Review by ohnoitschris
"Re-live the classic, 10 years later and half the price!"
When The Legend of Zelda: A Link to the Past was originally released about 10 years ago for the Super Nintendo, it was frickin' incredible. The world of gaming had not seen such a masterpiece where you were free to roam about the world in a smooth, beautiful landscape, filled with corrupt enemies (such as guards and thieves), nearby lakes that had a secret for much later in the game, and the dungeons that look nothing alike.
10 years later, new and old gamers alike still love A Link to the Past. The true classics never die, I suppose.
Very well ported to the GameBoy Advance. All of the original sprites are there, re-drawn to fit the GameBoy Advance's screen. The world is bright and colourful, and no squinting is required :)
One nifty option that everyone who is cursed to be without a backlight will enjoy is a brightness setting! It's almost vital that you set the brightness to high, to prevent any graphics flaws.
One thing that many Zelda fans will notice is that the menus are completely different! Of course, this doesn't detract from the game at all (In some cases even, it's more convenient than it originally was), and they look great.
Most of it was ripped from the Super Nintendo original, but they have a few new sounds for us, such as Link's voice. Link doesn't actually talk, but he has a battlecry for any time you swing the sword. He also grunts or yells for various things such as jumping off ledges, throwing pots, et cetera.
The music is catchy, and fits well to the environments within the game. In fact, don't be too surprised if you find yourself downloading midis of the music to listen to casually throughout the day.
The sound effects are well done, but still pretty basic. There's never really anything to delve into about sound effects, so they're well done and nothing more.
Zelda hails from the days when a game didn't need fully immersive 3D graphics to be good, when gameplay was the main factor. And that's why Zelda: A Link to the Past was one of Super Nintendo's best.
Like any other Zelda game, LttP plays much like an action-adventure game. Don't expect to be able to go into a dungeon, slaughter everything, and expect to win. Link to the Past is filled to the rim with puzzles, mazes, and brain teasers. You will need a FAQ. However, you won't likely need a FAQ until rather late in the game, since some of the puzzles seem a bit easy. But, at the end of the game, they will get excruciating.
There are twelve dungeons to play through, and each one is more fun than the last. Especially after dungeon number 4, but I don't want to spoil anything! ;)
And, exclusive to the new GameBoy Advance version is an extra game- The Legend of Zelda: The Four Swords. The Four Swords is for up to four players, however, each player requires their own cartridge to play. Since no one I know owns Zelda: Link to the Past, I cannot give any input on this minigame. And no, there is no one-player mode in The Four Swords. Single players will be limited to Link to the Past. But that's not nescessarily a bad thing...
Zelda's controls are solid. B attacks with your sword, A uses the item set in the menu screen, R picks up/throws a jar and opens a chest, and L brings up the map.
Buy or rent?
If you enjoyed the previous GameBoy Zelda games, buy. If you like action-adventures, buy. If you like videogames in general, this is a must-rent.
The Legend of Zelda: A Link to the Past is one of the best games ever. For me, it ranks in the top 10-15 region. Give it a try as soon as possible.
Reviewer's Score: 10/10 | Originally Posted: 12/27/02, Updated 12/27/02
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