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    FAQ/Walkthrough by zephyrmaster

    Version: 2.10 | Updated: 05/31/03 | Search Guide | Bookmark Guide

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                     Full FAQ/Walkthrough
                             for:
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    /__   __\
       | |__      __ ___        The Lord of the Rings:
    The| |\ \    / // _ \
       | | \ \/\/ /| (_) |
       | |  \____/  \___/_____
      /___\           /__   __\                          ___
                         | |  ___ __      __ ____  ___  / __|
                         | | / _ \\ \    / // ___\|  _|| (__
                         | || (_) |\ \/\/ / | \__ | |   \__ \
                         | | \___/  \____/   \___||_|    __) |
                        /___\                           |___/
    
                                                  v. 2.10
    
                       for Gameboy Advance
    
                    FAQ Written by Zephyrmaster
                Walkthroughs written by Zephyrmaster
               Andrew Sherman - zephyrmaster@yahoo.com
    
    
    **********************************************************
    
    Created on 1/1/03 by Zephyrmaster (zephyrmaster@yahoo.com)
        *Thanks for all of the contributions and emails*
     *I've recieved hundreds of emails and appreciate them*
    Version: 2.10        Updates: 24     Last Update: 05/31/03
    
    Table of Contents:
    
    - Short Version History
    - Introduction
    
    1. Frequently Asked Questions
    
    2. Menu's and Options
    - Main Menu
    - Option Menu
    - Pause/Select Menu
    
    3. How to Play
    - In game screen
    - Controls/Buttons
    - Backpack Screen
    - Skills Screen
    - Statistics Screen
    - Gems and Shrines
    - Liquid Pools
    - Corruption
    - Difficulty
    - Stuck in a Level
    - Bugs
    
    4. Artifact Guide
    
    5. Item Listing
    - Basic Items
    - Unique Items
    - Prefixes/Suffixes/Whetstones
    
    6. Creatures
    - Basic Creatures
    - Bosses
    
    7. Aragorn Character Guide
    - Introduction
    - Starting Stats and Skills
    - Skills List
    - Tips and strategies (Shield users vs. Dual wielders)
    - Full Walkthrough
    
    8. Legolas Character Guide
    - Introduction
    - Starting Stats and Skills
    - Skills List
    - Tips and strategies (Overdraw vs. Spread Fire)
    - Full Walkthrough
    
    9. Frodo Character Guide
    - Introduction
    - Starting Stats and Skills
    - Skills List
    - Tips and strategies (Ring Users, Fighting, Trapping)
    - Full Walkthrough
    
    10. Gandalf Character Guide
    - Introduction
    - Starting Stats and Skills
    - Skills List
    - Tips and strategies (Magic Using vs. Warrior)
    - Full Walkthrough
    
    11. Eowyn Character Guide
    - Introduction
    - Starting Stats and Skills
    - Skills List
    - Tips and strategies (Princess of Rohan vs. Double Strike)
    - Full Walkthrough
    
    12. General Hints and Tips
    - Gimli Character Guide (Aznsmarty07)
    - Contributed tips, hints, extras.
    
    13. Story
    - The Story of Middle Earth (summary) [**SPOILERS?**]
    
    14. Credits, Thanks, Extras, etc...
    - Full Version History
    - Email me
    - Contributers
    - Special Thanks
    
    ----------------------------------------------------------
    
    Short Version History:
    
    - 2.10 (5/31/03)
      -More corrections... it's--> its...
    - 2.09 (5/19/03)
      -Added a few omissions
    - 2.08 (3/25/03)
      -Fixed a little mistake
    - 2.07 (03/25/03)
      -Added a Gimli Character Guide by Aznsmarty07
    - 2.06 (03/17/03)
      -Fixed a few minor mistakes
      -Updated item info w/info from Numbers (w/ permission)
      -Added to bug list
    
    **********************************************************
    *                     Introduction                       *
    **********************************************************
    
    
    The Lord of the Rings trilogy is one of the best loved
    book series of fantasy literature and even all literature.
    Two movies, based on the first two books have been
    released, and this game is based on those two movies. This
    game is an action/rpg, and has many similarities to the
    hugely popular Diablo series found on computers. This
    game was developed by Griptonite games, and was produced
    by EA Games. It hasn't proved to be hugely popular, but
    for those who have purchased this game, it has generally
    been heralded as one of the best games that can be found
    on the Gameboy Advance.
    
    **********************************************************
    *             1. Frequently Asked Questions              *
    **********************************************************
    
    
    Q: I heard this game is like Diablo II for computer? Is
    that true?
    A: Yes, to a certain extent. Certain elements in this game
    are from Diablo II. This game features the same leveling
    up style, it features skills trees, similar stats, health
    and magic orbs, and a similar inventory layout. Some of
    the differences include the fact that this game is on the
    gameboy advance, this game features the characters from
    the Lord of the Rings (specially the first two movies), and
    this game has no quests or towns per se (it has shrines
    and objectives).
    
    Q: Who is the best character to start off with?
    A: There really is no "best" character to start off with,
    but many believe that Legolas and Aragorn are the easiest
    to play.
    
    Q: Help! I'm stuck in an area and can't beat it! Is there
    any way to level up with ease?
    A: The only way you can level up is by defeating enemies,
    but you can do this trick to maximize the amount of exp.
    you gain in an area. Fight enemies until you are close to
    death, then save your game. If you quit and return to your
    game, you will have full health and retain all of the
    experience and items you found.
    
    Q: I'm playing Aragorn. Can I use bows? He uses it in the
    movie...
    A: No, unfortunately every character has a type of weapon
    that they have to use. Aragorn can only use swords.
    
    Q: I got this item called Horn of Boromir, and it says it
    gives me a bonus in experience points. The problem is
    that I can't select it. What can I do with it? What
    does it do?
    A: The bonus that this item gives you occurs when the
    item is simply resting in your inventory.
    
    Q: I can't beat this boss! How do I?
    A: You have to "stick to your guns" so to speak. Use the
    abilities that have carried you throughout the game. Don't
    be afraid to run away, because the health of the bosses
    doesn't recover, but you can. Look to the section on
    creatures to find a stragety to defeat the boss with your
    character.
    
    Q: What is corruption?
    A: Corruption is well... how corrupted your character is.
    The eye in the upper right hand corner reflects how much
    corruption you have. The eye becomes bigger if you use
    corrupting items, use corrupting skills, or allow a creature
    to alert Sauron. If the eye begins flashing, Nazgul, or
    ringwraiths, will start attacking you.
    
    Q: Do I really only have four save slots for five
    characters?
    A: Unfortunately, yes.
    
    Q: What do artifacts do?
    A: Basically, all you can do with artifacts is collect
    them. Collecting them all unlocks a special multiplayer
    option. No one character can find all of the artifacts
    in one go.
    
    Q: Are there any unlockables in this game?
    A: Yes. Beating the game with two characters will unlock
    Gimli in multiplayer. Beating the game with every person
    unlocks a special movie featuring a cave troll fleeing
    from squirrels. Collecting all of the artifacts unlocks
    a special multiplayer mode called "Misty Mountains".
    
    Q: What is multiplayer like?
    A: It's fun, because both players have complete freedom
    in the levels.
    
    Q: How do I use a shrine?
    A: Stand next to it and press the R shoulder button.
    
    Q: What is Eowyn's quest like? Is it drastically different
    from the others?
    A: Yeah, in fact, her levels are completely different. Her
    skills may be derivative from other characters but her
    quest is completely original.
    
    Q: Why do I keep finding axes? I can't use them, and I
    don't think that my other characters can either.
    A: By beating the game with two characters, you unlock
    Gimli in multiplayer, who can use axes.
    
    Q: What happens when your character dies in this game?
    A: When your character dies, you have to start the level
    over again, you lose a few bars of experience, and you
    lose some gems. You lose 20% of your Gems (From Gerome).
    
    Q: Why don't you have a guide on Gimli?
    A: Unfortunately, I've never had the opportunity to play
    Gimli (I have played a little multiplayer though). If
    anyone would like to help me add information on him in
    my guide, email me at zephyrmaster@yahoo.com. Any help
    is greatly appreciately and credit will be given.
    
    Q: If I change the difficulty to hard, do I get more
    experience?
    A: Yes. In hard mode you recieve 20% more experience than
    you would in Normal mode. In Grueling mode you recieve
    50% more.
    
    Q: I'm stuck in a level and I can't get out? Can you help?
    A: Unfortunately I haven't made a full walkthrough yet,
    but here are some tips for making it through a level.
    Follow paths, footsteps (when pursuing the Balrog) or
    other hints like that. If you stop then a flashing arrow
    can guide you and tell you where to go. If rocks fall
    down in one area then in means a new path was made in
    another area. In Moria, all of the switches and levers
    always open a door. Hope this helps.
    
    Q: Whats 2H mean?
    A: Two handed. With some weapons you must use two hands
    and with some you get a damage bonus if you use two hands.
    
    Q: I found some green items. What are they?
    A: They are enchanted items. Most are better than their
    normal type but some are worse.
    
    Q: Are there any bugs I should watch out for in this game?
    A: Unfortunately, yes. If you want to continue buying
    attribute points and ent water with a character, then
    don't buy the last whetstone. The last whetstone costs
    12,000 gems and is called the 'Mithril Whetstone'.
    
    Q: Is there a maximum level?
    A: Yes, and it's at 52. 52 may seem odd and I can't see
    any reason why it shouldn't =). Once you reach level 52
    you just can't gain any more experience for a new level.
    
    Q: Hey, some of my primary stats are colored red and some
    are colored green. What does that mean?
    A: That means that they are being affected by an item in
    your inventory. If the statistic is green then it is being
    increased by an item; if the statistic is red then it is
    being decreased by an item.
    
    Q: How long does it take to beat the game?
    A: Depending on your idea of what "beating" a game is, it
    could be anywhere from 5 hours to dozens. For characters
    like Eowyn, who can beat the game at about level 11,
    beating the game with her can take just 5 hours or even
    less. Other characters have longer games and will take
    a longer time. To completely beat the game (beat it with
    every character) it would probably take at least 20 hours
    for a better player. Even after beating the game with
    characters, you can still play again to try to maximize
    your characters by reaching level 52 (which is the maximum
    level attainable).
    
    Q: I can't stand the Crebain always escaping. What can I
    do to stop them?
    A: Most of the characters have a ranged attack of some
    sort. Gandalf has his magic spells, Legolas has his bow,
    Frodo can throw his knife, and Aragorn can throw a sword.
    If you don't have these abilities or don't want to have
    them then the only way to stop them is to avoid them or
    by making them fly at you.
    
    Q: Is there any way to transfer items without playing in
    multiplayer mode?
    A: No.
    
    Q: How closely does this follow the movies?
    A: Fairly well, if you ignore the fact that Frodo doesn't
    fight that much and Eowyn doesn't either. It only goes
    through the first two movies.
    
    Q: Are the video clips from the first movie or the
    second movie?
    A: The second movie. The starting movie features clips
    of meeting Gandalf, Eowyn, Aragorn arriving at the main
    city in Rohan, and of course the One Ring. The ending
    movie features clips from the battle at Helmsdeep.
    
    Q: If I delete one of my characters, the one that found
    most of my artifacts, will I have to find those artifacts
    again?
    A: No, just as long as you don't delete everyone of your
    characters all at once.
    
    Q: Do you have any Gameshark codes?
    A: I don't own a Gameshark and I feel that using a
    Gameshark takes away from the game overall. If you want
    Gameshark codes just look on the message boards for this
    game.
    
    Q: How do I get Crebain to "fly" at me? (metallica9819)
    A: What I mean by that is to predict where the Crebain are
    going to fly and attack them. You can tell where the
    Crebain are going to fly depending on the direction they
    are facing on whatever they are on. If you just swing at
    some Crebain, they will decide to attack you instead of
    flying away, and that is a strategy you want to use.
    
    **********************************************************
    *                 2. Menus and Options                   *
    **********************************************************
    
    The Main Menu
    -------------
    New Game
    Load Game
    Multiplayer
    Options
    
    Explanations:
    Multiplayer - Connect to play with another player. You
    can only play with one other person. Both players must
    have a game pak in their gameboy advance systems.
    
    
    Option Menu
    -----------
    Music (On/Off)
    Music Volume (0 to 10)
    SFX (On/Off)
    SFX Volume (0 to 10)
    Fast Discard (On/Off)
    Difficulty (Normal, Hard, Grueling)
    Language Select
    
    Explanations:
    Fast Discard - If you turn it OFF, the game will ask you
    to confirm your choice each time to want to discard an
    item.
    
    In game Menus:
    
    Select Menu
    -----------
    Save Game
    Objectives
    Artifacts
    Options
    Quit Game
    
    Explanations:
    Objectives - See your current goal.
    Artifacts - Look at your collected artifacts.
    
    
    
    **********************************************************
    *                   3. How to Play                       *
    **********************************************************
    
    
    
    In game screen
    --------------
    - Your selected skill appears in the upper lefthand corner
    - The Eye of Sauron measures your corruption and appears
    in the upper righthand corner.
    - The orb in the lower lefthand corner represents your
    health.
    - The orb in the lower righthand corner represents your
    spirit points
    - The bottom bar shows your current experience level.
    When it fills up you gain a level.
    
    Buttons
    -------
    Control Pad - Move
    A           - Use Active Skill
    B           - Attack
    Holding B   - Powerful Attack
    L           - Cycle through skills
    R           - Pick up an item
    Select      - Pause Menu
    Start       - Backpack screen
    
    Backpack Screen (press start to access)
    ---------------
    - Your character can hold up to 8 items.
    - Your character can equip a weapon, a shield, armor,
    a cloak, a helmet, a necklace, a whetstone, and boots.
    
    To equip an item, select it by pressing A. You can
    equip several items, and you can discard any.
    
    Skills Screen (press L on backpack screen to access)
    -------------
    - Shows your active (must be used with A button) and
    passive skills (always active).
    - Skills can be increased when you recieve a skill point.
    You recieve skill points for gaining levels or by killing
    enemies in increments of 500 (500, 1000, 1500, ... etc...)
    
    Statistics Screen (press R on backpack screen)
    -----------------
    - Shows your Level, Experience, Next Level (experience
    required for the next level), Hit Points, Spirit Points,
    Damage, Armor Quality, To Hit, Dodge, and Shield Block.
    - Shows your primary attributes (can be increased when
    you gain a level), which are Strength, Accuracy,
    Health, Defense, and Courage.
    - It also shows the number of enemies you have killed
    and the amount of gems you have.
    
    Explanations of Primary Statistics (when increased):
    Strength - Increases damage and health
    Accuracy - Increases change to hit
    Health   - Greatly increases hit points
    Defense  - Increases chance to dodge
    Courage  - Greatly increases spirit points and marginally
               increases health points.
    
    Gems and Shrines
    ----------------
    Gems are the currency of this game. Gems are frequently
    dropped by enemies and can be spent at shrines. Shrines
    are scattered throughout the levels and can be accessed
    by pressing the R shoulder button. At shrines you can
    sell your collected items, or purchase things.
    
    Shrines:
    
    Forge   -  Whetstones : Increases damage of your weapons.
               Random Items : Buy a random item.
    Shrine  -  Attribute Point : Buy an attribute point
               Skill Point : Buy a skill point
    Entwater - Ent Water : But Ent water, which will restore
    Pool                   a killed character without any
                           penalties.
    
    Liquid Pools
    ------------
    Throughout the game are scattered various pools of
    variously colored liquids that help your character.
    Here is what they do:
    
    Red - Fully restore your hit points
    Blue- Fully restory your spirit points
    White Pool 1 - Gives you an experience bonus
    White Pool 2 - Gives you a temporary strength bonus
    
    (White Pool #1 has a fancier design than White Pool #2)
    
    Corruption (Eye of Sauron)
    ----------
    The Eye of Sauron in the upper righthand corner of the
    screen represents your character's amount of corruption.
    The larger the eye becomes, the tougher and stronger your
    enemies become. Creatures like Crebain (crows) and Goblin
    Drummers can alert Sauron to your presence, thus making
    the eye even bigger. If the eye begins to pulsate, Nazgul,
    or Ringwraiths will appear. They are tough enemies that
    will destroy lower level adventurers. To prevent this
    from happening, you can use these tips:
    
    - If your corruption is too high and the enemies are too
    hard, wait a while and your corruption will fall.
    - Kill all crows and drummers that your find. Legolas and
    Gandalf can hit crows even before they take flight.
    - Don't wear items that reduce your purity.
    - Increase skills that increase your resistance to
    corruption.
    - Don't overuse skills that increase your corruption.
    - Don't use the One Ring skill with Frodo too often.
    - Don't overuse the higher level magic abilities of
    Gandalf.
    
    Difficulty
    ----------
    In this game you can change the difficulty from the
    default normal to two others, Hard and Grueling. These
    can be changed in game by pressing select. When you
    change the difficulty the monsters become faster, hit
    harder, have more defense, and have more health. There
    are bonuses:
    
    Experience gained (Out of 100%)
    
    Normal: 100%
    Hard: 120%
    Grueling: 150%
    
    I can't prove if or if not item drops improve with each
    difficulty. I highly doubt it though.
    
    Stuck in a Level
    ----------------
    If you are stuck in a level there are several things you
    can do you beat it. Here are some tips that can help you
    pass some of the harder levels. No level is impossible,
    because this game is pretty straightfoward. If you stand
    still, a flashing arrow will direct you and tell you
    where you need to go next. If you are stuck in a level
    then this could be your best chance. Here are some other
    hints:
    
    - In outdoor levels there are usually paths which you
    can follow. More often then not (especially in the early
    levels), this paths will lead you directly to the end.
    - If you are Gandalf and searching for the Balrog, his
    footprints act like a path. If you just generally follow
    the footprints you will find the end.
    - When rocks fall in an area blocking a path a new path
    is created where there used to be rocks.
    - In Moria, closed doors are always opened with a lever
    or a switch.
    
    Bugs
    ----
    Even though this game is great and is very fun, it does
    have a fair amount of bugs and errors. While none are
    crippling, knowing some them can help prevent some
    problems with your characters. Other bugs (like the
    Overdraw and item throw bugs) can actually help your
    characters and be exploited to make the game easier.
    
    List:
    
    The Whetstone Bug: after buying the final whetstone
    (for 12,000 gems), stat points can no longer be purchased
    from Shrines. Watch out for this one. You also can't
    buy Ent Water if you buy the last whetstone. The last
    whetstone is called the Mithril Whetstone.
    
    The Secret Movie Save Bug: If you press select and save
    during the secret ending movie with the cave troll, the
    save file becomes "corrupted" and the character becomes
    stuck, which means his data is lost and must be restarted.
    
    The Legolas Overdraw Bug: As Legolas, if you charge up
    your normal shot and hold the overdraw button, and
    release the normal shot, Legolas can walk around with a
    fully charged overdraw which can be released at any time.
    
    The Nonexistent Weapon Throw Bug: Aragorn can use sword
    throw with no sword equipped. I'm pretty sure this works
    with Frodo, too. It looks pretty comical and can do some
    major damage.
    
    The Item Duplication Bug: This bug works in many linked
    games, where one player sends an item to another but
    doesn't save his game. Voila.
    
    Safe Spot from Balrog: There are a couple spots you can
    stand in during the Balrog fight that make you take 0
    damage from the Balrog. Just an ordinary spot near the
    bottom of the room.
    
    Disappearing Crow: There is one part in Amon Hen (the boat
    area after you go to the shrine) with Frodo, theres a crow
    that disappears and gives you corruption instantly, it's
    sitting on a wall near the bottom-right.
    
    Strange ladder in Amon Hen - There is a strange ladder
    coming out of the ground... Like the ones from the Helm's
    Deep stages  when you have to destroy them, except theres
    a ladder in Amon Hen... and its coming out of the ground!!
    You can destroy it and it will look like the ones at
    Helms Deep. Weird...
    
    Pointless Gandalf Bug - (Lord Ragnoroks)
    When playing as Gandalf: In the level where you must fight
    and kill the Balrog, all you must do is kill him. But
    before Gandalf says his last lines in the level after the
    Balrog is dead, quickly press SELECT and save the game.
    Quit the game and load it again. You will start the Balrog
    level again. However, note that Gandalf is no longer grey.
    He will be white instead.
    
    Rollback of Skill Points Bug - If you accumulate over 255
    skill or attribute points (a very hard feat w/o using a
    cheating device), then the number will reset to 0. You may
    want to watch out for this one if you cheat, but I guess
    it serves you right... ;)
    
    Funky-looking Characters - This bug has happened to many
    people (including myself), where the enemies will become
    different colored for some unknown reason. In my specific
    case, the Uruk-Hai became flashing white blobs. Hmmm...
    It doesn't seem to affect save data though, and the next
    time through the level they were back to normal, so this
    bug should be considered an oddity and not a risk.
    
    ** Questionable bugs **
    Resist One Ring having no effect - Many people have
    complained that Frodo's passive Resist One Ring skill
    doesn't actually do anything. I'm not sure if it does
    NOTHING, but I would recommend putting in more than just
    a few points in before judging it.
    
    **********************************************************
    *                  4. Artifact Guide                     *
    **********************************************************
    
    Artifacts are special items that can be found throughout
    your adventures through middle earth. There are a total
    of eight artifacts in the game and no one character can
    find all of them alone. Collecting all of the artifacts
    unlocks the special multiplayer option "Misty Mountains".
    
    Artifact Listing
    ----------------
    
    Balin's Book - Gandalf
    Found in Balin's Tomb (where the Cave Troll is).
    
    Sauron's Ashes - Aragorn, Gandalf, Legolas, Frodo
    Found in a tower at Helm's Deep. In order to find it, you
    have to open all of the chests on the Northeast wall.
    After doing this, a chest will appear by the doorway.
    Frodo doesn't visit Helm's Deep, but he can find the Ashes
    in a Mordor or Emyn Muil map.
    
    Troll Tusk - Frodo
    In Moria (just after the bridge of Kaza-dum), the Troll
    Tusk can be found.
    
    Bilbo's Map - Aragon, Frodo, Legolas
    Found in a Dimril Dale map. An elf will give you a quest
    to recover a lost item from some orcs. Two orcs will be
    guarding a chest. One of the orcs will drop the artifact
    when killed.
    Optional stragety:
    On a cliff near the end of the correct map, a wounded elf
    informs you that some orcs that stole an artifact. Once
    he talks to you go back to the middle of the map, and you
    will see two strong Orcs with two blades each, gaurding a
    chest. Kill them both and one of them will drop the
    artifact. If you're having trouble finding the elf, work
    backwards. From the level exit, go north west until you
    see a cliff. Go north to actually get onto the cliff, and
    then go south down the cliff. He'll be down there.
    
    Narsil, the Sword of Isildur - Frodo
    Found in Lothlorien at the bottom of the area.
    
    Judkins Scrolls - Eowyn only
    In one area a woman will ask you to clear town hall in
    the center of the area. Instead of immediately going in,
    you can find the artifact below the town hall. The map's
    actual name is "Village Square" (to see what level you are
    on, save the game or press select, and select the
    objectives choice).
    
    Chain Link of Morgul - Aragorn (Legolas?)
    Near the end of a map in Rohan a bright blue troll (or
    greenish, like a Jungle Troll - Lord Ragnoroks) will
    appear and start running away. You can't harm it, but
    you can follow it. It will lead you to a cave, and there
    the chainmail will magically appear.
    NOTE: You are on the correct map if you start between
    three bushes (one big on the right and two smaller ones
    on the left). The path to the left should be blocked by
    rocks. If you don't start on this map, you will NOT
    find the chainmail. The level is random.
    
    Moria's Lamp - Legolas
    In the area where Legolas, Aragorn, and Gimli meet the
    wizard Gandalf, Moria's Lamp is hidden in a secret area
    at the top of the area. To get to this hidden area, you
    have to go on a path to the right of the screen and go
    up, then left, and then you will leave the area and go to
    another area where you can easily get the lamp.
    
    
    
    **********************************************************
    *                   5. Item Listings                     *
    **********************************************************
    
    
    
    (Note: This whole section is in progress. If you want to
    contribute, email me at zephyrmaster@yahoo.com)
    
    There are several different types of items in the game.
    Some items are used immediately such as herbs and
    mushrooms. Some items are unequippable and help your
    character when it's just sitting in your inventory.
    
    Items colored green are enchanted items that can be
    better or worse than their normal counterparts. Red
    items are uniques and are substantially harder to
    find.
    
    Key:
    
    Type of Item
    ------------
    Item                    Description
    
    
    ###############
    # Basic Items #
    ###############
    
    Body Armors
    -----------
    Cloth Shirt           +2 melee armor +2 missile armor
    Padden Shirt          +3 melee armor +3 missile armor
    Leather Jacket        +4 melee armor +4 missile armor
    Brigandine            +5 melee armor +5 missile armor
    Ringmail              +6 melee armor +3 missile armor
    Chainmail             +7 melee armor +3 missile armor
    Scalemail             +8 melee armor +8 missile armor
    Lorica                +9 melee armor +9 missile armor
    Double Mail           +10 melee armor +5 missile armor
    Lamellar              +11 melee armor +11 missile armor
    Breastplate           +12 melee armor +12 missile armor
                          -1 accuracy -1 defense
    Corselet              +14 Meleearmor +14 missile armor
                          -2 accuracy -2 defence
    
    Shields
    -------
    Buckler               +10% shield block
    Small Shield          +15% shield block
    Round Shield          +20% shield block
    Kite Shield           +25% shield block
    Large Shield          +30% shield block
    Tower Shield          +35% shield block
    
    Cloaks
    ------
    Cape                  +1 missile armor
    Mantle                +1 missile armor +1 defense
    Cloak                 +1 melee armor +1 missile armor
                          +2 defense
    Heavy Cloak           +1 melee armor +1 missile armor
                          +3 defense
    Robe                  +1 Missile Armor +2 Defense
                          +1 All Passive Skills
    
    Shoes
    -----
    Shoes                 +1 defense
    Sandals               +10% speed
    Boots                 +1 melee armor +2 defense
    Sollerets             +1 melee armor +3 defense
    
    Necklaces
    ---------
    Amulet                +5% shield block
    Warg Collar           +1 accuracy
    Brooch                +2 defense
    Charm                 +1 health
    Necklace              +1 strength
    Clasp                 +1 defense
    Choker                +1 melee armor
    Medallion             0-1 damage
    
    Helmets
    -------
    Hood                  +2 critical armor
    Cap                   +4 critical armor
    Coif                  +1 melee armor +7 critical armor
    Pothelm               +1 melee armor +12 critical armor
    Crown                 +1 critical armor +1 Courage
    Greathelm             +2 melee armor +14 critical armor
                          -2 accuracy
    
    Swords/Knives
    -------------
    Knife                 2-5 damage -4 defense
    Hunting Knife         2-5 damage -2 defense
    Dagger                2-5 damage
    Dirk                  2-5 damage +4 defence
    Serrated Knife        3-7 damage +2 accuracy
    Smallsword            3-7 damage
    Long Knife            2-4 damage +3 accuracy
    Gladius               2-5 damage +1 accuracy
    Cutlass               3-6 damage -1 accuracy
    Sabre                 2-5 damage +1 defense
    Backsword             4-8 damage -2 defense
    Sword Rapier          3-7 damage +2 accuracy
    Leaf Sword            4-8 damage +1 defense
    Longsword             4-9 damage
    Broadsword            5-11 damage
    Estoc                 5-10 damage
    Falchion              5-10 damage -2 defense
    Scimitar              4-9 damage +1 defense
    Shortsword            3-7 damage
    Soldier Sword         4-8 damage (+7 2H damage)
    War Sword             4-9 damage
    Serrated Sword        6-12 damage
    Hand-and-a-Half Sword 5-11 damage (+5 2H damage)
    Greatsword            9-18 Damage (2H)
    Claymore              10-20 damage (2H)
    Flambard              8-16 Damage (2H)
    
    Axes (Gimli Only)
    ----
    Hatchet               4-8 damage -3 defense
    Axe                   6-12 damage
    Battle Axe            7-14 damage
    Great Axe             9-18 damage (2H)
    
    Staffs
    ------
    Short Staff           2-4 damage
    Staff                 2-5 damage +1 to wisdom
    Quaterstaff           3-6 damage +2 to wisdom
    Magestaff             3-6 damage +3 wisdom +1 Flame of Anor
    
    Bows
    ----
    Shortbow              4-8 damage
    Bow                   5-11 damage
    Longbow               7-14 damage
    Composite Bow         8-16 damage
    Recurved Bow          10-20 damage
    
    Arrows
    ------
    Fire Arrows           +3 fire damage
    Bodkin Arrows         +2 to Orcs +2 to Uruk-Hai
    Barbed Arrows         +0-1 damage
    Sun Arrows            1-2 damage +1 hp regeneration
    Elven Arrows          +2 to hawkeye
    Wood Elven Arrows     +2 critical shot
    Moon Arrows           1-2 damage, +1 spirit regen
    
    ###########
    # Uniques #
    ###########
    
    Name          Type         Abilities/Attributes
    ----------------------------------------------------------
    
    Horn of       Unequipable  Increases exp. points by 10%
    Boromir
    
    Book of       Unequipable  +3 to Herb Lore (Aragorn)
    Herbs
    
    Phial of      Unequipable  +3 to resist ring skill (Frodo)
    Galadriel
    
    Evenstar      Unequipable  +13 courage (Aragorn Only)
    
    Scroll of     Unequippable +3 Wisdom (Gandalf)
    Minas Tirith
    
    Ent Water     Unequippable Resurrect without having to
                               restart the level.
    
    Sam's Cookpot Uequippable  +2 to Resist Ring (Frodo)
    
    Fletching Kit Unequippable +2 to Spread Fire (Legolas)
    
    Glamdring     Large Sword  6-12 damage, +3 2H damage,
                               +5 to orcslayer
    
    Orcrist       Large Sword  6-12 Damage, +3 Uruk Hai,
                               +9 Orcslayer, Unique
    
    Ruby          Large Sword  6-12 Damage, +5 Strength
    Kingsword
    
    The Emerald   Large Sword  7-13 damage, +5 courage
    Darkblade
    
    The Maestrom  Large Sword  6-12 Damage, +3 Animal Foe
    Sword
    
    Sting         Short Sword  4-7 damage, +5 to orcslayer
    
    The Elf       Bow          6-12 damage, +5 accuracy
    Lord's Bow
    
    Obsidian      Bow          6-12 Damage, +3 Ice damage
    Longbow
    
    Magestaff of  Staff        3-6 Damage, +30 Stun time,
    Ulrick                     +2 Fireworks (Gandalf)
    
    Staff of      Staff        6-12 damage, +3 2H damage,
    Five Ages                  +5 Orcslayer
    
    King Caspur's Crown        +1 critical armor, +1 defence,
    Crown                      +4 courage
    
    Garnet Cloak  Cloak        +1 Missile Armor and +1 All
    of Tamaras                 Passive Skills
    
    Brakash's Ax  Axe          10-20 damage, +3 to orcs, 2H,
    Great Axe of               +10 critical
    Maiming
    
    Axe of the    Axe          7-13 damage, Weaponmaster,
    Silver Dwarf               Unique
    
    #####################################
    # Prefixes, Suffixes and Whetstones #
    #####################################
    
    (This section is provided thanks to Numbers, who allowed me
    to incorporate his weapons/item faq into my faq.)
    
    Prefixes
    --------
    Emerald          +10 hit points
    Silver           +1 courage
    Ruby             +2 courage
    Gold             +1 strength, +2 courage
    Jeweled          +1 strength, +1 accuracy, +1 defense
    Diamond          +15 hit points
    Amethyst         +2 accuracy, +2 defense
    
    Adamantite       +1 melee armor, +2 defense
    Moqueshel        +1 courage
    Moonruned        +1 spirit regeneration
    Mithril          +5 Defense, +10% Shield Block (Shields only)
                     +2-3 Damage, +6 to Orcs,
                     +6 to Nazgl (Swords only)
                     +5 Melee Armor (Armour only
    
    Fine             Improves an attribute of the item
    Exquisite        Improves an attribute of the item
    Glittering       +1 to all primary attributes
    Goldlace         +3 courage
    Ancient          (Neckwear) +2 to all primary stats
    
    Burglars         +2 defense
    Warrior's        0-1 damage
    Wizard's         +1 courage
    Traveller's      +1 health
    King's           +1 accuracy, +1 courage
    Woodman's        +5% speed
    Miner's          +2 health
    Ranger's         +10% speed
    Peasant's        +1 courage
    Craftmen's       +1 accuracy
    Trotter's        +10% Critical
    
    Arwen's          +2 accuracy, +2 courage
    Elrond's         +1 to all primary stats
    Smeagol's        +2 melee armor, +5 strength, -20 purity
    Isildur's        +20% Critical
    Balin's          0-1 damage and +4 damage to orcs
    
    Black            -10 purity
    Green            +5 fire damage
    Yellow           -1 courage
    White            +1 courage
    Brown            +3 damage to animals
    Orange           Unsure
    
    Mithril          +5 melee armor (on armor)
                     +2 Melee Armor (Helmets only)
    Numenorean       +1 strength
                     +1 Health (Body Armor only)
    Elven            +10% speed (armor)
                     +2 Accuracy, +5% Speed (Cloaks only)
                     +2 Accuracy (weapons)
    
    Easterling       +1 Accuracy
    Adamantite       Increases Damage (Weapons)
    Wool             +15 hit points (on armor)
    Spiked           0-1 damage
    Dragonscale      +1 fire damage (on weapons)
                     +10 melee armor (on armor)
    
    Dark             -15% purity
    Iron             -1 melee armor
    Horsehair        -1 courage
    Orc              Lowers a statistic(s)
    Goblin           Lowers a statistic(s)
    
    
    Races
    -------------------------------
    -Elven
                +2 Accuracy (to weapons)
                -or-
                +10% Speed (to armor)
                -or-
                +2 Accuracy (to outer wear)
                +5% Speed
    -Dwarven
                +2 Melee Armor (to armor)
                -or-
                +2 Strength (to weapons)
    -Hobbit
                +1 Defense
                +1 Courage
    -Numenorean
                +1 Strength
    -Orc
                -1 Melee Armor
    -Goblin
                -1-2 Damage (to swords)
    -Goblin-Man
                +0-1 Damage
    -Easterling
                +1 Accuracy
    -Dunlending
                +1 Strength
                +1 Defense
    Colors
    -------------------------------
    -Black
                -10% Purity
    -White
                +1 Courage
    -Red
                -2 Accuracy
    -Brown
                +3 Animal Damage
    -Grey
                +2 Strength
    -Mottled
                +3 Defense
    -Pure White
                +4 Courage
    -Blood Red
                +2-4 Damage (to weapons)
    -Dark
                +2-4 Damage (to weapons)
                -10% Purity
                -or-
                +10% Shield Block (to Shields)
                -15% Purity
    -Yellow
                -1 Courage
    -Green
                +5 Fire Damage
    -Orange
                +1 Strength
                +1 Courage
    Professions
    -------------------------------
    -Warrior's
                0-1 Damage
    -Ranger's
                +3 To Orcs (to weapons)
                -or-
                +10% Speed (to shoes)
    -Wizard's
                +1 Courage
    -Woodman's
                +3 Animals Damage (to weapons)
                -or-
                +5% Speed
    -King's
                +1 Accuracy
                +1 Courage
    -Peasant's
                +1 Courage
    -Burglar's
                +1 Accuracy (to weapons & shoes)
                +1 Defense
                -or-
                +2 Defense
    -Crusader's
                +1-2 Damage (to weapons)
                +15% Critical Hit
    -Craftman's
                +1 Accuracy
    -Miner's
                +2 Health
    -Traveler's
                +1 Health
    People
    -------------------------------
    -Balin's
                +0-1 Damage
                +4 To Orcs
    -Elrond's
                +1 All Primary Stats
    -Arwen's
                +2 Accuracy
                +2 Courage
    -Theoden's
                +3 Courage
                +20 Hit Points
    -Denethor's
                +1 Courage
    -Trotter's
                +10% Critical Hit
    -Boromir's
                +1-3 Damage
    -Eomer's
                +1-2 Damage (to weapons)
                +3 Accuracy
    -Gloin's
                +25 Hit Points
    -Isildur's
                +20% Critical Hit
    -Smeagol's
                +2 Melee Armor
                +5 Strength
                -20% Purity
    Quality
    -------------------------------
    -Cheap
                -1-2 damage (to weapons)
                -or-
                -1 Defense (to shoes)
    -Fine
                +1 Damage (to weapons)
                -or-
                +1 Melee Armor (to armor)
                -or-
                +1 Critical Armour (to helms)
                -or-
                +1 Defense (to shoes)
    -Exquisite
                +2 Damage (to weapons)
                -or-
                +2 Melee Armor (to armor)
                -or-
                +2 Critical Armour (to helms)
                -or-
                +2 Defense (to shoes)
    -Ancient
                +2 To All Primary Stats
                -or-
                +2 Defense (to shields)
                -or-
                +1 Melee Armor (to shoes)
                -or-
                +1-3 Damage (to staffs)
    -Decorated
                Better Resale Value
    -Adamantite
                +1 Melee Armor
                +2 Defense
    -Runcarved
                +1 Defense (to armor)
                -or-
                +1 Critical Armour (to helms)
    -Moonruned
                +1 Defense
                +3 Missile armor (to armor)
                +1 Spirit Regeneration
                -or-
                +1 Missile armor (to helms)
                +1 Spirit Regeneration
    -Dragonscale
                +1 Fire Damage (to weapons)
                -or-
                +10 Melee Armor (to armor)
                -or-
                +2 Critical Armor (to helms)
    -Tempered
                +1 Melee Armor  (to armor)
                +1 Missile Armor
                -or-
                2-5 Damage       (to weapons)
                +5% Critical Hit
    -Wool
                +15 Hit Points
    -Moqueshel
                +1 Courage
    -Horsehair
                -1 Courage
    -Organza
                +2 Courage (to outerwear)
                -or-
                +1 Courage
    -Goldlace
                +3 Courage
    Woods
    -------------------------------
    -Pine
                +1 Accuracy
    -Mahogany
                +1 Melee Armor
    -Thorny
                +0-1 Damage
    -Elm
                +1 Defence
    -Oiled
                +1 Spell Damage
    -Cherry
                +1 Fireworks
    -Walnut
                +1 Health
    -Ebony
                +2 Strength
                +2 Courage
                -15% Purity
    -Oak
                +1-2 Damage
    -Dogwood
                +2 Defense
    -Applewood
                +2 Health
    -Purpleheart
                +2 Strength
                +2 Courage
    -Bloodwood
                +1-3 Damage
                +1 Spell Damage
    -Holly
                +3 Health
    Metals, Gems, & Stones
    -------------------------------
    -Dull
                -1 Courage
    -Burning
                +2 Courage
                -10 Hit Points
    -Sparkling
                +1 Accuracy
                +3 Defense
    -Copper
                +1 Strength
    -Jeweled
                +1 Strength
                +1 Accuracy
                +1 Defense
    -Glittering
                +1 All Primary Stats
    -Emerald
                +10 Hit Points
    -Diamond
                +15 Hit Points
    -Ruby
                +2 Courage
    -Gold
                +1 Strength
                +2 Courage
    -Silver
                +1 Courage
    -Amethyst
                +2 Accuracy
                +2 Defense
    -Sunstone
                +5 Melee Armor
                +1 Spirit Regeneration
    -Moonstone
                +5 Missile Armor
                +1 Spirit Regeneration
    -Spiked
                +0-1 Damage
    -Rusted
                0-1 Damage
                -5% Shield Block
    -Razor
                +1-2 Damage
    -Bronze
                -1-2 Damage  (to weapons)
                -or-
                -2 Melee Armor (to armor)
                -or-
                -1 Melee Armor  (to helms)
                -1 Critical Armor
    -Iron
                +5% Shield Block (to shields)
                -or-
                -1 Melee Armor (to armor)
    -Mithril
                +1-3 Damage
                +6 To Orcs   (to weapons)
                +6 To Nazgul
                -or-
                +5 Melee Armor (to armor)
                -or-
                +2 Melee Armor (to helms)
                -or-
                +5 Defense     (to Shields)
                +10% Shield Block
    
    Suffixes
    --------
    -of Maiming
                +2-5 Damage
    -of Slaying
                +2-4 Damage
                +4 Accuracy
                +20% Critical Hit
    -of Blinding
                +45 Foe Stun Time
    -of Honor
                +20% Purity
                +2 All Primary Stats
                -or-
                not yet detirmined
    -of Corruption
                -30% Purity  (to weapons)
                +5 All Primary Stats
                -or-
                -30% Purity (every thing else)
                +8 All Primary Stats
    -of Vengeance
                +8 Reflect Damage
                -or-
                not yet detirmined
    -of Sickness
                -5 Health (to weapons)
                -4 Defense
    -of Deftness
                +10% Experience Gained
    -of Skill
                +20% Experience Gained
    -of Vitality
                +25 Hit Points
                -or-
                +35 Hit Points
    -of Shadow
                -5 Defense
                +2 Spirit Points Per Hit
    -of Blood
                +1-2 Damage
    -of Nature
                +6 To Animal Damage
                +2 To Orcs
    -of Sorrow
                +1-3 Damage
    -of Elfsong
                +4 Courage
    -of Purity
                +2 Courage
    -of Aptitude
                +8 Accuracy
    -of Trees
                +8 Animal Damage (to weapons)
                +4 To Orcs
    -of Terror
                +3-6 Damage (to weapons)
    -of Flame-Dragons
                +4 Fire Damage
                +60 Stun Time
    -of Shadow
                -8 Defense
                -10% Purity
                +1 Spirit Points Per Hit
    -of Flame
                Better Resale Value
    -of Frost
                Better Resale Value
    -of Brambles
                +4 Reflect Damage
                +2 Melee Armor
    -of Deflection
                +5 Missile Armor
    -of Solidity
                +5 Melee Armor
    -of Rejuvenation
                +3 Health Per Slain Foe
    -of Stealth
                +12 Defence
    -of Haste
                +20% Speed
    -of Imperator
                +1 All Active Skills
    -of Wisdom
                +1 All Passive Skills
    -of Gondor
                +4 Courage
    -of Minas Tirath
                +15% Purity
    -of Isengard
                +6 Strength
                +6 Accuracy
                -15% Purity
    -of Rohan
                +5 To Uruk-Hai
                +8 Accuracy
    -of Barad-Dur
                +8 To Orcs
                +6 To Nazgul
                +9 Accuracy
    -of Lothorien
                +1 All Passive Skills
    -of Rivendell
                +15% Speed
    -of Bree
                +4 Strength
    -of Arnor
                +5 Courage
    -of Khazad-Dm
                +4 Strength
                +4 Courage
    -of Arganoth
                +8 Courage
    -of Orthanc
                +4 Health
                +4 Defense
                -10% Purity
    -of Minas Morgul
                +2 Accuracy
                -10% Purity
    -of Sauron
               +5 All Primary Stats
               -30% Purity
    -of Saruman
                +5 Courage
                -20% Purity
    -of Lurtz
                +4 Strength
                -10% Purity
    -of Greedy Dwarves
                +2 Gems
    -of Morine
                +3 All Primary Stats
                -10% Purity
    -of Ugluk
                +6 Health
                -4 Courage
                -10% Purity
    -of Haldir
                +4 Accuracy
                +3 Courage
    -of Strider
                +3 Strength
                +3 Accuracy
    -of Durin
                +4 Strength
                +5 Health
    -of Whetstone
                Better Resale Value
    
    The Whetstones
    --------------
    Whetstones
    --------------------------
    -Used Whetstone
                Cost: 100 gems
                Keeps weapons in good condition.
                +1 Damage
    -Ordinary Whetstone
                Cost: 500 gems
                Keeps weapons in good condition.
                +2 Damage
    -Common Whetstone
                Cost: 1000 gems
                Keeps weapons in good condition.
                +3 Damage
    -Fine Whetstone
                Cost: 2000 gems
                Keeps weapons in superior condition.
                +4 Damage
    -Superior Whetstone
                Cost: 3000 gems
                Keeps weapons in superior condition.
                +5 Damage
    -Dwarven Whetstone
                Cost: 5000 gems
                Keeps weapons in superior condition.
                +6 Damage
    -Adamant Whetstone
                Cost: 8000 gems
                Keeps weapons in perfect condition.
                +7 Damage
    -Mithril Whetstone
                Cost: 12000 gems
                Keeps weapons in perfect condition.
                +8 Damage
        ***Warning***
        Buying the Mithril Whetstone creates a bug
        that doesn't allow you to buy Attribute Points
        or Ent Water. So only buy it if you don't wish
        to continue buying them.
    
    **********************************************************
    *                     6. Creatures                       *
    **********************************************************
    
    
    
    Lord of the Rings: The Two Towers features many different
    types of enemies and creatures that try to impede your
    quest. This guide profiles the common ones and the bosses.
    
    ####################
    # Common Creatures #
    ####################
    
    Crows (Crebain): These are some of the most annoying
    enemies in the game. These crows don't attack very often
    and they don't do much damage, but they can increase the
    amount of your corruption. Letting one get away will
    greatly increase the amount of corruption your character
    has. Some areas feature dozens of these birds, while
    many other levels won't even have one.
    
    Wolves (Wargs): These creatures look like giant (or small)
    wolves. They usually come in packs of a few, and can be
    dangerous to your character. Hitting them is fairly easy,
    and they will probably have trouble hitting you. Some
    wargs carry an Orc rider. To defeat them, you have to
    hurt them enough to knock down the rider and then you have
    to kill the Orc and Warg alone.
    
    Trolls: These creatures are slow and stupid, so deafeating
    them is quite easy. If you are having trouble, one
    stragety is to hit them, run away, and right after they
    strike and miss, you hit them again... and repeat. This
    can help reduce the amount of damage you take from these
    enemies. Trolls can help you if you use them wisely; they
    can kill their comrade with their wild blows!
    
    Orcs and Goblins: These are the foot soldiers in the game,
    and you will be predominately defeating these types of
    enemies. Some are faster than others, and some fire arrows
    and will flee when you come close. Don't let the enemies
    who fire arrows pester you while you defeat melee enemies,
    if possible you should try to kill the dangerous arrow
    firing enemies first. These creatures will vary through
    the game (more weapons, armor, damage... etc...), but they
    shouldn't pose too big of a problem for most people.
    
    Urak Hai: Urak Hai are similar to orcs and goblins except
    for the fact that they are much stronger. They dish out
    more damage, take more damage, and look much more
    menacing. strategies that worked for you on Orcs and
    Goblins should work on the Urak Hai.
    
    Wild Men: Wild Men look like men and are fairly weak.
    Defeating these low armored enemies is quite easy, but
    like all enemies they can pose some risk if you are
    surrounded.
    
    Flames (Wisps): These appear in swampy levels, and they are
    pretty mysterious. Even though they look weak, nobody
    should take the task of defeating them lightly, because
    they can seriously hurt you. Many times several will
    appear at once, and that could be a fairly tough battle
    for anyone. Some of them can be killed in a single hit,
    but sometimes it takes several hits to kill them.
    
    Drummers: These goblins in Moria act like indoor Crebain.
    While they are drumming your corruption increases, so
    eliminating these creatures should be a top priority for
    every character.
    
    Ringwraiths: Uh oh. These creatures only appear if your
    corruption becomes so high that the eye begins flashing
    and pulsing. Ringwraiths are tough to defeat, seem weak
    to fire, and strike with massive damage with a sword.
    Defeating one in normal mode gives you 300 experience
    points.
    
    Hero Creatures: Some creatures are colored differently
    from the others of its type. These creatures are more
    tough and do more damage, so these creatures should be
    fought wisely.
    
    ##########
    # Bosses #
    ##########
    
    Cave Troll (Legolas, Aragorn, Gandalf, Frodo)
    ----------
    The Cave Troll is found in the mines of moria.
    While fighting him, goblins will also attack you, some
    melee and some with bows. Concentrating on defeating the
    Troll should be your prime concern. Spikes will be
    falling during the battle, and it's almost impossible to
    dodge them so it's almost fruitless.
    
    Strategies:
    
    With Legolas and Gandalf, you obviously want to use your
    ranged attacks, a few hits with Overdraw will kill
    the Cave Troll. Aragorn can probably just charge him
    and flee to recover when hurt, or he can take Frodo's
    stragety, which should be just hit and run. One nice
    thing about the Cave Troll is the fact that the Cave
    Troll can kill his (or her, we don't know) comrades for
    you!
    
    Cheap Tactic (Lord Ragnoroks):
    When you first start the level, go as you normally
    would to the group by the tomb. After talking to them
    and the Cave Troll comes out, go to the bottom left
    corner of the screen and go up the stairs to the
    ledge. There will be a few orcs (not many). Stand
    above the pillar on the ledge. From there you can
    attack the Cave Troll without being hurt.
    
    Balrog (Gandalf)
    ------
    Gandalf has to combat the Balrog early in his adventure,
    and it can be very hard to defeat for many people.
    
    Strategies:
    
    You have to fight him in a tight constricted area, so you
    cannot just hide in a corner and shoot magic at him. You
    should run away and around him, shooting magic at him
    whenever you can. Engaging in melee combat would be
    foolish, because he can kill Gandalf in one or two
    good hits.
    
    Note: (Henry Osterbrink)
    When facing the Balrog as Gandalf, there actually IS a corner
    you can just stand in and shoot magic. Go just far enough
    towards the Balrog so that Gandalf will say his line (or else
    when you defeat him you will not be able to leave* and then
    run to the upper right corner, behind the hole in the ground,
    and if done correctly, the evil demon will hack and slash but
    not be able to hit you. This HAS worked for me, so please give
    it a couple of shots.
    
    Fangorn Troll (Aragorn, Legolas, Gandalf)
    -------------
    The Fangorn Troll is similar to the Cave Troll except that
    he isn't in a mine. Also, there won't be any spikes falling
    when you fight this creature.
    
    Strategies:
    
    Aragorn should try to defeat it quickly, because it has
    an ally. Aragorn can either do hit and run or try to stun
    it with his skills. Gandalf should stay away and fire magic,
    preferrably fireworks or a powered up zap. Legolas should
    just stay away and kill it with overdraws or just powered
    up hits.
    
    Note: In The battle with the Fangorn Troll, instead of
    hitting and running there is a safe area in the bottom left
    corner.  Go all the way to the left wall, and go directly
    down.  There is a gap that your character can fit through,
    but the Fangorn Troll can't. The Fangorn troll's partner
    can fit through, so either defeat it before you get into the
    safe area, or when you get into the safe area fight it before
    the larger one. (metallica9819)
    
    Lurtz (Aragorn)
    -----
    Lurtz is the Uruk-Hai captain. He has the potential to
    deal substantial damage, and he has both a bow and a
    melee weapon.
    
    Strategies:
    
    Aragorn should do hit and run, but should never go so far
    away as to make Lurtz take out his very damaging crossbow.
    Stunning him can also be a good stragety for some people.
    
    Lurtz look-alike? (Eowyn, Legolas)
    -----------------
    Similar to Lurtz, it has a powerful bow and a melee
    weapon that can deal serious damage.
    
    Strategies:
    
    Eowyn has to fight in melee combat, and should take a
    similar stragety of Aragorn when he combats the Lurtz.
    Legolas should approach him like other enemies, but
    can't snipe him without a problem. The stragety for
    Legolas is to stay close enough to the creature to
    keep him from bringing out his crossbow. While doing
    that, you should peg him with quick hits. Another way
    to defeat him is with some overdraws, but you run the
    risk of him shooting you with arrows.
    
    
    
    **********************************************************
    *                     7. Aragorn                         *
    **********************************************************
    
    
    
    ################
    # Introduction #
    ################
    
    Aragorn is the rightful heir to the throne of Gondor, and
    he is a superb ranger. His primary weapon in this game
    is the sword, and he can even wield two at a time with
    a certain skill!
    
    #############################
    # Starting Stats and Skills #
    #############################
    
    Primary Stats
    ------------
    Strength: 23
    Accuracy: 23
    Health: 22
    Defense: 24
    Courage: 20
    
    Starting Skills
    ---------------
    Herbal Remedy (1)
    
    ##########
    # Skills #
    ##########
    
    Active Skills
    -------------
    
    1st Tree:
    
    Herbal Remedy (Level 1) - Heals 25 hit points +5/ level.
    Herbs are more effective. 8 spirit +2/level.
    - A good skill to have, and Aragorn does start off with a
    point in it. Raising this skill more than a few points is
    ill-advised, and keeping this skill at level 1 is probably
    the best choice.
    
    This is a table to show the level and sp usage and hp
    restoration: (Created by: Unknown Knight)
    
    Level 0:  8sp for 25hp, 3.125hp/sp
    
    Level 1:  10sp for 30hp, 3hp/sp
    
    Level 2:  12sp for 35hp, 2.917hp/sp
    
    Level 3:  14sp for 40hp, 2.857hp/sp
    
    And so on and so forth.
    Conclusion, it's a waste of sp for hp, so stick to the
    original spell. Moreover, it wastes ability points!
    
    Commanding Presence (Level 5) - Stuns foes around Aragorn.
    Stun time increases per level. 7 spirit +2/level.
    - Depending on your style of combat, you may or may not
    want to put points into this skill. Personally I didn't
    put any points in this skill because it requires too
    many points to be effective in my opinion. It is popular
    with many players though, and you should try it to see
    if you want to use it.
    
    Rage of the North (Level 10) - Rage increases damage +2
    per level while in effect. 10 spirit. Corrupt.
    - I would recommend against this skill. The corruption
    that it causes can be limited by the passive skill
    Numenorean Blood, but the pros of this spell aren't that
    great. It doesn't last that long, and the damage increase
    isn't that substantial.
    
    Call Legolas (Level 10) - Legolas appears to fight the
    enemy with his bow. +1 damage/level. 24 spirit.
    - Not worth the cost of spirit for what it does. Calling
    an ally is fun and can be useful, but the price of this
    skill will deplete Aragorn's already low amount of spirit
    points.
    
    2nd Tree:
    
    Sword Throw (Level 2) - Aragorn throws his sword at foes
    +1 damage/level. 4 spirit.
    - Can be useful, but is overshadowed by sweep at higher
    levels. I would recommend just one point in this skill
    to help eliminate crows without alerting them to your
    presence. Can be useful in other select situations also,
    when an enemy can't hit you but you can hit them with
    a ranged attack.
    
    Sweep (Level 5) - Spin attack affects all foes around
    Aragorn, doing +1 damage/level. 8 spirit.
    - Good attack that can really prove useful. Hitting
    multiple enemies with one attack can be extremely useful,
    and this is a favorite skill of many Aragorn users. You
    should at least try this attack to see if you like it.
    
    Passive Skills
    --------------
    
    1st Tree:
    
    Dual Wield (Level 2) - Allows use of two swords. Second
    blade does half damage, +1 per level.
    - When playing Aragorn, you have to make a choice of
    playing with two swords or a sword and shield. More info
    on that is in the stragety section for Aragorn. Most
    players should at least put one point in this skill to try
    this skill out and to unlock Numenorean Blood, one of
    Aragorn's better skills.
    
    Numenorean Blood (Level 10) - Lessens corruption by
    5%/level and +2 damage to Ringwraiths/level.
    - Numenorean Blood is one of Aragorn's best skills. It
    reduces your corruption and it aids in combat against
    Ringwraiths. Be careful though. If you want to fight
    Ringwraiths, don't increase this skill so much that you
    can't be corrupted! Or you can always play multiplayer.
    
    2nd Tree:
    
    Shield Offense (Level 2) - +1 Damage/2 levels, plus
    chance of knockback. Increases shield block +1%/level.
    - If you use a sword and shield combination, this skill
    will prove very useful for your adventurer. Even dual
    wielding sword users should get this skill because it
    unlocks both Parry and Ferocity, both great skills.
    
    Parry (Level 5) - Aragorn has 5% +1/level to parry enemy
    blows, taking no damage.
    - Parry is essential for dual wielding Aragorns (who have
    no shield) but is good for every Aragorn. Put at least
    one point in this ability because that 5% boost can save
    your life.
    
    Ferocity (Level 8) - Slain enemies give hit points to
    Aragorn at 5% +1%/level of inflicted damage.
    - This is good to at least put one point in. If you deal
    massive amounts of damage, this could be a very useful
    skill. If your Aragorn doesn't do much damage, then this
    skill isn't too necessary, but at least one point is
    recommened for the same reason that all Aragorn's should
    have at least one point in Parry.
    
    #######################
    # Tips and strategies #
    #######################
    
    Primary stat: Strength
    Other Important stat(s): Accuracy, Denfense, Health
    Least Important stat(s): Courage
    
    Playing strategies
    ------------------
    When you play Aragorn, you have to choose between two
    different fighting styles. The two styles are the sword
    and shield wielders and the dual-wielders. Dual-wielders
    are the type of people who like to deal lots of damage
    in exchange for sustained damage. Shield users prefer
    to do less damage but like to be protected. Neither is
    necessarily superior, you will have to choose one for
    your self.
    
    Sword and Shields Aragorn
    -------------------------
    If you decide to play Aragorn with a single sword and a
    shield, your primary concerns will be different than
    someone who dual wields.
    
    The skills that you should emphasise are Shield Offense,
    Ferocity, and some active attacking skills. Here is a
    sample Aragorn:
    
    Aragorn's Skills (using 30 skill points):
    
    Active-
    Herbal Remedy (1)
    Sword Throw (1)
    Sweep (10) -------- Emphasize Sweep or Commanding Presence
    
    Passive-
    Dual Wield (1)
    Numenorean Blood (3)
    Shield Offense (10)
    Parry (1)
    Ferocity (5)
    
    The stats that this Aragorn should concentrate on include
    Strength and Accuracy. Defense doesn't have to be
    increased much because of the shield, and health isn't
    necessary but is good to increase at times. Courage isn't
    necessary unless you are finding yourself without enough
    spirit points to use your skills.
    
    Dual-Wielding Aragorn
    ---------------------
    A dual-wielding Aragorn does more damage than the shield
    using one but can be more vunerable.
    
    Emphasized skills should be dual wield, parry, and an
    active attacking skill.
    
    Example Dual-wielding Aragorn: (30 skill points)
    
    Active:
    Herbal Remedy (1)
    Sword Throw (1)
    Sweep (8) -------- Sweep or Commanding Presence
    
    Passive:
    Dual Wield (6)
    Numenorean Blood (1)
    Shield Bash (1)
    Parry (6)
    Ferocity (6)
    
    Statistics that a dual-wielding Aragorn has to concentrate
    on include Strength, Accuracy, and Defense. Defense is
    very important for this Aragorn because he has no shield.
    Courage and Health probably won't be necessary and should
    not be raised too much.
    
    #######################
    # Aragorn Walkthrough #
    #######################
    
    Explanations
    ------------
    Here is a walkthrough for the character Aragorn. First it
    says the level name, area name, and level number. I made
    up some difficulty ratings (Very Easy to Very Hard). The
    Quick Hint is for people who don't want to be babysitted
    through the level. Starting Location and Ending Location
    can help some confused players. Shrines will show where
    shrines are (if there are any). The Detailed Guide is
    only meant to get a person through the level, not collect
    every single item.
    
    The Walkthrough
    ---------------
    The game starts off with your character (Aragorn)
    running up stairs to see Eowyn:
    
    Cutscene-
    Eowyn: Aragorn?
    Aragorn: Eowyn. If you are going to remain here, you'll
             need a sword.
    Eowyn: Theoden has sent me to the caves to protect the
           refugees. I only want to give you my blessing.
    Aragorn: It is an honorable charge[.]
    Eowyn: Aragorn, something more than the approaching enemy
           worries you. What is it?
    Aragorn: I cannot but wonder if this cursed quest could
             have unfolded differently. Poor Frodo.
    Eowyn: Who?
    Aragorn: He is a friend. A friend I swore to protect
             before leaving Rivendell. But in the safety of
             Elrond's house, how could we know what perils
             awaited us?
    (Changes scene)
    Aragorn: From Rivendell we headed east ofter the Misty
             Mountains; to the pass of Caradhras...
    
    ----------------------------------------------------------
    
    Level 1: Caradhras - Foothills
    ------------------------------
    Difficulty: Very Easy
    Quick Hint: Follow the paths to the end
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide:
    This level starts off with your character in the upper
    left hand corner. Start heading downward, killing the two
    enemies you see and opening any sacks that you want too.
    You will soon notice the Crebain, and you will want to
    kill them to prevent getting corrupted. Continue following
    the gravel path. It will continue taking you down, then
    it will turn right. Eventually it will turn upwards again,
    where you will have a short cutscene featuring two orcs
    talking to each other:
    
    Cutscene-
    Orc: How long do we have to guard this cursed pass?
    Orc 2: Shut up! You guard as long as I tell you, pig
           breath.
    
    Defeat them and still follow the path up. It might look
    like it splits in two directions, and you want to go onto
    the left path. It will go up until you reach a red pool
    which will restore your health. Follow the path to the
    right, which will take you to a raised area. Continue
    following the path, even when it switches to a different
    type of path (which looks blue and paved). You can follow
    this path all the way to the end. There will be a chest
    along the side of the path and a red pool.
    
    ----------------------------------------------------------
    
    Level 2: Caradhras - Mountains
    ------------------------------
    Difficulty: Easy
    Quick Hint: When rocks fall another path opens
    Starting Location: NW corner
    Ending Location: SW corner
    Shrines: Shrine
    
    Detailed Guide:
    Start following the blue paved path. Kill all enemies you
    see and continue following the path until you reach a
    blocked wall of rocks. Try to remember where this spot is.
    Start going straight up until you can't anymore. Turn to
    the right and continue going right until you see rocks
    dropping. Don't step into the rocks because you will get
    hurt. Go back to the previously blocked area and it will
    be cleared. Once again start following the path. If you
    kept following the path you will pass in between two
    raised areas and then you'll turn left where rocks will
    begin falling again. Backtrack until you are able to go
    left onto one of the raised areas. There is no path but
    you only have to go as far to the left as you can. Go
    down. A path should go left, which is the exit.
    
    ----------------------------------------------------------
    
    Level 3: Caradhras - Valley
    ---------------------------
    Difficulty: Very Easy
    Quick Hint: When rocks fall another path opens
    Starting Location: NE corner
    Ending Location: SE corner
    Shrines: NW corner (Forge)
    
    Detailed Guide:
    Follow the path down and to the left until you see rocks
    falling down. Backtrack a little and go down (you have to
    weave through a few rocks), and go left until you reach
    a new path of two groves in the ground in mud. Follow the
    path down and to the right. Soon you will encounter a
    hero creature which is a strikingly different color than
    the others of its type (it will be blue). It may be a
    little hard to defeat it but most people should do it
    with ease. After defeating him and his two aides, you
    can exit by continuing traveling to the right.
    
    ----------------------------------------------------------
    
    Level 4: Caradhras - Moria Gate
    --------------------------=----
    Difficulty: Easy
    Quick Hint: Follow the paths to the end
    Starting Location: SE corner
    Ending Location: NE corner
    Shrines: NW corner (Ent Pool)
    
    Detailed Guide:
    Start travelling up immediately. Follow the dirt, which
    acts like a path. Turn left when the path splits. Follow
    it until you see a river with a stone pebble path across
    it. Cross the bridge and go up. There will be a chest,
    a red pool, and a shrine. Do what you want then start
    going right. There should soon be a cut scene with a
    circle of Orcs:
    
    Cutscene-
    Orc: I'm hungry. Do we 'ave any Dwarf meat left?
    Orc 2: I thinks there is some inside. Get some bits for
           me.
    
    Continue foward and defeat the Orcs and start travelling
    Northeast. Don't step in the fire because it deals
    damage to your character. You will see Sam with his horse
    and you will see another short cutscene:
    
    Cutscene-
    Aragorn: You should not be wandering out here alone, Sam.
    Sam: I know. I was just saying my goodbyes to Bill.
    Aragorn: Don't fret... Your pony knows the way back to
             Rivendell.
    
    Continue going to the right and you will need to meet
    Gandalf to enter the Mines of Moria!
    
    Cutscene-
    Aragorn: Into the mines! Hurry!
    (Camera pans to creature in water)
    
    *Screenshot from the movie* - It shows the creature in
    the water threathening the group as they flee into the
    Mines of Moria.
    
    ----------------------------------------------------------
    
    Level 5: Moria - West Hall
    --------------------------
    Difficulty: Easy
    Quick Hint: Hit the switch and go right
    Starting Location: S side
    Ending Location: Near N to NE corner
    Shrines: NE corner (Forge)
    
    Detailed Guide:
    This level starts off with a little cutscene:
    
    Cutscene-
    Aragorn: Moria... home to the Dwarves.
    Gandalf: This place is a tomb. Aragorn, scout ahead and
             find the Old Stairs.
    
    After the short text cutscene, you will be standing with
    Frodo, Gandalf, and Gimli. Head left and go up the stairs.
    Go through the open doorway. You have to continue going
    upwards, where you will encounter a green hero creature.
    After killing it and its comrades, go through the next
    doorway. You will enter a large room with several enemies
    to kill. You need to reach the northeastern corner of the
    room. There will be a button on the ground. When you step
    on it and activate it, you will see a cutscene showing
    that a door has opened. Return to the main room (Where
    Gimli, Frodo, and Gandalf were). Your allies will be gone.
    Go up the right stairs this time. Continue foward and go
    through the door at the top of the room. You will be in
    a large irregularly shaped room with two doors, one to
    the left and one to the right. Make your way to the left
    door if you want to win immediately. The right door leads
    to a shrine (Forge). The left door leads to a room with
    Gandalf and Gimli, waiting by some stairs. After a short
    dialouge with Gandalf you can go down the stairs to end
    the level:
    
    Cutscene-
    Gandalf: We will continue downwards.
    Gimli: Have any of my brethren survived?
    Aragorn: I will search for any living Dwarves, Gimli.
    Gandalf: Very well. Meet us below in Darrowdelf Chamber.
    
    ----------------------------------------------------------
    
    Level 6: Moria - Cemetary
    -------------------------
    Difficulty: Medium
    Quick Hint: Hit all the buttons
    Starting Location: Middle
    Ending Location: NW corner
    Shrines: NW corner (Forge), NE corner (Shrine)
    
    Detailed Guide:
    In this level you start off near a spiral staircase. Go
    down immediately and press the button in the floor. A
    door to the far left will open, and you need to enter it.
    The room will have a shrine (Forge) in the NW corner of
    it. Go left from the entry door until you reach another
    doorway, which you have to enter. You have to press the
    button in the room to unlock another door. The button
    is located near the lower left corner of the room. Return
    to the main room (where you started). The door directly
    below the starting staircase will be opened and you can
    go through there. To the southwest corner of the room
    will be a chest. To advance in the level you have to go
    to the button in the room which is in the upper righthand
    corner. Going through the doorway near the button leads
    to a chest and an enemy spawning hole. Again return to
    the main room. The next door that you have to go through
    is in the left half of the room, on the bottom. The
    button in this room is behind a little baricade which is
    easily walked around. Go back to the main room. The next
    door to go through is in the upper right hand corner of
    the room. You will be greeted by orcs and a goblin
    drummer, which you will want to kill immediately. In this
    room is the last button of the level and another shrine
    (Shrine). Return to the main room and go through the last
    door (NW corner of the room). You have to turn right
    immediately but you'll soon be able to go up again. At
    that point, if you continue straight up you will encounter
    a wall of enemies and a chest. If you want to avoid this
    then go left and up the stairs. Continue going left until
    you see some stairs going down, which will end this
    lengthy level!
    
    ----------------------------------------------------------
    
    Level 7: Moria - Dwarrowdelf
    ----------------------------
    Difficulty: Easy
    Quick Hint: Falling rocks clear other paths
    Starting Location: Middle
    Ending Location: Near N to NE corner
    Shrines: NE corner (Shrine)
    
    Detailed Guide:
    If you remember, this is where you were supposed to
    reunite with Gandalf according to a cutscene. If you go
    right and up of the stairs is a series of staircases
    that leads to a Shrine. The doorway to the nw of the
    staircase leads to a pretty much empty room with a few
    breakable pots and boxes. To beat the level go straight
    left from the starting staircases. When you can, go up
    until the rocks begin falling.
    
    Cutscene-
    Aragorn: Are you all right?
    Gandalf: Yes, but we shall not leave you behind, Aragorn!
    Aragorn: I will find another way around.
    
    After this cutscene a path will be opened up to the
    south. Make your way to the northeastern corner of the
    room. When there, go straight down through the open door.
    You will immediately encounter a hero creature with two
    allies. After disposing of them, continue down and turn
    left when you can. Continue left down the long passage
    until you can go up. Go up until you reach Gandalf and
    the rest of your party. After a short admonishment:
    
    Cutscene-
    Gandalf: Gimli and Legolas are ahead of us... Quickly!
    
    Gandalf and Frodo will run upwards. Follow them to the
    end ofthe level.
    
    ----------------------------------------------------------
    
    Level 8: Moria - Great Hall
    ---------------------------
    Difficulty: Medium
    Quick Hint: Hit the two switches and go down
    Starting Location: NW
    Ending Location: Down a trap door, NE corner
    Shrines: NE corner (Forge)
    
    Detailed Guide:
    This is a tricky level for some people. Here is little
    map:
    
    Great Hall:
    
    To use this map, you have to imagine the game world flat.
    
    Key:
    S- Stairs             1- Starting Location
    H- Hero Creature      2- Trapdoor
    s- Shrine
    L- Lever (Switch)             Northwest
    C- Chest                          |
    D- Door               Southwest --O-- Northeast
                                      |
                                  Southeast
    First Floor:
    
    **********************************************************
    *...................______1_______.......................*
    *................../              \......................*
    *.............../   ____     ____  \.....................*
    *............../   |    | S |    |  \._____..............*
    *............/__   |             |   |    L|.............*
    *...........|   |  |             |   |     |.............*
    *...........|   D  |             |   D     |.............*
    *...........|   |  |    H   H    |   |_____|.............*
    *...........|__L|_C|___       ___|_____|.................*
    *......................|  S  |_..........................*
    *............-----------       |___......................*
    *.........../   _______        |  s|.....................*
    *..........|_T_|     __|       |   |.....................*
    *...................|    H     |   |.....................*
    *...................|  S    H  S   |.....................*
    *...................|__        |   |.....................*
    *......................|_______|___|.....................*
    **********************************************************
    
    You start off in front of a closed door. In order to
    progress you need to hit two switches, but one doesn't
    appear until the other one is hit. First, start going to
    the right, defeating all of the enemies that you find. If
    you follow the map you should be able to find and hit the
    lever. Return to the starting location. Next you want to
    go left, and you should be able to find the switch inside
    of a room. Again return to the starting location. Now you
    can go down the stairs directly in front of your starting
    location. You will be in a huge room with several pillars
    and many enemies and breakable containers. Two hero
    creatures will also be in this area. Continue in the same
    direction and down more stairs. You will be in a room with
    two more hero creatures. There are two stairs, one (to the
    left) has nothing, while the other thinner one leads up
    to a Shrine. To progress, you have to take the path in
    betwwen two of the stairs to an open trapdoor, which will
    take you to a lower floor. On the lower floor, you should
    generally move toward the right and you will eventually
    reach the exit.
    
    ----------------------------------------------------------
    
    Level 9: Moria - Balin's Tomb
    -----------------------------
    Difficulty: Medium, boss: Cave Troll
    Quick Hint: Defeat the Cave Troll
    Starting Location: SE
    Ending Location: Top of the screen
    Shrines: None
    
    Detailed Guide:
    This level is a boss level, so be prepared for a fight.
    After entering this level start going up, use the red pool
    you pass if you need health. After going up, go to the
    left until you see some of your comrades by an open tomb.
    A cutscene will happen and then the Cave Troll will come
    storming in from the top with several enemies:
    
    Cutscene-
    Aragorn: A tomb within a tomb...
    Frodo: Aragorn, Orcs are near!
    Aragorn: I hear drums... on your guard!
    (Cave troll comes out)
    
    Defeat him (Look at Bosses section for hints). Once you
    defeat him, go up through the door where he came from and
    continue going up until the end of the level.
    
    ----------------------------------------------------------
    
    Level 10: Moria - Flight
    ------------------------
    Difficulty: Very East
    Quick Hint: Leave
    Starting Location: Bottom
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide: This level is one of the simplest. After
    defeating the few enemies that great you as soon as you
    enter, continue up until you see your allies and enter a
    cutscene:
    
    Cutscene-
    Gimli: Let them come! There is one Dwarf yet in Moria who
           still draws breath!
    (Enemies surround you but then start fleeing away)
    (Ground shaking)
    Gimli: What is this devilry?
    Gandalf: A Balrog... a demon of the ancient world! Run!
             To the Bridge of Khazad-dum!
    
    You can either kill them or just leave the level by
    heading toward the northwest until you exit.
    
    ----------------------------------------------------------
    
    Level 11: Moria - Khazad-dum
    ----------------------------
    Difficulty: Easy
    Quick Hint: Go left
    Starting Location: NE
    Ending Location: NW
    Shrines: None
    
    Detailed Guide: Most of this level is pretty easy to go
    through. Start by heading the only direction you can go
    and move down the stairways. After going down two stairs,
    go left onto a thin bridge. There you will have a cutscene
    with Gandalf, who will want to cross the bridge:
    
    Cutscene-
    Aragorn: Gandalf! Where are you going?
    Gandalf: This foe is beyond any of you! Run!
    Aragorn: Gandalf...
    Gandalf: Across the bridge! RUN!
    
    Go left and another cutscene will happen, this one showing
    Gandalf encountering the Balrog. The bridge will break and
    you will be forced to continue left. Go through the gap in
    the wall and then go up the stairs to the exit.
    
    ----------------------------------------------------------
    
    Level 12: East Mountains - Gate
    -------------------------------
    Difficulty: Easy
    Quick Hint: Exit the map
    Starting Location: Top of the screen
    Ending Location:
    Shrines: Middle (Forge)
    
    Detailed Guide: Immediately upon entering this level there
    will be a cutscene mourning Gandalf's death:
    
    Cutscene-
    Aragorn: There is no time for grieving now. Let's go... On
             your feet Sam.
    Boromir: Have you no heart? Give them some time, for pity's
             sake!
    Aragorn: These hills will be swarming with Orcs in mere
             hours. We must reach Lorien before nightfall.
    
    Head down until you have to turn left. (Go around the tree
    to the right, not  the left) If you go down and turn left at
    the right time, you should see a shrine (Forge). After the
    shrine go down, turn right, and then go down again. Turn
    right and continue right until the end. This is a very
    straightforward level.
    
    ----------------------------------------------------------
    
    Level 13: East Mountains - Rolling Hills
    ----------------------------------------
    Difficulty: Easy
    Quick Hint: Go around... way around
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide:
    Head southeast from the starting point until you see a
    wall. Go to the right, walking along the wall until it
    terminates at the end of a little raised ridge. Head down
    from that end of the wall until you reach another wall.
    Go left along the wall until you can go down and turn to
    the right along the same wall. Continue going right until
    the end. This level does have a white pool and a chest,
    but they aren't essential to your quest or for beating
    the level.
    
    ----------------------------------------------------------
    
    Level 14: East Mountains - Dimril Dale
    --------------------------------------
    Difficulty: Medium - Lengthy
    Quick Hint: Go East Young Man
    Starting Location: SW corner
    Ending Location: SE corner
    Shrines: NE corner (Forge)
    
    Detailed Guide: Walk up from the beginning of the level.
    You will pass a tree sitting a large pool of water with a
    butterfly circling the tree. Go down along the wall to the
    right of this tree until you can go around it and start
    going up. You can follow this wall to reach a shrine that
    is located in the NE corner of this level, but that takes
    a long time. If you decide to go the shrine, you can
    easily reach the exit just by heading straight down. If
    you don't want to reach the shrine, you still have to go
    a long way to finish the level. From the wall near the
    tree (outside the right wall), you have to go up until
    you reach a wall. From there you have to turn left and
    follow that wall. When the wall terminates you have to
    continue going up. Weave through the rubble until you
    reach even another wall. Go right, following the rubble
    until it stops. From there you can go straight down to
    recieve a quest (see below) or you can go SE and down
    until you reach the exit in the SE corner.
    
    Special Note: In the middle of the level an elf will be
    standing on a ridge. If you go to him, he will tell you
    that a great orc brute has waylaid some travellers and
    stolen their wares, including a strange map (artifact).
    He tells you that you can keep the treasure if you find
    them. After this short dialouge, two orcs guarding a
    chest will spawn in the level. If you haven't yet found
    Bilbo's Map, then one of the Orcs will drop the artifact.
    
    ----------------------------------------------------------
    
    Level 15: East Mountains - West Woods
    -------------------------------------
    Difficulty: Medium
    Quick Hint: Go SE
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide: Immediately upon entering the level begin
    going down until you reach the lower boundary of the whole
    level. From the bottom turn to the right. Go up when you
    have to. You should now be in an area with a blue pool. Go
    to the NW corner of this area and go up through the gap.
    You'll want to turn to the right immediately unless you
    want to reach a white pool that is directly to the north.
    As you pass through a grassy passage between to ridges
    spikes may pop out of the ground and damage you. If they
    do, just keep moving southeast. Continue going southeast
    until you reach an elf at the edge of a forest. A red pool
    is a little ways above this area, and you can go to that
    before you finish the level by talking to the elf. He at
    first tells you to halt but he decides to let you in
    because you tell him who you are:
    
    Cutscene-
    Elf: Halt stranger. You have come to the edge of our wood
         uninvited.
    Aragorn: Haldir of Lorien, I am Aragorn, son of Arathorn.
             We must take shelter with the Lady of the Wood.
    Haldir: Aragorn? It has been a long time since we last met.
            If you wish to visit Lothlorien, walk softly and
            with speed. Come!
    
    ----------------------------------------------------------
    
    Level 16: Lothlorien - Lothlorien
    ---------------------------------
    Difficulty: Extremely Easy
    Quick Hint: Cross the bridge
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: NW corner (Ent Pool)
    
    Detailed Guide: This level is extremely easy. There aren't
    any enemies in this level and only a few breakable sacks.
    A shrine is directly north of the starting point of the
    level. To the right of the starting point Gimli, Legolas,
    and the Lady of the Woods will be standing around. Cross
    the silver bridge near them. You will encounter Boromir,
    who discusses using the ring for good before the level
    ends:
    
    Cutscene-
    Boromir: The Ring occupies my thoughts, Aragorn. Why not
             use it against Sauron himself? My city's fate may
             depend on it.
    Aragorn: None can wield the Ring without being overtaken
             by it. But do not worry Boromir - we will not
             allow the White City to fall.
    Boromir: Your optimism is comforting. But is it wise?
    
    ----------------------------------------------------------
    
    *Screenshot from the movie*
    
    ----------------------------------------------------------
    
    Level 17: Amon Hen - Nen Hithoel
    --------------------------------
    Difficulty: Medium
    Quick Hint: Go left first, and cross the bridge
    Starting Location: Top
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide: This level starts off with a quick
    dialouge between Legolas, Gimli, and Aragorn, who wonder
    where Frodo and Boromir went:
    
    Cutscene-
    Aragorn: We will rest here for the day. Mordor is nearer
             than ever, and orcs patrol the shores.
    Legolas: Aragorn, where is Frodo?
    Gimli: And Boromir?
    Aragorn: Spread out... we must find them.
    
    If you go straight down you will reach a red pool that
    will restore your health. Be careful not to let birds
    leave the area to raise your corruption. Go left from the
    starting point until you are on the raised side of a stone
    wall. Follow that wall down until you reach a very thin
    bridge across a very small river. Cross the bridge. Go
    southeast, through a gap through two stone walls, and
    continue until you reach the SE corner of the level. The
    exit is a little patch of green grass in the very corner.
    
    ----------------------------------------------------------
    
    Level 18: Amon Hen - Parth Galen North
    --------------------------------------
    Difficulty: Easy to Medium
    Quick Hint: Follow the first wall
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide: The easiest way to beat this level is to
    just follow the wall at the top of the screen all the
    way to the SE corner of the screen. You will have to wrap
    around it and sometimes it will change to rubble but this
    stragety will get you through this level very quickly and
    easily (though it is a little time consuming). You will
    know when you are near the exit because you will see a
    statue of a human right near the exit.
    
    ----------------------------------------------------------
    
    Level 19: Amon Hen - Slopes
    ---------------------------
    Difficulty: Easy to Medium
    Quick Hint: Find Frodo and then backtrack
    Starting Location: W side
    Ending Location: SE corner
    Shrines: SE corner (Shrine)
    
    Detailed Guide: This level can be pretty straightfoward
    for most people. You start off on the West side of the
    level and you need to make it to the right side. To do
    this, go right until you reach a large wall of rubble.
    When you reach this wall of rubble start going down until
    you see a gap in the wall. Go right into the gap and go
    right until you reach the right edge of the level. If you
    go down from here you will reach a shrine, one that sells
    skill points, one of the best values in the game. To
    actually beat the level you need to go up until you reach
    a raised area with stairs leading up to it. Go up the
    stairs and talk to Frodo:
    
    Cutscene-
    Aragorn: Frodo?!
    Frodo: The Ring has taken Boromir. Stay away!
    Aragorn: Frodo, I swore to protect you.
    Frodo: Can you protect me from yourself? I must go alone.
    Aragorn: I would have gone with you to the end... go,
             Frodo! Go now!
    
    Frodo will run away. After he does this, you goal is to
    just go back the way you came. Go down the stairs and go
    to the left until you reach that giant wall of rubble.
    Follow the rubble down until you reach a gap. Go left
    through that gap. Go NW until you reach the point at
    which you entered the level and exit there.
    
    ----------------------------------------------------------
    
    Level 20: Amon Hen - Parth Galen North (Round 2)
    ------------------------------------------------
    Difficulty: Easy to Medium
    Quick Hint: Backtrack; Follow the wall
    Starting Location: SE corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide: You can use the same trick used when first
    going through the level when you backtrack through it.
    Walk along the wall that you encounter first when entering
    this level, wrapping around it and following along it no
    matter what it changes to (water, rubble...). Eventually
    you will begin going upwards and then turn left. This wall
    will take you directly to the end of this level.
    
    ----------------------------------------------------------
    
    Level 21: Amon Hen - Nen Hithoel (Round 2)
    ------------------------------------------
    Difficulty: Medium to Hard - Boss Level
    Quick Hint: Backtrack; Cross the bridge at least
    Starting Location: SE corner
    Ending Location: West edge
    Shrines: None
    
    Detailed Guide: This level is a boss level, where you will
    fight the Uruk-Hai captain Lurtz, as in the movie. To beat
    this level, start going diagonally up (northwest) from the
    beginning of the level. You will pass through a gap between
    two walls and eventually reach a bridge. You can pause
    before crossing the bridge to recouperate and restore some
    lost health and/or spirit points before fighting the boss.
    After crossing the bridge, there will be a very short scan
    of the area and you will be propelled into battle with
    Lurtz! (Look into the Bosses section for help on defeating
    him.) After defeating him, you will need to find the dying
    Boromir on the West edge of the level. If you need help in
    finding his exact location pause for a moment and wait for
    the direction arrow to appear. When you find him, Gimli
    will run up and you and Boromir will talk. Boromir dies
    and you reveal to Legolas and Gimli that you let Frodo go
    and that you want to 'Hunt some Orc' in Rohan:
    
    Cutscene-
    Aragorn: Boromir, be still...
    Boromir: Aragorn, forgive me! I tried to take the Ring
             from Frodo!
    Aragorn: Rest Boromir.
    Boromir: I have failed my people!
    Aragorn: No, Boromir, you fought bravely.
    Boromir: Farewell... my King.
    Aragorn: Farewell, brave Boromir.
    Gimli: The Fellowship is broken! We have failed!
    Legolas: No Gimli... We can still catch Frodo if--
    Aragorn: --No, Legolas. Frodo has chosen his own path. He
             goes to Mordor alone.
    Gimli: What is our next move then?
    Aragorn: We have business further West, Gimli... Let's
             hunt some Orc.
    
    ----------------------------------------------------------
    
    Level 22: Rohan - Eastemnet North
    ---------------------------------
    Difficulty: Medium
    Quick Hint: Cross the bridge
    Starting Location: East edge
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    There is a quick dialogue:
    
    Cutscene-
    Aragorn: The vast plains of Rohan!
    Legolas: Not enough tress to make a decent home.
    Gimli: Nor enough rock to build anything sturdy. Hmph!
    Aragorn: But plently of sun to help us find Orc prints.
             Let's go genltemen - we don't want them to reach
             Isengard.
    
    Congratulations, you are now in the land
    of Rohan, hunting orcs... Go down from the beginning of
    the level. You should pass Gimli, who may or may not be
    fighting a creature as you pass (you probably will just
    kill the creature for Gimli). Go down until you reach the
    end of the level. Go left. You will reach a blue pool
    right near a river. Use the blue pool if you need it,
    either way, follow the river upwards until you see a
    bridge across. You can either cross the bridge or go
    northeast to use a red pool that is located in that
    direction. Eventually you will have to cross the bridge,
    so do that. After crossing the bridge start heading in
    the general direction southwest until you see a gap in
    between two giant rocks that opens upwards. Go up into
    that gap. You will pass a chest on your way upwards. To
    exit the level go to the northwest corner.
    
    ----------------------------------------------------------
    
    Level 23: Rohan - Plains
    ------------------------
    Difficulty: Medium
    Quick Hint: Left, Right, Left...
    Starting Location: SE corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    When you first enter the level it is a good idea to go up
    because there will be a small white pool in a small area.
    Use the pool and start heading left. You should be passing
    through a pretty small passage. Eventually you will be
    able to go up. If you go straight up immediately upon
    entering the level, you will hit a wall. Follow the wall
    to the right, until you pass in between two large rocks
    and are forced to go up. You have two options from here.
    You can either go to the northwest to reach the end (which
    is in the northwest corner), or you can go around by going
    as far up as possible and then turning left. Why would you
    want to go around, which will take longer? The shorter
    path takes you pass several Crebain, which will increase
    your corruption and make the enemies more difficult to
    kill. In the end, it is your choice.
    
    ----------------------------------------------------------
    
    Level 24: Rohan - East Wall
    ---------------------------
    Difficulty: Medium
    Quick Hint: Explore around
    Starting Location: SW corner
    Ending Location: NW corner
    Shrines: NE corner (Forge)
    
    Detailed Guide:
    Upon entering the level, go up until you reach a wall.
    Turn right and follow the wall until it terminates. Where
    it terminates there will be a substantial amount of rocks
    and rubble. Go northeast until you reach your allies Gimli
    and Legolas. When you approach them they will just run
    away. Follow them upwards. If you get close enough you
    will have a dialouge scene.
    
    Cutscene-
    Legolas: Aragorn, look here!
    Aragorn: A slaughter... Mordor orcs versus Saurman's breed.
    Legolas: These tracks head north, deeper into Fangorn
             Forest.
    Gimli: Fangorn! More devilish Elven woods.
    Legolas: The forest is very old, indeed. Old and angry.
    Aragorn: Stay alert, stay close.
    
    Your allies will leave but you may see them helping fight
    against the orcs later in the level. After the cutscene go
    northwest until you reach a diagonal wall of rubble. Walk
    left along the rubble until you can go up. Go up and turn
    right when you hit a wall. If you go up and left, you
    will reach the end of the level. If you go up and right,
    you will reach a shrine. Once you go (or decide not to go)
    to the shrine, leave the level in the northwest corner.
    
    ----------------------------------------------------------
    
    Level 25: Fangorn - Copse
    --------------------------
    Difficulty: Medium
    Quick Hint: Cross the river at least twice
    Starting Location: SE corner
    Ending Location: NE corner
    Shrines: None
    
    Detailed Guide:
    Right when you enter this level you will see a cutscene.
    
    Cutscene-
    Orc: Filthy Mordor Orcs
    Orc 2: This is Fangorn! Saruman warned us to stay away. A
           vile place this is.
    Orc 3: The forest ate 'em! Crushed their bones!
    Orc: Then we go no further. Let the Mordor scum perish!
    
    After this brief cutscene you will find yourself on a
    gravel path leading to the northwest. Follow this path up
    until you reach where the cutscene took place. After
    disposing of those orcs, go left until you reach a little
    river. If you want to get a chest and a white pool, then
    walk down along the river until you see a little pebble
    path. Cross the river. Go left and open the chest you will
    eventually reach. Immediately above it there will be a
    white pool. Use it if you want and then leave that area
    by crossing the river back to the other side. Walk up
    along the river until you reach even another path across
    the river. Cross it and go left. If you go the right way,
    you will reach another white pool. Use it then go up. You
    will eventually reach another bridge across the river.
    Cross the river again. Walk along the paved gravel path
    until it terminates. Go up from that point until the end.
    
    ----------------------------------------------------------
    
    Level 26: Fangorn - Watery Glades
    ----------------------------------
    Difficulty: Medium
    Quick Hint: Cross the river
    Starting Location: SW corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    At the beginning of this level you will be on a dirt path.
    Walk on it until you reach a path across the river. Cross.
    You will encounter a troll here, and it may be difficult.
    Use the red pool you immediately reach if you need it. If
    you follow the riverbank you will reach two chests. From
    there you can go up a ways and then turn left to head
    towards the end of the level. From the edge you hit by
    going left, go up until you reach the end.
    
    ----------------------------------------------------------
    
    Level 27: Fangorn - Step
    -------------------------
    Difficulty: Medium
    Quick Hint: Directional arrow
    Starting Location: SE corner
    Ending Location: NW corner
    Shrines:
    
    Detailed Guide:
    Go northwest from the beginning of the level, but be very
    careful, there will be a whole flock of Crebain waiting
    for you, and letting just a few away can greatly increase
    the difficulty of beating this level. Go northwest until
    you reach a dirt path. Go up along the path until it ends.
    Turn right and go that direction until you reach a dirt
    area. Go up from there. Turn left when you can and go that
    direction until you reach a paved path. Follow that path
    to the end of the level.
    
    ----------------------------------------------------------
    
    Level 28: Fangorn - Derndingle
    -------------------------------
    Difficulty: Medium
    Quick Hint: Get around the barricade
    Starting Location: SE corner
    Ending Location: N side
    Shrines: W side edge (Forge)
    
    Detailed Guide:
    Go up from the beginning. You may see Legolas fighting by
    your side, but he doesn't help that much. You will want
    to start following along the riverbank, but don't go to
    far because you will just reach a block. To get around
    this block, before the riverbank begins turning left, go
    up into the little passage that you can enter. Make your
    way through this little passage. Follow it until you are
    on the other side of the barrier. Go down as much as you
    can (you should be able to reach the bottom of the level).
    Turn left until you reach another river and a chest. Open
    the chest and start going up. You will reach a Forge. Use
    it if you want to (you probably will with so many previous
    levels not even having a shrine). Continue going up, in
    between two walls and along various pathes until you reach
    the end of the level at the top of the level.
    
    ----------------------------------------------------------
    
    Level 29: Fangorn - Fangorn Troll
    ----------------------------------
    Difficulty: Medium - Boss Level
    Quick Hint: Defeat Fangorn Troll (Look to Bosses section)
    Starting Location: SE corner
    Ending Location: NE corner
    Shrines: None
    
    Detailed Guide: You have to beat the Fangorn troll in
    this level. If you need help on defeating him, look to
    the Bosses section in this guide. Some people may want
    to repeat this level many times to gain better items
    and to gain more experience. Many sacks and barrels
    are scattered in this level, and hitting them may provide
    food for your battle again the two trolls. There is also
    a red pool in the NE corner. After defeating the boss,
    exit this level at the top.
    
    ----------------------------------------------------------
    
    Level 30: Fangorn - Rise
    ------------------------
    Difficulty: Very Easy
    Quick Hint: Press A and go left
    Starting Location: Middle
    Ending Location: W side
    Shrines: None
    
    Detailed Guide:
    This is probably the easiest level in the whole game. It
    is practically composed of just a cutscene. Upon entering
    the level you will be put into it.
    
    Cutscene-
    (You see a wizard in front of you and your allies)
    Legolas: The White Wizard!
    Aragorn: Show yourself, Saruman!
    Wizard: Saruman? The name curdles my blood.
    Aragorn: Gandalf! Impossible... you fell-
    Gandalf: Ah yes. Gandalf is my name. Yes, I remember.
    Legolas: You old wizard - it is good to see you again. We
             took you for the enemy.
    Gandalf: Saruman, yes... unfortunately for him, Middle-
             Earth no longer requires his counself. Let us go
             quickly, for his influence is spreading. To
             Theoden's hall in Edoras!
    Aragorn: The men of Rohan are unfriendly these days.
    Gandalf: They have good reason to be wary of strangers.
             Saurman's influence is too close for comfort.
             Come, let us leave these woods and pay Theoden a
             little visit.
    
    After the cutscene, you can explore a little, but you'll
    find little but a pool of red liquid and some crates. An
    artifact is hidden in this level (Look to "Artifacts List"
    for additional information). Go left to exit the level.
    Phew, that was hard wasn't it. ;)
    
    ----------------------------------------------------------
    
    *Screenshot from movie*
    
    ----------------------------------------------------------
    
    Level 31: Edoras - Meduseld
    ---------------------------
    Difficulty: Easy
    Quick Hint: Press A, go se
    Starting Location: Middle
    Ending Location: Southeast
    Shrines: None
    
    Detailed Guide:
    This level immediately opens with a cutscene.
    
    Cutscene-
    Aragorn: We found Edoras in disarray. Grima, counsel to
             King Theoden, was unmasked as Saurman's lackey.
             We cast him out immediately, knowing full well
             that Saruman's anger would increase tenfold.
             Shortly afterwards, Rohan refugess began
             arriving.
    
    After this cutscene go southeast, where you will encounter
    even another cutscene!
    
    Cutscene-
    Eowyn: My Uncle said you fought beside my grandfather
           once... but that cannot be so.
    Aragorn: King Theoden has a good memory. He was but a
             child then.
    Eowyn: But that would make you... 70? 80?
    Aragorn: 87 actually.
    Eowyn: You are one of the Dunedain! An ancient race
           blessed with long life. I thought your people had
           passed into legend.
    Aragorn: There are a few of us.
    (Legolas runs up)
    Legolas: Aragorn, we're ready to make for Helm's Deep.
             Gandalf has already gone.
    Eowyn: I am leading the refugees there by a safer route.
    
    After this cutscene, break some barrels and go southeast
    to the exit! Another tough level down...
    
    ----------------------------------------------------------
    
    Level 32: Gap of Rohan - West River
    -----------------------------------
    Difficulty: Easy
    Quick Hint: Go up young man!
    Starting Location: Middle bottom
    Ending Location: NE corner
    Shrines: None
    
    Detailed Guide:
    Another level, another one opening with a cutscene:
    
    Cutscene-
    Legolas: Aragorn, Wargs and Orcs have been spotted
             patrolling this road.
    Gimli: And Wildmen. We'll need to clear the way to ensure
           safe passage.
    Aragorn: Spread out. Don't let anything get by.
    
    After the cutscene, don't go left unless you want to meet
    several Crebain eating a dead horse. You will want to go
    the right though. Go right until you can not go any more
    in that direction. Go up until you reach a wall. Go left
    along the wall until you see a gap that you can go up
    into. Go up until you reach two barrels and a little
    butterfly flying around them. You can either go right or
    left from here. If you go to the left, go left until you
    reach a river. Go up along the riverbank until you reach
    a red pool. Use it and go right. Until you can go up and
    exit the level. If you decide to go right from the butter-
    fly (the shorter way), go right as much as you can and
    then go up to the end of the level.
    
    ----------------------------------------------------------
    
    Level 33: Gap of Rohan - South River
    ------------------------------------
    Difficulty: Medium
    Quick Hint: Follow the paths
    Starting Location: SE corner
    Ending Location: NE corner
    Shrines: None
    
    Detailed Guide:
    Start this level by going up and following the path, but
    be careful. You will encounter a dead horse with several
    Crebain feeding on it. Make sure to try to kill most if
    not all of the Crebain. If you follow the path correctly,
    it will take you onto a bridge and across a small stream.
    Keep following the path until it ends. When it ends go
    up into the gap it leads to. Turn right when you enter the
    area. You will see three Crebain on a rock, and one or a
    few well thrown sword throws should easily dispose of the
    birds. Go into that passage that the rock is in. Go
    southeast into this passage and go to the right when you
    have to. If you go all the way to the river, going up
    along the bank will take you to a red pool. If you go to
    the red pool, go down and left from it until you see a
    path leading upwards. Follow the path. There will be two
    chests to the left of the path, and you should go and
    open them. Follow the path to the end.
    
    ----------------------------------------------------------
    
    Level 34: Gap of Rohan - North Road
    -----------------------------------
    Difficulty: Easy - Medium
    Quick Hint: Follow the path
    Starting Location: Bottom
    Ending Location: Top
    Shrines: NE corner (Shrine)
    
    Detailed Guide:
    This level can be pretty easy. From the very beginning of
    the level you want to follow the path. You will weave
    around and pass through two fences. Continue on along the
    path until it seems that your path is blocked. It really
    isn't though, because the three grey plants can be
    destroyed in only two hits each. If you go left before
    reaching the three plants and then go up, you will reach
    a red pool. Continue up the path to the end unless you
    need to use a shrine or want to use one. If you do, then
    don't immediately leave this level. Instead, go to the
    northeast corner of this area and there you will find
    a Shrine.
    
    ----------------------------------------------------------
    
    Level 35: Gap of Rohan - Vale
    -----------------------------
    Difficulty: Medium
    Quick Hint: Follow the paths until the second split
    Starting Location: SW corner
    Ending Location: NE corner
    Shrines: NW corner (Forge)
    
    Detailed Guide:
    Start off by following the path upwards. Eventually it
    will split off into two seperate paths. If you want to go
    the Forge shrine in the northwest corner of this level
    then you will want to take the left path. Follow the left
    path until it ends and then just go up until you reach the
    shrine. If or when you go onto the right path, you will
    reach another split in the path. Unfortunately, both of
    the paths are not the ones to take, as they both lead to
    dead ends. You have to start going left until you reach
    a tree barrier. Go up and then right from there. If you
    continue going to the right you should be on the other
    side of the barrier blocking the path before. Go up to
    finish the level.
    
    ----------------------------------------------------------
    
    Level 36: Helm's Deep - Hornsberg
    ---------------------------------
    Difficulty: Easy
    Quick Hint: Enter Hornsberg
    Starting Location: SE corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    Welcome to Helm's Deep. Follow the darker paved path to
    the northwest. You will eventually see a bridge and two
    guards and enter a cutscene:
    
    Cutscene-
    Guard: Hail, Aragorn. You arrived just in time. Vast
           armies of Orcs are approaching from the North East.
    Aragorn: When the last person enters the Hornberg,
             barricade this door.
    Guard: Yes, sir.
    
    Continue towards the building and go across the bridge,
    where you will see Legolas and Gimli. Follow them into
    the door.
    
    ----------------------------------------------------------
    
    Level 37: Helm's Deep - Battlements
    -----------------------------------
    Difficulty: Hard
    Quick Hint: Comb the wall for ladders and destroy them
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide:
    This level opens with a cutscene:
    
    Cutscene-
    (Aragorn talking to Eowyn)
    Aragorn: So little time has passed since we began this
             quest, but so much has transpired. I have the
             strength to fight still, but I sometimes lack
             the conviction.
    Eowyn: If you do, you hide it well.
    Aragorn: But I do not have enough strength for every
             soldier!
    Eowyn: Your men fight by your side because they see your
           strength, Aragorn - They will not part with you.
    Aragorn: Thank you, Eowyn. I must speak with your Uncle
             now. Be safe.
    Eowyn: I will.
    (Legolas comes running up)
    Legolas: Aragorn! Orcs from Isengard - approaching from
             the east. Hurry!
    Aragorn: Hurry Eowyn! Take your sword and go to your
             people!
    (Legolas and Aragorn run to Gimli)
    Legolas: The Orcs are making their assault using ladders.
    Aragorn: Legolas, Gimli. We must keep them from ascending
             the Deeping Wall.
    Gimli: I've chopped nothing but wood these past few days.
           Let me at them!
    
    Now comes the difficult part. You have to go back and
    forth across this wall destroying ladders until you have
    destroyed all of them. Some won't spawn until you have
    destroyed another. The best stragety is to just go back
    and forth down the wall killing all the enemies and
    ladders you encounter. Watch out for explosions that hit
    your character, as they can cause tremendous damage.
    When you have knocken down all of the ladders, you will
    enter another cutscene:
    
    Cutscene-
    Gimli: Aragorn, Orcs have breached the wall further south!
    Aragorn: Go Gimli! I'll follow.
    
    The exit is those small stairs at the far right of this
    wall.
    
    ----------------------------------------------------------
    
    *Screenshot from the movie*
    
    ----------------------------------------------------------
    
    Level 38: Helm's Deep - Breach
    ------------------------------
    Difficulty: Hard
    Quick Hint: Defend the breach
    Starting Location: Stairs
    Ending Location: SW corner
    Shrines: None
    
    Detailed Guide:
    You start this level on the same stairs you ended the last
    one on. Go down the stairs, where you will immediately
    encounter a red colored hero creature. Continue down until
    you have a cutscene:
    
    Cutscene-
    Gimli: Waves upon waves of Saruman's Orcs!
    Aragorn: Be sturdy Gimli. Hold them off as long as you have
             strength.
    
    After this cutscene enemies will begin coming in through
    the breach. You want to kill them all, but it may be hard
    because enemies will also come from other areas to attack
    you. If you aren't close enough to the breach sometimes no
    enemies will spawn. Don't try entering the breach, because
    that only results in an explosion and a loss of health.
    When the breach seems to have stopped producing enemies,
    go left, where you will encounter Legolas:
    
    Cutscene-
    Legolas: Aragorn, Orcs have broken through the Hornberg.
             They're headed for the Caves.
    Aragorn: Eowyn is there with the Refugees! Legolas, stay
             here with Gimli. Guard the breach with your life!
    Legolas: Aye, Aragorn. You need not ask.
    
    After this cutscene you can exit the level at the west
    edge of the level.
    
    ----------------------------------------------------------
    
    Level 39: Helm's Deep - Gorge
    -----------------------------
    Difficulty: Medium
    Quick Hint: Cross the river
    Starting Location: SE corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    Upon entering this level go left. You will pass some
    stairs, and it is wise to go up them even though they
    don't lead to the end of the level. Up the stairs is a
    room full of enemies, allies, a shrine, chests, and
    breakable containers. After you loot the room to your
    satisfaction, go back down the stairs. If you go up you
    enter a huge area with a white pool. It's better to go
    left from the stairs and reach the river. If you go down,
    you will see a path across the river. Cross the river. If
    you want to immediately go to the next level just follow
    the edge of the river all the way to the end. You can go
    left from the river to reach the red pool that is in the
    raised area.
    
    ----------------------------------------------------------
    
    Level 40: Helm's Deep - Valley
    ------------------------------
    Difficulty: Medium
    Quick Hint: Go West young man
    Starting Location: SE corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    Start going to the left. Eventually you will encounter 3
    hero creatures at once. After defeating them cross the
    river unless you are low in health. If you are low in
    health continue going left (without crossing the river)
    until you reach the red pool. Either way, you will have to
    eventually cross the bridge. Kill the three crows you meet
    on a little island in the middle of the river. Continue
    crossing the river. Go left from there. The exit of the
    level looks like a cave enterance.
    
    ----------------------------------------------------------
    
    Level 41: Helm's Deep - Glittering Caves
    ----------------------------------------
    Difficulty: Medium
    Quick Hint: Explore around
    Starting Location: NE corner
    Ending Location: SW corner
    Shrines: Middle
    
    Detailed Guide:
    You are now in the Glittering Caves. Go down and to the
    right until you reach a bridge. You have to cross the
    bridge. Go southwest from the end of the bridge until you
    reach another. Cross that one also. You will now have 3
    paths to choose from. SW, NE, and SE. To the southwest is
    a white pool, so I would recommend going there first. The
    NE path is just a dead end with no special features and
    only normal enemies. Obviously you have to go to the
    southeast to beat the level. Go that direction until you
    see two walls structed like this:  ---  ---. There will
    be a shrine (Forge) in front of the second wall. Use the
    shrine if you want to, either way, go down until you pass
    a wall. Go southwest from that point on, until you reach
    a wall. Go west from here, and you will eventually meet
    with Eowyn:
    
    Cutscene-
    Aragorn: Eowyn!
    Eowyn: It seems there were a few too many Orcs for you
           to manage out there.
    Aragorn: Are you hurt?
    Eowyn: Forgive me, Aragorn. Some of my people are ill and
           need help.
    (Gandalf and Legolas run into the screen)
    Gandalf: Aragorn, the enemey has been driven back
             momentarily. Now is our chance for a final
             assault.
    Legolas: Gimli has already tossed himself into battle
             against the siege weapons. Hurry!
    Aragorn: Tend to your people, Eowyn. We will return.
    
    ----------------------------------------------------------
    
    Level 42: Helm's Deep - Hornsberg (Round 2)
    -------------------------------------------
    Difficulty: Hard
    Quick Hint: Destroy EVERY seige machine
    Starting Location: N edge
    Ending Location:
    Shrines: None
    
    Detailed Guide:
    This level can be hard or easy depending on how good you
    are at defeating difficult hero creatures. There are many
    seige machines scattered throughout this level and each
    are guarded by two hero creatures. You have to defeat
    them and destroy each seige machine. This is a great level
    to find good weapons and to gain experience because of the
    large number of hero creatures. If you are having trouble
    finding all of the seige machines, comb the area very
    carefully, as it's not very big but it is easy to miss
    areas. There are a total of six seige machines. Once you
    have broken all of the machines, go to the starting point,
    where the king of Rohan, Gandalf, Legolas, and Gimli will
    be standing:
    
    Cutscene-
    King: This battle has one more front yet!
    Gandalf: Aragorn, fetch the others... we are headed to
             Isengard!
    Aragorn: Aye, Gandalf... we are well on our way.
    Gandalf: Be vigilant. Saruman's army may be diminished,
             but his cunning is not.
    Gimli: Is there no time for a moment's rest in this world!
    Aragorn: Not while Saruman lives, Gimli.
    
    ----------------------------------------------------------
    
    *Ending movie* (Shows scenes from second movie)
    
    Save your game.
    Enjoy the credits music (directly from the movies!)
    
    ----------------------------------------------------------
    
                              THE END
    
    
    
    **********************************************************
    *                       8. Legolas                       *
    **********************************************************
    
    
    
    ################
    # Introduction #
    ################
    
    Legolas is a noble and skilled Elven prince. His primary
    weapon is the bow, but he has elven blades also for short
    range melee combat.
    
    #############################
    # Starting Stats and Skills #
    #############################
    
    Primary Stats
    -------------
    Strength: 18
    Accuracy: 30
    Health: 20
    Defense: 22
    Courage: 20
    
    Starting Skills
    ---------------
    Meditation (1)
    
    ##########
    # Skills #
    ##########
    
    Active Skills
    -------------
    
    1st Tree
    
    Overdraw (Level 2) - Hold down the A button for massive
    arrow damage, increasing per level. 6 spirit.
    - One of the best skills for Legolas and my personal favorite.
    This cheap attack will release a charged arrow that can
    plow through multiple enemies with ease. Even just lightly
    charging Overdraw will release an arrow that will kill most
    enemies. The 6 spirit cost is very reasonable, and the
    damage increases without the cost increasing, which is
    a plus.
    
    Suppress (Level 5) - A magical attack that has 25% chance
    of knocking foes backwards, +5%/level. 3 spirit.
    - Poor choice of an active skill. Overdraw and Spread Fire
    are far superior to this skill. A small chance for knockback
    isn't worth 3 spirit a shot in most cases. To get 100%
    knockback, you would have to put 15 points into this almost
    useless skill. I would recommend against putting any
    points in this skill.
    
    Spread Fire (Level 12) - Shoot 2 arrows (+1/4 levels) for
    extra accuracy per level. 9 spirit.
    - Another good attack for Legolas but not as good as
    Overdraw. Some Legolas characters are built around this
    skill, but to effectively create a character based on this
    skill you have to pour a tremendous amount of points into
    it for the maximum number of arrows. The cost is also a
    little high, and any Legolas using this skill will
    probably need to increase their courage.
    
    2nd Tree
    
    White Knives (Level 2) - Slash enemies with elven blades.
    Damage 4 + 1/level. 2 spirit.
    - One of the most useless skills of Legolas. The meager
    damage that you can deal out with this skill is far less
    then the damage Legolas will make with any bow. Legolas
    isn't meant to be a melee fighter and this skill doesn't
    match up with his bow using behavior. The only way that
    this ability could be effective is if you put dozens of
    points into this ability, but that is a waste. You may
    want to put in a point to unlock to other skills in this
    tree, but I didn't do that with my second Legolas.
    
    Forest Friend (Level 3) - Call hawks to distract and
    injure foes. Additional hawks and stun per level. Outdoors
    only. 12 spirit.
    - An expensive and unecessary skill. This skill costs a
    whopping 12 spirit to use, and at its lower levels only
    a few hawks will come and strike your enemies. They don't
    do enough damage to kill most enemies and their stun is
    pathetic. The cost of it is exorbinant, and I wouldn't
    put a point into this skill.
    
    Summon Gimli (Level 12) - Summon a friend to fight beside
    you. Does +1 damage/level, and stays longer. 25 spirit.
    - This is an expensive special skill. It is fun to use
    and to see Gimli fight next to you, but its cons outweigh
    the pros in my opinion. The cost is very high, 25 spirit
    is substantial for a character like Legolas. He doesn't do
    much damage, and increasing the level of the skill doesn't
    increase the damage by very much. You have to increase
    this skill very high for Gimli to stay for a long time,
    which isn't that great in the first place because on the
    battlefield he seems confused and rarely attacks your
    foes. I wouldn't recommend putting any points into this
    skill unless you really want to see Gimli fight and you
    can't wait until the battle at Helmsdeep.
    
    Passive Skills
    --------------
    
    1st Tree
    
    Meditation (Level 1) - Legolas gains health by being
    motionless. Quicker recharge per level.
    - The only option for Legolas in the category of healing
    skills, the amount of points that you put into this skill
    will probably depend on your patience. If you feel like
    waiting minutes (if your character is a very high level),
    then putting no points into this is okay. Putting more
    points into this really only quickens your play, so it's
    your decision.
    
    Fleet of Foot (Level 5) - Increases footspeed 3%/level.
    - A valuable skill in some people's opinions and not needed
    in others. Personally I like this skill because if you
    raise it up, Legolas will be able to escape danger much
    easier than he would normally. Hit and run tactics are
    also much easier to preform when you are much faster than
    your enemies.
    
    Orc Slayer (Level 8) - +2 damage to orcs/level.
    - Good skill, and some people will get it and some won't. I
    always put in a few points into this skill because the bonus
    is pretty good and Orcs are common. I would recommend a
    few points in this, but more than 5 isn't necessary.
    
    2nd Tree
    
    Hawk Eye (Level 2) - Increases bow damage +1/level.
    - Good skill, which cheaply increases the damage that your
    Legolas does with his bow. Everyone should put a few points
    into this skill because it helps. This isn't a skill that I
    would max out, but putting several points into this skill
    isn't a bad idea for anybody.
    
    Critical Shot (Level 3) - Increases chance of critical hit
    10%, +2%/level.
    - Awesome skill. Everyone who plays Legolas has to put at least
    one point into this skill to get the 10% critical hit bonus. I
    would recommend 5 or more levels, where your character will
    be scoring critical hits a fourth of the time. You never know
    when a lucky hit that defeats a normally strong enemy could
    save your character.
    
    #######################
    # Tips and strategies #
    #######################
    
    Primary Stat: Accuracy
    Important Stats: Defense, Strength, Health
    Least Important: Courage (unless you like Spread Fire)
    
    One of the first things that Legolas characters have to do
    is to increase their accuracy. Having a high accuracy
    with Legolas is essential to your survival, because often
    times if you miss an approaching enemy he will hit you.
    Defense is important because Legolas doesn't have any
    shield to protect him, so his only option is to dodge
    enemy blows. Legolas characters should choose to use one
    active skill and raise it substantially, Overdraw and
    Spread Fire.
    
    Overdraw Legolas
    ----------------
    Overdraw is an awesome skill and my personal favorite of
    Legola's skills. Even just pressing it lightly will
    shoot an arrow that can kill multiple enemies in one
    firing.
    
    Example Overdraw Legolas: (30 skill points)
    
    Active Skills:
    Overdraw (10)
    
    Passive Skills:
    Meditation (2) ----- Depends on your patience =)
    Fleet of Foot (5) ----- Nice skill to have
    Orc Slayer (3)
    Hawk Eye (5)
    Critical Shot (5)
    
    Spread Fire Legolas
    -------------------
    Personally I don't think Spread Fire is worth the cost,
    but some people prefer spread fire because its ease of
    use. A person who emphasizes on Spread Fire will have to
    raise their courage a lot to make up for the extra cost.
    
    Active Skills:
    
    Example Spread Fire Legolas: (30 skill points)
    
    Spread Fire (10)  ----- max this for the most arrows
    
    Passive Skills:
    Meditation (2) ----- Depends on your patience =)
    Fleet of Foot (5) ----- Nice skill to have
    Orc Slayer (3)
    Hawk Eye (5)
    Critical Shot (5)
    
    #######################
    # Legolas Walkthrough #
    #######################
    
    Explanations
    ------------
    Here is a walkthrough for the character Legolas. First it
    says the level name, area name, and level number. I made
    up some difficulty ratings (Very Easy to Very Hard). The
    Quick Hint is for people who don't want to be babysitted
    through the level. Starting Location and Ending Location
    can help some confused players. Shrines will show where
    shrines are (if there are any). The Detailed Guide is
    only meant to get a person through the level, not collect
    every single item.
    
    The Walkthrough
    ---------------
    Here is the full walkthrough for Legolas!:
    
    ----------------------------------------------------------
    
    Opening Scene-
    (Legolas runs to Gimli)
    Gimli: It does my heart good to be so close to the
           mountains, Legolas. This is quality rock, and
           unspoilt as Moria was.
    Legolas: I wish I could share your enthusiasm, Gimli.
    Gimli: Master Elf, are you approaching Uruk-Hai giving you
           second thoughts?
    Legolas: No, Gimli. You must realize - even if we succeed
             in winning this war, the Elves will fade from
             Middle-earth. How bittersweet victory will be for
             my people.
    Gimli: Yet not all are leaving these shores. This is a
           fight for all of Middle-earth.
    Legolas: True enough, Gimli... When we left Rivendell, I
             was not so glum. Elrond's speeches have a way
             with even the hardest hearts...
    
    ----------------------------------------------------------
    
    Level 1: Caradhras - Foothills
    ------------------------------
    Difficulty: Very Easy
    Quick Hint: Follow the paths to the end
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide:
    The level starts with a continuation of the opening
    scene:
    
    Cutscene-
    Legolas: Our first steps over Caradhras mountain seemed
             promising...
    
    This level starts off with your character in the upper
    left hand corner. Start heading downward, killing the two
    enemies you see and opening any sacks that you want too.
    You will soon notice the Crebain, and you will want to
    kill them to prevent getting corrupted. Continue following
    the gravel path. It will continue taking you down, then
    it will turn right. Eventually it will turn upwards follow
    the path up. It might look (because it might be snowing)
    like it splits in two directions, and you want to go onto
    the left path. It will go up until you see a sack. Turn
    right, which will take you to a raised area. Continue
    following the path, even when it switches to a different
    type of path (which looks blue and paved). You can follow
    this path all the way to the end. There will be a chest
    along the side of the path and a red pool.
    
    ----------------------------------------------------------
    
    Level 2: Caradhras - Mountains
    ------------------------------
    Difficulty: Easy
    Quick Hint: When rocks fall another path opens
    Starting Location: NW corner
    Ending Location: SW corner
    Shrines: None
    
    Detailed Guide:
    Start following the blue paved path. Kill all enemies you
    see and continue following the path until you reach a
    blocked wall of rocks. Try to remember where this spot is.
    Start going straight up until you can't anymore. Turn to
    the right and continue going right until you see rocks
    dropping. Don't step into the rocks because you will get
    hurt. Go back to the previously blocked area and it will
    be cleared. You will notice some Orcs:
    
    Cutscene-
    Orc: You smell somethin'?
    Orc 2: Smells like meat.
    
    You want to once again start following the path. If you
    kept following the path you will pass in between two
    raised areas and then you'll turn left where rocks will
    begin falling again. Backtrack until you are able to go
    left onto one of the raised areas. There is no path but
    you only have to go as far to the left as you can. Go
    down. A path should go left, which is the exit.
    
    ----------------------------------------------------------
    
    Level 3: Caradhras - Valley
    ---------------------------
    Difficulty: Very Easy
    Quick Hint: When rocks fall another path opens
    Starting Location: NE corner
    Ending Location: SE corner
    Shrines: Bottom (Forge)
    
    Detailed Guide:
    Follow the path down and to the left until you see rocks
    falling down. Backtrack a little and go down (you have to
    weave through a few rocks), and go left until you reach
    a new path of two groves in the ground in mud. Follow the
    path down and to the right. Soon you will encounter a
    hero creature which is a strikingly different color than
    the others of its type (it will be purple). It may be a
    little hard to defeat it but most people should do it
    with ease. After defeating him and his two aides, you
    can exit by continuing traveling to the right.
    
    ----------------------------------------------------------
    
    Level 4: Caradhras - Moria Gate
    ------------------------------
    Difficulty: Easy
    Quick Hint: Follow the paths to the end
    Starting Location: SE corner
    Ending Location: NE corner
    Shrines: NW corner (Ent Pool)
    
    Detailed Guide:
    Start travelling up immediately. Follow the dirt, which
    acts like a path. Turn left when the path splits. Follow
    it until you see a river with a stone pebble path across
    it. Cross the bridge and go up. There will be a chest,
    a red pool, and a shrine. Do what you want then start
    going right. There should soon be a cut scene with a
    circle of Orcs:
    
    Cutscene-
    Orc: I'm hungry. Do we 'ave any Dwarf meat left?
    Orc 2: I thinks there is some inside. Get some bits for
           me.
    
    Defeat (or not defeat) the Orcs and start travelling
    Northeast. Don't step in the fire because it deals
    damage to your character. You will see Gimli with a horse
    and you will see another short cutscene:
    
    Cutscene-
    Gimli: Here it is, the west wall of Moria!
    Legolas: I see no reason to celebrate. It is a dank and
             dismal place. Quite the opposite of a forest.
    Gimli: Only on the outside! Soon, master Elf, you will
           enjoy the fabled hospitality of the dwarves.
    Legolas: We shall see...
    
    After this brief dialogue, you have to continue going
    to the right wher you will meet Gandalf and Frodo:
    
    Cutscene-
    Legolas: Gimli, the water! Stand fast!
    (Screen scrolls to creature in the water)
    
    ----------------------------------------------------------
    
    *Screenshot from the movie*
    
    ----------------------------------------------------------
    
    Level 5: Moria - West Hall
    --------------------------
    Difficulty: Medium
    Quick Hint: Follow the paths to the end
    Starting Location: Bottom
    Ending Location: NE corner
    Shrines: NW corner (Ent Pool)
    
    Detailed Guide:
    This level starts with a cutscene:
    
    Cutscene-
    Aragorn: Moria... Kingdom of the Dwarves. I'll scout
             ahead.
    (Aragorn leaves)
    Frodo: What's this? A trap door down?
    Gandalf: The dwarves do not build homes, they build
             labyrinths. Legolas, explore the lower tunnels to
             see if any orcs lurk.
    
    Go down the trapdoor. After going down, go down two sets
    of stairs. At the bottom of the second set, go right until
    you reach the eastern edge of the level. Go straight down
    and go through the open door at the bottom of this area.
    The room you are in now has a chest, a red pool, and a
    button in the lower section. You must press the button.
    After pressing down the button, return to the bottom of
    the second staircase in this level. Go down into the room
    and go through two open doors located at the bottom of
    the room. Exit the level by going down the stairs in this
    room.
    ----------------------------------------------------------
    
    Level 6: Moria - Chasm
    -----------------------
    Difficulty: Easy
    Quick Hint: Just walk around
    Starting Location: NE Corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    Go southeast and down through the open door. You will meet
    with Gandalf:
    
    Cutscene-
    Legolas: It is as we feared. Orcs infest this place. Where
             is Gimli?
    Gandalf: He has run off in search of Balin. If you value
             his life, find him, elf.
    
    Go up and exit the level in the northwest corner of the
    level. You will appear in front of a door. Go left until
    you reach a wall. Go down and go through the open door
    below you. Go down to the bottom of the room and go to the
    right until you see a button. Step on it and go back to
    the left until you see a newly open door on the bottom
    wall. Go through that door. Go to the left. You will
    encounter many holes in the ground. Find a way through
    the mess and make your way to the southwest corner of the
    area. There, you should find a button to step on. Step on
    the button and go up until you reach some stairs. If you
    go up the stairs, you will reach a Shrine. If you don't
    want to go there, from the stairs, go northeast until you
    reach a wall. Go up now, and walk through the open door.
    Turn left and continue in that direction to beat the
    level.
    
    ----------------------------------------------------------
    
    Level 7: Moria - Dark Halls
    ---------------------------
    Difficulty: Medium
    Quick Hint: Hit the button and lever
    Starting Location: Middle
    Ending Location: NW corner
    Shrines: NE corner (Forge)
    
    Detailed Guide:
    Go through the gap in the wall to the southeast of your
    character's starting position. Turn to the right and go
    that direction until you reach some rubble. Go up until
    you reach a really massive well. Go northwest from here
    until you reach a switch. Hit the switch. Backtrack all
    the way back to the first gap you went through. Go
    southwest from this point until you see a door. Go through
    the door. Turn left and continue going left past two
    pillars and one horizontal wall until you reach a vertical
    wall. Go straight up until you reach the northwestern
    corner of the level. You should see a button. Hit it. Go
    back to the original starting point of the level. From
    the original stairs, go up and enter the door above the
    stairs. You should hear Gimli yell:
    
    Cutscene-
    Gimli: No! Balin!
    Legolas: The dwarf is beyond this door. I must find a way
             through!
    (*NOTE: If you explored around eariler, you may have
     already had this cutscene*)
    
    Go up through the now open door. Go up until you have to
    go left. Go left until you see the exit in the upper left
    hand corner of this room.
    
    ----------------------------------------------------------
    
    Level 8: Moria - Great Hall
    ---------------------------
    Difficulty: Medium
    Quick Hint: Hit the two switches and go down
    Starting Location: NW
    Ending Location: Down a trap door, NE corner
    Shrines: NE corner (Forge)
    
    Detailed Guide:
    This is a tricky level for some people. Here is little
    map:
    
    Great Hall:
    
    To use this map, you have to imagine the game world flat.
    
    Key:
    S- Stairs             1- Starting Location
    H- Hero Creature      2- Trapdoor
    s- Shrine
    L- Lever (Switch)             Northwest
    C- Chest                          |
    D- Door               Southwest --O-- Northeast
                                      |
                                  Southeast
    First Floor:
    
    ----------------------------------------------------------
    *...................______1_______.......................*
    *................../              \......................*
    *.............../   ____     ____  \.....................*
    *............../   |    | S |    |  \._____..............*
    *............/__   |             |   |    L|.............*
    *...........|   |  |             |   |     |.............*
    *...........|   D  |             |   D     |.............*
    *...........|   |  |    H   H    |   |_____|.............*
    *...........|__L|_C|___       ___|_____|.................*
    *......................|  S  |_..........................*
    *............-----------       |___......................*
    *.........../   _______        |  s|.....................*
    *..........|_T_|     __|       |   |.....................*
    *...................|    H     |   |.....................*
    *...................|  S    H  S   |.....................*
    *...................|__        |   |.....................*
    *......................|_______|___|.....................*
    ----------------------------------------------------------
    
    You start off in front of a closed door. In order to
    progress you need to hit two switches, but one doesn't
    appear until the other one is hit. First, start going to
    the right, defeating all of the enemies that you find. If
    you follow the map you should be able to find and hit the
    lever. Return to the starting location. Next you want to
    go left, and you should be able to find the switch inside
    of a room. Again return to the starting location. Now you
    can go down the stairs directly in front of your starting
    location. You will be in a huge room with several pillars
    and many enemies and breakable containers. Two hero
    creatures will also be in this area. Continue in the same
    direction and down more stairs. You will be in a room with
    two more hero creatures. There are two stairs, one (to the
    left) has nothing, while the other thinner one leads up
    to a Shrine. To progress, you have to take the path in
    betwwen two of the stairs to an open trapdoor, which will
    take you to a lower floor. On the lower floor, you should
    generally move toward the right and you will eventually
    reach the exit.
    
    ----------------------------------------------------------
    
    Level 9: Moria - Balin's Tomb
    -----------------------------
    Difficulty: Medium, boss: Cave Troll
    Quick Hint: Defeat the Cave Troll
    Starting Location: SE
    Ending Location: Top of the screen
    Shrines: None
    
    Detailed Guide:
    This level is a boss level, so be prepared for a fight.
    After entering this level start going up, use the red pool
    you pass if you need health. After going up, go to the
    left until you see some of your comrades by an open tomb.
    A cutscene will happen and then the Cave Troll will come
    storming in from the top with several enemies:
    
    Cutscene-
    Gimli: No! It is as I have feared... Balin has fallen!
    Legolas: I am sorry Gimli... I misjudged your people's
             perseverance...
    Gimli: They fought to the finish, no doubt.
    Legolas: Defending their home.
    Gimli: Poor Balin.
    ---
    Legolas: Stand fast Gimli, else we suffer Balin's fate!
    
    Defeat him (Look at Bosses section for hints). Once you
    defeat him, go up through the door where he came from and
    continue going up until the end of the level.
    
    ----------------------------------------------------------
    
    Level 10: Moria - Flight
    ------------------------
    Difficulty: Very East
    Quick Hint: Leave
    Starting Location: Bottom
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide: This level is one of the simplest. After
    defeating the few enemies that great you as soon as you
    enter, continue up until you see your allies and enter a
    cutscene:
    
    Cutscene-
    Gimli: Let them come! There is one Dwarf yet in Moria who
           still draws breath!
    (Enemies surround you but then start fleeing away)
    (Ground shaking)
    Gimli: What is this devilry?
    Gandalf: A Balrog... a demon of the ancient world! Run!
             To the Bridge of Khazad-dum!
    
    You can either kill them or just leave the level by
    heading toward the northwest until you exit.
    
    ----------------------------------------------------------
    
    Level 11: Moria - Khazad-dum
    ----------------------------
    Difficulty: Easy
    Quick Hint: Go left
    Starting Location: NE
    Ending Location: NW
    Shrines: None
    
    Detailed Guide: Most of this level is pretty easy to go
    through. Start by heading the only direction you can go
    and move down the stairways. After going down two stairs,
    go left onto a thin bridge. The bridge will break and
    you will be forced to continue left. Go through the gap in
    the wall and then go up the stairs to the exit. At the end
    of the level Aragorn will be standing, waiting for you.
    Once you reach him, there will be a cutscene:
    
    Cutscene-
    Legolas: Aragorn, where is Gandalf? We cannot leave him
             behind!
    Aragorn: He sent me away. I implored him to follow, but-
    Legolas: Aragorn, Gandalf's wisdom is beyond measure... If
             he says run, we do not ask questions.
    Aragorn: Just the answer I expected. Let us leave this place.
    
    Exit the level.
    
    ----------------------------------------------------------
    
    Level 12: East Mountains - Gate
    -------------------------------
    Difficulty: Easy
    Quick Hint: Exit the map
    Starting Location: Top of the screen
    Ending Location:
    Shrines: Middle (Forge)
    
    Detailed Guide: Immediately upon entering this level there
    will be a cutscene mourning Gandalf's death:
    
    Cutscene-
    Aragorn: There is no time for tears; we have far to go.
    Legolas: To Lorien, Aragorn. Galadriel will welcome us if we
             are cautious.
    Gimli: That witch? Cautious of what?
    Legolas: It would be unwise to lead a pack of Orcs into the
             heart of Lorien, Gimli.
    Gimli: From the tales I've heard, the Witch of the Woods is
           likely to do more harm than Orcs.
    Legolas: She is strong, indeed. Try not to lose favor with
             her.
    
    Head down until you have to turn left. (Go around the tree
    to the right, not  the left) If you go down and turn left at
    the right time, you should see a shrine (Forge). After the
    shrine go down, turn right, and then go down again. Turn
    right and continue right until the end. This is a very
    straightforward level.
    
    ----------------------------------------------------------
    
    Level 13: East Mountains - Rolling Hills
    ----------------------------------------
    Difficulty: Easy
    Quick Hint: Go around... way around
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide:
    Head southeast from the starting point until you see a
    wall. Go to the right, walking along the wall until it
    terminates at the end of a little raised ridge. Head down
    from that end of the wall until you reach another wall.
    Go left along the wall until you can go down and turn to
    the right along the same wall. Continue going right until
    the end. This level does have a white pool and a chest,
    but they aren't essential to your quest or for beating
    the level.
    
    ----------------------------------------------------------
    
    Level 14: East Mountains - Dimril Dale
    --------------------------------------
    Difficulty: Medium - Lengthy
    Quick Hint: Go East Young Man
    Starting Location: SW corner
    Ending Location: SE corner
    Shrines: NE corner (Forge)
    
    Detailed Guide: Walk up from the beginning of the level.
    You will pass a tree sitting a large pool of water with a
    butterfly circling the tree. Go down along the wall to the
    right of this tree until you can go around it and start
    going up. You can follow this wall to reach a shrine that
    is located in the NE corner of this level, but that takes
    a long time. If you decide to go the shrine, you can
    easily reach the exit just by heading straight down. If
    you don't want to reach the shrine, you still have to go
    a long way to finish the level. From the wall near the
    tree (outside the right wall), you have to go up until
    you reach a wall. From there you have to turn left and
    follow that wall. When the wall terminates you have to
    continue going up. Weave through the rubble until you
    reach even another wall. Go right, following the rubble
    until it stops. From there you can go straight down to
    recieve a quest (see below) or you can go SE and down
    until you reach the exit in the SE corner.
    
    Special Note: In the middle of the level an elf will be
    standing on a ridge. If you go to him, he will tell you
    that a great orc brute has waylaid some travellers and
    stolen their wares, including a strange map (artifact).
    He tells you that you can keep the treasure if you find
    them. After this short dialouge, two orcs guarding a
    chest will spawn in the level. If you haven't yet found
    Bilbo's Map, then one of the Orcs will drop the artifact.
    
    (This isn't always true. If you find some ruins at the
    beginning of the level, you won't find this elf.)
    
    ----------------------------------------------------------
    
    Level 15: East Mountains - West Woods
    -------------------------------------
    Difficulty: Medium
    Quick Hint: Go SE
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide: Immediately upon entering the level begin
    going down until you reach the lower boundary of the whole
    level. From the bottom turn to the right. Go up when you
    have to. You should now be in an area with a blue pool. Go
    to the NW corner of this area and go up through the gap.
    You'll want to turn to the right immediately unless you
    want to reach a white pool that is directly to the north.
    As you pass through a grassy passage between to ridges
    spikes may pop out of the ground and damage you. If they
    do, just keep moving southeast. Continue going southeast
    until you reach an elf at the edge of a forest. Aragorn,
    one of your allies, will be standing by the elf. The elf
    first tells you to halt but he decides to let you in
    because Aragorn tells him who he is:
    
    Cutscene-
    Elf: Halt stranger. You have come to the edge of our wood
         uninvited.
    Aragorn: Haldir of Lorien, I am Aragorn, son of Arathorn.
             We must take shelter with the Lady of the Wood.
    Haldir: Aragorn? It has been a long time since we last met.
            If you wish to visit Lothlorien, walk softly and
            with speed. Come!
    
    ----------------------------------------------------------
    
    Level 16: Lothlorien - Lothlorien
    ---------------------------------
    Difficulty: Extremely Easy
    Quick Hint: Press A
    Starting Location: none
    Ending Location: none
    Shrines: None
    
    Detailed Guide: This level is extremely easy. Just sit
    back and enjoy the cutscenes... or just press A:
    
    Cutscene-
    Legolas: It fills my heart with joy to see these woods
             again.
    Galadriel: Rest here Legolas. You are among kin.
    Legolas: Good night, Lady.
    ---
    Legolas: Goodbye lady Galadriel.
    Galadriel: Legolas, Sauron will be seeking the Ring
               without rest... if his gaze is not drawn away
               he will find it.
    Legolas: I will not let that happen.
    Galadriel: Even if that means making unthinkable
               sacrifices.
    Legolas: If I must, lady.
    Galadriel: Good luck, Legolas.
    
    ----------------------------------------------------------
    
    *Screenshot from the movie*
    
    ----------------------------------------------------------
    
    Level 17: Amon Hen - Nen Hithoel
    --------------------------------
    Difficulty: Medium
    Quick Hint: Go left first, and cross the bridge
    Starting Location: Top
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide: This level starts off with a quick
    dialouge between Legolas, Gimli, and Aragorn, who wonder
    where Frodo and Boromir went:
    
    Cutscene-
    Aragorn: We will rest here for the day. Mordor is nearer
             than ever, and orcs patrol the shores.
    Legolas: Something draws near, I can feel it.
    Gimli: Where is Frodo?
    Legolas: And Boromir?
    Aragorn: Spread out. Find them!
    
    This level isn't very hard. Be careful not to let birds
    leave the area to raise your corruption. Go left from the
    starting point until you are on the raised side of a stone
    wall. Follow that wall down until you reach a very thin
    bridge across a very small river. You will see two orcs:
    
    Cutscene-
    Orc: You cheat!
    Orc 1: You gonna stop me?
    
    Cross the bridge and obliterate those arguing orcs. Go
    southeast, through a gap through two stone walls, and
    continue until you reach the SE corner of the level. The
    exit is a little patch of green grass in the very corner.
    
    ----------------------------------------------------------
    
    Level 18: Amon Hen - Parth Galen North
    --------------------------------------
    Difficulty: Easy to Medium
    Quick Hint: Follow the first wall
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide: The easiest way to beat this level is to
    just follow the wall at the top of the screen all the
    way to the SE corner of the screen. You will have to wrap
    around it and sometimes it will change to rubble but this
    stragety will get you through this level very quickly and
    easily (though it is a little time consuming). You will
    know when you are near the exit because you will see a
    statue of a human right near the exit.
    
    ----------------------------------------------------------
    
    Level 19: Amon Hen - Slopes
    ---------------------------
    Difficulty: Easy to Medium
    Quick Hint: Find Frodo and then backtrack
    Starting Location: W side
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide: This level can be pretty straightfoward
    for most people. You start off on the West side of the
    level and you need to make it to the right side. To do
    this, go right until you reach a large wall of rubble.
    When you reach this wall of rubble start going down until
    you see a gap in the wall. Go right into the gap and go
    right until you reach the right edge of the level. If you
    go down from here you will reach a shrine, one that sells
    skill points, one of the best values in the game. To
    actually beat the level you need to go up until you reach
    a raised area with stairs leading up to it. Go near the
    stairs and talk to Aragorn.
    
    Cutscene-
    Legolas: Aragorn, any sign of Frodo?
    Aragorn: He was here... Boromir tried to take the Ring.
    Legolas: Boromir? Frodo... is he-
    ---
    Legolas: Boromir's horn!
    Aragorn: Back to the boats - quickly!
    
    After the short cutscene finishes, your final goal is to
    just go back the way you came. Go down the stairs and go
    to the left until you reach that giant wall of rubble.
    Follow the rubble down until you reach a gap. Go left
    through that gap. Go NW until you reach the point at
    which you entered the level and exit there.
    
    ----------------------------------------------------------
    
    Level 20: Amon Hen - Parth Galen North (Round 2)
    ------------------------------------------------
    Difficulty: Easy to Medium
    Quick Hint: Backtrack; Follow the wall
    Starting Location: SE corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide: You can use the same trick used when first
    going through the level when you backtrack through it.
    Walk along the wall that you encounter first when entering
    this level, wrapping around it and following along it no
    matter what it changes to (water, rubble...). Eventually
    you will begin going upwards and then turn left. This wall
    will take you directly to the end of this level.
    
    ----------------------------------------------------------
    
    Level 21: Amon Hen - Nen Hithoel (Round 2)
    ------------------------------------------
    Difficulty: Medium to Hard - Boss Level
    Quick Hint: Backtrack; Cross the bridge at least
    Starting Location: SE corner
    Ending Location: West edge
    Shrines: None
    
    Detailed Guide: This level is a boss level, where you will
    fight the Uruk-Hai captain Lurtz, as in the movie. To beat
    this level, start going diagonally up (northwest) from the
    beginning of the level. You will pass through a gap between
    two walls and eventually reach a bridge. You can pause
    before crossing the bridge to recouperate and restore some
    lost health and/or spirit points before fighting the boss.
    After crossing the bridge, there will be a very short scan
    of the area and you will be propelled into battle with
    Lurtz! (Look into the Bosses section for help on defeating
    him.) After defeating him, you will need to find the dying
    Boromir on the West edge of the level. If you need help in
    finding his exact location pause for a moment and wait for
    the direction arrow to appear. When you find him, Gimli
    and Aragonr will run up to talk to you. Boromir dies and
    Aragorn reveals to Legolas and Gimli that you let Frodo go
    and that you want to 'Hunt some Orc' in Rohan:
    
    Cutscene-
    Aragorn: Boromir is dead... Sam and Frodo have departed.
    Legolas: We can still catch Frodo if we-
    Aragorn: No, Legolas...
    Legolas: You mean not to follow them?
    Aragorn: We have other business in the West. Saruman's
             forces are growing.
    Gimli: Then we should not delay! Saruman's Orcs are not
           hard to track, but they are fast.
    
    ----------------------------------------------------------
    
    Level 22: Rohan - Eastemnet South
    ---------------------------------
    Difficulty: Medium
    Quick Hint: Explore
    Starting Location: SE corner
    Ending Location: SW corner
    Shrines: Top Middle (Forge)
    
    Detailed Guide:
    There is a quick dialogue:
    
    Cutscene-
    Aragorn: The vast plains of Rohan!
    Legolas: Not enough tress to make a decent home.
    Gimli: Nor enough rock to build anything sturdy. Hmph!
    Aragorn: But plently of sun to help us find Orc prints.
             Let's go genltemen - we don't want them to reach
             Isengard.
    
    Congratulations, you are now in the vast expansive land
    of Rohan, hunting orcs... Go left from the start of the
    level until you reach a wall. Go up along the wall.
    Continue going up when the wall ends and changes into
    large rocks. Turn left when you can, and continue in that
    direction until you reach a river. Walk down along the
    riverbank until you reach a bridge that crosses the
    river. After crossing the river, walk up along the river-
    bank. Do this until you reach the top edge of the level
    and a shrine (Forge). Walk along the uppermost wall in a
    western direction. Keep going until you reach a cave that
    releases wolves. Go down. If done right, you will find
    yourself in a very thin passage. Go through this passage
    until you reach the end of the level!
    
    ----------------------------------------------------------
    
    Level 23: Rohan - Plains
    ------------------------
    Difficulty: Medium
    Quick Hint: Left, Right, Left...
    Starting Location: SE corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    Upon entering the level, go left, walking along the top
    wall. Do this until you can go up, which will be when
    there is a little passage between two rocks. Go right, and
    continue in that direction until you reach a blue pool.
    Use the blue pool and then go left, walking along the wall
    above the blue pool. Eventually it will terminate, and
    there will be a path leading upwards, made of dirt. Follow
    the path until it becomes very fat and undefined. Go up
    a little and turn to the right and go through the small
    passage formed by the rocks. Do this until you can start
    going up. Going up will take you directly to the end of
    the level.
    
    ----------------------------------------------------------
    
    Level 24: Rohan - East Wall
    ---------------------------
    Difficulty: Medium
    Quick Hint: Explore around
    Starting Location: SE corner
    Ending Location: NE corner
    Shrines: NW corner (Forge)
    
    Detailed Guide:
    Upon entering the level, go up until you reach a wall.
    Turn left and follow the wall until it terminates. Where
    it terminates there will be a few extraneous rocks and
    rubble. Go northeast until you reach your allies Gimli
    and Aragorn. When you approach them they will just run
    away. Follow them upwards. If you get close enough you
    will have a dialouge scene.
    
    Cutscene-
    Legolas: Aragorn, look here!
    Aragorn: A slaughter... Mordor orcs versus Saurman's breed.
    Legolas: These tracks head north, deeper into Fangorn
             Forest.
    Gimli: Fangorn! More devilish Elven woods.
    Legolas: The forest is very old, indeed. Old and angry.
    Aragorn: Stay alert, stay close.
    
    Your allies will leave but you may see them helping fight
    against the orcs later in the level. After the cutscene go
    northwest if you want to reach a shrine. If you want to
    make it to the Forge, you have to make your way to the
    very northwest corner of the level. To beat the level,
    from where you met your allies, go up until you reach a
    wall. Go right along the wall until you see a gap leading
    upwards. Go up and turn left until you reach the end of
    the level.
    
    ----------------------------------------------------------
    
    Level 25: Fangorn - Copse
    --------------------------
    Difficulty: Medium
    Quick Hint: Cross the river at least twice
    Starting Location: SE corner
    Ending Location: NE corner
    Shrines: None
    
    Detailed Guide:
    You start the level in view of a river. Go to the river
    and walk up along the riverbank until you reach a bridge
    across it. When you start to cross it, you will see some
    Orcs talking:
    
    Cutscene-
    Orc: My blade can cut through a tree in one blow.
    Orc 1: How about an elf, boss?
    
    Finish crossing the bridge and begin walking down along
    the riverbank. until you see a path leading west. Walk
    along the path. It should eventually reach an intersection
    of four paths. Take the far left one. It will terminate
    very soon, but ignore that and continue going upwards.
    Turn right when you see a tree near a pit in the ground.
    Keep going right until you reach another path. Begin
    following it; it will take you to the end of the level.
    It will take you across a bridge. If you ever think the
    path splits, take the upper route.
    
    ----------------------------------------------------------
    
    Level 26: Fangorn - Watery Glades
    ----------------------------------
    Difficulty: Medium
    Quick Hint: Cross the river
    Starting Location: Bottom
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    At the beginning of this level you will be on a dirt path.
    Walk along this path until you reach a bridge that will
    let you cross the river. A forest troll will great you on
    the bridge. Go up and right just a little until you reach
    a red pool. Use that pool and then return to the river.
    Walk along the riverbank down, and keep going until you
    have reached two chests. From the second chest, go up
    until you reach the very top of the level. When you do,
    just go left until you see a path leading to the end of
    the level.
    
    ----------------------------------------------------------
    
    Level 27: Fangorn - Step
    -------------------------
    Difficulty: Medium
    Quick Hint: Directional arrow
    Starting Location: SE corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    Go northwest from the beginning of the level, but be very
    careful, there will be a whole flock of Crebain waiting
    for you, and letting just a few away can greatly increase
    the difficulty of beating this level. Go northwest until
    you reach a dirt path. Go up along the path until it ends.
    Turn right and go that direction until you reach a dirt
    area. Go up from there. Turn left when you can and go that
    direction until you reach a paved path. Follow that path
    to the end of the level.
    
    ----------------------------------------------------------
    
    Level 28: Fangorn - Derndingle
    -------------------------------
    Difficulty: Medium
    Quick Hint: Cross the river not once, but twice
    Starting Location: SE corner
    Ending Location: N side
    Shrines: Middle (Forge)
    
    Detailed Guide:
    Go left from the beginning of the level. You may see
    Aragorn fighting with you, but just ignore him. Go left
    until you reach a dirt path that leads up and to the left.
    There is no good reason to go up, so go left until you
    reach a bridge. Cross the bridge. Walk up along the river-
    bank until you see another bridge. Cross it. Follow the
    dirt path you find yourself on. Keep with the path until
    it ends. From where the path ends, go up until you reach
    a dirt path. If you reach a stone wall first, just walk
    around it (to the right) until you reach a path. Follow
    the path to the right until it ends near a chest. Open
    the chest. From the chest, go up and left. Do this until
    you reach the end of the level.
    
    ----------------------------------------------------------
    
    Level 29: Fangorn - Fangorn Troll
    ----------------------------------
    Difficulty: Medium - Boss Level
    Quick Hint: Defeat Fangorn Troll (Look to Bosses section)
    Starting Location: SE corner
    Ending Location: NE corner
    Shrines: None
    
    Detailed Guide: You have to beat the Fangorn troll in
    this level. If you need help on defeating him, look to
    the Bosses section in this guide. Some people may want
    to repeat this level many times to gain better items
    and to gain more experience. Many sacks and barrels
    are scattered in this level, and hitting them may provide
    food for your battle again the two trolls. There is also
    a red pool in the NE corner. After defeating the boss,
    exit this level at the top.
    
    ----------------------------------------------------------
    
    Level 30: Fangorn - Rise
    ------------------------
    Difficulty: Very Easy
    Quick Hint: Press A and go left
    Starting Location: Middle
    Ending Location: W side
    Shrines: None
    
    Detailed Guide:
    This is probably the easiest level in the whole game. It
    is practically composed of just a cutscene. Upon entering
    the level you will be put into it.
    
    Cutscene-
    (You see a wizard in front of you and your allies)
    Aragorn: Gandalf! Impossible... you fell-
    Gandalf: Ah yes. Gandalf is my name. Yes, I remember.
    Legolas: You old wizard - it is good to see you again. We
             took you for the enemy.
    
    After the cutscene, you can explore a little, but you'll
    find little but a pool of red liquid and some crates. An
    artifact is hidden in this level (Look to "Artifacts List"
    for additional information). Go left to exit the level.
    Phew, that was hard wasn't it. ;)
    
    ----------------------------------------------------------
    
    *Screenshot from movie*
    
    ----------------------------------------------------------
    
    Cutscene-
    Legolas: Reaching Edora, we found that Saruman had a
             diabolical influence over Theoden. Gandalf
             quickly broke the spell and soon all the men of
             Rohan welcomed us like brothers. But our rest
             would not last long.
    
    ----------------------------------------------------------
    
    Level 31: Edoras - Main
    -----------------------
    Difficulty: Please...
    Quick Hint: Walk southeast
    Starting location: Up some stairs
    Ending location: SE corner
    Shrines: None
    
    Detailed Guide:
    Walk southeast until you reach your friends:
    
    Cutscene-
    Aragorn: Hail, Eowyn[.]
    Eowyn: Refugees are flooding in from all over Rohan. Their
           towns and villages were attacked without warning.
    Legolas: Saruman must be razing the whole country!
    Gandalf: He is a cruel tactician. We will need to face him
             head on.
    Eowyn: We will be leading the refugees to a camp in the
           White Mountains, soon.
    Aragorn: Then we must take measures to protect them. Rest
             now. Soon we ride to Helm's Deep.
    
    Continue going souteast.
    
    ----------------------------------------------------------
    
    Level 32: Gap of Rohan - West River
    -----------------------------------
    Difficulty: Easy
    Quick Hint: Go up young man!
    Starting Location: Middle bottom
    Ending Location: NE corner
    Shrines: None
    
    Detailed Guide:
    Another level, another one opening with a cutscene:
    
    Cutscene-
    Legolas: Aragorn, Wargs and Orcs have been spotted
             patrolling this road.
    Gimli: And Wildmen. We'll need to clear the way to ensure
           safe passage.
    Aragorn: Spread out. Don't let anything get by.
    
    After the cutscene, don't go left unless you want to meet
    several Crebain eating a dead horse. You will want to go
    the right though. Go right until you can not go any more
    in that direction. Go up until you reach a wall. Go left
    along the wall until you see a gap that you can go up
    into. Go up until you hit a wall. You can choose right or
    left from here. If you go to the left, go left until you
    reach a river. Go up along the riverbank until you reach
    a red pool. Use it and go right. Until you can go up and
    exit the level. If you decide to go right from the wall
    (the shorter way), go right as much as you can and then
    go up to the end of the level.
    
    ----------------------------------------------------------
    
    Level 33: Gap of Rohan - South River
    ------------------------------------
    Difficulty: Medium
    Quick Hint: Follow the paths
    Starting Location: SE corner
    Ending Location: NE corner
    Shrines: None
    
    Detailed Guide:
    Start this level by going up and following the path. If
    you follow the path correctly (which isn't very tough...),
    it will take you onto a bridge and across a small stream.
    Keep following the path until it ends. When it ends go
    up into the gap it leads to. Turn right when you enter the
    area. You will see two Crebain on a rock, and one or a
    few well shot arrows from you bow should easily kill the
    birds. Go into that passage that the birds wer in. Go
    southeast into this passage and go to the right when you
    have to. If you go all the way to the river, going up
    along the bank will take you to a red pool. If you go to
    the red pool, go down and left from it until you see a
    path leading upwards. Follow the path. There will be two
    chests to the left of the path, and you should go and
    open them. Be careful though, if you are low in health,
    don't open the right chest, which explodes. Follow the
    path to the end of the level.
    
    ----------------------------------------------------------
    
    Level 34: Gap of Rohan - North Road
    -----------------------------------
    Difficulty: Easy - Medium
    Quick Hint: Follow the path
    Starting Location: Bottom
    Ending Location: Top
    Shrines: NE corner (Shrine)
    
    Detailed Guide:
    This level can be pretty easy. From the very beginning of
    the level you want to follow the path. You will weave
    around and pass through two fences. Continue on along the
    path until it seems that your path is blocked. It really
    isn't though, because the three grey plants can be
    destroyed in only two hits each. If you go left before
    reaching the three plants and then go up, you will reach
    a red pool. Continue up the path to the end unless you
    need to use a shrine or want to use one. If you do, then
    don't immediately leave this level. Instead, go to the
    northeast corner of this area and there you will find
    a Shrine.
    
    ----------------------------------------------------------
    
    Level 35: Gap of Rohan - Vale
    -----------------------------
    Difficulty: Medium
    Quick Hint: Follow the paths until the second split
    Starting Location: SW corner
    Ending Location: NE corner
    Shrines: None
    
    Detailed Guide:
    Start off by following the path upwards. Eventually it
    will split off into two seperate paths. Go right, you'll
    reach another split in the path. Unfortunately, both of
    the paths are not the ones to take, as they both lead to
    dead ends. You have to start going left until you reach
    through a passage and through a gap. It should start to
    rain. Now, go up and then right from this place. If you
    continue going to the right you should be on the other
    side of the barrier blocking the path before. Go up to
    finish the level.
    
    ----------------------------------------------------------
    
    Level 36: Helm's Deep - Hornsberg
    ---------------------------------
    Difficulty: Easy
    Quick Hint: Enter Hornsberg
    Starting Location: SE corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    Welcome to Helm's Deep. Follow the darker paved path to
    the northwest. You will eventually see a bridge and two
    guards and enter a cutscene:
    
    Cutscene-
    (Gimli runs up behind you)
    Guard: Welcome, Elven Warrior. We are thankful to have
           your keen eyes with us tonight.
    Legolas: My eyes alone won't protect us against this foe.
             I will be glad to be behind such strong rock.
    Gimli: Aye, that is true!
    
    Continue towards the building and go across the bridge and
    enter Helm's Deep.
    
    ----------------------------------------------------------
    
    Level 37: Helm's Deep - Battlements
    -----------------------------------
    Difficulty: Hard
    Quick Hint: Comb the wall for ladders and destroy them
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide:
    This level opens with a cutscene:
    
    Cutscene-
    Legolas: ...Our path so far, Gimli, has been an uneven
             one. Yet here we stand, Dwarf and Elf, against a
             common enemy.
    Gimli: Who would believe it? Even in the darkest nights,
           some small light always shines.
    Legolas: That is an encouraging thought, Gimli.
    (Ground rumbles)
    Legolas: The Orcs have begun their assault!
    Gimli: Let me at them! To the Deeping Wall!
    
    Now go up the stairs located behind Legolas and Gimli.
    Now comes the difficult part. You have to go back and
    forth across this wall destroying ladders until you have
    destroyed all of them. Some won't spawn until you have
    destroyed another. The best strategy is to just go back
    and forth down the wall killing all the enemies and
    ladders you encounter. Watch out for explosions that hit
    your character, as they can cause tremendous damage.
    When you have knocked down all of the ladders, exit the
    level down some stairs in the southeast corner of the
    level.
    
    ----------------------------------------------------------
    
    *Screenshot from movie*
    
    ----------------------------------------------------------
    
    Level 38: Helm's Deep - Breach
    ------------------------------
    Difficulty: Hard
    Quick Hint: Defend the breach
    Starting Location: Stairs
    Ending Location: SW corner
    Shrines: None
    
    Detailed Guide:
    You start this level on the same stairs you ended the last
    one on. Go down the stairs, where you will immediately
    encounter a red colored hero creature. Enemies will pour
    from the breach. You want to kill them all, but it may be
    hard because enemies will also come from other areas to
    attack you. The best strategy: Overdraw, Overdraw, ...
    If you aren't close enough to the breach sometimes no
    enemies will spawn. Don't try entering the breach, because
    that only results in an explosion and a loss of health.
    Note: When the ground shakes, enemies have broken appear
    inside the building. You have to kill them in addition
    to the enemies coming out from the breach in the wall.
    When the breach seems to have stopped producing enemies,
    you'll realize something important:
    
    Cutscene-
    Legolas: Aragorn, Orcs have broken through the Hornberg.
             They're headed for the Caves.
    Aragorn: Eowyn is there with the Refugees! Legolas, stay
             here with Gimli. Guard the breach with your life!
    Legolas: Aye, Aragorn. You need not ask.
    
    Continue defeating the enemies coming from the breach and
    elsewhere. Once you've killed enough:
    
    Cutscene-
    Legolas: The hoards have died down, Gimli. Push back the
             Orcs that remain!
    Gimli: We need more men!
    Legolas: Aragorn and Theoden, I'll find them.
    
    Exit the level in the southwest corner.
    
    ----------------------------------------------------------
    
    Level 39: Helm's Deep - Gorge
    -----------------------------
    Difficulty: Medium
    Quick Hint: Cross the river
    Starting Location: SE corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    Upon entering this level go left. You will pass some
    stairs, and it is wise to go up them even though they
    don't lead to the end of the level. Up the stairs is a
    room full of enemies, allies, a shrine, chests, and
    breakable containers. After you loot the room to your
    satisfaction, go back down the stairs. If you go up you
    enter a huge area with a white pool. It's better to go
    left from the stairs and reach the river. If you go down,
    you will see a path across the river. Cross the river. If
    you want to immediately go to the next level just follow
    the edge of the river all the way to the end. You can go
    left from the river to reach the red pool that is in the
    raised area.
    
    ----------------------------------------------------------
    
    Level 40: Helm's Deep - Valley
    ------------------------------
    Difficulty: Medium
    Quick Hint: Go West young man
    Starting Location: SE corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    Start going to the left. Eventually you will encounter 3
    hero creatures at once. After defeating them cross the
    river unless you are low in health. If you are low in
    health continue going left (without crossing the river)
    until you reach the red pool. Either way, you will have to
    eventually cross the bridge. Kill the three crows you meet
    on a little island in the middle of the river. Continue
    crossing the river. Go left from there. The exit of the
    level looks like a cave enterance.
    
    ----------------------------------------------------------
    
    Level 41: Helm's Deep - Glittering Caves
    ----------------------------------------
    Difficulty: Medium
    Quick Hint: Explore around
    Starting Location: NE corner
    Ending Location: SW corner
    Shrines: Middle
    
    Detailed Guide:
    You are now in the Glittering Caves. Go down and to the
    right until you reach a bridge. You have to cross the
    bridge. Go southwest from the end of the bridge until you
    reach another. Cross that one also. You will now have 3
    paths to choose from. SW, NE, and SE. To the southwest is
    a white pool, so I would recommend going there first. The
    NE path is just a dead end with no special features and
    only normal enemies. Obviously you have to go to the
    southeast to beat the level. Go that direction until you
    see two walls structed like this:  ---  ---. There will
    be a shrine (Forge) in front of the second wall. Use the
    shrine if you want to, either way, go down until you pass
    a wall. Go southwest from that point on, until you reach
    a wall. Go west from here, and you will eventually meet
    with Aragorn, Eowyn, and Gandalf:
    
    Cutscene-
    Gandalf: Aragorn, the enemey has been driven back
             momentarily. Now is our chance for a final
             assault.
    Legolas: Gimli has already tossed himself into battle
             against the siege weapons. Hurry!
    Aragorn: Tend to your people, Eowyn. We will return.
    
    ----------------------------------------------------------
    
    Level 42: Helm's Deep - Hornsberg (Round 2)
    -------------------------------------------
    Difficulty: Hard
    Quick Hint: Destroy EVERY seige machine
    Starting Location: N edge
    Ending Location: n/a
    Shrines: None
    
    Detailed Guide:
    This level can be hard or easy depending on how good you
    are at defeating difficult hero creatures. There are many
    seige machines scattered throughout this level and each
    are guarded by two hero creatures. You have to defeat
    them and destroy each seige machine. This is a great level
    to find good weapons and to gain experience because of the
    large number of hero creatures. If you are having trouble
    finding all of the seige machines, comb the area very
    carefully, as it's not very big but it is easy to miss
    areas. There are a total of six seige machines. Once you
    have broken all of the machines, find Gimli:
    
    Cutscene-
    Legolas: Hail Gimli! Forty-Two enemies slain, by my final
             count!
    Gimli: Ah not bad for an Elf princeling. I myself am
           sitting on Forty-Three!
    Legolas: Forty-Three? You jest!
    Gimli: I do not, sir.
    (Enemy appears. Kill it)
    Legolas: There - Forty-Three!
    Gimli: He was mortally wounded already!
    Legolas: He nearly cleaved you in half!
    Gimli: I think not!
    (Gandalf, Aragorn run up)
    Aragorn: Legolas! Gimli! On your feet. We're headed to
             Isengard.
    Gimli: Ah, the last stand! Let me at them!
    
    ----------------------------------------------------------
    
    *Ending movie* (Shows scenes from second movie)
    
    Save your game.
    Enjoy the credits music (directly from the movies!)
    
    ----------------------------------------------------------
    
                           THE END
    
    
    
    **********************************************************
    *                      9. Frodo                          *
    **********************************************************
    
    
    
    ################
    # Introduction #
    ################
    
    Frodo is the ring bearer, the most powerful object in all
    of middle earth. Frodo wields small swords and daggers,
    and is a fairly weak fighter due to the fact that he is a
    fighter. Putting on the ring attracts the attention of
    Sauron but gives Frodo invisibility, giving him an
    advantage over some enemies. Some people dislike playing
    Frodo calling him bad, but if you specialize him, he can
    be a dangerous character.
    
    #############################
    # Starting Stats and Skills #
    #############################
    
    Primary Stats
    -------------
    Strength: 16
    Accuracy: 18
    Health: 18
    Defense: 28
    Courage: 34
    
    Starting Skills
    ---------------
    The One Ring (1)
    Hobbit Appetite (1)
    
    ##########
    # Skills #
    ##########
    
    Active Skills
    -------------
    
    1st Tree
    
    The One Ring (Level 1) - Frodo becomes invisible for 10
    seconds, +2 per level. +4 damage. Corrupt. 10 spirit.
    - If you decide you want to use the one ring, which is one
    of Frodo's best abilities, then you will have to raise
    this skill. Using the ring is very risky though, because
    using it will increase your corruption tremendously. In
    order to compensate for the amount of corruption using
    the ring produces, you have to balance it out with your
    passive skill Resist One Ring. Lower level Frodo's can't
    deal with Ringwraiths so use this skill with extreme
    caution, especially if you are in a level filled with
    Crebain or goblin drummers.
    
    Escape (Level 5) - Frodo rolls away from enemies, stunning
    them for 1 second per level. 3 spirit/level.
    - A good ability, but it has very limited uses. The stun
    isn't that great, and rolling away from enemies doesn't
    expediate their deaths. It might be useful to put a few
    points into this skill, but it's really not that something
    that more than a few points should be dedicated too. Many
    people like to use this skill in conjunction with the
    passive skill Sneak Attack to do extra damage. You can
    roll behind your enemies and then stab them. Personally
    I don't like this stragety but you may want to try it
    out.
    
    Charge (Level 8) - A running attack that does +2 damage
    per level and may stun the foe. 2 spirit/level.
    - A good attack, a much better alternative than Escape.
    This ability is great for Frodo characters that have to
    win a battle without using the ring. The potential to
    stun enemies is a valuable skill. Raising this skill up
    is a smart decision. This could be made into your main
    attack quite easily, and a high level Charge can do
    tremendous damage.
    
    2nd Tree
    
    Hobbit Appetite (Level 1) - Heals 25 hit points, +5 per
    level. Food restores more hit points. 8 spirit +2/level.
    - This is the healing spell of Frodo. Like the other
    healing spells of the other characters, raising this
    skill doesn't really help your character. Even though
    you restore more hit points each time you raise this a
    level, you also increase the cost of it it spirit points.
    Don't put more than one or a few points into this skill.
    
    Knife Throw (Level 3) - Frodo throws his knife for +1
    damage per level. 2 spirit.
    - Fairly good ability. The ability to throw a weapon can
    be really useful in killing Crebain that Frodo would
    normally have to approach. The damage isn't that great,
    so putting more than one point into this skill isn't a
    very good decision. I would recommend just one point for
    most people unless you must have a ranged attack.
    
    Snare (Level 5) - Traps do damage 8, +1 per level. Frodo
    may set one trap per 2 levels. 9 spirit.
    - Nice skill that can be used very effectively if you
    concentrate in it. Putting only a few points into this
    skill is foolish, you either have to dedicate a lot to it
    or not put any into it. Once you have the ability to
    create several traps you can deal serious amounts of
    damage to any enemies that hit them. They shoot out 4 little
    bolts, so one trap can hit multiple enemies. Remember,
    don't just put a few points into this skill, you have
    to either put in none or several.
    
    Passive Skills
    --------------
    
    1st Tree
    
    Resist One Ring (Level 3) - Lessens Corruption caused by
    using the ring 4%/level.
    - Only useful if you like to use the One Ring. Some players
    might never use the One Ring and the only reason that they
    would want to put a point into this skill is to unlock
    Strength of the Shire. Putting only a few points into this
    skill isn't a very wise choice. If you frequently use the
    One Ring, then you should dedicate quite a few points to
    this skill and even consider maxing it out.
    
    Strength of the Shire (Level 8) - Frodo regenerates hit
    points and spirit, increasing/level.
    - A great skill that you don't really notice but still
    works well. Putting in just a few points into this skill
    will create a noticable difference. The more points the
    better for this skill. This is a skill in which you will
    want to dump extra points, like Rummage.
    
    2nd Tree
    
    Rummage (Level 2) - Each level makes it more likely Frodo
    will find better items
    - This is one of Frodo's best skills. Even a point into
    this skill will improve your drops. Extra skill points
    are well spent when dropped into this valuable skill.
    
    Sneak Attack (Level 5) - Attacking enemies from behind
    does +2 damage/level.
    - Awesome skill. This skill is extremely useful even without
    the One Ring because often times you can work yourself
    around an enemy and hit them in the back for extra damage.
    This skill really shines though when used in conjunction
    with the One Ring. When your enemies can't see you it is
    really easy to sneak up behind them and hit them from behind.
    If you decide to use the One Ring frequently, I would
    recommend putting several points into this ability. If you
    decide that you don't want to really use the ring often,
    putting in one or a few points into this skill is still
    a good idea.
    
    Duck (Level 12) - Frodo takes less damage from attacks,
    equivalent to +1 armor per level.
    - This is a good ability but you should only dump a few
    extra skill points into this category. If you are getting
    killed easily, raising this skill could seem like a quick
    solution but raising defense or finding a better shield
    would be a wiser choice.
    
    #######################
    # Tips and strategies #
    #######################
    
    Primary Statistic: Tie between Defense and Accuracy
    Important Statistics: Health, Courage
    Least important Statistic: Strength
    
    There are many ways to play the character of Frodo. Here
    are some of the types:
    
    Ringuser (Uses the ring to win)
    Fighting (Doesn't use the ring)
    Trapping (Uses traps, sneakier skills)
    
    Ringuser Frodo
    --------------
    Using the ring conservatively with Frodo can be a good
    stragety but must be uesd very carefully. Using the One
    Ring greatly increases your corruption and making a
    character that can use the ring safely requires some
    stragety. Once you are invisible, backstabbing enemies
    can be very easy and can result in tremendous damage.
    These character can struggle greatly early on.
    
    Example Ringuser Frodo: (30 skill points)
    
    Active Skills:
    The One Ring (5)
    Hobbit Appetite (1)
    
    Passive Skills:
    Resist One Ring (10)    -------- Eventually max this one
    Strength of the Shire (1)
    Rummage (3)
    Sneak Attack (10) -------------- +20 damage
    
    Fighting Frodo
    --------------
    A Frodo that doesn't use the ring and instead fights like
    the other characters can have a harder time winning but
    also has some strengths. With this setup you have to worry
    about corruption less and you can concentrate your skill
    points in other skills.
    
    Example Fighting Frodo: (30 skill points)
    
    Active Skills:
    The One Ring (1)
    Escape (1)
    Charge (6)
    Hobbit's Appetite (1)
    
    Passive Skills:
    Resist One Ring (1)
    Strength of the Shire (5)
    Rummage (6)
    Sneak Attack (5)
    Duck (4)
    
    Trapping Frodo
    --------------
    A Frodo that uses traps has to be ready to run after
    setting the traps. Frodo's that use traps still have to
    be able to engage in melee combat, but the traps will
    obviously be the focal point of his combat. The only
    difficulty with traps is that you have to lead the
    enemies into the traps or else they are useless. Setting
    a trap while being chased is a good stragety to remedy
    this situation.
    
    Example Trapping Frodo: (30 skill points)
    
    Active Skills:
    The One Ring (1)
    Escape (1)
    Charge (5)
    Hobbit's Appetite (1)
    Snare (12)
    
    Passive Skills:
    Resist One Ring (1)
    Strength of the Shire (3)
    Rummage (2)
    Sneak Atack (2)
    Duck (2)
    
    #####################
    # Frodo Walkthrough #
    #####################
    
    Explanation
    -----------
    Here is a walkthrough for the character Frodo. First it
    says the level name, area name, and level number. I made
    up some difficulty ratings (Very Easy to Very Hard). The
    Quick Hint is for people who don't want to be babysitted
    through the level. Starting Location and Ending Location
    can help some confused players. Shrines will show where
    shrines are (if there are any). The Detailed Guide is
    only meant to get a person through the level, not collect
    every single item.
    
    The Walkthrough
    ---------------
    Here is the actual walkthrough:
    
    ----------------------------------------------------------
    
    Opening Scene-
    Frodo: Sam... you're still awake? You should get some
           rest.
    Sam: I was thinking about Mordor, Mister Frodo... It's the
         one place in Middle-earth I don't want to see, and
         it's the one place we're trying to get to...
    Frodo: And with each step closer, the Ring gets heavier.
    Sam: Can you manage?
    Frodo: I'm fine for now...
    Sam: When we left Master Elrond, back in Rivendell, was
         the ring so much a burden?
    Frodo: Not like now. Back then, I had hope still - enough
           hope for the whole of the Shire...
    
    ----------------------------------------------------------
    
    Level 1: Caradhras - Foothills
    ------------------------------
    Difficulty: Very Easy
    Quick Hint: Follow the paths to the end
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide:
    Continuation of opening scene:
    
    Cutscene-
    Frodo: Do you remember the mountains? The peak of
           Caradhras... it seemed then to be the most
           terrifying obstacle in the world.
    
    This level starts off with your character in the upper
    left hand corner. Start heading downward, killing the two
    enemies you see and opening any sacks that you want too.
    You will soon notice the Crebain, and you will want to
    kill them to prevent getting corrupted. Continue following
    the gravel path. It will continue taking you down, then
    it will turn right. Eventually it will turn upwards Follow
    the path up. It might look (because it might be snowing)
    like it splits in two directions, and you want to go onto
    the left path. It will go up until you see a sack. Turn
    right, which will take you to a raised area. Continue
    following the path, even when it switches to a different
    type of path (which looks blue and paved). You can follow
    this path all the way to the end. There will be a chest
    along the side of the path and a red pool.
    
    ----------------------------------------------------------
    
    Level 2: Caradhras - Mountains
    ------------------------------
    Difficulty: Easy
    Quick Hint: When rocks fall another path opens
    Starting Location: NW corner
    Ending Location: SW corner
    Shrines: Near Exit (Shrine)
    
    Detailed Guide:
    Start following the blue paved path. Kill all enemies you
    see and continue following the path until you reach a
    blocked wall of rocks. Try to remember where this spot is.
    Start going straight up until you can't anymore. Turn to
    the right and continue going right until you see rocks
    dropping. Don't step into the rocks because you will get
    hurt:
    
    Cutscene-
    Frodo: The path is blocked. I must find another way.
    
    Turn and go back to the previously blocked area and it will
    be cleared. Once again start following the path. If you
    kept following the path you will pass in between two
    raised areas and then you'll turn left where rocks will
    begin falling again. Backtrack until you are able to go
    left onto one of the raised areas. There is no path but
    you only have to go as far to the left as you can. Go
    down. A path should go left, which is the exit.
    
    ----------------------------------------------------------
    
    Level 3: Caradhras - Valley
    ---------------------------
    Difficulty: Very Easy
    Quick Hint: When rocks fall another path opens
    Starting Location: NE corner
    Ending Location: SE corner
    Shrines: SE corner (Forge)
    
    Detailed Guide:
    Follow the path down and to the left until you see rocks
    falling down. Backtrack a little and go down (you have to
    weave through a few rocks), and go left until you reach
    a new path of two groves in the ground in mud. Follow the
    path down and to the right. Soon you will encounter a
    hero creature which is a strikingly different color than
    the others of its type (it will be blue). It may be a
    little hard to defeat it but most people should do it
    with ease. After defeating him and his two aides, you
    can exit by continuing traveling to the right.
    
    ----------------------------------------------------------
    
    Level 4: Caradhras - Moria Gate
    -------------------------------
    Difficulty: Easy
    Quick Hint: Follow the paths to the end
    Starting Location: SE corner
    Ending Location: NE corner
    Shrines: NW corner (Ent Pool)
    
    Detailed Guide:
    Start travelling up immediately. Follow the dirt, which
    acts like a path. Turn left when the path splits. Follow
    it until you see a river with a stone pebble path across
    it. Cross the bridge and go up. There will be a chest,
    a red pool, and a shrine. Do what you want then start
    going right. There should soon be a cut scene with a
    circle of Orcs:
    
    Cutscene-
    Orc: I'm hungry. Do we 'ave any Dwarf meat left?
    Orc 2: I thinks there is some inside. Get some bits for me.
    
    Go down there and defeat the Orcs and start travelling
    Northeast. Don't step in the fire because it deals
    damage to your character. Continue going to the right and
    you will need to meet Gandalf:
    
    Cutscene-
    Gandalf: Ah! 'Ithildin'! This door mirrors only starlight
             and moonlight.
    Frodo: It is beautiful.
    Gandalf: The inscription reads, "The Doors of the Durin,
             Lord of Moria, Speak Friend and Enter"
    Frodo: What does that mean?
    Gandalf: It means if you are a friend, simply speak the
             password and the doors will open.
    Frodo: Do you know the password?
    (Screen scrolls to large creature in water)
    Frodo: Get back to the mines, Sam!
    
    ----------------------------------------------------------
    
    *Screenshot from the movie*
    
    ----------------------------------------------------------
    
    Level 5: Moria - West Hall
    --------------------------
    Difficulty: Easy
    Quick Hint: Find the stairs
    Starting Location: SW corner (Part 2: NW corner)
    Ending Location: SE corner (Part 2: SW)
    Shrines: None
    
    Detailed Guide:
    The level begins with a cutscene:
    
    Cutscene-
    Frodo: Moria... Had I known the dangers hidden there in
           the Mines, I might have thought twice about leading
           the Fellowship under the mountain...
    Aragorn: Moria... Kingdom of the Dwarves. I'll scout ahead.
    
    Aragorn, Legolas, and Gimli run to the left. You want to
    go right to meet with Gandalf:
    
    Cutscene-
    Frodo: Gandalf, what is this place?
    Gandalf: Moria was one of the greatest kingdoms of the
             Dwarves. But we must move quickly. Aragorn and
             the others have scouted ahead to the Old Stairs.
             Let us explore these chambers together. Be wary.
    
    Go up the stairs to your right, go up a little, then turn
    right. Rocks will begin falling and that will form a wall
    of rocks behind you. Move on, run as far right as you can
    then start going down until you pass through a gap. Go
    southwest and exit this part of the level by going down
    the stairs.
    
    (Part 2)
    
    The level continues at this point. If you were to quit
    now, you would start back before you split up with your
    group. Go down. When you reach a wall. Turn right. Start
    going souteast with the passage. Keep going southeast
    until you are forced to go right. Keep an eye of the
    higher wall. Keep going right until you see a doorway
    leading up. Go through the doorway into a little room.
    Hit the switch in this tiny room (NE corner). Exit from
    the room and turn right until you reach the eastern edge
    of the level. Start going down, and keep going down until
    you pass through a doorway. Go left from here. You will
    pass through a room with a giant dwarven statue. Continue
    going left. In the next room, you will encounter another
    tough blue hero creature. After killing it, go left until
    you reach the west edge of the level. Go down from here.
    Once you go through a doorway, go southeast until you
    reach the exit stairs.
    
    ----------------------------------------------------------
    
    Level 6: Moria - Smithy
    -----------------------
    Difficulty: Medium
    Quick Hint: Go right
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: NE corner (Forge)
    
    Detailed Guide:
    Go to the right from the beginning of the level. Go down,
    until you have gone down one flight of stairs. Hit the
    switch near the next staircase and then go down the next
    staircase. From the second staircase, go down, walking
    along the wall to your left. Eventually you will reach a
    tall rock. Walk around the rock and still go down until
    you reach the very bottom of the level. Go left and up
    until you see a door. Enter through that door. Inside the
    room will be a Moria troll and several creatures. Kill all
    of the enemies in the room, then hit the switch in the
    upper right hand corner of the room. Exit the room and go
    right until you hit a wall. Go northeast until you see a
    doorway opening to the south. Go through the door and
    turn to the right. Go right until you reach the east edge
    of the level. If you want to exit the level sooner than
    later, Walk along the Eastern wall until you reach a
    doorway. Go through the door and hit the switch to the
    right of you. This will unlock a door above you. Go up
    through the door and turn right. Go right until you reach
    a wall. Use the Forge if you want, otherwise, go down
    to the exit of the level (which are stairs).
    
    ----------------------------------------------------------
    
    Level 7: Moria - Mazes
    ----------------------
    Difficulty: Medium
    Quick Hint: Just go where you can
    Starting Location: NW corner
    Ending Location: NE corner
    Shrines: Middle (Shrine)
    
    Detailed Guide:
    Go southeast when you first enter this level. Don't break
    open the barrel you pass unless you want to release a
    goblin drummer, a creature that can raise your corruption
    if left unchecked. Go through the door in the lower right
    hand corner of the room and turn left until you hit the
    far left wall. Go down along the wall until you see and
    reach a door that you can go through. Go to the southwest
    corner of the new room. Knock the statue onto the button
    and go down through the open door. Go right and continue
    in that direction until you reach a door leading upwards.
    Go through that door. There is a shrine near the middle
    of the room if you want to use it. Otherwise, turn right
    right after you enter the room. Go right until you hit
    a vertical wall. Go up now until you find a door. Go to
    the right upon entering the room, then go up when you
    have to. Wrap around the wall you are walking beside and
    hit the button you see on the otherside. Go down and to
    the right from the button and go down through the open
    door. Go straight down until you reach some stairs. Go
    down the stairs and continue down until you reach a gap.
    Go down through the gap and turn right. Keep going to the
    right until you see a doorway leading up. Go through the
    doorway and keep going up and go through the doorway
    above this one. Keep going up, through another doorway.
    The exit to the level is in the northwest corner of this
    room.
    
    ----------------------------------------------------------
    
    Level 8: Moria - Great Hall
    ---------------------------
    Difficulty: Medium
    Quick Hint: Hit the two switches and go down
    Starting Location: NW
    Ending Location: Down a trap door, NE corner
    Shrines: NE corner (Forge)
    
    Detailed Guide:
    This is a tricky level for some people. Here is little
    map:
    
    Great Hall:
    
    To use this map, you have to imagine the game world flat.
    
    Key:
    S- Stairs             1- Starting Location
    H- Hero Creature      2- Trapdoor
    s- Shrine
    L- Lever (Switch)             Northwest
    C- Chest                          |
    D- Door               Southwest --O-- Northeast
                                      |
                                  Southeast
    First Floor:
    
    **********************************************************
    *...................______1_______.......................*
    *................../              \......................*
    *.............../   ____     ____  \.....................*
    *............../   |    | S |    |  \._____..............*
    *............/__   |             |   |    L|.............*
    *...........|   |  |             |   |     |.............*
    *...........|   D  |             |   D     |.............*
    *...........|   |  |    H   H    |   |_____|.............*
    *...........|__L|_C|___       ___|_____|.................*
    *......................|  S  |_..........................*
    *............-----------       |___......................*
    *.........../   _______        |  s|.....................*
    *..........|_T_|     __|       |   |.....................*
    *...................|    H     |   |.....................*
    *...................|  S    H  S   |.....................*
    *...................|__        |   |.....................*
    *......................|_______|___|.....................*
    **********************************************************
    
    You start off in front of a closed door. In order to
    progress you need to hit two switches, but one doesn't
    appear until the other one is hit. First, start going to
    the right, defeating all of the enemies that you find. If
    you follow the map you should be able to find and hit the
    lever. Return to the starting location. Next you want to
    go left, and you should be able to find the switch inside
    of a room. Again return to the starting location. Now you
    can go down the stairs directly in front of your starting
    location. You will be in a huge room with several pillars
    and many enemies and breakable containers. Two hero
    creatures will also be in this area. Continue in the same
    direction and down more stairs. You will be in a room with
    two more hero creatures. There are two stairs, one (to the
    left) has nothing, while the other thinner one leads up
    to a Shrine. To progress, you have to take the path in
    betwwen two of the stairs to an open trapdoor, which will
    take you to a lower floor. On the lower floor, you should
    generally move toward the right and you will eventually
    reach the exit.
    
    ----------------------------------------------------------
    
    Level 9: Moria - Balin's Tomb
    -----------------------------
    Difficulty: Medium, boss: Cave Troll
    Quick Hint: Defeat the Cave Troll
    Starting Location: SE
    Ending Location: Top of the screen
    Shrines: None
    
    Detailed Guide:
    This level is a boss level, so be prepared for a fight.
    Go up, where your will meet Gandalf:
    
    Cutscene-
    Frodo: Gandalf! Something is following us.
    Gandalf: Yes. The creature named 'Gollum'. I suspect he
             wants his ring back.
    Frodo: Gollum! He escaped the dungeons of Barad-dur!?
    Gandalf: Escaped... Or was set loose?
    
    After this brief cutscene start going up, use the red pool
    you pass if you need health. After going up, go to the
    left until you see some of your comrades by an open tomb.
    A cutscene will happen and then the Cave Troll will come
    storming in from the top with several enemies:
    
    Cutscene-
    Aragorn: A tomb within a tomb...
    Frodo: Aragorn, Orcs are near!
    Aragorn: I hear drums... on your guard!
    
    Defeat the Cave Troll (Look at Bosses section for hints).
    Once you defeat him, go up through the door where he came
    from and continue going up until the end of the level.
    
    ----------------------------------------------------------
    
    Level 10: Moria - Flight
    ------------------------
    Difficulty: Very Easy
    Quick Hint: Leave
    Starting Location: Bottom
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide: This level is one of the simplest. After
    defeating the few enemies that great you as soon as you
    enter, continue up until you see your allies and enter a
    cutscene:
    
    Cutscene-
    Gimli: Let them come! There is one Dwarf yet in Moria who
           still draws breath!
    (Enemies surround you but then start fleeing away)
    (Ground shaking)
    Gimli: What is this devilry?
    Gandalf: A Balrog... a demon of the ancient world! Run!
             To the Bridge of Khazad-dum!
    
    You can either kill them or just leave the level by
    heading toward the northwest until you exit.
    
    ----------------------------------------------------------
    
    Level 11: Moria - Khazad-dum
    ----------------------------
    Difficulty: Easy
    Quick Hint: Go left
    Starting Location: NE
    Ending Location: NW
    Shrines: None
    
    Detailed Guide: Most of this level is pretty easy to go
    through. Start by heading the only direction you can go
    and move down the stairways. After going down two stairs,
    go left onto a thin bridge. There you will have a cutscene
    with Gandalf, who will want to cross the bridge:
    
    Cutscene-
    Frodo: Gandalf! Aragorn, what is he doing?
    Aragorn: Frodo, keep moving! Don't look back!
    
    Go left. Go through the gap in the wall and then go up the
    stairs to the exit.
    
    ----------------------------------------------------------
    
    Level 12: East Mountains - Gate
    -------------------------------
    Difficulty: Easy
    Quick Hint: Exit the map
    Starting Location: Top of the screen
    Ending Location:
    Shrines: Middle (Forge)
    
    Detailed Guide: Immediately upon entering this level there
    will be a cutscene mourning Gandalf's death:
    
    Cutscene-
    Aragorn: Have you the strength to walk? We're going now.
    Frodo: Despite the heaviness in my heart, I think I can.
    Aragorn: He was a dear old friend... I am sorry Frodo.
    Frodo: ...
    
    Head down until you have to turn left. (Go around the tree
    to the right, not  the left) If you go down and turn left at
    the right time, you should see a shrine (Forge). After the
    shrine go down, turn right, and then go down again. Turn
    right and continue right until the end. This is a very
    straightforward level.
    
    ----------------------------------------------------------
    
    Level 13: East Mountains - Rolling Hills
    ----------------------------------------
    Difficulty: Easy
    Quick Hint: Go around... way around
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide:
    Head southeast from the starting point until you see a
    wall. Go to the right, walking along the wall until it
    terminates at the end of a little raised ridge. Head down
    from that end of the wall until you reach another wall.
    Go left along the wall until you can go down and turn to
    the right along the same wall. Continue going right until
    the end. This level does have a white pool and a chest,
    but they aren't essential to your quest or for beating
    the level.
    
    ----------------------------------------------------------
    
    Level 14: East Mountains - Dimril Dale
    --------------------------------------
    Difficulty: Medium - Lengthy
    Quick Hint: Go East Young Man
    Starting Location: SW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide: Walk up from the beginning of the level.
    You will pass a tree sitting a large pool of water with a
    butterfly circling the tree. Go down along the wall to the
    right of this tree until you can go around it and start
    going up. You can follow this wall to reach a shrine that
    is located in the NE corner of this level, but that takes
    a long time. If you decide to go the shrine, you can
    easily reach the exit just by heading straight down. If
    you don't want to reach the shrine, you still have to go
    a long way to finish the level. From the wall near the
    tree (outside the right wall), you have to go up until
    you reach a wall. From there you have to turn left and
    follow that wall. When the wall terminates you have to
    continue going up. Weave through the rubble until you
    reach even another wall. Go right, following the rubble
    until it stops. From there you can go SE and down
    until you reach the exit in the SE corner.
    
    ----------------------------------------------------------
    
    Level 15: East Mountains - West Woods
    -------------------------------------
    Difficulty: Medium
    Quick Hint: Go SE
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide: Be careful at the beginning of this level,
    many crows are here. Upon entering the level start/begin
    going down until you reach the lower boundary of the whole
    level. From the bottom turn to the right. Go up when you
    have to. You should now be in an area with a blue pool. Go
    to the NW corner of this area and go up through the gap.
    You'll want to turn to the right immediately unless you
    want to reach a white pool that is directly to the north.
    As you pass through a grassy passage between to ridges
    spikes may pop out of the ground and damage you. If they
    do, just keep moving southeast. Continue going southeast
    until you reach an elf at the edge of a forest. A red pool
    is a little ways above this area, and you can go to that
    before you finish the level by talking to the elf, who is
    standing beside Aragorn!:
    
    Cutscene-
    Elf: Halt stranger. You have come to the edge of our wood
         uninvited.
    Aragorn: Haldir of Lorien, I am Aragorn, son of Arathorn.
             We must take shelter with the Lady of the Wood.
    Haldir: Aragorn? It has been a long time since we last met.
            If you wish to visit Lothlorien, walk softly and
            with speed. Come!
    
    ----------------------------------------------------------
    
    Level 16: Lothlorien - Lothlorien
    ---------------------------------
    Difficulty: Extremely Easy
    Quick Hint: Press A and read
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: NW corner (Ent Pool)
    
    Detailed Guide:
    This level is extremely easy. It starts with Legolas
    talking with Frodo:
    
    Cutscene-
    Legolas: Listen! The elves are singing a Lament for
             Gandalf.
    Frodo: What are they saying?
    Legolas: It I cannot say, for the grief is still too near
             to my heart... I must get some sleep.
    
    Walk straight up until you reach the shrine (Ent Pool).
    Use it. Go up and to the right of the shrine and cross
    over the water with the bridge (the bridge looks like
    circles laid on top of each other). Here, you will meet
    Galadriel, the Lady of the Woods:
    
    Cutscene-
    Galadriel: The quest stands upon the edge of a knife.
               Stray but a little and it will fail.
    Frodo: I am frightened, Lady Galadriel.
    Galadriel: Do not let this trouble you now. Tonight you
               will sleep in peace... Welcome Frodo Baggins.
    Frodo: Thank you, Lady of the Wood.
    
    ----------------------------------------------------------
    
    *Screenshot from movie*
    
    ----------------------------------------------------------
    
    Level 17: Amon Hen - Slopes
    ---------------------------
    Difficulty: Easy to Medium
    Quick Hint:
    Starting Location: W side
    Ending Location: SE corner
    Shrines: SE corner (Shrine)
    
    Detailed Guide:
    This level starts with Frodo thinking about his current
    situation:
    
    Cutscene-
    Frodo: We floated in silence down the River Anduin until
           we reached the shores of the ancient watchtower,
           Amon Hen. The burden of the ring was on my mind at
           all times... I was restless and I needed a place to
           think.
    
    Walk to the right along the wall of stones until you reach
    a large wall of random rocks. Go down along the wall of
    rocks until you see a gap to the right. Don't hit the
    sack nearest to the gap because it releases three Crebain.
    When you reach the gap, go to the right and start going up
    along the side of the wall. Not counting the tree right by
    the gap, turn to the right at the first tree. You should
    see Boromir, waiting for you:
    
    Cutscene-
    Boromir: Frodo, none should wander here alone - you least
             of all.
    Frodo: What do you want, Boromir?
    Boromir: Want?... Only to.. unburden you of your troubles.
             Frodo, you suffer. I see it day by day.
    Frodo: I must endure this alone. There is no other way.
    (Frodo runs up the steps)
    Boromir: Why do you recoil? I'm no thief! I ask only for
             the strength to defend my people!
    Frodo: Boromir, stay back!
    Boromir: You'll lead the enemy to us - the ring should be
             mine! Give it to me!
    (Aragorn runs up)
    
    Use the shrine you should be standing beside (it increases
    experience!), then go to Aragorn:
    
    Cutscene-
    Aragorn: Frodo?
    Frodo: The Ring has taken Boromir. Stay away!
    Aragorn: Frodo, I swore to protect you.
    Frodo: Can you protect me from yourself? I must go alone.
    Aragorn: I would have gone with you to the end... go,
             Frodo! Go now!
    
    Go down the stairs you came up. Go left until you hit that
    large wall of rocks. Go down along the side of the rocks
    until you reach that gap. Go through the gap and run up
    the left side of it until you reach the stone wall. Go
    southwest from here, and just run along the western edge
    of the level until you hit the exit.
    
    ----------------------------------------------------------
    
    Level 18: Amon Hen - Parth Galen South
    --------------------------------------
    Difficulty: Easy to Medium
    Quick Hint: Follow the first wall
    Starting Location: SE corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    Walk along the wall that you encounter first when entering
    this level, wrapping around it and following along it no
    matter what it changes to (water, rubble...). Eventually
    you will begin going upwards and then turn left. This wall
    will take you directly to the end of this level. This is
    a long way to go but it is definately the easiest to
    remember! Remember, keep running along side it, whatever
    it changes to.
    
    ----------------------------------------------------------
    
    Level 19: Amon Hen - Nen Hithoel
    --------------------------------
    Difficulty: Medium
    Quick Hint: Cross the bridge at least
    Starting Location: SE corner
    Ending Location: West edge
    Shrines: None
    
    Detailed Guide:
    This is a boss level for Legolas and Aragorn. Unfortunately
    for you, this isn't a boss level for Frodo. Darn. To beat
    this level, start going diagonally up (northwest) from the
    beginning of the level. You will pass through a gap between
    two walls and eventually reach a bridge. Cross the bridge.
    Go up after crossing the bridge, and keep going up until
    you reach the very top of the level. Turn right and run
    that direction until you reach the boats:
    
    Cutscene-
    Frodo: The Ring's influence is too much for men to bear...
           I must go to Mordor alone.
    (Sam runs up)
    Sam: Mister Frodo! Wait!
    Frodo: Stay back, Sam! I'm going to Mordor alone!
    Sam: Of course you are... and I'm coming with you.
    Frodo: Oh Sam, you stubborn fool... In truth, I'm glad
           you're with me. Let's hurry!
    
    ----------------------------------------------------------
    
    *Screenshot from movie*
    
    ----------------------------------------------------------
    
    Level 20: Emyn Muil - East Path
    -------------------------------
    Difficulty: Medium
    Quick Hint: Go through the gaps
    Starting Location: NW corner
    Ending Location: SW corner
    Shrines: NW corner (Forge)
    
    Detailed Guide:
    Run toward Sam:
    
    Cutscene-
    San: We're three jumps from the old river, Frodo, and
         right in the middle of a wasteland.
    Frodo: This is Emyn Muil, Sam. Sheer cliffs and razor
           sharp rocks. It doesn't get any easier from here.
    Sam: Are you sure there isn't an easier way 'round?
    Frodo: Over the waterfall you mean?
    Sam: I guess not... Lead the way, Mister Frodo.
    
    Sam will run away. Ignore him, go as far right as you can.
    Go down now, until you reach a really thin gap. Go through
    that really thin gap and go left. Continue going left
    until you have to make a choice between going up or down.
    Go up with if you want to use a shrine (Forge), but
    beware, there are several Crebain above also. To beat the
    level, go down from here. You will pass through a short
    diagonal passage. Go down from here until you reach a
    wall. Turn right and follow along the wall. Keep following
    and running along this wall/edge even when it ends. Do
    this until you reach a tower with Crebain resting on it.
    Go down just a little, then go left to the end of the
    level.
    
    ----------------------------------------------------------
    
    Level 21: Emyn Muil - Razor Hills
    ---------------------------------
    Difficulty: Medium
    Quick Hint: Explore
    Starting Location: NE corner
    Ending Location: W edge
    Shrines: None
    
    Detailed Guide:
    One way to get through this level is to follow the wall
    below your starting point all the way until you reach
    a cutscene. You have to walk along the wall no matter
    what it changes to or if it changes direction. You will
    start off going down, then you'll go left, and near the
    end you'll be going diagonally. Eventually you'll go
    through a passage and see some orcs:
    
    Cutscene-
    Orc: My blade can cut through a tree in one blow.
    Orc 2: How about an elf, boss?
    
    From the end of the passage, go left until you reach the
    far western edge of the level. Go down until you reach
    the end of the level by going left.
    
    ----------------------------------------------------------
    
    Level 22: Emyn Muil - Ravine
    ----------------------------
    Difficulty: Medium
    Quick Hint: Explore
    Starting Location: SE corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    Go northwest from the beginning of the level. Keep going
    in that direction until you hit a slanted wall (like: / ).
    Follow the wall you hit to the left until you reach what
    appears to be an intersection of passages. Take the top
    route. Start going up. Keep going up (running around any
    barriers or rubble) until you reach the end of the level.
    
    ----------------------------------------------------------
    
    Level 23: Emyn Muil - Plateau
    -----------------------------
    Difficulty: Medium
    Quick Hint: Enter the cave
    Starting Location: SW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide:
    Begin this level by following the stone path. There are
    two short segments of path that you should follow. Go up
    through a fairly large gap. Run right, running around rocks
    and rubble, until you reach the eastern edge of the level.
    Follow the wall down a little. Look around in this area
    and utilize your directional arrow: You are looking for
    a cave that you can enter. The cave is also a spawning
    point for enemies. Once you find the cave and enter the
    cave, go right through the thin passage. You will face
    several enemies before you finally reach the exit.
    
    ----------------------------------------------------------
    
    Level 24: Emyn Muil - Gully
    ---------------------------
    Difficulty: Medium
    Quick Hint: Find and follow the path
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide:
    This level begins with a cutscene:
    
    Cutscene-
    Frodo: This is almost unbearable, Sam. I no longer remember
           when the world was a quiet place.
    Sam: I hope Aragorn and the others are safe.
    Frodo: As do I... Sam, can you smell that rotten, earthy
           stink? I think we're near a swamp.
    Sam: I can. It'll be no fun sloggin' through tat, but it
         means we're headed in the right direction.
    Frodo: Right... we'd better get moving.
    Sam: The sooner the better, Mister Frodo.
    
    Ok, now read carefully. From right below Sam, run exactly
    southeast. You should run into a barrel. Destroy that,
    and when you continue you'll run into another barrel that
    explodes. Continue in this direction until you reach a
    stone path. Follow the path to the end of the level (go
    down) The path is stone and easy to follow.
    
    ----------------------------------------------------------
    
    Special Note: The upcoming levels are some of the hardest
    levels that any character can have because of the amount
    of Crebain in the marsh levels. Tread carefully, or else
    ringwraiths will attack your character frequently.
    
    ----------------------------------------------------------
    
    Level 25: Dead Marshes - Shallow Marshes
    ----------------------------------------
    Difficulty: Medium
    Quick Hint: Follow the path
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide:
    Run southeast. You will encounter... Gollum!:
    
    Cutscene-
    Sam: Look out, Mister Frodo!
    Frodo: You've been sneaking around long enough, Gollum.
    Sam: Tie him up!
    Gollum: No no, nice Hobbitses... that would hurt Smeagol.
    Frodo: You haven't earned our trust so you're staying put.
    Gollum: Oh no master... Smeagol serves the Precious... and
            the Master of the Precious. Never do any harm!
    Sam: He's a liar!
    Frodo: Hold, Sam! He may be of some help!
    Frodo: Gollum, do you know the way to Mordor?
    Gollum: Mordor? Yes... Nasty tower, Nasty eye... but we
            wonders. What does Hobbitses want with Mordor?
    Frodo: Take us there Gollum and we will not harm you.
    Gollum: Yes, Gollum! Yes, I will show you the way! Look!
    (Screen scrolls to end of the level in southeast corner)
    
    Start following the path down. It splits to north and
    south. Go onto the northern path. Break off from the main
    path onto the smaller path to the northeast of you. Use
    the blue pool you reach (exp bonus). The path will split
    again, north and south. Take the north path again. It will
    wrap around and connect you with Sam:
    
    Cutscene-
    Sam: Frodo, is this wise?
    Frodo: I don't know Sam. Stay on your guard.
    
    Exit the level.
    
    ----------------------------------------------------------
    
    
    Level 26: Dead Marshes - North Marshes
    --------------------------------------
    Difficulty: Medium
    Quick Hint: Follow the paths
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide:
    Beware, you want to follow the path, but you are going to
    encounter several Crebain. Tread carefully. There has to
    be several dozen Crebain all over this level. Use knife
    throw frequently to kill them before they can fly away.
    Follow the path until it splits into north and south paths.
    Take the southern path. You'll pass a cave that generates
    wildmen. When the path splits again shortly after the
    cave, take the southern path again. When the path
    disappears, keep going down until you reach another path
    that leads to the end of the level.
    
    ----------------------------------------------------------
    
    Level 27: Dead Marshes - Fens
    -----------------------------
    Difficulty: Medium
    Quick Hint: Follow the paths
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide:
    Follow the path right. Keep on that path even though it
    seems to disappear occasionally. Shortly after passing a
    skull, the path will look like it splits. It really does
    not though, and you will continue moving left. It will
    split later, but instead of following the west or south
    pathes, instead go south until you hit a body of water.
    Run along the side of the river (going left and down),
    until you see a bridge made of bone. Cross the river with
    the bridge of bone and start following the path again. Go
    onto the northern path and follow it to the end of the
    level.
    
    ----------------------------------------------------------
    
    Level 28: Dead Marshes - SE Marshes
    -----------------------------------
    Difficulty: Medium
    Quick Hint: Follow the paths
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: Middle (Forge)
    
    Detailed Guide:
    Start following the path again. It will eventually split
    into two. The one to the south is where you have to go,
    but you might as well go right also to open the chest that
    is located over there. When you do go down, you'll cross
    the river on a bridge of green lily pads. Continue going
    along on the path. It will eventually split into a north
    and a south path. Go north. That path will lead you all
    the way to the end of the level.
    
    ----------------------------------------------------------
    
    Level 29: Dead Marshes - Bogs
    -----------------------------
    Difficulty: Medium
    Quick Hint: Follow the paths
    Starting Location: NW corner
    Ending Location: E edge
    Shrines: None
    
    Detailed Guide:
    Surprise! Follow the path. Cross the river to the right
    when you can. Follow the path down. Eventually you should
    reach some plants that you have to chop down, 2 hits each.
    Keep moving foward, following the path and only places
    you can go. In the very southeast part of this level is
    an experience pool, so you may want to look for this.
    After a while, you should reach a point where you are on
    a circular path with three paths coming off it. One from
    the left (the one you came in from), one leading upwards,
    and one leading downwards. Take the one leading downwards.
    
    ----------------------------------------------------------
    
    Level 30: North Mordor - Moors
    --------------------------------------
    Difficulty: Medium
    Quick Hint: Follow the paths
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: SW corner (Forge)
    
    Detailed Guide:
    This level starts with a cutscene:
    
    Cutscene-
    Frodo: We haven't seen many Orcs around. Have we lost our
           course?
    Sam: I don't know mister Frodo. I'm just happy to be out
         of those wretched bogs!
    Gollum: Not lost our way Masters. Many nasty Orcses
            gathering to the east.
    Frodo: Is that so, Smeagol? Sam we'd better stay out of
           sight from now on.
    
    Go right, treating the green area as a path. Eventually
    it will terminate by a dead tree. From the tree, go down
    until you reach a wall. Go left along the wall and
    through a thin passage. Go up and to the right if you want
    to use a red pool. Otherwise, go down. You should
    encounter several Crebain here so be careful. Go left, and
    try to make your way to the far western wall. Go down
    until you reach the very bottom of the level. Go right.
    You'll reach a dead end. Back out just a little and go up.
    Wrap around the wall to your right to get on top of the
    ledge to your right. Exit the level by following the
    path you should see.
    
    ----------------------------------------------------------
    
    Level 31: North Mordor - Black Road
    -----------------------------------
    Difficulty: Medium
    Quick Hint: Follow the huge path.
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide:
    Go the only direction you can; right. When you can, go
    southeast until you reach a large grey path. Start going
    right and follow the path all the way to the end of the
    level. Very easy.
    
    ----------------------------------------------------------
    
    Level 32: North Mordor - Black Gate
    -----------------------------------
    Difficulty: Medium
    Quick Hint: Follow the path
    Starting Location: SW corner
    Ending Location: NE corner
    Shrines: SE corner (Forge)
    
    Detailed Guide:
    Follow the path until you reach Sam and Gollum:
    
    Cutscene-
    Gollum: Here we are Master Baggins! The Black Gate of
            Mordor!
    (Screen scrolls to the gate)
    Sam: I think we're in a bit of a pickly mister Frodo. The
         gate is too well guarded.
    Frodo: It is dangerous, but I don't see any other way. I
           must enter Mordor.
    Sam: No mister Frodo. The front door is too well guarded.
    Frodo: What choice do we have?
    Gollum: Another road? Yes-s-s-s, this way, Masters. Round
            the bend and down the path to another road.
    
    Continue going along the path but instead of going to the
    gate of Mordor go right. Follow the path to the end of the
    level where you will see Sam.
    
    To get to the shrine: (YamiExodia)
    There is a forge in the Black Gate area for Frodo. When on
    the road way, keep going until you see Sam and Gollum.
    Before engaging in conversation backtrack to the right on
    the road. The road will take an obvious turn down, but
    keep going right. You should reach a clearing with a forge.
    
    ----------------------------------------------------------
    
    Level 33: North Mordor - Boulder Pass
    -------------------------------------
    Difficulty: Medium
    Quick Hint: Follow the path
    Starting Location: W edge
    Ending Location: E edge
    Shrines: None
    
    Detailed Guide:
    Start following the path. Follow the path all the way to
    the bottom edge of the level, where what looks to be an
    exit will be barricaded with wood and rocks. Go right and
    then go up. You'll pass through an area which pebbles that
    slow you down, and at the end of that raised passage, turn
    to the right, where you will find Gollum and Sam waiting
    for you:
    
    Cutscene-
    Gollum: Down the road and follow the river, Baggins.
    
    Exit the level by going right.
    
    ----------------------------------------------------------
    
    Level 34: West Mordor - West Mordor
    -----------------------------------
    Difficulty: Medium
    Quick Hint: Follow the path
    Starting Location: NW corner
    Ending Location: S edge
    Shrines: None
    
    Detailed Guide:
    From the beginning of the level go right until you reach
    a grey stone paved area that looks like a path. Keep going
    right and squeeze through the thin gap that you will
    eventually reach. Go down until you reach more grey paved
    path. Follow the path until it terminates. Go southwest.
    You'll eventually notice some differently colored lighter
    brown area that looks like a path. If you follow this to
    the right, you will reach the end of the level.
    
    ----------------------------------------------------------
    
    Level 35: West Mordor - Hills
    -----------------------------
    Difficulty: Medium
    Quick Hint: Explore
    Starting Location: N edge
    Ending Location: S edge
    Shrines: None
    
    Detailed Guide:
    Go down from the beginning of the level. You will be
    spotted by an Orc:
    
    Cutscene-
    Orc: Intruder!!
    
    Kill the Orc and keep going down. You will pass through an
    area full of enemies of various kinds. They will be near
    a campfire and several colorful tents. You can fight and
    gain lots of experience here, unless you just want to beat
    the level. If you want to just beat the level, go straight
    down until you reach the very bottom of the level. Go to
    the right and you will reach the end of the level.
    
    ----------------------------------------------------------
    
    Level 36: West Mordor - Crags
    -----------------------------
    Difficulty: Medium
    Quick Hint: Explore
    Starting Location: N edge
    Ending Location: SW corner
    Shrines: None
    
    Detailed Guide:
    Go left from the beginning of the level. Walk down along
    the riverbank. Go down until you reach the very bottom of
    the level. The exit will be just to the southeast of you.
    
    ----------------------------------------------------------
    
    Level 37: West Mordor - Deep
    ----------------------------
    Difficulty: Hard
    Quick Hint: Destroy the four hero creatures
    Starting Location: NW corner
    Ending Location: SW corner
    Shrines: None
    
    Detailed Guide:
    Go southeast until you reach Sam:
    
    Cutscene-
    Sam: Mister Frodo, this is as good a place as any to
         settle in for the day[.]
    Frodo: Fine Sam... Is Gollum with you?
    Sam: He's down the path a stretch. I tied him to a log.
    Frodo: I'd better watch him. We still don't know what
           he's up to.
    (Frodo runs)
    Frodo: Gollum?
    (Frodo is surrounded by three hero creatures)
    Frodo: Sam! Help!
    
    This is practically a boss level. Don't run around too
    much because there is a lot of Crebain in the area. After
    killing four green creatures and the music changes, go
    back to the center of the level:
    
    Cutscene-
    Frodo: SAM! Help!
    (Screen scrolls down)
    
    Run down to where the screen scrolled:
    
    Cutscene-
    Soldier: An Orc spy! Kill him!
    Sam: Wait! We're no friends of Mordor.
    Leader: Hold fast, men.
    Frodo: We're travelers on an errand. That is all.
    Leader: Travellers? On holiday this close to Mordor?
    Frodo: You may believe what you like.
    Leader: Ah, what a kind gesture of faith.... Bind their
            hands.
    Sam: Now the men of Gondor are reduced to picking on
         Hobbits! Boromir would not be so rash.
    Leader: Boromir, you say?! You know my brother, Boromir?
    Frodo: Yes, for my part.
    Leader: Then would it grieve you to learn that he is dead?
    Frodo: Dead? He was alive and well when I left him....
    Leader: Come this way, Hobbits. We have much to talk
            about.
    (Group runs away)
    
    ----------------------------------------------------------
    
    *Ending movie* (Shows scenes from second movie)
    
    Save your game.
    Enjoy the credits music (directly from the movies!)
    
    ----------------------------------------------------------
    
                             THE END
    
    
    
    **********************************************************
    *                      10. Gandalf                       *
    **********************************************************
    
    
    
    ################
    # Introduction #
    ################
    
    Gandalf is the wise magic user who guides the other
    characters in both the books and the movies. Gandalf has
    a wide arsenal of spells but can also effectively fight in
    hand to hand combat (as he does in the movie). He is the
    wielder of the Flame of Anor.
    
    #############################
    # Starting Stats and Skills #
    #############################
    
    Primary Stats
    -------------
    Strength: 18
    Accuracy: 20
    Health: 22
    Defense: 20
    Courage: 30
    
    Starting Skills
    ---------------
    Magical Healing (1)
    
    ##########
    # Skills #
    ##########
    
    Active Skills
    -------------
    
    1st Tree
    
    Magical Healing (Level 1) - Heals 20 hit points, +4/level.
    8 spirit +2/level.
    - Like everyone else's active healing skills, this skill
    doesn't need to be raised and in fact, raising it can hurt
    you more than it helps. Raising it doesn't increase this
    spell's efficency at all. I would recommend that you don't
    raise this skill from the default 1.
    
    Shield (Level 3) - Absorbs 50 points of damage, +20/level.
    Corrupt. 10 spirit.
    - Awesome skill of Gandalf. This spell will surely save you
    if you use it. It only lasts a limited time though, so
    be sure to use it wisely. The corruption that this skill
    uses is very small, and it's almost meaningless compared
    to the corruption that Gandalf's other spells can provoke.
    I would recommend at least 1 point in this skill, but
    a couple is also wise. Some enemies will blow through it
    in only one or two hits if you leave at 1.
    
    2nd Tree
    
    Zap (Level 2) - A wizard's basic ranged spell.  Does 5
    damage +2/level. 3 spirit.
    - This is the basic spell of Gandalf and unlocks all of
    his other damaging active skills. It isn't as good as
    Fireworks, so I would recommend only putting one point
    in this ability. You will probably use it early in your
    adventure but soon you will start using the better abilities.
    
    Sunburst (Level 5) - Stuns opponenets and damages trolls.
    Higher levels increase damage and stun time. 8 spirit.
    - Not a very good skill. I wouldn't recommend putting
    points into this skill because it only stuns oppenents
    which isn't that great for a ranged magic user like Gandalf.
    It only damages trolls, which isn't a large amount of the
    creatures in this game. It's also too expensive for the
    meager things it does.
    
    Fireworks (Level 5) - A small area attack. Does 10 damage
    +2/level. 5 spirit.
    - The bread and butter spell of Gandalf's arsenal. It does
    good damage and doesn't cost too much. It is much smarter
    to put several points into this rather than putting
    several into zap. A meager six points into this skill
    will allow Gandalf to do 20 damage with only 5 spirit.
    I would recommend putting several points into this skill
    unless you don't really want to concentrate on magic.
    One great thing about this skill is that it doesn't
    corrupt your character like some of his higher level
    spells.
    
    Summon Eagle (Level 10) - Summons a great eagle to attack
    foes. Eagle swoops once/level. Corrupt. Outdoors only.
    12 spirit.
    - Not a very good skill. The damage that the Eagle does
    isn't spectacular and you can only use this ability
    outdoors. It's too expensive for the cost and it is
    also a little slow. I wouldn't recommend putting points
    into this skill. Another negative is the fact that it
    corrupts greatly.
    
    Thunderstrike (Level 10) - Massive area effect spell.
    Does 20 damage +2/level. Corrupt. 20 spirit.
    - An awesome ability that will be used often by any
    magic using Gandalf. The damage that this spell causes
    is tremendous and its cost isn't that high considering
    the fact that you can kill multiple enemies with just
    this spell. It has corrupt, so if you are going to use
    this spell a lot you have to remember to put points into
    Elusion, Gandalf's passive skill that reduces corruption.
    I would recommend several points be put into this skill.
    
    Passive Skills
    --------------
    
    1st Tree
    
    Elusion (Level 2) - Reduces corruption by 20% +4%/level.
    - A very important skill for a magic using Gandalf because
    Thunderstrike, one of his best skills causes a lot of
    corruption. Also, this skill limits the amount of
    corruption you gain from Crebain and the goblin drummers.
    At least one point should be put into this skill to unlock
    Inspire and to gain the large 20% bonus, but I'd put
    several points into this skill if you like Thunderstrike.
    
    Inspire (Level 5) - Spirit recharges 25% faster/level.
    2nd Tree
    - This is an awesome ability for any person who uses a lot
    of spells. Increasing this ability lets your Gandalf cast
    spells for a longer period of time before having to
    recharge. If you put enough points into this skill you
    will never have to recharge, so I'd recommend putting
    a lot of points into this skill if you use magic spells.
    
    2nd Tree
    
    Wisdom (Level 2) - All damaging spells do +1 damage/level.
    - A good ability, but raising the spells that use like
    to use a lot almost does the same. Put at least one point
    into this ability to unlock Flame of Anor, but many of
    the staves that Gandalf finds will give him a nice bonus
    for this skill. I'd recommend putting more points than
    one into this skill only if you like to use 3 or more
    damaging spells. If you use only two, raising each one
    is equivalent to raising this.
    
    Flame of Anor (Level 12) - When hit points reach 0,
    Gandalf has 20% chance of reviving, +2%/level.
    - Great ability, everyone should at least put one point
    into this skill. Putting extra points into this skill
    provide limited returns, but people who want to fight
    with their Gandalf may want to put several points into
    this skill.
    
    #######################
    # Tips and strategies #
    #######################
    
    Primary Statistic: Courage
    Important Statistics: Health, Defense
    Least Important: Accuracy, Strength
    
    The character of Gandalf in the movies doesn't use his
    magic too often. In this game, you can make a choice to
    use plenty of magic and keep that as your only stragety,
    or you can create a Warrior Gandalf, who emphasizes
    slashing his enemies rather than shooting magic at them.
    
    Magic Using Gandalf
    -------------------
    A Gandalf that primarily uses magic and doesn't fight
    often requires more courage than a warrior Gandalf. One
    plus of this setup is that points a warrior Gandalf
    needs in Accuracy can be put into Courage or Health with
    this Gandalf. The stragety you need to use when fighting
    creatures and bosses is to stay away from everyone. The
    best situations are the ones where your enemies are stuck
    somewhere or on a ledge and you can pummel them with
    magic. Many of Gandalfs magic spells corrupt, so you have
    to take care in using too many powerful spells in too
    short of a time span.
    
    Example Magic-using Gandalf: (30 skill points)
    
    Active Skills:
    Magic Healing (1)
    Shield (5)
    Zap (1)
    Fireworks (5) ---------- Bread and butter spell
    Thunderstrike (5)
    
    Passive Skills:
    Elusion (4)
    Inspire (5) --------- Essential if you use a lot of magic
    Wisdom (3)
    Flame of Anor (1)
    
    Warrior Gandalf
    ---------------
    A Gandalf that scorns magic use and primarily uses his
    weapons in combat will have a tougher time than a magic
    using Gandalf but can still be a good fighter. If you
    are going to just fight melee with Gandalf, you have to
    raise statistics like accuracy and defense as high as
    you can. Strength also becomes a little more important,
    as it increases how much damage you do.
    
    Example Warrior Gandalf: (30 skill points)
    
    Active Skills:
    Magic Healing (1)
    Shield (10)
    Zap (1)          ----|
    Fireworks (1)        |---- Just in case.
    Thunderstrike (1)----|
    
    Passive Skills:
    Elusion (4)
    Inspire (1)
    Wisdom (1)
    Flame of Anor (10) -------- 40% chance of not dying
    
    #######################
    # Gandalf Walkthrough #
    #######################
    
    Explanation
    -----------
    Here is a walkthrough for the character Gandalf. First it
    says the level name, area name, and level number. I made
    up some difficulty ratings (Very Easy to Very Hard). The
    Quick Hint is for people who don't want to be babysitted
    through the level. Starting Location and Ending Location
    can help some confused players. Shrines will show where
    shrines are (if there are any). The Detailed Guide is
    only meant to get a person through the level, not collect
    every single item.
    
    Walkthrough
    -----------
    The actual walkthrough:
    
    ----------------------------------------------------------
    
    Opening Scene:
    
    Theoden: Curse these evil times, Gandalf. The last days of
             my house are near...
    Gandalf: This is Saruman's doing, Theoden, not yours. His
             rage is potent, yes - but you can defeat him.
    Theoden: But our strength is gone! My best soldiers have
             gone with my nephew, Eomer.
    Gandalf: True, their faith in you was diminishing. But
             there is still, time to set it right. The throne
             has been restored!
    Theoden: Yes. Your coming signals a change. Was it luck or
             fortune that lead you to my hall?
    Gandalf: Perhaps a little of both...
    
    ----------------------------------------------------------
    
    Level 1: Caradhras - Foothills
    ------------------------------
    Difficulty: Very Easy
    Quick Hint: Follow the paths to the end
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide:
    This level starts with a continuation of the opening
    scene:
    
    Cutscene-
    Gandalf: After a long counsel with Elrond, our party set
             out eastward from Rivendell. In my heart I knew
             some danger awaited me... but I knew not what
             shape it would take.
    
    This level starts off with your character in the upper
    left hand corner. Start heading downward, killing the two
    enemies you see and opening any sacks that you want too.
    You will soon notice the Crebain, and you will want to
    kill them to prevent getting corrupted. Continue following
    the gravel path. It will continue taking you down, then
    it will turn right. Eventually it will turn upwards Follow
    the path up. It might look (because it might be snowing)
    like it splits in two directions, and you want to go onto
    the left path. Where you see a strip of snow, turn to the
    right, which will take you to a raised area. Continue
    following the path, even when it switches to a different
    type of path (which looks blue and paved). You can follow
    this path all the way to the end. There will be a chest
    along the side of the path and a red pool.
    
    ----------------------------------------------------------
    
    Level 2: Caradhras - Mountains
    ------------------------------
    Difficulty: Easy
    Quick Hint: When rocks fall another path opens
    Starting Location: NW corner
    Ending Location: SW corner
    Shrines: None
    
    Detailed Guide:
    Start following the blue paved path. Kill all enemies you
    see and continue following the path until you reach a
    blocked wall of rocks. Try to remember where this spot is.
    Start going straight up until you can't anymore. Turn to
    the right and continue going right until you see rocks
    dropping. Don't step into the rocks because you will get
    hurt. Go back to the previously blocked area and it will
    be cleared. Once again start following the path. If you
    kept following the path you will pass in between two
    raised areas and then you'll turn left where rocks will
    begin falling again. Backtrack until you are able to go
    left onto one of the raised areas. There is no path but
    you only have to go as far to the left as you can. Go
    down. A path should go left, which is the exit.
    
    ----------------------------------------------------------
    
    Level 3: Caradhras - Valley
    ---------------------------
    Difficulty: Very Easy
    Quick Hint: When rocks fall another path opens
    Starting Location: NE corner
    Ending Location: SE corner
    Shrines: NW corner (Forge)
    
    Detailed Guide:
    Follow the path down and to the right until you see rocks
    falling down. Backtrack a little and go down (you have to
    weave through a few rocks), and go right until you reach
    a new path of two groves in the ground in mud. Follow the
    path down and to the right. Soon you will encounter a
    hero creature which is a strikingly different color than
    the others of it's type (it will be blue). It may be a
    little hard to defeat it but most people should do it
    with ease. After defeating him and his two aides, you
    can exit by continuing traveling to the right.
    
    ----------------------------------------------------------
    
    Level 4: Caradhras - Moria Gate
    --------------------------=----
    Difficulty: Easy
    Quick Hint: Follow the paths to the end
    Starting Location: SE corner
    Ending Location: NE corner
    Shrines: NW corner (Ent Pool)
    
    Detailed Guide:
    Start travelling up immediately. Follow the dirt, which
    acts like a path. Turn left when the path splits. Follow
    it until you see a river with a stone pebble path across
    it. Cross the bridge and go up. There will be a chest,
    a red pool, and a shrine. Do what you want then start
    going right. There should soon be a cut scene with a
    circle of Orcs:
    
    Cutscene-
    Orc: I'm hungry. Do we 'ave any Dwarf meat left?
    Orc 2: I thinks there is some inside. Get some bits for
           me.
    
    Continue foward and defeat the Orcs and start travelling
    Northeast. Don't step in the fire because it deals
    damage to your character. Continue going to the right
    and you will need to meet your friends to enter the
    Mines of Moria!
    
    Cutscene-
    Frodo: What could these words mean, Gandalf?
    Gandalf: 'Speak friend and enter.' It's very simple - if
             you are a friend, speak the password and the
             doors will open.
    Gimli: Do you know the password?
    Gandalf: 'Annon edhellen, edro hi ammen! Fennas nogothrim,
             lasto beth lamen!'
    Frodo: Wait, Gandalf. It's a riddle. What is the Elvish
           word for 'Friend'?
    Gandalf: 'Mellon'.
    (Door opens)
    (Camera pans to creature in water)
    
    ----------------------------------------------------------
    
    *Screenshot from the movie* - It shows the creature in
    the water threathening the group as they flee into the
    Mines of Moria.
    
    ----------------------------------------------------------
    
    Level 5: Moria - West Hall
    --------------------------
    Difficulty: Medium
    Quick Hint: Find the secret door, then hit the lever!
    Starting Location: Bottom
    Ending Location: SW corner
    Shrines: None
    
    Detailed Guide:
    Immediately upon entering this level you will see Aragorn
    run toward the left. Ignore him and go to the right until
    you meet Frodo:
    
    Cutscene-
    Frodo: Gandalf, what is this place?
    Gandalf: Moria was one of the greatest kingdoms of the
             Dwarves. But we must move quickly. Aragorn and the
             others have scouted ahead to find the Old Stairs.
             Let us explore these chambers together. Be wary.
    (Frodo runs away toward the right)
    
    Follow Frodo to the right and go up the stairs. After
    going up the stairs, go straight up. Some rocks will fall
    to the right of you but if you go up enough Gandalf will
    find a secret door. Enter the secret door. You have a
    choice to go right or left. Go left until you see a door.
    Go up through that door and continue up until you can turn
    to the left. When you can, go left until you see a switch
    (a lever) in the ground. Hit that switch and backtrack
    back to the secret door. From there, go left. You'll pass
    a giant dwarven statue, a circular floor design, and one
    hero creature before you finally reach a wall. When you
    reach the wall, go down and keep going down through the
    door until you see some stairs. Go down those stairs to
    beat the level.
    
    ----------------------------------------------------------
    
    Level 6: Moria - Smithy
    -----------------------
    Difficulty: Medium
    Quick Hint: None
    Starting Location: ---
    Ending Location: NE corner
    Shrines: NE corner (Forge)
    
    Detailed Guide:
    The level begins with Gandalf thinking about what he must
    do:
    
    Cutscene-
    Gandalf: Frodo has passed through here. I must hurry.
    
    From the beginning of the level go to the right. Go right
    until you are forced to go down. Continue going down,
    down two stairs, and continue going down until you can't
    go any farther down. Then go left and you should see a
    open door to the north. Right before entering the room,
    go left and hit the switch. Enter that room and you should
    encounter a cave troll and several enemies. Kill them and
    hit the switch in the northeast corner of the room. Exit
    the room and backtrack a little until you see a pillar. Go
    southeast from the pillar and go down through the open
    door. Go down, then turn right when you have to. When you
    hit a wall. Go straight up. You will pass the shrine (a
    Forge), which you will probably want to use. From the
    shrine go to the northwest until you reach an open door.
    Go up through it and hit the switch you will see to your
    right. Go through the newly opened door, and continue up
    until you reach a wall. Go to the right until you can't.
    Now, go down and you should see some stairs down, which is
    the end of the level.
    
    ----------------------------------------------------------
    
    Level 7: Moria - Chasm
    -----------------------
    Difficulty: Easy
    Quick Hint: Just walk around
    Starting Location: NE Corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    Go southeast and down through the open door. You will meet
    with Legolas and Frodo:
    
    Cutscene-
    Frodo: Gandalf!
    Gandalf: Master Frodo! I am glad you are in good company.
             Where are the others?
    Legolas: Aragorn has become seperated by a cave-in, and
             Fimli has gone in search of Balin's Tomb.
    Gandalf: You must follow him, Legolas. It is not safe for
             even a Dwarf to wander these halls.
    (Ground shakes)
    
    Go west until you reach another cutscene:
    
    Cutscene-
    Gandalf: We shall not leave you behind, ranger!
    Frodo: What of us, Gandalf?
    Gandalf: Quickly, Frodo. We must find our way to Balin's
             Tomb.
    
    Go up and exit the level in the northwest corner of the
    level. You will appear in front of a door. Go left until
    you reach a wall. Go down and go through the open door
    below you. Go down to the bottom of the room and go to the
    right until you see a button. Step on it and go back to
    the left until you see a newly open door on the bottom
    wall. Go through that door. Go to the left. You will
    encounter many holes in the ground. Find a way through
    the mess and make your way to the southwest corner of the
    area. There, you should find a button to step on. Step on
    the button and go up until you reach some stairs. If you
    go up the stairs, you will reach a Shrine. If you don't
    want to go there, from the stairs, go northeast until you
    reach a wall. Go up now, and walk through the open door.
    
    ----------------------------------------------------------
    
    Level 8: Moria - Great Hall
    ---------------------------
    Difficulty: Medium
    Quick Hint: Hit the two switches and go down
    Starting Location: NW
    Ending Location: Down a trap door, NE corner
    Shrines: NE corner (Forge)
    
    Detailed Guide:
    This is a tricky level for some people. Here is little
    map:
    
    Great Hall:
    
    To use this map, you have to imagine the game world flat.
    
    Key:
    S- Stairs             1- Starting Location
    H- Hero Creature      2- Trapdoor
    s- Shrine
    L- Lever (Switch)             Northwest
    C- Chest                          |
    D- Door               Southwest --O-- Northeast
                                      |
                                  Southeast
    First Floor:
    
    ----------------------------------------------------------
    *...................______1_______.......................*
    *................../              \......................*
    *.............../   ____     ____  \.....................*
    *............../   |    | S |    |  \._____..............*
    *............/__   |             |   |    L|.............*
    *...........|   |  |             |   |     |.............*
    *...........|   D  |             |   D     |.............*
    *...........|   |  |    H   H    |   |_____|.............*
    *...........|__L|_C|___       ___|_____|.................*
    *......................|  S  |_..........................*
    *............-----------       |___......................*
    *.........../   _______        |  s|.....................*
    *..........|_T_|     __|       |   |.....................*
    *...................|    H     |   |.....................*
    *...................|  S    H  S   |.....................*
    *...................|__        |   |.....................*
    *......................|_______|___|.....................*
    ----------------------------------------------------------
    
    You start off in front of a closed door. In order to
    progress you need to hit two switches, but one doesn't
    appear until the other one is hit. First, start going to
    the right, defeating all of the enemies that you find. If
    you follow the map you should be able to find and hit the
    lever. Return to the starting location. Next you want to
    go left, and you should be able to find the switch inside
    of a room. Again return to the starting location. Now you
    can go down the stairs directly in front of your starting
    location. You will be in a huge room with several pillars
    and many enemies and breakable containers. Two hero
    creatures will also be in this area. Continue in the same
    direction and down more stairs. You will be in a room with
    two more hero creatures. There are two stairs, one (to the
    left) has nothing, while the other thinner one leads up
    to a Shrine. To progress, you have to take the path in
    betwwen two of the stairs to an open trapdoor, which will
    take you to a lower floor. On the lower floor, you should
    generally move toward the right and you will eventually
    reach the exit.
    
    ----------------------------------------------------------
    
    Level 9: Moria - Balin's Tomb
    -----------------------------
    Difficulty: Medium, boss: Cave Troll
    Quick Hint: Defeat the Cave Troll
    Starting Location: SE
    Ending Location: Top of the screen
    Shrines: None
    
    Detailed Guide:
    This level is a boss level, so be prepared for a fight.
    After entering this level start going up, use the red pool
    you pass if you need health. After going up, go to the
    left until you see some of your comrades by an open tomb.
    A cutscene will happen and then the Cave Troll will come
    storming in from the top with several enemies:
    
    Cutscene-
    Gandalf: The inscription on the tomb reads, "Here lies
             Balin, Son of Fundin, Lord of Moria..."
    Legolas: We may share his fate if we loiter much longer...
    Gandalf: Hold fast! Something is coming!
    Aragorn: Frodo... stay close to Gandalf!
    
    Defeat him (Look at Bosses section for hints). Once you
    defeat him, go up through the door where he came from and
    continue going up until the end of the level.
    
    ----------------------------------------------------------
    
    Level 10: Moria - Flight
    ------------------------
    Difficulty: Very Easy
    Quick Hint: Leave
    Starting Location: Bottom
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide: This level is one of the simplest. After
    defeating the few enemies that great you as soon as you
    enter, continue up until you see your allies and enter a
    cutscene:
    
    Cutscene-
    Gimli: Let them come! There is one Dwarf yet in Moria who
           still draws breath!
    (Enemies surround you but then start fleeing away)
    (Ground shaking)
    Gimli: What is this devilry?
    Gandalf: A Balrog... a demon of the ancient world! Run!
             To the Bridge of Khazad-dum!
    
    You can either kill them or just leave the level by
    heading toward the northwest until you exit.
    
    ----------------------------------------------------------
    
    Level 11: Moria - Khazad-dum
    ----------------------------
    Difficulty: Easy
    Quick Hint: Go left
    Starting Location: NE
    Ending Location: NW
    Shrines: None
    
    Detailed Guide: Most of this level is pretty easy to go
    through. Start by heading the only direction you can go
    and move down the stairways. After going down two stairs,
    go left onto a thin bridge. You will encounter the Balrog:
    
    Cutscene-
    Gandalf: I am the Servant of the Secret Fire, wielder of
             the Flame of Anor. You shall not pass, Flame of
             Udun!
    (Ground shakes)
    Gandalf: Fly you fools!
    
    ----------------------------------------------------------
    
    *Screenshot from movie* (Gandalf falling with the Balrog)
    
    ----------------------------------------------------------
    
    Level 12: Lower Moria - Moria Pit
    ---------------------------------
    Difficulty: Medium
    Quick Hint: Follow the Balrog's footsteps
    Starting Location: Top
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide:
    The level begins with Gandalf talking to himself.
    Cutscene-
    Gandalf: There are foul things here in the depths of Moria.
             The way down was quick and clear, but is there a
             way back up?
    
    Go down until you reach a wall, then turn left until you
    see a door leading down. Go through it and turn right. You
    will see several footsteps in the ground, and you should
    follow them until you see a little bridge. Cross the small
    bridge. Follow the riverbank to the left until you reach
    the west edge of the level. Go down and go through the
    gap in the wall. Turn right and go that direction. You
    will see more footsteps. Just continue right until you
    go as far as possible. Go down to the end of the level.
    
    ----------------------------------------------------------
    
    Level 13: Lower Moria - Abyss
    -----------------------------
    Difficulty: Medium
    Quick Hint: Follow the Balrog's footsteps
    Starting Location: ---
    Ending Location: NE corner
    Shrines: Shrine (poffy)
    
    Detailed Guide:
    Go down immediately, through the gap in the wall. You
    will encounter a goblin:
    
    Cutscene-
    Goblin: I am alone, wizard. No goblinses to help. You
            must fight ME...
    
    Ignore him and go left. Follow the wall and continue to
    go downwards. Eventually you should exit through a gap and
    see some more footsteps:
    
    Cutscene-
    Gandalf: The Balrog still lives, his flames extinguished
             for now. I must catch up to him quickly.
    
    Go northeast, following the footsteps, until you see a
    small little gap that you can get through. Go up through
    that little gap and go up until you hit a wall. Go right
    along that wall until it ends. Go up and turn left. Follow
    the wall towards the left. Keep following the wall, even
    when it turns up. Eventually you will reach a body of
    water. Follow that body of water to the right until you
    exit the level.
    
    ----------------------------------------------------------
    
    Level 14: Lower Moria - Lower Dungeons
    --------------------------------------
    Difficulty: Medium
    Quick Hint: Find the switch
    Starting Location: NW corner
    Ending Location: NE corner
    Shrines: None
    
    Detailed Guide:
    When you enter this level go right until you see a locked
    door to the northeast corner and an open door to the
    southeast corner. Go through the open door and head
    toward the bottom of the area, until you find some stairs.
    Go down the thin stairs and instead of continuing foward,
    turn right. You will find another set of stairs down.
    There will be a hero creature and many other goblins. Kill
    them and hit the switch in this area. That switch opens
    the huge door in the northeast corner of the level.
    Backtrack and go through the open door.
    
    ----------------------------------------------------------
    
    Level 15: Lower Moria - Endless Stair
    -------------------------------------
    Difficulty: Medium
    Quick Hint: Go up, up, up, and up more stairs
    Starting Location: SW corner
    Ending Location: Top, NE corner
    Shrines: Middle (Forge)
    
    Detailed Guide:
    Go right until you can go up. Go up and continue up until
    you go up some stairs (five sets of stairs). After going
    up the four sets of stairs, you can exit the level just
    by going right after the last set of stairs. The exit
    is a door at the top of the level. When you exit the area,
    you are still actually in this level. Do what you did in
    the previous area, go up stairs! Go up a total of four
    sets of stairs. At the top of the last stairs, go up to
    exit the level. Note: There is a forge to the left after
    the third set of stairs. (littlemonster02)
    
    ----------------------------------------------------------
    
    Level 17: Lower Moria - Durin's Tower
    -------------------------------------
    Difficulty: Hard --- Boss Level
    Quick Hint: Kill the Balrog!
    Starting Location: SW corner
    Ending Location: NE corner
    Shrines: None
    
    Detailed Guide:
    Go to the northeast. You will encounter the Balrog!:
    
    Cutscene-
    Gandalf: Balrog of Morgoth! Go back to the shadow!
    
    Not much here, you have to kill the Balrog. For the best
    strategies for fighting him, look to the "Bosses" seciton
    of this FAQ. You can use several different strategies;
    from using fireworks and running around him, to just
    casting shield and fighting him in melee combat. You'll
    have to find out what works best with your character.
    The worst part about the Balrog is that he drops no items.
    
    After killing the Balrog, Gandalf will reflect:
    
    Gandalf: I should not have beaten this foe... I have been
             spared. Spared, rejuvenated, and sent back in
             White.
    
    ----------------------------------------------------------
    
    Level 18: Fangorn - Copse
    --------------------------
    Difficulty: Medium
    Quick Hint: Cross the river at least twice
    Starting Location: SE corner
    Ending Location: NE corner
    Shrines: None
    
    Detailed Guide:
    Follow the path up, then go left until you reach a little
    river. Cross the river. Walk up along the river until you
    reach even another path across the river. Cross it and go
    left. Use it then go up. You will eventually reach another
    bridge across the river. Cross the river again. Walk along
    the paved gravel path until it terminates. Go up from that
    point until the end.
    
    ----------------------------------------------------------
    
    Level 19: Fangorn - Watery Glades
    ----------------------------------
    Difficulty: Medium
    Quick Hint: Cross the river
    Starting Location: SW corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    At the beginning of this level you will be on a dirt path.
    Walk on it until you reach a path across the river. Cross.
    You will encounter a troll here, and it may be difficult.
    Use the red pool you immediately reach if you need it. If
    you follow the riverbank (right) you will reach two chests.
    From where the last chest is located (se corner in the level)
    there you can go up a ways and then turn left to head
    towards the end of the level. From the edge you hit by
    going left, go up until you reach the end.
    
    ----------------------------------------------------------
    
    Level 20: Fangorn - Step
    -------------------------
    Difficulty: Medium
    Quick Hint: Directional arrow
    Starting Location: SE corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    Go northwest from the beginning of the level, but be very
    careful, there will be a whole flock of Crebain waiting
    for you, and letting just a few away can greatly increase
    the difficulty of beating this level. Go northwest until
    you reach a dirt path. Go up along the path until it ends.
    Turn right and go that direction until you reach a dirt
    area. Go up from there. Turn left when you can and go that
    direction until you reach a paved path. Follow that path
    to the end of the level.
    
    ----------------------------------------------------------
    
    Level 21: Fangorn - Derndingle
    -------------------------------
    Difficulty: Medium
    Quick Hint: Get around the barricade
    Starting Location: SE corner
    Ending Location: NW Corner
    Shrines: E side edge (Forge)
    
    Detailed Guide:
    Go up from the beginning. You will immediately have to
    fight a forest troll, which isn't hard. Go up until you
    can turn right. Go right until you have to go down. Go
    down until you have to turn. Go right and then north-
    east until you reach what appears to be a path. If you
    go right, you will reach a shrine. Go back to where you
    first noticed the path. Go up and to the left until you
    see a river. Go up and down the river until you find a
    path across. Cross the river and go straight left. Go
    left until you have to turn up and you will beat the
    level.
    
    ----------------------------------------------------------
    
    Level 22: Fangorn - Fangorn Troll
    ----------------------------------
    Difficulty: Medium - Boss Level
    Quick Hint: Defeat Fangorn Troll (Look to Bosses section)
    Starting Location: SE corner
    Ending Location: NE corner
    Shrines: None
    
    Detailed Guide: You have to beat the Fangorn troll in
    this level. If you need help on defeating him, look to
    the Bosses section in this guide. Some people may want
    to repeat this level many times to gain better items
    and to gain more experience. Many sacks and barrels
    are scattered in this level, and hitting them may provide
    food for your battle again the two trolls. There is also
    a red pool in the NE corner. After defeating the boss,
    exit this level at the top.
    
    ----------------------------------------------------------
    
    Level 23: Fangorn - Rise
    ------------------------
    Difficulty: Very Easy
    Quick Hint: Press A and go left
    Starting Location: Middle
    Ending Location: W side
    Shrines: None
    
    Detailed Guide:
    This is probably the easiest level in the whole game. It
    is practically composed of just a cutscene. Upon entering
    the level you will be put into it.
    
    Cutscene-
    (Gandalf runs into the screen)
    Legolas: The White Wizard!
    Aragorn: Show yourself, Saruman!
    Wizard: Saruman? The name curdles my blood.
    Aragorn: Gandalf! Impossible... you fell-
    Gandalf: Ah yes. Gandalf is my name. Yes, I remember.
    Legolas: You old wizard - it is good to see you again. We
             took you for the enemy.
    Gandalf: Saruman, yes... unfortunately for him, Middle-
             Earth no longer requires his counself. Let us go
             quickly, for his influence is spreading. To
             Theoden's hall in Edoras!
    Aragorn: The men of Rohan are unfriendly these days.
    Gandalf: They have good reason to be wary of strangers.
             Saurman's influence is too close for comfort.
             Come, let us leave these woods and pay Theoden a
             little visit.
    
    After the cutscene, you can explore a little, but you'll
    find little but a pool of red liquid and some crates. An
    artifact is hidden in this level (Look to "Artifacts List"
    for additional information). Go left to exit the level.
    Phew, that was hard wasn't it. ;)
    
    ----------------------------------------------------------
    
    *Screenshot from movie* (Shows Aragorn, Gimli, and Legolas
    heading toward Edoras, which can be seen in the very
    background, to the right)
    
    ----------------------------------------------------------
    
    Level 24: Edoras - Main
    -----------------------
    Difficulty: Very Easy
    Quick Hint: Press A and go left
    Starting Location: Middle
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide:
    This level starts off with Legolas talking:
    
    Cutscene-
    Legolas: Gandalf had returned but he was not one for
             celebration. Moments after his return, he was
             leading us on an urgent errand to the halls of
             King Theoden. Trouble was stirring in Rohan.
    
    Go northwest until you talk to Theoden:
    
    Cutscene-
    Theoden: Gandalf Greyhame, stay back! Trouble comes
             speedily whenever you appear.
    Gandalf: But in this case, it seems he has preceeded me.
             Grima Wormtongue, Saruman's reign over Edoras is
             finished.
    Grima: He insults us, my king! Cast the Wizard out before
           it is too late!
    Theoden: You have no power here Gandalf the Grey!
    Gandalf: Nor do you... Saruman! Release the King!
    (Rubbling)
    Theoden: Ahhh!
    Gandalf: Theoden, Saruman's poison is gone. Rise and lead
             your people.
    Theoden: My dark dreams have faded. I feel newly awakened.
    Gandalf: It is good to see you returned to health, my old
             friend.
    (Eowyn runs toward Gandalf and Theoden)
    Eowyn: Theoden, Refugees are streaming in from all over
           Rohan! Orcs and wildmen have razed their villages.
           They are making their way to Edoras!
    Gandalf: You see, Theoden? This is but a taste of Saruman's
             terror.
    Theoden: It seems I am forced to take action more quickly
             than I would like.
    Gandalf: Chose quickly, yes but wisely too, Theoden. What
             is our next move?
    (Screen fades, scene moves outside)
    Theoden: Yours is a tale of woe, Gandalf... your tale and
             mine.
    Gandalf: But the fact that we live to retell them is a
             good sign.
    Theoden: That is true. Let us hope that our blessings do
             not run dry.
    Gandalf: I must go now, Theoden. I will find your nephew,
             Eomer, and meet you at Helm's Deep.
    Theoden: Farewell, Gandalf Greyhame.
    
    Exit the level by going southeast.
    
    ----------------------------------------------------------
    
    Level 25: Rohan - Plains
    ------------------------
    Difficulty: Medium
    Quick Hint: Explore; Follow the paths
    Starting Location: Top (NW corner)
    Ending Location: SE corner
    Shrines: SW corner (Forge)
    
    Detailed Guide:
    Upon entering the level, start going down until you can
    turn left. Keep going left until you reach the West edge
    of the level. Go down until you hit a wall or see a dirt
    path. If you go down to the wall, walk to the right along
    the wall. If you notice the path, start walking on it.
    Either way, pause when you reach a gap. Go throught the
    gap and go left until you reach the west edge of the level
    again. Go down. When you are stopped by rocks, walk to the
    left until you can go down through them. Turn left if you
    want to use the shrine, otherwise, just walk right to
    reach the end of the level.
    
    ----------------------------------------------------------
    
    Level 26: Rohan - Plains (Version 2)
    -----------------------
    Difficulty: Medium
    Quick Hint: Exit the level
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide:
    Walk down along the western edge of the level. When you
    reach a long wall, start walking to the right along the
    wall. There will be a rock or two obstructing your path,
    but keep your eye on the wall until you see a gap which
    can be identified because it is between two large rocks.
    Walk in between the rocks and turn left. Keep going left
    until you reach the western edge of the level. There, turn
    and start going downwards until you encounter another long
    wall. Start walking to the right along the wall. Walk
    fairly close to the wall, because if you walk close
    enough, you can avoid alerting some the Crebain on your
    path. Keep going right until you reach the end of the
    level!
    
    ----------------------------------------------------------
    
    Level 27: Rohan - Eastemnet South
    ---------------------------------
    Difficulty: Medium
    Quick Hint: Find the Rohan soldiers
    Starting Location: SW corner
    Ending Location: SE corner
    Shrines: Top (Forge)
    
    Detailed Guide:
    Obviously, the only path you can take at the beginning of
    this level is up. Be VERY careful though, because 5 crows
    will be on this path, and you should tread carefully as
    to not alert them before you can kill them with some well
    aimed magic attack. Keep going up until you reach the
    very top of the level. When you do, walk to the right
    until you reach a river. Walk down along the riverbank
    until you see a large bridge across the river. Cross the
    river on the bridge. Start following the river up. If you
    go all the way to the top of the screen, you will reach
    a shrine. If you don't go to the shrine, turn to the right
    from the river when you see some dirt to the right of you.
    If you go to the shrine, you can come to this point by
    going southeast from the shrine until you hit a wall. Go
    down. You may start seeing Rohan soldiers helping you
    fight. Make your way down to the Rohan leader:
    
    Cutscene-
    Rohan Solider: Halt White Wizard, you are not welcome
                   here!
    Gandalf: Eomer of Edoras, I am sent by your Uncle.
    Eomer: My Uncle's orders have no sway here. He is
           corrupted!
    Gandalf: No longer Eomer. Saruman's influence has been
             severed. Theoden is himself again!
    Eomer: How do I know you speak the truth?
    Gandalf: You will not until you see for yourself.
             Unfortunately, Saruman's approaching armies makes
             this an urgent matter. Your Uncle needs you at
             Helm's Deep.
    Eomer: Helm's Deep!? What is happening?
    Gandalf: Saruman is hoping to enslave all of Rohan. His
             armies are moving as we speak.
    Eomer: Yes, we have seen the signs already... We will
           follow you.
    
    ----------------------------------------------------------
    
    Level 28: Helm's Deep - Hornsberg
    ---------------------------------
    Difficulty: Easy
    Quick Hint: Enter Hornsberg
    Starting Location: SE corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    Welcome to Helm's Deep. Follow the darker paved path to
    the northwest. You will eventually see a bridge and two
    guards and enter a cutscene:
    
    Cutscene-
    Guard: The White Rider! You have returned.
    Eomer: He is not alone.
    Guard: Eomer! Quickly, Orcs have broken through the Gate!
    Gandalf: Keep the Orcs out of the Keep. I will find the
             others.
    
    Continue towards the building and go across the bridge,
    and enter the door.
    
    ----------------------------------------------------------
    
    Level 29: Helm's Deep - Battlements
    -----------------------------------
    Difficulty: Hard - Very Hard
    Quick Hint: Destroy ALL the ladders
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide:
    Go down the stairs and go right until you see and talk to
    a guard:
    
    Cutscene-
    Gandalf: Soldier, where is the ranger, Aragorn?
    Guard: He's with the Elf and Dwarf, protecting the breech!
    Gandalf: Then we must keep this enemy at bay ourselves!
    
    Now comes the difficult part. You have to go back and
    forth across this wall destroying ladders until you have
    destroyed all of them. Some won't spawn until you have
    destroyed another. The best stragety is to just go back
    and forth down the wall killing all the enemies and
    ladders you encounter. Watch out for explosions that hit
    your character, as they can cause tremendous damage.
    When you have knocken down all of the ladders, you will
    enter another cutscene:
    
    Cutscene-
    Gandalf: The Orcs are falling back and regrouping! Hold
             this wall and wait for me to return.
    
    Exit the level by going to the far right of the level and
    going down the stairs.
    
    ----------------------------------------------------------
    
    Level 30: Helm's Deep - Breach
    ------------------------------
    Difficulty: Medium
    Quick Hint: Defend the breach
    Starting Location: Stairs
    Ending Location: SW corner
    Shrines: None
    
    Detailed Guide:
    You start this level on the same stairs you ended the last
    one on. Go down the stairs, where you will immediately
    encounter a red colored hero creature. Go down the stairs.
    Look to the right. Enemies will begin coming in through
    the breach. You want to kill them all, but it may be hard
    because enemies will also come from other areas to attack
    you. If you aren't close enough to the breach sometimes no
    enemies will spawn. Don't try entering the breach, because
    that only results in an explosion and a loss of health.
    When the breach seems to have stopped producing enemies,
    and you have killed everyone in the level, Gimli will
    appear near the breach:
    
    Cutscene-
    Gandalf: Gimli! Where is Aragorn?
    Gimli: Back in the glittering caves, Gandalf. Orcs broke
           through!
    Gandalf: Hold fast, Gimli.
    
    After this cutscene you can exit the level at the west
    edge of the level.
    
    ----------------------------------------------------------
    
    Level 31: Helm's Deep - Gorge
    -----------------------------
    Difficulty: Medium
    Quick Hint: Cross the river
    Starting Location: SE corner
    Ending Location: NW corner
    Shrines: Middle (Forge)
    
    Detailed Guide:
    Upon entering this level go left. You will pass some
    stairs, and it is wise to go up them even though they
    don't lead to the end of the level. Up the stairs is a
    room full of enemies, allies, a shrine, chests, and
    breakable containers. After you loot the room to your
    satisfaction, go back down the stairs. If you go up you
    enter a huge area with a white pool. It's better to go
    left from the stairs and reach the river. If you go down,
    you will see a path across the river. Cross the river. If
    you want to immediately go to the next level just follow
    the edge of the river all the way to the end. You can go
    left from the river to reach the red pool that is in the
    raised area.
    
    ----------------------------------------------------------
    
    Level 32: Helm's Deep - Valley
    ------------------------------
    Difficulty: Medium
    Quick Hint: Go West young man
    Starting Location: SE corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    Start going to the left. Eventually you will encounter 3
    hero creatures at once. After defeating them cross the
    river unless you are low in health. If you are low in
    health continue going left (without crossing the river)
    until you reach the red pool. Either way, you will have to
    eventually cross the bridge. Kill the three crows you meet
    on a little island in the middle of the river. Continue
    crossing the river. Go left from there. The exit of the
    level looks like a cave enterance.
    
    ----------------------------------------------------------
    
    Level 33: Helm's Deep - Glittering Caves
    ----------------------------------------
    Difficulty: Medium
    Quick Hint: Explore around
    Starting Location: NE corner
    Ending Location: SW corner
    Shrines: Middle
    
    Detailed Guide:
    You are now in the Glittering Caves. Go down and to the
    right until you reach a bridge. You have to cross the
    bridge. BEWARE, the bridge has several crows on the edges
    of it. Go southwest from the end of the bridge until you
    reach another. Cross that one also. You will now have 3
    paths to choose from. SW, NE, and SE. To the southwest is
    a white pool, so I would recommend going there first. The
    NE path is just a dead end with no special features and
    only normal enemies. Obviously you have to go to the
    southeast to beat the level. Go that direction until you
    see two walls structed like this:  ---  ---. There will
    be a shrine (Forge) in front of the second wall. Use the
    shrine if you want to, either way, go down until you pass
    a wall. Go southwest from that point on, until you reach
    a wall. Go west from here, and you will eventually meet
    with Legolas:
    
    Cutscene-
    Legolas: Gandalf, you have returned!
    Gandalf: And with no time to spare... Follow me!
    
    Go down from Legolas until you reach the bottom of the
    level. Go left until you reach Aragorn and Eowyn:
    
    Cutscene-
    Gandalf: Aragorn, the enemy has been driven back moment-
             arily. Now is our chance for a final assault.
    Legolas: Gimli has already tossed himself into battle
             against the siege weapons. Hurry!
    Aragorn: Tend to your people, Eowyn. We will return.
    
    ----------------------------------------------------------
    
    Level 34: Helm's Deep - Hornberg (Round 2)
    ------------------------------------------
    Difficulty: Hard
    Quick Hint: Destroy EVERY seige machine
    Starting Location: N edge
    Ending Location:
    Shrines: None
    
    Detailed Guide:
    This level can be hard or easy depending on how good you
    are at defeating difficult hero creatures. There are many
    seige machines scattered throughout this level and each
    are guarded by two hero creatures. You have to defeat
    them and destroy each seige machine. This is a great level
    to find good weapons and to gain experience because of the
    large number of hero creatures. If you are having trouble
    finding all of the seige machines, comb the area very
    carefully, as it's not very big but it is easy to miss
    areas. There are a total of six seige machines. Once you
    have broken all of the machines, go to the starting point,
    where the king of Rohan, Aragorn, Legolas, and Gimli will
    be standing:
    
    Cutscene-
    King: This battle has one more front yet!
    Gandalf: Aragorn, fetch the others... we are headed to
             Isengard!
    Aragorn: Aye, Gandalf... we are well on our way.
    Gandalf: Be vigilant. Saruman's army may be diminished,
             but his cunning is not.
    Gimli: Is there no time for a moment's rest in this world!
    Aragorn: Not while Saruman lives, Gimli.
    
    ----------------------------------------------------------
    
    *Ending movie* (Shows scenes from second movie)
    
    Save your game.
    Enjoy the credits music (directly from the movies!)
    
    ----------------------------------------------------------
    
                           THE END
    
    **********************************************************
    *                     11. Eowyn                          *
    **********************************************************
    
    ################
    # Introduction #
    ################
    
    Eowyn is the neice of the King of Rohan. She wields swords
    like Aragorn but doesn't play much of a fighting role in
    the second movie. Her character in this game is a mixture
    of other characters, and all of her passive skills are
    derivative. Many don't like playing as Eowyn but her quest
    can be a fun experience.
    
    #############################
    # Starting Stats and Skills #
    #############################
    
    Primary Stats
    -------------
    Strength: 18
    Accuracy: 25
    Health: 24
    Defense: 20
    Courage: 25
    
    Starting Skills
    ---------------
    Herbal Remedy (1)
    
    ##########
    # Skills #
    ##########
    
    Active Skills
    -------------
    
    1st Tree
    
    Herbal Remedy (Level 1) - Heals 25 hit points +5/level.
    Herbs are more effective. 8 spirit +2/level.
    - Like the other characters healing spells, putting more
    than one point into this skill provides very limited
    returns. Don't put more than one point into this skill.
    
    Defending Fury (Level 5) - Increases Eowyn's Defense by
    10, +2/level. Lasts 5 seconds, +0.5 per level. 10 spirit.
    Corrupt.
    - Not a good skill to put several points into. If you
    are going to use the Princess of Rohan ability in
    combat than you have at least put one point into this
    skill, but don't put more than one. The defense bonus
    is really meager and the skill doesn't last long
    enough to be really beneficial. Most of the time your
    skill would run out before you left a combat situation.
    
    Princess of Rohan (Level 8) - Stuns foes around Eowyn.
    Stun time increases per level. 4 spirit/level.
    - Great skill. Many people like to concentrate their Eowyn
    around this skill (you can also use Double Strike). If
    you raise this skill high, then you can stun enemies for
    a very substantial amount of time. The cost is low, so
    you won't have too much problem with spirit points if
    you concentrate on this skill.
    
    Call Eomer (Level 10) - Summon's Eomer's Rohan soldiers to
    Eowyn's aid. 22 spirit.
    2nd Tree
    - Not that good of skill. The soldiers are pretty dumb
    and don't really help that much. Plus the skill costs
    a large amount of spirit points for what it does. I wouldn't
    recommend putting any points into this skill. You may want
    to put in one if you have never seen it before, but you'll
    probably regret it.
    
    Shield Bash (Level 2) - Bash enemies with her shield for
    5 damage +1/level, plus stun. 8 spirit.
    - Put just one point to unlock Double Strike. Many who start
    playing Eowyn find out that they can do more damage with
    a 2 handed weapon than with a shield and sword. The damage
    of this skill is very low, and the stun doesn't even compare
    to Princess of Rohan's stun capabilities. The cost is too
    high for constant use. Don't put in a point unless you want
    Double Strike.
    
    Double Strike (Level 5) - Fast attack does +4 damage,
    +1/level. 7 spirit.
    - Nice skill to have for all Eowyn users. The attack is
    fast and raising this skill will practically raise the
    damage you can cause for only a few skill points. The cost
    is a little high, so I would recommend putting several
    stat points into Courage if you decide that you want to
    use this skill a lot.
    
    Passive Skills
    --------------
    
    1st Tree
    
    Strength of Heart (Level 2) - Lessens corruption by
    5%/level and +2 damage to Ringwraiths per level.
    - This skill is the exact same as one of Aragorn's skills,
    and it is a good skill to put several points into. If you
    ant to fight Ringwraiths than you will want to put quite
    a few points into this skill, but it is also useful
    because it reduces your overall corruption. Be careful
    though, if you raise this skill too high, you won't be
    able to even attract Ringwraiths.
    
    Iron Will (Level 10) - Eowyn regenerates health.
    2nd Tree
    - Good skill to put points into. The regeneration is a
    useful thing to have and putting several points can make
    your health rise at a fairly good rate. Having more
    points in this skill lessens your need for her healing
    spell which will save you spirit points and time.
    
    2nd Tree
    
    Stand Fast (Level 5) - Eowyn has 5% +1/level to parry
    enemy blows, taking no damage.
    - This is the same as Aragorn's Parry and should be treated
    similarily. If you are going to use 2 handed weapons then
    you have to put several points into this skill to make
    up for your lack of a shield. Even if you don't use a
    two-handed weapon then you should at least put one point
    into this skill.
    
    Eyes of Rohan (Level 5) - Each level makes it more likely
    Eowyn will find better items.
    - The same as Frodo's Rummage, this skill is a great skill
    and at least one point should be put into it. The higher you
    raise it, you will find more green and red items. I would
    recommend putting several points in this skill, but it
    shouldn't be your first priority.
    
    Ferocity (Level 10) - Slain enemies restore spirit points
    to Eowyn.
    - This is a useful skill to have and you should put several
    points into this skill. This skill is really useful in
    conjunction with Princess of Rohan and Double Strike because
    those can drain your spirit points fairly quickly. Put at
    least one point into this ability.
    
    #######################
    # Tips and strategies #
    #######################
    
    Primary Statistics: Accuracy, Strength, Defense
    Least Important: Health, Courage
    
    There is really only one way to play Eowyn, as a fighter.
    Her skills are a mixture of everyone elses skills. For
    instance, she has Strength of Hearth (Aragorn), Stand Fast
    (Aragorn), Eyes of Rohan (Frodo)... etc... One of the most
    popular skills to use with Eowyn seems to be Princess of
    Rohan, a fairly good stunning ability. You can also use
    double strike as your primary attack or even no special
    ability.
    
    One special note with Eowyn is that she can use two
    handed weapons. She can't dual wield like Aragorn, but
    she can use weapons that say "2H" on them which usually
    do more damage. If you decide to not use a shield and to
    use 2 handed swords, you have to put more statistic points
    into Defense and more skill points in to Parry to make
    up for your lack of defense.
    
    Princess of Rohan Eowyn
    -----------------------
    Those who concentrate a number of points in Princess of
    Rohan will find that stunning your enemies then hitting
    them is a good stragety indeed. If you use this style,
    then you will want to stun your enemies before hitting
    them (obviously), but you want to be careful not to kill
    yourself in a foolish manner. You may want Double Strike
    to do extra damage to stunned enemies, but switching
    skills constantly can be a hassle.
    
    Example: (30 skill points)
    
    Active Skills:
    Herbal Remedy (1)
    Defending Fury (1)
    Princess of Rohan (10)
    
    Passive Skills:
    Strength of Heart (1) ---- Raise this to fight Ringwraiths
    Iron Will (5)
    Stand Fast (5)
    Eyes of Rohan (2) ------ Extra points are well spent here
    Ferocity (5)
    
    Double Strike Eowyn
    -------------------
    An Eowyn who uses Double Strike as their special attack
    doesn't get the ability to stun enemies like one who
    uses Princess of Rohan but can do more damage. Double
    Strike can be pretty expensive so an Eowyn using this
    ability either has to raise courage or use it
    conservatively.
    
    Example: (30 skill points)
    
    Active Skills:
    Herbal Remedy (1)
    Shield Bash (1)
    Double Strike (10)
    
    Passive Skills:
    Strength of Heart (1) -- Raise this to fight Ringwraiths
    Iron Will (5)
    Stand Fast (5)
    Eyes of Rohan (2) ---- Extra points are well spent here
    Ferocity (5)
    
    #####################
    # Eowyn Walkthrough #
    #####################
    
    Explanation
    -----------
    Here is a full walkthrough for Eowyn.
    
    First it says the level name, area name, and level number.
    I made up some difficulty ratings (Very Easy to Very
    Hard). The Quick Hint is for people who don't want to be
    babysitted through the level. Starting Location and Ending
    Location can help some confused players. Shrines will show
    where shrines are (if there are any). The Detailed Guide
    is only meant to get a person through the level, not
    collect every single item or kill every creature. Enjoy:
    
    The Walkthrough
    ---------------
    
    Opening Scene:
    
    Cutscene-
    Theoden: Eowyn... The enemy is approaching and we have
             little time to waste. Would you lead the refugees
             to the safety of the caves?
    Eowyn: If it is your wish, Uncle, I will protect them with
           my life.
    Theoden: None of my soldiers can mix strength with
             sympathy... and this is what my people need most
             right now. They have been through much.
    Eowyn: Far too much, Uncle. If only I could have
           convinced Eomer and his soldiers to stay, we might
           have prevented some of this pain...
    ---
    Eowyn: Eomer, where are you going?
    Eomer: Eowyn... I had hoped to slip away without my sister
           catching me.
    Eowyn: Well she has, dear brother. Speak up.
    Eomer: Word has reached us that the king's son and all his
           men were ambushed in East Rohan. We are going to
           investigate.
    Eowyn: Theodred is in danger? Hold for a moment Eomer, I
           am coming with you.
    Eomer: Eowyn no. This is too-
    Eowyn: Hush, brother. There is no time for debate.
    
    ----------------------------------------------------------
    
    Level 1 - Edoras - Main
    -----------------------
    Difficulty: Very Easy
    Quick Hint: Exit out the SE corner
    Starting Location: NW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide:
    After the cutscenes simply go to the SE corner of the
    screen to continue the game.
    
    ----------------------------------------------------------
    
    Level 2 - Rohan Plains - Edoras Plains
    --------------------------------------
    Difficulty: Very Easy
    Quick Hint: Walk around
    Starting Location: SW corner
    Ending Location: SE corner
    Shrines: None
    
    Detailed Guide:
    
    *NOTE* : Eowyn's quest is shorter, but it can be very
    difficult because of the difficulty of enemies. Play
    Eowyn catiously.
    
    The level starts with a cutscene, in which Eomer asks
    you to make a wide sweep across the plains. After enter-
    ing the level, go directly to the right until you reach
    a thin little stream going downwards. Follow it until
    you can't. Go down from there. Keep going down until
    you reach some rocks with trees. Walk along them to the
    left. When the terminate, go down and turn right until
    you reach the end of the level.
    
    ----------------------------------------------------------
    
    Level 3 - Rohan Plains - Rolling Fields
    ---------------------------------------
    Difficulty: Easy
    Quick Hint: Exit the level
    Starting Location: SE corner
    Ending Location: NE corner
    Shrines: None
    
    Detailed Guide:
    Start this level by following the wall above you to the
    right. You need to follow this until you reach a gap in
    the wall. Go through that gap until it opens up into a
    much larger area. After reaching the end of the gap, go
    straight up until you reach a wall. Follow the wall to the
    left until you reach the end of it. Go up and left until
    you reach a body of water. Follow the riverbank to the
    left and follow it even when it goes upwards and starts
    turning to the right. After you start going to the right,
    stop following the riverbank and just go right until you
    reach the end of the level which is in the NE corner of
    the level.
    
    ----------------------------------------------------------
    
    Level 4 - Rohan Plains - Grassy Fields
    --------------------------------------
    Difficulty: Easy
    Quick Hint: SE corner
    Starting Location: SW corner
    Ending Location: SE corner
    Shrines: NW corner
    
    Detailed Guide:
    Upon entering the level go straight up until you reach a
    wall. Go right and follow along the wall until you
    finally reach a gap leading upwards. Go upwards if you
    want to use a shrine. Otherwise, from the gap, go down
    until you hit another wall. Follow the wall towards the
    left until the wall finally terminates. Below the edge of
    the wall. Turn right and go that direction until you reach
    the end of the level.
    
    ----------------------------------------------------------
    
    Level 5 - Rohan Plains - Nomad Fields
    -------------------------------------
    Difficulty: Medium
    Quick Hint: Meet your friends
    Starting Location: SW corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    From the beginning of the level go to the right for a long
    time. Eventually you will reach a wall and see a barrel in
    the southeast corner of the level. Break the barrel if you
    wish and start going upwards. You will pass a burnt out
    house and several barrels and boxes before you reach another
    wall. After reaching that wall, go left until you see your
    brother with two troops beside him. Talk to him:
    
    Cutscene-
    Eowyn: Eomer! You found Theodred?
    Eomer: I have. All his men are dead, but Theodred lives
           still, though barely[.]
    Eowyn: How can I help?
    Eomer: Travel west to the nearest village. Tell them to send
           help to meet us, for we cannot carry Theodred too
           quickly without risking his life.
    Eowyn: I understand
    Eomer: Good luck, sister.
    (Eomer and his troops run away)
    
    Go up from this point until you reach a very strange
    looking tree that is extremely burnt out. To the northeast
    of the tree there is a chest that you can open. Farther to
    the northwest of the tree is a shrine (Shrine). From the
    EXACT place of the tree, go west until you reach a gap
    that you can enter. Go through that gap and go up and then
    to the left to the exit.
    
    ----------------------------------------------------------
    
    Level 6 - Rohan Plains - Village Outskirts
    ------------------------------------------
    Difficulty: Medium
    Quick Hint: Go far left
    Starting Location: NE corner
    Ending Location: SW corner
    Shrines: None
    
    Detailed Guide:
    Go up from the beginning until you reach the wall right
    above you. Go left and follow that wall all the way down
    to the west edge of the level. If you have gone far
    enough, going down will take you through a small gap. Go
    through the gap and continue down until you reach a wall.
    Go right along the wall, and then go down again when you
    can. When you hit another wall, go right. If you follow
    the wall long enough, you will reach another gap. From
    that gap go left until you again reach the west end of
    the level. You may or may not see a woman that you must
    talk too. If you don't see her, go down until you do.
    Either way, you must talk to her:
    
    Cutscene-
    Eowyn: Hail! I need assistance!
    Villager: What is it, Lady?
    Eowyn: The king's son has been injured, east of her. Could
           you send a healer?
    Villager: I believe we can, Lady. Please head west into
              our village.
    
    Go left to the end of the level.
    
    
    ----------------------------------------------------------
    
    Level 7 - Rohan Village - Village Residences
    --------------------------------------------
    Difficulty: Easy
    Quick Hint: Exit the level
    Starting Location: NE corner
    Ending Location:
    Shrines: None
    
    Detailed Guide:
    Follow the dirt path southwest. Watch out for tough bad-
    guys and many Crebain. Eventually you will reach the
    villager again:
    
    Cutscene-
    Eowyn: Your village's aid may save Theodred's life. Thank
           you.
    Villager: I only pray our village can withstand these
              attacks. I hope your brother's journey back to
              Edoras is a safe one.
    Eowyn: As do I... I am sure the King would also thank you
           for your kindness.
    Villager: Pardon, Lady, but there are rumors that King
              Theoden is ill these days... is this so?
    Eowyn: Not ill, no... Weary perhaps but-
    (Troop runs up)
    Troop: ORCS! ORCS are attacking the village!
    Eowyn: More Orcs? This far west?
    Troop: Big orcs! With White hand prints across their
           faces!
    Eowyn: Gather everyone together! Hurry!
    
    To finish the level just go down through the open
    arches.
    
    ----------------------------------------------------------
    
    *Screenshot from movie* (Orcs are ransacking a Rohan
    village)
    
    ----------------------------------------------------------
    
    Level 8 - Rohan Village - Village Square
    ----------------------------------------
    Difficulty: Easy - Medium
    Quick Hint: Enter the Town Hall building
    Starting Location: NE corner
    Ending Location: Town Hall door
    Shrines: None
    
    Detailed Guide:
    The level opens with a cutscene:
    
    Villager: There are too many of them, Lady! They have
              taken over the Town Hall!
    Eowyn: Where is the Town Hall?
    Villager: The largest building, south of here.
    
    Go down, following the dirt path. Eventually you will
    reach a large building that you will realize is the Town
    Hall. Enter it through the open door.
    
    ----------------------------------------------------------
    
    Level 9 - Rohan Village - Village Town Hall
    -------------------------------------------
    Difficulty: Medium to HARD (Difficult enemies)
    Quick Hint: Kill all the enemies
    Starting Location: SE corner
    Ending Location: SE coner
    Shrines: None
    
    Detailed Guide:
    Kill everything in the level. You need to kill:
    
    - One archer
    - One red hero Uruk-Hai
    - Two normal Uruk-Hai
    
    After killing these enemies, return to the front door of
    the building, where you will again find the villager:
    
    Cutscene-
    Villager: Now it is we who must thank you. You save our
              village.
    Eowyn: I don't think I have. Those Orcs were no raiders.
           They were bent on destruction.
    Villager: What are you suggesting, Lady?
    Eowyn: Evacuate the village. We are going to Edoras.
    
    ----------------------------------------------------------
    
    Cutscene-
    Eowyn: Uncle! What has happened here?
    Theoden: My son is dead, my nephew has deserted me, and my
             kingdom is crumbling! All is falling into ruin!
    Eowyn: Theodred Dead?! Eomer gone?! Uncle, refugess from
           nearby villages are pouring in. There is a new
           breed of Orcs roaming Rohan.
    (Fellowship runs up)
    Gandalf: Those are Saruman's agents. The Uruk Hai.
             Saruman has been breeding this army for many
             months.
    Theoden: Gandalf... Wise wizard, what do you suggest?
    Eowyn: Uncle, what is going on? Who are these people?
    Theoden: I will explain shortly, Eowyn. Let us retire to
             my hall, for this cemetery is crushing my spirit.
    ---Fades to black---
    Theoden: ...And so, with Gandalf's aid, I was brought back
             to reason. Saruman holds no sway over me anymore.
    Eowyn: This is joyous news. Your people were worried about
           you. They were beginning to suspect the worst.
    Gandalf: Let there be no doubt now. Theoden, rise and lead
             your people!
    Theoden: The fact of my son's death weighs heavy on me,
             Gandalf. My mind is scattered.
    Theoden: Rohan is beset... but I will not risk open war.
    Aragorn: Open war lies before you - whether you would
             risk it or not.
    Theoden: The last time I looked, Theoden, not Aragorn, was
             King of Rohan.
    Gandalf: Then what is the King's decision?
    Theoden: ...
    Eowyn: Uncle?
    Theoden: We make for Helm's Deep. Eowyn, it will be your
             responsibility to lead the Refugees to safety.
    
    *Screenshot from movie* (Eowyn leading the refugees toward
    Helms Deep)
    
    ----------------------------------------------------------
    
    Level 10 - Mountain Pass - Mountain Pass South
    ----------------------------------------------
    Difficulty: Medium
    Quick Hint: Find the gaps
    Starting Location: SE corner
    Ending Location: NW corner
    Shrines: NW corner (Shrine)
    
    Detailed Guide:
    Another level, another opening cutscene:
    
    Cutscene-
    Eowyn: We're ready to head north. This pass is safer than
           taking the road, but danger still lurks. I will
           scout ahead and clear a path.
    Villager: What would you have us do lady?
    Eowyn: Keep toghter, and stay behind me.
    Villager: Be safe, Lady Eowyn.
    
    Go up to the wall above you and walk along it towards the
    left. Keep following along it, even when it turns upwards.
    Eventually, you will reach a gap in the wall. Go through
    the gap and go up. You may encounter some rocks. If you
    do, go to the right until you can go up. Go as far up as
    you can until you reach a wall. Walk along the wall to the
    right. You'll eventually reach a gap and it will start
    snowing. Go through the gap and then go up until you reach
    a wall. Walk along the wall to the left. If you continue
    in this fashion, you will eventually beat the level. If
    you want to use a shrine, don't follow the wall, just go
    to the left. You'll eventually reach a Shrine.
    
    ----------------------------------------------------------
    
    Level 11 - Mountain Pass - Mountain Pass Steppe
    -----------------------------------------------
    Difficulty: Medium
    Quick Hint: Go through the passage
    Starting Location: SE corner
    Ending Location: NE corner
    Shrines: None
    
    Detailed Guide:
    From the beginning of the level go straight up. You should
    see a gap that you will want to go through. After going
    through the gap, you will presented with three paths. The
    one to the right leads to nothing, the one to the left
    leads to a red pool, and the one up is the one you need to
    take to beat the level. Go up until you have to turn to
    the left. You should pass through a little gap and start
    going down a southwest passage. The passage will turn
    upwards, and you have to continue foward. Eventually you
    will notice a dead body. Start going to the right. The
    passage will start going northeast and then change back to
    just going right. Eventually you will reach the end of it
    and have a choice to go down or up. Don't go down, there is
    nothing down there. Instead, start going up. You will hit a
    wall. Walk left along the wall until it starts going up and
    you see a gap. Walk straight up, through the gap, until
    you hit a wall. Walk right along the wall, and you will
    eventually reach the end of the level.
    
    ----------------------------------------------------------
    
    Level 12 - Mountain Pass - Mountain Pass North
    ----------------------------------------------
    Difficulty: Medium
    Quick Hint: Find the three kids
    Starting Location: W edge
    Ending Location: Top
    Shrines: Top (Ent Pool)
    
    Detailed Guide:
    Cutscene-
    Villager: Eowyn, three children have wandered off! We
              can't leave them behind.
    Eowyn: Stay here. I'll find them and return them to you.
           Until then, keep well and out of sight.
    
    Walk right from the beginning of the level, keeping the
    upper wall in sight until you see a gap that you can enter
    by going up. Right after you go up through the gap, you
    can find a kid by going straight to the right until you
    reach him:
    
    Cutscene-
    Eowyn: Quickly, child, stay out of sight and return to
           Morwen.
    
    Walk back to the opening of the gap. Walk to the left
    following the wall until you reach the west edge of the
    level. Go up. You should see a kid up on a ledge. Ignore
    him for now and follow the wall you should see to the
    right until you reach a gap. Go up through the gap and go
    left to rescue that kid:
    
    Cutscene-
    Eowyn: Quickly, child, stay out of sight and return to
           Morwen.
    
    From where you found the kid, go up until you reach a
    large body of water. Walk to the right along the riverbank
    until you reach a shrine. Use the shrine if you want to.
    After using the shrine, continue going to the right. Even
    after the riverbank ends, continue going right. Eventually
    you will have to stop. At that point, go down until you
    reach the last kid:
    
    Cutscene-
    Eowyn: Quickly, child, stay out of sight and return to
           Morwen.
    ---
    Eowyn: All the children have been found. I must hurry to
           Helm's Deep.
    
    Go up again, until you have to go to the left. Continue
    going left until you can exit the level at the top of the
    screen.
    
    ----------------------------------------------------------
    
    Level 13 - Gap of Rohan - North Road
    ------------------------------------
    Difficulty: Medium
    Quick Hint: Exit the level
    Starting Location: SW corner
    Ending Location: Top
    Shrines: None
    
    Detailed Guide:
    Another level, another opening cutscene:
    
    Cutscene-
    Eowyn: We've made it over the pass. This road runs
           straight to Helm's Deep.
    Villager: The people are tired and hungary, Lady.
    Eowyn: I know, Morwen. I wish I could do something, but
           our only hope lies to the north. We must press on.
    
    This level can be pretty easy. From the very beginning of
    the level you want to follow the path. You will weave
    around and pass through two fences. Continue on along the
    path until it seems that your path is blocked. It really
    isn't though, because the three grey plants can be
    destroyed in only two hits each. If you go left before
    reaching the three plants and then go up, you will reach
    a red pool. Continue up the path to the end.
    
    Alternate Route: Go up from the beginning, carefully
    following the West wall. Go up until you reach a wall
    (which will take a while). Turn right there and you will
    eventually reach the place with three breakable plants.
    
    ----------------------------------------------------------
    
    Level 14 - Gap of Rohan - Vale
    ------------------------------
    Difficulty: Medium
    Quick Hint: Follow the paths
    Starting Location: SE corner
    Ending Location:
    Shrines: None
    
    Detailed Guide:
    Start off by following the path upwards. Eventually it
    will split off into two seperate paths. If you want to go
    the exploding chest in the northwest corner of this level
    then you will want to take the left path. Follow the left
    path until it ends and then just go up until you reach the
    shrine. If or when you go onto the right path, you will
    reach another split in the path. Unfortunately, both of
    the paths are not the ones to take, as they both lead to
    dead ends. You have to start going left until you reach
    a tree barrier. Go up and then right from there. If you
    continue going to the right you should be on the other
    side of the barrier blocking the path before. Go up to
    finish the level.
    
    ----------------------------------------------------------
    
    Level 15: Helm's Deep - Hornsberg
    ---------------------------------
    Difficulty: Easy
    Quick Hint: Enter Hornsberg
    Starting Location: SE corner
    Ending Location: NW corner
    Shrines: Top (Near bridge) Forge
    
    Detailed Guide:
    Welcome to Helm's Deep. Follow the darker paved path to
    the northwest. You will eventually see a bridge and two
    guards and enter a cutscene:
    
    Cutscene-
    Guard: Lady Eowyn, you are safe!
    Eowyn: I am indeed. Has my Uncle arrived?
    Guard: Yes. You are to meet him on the terrace level. He
           is waiting.
    Eowyn: Thank you, soldier.
    
    Continue towards the building and go across the bridge,
    into the door.
    
    Cutscene-
    Theoden: These past few days have indeed been difficult,
             my neice... but we are stronger for it.
    Eowyn: Our people have not suffered so badly for decades.
    Theoden: If only Eomer had not lost his faith in me. We
             might have had an even chance.
    Eowyn: Uncle...?
    Theoden: Bah, dwelling on my fears will not aid us. Go to
             the battlements... Aragorn wishes to speak to
             you.
    Eowyn: Be safe, Uncle.
    
    ----------------------------------------------------------
    
    Level 16 - Helm's Deep - Battlements
    ------------------------------------
    Difficulty: Very Easy
    Quick Hint: Exit the level
    Starting Location: NW corner
    Ending Location: n/a
    Shrines: None
    
    Detailed Guide:
    Go down the stairs and talk to Aragorn:
    
    Cutscene-
    Aragorn: So little time has passed since we began this
             quest, but so much has transpired. I have the
             strength to fight still, but I sometimes lack
             the conviction.
    Eowyn: If you do, you hide it well.
    Aragorn: But I do not have enough strength for every
             soldier!
    Eowyn: Your men fight by your side because they see your
           strength, Aragorn - They will not part with you.
    Aragorn: Thank you, Eowyn. I must speak with your Uncle
             now. Be safe.
    Eowyn: I will...
    (Legolas runs up)
    Legolas: Aragorn! Orcs from Isengard - approaching from
             the east. Hurry!
    Aragorn: Hurry Eowyn! Take your sword and go to your
             people!
    
    ----------------------------------------------------------
    
    Level 17: Helm's Deep - Gorge
    -----------------------------
    Difficulty: Medium
    Quick Hint: Cross the river
    Starting Location: SE corner
    Ending Location: NW corner
    Shrines: Top (Shrine)
    
    Detailed Guide:
    Upon entering this level go left. You will pass some
    stairs, and it is wise to go up them even though they
    don't lead to the end of the level. Up the stairs is a
    room full of enemies, allies, a shrine, chests, and
    breakable containers. After you loot the room to your
    satisfaction, go back down the stairs. If you go up you
    enter a huge area with a white pool. It's better to go
    left from the stairs and reach the river. If you go down,
    you will see a path across the river. Cross the river. If
    you want to immediately go to the next level just follow
    the edge of the river all the way to the end. Along the
    side of the river there is also a red pool you will want
    to use.
    
    ----------------------------------------------------------
    
    Level 18: Helm's Deep - Valley
    ------------------------------
    Difficulty: Medium
    Quick Hint: Go west young man/or lady to be PC
    Starting Location: SE corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    Start going to the left. Find the bridge and cross the
    river unless you are low in health. If you are low in
    health continue going left (without crossing the river)
    until you reach the red pool. Either way, you will have to
    eventually cross the bridge. Go left from there. The exit
    of the level looks like a cave enterance. It looks a
    little hidden, but it's just a cave.
    
    ----------------------------------------------------------
    
    Level 19: Helm's Deep - Glittering Caves
    ----------------------------------------
    Difficulty: Medium
    Quick Hint: Explore around
    Starting Location: NE corner
    Ending Location: SW corner
    Shrines: Middle
    
    Detailed Guide:
    You are now in the Glittering Caves. Go down and to the
    left until you reach a bridge. You have to cross the
    bridge. Go southwest from the end of the bridge until you
    reach another. Cross that one also. You will now have 3
    paths to choose from. SW, NE, and SE. To the southwest is
    a white pool, so I would recommend going there first. The
    NE path is just a dead end with no special features and
    only normal enemies. Obviously you have to go to the
    southeast to beat the level. Go that direction until you
    see two walls structed like this:  ---  ---. There will
    be a shrine (Forge) in front of the second wall. Use the
    shrine if you want to, either way, go down until you pass
    a wall. Go southwest from that point on, until you reach
    a wall. Go west from here, and you will eventually exit
    the level.
    
    ----------------------------------------------------------
    
    Level 20 - Helm's Deep - Glittering Tunnels
    -------------------------------------------
    Difficulty: Medium
    Quick Hint: Go where you can
    Starting Location: NW corner
    Ending Location: NE corner
    Shrines: East edge (Shrine)
    
    Detailed Guide:
    Upon entering the level go west. You'll eventually have to
    reach a bridge. Cross the bridge. At the end of the bridge
    go left until you reach the western edge of the level.
    When you reach it, go down until you reach another bridge.
    Cross the bridge. After crossing the bridge, go in a
    southwest direction until you can't, then go south until
    you reach a wall. Go right and continue in that direction
    until you pass between two large pillars. If you want to
    use a red pool, go left, but you will have to fight a
    total of four wildmen. Otherwise, to continue you have to
    go down to the bottom wall and then turn right. You will
    eventually reach a diagonal wall slanted like this: /. Go
    up from this point until you reach a shrine. Go left until
    you can go up. Go up until you hit a wall. Go left along
    the wall until you can enter a gap. Go up through the gap
    and go right until you can go southeast. When you can, go
    southeast to the end of the level.
    
    ----------------------------------------------------------
    
    Level 21 - Helm's Deep - Glittering Darkness
    --------------------------------------------
    Difficulty: Medium
    Quick Hint: Explore
    Starting Location: NW corner
    Ending Location: W edge
    Shrines: Middle (Forge)
    
    Detailed Guide:
    Upon entering the level, you can go up and use a red pool
    located at the top edge of the level. If you want to use
    a forge, follow the top wall to the right until you reach
    the very far away east edge of the level. Go down until
    you reach a slanted wall like this: /. Go through the
    passage there and go left until you reach the shrine.
    Alternate Path: From the beginning of the level, walk
    along the bottom wall until you reach the passage. If
    you want to beat the level, from the Forge go down until
    you reach a gap. Go down the gap and go to the right. For
    now, treat the lighter grey floor as a path. Follow it
    downwards. Eventually it will end but there will be two
    dots of it leading in a direction. Enter the passage that
    those two dots point to. Go left through the passage. Go
    left until you reach the very west edge of the level. Go
    up along the western edge until you reach a red pool. Go
    right until you can go up. Go up a little and then go left
    to the end of the level.
    
    ----------------------------------------------------------
    
    Level 22 - Helm's Deep - Deep Caves
    -----------------------------------
    Difficulty: Medium
    Quick Hint: Explore a bit and follow the red pools!
    Starting Location: NE corner
    Ending Location: E edge
    Shrines: None
    
    Detailed Guide:
    From the beginning of the level follow the top wall to the
    left until you reach a red pool. Use the red pool and go
    down and to the left until you hit the western edge. Go
    down until you reach another red pool. Use the red pool if
    you want to. Go down from this red pool, walking around
    pillars etc... until you see a little gap with a red pool
    on the other side. Go through the gap, use the red pool if
    you want, and then go directly east from the red pool
    until you hit a small wall. Go up through a thin gap. From
    the gap, go up until you see another red pool! Use it if
    you want to, and go east from the pool until you hit a
    pillar or wall. Go southeast to the end of the level.
    
    ----------------------------------------------------------
    
    Level 23 - Helm's Deep - Cavern Rebuff
    --------------------------------------
    Difficulty: Medium --- BOSS level
    Quick Hint: Destroy the eggs then kill the boss
    Starting Location: NW corner
    Ending Location: NW corner
    Shrines: None
    
    Detailed Guide:
    At the opening of the level, use the red pool if you want
    to. Go southeast across the bridge and destroy the strange
    egg looking thing you come across. Go northeast and then
    go east until you reach another egg. Destroy that one.
    Circle around the pool destroying the strange containers.
    Keep going around until you kill enough of the eggs for
    the boss to come out. The boss is similar to Lurtz, the
    captain of the Urak Hai. Look to the Bosses section for
    more help and hints. When you have defeated the boss,
    exit the level from the same place you entered it.
    
    Cutscene-
    Theoden: Eowyn, the battle is won. Are my people well?
    Eowyn: The refugees are quite safe, Uncle.
    Theoden: As is Rohan, for the time being.
    Eowyn: The people are eager to return to their homes. What
           will we do now?
    Aragorn: While Saruman rules Isengard, Eowyn, we cannot
             pause.
    Theoden: Then we ride to Isengard now... I hope to sleep
             in people this evening. Gather your men, Aragorn.
    (Eowyn and Aragorn runs to the side)
    Eowyn: Where will you go, once Isengard is defeated?
    Aragorn: There is still much to do in the East. Gondor
             will soon be assaulted by Sauron's own forces.
    Eowyn: Will you fight with them?
    Aragorn: I must. They are my people.
    Eowyn: I see...
    (Aragorn walks away and turns around)
    Aragorn: You fought bravely today, Eowyn. May you always
             be as strong.
    Eowyn: It is not difficult to fight when you are fighting
           for people you love.
    Aragorn: Farewell for now, Eowyn.
    (Eowyn runs to the side)
    
    ----------------------------------------------------------
    
    CONGRATULATIONS! You just beat the game with Eowyn!
    
    *Ending movie* (Shows scenes from second movie)
    
    Save your game.
    Enjoy the credits music (directly from the movies!)
    
    ----------------------------------------------------------
    
                            THE END
    
    
    
    **********************************************************
    *              12. General Tips & Hints                  *
    **********************************************************
    
    #########################
    # Gimli Character Guide # (Contributed by: Aznsmarty07)
    #########################
    
    Gimli is a bonus character that is unlocked when you beat
    the game with two or more characters. Unfortunately, he is
    only playable in multi-player mode.
    
    Gimli is the son of Gloin.  His strengths are his hearty
    strength and skill with an axe.  Also, he has the ability
    to find extra gems, an extra plus, and regenerate Spirit
    like Legolas.  He basically mirrors Aragorn but with
    some variations.
    
    
    
    Starting Stats and Skills
    -------------------------
    Primary Stats
    Strength: 28
    Accuracy: 22
    Health: 21
    Defense: 21
    Courage: 20
    Starting Skills
    Healing Salves (1)
    
    
    
    Active Skills
    -------------
    
    1st Tree:
    
    Axe Throw (Level 2)-Gimli throws his axe for +1 damage
    / level.  3 Spirit
    -Not the best ability, though a long-range attack is
    helpful.   Basically a waste, unless you go for a Berserker
    Gimli.
    
    Whirlwind Attack (Level 6)-A massive spin attack that
    does +1 damage / level.  6 Spirit
    -Hey, just think Aragorn's Spin attack.  Gimli's slashes
    hurts lots of melee enemies.  Not my favorite, some people
    may like it though.
    
    Berserk Fury (Level 10)-Increase Toughness and damage by
    +1 / level. 10 Spirit. Corrupt
    -Probably Gimli's best active skill.  Again, it mirrors
    Aragorn's Rage of the North, except Gimli's defense
    increases as well as his damage.  Also, beware of corruption.
    
    2nd Tree:
    
    Healing Salves (Level 1)- Heals 25 hit points +7/level. 8
    Spirit +2 / level.
    -Gimli's healing.  Surprisingly, Gimli's healing actually
    increases the amount of hit points recovered per Spirit as
    you raise its level, but you need more to heal.  Here's
    some more math:
    Level 0: 8sp for 25 hp, 3.125 hp/sp
    Level 1: 10sp for 32 hp, 3.2 hp/sp
    Level 2: 12 sp for 39 hp, 3.25 hp/sp
    Level 3: 14 sp for 49 hp, 3.5 hp/sp
    
    Neat huh?  This is the only character whose sp/hp increases,
    though you have to admit it isn't that great of an increase.
    I personally think it's a waste, but then again there is the
    Spirit of the Forge which regenerates Spirit, so you decide.
    Don't level it up too high or you will be caught without
    healing abilities in the middle of a battle.
    
    Battle Cry (Level 5)-A fierce scream that stuns enemies
    around Gimli. 12 Spirit +1 / level
    -Again, think Aragorn's commanding presence.  I don't think
    the stun is that good for the Spirit required.  Avoid this
    ability, unless you have some crazy extra points to waste.
    
    Passive
    -------
    
    1st Tree:
    
    Strength of Beard (Level 2)- +10 hit point bonus / level.
    -Alright, a couple of extra HP.  Better than leveling up the
    Health stat, but then again it costs more for a Skill point.
    I recommend to just use it to unlock the other two, or dump a
    couple of extra points in if you want.
    
    Orcslayer (Level 3)- +2 damage to orcs / level
    -Yeah, extra damage.  Orcs are common, so put some but
    not too many points into this skill.  Or, just get better
    weapons and ignore this one.
    
    Headsplitter (Level 5)-Increases chance of critical hits
    10% + 3% / level.
    -This seems so much like Critical shot for Legolas.
    Dump at least 3-5 points into this guy, more if you
    level up a bunch.
    
    2nd Tree:
    
    Gemfinder (Level 2)-Gimli finds 1 extra gem / level
    -Great, who doesn't need gems?  Doesn't seem like a lot,
    but think of all the guys you kill and each dropping one
    extra gem.  Tedious work, but it adds up.  I recommend
    only a few points into this one.
    
    Dwarven Resilience (Level 7)-10% chance +2% / level of
    blows glancing off.
    -Nice little extra defense.  A quick fix if Gimli seems to
    be dying too fast.  Put maybe 3-5 points into this one.
    
    Spirit of the Forge (Level 10)- While still, Gimli
    recharges Spirit.
    -Hooray!  Gimli's ultimate ability, stand around and
    recharge extra Spirit like Legolas recharges health.
    Pretty nice, plug maybe 1-3 points in depending on how
    much Spirit and spells you like to cast.
    
    Tips
    Primary Stat: Strength
    Other important Stat(s): Health, Defence, Courage (?)
    Least Important Stat(s): Accuracy, Courage (?)
    Playing Strategies
    
    Gimli has mainly two paths, either no spells or minimal
    active Skills, or Berserker.  Going minimal skills
    reduces the amount needed for Spirit of the Forge, which
    you unlock pretty late anyway, and allows you to put more
    stuff into things like Headsplitter, Strength of Beard,
    Gemfinder, etc.  If you go Berserker, watch out for the
    corruption, and Spirit of the Forge will become a little
    more important.  Actually, they aren't very different, it
    just depends on if you want to take 5 or more points out
    of your Passive Skills and stick them into your Active
    skills to make Berserker worthwhile.  Just be careful,
    that corruption can catch up and Gimli has no way of
    reducing corruption except at its normal, slow rate.
    Gimli has no Single Player Campaign.
    
    ^ The above Gimli Guide was written by Aznsmarty07
    
    #############################
    # Contributed (from others) #
    #############################
    
    This section is for strageties or tips and hints that I
    don't already have in the FAQ. Email these to:
    zephyrmaster@yahoo.com
    
    Leveling Up in Moria (Moeloe of the Shire)
    ------------------------------------------
    
    Leveling Up -  I haven't played as Eowyn yet, but I know
    she doesn't use the Moria scenes, so this won't work for
    her. However, all the other characters do go through Moria,
    and this is where you can easily level up your character -
    although it takes much patience and sore fingers to do it.
    
    Once you've split up in the first section of the Moria caves,
    look for the section called the "Mazes". The best way to
    identify a section if you don't know it is to save every
    time the scene fades to a new area.  As you save the game,
    you'll see the title of the section you are now in. When it
    says "Moria Mazes", you're in the right place.
    
    At the beginning of this section, you're in a room all the
    way at the left side of the play area. Clear the orcs from
    this section and proceed to the right. About halfway down
    the long hall, you'll see a shrine.  This is where you can
    sell items for gems and purchase skill or attribute points,
    and it will become very important in this section.
    
    Just beyond the shrine there is a doorway to another room.
    There are plenty more orcs here, and what looks like a small
    stage at the front. Look closely on the right side of that
    stage, and you'll see your first glimpse of Gollum (hunkered
    down and looking to the right). Gollum doesn't do or say
    anything to you, he just watches - but what he's looking
    at is what you're looking for...
    
    There are two important things in this area. One is a
    switch on the floor, on the right side of the wall that
    ends just before Gollums stage. You'll have to walk over
    that at some point to open the doors below.
    
    The second, and most important part of this section (to
    those who want to level up their character), is just to
    the right of where Gollum sits, where there is a hole in
    the wall. Orcs will come out of this hole one or two at a
    time. THIS is where you can gain all the experience you
    want, if you have lots of patience and time. All you have
    to do is stand in front of that hole and kill every orc
    that comes out (there seems to be a limitless amount of
    them). In my current game as Frodo, I entered this room
    at Level 8, and am now at Level 20. I've also been able
    to purchase 8 skill points and 5 attribute points. As my
    levels increased, I also found many useful items.
    
    This is how you can increase your level. Depending on
    your patience and finger strength :-) you can level up
    as much as you want. As your backpack fills with items,
    just go back to the shrine and sell off what you don't
    want for more gems, and then go back to the crack and kill
    more orcs. Keep buying skill and attribute points each
    time you have enough gems. I've concentrated mostly on
    skill points, since they are more expensive, and I wanted
    to make Frodo as skilled as possible. Also, I find that
    the passive skills are much more useful because they are
    always active. Sometimes in a battle it is hard to
    switch between active skills quickly (I've often
    accidentally used the Ring when I really wanted to throw a
    knife at someone).
    
    **Remember to save your game every time you reach a new
    level, just in case your batteries run low or something.
    
                              ---
    
    "If you kill the hero creatures at the beginning several
    times you will get absolutely great gear from them. I
    recommend killing them and saving your game right
    afterwards and quitting and coming back for another round.
    I received all my unique (green colored) gear from there,
    and some awesome swords, and even a few red (rare) items."
                                           --- Jarin White
    
    
    
    **********************************************************
    *              13. Story of Middle Earth                 *
    **********************************************************
    
    Story
    -----
    The best way to learn the story in Lord of the Rings: The
    Two Towers for the Gameboy Advance is to read the first
    two novels of the Lord of the Rings series (written by
    J.R.R Tolkien) or by watching the first two movies. If you
    haven't read or seen any of those, this is the basic story
    of Middle-Earth (based on the first two movies, which the
    game is based on):
    
    ***  If you haven't seen the movies or seen the books  ***
    ***    then you may not want to read this summary      ***
    
    ***                   * SPOILERS *                     ***
    
      (Not a copy from anywhere this is an original summary)
    
                               ---
    
    "One ring to rule them all..."
                          - Incription on the One Ring
    
    Long ago in Middle-Earth the great rings where formed. The
    Elves were given three rings, the dwarf lords were given
    seven rings, and nine rings were given to the race of Men.
    These rings where supposed to have to power to rule and
    govern each race but they were all decieved. The Dark Lord
    Sauron from the land of Mordor created a ring that could
    control the others, the One Ring. Sauron began slowly
    conquering the other races of Middle-Earth using the power
    of the One Ring.
    
    The humans and elves formed a last-ditch army to defeat
    Sauron but futilely attacked the vicious Sauron. Sauron
    knocked the king of men, to the ground, and when
    he did his son rushed to help his father. As Sauron
    came to kill the son, he grabbed what was remaining of
    Isildur's sword (Narsil) and cut the finger of Sauron
    which had the ring. Sauron was defeated...
    
    Unfortunately for the whole land of Middle-Earth, Men
    are weak and the king's son could not bring himself to
    destroy the ring when he had the chance at Mt. Doom.
    He was eventually killed and the ring was lost for a very
    long time...
    
    The ring was found by a creature named Gollum, who was
    corrupted by the ring. He eventually lost the ring and it
    was found by the small hobbit Bilbo Baggins. Bilbo took
    the ring and kept it. The ring lengthened his life and
    Bilbo slowly became corrupted and obsessed by the ring.
    After his 111th birthday Bilbo decided that he wanted to
    adventure and Gandalf was able to pursade Bilbo to leave
    the Ring behind with Frodo (he was alreadly leaving
    everything else to him). Frodo was Bilbo's favorite
    nephew and had no idea what he was getting into.
    
    Gandalf, worried with Bilbo's obession with the ring,
    searched to find out what the ring was. After reading old
    texts, he found out that the ring was the lengendary One
    Ring. Gandalf rushed to Frodo and told him to flee, for
    the Dark Lord Sauron was gaining power and knew who had
    the ring. Frodo, with the help of Sam (his gardener),
    Merry (a hobbit), Pippin (another hobbit), and Aargorn
    (a ranger) fled to Rivendell, the land of the Elves.
    
    There a "Fellowship of the Ring" was formed with the goal
    of destroying the One Ring. Frodo, who had shown an
    uncanny resistance to the Ring's evil, was charged with
    holding the Ring throughout the adventure. His fellow
    adventures were Sam, Merry, Pippin, Aargorn, Legolas,
    Gimli, Gandalf, and Boromir.
    
    The Fellowship had to travel far to reach Mount Doom (the
    only place where the ring could be destroyed), and one
    of their first obstacles was the Mines of Moria. There
    they found out that the Mines had been ransacked and all
    of the Dwarves had been killed. They had to fight a cave
    troll after accidently making too much noise. When they
    thought that nothing could be worse, a gigantic creature
    called the Balrog chased them. Gandalf sacrificed himself
    to save the others... or so everyone thought...
    
    The Fellowship continued on, disheartened but persevering.
    In a forest Boromir attacked Frodo for the ring, and Frodo
    fled. At that moment a unit of orcs attacked. Aargorn
    defeated the Orc leader, but Boromir fell trying to redeem
    himself. Aargorn told Frodo to continue on to Mt. Doom
    alone, so Frodo left. After deafeating the Orcs, Aargorn,
    Gimli, and Legolas decided to pursue the remaining Orcs
    who had captured Pippin and Merry. Frodo left and Sam
    followed him.
    
    Aargorn, Gimli, and Legolas followed the Orcs all the way
    to the Fangorn forest, where they reunited with Gandalf,
    who had really not died. They went to help the land of
    Rohan, which was the first area that Sauron concentrated
    his forces on. The people of Rohan, guided by their King
    and his neice Eowyn fled to Helmsdeep. There they stood
    strong against 10,000's of Orcs due to a little luck,
    skill, and timely help from unexpected sources (The elves
    came to help). The second movie ended after the battle.
    
    Meanwhile, Frodo and Sam continued their journey toward
    Mount Doom. One night, Gollum surprised them and tried
    to steal the ring back. Restrained, Gollum agreed to help
    lead the hobbits to Mordor. After being temporarily
    waylayed because of Gondor's king they found themselves
    within sight of Mordor. The second movie ended with
    Gollum deciding that he was going to betray Frodo and
    Sam in order to recover the ring.
    
                            ----
    
    This is a basic retelling of what occurs during this
    game. My summary doesn't evenly remotely do justice to
    either the books or the movies, so I would recommend
    reading or watching those if you want to know more of
    the story. This is a summary of the movie because the game
    is based on the movies, not the books.
    
    **********************************************************
    *              14. Credits, Extras, etc...               *
    **********************************************************
    
    Full Version History:
    
    - 2.08 (5/19/03)
      -Fixed a little mistake
      -Added a few omissions
    - 2.07 (03/25/03)
      -Added a Gimli Character Guide by Aznsmarty07
    - 2.06 (03/17/03)
      -Fixed a few minor mistakes
      -Updated item info w/info from Numbers (w/ permission)
      -Added to bug list
    - 2.05 (02/24/03)
      -More item data (egolas, Justin)
      -Other contributions (Unknown Knight, poffy)
      -Other minor changes
    - 2.04 (02/05/03)
      -Minor changes and additions
    - 2.03 (01/30/03)
      -Fixed a few minor errors in walkthrough (spelling)
      -Added a few things
    - 2.02 (01/27/03)
      -Fixed a few misspellings
    - 2.01 (01/26/03)
      -Added a few more item suffixes (Lord Ragnoroks)
      -Fixed a few mistakes
    - 2.00 (01/26/03)
      -The FAQ is now a FAQ/Walkthrough!
      -Added Frodo Walkthrough
      -Added Legolas Walkthrough
      -Added Gandalf Walkthrough
    - 1.40 (01/24/03)
      -Hint from Lord Ragnoroks
      -Added Eowyn Walkthrough
      -Fixed some embarrasing mistakes
    - 1.30 (01/19/03)
      -Item data (M. Coy)
      -Fixes: Aznsmarty07
    - 1.29 (01/15/03)
      -HUGE contribution (Moeloe of the Shire)
      -Item data (littlemonster02)
    - 1.28 (01/14/03)
      -Contribution (Hot Karl)
    - 1.27 (01/12/03)
      -Minor changes (fixed some misspellings)
    - 1.26 (01/12/03)
      -Aragorn Walkthrough added! (Others coming later)
    - 1.16 (01/10/03)
      -Contributions: (metallica9819)
      -Minor Updates
    - 1.15 (01/09/03)
      -Contributions: (Henry Osterbrink)
      -Added Bugs section (saihttamoy, TNTxko)
    - 1.14 (01/08/03)
      -Minor changes
      -More contributions (Hamilton9900)
    - 1.13 (01/07/03)
      -Other minor changes
      -More item data (Eales88)
      -Added Story Overview section (**SPOILERS**)
      -Added ASCII title (My first)
    - 1.03 (01/06/03)
      -More contributions (From: Garyn, Ninneo, Matthew Lewis
                           Eales88)
    - 1.02 (01/05/03)
      -Added a few more item descriptions
       (Contributions: Archangel267, Chet Martin, Garrett)
      -Added more FAQs, added to some
      -Updated prefixes
      -Various tweaks in sections
    - 1.01 (01/03/03)
      -Reorganized uniques by type
      -Added several more prefixes
      -Added a few more item descriptions
      -Added more FAQ questions
      -Added Difficulty, Liquid Pools, and Stuck in a Level
       sections
    
    ----------------------------------------------------------
    Email me!:
       #####################################################
       #             zephyrmaster@yahoo.com                #
       #####################################################
    
    ----------------------------------------------------------
    
    Thank you for reading my FAQ and guide. I hope you enjoyed
    it and can take something useful from it.
    
    ----------------------------------------------------------
    
    This FAQ and game guide was created by Zephyrmaster.
    Please don't use information found in this FAQ without
    asking (unless you are just helping someone). The following
    sites can use this FAQ:
    
    www.gamefaqs.com
    www.neoseeker.com
    www.gbaworld.net
    www.ign.com
    
    If you want to use this FAQ on your website, please ASK
    me at: zephyrmaster@yahoo.com.
    
    ----------------------------------------------------------
    
    Do you have something to say? Please email me!
    
    Email me with:
    
    Comments (Good, bad, noncommital, I don't really care)
    Corrections
    Item Information
    Uniques Data
    Different character strategies
    Your opinions
    Walkthrough Information
    Gimli Info
    
    Anyone who submits will get credit, no matter how little
    you provide. Thanks.
    
    Email me!:
    ##########################
    # zephyrmaster@yahoo.com #
    ##########################
    
    ----------------------------------------------------------
    
    Contributers: (If I made an error or you don't want your
    real name here tell me please.)
    
    Archangel267 - Item data
    Aznsmarty07- Data, ALL of the Gimli Data!!
    Chet Martin - Item data
    Count Olaf- Artifact data
    Crinfanti- Information
    Eales88- Item data
    egolas- Suffixes, Prefixes, Item data
    Garret- Item data
    Garyn- Item data
    Gerome- Information
    Kamakiri- Information
    Hamilton9900- Item data
    Henry Osterbrink- Item data, corrections, prefix data
    Hot Karl- Item data
    Jarin White- Hint
    Justin- Item data
    littlemonster02- Item data, Information
    Lord Eagle- Suffixes/Prefixes
    Lord Ragnoroks- Hints, Item suffixes/prefixes/data, Info.
    M. Coy- Item data
    Matthew Lewis- Item data, Corrections, Gimli Information
    metallica9819- Boss info, other information
    Moeloe of the Shire- Item data, hints, tips
    Ninneo- Item data
    Orin- Item data
    poffy- Suffix information, general information
    RaptorN2- Information
    Read Leatzow- Item data
    saihttamoy- Bug information
    Temujin1004- Prefix information
    TNTxko- Bug Information
    Unknown Knight- Information
    YamiExodia- information
    Zach Velasco- Item Suffixes
    
    Numbers- All of the item data
    Shylarah- A "boat load" of corrections...
    
    Contributers to current artifact data:
    CyberEvil
    Dark Mirrage
    Invisible
    Psycorey
    Salasar Elerital
    skaven
    TALKING MONKEY NO2
    TNTxko
    YamiExodia
    
    And to everyone on the LotR: The Two Towers message board
    who give me feedback, suggestions, and fixes for my FAQ.
    If I forgot your name here, I apologize.
    
    ----------------------------------------------------------
    
    Special Thanks to:
    
    You, for reading this guide, or at least browsing through
    it.
    
    CJayC - Mastermind of Gamefaqs if you didn't know
    Gamefaqs.com - For obvious reasons
    Griptonite Games - For making this game
    EA Games - For releasing this game
    Future and current contributers - For contributions
    Numbers - For the item data
    
    ----------------------------------------------------------
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +                                                        +
    +        All trademarks and copyrights contained in      +
    +        this document are owned by their respective     +
    +             trademark and copyright holders            +
    +                                                        +
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
                            The End
    

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