor, but many of
the staves that Gandalf finds will give him a nice bonus
for this skill. I'd recommend putting more points than
one into this skill only if you like to use 3 or more
damaging spells. If you use only two, raising each one
is equivalent to raising this.

Flame of Anor (Level 12) - When hit points reach 0,
Gandalf has 20% chance of reviving, +2%/level.
- Great ability, everyone should at least put one point
into this skill. Putting extra points into this skill
provide limited returns, but people who want to fight
with their Gandalf may want to put several points into
this skill.

#######################
# Tips and strategies #
#######################

Primary Statistic: Courage
Important Statistics: Health, Defense
Least Important: Accuracy, Strength

The character of Gandalf in the movies doesn't use his
magic too often. In this game, you can make a choice to
use plenty of magic and keep that as your only stragety,
or you can create a Warrior Gandalf, who emphasizes
slashing his enemies rather than shooting magic at them.

Magic Using Gandalf
-------------------
A Gandalf that primarily uses magic and doesn't fight
often requires more courage than a warrior Gandalf. One
plus of this setup is that points a warrior Gandalf
needs in Accuracy can be put into Courage or Health with
this Gandalf. The stragety you need to use when fighting
creatures and bosses is to stay away from everyone. The
best situations are the ones where your enemies are stuck
somewhere or on a ledge and you can pummel them with
magic. Many of Gandalfs magic spells corrupt, so you have
to take care in using too many powerful spells in too
short of a time span.

Example Magic-using Gandalf: (30 skill points)

Active Skills:
Magic Healing (1)
Shield (5)
Zap (1)
Fireworks (5) ---------- Bread and butter spell
Thunderstrike (5)

Passive Skills:
Elusion (4)
Inspire (5) --------- Essential if you use a lot of magic
Wisdom (3)
Flame of Anor (1)

Warrior Gandalf
---------------
A Gandalf that scorns magic use and primarily uses his
weapons in combat will have a tougher time than a magic
using Gandalf but can still be a good fighter. If you
are going to just fight melee with Gandalf, you have to
raise statistics like accuracy and defense as high as
you can. Strength also becomes a little more important,
as it increases how much damage you do.

Example Warrior Gandalf: (30 skill points)

Active Skills:
Magic Healing (1)
Shield (10)
Zap (1)          ----|
Fireworks (1)        |---- Just in case.
Thunderstrike (1)----|

Passive Skills:
Elusion (4)
Inspire (1)
Wisdom (1)
Flame of Anor (10) -------- 40% chance of not dying

#######################
# Gandalf Walkthrough #
#######################

Explanation
-----------
Here is a walkthrough for the character Gandalf. First it
says the level name, area name, and level number. I made
up some difficulty ratings (Very Easy to Very Hard). The
Quick Hint is for people who don't want to be babysitted
through the level. Starting Location and Ending Location
can help some confused players. Shrines will show where
shrines are (if there are any). The Detailed Guide is
only meant to get a person through the level, not collect
every single item.

Walkthrough
-----------
The actual walkthrough:

----------------------------------------------------------

Opening Scene:

Theoden: Curse these evil times, Gandalf. The last days of
         my house are near...
Gandalf: This is Saruman's doing, Theoden, not yours. His
         rage is potent, yes - but you can defeat him.
Theoden: But our strength is gone! My best soldiers have
         gone with my nephew, Eomer.
Gandalf: True, their faith in you was diminishing. But
         there is still, time to set it right. The throne
         has been restored!
Theoden: Yes. Your coming signals a change. Was it luck or
         fortune that lead you to my hall?
Gandalf: Perhaps a little of both...

----------------------------------------------------------

Level 1: Caradhras - Foothills
------------------------------
Difficulty: Very Easy
Quick Hint: Follow the paths to the end
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide:
This level starts with a continuation of the opening
scene:

Cutscene-
Gandalf: After a long counsel with Elrond, our party set
         out eastward from Rivendell. In my heart I knew
         some danger awaited me... but I knew not what
         shape it would take.

This level starts off with your character in the upper
left hand corner. Start heading downward, killing the two
enemies you see and opening any sacks that you want too.
You will soon notice the Crebain, and you will want to
kill them to prevent getting corrupted. Continue following
the gravel path. It will continue taking you down, then
it will turn right. Eventually it will turn upwards Follow
the path up. It might look (because it might be snowing)
like it splits in two directions, and you want to go onto
the left path. Where you see a strip of snow, turn to the
right, which will take you to a raised area. Continue
following the path, even when it switches to a different
type of path (which looks blue and paved). You can follow
this path all the way to the end. There will be a chest
along the side of the path and a red pool.

----------------------------------------------------------

Level 2: Caradhras - Mountains
------------------------------
Difficulty: Easy
Quick Hint: When rocks fall another path opens
Starting Location: NW corner
Ending Location: SW corner
Shrines: None

Detailed Guide:
Start following the blue paved path. Kill all enemies you
see and continue following the path until you reach a
blocked wall of rocks. Try to remember where this spot is.
Start going straight up until you can't anymore. Turn to
the right and continue going right until you see rocks
dropping. Don't step into the rocks because you will get
hurt. Go back to the previously blocked area and it will
be cleared. Once again start following the path. If you
kept following the path you will pass in between two
raised areas and then you'll turn left where rocks will
begin falling again. Backtrack until you are able to go
left onto one of the raised areas. There is no path but
you only have to go as far to the left as you can. Go
down. A path should go left, which is the exit.

----------------------------------------------------------

Level 3: Caradhras - Valley
---------------------------
Difficulty: Very Easy
Quick Hint: When rocks fall another path opens
Starting Location: NE corner
Ending Location: SE corner
Shrines: NW corner (Forge)

Detailed Guide:
Follow the path down and to the right until you see rocks
falling down. Backtrack a little and go down (you have to
weave through a few rocks), and go right until you reach
a new path of two groves in the ground in mud. Follow the
path down and to the right. Soon you will encounter a
hero creature which is a strikingly different color than
the others of it's type (it will be blue). It may be a
little hard to defeat it but most people should do it
with ease. After defeating him and his two aides, you
can exit by continuing traveling to the right.

----------------------------------------------------------

Level 4: Caradhras - Moria Gate
--------------------------=----
Difficulty: Easy
Quick Hint: Follow the paths to the end
Starting Location: SE corner
Ending Location: NE corner
Shrines: NW corner (Ent Pool)

Detailed Guide:
Start travelling up immediately. Follow the dirt, which
acts like a path. Turn left when the path splits. Follow
it until you see a river with a stone pebble path across
it. Cross the bridge and go up. There will be a chest,
a red pool, and a shrine. Do what you want then start
going right. There should soon be a cut scene with a
circle of Orcs:

Cutscene-
Orc: I'm hungry. Do we 'ave any Dwarf meat left?
Orc 2: I thinks there is some inside. Get some bits for
       me.

Continue foward and defeat the Orcs and start travelling
Northeast. Don't step in the fire because it deals
damage to your character. Continue going to the right
and you will need to meet your friends to enter the
Mines of Moria!

Cutscene-
Frodo: What could these words mean, Gandalf?
Gandalf: 'Speak friend and enter.' It's very simple - if
         you are a friend, speak the password and the
         doors will open.
Gimli: Do you know the password?
Gandalf: 'Annon edhellen, edro hi ammen! Fennas nogothrim,
         lasto beth lamen!'
Frodo: Wait, Gandalf. It's a riddle. What is the Elvish
       word for 'Friend'?
Gandalf: 'Mellon'.
(Door opens)
(Camera pans to creature in water)

----------------------------------------------------------

*Screenshot from the movie* - It shows the creature in
the water threathening the group as they flee into the
Mines of Moria.

----------------------------------------------------------

Level 5: Moria - West Hall
--------------------------
Difficulty: Medium
Quick Hint: Find the secret door, then hit the lever!
Starting Location: Bottom
Ending Location: SW corner
Shrines: None

Detailed Guide:
Immediately upon entering this level you will see Aragorn
run toward the left. Ignore him and go to the right until
you meet Frodo:

Cutscene-
Frodo: Gandalf, what is this place?
Gandalf: Moria was one of the greatest kingdoms of the
         Dwarves. But we must move quickly. Aragorn and the
         others have scouted ahead to find the Old Stairs.
         Let us explore these chambers together. Be wary.
(Frodo runs away toward the right)

Follow Frodo to the right and go up the stairs. After
going up the stairs, go straight up. Some rocks will fall
to the right of you but if you go up enough Gandalf will
find a secret door. Enter the secret door. You have a
choice to go right or left. Go left until you see a door.
Go up through that door and continue up until you can turn
to the left. When you can, go left until you see a switch
(a lever) in the ground. Hit that switch and backtrack
back to the secret door. From there, go left. You'll pass
a giant dwarven statue, a circular floor design, and one
hero creature before you finally reach a wall. When you
reach the wall, go down and keep going down through the
door until you see some stairs. Go down those stairs to
beat the level.

----------------------------------------------------------

Level 6: Moria - Smithy
-----------------------
Difficulty: Medium
Quick Hint: None
Starting Location: ---
Ending Location: NE corner
Shrines: NE corner (Forge)

Detailed Guide:
The level begins with Gandalf thinking about what he must
do:

Cutscene-
Gandalf: Frodo has passed through here. I must hurry.

From the beginning of the level go to the right. Go right
until you are forced to go down. Continue going down,
down two stairs, and continue going down until you can't
go any farther down. Then go left and you should see a
open door to the north. Right before entering the room,
go left and hit the switch. Enter that room and you should
encounter a cave troll and several enemies. Kill them and
hit the switch in the northeast corner of the room. Exit
the room and backtrack a little until you see a pillar. Go
southeast from the pillar and go down through the open
door. Go down, then turn right when you have to. When you
hit a wall. Go straight up. You will pass the shrine (a
Forge), which you will probably want to use. From the
shrine go to the northwest until you reach an open door.
Go up through it and hit the switch you will see to your
right. Go through the newly opened door, and continue up
until you reach a wall. Go to the right until you can't.
Now, go down and you should see some stairs down, which is
the end of the level.

----------------------------------------------------------

Level 7: Moria - Chasm
-----------------------
Difficulty: Easy
Quick Hint: Just walk around
Starting Location: NE Corner
Ending Location: NW corner
Shrines: None

Detailed Guide:
Go southeast and down through the open door. You will meet
with Legolas and Frodo:

Cutscene-
Frodo: Gandalf!
Gandalf: Master Frodo! I am glad you are in good company.
         Where are the others?
Legolas: Aragorn has become seperated by a cave-in, and
         Fimli has gone in search of Balin's Tomb.
Gandalf: You must follow him, Legolas. It is not safe for
         even a Dwarf to wander these halls.
(Ground shakes)

Go west until you reach another cutscene:

Cutscene-
Gandalf: We shall not leave you behind, ranger!
Frodo: What of us, Gandalf?
Gandalf: Quickly, Frodo. We must find our way to Balin's
         Tomb.

Go up and exit the level in the northwest corner of the
level. You will appear in front of a door. Go left until
you reach a wall. Go down and go through the open door
below you. Go down to the bottom of the room and go to the
right until you see a button. Step on it and go back to
the left until you see a newly open door on the bottom
wall. Go through that door. Go to the left. You will
encounter many holes in the ground. Find a way through
the mess and make your way to the southwest corner of the
area. There, you should find a button to step on. Step on
the button and go up until you reach some stairs. If you
go up the stairs, you will reach a Shrine. If you don't
want to go there, from the stairs, go northeast until you
reach a wall. Go up now, and walk through the open door.

----------------------------------------------------------

Level 8: Moria - Great Hall
---------------------------
Difficulty: Medium
Quick Hint: Hit the two switches and go down
Starting Location: NW
Ending Location: Down a trap door, NE corner
Shrines: NE corner (Forge)

Detailed Guide:
This is a tricky level for some people. Here is little
map:

Great Hall:

To use this map, you have to imagine the game world flat.

Key:
S- Stairs             1- Starting Location
H- Hero Creature      2- Trapdoor
s- Shrine
L- Lever (Switch)             Northwest
C- Chest                          |
D- Door               Southwest --O-- Northeast
                                  |
                              Southeast
First Floor:

----------------------------------------------------------
*...................______1_______.......................*
*................../              \......................*
*.............../   ____     ____  \.....................*
*............../   |    | S |    |  \._____..............*
*............/__   |             |   |    L|.............*
*...........|   |  |             |   |     |.............*
*...........|   D  |             |   D     |.............*
*...........|   |  |    H   H    |   |_____|.............*
*...........|__L|_C|___       ___|_____|.................*
*......................|  S  |_..........................*
*............-----------       |___......................*
*.........../   _______        |  s|.....................*
*..........|_T_|     __|       |   |.....................*
*...................|    H     |   |.....................*
*...................|  S    H  S   |.....................*
*...................|__        |   |.....................*
*......................|_______|___|.....................*
----------------------------------------------------------

You start off in front of a closed door. In order to
progress you need to hit two switches, but one doesn't
appear until the other one is hit. First, start going to
the right, defeating all of the enemies that you find. If
you follow the map you should be able to find and hit the
lever. Return to the starting location. Next you want to
go left, and you should be able to find the switch inside
of a room. Again return to the starting location. Now you
can go down the stairs directly in front of your starting
location. You will be in a huge room with several pillars
and many enemies and breakable containers. Two hero
creatures will also be in this area. Continue in the same
direction and down more stairs. You will be in a room with
two more hero creatures. There are two stairs, one (to the
left) has nothing, while the other thinner one leads up
to a Shrine. To progress, you have to take the path in
betwwen two of the stairs to an open trapdoor, which will
take you to a lower floor. On the lower floor, you should
generally move toward the right and you will eventually
reach the exit.

----------------------------------------------------------

Level 9: Moria - Balin's Tomb
-----------------------------
Difficulty: Medium, boss: Cave Troll
Quick Hint: Defeat the Cave Troll
Starting Location: SE
Ending Location: Top of the screen
Shrines: None

Detailed Guide:
This level is a boss level, so be prepared for a fight.
After entering this level start going up, use the red pool
you pass if you need health. After going up, go to the
left until you see some of your comrades by an open tomb.
A cutscene will happen and then the Cave Troll will come
storming in from the top with several enemies:

Cutscene-
Gandalf: The inscription on the tomb reads, "Here lies
         Balin, Son of Fundin, Lord of Moria..."
Legolas: We may share his fate if we loiter much longer...
Gandalf: Hold fast! Something is coming!
Aragorn: Frodo... stay close to Gandalf!

Defeat him (Look at Bosses section for hints). Once you
defeat him, go up through the door where he came from and
continue going up until the end of the level.

----------------------------------------------------------

Level 10: Moria - Flight
------------------------
Difficulty: Very Easy
Quick Hint: Leave
Starting Location: Bottom
Ending Location: NW corner
Shrines: None

Detailed Guide: This level is one of the simplest. After
defeating the few enemies that great you as soon as you
enter, continue up until you see your allies and enter a
cutscene:

Cutscene-
Gimli: Let them come! There is one Dwarf yet in Moria who
       still draws breath!
(Enemies surround you but then start fleeing away)
(Ground shaking)
Gimli: What is this devilry?
Gandalf: A Balrog... a demon of the ancient world! Run!
         To the Bridge of Khazad-dum!

You can either kill them or just leave the level by
heading toward the northwest until you exit.

----------------------------------------------------------

Level 11: Moria - Khazad-dum
----------------------------
Difficulty: Easy
Quick Hint: Go left
Starting Location: NE
Ending Location: NW
Shrines: None

Detailed Guide: Most of this level is pretty easy to go
through. Start by heading the only direction you can go
and move down the stairways. After going down two stairs,
go left onto a thin bridge. You will encounter the Balrog:

Cutscene-
Gandalf: I am the Servant of the Secret Fire, wielder of
         the Flame of Anor. You shall not pass, Flame of
         Udun!
(Ground shakes)
Gandalf: Fly you fools!

----------------------------------------------------------

*Screenshot from movie* (Gandalf falling with the Balrog)

----------------------------------------------------------

Level 12: Lower Moria - Moria Pit
---------------------------------
Difficulty: Medium
Quick Hint: Follow the Balrog's footsteps
Starting Location: Top
Ending Location: SE corner
Shrines: None

Detailed Guide:
The level begins with Gandalf talking to himself.
Cutscene-
Gandalf: There are foul things here in the depths of Moria.
         The way down was quick and clear, but is there a
         way back up?

Go down until you reach a wall, then turn left until you
see a door leading down. Go through it and turn right. You
will see several footsteps in the ground, and you should
follow them until you see a little bridge. Cross the small
bridge. Follow the riverbank to the left until you reach
the west edge of the level. Go down and go through the
gap in the wall. Turn right and go that direction. You
will see more footsteps. Just continue right until you
go as far as possible. Go down to the end of the level.

----------------------------------------------------------

Level 13: Lower Moria - Abyss
-----------------------------
Difficulty: Medium
Quick Hint: Follow the Balrog's footsteps
Starting Location: ---
Ending Location: NE corner
Shrines: Shrine (poffy)

Detailed Guide:
Go down immediately, through the gap in the wall. You
will encounter a goblin:

Cutscene-
Goblin: I am alone, wizard. No goblinses to help. You
        must fight ME...

Ignore him and go left. Follow the wall and continue to
go downwards. Eventually you should exit through a gap and
see some more footsteps:

Cutscene-
Gandalf: The Balrog still lives, his flames extinguished
         for now. I must catch up to him quickly.

Go northeast, following the footsteps, until you see a
small little gap that you can get through. Go up through
that little gap and go up until you hit a wall. Go right
along that wall until it ends. Go up and turn left. Follow
the wall towards the left. Keep following the wall, even
when it turns up. Eventually you will reach a body of
water. Follow that body of water to the right until you
exit the level.

----------------------------------------------------------

Level 14: Lower Moria - Lower Dungeons
--------------------------------------
Difficulty: Medium
Quick Hint: Find the switch
Starting Location: NW corner
Ending Location: NE corner
Shrines: None

Detailed Guide:
When you enter this level go right until you see a locked
door to the northeast corner and an open door to the
southeast corner. Go through the open door and head
toward the bottom of the area, until you find some stairs.
Go down the thin stairs and instead of continuing foward,
turn right. You will find another set of stairs down.
There will be a hero creature and many other goblins. Kill
them and hit the switch in this area. That switch opens
the huge door in the northeast corner of the level.
Backtrack and go through the open door.

----------------------------------------------------------

Level 15: Lower Moria - Endless Stair
-------------------------------------
Difficulty: Medium
Quick Hint: Go up, up, up, and up more stairs
Starting Location: SW corner
Ending Location: Top, NE corner
Shrines: Middle (Forge)

Detailed Guide:
Go right until you can go up. Go up and continue up until
you go up some stairs (five sets of stairs). After going
up the four sets of stairs, you can exit the level just
by going right after the last set of stairs. The exit
is a door at the top of the level. When you exit the area,
you are still actually in this level. Do what you did in
the previous area, go up stairs! Go up a total of four
sets of stairs. At the top of the last stairs, go up to
exit the level. Note: There is a forge to the left after
the third set of stairs. (littlemonster02)

----------------------------------------------------------

Level 17: Lower Moria - Durin's Tower
-------------------------------------
Difficulty: Hard --- Boss Level
Quick Hint: Kill the Balrog!
Starting Location: SW corner
Ending Location: NE corner
Shrines: None

Detailed Guide:
Go to the northeast. You will encounter the Balrog!:

Cutscene-
Gandalf: Balrog of Morgoth! Go back to the shadow!

Not much here, you have to kill the Balrog. For the best
strategies for fighting him, look to the "Bosses" seciton
of this FAQ. You can use several different strategies;
from using fireworks and running around him, to just
casting shield and fighting him in melee combat. You'll
have to find out what works best with your character.
The worst part about the Balrog is that he drops no items.

After killing the Balrog, Gandalf will reflect:

Gandalf: I should not have beaten this foe... I have been
         spared. Spared, rejuvenated, and sent back in
         White.

----------------------------------------------------------

Level 18: Fangorn - Copse
--------------------------
Difficulty: Medium
Quick Hint: Cross the river at least twice
Starting Location: SE corner
Ending Location: NE corner
Shrines: None

Detailed Guide:
Follow the path up, then go left until you reach a little
river. Cross the river. Walk up along the river until you
reach even another path across the river. Cross it and go
left. Use it then go up. You will eventually reach another
bridge across the river. Cross the river again. Walk along
the paved gravel path until it terminates. Go up from that
point until the end.

----------------------------------------------------------

Level 19: Fangorn - Watery Glades
----------------------------------
Difficulty: Medium
Quick Hint: Cross the river
Starting Location: SW corner
Ending Location: NW corner
Shrines: None

Detailed Guide:
At the beginning of this level you will be on a dirt path.
Walk on it until you reach a path across the river. Cross.
You will encounter a troll here, and it may be difficult.
Use the red pool you immediately reach if you need it. If
you follow the riverbank (right) you will reach two chests.
From where the last chest is located (se corner in the level)
there you can go up a ways and then turn left to head
towards the end of the level. From the edge you hit by
going left, go up until you reach the end.

----------------------------------------------------------

Level 20: Fangorn - Step
-------------------------
Difficulty: Medium
Quick Hint: Directional arrow
Starting Location: SE corner
Ending Location: NW corner
Shrines: None

Detailed Guide:
Go northwest from the beginning of the level, but be very
careful, there will be a whole flock of Crebain waiting
for you, and letting just a few away can greatly increase
the difficulty of beating this level. Go northwest until
you reach a dirt path. Go up along the path until it ends.
Turn right and go that direction until you reach a dirt
area. Go up from there. Turn left when you can and go that
direction until you reach a paved path. Follow that path
to the end of the level.

----------------------------------------------------------

Level 21: Fangorn - Derndingle
-------------------------------
Difficulty: Medium
Quick Hint: Get around the barricade
Starting Location: SE corner
Ending Location: NW Corner
Shrines: E side edge (Forge)

Detailed Guide:
Go up from the beginning. You will immediately have to
fight a forest troll, which isn't hard. Go up until you
can turn right. Go right until you have to go down. Go
down until you have to turn. Go right and then north-
east until you reach what appears to be a path. If you
go right, you will reach a shrine. Go back to where you
first noticed the path. Go up and to the left until you
see a river. Go up and down the river until you find a
path across. Cross the river and go straight left. Go
left until you have to turn up and you will beat the
level.

----------------------------------------------------------

Level 22: Fangorn - Fangorn Troll
----------------------------------
Difficulty: Medium - Boss Level
Quick Hint: Defeat Fangorn Troll (Look to Bosses section)
Starting Location: SE corner
Ending Location: NE corner
Shrines: None

Detailed Guide: You have to beat the Fangorn troll in
this level. If you need help on defeating him, look to
the Bosses section in this guide. Some people may want
to repeat this level many times to gain better items
and to gain more experience. Many sacks and barrels
are scattered in this level, and hitting them may provide
food for your battle again the two trolls. There is also
a red pool in the NE corner. After defeating the boss,
exit this level at the top.

----------------------------------------------------------

Level 23: Fangorn - Rise
------------------------
Difficulty: Very Easy
Quick Hint: Press A and go left
Starting Location: Middle
Ending Location: W side
Shrines: None

Detailed Guide:
This is probably the easiest level in the whole game. It
is practically composed of just a cutscene. Upon entering
the level you will be put into it.

Cutscene-
(Gandalf runs into the screen)
Legolas: The White Wizard!
Aragorn: Show yourself, Saruman!
Wizard: Saruman? The name curdles my blood.
Aragorn: Gandalf! Impossible... you fell-
Gandalf: Ah yes. Gandalf is my name. Yes, I remember.
Legolas: You old wizard - it is good to see you again. We
         took you for the enemy.
Gandalf: Saruman, yes... unfortunately for him, Middle-
         Earth no longer requires his counself. Let us go
         quickly, for his influence is spreading. To
         Theoden's hall in Edoras!
Aragorn: The men of Rohan are unfriendly these days.
Gandalf: They have good reason to be wary of strangers.
         Saurman's influence is too close for comfort.
         Come, let us leave these woods and pay Theoden a
         little visit.

After the cutscene, you can explore a little, but you'll
find little but a pool of red liquid and some crates. An
artifact is hidden in this level (Look to "Artifacts List"
for additional information). Go left to exit the level.
Phew, that was hard wasn't it. ;)

----------------------------------------------------------

*Screenshot from movie* (Shows Aragorn, Gimli, and Legolas
heading toward Edoras, which can be seen in the very
background, to the right)

----------------------------------------------------------

Level 24: Edoras - Main
-----------------------
Difficulty: Very Easy
Quick Hint: Press A and go left
Starting Location: Middle
Ending Location: SE corner
Shrines: None

Detailed Guide:
This level starts off with Legolas talking:

Cutscene-
Legolas: Gandalf had returned but he was not one for
         celebration. Moments after his return, he was
         leading us on an urgent errand to the halls of
         King Theoden. Trouble was stirring in Rohan.

Go northwest until you talk to Theoden:

Cutscene-
Theoden: Gandalf Greyhame, stay back! Trouble comes
         speedily whenever you appear.
Gandalf: But in this case, it seems he has preceeded me.
         Grima Wormtongue, Saruman's reign over Edoras is
         finished.
Grima: He insults us, my king! Cast the Wizard out before
       it is too late!
Theoden: You have no power here Gandalf the Grey!
Gandalf: Nor do you... Saruman! Release the King!
(Rubbling)
Theoden: Ahhh!
Gandalf: Theoden, Saruman's poison is gone. Rise and lead
         your people.
Theoden: My dark dreams have faded. I feel newly awakened.
Gandalf: It is good to see you returned to health, my old
         friend.
(Eowyn runs toward Gandalf and Theoden)
Eowyn: Theoden, Refugees are streaming in from all over
       Rohan! Orcs and wildmen have razed their villages.
       They are making their way to Edoras!
Gandalf: You see, Theoden? This is but a taste of Saruman's
         terror.
Theoden: It seems I am forced to take action more quickly
         than I would like.
Gandalf: Chose quickly, yes but wisely too, Theoden. What
         is our next move?
(Screen fades, scene moves outside)
Theoden: Yours is a tale of woe, Gandalf... your tale and
         mine.
Gandalf: But the fact that we live to retell them is a
         good sign.
Theoden: That is true. Let us hope that our blessings do
         not run dry.
Gandalf: I must go now, Theoden. I will find your nephew,
         Eomer, and meet you at Helm's Deep.
Theoden: Farewell, Gandalf Greyhame.

Exit the level by going southeast.

----------------------------------------------------------

Level 25: Rohan - Plains
------------------------
Difficulty: Medium
Quick Hint: Explore; Follow the paths
Starting Location: Top (NW corner)
Ending Location: SE corner
Shrines: SW corner (Forge)

Detailed Guide:
Upon entering the level, start going down until you can
turn left. Keep going left until you reach the West edge
of the level. Go down until you hit a wall or see a dirt
path. If you go down to the wall, walk to the right along
the wall. If you notice the path, start walking on it.
Either way, pause when you reach a gap. Go throught the
gap and go left until you reach the west edge of the level
again. Go down. When you are stopped by rocks, walk to the
left until you can go down through them. Turn left if you
want to use the shrine, otherwise, just walk right to
reach the end of the level.

----------------------------------------------------------

Level 26: Rohan - Plains (Version 2)
-----------------------
Difficulty: Medium
Quick Hint: Exit the level
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide:
Walk down along the western edge of the level. When you
reach a long wall, start walking to the right along the
wall. There will be a rock or two obstructing your path,
but keep your eye on the wall until you see a gap which
can be identified because it is between two large rocks.
Walk in between the rocks and turn left. Keep going left
until you reach the western edge of the level. There, turn
and start going downwards until you encounter another long
wall. Start walking to the right along the wall. Walk
fairly close to the wall, because if you walk close
enough, you can avoid alerting some the Crebain on your
path. Keep going right until you reach the end of the
level!

----------------------------------------------------------

Level 27: Rohan - Eastemnet South
---------------------------------
Difficulty: Medium
Quick Hint: Find the Rohan soldiers
Starting Location: SW corner
Ending Location: SE corner
Shrines: Top (Forge)

Detailed Guide:
Obviously, the only path you can take at the beginning of
this level is up. Be VERY careful though, because 5 crows
will be on this path, and you should tread carefully as
to not alert them before you can kill them with some well
aimed magic attack. Keep going up until you reach the
very top of the level. When you do, walk to the right
until you reach a river. Walk down along the riverbank
until you see a large bridge across the river. Cross the
river on the bridge. Start following the river up. If you
go all the way to the top of the screen, you will reach
a shrine. If you don't go to the shrine, turn to the right
from the river when you see some dirt to the right of you.
If you go to the shrine, you can come to this point by
going southeast from the shrine until you hit a wall. Go
down. You may start seeing Rohan soldiers helping you
fight. Make your way down to the Rohan leader:

Cutscene-
Rohan Solider: Halt White Wizard, you are not welcome
               here!
Gandalf: Eomer of Edoras, I am sent by your Uncle.
Eomer: My Uncle's orders have no sway here. He is
       corrupted!
Gandalf: No longer Eomer. Saruman's influence has been
         severed. Theoden is himself again!
Eomer: How do I know you speak the truth?
Gandalf: You will not until you see for yourself.
         Unfortunately, Saruman's approaching armies makes
         this an urgent matter. Your Uncle needs you at
         Helm's Deep.
Eomer: Helm's Deep!? What is happening?
Gandalf: Saruman is hoping to enslave all of Rohan. His
         armies are moving as we speak.
Eomer: Yes, we have seen the signs already... We will
       follow you.

----------------------------------------------------------

Level 28: Helm's Deep - Hornsberg
---------------------------------
Difficulty: Easy
Quick Hint: Enter Hornsberg
Starting Location: SE corner
Ending Location: NW corner
Shrines: None

Detailed Guide:
Welcome to Helm's Deep. Follow the darker paved path to
the northwest. You will eventually see a bridge and two
guards and enter a cutscene:

Cutscene-
Guard: The White Rider! You have returned.
Eomer: He is not alone.
Guard: Eomer! Quickly, Orcs have broken through the Gate!
Gandalf: Keep the Orcs out of the Keep. I will find the
         others.

Continue towards the building and go across the bridge,
and enter the door.

----------------------------------------------------------

Level 29: Helm's Deep - Battlements
-----------------------------------
Difficulty: Hard - Very Hard
Quick Hint: Destroy ALL the ladders
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide:
Go down the stairs and go right until you see and talk to
a guard:

Cutscene-
Gandalf: Soldier, where is the ranger, Aragorn?
Guard: He's with the Elf and Dwarf, protecting the breech!
Gandalf: Then we must keep this enemy at bay ourselves!

Now comes the difficult part. You have to go back and
forth across this wall destroying ladders until you have
destroyed all of them. Some won't spawn until you have
destroyed another. The best stragety is to just go back
and forth down the wall killing all the enemies and
ladders you encounter. Watch out for explosions that hit
your character, as they can cause tremendous damage.
When you have knocken down all of the ladders, you will
enter another cutscene:

Cutscene-
Gandalf: The Orcs are falling back and regrouping! Hold
         this wall and wait for me to return.

Exit the level by going to the far right of the level and
going down the stairs.

----------------------------------------------------------

Level 30: Helm's Deep - Breach
------------------------------
Difficulty: Medium
Quick Hint: Defend the breach
Starting Location: Stairs
Ending Location: SW corner
Shrines: None

Detailed Guide:
You start this level on the same stairs you ended the last
one on. Go down the stairs, where you will immediately
encounter a red colored hero creature. Go down the stairs.
Look to the right. Enemies will begin coming in through
the breach. You want to kill them all, but it may be hard
because enemies will also come from other areas to attack
you. If you aren't close enough to the breach sometimes no
enemies will spawn. Don't try entering the breach, because
that only results in an explosion and a loss of health.
When the breach seems to have stopped producing enemies,
and you have killed everyone in the level, Gimli will
appear near the breach:

Cutscene-
Gandalf: Gimli! Where is Aragorn?
Gimli: Back in the glittering caves, Gandalf. Orcs broke
       through!
Gandalf: Hold fast, Gimli.

After this cutscene you can exit the level at the west
edge of the level.

----------------------------------------------------------

Level 31: Helm's Deep - Gorge
-----------------------------
Difficulty: Medium
Quick Hint: Cross the river
Starting Location: SE corner
Ending Location: NW corner
Shrines: Middle (Forge)

Detailed Guide:
Upon entering this level go left. You will pass some
stairs, and it is wise to go up them even though they
don't lead to the end of the level. Up the stairs is a
room full of enemies, allies, a shrine, chests, and
breakable containers. After you loot the room to your
satisfaction, go back down the stairs. If you go up you
enter a huge area with a white pool. It's better to go
left from the stairs and reach the river. If you go down,
you will see a path across the river. Cross the river. If
you want to immediately go to the next level just follow
the edge of the river all the way to the end. You can go
left from the river to reach the red pool that is in the
raised area.

----------------------------------------------------------

Level 32: Helm's Deep - Valley
------------------------------
Difficulty: Medium
Quick Hint: Go West young man
Starting Location: SE corner
Ending Location: NW corner
Shrines: None

Detailed Guide:
Start going to the left. Eventually you will encounter 3
hero creatures at once. After defeating them cross the
river unless you are low in health. If you are low in
health continue going left (without crossing the river)
until you reach the red pool. Either way, you will have to
eventually cross the bridge. Kill the three crows you meet
on a little island in the middle of the river. Continue
crossing the river. Go left from there. The exit of the
level looks like a cave enterance.

----------------------------------------------------------

Level 33: Helm's Deep - Glittering Caves
----------------------------------------
Difficulty: Medium
Quick Hint: Explore around
Starting Location: NE corner
Ending Location: SW corner
Shrines: Middle

Detailed Guide:
You are now in the Glittering Caves. Go down and to the
right until you reach a bridge. You have to cross the
bridge. BEWARE, the bridge has several crows on the edges
of it. Go southwest from the end of the bridge until you
reach another. Cross that one also. You will now have 3
paths to choose from. SW, NE, and SE. To the southwest is
a white pool, so I would recommend going there first. The
NE path is just a dead end with no special features and
only normal enemies. Obviously you have to go to the
southeast to beat the level. Go that direction until you
see two walls structed like this:  ---  ---. There will
be a shrine (Forge) in front of the second wall. Use the
shrine if you want to, either way, go down until you pass
a wall. Go southwest from that point on, until you reach
a wall. Go west from here, and you will eventually meet
with Legolas:

Cutscene-
Legolas: Gandalf, you have returned!
Gandalf: And with no time to spare... Follow me!

Go down from Legolas until you reach the bottom of the
level. Go left until you reach Aragorn and Eowyn:

Cutscene-
Gandalf: Aragorn, the enemy has been driven back moment-
         arily. Now is our chance for a final assault.
Legolas: Gimli has already tossed himself into battle
         against the siege weapons. Hurry!
Aragorn: Tend to your people, Eowyn. We will return.

----------------------------------------------------------

Level 34: Helm's Deep - Hornberg (Round 2)
------------------------------------------
Difficulty: Hard
Quick Hint: Destroy EVERY seige machine
Starting Location: N edge
Ending Location:
Shrines: None

Detailed Guide:
This level can be hard or easy depending on how good you
are at defeating difficult hero creatures. There are many
seige machines scattered throughout this level and each
are guarded by two hero creatures. You have to defeat
them and destroy each seige machine. This is a great level
to find good weapons and to gain experience because of the
large number of hero creatures. If you are having trouble
finding all of the seige machines, comb the area very
carefully, as it's not very big but it is easy to miss
areas. There are a total of six seige machines. Once you
have broken all of the machines, go to the starting point,
where the king of Rohan, Aragorn, Legolas, and Gimli will
be standing:

Cutscene-
King: This battle has one more front yet!
Gandalf: Aragorn, fetch the others... we are headed to
         Isengard!
Aragorn: Aye, Gandalf... we are well on our way.
Gandalf: Be vigilant. Saruman's army may be diminished,
         but his cunning is not.
Gimli: Is there no time for a moment's rest in this world!
Aragorn: Not while Saruman lives, Gimli.

----------------------------------------------------------

*Ending movie* (Shows scenes from second movie)

Save your game.
Enjoy the credits music (directly from the movies!)

----------------------------------------------------------

                       THE END

**********************************************************
*                     11. Eowyn                          *
**********************************************************

################
# Introduction #
################

Eowyn is the neice of the King of Rohan. She wields swords
like Aragorn but doesn't play much of a fighting role in
the second movie. Her character in this game is a mixture
of other characters, and all of her passive skills are
derivative. Many don't like playing as Eowyn but her quest
can be a fun experience.

#############################
# Starting Stats and Skills #
#############################

Primary Stats
-------------
Strength: 18
Accuracy: 25
Health: 24
Defense: 20
Courage: 25

Starting Skills
---------------
Herbal Remedy (1)

##########
# Skills #
##########

Active Skills
-------------

1st Tree

Herbal Remedy (Level 1) - Heals 25 hit points +5/level.
Herbs are more effective. 8 spirit +2/level.
- Like the other characters healing spells, putting more
than one point into this skill provides very limited
returns. Don't put more than one point into this skill.

Defending Fury (Level 5) - Increases Eowyn's Defense by
10, +2/level. Lasts 5 seconds, +0.5 per level. 10 spirit.
Corrupt.
- Not a good skill to put several points into. If you
are going to use the Princess of Rohan ability in
combat than you have at least put one point into this
skill, but don't put more than one. The defense bonus
is really meager and the skill doesn't last long
enough to be really beneficial. Most of the time your
skill would run out before you left a combat situation.

Princess of Rohan (Level 8) - Stuns foes around Eowyn.
Stun time increases per level. 4 spirit/level.
- Great skill. Many people like to concentrate their Eowyn
around this skill (you can also use Double Strike). If
you raise this skill high, then you can stun enemies for
a very substantial amount of time. The cost is low, so
you won't have too much problem with spirit points if
you concentrate on this skill.

Call Eomer (Level 10) - Summon's Eomer's Rohan soldiers to
Eowyn's aid. 22 spirit.
2nd Tree
- Not that good of skill. The soldiers are pretty dumb
and don't really help that much. Plus the skill costs
a large amount of spirit points for what it does. I wouldn't
recommend putting any points into this skill. You may want
to put in one if you have never seen it before, but you'll
probably regret it.

Shield Bash (Level 2) - Bash enemies with her shield for
5 damage +1/level, plus stun. 8 spirit.
- Put just one point to unlock Double Strike. Many who start
playing Eowyn find out that they can do more damage with
a 2 handed weapon than with a shield and sword. The damage
of this skill is very low, and the stun doesn't even compare
to Princess of Rohan's stun capabilities. The cost is too
high for constant use. Don't put in a point unless you want
Double Strike.

Double Strike (Level 5) - Fast attack does +4 damage,
+1/level. 7 spirit.
- Nice skill to have for all Eowyn users. The attack is
fast and raising this skill will practically raise the
damage you can cause for only a few skill points. The cost
is a little high, so I would recommend putting several
stat points into Courage if you decide that you want to
use this skill a lot.

Passive Skills
--------------

1st Tree

Strength of Heart (Level 2) - Lessens corruption by
5%/level and +2 damage to Ringwraiths per level.
- This skill is the exact same as one of Aragorn's skills,
and it is a good skill to put several points into. If you
ant to fight Ringwraiths than you will want to put quite
a few points into this skill, but it is also useful
because it reduces your overall corruption. Be careful
though, if you raise this skill too high, you won't be
able to even attract Ringwraiths.

Iron Will (Level 10) - Eowyn regenerates health.
2nd Tree
- Good skill to put points into. The regeneration is a
useful thing to have and putting several points can make
your health rise at a fairly good rate. Having more
points in this skill lessens your need for her healing
spell which will save you spirit points and time.

2nd Tree

Stand Fast (Level 5) - Eowyn has 5% +1/level to parry
enemy blows, taking no damage.
- This is the same as Aragorn's Parry and should be treated
similarily. If you are going to use 2 handed weapons then
you have to put several points into this skill to make
up for your lack of a shield. Even if you don't use a
two-handed weapon then you should at least put one point
into this skill.

Eyes of Rohan (Level 5) - Each level makes it more likely
Eowyn will find better items.
- The same as Frodo's Rummage, this skill is a great skill
and at least one point should be put into it. The higher you
raise it, you will find more green and red items. I would
recommend putting several points in this skill, but it
shouldn't be your first priority.

Ferocity (Level 10) - Slain enemies restore spirit points
to Eowyn.
- This is a useful skill to have and you should put several
points into this skill. This skill is really useful in
conjunction with Princess of Rohan and Double Strike because
those can drain your spirit points fairly quickly. Put at
least one point into this ability.

#######################
# Tips and strategies #
#######################

Primary Statistics: Accuracy, Strength, Defense
Least Important: Health, Courage

There is really only one way to play Eowyn, as a fighter.
Her skills are a mixture of everyone elses skills. For
instance, she has Strength of Hearth (Aragorn), Stand Fast
(Aragorn), Eyes of Rohan (Frodo)... etc... One of the most
popular skills to use with Eowyn seems to be Princess of
Rohan, a fairly good stunning ability. You can also use
double strike as your primary attack or even no special
ability.

One special note with Eowyn is that she can use two
handed weapons. She can't dual wield like Aragorn, but
she can use weapons that say "2H" on them which usually
do more damage. If you decide to not use a shield and to
use 2 handed swords, you have to put more statistic points
into Defense and more skill points in to Parry to make
up for your lack of defense.

Princess of Rohan Eowyn
-----------------------
Those who concentrate a number of points in Princess of
Rohan will find that stunning your enemies then hitting
them is a good stragety indeed. If you use this style,
then you will want to stun your enemies before hitting
them (obviously), but you want to be careful not to kill
yourself in a foolish manner. You may want Double Strike
to do extra damage to stunned enemies, but switching
skills constantly can be a hassle.

Example: (30 skill points)

Active Skills:
Herbal Remedy (1)
Defending Fury (1)
Princess of Rohan (10)

Passive Skills:
Strength of Heart (1) ---- Raise this to fight Ringwraiths
Iron Will (5)
Stand Fast (5)
Eyes of Rohan (2) ------ Extra points are well spent here
Ferocity (5)

Double Strike Eowyn
-------------------
An Eowyn who uses Double Strike as their special attack
doesn't get the ability to stun enemies like one who
uses Princess of Rohan but can do more damage. Double
Strike can be pretty expensive so an Eowyn using this
ability either has to raise courage or use it
conservatively.

Example: (30 skill points)

Active Skills:
Herbal Remedy (1)
Shield Bash (1)
Double Strike (10)

Passive Skills:
Strength of Heart (1) -- Raise this to fight Ringwraiths
Iron Will (5)
Stand Fast (5)
Eyes of Rohan (2) ---- Extra points are well spent here
Ferocity (5)

#####################
# Eowyn Walkthrough #
#####################

Explanation
-----------
Here is a full walkthrough for Eowyn.

First it says the level name, area name, and level number.
I made up some difficulty ratings (Very Easy to Very
Hard). The Quick Hint is for people who don't want to be
babysitted through the level. Starting Location and Ending
Location can help some confused players. Shrines will show
where shrines are (if there are any). The Detailed Guide
is only meant to get a person through the level, not
collect every single item or kill every creature. Enjoy:

The Walkthrough
---------------

Opening Scene:

Cutscene-
Theoden: Eowyn... The enemy is approaching and we have
         little time to waste. Would you lead the refugees
         to the safety of the caves?
Eowyn: If it is your wish, Uncle, I will protect them with
       my life.
Theoden: None of my soldiers can mix strength with
         sympathy... and this is what my people need most
         right now. They have been through much.
Eowyn: Far too much, Uncle. If only I could have
       convinced Eomer and his soldiers to stay, we might
       have prevented some of this pain...
---
Eowyn: Eomer, where are you going?
Eomer: Eowyn... I had hoped to slip away without my sister
       catching me.
Eowyn: Well she has, dear brother. Speak up.
Eomer: Word has reached us that the king's son and all his
       men were ambushed in East Rohan. We are going to
       investigate.
Eowyn: Theodred is in danger? Hold for a moment Eomer, I
       am coming with you.
Eomer: Eowyn no. This is too-
Eowyn: Hush, brother. There is no time for debate.

----------------------------------------------------------

Level 1 - Edoras - Main
-----------------------
Difficulty: Very Easy
Quick Hint: Exit out the SE corner
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide:
After the cutscenes simply go to the SE corner of the
screen to continue the game.

----------------------------------------------------------

Level 2 - Rohan Plains - Edoras Plains
--------------------------------------
Difficulty: Very Easy
Quick Hint: Walk around
Starting Location: SW corner
Ending Location: SE corner
Shrines: None

Detailed Guide:

*NOTE* : Eowyn's quest is shorter, but it can be very
difficult because of the difficulty of enemies. Play
Eowyn catiously.

The level starts with a cutscene, in which Eomer asks
you to make a wide sweep across the plains. After enter-
ing the level, go directly to the right until you reach
a thin little stream going downwards. Follow it until
you can't. Go down from there. Keep going down until
you reach some rocks with trees. Walk along them to the
left. When the terminate, go down and turn right until
you reach the end of the level.

----------------------------------------------------------

Level 3 - Rohan Plains - Rolling Fields
---------------------------------------
Difficulty: Easy
Quick Hint: Exit the level
Starting Location: SE corner
Ending Location: NE corner
Shrines: None

Detailed Guide:
Start this level by following the wall above you to the
right. You need to follow this until you reach a gap in
the wall. Go through that gap until it opens up into a
much larger area. After reaching the end of the gap, go
straight up until you reach a wall. Follow the wall to the
left until you reach the end of it. Go up and left until
you reach a body of water. Follow the riverbank to the
left and follow it even when it goes upwards and starts
turning to the right. After you start going to the right,
stop following the riverbank and just go right until you
reach the end of the level which is in the NE corner of
the level.

----------------------------------------------------------

Level 4 - Rohan Plains - Grassy Fields
--------------------------------------
Difficulty: Easy
Quick Hint: SE corner
Starting Location: SW corner
Ending Location: SE corner
Shrines: NW corner

Detailed Guide:
Upon entering the level go straight up until you reach a
wall. Go right and follow along the wall until you
finally reach a gap leading upwards. Go upwards if you
want to use a shrine. Otherwise, from the gap, go down
until you hit another wall. Follow the wall towards the
left until the wall finally terminates. Below the edge of
the wall. Turn right and go that direction until you reach
the end of the level.

----------------------------------------------------------

Level 5 - Rohan Plains - Nomad Fields
-------------------------------------
Difficulty: Medium
Quick Hint: Meet your friends
Starting Location: SW corner
Ending Location: NW corner
Shrines: None

Detailed Guide:
From the beginning of the level go to the right for a long
time. Eventually you will reach a wall and see a barrel in
the southeast corner of the level. Break the barrel if you
wish and start going upwards. You will pass a burnt out
house and several barrels and boxes before you reach another
wall. After reaching that wall, go left until you see your
brother with two troops beside him. Talk to him:

Cutscene-
Eowyn: Eomer! You found Theodred?
Eomer: I have. All his men are dead, but Theodred lives
       still, though barely[.]
Eowyn: How can I help?
Eomer: Travel west to the nearest village. Tell them to send
       help to meet us, for we cannot carry Theodred too
       quickly without risking his life.
Eowyn: I understand
Eomer: Good luck, sister.
(Eomer and his troops run away)

Go up from this point until you reach a very strange
looking tree that is extremely burnt out. To the northeast
of the tree there is a chest that you can open. Farther to
the northwest of the tree is a shrine (Shrine). From the
EXACT place of the tree, go west until you reach a gap
that you can enter. Go through that gap and go up and then
to the left to the exit.

----------------------------------------------------------

Level 6 - Rohan Plains - Village Outskirts
------------------------------------------
Difficulty: Medium
Quick Hint: Go far left
Starting Location: NE corner
Ending Location: SW corner
Shrines: None

Detailed Guide:
Go up from the beginning until you reach the wall right
above you. Go left and follow that wall all the way down
to the west edge of the level. If you have gone far
enough, going down will take you through a small gap. Go
through the gap and continue down until you reach a wall.
Go right along the wall, and then go down again when you
can. When you hit another wall, go right. If you follow
the wall long enough, you will reach another gap. From
that gap go left until you again reach the west end of
the level. You may or may not see a woman that you must
talk too. If you don't see her, go down until you do.
Either way, you must talk to her:

Cutscene-
Eowyn: Hail! I need assistance!
Villager: What is it, Lady?
Eowyn: The king's son has been injured, east of her. Could
       you send a healer?
Villager: I believe we can, Lady. Please head west into
          our village.

Go left to the end of the level.


----------------------------------------------------------

Level 7 - Rohan Village - Village Residences
--------------------------------------------
Difficulty: Easy
Quick Hint: Exit the level
Starting Location: NE corner
Ending Location:
Shrines: None

Detailed Guide:
Follow the dirt path southwest. Watch out for tough bad-
guys and many Crebain. Eventually you will reach the
villager again:

Cutscene-
Eowyn: Your village's aid may save Theodred's life. Thank
       you.
Villager: I only pray our village can withstand these
          attacks. I hope your brother's journey back to
          Edoras is a safe one.
Eowyn: As do I... I am sure the King would also thank you
       for your kindness.
Villager: Pardon, Lady, but there are rumors that King
          Theoden is ill these days... is this so?
Eowyn: Not ill, no... Weary perhaps but-
(Troop runs up)
Troop: ORCS! ORCS are attacking the village!
Eowyn: More Orcs? This far west?
Troop: Big orcs! With White hand prints across their
       faces!
Eowyn: Gather everyone together! Hurry!

To finish the level just go down through the open
arches.

----------------------------------------------------------

*Screenshot from movie* (Orcs are ransacking a Rohan
village)

----------------------------------------------------------

Level 8 - Rohan Village - Village Square
----------------------------------------
Difficulty: Easy - Medium
Quick Hint: Enter the Town Hall building
Starting Location: NE corner
Ending Location: Town Hall door
Shrines: None

Detailed Guide:
The level opens with a cutscene:

Villager: There are too many of them, Lady! They have
          taken over the Town Hall!
Eowyn: Where is the Town Hall?
Villager: The largest building, south of here.

Go down, following the dirt path. Eventually you will
reach a large building that you will realize is the Town
Hall. Enter it through the open door.

----------------------------------------------------------

Level 9 - Rohan Village - Village Town Hall
-------------------------------------------
Difficulty: Medium to HARD (Difficult enemies)
Quick Hint: Kill all the enemies
Starting Location: SE corner
Ending Location: SE coner
Shrines: None

Detailed Guide:
Kill everything in the level. You need to kill:

- One archer
- One red hero Uruk-Hai
- Two normal Uruk-Hai

After killing these enemies, return to the front door of
the building, where you will again find the villager:

Cutscene-
Villager: Now it is we who must thank you. You save our
          village.
Eowyn: I don't think I have. Those Orcs were no raiders.
       They were bent on destruction.
Villager: What are you suggesting, Lady?
Eowyn: Evacuate the village. We are going to Edoras.

----------------------------------------------------------

Cutscene-
Eowyn: Uncle! What has happened here?
Theoden: My son is dead, my nephew has deserted me, and my
         kingdom is crumbling! All is falling into ruin!
Eowyn: Theodred Dead?! Eomer gone?! Uncle, refugess from
       nearby villages are pouring in. There is a new
       breed of Orcs roaming Rohan.
(Fellowship runs up)
Gandalf: Those are Saruman's agents. The Uruk Hai.
         Saruman has been breeding this army for many
         months.
Theoden: Gandalf... Wise wizard, what do you suggest?
Eowyn: Uncle, what is going on? Who are these people?
Theoden: I will explain shortly, Eowyn. Let us retire to
         my hall, for this cemetery is crushing my spirit.
---Fades to black---
Theoden: ...And so, with Gandalf's aid, I was brought back
         to reason. Saruman holds no sway over me anymore.
Eowyn: This is joyous news. Your people were worried about
       you. They were beginning to suspect the worst.
Gandalf: Let there be no doubt now. Theoden, rise and lead
         your people!
Theoden: The fact of my son's death weighs heavy on me,
         Gandalf. My mind is scattered.
Theoden: Rohan is beset... but I will not risk open war.
Aragorn: Open war lies before you - whether you would
         risk it or not.
Theoden: The last time I looked, Theoden, not Aragorn, was
         King of Rohan.
Gandalf: Then what is the King's decision?
Theoden: ...
Eowyn: Uncle?
Theoden: We make for Helm's Deep. Eowyn, it will be your
         responsibility to lead the Refugees to safety.

*Screenshot from movie* (Eowyn leading the refugees toward
Helms Deep)

----------------------------------------------------------

Level 10 - Mountain Pass - Mountain Pass South
----------------------------------------------
Difficulty: Medium
Quick Hint: Find the gaps
Starting Location: SE corner
Ending Location: NW corner
Shrines: NW corner (Shrine)

Detailed Guide:
Another level, another opening cutscene:

Cutscene-
Eowyn: We're ready to head north. This pass is safer than
       taking the road, but danger still lurks. I will
       scout ahead and clear a path.
Villager: What would you have us do lady?
Eowyn: Keep toghter, and stay behind me.
Villager: Be safe, Lady Eowyn.

Go up to the wall above you and walk along it towards the
left. Keep following along it, even when it turns upwards.
Eventually, you will reach a gap in the wall. Go through
the gap and go up. You may encounter some rocks. If you
do, go to the right until you can go up. Go as far up as
you can until you reach a wall. Walk along the wall to the
right. You'll eventually reach a gap and it will start
snowing. Go through the gap and then go up until you reach
a wall. Walk along the wall to the left. If you continue
in this fashion, you will eventually beat the level. If
you want to use a shrine, don't follow the wall, just go
to the left. You'll eventually reach a Shrine.

----------------------------------------------------------

Level 11 - Mountain Pass - Mountain Pass Steppe
-----------------------------------------------
Difficulty: Medium
Quick Hint: Go through the passage
Starting Location: SE corner
Ending Location: NE corner
Shrines: None

Detailed Guide:
From the beginning of the level go straight up. You should
see a gap that you will want to go through. After going
through the gap, you will presented with three paths. The
one to the right leads to nothing, the one to the left
leads to a red pool, and the one up is the one you need to
take to beat the level. Go up until you have to turn to
the left. You should pass through a little gap and start
going down a southwest passage. The passage will turn
upwards, and you have to continue foward. Eventually you
will notice a dead body. Start going to the right. The
passage will start going northeast and then change back to
just going right. Eventually you will reach the end of it
and have a choice to go down or up. Don't go down, there is
nothing down there. Instead, start going up. You will hit a
wall. Walk left along the wall until it starts going up and
you see a gap. Walk straight up, through the gap, until
you hit a wall. Walk right along the wall, and you will
eventually reach the end of the level.

----------------------------------------------------------

Level 12 - Mountain Pass - Mountain Pass North
----------------------------------------------
Difficulty: Medium
Quick Hint: Find the three kids
Starting Location: W edge
Ending Location: Top
Shrines: Top (Ent Pool)

Detailed Guide:
Cutscene-
Villager: Eowyn, three children have wandered off! We
          can't leave them behind.
Eowyn: Stay here. I'll find them and return them to you.
       Until then, keep well and out of sight.

Walk right from the beginning of the level, keeping the
upper wall in sight until you see a gap that you can enter
by going up. Right after you go up through the gap, you
can find a kid by going straight to the right until you
reach him:

Cutscene-
Eowyn: Quickly, child, stay out of sight and return to
       Morwen.

Walk back to the opening of the gap. Walk to the left
following the wall until you reach the west edge of the
level. Go up. You should see a kid up on a ledge. Ignore
him for now and follow the wall you should see to the
right until you reach a gap. Go up through the gap and go
left to rescue that kid:

Cutscene-
Eowyn: Quickly, child, stay out of sight and return to
       Morwen.

From where you found the kid, go up until you reach a
large body of water. Walk to the right along the riverbank
until you reach a shrine. Use the shrine if you want to.
After using the shrine, continue going to the right. Even
after the riverbank ends, continue going right. Eventually
you will have to stop. At that point, go down until you
reach the last kid:

Cutscene-
Eowyn: Quickly, child, stay out of sight and return to
       Morwen.
---
Eowyn: All the children have been found. I must hurry to
       Helm's Deep.

Go up again, until you have to go to the left. Continue
going left until you can exit the level at the top of the
screen.

----------------------------------------------------------

Level 13 - Gap of Rohan - North Road
------------------------------------
Difficulty: Medium
Quick Hint: Exit the level
Starting Location: SW corner
Ending Location: Top
Shrines: None

Detailed Guide:
Another level, another opening cutscene:

Cutscene-
Eowyn: We've made it over the pass. This road runs
       straight to Helm's Deep.
Villager: The people are tired and hungary, Lady.
Eowyn: I know, Morwen. I wish I could do something, but
       our only hope lies to the north. We must press on.

This level can be pretty easy. From the very beginning of
the level you want to follow the path. You will weave
around and pass through two fences. Continue on along the
path until it seems that your path is blocked. It really
isn't though, because the three grey plants can be
destroyed in only two hits each. If you go left before
reaching the three plants and then go up, you will reach
a red pool. Continue up the path to the end.

Alternate Route: Go up from the beginning, carefully
following the West wall. Go up until you reach a wall
(which will take a while). Turn right there and you will
eventually reach the place with three breakable plants.

----------------------------------------------------------

Level 14 - Gap of Rohan - Vale
------------------------------
Difficulty: Medium
Quick Hint: Follow the paths
Starting Location: SE corner
Ending Location:
Shrines: None

Detailed Guide:
Start off by following the path upwards. Eventually it
will split off into two seperate paths. If you want to go
the exploding chest in the northwest corner of this level
then you will want to take the left path. Follow the left
path until it ends and then just go up until you reach the
shrine. If or when you go onto the right path, you will
reach another split in the path. Unfortunately, both of
the paths are not the ones to take, as they both lead to
dead ends. You have to start going left until you reach
a tree barrier. Go up and then right from there. If you
continue going to the right you should be on the other
side of the barrier blocking the path before. Go up to
finish the level.

----------------------------------------------------------

Level 15: Helm's Deep - Hornsberg
---------------------------------
Difficulty: Easy
Quick Hint: Enter Hornsberg
Starting Location: SE corner
Ending Location: NW corner
Shrines: Top (Near bridge) Forge

Detailed Guide:
Welcome to Helm's Deep. Follow the darker paved path to
the northwest. You will eventually see a bridge and two
guards and enter a cutscene:

Cutscene-
Guard: Lady Eowyn, you are safe!
Eowyn: I am indeed. Has my Uncle arrived?
Guard: Yes. You are to meet him on the terrace level. He
       is waiting.
Eowyn: Thank you, soldier.

Continue towards the building and go across the bridge,
into the door.

Cutscene-
Theoden: These past few days have indeed been difficult,
         my neice... but we are stronger for it.
Eowyn: Our people have not suffered so badly for decades.
Theoden: If only Eomer had not lost his faith in me. We
         might have had an even chance.
Eowyn: Uncle...?
Theoden: Bah, dwelling on my fears will not aid us. Go to
         the battlements... Aragorn wishes to speak to
         you.
Eowyn: Be safe, Uncle.

----------------------------------------------------------

Level 16 - Helm's Deep - Battlements
------------------------------------
Difficulty: Very Easy
Quick Hint: Exit the level
Starting Location: NW corner
Ending Location: n/a
Shrines: None

Detailed Guide:
Go down the stairs and talk to Aragorn:

Cutscene-
Aragorn: So little time has passed since we began this
         quest, but so much has transpired. I have the
         strength to fight still, but I sometimes lack
         the conviction.
Eowyn: If you do, you hide it well.
Aragorn: But I do not have enough strength for every
         soldier!
Eowyn: Your men fight by your side because they see your
       strength, Aragorn - They will not part with you.
Aragorn: Thank you, Eowyn. I must speak with your Uncle
         now. Be safe.
Eowyn: I will...
(Legolas runs up)
Legolas: Aragorn! Orcs from Isengard - approaching from
         the east. Hurry!
Aragorn: Hurry Eowyn! Take your sword and go to your
         people!

----------------------------------------------------------

Level 17: Helm's Deep - Gorge
-----------------------------
Difficulty: Medium
Quick Hint: Cross the river
Starting Location: SE corner
Ending Location: NW corner
Shrines: Top (Shrine)

Detailed Guide:
Upon entering this level go left. You will pass some
stairs, and it is wise to go up them even though they
don't lead to the end of the level. Up the stairs is a
room full of enemies, allies, a shrine, chests, and
breakable containers. After you loot the room to your
satisfaction, go back down the stairs. If you go up you
enter a huge area with a white pool. It's better to go
left from the stairs and reach the river. If you go down,
you will see a path across the river. Cross the river. If
you want to immediately go to the next level just follow
the edge of the river all the way to the end. Along the
side of the river there is also a red pool you will want
to use.

----------------------------------------------------------

Level 18: Helm's Deep - Valley
------------------------------
Difficulty: Medium
Quick Hint: Go west young man/or lady to be PC
Starting Location: SE corner
Ending Location: NW corner
Shrines: None

Detailed Guide:
Start going to the left. Find the bridge and cross the
river unless you are low in health. If you are low in
health continue going left (without crossing the river)
until you reach the red pool. Either way, you will have to
eventually cross the bridge. Go left from there. The exit
of the level looks like a cave enterance. It looks a
little hidden, but it's just a cave.

----------------------------------------------------------

Level 19: Helm's Deep - Glittering Caves
----------------------------------------
Difficulty: Medium
Quick Hint: Explore around
Starting Location: NE corner
Ending Location: SW corner
Shrines: Middle

Detailed Guide:
You are now in the Glittering Caves. Go down and to the
left until you reach a bridge. You have to cross the
bridge. Go southwest from the end of the bridge until you
reach another. Cross that one also. You will now have 3
paths to choose from. SW, NE, and SE. To the southwest is
a white pool, so I would recommend going there first. The
NE path is just a dead end with no special features and
only normal enemies. Obviously you have to go to the
southeast to beat the level. Go that direction until you
see two walls structed like this:  ---  ---. There will
be a shrine (Forge) in front of the second wall. Use the
shrine if you want to, either way, go down until you pass
a wall. Go southwest from that point on, until you reach
a wall. Go west from here, and you will eventually exit
the level.

----------------------------------------------------------

Level 20 - Helm's Deep - Glittering Tunnels
-------------------------------------------
Difficulty: Medium
Quick Hint: Go where you can
Starting Location: NW corner
Ending Location: NE corner
Shrines: East edge (Shrine)

Detailed Guide:
Upon entering the level go west. You'll eventually have to
reach a bridge. Cross the bridge. At the end of the bridge
go left until you reach the western edge of the level.
When you reach it, go down until you reach another bridge.
Cross the bridge. After crossing the bridge, go in a
southwest direction until you can't, then go south until
you reach a wall. Go right and continue in that direction
until you pass between two large pillars. If you want to
use a red pool, go left, but you will have to fight a
total of four wildmen. Otherwise, to continue you have to
go down to the bottom wall and then turn right. You will
eventually reach a diagonal wall slanted like this: /. Go
up from this point until you reach a shrine. Go left until
you can go up. Go up until you hit a wall. Go left along
the wall until you can enter a gap. Go up through the gap
and go right until you can go southeast. When you can, go
southeast to the end of the level.

----------------------------------------------------------

Level 21 - Helm's Deep - Glittering Darkness
--------------------------------------------
Difficulty: Medium
Quick Hint: Explore
Starting Location: NW corner
Ending Location: W edge
Shrines: Middle (Forge)

Detailed Guide:
Upon entering the level, you can go up and use a red pool
located at the top edge of the level. If you want to use
a forge, follow the top wall to the right until you reach
the very far away east edge of the level. Go down until
you reach a slanted wall like this: /. Go through the
passage there and go left until you reach the shrine.
Alternate Path: From the beginning of the level, walk
along the bottom wall until you reach the passage. If
you want to beat the level, from the Forge go down until
you reach a gap. Go down the gap and go to the right. For
now, treat the lighter grey floor as a path. Follow it
downwards. Eventually it will end but there will be two
dots of it leading in a direction. Enter the passage that
those two dots point to. Go left through the passage. Go
left until you reach the very west edge of the level. Go
up along the western edge until you reach a red pool. Go
right until you can go up. Go up a little and then go left
to the end of the level.

----------------------------------------------------------

Level 22 - Helm's Deep - Deep Caves
-----------------------------------
Difficulty: Medium
Quick Hint: Explore a bit and follow the red pools!
Starting Location: NE corner
Ending Location: E edge
Shrines: None

Detailed Guide:
From the beginning of the level follow the top wall to the
left until you reach a red pool. Use the red pool and go
down and to the left until you hit the western edge. Go
down until you reach another red pool. Use the red pool if
you want to. Go down from this red pool, walking around
pillars etc... until you see a little gap with a red pool
on the other side. Go through the gap, use the red pool if
you want, and then go directly east from the red pool
until you hit a small wall. Go up through a thin gap. From
the gap, go up until you see another red pool! Use it if
you want to, and go east from the pool until you hit a
pillar or wall. Go southeast to the end of the level.

----------------------------------------------------------

Level 23 - Helm's Deep - Cavern Rebuff
--------------------------------------
Difficulty: Medium --- BOSS level
Quick Hint: Destroy the eggs then kill the boss
Starting Location: NW corner
Ending Location: NW corner
Shrines: None

Detailed Guide:
At the opening of the level, use the red pool if you want
to. Go southeast across the bridge and destroy the strange
egg looking thing you come across. Go northeast and then
go east until you reach another egg. Destroy that one.
Circle around the pool destroying the strange containers.
Keep going around until you kill enough of the eggs for
the boss to come out. The boss is similar to Lurtz, the
captain of the Urak Hai. Look to the Bosses section for
more help and hints. When you have defeated the boss,
exit the level from the same place you entered it.

Cutscene-
Theoden: Eowyn, the battle is won. Are my people well?
Eowyn: The refugees are quite safe, Uncle.
Theoden: As is Rohan, for the time being.
Eowyn: The people are eager to return to their homes. What
       will we do now?
Aragorn: While Saruman rules Isengard, Eowyn, we cannot
         pause.
Theoden: Then we ride to Isengard now... I hope to sleep
         in people this evening. Gather your men, Aragorn.
(Eowyn and Aragorn runs to the side)
Eowyn: Where will you go, once Isengard is defeated?
Aragorn: There is still much to do in the East. Gondor
         will soon be assaulted by Sauron's own forces.
Eowyn: Will you fight with them?
Aragorn: I must. They are my people.
Eowyn: I see...
(Aragorn walks away and turns around)
Aragorn: You fought bravely today, Eowyn. May you always
         be as strong.
Eowyn: It is not difficult to fight when you are fighting
       for people you love.
Aragorn: Farewell for now, Eowyn.
(Eowyn runs to the side)

----------------------------------------------------------

CONGRATULATIONS! You just beat the game with Eowyn!

*Ending movie* (Shows scenes from second movie)

Save your game.
Enjoy the credits music (directly from the movies!)

----------------------------------------------------------

                        THE END



**********************************************************
*              12. General Tips & Hints                  *
**********************************************************

#########################
# Gimli Character Guide # (Contributed by: Aznsmarty07)
#########################

Gimli is a bonus character that is unlocked when you beat
the game with two or more characters. Unfortunately, he is
only playable in multi-player mode.

Gimli is the son of Gloin.  His strengths are his hearty
strength and skill with an axe.  Also, he has the ability
to find extra gems, an extra plus, and regenerate Spirit
like Legolas.  He basically mirrors Aragorn but with
some variations.



Starting Stats and Skills
-------------------------
Primary Stats
Strength: 28
Accuracy: 22
Health: 21
Defense: 21
Courage: 20
Starting Skills
Healing Salves (1)



Active Skills
-------------

1st Tree:

Axe Throw (Level 2)-Gimli throws his axe for +1 damage
/ level.  3 Spirit
-Not the best ability, though a long-range attack is
helpful.   Basically a waste, unless you go for a Berserker
Gimli.

Whirlwind Attack (Level 6)-A massive spin attack that
does +1 damage / level.  6 Spirit
-Hey, just think Aragorn's Spin attack.  Gimli's slashes
hurts lots of melee enemies.  Not my favorite, some people
may like it though.

Berserk Fury (Level 10)-Increase Toughness and damage by
+1 / level. 10 Spirit. Corrupt
-Probably Gimli's best active skill.  Again, it mirrors
Aragorn's Rage of the North, except Gimli's defense
increases as well as his damage.  Also, beware of corruption.

2nd Tree:

Healing Salves (Level 1)- Heals 25 hit points +7/level. 8
Spirit +2 / level.
-Gimli's healing.  Surprisingly, Gimli's healing actually
increases the amount of hit points recovered per Spirit as
you raise its level, but you need more to heal.  Here's
some more math:
Level 0: 8sp for 25 hp, 3.125 hp/sp
Level 1: 10sp for 32 hp, 3.2 hp/sp
Level 2: 12 sp for 39 hp, 3.25 hp/sp
Level 3: 14 sp for 49 hp, 3.5 hp/sp

Neat huh?  This is the only character whose sp/hp increases,
though you have to admit it isn't that great of an increase.
I personally think it's a waste, but then again there is the
Spirit of the Forge which regenerates Spirit, so you decide.
Don't level it up too high or you will be caught without
healing abilities in the middle of a battle.

Battle Cry (Level 5)-A fierce scream that stuns enemies
around Gimli. 12 Spirit +1 / level
-Again, think Aragorn's commanding presence.  I don't think
the stun is that good for the Spirit required.  Avoid this
ability, unless you have some crazy extra points to waste.

Passive
-------

1st Tree:

Strength of Beard (Level 2)- +10 hit point bonus / level.
-Alright, a couple of extra HP.  Better than leveling up the
Health stat, but then again it costs more for a Skill point.
I recommend to just use it to unlock the other two, or dump a
couple of extra points in if you want.

Orcslayer (Level 3)- +2 damage to orcs / level
-Yeah, extra damage.  Orcs are common, so put some but
not too many points into this skill.  Or, just get better
weapons and ignore this one.

Headsplitter (Level 5)-Increases chance of critical hits
10% + 3% / level.
-This seems so much like Critical shot for Legolas.
Dump at least 3-5 points into this guy, more if you
level up a bunch.

2nd Tree:

Gemfinder (Level 2)-Gimli finds 1 extra gem / level
-Great, who doesn't need gems?  Doesn't seem like a lot,
but think of all the guys you kill and each dropping one
extra gem.  Tedious work, but it adds up.  I recommend
only a few points into this one.

Dwarven Resilience (Level 7)-10% chance +2% / level of
blows glancing off.
-Nice little extra defense.  A quick fix if Gimli seems to
be dying too fast.  Put maybe 3-5 points into this one.

Spirit of the Forge (Level 10)- While still, Gimli
recharges Spirit.
-Hooray!  Gimli's ultimate ability, stand around and
recharge extra Spirit like Legolas recharges health.
Pretty nice, plug maybe 1-3 points in depending on how
much Spirit and spells you like to cast.

Tips
Primary Stat: Strength
Other important Stat(s): Health, Defence, Courage (?)
Least Important Stat(s): Accuracy, Courage (?)
Playing Strategies

Gimli has mainly two paths, either no spells or minimal
active Skills, or Berserker.  Going minimal skills
reduces the amount needed for Spirit of the Forge, which
you unlock pretty late anyway, and allows you to put more
stuff into things like Headsplitter, Strength of Beard,
Gemfinder, etc.  If you go Berserker, watch out for the
corruption, and Spirit of the Forge will become a little
more important.  Actually, they aren't very different, it
just depends on if you want to take 5 or more points out
of your Passive Skills and stick them into your Active
skills to make Berserker worthwhile.  Just be careful,
that corruption can catch up and Gimli has no way of
reducing corruption except at its normal, slow rate.
Gimli has no Single Player Campaign.

^ The above Gimli Guide was written by Aznsmarty07

#############################
# Contributed (from others) #
#############################

This section is for strageties or tips and hints that I
don't already have in the FAQ. Email these to:
zephyrmaster@yahoo.com

Leveling Up in Moria (Moeloe of the Shire)
------------------------------------------

Leveling Up -  I haven't played as Eowyn yet, but I know
she doesn't use the Moria scenes, so this won't work for
her. However, all the other characters do go through Moria,
and this is where you can easily level up your character -
although it takes much patience and sore fingers to do it.

Once you've split up in the first section of the Moria caves,
look for the section called the "Mazes". The best way to
identify a section if you don't know it is to save every
time the scene fades to a new area.  As you save the game,
you'll see the title of the section you are now in. When it
says "Moria Mazes", you're in the right place.

At the beginning of this section, you're in a room all the
way at the left side of the play area. Clear the orcs from
this section and proceed to the right. About halfway down
the long hall, you'll see a shrine.  This is where you can
sell items for gems and purchase skill or attribute points,
and it will become very important in this section.

Just beyond the shrine there is a doorway to another room.
There are plenty more orcs here, and what looks like a small
stage at the front. Look closely on the right side of that
stage, and you'll see your first glimpse of Gollum (hunkered
down and looking to the right). Gollum doesn't do or say
anything to you, he just watches - but what he's looking
at is what you're looking for...

There are two important things in this area. One is a
switch on the floor, on the right side of the wall that
ends just before Gollums stage. You'll have to walk over
that at some point to open the doors below.

The second, and most important part of this section (to
those who want to level up their character), is just to
the right of where Gollum sits, where there is a hole in
the wall. Orcs will come out of this hole one or two at a
time. THIS is where you can gain all the experience you
want, if you have lots of patience and time. All you have
to do is stand in front of that hole and kill every orc
that comes out (there seems to be a limitless amount of
them). In my current game as Frodo, I entered this room
at Level 8, and am now at Level 20. I've also been able
to purchase 8 skill points and 5 attribute points. As my
levels increased, I also found many useful items.

This is how you can increase your level. Depending on
your patience and finger strength :-) you can level up
as much as you want. As your backpack fills with items,
just go back to the shrine and sell off what you don't
want for more gems, and then go back to the crack and kill
more orcs. Keep buying skill and attribute points each
time you have enough gems. I've concentrated mostly on
skill points, since they are more expensive, and I wanted
to make Frodo as skilled as possible. Also, I find that
the passive skills are much more useful because they are
always active. Sometimes in a battle it is hard to
switch between active skills quickly (I've often
accidentally used the Ring when I really wanted to throw a
knife at someone).

**Remember to save your game every time you reach a new
level, just in case your batteries run low or something.

                          ---

"If you kill the hero creatures at the beginning several
times you will get absolutely great gear from them. I
recommend killing them and saving your game right
afterwards and quitting and coming back for another round.
I received all my unique (green colored) gear from there,
and some awesome swords, and even a few red (rare) items."
                                       --- Jarin White



**********************************************************
*              13. Story of Middle Earth                 *
**********************************************************

Story
-----
The best way to learn the story in Lord of the Rings: The
Two Towers for the Gameboy Advance is to read the first
two novels of the Lord of the Rings series (written by
J.R.R Tolkien) or by watching the first two movies. If you
haven't read or seen any of those, this is the basic story
of Middle-Earth (based on the first two movies, which the
game is based on):

***  If you haven't seen the movies or seen the books  ***
***    then you may not want to read this summary      ***

***                   * SPOILERS *                     ***

  (Not a copy from anywhere this is an original summary)

                           ---

"One ring to rule them all..."
                      - Incription on the One Ring

Long ago in Middle-Earth the great rings where formed. The
Elves were given three rings, the dwarf lords were given
seven rings, and nine rings were given to the race of Men.
These rings where supposed to have to power to rule and
govern each race but they were all decieved. The Dark Lord
Sauron from the land of Mordor created a ring that could
control the others, the One Ring. Sauron began slowly
conquering the other races of Middle-Earth using the power
of the One Ring.

The humans and elves formed a last-ditch army to defeat
Sauron but futilely attacked the vicious Sauron. Sauron
knocked the king of men, to the ground, and when
he did his son rushed to help his father. As Sauron
came to kill the son, he grabbed what was remaining of
Isildur's sword (Narsil) and cut the finger of Sauron
which had the ring. Sauron was defeated...

Unfortunately for the whole land of Middle-Earth, Men
are weak and the king's son could not bring himself to
destroy the ring when he had the chance at Mt. Doom.
He was eventually killed and the ring was lost for a very
long time...

The ring was found by a creature named Gollum, who was
corrupted by the ring. He eventually lost the ring and it
was found by the small hobbit Bilbo Baggins. Bilbo took
the ring and kept it. The ring lengthened his life and
Bilbo slowly became corrupted and obsessed by the ring.
After his 111th birthday Bilbo decided that he wanted to
adventure and Gandalf was able to pursade Bilbo to leave
the Ring behind with Frodo (he was alreadly leaving
everything else to him). Frodo was Bilbo's favorite
nephew and had no idea what he was getting into.

Gandalf, worried with Bilbo's obession with the ring,
searched to find out what the ring was. After reading old
texts, he found out that the ring was the lengendary One
Ring. Gandalf rushed to Frodo and told him to flee, for
the Dark Lord Sauron was gaining power and knew who had
the ring. Frodo, with the help of Sam (his gardener),
Merry (a hobbit), Pippin (another hobbit), and Aargorn
(a ranger) fled to Rivendell, the land of the Elves.

There a "Fellowship of the Ring" was formed with the goal
of destroying the One Ring. Frodo, who had shown an
uncanny resistance to the Ring's evil, was charged with
holding the Ring throughout the adventure. His fellow
adventures were Sam, Merry, Pippin, Aargorn, Legolas,
Gimli, Gandalf, and Boromir.

The Fellowship had to travel far to reach Mount Doom (the
only place where the ring could be destroyed), and one
of their first obstacles was the Mines of Moria. There
they found out that the Mines had been ransacked and all
of the Dwarves had been killed. They had to fight a cave
troll after accidently making too much noise. When they
thought that nothing could be worse, a gigantic creature
called the Balrog chased them. Gandalf sacrificed himself
to save the others... or so everyone thought...

The Fellowship continued on, disheartened but persevering.
In a forest Boromir attacked Frodo for the ring, and Frodo
fled. At that moment a unit of orcs attacked. Aargorn
defeated the Orc leader, but Boromir fell trying to redeem
himself. Aargorn told Frodo to continue on to Mt. Doom
alone, so Frodo left. After deafeating the Orcs, Aargorn,
Gimli, and Legolas decided to pursue the remaining Orcs
who had captured Pippin and Merry. Frodo left and Sam
followed him.

Aargorn, Gimli, and Legolas followed the Orcs all the way
to the Fangorn forest, where they reunited with Gandalf,
who had really not died. They went to help the land of
Rohan, which was the first area that Sauron concentrated
his forces on. The people of Rohan, guided by their King
and his neice Eowyn fled to Helmsdeep. There they stood
strong against 10,000's of Orcs due to a little luck,
skill, and timely help from unexpected sources (The elves
came to help). The second movie ended after the battle.

Meanwhile, Frodo and Sam continued their journey toward
Mount Doom. One night, Gollum surprised them and tried
to steal the ring back. Restrained, Gollum agreed to help
lead the hobbits to Mordor. After being temporarily
waylayed because of Gondor's king they found themselves
within sight of Mordor. The second movie ended with
Gollum deciding that he was going to betray Frodo and
Sam in order to recover the ring.

                        ----

This is a basic retelling of what occurs during this
game. My summary doesn't evenly remotely do justice to
either the books or the movies, so I would recommend
reading or watching those if you want to know more of
the story. This is a summary of the movie because the game
is based on the movies, not the books.

**********************************************************
*              14. Credits, Extras, etc...               *
**********************************************************

Full Version History:

- 2.08 (5/19/03)
  -Fixed a little mistake
  -Added a few omissions
- 2.07 (03/25/03)
  -Added a Gimli Character Guide by Aznsmarty07
- 2.06 (03/17/03)
  -Fixed a few minor mistakes
  -Updated item info w/info from Numbers (w/ permission)
  -Added to bug list
- 2.05 (02/24/03)
  -More item data (egolas, Justin)
  -Other contributions (Unknown Knight, poffy)
  -Other minor changes
- 2.04 (02/05/03)
  -Minor changes and additions
- 2.03 (01/30/03)
  -Fixed a few minor errors in walkthrough (spelling)
  -Added a few things
- 2.02 (01/27/03)
  -Fixed a few misspellings
- 2.01 (01/26/03)
  -Added a few more item suffixes (Lord Ragnoroks)
  -Fixed a few mistakes
- 2.00 (01/26/03)
  -The FAQ is now a FAQ/Walkthrough!
  -Added Frodo Walkthrough
  -Added Legolas Walkthrough
  -Added Gandalf Walkthrough
- 1.40 (01/24/03)
  -Hint from Lord Ragnoroks
  -Added Eowyn Walkthrough
  -Fixed some embarrasing mistakes
- 1.30 (01/19/03)
  -Item data (M. Coy)
  -Fixes: Aznsmarty07
- 1.29 (01/15/03)
  -HUGE contribution (Moeloe of the Shire)
  -Item data (littlemonster02)
- 1.28 (01/14/03)
  -Contribution (Hot Karl)
- 1.27 (01/12/03)
  -Minor changes (fixed some misspellings)
- 1.26 (01/12/03)
  -Aragorn Walkthrough added! (Others coming later)
- 1.16 (01/10/03)
  -Contributions: (metallica9819)
  -Minor Updates
- 1.15 (01/09/03)
  -Contributions: (Henry Osterbrink)
  -Added Bugs section (saihttamoy, TNTxko)
- 1.14 (01/08/03)
  -Minor changes
  -More contributions (Hamilton9900)
- 1.13 (01/07/03)
  -Other minor changes
  -More item data (Eales88)
  -Added Story Overview section (**SPOILERS**)
  -Added ASCII title (My first)
- 1.03 (01/06/03)
  -More contributions (From: Garyn, Ninneo, Matthew Lewis
                       Eales88)
- 1.02 (01/05/03)
  -Added a few more item descriptions
   (Contributions: Archangel267, Chet Martin, Garrett)
  -Added more FAQs, added to some
  -Updated prefixes
  -Various tweaks in sections
- 1.01 (01/03/03)
  -Reorganized uniques by type
  -Added several more prefixes
  -Added a few more item descriptions
  -Added more FAQ questions
  -Added Difficulty, Liquid Pools, and Stuck in a Level
   sections

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Email me!:
   #####################################################
   #             zephyrmaster@yahoo.com                #
   #####################################################

----------------------------------------------------------

Thank you for reading my FAQ and guide. I hope you enjoyed
it and can take something useful from it.

----------------------------------------------------------

This FAQ and game guide was created by Zephyrmaster.
Please don't use information found in this FAQ without
asking (unless you are just helping someone). The following
sites can use this FAQ:

www.gamefaqs.com
www.neoseeker.com
www.gbaworld.net
www.ign.com

If you want to use this FAQ on your website, please ASK
me at: zephyrmaster@yahoo.com.

----------------------------------------------------------

Do you have something to say? Please email me!

Email me with:

Comments (Good, bad, noncommital, I don't really care)
Corrections
Item Information
Uniques Data
Different character strategies
Your opinions
Walkthrough Information
Gimli Info

Anyone who submits will get credit, no matter how little
you provide. Thanks.

Email me!:
##########################
# zephyrmaster@yahoo.com #
##########################

----------------------------------------------------------

Contributers: (If I made an error or you don't want your
real name here tell me please.)

Archangel267 - Item data
Aznsmarty07- Data, ALL of the Gimli Data!!
Chet Martin - Item data
Count Olaf- Artifact data
Crinfanti- Information
Eales88- Item data
egolas- Suffixes, Prefixes, Item data
Garret- Item data
Garyn- Item data
Gerome- Information
Kamakiri- Information
Hamilton9900- Item data
Henry Osterbrink- Item data, corrections, prefix data
Hot Karl- Item data
Jarin White- Hint
Justin- Item data
littlemonster02- Item data, Information
Lord Eagle- Suffixes/Prefixes
Lord Ragnoroks- Hints, Item suffixes/prefixes/data, Info.
M. Coy- Item data
Matthew Lewis- Item data, Corrections, Gimli Information
metallica9819- Boss info, other information
Moeloe of the Shire- Item data, hints, tips
Ninneo- Item data
Orin- Item data
poffy- Suffix information, general information
RaptorN2- Information
Read Leatzow- Item data
saihttamoy- Bug information
Temujin1004- Prefix information
TNTxko- Bug Information
Unknown Knight- Information
YamiExodia- information
Zach Velasco- Item Suffixes

Numbers- All of the item data
Shylarah- A "boat load" of corrections...

Contributers to current artifact data:
CyberEvil
Dark Mirrage
Invisible
Psycorey
Salasar Elerital
skaven
TALKING MONKEY NO2
TNTxko
YamiExodia

And to everyone on the LotR: The Two Towers message board
who give me feedback, suggestions, and fixes for my FAQ.
If I forgot your name here, I apologize.

----------------------------------------------------------

Special Thanks to:

You, for reading this guide, or at least browsing through
it.

CJayC - Mastermind of Gamefaqs if you didn't know
Gamefaqs.com - For obvious reasons
Griptonite Games - For making this game
EA Games - For releasing this game
Future and current contributers - For contributions
Numbers - For the item data

----------------------------------------------------------

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+                                                        +
+        All trademarks and copyrights contained in      +
+        this document are owned by their respective     +
+             trademark and copyright holders            +
+                                                        +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


                        The End